aboutsummaryrefslogtreecommitdiff
path: root/engines/hdb/ai-init.cpp
diff options
context:
space:
mode:
authorNipun Garg2019-06-19 15:53:22 +0530
committerEugene Sandulenko2019-09-03 17:16:49 +0200
commitbbf32c1870afbadec658dce91bbb43bc163f592e (patch)
tree270625953526ddf13d93833be400aff7e8b72261 /engines/hdb/ai-init.cpp
parent29eb8cc4e976f12cbcb8e46fc13cedfa2dd1f401 (diff)
downloadscummvm-rg350-bbf32c1870afbadec658dce91bbb43bc163f592e.tar.gz
scummvm-rg350-bbf32c1870afbadec658dce91bbb43bc163f592e.tar.bz2
scummvm-rg350-bbf32c1870afbadec658dce91bbb43bc163f592e.zip
HDB: Add init code for all AI Entities
Diffstat (limited to 'engines/hdb/ai-init.cpp')
-rw-r--r--engines/hdb/ai-init.cpp673
1 files changed, 673 insertions, 0 deletions
diff --git a/engines/hdb/ai-init.cpp b/engines/hdb/ai-init.cpp
new file mode 100644
index 0000000000..45b4b1838d
--- /dev/null
+++ b/engines/hdb/ai-init.cpp
@@ -0,0 +1,673 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "hdb/hdb.h"
+
+namespace HDB {
+
+/*
+ Comment from Original:
+ these arrays list each of the game's actor's possible states and
+ which graphics to load for them.
+*/
+
+AIStateDef none[] = {
+ { STATE_ENDSTATES }
+};
+
+AIStateDef guy[] = {
+ { STATE_BLINK, "ent_guy_blink" },
+ { STATE_STANDDOWN, "ent_guy_standdown" },
+ { STATE_STANDUP, "ent_guy_standup" },
+ { STATE_STANDLEFT, "ent_guy_standleft" },
+ { STATE_STANDRIGHT, "ent_guy_standright" },
+ { STATE_MOVEDOWN, "ent_guy_walkdown" },
+ { STATE_MOVEUP, "ent_guy_walkup" },
+ { STATE_MOVELEFT, "ent_guy_walkleft" },
+ { STATE_MOVERIGHT, "ent_guy_walkright" },
+ { STATE_PUSHDOWN, "ent_guy_pushdown" },
+ { STATE_PUSHUP, "ent_guy_pushup" },
+ { STATE_PUSHLEFT, "ent_guy_pushleft" },
+ { STATE_PUSHRIGHT, "ent_guy_pushright" },
+ { STATE_GRABDOWN, "ent_guy_getdown" },
+ { STATE_GRABUP, "ent_guy_getup" },
+ { STATE_GRABLEFT, "ent_guy_getleft" },
+ { STATE_GRABRIGHT, "ent_guy_getright" },
+ { STATE_PLUMMET, "ent_guy_plummet" },
+ { STATE_ATK_STUN_DOWN, "ent_guy_stundown" },
+ { STATE_ATK_STUN_UP, "ent_guy_stunup" },
+ { STATE_ATK_STUN_LEFT, "ent_guy_stunleft" },
+ { STATE_ATK_STUN_RIGHT, "ent_guy_stunright" },
+ { STATE_ATK_SLUG_DOWN, "ent_guy_slingdown" },
+ { STATE_ATK_SLUG_UP, "ent_guy_slingup" },
+ { STATE_ATK_SLUG_LEFT, "ent_guy_slingleft" },
+ { STATE_ATK_SLUG_RIGHT, "ent_guy_slingright" },
+ { STATE_DYING, "ent_guy_die" },
+ { STATE_HORRIBLE1, "ent_guy_horrible1" },
+ { STATE_HORRIBLE2, "ent_guy_horrible2" },
+ { STATE_HORRIBLE3, "ent_guy_horrible3" },
+ { STATE_HORRIBLE4, "ent_guy_horrible4" },
+ { STATE_GOODJOB, "ent_guy_goodjob" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef gemAttack[] = {
+ { STATE_MOVEDOWN, "ent_gem_white_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef slugAttack[] = {
+ { STATE_ENDSTATES }
+};
+
+AIStateDef dolly[] = {
+ { STATE_MOVEDOWN, "ent_sergeant_walkdown" },
+ { STATE_MOVEUP, "ent_sergeant_walkup" },
+ { STATE_MOVELEFT, "ent_sergeant_walkleft" },
+ { STATE_MOVERIGHT, "ent_sergeant_walkright" },
+ { STATE_DOLLYUSERIGHT, "ent_sergeant_userright" },
+ { STATE_KISSRIGHT, "ent_sergeant_kissright" },
+ { STATE_KISSLEFT, "ent_sergeant_kissleft" },
+ { STATE_ANGRY, "ent_sergeant_angry"},
+ { STATE_LAUGH, "ent_sergeant_laugh" },
+ { STATE_PANIC, "ent_sergeant_panic" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef sergeant[] = {
+ { STATE_STANDDOWN, "ent_sergeant_standdown" },
+ { STATE_STANDUP, "ent_sergeant_standup" },
+ { STATE_STANDLEFT, "ent_sergeant_standleft" },
+ { STATE_STANDRIGHT, "ent_sergeant_standright" },
+ { STATE_YELL, "ent_sergeant_yell" },
+ { STATE_MOVEDOWN, "ent_sergeant_walkdown" },
+ { STATE_MOVEUP, "ent_sergeant_walkup" },
+ { STATE_MOVELEFT, "ent_sergeant_walkleft" },
+ { STATE_MOVERIGHT, "ent_sergeant_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef spacedude[] = {
+ { STATE_MOVEDOWN, "ent_spacedude_walkdown" },
+ { STATE_MOVEUP, "ent_spacedude_walkup" },
+ { STATE_MOVELEFT, "ent_spacedude_walkleft" },
+ { STATE_MOVERIGHT, "ent_spacedude_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef chicken[] = {
+ { STATE_STANDDOWN, "ent_chicken_standdown" },
+ { STATE_STANDUP, "ent_chicken_standup" },
+ { STATE_STANDLEFT, "ent_chicken_standleft" },
+ { STATE_STANDRIGHT, "ent_chicken_standright" },
+ { STATE_MOVEDOWN, "ent_chicken_walkdown" },
+ { STATE_MOVEUP, "ent_chicken_walkup" },
+ { STATE_MOVELEFT, "ent_chicken_walkleft" },
+ { STATE_MOVERIGHT, "ent_chicken_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef vortexian[] = {
+ { STATE_STANDDOWN, "ent_vortexian_standdown" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef maintBot[] = {
+ { STATE_STANDDOWN, "ent_maintbot_standdown" },
+ { STATE_STANDUP, "ent_maintbot_standup" },
+ { STATE_STANDLEFT, "ent_maintbot_standleft" },
+ { STATE_STANDRIGHT, "ent_maintbot_standright" },
+ { STATE_MOVEDOWN, "ent_maintbot_walkdown" },
+ { STATE_MOVEUP, "ent_maintbot_walkup" },
+ { STATE_MOVELEFT, "ent_maintbot_walkleft" },
+ { STATE_MOVERIGHT, "ent_maintbot_walkright" },
+ { STATE_USEDOWN, "ent_maintbot_usedown" },
+ { STATE_USEUP, "ent_maintbot_useup" },
+ { STATE_USELEFT, "ent_maintbot_useleft" },
+ { STATE_USERIGHT, "ent_maintbot_useright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef scientist[] = {
+ { STATE_BLINK, "ent_scientist_blink" },
+ { STATE_STANDDOWN, "ent_scientist_standdown" },
+ { STATE_STANDUP, "ent_scientist_standup" },
+ { STATE_STANDLEFT, "ent_scientist_standleft" },
+ { STATE_STANDRIGHT, "ent_scientist_standright" },
+ { STATE_MOVEDOWN, "ent_scientist_walkdown" },
+ { STATE_MOVEUP, "ent_scientist_walkup" },
+ { STATE_MOVELEFT, "ent_scientist_walkleft" },
+ { STATE_MOVERIGHT, "ent_scientist_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef worker[] = {
+ { STATE_BLINK, "ent_worker_blink" },
+ { STATE_STANDDOWN, "ent_worker_standdown" },
+ { STATE_STANDUP, "ent_worker_standup" },
+ { STATE_STANDLEFT, "ent_worker_standleft" },
+ { STATE_STANDRIGHT, "ent_worker_standright" },
+ { STATE_MOVEDOWN, "ent_worker_walkdown" },
+ { STATE_MOVEUP, "ent_worker_walkup" },
+ { STATE_MOVELEFT, "ent_worker_walkleft" },
+ { STATE_MOVERIGHT, "ent_worker_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef deadWorker[] = {
+ { STATE_STANDDOWN, "ent_dead_worker_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef accountant[] = {
+ { STATE_STANDDOWN, "ent_accountant_standdown" },
+ { STATE_STANDUP, "ent_accountant_standup" },
+ { STATE_STANDLEFT, "ent_accountant_standleft" },
+ { STATE_STANDRIGHT, "ent_accountant_standright" },
+ { STATE_ENDSTATES }
+};
+
+// Enemies
+
+AIStateDef pushBot[] = {
+ { STATE_MOVEDOWN, "ent_pushbot_walkdown" },
+ { STATE_MOVEUP, "ent_pushbot_walkup" },
+ { STATE_MOVELEFT, "ent_pushbot_walkleft" },
+ { STATE_MOVERIGHT, "ent_pushbot_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef rightBot[] = {
+ { STATE_MOVEDOWN, "ent_rightbot_walkdown" },
+ { STATE_MOVEUP, "ent_rightbot_walkup" },
+ { STATE_MOVELEFT, "ent_rightbot_walkleft" },
+ { STATE_MOVERIGHT, "ent_rightbot_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef omniBot[] = {
+ { STATE_MOVEDOWN, "ent_omnibot_walkdown" },
+ { STATE_MOVEUP, "ent_omnibot_walkup" },
+ { STATE_MOVELEFT, "ent_omnibot_walkleft" },
+ { STATE_MOVERIGHT, "ent_omnibot_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef laser[] = {
+ { STATE_STANDDOWN, "ent_laser_down" },
+ { STATE_STANDUP, "ent_laser_up" },
+ { STATE_STANDLEFT, "ent_laser_left" },
+ { STATE_STANDRIGHT, "ent_laser_right" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef diverter[] = {
+ { STATE_DIVERTER_BL, "ent_deflectorbl_sit" },
+ { STATE_DIVERTER_BR, "ent_deflectorbr_sit" },
+ { STATE_DIVERTER_TL, "ent_deflectortl_sit" },
+ { STATE_DIVERTER_TR, "ent_deflectortr_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef turnBot[] = {
+ { STATE_MOVEDOWN, "ent_turnbot_walkdown" },
+ { STATE_MOVEUP, "ent_turnbot_walkup" },
+ { STATE_MOVELEFT, "ent_turnbot_walkleft" },
+ { STATE_MOVERIGHT, "ent_turnbot_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef deadEye[] = {
+ { STATE_MOVEDOWN, "ent_deadeye_walkdown" },
+ { STATE_MOVEUP, "ent_deadeye_walkup" },
+ { STATE_MOVELEFT, "ent_deadeye_walkleft" },
+ { STATE_MOVERIGHT, "ent_deadeye_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef meerkat[] = {
+ { STATE_MEER_MOVE, "ent_meerkat_dirtmove" },
+ { STATE_MEER_APPEAR, "ent_meerkat_appear" },
+ { STATE_MEER_BITE, "ent_meerkat_bite" },
+ { STATE_MEER_DISAPPEAR, "ent_meerkat_disappear" },
+ { STATE_MEER_LOOK, "ent_meerkat_look" },
+};
+
+AIStateDef goodFairy[] = {
+ { STATE_MOVEDOWN, "ent_goodfairy_walkdown" },
+ { STATE_MOVEUP, "ent_goodfairy_walkup" },
+ { STATE_MOVELEFT, "ent_goodfairy_walkleft" },
+ { STATE_MOVERIGHT, "ent_goodfairy_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef badFairy[] = {
+ { STATE_MOVEDOWN, "ent_badfairy_walkdown" },
+ { STATE_MOVEUP, "ent_badfairy_walkup" },
+ { STATE_MOVELEFT, "ent_badfairy_walkleft" },
+ { STATE_MOVERIGHT, "ent_badfairy_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef gatePuddle[] = {
+ { STATE_MOVEDOWN, "ent_gatepuddle_standdown"},
+ { STATE_ENDSTATES }
+};
+
+AIStateDef icePuff[] = {
+ { STATE_ICEP_PEEK, "ent_icepuff_peek" },
+ { STATE_ICEP_APPEAR, "ent_icepuff_appear" },
+ { STATE_ICEP_THROWDOWN, "ent_icepuff_throwdown" },
+ { STATE_ICEP_THROWRIGHT, "ent_icepuff_throwright" },
+ { STATE_ICEP_THROWLEFT, "ent_icepuff_throwleft" },
+ { STATE_ICEP_DISAPPEAR, "ent_icepuff_disappear" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef buzzfly[] = {
+ { STATE_MOVEDOWN, "ent_buzzfly_walkdown" },
+ { STATE_MOVEUP, "ent_buzzfly_walkup" },
+ { STATE_MOVELEFT, "ent_buzzfly_walkleft" },
+ { STATE_MOVERIGHT, "ent_buzzfly_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef fatFrog[] = {
+ { STATE_STANDDOWN, "ent_fatfrog_standdown" },
+ { STATE_STANDLEFT, "ent_fatfrog_standleft" },
+ { STATE_STANDRIGHT, "ent_fatfrog_standright" },
+ { STATE_LICKDOWN, "ent_fatfrog_lickdown" },
+ { STATE_LICKLEFT, "ent_fatfrog_lickleft" },
+ { STATE_LICKRIGHT, "ent_fatfrog_lickright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef dragon[] = {
+ { STATE_ENDSTATES }
+};
+
+AIStateDef omniBotMissile[] = {
+ { STATE_MOVEDOWN, "ent_omnibot_missile"},
+ { STATE_ENDSTATES }
+};
+
+AIStateDef fourFirer[] = {
+ { STATE_STANDDOWN, "ent_four_laser_down" },
+ { STATE_STANDUP, "ent_four_laser_up" },
+ { STATE_STANDLEFT, "ent_four_laser_left" },
+ { STATE_STANDRIGHT, "ent_four_laser_right" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef railRider[] = {
+ { STATE_STANDDOWN, "ent_railrider_standdown" },
+ { STATE_STANDUP, "ent_railrider_standup" },
+ { STATE_MOVEDOWN, "ent_railrider_walkdown" },
+ { STATE_MOVEUP, "ent_railrider_walkup" },
+ { STATE_MOVELEFT, "ent_railrider_walkleft" },
+ { STATE_MOVERIGHT, "ent_railrider_walkright" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef shockBot[] = {
+ { STATE_MOVEDOWN, "ent_shockbot_walk" },
+ { STATE_SHOCKING, "ent_shock_spark_sit" },
+ { STATE_ENDSTATES }
+};
+
+// Pushables
+
+AIStateDef crate[] = {
+ { STATE_STANDDOWN, "ent_crate_sit" },
+ { STATE_FLOATING, "ent_crate_float" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef barrelLight[] = {
+ { STATE_STANDDOWN, "ent_barrel_light_sit" },
+ { STATE_FLOATING, "ent_barrel_light_float" },
+ { STATE_MELTED, "ent_barrel_light_melt" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef barrelHeavy[] = {
+ { STATE_STANDDOWN, "ent_barrel_heavy_sit" },
+ { STATE_FLOATING, "ent_barrel_heavy_float" },
+ { STATE_MELTED, "ent_barrel_heavy_melt" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef barrelExplode[] = {
+ { STATE_STANDDOWN, "ent_barrel_explode_sit" },
+ { STATE_EXPLODING, "explosion_boom_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef frogStatue[] = {
+ { STATE_STANDDOWN, "ent_frogstatue_sit" },
+ { STATE_ENDSTATES }
+};
+
+// Weapons
+
+AIStateDef club[] = {
+ { STATE_STANDDOWN, "ent_club_sit" },
+ { STATE_ENDSTATES }
+};
+AIStateDef roboStunner[] = {
+ { STATE_STANDDOWN, "ent_robostunner_sit" },
+ { STATE_ENDSTATES }
+};
+AIStateDef slugSlinger[] = {
+ { STATE_STANDDOWN, "ent_slugslinger_sit" },
+ { STATE_ENDSTATES }
+};
+
+// Items
+
+AIStateDef itemChicken[] = {
+ { STATE_STANDDOWN, "ent_chicken_standdown" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef envelopeWhite[] = {
+ { STATE_STANDDOWN, "ent_envelope_white_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef envelopeBlue[] = {
+ { STATE_STANDDOWN, "ent_envelope_blue_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef envelopeRed[] = {
+ { STATE_STANDDOWN, "ent_envelope_red_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef envelopeGreen[] = {
+ { STATE_STANDDOWN, "ent_envelope_green_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef transceiver[] = {
+ { STATE_STANDDOWN, "ent_transceiver_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef cell[] = {
+ { STATE_STANDDOWN, "ent_cell_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef gooCup[] = {
+ { STATE_STANDDOWN, "ent_goo_cup_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef gemWhite[] = {
+ { STATE_STANDDOWN, "ent_gem_white_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef gemBlue[] = {
+ { STATE_STANDDOWN, "ent_gem_blue_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef gemRed[] = {
+ { STATE_STANDDOWN, "ent_gem_red_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef gemGreen[] = {
+ { STATE_STANDDOWN, "ent_gem_green_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef cabKey[] = {
+ { STATE_STANDDOWN, "ent_cabkey_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef teaCup[] = {
+ { STATE_STANDDOWN, "ent_teacup_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef cookie[] = {
+ { STATE_STANDDOWN, "ent_cookie_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef burger[] = {
+ { STATE_STANDDOWN, "ent_burger_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef pda[] = {
+ { STATE_STANDDOWN, "ent_pda_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef book[] = {
+ { STATE_STANDDOWN, "ent_book_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef clipboard[] = {
+ { STATE_STANDDOWN, "ent_clipboard_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef note[] = {
+ { STATE_STANDDOWN, "ent_note_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef keycardWhite[] = {
+ { STATE_STANDDOWN, "ent_keycard_white_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef keycardBlue[] = {
+ { STATE_STANDDOWN, "ent_keycard_blue_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef keycardRed[] = {
+ { STATE_STANDDOWN, "ent_keycard_red_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef keycardGreen[] = {
+ { STATE_STANDDOWN, "ent_keycard_green_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef keycardPurple[] = {
+ { STATE_STANDDOWN, "ent_keycard_purple_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef keycardBlack[] = {
+ { STATE_STANDDOWN, "ent_keycard_black_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef magicEgg[] = {
+ { STATE_STANDDOWN, "ent_magic_egg_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef iceBlock[] = {
+ { STATE_STANDDOWN, "ent_ice_block_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef dollyTool1[] = {
+ { STATE_STANDDOWN, "ent_dolly_tool1_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef dollyTool2[] = {
+ { STATE_STANDDOWN, "ent_dolly_tool2_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef dollyTool3[] = {
+ { STATE_STANDDOWN, "ent_dolly_tool3_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef dollyTool4[] = {
+ { STATE_STANDDOWN, "ent_dolly_tool4_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef seed[] = {
+ { STATE_STANDDOWN, "ent_seed_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef soda[] = {
+ { STATE_STANDDOWN, "ent_soda_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef router[] = {
+ { STATE_STANDDOWN, "ent_router_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef slicer[] = {
+ { STATE_STANDDOWN, "ent_slicer_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef package[] = {
+ { STATE_STANDDOWN, "ent_package_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIStateDef monkeystone[] = {
+ { STATE_STANDDOWN, "ent_monkeystone_sit" },
+ { STATE_ENDSTATES }
+};
+
+AIEntTypeInfo aiEntList[] = {
+ // AI.H enum name lua name list of gfx for states name of init function
+ //--------------------------------------------------------------------------------------------
+ { AI_NONE, "AI_NONE", &none[0], aiNoneInit, NULL },
+ { AI_GUY, "AI_GUY", &guy[0], aiPlayerInit, aiPlayerInit2 },
+ { AI_DOLLY, "AI_DOLLY", &dolly[0], aiDollyInit, aiDollyInit2 },
+ { AI_SERGEANT, "AI_SERGEANT", &sergeant[0], aiSergeantInit, aiSergeantInit2 },
+ { AI_SPACEDUDE, "AI_SPACEDUDE", &spacedude[0], aiSpacedudeInit, aiSpacedudeInit2 },
+ { AI_CHICKEN, "AI_CHICKEN", &chicken[0], aiChickenInit, aiChickenInit2 },
+ { AI_VORTEXIAN, "AI_VORTEXIAN", &vortexian[0], aiVortexianInit, aiVortexianInit2 },
+ { AI_MAINTBOT, "AI_MAINTBOT", &maintBot[0], aiMaintBotInit, aiMaintBotInit2 },
+ { AI_SCIENTIST, "AI_SCIENTIST", &scientist[0], aiScientistInit, aiScientistInit2 },
+ { AI_RAILRIDER, "AI_RAILRIDER", &railRider[0], aiRailRiderInit, aiRailRiderInit2 },
+ { AI_RAILRIDER_ON, "AI_RAILRIDER", &railRider[0], aiRailRiderInit, aiRailRiderInit2 },
+ { AI_SHOCKBOT, "AI_SHOCKBOT", &shockBot[0], aiShockBotInit, aiShockBotInit2 },
+ { AI_FOURFIRER, "AI_FOURFIRER", &fourFirer[0], aiFourFirerInit, aiFourFirerInit2 },
+ { AI_OMNIBOT_MISSILE, "AI_OMNIBOT_MISSILE", &omniBotMissile[0], aiOmniBotMissileInit, aiOmniBotMissileInit2 },
+ { AI_GEM_ATTACK, "AI_GEM_ATTACK", &gemAttack[0], aiGemAttackInit, NULL },
+ { AI_WORKER, "AI_WORKER", &worker[0], aiWorkerInit, aiWorkerInit2 },
+ { AI_ACCOUNTANT, "AI_ACCOUNTANT", &accountant[0], aiAccountantInit, aiAccountantInit2 },
+ { AI_SLUG_ATTACK, "AI_SLUG_ATTACK", &slugAttack[0], aiSlugAttackInit, aiSlugAttackInit2 },
+ { AI_DEADWORKER, "AI_DEADWORKER", &deadWorker[0], aiDeadWorkerInit, aiDeadWorkerInit2 },
+
+ { AI_LASER, "AI_LASER", &laser[0], aiLaserInit, aiLaserInit2 },
+ { AI_DIVERTER, "AI_DIVERTER", &diverter[0], aiDiverterInit, aiDiverterInit2 },
+ { AI_OMNIBOT, "AI_OMNIBOT", &omniBot[0], aiOmniBotInit, aiOmniBotInit2 },
+ { AI_TURNBOT, "AI_TURNBOT", &turnBot[0], aiTurnBotInit, aiTurnBotInit2 },
+ { AI_RIGHTBOT, "AI_RIGHTBOT", &rightBot[0], aiRightBotInit, aiRightBotInit2 },
+ { AI_PUSHBOT, "AI_PUSHBOT", &pushBot[0], aiPushBotInit, aiPushBotInit2 },
+ { AI_DEADEYE, "AI_DEADEYE", &deadEye[0], aiDeadEyeInit, aiDeadEyeInit2 },
+ { AI_MEERKAT, "AI_MEERKAT", &meerkat[0], aiMeerkatInit, aiMeerkatInit2 },
+ { AI_FATFROG, "AI_FATFROG", &fatFrog[0], aiFatFrogInit, aiFatFrogInit2 },
+ { AI_GOODFAIRY, "AI_GOODFAIRY", &goodFairy[0], aiGoodFairyInit, aiGoodFairyInit2 },
+ { AI_BADFAIRY, "AI_BADFAIRY", &badFairy[0], aiBadFairyInit, aiBadFairyInit2 },
+ { AI_GATEPUDDLE, "AI_GATEPUDDLE", &gatePuddle[0], aiGatePuddleInit, aiGatePuddleInit2 },
+ { AI_ICEPUFF, "AI_ICEPUFF", &icePuff[0], aiIcePuffInit, aiIcePuffInit2 },
+ { AI_DRAGON, "AI_DRAGON", &dragon[0], aiDragonInit, aiDragonInit2 },
+ { AI_BUZZFLY, "AI_BUZZFLY", &buzzfly[0], aiBuzzflyInit, aiBuzzflyInit2 },
+ { AI_BOOMBARREL, "AI_BOOMBARREL", &barrelExplode[0], aiBarrelExplodeInit, aiBarrelExplodeInit2 },
+ { AI_FROGSTATUE, "AI_FROGSTATUE", &frogStatue[0], aiFrogStatueInit, aiFrogStatueInit2 },
+
+ { AI_MAGIC_EGG, "AI_MAGIC_EGG", &magicEgg[0], aiMagicEggInit, aiMagicEggInit2 },
+ { AI_ICE_BLOCK, "AI_ICE_BLOCK", &iceBlock[0], aiIceBlockInit, aiIceBlockInit2 },
+
+ { AI_CRATE, "AI_CRATE", &crate[0], aiCrateInit, aiCrateInit2 },
+ { AI_LIGHTBARREL, "AI_LIGHTBARREL", &barrelLight[0], aiBarrelLightInit, aiBarrelLightInit2 },
+ { AI_HEAVYBARREL, "AI_HEAVYBARREL", &barrelHeavy[0], aiBarrelHeavyInit, aiBarrelHeavyInit2 },
+
+ { ITEM_CELL, "ITEM_CELL", &cell[0], aiCellInit, aiCellInit2 },
+ { ITEM_ENV_WHITE, "ITEM_ENV_WHITE", &envelopeWhite[0], aiEnvelopeWhiteInit, aiEnvelopeWhiteInit2 },
+ { ITEM_TRANSCEIVER, "ITEM_TRANSCEIVER", &transceiver[0], aiTransceiverInit, aiTransceiverInit2 },
+ { ITEM_MONKEYSTONE, "ITEM_MONKEYSTONE", &monkeystone[0], aiMonkeystoneInit, aiMonkeystoneInit2 },
+ { ITEM_GEM_WHITE, "ITEM_GEM_WHITE", &gemWhite[0], aiGemWhiteInit, aiGemWhiteInit2 },
+ { ITEM_CHICKEN, "ITEM_CHICKEN", &itemChicken[0], aiItemChickenInit, aiItemChickenInit2 },
+ { ITEM_GOO_CUP, "ITEM_GOO_CUP", &gooCup[0], aiGooCupInit, aiGooCupInit2 },
+ { ITEM_CABKEY, "ITEM_CABKEY", &cabKey[0], aiCabKeyInit, aiCabKeyInit2 },
+ { ITEM_ENV_BLUE, "ITEM_ENV_BLUE", &envelopeBlue[0], aiEnvelopeBlueInit, aiEnvelopeBlueInit2 },
+ { ITEM_ENV_RED, "ITEM_ENV_RED", &envelopeRed[0], aiEnvelopeRedInit, aiEnvelopeRedInit2 },
+ { ITEM_CLUB, "ITEM_CLUB", &club[0], aiClubInit, aiClubInit2 },
+ { ITEM_ROBOSTUNNER, "ITEM_ROBOSTUNNER", &roboStunner[0], aiRoboStunnerInit, aiRoboStunnerInit2 },
+ { ITEM_SLUGSLINGER, "ITEM_SLUGSLINGER", &slugSlinger[0], aiSlugSlingerInit, aiSlugSlingerInit2 },
+
+ { ITEM_ENV_GREEN, "ITEM_ENV_GREEN", &envelopeGreen[0], aiEnvelopeGreenInit, aiEnvelopeGreenInit2 },
+ { ITEM_GEM_BLUE, "ITEM_GEM_BLUE", &gemBlue[0], aiGemBlueInit, aiGemBlueInit2 },
+ { ITEM_GEM_RED, "ITEM_GEM_RED", &gemRed[0], aiGemRedInit, aiGemRedInit2 },
+ { ITEM_GEM_GREEN, "ITEM_GEM_GREEN", &gemGreen[0], aiGemGreenInit, aiGemGreenInit2 },
+ { ITEM_TEACUP, "ITEM_TEACUP", &teaCup[0], aiTeaCupInit, aiTeaCupInit2 },
+ { ITEM_COOKIE, "ITEM_COOKIE", &cookie[0], aiCookieInit, aiCookieInit2 },
+ { ITEM_BURGER, "ITEM_BURGER", &burger[0], aiBurgerInit, aiBurgerInit2 },
+ { ITEM_PDA, "ITEM_PDA", &pda[0], aiPdaInit, aiPdaInit2 },
+ { ITEM_BOOK, "ITEM_BOOK", &book[0], aiBookInit, aiBookInit2 },
+ { ITEM_CLIPBOARD, "ITEM_CLIPBOARD", &clipboard[0], aiClipboardInit, aiClipboardInit2 },
+ { ITEM_NOTE, "ITEM_NOTE", &note[0], aiNoteInit, aiNoteInit2 },
+ { ITEM_KEYCARD_WHITE, "ITEM_KEYCARD_WHITE", &keycardWhite[0], aiKeycardWhiteInit, aiKeycardWhiteInit2 },
+ { ITEM_KEYCARD_BLUE, "ITEM_KEYCARD_BLUE", &keycardBlue[0], aiKeycardBlueInit, aiKeycardBlueInit2 },
+ { ITEM_KEYCARD_RED, "ITEM_KEYCARD_RED", &keycardRed[0], aiKeycardRedInit, aiKeycardRedInit2 },
+ { ITEM_KEYCARD_GREEN, "ITEM_KEYCARD_GREEN", &keycardGreen[0], aiKeycardGreenInit, aiKeycardGreenInit2 },
+ { ITEM_KEYCARD_PURPLE, "ITEM_KEYCARD_PURPLE", &keycardPurple[0], aiKeycardPurpleInit, aiKeycardPurpleInit2 },
+ { ITEM_KEYCARD_BLACK, "ITEM_KEYCARD_BLACK", &keycardBlack[0], aiKeycardBlackInit, aiKeycardBlackInit2 },
+ { ITEM_DOLLYTOOL1, "ITEM_DOLLYTOOL1", &dollyTool1[0], aiDollyTool1Init, aiDollyTool1Init2 },
+ { ITEM_DOLLYTOOL2, "ITEM_DOLLYTOOL2", &dollyTool2[0], aiDollyTool2Init, aiDollyTool2Init2 },
+ { ITEM_DOLLYTOOL3, "ITEM_DOLLYTOOL3", &dollyTool3[0], aiDollyTool3Init, aiDollyTool3Init2 },
+ { ITEM_DOLLYTOOL4, "ITEM_DOLLYTOOL4", &dollyTool4[0], aiDollyTool4Init, aiDollyTool4Init2 },
+ { ITEM_SEED, "ITEM_SEED", &seed[0], aiSeedInit, aiSeedInit2 },
+ { ITEM_SODA, "ITEM_SODA", &soda[0], aiSodaInit, aiSodaInit2 },
+ { ITEM_ROUTER, "ITEM_ROUTER", &router[0], aiRouterInit, aiRouterInit2 },
+ { ITEM_SLICER, "ITEM_SLICER", &slicer[0], aiSlicerInit, aiSlicerInit2 },
+ { ITEM_PACKAGE, "ITEM_PACKAGE", &package[0], aiPackageInit, aiPackageInit2 },
+
+ { END_AI_TYPES, NULL, NULL, NULL, NULL }
+};
+
+bool AI::init() {
+ warning("STUB: AI::init required");
+ return true;
+}
+} // End of Namespace