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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#include "common/system.h"
+
+#include "hugo/hugo.h"
+#include "hugo/file.h"
+#include "hugo/display.h"
+#include "hugo/util.h"
+
+namespace Hugo {
+FileManager_v1d::FileManager_v1d(HugoEngine &vm) : FileManager(vm) {
+}
+
+FileManager_v1d::~FileManager_v1d() {
+}
+
+void FileManager_v1d::openDatabaseFiles() {
+ debugC(1, kDebugFile, "openDatabaseFiles");
+}
+
+void FileManager_v1d::closeDatabaseFiles() {
+ debugC(1, kDebugFile, "closeDatabaseFiles");
+}
+
+void FileManager_v1d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
+// Open and read in an overlay file, close file
+ debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
+
+ const char *ovl_ext[] = {".b", ".o", ".ob"};
+ char *buf = (char *) malloc(2048 + 1); // Buffer for file access
+
+ strcat(strcpy(buf, _vm._screenNames[screenNum]), ovl_ext[overlayType]);
+
+ if (!fileExists(buf)) {
+ for (uint32 i = 0; i < OVL_SIZE; i++)
+ image[i] = 0;
+ return;
+ }
+
+ if (!_sceneryArchive1.open(buf))
+ Utils::Error(FILE_ERR, "%s", buf);
+
+ image_pt tmpImage = image; // temp ptr to overlay file
+
+ _sceneryArchive1.read(tmpImage, OVL_SIZE);
+ _sceneryArchive1.close();
+}
+
+void FileManager_v1d::readBackground(int screenIndex) {
+// Read a PCX image into dib_a
+ debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
+
+ char *buf = (char *) malloc(2048 + 1); // Buffer for file access
+ strcat(strcpy(buf, _vm._screenNames[screenIndex]), ".ART");
+ if (!_sceneryArchive1.open(buf))
+ Utils::Error(FILE_ERR, "%s", buf);
+ // Read the image into dummy seq and static dib_a
+ seq_t dummySeq; // Image sequence structure for Read_pcx
+ readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
+
+ _sceneryArchive1.close();
+}
+
+char *FileManager_v1d::fetchString(int index) {
+ debugC(1, kDebugFile, "fetchString(%d)", index);
+
+ return _vm._stringtData[index];
+}
+
+} // End of namespace Hugo
+