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authorSven Hesse2008-05-08 15:51:02 +0000
committerSven Hesse2008-05-08 15:51:02 +0000
commit18db41db506b1e18e050e8dded44dc8501b9bc8f (patch)
tree70915fc5e973052e2ea6b2d1034e1b42f11b9c7b /engines/gob/sound/bgatmosphere.h
parenta9b4058ba9fd94de7bd293b0763d71f9f90f84bc (diff)
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Implemented the background "music" / atmospheric sounds in Woodruff
svn-id: r31949
Diffstat (limited to 'engines/gob/sound/bgatmosphere.h')
-rw-r--r--engines/gob/sound/bgatmosphere.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/engines/gob/sound/bgatmosphere.h b/engines/gob/sound/bgatmosphere.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GOB_SOUND_BGATMOSPHERE_H
+#define GOB_SOUND_BGATMOSPHERE_H
+
+#include "sound/mixer.h"
+#include "common/mutex.h"
+
+#include "gob/sound/sounddesc.h"
+#include "gob/sound/soundmixer.h"
+
+namespace Gob {
+
+class BackgroundAtmosphere : private SoundMixer {
+public:
+ enum PlayMode {
+ kPlayModeLinear,
+ kPlayModeRandom
+ };
+
+ BackgroundAtmosphere(Audio::Mixer &mixer);
+ ~BackgroundAtmosphere();
+
+ void play();
+ void stop();
+
+ void setPlayMode(PlayMode mode);
+
+ void queueSample(SoundDesc &sndDesc);
+ void queueClear();
+
+ void shade();
+ void unshade();
+
+private:
+ PlayMode _playMode;
+
+ Common::Array<SoundDesc *> _queue;
+ int _queuePos;
+ bool _shaded;
+
+ Common::Mutex _mutex;
+
+ Common::RandomSource _rnd;
+
+ void checkEndSample();
+ void getNextQueuePos();
+};
+
+} // End of namespace Gob
+
+#endif // GOB_SOUND_BGATMOSPHERE_H