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author | Eugene Sandulenko | 2019-06-27 00:14:52 +0200 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:01 +0200 |
commit | 8d4168ca58d99ff99a2080641910d53cdfbd1ab8 (patch) | |
tree | f3dc119033f696f77fc6c7210b92c5b5ee22284a /engines/hdb | |
parent | efe0071fb4c70d5ae5f22d4cba2b4f9ad8704a20 (diff) | |
download | scummvm-rg350-8d4168ca58d99ff99a2080641910d53cdfbd1ab8.tar.gz scummvm-rg350-8d4168ca58d99ff99a2080641910d53cdfbd1ab8.tar.bz2 scummvm-rg350-8d4168ca58d99ff99a2080641910d53cdfbd1ab8.zip |
HDB: Hid noisy stubs
Diffstat (limited to 'engines/hdb')
-rw-r--r-- | engines/hdb/ai-bots.cpp | 2 | ||||
-rw-r--r-- | engines/hdb/ai-cinematic.cpp | 1 | ||||
-rw-r--r-- | engines/hdb/ai-funcs.cpp | 4 |
3 files changed, 3 insertions, 4 deletions
diff --git a/engines/hdb/ai-bots.cpp b/engines/hdb/ai-bots.cpp index 1918a411df..ff94ceee34 100644 --- a/engines/hdb/ai-bots.cpp +++ b/engines/hdb/ai-bots.cpp @@ -817,7 +817,7 @@ void aiMaintBotAction(AIEntity *e) { int xvAhead[5] = {9, 0, 0,-1, 1}, yvAhead[5] = {9,-1, 1, 0, 0}; AIEntity *it; int nx, ny; - warning("STUB: aiMaintBotAction: Add sounds"); + debug(9, "STUB: aiMaintBotAction: Add sounds"); // Waiting at an arrow (or hit by player)? if (e->sequence) { diff --git a/engines/hdb/ai-cinematic.cpp b/engines/hdb/ai-cinematic.cpp index 9be634c718..39a203b8c0 100644 --- a/engines/hdb/ai-cinematic.cpp +++ b/engines/hdb/ai-cinematic.cpp @@ -266,7 +266,6 @@ void AI::processCines() { break; } case C_DIALOG: - debug("In processCines: C_DIALOG: _cine[i]->start: %d", _cine[i]->start); if (_cine[i]->start) { g_hdb->_window->openDialog(_cine[i]->title, -1, _cine[i]->string, 0, NULL); g_hdb->_window->setDialogDelay(_cine[i]->delay); diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp index 771279ad76..c65c2672d0 100644 --- a/engines/hdb/ai-funcs.cpp +++ b/engines/hdb/ai-funcs.cpp @@ -730,7 +730,7 @@ void AI::animateEntity(AIEntity *e) { // For non-players, check for trigger being hit if (onEvenTile(e->x, e->y)) { - warning("STUB: animateEntity: Check for Triggers being hit"); + debug(9, "STUB: animateEntity: Check for Triggers being hit"); } // If player, then scroll the screen with the player @@ -1125,7 +1125,7 @@ void AI::animEntFrames(AIEntity *e) { max = e->special1Frames; break; default: - warning("AI-FUNCS: animEntFrames: Unintended State for entity %s", AIType2Str(e->type)); + debug(9, "AI-FUNCS: animEntFrames: Unintended State for entity %s", AIType2Str(e->type)); break; } |