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author | Sven Hesse | 2012-01-27 14:45:41 +0100 |
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committer | Sven Hesse | 2012-01-27 14:45:41 +0100 |
commit | 841462721686488a41588410418f4e5ff46dac76 (patch) | |
tree | 9e185c5ba2bc53705a77a1ced38b2b2c3f31e7e7 /engines/gob/minigames/geisha/oko.h | |
parent | 9d348f46ad1a7729661867564d4e8ed254244710 (diff) | |
download | scummvm-rg350-841462721686488a41588410418f4e5ff46dac76.tar.gz scummvm-rg350-841462721686488a41588410418f4e5ff46dac76.tar.bz2 scummvm-rg350-841462721686488a41588410418f4e5ff46dac76.zip |
GOB: Play Oko's breathing sound
Diffstat (limited to 'engines/gob/minigames/geisha/oko.h')
-rw-r--r-- | engines/gob/minigames/geisha/oko.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/gob/minigames/geisha/oko.h b/engines/gob/minigames/geisha/oko.h index 7e56315c9c..e44d273a73 100644 --- a/engines/gob/minigames/geisha/oko.h +++ b/engines/gob/minigames/geisha/oko.h @@ -27,6 +27,9 @@ namespace Gob { +class Sound; +class SoundDesc; + namespace Geisha { /** Oko, the person you control, in Geisha's "Diving" minigame. */ @@ -40,7 +43,7 @@ public: kStateBreathe }; - Oko(const ANIFile &ani); + Oko(const ANIFile &ani, Sound &sound, SoundDesc &breathe); ~Oko(); /** Advance the animation to the next frame. */ @@ -54,6 +57,9 @@ public: State getState() const; private: + Sound *_sound; + SoundDesc *_breathe; + State _state; uint8 _level; |