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authorStrangerke2016-04-17 11:02:28 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commitba20d63573a7db596a4c7532e99508621fafad84 (patch)
treec7257442a3ff83bd9b52efcd523a924c0c5c478c /engines/gnap/scenes
parentc144b884c3141554db8098f2ebd2c6dc6ceacbb3 (diff)
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GNAP: Fix a crash after disco ball animation
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/scene45.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gnap/scenes/scene45.cpp b/engines/gnap/scenes/scene45.cpp
index 3f8f790518..0281b7cbaa 100644
--- a/engines/gnap/scenes/scene45.cpp
+++ b/engines/gnap/scenes/scene45.cpp
@@ -391,7 +391,7 @@ void GnapEngine::scene45_updateAnimations() {
if (_gameSys->getAnimationStatus(2) == 2) {
_gameSys->setAnimation(0, 0, 2);
int newSeqId = getRandom(7) + 0x8F;
- _gameSys->insertSequence(newSeqId + 0x8F, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(newSeqId, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(newSeqId, 1, 2);
_s45_currDancerSequenceId = newSeqId;
}