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authorStrangerke2016-05-20 21:46:19 +0200
committerStrangerke2016-05-20 21:46:19 +0200
commit3981d8514e00b9094d7119e5c251e74006c03b84 (patch)
tree1b70a2dea060690aa3ccd6fb9917f0fc89e4f4b1 /engines/gnap
parent3f2fcec10b84294bef258e9bad24e72eafbee9ee (diff)
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GNAP: Remove erroneous comments, simplify a call to blitSprite32
Diffstat (limited to 'engines/gnap')
-rw-r--r--engines/gnap/gamesys.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp
index 36a7c4524c..eedd7fa534 100644
--- a/engines/gnap/gamesys.cpp
+++ b/engines/gnap/gamesys.cpp
@@ -224,7 +224,7 @@ void GameSys::drawSpriteToBackground(int x, int y, int resourceId) {
int spriteWidth = spriteResource->_width;
int spriteHeight = spriteResource->_height;
Common::Rect dstRect(0, 0, spriteWidth, spriteHeight);
- blitSprite32(_backgroundSurface, x, y, sourcePixels, spriteResource->_width, dstRect, sourcePalette, spriteResource->_transparent != 0);
+ blitSprite32(_backgroundSurface, x, y, sourcePixels, spriteResource->_width, dstRect, sourcePalette, spriteResource->_transparent);
_vm->_spriteCache->release(resourceId);
// Add dirty rect so the modified background is redrawn
@@ -255,7 +255,7 @@ void GameSys::drawSpriteToSurface(Graphics::Surface *surface, int x, int y, int
uint32 *sourcePalette = spriteResource->_palette;
byte *sourcePixels = spriteResource->_pixels;
Common::Rect dstRect(0, 0, spriteResource->_width, spriteResource->_height);
- blitSprite32(surface, x, y, sourcePixels, spriteResource->_width, dstRect, sourcePalette, true);//spriteResource->_transparent != 0);
+ blitSprite32(surface, x, y, sourcePixels, spriteResource->_width, dstRect, sourcePalette, true);
_vm->_spriteCache->release(resourceId);
}
@@ -779,7 +779,7 @@ void GameSys::seqDrawSpriteFrame(SpriteResource *spriteResource, SequenceFrame &
blitSpriteScaled32(_frontSurface, frame._rect, clipRect, sourcePixels, spriteResource->_width, sourceRect, sourcePalette);
} else {
clipRect.translate(-frame._rect.left, -frame._rect.top);
- blitSprite32(_frontSurface, x, y, sourcePixels, spriteResource->_width, clipRect, sourcePalette, true);//spriteResource->_transparent != 0);
+ blitSprite32(_frontSurface, x, y, sourcePixels, spriteResource->_width, clipRect, sourcePalette, true);
}
}