aboutsummaryrefslogtreecommitdiff
path: root/engines/hugo/global.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/hugo/global.h')
-rw-r--r--engines/hugo/global.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/engines/hugo/global.h b/engines/hugo/global.h
new file mode 100644
index 0000000000..0ab21ddb9c
--- /dev/null
+++ b/engines/hugo/global.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+namespace Hugo {
+
+#define HERO 0 // In all enums, HERO is the first element
+
+#define DESCRIPLEN 32 // Length of description string
+#define MAX_SOUNDS 64 // Max number of sounds
+#define BOOTFILE "HUGO.BSF" // Name of boot structure file
+#define LEN_MASK 0x3F // Lower 6 bits are length
+#define PBFILE "playback.dat"
+
+// Name scenery and objects picture databases
+#define OBJECTS_FILE "objects.dat"
+#define STRING_FILE "strings.dat"
+#define SOUND_FILE "sounds.dat"
+
+// User interface database (Windows Only)
+// This file contains, between others, the bitmaps of the fonts used in the application
+#define UIF_FILE "uif.dat"
+
+static const int kSavegameVersion = 1;
+
+} // End of namespace Hugo