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authorNipun Garg2019-05-31 12:51:09 +0530
committerEugene Sandulenko2019-09-03 17:16:41 +0200
commite4e9f4ff34bb4615cf3314e62d9c9c01965f229e (patch)
tree0da00ce9b69c69c8a01f2259a60e3feb1ca522e8 /engines/hdb/draw-manager.h
parent6ad64d992c5d4d2a56949b49a06733800b84131d (diff)
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HDB: Create the Draw Manager to draw/animate tiles
Diffstat (limited to 'engines/hdb/draw-manager.h')
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HDB_DRAW_MANAGER_H
+#define HDB_DRAW_MANAGER_H
+
+#include "common/array.h"
+#include "common/file.h"
+
+#include "hdb/hdb.h"
+#include "hdb/file-manager.h"
+
+namespace HDB {
+
+class DrawMan {
+public:
+
+ DrawMan();
+
+ struct Tile {
+ MPCEntry *mpcData;
+ Tile32Type *tileData;
+ uint32 flags;
+ uint16 loaded;
+ uint16 skyIndex;
+ uint16 animIndex;
+ };
+
+ bool init();
+// void saveToFile(const Common::String &filename);
+// void loadFromFile(const Common::String &filename);
+
+ bool cursorDisplay;
+ int cursorX, cursorY;
+ Common::Array<Tile *> tileArray;
+
+private:
+
+ bool _systemInit;
+
+};
+
+} // End of Namespace HDB
+
+#endif // !HDB_DRAW_MANAGER_H