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authorSven Hesse2012-06-09 10:38:55 +0200
committerSven Hesse2012-06-11 05:18:06 +0200
commit03ef6689c015742c192d5d92d936e60d638caa1c (patch)
tree53bf4b9f593296663bf171927591011fc4cd2f2e /engines/gob/sound/adlplayer.cpp
parent49fafb48a7f089c97ed3baa9aefe65ec56dce682 (diff)
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GOB: Rewrite the AdLib players
This is a complete rewrite of the AdLib players for ADL and MDY/TBR files in the Gob engine. Major changes 1) The AdLib base class is now completely separated from all file format code and can theoretically be used by any OPL2-based format (within reason) 2) The new code is far better documented and more readable 3) The MDY player now actually works. The MDY/TBR format is in reality the MUS/SND format created by AdLib as a simpler alternative to the ROL format 4) Since the MAME emulator is quite buggy and leads to noticable wrong percussion in the Gobliins 2 title music, the new AdLib player will try to create a DOSBox OPL. If it's not compiled in, or if the user configured opl_driver to "mame", it will print out appropriate warnings.
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/stream.h"
+#include "common/memstream.h"
+#include "common/textconsole.h"
+
+#include "gob/sound/adlplayer.h"
+
+namespace Gob {
+
+ADLPlayer::ADLPlayer(Audio::Mixer &mixer) : AdLib(mixer),
+ _songData(0), _songDataSize(0), _playPos(0) {
+
+}
+
+ADLPlayer::~ADLPlayer() {
+ unload();
+}
+
+void ADLPlayer::unload() {
+ stopPlay();
+
+ _timbres.clear();
+
+ delete[] _songData;
+
+ _songData = 0;
+ _songDataSize = 0;
+
+ _playPos = 0;
+}
+
+uint32 ADLPlayer::pollMusic(bool first) {
+ if (_timbres.empty() || !_songData || !_playPos || (_playPos >= (_songData + _songDataSize))) {
+ end();
+ return 0;
+ }
+
+ // We'll ignore the first delay
+ if (first)
+ _playPos += (*_playPos & 0x80) ? 2 : 1;
+
+ byte cmd = *_playPos++;
+
+ // Song end marker
+ if (cmd == 0xFF) {
+ end();
+ return 0;
+ }
+
+ // Set the instrument that should be modified
+ if (cmd == 0xFE)
+ _modifyInstrument = *_playPos++;
+
+ if (cmd >= 0xD0) {
+ // Modify an instrument
+
+ if (_modifyInstrument == 0xFF)
+ warning("ADLPlayer: No instrument to modify");
+ else if (_modifyInstrument >= _timbres.size())
+ warning("ADLPlayer: Can't modify invalid instrument %d (%d)", _modifyInstrument, _timbres.size());
+ else
+ _timbres[_modifyInstrument].params[_playPos[0]] = _playPos[1];
+
+ _playPos += 2;
+
+ // If we currently have that instrument loaded, reload it
+ for (int i = 0; i < kMaxVoiceCount; i++)
+ if (_currentInstruments[i] == _modifyInstrument)
+ setInstrument(i, _modifyInstrument);
+ } else {
+ // Voice command
+
+ uint8 voice = cmd & 0x0F;
+ uint8 note, volume;
+
+ switch (cmd & 0xF0) {
+ case 0x00: // Note on with volume
+ note = *_playPos++;
+ volume = *_playPos++;
+
+ setVoiceVolume(voice, volume);
+ noteOn(voice, note);
+ break;
+
+ case 0xA0: // Pitch bend
+ bendVoicePitch(voice, ((uint16)*_playPos++) << 7);
+ break;
+
+ case 0xB0: // Set volume
+ setVoiceVolume(voice, *_playPos++);
+ break;
+
+ case 0xC0: // Set instrument
+ setInstrument(voice, *_playPos++);
+ break;
+
+ case 0x90: // Note on
+ noteOn(voice, *_playPos++);
+ break;
+
+ case 0x80: // Note off
+ noteOff(voice);
+ break;
+
+ default:
+ warning("ADLPlayer: Unsupported command: 0x%02X. Stopping playback.", cmd);
+ end(true);
+ return 0;
+ }
+ }
+
+ uint16 delay = *_playPos++;
+
+ if (delay & 0x80)
+ delay = ((delay & 3) << 8) | *_playPos++;
+
+ return getSampleDelay(delay);
+}
+
+uint32 ADLPlayer::getSampleDelay(uint16 delay) const {
+ if (delay == 0)
+ return 0;
+
+ return ((uint32)delay * getSamplesPerSecond()) / 1000;
+}
+
+void ADLPlayer::rewind() {
+ // Reset song data
+ _playPos = _songData;
+
+ // Set melody/percussion mode
+ setPercussionMode(_soundMode != 0);
+
+ // Reset instruments
+ for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t)
+ memcpy(t->params, t->startParams, kOperatorsPerVoice * kParamCount * sizeof(uint16));
+
+ for (int i = 0; i < kMaxVoiceCount; i++)
+ _currentInstruments[i] = 0;
+
+ // Reset voices
+ int numVoice = MIN<int>(_timbres.size(), _soundMode ? (int)kMaxVoiceCount : (int)kMelodyVoiceCount);
+ for (int i = 0; i < numVoice; i++) {
+ setInstrument(i, _currentInstruments[i]);
+ setVoiceVolume(i, kMaxVolume);
+ }
+
+ _modifyInstrument = 0xFF;
+}
+
+bool ADLPlayer::load(Common::SeekableReadStream &adl) {
+ unload();
+
+ int timbreCount;
+ if (!readHeader(adl, timbreCount)) {
+ unload();
+ return false;
+ }
+
+ if (!readTimbres(adl, timbreCount) || !readSongData(adl) || adl.err()) {
+ unload();
+ return false;
+ }
+
+ rewind();
+
+ return true;
+}
+
+bool ADLPlayer::readHeader(Common::SeekableReadStream &adl, int &timbreCount) {
+ // Sanity check
+ if (adl.size() < 60) {
+ warning("ADLPlayer::readHeader(): File too small (%d)", adl.size());
+ return false;
+ }
+
+ _soundMode = adl.readByte();
+ timbreCount = adl.readByte() + 1;
+
+ adl.skip(1);
+
+ return true;
+}
+
+bool ADLPlayer::readTimbres(Common::SeekableReadStream &adl, int timbreCount) {
+ _timbres.resize(timbreCount);
+ for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) {
+ for (int i = 0; i < (kOperatorsPerVoice * kParamCount); i++)
+ t->startParams[i] = adl.readUint16LE();
+ }
+
+ if (adl.err()) {
+ warning("ADLPlayer::readTimbres(): Read failed");
+ return false;
+ }
+
+ return true;
+}
+
+bool ADLPlayer::readSongData(Common::SeekableReadStream &adl) {
+ _songDataSize = adl.size() - adl.pos();
+ _songData = new byte[_songDataSize];
+
+ if (adl.read(_songData, _songDataSize) != _songDataSize) {
+ warning("ADLPlayer::readSongData(): Read failed");
+ return false;
+ }
+
+ return true;
+}
+
+bool ADLPlayer::load(const byte *data, uint32 dataSize, int index) {
+ unload();
+
+ Common::MemoryReadStream stream(data, dataSize);
+ if (!load(stream))
+ return false;
+
+ _index = index;
+ return true;
+}
+
+void ADLPlayer::setInstrument(int voice, int instrument) {
+ if ((voice >= kMaxVoiceCount) || ((uint)instrument >= _timbres.size()))
+ return;
+
+ _currentInstruments[voice] = instrument;
+
+ setVoiceTimbre(voice, _timbres[instrument].params);
+}
+
+int ADLPlayer::getIndex() const {
+ return _index;
+}
+
+} // End of namespace Gob