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authorEugene Sandulenko2019-06-27 00:14:52 +0200
committerEugene Sandulenko2019-09-03 17:17:01 +0200
commit8d4168ca58d99ff99a2080641910d53cdfbd1ab8 (patch)
treef3dc119033f696f77fc6c7210b92c5b5ee22284a /engines/hdb
parentefe0071fb4c70d5ae5f22d4cba2b4f9ad8704a20 (diff)
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HDB: Hid noisy stubs
Diffstat (limited to 'engines/hdb')
-rw-r--r--engines/hdb/ai-bots.cpp2
-rw-r--r--engines/hdb/ai-cinematic.cpp1
-rw-r--r--engines/hdb/ai-funcs.cpp4
3 files changed, 3 insertions, 4 deletions
diff --git a/engines/hdb/ai-bots.cpp b/engines/hdb/ai-bots.cpp
index 1918a411df..ff94ceee34 100644
--- a/engines/hdb/ai-bots.cpp
+++ b/engines/hdb/ai-bots.cpp
@@ -817,7 +817,7 @@ void aiMaintBotAction(AIEntity *e) {
int xvAhead[5] = {9, 0, 0,-1, 1}, yvAhead[5] = {9,-1, 1, 0, 0};
AIEntity *it;
int nx, ny;
- warning("STUB: aiMaintBotAction: Add sounds");
+ debug(9, "STUB: aiMaintBotAction: Add sounds");
// Waiting at an arrow (or hit by player)?
if (e->sequence) {
diff --git a/engines/hdb/ai-cinematic.cpp b/engines/hdb/ai-cinematic.cpp
index 9be634c718..39a203b8c0 100644
--- a/engines/hdb/ai-cinematic.cpp
+++ b/engines/hdb/ai-cinematic.cpp
@@ -266,7 +266,6 @@ void AI::processCines() {
break;
}
case C_DIALOG:
- debug("In processCines: C_DIALOG: _cine[i]->start: %d", _cine[i]->start);
if (_cine[i]->start) {
g_hdb->_window->openDialog(_cine[i]->title, -1, _cine[i]->string, 0, NULL);
g_hdb->_window->setDialogDelay(_cine[i]->delay);
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp
index 771279ad76..c65c2672d0 100644
--- a/engines/hdb/ai-funcs.cpp
+++ b/engines/hdb/ai-funcs.cpp
@@ -730,7 +730,7 @@ void AI::animateEntity(AIEntity *e) {
// For non-players, check for trigger being hit
if (onEvenTile(e->x, e->y)) {
- warning("STUB: animateEntity: Check for Triggers being hit");
+ debug(9, "STUB: animateEntity: Check for Triggers being hit");
}
// If player, then scroll the screen with the player
@@ -1125,7 +1125,7 @@ void AI::animEntFrames(AIEntity *e) {
max = e->special1Frames;
break;
default:
- warning("AI-FUNCS: animEntFrames: Unintended State for entity %s", AIType2Str(e->type));
+ debug(9, "AI-FUNCS: animEntFrames: Unintended State for entity %s", AIType2Str(e->type));
break;
}