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| author | Sven Hesse | 2012-06-09 10:38:55 +0200 |
|---|---|---|
| committer | Sven Hesse | 2012-06-11 05:18:06 +0200 |
| commit | 03ef6689c015742c192d5d92d936e60d638caa1c (patch) | |
| tree | 53bf4b9f593296663bf171927591011fc4cd2f2e /engines/gob/sound/sound.cpp | |
| parent | 49fafb48a7f089c97ed3baa9aefe65ec56dce682 (diff) | |
| download | scummvm-rg350-03ef6689c015742c192d5d92d936e60d638caa1c.tar.gz scummvm-rg350-03ef6689c015742c192d5d92d936e60d638caa1c.tar.bz2 scummvm-rg350-03ef6689c015742c192d5d92d936e60d638caa1c.zip | |
GOB: Rewrite the AdLib players
This is a complete rewrite of the AdLib players for ADL and MDY/TBR
files in the Gob engine.
Major changes
1) The AdLib base class is now completely separated from all file
format code and can theoretically be used by any OPL2-based
format (within reason)
2) The new code is far better documented and more readable
3) The MDY player now actually works. The MDY/TBR format is
in reality the MUS/SND format created by AdLib as a simpler
alternative to the ROL format
4) Since the MAME emulator is quite buggy and leads to noticable
wrong percussion in the Gobliins 2 title music, the new AdLib
player will try to create a DOSBox OPL. If it's not compiled in,
or if the user configured opl_driver to "mame", it will print
out appropriate warnings.
Diffstat (limited to 'engines/gob/sound/sound.cpp')
| -rw-r--r-- | engines/gob/sound/sound.cpp | 41 |
1 files changed, 22 insertions, 19 deletions
diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp index bfe0394390..f14e9b150a 100644 --- a/engines/gob/sound/sound.cpp +++ b/engines/gob/sound/sound.cpp @@ -30,7 +30,8 @@ #include "gob/sound/pcspeaker.h" #include "gob/sound/soundblaster.h" -#include "gob/sound/adlib.h" +#include "gob/sound/adlplayer.h" +#include "gob/sound/musplayer.h" #include "gob/sound/infogrames.h" #include "gob/sound/protracker.h" #include "gob/sound/cdrom.h" @@ -131,10 +132,7 @@ void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdLib, int index) { if (noteAdLib) { if (_adlPlayer) if ((index == -1) || (_adlPlayer->getIndex() == index)) - _adlPlayer->stopPlay(); - if (_mdyPlayer) - if ((index == -1) || (_mdyPlayer->getIndex() == index)) - _mdyPlayer->stopPlay(); + _adlPlayer->unload(); } } else { @@ -235,7 +233,17 @@ bool Sound::adlibLoadADL(const char *fileName) { debugC(1, kDebugSound, "AdLib: Loading ADL data (\"%s\")", fileName); - return _adlPlayer->load(fileName); + Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName); + if (!stream) { + warning("Can't open ADL file \"%s\"", fileName); + return false; + } + + bool loaded = _adlPlayer->load(*stream); + + delete stream; + + return loaded; } bool Sound::adlibLoadADL(byte *data, uint32 size, int index) { @@ -267,7 +275,7 @@ bool Sound::adlibLoadMDY(const char *fileName) { return false; if (!_mdyPlayer) - _mdyPlayer = new MDYPlayer(*_vm->_mixer); + _mdyPlayer = new MUSPlayer(*_vm->_mixer); debugC(1, kDebugSound, "AdLib: Loading MDY data (\"%s\")", fileName); @@ -277,7 +285,7 @@ bool Sound::adlibLoadMDY(const char *fileName) { return false; } - bool loaded = _mdyPlayer->loadMDY(*stream); + bool loaded = _mdyPlayer->loadMUS(*stream); delete stream; @@ -289,7 +297,7 @@ bool Sound::adlibLoadTBR(const char *fileName) { return false; if (!_mdyPlayer) - _mdyPlayer = new MDYPlayer(*_vm->_mixer); + _mdyPlayer = new MUSPlayer(*_vm->_mixer); Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName); if (!stream) { @@ -299,7 +307,7 @@ bool Sound::adlibLoadTBR(const char *fileName) { debugC(1, kDebugSound, "AdLib: Loading MDY instruments (\"%s\")", fileName); - bool loaded = _mdyPlayer->loadTBR(*stream); + bool loaded = _mdyPlayer->loadSND(*stream); delete stream; @@ -316,11 +324,8 @@ void Sound::adlibPlayTrack(const char *trackname) { if (_adlPlayer->isPlaying()) return; - debugC(1, kDebugSound, "AdLib: Playing ADL track \"%s\"", trackname); - - _adlPlayer->unload(); - _adlPlayer->load(trackname); - _adlPlayer->startPlay(); + if (adlibLoadADL(trackname)) + adlibPlay(); } void Sound::adlibPlayBgMusic() { @@ -331,7 +336,7 @@ void Sound::adlibPlayBgMusic() { _adlPlayer = new ADLPlayer(*_vm->_mixer); static const char *const tracksMac[] = { -// "musmac1.adl", // TODO: This track isn't played correctly at all yet +// "musmac1.adl", // This track seems to be missing instruments... "musmac2.adl", "musmac3.adl", "musmac4.adl", @@ -398,13 +403,11 @@ int Sound::adlibGetIndex() const { if (_adlPlayer) return _adlPlayer->getIndex(); - if (_mdyPlayer) - return _mdyPlayer->getIndex(); return -1; } -bool Sound::adlibGetRepeating() const { +int32 Sound::adlibGetRepeating() const { if (!_hasAdLib) return false; |
