aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/minigames
diff options
context:
space:
mode:
authorSven Hesse2012-06-03 01:29:09 +0200
committerSven Hesse2012-06-03 01:29:44 +0200
commit95e467d82cb36ee0d98624dd2cdd6d79b544c50c (patch)
treef3b6c7c1318e14929799481c1277de306aad9fef /engines/gob/minigames
parent8dcb93f2ce04df49dea38f56bc97aef900a05122 (diff)
downloadscummvm-rg350-95e467d82cb36ee0d98624dd2cdd6d79b544c50c.tar.gz
scummvm-rg350-95e467d82cb36ee0d98624dd2cdd6d79b544c50c.tar.bz2
scummvm-rg350-95e467d82cb36ee0d98624dd2cdd6d79b544c50c.zip
GOB: Display the Penetration submarine
Diffstat (limited to 'engines/gob/minigames')
-rw-r--r--engines/gob/minigames/geisha/penetration.cpp49
-rw-r--r--engines/gob/minigames/geisha/penetration.h4
2 files changed, 46 insertions, 7 deletions
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp
index 41346a896f..377835c45f 100644
--- a/engines/gob/minigames/geisha/penetration.cpp
+++ b/engines/gob/minigames/geisha/penetration.cpp
@@ -60,6 +60,30 @@ static const int kColorHealth = 15;
static const int kColorBlack = 10;
static const int kColorFloor = 13;
+enum Animation {
+ kAnimationDriveS = 4,
+ kAnimationDriveE = 5,
+ kAnimationDriveN = 6,
+ kAnimationDriveW = 7,
+ kAnimationDriveSE = 8,
+ kAnimationDriveNE = 9,
+ kAnimationDriveSW = 10,
+ kAnimationDriveNW = 11,
+ kAnimationShootS = 12,
+ kAnimationShootN = 13,
+ kAnimationShootW = 14,
+ kAnimationShootE = 15,
+ kAnimationShootNE = 16,
+ kAnimationShootSE = 17,
+ kAnimationShootSW = 18,
+ kAnimationShootNW = 19,
+ kAnimationExplodeN = 28,
+ kAnimationExplodeS = 29,
+ kAnimationExplodeW = 30,
+ kAnimationExplodeE = 31,
+ kAnimationExit = 32
+};
+
static const int kMapTileWidth = 24;
static const int kMapTileHeight = 24;
@@ -169,7 +193,7 @@ const byte Penetration::kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight] =
};
-Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _sprites(0), _objects(0),
+Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _sprites(0), _objects(0), _sub(0),
_shieldMeter(0), _healthMeter(0), _floor(0), _mapUpdate(false), _mapX(0), _mapY(0),
_subTileX(0), _subTileY(0) {
@@ -250,11 +274,21 @@ void Penetration::init() {
_floor = 0;
createMap();
+
+ _sub = new ANIObject(*_objects);
+
+ _sub->setAnimation(kAnimationDriveN);
+ _sub->setPosition(kPlayAreaX + kPlayAreaBorderWidth, kPlayAreaY + kPlayAreaBorderHeight);
+ _sub->setVisible(true);
+
+ _anims.push_back(_sub);
}
void Penetration::deinit() {
_anims.clear();
+ delete _sub;
+
delete _objects;
delete _sprites;
@@ -391,16 +425,16 @@ int16 Penetration::checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseB
void Penetration::handleSub(int16 key) {
if (key == kKeyLeft)
- moveSub(-5, 0);
+ moveSub(-5, 0, kAnimationDriveW);
else if (key == kKeyRight)
- moveSub( 5, 0);
+ moveSub( 5, 0, kAnimationDriveE);
else if (key == kKeyUp)
- moveSub( 0, -5);
+ moveSub( 0, -5, kAnimationDriveN);
else if (key == kKeyDown)
- moveSub( 0, 5);
+ moveSub( 0, 5, kAnimationDriveS);
}
-void Penetration::moveSub(int x, int y) {
+void Penetration::moveSub(int x, int y, uint16 animation) {
_mapX = CLIP<int16>(_mapX + x, 0, kMapWidth * kMapTileWidth);
_mapY = CLIP<int16>(_mapY + y, 0, kMapHeight * kMapTileHeight);
@@ -408,6 +442,9 @@ void Penetration::moveSub(int x, int y) {
_subTileY = _mapY / kMapTileHeight;
_mapUpdate = true;
+
+ if (_sub->getAnimation() != animation)
+ _sub->setAnimation(animation);
}
void Penetration::updateAnims() {
diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h
index 72201d21d8..28a288928b 100644
--- a/engines/gob/minigames/geisha/penetration.h
+++ b/engines/gob/minigames/geisha/penetration.h
@@ -64,6 +64,8 @@ private:
CMPFile *_sprites;
ANIFile *_objects;
+ ANIObject *_sub;
+
Common::List<ANIObject *> _anims;
Meter *_shieldMeter;
@@ -93,7 +95,7 @@ private:
int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
void handleSub(int16 key);
- void moveSub(int x, int y);
+ void moveSub(int x, int y, uint16 animation);
};
} // End of namespace Geisha