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authorHenry Bush2008-11-22 23:07:05 +0000
committerHenry Bush2008-11-22 23:07:05 +0000
commitd41ebfae814d6a687ba213a8da97c8c675b4a275 (patch)
tree72f43f9638bb5fd8b4bbcb8d4a3d225fa9a607bb /engines/groovie/cell.cpp
parent056e6bcc9c80d9451f90239a2aef854368e1c4d2 (diff)
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T7G Microscope: Stauf now makes legal moves (though not good ones)
svn-id: r35154
Diffstat (limited to 'engines/groovie/cell.cpp')
-rw-r--r--engines/groovie/cell.cpp89
1 files changed, 84 insertions, 5 deletions
diff --git a/engines/groovie/cell.cpp b/engines/groovie/cell.cpp
index 5ec060c2d9..0babbce40c 100644
--- a/engines/groovie/cell.cpp
+++ b/engines/groovie/cell.cpp
@@ -30,23 +30,102 @@ namespace Groovie {
CellGame::CellGame(byte *board) :
_board(board) {
- //printf ("*** In cellgame constructor ***");
+ _startX = _startY = _endX = _endY = 255;
+}
+
+int8 CellGame::calcMove(byte *origboard, uint8 color, uint8 depth) {
+ uint8 i, j;
+ int8 di, dj;
+ byte *newboard;
+ uint8 boardmemsize = sizeof(byte) * BOARDSIZE * BOARDSIZE;
+ int8 maxdiff = -100;
+
+ newboard = (byte*) malloc(boardmemsize);
+ memcpy(newboard, origboard, boardmemsize);
+
+ if (0 == depth) {
+ return 0;
+ }
+
+ for (i = 0; BOARDSIZE > i; i++) {
+ for (j = 0; BOARDSIZE > j; j++) { // For every square on the board
+ if (color == *(origboard + i + (BOARDSIZE * j))) { // If the square is the desired colour
+ for (di = -2; 2 >= di; di++) {
+ for (dj = -2; 2 >= dj; dj++) {
+ if (di != 0 || dj != 0) { // Don't allow a move onto itself
+ if (validMove(origboard, color, i+di, j+dj)) {
+ _startX = i;
+ _startY = j;
+ _endX = i+di;
+ _endY = j+dj;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ free(newboard);
+ return maxdiff;
+}
+
+bool CellGame::validMove(byte *board, uint8 color, int8 endX, int8 endY) {
+ if (0 > endX || 0 > endY || BOARDSIZE <= endX || BOARDSIZE <= endY) { // Move is out of bounds
+ return false;
+ }
+ if (0 == *(board + endX + (BOARDSIZE * endY))) {
+ return true;
+ }
+ return false;
+}
+
+uint8 CellGame::countBoard(byte *board, uint8 color) {
+ uint8 total = 0;
+ for (uint8 i = 0; BOARDSIZE > i; i++) {
+ for (uint8 j = 0; BOARDSIZE > j; j++) {
+ if (color == *(board + i + (BOARDSIZE * j))) {
+ total++;
+ }
+ }
+ }
+ return total;
}
byte CellGame::getStartX() {
- return 0; // TODO: implement something here
+ if (_startX > BOARDSIZE) {
+ warning ("CellGame::getStartX: not calculated yet!");
+ return 0;
+ } else {
+ return _startX;
+ }
}
byte CellGame::getStartY() {
- return 6; // TODO: implement something here
+ if (_startY > BOARDSIZE) {
+ warning ("CellGame::getStartY: not calculated yet!");
+ return 6;
+ } else {
+ return _startY;
+ }
}
byte CellGame::getEndX() {
- return 1; // TODO: implement something here
+ if (_endX > BOARDSIZE) {
+ warning ("CellGame::getEndX: not calculated yet!");
+ return 1;
+ } else {
+ return _endX;
+ }
}
byte CellGame::getEndY() {
- return 6; // TODO: implement something here
+ if (_endY > BOARDSIZE) {
+ warning ("CellGame::getEndY: not calculated yet!");
+ return 6;
+ } else {
+ return _endY;
+ }
}
CellGame::~CellGame() {