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author | Sven Hesse | 2012-06-03 03:29:35 +0200 |
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committer | Sven Hesse | 2012-06-03 03:29:35 +0200 |
commit | 627e870629cdab1009d3279453d082a3c44acd03 (patch) | |
tree | 8bd0e1a01edb670b1316b7f323d9f6583f606115 /engines/gob/minigames | |
parent | 95e467d82cb36ee0d98624dd2cdd6d79b544c50c (diff) | |
download | scummvm-rg350-627e870629cdab1009d3279453d082a3c44acd03.tar.gz scummvm-rg350-627e870629cdab1009d3279453d082a3c44acd03.tar.bz2 scummvm-rg350-627e870629cdab1009d3279453d082a3c44acd03.zip |
GOB: Limit Penetration movement to walkable tiles
Diffstat (limited to 'engines/gob/minigames')
-rw-r--r-- | engines/gob/minigames/geisha/penetration.cpp | 36 | ||||
-rw-r--r-- | engines/gob/minigames/geisha/penetration.h | 2 |
2 files changed, 34 insertions, 4 deletions
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp index 377835c45f..c8fbe31249 100644 --- a/engines/gob/minigames/geisha/penetration.cpp +++ b/engines/gob/minigames/geisha/penetration.cpp @@ -423,6 +423,15 @@ int16 Penetration::checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseB return _vm->_util->checkKey(); } +bool Penetration::isWalkable(byte tile) const { + // Only walls are nonwalkable + + if (tile == 50) + return false; + + return true; +} + void Penetration::handleSub(int16 key) { if (key == kKeyLeft) moveSub(-5, 0, kAnimationDriveW); @@ -435,11 +444,30 @@ void Penetration::handleSub(int16 key) { } void Penetration::moveSub(int x, int y, uint16 animation) { - _mapX = CLIP<int16>(_mapX + x, 0, kMapWidth * kMapTileWidth); - _mapY = CLIP<int16>(_mapY + y, 0, kMapHeight * kMapTileHeight); + // Limit the movement to walkable tiles + + int16 minX = 0; + if ((_subTileX > 0) && !isWalkable(_mapTiles[_subTileY * kMapWidth + (_subTileX - 1)])) + minX = _subTileX * kMapTileWidth; + + int16 maxX = kMapWidth * kMapTileWidth; + if ((_subTileX < (kMapWidth - 1)) && !isWalkable(_mapTiles[_subTileY * kMapWidth + (_subTileX + 1)])) + maxX = _subTileX * kMapTileWidth; + + int16 minY = 0; + if ((_subTileY > 0) && !isWalkable(_mapTiles[(_subTileY - 1) * kMapWidth + _subTileX])) + minY = _subTileY * kMapTileHeight; + + int16 maxY = kMapHeight * kMapTileHeight; + if ((_subTileY < (kMapHeight - 1)) && !isWalkable(_mapTiles[(_subTileY + 1) * kMapWidth + _subTileX])) + maxY = _subTileY * kMapTileHeight; + + _mapX = CLIP<int16>(_mapX + x, minX, maxX); + _mapY = CLIP<int16>(_mapY + y, minY, maxY); - _subTileX = _mapX / kMapTileWidth; - _subTileY = _mapY / kMapTileHeight; + // The tile the sub is on is where its mid-point is + _subTileX = (_mapX + (kMapTileWidth / 2)) / kMapTileWidth; + _subTileY = (_mapY + (kMapTileHeight / 2)) / kMapTileHeight; _mapUpdate = true; diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h index 28a288928b..9109cb5c68 100644 --- a/engines/gob/minigames/geisha/penetration.h +++ b/engines/gob/minigames/geisha/penetration.h @@ -96,6 +96,8 @@ private: void handleSub(int16 key); void moveSub(int x, int y, uint16 animation); + + bool isWalkable(byte tile) const; }; } // End of namespace Geisha |