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author | Nipun Garg | 2019-07-09 12:57:44 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:15 +0200 |
commit | 963043f3b27e11dbe5524673bfd5e0e720ecf0ff (patch) | |
tree | 4b1d6fc16c14be60c0dea6b2b27c8ba599fdd8eb /engines/hdb/saveload.cpp | |
parent | ac9f2d634bc8c84fcb2b698a0361cb503c0a8bb9 (diff) | |
download | scummvm-rg350-963043f3b27e11dbe5524673bfd5e0e720ecf0ff.tar.gz scummvm-rg350-963043f3b27e11dbe5524673bfd5e0e720ecf0ff.tar.bz2 scummvm-rg350-963043f3b27e11dbe5524673bfd5e0e720ecf0ff.zip |
HDB: Shift Save/Load functions to saveload.cpp
Diffstat (limited to 'engines/hdb/saveload.cpp')
-rw-r--r-- | engines/hdb/saveload.cpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/engines/hdb/saveload.cpp b/engines/hdb/saveload.cpp new file mode 100644 index 0000000000..1ae78febfc --- /dev/null +++ b/engines/hdb/saveload.cpp @@ -0,0 +1,132 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "hdb/hdb.h" + +namespace HDB { + +Common::Error HDBGame::saveGameState(int slot) { + + // If no map is loaded, don't try to save + if (!g_hdb->_map->isLoaded()) + return Common::kCreatingFileFailed; + + Common::OutSaveFile *out; + + Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot); + if (!(out = _saveFileMan->openForSaving(saveFileName))) + error("Unable to open save file"); + + warning("STUB: Save MetaData"); + Graphics::saveThumbnail(*out); + + // Actual Save Data + saveGame(out); + _lua->save(out, _targetName.c_str(), slot); + + out->finalize(); + if (out->err()) + warning("Can't write file '%s'. (Disk full?)", saveFileName.c_str()); + + delete out; + + return Common::kNoError; +} + +Common::Error HDBGame::loadGameState(int slot) { + Common::InSaveFile *in; + + Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot); + if (!(in = _saveFileMan->openForLoading(saveFileName))) { + warning("missing savegame file %s", saveFileName.c_str()); + if (g_hdb->_map->isLoaded()) + g_hdb->setGameState(GAME_PLAY); + return Common::kReadingFailed; + } + + warning("STUB: Load MetaData"); + Graphics::skipThumbnail(*in); + + // Actual Save Data + loadGame(in); + + delete in; + + return Common::kNoError; +} + +void HDBGame::saveGame(Common::OutSaveFile *out) { + + // Save Map Name + out->write(_inMapName, 32); + + // Save Map Object Data + _map->save(out); + + // Save Window Object Data + _window->save(out); + + // Save Gfx Object Data + _gfx->save(out); + + // Save Sound Object Data + _sound->save(out); + + // Save Game Object Data + save(out); + + // Save AI Object Data + + _ai->save(out); +} + +void HDBGame::loadGame(Common::InSaveFile *in) { + // Load Map Name + in->read(_inMapName, 32); + + g_hdb->_sound->stopMusic(); + _timeSeconds = 0; + _timePlayed = 0; + + // Load Map Object Data + _map->loadSaveFile(in); + + // Load Window Object Data + _window->loadSaveFile(in); + + // Load Gfx Object Data + _gfx->loadSaveFile(in); + + // Load Sound Object Data + _sound->loadSaveFile(in); + + // Load Game Object Data + loadSaveFile(in); + + // Load AI Object Data + + _ai->loadSaveFile(in); + + _gfx->turnOffFade(); +} + +} // End of Namespace
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