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authorStrangerke2016-04-23 10:23:49 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit4c7756e75dcd3f7f9ad24e52e849e60936c8381d (patch)
treeaad61ad946711c1b5e7ee2ebead5491a8c1b6aa9 /engines/gnap/scenes
parentc8f4fce89551cc1332f65ebce2cc02e75d74c332 (diff)
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GNAP: Refactor scenes 19 and 20
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/scene19.cpp409
-rw-r--r--engines/gnap/scenes/scene19.h54
-rw-r--r--engines/gnap/scenes/scene20.cpp706
-rw-r--r--engines/gnap/scenes/scene20.h57
-rw-r--r--engines/gnap/scenes/scenecore.cpp18
5 files changed, 681 insertions, 563 deletions
diff --git a/engines/gnap/scenes/scene19.cpp b/engines/gnap/scenes/scene19.cpp
index 4de51f8ca4..cb5cd6d16d 100644
--- a/engines/gnap/scenes/scene19.cpp
+++ b/engines/gnap/scenes/scene19.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene19.h"
namespace Gnap {
@@ -58,120 +59,128 @@ enum {
kASLeaveScene = 5
};
-int GnapEngine::scene19_init() {
- playSound(0x79, false);
- return isFlag(kGFPlatypusTalkingToAssistant) ? 0x77 : 0x76;
+Scene19::Scene19(GnapEngine *vm) : Scene(vm) {
+ _s19_toyGrabCtr = 0;
+ _s19_pictureSurface = 0;
+ _s19_shopAssistantCtr = 0;
+ _s19_pictureSurface = nullptr;
}
-void GnapEngine::scene19_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSExitOutsideToyStore, 36, 154, 142, 338, SF_EXIT_NW_CURSOR, 4, 6);
- setHotspot(kHSPicture, 471, 237, 525, 283, SF_DISABLED, 7, 2);
- setHotspot(kHSShopAssistant, 411, 151, 575, 279, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7);
- setHotspot(kHSPhone, 647, 166, 693, 234, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 0);
- setHotspot(kHSToy1, 181, 11, 319, 149, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 0);
- setHotspot(kHSToy2, 284, 85, 611, 216, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 0);
- setHotspot(kHSToy3, 666, 38, 755, 154, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 0);
- setHotspot(kHSToy4, 154, 206, 285, 327, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 3);
- setHotspot(kHSToy5, 494, 301, 570, 448, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 5);
- setHotspot(kHSToy6, 0, 320, 188, 600, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 6);
- setHotspot(kHSToy7, 597, 434, 800, 600, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 8);
- setHotspot(kHSWalkArea1, 0, 0, 170, 600);
- setHotspot(kHSWalkArea2, 622, 0, 800, 600);
- setHotspot(kHSWalkArea3, 0, 0, 800, 437);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (isFlag(kGFPlatypusTalkingToAssistant)) {
- _hotspots[kHSToy1]._flags = SF_DISABLED;
- _hotspots[kHSToy2]._flags = SF_DISABLED;
- _hotspots[kHSToy3]._flags = SF_DISABLED;
- _hotspots[kHSToy4]._flags = SF_DISABLED;
- _hotspots[kHSToy5]._flags = SF_DISABLED;
- _hotspots[kHSToy6]._flags = SF_DISABLED;
- _hotspots[kHSToy7]._flags = SF_DISABLED;
- _hotspots[kHSShopAssistant]._flags = SF_DISABLED;
- _hotspots[kHSPhone]._flags = SF_DISABLED;
- _hotspots[kHSPlatypus]._flags = SF_DISABLED;
- _hotspots[kHSPicture]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- }
- _hotspotsCount = 16;
+Scene19::~Scene19() {
+ delete _s19_pictureSurface;
+}
+
+int Scene19::init() {
+ _vm->playSound(0x79, false);
+ return _vm->isFlag(kGFPlatypusTalkingToAssistant) ? 0x77 : 0x76;
}
-void GnapEngine::scene19_run() {
+void Scene19::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSExitOutsideToyStore, 36, 154, 142, 338, SF_EXIT_NW_CURSOR, 4, 6);
+ _vm->setHotspot(kHSPicture, 471, 237, 525, 283, SF_DISABLED, 7, 2);
+ _vm->setHotspot(kHSShopAssistant, 411, 151, 575, 279, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7);
+ _vm->setHotspot(kHSPhone, 647, 166, 693, 234, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 0);
+ _vm->setHotspot(kHSToy1, 181, 11, 319, 149, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 0);
+ _vm->setHotspot(kHSToy2, 284, 85, 611, 216, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 0);
+ _vm->setHotspot(kHSToy3, 666, 38, 755, 154, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 0);
+ _vm->setHotspot(kHSToy4, 154, 206, 285, 327, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 3);
+ _vm->setHotspot(kHSToy5, 494, 301, 570, 448, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 5);
+ _vm->setHotspot(kHSToy6, 0, 320, 188, 600, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 6);
+ _vm->setHotspot(kHSToy7, 597, 434, 800, 600, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 8);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 170, 600);
+ _vm->setHotspot(kHSWalkArea2, 622, 0, 800, 600);
+ _vm->setHotspot(kHSWalkArea3, 0, 0, 800, 437);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) {
+ _vm->_hotspots[kHSToy1]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSToy2]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSToy3]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSToy4]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSToy5]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSToy6]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSToy7]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSShopAssistant]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSPhone]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSPlatypus]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSPicture]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ }
+ _vm->_hotspotsCount = 16;
+}
- queueInsertDeviceIcon();
+void Scene19::run() {
+ _vm->queueInsertDeviceIcon();
_s19_toyGrabCtr = 0;
_s19_pictureSurface = 0;
- _gameSys->insertSequence(0x74, 254, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(0x75, 254, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x74, 254, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x75, 254, 0, 0, kSeqNone, 0, 0, 0);
- if (!isFlag(kGFPictureTaken))
- _gameSys->insertSequence(0x69, 19, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->isFlag(kGFPictureTaken))
+ _vm->_gameSys->insertSequence(0x69, 19, 0, 0, kSeqNone, 0, 0, 0);
- if (isFlag(kGFPlatypusTalkingToAssistant)) {
- initGnapPos(3, 6, kDirBottomRight);
- _s19_currShopAssistantSequenceId = kS19ShopAssistantSequenceIds[getRandom(5)];
+ if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) {
+ _vm->initGnapPos(3, 6, kDirBottomRight);
+ _s19_currShopAssistantSequenceId = kS19ShopAssistantSequenceIds[_vm->getRandom(5)];
_s19_nextShopAssistantSequenceId = _s19_currShopAssistantSequenceId;
- _gameSys->setAnimation(_s19_currShopAssistantSequenceId, 20, 4);
- _gameSys->insertSequence(0x6E, 254, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(_s19_currShopAssistantSequenceId, 20, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s19_currShopAssistantSequenceId, 20, 4);
+ _vm->_gameSys->insertSequence(0x6E, 254, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s19_currShopAssistantSequenceId, 20, 0, 0, kSeqNone, 0, 0, 0);
_s19_shopAssistantCtr = 0;
- endSceneInit();
- gnapWalkTo(4, 9, -1, 0x107B9, 1);
- scene19_updateHotspots();
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(4, 9, -1, 0x107B9, 1);
+ updateHotspots();
} else {
_s19_currShopAssistantSequenceId = 0x6D;
_s19_nextShopAssistantSequenceId = -1;
- _gameSys->setAnimation(0x6D, 20, 4);
- _gameSys->insertSequence(_s19_currShopAssistantSequenceId, 20, 0, 0, kSeqNone, 0, 0, 0);
- _timers[6] = getRandom(40) + 50;
- initGnapPos(3, 6, kDirBottomRight);
- initPlatypusPos(4, 6, kDirNone);
- endSceneInit();
- gnapWalkTo(4, 9, -1, 0x107B9, 1);
- platypusWalkTo(5, 9, -1, 0x107C2, 1);
+ _vm->_gameSys->setAnimation(0x6D, 20, 4);
+ _vm->_gameSys->insertSequence(_s19_currShopAssistantSequenceId, 20, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_timers[6] = _vm->getRandom(40) + 50;
+ _vm->initGnapPos(3, 6, kDirBottomRight);
+ _vm->initPlatypusPos(4, 6, kDirNone);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(4, 9, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(5, 9, -1, 0x107C2, 1);
}
- while (!_sceneDone) {
-
- updateMouseCursor();
- updateCursorByHotspot();
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- testWalk(0, 5, -1, -1, -1, -1);
+ _vm->testWalk(0, 5, -1, -1, -1, -1);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
-
- switch (_sceneClickedHotspot) {
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene19_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemJoint) {
- gnapUseJointOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(_platX, _platY);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemJoint) {
+ _vm->gnapUseJointOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -179,38 +188,38 @@ void GnapEngine::scene19_run() {
break;
case kHSExitOutsideToyStore:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 18;
- _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, 0x107B2, 1);
- _gnapActionStatus = kASLeaveScene;
- if (isFlag(kGFPlatypusTalkingToAssistant))
- setFlag(kGFUnk27);
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 18;
+ _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, 0x107B2, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->isFlag(kGFPlatypusTalkingToAssistant))
+ _vm->setFlag(kGFUnk27);
else
- platypusWalkTo(_hotspotsWalkPos[1].x + 1, _hotspotsWalkPos[1].y, -1, 0x107C5, 1);
- _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[1].x + 1, _vm->_hotspotsWalkPos[1].y, -1, 0x107C5, 1);
+ _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
}
break;
case kHSPicture:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 6, 2);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 6, 2);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(6, 2);
+ _vm->playGnapScratchingHead(6, 2);
break;
case GRAB_CURSOR:
- if (!isFlag(kGFPictureTaken)) {
- gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y) | 0x10000, 1);
- _gnapActionStatus = kASGrabPicture;
+ if (!_vm->isFlag(kGFPictureTaken)) {
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASGrabPicture;
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -218,22 +227,22 @@ void GnapEngine::scene19_run() {
break;
case kHSShopAssistant:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 6, 2);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 6, 2);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(6, 2);
+ _vm->playGnapScratchingHead(6, 2);
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkShopAssistant;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkShopAssistant;
break;
case GRAB_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -247,22 +256,22 @@ void GnapEngine::scene19_run() {
case kHSToy5:
case kHSToy6:
case kHSToy7:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan2(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y);
+ _vm->playGnapMoan2(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y);
break;
case GRAB_CURSOR:
- gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 0, -1, 1);
- playGnapIdle(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y);
- _gnapActionStatus = kASGrabToy;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 0, -1, 1);
+ _vm->playGnapIdle(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y);
+ _vm->_gnapActionStatus = kASGrabToy;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -270,22 +279,22 @@ void GnapEngine::scene19_run() {
break;
case kHSPhone:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 9, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 9, 1);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(9, 1);
+ _vm->playGnapScratchingHead(9, 1);
break;
case GRAB_CURSOR:
- gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 0, -1, 1);
- playGnapIdle(8, 2);
- _gnapActionStatus = kASUsePhone;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 0, -1, 1);
+ _vm->playGnapIdle(8, 2);
+ _vm->_gnapActionStatus = kASUsePhone;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -295,28 +304,28 @@ void GnapEngine::scene19_run() {
case kHSWalkArea1:
case kHSWalkArea2:
case kHSWalkArea3:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = 0;
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = 0;
}
}
- scene19_updateAnimations();
+ updateAnimations();
- if (!_isLeavingScene) {
- updateGnapIdleSequence();
- if (!isFlag(kGFPlatypusTalkingToAssistant)) {
- updatePlatypusIdleSequence();
- if (!_timers[6] && _s19_nextShopAssistantSequenceId == -1) {
- _timers[6] = getRandom(40) + 50;
- if (getRandom(4) != 0) {
+ if (!_vm->_isLeavingScene) {
+ _vm->updateGnapIdleSequence();
+ if (!_vm->isFlag(kGFPlatypusTalkingToAssistant)) {
+ _vm->updatePlatypusIdleSequence();
+ if (!_vm->_timers[6] && _s19_nextShopAssistantSequenceId == -1) {
+ _vm->_timers[6] = _vm->getRandom(40) + 50;
+ if (_vm->getRandom(4) != 0) {
_s19_nextShopAssistantSequenceId = 0x64;
- } else if (isFlag(kGFPictureTaken)) {
+ } else if (_vm->isFlag(kGFPictureTaken)) {
_s19_nextShopAssistantSequenceId = 0x64;
} else {
_s19_nextShopAssistantSequenceId = 0x6C;
@@ -324,29 +333,26 @@ void GnapEngine::scene19_run() {
}
}
}
+
+ _vm->checkGameKeys();
- checkGameKeys();
-
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene19_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
if (_s19_pictureSurface)
- deleteSurface(&_s19_pictureSurface);
-
+ _vm->deleteSurface(&_s19_pictureSurface);
}
-void GnapEngine::scene19_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene19::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASUsePhone:
_s19_nextShopAssistantSequenceId = 0x67;
break;
@@ -368,43 +374,43 @@ void GnapEngine::scene19_updateAnimations() {
}
break;
case kASGrabPicture:
- playGnapPullOutDevice(6, 2);
- playGnapUseDevice(0, 0);
- _gameSys->setAnimation(0x68, 19, 0);
- _gameSys->insertSequence(0x68, 19, 105, 19, kSeqSyncWait, 0, 0, 0);
- invAdd(kItemPicture);
- setFlag(kGFPictureTaken);
- scene19_updateHotspots();
- _gnapActionStatus = kASGrabPictureDone;
+ _vm->playGnapPullOutDevice(6, 2);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->setAnimation(0x68, 19, 0);
+ _vm->_gameSys->insertSequence(0x68, 19, 105, 19, kSeqSyncWait, 0, 0, 0);
+ _vm->invAdd(kItemPicture);
+ _vm->setFlag(kGFPictureTaken);
+ updateHotspots();
+ _vm->_gnapActionStatus = kASGrabPictureDone;
break;
case kASGrabPictureDone:
- setGrabCursorSprite(-1);
- hideCursor();
- _s19_pictureSurface = addFullScreenSprite(0xF, 255);
- _gameSys->setAnimation(0x61, 256, 0);
- _gameSys->insertSequence(0x61, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (_gameSys->getAnimationStatus(0) != 2) {
+ _vm->setGrabCursorSprite(-1);
+ _vm->hideCursor();
+ _s19_pictureSurface = _vm->addFullScreenSprite(0xF, 255);
+ _vm->_gameSys->setAnimation(0x61, 256, 0);
+ _vm->_gameSys->insertSequence(0x61, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(0) != 2) {
// checkGameAppStatus();
- gameUpdateTick();
+ _vm->gameUpdateTick();
}
- setFlag(kGFUnk27);
- showCursor();
- _newSceneNum = 17;
- _isLeavingScene = true;
- _sceneDone = true;
+ _vm->setFlag(kGFUnk27);
+ _vm->showCursor();
+ _vm->_newSceneNum = 17;
+ _vm->_isLeavingScene = true;
+ _vm->_sceneDone = true;
_s19_nextShopAssistantSequenceId = -1;
break;
case kASTalkShopAssistant:
_s19_nextShopAssistantSequenceId = 0x6D;
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
}
}
- if (_gameSys->getAnimationStatus(4) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(4) == 2) {
switch (_s19_nextShopAssistantSequenceId) {
case 0x6F:
case 0x70:
@@ -413,58 +419,57 @@ void GnapEngine::scene19_updateAnimations() {
case 0x73:
_s19_shopAssistantCtr = (_s19_shopAssistantCtr + 1) % 5;
_s19_nextShopAssistantSequenceId = kS19ShopAssistantSequenceIds[_s19_shopAssistantCtr];
- _gameSys->setAnimation(_s19_nextShopAssistantSequenceId, 20, 4);
- _gameSys->insertSequence(_s19_nextShopAssistantSequenceId, 20, _s19_currShopAssistantSequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x6E, 254, 0x6E, 254, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s19_nextShopAssistantSequenceId, 20, 4);
+ _vm->_gameSys->insertSequence(_s19_nextShopAssistantSequenceId, 20, _s19_currShopAssistantSequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x6E, 254, 0x6E, 254, kSeqSyncWait, 0, 0, 0);
_s19_currShopAssistantSequenceId = _s19_nextShopAssistantSequenceId;
break;
case 0x62:
case 0x66:
case 0x6B:
- _gameSys->setAnimation(_s19_nextShopAssistantSequenceId, 20, 4);
- _gameSys->insertSequence(_s19_nextShopAssistantSequenceId, 20, _s19_currShopAssistantSequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s19_nextShopAssistantSequenceId, 20, 4);
+ _vm->_gameSys->insertSequence(_s19_nextShopAssistantSequenceId, 20, _s19_currShopAssistantSequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s19_currShopAssistantSequenceId = _s19_nextShopAssistantSequenceId;
_s19_nextShopAssistantSequenceId = -1;
- _timers[5] = 10;
- while (_timers[5]) {
- gameUpdateTick();
+ _vm->_timers[5] = 10;
+ while (_vm->_timers[5]) {
+ _vm->gameUpdateTick();
}
- playGnapIdle(6, 2);
- _gnapActionStatus = -1;
+ _vm->playGnapIdle(6, 2);
+ _vm->_gnapActionStatus = -1;
break;
case 0x67:
- _gameSys->setAnimation(_s19_nextShopAssistantSequenceId, 20, 4);
- _gameSys->insertSequence(_s19_nextShopAssistantSequenceId, 20, _s19_currShopAssistantSequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s19_nextShopAssistantSequenceId, 20, 4);
+ _vm->_gameSys->insertSequence(_s19_nextShopAssistantSequenceId, 20, _s19_currShopAssistantSequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s19_currShopAssistantSequenceId = _s19_nextShopAssistantSequenceId;
_s19_nextShopAssistantSequenceId = -1;
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case 0x65:
- playGnapIdle(6, 2);
- _gameSys->setAnimation(_s19_nextShopAssistantSequenceId, 20, 0);
- _gameSys->insertSequence(_s19_nextShopAssistantSequenceId, 20, _s19_currShopAssistantSequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->playGnapIdle(6, 2);
+ _vm->_gameSys->setAnimation(_s19_nextShopAssistantSequenceId, 20, 0);
+ _vm->_gameSys->insertSequence(_s19_nextShopAssistantSequenceId, 20, _s19_currShopAssistantSequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s19_currShopAssistantSequenceId = _s19_nextShopAssistantSequenceId;
_s19_nextShopAssistantSequenceId = -1;
- _newSceneNum = 18;
- _gnapActionStatus = kASLeaveScene;
+ _vm->_newSceneNum = 18;
+ _vm->_gnapActionStatus = kASLeaveScene;
break;
case 0x6D:
- _gameSys->setAnimation(_s19_nextShopAssistantSequenceId, 20, 4);
- _gameSys->insertSequence(_s19_nextShopAssistantSequenceId, 20, _s19_currShopAssistantSequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x69, 19, 0x69, 19, kSeqSyncWait, getSequenceTotalDuration(_s19_nextShopAssistantSequenceId), 0, 0);
+ _vm->_gameSys->setAnimation(_s19_nextShopAssistantSequenceId, 20, 4);
+ _vm->_gameSys->insertSequence(_s19_nextShopAssistantSequenceId, 20, _s19_currShopAssistantSequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x69, 19, 0x69, 19, kSeqSyncWait, _vm->getSequenceTotalDuration(_s19_nextShopAssistantSequenceId), 0, 0);
_s19_currShopAssistantSequenceId = _s19_nextShopAssistantSequenceId;
_s19_nextShopAssistantSequenceId = -1;
break;
case 0x64:
case 0x6C:
- _gameSys->setAnimation(_s19_nextShopAssistantSequenceId, 20, 4);
- _gameSys->insertSequence(_s19_nextShopAssistantSequenceId, 20, _s19_currShopAssistantSequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s19_nextShopAssistantSequenceId, 20, 4);
+ _vm->_gameSys->insertSequence(_s19_nextShopAssistantSequenceId, 20, _s19_currShopAssistantSequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s19_currShopAssistantSequenceId = _s19_nextShopAssistantSequenceId;
_s19_nextShopAssistantSequenceId = -1;
break;
}
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene19.h b/engines/gnap/scenes/scene19.h
new file mode 100644
index 0000000000..721b107cf5
--- /dev/null
+++ b/engines/gnap/scenes/scene19.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE19_H
+#define GNAP_SCENE19_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene19: public Scene {
+public:
+ Scene19(GnapEngine *vm);
+ ~Scene19();
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s19_currShopAssistantSequenceId;
+ int _s19_nextShopAssistantSequenceId;
+ int _s19_toyGrabCtr;
+ int _s19_shopAssistantCtr;
+
+ Graphics::Surface *_s19_pictureSurface;
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE19_H
diff --git a/engines/gnap/scenes/scene20.cpp b/engines/gnap/scenes/scene20.cpp
index 54a8438345..c31f6229cb 100644
--- a/engines/gnap/scenes/scene20.cpp
+++ b/engines/gnap/scenes/scene20.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene20.h"
namespace Gnap {
@@ -55,71 +56,76 @@ enum {
kASGrabJointDone = 13
};
-int GnapEngine::scene20_init() {
- return 0x186;
+Scene20::Scene20(GnapEngine *vm) : Scene(vm) {
+ _s20_stonerGuyCtr = 3;
+ _s20_stonerGuyShowingJoint = false;
+ _s20_groceryStoreGuyCtr = 0;
}
-void GnapEngine::scene20_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSGroceryStoreHat, 114, 441, 174, 486, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 7);
- setHotspot(kHSExitParkingLot, 0, 300, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7);
- setHotspot(kHSStonerGuy, 276, 290, 386, 450, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
- setHotspot(kHSGroceryStoreGuy, 123, 282, 258, 462, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
- setHotspot(kHSExitInsideGrubCity, 519, 250, 581, 413, SF_EXIT_L_CURSOR, 8, 7);
- setHotspot(kHSExitOutsideCircusWorld, 660, 222, 798, 442, SF_EXIT_NE_CURSOR, 9, 6);
- setHotspot(kHSExitOutsideToyStore, 785, 350, 800, 600, SF_EXIT_R_CURSOR, 11, 8);
- setHotspot(kHSExitPhone, 250, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
- setHotspot(kHSWalkArea1, 0, 0, 800, 468);
- setHotspot(kHSWalkArea2, 605, 0, 800, 600);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 12;
+int Scene20::init() {
+ return 0x186;
}
-void GnapEngine::scene20_updateAnimationsCb() {
+void Scene20::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSGroceryStoreHat, 114, 441, 174, 486, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 7);
+ _vm->setHotspot(kHSExitParkingLot, 0, 300, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7);
+ _vm->setHotspot(kHSStonerGuy, 276, 290, 386, 450, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
+ _vm->setHotspot(kHSGroceryStoreGuy, 123, 282, 258, 462, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
+ _vm->setHotspot(kHSExitInsideGrubCity, 519, 250, 581, 413, SF_EXIT_L_CURSOR, 8, 7);
+ _vm->setHotspot(kHSExitOutsideCircusWorld, 660, 222, 798, 442, SF_EXIT_NE_CURSOR, 9, 6);
+ _vm->setHotspot(kHSExitOutsideToyStore, 785, 350, 800, 600, SF_EXIT_R_CURSOR, 11, 8);
+ _vm->setHotspot(kHSExitPhone, 250, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 468);
+ _vm->setHotspot(kHSWalkArea2, 605, 0, 800, 600);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 12;
+}
- if (_gameSys->getAnimationStatus(2) == 2) {
+void Scene20::updateAnimationsCb() {
+ if (_vm->_gameSys->getAnimationStatus(2) == 2) {
switch (_s20_nextStonerGuySequenceId) {
case 0x16B:
- if (!_timers[4]) {
+ if (!_vm->_timers[4]) {
_s20_stonerGuyShowingJoint = false;
- _gameSys->insertSequence(0x16B, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x16B, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = 0x16B;
_s20_nextStonerGuySequenceId = -1;
}
break;
case 0x16A:
// Grab joint
- playGnapPullOutDevice(4, 4);
- playGnapUseDevice(0, 0);
- _gameSys->setAnimation(0x16A, 21, 0);
- _gameSys->insertSequence(0x16A, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _vm->playGnapPullOutDevice(4, 4);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->setAnimation(0x16A, 21, 0);
+ _vm->_gameSys->insertSequence(0x16A, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = 0x16A;
_s20_nextStonerGuySequenceId = -1;
- invAdd(kItemJoint);
- setFlag(kGFJointTaken);
+ _vm->invAdd(kItemJoint);
+ _vm->setFlag(kGFJointTaken);
_s20_stonerGuyShowingJoint = false;
- _gnapActionStatus = kASGrabJointDone;
+ _vm->_gnapActionStatus = kASGrabJointDone;
break;
case 0x16E:
- _gameSys->setAnimation(0x16E, 21, 2);
- _gameSys->insertSequence(0x16E, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x16E, 21, 2);
+ _vm->_gameSys->insertSequence(0x16E, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = 0x16E;
_s20_nextStonerGuySequenceId = -1;
_s20_nextGroceryStoreGuySequenceId = 0x175;
break;
case 0x16D:
- _gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
- _gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 0);
- _gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
+ _vm->_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 0);
+ _vm->_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
_s20_nextStonerGuySequenceId = -1;
- _gnapActionStatus = kASActionDone;
+ _vm->_gnapActionStatus = kASActionDone;
break;
case 0x16F:
- _gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
- _gameSys->setAnimation(0x17A, 20, 3);
- _gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x17A, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
+ _vm->_gameSys->setAnimation(0x17A, 20, 3);
+ _vm->_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x17A, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s20_currGroceryStoreGuySequenceId = 0x17A;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
@@ -141,10 +147,10 @@ void GnapEngine::scene20_updateAnimationsCb() {
_s20_nextStonerGuySequenceId = 0x171;
break;
}
- _gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x17C, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(0x17C, 20, 3);
- _gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
+ _vm->_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x17C, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x17C, 20, 3);
+ _vm->_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
_s20_currGroceryStoreGuySequenceId = 0x17C;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
@@ -152,40 +158,37 @@ void GnapEngine::scene20_updateAnimationsCb() {
break;
default:
_s20_nextStonerGuySequenceId = 0x16C;
- _gameSys->setAnimation(0x16C, 21, 2);
- _gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x16C, 21, 2);
+ _vm->_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
_s20_nextStonerGuySequenceId = -1;
break;
}
}
-
}
-void GnapEngine::scene20_stopSounds() {
- stopSound(0x18E);
- stopSound(0x18F);
- stopSound(0x190);
- stopSound(0x191);
- stopSound(0x194);
- stopSound(0x195);
- stopSound(0x192);
- stopSound(0x193);
- stopSound(0x196);
- stopSound(0x197);
- stopSound(0x198);
- stopSound(0x199);
- stopSound(0x19A);
+void Scene20::stopSounds() {
+ _vm->stopSound(0x18E);
+ _vm->stopSound(0x18F);
+ _vm->stopSound(0x190);
+ _vm->stopSound(0x191);
+ _vm->stopSound(0x194);
+ _vm->stopSound(0x195);
+ _vm->stopSound(0x192);
+ _vm->stopSound(0x193);
+ _vm->stopSound(0x196);
+ _vm->stopSound(0x197);
+ _vm->stopSound(0x198);
+ _vm->stopSound(0x199);
+ _vm->stopSound(0x19A);
}
-void GnapEngine::scene20_run() {
-
- playSound(0x10940, true);
-
- startSoundTimerA(8);
+void Scene20::run() {
+ _vm->playSound(0x10940, true);
+ _vm->startSoundTimerA(8);
_s20_stonerGuyShowingJoint = false;
- _timers[7] = getRandom(100) + 100;
+ _vm->_timers[7] = _vm->getRandom(100) + 100;
_s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3;
switch (_s20_stonerGuyCtr) {
@@ -201,119 +204,117 @@ void GnapEngine::scene20_run() {
}
_s20_nextStonerGuySequenceId = -1;
- _gameSys->setAnimation(_s20_currStonerGuySequenceId, 21, 2);
- _gameSys->insertSequence(_s20_currStonerGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s20_currStonerGuySequenceId, 21, 2);
+ _vm->_gameSys->insertSequence(_s20_currStonerGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
- _timers[6] = getRandom(20) + 30;
+ _vm->_timers[6] = _vm->getRandom(20) + 30;
_s20_currGroceryStoreGuySequenceId = 0x17C;
_s20_nextGroceryStoreGuySequenceId = -1;
- _gameSys->setAnimation(0x17C, 20, 3);
- _gameSys->insertSequence(0x17C, 20, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x17C, 20, 3);
+ _vm->_gameSys->insertSequence(0x17C, 20, 0, 0, kSeqNone, 0, 0, 0);
- _timers[5] = getRandom(50) + 130;
- if (isFlag(kGFGroceryStoreHatTaken))
- _gameSys->insertSequence(0x17F, 20, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_timers[5] = _vm->getRandom(50) + 130;
+ if (_vm->isFlag(kGFGroceryStoreHatTaken))
+ _vm->_gameSys->insertSequence(0x17F, 20, 0, 0, kSeqNone, 0, 0, 0);
else
- _gameSys->insertSequence(0x174, 20, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x174, 20, 0, 0, kSeqNone, 0, 0, 0);
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- if (isFlag(kGFSceneFlag1)) {
- clearFlag(kGFSceneFlag1);
- endSceneInit();
- _gameSys->setAnimation(0x182, 140, 0);
- _gameSys->insertSequence(0x182, 140, 0, 0, kSeqNone, 0, 0, 0);
- while (_gameSys->getAnimationStatus(0) != 2) {
+ if (_vm->isFlag(kGFSceneFlag1)) {
+ _vm->clearFlag(kGFSceneFlag1);
+ _vm->endSceneInit();
+ _vm->_gameSys->setAnimation(0x182, 140, 0);
+ _vm->_gameSys->insertSequence(0x182, 140, 0, 0, kSeqNone, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(0) != 2) {
// checkGameAppStatus();
- gameUpdateTick();
+ _vm->gameUpdateTick();
}
- initGnapPos(11, 8, kDirBottomLeft);
- initPlatypusPos(11, 9, kDirUnk4);
- gnapWalkTo(5, 8, -1, 0x107BA, 1);
- platypusWalkTo(6, 9, -1, 0x107C2, 1);
+ _vm->initGnapPos(11, 8, kDirBottomLeft);
+ _vm->initPlatypusPos(11, 9, kDirUnk4);
+ _vm->gnapWalkTo(5, 8, -1, 0x107BA, 1);
+ _vm->platypusWalkTo(6, 9, -1, 0x107C2, 1);
} else {
- switch (_prevSceneNum) {
+ switch (_vm->_prevSceneNum) {
case 17:
- initGnapPos(5, 11, kDirBottomRight);
- initPlatypusPos(6, 11, kDirNone);
- endSceneInit();
- gnapWalkTo(5, 8, -1, 0x107B9, 1);
- platypusWalkTo(6, 9, -1, 0x107C2, 1);
+ _vm->initGnapPos(5, 11, kDirBottomRight);
+ _vm->initPlatypusPos(6, 11, kDirNone);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(5, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(6, 9, -1, 0x107C2, 1);
break;
case 18:
- initGnapPos(11, 8, kDirBottomLeft);
- initPlatypusPos(11, 9, kDirUnk4);
- endSceneInit();
- gnapWalkTo(5, 8, -1, 0x107BA, 1);
- platypusWalkTo(6, 9, -1, 0x107C2, 1);
+ _vm->initGnapPos(11, 8, kDirBottomLeft);
+ _vm->initPlatypusPos(11, 9, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(5, 8, -1, 0x107BA, 1);
+ _vm->platypusWalkTo(6, 9, -1, 0x107C2, 1);
break;
case 21:
- initGnapPos(-1, 8, kDirBottomLeft);
- initPlatypusPos(-1, 9, kDirUnk4);
- endSceneInit();
- gnapWalkTo(3, 8, -1, 0x107B9, 1);
- platypusWalkTo(3, 9, -1, 0x107C2, 1);
+ _vm->initGnapPos(-1, 8, kDirBottomLeft);
+ _vm->initPlatypusPos(-1, 9, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(3, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(3, 9, -1, 0x107C2, 1);
break;
case 22:
- initGnapPos(7, 6, kDirBottomRight);
- initPlatypusPos(8, 6, kDirNone);
- endSceneInit();
- gnapWalkTo(8, 8, -1, 0x107B9, 1);
- platypusWalkTo(9, 9, -1, 0x107C2, 1);
+ _vm->initGnapPos(7, 6, kDirBottomRight);
+ _vm->initPlatypusPos(8, 6, kDirNone);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(8, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(9, 9, -1, 0x107C2, 1);
break;
default:
- initGnapPos(8, 6, kDirBottomLeft);
- initPlatypusPos(9, 6, kDirUnk4);
- endSceneInit();
- _hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
- gnapWalkTo(8, 8, -1, 0x107BA, 1);
- platypusWalkTo(9, 9, -1, 0x107C2, 1);
- _hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
+ _vm->initGnapPos(8, 6, kDirBottomLeft);
+ _vm->initPlatypusPos(9, 6, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(8, 8, -1, 0x107BA, 1);
+ _vm->platypusWalkTo(9, 9, -1, 0x107C2, 1);
+ _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
break;
}
}
- while (!_sceneDone) {
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- updateMouseCursor();
- updateCursorByHotspot();
+ _vm->testWalk(0, 0, -1, -1, -1, -1);
+ _vm->testWalk(0, 1, 7, 9, 8, 9);
- testWalk(0, 0, -1, -1, -1, -1);
- testWalk(0, 1, 7, 9, 8, 9);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
-
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene20_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemJoint) {
- gnapUseJointOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemJoint) {
+ _vm->gnapUseJointOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(_platX, _platY);
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(20);
+ _vm->gnapKissPlatypus(20);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -321,96 +322,96 @@ void GnapEngine::scene20_run() {
break;
case kHSExitParkingLot:
- if (_gnapActionStatus < 0) {
+ if (_vm->_gnapActionStatus < 0) {
if (_s20_stonerGuyShowingJoint)
- _timers[4] = 0;
- _isLeavingScene = true;
- _newSceneNum = 21;
- gnapWalkTo(_hotspotsWalkPos[kHSExitParkingLot].x, _hotspotsWalkPos[kHSExitParkingLot].y, 0, 0x107AF, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitParkingLot].x, _hotspotsWalkPos[kHSExitParkingLot].y + 1, -1, 0x107CF, 1);
- _platypusFacing = kDirUnk4;
+ _vm->_timers[4] = 0;
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 21;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitParkingLot].x, _vm->_hotspotsWalkPos[kHSExitParkingLot].y, 0, 0x107AF, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitParkingLot].x, _vm->_hotspotsWalkPos[kHSExitParkingLot].y + 1, -1, 0x107CF, 1);
+ _vm->_platypusFacing = kDirUnk4;
}
break;
case kHSExitPhone:
- if (_gnapActionStatus < 0) {
+ if (_vm->_gnapActionStatus < 0) {
if (_s20_stonerGuyShowingJoint)
- _timers[4] = 0;
- _isLeavingScene = true;
- _newSceneNum = 17;
- gnapWalkTo(_hotspotsWalkPos[kHSExitPhone].x, _hotspotsWalkPos[kHSExitPhone].y, 0, 0x107AE, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitPhone].x + 1, _hotspotsWalkPos[kHSExitPhone].y, -1, 0x107C2, 1);
+ _vm->_timers[4] = 0;
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 17;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitPhone].x, _vm->_hotspotsWalkPos[kHSExitPhone].y, 0, 0x107AE, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitPhone].x + 1, _vm->_hotspotsWalkPos[kHSExitPhone].y, -1, 0x107C2, 1);
}
break;
case kHSExitOutsideToyStore:
- if (_gnapActionStatus < 0) {
+ if (_vm->_gnapActionStatus < 0) {
if (_s20_stonerGuyShowingJoint)
- _timers[4] = 0;
- _isLeavingScene = true;
- _newSceneNum = 18;
- _hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideToyStore].x, _hotspotsWalkPos[kHSExitOutsideToyStore].y, 0, 0x107AB, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideToyStore].x, _hotspotsWalkPos[kHSExitOutsideToyStore].y + 1, -1, 0x107CD, 1);
- _hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
+ _vm->_timers[4] = 0;
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 18;
+ _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideToyStore].x, _vm->_hotspotsWalkPos[kHSExitOutsideToyStore].y, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideToyStore].x, _vm->_hotspotsWalkPos[kHSExitOutsideToyStore].y + 1, -1, 0x107CD, 1);
+ _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
}
break;
case kHSExitInsideGrubCity:
- if (_gnapActionStatus < 0) {
+ if (_vm->_gnapActionStatus < 0) {
if (_s20_stonerGuyShowingJoint)
- _timers[4] = 0;
- _isLeavingScene = true;
- _newSceneNum = 22;
- gnapWalkTo(_hotspotsWalkPos[kHSExitInsideGrubCity].x, _hotspotsWalkPos[kHSExitInsideGrubCity].y - 1, 0, 0x107BB, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitInsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitInsideGrubCity].y, -1, 0x107C2, 1);
- _platypusFacing = kDirUnk4;
+ _vm->_timers[4] = 0;
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 22;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitInsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitInsideGrubCity].y - 1, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitInsideGrubCity].x + 1, _vm->_hotspotsWalkPos[kHSExitInsideGrubCity].y, -1, 0x107C2, 1);
+ _vm->_platypusFacing = kDirUnk4;
}
break;
case kHSExitOutsideCircusWorld:
- if (_gnapActionStatus < 0) {
+ if (_vm->_gnapActionStatus < 0) {
if (_s20_stonerGuyShowingJoint)
- _timers[4] = 0;
- _isLeavingScene = true;
- _newSceneNum = 24;
- gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107BB, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1);
+ _vm->_timers[4] = 0;
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 24;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1);
}
break;
case kHSStonerGuy:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 5, 4);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSStonerGuy].x, _vm->_hotspotsWalkPos[kHSStonerGuy].y, 5, 4);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan2(5, 4);
+ _vm->playGnapMoan2(5, 4);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSStonerGuy].x, _vm->_hotspotsWalkPos[kHSStonerGuy].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
if (_s20_stonerGuyShowingJoint)
- _gnapActionStatus = kASGrabJoint;
+ _vm->_gnapActionStatus = kASGrabJoint;
else
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- if (isFlag(kGFJointTaken))
- _gnapActionStatus = kASTalkStonerGuyNoJoint;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSStonerGuy].x, _vm->_hotspotsWalkPos[kHSStonerGuy].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ if (_vm->isFlag(kGFJointTaken))
+ _vm->_gnapActionStatus = kASTalkStonerGuyNoJoint;
else
- _gnapActionStatus = kASTalkStonerGuyHasJoint;
+ _vm->_gnapActionStatus = kASTalkStonerGuyHasJoint;
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -418,27 +419,27 @@ void GnapEngine::scene20_run() {
break;
case kHSGroceryStoreGuy:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 2, 4);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSGroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHSGroceryStoreGuy].y, 2, 4);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(2, 3);
+ _vm->playGnapScratchingHead(2, 3);
break;
case GRAB_CURSOR:
_s20_stonerGuyShowingJoint = false;
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASGrabGroceryStoreGuy;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASGrabGroceryStoreGuy;
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkGroceryStoreGuy;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkGroceryStoreGuy;
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -446,27 +447,27 @@ void GnapEngine::scene20_run() {
break;
case kHSGroceryStoreHat:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemCowboyHat) {
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreHat].x, _hotspotsWalkPos[kHSGroceryStoreHat].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASSwitchGroceryStoreHat;
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[kHSGroceryStoreHat].x, _hotspotsWalkPos[kHSGroceryStoreHat].y, 1, 6);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemCowboyHat) {
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGroceryStoreHat].x, _vm->_hotspotsWalkPos[kHSGroceryStoreHat].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASSwitchGroceryStoreHat;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSGroceryStoreHat].x, _vm->_hotspotsWalkPos[kHSGroceryStoreHat].y, 1, 6);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(1, 6);
+ _vm->playGnapScratchingHead(1, 6);
break;
case GRAB_CURSOR:
_s20_stonerGuyShowingJoint = false;
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASGrabGroceryStoreHat;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASGrabGroceryStoreHat;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -475,124 +476,120 @@ void GnapEngine::scene20_run() {
case kHSWalkArea1:
case kHSWalkArea2:
- gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
}
- scene20_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x10940))
- playSound(0x10940, true);
+ if (!_vm->isSoundPlaying(0x10940))
+ _vm->playSound(0x10940, true);
- if (!_isLeavingScene) {
- if (_platypusActionStatus < 0) {
- _hotspots[kHSWalkArea1]._y2 += 48;
- updatePlatypusIdleSequence();
- _hotspots[kHSWalkArea1]._y2 -= 48;
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0) {
+ _vm->_hotspots[kHSWalkArea1]._y2 += 48;
+ _vm->updatePlatypusIdleSequence();
+ _vm->_hotspots[kHSWalkArea1]._y2 -= 48;
}
- if (_gnapActionStatus < 0)
- updateGnapIdleSequence();
- if (_gnapActionStatus < 0 && !_timers[5] && _s20_nextGroceryStoreGuySequenceId == -1) {
- _timers[5] = getRandom(50) + 130;
- if (getRandom(4) != 0)
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (_vm->_gnapActionStatus < 0 && !_vm->_timers[5] && _s20_nextGroceryStoreGuySequenceId == -1) {
+ _vm->_timers[5] = _vm->getRandom(50) + 130;
+ if (_vm->getRandom(4) != 0)
_s20_nextGroceryStoreGuySequenceId = 0x17C;
else
_s20_nextGroceryStoreGuySequenceId = 0x17A;
}
- if (!_timers[7]) {
- _timers[7] = getRandom(100) + 100;
- if (_gnapActionStatus < 0 && _platypusActionStatus < 0) {
- switch (getRandom(3)) {
+ if (!_vm->_timers[7]) {
+ _vm->_timers[7] = _vm->getRandom(100) + 100;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
+ switch (_vm->getRandom(3)) {
case 0:
- _gameSys->insertSequence(0x183, 253, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x183, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
case 1:
- _gameSys->insertSequence(0x184, 253, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x184, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
case 2:
- _gameSys->insertSequence(0x185, 253, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x185, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
}
}
}
- playSoundA();
+ _vm->playSoundA();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene20_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
-
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene20_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene20::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
case kASTalkStonerGuyNoJoint:
- _gameSys->setAnimation(0x170, 21, 2);
- _gameSys->setAnimation(0x17B, 20, 3);
- _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
- _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
- stopSound(0x1A1);
- scene20_stopSounds();
+ _vm->_gameSys->setAnimation(0x170, 21, 2);
+ _vm->_gameSys->setAnimation(0x17B, 20, 3);
+ _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
+ _vm->stopSound(0x1A1);
+ stopSounds();
_s20_currGroceryStoreGuySequenceId = 0x17B;
_s20_currStonerGuySequenceId = 0x170;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_nextStonerGuySequenceId = 0x16E;
- _timers[5] = 100;
- _timers[6] = 100;
+ _vm->_timers[5] = 100;
+ _vm->_timers[6] = 100;
break;
case kASTalkStonerGuyHasJoint:
- _gameSys->setAnimation(0x168, 21, 2);
- _gameSys->setAnimation(379, 20, 3);
- _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
- _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
- _gameSys->insertSequence(0x168, 21, 0x170, 21, kSeqSyncWait, 0, 0, 0);
- stopSound(0x1A1);
- scene20_stopSounds();
+ _vm->_gameSys->setAnimation(0x168, 21, 2);
+ _vm->_gameSys->setAnimation(379, 20, 3);
+ _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x168, 21, 0x170, 21, kSeqSyncWait, 0, 0, 0);
+ _vm->stopSound(0x1A1);
+ stopSounds();
_s20_currGroceryStoreGuySequenceId = 0x17B;
_s20_currStonerGuySequenceId = 0x168;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_nextStonerGuySequenceId = 0x16B;
- _timers[5] = 200;
- _timers[6] = 200;
- _timers[4] = 100;
+ _vm->_timers[5] = 200;
+ _vm->_timers[6] = 200;
+ _vm->_timers[4] = 100;
_s20_stonerGuyShowingJoint = true;
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case kASGrabJoint:
_s20_nextStonerGuySequenceId = 0x16A;
break;
case kASActionDone:
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case kASTalkGroceryStoreGuy:
- _gameSys->setAnimation(0x170, 21, 2);
- _gameSys->setAnimation(0x17B, 20, 3);
- _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
- _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
- stopSound(0x1A1);
- scene20_stopSounds();
+ _vm->_gameSys->setAnimation(0x170, 21, 2);
+ _vm->_gameSys->setAnimation(0x17B, 20, 3);
+ _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
+ _vm->stopSound(0x1A1);
+ stopSounds();
_s20_currGroceryStoreGuySequenceId = 0x17B;
_s20_currStonerGuySequenceId = 0x170;
_s20_groceryStoreGuyCtr = (_s20_groceryStoreGuyCtr + 1) % 2;
@@ -600,137 +597,136 @@ void GnapEngine::scene20_updateAnimations() {
_s20_nextGroceryStoreGuySequenceId = 0x176;
else
_s20_nextGroceryStoreGuySequenceId = 0x177;
- _timers[5] = 100;
- _timers[6] = 100;
+ _vm->_timers[5] = 100;
+ _vm->_timers[6] = 100;
break;
case kASGrabGroceryStoreGuy:
- _gameSys->setAnimation(0x170, 21, 2);
- _gameSys->setAnimation(0x17B, 20, 3);
- _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
- _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
- stopSound(0x1A1);
- scene20_stopSounds();
+ _vm->_gameSys->setAnimation(0x170, 21, 2);
+ _vm->_gameSys->setAnimation(0x17B, 20, 3);
+ _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
+ _vm->stopSound(0x1A1);
+ stopSounds();
_s20_currGroceryStoreGuySequenceId = 0x17B;
_s20_currStonerGuySequenceId = 0x170;
- _timers[5] = 120;
- _timers[6] = 120;
+ _vm->_timers[5] = 120;
+ _vm->_timers[6] = 120;
_s20_nextGroceryStoreGuySequenceId = 0x178;
break;
case kASGrabGroceryStoreHat:
- _gameSys->setAnimation(0x170, 21, 2);
- _gameSys->setAnimation(0x17B, 20, 3);
- _gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
- _gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
- stopSound(0x1A1);
- scene20_stopSounds();
+ _vm->_gameSys->setAnimation(0x170, 21, 2);
+ _vm->_gameSys->setAnimation(0x17B, 20, 3);
+ _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
+ _vm->stopSound(0x1A1);
+ stopSounds();
_s20_currGroceryStoreGuySequenceId = 0x17B;
_s20_currStonerGuySequenceId = 0x170;
_s20_nextGroceryStoreGuySequenceId = 0x179;
break;
case kASSwitchGroceryStoreHat:
- setGrabCursorSprite(-1);
- _gameSys->setAnimation(0x180, _gnapId, 0);
- _gameSys->insertSequence(0x180, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x180;
- _gnapSequenceDatNum = 0;
- invRemove(kItemCowboyHat);
- invAdd(kItemGroceryStoreHat);
- _gnapActionStatus = kASSwitchGroceryStoreHatDone;
+ _vm->setGrabCursorSprite(-1);
+ _vm->_gameSys->setAnimation(0x180, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0x180, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x180;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->invRemove(kItemCowboyHat);
+ _vm->invAdd(kItemGroceryStoreHat);
+ _vm->_gnapActionStatus = kASSwitchGroceryStoreHatDone;
break;
case kASSwitchGroceryStoreHatDone:
- _gameSys->insertSequence(0x17F, 20, 372, 20, kSeqSyncWait, 0, 0, 0);
- setFlag(kGFGroceryStoreHatTaken);
- hideCursor();
- setGrabCursorSprite(-1);
- addFullScreenSprite(0x12C, 255);
- _gameSys->setAnimation(0x181, 256, 0);
- _gameSys->insertSequence(0x181, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (_gameSys->getAnimationStatus(0) != 2)
- gameUpdateTick();
- removeFullScreenSprite();
- showCursor();
- setGrabCursorSprite(kItemGroceryStoreHat);
- _gnapIdleFacing = kDirBottomRight;
- gnapWalkTo(3, 8, -1, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x17F, 20, 372, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->setFlag(kGFGroceryStoreHatTaken);
+ _vm->hideCursor();
+ _vm->setGrabCursorSprite(-1);
+ _vm->addFullScreenSprite(0x12C, 255);
+ _vm->_gameSys->setAnimation(0x181, 256, 0);
+ _vm->_gameSys->insertSequence(0x181, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(0) != 2)
+ _vm->gameUpdateTick();
+ _vm->removeFullScreenSprite();
+ _vm->showCursor();
+ _vm->setGrabCursorSprite(kItemGroceryStoreHat);
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->gnapWalkTo(3, 8, -1, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = -1;
break;
case kASGrabJointDone:
- setGrabCursorSprite(kItemJoint);
- _gnapActionStatus = -1;
+ _vm->setGrabCursorSprite(kItemJoint);
+ _vm->_gnapActionStatus = -1;
break;
}
}
- if (_gameSys->getAnimationStatus(3) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
switch (_s20_nextGroceryStoreGuySequenceId) {
case 0x176:
case 0x177:
- _gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
- _gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
+ _vm->_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_nextStonerGuySequenceId = 0x16D;
break;
case 0x178:
- _gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
- _gameSys->setAnimation(0x17D, _gnapId, 0);
- _gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x17D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x17D;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = kASActionDone;
- _gameSys->setAnimation(0x16D, 21, 2);
- _gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
+ _vm->_gameSys->setAnimation(0x17D, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x17D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x17D;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kASActionDone;
+ _vm->_gameSys->setAnimation(0x16D, 21, 2);
+ _vm->_gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = 0x16D;
_s20_currGroceryStoreGuySequenceId = 0x178;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_nextStonerGuySequenceId = -1;
break;
case 0x179:
- _gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
- _gameSys->setAnimation(0x16D, 21, 0);
- _gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x17E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x17E;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = kASActionDone;
- _gameSys->setAnimation(0x16D, 21, 2);
- _gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
+ _vm->_gameSys->setAnimation(0x16D, 21, 0);
+ _vm->_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x17E, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x17E;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kASActionDone;
+ _vm->_gameSys->setAnimation(0x16D, 21, 2);
+ _vm->_gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = 0x16D;
_s20_currGroceryStoreGuySequenceId = 377;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_nextStonerGuySequenceId = -1;
- gnapWalkTo(4, 8, -1, 0x107BB, 1);
+ _vm->gnapWalkTo(4, 8, -1, 0x107BB, 1);
break;
case 0x17C:
- _gameSys->setAnimation(0, 0, 3);
+ _vm->_gameSys->setAnimation(0, 0, 3);
_s20_nextStonerGuySequenceId = 0x171;
break;
case 0x17A:
- _gameSys->setAnimation(0, 0, 3);
+ _vm->_gameSys->setAnimation(0, 0, 3);
_s20_nextStonerGuySequenceId = 0x16F;
break;
case 0x175:
- _gameSys->setAnimation(0x175, 20, 0);
- _gameSys->setAnimation(0x175, 20, 3);
- _gameSys->insertSequence(0x175, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x175, 20, 0);
+ _vm->_gameSys->setAnimation(0x175, 20, 3);
+ _vm->_gameSys->insertSequence(0x175, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s20_currGroceryStoreGuySequenceId = 0x175;
_s20_nextGroceryStoreGuySequenceId = -1;
- _gnapActionStatus = kASActionDone;
+ _vm->_gnapActionStatus = kASActionDone;
break;
default:
if (_s20_nextGroceryStoreGuySequenceId != -1) {
- _gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
- _gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
+ _vm->_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId;
_s20_nextGroceryStoreGuySequenceId = -1;
}
break;
}
}
-
- scene20_updateAnimationsCb();
+ updateAnimationsCb();
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene20.h b/engines/gnap/scenes/scene20.h
new file mode 100644
index 0000000000..7496c87892
--- /dev/null
+++ b/engines/gnap/scenes/scene20.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE20_H
+#define GNAP_SCENE20_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene20: public Scene {
+public:
+ Scene20(GnapEngine *vm);
+ ~Scene20() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb();
+
+private:
+ int _s20_currStonerGuySequenceId;
+ int _s20_nextStonerGuySequenceId;
+ int _s20_currGroceryStoreGuySequenceId;
+ int _s20_nextGroceryStoreGuySequenceId;
+ int _s20_stonerGuyCtr;
+ int _s20_groceryStoreGuyCtr;
+ bool _s20_stonerGuyShowingJoint;
+
+ void stopSounds();
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE20_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 8047029e75..20f4623348 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -44,6 +44,8 @@
#include "gnap/scenes/scene16.h"
#include "gnap/scenes/scene17.h"
#include "gnap/scenes/scene18.h"
+#include "gnap/scenes/scene19.h"
+#include "gnap/scenes/scene20.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@@ -184,14 +186,16 @@ int GnapEngine::initSceneLogic() {
_scene->updateHotspots();
break;
case 19:
- backgroundId = scene19_init();
- scene19_updateHotspots();
+ _scene = new Scene19(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 20:
- backgroundId = scene20_init();
- scene20_updateHotspots();
+ _scene = new Scene20(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -506,12 +510,14 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 20;
break;
case 19:
- scene19_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 19;
break;
case 20:
- scene20_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 22;
break;