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authorSven Hesse2011-01-18 11:52:24 +0000
committerSven Hesse2011-01-18 11:52:24 +0000
commitd4357c5c3f37237094869f601cfaa07da310223d (patch)
tree33b6cc3e6d53d690182fac9aac74e51a55c408d3 /engines/gob/inter_inca2.cpp
parent1c63862f2bd13606899c28e556645f95bd374c72 (diff)
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GOB: Give Inca2 its own Inter class
svn-id: r55296
Diffstat (limited to 'engines/gob/inter_inca2.cpp')
-rw-r--r--engines/gob/inter_inca2.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/gob/inter_inca2.cpp b/engines/gob/inter_inca2.cpp
new file mode 100644
index 0000000000..f90fb3f9da
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+++ b/engines/gob/inter_inca2.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+
+#include "gob/gob.h"
+#include "gob/inter.h"
+#include "gob/game.h"
+#include "gob/script.h"
+
+namespace Gob {
+
+#define OPCODEVER Inter_Inca2
+#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
+#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
+#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
+
+Inter_Inca2::Inter_Inca2(GobEngine *vm) : Inter_v3(vm) {
+}
+
+void Inter_Inca2::setupOpcodesDraw() {
+ Inter_v3::setupOpcodesDraw();
+}
+
+void Inter_Inca2::setupOpcodesFunc() {
+ Inter_v3::setupOpcodesFunc();
+
+ OPCODEFUNC(0x25, oInca2_spaceShooter);
+}
+
+void Inter_Inca2::setupOpcodesGob() {
+}
+
+bool Inter_Inca2::oInca2_spaceShooter(OpFuncParams &params) {
+ // TODO: Not yet implemented. We'll pretend we won the match for now
+ _vm->_game->_script->skip(4);
+ uint16 resVar = _vm->_game->_script->readUint16();
+ _vm->_game->_script->skip(4);
+
+ WRITE_VAR(resVar, 1);
+ return false;
+}
+
+} // End of namespace Gob