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author | Filippos Karapetis | 2013-01-07 13:58:54 +0200 |
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committer | Filippos Karapetis | 2013-01-07 13:58:54 +0200 |
commit | be83708ef5b65db4ea3893b61d189f30c92685b6 (patch) | |
tree | 7af2663a320fa48787425b456234987be56fefae /engines/hopkins | |
parent | cdad3b605d3b112a16e91ab312b1dd93f5bc8f03 (diff) | |
download | scummvm-rg350-be83708ef5b65db4ea3893b61d189f30c92685b6.tar.gz scummvm-rg350-be83708ef5b65db4ea3893b61d189f30c92685b6.tar.bz2 scummvm-rg350-be83708ef5b65db4ea3893b61d189f30c92685b6.zip |
HOPKINS: Fix typo
Diffstat (limited to 'engines/hopkins')
-rw-r--r-- | engines/hopkins/files.cpp | 2 | ||||
-rw-r--r-- | engines/hopkins/sound.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/hopkins/files.cpp b/engines/hopkins/files.cpp index 30570939d2..f0238205fd 100644 --- a/engines/hopkins/files.cpp +++ b/engines/hopkins/files.cpp @@ -92,7 +92,7 @@ void FileManager::constructFilename(const Common::String &folder, const Common:: Common::String folderToUse = folder; // A lot of the code in the original engine based on COPIE_SEQ was used to determine - // whether a file resided on the CD or hard disk. Since the ScummVM implementatoin + // whether a file resided on the CD or hard disk. Since the ScummVM implementation // requires all the files in the same location, we only need to do a somewhat simpler // check for animations that don't exist in the ANM folder, but rather in special // sub-folders depending on the physical screen resolution being used. diff --git a/engines/hopkins/sound.cpp b/engines/hopkins/sound.cpp index a35fae5285..cf06046bbe 100644 --- a/engines/hopkins/sound.cpp +++ b/engines/hopkins/sound.cpp @@ -614,15 +614,15 @@ void SoundManager::PLAY_SOUND2(const Common::String &file) { } void SoundManager::MODSetSampleVolume() { - // No implementatoin needed + // No implementation needed } void SoundManager::MODSetVoiceVolume() { - // No implementatoin needed + // No implementation needed } void SoundManager::MODSetMusicVolume(int volume) { - // No implementatoin needed + // No implementation needed } void SoundManager::loadSample(int wavIndex, const Common::String &file) { |