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author | Alyssa Milburn | 2012-08-28 15:39:00 +0200 |
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committer | Alyssa Milburn | 2012-08-28 15:54:12 +0200 |
commit | 31801137b5c6908edd76f357b3f29b07e9e3be84 (patch) | |
tree | 33e973717545ae27da6ba4996d0d8fe1bcd437b3 /engines/hugo/inventory.cpp | |
parent | 35fd91793b34b72624a89f2a76f45bc8e59020d2 (diff) | |
parent | 6ab8db638e4a1d547ee67db067b5d6c3d6c940a4 (diff) | |
download | scummvm-rg350-31801137b5c6908edd76f357b3f29b07e9e3be84.tar.gz scummvm-rg350-31801137b5c6908edd76f357b3f29b07e9e3be84.tar.bz2 scummvm-rg350-31801137b5c6908edd76f357b3f29b07e9e3be84.zip |
Merge remote-tracking branch 'origin/master' into tony
Conflicts:
common/coroutines.cpp
common/coroutines.h
devtools/create_project/msbuild.cpp
devtools/create_project/visualstudio.cpp
Diffstat (limited to 'engines/hugo/inventory.cpp')
-rw-r--r-- | engines/hugo/inventory.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/hugo/inventory.cpp b/engines/hugo/inventory.cpp index 410c4e715c..c2495beadb 100644 --- a/engines/hugo/inventory.cpp +++ b/engines/hugo/inventory.cpp @@ -56,7 +56,7 @@ void InventoryHandler::setInventoryObjId(int16 objId) { _inventoryObjId = objId; } -void InventoryHandler::setInventoryState(istate_t state) { +void InventoryHandler::setInventoryState(Istate state) { _inventoryState = state; } @@ -68,7 +68,7 @@ int16 InventoryHandler::getInventoryObjId() const { return _inventoryObjId; } -istate_t InventoryHandler::getInventoryState() const { +Istate InventoryHandler::getInventoryState() const { return _inventoryState; } @@ -137,8 +137,8 @@ void InventoryHandler::constructInventory(const int16 imageTotNumb, int displayN * Process required action for inventory * Returns objId under cursor (or -1) for INV_GET */ -int16 InventoryHandler::processInventory(const invact_t action, ...) { - debugC(1, kDebugInventory, "processInventory(invact_t action, ...)"); +int16 InventoryHandler::processInventory(const InvAct action, ...) { + debugC(1, kDebugInventory, "processInventory(InvAct action, ...)"); int16 imageNumb; // Total number of inventory items int displayNumb; // Total number displayed/carried @@ -208,7 +208,7 @@ int16 InventoryHandler::processInventory(const invact_t action, ...) { * Process inventory state machine */ void InventoryHandler::runInventory() { - status_t &gameStatus = _vm->getGameStatus(); + Status &gameStatus = _vm->getGameStatus(); debugC(1, kDebugInventory, "runInventory"); @@ -231,7 +231,7 @@ void InventoryHandler::runInventory() { _vm->_screen->moveImage(_vm->_screen->getBackBuffer(), 0, 0, kXPix, kYPix, kXPix, _vm->_screen->getFrontBuffer(), 0, 0, kXPix); _vm->_object->updateImages(); // Add objects back into display list for restore _inventoryState = kInventoryOff; - gameStatus.viewState = kViewPlay; + gameStatus._viewState = kViewPlay; } break; case kInventoryDown: // Icon bar moving down |