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author | Max Horn | 2009-01-29 05:26:12 +0000 |
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committer | Max Horn | 2009-01-29 05:26:12 +0000 |
commit | ac59693be26b4239aaaf380896a1e1b753172546 (patch) | |
tree | b64a9b664917ed86e78e90560b034f0b1ee49054 /engines/gob/game_v1.cpp | |
parent | a0a82d911c77b63f2069dbc39ab26394fe4d377d (diff) | |
download | scummvm-rg350-ac59693be26b4239aaaf380896a1e1b753172546.tar.gz scummvm-rg350-ac59693be26b4239aaaf380896a1e1b753172546.tar.bz2 scummvm-rg350-ac59693be26b4239aaaf380896a1e1b753172546.zip |
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
Diffstat (limited to 'engines/gob/game_v1.cpp')
-rw-r--r-- | engines/gob/game_v1.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/gob/game_v1.cpp b/engines/gob/game_v1.cpp index 701b4e82e7..4d392e4ce6 100644 --- a/engines/gob/game_v1.cpp +++ b/engines/gob/game_v1.cpp @@ -317,7 +317,8 @@ void Game_v1::popCollisions(void) { debugC(1, kDebugCollisions, "popCollision"); _collStackSize--; - for (destPtr = _collisionAreas; destPtr->left != 0xFFFF; destPtr++); + for (destPtr = _collisionAreas; destPtr->left != 0xFFFF; destPtr++) + ; srcPtr = _collStack[_collStackSize]; memcpy(destPtr, srcPtr, @@ -1429,7 +1430,8 @@ int16 Game_v1::inputArea(int16 xPos, int16 yPos, int16 width, int16 height, if (_vm->_global->_pressedKeys[1] == 0) continue; - while (_vm->_global->_pressedKeys[1] != 0); + while (_vm->_global->_pressedKeys[1] != 0) + ; continue; default: |