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authorJordi Vilalta Prat2008-11-24 21:53:23 +0000
committerJordi Vilalta Prat2008-11-24 21:53:23 +0000
commit43607572363194b1f542cb45dfa66e8085474007 (patch)
treea3024b7897e5e15a70ca558a8a0266856218a588 /engines/groovie/music.cpp
parent184c15905d1d9b4fc10b91adf5cc4b6f411f0a54 (diff)
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T7G: Implemented volume fading
svn-id: r35166
Diffstat (limited to 'engines/groovie/music.cpp')
-rw-r--r--engines/groovie/music.cpp54
1 files changed, 45 insertions, 9 deletions
diff --git a/engines/groovie/music.cpp b/engines/groovie/music.cpp
index 0422734f43..2c900f73fb 100644
--- a/engines/groovie/music.cpp
+++ b/engines/groovie/music.cpp
@@ -30,7 +30,7 @@ namespace Groovie {
MusicPlayer::MusicPlayer(GroovieEngine *vm) :
_vm(vm), _midiParser(NULL), _data(NULL), _driver(NULL),
- _backgroundFileRef(0) {
+ _backgroundFileRef(0), _gameVolume(100) {
// Create the parser
_midiParser = MidiParser::createParser_XMIDI();
@@ -75,6 +75,7 @@ void MusicPlayer::playSong(uint16 fileref) {
void MusicPlayer::setBackgroundSong(uint16 fileref) {
Common::StackLock lock(_mutex);
+ debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Changing the background song: %04X", fileref);
_backgroundFileRef = fileref;
}
@@ -97,15 +98,40 @@ void MusicPlayer::setUserVolume(uint16 volume) {
void MusicPlayer::setGameVolume(uint16 volume, uint16 time) {
Common::StackLock lock(_mutex);
- //TODO: Implement volume fading
- debugC(5, kGroovieDebugMIDI | kGroovieDebugAll, "setting game volume: %d, %d\n", volume, time);
+ debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Setting game volume from %d to %d in %dms", _gameVolume, volume, time);
+
+ // Save the start parameters of the fade
+ _fadingStartTime = _vm->_system->getMillis();
+ _fadingStartVolume = _gameVolume;
+ _fadingDuration = time;
// Save the new game volume
- _gameVolume = volume;
- if (_gameVolume > 100)
- _gameVolume = 100;
+ _fadingEndVolume = volume;
+ if (_fadingEndVolume > 100)
+ _fadingEndVolume = 100;
+}
- // Apply it to all the channels
+void MusicPlayer::applyFading() {
+ Common::StackLock lock(_mutex);
+
+ // Calculate the passed time
+ uint32 time = _vm->_system->getMillis() - _fadingStartTime;
+ if (time >= _fadingDuration) {
+ // If we were fading to 0, stop the playback and restore the volume
+ if (_fadingEndVolume == 0) {
+ unload();
+ _fadingEndVolume = 100;
+ }
+
+ // Set the end volume
+ _gameVolume = _fadingEndVolume;
+ } else {
+ // Calculate the interpolated volume for the current time
+ _gameVolume = (_fadingStartVolume * (_fadingDuration - time) +
+ _fadingEndVolume * time) / _fadingDuration;
+ }
+
+ // Apply the new volume to all the channels
for (int i = 0; i < 0x10; i++) {
updateChanVolume(i);
}
@@ -138,6 +164,8 @@ bool MusicPlayer::play(uint16 fileref, bool loop) {
}
bool MusicPlayer::load(uint16 fileref) {
+ debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Starting the playback of song: %04X", fileref);
+
// Open the song resource
Common::SeekableReadStream *xmidiFile = _vm->_resMan->open(fileref);
if (!xmidiFile) {
@@ -158,12 +186,14 @@ bool MusicPlayer::load(uint16 fileref) {
}
// Activate the timer source
- _driver->setTimerCallback(_midiParser, MidiParser::timerCallback);
+ _driver->setTimerCallback(this, &onTimer);
return true;
}
void MusicPlayer::unload() {
+ debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: Stopping the playback");
+
// Unload the parser
_midiParser->unloadMusic();
@@ -181,7 +211,6 @@ int MusicPlayer::open() {
if (ret)
return ret;
- _driver->setTimerCallback(this, &onTimer);
return 0;
}
@@ -205,6 +234,7 @@ void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
switch (type) {
case 0x2F:
// End of Track, play the background song
+ debugC(1, kGroovieDebugMIDI | kGroovieDebugAll, "Groovie::Music: End of song");
if (_backgroundFileRef) {
play(_backgroundFileRef, true);
}
@@ -219,6 +249,12 @@ void MusicPlayer::onTimer(void *refCon) {
MusicPlayer *music = (MusicPlayer *)refCon;
Common::StackLock lock(music->_mutex);
+ // Apply the game volume fading
+ if (music->_gameVolume != music->_fadingEndVolume) {
+ // Apply the next step of the fading
+ music->applyFading();
+ }
+
// TODO: We really only need to call this while music is playing.
music->_midiParser->onTimer();
}