diff options
author | Strangerke | 2016-04-30 11:38:05 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 12:14:48 +0200 |
commit | 33b27b8db3b86fac77ef12a6cbda92050c5d3bd3 (patch) | |
tree | b614e2102cb856f73f56357ca72e6c96d1cc4572 /engines/gnap | |
parent | 25fc9c0a1390c51f4a35f596b4a87b315d520a25 (diff) | |
download | scummvm-rg350-33b27b8db3b86fac77ef12a6cbda92050c5d3bd3.tar.gz scummvm-rg350-33b27b8db3b86fac77ef12a6cbda92050c5d3bd3.tar.bz2 scummvm-rg350-33b27b8db3b86fac77ef12a6cbda92050c5d3bd3.zip |
GNAP: Fix regression
Diffstat (limited to 'engines/gnap')
-rw-r--r-- | engines/gnap/scenes/arcade.cpp | 10 | ||||
-rw-r--r-- | engines/gnap/scenes/group4.cpp | 40 |
2 files changed, 25 insertions, 25 deletions
diff --git a/engines/gnap/scenes/arcade.cpp b/engines/gnap/scenes/arcade.cpp index a857427f3d..f16fc6d2a7 100644 --- a/engines/gnap/scenes/arcade.cpp +++ b/engines/gnap/scenes/arcade.cpp @@ -62,7 +62,7 @@ Scene49::Scene49(GnapEngine *vm) : Scene(vm) { } int Scene49::init() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); @@ -158,9 +158,9 @@ void Scene49::checkObstacles() { } void Scene49::updateObstacle(int id) { - GameSys gameSys = *_vm->_gameSys; - Scene49Obstacle &obstacle = _obstacles[id]; + GameSys& gameSys = *_vm->_gameSys; + Scene49Obstacle &obstacle = _obstacles[id]; obstacle._currId = obstacle._prevId; switch (obstacle._laneNum) { @@ -283,7 +283,7 @@ void Scene49::clearObstacle(int index) { } void Scene49::run() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; bool animToggle6 = false; bool animToggle5 = false; @@ -507,7 +507,7 @@ void Scene49::run() { } void Scene49::updateAnimations() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; for (int i = 0; i < 5; ++i) { if (gameSys.getAnimationStatus(i + 2) == 2) { diff --git a/engines/gnap/scenes/group4.cpp b/engines/gnap/scenes/group4.cpp index d84717e43b..c42119cb51 100644 --- a/engines/gnap/scenes/group4.cpp +++ b/engines/gnap/scenes/group4.cpp @@ -31,7 +31,7 @@ Scene40::Scene40(GnapEngine *vm) : Scene(vm) { } int Scene40::init() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); @@ -167,7 +167,7 @@ void Scene40::run() { } void Scene40::updateAnimations() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; if (gameSys.getAnimationStatus(0) == 2) { gameSys.setAnimation(0, 0, 0); @@ -188,7 +188,7 @@ Scene41::Scene41(GnapEngine *vm) : Scene(vm) { } int Scene41::init() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); @@ -219,7 +219,7 @@ void Scene41::updateHotspots() { } void Scene41::run() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; _vm->queueInsertDeviceIcon(); @@ -560,7 +560,7 @@ void Scene41::run() { } void Scene41::updateAnimations() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; if (gameSys.getAnimationStatus(0) == 2) { switch (_vm->_gnapActionStatus) { @@ -715,7 +715,7 @@ Scene42::Scene42(GnapEngine *vm) : Scene(vm) { } int Scene42::init() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); @@ -750,7 +750,7 @@ void Scene42::updateHotspots() { } void Scene42::run() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; _vm->queueInsertDeviceIcon(); @@ -1024,7 +1024,7 @@ void Scene42::run() { } void Scene42::updateAnimations() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; if (gameSys.getAnimationStatus(0) == 2) { switch (_vm->_gnapActionStatus) { @@ -1160,7 +1160,7 @@ Scene43::Scene43(GnapEngine *vm) : Scene(vm) { } int Scene43::init() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); @@ -1200,7 +1200,7 @@ void Scene43::updateHotspots() { } void Scene43::run() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; _vm->queueInsertDeviceIcon(); @@ -1480,7 +1480,7 @@ void Scene43::run() { } void Scene43::updateAnimations() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; if (gameSys.getAnimationStatus(0) == 2) { switch (_vm->_gnapActionStatus) { @@ -1597,7 +1597,7 @@ Scene44::Scene44(GnapEngine *vm) : Scene(vm) { } int Scene44::init() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); @@ -1633,7 +1633,7 @@ void Scene44::updateHotspots() { } void Scene44::run() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; _vm->queueInsertDeviceIcon(); @@ -1977,7 +1977,7 @@ void Scene44::run() { } void Scene44::updateAnimations() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; if (gameSys.getAnimationStatus(0) == 2) { gameSys.setAnimation(0, 0, 0); @@ -2074,7 +2074,7 @@ Scene45::Scene45(GnapEngine *vm) : Scene(vm) { } int Scene45::init() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); @@ -2115,7 +2115,7 @@ void Scene45::updateHotspots() { } void Scene45::run() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; if (!_vm->isSoundPlaying(0x1094A)) _vm->playSound(0x1094A, true); @@ -2381,7 +2381,7 @@ void Scene45::run() { } void Scene45::updateAnimations() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; if (gameSys.getAnimationStatus(0) == 2) { gameSys.setAnimation(0, 0, 0); @@ -2457,7 +2457,7 @@ Scene46::Scene46(GnapEngine *vm) : Scene(vm) { } int Scene46::init() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); @@ -2488,7 +2488,7 @@ void Scene46::updateHotspots() { } void Scene46::run() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; _vm->queueInsertDeviceIcon(); gameSys.insertSequence(0x4D, 0, 0, 0, kSeqLoop, 0, 0, 0); @@ -2725,7 +2725,7 @@ void Scene46::run() { } void Scene46::updateAnimations() { - GameSys gameSys = *_vm->_gameSys; + GameSys& gameSys = *_vm->_gameSys; if (gameSys.getAnimationStatus(0) == 2) { gameSys.setAnimation(0, 0, 0); |