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authorStrangerke2016-04-19 07:57:07 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit145b3751199219c4707e8f3462e2c63916b46460 (patch)
tree8536322f911af903cdf38162599dbd090da955c3 /engines/gnap
parent70fec4db2cbc89893c45beb27c54dc87699a7265 (diff)
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GNAP: Refactor Scene01 (WIP)
Diffstat (limited to 'engines/gnap')
-rw-r--r--engines/gnap/gnap.cpp7
-rw-r--r--engines/gnap/gnap.h14
-rw-r--r--engines/gnap/scenes/scene01.cpp357
-rw-r--r--engines/gnap/scenes/scene01.h49
-rw-r--r--engines/gnap/scenes/scenecore.cpp11
-rw-r--r--engines/gnap/scenes/scenecore.h48
6 files changed, 292 insertions, 194 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp
index 15c949ab77..dbe081c636 100644
--- a/engines/gnap/gnap.cpp
+++ b/engines/gnap/gnap.cpp
@@ -98,6 +98,7 @@ GnapEngine::GnapEngine(OSystem *syst, const ADGameDescription *gd) :
DebugMan.addDebugChannel(kDebugBasic, "basic", "Basic debug level");
Engine::syncSoundSettings();
+ _scene = nullptr;
}
GnapEngine::~GnapEngine() {
@@ -2021,12 +2022,6 @@ void GnapEngine::initPlatypusPos(int gridX, int gridY, Facing facing) {
////////////////////////////////////////////////////////////////////////////////
void GnapEngine::initGlobalSceneVars() {
-
- // Scene 1
- _s01_pigsIdCtr = 0;
- _s01_smokeIdCtr = 0;
- _s01_spaceshipSurface = 0;
-
// Scene 2
_s02_truckGrillCtr = 0;
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index 3517838951..a56df314b0 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -41,6 +41,7 @@
#include "gnap/debugger.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scenecore.h"
struct ADGameDescription;
@@ -312,7 +313,8 @@ public:
GameSys *_gameSys;
SoundMan *_soundMan;
Debugger *_debugger;
-
+ Scene *_scene;
+
int _lastUpdateClock;
int _debugLevel;
@@ -604,15 +606,7 @@ public:
// Scene 0
int scene00_init();
void scene00_run();
-
- // Scene 1
- int _s01_pigsIdCtr, _s01_smokeIdCtr;
- Graphics::Surface *_s01_spaceshipSurface;
- int scene01_init();
- void scene01_updateHotspots();
- void scene01_run();
- void scene01_updateAnimations();
-
+
// Scene 2
int _s02_truckGrillCtr;
int _s02_nextChickenSequenceId, _s02_currChickenSequenceId;
diff --git a/engines/gnap/scenes/scene01.cpp b/engines/gnap/scenes/scene01.cpp
index 808c190af1..be104a2649 100644
--- a/engines/gnap/scenes/scene01.cpp
+++ b/engines/gnap/scenes/scene01.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene01.h"
namespace Gnap {
@@ -52,110 +53,115 @@ enum {
kASUsePigs = 7
};
-int GnapEngine::scene01_init() {
- _gameSys->setAnimation(0, 0, 0);
- _gameSys->setAnimation(0, 0, 3);
+Scene01::Scene01(GnapEngine *vm) : Scene(vm) {
+ _s01_pigsIdCtr = 0;
+ _s01_smokeIdCtr = 0;
+ _s01_spaceshipSurface = nullptr;
+}
+
+int Scene01::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 3);
return 0x88;
}
-void GnapEngine::scene01_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSExitTruck, 780, 226, 800, 455, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 6);
- setHotspot(kHSMud, 138, 282, 204, 318, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5);
- setHotspot(kHSPigs, 408, 234, 578, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 4);
- setHotspot(kHSSpaceship, 0, 200, 94, 292, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 6);
- setHotspot(kHSWalkArea1, 0, 0, 162, 426);
- setHotspot(kHSWalkArea2, 162, 0, 237, 396);
- setHotspot(kHSWalkArea3, 237, 0, 319, 363);
- setHotspot(kHSWalkArea4, 520, 0, 800, 404);
- setHotspot(kHSWalkArea5, 300, 447, 800, 600);
- setHotspot(kHSWalkArea6, 678, 0, 800, 404);
- setHotspot(kHSWalkArea7, 0, 0, 520, 351);
- setHotspot(kHSWalkArea8, 0, 546, 300, 600);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (isFlag(kGFPlatypus))
- _hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- if (isFlag(kGFMudTaken))
- _hotspots[kHSMud]._flags = SF_WALKABLE | SF_DISABLED;
- _hotspotsCount = 14;
+void Scene01::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSExitTruck, 780, 226, 800, 455, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 6);
+ _vm->setHotspot(kHSMud, 138, 282, 204, 318, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5);
+ _vm->setHotspot(kHSPigs, 408, 234, 578, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 4);
+ _vm->setHotspot(kHSSpaceship, 0, 200, 94, 292, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 6);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 162, 426);
+ _vm->setHotspot(kHSWalkArea2, 162, 0, 237, 396);
+ _vm->setHotspot(kHSWalkArea3, 237, 0, 319, 363);
+ _vm->setHotspot(kHSWalkArea4, 520, 0, 800, 404);
+ _vm->setHotspot(kHSWalkArea5, 300, 447, 800, 600);
+ _vm->setHotspot(kHSWalkArea6, 678, 0, 800, 404);
+ _vm->setHotspot(kHSWalkArea7, 0, 0, 520, 351);
+ _vm->setHotspot(kHSWalkArea8, 0, 546, 300, 600);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (_vm->isFlag(kGFMudTaken))
+ _vm->_hotspots[kHSMud]._flags = SF_WALKABLE | SF_DISABLED;
+ _vm->_hotspotsCount = 14;
}
-void GnapEngine::scene01_run() {
+void Scene01::run() {
// NOTE Removed _s01_dword_474380 which was set when the mud was taken
// which is also set in the global game flags.
- playSound(0x1091C, true);
- startSoundTimerC(5);
+ _vm->playSound(0x1091C, true);
+ _vm->startSoundTimerC(5);
- _gameSys->setAnimation(134, 20, 4);
- _gameSys->insertSequence(134, 20, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(134, 20, 4);
+ _vm->_gameSys->insertSequence(134, 20, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->setAnimation(0x7F, 40, 2);
- _gameSys->insertSequence(0x7F, 40, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x7F, 40, 2);
+ _vm->_gameSys->insertSequence(0x7F, 40, 0, 0, kSeqNone, 0, 0, 0);
- _timers[4] = getRandom(100) + 300;
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
- if (!isFlag(kGFMudTaken))
- _gameSys->insertSequence(129, 40, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->isFlag(kGFMudTaken))
+ _vm->_gameSys->insertSequence(129, 40, 0, 0, kSeqNone, 0, 0, 0);
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- if (_prevSceneNum == 2) {
- initGnapPos(11, 6, kDirBottomLeft);
- if (isFlag(kGFPlatypus))
- initPlatypusPos(12, 6, kDirUnk4);
- endSceneInit();
- if (isFlag(kGFPlatypus))
- platypusWalkTo(9, 6, -1, 0x107C2, 1);
- gnapWalkTo(8, 6, -1, 0x107B9, 1);
+ if (_vm->_prevSceneNum == 2) {
+ _vm->initGnapPos(11, 6, kDirBottomLeft);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(12, 6, kDirUnk4);
+ _vm->endSceneInit();
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(9, 6, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(8, 6, -1, 0x107B9, 1);
} else {
- initGnapPos(1, 6, kDirBottomRight);
- if (isFlag(kGFPlatypus))
- initPlatypusPos(1, 7, kDirNone);
- endSceneInit();
+ _vm->initGnapPos(1, 6, kDirBottomRight);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(1, 7, kDirNone);
+ _vm->endSceneInit();
}
- while (!_sceneDone) {
-
- updateMouseCursor();
- updateCursorByHotspot();
- testWalk(0, 3, -1, -1, -1, -1);
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
+ _vm->testWalk(0, 3, -1, -1, -1, -1);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- switch (_sceneClickedHotspot) {
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene01_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0 && isFlag(kGFPlatypus)) {
- if (_grabCursorSpriteIndex == kItemDisguise) {
- gnapUseDisguiseOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) {
+ if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
+ _vm->gnapUseDisguiseOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- if (isFlag(kGFKeysTaken))
- playGnapMoan1(_platX, _platY);
+ if (_vm->isFlag(kGFKeysTaken))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
else
- playGnapScratchingHead(_platX, _platY);
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -163,20 +169,20 @@ void GnapEngine::scene01_run() {
break;
case kHSSpaceship:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 2);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 2);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- _gnapIdleFacing = kDirUpLeft;
- if (gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
- _gnapActionStatus = kASLookSpaceship;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
+ _vm->_gnapActionStatus = kASLookSpaceship;
break;
case GRAB_CURSOR:
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -184,21 +190,21 @@ void GnapEngine::scene01_run() {
break;
case kHSMud:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 2, 3);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 2, 3);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(3, 3);
+ _vm->playGnapScratchingHead(3, 3);
break;
case GRAB_CURSOR:
- gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 2, 3) | 0x10000, 1);
- _gnapActionStatus = kASTakeMud;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 3) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTakeMud;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -206,28 +212,28 @@ void GnapEngine::scene01_run() {
break;
case kHSPigs:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 7, 2);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 7, 2);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 7, 2) | 0x10000, 1);
- _gnapActionStatus = kASLookPigs;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 7, 2) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASLookPigs;
break;
case GRAB_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 7, 2) | 0x10000, 1);
- _gnapActionStatus = kASUsePigs;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 7, 2) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASUsePigs;
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 7, 2) | 0x10000, 1);
- _gnapActionStatus = kASLookPigs;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 7, 2) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASLookPigs;
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -235,13 +241,13 @@ void GnapEngine::scene01_run() {
break;
case kHSExitTruck:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, 0x107AB, 1);
- _gnapActionStatus = kASLeaveScene;
- if (isFlag(kGFPlatypus))
- platypusWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y + 1, -1, 0x107CD, 1);
- _newSceneNum = 2;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y + 1, -1, 0x107CD, 1);
+ _vm->_newSceneNum = 2;
}
break;
@@ -253,120 +259,121 @@ void GnapEngine::scene01_run() {
case kHSWalkArea6:
case kHSWalkArea7:
case kHSWalkArea8:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
}
- scene01_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x1091C))
- playSound(0x1091C, true);
+ if (!_vm->isSoundPlaying(0x1091C))
+ _vm->playSound(0x1091C, true);
- if (!_isLeavingScene) {
- if (_platypusActionStatus < 0 && isFlag(kGFPlatypus))
- updatePlatypusIdleSequence();
- if (_gnapActionStatus < 0)
- updateGnapIdleSequence();
- if (_timers[4] == 0) {
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0 && _vm->isFlag(kGFPlatypus))
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (_vm->_timers[4] == 0) {
// Update bird animation
- _timers[4] = getRandom(100) + 300;
- if (getRandom(1) == 0)
- _gameSys->insertSequence(0x84, 180, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ if (_vm->getRandom(1) == 0)
+ _vm->_gameSys->insertSequence(0x84, 180, 0, 0, kSeqNone, 0, 0, 0);
else
- _gameSys->insertSequence(0x83, 180, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x83, 180, 0, 0, kSeqNone, 0, 0, 0);
}
- playSoundC();
+ _vm->playSoundC();
}
- checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene01_updateHotspots();
+ _vm->checkGameKeys();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene01_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene01::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASLookSpaceship:
- _s01_spaceshipSurface = _gameSys->createSurface(47);
- _gameSys->insertSpriteDrawItem(_s01_spaceshipSurface, 0, 0, 255);
- _gameSys->setAnimation(133, 256, 0);
- _gameSys->insertSequence(133, 256, 0, 0, kSeqNone, 0, 0, 0);
- _gnapActionStatus = kASLookSpaceshipDone;
+ _s01_spaceshipSurface = _vm->_gameSys->createSurface(47);
+ _vm->_gameSys->insertSpriteDrawItem(_s01_spaceshipSurface, 0, 0, 255);
+ _vm->_gameSys->setAnimation(133, 256, 0);
+ _vm->_gameSys->insertSequence(133, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapActionStatus = kASLookSpaceshipDone;
break;
+
case kASLookSpaceshipDone:
- _gameSys->removeSequence(133, 256, true);
- _gameSys->removeSpriteDrawItem(_s01_spaceshipSurface, 255);
- deleteSurface(&_s01_spaceshipSurface);
- _gnapActionStatus = -1;
+ _vm->_gameSys->removeSequence(133, 256, true);
+ _vm->_gameSys->removeSpriteDrawItem(_s01_spaceshipSurface, 255);
+ _vm->deleteSurface(&_s01_spaceshipSurface);
+ _vm->_gnapActionStatus = -1;
break;
+
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
+
case kASTakeMud:
- playGnapPullOutDevice(2, 3);
- playGnapUseDevice(0, 0);
- _gameSys->insertSequence(128, 40, 129, 40, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(128, 40, 3);
- _gnapActionStatus = -1;
+ _vm->playGnapPullOutDevice(2, 3);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->insertSequence(128, 40, 129, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(128, 40, 3);
+ _vm->_gnapActionStatus = -1;
break;
+
case kASLookPigs:
- playSound(138, false);
- playSound(139, false);
- playSound(140, false);
- _gnapActionStatus = -1;
+ _vm->playSound(138, false);
+ _vm->playSound(139, false);
+ _vm->playSound(140, false);
+ _vm->_gnapActionStatus = -1;
break;
+
case kASUsePigs:
- playGnapPullOutDevice(7, 2);
- playGnapUseDevice(0, 0);
- _gameSys->insertSequence(135, 39, 0, 0, kSeqNone, 25, getRandom(140) - 40, 0);
- _gnapActionStatus = -1;
+ _vm->playGnapPullOutDevice(7, 2);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->insertSequence(135, 39, 0, 0, kSeqNone, 25, _vm->getRandom(140) - 40, 0);
+ _vm->_gnapActionStatus = -1;
break;
}
}
- if (_gameSys->getAnimationStatus(3) == 2) {
- _gameSys->setAnimation(0, 0, 3);
- invAdd(kItemMud);
- setGrabCursorSprite(kItemMud);
- setFlag(kGFMudTaken);
- scene01_updateHotspots();
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 3);
+ _vm->invAdd(kItemMud);
+ _vm->setGrabCursorSprite(kItemMud);
+ _vm->setFlag(kGFMudTaken);
+ updateHotspots();
}
- if (_gameSys->getAnimationStatus(4) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(4) == 2) {
_s01_smokeIdCtr = (_s01_smokeIdCtr + 1) % 2;
- _gameSys->setAnimation(0x86, _s01_smokeIdCtr + 20, 4);
- _gameSys->insertSequence(0x86, _s01_smokeIdCtr + 20,
+ _vm->_gameSys->setAnimation(0x86, _s01_smokeIdCtr + 20, 4);
+ _vm->_gameSys->insertSequence(0x86, _s01_smokeIdCtr + 20,
0x86, (_s01_smokeIdCtr + 1) % 2 + 20,
kSeqSyncWait, 0, 0, 0);
}
- if (_gameSys->getAnimationStatus(2) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(2) == 2) {
_s01_pigsIdCtr = (_s01_pigsIdCtr + 1) % 2;
- _gameSys->setAnimation(0x7F, _s01_pigsIdCtr + 40, 2);
- _gameSys->insertSequence(0x7F, _s01_pigsIdCtr + 40,
+ _vm->_gameSys->setAnimation(0x7F, _s01_pigsIdCtr + 40, 2);
+ _vm->_gameSys->insertSequence(0x7F, _s01_pigsIdCtr + 40,
0x7F, (_s01_pigsIdCtr + 1) % 2 + 40,
kSeqSyncWait, 0, 0, 0);
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene01.h b/engines/gnap/scenes/scene01.h
new file mode 100644
index 0000000000..b24ae53132
--- /dev/null
+++ b/engines/gnap/scenes/scene01.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE01_H
+#define GNAP_SCENE01_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene01: public Scene {
+public:
+ Scene01(GnapEngine *vm);
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+
+private:
+ int _s01_pigsIdCtr, _s01_smokeIdCtr;
+ Graphics::Surface *_s01_spaceshipSurface;
+};
+
+} // End of namespace Gnap
+
+#endif // GNAP_SCENE01_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index ba1ea40d21..104eea06e0 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -23,6 +23,9 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scenecore.h"
+
+#include "gnap/scenes/scene01.h"
namespace Gnap {
@@ -36,8 +39,9 @@ int GnapEngine::initSceneLogic() {
_gameSys->setScaleValues(0, 500, 1, 1000);
break;
case 1:
- backgroundId = scene01_init();
- scene01_updateHotspots();
+ _scene = new Scene01(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -350,7 +354,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 8;
break;
case 1:
- scene01_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 4;
break;
diff --git a/engines/gnap/scenes/scenecore.h b/engines/gnap/scenes/scenecore.h
new file mode 100644
index 0000000000..a97bf5c8e4
--- /dev/null
+++ b/engines/gnap/scenes/scenecore.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENECORE_H
+#define GNAP_SCENECORE_H
+
+#include "gnap/debugger.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene {
+public:
+ Scene(GnapEngine *vm) : _vm(vm) {};
+ ~Scene() {};
+
+ virtual int init() = 0;
+ virtual void updateHotspots() = 0;
+ virtual void run() = 0;
+ virtual void updateAnimations() = 0;
+
+protected:
+ GnapEngine *_vm;
+};
+
+} // End of namespace Gnap
+
+#endif // GNAP_SCENECORE_H