diff options
| author | Max Horn | 2011-04-14 14:12:27 +0200 |
|---|---|---|
| committer | Max Horn | 2011-04-14 14:12:35 +0200 |
| commit | 84184aabc00251374a181fe296487619afa779ed (patch) | |
| tree | 6e635dcaf2300d979e6ad1be9a5e9e0ec653df4a /engines/groovie | |
| parent | 64c4e65201ca3097cc25b295359683eafaf25b07 (diff) | |
| download | scummvm-rg350-84184aabc00251374a181fe296487619afa779ed.tar.gz scummvm-rg350-84184aabc00251374a181fe296487619afa779ed.tar.bz2 scummvm-rg350-84184aabc00251374a181fe296487619afa779ed.zip | |
ALL: colour -> color
Diffstat (limited to 'engines/groovie')
| -rw-r--r-- | engines/groovie/vdx.cpp | 88 | ||||
| -rw-r--r-- | engines/groovie/vdx.h | 6 |
2 files changed, 47 insertions, 47 deletions
diff --git a/engines/groovie/vdx.cpp b/engines/groovie/vdx.cpp index 1b4a2b7800..6643177328 100644 --- a/engines/groovie/vdx.cpp +++ b/engines/groovie/vdx.cpp @@ -70,7 +70,7 @@ uint16 VDXPlayer::loadInternal() { } // Flags: // - 1 Puzzle piece? Skip palette, don't redraw full screen, draw still to b/ack buffer - // - 2 Transparent colour is 0xFF + // - 2 Transparent color is 0xFF // - 5 Skip still chunks // - 7 // - 8 Just show the first frame @@ -251,26 +251,26 @@ void VDXPlayer::getDelta(Common::ReadStream *in) { uint16 currentLine = 0; uint32 offset = 0; while (!in->eos()) { - byte colours[16]; + byte colors[16]; if (currOpCode < 0x60) { param1 = in->readByte(); param2 = in->readByte(); - expandColourMap(colours, vdxBlockMapLookup[currOpCode], param1, param2); - decodeBlockDelta(offset, colours, 640); + expandColorMap(colors, vdxBlockMapLookup[currOpCode], param1, param2); + decodeBlockDelta(offset, colors, 640); offset += TILE_SIZE; } else if (currOpCode > 0x7f) { param1 = in->readByte(); param2 = in->readByte(); param3 = in->readByte(); - expandColourMap(colours, (param1 << 8) + currOpCode, param2, param3); - decodeBlockDelta(offset, colours, 640); + expandColorMap(colors, (param1 << 8) + currOpCode, param2, param3); + decodeBlockDelta(offset, colors, 640); offset += TILE_SIZE; } else switch (currOpCode) { - case 0x60: /* Fill tile with the 16 colours given as parameters */ + case 0x60: /* Fill tile with the 16 colors given as parameters */ for (l = 0; l < 16; l++) { - colours[l] = in->readByte(); + colors[l] = in->readByte(); } - decodeBlockDelta(offset, colours, 640); + decodeBlockDelta(offset, colors, 640); offset += TILE_SIZE; break; case 0x61: /* Skip to the end of this line, next block is start of next */ @@ -299,14 +299,14 @@ void VDXPlayer::getDelta(Common::ReadStream *in) { case 0x72: case 0x73: case 0x74: - case 0x75: /* Next param1 blocks are filled with colour param2 */ + case 0x75: /* Next param1 blocks are filled with color param2 */ param1 = currOpCode - 0x6b; param2 = in->readByte(); for (l = 0; l < 16; l++) { - colours[l] = param2; + colors[l] = param2; } for (k = 0; k < param1; k++) { - decodeBlockDelta(offset, colours, 640); + decodeBlockDelta(offset, colors, 640); offset += TILE_SIZE; } break; @@ -319,14 +319,14 @@ void VDXPlayer::getDelta(Common::ReadStream *in) { case 0x7c: case 0x7d: case 0x7e: - case 0x7f: /* Next bytes contain colours to fill the next param1 blocks in the current line*/ + case 0x7f: /* Next bytes contain colors to fill the next param1 blocks in the current line*/ param1 = currOpCode - 0x75; for (k = 0; k < param1; k++) { param2 = in->readByte(); for (l = 0; l < 16; l++) { - colours[l] = param2; + colors[l] = param2; } - decodeBlockDelta(offset, colours, 640); + decodeBlockDelta(offset, colors, 640); offset += TILE_SIZE; } break; @@ -344,8 +344,8 @@ void VDXPlayer::getStill(Common::ReadStream *in) { debugC(5, kGroovieDebugVideo | kGroovieDebugAll, "Groovie::VDX: numYTiles=%d", numYTiles); // It's skipped in the original: - uint16 colourDepth = in->readUint16LE(); - debugC(5, kGroovieDebugVideo | kGroovieDebugAll, "Groovie::VDX: colourDepth=%d", colourDepth); + uint16 colorDepth = in->readUint16LE(); + debugC(5, kGroovieDebugVideo | kGroovieDebugAll, "Groovie::VDX: colorDepth=%d", colorDepth); uint16 imageWidth = TILE_SIZE * numXTiles; @@ -378,15 +378,15 @@ void VDXPlayer::getStill(Common::ReadStream *in) { // Skip the frame when flag 5 is set, unless flag 1 is set if (!_flagFive || _flagOne) { - byte colours[16]; + byte colors[16]; for (uint16 j = 0; j < numYTiles; j++) { byte *currentTile = buf + j * TILE_SIZE * imageWidth; for (uint16 i = numXTiles; i; i--) { - uint8 colour1 = in->readByte(); - uint8 colour0 = in->readByte(); - uint16 colourMap = in->readUint16LE(); - expandColourMap(colours, colourMap, colour1, colour0); - decodeBlockStill(currentTile, colours, 640, mask); + uint8 color1 = in->readByte(); + uint8 color0 = in->readByte(); + uint16 colorMap = in->readUint16LE(); + expandColorMap(colors, colorMap, color1, color0); + decodeBlockStill(currentTile, colors, 640, mask); currentTile += TILE_SIZE; } @@ -425,22 +425,22 @@ void VDXPlayer::getStill(Common::ReadStream *in) { } } -void VDXPlayer::expandColourMap(byte *out, uint16 colourMap, uint8 colour1, uint8 colour0) { +void VDXPlayer::expandColorMap(byte *out, uint16 colorMap, uint8 color1, uint8 color0) { // It's a bit faster to start from the end out += 16; for (int i = 16; i; i--) { - // Set the corresponding colour + // Set the corresponding color // The following is an optimized version of: - // *--out = (colourMap & 1) ? colour1 : colour0; - uint8 selector = -(colourMap & 1); - *--out = (selector & colour1) | (~selector & colour0); + // *--out = (colorMap & 1) ? color1 : color0; + uint8 selector = -(colorMap & 1); + *--out = (selector & color1) | (~selector & color0); - // Update the flag map to test the next colour - colourMap >>= 1; + // Update the flag map to test the next color + colorMap >>= 1; } } -void VDXPlayer::decodeBlockStill(byte *buf, byte *colours, uint16 imageWidth, uint8 mask) { +void VDXPlayer::decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask) { assert(TILE_SIZE == 4); for (int y = TILE_SIZE; y; y--) { @@ -448,15 +448,15 @@ void VDXPlayer::decodeBlockStill(byte *buf, byte *colours, uint16 imageWidth, ui // TODO: optimize with bit logic? for (int x = 0; x < TILE_SIZE; x++) { // 0xff pixels don't modify the buffer - if (*colours != 0xff) { - // Write the colour - *buf = *colours | mask; + if (*colors != 0xff) { + // Write the color + *buf = *colors | mask; // Note: if the mask is 0, it paints the image // else, it paints the image's mask using 0xff } - // Point to the next colour - colours++; + // Point to the next color + colors++; // Point to the next pixel buf++; @@ -465,8 +465,8 @@ void VDXPlayer::decodeBlockStill(byte *buf, byte *colours, uint16 imageWidth, ui // Point to the start of the next line buf += imageWidth - TILE_SIZE; } else { - *((uint32 *)buf) = *((uint32 *)colours); - colours += 4; + *((uint32 *)buf) = *((uint32 *)colors); + colors += 4; // Point to the start of the next line buf += imageWidth; @@ -474,7 +474,7 @@ void VDXPlayer::decodeBlockStill(byte *buf, byte *colours, uint16 imageWidth, ui } } -void VDXPlayer::decodeBlockDelta(uint32 offset, byte *colours, uint16 imageWidth) { +void VDXPlayer::decodeBlockDelta(uint32 offset, byte *colors, uint16 imageWidth) { assert(TILE_SIZE == 4); byte *dest; @@ -501,19 +501,19 @@ void VDXPlayer::decodeBlockDelta(uint32 offset, byte *colours, uint16 imageWidth for (int x = 0; x < TILE_SIZE; x++) { // TODO: this can probably be optimized with bit logic if (fgBuf[x] != 0xff) { - if (*colours == 0xff) { + if (*colors == 0xff) { dest[x] = fgBuf[x]; } else { - dest[x] = *colours; + dest[x] = *colors; } } - colours++; + colors++; } fgBuf += imageWidth; } else { // Paint directly - *((uint32 *)dest) = *((uint32 *)colours); - colours += 4; + *((uint32 *)dest) = *((uint32 *)colors); + colors += 4; } // Move to the next line diff --git a/engines/groovie/vdx.h b/engines/groovie/vdx.h index 0b29493108..38dd030bcb 100644 --- a/engines/groovie/vdx.h +++ b/engines/groovie/vdx.h @@ -73,9 +73,9 @@ private: void getStill(Common::ReadStream *in); void getDelta(Common::ReadStream *in); - void expandColourMap(byte *out, uint16 colourMap, uint8 colour1, uint8 colour0); - void decodeBlockStill(byte *buf, byte *colours, uint16 imageWidth, uint8 mask); - void decodeBlockDelta(uint32 offset, byte *colours, uint16 imageWidth); + void expandColorMap(byte *out, uint16 colorMap, uint8 color1, uint8 color0); + void decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask); + void decodeBlockDelta(uint32 offset, byte *colors, uint16 imageWidth); void chunkSound(Common::ReadStream *in); void setPalette(uint8 *palette); void fadeIn(uint8 *palette); |
