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author | Sven Hesse | 2009-04-29 10:24:00 +0000 |
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committer | Sven Hesse | 2009-04-29 10:24:00 +0000 |
commit | eaf22dc66c86aaa020569a510439cbf2e49e61d4 (patch) | |
tree | 2f427f3b77da4cfe561ba1d275561a501b907832 /engines/gob/video.h | |
parent | a8cccd0ced0275ff4bdd1ad868cdb5491e86a581 (diff) | |
download | scummvm-rg350-eaf22dc66c86aaa020569a510439cbf2e49e61d4.tar.gz scummvm-rg350-eaf22dc66c86aaa020569a510439cbf2e49e61d4.tar.bz2 scummvm-rg350-eaf22dc66c86aaa020569a510439cbf2e49e61d4.zip |
Decreased the dithering LUT's depth to 5 bit per color component.
The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore)
svn-id: r40195
Diffstat (limited to 'engines/gob/video.h')
-rw-r--r-- | engines/gob/video.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/gob/video.h b/engines/gob/video.h index 2d5cff8cd8..14bae430f1 100644 --- a/engines/gob/video.h +++ b/engines/gob/video.h @@ -240,8 +240,6 @@ public: private: static const byte _ditherPalette[768]; - bool loadPalLUT(const char *target); - bool savePalLUT(const char *target); void buildPalLUT(); void shadeRect(SurfaceDesc *dest, |