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author | Arnaud Boutonné | 2010-10-22 20:45:00 +0000 |
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committer | Arnaud Boutonné | 2010-10-22 20:45:00 +0000 |
commit | 4a0ba817e58c5a1c7d17af5a79f91570dd98ca16 (patch) | |
tree | 9cd068b31f3cb26e73a0b016de7701a651e76183 /engines/hugo/hugo.h | |
parent | 031e0167e4979fcb9f5bef3fde273605d3dc8eb9 (diff) | |
download | scummvm-rg350-4a0ba817e58c5a1c7d17af5a79f91570dd98ca16.tar.gz scummvm-rg350-4a0ba817e58c5a1c7d17af5a79f91570dd98ca16.tar.bz2 scummvm-rg350-4a0ba817e58c5a1c7d17af5a79f91570dd98ca16.zip |
HUGO: Move findObjectSpace() to ObjectHandler class
svn-id: r53705
Diffstat (limited to 'engines/hugo/hugo.h')
-rw-r--r-- | engines/hugo/hugo.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h index 633f1829ab..f398fdbb9d 100644 --- a/engines/hugo/hugo.h +++ b/engines/hugo/hugo.h @@ -38,7 +38,6 @@ #define EDGE 10 // Closest object can get to edge of screen #define EDGE2 (EDGE * 2) // Push object further back on edge collision #define SHIFT 8 // Place hero this far inside bounding box -#define BOUND(X, Y) ((_boundary[Y * XBYTES + X / 8] & (0x80 >> X % 8)) != 0) // Boundary bit set namespace Common { class RandomSource; @@ -191,8 +190,6 @@ public: return _mouseY; } - bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty); - void boundaryCollision(object_t *obj); void clearBoundary(int x1, int x2, int y); void endGame(); |