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authorSven Hesse2018-02-13 13:26:49 +0100
committerSven Hesse2018-02-13 13:29:03 +0100
commita5fcdb55da40592718811caee82160ca97681ff9 (patch)
tree2e6d03591bbddaa9ff26fca72541a51943672a9e /engines/gob/minigames
parent9adaaf9c94ff7989441522548915b55de8ea5e9f (diff)
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GOB: Mark intentional fallthrough in switch statements
Diffstat (limited to 'engines/gob/minigames')
-rw-r--r--engines/gob/minigames/geisha/oko.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/gob/minigames/geisha/oko.cpp b/engines/gob/minigames/geisha/oko.cpp
index a9e13f5bd7..9ede3983a0 100644
--- a/engines/gob/minigames/geisha/oko.cpp
+++ b/engines/gob/minigames/geisha/oko.cpp
@@ -79,6 +79,7 @@ void Oko::advance() {
case kStateBreathe:
if ((getFrame() == 6) || (getFrame() == 23))
_sound->blasterPlay(_breathe, 1, 0);
+ // fall through
case kStateSink:
case kStateRaise:
case kStateHurt: