aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/parse.cpp
diff options
context:
space:
mode:
authorSven Hesse2008-05-28 21:15:11 +0000
committerSven Hesse2008-05-28 21:15:11 +0000
commit8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c (patch)
tree7f2416cbf176f53a871b0cc3bea4785284ba4889 /engines/gob/parse.cpp
parentc9fd5fef7645cc7ba6e14ddfeaab91d941f3b8f7 (diff)
downloadscummvm-rg350-8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c.tar.gz
scummvm-rg350-8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c.tar.bz2
scummvm-rg350-8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c.zip
Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems. svn-id: r32352
Diffstat (limited to 'engines/gob/parse.cpp')
-rw-r--r--engines/gob/parse.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/gob/parse.cpp b/engines/gob/parse.cpp
index 5d7cef0341..ad1f53bb6f 100644
--- a/engines/gob/parse.cpp
+++ b/engines/gob/parse.cpp
@@ -44,7 +44,7 @@ int32 Parse::encodePtr(byte *ptr, int type) {
offset = ptr - _vm->_game->_totFileData;
break;
case kInterVar:
- offset = ptr - _vm->_global->_inter_variables;
+ offset = ptr - ((byte *) _vm->_inter->_variables->getAddressOff8(0, 0));
break;
case kResStr:
offset = ptr - ((byte *) _vm->_global->_inter_resStr);
@@ -64,7 +64,7 @@ byte *Parse::decodePtr(int32 n) {
ptr = _vm->_game->_totFileData;
break;
case kInterVar:
- ptr = _vm->_global->_inter_variables;
+ ptr = (byte *) _vm->_inter->_variables->getAddressOff8(0, 0);
break;
case kResStr:
ptr = (byte *) _vm->_global->_inter_resStr;