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author | Eugene Sandulenko | 2007-01-13 15:35:02 +0000 |
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committer | Eugene Sandulenko | 2007-01-13 15:35:02 +0000 |
commit | 24c9735588ac8d914b8f058cf68373b4e9a67071 (patch) | |
tree | 7100d5cb797f0c71eda254feb084ab49ed534c02 /engines/gob/game_v1.cpp | |
parent | bad2b283c12e09eaa3c72f9ca67913b2a14afd03 (diff) | |
download | scummvm-rg350-24c9735588ac8d914b8f058cf68373b4e9a67071.tar.gz scummvm-rg350-24c9735588ac8d914b8f058cf68373b4e9a67071.tar.bz2 scummvm-rg350-24c9735588ac8d914b8f058cf68373b4e9a67071.zip |
Rename special debug levels to conform our suggested naming scheme.
svn-id: r25073
Diffstat (limited to 'engines/gob/game_v1.cpp')
-rw-r--r-- | engines/gob/game_v1.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/gob/game_v1.cpp b/engines/gob/game_v1.cpp index b539a63fd2..051baec1b7 100644 --- a/engines/gob/game_v1.cpp +++ b/engines/gob/game_v1.cpp @@ -126,8 +126,8 @@ void Game_v1::playTot(int16 skipPlay) { _curExtFile[strlen(_curExtFile) - 4] = 0; strcat(_curExtFile, ".ext"); - debugC(4, DEBUG_FILEIO, "IMA: %s", _curImaFile); - debugC(4, DEBUG_FILEIO, "EXT: %s", _curExtFile); + debugC(4, kDebugFileIO, "IMA: %s", _curImaFile); + debugC(4, kDebugFileIO, "EXT: %s", _curExtFile); filePtr = (char *)_totFileData + 0x30; @@ -265,11 +265,11 @@ int16 Game_v1::addNewCollision(int16 id, int16 left, int16 top, int16 right, int int16 i; Collision *ptr; - debugC(5, DEBUG_COLLISIONS, "addNewCollision"); - debugC(5, DEBUG_COLLISIONS, "id = %x", id); - debugC(5, DEBUG_COLLISIONS, "left = %d, top = %d, right = %d, bottom = %d", left, top, right, bottom); - debugC(5, DEBUG_COLLISIONS, "flags = %x, key = %x", flags, key); - debugC(5, DEBUG_COLLISIONS, "funcEnter = %d, funcLeave = %d", funcEnter, funcLeave); + debugC(5, kDebugCollisions, "addNewCollision"); + debugC(5, kDebugCollisions, "id = %x", id); + debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d", left, top, right, bottom); + debugC(5, kDebugCollisions, "flags = %x, key = %x", flags, key); + debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d", funcEnter, funcLeave); for (i = 0; i < 250; i++) { if (_collisionAreas[i].left != -1) @@ -296,7 +296,7 @@ void Game_v1::pushCollisions(char all) { Collision *destPtr; int16 size; - debugC(1, DEBUG_COLLISIONS, "pushCollisions"); + debugC(1, kDebugCollisions, "pushCollisions"); for (size = 0, srcPtr = _collisionAreas; srcPtr->left != -1; srcPtr++) { if (all || (srcPtr->id & 0x8000)) @@ -321,7 +321,7 @@ void Game_v1::popCollisions(void) { Collision *destPtr; Collision *srcPtr; - debugC(1, DEBUG_COLLISIONS, "popCollision"); + debugC(1, kDebugCollisions, "popCollision"); _collStackSize--; for (destPtr = _collisionAreas; destPtr->left != -1; destPtr++); @@ -715,7 +715,7 @@ void Game_v1::collisionsBlock(void) { } cmd &= 0x7f; - debugC(1, DEBUG_COLLISIONS, "collisionsBlock(%d)", cmd); + debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd); switch (cmd) { case 3: |