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author | Strangerke | 2016-05-23 01:59:14 +0200 |
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committer | Strangerke | 2016-05-23 01:59:14 +0200 |
commit | d2aa9c7ded4faa1cefffd705b0ce28fbaa399c31 (patch) | |
tree | 793853bfdce92b59a1aac3910b2ddccf78c1eade /engines/gnap | |
parent | c9fdd32ebc2e2d6d7d71b480af6257858ebf540c (diff) | |
download | scummvm-rg350-d2aa9c7ded4faa1cefffd705b0ce28fbaa399c31.tar.gz scummvm-rg350-d2aa9c7ded4faa1cefffd705b0ce28fbaa399c31.tar.bz2 scummvm-rg350-d2aa9c7ded4faa1cefffd705b0ce28fbaa399c31.zip |
GNAP: Add a note concerning the original save and load screens
Diffstat (limited to 'engines/gnap')
-rw-r--r-- | engines/gnap/menu.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/engines/gnap/menu.cpp b/engines/gnap/menu.cpp index a459c3cf09..2bfe7300df 100644 --- a/engines/gnap/menu.cpp +++ b/engines/gnap/menu.cpp @@ -486,7 +486,11 @@ void GnapEngine::updateMenuStatusMainMenu() { } } #else - // Original Code + // NOTE: + // This is the code for the original behavior. + // It's currently not working prolery, but could be + // fixed to replace the ScummVM screens currently + // used. _timers[2] = 10; playSound(0x108F4, false); _gameSys->removeSpriteDrawItem(_menuSprite1, 262); @@ -653,7 +657,12 @@ Common::String GnapEngine::generateSaveName(int slot) { } void GnapEngine::updateMenuStatusSaveGame() { -#if 0 // TODO +#if 0 + // NOTE: + // This is the code for the original screen game. + // It could be eventually fixed and could replace + // the ScummVM screens currently used. + char v43[30]; int v46; v43[0] = '\0'; |