aboutsummaryrefslogtreecommitdiff
path: root/engines/hdb/saveload.cpp
diff options
context:
space:
mode:
authorNipun Garg2019-07-09 12:57:44 +0530
committerEugene Sandulenko2019-09-03 17:17:15 +0200
commit963043f3b27e11dbe5524673bfd5e0e720ecf0ff (patch)
tree4b1d6fc16c14be60c0dea6b2b27c8ba599fdd8eb /engines/hdb/saveload.cpp
parentac9f2d634bc8c84fcb2b698a0361cb503c0a8bb9 (diff)
downloadscummvm-rg350-963043f3b27e11dbe5524673bfd5e0e720ecf0ff.tar.gz
scummvm-rg350-963043f3b27e11dbe5524673bfd5e0e720ecf0ff.tar.bz2
scummvm-rg350-963043f3b27e11dbe5524673bfd5e0e720ecf0ff.zip
HDB: Shift Save/Load functions to saveload.cpp
Diffstat (limited to 'engines/hdb/saveload.cpp')
-rw-r--r--engines/hdb/saveload.cpp132
1 files changed, 132 insertions, 0 deletions
diff --git a/engines/hdb/saveload.cpp b/engines/hdb/saveload.cpp
new file mode 100644
index 0000000000..1ae78febfc
--- /dev/null
+++ b/engines/hdb/saveload.cpp
@@ -0,0 +1,132 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "hdb/hdb.h"
+
+namespace HDB {
+
+Common::Error HDBGame::saveGameState(int slot) {
+
+ // If no map is loaded, don't try to save
+ if (!g_hdb->_map->isLoaded())
+ return Common::kCreatingFileFailed;
+
+ Common::OutSaveFile *out;
+
+ Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
+ if (!(out = _saveFileMan->openForSaving(saveFileName)))
+ error("Unable to open save file");
+
+ warning("STUB: Save MetaData");
+ Graphics::saveThumbnail(*out);
+
+ // Actual Save Data
+ saveGame(out);
+ _lua->save(out, _targetName.c_str(), slot);
+
+ out->finalize();
+ if (out->err())
+ warning("Can't write file '%s'. (Disk full?)", saveFileName.c_str());
+
+ delete out;
+
+ return Common::kNoError;
+}
+
+Common::Error HDBGame::loadGameState(int slot) {
+ Common::InSaveFile *in;
+
+ Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
+ if (!(in = _saveFileMan->openForLoading(saveFileName))) {
+ warning("missing savegame file %s", saveFileName.c_str());
+ if (g_hdb->_map->isLoaded())
+ g_hdb->setGameState(GAME_PLAY);
+ return Common::kReadingFailed;
+ }
+
+ warning("STUB: Load MetaData");
+ Graphics::skipThumbnail(*in);
+
+ // Actual Save Data
+ loadGame(in);
+
+ delete in;
+
+ return Common::kNoError;
+}
+
+void HDBGame::saveGame(Common::OutSaveFile *out) {
+
+ // Save Map Name
+ out->write(_inMapName, 32);
+
+ // Save Map Object Data
+ _map->save(out);
+
+ // Save Window Object Data
+ _window->save(out);
+
+ // Save Gfx Object Data
+ _gfx->save(out);
+
+ // Save Sound Object Data
+ _sound->save(out);
+
+ // Save Game Object Data
+ save(out);
+
+ // Save AI Object Data
+
+ _ai->save(out);
+}
+
+void HDBGame::loadGame(Common::InSaveFile *in) {
+ // Load Map Name
+ in->read(_inMapName, 32);
+
+ g_hdb->_sound->stopMusic();
+ _timeSeconds = 0;
+ _timePlayed = 0;
+
+ // Load Map Object Data
+ _map->loadSaveFile(in);
+
+ // Load Window Object Data
+ _window->loadSaveFile(in);
+
+ // Load Gfx Object Data
+ _gfx->loadSaveFile(in);
+
+ // Load Sound Object Data
+ _sound->loadSaveFile(in);
+
+ // Load Game Object Data
+ loadSaveFile(in);
+
+ // Load AI Object Data
+
+ _ai->loadSaveFile(in);
+
+ _gfx->turnOffFade();
+}
+
+} // End of Namespace \ No newline at end of file