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author | Sven Hesse | 2008-05-08 15:51:02 +0000 |
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committer | Sven Hesse | 2008-05-08 15:51:02 +0000 |
commit | 18db41db506b1e18e050e8dded44dc8501b9bc8f (patch) | |
tree | 70915fc5e973052e2ea6b2d1034e1b42f11b9c7b /engines/gob/sound/bgatmosphere.h | |
parent | a9b4058ba9fd94de7bd293b0763d71f9f90f84bc (diff) | |
download | scummvm-rg350-18db41db506b1e18e050e8dded44dc8501b9bc8f.tar.gz scummvm-rg350-18db41db506b1e18e050e8dded44dc8501b9bc8f.tar.bz2 scummvm-rg350-18db41db506b1e18e050e8dded44dc8501b9bc8f.zip |
Implemented the background "music" / atmospheric sounds in Woodruff
svn-id: r31949
Diffstat (limited to 'engines/gob/sound/bgatmosphere.h')
-rw-r--r-- | engines/gob/sound/bgatmosphere.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/engines/gob/sound/bgatmosphere.h b/engines/gob/sound/bgatmosphere.h new file mode 100644 index 0000000000..72b5614282 --- /dev/null +++ b/engines/gob/sound/bgatmosphere.h @@ -0,0 +1,75 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef GOB_SOUND_BGATMOSPHERE_H +#define GOB_SOUND_BGATMOSPHERE_H + +#include "sound/mixer.h" +#include "common/mutex.h" + +#include "gob/sound/sounddesc.h" +#include "gob/sound/soundmixer.h" + +namespace Gob { + +class BackgroundAtmosphere : private SoundMixer { +public: + enum PlayMode { + kPlayModeLinear, + kPlayModeRandom + }; + + BackgroundAtmosphere(Audio::Mixer &mixer); + ~BackgroundAtmosphere(); + + void play(); + void stop(); + + void setPlayMode(PlayMode mode); + + void queueSample(SoundDesc &sndDesc); + void queueClear(); + + void shade(); + void unshade(); + +private: + PlayMode _playMode; + + Common::Array<SoundDesc *> _queue; + int _queuePos; + bool _shaded; + + Common::Mutex _mutex; + + Common::RandomSource _rnd; + + void checkEndSample(); + void getNextQueuePos(); +}; + +} // End of namespace Gob + +#endif // GOB_SOUND_BGATMOSPHERE_H |