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authorNipun Garg2019-06-02 19:06:58 +0530
committerEugene Sandulenko2019-09-03 17:16:42 +0200
commit4800001cdccdc3408a073655105fde6001cf5d63 (patch)
treef9a9afd1b0d43995b54c3c5e63715bebac35a1a9 /engines/hdb/hdb.h
parent0ad5f7e1803c8615b2b6ac9425b710fc5b7c8304 (diff)
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HDB: Add Lua subsystem
Added the LuaScript *lua pointer. Also called the destructors for fileMan and lua
Diffstat (limited to 'engines/hdb/hdb.h')
-rw-r--r--engines/hdb/hdb.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h
index cbf8ab9eb9..b28de32005 100644
--- a/engines/hdb/hdb.h
+++ b/engines/hdb/hdb.h
@@ -35,9 +35,9 @@
#include "engines/util.h"
#include "console.h"
-#include "game.h"
-#include "file-manager.h"
-#include "draw-manager.h"
+#include "hdb/file-manager.h"
+#include "hdb/draw-manager.h"
+#include "hdb/lua-script.h"
#define MAX_SNDCACHE_MEM 0x400000 // 4Mb of sounds in memory
#define MAX_TILES_CACHED 3500 // Max no of tiles in memory at once
@@ -76,6 +76,7 @@ public:
*/
FileMan *fileMan;
+ LuaScript *lua;
// Game related members;