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author | Sven Hesse | 2008-07-12 15:21:38 +0000 |
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committer | Sven Hesse | 2008-07-12 15:21:38 +0000 |
commit | c1ec21d999253d86513ce66876c692be198b91c0 (patch) | |
tree | d4e514987d92251eb1dca5c410d5332407bdc2dc /engines/gob/sound | |
parent | 7ddd961bf2ded1d9cad114ea03018d44258e9ca8 (diff) | |
download | scummvm-rg350-c1ec21d999253d86513ce66876c692be198b91c0.tar.gz scummvm-rg350-c1ec21d999253d86513ce66876c692be198b91c0.tar.bz2 scummvm-rg350-c1ec21d999253d86513ce66876c692be198b91c0.zip |
Changed tricky variable access from pointers to a new class that minds endianess.
This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems).
svn-id: r33014
Diffstat (limited to 'engines/gob/sound')
-rw-r--r-- | engines/gob/sound/sound.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/sound/sound.h b/engines/gob/sound/sound.h index b59510e4bb..07b5a737db 100644 --- a/engines/gob/sound/sound.h +++ b/engines/gob/sound/sound.h @@ -144,4 +144,4 @@ private: } // End of namespace Gob -#endif // GOB_SOUND_H +#endif // GOB_SOUND_SOUND_H |