aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/backbuffer.cpp
diff options
context:
space:
mode:
authorSven Hesse2012-07-06 06:50:04 +0200
committerSven Hesse2012-07-30 01:44:43 +0200
commit9af01cd58417e796b82cf6bb36e1bd30b0875f0e (patch)
tree04ed603d25adbe6edc4f9b008f360dc7e125a31e /engines/gob/backbuffer.cpp
parent67d7c3f11fdaf697f7f3c3779643121793ba4eb7 (diff)
downloadscummvm-rg350-9af01cd58417e796b82cf6bb36e1bd30b0875f0e.tar.gz
scummvm-rg350-9af01cd58417e796b82cf6bb36e1bd30b0875f0e.tar.bz2
scummvm-rg350-9af01cd58417e796b82cf6bb36e1bd30b0875f0e.zip
GOB: Move the background saving into its own class BackBuffer
Diffstat (limited to 'engines/gob/backbuffer.cpp')
-rw-r--r--engines/gob/backbuffer.cpp100
1 files changed, 100 insertions, 0 deletions
diff --git a/engines/gob/backbuffer.cpp b/engines/gob/backbuffer.cpp
new file mode 100644
index 0000000000..752042d46e
--- /dev/null
+++ b/engines/gob/backbuffer.cpp
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/util.h"
+
+#include "gob/backbuffer.h"
+#include "gob/surface.h"
+
+namespace Gob {
+
+BackBuffer::BackBuffer() : _background(0), _saved(false) {
+}
+
+BackBuffer::~BackBuffer() {
+ delete _background;
+}
+
+bool BackBuffer::hasBuffer() const {
+ return _background != 0;
+}
+
+bool BackBuffer::hasSavedBackground() const {
+ return _saved;
+}
+
+void BackBuffer::trashBuffer() {
+ _saved = false;
+}
+
+void BackBuffer::resizeBuffer(uint16 width, uint16 height) {
+ trashBuffer();
+
+ if (_background && (_background->getWidth() == width) && (_background->getHeight() == height))
+ return;
+
+ delete _background;
+
+ _background = new Surface(width, height, 1);
+}
+
+bool BackBuffer::saveScreen(const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ if (!_background)
+ return false;
+
+ const int16 width = MIN<int16>(right - left + 1, _background->getWidth ());
+ const int16 height = MIN<int16>(bottom - top + 1, _background->getHeight());
+ if ((width <= 0) || (height <= 0))
+ return false;
+
+ right = left + width - 1;
+ bottom = top + height - 1;
+
+ _saveLeft = left;
+ _saveTop = top;
+ _saveRight = right;
+ _saveBottom = bottom;
+
+ _background->blit(dest, _saveLeft, _saveTop, _saveRight, _saveBottom, 0, 0);
+
+ _saved = true;
+
+ return true;
+}
+
+bool BackBuffer::restoreScreen(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ if (!_saved)
+ return false;
+
+ left = _saveLeft;
+ top = _saveTop;
+ right = _saveRight;
+ bottom = _saveBottom;
+
+ dest.blit(*_background, 0, 0, right - left, bottom - top, left, top);
+
+ _saved = false;
+
+ return true;
+}
+
+} // End of namespace Gob