diff options
author | Nipun Garg | 2019-06-19 15:53:22 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:16:49 +0200 |
commit | bbf32c1870afbadec658dce91bbb43bc163f592e (patch) | |
tree | 270625953526ddf13d93833be400aff7e8b72261 /engines/hdb | |
parent | 29eb8cc4e976f12cbcb8e46fc13cedfa2dd1f401 (diff) | |
download | scummvm-rg350-bbf32c1870afbadec658dce91bbb43bc163f592e.tar.gz scummvm-rg350-bbf32c1870afbadec658dce91bbb43bc163f592e.tar.bz2 scummvm-rg350-bbf32c1870afbadec658dce91bbb43bc163f592e.zip |
HDB: Add init code for all AI Entities
Diffstat (limited to 'engines/hdb')
-rw-r--r-- | engines/hdb/ai-cinematic.cpp (renamed from engines/hdb/ai.cpp) | 5 | ||||
-rw-r--r-- | engines/hdb/ai-init.cpp | 673 | ||||
-rw-r--r-- | engines/hdb/ai-player.cpp | 968 | ||||
-rw-r--r-- | engines/hdb/ai-player.h | 284 | ||||
-rw-r--r-- | engines/hdb/hdb.h | 1 | ||||
-rw-r--r-- | engines/hdb/lua-script.cpp | 2 | ||||
-rw-r--r-- | engines/hdb/module.mk | 4 |
7 files changed, 1931 insertions, 6 deletions
diff --git a/engines/hdb/ai.cpp b/engines/hdb/ai-cinematic.cpp index 3dfbbb6af1..8f6c5c1ee3 100644 --- a/engines/hdb/ai.cpp +++ b/engines/hdb/ai-cinematic.cpp @@ -24,11 +24,6 @@ namespace HDB { -bool AI::init() { - warning("STUB: AI::init required"); - return true; -} - static const char *cineTypeStr[] = { "C_NO_COMMAND", "C_STOPCINE", diff --git a/engines/hdb/ai-init.cpp b/engines/hdb/ai-init.cpp new file mode 100644 index 0000000000..45b4b1838d --- /dev/null +++ b/engines/hdb/ai-init.cpp @@ -0,0 +1,673 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "hdb/hdb.h" + +namespace HDB { + +/* + Comment from Original: + these arrays list each of the game's actor's possible states and + which graphics to load for them. +*/ + +AIStateDef none[] = { + { STATE_ENDSTATES } +}; + +AIStateDef guy[] = { + { STATE_BLINK, "ent_guy_blink" }, + { STATE_STANDDOWN, "ent_guy_standdown" }, + { STATE_STANDUP, "ent_guy_standup" }, + { STATE_STANDLEFT, "ent_guy_standleft" }, + { STATE_STANDRIGHT, "ent_guy_standright" }, + { STATE_MOVEDOWN, "ent_guy_walkdown" }, + { STATE_MOVEUP, "ent_guy_walkup" }, + { STATE_MOVELEFT, "ent_guy_walkleft" }, + { STATE_MOVERIGHT, "ent_guy_walkright" }, + { STATE_PUSHDOWN, "ent_guy_pushdown" }, + { STATE_PUSHUP, "ent_guy_pushup" }, + { STATE_PUSHLEFT, "ent_guy_pushleft" }, + { STATE_PUSHRIGHT, "ent_guy_pushright" }, + { STATE_GRABDOWN, "ent_guy_getdown" }, + { STATE_GRABUP, "ent_guy_getup" }, + { STATE_GRABLEFT, "ent_guy_getleft" }, + { STATE_GRABRIGHT, "ent_guy_getright" }, + { STATE_PLUMMET, "ent_guy_plummet" }, + { STATE_ATK_STUN_DOWN, "ent_guy_stundown" }, + { STATE_ATK_STUN_UP, "ent_guy_stunup" }, + { STATE_ATK_STUN_LEFT, "ent_guy_stunleft" }, + { STATE_ATK_STUN_RIGHT, "ent_guy_stunright" }, + { STATE_ATK_SLUG_DOWN, "ent_guy_slingdown" }, + { STATE_ATK_SLUG_UP, "ent_guy_slingup" }, + { STATE_ATK_SLUG_LEFT, "ent_guy_slingleft" }, + { STATE_ATK_SLUG_RIGHT, "ent_guy_slingright" }, + { STATE_DYING, "ent_guy_die" }, + { STATE_HORRIBLE1, "ent_guy_horrible1" }, + { STATE_HORRIBLE2, "ent_guy_horrible2" }, + { STATE_HORRIBLE3, "ent_guy_horrible3" }, + { STATE_HORRIBLE4, "ent_guy_horrible4" }, + { STATE_GOODJOB, "ent_guy_goodjob" }, + { STATE_ENDSTATES } +}; + +AIStateDef gemAttack[] = { + { STATE_MOVEDOWN, "ent_gem_white_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef slugAttack[] = { + { STATE_ENDSTATES } +}; + +AIStateDef dolly[] = { + { STATE_MOVEDOWN, "ent_sergeant_walkdown" }, + { STATE_MOVEUP, "ent_sergeant_walkup" }, + { STATE_MOVELEFT, "ent_sergeant_walkleft" }, + { STATE_MOVERIGHT, "ent_sergeant_walkright" }, + { STATE_DOLLYUSERIGHT, "ent_sergeant_userright" }, + { STATE_KISSRIGHT, "ent_sergeant_kissright" }, + { STATE_KISSLEFT, "ent_sergeant_kissleft" }, + { STATE_ANGRY, "ent_sergeant_angry"}, + { STATE_LAUGH, "ent_sergeant_laugh" }, + { STATE_PANIC, "ent_sergeant_panic" }, + { STATE_ENDSTATES } +}; + +AIStateDef sergeant[] = { + { STATE_STANDDOWN, "ent_sergeant_standdown" }, + { STATE_STANDUP, "ent_sergeant_standup" }, + { STATE_STANDLEFT, "ent_sergeant_standleft" }, + { STATE_STANDRIGHT, "ent_sergeant_standright" }, + { STATE_YELL, "ent_sergeant_yell" }, + { STATE_MOVEDOWN, "ent_sergeant_walkdown" }, + { STATE_MOVEUP, "ent_sergeant_walkup" }, + { STATE_MOVELEFT, "ent_sergeant_walkleft" }, + { STATE_MOVERIGHT, "ent_sergeant_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef spacedude[] = { + { STATE_MOVEDOWN, "ent_spacedude_walkdown" }, + { STATE_MOVEUP, "ent_spacedude_walkup" }, + { STATE_MOVELEFT, "ent_spacedude_walkleft" }, + { STATE_MOVERIGHT, "ent_spacedude_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef chicken[] = { + { STATE_STANDDOWN, "ent_chicken_standdown" }, + { STATE_STANDUP, "ent_chicken_standup" }, + { STATE_STANDLEFT, "ent_chicken_standleft" }, + { STATE_STANDRIGHT, "ent_chicken_standright" }, + { STATE_MOVEDOWN, "ent_chicken_walkdown" }, + { STATE_MOVEUP, "ent_chicken_walkup" }, + { STATE_MOVELEFT, "ent_chicken_walkleft" }, + { STATE_MOVERIGHT, "ent_chicken_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef vortexian[] = { + { STATE_STANDDOWN, "ent_vortexian_standdown" }, + { STATE_ENDSTATES } +}; + +AIStateDef maintBot[] = { + { STATE_STANDDOWN, "ent_maintbot_standdown" }, + { STATE_STANDUP, "ent_maintbot_standup" }, + { STATE_STANDLEFT, "ent_maintbot_standleft" }, + { STATE_STANDRIGHT, "ent_maintbot_standright" }, + { STATE_MOVEDOWN, "ent_maintbot_walkdown" }, + { STATE_MOVEUP, "ent_maintbot_walkup" }, + { STATE_MOVELEFT, "ent_maintbot_walkleft" }, + { STATE_MOVERIGHT, "ent_maintbot_walkright" }, + { STATE_USEDOWN, "ent_maintbot_usedown" }, + { STATE_USEUP, "ent_maintbot_useup" }, + { STATE_USELEFT, "ent_maintbot_useleft" }, + { STATE_USERIGHT, "ent_maintbot_useright" }, + { STATE_ENDSTATES } +}; + +AIStateDef scientist[] = { + { STATE_BLINK, "ent_scientist_blink" }, + { STATE_STANDDOWN, "ent_scientist_standdown" }, + { STATE_STANDUP, "ent_scientist_standup" }, + { STATE_STANDLEFT, "ent_scientist_standleft" }, + { STATE_STANDRIGHT, "ent_scientist_standright" }, + { STATE_MOVEDOWN, "ent_scientist_walkdown" }, + { STATE_MOVEUP, "ent_scientist_walkup" }, + { STATE_MOVELEFT, "ent_scientist_walkleft" }, + { STATE_MOVERIGHT, "ent_scientist_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef worker[] = { + { STATE_BLINK, "ent_worker_blink" }, + { STATE_STANDDOWN, "ent_worker_standdown" }, + { STATE_STANDUP, "ent_worker_standup" }, + { STATE_STANDLEFT, "ent_worker_standleft" }, + { STATE_STANDRIGHT, "ent_worker_standright" }, + { STATE_MOVEDOWN, "ent_worker_walkdown" }, + { STATE_MOVEUP, "ent_worker_walkup" }, + { STATE_MOVELEFT, "ent_worker_walkleft" }, + { STATE_MOVERIGHT, "ent_worker_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef deadWorker[] = { + { STATE_STANDDOWN, "ent_dead_worker_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef accountant[] = { + { STATE_STANDDOWN, "ent_accountant_standdown" }, + { STATE_STANDUP, "ent_accountant_standup" }, + { STATE_STANDLEFT, "ent_accountant_standleft" }, + { STATE_STANDRIGHT, "ent_accountant_standright" }, + { STATE_ENDSTATES } +}; + +// Enemies + +AIStateDef pushBot[] = { + { STATE_MOVEDOWN, "ent_pushbot_walkdown" }, + { STATE_MOVEUP, "ent_pushbot_walkup" }, + { STATE_MOVELEFT, "ent_pushbot_walkleft" }, + { STATE_MOVERIGHT, "ent_pushbot_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef rightBot[] = { + { STATE_MOVEDOWN, "ent_rightbot_walkdown" }, + { STATE_MOVEUP, "ent_rightbot_walkup" }, + { STATE_MOVELEFT, "ent_rightbot_walkleft" }, + { STATE_MOVERIGHT, "ent_rightbot_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef omniBot[] = { + { STATE_MOVEDOWN, "ent_omnibot_walkdown" }, + { STATE_MOVEUP, "ent_omnibot_walkup" }, + { STATE_MOVELEFT, "ent_omnibot_walkleft" }, + { STATE_MOVERIGHT, "ent_omnibot_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef laser[] = { + { STATE_STANDDOWN, "ent_laser_down" }, + { STATE_STANDUP, "ent_laser_up" }, + { STATE_STANDLEFT, "ent_laser_left" }, + { STATE_STANDRIGHT, "ent_laser_right" }, + { STATE_ENDSTATES } +}; + +AIStateDef diverter[] = { + { STATE_DIVERTER_BL, "ent_deflectorbl_sit" }, + { STATE_DIVERTER_BR, "ent_deflectorbr_sit" }, + { STATE_DIVERTER_TL, "ent_deflectortl_sit" }, + { STATE_DIVERTER_TR, "ent_deflectortr_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef turnBot[] = { + { STATE_MOVEDOWN, "ent_turnbot_walkdown" }, + { STATE_MOVEUP, "ent_turnbot_walkup" }, + { STATE_MOVELEFT, "ent_turnbot_walkleft" }, + { STATE_MOVERIGHT, "ent_turnbot_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef deadEye[] = { + { STATE_MOVEDOWN, "ent_deadeye_walkdown" }, + { STATE_MOVEUP, "ent_deadeye_walkup" }, + { STATE_MOVELEFT, "ent_deadeye_walkleft" }, + { STATE_MOVERIGHT, "ent_deadeye_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef meerkat[] = { + { STATE_MEER_MOVE, "ent_meerkat_dirtmove" }, + { STATE_MEER_APPEAR, "ent_meerkat_appear" }, + { STATE_MEER_BITE, "ent_meerkat_bite" }, + { STATE_MEER_DISAPPEAR, "ent_meerkat_disappear" }, + { STATE_MEER_LOOK, "ent_meerkat_look" }, +}; + +AIStateDef goodFairy[] = { + { STATE_MOVEDOWN, "ent_goodfairy_walkdown" }, + { STATE_MOVEUP, "ent_goodfairy_walkup" }, + { STATE_MOVELEFT, "ent_goodfairy_walkleft" }, + { STATE_MOVERIGHT, "ent_goodfairy_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef badFairy[] = { + { STATE_MOVEDOWN, "ent_badfairy_walkdown" }, + { STATE_MOVEUP, "ent_badfairy_walkup" }, + { STATE_MOVELEFT, "ent_badfairy_walkleft" }, + { STATE_MOVERIGHT, "ent_badfairy_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef gatePuddle[] = { + { STATE_MOVEDOWN, "ent_gatepuddle_standdown"}, + { STATE_ENDSTATES } +}; + +AIStateDef icePuff[] = { + { STATE_ICEP_PEEK, "ent_icepuff_peek" }, + { STATE_ICEP_APPEAR, "ent_icepuff_appear" }, + { STATE_ICEP_THROWDOWN, "ent_icepuff_throwdown" }, + { STATE_ICEP_THROWRIGHT, "ent_icepuff_throwright" }, + { STATE_ICEP_THROWLEFT, "ent_icepuff_throwleft" }, + { STATE_ICEP_DISAPPEAR, "ent_icepuff_disappear" }, + { STATE_ENDSTATES } +}; + +AIStateDef buzzfly[] = { + { STATE_MOVEDOWN, "ent_buzzfly_walkdown" }, + { STATE_MOVEUP, "ent_buzzfly_walkup" }, + { STATE_MOVELEFT, "ent_buzzfly_walkleft" }, + { STATE_MOVERIGHT, "ent_buzzfly_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef fatFrog[] = { + { STATE_STANDDOWN, "ent_fatfrog_standdown" }, + { STATE_STANDLEFT, "ent_fatfrog_standleft" }, + { STATE_STANDRIGHT, "ent_fatfrog_standright" }, + { STATE_LICKDOWN, "ent_fatfrog_lickdown" }, + { STATE_LICKLEFT, "ent_fatfrog_lickleft" }, + { STATE_LICKRIGHT, "ent_fatfrog_lickright" }, + { STATE_ENDSTATES } +}; + +AIStateDef dragon[] = { + { STATE_ENDSTATES } +}; + +AIStateDef omniBotMissile[] = { + { STATE_MOVEDOWN, "ent_omnibot_missile"}, + { STATE_ENDSTATES } +}; + +AIStateDef fourFirer[] = { + { STATE_STANDDOWN, "ent_four_laser_down" }, + { STATE_STANDUP, "ent_four_laser_up" }, + { STATE_STANDLEFT, "ent_four_laser_left" }, + { STATE_STANDRIGHT, "ent_four_laser_right" }, + { STATE_ENDSTATES } +}; + +AIStateDef railRider[] = { + { STATE_STANDDOWN, "ent_railrider_standdown" }, + { STATE_STANDUP, "ent_railrider_standup" }, + { STATE_MOVEDOWN, "ent_railrider_walkdown" }, + { STATE_MOVEUP, "ent_railrider_walkup" }, + { STATE_MOVELEFT, "ent_railrider_walkleft" }, + { STATE_MOVERIGHT, "ent_railrider_walkright" }, + { STATE_ENDSTATES } +}; + +AIStateDef shockBot[] = { + { STATE_MOVEDOWN, "ent_shockbot_walk" }, + { STATE_SHOCKING, "ent_shock_spark_sit" }, + { STATE_ENDSTATES } +}; + +// Pushables + +AIStateDef crate[] = { + { STATE_STANDDOWN, "ent_crate_sit" }, + { STATE_FLOATING, "ent_crate_float" }, + { STATE_ENDSTATES } +}; + +AIStateDef barrelLight[] = { + { STATE_STANDDOWN, "ent_barrel_light_sit" }, + { STATE_FLOATING, "ent_barrel_light_float" }, + { STATE_MELTED, "ent_barrel_light_melt" }, + { STATE_ENDSTATES } +}; + +AIStateDef barrelHeavy[] = { + { STATE_STANDDOWN, "ent_barrel_heavy_sit" }, + { STATE_FLOATING, "ent_barrel_heavy_float" }, + { STATE_MELTED, "ent_barrel_heavy_melt" }, + { STATE_ENDSTATES } +}; + +AIStateDef barrelExplode[] = { + { STATE_STANDDOWN, "ent_barrel_explode_sit" }, + { STATE_EXPLODING, "explosion_boom_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef frogStatue[] = { + { STATE_STANDDOWN, "ent_frogstatue_sit" }, + { STATE_ENDSTATES } +}; + +// Weapons + +AIStateDef club[] = { + { STATE_STANDDOWN, "ent_club_sit" }, + { STATE_ENDSTATES } +}; +AIStateDef roboStunner[] = { + { STATE_STANDDOWN, "ent_robostunner_sit" }, + { STATE_ENDSTATES } +}; +AIStateDef slugSlinger[] = { + { STATE_STANDDOWN, "ent_slugslinger_sit" }, + { STATE_ENDSTATES } +}; + +// Items + +AIStateDef itemChicken[] = { + { STATE_STANDDOWN, "ent_chicken_standdown" }, + { STATE_ENDSTATES } +}; + +AIStateDef envelopeWhite[] = { + { STATE_STANDDOWN, "ent_envelope_white_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef envelopeBlue[] = { + { STATE_STANDDOWN, "ent_envelope_blue_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef envelopeRed[] = { + { STATE_STANDDOWN, "ent_envelope_red_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef envelopeGreen[] = { + { STATE_STANDDOWN, "ent_envelope_green_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef transceiver[] = { + { STATE_STANDDOWN, "ent_transceiver_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef cell[] = { + { STATE_STANDDOWN, "ent_cell_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef gooCup[] = { + { STATE_STANDDOWN, "ent_goo_cup_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef gemWhite[] = { + { STATE_STANDDOWN, "ent_gem_white_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef gemBlue[] = { + { STATE_STANDDOWN, "ent_gem_blue_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef gemRed[] = { + { STATE_STANDDOWN, "ent_gem_red_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef gemGreen[] = { + { STATE_STANDDOWN, "ent_gem_green_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef cabKey[] = { + { STATE_STANDDOWN, "ent_cabkey_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef teaCup[] = { + { STATE_STANDDOWN, "ent_teacup_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef cookie[] = { + { STATE_STANDDOWN, "ent_cookie_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef burger[] = { + { STATE_STANDDOWN, "ent_burger_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef pda[] = { + { STATE_STANDDOWN, "ent_pda_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef book[] = { + { STATE_STANDDOWN, "ent_book_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef clipboard[] = { + { STATE_STANDDOWN, "ent_clipboard_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef note[] = { + { STATE_STANDDOWN, "ent_note_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef keycardWhite[] = { + { STATE_STANDDOWN, "ent_keycard_white_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef keycardBlue[] = { + { STATE_STANDDOWN, "ent_keycard_blue_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef keycardRed[] = { + { STATE_STANDDOWN, "ent_keycard_red_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef keycardGreen[] = { + { STATE_STANDDOWN, "ent_keycard_green_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef keycardPurple[] = { + { STATE_STANDDOWN, "ent_keycard_purple_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef keycardBlack[] = { + { STATE_STANDDOWN, "ent_keycard_black_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef magicEgg[] = { + { STATE_STANDDOWN, "ent_magic_egg_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef iceBlock[] = { + { STATE_STANDDOWN, "ent_ice_block_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef dollyTool1[] = { + { STATE_STANDDOWN, "ent_dolly_tool1_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef dollyTool2[] = { + { STATE_STANDDOWN, "ent_dolly_tool2_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef dollyTool3[] = { + { STATE_STANDDOWN, "ent_dolly_tool3_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef dollyTool4[] = { + { STATE_STANDDOWN, "ent_dolly_tool4_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef seed[] = { + { STATE_STANDDOWN, "ent_seed_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef soda[] = { + { STATE_STANDDOWN, "ent_soda_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef router[] = { + { STATE_STANDDOWN, "ent_router_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef slicer[] = { + { STATE_STANDDOWN, "ent_slicer_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef package[] = { + { STATE_STANDDOWN, "ent_package_sit" }, + { STATE_ENDSTATES } +}; + +AIStateDef monkeystone[] = { + { STATE_STANDDOWN, "ent_monkeystone_sit" }, + { STATE_ENDSTATES } +}; + +AIEntTypeInfo aiEntList[] = { + // AI.H enum name lua name list of gfx for states name of init function + //-------------------------------------------------------------------------------------------- + { AI_NONE, "AI_NONE", &none[0], aiNoneInit, NULL }, + { AI_GUY, "AI_GUY", &guy[0], aiPlayerInit, aiPlayerInit2 }, + { AI_DOLLY, "AI_DOLLY", &dolly[0], aiDollyInit, aiDollyInit2 }, + { AI_SERGEANT, "AI_SERGEANT", &sergeant[0], aiSergeantInit, aiSergeantInit2 }, + { AI_SPACEDUDE, "AI_SPACEDUDE", &spacedude[0], aiSpacedudeInit, aiSpacedudeInit2 }, + { AI_CHICKEN, "AI_CHICKEN", &chicken[0], aiChickenInit, aiChickenInit2 }, + { AI_VORTEXIAN, "AI_VORTEXIAN", &vortexian[0], aiVortexianInit, aiVortexianInit2 }, + { AI_MAINTBOT, "AI_MAINTBOT", &maintBot[0], aiMaintBotInit, aiMaintBotInit2 }, + { AI_SCIENTIST, "AI_SCIENTIST", &scientist[0], aiScientistInit, aiScientistInit2 }, + { AI_RAILRIDER, "AI_RAILRIDER", &railRider[0], aiRailRiderInit, aiRailRiderInit2 }, + { AI_RAILRIDER_ON, "AI_RAILRIDER", &railRider[0], aiRailRiderInit, aiRailRiderInit2 }, + { AI_SHOCKBOT, "AI_SHOCKBOT", &shockBot[0], aiShockBotInit, aiShockBotInit2 }, + { AI_FOURFIRER, "AI_FOURFIRER", &fourFirer[0], aiFourFirerInit, aiFourFirerInit2 }, + { AI_OMNIBOT_MISSILE, "AI_OMNIBOT_MISSILE", &omniBotMissile[0], aiOmniBotMissileInit, aiOmniBotMissileInit2 }, + { AI_GEM_ATTACK, "AI_GEM_ATTACK", &gemAttack[0], aiGemAttackInit, NULL }, + { AI_WORKER, "AI_WORKER", &worker[0], aiWorkerInit, aiWorkerInit2 }, + { AI_ACCOUNTANT, "AI_ACCOUNTANT", &accountant[0], aiAccountantInit, aiAccountantInit2 }, + { AI_SLUG_ATTACK, "AI_SLUG_ATTACK", &slugAttack[0], aiSlugAttackInit, aiSlugAttackInit2 }, + { AI_DEADWORKER, "AI_DEADWORKER", &deadWorker[0], aiDeadWorkerInit, aiDeadWorkerInit2 }, + + { AI_LASER, "AI_LASER", &laser[0], aiLaserInit, aiLaserInit2 }, + { AI_DIVERTER, "AI_DIVERTER", &diverter[0], aiDiverterInit, aiDiverterInit2 }, + { AI_OMNIBOT, "AI_OMNIBOT", &omniBot[0], aiOmniBotInit, aiOmniBotInit2 }, + { AI_TURNBOT, "AI_TURNBOT", &turnBot[0], aiTurnBotInit, aiTurnBotInit2 }, + { AI_RIGHTBOT, "AI_RIGHTBOT", &rightBot[0], aiRightBotInit, aiRightBotInit2 }, + { AI_PUSHBOT, "AI_PUSHBOT", &pushBot[0], aiPushBotInit, aiPushBotInit2 }, + { AI_DEADEYE, "AI_DEADEYE", &deadEye[0], aiDeadEyeInit, aiDeadEyeInit2 }, + { AI_MEERKAT, "AI_MEERKAT", &meerkat[0], aiMeerkatInit, aiMeerkatInit2 }, + { AI_FATFROG, "AI_FATFROG", &fatFrog[0], aiFatFrogInit, aiFatFrogInit2 }, + { AI_GOODFAIRY, "AI_GOODFAIRY", &goodFairy[0], aiGoodFairyInit, aiGoodFairyInit2 }, + { AI_BADFAIRY, "AI_BADFAIRY", &badFairy[0], aiBadFairyInit, aiBadFairyInit2 }, + { AI_GATEPUDDLE, "AI_GATEPUDDLE", &gatePuddle[0], aiGatePuddleInit, aiGatePuddleInit2 }, + { AI_ICEPUFF, "AI_ICEPUFF", &icePuff[0], aiIcePuffInit, aiIcePuffInit2 }, + { AI_DRAGON, "AI_DRAGON", &dragon[0], aiDragonInit, aiDragonInit2 }, + { AI_BUZZFLY, "AI_BUZZFLY", &buzzfly[0], aiBuzzflyInit, aiBuzzflyInit2 }, + { AI_BOOMBARREL, "AI_BOOMBARREL", &barrelExplode[0], aiBarrelExplodeInit, aiBarrelExplodeInit2 }, + { AI_FROGSTATUE, "AI_FROGSTATUE", &frogStatue[0], aiFrogStatueInit, aiFrogStatueInit2 }, + + { AI_MAGIC_EGG, "AI_MAGIC_EGG", &magicEgg[0], aiMagicEggInit, aiMagicEggInit2 }, + { AI_ICE_BLOCK, "AI_ICE_BLOCK", &iceBlock[0], aiIceBlockInit, aiIceBlockInit2 }, + + { AI_CRATE, "AI_CRATE", &crate[0], aiCrateInit, aiCrateInit2 }, + { AI_LIGHTBARREL, "AI_LIGHTBARREL", &barrelLight[0], aiBarrelLightInit, aiBarrelLightInit2 }, + { AI_HEAVYBARREL, "AI_HEAVYBARREL", &barrelHeavy[0], aiBarrelHeavyInit, aiBarrelHeavyInit2 }, + + { ITEM_CELL, "ITEM_CELL", &cell[0], aiCellInit, aiCellInit2 }, + { ITEM_ENV_WHITE, "ITEM_ENV_WHITE", &envelopeWhite[0], aiEnvelopeWhiteInit, aiEnvelopeWhiteInit2 }, + { ITEM_TRANSCEIVER, "ITEM_TRANSCEIVER", &transceiver[0], aiTransceiverInit, aiTransceiverInit2 }, + { ITEM_MONKEYSTONE, "ITEM_MONKEYSTONE", &monkeystone[0], aiMonkeystoneInit, aiMonkeystoneInit2 }, + { ITEM_GEM_WHITE, "ITEM_GEM_WHITE", &gemWhite[0], aiGemWhiteInit, aiGemWhiteInit2 }, + { ITEM_CHICKEN, "ITEM_CHICKEN", &itemChicken[0], aiItemChickenInit, aiItemChickenInit2 }, + { ITEM_GOO_CUP, "ITEM_GOO_CUP", &gooCup[0], aiGooCupInit, aiGooCupInit2 }, + { ITEM_CABKEY, "ITEM_CABKEY", &cabKey[0], aiCabKeyInit, aiCabKeyInit2 }, + { ITEM_ENV_BLUE, "ITEM_ENV_BLUE", &envelopeBlue[0], aiEnvelopeBlueInit, aiEnvelopeBlueInit2 }, + { ITEM_ENV_RED, "ITEM_ENV_RED", &envelopeRed[0], aiEnvelopeRedInit, aiEnvelopeRedInit2 }, + { ITEM_CLUB, "ITEM_CLUB", &club[0], aiClubInit, aiClubInit2 }, + { ITEM_ROBOSTUNNER, "ITEM_ROBOSTUNNER", &roboStunner[0], aiRoboStunnerInit, aiRoboStunnerInit2 }, + { ITEM_SLUGSLINGER, "ITEM_SLUGSLINGER", &slugSlinger[0], aiSlugSlingerInit, aiSlugSlingerInit2 }, + + { ITEM_ENV_GREEN, "ITEM_ENV_GREEN", &envelopeGreen[0], aiEnvelopeGreenInit, aiEnvelopeGreenInit2 }, + { ITEM_GEM_BLUE, "ITEM_GEM_BLUE", &gemBlue[0], aiGemBlueInit, aiGemBlueInit2 }, + { ITEM_GEM_RED, "ITEM_GEM_RED", &gemRed[0], aiGemRedInit, aiGemRedInit2 }, + { ITEM_GEM_GREEN, "ITEM_GEM_GREEN", &gemGreen[0], aiGemGreenInit, aiGemGreenInit2 }, + { ITEM_TEACUP, "ITEM_TEACUP", &teaCup[0], aiTeaCupInit, aiTeaCupInit2 }, + { ITEM_COOKIE, "ITEM_COOKIE", &cookie[0], aiCookieInit, aiCookieInit2 }, + { ITEM_BURGER, "ITEM_BURGER", &burger[0], aiBurgerInit, aiBurgerInit2 }, + { ITEM_PDA, "ITEM_PDA", &pda[0], aiPdaInit, aiPdaInit2 }, + { ITEM_BOOK, "ITEM_BOOK", &book[0], aiBookInit, aiBookInit2 }, + { ITEM_CLIPBOARD, "ITEM_CLIPBOARD", &clipboard[0], aiClipboardInit, aiClipboardInit2 }, + { ITEM_NOTE, "ITEM_NOTE", ¬e[0], aiNoteInit, aiNoteInit2 }, + { ITEM_KEYCARD_WHITE, "ITEM_KEYCARD_WHITE", &keycardWhite[0], aiKeycardWhiteInit, aiKeycardWhiteInit2 }, + { ITEM_KEYCARD_BLUE, "ITEM_KEYCARD_BLUE", &keycardBlue[0], aiKeycardBlueInit, aiKeycardBlueInit2 }, + { ITEM_KEYCARD_RED, "ITEM_KEYCARD_RED", &keycardRed[0], aiKeycardRedInit, aiKeycardRedInit2 }, + { ITEM_KEYCARD_GREEN, "ITEM_KEYCARD_GREEN", &keycardGreen[0], aiKeycardGreenInit, aiKeycardGreenInit2 }, + { ITEM_KEYCARD_PURPLE, "ITEM_KEYCARD_PURPLE", &keycardPurple[0], aiKeycardPurpleInit, aiKeycardPurpleInit2 }, + { ITEM_KEYCARD_BLACK, "ITEM_KEYCARD_BLACK", &keycardBlack[0], aiKeycardBlackInit, aiKeycardBlackInit2 }, + { ITEM_DOLLYTOOL1, "ITEM_DOLLYTOOL1", &dollyTool1[0], aiDollyTool1Init, aiDollyTool1Init2 }, + { ITEM_DOLLYTOOL2, "ITEM_DOLLYTOOL2", &dollyTool2[0], aiDollyTool2Init, aiDollyTool2Init2 }, + { ITEM_DOLLYTOOL3, "ITEM_DOLLYTOOL3", &dollyTool3[0], aiDollyTool3Init, aiDollyTool3Init2 }, + { ITEM_DOLLYTOOL4, "ITEM_DOLLYTOOL4", &dollyTool4[0], aiDollyTool4Init, aiDollyTool4Init2 }, + { ITEM_SEED, "ITEM_SEED", &seed[0], aiSeedInit, aiSeedInit2 }, + { ITEM_SODA, "ITEM_SODA", &soda[0], aiSodaInit, aiSodaInit2 }, + { ITEM_ROUTER, "ITEM_ROUTER", &router[0], aiRouterInit, aiRouterInit2 }, + { ITEM_SLICER, "ITEM_SLICER", &slicer[0], aiSlicerInit, aiSlicerInit2 }, + { ITEM_PACKAGE, "ITEM_PACKAGE", &package[0], aiPackageInit, aiPackageInit2 }, + + { END_AI_TYPES, NULL, NULL, NULL, NULL } +}; + +bool AI::init() { + warning("STUB: AI::init required"); + return true; +} +} // End of Namespace diff --git a/engines/hdb/ai-player.cpp b/engines/hdb/ai-player.cpp new file mode 100644 index 0000000000..8c09ac1bcd --- /dev/null +++ b/engines/hdb/ai-player.cpp @@ -0,0 +1,968 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "hdb/hdb.h" + +namespace HDB { + +void aiPlayerInit(AIEntity *e) { + warning("STUB: AI: aiPlayerInit required"); +} + +void aiPlayerInit2(AIEntity *e) { + warning("STUB: AI: aiPlayerInit2 required"); +} + +void aiPlayerAction(AIEntity *e) { + warning("STUB: AI: aiPlayerAction required"); +} + +void aiPlayerDraw(AIEntity *e, int mx, int my) { + warning("STUB: AI: aiPlayerDraw required"); +} + +void aiGemAttackInit(AIEntity *e) { + warning("STUB: AI: aiGemAttackInit required"); +} + +void aiGemAttackInit2(AIEntity *e) { + warning("STUB: AI: aiGemAttackInit2 required"); +} + +void aiGemAttackAction(AIEntity *e) { + warning("STUB: AI: aiGemAttackAction required"); +} + +void aiChickenAction(AIEntity *e) { + warning("STUB: AI: aiChickenAction required"); +} + +void aiChickenUse(AIEntity *e) { + warning("STUB: AI: aiChickenUse required"); +} + +void aiChickenInit(AIEntity *e) { + warning("STUB: AI: aiChickenInit required"); +} + +void aiChickenInit2(AIEntity *e) { + warning("STUB: AI: aiChickenInit2 required"); +} + +void aiDollyInit(AIEntity *e) { + warning("STUB: AI: aiDollyInit required"); +} + +void aiDollyInit2(AIEntity *e) { + warning("STUB: AI: aiDollyInit2 required"); +} + +void aiSergeantInit(AIEntity *e) { + warning("STUB: AI: aiSergeantInit required"); +} + +void aiSergeantInit2(AIEntity *e) { + warning("STUB: AI: aiSergeantInit2 required"); +} + +void aiSergeantAction(AIEntity *e) { + warning("STUB: AI: aiSergeantAction required"); +} + +void aiSpacedudeInit(AIEntity *e) { + warning("STUB: AI: aiSpacedudeInit required"); +} + +void aiSpacedudeInit2(AIEntity *e) { + warning("STUB: AI: aiSpacedudeInit2 required"); +} + +void aiCrateAction(AIEntity *e) { + warning("STUB: AI: aiCrateAction required"); +} + +void aiCrateInit2(AIEntity *e) { + warning("STUB: AI: aiCrateInit2 required"); +} + +void aiCrateInit(AIEntity *e) { + warning("STUB: AI: aiCrateInit required"); +} + +void aiBarrelLightAction(AIEntity *e) { + warning("STUB: AI: aiBarrelLightAction required"); +} + +void aiBarrelLightInit2(AIEntity *e) { + warning("STUB: AI: aiBarrelLightInit2 required"); +} + +void aiBarrelLightInit(AIEntity *e) { + warning("STUB: AI: aiBarrelLightInit required"); +} + +void aiBarrelHeavyAction(AIEntity *e) { + warning("STUB: AI: aiBarrelHeavyAction required"); +} + +void aiBarrelHeavyInit2(AIEntity *e) { + warning("STUB: AI: aiBarrelHeavyInit2 required"); +} + +void aiBarrelHeavyInit(AIEntity *e) { + warning("STUB: AI: aiBarrelHeavyInit required"); +} + +void aiBarrelExplosionEnd(AIEntity *e) { + warning("STUB: AI: aiBarrelExplosionEnd required"); +} + +void aiBarrelExplosionAction(AIEntity *e) { + warning("STUB: AI: aiBarrelExplosionAction required"); +} + +void aiBarrelExplode(AIEntity *e) { + warning("STUB: AI: aiBarrelExplode required"); +} + +void aiBarrelExplodeInit(AIEntity *e) { + warning("STUB: AI: aiBarrelExplodeInit required"); +} + +void aiBarrelExplodeInit2(AIEntity *e) { + warning("STUB: AI: aiBarrelExplodeInit2 required"); +} + +void aiBarrelExplodeAction(AIEntity *e) { + warning("STUB: AI: aiBarrelExplodeAction required"); +} + +void aiBarrelExplodeSpread(AIEntity *e) { + warning("STUB: AI: aiBarrelExplodeSpread required"); +} + +void aiBarrelBlowup(AIEntity *e, int x, int y) { + warning("STUB: AI: aiBarrelBlowup required"); +} + +void aiMaintBotInit(AIEntity *e) { + warning("STUB: AI: aiMaintBotInit required"); +} + +void aiMaintBotInit2(AIEntity *e) { + warning("STUB: AI: aiMaintBotInit2 required"); +} + +void aiMaintBotInitAction(AIEntity *e) { + warning("STUB: AI: aiMaintBotInitAction required"); +} + +void aiShockBotAction(AIEntity *e) { + warning("STUB: AI: aiShockBotAction required"); +} + +void aiShockBotShock(AIEntity *e, int mx, int my) { + warning("STUB: AI: aiShockBotShock required"); +} + +void aiShockBotInit(AIEntity *e) { + warning("STUB: AI: aiShockBotInit required"); +} + +void aiShockBotInit2(AIEntity *e) { + warning("STUB: AI: aiShockBotInit2 required"); +} + +void aiScientistInit(AIEntity *e) { + warning("STUB: AI: aiScientistInit required"); +} + +void aiScientistInit2(AIEntity *e) { + warning("STUB: AI: aiScientistInit2 required"); +} + +void aiFourFirerInit(AIEntity *e) { + warning("STUB: AI: aiFourFirerInit required"); +} + +void aiFourFirerInit2(AIEntity *e) { + warning("STUB: AI: aiFourFirerInit2 required"); +} + +void aiFourFirerAction(AIEntity *e) { + warning("STUB: AI: aiFourFirerAction required"); +} + +void aiRailRiderInit(AIEntity *e) { + warning("STUB: AI: aiRailRiderInit required"); +} + +void aiRailRiderInit2(AIEntity *e) { + warning("STUB: AI: aiRailRiderInit2 required"); +} + +void aiRailRiderAction(AIEntity *e) { + warning("STUB: AI: aiRailRiderAction required"); +} + +void aiRailRiderUse(AIEntity *e) { + warning("STUB: AI: aiRailRiderUse required"); +} + +void aiRailRiderOnUse(AIEntity *e) { + warning("STUB: AI: aiRailRiderOnUse required"); +} + +void aiRailRiderOnAction(AIEntity *e) { + warning("STUB: AI: aiRailRiderOnAction required"); +} + +void aiOmniBotMissileAction(AIEntity *e) { + warning("STUB: AI: aiOmniBotMissileAction required"); +} + +void aiOmniBotMissileInit(AIEntity *e) { + warning("STUB: AI: aiOmniBotMissileInit required"); +} + +void aiOmniBotMissileInit2(AIEntity *e) { + warning("STUB: AI: aiOmniBotMissileInit2 required"); +} + +void aiSlugAttackAction(AIEntity *e) { + warning("STUB: AI: aiSlugAttackAction required"); +} + +void aiSlugAttackDraw(AIEntity *e, int mx, int my) { + warning("STUB: AI: aiSlugAttackDraw required"); +} + +void aiSlugAttackInit(AIEntity *e) { + warning("STUB: AI: aiSlugAttackInit required"); +} + +void aiSlugAttackInit2(AIEntity *e) { + warning("STUB: AI: aiSlugAttackInit2 required"); +} + +void aiDeadWorkerInit(AIEntity *e) { + warning("STUB: AI: aiDeadWorkerInit required"); +} + +void aiDeadWorkerInit2(AIEntity *e) { + warning("STUB: AI: aiDeadWorkerInit2 required"); +} + +void aiWorkerInit(AIEntity *e) { + warning("STUB: AI: aiWorkerInit required"); +} + +void aiWorkerInit2(AIEntity *e) { + warning("STUB: AI: aiWorkerInit2 required"); +} + +void aiAccountantInit(AIEntity *e) { + warning("STUB: AI: aiAccountantInit required"); +} + +void aiAccountantInit2(AIEntity *e) { + warning("STUB: AI: aiAccountantInit2 required"); +} + +void aiFrogStatueInit(AIEntity *e) { + warning("STUB: AI: aiFrogStatueInit required"); +} + +void aiFrogStatueInit2(AIEntity *e) { + warning("STUB: AI: aiFrogStatueInit2 required"); +} + +void aiFrogStatueAction(AIEntity *e) { + warning("STUB: AI: aiFrogStatueAction required"); +} + +void aiRoboStunnerAction(AIEntity *e) { + warning("STUB: AI: aiRoboStunnerAction required"); +} + +void aiRoboStunnerInit(AIEntity *e) { + warning("STUB: AI: aiRoboStunnerInit required"); +} + +void aiRoboStunnerInit2(AIEntity *e) { + warning("STUB: AI: aiRoboStunnerInit2 required"); +} + +void aiClubInit(AIEntity *e) { + warning("STUB: AI: aiClubInit required"); +} + +void aiClubInit2(AIEntity *e) { + warning("STUB: AI: aiClubInit2 required"); +} + +void aiSlugSlingerInit(AIEntity *e) { + warning("STUB: AI: aiSlugSlingerInit required"); +} + +void aiSlugSlingerInit2(AIEntity *e) { + warning("STUB: AI: aiSlugSlingerInit2 required"); +} + +void aiTurnBotAction(AIEntity *e) { + warning("STUB: AI: aiTurnBotAction required"); +} + +void aiPushBotAction(AIEntity *e) { + warning("STUB: AI: aiPushBotAction required"); +} + +void aiOmniBotAction(AIEntity *e) { + warning("STUB: AI: aiOmniBotAction required"); +} + +void aiOmniBotMove(AIEntity *e) { + warning("STUB: AI: aiOmniBotMove required"); +} + +void aiLaserAction(AIEntity *e) { + warning("STUB: AI: aiLaserAction required"); +} + +void aiLaserDraw(AIEntity *e, int mx, int my) { + warning("STUB: AI: aiLaserDraw required"); +} + +void aiDiverterAction(AIEntity *e) { + warning("STUB: AI: aiDiverterAction required"); +} + +void aiDiverterDraw(AIEntity *e, int mx, int my) { + warning("STUB: AI: aiDiverterDraw required"); +} + +void aiRightBotAction(AIEntity *e) { + warning("STUB: AI: aiRightBotAction required"); +} + +void aiDeadEyeAction(AIEntity *e) { + warning("STUB: AI: aiDeadEyeAction required"); +} + +void aiMeerkatDraw(AIEntity *e, int mx, int my) { + warning("STUB: AI: aiMeerkatDraw required"); +} + +void aiMeerkatAction(AIEntity *e) { + warning("STUB: AI: aiMeerkatAction required"); +} + +void aiMeerkatLookAround(AIEntity *e) { + warning("STUB: AI: aiMeerkatLookAround required"); +} + +void aiDeadEyeWalkInPlace(AIEntity *e) { + warning("STUB: AI: aiDeadEyeWalkInPlace required"); +} + +void aiFatFrogAction(AIEntity *e) { + warning("STUB: AI: aiFatFrogAction required"); +} + +void aiFatFrogTongueDraw(AIEntity *e, int mx, int my) { + warning("STUB: AI: aiFatFrogTongueDraw required"); +} + +void aiGoodFairyAction(AIEntity *e) { + warning("STUB: AI: aiGoodFairyAction required"); +} + +void aiBadFairyAction(AIEntity *e) { + warning("STUB: AI: aiBadFairyAction required"); +} + +void aiGatePuddleAction(AIEntity *e) { + warning("STUB: AI: aiGatePuddleAction required"); +} + +void aiIcePuffSnowballAction(AIEntity *e) { + warning("STUB: AI: aiIcePuffSnowballAction required"); +} + +void aiIcePuffSnowballDraw(AIEntity *e, int mx, int my) { + warning("STUB: AI: aiIcePuffSnowballDraw required"); +} + +void aiIcePuffAction(AIEntity *e) { + warning("STUB: AI: aiIcePuffAction required"); +} + +void aiBuzzflyAction(AIEntity *e) { + warning("STUB: AI: aiBuzzflyAction required"); +} + +void aiDragonAction(AIEntity *e) { + warning("STUB: AI: aiDragonAction required"); +} + +void aiDragonDraw(AIEntity *e, int mx, int my) { + warning("STUB: AI: aiDragonDraw required"); +} + +void aiTurnBotInit(AIEntity *e) { + warning("STUB: AI: aiTurnBotInit required"); +} + +void aiTurnBotInit2(AIEntity *e) { + warning("STUB: AI: aiTurnBotInit2 required"); +} + +void aiListenBotInit(AIEntity *e) { + warning("STUB: AI: aiListenBotInit required"); +} + +void aiListenBotInit2(AIEntity *e) { + warning("STUB: AI: aiListenBotInit2 required"); +} + +void aiOmniBotInit(AIEntity *e) { + warning("STUB: AI: aiOmniBotInit required"); +} + +void aiOmniBotInit2(AIEntity *e) { + warning("STUB: AI: aiOmniBotInit2 required"); +} + +void aiLaserInit(AIEntity *e) { + warning("STUB: AI: aiLaserInit required"); +} + +void aiLaserInit2(AIEntity *e) { + warning("STUB: AI: aiLaserInit2 required"); +} + +void aiDiverterInit(AIEntity *e) { + warning("STUB: AI: aiDiverterInit required"); +} + +void aiDiverterInit2(AIEntity *e) { + warning("STUB: AI: aiDiverterInit2 required"); +} + +void aiRightBotInit(AIEntity *e) { + warning("STUB: AI: aiRightBotInit required"); +} + +void aiRightBotInit2(AIEntity *e) { + warning("STUB: AI: aiRightBotInit2 required"); +} + +void aiPushBotInit(AIEntity *e) { + warning("STUB: AI: aiPushBotInit required"); +} + +void aiPushBotInit2(AIEntity *e) { + warning("STUB: AI: aiPushBotInit2 required"); +} + +void aiDeadEyeInit(AIEntity *e) { + warning("STUB: AI: aiDeadEyeInit required"); +} + +void aiDeadEyeInit2(AIEntity *e) { + warning("STUB: AI: aiDeadEyeInit2 required"); +} + +void aiMeerkatInit(AIEntity *e) { + warning("STUB: AI: aiMeerkatInit required"); +} + +void aiMeerkatInit2(AIEntity *e) { + warning("STUB: AI: aiMeerkatInit2 required"); +} + +void aiFatFrogInit(AIEntity *e) { + warning("STUB: AI: aiFatFrogInit required"); +} + +void aiFatFrogInit2(AIEntity *e) { + warning("STUB: AI: aiFatFrogInit2 required"); +} + +void aiGoodFairyInit(AIEntity *e) { + warning("STUB: AI: aiGoodFairyInit required"); +} + +void aiGoodFairyInit2(AIEntity *e) { + warning("STUB: AI: aiGoodFairyInit2 required"); +} + +void aiGoodFairyMoveaway(AIEntity *e) { + warning("STUB: AI: aiGoodFairyMoveaway required"); +} + +void aiBadFairyInit(AIEntity *e) { + warning("STUB: AI: aiBadFairyInit required"); +} + +void aiBadFairyInit2(AIEntity *e) { + warning("STUB: AI: aiBadFairyInit2 required"); +} + +void aiGatePuddleInit(AIEntity *e) { + warning("STUB: AI: aiGatePuddleInit required"); +} + +void aiGatePuddleInit2(AIEntity *e) { + warning("STUB: AI: aiGatePuddleInit2 required"); +} + +void aiIcePuffInit(AIEntity *e) { + warning("STUB: AI: aiIcePuffInit required"); +} + +void aiIcePuffInit2(AIEntity *e) { + warning("STUB: AI: aiIcePuffInit2 required"); +} + +void aiBuzzflyInit(AIEntity *e) { + warning("STUB: AI: aiBuzzflyInit required"); +} + +void aiBuzzflyInit2(AIEntity *e) { + warning("STUB: AI: aiBuzzflyInit2 required"); +} + +void aiDragonInit(AIEntity *e) { + warning("STUB: AI: aiDragonInit required"); +} + +void aiDragonInit2(AIEntity *e) { + warning("STUB: AI: aiDragonInit2 required"); +} + +void aiDragonWake(AIEntity *e) { + warning("STUB: AI: aiDragonWake required"); +} + +void aiDragonUse(AIEntity *e) { + warning("STUB: AI: aiDragonUse required"); +} + +void aiEnvelopeGreenInit(AIEntity *e) { + warning("STUB: AI: aiEnvelopeGreenInit required"); +} + +void aiEnvelopeGreenInit2(AIEntity *e) { + warning("STUB: AI: aiEnvelopeGreenInit2 required"); +} + +void aiGemBlueInit(AIEntity *e) { + warning("STUB: AI: aiGemBlueInit required"); +} + +void aiGemBlueInit2(AIEntity *e) { + warning("STUB: AI: aiGemBlueInit2 required"); +} + +void aiGemRedInit(AIEntity *e) { + warning("STUB: AI: aiGemRedInit required"); +} + +void aiGemRedInit2(AIEntity *e) { + warning("STUB: AI: aiGemRedInit2 required"); +} + +void aiGemGreenInit(AIEntity *e) { + warning("STUB: AI: aiGemGreenInit required"); +} + +void aiGemGreenInit2(AIEntity *e) { + warning("STUB: AI: aiGemGreenInit2 required"); +} + +void aiTeaCupInit(AIEntity *e) { + warning("STUB: AI: aiTeaCupInit required"); +} + +void aiTeaCupInit2(AIEntity *e) { + warning("STUB: AI: aiTeaCupInit2 required"); +} + +void aiCookieInit(AIEntity *e) { + warning("STUB: AI: aiCookieInit required"); +} + +void aiCookieInit2(AIEntity *e) { + warning("STUB: AI: aiCookieInit2 required"); +} + +void aiBurgerInit(AIEntity *e) { + warning("STUB: AI: aiBurgerInit required"); +} + +void aiBurgerInit2(AIEntity *e) { + warning("STUB: AI: aiBurgerInit2 required"); +} + +void aiBookInit(AIEntity *e) { + warning("STUB: AI: aiBookInit required"); +} + +void aiBookInit2(AIEntity *e) { + warning("STUB: AI: aiBookInit2 required"); +} + +void aiClipboardInit(AIEntity *e) { + warning("STUB: AI: aiClipboardInit required"); +} + +void aiClipboardInit2(AIEntity *e) { + warning("STUB: AI: aiClipboardInit2 required"); +} + +void aiNoteInit(AIEntity *e) { + warning("STUB: AI: aiNoteInit required"); +} + +void aiNoteInit2(AIEntity *e) { + warning("STUB: AI: aiNoteInit2 required"); +} + +void aiKeycardWhiteInit(AIEntity *e) { + warning("STUB: AI: aiKeycardWhiteInit required"); +} + +void aiKeycardWhiteInit2(AIEntity *e) { + warning("STUB: AI: aiKeycardWhiteInit2 required"); +} + +void aiKeycardBlueInit(AIEntity *e) { + warning("STUB: AI: aiKeycardBlueInit required"); +} + +void aiKeycardBlueInit2(AIEntity *e) { + warning("STUB: AI: aiKeycardBlueInit2 required"); +} + +void aiKeycardRedInit(AIEntity *e) { + warning("STUB: AI: aiKeycardRedInit required"); +} + +void aiKeycardRedInit2(AIEntity *e) { + warning("STUB: AI: aiKeycardRedInit2 required"); +} + +void aiKeycardGreenInit(AIEntity *e) { + warning("STUB: AI: aiKeycardGreenInit required"); +} + +void aiKeycardGreenInit2(AIEntity *e) { + warning("STUB: AI: aiKeycardGreenInit2 required"); +} + +void aiKeycardPurpleInit(AIEntity *e) { + warning("STUB: AI: aiKeycardPurpleInit required"); +} + +void aiKeycardPurpleInit2(AIEntity *e) { + warning("STUB: AI: aiKeycardPurpleInit2 required"); +} + +void aiKeycardBlackInit(AIEntity *e) { + warning("STUB: AI: aiKeycardBlackInit required"); +} + +void aiKeycardBlackInit2(AIEntity *e) { + warning("STUB: AI: aiKeycardBlackInit2 required"); +} + +void aiSeedInit(AIEntity *e) { + warning("STUB: AI: aiSeedInit required"); +} + +void aiSeedInit2(AIEntity *e) { + warning("STUB: AI: aiSeedInit2 required"); +} + +void aiSodaInit(AIEntity *e) { + warning("STUB: AI: aiSodaInit required"); +} + +void aiSodaInit2(AIEntity *e) { + warning("STUB: AI: aiSodaInit2 required"); +} + +void aiDollyTool1Init(AIEntity *e) { + warning("STUB: AI: aiDollyTool1Init required"); +} + +void aiDollyTool1Init2(AIEntity *e) { + warning("STUB: AI: aiDollyTool1Init2 required"); +} + +void aiDollyTool2Init(AIEntity *e) { + warning("STUB: AI: aiDollyTool2Init required"); +} + +void aiDollyTool2Init2(AIEntity *e) { + warning("STUB: AI: aiDollyTool2Init2 required"); +} + +void aiDollyTool3Init(AIEntity *e) { + warning("STUB: AI: aiDollyTool3Init required"); +} + +void aiDollyTool3Init2(AIEntity *e) { + warning("STUB: AI: aiDollyTool3Init2 required"); +} + +void aiDollyTool4Init(AIEntity *e) { + warning("STUB: AI: aiDollyTool4Init required"); +} + +void aiDollyTool4Init2(AIEntity *e) { + warning("STUB: AI: aiDollyTool4Init2 required"); +} + +void aiRouterInit(AIEntity *e) { + warning("STUB: AI: aiRouterInit required"); +} + +void aiRouterInit2(AIEntity *e) { + warning("STUB: AI: aiRouterInit2 required"); +} + +void aiSlicerInit(AIEntity *e) { + warning("STUB: AI: aiSlicerInit required"); +} + +void aiSlicerInit2(AIEntity *e) { + warning("STUB: AI: aiSlicerInit2 required"); +} + +void aiPackageInit(AIEntity *e) { + warning("STUB: AI: aiPackageInit required"); +} + +void aiPackageInit2(AIEntity *e) { + warning("STUB: AI: aiPackageInit2 required"); +} + +void aiMagicEggAction(AIEntity *e) { + warning("STUB: AI: aiMagicEggAction required"); +} + +void aiMagicEggInit(AIEntity *e) { + warning("STUB: AI: aiMagicEggInit required"); +} + +void aiMagicEggInit2(AIEntity *e) { + warning("STUB: AI: aiMagicEggInit2 required"); +} + +void aiMagicEggUse(AIEntity *e) { + warning("STUB: AI: aiMagicEggUse required"); +} + +void aiIceBlockAction(AIEntity *e) { + warning("STUB: AI: aiIceBlockAction required"); +} + +void aiIceBlockInit(AIEntity *e) { + warning("STUB: AI: aiIceBlockInit required"); +} + +void aiIceBlockInit2(AIEntity *e) { + warning("STUB: AI: aiIceBlockInit2 required"); +} + +void aiCabKeyInit(AIEntity *e) { + warning("STUB: AI: aiCabKeyInit required"); +} + +void aiCabKeyInit2(AIEntity *e) { + warning("STUB: AI: aiCabKeyInit2 required"); +} + +void aiItemChickenInit(AIEntity *e) { + warning("STUB: AI: aiItemChickenInit required"); +} + +void aiItemChickenInit2(AIEntity *e) { + warning("STUB: AI: aiItemChickenInit2 required"); +} + +void aiPdaInit(AIEntity *e) { + warning("STUB: AI: aiPdaInit required"); +} + +void aiPdaInit2(AIEntity *e) { + warning("STUB: AI: aiPdaInit2 required"); +} + +void aiCellUse(AIEntity *e) { + warning("STUB: AI: aiCellUse required"); +} + +void aiCellInit2(AIEntity *e) { + warning("STUB: AI: aiCellInit2 required"); +} + +void aiCellInit(AIEntity *e) { + warning("STUB: AI: aiCellInit required"); +} + +void aiEnvelopeWhiteInit(AIEntity *e) { + warning("STUB: AI: aiEnvelopeWhiteInit required"); +} + +void aiEnvelopeWhiteInit2(AIEntity *e) { + warning("STUB: AI: aiEnvelopeWhiteInit2 required"); +} + +void aiEnvelopeBlueInit(AIEntity *e) { + warning("STUB: AI: aiEnvelopeBlueInit required"); +} + +void aiEnvelopeBlueInit2(AIEntity *e) { + warning("STUB: AI: aiEnvelopeBlueInit2 required"); +} + +void aiEnvelopeRedInit(AIEntity *e) { + warning("STUB: AI: aiEnvelopeRedInit required"); +} + +void aiEnvelopeRedInit2(AIEntity *e) { + warning("STUB: AI: aiEnvelopeRedInit2 required"); +} + +void aiTransceiverInit(AIEntity *e) { + warning("STUB: AI: aiTransceiverInit required"); +} + +void aiTransceiverInit2(AIEntity *e) { + warning("STUB: AI: aiTransceiverInit2 required"); +} + +void aiTransceiverAction(AIEntity *e) { + warning("STUB: AI: aiTransceiverAction required"); +} + +void aiTransceiverUse(AIEntity *e) { + warning("STUB: AI: aiTransceiverUse required"); +} + +void aiMonkeystoneInit(AIEntity *e) { + warning("STUB: AI: aiMonkeystoneInit required"); +} + +void aiMonkeystoneAction(AIEntity *e) { + warning("STUB: AI: aiMonkeystoneAction required"); +} + +void aiMonkeystoneInit2(AIEntity *e) { + warning("STUB: AI: aiMonkeystoneInit2 required"); +} + +void aiMonkeystoneUse(AIEntity *e) { + warning("STUB: AI: aiMonkeystoneUse required"); +} + +void aiMonkeystoneUse2(AIEntity *e) { + warning("STUB: AI: aiMonkeystoneUse2 required"); +} + +void aiGemAction(AIEntity *e) { + warning("STUB: AI: aiGemAction required"); +} + +void aiGemAction2(AIEntity *e) { + warning("STUB: AI: aiGemAction2 required"); +} + +void aiGemWhiteInit(AIEntity *e) { + warning("STUB: AI: aiGemWhiteInit required"); +} + +void aiGemWhiteInit2(AIEntity *e) { + warning("STUB: AI: aiGemWhiteInit2 required"); +} + +void aiGooCupUse(AIEntity *e) { + warning("STUB: AI: aiGooCupUse required"); +} + +void aiGooCupInit(AIEntity *e) { + warning("STUB: AI: aiGooCupInit required"); +} + +void aiGooCupInit2(AIEntity *e) { + warning("STUB: AI: aiGooCupInit2 required"); +} + +void aiVortexianAction(AIEntity *e) { + warning("STUB: AI: aiVortexianAction required"); +} + +void aiVortexianUse(AIEntity *e) { + warning("STUB: AI: aiVortexianUse required"); +} + +void aiVortexianInit(AIEntity *e) { + warning("STUB: AI: aiVortexianInit required"); +} + +void aiVortexianInit2(AIEntity *e) { + warning("STUB: AI: aiVortexianInit2 required"); +} + +void aiNoneInit(AIEntity *e) { + warning("STUB: AI: aiNoneInit required"); +} + +void aiNoneInit2(AIEntity *e) { + warning("STUB: AI: aiNoneInit2 required"); +} + +void callbackDoorOpenClose(int x, int y) { + warning("STUB: AI: callbackDoorOpenClose required"); +} + +void callbackAutoDoorOpenClose(int x, int y) { + warning("STUB: AI: callbackAutoDoorOpenClose required"); +} + +// Utility Functions +void aiAnimateStanddown(AIEntity *e, int speed) { + warning("STUB: AI: aiAnimateStanddown required"); +} + +void aiGenericAction(AIEntity *e) { + warning("STUB: AI: aiGenericAction required"); +} + +void aiGetItemAction(AIEntity *e) { + warning("STUB: AI: aiGetItemAction required"); +} + +} // End of Namespace
\ No newline at end of file diff --git a/engines/hdb/ai-player.h b/engines/hdb/ai-player.h new file mode 100644 index 0000000000..b78d03cd62 --- /dev/null +++ b/engines/hdb/ai-player.h @@ -0,0 +1,284 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef HDB_AI_PLAYER_H +#define HDB_AI_PLAYER_H + +#include "hdb/hdb.h" + +namespace HDB { + +void aiPlayerInit(AIEntity *e); +void aiPlayerInit2(AIEntity *e); +void aiPlayerAction(AIEntity *e); +void aiPlayerDraw(AIEntity *e, int mx, int my); +void aiGemAttackInit(AIEntity *e); +void aiGemAttackInit2(AIEntity *e); +void aiGemAttackAction(AIEntity *e); +void aiChickenAction(AIEntity *e); +void aiChickenUse(AIEntity *e); +void aiChickenInit(AIEntity *e); +void aiChickenInit2(AIEntity *e); +void aiDollyInit(AIEntity *e); +void aiDollyInit2(AIEntity *e); +void aiSergeantInit(AIEntity *e); +void aiSergeantInit2(AIEntity *e); +void aiSergeantAction(AIEntity *e); +void aiSpacedudeInit(AIEntity *e); +void aiSpacedudeInit2(AIEntity *e); + +void aiCrateAction(AIEntity *e); +void aiCrateInit2(AIEntity *e); +void aiCrateInit(AIEntity *e); +void aiBarrelLightAction(AIEntity *e); +void aiBarrelLightInit2(AIEntity *e); +void aiBarrelLightInit(AIEntity *e); +void aiBarrelHeavyAction(AIEntity *e); +void aiBarrelHeavyInit(AIEntity *e); +void aiBarrelHeavyInit2(AIEntity *e); +void aiBarrelExplosionEnd(AIEntity *e); +void aiBarrelExplosionAction(AIEntity *e); +void aiBarrelExplode(AIEntity *e); +void aiBarrelExplodeInit(AIEntity *e); +void aiBarrelExplodeInit2(AIEntity *e); +void aiBarrelExplodeAction(AIEntity *e); +void aiBarrelExplodeSpread(AIEntity *e); +void aiBarrelBlowup(AIEntity *e, int x, int y); + +void aiMaintBotInit(AIEntity *e); +void aiMaintBotInit2(AIEntity *e); +void aiMaintBotAction(AIEntity *e); +void aiShockBotAction(AIEntity *e); +void aiShockBotShock(AIEntity *e, int mx, int my); +void aiShockBotInit(AIEntity *e); +void aiShockBotInit2(AIEntity *e); +void aiScientistInit(AIEntity *e); +void aiScientistInit2(AIEntity *e); +void aiFourFirerInit(AIEntity *e); +void aiFourFirerInit2(AIEntity *e); +void aiFourFirerAction(AIEntity *e); +void aiRailRiderInit(AIEntity *e); +void aiRailRiderInit2(AIEntity *e); +void aiRailRiderAction(AIEntity *e); +void aiRailRiderUse(AIEntity *e); +void aiRailRiderOnUse(AIEntity *e); +void aiRailRiderOnAction(AIEntity *e); +void aiOmniBotMissileAction(AIEntity *e); +void aiOmniBotMissileInit(AIEntity *e); +void aiOmniBotMissileInit2(AIEntity *e); + +void aiSlugAttackAction(AIEntity *e); +void aiSlugAttackDraw(AIEntity *e, int mx, int my); +void aiSlugAttackInit(AIEntity *e); +void aiSlugAttackInit2(AIEntity *e); +void aiDeadWorkerInit(AIEntity *e); +void aiDeadWorkerInit2(AIEntity *e); +void aiWorkerInit(AIEntity *e); +void aiWorkerInit2(AIEntity *e); +void aiAccountantInit(AIEntity *e); +void aiAccountantInit2(AIEntity *e); +void aiFrogStatueInit(AIEntity *e); +void aiFrogStatueInit2(AIEntity *e); +void aiFrogStatueAction(AIEntity *e); + +void aiRoboStunnerAction(AIEntity *e); +void aiRoboStunnerInit(AIEntity *e); +void aiRoboStunnerInit2(AIEntity *e); +void aiClubInit(AIEntity *e); +void aiClubInit2(AIEntity *e); +void aiSlugSlingerInit(AIEntity *e); +void aiSlugSlingerInit2(AIEntity *e); + +void aiTurnBotAction(AIEntity *e); +void aiPushBotAction(AIEntity *e); +void aiOmniBotAction(AIEntity *e); +void aiOmniBotMove(AIEntity *e); +void aiLaserAction(AIEntity *e); +void aiLaserDraw(AIEntity *e, int mx, int my); +void aiDiverterAction(AIEntity *e); +void aiDiverterDraw(AIEntity *e, int mx, int my); +void aiRightBotAction(AIEntity *e); +void aiDeadEyeAction(AIEntity *e); +void aiMeerkatDraw(AIEntity *e, int mx, int my); +void aiMeerkatAction(AIEntity *e); +void aiMeerkatLookAround(AIEntity *e); +void aiDeadEyeWalkInPlace(AIEntity *e); +void aiFatFrogAction(AIEntity *e); +void aiFatFrogTongueDraw(AIEntity *e, int mx, int my); +void aiGoodFairyAction(AIEntity *e); +void aiBadFairyAction(AIEntity *e); +void aiGatePuddleAction(AIEntity *e); +void aiIcePuffSnowballAction(AIEntity *e); +void aiIcePuffSnowballDraw(AIEntity *e, int mx, int my); +void aiIcePuffAction(AIEntity *e); +void aiBuzzflyAction(AIEntity *e); +void aiDragonAction(AIEntity *e); +void aiDragonDraw(AIEntity *e, int mx, int my); + +void aiTurnBotInit(AIEntity *e); +void aiTurnBotInit2(AIEntity *e); +void aiListenBotInit(AIEntity *e); +void aiListenBotInit2(AIEntity *e); +void aiOmniBotInit(AIEntity *e); +void aiOmniBotInit2(AIEntity *e); +void aiLaserAction(AIEntity *e); +void aiLaserInit(AIEntity *e); +void aiLaserInit2(AIEntity *e); +void aiDiverterInit(AIEntity *e); +void aiDiverterInit2(AIEntity *e); +void aiRightBotInit(AIEntity *e); +void aiRightBotInit2(AIEntity *e); +void aiPushBotInit(AIEntity *e); +void aiPushBotInit2(AIEntity *e); +void aiDeadEyeInit(AIEntity *e); +void aiDeadEyeInit2(AIEntity *e); +void aiMeerkatInit(AIEntity *e); +void aiMeerkatInit2(AIEntity *e); +void aiFatFrogInit(AIEntity *e); +void aiFatFrogInit2(AIEntity *e); +void aiGoodFairyInit(AIEntity *e); +void aiGoodFairyInit2(AIEntity *e); +void aiGoodFairyMoveaway(AIEntity *e); +void aiBadFairyInit(AIEntity *e); +void aiBadFairyInit2(AIEntity *e); +void aiGatePuddleInit(AIEntity *e); +void aiGatePuddleInit2(AIEntity *e); +void aiIcePuffInit(AIEntity *e); +void aiIcePuffInit2(AIEntity *e); +void aiBuzzflyInit(AIEntity *e); +void aiBuzzflyInit2(AIEntity *e); +void aiDragonInit(AIEntity *e); +void aiDragonInit2(AIEntity *e); +void aiDragonWake(AIEntity *e); +void aiDragonUse(AIEntity *e); + +void aiEnvelopeGreenInit(AIEntity *e); +void aiEnvelopeGreenInit2(AIEntity *e); +void aiGemBlueInit(AIEntity *e); +void aiGemBlueInit2(AIEntity *e); +void aiGemRedInit(AIEntity *e); +void aiGemRedInit2(AIEntity *e); +void aiGemGreenInit(AIEntity *e); +void aiGemGreenInit2(AIEntity *e); + +void aiTeaCupInit(AIEntity *e); +void aiTeaCupInit2(AIEntity *e); +void aiCookieInit(AIEntity *e); +void aiCookieInit2(AIEntity *e); +void aiBurgerInit(AIEntity *e); +void aiBurgerInit2(AIEntity *e); +void aiBookInit(AIEntity *e); +void aiBookInit2(AIEntity *e); +void aiClipboardInit(AIEntity *e); +void aiClipboardInit2(AIEntity *e); +void aiNoteInit(AIEntity *e); +void aiNoteInit2(AIEntity *e); +void aiKeycardWhiteInit(AIEntity *e); +void aiKeycardWhiteInit2(AIEntity *e); +void aiKeycardBlueInit(AIEntity *e); +void aiKeycardBlueInit2(AIEntity *e); +void aiKeycardRedInit(AIEntity *e); +void aiKeycardRedInit2(AIEntity *e); +void aiKeycardGreenInit(AIEntity *e); +void aiKeycardGreenInit2(AIEntity *e); +void aiKeycardPurpleInit(AIEntity *e); +void aiKeycardPurpleInit2(AIEntity *e); +void aiKeycardBlackInit(AIEntity *e); +void aiKeycardBlackInit2(AIEntity *e); +void aiSeedInit(AIEntity *e); +void aiSeedInit2(AIEntity *e); +void aiSodaInit(AIEntity *e); +void aiSodaInit2(AIEntity *e); +void aiDollyTool1Init(AIEntity *e); +void aiDollyTool1Init2(AIEntity *e); +void aiDollyTool2Init(AIEntity *e); +void aiDollyTool2Init2(AIEntity *e); +void aiDollyTool3Init(AIEntity *e); +void aiDollyTool3Init2(AIEntity *e); +void aiDollyTool4Init(AIEntity *e); +void aiDollyTool4Init2(AIEntity *e); +void aiRouterInit(AIEntity *e); +void aiRouterInit2(AIEntity *e); +void aiSlicerInit(AIEntity *e); +void aiSlicerInit2(AIEntity *e); +void aiPackageInit(AIEntity *e); +void aiPackageInit2(AIEntity *e); +void aiMagicEggAction(AIEntity *e); +void aiMagicEggInit(AIEntity *e); +void aiMagicEggInit2(AIEntity *e); +void aiMagicEggUse(AIEntity *e); +void aiIceBlockAction(AIEntity *e); +void aiIceBlockInit(AIEntity *e); +void aiIceBlockInit2(AIEntity *e); + +void aiCabKeyInit(AIEntity *e); +void aiCabKeyInit2(AIEntity *e); +void aiItemChickenInit(AIEntity *e); +void aiItemChickenInit2(AIEntity *e); + +void aiPdaInit(AIEntity *e); +void aiPdaInit2(AIEntity *e); +void aiCellUse(AIEntity *e); +void aiCellInit2(AIEntity *e); +void aiCellInit(AIEntity *e); +void aiEnvelopeWhiteInit(AIEntity *e); +void aiEnvelopeWhiteInit2(AIEntity *e); +void aiEnvelopeBlueInit(AIEntity *e); +void aiEnvelopeBlueInit2(AIEntity *e); +void aiEnvelopeRedInit(AIEntity *e); +void aiEnvelopeRedInit2(AIEntity *e); +void aiTransceiverInit(AIEntity *e); +void aiTransceiverInit2(AIEntity *e); +void aiTransceiverAction(AIEntity *e); +void aiTransceiverUse(AIEntity *e); +void aiMonkeystoneInit(AIEntity *e); +void aiMonkeystoneAction(AIEntity *e); +void aiMonkeystoneInit2(AIEntity *e); +void aiMonkeystoneUse(AIEntity *e); +void aiMonkeystoneUse2(AIEntity *e); +void aiGemAction(AIEntity *e); +void aiGemAction2(AIEntity *e); +void aiGemWhiteInit(AIEntity *e); +void aiGemWhiteInit2(AIEntity *e); +void aiGooCupUse(AIEntity *e); +void aiGooCupInit(AIEntity *e); +void aiGooCupInit2(AIEntity *e); + +void aiVortexianAction(AIEntity *e); +void aiVortexianUse(AIEntity *e); +void aiVortexianInit(AIEntity *e); +void aiVortexianInit2(AIEntity *e); + +void aiNoneInit(AIEntity *e); +void aiNoneInit2(AIEntity *e); + +void callbackDoorOpenClose(int x, int y); +void callbackAutoDoorOpenClose(int x, int y); + +// Utility Functions +void aiAnimateStanddown(AIEntity *e, int speed); +void aiGenericAction(AIEntity *e); +void aiGetItemAction(AIEntity *e); + +} // End of Namespace + +#endif // !HDB_AI_PLAYER_H diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h index 8f81865290..6cad15168a 100644 --- a/engines/hdb/hdb.h +++ b/engines/hdb/hdb.h @@ -42,6 +42,7 @@ #include "hdb/lua-script.h" #include "hdb/map-loader.h" #include "hdb/ai.h" +#include "hdb/ai-player.h" #define MAX_SNDCACHE_MEM 0x400000 // 4Mb of sounds in memory #define MAX_TILES_CACHED 3500 // Max no of tiles in memory at once diff --git a/engines/hdb/lua-script.cpp b/engines/hdb/lua-script.cpp index 4f0371f03a..ce635d4cb8 100644 --- a/engines/hdb/lua-script.cpp +++ b/engines/hdb/lua-script.cpp @@ -730,6 +730,8 @@ bool LuaScript::initScript(Common::SeekableReadStream *stream, const char *scrip spawn names into Lua once they are implemented. */ + warning("STUB: LuaScript::initScript: Load ai_all_ents"); + // Register panic callback function lua_atpanic(_state, panicCB); diff --git a/engines/hdb/module.mk b/engines/hdb/module.mk index fa904de77b..655d4b19f2 100644 --- a/engines/hdb/module.mk +++ b/engines/hdb/module.mk @@ -1,7 +1,9 @@ MODULE := engines/hdb MODULE_OBJS := \ - ai.o \ + ai-init.o \ + ai-cinematic.o \ + ai-player.o \ console.o \ draw-manager.o \ detection.o \ |