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author | Nipun Garg | 2019-06-28 04:00:24 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:03 +0200 |
commit | f50ff7aabb551c85e1d6d80fb29e909d1d2c3eb7 (patch) | |
tree | 11b539977ca673bbbb795d3b5fc7ad647dda511c /engines/hdb | |
parent | 85a16cba27d20ba51dd0bb52e61d40b608739f2f (diff) | |
download | scummvm-rg350-f50ff7aabb551c85e1d6d80fb29e909d1d2c3eb7.tar.gz scummvm-rg350-f50ff7aabb551c85e1d6d80fb29e909d1d2c3eb7.tar.bz2 scummvm-rg350-f50ff7aabb551c85e1d6d80fb29e909d1d2c3eb7.zip |
HDB: Modify debug output
Diffstat (limited to 'engines/hdb')
-rw-r--r-- | engines/hdb/ai-player.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/hdb/ai-player.cpp b/engines/hdb/ai-player.cpp index 097a5f679d..63af8f4c15 100644 --- a/engines/hdb/ai-player.cpp +++ b/engines/hdb/ai-player.cpp @@ -164,7 +164,7 @@ void aiPlayerAction(AIEntity *e) { g_hdb->_ai->stunEnemy(hit, 8); break; default: - warning("aiPlayerAction: Unintended State"); + debug(9, "STUB: stunEnemy: Play sound"); break; } @@ -196,7 +196,7 @@ void aiPlayerAction(AIEntity *e) { g_hdb->_ai->stunEnemy(hit, 8); break; default: - warning("aiPlayerAction: Unintended State"); + debug(9, "STUB: stunEnemy: Play sound"); break; } } @@ -217,7 +217,7 @@ void aiPlayerAction(AIEntity *e) { case STATE_GRABLEFT: e->draw = e->standleftGfx[0]; e->state = STATE_STANDLEFT; break; case STATE_GRABRIGHT: e->draw = e->standrightGfx[0]; e->state = STATE_STANDRIGHT; break; default: - warning("aiPlayerAction: Unintended State"); + debug(9, "STUB: stunEnemy: Play sound"); break; } e->animDelay = 1; @@ -238,7 +238,7 @@ void aiPlayerAction(AIEntity *e) { case STATE_ATK_CLUB_LEFT: cycleFrames(e, g_hdb->_ai->_clubLeftFrames); break; case STATE_ATK_CLUB_RIGHT: cycleFrames(e, g_hdb->_ai->_clubRightFrames); break; default: - warning("aiPlayerAction: Unintended State"); + debug(9, "STUB: stunEnemy: Play sound"); break; } // Whack! @@ -300,7 +300,7 @@ void aiPlayerAction(AIEntity *e) { case STATE_ATK_CLUB_LEFT: e->draw = e->standleftGfx[0]; break; case STATE_ATK_CLUB_RIGHT: e->draw = e->standrightGfx[0]; break; default: - warning("aiPlayerAction: Unintended State"); + debug(9, "STUB: stunEnemy: Play sound"); break; } g_hdb->_ai->setPlayerInvisible(false); @@ -376,7 +376,7 @@ void aiPlayerAction(AIEntity *e) { } return; default: - warning("aiPlayerAction: Unintended State"); + debug(9, "STUB: stunEnemy: Play sound"); break; } |