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author | Sven Hesse | 2008-12-11 21:57:47 +0000 |
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committer | Sven Hesse | 2008-12-11 21:57:47 +0000 |
commit | c65886a3ea3a4fb30d34d9cc3136dd34db044d9f (patch) | |
tree | a1cfd571f84f64acd153ec1432e0124997183573 /engines/gob/indeo3.h | |
parent | 443158fd89af3dbe22577c7ffaaf2d6e6396d355 (diff) | |
download | scummvm-rg350-c65886a3ea3a4fb30d34d9cc3136dd34db044d9f.tar.gz scummvm-rg350-c65886a3ea3a4fb30d34d9cc3136dd34db044d9f.tar.bz2 scummvm-rg350-c65886a3ea3a4fb30d34d9cc3136dd34db044d9f.zip |
Changing the Urban Runner sprite drawer to work more correctly. It does use YUV data, but I can use the ditherer there
svn-id: r35308
Diffstat (limited to 'engines/gob/indeo3.h')
-rw-r--r-- | engines/gob/indeo3.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/gob/indeo3.h b/engines/gob/indeo3.h index 7a557f2a76..ae19b1cc1c 100644 --- a/engines/gob/indeo3.h +++ b/engines/gob/indeo3.h @@ -83,10 +83,10 @@ private: }; // The Sierra-2-4A ("Filter Light") dithering algorithm -class SierraLite { +class SierraLight { public: - SierraLite(int16 width, int16 height, PaletteLUT *palLUT); - ~SierraLite(); + SierraLight(int16 width, int16 height, PaletteLUT *palLUT); + ~SierraLight(); void newFrame(); void nextLine(); @@ -109,7 +109,7 @@ class Indeo3 { public: enum DitherAlgorithm { kDitherNone = 0, - kDitherSierraLite + kDitherSierraLight }; Indeo3(int16 width, int16 height, PaletteLUT *palLUT); @@ -151,7 +151,7 @@ private: PaletteLUT *_palLUT; DitherAlgorithm _dither; - SierraLite *_ditherSL; + SierraLight *_ditherSL; struct BlitState { uint32 curX, curY; |