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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/hugo/global.h | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/hugo/global.h')
-rw-r--r-- | engines/hugo/global.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/engines/hugo/global.h b/engines/hugo/global.h new file mode 100644 index 0000000000..0ab21ddb9c --- /dev/null +++ b/engines/hugo/global.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on original Hugo Trilogy source code + * + * Copyright (c) 1989-1995 David P. Gray + * + */ + +namespace Hugo { + +#define HERO 0 // In all enums, HERO is the first element + +#define DESCRIPLEN 32 // Length of description string +#define MAX_SOUNDS 64 // Max number of sounds +#define BOOTFILE "HUGO.BSF" // Name of boot structure file +#define LEN_MASK 0x3F // Lower 6 bits are length +#define PBFILE "playback.dat" + +// Name scenery and objects picture databases +#define OBJECTS_FILE "objects.dat" +#define STRING_FILE "strings.dat" +#define SOUND_FILE "sounds.dat" + +// User interface database (Windows Only) +// This file contains, between others, the bitmaps of the fonts used in the application +#define UIF_FILE "uif.dat" + +static const int kSavegameVersion = 1; + +} // End of namespace Hugo |