aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/sound/soundmixer.h
diff options
context:
space:
mode:
authorSven Hesse2008-05-08 01:27:36 +0000
committerSven Hesse2008-05-08 01:27:36 +0000
commit0c827c8cebf3709e980bb90be32b004acda058b8 (patch)
treed40c1c4561a4591c7b440a27e1fa9c99ce8e4beb /engines/gob/sound/soundmixer.h
parent220d6ce82f478966db6a4760b2288750212880b9 (diff)
downloadscummvm-rg350-0c827c8cebf3709e980bb90be32b004acda058b8.tar.gz
scummvm-rg350-0c827c8cebf3709e980bb90be32b004acda058b8.tar.bz2
scummvm-rg350-0c827c8cebf3709e980bb90be32b004acda058b8.zip
Split off the actual mixing part of SoundBlaster
svn-id: r31938
Diffstat (limited to 'engines/gob/sound/soundmixer.h')
-rw-r--r--engines/gob/sound/soundmixer.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/engines/gob/sound/soundmixer.h b/engines/gob/sound/soundmixer.h
new file mode 100644
index 0000000000..e22cd7b473
--- /dev/null
+++ b/engines/gob/sound/soundmixer.h
@@ -0,0 +1,95 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GOB_SOUND_SOUNDMIXER_H
+#define GOB_SOUND_SOUNDMIXER_H
+
+#include "common/mutex.h"
+#include "common/frac.h"
+#include "sound/audiostream.h"
+#include "sound/mixer.h"
+
+#include "gob/sound/sounddesc.h"
+
+namespace Gob {
+
+class SoundMixer : public Audio::AudioStream {
+public:
+ SoundMixer(Audio::Mixer &mixer);
+ ~SoundMixer();
+
+ virtual void play(SoundDesc &sndDesc, int16 repCount,
+ int16 frequency, int16 fadeLength = 0);
+ virtual void stop(int16 fadeLength);
+
+ bool isPlaying() const;
+ char getPlayingSound() const;
+
+ void setRepeating(int32 repCount);
+
+ int readBuffer(int16 *buffer, const int numSamples);
+ bool isStereo() const { return false; }
+ bool endOfData() const { return _end; }
+ bool endOfStream() const { return false; }
+ int getRate() const { return _rate; }
+
+protected:
+ Audio::Mixer *_mixer;
+
+ Audio::SoundHandle _handle;
+ Common::Mutex _mutex;
+
+ bool _end;
+ int8 *_data;
+ uint32 _length;
+ uint32 _rate;
+ int32 _freq;
+ int32 _repCount;
+
+ uint32 _offset;
+ frac_t _offsetFrac;
+ frac_t _offsetInc;
+
+ int16 _cur;
+ int16 _last;
+
+ bool _fade;
+ int32 _fadeVol;
+ int32 _fadeVolStep;
+ uint8 _fadeLength;
+ uint32 _fadeSamples;
+ uint32 _curFadeSamples;
+
+ char _playingSound;
+
+ virtual void setSample(SoundDesc &sndDesc, int16 repCount,
+ int16 frequency, int16 fadeLength);
+ virtual void checkEndSample();
+ virtual void endFade();
+};
+
+} // End of namespace Gob
+
+#endif // GOB_SOUND_SOUNDMIXER_H