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-rw-r--r--engines/hdb/ai-player.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/hdb/ai-player.cpp b/engines/hdb/ai-player.cpp
index 097a5f679d..63af8f4c15 100644
--- a/engines/hdb/ai-player.cpp
+++ b/engines/hdb/ai-player.cpp
@@ -164,7 +164,7 @@ void aiPlayerAction(AIEntity *e) {
g_hdb->_ai->stunEnemy(hit, 8);
break;
default:
- warning("aiPlayerAction: Unintended State");
+ debug(9, "STUB: stunEnemy: Play sound");
break;
}
@@ -196,7 +196,7 @@ void aiPlayerAction(AIEntity *e) {
g_hdb->_ai->stunEnemy(hit, 8);
break;
default:
- warning("aiPlayerAction: Unintended State");
+ debug(9, "STUB: stunEnemy: Play sound");
break;
}
}
@@ -217,7 +217,7 @@ void aiPlayerAction(AIEntity *e) {
case STATE_GRABLEFT: e->draw = e->standleftGfx[0]; e->state = STATE_STANDLEFT; break;
case STATE_GRABRIGHT: e->draw = e->standrightGfx[0]; e->state = STATE_STANDRIGHT; break;
default:
- warning("aiPlayerAction: Unintended State");
+ debug(9, "STUB: stunEnemy: Play sound");
break;
}
e->animDelay = 1;
@@ -238,7 +238,7 @@ void aiPlayerAction(AIEntity *e) {
case STATE_ATK_CLUB_LEFT: cycleFrames(e, g_hdb->_ai->_clubLeftFrames); break;
case STATE_ATK_CLUB_RIGHT: cycleFrames(e, g_hdb->_ai->_clubRightFrames); break;
default:
- warning("aiPlayerAction: Unintended State");
+ debug(9, "STUB: stunEnemy: Play sound");
break;
}
// Whack!
@@ -300,7 +300,7 @@ void aiPlayerAction(AIEntity *e) {
case STATE_ATK_CLUB_LEFT: e->draw = e->standleftGfx[0]; break;
case STATE_ATK_CLUB_RIGHT: e->draw = e->standrightGfx[0]; break;
default:
- warning("aiPlayerAction: Unintended State");
+ debug(9, "STUB: stunEnemy: Play sound");
break;
}
g_hdb->_ai->setPlayerInvisible(false);
@@ -376,7 +376,7 @@ void aiPlayerAction(AIEntity *e) {
}
return;
default:
- warning("aiPlayerAction: Unintended State");
+ debug(9, "STUB: stunEnemy: Play sound");
break;
}