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authorSven Hesse2009-04-29 10:24:00 +0000
committerSven Hesse2009-04-29 10:24:00 +0000
commiteaf22dc66c86aaa020569a510439cbf2e49e61d4 (patch)
tree2f427f3b77da4cfe561ba1d275561a501b907832 /engines/gob/video.h
parenta8cccd0ced0275ff4bdd1ad868cdb5491e86a581 (diff)
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Decreased the dithering LUT's depth to 5 bit per color component.
The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore) svn-id: r40195
Diffstat (limited to 'engines/gob/video.h')
-rw-r--r--engines/gob/video.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/gob/video.h b/engines/gob/video.h
index 2d5cff8cd8..14bae430f1 100644
--- a/engines/gob/video.h
+++ b/engines/gob/video.h
@@ -240,8 +240,6 @@ public:
private:
static const byte _ditherPalette[768];
- bool loadPalLUT(const char *target);
- bool savePalLUT(const char *target);
void buildPalLUT();
void shadeRect(SurfaceDesc *dest,