diff options
author | Strangerke | 2016-04-21 07:34:48 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | e8db252fc3cb78d7d07381764000b0a801850a2f (patch) | |
tree | 571b8dd13c9c1ca3fd0d1104fea92286a938d69d /engines/gnap/scenes | |
parent | b535ef3abe397d4ce8457fb95e3a8ab89d94ae9e (diff) | |
download | scummvm-rg350-e8db252fc3cb78d7d07381764000b0a801850a2f.tar.gz scummvm-rg350-e8db252fc3cb78d7d07381764000b0a801850a2f.tar.bz2 scummvm-rg350-e8db252fc3cb78d7d07381764000b0a801850a2f.zip |
GNAP: Refactor scene 12
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r-- | engines/gnap/scenes/scene12.cpp | 499 | ||||
-rw-r--r-- | engines/gnap/scenes/scene12.h | 54 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 10 |
3 files changed, 313 insertions, 250 deletions
diff --git a/engines/gnap/scenes/scene12.cpp b/engines/gnap/scenes/scene12.cpp index 4d3958cdbf..6b63c9f877 100644 --- a/engines/gnap/scenes/scene12.cpp +++ b/engines/gnap/scenes/scene12.cpp @@ -24,6 +24,8 @@ #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene12.h" + namespace Gnap { enum { @@ -61,98 +63,105 @@ enum { kASPlatWithBeardGuy = 19 }; -int GnapEngine::scene12_init() { +Scene12::Scene12(GnapEngine *vm) : Scene(vm) { + _s12_nextBeardGuySequenceId = -1; + _s12_currBeardGuySequenceId = -1; + _s12_nextToothGuySequenceId = -1; + _s12_currToothGuySequenceId = -1; + _s12_nextBarkeeperSequenceId = -1; + _s12_currBarkeeperSequenceId = -1; +} + +int Scene12::init() { return 0x209; } -void GnapEngine::scene12_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSExitRight, 790, 360, 799, 599, SF_EXIT_R_CURSOR); - setHotspot(kHSToothGuy, 80, 180, 160, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSBarkeeper, 490, 175, 580, 238, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSBeardGuy, 620, 215, 720, 350, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSJukebox, 300, 170, 410, 355, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSWalkArea1, 0, 0, 260, 460); - setHotspot(kHSWalkArea2, 0, 0, 380, 410); - setHotspot(kHSWalkArea3, 0, 0, 799, 395); - setHotspot(kHSWalkArea4, 585, 0, 799, 455); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _hotspotsCount = 11; +void Scene12::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSExitRight, 790, 360, 799, 599, SF_EXIT_R_CURSOR); + _vm->setHotspot(kHSToothGuy, 80, 180, 160, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSBarkeeper, 490, 175, 580, 238, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSBeardGuy, 620, 215, 720, 350, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSJukebox, 300, 170, 410, 355, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSWalkArea1, 0, 0, 260, 460); + _vm->setHotspot(kHSWalkArea2, 0, 0, 380, 410); + _vm->setHotspot(kHSWalkArea3, 0, 0, 799, 395); + _vm->setHotspot(kHSWalkArea4, 585, 0, 799, 455); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _vm->_hotspotsCount = 11; } -void GnapEngine::scene12_run() { +void Scene12::run() { int v18 = 1; - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - _gameSys->insertSequence(0x207, 256, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->insertSequence(0x200, 50, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x207, 256, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x200, 50, 0, 0, kSeqNone, 0, 0, 0); _s12_currToothGuySequenceId = 0x200; _s12_nextToothGuySequenceId = -1; - _gameSys->setAnimation(0x200, 50, 2); - _gameSys->insertSequence(0x202, 50, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x200, 50, 2); + _vm->_gameSys->insertSequence(0x202, 50, 0, 0, kSeqNone, 0, 0, 0); _s12_currBeardGuySequenceId = 0x202; _s12_nextBeardGuySequenceId = -1; - _gameSys->setAnimation(0x202, 50, 4); - _gameSys->insertSequence(0x203, 50, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x202, 50, 4); + _vm->_gameSys->insertSequence(0x203, 50, 0, 0, kSeqNone, 0, 0, 0); _s12_currBarkeeperSequenceId = 0x203; _s12_nextBarkeeperSequenceId = -1; - _gameSys->setAnimation(0x203, 50, 3); + _vm->_gameSys->setAnimation(0x203, 50, 3); - _timers[4] = 30; - _timers[6] = getRandom(30) + 20; - _timers[5] = getRandom(30) + 20; - _timers[7] = getRandom(100) + 100; + _vm->_timers[4] = 30; + _vm->_timers[6] = _vm->getRandom(30) + 20; + _vm->_timers[5] = _vm->getRandom(30) + 20; + _vm->_timers[7] = _vm->getRandom(100) + 100; - if (_prevSceneNum == 15) { - initGnapPos(5, 6, kDirBottomRight); - initPlatypusPos(3, 7, kDirNone); - endSceneInit(); + if (_vm->_prevSceneNum == 15) { + _vm->initGnapPos(5, 6, kDirBottomRight); + _vm->initPlatypusPos(3, 7, kDirNone); + _vm->endSceneInit(); } else { - initGnapPos(11, 8, kDirBottomLeft); - initPlatypusPos(12, 8, kDirUnk4); - endSceneInit(); - gnapWalkTo(8, 8, -1, 0x107BA, 1); - platypusWalkTo(9, 8, -1, 0x107D2, 1); + _vm->initGnapPos(11, 8, kDirBottomLeft); + _vm->initPlatypusPos(12, 8, kDirUnk4); + _vm->endSceneInit(); + _vm->gnapWalkTo(8, 8, -1, 0x107BA, 1); + _vm->platypusWalkTo(9, 8, -1, 0x107D2, 1); } - while (!_sceneDone) { + while (!_vm->_sceneDone) { + _vm->testWalk(0, 0, -1, -1, -1, -1); - testWalk(0, 0, -1, -1, -1, -1); + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); + _vm->updateGrabCursorSprite(0, 0); - updateMouseCursor(); - updateCursorByHotspot(); - updateGrabCursorSprite(0, 0); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); - - switch (_sceneClickedHotspot) { - + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene12_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_platX, _platY); + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: break; @@ -160,160 +169,160 @@ void GnapEngine::scene12_run() { break; case kHSExitRight: - _isLeavingScene = true; - gnapWalkTo(10, -1, 0, 0x107AB, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(10, -1, -1, -1, 1); - _newSceneNum = 11; + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(10, -1, 0, 0x107AB, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(10, -1, -1, -1, 1); + _vm->_newSceneNum = 11; break; case kHSToothGuy: - if (_grabCursorSpriteIndex == kItemQuarter) { - _largeSprite = _gameSys->createSurface(0x141); - gnapWalkTo(3, 7, 0, 0x107BC, 9); - _gnapIdleFacing = kDirUpLeft; - _gnapActionStatus = kASQuarterToToothGuy; - playGnapShowItem(_grabCursorSpriteIndex, 2, 0); - setGrabCursorSprite(-1); - } else if (_grabCursorSpriteIndex == kItemQuarterWithHole) { - gnapWalkTo(3, 7, 0, 0x107BC, 9); - _gnapIdleFacing = kDirUpLeft; - _gnapActionStatus = kASQuarterWithHoleToToothGuy; - playGnapShowItem(_grabCursorSpriteIndex, 2, 0); - } else if (_grabCursorSpriteIndex >= 0) { - gnapWalkTo(3, 7, 0, 0x107BC, 9); - _gnapIdleFacing = kDirUpLeft; - _gnapActionStatus = kASShowItemToToothGuy; - playGnapShowItem(_grabCursorSpriteIndex, 2, 0); + if (_vm->_grabCursorSpriteIndex == kItemQuarter) { + _vm->_largeSprite = _vm->_gameSys->createSurface(0x141); + _vm->gnapWalkTo(3, 7, 0, 0x107BC, 9); + _vm->_gnapIdleFacing = kDirUpLeft; + _vm->_gnapActionStatus = kASQuarterToToothGuy; + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0); + _vm->setGrabCursorSprite(-1); + } else if (_vm->_grabCursorSpriteIndex == kItemQuarterWithHole) { + _vm->gnapWalkTo(3, 7, 0, 0x107BC, 9); + _vm->_gnapIdleFacing = kDirUpLeft; + _vm->_gnapActionStatus = kASQuarterWithHoleToToothGuy; + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->gnapWalkTo(3, 7, 0, 0x107BC, 9); + _vm->_gnapIdleFacing = kDirUpLeft; + _vm->_gnapActionStatus = kASShowItemToToothGuy; + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(1, 2); + _vm->playGnapScratchingHead(1, 2); break; case GRAB_CURSOR: - gnapWalkTo(3, 7, 0, 0x107BC, 1); - _gnapActionStatus = kASGrabToothGuy; + _vm->gnapWalkTo(3, 7, 0, 0x107BC, 1); + _vm->_gnapActionStatus = kASGrabToothGuy; break; case TALK_CURSOR: - _gnapIdleFacing = kDirUpLeft; - gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASTalkToothGuy; + _vm->_gnapIdleFacing = kDirUpLeft; + _vm->gnapWalkTo(3, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASTalkToothGuy; break; case PLAT_CURSOR: - gnapUseDeviceOnPlatypuss(); - platypusWalkTo(3, 7, 1, 0x107D2, 1); - _platypusActionStatus = kASPlatWithToothGuy; - _platypusFacing = kDirUnk4; - playGnapIdle(2, 7); + _vm->gnapUseDeviceOnPlatypuss(); + _vm->platypusWalkTo(3, 7, 1, 0x107D2, 1); + _vm->_platypusActionStatus = kASPlatWithToothGuy; + _vm->_platypusFacing = kDirUnk4; + _vm->playGnapIdle(2, 7); break; } } break; case kHSBarkeeper: - if (_grabCursorSpriteIndex == kItemQuarter || _grabCursorSpriteIndex == kItemQuarterWithHole) { - gnapWalkTo(6, 6, 0, 0x107BB, 9); - _gnapIdleFacing = kDirUpRight; - _gnapActionStatus = kASQuarterWithBarkeeper; - playGnapShowItem(_grabCursorSpriteIndex, 7, 0); - } else if (_grabCursorSpriteIndex >= 0) { - gnapWalkTo(6, 6, 0, 0x107BB, 9); - _gnapIdleFacing = kDirUpRight; - _gnapActionStatus = kASShowItemToBarkeeper; - playGnapShowItem(_grabCursorSpriteIndex, 7, 0); + if (_vm->_grabCursorSpriteIndex == kItemQuarter || _vm->_grabCursorSpriteIndex == kItemQuarterWithHole) { + _vm->gnapWalkTo(6, 6, 0, 0x107BB, 9); + _vm->_gnapIdleFacing = kDirUpRight; + _vm->_gnapActionStatus = kASQuarterWithBarkeeper; + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 7, 0); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->gnapWalkTo(6, 6, 0, 0x107BB, 9); + _vm->_gnapIdleFacing = kDirUpRight; + _vm->_gnapActionStatus = kASShowItemToBarkeeper; + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 7, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - gnapWalkTo(6, 6, 0, 0x107BB, 1); - _gnapIdleFacing = kDirUpRight; - _gnapActionStatus = kASLookBarkeeper; + _vm->gnapWalkTo(6, 6, 0, 0x107BB, 1); + _vm->_gnapIdleFacing = kDirUpRight; + _vm->_gnapActionStatus = kASLookBarkeeper; break; case GRAB_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; case TALK_CURSOR: - _gnapIdleFacing = kDirUpRight; - gnapWalkTo(6, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASTalkBarkeeper; + _vm->_gnapIdleFacing = kDirUpRight; + _vm->gnapWalkTo(6, 6, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASTalkBarkeeper; break; case PLAT_CURSOR: - playGnapPullOutDevice(_platX, _platY); - _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0); - _gnapActionStatus = kASPlatWithBarkeeper; + _vm->playGnapPullOutDevice(_vm->_platX, _vm->_platY); + _vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0); + _vm->_gnapActionStatus = kASPlatWithBarkeeper; break; } } break; case kHSBeardGuy: - if (_grabCursorSpriteIndex >= 0) { - gnapWalkTo(7, 6, 0, 0x107BB, 9); - _gnapIdleFacing = kDirUpRight; - _gnapActionStatus = kASShowItemToBeardGuy; - playGnapShowItem(_grabCursorSpriteIndex, 8, 0); + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->gnapWalkTo(7, 6, 0, 0x107BB, 9); + _vm->_gnapIdleFacing = kDirUpRight; + _vm->_gnapActionStatus = kASShowItemToBeardGuy; + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 8, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - gnapWalkTo(7, 6, 0, 0x107BB, 1); - _gnapIdleFacing = kDirUpRight; - _gnapActionStatus = kASLookBeardGuy; + _vm->gnapWalkTo(7, 6, 0, 0x107BB, 1); + _vm->_gnapIdleFacing = kDirUpRight; + _vm->_gnapActionStatus = kASLookBeardGuy; break; case GRAB_CURSOR: // NOTE Bug in the original. It has 9 as flags which seems wrong here. - gnapWalkTo(7, 6, 0, 0x107BB, 1); - _gnapIdleFacing = kDirUpRight; - _gnapActionStatus = kASGrabBeardGuy; + _vm->gnapWalkTo(7, 6, 0, 0x107BB, 1); + _vm->_gnapIdleFacing = kDirUpRight; + _vm->_gnapActionStatus = kASGrabBeardGuy; break; case TALK_CURSOR: - _gnapIdleFacing = kDirUpRight; - gnapWalkTo(7, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASTalkBeardGuy; + _vm->_gnapIdleFacing = kDirUpRight; + _vm->gnapWalkTo(7, 6, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASTalkBeardGuy; break; case PLAT_CURSOR: - gnapUseDeviceOnPlatypuss(); - platypusWalkTo(7, 6, 1, 0x107C2, 1); - _platypusActionStatus = kASPlatWithBeardGuy; - _platypusFacing = kDirNone; - playGnapIdle(7, 6); + _vm->gnapUseDeviceOnPlatypuss(); + _vm->platypusWalkTo(7, 6, 1, 0x107C2, 1); + _vm->_platypusActionStatus = kASPlatWithBeardGuy; + _vm->_platypusFacing = kDirNone; + _vm->playGnapIdle(7, 6); break; } } break; case kHSJukebox: - _newSceneNum = 15; - _isLeavingScene = true; - gnapWalkTo(5, 6, 0, 0x107BC, 1); - _gnapActionStatus = kASLeaveScene; + _vm->_newSceneNum = 15; + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(5, 6, 0, 0x107BC, 1); + _vm->_gnapActionStatus = kASLeaveScene; break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: case kHSWalkArea4: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: - if (_mouseClickState._left && _gnapActionStatus < 0) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; } - scene12_updateAnimations(); + updateAnimations(); - if (!_isLeavingScene) { - updatePlatypusIdleSequence(); - updateGnapIdleSequence(); - if (!_timers[4]) { - _timers[4] = 15; + if (!_vm->_isLeavingScene) { + _vm->updatePlatypusIdleSequence(); + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[4]) { + _vm->_timers[4] = 15; if (_s12_nextToothGuySequenceId == -1) { - if (v18 == 0 && _s12_currBeardGuySequenceId == 0x202 && _s12_currBarkeeperSequenceId == 0x203 && _gnapActionStatus < 0 && _platypusActionStatus < 0) { - if (getRandom(2) != 0) + if (v18 == 0 && _s12_currBeardGuySequenceId == 0x202 && _s12_currBarkeeperSequenceId == 0x203 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) { + if (_vm->getRandom(2) != 0) _s12_nextToothGuySequenceId = 0x1EC; else _s12_nextToothGuySequenceId = 0x204; @@ -322,11 +331,11 @@ void GnapEngine::scene12_run() { v18 = (v18 + 1) % 15; } } - if (!_timers[5]) { - _timers[5] = getRandom(30) + 20; - if (_s12_nextBarkeeperSequenceId == -1 && _gnapActionStatus < 0 && _platypusActionStatus < 0) { - if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBeardGuySequenceId == 0x202 && _gnapActionStatus < 0 && _platypusActionStatus < 0) { - if (getRandom(2) != 0) + if (!_vm->_timers[5]) { + _vm->_timers[5] = _vm->getRandom(30) + 20; + if (_s12_nextBarkeeperSequenceId == -1 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) { + if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBeardGuySequenceId == 0x202 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) { + if (_vm->getRandom(2) != 0) _s12_nextBarkeeperSequenceId = 0x208; else _s12_nextBarkeeperSequenceId = 0x1FB; @@ -335,62 +344,59 @@ void GnapEngine::scene12_run() { v18 = (v18 + 1) % 15; } } - if (!_timers[6]) { - _timers[6] = getRandom(30) + 15; - if (_s12_nextBeardGuySequenceId == -1 && _gnapActionStatus < 0 && _platypusActionStatus < 0) { - if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBarkeeperSequenceId == 0x203 && _gnapActionStatus < 0 && _platypusActionStatus < 0) + if (!_vm->_timers[6]) { + _vm->_timers[6] = _vm->getRandom(30) + 15; + if (_s12_nextBeardGuySequenceId == -1 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) { + if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBarkeeperSequenceId == 0x203 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) _s12_nextBeardGuySequenceId = 0x1F2; else _s12_nextBeardGuySequenceId = 0x202; v18 = (v18 + 1) % 15; } } - if (!_timers[7]) { - _timers[7] = getRandom(100) + 100; - int _gnapRandomValue = getRandom(3); + if (!_vm->_timers[7]) { + _vm->_timers[7] = _vm->getRandom(100) + 100; + int _gnapRandomValue = _vm->getRandom(3); switch (_gnapRandomValue) { case 0: - _gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; case 1: - _gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; case 2: - _gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; } } } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene12_updateHotspots(); - _timers[4] = 30; - _timers[5] = getRandom(30) + 20; - _timers[6] = getRandom(30) + 20; + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); + _vm->_timers[4] = 30; + _vm->_timers[5] = _vm->getRandom(30) + 20; + _vm->_timers[6] = _vm->getRandom(30) + 20; } - gameUpdateTick(); - + _vm->gameUpdateTick(); } - } -void GnapEngine::scene12_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene12::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASLeaveScene: - _sceneDone = true; + _vm->_sceneDone = true; break; case kASTalkToothGuy: - if (isKeyStatus1(Common::KEYCODE_j)) { + if (_vm->isKeyStatus1(Common::KEYCODE_j)) { // Easter egg - clearKeyStatus1(Common::KEYCODE_j); + _vm->clearKeyStatus1(Common::KEYCODE_j); _s12_nextToothGuySequenceId = 0x206; } else { _s12_nextToothGuySequenceId = 0x1EE; @@ -399,43 +405,43 @@ void GnapEngine::scene12_updateAnimations() { case 3: break; case kASGrabToothGuy: - if (isKeyStatus1(Common::KEYCODE_j)) { - clearKeyStatus1(Common::KEYCODE_j); + if (_vm->isKeyStatus1(Common::KEYCODE_j)) { + _vm->clearKeyStatus1(Common::KEYCODE_j); _s12_nextToothGuySequenceId = 0x206; } else { _s12_nextToothGuySequenceId = 0x1EF; } break; case kASShowItemToToothGuy: - if (isKeyStatus1(Common::KEYCODE_j)) { - clearKeyStatus1(Common::KEYCODE_j); + if (_vm->isKeyStatus1(Common::KEYCODE_j)) { + _vm->clearKeyStatus1(Common::KEYCODE_j); _s12_nextToothGuySequenceId = 0x206; } else { _s12_nextToothGuySequenceId = 0x1ED; } break; case kASQuarterWithHoleToToothGuy: - if (isKeyStatus1(Common::KEYCODE_j)) { - clearKeyStatus1(Common::KEYCODE_j); + if (_vm->isKeyStatus1(Common::KEYCODE_j)) { + _vm->clearKeyStatus1(Common::KEYCODE_j); _s12_nextToothGuySequenceId = 0x206; } else { _s12_nextToothGuySequenceId = 0x1EA; } break; case kASQuarterToToothGuy: - if (isKeyStatus1(Common::KEYCODE_j)) { - clearKeyStatus1(Common::KEYCODE_j); + if (_vm->isKeyStatus1(Common::KEYCODE_j)) { + _vm->clearKeyStatus1(Common::KEYCODE_j); _s12_nextToothGuySequenceId = 0x206; } else { _s12_nextToothGuySequenceId = 0x1E9; } break; case kASQuarterToToothGuyDone: - _gnapActionStatus = -1; - showCursor(); - _gameSys->removeSpriteDrawItem(_largeSprite, 300); - deleteSurface(&_largeSprite); - setGrabCursorSprite(kItemQuarterWithHole); + _vm->_gnapActionStatus = -1; + _vm->showCursor(); + _vm->_gameSys->removeSpriteDrawItem(_vm->_largeSprite, 300); + _vm->deleteSurface(&_vm->_largeSprite); + _vm->setGrabCursorSprite(kItemQuarterWithHole); break; case kASTalkBeardGuy: _s12_nextBeardGuySequenceId = 0x1F4; @@ -450,7 +456,7 @@ void GnapEngine::scene12_updateAnimations() { _s12_nextBeardGuySequenceId = 0x1F0; break; case kASTalkBarkeeper: - if (getRandom(2) != 0) + if (_vm->getRandom(2) != 0) _s12_nextBarkeeperSequenceId = 0x1FD; else _s12_nextBarkeeperSequenceId = 0x1FF; @@ -473,9 +479,9 @@ void GnapEngine::scene12_updateAnimations() { } } - if (_gameSys->getAnimationStatus(1) == 2) { - _gameSys->setAnimation(0, 0, 1); - switch (_platypusActionStatus) { + if (_vm->_gameSys->getAnimationStatus(1) == 2) { + _vm->_gameSys->setAnimation(0, 0, 1); + switch (_vm->_platypusActionStatus) { case kASPlatWithToothGuy: _s12_nextToothGuySequenceId = 0x1EB; break; @@ -485,79 +491,78 @@ void GnapEngine::scene12_updateAnimations() { } } - if (_gameSys->getAnimationStatus(2) == 2) { + if (_vm->_gameSys->getAnimationStatus(2) == 2) { if (_s12_currToothGuySequenceId == 0x1E9) { - _gameSys->setAnimation(0, 0, 2); - hideCursor(); - _gameSys->setAnimation(0x10843, 301, 0); - _gnapActionStatus = kASQuarterToToothGuyDone; - _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300); - _gameSys->insertSequence(0x10843, 301, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0x107B7, _gnapId, 0x10843, 301, - kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); - _gnapSequenceId = 0x7B7; - _gnapSequenceDatNum = 1; - setFlag(kGFTwigTaken); - invAdd(kItemQuarterWithHole); - invRemove(kItemQuarter); + _vm->_gameSys->setAnimation(0, 0, 2); + _vm->hideCursor(); + _vm->_gameSys->setAnimation(0x10843, 301, 0); + _vm->_gnapActionStatus = kASQuarterToToothGuyDone; + _vm->_gameSys->insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300); + _vm->_gameSys->insertSequence(0x10843, 301, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0x107B7, _vm->_gnapId, 0x10843, 301, + kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); + _vm->_gnapSequenceId = 0x7B7; + _vm->_gnapSequenceDatNum = 1; + _vm->setFlag(kGFTwigTaken); + _vm->invAdd(kItemQuarterWithHole); + _vm->invRemove(kItemQuarter); } if (_s12_nextToothGuySequenceId == 0x1EF) { - _gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2); - _gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0x205, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2); + _vm->_gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0x205, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _s12_currToothGuySequenceId = _s12_nextToothGuySequenceId; _s12_nextToothGuySequenceId = -1; - _gnapSequenceId = 0x205; - _gnapSequenceDatNum = 0; - _timers[4] = 40; - _timers[2] = getRandom(20) + 70; - _timers[3] = getRandom(50) + 200; - if (_gnapActionStatus == kASGrabToothGuy) - _gnapActionStatus = -1; + _vm->_gnapSequenceId = 0x205; + _vm->_gnapSequenceDatNum = 0; + _vm->_timers[4] = 40; + _vm->_timers[2] = _vm->getRandom(20) + 70; + _vm->_timers[3] = _vm->getRandom(50) + 200; + if (_vm->_gnapActionStatus == kASGrabToothGuy) + _vm->_gnapActionStatus = -1; } else if (_s12_nextToothGuySequenceId != -1) { - _gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2); + _vm->_gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2); _s12_currToothGuySequenceId = _s12_nextToothGuySequenceId; _s12_nextToothGuySequenceId = -1; - _timers[4] = 50; - if (_gnapActionStatus >= kASTalkToothGuy && _gnapActionStatus <= kASQuarterToToothGuy && _s12_currToothGuySequenceId != 0x1E9 && + _vm->_timers[4] = 50; + if (_vm->_gnapActionStatus >= kASTalkToothGuy && _vm->_gnapActionStatus <= kASQuarterToToothGuy && _s12_currToothGuySequenceId != 0x1E9 && _s12_currToothGuySequenceId != 0x1EC && _s12_currToothGuySequenceId != 0x200) - _gnapActionStatus = -1; - if (_platypusActionStatus == kASPlatWithToothGuy) - _platypusActionStatus = -1; + _vm->_gnapActionStatus = -1; + if (_vm->_platypusActionStatus == kASPlatWithToothGuy) + _vm->_platypusActionStatus = -1; } } - if (_gameSys->getAnimationStatus(3) == 2) { - if (_gnapActionStatus == kASPlatWithBarkeeper && _s12_currBarkeeperSequenceId == 0x1F9) { - _gnapActionStatus = -1; - playGnapIdle(7, 6); - _timers[5] = 0; + if (_vm->_gameSys->getAnimationStatus(3) == 2) { + if (_vm->_gnapActionStatus == kASPlatWithBarkeeper && _s12_currBarkeeperSequenceId == 0x1F9) { + _vm->_gnapActionStatus = -1; + _vm->playGnapIdle(7, 6); + _vm->_timers[5] = 0; } if (_s12_nextBarkeeperSequenceId != -1) { - _gameSys->insertSequence(_s12_nextBarkeeperSequenceId, 50, _s12_currBarkeeperSequenceId, 50, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s12_nextBarkeeperSequenceId, 50, 3); + _vm->_gameSys->insertSequence(_s12_nextBarkeeperSequenceId, 50, _s12_currBarkeeperSequenceId, 50, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s12_nextBarkeeperSequenceId, 50, 3); _s12_currBarkeeperSequenceId = _s12_nextBarkeeperSequenceId; _s12_nextBarkeeperSequenceId = -1; - _timers[5] = getRandom(30) + 20; - if (_gnapActionStatus >= kASTalkBarkeeper && _gnapActionStatus <= kASQuarterWithBarkeeper && _s12_currBarkeeperSequenceId != 0x203 && + _vm->_timers[5] = _vm->getRandom(30) + 20; + if (_vm->_gnapActionStatus >= kASTalkBarkeeper && _vm->_gnapActionStatus <= kASQuarterWithBarkeeper && _s12_currBarkeeperSequenceId != 0x203 && _s12_currBarkeeperSequenceId != 0x1FB && _s12_currBarkeeperSequenceId != 0x208) - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; } } - if (_gameSys->getAnimationStatus(4) == 2 && _s12_nextBeardGuySequenceId != -1) { - _gameSys->insertSequence(_s12_nextBeardGuySequenceId, 50, _s12_currBeardGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s12_nextBeardGuySequenceId, 50, 4); + if (_vm->_gameSys->getAnimationStatus(4) == 2 && _s12_nextBeardGuySequenceId != -1) { + _vm->_gameSys->insertSequence(_s12_nextBeardGuySequenceId, 50, _s12_currBeardGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s12_nextBeardGuySequenceId, 50, 4); _s12_currBeardGuySequenceId = _s12_nextBeardGuySequenceId; _s12_nextBeardGuySequenceId = -1; - _timers[6] = getRandom(30) + 20; - if (_gnapActionStatus >= kASTalkBeardGuy && _gnapActionStatus <= kASShowItemToBeardGuy && _s12_currBeardGuySequenceId != 0x202 && _s12_currBeardGuySequenceId != 0x1F2) - _gnapActionStatus = -1; - if (_platypusActionStatus == kASPlatWithBeardGuy) - _platypusActionStatus = -1; + _vm->_timers[6] = _vm->getRandom(30) + 20; + if (_vm->_gnapActionStatus >= kASTalkBeardGuy && _vm->_gnapActionStatus <= kASShowItemToBeardGuy && _s12_currBeardGuySequenceId != 0x202 && _s12_currBeardGuySequenceId != 0x1F2) + _vm->_gnapActionStatus = -1; + if (_vm->_platypusActionStatus == kASPlatWithBeardGuy) + _vm->_platypusActionStatus = -1; } - } } // End of namespace Gnap diff --git a/engines/gnap/scenes/scene12.h b/engines/gnap/scenes/scene12.h new file mode 100644 index 0000000000..505047161d --- /dev/null +++ b/engines/gnap/scenes/scene12.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE12_H +#define GNAP_SCENE12_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene12: public Scene { +public: + Scene12(GnapEngine *vm); + ~Scene12() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + int _s12_nextBeardGuySequenceId; + int _s12_currBeardGuySequenceId; + int _s12_nextToothGuySequenceId; + int _s12_currToothGuySequenceId; + int _s12_nextBarkeeperSequenceId; + int _s12_currBarkeeperSequenceId; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE12_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index c4b5a55a14..2cf75caa25 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -37,6 +37,7 @@ #include "gnap/scenes/scene09.h" #include "gnap/scenes/scene10.h" #include "gnap/scenes/scene11.h" +#include "gnap/scenes/scene12.h" namespace Gnap { @@ -127,8 +128,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 12: - backgroundId = scene12_init(); - scene12_updateHotspots(); + _scene = new Scene12(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -441,11 +443,13 @@ void GnapEngine::runSceneLogic() { break; case 11: _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 12; break; case 12: - scene12_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 11; break; |