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authorSven Hesse2006-06-29 12:55:57 +0000
committerSven Hesse2006-06-29 12:55:57 +0000
commit27a8b8a255478ebe76fb616e7d5dba0b8f433dce (patch)
treeb89a6172d493552179273241322c75e88206c115 /engines/gob/mult.h
parent221afd715a0806405de3e86bc30323a208096cc7 (diff)
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- Renamed a few mult-variables to something more fitting
- Fixed a small mistake, making the entering animation work - Correcting Game_v2::playTot() so that the loading screen is shown - Updated most of the collisions stuff, the objects names hint stuff works now svn-id: r23346
Diffstat (limited to 'engines/gob/mult.h')
-rw-r--r--engines/gob/mult.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/gob/mult.h b/engines/gob/mult.h
index cec716d321..c5e252cd40 100644
--- a/engines/gob/mult.h
+++ b/engines/gob/mult.h
@@ -310,7 +310,10 @@ public:
int16 animIndices[10];
int16 animLoaded[10];
int16 animKeysFrames[4];
- int16 someKeysFrames[4];
+ int16 animKeysStartFrames[4];
+ int16 animKeysStopFrames[4];
+ int16 animKeysIndices[4][4];
+ int8 animDirection;
int16 textKeysCount;
Mult_TextKey *textKeys;
@@ -323,13 +326,11 @@ public:
int16 frameRate;
Video::Color fadePal[5][16];
- int16 field_124[4][4]; // Not sure here either
- int16 palAnimIndices[4]; // Not sure here either
+ int16 field_124[4][4];
+ int16 palAnimIndices[4]; // Not sure here
+ // TODO: Use this one instead of _frameStart
int16 frameStart;
- int8 field_156;
- int16 field_157[4];
- int16 field_15F[4][4];
int16 field_17F[4][4];
int16 someKeysCount[4];