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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/hugo/file_v1d.cpp | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/hugo/file_v1d.cpp')
-rw-r--r-- | engines/hugo/file_v1d.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/hugo/file_v1d.cpp b/engines/hugo/file_v1d.cpp new file mode 100644 index 0000000000..b6239aa5dc --- /dev/null +++ b/engines/hugo/file_v1d.cpp @@ -0,0 +1,101 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on original Hugo Trilogy source code + * + * Copyright (c) 1989-1995 David P. Gray + * + */ + +#include "common/system.h" + +#include "hugo/hugo.h" +#include "hugo/file.h" +#include "hugo/display.h" +#include "hugo/util.h" + +namespace Hugo { +FileManager_v1d::FileManager_v1d(HugoEngine &vm) : FileManager(vm) { +} + +FileManager_v1d::~FileManager_v1d() { +} + +void FileManager_v1d::openDatabaseFiles() { + debugC(1, kDebugFile, "openDatabaseFiles"); +} + +void FileManager_v1d::closeDatabaseFiles() { + debugC(1, kDebugFile, "closeDatabaseFiles"); +} + +void FileManager_v1d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) { +// Open and read in an overlay file, close file + debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum); + + const char *ovl_ext[] = {".b", ".o", ".ob"}; + char *buf = (char *) malloc(2048 + 1); // Buffer for file access + + strcat(strcpy(buf, _vm._screenNames[screenNum]), ovl_ext[overlayType]); + + if (!fileExists(buf)) { + for (uint32 i = 0; i < OVL_SIZE; i++) + image[i] = 0; + return; + } + + if (!_sceneryArchive1.open(buf)) + Utils::Error(FILE_ERR, "%s", buf); + + image_pt tmpImage = image; // temp ptr to overlay file + + _sceneryArchive1.read(tmpImage, OVL_SIZE); + _sceneryArchive1.close(); +} + +void FileManager_v1d::readBackground(int screenIndex) { +// Read a PCX image into dib_a + debugC(1, kDebugFile, "readBackground(%d)", screenIndex); + + char *buf = (char *) malloc(2048 + 1); // Buffer for file access + strcat(strcpy(buf, _vm._screenNames[screenIndex]), ".ART"); + if (!_sceneryArchive1.open(buf)) + Utils::Error(FILE_ERR, "%s", buf); + // Read the image into dummy seq and static dib_a + seq_t dummySeq; // Image sequence structure for Read_pcx + readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]); + + _sceneryArchive1.close(); +} + +char *FileManager_v1d::fetchString(int index) { + debugC(1, kDebugFile, "fetchString(%d)", index); + + return _vm._stringtData[index]; +} + +} // End of namespace Hugo + |