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authorMax Horn2010-05-04 11:56:52 +0000
committerMax Horn2010-05-04 11:56:52 +0000
commit5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3 (patch)
treee16103eabfe926312a01e0d3a18efc1fd7f6a5d9 /engines/groovie
parentc5f94872a7c4a1082f7c401c4e90f9bd3bf0290e (diff)
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Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
Diffstat (limited to 'engines/groovie')
-rw-r--r--engines/groovie/groovie.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/groovie/groovie.cpp b/engines/groovie/groovie.cpp
index 35aa4721e7..0beccbd6c1 100644
--- a/engines/groovie/groovie.cpp
+++ b/engines/groovie/groovie.cpp
@@ -41,9 +41,10 @@ GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) :
_graphicsMan(NULL), _waitingForInput(false) {
// Adding the default directories
- SearchMan.addSubDirectoryMatching(_gameDataDir, "groovie");
- SearchMan.addSubDirectoryMatching(_gameDataDir, "media");
- SearchMan.addSubDirectoryMatching(_gameDataDir, "system");
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+ SearchMan.addSubDirectoryMatching(gameDataDir, "groovie");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "media");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "system");
// Initialize the custom debug levels
DebugMan.addDebugChannel(kGroovieDebugAll, "All", "Debug everything");