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authorArnaud Boutonné2010-10-22 20:45:00 +0000
committerArnaud Boutonné2010-10-22 20:45:00 +0000
commit4a0ba817e58c5a1c7d17af5a79f91570dd98ca16 (patch)
tree9cd068b31f3cb26e73a0b016de7701a651e76183 /engines/hugo/hugo.h
parent031e0167e4979fcb9f5bef3fde273605d3dc8eb9 (diff)
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HUGO: Move findObjectSpace() to ObjectHandler class
svn-id: r53705
Diffstat (limited to 'engines/hugo/hugo.h')
-rw-r--r--engines/hugo/hugo.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h
index 633f1829ab..f398fdbb9d 100644
--- a/engines/hugo/hugo.h
+++ b/engines/hugo/hugo.h
@@ -38,7 +38,6 @@
#define EDGE 10 // Closest object can get to edge of screen
#define EDGE2 (EDGE * 2) // Push object further back on edge collision
#define SHIFT 8 // Place hero this far inside bounding box
-#define BOUND(X, Y) ((_boundary[Y * XBYTES + X / 8] & (0x80 >> X % 8)) != 0) // Boundary bit set
namespace Common {
class RandomSource;
@@ -191,8 +190,6 @@ public:
return _mouseY;
}
- bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty);
-
void boundaryCollision(object_t *obj);
void clearBoundary(int x1, int x2, int y);
void endGame();