aboutsummaryrefslogtreecommitdiff
path: root/engines/gnap/scenes
diff options
context:
space:
mode:
authorStrangerke2016-05-20 07:47:16 +0200
committerStrangerke2016-05-20 07:47:16 +0200
commitf734291abb883278c51e35122e4342d6bef8abfd (patch)
tree115053f1f59edfc92c68db2a791a77cfc926300e /engines/gnap/scenes
parent20b3d1814a54c5f82e29e141ebf61f572767840c (diff)
downloadscummvm-rg350-f734291abb883278c51e35122e4342d6bef8abfd.tar.gz
scummvm-rg350-f734291abb883278c51e35122e4342d6bef8abfd.tar.bz2
scummvm-rg350-f734291abb883278c51e35122e4342d6bef8abfd.zip
GNAP: Implement delayTicks functions, refactor them to share code
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r--engines/gnap/scenes/arcade.cpp8
-rw-r--r--engines/gnap/scenes/group1.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/gnap/scenes/arcade.cpp b/engines/gnap/scenes/arcade.cpp
index 84662507f3..eddb29d2ca 100644
--- a/engines/gnap/scenes/arcade.cpp
+++ b/engines/gnap/scenes/arcade.cpp
@@ -616,11 +616,11 @@ void Scene50::playWinAnim(int tongueNum, bool fightOver) {
waitForAnim(6);
waitForAnim(5);
}
- // TODO delayTicksA(1, 7);
+ _vm->delayTicksA(1, 7);
}
void Scene50::delayTicks() {
- // TODO delayTicksA(3, 7);
+ _vm->delayTicksA(3, 7);
}
void Scene50::initRound() {
@@ -941,7 +941,7 @@ void Scene50::run() {
_vm->setGrabCursorSprite(-1);
_vm->hideCursor();
- // TODO delayTicksA(1, 7);
+ _vm->delayTicksA(1, 7);
playRoundAnim(_roundNum);
@@ -1598,7 +1598,7 @@ int Scene51::incCashAmount(int sequenceId) {
void Scene51::winMinigame() {
updateCash(1995);
_vm->playSound(0xDA, false);
- // TODO delayTicksA(1, 5);
+ _vm->delayTicksA(1, 5);
_vm->_newSceneNum = 48;
_vm->invRemove(kItemBanana);
}
diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp
index 7b1e1e3625..52767e1a23 100644
--- a/engines/gnap/scenes/group1.cpp
+++ b/engines/gnap/scenes/group1.cpp
@@ -2530,7 +2530,7 @@ void Scene17::run() {
gameSys.insertSequence(0x107C1, plat._id, 0x241, plat._id,
kSeqScale | kSeqSyncWait, 0, 75 * plat._pos.x - plat._gridX, 48 * plat._pos.y - plat._gridY);
gameSys.insertSequence(0x22C, 2, 0, 0, kSeqNone, 0, 0, 0);
- // TODO delayTicksA(2, 9);
+ _vm->delayTicksA(2, 9);
_vm->endSceneInit();
plat._sequenceId = 0x7C1;
plat._sequenceDatNum = 1;