diff options
author | Sven Hesse | 2012-06-28 22:54:05 +0200 |
---|---|---|
committer | Sven Hesse | 2012-07-30 01:44:42 +0200 |
commit | 4fc3a88c5f0b053323aeaeac658dafb8e4606662 (patch) | |
tree | 0889eb2314c738f713ea2075d06a162bfed70797 /engines/gob/pregob/onceupon/onceupon.h | |
parent | 83896dea3edc3bcfb1e414b61644c7ca266e1cce (diff) | |
download | scummvm-rg350-4fc3a88c5f0b053323aeaeac658dafb8e4606662.tar.gz scummvm-rg350-4fc3a88c5f0b053323aeaeac658dafb8e4606662.tar.bz2 scummvm-rg350-4fc3a88c5f0b053323aeaeac658dafb8e4606662.zip |
GOB: Add support for different methods of handling Endianness
The Once Upon A Time games handle endianness different in ANI, DEC
and RXY files than Geisha does. We need to support both approaches.
Diffstat (limited to 'engines/gob/pregob/onceupon/onceupon.h')
0 files changed, 0 insertions, 0 deletions