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authorAlyssa Milburn2012-08-28 15:39:00 +0200
committerAlyssa Milburn2012-08-28 15:54:12 +0200
commit31801137b5c6908edd76f357b3f29b07e9e3be84 (patch)
tree33e973717545ae27da6ba4996d0d8fe1bcd437b3 /engines/hugo/inventory.cpp
parent35fd91793b34b72624a89f2a76f45bc8e59020d2 (diff)
parent6ab8db638e4a1d547ee67db067b5d6c3d6c940a4 (diff)
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Merge remote-tracking branch 'origin/master' into tony
Conflicts: common/coroutines.cpp common/coroutines.h devtools/create_project/msbuild.cpp devtools/create_project/visualstudio.cpp
Diffstat (limited to 'engines/hugo/inventory.cpp')
-rw-r--r--engines/hugo/inventory.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/hugo/inventory.cpp b/engines/hugo/inventory.cpp
index 410c4e715c..c2495beadb 100644
--- a/engines/hugo/inventory.cpp
+++ b/engines/hugo/inventory.cpp
@@ -56,7 +56,7 @@ void InventoryHandler::setInventoryObjId(int16 objId) {
_inventoryObjId = objId;
}
-void InventoryHandler::setInventoryState(istate_t state) {
+void InventoryHandler::setInventoryState(Istate state) {
_inventoryState = state;
}
@@ -68,7 +68,7 @@ int16 InventoryHandler::getInventoryObjId() const {
return _inventoryObjId;
}
-istate_t InventoryHandler::getInventoryState() const {
+Istate InventoryHandler::getInventoryState() const {
return _inventoryState;
}
@@ -137,8 +137,8 @@ void InventoryHandler::constructInventory(const int16 imageTotNumb, int displayN
* Process required action for inventory
* Returns objId under cursor (or -1) for INV_GET
*/
-int16 InventoryHandler::processInventory(const invact_t action, ...) {
- debugC(1, kDebugInventory, "processInventory(invact_t action, ...)");
+int16 InventoryHandler::processInventory(const InvAct action, ...) {
+ debugC(1, kDebugInventory, "processInventory(InvAct action, ...)");
int16 imageNumb; // Total number of inventory items
int displayNumb; // Total number displayed/carried
@@ -208,7 +208,7 @@ int16 InventoryHandler::processInventory(const invact_t action, ...) {
* Process inventory state machine
*/
void InventoryHandler::runInventory() {
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
debugC(1, kDebugInventory, "runInventory");
@@ -231,7 +231,7 @@ void InventoryHandler::runInventory() {
_vm->_screen->moveImage(_vm->_screen->getBackBuffer(), 0, 0, kXPix, kYPix, kXPix, _vm->_screen->getFrontBuffer(), 0, 0, kXPix);
_vm->_object->updateImages(); // Add objects back into display list for restore
_inventoryState = kInventoryOff;
- gameStatus.viewState = kViewPlay;
+ gameStatus._viewState = kViewPlay;
}
break;
case kInventoryDown: // Icon bar moving down