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author | Sven Hesse | 2012-06-06 16:50:22 +0200 |
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committer | Sven Hesse | 2012-06-06 16:50:22 +0200 |
commit | 78c9c72691957ea8c6ed823b76b67a1c0e1d9a93 (patch) | |
tree | fd145b6b5cec40757fef45dd78706b23526c7c3e /engines/gob/minigames | |
parent | 04d0ec8d03d46f59f950929321fef43b52ea740a (diff) | |
download | scummvm-rg350-78c9c72691957ea8c6ed823b76b67a1c0e1d9a93.tar.gz scummvm-rg350-78c9c72691957ea8c6ed823b76b67a1c0e1d9a93.tar.bz2 scummvm-rg350-78c9c72691957ea8c6ed823b76b67a1c0e1d9a93.zip |
GOB: Set Penetration floor palettes and fade in/out
Diffstat (limited to 'engines/gob/minigames')
-rw-r--r-- | engines/gob/minigames/geisha/penetration.cpp | 106 | ||||
-rw-r--r-- | engines/gob/minigames/geisha/penetration.h | 8 |
2 files changed, 90 insertions, 24 deletions
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp index 856c063edf..6d18a230a8 100644 --- a/engines/gob/minigames/geisha/penetration.cpp +++ b/engines/gob/minigames/geisha/penetration.cpp @@ -22,6 +22,7 @@ #include "gob/global.h" #include "gob/util.h" +#include "gob/palanim.h" #include "gob/draw.h" #include "gob/video.h" #include "gob/decfile.h" @@ -39,25 +40,6 @@ namespace Gob { namespace Geisha { -static const byte kPalette[48] = { - 0x16, 0x16, 0x16, - 0x12, 0x14, 0x16, - 0x34, 0x00, 0x25, - 0x1D, 0x1F, 0x22, - 0x24, 0x27, 0x2A, - 0x2C, 0x0D, 0x22, - 0x2B, 0x2E, 0x32, - 0x12, 0x09, 0x20, - 0x3D, 0x3F, 0x00, - 0x3F, 0x3F, 0x3F, - 0x00, 0x00, 0x00, - 0x15, 0x15, 0x3F, - 0x25, 0x22, 0x2F, - 0x1A, 0x14, 0x28, - 0x3F, 0x00, 0x00, - 0x15, 0x3F, 0x15 -}; - static const int kColorShield = 11; static const int kColorHealth = 15; static const int kColorBlack = 10; @@ -88,6 +70,63 @@ static const int kPlayAreaHeight = 113; static const int kPlayAreaBorderWidth = kPlayAreaWidth / 2; static const int kPlayAreaBorderHeight = kPlayAreaHeight / 2; +const byte Penetration::kPalettes[kFloorCount][3 * kPaletteSize] = { + { + 0x16, 0x16, 0x16, + 0x12, 0x14, 0x16, + 0x34, 0x00, 0x25, + 0x1D, 0x1F, 0x22, + 0x24, 0x27, 0x2A, + 0x2C, 0x0D, 0x22, + 0x2B, 0x2E, 0x32, + 0x12, 0x09, 0x20, + 0x3D, 0x3F, 0x00, + 0x3F, 0x3F, 0x3F, + 0x00, 0x00, 0x00, + 0x15, 0x15, 0x3F, + 0x25, 0x22, 0x2F, + 0x1A, 0x14, 0x28, + 0x3F, 0x00, 0x00, + 0x15, 0x3F, 0x15 + }, + { + 0x16, 0x16, 0x16, + 0x12, 0x14, 0x16, + 0x37, 0x00, 0x24, + 0x1D, 0x1F, 0x22, + 0x24, 0x27, 0x2A, + 0x30, 0x0E, 0x16, + 0x2B, 0x2E, 0x32, + 0x22, 0x0E, 0x26, + 0x3D, 0x3F, 0x00, + 0x3F, 0x3F, 0x3F, + 0x00, 0x00, 0x00, + 0x15, 0x15, 0x3F, + 0x36, 0x28, 0x36, + 0x30, 0x1E, 0x2A, + 0x3F, 0x00, 0x00, + 0x15, 0x3F, 0x15 + }, + { + 0x16, 0x16, 0x16, + 0x12, 0x14, 0x16, + 0x3F, 0x14, 0x22, + 0x1D, 0x1F, 0x22, + 0x24, 0x27, 0x2A, + 0x30, 0x10, 0x10, + 0x2B, 0x2E, 0x32, + 0x2A, 0x12, 0x12, + 0x3D, 0x3F, 0x00, + 0x3F, 0x3F, 0x3F, + 0x00, 0x00, 0x00, + 0x15, 0x15, 0x3F, + 0x3F, 0x23, 0x31, + 0x39, 0x20, 0x2A, + 0x3F, 0x00, 0x00, + 0x15, 0x3F, 0x15 + } +}; + const byte Penetration::kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight] = { { { // Real mode, floor 0 @@ -246,8 +285,9 @@ bool Penetration::play(bool hasAccessPass, bool hasMaxEnergy, bool testMode) { while (!_vm->shouldQuit() && !isDead() && !hasWon()) { updateAnims(); - // Draw and wait for the end of the frame + // Draw, fade in if necessary and wait for the end of the frame _vm->_draw->blitInvalidated(); + fadeIn(); _vm->_util->waitEndFrame(); // Handle input @@ -450,13 +490,30 @@ void Penetration::createMap() { _anims.push_back(_sub->sub); } +void Penetration::fadeIn() { + if (!_needFadeIn) + return; + + // Fade to palette + _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0); + _needFadeIn = false; +} + +void Penetration::setPalette() { + // Fade to black + _vm->_palAnim->fade(0, 0, 0); + + // Set palette + memcpy(_vm->_draw->_vgaPalette , kPalettes[_floor], 3 * kPaletteSize); + memcpy(_vm->_draw->_vgaSmallPalette, kPalettes[_floor], 3 * kPaletteSize); + + _needFadeIn = true; +} + void Penetration::initScreen() { _vm->_util->setFrameRate(15); - memcpy(_vm->_draw->_vgaPalette , kPalette, 48); - memcpy(_vm->_draw->_vgaSmallPalette, kPalette, 48); - - _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); + setPalette(); // Draw the shield meter _sprites->draw(*_background, 0, 0, 95, 6, 9, 117, 0); // Meter frame @@ -621,6 +678,7 @@ void Penetration::checkExited() { if (_floor >= kFloorCount) return; + setPalette(); createMap(); } } diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h index f717e7219b..f19e186d82 100644 --- a/engines/gob/minigames/geisha/penetration.h +++ b/engines/gob/minigames/geisha/penetration.h @@ -57,6 +57,9 @@ private: static const int kMapWidth = 17; static const int kMapHeight = 13; + static const int kPaletteSize = 16; + + static const byte kPalettes[kFloorCount][3 * kPaletteSize]; static const byte kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight]; struct Position { @@ -97,6 +100,8 @@ private: bool _hasMaxEnergy; bool _testMode; + bool _needFadeIn; + Surface *_background; CMPFile *_sprites; ANIFile *_objects; @@ -133,6 +138,9 @@ private: void initScreen(); + void setPalette(); + void fadeIn(); + void updateAnims(); int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons); |