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-rw-r--r--AUTHORS16
-rw-r--r--NEWS41
-rw-r--r--README11
-rw-r--r--audio/audiostream.cpp38
-rw-r--r--audio/audiostream.h10
-rw-r--r--audio/decoders/adpcm.cpp32
-rw-r--r--audio/decoders/adpcm_intern.h22
-rw-r--r--audio/decoders/qdm2.cpp8
-rw-r--r--audio/decoders/quicktime.cpp43
-rw-r--r--audio/decoders/voc.cpp14
-rw-r--r--audio/mixer.h2
-rw-r--r--audio/mods/maxtrax.h7
-rw-r--r--audio/mods/protracker.cpp4
-rw-r--r--audio/mods/protracker.h1
-rw-r--r--audio/mods/tfmx.h7
-rw-r--r--backends/events/gph/gph-events.cpp152
-rw-r--r--backends/events/gph/gph-events.h7
-rw-r--r--backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp2
-rw-r--r--backends/graphics/gph/gph-graphics.cpp8
-rw-r--r--backends/graphics/graphics.h8
-rw-r--r--backends/graphics/null/null-graphics.h8
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp96
-rw-r--r--backends/graphics/opengl/opengl-graphics.h10
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp2
-rw-r--r--backends/graphics/openpandora/op-graphics.cpp43
-rw-r--r--backends/graphics/openpandora/op-graphics.h23
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.cpp126
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.h10
-rw-r--r--backends/graphics/wincesdl/wincesdl-graphics.cpp19
-rw-r--r--backends/graphics/wincesdl/wincesdl-graphics.h6
-rw-r--r--backends/midi/sndio.cpp152
-rw-r--r--backends/modular-backend.cpp10
-rw-r--r--backends/modular-backend.h8
-rw-r--r--backends/module.mk1
-rw-r--r--backends/platform/android/android.cpp1
-rw-r--r--backends/platform/android/android.h10
-rw-r--r--backends/platform/android/android.mk13
-rw-r--r--backends/platform/android/gfx.cpp28
-rw-r--r--backends/platform/android/texture.cpp63
-rw-r--r--backends/platform/bada/system.cpp14
-rw-r--r--backends/platform/dc/dc.h8
-rw-r--r--backends/platform/dc/dcmain.cpp1
-rw-r--r--backends/platform/dc/display.cpp25
-rw-r--r--backends/platform/dc/vmsave.cpp5
-rw-r--r--backends/platform/dingux/README.DINGUX19
-rw-r--r--backends/platform/dingux/dingux.mk1
-rw-r--r--backends/platform/dingux/scummvm.pngbin0 -> 2656 bytes
-rw-r--r--backends/platform/ds/arm9/source/gbampsave.cpp2
-rw-r--r--backends/platform/ds/arm9/source/gbampsave.h2
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.cpp21
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.h8
-rw-r--r--backends/platform/gph/gph-backend.cpp49
-rw-r--r--backends/platform/gph/gph-main.cpp4
-rw-r--r--backends/platform/gph/gph.h9
-rw-r--r--backends/platform/iphone/osys_main.cpp1
-rw-r--r--backends/platform/iphone/osys_main.h8
-rw-r--r--backends/platform/iphone/osys_video.mm35
-rw-r--r--backends/platform/maemo/debian/changelog16
-rw-r--r--backends/platform/maemo/debian/control2
-rwxr-xr-xbackends/platform/maemo/debian/rules2
-rw-r--r--backends/platform/maemo/maemo.cpp6
-rw-r--r--backends/platform/n64/framfs_save_manager.h4
-rw-r--r--backends/platform/n64/osys_n64.h10
-rw-r--r--backends/platform/n64/osys_n64_base.cpp50
-rw-r--r--backends/platform/n64/pakfs_save_manager.h4
-rw-r--r--backends/platform/openpandora/op-backend.cpp98
-rw-r--r--backends/platform/openpandora/op-sdl.h2
-rw-r--r--backends/platform/ps2/Gs2dScreen.cpp4
-rw-r--r--backends/platform/ps2/Gs2dScreen.h4
-rw-r--r--backends/platform/ps2/ps2time.cpp9
-rw-r--r--backends/platform/ps2/savefilemgr.cpp4
-rw-r--r--backends/platform/ps2/savefilemgr.h2
-rw-r--r--backends/platform/ps2/systemps2.cpp14
-rw-r--r--backends/platform/ps2/systemps2.h8
-rw-r--r--backends/platform/psp/README.PSP2
-rw-r--r--backends/platform/psp/default_display_client.cpp8
-rw-r--r--backends/platform/psp/default_display_client.h4
-rw-r--r--backends/platform/psp/display_manager.cpp2
-rw-r--r--backends/platform/psp/osys_psp.cpp17
-rw-r--r--backends/platform/psp/osys_psp.h8
-rw-r--r--backends/platform/sdl/sdl.cpp1
-rw-r--r--backends/platform/webos/webos.cpp20
-rw-r--r--backends/platform/webos/webos.h3
-rw-r--r--backends/platform/wii/osystem.cpp3
-rw-r--r--backends/platform/wii/osystem.h14
-rw-r--r--backends/platform/wii/osystem_gfx.cpp78
-rw-r--r--backends/platform/wince/wince-sdl.cpp1
-rw-r--r--backends/saves/default/default-saves.cpp4
-rw-r--r--backends/saves/default/default-saves.h2
-rw-r--r--backends/saves/windows/windows-saves.cpp4
-rw-r--r--backends/timer/default/default-timer.cpp1
-rw-r--r--backends/timer/default/default-timer.h1
-rw-r--r--backends/vkeybd/virtual-keyboard-gui.cpp8
-rw-r--r--base/commandLine.cpp2
-rw-r--r--base/internal_version.h2
-rw-r--r--base/main.cpp14
-rw-r--r--base/plugins.cpp3
-rw-r--r--base/plugins.h4
-rw-r--r--base/version.cpp4
-rw-r--r--common/coroutines.cpp175
-rw-r--r--common/coroutines.h308
-rw-r--r--common/endian.h6
-rw-r--r--common/keyboard.h5
-rw-r--r--common/quicktime.cpp6
-rw-r--r--common/quicktime.h1
-rw-r--r--common/savefile.h18
-rw-r--r--common/system.h57
-rw-r--r--common/taskbar.h2
-rw-r--r--common/unzip.cpp20
-rw-r--r--common/updates.h2
-rw-r--r--common/winexe_pe.cpp2
-rw-r--r--common/xmlparser.cpp18
-rw-r--r--common/zlib.cpp9
-rw-r--r--common/zlib.h10
-rwxr-xr-xconfigure106
-rw-r--r--devtools/README2
-rw-r--r--devtools/create_drascula/staticdata.h8
-rw-r--r--devtools/create_kyradat/create_kyradat.cpp2
-rw-r--r--devtools/create_kyradat/games.cpp1
-rw-r--r--devtools/create_kyradat/tables.cpp1
-rw-r--r--devtools/create_project/create_project.cpp37
-rw-r--r--devtools/create_project/create_project.h8
-rw-r--r--devtools/create_project/msbuild.cpp35
-rw-r--r--devtools/create_project/msvc11/create_project.sln20
-rw-r--r--devtools/create_project/msvc11/create_project.vcxproj131
-rw-r--r--devtools/create_project/msvc11/create_project.vcxproj.filters71
-rw-r--r--devtools/create_project/scripts/postbuild.cmd1
-rw-r--r--devtools/create_project/visualstudio.cpp2
-rw-r--r--devtools/create_project/xcode.cpp42
-rw-r--r--devtools/create_teenagent/create_teenagent.cpp2
-rwxr-xr-xdevtools/credits.pl20
-rw-r--r--devtools/scumm-md5.txt11
-rw-r--r--dists/android/AndroidManifest.xml2
-rw-r--r--dists/android/plugin-manifest.xml2
-rw-r--r--dists/engine-data/drascula.datbin218771 -> 219267 bytes
-rw-r--r--dists/engine-data/kyra.datbin469735 -> 471460 bytes
-rw-r--r--dists/engine-data/teenagent.datbin70047 -> 141090 bytes
-rw-r--r--dists/gph/README-GPH2
-rw-r--r--dists/gph/scummvm.ini2
-rw-r--r--dists/iphone/Info.plist4
-rw-r--r--dists/irix/scummvm.spec2
-rw-r--r--dists/macosx/Info.plist6
-rw-r--r--dists/msvc11/create_msvc11.bat95
-rw-r--r--dists/msvc11/readme.txt6
-rw-r--r--dists/openpandora/PXML.xml8
-rw-r--r--dists/openpandora/README-OPENPANDORA2
-rw-r--r--dists/openpandora/README-PND.txt2
-rw-r--r--dists/openpandora/index.html4
-rw-r--r--dists/redhat/scummvm-tools.spec2
-rw-r--r--dists/redhat/scummvm.spec5
-rw-r--r--dists/redhat/scummvm.spec.in3
-rw-r--r--dists/scummvm.62
-rw-r--r--dists/scummvm.rc9
-rw-r--r--dists/scummvm.rc.in1
-rwxr-xr-xdists/slackware/scummvm.SlackBuild2
-rw-r--r--dists/wii/meta.xml2
-rw-r--r--dists/win32/scummvm.nsi4
-rw-r--r--doc/cz/PrectiMe53
-rw-r--r--doc/da/HurtigStart151
-rw-r--r--doc/de/Liesmich143
-rw-r--r--doc/de/Neues94
-rw-r--r--doc/se/LasMig160
-rw-r--r--engines/advancedDetector.cpp101
-rw-r--r--engines/advancedDetector.h29
-rw-r--r--engines/agi/detection.cpp15
-rw-r--r--engines/agi/saveload.cpp25
-rw-r--r--engines/agos/animation.cpp103
-rw-r--r--engines/agos/animation.h6
-rw-r--r--engines/agos/charset-fontdata.cpp90
-rw-r--r--engines/agos/event.cpp6
-rw-r--r--engines/agos/saveload.cpp44
-rw-r--r--engines/cge/bitmap.cpp3
-rw-r--r--engines/cge/cge.cpp16
-rw-r--r--engines/cge/cge.h5
-rw-r--r--engines/cge/cge_main.cpp52
-rw-r--r--engines/cge/cge_main.h6
-rw-r--r--engines/cge/detection.cpp4
-rw-r--r--engines/cge/events.cpp47
-rw-r--r--engines/cge/events.h1
-rw-r--r--engines/cge/fileio.cpp25
-rw-r--r--engines/cge/sound.cpp6
-rw-r--r--engines/cge/vga13h.cpp11
-rw-r--r--engines/cge/vga13h.h3
-rw-r--r--engines/cge/vmenu.cpp6
-rw-r--r--engines/cge/vmenu.h2
-rw-r--r--engines/cine/anim.cpp19
-rw-r--r--engines/cine/anim.h2
-rw-r--r--engines/cine/bg_list.cpp12
-rw-r--r--engines/cine/cine.cpp2
-rw-r--r--engines/cine/detection_tables.h36
-rw-r--r--engines/cine/gfx.cpp135
-rw-r--r--engines/cine/gfx.h10
-rw-r--r--engines/cine/main_loop.cpp17
-rw-r--r--engines/cine/saveload.cpp16
-rw-r--r--engines/cine/script_fw.cpp19
-rw-r--r--engines/cine/sound.cpp3
-rw-r--r--engines/cine/various.cpp21
-rw-r--r--engines/cine/various.h2
-rw-r--r--engines/composer/composer.cpp8
-rw-r--r--engines/configure.engines4
-rw-r--r--engines/cruise/cruise.cpp3
-rw-r--r--engines/cruise/detection.cpp15
-rw-r--r--engines/cruise/menu.cpp9
-rw-r--r--engines/cruise/staticres.cpp4
-rw-r--r--engines/cruise/staticres.h1
-rw-r--r--engines/dialogs.cpp30
-rw-r--r--engines/draci/detection.cpp2
-rw-r--r--engines/drascula/interface.cpp4
-rw-r--r--engines/dreamweb/detection.cpp2
-rw-r--r--engines/dreamweb/detection_tables.h74
-rw-r--r--engines/dreamweb/dreamweb.cpp30
-rw-r--r--engines/dreamweb/dreamweb.h47
-rw-r--r--engines/dreamweb/keypad.cpp23
-rw-r--r--engines/dreamweb/monitor.cpp18
-rw-r--r--engines/dreamweb/newplace.cpp5
-rw-r--r--engines/dreamweb/object.cpp2
-rw-r--r--engines/dreamweb/people.cpp16
-rw-r--r--engines/dreamweb/print.cpp24
-rw-r--r--engines/dreamweb/rain.cpp7
-rw-r--r--engines/dreamweb/saveload.cpp33
-rw-r--r--engines/dreamweb/sound.cpp161
-rw-r--r--engines/dreamweb/sound.h91
-rw-r--r--engines/dreamweb/sprite.cpp26
-rw-r--r--engines/dreamweb/stubs.cpp68
-rw-r--r--engines/dreamweb/talk.cpp32
-rw-r--r--engines/dreamweb/titles.cpp68
-rw-r--r--engines/dreamweb/use.cpp33
-rw-r--r--engines/dreamweb/vgafades.cpp5
-rw-r--r--engines/dreamweb/vgagrafx.cpp4
-rw-r--r--engines/gob/anifile.cpp39
-rw-r--r--engines/gob/anifile.h3
-rw-r--r--engines/gob/aniobject.cpp125
-rw-r--r--engines/gob/aniobject.h34
-rw-r--r--engines/gob/backbuffer.cpp100
-rw-r--r--engines/gob/backbuffer.h59
-rw-r--r--engines/gob/cheater.h6
-rw-r--r--engines/gob/cheater_geisha.cpp11
-rw-r--r--engines/gob/cmpfile.cpp14
-rw-r--r--engines/gob/cmpfile.h2
-rw-r--r--engines/gob/decfile.cpp42
-rw-r--r--engines/gob/detection/detection.cpp220
-rw-r--r--engines/gob/detection/tables.h (renamed from engines/gob/detection.cpp)116
-rw-r--r--engines/gob/detection/tables_adi2.h203
-rw-r--r--engines/gob/detection/tables_adi4.h222
-rw-r--r--engines/gob/detection/tables_adibou.h247
-rw-r--r--engines/gob/detection/tables_ajworld.h45
-rw-r--r--engines/gob/detection/tables_bargon.h135
-rw-r--r--engines/gob/detection/tables_dynasty.h146
-rw-r--r--engines/gob/detection/tables_fallback.h564
-rw-r--r--engines/gob/detection/tables_fascin.h267
-rw-r--r--engines/gob/detection/tables_geisha.h132
-rw-r--r--engines/gob/detection/tables_gob1.h716
-rw-r--r--engines/gob/detection/tables_gob2.h641
-rw-r--r--engines/gob/detection/tables_gob3.h564
-rw-r--r--engines/gob/detection/tables_inca2.h249
-rw-r--r--engines/gob/detection/tables_lit.h484
-rw-r--r--engines/gob/detection/tables_littlered.h265
-rw-r--r--engines/gob/detection/tables_onceupon.h518
-rw-r--r--engines/gob/detection/tables_playtoons.h517
-rw-r--r--engines/gob/detection/tables_urban.h151
-rw-r--r--engines/gob/detection/tables_ween.h349
-rw-r--r--engines/gob/detection/tables_woodruff.h402
-rw-r--r--engines/gob/detection_tables.h5276
-rw-r--r--engines/gob/draw.cpp42
-rw-r--r--engines/gob/draw.h16
-rw-r--r--engines/gob/draw_fascin.cpp8
-rw-r--r--engines/gob/draw_playtoons.cpp4
-rw-r--r--engines/gob/draw_v1.cpp2
-rw-r--r--engines/gob/draw_v2.cpp87
-rw-r--r--engines/gob/game.cpp13
-rw-r--r--engines/gob/game.h4
-rw-r--r--engines/gob/global.cpp1
-rw-r--r--engines/gob/global.h1
-rw-r--r--engines/gob/gob.cpp108
-rw-r--r--engines/gob/gob.h34
-rw-r--r--engines/gob/hotspots.cpp181
-rw-r--r--engines/gob/hotspots.h4
-rw-r--r--engines/gob/init.cpp14
-rw-r--r--engines/gob/init.h1
-rw-r--r--engines/gob/init_fascin.cpp6
-rw-r--r--engines/gob/init_geisha.cpp7
-rw-r--r--engines/gob/init_v1.cpp2
-rw-r--r--engines/gob/init_v2.cpp2
-rw-r--r--engines/gob/inter.cpp15
-rw-r--r--engines/gob/inter.h32
-rw-r--r--engines/gob/inter_bargon.cpp4
-rw-r--r--engines/gob/inter_fascin.cpp3
-rw-r--r--engines/gob/inter_geisha.cpp25
-rw-r--r--engines/gob/inter_littlered.cpp118
-rw-r--r--engines/gob/inter_v1.cpp70
-rw-r--r--engines/gob/inter_v2.cpp10
-rw-r--r--engines/gob/inter_v5.cpp10
-rw-r--r--engines/gob/inter_v7.cpp144
-rw-r--r--engines/gob/minigames/geisha/diving.cpp8
-rw-r--r--engines/gob/minigames/geisha/evilfish.cpp2
-rw-r--r--engines/gob/minigames/geisha/evilfish.h2
-rw-r--r--engines/gob/minigames/geisha/meter.cpp26
-rw-r--r--engines/gob/minigames/geisha/meter.h10
-rw-r--r--engines/gob/minigames/geisha/mouth.cpp169
-rw-r--r--engines/gob/minigames/geisha/mouth.h75
-rw-r--r--engines/gob/minigames/geisha/penetration.cpp1412
-rw-r--r--engines/gob/minigames/geisha/penetration.h197
-rw-r--r--engines/gob/minigames/geisha/submarine.cpp256
-rw-r--r--engines/gob/minigames/geisha/submarine.h107
-rw-r--r--engines/gob/module.mk20
-rw-r--r--engines/gob/mult.cpp3
-rw-r--r--engines/gob/mult_v2.cpp2
-rw-r--r--engines/gob/palanim.cpp93
-rw-r--r--engines/gob/pregob/gctfile.cpp306
-rw-r--r--engines/gob/pregob/gctfile.h149
-rw-r--r--engines/gob/pregob/onceupon/abracadabra.cpp137
-rw-r--r--engines/gob/pregob/onceupon/abracadabra.h61
-rw-r--r--engines/gob/pregob/onceupon/babayaga.cpp137
-rw-r--r--engines/gob/pregob/onceupon/babayaga.h61
-rw-r--r--engines/gob/pregob/onceupon/brokenstrings.h60
-rw-r--r--engines/gob/pregob/onceupon/chargenchild.cpp117
-rw-r--r--engines/gob/pregob/onceupon/chargenchild.h60
-rw-r--r--engines/gob/pregob/onceupon/onceupon.cpp1904
-rw-r--r--engines/gob/pregob/onceupon/onceupon.h344
-rw-r--r--engines/gob/pregob/onceupon/palettes.h411
-rw-r--r--engines/gob/pregob/onceupon/parents.cpp217
-rw-r--r--engines/gob/pregob/onceupon/parents.h94
-rw-r--r--engines/gob/pregob/onceupon/stork.cpp234
-rw-r--r--engines/gob/pregob/onceupon/stork.h103
-rw-r--r--engines/gob/pregob/onceupon/title.cpp117
-rw-r--r--engines/gob/pregob/onceupon/title.h55
-rw-r--r--engines/gob/pregob/pregob.cpp351
-rw-r--r--engines/gob/pregob/pregob.h194
-rw-r--r--engines/gob/pregob/seqfile.cpp384
-rw-r--r--engines/gob/pregob/seqfile.h193
-rw-r--r--engines/gob/pregob/txtfile.cpp232
-rw-r--r--engines/gob/pregob/txtfile.h91
-rw-r--r--engines/gob/resources.cpp12
-rw-r--r--engines/gob/resources.h6
-rw-r--r--engines/gob/rxyfile.cpp19
-rw-r--r--engines/gob/rxyfile.h4
-rw-r--r--engines/gob/save/saveload.h27
-rw-r--r--engines/gob/save/saveload_ajworld.cpp94
-rw-r--r--engines/gob/sound/adlib.cpp1044
-rw-r--r--engines/gob/sound/adlib.h312
-rw-r--r--engines/gob/sound/adlplayer.cpp257
-rw-r--r--engines/gob/sound/adlplayer.h85
-rw-r--r--engines/gob/sound/musplayer.cpp391
-rw-r--r--engines/gob/sound/musplayer.h109
-rw-r--r--engines/gob/sound/sound.cpp107
-rw-r--r--engines/gob/sound/sound.h26
-rw-r--r--engines/gob/sound/soundblaster.cpp29
-rw-r--r--engines/gob/sound/soundblaster.h6
-rw-r--r--engines/gob/surface.cpp46
-rw-r--r--engines/gob/surface.h4
-rw-r--r--engines/gob/util.cpp155
-rw-r--r--engines/gob/util.h16
-rw-r--r--engines/gob/video.cpp31
-rw-r--r--engines/gob/video.h5
-rw-r--r--engines/gob/videoplayer.cpp50
-rw-r--r--engines/gob/videoplayer.h7
-rw-r--r--engines/groovie/cursor.cpp2
-rw-r--r--engines/groovie/graphics.cpp2
-rw-r--r--engines/groovie/resource.cpp1
-rw-r--r--engines/groovie/roq.cpp2
-rw-r--r--engines/groovie/saveload.cpp2
-rw-r--r--engines/groovie/script.cpp4
-rw-r--r--engines/hugo/console.cpp10
-rw-r--r--engines/hugo/detection.cpp3
-rw-r--r--engines/hugo/dialogs.cpp82
-rw-r--r--engines/hugo/dialogs.h4
-rw-r--r--engines/hugo/display.cpp154
-rw-r--r--engines/hugo/display.h60
-rw-r--r--engines/hugo/file.cpp315
-rw-r--r--engines/hugo/file.h75
-rw-r--r--engines/hugo/file_v1d.cpp10
-rw-r--r--engines/hugo/file_v1w.cpp36
-rw-r--r--engines/hugo/file_v2d.cpp60
-rw-r--r--engines/hugo/file_v3d.cpp78
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-rw-r--r--engines/toon/font.cpp46
-rw-r--r--engines/toon/font.h6
-rw-r--r--engines/toon/hotspot.cpp4
-rw-r--r--engines/toon/hotspot.h4
-rw-r--r--engines/toon/movie.cpp58
-rw-r--r--engines/toon/movie.h14
-rw-r--r--engines/toon/path.cpp267
-rw-r--r--engines/toon/path.h71
-rw-r--r--engines/toon/picture.cpp60
-rw-r--r--engines/toon/picture.h24
-rw-r--r--engines/toon/script_func.cpp4
-rw-r--r--engines/toon/toon.cpp50
-rw-r--r--engines/toon/toon.h5
-rw-r--r--engines/touche/detection.cpp18
-rw-r--r--engines/tsage/blue_force/blueforce_dialogs.cpp4
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp73
-rw-r--r--engines/tsage/converse.cpp2
-rw-r--r--engines/tsage/detection.cpp2
-rw-r--r--engines/tsage/detection_tables.h8
-rw-r--r--engines/tsage/dialogs.cpp2
-rw-r--r--engines/tsage/globals.cpp4
-rw-r--r--engines/tsage/globals.h2
-rw-r--r--engines/tsage/graphics.cpp6
-rw-r--r--engines/tsage/graphics.h2
-rw-r--r--engines/tsage/ringworld/ringworld_dialogs.cpp4
-rw-r--r--engines/tsage/ringworld/ringworld_logic.cpp2
-rw-r--r--engines/tsage/ringworld/ringworld_scenes5.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp4
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.h14
-rw-r--r--engines/tsage/scenes.cpp10
-rw-r--r--engines/tsage/user_interface.cpp2
-rw-r--r--engines/tucker/sequences.cpp4
-rw-r--r--graphics/VectorRendererSpec.cpp4
-rw-r--r--graphics/cursorman.cpp20
-rw-r--r--graphics/cursorman.h14
-rw-r--r--graphics/decoders/bmp.cpp41
-rw-r--r--graphics/decoders/bmp.h2
-rw-r--r--graphics/decoders/image_decoder.h8
-rw-r--r--graphics/decoders/pict.cpp26
-rw-r--r--graphics/decoders/pict.h2
-rw-r--r--graphics/decoders/png.cpp571
-rw-r--r--graphics/decoders/png.h77
-rw-r--r--graphics/fontman.cpp36
-rw-r--r--graphics/fontman.h5
-rw-r--r--graphics/fonts/bdf.h2
-rw-r--r--graphics/fonts/ttf.cpp18
-rw-r--r--graphics/fonts/ttf.h4
-rw-r--r--graphics/iff.cpp23
-rw-r--r--graphics/pixelformat.h2
-rw-r--r--graphics/scaler.cpp9
-rw-r--r--graphics/scaler/aspect.cpp10
-rw-r--r--graphics/wincursor.cpp40
-rw-r--r--graphics/wincursor.h42
-rw-r--r--gui/ThemeEngine.cpp18
-rw-r--r--gui/ThemeEngine.h17
-rw-r--r--gui/ThemeParser.cpp7
-rw-r--r--gui/ThemeParser.h1
-rw-r--r--gui/Tooltip.cpp2
-rw-r--r--gui/credits.h13
-rw-r--r--gui/dialog.cpp13
-rw-r--r--gui/dialog.h7
-rw-r--r--gui/gui-manager.cpp13
-rw-r--r--gui/launcher.cpp3
-rw-r--r--gui/module.mk1
-rw-r--r--gui/predictivedialog.cpp288
-rw-r--r--gui/predictivedialog.h9
-rw-r--r--gui/saveload-dialog.cpp882
-rw-r--r--gui/saveload-dialog.h208
-rw-r--r--gui/saveload.cpp391
-rw-r--r--gui/saveload.h70
-rw-r--r--gui/themes/default.inc855
-rw-r--r--gui/themes/scummclassic.zipbin93076 -> 95180 bytes
-rw-r--r--gui/themes/scummclassic/THEMERC2
-rw-r--r--gui/themes/scummclassic/classic_gfx.stx13
-rw-r--r--gui/themes/scummclassic/classic_layout.stx45
-rw-r--r--gui/themes/scummclassic/classic_layout_lowres.stx31
-rw-r--r--gui/themes/scummmodern.zipbin1449403 -> 1453485 bytes
-rw-r--r--gui/themes/scummmodern/THEMERC2
-rw-r--r--gui/themes/scummmodern/grid.bmpbin0 -> 822 bytes
-rw-r--r--gui/themes/scummmodern/list.bmpbin0 -> 822 bytes
-rw-r--r--gui/themes/scummmodern/scummmodern_gfx.stx29
-rw-r--r--gui/themes/scummmodern/scummmodern_layout.stx45
-rw-r--r--gui/themes/scummmodern/scummmodern_layout_lowres.stx31
-rw-r--r--gui/themes/translations.datbin311215 -> 370908 bytes
-rw-r--r--gui/widget.cpp173
-rw-r--r--gui/widget.h32
-rw-r--r--po/POTFILES3
-rw-r--r--po/ca_ES.po883
-rw-r--r--po/cs_CZ.po802
-rw-r--r--po/da_DA.po1150
-rw-r--r--po/de_DE.po866
-rw-r--r--po/es_ES.po870
-rw-r--r--po/eu.po779
-rw-r--r--po/fr_FR.po817
-rw-r--r--po/gl_ES.po3092
-rw-r--r--po/hu_HU.po788
-rw-r--r--po/it_IT.po872
-rw-r--r--po/nb_NO.po1074
-rw-r--r--po/nn_NO.po778
-rw-r--r--po/pl_PL.po857
-rw-r--r--po/pt_BR.po781
-rw-r--r--po/ru_RU.po834
-rw-r--r--po/scummvm.pot771
-rw-r--r--po/se_SE.po835
-rw-r--r--po/uk_UA.po822
-rw-r--r--ports.mk14
-rw-r--r--video/avi_decoder.cpp559
-rw-r--r--video/avi_decoder.h312
-rw-r--r--video/bink_decoder.cpp1022
-rw-r--r--video/bink_decoder.h419
-rw-r--r--video/codecs/qtrle.cpp135
-rw-r--r--video/codecs/qtrle.h3
-rw-r--r--video/codecs/rpza.cpp22
-rw-r--r--video/codecs/rpza.h3
-rw-r--r--video/codecs/svq1.cpp8
-rw-r--r--video/codecs/svq1_cb.h2900
-rw-r--r--video/coktel_decoder.cpp205
-rw-r--r--video/coktel_decoder.h124
-rw-r--r--video/dxa_decoder.cpp130
-rw-r--r--video/dxa_decoder.h102
-rw-r--r--video/flic_decoder.cpp302
-rw-r--r--video/flic_decoder.h101
-rw-r--r--video/module.mk5
-rw-r--r--video/psx_decoder.cpp248
-rw-r--r--video/psx_decoder.h107
-rw-r--r--video/qt_decoder.cpp638
-rw-r--r--video/qt_decoder.h179
-rw-r--r--video/smk_decoder.cpp388
-rw-r--r--video/smk_decoder.h118
-rw-r--r--video/theora_decoder.cpp487
-rw-r--r--video/theora_decoder.h157
-rw-r--r--video/video_decoder.cpp628
-rw-r--r--video/video_decoder.h708
878 files changed, 54503 insertions, 29945 deletions
diff --git a/AUTHORS b/AUTHORS
index 9f71be9467..fe806c4490 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -89,7 +89,9 @@ ScummVM Team
DreamWeb:
Torbjorn Andersson
Bertrand Augereau
+ Filippos Karapetis
Vladimir Menshakov - (retired)
+ Willem Jan Palenstijn
Gob:
Torbjorn Andersson
@@ -406,6 +408,9 @@ Other contributions
French:
Thierry Crozat
+ Galician:
+ Santiago G. Sanz
+
German:
Simon Sawatzki
Lothar Serra Mari
@@ -418,10 +423,10 @@ Other contributions
Matteo Angelino
Norwegian (Bokmaal):
- Einar Johan T. Somaae
+ Einar Johan Somaaen
Norwegian (Nynorsk):
- Einar Johan T. Somaae
+ Einar Johan Somaaen
Polish:
GrajPoPolsku.pl Team
@@ -597,3 +602,10 @@ Special thanks to
Broken Sword 2.5 team for providing sources of their engine and their
great support.
+ Neil Dodwell and David Dew from Creative Reality for providing the source
+ of Dreamweb and for their tremendous support.
+
+ Janusz Wisniewski and Miroslaw Liminowicz from Laboratorium Komputerowe
+ Avalon for providing full source code for Soltys and letting us to
+ redistribute the game.
+
diff --git a/NEWS b/NEWS
index b208646d74..1f736aa74f 100644
--- a/NEWS
+++ b/NEWS
@@ -1,9 +1,28 @@
For a more comprehensive changelog of the latest experimental code, see:
https://github.com/scummvm/scummvm/commits/
-1.5.0 (????-??-??)
+1.6.0 (????-??-??)
+ General:
+ - Added a new save/load chooser based on a grid of thumbnails. This is only
+ supported for resolutions bigger than 640x400. The old chooser is still
+ available and used for games without thumbnail support. It is possible to
+ select the old one as default too.
+ - Rewrote VideoDecoder subsystem.
+ - Added Galician translation.
+
+1.5.0 (2012-07-27)
New Games:
+ - Added support for Backyard Baseball 2003.
+ - Added support for Blue Force.
+ - Added support for Darby the Dragon.
+ - Added support for Dreamweb.
+ - Added support for Geisha.
+ - Added support for Gregory and the Hot Air Balloon.
+ - Added support for Magic Tales: Liam Finds a Story.
+ - Added support for Once Upon A Time: Little Red Riding Hood
+ - Added support for Sleeping Cub's Test of Courage.
- Added support for Soltys.
+ - Added support for The Princess and the Crab.
General:
- Updated MT-32 emulation code to latest munt project snapshot. The emulation
@@ -17,13 +36,13 @@ For a more comprehensive changelog of the latest experimental code, see:
Engine tab when adding or editing a configuration for a game. In most
cases, you will have to run each game once or readd them all in ScummVM's
launcher in order to get the custom options tab.
-
- SDL ports:
- - Added support for OpenGL (GSoC Task).
+ - Improved predictive dialog look.
+ - Various GUI improvements.
Broken Sword 1:
- Fixed incorrect sound effects in the DOS/Windows demo.
- Added support for PlayStation videos.
+ - Fixed missing subtitles in the demo.
Broken Sword 2:
- Added support for PlayStation videos.
@@ -31,9 +50,19 @@ For a more comprehensive changelog of the latest experimental code, see:
Cine:
- Implemented Roland MT-32 output driver.
+ Drascula:
+ - Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles
+ in scene with "von Braun").
+
+ Gob:
+ - Fixed a crash in Lost in Time
+ - Rewrote the AdLib player. Enabled the now working MDY player in
+ Fascination and Geisha.
+
SCUMM:
- Added support for the Macintosh version of SPY Fox in Hold the Mustard.
- Added a difficulty selection dialog for Loom FM-TOWNS.
+ - Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.
iPhone port:
- Changed "F5 (menu)" gesture to open up the global main menu instead.
@@ -42,6 +71,10 @@ For a more comprehensive changelog of the latest experimental code, see:
- Added aspect ratio correction feature.
- Implemented 16 bits per pixel support for games.
+ Maemo port:
+ - Added support for Nokia 770 running OS2008 HE.
+ - Added configurable keymap.
+
Windows port:
- Changed default savegames location for Windows NT4/2000/XP/Vista/7.
(The migration batch file can be used to copy savegames from the old
diff --git a/README b/README
index 8afe8c9bc8..bbca0ec0cd 100644
--- a/README
+++ b/README
@@ -235,13 +235,18 @@ AGOS Games by Adventuresoft/Horrorsoft:
The Feeble Files [feeble]
GOB Games by Coktel Vision:
+ Bambou le sauveur de la jungle [bambou]
Bargon Attack [bargon]
+ Fascination [fascination]
+ Geisha [geisha]
Gobliiins [gob1]
Gobliins 2 [gob2]
Goblins 3 [gob3]
Lost in Time [lostintime]
+ Once Upon A Time: Little Red Riding Hood [littlered]
The Bizarre Adventures of Woodruff
and the Schnibble [woodruff]
+ Urban Runner [urban]
Ween: The Prophecy [ween]
MADE Games by Activision:
@@ -272,6 +277,7 @@ Other Games:
SCUMM Games by Humongous Entertainment:
Backyard Baseball [baseball]
Backyard Baseball 2001 [baseball2001]
+ Backyard Baseball 2003 [baseball2003]
Backyard Football [football]
Big Thinkers First Grade [thinker1]
Big Thinkers Kindergarten [thinkerk]
@@ -342,7 +348,6 @@ these at your own risk, and please do not file bug reports about them.
If you want the latest updates on game compatibility, visit our web site
and view the compatibility chart.
- Backyard Baseball 2003 [baseball2003]
Backyard Football 2002 [football2002]
Backyard Soccer [soccer]
Backyard Soccer MLS [soccermls]
@@ -2079,7 +2084,7 @@ Sierra games using the SCI engine add the following non-standard keywords:
originalsaveload bool If true, the original save/load screens are
used instead of the enhanced ScummVM ones
native_fb01 bool If true, the music driver for an IBM Music
- Feature card or a Yahama FB-01 FM synth module
+ Feature card or a Yamaha FB-01 FM synth module
is used for MIDI output
Broken Sword II adds the following non-standard keywords:
@@ -2120,7 +2125,7 @@ Lands of Lore: The Throne of Chaos adds the following non-standard keywords:
Space Quest IV CD adds the following non-standard keyword:
silver_cursors bool If true, an alternate set of silver mouse cursors
- is used instead of the original golden ones
+ is used instead of the original golden ones
Simon the Sorcerer 1 and 2 add the following non-standard keywords:
diff --git a/audio/audiostream.cpp b/audio/audiostream.cpp
index 1c5c435359..6e185702f0 100644
--- a/audio/audiostream.cpp
+++ b/audio/audiostream.cpp
@@ -386,4 +386,42 @@ Timestamp convertTimeToStreamPos(const Timestamp &where, int rate, bool isStereo
return Timestamp(result.secs(), result.numberOfFrames(), result.framerate());
}
+/**
+ * An AudioStream wrapper that cuts off the amount of samples read after a
+ * given time length is reached.
+ */
+class LimitingAudioStream : public AudioStream {
+public:
+ LimitingAudioStream(AudioStream *parentStream, const Audio::Timestamp &length, DisposeAfterUse::Flag disposeAfterUse) :
+ _parentStream(parentStream), _samplesRead(0), _disposeAfterUse(disposeAfterUse),
+ _totalSamples(length.convertToFramerate(getRate()).totalNumberOfFrames() * getChannels()) {}
+
+ ~LimitingAudioStream() {
+ if (_disposeAfterUse == DisposeAfterUse::YES)
+ delete _parentStream;
+ }
+
+ int readBuffer(int16 *buffer, const int numSamples) {
+ // Cap us off so we don't read past _totalSamples
+ int samplesRead = _parentStream->readBuffer(buffer, MIN<int>(numSamples, _totalSamples - _samplesRead));
+ _samplesRead += samplesRead;
+ return samplesRead;
+ }
+
+ bool endOfData() const { return _parentStream->endOfData() || _samplesRead >= _totalSamples; }
+ bool isStereo() const { return _parentStream->isStereo(); }
+ int getRate() const { return _parentStream->getRate(); }
+
+private:
+ int getChannels() const { return isStereo() ? 2 : 1; }
+
+ AudioStream *_parentStream;
+ DisposeAfterUse::Flag _disposeAfterUse;
+ uint32 _totalSamples, _samplesRead;
+};
+
+AudioStream *makeLimitingAudioStream(AudioStream *parentStream, const Timestamp &length, DisposeAfterUse::Flag disposeAfterUse) {
+ return new LimitingAudioStream(parentStream, length, disposeAfterUse);
+}
+
} // End of namespace Audio
diff --git a/audio/audiostream.h b/audio/audiostream.h
index 801f13d9d9..d6d4a16280 100644
--- a/audio/audiostream.h
+++ b/audio/audiostream.h
@@ -356,6 +356,16 @@ QueuingAudioStream *makeQueuingAudioStream(int rate, bool stereo);
*/
Timestamp convertTimeToStreamPos(const Timestamp &where, int rate, bool isStereo);
+/**
+ * Factory function for an AudioStream wrapper that cuts off the amount of samples read after a
+ * given time length is reached.
+ *
+ * @param parentStream The stream to limit
+ * @param length The time length to limit the stream to
+ * @param disposeAfterUse Whether the parent stream object should be destroyed on destruction of the returned stream
+ */
+AudioStream *makeLimitingAudioStream(AudioStream *parentStream, const Timestamp &length, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
+
} // End of namespace Audio
#endif
diff --git a/audio/decoders/adpcm.cpp b/audio/decoders/adpcm.cpp
index 535652a0b3..2fe509e1f3 100644
--- a/audio/decoders/adpcm.cpp
+++ b/audio/decoders/adpcm.cpp
@@ -71,13 +71,19 @@ int Oki_ADPCMStream::readBuffer(int16 *buffer, const int numSamples) {
int samples;
byte data;
- assert(numSamples % 2 == 0);
+ for (samples = 0; samples < numSamples && !endOfData(); samples++) {
+ if (_decodedSampleCount == 0) {
+ data = _stream->readByte();
+ _decodedSamples[0] = decodeOKI((data >> 4) & 0x0f);
+ _decodedSamples[1] = decodeOKI((data >> 0) & 0x0f);
+ _decodedSampleCount = 2;
+ }
- for (samples = 0; samples < numSamples && !_stream->eos() && _stream->pos() < _endpos; samples += 2) {
- data = _stream->readByte();
- buffer[samples] = decodeOKI((data >> 4) & 0x0f);
- buffer[samples + 1] = decodeOKI(data & 0x0f);
+ // (1 - (count - 1)) ensures that _decodedSamples acts as a FIFO of depth 2
+ buffer[samples] = _decodedSamples[1 - (_decodedSampleCount - 1)];
+ _decodedSampleCount--;
}
+
return samples;
}
@@ -117,13 +123,19 @@ int DVI_ADPCMStream::readBuffer(int16 *buffer, const int numSamples) {
int samples;
byte data;
- assert(numSamples % 2 == 0);
+ for (samples = 0; samples < numSamples && !endOfData(); samples++) {
+ if (_decodedSampleCount == 0) {
+ data = _stream->readByte();
+ _decodedSamples[0] = decodeIMA((data >> 4) & 0x0f, 0);
+ _decodedSamples[1] = decodeIMA((data >> 0) & 0x0f, _channels == 2 ? 1 : 0);
+ _decodedSampleCount = 2;
+ }
- for (samples = 0; samples < numSamples && !_stream->eos() && _stream->pos() < _endpos; samples += 2) {
- data = _stream->readByte();
- buffer[samples] = decodeIMA((data >> 4) & 0x0f);
- buffer[samples + 1] = decodeIMA(data & 0x0f, _channels == 2 ? 1 : 0);
+ // (1 - (count - 1)) ensures that _decodedSamples acts as a FIFO of depth 2
+ buffer[samples] = _decodedSamples[1 - (_decodedSampleCount - 1)];
+ _decodedSampleCount--;
}
+
return samples;
}
diff --git a/audio/decoders/adpcm_intern.h b/audio/decoders/adpcm_intern.h
index 31747aabaf..3b8d8c74d0 100644
--- a/audio/decoders/adpcm_intern.h
+++ b/audio/decoders/adpcm_intern.h
@@ -37,7 +37,6 @@
#include "common/stream.h"
#include "common/textconsole.h"
-
namespace Audio {
class ADPCMStream : public RewindableAudioStream {
@@ -64,12 +63,11 @@ public:
ADPCMStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse, uint32 size, int rate, int channels, uint32 blockAlign);
virtual bool endOfData() const { return (_stream->eos() || _stream->pos() >= _endpos); }
- virtual bool isStereo() const { return _channels == 2; }
- virtual int getRate() const { return _rate; }
+ virtual bool isStereo() const { return _channels == 2; }
+ virtual int getRate() const { return _rate; }
virtual bool rewind();
-
/**
* This table is used by some ADPCM variants (IMA and OKI) to adjust the
* step for use on the next sample.
@@ -83,12 +81,18 @@ public:
class Oki_ADPCMStream : public ADPCMStream {
public:
Oki_ADPCMStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse, uint32 size, int rate, int channels, uint32 blockAlign)
- : ADPCMStream(stream, disposeAfterUse, size, rate, channels, blockAlign) {}
+ : ADPCMStream(stream, disposeAfterUse, size, rate, channels, blockAlign) { _decodedSampleCount = 0; }
+
+ virtual bool endOfData() const { return (_stream->eos() || _stream->pos() >= _endpos) && (_decodedSampleCount == 0); }
virtual int readBuffer(int16 *buffer, const int numSamples);
protected:
int16 decodeOKI(byte);
+
+private:
+ uint8 _decodedSampleCount;
+ int16 _decodedSamples[2];
};
class Ima_ADPCMStream : public ADPCMStream {
@@ -108,9 +112,15 @@ public:
class DVI_ADPCMStream : public Ima_ADPCMStream {
public:
DVI_ADPCMStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse, uint32 size, int rate, int channels, uint32 blockAlign)
- : Ima_ADPCMStream(stream, disposeAfterUse, size, rate, channels, blockAlign) {}
+ : Ima_ADPCMStream(stream, disposeAfterUse, size, rate, channels, blockAlign) { _decodedSampleCount = 0; }
+
+ virtual bool endOfData() const { return (_stream->eos() || _stream->pos() >= _endpos) && (_decodedSampleCount == 0); }
virtual int readBuffer(int16 *buffer, const int numSamples);
+
+private:
+ uint8 _decodedSampleCount;
+ int16 _decodedSamples[2];
};
class Apple_ADPCMStream : public Ima_ADPCMStream {
diff --git a/audio/decoders/qdm2.cpp b/audio/decoders/qdm2.cpp
index 31405d3ab1..732de311aa 100644
--- a/audio/decoders/qdm2.cpp
+++ b/audio/decoders/qdm2.cpp
@@ -689,7 +689,7 @@ static int getVlc2(Common::BitStream *s, int16 (*table)[2], int bits, int maxDep
code = table[index][0];
n = table[index][1];
- if(maxDepth > 2 && n < 0) {
+ if (maxDepth > 2 && n < 0) {
s->skip(nbBits);
index = s->getBits(-n) + code;
code = table[index][0];
@@ -861,9 +861,9 @@ void initVlcSparse(VLC *vlc, int nb_bits, int nb_codes,
const void *symbols, int symbols_wrap, int symbols_size) {
vlc->bits = nb_bits;
- if(vlc->table_size && vlc->table_size == vlc->table_allocated) {
+ if (vlc->table_size && vlc->table_size == vlc->table_allocated) {
return;
- } else if(vlc->table_size) {
+ } else if (vlc->table_size) {
error("called on a partially initialized table");
}
@@ -1353,7 +1353,7 @@ void QDM2Stream::fix_coding_method_array(int sb, int channels, sb_int8_array cod
for (ch = 0; ch < channels; ch++) {
for (j = 0; j < 64; ) {
- if((coding_method[ch][sb][j] - 8) > 22) {
+ if ((coding_method[ch][sb][j] - 8) > 22) {
run = 1;
case_val = 8;
} else {
diff --git a/audio/decoders/quicktime.cpp b/audio/decoders/quicktime.cpp
index 48e76a94da..5276cfc530 100644
--- a/audio/decoders/quicktime.cpp
+++ b/audio/decoders/quicktime.cpp
@@ -62,41 +62,6 @@ private:
};
/**
- * An AudioStream wrapper that cuts off the amount of samples read after a
- * given time length is reached.
- */
-class LimitingAudioStream : public AudioStream {
-public:
- LimitingAudioStream(AudioStream *parentStream, const Audio::Timestamp &length,
- DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES) :
- _parentStream(parentStream), _samplesRead(0), _disposeAfterUse(disposeAfterUse),
- _totalSamples(length.convertToFramerate(getRate()).totalNumberOfFrames() * getChannels()) {}
-
- ~LimitingAudioStream() {
- if (_disposeAfterUse == DisposeAfterUse::YES)
- delete _parentStream;
- }
-
- int readBuffer(int16 *buffer, const int numSamples) {
- // Cap us off so we don't read past _totalSamples
- int samplesRead = _parentStream->readBuffer(buffer, MIN<int>(numSamples, _totalSamples - _samplesRead));
- _samplesRead += samplesRead;
- return samplesRead;
- }
-
- bool endOfData() const { return _parentStream->endOfData() || _samplesRead >= _totalSamples; }
- bool isStereo() const { return _parentStream->isStereo(); }
- int getRate() const { return _parentStream->getRate(); }
-
-private:
- int getChannels() const { return isStereo() ? 2 : 1; }
-
- AudioStream *_parentStream;
- DisposeAfterUse::Flag _disposeAfterUse;
- uint32 _totalSamples, _samplesRead;
-};
-
-/**
* An AudioStream wrapper that forces audio to be played in mono.
* It currently just ignores the right channel if stereo.
*/
@@ -263,7 +228,7 @@ void QuickTimeAudioDecoder::QuickTimeAudioTrack::queueAudio(const Timestamp &len
_skipSamples = Timestamp();
}
- queueStream(new LimitingAudioStream(new SilentAudioStream(getRate(), isStereo()), editLength), editLength);
+ queueStream(makeLimitingAudioStream(new SilentAudioStream(getRate(), isStereo()), editLength), editLength);
_curEdit++;
enterNewEdit(nextEditTime);
} else {
@@ -289,7 +254,7 @@ void QuickTimeAudioDecoder::QuickTimeAudioTrack::queueAudio(const Timestamp &len
// we move on to the next edit
if (trackPosition >= nextEditTime || _curChunk >= _parentTrack->chunkCount) {
chunkLength = nextEditTime.convertToFramerate(getRate()) - getCurrentTrackTime();
- stream = new LimitingAudioStream(stream, chunkLength);
+ stream = makeLimitingAudioStream(stream, chunkLength);
_curEdit++;
enterNewEdit(nextEditTime);
@@ -338,7 +303,7 @@ bool QuickTimeAudioDecoder::QuickTimeAudioTrack::seek(const Timestamp &where) {
_queue = createStream();
_samplesQueued = 0;
- if (where > getLength()) {
+ if (where >= getLength()) {
// We're done
_curEdit = _parentTrack->editCount;
return true;
@@ -449,7 +414,7 @@ void QuickTimeAudioDecoder::QuickTimeAudioTrack::skipSamples(const Timestamp &le
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::findEdit(const Timestamp &position) {
- for (_curEdit = 0; _curEdit < _parentTrack->editCount && position < Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale); _curEdit++)
+ for (_curEdit = 0; _curEdit < _parentTrack->editCount - 1 && position > Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale); _curEdit++)
;
enterNewEdit(position);
diff --git a/audio/decoders/voc.cpp b/audio/decoders/voc.cpp
index f0b5b2777d..fa330c6f2c 100644
--- a/audio/decoders/voc.cpp
+++ b/audio/decoders/voc.cpp
@@ -321,9 +321,14 @@ void VocStream::preProcess() {
// In case we hit a "Terminator" block we also break here.
if (_stream->eos() || block.code == 0)
break;
- // We also allow 128 as terminator, since Simon 1 Amiga CD32 uses it.
- if (block.code == 128) {
- debug(3, "VocStream::preProcess: Caught 128 as terminator");
+ // We will allow invalid block numbers as terminators. This is needed,
+ // since some games ship broken VOC files. The following occasions are
+ // known:
+ // - 128 is used as terminator in Simon 1 Amiga CD32
+ // - Full Throttle contains a VOC file with an incorrect block length
+ // resulting in a sample (127) to be read as block code.
+ if (block.code > 9) {
+ warning("VocStream::preProcess: Caught %d as terminator", block.code);
break;
}
@@ -482,7 +487,8 @@ void VocStream::preProcess() {
default:
warning("Unhandled code %d in VOC file (len %d)", block.code, block.length);
- return;
+ // Skip the whole block and try to use the next one.
+ skip = block.length;
}
// Premature end of stream => error!
diff --git a/audio/mixer.h b/audio/mixer.h
index e38e052bef..a0060f2e1a 100644
--- a/audio/mixer.h
+++ b/audio/mixer.h
@@ -97,7 +97,7 @@ public:
* @param stream the actual AudioStream to be played
* @param id a unique id assigned to this stream
* @param volume the volume with which to play the sound, ranging from 0 to 255
- * @param balance the balance with which to play the sound, ranging from -128 to 127
+ * @param balance the balance with which to play the sound, ranging from -127 to 127 (full left to full right), 0 is balanced, -128 is invalid
* @param autofreeStream a flag indicating whether the stream should be
* freed after playback finished
* @param permanent a flag indicating whether a plain stopAll call should
diff --git a/audio/mods/maxtrax.h b/audio/mods/maxtrax.h
index c45a21a255..ffb176c241 100644
--- a/audio/mods/maxtrax.h
+++ b/audio/mods/maxtrax.h
@@ -20,11 +20,8 @@
*
*/
-// see if all engines using this class are DISABLED
-#if !defined(ENABLE_KYRA)
-
-// normal Header Guard
-#elif !defined(AUDIO_MODS_MAXTRAX_H)
+// Only compiled if Kyra is built-in or we're building for dynamic modules
+#if !defined(AUDIO_MODS_MAXTRAX_H) && (defined(ENABLE_KYRA) || defined(DYNAMIC_MODULES))
#define AUDIO_MODS_MAXTRAX_H
// #define MAXTRAX_HAS_MODULATION
diff --git a/audio/mods/protracker.cpp b/audio/mods/protracker.cpp
index 084b0edf9a..1e18d5adf8 100644
--- a/audio/mods/protracker.cpp
+++ b/audio/mods/protracker.cpp
@@ -61,6 +61,7 @@ private:
struct {
byte sample;
+ byte lastSample;
uint16 period;
Offset offset;
@@ -184,6 +185,7 @@ void ProtrackerStream::updateRow() {
_track[track].vibratoPos = 0;
}
_track[track].sample = note.sample;
+ _track[track].lastSample = note.sample;
_track[track].finetune = _module.sample[note.sample - 1].finetune;
_track[track].vol = _module.sample[note.sample - 1].vol;
}
@@ -194,7 +196,9 @@ void ProtrackerStream::updateRow() {
_track[track].period = _module.noteToPeriod(note.note, _track[track].finetune);
else
_track[track].period = note.period;
+
_track[track].offset = Offset(0);
+ _track[track].sample = _track[track].lastSample;
}
}
diff --git a/audio/mods/protracker.h b/audio/mods/protracker.h
index d52322f07e..5f47c4453b 100644
--- a/audio/mods/protracker.h
+++ b/audio/mods/protracker.h
@@ -25,6 +25,7 @@
* Sound decoder used in engines:
* - agos
* - parallaction
+ * - gob
*/
#ifndef AUDIO_MODS_PROTRACKER_H
diff --git a/audio/mods/tfmx.h b/audio/mods/tfmx.h
index 4174fbfb27..ebe1172278 100644
--- a/audio/mods/tfmx.h
+++ b/audio/mods/tfmx.h
@@ -20,11 +20,8 @@
*
*/
-// see if all engines using this class are DISABLED
-#if !defined(ENABLE_SCUMM)
-
-// normal Header Guard
-#elif !defined(AUDIO_MODS_TFMX_H)
+// Only compiled if SCUMM is built-in or we're building for dynamic modules
+#if !defined(AUDIO_MODS_TFMX_H) && (defined(ENABLE_SCUMM) || defined(DYNAMIC_MODULES))
#define AUDIO_MODS_TFMX_H
#include "audio/mods/paula.h"
diff --git a/backends/events/gph/gph-events.cpp b/backends/events/gph/gph-events.cpp
index b4e106b790..91118d36c1 100644
--- a/backends/events/gph/gph-events.cpp
+++ b/backends/events/gph/gph-events.cpp
@@ -161,49 +161,6 @@ GPHEventSource::GPHEventSource()
: _buttonStateL(false) {
}
-void GPHEventSource::moveStick() {
- bool stickBtn[32];
-
- memcpy(stickBtn, _stickBtn, sizeof(stickBtn));
-
- if ((stickBtn[0]) || (stickBtn[2]) || (stickBtn[4]) || (stickBtn[6]))
- stickBtn[1] = stickBtn[3] = stickBtn[5] = stickBtn[7] = 0;
-
- if ((stickBtn[1]) || (stickBtn[2]) || (stickBtn[3])) {
- if (_km.x_down_count != 2) {
- _km.x_vel = -1;
- _km.x_down_count = 1;
- } else
- _km.x_vel = -4;
- } else if ((stickBtn[5]) || (stickBtn[6]) || (stickBtn[7])) {
- if (_km.x_down_count != 2) {
- _km.x_vel = 1;
- _km.x_down_count = 1;
- } else
- _km.x_vel = 4;
- } else {
- _km.x_vel = 0;
- _km.x_down_count = 0;
- }
-
- if ((stickBtn[0]) || (stickBtn[1]) || (stickBtn[7])) {
- if (_km.y_down_count != 2) {
- _km.y_vel = -1;
- _km.y_down_count = 1;
- } else
- _km.y_vel = -4;
- } else if ((stickBtn[3]) || (stickBtn[4]) || (stickBtn[5])) {
- if (_km.y_down_count != 2) {
- _km.y_vel = 1;
- _km.y_down_count = 1;
- } else
- _km.y_vel = 4;
- } else {
- _km.y_vel = 0;
- _km.y_down_count = 0;
- }
-}
-
/* Custom handleMouseButtonDown/handleMouseButtonUp to deal with 'Tap Mode' for the touchscreen */
bool GPHEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
@@ -268,19 +225,110 @@ bool GPHEventSource::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
bool GPHEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
- _stickBtn[ev.jbutton.button] = 1;
event.kbd.flags = 0;
switch (ev.jbutton.button) {
case BUTTON_UP:
- case BUTTON_UPLEFT:
- case BUTTON_LEFT:
- case BUTTON_DOWNLEFT:
+ if (_km.y_down_count != 2) {
+ _km.y_vel = -1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = -4;
+ }
+ event.type = Common::EVENT_MOUSEMOVE;
+ processMouseEvent(event, _km.x, _km.y);
+ break;
case BUTTON_DOWN:
- case BUTTON_DOWNRIGHT:
+ if (_km.y_down_count != 2) {
+ _km.y_vel = 1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = 4;
+ }
+ event.type = Common::EVENT_MOUSEMOVE;
+ processMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_LEFT:
+ if (_km.x_down_count != 2) {
+ _km.x_vel = -1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = -4;
+ }
+ event.type = Common::EVENT_MOUSEMOVE;
+ processMouseEvent(event, _km.x, _km.y);
+ break;
case BUTTON_RIGHT:
+ if (_km.x_down_count != 3) {
+ _km.x_vel = 1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = 4;
+ }
+ event.type = Common::EVENT_MOUSEMOVE;
+ processMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_UPLEFT:
+ if (_km.x_down_count != 2) {
+ _km.x_vel = -1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = -4;
+ }
+ if (_km.y_down_count != 2) {
+ _km.y_vel = -1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = -4;
+ }
+ event.type = Common::EVENT_MOUSEMOVE;
+ processMouseEvent(event, _km.x, _km.y);
+ break;
case BUTTON_UPRIGHT:
- moveStick();
+ if (_km.x_down_count != 2) {
+ _km.x_vel = 1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = 4;
+ }
+ if (_km.y_down_count != 2) {
+ _km.y_vel = -1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = -4;
+ }
+ event.type = Common::EVENT_MOUSEMOVE;
+ processMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_DOWNLEFT:
+ if (_km.x_down_count != 2) {
+ _km.x_vel = -1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = -4;
+ }
+ if (_km.y_down_count != 2) {
+ _km.y_vel = 1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = 4;
+ }
+ event.type = Common::EVENT_MOUSEMOVE;
+ processMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_DOWNRIGHT:
+ if (_km.x_down_count != 2) {
+ _km.x_vel = 1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = 4;
+ }
+ if (_km.y_down_count != 2) {
+ _km.y_vel = 1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = 4;
+ }
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
break;
@@ -391,7 +439,6 @@ bool GPHEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
bool GPHEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
- _stickBtn[ev.jbutton.button] = 0;
event.kbd.flags = 0;
switch (ev.jbutton.button) {
@@ -403,7 +450,10 @@ bool GPHEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
case BUTTON_DOWNRIGHT:
case BUTTON_RIGHT:
case BUTTON_UPRIGHT:
- moveStick();
+ _km.y_vel = 0;
+ _km.y_down_count = 0;
+ _km.x_vel = 0;
+ _km.x_down_count = 0;
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
break;
diff --git a/backends/events/gph/gph-events.h b/backends/events/gph/gph-events.h
index 7672bffed2..3b1e6f090a 100644
--- a/backends/events/gph/gph-events.h
+++ b/backends/events/gph/gph-events.h
@@ -34,18 +34,11 @@ public:
GPHEventSource();
protected:
- bool _stickBtn[32];
-
/**
* Button state for L button modifier
*/
bool _buttonStateL;
- /**
- * Handles the stick movement
- */
- void moveStick();
-
bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
index 205dcfdbec..f515343d3c 100644
--- a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
+++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
@@ -432,7 +432,7 @@ bool DINGUXSdlGraphicsManager::loadGFXMode() {
// Forcefully disable aspect ratio correction for games
// which starts with a native 240px height resolution.
// This fixes games with weird resolutions, like MM Nes (256x240)
- if(_videoMode.screenHeight == 240) {
+ if (_videoMode.screenHeight == 240) {
_videoMode.aspectRatioCorrection = false;
}
diff --git a/backends/graphics/gph/gph-graphics.cpp b/backends/graphics/gph/gph-graphics.cpp
index 8521e88eaf..92553564bf 100644
--- a/backends/graphics/gph/gph-graphics.cpp
+++ b/backends/graphics/gph/gph-graphics.cpp
@@ -486,7 +486,13 @@ bool GPHGraphicsManager::loadGFXMode() {
if (_videoMode.aspectRatioCorrection)
_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
}
- return SurfaceSdlGraphicsManager::loadGFXMode();
+ SurfaceSdlGraphicsManager::loadGFXMode();
+
+ // The old GP2X hacked SDL needs this after any call to SDL_SetVideoMode
+ // and it does not hurt other devices.
+ SDL_ShowCursor(SDL_DISABLE);
+
+ return true;
}
bool GPHGraphicsManager::hasFeature(OSystem::Feature f) {
diff --git a/backends/graphics/graphics.h b/backends/graphics/graphics.h
index 3f282df587..24397228e6 100644
--- a/backends/graphics/graphics.h
+++ b/backends/graphics/graphics.h
@@ -60,7 +60,7 @@ public:
virtual int16 getWidth() = 0;
virtual void setPalette(const byte *colors, uint start, uint num) = 0;
virtual void grabPalette(byte *colors, uint start, uint num) = 0;
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0;
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) = 0;
virtual Graphics::Surface *lockScreen() = 0;
virtual void unlockScreen() = 0;
virtual void fillScreen(uint32 col) = 0;
@@ -73,14 +73,14 @@ public:
virtual void hideOverlay() = 0;
virtual Graphics::PixelFormat getOverlayFormat() const = 0;
virtual void clearOverlay() = 0;
- virtual void grabOverlay(OverlayColor *buf, int pitch) = 0;
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h)= 0;
+ virtual void grabOverlay(void *buf, int pitch) = 0;
+ virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h)= 0;
virtual int16 getOverlayHeight() = 0;
virtual int16 getOverlayWidth() = 0;
virtual bool showMouse(bool visible) = 0;
virtual void warpMouse(int x, int y) = 0;
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL) = 0;
+ virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL) = 0;
virtual void setCursorPalette(const byte *colors, uint start, uint num) = 0;
virtual void displayMessageOnOSD(const char *msg) {}
diff --git a/backends/graphics/null/null-graphics.h b/backends/graphics/null/null-graphics.h
index 2e6b24d147..276be7d3fa 100644
--- a/backends/graphics/null/null-graphics.h
+++ b/backends/graphics/null/null-graphics.h
@@ -58,7 +58,7 @@ public:
int16 getWidth() { return 0; }
void setPalette(const byte *colors, uint start, uint num) {}
void grabPalette(byte *colors, uint start, uint num) {}
- void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {}
+ void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {}
Graphics::Surface *lockScreen() { return NULL; }
void unlockScreen() {}
void fillScreen(uint32 col) {}
@@ -71,14 +71,14 @@ public:
void hideOverlay() {}
Graphics::PixelFormat getOverlayFormat() const { return Graphics::PixelFormat(); }
void clearOverlay() {}
- void grabOverlay(OverlayColor *buf, int pitch) {}
- void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {}
+ void grabOverlay(void *buf, int pitch) {}
+ void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {}
int16 getOverlayHeight() { return 0; }
int16 getOverlayWidth() { return 0; }
bool showMouse(bool visible) { return !visible; }
void warpMouse(int x, int y) {}
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL) {}
+ void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL) {}
void setCursorPalette(const byte *colors, uint start, uint num) {}
};
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 45804b5d6e..48e2663d44 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -49,7 +49,7 @@ OpenGLGraphicsManager::OpenGLGraphicsManager()
_transactionMode(kTransactionNone),
_cursorNeedsRedraw(false), _cursorPaletteDisabled(true),
_cursorVisible(false), _cursorKeyColor(0),
- _cursorTargetScale(1),
+ _cursorDontScale(false),
_formatBGR(false),
_displayX(0), _displayY(0), _displayWidth(0), _displayHeight(0) {
@@ -70,6 +70,11 @@ OpenGLGraphicsManager::~OpenGLGraphicsManager() {
free(_gamePalette);
free(_cursorPalette);
+ _screenData.free();
+ _overlayData.free();
+ _cursorData.free();
+ _osdSurface.free();
+
delete _gameTexture;
delete _overlayTexture;
delete _cursorTexture;
@@ -344,14 +349,14 @@ void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
memcpy(colors, _gamePalette + start * 3, num * 3);
}
-void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+void OpenGLGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
assert(x >= 0 && x < _screenData.w);
assert(y >= 0 && y < _screenData.h);
assert(h > 0 && y + h <= _screenData.h);
assert(w > 0 && x + w <= _screenData.w);
// Copy buffer data to game screen internal buffer
- const byte *src = buf;
+ const byte *src = (const byte *)buf;
byte *dst = (byte *)_screenData.pixels + y * _screenData.pitch + x * _screenData.format.bytesPerPixel;
for (int i = 0; i < h; i++) {
memcpy(dst, src, w * _screenData.format.bytesPerPixel);
@@ -462,33 +467,35 @@ void OpenGLGraphicsManager::clearOverlay() {
_overlayNeedsRedraw = true;
}
-void OpenGLGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
- assert(_overlayData.format.bytesPerPixel == sizeof(buf[0]));
+void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) {
const byte *src = (byte *)_overlayData.pixels;
+ byte *dst = (byte *)buf;
for (int i = 0; i < _overlayData.h; i++) {
// Copy overlay data to buffer
- memcpy(buf, src, _overlayData.pitch);
- buf += pitch;
+ memcpy(dst, src, _overlayData.pitch);
+ dst += pitch;
src += _overlayData.pitch;
}
}
-void OpenGLGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+void OpenGLGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
assert(_transactionMode == kTransactionNone);
if (_overlayTexture == NULL)
return;
+ const byte *src = (const byte *)buf;
+
// Clip the coordinates
if (x < 0) {
w += x;
- buf -= x;
+ src -= x * 2;
x = 0;
}
if (y < 0) {
h += y;
- buf -= y * pitch;
+ src -= y * pitch;
y = 0;
}
@@ -502,11 +509,10 @@ void OpenGLGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch
return;
// Copy buffer data to internal overlay surface
- const byte *src = (const byte *)buf;
byte *dst = (byte *)_overlayData.pixels + y * _overlayData.pitch;
for (int i = 0; i < h; i++) {
memcpy(dst + x * _overlayData.format.bytesPerPixel, src, w * _overlayData.format.bytesPerPixel);
- src += pitch * sizeof(buf[0]);
+ src += pitch;
dst += _overlayData.pitch;
}
@@ -586,7 +592,7 @@ void OpenGLGraphicsManager::warpMouse(int x, int y) {
setInternalMousePosition(scaledX, scaledY);
}
-void OpenGLGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
#ifdef USE_RGB_COLOR
if (format)
_cursorFormat = *format;
@@ -611,7 +617,7 @@ void OpenGLGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int
_cursorState.hotX = hotspotX;
_cursorState.hotY = hotspotY;
_cursorKeyColor = keycolor;
- _cursorTargetScale = cursorTargetScale;
+ _cursorDontScale = dontScale;
_cursorNeedsRedraw = true;
refreshCursorScale();
@@ -824,28 +830,19 @@ void OpenGLGraphicsManager::refreshCursor() {
}
void OpenGLGraphicsManager::refreshCursorScale() {
- // Calculate the scale factors of the screen. We limit ourselves to 3 at
- // most here to avoid really big (and ugly) cursors for big resolutions.
- // It might be noteworthy that 3 is the (current) target scale for the
- // modern theme and thus assures the cursor is *never* scaled.
+ // Calculate the scale factors of the screen.
// We also totally ignore the aspect of the overlay cursor, since aspect
// ratio correction only applies to the game screen.
- uint screenScaleFactorX = MIN(30000, _videoMode.hardwareWidth * 10000 / _videoMode.screenWidth);
- uint screenScaleFactorY = MIN(30000, _videoMode.hardwareHeight * 10000 / _videoMode.screenHeight);
-
- // Apply the target scale factor to the cursor.
- // It might be noteworthy we only apply any scaling to the cursor in case
- // the current scale factor is bigger than the target scale to match
- // SurfaceSdlGraphicsManager's behavior. Otherwise we would downscale the
- // GUI cursor of the modern theme for example.
- if (screenScaleFactorX > uint(_cursorTargetScale * 10000))
- screenScaleFactorX /= _cursorTargetScale;
- else
+ // TODO: It might make sense to always ignore scaling of the mouse cursor
+ // when the overlay is visible.
+ uint screenScaleFactorX = _videoMode.hardwareWidth * 10000 / _videoMode.screenWidth;
+ uint screenScaleFactorY = _videoMode.hardwareHeight * 10000 / _videoMode.screenHeight;
+
+ // Ignore scaling when the cursor should not be scaled.
+ if (_cursorDontScale) {
screenScaleFactorX = 10000;
- if (screenScaleFactorY > uint(_cursorTargetScale * 10000))
- screenScaleFactorY /= _cursorTargetScale;
- else
screenScaleFactorY = 10000;
+ }
// Apply them (without any possible) aspect ratio correction to the
// overlay.
@@ -854,16 +851,19 @@ void OpenGLGraphicsManager::refreshCursorScale() {
_cursorState.rHotX = (int16)(_cursorState.hotX * screenScaleFactorX / 10000);
_cursorState.rHotY = (int16)(_cursorState.hotY * screenScaleFactorY / 10000);
- // Make sure we properly scale the cursor according to the desired aspect.
- // It might be noteworthy that, unlike with the overlay, we do not limit
- // the scale factor here to avoid odd looks if the game uses items as
- // mouse cursor, which would otherwise suddenly be smaller.
- int width, height;
- calculateDisplaySize(width, height);
- screenScaleFactorX = (width * 10000 / _videoMode.screenWidth) / _cursorTargetScale;
- screenScaleFactorY = (height * 10000 / _videoMode.screenHeight) / _cursorTargetScale;
+ // Only apply scaling when it's desired.
+ if (_cursorDontScale) {
+ screenScaleFactorX = 10000;
+ screenScaleFactorY = 10000;
+ } else {
+ // Make sure we properly scale the cursor according to the desired aspect.
+ int width, height;
+ calculateDisplaySize(width, height);
+ screenScaleFactorX = (width * 10000 / _videoMode.screenWidth);
+ screenScaleFactorY = (height * 10000 / _videoMode.screenHeight);
+ }
- // Always scale the cursor for the game.
+ // Apply the scale cursor scaling for the game screen.
_cursorState.vW = (int16)(_cursorState.w * screenScaleFactorX / 10000);
_cursorState.vH = (int16)(_cursorState.h * screenScaleFactorY / 10000);
_cursorState.vHotX = (int16)(_cursorState.hotX * screenScaleFactorX / 10000);
@@ -902,7 +902,7 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat,
bpp = 4;
intFormat = GL_RGBA;
glFormat = GL_RGBA;
- gltype = GL_UNSIGNED_BYTE;
+ gltype = GL_UNSIGNED_INT_8_8_8_8;
} else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
bpp = 3;
intFormat = GL_RGB;
@@ -918,11 +918,6 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat,
intFormat = GL_RGBA;
glFormat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
- } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) { // RGB555
- bpp = 2;
- intFormat = GL_RGB;
- glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
bpp = 2;
intFormat = GL_RGBA;
@@ -936,6 +931,13 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat,
glFormat = GL_RGB;
gltype = GL_UNSIGNED_BYTE;
#ifndef USE_GLES
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) { // RGB555
+ // GL_BGRA does not exist in every GLES implementation so should not be configured if
+ // USE_GLES is set.
+ bpp = 2;
+ intFormat = GL_RGB;
+ glFormat = GL_BGRA;
+ gltype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
} else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)) { // ARGB8888
bpp = 4;
intFormat = GL_RGBA;
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
index ad8765bab1..9d8d418d11 100644
--- a/backends/graphics/opengl/opengl-graphics.h
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -84,7 +84,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void fillScreen(uint32 col);
@@ -97,14 +97,14 @@ public:
virtual void hideOverlay();
virtual Graphics::PixelFormat getOverlayFormat() const;
virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual void grabOverlay(void *buf, int pitch);
+ virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
+ virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual void displayMessageOnOSD(const char *msg);
@@ -283,7 +283,7 @@ protected:
MousePos _cursorState;
bool _cursorVisible;
uint32 _cursorKeyColor;
- int _cursorTargetScale;
+ bool _cursorDontScale;
bool _cursorNeedsRedraw;
/**
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index b37d631c6d..67041ae17b 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -160,7 +160,7 @@ void OpenGLSdlGraphicsManager::detectSupportedFormats() {
_hwscreen->format->Rshift, _hwscreen->format->Gshift,
_hwscreen->format->Bshift, _hwscreen->format->Ashift);
- // Workaround to MacOSX SDL not providing an accurate Aloss value.
+ // Workaround to SDL not providing an accurate Aloss value on Mac OS X.
if (_hwscreen->format->Amask == 0)
format.aLoss = 8;
diff --git a/backends/graphics/openpandora/op-graphics.cpp b/backends/graphics/openpandora/op-graphics.cpp
index 5f0301a0c8..f371081fde 100644
--- a/backends/graphics/openpandora/op-graphics.cpp
+++ b/backends/graphics/openpandora/op-graphics.cpp
@@ -26,28 +26,59 @@
#include "backends/graphics/openpandora/op-graphics.h"
#include "backends/events/openpandora/op-events.h"
-//#include "backends/platform/openpandora/op-sdl.h"
#include "graphics/scaler/aspect.h"
#include "common/mutex.h"
#include "common/textconsole.h"
+static SDL_Cursor *hiddenCursor;
+
OPGraphicsManager::OPGraphicsManager(SdlEventSource *sdlEventSource)
: SurfaceSdlGraphicsManager(sdlEventSource) {
}
bool OPGraphicsManager::loadGFXMode() {
- /* FIXME: For now we just cheat and set the overlay to 640*480 not 800*480 and let SDL
- deal with the boarders (it saves cleaning up the overlay when the game screen is
- smaller than the overlay ;)
+
+ uint8_t hiddenCursorData = 0;
+ hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
+
+ /* On the OpenPandora we need to work around an SDL assumption that
+ returns relative mouse coordinates when you get to the screen
+ edges using the touchscreen. The workaround is to set a blank
+ SDL cursor and not disable it (Hackish I know).
+
+ The root issues likes in the Windows Manager GRAB code in SDL.
+ That is why the issue is not seen on framebuffer devices like the
+ GP2X (there is no X window manager ;)).
*/
- _videoMode.overlayWidth = 640;
- _videoMode.overlayHeight = 480;
+ SDL_ShowCursor(SDL_ENABLE);
+ SDL_SetCursor(hiddenCursor);
+
_videoMode.fullscreen = true;
+ _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
_videoMode.aspectRatioCorrection = false;
+ if (_videoMode.aspectRatioCorrection)
+ _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
+
+ _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.hardwareHeight = effectiveScreenHeight();
+
return SurfaceSdlGraphicsManager::loadGFXMode();
}
+void OPGraphicsManager::unloadGFXMode() {
+
+ uint8_t hiddenCursorData = 0;
+ hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
+
+ // Free the hidden SDL cursor created in loadGFXMode
+ SDL_FreeCursor(hiddenCursor);
+
+ SurfaceSdlGraphicsManager::unloadGFXMode();
+}
+
#endif
diff --git a/backends/graphics/openpandora/op-graphics.h b/backends/graphics/openpandora/op-graphics.h
index 0b3eeae8ec..2e3d63e3ad 100644
--- a/backends/graphics/openpandora/op-graphics.h
+++ b/backends/graphics/openpandora/op-graphics.h
@@ -24,7 +24,6 @@
#define BACKENDS_GRAPHICS_OP_H
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
-#include "graphics/scaler/aspect.h" // for aspect2Real
#include "graphics/scaler/downscaler.h"
enum {
@@ -35,28 +34,8 @@ class OPGraphicsManager : public SurfaceSdlGraphicsManager {
public:
OPGraphicsManager(SdlEventSource *sdlEventSource);
-// bool hasFeature(OSystem::Feature f);
-// void setFeatureState(OSystem::Feature f, bool enable);
-// bool getFeatureState(OSystem::Feature f);
-// int getDefaultGraphicsMode() const;
-
-// void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL);
-// const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
-// bool setGraphicsMode(const char *name);
-// bool setGraphicsMode(int mode);
-// void setGraphicsModeIntern();
-// void internUpdateScreen();
-// void showOverlay();
-// void hideOverlay();
bool loadGFXMode();
-// void drawMouse();
-// void undrawMouse();
-// virtual void warpMouse(int x, int y);
-
-// SurfaceSdlGraphicsManager::MousePos *getMouseCurState();
-// SurfaceSdlGraphicsManager::VideoState *getVideoMode();
-
-// virtual void adjustMouseEvent(const Common::Event &event);
+ void unloadGFXMode();
};
#endif /* BACKENDS_GRAPHICS_OP_H */
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
index 9631c3c07e..fb964d6951 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
@@ -63,17 +63,12 @@ static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Normal (no scaling)", "lowres")
-// Table of relative scalers magnitudes
-// [definedScale - 1][scaleFactor - 1]
-static ScalerProc *scalersMagn[3][3] = {
+// Table of the cursor scalers [scaleFactor - 1]
+static ScalerProc *scalersMagn[3] = {
#ifdef USE_SCALERS
- { Normal1x, AdvMame2x, AdvMame3x },
- { Normal1x, Normal1x, Normal1o5x },
- { Normal1x, Normal1x, Normal1x }
+ Normal1x, AdvMame2x, AdvMame3x
#else // remove dependencies on other scalers
- { Normal1x, Normal1x, Normal1x },
- { Normal1x, Normal1x, Normal1x },
- { Normal1x, Normal1x, Normal1x }
+ Normal1x, Normal1x, Normal1x
#endif
};
@@ -135,7 +130,7 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou
_overlayscreen(0), _tmpscreen2(0),
_scalerProc(0), _screenChangeCount(0),
_mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0),
- _mouseOrigSurface(0), _cursorTargetScale(1), _cursorPaletteDisabled(true),
+ _mouseOrigSurface(0), _cursorDontScale(false), _cursorPaletteDisabled(true),
_currentShakePos(0), _newShakePos(0),
_paletteDirtyStart(0), _paletteDirtyEnd(0),
_screenIsLocked(false),
@@ -458,7 +453,7 @@ void SurfaceSdlGraphicsManager::detectSupportedFormats() {
_hwscreen->format->Rshift, _hwscreen->format->Gshift,
_hwscreen->format->Bshift, _hwscreen->format->Ashift);
- // Workaround to MacOSX SDL not providing an accurate Aloss value.
+ // Workaround to SDL not providing an accurate Aloss value on Mac OS X.
if (_hwscreen->format->Amask == 0)
format.aLoss = 8;
@@ -1232,9 +1227,9 @@ void SurfaceSdlGraphicsManager::setAspectRatioCorrection(bool enable) {
}
}
-void SurfaceSdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
+void SurfaceSdlGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
assert(_transactionMode == kTransactionNone);
- assert(src);
+ assert(buf);
if (_screen == NULL) {
warning("SurfaceSdlGraphicsManager::copyRectToScreen: _screen == NULL");
@@ -1257,8 +1252,9 @@ void SurfaceSdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int
#ifdef USE_RGB_COLOR
byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x * _screenFormat.bytesPerPixel;
if (_videoMode.screenWidth == w && pitch == _screen->pitch) {
- memcpy(dst, src, h*pitch);
+ memcpy(dst, buf, h*pitch);
} else {
+ const byte *src = (const byte *)buf;
do {
memcpy(dst, src, w * _screenFormat.bytesPerPixel);
src += pitch;
@@ -1268,8 +1264,9 @@ void SurfaceSdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int
#else
byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x;
if (_screen->pitch == pitch && pitch == w) {
- memcpy(dst, src, h*w);
+ memcpy(dst, buf, h*w);
} else {
+ const byte *src = (const byte *)buf;
do {
memcpy(dst, src, w);
src += pitch;
@@ -1600,7 +1597,7 @@ void SurfaceSdlGraphicsManager::clearOverlay() {
_forceFull = true;
}
-void SurfaceSdlGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
+void SurfaceSdlGraphicsManager::grabOverlay(void *buf, int pitch) {
assert(_transactionMode == kTransactionNone);
if (_overlayscreen == NULL)
@@ -1610,31 +1607,35 @@ void SurfaceSdlGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
error("SDL_LockSurface failed: %s", SDL_GetError());
byte *src = (byte *)_overlayscreen->pixels;
+ byte *dst = (byte *)buf;
int h = _videoMode.overlayHeight;
do {
- memcpy(buf, src, _videoMode.overlayWidth * 2);
+ memcpy(dst, src, _videoMode.overlayWidth * 2);
src += _overlayscreen->pitch;
- buf += pitch;
+ dst += pitch;
} while (--h);
SDL_UnlockSurface(_overlayscreen);
}
-void SurfaceSdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+void SurfaceSdlGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
assert(_transactionMode == kTransactionNone);
if (_overlayscreen == NULL)
return;
+ const byte *src = (const byte *)buf;
+
// Clip the coordinates
if (x < 0) {
w += x;
- buf -= x;
+ src -= x * 2;
x = 0;
}
if (y < 0) {
- h += y; buf -= y * pitch;
+ h += y;
+ src -= y * pitch;
y = 0;
}
@@ -1657,9 +1658,9 @@ void SurfaceSdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int p
byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
do {
- memcpy(dst, buf, w * 2);
+ memcpy(dst, src, w * 2);
dst += _overlayscreen->pitch;
- buf += pitch;
+ src += pitch;
} while (--h);
SDL_UnlockSurface(_overlayscreen);
@@ -1718,7 +1719,7 @@ void SurfaceSdlGraphicsManager::warpMouse(int x, int y) {
}
}
-void SurfaceSdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+void SurfaceSdlGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
#ifdef USE_RGB_COLOR
if (!format)
_cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
@@ -1739,7 +1740,7 @@ void SurfaceSdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h,
_mouseKeyColor = keycolor;
- _cursorTargetScale = cursorTargetScale;
+ _cursorDontScale = dontScale;
if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
_mouseCurState.w = w;
@@ -1847,51 +1848,34 @@ void SurfaceSdlGraphicsManager::blitCursor() {
}
int rW, rH;
+ int cursorScale;
- if (_cursorTargetScale >= _videoMode.scaleFactor) {
- // The cursor target scale is greater or equal to the scale at
- // which the rest of the screen is drawn. We do not downscale
- // the cursor image, we draw it at its original size. It will
- // appear too large on screen.
-
- rW = w;
- rH = h;
- _mouseCurState.rHotX = _mouseCurState.hotX;
- _mouseCurState.rHotY = _mouseCurState.hotY;
-
- // The virtual dimensions may be larger than the original.
-
- _mouseCurState.vW = w * _cursorTargetScale / _videoMode.scaleFactor;
- _mouseCurState.vH = h * _cursorTargetScale / _videoMode.scaleFactor;
- _mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale /
- _videoMode.scaleFactor;
- _mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale /
- _videoMode.scaleFactor;
+ if (_cursorDontScale) {
+ // Don't scale the cursor at all if the user requests this behavior.
+ cursorScale = 1;
} else {
- // The cursor target scale is smaller than the scale at which
- // the rest of the screen is drawn. We scale up the cursor
- // image to make it appear correct.
+ // Scale the cursor with the game screen scale factor.
+ cursorScale = _videoMode.scaleFactor;
+ }
- rW = w * _videoMode.scaleFactor / _cursorTargetScale;
- rH = h * _videoMode.scaleFactor / _cursorTargetScale;
- _mouseCurState.rHotX = _mouseCurState.hotX * _videoMode.scaleFactor /
- _cursorTargetScale;
- _mouseCurState.rHotY = _mouseCurState.hotY * _videoMode.scaleFactor /
- _cursorTargetScale;
+ // Adapt the real hotspot according to the scale factor.
+ rW = w * cursorScale;
+ rH = h * cursorScale;
+ _mouseCurState.rHotX = _mouseCurState.hotX * cursorScale;
+ _mouseCurState.rHotY = _mouseCurState.hotY * cursorScale;
- // The virtual dimensions will be the same as the original.
+ // The virtual dimensions will be the same as the original.
- _mouseCurState.vW = w;
- _mouseCurState.vH = h;
- _mouseCurState.vHotX = _mouseCurState.hotX;
- _mouseCurState.vHotY = _mouseCurState.hotY;
- }
+ _mouseCurState.vW = w;
+ _mouseCurState.vH = h;
+ _mouseCurState.vHotX = _mouseCurState.hotX;
+ _mouseCurState.vHotY = _mouseCurState.hotY;
#ifdef USE_SCALERS
int rH1 = rH; // store original to pass to aspect-correction function later
#endif
- if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) {
+ if (!_cursorDontScale && _videoMode.aspectRatioCorrection) {
rH = real2Aspect(rH - 1) + 1;
_mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY);
}
@@ -1922,21 +1906,25 @@ void SurfaceSdlGraphicsManager::blitCursor() {
ScalerProc *scalerProc;
- // If possible, use the same scaler for the cursor as for the rest of
- // the game. This only works well with the non-blurring scalers so we
- // actually only use the 1x, 1.5x, 2x and AdvMame scalers.
-
- if (_cursorTargetScale == 1 && (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE))
- scalerProc = _scalerProc;
- else
- scalerProc = scalersMagn[_cursorTargetScale - 1][_videoMode.scaleFactor - 1];
+ // Only apply scaling, when the user allows it.
+ if (!_cursorDontScale) {
+ // If possible, use the same scaler for the cursor as for the rest of
+ // the game. This only works well with the non-blurring scalers so we
+ // actually only use the 1x, 2x and AdvMame scalers.
+ if (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE)
+ scalerProc = _scalerProc;
+ else
+ scalerProc = scalersMagn[_videoMode.scaleFactor - 1];
+ } else {
+ scalerProc = Normal1x;
+ }
scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
_mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
_mouseCurState.w, _mouseCurState.h);
#ifdef USE_SCALERS
- if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1)
+ if (!_cursorDontScale && _videoMode.aspectRatioCorrection)
cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0);
#endif
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h
index f71096d43e..21444cc25d 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.h
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h
@@ -111,7 +111,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void fillScreen(uint32 col);
@@ -124,14 +124,14 @@ public:
virtual void hideOverlay();
virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; }
virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual void grabOverlay(void *buf, int pitch);
+ virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight() { return _videoMode.overlayHeight; }
virtual int16 getOverlayWidth() { return _videoMode.overlayWidth; }
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
+ virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
#ifdef USE_OSD
@@ -281,7 +281,7 @@ protected:
#else
byte _mouseKeyColor;
#endif
- int _cursorTargetScale;
+ bool _cursorDontScale;
bool _cursorPaletteDisabled;
SDL_Surface *_mouseOrigSurface;
SDL_Surface *_mouseSurface;
diff --git a/backends/graphics/wincesdl/wincesdl-graphics.cpp b/backends/graphics/wincesdl/wincesdl-graphics.cpp
index 58b735ef8b..f075f8cf8a 100644
--- a/backends/graphics/wincesdl/wincesdl-graphics.cpp
+++ b/backends/graphics/wincesdl/wincesdl-graphics.cpp
@@ -1023,22 +1023,24 @@ bool WINCESdlGraphicsManager::saveScreenshot(const char *filename) {
return true;
}
-void WINCESdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+void WINCESdlGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
assert(_transactionMode == kTransactionNone);
if (_overlayscreen == NULL)
return;
+ const byte *src = (const byte *)buf;
+
// Clip the coordinates
if (x < 0) {
w += x;
- buf -= x;
+ src -= x * 2;
x = 0;
}
if (y < 0) {
h += y;
- buf -= y * pitch;
+ src -= y * pitch;
y = 0;
}
@@ -1063,23 +1065,24 @@ void WINCESdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pit
byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
do {
- memcpy(dst, buf, w * 2);
+ memcpy(dst, src, w * 2);
dst += _overlayscreen->pitch;
- buf += pitch;
+ src += pitch;
} while (--h);
SDL_UnlockSurface(_overlayscreen);
}
-void WINCESdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
+void WINCESdlGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
assert(_transactionMode == kTransactionNone);
- assert(src);
+ assert(buf);
if (_screen == NULL)
return;
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
+ const byte *src = (const byte *)buf;
/* Clip the coordinates */
if (x < 0) {
w += x;
@@ -1128,7 +1131,7 @@ void WINCESdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x
SDL_UnlockSurface(_screen);
}
-void WINCESdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+void WINCESdlGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
undrawMouse();
if (w == 0 || h == 0)
diff --git a/backends/graphics/wincesdl/wincesdl-graphics.h b/backends/graphics/wincesdl/wincesdl-graphics.h
index 2e8c3313b3..2897ca5f40 100644
--- a/backends/graphics/wincesdl/wincesdl-graphics.h
+++ b/backends/graphics/wincesdl/wincesdl-graphics.h
@@ -73,9 +73,9 @@ public:
void internDrawMouse();
void undrawMouse();
bool showMouse(bool visible);
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format); // overloaded by CE backend
- void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
- void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
+ void setMouseCursor(const void *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format); // overloaded by CE backend
+ void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
+ void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
Graphics::Surface *lockScreen();
void unlockScreen();
void blitCursor();
diff --git a/backends/midi/sndio.cpp b/backends/midi/sndio.cpp
new file mode 100644
index 0000000000..21c9ea4fec
--- /dev/null
+++ b/backends/midi/sndio.cpp
@@ -0,0 +1,152 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "common/scummsys.h"
+
+#if defined(USE_SNDIO)
+
+#include "common/error.h"
+#include "common/textconsole.h"
+#include "common/util.h"
+#include "audio/musicplugin.h"
+#include "audio/mpu401.h"
+
+#include <sndio.h>
+
+////////////////////////////////////////
+//
+// sndio MIDI driver
+//
+////////////////////////////////////////
+
+class MidiDriver_Sndio : public MidiDriver_MPU401 {
+public:
+ MidiDriver_Sndio();
+ int open();
+ bool isOpen() const { return hdl != NULL; }
+ void close();
+ void send(uint32 b);
+ void sysEx(const byte *msg, uint16 length);
+
+private:
+ struct mio_hdl *hdl;
+};
+
+MidiDriver_Sndio::MidiDriver_Sndio() {
+ hdl = NULL;
+}
+
+int MidiDriver_Sndio::open() {
+ if (hdl != NULL)
+ return MERR_ALREADY_OPEN;
+
+ hdl = ::mio_open(NULL, MIO_OUT, 0);
+ if (hdl == NULL)
+ warning("Could open MIDI port (no music)");
+ return 0;
+}
+
+void MidiDriver_Sndio::close() {
+ MidiDriver_MPU401::close();
+ if (!hdl)
+ return;
+ mio_close(hdl);
+ hdl = NULL;
+}
+
+void MidiDriver_Sndio::send(uint32 b) {
+ unsigned char buf[4];
+ unsigned int len;
+
+ if (!hdl)
+ return;
+ buf[0] = b & 0xff;
+ buf[1] = (b >> 8) & 0xff;
+ buf[2] = (b >> 16) & 0xff;
+ buf[3] = (b >> 24) & 0xff;
+ switch (buf[0] & 0xf0) {
+ case 0xf0:
+ return;
+ case 0xc0:
+ case 0xd0:
+ len = 2;
+ break;
+ default:
+ len = 3;
+ }
+ mio_write(hdl, buf, len);
+}
+
+void MidiDriver_Sndio::sysEx(const byte *msg, uint16 length) {
+ if (!hdl)
+ return;
+
+ unsigned char buf[266];
+
+ assert(length + 2 <= ARRAYSIZE(buf));
+
+ // Add SysEx frame
+ buf[0] = 0xF0;
+ memcpy(buf + 1, msg, length);
+ buf[length + 1] = 0xF7;
+
+ mio_write(hdl, buf, length + 2);
+}
+
+
+// Plugin interface
+
+class SndioMusicPlugin : public MusicPluginObject {
+public:
+ const char *getName() const {
+ return "Sndio";
+ }
+
+ const char *getId() const {
+ return "sndio";
+ }
+
+ MusicDevices getDevices() const;
+ Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const;
+};
+
+MusicDevices SndioMusicPlugin::getDevices() const {
+ MusicDevices devices;
+ devices.push_back(MusicDevice(this, "", MT_GM));
+ return devices;
+}
+
+Common::Error SndioMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle) const {
+ *mididriver = new MidiDriver_Sndio();
+
+ return Common::kNoError;
+}
+
+//#if PLUGIN_ENABLED_DYNAMIC(Sndio)
+ //REGISTER_PLUGIN_DYNAMIC(SNDIO, PLUGIN_TYPE_MUSIC, SndioMusicPlugin);
+//#else
+ REGISTER_PLUGIN_STATIC(SNDIO, PLUGIN_TYPE_MUSIC, SndioMusicPlugin);
+//#endif
+
+#endif
diff --git a/backends/modular-backend.cpp b/backends/modular-backend.cpp
index 525170d685..b46f33a2bc 100644
--- a/backends/modular-backend.cpp
+++ b/backends/modular-backend.cpp
@@ -124,7 +124,7 @@ PaletteManager *ModularBackend::getPaletteManager() {
return _graphicsManager;
}
-void ModularBackend::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+void ModularBackend::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
_graphicsManager->copyRectToScreen(buf, pitch, x, y, w, h);
}
@@ -171,11 +171,11 @@ void ModularBackend::clearOverlay() {
_graphicsManager->clearOverlay();
}
-void ModularBackend::grabOverlay(OverlayColor *buf, int pitch) {
+void ModularBackend::grabOverlay(void *buf, int pitch) {
_graphicsManager->grabOverlay(buf, pitch);
}
-void ModularBackend::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+void ModularBackend::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
_graphicsManager->copyRectToOverlay(buf, pitch, x, y, w, h);
}
@@ -195,8 +195,8 @@ void ModularBackend::warpMouse(int x, int y) {
_graphicsManager->warpMouse(x, y);
}
-void ModularBackend::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
- _graphicsManager->setMouseCursor(buf, w, h, hotspotX, hotspotY, keycolor, cursorTargetScale, format);
+void ModularBackend::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
+ _graphicsManager->setMouseCursor(buf, w, h, hotspotX, hotspotY, keycolor, dontScale, format);
}
void ModularBackend::setCursorPalette(const byte *colors, uint start, uint num) {
diff --git a/backends/modular-backend.h b/backends/modular-backend.h
index 072ee805b6..b43769c716 100644
--- a/backends/modular-backend.h
+++ b/backends/modular-backend.h
@@ -80,7 +80,7 @@ public:
virtual int16 getHeight();
virtual int16 getWidth();
virtual PaletteManager *getPaletteManager();
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void fillScreen(uint32 col);
@@ -93,14 +93,14 @@ public:
virtual void hideOverlay();
virtual Graphics::PixelFormat getOverlayFormat() const;
virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual void grabOverlay(void *buf, int pitch);
+ virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
+ virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
//@}
diff --git a/backends/module.mk b/backends/module.mk
index 95725d9d87..a4f525d21d 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -11,6 +11,7 @@ MODULE_OBJS := \
midi/alsa.o \
midi/dmedia.o \
midi/seq.o \
+ midi/sndio.o \
midi/stmidi.o \
midi/timidity.o \
saves/savefile.o \
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp
index 902599d50f..0b31ee717c 100644
--- a/backends/platform/android/android.cpp
+++ b/backends/platform/android/android.cpp
@@ -554,6 +554,7 @@ void OSystem_Android::getTimeAndDate(TimeDate &td) const {
td.tm_mday = tm.tm_mday;
td.tm_mon = tm.tm_mon;
td.tm_year = tm.tm_year;
+ td.tm_wday = tm.tm_wday;
}
void OSystem_Android::addSysArchivesToSearchSet(Common::SearchSet &s,
diff --git a/backends/platform/android/android.h b/backends/platform/android/android.h
index 47a6515a2a..4b13ca4b0f 100644
--- a/backends/platform/android/android.h
+++ b/backends/platform/android/android.h
@@ -244,7 +244,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y,
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();
@@ -257,8 +257,8 @@ public:
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch,
+ virtual void grabOverlay(void *buf, int pitch);
+ virtual void copyRectToOverlay(const void *buf, int pitch,
int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
@@ -267,9 +267,9 @@ public:
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
+ virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
int hotspotY, uint32 keycolor,
- int cursorTargetScale,
+ bool dontScale,
const Graphics::PixelFormat *format);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
diff --git a/backends/platform/android/android.mk b/backends/platform/android/android.mk
index 2e8fd62152..9292a16595 100644
--- a/backends/platform/android/android.mk
+++ b/backends/platform/android/android.mk
@@ -130,7 +130,18 @@ $(PATH_STAGE_PREFIX).%/res/drawable/scummvm.png: $(PATH_RESOURCES)/drawable/scum
$(FILE_RESOURCES_MAIN): $(FILE_MANIFEST) $(RESOURCES) $(ANDROID_JAR8) $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA)
$(INSTALL) -d $(PATH_BUILD_ASSETS)
$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) $(PATH_BUILD_ASSETS)/
- $(AAPT) package -f -M $< -S $(PATH_RESOURCES) -A $(PATH_BUILD_ASSETS) -I $(ANDROID_JAR8) -F $@
+ work_dir=`pwd`; \
+ for i in $(PATH_BUILD_ASSETS)/*.zip; do \
+ echo "recompress $$i"; \
+ cd $$work_dir; \
+ $(RM) -rf $(PATH_BUILD_ASSETS)/tmp; \
+ $(MKDIR) $(PATH_BUILD_ASSETS)/tmp; \
+ unzip -q $$i -d $(PATH_BUILD_ASSETS)/tmp; \
+ cd $(PATH_BUILD_ASSETS)/tmp; \
+ zip -r ../`basename $$i` *; \
+ done
+ @$(RM) -rf $(PATH_BUILD_ASSETS)/tmp
+ $(AAPT) package -f -0 zip -M $< -S $(PATH_RESOURCES) -A $(PATH_BUILD_ASSETS) -I $(ANDROID_JAR8) -F $@
$(PATH_BUILD)/%/$(FILE_RESOURCES): $(PATH_BUILD)/%/AndroidManifest.xml $(PATH_STAGE_PREFIX).%/res/values/strings.xml $(PATH_STAGE_PREFIX).%/res/drawable/scummvm.png plugins/lib%.so $(ANDROID_JAR8)
$(AAPT) package -f -M $< -S $(PATH_STAGE_PREFIX).$*/res -I $(ANDROID_JAR8) -F $@
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index 8bc914f567..cd0fd88484 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -421,7 +421,7 @@ void OSystem_Android::grabPalette(byte *colors, uint start, uint num) {
pf.colorToRGB(READ_UINT16(p), colors[0], colors[1], colors[2]);
}
-void OSystem_Android::copyRectToScreen(const byte *buf, int pitch,
+void OSystem_Android::copyRectToScreen(const void *buf, int pitch,
int x, int y, int w, int h) {
ENTER("%p, %d, %d, %d, %d, %d", buf, pitch, x, y, w, h);
@@ -636,33 +636,32 @@ void OSystem_Android::clearOverlay() {
_overlay_texture->fillBuffer(0);
}
-void OSystem_Android::grabOverlay(OverlayColor *buf, int pitch) {
+void OSystem_Android::grabOverlay(void *buf, int pitch) {
ENTER("%p, %d", buf, pitch);
GLTHREADCHECK;
const Graphics::Surface *surface = _overlay_texture->surface_const();
- assert(surface->format.bytesPerPixel == sizeof(buf[0]));
+ assert(surface->format.bytesPerPixel == sizeof(uint16));
+ byte *dst = (byte *)buf;
const byte *src = (const byte *)surface->pixels;
uint h = surface->h;
do {
- memcpy(buf, src, surface->w * surface->format.bytesPerPixel);
+ memcpy(dst, src, surface->w * surface->format.bytesPerPixel);
src += surface->pitch;
- // This 'pitch' is pixels not bytes
- buf += pitch;
+ dst += pitch;
} while (--h);
}
-void OSystem_Android::copyRectToOverlay(const OverlayColor *buf, int pitch,
+void OSystem_Android::copyRectToOverlay(const void *buf, int pitch,
int x, int y, int w, int h) {
ENTER("%p, %d, %d, %d, %d, %d", buf, pitch, x, y, w, h);
GLTHREADCHECK;
- // This 'pitch' is pixels not bytes
- _overlay_texture->updateBuffer(x, y, w, h, buf, pitch * sizeof(buf[0]));
+ _overlay_texture->updateBuffer(x, y, w, h, buf, pitch);
}
int16 OSystem_Android::getOverlayHeight() {
@@ -685,12 +684,12 @@ bool OSystem_Android::showMouse(bool visible) {
return true;
}
-void OSystem_Android::setMouseCursor(const byte *buf, uint w, uint h,
+void OSystem_Android::setMouseCursor(const void *buf, uint w, uint h,
int hotspotX, int hotspotY,
- uint32 keycolor, int cursorTargetScale,
+ uint32 keycolor, bool dontScale,
const Graphics::PixelFormat *format) {
ENTER("%p, %u, %u, %d, %d, %u, %d, %p", buf, w, h, hotspotX, hotspotY,
- keycolor, cursorTargetScale, format);
+ keycolor, dontScale, format);
GLTHREADCHECK;
@@ -741,7 +740,7 @@ void OSystem_Android::setMouseCursor(const byte *buf, uint w, uint h,
byte *tmp = new byte[pitch * h];
// meh, a 16bit cursor without alpha bits... this is so silly
- if (!crossBlit(tmp, buf, pitch, w * 2, w, h,
+ if (!crossBlit(tmp, (const byte *)buf, pitch, w * 2, w, h,
_mouse_texture->getPixelFormat(),
*format)) {
LOGE("crossblit failed");
@@ -766,7 +765,8 @@ void OSystem_Android::setMouseCursor(const byte *buf, uint w, uint h,
}
_mouse_hotspot = Common::Point(hotspotX, hotspotY);
- _mouse_targetscale = cursorTargetScale;
+ // TODO: Adapt to the new "do not scale" cursor logic.
+ _mouse_targetscale = 1;
}
void OSystem_Android::setCursorPaletteInternal(const byte *colors,
diff --git a/backends/platform/android/texture.cpp b/backends/platform/android/texture.cpp
index 95c96e0d25..b174e93191 100644
--- a/backends/platform/android/texture.cpp
+++ b/backends/platform/android/texture.cpp
@@ -52,9 +52,6 @@
// Supported GL extensions
static bool npot_supported = false;
-#ifdef GL_OES_draw_texture
-static bool draw_tex_supported = false;
-#endif
static inline GLfixed xdiv(int numerator, int denominator) {
assert(numerator < (1 << 16));
@@ -85,11 +82,6 @@ void GLESBaseTexture::initGLExtensions() {
if (token == "GL_ARB_texture_non_power_of_two")
npot_supported = true;
-
-#ifdef GL_OES_draw_texture
- if (token == "GL_OES_draw_texture")
- draw_tex_supported = true;
-#endif
}
}
@@ -180,45 +172,28 @@ void GLESBaseTexture::allocBuffer(GLuint w, GLuint h) {
void GLESBaseTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
GLCALL(glBindTexture(GL_TEXTURE_2D, _texture_name));
-#ifdef GL_OES_draw_texture
- // Great extension, but only works under specific conditions.
- // Still a work-in-progress - disabled for now.
- if (false && draw_tex_supported && !hasPalette()) {
- //GLCALL(glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE));
- const GLint crop[4] = { 0, _surface.h, _surface.w, -_surface.h };
+ const GLfixed tex_width = xdiv(_surface.w, _texture_width);
+ const GLfixed tex_height = xdiv(_surface.h, _texture_height);
+ const GLfixed texcoords[] = {
+ 0, 0,
+ tex_width, 0,
+ 0, tex_height,
+ tex_width, tex_height,
+ };
- GLCALL(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop));
+ GLCALL(glTexCoordPointer(2, GL_FIXED, 0, texcoords));
- // Android GLES bug?
- GLCALL(glColor4ub(0xff, 0xff, 0xff, 0xff));
+ const GLshort vertices[] = {
+ x, y,
+ x + w, y,
+ x, y + h,
+ x + w, y + h,
+ };
- GLCALL(glDrawTexiOES(x, y, 0, w, h));
- } else
-#endif
- {
- const GLfixed tex_width = xdiv(_surface.w, _texture_width);
- const GLfixed tex_height = xdiv(_surface.h, _texture_height);
- const GLfixed texcoords[] = {
- 0, 0,
- tex_width, 0,
- 0, tex_height,
- tex_width, tex_height,
- };
-
- GLCALL(glTexCoordPointer(2, GL_FIXED, 0, texcoords));
-
- const GLshort vertices[] = {
- x, y,
- x + w, y,
- x, y + h,
- x + w, y + h,
- };
-
- GLCALL(glVertexPointer(2, GL_SHORT, 0, vertices));
-
- assert(ARRAYSIZE(vertices) == ARRAYSIZE(texcoords));
- GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, ARRAYSIZE(vertices) / 2));
- }
+ GLCALL(glVertexPointer(2, GL_SHORT, 0, vertices));
+
+ assert(ARRAYSIZE(vertices) == ARRAYSIZE(texcoords));
+ GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, ARRAYSIZE(vertices) / 2));
clearDirty();
}
diff --git a/backends/platform/bada/system.cpp b/backends/platform/bada/system.cpp
index d284688068..3f862c2571 100644
--- a/backends/platform/bada/system.cpp
+++ b/backends/platform/bada/system.cpp
@@ -21,6 +21,7 @@
*/
#include <FUiCtrlMessageBox.h>
+#include <FLocales.h>
#include "common/config-manager.h"
#include "common/file.h"
@@ -42,7 +43,9 @@
using namespace Osp::Base;
using namespace Osp::Base::Runtime;
+using namespace Osp::Locales;
using namespace Osp::Ui::Controls;
+using namespace Osp::System;
#define DEFAULT_CONFIG_FILE "/Home/scummvm.ini"
#define RESOURCE_PATH "/Res"
@@ -305,7 +308,7 @@ void BadaSystem::initBackend() {
ConfMan.registerDefault("aspect_ratio", false);
ConfMan.setBool("confirm_exit", false);
- Osp::System::SystemTime::GetTicks(_epoch);
+ SystemTime::GetTicks(_epoch);
if (E_SUCCESS != initModules()) {
AppLog("initModules failed");
@@ -372,7 +375,7 @@ bool BadaSystem::pollEvent(Common::Event &event) {
uint32 BadaSystem::getMillis() {
long long result, ticks = 0;
- Osp::System::SystemTime::GetTicks(ticks);
+ SystemTime::GetTicks(ticks);
result = ticks - _epoch;
return result;
}
@@ -392,13 +395,18 @@ void BadaSystem::updateScreen() {
void BadaSystem::getTimeAndDate(TimeDate &td) const {
DateTime currentTime;
- if (E_SUCCESS == Osp::System::SystemTime::GetCurrentTime(currentTime)) {
+ if (E_SUCCESS == SystemTime::GetCurrentTime(WALL_TIME, currentTime)) {
td.tm_sec = currentTime.GetSecond();
td.tm_min = currentTime.GetMinute();
td.tm_hour = currentTime.GetHour();
td.tm_mday = currentTime.GetDay();
td.tm_mon = currentTime.GetMonth();
td.tm_year = currentTime.GetYear();
+
+ Calendar *calendar = Calendar::CreateInstanceN(CALENDAR_GREGORIAN);
+ calendar->SetTime(currentTime);
+ td.tm_wday = calendar->GetTimeField(TIME_FIELD_DAY_OF_WEEK) - 1;
+ delete calendar;
}
}
diff --git a/backends/platform/dc/dc.h b/backends/platform/dc/dc.h
index 8ca48bf19e..d41839d961 100644
--- a/backends/platform/dc/dc.h
+++ b/backends/platform/dc/dc.h
@@ -127,7 +127,7 @@ public:
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
- void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
@@ -142,7 +142,7 @@ public:
void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format);
+ void setMouseCursor(const void *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format);
// Replace the specified range of cursor the palette with new colors.
void setCursorPalette(const byte *colors, uint start, uint num);
@@ -172,8 +172,8 @@ public:
void showOverlay();
void hideOverlay();
void clearOverlay();
- void grabOverlay(OverlayColor *buf, int pitch);
- void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ void grabOverlay(void *buf, int pitch);
+ void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<4444>(); }
// Mutex handling
diff --git a/backends/platform/dc/dcmain.cpp b/backends/platform/dc/dcmain.cpp
index 3e3279f9c3..bec1fdae3a 100644
--- a/backends/platform/dc/dcmain.cpp
+++ b/backends/platform/dc/dcmain.cpp
@@ -213,6 +213,7 @@ void OSystem_Dreamcast::getTimeAndDate(TimeDate &td) const {
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
+ td.tm_wday = t.tm_wday;
}
Common::SeekableReadStream *OSystem_Dreamcast::createConfigReadStream() {
diff --git a/backends/platform/dc/display.cpp b/backends/platform/dc/display.cpp
index e886b55869..cc5798fc10 100644
--- a/backends/platform/dc/display.cpp
+++ b/backends/platform/dc/display.cpp
@@ -260,7 +260,7 @@ void OSystem_Dreamcast::initSize(uint w, uint h, const Graphics::PixelFormat *fo
_devpoll = Timer();
}
-void OSystem_Dreamcast::copyRectToScreen(const byte *buf, int pitch, int x, int y,
+void OSystem_Dreamcast::copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h)
{
if (w<1 || h<1)
@@ -269,10 +269,11 @@ void OSystem_Dreamcast::copyRectToScreen(const byte *buf, int pitch, int x, int
x<<=1; w<<=1;
}
unsigned char *dst = screen + y*SCREEN_W*2 + x;
+ const byte *src = (const byte *)buf;
do {
- memcpy(dst, buf, w);
+ memcpy(dst, src, w);
dst += SCREEN_W*2;
- buf += pitch;
+ src += pitch;
} while (--h);
_screen_dirty = true;
}
@@ -291,9 +292,9 @@ void OSystem_Dreamcast::warpMouse(int x, int y)
_ms_cur_y = y;
}
-void OSystem_Dreamcast::setMouseCursor(const byte *buf, uint w, uint h,
+void OSystem_Dreamcast::setMouseCursor(const void *buf, uint w, uint h,
int hotspot_x, int hotspot_y,
- uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format)
+ uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format)
{
_ms_cur_w = w;
_ms_cur_h = h;
@@ -652,27 +653,29 @@ void OSystem_Dreamcast::clearOverlay()
_overlay_dirty = true;
}
-void OSystem_Dreamcast::grabOverlay(OverlayColor *buf, int pitch)
+void OSystem_Dreamcast::grabOverlay(void *buf, int pitch)
{
int h = OVL_H;
unsigned short *src = overlay;
+ unsigned char *dst = (unsigned char *)buf;
do {
- memcpy(buf, src, OVL_W*sizeof(int16));
+ memcpy(dst, src, OVL_W*sizeof(int16));
src += OVL_W;
- buf += pitch;
+ dst += pitch;
} while (--h);
}
-void OSystem_Dreamcast::copyRectToOverlay(const OverlayColor *buf, int pitch,
+void OSystem_Dreamcast::copyRectToOverlay(const void *buf, int pitch,
int x, int y, int w, int h)
{
if (w<1 || h<1)
return;
unsigned short *dst = overlay + y*OVL_W + x;
+ const unsigned char *src = (const unsigned char *)buf;
do {
- memcpy(dst, buf, w*sizeof(int16));
+ memcpy(dst, src, w*sizeof(int16));
dst += OVL_W;
- buf += pitch;
+ src += pitch;
} while (--h);
_overlay_dirty = true;
}
diff --git a/backends/platform/dc/vmsave.cpp b/backends/platform/dc/vmsave.cpp
index e06dd7fa43..ba3b787942 100644
--- a/backends/platform/dc/vmsave.cpp
+++ b/backends/platform/dc/vmsave.cpp
@@ -316,8 +316,9 @@ public:
class VMSaveManager : public Common::SaveFileManager {
public:
- virtual Common::OutSaveFile *openForSaving(const Common::String &filename) {
- return Common::wrapCompressedWriteStream(new OutVMSave(filename.c_str()));
+ virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true) {
+ OutVMSave *s = new OutVMSave(filename.c_str());
+ return compress ? Common::wrapCompressedWriteStream(s) : s;
}
virtual Common::InSaveFile *openForLoading(const Common::String &filename) {
diff --git a/backends/platform/dingux/README.DINGUX b/backends/platform/dingux/README.DINGUX
index 04f0d30844..9e65d4c36d 100644
--- a/backends/platform/dingux/README.DINGUX
+++ b/backends/platform/dingux/README.DINGUX
@@ -29,10 +29,27 @@ file included into the scummvm directory you copied to the SD card, and then lau
Building from binaries
==============================
-* ToDO *
+It's pretty simple if you are running Linux on an x86/amd64 machine:
+1. Download and install the OpenDingux toolchain (http://www.treewalker.org/opendingux/)
+2. Download ScummVM sources and uncompress them
+3. Create a build directory and run configure specifying the correct library path. Eg.
+ mkdir build_dingux
+ LDFLAGS="-L/path-to-toolchain/usr/lib" ../path-to-scummvm-sources/configure --host=dingux --enable-plugins --default-dynamic
+ make
+4. Prepare the distribution directory
+ make dingux-dist
+5. Copy the distribution directory located in dingux-dist/scummvm to your SD card
+6. Enjoy
Kernel and rootfs WARNINGS
==============================
+
+*** A WARNING about the WARNING! ***
+The info below should no longer be valid relating to the new OpenDingux (http://www.treewalker.org/opendingux/)
+toolchain. When using OpenDingux you don't need custom kernels or libraries,
+after some checking I will remove the following warnings and keep OpenDingux
+as the only supported toolchain.
+
All the dingux root images (rootfs) i found floating on the net have
broken tremor libraries, which make scummvm crash in a bad way.
One solution is to replace the libraries in your rootfs by injecting these fixed ones:
diff --git a/backends/platform/dingux/dingux.mk b/backends/platform/dingux/dingux.mk
index 882078fe46..e0aca42856 100644
--- a/backends/platform/dingux/dingux.mk
+++ b/backends/platform/dingux/dingux.mk
@@ -28,3 +28,4 @@ endif
$(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(bundle_name)/
$(CP) $(srcdir)/backends/platform/dingux/scummvm.gpe $(bundle_name)/
$(CP) $(srcdir)/backends/platform/dingux/README.DINGUX $(bundle_name)/
+ $(CP) $(srcdir)/backends/platform/dingux/scummvm.png $(bundle_name)/
diff --git a/backends/platform/dingux/scummvm.png b/backends/platform/dingux/scummvm.png
new file mode 100644
index 0000000000..128e59efc4
--- /dev/null
+++ b/backends/platform/dingux/scummvm.png
Binary files differ
diff --git a/backends/platform/ds/arm9/source/gbampsave.cpp b/backends/platform/ds/arm9/source/gbampsave.cpp
index 03729c5e6e..3192e2d277 100644
--- a/backends/platform/ds/arm9/source/gbampsave.cpp
+++ b/backends/platform/ds/arm9/source/gbampsave.cpp
@@ -45,7 +45,7 @@ static Common::String getSavePath() {
// GBAMP Save File Manager
//////////////////////////
-Common::OutSaveFile *GBAMPSaveFileManager::openForSaving(const Common::String &filename) {
+Common::OutSaveFile *GBAMPSaveFileManager::openForSaving(const Common::String &filename, bool compress) {
Common::String fileSpec = getSavePath();
if (fileSpec.lastChar() != '/')
fileSpec += '/';
diff --git a/backends/platform/ds/arm9/source/gbampsave.h b/backends/platform/ds/arm9/source/gbampsave.h
index 492054dc52..0d9d9aca8c 100644
--- a/backends/platform/ds/arm9/source/gbampsave.h
+++ b/backends/platform/ds/arm9/source/gbampsave.h
@@ -27,7 +27,7 @@
class GBAMPSaveFileManager : public Common::SaveFileManager {
public:
- virtual Common::OutSaveFile *openForSaving(const Common::String &filename);
+ virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true);
virtual Common::InSaveFile *openForLoading(const Common::String &filename);
virtual bool removeSavefile(const Common::String &filename);
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp
index 73340ed18a..a4b9c842fc 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.cpp
+++ b/backends/platform/ds/arm9/source/osystem_ds.cpp
@@ -280,7 +280,7 @@ void OSystem_DS::grabPalette(unsigned char *colors, uint start, uint num) {
#define MISALIGNED16(ptr) (((u32) (ptr) & 1) != 0)
-void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
if (!_graphicsEnable) return;
if (w <= 1) return;
if (h < 0) return;
@@ -509,13 +509,13 @@ void OSystem_DS::clearOverlay() {
// consolePrintf("clearovl\n");
}
-void OSystem_DS::grabOverlay(OverlayColor *buf, int pitch) {
+void OSystem_DS::grabOverlay(void *buf, int pitch) {
// consolePrintf("grabovl\n")
u16 *start = DS::get16BitBackBuffer();
for (int y = 0; y < 200; y++) {
u16 *src = start + (y * 320);
- u16 *dest = ((u16 *) (buf)) + (y * pitch);
+ u16 *dest = (u16 *)((u8 *)buf + (y * pitch));
for (int x = 0; x < 320; x++) {
*dest++ = *src++;
@@ -524,9 +524,9 @@ void OSystem_DS::grabOverlay(OverlayColor *buf, int pitch) {
}
-void OSystem_DS::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+void OSystem_DS::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
u16 *bg = (u16 *) DS::get16BitBackBuffer();
- const u16 *src = (const u16 *) buf;
+ const u8 *source = (const u8 *)buf;
// if (x + w > 256) w = 256 - x;
//if (x + h > 256) h = 256 - y;
@@ -536,7 +536,7 @@ void OSystem_DS::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, in
for (int dy = y; dy < y + h; dy++) {
-
+ const u16 *src = (const u16 *)source;
// Slow but save copy:
for (int dx = x; dx < x + w; dx++) {
@@ -546,7 +546,7 @@ void OSystem_DS::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, in
//consolePrintf("%d,", *src);
src++;
}
- src += (pitch - w);
+ source += pitch;
// Fast but broken copy: (why?)
/*
@@ -580,7 +580,7 @@ bool OSystem_DS::showMouse(bool visible) {
void OSystem_DS::warpMouse(int x, int y) {
}
-void OSystem_DS::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, u32 keycolor, int targetCursorScale, const Graphics::PixelFormat *format) {
+void OSystem_DS::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, u32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
if ((w > 0) && (w < 64) && (h > 0) && (h < 64)) {
memcpy(_cursorImage, buf, w * h);
_cursorW = w;
@@ -588,7 +588,9 @@ void OSystem_DS::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, i
_cursorHotX = hotspotX;
_cursorHotY = hotspotY;
_cursorKey = keycolor;
- _cursorScale = targetCursorScale;
+ // TODO: The old target scales was saved, but never used. Should the
+ // new "do not scale" logic be implemented?
+ //_cursorScale = targetCursorScale;
refreshCursor();
}
}
@@ -688,6 +690,7 @@ void OSystem_DS::getTimeAndDate(TimeDate &td) const {
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
+ td.tm_wday = t.tm_wday;
}
FilesystemFactory *OSystem_DS::getFilesystemFactory() {
diff --git a/backends/platform/ds/arm9/source/osystem_ds.h b/backends/platform/ds/arm9/source/osystem_ds.h
index 6aa3731916..a6001da764 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.h
+++ b/backends/platform/ds/arm9/source/osystem_ds.h
@@ -98,15 +98,15 @@ protected:
public:
void restoreHardwarePalette();
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual void updateScreen();
virtual void setShakePos(int shakeOffset);
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual void grabOverlay(void *buf, int pitch);
+ virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<1555>(); }
@@ -114,7 +114,7 @@ public:
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, u32 keycolor, int targetCursorScale, const Graphics::PixelFormat *format);
+ virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, u32 keycolor, bool dontScale, const Graphics::PixelFormat *format);
virtual bool pollEvent(Common::Event &event);
virtual uint32 getMillis();
diff --git a/backends/platform/gph/gph-backend.cpp b/backends/platform/gph/gph-backend.cpp
index 49a1edf411..485780b472 100644
--- a/backends/platform/gph/gph-backend.cpp
+++ b/backends/platform/gph/gph-backend.cpp
@@ -20,6 +20,8 @@
*
*/
+#if defined(GPH_DEVICE)
+
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
@@ -32,8 +34,6 @@
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
-#include "base/main.h"
-
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/debug.h"
@@ -64,23 +64,6 @@ void OSystem_GPH::initBackend() {
assert(!_inited);
- // Create the events manager
- if (_eventSource == 0)
- _eventSource = new GPHEventSource();
-
- // Create the graphics manager
- if (_graphicsManager == 0) {
- _graphicsManager = new GPHGraphicsManager(_eventSource);
- }
-
- // Create the mixer manager
- if (_mixer == 0) {
- _mixerManager = new DoubleBufferSDLMixerManager();
-
- // Setup and start mixer
- _mixerManager->init();
- }
-
/* Setup default save path to be workingdir/saves */
char savePath[PATH_MAX+1];
@@ -165,16 +148,42 @@ void OSystem_GPH::initBackend() {
/* Make sure that aspect ratio correction is enabled on the 1st run to stop
users asking me what the 'wasted space' at the bottom is ;-). */
ConfMan.registerDefault("aspect_ratio", true);
+ ConfMan.registerDefault("fullscreen", true);
/* Make sure SDL knows that we have a joystick we want to use. */
ConfMan.setInt("joystick_num", 0);
+ // Create the events manager
+ if (_eventSource == 0)
+ _eventSource = new GPHEventSource();
+
+ // Create the graphics manager
+ if (_graphicsManager == 0) {
+ _graphicsManager = new GPHGraphicsManager(_eventSource);
+ }
+
/* Pass to POSIX method to do the heavy lifting */
OSystem_POSIX::initBackend();
_inited = true;
}
+void OSystem_GPH::initSDL() {
+ // Check if SDL has not been initialized
+ if (!_initedSDL) {
+
+ uint32 sdlFlags = SDL_INIT_EVENTTHREAD;
+ if (ConfMan.hasKey("disable_sdl_parachute"))
+ sdlFlags |= SDL_INIT_NOPARACHUTE;
+
+ // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
+ if (SDL_Init(sdlFlags) == -1)
+ error("Could not initialize SDL: %s", SDL_GetError());
+
+ _initedSDL = true;
+ }
+}
+
void OSystem_GPH::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
/* Setup default extra data paths for engine data files and plugins */
@@ -222,3 +231,5 @@ void OSystem_GPH::quit() {
OSystem_POSIX::quit();
}
+
+#endif
diff --git a/backends/platform/gph/gph-main.cpp b/backends/platform/gph/gph-main.cpp
index 2c43af151f..876de0f358 100644
--- a/backends/platform/gph/gph-main.cpp
+++ b/backends/platform/gph/gph-main.cpp
@@ -21,7 +21,7 @@
*/
#include "backends/platform/gph/gph.h"
-#include "backends/plugins/posix/posix-provider.h"
+#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
#if defined(GPH_DEVICE)
@@ -36,7 +36,7 @@ int main(int argc, char *argv[]) {
((OSystem_GPH *)g_system)->init();
#ifdef DYNAMIC_MODULES
- PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
diff --git a/backends/platform/gph/gph.h b/backends/platform/gph/gph.h
index 80f43f0bab..90a798154f 100644
--- a/backends/platform/gph/gph.h
+++ b/backends/platform/gph/gph.h
@@ -26,13 +26,11 @@
#if defined(GPH_DEVICE)
#include "backends/base-backend.h"
-#include "backends/platform/sdl/sdl.h"
+#include "backends/platform/sdl/sdl-sys.h"
#include "backends/platform/sdl/posix/posix.h"
#include "backends/events/gph/gph-events.h"
#include "backends/graphics/gph/gph-graphics.h"
-#define __GP2XWIZ__
-
#ifndef PATH_MAX
#define PATH_MAX 255
#endif
@@ -45,6 +43,11 @@ public:
void addSysArchivesToSearchSet(Common::SearchSet &s, int priority);
void initBackend();
void quit();
+
+protected:
+ bool _inited;
+ bool _initedSDL;
+ virtual void initSDL();
};
#endif
diff --git a/backends/platform/iphone/osys_main.cpp b/backends/platform/iphone/osys_main.cpp
index 6935399c95..f9b2a81ce6 100644
--- a/backends/platform/iphone/osys_main.cpp
+++ b/backends/platform/iphone/osys_main.cpp
@@ -235,6 +235,7 @@ void OSystem_IPHONE::getTimeAndDate(TimeDate &td) const {
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
+ td.tm_wday = t.tm_wday;
}
Audio::Mixer *OSystem_IPHONE::getMixer() {
diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h
index b443e22f56..037125490d 100644
--- a/backends/platform/iphone/osys_main.h
+++ b/backends/platform/iphone/osys_main.h
@@ -143,7 +143,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
@@ -152,8 +152,8 @@ public:
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual void grabOverlay(void *buf, int pitch);
+ virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<5551>(); }
@@ -161,7 +161,7 @@ public:
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor = 255, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
+ virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor = 255, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual bool pollEvent(Common::Event &event);
diff --git a/backends/platform/iphone/osys_video.mm b/backends/platform/iphone/osys_video.mm
index c6b6e6d757..aa1856490f 100644
--- a/backends/platform/iphone/osys_video.mm
+++ b/backends/platform/iphone/osys_video.mm
@@ -161,18 +161,19 @@ void OSystem_IPHONE::grabPalette(byte *colors, uint start, uint num) {
}
}
-void OSystem_IPHONE::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+void OSystem_IPHONE::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
//printf("copyRectToScreen(%p, %d, %i, %i, %i, %i)\n", buf, pitch, x, y, w, h);
//Clip the coordinates
+ const byte *src = (const byte *)buf;
if (x < 0) {
w += x;
- buf -= x;
+ src -= x;
x = 0;
}
if (y < 0) {
h += y;
- buf -= y * pitch;
+ src -= y * pitch;
y = 0;
}
@@ -193,11 +194,11 @@ void OSystem_IPHONE::copyRectToScreen(const byte *buf, int pitch, int x, int y,
byte *dst = (byte *)_framebuffer.getBasePtr(x, y);
if (_framebuffer.pitch == pitch && _framebuffer.w == w) {
- memcpy(dst, buf, h * pitch);
+ memcpy(dst, src, h * pitch);
} else {
do {
- memcpy(dst, buf, w * _framebuffer.format.bytesPerPixel);
- buf += pitch;
+ memcpy(dst, src, w * _framebuffer.format.bytesPerPixel);
+ src += pitch;
dst += _framebuffer.pitch;
} while (--h);
}
@@ -308,31 +309,33 @@ void OSystem_IPHONE::clearOverlay() {
dirtyFullOverlayScreen();
}
-void OSystem_IPHONE::grabOverlay(OverlayColor *buf, int pitch) {
+void OSystem_IPHONE::grabOverlay(void *buf, int pitch) {
//printf("grabOverlay()\n");
int h = _videoContext->overlayHeight;
+ byte *dst = (byte *)buf;
const byte *src = (const byte *)_videoContext->overlayTexture.getBasePtr(0, 0);
do {
- memcpy(buf, src, _videoContext->overlayWidth * sizeof(OverlayColor));
+ memcpy(dst, src, _videoContext->overlayWidth * sizeof(uint16));
src += _videoContext->overlayTexture.pitch;
- buf += pitch;
+ dst += pitch;
} while (--h);
}
-void OSystem_IPHONE::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+void OSystem_IPHONE::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
//printf("copyRectToOverlay(%p, pitch=%i, x=%i, y=%i, w=%i, h=%i)\n", (const void *)buf, pitch, x, y, w, h);
+ const byte *src = (const byte *)buf;
//Clip the coordinates
if (x < 0) {
w += x;
- buf -= x;
+ src -= x * sizeof(uint16);
x = 0;
}
if (y < 0) {
h += y;
- buf -= y * pitch;
+ src -= y * pitch;
y = 0;
}
@@ -351,8 +354,8 @@ void OSystem_IPHONE::copyRectToOverlay(const OverlayColor *buf, int pitch, int x
byte *dst = (byte *)_videoContext->overlayTexture.getBasePtr(x, y);
do {
- memcpy(dst, buf, w * sizeof(OverlayColor));
- buf += pitch;
+ memcpy(dst, src, w * sizeof(uint16));
+ src += pitch;
dst += _videoContext->overlayTexture.pitch;
} while (--h);
}
@@ -398,8 +401,8 @@ void OSystem_IPHONE::dirtyFullOverlayScreen() {
}
}
-void OSystem_IPHONE::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
- //printf("setMouseCursor(%p, %u, %u, %i, %i, %u, %d, %p)\n", (const void *)buf, w, h, hotspotX, hotspotY, keycolor, cursorTargetScale, (const void *)format);
+void OSystem_IPHONE::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
+ //printf("setMouseCursor(%p, %u, %u, %i, %i, %u, %d, %p)\n", (const void *)buf, w, h, hotspotX, hotspotY, keycolor, dontScale, (const void *)format);
const Graphics::PixelFormat pixelFormat = format ? *format : Graphics::PixelFormat::createFormatCLUT8();
#if 0
diff --git a/backends/platform/maemo/debian/changelog b/backends/platform/maemo/debian/changelog
index 8a9d8ee3c3..ea44574e96 100644
--- a/backends/platform/maemo/debian/changelog
+++ b/backends/platform/maemo/debian/changelog
@@ -1,8 +1,20 @@
-scummvm (1.5.0~git) unstable; urgency=low
+scummvm (1.6.0~git) unstable; urgency=low
* Development snapshot
- -- Tarek Soliman <tsoliman@scummvm.org> Tue, 15 Nov 2011 14:56:57 -0600
+ -- Tarek Soliman <tsoliman@scummvm.org> Tue, 10 Jul 2012 23:02:00 -0500
+
+scummvm (1.5.0) unstable; urgency=low
+
+ * 1.5.0 release
+
+ -- Tarek Soliman <tsoliman@scummvm.org> Fri, 20 Jul 2012 14:48:44 -0500
+
+scummvm (1.4.1) unstable; urgency=low
+
+ * 1.4.1 release
+
+ -- Tarek Soliman <tsoliman@scummvm.org> Wed, 11 Jan 2012 17:17:26 -0600
scummvm (1.4.0) unstable; urgency=low
diff --git a/backends/platform/maemo/debian/control b/backends/platform/maemo/debian/control
index 6e1dfe2fd4..bdaccd2359 100644
--- a/backends/platform/maemo/debian/control
+++ b/backends/platform/maemo/debian/control
@@ -2,7 +2,7 @@ Source: scummvm
Section: user/games
Priority: optional
Maintainer: Tarek Soliman <tsoliman@scummvm.org>
-Build-Depends: debhelper (>> 4.0.0), libsdl1.2-dev, libmad0-dev, libasound2-dev, libvorbisidec-dev, libmpeg2-4-dev, libflac-dev (>= 1.1.2), libz-dev, quilt
+Build-Depends: debhelper (>> 4.0.0), libsdl1.2-dev, libmad0-dev, libasound2-dev, libvorbisidec-dev, libmpeg2-4-dev, libflac-dev (>= 1.1.2), libfreetype6-dev, libz-dev, quilt
Standards-Version: 3.6.1.1
Package: scummvm
diff --git a/backends/platform/maemo/debian/rules b/backends/platform/maemo/debian/rules
index 64add08de8..43a34399a3 100755
--- a/backends/platform/maemo/debian/rules
+++ b/backends/platform/maemo/debian/rules
@@ -50,7 +50,7 @@ install: build
install -m0644 dists/engine-data/drascula.dat dists/engine-data/hugo.dat dists/engine-data/kyra.dat dists/engine-data/lure.dat dists/engine-data/queen.tbl dists/engine-data/sky.cpt dists/engine-data/teenagent.dat dists/engine-data/toon.dat debian/scummvm/opt/scummvm/share
install -m0644 -d debian/scummvm/usr/share/doc/scummvm
- install -m0644 NEWS README COPYRIGHT debian/scummvm/usr/share/doc/scummvm
+ install -m0644 AUTHORS COPYING COPYING.BSD COPYING.FREEFONT COPYING.LGPL COPYRIGHT NEWS README debian/scummvm/usr/share/doc/scummvm
binary: binary-arch
binary-arch: build install
diff --git a/backends/platform/maemo/maemo.cpp b/backends/platform/maemo/maemo.cpp
index e296d4787c..6bd229177b 100644
--- a/backends/platform/maemo/maemo.cpp
+++ b/backends/platform/maemo/maemo.cpp
@@ -43,6 +43,7 @@ namespace Maemo {
OSystem_SDL_Maemo::OSystem_SDL_Maemo()
:
+ _eventObserver(0),
OSystem_POSIX() {
}
@@ -84,6 +85,9 @@ static void registerDefaultKeyBindings(Common::KeymapperDefaultBindings *_keymap
#endif
void OSystem_SDL_Maemo::initBackend() {
+ ConfMan.registerDefault("fullscreen", true);
+ ConfMan.registerDefault("aspect_ratio", true);
+
// Create the events manager
if (_eventSource == 0)
_eventSource = new MaemoSdlEventSource();
@@ -180,6 +184,7 @@ void OSystem_SDL_Maemo::setupIcon() {
// http://bugzilla.libsdl.org/show_bug.cgi?id=586
}
+#ifdef ENABLE_KEYMAPPER
static const Common::KeyTableEntry maemoKeys[] = {
// Function keys
{"MENU", Common::KEYCODE_F11, 0, "Menu", false},
@@ -191,7 +196,6 @@ static const Common::KeyTableEntry maemoKeys[] = {
{0, Common::KEYCODE_INVALID, 0, 0, false}
};
-#ifdef ENABLE_KEYMAPPER
Common::HardwareInputSet *OSystem_SDL_Maemo::getHardwareInputSet() {
return new Common::HardwareInputSet(true, maemoKeys);
}
diff --git a/backends/platform/n64/framfs_save_manager.h b/backends/platform/n64/framfs_save_manager.h
index da553e423a..0a88c8666b 100644
--- a/backends/platform/n64/framfs_save_manager.h
+++ b/backends/platform/n64/framfs_save_manager.h
@@ -100,10 +100,10 @@ public:
class FRAMSaveManager : public Common::SaveFileManager {
public:
- virtual Common::OutSaveFile *openForSaving(const Common::String &filename) {
+ virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true) {
OutFRAMSave *s = new OutFRAMSave(filename.c_str());
if (!s->err()) {
- return Common::wrapCompressedWriteStream(s);
+ return compress ? Common::wrapCompressedWriteStream(s) : s;
} else {
delete s;
return 0;
diff --git a/backends/platform/n64/osys_n64.h b/backends/platform/n64/osys_n64.h
index 4788beb1ca..249f72d8fc 100644
--- a/backends/platform/n64/osys_n64.h
+++ b/backends/platform/n64/osys_n64.h
@@ -81,7 +81,7 @@ protected:
uint16 *_offscreen_hic; // Offscreen converted to 16bit surface
uint8 *_offscreen_pal; // Offscreen with palette indexes
- OverlayColor *_overlayBuffer; // Offscreen for the overlay (16 bit)
+ uint16 *_overlayBuffer; // Offscreen for the overlay (16 bit)
uint16 *_screenPalette; // Array for palette entries (256 colors max)
@@ -162,7 +162,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
@@ -171,8 +171,8 @@ public:
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual void grabOverlay(void *buf, int pitch);
+ virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
virtual Graphics::PixelFormat getOverlayFormat() const {
@@ -182,7 +182,7 @@ public:
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format);
+ virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual bool pollEvent(Common::Event &event);
diff --git a/backends/platform/n64/osys_n64_base.cpp b/backends/platform/n64/osys_n64_base.cpp
index c3adb9691c..7d6f8f0b5c 100644
--- a/backends/platform/n64/osys_n64_base.cpp
+++ b/backends/platform/n64/osys_n64_base.cpp
@@ -95,7 +95,7 @@ OSystem_N64::OSystem_N64() {
// Allocate memory for offscreen buffers
_offscreen_hic = (uint16 *)memalign(8, _screenWidth * _screenHeight * 2);
_offscreen_pal = (uint8 *)memalign(8, _screenWidth * _screenHeight);
- _overlayBuffer = (uint16 *)memalign(8, _overlayWidth * _overlayHeight * sizeof(OverlayColor));
+ _overlayBuffer = (uint16 *)memalign(8, _overlayWidth * _overlayHeight * sizeof(uint16));
_cursor_pal = NULL;
_cursor_hic = NULL;
@@ -108,7 +108,7 @@ OSystem_N64::OSystem_N64() {
// Clean offscreen buffers
memset(_offscreen_hic, 0, _screenWidth * _screenHeight * 2);
memset(_offscreen_pal, 0, _screenWidth * _screenHeight);
- memset(_overlayBuffer, 0, _overlayWidth * _overlayHeight * sizeof(OverlayColor));
+ memset(_overlayBuffer, 0, _overlayWidth * _overlayHeight * sizeof(uint16));
// Default graphic mode
_graphicMode = OVERS_NTSC_340X240;
@@ -442,17 +442,18 @@ void OSystem_N64::setCursorPalette(const byte *colors, uint start, uint num) {
_dirtyOffscreen = true;
}
-void OSystem_N64::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+void OSystem_N64::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
//Clip the coordinates
+ const byte *src = (const byte *)buf;
if (x < 0) {
w += x;
- buf -= x;
+ src -= x;
x = 0;
}
if (y < 0) {
h += y;
- buf -= y * pitch;
+ src -= y * pitch;
y = 0;
}
@@ -472,14 +473,14 @@ void OSystem_N64::copyRectToScreen(const byte *buf, int pitch, int x, int y, int
do {
for (int hor = 0; hor < w; hor++) {
- if (dst_pal[hor] != buf[hor]) {
- uint16 color = _screenPalette[buf[hor]];
+ if (dst_pal[hor] != src[hor]) {
+ uint16 color = _screenPalette[src[hor]];
dst_hicol[hor] = color; // Save image converted to 16-bit
- dst_pal[hor] = buf[hor]; // Save palettized display
+ dst_pal[hor] = src[hor]; // Save palettized display
}
}
- buf += pitch;
+ src += pitch;
dst_pal += _screenWidth;
dst_hicol += _screenWidth;
} while (--h);
@@ -666,7 +667,7 @@ void OSystem_N64::hideOverlay() {
}
void OSystem_N64::clearOverlay() {
- memset(_overlayBuffer, 0, _overlayWidth * _overlayHeight * sizeof(OverlayColor));
+ memset(_overlayBuffer, 0, _overlayWidth * _overlayHeight * sizeof(uint16));
uint8 skip_lines = (_screenHeight - _gameHeight) / 4;
uint8 skip_pixels = (_screenWidth - _gameWidth) / 2; // Center horizontally the image
@@ -682,28 +683,30 @@ void OSystem_N64::clearOverlay() {
_dirtyOffscreen = true;
}
-void OSystem_N64::grabOverlay(OverlayColor *buf, int pitch) {
+void OSystem_N64::grabOverlay(void *buf, int pitch) {
int h = _overlayHeight;
- OverlayColor *src = _overlayBuffer;
+ uint16 *src = _overlayBuffer;
+ byte *dst = (byte *)buf;
do {
- memcpy(buf, src, _overlayWidth * sizeof(OverlayColor));
+ memcpy(dst, src, _overlayWidth * sizeof(uint16));
src += _overlayWidth;
- buf += pitch;
+ dst += pitch;
} while (--h);
}
-void OSystem_N64::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+void OSystem_N64::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
+ const byte *src = (const byte *)buf;
//Clip the coordinates
if (x < 0) {
w += x;
- buf -= x;
+ src -= x * sizeof(uint16);
x = 0;
}
if (y < 0) {
h += y;
- buf -= y * pitch;
+ src -= y * pitch;
y = 0;
}
@@ -719,14 +722,14 @@ void OSystem_N64::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, i
return;
- OverlayColor *dst = _overlayBuffer + (y * _overlayWidth + x);
+ uint16 *dst = _overlayBuffer + (y * _overlayWidth + x);
- if (_overlayWidth == pitch && pitch == w) {
- memcpy(dst, buf, h * w * sizeof(OverlayColor));
+ if (_overlayWidth == w && pitch == _overlayWidth * sizeof(uint16)) {
+ memcpy(dst, src, h * pitch);
} else {
do {
- memcpy(dst, buf, w * sizeof(OverlayColor));
- buf += pitch;
+ memcpy(dst, src, w * sizeof(uint16));
+ src += pitch;
dst += _overlayWidth;
} while (--h);
}
@@ -773,7 +776,7 @@ void OSystem_N64::warpMouse(int x, int y) {
_dirtyOffscreen = true;
}
-void OSystem_N64::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+void OSystem_N64::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
if (!w || !h) return;
_mouseHotspotX = hotspotX;
@@ -866,6 +869,7 @@ void OSystem_N64::getTimeAndDate(TimeDate &t) const {
t.tm_mday = 1;
t.tm_mon = 0;
t.tm_year = 110;
+ t.tm_wday = 0;
return;
}
diff --git a/backends/platform/n64/pakfs_save_manager.h b/backends/platform/n64/pakfs_save_manager.h
index e0fcbc1e2d..6e67fb0f5f 100644
--- a/backends/platform/n64/pakfs_save_manager.h
+++ b/backends/platform/n64/pakfs_save_manager.h
@@ -101,10 +101,10 @@ public:
class PAKSaveManager : public Common::SaveFileManager {
public:
- virtual Common::OutSaveFile *openForSaving(const Common::String &filename) {
+ virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true) {
OutPAKSave *s = new OutPAKSave(filename.c_str());
if (!s->err()) {
- return Common::wrapCompressedWriteStream(s);
+ return compress ? Common::wrapCompressedWriteStream(s) : s;
} else {
delete s;
return NULL;
diff --git a/backends/platform/openpandora/op-backend.cpp b/backends/platform/openpandora/op-backend.cpp
index dcec387f97..354aa24b24 100644
--- a/backends/platform/openpandora/op-backend.cpp
+++ b/backends/platform/openpandora/op-backend.cpp
@@ -54,53 +54,15 @@
/* Dump console info to files. */
#define DUMP_STDOUT
-static SDL_Cursor *hiddenCursor;
-
OSystem_OP::OSystem_OP()
:
OSystem_POSIX() {
}
-//static Uint32 timer_handler(Uint32 interval, void *param) {
-// ((DefaultTimerManager *)param)->handler();
-// return interval;
-//}
-
void OSystem_OP::initBackend() {
assert(!_inited);
- // Create the events manager
- if (_eventSource == 0)
- _eventSource = new OPEventSource();
-
- // Create the graphics manager
- if (_graphicsManager == 0) {
- _graphicsManager = new OPGraphicsManager(_eventSource);
- }
-
-// int joystick_num = ConfMan.getInt("joystick_num");
-// uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
-//
-// if (ConfMan.hasKey("disable_sdl_parachute"))
-// sdlFlags |= SDL_INIT_NOPARACHUTE;
-//
-// if (joystick_num > -1)
-// sdlFlags |= SDL_INIT_JOYSTICK;
-//
-// if (SDL_Init(sdlFlags) == -1) {
-// error("Could not initialize SDL: %s", SDL_GetError());
-// }
-//
-
- // Create the mixer manager
-// if (_mixer == 0) {
-// _mixerManager = new DoubleBufferSDLMixerManager();
-
- // Setup and start mixer
-// _mixerManager->init();
-// }
-
/* Setup default save path to be workingdir/saves */
char savePath[PATH_MAX+1];
@@ -179,7 +141,14 @@ void OSystem_OP::initBackend() {
/* Make sure SDL knows that we have a joystick we want to use. */
ConfMan.setInt("joystick_num", 0);
-// _graphicsMutex = createMutex();
+ // Create the events manager
+ if (_eventSource == 0)
+ _eventSource = new OPEventSource();
+
+ // Create the graphics manager
+ if (_graphicsManager == 0) {
+ _graphicsManager = new OPGraphicsManager(_eventSource);
+ }
/* Pass to POSIX method to do the heavy lifting */
OSystem_POSIX::initBackend();
@@ -187,24 +156,6 @@ void OSystem_OP::initBackend() {
_inited = true;
}
-// enable joystick
-// if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
-// printf("Using joystick: %s\n", SDL_JoystickName(0));
-// _joystick = SDL_JoystickOpen(joystick_num);
-// }
-//
-// setupMixer();
-
-// Note: We could implement a custom SDLTimerManager by using
-// SDL_AddTimer. That might yield better timer resolution, but it would
-// also change the semantics of a timer: Right now, ScummVM timers
-// *never* run in parallel, due to the way they are implemented. If we
-// switched to SDL_AddTimer, each timer might run in a separate thread.
-// However, not all our code is prepared for that, so we can't just
-// switch. Still, it's a potential future change to keep in mind.
-// _timer = new DefaultTimerManager();
-// _timerID = SDL_AddTimer(10, &timer_handler, _timer);
-
void OSystem_OP::initSDL() {
// Check if SDL has not been initialized
if (!_initedSDL) {
@@ -217,38 +168,7 @@ void OSystem_OP::initSDL() {
if (SDL_Init(sdlFlags) == -1)
error("Could not initialize SDL: %s", SDL_GetError());
- uint8_t hiddenCursorData = 0;
-
- hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
-
- /* On the OpenPandora we need to work around an SDL assumption that
- returns relative mouse coordinates when you get to the screen
- edges using the touchscreen. The workaround is to set a blank
- SDL cursor and not disable it (Hackish I know).
-
- The root issues likes in the Windows Manager GRAB code in SDL.
- That is why the issue is not seen on framebuffer devices like the
- GP2X (there is no X window manager ;)).
- */
- SDL_ShowCursor(SDL_ENABLE);
- SDL_SetCursor(hiddenCursor);
- SDL_EnableUNICODE(1);
-
-// memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
-// memset(&_videoMode, 0, sizeof(_videoMode));
-// memset(&_transactionDetails, 0, sizeof(_transactionDetails));
-
-// _videoMode.mode = GFX_DOUBLESIZE;
-// _videoMode.scaleFactor = 2;
-// _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
-// _scalerProc = Normal2x;
-// _scalerType = 0;
-
-// _videoMode.fullscreen = true;
-
_initedSDL = true;
-
-// OSystem_POSIX::initSDL();
}
}
@@ -275,8 +195,6 @@ void OSystem_OP::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
void OSystem_OP::quit() {
- SDL_FreeCursor(hiddenCursor);
-
#ifdef DUMP_STDOUT
printf("%s\n", "Debug: STDOUT and STDERR text files closed.");
fclose(stdout);
diff --git a/backends/platform/openpandora/op-sdl.h b/backends/platform/openpandora/op-sdl.h
index 8cccbb5f86..1eddad5c4a 100644
--- a/backends/platform/openpandora/op-sdl.h
+++ b/backends/platform/openpandora/op-sdl.h
@@ -31,8 +31,6 @@
#include "backends/events/openpandora/op-events.h"
#include "backends/graphics/openpandora/op-graphics.h"
-//#define MIXER_DOUBLE_BUFFERING 1
-
#ifndef PATH_MAX
#define PATH_MAX 255
#endif
diff --git a/backends/platform/ps2/Gs2dScreen.cpp b/backends/platform/ps2/Gs2dScreen.cpp
index 8df6198c38..f93166ef67 100644
--- a/backends/platform/ps2/Gs2dScreen.cpp
+++ b/backends/platform/ps2/Gs2dScreen.cpp
@@ -564,7 +564,7 @@ void Gs2dScreen::clearPrintfOverlay(void) {
free(tmpBuf);
}
-void Gs2dScreen::copyOverlayRect(const uint16 *buf, uint16 pitch, uint16 x, uint16 y, uint16 w, uint16 h) {
+void Gs2dScreen::copyOverlayRect(const byte *buf, uint16 pitch, uint16 x, uint16 y, uint16 w, uint16 h) {
WaitSema(g_DmacSema);
// warning("_overlayBuf [dst] = %x", _overlayBuf);
@@ -601,7 +601,7 @@ void Gs2dScreen::clearOverlay(void) {
SignalSema(g_DmacSema);
}
-void Gs2dScreen::grabOverlay(uint16 *buf, uint16 pitch) {
+void Gs2dScreen::grabOverlay(byte *buf, uint16 pitch) {
uint16 *src = _overlayBuf;
for (uint32 cnt = 0; cnt < _height; cnt++) {
memcpy(buf, src, _width * 2);
diff --git a/backends/platform/ps2/Gs2dScreen.h b/backends/platform/ps2/Gs2dScreen.h
index 4fbb3fdef8..005dabc809 100644
--- a/backends/platform/ps2/Gs2dScreen.h
+++ b/backends/platform/ps2/Gs2dScreen.h
@@ -62,8 +62,8 @@ public:
void updateScreen(void);
void grabPalette(uint8 *pal, uint8 start, uint16 num);
//- overlay routines
- void copyOverlayRect(const uint16 *buf, uint16 pitch, uint16 x, uint16 y, uint16 w, uint16 h);
- void grabOverlay(uint16 *buf, uint16 pitch);
+ void copyOverlayRect(const byte *buf, uint16 pitch, uint16 x, uint16 y, uint16 w, uint16 h);
+ void grabOverlay(byte *buf, uint16 pitch);
void clearOverlay(void);
void showOverlay(void);
void hideOverlay(void);
diff --git a/backends/platform/ps2/ps2time.cpp b/backends/platform/ps2/ps2time.cpp
index 2c3275b2b2..1cddd230a0 100644
--- a/backends/platform/ps2/ps2time.cpp
+++ b/backends/platform/ps2/ps2time.cpp
@@ -105,8 +105,14 @@ void OSystem_PS2::readRtcTime(void) {
g_day, g_month, g_year + 2000);
}
-void OSystem_PS2::getTimeAndDate(TimeDate &t) const {
+// Tomohiko Sakamoto's 1993 algorithm for any Gregorian date
+static int dayOfWeek(int y, int m, int d) {
+ static const int t[] = { 0, 3, 2, 5, 0, 3, 5, 1, 4, 6, 2, 4 };
+ y -= m < 3;
+ return (y + y / 4 - y / 100 + y / 400 + t[m - 1] + d) % 7;
+}
+void OSystem_PS2::getTimeAndDate(TimeDate &t) const {
uint32 currentSecs = g_timeSecs + (msecCount - g_lastTimeCheck) / 1000;
if (currentSecs >= SECONDS_PER_DAY) {
buildNewDate(+1);
@@ -120,4 +126,5 @@ void OSystem_PS2::getTimeAndDate(TimeDate &t) const {
t.tm_year = g_year + 100;
t.tm_mday = g_day;
t.tm_mon = g_month - 1;
+ t.tm_wday = dayOfWeek(t.tm_year, t.tm_mon, t.tm_mday);
}
diff --git a/backends/platform/ps2/savefilemgr.cpp b/backends/platform/ps2/savefilemgr.cpp
index 421edc3e2e..46af42e193 100644
--- a/backends/platform/ps2/savefilemgr.cpp
+++ b/backends/platform/ps2/savefilemgr.cpp
@@ -145,7 +145,7 @@ Common::InSaveFile *Ps2SaveFileManager::openForLoading(const Common::String &fil
return Common::wrapCompressedReadStream(sf);
}
-Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const Common::String &filename) {
+Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const Common::String &filename, bool compress) {
Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
Common::WriteStream *sf;
@@ -193,7 +193,7 @@ Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const Common::String &fil
}
_screen->wantAnim(false);
- return Common::wrapCompressedWriteStream(sf);
+ return compress ? Common::wrapCompressedWriteStream(sf) : sf;
}
bool Ps2SaveFileManager::removeSavefile(const Common::String &filename) {
diff --git a/backends/platform/ps2/savefilemgr.h b/backends/platform/ps2/savefilemgr.h
index a25fb063ae..163706eace 100644
--- a/backends/platform/ps2/savefilemgr.h
+++ b/backends/platform/ps2/savefilemgr.h
@@ -35,7 +35,7 @@ public:
virtual ~Ps2SaveFileManager();
virtual Common::InSaveFile *openForLoading(const Common::String &filename);
- virtual Common::OutSaveFile *openForSaving(const Common::String &filename);
+ virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true);
virtual Common::StringArray listSavefiles(const Common::String &pattern);
virtual bool removeSavefile(const Common::String &filename);
diff --git a/backends/platform/ps2/systemps2.cpp b/backends/platform/ps2/systemps2.cpp
index d4e993da63..5628658381 100644
--- a/backends/platform/ps2/systemps2.cpp
+++ b/backends/platform/ps2/systemps2.cpp
@@ -554,7 +554,7 @@ void OSystem_PS2::grabPalette(byte *colors, uint start, uint num) {
_screen->grabPalette(colors, (uint8)start, (uint16)num);
}
-void OSystem_PS2::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+void OSystem_PS2::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
_screen->copyScreenRect((const uint8*)buf, pitch, x, y, w, h);
}
@@ -618,8 +618,8 @@ void OSystem_PS2::warpMouse(int x, int y) {
_screen->setMouseXy(x, y);
}
-void OSystem_PS2::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
- _screen->setMouseOverlay(buf, w, h, hotspot_x, hotspot_y, keycolor);
+void OSystem_PS2::setMouseCursor(const void *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
+ _screen->setMouseOverlay((const byte *)buf, w, h, hotspot_x, hotspot_y, keycolor);
}
void OSystem_PS2::showOverlay(void) {
@@ -634,12 +634,12 @@ void OSystem_PS2::clearOverlay(void) {
_screen->clearOverlay();
}
-void OSystem_PS2::grabOverlay(OverlayColor *buf, int pitch) {
- _screen->grabOverlay((uint16 *)buf, (uint16)pitch);
+void OSystem_PS2::grabOverlay(void *buf, int pitch) {
+ _screen->grabOverlay((byte *)buf, (uint16)pitch);
}
-void OSystem_PS2::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
- _screen->copyOverlayRect((const uint16*)buf, (uint16)pitch, (uint16)x, (uint16)y, (uint16)w, (uint16)h);
+void OSystem_PS2::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
+ _screen->copyOverlayRect((const byte *)buf, (uint16)pitch, (uint16)x, (uint16)y, (uint16)w, (uint16)h);
}
Graphics::PixelFormat OSystem_PS2::getOverlayFormat(void) const {
diff --git a/backends/platform/ps2/systemps2.h b/backends/platform/ps2/systemps2.h
index 3a0e247737..99482d4da4 100644
--- a/backends/platform/ps2/systemps2.h
+++ b/backends/platform/ps2/systemps2.h
@@ -62,7 +62,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual void setShakePos(int shakeOffset);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
@@ -72,15 +72,15 @@ public:
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual void grabOverlay(void *buf, int pitch);
+ virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayWidth(void);
virtual int16 getOverlayHeight(void);
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = 0);
+ virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = 0);
virtual uint32 getMillis();
virtual void delayMillis(uint msecs);
diff --git a/backends/platform/psp/README.PSP b/backends/platform/psp/README.PSP
index bc0bd35a6e..969459dc5b 100644
--- a/backends/platform/psp/README.PSP
+++ b/backends/platform/psp/README.PSP
@@ -1,4 +1,4 @@
-ScummVM-PSP 1.5.0git README
+ScummVM-PSP 1.6.0git README
==============================================================================
Installation
diff --git a/backends/platform/psp/default_display_client.cpp b/backends/platform/psp/default_display_client.cpp
index 2ee7ff5b74..bc252144fa 100644
--- a/backends/platform/psp/default_display_client.cpp
+++ b/backends/platform/psp/default_display_client.cpp
@@ -123,15 +123,15 @@ void Overlay::setSize(uint32 width, uint32 height) {
_renderer.setDrawWholeBuffer(); // We need to let the renderer know how much to draw
}
-void Overlay::copyToArray(OverlayColor *buf, int pitch) {
+void Overlay::copyToArray(void *buf, int pitch) {
DEBUG_ENTER_FUNC();
- _buffer.copyToArray((byte *)buf, pitch * sizeof(OverlayColor)); // Change to bytes
+ _buffer.copyToArray((byte *)buf, pitch); // Change to bytes
}
-void Overlay::copyFromRect(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+void Overlay::copyFromRect(const void *buf, int pitch, int x, int y, int w, int h) {
DEBUG_ENTER_FUNC();
- _buffer.copyFromRect((byte *)buf, pitch * sizeof(OverlayColor), x, y, w, h); // Change to bytes
+ _buffer.copyFromRect((byte *)buf, pitch, x, y, w, h); // Change to bytes
// debug
//_buffer.print(0xFF);
setDirty();
diff --git a/backends/platform/psp/default_display_client.h b/backends/platform/psp/default_display_client.h
index 721a7e6fea..95c52e2352 100644
--- a/backends/platform/psp/default_display_client.h
+++ b/backends/platform/psp/default_display_client.h
@@ -69,8 +69,8 @@ public:
bool allocate();
void setBytesPerPixel(uint32 size);
void setSize(uint32 width, uint32 height);
- void copyToArray(OverlayColor *buf, int pitch);
- void copyFromRect(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ void copyToArray(void *buf, int pitch);
+ void copyFromRect(const void *buf, int pitch, int x, int y, int w, int h);
};
/**
diff --git a/backends/platform/psp/display_manager.cpp b/backends/platform/psp/display_manager.cpp
index 10a732b1e3..c2ff84c7f5 100644
--- a/backends/platform/psp/display_manager.cpp
+++ b/backends/platform/psp/display_manager.cpp
@@ -302,7 +302,7 @@ void DisplayManager::init() {
// Init overlay since we never change the size
_overlay->deallocate();
- _overlay->setBytesPerPixel(sizeof(OverlayColor));
+ _overlay->setBytesPerPixel(sizeof(uint16));
_overlay->setSize(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
_overlay->allocate();
}
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index 5fa5110684..fb8c1c60bf 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -204,11 +204,11 @@ void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
_cursor.clearKeyColor(); // Do we need this?
}
-void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+void OSystem_PSP::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
- _screen.copyFromRect(buf, pitch, x, y, w, h);
+ _screen.copyFromRect((const byte *)buf, pitch, x, y, w, h);
}
Graphics::Surface *OSystem_PSP::lockScreen() {
@@ -260,12 +260,12 @@ void OSystem_PSP::clearOverlay() {
_overlay.clearBuffer();
}
-void OSystem_PSP::grabOverlay(OverlayColor *buf, int pitch) {
+void OSystem_PSP::grabOverlay(void *buf, int pitch) {
DEBUG_ENTER_FUNC();
_overlay.copyToArray(buf, pitch);
}
-void OSystem_PSP::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+void OSystem_PSP::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
@@ -303,7 +303,7 @@ void OSystem_PSP::warpMouse(int x, int y) {
_cursor.setXY(x, y);
}
-void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+void OSystem_PSP::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
DEBUG_ENTER_FUNC();
_displayManager.waitUntilRenderFinished();
_pendingUpdate = false;
@@ -314,11 +314,13 @@ void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
}
_cursor.setKeyColor(keycolor);
- _cursor.setCursorTargetScale(cursorTargetScale);
+ // TODO: The old target scale was saved but never used. Should the new
+ // "do not scale" logic be implemented?
+ //_cursor.setCursorTargetScale(cursorTargetScale);
_cursor.setSizeAndScummvmPixelFormat(w, h, format);
_cursor.setHotspot(hotspotX, hotspotY);
_cursor.clearKeyColor();
- _cursor.copyFromArray(buf);
+ _cursor.copyFromArray((const byte *)buf);
}
bool OSystem_PSP::pollEvent(Common::Event &event) {
@@ -444,6 +446,7 @@ void OSystem_PSP::getTimeAndDate(TimeDate &td) const {
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
+ td.tm_wday = t.tm_wday;
}
Common::String OSystem_PSP::getDefaultConfigFileName() {
diff --git a/backends/platform/psp/osys_psp.h b/backends/platform/psp/osys_psp.h
index e6b445e232..2afdabd0fc 100644
--- a/backends/platform/psp/osys_psp.h
+++ b/backends/platform/psp/osys_psp.h
@@ -99,7 +99,7 @@ public:
void setCursorPalette(const byte *colors, uint start, uint num);
// Screen related
- void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
Graphics::Surface *lockScreen();
void unlockScreen();
void updateScreen();
@@ -109,8 +109,8 @@ public:
void showOverlay();
void hideOverlay();
void clearOverlay();
- void grabOverlay(OverlayColor *buf, int pitch);
- void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ void grabOverlay(void *buf, int pitch);
+ void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
int16 getOverlayHeight();
int16 getOverlayWidth();
Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<4444>(); }
@@ -118,7 +118,7 @@ public:
// Mouse related
bool showMouse(bool visible);
void warpMouse(int x, int y);
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format);
+ void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format);
// Events and input
bool pollEvent(Common::Event &event);
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 8dff5cec05..d54854352d 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -486,6 +486,7 @@ void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
+ td.tm_wday = t.tm_wday;
}
Audio::Mixer *OSystem_SDL::getMixer() {
diff --git a/backends/platform/webos/webos.cpp b/backends/platform/webos/webos.cpp
index 4ec153a7e9..fc18628235 100644
--- a/backends/platform/webos/webos.cpp
+++ b/backends/platform/webos/webos.cpp
@@ -45,24 +45,4 @@ void OSystem_SDL_WebOS::initBackend() {
OSystem_SDL::initBackend();
}
-/**
- * Gets the original SDL hardware key set, adds WebOS specific keys and
- * returns the new key set.
- *
- * @return The hardware key set with added webOS specific keys.
- */
-#ifdef ENABLE_KEYMAPPER
-HardwareInputSet *OSystem_SDL_WebOS::getHardwareInputSet() {
- // Get the original SDL hardware key set
- HardwareInputSet *inputSet = OSystem_SDL::getHardwareInputSet();
-
- // Add WebOS specific keys
- inputSet->addHardwareInput(new HardwareInput("FORWARD",
- KeyState((KeyCode) 229, 229, 0), "Forward"));
-
- // Return the modified hardware key set
- return inputSet;
-}
-#endif
-
#endif
diff --git a/backends/platform/webos/webos.h b/backends/platform/webos/webos.h
index 8dfa43239c..dda56a70da 100644
--- a/backends/platform/webos/webos.h
+++ b/backends/platform/webos/webos.h
@@ -31,9 +31,6 @@ public:
OSystem_SDL_WebOS();
virtual void initBackend();
-#ifdef ENABLE_KEYMAPPER
- virtual Common::HardwareInputSet *getHardwareInputSet();
-#endif
};
#endif
diff --git a/backends/platform/wii/osystem.cpp b/backends/platform/wii/osystem.cpp
index 258a782cc4..22a6495f8f 100644
--- a/backends/platform/wii/osystem.cpp
+++ b/backends/platform/wii/osystem.cpp
@@ -39,7 +39,7 @@
OSystem_Wii::OSystem_Wii() :
_startup_time(0),
- _cursorScale(1),
+ _cursorDontScale(true),
_cursorPaletteDisabled(true),
_cursorPalette(NULL),
_cursorPaletteDirty(false),
@@ -269,6 +269,7 @@ void OSystem_Wii::getTimeAndDate(TimeDate &td) const {
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
+ td.tm_wday = t.tm_wday;
}
void OSystem_Wii::showOptionsDialog() {
diff --git a/backends/platform/wii/osystem.h b/backends/platform/wii/osystem.h
index 64197f913a..5d6998d0b6 100644
--- a/backends/platform/wii/osystem.h
+++ b/backends/platform/wii/osystem.h
@@ -56,7 +56,7 @@ class OSystem_Wii : public EventsBaseBackend, public PaletteManager {
private:
s64 _startup_time;
- int _cursorScale;
+ bool _cursorDontScale;
bool _cursorPaletteDisabled;
u16 *_cursorPalette;
bool _cursorPaletteDirty;
@@ -72,7 +72,7 @@ private:
bool _overlayVisible;
u16 _overlayWidth, _overlayHeight;
u32 _overlaySize;
- OverlayColor *_overlayPixels;
+ uint16 *_overlayPixels;
gfx_screen_coords_t _coordsOverlay;
gfx_tex_t _texOverlay;
bool _overlayDirty;
@@ -167,7 +167,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
virtual void setCursorPalette(const byte *colors, uint start, uint num);
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y,
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();
@@ -177,8 +177,8 @@ public:
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch,
+ virtual void grabOverlay(void *buf, int pitch);
+ virtual void copyRectToOverlay(const void *buf, int pitch,
int x, int y, int w, int h);
virtual int16 getOverlayWidth();
virtual int16 getOverlayHeight();
@@ -187,9 +187,9 @@ public:
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
+ virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
int hotspotY, uint32 keycolor,
- int cursorTargetScale,
+ bool dontScale,
const Graphics::PixelFormat *format);
virtual bool pollEvent(Common::Event &event);
diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp
index 83607984cc..fc0802dd4c 100644
--- a/backends/platform/wii/osystem_gfx.cpp
+++ b/backends/platform/wii/osystem_gfx.cpp
@@ -74,7 +74,7 @@ void OSystem_Wii::initGfx() {
#endif
_overlaySize = _overlayWidth * _overlayHeight * 2;
- _overlayPixels = (OverlayColor *) memalign(32, _overlaySize);
+ _overlayPixels = (uint16 *) memalign(32, _overlaySize);
memset(&_texMouse, 0, sizeof(gfx_tex_t));
memset(&_texOverlay, 0, sizeof(gfx_tex_t));
@@ -395,7 +395,7 @@ void OSystem_Wii::setCursorPalette(const byte *colors, uint start, uint num) {
_cursorPaletteDirty = true;
}
-void OSystem_Wii::copyRectToScreen(const byte *buf, int pitch, int x, int y,
+void OSystem_Wii::copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h) {
assert(x >= 0 && x < _gameWidth);
assert(y >= 0 && y < _gameHeight);
@@ -407,7 +407,7 @@ void OSystem_Wii::copyRectToScreen(const byte *buf, int pitch, int x, int y,
if (!Graphics::crossBlit(_gamePixels +
y * _gameWidth * _pfGame.bytesPerPixel +
x * _pfGame.bytesPerPixel,
- buf, _gameWidth * _pfGame.bytesPerPixel,
+ (const byte *)buf, _gameWidth * _pfGame.bytesPerPixel,
pitch, w, h, _pfGameTexture, _pfGame)) {
printf("crossBlit failed\n");
::abort();
@@ -418,9 +418,10 @@ void OSystem_Wii::copyRectToScreen(const byte *buf, int pitch, int x, int y,
if (_gameWidth == pitch && pitch == w) {
memcpy(dst, buf, h * w);
} else {
+ const byte *src = (const byte *)buf;
do {
- memcpy(dst, buf, w);
- buf += pitch;
+ memcpy(dst, src, w);
+ src += pitch;
dst += _gameWidth;
} while (--h);
}
@@ -450,7 +451,7 @@ bool OSystem_Wii::needsScreenUpdate() {
void OSystem_Wii::updateScreen() {
static f32 ar;
static gfx_screen_coords_t cc;
- static int cs;
+ static f32 csx, csy;
u32 now = getMillis();
if (now - _lastScreenUpdate < 1000 / MAX_FPS)
@@ -465,7 +466,6 @@ void OSystem_Wii::updateScreen() {
wii_memstats();
#endif
- cs = _cursorScale;
_lastScreenUpdate = now;
if (_overlayVisible || _consoleVisible)
@@ -487,12 +487,6 @@ void OSystem_Wii::updateScreen() {
if (_gameRunning)
ar = gfx_set_ar(4.0 / 3.0);
- // ugly, but the modern theme sets a factor of 3, only god knows why
- if (cs > 2)
- cs = 1;
- else
- cs *= 2;
-
if (_overlayDirty) {
gfx_tex_convert(&_texOverlay, _overlayPixels);
_overlayDirty = false;
@@ -502,10 +496,18 @@ void OSystem_Wii::updateScreen() {
}
if (_mouseVisible) {
- cc.x = f32(_mouseX - cs * _mouseHotspotX) * _currentXScale;
- cc.y = f32(_mouseY - cs * _mouseHotspotY) * _currentYScale;
- cc.w = f32(_texMouse.width) * _currentXScale * cs;
- cc.h = f32(_texMouse.height) * _currentYScale * cs;
+ if (_cursorDontScale) {
+ csx = 1.0f / _currentXScale;
+ csy = 1.0f / _currentYScale;
+ } else {
+ csx = 1.0f;
+ csy = 1.0f;
+ }
+
+ cc.x = f32(_mouseX - csx * _mouseHotspotX) * _currentXScale;
+ cc.y = f32(_mouseY - csy * _mouseHotspotY) * _currentYScale;
+ cc.w = f32(_texMouse.width) * _currentXScale * csx;
+ cc.h = f32(_texMouse.height) * _currentYScale * csy;
if (_texMouse.palette && _cursorPaletteDirty) {
_texMouse.palette[_mouseKeyColor] = 0;
@@ -570,28 +572,30 @@ void OSystem_Wii::clearOverlay() {
_overlayDirty = true;
}
-void OSystem_Wii::grabOverlay(OverlayColor *buf, int pitch) {
+void OSystem_Wii::grabOverlay(void *buf, int pitch) {
int h = _overlayHeight;
- OverlayColor *src = _overlayPixels;
+ uint16 *src = _overlayPixels;
+ byte *dst = (byte *)buf;
do {
- memcpy(buf, src, _overlayWidth * sizeof(OverlayColor));
+ memcpy(dst, src, _overlayWidth * sizeof(uint16));
src += _overlayWidth;
- buf += pitch;
+ dst += pitch;
} while (--h);
}
-void OSystem_Wii::copyRectToOverlay(const OverlayColor *buf, int pitch, int x,
+void OSystem_Wii::copyRectToOverlay(const void *buf, int pitch, int x,
int y, int w, int h) {
+ const byte *src = (const byte *)buf;
if (x < 0) {
w += x;
- buf -= x;
+ src -= x * sizeof(uint16);
x = 0;
}
if (y < 0) {
h += y;
- buf -= y * pitch;
+ src -= y * pitch;
y = 0;
}
@@ -604,13 +608,13 @@ void OSystem_Wii::copyRectToOverlay(const OverlayColor *buf, int pitch, int x,
if (w <= 0 || h <= 0)
return;
- OverlayColor *dst = _overlayPixels + (y * _overlayWidth + x);
- if (_overlayWidth == pitch && pitch == w) {
- memcpy(dst, buf, h * w * sizeof(OverlayColor));
+ uint16 *dst = _overlayPixels + (y * _overlayWidth + x);
+ if (_overlayWidth == w && pitch == _overlayWidth * sizeof(uint16)) {
+ memcpy(dst, src, h * pitch);
} else {
do {
- memcpy(dst, buf, w * sizeof(OverlayColor));
- buf += pitch;
+ memcpy(dst, src, w * sizeof(uint16));
+ src += pitch;
dst += _overlayWidth;
} while (--h);
}
@@ -642,9 +646,9 @@ void OSystem_Wii::warpMouse(int x, int y) {
_mouseY = y;
}
-void OSystem_Wii::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
+void OSystem_Wii::setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
int hotspotY, uint32 keycolor,
- int cursorTargetScale,
+ bool dontScale,
const Graphics::PixelFormat *format) {
gfx_tex_format_t tex_format = GFX_TF_PALETTE_RGB5A3;
uint tw, th;
@@ -685,7 +689,7 @@ void OSystem_Wii::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
tmpBuf = true;
if (!tmpBuf) {
- gfx_tex_convert(&_texMouse, buf);
+ gfx_tex_convert(&_texMouse, (const byte *)buf);
} else {
u8 bpp = _texMouse.bpp >> 3;
byte *tmp = (byte *) malloc(tw * th * bpp);
@@ -702,7 +706,7 @@ void OSystem_Wii::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
#ifdef USE_RGB_COLOR
if (bpp > 1) {
- if (!Graphics::crossBlit(tmp, buf,
+ if (!Graphics::crossBlit(tmp, (const byte *)buf,
tw * _pfRGB3444.bytesPerPixel,
w * _pfCursor.bytesPerPixel,
tw, th, _pfRGB3444, _pfCursor)) {
@@ -726,10 +730,10 @@ void OSystem_Wii::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
} else {
#endif
byte *dst = tmp;
-
+ const byte *src = (const byte *)buf;
do {
- memcpy(dst, buf, w * bpp);
- buf += w * bpp;
+ memcpy(dst, src, w * bpp);
+ src += w * bpp;
dst += tw * bpp;
} while (--h);
#ifdef USE_RGB_COLOR
@@ -742,7 +746,7 @@ void OSystem_Wii::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
_mouseHotspotX = hotspotX;
_mouseHotspotY = hotspotY;
- _cursorScale = cursorTargetScale;
+ _cursorDontScale = dontScale;
if ((_texMouse.palette) && (oldKeycolor != _mouseKeyColor))
_cursorPaletteDirty = true;
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index a57fcb9628..3897731db4 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -622,6 +622,7 @@ void OSystem_WINCE3::getTimeAndDate(TimeDate &t) const {
t.tm_hour = systime.wHour;
t.tm_min = systime.wMinute;
t.tm_sec = systime.wSecond;
+ t.tm_wday = systime.wDayOfWeek;
}
Common::String OSystem_WINCE3::getSystemLanguage() const {
diff --git a/backends/saves/default/default-saves.cpp b/backends/saves/default/default-saves.cpp
index 237c50a1ba..64e7e778b6 100644
--- a/backends/saves/default/default-saves.cpp
+++ b/backends/saves/default/default-saves.cpp
@@ -97,7 +97,7 @@ Common::InSaveFile *DefaultSaveFileManager::openForLoading(const Common::String
return Common::wrapCompressedReadStream(sf);
}
-Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const Common::String &filename) {
+Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const Common::String &filename, bool compress) {
// Ensure that the savepath is valid. If not, generate an appropriate error.
Common::String savePathName = getSavePath();
checkPath(Common::FSNode(savePathName));
@@ -112,7 +112,7 @@ Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const Common::String
// Open the file for saving
Common::WriteStream *sf = file.createWriteStream();
- return Common::wrapCompressedWriteStream(sf);
+ return compress ? Common::wrapCompressedWriteStream(sf) : sf;
}
bool DefaultSaveFileManager::removeSavefile(const Common::String &filename) {
diff --git a/backends/saves/default/default-saves.h b/backends/saves/default/default-saves.h
index 1ea87efc67..c7fca279bc 100644
--- a/backends/saves/default/default-saves.h
+++ b/backends/saves/default/default-saves.h
@@ -38,7 +38,7 @@ public:
virtual Common::StringArray listSavefiles(const Common::String &pattern);
virtual Common::InSaveFile *openForLoading(const Common::String &filename);
- virtual Common::OutSaveFile *openForSaving(const Common::String &filename);
+ virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true);
virtual bool removeSavefile(const Common::String &filename);
protected:
diff --git a/backends/saves/windows/windows-saves.cpp b/backends/saves/windows/windows-saves.cpp
index 87348c3416..d520632394 100644
--- a/backends/saves/windows/windows-saves.cpp
+++ b/backends/saves/windows/windows-saves.cpp
@@ -26,8 +26,12 @@
#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
+#if defined(ARRAYSIZE)
+#undef ARRAYSIZE
+#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
+#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
#include "common/config-manager.h"
#include "common/savefile.h"
diff --git a/backends/timer/default/default-timer.cpp b/backends/timer/default/default-timer.cpp
index 8681102cd0..9cd803f148 100644
--- a/backends/timer/default/default-timer.cpp
+++ b/backends/timer/default/default-timer.cpp
@@ -59,7 +59,6 @@ void insertPrioQueue(TimerSlot *head, TimerSlot *newSlot) {
DefaultTimerManager::DefaultTimerManager() :
- _timerHandler(0),
_head(0) {
_head = new TimerSlot();
diff --git a/backends/timer/default/default-timer.h b/backends/timer/default/default-timer.h
index e5a9dada79..5884979da0 100644
--- a/backends/timer/default/default-timer.h
+++ b/backends/timer/default/default-timer.h
@@ -34,7 +34,6 @@ private:
typedef Common::HashMap<Common::String, TimerProc, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> TimerSlotMap;
Common::Mutex _mutex;
- void *_timerHandler;
TimerSlot *_head;
TimerSlotMap _callbacks;
diff --git a/backends/vkeybd/virtual-keyboard-gui.cpp b/backends/vkeybd/virtual-keyboard-gui.cpp
index 42f9707ddc..75de86472f 100644
--- a/backends/vkeybd/virtual-keyboard-gui.cpp
+++ b/backends/vkeybd/virtual-keyboard-gui.cpp
@@ -161,7 +161,7 @@ void VirtualKeyboardGUI::run() {
_system->clearOverlay();
}
_overlayBackup.create(_screenW, _screenH, _system->getOverlayFormat());
- _system->grabOverlay((OverlayColor *)_overlayBackup.pixels, _overlayBackup.w);
+ _system->grabOverlay(_overlayBackup.pixels, _overlayBackup.pitch);
setupCursor();
@@ -171,7 +171,7 @@ void VirtualKeyboardGUI::run() {
removeCursor();
- _system->copyRectToOverlay((OverlayColor *)_overlayBackup.pixels, _overlayBackup.w, 0, 0, _overlayBackup.w, _overlayBackup.h);
+ _system->copyRectToOverlay(_overlayBackup.pixels, _overlayBackup.pitch, 0, 0, _overlayBackup.w, _overlayBackup.h);
if (!g_gui.isActive()) _system->hideOverlay();
_overlayBackup.free();
@@ -262,7 +262,7 @@ void VirtualKeyboardGUI::screenChanged() {
_screenH = newScreenH;
_overlayBackup.create(_screenW, _screenH, _system->getOverlayFormat());
- _system->grabOverlay((OverlayColor *)_overlayBackup.pixels, _overlayBackup.w);
+ _system->grabOverlay(_overlayBackup.pixels, _overlayBackup.pitch);
if (!_kbd->checkModeResolutions()) {
_displaying = false;
@@ -371,7 +371,7 @@ void VirtualKeyboardGUI::redraw() {
blit(&surf, &_dispSurface, _dispX - _dirtyRect.left,
_dispY - _dirtyRect.top, _dispBackColor);
}
- _system->copyRectToOverlay((OverlayColor *)surf.pixels, surf.w,
+ _system->copyRectToOverlay(surf.pixels, surf.pitch,
_dirtyRect.left, _dirtyRect.top, surf.w, surf.h);
surf.free();
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index 6fd020cb15..5ad23313dc 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -237,6 +237,8 @@ void registerDefaults() {
ConfMan.registerDefault("record_temp_file_name", "record.tmp");
ConfMan.registerDefault("record_time_file_name", "record.time");
+ ConfMan.registerDefault("gui_saveload_chooser", "grid");
+
}
//
diff --git a/base/internal_version.h b/base/internal_version.h
index 5392012169..40ed67ceec 100644
--- a/base/internal_version.h
+++ b/base/internal_version.h
@@ -16,4 +16,4 @@
#define SCUMMVM_REVISION
#endif
-#define SCUMMVM_VERSION "1.5.0git" SCUMMVM_REVISION
+#define SCUMMVM_VERSION "1.6.0git" SCUMMVM_REVISION
diff --git a/base/main.cpp b/base/main.cpp
index c657488758..25e1b881cc 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -55,6 +55,12 @@
#include "audio/mididrv.h"
#include "audio/musicplugin.h" /* for music manager */
+#include "graphics/cursorman.h"
+#include "graphics/fontman.h"
+#ifdef USE_FREETYPE2
+#include "graphics/fonts/ttf.h"
+#endif
+
#include "backends/keymapper/keymapper.h"
#if defined(_WIN32_WCE)
@@ -493,10 +499,18 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
PluginManager::destroy();
GUI::GuiManager::destroy();
Common::ConfigManager::destroy();
+ Common::DebugManager::destroy();
+ Common::EventRecorder::destroy();
Common::SearchManager::destroy();
#ifdef USE_TRANSLATION
Common::TranslationManager::destroy();
#endif
+ MusicManager::destroy();
+ Graphics::CursorManager::destroy();
+ Graphics::FontManager::destroy();
+#ifdef USE_FREETYPE2
+ Graphics::shutdownTTF();
+#endif
return 0;
}
diff --git a/base/plugins.cpp b/base/plugins.cpp
index c19b60782d..b8cd097683 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -101,6 +101,9 @@ public:
#if defined(USE_SEQ_MIDI)
LINK_PLUGIN(SEQ)
#endif
+ #if defined(USE_SNDIO)
+ LINK_PLUGIN(SNDIO)
+ #endif
#if defined(__MINT__)
LINK_PLUGIN(STMIDI)
#endif
diff --git a/base/plugins.h b/base/plugins.h
index fffb5fb910..4409c9eaea 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -205,6 +205,10 @@ typedef Common::Array<Plugin *> PluginList;
template<class PO_t>
class PluginSubclass : public Plugin {
public:
+ PO_t &operator*() const {
+ return *(PO_t *)_pluginObject;
+ }
+
PO_t *operator->() const {
return (PO_t *)_pluginObject;
}
diff --git a/base/version.cpp b/base/version.cpp
index 7943552418..89fae90c2e 100644
--- a/base/version.cpp
+++ b/base/version.cpp
@@ -94,6 +94,10 @@ const char *gScummVMFeatures = ""
"SEQ "
#endif
+#ifdef USE_SNDIO
+ "sndio "
+#endif
+
#ifdef USE_TIMIDITY
"TiMidity "
#endif
diff --git a/common/coroutines.cpp b/common/coroutines.cpp
index cb9e61cbc6..7209ea3024 100644
--- a/common/coroutines.cpp
+++ b/common/coroutines.cpp
@@ -34,14 +34,17 @@ CoroContext nullContext = NULL;
DECLARE_SINGLETON(CoroutineScheduler);
-
#ifdef COROUTINE_DEBUG
namespace {
+/** Count of active coroutines */
static int s_coroCount = 0;
typedef Common::HashMap<Common::String, int> CoroHashMap;
static CoroHashMap *s_coroFuncs = 0;
+/**
+ * Change the current coroutine status
+ */
static void changeCoroStats(const char *func, int change) {
if (!s_coroFuncs)
s_coroFuncs = new CoroHashMap();
@@ -49,6 +52,9 @@ static void changeCoroStats(const char *func, int change) {
(*s_coroFuncs)[func] += change;
}
+/**
+ * Display the details of active coroutines
+ */
static void displayCoroStats() {
debug("%d active coros", s_coroCount);
@@ -56,13 +62,13 @@ static void displayCoroStats() {
if (!s_coroFuncs)
return;
for (CoroHashMap::const_iterator it = s_coroFuncs->begin();
- it != s_coroFuncs->end(); ++it) {
+ it != s_coroFuncs->end(); ++it) {
if (it->_value != 0)
debug(" %3d x %s", it->_value, it->_key.c_str());
}
}
-}
+} // End of anonymous namespace
#endif
CoroBaseContext::CoroBaseContext(const char *func)
@@ -79,7 +85,7 @@ CoroBaseContext::~CoroBaseContext() {
s_coroCount--;
changeCoroStats(_funcName, -1);
debug("Deleting coro in %s at %p (subctx %p)",
- _funcName, (void *)this, (void *)_subctx);
+ _funcName, (void *)this, (void *)_subctx);
displayCoroStats();
#endif
delete _subctx;
@@ -87,9 +93,6 @@ CoroBaseContext::~CoroBaseContext() {
//--------------------- Scheduler Class ------------------------
-/**
- * Constructor
- */
CoroutineScheduler::CoroutineScheduler() {
processList = NULL;
pFreeProcesses = NULL;
@@ -111,9 +114,6 @@ CoroutineScheduler::CoroutineScheduler() {
reset();
}
-/**
- * Destructor
- */
CoroutineScheduler::~CoroutineScheduler() {
// Kill all running processes (i.e. free memory allocated for their state).
PROCESS *pProc = active->pNext;
@@ -132,14 +132,10 @@ CoroutineScheduler::~CoroutineScheduler() {
// Clear the event list
Common::List<EVENT *>::iterator i;
for (i = _events.begin(); i != _events.end(); ++i)
- delete (*i);
+ delete *i;
}
-/**
- * Kills all processes and places them on the free list.
- */
void CoroutineScheduler::reset() {
-
#ifdef DEBUG
// clear number of process in use
numProcs = 0;
@@ -181,21 +177,14 @@ void CoroutineScheduler::reset() {
}
-#ifdef DEBUG
-/**
- * Shows the maximum number of process used at once.
- */
+#ifdef DEBUG
void CoroutineScheduler::printStats() {
debug("%i process of %i used", maxProcs, CORO_NUM_PROCESS);
}
#endif
#ifdef DEBUG
-/**
- * Checks both the active and free process list to insure all the links are valid,
- * and that no processes have been lost
- */
-void CoroutineScheduler::CheckStack() {
+void CoroutineScheduler::checkStack() {
Common::List<PROCESS *> pList;
// Check both the active and free process lists
@@ -229,9 +218,6 @@ void CoroutineScheduler::CheckStack() {
}
#endif
-/**
- * Give all active processes a chance to run
- */
void CoroutineScheduler::schedule() {
// start dispatching active process list
PROCESS *pNext;
@@ -270,9 +256,6 @@ void CoroutineScheduler::schedule() {
}
}
-/**
- * Reschedules all the processes to run again this query
- */
void CoroutineScheduler::rescheduleAll() {
assert(pCurrent);
@@ -288,10 +271,6 @@ void CoroutineScheduler::rescheduleAll() {
pCurrent->pPrevious = active;
}
-/**
- * If the specified process has already run on this tick, make it run
- * again on the current tick.
- */
void CoroutineScheduler::reschedule(PPROCESS pReSchedProc) {
// If not currently processing the schedule list, then no action is needed
if (!pCurrent)
@@ -329,11 +308,6 @@ void CoroutineScheduler::reschedule(PPROCESS pReSchedProc) {
pReSchedProc->pNext = NULL;
}
-/**
- * Moves the specified process to the end of the dispatch queue
- * allowing it to run again within the current game cycle.
- * @param pGiveProc Which process
- */
void CoroutineScheduler::giveWay(PPROCESS pReSchedProc) {
// If not currently processing the schedule list, then no action is needed
if (!pCurrent)
@@ -367,13 +341,6 @@ void CoroutineScheduler::giveWay(PPROCESS pReSchedProc) {
pReSchedProc->pNext = NULL;
}
-/**
- * Continously makes a given process wait for another process to finish or event to signal.
- *
- * @param pid Process/Event identifier
- * @param duration Duration in milliseconds
- * @param expired If specified, set to true if delay period expired
- */
void CoroutineScheduler::waitForSingleObject(CORO_PARAM, int pid, uint32 duration, bool *expired) {
if (!pCurrent)
error("Called CoroutineScheduler::waitForSingleObject from the main process");
@@ -394,7 +361,7 @@ void CoroutineScheduler::waitForSingleObject(CORO_PARAM, int pid, uint32 duratio
// Presume it will expire
*expired = true;
- // Outer loop for doing checks until expiry
+ // Outer loop for doing checks until expiry
while (g_system->getMillis() <= _ctx->endTime) {
// Check to see if a process or event with the given Id exists
_ctx->pProcess = getProcess(pid);
@@ -408,7 +375,7 @@ void CoroutineScheduler::waitForSingleObject(CORO_PARAM, int pid, uint32 duratio
break;
}
- // If a process was found, don't go into the if statement, and keep waiting.
+ // If a process was found, don't go into the if statement, and keep waiting.
// Likewise if it's an event that's not yet signalled
if ((_ctx->pEvent != NULL) && _ctx->pEvent->signalled) {
// Unless the event is flagged for manual reset, reset it now
@@ -430,19 +397,10 @@ void CoroutineScheduler::waitForSingleObject(CORO_PARAM, int pid, uint32 duratio
CORO_END_CODE;
}
-/**
- * Continously makes a given process wait for given prcesses to finished or events to be set
- *
- * @param nCount Number of Id's being passed
- * @param evtList List of pids to wait for
- * @param bWaitAll Specifies whether all or any of the processes/events
- * @param duration Duration in milliseconds
- * @param expired Set to true if delay period expired
- */
-void CoroutineScheduler::waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll,
- uint32 duration, bool *expired) {
+void CoroutineScheduler::waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll,
+ uint32 duration, bool *expired) {
if (!pCurrent)
- error("Called CoroutineScheduler::waitForMultipleEvents from the main process");
+ error("Called CoroutineScheduler::waitForMultipleObjects from the main process");
CORO_BEGIN_CONTEXT;
uint32 endTime;
@@ -464,7 +422,7 @@ void CoroutineScheduler::waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *
// Presume that delay will expire
*expired = true;
- // Outer loop for doing checks until expiry
+ // Outer loop for doing checks until expiry
while (g_system->getMillis() <= _ctx->endTime) {
_ctx->signalled = bWaitAll;
@@ -506,15 +464,9 @@ void CoroutineScheduler::waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *
CORO_END_CODE;
}
-/**
- * Make the active process sleep for the given duration in milliseconds
- * @param duration Duration in milliseconds
- * @remarks This duration won't be precise, since it relies on the frequency the
- * scheduler is called.
- */
void CoroutineScheduler::sleep(CORO_PARAM, uint32 duration) {
if (!pCurrent)
- error("Called CoroutineScheduler::waitForSingleObject from the main process");
+ error("Called CoroutineScheduler::sleep from the main process");
CORO_BEGIN_CONTEXT;
uint32 endTime;
@@ -526,7 +478,7 @@ void CoroutineScheduler::sleep(CORO_PARAM, uint32 duration) {
_ctx->endTime = g_system->getMillis() + duration;
- // Outer loop for doing checks until expiry
+ // Outer loop for doing checks until expiry
while (g_system->getMillis() < _ctx->endTime) {
// Sleep until the next cycle
CORO_SLEEP(1);
@@ -535,14 +487,6 @@ void CoroutineScheduler::sleep(CORO_PARAM, uint32 duration) {
CORO_END_CODE;
}
-/**
- * Creates a new process.
- *
- * @param pid process identifier
- * @param CORO_ADDR coroutine start address
- * @param pParam process specific info
- * @param sizeParam size of process specific info
- */
PROCESS *CoroutineScheduler::createProcess(uint32 pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam) {
PROCESS *pProc;
@@ -573,7 +517,7 @@ PROCESS *CoroutineScheduler::createProcess(uint32 pid, CORO_ADDR coroAddr, const
pCurrent->pNext = pProc;
pProc->pPrevious = pCurrent;
- } else { // no active processes, place process at head of list
+ } else { // no active processes, place process at head of list
pProc->pNext = active->pNext;
pProc->pPrevious = active;
@@ -607,35 +551,15 @@ PROCESS *CoroutineScheduler::createProcess(uint32 pid, CORO_ADDR coroAddr, const
return pProc;
}
-/**
- * Creates a new process with an auto-incrementing Process Id.
- *
- * @param CORO_ADDR coroutine start address
- * @param pParam process specific info
- * @param sizeParam size of process specific info
- */
uint32 CoroutineScheduler::createProcess(CORO_ADDR coroAddr, const void *pParam, int sizeParam) {
PROCESS *pProc = createProcess(++pidCounter, coroAddr, pParam, sizeParam);
return pProc->pid;
}
-/**
- * Creates a new process with an auto-incrementing Process Id, and a single pointer parameter.
- *
- * @param CORO_ADDR coroutine start address
- * @param pParam process specific info
- * @param sizeParam size of process specific info
- */
uint32 CoroutineScheduler::createProcess(CORO_ADDR coroAddr, const void *pParam) {
return createProcess(coroAddr, &pParam, sizeof(void *));
}
-
-/**
- * Kills the specified process.
- *
- * @param pKillProc which process to kill
- */
void CoroutineScheduler::killProcess(PROCESS *pKillProc) {
// make sure a valid process pointer
assert(pKillProc >= processList && pKillProc <= processList + CORO_NUM_PROCESS - 1);
@@ -671,20 +595,10 @@ void CoroutineScheduler::killProcess(PROCESS *pKillProc) {
pFreeProcesses = pKillProc;
}
-
-
-/**
- * Returns a pointer to the currently running process.
- */
PROCESS *CoroutineScheduler::getCurrentProcess() {
return pCurrent;
}
-/**
- * Returns the process identifier of the specified process.
- *
- * @param pProc which process
- */
int CoroutineScheduler::getCurrentPID() const {
PROCESS *pProc = pCurrent;
@@ -695,17 +609,9 @@ int CoroutineScheduler::getCurrentPID() const {
return pProc->pid;
}
-/**
- * Kills any process matching the specified PID. The current
- * process cannot be killed.
- *
- * @param pidKill process identifier of process to kill
- * @param pidMask mask to apply to process identifiers before comparison
- * @return The number of processes killed is returned.
- */
int CoroutineScheduler::killMatchingProcess(uint32 pidKill, int pidMask) {
int numKilled = 0;
- PROCESS *pProc, *pPrev; // process list pointers
+ PROCESS *pProc, *pPrev; // process list pointers
for (pProc = active->pNext, pPrev = active; pProc != NULL; pPrev = pProc, pProc = pProc->pNext) {
if ((pProc->pid & (uint32)pidMask) == pidKill) {
@@ -752,15 +658,6 @@ int CoroutineScheduler::killMatchingProcess(uint32 pidKill, int pidMask) {
return numKilled;
}
-/**
- * Set pointer to a function to be called by killProcess().
- *
- * May be called by a resource allocator, the function supplied is
- * called by killProcess() to allow the resource allocator to free
- * resources allocated to the dying process.
- *
- * @param pFunc Function to be called by killProcess()
- */
void CoroutineScheduler::setResourceCallback(VFPTRPP pFunc) {
pRCfunction = pFunc;
}
@@ -785,12 +682,6 @@ EVENT *CoroutineScheduler::getEvent(uint32 pid) {
}
-/**
- * Creates a new event object
- * @param bManualReset Events needs to be manually reset. Otherwise, events
- * will be automatically reset after a process waits on the event finishes
- * @param bInitialState Specifies whether the event is signalled or not initially
- */
uint32 CoroutineScheduler::createEvent(bool bManualReset, bool bInitialState) {
EVENT *evt = new EVENT();
evt->pid = ++pidCounter;
@@ -802,10 +693,6 @@ uint32 CoroutineScheduler::createEvent(bool bManualReset, bool bInitialState) {
return evt->pid;
}
-/**
- * Destroys the given event
- * @param pidEvent Event PID
- */
void CoroutineScheduler::closeEvent(uint32 pidEvent) {
EVENT *evt = getEvent(pidEvent);
if (evt) {
@@ -814,33 +701,18 @@ void CoroutineScheduler::closeEvent(uint32 pidEvent) {
}
}
-/**
- * Sets the event
- * @param pidEvent Event PID
- */
void CoroutineScheduler::setEvent(uint32 pidEvent) {
EVENT *evt = getEvent(pidEvent);
if (evt)
evt->signalled = true;
}
-/**
- * Resets the event
- * @param pidEvent Event PID
- */
void CoroutineScheduler::resetEvent(uint32 pidEvent) {
EVENT *evt = getEvent(pidEvent);
if (evt)
evt->signalled = false;
}
-/**
- * Temporarily sets a given event to true, and then runs all waiting processes, allowing any
- * processes waiting on the event to be fired. It then immediately resets the event again.
- * @param pidEvent Event PID
- *
- * @remarks Should not be run inside of another process
- */
void CoroutineScheduler::pulseEvent(uint32 pidEvent) {
EVENT *evt = getEvent(pidEvent);
if (!evt)
@@ -856,5 +728,4 @@ void CoroutineScheduler::pulseEvent(uint32 pidEvent) {
rescheduleAll();
}
-
} // end of namespace Common
diff --git a/common/coroutines.h b/common/coroutines.h
index 86e284d2b1..834c67f6e4 100644
--- a/common/coroutines.h
+++ b/common/coroutines.h
@@ -23,7 +23,7 @@
#define COMMON_COROUTINES_H
#include "common/scummsys.h"
-#include "common/util.h" // for SCUMMVM_CURRENT_FUNCTION
+#include "common/util.h" // for SCUMMVM_CURRENT_FUNCTION
#include "common/list.h"
#include "common/singleton.h"
@@ -56,7 +56,14 @@ struct CoroBaseContext {
#ifdef COROUTINE_DEBUG
const char *_funcName;
#endif
+ /**
+ * Creates a coroutine context
+ */
CoroBaseContext(const char *func);
+
+ /**
+ * Destructor for coroutine context
+ */
virtual ~CoroBaseContext();
};
@@ -64,8 +71,9 @@ typedef CoroBaseContext *CoroContext;
/** This is a special constant that can be temporarily used as a parameter to call coroutine-ised
- * from methods from methods that haven't yet been converted to being a coroutine, so code at least
- * compiles correctly. Be aware, though, that if you use this, you will get runtime errors.
+ * methods from code that haven't yet been converted to being a coroutine, so code at least
+ * compiles correctly. Be aware, though, that an error will occur if a coroutine that was passed
+ * the nullContext tries to sleep or yield control.
*/
extern CoroContext nullContext;
@@ -125,42 +133,43 @@ public:
/**
* End the declaration of a coroutine context.
- * @param x name of the coroutine context
+ * @param x name of the coroutine context
* @see CORO_BEGIN_CONTEXT
*/
#define CORO_END_CONTEXT(x) } *x = (CoroContextTag *)coroParam
/**
* Begin the code section of a coroutine.
- * @param x name of the coroutine context
+ * @param x name of the coroutine context
* @see CORO_BEGIN_CODE
*/
#define CORO_BEGIN_CODE(x) \
- if (&coroParam == &Common::nullContext) assert(!Common::nullContext);\
- if (!x) {coroParam = x = new CoroContextTag();}\
- Common::CoroContextHolder tmpHolder(coroParam);\
- switch (coroParam->_line) { case 0:;
+ if (&coroParam == &Common::nullContext) assert(!Common::nullContext); \
+ if (!x) { coroParam = x = new CoroContextTag(); } \
+ Common::CoroContextHolder tmpHolder(coroParam); \
+ switch (coroParam->_line) { case 0:;
/**
* End the code section of a coroutine.
* @see CORO_END_CODE
*/
#define CORO_END_CODE \
- if (&coroParam == &Common::nullContext) { \
- delete Common::nullContext; \
- Common::nullContext = NULL; \
- } \
- }
+ if (&coroParam == &Common::nullContext) { \
+ delete Common::nullContext; \
+ Common::nullContext = NULL; \
+ } \
+ }
/**
* Sleep for the specified number of scheduler cycles.
*/
-#define CORO_SLEEP(delay) do {\
- coroParam->_line = __LINE__;\
- coroParam->_sleep = delay;\
- assert(&coroParam != &Common::nullContext);\
- return; case __LINE__:;\
- } while (0)
+#define CORO_SLEEP(delay) \
+ do { \
+ coroParam->_line = __LINE__; \
+ coroParam->_sleep = delay; \
+ assert(&coroParam != &Common::nullContext); \
+ return; case __LINE__:; \
+ } while (0)
#define CORO_GIVE_WAY do { CoroScheduler.giveWay(); CORO_SLEEP(1); } while (0)
#define CORO_RESCHEDULE do { CoroScheduler.reschedule(); CORO_SLEEP(1); } while (0)
@@ -174,7 +183,7 @@ public:
* then delete the entire coroutine's state, including all subcontexts).
*/
#define CORO_KILL_SELF() \
- do { if (&coroParam != &Common::nullContext) { coroParam->_sleep = -1; } return; } while (0)
+ do { if (&coroParam != &Common::nullContext) { coroParam->_sleep = -1; } return; } while (0)
/**
@@ -193,8 +202,8 @@ public:
* If the subcontext is null, the coroutine ended normally, and we can
* simply break out of the loop and continue execution.
*
- * @param subCoro name of the coroutine-enabled function to invoke
- * @param ARGS list of arguments to pass to subCoro
+ * @param subCoro name of the coroutine-enabled function to invoke
+ * @param ARGS list of arguments to pass to subCoro
*
* @note ARGS must be surrounded by parentheses, and the first argument
* in this list must always be CORO_SUBCTX. For example, the
@@ -203,18 +212,18 @@ public:
* becomes the following:
* CORO_INVOKE_ARGS(myFunc, (CORO_SUBCTX, a, b));
*/
-#define CORO_INVOKE_ARGS(subCoro, ARGS) \
- do {\
- coroParam->_line = __LINE__;\
- coroParam->_subctx = 0;\
- do {\
- subCoro ARGS;\
- if (!coroParam->_subctx) break;\
- coroParam->_sleep = coroParam->_subctx->_sleep;\
- assert(&coroParam != &Common::nullContext);\
- return; case __LINE__:;\
- } while (1);\
- } while (0)
+#define CORO_INVOKE_ARGS(subCoro, ARGS) \
+ do { \
+ coroParam->_line = __LINE__; \
+ coroParam->_subctx = 0; \
+ do { \
+ subCoro ARGS; \
+ if (!coroParam->_subctx) break; \
+ coroParam->_sleep = coroParam->_subctx->_sleep; \
+ assert(&coroParam != &Common::nullContext); \
+ return; case __LINE__:; \
+ } while (1); \
+ } while (0)
/**
* Invoke another coroutine. Similar to CORO_INVOKE_ARGS,
@@ -222,81 +231,82 @@ public:
* if invoked coroutine yields (thus causing the current
* coroutine to yield, too).
*/
-#define CORO_INVOKE_ARGS_V(subCoro, RESULT, ARGS) \
- do {\
- coroParam->_line = __LINE__;\
- coroParam->_subctx = 0;\
- do {\
- subCoro ARGS;\
- if (!coroParam->_subctx) break;\
- coroParam->_sleep = coroParam->_subctx->_sleep;\
- assert(&coroParam != &Common::nullContext);\
- return RESULT; case __LINE__:;\
- } while (1);\
- } while (0)
+#define CORO_INVOKE_ARGS_V(subCoro, RESULT, ARGS) \
+ do { \
+ coroParam->_line = __LINE__; \
+ coroParam->_subctx = 0; \
+ do { \
+ subCoro ARGS; \
+ if (!coroParam->_subctx) break; \
+ coroParam->_sleep = coroParam->_subctx->_sleep; \
+ assert(&coroParam != &Common::nullContext); \
+ return RESULT; case __LINE__:; \
+ } while (1); \
+ } while (0)
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* with no parameters.
*/
#define CORO_INVOKE_0(subCoroutine) \
- CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX))
+ CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX))
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* with one parameter.
*/
#define CORO_INVOKE_1(subCoroutine, a0) \
- CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0))
+ CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX, a0))
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* with two parameters.
*/
#define CORO_INVOKE_2(subCoroutine, a0,a1) \
- CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0,a1))
+ CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX, a0, a1))
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* with three parameters.
*/
#define CORO_INVOKE_3(subCoroutine, a0,a1,a2) \
- CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0,a1,a2))
+ CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX, a0, a1, a2))
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* with four parameters.
*/
#define CORO_INVOKE_4(subCoroutine, a0,a1,a2,a3) \
- CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0,a1,a2,a3))
+ CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX, a0, a1, a2, a3))
// the size of process specific info
-#define CORO_PARAM_SIZE 32
+#define CORO_PARAM_SIZE 32
// the maximum number of processes
-#define CORO_NUM_PROCESS 100
-#define CORO_MAX_PROCESSES 100
+#define CORO_NUM_PROCESS 100
+#define CORO_MAX_PROCESSES 100
#define CORO_MAX_PID_WAITING 5
#define CORO_INFINITE 0xffffffff
#define CORO_INVALID_PID_VALUE 0
+/** Coroutine parameter for methods converted to coroutines */
typedef void (*CORO_ADDR)(CoroContext &, const void *);
/** process structure */
struct PROCESS {
- PROCESS *pNext; ///< pointer to next process in active or free list
- PROCESS *pPrevious; ///< pointer to previous process in active or free list
+ PROCESS *pNext; ///< pointer to next process in active or free list
+ PROCESS *pPrevious; ///< pointer to previous process in active or free list
- CoroContext state; ///< the state of the coroutine
- CORO_ADDR coroAddr; ///< the entry point of the coroutine
+ CoroContext state; ///< the state of the coroutine
+ CORO_ADDR coroAddr; ///< the entry point of the coroutine
- int sleepTime; ///< number of scheduler cycles to sleep
- uint32 pid; ///< process ID
- uint32 pidWaiting[CORO_MAX_PID_WAITING]; ///< Process ID(s) process is currently waiting on
- char param[CORO_PARAM_SIZE]; ///< process specific info
+ int sleepTime; ///< number of scheduler cycles to sleep
+ uint32 pid; ///< process ID
+ uint32 pidWaiting[CORO_MAX_PID_WAITING]; ///< Process ID(s) process is currently waiting on
+ char param[CORO_PARAM_SIZE]; ///< process specific info
};
typedef PROCESS *PPROCESS;
@@ -313,12 +323,24 @@ struct EVENT {
/**
* Creates and manages "processes" (really coroutines).
*/
-class CoroutineScheduler: public Singleton<CoroutineScheduler> {
+class CoroutineScheduler : public Singleton<CoroutineScheduler> {
public:
/** Pointer to a function of the form "void function(PPROCESS)" */
typedef void (*VFPTRPP)(PROCESS *);
private:
+ friend class Singleton<CoroutineScheduler>;
+
+ /**
+ * Constructor
+ */
+ CoroutineScheduler();
+
+ /**
+ * Destructor
+ */
+ ~CoroutineScheduler();
+
/** list of all processes */
PROCESS *processList;
@@ -343,7 +365,11 @@ private:
int numProcs;
int maxProcs;
- void CheckStack();
+ /**
+ * Checks both the active and free process list to insure all the links are valid,
+ * and that no processes have been lost
+ */
+ void checkStack();
#endif
/**
@@ -355,41 +381,175 @@ private:
PROCESS *getProcess(uint32 pid);
EVENT *getEvent(uint32 pid);
public:
-
- CoroutineScheduler();
- ~CoroutineScheduler();
-
+ /**
+ * Kills all processes and places them on the free list.
+ */
void reset();
- #ifdef DEBUG
+#ifdef DEBUG
+ /**
+ * Shows the maximum number of process used at once.
+ */
void printStats();
- #endif
+#endif
+ /**
+ * Give all active processes a chance to run
+ */
void schedule();
+
+ /**
+ * Reschedules all the processes to run again this tick
+ */
void rescheduleAll();
+
+ /**
+ * If the specified process has already run on this tick, make it run
+ * again on the current tick.
+ */
void reschedule(PPROCESS pReSchedProc = NULL);
+
+ /**
+ * Moves the specified process to the end of the dispatch queue
+ * allowing it to run again within the current game cycle.
+ * @param pGiveProc Which process
+ */
void giveWay(PPROCESS pReSchedProc = NULL);
+
+ /**
+ * Continously makes a given process wait for another process to finish or event to signal.
+ *
+ * @param pid Process/Event identifier
+ * @param duration Duration in milliseconds
+ * @param expired If specified, set to true if delay period expired
+ */
void waitForSingleObject(CORO_PARAM, int pid, uint32 duration, bool *expired = NULL);
- void waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll,
- uint32 duration, bool *expired = NULL);
+
+ /**
+ * Continously makes a given process wait for given prcesses to finished or events to be set
+ *
+ * @param nCount Number of Id's being passed
+ * @param evtList List of pids to wait for
+ * @param bWaitAll Specifies whether all or any of the processes/events
+ * @param duration Duration in milliseconds
+ * @param expired Set to true if delay period expired
+ */
+ void waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll,
+ uint32 duration, bool *expired = NULL);
+
+ /**
+ * Make the active process sleep for the given duration in milliseconds
+ *
+ * @param duration Duration in milliseconds
+ * @remarks This duration won't be precise, since it relies on the frequency the
+ * scheduler is called.
+ */
void sleep(CORO_PARAM, uint32 duration);
+ /**
+ * Creates a new process.
+ *
+ * @param pid process identifier
+ * @param coroAddr Coroutine start address
+ * @param pParam Process specific info
+ * @param sizeParam Size of process specific info
+ */
PROCESS *createProcess(uint32 pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam);
+
+ /**
+ * Creates a new process with an auto-incrementing Process Id.
+ *
+ * @param coroAddr Coroutine start address
+ * @param pParam Process specific info
+ * @param sizeParam Size of process specific info
+ */
uint32 createProcess(CORO_ADDR coroAddr, const void *pParam, int sizeParam);
+
+ /**
+ * Creates a new process with an auto-incrementing Process Id, and a single pointer parameter.
+ *
+ * @param coroAddr Coroutine start address
+ * @param pParam Process specific info
+ */
uint32 createProcess(CORO_ADDR coroAddr, const void *pParam);
+
+ /**
+ * Kills the specified process.
+ *
+ * @param pKillProc Which process to kill
+ */
void killProcess(PROCESS *pKillProc);
+ /**
+ * Returns a pointer to the currently running process.
+ */
PROCESS *getCurrentProcess();
+
+ /**
+ * Returns the process identifier of the currently running process.
+ */
int getCurrentPID() const;
+
+ /**
+ * Kills any process matching the specified PID. The current
+ * process cannot be killed.
+ *
+ * @param pidKill Process identifier of process to kill
+ * @param pidMask Mask to apply to process identifiers before comparison
+ * @return The number of processes killed is returned.
+ */
int killMatchingProcess(uint32 pidKill, int pidMask = -1);
+ /**
+ * Set pointer to a function to be called by killProcess().
+ *
+ * May be called by a resource allocator, the function supplied is
+ * called by killProcess() to allow the resource allocator to free
+ * resources allocated to the dying process.
+ *
+ * @param pFunc Function to be called by killProcess()
+ */
void setResourceCallback(VFPTRPP pFunc);
/* Event methods */
+ /**
+ * Creates a new event (semaphore) object
+ *
+ * @param bManualReset Events needs to be manually reset. Otherwise,
+ * events will be automatically reset after a
+ * process waits on the event finishes
+ * @param bInitialState Specifies whether the event is signalled or not
+ * initially
+ */
uint32 createEvent(bool bManualReset, bool bInitialState);
+
+ /**
+ * Destroys the given event
+ * @param pidEvent Event Process Id
+ */
void closeEvent(uint32 pidEvent);
+
+ /**
+ * Sets the event
+ * @param pidEvent Event Process Id
+ */
void setEvent(uint32 pidEvent);
+
+ /**
+ * Resets the event
+ * @param pidEvent Event Process Id
+ */
void resetEvent(uint32 pidEvent);
+
+ /**
+ * Temporarily sets a given event to true, and then runs all waiting
+ * processes,allowing any processes waiting on the event to be fired. It
+ * then immediately resets the event again.
+ *
+ * @param pidEvent Event Process Id
+ *
+ * @remarks Should not be run inside of another process
+ */
void pulseEvent(uint32 pidEvent);
};
@@ -397,4 +557,4 @@ public:
} // end of namespace Common
-#endif // COMMON_COROUTINES_H
+#endif // COMMON_COROUTINES_H
diff --git a/common/endian.h b/common/endian.h
index 394437ec67..759513efef 100644
--- a/common/endian.h
+++ b/common/endian.h
@@ -146,6 +146,12 @@
*/
#define MKTAG(a0,a1,a2,a3) ((uint32)((a3) | ((a2) << 8) | ((a1) << 16) | ((a0) << 24)))
+/**
+ * A wrapper macro used around two character constants, like 'wb', to
+ * ensure portability. Typical usage: MKTAG16('w','b').
+ */
+#define MKTAG16(a0,a1) ((uint16)((a1) | ((a0) << 8)))
+
// Functions for reading/writing native integers.
// They also transparently handle the need for alignment.
diff --git a/common/keyboard.h b/common/keyboard.h
index e6db086598..f9e94e6656 100644
--- a/common/keyboard.h
+++ b/common/keyboard.h
@@ -248,7 +248,10 @@ struct KeyState {
* ASCII-value of the pressed key (if any).
* This depends on modifiers, i.e. pressing the 'A' key results in
* different values here depending on the status of shift, alt and
- * caps lock.
+ * caps lock. This should be used rather than keycode for text input
+ * to avoid keyboard layout issues. For example you cannot assume that
+ * KEYCODE_0 without a modifier will be '0' (on AZERTY keyboards it is
+ * not).
*/
uint16 ascii;
diff --git a/common/quicktime.cpp b/common/quicktime.cpp
index 5176f83a35..173d3c6a97 100644
--- a/common/quicktime.cpp
+++ b/common/quicktime.cpp
@@ -217,7 +217,11 @@ int QuickTimeParser::readDefault(Atom atom) {
a.size -= 8;
- if (_parseTable[i].type == 0) { // skip leaf atoms data
+ if (a.size + (uint32)_fd->pos() > (uint32)_fd->size()) {
+ _fd->seek(_fd->size());
+ debug(0, "Skipping junk found at the end of the QuickTime file");
+ return 0;
+ } else if (_parseTable[i].type == 0) { // skip leaf atom data
debug(0, ">>> Skipped [%s]", tag2str(a.type));
_fd->seek(a.size, SEEK_CUR);
diff --git a/common/quicktime.h b/common/quicktime.h
index 974502d075..08ca35ad51 100644
--- a/common/quicktime.h
+++ b/common/quicktime.h
@@ -35,6 +35,7 @@
#include "common/scummsys.h"
#include "common/stream.h"
#include "common/rational.h"
+#include "common/types.h"
namespace Common {
class MacResManager;
diff --git a/common/savefile.h b/common/savefile.h
index 03a7b52add..da787289ee 100644
--- a/common/savefile.h
+++ b/common/savefile.h
@@ -104,11 +104,23 @@ public:
virtual String popErrorDesc();
/**
- * Open the savefile with the specified name in the given directory for saving.
- * @param name the name of the savefile
+ * Open the savefile with the specified name in the given directory for
+ * saving.
+ *
+ * Saved games are compressed by default, and engines are expected to
+ * always write compressed saves.
+ *
+ * A notable exception is if uncompressed files are needed for
+ * compatibility with games not supported by ScummVM, such as character
+ * exports from the Quest for Glory series. QfG5 is a 3D game and won't be
+ * supported by ScummVM.
+ *
+ * @param name the name of the savefile
+ * @param compress toggles whether to compress the resulting save file
+ * (default) or not.
* @return pointer to an OutSaveFile, or NULL if an error occurred.
*/
- virtual OutSaveFile *openForSaving(const String &name) = 0;
+ virtual OutSaveFile *openForSaving(const String &name, bool compress = true) = 0;
/**
* Open the file with the specified name in the given directory for loading.
diff --git a/common/system.h b/common/system.h
index dc74533861..99b947d7f3 100644
--- a/common/system.h
+++ b/common/system.h
@@ -78,6 +78,7 @@ struct TimeDate {
int tm_mday; ///< day of month (1 - 31)
int tm_mon; ///< month of year (0 - 11)
int tm_year; ///< year - 1900
+ int tm_wday; ///< days since Sunday (0 - 6)
};
namespace LogMessageType {
@@ -380,33 +381,22 @@ public:
*
*
* The next layer is the overlay. It is composed over the game
- * graphics. By default, it has exactly the same size and
- * resolution as the game graphics. However, client code can
- * specify an overlay scale (as an additional parameter to
- * initSize()). This is meant to increase the resolution of the
- * overlay while keeping its size the same as that of the game
- * graphics. For example, if the overlay scale is 2, and the game
- * graphics have a resolution of 320x200; then the overlay shall
- * have a resolution of 640x400, but it still has the same
- * physical size as the game graphics.
- * The overlay usually uses 16bpp, but on some ports, only 8bpp
- * are availble, so that is supported, too, via a compile time
- * switch (see also the OverlayColor typedef in scummsys.h).
- *
+ * graphics. Historically the overlay size had always been a
+ * multiple of the game resolution, for example when the game
+ * resolution was 320x200 and the user selected a 2x scaler and did
+ * not enable aspect ratio correction it had a size of 640x400.
+ * An exception was the aspect ratio correction, which did allow
+ * for non multiples of the vertical resolution of the game screen.
+ * Nowadays the overlay size does not need to have any relation to
+ * the game resolution though, for example the overlay resolution
+ * might be the same as the physical screen resolution.
+ * The overlay is forced to a 16bpp mode right now.
*
* Finally, there is the mouse layer. This layer doesn't have to
* actually exist within the backend -- it all depends on how a
* backend chooses to implement mouse cursors, but in the default
* SDL backend, it really is a separate layer. The mouse can
* have a palette of its own, if the backend supports it.
- * The scale of the mouse cursor is called 'cursorTargetScale'.
- * This is meant as a hint to the backend. For example, let us
- * assume the overlay is not visible, and the game graphics are
- * displayed using a 2x scaler. If a mouse cursor with a
- * cursorTargetScale of 1 is set, then it should be scaled by
- * factor 2x, too, just like the game graphics. But if it has a
- * cursorTargetScale of 2, then it shouldn't be scaled again by
- * the game graphics scaler.
*
* On a note for OSystem users here. We do not require our graphics
* to be thread safe and in fact most/all backends using OpenGL are
@@ -668,7 +658,7 @@ public:
* @see updateScreen
* @see getScreenFormat
*/
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0;
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) = 0;
/**
* Lock the active screen framebuffer and return a Graphics::Surface
@@ -758,13 +748,11 @@ public:
* In order to be able to display dialogs atop the game graphics, backends
* must provide an overlay mode.
*
- * The overlay can be 8 or 16 bpp. Depending on which it is, OverlayColor
- * is 8 or 16 bit.
+ * The overlay is currently forced at 16 bpp.
*
* For 'coolness' we usually want to have an overlay which is blended over
* the game graphics. On backends which support alpha blending, this is
- * no issue; but on other systems (in particular those which only support
- * 8bpp), this needs some trickery.
+ * no issue; but on other systems this needs some trickery.
*
* Essentially, we fake (alpha) blending on these systems by copying the
* current game graphics into the overlay buffer when activating the overlay,
@@ -803,20 +791,14 @@ public:
* Copy the content of the overlay into a buffer provided by the caller.
* This is only used to implement fake alpha blending.
*/
- virtual void grabOverlay(OverlayColor *buf, int pitch) = 0;
+ virtual void grabOverlay(void *buf, int pitch) = 0;
/**
* Blit a graphics buffer to the overlay.
* In a sense, this is the reverse of grabOverlay.
*
- * @note The pitch parameter actually contains the 'pixel pitch', i.e.,
- * the number of pixels per scanline, and not as usual the number of bytes
- * per scanline.
- *
- * @todo Change 'pitch' to be byte and not pixel based
- *
* @param buf the buffer containing the graphics data source
- * @param pitch the pixel pitch of the buffer (number of pixels in a scanline)
+ * @param pitch the pitch of the buffer (number of bytes in a scanline)
* @param x the x coordinate of the destination rectangle
* @param y the y coordinate of the destination rectangle
* @param w the width of the destination rectangle
@@ -825,7 +807,7 @@ public:
* @see copyRectToScreen
* @see grabOverlay
*/
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) = 0;
+ virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) = 0;
/**
* Return the height of the overlay.
@@ -883,10 +865,11 @@ public:
* @param keycolor transparency color value. This should not exceed the maximum color value of the specified format.
* In case it does the behavior is undefined. The backend might just error out or simply ignore the
* value. (The SDL backend will just assert to prevent abuse of this).
- * @param cursorTargetScale scale factor which cursor is designed for
+ * @param dontScale Whether the cursor should never be scaled. An exception are high ppi displays, where the cursor
+ * would be too small to notice otherwise, these are allowed to scale the cursor anyway.
* @param format pointer to the pixel format which cursor graphic uses (0 means CLUT8)
*/
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL) = 0;
+ virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL) = 0;
/**
* Replace the specified range of cursor the palette with new colors.
diff --git a/common/taskbar.h b/common/taskbar.h
index ba99d4e487..6f28028e74 100644
--- a/common/taskbar.h
+++ b/common/taskbar.h
@@ -34,7 +34,7 @@ namespace Common {
* The TaskbarManager allows interaction with the ScummVM application icon:
* - in the taskbar on Windows 7 and later
* - in the launcher for Unity
- * - in the dock on MacOSX
+ * - in the dock on Mac OS X
* - ...
*
* This allows GUI code and engines to display a progress bar, an overlay icon and/or count
diff --git a/common/unzip.cpp b/common/unzip.cpp
index 8cfcd605fa..ab659343a2 100644
--- a/common/unzip.cpp
+++ b/common/unzip.cpp
@@ -1463,22 +1463,16 @@ bool ZipArchive::hasFile(const String &name) const {
}
int ZipArchive::listMembers(ArchiveMemberList &list) const {
- int matches = 0;
- int err = unzGoToFirstFile(_zipFile);
+ int members = 0;
- while (err == UNZ_OK) {
- char szCurrentFileName[UNZ_MAXFILENAMEINZIP+1];
- if (unzGetCurrentFileInfo(_zipFile, NULL,
- szCurrentFileName, sizeof(szCurrentFileName)-1,
- NULL, 0, NULL, 0) == UNZ_OK) {
- list.push_back(ArchiveMemberList::value_type(new GenericArchiveMember(szCurrentFileName, this)));
- matches++;
- }
-
- err = unzGoToNextFile(_zipFile);
+ const unz_s *const archive = (const unz_s *)_zipFile;
+ for (ZipHash::const_iterator i = archive->_hash.begin(), end = archive->_hash.end();
+ i != end; ++i) {
+ list.push_back(ArchiveMemberList::value_type(new GenericArchiveMember(i->_key, this)));
+ ++members;
}
- return matches;
+ return members;
}
const ArchiveMemberPtr ZipArchive::getMember(const String &name) const {
diff --git a/common/updates.h b/common/updates.h
index 1e0babdf6d..4d58a216fb 100644
--- a/common/updates.h
+++ b/common/updates.h
@@ -30,7 +30,7 @@ namespace Common {
/**
* The UpdateManager allows configuring of the automatic update checking
* for systems that support it:
- * - using Sparkle on MacOSX
+ * - using Sparkle on Mac OS X
* - using WinSparkle on Windows
*
* Most of the update checking is completely automated and this class only
diff --git a/common/winexe_pe.cpp b/common/winexe_pe.cpp
index 6c0f9c9962..b3c45ffe73 100644
--- a/common/winexe_pe.cpp
+++ b/common/winexe_pe.cpp
@@ -64,7 +64,7 @@ bool PEResources::loadFromEXE(SeekableReadStream *stream) {
if (!stream)
return false;
- if (stream->readUint16BE() != 'MZ')
+ if (stream->readUint16BE() != MKTAG16('M', 'Z'))
return false;
stream->skip(58);
diff --git a/common/xmlparser.cpp b/common/xmlparser.cpp
index ea3d44cf87..f0b7f1cc81 100644
--- a/common/xmlparser.cpp
+++ b/common/xmlparser.cpp
@@ -20,15 +20,11 @@
*
*/
-// FIXME: Avoid using fprintf
-#define FORBIDDEN_SYMBOL_EXCEPTION_fprintf
-#define FORBIDDEN_SYMBOL_EXCEPTION_stderr
-
-
#include "common/xmlparser.h"
#include "common/archive.h"
#include "common/fs.h"
#include "common/memstream.h"
+#include "common/system.h"
namespace Common {
@@ -123,17 +119,19 @@ bool XMLParser::parserError(const String &errStr) {
keyClosing = currentPosition;
}
- fprintf(stderr, "\n File <%s>, line %d:\n", _fileName.c_str(), lineCount);
+ Common::String errorMessage = Common::String::format("\n File <%s>, line %d:\n", _fileName.c_str(), lineCount);
currentPosition = (keyClosing - keyOpening);
_stream->seek(keyOpening, SEEK_SET);
while (currentPosition--)
- fprintf(stderr, "%c", _stream->readByte());
+ errorMessage += (char)_stream->readByte();
+
+ errorMessage += "\n\nParser error: ";
+ errorMessage += errStr;
+ errorMessage += "\n\n";
- fprintf(stderr, "\n\nParser error: ");
- fprintf(stderr, "%s", errStr.c_str());
- fprintf(stderr, "\n\n");
+ g_system->logMessage(LogMessageType::kError, errorMessage.c_str());
return false;
}
diff --git a/common/zlib.cpp b/common/zlib.cpp
index 98f319f351..fc8f351054 100644
--- a/common/zlib.cpp
+++ b/common/zlib.cpp
@@ -161,7 +161,7 @@ protected:
public:
- GZipReadStream(SeekableReadStream *w) : _wrapped(w), _stream() {
+ GZipReadStream(SeekableReadStream *w, uint32 knownSize = 0) : _wrapped(w), _stream() {
assert(w != 0);
// Verify file header is correct
@@ -176,7 +176,8 @@ public:
_origSize = w->readUint32LE();
} else {
// Original size not available in zlib format
- _origSize = 0;
+ // use an otherwise known size if supplied.
+ _origSize = knownSize;
}
_pos = 0;
w->seek(0, SEEK_SET);
@@ -390,7 +391,7 @@ public:
#endif // USE_ZLIB
-SeekableReadStream *wrapCompressedReadStream(SeekableReadStream *toBeWrapped) {
+SeekableReadStream *wrapCompressedReadStream(SeekableReadStream *toBeWrapped, uint32 knownSize) {
#if defined(USE_ZLIB)
if (toBeWrapped) {
uint16 header = toBeWrapped->readUint16BE();
@@ -399,7 +400,7 @@ SeekableReadStream *wrapCompressedReadStream(SeekableReadStream *toBeWrapped) {
header % 31 == 0));
toBeWrapped->seek(-2, SEEK_CUR);
if (isCompressed)
- return new GZipReadStream(toBeWrapped);
+ return new GZipReadStream(toBeWrapped, knownSize);
}
#endif
return toBeWrapped;
diff --git a/common/zlib.h b/common/zlib.h
index 8cfc5829ac..b2d321d502 100644
--- a/common/zlib.h
+++ b/common/zlib.h
@@ -105,10 +105,18 @@ bool inflateZlibInstallShield(byte *dst, uint dstLen, const byte *src, uint srcL
* format. In the former case, the original stream is returned unmodified
* (and in particular, not wrapped).
*
+ * Certain GZip-formats don't supply an easily readable length, if you
+ * still need the length carried along with the stream, and you know
+ * the decompressed length at wrap-time, then it can be supplied as knownSize
+ * here. knownSize will be ignored if the GZip-stream DOES include a length.
+ *
* It is safe to call this with a NULL parameter (in this case, NULL is
* returned).
+ *
+ * @param toBeWrapped the stream to be wrapped (if it is in gzip-format)
+ * @param knownSize a supplied length of the compressed data (if not available directly)
*/
-SeekableReadStream *wrapCompressedReadStream(SeekableReadStream *toBeWrapped);
+SeekableReadStream *wrapCompressedReadStream(SeekableReadStream *toBeWrapped, uint32 knownSize = 0);
/**
* Take an arbitrary WriteStream and wrap it in a custom stream which provides
diff --git a/configure b/configure
index cdc44a8c01..5c6deace41 100755
--- a/configure
+++ b/configure
@@ -93,10 +93,11 @@ _flac=auto
_mad=auto
_alsa=auto
_seq_midi=auto
+_sndio=auto
_timidity=auto
_zlib=auto
_sparkle=auto
-_png=no
+_png=auto
_theoradec=auto
_faad=auto
_fluidsynth=auto
@@ -711,7 +712,7 @@ Usage: $0 [OPTIONS]...
Configuration:
-h, --help display this help and exit
- --backend=BACKEND backend to build (android, bada, dc, dingux, ds, gp2x, gph,
+ --backend=BACKEND backend to build (android, bada, dc, dingux, ds, gph,
iphone, linuxmoto, maemo, n64, null, openpandora, ps2,
psp, samsungtv, sdl, webos, wii, wince) [sdl]
@@ -834,13 +835,13 @@ Optional Libraries:
installed (optional)
--disable-fluidsynth disable fluidsynth MIDI driver [autodetect]
- --with-sparkle-prefix=DIR Prefix where sparkle is installed (MacOSX only - optional)
- --disable-sparkle disable sparkle automatic update support [MacOSX only - autodetect]
+ --with-sparkle-prefix=DIR Prefix where sparkle is installed (Mac OS X only - optional)
+ --disable-sparkle disable sparkle automatic update support [Mac OS X only - autodetect]
--with-sdl-prefix=DIR Prefix where the sdl-config script is
installed (optional)
- --with-freetype-prefix=DIR Prefix where the freetype-config script is
+ --with-freetype2-prefix=DIR Prefix where the freetype-config script is
installed (optional)
--with-nasm-prefix=DIR Prefix where nasm executable is installed (optional)
@@ -852,6 +853,9 @@ Optional Libraries:
--with-libunity-prefix=DIR Prefix where libunity is installed (optional)
--disable-libunity disable Unity launcher integration [autodetect]
+ --with-sndio-prefix=DIR Prefix where sndio is installed (optional)
+ --disable-sndio disable sndio MIDI driver [autodetect]
+
Some influential environment variables:
LDFLAGS linker flags, e.g. -L<lib dir> if you have libraries in a
nonstandard directory <lib dir>
@@ -877,6 +881,8 @@ for ac_option in $@; do
--disable-alsa) _alsa=no ;;
--enable-seq-midi) _seq_midi=yes ;;
--disable-seq-midi) _seq_midi=no ;;
+ --enable-sndio) _sndio=yes ;;
+ --disable-sndio) _sndio=no ;;
--enable-timidity) _timidity=yes ;;
--disable-timidity) _timidity=no ;;
--enable-vorbis) _vorbis=yes ;;
@@ -937,6 +943,11 @@ for ac_option in $@; do
ALSA_CFLAGS="-I$arg/include"
ALSA_LIBS="-L$arg/lib"
;;
+ --with-sndio-prefix=*)
+ arg=`echo $ac_option | cut -d '=' -f 2`
+ SNDIO_CFLAGS="-I$arg/include"
+ SNDIO_LIBS="-L$arg/lib"
+ ;;
--with-ogg-prefix=*)
arg=`echo $ac_option | cut -d '=' -f 2`
OGG_CFLAGS="-I$arg/include"
@@ -1403,6 +1414,10 @@ ps3)
echo "Please set PS3DEV in your environment. export PS3DEV=<path to ps3 toolchain>"
exit 1
fi
+ if test -z "$PSL1GHT"; then
+ echo "Please set PSL1GHT in your environment. export PSL1GHT=<path to psl1ght>"
+ exit 1
+ fi
;;
psp)
if test -z "$PSPDEV"; then
@@ -2064,12 +2079,13 @@ case $_host_os in
DEFINES="$DEFINES -D__PLAYSTATION2__"
;;
ps3)
- # Force use of SDL from the ps3 toolchain
+ # Force use of SDL and freetype from the ps3 toolchain
_sdlpath="$PS3DEV/portlibs/ppu:$PS3DEV/portlibs/ppu/bin"
+ _freetypepath="$PS3DEV/portlibs/ppu:$PS3DEV/portlibs/ppu/bin"
DEFINES="$DEFINES -DPLAYSTATION3"
- CXXFLAGS="$CXXFLAGS -mcpu=cell -mminimal-toc -I$PS3DEV/psl1ght/ppu/include -I$PS3DEV/portlibs/ppu/include"
- LDFLAGS="$LDFLAGS -L$PS3DEV/psl1ght/ppu/lib -L$PS3DEV/portlibs/ppu/lib"
+ CXXFLAGS="$CXXFLAGS -mcpu=cell -mminimal-toc -I$PSL1GHT/ppu/include -I$PS3DEV/portlibs/ppu/include"
+ LDFLAGS="$LDFLAGS -L$PSL1GHT/ppu/lib -L$PS3DEV/portlibs/ppu/lib"
add_line_to_config_mk 'PLAYSTATION3 = 1'
add_line_to_config_h "#define PREFIX \"${prefix}\""
;;
@@ -2187,13 +2203,8 @@ if test -n "$_host"; then
bfin*)
;;
caanoo)
- # This uses the GPH backend.
- DEFINES="$DEFINES -DGPH_DEVICE"
DEFINES="$DEFINES -DCAANOO"
- DEFINES="$DEFINES -DREDUCE_MEMORY_USAGE"
- if test "$_debug_build" = yes; then
- DEFINES="$DEFINES -DGPH_DEBUG"
- else
+ if test "$_debug_build" = no; then
# Use -O3 on the Caanoo for non-debug builds.
_optimization_level=-O3
fi
@@ -2222,6 +2233,9 @@ if test -n "$_host"; then
CXXFLAGS="$CXXFLAGS -mips32"
_backend="dingux"
_mt32emu=no
+ _optimization_level=-O3
+ # Disable alsa midi to get the port build on OpenDingux toolchain
+ _alsa=no
_vkeybd=yes
_build_hq_scalers=no
_keymapper=no
@@ -2281,13 +2295,7 @@ if test -n "$_host"; then
add_line_to_config_h "#define USE_WII_DI"
;;
gp2x)
- # This uses the GPH backend.
- DEFINES="$DEFINES -DGPH_DEVICE"
DEFINES="$DEFINES -DGP2X"
- DEFINES="$DEFINES -DREDUCE_MEMORY_USAGE"
- if test "$_debug_build" = yes; then
- DEFINES="$DEFINES -DGPH_DEBUG"
- fi
CXXFLAGS="$CXXFLAGS -march=armv4t"
ASFLAGS="$ASFLAGS -mfloat-abi=soft"
LDFLAGS="$LDFLAGS -static"
@@ -2301,13 +2309,7 @@ if test -n "$_host"; then
_port_mk="backends/platform/gph/gp2x-bundle.mk"
;;
gp2xwiz)
- # This uses the GPH backend.
- DEFINES="$DEFINES -DGPH_DEVICE"
DEFINES="$DEFINES -DGP2XWIZ"
- DEFINES="$DEFINES -DREDUCE_MEMORY_USAGE"
- if test "$_debug_build" = yes; then
- DEFINES="$DEFINES -DGPH_DEBUG"
- fi
CXXFLAGS="$CXXFLAGS -mcpu=arm926ej-s"
CXXFLAGS="$CXXFLAGS -mtune=arm926ej-s"
ASFLAGS="$ASFLAGS -mfloat-abi=soft"
@@ -2593,9 +2595,14 @@ case $_backend in
INCLUDES="$INCLUDES "'-I$(srcdir)/backends/platform/ds/commoninclude'
INCLUDES="$INCLUDES "'-Ibackends/platform/ds/arm9/data'
;;
- gp2x)
- ;;
gph)
+ # On the GPH devices we want fancy themes but do not want the load/save thumbnail grid.
+ DEFINES="$DEFINES -DDISABLE_SAVELOADCHOOSER_GRID"
+ DEFINES="$DEFINES -DGPH_DEVICE"
+ DEFINES="$DEFINES -DREDUCE_MEMORY_USAGE"
+ if test "$_debug_build" = yes; then
+ DEFINES="$DEFINES -DGPH_DEBUG"
+ fi
;;
iphone)
LIBS="$LIBS -lobjc -framework UIKit -framework CoreGraphics -framework OpenGLES"
@@ -2691,7 +2698,7 @@ MODULES="$MODULES backends/platform/$_backend"
# Setup SDL specifics for SDL based backends
#
case $_backend in
- dingux | gp2x | gph | linuxmoto | maemo | openpandora | samsungtv | sdl)
+ dingux | gph | linuxmoto | maemo | openpandora | samsungtv | sdl)
find_sdlconfig
INCLUDES="$INCLUDES `$_sdlconfig --prefix="$_sdlpath" --cflags`"
LIBS="$LIBS `$_sdlconfig --prefix="$_sdlpath" --libs`"
@@ -3195,6 +3202,11 @@ fi
define_in_config_if_yes "$_png" 'USE_PNG'
echo "$_png"
+if test `get_engine_build sword25` = yes && test ! "$_png" = yes ; then
+ echo "...disabling Broken Sword 2.5 engine. PNG is required"
+ engine_disable sword25
+fi
+
#
# Check for Theora Decoder
#
@@ -3254,6 +3266,25 @@ define_in_config_h_if_yes "$_seq_midi" 'USE_SEQ_MIDI'
echo "$_seq_midi"
#
+# Check for sndio
+#
+echocheck "sndio"
+if test "$_sndio" = auto ; then
+ _sndio=no
+ cat > $TMPC << EOF
+#include <sndio.h>
+int main(void) { struct sio_par par; sio_initpar(&par); return 0; }
+EOF
+ cc_check $SNDIO_CFLAGS $SNDIO_LIBS -lsndio && _sndio=yes
+fi
+if test "$_sndio" = yes ; then
+ LIBS="$LIBS $SNDIO_LIBS -lsndio"
+ INCLUDES="$INCLUDES $SNDIO_CFLAGS"
+fi
+define_in_config_h_if_yes "$_sndio" 'USE_SNDIO'
+echo "$_sndio"
+
+#
# Check for TiMidity(++)
#
echocheck "TiMidity"
@@ -3338,7 +3369,7 @@ if test "$_fluidsynth" = yes ; then
esac
INCLUDES="$INCLUDES $FLUIDSYNTH_CFLAGS"
fi
-define_in_config_h_if_yes "$_fluidsynth" 'USE_FLUIDSYNTH'
+define_in_config_if_yes "$_fluidsynth" 'USE_FLUIDSYNTH'
echo "$_fluidsynth"
#
@@ -3464,6 +3495,21 @@ define_in_config_if_yes "$_freetype2" "USE_FREETYPE2"
# Check for OpenGL (ES)
#
echocheck "OpenGL"
+
+case $_backend in
+ openpandora)
+ # Only enable OpenGL ES on the OpanPandora if --enable-opengl is passed in explicitly.
+ if test "$_opengl" = yes ; then
+ _opengl=yes
+ _opengles=yes
+ OPENGL_LIBS="-lGLES_CM -lEGL -lX11"
+ OPENGL_CFLAGS="$OPENGL_LIBS"
+ LIBS="$LIBS $OPENGL_LIBS"
+ INCLUDES="$INCLUDES $OPENGL_CFLAGS"
+ fi
+ ;;
+esac
+
if test "$_opengl" = auto ; then
_opengl=no
if test "$_backend" = "sdl" ; then
diff --git a/devtools/README b/devtools/README
index 7db5259e7c..c7f08d6dfa 100644
--- a/devtools/README
+++ b/devtools/README
@@ -65,7 +65,7 @@ create_lure (dreammaster)
create_project (LordHoto, Littleboy)
--------------
- Creates project files for Visual Studio 2005, 2008, 2010, Xcode and
+ Creates project files for Visual Studio 2005, 2008, 2010, 2012, Xcode and
Code::Blocks out of the configure / Makefile based build system.
It also offers a way to enable or disable certain engines and the use
of external libraries similar to configure. Run the tool without
diff --git a/devtools/create_drascula/staticdata.h b/devtools/create_drascula/staticdata.h
index 21b9a82622..e0e4f9da10 100644
--- a/devtools/create_drascula/staticdata.h
+++ b/devtools/create_drascula/staticdata.h
@@ -6031,10 +6031,10 @@ const char *_texthis[NUM_LANGS][NUM_TEXTHIS] = {
},
{
"",
- "",
- "",
- "",
- ""
+ "Hace mucho tiempo, parece ser que Drascula mato a la mujer de Von Braun, asi que, con la intencion de enfrentarse al conde, Von Braun empezo a investigar todo lo que pudo sobre vampiros.",
+ "Cuando creyo estar preparado, subio al castillo y tuvo un enfrentamiento muy violento con Drascula.",
+ "Nadie sabe que paso exactamente. Aunque Von Braun perdio, Drascula no pudo matarlo.",
+ "Von Braun se sintio humillado por su derrota, huyo del castillo y no ha tenido valor para enfrentarse de nuevo a Drascula."
},
{
"",
diff --git a/devtools/create_kyradat/create_kyradat.cpp b/devtools/create_kyradat/create_kyradat.cpp
index a87bde3e26..3b90ad0d85 100644
--- a/devtools/create_kyradat/create_kyradat.cpp
+++ b/devtools/create_kyradat/create_kyradat.cpp
@@ -47,7 +47,7 @@
#include <map>
enum {
- kKyraDatVersion = 82
+ kKyraDatVersion = 83
};
const ExtractFilename extractFilenames[] = {
diff --git a/devtools/create_kyradat/games.cpp b/devtools/create_kyradat/games.cpp
index a2759b1e53..89229eb4f2 100644
--- a/devtools/create_kyradat/games.cpp
+++ b/devtools/create_kyradat/games.cpp
@@ -119,6 +119,7 @@ const Game lolGames[] = {
{ kLoL, { EN_ANY, -1, -1 }, kPlatformPC, kNoSpecial, { "0cc764a204f7ba8cefe1a5f14c479619", 0 } },
{ kLoL, { RU_RUS, -1, -1 }, kPlatformPC, kNoSpecial, { "80a9f9bf243bc6ed36d98584fc6988c4", 0 } },
{ kLoL, { DE_DEU, -1, -1 }, kPlatformPC, kNoSpecial, { "6b843869772c1b779e1386be868c15dd", 0 } },
+ { kLoL, { FR_FRA, -1, -1 }, kPlatformPC, kNoSpecial, { "6b843869772c1b779e1386be868c15dd", 0 } },
// PC98 (no language specifc strings)
{ kLoL, { JA_JPN, -1, -1 }, kPlatformPC98, kNoSpecial, { "6d5bd4a2f5ce433365734ca6b7a8d984", "1b0a457c48ae6908da301b656fe0aab4" } },
diff --git a/devtools/create_kyradat/tables.cpp b/devtools/create_kyradat/tables.cpp
index 1b9f90f18f..19b69d9410 100644
--- a/devtools/create_kyradat/tables.cpp
+++ b/devtools/create_kyradat/tables.cpp
@@ -3349,6 +3349,7 @@ const ExtractEntrySearchData kLoLCharacterDefsProvider[] = {
{ RU_RUS, kPlatformPC, { 0x00000492, 0x000052BA, { { 0x52, 0x29, 0x0D, 0x49, 0xFD, 0x17, 0xD7, 0x70, 0x6D, 0xCA, 0xEB, 0xB6, 0x7E, 0xFA, 0xBE, 0x08 } } } }, // floppy
{ EN_ANY, kPlatformPC, { 0x00000492, 0x000046B0, { { 0x7A, 0x94, 0x8B, 0xC6, 0xF7, 0xF1, 0x2F, 0xF3, 0xBC, 0x1B, 0x0B, 0x4E, 0x00, 0xC9, 0x44, 0x58 } } } }, // floppy
{ DE_DEU, kPlatformPC, { 0x00000492, 0x000047FD, { { 0x8C, 0x0B, 0x8B, 0xCE, 0xE0, 0xB0, 0x8F, 0xA9, 0x06, 0xC3, 0x98, 0xE6, 0x2E, 0x09, 0xB6, 0x93 } } } }, // floppy
+ { FR_FRA, kPlatformPC, { 0x00000492, 0x000047FD, { { 0x8C, 0x0B, 0x8B, 0xCE, 0xE0, 0xB0, 0x8F, 0xA9, 0x06, 0xC3, 0x98, 0xE6, 0x2E, 0x09, 0xB6, 0x93 } } } }, // floppy
{ EN_ANY, kPlatformPC, { 0x00000492, 0x00004ACD, { { 0xDF, 0x87, 0xFE, 0x89, 0x59, 0xCC, 0x01, 0xD7, 0xC7, 0xEB, 0x16, 0xA4, 0x09, 0xAF, 0x5D, 0xC0 } } } }, // CD
{ DE_DEU, kPlatformPC, { 0x00000492, 0x00004ACD, { { 0xDF, 0x87, 0xFE, 0x89, 0x59, 0xCC, 0x01, 0xD7, 0xC7, 0xEB, 0x16, 0xA4, 0x09, 0xAF, 0x5D, 0xC0 } } } }, // CD
{ FR_FRA, kPlatformPC, { 0x00000492, 0x00004ACD, { { 0xDF, 0x87, 0xFE, 0x89, 0x59, 0xCC, 0x01, 0xD7, 0xC7, 0xEB, 0x16, 0xA4, 0x09, 0xAF, 0x5D, 0xC0 } } } }, // CD
diff --git a/devtools/create_project/create_project.cpp b/devtools/create_project/create_project.cpp
index 293cc0b2de..8499fec400 100644
--- a/devtools/create_project/create_project.cpp
+++ b/devtools/create_project/create_project.cpp
@@ -76,14 +76,6 @@ namespace {
std::string unifyPath(const std::string &path);
/**
- * Returns the last path component.
- *
- * @param path Path string.
- * @return Last path component.
- */
-std::string getLastPathComponent(const std::string &path);
-
-/**
* Display the help text for the program.
*
* @param exe Name of the executable.
@@ -221,7 +213,7 @@ int main(int argc, char *argv[]) {
msvcVersion = atoi(argv[++i]);
- if (msvcVersion != 8 && msvcVersion != 9 && msvcVersion != 10) {
+ if (msvcVersion != 8 && msvcVersion != 9 && msvcVersion != 10 && msvcVersion != 11) {
std::cerr << "ERROR: Unsupported version: \"" << msvcVersion << "\" passed to \"--msvc-version\"!\n";
return -1;
}
@@ -606,14 +598,6 @@ std::string unifyPath(const std::string &path) {
return result;
}
-std::string getLastPathComponent(const std::string &path) {
- std::string::size_type pos = path.find_last_of('/');
- if (pos == std::string::npos)
- return path;
- else
- return path.substr(pos + 1);
-}
-
void displayHelp(const char *exe) {
using std::cout;
@@ -643,6 +627,7 @@ void displayHelp(const char *exe) {
" 8 stands for \"Visual Studio 2005\"\n"
" 9 stands for \"Visual Studio 2008\"\n"
" 10 stands for \"Visual Studio 2010\"\n"
+ " 11 stands for \"Visual Studio 2012\"\n"
" The default is \"9\", thus \"Visual Studio 2008\"\n"
" --build-events Run custom build events as part of the build\n"
" (default: false)\n"
@@ -654,14 +639,14 @@ void displayHelp(const char *exe) {
"\n"
"Engines settings:\n"
" --list-engines list all available engines and their default state\n"
- " --enable-engine enable building of the engine with the name \"engine\"\n"
- " --disable-engine disable building of the engine with the name \"engine\"\n"
+ " --enable-engine=<name> enable building of the engine with the name \"name\"\n"
+ " --disable-engine=<name> disable building of the engine with the name \"name\"\n"
" --enable-all-engines enable building of all engines\n"
" --disable-all-engines disable building of all engines\n"
"\n"
"Optional features settings:\n"
- " --enable-name enable inclusion of the feature \"name\"\n"
- " --disable-name disable inclusion of the feature \"name\"\n"
+ " --enable-<name> enable inclusion of the feature \"name\"\n"
+ " --disable-<name> disable inclusion of the feature \"name\"\n"
"\n"
" There are the following features available:\n"
"\n";
@@ -1000,7 +985,7 @@ bool isInList(const std::string &dir, const std::string &fileName, const StringL
continue;
}
- const std::string lastPathComponent = getLastPathComponent(*i);
+ const std::string lastPathComponent = ProjectProvider::getLastPathComponent(*i);
if (extensionName == "o") {
return false;
} else if (!producesObjectFile(fileName) && extensionName != "h") {
@@ -1303,6 +1288,14 @@ std::string ProjectProvider::createUUID() const {
#endif
}
+std::string ProjectProvider::getLastPathComponent(const std::string &path) {
+ std::string::size_type pos = path.find_last_of('/');
+ if (pos == std::string::npos)
+ return path;
+ else
+ return path.substr(pos + 1);
+}
+
void ProjectProvider::addFilesToProject(const std::string &dir, std::ofstream &projectFile,
const StringList &includeList, const StringList &excludeList,
const std::string &filePrefix) {
diff --git a/devtools/create_project/create_project.h b/devtools/create_project/create_project.h
index 8719143f4a..b4eda8f8d2 100644
--- a/devtools/create_project/create_project.h
+++ b/devtools/create_project/create_project.h
@@ -317,6 +317,14 @@ public:
*/
void createProject(const BuildSetup &setup);
+ /**
+ * Returns the last path component.
+ *
+ * @param path Path string.
+ * @return Last path component.
+ */
+ static std::string getLastPathComponent(const std::string &path);
+
protected:
const int _version; ///< Target project version
StringList &_globalWarnings; ///< Global warnings
diff --git a/devtools/create_project/msbuild.cpp b/devtools/create_project/msbuild.cpp
index 85fb24914a..c797770955 100644
--- a/devtools/create_project/msbuild.cpp
+++ b/devtools/create_project/msbuild.cpp
@@ -46,7 +46,13 @@ const char *MSBuildProvider::getPropertiesExtension() {
}
int MSBuildProvider::getVisualStudioVersion() {
- return 2010;
+ if (_version == 10)
+ return 2010;
+
+ if (_version == 11)
+ return 2012;
+
+ error("Unsupported version passed to getVisualStudioVersion");
}
namespace {
@@ -58,9 +64,10 @@ inline void outputConfiguration(std::ostream &project, const std::string &config
"\t\t</ProjectConfiguration>\n";
}
-inline void outputConfigurationType(const BuildSetup &setup, std::ostream &project, const std::string &name, const std::string &config) {
+inline void outputConfigurationType(const BuildSetup &setup, std::ostream &project, const std::string &name, const std::string &config, int version) {
project << "\t<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='" << config << "'\" Label=\"Configuration\">\n"
"\t\t<ConfigurationType>" << ((name == setup.projectName || setup.devTools) ? "Application" : "StaticLibrary") << "</ConfigurationType>\n"
+ "\t\t<PlatformToolset>v" << version << "0</PlatformToolset>\n"
"\t</PropertyGroup>\n";
}
@@ -98,17 +105,18 @@ void MSBuildProvider::createProjectFile(const std::string &name, const std::stri
"\t\t<ProjectGuid>{" << uuid << "}</ProjectGuid>\n"
"\t\t<RootNamespace>" << name << "</RootNamespace>\n"
"\t\t<Keyword>Win32Proj</Keyword>\n"
+ "\t\t<VCTargetsPath Condition=\"'$(VCTargetsPath11)' != '' and '$(VSVersion)' == '' and $(VisualStudioVersion) == ''\">$(VCTargetsPath11)</VCTargetsPath>\n"
"\t</PropertyGroup>\n";
// Shared configuration
project << "\t<Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.Default.props\" />\n";
- outputConfigurationType(setup, project, name, "Release|Win32");
- outputConfigurationType(setup, project, name, "Analysis|Win32");
- outputConfigurationType(setup, project, name, "Debug|Win32");
- outputConfigurationType(setup, project, name, "Release|x64");
- outputConfigurationType(setup, project, name, "Analysis|x64");
- outputConfigurationType(setup, project, name, "Debug|x64");
+ outputConfigurationType(setup, project, name, "Release|Win32", _version);
+ outputConfigurationType(setup, project, name, "Analysis|Win32", _version);
+ outputConfigurationType(setup, project, name, "Debug|Win32", _version);
+ outputConfigurationType(setup, project, name, "Release|x64", _version);
+ outputConfigurationType(setup, project, name, "Analysis|x64", _version);
+ outputConfigurationType(setup, project, name, "Debug|x64", _version);
project << "\t<Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.props\" />\n"
"\t<ImportGroup Label=\"ExtensionSettings\">\n"
@@ -235,7 +243,7 @@ void MSBuildProvider::outputProjectSettings(std::ofstream &project, const std::s
std::map<std::string, StringList>::iterator warningsIterator = _projectWarnings.find(name);
// Nothing to add here, move along!
- if (!setup.devTools && name != setup.projectName && name != "sword25" && name != "tinsel" && name != "tony" && name != "grim" && warningsIterator == _projectWarnings.end())
+ if (!setup.devTools && name != setup.projectName && name != "sword25" && name != "scummvm" && name != "grim" && warningsIterator == _projectWarnings.end())
return;
std::string warnings = "";
@@ -249,11 +257,11 @@ void MSBuildProvider::outputProjectSettings(std::ofstream &project, const std::s
// Compile configuration
if (setup.devTools || name == setup.projectName || name == "sword25" || name == "grim") {
project << "\t\t\t<DisableLanguageExtensions>false</DisableLanguageExtensions>\n";
- } else {
- if ((name == "tinsel" || name == "tony") && !isRelease)
- project << "\t\t\t<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\n";
- if (warningsIterator != _projectWarnings.end())
+ if (name == setup.projectName && !isRelease)
+ project << "\t\t\t<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\n";
+ } else {
+ if (warningsIterator != _projectWarnings.end())
project << "\t\t\t<DisableSpecificWarnings>" << warnings << ";%(DisableSpecificWarnings)</DisableSpecificWarnings>\n";
}
@@ -395,6 +403,7 @@ void MSBuildProvider::createBuildProp(const BuildSetup &setup, bool isRelease, b
"\t\t</ClCompile>\n"
"\t\t<Link>\n"
"\t\t\t<GenerateDebugInformation>true</GenerateDebugInformation>\n"
+ "\t\t\t<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>\n"
"\t\t\t<IgnoreSpecificDefaultLibraries>libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\n";
}
diff --git a/devtools/create_project/msvc11/create_project.sln b/devtools/create_project/msvc11/create_project.sln
new file mode 100644
index 0000000000..1552c9f502
--- /dev/null
+++ b/devtools/create_project/msvc11/create_project.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2012
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "create_project", "create_project.vcxproj", "{CF177559-077D-4A08-AABE-BE0FD35F6C63}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Debug|Win32.Build.0 = Debug|Win32
+ {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Release|Win32.ActiveCfg = Release|Win32
+ {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/devtools/create_project/msvc11/create_project.vcxproj b/devtools/create_project/msvc11/create_project.vcxproj
new file mode 100644
index 0000000000..c87461c049
--- /dev/null
+++ b/devtools/create_project/msvc11/create_project.vcxproj
@@ -0,0 +1,131 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{CF177559-077D-4A08-AABE-BE0FD35F6C63}</ProjectGuid>
+ <RootNamespace>create_project</RootNamespace>
+ <VCTargetsPath Condition="'$(VCTargetsPath11)' != '' and '$(VSVersion)' == '' and $(VisualStudioVersion) == ''">$(VCTargetsPath11)</VCTargetsPath>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <PlatformToolset>v110</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v110</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <MinimalRebuild>true</MinimalRebuild>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <WarningLevel>Level4</WarningLevel>
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+ <DisableLanguageExtensions>false</DisableLanguageExtensions>
+ <DisableSpecificWarnings>4003;4512;4127</DisableSpecificWarnings>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>Rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <TargetMachine>MachineX86</TargetMachine>
+ <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
+ </Link>
+ <PostBuildEvent>
+ <Command>@echo off
+xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\msvc11\"
+xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\msvc10\"
+xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\msvc9\"
+xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\msvc8\"
+xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\codeblocks\"
+xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\iphone\"</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <DisableSpecificWarnings>4003;4512;4127</DisableSpecificWarnings>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>Rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ <PostBuildEvent>
+ <Command>@echo off
+xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\msvc11\"
+xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\msvc10\"
+xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\msvc9\"
+xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\msvc8\"
+xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\codeblocks\"
+xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\iphone\"</Command>
+ </PostBuildEvent>
+ <PreBuildEvent>
+ <Command>
+ </Command>
+ </PreBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\codeblocks.cpp" />
+ <ClCompile Include="..\create_project.cpp" />
+ <ClCompile Include="..\msbuild.cpp" />
+ <ClCompile Include="..\msvc.cpp" />
+ <ClCompile Include="..\visualstudio.cpp" />
+ <ClCompile Include="..\xcode.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\codeblocks.h" />
+ <ClInclude Include="..\config.h" />
+ <ClInclude Include="..\create_project.h" />
+ <ClInclude Include="..\msbuild.h" />
+ <ClInclude Include="..\msvc.h" />
+ <ClInclude Include="..\visualstudio.h" />
+ <ClInclude Include="..\xcode.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\scripts\installer.vbs" />
+ <None Include="..\scripts\postbuild.cmd" />
+ <None Include="..\scripts\prebuild.cmd" />
+ <None Include="..\scripts\revision.vbs" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/devtools/create_project/msvc11/create_project.vcxproj.filters b/devtools/create_project/msvc11/create_project.vcxproj.filters
new file mode 100644
index 0000000000..b4f0b18774
--- /dev/null
+++ b/devtools/create_project/msvc11/create_project.vcxproj.filters
@@ -0,0 +1,71 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{2e3580c8-ec3a-4c81-8351-b668c668db2a}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{31aaf58c-d3cb-4ed6-8eca-163b4a9b31a6}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="scripts">
+ <UniqueIdentifier>{f980f6fb-41b6-4161-b035-58b200c85cad}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\codeblocks.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\create_project.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\msvc.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\msbuild.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\visualstudio.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\xcode.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\config.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\codeblocks.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\create_project.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\msvc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\msbuild.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\visualstudio.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\xcode.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\scripts\prebuild.cmd">
+ <Filter>scripts</Filter>
+ </None>
+ <None Include="..\scripts\revision.vbs">
+ <Filter>scripts</Filter>
+ </None>
+ <None Include="..\scripts\postbuild.cmd">
+ <Filter>scripts</Filter>
+ </None>
+ <None Include="..\scripts\installer.vbs">
+ <Filter>scripts</Filter>
+ </None>
+ </ItemGroup>
+</Project>
diff --git a/devtools/create_project/scripts/postbuild.cmd b/devtools/create_project/scripts/postbuild.cmd
index dd52c0217c..d78119d058 100644
--- a/devtools/create_project/scripts/postbuild.cmd
+++ b/devtools/create_project/scripts/postbuild.cmd
@@ -24,6 +24,7 @@ echo Copying data files
echo.
xcopy /F /Y "%~4/lib/%~3/SDL.dll" "%~2" 1>NUL 2>&1
+xcopy /F /Y "%~4/lib/%~3/freetype6.dll" "%~2" 1>NUL 2>&1
xcopy /F /Y "%~1/backends/vkeybd/packs/vkeybd_default.zip" "%~2" 1>NUL 2>&1
if "%~5"=="0" goto done
diff --git a/devtools/create_project/visualstudio.cpp b/devtools/create_project/visualstudio.cpp
index faa941e064..c301e78ad1 100644
--- a/devtools/create_project/visualstudio.cpp
+++ b/devtools/create_project/visualstudio.cpp
@@ -110,7 +110,7 @@ void VisualStudioProvider::createProjectFile(const std::string &name, const std:
std::string toolConfig;
toolConfig = (!warnings.empty() ? "DisableSpecificWarnings=\"" + warnings + "\"" : "");
- toolConfig += ((name == "tinsel" || name == "tony") ? "DebugInformationFormat=\"3\" " : "");
+ toolConfig += (name == setup.projectName ? "DebugInformationFormat=\"3\" " : "");
toolConfig += (name == "sword25" ? "DisableLanguageExtensions=\"false\" " : "");
toolConfig += (name == "grim" ? "DisableLanguageExtensions=\"false\" " : "");
diff --git a/devtools/create_project/xcode.cpp b/devtools/create_project/xcode.cpp
index 39470f4e19..62dd417d8c 100644
--- a/devtools/create_project/xcode.cpp
+++ b/devtools/create_project/xcode.cpp
@@ -202,18 +202,38 @@ void XCodeProvider::writeFileListToProject(const FileNode &dir, std::ofstream &p
// Init root group
_groups.comment = "PBXGroup";
- Object *group = new Object(this, "PBXGroup", "PBXGroup", "PBXGroup", "", "");
- //Property children;
- //children.flags = SettingsAsList;
- //group->properties["children"] = children;
- group->addProperty("children", "", "", SettingsNoValue|SettingsAsList);
+ // Create group
+ std::string name = getLastPathComponent(dir.name);
+ Object *group = new Object(this, "PBXGroup_" + name , "PBXGroup", "PBXGroup", "", name);
+
+ // List of children
+ Property children;
+ children.hasOrder = true;
+ children.flags = SettingsAsList;
+ group->addProperty("name", name, "", SettingsNoValue|SettingsQuoteVariable);
group->addProperty("sourceTree", "<group>", "", SettingsNoValue|SettingsQuoteVariable);
- _groups.add(group);
+ int order = 0;
+ for (FileNode::NodeList::const_iterator i = dir.children.begin(); i != dir.children.end(); ++i) {
+ const FileNode *node = *i;
+
+ std::string id = "FileReference_" + node->name;
+ FileProperty property = FileProperty(node->name, node->name, node->name, "<group>");
+
+ ADD_SETTING_ORDER_NOVALUE(children, getHash(id), node->name, order++);
+ ADD_BUILD_FILE(id, node->name, node->name + " in Sources");
+ ADD_FILE_REFERENCE(node->name, property);
+
+ // Process child nodes
+ if (!node->children.empty())
+ writeFileListToProject(*node, projectFile, indentation + 1, duplicate, objPrefix + node->name + '_', filePrefix + node->name + '/');
+ }
- // TODO Add files
+ group->properties["children"] = children;
+
+ _groups.add(group);
}
//////////////////////////////////////////////////////////////////////////
@@ -717,6 +737,7 @@ void XCodeProvider::setupBuildConfiguration() {
ADD_SETTING_QUOTE(scummvmSimulator_Debug, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
ADD_SETTING_LIST(scummvmSimulator_Debug, "GCC_PREPROCESSOR_DEFINITIONS", scummvm_defines, SettingsNoQuote|SettingsAsList, 5);
ADD_SETTING(scummvmSimulator_Debug, "SDKROOT", "iphonesimulator3.2");
+ ADD_SETTING_QUOTE(scummvmSimulator_Debug, "VALID_ARCHS", "i386 x86_64");
REMOVE_SETTING(scummvmSimulator_Debug, "TARGETED_DEVICE_FAMILY");
scummvmSimulator_Debug_Object->addProperty("name", "Debug", "", SettingsNoValue);
@@ -726,6 +747,7 @@ void XCodeProvider::setupBuildConfiguration() {
Object *scummvmSimulator_Release_Object = new Object(this, "XCBuildConfiguration_" PROJECT_DESCRIPTION "-Simulator_Release", _targets[2] /* ScummVM-Simulator */, "XCBuildConfiguration", "PBXNativeTarget", "Release");
Property scummvmSimulator_Release(scummvmSimulator_Debug);
ADD_SETTING(scummvmSimulator_Release, "COPY_PHASE_STRIP", "YES");
+ ADD_SETTING(scummvmSimulator_Release, "GCC_OPTIMIZATION_LEVEL", "3");
REMOVE_SETTING(scummvmSimulator_Release, "GCC_DYNAMIC_NO_PIC");
ADD_SETTING(scummvmSimulator_Release, "WRAPPER_EXTENSION", "app");
@@ -871,7 +893,9 @@ std::string XCodeProvider::writeProperty(const std::string &variable, Property &
std::string XCodeProvider::writeSetting(const std::string &variable, std::string value, std::string comment, int flags, int indent) const {
return writeSetting(variable, Setting(value, comment, flags, indent));
}
-// Heavily modified (not in a good way) function, imported from QMake XCode project generator (licensed under the QT license)
+
+// Heavily modified (not in a good way) function, imported from the QMake
+// XCode project generator pbuilder_pbx.cpp, writeSettings() (under LGPL 2.1)
std::string XCodeProvider::writeSetting(const std::string &variable, const Setting &setting) const {
std::string output;
const std::string quote = (setting.flags & SettingsNoQuote) ? "" : "\"";
@@ -893,7 +917,7 @@ std::string XCodeProvider::writeSetting(const std::string &variable, const Setti
for (unsigned int i = 0, count = 0; i < setting.entries.size(); ++i) {
std::string value = setting.entries.at(i).value;
- if(!value.empty()) {
+ if (!value.empty()) {
if (count++ > 0)
output += "," + newline;
diff --git a/devtools/create_teenagent/create_teenagent.cpp b/devtools/create_teenagent/create_teenagent.cpp
index 9551acbaea..fc2ba4da0e 100644
--- a/devtools/create_teenagent/create_teenagent.cpp
+++ b/devtools/create_teenagent/create_teenagent.cpp
@@ -106,7 +106,5 @@ int main(int argc, char *argv[]) {
fclose(fin);
fclose(fout);
- fprintf(stderr, "please run \"gzip -n %s\"\n", dat_name);
-
return 0;
}
diff --git a/devtools/credits.pl b/devtools/credits.pl
index b3a506125f..7ce17a9df6 100755
--- a/devtools/credits.pl
+++ b/devtools/credits.pl
@@ -69,6 +69,7 @@ sub html_entities_to_ascii {
# &aring; -> aa
# &amp; -> &
# &#322; -> l
+ # &#347; -> s
# &Scaron; -> S
$text =~ s/&aacute;/a/g;
$text =~ s/&eacute;/e/g;
@@ -76,6 +77,7 @@ sub html_entities_to_ascii {
$text =~ s/&oacute;/o/g;
$text =~ s/&oslash;/o/g;
$text =~ s/&#322;/l/g;
+ $text =~ s/&#347;/s/g;
$text =~ s/&Scaron;/S/g;
$text =~ s/&aring;/aa/g;
@@ -101,6 +103,7 @@ sub html_entities_to_cpp {
$text =~ s/&oacute;/\\363/g;
$text =~ s/&oslash;/\\370/g;
$text =~ s/&#322;/l/g;
+ $text =~ s/&#347;/s/g;
$text =~ s/&Scaron;/S/g;
$text =~ s/&aring;/\\345/g;
@@ -550,7 +553,9 @@ begin_credits("Credits");
begin_section("DreamWeb");
add_person("Torbj&ouml;rn Andersson", "eriktorbjorn", "");
add_person("Bertrand Augereau", "Tramb", "");
+ add_person("Filippos Karapetis", "[md5]", "");
add_person("Vladimir Menshakov", "whoozle", "(retired)");
+ add_person("Willem Jan Palenstijn", "wjp", "");
end_section();
begin_section("Gob");
@@ -930,6 +935,9 @@ begin_credits("Credits");
begin_section("French");
add_person("Thierry Crozat", "criezy", "");
end_section();
+ begin_section("Galician");
+ add_person("Santiago G. Sanz", "sgsanz", "");
+ end_section();
begin_section("German");
add_person("Simon Sawatzki", "SimSaw", "");
add_person("Lothar Serra Mari", "Lothar93", "");
@@ -942,10 +950,10 @@ begin_credits("Credits");
add_person("Matteo Angelino", "Maff", "");
end_section();
begin_section("Norwegian (Bokm&aring;l)");
- add_person("Einar Johan T. S&oslash;m&aring;en", "", "");
+ add_person("Einar Johan S&oslash;m&aring;en", "somaen", "");
end_section();
begin_section("Norwegian (Nynorsk)");
- add_person("Einar Johan T. S&oslash;m&aring;en", "", "");
+ add_person("Einar Johan S&oslash;m&aring;en", "somaen", "");
end_section();
begin_section("Polish");
add_person("GrajPoPolsku.pl Team", "", "");
@@ -1127,6 +1135,14 @@ begin_credits("Credits");
"Broken Sword 2.5 team for providing sources of their engine and their great ".
"support.");
+ add_paragraph(
+ "Neil Dodwell and David Dew from Creative Reality for providing the source ".
+ "of Dreamweb and for their tremendous support.");
+
+ add_paragraph(
+ "Janusz Wi&#347;niewski and Miroslaw Liminowicz from Laboratorium Komputerowe Avalon ".
+ "for providing full source code for So&#322;tys and letting us to redistribute the game.");
+
end_section();
end_credits();
diff --git a/devtools/scumm-md5.txt b/devtools/scumm-md5.txt
index 7d2ea94f10..42dcb27d1a 100644
--- a/devtools/scumm-md5.txt
+++ b/devtools/scumm-md5.txt
@@ -540,8 +540,8 @@ freddi3 Freddi Fish 3: The Case of the Stolen Conch Shell
freddi4 Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
4f580a021eee026f3b4589e17d130d78 -1 All All - - - Kirben, sev
14d48c95b43ddeb983254cf6c43851f1 -1 nl All - - - adutchguy, daniel9
+ 3b832f4a90740bf22e9b8ed42ca0128c -1 gb All HE 99 - - Reckless
d74122362a77ec24525fdd50297dfd82 -1 fr Mac - - - ThierryFR
- 3b832f4a90740bf22e9b8ed42ca0128c -1 gb Windows HE 99 - - Reckless
07b810e37be7489263f7bc7627d4765d -1 ru Windows unenc Unencrypted - sev
a336134914eaab4892d35625aa15ad1d -1 ru Windows HE 99 - - George Kormendi
b5298a5c15ffbe8b381d51ea4e26d35c -1 de All HE 99 - - Joachim Eberhard
@@ -575,6 +575,7 @@ maze Freddi Fish and Luther's Maze Madness
4f04b321a95d4315ce6d65f8e1dd0368 -1 us All HE 80 - - Kirben
cd424f143a141bc59226ad83a6e40f51 -1 nl All HE 98.5 - - daniel9, sugarcube
4dbff3787aedcd96b0b325f2d92d7ad9 -1 us All HE 100 Updated - Kirben
+ 4522564b3c31aaf218b6a96826a549fd -1 us Windows HE 99 - - legoking831
water Freddi Fish and Luther's Water Worries
4ba37f835be11a59d969f90f272f575b -1 us All HE 80 - - Kirben
@@ -632,9 +633,9 @@ pajama Pajama Sam 1: No Need to Hide When It's Dark Outside
a095e33061606d231ff37dca4c64c8ac -1 de All HE 99 - - Joachim Eberhard
898eaa21f79cf8d4f08db856244689ff 66505 en Windows HE 99 Updated - Joachim Eberhard
37aed3f91c1ef959e0bd265f9b13781f -1 us All HE 100 Updated - Kirben
- 782393c5934ecd0b536eaf5fd541bd26 -1 en Windows HE 100 Updated - Jonathan
4aa93cb30e485b728504ba3a693f12bf -1 ru Windows HE 100 - - sev
- c225bec1b6c0798a2b8c89ac226dc793 -1 en Wii HE 100 - - sanguinehearts
+ 782393c5934ecd0b536eaf5fd541bd26 -1 en Windows HE 101 Updated - Jonathan
+ c225bec1b6c0798a2b8c89ac226dc793 -1 en Wii HE 101 - - sanguinehearts
f237bf8a5ef9af78b2a6a4f3901da341 18354 en All - Demo - khalek, sev
7f945525abcd48015adf1632637a44a1 -1 fr All - Demo - Kirben
@@ -776,6 +777,7 @@ puttzoo Putt-Putt Saves the Zoo
f3d55aea441e260e9e9c7d2a187097e0 14337 en Windows - Demo - khalek
65fa23d6884e8ca23d5d2406d70de7e8 -1 fr Windows - Demo - gist974
2a446817ffcabfef8716e0c456ecaf81 -1 de Windows - Demo - Joachim Eberhard
+ 4e859d3ef1e146b41e7d93c35cd6cc62 -1 en iOS HE 100 Lite - clone2727
PuttTime Putt-Putt Travels Through Time
fcb78ebecab2757264c590890c319cc5 -1 nl All HE 85 - - adutchguy, daniel9
@@ -840,7 +842,8 @@ spyfox SPY Fox 1: Dry Cereal
72ac6bc980d5101c2142189d746bd62f -1 ru Windows HE 99 - - sev
3de99ef0523f8ca7958faa3afccd035a -1 us All HE 100 Updated - Kirben
23394c8d29cc63c61313959431a12476 -1 en Windows HE 100 Updated - Jonathan
- 50b831f11b8c4b83784cf81f4dcc69ea -1 en Wii HE 100 - - sanguinehearts
+ 50b831f11b8c4b83784cf81f4dcc69ea -1 en Wii HE 101 - - sanguinehearts
+ 15878e3bee2e1e759184abee98589eaa -1 en iOS HE 100 - - clone2727
53e94115b55dd51d4b8ff0871aa1df1e 20103 en All - Demo - khalek, sev
fbdd947d21e8f5bac6d6f7a316af1c5a 15693 en All - Demo - sev
diff --git a/dists/android/AndroidManifest.xml b/dists/android/AndroidManifest.xml
index e7778fdf61..a3c02474eb 100644
--- a/dists/android/AndroidManifest.xml
+++ b/dists/android/AndroidManifest.xml
@@ -4,7 +4,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.scummvm.scummvm"
android:versionCode="@ANDROID_VERSIONCODE@"
- android:versionName="1.5.0git"
+ android:versionName="1.6.0git"
android:installLocation="preferExternal"
android:sharedUserId="org.scummvm.scummvm">
diff --git a/dists/android/plugin-manifest.xml b/dists/android/plugin-manifest.xml
index 51b39be3b1..7855c330c6 100644
--- a/dists/android/plugin-manifest.xml
+++ b/dists/android/plugin-manifest.xml
@@ -3,7 +3,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.scummvm.scummvm.plugin.@PLUGIN_NAME@"
android:versionCode="@PLUGIN_VERSION_CODE@"
- android:versionName="1.5.0git"
+ android:versionName="1.6.0git"
android:installLocation="preferExternal"
android:sharedUserId="org.scummvm.scummvm">
diff --git a/dists/engine-data/drascula.dat b/dists/engine-data/drascula.dat
index 0938ef4a9a..e2b046a527 100644
--- a/dists/engine-data/drascula.dat
+++ b/dists/engine-data/drascula.dat
Binary files differ
diff --git a/dists/engine-data/kyra.dat b/dists/engine-data/kyra.dat
index c89b21cbca..339b85664a 100644
--- a/dists/engine-data/kyra.dat
+++ b/dists/engine-data/kyra.dat
Binary files differ
diff --git a/dists/engine-data/teenagent.dat b/dists/engine-data/teenagent.dat
index 0dd31dad14..1492326920 100644
--- a/dists/engine-data/teenagent.dat
+++ b/dists/engine-data/teenagent.dat
Binary files differ
diff --git a/dists/gph/README-GPH b/dists/gph/README-GPH
index 29f0175306..974c2cf266 100644
--- a/dists/gph/README-GPH
+++ b/dists/gph/README-GPH
@@ -1,4 +1,4 @@
-ScummVM 1.5.0git - GPH DEVICE SPECIFIC README
+ScummVM 1.6.0git - GPH DEVICE SPECIFIC README
------------------------------------------------------------------------
diff --git a/dists/gph/scummvm.ini b/dists/gph/scummvm.ini
index 952cd0de24..7d9d85fcc2 100644
--- a/dists/gph/scummvm.ini
+++ b/dists/gph/scummvm.ini
@@ -1,5 +1,5 @@
[info]
-name="ScummVM 1.5.0git"
+name="ScummVM 1.6.0git"
path="/scummvm/scummvm.gpe"
icon="/scummvm/scummvm.png"
title="/scummvm/scummvmb.png"
diff --git a/dists/iphone/Info.plist b/dists/iphone/Info.plist
index e25cee51ea..2f6ba85b00 100644
--- a/dists/iphone/Info.plist
+++ b/dists/iphone/Info.plist
@@ -15,11 +15,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>1.5.0git</string>
+ <string>1.6.0git</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
- <string>1.5.0git</string>
+ <string>1.6.0git</string>
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIconFiles</key>
diff --git a/dists/irix/scummvm.spec b/dists/irix/scummvm.spec
index 2e099d94a8..bbdf31cc2c 100644
--- a/dists/irix/scummvm.spec
+++ b/dists/irix/scummvm.spec
@@ -1,5 +1,5 @@
product scummvm
- id "ScummVM 1.5.0git"
+ id "ScummVM 1.6.0git"
image sw
id "software"
version 18
diff --git a/dists/macosx/Info.plist b/dists/macosx/Info.plist
index 94adc00a9b..d8c28f6a08 100644
--- a/dists/macosx/Info.plist
+++ b/dists/macosx/Info.plist
@@ -28,7 +28,7 @@
<key>CFBundleExecutable</key>
<string>scummvm</string>
<key>CFBundleGetInfoString</key>
- <string>1.5.0git, Copyright 2001-2012 The ScummVM team</string>
+ <string>1.6.0git, Copyright 2001-2012 The ScummVM team</string>
<key>CFBundleIconFile</key>
<string>scummvm.icns</string>
<key>CFBundleIdentifier</key>
@@ -40,9 +40,9 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>1.5.0git</string>
+ <string>1.6.0git</string>
<key>CFBundleVersion</key>
- <string>1.5.0git</string>
+ <string>1.6.0git</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSHumanReadableCopyright</key>
diff --git a/dists/msvc11/create_msvc11.bat b/dists/msvc11/create_msvc11.bat
new file mode 100644
index 0000000000..b6a5413e3b
--- /dev/null
+++ b/dists/msvc11/create_msvc11.bat
@@ -0,0 +1,95 @@
+@echo off
+
+echo.
+echo Automatic creation of the MSVC11 project files
+echo.
+
+if "%~1"=="/stable" goto stable
+if "%~1"=="/STABLE" goto stable
+if "%~1"=="/all" goto all
+if "%~1"=="/ALL" goto all
+if "%~1"=="/tools" goto tools
+if "%~1"=="/TOOLS" goto tools
+if "%~1"=="/clean" goto clean_check
+if "%~1"=="/CLEAN" goto clean_check
+if "%~1"=="/help" goto command_help
+if "%~1"=="/HELP" goto command_help
+if "%~1"=="/?" goto command_help
+
+if "%~1"=="" goto check_tool
+
+echo Invalid command parameter: %~1
+echo.
+
+:command_help
+echo Valid command parameters are:
+echo stable Generated stable engines project files
+echo all Generate all engines project files
+echo tools Generate project files for the devtools
+echo clean Clean generated project files
+echo help Show help message
+goto done
+
+:check_tool
+if not exist create_project.exe goto no_tool
+
+:question
+echo.
+set batchanswer=S
+set /p batchanswer="Enable stable engines only, or all engines? (S/a)"
+if "%batchanswer%"=="s" goto stable
+if "%batchanswer%"=="S" goto stable
+if "%batchanswer%"=="a" goto all
+if "%batchanswer%"=="A" goto all
+goto question
+
+:no_tool
+echo create_project.exe not found in the current folder.
+echo You need to build it first and copy it in this
+echo folder
+goto done
+
+:all
+echo.
+echo Creating project files with all engines enabled (stable and unstable)
+echo.
+create_project ..\.. --enable-all-engines --msvc --msvc-version 11 --build-events
+goto done
+
+:stable
+echo.
+echo Creating normal project files, with only the stable engines enabled
+echo.
+create_project ..\.. --msvc --msvc-version 11
+goto done
+
+:tools
+echo.
+echo Creating tools project files
+echo.
+create_project ..\.. --tools --msvc --msvc-version 11
+goto done
+
+:clean_check
+echo.
+set cleananswer=N
+set /p cleananswer="This will remove all project files. Are you sure you want to continue? (N/y)"
+if "%cleananswer%"=="n" goto done
+if "%cleananswer%"=="N" goto done
+if "%cleananswer%"=="y" goto clean
+if "%cleananswer%"=="Y" goto clean
+goto clean_check
+
+:clean
+echo.
+echo Removing all project files
+del /Q *.vcxproj* > NUL 2>&1
+del /Q *.props > NUL 2>&1
+del /Q *.sln* > NUL 2>&1
+del /Q scummvm* > NUL 2>&1
+del /Q devtools* > NUL 2>&1
+goto done
+
+:done
+echo.
+pause
diff --git a/dists/msvc11/readme.txt b/dists/msvc11/readme.txt
new file mode 100644
index 0000000000..fa91a8cc12
--- /dev/null
+++ b/dists/msvc11/readme.txt
@@ -0,0 +1,6 @@
+The Visual Studio project files can now be created automatically from the GCC
+files using the create_project tool inside the /devtools/create_project folder.
+
+To create the default project files, build create_project.exe, copy it inside
+this folder and run the create_msvc11.bat file for a default build. You can run
+create_project.exe with no parameters to check the possible command-line options
diff --git a/dists/openpandora/PXML.xml b/dists/openpandora/PXML.xml
index 896210bf01..b759c311ba 100644
--- a/dists/openpandora/PXML.xml
+++ b/dists/openpandora/PXML.xml
@@ -4,11 +4,11 @@
<package id="scummvm.djwillis.0001">
<author name="DJWillis" website="http://www.scummvm.org/"/>
<!-- version type can be alpha, beta or release, set to release in branch -->
- <version major="1" minor="5" release="0" build="1" type="release"/>
+ <version major="1" minor="6" release="0" build="1" type="release"/>
<!-- Both title and titles are needed -->
- <title lang="en_US">ScummVM 1.5.0git</title>
+ <title lang="en_US">ScummVM 1.6.0git</title>
<titles>
- <title lang="en_US">ScummVM 1.5.0git</title>
+ <title lang="en_US">ScummVM 1.6.0git</title>
</titles>
<descriptions>
<description lang="en_US">
@@ -25,7 +25,7 @@
<exec command="./runscummvm.sh"/>
<author name="DJWillis" website="http://www.scummvm.org/"/>
<!-- version type can be alpha, beta or release, set to release in branch -->
- <version major="1" minor="5" release="0" build="1" type="release"/>
+ <version major="1" minor="6" release="0" build="1" type="release"/>
<!-- Both title and titles are needed -->
<title lang="en_US">ScummVM</title>
<titles>
diff --git a/dists/openpandora/README-OPENPANDORA b/dists/openpandora/README-OPENPANDORA
index b3947975c0..e3c7c9d631 100644
--- a/dists/openpandora/README-OPENPANDORA
+++ b/dists/openpandora/README-OPENPANDORA
@@ -1,4 +1,4 @@
-ScummVM 1.5.0git - OPENPANDORA SPECIFIC README
+ScummVM 1.6.0git - OPENPANDORA SPECIFIC README
------------------------------------------------------------------------
Please refer to the:
diff --git a/dists/openpandora/README-PND.txt b/dists/openpandora/README-PND.txt
index 240936f755..594ad293ed 100644
--- a/dists/openpandora/README-PND.txt
+++ b/dists/openpandora/README-PND.txt
@@ -1,4 +1,4 @@
-ScummVM 1.5.0git - OPENPANDORA README - HOW TO INSTALL
+ScummVM 1.6.0git - OPENPANDORA README - HOW TO INSTALL
------------------------------------------------------------------------
Please refer to the:
diff --git a/dists/openpandora/index.html b/dists/openpandora/index.html
index d7238c1889..5da951546c 100644
--- a/dists/openpandora/index.html
+++ b/dists/openpandora/index.html
@@ -5,7 +5,7 @@
</h3>
<h4>
- <p>ScummVM 1.5.0git: OpenPandora Specific Documentation</p>
+ <p>ScummVM 1.6.0git: OpenPandora Specific Documentation</p>
</h4>
<A href="docs/README-OPENPANDORA">ScummVM OpenPandora README</a><br/>
@@ -13,7 +13,7 @@
<A href="http://wiki.scummvm.org/index.php/OpenPandora">ScummVM OpenPandora WiKi</a><br/>
<h4>
- <p>ScummVM 1.5.0git: General Documentation</p>
+ <p>ScummVM 1.6.0git: General Documentation</p>
</h4>
<A href="http://www.scummvm.org/">ScummVM website</a><br/>
diff --git a/dists/redhat/scummvm-tools.spec b/dists/redhat/scummvm-tools.spec
index 99add8ba85..2f65931a70 100644
--- a/dists/redhat/scummvm-tools.spec
+++ b/dists/redhat/scummvm-tools.spec
@@ -7,7 +7,7 @@
# Prologue information
#------------------------------------------------------------------------------
Name : scummvm-tools
-Version : 1.5.0git
+Version : 1.6.0git
Release : 1
Summary : ScummVM-related tools
Group : Interpreters
diff --git a/dists/redhat/scummvm.spec b/dists/redhat/scummvm.spec
index 2ccccae79d..bd17017fbf 100644
--- a/dists/redhat/scummvm.spec
+++ b/dists/redhat/scummvm.spec
@@ -7,7 +7,7 @@
# Prologue information
#------------------------------------------------------------------------------
Name : scummvm
-Version : 1.5.0git
+Version : 1.6.0git
Release : 1
Summary : Graphic adventure game interpreter
Group : Interpreters
@@ -27,6 +27,7 @@ BuildRequires: flac-devel
BuildRequires: zlib-devel
BuildRequires: nasm
BuildRequires: SDL-devel >= 1.2.2
+BuildRequires: freetype-devel
#------------------------------------------------------------------------------
# Description
@@ -94,7 +95,7 @@ fi
#------------------------------------------------------------------------------
%files
%defattr(0644,root,root,0755)
-%doc AUTHORS README NEWS COPYING COPYING.LGPL COPYING.BSD COPYRIGHT
+%doc AUTHORS README NEWS COPYING COPYING.LGPL COPYING.FREEFONT COPYING.BSD COPYRIGHT
%attr(0755,root,root)%{_bindir}/scummvm
%{_datadir}/applications/*
%{_datadir}/pixmaps/scummvm.xpm
diff --git a/dists/redhat/scummvm.spec.in b/dists/redhat/scummvm.spec.in
index 3beef2f960..9dbd8add5b 100644
--- a/dists/redhat/scummvm.spec.in
+++ b/dists/redhat/scummvm.spec.in
@@ -27,6 +27,7 @@ BuildRequires: flac-devel
BuildRequires: zlib-devel
BuildRequires: nasm
BuildRequires: SDL-devel >= 1.2.2
+BuildRequires: freetype-devel
#------------------------------------------------------------------------------
# Description
@@ -94,7 +95,7 @@ fi
#------------------------------------------------------------------------------
%files
%defattr(0644,root,root,0755)
-%doc AUTHORS README NEWS COPYING COPYING.LGPL COPYING.BSD COPYRIGHT
+%doc AUTHORS README NEWS COPYING COPYING.LGPL COPYING.FREEFONT COPYING.BSD COPYRIGHT
%attr(0755,root,root)%{_bindir}/scummvm
%{_datadir}/applications/*
%{_datadir}/pixmaps/scummvm.xpm
diff --git a/dists/scummvm.6 b/dists/scummvm.6
index b192104684..2075a5c8f5 100644
--- a/dists/scummvm.6
+++ b/dists/scummvm.6
@@ -37,7 +37,7 @@ Output using ALSA sequencer device
.It Em amidi
Use the MorphOS MIDI system, for MorphOS users
.It Em core
-CoreAudio sound, for MacOS X users
+CoreAudio sound, for Mac OS X users
.It Em mt32
MT-32 emulation
.It Em null
diff --git a/dists/scummvm.rc b/dists/scummvm.rc
index e5d28d089a..4a67100f9f 100644
--- a/dists/scummvm.rc
+++ b/dists/scummvm.rc
@@ -14,6 +14,7 @@ IDI_COUNT ICON DISCARDABLE "icons/count.ico"
ID_GDF_XML DATA "dists/win32/scummvm.gdf.xml"
+scummclassic.zip FILE "gui/themes/scummclassic.zip"
scummmodern.zip FILE "gui/themes/scummmodern.zip"
#ifdef USE_TRANSLATION
translations.dat FILE "gui/themes/translations.dat"
@@ -48,8 +49,8 @@ pred.dic FILE "dists/pred.dic"
#endif
VS_VERSION_INFO VERSIONINFO
- FILEVERSION 1,5,0,0
- PRODUCTVERSION 1,5,0,0
+ FILEVERSION 1,6,0,0
+ PRODUCTVERSION 1,6,0,0
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
@@ -66,13 +67,13 @@ BEGIN
BEGIN
VALUE "Comments", "Look! A three headed monkey (TM)! .. Nice use of the TM!\0"
VALUE "FileDescription", "http://www.scummvm.org/\0"
- VALUE "FileVersion", "1.5.0git\0"
+ VALUE "FileVersion", "1.6.0git\0"
VALUE "InternalName", "scummvm\0"
VALUE "LegalCopyright", "Copyright © 2001-2012 The ScummVM Team\0"
VALUE "LegalTrademarks", "'SCUMM', and all SCUMM games are a TM of LucasArts. Simon The Sorcerer is a TM of AdventureSoft. Beneath a Steel Sky and Broken Sword are a TM of Revolution. Flight of the Amazon Queen is a TM of John Passfield and Steve Stamatiadis. \0"
VALUE "OriginalFilename", "scummvm.exe\0"
VALUE "ProductName", "ScummVM\0"
- VALUE "ProductVersion", "1.5.0git\0"
+ VALUE "ProductVersion", "1.6.0git\0"
END
END
diff --git a/dists/scummvm.rc.in b/dists/scummvm.rc.in
index 6969e0b2a7..a874b98514 100644
--- a/dists/scummvm.rc.in
+++ b/dists/scummvm.rc.in
@@ -14,6 +14,7 @@ IDI_COUNT ICON DISCARDABLE "icons/count.ico"
ID_GDF_XML DATA "dists/win32/scummvm.gdf.xml"
+scummclassic.zip FILE "gui/themes/scummclassic.zip"
scummmodern.zip FILE "gui/themes/scummmodern.zip"
#ifdef USE_TRANSLATION
translations.dat FILE "gui/themes/translations.dat"
diff --git a/dists/slackware/scummvm.SlackBuild b/dists/slackware/scummvm.SlackBuild
index 4ccc2a8995..076a1d20ea 100755
--- a/dists/slackware/scummvm.SlackBuild
+++ b/dists/slackware/scummvm.SlackBuild
@@ -9,7 +9,7 @@ if [ "$TMP" = "" ]; then
fi
PKG=$TMP/package-scummvm
-VERSION=1.5.0git
+VERSION=1.6.0git
ARCH=i486
BUILD=1
diff --git a/dists/wii/meta.xml b/dists/wii/meta.xml
index e843d36e79..5a4c46e144 100644
--- a/dists/wii/meta.xml
+++ b/dists/wii/meta.xml
@@ -2,7 +2,7 @@
<app version="1">
<name>ScummVM</name>
<coder>The ScummVM Team</coder>
- <version>1.5.0git@REVISION@</version>
+ <version>1.6.0git@REVISION@</version>
<release_date>@TIMESTAMP@</release_date>
<short_description>Point &amp; Click Adventures</short_description>
<long_description>ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
diff --git a/dists/win32/scummvm.nsi b/dists/win32/scummvm.nsi
index 7ff174befb..795eb660b6 100644
--- a/dists/win32/scummvm.nsi
+++ b/dists/win32/scummvm.nsi
@@ -72,7 +72,7 @@ Name ScummVM
# General Symbol Definitions
#########################################################################################
!define REGKEY "Software\$(^Name)\$(^Name)"
-!define VERSION "1.5.0git"
+!define VERSION "1.6.0git"
!define COMPANY "ScummVM Team"
!define URL "http://scummvm.org/"
!define DESCRIPTION "ScummVM Installer. Look! A three headed monkey (TM)!"
@@ -92,7 +92,7 @@ XPStyle on
#TargetMinimalOS 5.0 ; Minimal version of windows for installer: Windows 2000 or more recent
; (will build unicode installer with NSIS 2.50+)
-VIProductVersion 1.5.0.0
+VIProductVersion 1.6.0.0
VIAddVersionKey ProductName $(^Name)
VIAddVersionKey ProductVersion "${VERSION}"
VIAddVersionKey CompanyName "${COMPANY}"
diff --git a/doc/cz/PrectiMe b/doc/cz/PrectiMe
index 4cb362ab3c..153ef09dcd 100644
--- a/doc/cz/PrectiMe
+++ b/doc/cz/PrectiMe
@@ -53,7 +53,9 @@ Obsah:
* 7.7 Podpora MIDI serveru TiMidity++
* 7.8 Použití komprimovaných zvukových souborů (MP3, Ogg Vorbis, Flac)
* 7.9 Výstupní vzorkovací kmitoÄet
-8.0) Soubor s nastavením
+8.0) Soubor s nastavením
+ * 8.1 Rozpoznávaná klíÄová slova nastavení
+ * 8.2 Vlastní herní volby, které mohou být přepínány pomoci grafického rozhraní
9.0) Sestavení
@@ -179,13 +181,18 @@ Hry AGOS od Adventuresoft/Horrorsoft:
The Feeble Files [feeble]
Hry GOB od Coktel Vision:
+ Bambou le sauveur de la jungle [bambou]
Bargon Attack [bargon]
+ Fascination [fascination]
+ Geisha [geisha]
Gobliiins [gob1]
Gobliins 2 [gob2]
Goblins 3 [gob3]
Lost in Time [lostintime]
+ Once Upon A Time: Little Red Riding Hood [littlered]
The Bizarre Adventures of Woodruff
and the Schnibble [woodruff]
+ Urban Runner [urban]
Ween: The Prophecy [ween]
Hry MADE od Activision:
@@ -216,6 +223,7 @@ Další hry:
Hry SCUMM od Humongous Entertainment:
Backyard Baseball [baseball]
Backyard Baseball 2001 [baseball2001]
+ Backyard Baseball 2003 [baseball2003]
Backyard Football [football]
Big Thinkers First Grade [thinker1]
Big Thinkers Kindergarten [thinkerk]
@@ -284,7 +292,6 @@ Hry Living Books:
Následující hry by měly jít spustit, ale zatím nejsou úplně hratelné. Hrajte je pouze na vlastní riziko a prosíme, abyste pro tyto hry nenahlašovali chyby.
Pokud chcete mít nejnovější zprávy o kompatibilitách her, navštivte naší stránku a prohlédněte si tabulku kompatibilit.
- Backyard Baseball 2003 [baseball2003]
Backyard Football 2002 [football2002]
Backyard Soccer [soccer]
Backyard Soccer MLS [soccermls]
@@ -1478,6 +1485,8 @@ Vzorový soubor s nastavením vypadá takto:
path=C:\amiga_mi2\
music_driver=windows
+8.1) Rozpoznávaná klíÄová slova nastavení
+---- ------------------------------------
Jsou rozpoznávána následující klíÄová slova:
path řetězec Cesta, kde jsou umístěny datové soubory hry
@@ -1494,7 +1503,6 @@ Jsou rozpoznávána následující klíÄová slova:
talkspeed Äíslo ZpoždÄ›ní textu v hrách SCUMM, nebo rychlost textu v jiných hrách.
fullscreen boolean Režim celé obrazovky
aspect_ratio boolean Povolit korekci poměru stran
- disable_dithering boolean Odstranit artefakty chvění v některých hrách EGA
gfx_mode řetězec Grafický režim (normální, 2x, 3x, 2xsai, super2xsai, supereagle, advmame2x, advmame3x,hq2x, hq3x, tv2x, dotmatrix)
confirm_exit boolean Zeptat se uživatele na potvrzení pÅ™ed ukonÄením (pouze jádro SDL).
console boolean Povolit okno konzole (výchozí: zapnuto) (pouze Windows).
@@ -1518,6 +1526,16 @@ Jsou rozpoznávána následující klíÄová slova:
alt_intro boolean Použít alternativní úvod pro CD verze Beneath a Steel Sky a Flight of the Amazon Queen
boot_param Äíslo PÅ™edá toto Äíslo zavádÄ›címu skriptu
+Hry Sierra používající jádro AGI pÅ™idávají následující nestandardní klíÄové slovo:
+
+originalsaveload boolean Pokud true, jsou použity původní obrazovky nahrávání/uložení místo vylepšených ze ScummVM
+
+Hry Sierra používající jádro SCI pÅ™idávají následující nestandardní klíÄová slova:
+
+ disable_dithering boolean Odstranit artefakty chvění v některých hrách EGA
+ prefer_digitalsfx boolean Pokud true, jsou upřednostňovány digitální zvukové efekty před syntetizovanými
+ originalsaveload boolean Pokud true, jsou použity původní obrazovky nahrávání/uložení místo vylepšených ze ScummVM
+ native_fb01 bool Pokud true, je ovladaÄ hudby pro kartu IBM Music Feature nebo modul syntetizátoru Yahama FB-01 FM použit jako výstup MIDI
Broken Sword II pÅ™idává následující nestandardní klíÄová slova:
gfx_details Äíslo Nastavení grafických detailů (0-3)
@@ -1526,16 +1544,25 @@ Broken Sword II pÅ™idává následující nestandardní klíÄová slova:
reverse_stereo boolean Pokud true, kanály stereo jsou obráceny
sfx_mute boolean Pokud true, zvukové efekty jsou ztlumeny
-Flight of the Amazon Queen pÅ™idává následující nestandardní klíÄová slova
+Flight of the Amazon Queen pÅ™idává následující nestandardní klíÄová slova:
music_mute boolean Pokud true, hudba je ztlumena
sfx_mute boolean Pokud true, zvukové efekty jsou ztlumeny
-King's Quest VI Windows pÅ™idává následující nestandardní klíÄová slova:
+Jones in the Fast Lane pÅ™idává následující nestandardní klíÄové slovo:
+
+ music_mute boolean Pokud true, je použito CD audio místo zvuků ve hře
+
+King's Quest VI Windows pÅ™idává následující nestandardní klíÄové slovo:
windows_cursors boolean Pokud true, jsou použity původní Äernobílé kurzory místo kurzorů z DOS. Pokud false, jsou ve verzi Windows použity kurzory DOS, zvÄ›tÅ¡ené, aby se shodovaly se zbytkem zvÄ›tÅ¡ené grafiky
-Space Qust IV CD pÅ™idává následující nestandardní klíÄové slovo:
+Lands of Lore: The Throne of Chaos pÅ™idává následující nestandardní klíÄová slova:
+
+ smooth_scrolling boolean Pokud true, je posunování při změně z jedné obrazovky na druhou plynulejší
+ floating_cursors boolean Pokud true, je kurzor zmÄ›nÄ›n na smÄ›rovou Å¡ipku pÅ™i najetí na okraj obrazovky. HrÃ¡Ä pak může kliknout pro pohyb v tomto smÄ›ru.
+
+Space Quest IV CD pÅ™idává následující nestandardní klíÄové slovo:
silver_cursors boolean Pokud true, je místo původních zlatých kurzorů použita alternativní sada stříbrných
@@ -1548,10 +1575,23 @@ The Legend of Kyrandia pÅ™idává následující nestandardní klíÄové slovo:
walkspeed celé Äíslo Rychlost chůze (0-4)
+The Legend of Kyrandia: Malcolm's Revenge pÅ™idává následující nestandardní klíÄová slova:
+
+ studio_audience boolean Pokud true, je slyšet potlesk a smích kdykoliv Malcolm provede něco vtipného
+ skip_support boolean Pokud true, hrÃ¡Ä může pÅ™eskakovat text a scény hry
+ helium_mode boolean Pokud true, lidé znějí tak, jakoby se nadýchali hélia
+
The 7th Guest pÅ™idává následující nestandardní klíÄové slovo:
t7g_speed řetězec Rychlost přehrávání videa (normal - normální, tweaked - upravená, im_an_ios - jsem na ios)
+8.2) Vlastní herní volby, které mohou být přepínány pomoci grafického
+---- ----------------------------------------------------------------
+rozhraní
+--------
+Mnoho vlastních herních voleb v pÅ™edchozí Äásti může být pÅ™epnuto pÅ™es grafické rozhraní. Pokud je takováto volba pro urÄitou hru dostupná, objeví se karta "Jádro" pÅ™i pÅ™idávání nebo úpravÄ› nastavení této hry.
+Pokud vlastní možnosti nejsou zobrazeny, musí být konkrétní hry spuÅ¡tÄ›ny jednou nebo znovu pÅ™idány do seznamu her spouÅ¡tÄ›Äe ScummVM. Toto aktualizuje nastavení každé položky, Äímž umožní zobrazení vlastních voleb.
+
9.0) Sestavení:
---- ----------
Pro aktuální přehled o tom, jak ScummVM sestavit pro různé platformy, prohlédněte si, prosím, naší Wiki, zvláště tuto stránku:
@@ -1624,3 +1664,4 @@ http://www.scummvm.org/
------------------------------------------------------------------------
+
diff --git a/doc/da/HurtigStart b/doc/da/HurtigStart
new file mode 100644
index 0000000000..b54590bba3
--- /dev/null
+++ b/doc/da/HurtigStart
@@ -0,0 +1,151 @@
+Dette dokument er en delvis oversættelse af den engelske README filen.
+Det originale dokument har meget mere information, så hvis du ikke kan
+finde det du har brug for her og kan forstå en smule engelsk, så prøv
+at se i den Engelske README-fil.
+
+For mere information, kompatibilitet lister, detaljer om donering, den
+seneste udgivelse, statusrapporter og mere, kan du besøge ScummVMs hjemme-
+side på: http://www.scummvm.org/
+
+Indholdsfortegnelse:
+--------------------
+1.0) Indledning
+ * 1.1 Om ScummVM
+ * 1.2 Hurtig start
+2.0) Kontakt
+ * 2.1 Rapportering af fejl
+
+1.0) Indledning:
+---- -----------
+
+1.1) Om ScummVM:
+---- -----------
+ScummVM er et program, som tillader dig at køre visse klassiske grafiske
+peg-og-klik eventyr spil, hvis du allerede har deres data filer. Den
+smarte del omkring dette: ScummVM erstatter bare de eksekverbare filer
+der fulgte med i spillet, så du kan afspille dem på systemer, hvor de
+aldrig var designet til!
+
+Oprindeligt var det designet til at køre LucasArts' SCUMM spil, såsom
+Maniac Mansion, Monkey Island, Day of the Tentacle eller Sam and Max.
+SCUMM står for 'Script Creation Utility for Maniac Mansion', som var det
+første spil som LucasArts designede dette system til. Og langt senere gav
+navn til ScummVM ('VM', betyder Virtuel Maskine).
+
+Efterhånden er understøttelse for en masse ikke-SCUMM spil blevet tilføjet,
+og ScummVM understøtter nu også mange af Sierras AGI og SCI-spil (såsom
+Kings Quest 1-6, Space Quest 1-5, ...), Discworld 1 og 2, Simon the Sorcerer
+1 og 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I og II,
+Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia serien,
+mange af Humongous Entertainments børne SCUMM spil (herunder Freddi Fish
+and Putt Putt spil) og mange flere. Du kan finde en komplet liste med
+oplysninger om, hvilke eventyr der understøttes og hvor godt, på
+kompatibilitetssiden. ScummVM forbedres løbende, så vend ofte tilbage.
+
+Blandt de systemer, som du kan spille disse spil på er regulære desktop
+computere (Windows, Linux, Mac OS X, ...), spillekonsoller (Dreamcast,
+Nintendo DS og Wii, PS2, PSP, ...), smartphones (Android, iPhone, PocketPC,
+Symbian ...) og flere.
+
+På dette tidspunkt er ScummVM stadig under kraftig udvikling. Vær opmærksom
+på, at selvom vi forsøger at sørge for, at mange spil kan gennemføres med få
+store fejl, kan nedbrud ske, og vi tilbyder ingen garanti. NÃ¥r det er sagt,
+er nogle af spillene blevet understøttet i lang tid og bør fungerer fint
+med alle nyere stabile udgaver. Du kan få en fornemmelse af, hvor godt
+hvert spil virker i ScummVM, ved at kigge på kompatibilitetssiden. Faktisk,
+hvis du søger lidt rundt, vil du måske opdage, at ScummVM endog anvendes
+kommercielt til genudgivelse af nogle af understøttede spil på moderne
+platforme. Dette viser, at flere virksomheder er tilfredse med kvaliteten
+af ​​programmet, og hvor godt det kan køre nogle af spillene.
+
+Hvis du har fornøjelse af ScummVM, er du velkommen til at donere ved hjælp
+af PayPal-knappen på ScummVM's hjemmeside. Dette vil hjælpe os med at købe
+værktøjer nødvendige for at udvikle ScummVM nemmere og hurtigere. Hvis du
+ikke kan donere, hjælp og bidrage med en programrettelse!
+
+1.2) Hurtig start:
+---- ------------
+VIGTIGT: Denne korte vejledning antager, at du bruger ScummVM på dansk.
+Som standard vil ScummVM bruge dit operativsystem sprog. Hvis du
+foretrækker at bruge ScummVM på engelsk, kan du også foretrække at
+følge vejledning fra den engelske README fil.
+
+For de utålmodige blandt jer, er her hvordan du får ScummVM op at køre
+i fem enkle trin.
+
+1. Hent ScummVM fra <http://www.scummvm.org/downloads.php> og
+installere det.
+
+2. Opret en mappe på din harddisk og kopiere spillets datafiler fra de
+oprindelige medier til denne mappe. Gentag dette for hvert spil du
+ønsker at spille (det er bedre at bruge en separat mappe til hvert spil).
+
+3. Start ScummVM.
+
+Hvis ScummVM på dette tidspunkt vises på engelsk i stedet for dansk, gør
+som følger for at ændre sprog:
+ - Klik på 'Options'.
+ - Klik på højre pil i fanebjælken og vælg 'Misc' fanen.
+ - Vælg "Dansk" i "GUI Language'og klik på 'OK'.
+ - Bekræft meddelelsen boksen, der popper op, klik på 'Quit' for at
+ afslutte ScummVM og derefter genstarte programmet.
+
+Vælg nu 'Tilføj spil', vælge mappen med spillets datafiler (forsøg ikke
+at vælge datafilerne selv!) Og tryk på 'Vælg'
+
+4. En dialog skulle komme op, hvor du kan konfigurere forskellige
+indstillinger, hvis du ønsker det (det burde dog være fint at lade alt
+forblive på sin standard). Bekræft dialogen.
+
+5. Vælg det spil, du ønsker at spille på listen, og tryk på 'Start'.
+
+ScummVM husker de spil, du tilføjer. Så hvis du lukker ScummVM, vil
+listen over spil næste gang du starter den, indeholde alle de spil du
+tidligere har tilføjet. Du kan derfor gå direkte til trin 5, medmindre
+du ønsker at tilføje flere spil.
+
+Tip: Hvis du ønsker at tilføje flere spil på én gang, så prøv at trykke
+og holde shift-tasten nede før du klikker på 'Tilføj spil' - teksten vil
+skifte til 'Tilføj flere', og hvis du trykker på den, bliver du igen bedt
+om at vælge en mappe, men denne gang vil ScummVM søge gennem alle
+undermapper for understøttede spil.
+
+2.0) Kontakt:
+---- --------
+Den nemmeste måde at kontakte ScummVM holdet på er ved at sende fejlrapporter
+(se afsnit 2.1) eller ved at bruge vores fora på http://forums.scummvm.org.
+Du kan også deltage og e-maile til scummvm-devel postlisten, eller chatte
+med os på IRC (#scummvm på irc.freenode.net). Bed os venligst ikke om at
+understøtte et ikke-understøttet spil -- læs FAQ på vores hjemmeside først.
+Bemærk, at det officielle sprog i dette forum, mailing liste og chat er
+engelsk og ingen andre sprog bør anvendes.
+
+2.1) Rapportering af fejl:
+---- ---------------------
+For at rapportere en fejl, skal du oprette en SourceForge konto, og følge
+"Bug Tracker" linket fra vores hjemmeside. Sørg for at fejlen er reproducerbare,
+og stadig forekommer i den seneste git/Daglig byggede version.
+Kontroller også listen med kendte problemer (nedenfor) og kompatibilitetslisten
+på vores hjemmeside for spillet, for at sikre, at problemet ikke allerede er kendt:
+
+ http://www.scummvm.org/compatibility_stable.php
+
+Vær venlig ikke at rapportere fejl på spil, der ikke er anført som værende
+mulige at gennemføre i 'understøttede spil' sektionen, eller kompatibilitetslisten.
+Vi -ved- disse spil har fejl.
+
+Inkluder venligst følgende oplysninger:
+ - ScummVM version (VENLIGST test på den nyeste git/Daglig byggede)
+ - Detaljer om fejlen, herunder oplysninger om genskabelsen af fejlen
+ - Sprog i spillet (engelsk, tysk, ...)
+ - Version af spillet (talkie, diskette, ...)
+ - Platform og Kompiler (Win32, Linux, FreeBSD, ...)
+ - Medsend et gemt spil hvis det er muligt
+ - Hvis fejlen kun skete for nylig, notér venligst den sidste version
+ uden fejl, og den første version med fejlen. På denne måde kan vi
+ ordne det hurtigere ved at kigge på de foretagne ændringer.
+
+Endelig, bedes du rapportere hvert problem separat; indsend ikke flere
+problemer på samme billet. (Ellers bliver det svært at spore status for
+hver enkelt fejl). Husk også på, at alle fejlrapporter skal skrives på
+engelsk. \ No newline at end of file
diff --git a/doc/de/Liesmich b/doc/de/Liesmich
index 5d24ec050b..88b6ce6de8 100644
--- a/doc/de/Liesmich
+++ b/doc/de/Liesmich
@@ -56,6 +56,8 @@ Inhaltsverzeichnis:
* 7.8 Komprimierte Audio-Dateien verwenden (MP3, Ogg Vorbis, FLAC)
* 7.9 Ausgabefrequenzen
8.0) Konfigurationsdatei
+ * 8.1 Verwendbare Konfigurationsschlüsselwörter
+ * 8.2 Spielspezifische Optionen bei der grafischen Benutzeroberfläche
9.0) Kompilierung
@@ -273,11 +275,16 @@ AGOS-Spiele von Adventuresoft/Horrorsoft:
Floyd - Es gibt noch Helden [feeble]
GOB-Spiele von Coktel Vision:
+ Bambou le sauveur de la jungle [bambou]
Bargon Attack [bargon]
+ Fascination [fascination]
+ Geisha [geisha]
Gobliiins [gob1]
Gobliins 2 [gob2]
Goblins 3 [gob3]
Lost in Time [lostintime]
+ Once Upon A Time: Little Red Riding Hood [littlered]
+ Urban Runner [urban]
Woodruff and the Schnibble of Azimuth [woodruff]
Ween: The Prophecy [ween]
@@ -310,6 +317,7 @@ Andere Spiele:
SCUMM-Spiele von Humongous Entertainment:
Backyard Baseball [baseball]
Backyard Baseball 2001 [baseball2001]
+ Backyard Baseball 2003 [baseball2003]
Backyard Football [football]
Big Thinkers First Grade [thinker1]
Big Thinkers Kindergarten [thinkerk]
@@ -378,7 +386,6 @@ Wenn Sie über den neusten Stand bezüglich der Kompatibilität des Spiels erfah
möchten, besuchen Sie unsere Website und schauen Sie in der Kompatibilitätsliste
nach.
- Backyard Baseball 2003 [baseball2003]
Backyard Football 2002 [football2002]
Backyard Soccer [soccer]
Backyard Soccer MLS [soccermls]
@@ -558,6 +565,15 @@ Zwischensequenzen, aber diese sind von niedrigerer Qualität.) Sie können sie
auch in einem Unterverzeichnis namens „video“ ablegen, wenn Ihnen das lieber
ist.
+Bei PlayStation-Versionen können Sie die Original-Videos von CD ausgeben lassen.
+Alle Dateien mit der Endung „STR“ sollten als Raw-Sektoren von der CD ausgelesen
+werden (alle 2352 Bytes pro Sektor). Sie können stattdessen auch die weiter
+unten erwähnten umgewandelten Zwischensequenzen verwenden, aber dies
+funktioniert nicht bei allen Videos in Baphomets Fluch II. Weitere Informationen
+finden Sie hier:
+
+ http://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos
+
Einige Neuausgaben der Spiele, wie beispielsweise die PlayStation-Version, haben
keine Smacker-Videos. Revolution Software hat uns freundlicherweise erlaubt, die
Zwischensequenzen umgewandelt auf unserer Website als Download zur Verfügung zu
@@ -577,9 +593,11 @@ Ogg-Vorbis-Audio angeboten. Um diese Zwischensequenzen mit Ogg-Vorbis-Audio
abspielen zu können, ist eine Version von ScummVM erforderlich, die sowohl mit
Unterstützung von libVorbis als auch zlib kompiliert wurde.
-Für Baphomets Fluch bieten wir auch ein Untertitel-Paket an. Entpacken Sie es
-einfach und folgen Sie den Anweisungen in der liesmich.txt. (Baphomets Fluch II
-hat bereits Untertitel; für diese ist keine zusätzliche Arbeit notwendig.)
+Für Baphomets Fluch bieten wir außerdem ein Untertitelpaket an. Entpacken Sie es
+einfach und folgen Sie den Anweisungen in der liesmich.txt. Das Untertitelpaket
+funktioniert momentan nicht bei der Verwendung von PlayStation-Videos.
+(Baphomets Fluch II hat bereits Untertitel; für diese ist keine zusätzliche
+Arbeit notwendig.)
3.7.2) Zwischensequenzen von Baphomets Fluch I und II im Rückblick:
@@ -800,11 +818,11 @@ originale EXE-Datei des Spiels (mickey.exe) sowie die Spieldateien.
Für das Spiel gibt es unter ScummVM umfangreiche Mausunterstützung, obwohl es im
Originalspiel überhaupt keine Mausunterstützung gab. Menüpunkte können mit der
-Maus ausgewählt werden und es ist auch möglich, mittels Maus an andere Orten zu
-wechseln. Wenn die Maus über die Kanten des Bildschirms bewegt wird, ändert sich
+Maus ausgewählt werden und es ist auch möglich, mittels Maus an andere Orte zu
+wechseln. Wenn die Maus über den Rand des Bildschirms bewegt wird, ändert sich
die Farbe des Zeigers in Rot, wenn es möglich ist, in diese Richtung zu gehen.
-Der Spieler kann dann einfach auf die Kanten des Spielbildschirms klicken, um
-den Ort zu wechseln, ähnlich wie in vielen Adventures, was einfacher und viel
+Der Spieler kann dann einfach auf den Rand des Spielbildschirms klicken, um den
+Ort zu wechseln, ähnlich wie in vielen Adventures, was einfacher und viel
unkomplizierter ist, als sich mit dem Menü umherzubewegen.
@@ -815,11 +833,11 @@ importieren.
Für das Spiel gibt es unter ScummVM umfangreiche Mausunterstützung, obwohl es im
Originalspiel überhaupt keine Mausunterstützung gab. Menüpunkte können mit der
-Maus ausgewählt werden und es ist auch möglich, mittels Maus an andere Orten zu
-wechseln. Wenn die Maus über die Kanten des Bildschirms bewegt wird, ändert sich
+Maus ausgewählt werden und es ist auch möglich, mittels Maus an andere Orte zu
+wechseln. Wenn die Maus über den Rand des Bildschirms bewegt wird, ändert sich
die Farbe des Zeigers in Rot, wenn es möglich ist, in diese Richtung zu gehen.
-Der Spieler kann dann einfach auf die Kanten des Spielbildschirms klicken, um
-den Ort zu wechseln, ähnlich wie in vielen Adventures, was einfacher und viel
+Der Spieler kann dann einfach auf den Rand des Spielbildschirms klicken, um den
+Ort zu wechseln, ähnlich wie in vielen Adventures, was einfacher und viel
unkomplizierter ist, als sich mit dem Menü umherzubewegen.
@@ -903,7 +921,7 @@ Kompatibilitätsseite der Website aufgeführt ist, sehen Sie bitte im Abschnitt
- Sprache und Untertitel zusammen führen manchmal dazu, dass die
Sprachausgabe vorzeitig abgeschnitten wird. Dies ist eine Beschränkung des
Originalspiels.
- - Nur die Standardsprache (Englisch) der Spieldaten wird bei den Amiga- und
+ - Nur die Standard-Sprache (Englisch) der Spieldaten wird bei den Amiga- und
Macintosh-Versionen unterstützt.
Simon the Sorcerer's Game Pack:
@@ -1044,7 +1062,7 @@ gestartet werden -- siehe nächster Abschnitt.
--debugflags=FLAGGEN Aktiviert für Engine spezifische Debug-Flaggen
(getrennt durch Kommas).
-u, --dump-scripts Aktiviert die Skriptausgabe, wenn ein Verzeichnis
- namens 'dumps' im aktuellen Verzeichnis existiert.
+ namens „dumps“ im aktuellen Verzeichnis existiert.
--cdrom=ZAHL CD-Laufwerk, von dem CD-Titel wiedergegeben werden
sollen (Standard: 0 = erstes Laufwerk)
@@ -1436,7 +1454,7 @@ Spielstände werden bei einigen Plattformen standardmäßig im aktuellen
Verzeichnis gespeichert und bei anderen in voreingestellten Verzeichnissen.
Sehen Sie sich das Beispiel weiter unten in dieser Liesmich-Datei an.
-Die folgenden Plattformen haben ein anderes Standardverzeichnis:
+Die folgenden Plattformen haben ein anderes Standard-Verzeichnis:
Mac OS X:
$HOME/Documents/ScummVM Savegames/
@@ -1454,6 +1472,11 @@ Die folgenden Plattformen haben ein anderes Standardverzeichnis:
<Windows-Verzeichnis>\Profiles\Benutzername\
Application Data\ScummVM\Saved games\
+Hinweis für Anwender von Windows NT4/2000/XP/Vista/7: Das Standard-Verzeichnis
+für Spielstände wurde bei ScummVM 1.5.0 geändert. Die Stapelverarbeitungsdatei
+migration.bat kann verwendet werden, um die Spielstände vom alten
+Standard-Verzeichnis in das neue zu kopieren.
+
6.1) Automatische Spielstände:
---- -------------------------
@@ -1797,7 +1820,7 @@ SoundFonts):
fluidsynth -m alsa_seq /Pfad/zu/8mbgmsfx.sf2
Wenn einmal TiMidity oder FluidSynth laufen, verwenden Sie den Befehl
-„aconnect -o -l“, der bereits in diesem Abschnitt beschrieben wurde.
+„aconnect -o -lâ€, der bereits in diesem Abschnitt beschrieben wurde.
7.6.2) Sound-Wiedergabe mittels IRIX-dmedia-Sequenzer: [NUR IN UNIX]
@@ -1839,7 +1862,7 @@ Dienstprogramm):
Nun können Sie ScummVM starten und TiMidity für Musikausgabe auswählen.
Standardmäßig wird das Programm mit dem localhost:7777 verbunden, aber Sie
-können Host und Port über die Umgebungsvariable „TIMIDITY_HOST“ ändern. Sie
+können Host und Port über die Umgebungsvariable „TIMIDITY_HOST†ändern. Sie
können auch eine „Gerätenummer“ über die Umgebungsvariable „SCUMMVM_MIDIPORT“
festlegen.
@@ -2117,10 +2140,13 @@ Eine beispielhafte Konfigurationsdatei sieht wie folgt aus:
path=C:\amiga_mi2\
music_driver=windows
-Erklärung zu nachfolgender Liste: In der nachfolgenden Liste mit
-Schlüsselwörtern werden rechts das Schlüsselwort, in der Mitte der Typ der
-erwarteten Zuweisung und rechts die Erklärung angezeigt. Der Typ „Bool“ bedeutet
-Wahrheitswert. Er kann entweder „true“ (wahr) oder „false“ (falsch) sein.
+
+8.1) Verwendbare Konfigurationsschlüsselwörter
+---- -----------------------------------------
+In der nachfolgenden Liste mit Schlüsselwörtern für die Konfigurationsdatei
+werden rechts das Schlüsselwort, in der Mitte der Typ der erwarteten Zuweisung
+und rechts die Erklärung angezeigt. Der Typ „Bool“ bedeutet Wahrheitswert. Er
+kann entweder „true“ (wahr) oder „false“ (falsch) sein.
Die folgenden Schlüsselwörter werden erkannt:
@@ -2149,8 +2175,6 @@ Die folgenden Schlüsselwörter werden erkannt:
fullscreen Bool Vollbildmodus
aspect_ratio Bool Seitenverhältniskorrektur
- disable_dithering Bool Entfernung von Fehlerdiffusionsartefakten in
- EGA-Spielen
gfx_mode Text Grafikmodus (normal, 2x, 3x, 2xsai,
super2xsai, supereagle, advmame2x, advmame3x,
hq2x, hq3x, tv2x, dotmatrix)
@@ -2198,6 +2222,28 @@ Die folgenden Schlüsselwörter werden erkannt:
boot_param Zahl Ruft Boot-Skript mit dieser Nummer auf.
+Sierra-Spiele, welche die AGI-Engine verwenden, verfügen zusätzlich über
+folgendes nicht standardmäßiges Schlüsselwort:
+
+ originalsaveload Bool Falls „true“, werden die originalen Menüs zum
+ Speichern und Laden statt der
+ erweiterten von ScummVM verwendet.
+
+Sierra-Spiele, welche die SCI-Engine verwenden, verfügen zusätzlich über
+folgende nicht standardmäßige Schlüsselwörter:
+
+ disable_dithering Bool Entfernung von Fehlerdiffusionsartefakten in
+ EGA-Spielen
+ prefer_digitalsfx Bool Falls „true“, werden digitale Sound-Effekte
+ statt synthetisierter bevorzugt.
+ originalsaveload Bool Falls „true“, werden die originalen Menüs zum
+ Speichern und Laden statt der
+ erweiterten von ScummVM verwendet.
+ native_fb01 Bool Falls „true“, wird für die MIDI-Ausgabe
+ der Musiktreiber für eine Music-Feature-Karte
+ von IBM oder für ein Yamaha-FB-01-FM-
+ Synthetisierungsmodul verwendet.
+
Baphomets Fluch II verfügt zusätzlich über folgende nicht standardmäßige
Schlüsselwörter:
@@ -2213,6 +2259,12 @@ Schlüsselwörter:
music_mute Bool Falls „true“, wird Musik unterdrückt.
sfx_mute Bool Falls „true“, werden Geräusche unterdrückt.
+Jones in the Fast Lane verfügt zusätzlich über folgendes nicht standardmäßiges
+Schlüsselwort:
+
+ music_mute Bool Falls „true“, wird - sofern verfügbar - CD-Ton
+ anstatt des Tons im Spiel verwendet.
+
Die Windows-Version von King's Quest VI verfügt zusätzlich über folgendes nicht
standardmäßiges Schlüsselwort:
@@ -2223,6 +2275,25 @@ standardmäßiges Schlüsselwort:
verwendet - hochskaliert, um zum Rest der
hochskalierten Grafiken zu passen.
+Lands of Lore: The Throne of Chaos verfügt zusätzlich über folgende nicht
+standardmäßige Schlüsselwörter:
+
+ smooth_scrolling Bool Falls „true“, ist das Scrollen gleichmäßiger,
+ wenn man von einem Bildschirm zum anderen
+ wechselt.
+ floating_cursors Bool Falls „true“, verwandelt sich der Mauszeiger in
+ einen Richtungspfeil, wenn er über den
+ Bildschirmrand bewegt wird. Durch einen
+ Mausklick kann der Spieler dann in diese
+ Richtung gehen.
+
+Die CD-Version von Space Quest IV verfügt zusätzlich über folgendes nicht
+standardmäßiges Schlüsselwort:
+
+ silver_cursors Bool Falls „true“, wird ein alternativer Satz
+ silberner Mauszeiger verwendet anstatt der
+ originalen goldenen.
+
Simon the Sorcerer 1 und 2 verfügen zusätzlich über folgende nicht
standardmäßige Schlüsselwörter:
@@ -2234,6 +2305,16 @@ Schlüsselwort:
walkspeed Zahl Bewegungsgeschwindigkeit (0-4)
+The Legend of Kyrandia: Malcolm's Revenge verfügt zusätzlich über folgende nicht
+standardmäßige Schlüsselwörter:
+
+ studio_audience Bool Falls „true“, hört man stets Applaus- und
+ Jubelgeräusche, wenn Malcolm einen Scherz macht.
+ skip_support Bool Falls „true“, kann der Spieler Textteile und
+ Zwischensequenzen überspringen.
+ helium_mode Bool Falls „true“, klingen alle Spielfiguren so,
+ als hätten sie Helium eingeatmet.
+
The 7th Guest verfügt zusätzlich über folgendes nicht standardmäßiges
Schlüsselwort:
@@ -2242,6 +2323,18 @@ Schlüsselwort:
im_an_ios [ich bin ein iOS])
+8.2) Spielspezifische Optionen bei der grafischen Benutzeroberfläche
+---- ---------------------------------------------------------------
+Viele spielspezifische Optionen, die im vorigen Abschnitt aufgeführt wurden,
+können über die grafische Benutzeroberfläche angesprochen werden. Falls eine
+spielspezifische Option für ein bestimmtes Spiel verfügbar ist, erscheint ein
+neuer Reiter mit der Bezeichnung „Engine“, wenn man dieses Spiel hinzufügt oder
+dessen Spieloptionen bearbeitet. Falls die spielspezifischen Optionen nicht
+angezeigt werden, muss das betreffende Spiel einmal gestartet oder neu zur
+Spieleliste hinzugefügt werden. Dadurch wird die Konfiguration von jedem Eintrag
+aktualisiert, was die spielspezifischen Optionen zum Vorschein bringt.
+
+
9.0) Kompilierung:
---- -------------
Für eine aktuelle Übersicht dazu, wie man ScummVM für unterschiedliche
@@ -2341,7 +2434,3 @@ Viel Glück und viel Spaß beim Spielen wünscht
das ScummVM-Team.
http://www.scummvm.org/
------------------------------------------------------------------------
-
-
-(Deutscher Text basiert auf README mit SHA1-ID:
-d1de75a6ca828ab2fcdbce6352a12337f93fc21c)
diff --git a/doc/de/Neues b/doc/de/Neues
index 23fe6751c1..74203148e7 100644
--- a/doc/de/Neues
+++ b/doc/de/Neues
@@ -1,34 +1,92 @@
-Umfangreichere Änderungsaufzeichnungen des neusten experimentellen Codes finden
+Umfangreichere Änderungsaufzeichnungen des neusten experimentellen Codes finden
Sie auf Englisch unter:
https://github.com/scummvm/scummvm/commits/
-1.5.0 (??.??.????)
+1.5.0 (27.07.2012)
Neue Spiele:
+ - Unterstützung für Backyard Baseball 2003 hinzugefügt.
+ - Unterstützung für Blue Force hinzugefügt.
+ - Unterstützung für Darby der Drache hinzugefügt.
+ - Unterstützung für Dreamweb hinzugefügt.
+ - Unterstützung für Geisha hinzugefügt.
+ - Unterstützung für Gregor und der Heißluftballon hinzugefügt.
+ - Unterstützung für Magic Tales: Liam Finds a Story hinzugefügt.
+ - Unterstützung für Once Upon A Time: Little Red Riding Hood hinzugefügt.
+ - Unterstützung für Sleeping Cub's Test of Courage hinzugefügt.
- Unterstützung für Soltys hinzugefügt.
+ - Unterstützung für The Princess and the Crab hinzugefügt.
+
+Allgemein:
+ - MT-32-Emulationscode auf den neusten Stand des Munt-Projekt-Schnappschusses
+ gebracht. Die Emulation hat sich drastisch verbessert.
+ - Unterstützung für TrueType-Schriftarten über FreeType2 in unserer
+ grafischen Benutzeroberfläche hinzugefügt. Damit einhergehend wurde auch
+ GNU FreeFont zu unserem modernen Thema hinzugefügt. Beachten Sie, dass
+ nicht alle Ports hiervon profitieren.
+ - Baskische Übersetzung hinzugefügt.
+ - Spiel- und engine-spezifische Optionen in den Engines AGI, DREAMWEB, KYRA,
+ QUEEN, SKY und SCI hinzugefügt. Es ist nun möglich, diese über den
+ Engine-Reiter anzusprechen, wenn man ein Spiel hinzufügt oder dessen
+ Spieloptionen bearbeitet. In den meisten Fällen müssen Sie jedes Spiel
+ einmal starten oder diese alle in ScummVMs Spieleliste neu hinzufügen, um
+ den Reiter für spielspezifische Optionen zu erhalten.
+ - Aussehen von vorhersagendem Eingabedialog verbessert.
+ - Verschiedene Verbesserungen der grafischen Benutzeroberfläche.
- SDL-Portierungen:
- - Unterstützung für OpenGL hinzugefügt. (GSoC-Aufgabe)
+ Baphomets Fluch 1:
+ - Falsche Soundeffekte in der DOS-/Windows-Demo korrigiert.
+ - Unterstützung für PlayStation-Videos hinzugefügt.
+ - Fehlende Untertitel zur Demo hinzugefügt.
+
+ Baphomets Fluch 2:
+ - Unterstützung für PlayStation-Videos hinzugefügt.
Cine:
- Roland-MT-32-Ausgabetreiber integriert.
+ Drascula:
+ - Spanische Untertitel zur Zwischensequenz mit Von Braun
+ hinzugefügt (3069981: Keine Untertitel in Szene mit „Von Braun“).
+
+ Gob:
+ - Absturz in Lost in Time beseitigt.
+ - AdLib-Abspieler umgeschrieben. Den nun funktionierenden MDY-Abspieler in
+ Fascination und Geisha aktiviert.
+
SCUMM:
- Unterstützung für die Macintosh-Version von SPY Fox in Hold the Mustard
hinzugefügt.
- Dialog zur Auswahl des Schwierigkeitsgrads für Loom FM-TOWNS hinzugefügt.
+ - Grafische Störungen in HE98-Version von Pajama Sam's Lost & Found
+ beseitigt.
- Sword1:
- - Falsche Soundeffekte in der DOS-/Windows-Demo korrigiert.
+ iPhone-Portierung:
+ - Verhalten von Geste für F5 (Menü) geändert, um stattdessen das Hauptmenü zu
+ öffnen.
+ - Unterstützung für spezifische Mauszeigerpaletten hinzugefügt. Hierdurch
+ wird beispielsweise der rote Zeiger im modernen Thema verwendet.
+ - Unterstützung für Seitenverhältniskorrektur hinzugefügt.
+ - Unterstützung für 16 Bits pro Pixel bei Spielen integriert.
+
+ Maemo-Portierung:
+ - Unterstützung für Nokia 770 mit dem Betriebssystem OS2008 HE hinzugefügt.
+ - Konfigurierbare Tastenzuweisung hinzugefügt.
Windows-Portierung:
- - Standardmäßiger Speicherort für Spielstände bei
+ - Standard-Verzeichnis für Spielstände bei
Windows NT4/2000/XP/Vista/7 geändert.
+ (Die Stapelverarbeitungsdatei migration.bat kann verwendet werden, um die
+ Spielstände vom alten Standard-Verzeichnis in das neue zu kopieren.)
1.4.1 (27.01.2012)
AGOS:
- Das Laden von Videos direkt aus InstallShield-Archiven in der
Windows-Version von Floyd - Es gibt noch Helden korrigiert.
+ Baphomets Fluch 2:
+ - Leichte Grafikverbesserung für PSX-Version.
+
+
BASS:
- Unterstützung für verbesserte Musik von James Woodcock hinzugefügt
(http://www.jameswoodcock.co.uk/?p=7695).
@@ -52,9 +110,6 @@ Sie auf Englisch unter:
nicht alle Kanäle zurückgesetzt wurden und somit einige Noten falsch
klangen.
- Sword2:
- - Leichte Grafikverbesserung für PSX-Version.
-
1.4.0 (11.11.2011)
Neue Spiele:
- Unterstützung für Lands of Lore: The Throne of Chaos hinzugefügt.
@@ -82,6 +137,12 @@ Sie auf Englisch unter:
- Laden und Speichern in der PC-Version von Waxworks repariert.
- Musik in den PC-Versionen von Elvira 1 und 2 sowie Waxworks korrigiert.
+ Baphomets Fluch 1:
+ - Aufhängen in Windows-Demo beseitigt.
+ - Absturz beseitigt, wenn Untertitelpaket für Zwischensequenzen in
+ Macintosh-Version verwendet wird.
+
+
Groovie:
- Unterstützung für die iOS-Version von The 7th Guest hinzugefügt.
@@ -105,11 +166,6 @@ Sie auf Englisch unter:
- Palettenhandhabung in der Amiga-Version von Indiana Jones and the
Fate of Atlantis verbessert.
- Sword1:
- - Aufhängen in Windows-Demo beseitigt.
- - Absturz beseitigt, wenn Untertitelpaket für Zwischensequenzen in
- Macintosh-Version verwendet wird.
-
Tinsel:
- Löschen von Spielständen aus der Liste der Speicherstände korrigiert (im
Startmenü und im ScummVM-Menü innerhalb des Spiels).
@@ -189,7 +245,7 @@ Sie auf Englisch unter:
Drascula:
- Deutsche und französische Untertitel zur Zwischensequenz mit Von Braun
- hinzugefügt (3069981: Keine Untertitel in Szene mit “Von Braun“).
+ hinzugefügt (3069981: Keine Untertitel in Szene mit „Von Braun“).
- Französische Übersetzung des Spiels verbessert.
- Unterstützung für Rückkehr zur Spieleliste hinzugefügt.
@@ -1313,7 +1369,7 @@ Sie auf Englisch unter:
- Grafische Benutzeroberfläche für SoundFont-Einstellungen hinzugefügt
(werden momentan nur von CoreAudio und FluidSynth-MIDI-Treibern
verwendet).
- - Der MPEG-Spieler konnte aussetzen, wenn der Ton vorzeitig endet.
+ - Der MPEG-Abspieler konnte aussetzen, wenn der Ton vorzeitig endet.
- Automatische Skalierung der Benutzeroberfläche verbessert, um den vollen
Vorteil des Bildschirms auszunutzen.
- Fehlerbeseitigungen für GCC 4
@@ -1667,7 +1723,3 @@ Sie auf Englisch unter:
0.0.1 (08.10.2001)
- Erste Version
-
-
-(Deutscher Text basiert auf NEWS mit SHA1-ID:
-ab2b020ff10b2e5d25cc93757029838c7eac6b41)
diff --git a/doc/se/LasMig b/doc/se/LasMig
index 656210883f..9ac79b4c35 100644
--- a/doc/se/LasMig
+++ b/doc/se/LasMig
@@ -1,5 +1,4 @@
ScummVM LÄS MIG
-Senast uppdaterad: $Date$
------------------------------------------------------------------------
För ytterligare information, kompatibilitetslistor, donationsdetaljer, den senaste programversionen, utvecklingsrapporter med mera, var god besök ScummVM:s hemsida på http://www.scummvm.org/
@@ -55,6 +54,8 @@ Innehåll:
* 7.8 Att använda komprimerade ljudfiler (MP3, Ogg Vorbis, Flac)
* 7.9 Uppspelningsfrekvens
8.0) Konfigurationsfilen
+ * 8.1 Igenkända nyckelord
+ * 8.2 Spelinställningar som kan aktiveras via användargränssnittet
9.0) Kompilering
@@ -184,13 +185,18 @@ AGOS-spel från Adventuresoft/Horrorsoft:
The Feeble Files [feeble]
GOB-spel från Coktel Vision:
+ Bambou le sauveur de la jungle [bambou]
Bargon Attack [bargon]
+ Fascination [fascination]
+ Geisha [geisha]
Gobliiins [gob1]
Gobliins 2 [gob2]
Goblins 3 [gob3]
Lost in Time [lostintime]
+ Once Upon A Time: Little Red Riding Hood [littlered]
The Bizarre Adventures of Woodruff
and the Schnibble [woodruff]
+ Urban Runner [urban]
Ween: The Prophecy [ween]
MADE-spel från Activision:
@@ -221,6 +227,7 @@ MADE-spel från Activision:
SCUMM-spel från Humongous Entertainment:
Backyard Baseball [baseball]
Backyard Baseball 2001 [baseball2001]
+ Backyard Baseball 2003 [baseball2003]
Backyard Football [football]
Big Thinkers First Grade [thinker1]
Big Thinkers Kindergarten [thinkerk]
@@ -288,7 +295,6 @@ Living Books-spel:
De följande spelen borde starta, men är ännu ej helt spelbara. Spela dem på egen risk och var god skicka inga buggrapporter angående dem. För senaste nytt angående spelkompatibilitet kan du besöka vår hemsida och läsa kompatibilitetslistan.
- Backyard Baseball 2003 [baseball2003]
Backyard Football 2002 [football2002]
Backyard Soccer [soccer]
Backyard Soccer MLS [soccermls]
@@ -387,6 +393,11 @@ Instruktionerna för Broken Sword-spelen är för Sold-Out Software-versionerna
------ ---------------------------------
Filmscenerna i Broken Sword-spelen har varit med om en hel del (se nästa avdelning om du är intresserad) men i regel behöver du bara kopiera .SMK-filerna frÃ¥n â€SMACKS†eller â€SMACKSHIâ€-katalogerna pÃ¥ CD-skivorna till samma katalog där de andra datafilerna ligger. (Broken Sword har även en â€SMACKSLO†katalog med samma filmscener, men dessa har lägre kvalitet.) Du kan även lägga dem i en underkatalog med namnet â€videoâ€, om du vill.
+För PlayStation-versionerna kan du dumpa originalfilmerna frÃ¥n CD:n. Dumpa varje fil med ändelsen â€STR†som rÃ¥a sektorer frÃ¥n CD:n (samtliga 2352 bitar per sektor). DU kan även använde de omkodade filmscenerna nedan istället, men detta fungerar inte för alla filmer i Broken Sword II. För ytterligare information, se:
+
+ http://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos
+
+
Vissa nyutgåvor av spelen, tillika PlayStation-versionen, har inga Smacker videos. Revolution Software har varit goda nog att skapa nykodade filmscener som kan laddas hem från våran hemsida:
http://www.scummvm.org/downloads.php
@@ -395,7 +406,7 @@ Dessa filmscener är tillgängliga i DXA-format med FLAC-ljud. Kvaliteten är de
För de system som är för långsamma för att hantera FLAC-ljud finns ljudet för dessa filmscener att ladda hem separat som OGG Vorbis-ljud. För att se dessa filmscener med OGG Vorbis-ljud krävs en version av ScummVM som kompilerats med stöd för både libVorbis och zlib.
-Vi erbjuder även ett tillägg för undertexter i Broken Sword. Packa upp tillägget och följ instruktionerna i readme.txt-filen. (Broken Sword II har redan undertexter; inga modifikationer krävs för dem).
+Vi erbjuder även ett tillägg för undertexter i Broken Sword. Packa upp tillägget och följ instruktionerna i readme.txt-filen. Undertextpaketet fungerar för tillfället inte med PlayStation-filmer (Broken Sword II har redan undertexter; inga modifikationer krävs för dem).
3.7.2) Broken Sword-spelens filmscener – en återblick:
@@ -475,7 +486,7 @@ Döp om voices.wav på CD4 till voices4.wav
3.14) Notiser om The Legend of Kyrandia:
----- ----------------------------------
-För att spela The Legend of Kyrandia i ScummVM behöver du “kyra.datâ€-filen som är tillgänglig frÃ¥n â€Downloadsâ€-avdelningen pÃ¥ ScummVM:s hemsida.
+För att spela The Legend of Kyrandia i ScummVM behöver du “kyra.datâ€-filen. Filen borde alltid inkluderas med officiella ScummVM-paket. Om ScummVM klagar över att filen saknas kan du finna den pÃ¥ “Downloadsâ€-avdelningen av ScummVM:s hemsida. Märk att den nuvarande Windows-versionen av ScummVM borde ha filen inbyggd i programfilen, och sÃ¥lunda behöver du bara ladda hem den om ScummVM klagar över att filen saknas.
3.15) Notiser om Sierra AGI-spel med textinmatningshjälp:
@@ -537,10 +548,6 @@ Den här versionen har följande kända problem. Du behöver inte rapportera dem
FM-TOWNS-versioner av spel:
- Kanji-versioner kräver en FM-TOWNS Font ROM
- - ScummVM krashar slumpmässigt när FM-TOWNS Font Rom används för
- kanji-versionerna av de följande spelen:
- The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge
- och Indiana Jones and the Fate of Atlantis
Loom:
- Att stänga av undertexterna via konfigurationsfilen är inte pålitligt då
@@ -590,7 +597,6 @@ Den här versionen har följande kända problem. Du behöver inte rapportera dem
The Legend of Kyrandia:
- Varken musik eller ljudeffekter i Macintosh diskett-versioner.
- Macintosh-CD använder DOS-musik och ljudeffekter.
- - PC-9821-versionen saknar stöd för ljudeffekter.
Humongous Entertainment-spel:
- Endast originalgränssnittet för att ladda och spara kan användas.
@@ -668,6 +674,7 @@ Ordning: scummvm [INSTÄLLNINGAR]... [SPEL]
--themepath=PATH Sökväg dit GUI-teman lagras
--list-themes Visa full lista med alla användbara GUI-teman
-e, --music-driver=MODE Välj musik-driver (se även avdelning 7.0)
+ --list-audio-devices Visar tillgängliga ljudenheter
-q, --language=LANG Välj spelets språk (se även avdelning 5.2)
-m, --music-volume=NUM Ställ in musikvolym, 0-255 (standard: 192)
-s, --sfx-volume=NUM Ställ in ljudeffektsvolym, 0-255 (standard: 192)
@@ -822,19 +829,28 @@ Motorer som för närvarande stöder återvändo till launchern:
AGI
AGOS
CINE
+ COMPOSER
+ CRUISE
DRACI
+ DRASCULA
GOB
GROOVIE
+ HUGO
KYRA
LURE
+ MADE
+ MOHAWK
PARALLACTION
QUEEN
SAGA
+ SCI
SCUMM
SKY
SWORD1
SWORD2
+ TEENAGENT
TOUCHE
+ TSAGE
TUCKER
@@ -1006,8 +1022,24 @@ Notis för WinCE-användare: På grund av de begränsade tangentborden på de fl
Spardata lagras som standard i den aktiva katalogen på vissa plattformar och i förbestämda kataloger på andra plattformar. Du kan ställa in katalogen i konfigurationsfilen genom att ändra savepath-parametern. Se exempel för konfigurationsfilen senare i detta dokument.
Plattformar som för närvarande har annorlunda standardkataloger:
- Mac OS X: $HOME/Documents/ScummVM Savegames/
- Övriga unix-system: $HOME/.scummvm/
+ Mac OS X:
+ $HOME/Documents/ScummVM Savegames/
+
+ Övriga unix-system:
+ $HOME/.scummvm/
+
+ Windows Vista/7:
+ \Users\username\AppData\Roaming\ScummVM\Saved games\
+
+ Windows 2000/XP:
+ \Documents and Settings\username\Application Data\ScummVM\Saved games\
+
+ Windows NT4:
+ <windir>\Profiles\username\Application Data\ScummVM\Saved games\
+
+Spardata lagras i en gömd map I Windows NT4/2000/XP/Vista/7, som kan kommas åt genom att köra "%APPDATA%%\ScummVM\Saved Games\" eller genom att visa dolda filer i Windows Explorer.
+
+Notis för användare av NT4/2000/XP/Vista/7: Den förutbestämda platsen för spardata har ändrats i ScummVM 1.5.0. Migrationsfilen kan användas för att kopiera spardata från den förra platsen till den nya.
6.1) Autosparning:
@@ -1059,20 +1091,28 @@ Där “xxx†står för positionsnumret (t.ex. 001) i ScummVM.
AGI
AGOS
+ CGE
CINE
+ CRUISE
DRACI
GROOVIE
+ HUGO
KYRA
LURE
+ MOHAWK
PARALLACTION
QUEEN
SAGA
+ SCI
SCUMM
SKY
SWORD1
SWORD2
+ TEENAGENT
TINSEL
+ TOON
TOUCHE
+ TSAGE
TUCKER
--save-slot/-x:
@@ -1086,20 +1126,28 @@ Där “xxx†står för positionsnumret (t.ex. 001) i ScummVM.
Motorer som för tillfället stöder --save-slot/-x:
AGI
+ CGE
CINE
+ CRUISE
DRACI
GROOVIE
+ HUGO
KYRA
LURE
- PARALLACTION
+ MOHAWK
QUEEN
SAGA
+ SCI
SCUMM
SKY
SWORD1
SWORD2
+ TEENAGENT
TINSEL
+ TOON
TOUCHE
+ TSAGE
+ TUCKER
7.0) Musik och ljud:
@@ -1396,7 +1444,7 @@ Att använda frekvenser mellan de ovansagda rekommenderas ej. Till att börja me
---- --------------------
Som standard sparas och laddas konfigrationsfilen i:
- Windows Vista:
+ Windows Vista/7:
\Users\username\AppData\Roaming\ScummVM\scummvm.ini,
Windows 2000/XP:
@@ -1458,6 +1506,9 @@ Ett exempel på en konfigurationsfil ser ut så här:
path=C:\amiga_mi2\
music_driver=windows
+
+8.1) Igenkända nyckelord
+---- -------------------
Följande nyckelord kan användas:
path string Sökvägen dit spelets datafiler ligger
@@ -1483,7 +1534,6 @@ Följande nyckelord kan användas:
fullscreen bool Fullskärmsläge
aspect_ratio bool Aktivera korrektion av bildförhållande
- disable_dithering bool Anti-gitter för EGA-spel
gfx_mode string Grafikläge (normalt, 2x, 3x, 2xsai,
super2xsai, supereagle, advmame2x, advmame3x,
hq2x, hq3x, tv2x, dotmatrix)
@@ -1529,6 +1579,29 @@ Följande nyckelord kan användas:
boot_param number Skicka det här numret till boot script
+Sierra-spel som använder AGI-motorn använder även följande nyckelord:
+
+ originalsaveload bool Ställ in till “true†för att använda
+ originalskärmarna för ladda/spara
+ istället för ScummVM:s förbättrade
+ skärmar
+
+Sierra-spel som använder SCI-motorn använder även följande nyckelord:
+
+ disable_dithering bool Tar bort gitter artefakter från EGA-spel
+ prefer_digitalsfx bool Ställ in till “true†för att föredra
+ digitala ljudeffekter istället för
+ syntetiserade ljudeffekter
+ originalsaveload bool Ställ in till “true†för att använda
+ originalskärmarna för ladda/spara
+ istället för ScummVM:s förbättrade
+ skärmar
+ native_fb01 bool Ställ in till “true†för att använda
+ ett IBM Music Feature-kort eller en
+ Yamaha FB-01 FM synthmodul för
+ MIDI-uppspelning
+
+
Broken Sword II lägger till följande nyckelord:
gfx_details number Grafisk detalj (0-3)
@@ -1546,6 +1619,13 @@ Flight of the Amazon Queen lägger till följande nyckelord:
sfx_mute bool Ställ in till “true†för att deaktivera
ljudeffekter
+
+Jones in the Fast Lane använder även följande nyckelord:
+ music_mute bool Ställ in till “true†för att använda
+ CD-ljud, om tillgängligt, istället
+ spelets vanliga ljud.
+
+
King's Quest VI Windows lägger till följande nyckelord:
windows_cursors bool Ställ in till “true†för att använda de svartvita
@@ -1553,6 +1633,25 @@ King's Quest VI Windows lägger till följande nyckelord:
Ställ in till â€false†för att använda de uppskalade
muspekarna som matchar resten av grafiken.
+
+Lands of Lore: The Throne of Chaos använder även följande nyckelord:
+
+ smooth_scrolling bool Ställ in till “true†för mjukare
+ skärmrullning när du går från en
+ skärm till en annan.
+ floating_cursors bool Ställ in till “true†för att ändra
+ pekaren till en riktningspil när den
+ närmar sig kanten av skärmen. Spelaren
+ kan sedan klicka för att gå mot
+ den riktningen.
+
+
+Space Quest IV CD använder även följande nyckelord:
+
+ silver_cursors bool Ställ in till “true†för att använda
+ silverpekare istället för gulpekarna
+
+
Simon the Sorcerer 1 och 2 lägger till följande nyckelord:
music_mute bool Ställ in till “true†för att deaktivera musik
@@ -1565,6 +1664,28 @@ The Legend of Kyrandia lägger till följande nyckelord:
walkspeed int GÃ¥nghastighet (0-4)
+The Legend of Kyrandia: Malcolm's Revenge använder även följande nyckelord:
+
+ studio_audience bool Ställ in till “true†för att höra
+ skratt och applåder när Malcolm
+ berättar ett skämt
+ skip_support bool Ställ in till “true†för att kunna
+ skippa text och filmscener
+ helium_mode bool Ställ in till “true†så låter folk
+ som att dom inandats helium
+
+The 7th Guest använder även följande nyckelord:
+
+ t7g_speed string Hastighet på videouppspelning
+ (normal, tweaked, im_an_ios)
+
+
+8.2) Spelinställningar som kan aktiveras via användargränssnittet
+---- ------------------------------------------------------------
+MÃ¥nga av inställningarna i den föregÃ¥ende avdelningen kan aktiveras via användargränssnittet. Om en inställning finns tillgänglig för ett specifikt spel visas en ny tabb med namnet â€Motor†när du lägger till eller ändrar inställningarna för spelet.
+Om specialinställningarna inte visas måste spelet köras en gång eller läggas till igen i spellistan i ScummVM:s launcher. Detta uppdaterar inställningarna för varje spel, vilket låter specialinställningarna visas.
+
+
9.0) Kompilering:
---- ------------
För en uppdaterad överblick för hur man kompilerar ScummVM på diverse plattformar var god se vår Wiki, speciellt den här här sidan:
@@ -1599,15 +1720,6 @@ På Win9x/NT/XP kan du definiera USE_WINDBG och lägga till WinDbg för att visa
* Var god se:
http://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE
- Debian GNU/Linux:
- * Installera paketen 'build-essential', 'fakeroot', 'debhelper',
- och 'libsdl1.2-dev' på ditt system.
- * Installera de här paketen (valfria): 'libvorbis-dev' (för Ogg
- Vorbis stöd), 'libasound2-dev' (för ALSA sequencer stöd),
- 'libmad0-dev' (för MAD MP3 stöd), 'zlib1g-dev' (för stöd av kompresserad spardata).
- * Kör 'make deb'.
- * Kör sedan 'dpkg -i ../scummvm-cvs*deb', så är du klar.
-
Mac OS X:
* Se till att du har utvecklingsverktygen istallerade.
* SDL-utvecklingspaketet för OS X som finns tillgängligt på SLD:s hemsida
@@ -1649,4 +1761,4 @@ På Win9x/NT/XP kan du definiera USE_WINDBG och lägga till WinDbg för att visa
Lycka till och glada äventyr!
ScummVM-teamet.
http://www.scummvm.org/
------------------------------------------------------------------------- \ No newline at end of file
+------------------------------------------------------------------------
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index ac06e74e0a..9beba6ce4a 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -22,7 +22,6 @@
#include "common/debug.h"
#include "common/util.h"
-#include "common/hash-str.h"
#include "common/file.h"
#include "common/macresman.h"
#include "common/md5.h"
@@ -308,14 +307,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
return Common::kNoError;
}
-struct SizeMD5 {
- int size;
- Common::String md5;
-};
-
-typedef Common::HashMap<Common::String, SizeMD5, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> SizeMD5Map;
-
-static void reportUnknown(const Common::FSNode &path, const SizeMD5Map &filesSizeMD5) {
+void AdvancedMetaEngine::reportUnknown(const Common::FSNode &path, const ADFilePropertiesMap &filesProps) const {
// TODO: This message should be cleaned up / made more specific.
// For example, we should specify at least which engine triggered this.
//
@@ -327,7 +319,7 @@ static void reportUnknown(const Common::FSNode &path, const SizeMD5Map &filesSiz
report += _("of the game you tried to add and its version/language/etc.:");
report += "\n";
- for (SizeMD5Map::const_iterator file = filesSizeMD5.begin(); file != filesSizeMD5.end(); ++file)
+ for (ADFilePropertiesMap::const_iterator file = filesProps.begin(); file != filesProps.end(); ++file)
report += Common::String::format(" {\"%s\", 0, \"%s\", %d},\n", file->_key.c_str(), file->_value.md5.c_str(), file->_value.size);
report += "\n";
@@ -375,8 +367,36 @@ void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSL
}
}
+bool AdvancedMetaEngine::getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, ADFileProperties &fileProps) const {
+ // FIXME/TODO: We don't handle the case that a file is listed as a regular
+ // file and as one with resource fork.
+
+ if (game.flags & ADGF_MACRESFORK) {
+ Common::MacResManager macResMan;
+
+ if (!macResMan.open(parent, fname))
+ return false;
+
+ fileProps.md5 = macResMan.computeResForkMD5AsString(_md5Bytes);
+ fileProps.size = macResMan.getResForkDataSize();
+ return true;
+ }
+
+ if (!allFiles.contains(fname))
+ return false;
+
+ Common::File testFile;
+
+ if (!testFile.open(allFiles[fname]))
+ return false;
+
+ fileProps.size = (int32)testFile.size();
+ fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
+ return true;
+}
+
ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
- SizeMD5Map filesSizeMD5;
+ ADFilePropertiesMap filesProps;
const ADGameFileDescription *fileDesc;
const ADGameDescription *g;
@@ -391,39 +411,14 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String fname = fileDesc->fileName;
- SizeMD5 tmp;
+ ADFileProperties tmp;
- if (filesSizeMD5.contains(fname))
+ if (filesProps.contains(fname))
continue;
- // FIXME/TODO: We don't handle the case that a file is listed as a regular
- // file and as one with resource fork.
-
- if (g->flags & ADGF_MACRESFORK) {
- Common::MacResManager macResMan;
-
- if (macResMan.open(parent, fname)) {
- tmp.md5 = macResMan.computeResForkMD5AsString(_md5Bytes);
- tmp.size = macResMan.getResForkDataSize();
- debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
- filesSizeMD5[fname] = tmp;
- }
- } else {
- if (allFiles.contains(fname)) {
- debug(3, "+ %s", fname.c_str());
-
- Common::File testFile;
-
- if (testFile.open(allFiles[fname])) {
- tmp.size = (int32)testFile.size();
- tmp.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
- } else {
- tmp.size = -1;
- }
-
- debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
- filesSizeMD5[fname] = tmp;
- }
+ if (getFileProperties(parent, allFiles, *g, fname, tmp)) {
+ debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
+ filesProps[fname] = tmp;
}
}
}
@@ -456,19 +451,19 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String tstr = fileDesc->fileName;
- if (!filesSizeMD5.contains(tstr)) {
+ if (!filesProps.contains(tstr)) {
fileMissing = true;
allFilesPresent = false;
break;
}
- if (fileDesc->md5 != NULL && fileDesc->md5 != filesSizeMD5[tstr].md5) {
- debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesSizeMD5[tstr].md5.c_str());
+ if (fileDesc->md5 != NULL && fileDesc->md5 != filesProps[tstr].md5) {
+ debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesProps[tstr].md5.c_str());
fileMissing = true;
break;
}
- if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesSizeMD5[tstr].size) {
+ if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesProps[tstr].size) {
debug(3, "Size Mismatch. Skipping");
fileMissing = true;
break;
@@ -514,8 +509,8 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
// We didn't find a match
if (matched.empty()) {
- if (!filesSizeMD5.empty() && gotAnyMatchesWithAllFiles) {
- reportUnknown(parent, filesSizeMD5);
+ if (!filesProps.empty() && gotAnyMatchesWithAllFiles) {
+ reportUnknown(parent, filesProps);
}
// Filename based fallback
@@ -524,7 +519,7 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
return matched;
}
-const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &allFiles, const ADFileBasedFallback *fileBasedFallback) const {
+const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &allFiles, const Common::FSList &fslist, const ADFileBasedFallback *fileBasedFallback, ADFilePropertiesMap *filesProps) const {
const ADFileBasedFallback *ptr;
const char* const* filenames;
@@ -554,6 +549,16 @@ const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &
maxNumMatchedFiles = numMatchedFiles;
debug(4, "and overridden");
+
+ if (filesProps) {
+ for (filenames = ptr->filenames; *filenames; ++filenames) {
+ ADFileProperties tmp;
+
+ if (getFileProperties(fslist.begin()->getParent(), allFiles, *agdesc, *filenames, tmp))
+ (*filesProps)[*filenames] = tmp;
+ }
+ }
+
}
}
}
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h
index 45a9f183e8..8c19d03691 100644
--- a/engines/advancedDetector.h
+++ b/engines/advancedDetector.h
@@ -26,6 +26,8 @@
#include "engines/metaengine.h"
#include "engines/engine.h"
+#include "common/hash-str.h"
+
#include "common/gui_options.h" // FIXME: Temporary hack?
namespace Common {
@@ -46,6 +48,20 @@ struct ADGameFileDescription {
};
/**
+ * A record describing the properties of a file. Used on the existing
+ * files while detecting a game.
+ */
+struct ADFileProperties {
+ int32 size;
+ Common::String md5;
+};
+
+/**
+ * A map of all relevant existing files in a game directory while detecting.
+ */
+typedef Common::HashMap<Common::String, ADFileProperties, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> ADFilePropertiesMap;
+
+/**
* A shortcut to produce an empty ADGameFileDescription record. Used to mark
* the end of a list of these.
*/
@@ -286,9 +302,17 @@ protected:
* In case of a tie, the entry coming first in the list is chosen.
*
* @param allFiles a map describing all present files
+ * @param fslist a list of nodes for all present files
* @param fileBasedFallback a list of ADFileBasedFallback records, zero-terminated
+ * @param filesProps if not 0, return a map of properties for all detected files here
+ */
+ const ADGameDescription *detectGameFilebased(const FileMap &allFiles, const Common::FSList &fslist, const ADFileBasedFallback *fileBasedFallback, ADFilePropertiesMap *filesProps = 0) const;
+
+ /**
+ * Log and print a report that we found an unknown game variant, together with the file
+ * names, sizes and MD5 sums.
*/
- const ADGameDescription *detectGameFilebased(const FileMap &allFiles, const ADFileBasedFallback *fileBasedFallback) const;
+ void reportUnknown(const Common::FSNode &path, const ADFilePropertiesMap &filesProps) const;
// TODO
void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const;
@@ -298,6 +322,9 @@ protected:
* Includes nifty stuff like removing trailing dots and ignoring case.
*/
void composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth) const;
+
+ /** Get the properties (size and MD5) of this file. */
+ bool getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, ADFileProperties &fileProps) const;
};
#endif
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 805fe7d366..5f7780bfe3 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -20,9 +20,6 @@
*
*/
-// FIXME: Avoid using printf
-#define FORBIDDEN_SYMBOL_EXCEPTION_printf
-
#include "base/plugins.h"
#include "engines/advancedDetector.h"
@@ -491,10 +488,14 @@ const ADGameDescription *AgiMetaEngine::fallbackDetect(const FileMap &allFilesXX
g_fallbackDesc.desc.gameid = _gameid.c_str();
g_fallbackDesc.desc.extra = _extra.c_str();
- printf("Your game version has been detected using fallback matching as a\n");
- printf("variant of %s (%s).\n", g_fallbackDesc.desc.gameid, g_fallbackDesc.desc.extra);
- printf("If this is an original and unmodified version or new made Fanmade game,\n");
- printf("please report any, information previously printed by ScummVM to the team.\n");
+ Common::String fallbackWarning;
+
+ fallbackWarning = "Your game version has been detected using fallback matching as a\n";
+ fallbackWarning += Common::String::format("variant of %s (%s).\n", g_fallbackDesc.desc.gameid, g_fallbackDesc.desc.extra);
+ fallbackWarning += "If this is an original and unmodified version or new made Fanmade game,\n";
+ fallbackWarning += "please report any, information previously printed by ScummVM to the team.\n";
+
+ g_system->logMessage(LogMessageType::kWarning, fallbackWarning.c_str());
return (const ADGameDescription *)&g_fallbackDesc;
}
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 8e524c8d9a..3e63da756d 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -795,42 +795,33 @@ int AgiEngine::selectSlot() {
}
int AgiEngine::scummVMSaveLoadDialog(bool isSave) {
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(ConfMan.get("gameid"), &plugin);
GUI::SaveLoadChooser *dialog;
Common::String desc;
int slot;
if (isSave) {
- dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
- dialog->setSaveMode(true);
+ dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
- slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ slot = dialog->runModalWithCurrentTarget();
desc = dialog->getResultString();
if (desc.empty()) {
// create our own description for the saved game, the user didnt enter it
-#if defined(USE_SAVEGAME_TIMESTAMP)
- TimeDate curTime;
- g_system->getTimeAndDate(curTime);
- curTime.tm_year += 1900; // fixup year
- curTime.tm_mon++; // fixup month
- desc = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
-#else
- desc = Common::String::format("Save %d", slot + 1);
-#endif
+ desc = dialog->createDefaultSaveDescription(slot);
}
if (desc.size() > 28)
desc = Common::String(desc.c_str(), 28);
} else {
- dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
- dialog->setSaveMode(false);
- slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+ slot = dialog->runModalWithCurrentTarget();
}
delete dialog;
+ if (slot < 0)
+ return true;
+
if (isSave)
return doSave(slot, desc);
else
diff --git a/engines/agos/animation.cpp b/engines/agos/animation.cpp
index 29d1b36e19..9176412e0e 100644
--- a/engines/agos/animation.cpp
+++ b/engines/agos/animation.cpp
@@ -260,9 +260,6 @@ bool MoviePlayerDXA::load() {
debug(0, "Playing video %s", videoName.c_str());
CursorMan.showMouse(false);
-
- _firstFrameOffset = _fileStream->pos();
-
return true;
}
@@ -271,6 +268,10 @@ void MoviePlayerDXA::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
uint w = getWidth();
const Graphics::Surface *surface = decodeNextFrame();
+
+ if (!surface)
+ return;
+
byte *src = (byte *)surface->pixels;
dst += y * pitch + x;
@@ -281,7 +282,7 @@ void MoviePlayerDXA::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
} while (--h);
if (hasDirtyPalette())
- setSystemPalette();
+ g_system->getPaletteManager()->setPalette(getPalette(), 0, 256);
}
void MoviePlayerDXA::playVideo() {
@@ -302,38 +303,11 @@ void MoviePlayerDXA::stopVideo() {
}
void MoviePlayerDXA::startSound() {
- uint32 offset, size;
-
- if (getSoundTag() == MKTAG('W','A','V','E')) {
- size = _fileStream->readUint32BE();
-
- if (_sequenceNum) {
- Common::File in;
-
- _fileStream->seek(size, SEEK_CUR);
-
- in.open("audio.wav");
- if (!in.isOpen()) {
- error("Can't read offset file 'audio.wav'");
- }
-
- in.seek(_sequenceNum * 8, SEEK_SET);
- offset = in.readUint32LE();
- size = in.readUint32LE();
-
- in.seek(offset, SEEK_SET);
- _bgSoundStream = Audio::makeWAVStream(in.readStream(size), DisposeAfterUse::YES);
- in.close();
- } else {
- _bgSoundStream = Audio::makeWAVStream(_fileStream->readStream(size), DisposeAfterUse::YES);
- }
- } else {
- _bgSoundStream = Audio::SeekableAudioStream::openStreamFile(baseName);
- }
+ start();
if (_bgSoundStream != NULL) {
_vm->_mixer->stopHandle(_bgSound);
- _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_bgSound, _bgSoundStream);
+ _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_bgSound, _bgSoundStream, -1, getVolume(), getBalance());
}
}
@@ -344,8 +318,7 @@ void MoviePlayerDXA::nextFrame() {
}
if (_vm->_interactiveVideo == TYPE_LOOPING && endOfVideo()) {
- _fileStream->seek(_firstFrameOffset);
- _curFrame = -1;
+ rewind();
startSound();
}
@@ -374,13 +347,15 @@ bool MoviePlayerDXA::processFrame() {
copyFrameToBuffer((byte *)screen->pixels, (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch);
_vm->_system->unlockScreen();
- Common::Rational soundTime(_mixer->getSoundElapsedTime(_bgSound), 1000);
- if ((_bgSoundStream == NULL) || ((soundTime * getFrameRate()).toInt() / 1000 < getCurFrame() + 1)) {
+ uint32 soundTime = _mixer->getSoundElapsedTime(_bgSound);
+ uint32 nextFrameStartTime = ((Video::VideoDecoder::VideoTrack *)getTrack(0))->getNextFrameStartTime();
+
+ if ((_bgSoundStream == NULL) || soundTime < nextFrameStartTime) {
if (_bgSoundStream && _mixer->isSoundHandleActive(_bgSound)) {
- while (_mixer->isSoundHandleActive(_bgSound) && (soundTime * getFrameRate()).toInt() < getCurFrame()) {
+ while (_mixer->isSoundHandleActive(_bgSound) && soundTime < nextFrameStartTime) {
_vm->_system->delayMillis(10);
- soundTime = Common::Rational(_mixer->getSoundElapsedTime(_bgSound), 1000);
+ soundTime = _mixer->getSoundElapsedTime(_bgSound);
}
// In case the background sound ends prematurely, update
// _ticks so that we can still fall back on the no-sound
@@ -399,13 +374,44 @@ bool MoviePlayerDXA::processFrame() {
return false;
}
+void MoviePlayerDXA::readSoundData(Common::SeekableReadStream *stream) {
+ uint32 tag = stream->readUint32BE();
+
+ if (tag == MKTAG('W','A','V','E')) {
+ uint32 size = stream->readUint32BE();
+
+ if (_sequenceNum) {
+ Common::File in;
+
+ stream->skip(size);
+
+ in.open("audio.wav");
+ if (!in.isOpen()) {
+ error("Can't read offset file 'audio.wav'");
+ }
+
+ in.seek(_sequenceNum * 8, SEEK_SET);
+ uint32 offset = in.readUint32LE();
+ size = in.readUint32LE();
+
+ in.seek(offset, SEEK_SET);
+ _bgSoundStream = Audio::makeWAVStream(in.readStream(size), DisposeAfterUse::YES);
+ in.close();
+ } else {
+ _bgSoundStream = Audio::makeWAVStream(stream->readStream(size), DisposeAfterUse::YES);
+ }
+ } else {
+ _bgSoundStream = Audio::SeekableAudioStream::openStreamFile(baseName);
+ }
+}
+
///////////////////////////////////////////////////////////////////////////////
// Movie player for Smacker movies
///////////////////////////////////////////////////////////////////////////////
MoviePlayerSMK::MoviePlayerSMK(AGOSEngine_Feeble *vm, const char *name)
- : MoviePlayer(vm), SmackerDecoder(vm->_mixer) {
+ : MoviePlayer(vm), SmackerDecoder() {
debug(0, "Creating SMK cutscene player");
memset(baseName, 0, sizeof(baseName));
@@ -425,8 +431,6 @@ bool MoviePlayerSMK::load() {
CursorMan.showMouse(false);
- _firstFrameOffset = _fileStream->pos();
-
return true;
}
@@ -435,6 +439,10 @@ void MoviePlayerSMK::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
uint w = getWidth();
const Graphics::Surface *surface = decodeNextFrame();
+
+ if (!surface)
+ return;
+
byte *src = (byte *)surface->pixels;
dst += y * pitch + x;
@@ -445,7 +453,7 @@ void MoviePlayerSMK::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
} while (--h);
if (hasDirtyPalette())
- setSystemPalette();
+ g_system->getPaletteManager()->setPalette(getPalette(), 0, 256);
}
void MoviePlayerSMK::playVideo() {
@@ -458,6 +466,7 @@ void MoviePlayerSMK::stopVideo() {
}
void MoviePlayerSMK::startSound() {
+ start();
}
void MoviePlayerSMK::handleNextFrame() {
@@ -467,10 +476,8 @@ void MoviePlayerSMK::handleNextFrame() {
}
void MoviePlayerSMK::nextFrame() {
- if (_vm->_interactiveVideo == TYPE_LOOPING && endOfVideo()) {
- _fileStream->seek(_firstFrameOffset);
- _curFrame = -1;
- }
+ if (_vm->_interactiveVideo == TYPE_LOOPING && endOfVideo())
+ rewind();
if (!endOfVideo()) {
decodeNextFrame();
@@ -493,7 +500,7 @@ bool MoviePlayerSMK::processFrame() {
uint32 waitTime = getTimeToNextFrame();
- if (!waitTime) {
+ if (!waitTime && !endOfVideoTracks()) {
warning("dropped frame %i", getCurFrame());
return false;
}
diff --git a/engines/agos/animation.h b/engines/agos/animation.h
index 11936aa338..9e31fced6d 100644
--- a/engines/agos/animation.h
+++ b/engines/agos/animation.h
@@ -67,9 +67,6 @@ protected:
virtual void handleNextFrame();
virtual bool processFrame() = 0;
virtual void startSound() {}
-
-protected:
- uint32 _firstFrameOffset;
};
class MoviePlayerDXA : public MoviePlayer, Video::DXADecoder {
@@ -83,6 +80,9 @@ public:
void nextFrame();
virtual void stopVideo();
+protected:
+ void readSoundData(Common::SeekableReadStream *stream);
+
private:
void handleNextFrame();
bool processFrame();
diff --git a/engines/agos/charset-fontdata.cpp b/engines/agos/charset-fontdata.cpp
index 87f51cfad2..262ae44f01 100644
--- a/engines/agos/charset-fontdata.cpp
+++ b/engines/agos/charset-fontdata.cpp
@@ -681,6 +681,51 @@ static const byte feeble_windowFont[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
+void AGOSEngine_Feeble::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
+ const byte *src;
+ byte color, *dst;
+ uint dstPitch, h, w, i;
+
+ if (_noOracleScroll)
+ return;
+
+ _videoLockOut |= 0x8000;
+
+ dst = getBackGround();
+ dstPitch = _backGroundBuf->pitch;
+ h = 13;
+ w = getFeebleFontSize(chr);
+
+ if (_language == Common::PL_POL) {
+ if (!strcmp(getExtra(), "4CD"))
+ src = polish4CD_feeble_windowFont + (chr - 32) * 13;
+ else
+ src = polish2CD_feeble_windowFont + (chr - 32) * 13;
+ } else {
+ src = feeble_windowFont + (chr - 32) * 13;
+ }
+ dst += y * dstPitch + x + window->textColumnOffset;
+
+ color = window->textColor;
+
+ do {
+ int8 b = *src++;
+ i = 0;
+ do {
+ if (b < 0) {
+ if (dst[i] == 0)
+ dst[i] = color;
+ }
+
+ b <<= 1;
+ } while (++i != w);
+ dst += dstPitch;
+ } while (--h);
+
+ _videoLockOut &= ~0x8000;
+}
+#endif
+
static const byte english_simon1AGAFontData[] = {
0x00,0x00,0x00,0x20,0x00,0x00,0x20,0x50,0x20,0x10,0x40,0x88,0x30,0x40,0x00,0x88,0x20,0x00,0x00,0x50,0x20,0x00,0x00,0x50,0x00,0x00,0x00,0x20,0x00,0x00,0x20,0x50,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x05,
0x00,0x00,0x00,0x30,0x00,0x10,0x20,0x48,0x10,0x20,0x00,0x48,0x20,0x40,0x00,0x90,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,
@@ -1253,51 +1298,6 @@ void AGOSEngine::renderString(uint vgaSpriteId, uint color, uint width, uint hei
}
}
-void AGOSEngine_Feeble::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
- const byte *src;
- byte color, *dst;
- uint dstPitch, h, w, i;
-
- if (_noOracleScroll)
- return;
-
- _videoLockOut |= 0x8000;
-
- dst = getBackGround();
- dstPitch = _backGroundBuf->pitch;
- h = 13;
- w = getFeebleFontSize(chr);
-
- if (_language == Common::PL_POL) {
- if (!strcmp(getExtra(), "4CD"))
- src = polish4CD_feeble_windowFont + (chr - 32) * 13;
- else
- src = polish2CD_feeble_windowFont + (chr - 32) * 13;
- } else {
- src = feeble_windowFont + (chr - 32) * 13;
- }
- dst += y * dstPitch + x + window->textColumnOffset;
-
- color = window->textColor;
-
- do {
- int8 b = *src++;
- i = 0;
- do {
- if (b < 0) {
- if (dst[i] == 0)
- dst[i] = color;
- }
-
- b <<= 1;
- } while (++i != w);
- dst += dstPitch;
- } while (--h);
-
- _videoLockOut &= ~0x8000;
-}
-#endif
-
static const byte czech_simonFont[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x20, 0x70, 0x70, 0x20, 0x20, 0x00, 0x20, 0x00,
diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp
index ed26b96381..cc1c40c207 100644
--- a/engines/agos/event.cpp
+++ b/engines/agos/event.cpp
@@ -467,11 +467,7 @@ void AGOSEngine::delay(uint amount) {
memset(_saveLoadName, 0, sizeof(_saveLoadName));
sprintf(_saveLoadName, "Quick %d", _saveLoadSlot);
_saveLoadType = (event.kbd.hasFlags(Common::KBD_ALT)) ? 1 : 2;
-
- // We should only allow a load or save when it was possible in original
- // This stops load/save during copy protection, conversations and cut scenes
- if (!_mouseHideCount && !_showPreposition)
- quickLoadOrSave();
+ quickLoadOrSave();
} else if (event.kbd.hasFlags(Common::KBD_CTRL)) {
if (event.kbd.keycode == Common::KEYCODE_a) {
GUI::Dialog *_aboutDialog;
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index b3ec916b47..c6bca1a6e6 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -142,23 +142,41 @@ void AGOSEngine_Feeble::quickLoadOrSave() {
}
#endif
+// The function uses segments of code from the original game scripts
+// to allow quick loading and saving, but isn't perfect.
+//
+// Unfortuntely this allows loading and saving in locations,
+// which aren't supported, and will not restore correctly:
+// Various locations in Elvira 1/2 and Waxworks where saving
+// was disabled
void AGOSEngine::quickLoadOrSave() {
- // The function uses segments of code from the original game scripts
- // to allow quick loading and saving, but isn't perfect.
- //
- // Unfortuntely this allows loading and saving in locations,
- // which aren't supported, and will not restore correctly:
- // Any overhead maps in Simon the Sorcerer 2
- // Various locations in Elvira 1/2 and Waxworks where saving
- // was disabled
-
- // The floppy disk demo of Simon the Sorcerer 1 doesn't work.
- if (getFeatures() & GF_DEMO)
- return;
-
bool success;
Common::String buf;
+ // Disable loading and saving when it was not possible in the original:
+ // In overhead maps areas in Simon the Sorcerer 2
+ // In the floppy disk demo of Simon the Sorcerer 1
+ // In copy protection, conversations and cut scenes
+ if ((getGameType() == GType_SIMON2 && _boxStarHeight == 200) ||
+ (getGameType() == GType_SIMON1 && (getFeatures() & GF_DEMO)) ||
+ _mouseHideCount || _showPreposition) {
+ buf = Common::String::format("Quick load or save game isn't supported in this location");
+ GUI::MessageDialog dialog(buf, "OK");
+ dialog.runModal();
+ return;
+ }
+
+ // Check if Simon is walking, and stop when required
+ if (getGameType() == GType_SIMON1 && getBitFlag(11)) {
+ vcStopAnimation(11, 1122);
+ animate(4, 11, 1122, 0, 0, 2);
+ waitForSync(1122);
+ } else if (getGameType() == GType_SIMON2 && getBitFlag(11)) {
+ vcStopAnimation(11, 232);
+ animate(4, 11, 232, 0, 0, 2);
+ waitForSync(1122);
+ }
+
char *filename = genSaveName(_saveLoadSlot);
if (_saveLoadType == 2) {
Subroutine *sub;
diff --git a/engines/cge/bitmap.cpp b/engines/cge/bitmap.cpp
index 309b89bdda..4f85957b3d 100644
--- a/engines/cge/bitmap.cpp
+++ b/engines/cge/bitmap.cpp
@@ -123,12 +123,15 @@ Bitmap::~Bitmap() {
Bitmap &Bitmap::operator=(const Bitmap &bmp) {
debugC(1, kCGEDebugBitmap, "&Bitmap::operator =");
+ if (this == &bmp)
+ return *this;
uint8 *v0 = bmp._v;
_w = bmp._w;
_h = bmp._h;
_m = NULL;
_map = 0;
+ _vm = bmp._vm;
delete[] _v;
if (v0 == NULL) {
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp
index 875ac34cd0..6cc0c45963 100644
--- a/engines/cge/cge.cpp
+++ b/engines/cge/cge.cpp
@@ -30,6 +30,8 @@
#include "common/fs.h"
#include "engines/advancedDetector.h"
#include "engines/util.h"
+#include "gui/message.h"
+
#include "cge/cge.h"
#include "cge/vga13h.h"
#include "cge/cge_main.h"
@@ -50,7 +52,6 @@ CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
DebugMan.addDebugChannel(kCGEDebugEngine, "engine", "CGE Engine debug channel");
_startupMode = 1;
- _demoText = kDemo;
_oldLev = 0;
_pocPtr = 0;
_bitmapPalette = NULL;
@@ -122,7 +123,7 @@ void CGEEngine::init() {
_maxScene = 0;
_dark = false;
_game = false;
- _finis = false;
+ _endGame = false;
_now = 1;
_lev = -1;
_recentStep = -2;
@@ -134,7 +135,6 @@ void CGEEngine::init() {
_soundOk = 1;
_sprTv = NULL;
_gameCase2Cpt = 0;
- _offUseCount = 0;
_startGameSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
}
@@ -196,6 +196,16 @@ Common::Error CGEEngine::run() {
// Run the game
cge_main();
+ // If game is finished, display ending message
+ if (_flag[3]) {
+ Common::String msg = Common::String(_text->getText(kSayTheEnd));
+ if (msg.size() != 0) {
+ g_system->delayMillis(10);
+ GUI::MessageDialog dialog(msg, "OK");
+ dialog.runModal();
+ }
+ }
+
// Remove game objects
deinit();
diff --git a/engines/cge/cge.h b/engines/cge/cge.h
index 4ebc836ee0..0e8c5a05bb 100644
--- a/engines/cge/cge.h
+++ b/engines/cge/cge.h
@@ -78,6 +78,8 @@ class Talk;
#define kMapZCnt 20
#define kMapTop 80
+#define kSayTheEnd 41
+
// our engine debug channels
enum {
kCGEDebugBitmap = 1 << 0,
@@ -147,7 +149,6 @@ public:
const ADGameDescription *_gameDescription;
int _startupMode;
- int _demoText;
int _oldLev;
int _pocPtr;
bool _music;
@@ -157,7 +158,7 @@ public:
bool _flag[4];
bool _dark;
bool _game;
- bool _finis;
+ bool _endGame;
int _now;
int _lev;
int _mode;
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index 05a94df606..3ba5f7fed9 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -150,11 +150,11 @@ void CGEEngine::sndSetVolume() {
void CGEEngine::syncHeader(Common::Serializer &s) {
debugC(1, kCGEDebugEngine, "CGEEngine::syncHeader(s)");
- int i;
+ int i = kDemo;
s.syncAsUint16LE(_now);
s.syncAsUint16LE(_oldLev);
- s.syncAsUint16LE(_demoText);
+ s.syncAsUint16LE(i); // unused Demo string id
for (i = 0; i < 5; i++)
s.syncAsUint16LE(_game);
s.syncAsSint16LE(i); // unused VGA::Mono variable
@@ -305,12 +305,21 @@ Common::Error CGEEngine::saveGameState(int slot, const Common::String &desc) {
_hero->park();
_oldLev = _lev;
+ int x = _hero->_x;
+ int y = _hero->_y;
+ int z = _hero->_z;
+
// Write out the user's progress
saveGame(slot, desc);
+ _commandHandler->addCommand(kCmdLevel, -1, _oldLev, &_sceneLight);
// Reload the scene
sceneUp();
+ _hero->_x = x;
+ _hero->_y = y;
+ _hero->_z = z;
+
return Common::kNoError;
}
@@ -518,8 +527,8 @@ Square::Square(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
setShapeList(MB);
}
-void Square::touch(uint16 mask, int x, int y) {
- Sprite::touch(mask, x, y);
+void Square::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
+ Sprite::touch(mask, x, y, keyCode);
if (mask & kMouseLeftUp) {
_vm->XZ(_x + x, _y + y).cell() = 0;
_vm->_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, this);
@@ -706,7 +715,7 @@ void CGEEngine::qGame() {
saveGame(0, Common::String("Automatic Savegame"));
_vga->sunset();
- _finis = true;
+ _endGame = true;
}
void CGEEngine::switchScene(int newScene) {
@@ -758,11 +767,11 @@ void System::funTouch() {
_funDel = n;
}
-void System::touch(uint16 mask, int x, int y) {
+void System::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
funTouch();
if (mask & kEventKeyb) {
- if (x == Common::KEYCODE_ESCAPE) {
+ if (keyCode == Common::KEYCODE_ESCAPE) {
// The original was calling keyClick()
// The sound is uselessly annoying and noisy, so it has been removed
_vm->killText();
@@ -926,7 +935,7 @@ void CGEEngine::optionTouch(int opt, uint16 mask) {
}
#pragma argsused
-void Sprite::touch(uint16 mask, int x, int y) {
+void Sprite::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
_vm->_sys->funTouch();
if ((mask & kEventAttn) != 0)
@@ -1312,7 +1321,7 @@ void CGEEngine::runGame() {
_sceneLight->_flags._tran = true;
_vga->_showQ->append(_sceneLight);
- _sceneLight->_flags._hide = true;
+ _sceneLight->_flags._hide = false;
const Seq pocSeq[] = {
{ 0, 0, 0, 0, 20 },
@@ -1403,14 +1412,14 @@ void CGEEngine::runGame() {
_keyboard->setClient(_sys);
// main loop
- while (!_finis && !_quitFlag) {
- if (_flag[3])
+ while (!_endGame && !_quitFlag) {
+ if (_flag[3]) // Flag FINIS
_commandHandler->addCallback(kCmdExec, -1, 0, kQGame);
mainLoop();
}
// If finishing game due to closing ScummVM window, explicitly save the game
- if (!_finis && canSaveGameStateCurrently())
+ if (!_endGame && canSaveGameStateCurrently())
qGame();
_keyboard->setClient(NULL);
@@ -1507,22 +1516,9 @@ bool CGEEngine::showTitle(const char *name) {
_vga->_showQ->clear();
_vga->copyPage(0, 2);
- if (_mode == 0) {
-// The auto-load of savegame #0 is currently disabled
-#if 0
- if (savegameExists(0)) {
- // Load the savegame
- loadGame(0, NULL, true); // only system vars
- _vga->setColors(_vga->_sysPal, 64);
- _vga->update();
- if (_flag[3]) { //flag FINIS
- _mode++;
- _flag[3] = false;
- }
- } else
-#endif
- _mode++;
- }
+ // The original was automatically loading the savegame when available
+ if (_mode == 0)
+ _mode++;
}
if (_mode < 2)
diff --git a/engines/cge/cge_main.h b/engines/cge/cge_main.h
index 87199ee524..bde8306f36 100644
--- a/engines/cge/cge_main.h
+++ b/engines/cge/cge_main.h
@@ -78,7 +78,7 @@ namespace CGE {
#define kScrHeight 200
#define kWorldHeight (kScrHeight - kPanHeight)
#define kStackSize 2048
-#define kSavegameCheckSum (1956 + _now + _oldLev + _game + _music + _demoText)
+#define kSavegameCheckSum (1956 + _now + _oldLev + _game + _music + kDemo)
#define kSavegame0Name ("{{INIT}}" kSvgExt)
#define kSavegameStrSize 11
#define kGameFrameDelay (1000 / 50)
@@ -92,7 +92,7 @@ public:
void setPal();
void funTouch();
- virtual void touch(uint16 mask, int x, int y);
+ virtual void touch(uint16 mask, int x, int y, Common::KeyCode keyCode);
void tick();
private:
CGEEngine *_vm;
@@ -101,7 +101,7 @@ private:
class Square : public Sprite {
public:
Square(CGEEngine *vm);
- virtual void touch(uint16 mask, int x, int y);
+ virtual void touch(uint16 mask, int x, int y, Common::KeyCode keyCode);
private:
CGEEngine *_vm;
};
diff --git a/engines/cge/detection.cpp b/engines/cge/detection.cpp
index f723ec8fbd..2e04b82026 100644
--- a/engines/cge/detection.cpp
+++ b/engines/cge/detection.cpp
@@ -108,7 +108,7 @@ public:
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
- return detectGameFilebased(allFiles, CGE::fileBasedFallback);
+ return detectGameFilebased(allFiles, fslist, CGE::fileBasedFallback);
}
virtual const char *getName() const {
@@ -217,8 +217,6 @@ SaveStateDescriptor CGEMetaEngine::querySaveMetaInfos(const char *target, int sl
} else {
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
desc.setSaveTime(header.saveHour, header.saveMinutes);
diff --git a/engines/cge/events.cpp b/engines/cge/events.cpp
index 3c561c5659..1530c870ef 100644
--- a/engines/cge/events.cpp
+++ b/engines/cge/events.cpp
@@ -55,7 +55,7 @@ Sprite *Keyboard::setClient(Sprite *spr) {
bool Keyboard::getKey(Common::Event &event) {
Common::KeyCode keycode = event.kbd.keycode;
- if ((keycode == Common::KEYCODE_LALT) || (keycode == Common::KEYCODE_RALT))
+ if (((keycode == Common::KEYCODE_LALT) || (keycode == Common::KEYCODE_RALT)) && event.type == Common::EVENT_KEYDOWN)
_keyAlt = true;
else
_keyAlt = false;
@@ -70,12 +70,8 @@ bool Keyboard::getKey(Common::Event &event) {
return false;
case Common::KEYCODE_F5:
if (_vm->canSaveGameStateCurrently()) {
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
-
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
- dialog->setSaveMode(true);
- int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
+ int16 savegameId = dialog->runModalWithCurrentTarget();
Common::String savegameDescription = dialog->getResultString();
delete dialog;
@@ -85,12 +81,8 @@ bool Keyboard::getKey(Common::Event &event) {
return false;
case Common::KEYCODE_F7:
if (_vm->canLoadGameStateCurrently()) {
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
-
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
- dialog->setSaveMode(false);
- int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
+ int16 savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
if (savegameId != -1)
@@ -117,9 +109,19 @@ bool Keyboard::getKey(Common::Event &event) {
case Common::KEYCODE_3:
case Common::KEYCODE_4:
if (event.kbd.flags & Common::KBD_ALT) {
- _vm->_commandHandler->addCommand(kCmdLevel, -1, keycode - '0', NULL);
+ _vm->_commandHandler->addCommand(kCmdLevel, -1, keycode - Common::KEYCODE_0, NULL);
return false;
}
+ // Fallthrough intended
+ case Common::KEYCODE_5:
+ case Common::KEYCODE_6:
+ case Common::KEYCODE_7:
+ case Common::KEYCODE_8:
+ if (event.type == Common::EVENT_KEYDOWN && !(event.kbd.flags & Common::KBD_ALT) && keycode != Common::KEYCODE_0) {
+ _vm->selectPocket(keycode - Common::KEYCODE_1);
+ return false;
+ }
+ break;
default:
break;
}
@@ -133,9 +135,11 @@ void Keyboard::newKeyboard(Common::Event &event) {
if ((event.type == Common::EVENT_KEYDOWN) && (_client)) {
CGEEvent &evt = _vm->_eventManager->getNextEvent();
- evt._x = event.kbd.keycode; // Keycode
- evt._mask = kEventKeyb; // Event mask
- evt._spritePtr = _client; // Sprite pointer
+ evt._x = 0;
+ evt._y = 0;
+ evt._keyCode = event.kbd.keycode; // Keycode
+ evt._mask = kEventKeyb; // Event mask
+ evt._spritePtr = _client; // Sprite pointer
}
}
@@ -202,6 +206,7 @@ void Mouse::newMouse(Common::Event &event) {
CGEEvent &evt = _vm->_eventManager->getNextEvent();
evt._x = event.mouse.x;
evt._y = event.mouse.y;
+ evt._keyCode = Common::KEYCODE_INVALID;
evt._spritePtr = _vm->spriteAt(evt._x, evt._y);
switch (event.type) {
@@ -267,7 +272,7 @@ void EventManager::handleEvents() {
CGEEvent e = _eventQueue[_eventQueueTail];
if (e._mask) {
if (_vm->_mouse->_hold && e._spritePtr != _vm->_mouse->_hold)
- _vm->_mouse->_hold->touch(e._mask | kEventAttn, e._x - _vm->_mouse->_hold->_x, e._y - _vm->_mouse->_hold->_y);
+ _vm->_mouse->_hold->touch(e._mask | kEventAttn, e._x - _vm->_mouse->_hold->_x, e._y - _vm->_mouse->_hold->_y, e._keyCode);
// update mouse cursor position
if (e._mask & kMouseRoll)
@@ -276,11 +281,11 @@ void EventManager::handleEvents() {
// activate current touched SPRITE
if (e._spritePtr) {
if (e._mask & kEventKeyb)
- e._spritePtr->touch(e._mask, e._x, e._y);
+ e._spritePtr->touch(e._mask, e._x, e._y, e._keyCode);
else
- e._spritePtr->touch(e._mask, e._x - e._spritePtr->_x, e._y - e._spritePtr->_y);
+ e._spritePtr->touch(e._mask, e._x - e._spritePtr->_x, e._y - e._spritePtr->_y, e._keyCode);
} else if (_vm->_sys)
- _vm->_sys->touch(e._mask, e._x, e._y);
+ _vm->_sys->touch(e._mask, e._x, e._y, e._keyCode);
if (e._mask & kMouseLeftDown) {
_vm->_mouse->_hold = e._spritePtr;
diff --git a/engines/cge/events.h b/engines/cge/events.h
index 6bbd52e4a5..522aa67905 100644
--- a/engines/cge/events.h
+++ b/engines/cge/events.h
@@ -70,6 +70,7 @@ struct CGEEvent {
uint16 _mask;
uint16 _x;
uint16 _y;
+ Common::KeyCode _keyCode;
Sprite *_spritePtr;
};
diff --git a/engines/cge/fileio.cpp b/engines/cge/fileio.cpp
index c50db4e929..f23105d823 100644
--- a/engines/cge/fileio.cpp
+++ b/engines/cge/fileio.cpp
@@ -201,9 +201,28 @@ EncryptedStream::EncryptedStream(CGEEngine *vm, const char *name) : _vm(vm) {
_error = true;
_vm->_resman->seek(kp->_pos);
- byte *dataBuffer = (byte *)malloc(kp->_size);
- _vm->_resman->read(dataBuffer, kp->_size);
- _readStream = new Common::MemoryReadStream(dataBuffer, kp->_size, DisposeAfterUse::YES);
+ byte *dataBuffer;
+ int bufSize;
+
+ if ((strlen(name) > 4) && (scumm_stricmp(name + strlen(name) - 4, ".SPR") == 0)) {
+ // SPR files have some inconsistencies. Some have extra 0x1A at the end, some others
+ // do not have a carriage return at the end of the last line
+ // Therefore, we remove this ending 0x1A and add extra new lines.
+ // This fixes bug #3537527
+ dataBuffer = (byte *)malloc(kp->_size + 2);
+ _vm->_resman->read(dataBuffer, kp->_size);
+ if (dataBuffer[kp->_size - 1] == 0x1A)
+ dataBuffer[kp->_size - 1] = '\n';
+ dataBuffer[kp->_size] = '\n';
+ dataBuffer[kp->_size + 1] = '\n';
+ bufSize = kp->_size + 2;
+ } else {
+ dataBuffer = (byte *)malloc(kp->_size);
+ _vm->_resman->read(dataBuffer, kp->_size);
+ bufSize = kp->_size;
+ }
+
+ _readStream = new Common::MemoryReadStream(dataBuffer, bufSize, DisposeAfterUse::YES);
}
uint32 EncryptedStream::read(void *dataPtr, uint32 dataSize) {
diff --git a/engines/cge/sound.cpp b/engines/cge/sound.cpp
index 7f74794474..b378898955 100644
--- a/engines/cge/sound.cpp
+++ b/engines/cge/sound.cpp
@@ -91,6 +91,12 @@ void Sound::sndDigiStart(SmpInfo *PSmpInfo) {
// Start the new sound
_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle,
Audio::makeLoopingAudioStream(_audioStream, (uint)PSmpInfo->_counter));
+
+ // CGE pan:
+ // 8 = Center
+ // Less = Left
+ // More = Right
+ _vm->_mixer->setChannelBalance(_soundHandle, (int8)CLIP(((PSmpInfo->_span - 8) * 16), -127, 127));
}
void Sound::stop() {
diff --git a/engines/cge/vga13h.cpp b/engines/cge/vga13h.cpp
index 186de24036..e178795b7c 100644
--- a/engines/cge/vga13h.cpp
+++ b/engines/cge/vga13h.cpp
@@ -637,15 +637,6 @@ Vga::Vga(CGEEngine *vm) : _frmCnt(0), _msg(NULL), _name(NULL), _setPal(false), _
_page[idx]->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
}
-#if 0
- // This part was used to display credits at the beginning of the game
- for (int i = 10; i < 20; i++) {
- char *text = _text->getText(i);
- if (text) {
- debugN(1, "%s\n", text);
- }
- }
-#endif
_oldColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
_newColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
getColors(_oldColors);
@@ -834,7 +825,7 @@ void Vga::update() {
}
}
- g_system->copyRectToScreen((const byte *)Vga::_page[0]->getBasePtr(0, 0), kScrWidth, 0, 0, kScrWidth, kScrHeight);
+ g_system->copyRectToScreen(Vga::_page[0]->getBasePtr(0, 0), kScrWidth, 0, 0, kScrWidth, kScrHeight);
g_system->updateScreen();
}
diff --git a/engines/cge/vga13h.h b/engines/cge/vga13h.h
index beca19f667..a816f7756f 100644
--- a/engines/cge/vga13h.h
+++ b/engines/cge/vga13h.h
@@ -29,6 +29,7 @@
#define CGE_VGA13H_H
#include "common/serializer.h"
+#include "common/events.h"
#include "graphics/surface.h"
#include "cge/general.h"
#include "cge/bitmap.h"
@@ -146,7 +147,7 @@ public:
void step(int nr = -1);
Seq *setSeq(Seq *seq);
CommandHandler::Command *snList(SnList type);
- virtual void touch(uint16 mask, int x, int y);
+ virtual void touch(uint16 mask, int x, int y, Common::KeyCode keyCode);
virtual void tick();
void sync(Common::Serializer &s);
private:
diff --git a/engines/cge/vmenu.cpp b/engines/cge/vmenu.cpp
index a317a765d4..910e54d267 100644
--- a/engines/cge/vmenu.cpp
+++ b/engines/cge/vmenu.cpp
@@ -63,7 +63,7 @@ Vmenu *Vmenu::_addr = NULL;
int Vmenu::_recent = -1;
Vmenu::Vmenu(CGEEngine *vm, Choice *list, int x, int y)
- : Talk(vm, VMGather(list), kTBRect), _menu(list), _bar(NULL), _vm(vm) {
+ : Talk(vm, VMGather(list), kTBRect), _menu(list), _bar(NULL), _vmgt(NULL), _vm(vm) {
Choice *cp;
_addr = this;
@@ -89,11 +89,11 @@ Vmenu::~Vmenu() {
#define CALL_MEMBER_FN(object,ptrToMember) ((object).*(ptrToMember))
-void Vmenu::touch(uint16 mask, int x, int y) {
+void Vmenu::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
if (!_items)
return;
- Sprite::touch(mask, x, y);
+ Sprite::touch(mask, x, y, keyCode);
y -= kTextVMargin - 1;
int n = 0;
diff --git a/engines/cge/vmenu.h b/engines/cge/vmenu.h
index 89ef7a9484..928b48f11c 100644
--- a/engines/cge/vmenu.h
+++ b/engines/cge/vmenu.h
@@ -58,7 +58,7 @@ public:
MenuBar *_bar;
Vmenu(CGEEngine *vm, Choice *list, int x, int y);
~Vmenu();
- virtual void touch(uint16 mask, int x, int y);
+ virtual void touch(uint16 mask, int x, int y, Common::KeyCode keyCode);
private:
char *_vmgt;
CGEEngine *_vm;
diff --git a/engines/cine/anim.cpp b/engines/cine/anim.cpp
index 410fcca1f3..60168831a1 100644
--- a/engines/cine/anim.cpp
+++ b/engines/cine/anim.cpp
@@ -682,9 +682,10 @@ void convert8BBP2(byte *dest, byte *source, int16 width, int16 height) {
* Load image set
* @param resourceName Image set filename
* @param idx Target index in animDataTable (-1 if any empty space will do)
+ * @param frameIndex frame of animation to load (-1 for all frames)
* @return The number of the animDataTable entry after the loaded image set (-1 if error)
*/
-int loadSet(const char *resourceName, int16 idx) {
+int loadSet(const char *resourceName, int16 idx, int16 frameIndex =-1 ) {
AnimHeader2Struct header2;
uint16 numSpriteInAnim;
int16 foundFileIdx = findFileInBundle(resourceName);
@@ -708,7 +709,17 @@ int loadSet(const char *resourceName, int16 idx) {
entry = idx < 0 ? emptyAnimSpace() : idx;
assert(entry >= 0);
- for (int16 i = 0; i < numSpriteInAnim; i++, entry++) {
+ int16 startFrame = 0;
+ int16 endFrame = numSpriteInAnim;
+
+ if(frameIndex>=0)
+ {
+ startFrame = frameIndex;
+ endFrame = frameIndex+1;
+ ptr += 0x10 * frameIndex;
+ }
+
+ for (int16 i = startFrame; i < endFrame; i++, entry++) {
Common::MemoryReadStream readS(ptr, 0x10);
header2.field_0 = readS.readUint32BE();
@@ -767,7 +778,7 @@ int loadSeq(const char *resourceName, int16 idx) {
* @return The number of the animDataTable entry after the loaded resource (-1 if error)
* @todo Implement loading of all resource types
*/
-int loadResource(const char *resourceName, int16 idx) {
+int loadResource(const char *resourceName, int16 idx, int16 frameIndex) {
int result = -1; // Return an error by default
if (strstr(resourceName, ".SPL")) {
result = loadSpl(resourceName, idx);
@@ -778,7 +789,7 @@ int loadResource(const char *resourceName, int16 idx) {
} else if (strstr(resourceName, ".ANM")) {
result = loadAni(resourceName, idx);
} else if (strstr(resourceName, ".SET")) {
- result = loadSet(resourceName, idx);
+ result = loadSet(resourceName, idx, frameIndex);
} else if (strstr(resourceName, ".SEQ")) {
result = loadSeq(resourceName, idx);
} else if (strstr(resourceName, ".H32")) {
diff --git a/engines/cine/anim.h b/engines/cine/anim.h
index 9c06c260ce..c5130aab82 100644
--- a/engines/cine/anim.h
+++ b/engines/cine/anim.h
@@ -98,7 +98,7 @@ public:
void freeAnimDataTable();
void freeAnimDataRange(byte startIdx, byte numIdx);
-int loadResource(const char *resourceName, int16 idx = -1);
+int loadResource(const char *resourceName, int16 idx = -1, int16 frameIndex = -1);
void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGameFormat saveGameFormat);
void generateMask(const byte *sprite, byte *mask, uint16 size, byte transparency);
diff --git a/engines/cine/bg_list.cpp b/engines/cine/bg_list.cpp
index 693fea3294..36ecf53dea 100644
--- a/engines/cine/bg_list.cpp
+++ b/engines/cine/bg_list.cpp
@@ -39,9 +39,9 @@ uint32 var8;
* @param objIdx Sprite description
*/
void addToBGList(int16 objIdx) {
- renderer->incrustSprite(g_cine->_objectTable[objIdx]);
-
createBgIncrustListElement(objIdx, 0);
+
+ renderer->incrustSprite(g_cine->_bgIncrustList.back());
}
/**
@@ -49,9 +49,9 @@ void addToBGList(int16 objIdx) {
* @param objIdx Sprite description
*/
void addSpriteFilledToBGList(int16 objIdx) {
- renderer->incrustMask(g_cine->_objectTable[objIdx]);
-
createBgIncrustListElement(objIdx, 1);
+
+ renderer->incrustMask(g_cine->_bgIncrustList.back());
}
/**
@@ -103,9 +103,9 @@ void loadBgIncrustFromSave(Common::SeekableReadStream &fHandle) {
g_cine->_bgIncrustList.push_back(tmp);
if (tmp.param == 0) {
- renderer->incrustSprite(g_cine->_objectTable[tmp.objIdx]);
+ renderer->incrustSprite(tmp);
} else {
- renderer->incrustMask(g_cine->_objectTable[tmp.objIdx]);
+ renderer->incrustMask(tmp);
}
}
}
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp
index 6b94c33c31..bbe2cd4896 100644
--- a/engines/cine/cine.cpp
+++ b/engines/cine/cine.cpp
@@ -189,6 +189,8 @@ void CineEngine::initialize() {
g_cine->_messageTable.clear();
resetObjectTable();
+ disableSystemMenu = 1;
+
var8 = 0;
var2 = var3 = var4 = var5 = 0;
diff --git a/engines/cine/detection_tables.h b/engines/cine/detection_tables.h
index 0ec2768bae..bf02f0519c 100644
--- a/engines/cine/detection_tables.h
+++ b/engines/cine/detection_tables.h
@@ -251,7 +251,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs00", "d6752e7d25924cb866b61eb7cb0c8b56"),
Common::EN_GRB,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -267,7 +267,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs1", "9629129b86979fa592c1787385bf3695"),
Common::EN_GRB,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -281,7 +281,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs1", "d8c3a9d05a63e4cfa801826a7063a126"),
Common::EN_USA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -295,7 +295,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs00", "862a75d76fb7fffec30e52be9ad1c474"),
Common::EN_USA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -309,7 +309,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs1", "39b91ae35d1297ce0a76a1a803ca1593"),
Common::DE_DEU,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -323,7 +323,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs1", "74c2dabd9d212525fca8875a5f6d8994"),
Common::ES_ESP,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -341,7 +341,7 @@ static const CINEGameDescription gameDescriptions[] = {
},
Common::ES_ESP,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -355,7 +355,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs00", "f143567f08cfd1a9b1c9a41c89eadfef"),
Common::FR_FRA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -369,7 +369,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs1", "da066e6b8dd93f2502c2a3755f08dc12"),
Common::IT_ITA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -383,7 +383,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "a9da5531ead0ebf9ad387fa588c0cbb0"),
Common::EN_GRB,
Common::kPlatformAmiga,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -397,7 +397,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "8a429ced2f4acff8a15ae125174042e8"),
Common::EN_GRB,
Common::kPlatformAmiga,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -411,7 +411,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "d5f27e33fc29c879f36f15b86ccfa58c"),
Common::EN_USA,
Common::kPlatformAmiga,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -425,7 +425,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "8b7dce249821d3a62b314399c4334347"),
Common::DE_DEU,
Common::kPlatformAmiga,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -439,7 +439,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "35fc295ddd0af9da932d256ba799a4b0"),
Common::ES_ESP,
Common::kPlatformAmiga,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -453,7 +453,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "d4ea4a97e01fa67ea066f9e785050ed2"),
Common::FR_FRA,
Common::kPlatformAmiga,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -467,7 +467,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("demo", "8d3a750d1c840b1b1071e42f9e6f6aa2"),
Common::EN_GRB,
Common::kPlatformAmiga,
- ADGF_DEMO,
+ ADGF_DEMO | ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -481,7 +481,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "1501d5ae364b2814a33ed19347c3fcae"),
Common::EN_GRB,
Common::kPlatformAtariST,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -495,7 +495,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "2148d25de3219dd4a36580ca735d0afa"),
Common::FR_FRA,
Common::kPlatformAtariST,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp
index 918d522606..7a988227f6 100644
--- a/engines/cine/gfx.cpp
+++ b/engines/cine/gfx.cpp
@@ -174,7 +174,8 @@ void FWRenderer::fillSprite(const ObjectStruct &obj, uint8 color) {
* @param obj Object info
* @param fillColor Sprite color
*/
-void FWRenderer::incrustMask(const ObjectStruct &obj, uint8 color) {
+void FWRenderer::incrustMask(const BGIncrust &incrust, uint8 color) {
+ const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx];
const byte *data = g_cine->_animDataTable[obj.frame].data();
int x, y, width, height;
@@ -218,7 +219,9 @@ void FWRenderer::drawSprite(const ObjectStruct &obj) {
* Draw color sprite on background
* @param obj Object info
*/
-void FWRenderer::incrustSprite(const ObjectStruct &obj) {
+void FWRenderer::incrustSprite(const BGIncrust &incrust) {
+ const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx];
+
const byte *data = g_cine->_animDataTable[obj.frame].data();
const byte *mask = g_cine->_animDataTable[obj.frame].mask();
int x, y, width, height;
@@ -246,14 +249,16 @@ void FWRenderer::drawCommand() {
unsigned int i;
int x = 10, y = _cmdY;
- drawPlainBox(x, y, 301, 11, 0);
- drawBorder(x - 1, y - 1, 302, 12, 2);
+ if(disableSystemMenu == 0) {
+ drawPlainBox(x, y, 301, 11, 0);
+ drawBorder(x - 1, y - 1, 302, 12, 2);
- x += 2;
- y += 2;
+ x += 2;
+ y += 2;
- for (i = 0; i < _cmd.size(); i++) {
- x = drawChar(_cmd[i], x, y);
+ for (i = 0; i < _cmd.size(); i++) {
+ x = drawChar(_cmd[i], x, y);
+ }
}
}
@@ -298,7 +303,8 @@ void FWRenderer::drawMessage(const char *str, int x, int y, int width, int color
for (i = 0; str[i]; i++, line--) {
// Fit line of text into textbox
if (!line) {
- while (str[i] == ' ') i++;
+ while (str[i] == ' ')
+ i++;
line = fitLine(str + i, tw, words, cw);
if ( str[i + line] != '\0' && str[i + line] != 0x7C && words) {
@@ -839,7 +845,7 @@ void OSRenderer::restorePalette(Common::SeekableReadStream &fHandle, int version
fHandle.read(buf, kHighPalNumBytes);
- if (colorCount == kHighPalNumBytes) {
+ if (colorCount == kHighPalNumColors) {
// Load the active 256 color palette from file
_activePal.load(buf, sizeof(buf), kHighPalFormat, kHighPalNumColors, CINE_LITTLE_ENDIAN);
} else {
@@ -1119,7 +1125,8 @@ void OSRenderer::clear() {
* @param obj Object info
* @param fillColor Sprite color
*/
-void OSRenderer::incrustMask(const ObjectStruct &obj, uint8 color) {
+void OSRenderer::incrustMask(const BGIncrust &incrust, uint8 color) {
+ const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx];
const byte *data = g_cine->_animDataTable[obj.frame].data();
int x, y, width, height;
@@ -1154,15 +1161,16 @@ void OSRenderer::drawSprite(const ObjectStruct &obj) {
* Draw color sprite
* @param obj Object info
*/
-void OSRenderer::incrustSprite(const ObjectStruct &obj) {
- const byte *data = g_cine->_animDataTable[obj.frame].data();
+void OSRenderer::incrustSprite(const BGIncrust &incrust) {
+ const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx];
+ const byte *data = g_cine->_animDataTable[incrust.frame].data();
int x, y, width, height, transColor;
- x = obj.x;
- y = obj.y;
+ x = incrust.x;
+ y = incrust.y;
transColor = obj.part;
- width = g_cine->_animDataTable[obj.frame]._realWidth;
- height = g_cine->_animDataTable[obj.frame]._height;
+ width = g_cine->_animDataTable[incrust.frame]._realWidth;
+ height = g_cine->_animDataTable[incrust.frame]._height;
if (_bgTable[_currentBg].bg) {
drawSpriteRaw2(data, transColor, width, height, _bgTable[_currentBg].bg, x, y);
@@ -1225,7 +1233,6 @@ void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
int len, idx, width, height;
ObjectStruct *obj;
AnimData *sprite;
- byte *mask;
byte color;
switch (it->type) {
@@ -1235,14 +1242,8 @@ void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
break;
}
sprite = &g_cine->_animDataTable[g_cine->_objectTable[it->objIdx].frame];
- len = sprite->_realWidth * sprite->_height;
- mask = new byte[len];
- generateMask(sprite->data(), mask, len, g_cine->_objectTable[it->objIdx].part);
- remaskSprite(mask, it);
- drawMaskedSprite(g_cine->_objectTable[it->objIdx], mask);
- delete[] mask;
+ drawSprite(&(*it), sprite->data(), sprite->_realWidth, sprite->_height, _backBuffer, g_cine->_objectTable[it->objIdx].x, g_cine->_objectTable[it->objIdx].y, g_cine->_objectTable[it->objIdx].part, sprite->_bpp);
break;
-
// game message
case 2:
if (it->objIdx >= g_cine->_messageTable.size()) {
@@ -1290,14 +1291,6 @@ void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
maskBgOverlay(_bgTable[it->x].bg, sprite->data(), sprite->_realWidth, sprite->_height, _backBuffer, obj->x, obj->y);
break;
- // FIXME: Implement correct drawing of type 21 overlays.
- // Type 21 overlays aren't just filled rectangles, I found their drawing routine
- // from Operation Stealth's drawSprite routine. So they're likely some kind of sprites
- // and it's just a coincidence that the oxygen meter during the first arcade sequence
- // works even somehow currently. I tried the original under DOSBox and the oxygen gauge
- // is a long red bar that gets shorter as the air runs out.
- case 21:
- // A filled rectangle:
case 22:
// TODO: Check it this implementation really works correctly (Some things might be wrong, needs testing).
assert(it->objIdx < NUM_MAX_OBJECT);
@@ -1752,6 +1745,82 @@ void drawSpriteRaw(const byte *spritePtr, const byte *maskPtr, int16 width, int1
}
}
+void OSRenderer::drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 width, int16 height, byte *page, int16 x, int16 y, byte transparentColor, byte bpp) {
+ byte *pMask = NULL;
+
+ // draw the mask based on next objects in the list
+ Common::List<overlay>::iterator it;
+ for (it = g_cine->_overlayList.begin(); it != g_cine->_overlayList.end(); ++it) {
+ if(&(*it) == overlayPtr) {
+ break;
+ }
+ }
+
+ while(it != g_cine->_overlayList.end()) {
+ overlay *pCurrentOverlay = &(*it);
+ if ((pCurrentOverlay->type == 5) || ((pCurrentOverlay->type == 21) && (pCurrentOverlay->x == overlayPtr->objIdx))) {
+ AnimData *sprite = &g_cine->_animDataTable[g_cine->_objectTable[it->objIdx].frame];
+
+ if (pMask == NULL) {
+ pMask = new byte[width*height];
+
+ for (int i = 0; i < height; i++) {
+ for (int j = 0; j < width; j++) {
+ byte spriteColor= spritePtr[width * i + j];
+ pMask[width * i + j] = spriteColor;
+ }
+ }
+ }
+
+ for (int i = 0; i < sprite->_realWidth; i++) {
+ for (int j = 0; j < sprite->_height; j++) {
+ int inMaskX = (g_cine->_objectTable[it->objIdx].x + i) - x;
+ int inMaskY = (g_cine->_objectTable[it->objIdx].y + j) - y;
+
+ if (inMaskX >=0 && inMaskX < width) {
+ if (inMaskY >= 0 && inMaskY < height) {
+ if (sprite->_bpp == 1) {
+ if (!sprite->getColor(i, j)) {
+ pMask[inMaskY * width + inMaskX] = page[x + y * 320 + inMaskX + inMaskY * 320];
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ it++;
+ }
+
+ // now, draw with the mask we created
+ if(pMask) {
+ spritePtr = pMask;
+ }
+
+ // ignore transparent color in 1bpp
+ if (bpp == 1) {
+ transparentColor = 1;
+ }
+
+ {
+ for (int i = 0; i < height; i++) {
+ byte *destPtr = page + x + y * 320;
+ destPtr += i * 320;
+
+ for (int j = 0; j < width; j++) {
+ byte color= *(spritePtr++);
+ if ((transparentColor != color) && x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200) {
+ *(destPtr++) = color;
+ } else {
+ destPtr++;
+ }
+ }
+ }
+ }
+
+ delete[] pMask;
+}
+
void drawSpriteRaw2(const byte *spritePtr, byte transColor, int16 width, int16 height, byte *page, int16 x, int16 y) {
int16 i, j;
diff --git a/engines/cine/gfx.h b/engines/cine/gfx.h
index 737c49cc36..3434cf9fc2 100644
--- a/engines/cine/gfx.h
+++ b/engines/cine/gfx.h
@@ -27,6 +27,7 @@
#include "common/rect.h"
#include "common/stack.h"
#include "cine/object.h"
+#include "cine/bg_list.h"
namespace Cine {
@@ -177,8 +178,8 @@ public:
void drawFrame();
void setCommand(Common::String cmd);
- virtual void incrustMask(const ObjectStruct &obj, uint8 color = 0);
- virtual void incrustSprite(const ObjectStruct &obj);
+ virtual void incrustMask(const BGIncrust &incrust, uint8 color = 0);
+ virtual void incrustSprite(const BGIncrust &incrust);
virtual void loadBg16(const byte *bg, const char *name, unsigned int idx = 0);
virtual void loadCt16(const byte *ct, const char *name);
@@ -223,6 +224,7 @@ private:
protected:
void drawSprite(const ObjectStruct &obj);
+ void drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 width, int16 height, byte *page, int16 x, int16 y, byte transparentColor, byte bpp);
int drawChar(char character, int x, int y);
void drawBackground();
void renderOverlay(const Common::List<overlay>::iterator &it);
@@ -238,8 +240,8 @@ public:
void clear();
- void incrustMask(const ObjectStruct &obj, uint8 color = 0);
- void incrustSprite(const ObjectStruct &obj);
+ void incrustMask(const BGIncrust &incrust, uint8 color = 0);
+ void incrustSprite(const BGIncrust &incrust);
void loadBg16(const byte *bg, const char *name, unsigned int idx = 0);
void loadCt16(const byte *ct, const char *name);
diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp
index 971830ce8f..f13f38a45e 100644
--- a/engines/cine/main_loop.cpp
+++ b/engines/cine/main_loop.cpp
@@ -56,6 +56,12 @@ static void processEvent(Common::Event &event) {
case Common::EVENT_RBUTTONDOWN:
mouseRight = 1;
break;
+ case Common::EVENT_LBUTTONUP:
+ mouseLeft = 0;
+ break;
+ case Common::EVENT_RBUTTONUP:
+ mouseRight = 0;
+ break;
case Common::EVENT_MOUSEMOVE:
break;
case Common::EVENT_KEYDOWN:
@@ -115,7 +121,7 @@ static void processEvent(Common::Event &event) {
}
break;
case Common::KEYCODE_F10:
- if (!disableSystemMenu && !inMenu) {
+ if (!inMenu) {
g_cine->makeSystemMenu();
}
break;
@@ -214,8 +220,6 @@ void manageEvents() {
g_sound->update();
mouseData.left = mouseLeft;
mouseData.right = mouseRight;
- mouseLeft = 0;
- mouseRight = 0;
}
void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY) {
@@ -311,6 +315,7 @@ void CineEngine::mainLoop(int bootScriptIdx) {
// HACK: Force amount of oxygen left to maximum during Operation Stealth's first arcade sequence.
// This makes it possible to pass the arcade sequence for now.
// FIXME: Remove the hack and make the first arcade sequence normally playable.
+ /*
if (g_cine->getGameType() == Cine::GType_OS) {
Common::String bgName(renderer->getBgName());
// Check if the background is one of the three backgrounds
@@ -320,7 +325,7 @@ void CineEngine::mainLoop(int bootScriptIdx) {
// Force the amount of oxygen left to the maximum.
g_cine->_objectTable[oxygenObjNum].x = maxOxygen;
}
- }
+ }*/
// HACK: In Operation Stealth after the first arcade sequence jump player's position to avoid getting stuck.
// After the first arcade sequence the player comes up stairs from
@@ -379,8 +384,8 @@ void CineEngine::mainLoop(int bootScriptIdx) {
playerAction = false;
_messageLen <<= 3;
- if (_messageLen < 0x800)
- _messageLen = 0x800;
+ if (_messageLen < 800)
+ _messageLen = 800;
do {
manageEvents();
diff --git a/engines/cine/saveload.cpp b/engines/cine/saveload.cpp
index 223099a587..20952eea52 100644
--- a/engines/cine/saveload.cpp
+++ b/engines/cine/saveload.cpp
@@ -991,7 +991,7 @@ void CineEngine::makeSave(char *saveFileName) {
* at a time.
*/
void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGameFormat saveGameFormat) {
- int16 currentAnim, foundFileIdx;
+ int16 foundFileIdx;
char *animName, part[256], name[10];
strcpy(part, currentPartName);
@@ -1001,10 +1001,10 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam
const int entrySize = ((saveGameFormat == ANIMSIZE_23) ? 23 : 30);
const int fileStartPos = fHandle.pos();
- currentAnim = 0;
- while (currentAnim < NUM_MAX_ANIMDATA) {
+
+ for(int resourceIndex=0; resourceIndex<NUM_MAX_ANIMDATA; resourceIndex++) {
// Seek to the start of the current animation's entry
- fHandle.seek(fileStartPos + currentAnim * entrySize);
+ fHandle.seek(fileStartPos + resourceIndex * entrySize);
// Read in the current animation entry
fHandle.readUint16BE(); // width
fHandle.readUint16BE();
@@ -1019,7 +1019,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam
}
foundFileIdx = fHandle.readSint16BE();
- fHandle.readSint16BE(); // frame
+ int16 frameIndex = fHandle.readSint16BE(); // frame
fHandle.read(name, 10);
// Handle variables only present in animation entries of size 23
@@ -1029,7 +1029,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam
// Don't try to load invalid entries.
if (foundFileIdx < 0 || !validPtr) {
- currentAnim++; // Jump over the invalid entry
+ //resourceIndex++; // Jump over the invalid entry
continue;
}
@@ -1041,9 +1041,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam
animName = g_cine->_partBuffer[foundFileIdx].partName;
loadRelatedPalette(animName); // Is this for Future Wars only?
- const int16 prevAnim = currentAnim;
- currentAnim = loadResource(animName, currentAnim);
- assert(currentAnim > prevAnim); // Make sure we advance forward
+ loadResource(animName, resourceIndex, frameIndex);
}
loadPart(part);
diff --git a/engines/cine/script_fw.cpp b/engines/cine/script_fw.cpp
index 66150cc5b2..9cbe3c3fab 100644
--- a/engines/cine/script_fw.cpp
+++ b/engines/cine/script_fw.cpp
@@ -533,7 +533,6 @@ void RawScript::setData(const FWScriptInfo &info, const byte *data) {
* @return Precalculated script labels
*/
const ScriptVars &RawScript::labels() const {
- assert(_data);
return _labels;
}
@@ -687,7 +686,7 @@ const char *FWScript::getNextString() {
* @param pos Restored script position
*/
void FWScript::load(const ScriptVars &labels, const ScriptVars &local, uint16 compare, uint16 pos) {
- assert(pos < _script._size);
+ assert(pos <= _script._size);
_labels = labels;
_localVars = local;
_compare = compare;
@@ -705,13 +704,15 @@ void FWScript::load(const ScriptVars &labels, const ScriptVars &local, uint16 co
int FWScript::execute() {
int ret = 0;
- while (!ret) {
- _line = _pos;
- byte opcode = getNextByte();
- OpFunc handler = _info->opcodeHandler(opcode);
+ if(_script._size) {
+ while (!ret) {
+ _line = _pos;
+ byte opcode = getNextByte();
+ OpFunc handler = _info->opcodeHandler(opcode);
- if (handler) {
- ret = (this->*handler)();
+ if (handler) {
+ ret = (this->*handler)();
+ }
}
}
@@ -1861,7 +1862,7 @@ int FWScript::o1_disableSystemMenu() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: disableSystemMenu(%d)", _line, param);
- disableSystemMenu = (param != 0);
+ disableSystemMenu = param;
return 0;
}
diff --git a/engines/cine/sound.cpp b/engines/cine/sound.cpp
index b2e992e8f6..52e1cdac7e 100644
--- a/engines/cine/sound.cpp
+++ b/engines/cine/sound.cpp
@@ -785,7 +785,6 @@ PCSoundFxPlayer::~PCSoundFxPlayer() {
bool PCSoundFxPlayer::load(const char *song) {
debug(9, "PCSoundFxPlayer::load('%s')", song);
- Common::StackLock lock(_mutex);
/* stop (w/ fade out) the previous song */
while (_fadeOutCounter != 0 && _fadeOutCounter < 100) {
@@ -793,6 +792,8 @@ bool PCSoundFxPlayer::load(const char *song) {
}
_fadeOutCounter = 0;
+ Common::StackLock lock(_mutex);
+
stop();
_sfxData = readBundleSoundFile(song);
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index 9b73ae1101..eccd71cf05 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -36,7 +36,7 @@
namespace Cine {
-bool disableSystemMenu = false;
+int16 disableSystemMenu = 0;
bool inMenu;
int16 commandVar3[4];
@@ -341,7 +341,7 @@ void CineEngine::makeSystemMenu() {
int16 mouseX, mouseY, mouseButton;
int16 selectedSave;
- if (!disableSystemMenu) {
+ if (disableSystemMenu != 1) {
inMenu = true;
do {
@@ -544,14 +544,16 @@ int16 buildObjectListCommand(int16 param) {
int16 selectSubObject(int16 x, int16 y, int16 param) {
int16 listSize = buildObjectListCommand(param);
- int16 selectedObject;
+ int16 selectedObject = -1;
bool osExtras = g_cine->getGameType() == Cine::GType_OS;
if (!listSize) {
return -2;
}
- selectedObject = makeMenuChoice(objectListCommand, listSize, x, y, 140, osExtras);
+ if (disableSystemMenu == 0) {
+ selectedObject = makeMenuChoice(objectListCommand, listSize, x, y, 140, osExtras);
+ }
if (selectedObject == -1)
return -1;
@@ -691,9 +693,6 @@ int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X,
int16 var_4;
SelectionMenu *menu;
- if (disableSystemMenu)
- return -1;
-
paramY = (height * 9) + 10;
if (X + width > 319) {
@@ -810,14 +809,18 @@ void makeActionMenu() {
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
if (g_cine->getGameType() == Cine::GType_OS) {
- playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70, true);
+ if(disableSystemMenu == 0) {
+ playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70, true);
+ }
if (playerCommand >= 8000) {
playerCommand -= 8000;
canUseOnObject = canUseOnItemTable[playerCommand];
}
} else {
- playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70);
+ if(disableSystemMenu == 0) {
+ playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70);
+ }
}
inMenu = false;
diff --git a/engines/cine/various.h b/engines/cine/various.h
index 0c1883c323..813619816d 100644
--- a/engines/cine/various.h
+++ b/engines/cine/various.h
@@ -41,7 +41,7 @@ void makeActionMenu();
void waitPlayerInput();
void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4);
-extern bool disableSystemMenu;
+extern int16 disableSystemMenu;
extern bool inMenu;
extern CommandeType currentSaveName[10];
diff --git a/engines/composer/composer.cpp b/engines/composer/composer.cpp
index 556dad7e94..23a9d2ff85 100644
--- a/engines/composer/composer.cpp
+++ b/engines/composer/composer.cpp
@@ -381,11 +381,17 @@ void ComposerEngine::loadLibrary(uint id) {
filename = getStringFromConfig(_bookGroup, Common::String::format("%d", id));
filename = mangleFilename(filename);
+ // bookGroup is the basename of the path.
+ // TODO: tidy this up.
_bookGroup.clear();
for (uint i = 0; i < filename.size(); i++) {
- if (filename[i] == '\\' || filename[i] == ':')
+ if (filename[i] == '~' || filename[i] == '/' || filename[i] == ':')
continue;
for (uint j = 0; j < filename.size(); j++) {
+ if (filename[j] == '/') {
+ _bookGroup.clear();
+ continue;
+ }
if (filename[j] == '.')
break;
_bookGroup += filename[j];
diff --git a/engines/configure.engines b/engines/configure.engines
index 4d416381bf..57261e1f0d 100644
--- a/engines/configure.engines
+++ b/engines/configure.engines
@@ -7,11 +7,11 @@ add_engine agos "AGOS" yes "agos2"
add_engine agos2 "AGOS 2 games" yes
add_engine cge "CGE" yes
add_engine cine "Cinematique evo 1" yes
-add_engine composer "Magic Composer" no
+add_engine composer "Magic Composer" yes
add_engine cruise "Cinematique evo 2" yes
add_engine draci "Dragon History" yes
add_engine drascula "Drascula: The Vampire Strikes Back" yes
-add_engine dreamweb "Dreamweb" no
+add_engine dreamweb "Dreamweb" yes
add_engine gob "Gobli*ns" yes
add_engine groovie "Groovie" yes "groovie2"
add_engine groovie2 "Groovie 2 games" no
diff --git a/engines/cruise/cruise.cpp b/engines/cruise/cruise.cpp
index cf01d9bdbc..2147419886 100644
--- a/engines/cruise/cruise.cpp
+++ b/engines/cruise/cruise.cpp
@@ -169,6 +169,9 @@ bool CruiseEngine::loadLanguageStrings() {
case Common::DE_DEU:
p = germanLanguageStrings;
break;
+ case Common::IT_ITA:
+ p = italianLanguageStrings;
+ break;
default:
return false;
}
diff --git a/engines/cruise/detection.cpp b/engines/cruise/detection.cpp
index eb7c1c524f..cbe17ea4d3 100644
--- a/engines/cruise/detection.cpp
+++ b/engines/cruise/detection.cpp
@@ -171,6 +171,19 @@ static const CRUISEGameDescription gameDescriptions[] = {
GType_CRUISE,
0,
},
+ { // Amiga Italian US GOLD edition.
+ {
+ "cruise",
+ 0,
+ AD_ENTRY1("D1", "a0011075413b7335e003e8e3c9cf51b9"),
+ Common::IT_ITA,
+ Common::kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ GType_CRUISE,
+ 0,
+ },
{ // AtariST English KixxXL edition.
{
"cruise",
@@ -290,8 +303,6 @@ SaveStateDescriptor CruiseMetaEngine::querySaveMetaInfos(const char *target, int
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
return desc;
diff --git a/engines/cruise/menu.cpp b/engines/cruise/menu.cpp
index e763e2b8a1..512259f7d7 100644
--- a/engines/cruise/menu.cpp
+++ b/engines/cruise/menu.cpp
@@ -207,16 +207,13 @@ int processMenu(menuStruct *pMenu) {
}
static void handleSaveLoad(bool saveFlag) {
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(_vm->getGameId(), &plugin);
GUI::SaveLoadChooser *dialog;
if (saveFlag)
- dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
+ dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
else
- dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
+ dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
- dialog->setSaveMode(saveFlag);
- int slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int slot = dialog->runModalWithCurrentTarget();
if (slot >= 0) {
if (!saveFlag)
diff --git a/engines/cruise/staticres.cpp b/engines/cruise/staticres.cpp
index 1565f254d0..a3fc4f884b 100644
--- a/engines/cruise/staticres.cpp
+++ b/engines/cruise/staticres.cpp
@@ -320,5 +320,9 @@ const char *germanLanguageStrings[13] = {
" ", NULL, NULL, NULL, NULL, "Inventar", "Sprechen ""\xFC""ber", "Speilermen\xFC", "Speicherlaufwerk",
"Speichern", "Laden", "Neu beginnen", "Ende"
};
+const char *italianLanguageStrings[13] = {
+ "Pausa", NULL, NULL, NULL, NULL, "Inventario", "Parla di...", "Menu giocatore", NULL,
+ "Salva", "Carica", "Ricomincia", "Esci"
+};
} // End of namespace Cruise
diff --git a/engines/cruise/staticres.h b/engines/cruise/staticres.h
index a3cf13e41c..acf0b640be 100644
--- a/engines/cruise/staticres.h
+++ b/engines/cruise/staticres.h
@@ -57,6 +57,7 @@ extern const byte mouseCursorMagnifyingGlass[];
extern const char *englishLanguageStrings[13];
extern const char *frenchLanguageStrings[13];
extern const char *germanLanguageStrings[13];
+extern const char *italianLanguageStrings[13];
} // End of namespace Cruise
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp
index 1b54c7e26a..cf3dfaa44b 100644
--- a/engines/dialogs.cpp
+++ b/engines/dialogs.cpp
@@ -111,10 +111,8 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
_aboutDialog = new GUI::AboutDialog();
_optionsDialog = new ConfigDialog(_engine->hasFeature(Engine::kSupportsSubtitleOptions));
- _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
- _loadDialog->setSaveMode(false);
- _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
- _saveDialog->setSaveMode(true);
+ _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
+ _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
}
MainMenuDialog::~MainMenuDialog() {
@@ -216,26 +214,13 @@ void MainMenuDialog::reflowLayout() {
}
void MainMenuDialog::save() {
- const Common::String gameId = ConfMan.get("gameid");
-
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
- int slot = _saveDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int slot = _saveDialog->runModalWithCurrentTarget();
if (slot >= 0) {
Common::String result(_saveDialog->getResultString());
if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name.
- #if defined(USE_SAVEGAME_TIMESTAMP)
- TimeDate curTime;
- g_system->getTimeAndDate(curTime);
- curTime.tm_year += 1900; // fixup year
- curTime.tm_mon++; // fixup month
- result = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
- #else
- result = Common::String::format("Save %d", slot + 1);
- #endif
+ result = _saveDialog->createDefaultSaveDescription(slot);
}
Common::Error status = _engine->saveGameState(slot, result);
@@ -252,12 +237,7 @@ void MainMenuDialog::save() {
}
void MainMenuDialog::load() {
- const Common::String gameId = ConfMan.get("gameid");
-
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
- int slot = _loadDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int slot = _loadDialog->runModalWithCurrentTarget();
_engine->setGameToLoadSlot(slot);
diff --git a/engines/draci/detection.cpp b/engines/draci/detection.cpp
index de76eb83e0..61705a1e59 100644
--- a/engines/draci/detection.cpp
+++ b/engines/draci/detection.cpp
@@ -161,8 +161,6 @@ SaveStateDescriptor DraciMetaEngine::querySaveMetaInfos(const char *target, int
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
int day = (header.date >> 24) & 0xFF;
diff --git a/engines/drascula/interface.cpp b/engines/drascula/interface.cpp
index c08bcea01f..4b8db63bb7 100644
--- a/engines/drascula/interface.cpp
+++ b/engines/drascula/interface.cpp
@@ -28,10 +28,10 @@ namespace Drascula {
void DrasculaEngine::setCursor(int cursor) {
switch (cursor) {
case kCursorCrosshair:
- CursorMan.replaceCursor((const byte *)crosshairCursor, 40, 25, 20, 17, 255);
+ CursorMan.replaceCursor(crosshairCursor, 40, 25, 20, 17, 255);
break;
case kCursorCurrentItem:
- CursorMan.replaceCursor((const byte *)mouseCursor, OBJWIDTH, OBJHEIGHT, 20, 17, 255);
+ CursorMan.replaceCursor(mouseCursor, OBJWIDTH, OBJHEIGHT, 20, 17, 255);
default:
break;
}
diff --git a/engines/dreamweb/detection.cpp b/engines/dreamweb/detection.cpp
index 6468281ac2..f2e2f42216 100644
--- a/engines/dreamweb/detection.cpp
+++ b/engines/dreamweb/detection.cpp
@@ -172,8 +172,6 @@ SaveStateDescriptor DreamWebMetaEngine::querySaveMetaInfos(const char *target, i
saveName += (char)in->readByte();
SaveStateDescriptor desc(slot, saveName);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
// Check if there is a ScummVM data block
if (header.len(6) == SCUMMVM_BLOCK_MAGIC_SIZE) {
diff --git a/engines/dreamweb/detection_tables.h b/engines/dreamweb/detection_tables.h
index 8ca24d1724..8a2f94f99b 100644
--- a/engines/dreamweb/detection_tables.h
+++ b/engines/dreamweb/detection_tables.h
@@ -41,11 +41,12 @@ static const DreamWebGameDescription gameDescriptions[] = {
{
{"dreamweb.r00", 0, "3b5c87717fc40cc5a5ae19c155662ee3", 152918},
{"dreamweb.r02", 0, "28458718167a040d7e988cf7d2298eae", 210466},
+ {"dreamweb.exe", 0, "56b1d73aa56e964b45872ff552402341", 64985},
AD_LISTEND
},
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_UNSTABLE,
+ 0,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -62,7 +63,28 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_CD | ADGF_UNSTABLE,
+ ADGF_CD,
+ GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
+ },
+ },
+
+ // UK-V (Early UK) CD Release - From bug #3526483
+ // Note: r00 and r02 files are identical to international floppy release
+ // so was misidentified as floppy, resulting in disabled CD speech.
+ // Added executable to detection to avoid this.
+ {
+ {
+ "dreamweb",
+ "CD",
+ {
+ {"dreamweb.r00", 0, "3b5c87717fc40cc5a5ae19c155662ee3", 152918},
+ {"dreamweb.r02", 0, "28458718167a040d7e988cf7d2298eae", 210466},
+ {"dreamweb.exe", 0, "dd1c7793b151489e67b83cd1ecab51cd", -1},
+ AD_LISTEND
+ },
+ Common::EN_GRB,
+ Common::kPlatformPC,
+ ADGF_CD,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -96,7 +118,25 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::FR_FRA,
Common::kPlatformPC,
- ADGF_CD | ADGF_UNSTABLE,
+ ADGF_CD,
+ GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
+ },
+ },
+
+ // French CD release
+ // From bug #3524362
+ {
+ {
+ "dreamweb",
+ "CD",
+ {
+ {"dreamwfr.r00", 0, "e354582a8564faf5c515df92f207e8d1", 154657},
+ {"dreamwfr.r02", 0, "cb99f08d5aefd04184eac76927eced80", 200575},
+ AD_LISTEND
+ },
+ Common::FR_FRA,
+ Common::kPlatformPC,
+ ADGF_CD,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -113,7 +153,7 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::DE_DEU,
Common::kPlatformPC,
- ADGF_UNSTABLE,
+ 0,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -130,7 +170,7 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::DE_DEU,
Common::kPlatformPC,
- ADGF_CD | ADGF_UNSTABLE,
+ ADGF_CD,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -147,7 +187,7 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::ES_ESP,
Common::kPlatformPC,
- ADGF_UNSTABLE,
+ 0,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -164,7 +204,25 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::ES_ESP,
Common::kPlatformPC,
- ADGF_CD | ADGF_UNSTABLE,
+ ADGF_CD,
+ GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
+ },
+ },
+
+ // Spanish CD release
+ // From bug #3524362
+ {
+ {
+ "dreamweb",
+ "CD",
+ {
+ {"dreamwsp.r00", 0, "2df07174321de39c4f17c9ff654b268a", 153608},
+ {"dreamwsp.r02", 0, "f97d435ad5da08fb1bcf6ea3dd6e0b9e", 199499},
+ AD_LISTEND
+ },
+ Common::ES_ESP,
+ Common::kPlatformPC,
+ ADGF_CD,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -181,7 +239,7 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::IT_ITA,
Common::kPlatformPC,
- ADGF_UNSTABLE,
+ 0,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
diff --git a/engines/dreamweb/dreamweb.cpp b/engines/dreamweb/dreamweb.cpp
index 0a35bcdecc..0ca98d5a7b 100644
--- a/engines/dreamweb/dreamweb.cpp
+++ b/engines/dreamweb/dreamweb.cpp
@@ -35,6 +35,7 @@
#include "graphics/palette.h"
#include "graphics/surface.h"
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -46,31 +47,29 @@ DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gam
_roomDesc(kNumRoomTexts), _freeDesc(kNumFreeTexts),
_personText(kNumPersonTexts) {
- // Setup mixer
- _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
- _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
- _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
-
_vSyncInterrupt = false;
_console = 0;
+ _sound = 0;
DebugMan.addDebugChannel(kDebugAnimation, "Animation", "Animation Debug Flag");
DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function");
_speed = 1;
_turbo = false;
_oldMouseState = 0;
- _channel0 = 0;
- _channel1 = 0;
_datafilePrefix = "DREAMWEB.";
+ _speechDirName = "SPEECH";
// ES and FR CD release use a different data file prefix
+ // and speech directory naming.
if (isCD()) {
switch(getLanguage()) {
case Common::ES_ESP:
_datafilePrefix = "DREAMWSP.";
+ _speechDirName = "SPANISH";
break;
case Common::FR_FRA:
_datafilePrefix = "DREAMWFR.";
+ _speechDirName = "FRENCH";
break;
default:
// Nothing to do
@@ -81,16 +80,6 @@ DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gam
_openChangeSize = kInventx+(4*kItempicsize);
_quitRequested = false;
- _currentSample = 0xff;
- _channel0Playing = 0;
- _channel0Repeat = 0;
- _channel1Playing = 0xff;
-
- _volume = 0;
- _volumeTo = 0;
- _volumeDirection = 0;
- _volumeCount = 0;
-
_speechLoaded = false;
_backdropBlocks = 0;
@@ -242,6 +231,7 @@ DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gam
DreamWebEngine::~DreamWebEngine() {
DebugMan.clearAllDebugChannels();
delete _console;
+ delete _sound;
}
static void vSyncInterrupt(void *refCon) {
@@ -282,7 +272,7 @@ void DreamWebEngine::processEvents() {
return;
}
- soundHandler();
+ _sound->soundHandler();
Common::Event event;
int softKey, hardKey;
while (_eventMan->pollEvent(event)) {
@@ -378,10 +368,11 @@ void DreamWebEngine::processEvents() {
Common::Error DreamWebEngine::run() {
syncSoundSettings();
_console = new DreamWebConsole(this);
+ _sound = new DreamWebSound(this);
ConfMan.registerDefault("originalsaveload", "false");
ConfMan.registerDefault("bright_palette", true);
- _hasSpeech = Common::File::exists("speech/r01c0000.raw") && !ConfMan.getBool("speech_mute");
+ _hasSpeech = Common::File::exists(_speechDirName + "/r01c0000.raw") && !ConfMan.getBool("speech_mute");
_brightPalette = ConfMan.getBool("bright_palette");
_timer->installTimerProc(vSyncInterrupt, 1000000 / 70, this, "dreamwebVSync");
@@ -522,6 +513,7 @@ uint8 DreamWebEngine::modifyChar(uint8 c) const {
return c;
}
case Common::FR_FRA:
+ case Common::IT_ITA:
switch(c) {
case 133:
return 'Z' + 1;
diff --git a/engines/dreamweb/dreamweb.h b/engines/dreamweb/dreamweb.h
index 4065e5a860..1f6deb8566 100644
--- a/engines/dreamweb/dreamweb.h
+++ b/engines/dreamweb/dreamweb.h
@@ -99,10 +99,12 @@ enum {
};
struct DreamWebGameDescription;
+class DreamWebSound;
class DreamWebEngine : public Engine {
private:
DreamWebConsole *_console;
+ DreamWebSound *_sound;
bool _vSyncInterrupt;
protected:
@@ -142,7 +144,6 @@ public:
void quit();
- void loadSounds(uint bank, const Common::String &suffix);
bool loadSpeech(const Common::String &filename);
void enableSavingOrLoading(bool enable = true) { _enableSavingOrLoading = enable; }
@@ -151,41 +152,23 @@ public:
uint8 modifyChar(uint8 c) const;
Common::String modifyFileName(const char *);
- void stopSound(uint8 channel);
-
- const Common::String& getDatafilePrefix() { return _datafilePrefix; };
+ const Common::String& getDatafilePrefix() { return _datafilePrefix; }
+ const Common::String& getSpeechDirName() { return _speechDirName; }
private:
void keyPressed(uint16 ascii);
void setSpeed(uint speed);
- void soundHandler();
- void playSound(uint8 channel, uint8 id, uint8 loops);
const DreamWebGameDescription *_gameDescription;
Common::RandomSource _rnd;
Common::String _datafilePrefix;
+ Common::String _speechDirName;
uint _speed;
bool _turbo;
uint _oldMouseState;
bool _enableSavingOrLoading;
- struct Sample {
- uint offset;
- uint size;
- Sample(): offset(), size() {}
- };
-
- struct SoundData {
- Common::Array<Sample> samples;
- Common::Array<uint8> data;
- };
- SoundData _soundData[2];
- Common::Array<uint8> _speechData;
-
- Audio::SoundHandle _channelHandle[2];
- uint8 _channel0, _channel1;
-
protected:
GameVars _vars; // saved variables
@@ -326,16 +309,6 @@ public:
// sound related
uint8 _roomsSample;
- uint8 _currentSample;
- uint8 _channel0Playing;
- uint8 _channel0Repeat;
- uint8 _channel1Playing;
-
- uint8 _volume;
- uint8 _volumeTo;
- int8 _volumeDirection;
- uint8 _volumeCount;
-
bool _speechLoaded;
// misc variables
@@ -714,15 +687,6 @@ public:
void showSaveOps();
void showLoadOps();
- // from sound.cpp
- bool loadSpeech(byte type1, int idx1, byte type2, int idx2);
- void volumeAdjust();
- void cancelCh0();
- void cancelCh1();
- void loadRoomsSample();
- void playChannel0(uint8 index, uint8 repeat);
- void playChannel1(uint8 index);
-
// from sprite.cpp
void printSprites();
void printASprite(const Sprite *sprite);
@@ -1134,7 +1098,6 @@ public:
void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void doShake();
- void vSync();
void setMode();
void showPCX(const Common::String &suffix);
void showFrameInternal(const uint8 *pSrc, uint16 x, uint16 y, uint8 effectsFlag, uint8 width, uint8 height);
diff --git a/engines/dreamweb/keypad.cpp b/engines/dreamweb/keypad.cpp
index 2ab5835997..3580f8ad52 100644
--- a/engines/dreamweb/keypad.cpp
+++ b/engines/dreamweb/keypad.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -62,11 +63,11 @@ void DreamWebEngine::enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 d
readMouse();
showKeypad();
showPointer();
- vSync();
+ waitForVSync();
if (_pressCount == 0) {
_pressed = 255;
_graphicPress = 255;
- vSync();
+ waitForVSync();
} else
--_pressCount;
@@ -85,7 +86,7 @@ void DreamWebEngine::enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 d
if (_pressed == 11) {
if (isItRight(digit0, digit1, digit2, digit3))
_vars._lockStatus = 0;
- playChannel1(11);
+ _sound->playChannel1(11);
_lightCount = 120;
_pressPointer = 0;
}
@@ -180,7 +181,7 @@ void DreamWebEngine::buttonPress(uint8 buttonId) {
_graphicPress = buttonId + 21;
_pressCount = 40;
if (buttonId != 11)
- playChannel1(10);
+ _sound->playChannel1(10);
}
}
@@ -252,7 +253,7 @@ void DreamWebEngine::useMenu() {
showMenu();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpMenu();
dumpTextLine();
@@ -311,7 +312,7 @@ void DreamWebEngine::viewFolder() {
delPointer();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
checkFolderCoords();
@@ -508,7 +509,7 @@ void DreamWebEngine::enterSymbol() {
showSymbol();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
dumpSymbol();
@@ -532,7 +533,7 @@ void DreamWebEngine::enterSymbol() {
_symbolGraphics.clear();
restoreReels();
workToScreenM();
- playChannel1(13);
+ _sound->playChannel1(13);
} else {
removeSetObject(46);
placeSetObject(43);
@@ -743,7 +744,7 @@ void DreamWebEngine::useDiary() {
readMouse();
showDiaryKeys();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpDiaryKeys();
dumpTextLine();
@@ -820,7 +821,7 @@ void DreamWebEngine::diaryKeyP() {
_pressCount)
return; // notkeyp
- playChannel1(16);
+ _sound->playChannel1(16);
_pressCount = 12;
_pressed = 'P';
_diaryPage--;
@@ -837,7 +838,7 @@ void DreamWebEngine::diaryKeyN() {
_pressCount)
return; // notkeyn
- playChannel1(16);
+ _sound->playChannel1(16);
_pressCount = 12;
_pressed = 'N';
_diaryPage++;
diff --git a/engines/dreamweb/monitor.cpp b/engines/dreamweb/monitor.cpp
index 95aa400c3a..4e9d8eecc1 100644
--- a/engines/dreamweb/monitor.cpp
+++ b/engines/dreamweb/monitor.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -97,7 +98,7 @@ void DreamWebEngine::useMon() {
_textFile3.clear();
_getBack = 1;
- playChannel1(26);
+ _sound->playChannel1(26);
_manIsOffScreen = 0;
restoreAll();
redrawMainScrn();
@@ -180,7 +181,7 @@ void DreamWebEngine::monitorLogo() {
printLogo();
//fadeUpMon(); // FIXME: Commented out in ASM
printLogo();
- playChannel1(26);
+ _sound->playChannel1(26);
randomAccess(20);
} else {
printLogo();
@@ -202,7 +203,7 @@ void DreamWebEngine::input() {
_cursLocY = _monAdY;
while (true) {
printCurs();
- vSync();
+ waitForVSync();
delCurs();
readKey();
if (_quitRequested)
@@ -288,7 +289,7 @@ void DreamWebEngine::scrollMonitor() {
printLogo();
printUnderMonitor();
workToScreen();
- playChannel1(25);
+ _sound->playChannel1(25);
}
void DreamWebEngine::showCurrentFile() {
@@ -318,8 +319,8 @@ void DreamWebEngine::accessLightOff() {
void DreamWebEngine::randomAccess(uint16 count) {
for (uint16 i = 0; i < count; ++i) {
- vSync();
- vSync();
+ waitForVSync();
+ waitForVSync();
uint16 v = _rnd.getRandomNumber(15);
if (v < 10)
accessLightOff();
@@ -626,15 +627,12 @@ void DreamWebEngine::signOn() {
_monAdX = prevX;
_monAdY = prevY;
- inputLine = (const char *)_inputLine;
- inputLine.toUppercase();
-
// The entered line has zeroes in-between each character
uint32 len = strlen(monitorKeyEntries[foundIndex].password);
bool found = true;
for (uint32 i = 0; i < len; i++) {
- if (monitorKeyEntries[foundIndex].password[i] != inputLine[i * 2]) {
+ if (monitorKeyEntries[foundIndex].password[i] != _inputLine[i * 2]) {
found = false;
break;
}
diff --git a/engines/dreamweb/newplace.cpp b/engines/dreamweb/newplace.cpp
index 529c45bd4a..5b4b0260f5 100644
--- a/engines/dreamweb/newplace.cpp
+++ b/engines/dreamweb/newplace.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -55,7 +56,7 @@ void DreamWebEngine::selectLocation() {
_pointerFrame = 0;
showPointer();
workToScreen();
- playChannel0(9, 255);
+ _sound->playChannel0(9, 255);
_newLocation = 255;
while (_newLocation == 255) {
@@ -65,7 +66,7 @@ void DreamWebEngine::selectLocation() {
delPointer();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
diff --git a/engines/dreamweb/object.cpp b/engines/dreamweb/object.cpp
index 443366561a..b42591ef91 100644
--- a/engines/dreamweb/object.cpp
+++ b/engines/dreamweb/object.cpp
@@ -147,7 +147,7 @@ void DreamWebEngine::examineOb(bool examineAgain) {
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
delPointer();
diff --git a/engines/dreamweb/people.cpp b/engines/dreamweb/people.cpp
index dfb5c62618..36a756a49b 100644
--- a/engines/dreamweb/people.cpp
+++ b/engines/dreamweb/people.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -149,7 +150,7 @@ void DreamWebEngine::madmanText() {
if (hasSpeech()) {
if (_speechCount > 15)
return;
- if (_channel1Playing != 255)
+ if (_sound->isChannel1Playing())
return;
origCount = _speechCount;
++_speechCount;
@@ -250,7 +251,7 @@ bool DreamWebEngine::checkSpeed(ReelRoutine &routine) {
void DreamWebEngine::sparkyDrip(ReelRoutine &routine) {
if (checkSpeed(routine))
- playChannel0(14, 0);
+ _sound->playChannel0(14, 0);
}
void DreamWebEngine::genericPerson(ReelRoutine &routine) {
@@ -430,7 +431,7 @@ void DreamWebEngine::drinker(ReelRoutine &routine) {
void DreamWebEngine::alleyBarkSound(ReelRoutine &routine) {
uint16 prevReelPointer = routine.reelPointer() - 1;
if (prevReelPointer == 0) {
- playChannel1(14);
+ _sound->playChannel1(14);
routine.setReelPointer(1000);
} else {
routine.setReelPointer(prevReelPointer);
@@ -523,7 +524,7 @@ void DreamWebEngine::gates(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 116)
- playChannel1(17);
+ _sound->playChannel1(17);
if (nextReelPointer >= 110)
routine.period = 2;
if (nextReelPointer == 120) {
@@ -579,12 +580,12 @@ void DreamWebEngine::carParkDrip(ReelRoutine &routine) {
if (!checkSpeed(routine))
return; // cantdrip2
- playChannel1(14);
+ _sound->playChannel1(14);
}
void DreamWebEngine::foghornSound(ReelRoutine &routine) {
if (randomNumber() == 198)
- playChannel1(13);
+ _sound->playChannel1(13);
}
void DreamWebEngine::train(ReelRoutine &routine) {
@@ -1027,8 +1028,7 @@ void DreamWebEngine::endGameSeq(ReelRoutine &routine) {
fadeScreenDownHalf();
} else if (nextReelPointer == 324) {
fadeScreenDowns();
- _volumeTo = 7;
- _volumeDirection = 1;
+ _sound->volumeChange(7, 1);
}
if (nextReelPointer == 340)
diff --git a/engines/dreamweb/print.cpp b/engines/dreamweb/print.cpp
index a6b93a5590..3a2c45e07b 100644
--- a/engines/dreamweb/print.cpp
+++ b/engines/dreamweb/print.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -197,7 +198,7 @@ uint8 DreamWebEngine::kernChars(uint8 firstChar, uint8 secondChar, uint8 width)
uint16 DreamWebEngine::waitFrames() {
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
delPointer();
return _mouseButton;
@@ -231,7 +232,7 @@ const char *DreamWebEngine::monPrint(const char *string) {
_cursLocY = _monAdY;
_mainTimer = 1;
printCurs();
- vSync();
+ waitForVSync();
lockMon();
delCurs();
} while (--count);
@@ -246,10 +247,9 @@ const char *DreamWebEngine::monPrint(const char *string) {
}
void DreamWebEngine::rollEndCreditsGameWon() {
- playChannel0(16, 255);
- _volume = 7;
- _volumeTo = 0;
- _volumeDirection = -1;
+ _sound->playChannel0(16, 255);
+ _sound->volumeSet(7);
+ _sound->volumeChange(0, -1);
multiGet(_mapStore, 75, 20, 160, 160);
@@ -261,9 +261,9 @@ void DreamWebEngine::rollEndCreditsGameWon() {
// then move it up one pixel until we shifted it by a complete
// line of text.
for (int j = 0; j < linespacing; ++j) {
- vSync();
+ waitForVSync();
multiPut(_mapStore, 75, 20, 160, 160);
- vSync();
+ waitForVSync();
// Output up to 18 lines of text
uint16 y = 10 - j;
@@ -273,7 +273,7 @@ void DreamWebEngine::rollEndCreditsGameWon() {
y += linespacing;
}
- vSync();
+ waitForVSync();
multiDump(75, 20, 160, 160);
}
@@ -300,9 +300,9 @@ void DreamWebEngine::rollEndCreditsGameLost() {
// then move it up one pixel until we shifted it by a complete
// line of text.
for (int j = 0; j < linespacing; ++j) {
- vSync();
+ waitForVSync();
multiPut(_mapStore, 25, 20, 160, 160);
- vSync();
+ waitForVSync();
// Output up to 18 lines of text
uint16 y = 10 - j;
@@ -312,7 +312,7 @@ void DreamWebEngine::rollEndCreditsGameLost() {
y += linespacing;
}
- vSync();
+ waitForVSync();
multiDump(25, 20, 160, 160);
if (_lastHardKey == 1)
diff --git a/engines/dreamweb/rain.cpp b/engines/dreamweb/rain.cpp
index 7db4744cbf..8e42e0c161 100644
--- a/engines/dreamweb/rain.cpp
+++ b/engines/dreamweb/rain.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -50,7 +51,7 @@ void DreamWebEngine::showRain() {
}
}
- if (_channel1Playing != 255)
+ if (_sound->isChannel1Playing())
return;
if (_realLocation == 2 && _vars._beenMugged != 1)
return;
@@ -61,11 +62,11 @@ void DreamWebEngine::showRain() {
return;
uint8 soundIndex;
- if (_channel0Playing != 6)
+ if (_sound->getChannel0Playing() != 6)
soundIndex = 4;
else
soundIndex = 7;
- playChannel1(soundIndex);
+ _sound->playChannel1(soundIndex);
}
uint8 DreamWebEngine::getBlockOfPixel(uint8 x, uint8 y) {
diff --git a/engines/dreamweb/saveload.cpp b/engines/dreamweb/saveload.cpp
index 5d7f02c5cf..ea9cdc0249 100644
--- a/engines/dreamweb/saveload.cpp
+++ b/engines/dreamweb/saveload.cpp
@@ -20,7 +20,9 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
+
#include "engines/metaengine.h"
#include "graphics/thumbnail.h"
#include "gui/saveload.h"
@@ -136,7 +138,7 @@ void DreamWebEngine::doLoad(int savegameId) {
delPointer();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
RectWithCallback loadlist[] = {
@@ -156,12 +158,8 @@ void DreamWebEngine::doLoad(int savegameId) {
if (savegameId == -1) {
// Open dialog to get savegameId
- const EnginePlugin *plugin = NULL;
- Common::String gameId = ConfMan.get("gameid");
- EngineMan.findGame(gameId, &plugin);
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
- dialog->setSaveMode(false);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+ savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
}
@@ -181,7 +179,7 @@ void DreamWebEngine::doLoad(int savegameId) {
_saveGraphics.clear();
startLoading(g_madeUpRoomDat);
- loadRoomsSample();
+ _sound->loadRoomsSample(_roomsSample);
_roomLoaded = 1;
_newLocation = 255;
clearSprites();
@@ -227,7 +225,7 @@ void DreamWebEngine::saveGame() {
checkInput();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
@@ -243,12 +241,8 @@ void DreamWebEngine::saveGame() {
}
return;
} else {
- const EnginePlugin *plugin = NULL;
- Common::String gameId = ConfMan.get("gameid");
- EngineMan.findGame(gameId, &plugin);
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
- dialog->setSaveMode(true);
- int savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+ int savegameId = dialog->runModalWithCurrentTarget();
Common::String game_description = dialog->getResultString();
if (game_description.empty())
game_description = "Untitled";
@@ -348,7 +342,7 @@ void DreamWebEngine::doSaveLoad() {
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
delPointer();
@@ -429,7 +423,7 @@ void DreamWebEngine::discOps() {
delPointer();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
checkCoords(discOpsList);
@@ -839,8 +833,9 @@ void DreamWebEngine::showOpBox() {
// This call displays half of the ops dialog in the CD version. It's not
// in the floppy version, and if it's called, a stray red dot is shown in
- // the game dialogs.
- if (isCD())
+ // the game dialogs. It is included in the early UK CD release, which had
+ // similar data files as the floppy release (bug #3528160).
+ if (isCD() && getLanguage() != Common::EN_GRB)
showFrame(_saveGraphics, kOpsx, kOpsy + 55, 4, 0);
}
diff --git a/engines/dreamweb/sound.cpp b/engines/dreamweb/sound.cpp
index b51527a8cd..570f76f2f9 100644
--- a/engines/dreamweb/sound.cpp
+++ b/engines/dreamweb/sound.cpp
@@ -20,28 +20,51 @@
*
*/
-#include "dreamweb/dreamweb.h"
-
-#include "audio/mixer.h"
#include "audio/decoders/raw.h"
-
#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/file.h"
+
+#include "dreamweb/dreamweb.h"
+#include "dreamweb/sound.h"
namespace DreamWeb {
-bool DreamWebEngine::loadSpeech(byte type1, int idx1, byte type2, int idx2) {
+DreamWebSound::DreamWebSound(DreamWebEngine *vm) : _vm(vm) {
+ _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
+ _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
+ _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
+
+ _currentSample = 0xff;
+ _channel0Playing = 255;
+ _channel0Repeat = 0;
+ _channel0NewSound = false;
+ _channel1Playing = 255;
+ _channel1NewSound = false;
+
+ _volume = 0;
+ _volumeTo = 0;
+ _volumeDirection = 0;
+ _volumeCount = 0;
+}
+
+DreamWebSound::~DreamWebSound() {
+}
+
+bool DreamWebSound::loadSpeech(byte type1, int idx1, byte type2, int idx2) {
cancelCh1();
Common::String name = Common::String::format("%c%02d%c%04d.RAW", type1, idx1, type2, idx2);
- //debug("name = %s", name.c_str());
- bool result = loadSpeech(name);
-
- _speechLoaded = result;
- return result;
+ debug(2, "loadSpeech() name:%s", name.c_str());
+ return loadSpeech(name);
}
+void DreamWebSound::volumeChange(uint8 value, int8 direction) {
+ _volumeTo = value;
+ _volumeDirection = direction;
+}
-void DreamWebEngine::volumeAdjust() {
+void DreamWebSound::volumeAdjust() {
if (_volumeDirection == 0)
return;
if (_volume != _volumeTo) {
@@ -54,36 +77,38 @@ void DreamWebEngine::volumeAdjust() {
}
}
-void DreamWebEngine::playChannel0(uint8 index, uint8 repeat) {
- _channel0Playing = index;
- if (index >= 12)
- index -= 12;
+void DreamWebSound::playChannel0(uint8 index, uint8 repeat) {
+ debug(1, "playChannel0(index:%d, repeat:%d)", index, repeat);
+ _channel0Playing = index;
_channel0Repeat = repeat;
+ _channel0NewSound = true;
}
-void DreamWebEngine::playChannel1(uint8 index) {
+void DreamWebSound::playChannel1(uint8 index) {
+ debug(1, "playChannel1(index:%d)", index);
if (_channel1Playing == 7)
return;
_channel1Playing = index;
- if (index >= 12)
- index -= 12;
+ _channel1NewSound = true;
}
-void DreamWebEngine::cancelCh0() {
- _channel0Repeat = 0;
+void DreamWebSound::cancelCh0() {
+ debug(1, "cancelCh0()");
_channel0Playing = 255;
+ _channel0Repeat = 0;
stopSound(0);
}
-void DreamWebEngine::cancelCh1() {
+void DreamWebSound::cancelCh1() {
+ debug(1, "cancelCh1()");
_channel1Playing = 255;
stopSound(1);
}
-void DreamWebEngine::loadRoomsSample() {
- uint8 sample = _roomsSample;
+void DreamWebSound::loadRoomsSample(uint8 sample) {
+ debug(1, "loadRoomsSample(sample:%d)", sample);
if (sample == 255 || _currentSample == sample)
return; // loaded already
@@ -101,13 +126,8 @@ void DreamWebEngine::loadRoomsSample() {
loadSounds(1, sampleSuffix.c_str());
}
-} // End of namespace DreamWeb
-
-
-namespace DreamWeb {
-
-void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
- debug(1, "playSound(%u, %u, %u)", channel, id, loops);
+void DreamWebSound::playSound(uint8 channel, uint8 id, uint8 loops) {
+ debug(1, "playSound(channel:%u, id:%u, loops:%u)", channel, id, loops);
int bank = 0;
bool speech = false;
@@ -137,47 +157,38 @@ void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
error("out of memory: cannot allocate memory for sound(%u bytes)", sample.size);
memcpy(buffer, data.data.begin() + sample.offset, sample.size);
- raw = Audio::makeRawStream(
- buffer,
- sample.size, 22050, Audio::FLAG_UNSIGNED);
+ raw = Audio::makeRawStream(buffer, sample.size, 22050, Audio::FLAG_UNSIGNED);
} else {
uint8 *buffer = (uint8 *)malloc(_speechData.size());
if (!buffer)
error("out of memory: cannot allocate memory for sound(%u bytes)", _speechData.size());
memcpy(buffer, _speechData.begin(), _speechData.size());
- raw = Audio::makeRawStream(
- buffer,
- _speechData.size(), 22050, Audio::FLAG_UNSIGNED);
-
+ raw = Audio::makeRawStream(buffer, _speechData.size(), 22050, Audio::FLAG_UNSIGNED);
}
Audio::AudioStream *stream;
if (loops > 1) {
- stream = new Audio::LoopingAudioStream(raw, loops < 255? loops: 0);
+ stream = new Audio::LoopingAudioStream(raw, (loops < 255) ? loops : 0);
} else
stream = raw;
- if (_mixer->isSoundHandleActive(_channelHandle[channel]))
- _mixer->stopHandle(_channelHandle[channel]);
- _mixer->playStream(type, &_channelHandle[channel], stream);
+ if (_vm->_mixer->isSoundHandleActive(_channelHandle[channel]))
+ _vm->_mixer->stopHandle(_channelHandle[channel]);
+ _vm->_mixer->playStream(type, &_channelHandle[channel], stream);
}
-void DreamWebEngine::stopSound(uint8 channel) {
+void DreamWebSound::stopSound(uint8 channel) {
debug(1, "stopSound(%u)", channel);
assert(channel == 0 || channel == 1);
- _mixer->stopHandle(_channelHandle[channel]);
- if (channel == 0)
- _channel0 = 0;
- else
- _channel1 = 0;
+ _vm->_mixer->stopHandle(_channelHandle[channel]);
}
-bool DreamWebEngine::loadSpeech(const Common::String &filename) {
- if (!hasSpeech())
+bool DreamWebSound::loadSpeech(const Common::String &filename) {
+ if (!_vm->hasSpeech())
return false;
Common::File file;
- if (!file.open("speech/" + filename))
+ if (!file.open(_vm->getSpeechDirName() + "/" + filename))
return false;
debug(1, "loadSpeech(%s)", filename.c_str());
@@ -189,8 +200,8 @@ bool DreamWebEngine::loadSpeech(const Common::String &filename) {
return true;
}
-void DreamWebEngine::soundHandler() {
- _subtitles = ConfMan.getBool("subtitles");
+void DreamWebSound::soundHandler() {
+ _vm->_subtitles = ConfMan.getBool("subtitles");
volumeAdjust();
uint volume = _volume;
@@ -207,41 +218,31 @@ void DreamWebEngine::soundHandler() {
if (volume >= 8)
volume = 7;
volume = (8 - volume) * Audio::Mixer::kMaxChannelVolume / 8;
- _mixer->setChannelVolume(_channelHandle[0], volume);
+ _vm->_mixer->setChannelVolume(_channelHandle[0], volume);
- uint8 ch0 = _channel0Playing;
- if (ch0 == 255)
- ch0 = 0;
- uint8 ch1 = _channel1Playing;
- if (ch1 == 255)
- ch1 = 0;
- uint8 ch0loop = _channel0Repeat;
-
- if (_channel0 != ch0) {
- _channel0 = ch0;
- if (ch0) {
- playSound(0, ch0, ch0loop);
+ if (_channel0NewSound) {
+ _channel0NewSound = false;
+ if (_channel0Playing != 255) {
+ playSound(0, _channel0Playing, _channel0Repeat);
}
}
- if (_channel1 != ch1) {
- _channel1 = ch1;
- if (ch1) {
- playSound(1, ch1, 1);
+ if (_channel1NewSound) {
+ _channel1NewSound = false;
+ if (_channel1Playing != 255) {
+ playSound(1, _channel1Playing, 1);
}
}
- if (!_mixer->isSoundHandleActive(_channelHandle[0])) {
+
+ if (!_vm->_mixer->isSoundHandleActive(_channelHandle[0])) {
_channel0Playing = 255;
- _channel0 = 0;
}
- if (!_mixer->isSoundHandleActive(_channelHandle[1])) {
+ if (!_vm->_mixer->isSoundHandleActive(_channelHandle[1])) {
_channel1Playing = 255;
- _channel1 = 0;
}
-
}
-void DreamWebEngine::loadSounds(uint bank, const Common::String &suffix) {
- Common::String filename = getDatafilePrefix() + suffix;
+void DreamWebSound::loadSounds(uint bank, const Common::String &suffix) {
+ Common::String filename = _vm->getDatafilePrefix() + suffix;
debug(1, "loadSounds(%u, %s)", bank, filename.c_str());
Common::File file;
if (!file.open(filename)) {
@@ -249,9 +250,9 @@ void DreamWebEngine::loadSounds(uint bank, const Common::String &suffix) {
return;
}
- uint8 header[0x60];
+ uint8 header[96];
file.read(header, sizeof(header));
- uint tablesize = READ_LE_UINT16(header + 0x32);
+ uint tablesize = READ_LE_UINT16(header + 50);
debug(1, "table size = %u", tablesize);
SoundData &soundData = _soundData[bank];
@@ -261,8 +262,8 @@ void DreamWebEngine::loadSounds(uint bank, const Common::String &suffix) {
uint8 entry[6];
Sample &sample = soundData.samples[i];
file.read(entry, sizeof(entry));
- sample.offset = entry[0] * 0x4000 + READ_LE_UINT16(entry + 1);
- sample.size = READ_LE_UINT16(entry + 3) * 0x800;
+ sample.offset = entry[0] * 16384 + READ_LE_UINT16(entry + 1);
+ sample.size = READ_LE_UINT16(entry + 3) * 2048;
total += sample.size;
debug(1, "offset: %08x, size: %u", sample.offset, sample.size);
}
diff --git a/engines/dreamweb/sound.h b/engines/dreamweb/sound.h
new file mode 100644
index 0000000000..1ab06dc694
--- /dev/null
+++ b/engines/dreamweb/sound.h
@@ -0,0 +1,91 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef DREAMWEB_SOUND_H
+#define DREAMWEB_SOUND_H
+
+#include "common/array.h"
+#include "common/str.h"
+#include "audio/mixer.h"
+
+namespace DreamWeb {
+
+class DreamWebEngine;
+
+class DreamWebSound {
+public:
+ DreamWebSound(DreamWebEngine *vm);
+ ~DreamWebSound();
+
+ bool loadSpeech(byte type1, int idx1, byte type2, int idx2);
+ void volumeSet(uint8 value) { _volume = value; }
+ void volumeChange(uint8 value, int8 direction);
+ void playChannel0(uint8 index, uint8 repeat);
+ void playChannel1(uint8 index);
+ uint8 getChannel0Playing() { return _channel0Playing; }
+ bool isChannel1Playing() { return _channel1Playing != 255; }
+ void cancelCh0();
+ void cancelCh1();
+ void loadRoomsSample(uint8 sample);
+ void soundHandler();
+ void loadSounds(uint bank, const Common::String &suffix);
+
+private:
+ DreamWebEngine *_vm;
+
+ struct Sample {
+ uint offset;
+ uint size;
+ Sample(): offset(), size() {}
+ };
+
+ struct SoundData {
+ Common::Array<Sample> samples;
+ Common::Array<uint8> data;
+ };
+
+ SoundData _soundData[2];
+ Common::Array<uint8> _speechData;
+
+ Audio::SoundHandle _channelHandle[2];
+
+ uint8 _currentSample;
+ uint8 _channel0Playing;
+ uint8 _channel0Repeat;
+ bool _channel0NewSound;
+ uint8 _channel1Playing;
+ bool _channel1NewSound;
+
+ uint8 _volume;
+ uint8 _volumeTo;
+ int8 _volumeDirection;
+ uint8 _volumeCount;
+
+ void volumeAdjust();
+ void playSound(uint8 channel, uint8 id, uint8 loops);
+ void stopSound(uint8 channel);
+ bool loadSpeech(const Common::String &filename);
+};
+
+} // End of namespace DreamWeb
+
+#endif
diff --git a/engines/dreamweb/sprite.cpp b/engines/dreamweb/sprite.cpp
index 3df324abe1..5b6cf6a6ac 100644
--- a/engines/dreamweb/sprite.cpp
+++ b/engines/dreamweb/sprite.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -298,7 +299,7 @@ void DreamWebEngine::doDoor(Sprite *sprite, SetObject *objData, Common::Rect che
soundIndex = 13;
else
soundIndex = 0;
- playChannel1(soundIndex);
+ _sound->playChannel1(soundIndex);
}
if (objData->frames[sprite->animFrame] == 255)
--sprite->animFrame;
@@ -315,7 +316,7 @@ void DreamWebEngine::doDoor(Sprite *sprite, SetObject *objData, Common::Rect che
soundIndex = 13;
else
soundIndex = 1;
- playChannel1(soundIndex);
+ _sound->playChannel1(soundIndex);
}
if (sprite->animFrame != 0)
--sprite->animFrame;
@@ -346,7 +347,7 @@ void DreamWebEngine::lockedDoorway(Sprite *sprite, SetObject *objData) {
if (openDoor) {
if (sprite->animFrame == 1) {
- playChannel1(0);
+ _sound->playChannel1(0);
}
if (sprite->animFrame == 6)
@@ -367,7 +368,7 @@ void DreamWebEngine::lockedDoorway(Sprite *sprite, SetObject *objData) {
// shut door
if (sprite->animFrame == 5) {
- playChannel1(1);
+ _sound->playChannel1(1);
}
if (sprite->animFrame != 0)
@@ -505,7 +506,7 @@ void DreamWebEngine::intro1Text() {
if (_introCount != 2 && _introCount != 4 && _introCount != 6)
return;
- if (hasSpeech() && _channel1Playing != 255) {
+ if (hasSpeech() && _sound->isChannel1Playing()) {
_introCount--;
} else {
if (_introCount == 2)
@@ -578,7 +579,7 @@ void DreamWebEngine::textForEnd() {
}
void DreamWebEngine::textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
- if (hasSpeech() && _channel1Playing != 255)
+ if (hasSpeech() && _sound->isChannel1Playing())
_introCount--;
else
setupTimedTemp(textIndex, voiceIndex, x, y, countToTimed, timeCount);
@@ -614,8 +615,7 @@ void DreamWebEngine::textForMonk() {
else if (_introCount == 53) {
fadeScreenDowns();
if (hasSpeech()) {
- _volumeTo = 7;
- _volumeDirection = 1;
+ _sound->volumeChange(7, 1);
}
}
}
@@ -905,14 +905,14 @@ void DreamWebEngine::soundOnReels(uint16 reelPointer) {
continue;
_lastSoundReel = r->_reelPointer;
if (r->_sample < 64) {
- playChannel1(r->_sample);
+ _sound->playChannel1(r->_sample);
return;
}
if (r->_sample < 128) {
- playChannel0(r->_sample & 63, 0);
+ _sound->playChannel0(r->_sample & 63, 0);
return;
}
- playChannel0(r->_sample & 63, 255);
+ _sound->playChannel0(r->_sample & 63, 255);
}
if (_lastSoundReel != reelPointer)
@@ -955,9 +955,9 @@ void DreamWebEngine::getRidOfReels() {
void DreamWebEngine::liftNoise(uint8 index) {
if (_realLocation == 5 || _realLocation == 21)
- playChannel1(13); // hiss noise
+ _sound->playChannel1(13); // hiss noise
else
- playChannel1(index);
+ _sound->playChannel1(index);
}
void DreamWebEngine::checkForExit(Sprite *sprite) {
diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp
index 750dafe7b4..f235f7c2fd 100644
--- a/engines/dreamweb/stubs.cpp
+++ b/engines/dreamweb/stubs.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
#include "common/config-manager.h"
@@ -578,7 +579,7 @@ void DreamWebEngine::dreamweb() {
readSetData();
_wonGame = false;
- loadSounds(0, "V99"); // basic sample
+ _sound->loadSounds(0, "V99"); // basic sample
bool firstLoop = true;
@@ -654,7 +655,7 @@ void DreamWebEngine::dreamweb() {
_vars._location = 255;
_vars._roomAfterDream = 1;
_newLocation = 35;
- _volume = 7;
+ _sound->volumeSet(7);
loadRoom();
clearSprites();
initMan();
@@ -664,8 +665,7 @@ void DreamWebEngine::dreamweb() {
initialInv();
_lastFlag = 32;
startup1();
- _volumeTo = 0;
- _volumeDirection = -1;
+ _sound->volumeChange(0, -1);
_commandType = 255;
}
@@ -754,7 +754,7 @@ void DreamWebEngine::screenUpdate() {
showPointer();
if ((_vars._watchingTime == 0) && (_newLocation != 0xff))
return;
- vSync();
+ waitForVSync();
uint16 mouseState = 0;
mouseState |= readMouseState();
dumpPointer();
@@ -769,7 +769,7 @@ void DreamWebEngine::screenUpdate() {
showPointer();
if (_wonGame)
return;
- vSync();
+ waitForVSync();
mouseState |= readMouseState();
dumpPointer();
@@ -781,7 +781,7 @@ void DreamWebEngine::screenUpdate() {
afterNewRoom();
showPointer();
- vSync();
+ waitForVSync();
mouseState |= readMouseState();
dumpPointer();
@@ -790,7 +790,7 @@ void DreamWebEngine::screenUpdate() {
delPointer();
showPointer();
- vSync();
+ waitForVSync();
_oldButton = _mouseButton;
mouseState |= readMouseState();
_mouseButton = mouseState;
@@ -871,7 +871,7 @@ void DreamWebEngine::loadTextSegment(TextFile &file, Common::File &inFile, unsig
void DreamWebEngine::hangOnCurs(uint16 frameCount) {
for (uint16 i = 0; i < frameCount; ++i) {
printCurs();
- vSync();
+ waitForVSync();
delCurs();
}
}
@@ -930,7 +930,7 @@ void DreamWebEngine::processTrigger() {
void DreamWebEngine::useTimedText() {
if (_previousTimedTemp._string) {
// TODO: It might be nice to make subtitles wait for the speech
- // to finish (_channel1Playing) when we're in speech+subtitles mode,
+ // to finish (_sound->isChannel1Playing()) when we're in speech+subtitles mode,
// instead of waiting the pre-specified amount of time.
@@ -967,9 +967,9 @@ void DreamWebEngine::useTimedText() {
void DreamWebEngine::setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
if (hasSpeech() && voiceIndex != 0) {
- if (loadSpeech('T', voiceIndex, 'T', textIndex)) {
- playChannel1(50+12);
- }
+ _speechLoaded = _sound->loadSpeech('T', voiceIndex, 'T', textIndex);
+ if (_speechLoaded)
+ _sound->playChannel1(62);
if (_speechLoaded && !_subtitles)
return;
@@ -1634,7 +1634,7 @@ bool DreamWebEngine::checkIfSet(uint8 x, uint8 y) {
void DreamWebEngine::hangOn(uint16 frameCount) {
while (frameCount) {
- vSync();
+ waitForVSync();
--frameCount;
if (_quitRequested)
break;
@@ -1647,7 +1647,7 @@ void DreamWebEngine::hangOnW(uint16 frameCount) {
readMouse();
animPointer();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
--frameCount;
if (_quitRequested)
@@ -1665,7 +1665,7 @@ void DreamWebEngine::hangOnP(uint16 count) {
readMouse();
animPointer();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
count *= 3;
@@ -1674,7 +1674,7 @@ void DreamWebEngine::hangOnP(uint16 count) {
readMouse();
animPointer();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
if (_quitRequested)
break;
@@ -1846,7 +1846,7 @@ void DreamWebEngine::loadRoom() {
_vars._location = _newLocation;
const Room &room = g_roomData[_newLocation];
startLoading(room);
- loadRoomsSample();
+ _sound->loadRoomsSample(_roomsSample);
switchRyanOn();
drawFlags();
@@ -2132,7 +2132,7 @@ void DreamWebEngine::workToScreenM() {
animPointer();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
workToScreen();
delPointer();
}
@@ -2146,12 +2146,12 @@ void DreamWebEngine::atmospheres() {
continue;
if (a->_mapX != _mapX || a->_mapY != _mapY)
continue;
- if (a->_sound != _channel0Playing) {
+ if (a->_sound != _sound->getChannel0Playing()) {
if (_vars._location == 45 && _vars._reelToWatch == 45)
continue; // "web"
- playChannel0(a->_sound, a->_repeat);
+ _sound->playChannel0(a->_sound, a->_repeat);
// NB: The asm here reads
// cmp reallocation,2
@@ -2161,21 +2161,21 @@ void DreamWebEngine::atmospheres() {
// I'm interpreting this as if the cmp reallocation is below the jz
if (_mapY == 0) {
- _volume = 0; // "fullvol"
+ _sound->volumeSet(0); // "fullvol"
return;
}
if (_realLocation == 2 && _mapX == 22 && _mapY == 10)
- _volume = 5; // "louisvol"
+ _sound->volumeSet(5); // "louisvol"
if (hasSpeech() && _realLocation == 14) {
if (_mapX == 33) {
- _volume = 0; // "ismad2"
+ _sound->volumeSet(0); // "ismad2"
return;
}
if (_mapX == 22) {
- _volume = 5;
+ _sound->volumeSet(5);
return;
}
@@ -2184,19 +2184,19 @@ void DreamWebEngine::atmospheres() {
if (_realLocation == 2) {
if (_mapX == 22) {
- _volume = 5; // "louisvol"
+ _sound->volumeSet(5); // "louisvol"
return;
}
if (_mapX == 11) {
- _volume = 0; // "fullvol"
+ _sound->volumeSet(0); // "fullvol"
return;
}
}
return;
}
- cancelCh0();
+ _sound->cancelCh0();
}
void DreamWebEngine::readKey() {
@@ -2607,7 +2607,7 @@ void DreamWebEngine::decide() {
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
delPointer();
@@ -2642,8 +2642,8 @@ void DreamWebEngine::showGun() {
_numToFade = 128;
hangOn(200);
_roomsSample = 34;
- loadRoomsSample();
- _volume = 0;
+ _sound->loadRoomsSample(_roomsSample);
+ _sound->volumeSet(0);
GraphicsFile graphics;
loadGraphicsFile(graphics, "G13");
createPanel2();
@@ -2653,7 +2653,7 @@ void DreamWebEngine::showGun() {
graphics.clear();
fadeScreenUp();
hangOn(160);
- playChannel0(12, 0);
+ _sound->playChannel0(12, 0);
loadTempText("T83");
rollEndCreditsGameLost();
getRidOfTempText();
@@ -2920,9 +2920,7 @@ void DreamWebEngine::setupInitialVars() {
_vars._progressPoints = 0;
_vars._watchOn = 0;
_vars._shadesOn = 0;
- _vars._secondCount = 0;
- _vars._minuteCount = 30;
- _vars._hourCount = 19;
+ getTime();
_vars._zoomOn = 1;
_vars._location = 0;
_vars._exPos = 0;
diff --git a/engines/dreamweb/talk.cpp b/engines/dreamweb/talk.cpp
index 0f59cad895..2629c23355 100644
--- a/engines/dreamweb/talk.cpp
+++ b/engines/dreamweb/talk.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -52,7 +53,7 @@ void DreamWebEngine::talk() {
readMouse();
animPointer();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
_getBack = 0;
@@ -67,9 +68,8 @@ void DreamWebEngine::talk() {
redrawMainScrn();
workToScreenM();
if (_speechLoaded) {
- cancelCh1();
- _volumeDirection = -1;
- _volumeTo = 0;
+ _sound->cancelCh1();
+ _sound->volumeChange(0, -1);
}
}
@@ -99,12 +99,10 @@ void DreamWebEngine::startTalk() {
printDirect(&str, 66, &y, 241, true);
if (hasSpeech()) {
- _speechLoaded = false;
- loadSpeech('R', _realLocation, 'C', 64*(_character & 0x7F));
+ _speechLoaded = _sound->loadSpeech('R', _realLocation, 'C', 64*(_character & 0x7F));
if (_speechLoaded) {
- _volumeDirection = 1;
- _volumeTo = 6;
- playChannel1(50 + 12);
+ _sound->volumeChange(6, 1);
+ _sound->playChannel1(62);
}
}
}
@@ -155,9 +153,9 @@ void DreamWebEngine::doSomeTalk() {
printDirect(str, 164, 64, 144, false);
- loadSpeech('R', _realLocation, 'C', (64 * (_character & 0x7F)) + _talkPos);
+ _speechLoaded = _sound->loadSpeech('R', _realLocation, 'C', (64 * (_character & 0x7F)) + _talkPos);
if (_speechLoaded)
- playChannel1(62);
+ _sound->playChannel1(62);
_pointerMode = 3;
workToScreenM();
@@ -181,9 +179,9 @@ void DreamWebEngine::doSomeTalk() {
convIcons();
printDirect(str, 48, 128, 144, false);
- loadSpeech('R', _realLocation, 'C', (64 * (_character & 0x7F)) + _talkPos);
+ _speechLoaded = _sound->loadSpeech('R', _realLocation, 'C', (64 * (_character & 0x7F)) + _talkPos);
if (_speechLoaded)
- playChannel1(62);
+ _sound->playChannel1(62);
_pointerMode = 3;
workToScreenM();
@@ -211,7 +209,7 @@ bool DreamWebEngine::hangOnPQ() {
readMouse();
animPointer();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
checkCoords(quitList);
@@ -220,11 +218,11 @@ bool DreamWebEngine::hangOnPQ() {
// Quit conversation
delPointer();
_pointerMode = 0;
- cancelCh1();
+ _sound->cancelCh1();
return true;
}
- if (_speechLoaded && _channel1Playing == 255) {
+ if (_speechLoaded && !_sound->isChannel1Playing()) {
speechFlag++;
if (speechFlag == 40)
break;
@@ -237,7 +235,7 @@ bool DreamWebEngine::hangOnPQ() {
}
void DreamWebEngine::redes() {
- if (_channel1Playing != 255 || _talkMode != 2) {
+ if (_sound->isChannel1Playing() || _talkMode != 2) {
blank();
return;
}
diff --git a/engines/dreamweb/titles.cpp b/engines/dreamweb/titles.cpp
index f7486ce687..f005279ba0 100644
--- a/engines/dreamweb/titles.cpp
+++ b/engines/dreamweb/titles.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
#include "engines/util.h"
@@ -32,38 +33,36 @@ void DreamWebEngine::endGame() {
return;
gettingShot();
getRidOfTempText();
- _volumeTo = 7;
- _volumeDirection = 1;
+ _sound->volumeChange(7, 1);
hangOn(200);
}
void DreamWebEngine::monkSpeaking() {
_roomsSample = 35;
- loadRoomsSample();
+ _sound->loadRoomsSample(_roomsSample);
GraphicsFile graphics;
loadGraphicsFile(graphics, "G15");
clearWork();
showFrame(graphics, 160, 72, 0, 128); // show monk
workToScreen();
- _volume = 7;
- _volumeDirection = -1;
- _volumeTo = hasSpeech() ? 5 : 0;
- playChannel0(12, 255);
+ _sound->volumeSet(7);
+ _sound->volumeChange(hasSpeech() ? 5 : 0, -1);
+ _sound->playChannel0(12, 255);
fadeScreenUps();
hangOn(300);
// TODO: Subtitles+speech mode
if (hasSpeech()) {
for (int i = 40; i < 48; i++) {
- loadSpeech('T', 83, 'T', i);
+ _speechLoaded = _sound->loadSpeech('T', 83, 'T', i);
- playChannel1(50 + 12);
+ _sound->playChannel1(62);
do {
waitForVSync();
if (_quitRequested)
return;
- } while (_channel1Playing != 255);
+ } while (_sound->isChannel1Playing());
}
} else {
for (int i = 40; i <= 44; i++) {
@@ -83,8 +82,7 @@ void DreamWebEngine::monkSpeaking() {
}
}
- _volumeDirection = 1;
- _volumeTo = 7;
+ _sound->volumeChange(7, 1);
fadeScreenDowns();
hangOn(300);
graphics.clear();
@@ -95,8 +93,7 @@ void DreamWebEngine::gettingShot() {
clearPalette();
loadIntroRoom();
fadeScreenUps();
- _volumeTo = 0;
- _volumeDirection = -1;
+ _sound->volumeChange(0, -1);
runEndSeq();
clearBeforeLoad();
}
@@ -127,14 +124,14 @@ void DreamWebEngine::bibleQuote() {
return; // "biblequotearly"
}
- cancelCh0();
+ _sound->cancelCh0();
_lastHardKey = 0;
}
void DreamWebEngine::hangOne(uint16 delay) {
do {
- vSync();
+ waitForVSync();
if (_lastHardKey == 1)
return; // "hangonearly"
} while (--delay);
@@ -147,10 +144,9 @@ void DreamWebEngine::intro() {
_newLocation = 50;
clearPalette();
loadIntroRoom();
- _volume = 7;
- _volumeDirection = -1;
- _volumeTo = hasSpeech() ? 4 : 0;
- playChannel0(12, 255);
+ _sound->volumeSet(7);
+ _sound->volumeChange(hasSpeech() ? 4 : 0, -1);
+ _sound->playChannel0(12, 255);
fadeScreenUps();
runIntroSeq();
@@ -200,13 +196,13 @@ void DreamWebEngine::runIntroSeq() {
_getBack = 0;
do {
- vSync();
+ waitForVSync();
if (_lastHardKey == 1)
break;
spriteUpdate();
- vSync();
+ waitForVSync();
if (_lastHardKey == 1)
break;
@@ -216,14 +212,14 @@ void DreamWebEngine::runIntroSeq() {
reelsOnScreen();
afterIntroRoom();
useTimedText();
- vSync();
+ waitForVSync();
if (_lastHardKey == 1)
break;
dumpMap();
dumpTimedText();
- vSync();
+ waitForVSync();
if (_lastHardKey == 1)
break;
@@ -247,18 +243,18 @@ void DreamWebEngine::runEndSeq() {
_getBack = 0;
do {
- vSync();
+ waitForVSync();
spriteUpdate();
- vSync();
+ waitForVSync();
delEverything();
printSprites();
reelsOnScreen();
afterIntroRoom();
useTimedText();
- vSync();
+ waitForVSync();
dumpMap();
dumpTimedText();
- vSync();
+ waitForVSync();
} while (_getBack != 1 && !_quitRequested);
}
@@ -286,14 +282,14 @@ void DreamWebEngine::set16ColPalette() {
void DreamWebEngine::realCredits() {
_roomsSample = 33;
- loadRoomsSample();
- _volume = 0;
+ _sound->loadRoomsSample(_roomsSample);
+ _sound->volumeSet(0);
initGraphics(640, 480, true);
hangOn(35);
showPCX("I01");
- playChannel0(12, 0);
+ _sound->playChannel0(12, 0);
hangOne(2);
@@ -319,7 +315,7 @@ void DreamWebEngine::realCredits() {
}
showPCX("I02");
- playChannel0(12, 0);
+ _sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == 1) {
@@ -344,7 +340,7 @@ void DreamWebEngine::realCredits() {
}
showPCX("I03");
- playChannel0(12, 0);
+ _sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == 1) {
@@ -369,7 +365,7 @@ void DreamWebEngine::realCredits() {
}
showPCX("I04");
- playChannel0(12, 0);
+ _sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == 1) {
@@ -394,7 +390,7 @@ void DreamWebEngine::realCredits() {
}
showPCX("I05");
- playChannel0(12, 0);
+ _sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == 1) {
@@ -427,7 +423,7 @@ void DreamWebEngine::realCredits() {
return; // "realcreditsearly"
}
- playChannel0(13, 0);
+ _sound->playChannel0(13, 0);
hangOne(350);
if (_lastHardKey == 1) {
diff --git a/engines/dreamweb/use.cpp b/engines/dreamweb/use.cpp
index e59843539f..995eef04cd 100644
--- a/engines/dreamweb/use.cpp
+++ b/engines/dreamweb/use.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -201,13 +202,13 @@ void DreamWebEngine::edensCDPlayer() {
}
void DreamWebEngine::hotelBell() {
- playChannel1(12);
+ _sound->playChannel1(12);
showFirstUse();
putBackObStuff();
}
void DreamWebEngine::playGuitar() {
- playChannel1(14);
+ _sound->playChannel1(14);
showFirstUse();
putBackObStuff();
}
@@ -273,13 +274,13 @@ void DreamWebEngine::useHatch() {
}
void DreamWebEngine::wheelSound() {
- playChannel1(17);
+ _sound->playChannel1(17);
showFirstUse();
putBackObStuff();
}
void DreamWebEngine::callHotelLift() {
- playChannel1(12);
+ _sound->playChannel1(12);
showFirstUse();
_vars._countToOpen = 8;
_getBack = 1;
@@ -382,7 +383,7 @@ void DreamWebEngine::sitDownInBar() {
}
void DreamWebEngine::useDryer() {
- playChannel1(12);
+ _sound->playChannel1(12);
showFirstUse();
_getBack = 1;
}
@@ -887,7 +888,7 @@ void DreamWebEngine::usePlate() {
if (compare(_withObject, _withType, "SCRW")) {
// Unscrew plate
- playChannel1(20);
+ _sound->playChannel1(20);
showFirstUse();
placeSetObject(28);
placeSetObject(24);
@@ -992,7 +993,7 @@ void DreamWebEngine::useCart() {
removeSetObject(_command);
placeSetObject(_command + 1);
_vars._progressPoints++;
- playChannel1(17);
+ _sound->playChannel1(17);
showFirstUse();
_getBack = 1;
}
@@ -1035,7 +1036,7 @@ void DreamWebEngine::openHotelDoor() {
if (defaultUseHandler("KEYA"))
return;
- playChannel1(16);
+ _sound->playChannel1(16);
showFirstUse();
_vars._lockStatus = 0;
_getBack = 1;
@@ -1045,7 +1046,7 @@ void DreamWebEngine::openHotelDoor2() {
if (defaultUseHandler("KEYA"))
return;
- playChannel1(16);
+ _sound->playChannel1(16);
showFirstUse();
putBackObStuff();
}
@@ -1067,7 +1068,7 @@ void DreamWebEngine::usePoolReader() {
showSecondUse();
putBackObStuff();
} else {
- playChannel1(17);
+ _sound->playChannel1(17);
showFirstUse();
_vars._countToOpen = 6;
_getBack = 1;
@@ -1088,7 +1089,7 @@ void DreamWebEngine::useCardReader1() {
putBackObStuff();
} else {
// Get cash
- playChannel1(16);
+ _sound->playChannel1(16);
showPuzText(18, 300);
_vars._progressPoints++;
_vars._card1Money = 12432;
@@ -1113,7 +1114,7 @@ void DreamWebEngine::useCardReader2() {
showPuzText(22, 300);
putBackObStuff();
} else {
- playChannel1(18);
+ _sound->playChannel1(18);
showPuzText(19, 300);
placeSetObject(94);
_vars._gunPassFlag = 1;
@@ -1136,7 +1137,7 @@ void DreamWebEngine::useCardReader3() {
showPuzText(26, 300);
putBackObStuff();
} else {
- playChannel1(16);
+ _sound->playChannel1(16);
showPuzText(25, 300);
_vars._progressPoints++;
_vars._card1Money -= 8300;
@@ -1232,7 +1233,7 @@ void DreamWebEngine::useControl() {
}
if (compare(_withObject, _withType, "KEYA")) { // Right key
- playChannel1(16);
+ _sound->playChannel1(16);
if (_vars._location == 21) { // Going down
showPuzText(3, 300);
_newLocation = 30;
@@ -1257,7 +1258,7 @@ void DreamWebEngine::useControl() {
placeSetObject(30);
removeSetObject(16);
removeSetObject(17);
- playChannel1(14);
+ _sound->playChannel1(14);
showPuzText(10, 300);
_vars._progressPoints++;
_getBack = 1;
@@ -1375,7 +1376,7 @@ void DreamWebEngine::runTap() {
// Fill cup from tap
DynObject *exObject = getExAd(_withObject);
exObject->objId[3] = 'F'-'A'; // CUPE (empty cup) -> CUPF (full cup)
- playChannel1(8);
+ _sound->playChannel1(8);
showPuzText(57, 300);
putBackObStuff();
return;
diff --git a/engines/dreamweb/vgafades.cpp b/engines/dreamweb/vgafades.cpp
index e8999ab18c..c8f05641b5 100644
--- a/engines/dreamweb/vgafades.cpp
+++ b/engines/dreamweb/vgafades.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -52,7 +53,7 @@ void DreamWebEngine::fadeDOS() {
return; // FIXME later
waitForVSync();
- //processEvents will be called from vsync
+ //processEvents will be called from waitForVSync
uint8 *dst = _startPal;
getPalette(dst, 0, 64);
for (int fade = 0; fade < 64; ++fade) {
@@ -123,7 +124,7 @@ void DreamWebEngine::fadeUpMonFirst() {
_colourPos = 0;
_numToFade = 128;
hangOn(64);
- playChannel1(26);
+ _sound->playChannel1(26);
hangOn(64);
}
diff --git a/engines/dreamweb/vgagrafx.cpp b/engines/dreamweb/vgagrafx.cpp
index a66f156a1d..ec306c4924 100644
--- a/engines/dreamweb/vgagrafx.cpp
+++ b/engines/dreamweb/vgagrafx.cpp
@@ -144,10 +144,6 @@ void DreamWebEngine::doShake() {
setShakePos(offset >= 0 ? offset : -offset);
}
-void DreamWebEngine::vSync() {
- waitForVSync();
-}
-
void DreamWebEngine::setMode() {
waitForVSync();
initGraphics(320, 200, false);
diff --git a/engines/gob/anifile.cpp b/engines/gob/anifile.cpp
index 2671fe0405..085ac800cd 100644
--- a/engines/gob/anifile.cpp
+++ b/engines/gob/anifile.cpp
@@ -37,30 +37,38 @@ ANIFile::ANIFile(GobEngine *vm, const Common::String &fileName,
uint16 width, uint8 bpp) : _vm(vm),
_width(width), _bpp(bpp), _hasPadding(false) {
- Common::SeekableReadStream *ani = _vm->_dataIO->getFile(fileName);
- if (ani) {
- Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), false, DisposeAfterUse::YES);
+ bool bigEndian = false;
+ Common::String endianFileName = fileName;
- load(sub, fileName);
- return;
- }
+ if ((_vm->getEndiannessMethod() == kEndiannessMethodAltFile) &&
+ !_vm->_dataIO->hasFile(fileName)) {
+ // If the game has alternate big-endian files, look if one exist
- // File doesn't exist, try to open the big-endian'd alternate file
- Common::String alternateFileName = fileName;
- alternateFileName.setChar('_', 0);
+ Common::String alternateFileName = fileName;
+ alternateFileName.setChar('_', 0);
- ani = _vm->_dataIO->getFile(alternateFileName);
+ if (_vm->_dataIO->hasFile(alternateFileName)) {
+ bigEndian = true;
+ endianFileName = alternateFileName;
+ }
+ } else if ((_vm->getEndiannessMethod() == kEndiannessMethodBE) ||
+ ((_vm->getEndiannessMethod() == kEndiannessMethodSystem) &&
+ (_vm->getEndianness() == kEndiannessBE)))
+ // Game always little endian or it follows the system and it is big endian
+ bigEndian = true;
+
+ Common::SeekableReadStream *ani = _vm->_dataIO->getFile(endianFileName);
if (ani) {
- Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), true, DisposeAfterUse::YES);
+ Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), bigEndian, DisposeAfterUse::YES);
// The big endian version pads a few fields to even size
- _hasPadding = true;
+ _hasPadding = bigEndian;
load(sub, fileName);
return;
}
- warning("ANIFile::ANIFile(): No such file \"%s\"", fileName.c_str());
+ warning("ANIFile::ANIFile(): No such file \"%s\" (\"%s\")", endianFileName.c_str(), fileName.c_str());
}
ANIFile::~ANIFile() {
@@ -281,4 +289,9 @@ void ANIFile::drawLayer(Surface &dest, uint16 layer, uint16 part,
_layers[layer]->draw(dest, part, x, y, transp);
}
+void ANIFile::recolor(uint8 from, uint8 to) {
+ for (LayerArray::iterator l = _layers.begin(); l != _layers.end(); ++l)
+ (*l)->recolor(from, to);
+}
+
} // End of namespace Gob
diff --git a/engines/gob/anifile.h b/engines/gob/anifile.h
index b6d9c735b5..c930aafc6b 100644
--- a/engines/gob/anifile.h
+++ b/engines/gob/anifile.h
@@ -92,6 +92,9 @@ public:
/** Draw an animation frame. */
void draw(Surface &dest, uint16 animation, uint16 frame, int16 x, int16 y) const;
+ /** Recolor the animation sprites. */
+ void recolor(uint8 from, uint8 to);
+
private:
typedef Common::Array<CMPFile *> LayerArray;
typedef Common::Array<Animation> AnimationArray;
diff --git a/engines/gob/aniobject.cpp b/engines/gob/aniobject.cpp
index 154f8e04ed..7e3668a0ce 100644
--- a/engines/gob/aniobject.cpp
+++ b/engines/gob/aniobject.cpp
@@ -28,23 +28,20 @@
namespace Gob {
ANIObject::ANIObject(const ANIFile &ani) : _ani(&ani), _cmp(0),
- _visible(false), _paused(false), _mode(kModeContinuous),
- _x(0), _y(0), _background(0), _drawn(false) {
+ _visible(false), _paused(false), _mode(kModeContinuous), _x(0), _y(0) {
setAnimation(0);
setPosition();
}
ANIObject::ANIObject(const CMPFile &cmp) : _ani(0), _cmp(&cmp),
- _visible(false), _paused(false), _mode(kModeContinuous),
- _x(0), _y(0), _background(0), _drawn(false) {
+ _visible(false), _paused(false), _mode(kModeContinuous), _x(0), _y(0) {
setAnimation(0);
setPosition();
}
ANIObject::~ANIObject() {
- delete _background;
}
void ANIObject::setVisible(bool visible) {
@@ -76,6 +73,10 @@ void ANIObject::rewind() {
_frame = 0;
}
+void ANIObject::setFrame(uint16 frame) {
+ _frame = frame % _ani->getAnimationInfo(_animation).frameCount;
+}
+
void ANIObject::setPosition() {
// CMP "animations" have no default position
if (_cmp)
@@ -100,7 +101,7 @@ void ANIObject::getPosition(int16 &x, int16 &y) const {
y = _y;
}
-void ANIObject::getFramePosition(int16 &x, int16 &y) const {
+void ANIObject::getFramePosition(int16 &x, int16 &y, uint16 n) const {
// CMP "animations" have no specific frame positions
if (_cmp) {
getPosition(x, y);
@@ -114,11 +115,24 @@ void ANIObject::getFramePosition(int16 &x, int16 &y) const {
if (_frame >= animation.frameCount)
return;
- x = _x + animation.frameAreas[_frame].left;
- y = _y + animation.frameAreas[_frame].top;
+ // If we're paused, we don't advance any frames
+ if (_paused)
+ n = 0;
+
+ // Number of cycles run through after n frames
+ uint16 cycles = (_frame + n) / animation.frameCount;
+ // Frame position after n frames
+ uint16 frame = (_frame + n) % animation.frameCount;
+
+ // Only doing one cycle?
+ if (_mode == kModeOnce)
+ cycles = MAX<uint16>(cycles, 1);
+
+ x = _x + animation.frameAreas[frame].left + cycles * animation.deltaX;
+ y = _y + animation.frameAreas[frame].top + cycles * animation.deltaY;
}
-void ANIObject::getFrameSize(int16 &width, int16 &height) const {
+void ANIObject::getFrameSize(int16 &width, int16 &height, uint16 n) const {
if (_cmp) {
width = _cmp->getWidth (_animation);
height = _cmp->getHeight(_animation);
@@ -133,8 +147,15 @@ void ANIObject::getFrameSize(int16 &width, int16 &height) const {
if (_frame >= animation.frameCount)
return;
- width = animation.frameAreas[_frame].right - animation.frameAreas[_frame].left + 1;
- height = animation.frameAreas[_frame].bottom - animation.frameAreas[_frame].top + 1;
+ // If we're paused, we don't advance any frames
+ if (_paused)
+ n = 0;
+
+ // Frame position after n frames
+ uint16 frame = (_frame + n) % animation.frameCount;
+
+ width = animation.frameAreas[frame].right - animation.frameAreas[frame].left + 1;
+ height = animation.frameAreas[frame].bottom - animation.frameAreas[frame].top + 1;
}
bool ANIObject::isIn(int16 x, int16 y) const {
@@ -167,102 +188,78 @@ bool ANIObject::isIn(const ANIObject &obj) const {
obj.isIn(frameX + frameWidth - 1, frameY + frameHeight - 1);
}
-void ANIObject::draw(Surface &dest, int16 &left, int16 &top,
+bool ANIObject::draw(Surface &dest, int16 &left, int16 &top,
int16 &right, int16 &bottom) {
if (!_visible)
- return;
+ return false;
if (_cmp)
- drawCMP(dest, left, top, right, bottom);
+ return drawCMP(dest, left, top, right, bottom);
else if (_ani)
- drawANI(dest, left, top, right, bottom);
+ return drawANI(dest, left, top, right, bottom);
+
+ return false;
}
-void ANIObject::drawCMP(Surface &dest, int16 &left, int16 &top,
+bool ANIObject::drawCMP(Surface &dest, int16 &left, int16 &top,
int16 &right, int16 &bottom) {
- if (!_background) {
+ if (!hasBuffer()) {
uint16 width, height;
_cmp->getMaxSize(width, height);
- _background = new Surface(width, height, dest.getBPP());
+ resizeBuffer(width, height);
}
- const uint16 cR = _cmp->getWidth (_animation) - 1;
- const uint16 cB = _cmp->getHeight(_animation) - 1;
-
- _backgroundLeft = CLIP<int16>( + _x, 0, dest.getWidth () - 1);
- _backgroundTop = CLIP<int16>( + _y, 0, dest.getHeight() - 1);
- _backgroundRight = CLIP<int16>(cR + _x, 0, dest.getWidth () - 1);
- _backgroundBottom = CLIP<int16>(cB + _y, 0, dest.getHeight() - 1);
+ left = _x;
+ top = _y;
+ right = _x + _cmp->getWidth (_animation) - 1;
+ bottom = _y + _cmp->getHeight(_animation) - 1;
- _background->blit(dest, _backgroundLeft , _backgroundTop,
- _backgroundRight, _backgroundBottom, 0, 0);
+ if (!saveScreen(dest, left, top, right, bottom))
+ return false;
_cmp->draw(dest, _animation, _x, _y, 0);
- _drawn = true;
-
- left = _backgroundLeft;
- top = _backgroundTop;
- right = _backgroundRight;
- bottom = _backgroundBottom;
+ return true;
}
-void ANIObject::drawANI(Surface &dest, int16 &left, int16 &top,
+bool ANIObject::drawANI(Surface &dest, int16 &left, int16 &top,
int16 &right, int16 &bottom) {
- if (!_background) {
+ if (!hasBuffer()) {
uint16 width, height;
_ani->getMaxSize(width, height);
- _background = new Surface(width, height, dest.getBPP());
+ resizeBuffer(width, height);
}
const ANIFile::Animation &animation = _ani->getAnimationInfo(_animation);
if (_frame >= animation.frameCount)
- return;
+ return false;
const ANIFile::FrameArea &area = animation.frameAreas[_frame];
- _backgroundLeft = CLIP<int16>(area.left + _x, 0, dest.getWidth () - 1);
- _backgroundTop = CLIP<int16>(area.top + _y, 0, dest.getHeight() - 1);
- _backgroundRight = CLIP<int16>(area.right + _x, 0, dest.getWidth () - 1);
- _backgroundBottom = CLIP<int16>(area.bottom + _y, 0, dest.getHeight() - 1);
+ left = _x + area.left;
+ top = _y + area.top;
+ right = _x + area.right;
+ bottom = _y + area.bottom;
- _background->blit(dest, _backgroundLeft , _backgroundTop,
- _backgroundRight, _backgroundBottom, 0, 0);
+ if (!saveScreen(dest, left, top, right, bottom))
+ return false;
_ani->draw(dest, _animation, _frame, _x, _y);
- _drawn = true;
-
- left = _backgroundLeft;
- top = _backgroundTop;
- right = _backgroundRight;
- bottom = _backgroundBottom;
+ return true;
}
-void ANIObject::clear(Surface &dest, int16 &left, int16 &top,
+bool ANIObject::clear(Surface &dest, int16 &left, int16 &top,
int16 &right, int16 &bottom) {
- if (!_drawn)
- return;
-
- const int16 bgRight = _backgroundRight - _backgroundLeft;
- const int16 bgBottom = _backgroundBottom - _backgroundTop;
-
- dest.blit(*_background, 0, 0, bgRight, bgBottom, _backgroundLeft, _backgroundTop);
-
- _drawn = false;
-
- left = _backgroundLeft;
- top = _backgroundTop;
- right = _backgroundRight;
- bottom = _backgroundBottom;
+ return restoreScreen(dest, left, top, right, bottom);
}
void ANIObject::advance() {
diff --git a/engines/gob/aniobject.h b/engines/gob/aniobject.h
index c101d747b7..d8c8edc2b8 100644
--- a/engines/gob/aniobject.h
+++ b/engines/gob/aniobject.h
@@ -25,6 +25,8 @@
#include "common/system.h"
+#include "gob/backbuffer.h"
+
namespace Gob {
class ANIFile;
@@ -32,7 +34,7 @@ class CMPFile;
class Surface;
/** An ANI object, controlling an animation within an ANI file. */
-class ANIObject {
+class ANIObject : public BackBuffer {
public:
enum Mode {
kModeContinuous, ///< Play the animation continuously.
@@ -61,17 +63,17 @@ public:
void setMode(Mode mode);
/** Set the current position to the animation's default. */
- void setPosition();
+ virtual void setPosition();
/** Set the current position. */
- void setPosition(int16 x, int16 y);
+ virtual void setPosition(int16 x, int16 y);
/** Return the current position. */
void getPosition(int16 &x, int16 &y) const;
- /** Return the current frame position. */
- void getFramePosition(int16 &x, int16 &y) const;
- /** Return the current frame size. */
- void getFrameSize(int16 &width, int16 &height) const;
+ /** Return the frame position after another n frames. */
+ void getFramePosition(int16 &x, int16 &y, uint16 n = 0) const;
+ /** Return the current frame size after another n frames. */
+ void getFrameSize(int16 &width, int16 &height, uint16 n = 0) const;
/** Are there coordinates within the animation sprite? */
bool isIn(int16 x, int16 y) const;
@@ -84,6 +86,9 @@ public:
/** Rewind the current animation to the first frame. */
void rewind();
+ /** Set the animation to a specific frame. */
+ void setFrame(uint16 frame);
+
/** Return the current animation number. */
uint16 getAnimation() const;
/** Return the current frame number. */
@@ -93,9 +98,9 @@ public:
bool lastFrame() const;
/** Draw the current frame onto the surface and return the affected rectangle. */
- void draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ virtual bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
/** Draw the current frame from the surface and return the affected rectangle. */
- void clear(Surface &dest, int16 &left , int16 &top, int16 &right, int16 &bottom);
+ virtual bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
/** Advance the animation to the next frame. */
virtual void advance();
@@ -115,16 +120,9 @@ private:
int16 _x; ///< The current X position.
int16 _y; ///< The current Y position.
- Surface *_background; ///< The saved background.
- bool _drawn; ///< Was the animation drawn?
-
- int16 _backgroundLeft; ///< The left position of the saved background.
- int16 _backgroundTop; ///< The top of the saved background.
- int16 _backgroundRight; ///< The right position of the saved background.
- int16 _backgroundBottom; ///< The bottom position of the saved background.
- void drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
- void drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ bool drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ bool drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
};
} // End of namespace Gob
diff --git a/engines/gob/backbuffer.cpp b/engines/gob/backbuffer.cpp
new file mode 100644
index 0000000000..752042d46e
--- /dev/null
+++ b/engines/gob/backbuffer.cpp
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/util.h"
+
+#include "gob/backbuffer.h"
+#include "gob/surface.h"
+
+namespace Gob {
+
+BackBuffer::BackBuffer() : _background(0), _saved(false) {
+}
+
+BackBuffer::~BackBuffer() {
+ delete _background;
+}
+
+bool BackBuffer::hasBuffer() const {
+ return _background != 0;
+}
+
+bool BackBuffer::hasSavedBackground() const {
+ return _saved;
+}
+
+void BackBuffer::trashBuffer() {
+ _saved = false;
+}
+
+void BackBuffer::resizeBuffer(uint16 width, uint16 height) {
+ trashBuffer();
+
+ if (_background && (_background->getWidth() == width) && (_background->getHeight() == height))
+ return;
+
+ delete _background;
+
+ _background = new Surface(width, height, 1);
+}
+
+bool BackBuffer::saveScreen(const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ if (!_background)
+ return false;
+
+ const int16 width = MIN<int16>(right - left + 1, _background->getWidth ());
+ const int16 height = MIN<int16>(bottom - top + 1, _background->getHeight());
+ if ((width <= 0) || (height <= 0))
+ return false;
+
+ right = left + width - 1;
+ bottom = top + height - 1;
+
+ _saveLeft = left;
+ _saveTop = top;
+ _saveRight = right;
+ _saveBottom = bottom;
+
+ _background->blit(dest, _saveLeft, _saveTop, _saveRight, _saveBottom, 0, 0);
+
+ _saved = true;
+
+ return true;
+}
+
+bool BackBuffer::restoreScreen(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ if (!_saved)
+ return false;
+
+ left = _saveLeft;
+ top = _saveTop;
+ right = _saveRight;
+ bottom = _saveBottom;
+
+ dest.blit(*_background, 0, 0, right - left, bottom - top, left, top);
+
+ _saved = false;
+
+ return true;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/backbuffer.h b/engines/gob/backbuffer.h
new file mode 100644
index 0000000000..c978689e9f
--- /dev/null
+++ b/engines/gob/backbuffer.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_BACKBUFFER_H
+#define GOB_BACKBUFFER_H
+
+#include "common/system.h"
+
+namespace Gob {
+
+class Surface;
+
+class BackBuffer {
+public:
+ BackBuffer();
+ ~BackBuffer();
+
+protected:
+ void trashBuffer();
+ void resizeBuffer(uint16 width, uint16 height);
+
+ bool saveScreen (const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ bool restoreScreen( Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ bool hasBuffer() const;
+ bool hasSavedBackground() const;
+
+private:
+ Surface *_background; ///< The saved background.
+ bool _saved; ///< Was the background saved?
+
+ int16 _saveLeft; ///< The left position of the saved background.
+ int16 _saveTop; ///< The top of the saved background.
+ int16 _saveRight; ///< The right position of the saved background.
+ int16 _saveBottom; ///< The bottom position of the saved background.
+};
+
+} // End of namespace Gob
+
+#endif // GOB_BACKBUFFER_H
diff --git a/engines/gob/cheater.h b/engines/gob/cheater.h
index 334a5e88eb..bf6c1372fb 100644
--- a/engines/gob/cheater.h
+++ b/engines/gob/cheater.h
@@ -31,6 +31,7 @@ namespace Gob {
namespace Geisha {
class Diving;
+ class Penetration;
}
class GobEngine;
@@ -48,13 +49,14 @@ protected:
class Cheater_Geisha : public Cheater {
public:
- Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving);
+ Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration);
~Cheater_Geisha();
bool cheat(GUI::Debugger &console);
private:
- Geisha::Diving *_diving;
+ Geisha::Diving *_diving;
+ Geisha::Penetration *_penetration;
};
} // End of namespace Gob
diff --git a/engines/gob/cheater_geisha.cpp b/engines/gob/cheater_geisha.cpp
index 3d8c56707d..567333c12f 100644
--- a/engines/gob/cheater_geisha.cpp
+++ b/engines/gob/cheater_geisha.cpp
@@ -27,11 +27,12 @@
#include "gob/inter.h"
#include "gob/minigames/geisha/diving.h"
+#include "gob/minigames/geisha/penetration.h"
namespace Gob {
-Cheater_Geisha::Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving) :
- Cheater(vm), _diving(diving) {
+Cheater_Geisha::Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration) :
+ Cheater(vm), _diving(diving), _penetration(penetration) {
}
@@ -45,6 +46,12 @@ bool Cheater_Geisha::cheat(GUI::Debugger &console) {
return false;
}
+ // A cheat to get around the Penetration minigame
+ if (_penetration->isPlaying()) {
+ _penetration->cheatWin();
+ return false;
+ }
+
// A cheat to get around the mastermind puzzle
if (_vm->isCurrentTot("hard.tot") && _vm->_inter->_variables) {
uint32 digit1 = READ_VARO_UINT32(0x768);
diff --git a/engines/gob/cmpfile.cpp b/engines/gob/cmpfile.cpp
index 7b21c4c835..d304958f76 100644
--- a/engines/gob/cmpfile.cpp
+++ b/engines/gob/cmpfile.cpp
@@ -21,6 +21,7 @@
*/
#include "common/stream.h"
+#include "common/substream.h"
#include "common/str.h"
#include "gob/gob.h"
@@ -143,7 +144,13 @@ void CMPFile::loadCMP(Common::SeekableReadStream &cmp) {
}
void CMPFile::loadRXY(Common::SeekableReadStream &rxy) {
- _coordinates = new RXYFile(rxy);
+ bool bigEndian = (_vm->getEndiannessMethod() == kEndiannessMethodBE) ||
+ ((_vm->getEndiannessMethod() == kEndiannessMethodSystem) &&
+ (_vm->getEndianness() == kEndiannessBE));
+
+ Common::SeekableSubReadStreamEndian sub(&rxy, 0, rxy.size(), bigEndian, DisposeAfterUse::NO);
+
+ _coordinates = new RXYFile(sub);
for (uint i = 0; i < _coordinates->size(); i++) {
const RXYFile::Coordinates &c = (*_coordinates)[i];
@@ -243,4 +250,9 @@ uint16 CMPFile::addSprite(uint16 left, uint16 top, uint16 right, uint16 bottom)
return _coordinates->add(left, top, right, bottom);
}
+void CMPFile::recolor(uint8 from, uint8 to) {
+ if (_surface)
+ _surface->recolor(from, to);
+}
+
} // End of namespace Gob
diff --git a/engines/gob/cmpfile.h b/engines/gob/cmpfile.h
index 2b669e4d38..9c858238af 100644
--- a/engines/gob/cmpfile.h
+++ b/engines/gob/cmpfile.h
@@ -70,6 +70,8 @@ public:
uint16 addSprite(uint16 left, uint16 top, uint16 right, uint16 bottom);
+ void recolor(uint8 from, uint8 to);
+
private:
GobEngine *_vm;
diff --git a/engines/gob/decfile.cpp b/engines/gob/decfile.cpp
index fb67c52627..85b4c09ca3 100644
--- a/engines/gob/decfile.cpp
+++ b/engines/gob/decfile.cpp
@@ -38,30 +38,38 @@ DECFile::DECFile(GobEngine *vm, const Common::String &fileName,
uint16 width, uint16 height, uint8 bpp) : _vm(vm),
_width(width), _height(height), _bpp(bpp), _hasPadding(false), _backdrop(0) {
- Common::SeekableReadStream *dec = _vm->_dataIO->getFile(fileName);
- if (dec) {
- Common::SeekableSubReadStreamEndian sub(dec, 0, dec->size(), false, DisposeAfterUse::YES);
-
- load(sub, fileName);
- return;
- }
-
- // File doesn't exist, try to open the big-endian'd alternate file
- Common::String alternateFileName = fileName;
- alternateFileName.setChar('_', 0);
-
- dec = _vm->_dataIO->getFile(alternateFileName);
- if (dec) {
- Common::SeekableSubReadStreamEndian sub(dec, 0, dec->size(), true, DisposeAfterUse::YES);
+ bool bigEndian = false;
+ Common::String endianFileName = fileName;
+
+ if ((_vm->getEndiannessMethod() == kEndiannessMethodAltFile) &&
+ !_vm->_dataIO->hasFile(fileName)) {
+ // If the game has alternate big-endian files, look if one exist
+
+ Common::String alternateFileName = fileName;
+ alternateFileName.setChar('_', 0);
+
+ if (_vm->_dataIO->hasFile(alternateFileName)) {
+ bigEndian = true;
+ endianFileName = alternateFileName;
+ }
+ } else if ((_vm->getEndiannessMethod() == kEndiannessMethodBE) ||
+ ((_vm->getEndiannessMethod() == kEndiannessMethodSystem) &&
+ (_vm->getEndianness() == kEndiannessBE)))
+ // Game always little endian or it follows the system and it is big endian
+ bigEndian = true;
+
+ Common::SeekableReadStream *ani = _vm->_dataIO->getFile(endianFileName);
+ if (ani) {
+ Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), bigEndian, DisposeAfterUse::YES);
// The big endian version pads a few fields to even size
- _hasPadding = true;
+ _hasPadding = bigEndian;
load(sub, fileName);
return;
}
- warning("DECFile::DECFile(): No such file \"%s\"", fileName.c_str());
+ warning("DECFile::DECFile(): No such file \"%s\" (\"%s\")", endianFileName.c_str(), fileName.c_str());
}
DECFile::~DECFile() {
diff --git a/engines/gob/detection/detection.cpp b/engines/gob/detection/detection.cpp
new file mode 100644
index 0000000000..8fb0052a5b
--- /dev/null
+++ b/engines/gob/detection/detection.cpp
@@ -0,0 +1,220 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "base/plugins.h"
+#include "engines/advancedDetector.h"
+#include "engines/obsolete.h"
+
+#include "gob/gob.h"
+#include "gob/dataio.h"
+
+#include "gob/detection/tables.h"
+
+class GobMetaEngine : public AdvancedMetaEngine {
+public:
+ GobMetaEngine();
+
+ virtual GameDescriptor findGame(const char *gameid) const;
+
+ virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
+
+ virtual const char *getName() const;
+ virtual const char *getOriginalCopyright() const;
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+
+ virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+
+private:
+ /**
+ * Inspect the game archives to detect which Once Upon A Time game this is.
+ */
+ static const Gob::GOBGameDescription *detectOnceUponATime(const Common::FSList &fslist);
+};
+
+GobMetaEngine::GobMetaEngine() :
+ AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) {
+
+ _singleid = "gob";
+ _guioptions = GUIO1(GUIO_NOLAUNCHLOAD);
+}
+
+GameDescriptor GobMetaEngine::findGame(const char *gameid) const {
+ return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
+}
+
+const ADGameDescription *GobMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
+ ADFilePropertiesMap filesProps;
+
+ const Gob::GOBGameDescription *game;
+ game = (const Gob::GOBGameDescription *)detectGameFilebased(allFiles, fslist, Gob::fileBased, &filesProps);
+ if (!game)
+ return 0;
+
+ if (game->gameType == Gob::kGameTypeOnceUponATime) {
+ game = detectOnceUponATime(fslist);
+ if (!game)
+ return 0;
+ }
+
+ reportUnknown(fslist.begin()->getParent(), filesProps);
+ return (const ADGameDescription *)game;
+}
+
+const Gob::GOBGameDescription *GobMetaEngine::detectOnceUponATime(const Common::FSList &fslist) {
+ // Add the game path to the search manager
+ SearchMan.clear();
+ SearchMan.addDirectory(fslist.begin()->getParent().getPath(), fslist.begin()->getParent());
+
+ // Open the archives
+ Gob::DataIO dataIO;
+ if (!dataIO.openArchive("stk1.stk", true) ||
+ !dataIO.openArchive("stk2.stk", true) ||
+ !dataIO.openArchive("stk3.stk", true)) {
+
+ SearchMan.clear();
+ return 0;
+ }
+
+ Gob::OnceUponATime gameType = Gob::kOnceUponATimeInvalid;
+ Gob::OnceUponATimePlatform platform = Gob::kOnceUponATimePlatformInvalid;
+
+ // If these animal files are present, it's Abracadabra
+ if (dataIO.hasFile("arai.anm") &&
+ dataIO.hasFile("crab.anm") &&
+ dataIO.hasFile("crap.anm") &&
+ dataIO.hasFile("drag.anm") &&
+ dataIO.hasFile("guep.anm") &&
+ dataIO.hasFile("loup.anm") &&
+ dataIO.hasFile("mous.anm") &&
+ dataIO.hasFile("rhin.anm") &&
+ dataIO.hasFile("saut.anm") &&
+ dataIO.hasFile("scor.anm"))
+ gameType = Gob::kOnceUponATimeAbracadabra;
+
+ // If these animal files are present, it's Baba Yaga
+ if (dataIO.hasFile("abei.anm") &&
+ dataIO.hasFile("arai.anm") &&
+ dataIO.hasFile("drag.anm") &&
+ dataIO.hasFile("fauc.anm") &&
+ dataIO.hasFile("gren.anm") &&
+ dataIO.hasFile("rena.anm") &&
+ dataIO.hasFile("sang.anm") &&
+ dataIO.hasFile("serp.anm") &&
+ dataIO.hasFile("tort.anm") &&
+ dataIO.hasFile("vaut.anm"))
+ gameType = Gob::kOnceUponATimeBabaYaga;
+
+ // Detect the platform by endianness and existence of a MOD file
+ Common::SeekableReadStream *villeDEC = dataIO.getFile("ville.dec");
+ if (villeDEC && (villeDEC->size() > 6)) {
+ byte data[6];
+
+ if (villeDEC->read(data, 6) == 6) {
+ if (!memcmp(data, "\000\000\000\001\000\007", 6)) {
+ // Big endian -> Amiga or Atari ST
+
+ if (dataIO.hasFile("mod.babayaga"))
+ platform = Gob::kOnceUponATimePlatformAmiga;
+ else
+ platform = Gob::kOnceUponATimePlatformAtariST;
+
+ } else if (!memcmp(data, "\000\000\001\000\007\000", 6))
+ // Little endian -> DOS
+ platform = Gob::kOnceUponATimePlatformDOS;
+ }
+
+ delete villeDEC;
+ }
+
+ SearchMan.clear();
+
+ if ((gameType == Gob::kOnceUponATimeInvalid) || (platform == Gob::kOnceUponATimePlatformInvalid)) {
+ warning("GobMetaEngine::detectOnceUponATime(): Detection failed (%d, %d)",
+ (int) gameType, (int) platform);
+ return 0;
+ }
+
+ return &Gob::fallbackOnceUpon[gameType][platform];
+}
+
+const char *GobMetaEngine::getName() const {
+ return "Gob";
+}
+
+const char *GobMetaEngine::getOriginalCopyright() const {
+ return "Goblins Games (C) Coktel Vision";
+}
+
+bool GobMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return false;
+}
+
+bool Gob::GobEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL);
+}
+
+Common::Error GobMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
+ Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
+ return AdvancedMetaEngine::createInstance(syst, engine);
+}
+
+bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc;
+ if (gd) {
+ *engine = new Gob::GobEngine(syst);
+ ((Gob::GobEngine *)*engine)->initGame(gd);
+ }
+ return gd != 0;
+}
+
+
+#if PLUGIN_ENABLED_DYNAMIC(GOB)
+ REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
+#endif
+
+namespace Gob {
+
+void GobEngine::initGame(const GOBGameDescription *gd) {
+ if (gd->startTotBase == 0)
+ _startTot = "intro.tot";
+ else
+ _startTot = gd->startTotBase;
+
+ if (gd->startStkBase == 0)
+ _startStk = "intro.stk";
+ else
+ _startStk = gd->startStkBase;
+
+ _demoIndex = gd->demoIndex;
+
+ _gameType = gd->gameType;
+ _features = gd->features;
+ _language = gd->desc.language;
+ _platform = gd->desc.platform;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/detection.cpp b/engines/gob/detection/tables.h
index 17a2ae3da8..271f75af79 100644
--- a/engines/gob/detection.cpp
+++ b/engines/gob/detection/tables.h
@@ -20,11 +20,8 @@
*
*/
-#include "base/plugins.h"
-#include "engines/advancedDetector.h"
-#include "engines/obsolete.h"
-
-#include "gob/gob.h"
+#ifndef GOB_DETECTION_TABLES_H
+#define GOB_DETECTION_TABLES_H
namespace Gob {
@@ -42,6 +39,7 @@ struct GOBGameDescription {
using namespace Common;
+// Game IDs and proper names
static const PlainGameDescriptor gobGames[] = {
{"gob", "Gob engine game"},
{"gob1", "Gobliiins"},
@@ -50,8 +48,11 @@ static const PlainGameDescriptor gobGames[] = {
{"gob2cd", "Gobliins 2 CD"},
{"ween", "Ween: The Prophecy"},
{"bargon", "Bargon Attack"},
- {"littlered", "Little Red Riding Hood"},
- {"ajworld", "A.J's World of Discovery"},
+ {"babayaga", "Once Upon A Time: Baba Yaga"},
+ {"abracadabra", "Once Upon A Time: Abracadabra"},
+ {"littlered", "Once Upon A Time: Little Red Riding Hood"},
+ {"onceupon", "Once Upon A Time"},
+ {"ajworld", "A.J.'s World of Discovery"},
{"gob3", "Goblins Quest 3"},
{"gob3cd", "Goblins Quest 3 CD"},
{"lit1", "Lost in Time Part 1"},
@@ -79,87 +80,42 @@ static const PlainGameDescriptor gobGames[] = {
{0, 0}
};
+// Obsolete IDs we don't want anymore
static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
{"gob1", "gob", kPlatformUnknown},
{"gob2", "gob", kPlatformUnknown},
{0, 0, kPlatformUnknown}
};
-#include "gob/detection_tables.h"
-
-class GobMetaEngine : public AdvancedMetaEngine {
-public:
- GobMetaEngine() : AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) {
- _singleid = "gob";
- _guioptions = GUIO1(GUIO_NOLAUNCHLOAD);
- }
-
- virtual GameDescriptor findGame(const char *gameid) const {
- return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
- }
-
- virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
- return detectGameFilebased(allFiles, Gob::fileBased);
- }
-
- virtual const char *getName() const {
- return "Gob";
- }
-
- virtual const char *getOriginalCopyright() const {
- return "Goblins Games (C) Coktel Vision";
- }
-
- virtual bool hasFeature(MetaEngineFeature f) const;
+namespace Gob {
- virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
- Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
- return AdvancedMetaEngine::createInstance(syst, engine);
- }
- virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+// Detection tables
+static const GOBGameDescription gameDescriptions[] = {
+ #include "gob/detection/tables_gob1.h" // Gobliiins
+ #include "gob/detection/tables_gob2.h" // Gobliins 2: The Prince Buffoon
+ #include "gob/detection/tables_gob3.h" // Goblins 3 / Goblins Quest 3
+ #include "gob/detection/tables_ween.h" // Ween: The Prophecy
+ #include "gob/detection/tables_bargon.h" // Bargon Attack
+ #include "gob/detection/tables_littlered.h" // Once Upon A Time: Little Red Riding Hood
+ #include "gob/detection/tables_onceupon.h" // Once Upon A Time: Baba Yaga and Abracadabra
+ #include "gob/detection/tables_lit.h" // Lost in Time
+ #include "gob/detection/tables_fascin.h" // Fascination
+ #include "gob/detection/tables_geisha.h" // Geisha
+ #include "gob/detection/tables_inca2.h" // Inca II: Wiracocha
+ #include "gob/detection/tables_woodruff.h" // (The Bizarre Adventures of) Woodruff and the Schnibble (of Azimuth)
+ #include "gob/detection/tables_dynasty.h" // The Last Dynasty
+ #include "gob/detection/tables_urban.h" // Urban Runner
+ #include "gob/detection/tables_playtoons.h" // The Playtoons series
+ #include "gob/detection/tables_adi2.h" // The ADI / Addy 2 series
+ #include "gob/detection/tables_adi4.h" // The ADI / Addy 4 series
+ #include "gob/detection/tables_adibou.h" // The Adibou / Addy Junior series
+ #include "gob/detection/tables_ajworld.h" // A.J.'s World of Discovery / ADI Jr.
+
+ { AD_TABLE_END_MARKER, kGameTypeNone, kFeaturesNone, 0, 0, 0}
};
-bool GobMetaEngine::hasFeature(MetaEngineFeature f) const {
- return false;
-}
-
-bool Gob::GobEngine::hasFeature(EngineFeature f) const {
- return
- (f == kSupportsRTL);
-}
-bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
- const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc;
- if (gd) {
- *engine = new Gob::GobEngine(syst);
- ((Gob::GobEngine *)*engine)->initGame(gd);
- }
- return gd != 0;
+// File-based fallback tables
+#include "gob/detection/tables_fallback.h"
}
-#if PLUGIN_ENABLED_DYNAMIC(GOB)
- REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
-#else
- REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
-#endif
-
-namespace Gob {
-
-void GobEngine::initGame(const GOBGameDescription *gd) {
- if (gd->startTotBase == 0)
- _startTot = "intro.tot";
- else
- _startTot = gd->startTotBase;
-
- if (gd->startStkBase == 0)
- _startStk = "intro.stk";
- else
- _startStk = gd->startStkBase;
-
- _demoIndex = gd->demoIndex;
-
- _gameType = gd->gameType;
- _features = gd->features;
- _language = gd->desc.language;
- _platform = gd->desc.platform;
-}
-} // End of namespace Gob
+#endif // GOB_DETECTION_TABLES_H
diff --git a/engines/gob/detection/tables_adi2.h b/engines/gob/detection/tables_adi2.h
new file mode 100644
index 0000000000..da05a31f40
--- /dev/null
+++ b/engines/gob/detection/tables_adi2.h
@@ -0,0 +1,203 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for the ADI / Addy 2 series. */
+
+#ifndef GOB_DETECTION_TABLES_ADI2_H
+#define GOB_DETECTION_TABLES_ADI2_H
+
+// -- French: Adi --
+
+{
+ {
+ "adi2",
+ "Adi 2.0 for Teachers",
+ AD_ENTRY1s("adi2.stk", "da6f1fb68bff32260c5eecdf9286a2f5", 1533168),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdi2,
+ kFeaturesNone,
+ "adi2.stk", "ediintro.tot", 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1. Exact version not specified.
+ {
+ "adi2",
+ "Adi 2",
+ AD_ENTRY1s("adi2.stk", "23f279615c736dc38320f1348e70c36e", 10817668),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+{ // Found in french ADI 2 Francais-Maths CE2. Exact version not specified.
+ {
+ "adi2",
+ "Adi 2",
+ AD_ENTRY1s("adi2.stk", "d4162c4298f9423ecc1fb04965557e90", 11531214),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+{
+ {
+ "adi2",
+ "Adi 2.5",
+ AD_ENTRY1s("adi2.stk", "fcac60e6627f37aee219575b60859de9", 16944268),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+{
+ {
+ "adi2",
+ "Adi 2.5",
+ AD_ENTRY1s("adi2.stk", "072d5e2d7826a7c055865568ebf918bb", 16934596),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+{
+ {
+ "adi2",
+ "Adi 2.6",
+ AD_ENTRY1s("adi2.stk", "2fb940eb8105b12871f6b88c8c4d1615", 16780058),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+
+// -- German: Addy --
+
+{
+ {
+ "adi2",
+ "Adi 2.6",
+ AD_ENTRY1s("adi2.stk", "fde7d98a67dbf859423b6473796e932a", 18044780),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+{
+ {
+ "adi2",
+ "Adi 2.7.1",
+ AD_ENTRY1s("adi2.stk", "6fa5dffebf5c7243c6af6b8c188ee00a", 19278008),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+
+// -- Spanish: Adi --
+
+{
+ {
+ "adi2",
+ "Adi 2",
+ AD_ENTRY1s("adi2.stk", "2a40bb48ccbd4e6fb3f7f0fc2f069d80", 17720132),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+
+// -- English: ADI (Amiga) --
+
+{
+ {
+ "adi2",
+ "Adi 2",
+ AD_ENTRY1s("adi2.stk", "29694c5a649298a42f87ae731d6d6f6d", 311132),
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdi2,
+ kFeaturesNone,
+ "adi2.stk", "ediintro.tot", 0
+},
+
+// -- Demos --
+
+{
+ {
+ "adi2",
+ "Non-Interactive Demo",
+ {
+ {"demo.scn", 0, "8b5ba359fd87d586ad39c1754bf6ea35", 168},
+ {"demadi2t.vmd", 0, "08a1b18cfe2015d3b43270da35cc813d", 7250723},
+ {"demarch.vmd", 0, "4c4a4616585d40ef3df209e3c3911062", 5622731},
+ {"demobou.vmd", 0, "2208b9855775564d15c4a5a559da0aec", 3550511},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 1
+},
+
+#endif // GOB_DETECTION_TABLES_ADI2_H
diff --git a/engines/gob/detection/tables_adi4.h b/engines/gob/detection/tables_adi4.h
new file mode 100644
index 0000000000..4b967d76d3
--- /dev/null
+++ b/engines/gob/detection/tables_adi4.h
@@ -0,0 +1,222 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for the ADI / Addy 4 series. */
+
+#ifndef GOB_DETECTION_TABLES_ADI4_H
+#define GOB_DETECTION_TABLES_ADI4_H
+
+// -- French: Adi --
+
+{
+ {
+ "adi4",
+ "Adi 4.0",
+ AD_ENTRY1s("intro.stk", "a3c35d19b2d28ea261d96321d208cb5a", 6021466),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "Adi 4.0",
+ AD_ENTRY1s("intro.stk", "44491d85648810bc6fcf84f9b3aa47d5", 5834944),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "Adi 4.0",
+ AD_ENTRY1s("intro.stk", "29374c0e3c10b17dd8463b06a55ad093", 6012072),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "Adi 4.0 Limited Edition",
+ AD_ENTRY1s("intro.stk", "ebbbc5e28a4adb695535ed989c1b8d66", 5929644),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "ADI 4.10",
+ AD_ENTRY1s("intro.stk", "6afc2590856433b9f5295b032f2b205d", 5923112),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "ADI 4.11",
+ AD_ENTRY1s("intro.stk", "6296e4be4e0c270c24d1330881900c7f", 5921234),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "ADI 4.21",
+ AD_ENTRY1s("intro.stk", "c5b9f6222c0b463f51dab47317c5b687", 5950490),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+
+// -- German: Addy --
+
+{
+ {
+ "adi4",
+ "Addy 4 Grundschule Basis CD",
+ AD_ENTRY1s("intro.stk", "d2f0fb8909e396328dc85c0e29131ba8", 5847588),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "Addy 4 Sekundarstufe Basis CD",
+ AD_ENTRY1s("intro.stk", "367340e59c461b4fa36651cd74e32c4e", 5847378),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "Addy 4.21",
+ AD_ENTRY1s("intro.stk", "534f0b674cd4830df94a9c32c4ea7225", 6878034),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+
+// -- English: ADI --
+
+{
+ {
+ "adi4",
+ "ADI 4.10",
+ AD_ENTRY1s("intro.stk", "3e3fa9656e37d802027635ace88c4cc5", 5359144),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "adi4",
+ "Adi 4.0 Interactive Demo",
+ AD_ENTRY1s("intro.stk", "89ace204dbaac001425c73f394334f6f", 2413102),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "Adi 4.0 / Adibou 2 Demo",
+ AD_ENTRY1s("intro.stk", "d41d8cd98f00b204e9800998ecf8427e", 0),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_ADI4_H
diff --git a/engines/gob/detection/tables_adibou.h b/engines/gob/detection/tables_adibou.h
new file mode 100644
index 0000000000..0e652839bb
--- /dev/null
+++ b/engines/gob/detection/tables_adibou.h
@@ -0,0 +1,247 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Adibou / Addy Junior series. */
+
+#ifndef GOB_DETECTION_TABLES_ADIBOU_H
+#define GOB_DETECTION_TABLES_ADIBOU_H
+
+// -- French: Adibou --
+
+{
+ {
+ "adibou1",
+ "ADIBOU 1 Environnement 4-7 ans",
+ AD_ENTRY1s("intro.stk", "6db110188fcb7c5208d9721b5282682a", 4805104),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAdibou1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOU 2",
+ AD_ENTRY1s("intro.stk", "94ae7004348dc8bf99c23a9a6ef81827", 956162),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "Le Jardin Magique d'Adibou",
+ AD_ENTRY1s("intro.stk", "a8ff86f3cc40dfe5898e0a741217ef27", 956328),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOU Version Decouverte",
+ AD_ENTRY1s("intro.stk", "558c14327b79ed39214b49d567a75e33", 8737856),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOU 2.10 Environnement",
+ AD_ENTRY1s("intro.stk", "f2b797819aeedee557e904b0b5ccd82e", 8736454),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOU 2.11 Environnement",
+ AD_ENTRY1s("intro.stk", "7b1f1f6f6477f54401e95d913f75e333", 8736904),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOU 2.12 Environnement",
+ AD_ENTRY1s("intro.stk", "1e49c39a4a3ce6032a84b712539c2d63", 8738134),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOU 2.13s Environnement",
+ AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOO 2.14 Environnement",
+ AD_ENTRY1s("intro.stk", "ff63637e3cb7f0a457edf79457b1c6b3", 9333874),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- German: Addy Junior --
+
+{
+ {
+ "adibou2",
+ "ADIBOU 2",
+ AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Italian: Adibù --
+{
+ {
+ "adibou2",
+ "ADIB\xD9 2",
+ AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "adibou2",
+ "Non-Interactive Demo",
+ {
+ {"demogb.scn", 0, "9291455a908ac0e6aaaca686e532609b", 105},
+ {"demogb.vmd", 0, "bc9c1db97db7bec8f566332444fa0090", 14320840},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeAdibou2,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 9
+},
+{
+ {
+ "adibou2",
+ "Non-Interactive Demo",
+ {
+ {"demoall.scn", 0, "c8fd308c037b829800006332b2c32674", 106},
+ {"demoall.vmd", 0, "4672b2deacc6fca97484840424b1921b", 14263433},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeAdibou2,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 10
+},
+{
+ {
+ "adibou2",
+ "Non-Interactive Demo",
+ {
+ {"demofra.scn", 0, "d1b2b1618af384ea1120def8b986c02b", 106},
+ {"demofra.vmd", 0, "b494cdec1aac7e54c3f2480512d2880e", 14297100},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeAdibou2,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 11
+},
+
+#endif // GOB_DETECTION_TABLES_ADIBOU_H
diff --git a/engines/gob/detection/tables_ajworld.h b/engines/gob/detection/tables_ajworld.h
new file mode 100644
index 0000000000..d86bdb16be
--- /dev/null
+++ b/engines/gob/detection/tables_ajworld.h
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for A.J.'s World of Discovery / ADI Jr. */
+
+#ifndef GOB_DETECTION_TABLES_AJWORLD_H
+#define GOB_DETECTION_TABLES_AJWORLD_H
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "ajworld",
+ "",
+ AD_ENTRY1s("intro.stk", "e453bea7b28a67c930764d945f64d898", 3913628),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAJWorld,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_AJWORLD_H
diff --git a/engines/gob/detection/tables_bargon.h b/engines/gob/detection/tables_bargon.h
new file mode 100644
index 0000000000..ac90355476
--- /dev/null
+++ b/engines/gob/detection/tables_bargon.h
@@ -0,0 +1,135 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Bargon Attack. */
+
+#ifndef GOB_DETECTION_TABLES_BARGON_H
+#define GOB_DETECTION_TABLES_BARGON_H
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "bargon",
+ "",
+ AD_ENTRY1("intro.stk", "da3c54be18ab73fbdb32db24624a9c23"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by cesardark in bug #1681649
+ {
+ "bargon",
+ "",
+ AD_ENTRY1s("intro.stk", "11103b304286c23945560b391fd37e7d", 3181890),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug #1692667
+ {
+ "bargon",
+ "",
+ AD_ENTRY1s("intro.stk", "da3c54be18ab73fbdb32db24624a9c23", 3181825),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by kizkoool in bugreport #2089734
+ {
+ "bargon",
+ "",
+ AD_ENTRY1s("intro.stk", "00f6b4e2ee26e5c40b488e2df5adcf03", 3975580),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by glorfindel in bugreport #1722142
+ {
+ "bargon",
+ "Fanmade",
+ AD_ENTRY1s("intro.stk", "da3c54be18ab73fbdb32db24624a9c23", 3181825),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Amiga --
+
+{ // Supplied by pwigren in bugreport #1764174
+ {
+ "bargon",
+ "",
+ AD_ENTRY1s("intro.stk", "569d679fe41d49972d34c9fce5930dda", 269825),
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Atari ST --
+
+{ // Supplied by Trekky in the forums
+ {
+ "bargon",
+ "",
+ AD_ENTRY1s("intro.stk", "2f54b330d21f65b04b7c1f8cca76426c", 262109),
+ FR_FRA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_BARGON_H
diff --git a/engines/gob/detection/tables_dynasty.h b/engines/gob/detection/tables_dynasty.h
new file mode 100644
index 0000000000..147bf32075
--- /dev/null
+++ b/engines/gob/detection/tables_dynasty.h
@@ -0,0 +1,146 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for The Last Dynasty. */
+
+#ifndef GOB_DETECTION_TABLES_DYNASTY_H
+#define GOB_DETECTION_TABLES_DYNASTY_H
+
+// -- Windows --
+
+{
+ {
+ "dynasty",
+ "",
+ AD_ENTRY1s("intro.stk", "6190e32404b672f4bbbc39cf76f41fda", 2511470),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "dynasty",
+ "",
+ AD_ENTRY1s("intro.stk", "61e4069c16e27775a6cc6d20f529fb36", 2511300),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "dynasty",
+ "",
+ AD_ENTRY1s("intro.stk", "61e4069c16e27775a6cc6d20f529fb36", 2511300),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "dynasty",
+ "",
+ AD_ENTRY1s("intro.stk", "b3f8472484b7a1df94557b51e7b6fca0", 2322644),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "dynasty",
+ "",
+ AD_ENTRY1s("intro.stk", "bdbdac8919200a5e71ffb9fb0709f704", 2446652),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "dynasty",
+ "Demo",
+ AD_ENTRY1s("intro.stk", "464538a17ed39755d7f1ba9c751af1bd", 1847864),
+ EN_USA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "dynasty",
+ "Demo",
+ AD_ENTRY1s("lda1.stk", "0e56a899357cbc0bf503260fd2dd634e", 15032774),
+ UNK_LANG,
+ kPlatformWindows,
+ ADGF_DEMO,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ "lda1.stk", 0, 0
+},
+{
+ {
+ "dynasty",
+ "Demo",
+ AD_ENTRY1s("lda1.stk", "8669ea2e9a8239c070dc73958fbc8753", 15567724),
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_DEMO,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ "lda1.stk", 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_DYNASTY_H
diff --git a/engines/gob/detection/tables_fallback.h b/engines/gob/detection/tables_fallback.h
new file mode 100644
index 0000000000..05f579c08c
--- /dev/null
+++ b/engines/gob/detection/tables_fallback.h
@@ -0,0 +1,564 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_DETECTION_TABLES_FALLBACK_H
+#define GOB_DETECTION_TABLES_FALLBACK_H
+
+// -- Tables for the filename-based fallback --
+
+static const GOBGameDescription fallbackDescs[] = {
+ { //0
+ {
+ "gob1",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+ },
+ { //1
+ {
+ "gob1cd",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+ },
+ { //2
+ {
+ "gob2",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+ },
+ { //3
+ {
+ "gob2mac",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+ },
+ { //4
+ {
+ "gob2cd",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+ },
+ { //5
+ {
+ "bargon",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+ },
+ { //6
+ {
+ "gob3",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+ },
+ { //7
+ {
+ "gob3cd",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+ },
+ { //8
+ {
+ "woodruff",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //9
+ {
+ "lostintime",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+ },
+ { //10
+ {
+ "lostintime",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+ },
+ { //11
+ {
+ "lostintime",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+ },
+ { //12
+ {
+ "urban",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+ },
+ { //13
+ {
+ "playtoons1",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //14
+ {
+ "playtoons2",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //15
+ {
+ "playtoons3",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //16
+ {
+ "playtoons4",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //17
+ {
+ "playtoons5",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //18
+ {
+ "playtoons construction kit",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //19
+ {
+ "bambou",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeBambou,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //20
+ {
+ "fascination",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "disk0.stk", 0, 0
+ },
+ { //21
+ {
+ "geisha",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+ },
+ { //22
+ {
+ "littlered",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+ },
+ { //23
+ {
+ "littlered",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesNone,
+ 0, 0, 0
+ },
+ { //24
+ {
+ "onceupon",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformUnknown,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeOnceUponATime,
+ kFeaturesEGA,
+ 0, 0, 0
+ },
+ { //25
+ {
+ "adi2",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", 0, 0
+ },
+ { //26
+ {
+ "adi4",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ "adif41.stk", 0, 0
+ },
+ { //27
+ {
+ "coktelplayer",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeaturesAdLib | kFeatures640x480 | kFeaturesSCNDemo,
+ "", "", 8
+ }
+};
+
+static const ADFileBasedFallback fileBased[] = {
+ { &fallbackDescs[ 0].desc, { "intro.stk", "disk1.stk", "disk2.stk", "disk3.stk", "disk4.stk", 0 } },
+ { &fallbackDescs[ 1].desc, { "intro.stk", "gob.lic", 0 } },
+ { &fallbackDescs[ 2].desc, { "intro.stk", 0 } },
+ { &fallbackDescs[ 2].desc, { "intro.stk", "disk2.stk", "disk3.stk", 0 } },
+ { &fallbackDescs[ 3].desc, { "intro.stk", "disk2.stk", "disk3.stk", "musmac1.mid", 0 } },
+ { &fallbackDescs[ 4].desc, { "intro.stk", "gobnew.lic", 0 } },
+ { &fallbackDescs[ 5].desc, { "intro.stk", "scaa.imd", "scba.imd", "scbf.imd", 0 } },
+ { &fallbackDescs[ 6].desc, { "intro.stk", "imd.itk", 0 } },
+ { &fallbackDescs[ 7].desc, { "intro.stk", "mus_gob3.lic", 0 } },
+ { &fallbackDescs[ 8].desc, { "intro.stk", "woodruff.itk", 0 } },
+ { &fallbackDescs[ 9].desc, { "intro.stk", "commun1.itk", 0 } },
+ { &fallbackDescs[10].desc, { "intro.stk", "commun1.itk", "musmac1.mid", 0 } },
+ { &fallbackDescs[11].desc, { "intro.stk", "commun1.itk", "lost.lic", 0 } },
+ { &fallbackDescs[12].desc, { "intro.stk", "cd1.itk", "objet1.itk", 0 } },
+ { &fallbackDescs[13].desc, { "playtoon.stk", "archi.stk", 0 } },
+ { &fallbackDescs[14].desc, { "playtoon.stk", "spirou.stk", 0 } },
+ { &fallbackDescs[15].desc, { "playtoon.stk", "chato.stk", 0 } },
+ { &fallbackDescs[16].desc, { "playtoon.stk", "manda.stk", 0 } },
+ { &fallbackDescs[17].desc, { "playtoon.stk", "wakan.stk", 0 } },
+ { &fallbackDescs[18].desc, { "playtoon.stk", "dan.itk" } },
+ { &fallbackDescs[19].desc, { "intro.stk", "bambou.itk", 0 } },
+ { &fallbackDescs[20].desc, { "disk0.stk", "disk1.stk", "disk2.stk", "disk3.stk", 0 } },
+ { &fallbackDescs[21].desc, { "disk1.stk", "disk2.stk", "disk3.stk", 0 } },
+ { &fallbackDescs[22].desc, { "intro.stk", "stk2.stk", "stk3.stk", 0 } },
+ { &fallbackDescs[23].desc, { "intro.stk", "stk2.stk", "stk3.stk", "mod.babayaga", 0 } },
+ { &fallbackDescs[24].desc, { "stk1.stk", "stk2.stk", "stk3.stk", 0 } },
+ { &fallbackDescs[25].desc, { "adi2.stk", 0 } },
+ { &fallbackDescs[26].desc, { "adif41.stk", "adim41.stk", 0 } },
+ { &fallbackDescs[27].desc, { "coktelplayer.scn", 0 } },
+ { 0, { 0 } }
+};
+
+// -- Tables for detecting the specific Once Upon A Time game --
+
+enum OnceUponATime {
+ kOnceUponATimeInvalid = -1,
+ kOnceUponATimeAbracadabra = 0,
+ kOnceUponATimeBabaYaga = 1,
+ kOnceUponATimeMAX
+};
+
+enum OnceUponATimePlatform {
+ kOnceUponATimePlatformInvalid = -1,
+ kOnceUponATimePlatformDOS = 0,
+ kOnceUponATimePlatformAmiga = 1,
+ kOnceUponATimePlatformAtariST = 2,
+ kOnceUponATimePlatformMAX
+};
+
+static const GOBGameDescription fallbackOnceUpon[kOnceUponATimeMAX][kOnceUponATimePlatformMAX] = {
+ { // kOnceUponATimeAbracadabra
+ { // kOnceUponATimePlatformDOS
+ {
+ "abracadabra",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+ },
+ { // kOnceUponATimePlatformAmiga
+ {
+ "abracadabra",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+ },
+ { // kOnceUponATimePlatformAtariST
+ {
+ "abracadabra",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+ }
+ },
+ { // kOnceUponATimeBabaYaga
+ { // kOnceUponATimePlatformDOS
+ {
+ "babayaga",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+ },
+ { // kOnceUponATimePlatformAmiga
+ {
+ "babayaga",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+ },
+ { // kOnceUponATimePlatformAtariST
+ {
+ "babayaga",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+ }
+ }
+};
+
+#endif // GOB_DETECTION_TABLES_FALLBACK_H
diff --git a/engines/gob/detection/tables_fascin.h b/engines/gob/detection/tables_fascin.h
new file mode 100644
index 0000000000..1c9cced303
--- /dev/null
+++ b/engines/gob/detection/tables_fascin.h
@@ -0,0 +1,267 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Fascination. */
+
+#ifndef GOB_DETECTION_TABLES_FASCIN_H
+#define GOB_DETECTION_TABLES_FASCIN_H
+
+// -- DOS VGA Floppy (1 disk) --
+
+{ // Supplied by scoriae
+ {
+ "fascination",
+ "VGA",
+ AD_ENTRY1s("disk0.stk", "c14330d052fe4da5a441ac9d81bc5891", 1061955),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "disk0.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "VGA",
+ AD_ENTRY1s("disk0.stk", "e8ab4f200a2304849f462dc901705599", 183337),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "disk0.stk", 0, 0
+},
+
+// -- DOS VGA Floppy (3 disks) --
+
+{ // Supplied by alex86r in bug report #3297633
+ {
+ "fascination",
+ "VGA 3 disks edition",
+ AD_ENTRY1s("disk0.stk", "ab3dfdce43917bc806812959d692fc8f", 1061929),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "disk0.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "VGA 3 disks edition",
+ AD_ENTRY1s("disk0.stk", "a50a8495e1b2d67699fb562cb98fc3e2", 1064387),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "disk0.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "Hebrew edition (censored)",
+ AD_ENTRY1s("intro.stk", "d6e45ce548598727e2b5587a99718eba", 1055909),
+ HE_ISR,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "intro.stk", 0, 0
+},
+{ // Supplied by windlepoons in bug report #2809247
+ {
+ "fascination",
+ "VGA 3 disks edition",
+ AD_ENTRY1s("disk0.stk", "3a24e60a035250189643c86a9ceafb97", 1062480),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "disk0.stk", 0, 0
+},
+
+// -- DOS VGA CD --
+
+{
+ {
+ "fascination",
+ "CD Version (Censored)",
+ AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOSUBTITLES)
+ },
+ kGameTypeFascination,
+ kFeaturesCD,
+ "intro.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "CD Version (Censored)",
+ AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOSUBTITLES)
+ },
+ kGameTypeFascination,
+ kFeaturesCD,
+ "intro.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "CD Version (Censored)",
+ AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOSUBTITLES)
+ },
+ kGameTypeFascination,
+ kFeaturesCD,
+ "intro.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "CD Version (Censored)",
+ AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOSUBTITLES)
+ },
+ kGameTypeFascination,
+ kFeaturesCD,
+ "intro.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "CD Version (Censored)",
+ AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOSUBTITLES)
+ },
+ kGameTypeFascination,
+ kFeaturesCD,
+ "intro.stk", 0, 0
+},
+
+// -- Amiga --
+
+{
+ {
+ "fascination",
+ "",
+ AD_ENTRY1s("disk0.stk", "68b1c01564f774c0b640075fbad1b695", 189968),
+ DE_DEU,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesNone,
+ "disk0.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "",
+ AD_ENTRY1s("disk0.stk", "7062117e9c5adfb6bfb2dac3ff74df9e", 189951),
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesNone,
+ "disk0.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "",
+ AD_ENTRY1s("disk0.stk", "55c154e5a3e8e98afebdcff4b522e1eb", 190005),
+ FR_FRA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesNone,
+ "disk0.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "",
+ AD_ENTRY1s("disk0.stk", "7691827fff35df7799f14cfd6be178ad", 189931),
+ IT_ITA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesNone,
+ "disk0.stk", 0, 0
+},
+
+// -- Atari ST --
+
+{
+ {
+ "fascination",
+ "",
+ AD_ENTRY1s("disk0.stk", "aff9fcc619f4dd19eae228affd0d34c8", 189964),
+ EN_ANY,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesNone,
+ "disk0.stk", 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_FASCIN_H
diff --git a/engines/gob/detection/tables_geisha.h b/engines/gob/detection/tables_geisha.h
new file mode 100644
index 0000000000..a32d1ebf81
--- /dev/null
+++ b/engines/gob/detection/tables_geisha.h
@@ -0,0 +1,132 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Geisha. */
+
+#ifndef GOB_DETECTION_TABLES_GEISHA_H
+#define GOB_DETECTION_TABLES_GEISHA_H
+
+// -- DOS EGA Floppy --
+
+{
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "6eebbb98ad90cd3c44549fc2ab30f632", 212153),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+},
+{
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "6eebbb98ad90cd3c44549fc2ab30f632", 212153),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+},
+{ // Supplied by misterhands in bug report #3539797
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "0c4c16090921664f50baefdfd24d7f5d", 211889),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+},
+{ // Supplied by einstein95 in bug report #3544449
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "49107ac897e7c00af6c4ecd78a74a710", 212169),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+},
+{ // Supplied by einstein95 in bug report #3544449
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "49107ac897e7c00af6c4ecd78a74a710", 212169),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+},
+{
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "f4d4d9d20f7ad1f879fc417d47faba89", 336732),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+},
+
+// -- Amiga --
+
+{
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "e5892f00917c62423e93f5fd9920cf47", 208120),
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA,
+ "disk1.stk", "intro.tot", 0
+},
+
+#endif // GOB_DETECTION_TABLES_GEISHA_H
diff --git a/engines/gob/detection/tables_gob1.h b/engines/gob/detection/tables_gob1.h
new file mode 100644
index 0000000000..e6086e990a
--- /dev/null
+++ b/engines/gob/detection/tables_gob1.h
@@ -0,0 +1,716 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Gobliiins. */
+
+#ifndef GOB_DETECTION_TABLES_GOB1_H
+#define GOB_DETECTION_TABLES_GOB1_H
+
+// -- DOS EGA Floppy --
+
+{ // Supplied by Florian Zeitz on scummvm-devel
+ {
+ "gob1",
+ "EGA",
+ AD_ENTRY1("intro.stk", "c65e9cc8ba23a38456242e1f2b1caad4"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesEGA | kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "EGA",
+ AD_ENTRY1("intro.stk", "f9233283a0be2464248d83e14b95f09c"),
+ RU_RUS,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesEGA | kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- DOS VGA Floppy --
+
+{ // Supplied by Theruler76 in bug report #1201233
+ {
+ "gob1",
+ "VGA",
+ AD_ENTRY1("intro.stk", "26a9118c0770fa5ac93a9626761600b2"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by raziel_ in bug report #1891864
+ {
+ "gob1",
+ "VGA",
+ AD_ENTRY1s("intro.stk", "e157cb59c6d330ca70d12ab0ef1dd12b", 288972),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- DOS VGA CD --
+
+{ // Provided by pykman in the forums.
+ {
+ "gob1cd",
+ "Polish",
+ AD_ENTRY1s("intro.stk", "97d2443948b2e367cf567fe7e101f5f2", 4049267),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.000 version.
+ {
+ "gob1cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.000 version.
+ {
+ "gob1cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.000 version.
+ {
+ "gob1cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.000 version.
+ {
+ "gob1cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.000 version.
+ {
+ "gob1cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.02 version. Multilingual
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.02 version. Multilingual
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.02 version. Multilingual
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.02 version. Multilingual
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.02 version. Multilingual
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
+ HU_HUN,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+
+// -- Mac --
+
+{ // Supplied by raina in the forums
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "6d837c6380d8f4d984c9f6cc0026df4f", 192712),
+ EN_ANY,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug report #1652352
+ {
+ "gob1",
+ "",
+ AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
+ EN_ANY,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug report #1652352
+ {
+ "gob1",
+ "",
+ AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
+ DE_DEU,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug report #1652352
+ {
+ "gob1",
+ "",
+ AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
+ FR_FRA,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug report #1652352
+ {
+ "gob1",
+ "",
+ AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
+ IT_ITA,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug report #1652352
+ {
+ "gob1",
+ "",
+ AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
+ ES_ESP,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Windows --
+
+{ // Supplied by Hkz on #scummvm
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
+ IT_ITA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "gob1",
+ "Demo",
+ AD_ENTRY1("intro.stk", "972f22c6ff8144a6636423f0354ca549"),
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "Interactive Demo",
+ AD_ENTRY1("intro.stk", "e72bd1e3828c7dec4c8a3e58c48bdfdb"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "Interactive Demo",
+ AD_ENTRY1s("intro.stk", "a796096280d5efd48cf8e7dfbe426eb5", 193595),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2785958
+ {
+ "gob1",
+ "Interactive Demo",
+ AD_ENTRY1s("intro.stk", "35a098571af9a03c04e2303aec7c9249", 116582),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "0e022d3f2481b39e9175d37b2c6ad4c6", 2390121),
+ FR_FRA,
+ kPlatformCDi,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, "AVT003.TOT", 0
+},
+
+#endif // GOB_DETECTION_TABLES_GOB1_H
diff --git a/engines/gob/detection/tables_gob2.h b/engines/gob/detection/tables_gob2.h
new file mode 100644
index 0000000000..659e6df063
--- /dev/null
+++ b/engines/gob/detection/tables_gob2.h
@@ -0,0 +1,641 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Gobliins 2: The Prince Buffoon. */
+
+#ifndef GOB_DETECTION_TABLES_GOB2_H
+#define GOB_DETECTION_TABLES_GOB2_H
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "b45b984ee8017efd6ea965b9becd4d66"),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "dedb5d31d8c8050a8cf77abedcc53dae"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by raziel_ in bug report #1891867
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "25a99827cd59751a80bed9620fb677a0", 893302),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "a13ecb4f6d8fd881ebbcc02e45cb5475", 837275),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by blackwhiteeagle in bug report #1605235
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "3e4e7db0d201587dd2df4003b2993ef6"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "a13892cdf4badda85a6f6fb47603a128"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2602017
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "c47faf1d406504e6ffe63243610bb1f4"),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "cd3e1df8b273636ee32e34b7064f50e8"),
+ RU_RUS,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by arcepi in bug report #1659884
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "5f53c56e3aa2f1e76c2e4f0caa15887f", 829232),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- DOS VGA CD --
+
+{
+ {
+ "gob2cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "9de5fbb41cf97182109e5fecc9d90347"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by pykman in bug report #3067489
+ {
+ "gob2cd",
+ "v2.01 Polish",
+ AD_ENTRY1s("intro.stk", "3025f05482b646c18c2c79c615a3a1df", 5011726),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "gob2cd",
+ "v2.01",
+ AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "gob2cd",
+ "v2.01",
+ AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "gob2cd",
+ "v2.01",
+ AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "gob2cd",
+ "v2.01",
+ AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "gob2cd",
+ "v2.01",
+ AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob2cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
+ HU_HUN,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob2cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob2cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob2cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob2cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+
+// -- Windows --
+
+{
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "285d7340f98ebad65d465585da12910b", 837286},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ EN_USA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "6efac0a14c0de4d57dde8592456c8acf", 845172},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ EN_USA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "6efac0a14c0de4d57dde8592456c8acf", 845172},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "24489330a1d67ff978211f574822a5a6", 883756),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "285d7340f98ebad65d465585da12910b", 837286),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Mac --
+
+{ // Supplied by fac76 in bug report #1673397
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "b45b984ee8017efd6ea965b9becd4d66", 828443},
+ {"musmac1.mid", 0, "7f96f491448c7a001b32df89cf8d2af2", 1658},
+ {0, 0, 0, 0}
+ },
+ UNK_LANG,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by koalet in bug report #2478585
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "a13ecb4f6d8fd881ebbcc02e45cb5475", 837275},
+ {"musmac1.mid", 0, "7f96f491448c7a001b32df89cf8d2af2", 1658},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Amiga --
+
+{ // Supplied by fac76 in bug report #1883808
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "eebf2810122cfd17399260cd1468e994", 554014),
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "d28b9e9b41f31acfa58dcd12406c7b2c"),
+ DE_DEU,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2602057
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "686c88f7302a80b744aae9f8413e853d"),
+ IT_ITA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by aldozx in the forums
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "abc3e786cd78197773954c75815b278b", 554721),
+ ES_ESP,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Atari ST --
+
+{ // Supplied by bgk in bug report #1706861
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "4b13c02d1069b86bcfec80f4e474b98b", 554680),
+ FR_FRA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "gob2",
+ "Non-Interactive Demo",
+ AD_ENTRY1("intro.stk", "8b1c98ff2ab2e14f47a1b891e9b92217"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, "usa.tot", 0
+},
+{
+ {
+ "gob2",
+ "Interactive Demo",
+ AD_ENTRY1("intro.stk", "cf1c95b2939bd8ff58a25c756cb6125e"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "Interactive Demo",
+ AD_ENTRY1("intro.stk", "4b278c2678ea01383fd5ca114d947eea"),
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by polluks in bug report #1895126
+ {
+ "gob2",
+ "Interactive Demo",
+ AD_ENTRY1s("intro.stk", "9fa85aea959fa8c582085855fbd99346", 553063),
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_GOB2_H
diff --git a/engines/gob/detection/tables_gob3.h b/engines/gob/detection/tables_gob3.h
new file mode 100644
index 0000000000..22ec69054b
--- /dev/null
+++ b/engines/gob/detection/tables_gob3.h
@@ -0,0 +1,564 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Goblins 3 / Goblins Quest 3. */
+
+#ifndef GOB_DETECTION_TABLES_GOB3_H
+#define GOB_DETECTION_TABLES_GOB3_H
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1s("intro.stk", "32b0f57f5ae79a9ae97e8011df38af42", 157084),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1s("intro.stk", "904fc32032295baa3efb3a41f17db611", 178582),
+ HE_ISR,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by raziel_ in bug report #1891869
+ {
+ "gob3",
+ "",
+ AD_ENTRY1s("intro.stk", "16b014bf32dbd6ab4c5163c44f56fed1", 445104),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "1e2f64ec8dfa89f42ee49936a27e66e7"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug report #1652352
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "f6d225b25a180606fa5dbe6405c97380"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "e42a4f2337d6549487a80864d7826972"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by Paranoimia on #scummvm
+ {
+ "gob3",
+ "",
+ AD_ENTRY1s("intro.stk", "fe8144daece35538085adb59c2d29613", 159402),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "4e3af248a48a2321364736afab868527"),
+ RU_RUS,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "8d28ce1591b0e9cc79bf41cad0fc4c9c"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2098621
+ {
+ "gob3",
+ "",
+ AD_ENTRY1s("intro.stk", "d3b72938fbbc8159198088811f9e6d19", 160382),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Windows --
+
+{
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104},
+ {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104},
+ {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104},
+ {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "edd7403e5dc2a14459d2665a4c17714d", 209534},
+ {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "428e2de130cf3b303c938924539dc50d", 324420},
+ {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "428e2de130cf3b303c938924539dc50d", 324420},
+ {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob3",
+ "",
+ AD_ENTRY1s("intro.stk", "edd7403e5dc2a14459d2665a4c17714d", 209534),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Mac --
+
+{ // Supplied by fac76 in bug report #1742716
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "32b0f57f5ae79a9ae97e8011df38af42", 157084},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Amiga --
+
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "bd679eafde2084d8011f247e51b5a805"),
+ EN_GRB,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesNone,
+ 0, "menu.tot", 0
+},
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "bd679eafde2084d8011f247e51b5a805"),
+ DE_DEU,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesNone,
+ 0, "menu.tot", 0
+},
+
+// -- DOS VGA CD --
+
+{
+ {
+ "gob3cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "6f2c226c62dd7ab0ab6f850e89d3fc47"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by pykman in bug report #3067489
+ {
+ "gob3cd",
+ "v1.02 Polish",
+ AD_ENTRY1s("intro.stk", "978afddcac81bb95a04757b61f78471c", 619825),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
+ HU_HUN,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "gob3",
+ "Non-interactive Demo",
+ AD_ENTRY1("intro.stk", "b9b898fccebe02b69c086052d5024a55"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "Interactive Demo",
+ AD_ENTRY1("intro.stk", "7aebd94e49c2c5c518c9e7b74f25de9d"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "Interactive Demo 2",
+ AD_ENTRY1("intro.stk", "e5dcbc9f6658ebb1e8fe26bc4da0806d"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "Interactive Demo 3",
+ AD_ENTRY1s("intro.stk", "9e20ad7b471b01f84db526da34eaf0a2", 395561),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_GOB3_H
diff --git a/engines/gob/detection/tables_inca2.h b/engines/gob/detection/tables_inca2.h
new file mode 100644
index 0000000000..26989f7d1a
--- /dev/null
+++ b/engines/gob/detection/tables_inca2.h
@@ -0,0 +1,249 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Inca II: Wiracocha. */
+
+#ifndef GOB_DETECTION_TABLES_INCA2_H
+#define GOB_DETECTION_TABLES_INCA2_H
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- DOS VGA CD --
+
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+
+// -- Windows --
+
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
+ EN_USA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
+ IT_ITA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "inca2",
+ "Non-Interactive Demo",
+ {
+ {"cons.imd", 0, "f896ba0c4a1ac7f7260d342655980b49", 17804},
+ {"conseil.imd", 0, "aaedd5482d5b271e233e86c5a03cf62e", 33999},
+ {"int.imd", 0, "6308222fcefbcb20925f01c1aff70dee", 30871},
+ {"inter.imd", 0, "39bd6d3540f3bedcc97293f352c7f3fc", 191719},
+ {"machu.imd", 0, "c0bc8211d93b467bfd063b63fe61b85c", 34609},
+ {"post.imd", 0, "d75cad0e3fc22cb0c8b6faf597f509b2", 1047709},
+ {"posta.imd", 0, "2a5b3fe75681ddf4d21ac724db8111b4", 547250},
+ {"postb.imd", 0, "24260ce4e80a4c472352b76637265d09", 868312},
+ {"postc.imd", 0, "24accbcc8b83a9c2be4bd82849a2bd29", 415637},
+ {"tum.imd", 0, "0993d4810ec9deb3f77c5e92095320fd", 20330},
+ {"tumi.imd", 0, "bf53f229480d694de0947fe3366fbec6", 248952},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib | kFeaturesBATDemo,
+ 0, 0, 7
+},
+
+#endif // GOB_DETECTION_TABLES_INCA2_H
diff --git a/engines/gob/detection/tables_lit.h b/engines/gob/detection/tables_lit.h
new file mode 100644
index 0000000000..019d001f97
--- /dev/null
+++ b/engines/gob/detection/tables_lit.h
@@ -0,0 +1,484 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Lost in Time. */
+
+#ifndef GOB_DETECTION_TABLES_LIT_H
+#define GOB_DETECTION_TABLES_LIT_H
+
+// -- DOS VGA Floppy (Part I and II) --
+
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "7b7f48490dedc8a7cb999388e2fadbe3", 3930674),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "e0767783ff662ed93665446665693aef", 4371238),
+ HE_ISR,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by cartman_ on #scummvm
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "f1f78b663893b58887add182a77df151", 3944090),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2105220
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "cd322cb3c64ef2ba2f2134aa2122cfe9", 3936700),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2093672
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2093672
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2093672
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2093672
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2093672
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2093672
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+
+// -- Windows (Part I and II) --
+
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330),
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330),
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4219382),
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4219382),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.6 Francais-Maths 4e
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "58ee9583a4fb837f02d9a58e5f442656", 3937120),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Windows (Part I only) --
+{
+ {
+ "lit1",
+ "Light install",
+ {
+ {"intro.stk", 0, "93c91bc9e783d00033042ae83144d7dd", 72318},
+ {"partie2.itk", 0, "78f00bd8eb9e680e6289bba0130b1b33", 664064},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit1",
+ "Full install",
+ {
+ {"intro.stk", 0, "93c91bc9e783d00033042ae83144d7dd", 72318},
+ {"partie2.itk", 0, "78f00bd8eb9e680e6289bba0130b1b33", 4396644},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Windows (Part II only) --
+
+{
+ {
+ "lit2",
+ "Light install",
+ AD_ENTRY1s("intro.stk", "17acbb212e62addbe48dc8f2282c98cb", 72318),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit2",
+ "Full install",
+ {
+ {"intro.stk", 0, "17acbb212e62addbe48dc8f2282c98cb", 72318},
+ {"partie4.itk", 0, "6ce4967e0c79d7daeabc6c1d26783d4c", 2612087},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Mac (Part I and II) --
+
+{ // Supplied by koalet in bug report #2479034
+ {
+ "lit",
+ "",
+ {
+ {"intro.stk", 0, "af98bcdc70e1f1c1635577fd726fe7f1", 3937310},
+ {"musmac1.mid", 0, "ae7229bb09c6abe4e60a2768b24bc890", 9398},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "lit",
+ "Demo",
+ AD_ENTRY1("demo.stk", "c06f8cc20eb239d4c71f225ce3093edf"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ "demo.stk", "demo.tot", 0
+},
+{
+ {
+ "lit",
+ "Non-interactive Demo",
+ AD_ENTRY1("demo.stk", "2eba8abd9e3878c57307576012dd2fec"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ "demo.stk", "demo.tot", 0
+},
+
+// -- Pirated! Do not re-add nor un-tag! --
+
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "3712e7527ba8ce5637d2aadf62783005", 72318),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_PIRATED,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_LIT_H
diff --git a/engines/gob/detection/tables_littlered.h b/engines/gob/detection/tables_littlered.h
new file mode 100644
index 0000000000..2b41b65a71
--- /dev/null
+++ b/engines/gob/detection/tables_littlered.h
@@ -0,0 +1,265 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Once Upon A Time: Little Red Riding Hood. */
+
+#ifndef GOB_DETECTION_TABLES_LITTLERED_H
+#define GOB_DETECTION_TABLES_LITTLERED_H
+
+// -- DOS EGA Floppy --
+
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+
+// -- Windows --
+
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
+ IT_ITA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
+ IT_ITA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+
+// -- Amiga --
+
+{
+ {
+ "littlered",
+ "",
+ {
+ {"intro.stk", 0, "0b72992f5d8b5e6e0330572a5753ea25", 256490},
+ {"mod.babayaga", 0, "43484cde74e0860785f8e19f0bc776d1", 60248},
+ {0, 0, 0, 0}
+ },
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_LITTLERED_H
diff --git a/engines/gob/detection/tables_onceupon.h b/engines/gob/detection/tables_onceupon.h
new file mode 100644
index 0000000000..366024d43c
--- /dev/null
+++ b/engines/gob/detection/tables_onceupon.h
@@ -0,0 +1,518 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Once Upon A Time: Baba Yaga and Abracadabra. */
+
+#ifndef GOB_DETECTION_TABLES_ONCEUPON_H
+#define GOB_DETECTION_TABLES_ONCEUPON_H
+
+// -- Once Upon A Time: Abracadabra, Amiga --
+
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106},
+ {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106},
+ {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106},
+ {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106},
+ {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106},
+ {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+
+// -- Once Upon A Time: Abracadabra, Atari ST --
+
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123},
+ {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123},
+ {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123},
+ {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123},
+ {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123},
+ {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+
+// -- Once Upon A Time: Baba Yaga, DOS EGA Floppy --
+
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813},
+ {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582},
+ {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813},
+ {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582},
+ {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813},
+ {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582},
+ {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813},
+ {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582},
+ {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813},
+ {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582},
+ {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+
+// -- Once Upon A Time: Baba Yaga, Amiga --
+
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090},
+ {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090},
+ {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090},
+ {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090},
+ {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090},
+ {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+
+// -- Once Upon A Time: Baba Yaga, Atari ST --
+
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095},
+ {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095},
+ {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095},
+ {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095},
+ {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095},
+ {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_ONCEUPON_H
diff --git a/engines/gob/detection/tables_playtoons.h b/engines/gob/detection/tables_playtoons.h
new file mode 100644
index 0000000000..4eb5945b04
--- /dev/null
+++ b/engines/gob/detection/tables_playtoons.h
@@ -0,0 +1,517 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for the Playtoons series. */
+
+#ifndef GOB_DETECTION_TABLES_PLAYTOONS_H
+#define GOB_DETECTION_TABLES_PLAYTOONS_H
+
+// -- Playtoons 1: Uncle Archibald --
+
+{
+ {
+ "playtoons1",
+ "",
+ {
+ {"playtoon.stk", 0, "8c98e9a11be9bb203a55e8c6e68e519b", 25574338},
+ {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons1",
+ "Pack mes histoires anim\xE9""es",
+ {
+ {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474},
+ {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons1",
+ "",
+ {
+ {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926},
+ {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{ // Supplied by scoriae in the forums
+ {
+ "playtoons1",
+ "",
+ {
+ {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
+ {"archi.stk", 0, "00d8274519dfcf8a0d8ae3099daea0f8", 5532135},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons1",
+ "Non-Interactive Demo",
+ {
+ {"play123.scn", 0, "4689a31f543915e488c3bc46ea358add", 258},
+ {"archi.vmd", 0, "a410fcc8116bc173f038100f5857191c", 5617210},
+ {"chato.vmd", 0, "5a10e39cb66c396f2f9d8fb35e9ac016", 5445937},
+ {"genedeb.vmd", 0, "3bb4a45585f88f4d839efdda6a1b582b", 1244228},
+ {"generik.vmd", 0, "b46bdd64b063e86927fb2826500ad512", 603242},
+ {"genespi.vmd", 0, "b7611916f32a370ae9832962fc17ef72", 758719},
+ {"spirou.vmd", 0, "8513dbf7ac51c057b21d371d6b217b47", 2550788},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 3
+},
+{
+ {
+ "playtoons1",
+ "Non-Interactive Demo",
+ {
+ {"e.scn", 0, "8a0db733c3f77be86e74e8242e5caa61", 124},
+ {"demarchg.vmd", 0, "d14a95da7d8792faf5503f649ffcbc12", 5619415},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 4
+},
+{
+ {
+ "playtoons1",
+ "Non-Interactive Demo",
+ {
+ {"i.scn", 0, "8b3294474d39970463663edd22341730", 285},
+ {"demarita.vmd", 0, "84c8672b91c7312462603446e224bfec", 5742533},
+ {"dembouit.vmd", 0, "7a5fdf0a4dbdfe72e31dd489ea0f8aa2", 3536786},
+ {"demo5.vmd", 0, "2abb7b6a26406c984f389f0b24b5e28e", 13290970},
+ {"demoita.vmd", 0, "b4c0622d14c8749965cd0f5dfca4cf4b", 1183566},
+ {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 5
+},
+{
+ {
+ "playtoons1",
+ "Non-Interactive Demo",
+ {
+ {"s.scn", 0, "1f527010626b5490761f16ba7a6f639a", 251},
+ {"demaresp.vmd", 0, "3f860f944056842b35a5fd05416f208e", 5720619},
+ {"demboues.vmd", 0, "3a0caa10c98ef92a15942f8274075b43", 3535838},
+ {"demo5.vmd", 0, "2abb7b6a26406c984f389f0b24b5e28e", 13290970},
+ {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 6
+},
+
+// -- Playtoons 2: The Case of the Counterfeit Collaborator (Spirou) --
+
+{
+ {
+ "playtoons2",
+ "",
+ {
+ {"playtoon.stk", 0, "4772c96be88a57f0561519e4a1526c62", 24406262},
+ {"spirou.stk", 0, "5d9c7644d0c47840169b4d016765cc1a", 9816201},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons2",
+ "",
+ {
+ {"playtoon.stk", 0, "55a85036dd93cce93532d8f743d90074", 17467154},
+ {"spirou.stk", 0, "e3e1b6148dd72fafc3637f1a8e5764f5", 9812043},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons2",
+ "",
+ {
+ {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926},
+ {"spirou.stk", 0, "91080dc148de1bbd6a97321c1a1facf3", 9817086},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{ // Supplied by Hkz
+ {
+ "playtoons2",
+ "",
+ {
+ {"playtoon.stk", 0, "2572685400852d12759a2fbf09ec88eb", 9698780},
+ {"spirou.stk", 0, "d3cfeff920b6343a2ece55088f530dba", 7076608},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{ // Supplied by scoriae in the forums
+ {
+ "playtoons2",
+ "",
+ {
+ {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
+ {"spirou.stk", 0, "993737f112ca6a9b33c814273280d832", 9825760},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Playtoons 3: The Secret of the Castle --
+
+{
+ {
+ "playtoons3",
+ "",
+ {
+ {"playtoon.stk", 0, "8c98e9a11be9bb203a55e8c6e68e519b", 25574338},
+ {"chato.stk", 0, "4fa4ed96a427c344e9f916f9f236598d", 6033793},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons3",
+ "",
+ {
+ {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
+ {"chato.stk", 0, "8fc8d0da5b3e758908d1d7298d497d0b", 6041026},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons3",
+ "Pack mes histoires anim\xE9""es",
+ {
+ {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474},
+ {"chato.stk", 0, "4fa4ed96a427c344e9f916f9f236598d", 6033793},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons3",
+ "",
+ {
+ {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926},
+ {"chato.stk", 0, "3c6cb3ac8a5a7cf681a19971a92a748d", 6033791},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "playtoons3",
+ "",
+ {
+ {"playtoon.stk", 0, "4772c96be88a57f0561519e4a1526c62", 24406262},
+ {"chato.stk", 0, "bdef407387112bfcee90e664865ac3af", 6033867},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Playtoons 4: The Mandarin Prince --
+
+{
+ {
+ "playtoons4",
+ "",
+ {
+ {"playtoon.stk", 0, "b7f5afa2dc1b0f75970b7c07d175db1b", 24340406},
+ {"manda.stk", 0, "92529e0b927191d9898a34c2892e9a3a", 6485072},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{ //Supplied by goodoldgeorg in bug report #2820006
+ {
+ "playtoons4",
+ "",
+ {
+ {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
+ {"manda.stk", 0, "69a79c9f61b2618e482726f2ff68078d", 6499208},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Playtoons 5: The Stone of Wakan --
+
+{
+ {
+ "playtoons5",
+ "",
+ {
+ {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474},
+ {"wakan.stk", 0, "f493bf82851bc5ba74d57de6b7e88df8", 5520153},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Playtoons Construction Kit 1: Monsters --
+
+{
+ {
+ "playtnck1",
+ "",
+ {
+ {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024},
+ {"dan.itk", 0, "906d67b3e438d5e95ec7ea9e781a94f3", 3000320},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Playtoons Construction Kit 2: Knights --
+
+{
+ {
+ "playtnck2",
+ "",
+ {
+ {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024},
+ {"dan.itk", 0, "74eeb075bd2cb47b243349730264af01", 3213312},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Playtoons Construction Kit 3: Far West --
+
+{
+ {
+ "playtnck3",
+ "",
+ {
+ {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024},
+ {"dan.itk", 0, "9a8f62809eca5a52f429b5b6a8e70f8f", 2861056},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Bambou le sauveur de la jungle --
+
+{
+ {
+ "bambou",
+ "",
+ {
+ {"intro.stk", 0, "2f8db6963ff8d72a8331627ebda918f4", 3613238},
+ {"bambou.itk", 0, "0875914d31126d0749313428f10c7768", 114440192},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeBambou,
+ kFeatures640x480,
+ "intro.stk", "intro.tot", 0
+},
+
+#endif // GOB_DETECTION_TABLES_PLAYTOONS_H
diff --git a/engines/gob/detection/tables_urban.h b/engines/gob/detection/tables_urban.h
new file mode 100644
index 0000000000..d24f6a5011
--- /dev/null
+++ b/engines/gob/detection/tables_urban.h
@@ -0,0 +1,151 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Urban Runner. */
+
+#ifndef GOB_DETECTION_TABLES_URBAN_H
+#define GOB_DETECTION_TABLES_URBAN_H
+
+// -- Windows --
+
+{
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "3ab2c542bd9216ae5d02cc6f45701ae1", 1252436),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+{ // Supplied by Collector9 in bug report #3228040
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "6ce3d878178932053267237ec4843ce1", 1252518),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+{ // Supplied by gamin in the forums
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "b991ed1d31c793e560edefdb349882ef", 1276408),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+{ // Supplied by jvprat on #scummvm
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "4ec3c0864e2b54c5b4ccf9f6ad96528d", 1253328),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+{ // Supplied by Alex on the gobsmacked blog
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "9ea647085a16dd0fb9ecd84cd8778ec9", 1253436),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+{ // Supplied by alex86r in bug report #3297602
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "4e4a3c017fe5475353bf94c455fe3efd", 1253448),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2770340
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "4bd31979ea3d77a58a358c09000a85ed", 1253018),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "urban",
+ "Non-Interactive Demo",
+ {
+ {"wdemo.s24", 0, "14ac9bd51db7a075d69ddb144904b271", 87},
+ {"demo.vmd", 0, "65d04715d871c292518b56dd160b0161", 9091237},
+ {"urband.vmd", 0, "60343891868c91854dd5c82766c70ecc", 922461},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor | kFeaturesSCNDemo,
+ 0, 0, 2
+},
+
+#endif // GOB_DETECTION_TABLES_URBAN_H
diff --git a/engines/gob/detection/tables_ween.h b/engines/gob/detection/tables_ween.h
new file mode 100644
index 0000000000..a02b931b85
--- /dev/null
+++ b/engines/gob/detection/tables_ween.h
@@ -0,0 +1,349 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Ween: The Prophecy. */
+
+#ifndef GOB_DETECTION_TABLES_WEEN_H
+#define GOB_DETECTION_TABLES_WEEN_H
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "2bb8878a8042244dd2b96ff682381baa"),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "de92e5c6a8c163007ffceebef6e67f7d", 7117568),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by cybot_tmin in bug report #1667743
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "6d60f9205ecfbd8735da2ee7823a70dc", 7014426),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "4b10525a3782aa7ecd9d833b5c1d308b"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by cartman_ on #scummvm
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "63170e71f04faba88673b3f510f9c4c8"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by glorfindel in bugreport #1722142
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "8b57cd510da8a3bbd99e3a0297a8ebd1", 7018771),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Amiga --
+
+{ // Supplied by vampir_raziel in bug report #1658373
+ {
+ "ween",
+ "",
+ {
+ {"intro.stk", 0, "bfd9d02faf3d8d60a2cf744f95eb48dd", 456570},
+ {"ween.ins", 0, "d2cb24292c9ddafcad07e23382027218", 87800},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by vampir_raziel in bug report #1658373
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "257fe669705ac4971efdfd5656eef16a", 457719),
+ FR_FRA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by vampir_raziel in bug report #1658373
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "dffd1ab98fe76150d6933329ca6f4cc4", 459458),
+ FR_FRA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by vampir_raziel in bug report #1658373
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "af83debf2cbea21faa591c7b4608fe92", 458192),
+ DE_DEU,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2563539
+ {
+ "ween",
+ "",
+ {
+ {"intro.stk", 0, "dffd1ab98fe76150d6933329ca6f4cc4", 459458},
+ {"ween.ins", 0, "d2cb24292c9ddafcad07e23382027218", 87800},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Atari ST --
+
+{ // Supplied by pwigren in bug report #1764174
+ {
+ "ween",
+ "",
+ {
+ {"intro.stk", 0, "bfd9d02faf3d8d60a2cf744f95eb48dd", 456570},
+ {"music__5.snd", 0, "7d1819b9981ecddd53d3aacbc75f1cc8", 13446},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "e6d13fb3b858cb4f78a8780d184d5b2c"),
+ FR_FRA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "2bb8878a8042244dd2b96ff682381baa"),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "de92e5c6a8c163007ffceebef6e67f7d", 7117568),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by cybot_tmin in bug report #1667743
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "6d60f9205ecfbd8735da2ee7823a70dc", 7014426),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "4b10525a3782aa7ecd9d833b5c1d308b"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by cartman_ on #scummvm
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "63170e71f04faba88673b3f510f9c4c8"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by glorfindel in bugreport #1722142
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "8b57cd510da8a3bbd99e3a0297a8ebd1", 7018771),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "ween",
+ "Demo",
+ AD_ENTRY1("intro.stk", "2e9c2898f6bf206ede801e3b2e7ee428"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, "show.tot", 0
+},
+{
+ {
+ "ween",
+ "Demo",
+ AD_ENTRY1("intro.stk", "15fb91a1b9b09684b28ac75edf66e504"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, "show.tot", 0
+},
+
+#endif // GOB_DETECTION_TABLES_WEEN_H
diff --git a/engines/gob/detection/tables_woodruff.h b/engines/gob/detection/tables_woodruff.h
new file mode 100644
index 0000000000..e369539984
--- /dev/null
+++ b/engines/gob/detection/tables_woodruff.h
@@ -0,0 +1,402 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for (The Bizarre Adventures of) Woodruff and the Schnibble (of Azimuth). */
+
+#ifndef GOB_DETECTION_TABLES_WOODRUFF_H
+#define GOB_DETECTION_TABLES_WOODRUFF_H
+
+// -- Windows CD --
+
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "5f5f4e0a72c33391e67a47674b120cc6", 20296422),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by jvprat on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by jvprat on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by jvprat on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by jvprat on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by jvprat on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by DjDiabolik in bug report #1971294
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by DjDiabolik in bug report #1971294
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by DjDiabolik in bug report #1971294
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by DjDiabolik in bug report #1971294
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by DjDiabolik in bug report #1971294
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2098838
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "08a96bf061af1fa4f75c6a7cc56b60a4", 20734979),
+ PL_POL,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "woodruff",
+ "Non-Interactive Demo",
+ {
+ {"demo.scn", 0, "16bb85fc5f8e519147b60475dbf33962", 89},
+ {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 1
+},
+
+#endif // GOB_DETECTION_TABLES_WOODRUFF_H
diff --git a/engines/gob/detection_tables.h b/engines/gob/detection_tables.h
deleted file mode 100644
index 7aa58b9b97..0000000000
--- a/engines/gob/detection_tables.h
+++ /dev/null
@@ -1,5276 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-namespace Gob {
-
-static const GOBGameDescription gameDescriptions[] = {
- { // Supplied by Florian Zeitz on scummvm-devel
- {
- "gob1",
- "EGA",
- AD_ENTRY1("intro.stk", "c65e9cc8ba23a38456242e1f2b1caad4"),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "EGA",
- AD_ENTRY1("intro.stk", "f9233283a0be2464248d83e14b95f09c"),
- RU_RUS,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesEGA,
- 0, 0, 0
- },
- { // Supplied by Theruler76 in bug report #1201233
- {
- "gob1",
- "VGA",
- AD_ENTRY1("intro.stk", "26a9118c0770fa5ac93a9626761600b2"),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by raziel_ in bug report #1891864
- {
- "gob1",
- "VGA",
- AD_ENTRY1s("intro.stk", "e157cb59c6d330ca70d12ab0ef1dd12b", 288972),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by raina in the forums
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "6d837c6380d8f4d984c9f6cc0026df4f", 192712),
- EN_ANY,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug report #1652352
- {
- "gob1",
- "",
- AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
- EN_ANY,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug report #1652352
- {
- "gob1",
- "",
- AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
- DE_DEU,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug report #1652352
- {
- "gob1",
- "",
- AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
- FR_FRA,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug report #1652352
- {
- "gob1",
- "",
- AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
- IT_ITA,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug report #1652352
- {
- "gob1",
- "",
- AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
- ES_ESP,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- IT_ITA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- IT_ITA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
- IT_ITA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Provided by pykman in the forums.
- {
- "gob1cd",
- "Polish",
- AD_ENTRY1s("intro.stk", "97d2443948b2e367cf567fe7e101f5f2", 4049267),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.000 version.
- {
- "gob1cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.000 version.
- {
- "gob1cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.000 version.
- {
- "gob1cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.000 version.
- {
- "gob1cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.000 version.
- {
- "gob1cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.02 version. Multilingual
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.02 version. Multilingual
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.02 version. Multilingual
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.02 version. Multilingual
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.02 version. Multilingual
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
- HU_HUN,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "Demo",
- AD_ENTRY1("intro.stk", "972f22c6ff8144a6636423f0354ca549"),
- UNK_LANG,
- kPlatformAmiga,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "Interactive Demo",
- AD_ENTRY1("intro.stk", "e72bd1e3828c7dec4c8a3e58c48bdfdb"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "Interactive Demo",
- AD_ENTRY1s("intro.stk", "a796096280d5efd48cf8e7dfbe426eb5", 193595),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2785958
- {
- "gob1",
- "Interactive Demo",
- AD_ENTRY1s("intro.stk", "35a098571af9a03c04e2303aec7c9249", 116582),
- FR_FRA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "0e022d3f2481b39e9175d37b2c6ad4c6", 2390121),
- FR_FRA,
- kPlatformCDi,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, "AVT003.TOT", 0
- },
- { // Supplied by fac76 in bug report #1883808
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "eebf2810122cfd17399260cd1468e994", 554014),
- EN_ANY,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "d28b9e9b41f31acfa58dcd12406c7b2c"),
- DE_DEU,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2602057
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "686c88f7302a80b744aae9f8413e853d"),
- IT_ITA,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by aldozx in the forums
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "abc3e786cd78197773954c75815b278b", 554721),
- ES_ESP,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by bgk in bug report #1706861
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "4b13c02d1069b86bcfec80f4e474b98b", 554680),
- FR_FRA,
- kPlatformAtariST,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by fac76 in bug report #1673397
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "b45b984ee8017efd6ea965b9becd4d66", 828443},
- {"musmac1.mid", 0, "7f96f491448c7a001b32df89cf8d2af2", 1658},
- {0, 0, 0, 0}
- },
- UNK_LANG,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by koalet in bug report #2478585
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "a13ecb4f6d8fd881ebbcc02e45cb5475", 837275},
- {"musmac1.mid", 0, "7f96f491448c7a001b32df89cf8d2af2", 1658},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "b45b984ee8017efd6ea965b9becd4d66"),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "dedb5d31d8c8050a8cf77abedcc53dae"),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by raziel_ in bug report #1891867
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "25a99827cd59751a80bed9620fb677a0", 893302),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "a13ecb4f6d8fd881ebbcc02e45cb5475", 837275),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by blackwhiteeagle in bug report #1605235
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "3e4e7db0d201587dd2df4003b2993ef6"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "a13892cdf4badda85a6f6fb47603a128"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2602017
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "c47faf1d406504e6ffe63243610bb1f4"),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "cd3e1df8b273636ee32e34b7064f50e8"),
- RU_RUS,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by arcepi in bug report #1659884
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "5f53c56e3aa2f1e76c2e4f0caa15887f", 829232),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "285d7340f98ebad65d465585da12910b", 837286},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- EN_USA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "6efac0a14c0de4d57dde8592456c8acf", 845172},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- EN_USA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "6efac0a14c0de4d57dde8592456c8acf", 845172},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in french ADI 2 Francais-Maths CM1
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "24489330a1d67ff978211f574822a5a6", 883756),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "285d7340f98ebad65d465585da12910b", 837286),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "9de5fbb41cf97182109e5fecc9d90347"),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by pykman in bug report #3067489
- {
- "gob2cd",
- "v2.01 Polish",
- AD_ENTRY1s("intro.stk", "3025f05482b646c18c2c79c615a3a1df", 5011726),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob2cd",
- "v2.01",
- AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob2cd",
- "v2.01",
- AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob2cd",
- "v2.01",
- AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob2cd",
- "v2.01",
- AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob2cd",
- "v2.01",
- AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob2cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
- HU_HUN,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob2cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob2cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob2cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob2cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "Non-Interactive Demo",
- AD_ENTRY1("intro.stk", "8b1c98ff2ab2e14f47a1b891e9b92217"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, "usa.tot", 0
- },
- {
- {
- "gob2",
- "Interactive Demo",
- AD_ENTRY1("intro.stk", "cf1c95b2939bd8ff58a25c756cb6125e"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "Interactive Demo",
- AD_ENTRY1("intro.stk", "4b278c2678ea01383fd5ca114d947eea"),
- UNK_LANG,
- kPlatformAmiga,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by polluks in bug report #1895126
- {
- "gob2",
- "Interactive Demo",
- AD_ENTRY1s("intro.stk", "9fa85aea959fa8c582085855fbd99346", 553063),
- UNK_LANG,
- kPlatformAmiga,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by vampir_raziel in bug report #1658373
- {
- "ween",
- "",
- {
- {"intro.stk", 0, "bfd9d02faf3d8d60a2cf744f95eb48dd", 456570},
- {"ween.ins", 0, "d2cb24292c9ddafcad07e23382027218", 87800},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by vampir_raziel in bug report #1658373
- {
- "ween",
- "",
- AD_ENTRY1s("intro.stk", "257fe669705ac4971efdfd5656eef16a", 457719),
- FR_FRA,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by vampir_raziel in bug report #1658373
- {
- "ween",
- "",
- AD_ENTRY1s("intro.stk", "dffd1ab98fe76150d6933329ca6f4cc4", 459458),
- FR_FRA,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by vampir_raziel in bug report #1658373
- {
- "ween",
- "",
- AD_ENTRY1s("intro.stk", "af83debf2cbea21faa591c7b4608fe92", 458192),
- DE_DEU,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2563539
- {
- "ween",
- "",
- {
- {"intro.stk", 0, "dffd1ab98fe76150d6933329ca6f4cc4", 459458},
- {"ween.ins", 0, "d2cb24292c9ddafcad07e23382027218", 87800},
- {0, 0, 0, 0}
- },
- IT_ITA,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by pwigren in bug report #1764174
- {
- "ween",
- "",
- {
- {"intro.stk", 0, "bfd9d02faf3d8d60a2cf744f95eb48dd", 456570},
- {"music__5.snd", 0, "7d1819b9981ecddd53d3aacbc75f1cc8", 13446},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformAtariST,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "ween",
- "",
- AD_ENTRY1("intro.stk", "e6d13fb3b858cb4f78a8780d184d5b2c"),
- FR_FRA,
- kPlatformAtariST,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "ween",
- "",
- AD_ENTRY1("intro.stk", "2bb8878a8042244dd2b96ff682381baa"),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "ween",
- "",
- AD_ENTRY1s("intro.stk", "de92e5c6a8c163007ffceebef6e67f7d", 7117568),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by cybot_tmin in bug report #1667743
- {
- "ween",
- "",
- AD_ENTRY1s("intro.stk", "6d60f9205ecfbd8735da2ee7823a70dc", 7014426),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "ween",
- "",
- AD_ENTRY1("intro.stk", "4b10525a3782aa7ecd9d833b5c1d308b"),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by cartman_ on #scummvm
- {
- "ween",
- "",
- AD_ENTRY1("intro.stk", "63170e71f04faba88673b3f510f9c4c8"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by glorfindel in bugreport #1722142
- {
- "ween",
- "",
- AD_ENTRY1s("intro.stk", "8b57cd510da8a3bbd99e3a0297a8ebd1", 7018771),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "ween",
- "Demo",
- AD_ENTRY1("intro.stk", "2e9c2898f6bf206ede801e3b2e7ee428"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, "show.tot", 0
- },
- {
- {
- "ween",
- "Demo",
- AD_ENTRY1("intro.stk", "15fb91a1b9b09684b28ac75edf66e504"),
- EN_USA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, "show.tot", 0
- },
- {
- {
- "bargon",
- "",
- AD_ENTRY1("intro.stk", "da3c54be18ab73fbdb32db24624a9c23"),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by Trekky in the forums
- {
- "bargon",
- "",
- AD_ENTRY1s("intro.stk", "2f54b330d21f65b04b7c1f8cca76426c", 262109),
- FR_FRA,
- kPlatformAtariST,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by cesardark in bug #1681649
- {
- "bargon",
- "",
- AD_ENTRY1s("intro.stk", "11103b304286c23945560b391fd37e7d", 3181890),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug #1692667
- {
- "bargon",
- "",
- AD_ENTRY1s("intro.stk", "da3c54be18ab73fbdb32db24624a9c23", 3181825),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by pwigren in bugreport #1764174
- {
- "bargon",
- "",
- AD_ENTRY1s("intro.stk", "569d679fe41d49972d34c9fce5930dda", 269825),
- EN_ANY,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by kizkoool in bugreport #2089734
- {
- "bargon",
- "",
- AD_ENTRY1s("intro.stk", "00f6b4e2ee26e5c40b488e2df5adcf03", 3975580),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by glorfindel in bugreport #1722142
- {
- "bargon",
- "Fanmade",
- AD_ENTRY1s("intro.stk", "da3c54be18ab73fbdb32db24624a9c23", 3181825),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- {
- {"intro.stk", 0, "0b72992f5d8b5e6e0330572a5753ea25", 256490},
- {"mod.babayaga", 0, "43484cde74e0860785f8e19f0bc776d1", 60248},
- {0, 0, 0, 0}
- },
- UNK_LANG,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
- IT_ITA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- { // Found in french ADI 2 Francais-Maths CM1
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- { // Found in french ADI 2 Francais-Maths CM1
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- { // Found in french ADI 2 Francais-Maths CM1
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- { // Found in french ADI 2 Francais-Maths CM1
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
- IT_ITA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- { // Found in french ADI 2 Francais-Maths CM1
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
-// This version is not detected on purpose: it's a pirated version.
-// Tagged ADGF_PIRATED! Do not re-add nor un-tag!
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "3712e7527ba8ce5637d2aadf62783005", 72318),
- FR_FRA,
- kPlatformPC,
- ADGF_PIRATED,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "7b7f48490dedc8a7cb999388e2fadbe3", 3930674),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "e0767783ff662ed93665446665693aef", 4371238),
- HE_ISR,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by cartman_ on #scummvm
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "f1f78b663893b58887add182a77df151", 3944090),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2105220
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "cd322cb3c64ef2ba2f2134aa2122cfe9", 3936700),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by koalet in bug report #2479034
- {
- "lit",
- "",
- {
- {"intro.stk", 0, "af98bcdc70e1f1c1635577fd726fe7f1", 3937310},
- {"musmac1.mid", 0, "ae7229bb09c6abe4e60a2768b24bc890", 9398},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2093672
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2093672
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2093672
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2093672
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2093672
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2093672
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330),
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330),
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4219382),
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4219382),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in french ADI 2.6 Francais-Maths 4e
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "58ee9583a4fb837f02d9a58e5f442656", 3937120),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit1",
- "Full install",
- {
- {"intro.stk", 0, "93c91bc9e783d00033042ae83144d7dd", 72318},
- {"partie2.itk", 0, "78f00bd8eb9e680e6289bba0130b1b33", 4396644},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit1",
- "Light install",
- {
- {"intro.stk", 0, "93c91bc9e783d00033042ae83144d7dd", 72318},
- {"partie2.itk", 0, "78f00bd8eb9e680e6289bba0130b1b33", 664064},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit2",
- "Light install",
- AD_ENTRY1s("intro.stk", "17acbb212e62addbe48dc8f2282c98cb", 72318),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit2",
- "Full install",
- {
- {"intro.stk", 0, "17acbb212e62addbe48dc8f2282c98cb", 72318},
- {"partie4.itk", 0, "6ce4967e0c79d7daeabc6c1d26783d4c", 2612087},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "Demo",
- AD_ENTRY1("demo.stk", "c06f8cc20eb239d4c71f225ce3093edf"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- "demo.stk", "demo.tot", 0
- },
- {
- {
- "lit",
- "Non-interactive Demo",
- AD_ENTRY1("demo.stk", "2eba8abd9e3878c57307576012dd2fec"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- "demo.stk", "demo.tot", 0
- },
- { // Supplied by scoriae
- {
- "fascination",
- "VGA",
- AD_ENTRY1s("disk0.stk", "c14330d052fe4da5a441ac9d81bc5891", 1061955),
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesAdLib,
- "disk0.stk", 0, 0
- },
- { // Supplied by alex86r in bug report #3297633
- {
- "fascination",
- "VGA 3 disks edition",
- AD_ENTRY1s("disk0.stk", "ab3dfdce43917bc806812959d692fc8f", 1061929),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesAdLib,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "VGA 3 disks edition",
- AD_ENTRY1s("disk0.stk", "a50a8495e1b2d67699fb562cb98fc3e2", 1064387),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesAdLib,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "Hebrew edition (censored)",
- AD_ENTRY1s("intro.stk", "d6e45ce548598727e2b5587a99718eba", 1055909),
- HE_ISR,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesAdLib,
- "intro.stk", 0, 0
- },
- { // Supplied by windlepoons in bug report #2809247
- {
- "fascination",
- "VGA 3 disks edition",
- AD_ENTRY1s("disk0.stk", "3a24e60a035250189643c86a9ceafb97", 1062480),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesAdLib,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "VGA",
- AD_ENTRY1s("disk0.stk", "e8ab4f200a2304849f462dc901705599", 183337),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesAdLib,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "",
- AD_ENTRY1s("disk0.stk", "68b1c01564f774c0b640075fbad1b695", 189968),
- DE_DEU,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesNone,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "",
- AD_ENTRY1s("disk0.stk", "7062117e9c5adfb6bfb2dac3ff74df9e", 189951),
- EN_ANY,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesNone,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "",
- AD_ENTRY1s("disk0.stk", "55c154e5a3e8e98afebdcff4b522e1eb", 190005),
- FR_FRA,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesNone,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "",
- AD_ENTRY1s("disk0.stk", "7691827fff35df7799f14cfd6be178ad", 189931),
- IT_ITA,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesNone,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "",
- AD_ENTRY1s("disk0.stk", "aff9fcc619f4dd19eae228affd0d34c8", 189964),
- EN_ANY,
- kPlatformAtariST,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesNone,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "CD Version (Censored)",
- AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOSUBTITLES)
- },
- kGameTypeFascination,
- kFeaturesCD,
- "intro.stk", 0, 0
- },
- {
- {
- "fascination",
- "CD Version (Censored)",
- AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOSUBTITLES)
- },
- kGameTypeFascination,
- kFeaturesCD,
- "intro.stk", 0, 0
- },
- {
- {
- "fascination",
- "CD Version (Censored)",
- AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOSUBTITLES)
- },
- kGameTypeFascination,
- kFeaturesCD,
- "intro.stk", 0, 0
- },
- {
- {
- "fascination",
- "CD Version (Censored)",
- AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOSUBTITLES)
- },
- kGameTypeFascination,
- kFeaturesCD,
- "intro.stk", 0, 0
- },
- {
- {
- "fascination",
- "CD Version (Censored)",
- AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOSUBTITLES)
- },
- kGameTypeFascination,
- kFeaturesCD,
- "intro.stk", 0, 0
- },
- {
- {
- "geisha",
- "",
- AD_ENTRY1s("disk1.stk", "6eebbb98ad90cd3c44549fc2ab30f632", 212153),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGeisha,
- kFeaturesEGA | kFeaturesAdLib,
- "disk1.stk", "intro.tot", 0
- },
- {
- {
- "geisha",
- "",
- AD_ENTRY1s("disk1.stk", "f4d4d9d20f7ad1f879fc417d47faba89", 336732),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGeisha,
- kFeaturesEGA | kFeaturesAdLib,
- "disk1.stk", "intro.tot", 0
- },
- {
- {
- "geisha",
- "",
- AD_ENTRY1s("disk1.stk", "e5892f00917c62423e93f5fd9920cf47", 208120),
- UNK_LANG,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGeisha,
- kFeaturesEGA,
- "disk1.stk", "intro.tot", 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1s("intro.stk", "32b0f57f5ae79a9ae97e8011df38af42", 157084),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1s("intro.stk", "904fc32032295baa3efb3a41f17db611", 178582),
- HE_ISR,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by raziel_ in bug report #1891869
- {
- "gob3",
- "",
- AD_ENTRY1s("intro.stk", "16b014bf32dbd6ab4c5163c44f56fed1", 445104),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104},
- {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104},
- {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104},
- {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by fac76 in bug report #1742716
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "32b0f57f5ae79a9ae97e8011df38af42", 157084},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "1e2f64ec8dfa89f42ee49936a27e66e7"),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug report #1652352
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "f6d225b25a180606fa5dbe6405c97380"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "e42a4f2337d6549487a80864d7826972"),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by Paranoimia on #scummvm
- {
- "gob3",
- "",
- AD_ENTRY1s("intro.stk", "fe8144daece35538085adb59c2d29613", 159402),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "4e3af248a48a2321364736afab868527"),
- RU_RUS,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "8d28ce1591b0e9cc79bf41cad0fc4c9c"),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2098621
- {
- "gob3",
- "",
- AD_ENTRY1s("intro.stk", "d3b72938fbbc8159198088811f9e6d19", 160382),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "bd679eafde2084d8011f247e51b5a805"),
- EN_GRB,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesNone,
- 0, "menu.tot", 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "bd679eafde2084d8011f247e51b5a805"),
- DE_DEU,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesNone,
- 0, "menu.tot", 0
- },
- {
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "edd7403e5dc2a14459d2665a4c17714d", 209534},
- {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "428e2de130cf3b303c938924539dc50d", 324420},
- {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "428e2de130cf3b303c938924539dc50d", 324420},
- {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob3",
- "",
- AD_ENTRY1s("intro.stk", "edd7403e5dc2a14459d2665a4c17714d", 209534),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "6f2c226c62dd7ab0ab6f850e89d3fc47"),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by pykman in bug report #3067489
- {
- "gob3cd",
- "v1.02 Polish",
- AD_ENTRY1s("intro.stk", "978afddcac81bb95a04757b61f78471c", 619825),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
- HU_HUN,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "Interactive Demo",
- AD_ENTRY1("intro.stk", "7aebd94e49c2c5c518c9e7b74f25de9d"),
- FR_FRA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "Interactive Demo 2",
- AD_ENTRY1("intro.stk", "e5dcbc9f6658ebb1e8fe26bc4da0806d"),
- FR_FRA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "Interactive Demo 3",
- AD_ENTRY1s("intro.stk", "9e20ad7b471b01f84db526da34eaf0a2", 395561),
- EN_ANY,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "Non-interactive Demo",
- AD_ENTRY1("intro.stk", "b9b898fccebe02b69c086052d5024a55"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
- EN_USA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
- IT_ITA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "Non-Interactive Demo",
- {
- {"cons.imd", 0, "f896ba0c4a1ac7f7260d342655980b49", 17804},
- {"conseil.imd", 0, "aaedd5482d5b271e233e86c5a03cf62e", 33999},
- {"int.imd", 0, "6308222fcefbcb20925f01c1aff70dee", 30871},
- {"inter.imd", 0, "39bd6d3540f3bedcc97293f352c7f3fc", 191719},
- {"machu.imd", 0, "c0bc8211d93b467bfd063b63fe61b85c", 34609},
- {"post.imd", 0, "d75cad0e3fc22cb0c8b6faf597f509b2", 1047709},
- {"posta.imd", 0, "2a5b3fe75681ddf4d21ac724db8111b4", 547250},
- {"postb.imd", 0, "24260ce4e80a4c472352b76637265d09", 868312},
- {"postc.imd", 0, "24accbcc8b83a9c2be4bd82849a2bd29", 415637},
- {"tum.imd", 0, "0993d4810ec9deb3f77c5e92095320fd", 20330},
- {"tumi.imd", 0, "bf53f229480d694de0947fe3366fbec6", 248952},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib | kFeaturesBATDemo,
- 0, 0, 7
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "5f5f4e0a72c33391e67a47674b120cc6", 20296422),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by jvprat on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by jvprat on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by jvprat on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by jvprat on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by jvprat on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by DjDiabolik in bug report #1971294
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by DjDiabolik in bug report #1971294
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by DjDiabolik in bug report #1971294
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by DjDiabolik in bug report #1971294
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by DjDiabolik in bug report #1971294
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2098838
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "08a96bf061af1fa4f75c6a7cc56b60a4", 20734979),
- PL_POL,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "Non-Interactive Demo",
- {
- {"demo.scn", 0, "16bb85fc5f8e519147b60475dbf33962", 89},
- {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 1
- },
- {
- {
- "dynasty",
- "",
- AD_ENTRY1s("intro.stk", "6190e32404b672f4bbbc39cf76f41fda", 2511470),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "dynasty",
- "",
- AD_ENTRY1s("intro.stk", "61e4069c16e27775a6cc6d20f529fb36", 2511300),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "dynasty",
- "",
- AD_ENTRY1s("intro.stk", "61e4069c16e27775a6cc6d20f529fb36", 2511300),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "dynasty",
- "",
- AD_ENTRY1s("intro.stk", "b3f8472484b7a1df94557b51e7b6fca0", 2322644),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "dynasty",
- "",
- AD_ENTRY1s("intro.stk", "bdbdac8919200a5e71ffb9fb0709f704", 2446652),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "dynasty",
- "Demo",
- AD_ENTRY1s("intro.stk", "464538a17ed39755d7f1ba9c751af1bd", 1847864),
- EN_USA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "dynasty",
- "Demo",
- AD_ENTRY1s("lda1.stk", "0e56a899357cbc0bf503260fd2dd634e", 15032774),
- UNK_LANG,
- kPlatformWindows,
- ADGF_DEMO,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- "lda1.stk", 0, 0
- },
- {
- {
- "dynasty",
- "Demo",
- AD_ENTRY1s("lda1.stk", "8669ea2e9a8239c070dc73958fbc8753", 15567724),
- DE_DEU,
- kPlatformWindows,
- ADGF_DEMO,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- "lda1.stk", 0, 0
- },
- {
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "3ab2c542bd9216ae5d02cc6f45701ae1", 1252436),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { // Supplied by Collector9 in bug report #3228040
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "6ce3d878178932053267237ec4843ce1", 1252518),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { // Supplied by gamin in the forums
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "b991ed1d31c793e560edefdb349882ef", 1276408),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { // Supplied by jvprat on #scummvm
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "4ec3c0864e2b54c5b4ccf9f6ad96528d", 1253328),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { // Supplied by Alex on the gobsmacked blog
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "9ea647085a16dd0fb9ecd84cd8778ec9", 1253436),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { // Supplied by alex86r in bug report #3297602
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "4e4a3c017fe5475353bf94c455fe3efd", 1253448),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2770340
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "4bd31979ea3d77a58a358c09000a85ed", 1253018),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- {
- {
- "urban",
- "Non-Interactive Demo",
- {
- {"wdemo.s24", 0, "14ac9bd51db7a075d69ddb144904b271", 87},
- {"demo.vmd", 0, "65d04715d871c292518b56dd160b0161", 9091237},
- {"urband.vmd", 0, "60343891868c91854dd5c82766c70ecc", 922461},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor | kFeaturesSCNDemo,
- 0, 0, 2
- },
- {
- {
- "playtoons1",
- "",
- {
- {"playtoon.stk", 0, "8c98e9a11be9bb203a55e8c6e68e519b", 25574338},
- {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons1",
- "Pack mes histoires anim\xE9""es",
- {
- {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474},
- {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons1",
- "",
- {
- {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926},
- {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- { // Supplied by scoriae in the forums
- {
- "playtoons1",
- "",
- {
- {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
- {"archi.stk", 0, "00d8274519dfcf8a0d8ae3099daea0f8", 5532135},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons1",
- "Non-Interactive Demo",
- {
- {"play123.scn", 0, "4689a31f543915e488c3bc46ea358add", 258},
- {"archi.vmd", 0, "a410fcc8116bc173f038100f5857191c", 5617210},
- {"chato.vmd", 0, "5a10e39cb66c396f2f9d8fb35e9ac016", 5445937},
- {"genedeb.vmd", 0, "3bb4a45585f88f4d839efdda6a1b582b", 1244228},
- {"generik.vmd", 0, "b46bdd64b063e86927fb2826500ad512", 603242},
- {"genespi.vmd", 0, "b7611916f32a370ae9832962fc17ef72", 758719},
- {"spirou.vmd", 0, "8513dbf7ac51c057b21d371d6b217b47", 2550788},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 3
- },
- {
- {
- "playtoons1",
- "Non-Interactive Demo",
- {
- {"e.scn", 0, "8a0db733c3f77be86e74e8242e5caa61", 124},
- {"demarchg.vmd", 0, "d14a95da7d8792faf5503f649ffcbc12", 5619415},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 4
- },
- {
- {
- "playtoons1",
- "Non-Interactive Demo",
- {
- {"i.scn", 0, "8b3294474d39970463663edd22341730", 285},
- {"demarita.vmd", 0, "84c8672b91c7312462603446e224bfec", 5742533},
- {"dembouit.vmd", 0, "7a5fdf0a4dbdfe72e31dd489ea0f8aa2", 3536786},
- {"demo5.vmd", 0, "2abb7b6a26406c984f389f0b24b5e28e", 13290970},
- {"demoita.vmd", 0, "b4c0622d14c8749965cd0f5dfca4cf4b", 1183566},
- {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250},
- {0, 0, 0, 0}
- },
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 5
- },
- {
- {
- "playtoons1",
- "Non-Interactive Demo",
- {
- {"s.scn", 0, "1f527010626b5490761f16ba7a6f639a", 251},
- {"demaresp.vmd", 0, "3f860f944056842b35a5fd05416f208e", 5720619},
- {"demboues.vmd", 0, "3a0caa10c98ef92a15942f8274075b43", 3535838},
- {"demo5.vmd", 0, "2abb7b6a26406c984f389f0b24b5e28e", 13290970},
- {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250},
- {0, 0, 0, 0}
- },
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 6
- },
- {
- {
- "playtoons2",
- "",
- {
- {"playtoon.stk", 0, "4772c96be88a57f0561519e4a1526c62", 24406262},
- {"spirou.stk", 0, "5d9c7644d0c47840169b4d016765cc1a", 9816201},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons2",
- "",
- {
- {"playtoon.stk", 0, "55a85036dd93cce93532d8f743d90074", 17467154},
- {"spirou.stk", 0, "e3e1b6148dd72fafc3637f1a8e5764f5", 9812043},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons2",
- "",
- {
- {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926},
- {"spirou.stk", 0, "91080dc148de1bbd6a97321c1a1facf3", 9817086},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- { // Supplied by Hkz
- {
- "playtoons2",
- "",
- {
- {"playtoon.stk", 0, "2572685400852d12759a2fbf09ec88eb", 9698780},
- {"spirou.stk", 0, "d3cfeff920b6343a2ece55088f530dba", 7076608},
- {0, 0, 0, 0}
- },
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- { // Supplied by scoriae in the forums
- {
- "playtoons2",
- "",
- {
- {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
- {"spirou.stk", 0, "993737f112ca6a9b33c814273280d832", 9825760},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons3",
- "",
- {
- {"playtoon.stk", 0, "8c98e9a11be9bb203a55e8c6e68e519b", 25574338},
- {"chato.stk", 0, "4fa4ed96a427c344e9f916f9f236598d", 6033793},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons3",
- "",
- {
- {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
- {"chato.stk", 0, "8fc8d0da5b3e758908d1d7298d497d0b", 6041026},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons3",
- "Pack mes histoires anim\xE9""es",
- {
- {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474},
- {"chato.stk", 0, "4fa4ed96a427c344e9f916f9f236598d", 6033793},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons3",
- "",
- {
- {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926},
- {"chato.stk", 0, "3c6cb3ac8a5a7cf681a19971a92a748d", 6033791},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "playtoons3",
- "",
- {
- {"playtoon.stk", 0, "4772c96be88a57f0561519e4a1526c62", 24406262},
- {"chato.stk", 0, "bdef407387112bfcee90e664865ac3af", 6033867},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons4",
- "",
- {
- {"playtoon.stk", 0, "b7f5afa2dc1b0f75970b7c07d175db1b", 24340406},
- {"manda.stk", 0, "92529e0b927191d9898a34c2892e9a3a", 6485072},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- { //Supplied by goodoldgeorg in bug report #2820006
- {
- "playtoons4",
- "",
- {
- {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
- {"manda.stk", 0, "69a79c9f61b2618e482726f2ff68078d", 6499208},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons5",
- "",
- {
- {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474},
- {"wakan.stk", 0, "f493bf82851bc5ba74d57de6b7e88df8", 5520153},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "bambou",
- "",
- {
- {"intro.stk", 0, "2f8db6963ff8d72a8331627ebda918f4", 3613238},
- {"bambou.itk", 0, "0875914d31126d0749313428f10c7768", 114440192},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeBambou,
- kFeatures640x480,
- "intro.stk", "intro.tot", 0
- },
- {
- {
- "playtnck1",
- "",
- {
- {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024},
- {"dan.itk", 0, "906d67b3e438d5e95ec7ea9e781a94f3", 3000320},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtnck2",
- "",
- {
- {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024},
- {"dan.itk", 0, "74eeb075bd2cb47b243349730264af01", 3213312},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtnck3",
- "",
- {
- {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024},
- {"dan.itk", 0, "9a8f62809eca5a52f429b5b6a8e70f8f", 2861056},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "adi2",
- "Adi 2.0 for Teachers",
- AD_ENTRY1s("adi2.stk", "da6f1fb68bff32260c5eecdf9286a2f5", 1533168),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdi2,
- kFeaturesNone,
- "adi2.stk", "ediintro.tot", 0
- },
- { // Found in french ADI 2 Francais-Maths CM1. Exact version not specified.
- {
- "adi2",
- "Adi 2",
- AD_ENTRY1s("adi2.stk", "23f279615c736dc38320f1348e70c36e", 10817668),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- { // Found in french ADI 2 Francais-Maths CE2. Exact version not specified.
- {
- "adi2",
- "Adi 2",
- AD_ENTRY1s("adi2.stk", "d4162c4298f9423ecc1fb04965557e90", 11531214),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2",
- AD_ENTRY1s("adi2.stk", "29694c5a649298a42f87ae731d6d6f6d", 311132),
- EN_ANY,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdi2,
- kFeaturesNone,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2",
- AD_ENTRY1s("adi2.stk", "2a40bb48ccbd4e6fb3f7f0fc2f069d80", 17720132),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2.5",
- AD_ENTRY1s("adi2.stk", "fcac60e6627f37aee219575b60859de9", 16944268),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2.5",
- AD_ENTRY1s("adi2.stk", "072d5e2d7826a7c055865568ebf918bb", 16934596),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2.6",
- AD_ENTRY1s("adi2.stk", "2fb940eb8105b12871f6b88c8c4d1615", 16780058),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2.6",
- AD_ENTRY1s("adi2.stk", "fde7d98a67dbf859423b6473796e932a", 18044780),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2.7.1",
- AD_ENTRY1s("adi2.stk", "6fa5dffebf5c7243c6af6b8c188ee00a", 19278008),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Non-Interactive Demo",
- {
- {"demo.scn", 0, "8b5ba359fd87d586ad39c1754bf6ea35", 168},
- {"demadi2t.vmd", 0, "08a1b18cfe2015d3b43270da35cc813d", 7250723},
- {"demarch.vmd", 0, "4c4a4616585d40ef3df209e3c3911062", 5622731},
- {"demobou.vmd", 0, "2208b9855775564d15c4a5a559da0aec", 3550511},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 1
- },
- {
- {
- "adi4",
- "Addy 4 Grundschule Basis CD",
- AD_ENTRY1s("intro.stk", "d2f0fb8909e396328dc85c0e29131ba8", 5847588),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Addy 4 Sekundarstufe Basis CD",
- AD_ENTRY1s("intro.stk", "367340e59c461b4fa36651cd74e32c4e", 5847378),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Adi 4.0",
- AD_ENTRY1s("intro.stk", "a3c35d19b2d28ea261d96321d208cb5a", 6021466),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Adi 4.0",
- AD_ENTRY1s("intro.stk", "44491d85648810bc6fcf84f9b3aa47d5", 5834944),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Adi 4.0",
- AD_ENTRY1s("intro.stk", "29374c0e3c10b17dd8463b06a55ad093", 6012072),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Adi 4.0 Limited Edition",
- AD_ENTRY1s("intro.stk", "ebbbc5e28a4adb695535ed989c1b8d66", 5929644),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "ADI 4.10",
- AD_ENTRY1s("intro.stk", "3e3fa9656e37d802027635ace88c4cc5", 5359144),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "ADI 4.10",
- AD_ENTRY1s("intro.stk", "6afc2590856433b9f5295b032f2b205d", 5923112),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "ADI 4.11",
- AD_ENTRY1s("intro.stk", "6296e4be4e0c270c24d1330881900c7f", 5921234),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Addy 4.21",
- AD_ENTRY1s("intro.stk", "534f0b674cd4830df94a9c32c4ea7225", 6878034),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "ADI 4.21",
- AD_ENTRY1s("intro.stk", "c5b9f6222c0b463f51dab47317c5b687", 5950490),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Adi 4.0 Interactive Demo",
- AD_ENTRY1s("intro.stk", "89ace204dbaac001425c73f394334f6f", 2413102),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Adi 4.0 / Adibou 2 Demo",
- AD_ENTRY1s("intro.stk", "d41d8cd98f00b204e9800998ecf8427e", 0),
- FR_FRA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "ajworld",
- "",
- AD_ENTRY1s("intro.stk", "e453bea7b28a67c930764d945f64d898", 3913628),
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "adibou1",
- "ADIBOU 1 Environnement 4-7 ans",
- AD_ENTRY1s("intro.stk", "6db110188fcb7c5208d9721b5282682a", 4805104),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeAdibou1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU 2",
- AD_ENTRY1s("intro.stk", "94ae7004348dc8bf99c23a9a6ef81827", 956162),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "Le Jardin Magique d'Adibou",
- AD_ENTRY1s("intro.stk", "a8ff86f3cc40dfe5898e0a741217ef27", 956328),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU 2",
- AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIB\xD9 2",
- AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU Version Decouverte",
- AD_ENTRY1s("intro.stk", "558c14327b79ed39214b49d567a75e33", 8737856),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU 2.10 Environnement",
- AD_ENTRY1s("intro.stk", "f2b797819aeedee557e904b0b5ccd82e", 8736454),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU 2.11 Environnement",
- AD_ENTRY1s("intro.stk", "7b1f1f6f6477f54401e95d913f75e333", 8736904),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU 2.12 Environnement",
- AD_ENTRY1s("intro.stk", "1e49c39a4a3ce6032a84b712539c2d63", 8738134),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU 2.13s Environnement",
- AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOO 2.14 Environnement",
- AD_ENTRY1s("intro.stk", "ff63637e3cb7f0a457edf79457b1c6b3", 9333874),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "Non-Interactive Demo",
- {
- {"demogb.scn", 0, "9291455a908ac0e6aaaca686e532609b", 105},
- {"demogb.vmd", 0, "bc9c1db97db7bec8f566332444fa0090", 14320840},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformPC,
- ADGF_DEMO,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeAdibou2,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 9
- },
- {
- {
- "adibou2",
- "Non-Interactive Demo",
- {
- {"demoall.scn", 0, "c8fd308c037b829800006332b2c32674", 106},
- {"demoall.vmd", 0, "4672b2deacc6fca97484840424b1921b", 14263433},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformPC,
- ADGF_DEMO,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeAdibou2,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 10
- },
- {
- {
- "adibou2",
- "Non-Interactive Demo",
- {
- {"demofra.scn", 0, "d1b2b1618af384ea1120def8b986c02b", 106},
- {"demofra.vmd", 0, "b494cdec1aac7e54c3f2480512d2880e", 14297100},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeAdibou2,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 11
- },
- { AD_TABLE_END_MARKER, kGameTypeNone, kFeaturesNone, 0, 0, 0}
-};
-
-static const GOBGameDescription fallbackDescs[] = {
- { //0
- {
- "gob1",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- { //1
- {
- "gob1cd",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { //2
- {
- "gob2",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { //3
- {
- "gob2mac",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { //4
- {
- "gob2cd",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { //5
- {
- "bargon",
- "",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { //6
- {
- "gob3",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { //7
- {
- "gob3cd",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { //8
- {
- "woodruff",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { //9
- {
- "lostintime",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { //10
- {
- "lostintime",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { //11
- {
- "lostintime",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { //12
- {
- "urban",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { //13
- {
- "playtoons1",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- 0, 0, 0
- },
- { //14
- {
- "playtoons2",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- 0, 0, 0
- },
- { //15
- {
- "playtoons3",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- 0, 0, 0
- },
- { //16
- {
- "playtoons4",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- 0, 0, 0
- },
- { //17
- {
- "playtoons5",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- 0, 0, 0
- },
- { //18
- {
- "playtoons construction kit",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- 0, 0, 0
- },
- { //19
- {
- "bambou",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeBambou,
- kFeatures640x480,
- 0, 0, 0
- },
- { //20
- {
- "fascination",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesNone,
- "disk0.stk", 0, 0
- },
- { //21
- {
- "geisha",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGeisha,
- kFeaturesEGA,
- "disk1.stk", "intro.tot", 0
- },
- { //22
- {
- "adi2",
- "",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", 0, 0
- },
- { //23
- {
- "adi4",
- "",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- "adif41.stk", 0, 0
- },
- { //24
- {
- "coktelplayer",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeaturesAdLib | kFeatures640x480 | kFeaturesSCNDemo,
- "", "", 8
- }
-};
-
-static const ADFileBasedFallback fileBased[] = {
- { &fallbackDescs[ 0].desc, { "intro.stk", "disk1.stk", "disk2.stk", "disk3.stk", "disk4.stk", 0 } },
- { &fallbackDescs[ 1].desc, { "intro.stk", "gob.lic", 0 } },
- { &fallbackDescs[ 2].desc, { "intro.stk", 0 } },
- { &fallbackDescs[ 2].desc, { "intro.stk", "disk2.stk", "disk3.stk", 0 } },
- { &fallbackDescs[ 3].desc, { "intro.stk", "disk2.stk", "disk3.stk", "musmac1.mid", 0 } },
- { &fallbackDescs[ 4].desc, { "intro.stk", "gobnew.lic", 0 } },
- { &fallbackDescs[ 5].desc, { "intro.stk", "scaa.imd", "scba.imd", "scbf.imd", 0 } },
- { &fallbackDescs[ 6].desc, { "intro.stk", "imd.itk", 0 } },
- { &fallbackDescs[ 7].desc, { "intro.stk", "mus_gob3.lic", 0 } },
- { &fallbackDescs[ 8].desc, { "intro.stk", "woodruff.itk", 0 } },
- { &fallbackDescs[ 9].desc, { "intro.stk", "commun1.itk", 0 } },
- { &fallbackDescs[10].desc, { "intro.stk", "commun1.itk", "musmac1.mid", 0 } },
- { &fallbackDescs[11].desc, { "intro.stk", "commun1.itk", "lost.lic", 0 } },
- { &fallbackDescs[12].desc, { "intro.stk", "cd1.itk", "objet1.itk", 0 } },
- { &fallbackDescs[13].desc, { "playtoon.stk", "archi.stk", 0 } },
- { &fallbackDescs[14].desc, { "playtoon.stk", "spirou.stk", 0 } },
- { &fallbackDescs[15].desc, { "playtoon.stk", "chato.stk", 0 } },
- { &fallbackDescs[16].desc, { "playtoon.stk", "manda.stk", 0 } },
- { &fallbackDescs[17].desc, { "playtoon.stk", "wakan.stk", 0 } },
- { &fallbackDescs[18].desc, { "playtoon.stk", "dan.itk" } },
- { &fallbackDescs[19].desc, { "intro.stk", "bambou.itk", 0 } },
- { &fallbackDescs[20].desc, { "disk0.stk", "disk1.stk", "disk2.stk", "disk3.stk", 0 } },
- { &fallbackDescs[21].desc, { "disk1.stk", "disk2.stk", "disk3.stk", 0 } },
- { &fallbackDescs[22].desc, { "adi2.stk", 0 } },
- { &fallbackDescs[23].desc, { "adif41.stk", "adim41.stk", 0 } },
- { &fallbackDescs[24].desc, { "coktelplayer.scn", 0 } },
- { 0, { 0 } }
-};
-
-}
diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp
index 4b659f51de..8c6919416d 100644
--- a/engines/gob/draw.cpp
+++ b/engines/gob/draw.cpp
@@ -117,6 +117,15 @@ Draw::Draw(GobEngine *vm) : _vm(vm) {
_cursorAnimDelays[i] = 0;
}
+ _cursorCount = 0;
+ _doCursorPalettes = 0;
+ _cursorPalettes = 0;
+ _cursorKeyColors = 0;
+ _cursorPaletteStarts = 0;
+ _cursorPaletteCounts = 0;
+ _cursorHotspotsX = 0;
+ _cursorHotspotsY = 0;
+
_palLoadData1[0] = 0;
_palLoadData1[1] = 17;
_palLoadData1[2] = 34;
@@ -134,6 +143,14 @@ Draw::Draw(GobEngine *vm) : _vm(vm) {
}
Draw::~Draw() {
+ delete[] _cursorPalettes;
+ delete[] _doCursorPalettes;
+ delete[] _cursorKeyColors;
+ delete[] _cursorPaletteStarts;
+ delete[] _cursorPaletteCounts;
+ delete[] _cursorHotspotsX;
+ delete[] _cursorHotspotsY;
+
for (int i = 0; i < kFontCount; i++)
delete _fonts[i];
}
@@ -239,7 +256,7 @@ void Draw::blitInvalidated() {
if (_cursorIndex == 4)
blitCursor();
- if (_vm->_inter->_terminate)
+ if (_vm->_inter && _vm->_inter->_terminate)
return;
if (_noInvalidated && !_applyPal)
@@ -254,7 +271,9 @@ void Draw::blitInvalidated() {
return;
}
- _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
+ if (_cursorSprites)
+ _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
+
if (_applyPal) {
clearPalette();
forceBlit();
@@ -408,28 +427,13 @@ int Draw::stringLength(const char *str, uint16 fontIndex) {
return len;
}
-void Draw::drawString(const char *str, int16 x, int16 y, int16 color1, int16 color2,
- int16 transp, Surface &dest, const Font &font) {
-
- while (*str != '\0') {
- const int16 charRight = x + font.getCharWidth(*str);
- const int16 charBottom = y + font.getCharHeight();
-
- if ((charRight <= dest.getWidth()) && (charBottom <= dest.getHeight()))
- font.drawLetter(dest, *str, x, y, color1, color2, transp);
-
- x += font.getCharWidth(*str);
- str++;
- }
-}
-
void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right,
int16 bottom, const char *str, int16 fontIndex, int16 color) {
adjustCoords(1, &left, &top);
adjustCoords(1, &right, &bottom);
- uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter);
+ uint16 centerOffset = _vm->_game->_script ? _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter) : 0;
if (centerOffset != 0) {
_vm->_game->_script->call(centerOffset);
@@ -488,7 +492,7 @@ void Draw::oPlaytoons_sub_F_1B(uint16 id, int16 left, int16 top, int16 right, in
adjustCoords(1, &left, &top);
adjustCoords(1, &right, &bottom);
- uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter);
+ uint16 centerOffset = _vm->_game->_script ? _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter) : 0;
if (centerOffset != 0) {
_vm->_game->_script->call(centerOffset);
diff --git a/engines/gob/draw.h b/engines/gob/draw.h
index 393822c33a..b51c6466e0 100644
--- a/engines/gob/draw.h
+++ b/engines/gob/draw.h
@@ -32,7 +32,8 @@ namespace Gob {
#define RENDERFLAG_COLLISIONS 0x0004
#define RENDERFLAG_CAPTUREPOP 0x0008
#define RENDERFLAG_USEDELTAS 0x0010
-#define RENDERFLAG_UNKNOWN 0x0080
+#define RENDERFLAG_BORDERHOTSPOTS 0x0040
+#define RENDERFLAG_HASWINDOWS 0x0080
#define RENDERFLAG_NOBLITINVALIDATED 0x0200
#define RENDERFLAG_NOSUBTITLES 0x0400
#define RENDERFLAG_FROMSPLIT 0x0800
@@ -145,6 +146,15 @@ public:
int8 _cursorAnimHigh[40];
int8 _cursorAnimDelays[40];
+ int32 _cursorCount;
+ bool *_doCursorPalettes;
+ byte *_cursorPalettes;
+ byte *_cursorKeyColors;
+ uint16 *_cursorPaletteStarts;
+ uint16 *_cursorPaletteCounts;
+ int32 *_cursorHotspotsX;
+ int32 *_cursorHotspotsY;
+
int16 _palLoadData1[4];
int16 _palLoadData2[4];
@@ -184,8 +194,6 @@ public:
adjustCoords(adjust, (int16 *)coord1, (int16 *)coord2);
}
int stringLength(const char *str, uint16 fontIndex);
- void drawString(const char *str, int16 x, int16 y, int16 color1, int16 color2,
- int16 transp, Surface &dest, const Font &font);
void printTextCentered(int16 id, int16 left, int16 top, int16 right,
int16 bottom, const char *str, int16 fontIndex, int16 color);
void oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, int16 bottom, char *paramStr, int16 var3, int16 var4, int16 shortId);
@@ -249,6 +257,8 @@ public:
private:
uint8 _mayorWorkaroundStatus;
+
+ void fixLittleRedStrings();
};
class Draw_Bargon: public Draw_v2 {
diff --git a/engines/gob/draw_fascin.cpp b/engines/gob/draw_fascin.cpp
index 69e04f74c9..12009d7ee5 100644
--- a/engines/gob/draw_fascin.cpp
+++ b/engines/gob/draw_fascin.cpp
@@ -222,8 +222,8 @@ void Draw_Fascination::spriteOperation(int16 operation) {
_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
}
} else {
- drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
- _backColor, _transparency, *_spritesArray[_destSurface], *font);
+ font->drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
+ _backColor, _transparency, *_spritesArray[_destSurface]);
_destSpriteX += len * font->getCharWidth();
}
} else {
@@ -747,7 +747,7 @@ int16 Draw_Fascination::openWin(int16 id) {
int16 Draw_Fascination::getWinFromCoord(int16 &dx, int16 &dy) {
int16 bestMatch = -1;
- if ((_renderFlags & 128) == 0)
+ if (!(_renderFlags & RENDERFLAG_HASWINDOWS))
return -1;
for (int i = 0; i < 10; i++) {
@@ -790,7 +790,7 @@ int16 Draw_Fascination::handleCurWin() {
int8 matchNum = 0;
int16 bestMatch = -1;
- if ((_vm->_game->_mouseButtons != 1) || ((_renderFlags & 128) == 0))
+ if ((_vm->_game->_mouseButtons != 1) || !(_renderFlags & RENDERFLAG_HASWINDOWS))
return 0;
for (int i = 0; i < 10; i++) {
diff --git a/engines/gob/draw_playtoons.cpp b/engines/gob/draw_playtoons.cpp
index a443f81ccf..76e2ae591c 100644
--- a/engines/gob/draw_playtoons.cpp
+++ b/engines/gob/draw_playtoons.cpp
@@ -283,8 +283,8 @@ void Draw_Playtoons::spriteOperation(int16 operation) {
_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
}
} else {
- drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
- _backColor, _transparency, *_spritesArray[_destSurface], *font);
+ font->drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
+ _backColor, _transparency, *_spritesArray[_destSurface]);
_destSpriteX += len * font->getCharWidth();
}
} else {
diff --git a/engines/gob/draw_v1.cpp b/engines/gob/draw_v1.cpp
index fb15fdbc19..878c1dc265 100644
--- a/engines/gob/draw_v1.cpp
+++ b/engines/gob/draw_v1.cpp
@@ -123,7 +123,7 @@ void Draw_v1::animateCursor(int16 cursor) {
(cursorIndex + 1) * _cursorWidth - 1,
_cursorHeight - 1, 0, 0);
CursorMan.replaceCursor(_scummvmCursor->getData(),
- _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, 1, &_vm->getPixelFormat());
+ _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, false, &_vm->getPixelFormat());
if (_frontSurface != _backSurface) {
_showCursor = 3;
diff --git a/engines/gob/draw_v2.cpp b/engines/gob/draw_v2.cpp
index 78702f2ec9..f5475278c4 100644
--- a/engines/gob/draw_v2.cpp
+++ b/engines/gob/draw_v2.cpp
@@ -74,16 +74,19 @@ void Draw_v2::closeScreen() {
}
void Draw_v2::blitCursor() {
- if (_cursorIndex == -1)
+ if (!_cursorSprites || (_cursorIndex == -1))
return;
_showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
}
void Draw_v2::animateCursor(int16 cursor) {
+ if (!_cursorSprites)
+ return;
+
int16 cursorIndex = cursor;
int16 newX = 0, newY = 0;
- uint16 hotspotX = 0, hotspotY = 0;
+ uint16 hotspotX, hotspotY;
_showCursor |= 1;
@@ -133,27 +136,42 @@ void Draw_v2::animateCursor(int16 cursor) {
}
// '------
- newX = _vm->_global->_inter_mouseX;
- newY = _vm->_global->_inter_mouseY;
+ hotspotX = 0;
+ hotspotY = 0;
+
if (_cursorHotspotXVar != -1) {
- newX -= hotspotX = (uint16) VAR(_cursorIndex + _cursorHotspotXVar);
- newY -= hotspotY = (uint16) VAR(_cursorIndex + _cursorHotspotYVar);
+ hotspotX = (uint16) VAR(_cursorIndex + _cursorHotspotXVar);
+ hotspotY = (uint16) VAR(_cursorIndex + _cursorHotspotYVar);
} else if (_cursorHotspotX != -1) {
- newX -= hotspotX = _cursorHotspotX;
- newY -= hotspotY = _cursorHotspotY;
+ hotspotX = _cursorHotspotX;
+ hotspotY = _cursorHotspotY;
+ } else if (_cursorHotspotsX != 0) {
+ hotspotX = _cursorHotspotsX[_cursorIndex];
+ hotspotY = _cursorHotspotsY[_cursorIndex];
}
+ newX = _vm->_global->_inter_mouseX - hotspotX;
+ newY = _vm->_global->_inter_mouseY - hotspotY;
+
_scummvmCursor->clear();
_scummvmCursor->blit(*_cursorSprites,
cursorIndex * _cursorWidth, 0,
(cursorIndex + 1) * _cursorWidth - 1,
_cursorHeight - 1, 0, 0);
- if ((_vm->getGameType() != kGameTypeAdibou2) &&
- (_vm->getGameType() != kGameTypeAdi2) &&
- (_vm->getGameType() != kGameTypeAdi4))
- CursorMan.replaceCursor(_scummvmCursor->getData(),
- _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, 1, &_vm->getPixelFormat());
+ uint32 keyColor = 0;
+ if (_doCursorPalettes && _cursorKeyColors && _doCursorPalettes[cursorIndex])
+ keyColor = _cursorKeyColors[cursorIndex];
+
+ CursorMan.replaceCursor(_scummvmCursor->getData(),
+ _cursorWidth, _cursorHeight, hotspotX, hotspotY, keyColor, false, &_vm->getPixelFormat());
+
+ if (_doCursorPalettes && _doCursorPalettes[cursorIndex]) {
+ CursorMan.replaceCursorPalette(_cursorPalettes + (cursorIndex * 256 * 3),
+ _cursorPaletteStarts[cursorIndex], _cursorPaletteCounts[cursorIndex]);
+ CursorMan.disableCursorPalette(false);
+ } else
+ CursorMan.disableCursorPalette(true);
if (_frontSurface != _backSurface) {
if (!_noInvalidated) {
@@ -790,6 +808,10 @@ void Draw_v2::spriteOperation(int16 operation) {
break;
case DRAW_PRINTTEXT:
+ // WORKAROUND: There's mistakes in Little Red's animal names.
+ // See this function for details.
+ fixLittleRedStrings();
+
len = strlen(_textToPrint);
left = _destSpriteX;
@@ -812,8 +834,8 @@ void Draw_v2::spriteOperation(int16 operation) {
getColor(_backColor), _transparency);
}
} else {
- drawString(_textToPrint, _destSpriteX, _destSpriteY, getColor(_frontColor),
- getColor(_backColor), _transparency, *_spritesArray[_destSurface], *font);
+ font->drawString(_textToPrint, _destSpriteX, _destSpriteY, getColor(_frontColor),
+ getColor(_backColor), _transparency, *_spritesArray[_destSurface]);
_destSpriteX += len * font->getCharWidth();
}
} else {
@@ -918,4 +940,39 @@ void Draw_v2::spriteOperation(int16 operation) {
}
}
+/* WORKAROUND: Fix wrong German animal names in Once Upon A Time: Little Red Riding Hood.
+ *
+ * The DOS, Amiga and Atari version of Little Red come with a small screen, accessible
+ * through the main menu, that lets children read and listen to animal names in 5
+ * languages: French, German, English, Spanish and Italian.
+ * Unfortunately, the German names are partially wrong. This is especially tragic
+ * because this is a game for small children and they're supposed to learn something
+ * here. We fix this.
+ *
+ * However, there's also problems with the recorded spoken German names:
+ * - "Der Rabe" has a far too short "a", sounding more like "Rabbe"
+ * - The wrong article for "Schmetterling" is very audible
+ * - In general, the words are way too overpronounced
+ * These are, of course, way harder to fix.
+ */
+
+static const char *kLittleRedStrings[][2] = {
+ {"die Heule" , "die Eule"},
+ {"das Schmetterling" , "der Schmetterling"},
+ {"die Vespe" , "die Wespe"},
+ {"das Eich\224rnchen" , "das Eichh\224rnchen"}
+};
+
+void Draw_v2::fixLittleRedStrings() {
+ if (!_textToPrint || (_vm->getGameType() != kGameTypeLittleRed))
+ return;
+
+ for (int i = 0; i < ARRAYSIZE(kLittleRedStrings); i++) {
+ if (!strcmp(_textToPrint, kLittleRedStrings[i][0])) {
+ _textToPrint = kLittleRedStrings[i][1];
+ return;
+ }
+ }
+}
+
} // End of namespace Gob
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp
index 502a440005..de0c3f2d5c 100644
--- a/engines/gob/game.cpp
+++ b/engines/gob/game.cpp
@@ -64,7 +64,7 @@ void Environments::clear() {
// Deleting unique variables, script and resources
for (uint i = 0; i < kEnvironmentCount; i++) {
- if (_environments[i].variables == _vm->_inter->_variables)
+ if (_vm->_inter && (_environments[i].variables == _vm->_inter->_variables))
continue;
if (!has(_environments[i].variables, i + 1))
@@ -167,6 +167,13 @@ bool Environments::has(Resources *resources, uint8 startEnv, int16 except) const
return false;
}
+void Environments::deleted(Variables *variables) {
+ for (uint i = 0; i < kEnvironmentCount; i++) {
+ if (_environments[i].variables == variables)
+ _environments[i].variables = 0;
+ }
+}
+
bool Environments::clearMedia(uint8 env) {
if (env >= kEnvironmentCount)
return false;
@@ -947,6 +954,10 @@ void Game::switchTotSub(int16 index, int16 function) {
_environments.get(_curEnvironment);
}
+void Game::deletedVars(Variables *variables) {
+ _environments.deleted(variables);
+}
+
void Game::clearUnusedEnvironment() {
if (!_environments.has(_script)) {
delete _script;
diff --git a/engines/gob/game.h b/engines/gob/game.h
index b3057ac262..995baa5629 100644
--- a/engines/gob/game.h
+++ b/engines/gob/game.h
@@ -52,6 +52,8 @@ public:
bool has(Script *script , uint8 startEnv = 0, int16 except = -1) const;
bool has(Resources *resources, uint8 startEnv = 0, int16 except = -1) const;
+ void deleted(Variables *variables);
+
void clear();
bool setMedia(uint8 env);
@@ -169,6 +171,8 @@ public:
void totSub(int8 flags, const Common::String &totFile);
void switchTotSub(int16 index, int16 function);
+ void deletedVars(Variables *variables);
+
bool loadFunctions(const Common::String &tot, uint16 flags);
bool callFunction(const Common::String &tot, const Common::String &function, int16 param);
diff --git a/engines/gob/global.cpp b/engines/gob/global.cpp
index 1264c09860..87656a5fad 100644
--- a/engines/gob/global.cpp
+++ b/engines/gob/global.cpp
@@ -111,7 +111,6 @@ Global::Global(GobEngine *vm) : _vm(vm) {
_dontSetPalette = false;
_debugFlag = 0;
- _inVM = 0;
_inter_animDataSize = 10;
diff --git a/engines/gob/global.h b/engines/gob/global.h
index fa2f2c9637..175331dd83 100644
--- a/engines/gob/global.h
+++ b/engines/gob/global.h
@@ -127,7 +127,6 @@ public:
SurfacePtr _primarySurfDesc;
int16 _debugFlag;
- int16 _inVM;
int16 _inter_animDataSize;
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index 4e7aa467b5..fcf98f0355 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -48,6 +48,10 @@
#include "gob/videoplayer.h"
#include "gob/save/saveload.h"
+#include "gob/pregob/pregob.h"
+#include "gob/pregob/onceupon/abracadabra.h"
+#include "gob/pregob/onceupon/babayaga.h"
+
namespace Gob {
#define MAX_TIME_DELTA 100
@@ -115,7 +119,7 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst), _rnd("gob") {
_vidPlayer = 0; _init = 0; _inter = 0;
_map = 0; _palAnim = 0; _scenery = 0;
_draw = 0; _util = 0; _video = 0;
- _saveLoad = 0;
+ _saveLoad = 0; _preGob = 0;
_pauseStart = 0;
@@ -180,6 +184,10 @@ void GobEngine::validateVideoMode(int16 videoMode) {
error("Video mode 0x%X is not supported", videoMode);
}
+EndiannessMethod GobEngine::getEndiannessMethod() const {
+ return _endiannessMethod;
+}
+
Endianness GobEngine::getEndianness() const {
if ((getPlatform() == Common::kPlatformAmiga) ||
(getPlatform() == Common::kPlatformMacintosh) ||
@@ -233,6 +241,10 @@ bool GobEngine::isDemo() const {
return (isSCNDemo() || isBATDemo());
}
+bool GobEngine::hasResourceSizeWorkaround() const {
+ return _resourceSizeWorkaround;
+}
+
bool GobEngine::isCurrentTot(const Common::String &tot) const {
return _game->_curTotFile.equalsIgnoreCase(tot);
}
@@ -270,15 +282,15 @@ void GobEngine::setTrueColor(bool trueColor) {
}
Common::Error GobEngine::run() {
- if (!initGameParts()) {
- GUIErrorMessage("GobEngine::init(): Unknown version of game engine");
- return Common::kUnknownError;
- }
+ Common::Error err;
- if (!initGraphics()) {
- GUIErrorMessage("GobEngine::init(): Failed to set up graphics");
- return Common::kUnknownError;
- }
+ err = initGameParts();
+ if (err.getCode() != Common::kNoError)
+ return err;
+
+ err = initGraphics();
+ if (err.getCode() != Common::kNoError)
+ return err;
// On some systems it's not safe to run CD audio games from the CD.
if (isCD())
@@ -364,11 +376,12 @@ void GobEngine::pauseEngineIntern(bool pause) {
_game->_startTimeKey += duration;
_draw->_cursorTimeKey += duration;
- if (_inter->_soundEndTimeKey != 0)
+ if (_inter && (_inter->_soundEndTimeKey != 0))
_inter->_soundEndTimeKey += duration;
}
- _vidPlayer->pauseAll(pause);
+ if (_vidPlayer)
+ _vidPlayer->pauseAll(pause);
_mixer->pauseAll(pause);
}
@@ -388,10 +401,13 @@ void GobEngine::pauseGame() {
pauseEngineIntern(false);
}
-bool GobEngine::initGameParts() {
+Common::Error GobEngine::initGameParts() {
+ _resourceSizeWorkaround = false;
+
// just detect some devices some of which will be always there if the music is not disabled
_noMusic = MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK | MDT_MIDI | MDT_ADLIB)) == MT_NULL ? true : false;
- _saveLoad = 0;
+
+ _endiannessMethod = kEndiannessMethodSystem;
_global = new Global(this);
_util = new Util(this);
@@ -423,6 +439,8 @@ bool GobEngine::initGameParts() {
_goblin = new Goblin_v1(this);
_scenery = new Scenery_v1(this);
_saveLoad = new SaveLoad_Geisha(this, _targetName.c_str());
+
+ _endiannessMethod = kEndiannessMethodAltFile;
break;
case kGameTypeFascination:
@@ -462,6 +480,33 @@ bool GobEngine::initGameParts() {
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
+ case kGameTypeLittleRed:
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_LittleRed(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
+
+ // WORKAROUND: Little Red Riding Hood has a small resource size glitch in the
+ // screen where Little Red needs to find the animals' homes.
+ _resourceSizeWorkaround = true;
+ break;
+
+ case kGameTypeAJWorld:
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_v2(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
+ _saveLoad = new SaveLoad_AJWorld(this, _targetName.c_str());
+ break;
+
case kGameTypeGob3:
_init = new Init_v3(this);
_video = new Video_v2(this);
@@ -572,20 +617,45 @@ bool GobEngine::initGameParts() {
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
+
+ case kGameTypeAbracadabra:
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
+ _preGob = new OnceUpon::Abracadabra(this);
+ break;
+
+ case kGameTypeBabaYaga:
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
+ _preGob = new OnceUpon::BabaYaga(this);
+ break;
+
default:
deinitGameParts();
- return false;
+ return Common::kUnsupportedGameidError;
}
// Setup mixer
syncSoundSettings();
- _inter->setupOpcodes();
+ if (_inter)
+ _inter->setupOpcodes();
- return true;
+ return Common::kNoError;
}
void GobEngine::deinitGameParts() {
+ delete _preGob; _preGob = 0;
delete _saveLoad; _saveLoad = 0;
delete _mult; _mult = 0;
delete _vidPlayer; _vidPlayer = 0;
@@ -604,10 +674,10 @@ void GobEngine::deinitGameParts() {
delete _dataIO; _dataIO = 0;
}
-bool GobEngine::initGraphics() {
+Common::Error GobEngine::initGraphics() {
if (is800x600()) {
warning("GobEngine::initGraphics(): 800x600 games currently unsupported");
- return false;
+ return Common::kUnsupportedGameidError;
} else if (is640x480()) {
_width = 640;
_height = 480;
@@ -631,7 +701,7 @@ bool GobEngine::initGraphics() {
_global->_primarySurfDesc = SurfacePtr(new Surface(_width, _height, _pixelFormat.bytesPerPixel));
- return true;
+ return Common::kNoError;
}
} // End of namespace Gob
diff --git a/engines/gob/gob.h b/engines/gob/gob.h
index ea2323807a..df73404596 100644
--- a/engines/gob/gob.h
+++ b/engines/gob/gob.h
@@ -50,6 +50,11 @@ class StaticTextWidget;
* - Bargon Attack
* - Lost in Time
* - The Bizarre Adventures of Woodruff and the Schnibble
+ * - Fascination
+ * - Urban Runner
+ * - Bambou le sauveur de la jungle
+ * - Geisha
+ * - Once Upon A Time: Little Red Riding Hood
*/
namespace Gob {
@@ -70,6 +75,7 @@ class Scenery;
class Util;
class SaveLoad;
class GobConsole;
+class PreGob;
#define WRITE_VAR_UINT32(var, val) _vm->_inter->_variables->writeVar32(var, val)
#define WRITE_VAR_UINT16(var, val) _vm->_inter->_variables->writeVar16(var, val)
@@ -123,7 +129,12 @@ enum GameType {
kGameTypeAdi2,
kGameTypeAdi4,
kGameTypeAdibou2,
- kGameTypeAdibou1
+ kGameTypeAdibou1,
+ kGameTypeAbracadabra,
+ kGameTypeBabaYaga,
+ kGameTypeLittleRed,
+ kGameTypeOnceUponATime, // Need more inspection to see if Baba Yaga or Abracadabra
+ kGameTypeAJWorld
};
enum Features {
@@ -138,6 +149,13 @@ enum Features {
kFeaturesTrueColor = 1 << 7
};
+enum EndiannessMethod {
+ kEndiannessMethodLE, ///< Always little endian.
+ kEndiannessMethodBE, ///< Always big endian.
+ kEndiannessMethodSystem, ///< Follows system endianness.
+ kEndiannessMethodAltFile ///< Different endianness in alternate file.
+};
+
enum {
kDebugFuncOp = 1 << 0,
kDebugDrawOp = 1 << 1,
@@ -161,6 +179,8 @@ private:
int32 _features;
Common::Platform _platform;
+ EndiannessMethod _endiannessMethod;
+
uint32 _pauseStart;
// Engine APIs
@@ -169,10 +189,10 @@ private:
virtual void pauseEngineIntern(bool pause);
virtual void syncSoundSettings();
- bool initGameParts();
- void deinitGameParts();
+ Common::Error initGameParts();
+ Common::Error initGraphics();
- bool initGraphics();
+ void deinitGameParts();
public:
static const Common::Language _gobToScummVMLang[];
@@ -195,6 +215,8 @@ public:
GobConsole *_console;
+ bool _resourceSizeWorkaround;
+
Global *_global;
Util *_util;
DataIO *_dataIO;
@@ -211,6 +233,7 @@ public:
Inter *_inter;
SaveLoad *_saveLoad;
VideoPlayer *_vidPlayer;
+ PreGob *_preGob;
const char *getLangDesc(int16 language) const;
void validateLanguage();
@@ -218,6 +241,7 @@ public:
void pauseGame();
+ EndiannessMethod getEndiannessMethod() const;
Endianness getEndianness() const;
Common::Platform getPlatform() const;
GameType getGameType() const;
@@ -231,6 +255,8 @@ public:
bool isTrueColor() const;
bool isDemo() const;
+ bool hasResourceSizeWorkaround() const;
+
bool isCurrentTot(const Common::String &tot) const;
void setTrueColor(bool trueColor);
diff --git a/engines/gob/hotspots.cpp b/engines/gob/hotspots.cpp
index 9a89f11923..ecab9bb906 100644
--- a/engines/gob/hotspots.cpp
+++ b/engines/gob/hotspots.cpp
@@ -532,34 +532,46 @@ void Hotspots::leave(uint16 index) {
call(spot.funcLeave);
}
-int16 Hotspots::curWindow(int16 &dx, int16 &dy) const {
- if ((_vm->_draw->_renderFlags & 0x80)==0)
- return(0);
+int16 Hotspots::windowCursor(int16 &dx, int16 &dy) const {
+ if (!(_vm->_draw->_renderFlags & RENDERFLAG_HASWINDOWS))
+ return 0;
+
for (int i = 0; i < 10; i++) {
- if (_vm->_draw->_fascinWin[i].id != -1) {
- if (_vm->_global->_inter_mouseX >= _vm->_draw->_fascinWin[i].left &&
- _vm->_global->_inter_mouseX < _vm->_draw->_fascinWin[i].left + _vm->_draw->_fascinWin[i].width &&
- _vm->_global->_inter_mouseY >= _vm->_draw->_fascinWin[i].top &&
- _vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + _vm->_draw->_fascinWin[i].height) {
- if (_vm->_draw->_fascinWin[i].id == _vm->_draw->_winCount-1) {
- dx = _vm->_draw->_fascinWin[i].left;
- dy = _vm->_draw->_fascinWin[i].top;
- if (_vm->_global->_inter_mouseX < _vm->_draw->_fascinWin[i].left + 12 &&
- _vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + 12 &&
- (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 2))
- // Cursor on 'Close Window'
- return(5);
- if (_vm->_global->_inter_mouseX >= _vm->_draw->_fascinWin[i].left + _vm->_draw->_fascinWin[i].width - 12 &&
- _vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + 12 &&
- (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 4))
- // Cursor on 'Move Window'
- return(6);
- return(-i);
- }
- }
- }
+ if (_vm->_draw->_fascinWin[i].id == -1)
+ // No such windows
+ continue;
+
+ const int left = _vm->_draw->_fascinWin[i].left;
+ const int top = _vm->_draw->_fascinWin[i].top;
+ const int right = _vm->_draw->_fascinWin[i].left + _vm->_draw->_fascinWin[i].width - 1;
+ const int bottom = _vm->_draw->_fascinWin[i].top + _vm->_draw->_fascinWin[i].height - 1;
+
+ if ((_vm->_global->_inter_mouseX < left) || (_vm->_global->_inter_mouseX > right) ||
+ (_vm->_global->_inter_mouseY < top ) || (_vm->_global->_inter_mouseY > bottom))
+ // We're not inside that window
+ continue;
+
+ if (_vm->_draw->_fascinWin[i].id != (_vm->_draw->_winCount - 1))
+ // Only consider the top-most window
+ continue;
+
+ dx = _vm->_draw->_fascinWin[i].left;
+ dy = _vm->_draw->_fascinWin[i].top;
+
+ if ((_vm->_global->_inter_mouseX < (left + 12)) && (_vm->_global->_inter_mouseY < (top + 12)) &&
+ (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 2))
+ // Cursor on 'Close Window'
+ return 5;
+
+ if ((_vm->_global->_inter_mouseX > (right - 12)) & (_vm->_global->_inter_mouseY < (top + 12)) &&
+ (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 4))
+ // Cursor on 'Move Window'
+ return 6;
+
+ return -1;
}
- return(0);
+
+ return 0;
}
uint16 Hotspots::checkMouse(Type type, uint16 &id, uint16 &index) const {
@@ -1226,13 +1238,13 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
ids[i] = 0;
// Type and window
- byte type = _vm->_game->_script->readByte();
+ byte type = _vm->_game->_script->readByte();
byte windowNum = 0;
if ((type & 0x40) != 0) {
// Got a window ID
- type -= 0x40;
+ type -= 0x40;
windowNum = _vm->_game->_script->readByte();
}
@@ -1254,31 +1266,31 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
width = _vm->_game->_script->readUint16();
height = _vm->_game->_script->readUint16();
}
- if (_vm->_draw->_renderFlags & 64) {
- _vm->_draw->_invalidatedTops[0] = 0;
- _vm->_draw->_invalidatedLefts[0] = 0;
- _vm->_draw->_invalidatedRights[0] = 319;
- _vm->_draw->_invalidatedBottoms[0] = 199;
- _vm->_draw->_invalidatedCount = 1;
+ type &= 0x7F;
+
+ // Draw a border around the hotspot
+ if (_vm->_draw->_renderFlags & RENDERFLAG_BORDERHOTSPOTS) {
+ Surface &surface = *_vm->_draw->_spritesArray[_vm->_draw->_destSurface];
+
+ _vm->_video->dirtyRectsAll();
+
if (windowNum == 0) {
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left + width - 1, top, left + width - 1, top + height - 1, 0);
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top, left, top + height - 1, 0);
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top, left + width - 1, top, 0);
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top + height - 1, left + width - 1, top + height - 1, 0);
+ // The hotspot is not inside a window, just draw border it
+ surface.drawRect(left, top, left + width - 1, top + height - 1, 0);
+
} else {
- if ((_vm->_draw->_fascinWin[windowNum].id != -1) && (_vm->_draw->_fascinWin[windowNum].id == _vm->_draw->_winCount - 1)) {
- left += _vm->_draw->_fascinWin[windowNum].left;
- top += _vm->_draw->_fascinWin[windowNum].top;
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left + width - 1, top, left + width - 1, top + height - 1, 0);
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top, left, top + height - 1, 0);
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top, left + width - 1, top, 0);
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top + height - 1, left + width - 1, top + height - 1, 0);
- left -= _vm->_draw->_fascinWin[windowNum].left;
- top -= _vm->_draw->_fascinWin[windowNum].top;
+ // The hotspot is inside a window, only draw it if it's the topmost window
+
+ if ((_vm->_draw->_fascinWin[windowNum].id != -1) &&
+ (_vm->_draw->_fascinWin[windowNum].id == (_vm->_draw->_winCount - 1))) {
+
+ const uint16 wLeft = left + _vm->_draw->_fascinWin[windowNum].left;
+ const uint16 wTop = top + _vm->_draw->_fascinWin[windowNum].top;
+
+ surface.drawRect(wLeft, wTop, wLeft + width - 1, wTop + height - 1, 0);
}
}
}
- type &= 0x7F;
// Apply global drawing offset
if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
@@ -1667,38 +1679,19 @@ int16 Hotspots::findCursor(uint16 x, uint16 y) const {
int16 deltax = 0;
int16 deltay = 0;
- if (_vm->getGameType() == kGameTypeFascination)
- cursor = curWindow(deltax, deltay);
+ // Fascination uses hard-coded windows
+ if (_vm->getGameType() == kGameTypeFascination) {
+ cursor = windowCursor(deltax, deltay);
- if (cursor == 0) {
- for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
- const Hotspot &spot = _hotspots[i];
+ // We're in a window and in an area that forces a specific cursor
+ if (cursor > 0)
+ return cursor;
- if ((spot.getWindow() != 0) || spot.isDisabled())
- // Ignore disabled and non-main-windowed hotspots
- continue;
-
- if (!spot.isIn(x, y))
- // We're not in that hotspot, ignore it
- continue;
-
- if (spot.getCursor() == 0) {
- // Hotspot doesn't itself specify a cursor...
- if (spot.getType() >= kTypeInput1NoLeave) {
- // ...but the type has a generic one
- cursor = 3;
- break;
- } else if ((spot.getButton() != kMouseButtonsRight) && (cursor == 0))
- // ...but there's a generic "click" cursor
- cursor = 1;
- } else if (cursor == 0)
- // Hotspot had an attached cursor index
- cursor = spot.getCursor();
- }
- } else {
+ // We're somewhere else inside a window
if (cursor < 0) {
- int16 curType = - cursor * 256;
+ int16 curType = -cursor * 256;
cursor = 0;
+
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
const Hotspot &spot = _hotspots[i];
// this check is /really/ Fascination specific.
@@ -1712,10 +1705,40 @@ int16 Hotspots::findCursor(uint16 x, uint16 y) const {
break;
}
}
+
+ if (_vm->_draw->_cursorAnimLow[cursor] == -1)
+ // If the cursor is invalid... there's a generic "click" cursor
+ cursor = 1;
+
+ return cursor;
}
- if (_vm->_draw->_cursorAnimLow[cursor] == -1)
- // If the cursor is invalid... there's a generic "click" cursor
- cursor = 1;
+
+ }
+
+ // Normal, non-window cursor handling
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ const Hotspot &spot = _hotspots[i];
+
+ if ((spot.getWindow() != 0) || spot.isDisabled())
+ // Ignore disabled and non-main-windowed hotspots
+ continue;
+
+ if (!spot.isIn(x, y))
+ // We're not in that hotspot, ignore it
+ continue;
+
+ if (spot.getCursor() == 0) {
+ // Hotspot doesn't itself specify a cursor...
+ if (spot.getType() >= kTypeInput1NoLeave) {
+ // ...but the type has a generic one
+ cursor = 3;
+ break;
+ } else if ((spot.getButton() != kMouseButtonsRight) && (cursor == 0))
+ // ...but there's a generic "click" cursor
+ cursor = 1;
+ } else if (cursor == 0)
+ // Hotspot had an attached cursor index
+ cursor = spot.getCursor();
}
return cursor;
diff --git a/engines/gob/hotspots.h b/engines/gob/hotspots.h
index b348f9cd70..bd7b281c10 100644
--- a/engines/gob/hotspots.h
+++ b/engines/gob/hotspots.h
@@ -202,8 +202,8 @@ private:
/** Handling hotspot leave events. */
void leave(uint16 index);
- /** Which window is the mouse cursor currently in? (Fascination) */
- int16 curWindow(int16 &dx, int16 &dy) const;
+ /** Check whether a specific part of the window forces a certain cursor. */
+ int16 windowCursor(int16 &dx, int16 &dy) const;
/** Which hotspot is the mouse cursor currently at? */
uint16 checkMouse(Type type, uint16 &id, uint16 &index) const;
diff --git a/engines/gob/init.cpp b/engines/gob/init.cpp
index a61261f355..814d4d1821 100644
--- a/engines/gob/init.cpp
+++ b/engines/gob/init.cpp
@@ -34,9 +34,13 @@
#include "gob/inter.h"
#include "gob/video.h"
#include "gob/videoplayer.h"
+
+#include "gob/sound/sound.h"
+
#include "gob/demos/scnplayer.h"
#include "gob/demos/batplayer.h"
-#include "gob/sound/sound.h"
+
+#include "gob/pregob/pregob.h"
namespace Gob {
@@ -118,6 +122,14 @@ void Init::initGame() {
return;
}
+ if (_vm->_preGob) {
+ _vm->_preGob->run();
+ delete _palDesc;
+ _vm->_video->initPrimary(-1);
+ cleanup();
+ return;
+ }
+
Common::SeekableReadStream *infFile = _vm->_dataIO->getFile("intro.inf");
if (!infFile) {
diff --git a/engines/gob/init.h b/engines/gob/init.h
index 946a3fa4f1..ac460fd654 100644
--- a/engines/gob/init.h
+++ b/engines/gob/init.h
@@ -62,7 +62,6 @@ public:
~Init_Geisha();
void initVideo();
- void initGame();
};
class Init_v2 : public Init_v1 {
diff --git a/engines/gob/init_fascin.cpp b/engines/gob/init_fascin.cpp
index b87d816406..e6d82faa68 100644
--- a/engines/gob/init_fascin.cpp
+++ b/engines/gob/init_fascin.cpp
@@ -44,10 +44,10 @@ void Init_Fascination::updateConfig() {
}
void Init_Fascination::initGame() {
-// HACK - Suppress ADLIB_FLAG as the MDY/TBR player is not working. suppress
-// the PC Speaker too, as the script checks in the intro for it's presence
+// HACK - Suppress
+// the PC Speaker, as the script checks in the intro for it's presence
// to play or not some noices.
- _vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG;
+ _vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG | ADLIB_FLAG;
Init::initGame();
}
diff --git a/engines/gob/init_geisha.cpp b/engines/gob/init_geisha.cpp
index b5bbcff400..01081a5af6 100644
--- a/engines/gob/init_geisha.cpp
+++ b/engines/gob/init_geisha.cpp
@@ -44,11 +44,4 @@ void Init_Geisha::initVideo() {
_vm->_draw->_transparentCursor = 1;
}
-void Init_Geisha::initGame() {
- // HACK - Since the MDY/TBR player is not working, claim we have no AdLib
- _vm->_global->_soundFlags = 0;
-
- Init::initGame();
-}
-
} // End of namespace Gob
diff --git a/engines/gob/init_v1.cpp b/engines/gob/init_v1.cpp
index 25d521aca6..a8e8cbe2c3 100644
--- a/engines/gob/init_v1.cpp
+++ b/engines/gob/init_v1.cpp
@@ -41,8 +41,6 @@ void Init_v1::initVideo() {
_vm->_global->_mousePresent = 1;
- _vm->_global->_inVM = 0;
-
if ((_vm->_global->_videoMode == 0x13) && !_vm->isEGA())
_vm->_global->_colorCount = 256;
diff --git a/engines/gob/init_v2.cpp b/engines/gob/init_v2.cpp
index 1289d561ea..c204b04a40 100644
--- a/engines/gob/init_v2.cpp
+++ b/engines/gob/init_v2.cpp
@@ -45,8 +45,6 @@ void Init_v2::initVideo() {
_vm->_global->_mousePresent = 1;
- _vm->_global->_inVM = 0;
-
_vm->_global->_colorCount = 16;
if (!_vm->isEGA() &&
((_vm->getPlatform() == Common::kPlatformPC) ||
diff --git a/engines/gob/inter.cpp b/engines/gob/inter.cpp
index 9df3c06c74..4460274561 100644
--- a/engines/gob/inter.cpp
+++ b/engines/gob/inter.cpp
@@ -52,6 +52,7 @@ Inter::Inter(GobEngine *vm) : _vm(vm), _varStack(600) {
_soundEndTimeKey = 0;
_soundStopVal = 0;
+ _lastBusyWait = 0;
_noBusyWait = false;
_variables = 0;
@@ -358,6 +359,9 @@ void Inter::allocateVars(uint32 count) {
}
void Inter::delocateVars() {
+ if (_vm->_game)
+ _vm->_game->deletedVars(_variables);
+
delete _variables;
_variables = 0;
}
@@ -452,4 +456,15 @@ uint32 Inter::readValue(uint16 index, uint16 type) {
return 0;
}
+void Inter::handleBusyWait() {
+ uint32 now = _vm->_util->getTimeKey();
+
+ if (!_noBusyWait)
+ if ((now - _lastBusyWait) <= 20)
+ _vm->_util->longDelay(1);
+
+ _lastBusyWait = now;
+ _noBusyWait = false;
+}
+
} // End of namespace Gob
diff --git a/engines/gob/inter.h b/engines/gob/inter.h
index c79b6e2260..63bf3eb1c6 100644
--- a/engines/gob/inter.h
+++ b/engines/gob/inter.h
@@ -31,6 +31,10 @@
#include "gob/iniconfig.h"
#include "gob/databases.h"
+namespace Common {
+ class PEResources;
+}
+
namespace Gob {
class Cheater_Geisha;
@@ -138,8 +142,9 @@ protected:
VariableStack _varStack;
- // The busy-wait detection in o1_keyFunc breaks fast scrolling in Ween
- bool _noBusyWait;
+ // Busy-wait detection
+ bool _noBusyWait;
+ uint32 _lastBusyWait;
GobEngine *_vm;
@@ -168,6 +173,8 @@ protected:
void storeString(const char *value);
uint32 readValue(uint16 index, uint16 type);
+
+ void handleBusyWait();
};
class Inter_v1 : public Inter {
@@ -509,6 +516,20 @@ protected:
void oFascin_setWinFlags();
};
+class Inter_LittleRed : public Inter_v2 {
+public:
+ Inter_LittleRed(GobEngine *vm);
+ virtual ~Inter_LittleRed() {}
+
+protected:
+ virtual void setupOpcodesDraw();
+ virtual void setupOpcodesFunc();
+ virtual void setupOpcodesGob();
+
+ void oLittleRed_keyFunc(OpFuncParams &params);
+ void oLittleRed_playComposition(OpFuncParams &params);
+};
+
class Inter_v3 : public Inter_v2 {
public:
Inter_v3(GobEngine *vm);
@@ -648,7 +669,7 @@ private:
class Inter_v7 : public Inter_Playtoons {
public:
Inter_v7(GobEngine *vm);
- virtual ~Inter_v7() {}
+ virtual ~Inter_v7();
protected:
virtual void setupOpcodesDraw();
@@ -684,7 +705,12 @@ private:
INIConfig _inis;
Databases _databases;
+ Common::PEResources *_cursors;
+
Common::String findFile(const Common::String &mask);
+
+ bool loadCursorFile();
+ void resizeCursors(int16 width, int16 height, int16 count, bool transparency);
};
} // End of namespace Gob
diff --git a/engines/gob/inter_bargon.cpp b/engines/gob/inter_bargon.cpp
index 134203fa9d..029f7c697b 100644
--- a/engines/gob/inter_bargon.cpp
+++ b/engines/gob/inter_bargon.cpp
@@ -119,7 +119,7 @@ void Inter_Bargon::oBargon_intro2(OpGobParams &params) {
MouseButtons buttons;
SurfacePtr surface;
SoundDesc samples[4];
- int16 comp[5] = { 0, 1, 2, 3, -1 };
+ static const int16 comp[5] = { 0, 1, 2, 3, -1 };
static const char *const sndFiles[] = {"1INTROII.snd", "2INTROII.snd", "1INTRO3.snd", "2INTRO3.snd"};
surface = _vm->_video->initSurfDesc(320, 200);
@@ -167,8 +167,8 @@ void Inter_Bargon::oBargon_intro3(OpGobParams &params) {
MouseButtons buttons;
Video::Color *palBak;
SoundDesc samples[2];
- int16 comp[3] = { 0, 1, -1 };
byte *palettes[4];
+ static const int16 comp[3] = { 0, 1, -1 };
static const char *const sndFiles[] = {"1INTROIV.snd", "2INTROIV.snd"};
static const char *const palFiles[] = {"2ou2.clt", "2ou3.clt", "2ou4.clt", "2ou5.clt"};
diff --git a/engines/gob/inter_fascin.cpp b/engines/gob/inter_fascin.cpp
index 081b48fbad..001ec06635 100644
--- a/engines/gob/inter_fascin.cpp
+++ b/engines/gob/inter_fascin.cpp
@@ -248,12 +248,11 @@ void Inter_Fascination::oFascin_playTira(OpGobParams &params) {
void Inter_Fascination::oFascin_loadExtasy(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("extasy.tbr");
_vm->_sound->adlibLoadMDY("extasy.mdy");
+ _vm->_sound->adlibSetRepeating(-1);
}
void Inter_Fascination::oFascin_adlibPlay(OpGobParams &params) {
-#ifdef ENABLE_FASCIN_ADLIB
_vm->_sound->adlibPlay();
-#endif
}
void Inter_Fascination::oFascin_adlibStop(OpGobParams &params) {
diff --git a/engines/gob/inter_geisha.cpp b/engines/gob/inter_geisha.cpp
index 7f21ceb91d..8d05cefa66 100644
--- a/engines/gob/inter_geisha.cpp
+++ b/engines/gob/inter_geisha.cpp
@@ -55,7 +55,7 @@ Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm),
_diving = new Geisha::Diving(vm);
_penetration = new Geisha::Penetration(vm);
- _cheater = new Cheater_Geisha(vm, _diving);
+ _cheater = new Cheater_Geisha(vm, _diving, _penetration);
_vm->_console->registerCheater(_cheater);
}
@@ -200,8 +200,12 @@ void Inter_Geisha::oGeisha_checkData(OpFuncParams &params) {
if (mode == SaveLoad::kSaveModeNone) {
exists = _vm->_dataIO->hasFile(file);
- if (!exists)
- warning("File \"%s\" not found", file.c_str());
+ if (!exists) {
+ // NOTE: Geisha looks if fin.tot exists to check if it needs to open disk3.stk.
+ // This is completely normal, so don't print a warning.
+ if (file != "fin.tot")
+ warning("File \"%s\" not found", file.c_str());
+ }
} else if (mode == SaveLoad::kSaveModeSave)
exists = _vm->_saveLoad->getSize(file.c_str()) >= 0;
@@ -272,12 +276,12 @@ void Inter_Geisha::oGeisha_writeData(OpFuncParams &params) {
}
void Inter_Geisha::oGeisha_gamePenetration(OpGobParams &params) {
- uint16 var1 = _vm->_game->_script->readUint16();
- uint16 var2 = _vm->_game->_script->readUint16();
- uint16 var3 = _vm->_game->_script->readUint16();
- uint16 resultVar = _vm->_game->_script->readUint16();
+ uint16 hasAccessPass = _vm->_game->_script->readUint16();
+ uint16 hasMaxEnergy = _vm->_game->_script->readUint16();
+ uint16 testMode = _vm->_game->_script->readUint16();
+ uint16 resultVar = _vm->_game->_script->readUint16();
- bool result = _penetration->play(var1, var2, var3);
+ bool result = _penetration->play(hasAccessPass, hasMaxEnergy, testMode);
WRITE_VAR_UINT32(resultVar, result ? 1 : 0);
}
@@ -298,9 +302,8 @@ void Inter_Geisha::oGeisha_loadTitleMusic(OpGobParams &params) {
}
void Inter_Geisha::oGeisha_playMusic(OpGobParams &params) {
- // TODO: The MDYPlayer is still broken!
- warning("Geisha Stub: oGeisha_playMusic");
- // _vm->_sound->adlibPlay();
+ _vm->_sound->adlibSetRepeating(-1);
+ _vm->_sound->adlibPlay();
}
void Inter_Geisha::oGeisha_stopMusic(OpGobParams &params) {
diff --git a/engines/gob/inter_littlered.cpp b/engines/gob/inter_littlered.cpp
new file mode 100644
index 0000000000..01aa4c2158
--- /dev/null
+++ b/engines/gob/inter_littlered.cpp
@@ -0,0 +1,118 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/gob.h"
+#include "gob/inter.h"
+#include "gob/global.h"
+#include "gob/util.h"
+#include "gob/draw.h"
+#include "gob/game.h"
+#include "gob/script.h"
+#include "gob/hotspots.h"
+#include "gob/sound/sound.h"
+
+namespace Gob {
+
+#define OPCODEVER Inter_LittleRed
+#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
+#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
+#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
+
+Inter_LittleRed::Inter_LittleRed(GobEngine *vm) : Inter_v2(vm) {
+}
+
+void Inter_LittleRed::setupOpcodesDraw() {
+ Inter_v2::setupOpcodesDraw();
+}
+
+void Inter_LittleRed::setupOpcodesFunc() {
+ Inter_v2::setupOpcodesFunc();
+
+ OPCODEFUNC(0x14, oLittleRed_keyFunc);
+
+ OPCODEFUNC(0x3D, oLittleRed_playComposition);
+}
+
+void Inter_LittleRed::setupOpcodesGob() {
+ OPCODEGOB(1, o_gobNOP); // Sets some sound timer interrupt
+ OPCODEGOB(2, o_gobNOP); // Sets some sound timer interrupt
+
+ OPCODEGOB(500, o2_playProtracker);
+ OPCODEGOB(501, o2_stopProtracker);
+}
+
+void Inter_LittleRed::oLittleRed_keyFunc(OpFuncParams &params) {
+ animPalette();
+ _vm->_draw->blitInvalidated();
+
+ handleBusyWait();
+
+ int16 cmd = _vm->_game->_script->readInt16();
+ int16 key;
+ uint32 keyState;
+
+ switch (cmd) {
+ case -1:
+ break;
+
+ case 0:
+ _vm->_draw->_showCursor &= ~2;
+ _vm->_util->longDelay(1);
+ key = _vm->_game->_hotspots->check(0, 0);
+ storeKey(key);
+
+ _vm->_util->clearKeyBuf();
+ break;
+
+ case 1:
+ _vm->_util->forceMouseUp(true);
+ key = _vm->_game->checkKeys(&_vm->_global->_inter_mouseX,
+ &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 0);
+ storeKey(key);
+ break;
+
+ case 2:
+ _vm->_util->processInput(true);
+ keyState = _vm->_util->getKeyState();
+
+ WRITE_VAR(0, keyState);
+ _vm->_util->clearKeyBuf();
+ break;
+
+ default:
+ _vm->_sound->speakerOnUpdate(cmd);
+ if (cmd < 20) {
+ _vm->_util->delay(cmd);
+ _noBusyWait = true;
+ } else
+ _vm->_util->longDelay(cmd);
+ break;
+ }
+}
+
+void Inter_LittleRed::oLittleRed_playComposition(OpFuncParams &params) {
+ o1_playComposition(params);
+
+ _vm->_sound->blasterRepeatComposition(-1);
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp
index 9aa190a456..dc533a210a 100644
--- a/engines/gob/inter_v1.cpp
+++ b/engines/gob/inter_v1.cpp
@@ -286,10 +286,40 @@ void Inter_v1::o1_loadMult() {
}
void Inter_v1::o1_playMult() {
- int16 checkEscape;
+ // NOTE: The EGA version of Gobliiins has an MDY tune.
+ // While the original doesn't play it, we do.
+ bool isGob1EGAIntro = _vm->getGameType() == kGameTypeGob1 &&
+ _vm->isEGA() &&
+ _vm->_game->_script->pos() == 1010 &&
+ _vm->isCurrentTot("intro.tot") &&
+ VAR(57) != 0xFFFFFFFF &&
+ _vm->_dataIO->hasFile("goblins.mdy") &&
+ _vm->_dataIO->hasFile("goblins.tbr");
+
+ int16 checkEscape = _vm->_game->_script->readInt16();
+
+ if (isGob1EGAIntro) {
+ _vm->_sound->adlibLoadTBR("goblins.tbr");
+ _vm->_sound->adlibLoadMDY("goblins.mdy");
+ _vm->_sound->adlibSetRepeating(-1);
+
+ _vm->_sound->adlibPlay();
+ }
- checkEscape = _vm->_game->_script->readInt16();
_vm->_mult->playMult(VAR(57), -1, checkEscape, 0);
+
+ if (isGob1EGAIntro) {
+
+ // User didn't escape the intro mult, wait for an escape here
+ if (VAR(57) != 0xFFFFFFFF) {
+ while (_vm->_util->getKey() != kKeyEscape) {
+ _vm->_util->processInput();
+ _vm->_util->longDelay(1);
+ }
+ }
+
+ _vm->_sound->adlibUnload();
+ }
}
void Inter_v1::o1_freeMultKeys() {
@@ -1159,26 +1189,15 @@ void Inter_v1::o1_palLoad(OpFuncParams &params) {
}
void Inter_v1::o1_keyFunc(OpFuncParams &params) {
- static uint32 lastCalled = 0;
- int16 cmd;
- int16 key;
- uint32 now;
-
if (!_vm->_vidPlayer->isPlayingLive()) {
_vm->_draw->forceBlit();
_vm->_video->retrace();
}
- cmd = _vm->_game->_script->readInt16();
animPalette();
_vm->_draw->blitInvalidated();
- now = _vm->_util->getTimeKey();
- if (!_noBusyWait)
- if ((now - lastCalled) <= 20)
- _vm->_util->longDelay(1);
- lastCalled = now;
- _noBusyWait = false;
+ handleBusyWait();
// WORKAROUND for bug #1726130: Ween busy-waits in the intro for a counter
// to become 5000. We deliberately slow down busy-waiting, so we shorten
@@ -1187,6 +1206,9 @@ void Inter_v1::o1_keyFunc(OpFuncParams &params) {
(_vm->_game->_script->pos() == 729) && _vm->isCurrentTot("intro5.tot"))
WRITE_VAR(59, 4000);
+ int16 cmd = _vm->_game->_script->readInt16();
+ int16 key;
+
switch (cmd) {
case -1:
break;
@@ -1554,14 +1576,13 @@ void Inter_v1::o1_waitEndPlay(OpFuncParams &params) {
}
void Inter_v1::o1_playComposition(OpFuncParams &params) {
- int16 composition[50];
- int16 dataVar;
- int16 freqVal;
+ int16 dataVar = _vm->_game->_script->readVarIndex();
+ int16 freqVal = _vm->_game->_script->readValExpr();
- dataVar = _vm->_game->_script->readVarIndex();
- freqVal = _vm->_game->_script->readValExpr();
+ int16 composition[50];
+ int maxEntries = MIN<int>(50, (_variables->getSize() - dataVar) / 4);
for (int i = 0; i < 50; i++)
- composition[i] = (int16) VAR_OFFSET(dataVar + i * 4);
+ composition[i] = (i < maxEntries) ? ((int16) VAR_OFFSET(dataVar + i * 4)) : -1;
_vm->_sound->blasterPlayComposition(composition, freqVal);
}
@@ -1744,10 +1765,15 @@ void Inter_v1::o1_writeData(OpFuncParams &params) {
void Inter_v1::o1_manageDataFile(OpFuncParams &params) {
Common::String file = _vm->_game->_script->evalString();
- if (!file.empty())
+ if (!file.empty()) {
_vm->_dataIO->openArchive(file, true);
- else
+ } else {
_vm->_dataIO->closeArchive(true);
+
+ // NOTE: Lost in Time might close a data file without explicitely closing a video in it.
+ // So we make sure that all open videos are still available.
+ _vm->_vidPlayer->reopenAll();
+ }
}
void Inter_v1::o1_setState(OpGobParams &params) {
diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp
index 1e5b7bb24c..cb58fe86f7 100644
--- a/engines/gob/inter_v2.cpp
+++ b/engines/gob/inter_v2.cpp
@@ -1002,6 +1002,10 @@ void Inter_v2::o2_openItk() {
void Inter_v2::o2_closeItk() {
_vm->_dataIO->closeArchive(false);
+
+ // NOTE: Lost in Time might close a data file without explicitely closing a video in it.
+ // So we make sure that all open videos are still available.
+ _vm->_vidPlayer->reopenAll();
}
void Inter_v2::o2_setImdFrontSurf() {
@@ -1244,7 +1248,7 @@ void Inter_v2::o2_checkData(OpFuncParams &params) {
file = "EMAP2011.TOT";
int32 size = -1;
- SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str());
+ SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file.c_str()) : SaveLoad::kSaveModeNone;
if (mode == SaveLoad::kSaveModeNone) {
size = _vm->_dataIO->fileSize(file);
@@ -1273,7 +1277,7 @@ void Inter_v2::o2_readData(OpFuncParams &params) {
debugC(2, kDebugFileIO, "Read from file \"%s\" (%d, %d bytes at %d)",
file, dataVar, size, offset);
- SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
+ SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file) : SaveLoad::kSaveModeNone;
if (mode == SaveLoad::kSaveModeSave) {
WRITE_VAR(1, 1);
@@ -1345,7 +1349,7 @@ void Inter_v2::o2_writeData(OpFuncParams &params) {
WRITE_VAR(1, 1);
- SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
+ SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file) : SaveLoad::kSaveModeNone;
if (mode == SaveLoad::kSaveModeSave) {
if (!_vm->_saveLoad->save(file, dataVar, size, offset)) {
diff --git a/engines/gob/inter_v5.cpp b/engines/gob/inter_v5.cpp
index c0e8978afd..24905b08d1 100644
--- a/engines/gob/inter_v5.cpp
+++ b/engines/gob/inter_v5.cpp
@@ -281,7 +281,7 @@ void Inter_v5::o5_getSystemCDSpeed(OpGobParams &params) {
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
- _vm->_draw->drawString("100 %", 402, 89, 112, 144, 0, *_vm->_draw->_backSurface, *font);
+ font->drawString("100 %", 402, 89, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
@@ -293,7 +293,7 @@ void Inter_v5::o5_getSystemRAM(OpGobParams &params) {
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
- _vm->_draw->drawString("100 %", 402, 168, 112, 144, 0, *_vm->_draw->_backSurface, *font);
+ font->drawString("100 %", 402, 168, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
@@ -305,7 +305,7 @@ void Inter_v5::o5_getSystemCPUSpeed(OpGobParams &params) {
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
- _vm->_draw->drawString("100 %", 402, 248, 112, 144, 0, *_vm->_draw->_backSurface, *font);
+ font->drawString("100 %", 402, 248, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
@@ -317,7 +317,7 @@ void Inter_v5::o5_getSystemDrawSpeed(OpGobParams &params) {
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
- _vm->_draw->drawString("100 %", 402, 326, 112, 144, 0, *_vm->_draw->_backSurface, *font);
+ font->drawString("100 %", 402, 326, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
@@ -329,7 +329,7 @@ void Inter_v5::o5_totalSystemSpecs(OpGobParams &params) {
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
- _vm->_draw->drawString("100 %", 402, 405, 112, 144, 0, *_vm->_draw->_backSurface, *font);
+ font->drawString("100 %", 402, 405, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
diff --git a/engines/gob/inter_v7.cpp b/engines/gob/inter_v7.cpp
index 81547f7362..6cf69ed9df 100644
--- a/engines/gob/inter_v7.cpp
+++ b/engines/gob/inter_v7.cpp
@@ -22,8 +22,11 @@
#include "common/endian.h"
#include "common/archive.h"
+#include "common/winexe.h"
+#include "common/winexe_pe.h"
#include "graphics/cursorman.h"
+#include "graphics/wincursor.h"
#include "gob/gob.h"
#include "gob/global.h"
@@ -42,7 +45,11 @@ namespace Gob {
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
-Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm) {
+Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm), _cursors(0) {
+}
+
+Inter_v7::~Inter_v7() {
+ delete _cursors;
}
void Inter_v7::setupOpcodesDraw() {
@@ -86,27 +93,121 @@ void Inter_v7::o7_draw0x0C() {
WRITE_VAR(17, 0);
}
+void Inter_v7::resizeCursors(int16 width, int16 height, int16 count, bool transparency) {
+ if (width <= 0)
+ width = _vm->_draw->_cursorWidth;
+ if (height <= 0)
+ height = _vm->_draw->_cursorHeight;
+
+ width = MAX<uint16>(width , _vm->_draw->_cursorWidth);
+ height = MAX<uint16>(height, _vm->_draw->_cursorHeight);
+
+ _vm->_draw->_transparentCursor = transparency;
+
+ // Cursors sprite already big enough
+ if ((_vm->_draw->_cursorWidth >= width) && (_vm->_draw->_cursorHeight >= height) &&
+ (_vm->_draw->_cursorCount >= count))
+ return;
+
+ _vm->_draw->_cursorCount = count;
+ _vm->_draw->_cursorWidth = width;
+ _vm->_draw->_cursorHeight = height;
+
+ _vm->_draw->freeSprite(Draw::kCursorSurface);
+ _vm->_draw->_cursorSprites.reset();
+ _vm->_draw->_cursorSpritesBack.reset();
+ _vm->_draw->_scummvmCursor.reset();
+
+ _vm->_draw->initSpriteSurf(Draw::kCursorSurface, width * count, height, 2);
+
+ _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface];
+ _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack;
+
+ _vm->_draw->_scummvmCursor = _vm->_video->initSurfDesc(width, height, SCUMMVM_CURSOR);
+
+ for (int i = 0; i < 40; i++) {
+ _vm->_draw->_cursorAnimLow[i] = -1;
+ _vm->_draw->_cursorAnimDelays[i] = 0;
+ _vm->_draw->_cursorAnimHigh[i] = 0;
+ }
+ _vm->_draw->_cursorAnimLow[1] = 0;
+
+ delete[] _vm->_draw->_doCursorPalettes;
+ delete[] _vm->_draw->_cursorPalettes;
+ delete[] _vm->_draw->_cursorKeyColors;
+ delete[] _vm->_draw->_cursorPaletteStarts;
+ delete[] _vm->_draw->_cursorPaletteCounts;
+ delete[] _vm->_draw->_cursorHotspotsX;
+ delete[] _vm->_draw->_cursorHotspotsY;
+
+ _vm->_draw->_cursorPalettes = new byte[256 * 3 * count];
+ _vm->_draw->_doCursorPalettes = new bool[count];
+ _vm->_draw->_cursorKeyColors = new byte[count];
+ _vm->_draw->_cursorPaletteStarts = new uint16[count];
+ _vm->_draw->_cursorPaletteCounts = new uint16[count];
+ _vm->_draw->_cursorHotspotsX = new int32[count];
+ _vm->_draw->_cursorHotspotsY = new int32[count];
+
+ memset(_vm->_draw->_cursorPalettes , 0, count * 256 * 3);
+ memset(_vm->_draw->_doCursorPalettes , 0, count * sizeof(bool));
+ memset(_vm->_draw->_cursorKeyColors , 0, count * sizeof(byte));
+ memset(_vm->_draw->_cursorPaletteStarts, 0, count * sizeof(uint16));
+ memset(_vm->_draw->_cursorPaletteCounts, 0, count * sizeof(uint16));
+ memset(_vm->_draw->_cursorHotspotsX , 0, count * sizeof(int32));
+ memset(_vm->_draw->_cursorHotspotsY , 0, count * sizeof(int32));
+}
+
void Inter_v7::o7_loadCursor() {
int16 cursorIndex = _vm->_game->_script->readValExpr();
- Common::String cursorFile = _vm->_game->_script->evalString();
+ Common::String cursorName = _vm->_game->_script->evalString();
+
+ // Clear the cursor sprite at that index
+ _vm->_draw->_cursorSprites->fillRect(cursorIndex * _vm->_draw->_cursorWidth, 0,
+ cursorIndex * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1,
+ _vm->_draw->_cursorHeight - 1, 0);
+
+ // If the cursor name is empty, that cursor will be drawn by the scripts
+ if (cursorName.empty()) {
+ // Make sure the cursors sprite is big enough and set to non-extern palette
+ resizeCursors(-1, -1, cursorIndex + 1, true);
+ _vm->_draw->_doCursorPalettes[cursorIndex] = false;
+ return;
+ }
+
+ Graphics::WinCursorGroup *cursorGroup = 0;
+ Graphics::Cursor *defaultCursor = 0;
+
+ // Load the cursor file and cursor group
+ if (loadCursorFile())
+ cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_cursors, Common::WinResourceID(cursorName));
+
+ // If the requested cursor does not exist, create a default one
+ const Graphics::Cursor *cursor = 0;
+ if (!cursorGroup || cursorGroup->cursors.empty() || !cursorGroup->cursors[0].cursor) {
+ defaultCursor = Graphics::makeDefaultWinCursor();
+
+ cursor = defaultCursor;
+ } else
+ cursor = cursorGroup->cursors[0].cursor;
- warning("Addy Stub: Load cursor \"%s\" to %d", cursorFile.c_str(), cursorIndex);
+ // Make sure the cursors sprite it big enough
+ resizeCursors(cursor->getWidth(), cursor->getHeight(), cursorIndex + 1, true);
- byte cursor[9];
- byte palette[6];
+ Surface cursorSurf(cursor->getWidth(), cursor->getHeight(), 1, cursor->getSurface());
- cursor[0] = 0; cursor[1] = 0; cursor[2] = 0;
- cursor[3] = 0; cursor[4] = 1; cursor[5] = 0;
- cursor[6] = 0; cursor[7] = 0; cursor[8] = 0;
+ _vm->_draw->_cursorSprites->blit(cursorSurf, cursorIndex * _vm->_draw->_cursorWidth, 0);
- palette[0] = 0; palette[1] = 0; palette[2] = 0;
- palette[3] = 255; palette[4] = 255; palette[5] = 255;
+ memcpy(_vm->_draw->_cursorPalettes + cursorIndex * 256 * 3, cursor->getPalette(), cursor->getPaletteCount() * 3);
- CursorMan.pushCursorPalette(palette, 0, 2);
- CursorMan.disableCursorPalette(false);
- CursorMan.replaceCursor(cursor, 3, 3, 1, 1, 255);
+ _vm->_draw->_doCursorPalettes [cursorIndex] = true;
+ _vm->_draw->_cursorKeyColors [cursorIndex] = cursor->getKeyColor();
+ _vm->_draw->_cursorPaletteStarts[cursorIndex] = cursor->getPaletteStartIndex();
+ _vm->_draw->_cursorPaletteCounts[cursorIndex] = cursor->getPaletteCount();
+ _vm->_draw->_cursorHotspotsX [cursorIndex] = cursor->getHotspotX();
+ _vm->_draw->_cursorHotspotsY [cursorIndex] = cursor->getHotspotY();
- CursorMan.showMouse(true);
+ delete cursorGroup;
+ delete defaultCursor;
}
void Inter_v7::o7_displayWarning() {
@@ -529,4 +630,19 @@ Common::String Inter_v7::findFile(const Common::String &mask) {
return files.front()->getName();
}
+bool Inter_v7::loadCursorFile() {
+ if (_cursors)
+ return true;
+
+ _cursors = new Common::PEResources();
+
+ if (_cursors->loadFromEXE("cursor32.dll"))
+ return true;
+
+ delete _cursors;
+ _cursors = 0;
+
+ return false;
+}
+
} // End of namespace Gob
diff --git a/engines/gob/minigames/geisha/diving.cpp b/engines/gob/minigames/geisha/diving.cpp
index 6f4c6e168a..56c7b5213c 100644
--- a/engines/gob/minigames/geisha/diving.cpp
+++ b/engines/gob/minigames/geisha/diving.cpp
@@ -706,16 +706,16 @@ void Diving::updateAnims() {
for (Common::List<ANIObject *>::iterator a = _anims.reverse_begin();
a != _anims.end(); --a) {
- (*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom);
- _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ if ((*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
}
// Draw the current animation frames
for (Common::List<ANIObject *>::iterator a = _anims.begin();
a != _anims.end(); ++a) {
- (*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom);
- _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ if ((*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
(*a)->advance();
}
diff --git a/engines/gob/minigames/geisha/evilfish.cpp b/engines/gob/minigames/geisha/evilfish.cpp
index c7ef9d5622..05ae9d0ad4 100644
--- a/engines/gob/minigames/geisha/evilfish.cpp
+++ b/engines/gob/minigames/geisha/evilfish.cpp
@@ -171,7 +171,7 @@ void EvilFish::mutate(uint16 animSwimLeft, uint16 animSwimRight,
}
}
-bool EvilFish::isDead() {
+bool EvilFish::isDead() const {
return !isVisible() || (_state == kStateNone) || (_state == kStateDie);
}
diff --git a/engines/gob/minigames/geisha/evilfish.h b/engines/gob/minigames/geisha/evilfish.h
index 81efb676e2..4c82629461 100644
--- a/engines/gob/minigames/geisha/evilfish.h
+++ b/engines/gob/minigames/geisha/evilfish.h
@@ -58,7 +58,7 @@ public:
uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
/** Is the fish dead? */
- bool isDead();
+ bool isDead() const;
private:
enum State {
diff --git a/engines/gob/minigames/geisha/meter.cpp b/engines/gob/minigames/geisha/meter.cpp
index e3b9bd1ccf..7ec3119866 100644
--- a/engines/gob/minigames/geisha/meter.cpp
+++ b/engines/gob/minigames/geisha/meter.cpp
@@ -42,6 +42,10 @@ Meter::~Meter() {
delete _surface;
}
+int32 Meter::getMaxValue() const {
+ return _maxValue;
+}
+
int32 Meter::getValue() const {
return _value;
}
@@ -59,22 +63,36 @@ void Meter::setMaxValue() {
setValue(_maxValue);
}
-void Meter::increase(int32 n) {
+int32 Meter::increase(int32 n) {
+ if (n < 0)
+ return decrease(-n);
+
+ int32 overflow = MAX<int32>(0, (_value + n) - _maxValue);
+
int32 value = CLIP<int32>(_value + n, 0, _maxValue);
if (_value == value)
- return;
+ return overflow;
_value = value;
_needUpdate = true;
+
+ return overflow;
}
-void Meter::decrease(int32 n) {
+int32 Meter::decrease(int32 n) {
+ if (n < 0)
+ return increase(-n);
+
+ int32 underflow = -MIN<int32>(0, _value - n);
+
int32 value = CLIP<int32>(_value - n, 0, _maxValue);
if (_value == value)
- return;
+ return underflow;
_value = value;
_needUpdate = true;
+
+ return underflow;
}
void Meter::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
diff --git a/engines/gob/minigames/geisha/meter.h b/engines/gob/minigames/geisha/meter.h
index a9bdb14d0f..30dc826de0 100644
--- a/engines/gob/minigames/geisha/meter.h
+++ b/engines/gob/minigames/geisha/meter.h
@@ -44,6 +44,8 @@ public:
Direction direction);
~Meter();
+ /** Return the max value the meter is measuring. */
+ int32 getMaxValue() const;
/** Return the current value the meter is measuring. */
int32 getValue() const;
@@ -53,10 +55,10 @@ public:
/** Set the current value the meter is measuring to the max value. */
void setMaxValue();
- /** Increase the current value the meter is measuring. */
- void increase(int32 n = 1);
- /** Decrease the current value the meter is measuring. */
- void decrease(int32 n = 1);
+ /** Increase the current value the meter is measuring, returning the overflow. */
+ int32 increase(int32 n = 1);
+ /** Decrease the current value the meter is measuring, returning the underflow. */
+ int32 decrease(int32 n = 1);
/** Draw the meter onto the surface and return the affected rectangle. */
void draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
diff --git a/engines/gob/minigames/geisha/mouth.cpp b/engines/gob/minigames/geisha/mouth.cpp
new file mode 100644
index 0000000000..7ba9f86f8c
--- /dev/null
+++ b/engines/gob/minigames/geisha/mouth.cpp
@@ -0,0 +1,169 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/util.h"
+
+#include "gob/minigames/geisha/mouth.h"
+
+namespace Gob {
+
+namespace Geisha {
+
+Mouth::Mouth(const ANIFile &ani, const CMPFile &cmp,
+ uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite) : ANIObject(ani) {
+
+ _sprite = new ANIObject(cmp);
+ _sprite->setAnimation(mouthSprite);
+ _sprite->setVisible(true);
+
+ for (int i = 0; i < kFloorCount; i++) {
+ _floor[i] = new ANIObject(cmp);
+ _floor[i]->setAnimation(floorSprite);
+ _floor[i]->setVisible(true);
+ }
+
+ _state = kStateDeactivated;
+
+ setAnimation(mouthAnim);
+ setMode(kModeOnce);
+ setPause(true);
+ setVisible(true);
+}
+
+Mouth::~Mouth() {
+ for (int i = 0; i < kFloorCount; i++)
+ delete _floor[i];
+
+ delete _sprite;
+}
+
+void Mouth::advance() {
+ if (_state != kStateActivated)
+ return;
+
+ // Animation finished, set state to dead
+ if (isPaused()) {
+ _state = kStateDead;
+ return;
+ }
+
+ ANIObject::advance();
+}
+
+void Mouth::activate() {
+ if (_state != kStateDeactivated)
+ return;
+
+ _state = kStateActivated;
+
+ setPause(false);
+}
+
+bool Mouth::isDeactivated() const {
+ return _state == kStateDeactivated;
+}
+
+void Mouth::setPosition(int16 x, int16 y) {
+ ANIObject::setPosition(x, y);
+
+ int16 floorWidth, floorHeight;
+ _floor[0]->getFrameSize(floorWidth, floorHeight);
+
+ _sprite->setPosition(x, y);
+
+ for (int i = 0; i < kFloorCount; i++)
+ _floor[i]->setPosition(x + (i * floorWidth), y);
+}
+
+bool Mouth::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ // If the mouth is deactivated, draw the default mouth sprite
+ if (_state == kStateDeactivated)
+ return _sprite->draw(dest, left, top, right, bottom);
+
+ // If the mouth is activated, draw the current mouth animation sprite
+ if (_state == kStateActivated)
+ return ANIObject::draw(dest, left, top, right, bottom);
+
+ // If the mouth is dead, draw the floor tiles
+ if (_state == kStateDead) {
+ int16 fLeft, fRight, fTop, fBottom;
+ bool drawn = false;
+
+ left = 0x7FFF;
+ top = 0x7FFF;
+ right = 0;
+ bottom = 0;
+
+ for (int i = 0; i < kFloorCount; i++) {
+ if (_floor[i]->draw(dest, fLeft, fTop, fRight, fBottom)) {
+ drawn = true;
+ left = MIN(left , fLeft);
+ top = MIN(top , fTop);
+ right = MAX(right , fRight);
+ bottom = MAX(bottom, fBottom);
+ }
+ }
+
+ return drawn;
+ }
+
+ return false;
+}
+
+bool Mouth::clear(Surface &dest, int16 &left , int16 &top, int16 &right, int16 &bottom) {
+ // If the mouth is deactivated, clear the default mouth sprite
+ if (_state == kStateDeactivated)
+ return _sprite->clear(dest, left, top, right, bottom);
+
+ // If the mouth is activated, clear the current mouth animation sprite
+ if (_state == kStateActivated)
+ return ANIObject::clear(dest, left, top, right, bottom);
+
+ // If the mouth is clear, draw the floor tiles
+ if (_state == kStateDead) {
+ int16 fLeft, fRight, fTop, fBottom;
+ bool cleared = false;
+
+ left = 0x7FFF;
+ top = 0x7FFF;
+ right = 0;
+ bottom = 0;
+
+ for (int i = 0; i < kFloorCount; i++) {
+ if (_floor[i]->clear(dest, fLeft, fTop, fRight, fBottom)) {
+ cleared = true;
+ left = MIN(left , fLeft);
+ top = MIN(top , fTop);
+ right = MAX(right , fRight);
+ bottom = MAX(bottom, fBottom);
+ }
+ }
+
+ return cleared;
+ }
+
+ return false;
+}
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
diff --git a/engines/gob/minigames/geisha/mouth.h b/engines/gob/minigames/geisha/mouth.h
new file mode 100644
index 0000000000..2e0cfcd5d0
--- /dev/null
+++ b/engines/gob/minigames/geisha/mouth.h
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_MINIGAMES_GEISHA_MOUTH_H
+#define GOB_MINIGAMES_GEISHA_MOUTH_H
+
+#include "gob/aniobject.h"
+
+namespace Gob {
+
+namespace Geisha {
+
+/** A kissing/biting mouth in Geisha's "Penetration" minigame. */
+class Mouth : public ANIObject {
+public:
+ Mouth(const ANIFile &ani, const CMPFile &cmp,
+ uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite);
+ ~Mouth();
+
+ /** Advance the animation to the next frame. */
+ void advance();
+
+ /** Active the mouth's animation. */
+ void activate();
+
+ /** Is the mouth deactivated? */
+ bool isDeactivated() const;
+
+ /** Set the current position. */
+ void setPosition(int16 x, int16 y);
+
+ /** Draw the current frame onto the surface and return the affected rectangle. */
+ bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ /** Draw the current frame from the surface and return the affected rectangle. */
+ bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+private:
+ static const int kFloorCount = 2;
+
+ enum State {
+ kStateDeactivated,
+ kStateActivated,
+ kStateDead
+ };
+
+ ANIObject *_sprite;
+ ANIObject *_floor[kFloorCount];
+
+ State _state;
+};
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
+
+#endif // GOB_MINIGAMES_GEISHA_MOUTH_H
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp
index 121a45bc40..c8c4f2bba7 100644
--- a/engines/gob/minigames/geisha/penetration.cpp
+++ b/engines/gob/minigames/geisha/penetration.cpp
@@ -20,87 +20,1449 @@
*
*/
+#include "common/events.h"
+
#include "gob/global.h"
#include "gob/util.h"
+#include "gob/palanim.h"
#include "gob/draw.h"
#include "gob/video.h"
#include "gob/decfile.h"
+#include "gob/cmpfile.h"
#include "gob/anifile.h"
+#include "gob/aniobject.h"
+
+#include "gob/sound/sound.h"
#include "gob/minigames/geisha/penetration.h"
+#include "gob/minigames/geisha/meter.h"
+#include "gob/minigames/geisha/mouth.h"
namespace Gob {
namespace Geisha {
-static const byte kPalette[48] = {
- 0x16, 0x16, 0x16,
- 0x12, 0x14, 0x16,
- 0x34, 0x00, 0x25,
- 0x1D, 0x1F, 0x22,
- 0x24, 0x27, 0x2A,
- 0x2C, 0x0D, 0x22,
- 0x2B, 0x2E, 0x32,
- 0x12, 0x09, 0x20,
- 0x3D, 0x3F, 0x00,
- 0x3F, 0x3F, 0x3F,
- 0x00, 0x00, 0x00,
- 0x15, 0x15, 0x3F,
- 0x25, 0x22, 0x2F,
- 0x1A, 0x14, 0x28,
- 0x3F, 0x00, 0x00,
- 0x15, 0x3F, 0x15
+static const int kColorShield = 11;
+static const int kColorHealth = 15;
+static const int kColorBlack = 10;
+static const int kColorFloor = 13;
+static const int kColorFloorText = 14;
+static const int kColorExitText = 15;
+
+enum Sprite {
+ kSpriteFloorShield = 25,
+ kSpriteExit = 29,
+ kSpriteFloor = 30,
+ kSpriteWall = 31,
+ kSpriteMouthBite = 32,
+ kSpriteMouthKiss = 33,
+ kSpriteBulletN = 65,
+ kSpriteBulletS = 66,
+ kSpriteBulletW = 67,
+ kSpriteBulletE = 68,
+ kSpriteBulletSW = 85,
+ kSpriteBulletSE = 86,
+ kSpriteBulletNW = 87,
+ kSpriteBulletNE = 88
+};
+
+enum Animation {
+ kAnimationEnemyRound = 0,
+ kAnimationEnemyRoundExplode = 1,
+ kAnimationEnemySquare = 2,
+ kAnimationEnemySquareExplode = 3,
+ kAnimationMouthKiss = 33,
+ kAnimationMouthBite = 34
+};
+
+static const int kMapTileWidth = 24;
+static const int kMapTileHeight = 24;
+
+static const int kPlayAreaX = 120;
+static const int kPlayAreaY = 7;
+static const int kPlayAreaWidth = 192;
+static const int kPlayAreaHeight = 113;
+
+static const int kPlayAreaBorderWidth = kPlayAreaWidth / 2;
+static const int kPlayAreaBorderHeight = kPlayAreaHeight / 2;
+
+static const int kTextAreaLeft = 9;
+static const int kTextAreaTop = 7;
+static const int kTextAreaRight = 104;
+static const int kTextAreaBottom = 107;
+
+static const int kTextAreaBigBottom = 142;
+
+const byte Penetration::kPalettes[kFloorCount][3 * kPaletteSize] = {
+ {
+ 0x16, 0x16, 0x16,
+ 0x12, 0x14, 0x16,
+ 0x34, 0x00, 0x25,
+ 0x1D, 0x1F, 0x22,
+ 0x24, 0x27, 0x2A,
+ 0x2C, 0x0D, 0x22,
+ 0x2B, 0x2E, 0x32,
+ 0x12, 0x09, 0x20,
+ 0x3D, 0x3F, 0x00,
+ 0x3F, 0x3F, 0x3F,
+ 0x00, 0x00, 0x00,
+ 0x15, 0x15, 0x3F,
+ 0x25, 0x22, 0x2F,
+ 0x1A, 0x14, 0x28,
+ 0x3F, 0x00, 0x00,
+ 0x15, 0x3F, 0x15
+ },
+ {
+ 0x16, 0x16, 0x16,
+ 0x12, 0x14, 0x16,
+ 0x37, 0x00, 0x24,
+ 0x1D, 0x1F, 0x22,
+ 0x24, 0x27, 0x2A,
+ 0x30, 0x0E, 0x16,
+ 0x2B, 0x2E, 0x32,
+ 0x22, 0x0E, 0x26,
+ 0x3D, 0x3F, 0x00,
+ 0x3F, 0x3F, 0x3F,
+ 0x00, 0x00, 0x00,
+ 0x15, 0x15, 0x3F,
+ 0x36, 0x28, 0x36,
+ 0x30, 0x1E, 0x2A,
+ 0x3F, 0x00, 0x00,
+ 0x15, 0x3F, 0x15
+ },
+ {
+ 0x16, 0x16, 0x16,
+ 0x12, 0x14, 0x16,
+ 0x3F, 0x14, 0x22,
+ 0x1D, 0x1F, 0x22,
+ 0x24, 0x27, 0x2A,
+ 0x30, 0x10, 0x10,
+ 0x2B, 0x2E, 0x32,
+ 0x2A, 0x12, 0x12,
+ 0x3D, 0x3F, 0x00,
+ 0x3F, 0x3F, 0x3F,
+ 0x00, 0x00, 0x00,
+ 0x15, 0x15, 0x3F,
+ 0x3F, 0x23, 0x31,
+ 0x39, 0x20, 0x2A,
+ 0x3F, 0x00, 0x00,
+ 0x15, 0x3F, 0x15
+ }
+};
+
+const byte Penetration::kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight] = {
+ {
+ { // Real mode, floor 0
+ 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0,
+ 50, 50, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 50,
+ 50, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50,
+ 50, 0, 0, 50, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 50, 0, 50,
+ 50, 0, 50, 0, 0, 50, 50, 50, 50, 0, 54, 55, 0, 0, 50, 0, 50,
+ 50, 0, 50, 49, 0, 50, 0, 52, 53, 0, 50, 50, 50, 0, 0, 0, 50,
+ 50, 57, 0, 50, 0, 0, 0, 50, 50, 50, 0, 0, 56, 50, 54, 55, 50,
+ 50, 50, 0, 0, 50, 50, 50, 0, 0, 0, 0, 50, 0, 0, 50, 0, 50,
+ 50, 51, 50, 0, 54, 55, 0, 0, 50, 50, 50, 50, 52, 53, 50, 0, 50,
+ 50, 0, 50, 0, 0, 0, 0, 0, 54, 55, 0, 0, 0, 50, 0, 0, 50,
+ 50, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 0, 50,
+ 50, 50, 0, 52, 53, 0, 0, 0, 0, 0, 0, 52, 53, 0, 0, 50, 50,
+ 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0
+ },
+ { // Real mode, floor 1
+ 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0,
+ 50, 0, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50,
+ 50, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50,
+ 50, 0, 50, 51, 52, 53, 0, 0, 52, 53, 0, 0, 0, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 50, 0, 50, 0, 50, 0, 50, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 52, 53, 0, 0, 0, 0, 0, 52, 53, 0, 52, 53, 50,
+ 50, 57, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50,
+ 50, 0, 50, 52, 53, 0, 0, 52, 53, 0, 0, 0, 0, 0, 54, 55, 50,
+ 50, 0, 50, 0, 50, 0, 50, 50, 0, 50, 50, 0, 50, 0, 50, 50, 50,
+ 50, 0, 50, 49, 0, 0, 52, 53, 0, 52, 53, 0, 0, 0, 50, 56, 50,
+ 50, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50,
+ 50, 0, 0, 0, 0, 0, 0, 0, 54, 55, 0, 0, 0, 0, 0, 0, 50,
+ 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0
+ },
+ { // Real mode, floor 2
+ 0, 50, 50, 50, 50, 50, 50, 50, 0, 50, 50, 50, 50, 50, 50, 50, 0,
+ 50, 52, 53, 0, 0, 0, 0, 50, 50, 50, 0, 0, 0, 0, 52, 53, 50,
+ 50, 0, 50, 50, 50, 0, 0, 0, 50, 0, 0, 0, 50, 50, 50, 0, 50,
+ 50, 0, 50, 52, 53, 50, 50, 52, 53, 0, 50, 50, 54, 55, 50, 0, 50,
+ 50, 0, 50, 0, 0, 0, 0, 50, 0, 50, 0, 0, 0, 0, 50, 0, 50,
+ 50, 0, 0, 0, 50, 0, 0, 0, 50, 0, 0, 0, 50, 0, 52, 53, 50,
+ 0, 50, 0, 50, 50, 50, 0, 57, 50, 51, 0, 50, 50, 50, 0, 50, 0,
+ 50, 0, 0, 0, 50, 0, 0, 0, 50, 0, 52, 53, 50, 0, 0, 0, 50,
+ 50, 0, 50, 0, 0, 0, 0, 50, 56, 50, 0, 0, 0, 0, 50, 0, 50,
+ 50, 0, 50, 54, 55, 50, 50, 0, 0, 0, 50, 50, 54, 55, 50, 0, 50,
+ 50, 0, 50, 50, 50, 0, 0, 0, 50, 0, 0, 0, 50, 50, 50, 0, 50,
+ 50, 52, 53, 0, 0, 0, 0, 50, 50, 50, 0, 0, 0, 0, 52, 53, 50,
+ 0, 50, 50, 50, 50, 50, 50, 50, 0, 50, 50, 50, 50, 50, 50, 50, 0
+ }
+ },
+ {
+ { // Test mode, floor 0
+ 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50,
+ 50, 56, 0, 50, 0, 0, 52, 53, 0, 0, 0, 0, 52, 53, 0, 51, 50,
+ 50, 0, 0, 50, 0, 0, 0, 50, 0, 54, 55, 50, 0, 50, 50, 50, 50,
+ 50, 52, 53, 50, 50, 0, 0, 50, 50, 50, 50, 50, 0, 50, 0, 0, 50,
+ 50, 0, 0, 0, 0, 56, 0, 0, 0, 0, 0, 50, 49, 50, 0, 0, 50,
+ 50, 0, 54, 55, 0, 50, 50, 54, 55, 0, 50, 50, 50, 0, 0, 0, 50,
+ 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 53, 0, 0, 54, 55, 50,
+ 50, 0, 50, 0, 50, 0, 0, 50, 0, 0, 0, 50, 0, 0, 0, 0, 50,
+ 50, 0, 50, 0, 50, 54, 55, 50, 0, 50, 50, 50, 0, 50, 0, 0, 50,
+ 50, 50, 50, 50, 50, 0, 0, 50, 0, 0, 0, 0, 0, 50, 54, 55, 50,
+ 50, 0, 0, 0, 0, 0, 0, 0, 50, 50, 50, 50, 50, 0, 0, 0, 50,
+ 50, 57, 0, 52, 53, 0, 0, 0, 0, 54, 55, 0, 0, 0, 0, 56, 50,
+ 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50
+ },
+ { // Test mode, floor 1
+ 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50,
+ 50, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50,
+ 50, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 54, 55, 0, 50,
+ 50, 0, 50, 52, 53, 0, 0, 50, 0, 0, 54, 55, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 0, 52, 53, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 50, 50, 50, 50, 49, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 0, 50, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 51, 0, 0, 52, 53, 50, 0, 50, 0, 50,
+ 50, 57, 50, 0, 50, 0, 50, 50, 50, 50, 50, 50, 50, 0, 50, 0, 50,
+ 50, 50, 50, 0, 50, 56, 0, 0, 0, 54, 55, 0, 0, 0, 50, 0, 50,
+ 50, 56, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 50,
+ 50, 50, 50, 50, 0, 0, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 50,
+ 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50
+ },
+ { // Test mode, floor 2
+ 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50,
+ 50, 57, 50, 54, 55, 0, 50, 54, 55, 0, 50, 0, 52, 53, 50, 51, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 0, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 52, 53, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 0, 0, 50, 0, 50, 0, 50, 0, 0, 0, 50, 0, 50, 0, 50,
+ 50, 0, 0, 0, 50, 52, 53, 0, 50, 52, 53, 56, 50, 0, 54, 55, 50,
+ 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50
+ }
+ }
+};
+
+static const int kLanguageCount = 5;
+static const int kFallbackLanguage = 2; // English
+
+enum String {
+ kString3rdBasement = 0,
+ kString2ndBasement,
+ kString1stBasement,
+ kStringNoExit,
+ kStringYouHave,
+ kString2Exits,
+ kString1Exit,
+ kStringToReach,
+ kStringUpperLevel1,
+ kStringUpperLevel2,
+ kStringLevel0,
+ kStringPenetration,
+ kStringSuccessful,
+ kStringDanger,
+ kStringGynoides,
+ kStringActivated,
+ kStringCount
};
-Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _objects(0) {
+static const char *kStrings[kLanguageCount][kStringCount] = {
+ { // French
+ "3EME SOUS-SOL",
+ "2EME SOUS-SOL",
+ "1ER SOUS-SOL",
+ "SORTIE REFUSEE",
+ "Vous disposez",
+ "de deux sorties",
+ "d\'une sortie",
+ "pour l\'acc\212s au",
+ "niveau",
+ "sup\202rieur",
+ "- NIVEAU 0 -",
+ "PENETRATION",
+ "REUSSIE",
+ "DANGER",
+ "GYNOIDES",
+ "ACTIVEES"
+ },
+ { // German
+ // NOTE: The original had very broken German there. We provide proper(ish) German instead.
+ // B0rken text in the comments after each line
+ "3. UNTERGESCHOSS", // "3. U.-GESCHOSS""
+ "2. UNTERGESCHOSS", // "2. U.-GESCHOSS"
+ "1. UNTERGESCHOSS", // "1. U.-GESCHOSS"
+ "AUSGANG GESPERRT",
+ "Sie haben",
+ "zwei Ausg\204nge", // "zwei Ausgang"
+ "einen Ausgang", // "Fortsetztung"
+ "um das obere", // ""
+ "Stockwerk zu", // ""
+ "erreichen", // ""
+ "- STOCKWERK 0 -", // "0 - HOHE"
+ "PENETRATION", // "DURCHDRIGEN"
+ "ERFOLGREICH", // "ERFOLG"
+ "GEFAHR",
+ "GYNOIDE",
+ "AKTIVIERT",
+ },
+ { // English
+ "3RD BASEMENT",
+ "2ND BASEMENT",
+ "1ST BASEMENT",
+ "NO EXIT",
+ "You have",
+ "2 exits",
+ "1 exit",
+ "to reach upper",
+ "level",
+ "",
+ "- 0 LEVEL -",
+ "PENETRATION",
+ "SUCCESSFUL",
+ "DANGER",
+ "GYNOIDES",
+ "ACTIVATED",
+ },
+ { // Spanish
+ "3ER. SUBSUELO",
+ "2D. SUBSUELO",
+ "1ER. SUBSUELO",
+ "SALIDA RECHAZADA",
+ "Dispones",
+ "de dos salidas",
+ "de una salida",
+ "para acceso al",
+ "nivel",
+ "superior",
+ "- NIVEL 0 -",
+ "PENETRACION",
+ "CONSEGUIDA",
+ "PELIGRO",
+ "GYNOIDAS",
+ "ACTIVADAS",
+ },
+ { // Italian
+ "SOTTOSUOLO 3",
+ "SOTTOSUOLO 2",
+ "SOTTOSUOLO 1",
+ "NON USCITA",
+ "avete",
+ "due uscite",
+ "un\' uscita",
+ "per accedere al",
+ "livello",
+ "superiore",
+ "- LIVELLO 0 -",
+ "PENETRAZIONE",
+ "RIUSCITA",
+ "PERICOLO",
+ "GYNOIDI",
+ "ATTIVATE",
+ }
+};
+
+
+Penetration::MapObject::MapObject(uint16 tX, uint16 tY, uint16 mX, uint16 mY, uint16 w, uint16 h) :
+ tileX(tX), tileY(tY), mapX(mX), mapY(mY), width(w), height(h) {
+
+ isBlocking = true;
+}
+
+Penetration::MapObject::MapObject(uint16 tX, uint16 tY, uint16 w, uint16 h) :
+ tileX(tX), tileY(tY), width(w), height(h) {
+
+ isBlocking = true;
+
+ setMapFromTilePosition();
+}
+
+void Penetration::MapObject::setTileFromMapPosition() {
+ tileX = (mapX + (width / 2)) / kMapTileWidth;
+ tileY = (mapY + (height / 2)) / kMapTileHeight;
+}
+
+void Penetration::MapObject::setMapFromTilePosition() {
+ mapX = tileX * kMapTileWidth;
+ mapY = tileY * kMapTileHeight;
+}
+
+bool Penetration::MapObject::isIn(uint16 mX, uint16 mY) const {
+ if ((mX < mapX) || (mY < mapY))
+ return false;
+ if ((mX > (mapX + width - 1)) || (mY > (mapY + height - 1)))
+ return false;
+
+ return true;
+}
+
+bool Penetration::MapObject::isIn(uint16 mX, uint16 mY, uint16 w, uint16 h) const {
+ return isIn(mX , mY ) ||
+ isIn(mX + w - 1, mY ) ||
+ isIn(mX , mY + h - 1) ||
+ isIn(mX + w - 1, mY + h - 1);
+}
+
+bool Penetration::MapObject::isIn(const MapObject &obj) const {
+ return isIn(obj.mapX, obj.mapY, obj.width, obj.height);
+}
+
+
+Penetration::ManagedMouth::ManagedMouth(uint16 tX, uint16 tY, MouthType t) :
+ MapObject(tX, tY, 0, 0), mouth(0), type(t) {
+
+}
+
+Penetration::ManagedMouth::~ManagedMouth() {
+ delete mouth;
+}
+
+
+Penetration::ManagedSub::ManagedSub(uint16 tX, uint16 tY) :
+ MapObject(tX, tY, kMapTileWidth, kMapTileHeight), sub(0) {
+
+}
+
+Penetration::ManagedSub::~ManagedSub() {
+ delete sub;
+}
+
+
+Penetration::ManagedEnemy::ManagedEnemy() : MapObject(0, 0, 0, 0), enemy(0), dead(false) {
+}
+
+Penetration::ManagedEnemy::~ManagedEnemy() {
+ delete enemy;
+}
+
+void Penetration::ManagedEnemy::clear() {
+ delete enemy;
+
+ enemy = 0;
+}
+
+
+Penetration::ManagedBullet::ManagedBullet() : MapObject(0, 0, 0, 0), bullet(0) {
+}
+
+Penetration::ManagedBullet::~ManagedBullet() {
+ delete bullet;
+}
+
+void Penetration::ManagedBullet::clear() {
+ delete bullet;
+
+ bullet = 0;
+}
+
+
+Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _sprites(0), _objects(0), _sub(0),
+ _shieldMeter(0), _healthMeter(0), _floor(0), _isPlaying(false) {
+
_background = new Surface(320, 200, 1);
+
+ _shieldMeter = new Meter(11, 119, 92, 3, kColorShield, kColorBlack, 920, Meter::kFillToRight);
+ _healthMeter = new Meter(11, 137, 92, 3, kColorHealth, kColorBlack, 920, Meter::kFillToRight);
+
+ _map = new Surface(kMapWidth * kMapTileWidth + kPlayAreaWidth ,
+ kMapHeight * kMapTileHeight + kPlayAreaHeight, 1);
}
Penetration::~Penetration() {
deinit();
+ delete _map;
+
+ delete _shieldMeter;
+ delete _healthMeter;
+
delete _background;
}
-bool Penetration::play(uint16 var1, uint16 var2, uint16 var3) {
+bool Penetration::play(bool hasAccessPass, bool hasMaxEnergy, bool testMode) {
+ _hasAccessPass = hasAccessPass;
+ _hasMaxEnergy = hasMaxEnergy;
+ _testMode = testMode;
+
+ _isPlaying = true;
+
init();
initScreen();
+ drawFloorText();
+
_vm->_draw->blitInvalidated();
_vm->_video->retrace();
- while (!_vm->_util->keyPressed() && !_vm->shouldQuit())
- _vm->_util->longDelay(1);
+
+ while (!_vm->shouldQuit() && !_quit && !isDead() && !hasWon()) {
+ enemiesCreate();
+ bulletsMove();
+ updateAnims();
+
+ // Draw, fade in if necessary and wait for the end of the frame
+ _vm->_draw->blitInvalidated();
+ fadeIn();
+ _vm->_util->waitEndFrame(false);
+
+ // Handle the input
+ checkInput();
+
+ // Handle the sub movement
+ handleSub();
+
+ // Handle the enemies movement
+ enemiesMove();
+
+ checkExited();
+
+ if (_shotCoolDown > 0)
+ _shotCoolDown--;
+ }
deinit();
- return true;
+ drawEndText();
+
+ _isPlaying = false;
+
+ return hasWon();
+}
+
+bool Penetration::isPlaying() const {
+ return _isPlaying;
+}
+
+void Penetration::cheatWin() {
+ _floor = 3;
}
void Penetration::init() {
+ // Load sounds
+ _vm->_sound->sampleLoad(&_soundShield , SOUND_SND, "boucl.snd");
+ _vm->_sound->sampleLoad(&_soundBite , SOUND_SND, "pervet.snd");
+ _vm->_sound->sampleLoad(&_soundKiss , SOUND_SND, "baise.snd");
+ _vm->_sound->sampleLoad(&_soundShoot , SOUND_SND, "tirgim.snd");
+ _vm->_sound->sampleLoad(&_soundExit , SOUND_SND, "trouve.snd");
+ _vm->_sound->sampleLoad(&_soundExplode, SOUND_SND, "virmor.snd");
+
+ _quit = false;
+ for (int i = 0; i < kKeyCount; i++)
+ _keys[i] = false;
+
_background->clear();
_vm->_video->drawPackedSprite("hyprmef2.cmp", *_background);
+ _sprites = new CMPFile(_vm, "tcifplai.cmp", 320, 200);
_objects = new ANIFile(_vm, "tcite.ani", 320);
+
+ // The shield starts down
+ _shieldMeter->setValue(0);
+
+ // If we don't have the max energy tokens, the health starts at 1/3 strength
+ if (_hasMaxEnergy)
+ _healthMeter->setMaxValue();
+ else
+ _healthMeter->setValue(_healthMeter->getMaxValue() / 3);
+
+ _floor = 0;
+
+ _shotCoolDown = 0;
+
+ createMap();
}
void Penetration::deinit() {
+ _soundShield.free();
+ _soundBite.free();
+ _soundKiss.free();
+ _soundShoot.free();
+ _soundExit.free();
+ _soundExplode.free();
+
+ clearMap();
+
delete _objects;
+ delete _sprites;
_objects = 0;
+ _sprites = 0;
+}
+
+void Penetration::clearMap() {
+ _mapAnims.clear();
+ _anims.clear();
+
+ _blockingObjects.clear();
+
+ _walls.clear();
+ _exits.clear();
+ _shields.clear();
+ _mouths.clear();
+
+ for (int i = 0; i < kEnemyCount; i++)
+ _enemies[i].clear();
+ for (int i = 0; i < kMaxBulletCount; i++)
+ _bullets[i].clear();
+
+ delete _sub;
+
+ _sub = 0;
+
+ _map->fill(kColorBlack);
+}
+
+void Penetration::createMap() {
+ if (_floor >= kFloorCount)
+ error("Geisha: Invalid floor %d in minigame penetration", _floor);
+
+ clearMap();
+
+ const byte *mapTiles = kMaps[_testMode ? 1 : 0][_floor];
+
+ bool exitWorks;
+
+ // Draw the map tiles
+ for (int y = 0; y < kMapHeight; y++) {
+ for (int x = 0; x < kMapWidth; x++) {
+ const byte mapTile = mapTiles[y * kMapWidth + x];
+
+ const int posX = kPlayAreaBorderWidth + x * kMapTileWidth;
+ const int posY = kPlayAreaBorderHeight + y * kMapTileHeight;
+
+ switch (mapTile) {
+ case 0: // Floor
+ _sprites->draw(*_map, kSpriteFloor, posX, posY);
+ break;
+
+ case 49: // Emergency exit (needs access pass)
+
+ exitWorks = _hasAccessPass;
+ if (exitWorks) {
+ _sprites->draw(*_map, kSpriteExit, posX, posY);
+ _exits.push_back(MapObject(x, y, 0, 0));
+ } else {
+ _sprites->draw(*_map, kSpriteWall, posX, posY);
+ _walls.push_back(MapObject(x, y, kMapTileWidth, kMapTileHeight));
+ }
+
+ break;
+
+ case 50: // Wall
+ _sprites->draw(*_map, kSpriteWall, posX, posY);
+ _walls.push_back(MapObject(x, y, kMapTileWidth, kMapTileHeight));
+ break;
+
+ case 51: // Regular exit
+
+ // A regular exit works always in test mode.
+ // But if we're in real mode, and on the last floor, it needs an access pass
+ exitWorks = _testMode || (_floor < 2) || _hasAccessPass;
+
+ if (exitWorks) {
+ _sprites->draw(*_map, kSpriteExit, posX, posY);
+ _exits.push_back(MapObject(x, y, 0, 0));
+ } else {
+ _sprites->draw(*_map, kSpriteWall, posX, posY);
+ _walls.push_back(MapObject(x, y, kMapTileWidth, kMapTileHeight));
+ }
+
+ break;
+
+ case 52: // Left side of biting mouth
+ _mouths.push_back(ManagedMouth(x, y, kMouthTypeBite));
+
+ _mouths.back().mouth =
+ new Mouth(*_objects, *_sprites, kAnimationMouthBite, kSpriteMouthBite, kSpriteFloor);
+
+ _mouths.back().mouth->setPosition(posX, posY);
+ break;
+
+ case 53: // Right side of biting mouth
+ break;
+
+ case 54: // Left side of kissing mouth
+ _mouths.push_back(ManagedMouth(x, y, kMouthTypeKiss));
+
+ _mouths.back().mouth =
+ new Mouth(*_objects, *_sprites, kAnimationMouthKiss, kSpriteMouthKiss, kSpriteFloor);
+
+ _mouths.back().mouth->setPosition(posX, posY);
+ break;
+
+ case 55: // Right side of kissing mouth
+ break;
+
+ case 56: // Shield lying on the floor
+ _sprites->draw(*_map, kSpriteFloor , posX , posY ); // Floor
+ _sprites->draw(*_map, kSpriteFloorShield, posX + 4, posY + 8); // Shield
+
+ _map->fillRect(posX + 4, posY + 8, posX + 7, posY + 18, kColorFloor); // Area left to shield
+ _map->fillRect(posX + 17, posY + 8, posX + 20, posY + 18, kColorFloor); // Area right to shield
+
+ _shields.push_back(MapObject(x, y, 0, 0));
+ break;
+
+ case 57: // Start position
+ _sprites->draw(*_map, kSpriteFloor, posX, posY);
+
+ delete _sub;
+
+ _sub = new ManagedSub(x, y);
+
+ _sub->sub = new Submarine(*_objects);
+ _sub->sub->setPosition(kPlayAreaX + kPlayAreaBorderWidth, kPlayAreaY + kPlayAreaBorderHeight);
+ break;
+ }
+ }
+ }
+
+ if (!_sub)
+ error("Geisha: No starting position in floor %d (testmode: %d)", _floor, _testMode);
+
+ // Walls
+ for (Common::List<MapObject>::iterator w = _walls.begin(); w != _walls.end(); ++w)
+ _blockingObjects.push_back(&*w);
+
+ // Mouths
+ for (Common::List<ManagedMouth>::iterator m = _mouths.begin(); m != _mouths.end(); ++m)
+ _mapAnims.push_back(m->mouth);
+
+ // Sub
+ _blockingObjects.push_back(_sub);
+ _anims.push_back(_sub->sub);
+
+ // Moving enemies
+ for (int i = 0; i < kEnemyCount; i++) {
+ _enemies[i].enemy = new ANIObject(*_objects);
+
+ _enemies[i].enemy->setPause(true);
+ _enemies[i].enemy->setVisible(false);
+
+ _enemies[i].isBlocking = false;
+
+ _blockingObjects.push_back(&_enemies[i]);
+ _mapAnims.push_back(_enemies[i].enemy);
+ }
+
+ // Bullets
+ for (int i = 0; i < kMaxBulletCount; i++) {
+ _bullets[i].bullet = new ANIObject(*_sprites);
+
+ _bullets[i].bullet->setPause(true);
+ _bullets[i].bullet->setVisible(false);
+
+ _bullets[i].isBlocking = false;
+
+ _mapAnims.push_back(_bullets[i].bullet);
+ }
+}
+
+void Penetration::drawFloorText() {
+ _vm->_draw->_backSurface->fillRect(kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBottom, kColorBlack);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBottom);
+
+ const Font *font = _vm->_draw->_fonts[2];
+ if (!font)
+ return;
+
+ const char **strings = kStrings[getLanguage()];
+
+ const char *floorString = 0;
+ if (_floor == 0)
+ floorString = strings[kString3rdBasement];
+ else if (_floor == 1)
+ floorString = strings[kString2ndBasement];
+ else if (_floor == 2)
+ floorString = strings[kString1stBasement];
+
+ Surface &surface = *_vm->_draw->_backSurface;
+
+ if (floorString)
+ font->drawString(floorString, 10, 15, kColorFloorText, kColorBlack, 1, surface);
+
+ if (_exits.size() > 0) {
+ int exitCount = kString2Exits;
+ if (_exits.size() == 1)
+ exitCount = kString1Exit;
+
+ font->drawString(strings[kStringYouHave] , 10, 38, kColorExitText, kColorBlack, 1, surface);
+ font->drawString(strings[exitCount] , 10, 53, kColorExitText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringToReach] , 10, 68, kColorExitText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringUpperLevel1], 10, 84, kColorExitText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringUpperLevel2], 10, 98, kColorExitText, kColorBlack, 1, surface);
+
+ } else
+ font->drawString(strings[kStringNoExit], 10, 53, kColorExitText, kColorBlack, 1, surface);
+}
+
+void Penetration::drawEndText() {
+ // Only draw the end text when we've won and this isn't a test run
+ if (!hasWon() || _testMode)
+ return;
+
+ _vm->_draw->_backSurface->fillRect(kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBigBottom, kColorBlack);
+
+ const Font *font = _vm->_draw->_fonts[2];
+ if (!font)
+ return;
+
+ Surface &surface = *_vm->_draw->_backSurface;
+
+ const char **strings = kStrings[getLanguage()];
+
+ font->drawString(strings[kStringLevel0] , 11, 21, kColorExitText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringPenetration], 11, 42, kColorExitText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringSuccessful] , 11, 58, kColorExitText, kColorBlack, 1, surface);
+
+ font->drawString(strings[kStringDanger] , 11, 82, kColorFloorText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringGynoides] , 11, 98, kColorFloorText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringActivated], 11, 113, kColorFloorText, kColorBlack, 1, surface);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBigBottom);
+ _vm->_draw->blitInvalidated();
+ _vm->_video->retrace();
+}
+
+void Penetration::fadeIn() {
+ if (!_needFadeIn)
+ return;
+
+ // Fade to palette
+ _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0);
+ _needFadeIn = false;
+}
+
+void Penetration::setPalette() {
+ // Fade to black
+ _vm->_palAnim->fade(0, 0, 0);
+
+ // Set palette
+ memcpy(_vm->_draw->_vgaPalette , kPalettes[_floor], 3 * kPaletteSize);
+ memcpy(_vm->_draw->_vgaSmallPalette, kPalettes[_floor], 3 * kPaletteSize);
+
+ _needFadeIn = true;
}
void Penetration::initScreen() {
_vm->_util->setFrameRate(15);
- memcpy(_vm->_draw->_vgaPalette , kPalette, 48);
- memcpy(_vm->_draw->_vgaSmallPalette, kPalette, 48);
+ setPalette();
+
+ // Draw the shield meter
+ _sprites->draw(*_background, 0, 0, 95, 6, 9, 117, 0); // Meter frame
+ _sprites->draw(*_background, 271, 176, 282, 183, 9, 108, 0); // Shield
- _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+ // Draw the health meter
+ _sprites->draw(*_background, 0, 0, 95, 6, 9, 135, 0); // Meter frame
+ _sprites->draw(*_background, 283, 176, 292, 184, 9, 126, 0); // Heart
_vm->_draw->_backSurface->blit(*_background);
_vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199);
}
+void Penetration::enemiesCreate() {
+ for (int i = 0; i < kEnemyCount; i++) {
+ ManagedEnemy &enemy = _enemies[i];
+
+ if (enemy.enemy->isVisible())
+ continue;
+
+ enemy.enemy->setAnimation((i & 1) ? kAnimationEnemySquare : kAnimationEnemyRound);
+ enemy.enemy->setMode(ANIObject::kModeContinuous);
+ enemy.enemy->setPause(false);
+ enemy.enemy->setVisible(true);
+
+ int16 width, height;
+ enemy.enemy->getFrameSize(width, height);
+
+ enemy.width = width;
+ enemy.height = height;
+
+ do {
+ enemy.mapX = _vm->_util->getRandom(kMapWidth) * kMapTileWidth + 2;
+ enemy.mapY = _vm->_util->getRandom(kMapHeight) * kMapTileHeight + 4;
+ enemy.setTileFromMapPosition();
+ } while (isBlocked(enemy, enemy.mapX, enemy.mapY));
+
+ const int posX = kPlayAreaBorderWidth + enemy.mapX;
+ const int posY = kPlayAreaBorderHeight + enemy.mapY;
+
+ enemy.enemy->setPosition(posX, posY);
+
+ enemy.isBlocking = true;
+ enemy.dead = false;
+ }
+}
+
+void Penetration::enemyMove(ManagedEnemy &enemy, int x, int y) {
+ if ((x == 0) && (y == 0))
+ return;
+
+ MapObject *blockedBy;
+ findPath(enemy, x, y, &blockedBy);
+
+ enemy.setTileFromMapPosition();
+
+ const int posX = kPlayAreaBorderWidth + enemy.mapX;
+ const int posY = kPlayAreaBorderHeight + enemy.mapY;
+
+ enemy.enemy->setPosition(posX, posY);
+
+ if (blockedBy == _sub)
+ enemyAttack(enemy);
+}
+
+void Penetration::enemiesMove() {
+ for (int i = 0; i < kEnemyCount; i++) {
+ ManagedEnemy &enemy = _enemies[i];
+
+ if (!enemy.enemy->isVisible() || enemy.dead)
+ continue;
+
+ int x = 0, y = 0;
+
+ if (enemy.mapX > _sub->mapX)
+ x = -8;
+ else if (enemy.mapX < _sub->mapX)
+ x = 8;
+
+ if (enemy.mapY > _sub->mapY)
+ y = -8;
+ else if (enemy.mapY < _sub->mapY)
+ y = 8;
+
+ enemyMove(enemy, x, y);
+ }
+}
+
+void Penetration::enemyAttack(ManagedEnemy &enemy) {
+ // If we have shields, the enemy explodes at them, taking a huge chunk of energy with it.
+ // Otherwise, the enemy nibbles a small amount of health away.
+
+ if (_shieldMeter->getValue() > 0) {
+ enemyExplode(enemy);
+
+ healthLose(80);
+ } else
+ healthLose(5);
+}
+
+void Penetration::enemyExplode(ManagedEnemy &enemy) {
+ enemy.dead = true;
+ enemy.isBlocking = false;
+
+ bool isSquare = enemy.enemy->getAnimation() == kAnimationEnemySquare;
+
+ enemy.enemy->setAnimation(isSquare ? kAnimationEnemySquareExplode : kAnimationEnemyRoundExplode);
+ enemy.enemy->setMode(ANIObject::kModeOnce);
+
+ _vm->_sound->blasterPlay(&_soundExplode, 1, 0);
+}
+
+void Penetration::checkInput() {
+ Common::Event event;
+ Common::EventManager *eventMan = g_system->getEventManager();
+
+ while (eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
+ if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
+ _quit = true;
+ else if (event.kbd.keycode == Common::KEYCODE_UP)
+ _keys[kKeyUp ] = true;
+ else if (event.kbd.keycode == Common::KEYCODE_DOWN)
+ _keys[kKeyDown ] = true;
+ else if (event.kbd.keycode == Common::KEYCODE_LEFT)
+ _keys[kKeyLeft ] = true;
+ else if (event.kbd.keycode == Common::KEYCODE_RIGHT)
+ _keys[kKeyRight] = true;
+ else if (event.kbd.keycode == Common::KEYCODE_SPACE)
+ _keys[kKeySpace] = true;
+ else if (event.kbd.keycode == Common::KEYCODE_d) {
+ _vm->getDebugger()->attach();
+ _vm->getDebugger()->onFrame();
+ }
+ break;
+
+ case Common::EVENT_KEYUP:
+ if (event.kbd.keycode == Common::KEYCODE_UP)
+ _keys[kKeyUp ] = false;
+ else if (event.kbd.keycode == Common::KEYCODE_DOWN)
+ _keys[kKeyDown ] = false;
+ else if (event.kbd.keycode == Common::KEYCODE_LEFT)
+ _keys[kKeyLeft ] = false;
+ else if (event.kbd.keycode == Common::KEYCODE_RIGHT)
+ _keys[kKeyRight] = false;
+ else if (event.kbd.keycode == Common::KEYCODE_SPACE)
+ _keys[kKeySpace] = false;
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+void Penetration::handleSub() {
+ int x, y;
+ Submarine::Direction direction = getDirection(x, y);
+
+ subMove(x, y, direction);
+
+ if (_keys[kKeySpace])
+ subShoot();
+}
+
+bool Penetration::isBlocked(const MapObject &self, int16 x, int16 y, MapObject **blockedBy) {
+
+ if ((x < 0) || (y < 0))
+ return true;
+ if (((x + self.width - 1) >= (kMapWidth * kMapTileWidth)) ||
+ ((y + self.height - 1) >= (kMapHeight * kMapTileHeight)))
+ return true;
+
+ MapObject checkSelf(0, 0, self.width, self.height);
+
+ checkSelf.mapX = x;
+ checkSelf.mapY = y;
+
+ for (Common::List<MapObject *>::iterator o = _blockingObjects.begin(); o != _blockingObjects.end(); ++o) {
+ MapObject &obj = **o;
+
+ if (&obj == &self)
+ continue;
+
+ if (!obj.isBlocking)
+ continue;
+
+ if (obj.isIn(checkSelf) || checkSelf.isIn(obj)) {
+ if (blockedBy && !*blockedBy)
+ *blockedBy = &obj;
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void Penetration::findPath(MapObject &obj, int x, int y, MapObject **blockedBy) {
+ if (blockedBy)
+ *blockedBy = 0;
+
+ while ((x != 0) || (y != 0)) {
+ uint16 oldX = obj.mapX;
+ uint16 oldY = obj.mapY;
+
+ uint16 newX = obj.mapX;
+ if (x > 0) {
+ newX++;
+ x--;
+ } else if (x < 0) {
+ newX--;
+ x++;
+ }
+
+ if (!isBlocked(obj, newX, obj.mapY, blockedBy))
+ obj.mapX = newX;
+
+ uint16 newY = obj.mapY;
+ if (y > 0) {
+ newY++;
+ y--;
+ } else if (y < 0) {
+ newY--;
+ y++;
+ }
+
+ if (!isBlocked(obj, obj.mapX, newY, blockedBy))
+ obj.mapY = newY;
+
+ if ((obj.mapX == oldX) && (obj.mapY == oldY))
+ break;
+ }
+}
+
+void Penetration::subMove(int x, int y, Submarine::Direction direction) {
+ if (!_sub->sub->canMove())
+ return;
+
+ if ((x == 0) && (y == 0))
+ return;
+
+ findPath(*_sub, x, y);
+
+ _sub->setTileFromMapPosition();
+
+ _sub->sub->turn(direction);
+
+ checkShields();
+ checkMouths();
+ checkExits();
+}
+
+void Penetration::subShoot() {
+ if (!_sub->sub->canMove() || _sub->sub->isShooting())
+ return;
+
+ if (_shotCoolDown > 0)
+ return;
+
+ // Creating a bullet
+ int slot = findEmptyBulletSlot();
+ if (slot < 0)
+ return;
+
+ ManagedBullet &bullet = _bullets[slot];
+
+ bullet.bullet->setAnimation(directionToBullet(_sub->sub->getDirection()));
+
+ setBulletPosition(*_sub, bullet);
+
+ const int posX = kPlayAreaBorderWidth + bullet.mapX;
+ const int posY = kPlayAreaBorderHeight + bullet.mapY;
+
+ bullet.bullet->setPosition(posX, posY);
+ bullet.bullet->setVisible(true);
+
+ // Shooting
+ _sub->sub->shoot();
+ _vm->_sound->blasterPlay(&_soundShoot, 1, 0);
+
+ _shotCoolDown = 3;
+}
+
+void Penetration::setBulletPosition(const ManagedSub &sub, ManagedBullet &bullet) const {
+ bullet.mapX = sub.mapX;
+ bullet.mapY= sub.mapY;
+
+ int16 sWidth, sHeight;
+ sub.sub->getFrameSize(sWidth, sHeight);
+
+ int16 bWidth, bHeight;
+ bullet.bullet->getFrameSize(bWidth, bHeight);
+
+ switch (sub.sub->getDirection()) {
+ case Submarine::kDirectionN:
+ bullet.mapX += sWidth / 2;
+ bullet.mapY -= bHeight;
+
+ bullet.deltaX = 0;
+ bullet.deltaY = -8;
+ break;
+
+ case Submarine::kDirectionNE:
+ bullet.mapX += sWidth;
+ bullet.mapY -= bHeight * 2;
+
+ bullet.deltaX = 8;
+ bullet.deltaY = -8;
+ break;
+
+ case Submarine::kDirectionE:
+ bullet.mapX += sWidth;
+ bullet.mapY += sHeight / 2 - bHeight;
+
+ bullet.deltaX = 8;
+ bullet.deltaY = 0;
+ break;
+
+ case Submarine::kDirectionSE:
+ bullet.mapX += sWidth;
+ bullet.mapY += sHeight;
+
+ bullet.deltaX = 8;
+ bullet.deltaY = 8;
+ break;
+
+ case Submarine::kDirectionS:
+ bullet.mapX += sWidth / 2;
+ bullet.mapY += sHeight;
+
+ bullet.deltaX = 0;
+ bullet.deltaY = 8;
+ break;
+
+ case Submarine::kDirectionSW:
+ bullet.mapX -= bWidth;
+ bullet.mapY += sHeight;
+
+ bullet.deltaX = -8;
+ bullet.deltaY = 8;
+ break;
+
+ case Submarine::kDirectionW:
+ bullet.mapX -= bWidth;
+ bullet.mapY += sHeight / 2 - bHeight;
+
+ bullet.deltaX = -8;
+ bullet.deltaY = 0;
+ break;
+
+ case Submarine::kDirectionNW:
+ bullet.mapX -= bWidth;
+ bullet.mapY -= bHeight;
+
+ bullet.deltaX = -8;
+ bullet.deltaY = -8;
+ break;
+
+ default:
+ break;
+ }
+}
+
+uint16 Penetration::directionToBullet(Submarine::Direction direction) const {
+ switch (direction) {
+ case Submarine::kDirectionN:
+ return kSpriteBulletN;
+
+ case Submarine::kDirectionNE:
+ return kSpriteBulletNE;
+
+ case Submarine::kDirectionE:
+ return kSpriteBulletE;
+
+ case Submarine::kDirectionSE:
+ return kSpriteBulletSE;
+
+ case Submarine::kDirectionS:
+ return kSpriteBulletS;
+
+ case Submarine::kDirectionSW:
+ return kSpriteBulletSW;
+
+ case Submarine::kDirectionW:
+ return kSpriteBulletW;
+
+ case Submarine::kDirectionNW:
+ return kSpriteBulletNW;
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+int Penetration::findEmptyBulletSlot() const {
+ for (int i = 0; i < kMaxBulletCount; i++)
+ if (!_bullets[i].bullet->isVisible())
+ return i;
+
+ return -1;
+}
+
+void Penetration::bulletsMove() {
+ for (int i = 0; i < kMaxBulletCount; i++)
+ if (_bullets[i].bullet->isVisible())
+ bulletMove(_bullets[i]);
+}
+
+void Penetration::bulletMove(ManagedBullet &bullet) {
+ MapObject *blockedBy;
+ findPath(bullet, bullet.deltaX, bullet.deltaY, &blockedBy);
+
+ if (blockedBy) {
+ checkShotEnemy(*blockedBy);
+ bullet.bullet->setVisible(false);
+ return;
+ }
+
+ const int posX = kPlayAreaBorderWidth + bullet.mapX;
+ const int posY = kPlayAreaBorderHeight + bullet.mapY;
+
+ bullet.bullet->setPosition(posX, posY);
+}
+
+void Penetration::checkShotEnemy(MapObject &shotObject) {
+ for (int i = 0; i < kEnemyCount; i++) {
+ ManagedEnemy &enemy = _enemies[i];
+
+ if ((&enemy == &shotObject) && !enemy.dead && enemy.enemy->isVisible()) {
+ enemyExplode(enemy);
+ return;
+ }
+ }
+}
+
+Submarine::Direction Penetration::getDirection(int &x, int &y) const {
+ x = _keys[kKeyRight] ? 3 : (_keys[kKeyLeft] ? -3 : 0);
+ y = _keys[kKeyDown ] ? 3 : (_keys[kKeyUp ] ? -3 : 0);
+
+ if ((x > 0) && (y > 0))
+ return Submarine::kDirectionSE;
+ if ((x > 0) && (y < 0))
+ return Submarine::kDirectionNE;
+ if ((x < 0) && (y > 0))
+ return Submarine::kDirectionSW;
+ if ((x < 0) && (y < 0))
+ return Submarine::kDirectionNW;
+ if (x > 0)
+ return Submarine::kDirectionE;
+ if (x < 0)
+ return Submarine::kDirectionW;
+ if (y > 0)
+ return Submarine::kDirectionS;
+ if (y < 0)
+ return Submarine::kDirectionN;
+
+ return Submarine::kDirectionNone;
+}
+
+void Penetration::checkShields() {
+ for (Common::List<MapObject>::iterator s = _shields.begin(); s != _shields.end(); ++s) {
+ if ((s->tileX == _sub->tileX) && (s->tileY == _sub->tileY)) {
+ // Charge shields
+ _shieldMeter->setMaxValue();
+
+ // Play the shield sound
+ _vm->_sound->blasterPlay(&_soundShield, 1, 0);
+
+ // Erase the shield from the map
+ _sprites->draw(*_map, 30, s->mapX + kPlayAreaBorderWidth, s->mapY + kPlayAreaBorderHeight);
+ _shields.erase(s);
+ break;
+ }
+ }
+}
+
+void Penetration::checkMouths() {
+ for (Common::List<ManagedMouth>::iterator m = _mouths.begin(); m != _mouths.end(); ++m) {
+ if (!m->mouth->isDeactivated())
+ continue;
+
+ if ((( m->tileX == _sub->tileX) && (m->tileY == _sub->tileY)) ||
+ (((m->tileX + 1) == _sub->tileX) && (m->tileY == _sub->tileY))) {
+
+ m->mouth->activate();
+
+ // Play the mouth sound and do health gain/loss
+ if (m->type == kMouthTypeBite) {
+ _vm->_sound->blasterPlay(&_soundBite, 1, 0);
+ healthLose(230);
+ } else if (m->type == kMouthTypeKiss) {
+ _vm->_sound->blasterPlay(&_soundKiss, 1, 0);
+ healthGain(120);
+ }
+ }
+ }
+}
+
+void Penetration::checkExits() {
+ if (!_sub->sub->canMove())
+ return;
+
+ for (Common::List<MapObject>::iterator e = _exits.begin(); e != _exits.end(); ++e) {
+ if ((e->tileX == _sub->tileX) && (e->tileY == _sub->tileY)) {
+ _sub->setMapFromTilePosition();
+
+ _sub->sub->leave();
+
+ _vm->_sound->blasterPlay(&_soundExit, 1, 0);
+ break;
+ }
+ }
+}
+
+void Penetration::healthGain(int amount) {
+ if (_shieldMeter->getValue() > 0)
+ _healthMeter->increase(_shieldMeter->increase(amount));
+ else
+ _healthMeter->increase(amount);
+}
+
+void Penetration::healthLose(int amount) {
+ _healthMeter->decrease(_shieldMeter->decrease(amount));
+
+ if (_healthMeter->getValue() == 0)
+ _sub->sub->die();
+}
+
+void Penetration::checkExited() {
+ if (_sub->sub->hasExited()) {
+ _floor++;
+
+ if (_floor >= kFloorCount)
+ return;
+
+ setPalette();
+ createMap();
+ drawFloorText();
+ }
+}
+
+bool Penetration::isDead() const {
+ return _sub && _sub->sub->isDead();
+}
+
+bool Penetration::hasWon() const {
+ return _floor >= kFloorCount;
+}
+
+int Penetration::getLanguage() const {
+ if (_vm->_global->_language < kLanguageCount)
+ return _vm->_global->_language;
+
+ return kFallbackLanguage;
+}
+
+void Penetration::updateAnims() {
+ int16 left = 0, top = 0, right = 0, bottom = 0;
+
+ // Clear the previous map animation frames
+ for (Common::List<ANIObject *>::iterator a = _mapAnims.reverse_begin();
+ a != _mapAnims.end(); --a) {
+
+ (*a)->clear(*_map, left, top, right, bottom);
+ }
+
+ // Draw the current map animation frames
+ for (Common::List<ANIObject *>::iterator a = _mapAnims.begin();
+ a != _mapAnims.end(); ++a) {
+
+ (*a)->draw(*_map, left, top, right, bottom);
+ (*a)->advance();
+ }
+
+ // Clear the previous animation frames
+ for (Common::List<ANIObject *>::iterator a = _anims.reverse_begin();
+ a != _anims.end(); --a) {
+
+ if ((*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+
+ if (_sub) {
+ // Draw the map
+
+ _vm->_draw->_backSurface->blit(*_map, _sub->mapX, _sub->mapY,
+ _sub->mapX + kPlayAreaWidth - 1, _sub->mapY + kPlayAreaHeight - 1, kPlayAreaX, kPlayAreaY);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kPlayAreaX, kPlayAreaY,
+ kPlayAreaX + kPlayAreaWidth - 1, kPlayAreaY + kPlayAreaHeight - 1);
+ }
+
+ // Draw the current animation frames
+ for (Common::List<ANIObject *>::iterator a = _anims.begin();
+ a != _anims.end(); ++a) {
+
+ if ((*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ (*a)->advance();
+ }
+
+ // Draw the meters
+ _shieldMeter->draw(*_vm->_draw->_backSurface, left, top, right, bottom);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ _healthMeter->draw(*_vm->_draw->_backSurface, left, top, right, bottom);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+}
+
} // End of namespace Geisha
} // End of namespace Gob
diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h
index c346a7bf5a..50004eba8e 100644
--- a/engines/gob/minigames/geisha/penetration.h
+++ b/engines/gob/minigames/geisha/penetration.h
@@ -24,34 +24,229 @@
#define GOB_MINIGAMES_GEISHA_PENETRATION_H
#include "common/system.h"
+#include "common/list.h"
+
+#include "gob/sound/sounddesc.h"
+
+#include "gob/minigames/geisha/submarine.h"
namespace Gob {
class GobEngine;
class Surface;
+class CMPFile;
class ANIFile;
namespace Geisha {
+class Meter;
+class Mouth;
+
/** Geisha's "Penetration" minigame. */
class Penetration {
public:
Penetration(GobEngine *vm);
~Penetration();
- bool play(uint16 var1, uint16 var2, uint16 var3);
+ bool play(bool hasAccessPass, bool hasMaxEnergy, bool testMode);
+
+ bool isPlaying() const;
+ void cheatWin();
private:
+ static const int kModeCount = 2;
+ static const int kFloorCount = 3;
+
+ static const int kMapWidth = 17;
+ static const int kMapHeight = 13;
+
+ static const int kPaletteSize = 16;
+
+ static const byte kPalettes[kFloorCount][3 * kPaletteSize];
+ static const byte kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight];
+
+ static const int kEnemyCount = 9;
+ static const int kMaxBulletCount = 10;
+
+ struct MapObject {
+ uint16 tileX;
+ uint16 tileY;
+
+ uint16 mapX;
+ uint16 mapY;
+
+ uint16 width;
+ uint16 height;
+
+ bool isBlocking;
+
+ MapObject(uint16 tX, uint16 tY, uint16 mX, uint16 mY, uint16 w, uint16 h);
+ MapObject(uint16 tX, uint16 tY, uint16 w, uint16 h);
+
+ void setTileFromMapPosition();
+ void setMapFromTilePosition();
+
+ bool isIn(uint16 mX, uint16 mY) const;
+ bool isIn(uint16 mX, uint16 mY, uint16 w, uint16 h) const;
+ bool isIn(const MapObject &obj) const;
+ };
+
+ enum MouthType {
+ kMouthTypeBite,
+ kMouthTypeKiss
+ };
+
+ struct ManagedMouth : public MapObject {
+ Mouth *mouth;
+
+ MouthType type;
+
+ ManagedMouth(uint16 tX, uint16 tY, MouthType t);
+ ~ManagedMouth();
+ };
+
+ struct ManagedSub : public MapObject {
+ Submarine *sub;
+
+ ManagedSub(uint16 tX, uint16 tY);
+ ~ManagedSub();
+ };
+
+ struct ManagedEnemy : public MapObject {
+ ANIObject *enemy;
+
+ bool dead;
+
+ ManagedEnemy();
+ ~ManagedEnemy();
+
+ void clear();
+ };
+
+ struct ManagedBullet : public MapObject {
+ ANIObject *bullet;
+
+ int16 deltaX;
+ int16 deltaY;
+
+ ManagedBullet();
+ ~ManagedBullet();
+
+ void clear();
+ };
+
+ enum Keys {
+ kKeyUp = 0,
+ kKeyDown,
+ kKeyLeft,
+ kKeyRight,
+ kKeySpace,
+ kKeyCount
+ };
+
GobEngine *_vm;
+ bool _hasAccessPass;
+ bool _hasMaxEnergy;
+ bool _testMode;
+
+ bool _needFadeIn;
+
+ bool _quit;
+ bool _keys[kKeyCount];
+
Surface *_background;
+ CMPFile *_sprites;
ANIFile *_objects;
+ Common::List<ANIObject *> _anims;
+ Common::List<ANIObject *> _mapAnims;
+
+ Meter *_shieldMeter;
+ Meter *_healthMeter;
+
+ uint8 _floor;
+
+ Surface *_map;
+
+ ManagedSub *_sub;
+
+ Common::List<MapObject> _walls;
+ Common::List<MapObject> _exits;
+ Common::List<MapObject> _shields;
+ Common::List<ManagedMouth> _mouths;
+
+ ManagedEnemy _enemies[kEnemyCount];
+ ManagedBullet _bullets[kMaxBulletCount];
+
+ Common::List<MapObject *> _blockingObjects;
+
+ uint8 _shotCoolDown;
+
+ SoundDesc _soundShield;
+ SoundDesc _soundBite;
+ SoundDesc _soundKiss;
+ SoundDesc _soundShoot;
+ SoundDesc _soundExit;
+ SoundDesc _soundExplode;
+
+ bool _isPlaying;
+
void init();
void deinit();
+ void clearMap();
+ void createMap();
+
void initScreen();
+
+ void setPalette();
+ void fadeIn();
+
+ void drawFloorText();
+ void drawEndText();
+
+ bool isBlocked(const MapObject &self, int16 x, int16 y, MapObject **blockedBy = 0);
+ void findPath(MapObject &obj, int x, int y, MapObject **blockedBy = 0);
+
+ void updateAnims();
+
+ void checkInput();
+
+ Submarine::Direction getDirection(int &x, int &y) const;
+
+ void handleSub();
+ void subMove(int x, int y, Submarine::Direction direction);
+ void subShoot();
+
+ int findEmptyBulletSlot() const;
+ uint16 directionToBullet(Submarine::Direction direction) const;
+ void setBulletPosition(const ManagedSub &sub, ManagedBullet &bullet) const;
+
+ void bulletsMove();
+ void bulletMove(ManagedBullet &bullet);
+ void checkShotEnemy(MapObject &shotObject);
+
+ void checkExits();
+ void checkShields();
+ void checkMouths();
+
+ void healthGain(int amount);
+ void healthLose(int amount);
+
+ void checkExited();
+
+ void enemiesCreate();
+ void enemiesMove();
+ void enemyMove(ManagedEnemy &enemy, int x, int y);
+ void enemyAttack(ManagedEnemy &enemy);
+ void enemyExplode(ManagedEnemy &enemy);
+
+ bool isDead() const;
+ bool hasWon() const;
+
+ int getLanguage() const;
};
} // End of namespace Geisha
diff --git a/engines/gob/minigames/geisha/submarine.cpp b/engines/gob/minigames/geisha/submarine.cpp
new file mode 100644
index 0000000000..bf15306e5a
--- /dev/null
+++ b/engines/gob/minigames/geisha/submarine.cpp
@@ -0,0 +1,256 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/minigames/geisha/submarine.h"
+
+namespace Gob {
+
+namespace Geisha {
+
+enum Animation {
+ kAnimationDriveS = 4,
+ kAnimationDriveE = 5,
+ kAnimationDriveN = 6,
+ kAnimationDriveW = 7,
+ kAnimationDriveSE = 8,
+ kAnimationDriveNE = 9,
+ kAnimationDriveSW = 10,
+ kAnimationDriveNW = 11,
+ kAnimationShootS = 12,
+ kAnimationShootN = 13,
+ kAnimationShootW = 14,
+ kAnimationShootE = 15,
+ kAnimationShootNE = 16,
+ kAnimationShootSE = 17,
+ kAnimationShootSW = 18,
+ kAnimationShootNW = 19,
+ kAnimationExplodeN = 28,
+ kAnimationExplodeS = 29,
+ kAnimationExplodeW = 30,
+ kAnimationExplodeE = 31,
+ kAnimationExit = 32
+};
+
+
+Submarine::Submarine(const ANIFile &ani) : ANIObject(ani), _state(kStateMove), _direction(kDirectionNone) {
+ turn(kDirectionN);
+}
+
+Submarine::~Submarine() {
+}
+
+Submarine::Direction Submarine::getDirection() const {
+ return _direction;
+}
+
+void Submarine::turn(Direction to) {
+ // Nothing to do
+ if ((to == kDirectionNone) || ((_state == kStateMove) && (_direction == to)))
+ return;
+
+ _direction = to;
+
+ move();
+}
+
+void Submarine::move() {
+ uint16 frame = getFrame();
+ uint16 anim = (_state == kStateShoot) ? directionToShoot(_direction) : directionToMove(_direction);
+
+ setAnimation(anim);
+ setFrame(frame);
+ setPause(false);
+ setVisible(true);
+
+ setMode((_state == kStateShoot) ? kModeOnce : kModeContinuous);
+}
+
+void Submarine::shoot() {
+ _state = kStateShoot;
+
+ setAnimation(directionToShoot(_direction));
+ setMode(kModeOnce);
+ setPause(false);
+ setVisible(true);
+}
+
+void Submarine::die() {
+ if (!canMove())
+ return;
+
+ _state = kStateDie;
+
+ setAnimation(directionToExplode(_direction));
+ setMode(kModeOnce);
+ setPause(false);
+ setVisible(true);
+}
+
+void Submarine::leave() {
+ _state = kStateExit;
+
+ setAnimation(kAnimationExit);
+ setMode(kModeOnce);
+ setPause(false);
+ setVisible(true);
+}
+
+void Submarine::advance() {
+ ANIObject::advance();
+
+ switch (_state) {
+ case kStateShoot:
+ if (isPaused()) {
+ _state = kStateMove;
+
+ move();
+ }
+ break;
+
+ case kStateExit:
+ if (isPaused())
+ _state = kStateExited;
+
+ break;
+
+ case kStateDie:
+ if (isPaused())
+ _state = kStateDead;
+ break;
+
+ default:
+ break;
+ }
+}
+
+bool Submarine::canMove() const {
+ return (_state == kStateMove) || (_state == kStateShoot);
+}
+
+bool Submarine::isDead() const {
+ return _state == kStateDead;
+}
+
+bool Submarine::isShooting() const {
+ return _state == kStateShoot;
+}
+
+bool Submarine::hasExited() const {
+ return _state == kStateExited;
+}
+
+uint16 Submarine::directionToMove(Direction direction) const {
+ switch (direction) {
+ case kDirectionN:
+ return kAnimationDriveN;
+
+ case kDirectionNE:
+ return kAnimationDriveNE;
+
+ case kDirectionE:
+ return kAnimationDriveE;
+
+ case kDirectionSE:
+ return kAnimationDriveSE;
+
+ case kDirectionS:
+ return kAnimationDriveS;
+
+ case kDirectionSW:
+ return kAnimationDriveSW;
+
+ case kDirectionW:
+ return kAnimationDriveW;
+
+ case kDirectionNW:
+ return kAnimationDriveNW;
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+uint16 Submarine::directionToShoot(Direction direction) const {
+ switch (direction) {
+ case kDirectionN:
+ return kAnimationShootN;
+
+ case kDirectionNE:
+ return kAnimationShootNE;
+
+ case kDirectionE:
+ return kAnimationShootE;
+
+ case kDirectionSE:
+ return kAnimationShootSE;
+
+ case kDirectionS:
+ return kAnimationShootS;
+
+ case kDirectionSW:
+ return kAnimationShootSW;
+
+ case kDirectionW:
+ return kAnimationShootW;
+
+ case kDirectionNW:
+ return kAnimationShootNW;
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+uint16 Submarine::directionToExplode(Direction direction) const {
+ // Only 4 exploding animations (spinning clockwise)
+
+ switch (direction) {
+ case kDirectionNW:
+ case kDirectionN:
+ return kAnimationExplodeN;
+
+ case kDirectionNE:
+ case kDirectionE:
+ return kAnimationExplodeE;
+
+ case kDirectionSE:
+ case kDirectionS:
+ return kAnimationExplodeS;
+
+ case kDirectionSW:
+ case kDirectionW:
+ return kAnimationExplodeW;
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
diff --git a/engines/gob/minigames/geisha/submarine.h b/engines/gob/minigames/geisha/submarine.h
new file mode 100644
index 0000000000..a6eae57095
--- /dev/null
+++ b/engines/gob/minigames/geisha/submarine.h
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_MINIGAMES_GEISHA_SUBMARINE_H
+#define GOB_MINIGAMES_GEISHA_SUBMARINE_H
+
+#include "gob/aniobject.h"
+
+namespace Gob {
+
+namespace Geisha {
+
+/** The submarine Geisha's "Penetration" minigame. */
+class Submarine : public ANIObject {
+public:
+ enum Direction {
+ kDirectionNone,
+ kDirectionN,
+ kDirectionNE,
+ kDirectionE,
+ kDirectionSE,
+ kDirectionS,
+ kDirectionSW,
+ kDirectionW,
+ kDirectionNW
+ };
+
+ Submarine(const ANIFile &ani);
+ ~Submarine();
+
+ Direction getDirection() const;
+
+ /** Turn to the specified direction. */
+ void turn(Direction to);
+
+ /** Play the shoot animation. */
+ void shoot();
+
+ /** Play the exploding animation. */
+ void die();
+
+ /** Play the exiting animation. */
+ void leave();
+
+ /** Advance the animation to the next frame. */
+ void advance();
+
+ /** Can the submarine move at the moment? */
+ bool canMove() const;
+
+ /** Is the submarine dead? */
+ bool isDead() const;
+
+ /** Is the submarine shooting? */
+ bool isShooting() const;
+
+ /** Has the submarine finished exiting the level? */
+ bool hasExited() const;
+
+private:
+ enum State {
+ kStateNone = 0,
+ kStateMove,
+ kStateShoot,
+ kStateExit,
+ kStateExited,
+ kStateDie,
+ kStateDead
+ };
+
+ State _state;
+ Direction _direction;
+
+ /** Map the directions to move animation indices. */
+ uint16 directionToMove(Direction direction) const;
+ /** Map the directions to shoot animation indices. */
+ uint16 directionToShoot(Direction direction) const;
+ /** Map the directions to explode animation indices. */
+ uint16 directionToExplode(Direction direction) const;
+
+ void move();
+};
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
+
+#endif // GOB_MINIGAMES_GEISHA_SUBMARINE_H
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index 9da5a82de2..d5ee6478be 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -3,6 +3,7 @@ MODULE := engines/gob
MODULE_OBJS := \
anifile.o \
aniobject.o \
+ backbuffer.o \
cheater.o \
cheater_geisha.o \
cmpfile.o \
@@ -11,7 +12,6 @@ MODULE_OBJS := \
databases.o \
dbase.o \
decfile.o \
- detection.o \
draw.o \
draw_v1.o \
draw_v2.o \
@@ -44,6 +44,7 @@ MODULE_OBJS := \
inter_v2.o \
inter_bargon.o \
inter_fascin.o \
+ inter_littlered.o \
inter_inca2.o \
inter_playtoons.o \
inter_v3.o \
@@ -76,10 +77,24 @@ MODULE_OBJS := \
demos/demoplayer.o \
demos/scnplayer.o \
demos/batplayer.o \
+ detection/detection.o \
+ pregob/pregob.o \
+ pregob/txtfile.o \
+ pregob/gctfile.o \
+ pregob/seqfile.o \
+ pregob/onceupon/onceupon.o \
+ pregob/onceupon/abracadabra.o \
+ pregob/onceupon/babayaga.o \
+ pregob/onceupon/title.o \
+ pregob/onceupon/parents.o \
+ pregob/onceupon/stork.o \
+ pregob/onceupon/chargenchild.o \
minigames/geisha/evilfish.o \
minigames/geisha/oko.o \
minigames/geisha/meter.o \
minigames/geisha/diving.o \
+ minigames/geisha/mouth.o \
+ minigames/geisha/submarine.o \
minigames/geisha/penetration.o \
save/savefile.o \
save/savehandler.o \
@@ -91,6 +106,7 @@ MODULE_OBJS := \
save/saveload_v7.o \
save/saveload_geisha.o \
save/saveload_fascin.o \
+ save/saveload_ajworld.o \
save/saveload_inca2.o \
save/saveload_playtoons.o \
save/saveconverter.o \
@@ -101,6 +117,8 @@ MODULE_OBJS := \
sound/sounddesc.o \
sound/pcspeaker.o \
sound/adlib.o \
+ sound/musplayer.o \
+ sound/adlplayer.o \
sound/infogrames.o \
sound/protracker.o \
sound/soundmixer.o \
diff --git a/engines/gob/mult.cpp b/engines/gob/mult.cpp
index 06a7130cef..b3d7ea6263 100644
--- a/engines/gob/mult.cpp
+++ b/engines/gob/mult.cpp
@@ -366,10 +366,11 @@ void Mult::doPalAnim() {
palPtr->blue, 0, 0x13);
palPtr = _vm->_global->_pPaletteDesc->vgaPal;
- for (_counter = 0; _counter < 16; _counter++, palPtr++)
+ for (_counter = 0; _counter < 16; _counter++, palPtr++) {
_vm->_global->_redPalette[_counter] = palPtr->red;
_vm->_global->_greenPalette[_counter] = palPtr->green;
_vm->_global->_bluePalette[_counter] = palPtr->blue;
+ }
} else
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp
index 6593565e6a..64b9d19e33 100644
--- a/engines/gob/mult_v2.cpp
+++ b/engines/gob/mult_v2.cpp
@@ -1082,7 +1082,7 @@ void Mult_v2::animate() {
continue;
for (int j = 0; j < numAnims; j++) {
- Mult_Object &animObj2 = *_renderObjs[i];
+ Mult_Object &animObj2 = *_renderObjs[j];
Mult_AnimData &animData2 = *(animObj2.pAnimData);
if (i == j)
diff --git a/engines/gob/palanim.cpp b/engines/gob/palanim.cpp
index 8a5327c3f1..f90b141725 100644
--- a/engines/gob/palanim.cpp
+++ b/engines/gob/palanim.cpp
@@ -75,47 +75,28 @@ bool PalAnim::fadeStepColor(int color) {
bool PalAnim::fadeStep(int16 oper) {
bool stop = true;
- byte newRed;
- byte newGreen;
- byte newBlue;
if (oper == 0) {
- if (_vm->_global->_setAllPalette) {
- if (_vm->_global->_inVM != 0)
- error("PalAnim::fadeStep(): _vm->_global->_inVM != 0 not supported");
-
- for (int i = 0; i < 256; i++) {
- newRed = fadeColor(_vm->_global->_redPalette[i], _toFadeRed[i]);
- newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]);
- newBlue = fadeColor(_vm->_global->_bluePalette[i], _toFadeBlue[i]);
-
- if ((_vm->_global->_redPalette[i] != newRed) ||
- (_vm->_global->_greenPalette[i] != newGreen) ||
- (_vm->_global->_bluePalette[i] != newBlue)) {
-
- _vm->_video->setPalElem(i, newRed, newGreen, newBlue, 0, 0x13);
-
- _vm->_global->_redPalette[i] = newRed;
- _vm->_global->_greenPalette[i] = newGreen;
- _vm->_global->_bluePalette[i] = newBlue;
- stop = false;
- }
- }
- } else {
- for (int i = 0; i < 16; i++) {
-
- _vm->_video->setPalElem(i,
- fadeColor(_vm->_global->_redPalette[i], _toFadeRed[i]),
- fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]),
- fadeColor(_vm->_global->_bluePalette[i], _toFadeBlue[i]),
- -1, _vm->_global->_videoMode);
-
- if ((_vm->_global->_redPalette[i] != _toFadeRed[i]) ||
- (_vm->_global->_greenPalette[i] != _toFadeGreen[i]) ||
- (_vm->_global->_bluePalette[i] != _toFadeBlue[i]))
- stop = false;
+ int colorCount = _vm->_global->_setAllPalette ? _vm->_global->_colorCount : 256;
+
+ for (int i = 0; i < colorCount; i++) {
+ byte newRed = fadeColor(_vm->_global->_redPalette [i], _toFadeRed [i]);
+ byte newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]);
+ byte newBlue = fadeColor(_vm->_global->_bluePalette [i], _toFadeBlue [i]);
+
+ if ((_vm->_global->_redPalette [i] != newRed ) ||
+ (_vm->_global->_greenPalette[i] != newGreen) ||
+ (_vm->_global->_bluePalette [i] != newBlue)) {
+
+ _vm->_video->setPalElem(i, newRed, newGreen, newBlue, 0, 0x13);
+
+ _vm->_global->_redPalette [i] = newRed;
+ _vm->_global->_greenPalette[i] = newGreen;
+ _vm->_global->_bluePalette [i] = newBlue;
+ stop = false;
}
}
+
} else if ((oper > 0) && (oper < 4))
stop = fadeStepColor(oper - 1);
@@ -124,44 +105,18 @@ bool PalAnim::fadeStep(int16 oper) {
void PalAnim::fade(Video::PalDesc *palDesc, int16 fadeV, int16 allColors) {
bool stop;
- int16 i;
if (_vm->shouldQuit())
return;
_fadeValue = (fadeV < 0) ? -fadeV : 2;
- if (!_vm->_global->_setAllPalette) {
- if (!palDesc) {
- for (i = 0; i < 16; i++) {
- _toFadeRed[i] = 0;
- _toFadeGreen[i] = 0;
- _toFadeBlue[i] = 0;
- }
- } else {
- for (i = 0; i < 16; i++) {
- _toFadeRed[i] = palDesc->vgaPal[i].red;
- _toFadeGreen[i] = palDesc->vgaPal[i].green;
- _toFadeBlue[i] = palDesc->vgaPal[i].blue;
- }
- }
- } else {
- if (_vm->_global->_inVM != 0)
- error("PalAnim::fade(): _vm->_global->_inVM != 0 is not supported");
-
- if (!palDesc) {
- for (i = 0; i < 256; i++) {
- _toFadeRed[i] = 0;
- _toFadeGreen[i] = 0;
- _toFadeBlue[i] = 0;
- }
- } else {
- for (i = 0; i < 256; i++) {
- _toFadeRed[i] = palDesc->vgaPal[i].red;
- _toFadeGreen[i] = palDesc->vgaPal[i].green;
- _toFadeBlue[i] = palDesc->vgaPal[i].blue;
- }
- }
+ int colorCount = _vm->_global->_setAllPalette ? _vm->_global->_colorCount : 256;
+
+ for (int i = 0; i < colorCount; i++) {
+ _toFadeRed [i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].red;
+ _toFadeGreen[i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].green;
+ _toFadeBlue [i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].blue;
}
if (allColors == 0) {
diff --git a/engines/gob/pregob/gctfile.cpp b/engines/gob/pregob/gctfile.cpp
new file mode 100644
index 0000000000..08c32cda76
--- /dev/null
+++ b/engines/gob/pregob/gctfile.cpp
@@ -0,0 +1,306 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/random.h"
+#include "common/stream.h"
+
+#include "gob/surface.h"
+#include "gob/video.h"
+
+#include "gob/pregob/gctfile.h"
+
+namespace Gob {
+
+GCTFile::Chunk::Chunk() : type(kChunkTypeNone) {
+}
+
+
+GCTFile::GCTFile(Common::SeekableReadStream &gct, Common::RandomSource &rnd) : _rnd(&rnd),
+ _areaLeft(0), _areaTop(0), _areaRight(0), _areaBottom(0), _currentItem(0xFFFF) {
+
+ load(gct);
+}
+
+GCTFile::~GCTFile() {
+}
+
+void GCTFile::load(Common::SeekableReadStream &gct) {
+ gct.skip(4); // Required buffer size
+ gct.skip(2); // Unknown
+
+ // Read the selector and line counts for each item
+ const uint16 itemCount = gct.readUint16LE();
+ _items.resize(itemCount);
+
+ for (Items::iterator i = _items.begin(); i != _items.end(); ++i) {
+ const uint16 selector = gct.readUint16LE();
+ const uint16 lineCount = gct.readUint16LE();
+
+ i->selector = selector;
+ i->lines.resize(lineCount);
+ }
+
+ // Read all item lines
+ for (Items::iterator i = _items.begin(); i != _items.end(); ++i) {
+ for (Lines::iterator l = i->lines.begin(); l != i->lines.end(); ++l) {
+ const uint16 lineSize = gct.readUint16LE();
+
+ readLine(gct, *l, lineSize);
+ }
+ }
+
+ if (gct.err())
+ error("GCTFile::load(): Failed reading GCT");
+}
+
+void GCTFile::readLine(Common::SeekableReadStream &gct, Line &line, uint16 lineSize) const {
+ line.chunks.push_back(Chunk());
+
+ while (lineSize > 0) {
+ byte c = gct.readByte();
+ lineSize--;
+
+ if (c == 0) {
+ // Command byte
+
+ if (lineSize == 0)
+ break;
+
+ byte cmd = gct.readByte();
+ lineSize--;
+
+ // Line end command
+ if (cmd == 0)
+ break;
+
+ // Item reference command
+ if (cmd == 1) {
+ if (lineSize < 2) {
+ warning("GCTFile::readLine(): Item reference command is missing parameters");
+ break;
+ }
+
+ const uint32 itemRef = gct.readUint16LE();
+ lineSize -= 2;
+
+ line.chunks.push_back(Chunk());
+ line.chunks.back().type = kChunkTypeItem;
+ line.chunks.back().item = itemRef;
+
+ line.chunks.push_back(Chunk());
+ continue;
+ }
+
+ warning("GCTFile::readLine(): Invalid command 0x%02X", cmd);
+ break;
+ }
+
+ // Text
+ line.chunks.back().type = kChunkTypeString;
+ line.chunks.back().text += (char)c;
+ }
+
+ // Skip bytes we didn't read (because of errors)
+ gct.skip(lineSize);
+
+ // Remove empty chunks from the end of the list
+ while (!line.chunks.empty() && (line.chunks.back().type == kChunkTypeNone))
+ line.chunks.pop_back();
+}
+
+uint16 GCTFile::getLineCount(uint item) const {
+ if (item >= _items.size())
+ return 0;
+
+ return _items[item].lines.size();
+}
+
+void GCTFile::selectLine(uint item, uint16 line) {
+ if ((item >= _items.size()) && (item != kSelectorAll) && (item != kSelectorRandom))
+ return;
+
+ _items[item].selector = line;
+}
+
+void GCTFile::setText(uint item, uint16 line, const Common::String &text) {
+ if ((item >= _items.size()) || (line >= _items[item].lines.size()))
+ return;
+
+ _items[item].lines[line].chunks.clear();
+ _items[item].lines[line].chunks.push_back(Chunk());
+
+ _items[item].lines[line].chunks.back().type = kChunkTypeString;
+ _items[item].lines[line].chunks.back().text = text;
+}
+
+void GCTFile::setText(uint item, const Common::String &text) {
+ if (item >= _items.size())
+ return;
+
+ _items[item].selector = 0;
+
+ _items[item].lines.resize(1);
+
+ setText(item, 0, text);
+}
+
+void GCTFile::reset() {
+ _currentItem = 0xFFFF;
+ _currentText.clear();
+}
+
+Common::String GCTFile::getLineText(const Line &line) const {
+ Common::String text;
+
+ // Go over all chunks in this line
+ for (Chunks::const_iterator c = line.chunks.begin(); c != line.chunks.end(); ++c) {
+ // A chunk is either a direct string, or a reference to another item
+
+ if (c->type == kChunkTypeItem) {
+ Common::List<Common::String> lines;
+
+ getItemText(c->item, lines);
+ if (lines.empty())
+ continue;
+
+ if (lines.size() > 1)
+ warning("GCTFile::getLineText(): Referenced item has multiple lines");
+
+ text += lines.front();
+ } else if (c->type == kChunkTypeString)
+ text += c->text;
+ }
+
+ return text;
+}
+
+void GCTFile::getItemText(uint item, Common::List<Common::String> &text) const {
+ text.clear();
+
+ if ((item >= _items.size()) || _items[item].lines.empty())
+ return;
+
+ uint16 line = _items[item].selector;
+
+ // Draw all lines
+ if (line == kSelectorAll) {
+ for (Lines::const_iterator l = _items[item].lines.begin(); l != _items[item].lines.end(); ++l)
+ text.push_back(getLineText(*l));
+
+ return;
+ }
+
+ // Draw random line
+ if (line == kSelectorRandom)
+ line = _rnd->getRandomNumber(_items[item].lines.size() - 1);
+
+ if (line >= _items[item].lines.size())
+ return;
+
+ text.push_back(getLineText(_items[item].lines[line]));
+}
+
+void GCTFile::setArea(int16 left, int16 top, int16 right, int16 bottom) {
+ trashBuffer();
+
+ _hasArea = false;
+
+ const int16 width = right - left + 1;
+ const int16 height = bottom - top + 1;
+ if ((width <= 0) || (height <= 0))
+ return;
+
+ _areaLeft = left;
+ _areaTop = top;
+ _areaRight = right;
+ _areaBottom = bottom;
+
+ _hasArea = true;
+
+ resizeBuffer(width, height);
+}
+
+bool GCTFile::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ return restoreScreen(dest, left, top, right, bottom);
+}
+
+bool GCTFile::fill(Surface &dest, uint8 color, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ left = _areaLeft;
+ top = _areaTop;
+ right = _areaRight;
+ bottom = _areaBottom;
+
+ if (!hasSavedBackground())
+ saveScreen(dest, left, top, right, bottom);
+
+ dest.fillRect(left, top, right, bottom, color);
+
+ return true;
+}
+
+bool GCTFile::finished() const {
+ return (_currentItem != 0xFFFF) && _currentText.empty();
+}
+
+bool GCTFile::draw(Surface &dest, uint16 item, const Font &font, uint8 color,
+ int16 &left, int16 &top, int16 &right, int16 &bottom) {
+
+ if ((item >= _items.size()) || !_hasArea)
+ return false;
+
+ left = _areaLeft;
+ top = _areaTop;
+ right = _areaRight;
+ bottom = _areaBottom;
+
+ const int16 width = right - left + 1;
+ const int16 height = bottom - top + 1;
+
+ const uint lineCount = height / font.getCharHeight();
+ if (lineCount == 0)
+ return false;
+
+ if (!hasSavedBackground())
+ saveScreen(dest, left, top, right, bottom);
+
+ if (item != _currentItem) {
+ _currentItem = item;
+
+ getItemText(_currentItem, _currentText);
+ }
+
+ if (_currentText.empty())
+ return false;
+
+ int16 y = top;
+ for (uint i = 0; (i < lineCount) && !_currentText.empty(); i++, y += font.getCharHeight()) {
+ const Common::String &line = _currentText.front();
+ const int16 x = left + ((width - (line.size() * font.getCharWidth())) / 2);
+
+ font.drawString(line, x, y, color, 0, true, dest);
+ _currentText.pop_front();
+ }
+
+ return true;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/gctfile.h b/engines/gob/pregob/gctfile.h
new file mode 100644
index 0000000000..ed6351b7a8
--- /dev/null
+++ b/engines/gob/pregob/gctfile.h
@@ -0,0 +1,149 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_GCTFILE_H
+#define GOB_PREGOB_GCTFILE_H
+
+#include "common/str.h"
+#include "common/array.h"
+#include "common/list.h"
+
+#include "gob/backbuffer.h"
+
+namespace Common {
+ class RandomSource;
+ class SeekableReadStream;
+}
+
+namespace Gob {
+
+class Surface;
+class Font;
+
+class GCTFile : public BackBuffer {
+public:
+ static const uint16 kSelectorAll = 0xFFFE; ///< Print all lines.
+ static const uint16 kSelectorRandom = 0xFFFF; ///< Print a random line.
+
+
+ GCTFile(Common::SeekableReadStream &gct, Common::RandomSource &rnd);
+ ~GCTFile();
+
+ /** Return the number of lines in an item. */
+ uint16 getLineCount(uint item) const;
+
+ /** Set the area the text will be printed in. */
+ void setArea(int16 left, int16 top, int16 right, int16 bottom);
+
+ /** Set which line of this item should be printed. */
+ void selectLine(uint item, uint16 line);
+
+ /** Change the text of an items' line. */
+ void setText(uint item, uint16 line, const Common::String &text);
+ /** Change the item into one one line and set that line's text. */
+ void setText(uint item, const Common::String &text);
+
+ /** Reset the item drawing state. */
+ void reset();
+
+ /** Clear the drawn text, restoring the original content. */
+ bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ /** Fill the text area with a color. */
+ bool fill(Surface &dest, uint8 color, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ /** Draw an item onto the surface, until all text has been drawn or the area is filled. */
+ bool draw(Surface &dest, uint16 item, const Font &font, uint8 color,
+ int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ /** Did we draw all text? */
+ bool finished() const;
+
+private:
+ /** The type of a chunk. */
+ enum ChunkType {
+ kChunkTypeNone = 0, ///< Do nothing.
+ kChunkTypeString , ///< A direct string.
+ kChunkTypeItem ///< A reference to an item to print instead.
+ };
+
+ /** A chunk in an item text line. */
+ struct Chunk {
+ ChunkType type; ///< The type of the chunk.
+
+ Common::String text; ///< Text to print.
+
+ int item; ///< Item to print instead.
+
+ Chunk();
+ };
+
+ typedef Common::List<Chunk> Chunks;
+
+ /** A line in an item. */
+ struct Line {
+ Chunks chunks; ///< The chunks that make up the line.
+ };
+
+ typedef Common::Array<Line> Lines;
+
+ /** A GCT item. */
+ struct Item {
+ Lines lines; ///< The text lines in the item
+ uint16 selector; ///< Which line to print.
+ };
+
+ typedef Common::Array<Item> Items;
+
+
+ Common::RandomSource *_rnd;
+
+ Items _items; ///< All GCT items.
+
+ // The area on which to print
+ bool _hasArea;
+ int16 _areaLeft;
+ int16 _areaTop;
+ int16 _areaRight;
+ int16 _areaBottom;
+
+ /** Index of the current item we're drawing. */
+ uint16 _currentItem;
+ /** Text left to draw. */
+ Common::List<Common::String> _currentText;
+
+
+ // -- Loading helpers --
+
+ void load(Common::SeekableReadStream &gct);
+ void readLine(Common::SeekableReadStream &gct, Line &line, uint16 lineSize) const;
+
+
+ // -- Draw helpers --
+
+ Common::String getLineText(const Line &line) const;
+ void getItemText(uint item, Common::List<Common::String> &text) const;
+};
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_GCTFILE_H
diff --git a/engines/gob/pregob/onceupon/abracadabra.cpp b/engines/gob/pregob/onceupon/abracadabra.cpp
new file mode 100644
index 0000000000..2cf6855ef8
--- /dev/null
+++ b/engines/gob/pregob/onceupon/abracadabra.cpp
@@ -0,0 +1,137 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/textconsole.h"
+
+#include "gob/gob.h"
+
+#include "gob/pregob/onceupon/abracadabra.h"
+
+static const uint8 kCopyProtectionColors[7] = {
+ 14, 11, 13, 1, 7, 12, 2
+};
+
+static const uint8 kCopyProtectionShapes[7 * 20] = {
+ 3, 4, 3, 0, 1, 2, 0, 2, 2, 0, 2, 4, 0, 3, 4, 1, 1, 4, 1, 3,
+ 0, 2, 0, 4, 2, 4, 4, 2, 3, 0, 1, 1, 1, 1, 3, 0, 4, 2, 3, 4,
+ 0, 0, 1, 2, 1, 1, 2, 4, 3, 1, 4, 2, 4, 4, 2, 4, 1, 2, 3, 3,
+ 1, 0, 2, 3, 4, 2, 3, 2, 2, 0, 0, 0, 4, 2, 3, 4, 4, 0, 4, 1,
+ 4, 2, 1, 1, 1, 1, 4, 3, 4, 2, 3, 0, 0, 3, 0, 2, 3, 0, 2, 4,
+ 4, 2, 4, 3, 0, 4, 0, 2, 3, 1, 4, 1, 3, 1, 0, 0, 2, 1, 3, 2,
+ 3, 1, 0, 3, 1, 3, 4, 2, 4, 4, 3, 2, 0, 2, 0, 1, 2, 0, 1, 4
+};
+
+static const uint8 kCopyProtectionObfuscate[4] = {
+ 1, 0, 2, 3
+};
+
+namespace Gob {
+
+namespace OnceUpon {
+
+const OnceUpon::MenuButton Abracadabra::kAnimalsButtons = {
+ true, 131, 127, 183, 164, 193, 0, 243, 35, 132, 128, 0
+};
+
+const OnceUpon::MenuButton Abracadabra::kAnimalButtons[] = {
+ {false, 37, 89, 95, 127, 37, 89, 95, 127, 131, 25, 0},
+ {false, 114, 65, 172, 111, 114, 65, 172, 111, 131, 25, 1},
+ {false, 186, 72, 227, 96, 186, 72, 227, 96, 139, 25, 2},
+ {false, 249, 87, 282, 112, 249, 87, 282, 112, 143, 25, 3},
+ {false, 180, 102, 234, 138, 180, 102, 234, 138, 133, 25, 4},
+ {false, 197, 145, 242, 173, 197, 145, 242, 173, 137, 25, 5},
+ {false, 113, 151, 171, 176, 113, 151, 171, 176, 131, 25, 6},
+ {false, 114, 122, 151, 150, 114, 122, 151, 150, 141, 25, 7},
+ {false, 36, 136, 94, 176, 36, 136, 94, 176, 131, 25, 8},
+ {false, 243, 123, 295, 155, 243, 123, 295, 155, 136, 25, 9}
+};
+
+const char *Abracadabra::kAnimalNames[] = {
+ "loup",
+ "drag",
+ "arai",
+ "crap",
+ "crab",
+ "mous",
+ "saut",
+ "guep",
+ "rhin",
+ "scor"
+};
+
+// The houses where the stork can drop a bundle
+const OnceUpon::MenuButton Abracadabra::kStorkHouses[] = {
+ {false, 16, 80, 87, 125, 0, 0, 0, 0, 0, 0, 0}, // Castle , Lord & Lady
+ {false, 61, 123, 96, 149, 0, 0, 0, 0, 0, 0, 1}, // Cottage, Farmers
+ {false, 199, 118, 226, 137, 0, 0, 0, 0, 0, 0, 2}, // Hut , Woodcutters
+ {false, 229, 91, 304, 188, 0, 0, 0, 0, 0, 0, 3} // Palace , King & Queen
+};
+
+// The stork bundle drop parameters
+const Stork::BundleDrop Abracadabra::kStorkBundleDrops[] = {
+ { 14, 65, 127, true },
+ { 14, 76, 152, true },
+ { 14, 204, 137, true },
+ { 11, 275, 179, false }
+};
+
+// Parameters for the stork section.
+const OnceUpon::StorkParam Abracadabra::kStorkParam = {
+ "present.cmp", ARRAYSIZE(kStorkHouses), kStorkHouses, kStorkBundleDrops
+};
+
+
+Abracadabra::Abracadabra(GobEngine *vm) : OnceUpon(vm) {
+}
+
+Abracadabra::~Abracadabra() {
+}
+
+void Abracadabra::run() {
+ init();
+
+ // Copy protection
+ bool correctCP = doCopyProtection(kCopyProtectionColors, kCopyProtectionShapes, kCopyProtectionObfuscate);
+ if (_vm->shouldQuit() || !correctCP)
+ return;
+
+ // Show the intro
+ showIntro();
+ if (_vm->shouldQuit())
+ return;
+
+ // Handle the start menu
+ doStartMenu(&kAnimalsButtons, ARRAYSIZE(kAnimalButtons), kAnimalButtons, kAnimalNames);
+ if (_vm->shouldQuit())
+ return;
+
+ // Play the actual game
+ playGame();
+}
+
+const OnceUpon::StorkParam &Abracadabra::getStorkParameters() const {
+ return kStorkParam;
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/abracadabra.h b/engines/gob/pregob/onceupon/abracadabra.h
new file mode 100644
index 0000000000..8048213f5f
--- /dev/null
+++ b/engines/gob/pregob/onceupon/abracadabra.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_ABRACADABRA_H
+#define GOB_PREGOB_ONCEUPON_ABRACADABRA_H
+
+#include "gob/pregob/onceupon/onceupon.h"
+
+namespace Gob {
+
+namespace OnceUpon {
+
+class Abracadabra : public OnceUpon {
+public:
+ Abracadabra(GobEngine *vm);
+ ~Abracadabra();
+
+ void run();
+
+protected:
+ const StorkParam &getStorkParameters() const;
+
+private:
+ /** Definition of the menu button that leads to the animal names screen. */
+ static const MenuButton kAnimalsButtons;
+
+ /** Definition of the buttons that make up the animals in the animal names screen. */
+ static const MenuButton kAnimalButtons[];
+ /** File prefixes for the name of each animal. */
+ static const char *kAnimalNames[];
+
+ // Parameters for the stork section.
+ static const MenuButton kStorkHouses[];
+ static const Stork::BundleDrop kStorkBundleDrops[];
+ static const struct StorkParam kStorkParam;
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_ABRACADABRA_H
diff --git a/engines/gob/pregob/onceupon/babayaga.cpp b/engines/gob/pregob/onceupon/babayaga.cpp
new file mode 100644
index 0000000000..ef56b9dd0b
--- /dev/null
+++ b/engines/gob/pregob/onceupon/babayaga.cpp
@@ -0,0 +1,137 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/textconsole.h"
+
+#include "gob/gob.h"
+
+#include "gob/pregob/onceupon/babayaga.h"
+
+static const uint8 kCopyProtectionColors[7] = {
+ 14, 11, 13, 1, 7, 12, 2
+};
+
+static const uint8 kCopyProtectionShapes[7 * 20] = {
+ 0, 0, 1, 2, 1, 1, 2, 4, 3, 1, 4, 2, 4, 4, 2, 4, 1, 2, 3, 3,
+ 3, 1, 0, 3, 1, 3, 4, 2, 4, 4, 3, 2, 0, 2, 0, 1, 2, 0, 1, 4,
+ 1, 0, 2, 3, 4, 2, 3, 2, 2, 0, 0, 0, 4, 2, 3, 4, 4, 0, 4, 1,
+ 0, 2, 0, 4, 2, 4, 4, 2, 3, 0, 1, 1, 1, 1, 3, 0, 4, 2, 3, 4,
+ 3, 4, 3, 0, 1, 2, 0, 2, 2, 0, 2, 4, 0, 3, 4, 1, 1, 4, 1, 3,
+ 4, 2, 1, 1, 1, 1, 4, 3, 4, 2, 3, 0, 0, 3, 0, 2, 3, 0, 2, 4,
+ 4, 2, 4, 3, 0, 4, 0, 2, 3, 1, 4, 1, 3, 1, 0, 0, 2, 1, 3, 2
+};
+
+static const uint8 kCopyProtectionObfuscate[4] = {
+ 0, 1, 2, 3
+};
+
+namespace Gob {
+
+namespace OnceUpon {
+
+const OnceUpon::MenuButton BabaYaga::kAnimalsButtons = {
+ true, 131, 127, 183, 164, 193, 0, 245, 37, 131, 127, 0
+};
+
+const OnceUpon::MenuButton BabaYaga::kAnimalButtons[] = {
+ {false, 34, 84, 92, 127, 34, 84, 92, 127, 131, 25, 0},
+ {false, 114, 65, 172, 111, 114, 65, 172, 111, 131, 25, 1},
+ {false, 186, 72, 227, 96, 186, 72, 227, 96, 139, 25, 2},
+ {false, 249, 87, 282, 112, 249, 87, 282, 112, 143, 25, 3},
+ {false, 180, 97, 234, 138, 180, 97, 234, 138, 133, 25, 4},
+ {false, 197, 145, 242, 173, 197, 145, 242, 173, 137, 25, 5},
+ {false, 113, 156, 171, 176, 113, 156, 171, 176, 131, 25, 6},
+ {false, 114, 127, 151, 150, 114, 127, 151, 150, 141, 25, 7},
+ {false, 36, 136, 94, 176, 36, 136, 94, 176, 131, 25, 8},
+ {false, 245, 123, 293, 155, 245, 123, 293, 155, 136, 25, 9}
+};
+
+const char *BabaYaga::kAnimalNames[] = {
+ "vaut",
+ "drag",
+ "arai",
+ "gren",
+ "fauc",
+ "abei",
+ "serp",
+ "tort",
+ "sang",
+ "rena"
+};
+
+// The houses where the stork can drop a bundle
+const OnceUpon::MenuButton BabaYaga::kStorkHouses[] = {
+ {false, 16, 80, 87, 125, 0, 0, 0, 0, 0, 0, 0}, // Castle , Lord & Lady
+ {false, 61, 123, 96, 149, 0, 0, 0, 0, 0, 0, 1}, // Cottage, Farmers
+ {false, 199, 118, 226, 137, 0, 0, 0, 0, 0, 0, 2}, // Hut , Woodcutters
+ {false, 229, 91, 304, 188, 0, 0, 0, 0, 0, 0, 3} // Palace , King & Queen
+};
+
+// The stork bundle drop parameters
+const Stork::BundleDrop BabaYaga::kStorkBundleDrops[] = {
+ { 14, 35, 129, true },
+ { 14, 70, 148, true },
+ { 14, 206, 136, true },
+ { 11, 260, 225, false }
+};
+
+// Parameters for the stork section.
+const OnceUpon::StorkParam BabaYaga::kStorkParam = {
+ "present2.cmp", ARRAYSIZE(kStorkHouses), kStorkHouses, kStorkBundleDrops
+};
+
+
+BabaYaga::BabaYaga(GobEngine *vm) : OnceUpon(vm) {
+}
+
+BabaYaga::~BabaYaga() {
+}
+
+void BabaYaga::run() {
+ init();
+
+ // Copy protection
+ bool correctCP = doCopyProtection(kCopyProtectionColors, kCopyProtectionShapes, kCopyProtectionObfuscate);
+ if (_vm->shouldQuit() || !correctCP)
+ return;
+
+ // Show the intro
+ showIntro();
+ if (_vm->shouldQuit())
+ return;
+
+ // Handle the start menu
+ doStartMenu(&kAnimalsButtons, ARRAYSIZE(kAnimalButtons), kAnimalButtons, kAnimalNames);
+ if (_vm->shouldQuit())
+ return;
+
+ // Play the actual game
+ playGame();
+}
+
+const OnceUpon::StorkParam &BabaYaga::getStorkParameters() const {
+ return kStorkParam;
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/babayaga.h b/engines/gob/pregob/onceupon/babayaga.h
new file mode 100644
index 0000000000..0241f78f4e
--- /dev/null
+++ b/engines/gob/pregob/onceupon/babayaga.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_BABAYAGA_H
+#define GOB_PREGOB_ONCEUPON_BABAYAGA_H
+
+#include "gob/pregob/onceupon/onceupon.h"
+
+namespace Gob {
+
+namespace OnceUpon {
+
+class BabaYaga : public OnceUpon {
+public:
+ BabaYaga(GobEngine *vm);
+ ~BabaYaga();
+
+ void run();
+
+protected:
+ const StorkParam &getStorkParameters() const;
+
+private:
+ /** Definition of the menu button that leads to the animal names screen. */
+ static const MenuButton kAnimalsButtons;
+
+ /** Definition of the buttons that make up the animals in the animal names screen. */
+ static const MenuButton kAnimalButtons[];
+ /** File prefixes for the name of each animal. */
+ static const char *kAnimalNames[];
+
+ // Parameters for the stork section.
+ static const MenuButton kStorkHouses[];
+ static const Stork::BundleDrop kStorkBundleDrops[];
+ static const struct StorkParam kStorkParam;
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_BABAYAGA_H
diff --git a/engines/gob/pregob/onceupon/brokenstrings.h b/engines/gob/pregob/onceupon/brokenstrings.h
new file mode 100644
index 0000000000..89acb1c6bd
--- /dev/null
+++ b/engines/gob/pregob/onceupon/brokenstrings.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_BROKENSTRINGS_H
+#define GOB_PREGOB_ONCEUPON_BROKENSTRINGS_H
+
+struct BrokenString {
+ const char *wrong;
+ const char *correct;
+};
+
+struct BrokenStringLanguage {
+ const BrokenString *strings;
+ uint count;
+};
+
+static const BrokenString kBrokenStringsGerman[] = {
+ { "Zeichungen von Kaki," , "Zeichnungen von Kaki," },
+ { "die es in seine Wachtr\204ume", "die es in seine Tagtr\204ume" },
+ { " Spielerfahrung" , " Spielerfahren" },
+ { " Fortgeschrittene" , " Fortgeschritten" },
+ { "die Vespe" , "die Wespe" },
+ { "das Rhinoceros" , "das Rhinozeros" },
+ { "die Heusschrecke" , "die Heuschrecke" },
+ { "Das, von Drachen gebrachte" , "Das vom Drachen gebrachte" },
+ { "Am Waldesrand es sieht" , "Am Waldesrand sieht es" },
+ { " das Kind den Palast." , "das Kind den Palast." },
+ { "Am Waldessaum sieht" , "Am Waldesrand sieht" },
+ { "tipp auf ESC!" , "dr\201cke ESC!" },
+ { "Wohin fliegt der Drachen?" , "Wohin fliegt der Drache?" }
+};
+
+static const BrokenStringLanguage kBrokenStrings[kLanguageCount] = {
+ { 0, 0 }, // French
+ { kBrokenStringsGerman, ARRAYSIZE(kBrokenStringsGerman) }, // German
+ { 0, 0 }, // English
+ { 0, 0 }, // Spanish
+ { 0, 0 }, // Italian
+};
+
+#endif // GOB_PREGOB_ONCEUPON_BROKENSTRINGS_H
diff --git a/engines/gob/pregob/onceupon/chargenchild.cpp b/engines/gob/pregob/onceupon/chargenchild.cpp
new file mode 100644
index 0000000000..ba099e4937
--- /dev/null
+++ b/engines/gob/pregob/onceupon/chargenchild.cpp
@@ -0,0 +1,117 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/surface.h"
+#include "gob/anifile.h"
+
+#include "gob/pregob/onceupon/chargenchild.h"
+
+enum Animation {
+ kAnimWalkLeft = 0,
+ kAnimWalkRight = 1,
+ kAnimJumpLeft = 2,
+ kAnimJumpRight = 3,
+ kAnimTapFoot = 14
+};
+
+namespace Gob {
+
+namespace OnceUpon {
+
+CharGenChild::CharGenChild(const ANIFile &ani) : ANIObject(ani) {
+ setPosition(265, 110);
+ setAnimation(kAnimWalkLeft);
+ setVisible(true);
+ setPause(false);
+}
+
+CharGenChild::~CharGenChild() {
+}
+
+void CharGenChild::advance() {
+ bool wasLastFrame = lastFrame();
+
+ ANIObject::advance();
+
+ int16 x, y, left, top, width, height;
+ getPosition(x, y);
+ getFramePosition(left, top);
+ getFrameSize(width, height);
+
+ const int16 right = left + width - 1;
+
+ switch (getAnimation()) {
+ case kAnimWalkLeft:
+ if (left <= 147)
+ setAnimation(kAnimWalkRight);
+ break;
+
+ case kAnimWalkRight:
+ if (right >= 290) {
+ setAnimation(kAnimJumpLeft);
+
+ setPosition(x, y - 14);
+ }
+ break;
+
+ case kAnimJumpLeft:
+ if (wasLastFrame) {
+ setAnimation(kAnimTapFoot);
+
+ setPosition(x, y - 10);
+ }
+ break;
+
+ case kAnimTapFoot:
+ if (wasLastFrame) {
+ setAnimation(kAnimJumpRight);
+
+ setPosition(x, y + 10);
+ }
+ break;
+
+ case kAnimJumpRight:
+ if (wasLastFrame) {
+ setAnimation(kAnimWalkLeft);
+
+ setPosition(x, y + 14);
+ }
+ break;
+ }
+}
+
+CharGenChild::Sound CharGenChild::shouldPlaySound() const {
+ const uint16 anim = getAnimation();
+ const uint16 frame = getFrame();
+
+ if (((anim == kAnimWalkLeft) || (anim == kAnimWalkRight)) && ((frame == 1) || (frame == 6)))
+ return kSoundWalk;
+
+ if (((anim == kAnimJumpLeft) || (anim == kAnimJumpRight)) && (frame == 0))
+ return kSoundJump;
+
+ return kSoundNone;
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/chargenchild.h b/engines/gob/pregob/onceupon/chargenchild.h
new file mode 100644
index 0000000000..3b09ef112a
--- /dev/null
+++ b/engines/gob/pregob/onceupon/chargenchild.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
+#define GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
+
+#include "common/system.h"
+
+#include "gob/aniobject.h"
+
+namespace Gob {
+
+class Surface;
+class ANIFile;
+
+namespace OnceUpon {
+
+/** The child running around on the character generator screen. */
+class CharGenChild : public ANIObject {
+public:
+ enum Sound {
+ kSoundNone = 0,
+ kSoundWalk ,
+ kSoundJump
+ };
+
+ CharGenChild(const ANIFile &ani);
+ ~CharGenChild();
+
+ /** Advance the animation to the next frame. */
+ void advance();
+
+ /** Should we play a sound right now? */
+ Sound shouldPlaySound() const;
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
diff --git a/engines/gob/pregob/onceupon/onceupon.cpp b/engines/gob/pregob/onceupon/onceupon.cpp
new file mode 100644
index 0000000000..e4c2df34c0
--- /dev/null
+++ b/engines/gob/pregob/onceupon/onceupon.cpp
@@ -0,0 +1,1904 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/gob.h"
+#include "gob/global.h"
+#include "gob/util.h"
+#include "gob/dataio.h"
+#include "gob/surface.h"
+#include "gob/draw.h"
+#include "gob/video.h"
+#include "gob/anifile.h"
+#include "gob/aniobject.h"
+
+#include "gob/sound/sound.h"
+
+#include "gob/pregob/txtfile.h"
+#include "gob/pregob/gctfile.h"
+
+#include "gob/pregob/onceupon/onceupon.h"
+#include "gob/pregob/onceupon/palettes.h"
+#include "gob/pregob/onceupon/title.h"
+#include "gob/pregob/onceupon/parents.h"
+#include "gob/pregob/onceupon/chargenchild.h"
+
+static const uint kLanguageCount = 5;
+
+static const uint kCopyProtectionHelpStringCount = 3;
+
+static const char *kCopyProtectionHelpStrings[Gob::OnceUpon::OnceUpon::kLanguageCount][kCopyProtectionHelpStringCount] = {
+ { // French
+ "Consulte le livret des animaux, rep\212re la",
+ "page correspondant \205 la couleur de l\'\202cran",
+ "et clique le symbole associ\202 \205 l\'animal affich\202.",
+ },
+ { // German
+ "Suche im Tieralbum die Seite, die der Farbe auf",
+ "dem Bildschirm entspricht und klicke auf das",
+ "Tiersymbol.",
+ },
+ { // English
+ "Consult the book of animals, find the page",
+ "corresponding to the colour of screen and click",
+ "the symbol associated with the animal displayed.",
+ },
+ { // Spanish
+ "Consulta el libro de los animales, localiza la ",
+ "p\240gina que corresponde al color de la pantalla.",
+ "Cliquea el s\241mbolo asociado al animal que aparece.",
+ },
+ { // Italian
+ "Guarda il libretto degli animali, trova la",
+ "pagina che corrisponde al colore dello schermo,",
+ "clicca il simbolo associato all\'animale presentato",
+ }
+};
+
+static const char *kCopyProtectionWrongStrings[Gob::OnceUpon::OnceUpon::kLanguageCount] = {
+ "Tu t\'es tromp\202, dommage...", // French
+ "Schade, du hast dich geirrt." , // German
+ "You are wrong, what a pity!" , // English
+ "Te equivocas, l\240stima..." , // Spanish
+ "Sei Sbagliato, peccato..." // Italian
+};
+
+static const uint kCopyProtectionShapeCount = 5;
+
+static const int16 kCopyProtectionShapeCoords[kCopyProtectionShapeCount][6] = {
+ { 0, 51, 26, 75, 60, 154},
+ { 28, 51, 58, 81, 96, 151},
+ { 60, 51, 94, 79, 136, 152},
+ { 96, 51, 136, 71, 180, 155},
+ {140, 51, 170, 77, 228, 153}
+};
+
+enum ClownAnimation {
+ kClownAnimationClownCheer = 0,
+ kClownAnimationClownStand = 1,
+ kClownAnimationClownCry = 6
+};
+
+// 12 seconds delay for one area full of GCT text
+static const uint32 kGCTDelay = 12000;
+
+namespace Gob {
+
+namespace OnceUpon {
+
+const OnceUpon::MenuButton OnceUpon::kMainMenuDifficultyButton[] = {
+ {false, 29, 18, 77, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyBeginner},
+ {false, 133, 18, 181, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyIntermediate},
+ {false, 241, 18, 289, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyAdvanced},
+};
+
+const OnceUpon::MenuButton OnceUpon::kSectionButtons[] = {
+ {false, 27, 121, 91, 179, 0, 0, 0, 0, 0, 0, 0},
+ { true, 95, 121, 159, 179, 4, 1, 56, 49, 100, 126, 2},
+ { true, 163, 121, 227, 179, 64, 1, 120, 49, 168, 126, 6},
+ { true, 231, 121, 295, 179, 128, 1, 184, 49, 236, 126, 10}
+};
+
+const OnceUpon::MenuButton OnceUpon::kIngameButtons[] = {
+ {true, 108, 83, 139, 116, 0, 0, 31, 34, 108, 83, 0},
+ {true, 144, 83, 175, 116, 36, 0, 67, 34, 144, 83, 1},
+ {true, 180, 83, 211, 116, 72, 0, 103, 34, 180, 83, 2}
+};
+
+const OnceUpon::MenuButton OnceUpon::kAnimalNamesBack = {
+ true, 19, 13, 50, 46, 36, 0, 67, 34, 19, 13, 1
+};
+
+const OnceUpon::MenuButton OnceUpon::kLanguageButtons[] = {
+ {true, 43, 80, 93, 115, 0, 55, 50, 90, 43, 80, 0},
+ {true, 132, 80, 182, 115, 53, 55, 103, 90, 132, 80, 1},
+ {true, 234, 80, 284, 115, 106, 55, 156, 90, 234, 80, 2},
+ {true, 43, 138, 93, 173, 159, 55, 209, 90, 43, 138, 3},
+ {true, 132, 138, 182, 173, 212, 55, 262, 90, 132, 138, 4},
+ {true, 234, 138, 284, 173, 265, 55, 315, 90, 234, 138, 2}
+};
+
+const char *OnceUpon::kSound[kSoundCount] = {
+ "diamant.snd", // kSoundClick
+ "cigogne.snd", // kSoundStork
+ "saute.snd" // kSoundJump
+};
+
+const OnceUpon::SectionFunc OnceUpon::kSectionFuncs[kSectionCount] = {
+ &OnceUpon::sectionStork,
+ &OnceUpon::sectionChapter1,
+ &OnceUpon::sectionParents,
+ &OnceUpon::sectionChapter2,
+ &OnceUpon::sectionForest0,
+ &OnceUpon::sectionChapter3,
+ &OnceUpon::sectionEvilCastle,
+ &OnceUpon::sectionChapter4,
+ &OnceUpon::sectionForest1,
+ &OnceUpon::sectionChapter5,
+ &OnceUpon::sectionBossFight,
+ &OnceUpon::sectionChapter6,
+ &OnceUpon::sectionForest2,
+ &OnceUpon::sectionChapter7,
+ &OnceUpon::sectionEnd
+};
+
+
+OnceUpon::ScreenBackup::ScreenBackup() : palette(-1), changedCursor(false), cursorVisible(false) {
+ screen = new Surface(320, 200, 1);
+}
+
+OnceUpon::ScreenBackup::~ScreenBackup() {
+ delete screen;
+}
+
+
+OnceUpon::OnceUpon(GobEngine *vm) : PreGob(vm), _openedArchives(false),
+ _jeudak(0), _lettre(0), _plettre(0), _glettre(0) {
+
+}
+
+OnceUpon::~OnceUpon() {
+ deinit();
+}
+
+void OnceUpon::init() {
+ deinit();
+
+ // Open data files
+
+ bool hasSTK1 = _vm->_dataIO->openArchive("stk1.stk", true);
+ bool hasSTK2 = _vm->_dataIO->openArchive("stk2.stk", true);
+ bool hasSTK3 = _vm->_dataIO->openArchive("stk3.stk", true);
+
+ if (!hasSTK1 || !hasSTK2 || !hasSTK3)
+ error("OnceUpon::OnceUpon(): Failed to open archives");
+
+ _openedArchives = true;
+
+ // Open fonts
+
+ _jeudak = _vm->_draw->loadFont("jeudak.let");
+ _lettre = _vm->_draw->loadFont("lettre.let");
+ _plettre = _vm->_draw->loadFont("plettre.let");
+ _glettre = _vm->_draw->loadFont("glettre.let");
+
+ if (!_jeudak || !_lettre || !_plettre || !_glettre)
+ error("OnceUpon::OnceUpon(): Failed to fonts (%d, %d, %d, %d)",
+ _jeudak != 0, _lettre != 0, _plettre != 0, _glettre != 0);
+
+ // Verify the language
+
+ if (_vm->_global->_language == kLanguageAmerican)
+ _vm->_global->_language = kLanguageBritish;
+
+ if ((_vm->_global->_language >= kLanguageCount))
+ error("We do not support the language \"%s\".\n"
+ "If you are certain that your game copy includes this language,\n"
+ "please contact the ScummVM team with details about this version.\n"
+ "Thanks", _vm->getLangDesc(_vm->_global->_language));
+
+ // Load all our sounds and init the screen
+
+ loadSounds(kSound, kSoundCount);
+ initScreen();
+
+ // We start with an invalid palette
+ _palette = -1;
+
+ // No quit requested at start
+ _quit = false;
+
+ // We start with no selected difficulty and at section 0
+ _difficulty = kDifficultyCount;
+ _section = 0;
+
+ // Default name
+ _name = "Nemo";
+
+ // Default character properties
+ _house = 0;
+ _head = 0;
+ _colorHair = 0;
+ _colorJacket = 0;
+ _colorTrousers = 0;
+}
+
+void OnceUpon::deinit() {
+ // Free sounds
+ freeSounds();
+
+ // Free fonts
+
+ delete _jeudak;
+ delete _lettre;
+ delete _plettre;
+ delete _glettre;
+
+ _jeudak = 0;
+ _lettre = 0;
+ _plettre = 0;
+ _glettre = 0;
+
+ // Close archives
+
+ if (_openedArchives) {
+ _vm->_dataIO->closeArchive(true);
+ _vm->_dataIO->closeArchive(true);
+ _vm->_dataIO->closeArchive(true);
+ }
+
+ _openedArchives = false;
+}
+
+void OnceUpon::setGamePalette(uint palette) {
+ if (palette >= kPaletteCount)
+ return;
+
+ _palette = palette;
+
+ setPalette(kGamePalettes[palette], kPaletteSize);
+}
+
+void OnceUpon::setGameCursor() {
+ Surface cursor(320, 16, 1);
+
+ // Set the default game cursor
+ _vm->_video->drawPackedSprite("icon.cmp", cursor);
+ setCursor(cursor, 105, 0, 120, 15, 0, 0);
+}
+
+void OnceUpon::drawLineByLine(const Surface &src, int16 left, int16 top, int16 right, int16 bottom,
+ int16 x, int16 y) const {
+
+ // A special way of drawing something:
+ // Draw every other line "downwards", wait a bit after each line
+ // Then, draw the remaining lines "upwards" and again wait a bit after each line.
+
+ if (_vm->shouldQuit())
+ return;
+
+ const int16 width = right - left + 1;
+ const int16 height = bottom - top + 1;
+
+ if ((width <= 0) || (height <= 0))
+ return;
+
+ // Draw the even lines downwards
+ for (int16 i = 0; i < height; i += 2) {
+ if (_vm->shouldQuit())
+ return;
+
+ _vm->_draw->_backSurface->blit(src, left, top + i, right, top + i, x, y + i);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, y + i, x + width - 1, y + 1);
+ _vm->_draw->blitInvalidated();
+
+ _vm->_util->longDelay(1);
+ }
+
+ // Draw the odd lines upwards
+ for (int16 i = (height & 1) ? height : (height - 1); i >= 0; i -= 2) {
+ if (_vm->shouldQuit())
+ return;
+
+ _vm->_draw->_backSurface->blit(src, left, top + i, right, top + i, x, y + i);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, y + i, x + width - 1, y + 1);
+ _vm->_draw->blitInvalidated();
+
+ _vm->_util->longDelay(1);
+ }
+}
+
+void OnceUpon::backupScreen(ScreenBackup &backup, bool setDefaultCursor) {
+ // Backup the screen and palette
+ backup.screen->blit(*_vm->_draw->_backSurface);
+ backup.palette = _palette;
+
+ // Backup the cursor
+
+ backup.cursorVisible = isCursorVisible();
+
+ backup.changedCursor = false;
+ if (setDefaultCursor) {
+ backup.changedCursor = true;
+
+ addCursor();
+ setGameCursor();
+ }
+}
+
+void OnceUpon::restoreScreen(ScreenBackup &backup) {
+ if (_vm->shouldQuit())
+ return;
+
+ // Restore the screen
+ _vm->_draw->_backSurface->blit(*backup.screen);
+ _vm->_draw->forceBlit();
+
+ // Restore the palette
+ if (backup.palette >= 0)
+ setGamePalette(backup.palette);
+
+ // Restore the cursor
+
+ if (!backup.cursorVisible)
+ hideCursor();
+
+ if (backup.changedCursor)
+ removeCursor();
+
+ backup.changedCursor = false;
+}
+
+void OnceUpon::fixTXTStrings(TXTFile &txt) const {
+ TXTFile::LineArray &lines = txt.getLines();
+ for (uint i = 0; i < lines.size(); i++)
+ lines[i].text = fixString(lines[i].text);
+}
+
+#include "gob/pregob/onceupon/brokenstrings.h"
+Common::String OnceUpon::fixString(const Common::String &str) const {
+ const BrokenStringLanguage &broken = kBrokenStrings[_vm->_global->_language];
+
+ for (uint i = 0; i < broken.count; i++) {
+ if (str == broken.strings[i].wrong)
+ return broken.strings[i].correct;
+ }
+
+ return str;
+}
+
+enum ClownAnimation {
+ kClownAnimationStand = 0,
+ kClownAnimationCheer = 1,
+ kClownAnimationCry = 2
+};
+
+const PreGob::AnimProperties OnceUpon::kClownAnimations[] = {
+ { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 0, 0, ANIObject::kModeOnce , true, false, false, 0, 0},
+ { 6, 0, ANIObject::kModeOnce , true, false, false, 0, 0}
+};
+
+enum CopyProtectionState {
+ kCPStateSetup, // Set up the screen
+ kCPStateWaitUser, // Waiting for the user to pick a shape
+ kCPStateWaitClown, // Waiting for the clown animation to finish
+ kCPStateFinish // Finishing
+};
+
+bool OnceUpon::doCopyProtection(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4]) {
+ fadeOut();
+ setPalette(kCopyProtectionPalette, kPaletteSize);
+
+ // Load the copy protection sprites
+ Surface sprites[2] = {Surface(320, 200, 1), Surface(320, 200, 1)};
+
+ _vm->_video->drawPackedSprite("grille1.cmp", sprites[0]);
+ _vm->_video->drawPackedSprite("grille2.cmp", sprites[1]);
+
+ // Load the clown animation
+ ANIFile ani (_vm, "grille.ani", 320);
+ ANIList anims;
+
+ loadAnims(anims, ani, 1, &kClownAnimations[kClownAnimationStand]);
+
+ // Set the copy protection cursor
+ setCursor(sprites[1], 5, 110, 20, 134, 3, 0);
+
+ // We start with 2 tries left, not having a correct answer and the copy protection not set up yet
+ CopyProtectionState state = kCPStateSetup;
+
+ uint8 triesLeft = 2;
+ int8 animalShape = -1;
+ bool hasCorrect = false;
+
+ while (!_vm->shouldQuit() && (state != kCPStateFinish)) {
+ clearAnim(anims);
+
+ // Set up the screen
+ if (state == kCPStateSetup) {
+ animalShape = cpSetup(colors, shapes, obfuscate, sprites);
+
+ setAnim(*anims[0], kClownAnimations[kClownAnimationStand]);
+ state = kCPStateWaitUser;
+ }
+
+ drawAnim(anims);
+
+ // If we're waiting for the clown and he finished, evaluate if we're finished
+ if (!anims[0]->isVisible() && (state == kCPStateWaitClown))
+ state = (hasCorrect || (--triesLeft == 0)) ? kCPStateFinish : kCPStateSetup;
+
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ checkInput(mouseX, mouseY, mouseButtons);
+
+ if (state == kCPStateWaitUser) {
+ // Look if we clicked a shaped and got it right
+
+ int8 guessedShape = -1;
+ if (mouseButtons == kMouseButtonsLeft)
+ guessedShape = cpFindShape(mouseX, mouseY);
+
+ if (guessedShape >= 0) {
+ hasCorrect = guessedShape == animalShape;
+ animalShape = -1;
+
+ setAnim(*anims[0], kClownAnimations[hasCorrect ? kClownAnimationCheer : kClownAnimationCry]);
+ state = kCPStateWaitClown;
+ }
+ }
+ }
+
+ freeAnims(anims);
+
+ fadeOut();
+ hideCursor();
+ clearScreen();
+
+ // Display the "You are wrong" screen
+ if (!hasCorrect)
+ cpWrong();
+
+ return hasCorrect;
+}
+
+int8 OnceUpon::cpSetup(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4],
+ const Surface sprites[2]) {
+
+ fadeOut();
+ hideCursor();
+
+ // Get a random animal and animal color
+ int8 animalColor = _vm->_util->getRandom(7);
+ while ((colors[animalColor] == 1) || (colors[animalColor] == 7) || (colors[animalColor] == 11))
+ animalColor = _vm->_util->getRandom(7);
+
+ int8 animal = _vm->_util->getRandom(20);
+
+ int8 animalShape = shapes[animalColor * 20 + animal];
+ if (animal < 4)
+ animal = obfuscate[animal];
+
+ // Get the position of the animal sprite
+ int16 animalLeft = (animal % 4) * 80;
+ int16 animalTop = (animal / 4) * 50;
+
+ uint8 sprite = 0;
+ if (animalTop >= 200) {
+ animalTop -= 200;
+ sprite = 1;
+ }
+
+ int16 animalRight = animalLeft + 80 - 1;
+ int16 animalBottom = animalTop + 50 - 1;
+
+ // Fill with the animal color
+ _vm->_draw->_backSurface->fill(colors[animalColor]);
+
+ // Print the help line strings
+ for (uint i = 0; i < kCopyProtectionHelpStringCount; i++) {
+ const char * const helpString = kCopyProtectionHelpStrings[_vm->_global->_language][i];
+
+ const int x = 160 - (strlen(helpString) * _plettre->getCharWidth()) / 2;
+ const int y = i * 10 + 5;
+
+ _plettre->drawString(helpString, x, y, 8, 0, true, *_vm->_draw->_backSurface);
+ }
+
+ // White rectangle with black border
+ _vm->_draw->_backSurface->fillRect( 93, 43, 226, 134, 15);
+ _vm->_draw->_backSurface->drawRect( 92, 42, 227, 135, 0);
+
+ // Draw the animal in the animal color
+ _vm->_draw->_backSurface->fillRect(120, 63, 199, 112, colors[animalColor]);
+ _vm->_draw->_backSurface->blit(sprites[sprite], animalLeft, animalTop, animalRight, animalBottom, 120, 63, 0);
+
+ // Draw the shapes
+ for (uint i = 0; i < kCopyProtectionShapeCount; i++) {
+ const int16 * const coords = kCopyProtectionShapeCoords[i];
+
+ _vm->_draw->_backSurface->blit(sprites[1], coords[0], coords[1], coords[2], coords[3], coords[4], coords[5], 0);
+ }
+
+ _vm->_draw->forceBlit();
+
+ return animalShape;
+}
+
+int8 OnceUpon::cpFindShape(int16 x, int16 y) const {
+ // Look through all shapes and check if the coordinates are inside one of them
+ for (uint i = 0; i < kCopyProtectionShapeCount; i++) {
+ const int16 * const coords = kCopyProtectionShapeCoords[i];
+
+ const int16 left = coords[4];
+ const int16 top = coords[5];
+ const int16 right = coords[4] + (coords[2] - coords[0] + 1) - 1;
+ const int16 bottom = coords[5] + (coords[3] - coords[1] + 1) - 1;
+
+ if ((x >= left) && (x <= right) && (y >= top) && (y <= bottom))
+ return i;
+ }
+
+ return -1;
+}
+
+void OnceUpon::cpWrong() {
+ // Display the "You are wrong" string, centered
+
+ const char * const wrongString = kCopyProtectionWrongStrings[_vm->_global->_language];
+ const int wrongX = 160 - (strlen(wrongString) * _plettre->getCharWidth()) / 2;
+
+ _vm->_draw->_backSurface->clear();
+ _plettre->drawString(wrongString, wrongX, 100, 15, 0, true, *_vm->_draw->_backSurface);
+
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+
+ waitInput();
+
+ fadeOut();
+ clearScreen();
+}
+
+void OnceUpon::showIntro() {
+ // Show all intro parts
+
+ // "Loading"
+ showWait(10);
+ if (_vm->shouldQuit())
+ return;
+
+ // Quote about fairy tales
+ showQuote();
+ if (_vm->shouldQuit())
+ return;
+
+ // Once Upon A Time title
+ showTitle();
+ if (_vm->shouldQuit())
+ return;
+
+ // Game title screen
+ showChapter(0);
+ if (_vm->shouldQuit())
+ return;
+
+ // "Loading"
+ showWait(17);
+}
+
+void OnceUpon::showWait(uint palette) {
+ // Show the loading floppy
+
+ fadeOut();
+ clearScreen();
+ setGamePalette(palette);
+
+ Surface wait(320, 43, 1);
+
+ _vm->_video->drawPackedSprite("wait.cmp", wait);
+ _vm->_draw->_backSurface->blit(wait, 0, 0, 72, 33, 122, 84);
+
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+}
+
+void OnceUpon::showQuote() {
+ // Show the quote about fairytales
+
+ fadeOut();
+ clearScreen();
+ setGamePalette(11);
+
+ static const Font *fonts[3] = { _plettre, _glettre, _plettre };
+
+ TXTFile *quote = loadTXT(getLocFile("gene.tx"), TXTFile::kFormatStringPositionColorFont);
+ quote->draw(*_vm->_draw->_backSurface, fonts, ARRAYSIZE(fonts));
+ delete quote;
+
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+
+ waitInput();
+
+ fadeOut();
+}
+
+const PreGob::AnimProperties OnceUpon::kTitleAnimation = {
+ 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0
+};
+
+void OnceUpon::showTitle() {
+ fadeOut();
+ setGamePalette(10);
+
+ Title title(_vm);
+ title.play();
+}
+
+void OnceUpon::showChapter(int chapter) {
+ // Display the intro text to a chapter
+
+ fadeOut();
+ clearScreen();
+ setGamePalette(11);
+
+ // Parchment background
+ _vm->_video->drawPackedSprite("parch.cmp", *_vm->_draw->_backSurface);
+
+ static const Font *fonts[3] = { _plettre, _glettre, _plettre };
+
+ const Common::String chapterFile = getLocFile(Common::String::format("gene%d.tx", chapter));
+
+ TXTFile *gameTitle = loadTXT(chapterFile, TXTFile::kFormatStringPositionColorFont);
+ gameTitle->draw(*_vm->_draw->_backSurface, fonts, ARRAYSIZE(fonts));
+ delete gameTitle;
+
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+
+ waitInput();
+
+ fadeOut();
+}
+
+void OnceUpon::showByeBye() {
+ fadeOut();
+ hideCursor();
+ clearScreen();
+ setGamePalette(1);
+
+ _plettre->drawString("Bye Bye....", 140, 80, 2, 0, true, *_vm->_draw->_backSurface);
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+
+ _vm->_util->longDelay(1000);
+
+ fadeOut();
+}
+
+void OnceUpon::doStartMenu(const MenuButton *animalsButton, uint animalCount,
+ const MenuButton *animalButtons, const char * const *animalNames) {
+ clearScreen();
+
+ // Wait until we clicked on of the difficulty buttons and are ready to start playing
+ while (!_vm->shouldQuit()) {
+ MenuAction action = handleStartMenu(animalsButton);
+ if (action == kMenuActionPlay)
+ break;
+
+ // If we pressed the "listen to animal names" button, handle that screen
+ if (action == kMenuActionAnimals)
+ handleAnimalNames(animalCount, animalButtons, animalNames);
+ }
+}
+
+OnceUpon::MenuAction OnceUpon::handleStartMenu(const MenuButton *animalsButton) {
+ ScreenBackup screenBackup;
+ backupScreen(screenBackup, true);
+
+ fadeOut();
+ setGamePalette(17);
+ drawStartMenu(animalsButton);
+ showCursor();
+ fadeIn();
+
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (action == kMenuActionNone)) {
+ endFrame(true);
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+ if (key == kKeyEscape)
+ // ESC -> Quit
+ return kMenuActionQuit;
+
+ if (mouseButtons != kMouseButtonsLeft)
+ continue;
+
+ playSound(kSoundClick);
+
+ // If we clicked on a difficulty button, show the selected difficulty and start the game
+ int diff = checkButton(kMainMenuDifficultyButton, ARRAYSIZE(kMainMenuDifficultyButton), mouseX, mouseY);
+ if (diff >= 0) {
+ _difficulty = (Difficulty)diff;
+ action = kMenuActionPlay;
+
+ drawStartMenu(animalsButton);
+ _vm->_util->longDelay(1000);
+ }
+
+ if (animalsButton && (checkButton(animalsButton, 1, mouseX, mouseY) != -1))
+ action = kMenuActionAnimals;
+
+ }
+
+ fadeOut();
+ restoreScreen(screenBackup);
+
+ return action;
+}
+
+OnceUpon::MenuAction OnceUpon::handleMainMenu() {
+ ScreenBackup screenBackup;
+ backupScreen(screenBackup, true);
+
+ fadeOut();
+ setGamePalette(17);
+ drawMainMenu();
+ showCursor();
+ fadeIn();
+
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (action == kMenuActionNone)) {
+ endFrame(true);
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+ if (key == kKeyEscape)
+ // ESC -> Quit
+ return kMenuActionQuit;
+
+ if (mouseButtons != kMouseButtonsLeft)
+ continue;
+
+ playSound(kSoundClick);
+
+ // If we clicked on a difficulty button, change the current difficulty level
+ int diff = checkButton(kMainMenuDifficultyButton, ARRAYSIZE(kMainMenuDifficultyButton), mouseX, mouseY);
+ if ((diff >= 0) && (diff != (int)_difficulty)) {
+ _difficulty = (Difficulty)diff;
+
+ drawMainMenu();
+ }
+
+ // If we clicked on a section button, restart the game from this section
+ int section = checkButton(kSectionButtons, ARRAYSIZE(kSectionButtons), mouseX, mouseY);
+ if ((section >= 0) && (section <= _section)) {
+ _section = section;
+ action = kMenuActionRestart;
+ }
+
+ }
+
+ fadeOut();
+ restoreScreen(screenBackup);
+
+ return action;
+}
+
+OnceUpon::MenuAction OnceUpon::handleIngameMenu() {
+ ScreenBackup screenBackup;
+ backupScreen(screenBackup, true);
+
+ drawIngameMenu();
+ showCursor();
+
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (action == kMenuActionNone)) {
+ endFrame(true);
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+ if ((key == kKeyEscape) || (mouseButtons == kMouseButtonsRight))
+ // ESC or right mouse button -> Dismiss the menu
+ action = kMenuActionPlay;
+
+ if (mouseButtons != kMouseButtonsLeft)
+ continue;
+
+ int button = checkButton(kIngameButtons, ARRAYSIZE(kIngameButtons), mouseX, mouseY);
+ if (button == 0)
+ action = kMenuActionQuit;
+ else if (button == 1)
+ action = kMenuActionMainMenu;
+ else if (button == 2)
+ action = kMenuActionPlay;
+
+ }
+
+ clearIngameMenu(*screenBackup.screen);
+ restoreScreen(screenBackup);
+
+ return action;
+}
+
+void OnceUpon::drawStartMenu(const MenuButton *animalsButton) {
+ // Draw the background
+ _vm->_video->drawPackedSprite("menu2.cmp", *_vm->_draw->_backSurface);
+
+ // Draw the "Listen to animal names" button
+ if (animalsButton) {
+ Surface elements(320, 38, 1);
+ _vm->_video->drawPackedSprite("elemenu.cmp", elements);
+ _vm->_draw->_backSurface->fillRect(animalsButton->left , animalsButton->top,
+ animalsButton->right, animalsButton->bottom, 0);
+ drawButton(*_vm->_draw->_backSurface, elements, *animalsButton);
+ }
+
+ // Highlight the current difficulty
+ drawMenuDifficulty();
+
+ _vm->_draw->forceBlit();
+}
+
+void OnceUpon::drawMainMenu() {
+ // Draw the background
+ _vm->_video->drawPackedSprite("menu.cmp", *_vm->_draw->_backSurface);
+
+ // Highlight the current difficulty
+ drawMenuDifficulty();
+
+ // Draw the section buttons
+ Surface elements(320, 200, 1);
+ _vm->_video->drawPackedSprite("elemenu.cmp", elements);
+
+ for (uint i = 0; i < ARRAYSIZE(kSectionButtons); i++) {
+ const MenuButton &button = kSectionButtons[i];
+
+ if (!button.needDraw)
+ continue;
+
+ if (_section >= (int)button.id)
+ drawButton(*_vm->_draw->_backSurface, elements, button);
+ }
+
+ _vm->_draw->forceBlit();
+}
+
+void OnceUpon::drawIngameMenu() {
+ Surface menu(320, 34, 1);
+ _vm->_video->drawPackedSprite("icon.cmp", menu);
+
+ // Draw the menu in a special way, button by button
+ for (uint i = 0; i < ARRAYSIZE(kIngameButtons); i++) {
+ const MenuButton &button = kIngameButtons[i];
+
+ drawLineByLine(menu, button.srcLeft, button.srcTop, button.srcRight, button.srcBottom,
+ button.dstX, button.dstY);
+ }
+
+ _vm->_draw->forceBlit();
+ _vm->_video->retrace();
+}
+
+void OnceUpon::drawMenuDifficulty() {
+ if (_difficulty == kDifficultyCount)
+ return;
+
+ TXTFile *difficulties = loadTXT(getLocFile("diffic.tx"), TXTFile::kFormatStringPositionColor);
+
+ // Draw the difficulty name
+ difficulties->draw((uint) _difficulty, *_vm->_draw->_backSurface, &_plettre, 1);
+
+ // Draw a border around the current difficulty
+ drawButtonBorder(kMainMenuDifficultyButton[_difficulty], difficulties->getLines()[_difficulty].color);
+
+ delete difficulties;
+}
+
+void OnceUpon::clearIngameMenu(const Surface &background) {
+ if (_vm->shouldQuit())
+ return;
+
+ // Find the area encompassing the whole ingame menu
+
+ int16 left = 0x7FFF;
+ int16 top = 0x7FFF;
+ int16 right = 0x0000;
+ int16 bottom = 0x0000;
+
+ for (uint i = 0; i < ARRAYSIZE(kIngameButtons); i++) {
+ const MenuButton &button = kIngameButtons[i];
+
+ if (!button.needDraw)
+ continue;
+
+ left = MIN<int16>(left , button.dstX);
+ top = MIN<int16>(top , button.dstY);
+ right = MAX<int16>(right , button.dstX + (button.srcRight - button.srcLeft + 1) - 1);
+ bottom = MAX<int16>(bottom, button.dstY + (button.srcBottom - button.srcTop + 1) - 1);
+ }
+
+ if ((left > right) || (top > bottom))
+ return;
+
+ // Clear it line by line
+ drawLineByLine(background, left, top, right, bottom, left, top);
+}
+
+OnceUpon::MenuAction OnceUpon::doIngameMenu() {
+ // Show the ingame menu
+ MenuAction action = handleIngameMenu();
+
+ if ((action == kMenuActionQuit) || _vm->shouldQuit()) {
+
+ // User pressed the quit button, or quit ScummVM
+ _quit = true;
+ action = kMenuActionQuit;
+
+ } else if (action == kMenuActionPlay) {
+
+ // User pressed the return to game button
+ action = kMenuActionPlay;
+
+ } else if (kMenuActionMainMenu) {
+
+ // User pressed the return to main menu button
+ action = handleMainMenu();
+ }
+
+ return action;
+}
+
+OnceUpon::MenuAction OnceUpon::doIngameMenu(int16 &key, MouseButtons &mouseButtons) {
+ if ((key != kKeyEscape) && (mouseButtons != kMouseButtonsRight))
+ return kMenuActionNone;
+
+ key = 0;
+ mouseButtons = kMouseButtonsNone;
+
+ MenuAction action = doIngameMenu();
+ if (action == kMenuActionPlay)
+ action = kMenuActionNone;
+
+ return action;
+}
+
+int OnceUpon::checkButton(const MenuButton *buttons, uint count, int16 x, int16 y, int failValue) const {
+ // Look through all buttons, and return the ID of the button we're in
+
+ for (uint i = 0; i < count; i++) {
+ const MenuButton &button = buttons[i];
+
+ if ((x >= button.left) && (x <= button.right) && (y >= button.top) && (y <= button.bottom))
+ return (int)button.id;
+ }
+
+ // We're in none of these buttons, return the fail value
+ return failValue;
+}
+
+void OnceUpon::drawButton(Surface &dest, const Surface &src, const MenuButton &button, int transp) const {
+ dest.blit(src, button.srcLeft, button.srcTop, button.srcRight, button.srcBottom, button.dstX, button.dstY, transp);
+}
+
+void OnceUpon::drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count, int transp) const {
+ for (uint i = 0; i < count; i++) {
+ const MenuButton &button = buttons[i];
+
+ if (!button.needDraw)
+ continue;
+
+ drawButton(dest, src, button, transp);
+ }
+}
+
+void OnceUpon::drawButtonBorder(const MenuButton &button, uint8 color) {
+ _vm->_draw->_backSurface->drawRect(button.left, button.top, button.right, button.bottom, color);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, button.left, button.top, button.right, button.bottom);
+}
+
+enum AnimalNamesState {
+ kANStateChoose, // We're in the animal chooser
+ kANStateNames, // We're in the language chooser
+ kANStateFinish // We're finished
+};
+
+void OnceUpon::handleAnimalNames(uint count, const MenuButton *buttons, const char * const *names) {
+ fadeOut();
+ clearScreen();
+ setGamePalette(19);
+
+ bool cursorVisible = isCursorVisible();
+
+ // Set the cursor
+ addCursor();
+ setGameCursor();
+
+ anSetupChooser();
+
+ int8 _animal = -1;
+
+ AnimalNamesState state = kANStateChoose;
+ while (!_vm->shouldQuit() && (state != kANStateFinish)) {
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ checkInput(mouseX, mouseY, mouseButtons);
+
+ // If we moused over an animal button, draw a border around it
+ int animal = checkButton(buttons, count, mouseX, mouseY);
+ if ((state == kANStateChoose) && (animal != _animal)) {
+ // Erase the old border
+ if (_animal >= 0)
+ drawButtonBorder(buttons[_animal], 15);
+
+ _animal = animal;
+
+ // Draw the new border
+ if (_animal >= 0)
+ drawButtonBorder(buttons[_animal], 10);
+ }
+
+ if (mouseButtons != kMouseButtonsLeft)
+ continue;
+
+ playSound(kSoundClick);
+
+ // We clicked on a language button, play the animal name
+ int language = checkButton(kLanguageButtons, ARRAYSIZE(kLanguageButtons), mouseX, mouseY);
+ if ((state == kANStateNames) && (language >= 0))
+ anPlayAnimalName(names[_animal], language);
+
+ // We clicked on an animal
+ if ((state == kANStateChoose) && (_animal >= 0)) {
+ anSetupNames(buttons[_animal]);
+
+ state = kANStateNames;
+ }
+
+ // If we clicked on the back button, go back
+ if (checkButton(&kAnimalNamesBack, 1, mouseX, mouseY) != -1) {
+ if (state == kANStateNames) {
+ anSetupChooser();
+
+ state = kANStateChoose;
+ } else if (state == kANStateChoose)
+ state = kANStateFinish;
+ }
+ }
+
+ fadeOut();
+
+ // Restore the cursor
+ if (!cursorVisible)
+ hideCursor();
+ removeCursor();
+}
+
+void OnceUpon::anSetupChooser() {
+ fadeOut();
+
+ _vm->_video->drawPackedSprite("dico.cmp", *_vm->_draw->_backSurface);
+
+ // Draw the back button
+ Surface menu(320, 34, 1);
+ _vm->_video->drawPackedSprite("icon.cmp", menu);
+ drawButton(*_vm->_draw->_backSurface, menu, kAnimalNamesBack);
+
+ // "Choose an animal"
+ TXTFile *choose = loadTXT(getLocFile("choisi.tx"), TXTFile::kFormatStringPosition);
+ choose->draw(*_vm->_draw->_backSurface, &_plettre, 1, 14);
+ delete choose;
+
+ _vm->_draw->forceBlit();
+}
+
+void OnceUpon::anSetupNames(const MenuButton &animal) {
+ fadeOut();
+
+ Surface background(320, 200, 1);
+
+ _vm->_video->drawPackedSprite("dico.cmp", background);
+
+ // Draw the background and clear what we don't need
+ _vm->_draw->_backSurface->blit(background);
+ _vm->_draw->_backSurface->fillRect(19, 19, 302, 186, 15);
+
+ // Draw the back button
+ Surface menu(320, 34, 1);
+ _vm->_video->drawPackedSprite("icon.cmp", menu);
+ drawButton(*_vm->_draw->_backSurface, menu, kAnimalNamesBack);
+
+ // Draw the animal
+ drawButton(*_vm->_draw->_backSurface, background, animal);
+
+ // Draw the language buttons
+ Surface elements(320, 200, 1);
+ _vm->_video->drawPackedSprite("elemenu.cmp", elements);
+ drawButtons(*_vm->_draw->_backSurface, elements, kLanguageButtons, ARRAYSIZE(kLanguageButtons));
+
+ // Draw the language names
+ _plettre->drawString("Fran\207ais", 43, 70, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("Deutsch" , 136, 70, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("English" , 238, 70, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("Italiano" , 43, 128, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("Espa\244ol" , 136, 128, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("English" , 238, 128, 10, 15, true, *_vm->_draw->_backSurface);
+
+ _vm->_draw->forceBlit();
+}
+
+void OnceUpon::anPlayAnimalName(const Common::String &animal, uint language) {
+ // Sound file to play
+ Common::String soundFile = animal + "_" + kLanguageSuffixLong[language] + ".snd";
+
+ // Get the name of the animal
+ TXTFile *names = loadTXT(animal + ".anm", TXTFile::kFormatString);
+ Common::String name = names->getLines()[language].text;
+ delete names;
+
+ // It should be centered on the screen
+ const int nameX = 160 - (name.size() * _plettre->getCharWidth()) / 2;
+
+ // Backup the screen surface
+ Surface backup(162, 23, 1);
+ backup.blit(*_vm->_draw->_backSurface, 78, 123, 239, 145, 0, 0);
+
+ // Draw the name border
+ Surface nameBorder(162, 23, 1);
+ _vm->_video->drawPackedSprite("mot.cmp", nameBorder);
+ _vm->_draw->_backSurface->blit(nameBorder, 0, 0, 161, 22, 78, 123);
+
+ // Print the animal name
+ _plettre->drawString(name, nameX, 129, 10, 0, true, *_vm->_draw->_backSurface);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145);
+
+ playSoundFile(soundFile);
+
+ // Restore the screen
+ _vm->_draw->_backSurface->blit(backup, 0, 0, 161, 22, 78, 123);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145);
+}
+
+void OnceUpon::playGame() {
+ while (!_vm->shouldQuit() && !_quit) {
+ // Play a section and advance to the next section if we finished it
+ if (playSection())
+ _section = MIN(_section + 1, kSectionCount - 1);
+ }
+
+ // If we quit through the game and not through ScummVM, show the "Bye Bye" screen
+ if (!_vm->shouldQuit())
+ showByeBye();
+}
+
+bool OnceUpon::playSection() {
+ if ((_section < 0) || (_section >= ARRAYSIZE(kSectionFuncs))) {
+ _quit = true;
+ return false;
+ }
+
+ return (this->*kSectionFuncs[_section])();
+}
+
+const PreGob::AnimProperties OnceUpon::kSectionStorkAnimations[] = {
+ { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 2, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 3, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 4, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 5, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 7, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {17, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {16, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {15, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}
+};
+
+enum StorkState {
+ kStorkStateWaitUser,
+ kStorkStateWaitBundle,
+ kStorkStateFinish
+};
+
+bool OnceUpon::sectionStork() {
+ fadeOut();
+ hideCursor();
+ setGamePalette(0);
+ setGameCursor();
+
+ const StorkParam &param = getStorkParameters();
+
+ Surface backdrop(320, 200, 1);
+
+ // Draw the frame
+ _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface);
+
+ // Draw the backdrop
+ _vm->_video->drawPackedSprite(param.backdrop, backdrop);
+ _vm->_draw->_backSurface->blit(backdrop, 0, 0, 288, 175, 16, 12);
+
+ // "Where does the stork go?"
+ TXTFile *whereStork = loadTXT(getLocFile("ouva.tx"), TXTFile::kFormatStringPositionColor);
+ whereStork->draw(*_vm->_draw->_backSurface, &_plettre, 1);
+
+ // Where the stork actually goes
+ GCTFile *thereStork = loadGCT(getLocFile("choix.gc"));
+ thereStork->setArea(17, 18, 303, 41);
+
+ ANIFile ani(_vm, "present.ani", 320);
+ ANIList anims;
+
+ Stork *stork = new Stork(_vm, ani);
+
+ loadAnims(anims, ani, ARRAYSIZE(kSectionStorkAnimations), kSectionStorkAnimations);
+ anims.push_back(stork);
+
+ drawAnim(anims);
+
+ _vm->_draw->forceBlit();
+
+ int8 storkSoundWait = 0;
+
+ StorkState state = kStorkStateWaitUser;
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (state != kStorkStateFinish)) {
+ // Play the stork sound
+ if (--storkSoundWait == 0)
+ playSound(kSoundStork);
+ if (storkSoundWait <= 0)
+ storkSoundWait = 50 - _vm->_util->getRandom(30);
+
+ // Check if the bundle landed
+ if ((state == kStorkStateWaitBundle) && stork->hasBundleLanded())
+ state = kStorkStateFinish;
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+
+ action = doIngameMenu(key, mouseButtons);
+ if (action != kMenuActionNone) {
+ state = kStorkStateFinish;
+ break;
+ }
+
+ clearAnim(anims);
+
+ if (mouseButtons == kMouseButtonsLeft) {
+ stopSound();
+ playSound(kSoundClick);
+
+ int house = checkButton(param.houses, param.houseCount, mouseX, mouseY);
+ if ((state == kStorkStateWaitUser) && (house >= 0)) {
+
+ _house = house;
+
+ stork->dropBundle(param.drops[house]);
+ state = kStorkStateWaitBundle;
+
+ // Remove the "Where does the stork go?" text
+ int16 left, top, right, bottom;
+ if (whereStork->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ // Print the text where the stork actually goes
+ thereStork->selectLine(3, house); // The house
+ thereStork->selectLine(4, house); // The house's inhabitants
+ if (thereStork->draw(*_vm->_draw->_backSurface, 2, *_plettre, 10, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+ }
+
+ drawAnim(anims);
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+ }
+
+ freeAnims(anims);
+ delete thereStork;
+ delete whereStork;
+
+ fadeOut();
+ hideCursor();
+
+ // Didn't complete the section
+ if (action != kMenuActionNone)
+ return false;
+
+ // Move on to the character generator
+
+ CharGenAction charGenAction = kCharGenRestart;
+ while (charGenAction == kCharGenRestart)
+ charGenAction = characterGenerator();
+
+ // Did we successfully create a character?
+ return charGenAction == kCharGenDone;
+}
+
+const OnceUpon::MenuButton OnceUpon::kCharGenHeadButtons[] = {
+ {true, 106, 146, 152, 180, 0, 0, 47, 34, 106, 146, 0},
+ {true, 155, 146, 201, 180, 49, 0, 96, 34, 155, 146, 1},
+ {true, 204, 146, 250, 180, 98, 0, 145, 34, 204, 146, 2},
+ {true, 253, 146, 299, 180, 147, 0, 194, 34, 253, 146, 3}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenHeads[] = {
+ {true, 0, 0, 0, 0, 29, 4, 68, 31, 40, 51, 0},
+ {true, 0, 0, 0, 0, 83, 4, 113, 31, 45, 51, 1},
+ {true, 0, 0, 0, 0, 132, 4, 162, 31, 45, 51, 2},
+ {true, 0, 0, 0, 0, 182, 4, 211, 31, 45, 51, 3}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenHairButtons[] = {
+ {true, 105, 55, 124, 70, 271, 1, 289, 15, 105, 55, 0x04},
+ {true, 105, 74, 124, 89, 271, 20, 289, 34, 105, 74, 0x07}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenJacketButtons[] = {
+ {true, 105, 90, 124, 105, 271, 39, 289, 53, 105, 90, 0x06},
+ {true, 105, 109, 124, 124, 271, 58, 289, 72, 105, 109, 0x02}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenTrousersButtons[] = {
+ {true, 105, 140, 124, 155, 271, 77, 289, 91, 105, 140, 0x01},
+ {true, 105, 159, 124, 174, 271, 96, 289, 110, 105, 159, 0x03}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenNameEntry[] = {
+ {true, 0, 0, 0, 0, 0, 38, 54, 48, 140, 145, 0},
+ {true, 0, 0, 0, 0, 106, 38, 159, 48, 195, 145, 0},
+ {true, 0, 0, 0, 0, 0, 105, 54, 121, 140, 156, 0},
+ {true, 0, 0, 0, 0, 106, 105, 159, 121, 195, 156, 0}
+};
+
+enum CharGenState {
+ kCharGenStateHead = 0, // Choose a head
+ kCharGenStateHair , // Choose hair color
+ kCharGenStateJacket , // Choose jacket color
+ kCharGenStateTrousers , // Choose trousers color
+ kCharGenStateName , // Choose name
+ kCharGenStateSure , // "Are you sure?"
+ kCharGenStateStoryName , // "We're going to tell the story of $NAME"
+ kCharGenStateFinish // Finished
+};
+
+void OnceUpon::charGenSetup(uint stage) {
+ Surface choix(320, 200, 1), elchoix(320, 200, 1), paperDoll(65, 137, 1);
+
+ _vm->_video->drawPackedSprite("choix.cmp" , choix);
+ _vm->_video->drawPackedSprite("elchoix.cmp", elchoix);
+
+ paperDoll.blit(choix, 200, 0, 264, 136, 0, 0);
+
+ GCTFile *text = loadGCT(getLocFile("choix.gc"));
+ text->setArea(17, 18, 303, 41);
+ text->setText(9, _name);
+
+ // Background
+ _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface);
+ _vm->_draw->_backSurface->fillRect(16, 50, 303, 187, 5);
+
+ // Character sprite frame
+ _vm->_draw->_backSurface->blit(choix, 0, 38, 159, 121, 140, 54);
+
+ // Recolor the paper doll parts
+ if (_colorHair != 0xFF)
+ elchoix.recolor(0x0C, _colorHair);
+
+ if (_colorJacket != 0xFF)
+ paperDoll.recolor(0x0A, _colorJacket);
+
+ if (_colorTrousers != 0xFF)
+ paperDoll.recolor(0x09, _colorTrousers);
+
+ _vm->_draw->_backSurface->blit(paperDoll, 32, 51);
+
+ // Paper doll head
+ if (_head != 0xFF)
+ drawButton(*_vm->_draw->_backSurface, elchoix, kCharGenHeads[_head], 0);
+
+ if (stage == kCharGenStateHead) {
+ // Head buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenHeadButtons, ARRAYSIZE(kCharGenHeadButtons));
+
+ // "Choose a head"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 5, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateHair) {
+ // Hair color buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenHairButtons, ARRAYSIZE(kCharGenHairButtons));
+
+ // "What color is the hair?"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 6, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateJacket) {
+ // Jacket color buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenJacketButtons, ARRAYSIZE(kCharGenJacketButtons));
+
+ // "What color is the jacket?"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 7, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateTrousers) {
+ // Trousers color buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenTrousersButtons, ARRAYSIZE(kCharGenTrousersButtons));
+
+ // "What color are the trousers?"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 8, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateName) {
+ // Name entry field
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenNameEntry, ARRAYSIZE(kCharGenNameEntry));
+
+ // "Enter name"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 10, *_plettre, 10, left, top, right, bottom);
+
+ charGenDrawName();
+ } else if (stage == kCharGenStateSure) {
+ // Name entry field
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenNameEntry, ARRAYSIZE(kCharGenNameEntry));
+
+ // "Are you sure?"
+ TXTFile *sure = loadTXT(getLocFile("estu.tx"), TXTFile::kFormatStringPositionColor);
+ sure->draw(*_vm->_draw->_backSurface, &_plettre, 1);
+ delete sure;
+
+ charGenDrawName();
+ } else if (stage == kCharGenStateStoryName) {
+
+ // "We're going to tell the story of $NAME"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 11, *_plettre, 10, left, top, right, bottom);
+ }
+
+ delete text;
+}
+
+bool OnceUpon::enterString(Common::String &name, int16 key, uint maxLength, const Font &font) {
+ if (key == 0)
+ return true;
+
+ if (key == kKeyBackspace) {
+ name.deleteLastChar();
+ return true;
+ }
+
+ if (key == kKeySpace)
+ key = ' ';
+
+ if ((key >= ' ') && (key <= 0xFF)) {
+ if (name.size() >= maxLength)
+ return false;
+
+ if (!font.hasChar(key))
+ return false;
+
+ name += (char) key;
+ return true;
+ }
+
+ return false;
+}
+
+void OnceUpon::charGenDrawName() {
+ _vm->_draw->_backSurface->fillRect(147, 151, 243, 166, 1);
+
+ const int16 nameY = 151 + ((166 - 151 + 1 - _plettre->getCharHeight()) / 2);
+ const int16 nameX = 147 + ((243 - 147 + 1 - (15 * _plettre->getCharWidth ())) / 2);
+
+ _plettre->drawString(_name, nameX, nameY, 10, 0, true, *_vm->_draw->_backSurface);
+
+ const int16 cursorLeft = nameX + _name.size() * _plettre->getCharWidth();
+ const int16 cursorTop = nameY;
+ const int16 cursorRight = cursorLeft + _plettre->getCharWidth() - 1;
+ const int16 cursorBottom = cursorTop + _plettre->getCharHeight() - 1;
+
+ _vm->_draw->_backSurface->fillRect(cursorLeft, cursorTop, cursorRight, cursorBottom, 10);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166);
+}
+
+OnceUpon::CharGenAction OnceUpon::characterGenerator() {
+ fadeOut();
+ hideCursor();
+ setGameCursor();
+
+ showWait(1);
+
+ _name.clear();
+
+ _head = 0xFF;
+ _colorHair = 0xFF;
+ _colorJacket = 0xFF;
+ _colorTrousers = 0xFF;
+
+ CharGenState state = kCharGenStateHead;
+ charGenSetup(state);
+
+ ANIFile ani(_vm, "ba.ani", 320);
+
+ ani.recolor(0x0F, 0x0C);
+ ani.recolor(0x0E, 0x0A);
+ ani.recolor(0x08, 0x09);
+
+ CharGenChild *child = new CharGenChild(ani);
+
+ ANIList anims;
+ anims.push_back(child);
+
+ fadeOut();
+ _vm->_draw->forceBlit();
+
+ CharGenAction action = kCharGenRestart;
+ while (!_vm->shouldQuit() && (state != kCharGenStateFinish)) {
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+
+ MenuAction menuAction = doIngameMenu(key, mouseButtons);
+ if (menuAction != kMenuActionNone) {
+ state = kCharGenStateFinish;
+ action = kCharGenAbort;
+ break;
+ }
+
+ clearAnim(anims);
+
+ if (state == kCharGenStateStoryName) {
+ if ((mouseButtons != kMouseButtonsNone) || (key != 0)) {
+ state = kCharGenStateFinish;
+ action = kCharGenDone;
+ break;
+ }
+ }
+
+ if (state == kCharGenStateSure) {
+ // Not sure => restart
+ if ((key == 'N') || (key == 'n')) { // No / Nein / Non
+ state = kCharGenStateFinish;
+ action = kCharGenRestart;
+ break;
+ }
+
+ if ((key == 'Y') || (key == 'y') || // Yes
+ (key == 'J') || (key == 'j') || // Ja
+ (key == 'S') || (key == 's') || // Si
+ (key == 'O') || (key == 'o')) { // Oui
+
+ state = kCharGenStateStoryName;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+ }
+
+ if (state == kCharGenStateName) {
+ if (enterString(_name, key, 14, *_plettre)) {
+ _vm->_draw->_backSurface->fillRect(147, 151, 243, 166, 1);
+
+ const int16 nameY = 151 + ((166 - 151 + 1 - _plettre->getCharHeight()) / 2);
+ const int16 nameX = 147 + ((243 - 147 + 1 - (15 * _plettre->getCharWidth ())) / 2);
+
+ _plettre->drawString(_name, nameX, nameY, 10, 0, true, *_vm->_draw->_backSurface);
+
+ const int16 cursorLeft = nameX + _name.size() * _plettre->getCharWidth();
+ const int16 cursorTop = nameY;
+ const int16 cursorRight = cursorLeft + _plettre->getCharWidth() - 1;
+ const int16 cursorBottom = cursorTop + _plettre->getCharHeight() - 1;
+
+ _vm->_draw->_backSurface->fillRect(cursorLeft, cursorTop, cursorRight, cursorBottom, 10);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166);
+ }
+
+ if ((key == kKeyReturn) && !_name.empty()) {
+ _name.trim();
+ _name.setChar(Util::toCP850Upper(_name[0]), 0);
+
+ state = kCharGenStateSure;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+ }
+
+ if (mouseButtons == kMouseButtonsLeft) {
+ stopSound();
+ playSound(kSoundClick);
+
+ int trousers = checkButton(kCharGenTrousersButtons, ARRAYSIZE(kCharGenTrousersButtons), mouseX, mouseY);
+ if ((state == kCharGenStateTrousers) && (trousers >= 0)) {
+ _colorTrousers = trousers;
+
+ ani.recolor(0x09, _colorTrousers);
+
+ state = kCharGenStateName;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+
+ int jacket = checkButton(kCharGenJacketButtons, ARRAYSIZE(kCharGenJacketButtons), mouseX, mouseY);
+ if ((state == kCharGenStateJacket) && (jacket >= 0)) {
+ _colorJacket = jacket;
+
+ ani.recolor(0x0A, _colorJacket);
+
+ state = kCharGenStateTrousers;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+
+ int hair = checkButton(kCharGenHairButtons, ARRAYSIZE(kCharGenHairButtons), mouseX, mouseY);
+ if ((state == kCharGenStateHair) && (hair >= 0)) {
+ _colorHair = hair;
+
+ ani.recolor(0x0C, _colorHair);
+
+ state = kCharGenStateJacket;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+
+ int head = checkButton(kCharGenHeadButtons, ARRAYSIZE(kCharGenHeadButtons), mouseX, mouseY);
+ if ((state == kCharGenStateHead) && (head >= 0)) {
+ _head = head;
+
+ state = kCharGenStateHair;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+ }
+
+ drawAnim(anims);
+
+ // Play the child sounds
+ CharGenChild::Sound childSound = child->shouldPlaySound();
+ if (childSound == CharGenChild::kSoundWalk) {
+ beep(50, 10);
+ } else if (childSound == CharGenChild::kSoundJump) {
+ stopSound();
+ playSound(kSoundJump);
+ }
+
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+ }
+
+ fadeOut();
+ hideCursor();
+
+ freeAnims(anims);
+
+ if (_vm->shouldQuit())
+ return kCharGenAbort;
+
+ return action;
+}
+
+bool OnceUpon::sectionChapter1() {
+ showChapter(1);
+ return true;
+}
+
+bool OnceUpon::sectionParents() {
+ fadeOut();
+ setGamePalette(14);
+ clearScreen();
+
+ const Common::String seq = ((_house == 1) || (_house == 2)) ? "parents.seq" : "parents2.seq";
+ const Common::String gct = getLocFile("mefait.gc");
+
+ Parents parents(_vm, seq, gct, _name, _house, *_plettre, kGamePalettes[14], kGamePalettes[13], kPaletteSize);
+ parents.play();
+
+ warning("OnceUpon::sectionParents(): TODO: Item search");
+ return true;
+}
+
+bool OnceUpon::sectionChapter2() {
+ showChapter(2);
+ return true;
+}
+
+bool OnceUpon::sectionForest0() {
+ warning("OnceUpon::sectionForest0(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter3() {
+ showChapter(3);
+ return true;
+}
+
+bool OnceUpon::sectionEvilCastle() {
+ warning("OnceUpon::sectionEvilCastle(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter4() {
+ showChapter(4);
+ return true;
+}
+
+bool OnceUpon::sectionForest1() {
+ warning("OnceUpon::sectionForest1(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter5() {
+ showChapter(5);
+ return true;
+}
+
+bool OnceUpon::sectionBossFight() {
+ warning("OnceUpon::sectionBossFight(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter6() {
+ showChapter(6);
+ return true;
+}
+
+bool OnceUpon::sectionForest2() {
+ warning("OnceUpon::sectionForest2(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter7() {
+ showChapter(7);
+ return true;
+}
+
+const PreGob::AnimProperties OnceUpon::kSectionEndAnimations[] = {
+ { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 9, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {11, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}
+};
+
+bool OnceUpon::sectionEnd() {
+ fadeOut();
+ setGamePalette(9);
+
+ _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface);
+
+ Surface endBackground(320, 200, 1);
+ _vm->_video->drawPackedSprite("fin.cmp", endBackground);
+
+ _vm->_draw->_backSurface->blit(endBackground, 0, 0, 288, 137, 16, 50);
+
+ GCTFile *endText = loadGCT(getLocFile("final.gc"));
+ endText->setArea(17, 18, 303, 41);
+ endText->setText(1, _name);
+
+ ANIFile ani(_vm, "fin.ani", 320);
+ ANIList anims;
+
+ loadAnims(anims, ani, ARRAYSIZE(kSectionEndAnimations), kSectionEndAnimations);
+ drawAnim(anims);
+
+ _vm->_draw->forceBlit();
+
+ uint32 textStartTime = 0;
+
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (action == kMenuActionNone)) {
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+
+ action = doIngameMenu(key, mouseButtons);
+ if (action != kMenuActionNone)
+ break;
+
+ clearAnim(anims);
+
+ // Pressed a key or mouse button => Skip to next area-full of text
+ if ((mouseButtons == kMouseButtonsLeft) || (key != 0))
+ textStartTime = 0;
+
+ // Draw the next area-full of text
+ uint32 now = _vm->_util->getTimeKey();
+ if (!endText->finished() && ((textStartTime == 0) || (now >= (textStartTime + kGCTDelay)))) {
+ textStartTime = now;
+
+ int16 left, top, right, bottom;
+ if (endText->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ if (endText->draw(*_vm->_draw->_backSurface, 0, *_plettre, 10, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+
+ drawAnim(anims);
+ fadeIn();
+
+ endFrame(true);
+ }
+
+ freeAnims(anims);
+ delete endText;
+
+ // Restart requested
+ if (action == kMenuActionRestart)
+ return false;
+
+ // Last scene. Even if we didn't explicitly request a quit, the game ends here
+ _quit = true;
+ return false;
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/onceupon.h b/engines/gob/pregob/onceupon/onceupon.h
new file mode 100644
index 0000000000..66ef877618
--- /dev/null
+++ b/engines/gob/pregob/onceupon/onceupon.h
@@ -0,0 +1,344 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_ONCEUPON_H
+#define GOB_PREGOB_ONCEUPON_ONCEUPON_H
+
+#include "common/system.h"
+#include "common/str.h"
+
+#include "gob/pregob/pregob.h"
+
+#include "gob/pregob/onceupon/stork.h"
+
+namespace Gob {
+
+class Surface;
+class Font;
+
+class ANIObject;
+
+namespace OnceUpon {
+
+class OnceUpon : public PreGob {
+public:
+ /** Number of languages we support. */
+ static const uint kLanguageCount = 5;
+
+
+ OnceUpon(GobEngine *vm);
+ ~OnceUpon();
+
+
+protected:
+ /** A description of a menu button. */
+ struct MenuButton {
+ bool needDraw; ///< Does the button need drawing?
+
+ int16 left; ///< Left coordinate of the button.
+ int16 top; ///< Top coordinate of the button.
+ int16 right; ///< Right coordinate of the button.
+ int16 bottom; ///< Bottom coordinate of the button.
+
+ int16 srcLeft; ///< Left coordinate of the button's sprite.
+ int16 srcTop; ///< Top coordinate of the button's sprite.
+ int16 srcRight; ///< Right coordinate of the button's sprite.
+ int16 srcBottom; ///< Right coordinate of the button's sprite.
+
+ int16 dstX; ///< Destination X coordinate of the button's sprite.
+ int16 dstY; ///< Destination Y coordinate of the button's sprite.
+
+ uint id; ///< The button's ID.
+ };
+
+ /** Parameters for the stork section. */
+ struct StorkParam {
+ const char *backdrop; ///< Backdrop image file.
+
+ uint houseCount; ///< Number of houses.
+ const MenuButton *houses; ///< House button definitions.
+
+ const Stork::BundleDrop *drops; ///< The bundle drop parameters.
+ };
+
+ void init();
+ void deinit();
+
+ /** Handle the copy protection.
+ *
+ * @param colors Colors the copy protection animals can be.
+ * @param shapes The shape that's the correct answer for each animal in each color.
+ * @param obfuscate Extra obfuscate table. correctShape = shapes[colors][obfuscate[animal]].
+ * @return true if the user guessed the correct shape, false otherwise.
+ */
+ bool doCopyProtection(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4]);
+
+ /** Show the intro. */
+ void showIntro();
+
+ /** Handle the start menu.
+ *
+ * @param animalsButton Definition of the menu button that leads to the animal names screen. Can be 0.
+ * @param animalCount Number of animals in the animal names screen.
+ * @param animalButtons Definition of the buttons that make up the animals in the animal names screen.
+ * @param animalNames File prefixes for the name of each animal.
+ */
+ void doStartMenu(const MenuButton *animalsButton, uint animalCount,
+ const MenuButton *animalButtons, const char * const *animalNames);
+
+ /** Play the game proper. */
+ void playGame();
+
+
+ /** Return the parameters for the stork section. */
+ virtual const StorkParam &getStorkParameters() const = 0;
+
+
+private:
+ /** All actions a user can request in a menu. */
+ enum MenuAction {
+ kMenuActionNone = 0, ///< No action.
+ kMenuActionAnimals , ///< Do the animal names.
+ kMenuActionPlay , ///< Play the game.
+ kMenuActionRestart , ///< Restart the section.
+ kMenuActionMainMenu, ///< Go to the main menu.
+ kMenuActionQuit ///< Quit the game.
+ };
+
+ /** Difficulty levels. */
+ enum Difficulty {
+ kDifficultyBeginner = 0,
+ kDifficultyIntermediate = 1,
+ kDifficultyAdvanced = 2,
+ kDifficultyCount
+ };
+
+ /** The different sounds common in the game. */
+ enum Sound {
+ kSoundClick = 0,
+ kSoundStork ,
+ kSoundJump ,
+ kSoundCount
+ };
+
+ /** Action the character generation wants us to take. */
+ enum CharGenAction {
+ kCharGenDone = 0, ///< Created a character, move on.
+ kCharGenAbort , ///< Aborted the character generation.
+ kCharGenRestart ///< Restart the character generation.
+ };
+
+ /** A complete screen backup. */
+ struct ScreenBackup {
+ Surface *screen; ///< Screen contents.
+ int palette; ///< Screen palette.
+
+ bool changedCursor; ///< Did we change the cursor?
+ bool cursorVisible; ///< Was the cursor visible?
+
+ ScreenBackup();
+ ~ScreenBackup();
+ };
+
+
+ /** The number of game sections. */
+ static const int kSectionCount = 15;
+
+ static const MenuButton kMainMenuDifficultyButton[]; ///< Difficulty buttons.
+ static const MenuButton kSectionButtons[]; ///< Section buttons.
+
+ static const MenuButton kIngameButtons[]; ///< Ingame menu buttons.
+
+ static const MenuButton kAnimalNamesBack; ///< "Back" button in the animal names screens.
+ static const MenuButton kLanguageButtons[]; ///< Language buttons in the animal names screen.
+
+ static const MenuButton kSectionStorkHouses[];
+
+ static const MenuButton kCharGenHeadButtons[];
+ static const MenuButton kCharGenHeads[];
+ static const MenuButton kCharGenHairButtons[];
+ static const MenuButton kCharGenJacketButtons[];
+ static const MenuButton kCharGenTrousersButtons[];
+ static const MenuButton kCharGenNameEntry[];
+
+ /** All general game sounds we know about. */
+ static const char *kSound[kSoundCount];
+
+
+ static const AnimProperties kClownAnimations[];
+ static const AnimProperties kTitleAnimation;
+ static const AnimProperties kSectionStorkAnimations[];
+ static const AnimProperties kSectionEndAnimations[];
+
+
+ /** Function pointer type for a section handler. */
+ typedef bool (OnceUpon::*SectionFunc)();
+ /** Section handler function. */
+ static const SectionFunc kSectionFuncs[kSectionCount];
+
+
+ /** Did we open the game archives? */
+ bool _openedArchives;
+
+ // Fonts
+ Font *_jeudak;
+ Font *_lettre;
+ Font *_plettre;
+ Font *_glettre;
+
+ /** The current palette. */
+ int _palette;
+
+ bool _quit; ///< Did the user request a normal game quit?
+
+ Difficulty _difficulty; ///< The current difficulty.
+ int _section; ///< The current game section.
+
+ Common::String _name; ///< The name of the child.
+
+ uint8 _house;
+
+ uint8 _head;
+ uint8 _colorHair;
+ uint8 _colorJacket;
+ uint8 _colorTrousers;
+
+
+ // -- General helpers --
+
+ void setGamePalette(uint palette); ///< Set a game palette.
+ void setGameCursor(); ///< Set the default game cursor.
+
+ /** Draw this sprite in a fancy, animated line-by-line way. */
+ void drawLineByLine(const Surface &src, int16 left, int16 top, int16 right, int16 bottom,
+ int16 x, int16 y) const;
+
+ /** Backup the screen contents. */
+ void backupScreen(ScreenBackup &backup, bool setDefaultCursor = false);
+ /** Restore the screen contents with a previously made backup. */
+ void restoreScreen(ScreenBackup &backup);
+
+ Common::String fixString(const Common::String &str) const; ///< Fix a string if necessary.
+ void fixTXTStrings(TXTFile &txt) const; ///< Fix all strings in a TXT.
+
+
+ // -- Copy protection helpers --
+
+ /** Set up the copy protection. */
+ int8 cpSetup(const uint8 colors[7], const uint8 shapes[7 * 20],
+ const uint8 obfuscate[4], const Surface sprites[2]);
+ /** Find the shape under these coordinates. */
+ int8 cpFindShape(int16 x, int16 y) const;
+ /** Display the "You are wrong" screen. */
+ void cpWrong();
+
+
+ // -- Show different game screens --
+
+ void showWait(uint palette = 0xFFFF); ///< Show the wait / loading screen.
+ void showQuote(); ///< Show the quote about fairytales.
+ void showTitle(); ///< Show the Once Upon A Time title.
+ void showChapter(int chapter); ///< Show a chapter intro text.
+ void showByeBye(); ///< Show the "bye bye" screen.
+
+ /** Handle the "listen to animal names" part. */
+ void handleAnimalNames(uint count, const MenuButton *buttons, const char * const *names);
+
+
+ // -- Menu helpers --
+
+ MenuAction handleStartMenu(const MenuButton *animalsButton); ///< Handle the start menu.
+ MenuAction handleMainMenu(); ///< Handle the main menu.
+ MenuAction handleIngameMenu(); ///< Handle the ingame menu.
+
+ void drawStartMenu(const MenuButton *animalsButton); ///< Draw the start menu.
+ void drawMainMenu(); ///< Draw the main menu.
+ void drawIngameMenu(); ///< Draw the ingame menu.
+
+ /** Draw the difficulty label. */
+ void drawMenuDifficulty();
+
+ /** Clear the ingame menu in an animated way. */
+ void clearIngameMenu(const Surface &background);
+
+ /** Handle the whole ingame menu. */
+ MenuAction doIngameMenu();
+ /** Handle the whole ingame menu if ESC or right mouse button was pressed. */
+ MenuAction doIngameMenu(int16 &key, MouseButtons &mouseButtons);
+
+
+ // -- Menu button helpers --
+
+ /** Find the button under these coordinates. */
+ int checkButton(const MenuButton *buttons, uint count, int16 x, int16 y, int failValue = -1) const;
+
+ /** Draw a menu button. */
+ void drawButton (Surface &dest, const Surface &src, const MenuButton &button, int transp = -1) const;
+ /** Draw multiple menu buttons. */
+ void drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count, int transp = -1) const;
+
+ /** Draw a border around a button. */
+ void drawButtonBorder(const MenuButton &button, uint8 color);
+
+
+ // -- Animal names helpers --
+
+ /** Set up the animal chooser. */
+ void anSetupChooser();
+ /** Set up the language chooser for one animal. */
+ void anSetupNames(const MenuButton &animal);
+ /** Play / Display the name of an animal in one language. */
+ void anPlayAnimalName(const Common::String &animal, uint language);
+
+
+ // -- Game sections --
+
+ bool playSection();
+
+ bool sectionStork();
+ bool sectionChapter1();
+ bool sectionParents();
+ bool sectionChapter2();
+ bool sectionForest0();
+ bool sectionChapter3();
+ bool sectionEvilCastle();
+ bool sectionChapter4();
+ bool sectionForest1();
+ bool sectionChapter5();
+ bool sectionBossFight();
+ bool sectionChapter6();
+ bool sectionForest2();
+ bool sectionChapter7();
+ bool sectionEnd();
+
+ CharGenAction characterGenerator();
+ void charGenSetup(uint stage);
+ void charGenDrawName();
+
+ static bool enterString(Common::String &name, int16 key, uint maxLength, const Font &font);
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_ONCEUPON_H
diff --git a/engines/gob/pregob/onceupon/palettes.h b/engines/gob/pregob/onceupon/palettes.h
new file mode 100644
index 0000000000..952581041c
--- /dev/null
+++ b/engines/gob/pregob/onceupon/palettes.h
@@ -0,0 +1,411 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_PALETTES_H
+#define GOB_PREGOB_ONCEUPON_PALETTES_H
+
+static const int kPaletteSize = 16;
+static const uint kPaletteCount = 20;
+
+static const byte kCopyProtectionPalette[3 * kPaletteSize] = {
+ 0x00, 0x00, 0x00,
+ 0x19, 0x00, 0x19,
+ 0x00, 0x3F, 0x00,
+ 0x00, 0x2A, 0x2A,
+ 0x2A, 0x00, 0x00,
+ 0x2A, 0x00, 0x2A,
+ 0x2A, 0x15, 0x00,
+ 0x00, 0x19, 0x12,
+ 0x00, 0x00, 0x00,
+ 0x15, 0x15, 0x3F,
+ 0x15, 0x3F, 0x15,
+ 0x00, 0x20, 0x3F,
+ 0x3F, 0x00, 0x00,
+ 0x3F, 0x00, 0x20,
+ 0x3F, 0x3F, 0x00,
+ 0x3F, 0x3F, 0x3F
+};
+
+static const byte kGamePalettes[kPaletteCount][3 * kPaletteSize] = {
+ {
+ 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x10,
+ 0x00, 0x00, 0x18,
+ 0x00, 0x00, 0x3C,
+ 0x1C, 0x28, 0x00,
+ 0x10, 0x18, 0x00,
+ 0x1C, 0x1C, 0x20,
+ 0x14, 0x14, 0x14,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x14, 0x20, 0x04,
+ 0x3C, 0x2C, 0x00,
+ 0x02, 0x00, 0x18,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x38, 0x20, 0x3C,
+ 0x2C, 0x10, 0x30,
+ 0x20, 0x08, 0x28,
+ 0x14, 0x00, 0x1C,
+ 0x20, 0x20, 0x38,
+ 0x18, 0x18, 0x2C,
+ 0x10, 0x10, 0x24,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x20, 0x20,
+ 0x24, 0x14, 0x14,
+ 0x1C, 0x10, 0x10,
+ 0x14, 0x0C, 0x0C,
+ 0x1C, 0x1C, 0x1C,
+ 0x18, 0x18, 0x18,
+ 0x10, 0x10, 0x10,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x10, 0x28, 0x1C,
+ 0x10, 0x1C, 0x10,
+ 0x10, 0x14, 0x0C,
+ 0x1C, 0x1C, 0x3C,
+ 0x24, 0x24, 0x3C,
+ 0x18, 0x18, 0x24,
+ 0x10, 0x10, 0x18,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x3F, 0x26, 0x3F,
+ 0x36, 0x1C, 0x36,
+ 0x2C, 0x12, 0x2A,
+ 0x27, 0x0C, 0x24,
+ 0x22, 0x07, 0x1E,
+ 0x1D, 0x03, 0x18,
+ 0x16, 0x00, 0x10,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3A,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x3F, 0x39, 0x26,
+ 0x38, 0x34, 0x1C,
+ 0x30, 0x2F, 0x13,
+ 0x27, 0x29, 0x0C,
+ 0x1D, 0x22, 0x07,
+ 0x14, 0x1B, 0x03,
+ 0x0C, 0x14, 0x00,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3A,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x24, 0x3C, 0x3C,
+ 0x1C, 0x34, 0x38,
+ 0x14, 0x2C, 0x30,
+ 0x0C, 0x20, 0x2C,
+ 0x08, 0x18, 0x28,
+ 0x04, 0x10, 0x20,
+ 0x00, 0x08, 0x1C,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x38,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x24,
+ 0x38, 0x24, 0x1C,
+ 0x30, 0x1C, 0x14,
+ 0x28, 0x18, 0x0C,
+ 0x20, 0x10, 0x04,
+ 0x1C, 0x0C, 0x00,
+ 0x14, 0x08, 0x00,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x38,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x34, 0x24,
+ 0x38, 0x2C, 0x1C,
+ 0x30, 0x24, 0x14,
+ 0x2C, 0x1C, 0x10,
+ 0x30, 0x30, 0x3C,
+ 0x1C, 0x1C, 0x38,
+ 0x0C, 0x0C, 0x38,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x0C,
+ 0x02, 0x03, 0x14,
+ 0x07, 0x07, 0x1D,
+ 0x0E, 0x0E, 0x25,
+ 0x17, 0x17, 0x2E,
+ 0x21, 0x22, 0x36,
+ 0x2F, 0x2F, 0x3F,
+ 0x3F, 0x3F, 0x3F,
+ 0x3F, 0x3B, 0x0D,
+ 0x3A, 0x31, 0x0A,
+ 0x35, 0x28, 0x07,
+ 0x30, 0x21, 0x04,
+ 0x2B, 0x19, 0x02,
+ 0x26, 0x12, 0x01,
+ 0x16, 0x0B, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x18, 0x00, 0x00,
+ 0x21, 0x01, 0x00,
+ 0x2A, 0x02, 0x00,
+ 0x33, 0x03, 0x00,
+ 0x3D, 0x06, 0x00,
+ 0x2A, 0x19, 0x05,
+ 0x15, 0x14, 0x14,
+ 0x22, 0x1F, 0x1E,
+ 0x2F, 0x2C, 0x28,
+ 0x3F, 0x3C, 0x29,
+ 0x3F, 0x38, 0x0B,
+ 0x3B, 0x30, 0x0A,
+ 0x37, 0x29, 0x08,
+ 0x33, 0x23, 0x07,
+ 0x2F, 0x1D, 0x06
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x00, 0x1C, 0x38,
+ 0x34, 0x30, 0x28,
+ 0x2C, 0x24, 0x1C,
+ 0x24, 0x18, 0x10,
+ 0x1C, 0x10, 0x08,
+ 0x14, 0x04, 0x04,
+ 0x10, 0x00, 0x00,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x38,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x00, 0x1C, 0x38,
+ 0x34, 0x30, 0x28,
+ 0x2C, 0x24, 0x1C,
+ 0x3F, 0x3F, 0x3F,
+ 0x3F, 0x3F, 0x3F,
+ 0x3F, 0x3F, 0x3F,
+ 0x3F, 0x3F, 0x3F,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x38,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x1A, 0x30, 0x37,
+ 0x14, 0x28, 0x31,
+ 0x10, 0x20, 0x2C,
+ 0x0C, 0x19, 0x27,
+ 0x08, 0x12, 0x21,
+ 0x05, 0x0C, 0x1C,
+ 0x03, 0x07, 0x16,
+ 0x01, 0x03, 0x11,
+ 0x00, 0x00, 0x0C,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x34, 0x30, 0x34,
+ 0x30, 0x24, 0x30,
+ 0x28, 0x1C, 0x28,
+ 0x24, 0x14, 0x24,
+ 0x1C, 0x0C, 0x1C,
+ 0x18, 0x08, 0x18,
+ 0x14, 0x04, 0x14,
+ 0x0C, 0x04, 0x0C,
+ 0x08, 0x00, 0x08,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x2C, 0x24, 0x0C,
+ 0x34, 0x34, 0x28,
+ 0x2C, 0x2C, 0x1C,
+ 0x24, 0x24, 0x10,
+ 0x1C, 0x18, 0x08,
+ 0x14, 0x14, 0x08,
+ 0x10, 0x10, 0x04,
+ 0x0C, 0x0C, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x38,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00,
+ 0x14, 0x28, 0x31,
+ 0x10, 0x20, 0x2C,
+ 0x0C, 0x19, 0x27,
+ 0x08, 0x12, 0x21,
+ 0x05, 0x0C, 0x1C,
+ 0x03, 0x07, 0x16,
+ 0x01, 0x03, 0x11,
+ 0x00, 0x3C, 0x00,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x10, 0x28, 0x1C,
+ 0x10, 0x1C, 0x10,
+ 0x10, 0x14, 0x0C,
+ 0x1C, 0x1C, 0x3C,
+ 0x24, 0x24, 0x3C,
+ 0x18, 0x18, 0x24,
+ 0x10, 0x10, 0x18,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x10, 0x28, 0x1C,
+ 0x10, 0x1C, 0x10,
+ 0x10, 0x14, 0x0C,
+ 0x1C, 0x1C, 0x3C,
+ 0x24, 0x24, 0x3C,
+ 0x18, 0x18, 0x24,
+ 0x10, 0x10, 0x18,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ }
+};
+
+#endif // GOB_PREGOB_ONCEUPON_PALETTES_H
diff --git a/engines/gob/pregob/onceupon/parents.cpp b/engines/gob/pregob/onceupon/parents.cpp
new file mode 100644
index 0000000000..cdaee6a38d
--- /dev/null
+++ b/engines/gob/pregob/onceupon/parents.cpp
@@ -0,0 +1,217 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/gob.h"
+#include "gob/global.h"
+#include "gob/dataio.h"
+#include "gob/palanim.h"
+#include "gob/draw.h"
+#include "gob/video.h"
+
+#include "gob/sound/sound.h"
+
+#include "gob/pregob/gctfile.h"
+
+#include "gob/pregob/onceupon/palettes.h"
+#include "gob/pregob/onceupon/parents.h"
+
+namespace Gob {
+
+namespace OnceUpon {
+
+const char *Parents::kSound[kSoundCount] = {
+ "rire.snd", // kSoundCackle
+ "tonn.snd" // kSoundThunder
+};
+
+// So that every GCT line is displayed for 12 seconds
+const uint16 Parents::kLoop[kLoopCount][3] = {
+ { 72, 77, 33},
+ {105, 109, 38},
+ {141, 145, 38},
+ {446, 454, 23},
+ {456, 464, 23},
+ {466, 474, 23},
+ {476, 484, 23}
+};
+
+
+Parents::Parents(GobEngine *vm, const Common::String &seq, const Common::String &gct,
+ const Common::String &childName, uint8 house, const Font &font,
+ const byte *normalPalette, const byte *brightPalette, uint paletteSize) :
+ SEQFile(vm, seq),
+ _gct(0), _house(house), _font(&font),
+ _paletteSize(paletteSize), _normalPalette(normalPalette), _brightPalette(brightPalette) {
+
+ // Load sounds
+ for (int i = 0; i < kSoundCount; i++)
+ _vm->_sound->sampleLoad(&_sounds[i], SOUND_SND, kSound[i]);
+
+ // Load GCT
+ Common::SeekableReadStream *gctStream = _vm->_dataIO->getFile(gct);
+ if (gctStream) {
+ _gct = new GCTFile(*gctStream, _vm->_rnd);
+
+ delete gctStream;
+ } else
+ error("Parents::Parents(): Failed to open \"%s\"", gct.c_str());
+
+ _gct->setArea(17, 18, 303, 41);
+ _gct->setText(1, childName);
+
+ _gct->selectLine(2, _house);
+ _gct->selectLine(4, _house);
+
+ for (uint i = 0; i < kLoopCount; i++)
+ _loopID[i] = addLoop(kLoop[i][0], kLoop[i][1], kLoop[i][2]);
+}
+
+Parents::~Parents() {
+ delete _gct;
+}
+
+void Parents::play() {
+ _currentLoop = 0;
+
+ SEQFile::play(true, 496, 15);
+
+ // After playback, fade out
+ if (!_vm->shouldQuit())
+ _vm->_palAnim->fade(0, 0, 0);
+}
+
+void Parents::handleFrameEvent() {
+ switch (getFrame()) {
+ case 0:
+ // On fame 0, fade in
+ _vm->_draw->forceBlit();
+ _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0);
+ break;
+
+ case 4:
+ drawGCT(0);
+ break;
+
+ case 55:
+ drawGCT(3, 0);
+ break;
+
+ case 79:
+ drawGCT(_house + 5, 1);
+ break;
+
+ case 110:
+ drawGCT(_house + 9, 2);
+ break;
+
+ case 146:
+ drawGCT(17);
+ break;
+
+ case 198:
+ drawGCT(13);
+ break;
+
+ case 445:
+ drawGCT(14, 3);
+ break;
+
+ case 455:
+ drawGCT(18, 4);
+ break;
+
+ case 465:
+ drawGCT(19, 5);
+ break;
+
+ case 475:
+ drawGCT(20, 6);
+ break;
+
+ case 188:
+ case 228:
+ case 237:
+ case 257:
+ case 275:
+ case 426:
+ lightningEffect();
+ break;
+
+ case 203:
+ case 243:
+ case 252:
+ case 272:
+ case 290:
+ case 441:
+ playSound(kSoundThunder);
+ break;
+
+ case 340:
+ playSound(kSoundCackle);
+ break;
+ }
+}
+
+void Parents::handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons) {
+ if ((key == kKeyEscape) || (mouseButtons == kMouseButtonsRight))
+ abortPlay();
+
+ if (((key == kKeySpace) || (mouseButtons == kMouseButtonsLeft)) && (_currentLoop < kLoopCount))
+ skipLoop(_loopID[_currentLoop]);
+}
+
+void Parents::playSound(Sound sound) {
+ _vm->_sound->blasterStop(0);
+ _vm->_sound->blasterPlay(&_sounds[sound], 0, 0);
+}
+
+void Parents::lightningEffect() {
+ for (int i = 0; (i < 5) && !_vm->shouldQuit(); i++) {
+
+ setPalette(_brightPalette, _paletteSize);
+ _vm->_util->delay(5);
+
+ setPalette(_normalPalette, _paletteSize);
+ _vm->_util->delay(5);
+ }
+}
+
+void Parents::setPalette(const byte *palette, uint size) {
+ memcpy(_vm->_draw->_vgaPalette, palette, 3 * size);
+
+ _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+ _vm->_video->retrace();
+}
+
+void Parents::drawGCT(uint item, uint loop) {
+ int16 left, top, right, bottom;
+ if (_gct->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ if (_gct->draw(*_vm->_draw->_backSurface, item, *_font, 10, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ _currentLoop = loop;
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/parents.h b/engines/gob/pregob/onceupon/parents.h
new file mode 100644
index 0000000000..f5c8307b73
--- /dev/null
+++ b/engines/gob/pregob/onceupon/parents.h
@@ -0,0 +1,94 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_PARENTS_H
+#define GOB_PREGOB_ONCEUPON_PARENTS_H
+
+#include "gob/sound/sounddesc.h"
+
+#include "gob/pregob/seqfile.h"
+
+namespace Gob {
+
+class Font;
+
+class GCTFile;
+
+namespace OnceUpon {
+
+/** The home / parents animation sequence. */
+class Parents : public SEQFile {
+public:
+ Parents(GobEngine *vm, const Common::String &seq, const Common::String &gct,
+ const Common::String &childName, uint8 house, const Font &font,
+ const byte *normalPalette, const byte *brightPalette, uint paletteSize);
+ ~Parents();
+
+ void play();
+
+protected:
+ void handleFrameEvent();
+ void handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons);
+
+private:
+ static const uint kLoopCount = 7;
+
+ static const uint16 kLoop[kLoopCount][3];
+
+ enum Sound {
+ kSoundCackle = 0,
+ kSoundThunder ,
+ kSoundCount
+ };
+
+ static const char *kSound[kSoundCount];
+
+
+ uint8 _house;
+
+ const Font *_font;
+
+ uint _paletteSize;
+ const byte *_normalPalette;
+ const byte *_brightPalette;
+
+ SoundDesc _sounds[kSoundCount];
+
+ GCTFile *_gct;
+
+ uint _loopID[kLoopCount];
+ uint _currentLoop;
+
+
+ void lightningEffect();
+
+ void playSound(Sound sound);
+ void setPalette(const byte *palette, uint size);
+
+ void drawGCT(uint item, uint loop = 0xFFFF);
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_PARENTS_H
diff --git a/engines/gob/pregob/onceupon/stork.cpp b/engines/gob/pregob/onceupon/stork.cpp
new file mode 100644
index 0000000000..3c38037d08
--- /dev/null
+++ b/engines/gob/pregob/onceupon/stork.cpp
@@ -0,0 +1,234 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/str.h"
+
+#include "gob/gob.h"
+#include "gob/surface.h"
+#include "gob/anifile.h"
+#include "gob/video.h"
+
+#include "gob/pregob/onceupon/stork.h"
+
+enum Animation {
+ kAnimFlyNearWithBundle = 9,
+ kAnimFlyFarWithBundle = 12,
+ kAnimFlyNearWithoutBundle = 10,
+ kAnimFlyFarWithoutBundle = 13,
+ kAnimBundleNear = 11,
+ kAnimBundleFar = 14
+};
+
+namespace Gob {
+
+namespace OnceUpon {
+
+Stork::Stork(GobEngine *vm, const ANIFile &ani) : ANIObject(ani), _shouldDrop(false) {
+ _frame = new Surface(320, 200, 1);
+ vm->_video->drawPackedSprite("cadre.cmp", *_frame);
+
+ _bundle = new ANIObject(ani);
+
+ _bundle->setVisible(false);
+ _bundle->setPause(true);
+
+ setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80);
+}
+
+Stork::~Stork() {
+ delete _frame;
+
+ delete _bundle;
+}
+
+bool Stork::hasBundleLanded() const {
+ if (!_shouldDrop || !_bundle->isVisible() || _bundle->isPaused())
+ return false;
+
+ int16 x, y, width, height;
+ _bundle->getFramePosition(x, y);
+ _bundle->getFrameSize(width, height);
+
+ return (y + height) >= _bundleDrop.landY;
+}
+
+void Stork::dropBundle(const BundleDrop &drop) {
+ if (_shouldDrop)
+ return;
+
+ _shouldDrop = true;
+ _bundleDrop = drop;
+}
+
+bool Stork::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ left = 0x7FFF;
+ top = 0x7FFF;
+ right = 0x0000;
+ bottom = 0x0000;
+
+ bool drawn = ANIObject::draw(dest, left, top, right, bottom);
+ if (drawn) {
+ // Left frame edge
+ if (left <= 15)
+ dest.blit(*_frame, left, top, MIN<int16>(15, right), bottom, left, top);
+
+ // Right frame edge
+ if (right >= 304)
+ dest.blit(*_frame, MAX<int16>(304, left), top, right, bottom, MAX<int16>(304, left), top);
+ }
+
+ int16 bLeft, bTop, bRight, bBottom;
+ if (_bundle->draw(dest, bLeft, bTop, bRight, bBottom)) {
+ // Bottom frame edge
+ if (bBottom >= 188)
+ dest.blit(*_frame, bLeft, MAX<int16>(188, bTop), bRight, bBottom, bLeft, MAX<int16>(188, bTop));
+
+ left = MIN(left , bLeft );
+ top = MIN(top , bTop );
+ right = MAX(right , bRight );
+ bottom = MAX(bottom, bBottom);
+
+ drawn = true;
+ }
+
+ return drawn;
+}
+
+bool Stork::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ left = 0x7FFF;
+ top = 0x7FFF;
+ right = 0x0000;
+ bottom = 0x0000;
+
+ bool cleared = _bundle->clear(dest, left, top, right, bottom);
+
+ int16 sLeft, sTop, sRight, sBottom;
+ if (ANIObject::clear(dest, sLeft, sTop, sRight, sBottom)) {
+ left = MIN(left , sLeft );
+ top = MIN(top , sTop );
+ right = MAX(right , sRight );
+ bottom = MAX(bottom, sBottom);
+
+ cleared = true;
+ }
+
+ return cleared;
+}
+
+void Stork::advance() {
+ _bundle->advance();
+
+ ANIObject::advance();
+
+ int16 curX, curY, curWidth, curHeight;
+ getFramePosition(curX, curY, 0);
+ getFrameSize(curWidth, curHeight, 0);
+
+ const int16 curRight = curX + curWidth - 1;
+
+ int16 nextX, nextY, nextWidth, nextHeight;
+ getFramePosition(nextX, nextY, 1);
+ getFrameSize(nextWidth, nextHeight, 1);
+
+ const int16 nextRight = nextX + nextWidth - 1;
+
+ switch (_state) {
+ case kStateFlyNearWithBundle:
+ if (curX >= 330)
+ setState(kStateFlyFarWithBundle, kAnimFlyFarWithBundle, 330);
+
+ if ((curRight <= _bundleDrop.dropX) &&
+ (nextRight >= _bundleDrop.dropX) && _shouldDrop && !_bundleDrop.dropWhileFar)
+ dropBundle(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle);
+
+ break;
+
+ case kStateFlyFarWithBundle:
+ if (curX <= -80)
+ setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80);
+
+ if ((curX >= _bundleDrop.dropX) &&
+ (nextX <= _bundleDrop.dropX) && _shouldDrop && _bundleDrop.dropWhileFar)
+ dropBundle(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle);
+
+ break;
+
+ case kStateFlyNearWithoutBundle:
+ if (curX >= 330)
+ setState(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle, 330);
+ break;
+
+ case kStateFlyFarWithoutBundle:
+ if (curX <= -80)
+ setState(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle, -80);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Stork::dropBundle(State state, uint16 anim) {
+ setState(state, anim);
+
+ int16 x, y, width, height;
+ getFramePosition(x, y);
+ getFrameSize(width, height);
+
+ _bundle->setAnimation(_bundleDrop.anim);
+ _bundle->setPause(false);
+ _bundle->setVisible(true);
+
+ int16 bWidth, bHeight;
+ _bundle->getFrameSize(bWidth, bHeight);
+
+ // Drop position
+ x = _bundleDrop.dropX;
+ y = y + height - bHeight;
+
+ // If the stork is flying near (from left to right), drop the bundle at the right edge
+ if (!_bundleDrop.dropWhileFar)
+ x = x - bWidth;
+
+ _bundle->setPosition(x, y);
+}
+
+void Stork::setState(State state, uint16 anim) {
+ setAnimation(anim);
+ setVisible(true);
+ setPause(false);
+
+ _state = state;
+}
+
+void Stork::setState(State state, uint16 anim, int16 x) {
+ setState(state, anim);
+ setPosition();
+
+ int16 pX, pY;
+ getPosition(pX, pY);
+ setPosition( x, pY);
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/stork.h b/engines/gob/pregob/onceupon/stork.h
new file mode 100644
index 0000000000..756f5258c7
--- /dev/null
+++ b/engines/gob/pregob/onceupon/stork.h
@@ -0,0 +1,103 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_STORK_H
+#define GOB_PREGOB_ONCEUPON_STORK_H
+
+#include "common/system.h"
+
+#include "gob/aniobject.h"
+
+namespace Common {
+ class String;
+}
+
+namespace Gob {
+
+class GobEngine;
+
+class Surface;
+class ANIFile;
+
+namespace OnceUpon {
+
+/** The stork in Baba Yaga / dragon in Abracadabra. */
+class Stork : public ANIObject {
+public:
+ /** Information on how to drop the bundle. */
+ struct BundleDrop {
+ int16 anim; ///< Animation of the bundle floating down
+
+ int16 dropX; ///< X position the stork drops the bundle
+ int16 landY; ///< Y position the bundle lands
+
+ bool dropWhileFar; ///< Does the stork drop the bundle while far instead of near?
+ };
+
+ Stork(GobEngine *vm, const ANIFile &ani);
+ ~Stork();
+
+ /** Has the bundle landed? */
+ bool hasBundleLanded() const;
+
+ /** Drop the bundle. */
+ void dropBundle(const BundleDrop &drop);
+
+ /** Draw the current frame onto the surface and return the affected rectangle. */
+ bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ /** Draw the current frame from the surface and return the affected rectangle. */
+ bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ /** Advance the animation to the next frame. */
+ void advance();
+
+private:
+ enum State {
+ kStateFlyNearWithBundle = 0,
+ kStateFlyFarWithBundle ,
+ kStateFlyNearWithoutBundle ,
+ kStateFlyFarWithoutBundle
+ };
+
+
+ GobEngine *_vm;
+
+ Surface *_frame;
+ ANIObject *_bundle;
+
+ State _state;
+
+ bool _shouldDrop;
+ BundleDrop _bundleDrop;
+
+
+ void setState(State state, uint16 anim);
+ void setState(State state, uint16 anim, int16 x);
+
+ void dropBundle(State state, uint16 anim);
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_STORK_H
diff --git a/engines/gob/pregob/onceupon/title.cpp b/engines/gob/pregob/onceupon/title.cpp
new file mode 100644
index 0000000000..5163ff6822
--- /dev/null
+++ b/engines/gob/pregob/onceupon/title.cpp
@@ -0,0 +1,117 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/gob.h"
+#include "gob/global.h"
+#include "gob/palanim.h"
+#include "gob/draw.h"
+
+#include "gob/sound/sound.h"
+
+#include "gob/pregob/onceupon/title.h"
+
+namespace Gob {
+
+namespace OnceUpon {
+
+Title::Title(GobEngine *vm) : SEQFile(vm, "ville.seq") {
+}
+
+Title::~Title() {
+}
+
+void Title::play() {
+ SEQFile::play(true, 0xFFFF, 15);
+
+ // After playback, fade out and stop the music
+ if (!_vm->shouldQuit())
+ _vm->_palAnim->fade(0, 0, 0);
+
+ stopMusic();
+}
+
+void Title::handleFrameEvent() {
+ // On fame 0, start the music and fade in
+ if (getFrame() == 0) {
+ playMusic();
+
+ _vm->_draw->forceBlit();
+ _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0);
+ }
+}
+
+void Title::playMusic() {
+ // Look at what platform this is and play the appropriate music type
+
+ if (_vm->getPlatform() == Common::kPlatformPC)
+ playMusicDOS();
+ else if (_vm->getPlatform() == Common::kPlatformAmiga)
+ playMusicAmiga();
+ else if (_vm->getPlatform() == Common::kPlatformAtariST)
+ playMusicAtariST();
+}
+
+void Title::playMusicDOS() {
+ // Play an AdLib track
+
+ _vm->_sound->adlibLoadTBR("babayaga.tbr");
+ _vm->_sound->adlibLoadMDY("babayaga.mdy");
+ _vm->_sound->adlibSetRepeating(-1);
+ _vm->_sound->adlibPlay();
+}
+
+void Title::playMusicAmiga() {
+ // Play a Protracker track
+
+ _vm->_sound->protrackerPlay("mod.babayaga");
+}
+
+void Title::playMusicAtariST() {
+ // Play a Soundblaster composition
+
+ static const int16 titleMusic[21] = { 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, -1};
+ static const char * const titleFiles[ 3] = {"baba1.snd", "baba2.snd", "baba3.snd"};
+
+ for (uint i = 0; i < ARRAYSIZE(titleFiles); i++)
+ _vm->_sound->sampleLoad(_vm->_sound->sampleGetBySlot(i), SOUND_SND, titleFiles[i]);
+
+ _vm->_sound->blasterPlayComposition(titleMusic, 0);
+ _vm->_sound->blasterRepeatComposition(-1);
+}
+
+void Title::stopMusic() {
+ // Just stop everything
+
+ _vm->_sound->adlibSetRepeating(0);
+ _vm->_sound->blasterRepeatComposition(0);
+
+ _vm->_sound->adlibStop();
+ _vm->_sound->blasterStopComposition();
+ _vm->_sound->protrackerStop();
+
+ for (int i = 0; i < ::Gob::Sound::kSoundsCount; i++)
+ _vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(i));
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/title.h b/engines/gob/pregob/onceupon/title.h
new file mode 100644
index 0000000000..5e7ef76d40
--- /dev/null
+++ b/engines/gob/pregob/onceupon/title.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_TITLE_H
+#define GOB_PREGOB_ONCEUPON_TITLE_H
+
+#include "gob/pregob/seqfile.h"
+
+namespace Gob {
+
+namespace OnceUpon {
+
+/** The Once Upon A Time title animation sequence. */
+class Title : public SEQFile {
+public:
+ Title(GobEngine *vm);
+ ~Title();
+
+ void play();
+
+protected:
+ void handleFrameEvent();
+
+private:
+ void playMusic(); ///< Play the title music.
+ void playMusicDOS(); ///< Play the title music of the DOS version.
+ void playMusicAmiga(); ///< Play the title music of the Amiga version.
+ void playMusicAtariST(); ///< Play the title music of the Atari ST version.
+ void stopMusic(); ///< Stop the title music.
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_TITLE_H
diff --git a/engines/gob/pregob/pregob.cpp b/engines/gob/pregob/pregob.cpp
new file mode 100644
index 0000000000..54eb3c6795
--- /dev/null
+++ b/engines/gob/pregob/pregob.cpp
@@ -0,0 +1,351 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "graphics/cursorman.h"
+
+#include "gob/gob.h"
+#include "gob/global.h"
+#include "gob/util.h"
+#include "gob/surface.h"
+#include "gob/dataio.h"
+#include "gob/palanim.h"
+#include "gob/draw.h"
+#include "gob/video.h"
+#include "gob/aniobject.h"
+
+#include "gob/sound/sound.h"
+
+#include "gob/pregob/pregob.h"
+#include "gob/pregob/gctfile.h"
+
+
+namespace Gob {
+
+const char PreGob::kLanguageSuffixShort[5] = { 't', 'g', 'a', 'e', 'i'};
+const char *PreGob::kLanguageSuffixLong [5] = {"fr", "al", "an", "it", "es"};
+
+
+PreGob::PreGob(GobEngine *vm) : _vm(vm), _fadedOut(false) {
+}
+
+PreGob::~PreGob() {
+}
+
+void PreGob::fadeOut() {
+ if (_fadedOut || _vm->shouldQuit())
+ return;
+
+ // Fade to black
+ _vm->_palAnim->fade(0, 0, 0);
+
+ _fadedOut = true;
+}
+
+void PreGob::fadeIn() {
+ if (!_fadedOut || _vm->shouldQuit())
+ return;
+
+ // Fade to palette
+ _vm->_draw->blitInvalidated();
+ _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199);
+
+ _fadedOut = false;
+}
+
+void PreGob::clearScreen() {
+ _vm->_draw->_backSurface->clear();
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199);
+ _vm->_draw->blitInvalidated();
+ _vm->_video->retrace();
+}
+
+void PreGob::initScreen() {
+ _vm->_util->setFrameRate(15);
+
+ _fadedOut = true;
+
+ _vm->_draw->initScreen();
+
+ _vm->_draw->_backSurface->clear();
+ _vm->_util->clearPalette();
+
+ _vm->_draw->forceBlit();
+ _vm->_video->retrace();
+
+ _vm->_util->processInput();
+}
+
+void PreGob::setPalette(const byte *palette, uint16 size) {
+ memcpy(_vm->_draw->_vgaPalette, palette, 3 * size);
+
+ // If we didn't fade out prior, immediately set the palette
+ if (!_fadedOut)
+ _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+}
+
+void PreGob::addCursor() {
+ CursorMan.pushCursor(0, 0, 0, 0, 0, 0);
+}
+
+void PreGob::removeCursor() {
+ CursorMan.popCursor();
+}
+
+void PreGob::setCursor(Surface &sprite, int16 hotspotX, int16 hotspotY) {
+ CursorMan.replaceCursor(sprite.getData(), sprite.getWidth(), sprite.getHeight(), hotspotX, hotspotY, 0);
+}
+
+void PreGob::setCursor(Surface &sprite, int16 left, int16 top, int16 right, int16 bottom,
+ int16 hotspotX, int16 hotspotY) {
+
+ const int width = right - left + 1;
+ const int height = bottom - top + 1;
+
+ if ((width <= 0) || (height <= 0))
+ return;
+
+ Surface cursor(width, height, 1);
+
+ cursor.blit(sprite, left, top, right, bottom, 0, 0);
+
+ setCursor(cursor, hotspotX, hotspotX);
+}
+
+void PreGob::showCursor() {
+ CursorMan.showMouse(true);
+
+ _vm->_draw->_showCursor = 4;
+}
+
+void PreGob::hideCursor() {
+ CursorMan.showMouse(false);
+
+ _vm->_draw->_showCursor = 0;
+}
+
+bool PreGob::isCursorVisible() const {
+ return CursorMan.isVisible();
+}
+
+void PreGob::loadSounds(const char * const *sounds, uint soundCount) {
+ freeSounds();
+
+ _sounds.resize(soundCount);
+
+ for (uint i = 0; i < soundCount; i++)
+ loadSound(_sounds[i], sounds[i]);
+}
+
+void PreGob::freeSounds() {
+ _sounds.clear();
+}
+
+bool PreGob::loadSound(SoundDesc &sound, const Common::String &file) const {
+ return _vm->_sound->sampleLoad(&sound, SOUND_SND, file.c_str());
+}
+
+void PreGob::playSound(uint sound, int16 frequency, int16 repCount) {
+ if (sound >= _sounds.size())
+ return;
+
+ _vm->_sound->blasterPlay(&_sounds[sound], repCount, frequency);
+}
+
+void PreGob::stopSound() {
+ _vm->_sound->blasterStop(0);
+}
+
+void PreGob::playSoundFile(const Common::String &file, int16 frequency, int16 repCount, bool interruptible) {
+ stopSound();
+
+ SoundDesc sound;
+ if (!loadSound(sound, file))
+ return;
+
+ _vm->_sound->blasterPlay(&sound, repCount, frequency);
+
+ _vm->_util->forceMouseUp();
+
+ bool finished = false;
+ while (!_vm->shouldQuit() && !finished && _vm->_sound->blasterPlayingSound()) {
+ endFrame(true);
+
+ finished = hasInput();
+ }
+
+ _vm->_util->forceMouseUp();
+
+ stopSound();
+}
+
+void PreGob::beep(int16 frequency, int32 length) {
+ _vm->_sound->speakerOn(frequency, length);
+}
+
+void PreGob::endFrame(bool doInput) {
+ _vm->_draw->blitInvalidated();
+ _vm->_util->waitEndFrame();
+
+ if (doInput)
+ _vm->_util->processInput();
+}
+
+int16 PreGob::checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons) {
+ _vm->_util->getMouseState(&mouseX, &mouseY, &mouseButtons);
+ _vm->_util->forceMouseUp();
+
+ return _vm->_util->checkKey();
+}
+
+int16 PreGob::waitInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons) {
+ bool finished = false;
+
+ int16 key = 0;
+ while (!_vm->shouldQuit() && !finished) {
+ endFrame(true);
+
+ key = checkInput(mouseX, mouseY, mouseButtons);
+
+ finished = (mouseButtons != kMouseButtonsNone) || (key != 0);
+ }
+
+ return key;
+}
+
+int16 PreGob::waitInput() {
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ return waitInput(mouseX, mouseY, mouseButtons);
+}
+
+bool PreGob::hasInput() {
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ return checkInput(mouseX, mouseY, mouseButtons) || (mouseButtons != kMouseButtonsNone);
+}
+
+void PreGob::clearAnim(ANIObject &anim) {
+ int16 left, top, right, bottom;
+
+ if (anim.clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+}
+
+void PreGob::drawAnim(ANIObject &anim) {
+ int16 left, top, right, bottom;
+
+ if (anim.draw(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ anim.advance();
+}
+
+void PreGob::redrawAnim(ANIObject &anim) {
+ clearAnim(anim);
+ drawAnim(anim);
+}
+
+void PreGob::clearAnim(const ANIList &anims) {
+ for (int i = (anims.size() - 1); i >= 0; i--)
+ clearAnim(*anims[i]);
+}
+
+void PreGob::drawAnim(const ANIList &anims) {
+ for (ANIList::const_iterator a = anims.begin(); a != anims.end(); ++a)
+ drawAnim(**a);
+}
+
+void PreGob::redrawAnim(const ANIList &anims) {
+ clearAnim(anims);
+ drawAnim(anims);
+}
+
+void PreGob::loadAnims(ANIList &anims, ANIFile &ani, uint count, const AnimProperties *props) const {
+ freeAnims(anims);
+
+ anims.resize(count);
+ for (uint i = 0; i < count; i++) {
+ anims[i] = new ANIObject(ani);
+
+ setAnim(*anims[i], props[i]);
+ }
+}
+
+void PreGob::freeAnims(ANIList &anims) const {
+ for (ANIList::iterator a = anims.begin(); a != anims.end(); ++a)
+ delete *a;
+
+ anims.clear();
+}
+
+void PreGob::setAnim(ANIObject &anim, const AnimProperties &props) const {
+ anim.setAnimation(props.animation);
+ anim.setFrame(props.frame);
+ anim.setMode(props.mode);
+ anim.setPause(props.paused);
+ anim.setVisible(props.visible);
+
+ if (props.hasPosition)
+ anim.setPosition(props.x, props.y);
+ else
+ anim.setPosition();
+}
+
+Common::String PreGob::getLocFile(const Common::String &file) const {
+ if (_vm->_global->_language >= ARRAYSIZE(kLanguageSuffixShort))
+ return file;
+
+ return file + kLanguageSuffixShort[_vm->_global->_language];
+}
+
+TXTFile *PreGob::loadTXT(const Common::String &txtFile, TXTFile::Format format) const {
+ Common::SeekableReadStream *txtStream = _vm->_dataIO->getFile(txtFile);
+ if (!txtStream)
+ error("PreGob::loadTXT(): Failed to open \"%s\"", txtFile.c_str());
+
+ TXTFile *txt = new TXTFile(*txtStream, format);
+
+ delete txtStream;
+
+ fixTXTStrings(*txt);
+
+ return txt;
+}
+
+void PreGob::fixTXTStrings(TXTFile &txt) const {
+}
+
+GCTFile *PreGob::loadGCT(const Common::String &gctFile) const {
+ Common::SeekableReadStream *gctStream = _vm->_dataIO->getFile(gctFile);
+ if (!gctStream)
+ error("PreGob::loadGCT(): Failed to open \"%s\"", gctFile.c_str());
+
+ GCTFile *gct = new GCTFile(*gctStream, _vm->_rnd);
+
+ delete gctStream;
+
+ return gct;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/pregob.h b/engines/gob/pregob/pregob.h
new file mode 100644
index 0000000000..632f85b88e
--- /dev/null
+++ b/engines/gob/pregob/pregob.h
@@ -0,0 +1,194 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_PREGOB_H
+#define GOB_PREGOB_PREGOB_H
+
+#include "common/str.h"
+#include "common/array.h"
+
+#include "gob/util.h"
+#include "gob/aniobject.h"
+
+#include "gob/sound/sounddesc.h"
+
+#include "gob/pregob/txtfile.h"
+
+namespace Gob {
+
+class GobEngine;
+class Surface;
+
+class GCTFile;
+
+class PreGob {
+public:
+ PreGob(GobEngine *vm);
+ virtual ~PreGob();
+
+ virtual void run() = 0;
+
+ struct AnimProperties {
+ uint16 animation;
+ uint16 frame;
+
+ ANIObject::Mode mode;
+
+ bool visible;
+ bool paused;
+
+ bool hasPosition;
+ int16 x;
+ int16 y;
+ };
+
+protected:
+ typedef Common::Array<ANIObject *> ANIList;
+
+ static const char kLanguageSuffixShort[5];
+ static const char *kLanguageSuffixLong [5];
+
+
+ GobEngine *_vm;
+
+
+ // -- Graphics --
+
+ /** Initialize the game screen. */
+ void initScreen();
+
+ void fadeOut(); ///< Fade to black.
+ void fadeIn(); ///< Fade to the current palette.
+
+ void clearScreen();
+
+ /** Change the palette.
+ *
+ * @param palette The palette to change to.
+ * @param size Size of the palette in colors.
+ */
+ void setPalette(const byte *palette, uint16 size); ///< Change the palette
+
+ /** Add a new cursor that can be manipulated to the stack. */
+ void addCursor();
+ /** Remove the top-most cursor from the stack. */
+ void removeCursor();
+
+ /** Set the current cursor. */
+ void setCursor(Surface &sprite, int16 hotspotX, int16 hotspotY);
+ /** Set the current cursor. */
+ void setCursor(Surface &sprite, int16 left, int16 top, int16 right, int16 bottom,
+ int16 hotspotX, int16 hotspotY);
+
+ /** Show the cursor. */
+ void showCursor();
+ /** Hide the cursor. */
+ void hideCursor();
+
+ /** Is the cursor currently visible? */
+ bool isCursorVisible() const;
+
+ /** Remove an animation from the screen. */
+ void clearAnim(ANIObject &anim);
+ /** Draw an animation to the screen, advancing it. */
+ void drawAnim(ANIObject &anim);
+ /** Clear and draw an animation to the screen, advancing it. */
+ void redrawAnim(ANIObject &anim);
+
+ /** Remove animations from the screen. */
+ void clearAnim(const ANIList &anims);
+ /** Draw animations to the screen, advancing them. */
+ void drawAnim(const ANIList &anims);
+ /** Clear and draw animations to the screen, advancing them. */
+ void redrawAnim(const ANIList &anims);
+
+ void loadAnims(ANIList &anims, ANIFile &ani, uint count, const AnimProperties *props) const;
+ void freeAnims(ANIList &anims) const;
+
+ void setAnim(ANIObject &anim, const AnimProperties &props) const;
+
+ /** Wait for the frame to end, handling screen updates and optionally update input. */
+ void endFrame(bool doInput);
+
+
+ // -- Sound --
+
+ /** Load all sounds that can be played interactively in the game. */
+ void loadSounds(const char * const *sounds, uint soundCount);
+ /** Free all loaded sound. */
+ void freeSounds();
+
+ /** Play a loaded sound. */
+ void playSound(uint sound, int16 frequency = 0, int16 repCount = 0);
+ /** Stop all sound playback. */
+ void stopSound();
+
+ /** Play a sound until it ends or is interrupted by a keypress. */
+ void playSoundFile(const Common::String &file, int16 frequency = 0, int16 repCount = 0, bool interruptible = true);
+
+ /** Beep the PC speaker. */
+ void beep(int16 frequency, int32 length);
+
+
+ // -- Input --
+
+ /** Check mouse and keyboard input. */
+ int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
+ /** Wait for mouse or keyboard input. */
+ int16 waitInput (int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
+ /** Wait for mouse or keyboard input, but don't care about what was done with the mouse. */
+ int16 waitInput();
+ /** Did we have mouse or keyboard input? */
+ bool hasInput();
+
+
+ // -- TXT helpers --
+
+ /** Get the name of a localized file. */
+ Common::String getLocFile(const Common::String &file) const;
+ /** Open a TXT file. */
+ TXTFile *loadTXT(const Common::String &txtFile, TXTFile::Format format) const;
+
+ /** Called by loadTXT() to fix strings within the TXT file. */
+ virtual void fixTXTStrings(TXTFile &txt) const;
+
+
+ // -- GCT helpers --
+
+ GCTFile *loadGCT(const Common::String &gctFile) const;
+
+
+private:
+ /** Did we fade out? */
+ bool _fadedOut;
+
+ /** All loaded sounds. */
+ Common::Array<SoundDesc> _sounds;
+
+
+ /** Load a sound file. */
+ bool loadSound(SoundDesc &sound, const Common::String &file) const;
+};
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_PREGOB_H
diff --git a/engines/gob/pregob/seqfile.cpp b/engines/gob/pregob/seqfile.cpp
new file mode 100644
index 0000000000..91973bbb85
--- /dev/null
+++ b/engines/gob/pregob/seqfile.cpp
@@ -0,0 +1,384 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/str.h"
+#include "common/stream.h"
+
+#include "gob/gob.h"
+#include "gob/dataio.h"
+#include "gob/draw.h"
+#include "gob/decfile.h"
+#include "gob/anifile.h"
+#include "gob/aniobject.h"
+
+#include "gob/pregob/seqfile.h"
+
+namespace Gob {
+
+SEQFile::SEQFile(GobEngine *vm, const Common::String &fileName) : _vm(vm) {
+ for (uint i = 0; i < kObjectCount; i++)
+ _objects[i].object = 0;
+
+ Common::SeekableReadStream *seq = _vm->_dataIO->getFile(Util::setExtension(fileName, ".SEQ"));
+ if (!seq) {
+ warning("SEQFile::SEQFile(): No such file \"%s\"", fileName.c_str());
+ return;
+ }
+
+ load(*seq);
+
+ delete seq;
+}
+
+SEQFile::~SEQFile() {
+ for (uint i = 0; i < kObjectCount; i++)
+ delete _objects[i].object;
+
+ for (Backgrounds::iterator b = _backgrounds.begin(); b != _backgrounds.end(); ++b)
+ delete *b;
+
+ for (Animations::iterator a = _animations.begin(); a != _animations.end(); ++a)
+ delete *a;
+}
+
+void SEQFile::load(Common::SeekableReadStream &seq) {
+ const uint16 decCount = (uint16)seq.readByte() + 1;
+ const uint16 aniCount = (uint16)seq.readByte() + 1;
+
+ // Load backgrounds
+ _backgrounds.reserve(decCount);
+ for (uint i = 0; i < decCount; i++) {
+ const Common::String dec = Util::readString(seq, 13);
+
+ if (!_vm->_dataIO->hasFile(dec)) {
+ warning("SEQFile::load(): No such background \"%s\"", dec.c_str());
+ return;
+ }
+
+ _backgrounds.push_back(new DECFile(_vm, dec, 320, 200));
+ }
+
+ // Load animations
+ _animations.reserve(aniCount);
+ for (uint i = 0; i < aniCount; i++) {
+ const Common::String ani = Util::readString(seq, 13);
+
+ if (!_vm->_dataIO->hasFile(ani)) {
+ warning("SEQFile::load(): No such animation \"%s\"", ani.c_str());
+ return;
+ }
+
+ _animations.push_back(new ANIFile(_vm, ani));
+ }
+
+ _frameRate = seq.readUint16LE();
+
+ // Load background change keys
+
+ const uint16 bgKeyCount = seq.readUint16LE();
+ _bgKeys.resize(bgKeyCount);
+
+ for (uint16 i = 0; i < bgKeyCount; i++) {
+ const uint16 frame = seq.readUint16LE();
+ const uint16 index = seq.readUint16LE();
+
+ _bgKeys[i].frame = frame;
+ _bgKeys[i].background = index < _backgrounds.size() ? _backgrounds[index] : 0;
+ }
+
+ // Load animation keys for all 4 objects
+
+ for (uint i = 0; i < kObjectCount; i++) {
+ const uint16 animKeyCount = seq.readUint16LE();
+ _animKeys.reserve(_animKeys.size() + animKeyCount);
+
+ for (uint16 j = 0; j < animKeyCount; j++) {
+ _animKeys.push_back(AnimationKey());
+
+ const uint16 frame = seq.readUint16LE();
+ const uint16 index = seq.readUint16LE();
+
+ uint16 animation;
+ const ANIFile *ani = findANI(index, animation);
+
+ _animKeys.back().object = i;
+ _animKeys.back().frame = frame;
+ _animKeys.back().ani = ani;
+ _animKeys.back().animation = animation;
+ _animKeys.back().x = seq.readSint16LE();
+ _animKeys.back().y = seq.readSint16LE();
+ _animKeys.back().order = seq.readSint16LE();
+ }
+ }
+
+}
+
+const ANIFile *SEQFile::findANI(uint16 index, uint16 &animation) {
+ animation = 0xFFFF;
+
+ // 0xFFFF = remove animation
+ if (index == 0xFFFF)
+ return 0;
+
+ for (Animations::const_iterator a = _animations.begin(); a != _animations.end(); ++a) {
+ if (index < (*a)->getAnimationCount()) {
+ animation = index;
+ return *a;
+ }
+
+ index -= (*a)->getAnimationCount();
+ }
+
+ return 0;
+}
+
+void SEQFile::play(bool abortable, uint16 endFrame, uint16 frameRate) {
+ if (_bgKeys.empty() && _animKeys.empty())
+ // Nothing to do
+ return;
+
+ // Init
+
+ _frame = 0;
+ _abortPlay = false;
+
+ for (uint i = 0; i < kObjectCount; i++) {
+ delete _objects[i].object;
+
+ _objects[i].object = 0;
+ _objects[i].order = 0;
+ }
+
+ for (Loops::iterator l = _loops.begin(); l != _loops.end(); ++l)
+ l->currentLoop = 0;
+
+ // Set the frame rate
+
+ int16 frameRateBack = _vm->_util->getFrameRate();
+
+ if (frameRate == 0)
+ frameRate = _frameRate;
+
+ _vm->_util->setFrameRate(frameRate);
+
+ _abortable = abortable;
+
+ while (!_vm->shouldQuit() && !_abortPlay) {
+ // Handle the frame contents
+ playFrame();
+
+ // Handle extra frame events
+ handleFrameEvent();
+
+ // Wait for the frame to end
+ _vm->_draw->blitInvalidated();
+ _vm->_util->waitEndFrame();
+
+ // Handle input
+
+ _vm->_util->processInput();
+
+ int16 key = _vm->_util->checkKey();
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+ _vm->_util->getMouseState(&mouseX, &mouseY, &mouseButtons);
+ _vm->_util->forceMouseUp();
+
+ handleInput(key, mouseX, mouseY, mouseButtons);
+
+ // Loop
+
+ bool looped = false;
+ for (Loops::iterator l = _loops.begin(); l != _loops.end(); ++l) {
+ if ((l->endFrame == _frame) && (l->currentLoop < l->loopCount)) {
+ _frame = l->startFrame;
+
+ l->currentLoop++;
+ looped = true;
+ }
+ }
+
+ // If we didn't loop, advance the frame and look if we should end here
+
+ if (!looped) {
+ _frame++;
+ if (_frame >= endFrame)
+ break;
+ }
+ }
+
+ // Restore the frame rate
+ _vm->_util->setFrameRate(frameRateBack);
+}
+
+void SEQFile::playFrame() {
+ // Remove the current animation frames
+ clearAnims();
+
+ // Handle background keys, directly updating the background
+ for (BackgroundKeys::const_iterator b = _bgKeys.begin(); b != _bgKeys.end(); ++b) {
+ if (!b->background || (b->frame != _frame))
+ continue;
+
+ b->background->draw(*_vm->_draw->_backSurface);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199);
+ }
+
+ // Handle the animation keys, updating the objects
+ for (AnimationKeys::const_iterator a = _animKeys.begin(); a != _animKeys.end(); ++a) {
+ if (a->frame != _frame)
+ continue;
+
+ Object &object = _objects[a->object];
+
+ delete object.object;
+ object.object = 0;
+
+ // No valid animation => remove
+ if ((a->animation == 0xFFFF) || !a->ani)
+ continue;
+
+ // Change the animation
+
+ object.object = new ANIObject(*a->ani);
+
+ object.object->setAnimation(a->animation);
+ object.object->setPosition(a->x, a->y);
+ object.object->setVisible(true);
+ object.object->setPause(false);
+
+ object.order = a->order;
+ }
+
+ // Draw the animations
+ drawAnims();
+}
+
+// NOTE: This is really not at all efficient. However, since there's only a
+// small number of objects, it should matter. We really do need a stable
+// sort, though, so Common::sort() is out.
+SEQFile::Objects SEQFile::getOrderedObjects() {
+ int16 minOrder = (int16)0x7FFF;
+ int16 maxOrder = (int16)0x8000;
+
+ Objects objects;
+
+ // Find the span of order values
+ for (uint i = 0; i < kObjectCount; i++) {
+ if (!_objects[i].object)
+ continue;
+
+ minOrder = MIN(minOrder, _objects[i].order);
+ maxOrder = MAX(maxOrder, _objects[i].order);
+ }
+
+ // Stably sort the objects by order value
+ for (int16 o = minOrder; o <= maxOrder; o++)
+ for (uint i = 0; i < kObjectCount; i++)
+ if (_objects[i].object && (_objects[i].order == o))
+ objects.push_back(_objects[i]);
+
+ return objects;
+}
+
+void SEQFile::clearAnims() {
+ Objects objects = getOrderedObjects();
+
+ // Remove the animation frames, in reverse drawing order
+ for (Objects::iterator o = objects.reverse_begin(); o != objects.end(); --o) {
+ int16 left, top, right, bottom;
+
+ if (o->object->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+}
+
+void SEQFile::drawAnims() {
+ Objects objects = getOrderedObjects();
+
+ // Draw the animation frames and advance the animation
+ for (Objects::iterator o = objects.begin(); o != objects.end(); ++o) {
+ int16 left, top, right, bottom;
+
+ if (o->object->draw(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ o->object->advance();
+ }
+}
+
+uint16 SEQFile::getFrame() const {
+ return _frame;
+}
+
+void SEQFile::seekFrame(uint16 frame) {
+ _frame = frame;
+}
+
+uint SEQFile::addLoop(uint16 startFrame, uint16 endFrame, uint16 loopCount) {
+ _loops.resize(_loops.size() + 1);
+
+ _loops.back().startFrame = startFrame;
+ _loops.back().endFrame = endFrame;
+ _loops.back().loopCount = loopCount;
+ _loops.back().currentLoop = 0;
+ _loops.back().empty = false;
+
+ return _loops.size() - 1;
+}
+
+void SEQFile::skipLoop(uint loopID) {
+ if (loopID >= _loops.size())
+ return;
+
+ _loops[loopID].currentLoop = 0xFFFF;
+}
+
+void SEQFile::delLoop(uint loopID) {
+ if (loopID >= _loops.size())
+ return;
+
+ _loops[loopID].empty = true;
+
+ cleanLoops();
+}
+
+void SEQFile::cleanLoops() {
+ while (!_loops.empty() && _loops.back().empty)
+ _loops.pop_back();
+}
+
+void SEQFile::abortPlay() {
+ _abortPlay = true;
+}
+
+void SEQFile::handleFrameEvent() {
+}
+
+void SEQFile::handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons) {
+ if (_abortable && ((key != 0) || (mouseButtons != kMouseButtonsNone)))
+ abortPlay();
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/seqfile.h b/engines/gob/pregob/seqfile.h
new file mode 100644
index 0000000000..5e12962ef9
--- /dev/null
+++ b/engines/gob/pregob/seqfile.h
@@ -0,0 +1,193 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_SEQFILE_H
+#define GOB_PREGOB_SEQFILE_H
+
+#include "common/system.h"
+#include "common/array.h"
+#include "common/list.h"
+
+#include "gob/util.h"
+
+namespace Common {
+ class String;
+ class SeekableReadStream;
+}
+
+namespace Gob {
+
+class GobEngine;
+
+class DECFile;
+class ANIFile;
+class ANIObject;
+
+/** A SEQ file, describing a complex animation sequence.
+ *
+ * Used in early hardcoded gob games.
+ * The principle is similar to the Mult class (see mult.h), but instead
+ * of depending on all the externally loaded animations, backgrounds and
+ * objects, a SEQ file references animation and background directly by
+ * filename.
+ */
+class SEQFile {
+public:
+ SEQFile(GobEngine *vm, const Common::String &fileName);
+ virtual ~SEQFile();
+
+ /** Play the SEQ.
+ *
+ * @param abortable If true, end playback on any user input.
+ * @param endFrame The frame on where to end, or 0xFFFF for infinite playback.
+ * @param frameRate The frame rate at which to play the SEQ, or 0 for playing at
+ * the speed the SEQ itself wants to.
+ */
+ void play(bool abortable = true, uint16 endFrame = 0xFFFF, uint16 frameRate = 0);
+
+
+protected:
+ GobEngine *_vm;
+
+
+ /** Returns the current frame number. */
+ uint16 getFrame() const;
+
+ /** Seek to a specific frame. */
+ void seekFrame(uint16 frame);
+
+ /** Add a frame loop. */
+ uint addLoop(uint16 startFrame, uint16 endFrame, uint16 loopCount);
+
+ /** Skip a frame loop. */
+ void skipLoop(uint loopID);
+
+ /** Delete a frame loop. */
+ void delLoop(uint loopID);
+
+ /** Ends SEQ playback. */
+ void abortPlay();
+
+ /** Callback for special frame events. */
+ virtual void handleFrameEvent();
+ /** Callback for special user input handling. */
+ virtual void handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons);
+
+
+private:
+ /** Number of animation objects that are visible at the same time. */
+ static const uint kObjectCount = 4;
+
+ /** A key for changing the background. */
+ struct BackgroundKey {
+ uint16 frame; ///< Frame the change is to happen.
+
+ const DECFile *background; ///< The background to use.
+ };
+
+ /** A key for playing an object animation. */
+ struct AnimationKey {
+ uint object; ///< The object this key belongs to.
+
+ uint16 frame; ///< Frame the change is to happen.
+
+ const ANIFile *ani; ///< The ANI to use.
+
+ uint16 animation; ///< The animation to use.
+
+ int16 x; ///< X position of the animation.
+ int16 y; ///< Y position of the animation.
+
+ int16 order; ///< Used to determine in which order to draw the objects.
+ };
+
+ /** A managed animation object. */
+ struct Object {
+ ANIObject *object; ///< The actual animation object.
+
+ int16 order; ///< The current drawing order.
+ };
+
+ /** A frame loop. */
+ struct Loop {
+ uint16 startFrame;
+ uint16 endFrame;
+
+ uint16 loopCount;
+ uint16 currentLoop;
+
+ bool empty;
+ };
+
+ typedef Common::Array<DECFile *> Backgrounds;
+ typedef Common::Array<ANIFile *> Animations;
+
+ typedef Common::Array<BackgroundKey> BackgroundKeys;
+ typedef Common::Array<AnimationKey> AnimationKeys;
+
+ typedef Common::List<Object> Objects;
+
+ typedef Common::Array<Loop> Loops;
+
+
+ uint16 _frame; ///< The current frame.
+ bool _abortPlay; ///< Was the end of the playback requested?
+
+ uint16 _frameRate;
+
+ Backgrounds _backgrounds; ///< All backgrounds in this SEQ.
+ Animations _animations; ///< All animations in this SEQ.
+
+ BackgroundKeys _bgKeys; ///< The background change keyframes.
+ AnimationKeys _animKeys; ///< The animation change keyframes.
+
+ Object _objects[kObjectCount]; ///< The managed animation objects.
+
+ Loops _loops;
+
+ /** Whether the playback should be abortable by user input. */
+ bool _abortable;
+
+
+ // -- Loading helpers --
+
+ void load(Common::SeekableReadStream &seq);
+
+ const ANIFile *findANI(uint16 index, uint16 &animation);
+
+ // -- Playback helpers --
+
+ void playFrame();
+
+ /** Get a list of objects ordered by drawing order. */
+ Objects getOrderedObjects();
+
+ void clearAnims(); ///< Remove all animation frames.
+ void drawAnims(); ///< Draw the animation frames.
+
+ /** Look if we can compact the loop array. */
+ void cleanLoops();
+};
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_SEQFILE_H
diff --git a/engines/gob/pregob/txtfile.cpp b/engines/gob/pregob/txtfile.cpp
new file mode 100644
index 0000000000..3ff0d4b039
--- /dev/null
+++ b/engines/gob/pregob/txtfile.cpp
@@ -0,0 +1,232 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/stream.h"
+
+#include "gob/draw.h"
+
+#include "gob/pregob/txtfile.h"
+
+namespace Gob {
+
+TXTFile::TXTFile(Common::SeekableReadStream &txt, Format format) {
+ load(txt, format);
+}
+
+TXTFile::~TXTFile() {
+}
+
+TXTFile::LineArray &TXTFile::getLines() {
+ return _lines;
+}
+
+void TXTFile::load(Common::SeekableReadStream &txt, Format format) {
+ if (format == kFormatStringPositionColorFont) {
+ int numLines = getInt(txt);
+
+ _lines.reserve(numLines);
+ }
+
+ while (!txt.eos()) {
+ Line line;
+
+ line.text = getStr(txt);
+ line.x = (format >= kFormatStringPosition) ? getInt(txt) : 0;
+ line.y = (format >= kFormatStringPosition) ? getInt(txt) : 0;
+ line.color = (format >= kFormatStringPositionColor) ? getInt(txt) : 0;
+ line.font = (format >= kFormatStringPositionColorFont) ? getInt(txt) : 0;
+
+ _lines.push_back(line);
+ }
+
+ while (!_lines.empty() && _lines.back().text.empty())
+ _lines.pop_back();
+}
+
+bool TXTFile::draw(Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount, int color) {
+
+ trashBuffer();
+
+ if (!getArea(left, top, right, bottom, fonts, fontCount))
+ return false;
+
+ resizeBuffer(right - left + 1, bottom - top + 1);
+ saveScreen(surface, left, top, right, bottom);
+
+ for (LineArray::const_iterator l = _lines.begin(); l != _lines.end(); ++l) {
+ if (l->font >= fontCount)
+ continue;
+
+ fonts[l->font]->drawString(l->text, l->x, l->y, (color < 0) ? l->color : color, 0, true, surface);
+ }
+
+ return true;
+}
+
+bool TXTFile::draw(uint line, Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount, int color) {
+
+ trashBuffer();
+
+ if (!getArea(line, left, top, right, bottom, fonts, fontCount))
+ return false;
+
+ resizeBuffer(right - left + 1, bottom - top + 1);
+ saveScreen(surface, left, top, right, bottom);
+
+ const Line &l = _lines[line];
+
+ fonts[l.font]->drawString(l.text, l.x, l.y, (color < 0) ? l.color : color, 0, true, surface);
+
+ return true;
+}
+
+bool TXTFile::draw(Surface &surface, const Font * const *fonts, uint fontCount, int color) {
+ int16 left, top, right, bottom;
+
+ return draw(surface, left, top, right, bottom, fonts, fontCount, color);
+}
+
+bool TXTFile::draw(uint line, Surface &surface, const Font * const *fonts, uint fontCount, int color) {
+ int16 left, top, right, bottom;
+
+ return draw(line, surface, left, top, right, bottom, fonts, fontCount, color);
+}
+
+bool TXTFile::clear(Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ return restoreScreen(surface, left, top, right, bottom);
+}
+
+bool TXTFile::getArea(int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount) const {
+
+ bool hasLine = false;
+
+ left = 0x7FFF;
+ top = 0x7FFF;
+ right = 0x0000;
+ bottom = 0x0000;
+
+ for (uint i = 0; i < _lines.size(); i++) {
+ int16 lLeft, lTop, lRight, lBottom;
+
+ if (getArea(i, lLeft, lTop, lRight, lBottom, fonts, fontCount)) {
+ left = MIN(left , lLeft );
+ top = MIN(top , lTop );
+ right = MAX(right , lRight );
+ bottom = MAX(bottom, lBottom);
+
+ hasLine = true;
+ }
+ }
+
+ return hasLine;
+}
+
+bool TXTFile::getArea(uint line, int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount) const {
+
+
+ if ((line >= _lines.size()) || (_lines[line].font >= fontCount))
+ return false;
+
+ const Line &l = _lines[line];
+
+ left = l.x;
+ top = l.y;
+ right = l.x + l.text.size() * fonts[l.font]->getCharWidth() - 1;
+ bottom = l.y + fonts[l.font]->getCharHeight() - 1;
+
+ return true;
+}
+
+Common::String TXTFile::getStr(Common::SeekableReadStream &txt) {
+ // Skip all ' ', '\n' and '\r'
+ while (!txt.eos()) {
+ char c = txt.readByte();
+ if (txt.eos())
+ break;
+
+ if ((c != ' ') && (c != '\n') && (c != '\r')) {
+ txt.seek(-1, SEEK_CUR);
+ break;
+ }
+ }
+
+ if (txt.eos())
+ return "";
+
+ // Read string until ' ', '\n' or '\r'
+ Common::String string;
+ while (!txt.eos()) {
+ char c = txt.readByte();
+ if ((c == ' ') || (c == '\n') || (c == '\r'))
+ break;
+
+ string += c;
+ }
+
+ // Replace all '#' with ' ' and throw out non-printables
+ Common::String cleanString;
+
+ for (uint i = 0; i < string.size(); i++) {
+ if (string[i] == '#')
+ cleanString += ' ';
+ else if ((unsigned char)string[i] >= ' ')
+ cleanString += string[i];
+ }
+
+ return cleanString;
+}
+
+int TXTFile::getInt(Common::SeekableReadStream &txt) {
+ // Skip all [^-0-9]
+ while (!txt.eos()) {
+ char c = txt.readByte();
+ if (txt.eos())
+ break;
+
+ if ((c == '-') || ((c >= '0') && (c <= '9'))) {
+ txt.seek(-1, SEEK_CUR);
+ break;
+ }
+ }
+
+ if (txt.eos())
+ return 0;
+
+ // Read until [^-0-9]
+ Common::String string;
+ while (!txt.eos()) {
+ char c = txt.readByte();
+ if ((c != '-') && ((c < '0') || (c > '9')))
+ break;
+
+ string += c;
+ }
+
+ // Convert to integer
+ return atoi(string.c_str());
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/txtfile.h b/engines/gob/pregob/txtfile.h
new file mode 100644
index 0000000000..c623b58859
--- /dev/null
+++ b/engines/gob/pregob/txtfile.h
@@ -0,0 +1,91 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_TXTFILE_H
+#define GOB_PREGOB_TXTFILE_H
+
+#include "common/system.h"
+#include "common/str.h"
+#include "common/array.h"
+
+#include "gob/backbuffer.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Gob {
+
+class Surface;
+class Font;
+
+class TXTFile : public BackBuffer {
+public:
+ enum Format {
+ kFormatString,
+ kFormatStringPosition,
+ kFormatStringPositionColor,
+ kFormatStringPositionColorFont
+ };
+
+ struct Line {
+ Common::String text;
+ int x, y;
+ int color;
+ uint font;
+ };
+
+ typedef Common::Array<Line> LineArray;
+
+ TXTFile(Common::SeekableReadStream &txt, Format format);
+ ~TXTFile();
+
+ LineArray &getLines();
+
+ bool draw( Surface &surface, const Font * const *fonts, uint fontCount, int color = -1);
+ bool draw(uint line, Surface &surface, const Font * const *fonts, uint fontCount, int color = -1);
+
+ bool draw( Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount, int color = -1);
+ bool draw(uint line, Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount, int color = -1);
+
+ bool clear(Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+private:
+ LineArray _lines;
+
+ void load(Common::SeekableReadStream &txt, Format format);
+
+ Common::String getStr(Common::SeekableReadStream &txt);
+ int getInt(Common::SeekableReadStream &txt);
+
+
+ bool getArea( int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount) const;
+ bool getArea(uint line, int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount) const;
+};
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_TXTFILE_H
diff --git a/engines/gob/resources.cpp b/engines/gob/resources.cpp
index d5497c25be..a84f4ac4b8 100644
--- a/engines/gob/resources.cpp
+++ b/engines/gob/resources.cpp
@@ -716,7 +716,7 @@ byte *Resources::getIMData(TOTResourceItem &totItem) const {
return _imData + offset;
}
-byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 size) const {
+byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 &size) const {
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(_extFile);
if (!stream)
return 0;
@@ -726,6 +726,10 @@ byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 size) const {
return 0;
}
+ // If that workaround is active, limit the resource size instead of throwing an error
+ if (_vm->hasResourceSizeWorkaround())
+ size = MIN<int>(size, stream->size() - extItem.offset);
+
byte *data = new byte[extItem.packed ? (size + 2) : size];
if (stream->read(data, size) != size) {
delete[] data;
@@ -737,7 +741,7 @@ byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 size) const {
return data;
}
-byte *Resources::getEXData(EXTResourceItem &extItem, uint32 size) const {
+byte *Resources::getEXData(EXTResourceItem &extItem, uint32 &size) const {
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(_exFile);
if (!stream)
return 0;
@@ -747,6 +751,10 @@ byte *Resources::getEXData(EXTResourceItem &extItem, uint32 size) const {
return 0;
}
+ // If that workaround is active, limit the resource size instead of throwing an error
+ if (_vm->hasResourceSizeWorkaround())
+ size = MIN<int>(size, stream->size() - extItem.offset);
+
byte *data = new byte[extItem.packed ? (size + 2) : size];
if (stream->read(data, size) != size) {
delete[] data;
diff --git a/engines/gob/resources.h b/engines/gob/resources.h
index 39155c5176..04b3b9d31e 100644
--- a/engines/gob/resources.h
+++ b/engines/gob/resources.h
@@ -103,7 +103,7 @@ private:
static const int kTOTTextItemSize = 2 + 2;
enum ResourceType {
- kResourceTOT,
+ kResourceTOT = 0,
kResourceIM,
kResourceEXT,
kResourceEX
@@ -201,8 +201,8 @@ private:
byte *getTOTData(TOTResourceItem &totItem) const;
byte *getIMData(TOTResourceItem &totItem) const;
- byte *getEXTData(EXTResourceItem &extItem, uint32 size) const;
- byte *getEXData(EXTResourceItem &extItem, uint32 size) const;
+ byte *getEXTData(EXTResourceItem &extItem, uint32 &size) const;
+ byte *getEXData(EXTResourceItem &extItem, uint32 &size) const;
};
} // End of namespace Gob
diff --git a/engines/gob/rxyfile.cpp b/engines/gob/rxyfile.cpp
index 9702dc8c7f..2ff8c121cd 100644
--- a/engines/gob/rxyfile.cpp
+++ b/engines/gob/rxyfile.cpp
@@ -21,12 +21,19 @@
*/
#include "common/stream.h"
+#include "common/substream.h"
#include "gob/rxyfile.h"
namespace Gob {
RXYFile::RXYFile(Common::SeekableReadStream &rxy) : _width(0), _height(0) {
+ Common::SeekableSubReadStreamEndian sub(&rxy, 0, rxy.size(), false, DisposeAfterUse::NO);
+
+ load(sub);
+}
+
+RXYFile::RXYFile(Common::SeekableSubReadStreamEndian &rxy) : _width(0), _height(0) {
load(rxy);
}
@@ -64,22 +71,22 @@ const RXYFile::Coordinates &RXYFile::operator[](uint i) const {
return _coords[i];
}
-void RXYFile::load(Common::SeekableReadStream &rxy) {
+void RXYFile::load(Common::SeekableSubReadStreamEndian &rxy) {
if (rxy.size() < 2)
return;
rxy.seek(0);
- _realCount = rxy.readUint16LE();
+ _realCount = rxy.readUint16();
uint16 count = (rxy.size() - 2) / 8;
_coords.resize(count);
for (CoordArray::iterator c = _coords.begin(); c != _coords.end(); ++c) {
- c->left = rxy.readUint16LE();
- c->right = rxy.readUint16LE();
- c->top = rxy.readUint16LE();
- c->bottom = rxy.readUint16LE();
+ c->left = rxy.readUint16();
+ c->right = rxy.readUint16();
+ c->top = rxy.readUint16();
+ c->bottom = rxy.readUint16();
if (c->left != 0xFFFF) {
_width = MAX<uint16>(_width , c->right + 1);
diff --git a/engines/gob/rxyfile.h b/engines/gob/rxyfile.h
index bc9600b5b0..4fd46c5e40 100644
--- a/engines/gob/rxyfile.h
+++ b/engines/gob/rxyfile.h
@@ -28,6 +28,7 @@
namespace Common {
class SeekableReadStream;
+ class SeekableSubReadStreamEndian;
}
namespace Gob {
@@ -46,6 +47,7 @@ public:
};
RXYFile(Common::SeekableReadStream &rxy);
+ RXYFile(Common::SeekableSubReadStreamEndian &rxy);
RXYFile(uint16 width, uint16 height);
~RXYFile();
@@ -71,7 +73,7 @@ private:
uint16 _height;
- void load(Common::SeekableReadStream &rxy);
+ void load(Common::SeekableSubReadStreamEndian &rxy);
};
} // End of namespace Gob
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index 66b3482bac..834484757b 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -257,6 +257,33 @@ protected:
SaveFile *getSaveFile(const char *fileName);
};
+/** Save/Load class for A.J.'s World of Discovery. */
+class SaveLoad_AJWorld : public SaveLoad {
+public:
+ SaveLoad_AJWorld(GobEngine *vm, const char *targetName);
+ virtual ~SaveLoad_AJWorld();
+
+ SaveMode getSaveMode(const char *fileName) const;
+
+protected:
+ struct SaveFile {
+ const char *sourceName;
+ SaveMode mode;
+ SaveHandler *handler;
+ const char *description;
+ };
+
+ static SaveFile _saveFiles[];
+
+ TempSpriteHandler *_tempSpriteHandler;
+
+ SaveHandler *getHandler(const char *fileName) const;
+ const char *getDescription(const char *fileName) const;
+
+ const SaveFile *getSaveFile(const char *fileName) const;
+ SaveFile *getSaveFile(const char *fileName);
+};
+
/** Save/Load class for Goblins 3 and Lost in Time. */
class SaveLoad_v3 : public SaveLoad {
public:
diff --git a/engines/gob/save/saveload_ajworld.cpp b/engines/gob/save/saveload_ajworld.cpp
new file mode 100644
index 0000000000..727d071b3e
--- /dev/null
+++ b/engines/gob/save/saveload_ajworld.cpp
@@ -0,0 +1,94 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/save/saveload.h"
+#include "gob/save/saveconverter.h"
+#include "gob/inter.h"
+#include "gob/variables.h"
+
+namespace Gob {
+
+SaveLoad_AJWorld::SaveFile SaveLoad_AJWorld::_saveFiles[] = {
+ { "menu.inf", kSaveModeSave, 0, "temporary sprite"}
+};
+
+
+SaveLoad_AJWorld::SaveLoad_AJWorld(GobEngine *vm, const char *targetName) :
+ SaveLoad(vm) {
+
+ _tempSpriteHandler = new TempSpriteHandler(vm);
+
+ _saveFiles[0].handler = _tempSpriteHandler;
+}
+
+SaveLoad_AJWorld::~SaveLoad_AJWorld() {
+ delete _tempSpriteHandler;
+}
+
+const SaveLoad_AJWorld::SaveFile *SaveLoad_AJWorld::getSaveFile(const char *fileName) const {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveLoad_AJWorld::SaveFile *SaveLoad_AJWorld::getSaveFile(const char *fileName) {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveHandler *SaveLoad_AJWorld::getHandler(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->handler;
+
+ return 0;
+}
+
+const char *SaveLoad_AJWorld::getDescription(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->description;
+
+ return 0;
+}
+
+SaveLoad::SaveMode SaveLoad_AJWorld::getSaveMode(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->mode;
+
+ return kSaveModeNone;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/sound/adlib.cpp b/engines/gob/sound/adlib.cpp
index f1ab2a2d79..d9fc362547 100644
--- a/engines/gob/sound/adlib.cpp
+++ b/engines/gob/sound/adlib.cpp
@@ -20,771 +20,621 @@
*
*/
-#include "common/debug.h"
-#include "common/file.h"
-#include "common/endian.h"
+#include "common/util.h"
#include "common/textconsole.h"
+#include "common/debug.h"
+#include "common/config-manager.h"
+
+#include "audio/fmopl.h"
#include "gob/gob.h"
#include "gob/sound/adlib.h"
namespace Gob {
-const unsigned char AdLib::_operators[] = {0, 1, 2, 8, 9, 10, 16, 17, 18};
-const unsigned char AdLib::_volRegNums[] = {
- 3, 4, 5,
- 11, 12, 13,
- 19, 20, 21
+static const int kPitchTom = 24;
+static const int kPitchTomToSnare = 7;
+static const int kPitchSnareDrum = kPitchTom + kPitchTomToSnare;
+
+
+// Is the operator a modulator (0) or a carrier (1)?
+const uint8 AdLib::kOperatorType[kOperatorCount] = {
+ 0, 0, 0, 1, 1, 1,
+ 0, 0, 0, 1, 1, 1,
+ 0, 0, 0, 1, 1, 1
+};
+
+// Operator number to register offset on the OPL
+const uint8 AdLib::kOperatorOffset[kOperatorCount] = {
+ 0, 1, 2, 3, 4, 5,
+ 8, 9, 10, 11, 12, 13,
+ 16, 17, 18, 19, 20, 21
+};
+
+// For each operator, the voice it belongs to
+const uint8 AdLib::kOperatorVoice[kOperatorCount] = {
+ 0, 1, 2,
+ 0, 1, 2,
+ 3, 4, 5,
+ 3, 4, 5,
+ 6, 7, 8,
+ 6, 7, 8,
+};
+
+// Voice to operator set, for the 9 melodyvoices (only 6 useable in percussion mode)
+const uint8 AdLib::kVoiceMelodyOperator[kOperatorsPerVoice][kMelodyVoiceCount] = {
+ {0, 1, 2, 6, 7, 8, 12, 13, 14},
+ {3, 4, 5, 9, 10, 11, 15, 16, 17}
};
-AdLib::AdLib(Audio::Mixer &mixer) : _mixer(&mixer) {
- init();
+// Voice to operator set, for the 5 percussion voices (only useable in percussion mode)
+const uint8 AdLib::kVoicePercussionOperator[kOperatorsPerVoice][kPercussionVoiceCount] = {
+ {12, 16, 14, 17, 13},
+ {15, 0, 0, 0, 0}
+};
+
+// Mask bits to set each percussion instrument on/off
+const byte AdLib::kPercussionMasks[kPercussionVoiceCount] = {0x10, 0x08, 0x04, 0x02, 0x01};
+
+// Default instrument presets
+const uint16 AdLib::kPianoParams [kOperatorsPerVoice][kParamCount] = {
+ { 1, 1, 3, 15, 5, 0, 1, 3, 15, 0, 0, 0, 1, 0},
+ { 0, 1, 1, 15, 7, 0, 2, 4, 0, 0, 0, 1, 0, 0} };
+const uint16 AdLib::kBaseDrumParams[kOperatorsPerVoice][kParamCount] = {
+ { 0, 0, 0, 10, 4, 0, 8, 12, 11, 0, 0, 0, 1, 0 },
+ { 0, 0, 0, 13, 4, 0, 6, 15, 0, 0, 0, 0, 1, 0 } };
+const uint16 AdLib::kSnareDrumParams[kParamCount] = {
+ 0, 12, 0, 15, 11, 0, 8, 5, 0, 0, 0, 0, 0, 0 };
+const uint16 AdLib::kTomParams [kParamCount] = {
+ 0, 4, 0, 15, 11, 0, 7, 5, 0, 0, 0, 0, 0, 0 };
+const uint16 AdLib::kCymbalParams [kParamCount] = {
+ 0, 1, 0, 15, 11, 0, 5, 5, 0, 0, 0, 0, 0, 0 };
+const uint16 AdLib::kHihatParams [kParamCount] = {
+ 0, 1, 0, 15, 11, 0, 7, 5, 0, 0, 0, 0, 0, 0 };
+
+
+AdLib::AdLib(Audio::Mixer &mixer) : _mixer(&mixer), _opl(0),
+ _toPoll(0), _repCount(0), _first(true), _playing(false), _ended(true) {
+
+ _rate = _mixer->getOutputRate();
+
+ initFreqs();
+
+ createOPL();
+ initOPL();
+
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle,
+ this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
}
AdLib::~AdLib() {
- Common::StackLock slock(_mutex);
-
_mixer->stopHandle(_handle);
- OPLDestroy(_opl);
- if (_data && _freeData)
- delete[] _data;
-}
-void AdLib::init() {
- _index = -1;
- _data = 0;
- _playPos = 0;
- _dataSize = 0;
+ delete _opl;
+}
- _rate = _mixer->getOutputRate();
+// Creates the OPL. Try to use the DOSBox emulator, unless that one is not compiled in,
+// or the user explicitly wants the MAME emulator. The MAME one is slightly buggy, leading
+// to some wrong sounds, especially noticeable in the title music of Gobliins 2, so we
+// really don't want to use it, if we can help it.
+void AdLib::createOPL() {
+ Common::String oplDriver = ConfMan.get("opl_driver");
- _opl = makeAdLibOPL(_rate);
+ if (oplDriver.empty() || (oplDriver == "auto") || (OPL::Config::parse(oplDriver) == -1)) {
+ // User has selected OPL driver auto detection or an invalid OPL driver.
+ // Set it to our preferred driver (DOSBox), if we can.
- _first = true;
- _ended = false;
- _playing = false;
+ if (OPL::Config::parse("db") <= 0) {
+ warning("The DOSBox AdLib emulator is not compiled in. Please keep in mind that the MAME one is buggy");
+ } else
+ oplDriver = "db";
- _freeData = false;
+ } else if (oplDriver == "mame") {
+ // User has selected the MAME OPL driver. It is buggy, so warn the user about that.
- _repCount = -1;
- _samplesTillPoll = 0;
+ warning("You have selected the MAME AdLib emulator. It is buggy; AdLib music might be slightly glitchy now");
+ }
- for (int i = 0; i < 16; i ++)
- _pollNotes[i] = 0;
- setFreqs();
+ _opl = OPL::Config::create(OPL::Config::parse(oplDriver), OPL::Config::kOpl2);
+ if (!_opl || !_opl->init(_rate)) {
+ delete _opl;
- _mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle,
- this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+ error("Could not create an AdLib emulator");
+ }
}
int AdLib::readBuffer(int16 *buffer, const int numSamples) {
Common::StackLock slock(_mutex);
- int samples;
- int render;
- if (!_playing || (numSamples < 0)) {
+ // Nothing to do, fill with silence
+ if (!_playing) {
memset(buffer, 0, numSamples * sizeof(int16));
return numSamples;
}
- if (_first) {
- memset(buffer, 0, numSamples * sizeof(int16));
- pollMusic();
- return numSamples;
- }
- samples = numSamples;
+ // Read samples from the OPL, polling in more music when necessary
+ uint32 samples = numSamples;
while (samples && _playing) {
- if (_samplesTillPoll) {
- render = (samples > _samplesTillPoll) ? (_samplesTillPoll) : (samples);
+ if (_toPoll) {
+ const uint32 render = MIN(samples, _toPoll);
+
+ _opl->readBuffer(buffer, render);
+
+ buffer += render;
samples -= render;
- _samplesTillPoll -= render;
- YM3812UpdateOne(_opl, buffer, render);
- buffer += render;
+ _toPoll -= render;
+
} else {
- pollMusic();
+ // Song ended, fill the rest with silence
if (_ended) {
memset(buffer, 0, samples * sizeof(int16));
samples = 0;
+ break;
}
+
+ // Poll more music
+ _toPoll = pollMusic(_first);
+ _first = false;
}
}
+ // Song ended, loop if requested
if (_ended) {
- _first = true;
- _ended = false;
+ _toPoll = 0;
- rewind();
+ // _repCount == 0: No looping (anymore); _repCount < 0: Infinite looping
+ if (_repCount != 0) {
+ if (_repCount > 0)
+ _repCount--;
+
+ _first = true;
+ _ended = false;
- _samplesTillPoll = 0;
- if (_repCount == -1) {
- reset();
- setVoices();
- } else if (_repCount > 0) {
- _repCount--;
reset();
- setVoices();
- }
- else
+ rewind();
+ } else
_playing = false;
}
- return numSamples;
-}
-void AdLib::writeOPL(byte reg, byte val) {
- debugC(6, kDebugSound, "AdLib::writeOPL (%02X, %02X)", reg, val);
- OPLWriteReg(_opl, reg, val);
+ return numSamples;
}
-void AdLib::setFreqs() {
- byte lin;
- byte col;
- long val = 0;
-
- // Run through the 11 channels
- for (lin = 0; lin < 11; lin ++) {
- _notes[lin] = 0;
- _notCol[lin] = 0;
- _notLin[lin] = 0;
- _notOn[lin] = false;
- }
-
- // Run through the 25 lines
- for (lin = 0; lin < 25; lin ++) {
- // Run through the 12 columns
- for (col = 0; col < 12; col ++) {
- if (!col)
- val = (((0x2710L + lin * 0x18) * 0xCB78 / 0x3D090) << 0xE) *
- 9 / 0x1B503;
- _freqs[lin][col] = (short)((val + 4) >> 3);
- val = val * 0x6A / 0x64;
- }
- }
+bool AdLib::isStereo() const {
+ return _opl->isStereo();
}
-void AdLib::reset() {
- _first = true;
- OPLResetChip(_opl);
- _samplesTillPoll = 0;
-
- setFreqs();
- // Set frequencies and octave to 0; notes off
- for (int i = 0; i < 9; i++) {
- writeOPL(0xA0 | i, 0);
- writeOPL(0xB0 | i, 0);
- writeOPL(0xE0 | _operators[i] , 0);
- writeOPL(0xE0 |(_operators[i] + 3), 0);
- }
-
- // Authorize the control of the waveformes
- writeOPL(0x01, 0x20);
-}
-
-void AdLib::setKey(byte voice, byte note, bool on, bool spec) {
- short freq = 0;
- short octa = 0;
-
- // Instruction AX
- if (spec) {
- // 0x7F donne 0x16B;
- // 7F
- // << 7 = 3F80
- // + E000 = 11F80
- // & FFFF = 1F80
- // * 19 = 31380
- // / 2000 = 18 => Ligne 18h, colonne 0 => freq 16B
-
- // 0x3A donne 0x2AF;
- // 3A
- // << 7 = 1D00
- // + E000 = FD00 negatif
- // * 19 = xB500
- // / 2000 = -2 => Ligne 17h, colonne -1
-
- // 2E
- // << 7 = 1700
- // + E000 = F700 negatif
- // * 19 = x1F00
- // / 2000 =
- short a;
- short lin;
- short col;
-
- a = (note << 7) + 0xE000; // Volontairement tronque
- a = (short)((long)a * 25 / 0x2000);
- if (a < 0) {
- col = - ((24 - a) / 25);
- lin = (-a % 25);
- if (lin)
- lin = 25 - lin;
- }
- else {
- col = a / 25;
- lin = a % 25;
- }
-
- _notCol[voice] = col;
- _notLin[voice] = lin;
- note = _notes[voice];
- }
- // Instructions 0X 9X 8X
- else {
- note -= 12;
- _notOn[voice] = on;
- }
-
- _notes[voice] = note;
- note += _notCol[voice];
- note = MIN((byte) 0x5F, note);
- octa = note / 12;
- freq = _freqs[_notLin[voice]][note - octa * 12];
-
- writeOPL(0xA0 + voice, freq & 0xFF);
- writeOPL(0xB0 + voice, (freq >> 8) | (octa << 2) | (0x20 * (on ? 1 : 0)));
-
- if (!freq)
- warning("AdLib::setKey Voice %d, note %02X unknown", voice, note);
+bool AdLib::endOfData() const {
+ return !_playing;
}
-void AdLib::setVolume(byte voice, byte volume) {
- debugC(6, kDebugSound, "AdLib::setVolume(%d, %d)", voice, volume);
- //assert(voice >= 0 && voice <= 9);
- volume = 0x3F - ((volume * 0x7E) + 0x7F) / 0xFE;
- writeOPL(0x40 + _volRegNums[voice], volume);
+bool AdLib::endOfStream() const {
+ return false;
}
-void AdLib::pollMusic() {
- if ((_playPos > (_data + _dataSize)) && (_dataSize != 0xFFFFFFFF)) {
- _ended = true;
- return;
- }
-
- interpret();
-}
-
-void AdLib::unload() {
- _playing = false;
- _index = -1;
-
- if (_data && _freeData)
- delete[] _data;
-
- _freeData = false;
+int AdLib::getRate() const {
+ return _rate;
}
bool AdLib::isPlaying() const {
return _playing;
}
-bool AdLib::getRepeating() const {
- return _repCount != 0;
+int32 AdLib::getRepeating() const {
+ Common::StackLock slock(_mutex);
+
+ return _repCount;
}
void AdLib::setRepeating(int32 repCount) {
+ Common::StackLock slock(_mutex);
+
_repCount = repCount;
}
-int AdLib::getIndex() const {
- return _index;
+uint32 AdLib::getSamplesPerSecond() const {
+ return _rate * (isStereo() ? 2 : 1);
}
void AdLib::startPlay() {
- if (_data) _playing = true;
+ Common::StackLock slock(_mutex);
+
+ _playing = true;
+ _ended = false;
+ _first = true;
+
+ reset();
+ rewind();
}
void AdLib::stopPlay() {
Common::StackLock slock(_mutex);
+
+ end(true);
+
_playing = false;
}
-ADLPlayer::ADLPlayer(Audio::Mixer &mixer) : AdLib(mixer) {
-}
+void AdLib::writeOPL(byte reg, byte val) {
+ debugC(6, kDebugSound, "AdLib::writeOPL (%02X, %02X)", reg, val);
-ADLPlayer::~ADLPlayer() {
+ _opl->writeReg(reg, val);
}
-bool ADLPlayer::load(const char *fileName) {
- Common::File song;
+void AdLib::reset() {
+ allOff();
+ initOPL();
+}
- unload();
- song.open(fileName);
- if (!song.isOpen())
- return false;
+void AdLib::allOff() {
+ // NOTE: Explicit casts are necessary, because of 5.16 paragraph 4 of the C++ standard
+ int numVoices = isPercussionMode() ? (int)kMaxVoiceCount : (int)kMelodyVoiceCount;
- _freeData = true;
- _dataSize = song.size();
- _data = new byte[_dataSize];
- song.read(_data, _dataSize);
- song.close();
+ for (int i = 0; i < numVoices; i++)
+ noteOff(i);
+}
+void AdLib::end(bool killRepeat) {
reset();
- setVoices();
- _playPos = _data + 3 + (_data[1] + 1) * 0x38;
- return true;
+ _ended = true;
+
+ if (killRepeat)
+ _repCount = 0;
}
-bool ADLPlayer::load(byte *data, uint32 size, int index) {
- unload();
- _repCount = 0;
+void AdLib::initOPL() {
+ _tremoloDepth = false;
+ _vibratoDepth = false;
+ _keySplit = false;
- _dataSize = size;
- _data = data;
- _index = index;
+ _enableWaveSelect = true;
- reset();
- setVoices();
- _playPos = _data + 3 + (_data[1] + 1) * 0x38;
+ for (int i = 0; i < kMaxVoiceCount; i++) {
+ _voiceNote[i] = 0;
+ _voiceOn [i] = 0;
+ }
+
+ _opl->reset();
+
+ initOperatorVolumes();
+ resetFreqs();
+
+ setPercussionMode(false);
+
+ setTremoloDepth(false);
+ setVibratoDepth(false);
+ setKeySplit(false);
+
+ for(int i = 0; i < kMelodyVoiceCount; i++)
+ voiceOff(i);
- return true;
+ setPitchRange(1);
+
+ enableWaveSelect(true);
}
-void ADLPlayer::unload() {
- AdLib::unload();
+bool AdLib::isPercussionMode() const {
+ return _percussionMode;
}
-void ADLPlayer::interpret() {
- unsigned char instr;
- byte channel;
- byte note;
- byte volume;
- uint16 tempo;
+void AdLib::setPercussionMode(bool percussion) {
+ if (percussion) {
+ voiceOff(kVoiceBaseDrum);
+ voiceOff(kVoiceSnareDrum);
+ voiceOff(kVoiceTom);
- // First tempo, we'll ignore it...
- if (_first) {
- tempo = *(_playPos++);
- // Tempo on 2 bytes
- if (tempo & 0x80)
- tempo = ((tempo & 3) << 8) | *(_playPos++);
- }
- _first = false;
-
- // Instruction
- instr = *(_playPos++);
- channel = instr & 0x0F;
-
- switch (instr & 0xF0) {
- // Note on + Volume
- case 0x00:
- note = *(_playPos++);
- _pollNotes[channel] = note;
- setVolume(channel, *(_playPos++));
- setKey(channel, note, true, false);
- break;
- // Note on
- case 0x90:
- note = *(_playPos++);
- _pollNotes[channel] = note;
- setKey(channel, note, true, false);
- break;
- // Last note off
- case 0x80:
- note = _pollNotes[channel];
- setKey(channel, note, false, false);
- break;
- // Frequency on/off
- case 0xA0:
- note = *(_playPos++);
- setKey(channel, note, _notOn[channel], true);
- break;
- // Volume
- case 0xB0:
- volume = *(_playPos++);
- setVolume(channel, volume);
- break;
- // Program change
- case 0xC0:
- setVoice(channel, *(_playPos++), false);
- break;
- // Special
- case 0xF0:
- switch (instr & 0x0F) {
- case 0xF: // End instruction
- _ended = true;
- _samplesTillPoll = 0;
- return;
- default:
- warning("ADLPlayer: Unknown special command %X, stopping playback",
- instr & 0x0F);
- _repCount = 0;
- _ended = true;
- break;
- }
- break;
- default:
- warning("ADLPlayer: Unknown command %X, stopping playback",
- instr & 0xF0);
- _repCount = 0;
- _ended = true;
- break;
+ /* set the frequency for the last 4 percussion voices: */
+ setFreq(kVoiceTom, kPitchTom, 0);
+ setFreq(kVoiceSnareDrum, kPitchSnareDrum, 0);
}
- // Temporization
- tempo = *(_playPos++);
- // End tempo
- if (tempo == 0xFF) {
- _ended = true;
- return;
- }
- // Tempo on 2 bytes
- if (tempo & 0x80)
- tempo = ((tempo & 3) << 8) | *(_playPos++);
- if (!tempo)
- tempo ++;
+ _percussionMode = percussion;
+ _percussionBits = 0;
- _samplesTillPoll = tempo * (_rate / 1000);
+ initOperatorParams();
+ writeTremoloVibratoDepthPercMode();
}
-void ADLPlayer::reset() {
- AdLib::reset();
+void AdLib::enableWaveSelect(bool enable) {
+ _enableWaveSelect = enable;
+
+ for (int i = 0; i < kOperatorCount; i++)
+ writeOPL(0xE0 + kOperatorOffset[i], 0);
+
+ writeOPL(0x011, _enableWaveSelect ? 0x20 : 0);
}
-void ADLPlayer::rewind() {
- _playPos = _data + 3 + (_data[1] + 1) * 0x38;
+void AdLib::setPitchRange(uint8 range) {
+ _pitchRange = CLIP<uint8>(range, 0, 12);
+ _pitchRangeStep = _pitchRange * kPitchStepCount;
}
-void ADLPlayer::setVoices() {
- // Definitions of the 9 instruments
- for (int i = 0; i < 9; i++)
- setVoice(i, i, true);
+void AdLib::setTremoloDepth(bool tremoloDepth) {
+ _tremoloDepth = tremoloDepth;
+
+ writeTremoloVibratoDepthPercMode();
}
-void ADLPlayer::setVoice(byte voice, byte instr, bool set) {
- uint16 strct[27];
- byte channel;
- byte *dataPtr;
+void AdLib::setVibratoDepth(bool vibratoDepth) {
+ _vibratoDepth = vibratoDepth;
- // i = 0 : 0 1 2 3 4 5 6 7 8 9 10 11 12 26
- // i = 1 : 13 14 15 16 17 18 19 20 21 22 23 24 25 27
- for (int i = 0; i < 2; i++) {
- dataPtr = _data + 3 + instr * 0x38 + i * 0x1A;
- for (int j = 0; j < 27; j++) {
- strct[j] = READ_LE_UINT16(dataPtr);
- dataPtr += 2;
- }
- channel = _operators[voice] + i * 3;
- writeOPL(0xBD, 0x00);
- writeOPL(0x08, 0x00);
- writeOPL(0x40 | channel, ((strct[0] & 3) << 6) | (strct[8] & 0x3F));
- if (!i)
- writeOPL(0xC0 | voice,
- ((strct[2] & 7) << 1) | (1 - (strct[12] & 1)));
- writeOPL(0x60 | channel, ((strct[3] & 0xF) << 4) | (strct[6] & 0xF));
- writeOPL(0x80 | channel, ((strct[4] & 0xF) << 4) | (strct[7] & 0xF));
- writeOPL(0x20 | channel, ((strct[9] & 1) << 7) |
- ((strct[10] & 1) << 6) | ((strct[5] & 1) << 5) |
- ((strct[11] & 1) << 4) | (strct[1] & 0xF));
- if (!i)
- writeOPL(0xE0 | channel, (strct[26] & 3));
- else
- writeOPL(0xE0 | channel, (strct[14] & 3));
- if (i && set)
- writeOPL(0x40 | channel, 0);
+ writeTremoloVibratoDepthPercMode();
+}
+
+void AdLib::setKeySplit(bool keySplit) {
+ _keySplit = keySplit;
+
+ writeKeySplit();
+}
+
+void AdLib::setVoiceTimbre(uint8 voice, const uint16 *params) {
+ const uint16 *params0 = params;
+ const uint16 *params1 = params + kParamCount - 1;
+ const uint16 *waves = params + 2 * (kParamCount - 1);
+
+ const int voicePerc = voice - kVoiceBaseDrum;
+
+ if (!isPercussionMode() || (voice < kVoiceBaseDrum)) {
+ setOperatorParams(kVoiceMelodyOperator[0][voice], params0, waves[0]);
+ setOperatorParams(kVoiceMelodyOperator[1][voice], params1, waves[1]);
+ } else if (voice == kVoiceBaseDrum) {
+ setOperatorParams(kVoicePercussionOperator[0][voicePerc], params0, waves[0]);
+ setOperatorParams(kVoicePercussionOperator[1][voicePerc], params1, waves[1]);
+ } else {
+ setOperatorParams(kVoicePercussionOperator[0][voicePerc], params0, waves[0]);
}
}
+void AdLib::setVoiceVolume(uint8 voice, uint8 volume) {
+ int oper;
+
+ const int voicePerc = voice - kVoiceBaseDrum;
-MDYPlayer::MDYPlayer(Audio::Mixer &mixer) : AdLib(mixer) {
- init();
+ if (!isPercussionMode() || (voice < kVoiceBaseDrum))
+ oper = kVoiceMelodyOperator[1][ voice];
+ else
+ oper = kVoicePercussionOperator[voice == kVoiceBaseDrum ? 1 : 0][voicePerc];
+
+ _operatorVolume[oper] = MIN<uint8>(volume, kMaxVolume);
+ writeKeyScaleLevelVolume(oper);
}
-MDYPlayer::~MDYPlayer() {
+void AdLib::bendVoicePitch(uint8 voice, uint16 pitchBend) {
+ if (isPercussionMode() && (voice > kVoiceBaseDrum))
+ return;
+
+ changePitch(voice, MIN<uint16>(pitchBend, kMaxPitch));
+ setFreq(voice, _voiceNote[voice], _voiceOn[voice]);
}
-void MDYPlayer::init() {
- _soundMode = 0;
+void AdLib::noteOn(uint8 voice, uint8 note) {
+ note = MAX<int>(0, note - (kStandardMidC - kOPLMidC));
+
+ if (isPercussionMode() && (voice >= kVoiceBaseDrum)) {
+
+ if (voice == kVoiceBaseDrum) {
+ setFreq(kVoiceBaseDrum , note , false);
+ } else if (voice == kVoiceTom) {
+ setFreq(kVoiceTom , note , false);
+ setFreq(kVoiceSnareDrum, note + kPitchTomToSnare, false);
+ }
+
+ _percussionBits |= kPercussionMasks[voice - kVoiceBaseDrum];
+ writeTremoloVibratoDepthPercMode();
- _timbres = 0;
- _tbrCount = 0;
- _tbrStart = 0;
- _timbresSize = 0;
+ } else
+ setFreq(voice, note, true);
}
-bool MDYPlayer::loadMDY(Common::SeekableReadStream &stream) {
- unloadMDY();
+void AdLib::noteOff(uint8 voice) {
+ if (isPercussionMode() && (voice >= kVoiceBaseDrum)) {
+ _percussionBits &= ~kPercussionMasks[voice - kVoiceBaseDrum];
+ writeTremoloVibratoDepthPercMode();
+ } else
+ setFreq(voice, _voiceNote[voice], false);
+}
- _freeData = true;
+void AdLib::writeKeyScaleLevelVolume(uint8 oper) {
+ uint16 volume = 0;
- byte mdyHeader[70];
- stream.read(mdyHeader, 70);
+ volume = (63 - (_operatorParams[oper][kParamLevel] & 0x3F)) * _operatorVolume[oper];
+ volume = 63 - ((2 * volume + kMaxVolume) / (2 * kMaxVolume));
- _tickBeat = mdyHeader[36];
- _beatMeasure = mdyHeader[37];
- _totalTick = mdyHeader[38] + (mdyHeader[39] << 8) + (mdyHeader[40] << 16) + (mdyHeader[41] << 24);
- _dataSize = mdyHeader[42] + (mdyHeader[43] << 8) + (mdyHeader[44] << 16) + (mdyHeader[45] << 24);
- _nrCommand = mdyHeader[46] + (mdyHeader[47] << 8) + (mdyHeader[48] << 16) + (mdyHeader[49] << 24);
-// _soundMode is either 0 (melodic) or 1 (percussive)
- _soundMode = mdyHeader[58];
- assert((_soundMode == 0) || (_soundMode == 1));
+ uint8 keyScale = _operatorParams[oper][kParamKeyScaleLevel] << 6;
- _pitchBendRangeStep = 25*mdyHeader[59];
- _basicTempo = mdyHeader[60] + (mdyHeader[61] << 8);
+ writeOPL(0x40 + kOperatorOffset[oper], volume | keyScale);
+}
- if (_pitchBendRangeStep < 25)
- _pitchBendRangeStep = 25;
- else if (_pitchBendRangeStep > 300)
- _pitchBendRangeStep = 300;
+void AdLib::writeKeySplit() {
+ writeOPL(0x08, _keySplit ? 0x40 : 0);
+}
- _data = new byte[_dataSize];
- stream.read(_data, _dataSize);
+void AdLib::writeFeedbackFM(uint8 oper) {
+ if (kOperatorType[oper] == 1)
+ return;
- reset();
- _playPos = _data;
+ uint8 value = 0;
- return true;
+ value |= _operatorParams[oper][kParamFeedback] << 1;
+ value |= _operatorParams[oper][kParamFM] ? 0 : 1;
+
+ writeOPL(0xC0 + kOperatorVoice[oper], value);
}
-bool MDYPlayer::loadMDY(const char *fileName) {
- Common::File song;
+void AdLib::writeAttackDecay(uint8 oper) {
+ uint8 value = 0;
+
+ value |= _operatorParams[oper][kParamAttack] << 4;
+ value |= _operatorParams[oper][kParamDecay] & 0x0F;
- song.open(fileName);
- if (!song.isOpen())
- return false;
+ writeOPL(0x60 + kOperatorOffset[oper], value);
+}
- bool loaded = loadMDY(song);
+void AdLib::writeSustainRelease(uint8 oper) {
+ uint8 value = 0;
- song.close();
+ value |= _operatorParams[oper][kParamSustain] << 4;
+ value |= _operatorParams[oper][kParamRelease] & 0x0F;
- return loaded;
+ writeOPL(0x80 + kOperatorOffset[oper], value);
}
-bool MDYPlayer::loadTBR(Common::SeekableReadStream &stream) {
- unloadTBR();
+void AdLib::writeTremoloVibratoSustainingKeyScaleRateFreqMulti(uint8 oper) {
+ uint8 value = 0;
- _timbresSize = stream.size();
+ value |= _operatorParams[oper][kParamAM] ? 0x80 : 0;
+ value |= _operatorParams[oper][kParamVib] ? 0x40 : 0;
+ value |= _operatorParams[oper][kParamSustaining] ? 0x20 : 0;
+ value |= _operatorParams[oper][kParamKeyScaleRate] ? 0x10 : 0;
+ value |= _operatorParams[oper][kParamFreqMulti] & 0x0F;
- _timbres = new byte[_timbresSize];
- stream.read(_timbres, _timbresSize);
+ writeOPL(0x20 + kOperatorOffset[oper], value);
+}
- reset();
- setVoices();
+void AdLib::writeTremoloVibratoDepthPercMode() {
+ uint8 value = 0;
+
+ value |= _tremoloDepth ? 0x80 : 0;
+ value |= _vibratoDepth ? 0x40 : 0;
+ value |= isPercussionMode() ? 0x20 : 0;
+ value |= _percussionBits;
- return true;
+ writeOPL(0xBD, value);
}
-bool MDYPlayer::loadTBR(const char *fileName) {
- Common::File timbres;
+void AdLib::writeWaveSelect(uint8 oper) {
+ uint8 wave = 0;
+ if (_enableWaveSelect)
+ wave = _operatorParams[oper][kParamWaveSelect] & 0x03;
- timbres.open(fileName);
- if (!timbres.isOpen())
- return false;
+ writeOPL(0xE0 + kOperatorOffset[ oper], wave);
+}
- bool loaded = loadTBR(timbres);
+void AdLib::writeAllParams(uint8 oper) {
+ writeTremoloVibratoDepthPercMode();
+ writeKeySplit();
+ writeKeyScaleLevelVolume(oper);
+ writeFeedbackFM(oper);
+ writeAttackDecay(oper);
+ writeSustainRelease(oper);
+ writeTremoloVibratoSustainingKeyScaleRateFreqMulti(oper);
+ writeWaveSelect(oper);
+}
- timbres.close();
+void AdLib::initOperatorParams() {
+ for (int i = 0; i < kOperatorCount; i++)
+ setOperatorParams(i, kPianoParams[kOperatorType[i]], kPianoParams[kOperatorType[i]][kParamCount - 1]);
- return loaded;
+ if (isPercussionMode()) {
+ setOperatorParams(12, kBaseDrumParams [0], kBaseDrumParams [0][kParamCount - 1]);
+ setOperatorParams(15, kBaseDrumParams [1], kBaseDrumParams [1][kParamCount - 1]);
+ setOperatorParams(16, kSnareDrumParams , kSnareDrumParams [kParamCount - 1]);
+ setOperatorParams(14, kTomParams , kTomParams [kParamCount - 1]);
+ setOperatorParams(17, kCymbalParams , kCymbalParams [kParamCount - 1]);
+ setOperatorParams(13, kHihatParams , kHihatParams [kParamCount - 1]);
+ }
}
-void MDYPlayer::unload() {
- unloadTBR();
- unloadMDY();
+void AdLib::initOperatorVolumes() {
+ for(int i = 0; i < kOperatorCount; i++)
+ _operatorVolume[i] = kMaxVolume;
}
-void MDYPlayer::unloadMDY() {
- AdLib::unload();
+void AdLib::setOperatorParams(uint8 oper, const uint16 *params, uint8 wave) {
+ byte *operParams = _operatorParams[oper];
+
+ for (int i = 0; i < (kParamCount - 1); i++)
+ operParams[i] = params[i];
+
+ operParams[kParamCount - 1] = wave & 0x03;
+
+ writeAllParams(oper);
+}
+
+void AdLib::voiceOff(uint8 voice) {
+ writeOPL(0xA0 + voice, 0);
+ writeOPL(0xB0 + voice, 0);
}
-void MDYPlayer::unloadTBR() {
- delete[] _timbres;
+int32 AdLib::calcFreq(int32 deltaDemiToneNum, int32 deltaDemiToneDenom) {
+ int32 freq = 0;
- _timbres = 0;
- _timbresSize = 0;
+ freq = ((deltaDemiToneDenom * 100) + 6 * deltaDemiToneNum) * 52088;
+ freq /= deltaDemiToneDenom * 2500;
+
+ return (freq * 147456) / 111875;
}
-void MDYPlayer::interpret() {
- unsigned char instr;
- byte channel;
- byte note;
- byte volume;
- uint8 tempoMult, tempoFrac;
- uint8 ctrlByte1, ctrlByte2;
- uint8 timbre;
+void AdLib::setFreqs(uint16 *freqs, int32 num, int32 denom) {
+ int32 val = calcFreq(num, denom);
-// TODO : Verify the loop for percussive mode (11 ?)
- if (_first) {
- for (int i = 0; i < 9; i ++)
- setVolume(i, 0);
+ *freqs++ = (4 + val) >> 3;
-// TODO : Set pitch range
+ for (int i = 1; i < kHalfToneCount; i++) {
+ val = (val * 106) / 100;
- _tempo = _basicTempo;
- _wait = *(_playPos++);
- _first = false;
+ *freqs++ = (4 + val) >> 3;
}
- do {
- instr = *_playPos;
- debugC(6, kDebugSound, "MDYPlayer::interpret instr 0x%X", instr);
- switch (instr) {
- case 0xF8:
- _wait = *(_playPos++);
- break;
- case 0xFC:
- _ended = true;
- _samplesTillPoll = 0;
- return;
- case 0xF0:
- _playPos++;
- ctrlByte1 = *(_playPos++);
- ctrlByte2 = *(_playPos++);
- debugC(6, kDebugSound, "MDYPlayer::interpret ctrlBytes 0x%X 0x%X", ctrlByte1, ctrlByte2);
- if (ctrlByte1 != 0x7F || ctrlByte2 != 0) {
- _playPos -= 2;
- while (*(_playPos++) != 0xF7)
- ;
- } else {
- tempoMult = *(_playPos++);
- tempoFrac = *(_playPos++);
- _tempo = _basicTempo * tempoMult + (unsigned)(((long)_basicTempo * tempoFrac) >> 7);
- _playPos++;
- }
- _wait = *(_playPos++);
- break;
- default:
- if (instr >= 0x80) {
- _playPos++;
- }
- channel = (int)(instr & 0x0f);
-
- switch (instr & 0xf0) {
- case 0x90:
- note = *(_playPos++);
- volume = *(_playPos++);
- _pollNotes[channel] = note;
- setVolume(channel, volume);
- setKey(channel, note, true, false);
- break;
- case 0x80:
- _playPos += 2;
- note = _pollNotes[channel];
- setKey(channel, note, false, false);
- break;
- case 0xA0:
- setVolume(channel, *(_playPos++));
- break;
- case 0xC0:
- timbre = *(_playPos++);
- setVoice(channel, timbre, false);
- break;
- case 0xE0:
- warning("MDYPlayer: Pitch bend not yet implemented");
+}
- note = *(_playPos)++;
- note += (unsigned)(*(_playPos++)) << 7;
+void AdLib::initFreqs() {
+ const int numStep = 100 / kPitchStepCount;
- setKey(channel, note, _notOn[channel], true);
+ for (int i = 0; i < kPitchStepCount; i++)
+ setFreqs(_freqs[i], i * numStep, 100);
- break;
- case 0xB0:
- _playPos += 2;
- break;
- case 0xD0:
- _playPos++;
- break;
- default:
- warning("MDYPlayer: Bad MIDI instr byte: 0%X", instr);
- while ((*_playPos) < 0x80)
- _playPos++;
- if (*_playPos != 0xF8)
- _playPos--;
- break;
- } //switch instr & 0xF0
- _wait = *(_playPos++);
- break;
- } //switch instr
- } while (_wait == 0);
-
- if (_wait == 0xF8) {
- _wait = 0xF0;
- if (*_playPos != 0xF8)
- _wait += *(_playPos++) & 0x0F;
+ resetFreqs();
+}
+
+void AdLib::resetFreqs() {
+ for (int i = 0; i < kMaxVoiceCount; i++) {
+ _freqPtr [i] = _freqs[0];
+ _halfToneOffset[i] = 0;
}
-// _playPos++;
- _samplesTillPoll = _wait * (_rate / 1000);
}
-void MDYPlayer::reset() {
- AdLib::reset();
+void AdLib::changePitch(uint8 voice, uint16 pitchBend) {
+
+ int full = 0;
+ int frac = 0;
+ int amount = ((pitchBend - kMidPitch) * _pitchRangeStep) / kMidPitch;
+
+ if (amount >= 0) {
+ // Bend up
+
+ full = amount / kPitchStepCount;
+ frac = amount % kPitchStepCount;
-// _soundMode 1 : Percussive mode.
- if (_soundMode == 1) {
- writeOPL(0xA6, 0);
- writeOPL(0xB6, 0);
- writeOPL(0xA7, 0);
- writeOPL(0xB7, 0);
- writeOPL(0xA8, 0);
- writeOPL(0xB8, 0);
+ } else {
+ // Bend down
+
+ amount = kPitchStepCount - 1 - amount;
+
+ full = -(amount / kPitchStepCount);
+ frac = (amount - kPitchStepCount + 1) % kPitchStepCount;
+ if (frac)
+ frac = kPitchStepCount - frac;
-// TODO set the correct frequency for the last 4 percussive voices
}
+
+ _halfToneOffset[voice] = full;
+ _freqPtr [voice] = _freqs[frac];
}
-void MDYPlayer::rewind() {
- _playPos = _data;
-}
-
-void MDYPlayer::setVoices() {
- byte *timbrePtr;
-
- timbrePtr = _timbres;
- debugC(6, kDebugSound, "MDYPlayer::setVoices TBR version: %X.%X", timbrePtr[0], timbrePtr[1]);
- timbrePtr += 2;
-
- _tbrCount = READ_LE_UINT16(timbrePtr);
- debugC(6, kDebugSound, "MDYPlayer::setVoices Timbres counter: %d", _tbrCount);
- timbrePtr += 2;
- _tbrStart = READ_LE_UINT16(timbrePtr);
-
- timbrePtr += 2;
- for (int i = 0; i < _tbrCount; i++)
- setVoice(i, i, true);
-}
-
-void MDYPlayer::setVoice(byte voice, byte instr, bool set) {
-// uint16 strct[27];
- uint8 strct[27];
- byte channel;
- byte *timbrePtr;
- char timbreName[10];
-
- timbreName[9] = '\0';
- for (int j = 0; j < 9; j++)
- timbreName[j] = _timbres[6 + j + (instr * 9)];
- debugC(6, kDebugSound, "MDYPlayer::setVoice Loading timbre %s", timbreName);
-
- // i = 0 : 0 1 2 3 4 5 6 7 8 9 10 11 12 26
- // i = 1 : 13 14 15 16 17 18 19 20 21 22 23 24 25 27
- for (int i = 0; i < 2; i++) {
- timbrePtr = _timbres + _tbrStart + instr * 0x38 + i * 0x1A;
- for (int j = 0; j < 27; j++) {
- if (timbrePtr >= (_timbres + _timbresSize)) {
- warning("MDYPlayer: Instrument %d out of range (%d, %d)", instr,
- (uint32) (timbrePtr - _timbres), _timbresSize);
- strct[j] = 0;
- } else
- //strct[j] = READ_LE_UINT16(timbrePtr);
- strct[j] = timbrePtr[0];
- //timbrePtr += 2;
- timbrePtr++;
- }
- channel = _operators[voice] + i * 3;
- writeOPL(0xBD, 0x00);
- writeOPL(0x08, 0x00);
- writeOPL(0x40 | channel, ((strct[0] & 3) << 6) | (strct[8] & 0x3F));
- if (!i)
- writeOPL(0xC0 | voice,
- ((strct[2] & 7) << 1) | (1 - (strct[12] & 1)));
- writeOPL(0x60 | channel, ((strct[3] & 0xF) << 4) | (strct[6] & 0xF));
- writeOPL(0x80 | channel, ((strct[4] & 0xF) << 4) | (strct[7] & 0xF));
- writeOPL(0x20 | channel, ((strct[9] & 1) << 7) |
- ((strct[10] & 1) << 6) | ((strct[5] & 1) << 5) |
- ((strct[11] & 1) << 4) | (strct[1] & 0xF));
- if (!i)
- writeOPL(0xE0 | channel, (strct[26] & 3));
- else {
- writeOPL(0xE0 | channel, (strct[14] & 3));
- writeOPL(0x40 | channel, 0);
- }
- }
+void AdLib::setFreq(uint8 voice, uint16 note, bool on) {
+ _voiceOn [voice] = on;
+ _voiceNote[voice] = note;
+
+ note = CLIP<int>(note + _halfToneOffset[voice], 0, kNoteCount - 1);
+
+ uint16 freq = _freqPtr[voice][note % kHalfToneCount];
+
+ uint8 value = 0;
+ value |= on ? 0x20 : 0;
+ value |= ((note / kHalfToneCount) << 2) | ((freq >> 8) & 0x03);
+
+ writeOPL(0xA0 + voice, freq);
+ writeOPL(0xB0 + voice, value);
}
} // End of namespace Gob
diff --git a/engines/gob/sound/adlib.h b/engines/gob/sound/adlib.h
index 934e9966eb..bd1778d2ed 100644
--- a/engines/gob/sound/adlib.h
+++ b/engines/gob/sound/adlib.h
@@ -24,148 +24,282 @@
#define GOB_SOUND_ADLIB_H
#include "common/mutex.h"
+
#include "audio/audiostream.h"
#include "audio/mixer.h"
-#include "audio/fmopl.h"
-namespace Gob {
+namespace OPL {
+ class OPL;
+}
-class GobEngine;
+namespace Gob {
+/** Base class for a player of an AdLib music format. */
class AdLib : public Audio::AudioStream {
public:
AdLib(Audio::Mixer &mixer);
virtual ~AdLib();
- bool isPlaying() const;
- int getIndex() const;
- bool getRepeating() const;
+ bool isPlaying() const; ///< Are we currently playing?
+ int32 getRepeating() const; ///< Return number of times left to loop.
+ /** Set the loop counter.
+ *
+ * @param repCount Number of times to loop (i.e. number of additional
+ * paythroughs to the first one, not overall).
+ * A negative value means infinite looping.
+ */
void setRepeating(int32 repCount);
void startPlay();
void stopPlay();
- virtual void unload();
-
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples);
- bool isStereo() const { return false; }
- bool endOfData() const { return !_playing; }
- bool endOfStream() const { return false; }
- int getRate() const { return _rate; }
+ bool isStereo() const;
+ bool endOfData() const;
+ bool endOfStream() const;
+ int getRate() const;
protected:
- static const unsigned char _operators[];
- static const unsigned char _volRegNums [];
+ enum kVoice {
+ kVoiceMelody0 = 0,
+ kVoiceMelody1 = 1,
+ kVoiceMelody2 = 2,
+ kVoiceMelody3 = 3,
+ kVoiceMelody4 = 4,
+ kVoiceMelody5 = 5,
+ kVoiceMelody6 = 6, // Only available in melody mode.
+ kVoiceMelody7 = 7, // Only available in melody mode.
+ kVoiceMelody8 = 8, // Only available in melody mode.
+ kVoiceBaseDrum = 6, // Only available in percussion mode.
+ kVoiceSnareDrum = 7, // Only available in percussion mode.
+ kVoiceTom = 8, // Only available in percussion mode.
+ kVoiceCymbal = 9, // Only available in percussion mode.
+ kVoiceHihat = 10 // Only available in percussion mode.
+ };
+
+ /** Operator parameters. */
+ enum kParam {
+ kParamKeyScaleLevel = 0,
+ kParamFreqMulti = 1,
+ kParamFeedback = 2,
+ kParamAttack = 3,
+ kParamSustain = 4,
+ kParamSustaining = 5,
+ kParamDecay = 6,
+ kParamRelease = 7,
+ kParamLevel = 8,
+ kParamAM = 9,
+ kParamVib = 10,
+ kParamKeyScaleRate = 11,
+ kParamFM = 12,
+ kParamWaveSelect = 13
+ };
+
+ static const int kOperatorCount = 18; ///< Number of operators.
+ static const int kParamCount = 14; ///< Number of operator parameters.
+ static const int kPitchStepCount = 25; ///< Number of pitch bend steps in a half tone.
+ static const int kOctaveCount = 8; ///< Number of octaves we can play.
+ static const int kHalfToneCount = 12; ///< Number of half tones in an octave.
+
+ static const int kOperatorsPerVoice = 2; ///< Number of operators per voice.
+
+ static const int kMelodyVoiceCount = 9; ///< Number of melody voices.
+ static const int kPercussionVoiceCount = 5; ///< Number of percussion voices.
+ static const int kMaxVoiceCount = 11; ///< Max number of voices.
+
+ /** Number of notes we can play. */
+ static const int kNoteCount = kHalfToneCount * kOctaveCount;
+
+ static const int kMaxVolume = 0x007F;
+ static const int kMaxPitch = 0x3FFF;
+ static const int kMidPitch = 0x2000;
+
+ static const int kStandardMidC = 60; ///< A mid C in standard MIDI.
+ static const int kOPLMidC = 48; ///< A mid C for the OPL.
+
+
+ /** Return the number of samples per second. */
+ uint32 getSamplesPerSecond() const;
+
+ /** Write a value into an OPL register. */
+ void writeOPL(byte reg, byte val);
+
+ /** Signal that the playback ended.
+ *
+ * @param killRepeat Explicitly request that the song is not to be looped.
+ */
+ void end(bool killRepeat = false);
+
+ /** The callback function that's called for polling more AdLib commands.
+ *
+ * @param first Is this the first poll since the start of the song?
+ * @return The number of samples until the next poll.
+ */
+ virtual uint32 pollMusic(bool first) = 0;
+
+ /** Rewind the song. */
+ virtual void rewind() = 0;
+
+ /** Return whether we're in percussion mode. */
+ bool isPercussionMode() const;
+
+ /** Set percussion or melody mode. */
+ void setPercussionMode(bool percussion);
+
+ /** Enable/Disable the wave select operator parameters.
+ *
+ * When disabled, all operators use the sine wave, regardless of the parameter.
+ */
+ void enableWaveSelect(bool enable);
+
+ /** Change the pitch bend range.
+ *
+ * @param range The range in half tones from 1 to 12 inclusive.
+ * See bendVoicePitch() for how this works in practice.
+ */
+ void setPitchRange(uint8 range);
+
+ /** Set the tremolo (amplitude vibrato) depth.
+ *
+ * @param tremoloDepth false: 1.0dB, true: 4.8dB.
+ */
+ void setTremoloDepth(bool tremoloDepth);
+
+ /** Set the frequency vibrato depth.
+ *
+ * @param vibratoDepth false: 7 cent, true: 14 cent. 1 cent = 1/100 half tone.
+ */
+ void setVibratoDepth(bool vibratoDepth);
+
+ /** Set the keyboard split point. */
+ void setKeySplit(bool keySplit);
+
+ /** Set the timbre of a voice.
+ *
+ * Layout of the operator parameters is as follows:
+ * - First 13 parameter for the first operator
+ * - First 13 parameter for the second operator
+ * - 14th parameter (wave select) for the first operator
+ * - 14th parameter (wave select) for the second operator
+ */
+ void setVoiceTimbre(uint8 voice, const uint16 *params);
+
+ /** Set a voice's volume. */
+ void setVoiceVolume(uint8 voice, uint8 volume);
+
+ /** Bend a voice's pitch.
+ *
+ * The pitchBend parameter is a value between 0 (full down) and kMaxPitch (full up).
+ * The actual frequency depends on the pitch range set previously by setPitchRange(),
+ * with full down being -range half tones and full up range half tones.
+ */
+ void bendVoicePitch(uint8 voice, uint16 pitchBend);
+
+ /** Switch a voice on.
+ *
+ * Plays one of the kNoteCount notes. However, the valid range of a note is between
+ * 0 and 127, of which only 12 to 107 are audible.
+ */
+ void noteOn(uint8 voice, uint8 note);
+
+ /** Switch a voice off. */
+ void noteOff(uint8 voice);
+
+private:
+ static const uint8 kOperatorType [kOperatorCount];
+ static const uint8 kOperatorOffset[kOperatorCount];
+ static const uint8 kOperatorVoice [kOperatorCount];
+
+ static const uint8 kVoiceMelodyOperator [kOperatorsPerVoice][kMelodyVoiceCount];
+ static const uint8 kVoicePercussionOperator[kOperatorsPerVoice][kPercussionVoiceCount];
+
+ static const byte kPercussionMasks[kPercussionVoiceCount];
+
+ static const uint16 kPianoParams [kOperatorsPerVoice][kParamCount];
+ static const uint16 kBaseDrumParams [kOperatorsPerVoice][kParamCount];
+
+ static const uint16 kSnareDrumParams[kParamCount];
+ static const uint16 kTomParams [kParamCount];
+ static const uint16 kCymbalParams [kParamCount];
+ static const uint16 kHihatParams [kParamCount];
+
Audio::Mixer *_mixer;
Audio::SoundHandle _handle;
- FM_OPL *_opl;
+ OPL::OPL *_opl;
Common::Mutex _mutex;
uint32 _rate;
- byte *_data;
- byte *_playPos;
- uint32 _dataSize;
-
- short _freqs[25][12];
- byte _notes[11];
- byte _notCol[11];
- byte _notLin[11];
- bool _notOn[11];
- byte _pollNotes[16];
+ uint32 _toPoll;
- int _samplesTillPoll;
int32 _repCount;
- bool _playing;
bool _first;
+ bool _playing;
bool _ended;
- bool _freeData;
+ bool _tremoloDepth;
+ bool _vibratoDepth;
+ bool _keySplit;
- int _index;
+ bool _enableWaveSelect;
- unsigned char _wait;
- uint8 _tickBeat;
- uint8 _beatMeasure;
- uint32 _totalTick;
- uint32 _nrCommand;
- uint16 _pitchBendRangeStep;
- uint16 _basicTempo, _tempo;
+ bool _percussionMode;
+ byte _percussionBits;
- void writeOPL(byte reg, byte val);
- void setFreqs();
- void setKey(byte voice, byte note, bool on, bool spec);
- void setVolume(byte voice, byte volume);
- void pollMusic();
+ uint8 _pitchRange;
+ uint16 _pitchRangeStep;
- virtual void interpret() = 0;
+ uint8 _voiceNote[kMaxVoiceCount]; // Last note of each voice
+ uint8 _voiceOn [kMaxVoiceCount]; // Whether each voice is currently on
- virtual void reset();
- virtual void rewind() = 0;
- virtual void setVoices() = 0;
+ uint8 _operatorVolume[kOperatorCount]; // Volume of each operator
-private:
- void init();
-};
+ byte _operatorParams[kOperatorCount][kParamCount]; // All operator parameters
-class ADLPlayer : public AdLib {
-public:
- ADLPlayer(Audio::Mixer &mixer);
- ~ADLPlayer();
+ uint16 _freqs[kPitchStepCount][kHalfToneCount];
+ uint16 *_freqPtr[kMaxVoiceCount];
- bool load(const char *fileName);
- bool load(byte *data, uint32 size, int index = -1);
+ int _halfToneOffset[kMaxVoiceCount];
- void unload();
-protected:
- void interpret();
+ void createOPL();
+ void initOPL();
void reset();
- void rewind();
+ void allOff();
- void setVoices();
- void setVoice(byte voice, byte instr, bool set);
-};
+ // Write global parameters into the OPL
+ void writeTremoloVibratoDepthPercMode();
+ void writeKeySplit();
-class MDYPlayer : public AdLib {
-public:
- MDYPlayer(Audio::Mixer &mixer);
- ~MDYPlayer();
-
- bool loadMDY(const char *fileName);
- bool loadMDY(Common::SeekableReadStream &stream);
- bool loadTBR(const char *fileName);
- bool loadTBR(Common::SeekableReadStream &stream);
-
- void unload();
-
-protected:
- byte _soundMode;
-
- byte *_timbres;
- uint16 _tbrCount;
- uint16 _tbrStart;
- uint32 _timbresSize;
+ // Write operator parameters into the OPL
+ void writeWaveSelect(uint8 oper);
+ void writeTremoloVibratoSustainingKeyScaleRateFreqMulti(uint8 oper);
+ void writeSustainRelease(uint8 oper);
+ void writeAttackDecay(uint8 oper);
+ void writeFeedbackFM(uint8 oper);
+ void writeKeyScaleLevelVolume(uint8 oper);
+ void writeAllParams(uint8 oper);
- void interpret();
+ void initOperatorParams();
+ void initOperatorVolumes();
+ void setOperatorParams(uint8 oper, const uint16 *params, uint8 wave);
- void reset();
- void rewind();
+ void voiceOff(uint8 voice);
- void setVoices();
- void setVoice(byte voice, byte instr, bool set);
+ void initFreqs();
+ void setFreqs(uint16 *freqs, int32 num, int32 denom);
+ int32 calcFreq(int32 deltaDemiToneNum, int32 deltaDemiToneDenom);
+ void resetFreqs();
- void unloadTBR();
- void unloadMDY();
+ void changePitch(uint8 voice, uint16 pitchBend);
-private:
- void init();
+ void setFreq(uint8 voice, uint16 note, bool on);
};
} // End of namespace Gob
diff --git a/engines/gob/sound/adlplayer.cpp b/engines/gob/sound/adlplayer.cpp
new file mode 100644
index 0000000000..ee23191c0d
--- /dev/null
+++ b/engines/gob/sound/adlplayer.cpp
@@ -0,0 +1,257 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/stream.h"
+#include "common/memstream.h"
+#include "common/textconsole.h"
+
+#include "gob/sound/adlplayer.h"
+
+namespace Gob {
+
+ADLPlayer::ADLPlayer(Audio::Mixer &mixer) : AdLib(mixer),
+ _songData(0), _songDataSize(0), _playPos(0) {
+
+}
+
+ADLPlayer::~ADLPlayer() {
+ unload();
+}
+
+void ADLPlayer::unload() {
+ stopPlay();
+
+ _timbres.clear();
+
+ delete[] _songData;
+
+ _songData = 0;
+ _songDataSize = 0;
+
+ _playPos = 0;
+}
+
+uint32 ADLPlayer::pollMusic(bool first) {
+ if (_timbres.empty() || !_songData || !_playPos || (_playPos >= (_songData + _songDataSize))) {
+ end();
+ return 0;
+ }
+
+ // We'll ignore the first delay
+ if (first)
+ _playPos += (*_playPos & 0x80) ? 2 : 1;
+
+ byte cmd = *_playPos++;
+
+ // Song end marker
+ if (cmd == 0xFF) {
+ end();
+ return 0;
+ }
+
+ // Set the instrument that should be modified
+ if (cmd == 0xFE)
+ _modifyInstrument = *_playPos++;
+
+ if (cmd >= 0xD0) {
+ // Modify an instrument
+
+ if (_modifyInstrument == 0xFF)
+ warning("ADLPlayer: No instrument to modify");
+ else if (_modifyInstrument >= _timbres.size())
+ warning("ADLPlayer: Can't modify invalid instrument %d (%d)", _modifyInstrument, _timbres.size());
+ else
+ _timbres[_modifyInstrument].params[_playPos[0]] = _playPos[1];
+
+ _playPos += 2;
+
+ // If we currently have that instrument loaded, reload it
+ for (int i = 0; i < kMaxVoiceCount; i++)
+ if (_currentInstruments[i] == _modifyInstrument)
+ setInstrument(i, _modifyInstrument);
+ } else {
+ // Voice command
+
+ uint8 voice = cmd & 0x0F;
+ uint8 note, volume;
+
+ switch (cmd & 0xF0) {
+ case 0x00: // Note on with volume
+ note = *_playPos++;
+ volume = *_playPos++;
+
+ setVoiceVolume(voice, volume);
+ noteOn(voice, note);
+ break;
+
+ case 0xA0: // Pitch bend
+ bendVoicePitch(voice, ((uint16)*_playPos++) << 7);
+ break;
+
+ case 0xB0: // Set volume
+ setVoiceVolume(voice, *_playPos++);
+ break;
+
+ case 0xC0: // Set instrument
+ setInstrument(voice, *_playPos++);
+ break;
+
+ case 0x90: // Note on
+ noteOn(voice, *_playPos++);
+ break;
+
+ case 0x80: // Note off
+ noteOff(voice);
+ break;
+
+ default:
+ warning("ADLPlayer: Unsupported command: 0x%02X. Stopping playback.", cmd);
+ end(true);
+ return 0;
+ }
+ }
+
+ uint16 delay = *_playPos++;
+
+ if (delay & 0x80)
+ delay = ((delay & 3) << 8) | *_playPos++;
+
+ return getSampleDelay(delay);
+}
+
+uint32 ADLPlayer::getSampleDelay(uint16 delay) const {
+ if (delay == 0)
+ return 0;
+
+ return ((uint32)delay * getSamplesPerSecond()) / 1000;
+}
+
+void ADLPlayer::rewind() {
+ // Reset song data
+ _playPos = _songData;
+
+ // Set melody/percussion mode
+ setPercussionMode(_soundMode != 0);
+
+ // Reset instruments
+ for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t)
+ memcpy(t->params, t->startParams, kOperatorsPerVoice * kParamCount * sizeof(uint16));
+
+ for (int i = 0; i < kMaxVoiceCount; i++)
+ _currentInstruments[i] = 0;
+
+ // Reset voices
+ int numVoice = MIN<int>(_timbres.size(), _soundMode ? (int)kMaxVoiceCount : (int)kMelodyVoiceCount);
+ for (int i = 0; i < numVoice; i++) {
+ setInstrument(i, _currentInstruments[i]);
+ setVoiceVolume(i, kMaxVolume);
+ }
+
+ _modifyInstrument = 0xFF;
+}
+
+bool ADLPlayer::load(Common::SeekableReadStream &adl) {
+ unload();
+
+ int timbreCount;
+ if (!readHeader(adl, timbreCount)) {
+ unload();
+ return false;
+ }
+
+ if (!readTimbres(adl, timbreCount) || !readSongData(adl) || adl.err()) {
+ unload();
+ return false;
+ }
+
+ rewind();
+
+ return true;
+}
+
+bool ADLPlayer::readHeader(Common::SeekableReadStream &adl, int &timbreCount) {
+ // Sanity check
+ if (adl.size() < 60) {
+ warning("ADLPlayer::readHeader(): File too small (%d)", adl.size());
+ return false;
+ }
+
+ _soundMode = adl.readByte();
+ timbreCount = adl.readByte() + 1;
+
+ adl.skip(1);
+
+ return true;
+}
+
+bool ADLPlayer::readTimbres(Common::SeekableReadStream &adl, int timbreCount) {
+ _timbres.resize(timbreCount);
+ for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) {
+ for (int i = 0; i < (kOperatorsPerVoice * kParamCount); i++)
+ t->startParams[i] = adl.readUint16LE();
+ }
+
+ if (adl.err()) {
+ warning("ADLPlayer::readTimbres(): Read failed");
+ return false;
+ }
+
+ return true;
+}
+
+bool ADLPlayer::readSongData(Common::SeekableReadStream &adl) {
+ _songDataSize = adl.size() - adl.pos();
+ _songData = new byte[_songDataSize];
+
+ if (adl.read(_songData, _songDataSize) != _songDataSize) {
+ warning("ADLPlayer::readSongData(): Read failed");
+ return false;
+ }
+
+ return true;
+}
+
+bool ADLPlayer::load(const byte *data, uint32 dataSize, int index) {
+ unload();
+
+ Common::MemoryReadStream stream(data, dataSize);
+ if (!load(stream))
+ return false;
+
+ _index = index;
+ return true;
+}
+
+void ADLPlayer::setInstrument(int voice, int instrument) {
+ if ((voice >= kMaxVoiceCount) || ((uint)instrument >= _timbres.size()))
+ return;
+
+ _currentInstruments[voice] = instrument;
+
+ setVoiceTimbre(voice, _timbres[instrument].params);
+}
+
+int ADLPlayer::getIndex() const {
+ return _index;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/sound/adlplayer.h b/engines/gob/sound/adlplayer.h
new file mode 100644
index 0000000000..9596447bbc
--- /dev/null
+++ b/engines/gob/sound/adlplayer.h
@@ -0,0 +1,85 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_SOUND_ADLPLAYER_H
+#define GOB_SOUND_ADLPLAYER_H
+
+#include "common/array.h"
+
+#include "gob/sound/adlib.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Gob {
+
+/** A player for Coktel Vision's ADL music format. */
+class ADLPlayer : public AdLib {
+public:
+ ADLPlayer(Audio::Mixer &mixer);
+ ~ADLPlayer();
+
+ bool load(Common::SeekableReadStream &adl);
+ bool load(const byte *data, uint32 dataSize, int index = -1);
+ void unload();
+
+ int getIndex() const;
+
+protected:
+ // AdLib interface
+ uint32 pollMusic(bool first);
+ void rewind();
+
+private:
+ struct Timbre {
+ uint16 startParams[kOperatorsPerVoice * kParamCount];
+ uint16 params[kOperatorsPerVoice * kParamCount];
+ };
+
+ uint8 _soundMode;
+
+ Common::Array<Timbre> _timbres;
+
+ byte *_songData;
+ uint32 _songDataSize;
+
+ const byte *_playPos;
+
+ int _index;
+
+ uint8 _modifyInstrument;
+ uint16 _currentInstruments[kMaxVoiceCount];
+
+
+ void setInstrument(int voice, int instrument);
+
+ bool readHeader (Common::SeekableReadStream &adl, int &timbreCount);
+ bool readTimbres (Common::SeekableReadStream &adl, int timbreCount);
+ bool readSongData(Common::SeekableReadStream &adl);
+
+ uint32 getSampleDelay(uint16 delay) const;
+};
+
+} // End of namespace Gob
+
+#endif // GOB_SOUND_ADLPLAYER_H
diff --git a/engines/gob/sound/musplayer.cpp b/engines/gob/sound/musplayer.cpp
new file mode 100644
index 0000000000..3e41dc6ed1
--- /dev/null
+++ b/engines/gob/sound/musplayer.cpp
@@ -0,0 +1,391 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/stream.h"
+#include "common/textconsole.h"
+
+#include "gob/sound/musplayer.h"
+
+namespace Gob {
+
+MUSPlayer::MUSPlayer(Audio::Mixer &mixer) : AdLib(mixer),
+ _songData(0), _songDataSize(0), _playPos(0), _songID(0) {
+
+}
+
+MUSPlayer::~MUSPlayer() {
+ unload();
+}
+
+void MUSPlayer::unload() {
+ stopPlay();
+
+ unloadSND();
+ unloadMUS();
+}
+
+uint32 MUSPlayer::getSampleDelay(uint16 delay) const {
+ if (delay == 0)
+ return 0;
+
+ uint32 freq = (_ticksPerBeat * _tempo) / 60;
+
+ return ((uint32)delay * getSamplesPerSecond()) / freq;
+}
+
+void MUSPlayer::skipToTiming() {
+ while (*_playPos < 0x80)
+ _playPos++;
+
+ if (*_playPos != 0xF8)
+ _playPos--;
+}
+
+uint32 MUSPlayer::pollMusic(bool first) {
+ if (_timbres.empty() || !_songData || !_playPos || (_playPos >= (_songData + _songDataSize))) {
+ end();
+ return 0;
+ }
+
+ if (first)
+ return getSampleDelay(*_playPos++);
+
+ uint16 delay = 0;
+ while (delay == 0) {
+ byte cmd = *_playPos;
+
+ // Delay overflow
+ if (cmd == 0xF8) {
+ _playPos++;
+ delay = 0xF8;
+ break;
+ }
+
+ // Song end marker
+ if (cmd == 0xFC) {
+ end();
+ return 0;
+ }
+
+ // Global command
+ if (cmd == 0xF0) {
+ _playPos++;
+
+ byte type1 = *_playPos++;
+ byte type2 = *_playPos++;
+
+ if ((type1 == 0x7F) && (type2 == 0)) {
+ // Tempo change, as a fraction of the base tempo
+
+ uint32 num = *_playPos++;
+ uint32 denom = *_playPos++;
+
+ _tempo = _baseTempo * num + ((_baseTempo * denom) >> 7);
+
+ _playPos++;
+ } else {
+
+ // Unsupported global command, skip it
+ _playPos -= 2;
+ while(*_playPos++ != 0xF7)
+ ;
+ }
+
+ delay = *_playPos++;
+ break;
+ }
+
+ // Voice command
+
+ if (cmd >= 0x80) {
+ _playPos++;
+
+ _lastCommand = cmd;
+ } else
+ cmd = _lastCommand;
+
+ uint8 voice = cmd & 0x0F;
+ uint8 note, volume;
+ uint16 pitch;
+
+ switch (cmd & 0xF0) {
+ case 0x80: // Note off
+ _playPos += 2;
+ noteOff(voice);
+ break;
+
+ case 0x90: // Note on
+ note = *_playPos++;
+ volume = *_playPos++;
+
+ if (volume) {
+ setVoiceVolume(voice, volume);
+ noteOn(voice, note);
+ } else
+ noteOff(voice);
+ break;
+
+ case 0xA0: // Set volume
+ setVoiceVolume(voice, *_playPos++);
+ break;
+
+ case 0xB0:
+ _playPos += 2;
+ break;
+
+ case 0xC0: // Set instrument
+ setInstrument(voice, *_playPos++);
+ break;
+
+ case 0xD0:
+ _playPos++;
+ break;
+
+ case 0xE0: // Pitch bend
+ pitch = *_playPos++;
+ pitch += *_playPos++ << 7;
+ bendVoicePitch(voice, pitch);
+ break;
+
+ default:
+ warning("MUSPlayer: Unsupported command: 0x%02X", cmd);
+ skipToTiming();
+ break;
+ }
+
+ delay = *_playPos++;
+ }
+
+ if (delay == 0xF8) {
+ delay = 240;
+
+ if (*_playPos != 0xF8)
+ delay += *_playPos++;
+ }
+
+ return getSampleDelay(delay);
+}
+
+void MUSPlayer::rewind() {
+ _playPos = _songData;
+ _tempo = _baseTempo;
+
+ _lastCommand = 0;
+
+ setPercussionMode(_soundMode != 0);
+ setPitchRange(_pitchBendRange);
+}
+
+bool MUSPlayer::loadSND(Common::SeekableReadStream &snd) {
+ unloadSND();
+
+ int timbreCount, timbrePos;
+ if (!readSNDHeader(snd, timbreCount, timbrePos))
+ return false;
+
+ if (!readSNDTimbres(snd, timbreCount, timbrePos) || snd.err()) {
+ unloadSND();
+ return false;
+ }
+
+ return true;
+}
+
+bool MUSPlayer::readString(Common::SeekableReadStream &stream, Common::String &string, byte *buffer, uint size) {
+ if (stream.read(buffer, size) != size)
+ return false;
+
+ buffer[size] = '\0';
+
+ string = (char *) buffer;
+
+ return true;
+}
+
+bool MUSPlayer::readSNDHeader(Common::SeekableReadStream &snd, int &timbreCount, int &timbrePos) {
+ // Sanity check
+ if (snd.size() <= 6) {
+ warning("MUSPlayer::readSNDHeader(): File too small (%d)", snd.size());
+ return false;
+ }
+
+ // Version
+ const uint8 versionMajor = snd.readByte();
+ const uint8 versionMinor = snd.readByte();
+
+ if ((versionMajor != 1) && (versionMinor != 0)) {
+ warning("MUSPlayer::readSNDHeader(): Unsupported version %d.%d", versionMajor, versionMinor);
+ return false;
+ }
+
+ // Number of timbres and where they start
+ timbreCount = snd.readUint16LE();
+ timbrePos = snd.readUint16LE();
+
+ const uint16 minTimbrePos = 6 + timbreCount * 9;
+
+ // Sanity check
+ if (timbrePos < minTimbrePos) {
+ warning("MUSPlayer::readSNDHeader(): Timbre offset too small: %d < %d", timbrePos, minTimbrePos);
+ return false;
+ }
+
+ const uint32 timbreParametersSize = snd.size() - timbrePos;
+ const uint32 paramSize = kOperatorsPerVoice * kParamCount * sizeof(uint16);
+
+ // Sanity check
+ if (timbreParametersSize != (timbreCount * paramSize)) {
+ warning("MUSPlayer::loadSND(): Timbre parameters size mismatch: %d != %d",
+ timbreParametersSize, timbreCount * paramSize);
+ return false;
+ }
+
+ return true;
+}
+
+bool MUSPlayer::readSNDTimbres(Common::SeekableReadStream &snd, int timbreCount, int timbrePos) {
+ _timbres.resize(timbreCount);
+
+ // Read names
+ byte nameBuffer[10];
+ for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) {
+ if (!readString(snd, t->name, nameBuffer, 9)) {
+ warning("MUSPlayer::readMUSTimbres(): Failed to read timbre name");
+ return false;
+ }
+ }
+
+ if (!snd.seek(timbrePos)) {
+ warning("MUSPlayer::readMUSTimbres(): Failed to seek to timbres");
+ return false;
+ }
+
+ // Read parameters
+ for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) {
+ for (int i = 0; i < (kOperatorsPerVoice * kParamCount); i++)
+ t->params[i] = snd.readUint16LE();
+ }
+
+ return true;
+}
+
+bool MUSPlayer::loadMUS(Common::SeekableReadStream &mus) {
+ unloadMUS();
+
+ if (!readMUSHeader(mus) || !readMUSSong(mus) || mus.err()) {
+ unloadMUS();
+ return false;
+ }
+
+ rewind();
+
+ return true;
+}
+
+bool MUSPlayer::readMUSHeader(Common::SeekableReadStream &mus) {
+ // Sanity check
+ if (mus.size() <= 6)
+ return false;
+
+ // Version
+ const uint8 versionMajor = mus.readByte();
+ const uint8 versionMinor = mus.readByte();
+
+ if ((versionMajor != 1) && (versionMinor != 0)) {
+ warning("MUSPlayer::readMUSHeader(): Unsupported version %d.%d", versionMajor, versionMinor);
+ return false;
+ }
+
+ _songID = mus.readUint32LE();
+
+ byte nameBuffer[31];
+ if (!readString(mus, _songName, nameBuffer, 30)) {
+ warning("MUSPlayer::readMUSHeader(): Failed to read the song name");
+ return false;
+ }
+
+ _ticksPerBeat = mus.readByte();
+ _beatsPerMeasure = mus.readByte();
+
+ mus.skip(4); // Length of song in ticks
+
+ _songDataSize = mus.readUint32LE();
+
+ mus.skip(4); // Number of commands
+ mus.skip(8); // Unused
+
+ _soundMode = mus.readByte();
+ _pitchBendRange = mus.readByte();
+ _baseTempo = mus.readUint16LE();
+
+ mus.skip(8); // Unused
+
+ return true;
+}
+
+bool MUSPlayer::readMUSSong(Common::SeekableReadStream &mus) {
+ const uint32 realSongDataSize = mus.size() - mus.pos();
+
+ if (realSongDataSize < _songDataSize) {
+ warning("MUSPlayer::readMUSSong(): File too small for the song data: %d < %d", realSongDataSize, _songDataSize);
+ return false;
+ }
+
+ _songData = new byte[_songDataSize];
+
+ if (mus.read(_songData, _songDataSize) != _songDataSize) {
+ warning("MUSPlayer::readMUSSong(): Read failed");
+ return false;
+ }
+
+ return true;
+}
+
+void MUSPlayer::unloadSND() {
+ _timbres.clear();
+}
+
+void MUSPlayer::unloadMUS() {
+ delete[] _songData;
+
+ _songData = 0;
+ _songDataSize = 0;
+
+ _playPos = 0;
+}
+
+uint32 MUSPlayer::getSongID() const {
+ return _songID;
+}
+
+const Common::String &MUSPlayer::getSongName() const {
+ return _songName;
+}
+
+void MUSPlayer::setInstrument(uint8 voice, uint8 instrument) {
+ if (instrument >= _timbres.size())
+ return;
+
+ setVoiceTimbre(voice, _timbres[instrument].params);
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/sound/musplayer.h b/engines/gob/sound/musplayer.h
new file mode 100644
index 0000000000..6cc2a2d2ca
--- /dev/null
+++ b/engines/gob/sound/musplayer.h
@@ -0,0 +1,109 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_SOUND_MUSPLAYER_H
+#define GOB_SOUND_MUSPLAYER_H
+
+#include "common/str.h"
+#include "common/array.h"
+
+#include "gob/sound/adlib.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Gob {
+
+/** A player for the AdLib MUS format, with the instrument information in SND files.
+ *
+ * In the Gob engine, those files are usually named .MDY and .TBR instead.
+ */
+class MUSPlayer : public AdLib {
+public:
+ MUSPlayer(Audio::Mixer &mixer);
+ ~MUSPlayer();
+
+ /** Load the instruments (.SND or .TBR) */
+ bool loadSND(Common::SeekableReadStream &snd);
+ /** Load the melody (.MUS or .MDY) */
+ bool loadMUS(Common::SeekableReadStream &mus);
+
+ void unload();
+
+ uint32 getSongID() const;
+ const Common::String &getSongName() const;
+
+protected:
+ // AdLib interface
+ uint32 pollMusic(bool first);
+ void rewind();
+
+private:
+ struct Timbre {
+ Common::String name;
+
+ uint16 params[kOperatorsPerVoice * kParamCount];
+ };
+
+ Common::Array<Timbre> _timbres;
+
+ byte *_songData;
+ uint32 _songDataSize;
+
+ const byte *_playPos;
+
+ uint32 _songID;
+ Common::String _songName;
+
+ uint8 _ticksPerBeat;
+ uint8 _beatsPerMeasure;
+
+ uint8 _soundMode;
+ uint8 _pitchBendRange;
+
+ uint16 _baseTempo;
+
+ uint16 _tempo;
+
+ byte _lastCommand;
+
+
+ void unloadSND();
+ void unloadMUS();
+
+ bool readSNDHeader (Common::SeekableReadStream &snd, int &timbreCount, int &timbrePos);
+ bool readSNDTimbres(Common::SeekableReadStream &snd, int timbreCount, int timbrePos);
+
+ bool readMUSHeader(Common::SeekableReadStream &mus);
+ bool readMUSSong (Common::SeekableReadStream &mus);
+
+ uint32 getSampleDelay(uint16 delay) const;
+ void setInstrument(uint8 voice, uint8 instrument);
+ void skipToTiming();
+
+ static bool readString(Common::SeekableReadStream &stream, Common::String &string, byte *buffer, uint size);
+};
+
+} // End of namespace Gob
+
+#endif // GOB_SOUND_MUSPLAYER_H
diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp
index bfe0394390..63af6aeef4 100644
--- a/engines/gob/sound/sound.cpp
+++ b/engines/gob/sound/sound.cpp
@@ -30,7 +30,8 @@
#include "gob/sound/pcspeaker.h"
#include "gob/sound/soundblaster.h"
-#include "gob/sound/adlib.h"
+#include "gob/sound/adlplayer.h"
+#include "gob/sound/musplayer.h"
#include "gob/sound/infogrames.h"
#include "gob/sound/protracker.h"
#include "gob/sound/cdrom.h"
@@ -50,6 +51,8 @@ Sound::Sound(GobEngine *vm) : _vm(vm) {
_hasAdLib = (!_vm->_noMusic && _vm->hasAdLib());
+ _hasAdLibBg = _hasAdLib;
+
if (!_vm->_noMusic && (_vm->getPlatform() == Common::kPlatformAmiga)) {
_infogrames = new Infogrames(*_vm->_mixer);
_protracker = new Protracker(*_vm->_mixer);
@@ -106,7 +109,7 @@ int Sound::sampleGetNextFreeSlot() const {
return -1;
}
-bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist) {
+bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName) {
if (!sndDesc)
return false;
@@ -114,12 +117,15 @@ bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName,
int32 size;
byte *data = _vm->_dataIO->getFile(fileName, size);
- if (!data) {
- warning("Can't open sample file \"%s\"", fileName);
+
+ if (!data || !sndDesc->load(type, data, size)) {
+ delete data;
+
+ warning("Sound::sampleLoad(): Failed to load sound \"%s\"", fileName);
return false;
}
- return sndDesc->load(type, data, size);
+ return true;
}
void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdLib, int index) {
@@ -131,10 +137,7 @@ void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdLib, int index) {
if (noteAdLib) {
if (_adlPlayer)
if ((index == -1) || (_adlPlayer->getIndex() == index))
- _adlPlayer->stopPlay();
- if (_mdyPlayer)
- if ((index == -1) || (_mdyPlayer->getIndex() == index))
- _mdyPlayer->stopPlay();
+ _adlPlayer->unload();
}
} else {
@@ -235,7 +238,17 @@ bool Sound::adlibLoadADL(const char *fileName) {
debugC(1, kDebugSound, "AdLib: Loading ADL data (\"%s\")", fileName);
- return _adlPlayer->load(fileName);
+ Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
+ if (!stream) {
+ warning("Can't open ADL file \"%s\"", fileName);
+ return false;
+ }
+
+ bool loaded = _adlPlayer->load(*stream);
+
+ delete stream;
+
+ return loaded;
}
bool Sound::adlibLoadADL(byte *data, uint32 size, int index) {
@@ -266,8 +279,7 @@ bool Sound::adlibLoadMDY(const char *fileName) {
if (!_hasAdLib)
return false;
- if (!_mdyPlayer)
- _mdyPlayer = new MDYPlayer(*_vm->_mixer);
+ createMDYPlayer();
debugC(1, kDebugSound, "AdLib: Loading MDY data (\"%s\")", fileName);
@@ -277,7 +289,7 @@ bool Sound::adlibLoadMDY(const char *fileName) {
return false;
}
- bool loaded = _mdyPlayer->loadMDY(*stream);
+ bool loaded = _mdyPlayer->loadMUS(*stream);
delete stream;
@@ -288,8 +300,7 @@ bool Sound::adlibLoadTBR(const char *fileName) {
if (!_hasAdLib)
return false;
- if (!_mdyPlayer)
- _mdyPlayer = new MDYPlayer(*_vm->_mixer);
+ createMDYPlayer();
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
if (!stream) {
@@ -299,7 +310,7 @@ bool Sound::adlibLoadTBR(const char *fileName) {
debugC(1, kDebugSound, "AdLib: Loading MDY instruments (\"%s\")", fileName);
- bool loaded = _mdyPlayer->loadTBR(*stream);
+ bool loaded = _mdyPlayer->loadSND(*stream);
delete stream;
@@ -310,28 +321,23 @@ void Sound::adlibPlayTrack(const char *trackname) {
if (!_hasAdLib)
return;
- if (!_adlPlayer)
- _adlPlayer = new ADLPlayer(*_vm->_mixer);
+ createADLPlayer();
if (_adlPlayer->isPlaying())
return;
- debugC(1, kDebugSound, "AdLib: Playing ADL track \"%s\"", trackname);
-
- _adlPlayer->unload();
- _adlPlayer->load(trackname);
- _adlPlayer->startPlay();
+ if (adlibLoadADL(trackname))
+ adlibPlay();
}
void Sound::adlibPlayBgMusic() {
- if (!_hasAdLib)
+ if (!_hasAdLib || _hasAdLibBg)
return;
- if (!_adlPlayer)
- _adlPlayer = new ADLPlayer(*_vm->_mixer);
+ createADLPlayer();
static const char *const tracksMac[] = {
-// "musmac1.adl", // TODO: This track isn't played correctly at all yet
+// "musmac1.adl", // This track seems to be missing instruments...
"musmac2.adl",
"musmac3.adl",
"musmac4.adl",
@@ -347,13 +353,18 @@ void Sound::adlibPlayBgMusic() {
"musmac5.mid"
};
- if (_vm->getPlatform() == Common::kPlatformWindows) {
- int track = _vm->_util->getRandom(ARRAYSIZE(tracksWin));
- adlibPlayTrack(tracksWin[track]);
- } else {
- int track = _vm->_util->getRandom(ARRAYSIZE(tracksMac));
- adlibPlayTrack(tracksMac[track]);
+ const char *track = 0;
+ if (_vm->getPlatform() == Common::kPlatformWindows)
+ track = tracksWin[_vm->_util->getRandom(ARRAYSIZE(tracksWin))];
+ else
+ track = tracksMac[_vm->_util->getRandom(ARRAYSIZE(tracksMac))];
+
+ if (!track || !_vm->_dataIO->hasFile(track)) {
+ _hasAdLibBg = false;
+ return;
}
+
+ adlibPlayTrack(track);
}
void Sound::adlibPlay() {
@@ -398,13 +409,11 @@ int Sound::adlibGetIndex() const {
if (_adlPlayer)
return _adlPlayer->getIndex();
- if (_mdyPlayer)
- return _mdyPlayer->getIndex();
return -1;
}
-bool Sound::adlibGetRepeating() const {
+int32 Sound::adlibGetRepeating() const {
if (!_hasAdLib)
return false;
@@ -439,6 +448,10 @@ void Sound::blasterPlay(SoundDesc *sndDesc, int16 repCount,
_blaster->playSample(*sndDesc, repCount, frequency, fadeLength);
}
+void Sound::blasterRepeatComposition(int32 repCount) {
+ _blaster->repeatComposition(repCount);
+}
+
void Sound::blasterStop(int16 fadeLength, SoundDesc *sndDesc) {
if (!_blaster)
return;
@@ -448,7 +461,7 @@ void Sound::blasterStop(int16 fadeLength, SoundDesc *sndDesc) {
_blaster->stopSound(fadeLength, sndDesc);
}
-void Sound::blasterPlayComposition(int16 *composition, int16 freqVal,
+void Sound::blasterPlayComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs, int8 sndCount) {
if (!_blaster)
return;
@@ -719,4 +732,24 @@ void Sound::bgUnshade() {
_bgatmos->unshade();
}
+void Sound::createMDYPlayer() {
+ if (_mdyPlayer)
+ return;
+
+ delete _adlPlayer;
+ _adlPlayer = 0;
+
+ _mdyPlayer = new MUSPlayer(*_vm->_mixer);
+}
+
+void Sound::createADLPlayer() {
+ if (_adlPlayer)
+ return;
+
+ delete _mdyPlayer;
+ _mdyPlayer= 0;
+
+ _adlPlayer = new ADLPlayer(*_vm->_mixer);
+}
+
} // End of namespace Gob
diff --git a/engines/gob/sound/sound.h b/engines/gob/sound/sound.h
index 585cf36703..bbc182d172 100644
--- a/engines/gob/sound/sound.h
+++ b/engines/gob/sound/sound.h
@@ -32,7 +32,7 @@ class GobEngine;
class PCSpeaker;
class SoundBlaster;
class ADLPlayer;
-class MDYPlayer;
+class MUSPlayer;
class Infogrames;
class Protracker;
class CDROM;
@@ -51,7 +51,7 @@ public:
const SoundDesc *sampleGetBySlot(int slot) const;
int sampleGetNextFreeSlot() const;
- bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist = true);
+ bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName);
void sampleFree(SoundDesc *sndDesc, bool noteAdLib = false, int index = -1);
@@ -60,9 +60,10 @@ public:
int16 frequency, int16 fadeLength = 0);
void blasterStop(int16 fadeLength, SoundDesc *sndDesc = 0);
- void blasterPlayComposition(int16 *composition, int16 freqVal,
+ void blasterPlayComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount);
void blasterStopComposition();
+ void blasterRepeatComposition(int32 repCount);
char blasterPlayingSound() const;
@@ -92,7 +93,7 @@ public:
bool adlibIsPlaying() const;
int adlibGetIndex() const;
- bool adlibGetRepeating() const;
+ int32 adlibGetRepeating() const;
void adlibSetRepeating(int32 repCount);
@@ -142,17 +143,30 @@ private:
GobEngine *_vm;
bool _hasAdLib;
+ bool _hasAdLibBg;
SoundDesc _sounds[kSoundsCount];
+ // Speaker
PCSpeaker *_pcspeaker;
+
+ // PCM based
SoundBlaster *_blaster;
+ BackgroundAtmosphere *_bgatmos;
+
+ // AdLib
+ MUSPlayer *_mdyPlayer;
ADLPlayer *_adlPlayer;
- MDYPlayer *_mdyPlayer;
+
+ // Amiga Paula
Infogrames *_infogrames;
Protracker *_protracker;
+
+ // Audio CD
CDROM *_cdrom;
- BackgroundAtmosphere *_bgatmos;
+
+ void createMDYPlayer();
+ void createADLPlayer();
};
} // End of namespace Gob
diff --git a/engines/gob/sound/soundblaster.cpp b/engines/gob/sound/soundblaster.cpp
index 4ff555b0e3..f267eee32d 100644
--- a/engines/gob/sound/soundblaster.cpp
+++ b/engines/gob/sound/soundblaster.cpp
@@ -31,6 +31,8 @@ SoundBlaster::SoundBlaster(Audio::Mixer &mixer) : SoundMixer(mixer, Audio::Mixer
_compositionSamples = 0;
_compositionSampleCount = 0;
_compositionPos = -1;
+
+ _compositionRepCount = 0;
}
SoundBlaster::~SoundBlaster() {
@@ -47,6 +49,8 @@ void SoundBlaster::stopSound(int16 fadeLength, SoundDesc *sndDesc) {
if (sndDesc && (sndDesc != _curSoundDesc))
return;
+ _compositionRepCount = 0;
+
if (fadeLength <= 0)
_curSoundDesc = 0;
@@ -62,6 +66,7 @@ void SoundBlaster::stopComposition() {
void SoundBlaster::endComposition() {
_compositionPos = -1;
+ _compositionRepCount = 0;
}
void SoundBlaster::nextCompositionPos() {
@@ -79,10 +84,11 @@ void SoundBlaster::nextCompositionPos() {
if (_compositionPos == 49)
_compositionPos = -1;
}
+
_compositionPos = -1;
}
-void SoundBlaster::playComposition(int16 *composition, int16 freqVal,
+void SoundBlaster::playComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs, int8 sndCount) {
_compositionSamples = sndDescs;
@@ -98,6 +104,10 @@ void SoundBlaster::playComposition(int16 *composition, int16 freqVal,
nextCompositionPos();
}
+void SoundBlaster::repeatComposition(int32 repCount) {
+ _compositionRepCount = repCount;
+}
+
void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency,
int16 fadeLength) {
@@ -106,10 +116,21 @@ void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency
}
void SoundBlaster::checkEndSample() {
- if (_compositionPos != -1)
+ if (_compositionPos != -1) {
nextCompositionPos();
- else
- SoundMixer::checkEndSample();
+ return;
+ }
+
+ if (_compositionRepCount != 0) {
+ if (_compositionRepCount > 0)
+ _compositionRepCount--;
+
+ nextCompositionPos();
+ if (_compositionPos != -1)
+ return;
+ }
+
+ SoundMixer::checkEndSample();
}
void SoundBlaster::endFade() {
diff --git a/engines/gob/sound/soundblaster.h b/engines/gob/sound/soundblaster.h
index c2704c5482..3c4968d611 100644
--- a/engines/gob/sound/soundblaster.h
+++ b/engines/gob/sound/soundblaster.h
@@ -41,11 +41,13 @@ public:
int16 frequency, int16 fadeLength = 0);
void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0);
- void playComposition(int16 *composition, int16 freqVal,
+ void playComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs = 0, int8 sndCount = 60);
void stopComposition();
void endComposition();
+ void repeatComposition(int32 repCount);
+
protected:
Common::Mutex _mutex;
@@ -54,6 +56,8 @@ protected:
int16 _composition[50];
int8 _compositionPos;
+ int32 _compositionRepCount;
+
SoundDesc *_curSoundDesc;
void setSample(SoundDesc &sndDesc, int16 repCount,
diff --git a/engines/gob/surface.cpp b/engines/gob/surface.cpp
index e294209ed7..afbb7c3bae 100644
--- a/engines/gob/surface.cpp
+++ b/engines/gob/surface.cpp
@@ -280,6 +280,18 @@ Surface::Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem) :
_ownVidMem = false;
}
+Surface::Surface(uint16 width, uint16 height, uint8 bpp, const byte *vidMem) :
+ _width(width), _height(height), _bpp(bpp), _vidMem(0) {
+
+ assert((_width > 0) && (_height > 0));
+ assert((_bpp == 1) || (_bpp == 2));
+
+ _vidMem = new byte[_bpp * _width * _height];
+ _ownVidMem = true;
+
+ memcpy(_vidMem, vidMem, _bpp * _width * _height);
+}
+
Surface::~Surface() {
if (_ownVidMem)
delete[] _vidMem;
@@ -672,6 +684,12 @@ void Surface::shadeRect(uint16 left, uint16 top, uint16 right, uint16 bottom,
}
+void Surface::recolor(uint8 from, uint8 to) {
+ for (Pixel p = get(); p.isValid(); ++p)
+ if (p.get() == from)
+ p.set(to);
+}
+
void Surface::putPixel(uint16 x, uint16 y, uint32 color) {
if ((x >= _width) || (y >= _height))
return;
@@ -683,6 +701,34 @@ void Surface::drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color)
Graphics::drawLine(x0, y0, x1, y1, color, &plotPixel, this);
}
+void Surface::drawRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color) {
+ // Just in case those are swapped
+ if (left > right)
+ SWAP(left, right);
+ if (top > bottom)
+ SWAP(top, bottom);
+
+ if ((left >= _width) || (top >= _height))
+ // Nothing to do
+ return;
+
+ // Area to actually draw
+ const uint16 width = CLIP<int32>(right - left + 1, 0, _width - left);
+ const uint16 height = CLIP<int32>(bottom - top + 1, 0, _height - top);
+
+ if ((width == 0) || (height == 0))
+ // Nothing to do
+ return;
+
+ right = left + width - 1;
+ bottom = top + height - 1;
+
+ drawLine(left , top , left , bottom, color);
+ drawLine(right, top , right, bottom, color);
+ drawLine(left , top , right, top , color);
+ drawLine(left , bottom, right, bottom, color);
+}
+
/*
* The original's version of the Bresenham Algorithm was a bit "unclean"
* and produced strange edges at 45, 135, 225 and 315 degrees, so using the
diff --git a/engines/gob/surface.h b/engines/gob/surface.h
index 866e63490f..8f895a7910 100644
--- a/engines/gob/surface.h
+++ b/engines/gob/surface.h
@@ -122,6 +122,7 @@ private:
class Surface {
public:
Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem = 0);
+ Surface(uint16 width, uint16 height, uint8 bpp, const byte *vidMem);
~Surface();
uint16 getWidth () const;
@@ -155,8 +156,11 @@ public:
void shadeRect(uint16 left, uint16 top, uint16 right, uint16 bottom,
uint32 color, uint8 strength);
+ void recolor(uint8 from, uint8 to);
+
void putPixel(uint16 x, uint16 y, uint32 color);
void drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color);
+ void drawRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color);
void drawCircle(uint16 x0, uint16 y0, uint16 radius, uint32 color, int16 pattern = 0);
void blitToScreen(uint16 left, uint16 top, uint16 right, uint16 bottom, uint16 x, uint16 y) const;
diff --git a/engines/gob/util.cpp b/engines/gob/util.cpp
index 7f9c6131fd..5ac4ef024e 100644
--- a/engines/gob/util.cpp
+++ b/engines/gob/util.cpp
@@ -21,7 +21,6 @@
*/
#include "common/stream.h"
-#include "common/events.h"
#include "graphics/palette.h"
@@ -45,6 +44,8 @@ Util::Util(GobEngine *vm) : _vm(vm) {
_frameRate = 12;
_frameWaitTime = 0;
_startFrameTime = 0;
+
+ _keyState = 0;
}
uint32 Util::getTimeKey() {
@@ -116,6 +117,8 @@ void Util::processInput(bool scroll) {
_mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsRight));
break;
case Common::EVENT_KEYDOWN:
+ keyDown(event);
+
if (event.kbd.hasFlags(Common::KBD_CTRL)) {
if (event.kbd.keycode == Common::KEYCODE_f)
_fastMode ^= 1;
@@ -132,6 +135,7 @@ void Util::processInput(bool scroll) {
addKeyToBuffer(event.kbd);
break;
case Common::EVENT_KEYUP:
+ keyUp(event);
break;
default:
break;
@@ -185,12 +189,27 @@ bool Util::getKeyFromBuffer(Common::KeyState &key) {
return true;
}
+static const uint16 kLatin1ToCP850[] = {
+ 0xFF, 0xAD, 0xBD, 0x9C, 0xCF, 0xBE, 0xDD, 0xF5, 0xF9, 0xB8, 0xA6, 0xAE, 0xAA, 0xF0, 0xA9, 0xEE,
+ 0xF8, 0xF1, 0xFD, 0xFC, 0xEF, 0xE6, 0xF4, 0xFA, 0xF7, 0xFB, 0xA7, 0xAF, 0xAC, 0xAB, 0xF3, 0xA8,
+ 0xB7, 0xB5, 0xB6, 0xC7, 0x8E, 0x8F, 0x92, 0x80, 0xD4, 0x90, 0xD2, 0xD3, 0xDE, 0xD6, 0xD7, 0xD8,
+ 0xD1, 0xA5, 0xE3, 0xE0, 0xE2, 0xE5, 0x99, 0x9E, 0x9D, 0xEB, 0xE9, 0xEA, 0x9A, 0xED, 0xE8, 0xE1,
+ 0x85, 0xA0, 0x83, 0xC6, 0x84, 0x86, 0x91, 0x87, 0x8A, 0x82, 0x88, 0x89, 0x8D, 0xA1, 0x8C, 0x8B,
+ 0xD0, 0xA4, 0x95, 0xA2, 0x93, 0xE4, 0x94, 0xF6, 0x9B, 0x97, 0xA3, 0x96, 0x81, 0xEC, 0xE7, 0x98
+};
+
+int16 Util::toCP850(uint16 latin1) {
+ if ((latin1 < 0xA0) || ((latin1 - 0xA0) >= ARRAYSIZE(kLatin1ToCP850)))
+ return 0;
+
+ return kLatin1ToCP850[latin1 - 0xA0];
+}
+
int16 Util::translateKey(const Common::KeyState &key) {
static struct keyS {
int16 from;
int16 to;
} keys[] = {
- {Common::KEYCODE_INVALID, kKeyNone },
{Common::KEYCODE_BACKSPACE, kKeyBackspace},
{Common::KEYCODE_SPACE, kKeySpace },
{Common::KEYCODE_RETURN, kKeyReturn },
@@ -212,20 +231,88 @@ int16 Util::translateKey(const Common::KeyState &key) {
{Common::KEYCODE_F10, kKeyF10 }
};
+ // Translate special keys
for (int i = 0; i < ARRAYSIZE(keys); i++)
if (key.keycode == keys[i].from)
return keys[i].to;
- if ((key.keycode >= Common::KEYCODE_SPACE) &&
- (key.keycode <= Common::KEYCODE_DELETE)) {
-
- // Used as a user input in Gobliins 2 notepad, in the save dialog, ...
+ // Return the ascii value, for text input
+ if ((key.ascii >= 32) && (key.ascii <= 127))
return key.ascii;
- }
+
+ // Translate international characters into CP850 characters
+ if ((key.ascii >= 160) && (key.ascii <= 255))
+ return toCP850(key.ascii);
return 0;
}
+static const uint8 kLowerToUpper[][2] = {
+ {0x81, 0x9A},
+ {0x82, 0x90},
+ {0x83, 0xB6},
+ {0x84, 0x8E},
+ {0x85, 0xB7},
+ {0x86, 0x8F},
+ {0x87, 0x80},
+ {0x88, 0xD2},
+ {0x89, 0xD3},
+ {0x8A, 0xD4},
+ {0x8B, 0xD8},
+ {0x8C, 0xD7},
+ {0x8D, 0xDE},
+ {0x91, 0x92},
+ {0x93, 0xE2},
+ {0x94, 0x99},
+ {0x95, 0xE3},
+ {0x96, 0xEA},
+ {0x97, 0xEB},
+ {0x95, 0xE3},
+ {0x96, 0xEA},
+ {0x97, 0xEB},
+ {0x9B, 0x9D},
+ {0xA0, 0xB5},
+ {0xA1, 0xD6},
+ {0xA2, 0xE0},
+ {0xA3, 0xE9},
+ {0xA4, 0xA5},
+ {0xC6, 0xC7},
+ {0xD0, 0xD1},
+ {0xE4, 0xE5},
+ {0xE7, 0xE8},
+ {0xEC, 0xED}
+};
+
+char Util::toCP850Lower(char cp850) {
+ const uint8 cp = (unsigned char)cp850;
+ if (cp <= 32)
+ return cp850;
+
+ if (cp <= 127)
+ return tolower(cp850);
+
+ for (uint i = 0; i < ARRAYSIZE(kLowerToUpper); i++)
+ if (cp == kLowerToUpper[i][1])
+ return (char)kLowerToUpper[i][0];
+
+ return cp850;
+}
+
+char Util::toCP850Upper(char cp850) {
+ const uint8 cp = (unsigned char)cp850;
+ if (cp <= 32)
+ return cp850;
+
+ if (cp <= 127)
+ return toupper(cp850);
+
+ for (uint i = 0; i < ARRAYSIZE(kLowerToUpper); i++)
+ if (cp == kLowerToUpper[i][0])
+ return (char)kLowerToUpper[i][1];
+
+ return cp850;
+}
+
int16 Util::getKey() {
Common::KeyState key;
@@ -363,21 +450,29 @@ void Util::notifyNewAnim() {
_startFrameTime = getTimeKey();
}
-void Util::waitEndFrame() {
+void Util::waitEndFrame(bool handleInput) {
int32 time;
- _vm->_video->waitRetrace();
-
time = getTimeKey() - _startFrameTime;
if ((time > 1000) || (time < 0)) {
+ _vm->_video->retrace();
_startFrameTime = getTimeKey();
return;
}
- int32 toWait = _frameWaitTime - time;
+ int32 toWait = 0;
+ do {
+ if (toWait > 0)
+ delay(MIN<int>(toWait, 10));
- if (toWait > 0)
- delay(toWait);
+ if (handleInput)
+ processInput();
+
+ _vm->_video->retrace();
+
+ time = getTimeKey() - _startFrameTime;
+ toWait = _frameWaitTime - time;
+ } while (toWait > 0);
_startFrameTime = getTimeKey();
}
@@ -576,4 +671,38 @@ void Util::checkJoystick() {
_vm->_global->_useJoystick = 0;
}
+uint32 Util::getKeyState() const {
+ return _keyState;
+}
+
+void Util::keyDown(const Common::Event &event) {
+ if (event.kbd.keycode == Common::KEYCODE_UP)
+ _keyState |= 0x0001;
+ else if (event.kbd.keycode == Common::KEYCODE_DOWN)
+ _keyState |= 0x0002;
+ else if (event.kbd.keycode == Common::KEYCODE_RIGHT)
+ _keyState |= 0x0004;
+ else if (event.kbd.keycode == Common::KEYCODE_LEFT)
+ _keyState |= 0x0008;
+ else if (event.kbd.keycode == Common::KEYCODE_SPACE)
+ _keyState |= 0x0020;
+ else if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
+ _keyState |= 0x0040;
+}
+
+void Util::keyUp(const Common::Event &event) {
+ if (event.kbd.keycode == Common::KEYCODE_UP)
+ _keyState &= ~0x0001;
+ else if (event.kbd.keycode == Common::KEYCODE_DOWN)
+ _keyState &= ~0x0002;
+ else if (event.kbd.keycode == Common::KEYCODE_RIGHT)
+ _keyState &= ~0x0004;
+ else if (event.kbd.keycode == Common::KEYCODE_LEFT)
+ _keyState &= ~0x0008;
+ else if (event.kbd.keycode == Common::KEYCODE_SPACE)
+ _keyState &= ~0x0020;
+ else if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
+ _keyState &= ~0x0040;
+}
+
} // End of namespace Gob
diff --git a/engines/gob/util.h b/engines/gob/util.h
index 4228dac768..a4984c6207 100644
--- a/engines/gob/util.h
+++ b/engines/gob/util.h
@@ -25,6 +25,7 @@
#include "common/str.h"
#include "common/keyboard.h"
+#include "common/events.h"
namespace Common {
class SeekableReadStream;
@@ -110,6 +111,8 @@ public:
bool checkKey(int16 &key);
bool keyPressed();
+ uint32 getKeyState() const;
+
void getMouseState(int16 *pX, int16 *pY, MouseButtons *pButtons);
void setMousePos(int16 x, int16 y);
void waitMouseUp();
@@ -121,7 +124,7 @@ public:
int16 getFrameRate();
void setFrameRate(int16 rate);
void notifyNewAnim();
- void waitEndFrame();
+ void waitEndFrame(bool handleInput = true);
void setScrollOffset(int16 x = -1, int16 y = -1);
static void insertStr(const char *str1, char *str2, int16 pos);
@@ -140,6 +143,11 @@ public:
/** Read a constant-length string out of a stream. */
static Common::String readString(Common::SeekableReadStream &stream, int n);
+ /** Convert a character in CP850 encoding to the equivalent lower case character. */
+ static char toCP850Lower(char cp850);
+ /** Convert a character in CP850 encoding to the equivalent upper case character. */
+ static char toCP850Upper(char cp850);
+
Util(GobEngine *vm);
protected:
@@ -155,13 +163,19 @@ protected:
int16 _frameWaitTime;
uint32 _startFrameTime;
+ uint32 _keyState;
+
GobEngine *_vm;
bool keyBufferEmpty();
void addKeyToBuffer(const Common::KeyState &key);
bool getKeyFromBuffer(Common::KeyState &key);
int16 translateKey(const Common::KeyState &key);
+ int16 toCP850(uint16 latin1);
void checkJoystick();
+
+ void keyDown(const Common::Event &event);
+ void keyUp(const Common::Event &event);
};
} // End of namespace Gob
diff --git a/engines/gob/video.cpp b/engines/gob/video.cpp
index ee5ff4abff..64af34cf62 100644
--- a/engines/gob/video.cpp
+++ b/engines/gob/video.cpp
@@ -25,7 +25,6 @@
#include "engines/util.h"
#include "graphics/cursorman.h"
-#include "graphics/fontman.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
@@ -85,6 +84,10 @@ uint16 Font::getCharCount() const {
return _endItem - _startItem + 1;
}
+bool Font::hasChar(uint8 c) const {
+ return (c >= _startItem) && (c <= _endItem);
+}
+
bool Font::isMonospaced() const {
return _charWidths == 0;
}
@@ -135,6 +138,23 @@ void Font::drawLetter(Surface &surf, uint8 c, uint16 x, uint16 y,
}
}
+void Font::drawString(const Common::String &str, int16 x, int16 y, int16 color1, int16 color2,
+ bool transp, Surface &dest) const {
+
+ const char *s = str.c_str();
+
+ while (*s != '\0') {
+ const int16 charRight = x + getCharWidth(*s);
+ const int16 charBottom = y + getCharHeight();
+
+ if ((x >= 0) && (y >= 0) && (charRight <= dest.getWidth()) && (charBottom <= dest.getHeight()))
+ drawLetter(dest, *s, x, y, color1, color2, transp);
+
+ x += getCharWidth(*s);
+ s++;
+ }
+}
+
const byte *Font::getCharData(uint8 c) const {
if (_endItem == 0) {
warning("Font::getCharData(): _endItem == 0");
@@ -226,10 +246,7 @@ void Video::setSize(bool defaultTo1XScaler) {
void Video::retrace(bool mouse) {
if (mouse)
- if ((_vm->getGameType() != kGameTypeAdibou2) &&
- (_vm->getGameType() != kGameTypeAdi2) &&
- (_vm->getGameType() != kGameTypeAdi4))
- CursorMan.showMouse((_vm->_draw->_showCursor & 2) != 0);
+ CursorMan.showMouse((_vm->_draw->_showCursor & 6) != 0);
if (_vm->_global->_primarySurfDesc) {
int screenX = _screenDeltaX;
@@ -336,6 +353,10 @@ void Video::drawPackedSprite(byte *sprBuf, int16 width, int16 height,
void Video::drawPackedSprite(const char *path, Surface &dest, int width) {
int32 size;
byte *data = _vm->_dataIO->getFile(path, size);
+ if (!data) {
+ warning("Video::drawPackedSprite(): Failed to open sprite \"%s\"", path);
+ return;
+ }
drawPackedSprite(data, width, dest.getHeight(), 0, 0, 0, dest);
delete[] data;
diff --git a/engines/gob/video.h b/engines/gob/video.h
index ecbb579c5f..122c1e47d5 100644
--- a/engines/gob/video.h
+++ b/engines/gob/video.h
@@ -41,11 +41,16 @@ public:
uint8 getCharWidth () const;
uint8 getCharHeight() const;
+ bool hasChar(uint8 c) const;
+
bool isMonospaced() const;
void drawLetter(Surface &surf, uint8 c, uint16 x, uint16 y,
uint32 color1, uint32 color2, bool transp) const;
+ void drawString(const Common::String &str, int16 x, int16 y, int16 color1, int16 color2,
+ bool transp, Surface &dest) const;
+
private:
const byte *_dataPtr;
const byte *_data;
diff --git a/engines/gob/videoplayer.cpp b/engines/gob/videoplayer.cpp
index 221f5ab3c9..a478492ccc 100644
--- a/engines/gob/videoplayer.cpp
+++ b/engines/gob/videoplayer.cpp
@@ -234,6 +234,23 @@ void VideoPlayer::closeAll() {
closeVideo(i);
}
+bool VideoPlayer::reopenVideo(int slot) {
+ Video *video = getVideoBySlot(slot);
+ if (!video)
+ return true;
+
+ return reopenVideo(*video);
+}
+
+bool VideoPlayer::reopenAll() {
+ bool all = true;
+ for (int i = 0; i < kVideoSlotCount; i++)
+ if (!reopenVideo(i))
+ all = false;
+
+ return all;
+}
+
void VideoPlayer::pauseVideo(int slot, bool pause) {
Video *video = getVideoBySlot(slot);
if (!video || !video->decoder)
@@ -850,6 +867,39 @@ Common::String VideoPlayer::findFile(const Common::String &file, Properties &pro
return video;
}
+bool VideoPlayer::reopenVideo(Video &video) {
+ if (video.isEmpty())
+ return true;
+
+ if (video.fileName.empty()) {
+ video.close();
+ return false;
+ }
+
+ Properties properties;
+
+ properties.type = video.properties.type;
+
+ Common::String fileName = findFile(video.fileName, properties);
+ if (fileName.empty()) {
+ video.close();
+ return false;
+ }
+
+ Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
+ if (!stream) {
+ video.close();
+ return false;
+ }
+
+ if (!video.decoder->reloadStream(stream)) {
+ delete stream;
+ return false;
+ }
+
+ return true;
+}
+
void VideoPlayer::copyPalette(const Video &video, int16 palStart, int16 palEnd) {
if (!video.decoder->hasPalette() || !video.decoder->isPaletted())
return;
diff --git a/engines/gob/videoplayer.h b/engines/gob/videoplayer.h
index bc7cb48768..129ccef67a 100644
--- a/engines/gob/videoplayer.h
+++ b/engines/gob/videoplayer.h
@@ -110,6 +110,9 @@ public:
void closeLiveSound();
void closeAll();
+ bool reopenVideo(int slot = 0);
+ bool reopenAll();
+
void pauseVideo(int slot, bool pause);
void pauseAll(bool pause);
@@ -163,6 +166,8 @@ private:
bool isEmpty() const;
void close();
+
+ void reopen();
};
static const int kVideoSlotCount = 32;
@@ -188,6 +193,8 @@ private:
::Video::CoktelDecoder *openVideo(const Common::String &file, Properties &properties);
+ bool reopenVideo(Video &video);
+
bool playFrame(int slot, Properties &properties);
void checkAbort(Video &video, Properties &properties);
diff --git a/engines/groovie/cursor.cpp b/engines/groovie/cursor.cpp
index abefac54bd..6422570220 100644
--- a/engines/groovie/cursor.cpp
+++ b/engines/groovie/cursor.cpp
@@ -387,7 +387,7 @@ void Cursor_v2::enable() {
void Cursor_v2::showFrame(uint16 frame) {
int offset = _width * _height * frame * 2;
- CursorMan.replaceCursor((const byte *)(_img + offset), _width, _height, _width >> 1, _height >> 1, 0, 1, &_format);
+ CursorMan.replaceCursor((const byte *)(_img + offset), _width, _height, _width >> 1, _height >> 1, 0, false, &_format);
}
diff --git a/engines/groovie/graphics.cpp b/engines/groovie/graphics.cpp
index c3ca03750a..73eb574dec 100644
--- a/engines/groovie/graphics.cpp
+++ b/engines/groovie/graphics.cpp
@@ -94,7 +94,7 @@ void GraphicsMan::mergeFgAndBg() {
}
void GraphicsMan::updateScreen(Graphics::Surface *source) {
- _vm->_system->copyRectToScreen((byte *)source->getBasePtr(0, 0), 640, 0, 80, 640, 320);
+ _vm->_system->copyRectToScreen(source->getBasePtr(0, 0), 640, 0, 80, 640, 320);
change();
}
diff --git a/engines/groovie/resource.cpp b/engines/groovie/resource.cpp
index c26f04d6ee..42d76cabfa 100644
--- a/engines/groovie/resource.cpp
+++ b/engines/groovie/resource.cpp
@@ -242,6 +242,7 @@ uint32 ResMan_v2::getRef(Common::String name, Common::String scriptname) {
if (resname.hasPrefix(name.c_str())) {
debugC(2, kGroovieDebugResource | kGroovieDebugAll, "Groovie::Resource: Resource %18s matches %s", readname, name.c_str());
found = true;
+ break;
}
}
diff --git a/engines/groovie/roq.cpp b/engines/groovie/roq.cpp
index baf42a7679..35d7ecf886 100644
--- a/engines/groovie/roq.cpp
+++ b/engines/groovie/roq.cpp
@@ -160,7 +160,7 @@ bool ROQPlayer::playFrameInternal() {
if (_dirty) {
// Update the screen
- _syst->copyRectToScreen((byte *)_bg->getBasePtr(0, 0), _bg->pitch, 0, (_syst->getHeight() - _bg->h) / 2, _bg->w, _bg->h);
+ _syst->copyRectToScreen(_bg->getBasePtr(0, 0), _bg->pitch, 0, (_syst->getHeight() - _bg->h) / 2, _bg->w, _bg->h);
_syst->updateScreen();
// Clear the dirty flag
diff --git a/engines/groovie/saveload.cpp b/engines/groovie/saveload.cpp
index 14e7a09cb2..1a92c02e0e 100644
--- a/engines/groovie/saveload.cpp
+++ b/engines/groovie/saveload.cpp
@@ -103,8 +103,6 @@ Common::InSaveFile *SaveLoad::openForLoading(const Common::String &target, int s
if (descriptor) {
// Initialize the SaveStateDescriptor
descriptor->setSaveSlot(slot);
- descriptor->setDeletableFlag(true);
- descriptor->setWriteProtectedFlag(false);
// TODO: Add extra information
//setSaveDate(int year, int month, int day)
diff --git a/engines/groovie/script.cpp b/engines/groovie/script.cpp
index 68415233f4..cbbdecc3e7 100644
--- a/engines/groovie/script.cpp
+++ b/engines/groovie/script.cpp
@@ -373,7 +373,7 @@ bool Script::hotspot(Common::Rect rect, uint16 address, uint8 cursor) {
DebugMan.isDebugChannelEnabled(kGroovieDebugAll)) {
rect.translate(0, -80);
_vm->_graphicsMan->_foreground.frameRect(rect, 250);
- _vm->_system->copyRectToScreen((byte *)_vm->_graphicsMan->_foreground.getBasePtr(0, 0), _vm->_graphicsMan->_foreground.pitch, 0, 80, 640, 320);
+ _vm->_system->copyRectToScreen(_vm->_graphicsMan->_foreground.getBasePtr(0, 0), _vm->_graphicsMan->_foreground.pitch, 0, 80, 640, 320);
_vm->_system->updateScreen();
}
@@ -1231,7 +1231,7 @@ void Script::o_copyrecttobg() { // 0x37
memcpy(bg + offset, fg + offset, width);
offset += 640;
}
- _vm->_system->copyRectToScreen((byte *)_vm->_graphicsMan->_background.getBasePtr(left, top - 80), 640, left, top, width, height);
+ _vm->_system->copyRectToScreen(_vm->_graphicsMan->_background.getBasePtr(left, top - 80), 640, left, top, width, height);
_vm->_graphicsMan->change();
}
diff --git a/engines/hugo/console.cpp b/engines/hugo/console.cpp
index 19fd91e3fa..414c86e1d4 100644
--- a/engines/hugo/console.cpp
+++ b/engines/hugo/console.cpp
@@ -96,8 +96,8 @@ bool HugoConsole::Cmd_listObjects(int argc, const char **argv) {
DebugPrintf("Available objects for this game are:\n");
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
- DebugPrintf("%2d - %s\n", i, _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2));
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
+ DebugPrintf("%2d - %s\n", i, _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2));
}
return true;
}
@@ -111,7 +111,7 @@ bool HugoConsole::Cmd_getObject(int argc, const char **argv) {
return true;
}
- if (_vm->_object->_objects[strToInt(argv[1])].genericCmd & TAKE)
+ if (_vm->_object->_objects[strToInt(argv[1])]._genericCmd & TAKE)
_vm->_parser->takeObject(&_vm->_object->_objects[strToInt(argv[1])]);
else
DebugPrintf("Object not available\n");
@@ -129,7 +129,7 @@ bool HugoConsole::Cmd_getAllObjects(int argc, const char **argv) {
}
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
_vm->_parser->takeObject(&_vm->_object->_objects[i]);
}
@@ -145,7 +145,7 @@ bool HugoConsole::Cmd_boundaries(int argc, const char **argv) {
return true;
}
- _vm->getGameStatus().showBoundariesFl = !_vm->getGameStatus().showBoundariesFl;
+ _vm->getGameStatus()._showBoundariesFl = !_vm->getGameStatus()._showBoundariesFl;
return false;
}
diff --git a/engines/hugo/detection.cpp b/engines/hugo/detection.cpp
index 90708163f5..bb5944acc8 100644
--- a/engines/hugo/detection.cpp
+++ b/engines/hugo/detection.cpp
@@ -244,9 +244,6 @@ SaveStateDescriptor HugoMetaEngine::querySaveMetaInfos(const char *target, int s
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
desc.setThumbnail(thumbnail);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
-
uint32 saveDate = file->readUint32BE();
uint16 saveTime = file->readUint16BE();
diff --git a/engines/hugo/dialogs.cpp b/engines/hugo/dialogs.cpp
index e0b0198470..0f07d52aee 100644
--- a/engines/hugo/dialogs.cpp
+++ b/engines/hugo/dialogs.cpp
@@ -34,19 +34,19 @@
namespace Hugo {
-TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), arrayBmp(0), arraySize(0),
+TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), _arrayBmp(0), _arraySize(0),
_vm(vm) {
init();
}
TopMenu::~TopMenu() {
- for (int i = 0; i < arraySize; i++) {
- arrayBmp[i * 2]->free();
- delete arrayBmp[i * 2];
- arrayBmp[i * 2 + 1]->free();
- delete arrayBmp[i * 2 + 1];
+ for (int i = 0; i < _arraySize; i++) {
+ _arrayBmp[i * 2]->free();
+ delete _arrayBmp[i * 2];
+ _arrayBmp[i * 2 + 1]->free();
+ delete _arrayBmp[i * 2 + 1];
}
- delete[] arrayBmp;
+ delete[] _arrayBmp;
}
void TopMenu::init() {
@@ -108,23 +108,23 @@ void TopMenu::reflowLayout() {
x += kButtonWidth + kButtonPad;
// Set the graphics to the 'on' buttons, except for the variable ones
- _whatButton->setGfx(arrayBmp[4 * kMenuWhat + scale - 1]);
- _musicButton->setGfx(arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
- _soundFXButton->setGfx(arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config.soundFl) ? 0 : 2)]);
- _saveButton->setGfx(arrayBmp[4 * kMenuSave + scale - 1]);
- _loadButton->setGfx(arrayBmp[4 * kMenuLoad + scale - 1]);
- _recallButton->setGfx(arrayBmp[4 * kMenuRecall + scale - 1]);
- _turboButton->setGfx(arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config.turboFl) ? 0 : 2)]);
- _lookButton->setGfx(arrayBmp[4 * kMenuLook + scale - 1]);
- _inventButton->setGfx(arrayBmp[4 * kMenuInventory + scale - 1]);
+ _whatButton->setGfx(_arrayBmp[4 * kMenuWhat + scale - 1]);
+ _musicButton->setGfx(_arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config._musicFl) ? 0 : 2)]);
+ _soundFXButton->setGfx(_arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config._soundFl) ? 0 : 2)]);
+ _saveButton->setGfx(_arrayBmp[4 * kMenuSave + scale - 1]);
+ _loadButton->setGfx(_arrayBmp[4 * kMenuLoad + scale - 1]);
+ _recallButton->setGfx(_arrayBmp[4 * kMenuRecall + scale - 1]);
+ _turboButton->setGfx(_arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config._turboFl) ? 0 : 2)]);
+ _lookButton->setGfx(_arrayBmp[4 * kMenuLook + scale - 1]);
+ _inventButton->setGfx(_arrayBmp[4 * kMenuInventory + scale - 1]);
}
void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
- arraySize = in.readUint16BE();
+ _arraySize = in.readUint16BE();
- delete arrayBmp;
- arrayBmp = new Graphics::Surface *[arraySize * 2];
- for (int i = 0; i < arraySize; i++) {
+ delete _arrayBmp;
+ _arrayBmp = new Graphics::Surface *[_arraySize * 2];
+ for (int i = 0; i < _arraySize; i++) {
uint16 bmpSize = in.readUint16BE();
uint32 filPos = in.pos();
Common::SeekableSubReadStream stream(&in, filPos, filPos + bmpSize);
@@ -137,28 +137,28 @@ void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
if (bitmapSrc->format.bytesPerPixel == 1)
error("TopMenu::loadBmpArr(): Unhandled paletted image");
- arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat());
- arrayBmp[i * 2 + 1] = new Graphics::Surface();
- arrayBmp[i * 2 + 1]->create(arrayBmp[i * 2]->w * 2, arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat());
- byte *src = (byte *)arrayBmp[i * 2]->pixels;
- byte *dst = (byte *)arrayBmp[i * 2 + 1]->pixels;
-
- for (int j = 0; j < arrayBmp[i * 2]->h; j++) {
- src = (byte *)arrayBmp[i * 2]->getBasePtr(0, j);
- dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
- for (int k = arrayBmp[i * 2]->w; k > 0; k--) {
- for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
+ _arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat());
+ _arrayBmp[i * 2 + 1] = new Graphics::Surface();
+ _arrayBmp[i * 2 + 1]->create(_arrayBmp[i * 2]->w * 2, _arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat());
+ byte *src = (byte *)_arrayBmp[i * 2]->pixels;
+ byte *dst = (byte *)_arrayBmp[i * 2 + 1]->pixels;
+
+ for (int j = 0; j < _arrayBmp[i * 2]->h; j++) {
+ src = (byte *)_arrayBmp[i * 2]->getBasePtr(0, j);
+ dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
+ for (int k = _arrayBmp[i * 2]->w; k > 0; k--) {
+ for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
*dst++ = *src++;
}
- src -= arrayBmp[i * 2]->format.bytesPerPixel;
+ src -= _arrayBmp[i * 2]->format.bytesPerPixel;
- for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
+ for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
*dst++ = *src++;
}
}
- src = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
- dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1);
- for (int k = arrayBmp[i * 2 + 1]->pitch; k > 0; k--) {
+ src = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
+ dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1);
+ for (int k = _arrayBmp[i * 2 + 1]->pitch; k > 0; k--) {
*dst++ = *src++;
}
}
@@ -171,12 +171,12 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d
switch (command) {
case kCmdWhat:
close();
- _vm->getGameStatus().helpFl = true;
+ _vm->getGameStatus()._helpFl = true;
break;
case kCmdMusic:
_vm->_sound->toggleMusic();
- _musicButton->setGfx(arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
+ _musicButton->setGfx(_arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config._musicFl) ? 0 : 2)]);
_musicButton->draw();
g_gui.theme()->updateScreen();
g_system->updateScreen();
@@ -194,8 +194,8 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d
break;
case kCmdSave:
close();
- if (_vm->getGameStatus().viewState == kViewPlay) {
- if (_vm->getGameStatus().gameOverFl)
+ if (_vm->getGameStatus()._viewState == kViewPlay) {
+ if (_vm->getGameStatus()._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -207,7 +207,7 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d
break;
case kCmdRecall:
close();
- _vm->getGameStatus().recallFl = true;
+ _vm->getGameStatus()._recallFl = true;
break;
case kCmdTurbo:
_vm->_parser->switchTurbo();
diff --git a/engines/hugo/dialogs.h b/engines/hugo/dialogs.h
index 4e710ff2f8..114bcf56a9 100644
--- a/engines/hugo/dialogs.h
+++ b/engines/hugo/dialogs.h
@@ -94,8 +94,8 @@ protected:
GUI::PicButtonWidget *_lookButton;
GUI::PicButtonWidget *_inventButton;
- Graphics::Surface **arrayBmp;
- uint16 arraySize;
+ Graphics::Surface **_arrayBmp;
+ uint16 _arraySize;
};
class EntryDialog : public GUI::Dialog {
diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp
index fa18d6b791..fbe39b3a0c 100644
--- a/engines/hugo/display.cpp
+++ b/engines/hugo/display.cpp
@@ -85,43 +85,43 @@ Screen::Screen(HugoEngine *vm) : _vm(vm) {
fontLoadedFl[i] = false;
}
for (int i = 0; i < kBlitListSize; i++) {
- _dlBlistList[i].x = 0;
- _dlBlistList[i].y = 0;
- _dlBlistList[i].dx = 0;
- _dlBlistList[i].dy = 0;
+ _dlBlistList[i]._x = 0;
+ _dlBlistList[i]._y = 0;
+ _dlBlistList[i]._dx = 0;
+ _dlBlistList[i]._dy = 0;
}
for (int i = 0; i < kRectListSize; i++) {
- _dlAddList[i].x = 0;
- _dlAddList[i].y = 0;
- _dlAddList[i].dx = 0;
- _dlAddList[i].dy = 0;
- _dlRestoreList[i].x = 0;
- _dlRestoreList[i].y = 0;
- _dlRestoreList[i].dx = 0;
- _dlRestoreList[i].dy = 0;
+ _dlAddList[i]._x = 0;
+ _dlAddList[i]._y = 0;
+ _dlAddList[i]._dx = 0;
+ _dlAddList[i]._dy = 0;
+ _dlRestoreList[i]._x = 0;
+ _dlRestoreList[i]._y = 0;
+ _dlRestoreList[i]._dx = 0;
+ _dlRestoreList[i]._dy = 0;
}
}
Screen::~Screen() {
}
-icondib_t &Screen::getIconBuffer() {
+Icondib &Screen::getIconBuffer() {
return _iconBuffer;
}
-viewdib_t &Screen::getBackBuffer() {
+Viewdib &Screen::getBackBuffer() {
return _backBuffer;
}
-viewdib_t &Screen::getBackBufferBackup() {
+Viewdib &Screen::getBackBufferBackup() {
return _backBufferBackup;
}
-viewdib_t &Screen::getFrontBuffer() {
+Viewdib &Screen::getFrontBuffer() {
return _frontBuffer;
}
-viewdib_t &Screen::getGUIBuffer() {
+Viewdib &Screen::getGUIBuffer() {
return _GUIBuffer;
}
@@ -149,7 +149,7 @@ void Screen::initDisplay() {
/**
* Move an image from source to destination
*/
-void Screen::moveImage(image_pt srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, image_pt dstImage, const int16 x2, const int16 y2, const int16 width2) {
+void Screen::moveImage(ImagePtr srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, ImagePtr dstImage, const int16 x2, const int16 y2, const int16 width2) {
debugC(3, kDebugDisplay, "moveImage(srcImage, %d, %d, %d, %d, %d, dstImage, %d, %d, %d)", x1, y1, dx, dy, width1, x2, y2, width2);
int16 wrap_src = width1 - dx; // Wrap to next src row
@@ -236,16 +236,16 @@ void Screen::setBackgroundColor(const uint16 color) {
* Merge an object frame into _frontBuffer at sx, sy and update rectangle list.
* If fore TRUE, force object above any overlay
*/
-void Screen::displayFrame(const int sx, const int sy, seq_t *seq, const bool foreFl) {
+void Screen::displayFrame(const int sx, const int sy, Seq *seq, const bool foreFl) {
debugC(3, kDebugDisplay, "displayFrame(%d, %d, seq, %d)", sx, sy, (foreFl) ? 1 : 0);
- image_pt image = seq->imagePtr; // Ptr to object image data
- image_pt subFrontBuffer = &_frontBuffer[sy * kXPix + sx]; // Ptr to offset in _frontBuffer
- int16 frontBufferwrap = kXPix - seq->x2 - 1; // Wraps dest_p after each line
- int16 imageWrap = seq->bytesPerLine8 - seq->x2 - 1;
- overlayState_t overlayState = (foreFl) ? kOvlForeground : kOvlUndef; // Overlay state of object
- for (uint16 y = 0; y < seq->lines; y++) { // Each line in object
- for (uint16 x = 0; x <= seq->x2; x++) {
+ ImagePtr image = seq->_imagePtr; // Ptr to object image data
+ ImagePtr subFrontBuffer = &_frontBuffer[sy * kXPix + sx]; // Ptr to offset in _frontBuffer
+ int16 frontBufferwrap = kXPix - seq->_x2 - 1; // Wraps dest_p after each line
+ int16 imageWrap = seq->_bytesPerLine8 - seq->_x2 - 1;
+ OverlayState overlayState = (foreFl) ? kOvlForeground : kOvlUndef; // Overlay state of object
+ for (uint16 y = 0; y < seq->_lines; y++) { // Each line in object
+ for (uint16 x = 0; x <= seq->_x2; x++) {
if (*image) { // Non-transparent
byte ovlBound = _vm->_object->getFirstOverlay((uint16)(subFrontBuffer - _frontBuffer) >> 3); // Ptr into overlay bits
if (ovlBound & (0x80 >> ((uint16)(subFrontBuffer - _frontBuffer) & 7))) { // Overlay bit is set
@@ -265,24 +265,24 @@ void Screen::displayFrame(const int sx, const int sy, seq_t *seq, const bool for
}
// Add this rectangle to the display list
- displayList(kDisplayAdd, sx, sy, seq->x2 + 1, seq->lines);
+ displayList(kDisplayAdd, sx, sy, seq->_x2 + 1, seq->_lines);
}
/**
* Merge rectangles A,B leaving result in B
*/
-void Screen::merge(const rect_t *rectA, rect_t *rectB) {
+void Screen::merge(const Rect *rectA, Rect *rectB) {
debugC(6, kDebugDisplay, "merge()");
- int16 xa = rectA->x + rectA->dx; // Find x2,y2 for each rectangle
- int16 xb = rectB->x + rectB->dx;
- int16 ya = rectA->y + rectA->dy;
- int16 yb = rectB->y + rectB->dy;
+ int16 xa = rectA->_x + rectA->_dx; // Find x2,y2 for each rectangle
+ int16 xb = rectB->_x + rectB->_dx;
+ int16 ya = rectA->_y + rectA->_dy;
+ int16 yb = rectB->_y + rectB->_dy;
- rectB->x = MIN(rectA->x, rectB->x); // Minimum x,y
- rectB->y = MIN(rectA->y, rectB->y);
- rectB->dx = MAX(xa, xb) - rectB->x; // Maximum dx,dy
- rectB->dy = MAX(ya, yb) - rectB->y;
+ rectB->_x = MIN(rectA->_x, rectB->_x); // Minimum x,y
+ rectB->_y = MIN(rectA->_y, rectB->_y);
+ rectB->_dx = MAX(xa, xb) - rectB->_x; // Maximum dx,dy
+ rectB->_dy = MAX(ya, yb) - rectB->_y;
}
/**
@@ -291,7 +291,7 @@ void Screen::merge(const rect_t *rectA, rect_t *rectB) {
* of blist. bmax is the max size of the blist. Note that blist can
* have holes, in which case dx = 0. Returns used length of blist.
*/
-int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 blen) {
+int16 Screen::mergeLists(Rect *list, Rect *blist, const int16 len, int16 blen) {
debugC(4, kDebugDisplay, "mergeLists()");
int16 coalesce[kBlitListSize]; // List of overlapping rects
@@ -299,9 +299,9 @@ int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 ble
for (int16 a = 0; a < len; a++, list++) {
// Compile list of overlapping rectangles in blit list
int16 c = 0;
- rect_t *bp = blist;
+ Rect *bp = blist;
for (int16 b = 0; b < blen; b++, bp++) {
- if (bp->dx) // blist entry used
+ if (bp->_dx) // blist entry used
if (isOverlapping(list, bp))
coalesce[c++] = b;
}
@@ -316,9 +316,9 @@ int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 ble
// Merge any more blist entries
while (--c) {
- rect_t *cp = &blist[coalesce[c]];
+ Rect *cp = &blist[coalesce[c]];
merge(cp, bp);
- cp->dx = 0; // Delete entry
+ cp->_dx = 0; // Delete entry
}
}
}
@@ -329,12 +329,12 @@ int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 ble
* Process the display list
* Trailing args are int16 x,y,dx,dy for the D_ADD operation
*/
-void Screen::displayList(dupdate_t update, ...) {
+void Screen::displayList(Dupdate update, ...) {
debugC(6, kDebugDisplay, "displayList()");
int16 blitLength = 0; // Length of blit list
va_list marker; // Args used for D_ADD operation
- rect_t *p; // Ptr to dlist entry
+ Rect *p; // Ptr to dlist entry
switch (update) {
case kDisplayInit: // Init lists, restore whole screen
@@ -348,10 +348,10 @@ void Screen::displayList(dupdate_t update, ...) {
}
va_start(marker, update); // Initialize variable arguments
p = &_dlAddList[_dlAddIndex];
- p->x = va_arg(marker, int); // x
- p->y = va_arg(marker, int); // y
- p->dx = va_arg(marker, int); // dx
- p->dy = va_arg(marker, int); // dy
+ p->_x = va_arg(marker, int); // x
+ p->_y = va_arg(marker, int); // y
+ p->_dx = va_arg(marker, int); // dx
+ p->_dy = va_arg(marker, int); // dy
va_end(marker); // Reset variable arguments
_dlAddIndex++;
break;
@@ -359,8 +359,8 @@ void Screen::displayList(dupdate_t update, ...) {
// Don't blit if newscreen just loaded because _frontBuffer will
// get blitted via InvalidateRect() at end of this cycle
// and blitting here causes objects to appear too soon.
- if (_vm->getGameStatus().newScreenFl) {
- _vm->getGameStatus().newScreenFl = false;
+ if (_vm->getGameStatus()._newScreenFl) {
+ _vm->getGameStatus()._newScreenFl = false;
break;
}
@@ -370,15 +370,15 @@ void Screen::displayList(dupdate_t update, ...) {
// Blit the combined blit-list
for (_dlRestoreIndex = 0, p = _dlBlistList; _dlRestoreIndex < blitLength; _dlRestoreIndex++, p++) {
- if (p->dx) // Marks a used entry
- displayRect(p->x, p->y, p->dx, p->dy);
+ if (p->_dx) // Marks a used entry
+ displayRect(p->_x, p->_y, p->_dx, p->_dy);
}
break;
case kDisplayRestore: // Restore each rectangle
for (_dlRestoreIndex = 0, p = _dlAddList; _dlRestoreIndex < _dlAddIndex; _dlRestoreIndex++, p++) {
// Restoring from _backBuffer to _frontBuffer
_dlRestoreList[_dlRestoreIndex] = *p; // Copy add-list to restore-list
- moveImage(_backBuffer, p->x, p->y, p->dx, p->dy, kXPix, _frontBuffer, p->x, p->y, kXPix);
+ moveImage(_backBuffer, p->_x, p->_y, p->_dx, p->_dy, kXPix, _frontBuffer, p->_x, p->_y, kXPix);
}
_dlAddIndex = 0; // Reset add-list
break;
@@ -488,7 +488,7 @@ void Screen::userHelp() const {
"F5 - Restore game\n"
"F6 - Inventory\n"
"F8 - Turbo button\n"
- "F9 - Boss button\n\n"
+ "\n"
"ESC - Return to game");
}
@@ -563,7 +563,7 @@ void Screen::initNewScreenDisplay() {
displayBackground();
// Stop premature object display in Display_list(D_DISPLAY)
- _vm->getGameStatus().newScreenFl = true;
+ _vm->getGameStatus()._newScreenFl = true;
}
/**
@@ -627,20 +627,20 @@ void Screen::hideCursor() {
CursorMan.showMouse(false);
}
-bool Screen::isInX(const int16 x, const rect_t *rect) const {
- return (x >= rect->x) && (x <= rect->x + rect->dx);
+bool Screen::isInX(const int16 x, const Rect *rect) const {
+ return (x >= rect->_x) && (x <= rect->_x + rect->_dx);
}
-bool Screen::isInY(const int16 y, const rect_t *rect) const {
- return (y >= rect->y) && (y <= rect->y + rect->dy);
+bool Screen::isInY(const int16 y, const Rect *rect) const {
+ return (y >= rect->_y) && (y <= rect->_y + rect->_dy);
}
/**
* Check if two rectangles are overlapping
*/
-bool Screen::isOverlapping(const rect_t *rectA, const rect_t *rectB) const {
- return (isInX(rectA->x, rectB) || isInX(rectA->x + rectA->dx, rectB) || isInX(rectB->x, rectA) || isInX(rectB->x + rectB->dx, rectA)) &&
- (isInY(rectA->y, rectB) || isInY(rectA->y + rectA->dy, rectB) || isInY(rectB->y, rectA) || isInY(rectB->y + rectB->dy, rectA));
+bool Screen::isOverlapping(const Rect *rectA, const Rect *rectB) const {
+ return (isInX(rectA->_x, rectB) || isInX(rectA->_x + rectA->_dx, rectB) || isInX(rectB->_x, rectA) || isInX(rectB->_x + rectB->_dx, rectA)) &&
+ (isInY(rectA->_y, rectB) || isInY(rectA->_y + rectA->_dy, rectB) || isInY(rectB->_y, rectA) || isInY(rectB->_y + rectB->_dy, rectA));
}
/**
@@ -650,19 +650,19 @@ bool Screen::isOverlapping(const rect_t *rectA, const rect_t *rectB) const {
* White = Fix objects, parts of background
*/
void Screen::drawBoundaries() {
- if (!_vm->getGameStatus().showBoundariesFl)
+ if (!_vm->getGameStatus()._showBoundariesFl)
return;
_vm->_mouse->drawHotspots();
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i]; // Get pointer to object
- if (obj->screenIndex == *_vm->_screen_p) {
- if ((obj->currImagePtr != 0) && (obj->cycling != kCycleInvisible))
- drawRectangle(false, obj->x + obj->currImagePtr->x1, obj->y + obj->currImagePtr->y1,
- obj->x + obj->currImagePtr->x2, obj->y + obj->currImagePtr->y2, _TLIGHTGREEN);
- else if ((obj->currImagePtr == 0) && (obj->vxPath != 0) && !obj->carriedFl)
- drawRectangle(false, obj->oldx, obj->oldy, obj->oldx + obj->vxPath, obj->oldy + obj->vyPath, _TBRIGHTWHITE);
+ Object *obj = &_vm->_object->_objects[i]; // Get pointer to object
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ if ((obj->_currImagePtr != 0) && (obj->_cycling != kCycleInvisible))
+ drawRectangle(false, obj->_x + obj->_currImagePtr->_x1, obj->_y + obj->_currImagePtr->_y1,
+ obj->_x + obj->_currImagePtr->_x2, obj->_y + obj->_currImagePtr->_y2, _TLIGHTGREEN);
+ else if ((obj->_currImagePtr == 0) && (obj->_vxPath != 0) && !obj->_carriedFl)
+ drawRectangle(false, obj->_oldx, obj->_oldy, obj->_oldx + obj->_vxPath, obj->_oldy + obj->_vyPath, _TBRIGHTWHITE);
}
}
g_system->copyRectToScreen(_frontBuffer, 320, 0, 0, 320, 200);
@@ -730,12 +730,12 @@ void Screen_v1d::loadFontArr(Common::ReadStream &in) {
* processed object by looking down the current column for an overlay
* base byte set (in which case the object is foreground).
*/
-overlayState_t Screen_v1d::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) {
+OverlayState Screen_v1d::findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) {
debugC(4, kDebugDisplay, "findOvl()");
- uint16 index = (uint16)(dst_p - _frontBuffer) >> 3;
+ uint16 index = (uint16)(dstPtr - _frontBuffer) >> 3;
- for (int i = 0; i < seq_p->lines-y; i++) { // Each line in object
+ for (int i = 0; i < seqPtr->_lines-y; i++) { // Each line in object
if (_vm->_object->getBaseBoundary(index)) // If any overlay base byte is non-zero then the object is foreground, else back.
return kOvlForeground;
index += kCompLineSize;
@@ -799,14 +799,14 @@ void Screen_v1w::loadFontArr(Common::ReadStream &in) {
* processed object by looking down the current column for an overlay
* base bit set (in which case the object is foreground).
*/
-overlayState_t Screen_v1w::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) {
+OverlayState Screen_v1w::findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) {
debugC(4, kDebugDisplay, "findOvl()");
- for (; y < seq_p->lines; y++) { // Each line in object
- byte ovb = _vm->_object->getBaseBoundary((uint16)(dst_p - _frontBuffer) >> 3); // Ptr into overlay bits
- if (ovb & (0x80 >> ((uint16)(dst_p - _frontBuffer) & 7))) // Overlay bit is set
+ for (; y < seqPtr->_lines; y++) { // Each line in object
+ byte ovb = _vm->_object->getBaseBoundary((uint16)(dstPtr - _frontBuffer) >> 3); // Ptr into overlay bits
+ if (ovb & (0x80 >> ((uint16)(dstPtr - _frontBuffer) & 7))) // Overlay bit is set
return kOvlForeground; // Found a bit - must be foreground
- dst_p += kXPix;
+ dstPtr += kXPix;
}
return kOvlBackground; // No bits set, must be background
diff --git a/engines/hugo/display.h b/engines/hugo/display.h
index 38c63e9fe5..00dc1b743c 100644
--- a/engines/hugo/display.h
+++ b/engines/hugo/display.h
@@ -31,18 +31,18 @@
#define HUGO_DISPLAY_H
namespace Hugo {
-enum overlayState_t {kOvlUndef, kOvlForeground, kOvlBackground}; // Overlay state
+enum OverlayState {kOvlUndef, kOvlForeground, kOvlBackground}; // Overlay state
static const int kCenter = -1; // Used to center text in x
class Screen {
public:
- struct rect_t { // Rectangle used in Display list
- int16 x; // Position in dib
- int16 y; // Position in dib
- int16 dx; // width
- int16 dy; // height
+ struct Rect { // Rectangle used in Display list
+ int16 _x; // Position in dib
+ int16 _y; // Position in dib
+ int16 _dx; // width
+ int16 _dy; // height
};
Screen(HugoEngine *vm);
@@ -55,8 +55,8 @@ public:
int16 stringLength(const char *s) const;
void displayBackground();
- void displayFrame(const int sx, const int sy, seq_t *seq, const bool foreFl);
- void displayList(dupdate_t update, ...);
+ void displayFrame(const int sx, const int sy, Seq *seq, const bool foreFl);
+ void displayList(Dupdate update, ...);
void displayRect(const int16 x, const int16 y, const int16 dx, const int16 dy);
void drawBoundaries();
void drawRectangle(const bool filledFl, const int16 x1, const int16 y1, const int16 x2, const int16 y2, const int color);
@@ -67,7 +67,7 @@ public:
void initDisplay();
void initNewScreenDisplay();
void loadPalette(Common::ReadStream &in);
- void moveImage(image_pt srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, image_pt dstImage, const int16 x2, const int16 y2, const int16 width2);
+ void moveImage(ImagePtr srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, ImagePtr dstImage, const int16 x2, const int16 y2, const int16 width2);
void remapPal(uint16 oldIndex, uint16 newIndex);
void resetInventoryObjId();
void restorePal(Common::ReadStream *f);
@@ -80,11 +80,11 @@ public:
void userHelp() const;
void writeStr(int16 sx, const int16 sy, const char *s, const byte color);
- icondib_t &getIconBuffer();
- viewdib_t &getBackBuffer();
- viewdib_t &getBackBufferBackup();
- viewdib_t &getFrontBuffer();
- viewdib_t &getGUIBuffer();
+ Icondib &getIconBuffer();
+ Viewdib &getBackBuffer();
+ Viewdib &getBackBufferBackup();
+ Viewdib &getFrontBuffer();
+ Viewdib &getGUIBuffer();
protected:
HugoEngine *_vm;
@@ -108,37 +108,37 @@ protected:
byte *_mainPalette;
int16 _arrayFontSize[kNumFonts];
- viewdib_t _frontBuffer;
+ Viewdib _frontBuffer;
- inline bool isInX(const int16 x, const rect_t *rect) const;
- inline bool isInY(const int16 y, const rect_t *rect) const;
- inline bool isOverlapping(const rect_t *rectA, const rect_t *rectB) const;
+ inline bool isInX(const int16 x, const Rect *rect) const;
+ inline bool isInY(const int16 y, const Rect *rect) const;
+ inline bool isOverlapping(const Rect *rectA, const Rect *rectB) const;
- virtual overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) = 0;
+ virtual OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) = 0;
private:
byte *_curPalette;
byte _iconImage[kInvDx * kInvDy];
byte _paletteSize;
- icondib_t _iconBuffer; // Inventory icon DIB
+ Icondib _iconBuffer; // Inventory icon DIB
- int16 mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 blen);
+ int16 mergeLists(Rect *list, Rect *blist, const int16 len, int16 blen);
int16 center(const char *s) const;
- viewdib_t _backBuffer;
- viewdib_t _GUIBuffer; // User interface images
- viewdib_t _backBufferBackup; // Backup _backBuffer during inventory
+ Viewdib _backBuffer;
+ Viewdib _GUIBuffer; // User interface images
+ Viewdib _backBufferBackup; // Backup _backBuffer during inventory
// Formerly static variables used by displayList()
int16 _dlAddIndex, _dlRestoreIndex; // Index into add/restore lists
- rect_t _dlRestoreList[kRectListSize]; // The restore list
- rect_t _dlAddList[kRectListSize]; // The add list
- rect_t _dlBlistList[kBlitListSize]; // The blit list
+ Rect _dlRestoreList[kRectListSize]; // The restore list
+ Rect _dlAddList[kRectListSize]; // The add list
+ Rect _dlBlistList[kBlitListSize]; // The blit list
//
void createPal();
- void merge(const rect_t *rectA, rect_t *rectB);
+ void merge(const Rect *rectA, Rect *rectB);
void writeChr(const int sx, const int sy, const byte color, const char *local_fontdata);
};
@@ -150,7 +150,7 @@ public:
void loadFont(int16 fontId);
void loadFontArr(Common::ReadStream &in);
protected:
- overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y);
+ OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y);
};
class Screen_v1w : public Screen {
@@ -161,7 +161,7 @@ public:
void loadFont(int16 fontId);
void loadFontArr(Common::ReadStream &in);
protected:
- overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y);
+ OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y);
};
} // End of namespace Hugo
diff --git a/engines/hugo/file.cpp b/engines/hugo/file.cpp
index 2217cef92a..15ee06c82a 100644
--- a/engines/hugo/file.cpp
+++ b/engines/hugo/file.cpp
@@ -53,8 +53,8 @@ static const int s_bootCypherLen = sizeof(s_bootCypher) - 1;
FileManager::FileManager(HugoEngine *vm) : _vm(vm) {
- has_read_header = false;
- firstUIFFl = true;
+ _hasReadHeader = false;
+ _firstUIFFl = true;
}
FileManager::~FileManager() {
@@ -91,8 +91,8 @@ const char *FileManager::getUifFilename() const {
* Convert 4 planes (RGBI) data to 8-bit DIB format
* Return original plane data ptr
*/
-byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const {
- debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, image_pt data_p)", y, bpl);
+byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, ImagePtr dataPtr) const {
+ debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, ImagePtr dataPtr)", y, bpl);
dataPtr += y * bpl * 8; // Point to correct DIB line
for (int16 r = 0, g = bpl, b = g + bpl, i = b + bpl; r < bpl; r++, g++, b++, i++) { // Each byte in all planes
@@ -107,47 +107,47 @@ byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, image_p
}
/**
- * Read a pcx file of length len. Use supplied seq_p and image_p or
- * allocate space if NULL. Name used for errors. Returns address of seq_p
+ * Read a pcx file of length len. Use supplied seqPtr and image_p or
+ * allocate space if NULL. Name used for errors. Returns address of seqPtr
* Set first TRUE to initialize b_index (i.e. not reading a sequential image in file).
*/
-seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr, const bool firstFl, const char *name) {
+Seq *FileManager::readPCX(Common::ReadStream &f, Seq *seqPtr, byte *imagePtr, const bool firstFl, const char *name) {
debugC(1, kDebugFile, "readPCX(..., %s)", name);
// Read in the PCC header and check consistency
- PCC_header.mfctr = f.readByte();
- PCC_header.vers = f.readByte();
- PCC_header.enc = f.readByte();
- PCC_header.bpx = f.readByte();
- PCC_header.x1 = f.readUint16LE();
- PCC_header.y1 = f.readUint16LE();
- PCC_header.x2 = f.readUint16LE();
- PCC_header.y2 = f.readUint16LE();
- PCC_header.xres = f.readUint16LE();
- PCC_header.yres = f.readUint16LE();
- f.read(PCC_header.palette, sizeof(PCC_header.palette));
- PCC_header.vmode = f.readByte();
- PCC_header.planes = f.readByte();
- PCC_header.bytesPerLine = f.readUint16LE();
- f.read(PCC_header.fill2, sizeof(PCC_header.fill2));
-
- if (PCC_header.mfctr != 10)
+ _PCCHeader._mfctr = f.readByte();
+ _PCCHeader._vers = f.readByte();
+ _PCCHeader._enc = f.readByte();
+ _PCCHeader._bpx = f.readByte();
+ _PCCHeader._x1 = f.readUint16LE();
+ _PCCHeader._y1 = f.readUint16LE();
+ _PCCHeader._x2 = f.readUint16LE();
+ _PCCHeader._y2 = f.readUint16LE();
+ _PCCHeader._xres = f.readUint16LE();
+ _PCCHeader._yres = f.readUint16LE();
+ f.read(_PCCHeader._palette, sizeof(_PCCHeader._palette));
+ _PCCHeader._vmode = f.readByte();
+ _PCCHeader._planes = f.readByte();
+ _PCCHeader._bytesPerLine = f.readUint16LE();
+ f.read(_PCCHeader._fill2, sizeof(_PCCHeader._fill2));
+
+ if (_PCCHeader._mfctr != 10)
error("Bad data file format: %s", name);
- // Allocate memory for seq_t if 0
+ // Allocate memory for Seq if 0
if (seqPtr == 0) {
- if ((seqPtr = (seq_t *)malloc(sizeof(seq_t))) == 0)
+ if ((seqPtr = (Seq *)malloc(sizeof(Seq))) == 0)
error("Insufficient memory to run game.");
}
// Find size of image data in 8-bit DIB format
// Note save of x2 - marks end of valid data before garbage
- uint16 bytesPerLine4 = PCC_header.bytesPerLine * 4; // 4-bit bpl
- seqPtr->bytesPerLine8 = bytesPerLine4 * 2; // 8-bit bpl
- seqPtr->lines = PCC_header.y2 - PCC_header.y1 + 1;
- seqPtr->x2 = PCC_header.x2 - PCC_header.x1 + 1;
+ uint16 bytesPerLine4 = _PCCHeader._bytesPerLine * 4; // 4-bit bpl
+ seqPtr->_bytesPerLine8 = bytesPerLine4 * 2; // 8-bit bpl
+ seqPtr->_lines = _PCCHeader._y2 - _PCCHeader._y1 + 1;
+ seqPtr->_x2 = _PCCHeader._x2 - _PCCHeader._x1 + 1;
// Size of the image
- uint16 size = seqPtr->lines * seqPtr->bytesPerLine8;
+ uint16 size = seqPtr->_lines * seqPtr->_bytesPerLine8;
// Allocate memory for image data if NULL
if (imagePtr == 0)
@@ -155,25 +155,25 @@ seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr
assert(imagePtr);
- seqPtr->imagePtr = imagePtr;
+ seqPtr->_imagePtr = imagePtr;
// Process the image data, converting to 8-bit DIB format
uint16 y = 0; // Current line index
byte pline[kXPix]; // Hold 4 planes of data
byte *p = pline; // Ptr to above
- while (y < seqPtr->lines) {
+ while (y < seqPtr->_lines) {
byte c = f.readByte();
if ((c & kRepeatMask) == kRepeatMask) {
byte d = f.readByte(); // Read data byte
for (int i = 0; i < (c & kLengthMask); i++) {
*p++ = d;
if ((uint16)(p - pline) == bytesPerLine4)
- p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr);
+ p = convertPCC(pline, y++, _PCCHeader._bytesPerLine, imagePtr);
}
} else {
*p++ = c;
if ((uint16)(p - pline) == bytesPerLine4)
- p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr);
+ p = convertPCC(pline, y++, _PCCHeader._bytesPerLine, imagePtr);
}
}
return seqPtr;
@@ -182,8 +182,8 @@ seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr
/**
* Read object file of PCC images into object supplied
*/
-void FileManager::readImage(const int objNum, object_t *objPtr) {
- debugC(1, kDebugFile, "readImage(%d, object_t *objPtr)", objNum);
+void FileManager::readImage(const int objNum, Object *objPtr) {
+ debugC(1, kDebugFile, "readImage(%d, Object *objPtr)", objNum);
/**
* Structure of object file lookup entry
@@ -193,7 +193,7 @@ void FileManager::readImage(const int objNum, object_t *objPtr) {
uint32 objLength;
};
- if (!objPtr->seqNumb) // This object has no images
+ if (!objPtr->_seqNumb) // This object has no images
return;
if (_vm->isPacked()) {
@@ -206,72 +206,72 @@ void FileManager::readImage(const int objNum, object_t *objPtr) {
_objectsArchive.seek(objBlock.objOffset, SEEK_SET);
} else {
Common::String buf;
- buf = _vm->_picDir + Common::String(_vm->_text->getNoun(objPtr->nounIndex, 0)) + ".PIX";
+ buf = _vm->_picDir + Common::String(_vm->_text->getNoun(objPtr->_nounIndex, 0)) + ".PIX";
if (!_objectsArchive.open(buf)) {
- buf = Common::String(_vm->_text->getNoun(objPtr->nounIndex, 0)) + ".PIX";
+ buf = Common::String(_vm->_text->getNoun(objPtr->_nounIndex, 0)) + ".PIX";
if (!_objectsArchive.open(buf))
error("File not found: %s", buf.c_str());
}
}
bool firstImgFl = true; // Initializes pcx read function
- seq_t *seqPtr = 0; // Ptr to sequence structure
+ Seq *seqPtr = 0; // Ptr to sequence structure
// Now read the images into an images list
- for (int j = 0; j < objPtr->seqNumb; j++) { // for each sequence
- for (int k = 0; k < objPtr->seqList[j].imageNbr; k++) { // each image
+ for (int j = 0; j < objPtr->_seqNumb; j++) { // for each sequence
+ for (int k = 0; k < objPtr->_seqList[j]._imageNbr; k++) { // each image
if (k == 0) { // First image
// Read this image - allocate both seq and image memory
- seqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->nounIndex, 0));
- objPtr->seqList[j].seqPtr = seqPtr;
+ seqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->_nounIndex, 0));
+ objPtr->_seqList[j]._seqPtr = seqPtr;
firstImgFl = false;
} else { // Subsequent image
// Read this image - allocate both seq and image memory
- seqPtr->nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->nounIndex, 0));
- seqPtr = seqPtr->nextSeqPtr;
+ seqPtr->_nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->_nounIndex, 0));
+ seqPtr = seqPtr->_nextSeqPtr;
}
// Compute the bounding box - x1, x2, y1, y2
// Note use of x2 - marks end of valid data in row
- uint16 x2 = seqPtr->x2;
- seqPtr->x1 = seqPtr->x2;
- seqPtr->x2 = 0;
- seqPtr->y1 = seqPtr->lines;
- seqPtr->y2 = 0;
-
- image_pt dibPtr = seqPtr->imagePtr;
- for (int y = 0; y < seqPtr->lines; y++, dibPtr += seqPtr->bytesPerLine8 - x2) {
+ uint16 x2 = seqPtr->_x2;
+ seqPtr->_x1 = seqPtr->_x2;
+ seqPtr->_x2 = 0;
+ seqPtr->_y1 = seqPtr->_lines;
+ seqPtr->_y2 = 0;
+
+ ImagePtr dibPtr = seqPtr->_imagePtr;
+ for (int y = 0; y < seqPtr->_lines; y++, dibPtr += seqPtr->_bytesPerLine8 - x2) {
for (int x = 0; x < x2; x++) {
if (*dibPtr++) { // Some data found
- if (x < seqPtr->x1)
- seqPtr->x1 = x;
- if (x > seqPtr->x2)
- seqPtr->x2 = x;
- if (y < seqPtr->y1)
- seqPtr->y1 = y;
- if (y > seqPtr->y2)
- seqPtr->y2 = y;
+ if (x < seqPtr->_x1)
+ seqPtr->_x1 = x;
+ if (x > seqPtr->_x2)
+ seqPtr->_x2 = x;
+ if (y < seqPtr->_y1)
+ seqPtr->_y1 = y;
+ if (y > seqPtr->_y2)
+ seqPtr->_y2 = y;
}
}
}
}
assert(seqPtr);
- seqPtr->nextSeqPtr = objPtr->seqList[j].seqPtr; // loop linked list to head
+ seqPtr->_nextSeqPtr = objPtr->_seqList[j]._seqPtr; // loop linked list to head
}
// Set the current image sequence to first or last
- switch (objPtr->cycling) {
+ switch (objPtr->_cycling) {
case kCycleInvisible: // (May become visible later)
case kCycleAlmostInvisible:
case kCycleNotCycling:
case kCycleForward:
- objPtr->currImagePtr = objPtr->seqList[0].seqPtr;
+ objPtr->_currImagePtr = objPtr->_seqList[0]._seqPtr;
break;
case kCycleBackward:
- objPtr->currImagePtr = seqPtr;
+ objPtr->_currImagePtr = seqPtr;
break;
default:
- warning("Unexpected cycling: %d", objPtr->cycling);
+ warning("Unexpected cycling: %d", objPtr->_cycling);
}
if (!_vm->isPacked())
@@ -282,7 +282,7 @@ void FileManager::readImage(const int objNum, object_t *objPtr) {
* Read sound (or music) file data. Call with SILENCE to free-up
* any allocated memory. Also returns size of data
*/
-sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
+SoundPtr FileManager::getSound(const int16 sound, uint16 *size) {
debugC(1, kDebugFile, "getSound(%d)", sound);
// No more to do if SILENCE (called for cleanup purposes)
@@ -296,27 +296,27 @@ sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
return 0;
}
- if (!has_read_header) {
+ if (!_hasReadHeader) {
for (int i = 0; i < kMaxSounds; i++) {
- s_hdr[i].size = fp.readUint16LE();
- s_hdr[i].offset = fp.readUint32LE();
+ _soundHdr[i]._size = fp.readUint16LE();
+ _soundHdr[i]._offset = fp.readUint32LE();
}
if (fp.err())
error("Wrong sound file format");
- has_read_header = true;
+ _hasReadHeader = true;
}
- *size = s_hdr[sound].size;
+ *size = _soundHdr[sound]._size;
if (*size == 0)
error("Wrong sound file format or missing sound %d", sound);
// Allocate memory for sound or music, if possible
- sound_pt soundPtr = (byte *)malloc(s_hdr[sound].size); // Ptr to sound data
+ SoundPtr soundPtr = (byte *)malloc(_soundHdr[sound]._size); // Ptr to sound data
assert(soundPtr);
// Seek to data and read it
- fp.seek(s_hdr[sound].offset, SEEK_SET);
- if (fp.read(soundPtr, s_hdr[sound].size) != s_hdr[sound].size)
+ fp.seek(_soundHdr[sound]._offset, SEEK_SET);
+ if (fp.read(soundPtr, _soundHdr[sound]._size) != _soundHdr[sound]._size)
error("Wrong sound file format");
fp.close();
@@ -330,15 +330,12 @@ sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip.c_str());
- const EnginePlugin *plugin = NULL;
int16 savegameId;
Common::String savegameDescription;
- EngineMan.findGame(_vm->getGameId(), &plugin);
if (slot == -1) {
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
- dialog->setSaveMode(true);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
+ savegameId = dialog->runModalWithCurrentTarget();
savegameDescription = dialog->getResultString();
delete dialog;
} else {
@@ -385,7 +382,7 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
_vm->_object->saveObjects(out);
- const status_t &gameStatus = _vm->getGameStatus();
+ const Status &gameStatus = _vm->getGameStatus();
// Save whether hero image is swapped
out->writeByte(_vm->_heroImage);
@@ -394,13 +391,13 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
out->writeSint16BE(_vm->getScore());
// Save story mode
- out->writeByte((gameStatus.storyModeFl) ? 1 : 0);
+ out->writeByte((gameStatus._storyModeFl) ? 1 : 0);
// Save jumpexit mode
out->writeByte((_vm->_mouse->getJumpExitFl()) ? 1 : 0);
// Save gameover status
- out->writeByte((gameStatus.gameOverFl) ? 1 : 0);
+ out->writeByte((gameStatus._gameOverFl) ? 1 : 0);
// Save screen states
for (int i = 0; i < _vm->_numStates; i++)
@@ -411,17 +408,17 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
_vm->_screen->savePal(out);
// Save maze status
- out->writeByte((_vm->_maze.enabledFl) ? 1 : 0);
- out->writeByte(_vm->_maze.size);
- out->writeSint16BE(_vm->_maze.x1);
- out->writeSint16BE(_vm->_maze.y1);
- out->writeSint16BE(_vm->_maze.x2);
- out->writeSint16BE(_vm->_maze.y2);
- out->writeSint16BE(_vm->_maze.x3);
- out->writeSint16BE(_vm->_maze.x4);
- out->writeByte(_vm->_maze.firstScreenIndex);
-
- out->writeByte((byte)_vm->getGameStatus().viewState);
+ out->writeByte((_vm->_maze._enabledFl) ? 1 : 0);
+ out->writeByte(_vm->_maze._size);
+ out->writeSint16BE(_vm->_maze._x1);
+ out->writeSint16BE(_vm->_maze._y1);
+ out->writeSint16BE(_vm->_maze._x2);
+ out->writeSint16BE(_vm->_maze._y2);
+ out->writeSint16BE(_vm->_maze._x3);
+ out->writeSint16BE(_vm->_maze._x4);
+ out->writeByte(_vm->_maze._firstScreenIndex);
+
+ out->writeByte((byte)_vm->getGameStatus()._viewState);
out->finalize();
@@ -436,14 +433,11 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
bool FileManager::restoreGame(const int16 slot) {
debugC(1, kDebugFile, "restoreGame(%d)", slot);
- const EnginePlugin *plugin = NULL;
int16 savegameId;
- EngineMan.findGame(_vm->getGameId(), &plugin);
if (slot == -1) {
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
- dialog->setSaveMode(false);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
+ savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
} else {
savegameId = slot;
@@ -492,14 +486,14 @@ bool FileManager::restoreGame(const int16 slot) {
_vm->_object->swapImages(kHeroIndex, _vm->_heroImage);
_vm->_heroImage = heroImg;
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
int score = in->readSint16BE();
_vm->setScore(score);
- gameStatus.storyModeFl = (in->readByte() == 1);
+ gameStatus._storyModeFl = (in->readByte() == 1);
_vm->_mouse->setJumpExitFl(in->readByte() == 1);
- gameStatus.gameOverFl = (in->readByte() == 1);
+ gameStatus._gameOverFl = (in->readByte() == 1);
for (int i = 0; i < _vm->_numStates; i++)
_vm->_screenStates[i] = in->readByte();
@@ -509,18 +503,18 @@ bool FileManager::restoreGame(const int16 slot) {
_vm->_screen->restorePal(in);
// Restore maze status
- _vm->_maze.enabledFl = (in->readByte() == 1);
- _vm->_maze.size = in->readByte();
- _vm->_maze.x1 = in->readSint16BE();
- _vm->_maze.y1 = in->readSint16BE();
- _vm->_maze.x2 = in->readSint16BE();
- _vm->_maze.y2 = in->readSint16BE();
- _vm->_maze.x3 = in->readSint16BE();
- _vm->_maze.x4 = in->readSint16BE();
- _vm->_maze.firstScreenIndex = in->readByte();
-
- _vm->_scheduler->restoreScreen(*_vm->_screen_p);
- if ((_vm->getGameStatus().viewState = (vstate_t) in->readByte()) != kViewPlay)
+ _vm->_maze._enabledFl = (in->readByte() == 1);
+ _vm->_maze._size = in->readByte();
+ _vm->_maze._x1 = in->readSint16BE();
+ _vm->_maze._y1 = in->readSint16BE();
+ _vm->_maze._x2 = in->readSint16BE();
+ _vm->_maze._y2 = in->readSint16BE();
+ _vm->_maze._x3 = in->readSint16BE();
+ _vm->_maze._x4 = in->readSint16BE();
+ _vm->_maze._firstScreenIndex = in->readByte();
+
+ _vm->_scheduler->restoreScreen(*_vm->_screenPtr);
+ if ((_vm->getGameStatus()._viewState = (Vstate) in->readByte()) != kViewPlay)
_vm->_screen->hideCursor();
@@ -529,49 +523,6 @@ bool FileManager::restoreGame(const int16 slot) {
}
/**
- * Read the encrypted text from the boot file and print it
- */
-void FileManager::printBootText() {
- debugC(1, kDebugFile, "printBootText()");
-
- Common::File ofp;
- if (!ofp.open(getBootFilename())) {
- if (_vm->getPlatform() == Common::kPlatformPC) {
- //TODO initialize properly _boot structure
- warning("printBootText - Skipping as Dos versions may be a freeware or shareware");
- return;
- } else {
- Utils::notifyBox(Common::String::format("Missing startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
- return;
- }
- }
-
- // Allocate space for the text and print it
- char *buf = (char *)malloc(_vm->_boot.exit_len + 1);
- if (buf) {
- // Skip over the boot structure (already read) and read exit text
- ofp.seek((long)sizeof(_vm->_boot), SEEK_SET);
- if (ofp.read(buf, _vm->_boot.exit_len) != (size_t)_vm->_boot.exit_len) {
- Utils::notifyBox(Common::String::format("Error while reading startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
- return;
- }
-
- // Decrypt the exit text, using CRYPT substring
- int i;
- for (i = 0; i < _vm->_boot.exit_len; i++)
- buf[i] ^= s_bootCypher[i % s_bootCypherLen];
-
- buf[i] = '\0';
- Utils::notifyBox(buf);
- }
-
- free(buf);
- ofp.close();
-}
-
-/**
* Reads boot file for program environment. Fatal error if not there or
* file checksum is bad. De-crypts structure while checking checksum
*/
@@ -583,32 +534,32 @@ void FileManager::readBootFile() {
if (_vm->_gameVariant == kGameVariantH1Dos) {
//TODO initialize properly _boot structure
warning("readBootFile - Skipping as H1 Dos may be a freeware");
- memset(_vm->_boot.distrib, '\0', sizeof(_vm->_boot.distrib));
- _vm->_boot.registered = kRegFreeware;
+ memset(_vm->_boot._distrib, '\0', sizeof(_vm->_boot._distrib));
+ _vm->_boot._registered = kRegFreeware;
return;
} else if (_vm->getPlatform() == Common::kPlatformPC) {
warning("readBootFile - Skipping as H2 and H3 Dos may be shareware");
- memset(_vm->_boot.distrib, '\0', sizeof(_vm->_boot.distrib));
- _vm->_boot.registered = kRegShareware;
+ memset(_vm->_boot._distrib, '\0', sizeof(_vm->_boot._distrib));
+ _vm->_boot._registered = kRegShareware;
return;
} else {
Utils::notifyBox(Common::String::format("Missing startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
+ _vm->getGameStatus()._doQuitFl = true;
return;
}
}
if (ofp.size() < (int32)sizeof(_vm->_boot)) {
Utils::notifyBox(Common::String::format("Corrupted startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
+ _vm->getGameStatus()._doQuitFl = true;
return;
}
- _vm->_boot.checksum = ofp.readByte();
- _vm->_boot.registered = ofp.readByte();
- ofp.read(_vm->_boot.pbswitch, sizeof(_vm->_boot.pbswitch));
- ofp.read(_vm->_boot.distrib, sizeof(_vm->_boot.distrib));
- _vm->_boot.exit_len = ofp.readUint16LE();
+ _vm->_boot._checksum = ofp.readByte();
+ _vm->_boot._registered = ofp.readByte();
+ ofp.read(_vm->_boot._pbswitch, sizeof(_vm->_boot._pbswitch));
+ ofp.read(_vm->_boot._distrib, sizeof(_vm->_boot._distrib));
+ _vm->_boot._exitLen = ofp.readUint16LE();
byte *p = (byte *)&_vm->_boot;
@@ -621,7 +572,7 @@ void FileManager::readBootFile() {
if (checksum) {
Utils::notifyBox(Common::String::format("Corrupted startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
+ _vm->getGameStatus()._doQuitFl = true;
}
}
@@ -630,28 +581,28 @@ void FileManager::readBootFile() {
* This file contains, between others, the bitmaps of the fonts used in the application
* UIF means User interface database (Windows Only)
*/
-uif_hdr_t *FileManager::getUIFHeader(const uif_t id) {
+UifHdr *FileManager::getUIFHeader(const Uif id) {
debugC(1, kDebugFile, "getUIFHeader(%d)", id);
// Initialize offset lookup if not read yet
- if (firstUIFFl) {
- firstUIFFl = false;
+ if (_firstUIFFl) {
+ _firstUIFFl = false;
// Open unbuffered to do far read
Common::File ip; // Image data file
if (!ip.open(getUifFilename()))
error("File not found: %s", getUifFilename());
- if (ip.size() < (int32)sizeof(UIFHeader))
+ if (ip.size() < (int32)sizeof(_UIFHeader))
error("Wrong UIF file format");
for (int i = 0; i < kMaxUifs; ++i) {
- UIFHeader[i].size = ip.readUint16LE();
- UIFHeader[i].offset = ip.readUint32LE();
+ _UIFHeader[i]._size = ip.readUint16LE();
+ _UIFHeader[i]._offset = ip.readUint32LE();
}
ip.close();
}
- return &UIFHeader[id];
+ return &_UIFHeader[id];
}
/**
@@ -666,18 +617,18 @@ void FileManager::readUIFItem(const int16 id, byte *buf) {
error("File not found: %s", getUifFilename());
// Seek to data
- uif_hdr_t *UIFHeaderPtr = getUIFHeader((uif_t)id);
- ip.seek(UIFHeaderPtr->offset, SEEK_SET);
+ UifHdr *_UIFHeaderPtr = getUIFHeader((Uif)id);
+ ip.seek(_UIFHeaderPtr->_offset, SEEK_SET);
// We support pcx images and straight data
- seq_t *dummySeq; // Dummy seq_t for image data
+ Seq *dummySeq; // Dummy Seq for image data
switch (id) {
case UIF_IMAGES: // Read uif images file
dummySeq = readPCX(ip, 0, buf, true, getUifFilename());
free(dummySeq);
break;
default: // Read file data into supplied array
- if (ip.read(buf, UIFHeaderPtr->size) != UIFHeaderPtr->size)
+ if (ip.read(buf, _UIFHeaderPtr->_size) != _UIFHeaderPtr->_size)
error("Wrong UIF file format");
break;
}
diff --git a/engines/hugo/file.h b/engines/hugo/file.h
index 3792c01ab4..1438bd2054 100644
--- a/engines/hugo/file.h
+++ b/engines/hugo/file.h
@@ -34,11 +34,11 @@ namespace Hugo {
/**
* Enumerate overlay file types
*/
-enum ovl_t {kOvlBoundary, kOvlOverlay, kOvlBase};
+enum OvlType {kOvlBoundary, kOvlOverlay, kOvlBase};
-struct uif_hdr_t { // UIF font/image look up
- uint16 size; // Size of uif item
- uint32 offset; // Offset of item in file
+struct UifHdr { // UIF font/image look up
+ uint16 _size; // Size of uif item
+ uint32 _offset; // Offset of item in file
};
@@ -47,10 +47,10 @@ public:
FileManager(HugoEngine *vm);
virtual ~FileManager();
- sound_pt getSound(const int16 sound, uint16 *size);
+ SoundPtr getSound(const int16 sound, uint16 *size);
void readBootFile();
- void readImage(const int objNum, object_t *objPtr);
+ void readImage(const int objNum, Object *objPtr);
void readUIFImages();
void readUIFItem(const int16 id, byte *buf);
bool restoreGame(const int16 slot);
@@ -69,7 +69,7 @@ public:
virtual void instructions() const = 0;
virtual void readBackground(const int screenIndex) = 0;
- virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType) = 0;
+ virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) = 0;
virtual const char *fetchString(const int index) = 0;
@@ -84,48 +84,45 @@ protected:
/**
* Structure of scenery file lookup entry
*/
- struct sceneBlock_t {
- uint32 scene_off;
- uint32 scene_len;
- uint32 b_off;
- uint32 b_len;
- uint32 o_off;
- uint32 o_len;
- uint32 ob_off;
- uint32 ob_len;
+ struct SceneBlock {
+ uint32 _sceneOffset;
+ uint32 _sceneLength;
+ uint32 _boundaryOffset;
+ uint32 _boundaryLength;
+ uint32 _overlayOffset;
+ uint32 _overlayLength;
+ uint32 _baseOffset;
+ uint32 _baseLength;
};
- struct PCC_header_t { // Structure of PCX file header
- byte mfctr, vers, enc, bpx;
- uint16 x1, y1, x2, y2; // bounding box
- uint16 xres, yres;
- byte palette[3 * kNumColors]; // EGA color palette
- byte vmode, planes;
- uint16 bytesPerLine; // Bytes per line
- byte fill2[60];
+ struct PCCHeader { // Structure of PCX file header
+ byte _mfctr, _vers, _enc, _bpx;
+ uint16 _x1, _y1, _x2, _y2; // bounding box
+ uint16 _xres, _yres;
+ byte _palette[3 * kNumColors]; // EGA color palette
+ byte _vmode, _planes;
+ uint16 _bytesPerLine; // Bytes per line
+ byte _fill2[60];
}; // Header of a PCC file
- bool firstUIFFl;
- uif_hdr_t UIFHeader[kMaxUifs]; // Lookup for uif fonts/images
+ bool _firstUIFFl;
+ UifHdr _UIFHeader[kMaxUifs]; // Lookup for uif fonts/images
Common::File _stringArchive; // Handle for string file
Common::File _sceneryArchive1; // Handle for scenery file
Common::File _objectsArchive; // Handle for objects file
- PCC_header_t PCC_header;
+ PCCHeader _PCCHeader;
- seq_t *readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr, const bool firstFl, const char *name);
+ Seq *readPCX(Common::ReadStream &f, Seq *seqPtr, byte *imagePtr, const bool firstFl, const char *name);
// If this is the first call, read the lookup table
- bool has_read_header;
- sound_hdr_t s_hdr[kMaxSounds]; // Sound lookup table
+ bool _hasReadHeader;
+ SoundHdr _soundHdr[kMaxSounds]; // Sound lookup table
private:
- byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const;
- uif_hdr_t *getUIFHeader(const uif_t id);
-
-//Strangerke : Not used?
- void printBootText();
+ byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, ImagePtr dataPtr) const;
+ UifHdr *getUIFHeader(const Uif id);
};
class FileManager_v1d : public FileManager {
@@ -137,7 +134,7 @@ public:
virtual void instructions() const;
virtual void openDatabaseFiles();
virtual void readBackground(const int screenIndex);
- virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+ virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
virtual const char *fetchString(const int index);
};
@@ -149,7 +146,7 @@ public:
virtual void closeDatabaseFiles();
virtual void openDatabaseFiles();
virtual void readBackground(const int screenIndex);
- virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+ virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
const char *fetchString(const int index);
private:
char *_fetchStringBuf;
@@ -163,7 +160,7 @@ public:
void closeDatabaseFiles();
void openDatabaseFiles();
void readBackground(const int screenIndex);
- void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+ void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
private:
Common::File _sceneryArchive2; // Handle for scenery file
};
@@ -181,7 +178,7 @@ public:
FileManager_v1w(HugoEngine *vm);
~FileManager_v1w();
- void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+ void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
};
} // End of namespace Hugo
diff --git a/engines/hugo/file_v1d.cpp b/engines/hugo/file_v1d.cpp
index c3bb0e275f..e42223fb13 100644
--- a/engines/hugo/file_v1d.cpp
+++ b/engines/hugo/file_v1d.cpp
@@ -55,11 +55,11 @@ void FileManager_v1d::closeDatabaseFiles() {
/**
* Open and read in an overlay file, close file
*/
-void FileManager_v1d::readOverlay(const int screenNum, image_pt image, const ovl_t overlayType) {
+void FileManager_v1d::readOverlay(const int screenNum, ImagePtr image, const OvlType overlayType) {
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
- const char *ovl_ext[] = {".b", ".o", ".ob"};
- Common::String buf = Common::String(_vm->_text->getScreenNames(screenNum)) + Common::String(ovl_ext[overlayType]);
+ const char *ovlExt[] = {".b", ".o", ".ob"};
+ Common::String buf = Common::String(_vm->_text->getScreenNames(screenNum)) + Common::String(ovlExt[overlayType]);
if (!Common::File::exists(buf)) {
memset(image, 0, kOvlSize);
@@ -70,7 +70,7 @@ void FileManager_v1d::readOverlay(const int screenNum, image_pt image, const ovl
if (!_sceneryArchive1.open(buf))
error("File not found: %s", buf.c_str());
- image_pt tmpImage = image; // temp ptr to overlay file
+ ImagePtr tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.read(tmpImage, kOvlSize);
_sceneryArchive1.close();
@@ -87,7 +87,7 @@ void FileManager_v1d::readBackground(const int screenIndex) {
if (!_sceneryArchive1.open(buf))
error("File not found: %s", buf.c_str());
// Read the image into dummy seq and static dib_a
- seq_t *dummySeq; // Image sequence structure for Read_pcx
+ Seq *dummySeq; // Image sequence structure for Read_pcx
dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
free(dummySeq);
_sceneryArchive1.close();
diff --git a/engines/hugo/file_v1w.cpp b/engines/hugo/file_v1w.cpp
index 8a06cef939..002a1dc103 100644
--- a/engines/hugo/file_v1w.cpp
+++ b/engines/hugo/file_v1w.cpp
@@ -45,35 +45,35 @@ FileManager_v1w::~FileManager_v1w() {
/**
* Open and read in an overlay file, close file
*/
-void FileManager_v1w::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v1w::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) {
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
- image_pt tmpImage = image; // temp ptr to overlay file
- _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
+ ImagePtr tmpImage = image; // temp ptr to overlay file
+ _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET);
- sceneBlock_t sceneBlock; // Database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+ SceneBlock sceneBlock; // Database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
uint32 i = 0;
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
- i = sceneBlock.b_len;
+ _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
- i = sceneBlock.o_len;
+ _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
- i = sceneBlock.ob_len;
+ _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
diff --git a/engines/hugo/file_v2d.cpp b/engines/hugo/file_v2d.cpp
index 520e1b77b6..19c90980b0 100644
--- a/engines/hugo/file_v2d.cpp
+++ b/engines/hugo/file_v2d.cpp
@@ -78,22 +78,22 @@ void FileManager_v2d::closeDatabaseFiles() {
void FileManager_v2d::readBackground(const int screenIndex) {
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
- _sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
+ _sceneryArchive1.seek((uint32) screenIndex * sizeof(SceneBlock), SEEK_SET);
- sceneBlock_t sceneBlock; // Read a database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+ SceneBlock sceneBlock; // Read a database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
- _sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
+ _sceneryArchive1.seek(sceneBlock._sceneOffset, SEEK_SET);
// Read the image into dummy seq and static dib_a
- seq_t *dummySeq; // Image sequence structure for Read_pcx
+ Seq *dummySeq; // Image sequence structure for Read_pcx
dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
free(dummySeq);
}
@@ -101,35 +101,35 @@ void FileManager_v2d::readBackground(const int screenIndex) {
/**
* Open and read in an overlay file, close file
*/
-void FileManager_v2d::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v2d::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) {
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
- image_pt tmpImage = image; // temp ptr to overlay file
- _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
+ ImagePtr tmpImage = image; // temp ptr to overlay file
+ _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET);
- sceneBlock_t sceneBlock; // Database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+ SceneBlock sceneBlock; // Database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
uint32 i = 0;
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
- i = sceneBlock.b_len;
+ _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
- i = sceneBlock.o_len;
+ _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
- i = sceneBlock.ob_len;
+ _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
diff --git a/engines/hugo/file_v3d.cpp b/engines/hugo/file_v3d.cpp
index d86003a040..5eb0cfc2c8 100644
--- a/engines/hugo/file_v3d.cpp
+++ b/engines/hugo/file_v3d.cpp
@@ -50,25 +50,25 @@ FileManager_v3d::~FileManager_v3d() {
void FileManager_v3d::readBackground(const int screenIndex) {
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
- _sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
-
- sceneBlock_t sceneBlock; // Read a database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
-
- seq_t *dummySeq; // Image sequence structure for Read_pcx
+ _sceneryArchive1.seek((uint32) screenIndex * sizeof(SceneBlock), SEEK_SET);
+
+ SceneBlock sceneBlock; // Read a database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
+
+ Seq *dummySeq; // Image sequence structure for Read_pcx
if (screenIndex < 20) {
- _sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
+ _sceneryArchive1.seek(sceneBlock._sceneOffset, SEEK_SET);
// Read the image into dummy seq and static dib_a
dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
} else {
- _sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET);
+ _sceneryArchive2.seek(sceneBlock._sceneOffset, SEEK_SET);
// Read the image into dummy seq and static dib_a
dummySeq = readPCX(_sceneryArchive2, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
}
@@ -106,37 +106,37 @@ void FileManager_v3d::closeDatabaseFiles() {
/**
* Open and read in an overlay file, close file
*/
-void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v3d::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) {
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
- image_pt tmpImage = image; // temp ptr to overlay file
- _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
+ ImagePtr tmpImage = image; // temp ptr to overlay file
+ _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET);
- sceneBlock_t sceneBlock; // Database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+ SceneBlock sceneBlock; // Database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
uint32 i = 0;
if (screenNum < 20) {
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
- i = sceneBlock.b_len;
+ _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
- i = sceneBlock.o_len;
+ _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
- i = sceneBlock.ob_len;
+ _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
@@ -166,16 +166,16 @@ void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t ove
} else {
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive2.seek(sceneBlock.b_off, SEEK_SET);
- i = sceneBlock.b_len;
+ _sceneryArchive2.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive2.seek(sceneBlock.o_off, SEEK_SET);
- i = sceneBlock.o_len;
+ _sceneryArchive2.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive2.seek(sceneBlock.ob_off, SEEK_SET);
- i = sceneBlock.ob_len;
+ _sceneryArchive2.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
diff --git a/engines/hugo/game.h b/engines/hugo/game.h
index b1c5f407b3..ed49ee8cbe 100644
--- a/engines/hugo/game.h
+++ b/engines/hugo/game.h
@@ -45,7 +45,7 @@ namespace Hugo {
enum {LOOK_NAME = 1, TAKE_NAME}; // Index of name used in showing takeables and in confirming take
// Definitions of 'generic' commands: Max # depends on size of gencmd in
-// the object_t record since each requires 1 bit. Currently up to 16
+// the Object record since each requires 1 bit. Currently up to 16
enum {LOOK = 1, TAKE = 2, DROP = 4, LOOK_S = 8};
enum TEXTCOLORS {
@@ -55,25 +55,25 @@ enum TEXTCOLORS {
_TLIGHTRED, _TLIGHTMAGENTA, _TLIGHTYELLOW, _TBRIGHTWHITE
};
-enum uif_t {U_FONT5, U_FONT6, U_FONT8, UIF_IMAGES, NUM_UIF_ITEMS};
+enum Uif {U_FONT5, U_FONT6, U_FONT8, UIF_IMAGES, NUM_UIF_ITEMS};
static const int kFirstFont = U_FONT5;
/**
* Enumerate ways of cycling a sequence of frames
*/
-enum cycle_t {kCycleInvisible, kCycleAlmostInvisible, kCycleNotCycling, kCycleForward, kCycleBackward};
+enum Cycle {kCycleInvisible, kCycleAlmostInvisible, kCycleNotCycling, kCycleForward, kCycleBackward};
/**
* Enumerate sequence index matching direction of travel
*/
enum {SEQ_RIGHT, SEQ_LEFT, SEQ_DOWN, SEQ_UP};
-enum font_t {LARGE_ROMAN, MED_ROMAN, NUM_GDI_FONTS, INIT_FONTS, DEL_FONTS};
+enum Font {LARGE_ROMAN, MED_ROMAN, NUM_GDI_FONTS, INIT_FONTS, DEL_FONTS};
/**
* Enumerate the different path types for an object
*/
-enum path_t {
+enum Path {
kPathUser, // User has control of object via cursor keys
kPathAuto, // Computer has control, controlled by action lists
kPathQuiet, // Computer has control and no commands allowed
@@ -83,55 +83,55 @@ enum path_t {
kPathWander2 // Same as WANDER, except keeps cycling when stationary
};
-struct hugo_boot_t { // Common HUGO boot file
- char checksum; // Checksum for boot structure (not exit text)
- char registered; // TRUE if registered version, else FALSE
- char pbswitch[8]; // Playback switch string
- char distrib[32]; // Distributor branding string
- uint16 exit_len; // Length of exit text (next in file)
+struct hugoBoot { // Common HUGO boot file
+ char _checksum; // Checksum for boot structure (not exit text)
+ char _registered; // TRUE if registered version, else FALSE
+ char _pbswitch[8]; // Playback switch string
+ char _distrib[32]; // Distributor branding string
+ uint16 _exitLen; // Length of exit text (next in file)
} PACKED_STRUCT;
/**
* Game specific type definitions
*/
-typedef byte *image_pt; // ptr to an object image (sprite)
-typedef byte *sound_pt; // ptr to sound (or music) data
+typedef byte *ImagePtr; // ptr to an object image (sprite)
+typedef byte *SoundPtr; // ptr to sound (or music) data
/**
* Structure for initializing maze processing
*/
-struct maze_t {
- bool enabledFl; // TRUE when maze processing enabled
- byte size; // Size of (square) maze matrix
- int x1, y1, x2, y2; // maze hotspot bounding box
- int x3, x4; // north, south x entry coordinates
- byte firstScreenIndex; // index of first screen in maze
+struct Maze {
+ bool _enabledFl; // TRUE when maze processing enabled
+ byte _size; // Size of (square) maze matrix
+ int _x1, _y1, _x2, _y2; // maze hotspot bounding box
+ int _x3, _x4; // north, south x entry coordinates
+ byte _firstScreenIndex; // index of first screen in maze
};
/**
* The following is a linked list of images in an animation sequence
* The image data is in 8-bit DIB format, i.e. 1 byte = 1 pixel
*/
-struct seq_t { // Linked list of images
- byte *imagePtr; // ptr to image
- uint16 bytesPerLine8; // bytes per line (8bits)
- uint16 lines; // lines
- uint16 x1, x2, y1, y2; // Offsets from x,y: data bounding box
- seq_t *nextSeqPtr; // ptr to next record
+struct Seq { // Linked list of images
+ byte *_imagePtr; // ptr to image
+ uint16 _bytesPerLine8; // bytes per line (8bits)
+ uint16 _lines; // lines
+ uint16 _x1, _x2, _y1, _y2; // Offsets from x,y: data bounding box
+ Seq *_nextSeqPtr; // ptr to next record
};
/**
* The following is an array of structures of above sequences
*/
-struct seqList_t {
- uint16 imageNbr; // Number of images in sequence
- seq_t *seqPtr; // Ptr to sequence structure
+struct SeqList {
+ uint16 _imageNbr; // Number of images in sequence
+ Seq *_seqPtr; // Ptr to sequence structure
};
#include "common/pack-start.h" // START STRUCT PACKING
-struct sound_hdr_t { // Sound file lookup entry
- uint16 size; // Size of sound data in bytes
- uint32 offset; // Offset of sound data in file
+struct SoundHdr { // Sound file lookup entry
+ uint16 _size; // Size of sound data in bytes
+ uint32 _offset; // Offset of sound data in file
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
@@ -140,38 +140,38 @@ static const int kMaxSeqNumb = 4; // Number of sequences of im
/**
* Following is definition of object attributes
*/
-struct object_t {
- uint16 nounIndex; // String identifying object
- uint16 dataIndex; // String describing the object
- uint16 *stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions
- path_t pathType; // Describe path object follows
- int vxPath, vyPath; // Delta velocities (e.g. for CHASE)
- uint16 actIndex; // Action list to do on collision with hero
- byte seqNumb; // Number of sequences in list
- seq_t *currImagePtr; // Sequence image currently in use
- seqList_t seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths
- cycle_t cycling; // Whether cycling, forward or backward
- byte cycleNumb; // No. of times to cycle
- byte frameInterval; // Interval (in ticks) between frames
- byte frameTimer; // Decrementing timer for above
- int8 radius; // Defines sphere of influence by hero
- byte screenIndex; // Screen in which object resides
- int x, y; // Current coordinates of object
- int oldx, oldy; // Previous coordinates of object
- int8 vx, vy; // Velocity
- byte objValue; // Value of object
- int genericCmd; // Bit mask of 'generic' commands for object
- uint16 cmdIndex; // ptr to list of cmd structures for verbs
- bool carriedFl; // TRUE if object being carried
- byte state; // state referenced in cmd list
- bool verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look
- byte priority; // Whether object fore, background or floating
- int16 viewx, viewy; // Position to view object from (or 0 or -1)
- int16 direction; // Direction to view object from
- byte curSeqNum; // Save which seq number currently in use
- byte curImageNum; // Save which image of sequence currently in use
- int8 oldvx; // Previous vx (used in wandering)
- int8 oldvy; // Previous vy
+struct Object {
+ uint16 _nounIndex; // String identifying object
+ uint16 _dataIndex; // String describing the object
+ uint16 *_stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions
+ Path _pathType; // Describe path object follows
+ int _vxPath, _vyPath; // Delta velocities (e.g. for CHASE)
+ uint16 _actIndex; // Action list to do on collision with hero
+ byte _seqNumb; // Number of sequences in list
+ Seq *_currImagePtr; // Sequence image currently in use
+ SeqList _seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths
+ Cycle _cycling; // Whether cycling, forward or backward
+ byte _cycleNumb; // No. of times to cycle
+ byte _frameInterval; // Interval (in ticks) between frames
+ byte _frameTimer; // Decrementing timer for above
+ int8 _radius; // Defines sphere of influence by hero
+ byte _screenIndex; // Screen in which object resides
+ int _x, _y; // Current coordinates of object
+ int _oldx, _oldy; // Previous coordinates of object
+ int8 _vx, _vy; // Velocity
+ byte _objValue; // Value of object
+ int _genericCmd; // Bit mask of 'generic' commands for object
+ uint16 _cmdIndex; // ptr to list of cmd structures for verbs
+ bool _carriedFl; // TRUE if object being carried
+ byte _state; // state referenced in cmd list
+ bool _verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look
+ byte _priority; // Whether object fore, background or floating
+ int16 _viewx, _viewy; // Position to view object from (or 0 or -1)
+ int16 _direction; // Direction to view object from
+ byte _curSeqNum; // Save which seq number currently in use
+ byte _curImageNum; // Save which image of sequence currently in use
+ int8 _oldvx; // Previous vx (used in wandering)
+ int8 _oldvy; // Previous vy
};
} // End of namespace Hugo
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp
index df8abf32eb..9d28e0ac69 100644
--- a/engines/hugo/hugo.cpp
+++ b/engines/hugo/hugo.cpp
@@ -106,7 +106,7 @@ GUI::Debugger *HugoEngine::getDebugger() {
return _console;
}
-status_t &HugoEngine::getGameStatus() {
+Status &HugoEngine::getGameStatus() {
return _status;
}
@@ -249,24 +249,24 @@ Common::Error HugoEngine::run() {
initStatus(); // Initialize game status
initConfig(); // Initialize user's config
- if (!_status.doQuitFl) {
+ if (!_status._doQuitFl) {
initialize();
resetConfig(); // Reset user's config
initMachine();
// Start the state machine
- _status.viewState = kViewIntroInit;
+ _status._viewState = kViewIntroInit;
int16 loadSlot = Common::ConfigManager::instance().getInt("save_slot");
if (loadSlot >= 0) {
- _status.skipIntroFl = true;
+ _status._skipIntroFl = true;
_file->restoreGame(loadSlot);
} else {
_file->saveGame(0, "New Game");
}
}
- while (!_status.doQuitFl) {
+ while (!_status._doQuitFl) {
_screen->drawBoundaries();
g_system->updateScreen();
runMachine();
@@ -289,20 +289,20 @@ Common::Error HugoEngine::run() {
_mouse->setRightButton();
break;
case Common::EVENT_QUIT:
- _status.doQuitFl = true;
+ _status._doQuitFl = true;
break;
default:
break;
}
}
- if (_status.helpFl) {
- _status.helpFl = false;
+ if (_status._helpFl) {
+ _status._helpFl = false;
_file->instructions();
}
_mouse->mouseHandler(); // Mouse activity - adds to display list
_screen->displayList(kDisplayDisplay); // Blit the display list to screen
- _status.doQuitFl |= shouldQuit(); // update game quit flag
+ _status._doQuitFl |= shouldQuit(); // update game quit flag
}
return Common::kNoError;
}
@@ -323,10 +323,10 @@ void HugoEngine::initMachine() {
* Hugo game state machine - called during onIdle
*/
void HugoEngine::runMachine() {
- status_t &gameStatus = getGameStatus();
+ Status &gameStatus = getGameStatus();
// Don't process if gameover
- if (gameStatus.gameOverFl)
+ if (gameStatus._gameOverFl)
return;
_curTime = g_system->getMillis();
@@ -338,19 +338,19 @@ void HugoEngine::runMachine() {
_lastTime = _curTime;
- switch (gameStatus.viewState) {
+ switch (gameStatus._viewState) {
case kViewIdle: // Not processing state machine
_screen->hideCursor();
_intro->preNewGame(); // Any processing before New Game selected
break;
case kViewIntroInit: // Initialization before intro begins
_intro->introInit();
- gameStatus.viewState = kViewIntro;
+ gameStatus._viewState = kViewIntro;
break;
case kViewIntro: // Do any game-dependant preamble
if (_intro->introPlay()) { // Process intro screen
_scheduler->newScreen(0); // Initialize first screen
- gameStatus.viewState = kViewPlay;
+ gameStatus._viewState = kViewPlay;
}
break;
case kViewPlay: // Playing game
@@ -368,8 +368,8 @@ void HugoEngine::runMachine() {
_inventory->runInventory(); // Process Inventory state machine
break;
case kViewExit: // Game over or user exited
- gameStatus.viewState = kViewIdle;
- _status.doQuitFl = true;
+ gameStatus._viewState = kViewIdle;
+ _status._doQuitFl = true;
break;
}
}
@@ -427,7 +427,7 @@ bool HugoEngine::loadHugoDat() {
_scheduler->loadActListArr(in);
_scheduler->loadAlNewscrIndex(in);
_hero = &_object->_objects[kHeroIndex]; // This always points to hero
- _screen_p = &(_object->_objects[kHeroIndex].screenIndex); // Current screen is hero's
+ _screenPtr = &(_object->_objects[kHeroIndex]._screenIndex); // Current screen is hero's
_heroImage = kHeroIndex; // Current in use hero image
for (int varnt = 0; varnt < _numVariant; varnt++) {
@@ -527,33 +527,20 @@ void HugoEngine::initPlaylist(bool playlist[kMaxTunes]) {
*/
void HugoEngine::initStatus() {
debugC(1, kDebugEngine, "initStatus");
- _status.storyModeFl = false; // Not in story mode
- _status.gameOverFl = false; // Hero not knobbled yet
- _status.lookFl = false; // Toolbar "look" button
- _status.recallFl = false; // Toolbar "recall" button
- _status.newScreenFl = false; // Screen not just loaded
- _status.godModeFl = false; // No special cheats allowed
- _status.showBoundariesFl = false; // Boundaries hidden by default
- _status.doQuitFl = false;
- _status.skipIntroFl = false;
- _status.helpFl = false;
+ _status._storyModeFl = false; // Not in story mode
+ _status._gameOverFl = false; // Hero not knobbled yet
+ _status._lookFl = false; // Toolbar "look" button
+ _status._recallFl = false; // Toolbar "recall" button
+ _status._newScreenFl = false; // Screen not just loaded
+ _status._godModeFl = false; // No special cheats allowed
+ _status._showBoundariesFl = false; // Boundaries hidden by default
+ _status._doQuitFl = false;
+ _status._skipIntroFl = false;
+ _status._helpFl = false;
// Initialize every start of new game
- _status.tick = 0; // Tick count
- _status.viewState = kViewIdle; // View state
-
-// Strangerke - Suppress as related to playback
-// _status.recordFl = false; // Not record mode
-// _status.playbackFl = false; // Not playback mode
-// Strangerke - Not used ?
-// _status.mmtime = false; // Multimedia timer support
-// _status.helpFl = false; // Not calling WinHelp()
-// _status.demoFl = false; // Not demo mode
-// _status.path[0] = 0; // Path to write files
-// _status.screenWidth = 0; // Desktop screen width
-// _status.saveTick = 0; // Time of last save
-// _status.saveSlot = 0; // Slot to save/restore game
-// _status.textBoxFl = false; // Not processing a text box
+ _status._tick = 0; // Tick count
+ _status._viewState = kViewIdle; // View state
}
/**
@@ -562,11 +549,11 @@ void HugoEngine::initStatus() {
void HugoEngine::initConfig() {
debugC(1, kDebugEngine, "initConfig()");
- _config.musicFl = true; // Music state initially on
- _config.soundFl = true; // Sound state initially on
- _config.turboFl = false; // Turbo state initially off
- initPlaylist(_config.playlist); // Initialize default tune playlist
- _file->readBootFile(); // Read startup structure
+ _config._musicFl = true; // Music state initially on
+ _config._soundFl = true; // Sound state initially on
+ _config._turboFl = false; // Turbo state initially off
+ initPlaylist(_config._playlist); // Initialize default tune playlist
+ _file->readBootFile(); // Read startup structure
}
/**
@@ -577,7 +564,7 @@ void HugoEngine::resetConfig() {
// Find first tune and play it
for (int16 i = 0; i < kMaxTunes; i++) {
- if (_config.playlist[i]) {
+ if (_config._playlist[i]) {
_sound->playMusic(i);
break;
}
@@ -587,7 +574,7 @@ void HugoEngine::resetConfig() {
void HugoEngine::initialize() {
debugC(1, kDebugEngine, "initialize");
- _maze.enabledFl = false;
+ _maze._enabledFl = false;
_line[0] = '\0';
_sound->initSound();
@@ -639,10 +626,10 @@ void HugoEngine::readScreenFiles(const int screenNum) {
memcpy(_screen->getBackBuffer(), _screen->getFrontBuffer(), sizeof(_screen->getFrontBuffer())); // Make a copy
// Workaround for graphic glitches in DOS versions. Cleaning the overlays fix the problem
- memset(_object->_objBound, '\0', sizeof(overlay_t));
- memset(_object->_boundary, '\0', sizeof(overlay_t));
- memset(_object->_overlay, '\0', sizeof(overlay_t));
- memset(_object->_ovlBase, '\0', sizeof(overlay_t));
+ memset(_object->_objBound, '\0', sizeof(Overlay));
+ memset(_object->_boundary, '\0', sizeof(Overlay));
+ memset(_object->_overlay, '\0', sizeof(Overlay));
+ memset(_object->_ovlBase, '\0', sizeof(Overlay));
_file->readOverlay(screenNum, _object->_boundary, kOvlBoundary); // Boundary file
_file->readOverlay(screenNum, _object->_overlay, kOvlOverlay); // Overlay file
@@ -660,7 +647,7 @@ void HugoEngine::readScreenFiles(const int screenNum) {
void HugoEngine::setNewScreen(const int screenNum) {
debugC(1, kDebugEngine, "setNewScreen(%d)", screenNum);
- *_screen_p = screenNum; // HERO object
+ *_screenPtr = screenNum; // HERO object
_object->setCarriedScreen(screenNum); // Carried objects
}
@@ -679,10 +666,10 @@ void HugoEngine::calcMaxScore() {
void HugoEngine::endGame() {
debugC(1, kDebugEngine, "endGame");
- if (_boot.registered != kRegRegistered)
+ if (_boot._registered != kRegRegistered)
Utils::notifyBox(_text->getTextEngine(kEsAdvertise));
Utils::notifyBox(Common::String::format("%s\n%s", _episode, getCopyrightString()));
- _status.viewState = kViewExit;
+ _status._viewState = kViewExit;
}
bool HugoEngine::canLoadGameStateCurrently() {
@@ -690,11 +677,11 @@ bool HugoEngine::canLoadGameStateCurrently() {
}
bool HugoEngine::canSaveGameStateCurrently() {
- return (_status.viewState == kViewPlay);
+ return (_status._viewState == kViewPlay);
}
int8 HugoEngine::getTPS() const {
- return ((_config.turboFl) ? kTurboTps : _normalTPS);
+ return ((_config._turboFl) ? kTurboTps : _normalTPS);
}
void HugoEngine::syncSoundSettings() {
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h
index 125819a39b..9f495a9037 100644
--- a/engines/hugo/hugo.h
+++ b/engines/hugo/hugo.h
@@ -80,18 +80,18 @@ static const int kMaxPath = 256; // Max length of a full path
static const int kHeroMaxWidth = 24; // Maximum width of hero
static const int kHeroMinWidth = 16; // Minimum width of hero
-typedef char command_t[kMaxLineSize + 8]; // Command line (+spare for prompt,cursor)
+typedef char Command[kMaxLineSize + 8]; // Command line (+spare for prompt,cursor)
-struct config_t { // User's config (saved)
- bool musicFl; // State of Music button/menu item
- bool soundFl; // State of Sound button/menu item
- bool turboFl; // State of Turbo button/menu item
- bool playlist[kMaxTunes]; // Tune playlist
+struct Config { // User's config (saved)
+ bool _musicFl; // State of Music button/menu item
+ bool _soundFl; // State of Sound button/menu item
+ bool _turboFl; // State of Turbo button/menu item
+ bool _playlist[kMaxTunes]; // Tune playlist
};
-typedef byte icondib_t[kXPix * kInvDy]; // Icon bar dib
-typedef byte viewdib_t[(long)kXPix * kYPix]; // Viewport dib
-typedef byte overlay_t[kOvlSize]; // Overlay file
+typedef byte Icondib[kXPix * kInvDy]; // Icon bar dib
+typedef byte Viewdib[(long)kXPix * kYPix]; // Viewport dib
+typedef byte Overlay[kOvlSize]; // Overlay file
enum GameType {
kGameTypeNone = 0,
@@ -131,12 +131,12 @@ enum HugoRegistered {
/**
* Inventory icon bar states
*/
-enum istate_t {kInventoryOff, kInventoryUp, kInventoryDown, kInventoryActive};
+enum Istate {kInventoryOff, kInventoryUp, kInventoryDown, kInventoryActive};
/**
* Game view state machine
*/
-enum vstate_t {kViewIdle, kViewIntroInit, kViewIntro, kViewPlay, kViewInvent, kViewExit};
+enum Vstate {kViewIdle, kViewIntroInit, kViewIntro, kViewPlay, kViewInvent, kViewExit};
/**
* Enumerate whether object is foreground, background or 'floating'
@@ -152,12 +152,12 @@ enum {kPriorityForeground, kPriorityBackground, kPriorityFloating, kPriorityOver
/**
* Display list functions
*/
-enum dupdate_t {kDisplayInit, kDisplayAdd, kDisplayDisplay, kDisplayRestore};
+enum Dupdate {kDisplayInit, kDisplayAdd, kDisplayDisplay, kDisplayRestore};
/**
* Priority for sound effect
*/
-enum priority_t {kSoundPriorityLow, kSoundPriorityMedium, kSoundPriorityHigh};
+enum Priority {kSoundPriorityLow, kSoundPriorityMedium, kSoundPriorityHigh};
enum HugoGameFeatures {
GF_PACKED = (1 << 0) // Database
@@ -170,47 +170,31 @@ enum seqTextEngine {
struct HugoGameDescription;
-struct status_t { // Game status (not saved)
- bool storyModeFl; // Game is telling story - no commands
- bool gameOverFl; // Game is over - hero knobbled
- bool lookFl; // Toolbar "look" button pressed
- bool recallFl; // Toolbar "recall" button pressed
- bool newScreenFl; // New screen just loaded in dib_a
- bool godModeFl; // Allow DEBUG features in live version
- bool showBoundariesFl; // Flag used to show and hide boundaries,
+struct Status { // Game status (not saved)
+ bool _storyModeFl; // Game is telling story - no commands
+ bool _gameOverFl; // Game is over - hero knobbled
+ bool _lookFl; // Toolbar "look" button pressed
+ bool _recallFl; // Toolbar "recall" button pressed
+ bool _newScreenFl; // New screen just loaded in dib_a
+ bool _godModeFl; // Allow DEBUG features in live version
+ bool _showBoundariesFl; // Flag used to show and hide boundaries,
// used by the console
- bool doQuitFl;
- bool skipIntroFl;
- bool helpFl;
- uint32 tick; // Current time in ticks
- vstate_t viewState; // View state machine
- int16 song; // Current song
-
-// Strangerke - Suppress as related to playback
-// bool playbackFl; // Game is in playback mode
-// bool recordFl; // Game is in record mode
-// Strangerke - Not used ?
-// bool helpFl; // Calling WinHelp (don't disable music)
-// bool mmtimeFl; // Multimedia timer supported
-// bool demoFl; // Game is in demo mode
-// bool textBoxFl; // Game is (halted) in text box
-// int16 screenWidth; // Desktop screen width
-// int16 saveSlot; // Current slot to save/restore game
-// int16 cx, cy; // Cursor position (dib coords)
-// uint32 saveTick; // Time of last save in ticks
-//
-// typedef char fpath_t[kMaxPath]; // File path
-// fpath_t path; // Alternate path for saved files
+ bool _doQuitFl;
+ bool _skipIntroFl;
+ bool _helpFl;
+ uint32 _tick; // Current time in ticks
+ Vstate _viewState; // View state machine
+ int16 _song; // Current song
};
/**
* Structure to define an EXIT or other collision-activated hotspot
*/
-struct hotspot_t {
- int screenIndex; // Screen in which hotspot appears
- int x1, y1, x2, y2; // Bounding box of hotspot
- uint16 actIndex; // Actions to carry out if a 'hit'
- int16 viewx, viewy, direction; // Used in auto-route mode
+struct Hotspot {
+ int _screenIndex; // Screen in which hotspot appears
+ int _x1, _y1, _x2, _y2; // Bounding box of hotspot
+ uint16 _actIndex; // Actions to carry out if a 'hit'
+ int16 _viewx, _viewy, _direction; // Used in auto-route mode
};
class FileManager;
@@ -241,19 +225,19 @@ public:
uint16 _numStates;
int8 _normalTPS; // Number of ticks (frames) per second.
// 8 for Win versions, 9 for DOS versions
- object_t *_hero;
- byte *_screen_p;
+ Object *_hero;
+ byte *_screenPtr;
byte _heroImage;
byte *_screenStates;
- command_t _line; // Line of user text input
- config_t _config; // User's config
+ Command _line; // Line of user text input
+ Config _config; // User's config
int16 *_defltTunes;
uint16 _look;
uint16 _take;
uint16 _drop;
- maze_t _maze; // Maze control structure
- hugo_boot_t _boot; // Boot info structure
+ Maze _maze; // Maze control structure
+ hugoBoot _boot; // Boot info structure
GUI::Debugger *getDebugger();
@@ -262,8 +246,8 @@ public:
const char *_episode;
Common::String _picDir;
- command_t _statusLine;
- command_t _scoreLine;
+ Command _statusLine;
+ Command _scoreLine;
const HugoGameDescription *_gameDescription;
uint32 getFeatures() const;
@@ -295,7 +279,7 @@ public:
void shutdown();
void syncSoundSettings();
- status_t &getGameStatus();
+ Status &getGameStatus();
int getScore() const;
void setScore(const int newScore);
void adjustScore(const int adjustment);
@@ -330,7 +314,7 @@ protected:
private:
static const int kTurboTps = 16; // This many in turbo mode
- status_t _status; // Game status structure
+ Status _status; // Game status structure
uint32 _lastTime;
uint32 _curTime;
diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp
index 72f718fe8e..f2ae06eb39 100644
--- a/engines/hugo/intro.cpp
+++ b/engines/hugo/intro.cpp
@@ -86,22 +86,22 @@ void intro_v1d::preNewGame() {
void intro_v1d::introInit() {
_introState = 0;
- introTicks = 0;
- surf.w = 320;
- surf.h = 200;
- surf.pixels = _vm->_screen->getFrontBuffer();
- surf.pitch = 320;
- surf.format = Graphics::PixelFormat::createFormatCLUT8();
+ _introTicks = 0;
+ _surf.w = 320;
+ _surf.h = 200;
+ _surf.pixels = _vm->_screen->getFrontBuffer();
+ _surf.pitch = 320;
+ _surf.format = Graphics::PixelFormat::createFormatCLUT8();
_vm->_screen->displayList(kDisplayInit);
}
bool intro_v1d::introPlay() {
byte introSize = getIntroSize();
- if (_vm->getGameStatus().skipIntroFl)
+ if (_vm->getGameStatus()._skipIntroFl)
return true;
- if (introTicks < introSize) {
+ if (_introTicks < introSize) {
switch (_introState++) {
case 0:
_vm->_screen->drawRectangle(true, 0, 0, 319, 199, _TMAGENTA);
@@ -113,32 +113,32 @@ bool intro_v1d::introPlay() {
_vm->_screen->drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA);
// TROMAN, size 10-5
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
char buffer[80];
- if (_vm->_boot.registered == kRegRegistered)
+ if (_vm->_boot._registered == kRegRegistered)
strcpy(buffer, "Registered Version");
- else if (_vm->_boot.registered == kRegShareware)
+ else if (_vm->_boot._registered == kRegShareware)
strcpy(buffer, "Shareware Version");
- else if (_vm->_boot.registered == kRegFreeware)
+ else if (_vm->_boot._registered == kRegFreeware)
strcpy(buffer, "Freeware Version");
else
- error("Unknown registration flag in hugo.bsf: %d", _vm->_boot.registered);
+ error("Unknown registration flag in hugo.bsf: %d", _vm->_boot._registered);
- font.drawString(&surf, buffer, 0, 163, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
- font.drawString(&surf, _vm->getCopyrightString(), 0, 176, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 163, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, _vm->getCopyrightString(), 0, 176, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
- if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) {
- sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib);
- font.drawString(&surf, buffer, 0, 75, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) {
+ sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib);
+ _font.drawString(&_surf, buffer, 0, 75, 320, _TMAGENTA, Graphics::kTextAlignCenter);
}
// SCRIPT, size 24-16
strcpy(buffer, "Hugo's");
- if (font.loadFromFON("SCRIPT.FON")) {
- font.drawString(&surf, buffer, 0, 20, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ if (_font.loadFromFON("SCRIPT.FON")) {
+ _font.drawString(&_surf, buffer, 0, 20, 320, _TMAGENTA, Graphics::kTextAlignCenter);
} else {
// Workaround: SCRIPT.FON doesn't load properly at the moment
_vm->_screen->loadFont(2);
@@ -146,78 +146,78 @@ bool intro_v1d::introPlay() {
}
// TROMAN, size 30-24
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 24)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 24)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 24");
strcpy(buffer, "House of Horrors !");
- font.drawString(&surf, buffer, 0, 50, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 50, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 2:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 14");
strcpy(buffer, "S t a r r i n g :");
- font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 3:
// TROMAN, size 20-9
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 18");
strcpy(buffer, "Hugo !");
- font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 4:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 14");
strcpy(buffer, "P r o d u c e d b y :");
- font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 5:
// TROMAN size 16-9
strcpy(buffer, "David P Gray !");
- font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 6:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
strcpy(buffer, "D i r e c t e d b y :");
- font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 7:
// TROMAN, size 16-9
strcpy(buffer, "David P Gray !");
- font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 8:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
strcpy(buffer, "M u s i c b y :");
- font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 9:
// TROMAN, size 16-9
strcpy(buffer, "David P Gray !");
- font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 10:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 20-14
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 18");
strcpy(buffer, "E n j o y !");
- font.drawString(&surf, buffer, 0, 100, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 100, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
}
@@ -226,7 +226,7 @@ bool intro_v1d::introPlay() {
g_system->delayMillis(1000);
}
- return (++introTicks >= introSize);
+ return (++_introTicks >= introSize);
}
intro_v2d::intro_v2d(HugoEngine *vm) : IntroHandler(vm) {
@@ -241,29 +241,29 @@ void intro_v2d::preNewGame() {
void intro_v2d::introInit() {
_vm->_screen->displayList(kDisplayInit);
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
- surf.w = 320;
- surf.h = 200;
- surf.pixels = _vm->_screen->getFrontBuffer();
- surf.pitch = 320;
- surf.format = Graphics::PixelFormat::createFormatCLUT8();
+ _surf.w = 320;
+ _surf.h = 200;
+ _surf.pixels = _vm->_screen->getFrontBuffer();
+ _surf.pitch = 320;
+ _surf.format = Graphics::PixelFormat::createFormatCLUT8();
char buffer[128];
// TROMAN, size 10-5
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
- if (_vm->_boot.registered)
+ if (_vm->_boot._registered)
sprintf(buffer, "%s Registered Version", _vm->getCopyrightString());
else
sprintf(buffer, "%s Shareware Version", _vm->getCopyrightString());
- font.drawString(&surf, buffer, 0, 186, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 186, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
- if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) {
+ if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) {
// TROMAN, size 10-5
- sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib);
- font.drawString(&surf, buffer, 0, 1, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
+ sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib);
+ _font.drawString(&_surf, buffer, 0, 1, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
}
_vm->_screen->displayBackground();
@@ -287,27 +287,27 @@ void intro_v3d::preNewGame() {
void intro_v3d::introInit() {
_vm->_screen->displayList(kDisplayInit);
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
- surf.w = 320;
- surf.h = 200;
- surf.pixels = _vm->_screen->getFrontBuffer();
- surf.pitch = 320;
- surf.format = Graphics::PixelFormat::createFormatCLUT8();
+ _surf.w = 320;
+ _surf.h = 200;
+ _surf.pixels = _vm->_screen->getFrontBuffer();
+ _surf.pitch = 320;
+ _surf.format = Graphics::PixelFormat::createFormatCLUT8();
char buffer[128];
- if (_vm->_boot.registered)
+ if (_vm->_boot._registered)
sprintf(buffer, "%s Registered Version", _vm->getCopyrightString());
else
sprintf(buffer,"%s Shareware Version", _vm->getCopyrightString());
// TROMAN, size 10-5
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
- font.drawString(&surf, buffer, 0, 190, 320, _TBROWN, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 190, 320, _TBROWN, Graphics::kTextAlignCenter);
- if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) {
- sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib);
- font.drawString(&surf, buffer, 0, 0, 320, _TBROWN, Graphics::kTextAlignCenter);
+ if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) {
+ sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib);
+ _font.drawString(&_surf, buffer, 0, 0, 320, _TBROWN, Graphics::kTextAlignCenter);
}
_vm->_screen->displayBackground();
@@ -316,7 +316,7 @@ void intro_v3d::introInit() {
_vm->_file->readBackground(22); // display screen MAP_3d
_vm->_screen->displayBackground();
- introTicks = 0;
+ _introTicks = 0;
_vm->_sound->_DOSSongPtr = _vm->_sound->_DOSIntroSong;
}
@@ -325,15 +325,15 @@ void intro_v3d::introInit() {
* Called every tick. Returns TRUE when complete
*/
bool intro_v3d::introPlay() {
- if (_vm->getGameStatus().skipIntroFl)
+ if (_vm->getGameStatus()._skipIntroFl)
return true;
- if (introTicks < getIntroSize()) {
- font.drawString(&surf, ".", _introX[introTicks], _introY[introTicks] - kDibOffY, 320, _TBRIGHTWHITE);
+ if (_introTicks < getIntroSize()) {
+ _font.drawString(&_surf, ".", _introX[_introTicks], _introY[_introTicks] - kDibOffY, 320, _TBRIGHTWHITE);
_vm->_screen->displayBackground();
// Text boxes at various times
- switch (introTicks) {
+ switch (_introTicks) {
case 4:
Utils::notifyBox(_vm->_text->getTextIntro(kIntro1));
break;
@@ -346,7 +346,7 @@ bool intro_v3d::introPlay() {
}
}
- return (++introTicks >= getIntroSize());
+ return (++_introTicks >= getIntroSize());
}
intro_v1w::intro_v1w(HugoEngine *vm) : IntroHandler(vm) {
@@ -356,7 +356,7 @@ intro_v1w::~intro_v1w() {
}
void intro_v1w::preNewGame() {
- _vm->getGameStatus().viewState = kViewIntroInit;
+ _vm->getGameStatus()._viewState = kViewIntroInit;
}
void intro_v1w::introInit() {
@@ -407,7 +407,7 @@ void intro_v3w::introInit() {
g_system->delayMillis(3000);
_vm->_file->readBackground(22); // display screen MAP_3w
_vm->_screen->displayBackground();
- introTicks = 0;
+ _introTicks = 0;
_vm->_screen->loadFont(0);
}
@@ -416,16 +416,16 @@ void intro_v3w::introInit() {
* Called every tick. Returns TRUE when complete
*/
bool intro_v3w::introPlay() {
- if (_vm->getGameStatus().skipIntroFl)
+ if (_vm->getGameStatus()._skipIntroFl)
return true;
- if (introTicks < getIntroSize()) {
+ if (_introTicks < getIntroSize()) {
// Scale viewport x_intro,y_intro to screen (offsetting y)
- _vm->_screen->writeStr(_introX[introTicks], _introY[introTicks] - kDibOffY, "x", _TBRIGHTWHITE);
+ _vm->_screen->writeStr(_introX[_introTicks], _introY[_introTicks] - kDibOffY, "x", _TBRIGHTWHITE);
_vm->_screen->displayBackground();
// Text boxes at various times
- switch (introTicks) {
+ switch (_introTicks) {
case 4:
Utils::notifyBox(_vm->_text->getTextIntro(kIntro1));
break;
@@ -438,6 +438,6 @@ bool intro_v3w::introPlay() {
}
}
- return (++introTicks >= getIntroSize());
+ return (++_introTicks >= getIntroSize());
}
} // End of namespace Hugo
diff --git a/engines/hugo/intro.h b/engines/hugo/intro.h
index 1bb039216a..d5a5a4e4b4 100644
--- a/engines/hugo/intro.h
+++ b/engines/hugo/intro.h
@@ -42,8 +42,8 @@ enum seqTextIntro {
class IntroHandler {
public:
IntroHandler(HugoEngine *vm);
- Graphics::Surface surf;
- Graphics::WinFont font;
+ Graphics::Surface _surf;
+ Graphics::WinFont _font;
virtual ~IntroHandler();
@@ -62,7 +62,7 @@ protected:
byte *_introX;
byte *_introY;
byte _introXSize;
- int16 introTicks; // Count calls to introPlay()
+ int16 _introTicks; // Count calls to introPlay()
};
class intro_v1w : public IntroHandler {
diff --git a/engines/hugo/inventory.cpp b/engines/hugo/inventory.cpp
index 410c4e715c..c2495beadb 100644
--- a/engines/hugo/inventory.cpp
+++ b/engines/hugo/inventory.cpp
@@ -56,7 +56,7 @@ void InventoryHandler::setInventoryObjId(int16 objId) {
_inventoryObjId = objId;
}
-void InventoryHandler::setInventoryState(istate_t state) {
+void InventoryHandler::setInventoryState(Istate state) {
_inventoryState = state;
}
@@ -68,7 +68,7 @@ int16 InventoryHandler::getInventoryObjId() const {
return _inventoryObjId;
}
-istate_t InventoryHandler::getInventoryState() const {
+Istate InventoryHandler::getInventoryState() const {
return _inventoryState;
}
@@ -137,8 +137,8 @@ void InventoryHandler::constructInventory(const int16 imageTotNumb, int displayN
* Process required action for inventory
* Returns objId under cursor (or -1) for INV_GET
*/
-int16 InventoryHandler::processInventory(const invact_t action, ...) {
- debugC(1, kDebugInventory, "processInventory(invact_t action, ...)");
+int16 InventoryHandler::processInventory(const InvAct action, ...) {
+ debugC(1, kDebugInventory, "processInventory(InvAct action, ...)");
int16 imageNumb; // Total number of inventory items
int displayNumb; // Total number displayed/carried
@@ -208,7 +208,7 @@ int16 InventoryHandler::processInventory(const invact_t action, ...) {
* Process inventory state machine
*/
void InventoryHandler::runInventory() {
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
debugC(1, kDebugInventory, "runInventory");
@@ -231,7 +231,7 @@ void InventoryHandler::runInventory() {
_vm->_screen->moveImage(_vm->_screen->getBackBuffer(), 0, 0, kXPix, kYPix, kXPix, _vm->_screen->getFrontBuffer(), 0, 0, kXPix);
_vm->_object->updateImages(); // Add objects back into display list for restore
_inventoryState = kInventoryOff;
- gameStatus.viewState = kViewPlay;
+ gameStatus._viewState = kViewPlay;
}
break;
case kInventoryDown: // Icon bar moving down
diff --git a/engines/hugo/inventory.h b/engines/hugo/inventory.h
index 666cc37b51..5b55c3ec94 100644
--- a/engines/hugo/inventory.h
+++ b/engines/hugo/inventory.h
@@ -34,22 +34,22 @@ namespace Hugo {
/**
* Actions for Process_inventory()
*/
-enum invact_t {kInventoryActionInit, kInventoryActionLeft, kInventoryActionRight, kInventoryActionGet};
+enum InvAct {kInventoryActionInit, kInventoryActionLeft, kInventoryActionRight, kInventoryActionGet};
class InventoryHandler {
public:
InventoryHandler(HugoEngine *vm);
void setInventoryObjId(int16 objId);
- void setInventoryState(istate_t state);
+ void setInventoryState(Istate state);
void freeInvent();
int16 getInventoryObjId() const;
- istate_t getInventoryState() const;
+ Istate getInventoryState() const;
int16 findIconId(int16 objId);
void loadInvent(Common::SeekableReadStream &in);
- int16 processInventory(const invact_t action, ...);
+ int16 processInventory(const InvAct action, ...);
void runInventory();
private:
@@ -59,7 +59,7 @@ private:
int16 _firstIconId; // Index of first icon to display
int16 *_invent;
- istate_t _inventoryState; // Inventory icon bar state
+ Istate _inventoryState; // Inventory icon bar state
int16 _inventoryHeight; // Inventory icon bar height
int16 _inventoryObjId; // Inventory object selected, or -1
byte _maxInvent;
diff --git a/engines/hugo/mouse.cpp b/engines/hugo/mouse.cpp
index d2d5b59dae..a95170696c 100644
--- a/engines/hugo/mouse.cpp
+++ b/engines/hugo/mouse.cpp
@@ -98,17 +98,17 @@ int MouseHandler::getMouseY() const {
}
int16 MouseHandler::getDirection(const int16 hotspotId) const {
- return _hotspots[hotspotId].direction;
+ return _hotspots[hotspotId]._direction;
}
int16 MouseHandler::getHotspotActIndex(const int16 hotspotId) const {
- return _hotspots[hotspotId].actIndex;
+ return _hotspots[hotspotId]._actIndex;
}
/**
* Shadow-blit supplied string into dib_a at cx,cy and add to display list
*/
-void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy, const uif_t fontId, const int16 color) {
+void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy, const Uif fontId, const int16 color) {
debugC(1, kDebugMouse, "cursorText(%s, %d, %d, %d, %d)", buffer, cx, cy, fontId, color);
_vm->_screen->loadFont(fontId);
@@ -137,9 +137,9 @@ void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy
int16 MouseHandler::findExit(const int16 cx, const int16 cy, byte screenId) {
debugC(2, kDebugMouse, "findExit(%d, %d, %d)", cx, cy, screenId);
- for (int i = 0; _hotspots[i].screenIndex >= 0; i++) {
- if (_hotspots[i].screenIndex == screenId) {
- if (cx >= _hotspots[i].x1 && cx <= _hotspots[i].x2 && cy >= _hotspots[i].y1 && cy <= _hotspots[i].y2)
+ for (int i = 0; _hotspots[i]._screenIndex >= 0; i++) {
+ if (_hotspots[i]._screenIndex == screenId) {
+ if (cx >= _hotspots[i]._x1 && cx <= _hotspots[i]._x2 && cy >= _hotspots[i]._y1 && cy <= _hotspots[i]._y2)
return i;
}
}
@@ -152,9 +152,9 @@ int16 MouseHandler::findExit(const int16 cx, const int16 cy, byte screenId) {
void MouseHandler::processRightClick(const int16 objId, const int16 cx, const int16 cy) {
debugC(1, kDebugMouse, "ProcessRightClick(%d, %d, %d)", objId, cx, cy);
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
- if (gameStatus.storyModeFl || _vm->_hero->pathType == kPathQuiet) // Make sure user has control
+ if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control
return;
int16 inventObjId = _vm->_inventory->getInventoryObjId();
@@ -168,9 +168,9 @@ void MouseHandler::processRightClick(const int16 objId, const int16 cx, const in
else
_vm->_object->useObject(objId); // Use status.objid on object
} else { // Clicked over viewport object
- object_t *obj = &_vm->_object->_objects[objId];
+ Object *obj = &_vm->_object->_objects[objId];
int16 x, y;
- switch (obj->viewx) { // Where to walk to
+ switch (obj->_viewx) { // Where to walk to
case -1: // Walk to object position
if (_vm->_object->findObjectSpace(obj, &x, &y))
foundFl = _vm->_route->startRoute(kRouteGet, objId, x, y);
@@ -181,8 +181,8 @@ void MouseHandler::processRightClick(const int16 objId, const int16 cx, const in
_vm->_object->useObject(objId); // Pick up or use object
break;
default: // Walk to view point if possible
- if (!_vm->_route->startRoute(kRouteGet, objId, obj->viewx, obj->viewy)) {
- if (_vm->_hero->cycling == kCycleInvisible) // If invisible do
+ if (!_vm->_route->startRoute(kRouteGet, objId, obj->_viewx, obj->_viewy)) {
+ if (_vm->_hero->_cycling == kCycleInvisible) // If invisible do
_vm->_object->useObject(objId); // immediate use
else
Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there
@@ -203,11 +203,11 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
debugC(1, kDebugMouse, "ProcessLeftClick(%d, %d, %d)", objId, cx, cy);
int16 i, x, y;
- object_t *obj;
+ Object *obj;
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
- if (gameStatus.storyModeFl || _vm->_hero->pathType == kPathQuiet) // Make sure user has control
+ if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control
return;
switch (objId) {
@@ -223,20 +223,20 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
_vm->_screen->displayList(kDisplayAdd, 0, kDibOffY, kXPix, kInvDy);
break;
case kExitHotspot: // Walk to exit hotspot
- i = findExit(cx, cy, *_vm->_screen_p);
- x = _hotspots[i].viewx;
- y = _hotspots[i].viewy;
+ i = findExit(cx, cy, *_vm->_screenPtr);
+ x = _hotspots[i]._viewx;
+ y = _hotspots[i]._viewy;
if (x >= 0) { // Hotspot refers to an exit
// Special case of immediate exit
if (_jumpExitFl) {
// Get rid of iconbar if necessary
if (_vm->_inventory->getInventoryState() != kInventoryOff)
_vm->_inventory->setInventoryState(kInventoryUp);
- _vm->_scheduler->insertActionList(_hotspots[i].actIndex);
+ _vm->_scheduler->insertActionList(_hotspots[i]._actIndex);
} else { // Set up route to exit spot
- if (_hotspots[i].direction == Common::KEYCODE_RIGHT)
+ if (_hotspots[i]._direction == Common::KEYCODE_RIGHT)
x -= kHeroMaxWidth;
- else if (_hotspots[i].direction == Common::KEYCODE_LEFT)
+ else if (_hotspots[i]._direction == Common::KEYCODE_LEFT)
x += kHeroMaxWidth;
if (!_vm->_route->startRoute(kRouteExit, i, x, y))
Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there
@@ -254,7 +254,7 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
_vm->_object->lookObject(obj);
} else {
bool foundFl = false; // TRUE if route found to object
- switch (obj->viewx) { // Clicked over viewport object
+ switch (obj->_viewx) { // Clicked over viewport object
case -1: // Walk to object position
if (_vm->_object->findObjectSpace(obj, &x, &y))
foundFl = _vm->_route->startRoute(kRouteLook, objId, x, y);
@@ -265,8 +265,8 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
_vm->_object->lookObject(obj);
break;
default: // Walk to view point if possible
- if (!_vm->_route->startRoute(kRouteLook, objId, obj->viewx, obj->viewy)) {
- if (_vm->_hero->cycling == kCycleInvisible) // If invisible do
+ if (!_vm->_route->startRoute(kRouteLook, objId, obj->_viewx, obj->_viewy)) {
+ if (_vm->_hero->_cycling == kCycleInvisible) // If invisible do
_vm->_object->lookObject(obj); // immediate decription
else
Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there
@@ -284,16 +284,16 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
void MouseHandler::mouseHandler() {
debugC(2, kDebugMouse, "mouseHandler");
- status_t &gameStatus = _vm->getGameStatus();
- istate_t inventState = _vm->_inventory->getInventoryState();
- if ((gameStatus.viewState != kViewPlay) && (inventState != kInventoryActive))
+ Status &gameStatus = _vm->getGameStatus();
+ Istate inventState = _vm->_inventory->getInventoryState();
+ if ((gameStatus._viewState != kViewPlay) && (inventState != kInventoryActive))
return;
int16 cx = getMouseX();
int16 cy = getMouseY();
-// gameStatus.cx = cx; // Save cursor coords
-// gameStatus.cy = cy;
+// gameStatus._cx = cx; // Save cursor coords
+// gameStatus._cy = cy;
// Don't process if outside client area
if ((cx < 0) || (cx > kXPix) || (cy < kDibOffY) || (cy > kViewSizeY + kDibOffY))
@@ -309,14 +309,14 @@ void MouseHandler::mouseHandler() {
}
}
- if (!gameStatus.gameOverFl) {
+ if (!gameStatus._gameOverFl) {
if (objId == -1) // No match, check rest of view
objId = _vm->_object->findObject(cx, cy);
if (objId >= 0) { // Got a match
// Display object name next to cursor (unless CURSOR_NOCHAR)
// Note test for swapped hero name
- const char *name = _vm->_text->getNoun(_vm->_object->_objects[(objId == kHeroIndex) ? _vm->_heroImage : objId].nounIndex, kCursorNameIndex);
+ const char *name = _vm->_text->getNoun(_vm->_object->_objects[(objId == kHeroIndex) ? _vm->_heroImage : objId]._nounIndex, kCursorNameIndex);
if (name[0] != kCursorNochar)
cursorText(name, cx, cy, U_FONT8, _TBRIGHTWHITE);
@@ -327,8 +327,8 @@ void MouseHandler::mouseHandler() {
// Process cursor over an exit hotspot
if (objId == -1) {
- int i = findExit(cx, cy, *_vm->_screen_p);
- if (i != -1 && _hotspots[i].viewx >= 0) {
+ int i = findExit(cx, cy, *_vm->_screenPtr);
+ if (i != -1 && _hotspots[i]._viewx >= 0) {
objId = kExitHotspot;
cursorText(_vm->_text->getTextMouse(kMsExit), cx, cy, U_FONT8, _TBRIGHTWHITE);
}
@@ -343,29 +343,29 @@ void MouseHandler::mouseHandler() {
resetRightButton();
}
-void MouseHandler::readHotspot(Common::ReadStream &in, hotspot_t &hotspot) {
- hotspot.screenIndex = in.readSint16BE();
- hotspot.x1 = in.readSint16BE();
- hotspot.y1 = in.readSint16BE();
- hotspot.x2 = in.readSint16BE();
- hotspot.y2 = in.readSint16BE();
- hotspot.actIndex = in.readUint16BE();
- hotspot.viewx = in.readSint16BE();
- hotspot.viewy = in.readSint16BE();
- hotspot.direction = in.readSint16BE();
+void MouseHandler::readHotspot(Common::ReadStream &in, Hotspot &hotspot) {
+ hotspot._screenIndex = in.readSint16BE();
+ hotspot._x1 = in.readSint16BE();
+ hotspot._y1 = in.readSint16BE();
+ hotspot._x2 = in.readSint16BE();
+ hotspot._y2 = in.readSint16BE();
+ hotspot._actIndex = in.readUint16BE();
+ hotspot._viewx = in.readSint16BE();
+ hotspot._viewy = in.readSint16BE();
+ hotspot._direction = in.readSint16BE();
}
/**
* Load hotspots data from hugo.dat
*/
void MouseHandler::loadHotspots(Common::ReadStream &in) {
- hotspot_t *wrkHotspots = 0;
- hotspot_t tmp;
+ Hotspot *wrkHotspots = 0;
+ Hotspot tmp;
memset(&tmp, 0, sizeof(tmp));
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
int numRows = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _hotspots = wrkHotspots = (hotspot_t *)malloc(sizeof(hotspot_t) * numRows);
+ _hotspots = wrkHotspots = (Hotspot *)malloc(sizeof(Hotspot) * numRows);
for (int i = 0; i < numRows; i++)
readHotspot(in, (varnt == _vm->_gameVariant) ? wrkHotspots[i] : tmp);
@@ -376,10 +376,10 @@ void MouseHandler::loadHotspots(Common::ReadStream &in) {
* Display hotspot boundaries for the current screen
*/
void MouseHandler::drawHotspots() const {
- for (int i = 0; _hotspots[i].screenIndex >= 0; i++) {
- hotspot_t *hotspot = &_hotspots[i];
- if (hotspot->screenIndex == _vm->_hero->screenIndex)
- _vm->_screen->drawRectangle(false, hotspot->x1, hotspot->y1, hotspot->x2, hotspot->y2, _TLIGHTRED);
+ for (int i = 0; _hotspots[i]._screenIndex >= 0; i++) {
+ Hotspot *hotspot = &_hotspots[i];
+ if (hotspot->_screenIndex == _vm->_hero->_screenIndex)
+ _vm->_screen->drawRectangle(false, hotspot->_x1, hotspot->_y1, hotspot->_x2, hotspot->_y2, _TLIGHTRED);
}
}
} // End of namespace Hugo
diff --git a/engines/hugo/mouse.h b/engines/hugo/mouse.h
index 35f9e4e87e..e20716f72c 100644
--- a/engines/hugo/mouse.h
+++ b/engines/hugo/mouse.h
@@ -70,17 +70,17 @@ private:
kMsExit = 1
};
- hotspot_t *_hotspots;
+ Hotspot *_hotspots;
bool _leftButtonFl; // Left mouse button pressed
bool _rightButtonFl; // Right button pressed
int _mouseX;
int _mouseY;
bool _jumpExitFl; // Allowed to jump to a screen exit
- void cursorText(const char *buffer, const int16 cx, const int16 cy, const uif_t fontId, const int16 color);
+ void cursorText(const char *buffer, const int16 cx, const int16 cy, const Uif fontId, const int16 color);
void processRightClick(const int16 objId, const int16 cx, const int16 cy);
void processLeftClick(const int16 objId, const int16 cx, const int16 cy);
- void readHotspot(Common::ReadStream &in, hotspot_t &hotspot);
+ void readHotspot(Common::ReadStream &in, Hotspot &hotspot);
};
} // End of namespace Hugo
diff --git a/engines/hugo/object.cpp b/engines/hugo/object.cpp
index bc99abf410..7b4783e4d8 100644
--- a/engines/hugo/object.cpp
+++ b/engines/hugo/object.cpp
@@ -48,10 +48,10 @@ ObjectHandler::ObjectHandler(HugoEngine *vm) : _vm(vm), _objects(0), _uses(0) {
_numObj = 0;
_objCount = 0;
_usesSize = 0;
- memset(_objBound, '\0', sizeof(overlay_t));
- memset(_boundary, '\0', sizeof(overlay_t));
- memset(_overlay, '\0', sizeof(overlay_t));
- memset(_ovlBase, '\0', sizeof(overlay_t));
+ memset(_objBound, '\0', sizeof(Overlay));
+ memset(_boundary, '\0', sizeof(Overlay));
+ memset(_overlay, '\0', sizeof(Overlay));
+ memset(_ovlBase, '\0', sizeof(Overlay));
}
ObjectHandler::~ObjectHandler() {
@@ -74,55 +74,55 @@ byte ObjectHandler::getFirstOverlay(uint16 index) const {
}
bool ObjectHandler::isCarried(int objIndex) const {
- return _objects[objIndex].carriedFl;
+ return _objects[objIndex]._carriedFl;
}
void ObjectHandler::setCarry(int objIndex, bool val) {
- _objects[objIndex].carriedFl = val;
+ _objects[objIndex]._carriedFl = val;
}
void ObjectHandler::setVelocity(int objIndex, int8 vx, int8 vy) {
- _objects[objIndex].vx = vx;
- _objects[objIndex].vy = vy;
+ _objects[objIndex]._vx = vx;
+ _objects[objIndex]._vy = vy;
}
-void ObjectHandler::setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath) {
- _objects[objIndex].pathType = pathType;
- _objects[objIndex].vxPath = vxPath;
- _objects[objIndex].vyPath = vyPath;
+void ObjectHandler::setPath(int objIndex, Path pathType, int16 vxPath, int16 vyPath) {
+ _objects[objIndex]._pathType = pathType;
+ _objects[objIndex]._vxPath = vxPath;
+ _objects[objIndex]._vyPath = vyPath;
}
/**
* Save sequence number and image number in given object
*/
-void ObjectHandler::saveSeq(object_t *obj) {
+void ObjectHandler::saveSeq(Object *obj) {
debugC(1, kDebugObject, "saveSeq");
bool found = false;
- for (int i = 0; !found && (i < obj->seqNumb); i++) {
- seq_t *q = obj->seqList[i].seqPtr;
- for (int j = 0; !found && (j < obj->seqList[i].imageNbr); j++) {
- if (obj->currImagePtr == q) {
+ for (int i = 0; !found && (i < obj->_seqNumb); i++) {
+ Seq *q = obj->_seqList[i]._seqPtr;
+ for (int j = 0; !found && (j < obj->_seqList[i]._imageNbr); j++) {
+ if (obj->_currImagePtr == q) {
found = true;
- obj->curSeqNum = i;
- obj->curImageNum = j;
+ obj->_curSeqNum = i;
+ obj->_curImageNum = j;
} else {
- q = q->nextSeqPtr;
+ q = q->_nextSeqPtr;
}
}
}
}
/**
- * Set up cur_seq_p from stored sequence and image number in object
+ * Set up cur_seqPtr from stored sequence and image number in object
*/
-void ObjectHandler::restoreSeq(object_t *obj) {
+void ObjectHandler::restoreSeq(Object *obj) {
debugC(1, kDebugObject, "restoreSeq");
- seq_t *q = obj->seqList[obj->curSeqNum].seqPtr;
- for (int j = 0; j < obj->curImageNum; j++)
- q = q->nextSeqPtr;
- obj->currImagePtr = q;
+ Seq *q = obj->_seqList[obj->_curSeqNum]._seqPtr;
+ for (int j = 0; j < obj->_curImageNum; j++)
+ q = q->_nextSeqPtr;
+ obj->_currImagePtr = q;
}
/**
@@ -134,36 +134,36 @@ void ObjectHandler::useObject(int16 objId) {
const char *verb; // Background verb to use directly
int16 inventObjId = _vm->_inventory->getInventoryObjId();
- object_t *obj = &_objects[objId]; // Ptr to object
+ Object *obj = &_objects[objId]; // Ptr to object
if (inventObjId == -1) {
// Get or use objid directly
- if ((obj->genericCmd & TAKE) || obj->objValue) // Get collectible item
- sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_take, 0), _vm->_text->getNoun(obj->nounIndex, 0));
- else if (obj->cmdIndex != 0) // Use non-collectible item if able
- sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(obj->cmdIndex), 0), _vm->_text->getNoun(obj->nounIndex, 0));
- else if ((verb = _vm->_parser->useBG(_vm->_text->getNoun(obj->nounIndex, 0))) != 0)
- sprintf(_vm->_line, "%s %s", verb, _vm->_text->getNoun(obj->nounIndex, 0));
+ if ((obj->_genericCmd & TAKE) || obj->_objValue) // Get collectible item
+ sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_take, 0), _vm->_text->getNoun(obj->_nounIndex, 0));
+ else if (obj->_cmdIndex != 0) // Use non-collectible item if able
+ sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(obj->_cmdIndex), 0), _vm->_text->getNoun(obj->_nounIndex, 0));
+ else if ((verb = _vm->_parser->useBG(_vm->_text->getNoun(obj->_nounIndex, 0))) != 0)
+ sprintf(_vm->_line, "%s %s", verb, _vm->_text->getNoun(obj->_nounIndex, 0));
else
return; // Can't use object directly
} else {
// Use status.objid on objid
// Default to first cmd verb
- sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(_objects[inventObjId].cmdIndex), 0),
- _vm->_text->getNoun(_objects[inventObjId].nounIndex, 0),
- _vm->_text->getNoun(obj->nounIndex, 0));
+ sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(_objects[inventObjId]._cmdIndex), 0),
+ _vm->_text->getNoun(_objects[inventObjId]._nounIndex, 0),
+ _vm->_text->getNoun(obj->_nounIndex, 0));
// Check valid use of objects and override verb if necessary
- for (uses_t *use = _uses; use->objId != _numObj; use++) {
- if (inventObjId == use->objId) {
+ for (Uses *use = _uses; use->_objId != _numObj; use++) {
+ if (inventObjId == use->_objId) {
// Look for secondary object, if found use matching verb
bool foundFl = false;
- for (target_t *target = use->targets; target->nounIndex != 0; target++)
- if (target->nounIndex == obj->nounIndex) {
+ for (Target *target = use->_targets; target->_nounIndex != 0; target++)
+ if (target->_nounIndex == obj->_nounIndex) {
foundFl = true;
- sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(target->verbIndex, 0),
- _vm->_text->getNoun(_objects[inventObjId].nounIndex, 0),
- _vm->_text->getNoun(obj->nounIndex, 0));
+ sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(target->_verbIndex, 0),
+ _vm->_text->getNoun(_objects[inventObjId]._nounIndex, 0),
+ _vm->_text->getNoun(obj->_nounIndex, 0));
}
// No valid use of objects found, print failure string
@@ -171,7 +171,7 @@ void ObjectHandler::useObject(int16 objId) {
// Deselect dragged icon if inventory not active
if (_vm->_inventory->getInventoryState() != kInventoryActive)
_vm->_screen->resetInventoryObjId();
- Utils::notifyBox(_vm->_text->getTextData(use->dataIndex));
+ Utils::notifyBox(_vm->_text->getTextData(use->_dataIndex));
return;
}
}
@@ -195,30 +195,30 @@ int16 ObjectHandler::findObject(uint16 x, uint16 y) {
int16 objIndex = -1; // Index of found object
uint16 y2Max = 0; // Greatest y2
- object_t *obj = _objects;
+ Object *obj = _objects;
// Check objects on screen
for (int i = 0; i < _numObj; i++, obj++) {
// Object must be in current screen and "useful"
- if (obj->screenIndex == *_vm->_screen_p && (obj->genericCmd || obj->objValue || obj->cmdIndex)) {
- seq_t *curImage = obj->currImagePtr;
+ if (obj->_screenIndex == *_vm->_screenPtr && (obj->_genericCmd || obj->_objValue || obj->_cmdIndex)) {
+ Seq *curImage = obj->_currImagePtr;
// Object must have a visible image...
- if (curImage != 0 && obj->cycling != kCycleInvisible) {
+ if (curImage != 0 && obj->_cycling != kCycleInvisible) {
// If cursor inside object
- if (x >= (uint16)obj->x && x <= obj->x + curImage->x2 && y >= (uint16)obj->y && y <= obj->y + curImage->y2) {
+ if (x >= (uint16)obj->_x && x <= obj->_x + curImage->_x2 && y >= (uint16)obj->_y && y <= obj->_y + curImage->_y2) {
// If object is closest so far
- if (obj->y + curImage->y2 > y2Max) {
- y2Max = obj->y + curImage->y2;
+ if (obj->_y + curImage->_y2 > y2Max) {
+ y2Max = obj->_y + curImage->_y2;
objIndex = i; // Found an object!
}
}
} else {
// ...or a dummy object that has a hotspot rectangle
- if (curImage == 0 && obj->vxPath != 0 && !obj->carriedFl) {
+ if (curImage == 0 && obj->_vxPath != 0 && !obj->_carriedFl) {
// If cursor inside special rectangle
- if ((int16)x >= obj->oldx && (int16)x < obj->oldx + obj->vxPath && (int16)y >= obj->oldy && (int16)y < obj->oldy + obj->vyPath) {
+ if ((int16)x >= obj->_oldx && (int16)x < obj->_oldx + obj->_vxPath && (int16)y >= obj->_oldy && (int16)y < obj->_oldy + obj->_vyPath) {
// If object is closest so far
- if (obj->oldy + obj->vyPath - 1 > (int16)y2Max) {
- y2Max = obj->oldy + obj->vyPath - 1;
+ if (obj->_oldy + obj->_vyPath - 1 > (int16)y2Max) {
+ y2Max = obj->_oldy + obj->_vyPath - 1;
objIndex = i; // Found an object!
}
}
@@ -233,14 +233,14 @@ int16 ObjectHandler::findObject(uint16 x, uint16 y) {
* Issue "Look at <object>" command
* Note special case of swapped hero image
*/
-void ObjectHandler::lookObject(object_t *obj) {
+void ObjectHandler::lookObject(Object *obj) {
debugC(1, kDebugObject, "lookObject");
if (obj == _vm->_hero)
// Hero swapped - look at other
obj = &_objects[_vm->_heroImage];
- _vm->_parser->command("%s %s", _vm->_text->getVerb(_vm->_look, 0), _vm->_text->getNoun(obj->nounIndex, 0));
+ _vm->_parser->command("%s %s", _vm->_text->getVerb(_vm->_look, 0), _vm->_text->getNoun(obj->_nounIndex, 0));
}
/**
@@ -249,26 +249,26 @@ void ObjectHandler::lookObject(object_t *obj) {
void ObjectHandler::freeObjects() {
debugC(1, kDebugObject, "freeObjects");
- if (_vm->_hero != 0 && _vm->_hero->seqList[0].seqPtr != 0) {
+ if (_vm->_hero != 0 && _vm->_hero->_seqList[0]._seqPtr != 0) {
// Free all sequence lists and image data
for (int16 i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- for (int16 j = 0; j < obj->seqNumb; j++) {
- seq_t *seq = obj->seqList[j].seqPtr;
- seq_t *next;
+ Object *obj = &_objects[i];
+ for (int16 j = 0; j < obj->_seqNumb; j++) {
+ Seq *seq = obj->_seqList[j]._seqPtr;
+ Seq *next;
if (seq == 0) // Failure during database load
break;
- if (seq->imagePtr != 0) {
- free(seq->imagePtr);
- seq->imagePtr = 0;
+ if (seq->_imagePtr != 0) {
+ free(seq->_imagePtr);
+ seq->_imagePtr = 0;
}
- seq = seq->nextSeqPtr;
- while (seq != obj->seqList[j].seqPtr) {
- if (seq->imagePtr != 0) {
- free(seq->imagePtr);
- seq->imagePtr = 0;
+ seq = seq->_nextSeqPtr;
+ while (seq != obj->_seqList[j]._seqPtr) {
+ if (seq->_imagePtr != 0) {
+ free(seq->_imagePtr);
+ seq->_imagePtr = 0;
}
- next = seq->nextSeqPtr;
+ next = seq->_nextSeqPtr;
free(seq);
seq = next;
}
@@ -279,13 +279,13 @@ void ObjectHandler::freeObjects() {
if (_uses) {
for (int16 i = 0; i < _usesSize; i++)
- free(_uses[i].targets);
+ free(_uses[i]._targets);
free(_uses);
}
for (int16 i = 0; i < _objCount; i++) {
- free(_objects[i].stateDataIndex);
- _objects[i].stateDataIndex = 0;
+ free(_objects[i]._stateDataIndex);
+ _objects[i]._stateDataIndex = 0;
}
free(_objects);
@@ -300,27 +300,27 @@ void ObjectHandler::freeObjects() {
int ObjectHandler::y2comp(const void *a, const void *b) {
debugC(6, kDebugObject, "y2comp");
- const object_t *p1 = &HugoEngine::get()._object->_objects[*(const byte *)a];
- const object_t *p2 = &HugoEngine::get()._object->_objects[*(const byte *)b];
+ const Object *p1 = &HugoEngine::get()._object->_objects[*(const byte *)a];
+ const Object *p2 = &HugoEngine::get()._object->_objects[*(const byte *)b];
if (p1 == p2)
// Why does qsort try the same indexes?
return 0;
- if (p1->priority == kPriorityBackground)
+ if (p1->_priority == kPriorityBackground)
return -1;
- if (p2->priority == kPriorityBackground)
+ if (p2->_priority == kPriorityBackground)
return 1;
- if (p1->priority == kPriorityForeground)
+ if (p1->_priority == kPriorityForeground)
return 1;
- if (p2->priority == kPriorityForeground)
+ if (p2->_priority == kPriorityForeground)
return -1;
- int ay2 = p1->y + p1->currImagePtr->y2;
- int by2 = p2->y + p2->currImagePtr->y2;
+ int ay2 = p1->_y + p1->_currImagePtr->_y2;
+ int by2 = p2->_y + p2->_currImagePtr->_y2;
return ay2 - by2;
}
@@ -332,7 +332,7 @@ bool ObjectHandler::isCarrying(uint16 wordIndex) {
debugC(1, kDebugObject, "isCarrying(%d)", wordIndex);
for (int i = 0; i < _numObj; i++) {
- if ((wordIndex == _objects[i].nounIndex) && _objects[i].carriedFl)
+ if ((wordIndex == _objects[i]._nounIndex) && _objects[i]._carriedFl)
return true;
}
return false;
@@ -345,11 +345,11 @@ void ObjectHandler::showTakeables() {
debugC(1, kDebugObject, "showTakeables");
for (int j = 0; j < _numObj; j++) {
- object_t *obj = &_objects[j];
- if ((obj->cycling != kCycleInvisible) &&
- (obj->screenIndex == *_vm->_screen_p) &&
- (((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) {
- Utils::notifyBox(Common::String::format("You can also see:\n%s.", _vm->_text->getNoun(obj->nounIndex, LOOK_NAME)));
+ Object *obj = &_objects[j];
+ if ((obj->_cycling != kCycleInvisible) &&
+ (obj->_screenIndex == *_vm->_screenPtr) &&
+ (((TAKE & obj->_genericCmd) == TAKE) || obj->_objValue)) {
+ Utils::notifyBox(Common::String::format("You can also see:\n%s.", _vm->_text->getNoun(obj->_nounIndex, LOOK_NAME)));
}
}
}
@@ -357,22 +357,22 @@ void ObjectHandler::showTakeables() {
/**
* Find a clear space around supplied object that hero can walk to
*/
-bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
+bool ObjectHandler::findObjectSpace(Object *obj, int16 *destx, int16 *desty) {
debugC(1, kDebugObject, "findObjectSpace(obj, %d, %d)", *destx, *desty);
- seq_t *curImage = obj->currImagePtr;
- int16 y = obj->y + curImage->y2 - 1;
+ Seq *curImage = obj->_currImagePtr;
+ int16 y = obj->_y + curImage->_y2 - 1;
bool foundFl = true;
// Try left rear corner
- for (int16 x = *destx = obj->x + curImage->x1; x < *destx + kHeroMaxWidth; x++) {
+ for (int16 x = *destx = obj->_x + curImage->_x1; x < *destx + kHeroMaxWidth; x++) {
if (checkBoundary(x, y))
foundFl = false;
}
if (!foundFl) { // Try right rear corner
foundFl = true;
- for (int16 x = *destx = obj->x + curImage->x2 - kHeroMaxWidth + 1; x <= obj->x + (int16)curImage->x2; x++) {
+ for (int16 x = *destx = obj->_x + curImage->_x2 - kHeroMaxWidth + 1; x <= obj->_x + (int16)curImage->_x2; x++) {
if (checkBoundary(x, y))
foundFl = false;
}
@@ -381,7 +381,7 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
if (!foundFl) { // Try left front corner
foundFl = true;
y += 2;
- for (int16 x = *destx = obj->x + curImage->x1; x < *destx + kHeroMaxWidth; x++) {
+ for (int16 x = *destx = obj->_x + curImage->_x1; x < *destx + kHeroMaxWidth; x++) {
if (checkBoundary(x, y))
foundFl = false;
}
@@ -389,7 +389,7 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
if (!foundFl) { // Try right rear corner
foundFl = true;
- for (int16 x = *destx = obj->x + curImage->x2 - kHeroMaxWidth + 1; x <= obj->x + (int16)curImage->x2; x++) {
+ for (int16 x = *destx = obj->_x + curImage->_x2 - kHeroMaxWidth + 1; x <= obj->_x + (int16)curImage->_x2; x++) {
if (checkBoundary(x, y))
foundFl = false;
}
@@ -399,29 +399,29 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
return foundFl;
}
-void ObjectHandler::readUse(Common::ReadStream &in, uses_t &curUse) {
- curUse.objId = in.readSint16BE();
- curUse.dataIndex = in.readUint16BE();
+void ObjectHandler::readUse(Common::ReadStream &in, Uses &curUse) {
+ curUse._objId = in.readSint16BE();
+ curUse._dataIndex = in.readUint16BE();
uint16 numSubElem = in.readUint16BE();
- curUse.targets = (target_t *)malloc(sizeof(target_t) * numSubElem);
+ curUse._targets = (Target *)malloc(sizeof(Target) * numSubElem);
for (int j = 0; j < numSubElem; j++) {
- curUse.targets[j].nounIndex = in.readUint16BE();
- curUse.targets[j].verbIndex = in.readUint16BE();
+ curUse._targets[j]._nounIndex = in.readUint16BE();
+ curUse._targets[j]._verbIndex = in.readUint16BE();
}
}
/**
* Load _uses from Hugo.dat
*/
void ObjectHandler::loadObjectUses(Common::ReadStream &in) {
- uses_t tmpUse;
- tmpUse.targets = 0;
+ Uses tmpUse;
+ tmpUse._targets = 0;
//Read _uses
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_usesSize = numElem;
- _uses = (uses_t *)malloc(sizeof(uses_t) * numElem);
+ _uses = (Uses *)malloc(sizeof(Uses) * numElem);
}
for (int i = 0; i < numElem; i++) {
@@ -429,83 +429,83 @@ void ObjectHandler::loadObjectUses(Common::ReadStream &in) {
readUse(in, _uses[i]);
else {
readUse(in, tmpUse);
- free(tmpUse.targets);
- tmpUse.targets = 0;
+ free(tmpUse._targets);
+ tmpUse._targets = 0;
}
}
}
}
-void ObjectHandler::readObject(Common::ReadStream &in, object_t &curObject) {
- curObject.nounIndex = in.readUint16BE();
- curObject.dataIndex = in.readUint16BE();
+void ObjectHandler::readObject(Common::ReadStream &in, Object &curObject) {
+ curObject._nounIndex = in.readUint16BE();
+ curObject._dataIndex = in.readUint16BE();
uint16 numSubElem = in.readUint16BE();
if (numSubElem == 0)
- curObject.stateDataIndex = 0;
+ curObject._stateDataIndex = 0;
else
- curObject.stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
+ curObject._stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
for (int j = 0; j < numSubElem; j++)
- curObject.stateDataIndex[j] = in.readUint16BE();
-
- curObject.pathType = (path_t) in.readSint16BE();
- curObject.vxPath = in.readSint16BE();
- curObject.vyPath = in.readSint16BE();
- curObject.actIndex = in.readUint16BE();
- curObject.seqNumb = in.readByte();
- curObject.currImagePtr = 0;
-
- if (curObject.seqNumb == 0) {
- curObject.seqList[0].imageNbr = 0;
- curObject.seqList[0].seqPtr = 0;
+ curObject._stateDataIndex[j] = in.readUint16BE();
+
+ curObject._pathType = (Path) in.readSint16BE();
+ curObject._vxPath = in.readSint16BE();
+ curObject._vyPath = in.readSint16BE();
+ curObject._actIndex = in.readUint16BE();
+ curObject._seqNumb = in.readByte();
+ curObject._currImagePtr = 0;
+
+ if (curObject._seqNumb == 0) {
+ curObject._seqList[0]._imageNbr = 0;
+ curObject._seqList[0]._seqPtr = 0;
}
- for (int j = 0; j < curObject.seqNumb; j++) {
- curObject.seqList[j].imageNbr = in.readUint16BE();
- curObject.seqList[j].seqPtr = 0;
+ for (int j = 0; j < curObject._seqNumb; j++) {
+ curObject._seqList[j]._imageNbr = in.readUint16BE();
+ curObject._seqList[j]._seqPtr = 0;
}
- curObject.cycling = (cycle_t)in.readByte();
- curObject.cycleNumb = in.readByte();
- curObject.frameInterval = in.readByte();
- curObject.frameTimer = in.readByte();
- curObject.radius = in.readByte();
- curObject.screenIndex = in.readByte();
- curObject.x = in.readSint16BE();
- curObject.y = in.readSint16BE();
- curObject.oldx = in.readSint16BE();
- curObject.oldy = in.readSint16BE();
- curObject.vx = in.readByte();
- curObject.vy = in.readByte();
- curObject.objValue = in.readByte();
- curObject.genericCmd = in.readSint16BE();
- curObject.cmdIndex = in.readUint16BE();
- curObject.carriedFl = (in.readByte() != 0);
- curObject.state = in.readByte();
- curObject.verbOnlyFl = (in.readByte() != 0);
- curObject.priority = in.readByte();
- curObject.viewx = in.readSint16BE();
- curObject.viewy = in.readSint16BE();
- curObject.direction = in.readSint16BE();
- curObject.curSeqNum = in.readByte();
- curObject.curImageNum = in.readByte();
- curObject.oldvx = in.readByte();
- curObject.oldvy = in.readByte();
+ curObject._cycling = (Cycle)in.readByte();
+ curObject._cycleNumb = in.readByte();
+ curObject._frameInterval = in.readByte();
+ curObject._frameTimer = in.readByte();
+ curObject._radius = in.readByte();
+ curObject._screenIndex = in.readByte();
+ curObject._x = in.readSint16BE();
+ curObject._y = in.readSint16BE();
+ curObject._oldx = in.readSint16BE();
+ curObject._oldy = in.readSint16BE();
+ curObject._vx = in.readByte();
+ curObject._vy = in.readByte();
+ curObject._objValue = in.readByte();
+ curObject._genericCmd = in.readSint16BE();
+ curObject._cmdIndex = in.readUint16BE();
+ curObject._carriedFl = (in.readByte() != 0);
+ curObject._state = in.readByte();
+ curObject._verbOnlyFl = (in.readByte() != 0);
+ curObject._priority = in.readByte();
+ curObject._viewx = in.readSint16BE();
+ curObject._viewy = in.readSint16BE();
+ curObject._direction = in.readSint16BE();
+ curObject._curSeqNum = in.readByte();
+ curObject._curImageNum = in.readByte();
+ curObject._oldvx = in.readByte();
+ curObject._oldvy = in.readByte();
}
/**
* Load ObjectArr from Hugo.dat
*/
void ObjectHandler::loadObjectArr(Common::ReadStream &in) {
debugC(6, kDebugObject, "loadObject(&in)");
- object_t tmpObject;
- tmpObject.stateDataIndex = 0;
+ Object tmpObject;
+ tmpObject._stateDataIndex = 0;
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_objCount = numElem;
- _objects = (object_t *)malloc(sizeof(object_t) * numElem);
+ _objects = (Object *)malloc(sizeof(Object) * numElem);
}
for (int i = 0; i < numElem; i++) {
@@ -514,8 +514,8 @@ void ObjectHandler::loadObjectArr(Common::ReadStream &in) {
else {
// Skip over uneeded objects.
readObject(in, tmpObject);
- free(tmpObject.stateDataIndex);
- tmpObject.stateDataIndex = 0;
+ free(tmpObject._stateDataIndex);
+ tmpObject._stateDataIndex = 0;
}
}
}
@@ -528,7 +528,7 @@ void ObjectHandler::loadObjectArr(Common::ReadStream &in) {
void ObjectHandler::setCarriedScreen(int screenNum) {
for (int i = kHeroIndex + 1; i < _numObj; i++) {// Any others
if (isCarried(i)) // being carried
- _objects[i].screenIndex = screenNum;
+ _objects[i]._screenIndex = screenNum;
}
}
@@ -559,33 +559,33 @@ void ObjectHandler::restoreAllSeq() {
*/
void ObjectHandler::saveObjects(Common::WriteStream *out) {
for (int i = 0; i < _numObj; i++) {
- // Save where curr_seq_p is pointing to
+ // Save where curr_seqPtr is pointing to
saveSeq(&_objects[i]);
- out->writeByte(_objects[i].pathType);
- out->writeSint16BE(_objects[i].vxPath);
- out->writeSint16BE(_objects[i].vyPath);
- out->writeByte(_objects[i].cycling);
- out->writeByte(_objects[i].cycleNumb);
- out->writeByte(_objects[i].frameTimer);
- out->writeByte(_objects[i].screenIndex);
- out->writeSint16BE(_objects[i].x);
- out->writeSint16BE(_objects[i].y);
- out->writeSint16BE(_objects[i].oldx);
- out->writeSint16BE(_objects[i].oldy);
- out->writeSByte(_objects[i].vx);
- out->writeSByte(_objects[i].vy);
- out->writeByte(_objects[i].objValue);
- out->writeByte((_objects[i].carriedFl) ? 1 : 0);
- out->writeByte(_objects[i].state);
- out->writeByte(_objects[i].priority);
- out->writeSint16BE(_objects[i].viewx);
- out->writeSint16BE(_objects[i].viewy);
- out->writeSint16BE(_objects[i].direction);
- out->writeByte(_objects[i].curSeqNum);
- out->writeByte(_objects[i].curImageNum);
- out->writeSByte(_objects[i].oldvx);
- out->writeSByte(_objects[i].oldvy);
+ out->writeByte(_objects[i]._pathType);
+ out->writeSint16BE(_objects[i]._vxPath);
+ out->writeSint16BE(_objects[i]._vyPath);
+ out->writeByte(_objects[i]._cycling);
+ out->writeByte(_objects[i]._cycleNumb);
+ out->writeByte(_objects[i]._frameTimer);
+ out->writeByte(_objects[i]._screenIndex);
+ out->writeSint16BE(_objects[i]._x);
+ out->writeSint16BE(_objects[i]._y);
+ out->writeSint16BE(_objects[i]._oldx);
+ out->writeSint16BE(_objects[i]._oldy);
+ out->writeSByte(_objects[i]._vx);
+ out->writeSByte(_objects[i]._vy);
+ out->writeByte(_objects[i]._objValue);
+ out->writeByte((_objects[i]._carriedFl) ? 1 : 0);
+ out->writeByte(_objects[i]._state);
+ out->writeByte(_objects[i]._priority);
+ out->writeSint16BE(_objects[i]._viewx);
+ out->writeSint16BE(_objects[i]._viewy);
+ out->writeSint16BE(_objects[i]._direction);
+ out->writeByte(_objects[i]._curSeqNum);
+ out->writeByte(_objects[i]._curImageNum);
+ out->writeSByte(_objects[i]._oldvx);
+ out->writeSByte(_objects[i]._oldvy);
}
}
@@ -594,30 +594,30 @@ void ObjectHandler::saveObjects(Common::WriteStream *out) {
*/
void ObjectHandler::restoreObjects(Common::SeekableReadStream *in) {
for (int i = 0; i < _numObj; i++) {
- _objects[i].pathType = (path_t) in->readByte();
- _objects[i].vxPath = in->readSint16BE();
- _objects[i].vyPath = in->readSint16BE();
- _objects[i].cycling = (cycle_t) in->readByte();
- _objects[i].cycleNumb = in->readByte();
- _objects[i].frameTimer = in->readByte();
- _objects[i].screenIndex = in->readByte();
- _objects[i].x = in->readSint16BE();
- _objects[i].y = in->readSint16BE();
- _objects[i].oldx = in->readSint16BE();
- _objects[i].oldy = in->readSint16BE();
- _objects[i].vx = in->readSByte();
- _objects[i].vy = in->readSByte();
- _objects[i].objValue = in->readByte();
- _objects[i].carriedFl = (in->readByte() == 1);
- _objects[i].state = in->readByte();
- _objects[i].priority = in->readByte();
- _objects[i].viewx = in->readSint16BE();
- _objects[i].viewy = in->readSint16BE();
- _objects[i].direction = in->readSint16BE();
- _objects[i].curSeqNum = in->readByte();
- _objects[i].curImageNum = in->readByte();
- _objects[i].oldvx = in->readSByte();
- _objects[i].oldvy = in->readSByte();
+ _objects[i]._pathType = (Path) in->readByte();
+ _objects[i]._vxPath = in->readSint16BE();
+ _objects[i]._vyPath = in->readSint16BE();
+ _objects[i]._cycling = (Cycle) in->readByte();
+ _objects[i]._cycleNumb = in->readByte();
+ _objects[i]._frameTimer = in->readByte();
+ _objects[i]._screenIndex = in->readByte();
+ _objects[i]._x = in->readSint16BE();
+ _objects[i]._y = in->readSint16BE();
+ _objects[i]._oldx = in->readSint16BE();
+ _objects[i]._oldy = in->readSint16BE();
+ _objects[i]._vx = in->readSByte();
+ _objects[i]._vy = in->readSByte();
+ _objects[i]._objValue = in->readByte();
+ _objects[i]._carriedFl = (in->readByte() == 1);
+ _objects[i]._state = in->readByte();
+ _objects[i]._priority = in->readByte();
+ _objects[i]._viewx = in->readSint16BE();
+ _objects[i]._viewy = in->readSint16BE();
+ _objects[i]._direction = in->readSint16BE();
+ _objects[i]._curSeqNum = in->readByte();
+ _objects[i]._curImageNum = in->readByte();
+ _objects[i]._oldvx = in->readSByte();
+ _objects[i]._oldvy = in->readSByte();
}
}
@@ -627,7 +627,7 @@ void ObjectHandler::restoreObjects(Common::SeekableReadStream *in) {
int ObjectHandler::calcMaxScore() {
int score = 0;
for (int i = 0; i < _numObj; i++)
- score += _objects[i].objValue;
+ score += _objects[i]._objValue;
return score;
}
@@ -782,32 +782,32 @@ void ObjectHandler::clearScreenBoundary(const int x1, const int x2, const int y)
/**
* An object has collided with a boundary. See if any actions are required
*/
-void ObjectHandler::boundaryCollision(object_t *obj) {
+void ObjectHandler::boundaryCollision(Object *obj) {
debugC(1, kDebugEngine, "boundaryCollision");
if (obj == _vm->_hero) {
// Hotspots only relevant to HERO
int x;
- if (obj->vx > 0)
- x = obj->x + obj->currImagePtr->x2;
+ if (obj->_vx > 0)
+ x = obj->_x + obj->_currImagePtr->_x2;
else
- x = obj->x + obj->currImagePtr->x1;
- int y = obj->y + obj->currImagePtr->y2;
+ x = obj->_x + obj->_currImagePtr->_x1;
+ int y = obj->_y + obj->_currImagePtr->_y2;
- int16 index = _vm->_mouse->findExit(x, y, obj->screenIndex);
+ int16 index = _vm->_mouse->findExit(x, y, obj->_screenIndex);
if (index >= 0)
_vm->_scheduler->insertActionList(_vm->_mouse->getHotspotActIndex(index));
} else {
// Check whether an object collided with HERO
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - obj->currImagePtr->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - obj->currImagePtr->y2;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - obj->_currImagePtr->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - obj->_currImagePtr->_y2;
// If object's radius is infinity, use a closer value
- int8 radius = obj->radius;
+ int8 radius = obj->_radius;
if (radius < 0)
radius = kStepDx * 2;
if ((abs(dx) <= radius) && (abs(dy) <= radius))
- _vm->_scheduler->insertActionList(obj->actIndex);
+ _vm->_scheduler->insertActionList(obj->_actIndex);
}
}
diff --git a/engines/hugo/object.h b/engines/hugo/object.h
index 84c20db041..fd0d731a98 100644
--- a/engines/hugo/object.h
+++ b/engines/hugo/object.h
@@ -34,15 +34,15 @@
namespace Hugo {
-struct target_t { // Secondary target for action
- uint16 nounIndex; // Secondary object
- uint16 verbIndex; // Action on secondary object
+struct Target { // Secondary target for action
+ uint16 _nounIndex; // Secondary object
+ uint16 _verbIndex; // Action on secondary object
};
-struct uses_t { // Define uses of certain objects
- int16 objId; // Primary object
- uint16 dataIndex; // String if no secondary object matches
- target_t *targets; // List of secondary targets
+struct Uses { // Define uses of certain objects
+ int16 _objId; // Primary object
+ uint16 _dataIndex; // String if no secondary object matches
+ Target *_targets; // List of secondary targets
};
class ObjectHandler {
@@ -50,12 +50,12 @@ public:
ObjectHandler(HugoEngine *vm);
virtual ~ObjectHandler();
- overlay_t _objBound;
- overlay_t _boundary; // Boundary overlay file
- overlay_t _overlay; // First overlay file
- overlay_t _ovlBase; // First overlay base file
+ Overlay _objBound;
+ Overlay _boundary; // Boundary overlay file
+ Overlay _overlay; // First overlay file
+ Overlay _ovlBase; // First overlay base file
- object_t *_objects;
+ Object *_objects;
uint16 _numObj;
byte getBoundaryOverlay(uint16 index) const;
@@ -65,7 +65,7 @@ public:
int deltaX(const int x1, const int x2, const int vx, int y) const;
int deltaY(const int x1, const int x2, const int vy, const int y) const;
- void boundaryCollision(object_t *obj);
+ void boundaryCollision(Object *obj);
void clearBoundary(const int x1, const int x2, const int y);
void clearScreenBoundary(const int x1, const int x2, const int y);
void storeBoundary(const int x1, const int x2, const int y);
@@ -76,7 +76,7 @@ public:
virtual void swapImages(int objIndex1, int objIndex2) = 0;
bool isCarrying(uint16 wordIndex);
- bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty);
+ bool findObjectSpace(Object *obj, int16 *destx, int16 *desty);
int calcMaxScore();
int16 findObject(uint16 x, uint16 y);
@@ -84,14 +84,14 @@ public:
void loadObjectArr(Common::ReadStream &in);
void loadObjectUses(Common::ReadStream &in);
void loadNumObj(Common::ReadStream &in);
- void lookObject(object_t *obj);
+ void lookObject(Object *obj);
void readObjectImages();
- void readObject(Common::ReadStream &in, object_t &curObject);
- void readUse(Common::ReadStream &in, uses_t &curUse);
+ void readObject(Common::ReadStream &in, Object &curObject);
+ void readUse(Common::ReadStream &in, Uses &curUse);
void restoreAllSeq();
void restoreObjects(Common::SeekableReadStream *in);
void saveObjects(Common::WriteStream *out);
- void saveSeq(object_t *obj);
+ void saveSeq(Object *obj);
void setCarriedScreen(int screenNum);
void showTakeables();
void useObject(int16 objId);
@@ -101,7 +101,7 @@ public:
bool isCarried(int objIndex) const;
void setCarry(int objIndex, bool val);
void setVelocity(int objIndex, int8 vx, int8 vy);
- void setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath);
+ void setPath(int objIndex, Path pathType, int16 vxPath, int16 vyPath);
protected:
HugoEngine *_vm;
@@ -110,11 +110,11 @@ protected:
static const int kEdge2 = kEdge * 2; // Push object further back on edge collision
static const int kMaxObjNumb = 128; // Used in Update_images()
- uint16 _objCount;
- uses_t *_uses;
- uint16 _usesSize;
+ uint16 _objCount;
+ Uses *_uses;
+ uint16 _usesSize;
- void restoreSeq(object_t *obj);
+ void restoreSeq(Object *obj);
inline bool checkBoundary(int16 x, int16 y);
template<typename T>
diff --git a/engines/hugo/object_v1d.cpp b/engines/hugo/object_v1d.cpp
index 831dc88dea..7f88e9e5b8 100644
--- a/engines/hugo/object_v1d.cpp
+++ b/engines/hugo/object_v1d.cpp
@@ -59,43 +59,43 @@ void ObjectHandler_v1d::updateImages() {
debugC(5, kDebugObject, "updateImages");
// Initialize the index array to visible objects in current screen
- int num_objs = 0;
+ int objNumb = 0;
byte objindex[kMaxObjNumb]; // Array of indeces to objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible))
- objindex[num_objs++] = i;
+ Object *obj = &_objects[i];
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible))
+ objindex[objNumb++] = i;
}
// Sort the objects into increasing y+y2 (painter's algorithm)
- qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
+ qsort(objindex, objNumb, sizeof(objindex[0]), y2comp);
// Add each visible object to display list
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
// Count down inter-frame timer
- if (obj->frameTimer)
- obj->frameTimer--;
+ if (obj->_frameTimer)
+ obj->_frameTimer--;
- if (obj->cycling > kCycleAlmostInvisible) { // Only if visible
- switch (obj->cycling) {
+ if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible
+ switch (obj->_cycling) {
case kCycleNotCycling:
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, false);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, false);
break;
case kCycleForward:
- if (obj->frameTimer) // Not time to see next frame yet
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, false);
+ if (obj->_frameTimer) // Not time to see next frame yet
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, false);
else
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, false);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, false);
break;
case kCycleBackward: {
- seq_t *seqPtr = obj->currImagePtr;
- if (!obj->frameTimer) { // Show next frame
- while (seqPtr->nextSeqPtr != obj->currImagePtr)
- seqPtr = seqPtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ if (!obj->_frameTimer) { // Show next frame
+ while (seqPtr->_nextSeqPtr != obj->_currImagePtr)
+ seqPtr = seqPtr->_nextSeqPtr;
}
- _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, false);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, false);
break;
}
default:
@@ -107,30 +107,30 @@ void ObjectHandler_v1d::updateImages() {
_vm->_scheduler->waitForRefresh();
// Cycle any animating objects
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
- if (obj->cycling != kCycleInvisible) {
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
+ if (obj->_cycling != kCycleInvisible) {
// Only if it's visible
- if (obj->cycling == kCycleAlmostInvisible)
- obj->cycling = kCycleInvisible;
+ if (obj->_cycling == kCycleAlmostInvisible)
+ obj->_cycling = kCycleInvisible;
// Now Rotate to next picture in sequence
- switch (obj->cycling) {
+ switch (obj->_cycling) {
case kCycleNotCycling:
break;
case kCycleForward:
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to next frame
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is last frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -138,20 +138,20 @@ void ObjectHandler_v1d::updateImages() {
}
break;
case kCycleBackward: {
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to prev frame
- seq_t *seqPtr = obj->currImagePtr;
- while (obj->currImagePtr->nextSeqPtr != seqPtr)
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ while (obj->_currImagePtr->_nextSeqPtr != seqPtr)
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is first frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -162,8 +162,8 @@ void ObjectHandler_v1d::updateImages() {
default:
break;
}
- obj->oldx = obj->x;
- obj->oldy = obj->y;
+ obj->_oldx = obj->_x;
+ obj->_oldy = obj->_y;
}
}
}
@@ -183,162 +183,162 @@ void ObjectHandler_v1d::moveObjects() {
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_vm->_screen_p) {
- switch (obj->pathType) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ switch (obj->_pathType) {
case kPathChase: {
// Allowable motion wrt boundary
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
if (abs(dx) <= 1)
- obj->vx = 0;
+ obj->_vx = 0;
else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
if (abs(dy) <= 1)
- obj->vy = 0;
+ obj->_vy = 0;
else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+ obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb == 4) {
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) {// vx just stopped
+ if (obj->_seqNumb == 4) {
+ if (!obj->_vx) { // Got 4 directions
+ if (obj->_vx != obj->_oldvx) {// vx just stopped
if (dy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
+ } else if (obj->_vx != obj->_oldvx) {
if (dx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
}
- if (obj->vx || obj->vy) {
- if (obj->seqNumb > 1)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy) {
+ if (obj->_seqNumb > 1)
+ obj->_cycling = kCycleForward;
} else {
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
boundaryCollision(obj); // Must have got hero!
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
break;
}
case kPathWander:
if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
- obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+ obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+ obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb > 2)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ if (obj->_seqNumb > 1) {
+ if (!obj->_vx && (obj->_seqNumb > 2)) {
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
+ if (obj->_vy > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ } else if (obj->_vx != obj->_oldvx) {
+ if (obj->_vx > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
- if (obj->vx || obj->vy)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy)
+ obj->_cycling = kCycleForward;
else
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
}
break;
default:
; // Really, nothing
}
// Store boundaries
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
// object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
+ int x1 = obj->_x + currImage->_x1; // Left edge of object
+ int x2 = obj->_x + currImage->_x2; // Right edge
+ int y1 = obj->_y + currImage->_y1; // Top edge
+ int y2 = obj->_y + currImage->_y2; // Bottom edge
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
+ int dx = deltaX(x1, x2, obj->_vx, y2);
+ if (dx != obj->_vx) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vx = 0;
+ obj->_vx = 0;
}
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
+ int dy = deltaY(x1, x2, obj->_vy, y2);
+ if (dy != obj->_vy) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vy = 0;
+ obj->_vy = 0;
}
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
storeBoundary(x1, x2, y2); // Re-store our own boundary
- obj->x += dx; // Update object position
- obj->y += dy;
+ obj->_x += dx; // Update object position
+ obj->_y += dy;
// Don't let object go outside screen
if (x1 < kEdge)
- obj->x = kEdge2;
+ obj->_x = kEdge2;
if (x2 > (kXPix - kEdge))
- obj->x = kXPix - kEdge2 - (x2 - x1);
+ obj->_x = kXPix - kEdge2 - (x2 - x1);
if (y1 < kEdge)
- obj->y = kEdge2;
+ obj->_y = kEdge2;
if (y2 > (kYPix - kEdge))
- obj->y = kYPix - kEdge2 - (y2 - y1);
+ obj->_y = kYPix - kEdge2 - (y2 - y1);
- if ((obj->vx == 0) && (obj->vy == 0))
- obj->cycling = kCycleNotCycling;
+ if ((obj->_vx == 0) && (obj->_vy == 0))
+ obj->_cycling = kCycleNotCycling;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
}
// If maze mode is enabled, do special maze processing
- if (_vm->_maze.enabledFl) {
- seq_t *currImage = _vm->_hero->currImagePtr;// Get ptr to current image
+ if (_vm->_maze._enabledFl) {
+ Seq *currImage = _vm->_hero->_currImagePtr;// Get ptr to current image
// hero coordinates
- int x1 = _vm->_hero->x + currImage->x1; // Left edge of object
- int x2 = _vm->_hero->x + currImage->x2; // Right edge
- int y1 = _vm->_hero->y + currImage->y1; // Top edge
- int y2 = _vm->_hero->y + currImage->y2; // Bottom edge
+ int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object
+ int x2 = _vm->_hero->_x + currImage->_x2; // Right edge
+ int y1 = _vm->_hero->_y + currImage->_y1; // Top edge
+ int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge
_vm->_scheduler->processMaze(x1, x2, y1, y2);
}
@@ -352,24 +352,24 @@ void ObjectHandler_v1d::moveObjects() {
void ObjectHandler_v1d::swapImages(int objIndex1, int objIndex2) {
debugC(1, kDebugObject, "swapImages(%d, %d)", objIndex1, objIndex2);
- seqList_t tmpSeqList[kMaxSeqNumb];
- int seqListSize = sizeof(seqList_t) * kMaxSeqNumb;
+ SeqList tmpSeqList[kMaxSeqNumb];
+ int seqListSize = sizeof(SeqList) * kMaxSeqNumb;
- memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize);
- memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize);
- memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize);
- _objects[objIndex1].currImagePtr = _objects[objIndex1].seqList[0].seqPtr;
- _objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr;
+ memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize);
+ memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize);
+ memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize);
+ _objects[objIndex1]._currImagePtr = _objects[objIndex1]._seqList[0]._seqPtr;
+ _objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr;
_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
}
void ObjectHandler_v1d::homeIn(int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) {
// object obj1 will home in on object obj2
- object_t *obj1 = &_objects[objIndex1];
- object_t *obj2 = &_objects[objIndex2];
- obj1->pathType = kPathAuto;
- int dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1;
- int dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1;
+ Object *obj1 = &_objects[objIndex1];
+ Object *obj2 = &_objects[objIndex2];
+ obj1->_pathType = kPathAuto;
+ int dx = obj1->_x + obj1->_currImagePtr->_x1 - obj2->_x - obj2->_currImagePtr->_x1;
+ int dy = obj1->_y + obj1->_currImagePtr->_y1 - obj2->_y - obj2->_currImagePtr->_y1;
if (dx == 0) // Don't EVER divide by zero!
dx = 1;
@@ -377,11 +377,11 @@ void ObjectHandler_v1d::homeIn(int objIndex1, const int objIndex2, const int8 ob
dy = 1;
if (abs(dx) > abs(dy)) {
- obj1->vx = objDx * -sign<int8>(dx);
- obj1->vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
+ obj1->_vx = objDx * -sign<int8>(dx);
+ obj1->_vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
} else {
- obj1->vy = objDy * sign<int8>(dy);
- obj1->vx = abs((objDx * dx) / dy) * sign<int8>(dx);
+ obj1->_vy = objDy * sign<int8>(dy);
+ obj1->_vx = abs((objDx * dx) / dy) * sign<int8>(dx);
}
}
} // End of namespace Hugo
diff --git a/engines/hugo/object_v1w.cpp b/engines/hugo/object_v1w.cpp
index 4388ef5520..61b0f2e48a 100644
--- a/engines/hugo/object_v1w.cpp
+++ b/engines/hugo/object_v1w.cpp
@@ -59,43 +59,43 @@ void ObjectHandler_v1w::updateImages() {
debugC(5, kDebugObject, "updateImages");
// Initialize the index array to visible objects in current screen
- int num_objs = 0;
+ int objNumb = 0;
byte objindex[kMaxObjNumb]; // Array of indeces to objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible))
- objindex[num_objs++] = i;
+ Object *obj = &_objects[i];
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible))
+ objindex[objNumb++] = i;
}
// Sort the objects into increasing y+y2 (painter's algorithm)
- qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
+ qsort(objindex, objNumb, sizeof(objindex[0]), y2comp);
// Add each visible object to display list
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
// Count down inter-frame timer
- if (obj->frameTimer)
- obj->frameTimer--;
+ if (obj->_frameTimer)
+ obj->_frameTimer--;
- if (obj->cycling > kCycleAlmostInvisible) { // Only if visible
- switch (obj->cycling) {
+ if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible
+ switch (obj->_cycling) {
case kCycleNotCycling:
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
break;
case kCycleForward:
- if (obj->frameTimer) // Not time to see next frame yet
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+ if (obj->_frameTimer) // Not time to see next frame yet
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
else
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, obj->_priority == kPriorityOverOverlay);
break;
case kCycleBackward: {
- seq_t *seqPtr = obj->currImagePtr;
- if (!obj->frameTimer) { // Show next frame
- while (seqPtr->nextSeqPtr != obj->currImagePtr)
- seqPtr = seqPtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ if (!obj->_frameTimer) { // Show next frame
+ while (seqPtr->_nextSeqPtr != obj->_currImagePtr)
+ seqPtr = seqPtr->_nextSeqPtr;
}
- _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, obj->_priority == kPriorityOverOverlay);
break;
}
default:
@@ -105,30 +105,30 @@ void ObjectHandler_v1w::updateImages() {
}
// Cycle any animating objects
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
- if (obj->cycling != kCycleInvisible) {
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
+ if (obj->_cycling != kCycleInvisible) {
// Only if it's visible
- if (obj->cycling == kCycleAlmostInvisible)
- obj->cycling = kCycleInvisible;
+ if (obj->_cycling == kCycleAlmostInvisible)
+ obj->_cycling = kCycleInvisible;
// Now Rotate to next picture in sequence
- switch (obj->cycling) {
+ switch (obj->_cycling) {
case kCycleNotCycling:
break;
case kCycleForward:
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to next frame
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is last frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -136,20 +136,20 @@ void ObjectHandler_v1w::updateImages() {
}
break;
case kCycleBackward: {
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to prev frame
- seq_t *seqPtr = obj->currImagePtr;
- while (obj->currImagePtr->nextSeqPtr != seqPtr)
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ while (obj->_currImagePtr->_nextSeqPtr != seqPtr)
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is first frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -160,8 +160,8 @@ void ObjectHandler_v1w::updateImages() {
default:
break;
}
- obj->oldx = obj->x;
- obj->oldy = obj->y;
+ obj->_oldx = obj->_x;
+ obj->_oldy = obj->_y;
}
}
}
@@ -180,175 +180,175 @@ void ObjectHandler_v1w::moveObjects() {
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_vm->_screen_p) {
- switch (obj->pathType) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ switch (obj->_pathType) {
case kPathChase:
case kPathChase2: {
- int8 radius = obj->radius; // Default to object's radius
+ int8 radius = obj->_radius; // Default to object's radius
if (radius < 0) // If radius infinity, use closer value
radius = kStepDx;
// Allowable motion wrt boundary
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
if (abs(dx) <= radius)
- obj->vx = 0;
+ obj->_vx = 0;
else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
if (abs(dy) <= radius)
- obj->vy = 0;
+ obj->_vy = 0;
else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+ obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
// Set first image in sequence (if multi-seq object)
- switch (obj->seqNumb) {
+ switch (obj->_seqNumb) {
case 4:
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (!obj->_vx) { // Got 4 directions
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dy >= 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
+ } else if (obj->_vx != obj->_oldvx) {
if (dx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
case 3:
case 2:
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dx > 0) // Left & right only
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
}
- if (obj->vx || obj->vy) {
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy) {
+ obj->_cycling = kCycleForward;
} else {
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
boundaryCollision(obj); // Must have got hero!
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
break;
}
case kPathWander2:
case kPathWander:
if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
- obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+ obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+ obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb >= 4)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ if (obj->_seqNumb > 1) {
+ if (!obj->_vx && (obj->_seqNumb >= 4)) {
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
+ if (obj->_vy > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ } else if (obj->_vx != obj->_oldvx) {
+ if (obj->_vx > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
}
- if (obj->vx || obj->vy)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy)
+ obj->_cycling = kCycleForward;
break;
default:
; // Really, nothing
}
// Store boundaries
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
// object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
+ int x1 = obj->_x + currImage->_x1; // Left edge of object
+ int x2 = obj->_x + currImage->_x2; // Right edge
+ int y1 = obj->_y + currImage->_y1; // Top edge
+ int y2 = obj->_y + currImage->_y2; // Bottom edge
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
+ int dx = deltaX(x1, x2, obj->_vx, y2);
+ if (dx != obj->_vx) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vx = 0;
+ obj->_vx = 0;
}
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
+ int dy = deltaY(x1, x2, obj->_vy, y2);
+ if (dy != obj->_vy) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vy = 0;
+ obj->_vy = 0;
}
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
storeBoundary(x1, x2, y2); // Re-store our own boundary
- obj->x += dx; // Update object position
- obj->y += dy;
+ obj->_x += dx; // Update object position
+ obj->_y += dy;
// Don't let object go outside screen
if (x1 < kEdge)
- obj->x = kEdge2;
+ obj->_x = kEdge2;
if (x2 > (kXPix - kEdge))
- obj->x = kXPix - kEdge2 - (x2 - x1);
+ obj->_x = kXPix - kEdge2 - (x2 - x1);
if (y1 < kEdge)
- obj->y = kEdge2;
+ obj->_y = kEdge2;
if (y2 > (kYPix - kEdge))
- obj->y = kYPix - kEdge2 - (y2 - y1);
+ obj->_y = kYPix - kEdge2 - (y2 - y1);
- if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2))
- obj->cycling = kCycleNotCycling;
+ if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2))
+ obj->_cycling = kCycleNotCycling;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
}
// If maze mode is enabled, do special maze processing
- if (_vm->_maze.enabledFl) {
- seq_t *currImage = _vm->_hero->currImagePtr; // Get ptr to current image
+ if (_vm->_maze._enabledFl) {
+ Seq *currImage = _vm->_hero->_currImagePtr; // Get ptr to current image
// hero coordinates
- int x1 = _vm->_hero->x + currImage->x1; // Left edge of object
- int x2 = _vm->_hero->x + currImage->x2; // Right edge
- int y1 = _vm->_hero->y + currImage->y1; // Top edge
- int y2 = _vm->_hero->y + currImage->y2; // Bottom edge
+ int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object
+ int x2 = _vm->_hero->_x + currImage->_x2; // Right edge
+ int y1 = _vm->_hero->_y + currImage->_y1; // Top edge
+ int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge
_vm->_scheduler->processMaze(x1, x2, y1, y2);
}
@@ -364,18 +364,18 @@ void ObjectHandler_v1w::swapImages(int objIndex1, int objIndex2) {
saveSeq(&_objects[objIndex1]);
- seqList_t tmpSeqList[kMaxSeqNumb];
- int seqListSize = sizeof(seqList_t) * kMaxSeqNumb;
+ SeqList tmpSeqList[kMaxSeqNumb];
+ int seqListSize = sizeof(SeqList) * kMaxSeqNumb;
- memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize);
- memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize);
- memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize);
+ memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize);
+ memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize);
+ memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize);
restoreSeq(&_objects[objIndex1]);
- _objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr;
+ _objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr;
_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
// Make sure baseline stays constant
- _objects[objIndex1].y += _objects[objIndex2].currImagePtr->y2 - _objects[objIndex1].currImagePtr->y2;
+ _objects[objIndex1]._y += _objects[objIndex2]._currImagePtr->_y2 - _objects[objIndex1]._currImagePtr->_y2;
}
} // End of namespace Hugo
diff --git a/engines/hugo/object_v2d.cpp b/engines/hugo/object_v2d.cpp
index 4a22fab2c0..7cb6c20dd0 100644
--- a/engines/hugo/object_v2d.cpp
+++ b/engines/hugo/object_v2d.cpp
@@ -59,43 +59,43 @@ void ObjectHandler_v2d::updateImages() {
debugC(5, kDebugObject, "updateImages");
// Initialize the index array to visible objects in current screen
- int num_objs = 0;
+ int objNumb = 0;
byte objindex[kMaxObjNumb]; // Array of indeces to objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible))
- objindex[num_objs++] = i;
+ Object *obj = &_objects[i];
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible))
+ objindex[objNumb++] = i;
}
// Sort the objects into increasing y+y2 (painter's algorithm)
- qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
+ qsort(objindex, objNumb, sizeof(objindex[0]), y2comp);
// Add each visible object to display list
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
// Count down inter-frame timer
- if (obj->frameTimer)
- obj->frameTimer--;
+ if (obj->_frameTimer)
+ obj->_frameTimer--;
- if (obj->cycling > kCycleAlmostInvisible) { // Only if visible
- switch (obj->cycling) {
+ if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible
+ switch (obj->_cycling) {
case kCycleNotCycling:
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
break;
case kCycleForward:
- if (obj->frameTimer) // Not time to see next frame yet
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+ if (obj->_frameTimer) // Not time to see next frame yet
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
else
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, obj->_priority == kPriorityOverOverlay);
break;
case kCycleBackward: {
- seq_t *seqPtr = obj->currImagePtr;
- if (!obj->frameTimer) { // Show next frame
- while (seqPtr->nextSeqPtr != obj->currImagePtr)
- seqPtr = seqPtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ if (!obj->_frameTimer) { // Show next frame
+ while (seqPtr->_nextSeqPtr != obj->_currImagePtr)
+ seqPtr = seqPtr->_nextSeqPtr;
}
- _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, obj->_priority == kPriorityOverOverlay);
break;
}
default:
@@ -107,30 +107,30 @@ void ObjectHandler_v2d::updateImages() {
_vm->_scheduler->waitForRefresh();
// Cycle any animating objects
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
- if (obj->cycling != kCycleInvisible) {
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
+ if (obj->_cycling != kCycleInvisible) {
// Only if it's visible
- if (obj->cycling == kCycleAlmostInvisible)
- obj->cycling = kCycleInvisible;
+ if (obj->_cycling == kCycleAlmostInvisible)
+ obj->_cycling = kCycleInvisible;
// Now Rotate to next picture in sequence
- switch (obj->cycling) {
+ switch (obj->_cycling) {
case kCycleNotCycling:
break;
case kCycleForward:
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to next frame
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is last frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -138,20 +138,20 @@ void ObjectHandler_v2d::updateImages() {
}
break;
case kCycleBackward: {
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to prev frame
- seq_t *seqPtr = obj->currImagePtr;
- while (obj->currImagePtr->nextSeqPtr != seqPtr)
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ while (obj->_currImagePtr->_nextSeqPtr != seqPtr)
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is first frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -162,8 +162,8 @@ void ObjectHandler_v2d::updateImages() {
default:
break;
}
- obj->oldx = obj->x;
- obj->oldy = obj->y;
+ obj->_oldx = obj->_x;
+ obj->_oldy = obj->_y;
}
}
}
@@ -183,175 +183,175 @@ void ObjectHandler_v2d::moveObjects() {
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_vm->_screen_p) {
- switch (obj->pathType) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ switch (obj->_pathType) {
case kPathChase:
case kPathChase2: {
- int8 radius = obj->radius; // Default to object's radius
+ int8 radius = obj->_radius; // Default to object's radius
if (radius < 0) // If radius infinity, use closer value
radius = kStepDx;
// Allowable motion wrt boundary
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
if (abs(dx) <= radius)
- obj->vx = 0;
+ obj->_vx = 0;
else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
if (abs(dy) <= radius)
- obj->vy = 0;
+ obj->_vy = 0;
else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+ obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
// Set first image in sequence (if multi-seq object)
- switch (obj->seqNumb) {
+ switch (obj->_seqNumb) {
case 4:
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (!obj->_vx) { // Got 4 directions
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
+ } else if (obj->_vx != obj->_oldvx) {
if (dx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
case 3:
case 2:
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dx > 0) // Left & right only
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
}
- if (obj->vx || obj->vy) {
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy) {
+ obj->_cycling = kCycleForward;
} else {
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
boundaryCollision(obj); // Must have got hero!
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
break;
}
case kPathWander2:
case kPathWander:
if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
- obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+ obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+ obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb >= 4)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ if (obj->_seqNumb > 1) {
+ if (!obj->_vx && (obj->_seqNumb >= 4)) {
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
+ if (obj->_vy > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ } else if (obj->_vx != obj->_oldvx) {
+ if (obj->_vx > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
}
- if (obj->vx || obj->vy)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy)
+ obj->_cycling = kCycleForward;
break;
default:
; // Really, nothing
}
// Store boundaries
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
// object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
+ int x1 = obj->_x + currImage->_x1; // Left edge of object
+ int x2 = obj->_x + currImage->_x2; // Right edge
+ int y1 = obj->_y + currImage->_y1; // Top edge
+ int y2 = obj->_y + currImage->_y2; // Bottom edge
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
+ int dx = deltaX(x1, x2, obj->_vx, y2);
+ if (dx != obj->_vx) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vx = 0;
+ obj->_vx = 0;
}
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
+ int dy = deltaY(x1, x2, obj->_vy, y2);
+ if (dy != obj->_vy) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vy = 0;
+ obj->_vy = 0;
}
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
storeBoundary(x1, x2, y2); // Re-store our own boundary
- obj->x += dx; // Update object position
- obj->y += dy;
+ obj->_x += dx; // Update object position
+ obj->_y += dy;
// Don't let object go outside screen
if (x1 < kEdge)
- obj->x = kEdge2;
+ obj->_x = kEdge2;
if (x2 > (kXPix - kEdge))
- obj->x = kXPix - kEdge2 - (x2 - x1);
+ obj->_x = kXPix - kEdge2 - (x2 - x1);
if (y1 < kEdge)
- obj->y = kEdge2;
+ obj->_y = kEdge2;
if (y2 > (kYPix - kEdge))
- obj->y = kYPix - kEdge2 - (y2 - y1);
+ obj->_y = kYPix - kEdge2 - (y2 - y1);
- if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2))
- obj->cycling = kCycleNotCycling;
+ if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2))
+ obj->_cycling = kCycleNotCycling;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
}
// If maze mode is enabled, do special maze processing
- if (_vm->_maze.enabledFl) {
- seq_t *currImage = _vm->_hero->currImagePtr; // Get ptr to current image
+ if (_vm->_maze._enabledFl) {
+ Seq *currImage = _vm->_hero->_currImagePtr; // Get ptr to current image
// hero coordinates
- int x1 = _vm->_hero->x + currImage->x1; // Left edge of object
- int x2 = _vm->_hero->x + currImage->x2; // Right edge
- int y1 = _vm->_hero->y + currImage->y1; // Top edge
- int y2 = _vm->_hero->y + currImage->y2; // Bottom edge
+ int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object
+ int x2 = _vm->_hero->_x + currImage->_x2; // Right edge
+ int y1 = _vm->_hero->_y + currImage->_y1; // Top edge
+ int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge
_vm->_scheduler->processMaze(x1, x2, y1, y2);
}
@@ -359,11 +359,11 @@ void ObjectHandler_v2d::moveObjects() {
void ObjectHandler_v2d::homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) {
// object obj1 will home in on object obj2
- object_t *obj1 = &_objects[objIndex1];
- object_t *obj2 = &_objects[objIndex2];
- obj1->pathType = kPathAuto;
- int dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1;
- int dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1;
+ Object *obj1 = &_objects[objIndex1];
+ Object *obj2 = &_objects[objIndex2];
+ obj1->_pathType = kPathAuto;
+ int dx = obj1->_x + obj1->_currImagePtr->_x1 - obj2->_x - obj2->_currImagePtr->_x1;
+ int dy = obj1->_y + obj1->_currImagePtr->_y1 - obj2->_y - obj2->_currImagePtr->_y1;
if (dx == 0) // Don't EVER divide by zero!
dx = 1;
@@ -371,11 +371,11 @@ void ObjectHandler_v2d::homeIn(const int objIndex1, const int objIndex2, const i
dy = 1;
if (abs(dx) > abs(dy)) {
- obj1->vx = objDx * -sign<int8>(dx);
- obj1->vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
+ obj1->_vx = objDx * -sign<int8>(dx);
+ obj1->_vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
} else {
- obj1->vy = objDy * -sign<int8>(dy);
- obj1->vx = abs((objDx * dx) / dy) * -sign<int8>(dx);
+ obj1->_vy = objDy * -sign<int8>(dy);
+ obj1->_vx = abs((objDx * dx) / dy) * -sign<int8>(dx);
}
}
} // End of namespace Hugo
diff --git a/engines/hugo/object_v3d.cpp b/engines/hugo/object_v3d.cpp
index cde7f5fd62..7bb4b95b4a 100644
--- a/engines/hugo/object_v3d.cpp
+++ b/engines/hugo/object_v3d.cpp
@@ -64,176 +64,176 @@ void ObjectHandler_v3d::moveObjects() {
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_vm->_screen_p) {
- switch (obj->pathType) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ switch (obj->_pathType) {
case kPathChase:
case kPathChase2: {
- int8 radius = obj->radius; // Default to object's radius
+ int8 radius = obj->_radius; // Default to object's radius
if (radius < 0) // If radius infinity, use closer value
radius = kStepDx;
// Allowable motion wrt boundary
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
if (abs(dx) <= radius)
- obj->vx = 0;
+ obj->_vx = 0;
else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
if (abs(dy) <= radius)
- obj->vy = 0;
+ obj->_vy = 0;
else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+ obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
// Set first image in sequence (if multi-seq object)
- switch (obj->seqNumb) {
+ switch (obj->_seqNumb) {
case 4:
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (!obj->_vx) { // Got 4 directions
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dy >= 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
+ } else if (obj->_vx != obj->_oldvx) {
if (dx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
case 3:
case 2:
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dx > 0) // Left & right only
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
}
- if (obj->vx || obj->vy) {
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy) {
+ obj->_cycling = kCycleForward;
} else {
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
boundaryCollision(obj); // Must have got hero!
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
break;
}
case kPathWander2:
case kPathWander:
if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
- obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+ obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+ obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb >= 4)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ if (obj->_seqNumb > 1) {
+ if (!obj->_vx && (obj->_seqNumb >= 4)) {
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
+ if (obj->_vy > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ } else if (obj->_vx != obj->_oldvx) {
+ if (obj->_vx > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
}
- if (obj->vx || obj->vy)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy)
+ obj->_cycling = kCycleForward;
break;
default:
; // Really, nothing
}
// Store boundaries
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
// object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
+ int x1 = obj->_x + currImage->_x1; // Left edge of object
+ int x2 = obj->_x + currImage->_x2; // Right edge
+ int y1 = obj->_y + currImage->_y1; // Top edge
+ int y2 = obj->_y + currImage->_y2; // Bottom edge
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
+ int dx = deltaX(x1, x2, obj->_vx, y2);
+ if (dx != obj->_vx) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vx = 0;
+ obj->_vx = 0;
}
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
+ int dy = deltaY(x1, x2, obj->_vy, y2);
+ if (dy != obj->_vy) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vy = 0;
+ obj->_vy = 0;
}
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
storeBoundary(x1, x2, y2); // Re-store our own boundary
- obj->x += dx; // Update object position
- obj->y += dy;
+ obj->_x += dx; // Update object position
+ obj->_y += dy;
// Don't let object go outside screen
if (x1 < kEdge)
- obj->x = kEdge2;
+ obj->_x = kEdge2;
if (x2 > (kXPix - kEdge))
- obj->x = kXPix - kEdge2 - (x2 - x1);
+ obj->_x = kXPix - kEdge2 - (x2 - x1);
if (y1 < kEdge)
- obj->y = kEdge2;
+ obj->_y = kEdge2;
if (y2 > (kYPix - kEdge))
- obj->y = kYPix - kEdge2 - (y2 - y1);
+ obj->_y = kYPix - kEdge2 - (y2 - y1);
- if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2))
- obj->cycling = kCycleNotCycling;
+ if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2))
+ obj->_cycling = kCycleNotCycling;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
}
// If maze mode is enabled, do special maze processing
- if (_vm->_maze.enabledFl) {
- seq_t *currImage = _vm->_hero->currImagePtr;// Get ptr to current image
+ if (_vm->_maze._enabledFl) {
+ Seq *currImage = _vm->_hero->_currImagePtr;// Get ptr to current image
// hero coordinates
- int x1 = _vm->_hero->x + currImage->x1; // Left edge of object
- int x2 = _vm->_hero->x + currImage->x2; // Right edge
- int y1 = _vm->_hero->y + currImage->y1; // Top edge
- int y2 = _vm->_hero->y + currImage->y2; // Bottom edge
+ int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object
+ int x2 = _vm->_hero->_x + currImage->_x2; // Right edge
+ int y1 = _vm->_hero->_y + currImage->_y1; // Top edge
+ int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge
_vm->_scheduler->processMaze(x1, x2, y1, y2);
}
@@ -249,18 +249,18 @@ void ObjectHandler_v3d::swapImages(int objIndex1, int objIndex2) {
saveSeq(&_objects[objIndex1]);
- seqList_t tmpSeqList[kMaxSeqNumb];
- int seqListSize = sizeof(seqList_t) * kMaxSeqNumb;
+ SeqList tmpSeqList[kMaxSeqNumb];
+ int seqListSize = sizeof(SeqList) * kMaxSeqNumb;
- memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize);
- memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize);
- memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize);
+ memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize);
+ memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize);
+ memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize);
restoreSeq(&_objects[objIndex1]);
- _objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr;
+ _objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr;
_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
// Make sure baseline stays constant
- _objects[objIndex1].y += _objects[objIndex2].currImagePtr->y2 - _objects[objIndex1].currImagePtr->y2;
+ _objects[objIndex1]._y += _objects[objIndex2]._currImagePtr->_y2 - _objects[objIndex1]._currImagePtr->_y2;
}
} // End of namespace Hugo
diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp
index 4eaed6fecf..5fdb2026a7 100644
--- a/engines/hugo/parser.cpp
+++ b/engines/hugo/parser.cpp
@@ -58,21 +58,21 @@ Parser::~Parser() {
}
uint16 Parser::getCmdDefaultVerbIdx(const uint16 index) const {
- return _cmdList[index][0].verbIndex;
+ return _cmdList[index][0]._verbIndex;
}
/**
* Read a cmd structure from Hugo.dat
*/
void Parser::readCmd(Common::ReadStream &in, cmd &curCmd) {
- curCmd.verbIndex = in.readUint16BE();
- curCmd.reqIndex = in.readUint16BE();
- curCmd.textDataNoCarryIndex = in.readUint16BE();
- curCmd.reqState = in.readByte();
- curCmd.newState = in.readByte();
- curCmd.textDataWrongIndex = in.readUint16BE();
- curCmd.textDataDoneIndex = in.readUint16BE();
- curCmd.actIndex = in.readUint16BE();
+ curCmd._verbIndex = in.readUint16BE();
+ curCmd._reqIndex = in.readUint16BE();
+ curCmd._textDataNoCarryIndex = in.readUint16BE();
+ curCmd._reqState = in.readByte();
+ curCmd._newState = in.readByte();
+ curCmd._textDataWrongIndex = in.readUint16BE();
+ curCmd._textDataDoneIndex = in.readUint16BE();
+ curCmd._actIndex = in.readUint16BE();
}
/**
@@ -99,20 +99,20 @@ void Parser::loadCmdList(Common::ReadStream &in) {
}
-void Parser::readBG(Common::ReadStream &in, background_t &curBG) {
- curBG.verbIndex = in.readUint16BE();
- curBG.nounIndex = in.readUint16BE();
- curBG.commentIndex = in.readSint16BE();
- curBG.matchFl = (in.readByte() != 0);
- curBG.roomState = in.readByte();
- curBG.bonusIndex = in.readByte();
+void Parser::readBG(Common::ReadStream &in, Background &curBG) {
+ curBG._verbIndex = in.readUint16BE();
+ curBG._nounIndex = in.readUint16BE();
+ curBG._commentIndex = in.readSint16BE();
+ curBG._matchFl = (in.readByte() != 0);
+ curBG._roomState = in.readByte();
+ curBG._bonusIndex = in.readByte();
}
/**
* Read _backgrounObjects from Hugo.dat
*/
void Parser::loadBackgroundObjects(Common::ReadStream &in) {
- background_t tmpBG;
+ Background tmpBG;
memset(&tmpBG, 0, sizeof(tmpBG));
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
@@ -120,13 +120,13 @@ void Parser::loadBackgroundObjects(Common::ReadStream &in) {
if (varnt == _vm->_gameVariant) {
_backgroundObjectsSize = numElem;
- _backgroundObjects = (background_t **)malloc(sizeof(background_t *) * numElem);
+ _backgroundObjects = (Background **)malloc(sizeof(Background *) * numElem);
}
for (int i = 0; i < numElem; i++) {
uint16 numSubElem = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _backgroundObjects[i] = (background_t *)malloc(sizeof(background_t) * numSubElem);
+ _backgroundObjects[i] = (Background *)malloc(sizeof(Background) * numSubElem);
for (int j = 0; j < numSubElem; j++)
readBG(in, (varnt == _vm->_gameVariant) ? _backgroundObjects[i][j] : tmpBG);
@@ -138,15 +138,15 @@ void Parser::loadBackgroundObjects(Common::ReadStream &in) {
* Read _catchallList from Hugo.dat
*/
void Parser::loadCatchallList(Common::ReadStream &in) {
- background_t *wrkCatchallList = 0;
- background_t tmpBG;
+ Background *wrkCatchallList = 0;
+ Background tmpBG;
memset(&tmpBG, 0, sizeof(tmpBG));
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _catchallList = wrkCatchallList = (background_t *)malloc(sizeof(background_t) * numElem);
+ _catchallList = wrkCatchallList = (Background *)malloc(sizeof(Background) * numElem);
for (int i = 0; i < numElem; i++)
readBG(in, (varnt == _vm->_gameVariant) ? wrkCatchallList[i] : tmpBG);
@@ -164,12 +164,12 @@ void Parser::loadArrayReqs(Common::SeekableReadStream &in) {
const char *Parser::useBG(const char *name) {
debugC(1, kDebugEngine, "useBG(%s)", name);
- objectList_t p = _backgroundObjects[*_vm->_screen_p];
- for (int i = 0; p[i].verbIndex != 0; i++) {
- if ((name == _vm->_text->getNoun(p[i].nounIndex, 0) &&
- p[i].verbIndex != _vm->_look) &&
- ((p[i].roomState == kStateDontCare) || (p[i].roomState == _vm->_screenStates[*_vm->_screen_p])))
- return _vm->_text->getVerb(p[i].verbIndex, 0);
+ ObjectList p = _backgroundObjects[*_vm->_screenPtr];
+ for (int i = 0; p[i]._verbIndex != 0; i++) {
+ if ((name == _vm->_text->getNoun(p[i]._nounIndex, 0) &&
+ p[i]._verbIndex != _vm->_look) &&
+ ((p[i]._roomState == kStateDontCare) || (p[i]._roomState == _vm->_screenStates[*_vm->_screenPtr])))
+ return _vm->_text->getVerb(p[i]._verbIndex, 0);
}
return 0;
@@ -198,7 +198,7 @@ void Parser::freeParser() {
}
void Parser::switchTurbo() {
- _vm->_config.turboFl = !_vm->_config.turboFl;
+ _vm->_config._turboFl = !_vm->_config._turboFl;
}
/**
@@ -208,7 +208,7 @@ void Parser::switchTurbo() {
void Parser::charHandler() {
debugC(4, kDebugParser, "charHandler");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Check for one or more characters in ring buffer
while (_getIndex != _putIndex) {
@@ -222,7 +222,7 @@ void Parser::charHandler() {
_cmdLine[--_cmdLineIndex] = '\0';
break;
case Common::KEYCODE_RETURN: // EOL, pass line to line handler
- if (_cmdLineIndex && (_vm->_hero->pathType != kPathQuiet)) {
+ if (_cmdLineIndex && (_vm->_hero->_pathType != kPathQuiet)) {
// Remove inventory bar if active
if (_vm->_inventory->getInventoryState() == kInventoryActive)
_vm->_inventory->setInventoryState(kInventoryUp);
@@ -248,27 +248,27 @@ void Parser::charHandler() {
_cmdLineCursor = (_cmdLineCursor == '_') ? ' ' : '_';
// See if recall button pressed
- if (gameStatus.recallFl) {
+ if (gameStatus._recallFl) {
// Copy previous line to current cmdline
- gameStatus.recallFl = false;
+ gameStatus._recallFl = false;
strcpy(_cmdLine, _vm->_line);
_cmdLineIndex = strlen(_cmdLine);
}
sprintf(_vm->_statusLine, ">%s%c", _cmdLine, _cmdLineCursor);
- sprintf(_vm->_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_vm->_config.turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config.soundFl) ? "On" : "Off");
+ sprintf(_vm->_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_vm->_config._turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config._soundFl) ? "On" : "Off");
// See if "look" button pressed
- if (gameStatus.lookFl) {
+ if (gameStatus._lookFl) {
command("look around");
- gameStatus.lookFl = false;
+ gameStatus._lookFl = false;
}
}
void Parser::keyHandler(Common::Event event) {
debugC(1, kDebugParser, "keyHandler(%d)", event.kbd.keycode);
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
uint16 nChar = event.kbd.keycode;
if (event.kbd.flags & (Common::KBD_ALT | Common::KBD_SCRL))
@@ -288,8 +288,8 @@ void Parser::keyHandler(Common::Event event) {
_vm->_file->restoreGame(0);
break;
case Common::KEYCODE_s:
- if (gameStatus.viewState == kViewPlay) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._viewState == kViewPlay) {
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -304,8 +304,8 @@ void Parser::keyHandler(Common::Event event) {
// Process key down event - called from OnKeyDown()
switch (nChar) { // Set various toggle states
case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT
- if (gameStatus.viewState == kViewIntro)
- gameStatus.skipIntroFl = true;
+ if (gameStatus._viewState == kViewIntro)
+ gameStatus._skipIntroFl = true;
else {
if (_vm->_inventory->getInventoryState() == kInventoryActive) // Remove inventory, if displayed
_vm->_inventory->setInventoryState(kInventoryUp);
@@ -333,7 +333,7 @@ void Parser::keyHandler(Common::Event event) {
break;
case Common::KEYCODE_F1: // User Help (DOS)
if (_checkDoubleF1Fl)
- gameStatus.helpFl = true;
+ gameStatus._helpFl = true;
else
_vm->_screen->userHelp();
_checkDoubleF1Fl = !_checkDoubleF1Fl;
@@ -343,11 +343,11 @@ void Parser::keyHandler(Common::Event event) {
_vm->_sound->toggleMusic();
break;
case Common::KEYCODE_F3: // Repeat last line
- gameStatus.recallFl = true;
+ gameStatus._recallFl = true;
break;
case Common::KEYCODE_F4: // Save game
- if (gameStatus.viewState == kViewPlay) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._viewState == kViewPlay) {
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -362,11 +362,8 @@ void Parser::keyHandler(Common::Event event) {
case Common::KEYCODE_F8: // Turbo mode
switchTurbo();
break;
- case Common::KEYCODE_F9: // Boss button
- warning("STUB: F9 (DOS) - BossKey");
- break;
default: // Any other key
- if (!gameStatus.storyModeFl) { // Keyboard disabled
+ if (!gameStatus._storyModeFl) { // Keyboard disabled
// Add printable keys to ring buffer
uint16 bnext = _putIndex + 1;
if (bnext >= sizeof(_ringBuffer))
@@ -452,7 +449,7 @@ void Parser::showDosInventory() const {
for (int i = 0; i < _vm->_object->_numObj; i++) { // Find widths of 2 columns
if (_vm->_object->isCarried(i)) {
- uint16 len = strlen(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2));
+ uint16 len = strlen(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2));
if (index++ & 1) // Right hand column
len2 = (len > len2) ? len : len2;
else
@@ -473,9 +470,9 @@ void Parser::showDosInventory() const {
for (int i = 0; i < _vm->_object->_numObj; i++) { // Assign strings
if (_vm->_object->isCarried(i)) {
if (index++ & 1)
- buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)) + "\n";
+ buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)) + "\n";
else
- buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)) + Common::String(blanks, len1 - strlen(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)));
+ buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)) + Common::String(blanks, len1 - strlen(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)));
}
}
if (index & 1)
diff --git a/engines/hugo/parser.h b/engines/hugo/parser.h
index f8b9d9f13b..e72c46f591 100644
--- a/engines/hugo/parser.h
+++ b/engines/hugo/parser.h
@@ -48,14 +48,14 @@ enum seqTextParser {
* The following determines how a verb is acted on, for an object
*/
struct cmd {
- uint16 verbIndex; // the verb
- uint16 reqIndex; // ptr to list of required objects
- uint16 textDataNoCarryIndex; // ptr to string if any of above not carried
- byte reqState; // required state for verb to be done
- byte newState; // new states if verb done
- uint16 textDataWrongIndex; // ptr to string if wrong state
- uint16 textDataDoneIndex; // ptr to string if verb done
- uint16 actIndex; // Ptr to action list if verb done
+ uint16 _verbIndex; // the verb
+ uint16 _reqIndex; // ptr to list of required objects
+ uint16 _textDataNoCarryIndex; // ptr to string if any of above not carried
+ byte _reqState; // required state for verb to be done
+ byte _newState; // new states if verb done
+ uint16 _textDataWrongIndex; // ptr to string if wrong state
+ uint16 _textDataDoneIndex; // ptr to string if verb done
+ uint16 _actIndex; // Ptr to action list if verb done
};
/**
@@ -64,16 +64,16 @@ struct cmd {
* interesting ever happens with them. Rather than just be dumb and say
* "don't understand" we produce an interesting msg to keep user sane.
*/
-struct background_t {
- uint16 verbIndex;
- uint16 nounIndex;
- int commentIndex; // Index of comment produced on match
- bool matchFl; // TRUE if noun must match when present
- byte roomState; // "State" of room. Comments might differ.
- byte bonusIndex; // Index of bonus score (0 = no bonus)
+struct Background {
+ uint16 _verbIndex;
+ uint16 _nounIndex;
+ int _commentIndex; // Index of comment produced on match
+ bool _matchFl; // TRUE if noun must match when present
+ byte _roomState; // "State" of room. Comments might differ.
+ byte _bonusIndex; // Index of bonus score (0 = no bonus)
};
-typedef background_t *objectList_t;
+typedef Background *ObjectList;
class Parser {
public:
@@ -97,7 +97,7 @@ public:
virtual void lineHandler() = 0;
virtual void showInventory() const = 0;
- virtual void takeObject(object_t *obj) = 0;
+ virtual void takeObject(Object *obj) = 0;
protected:
HugoEngine *_vm;
@@ -105,18 +105,18 @@ protected:
int16 _cmdLineIndex; // Index into line
uint32 _cmdLineTick; // For flashing cursor
char _cmdLineCursor;
- command_t _cmdLine; // Build command line
+ Command _cmdLine; // Build command line
uint16 _backgroundObjectsSize;
uint16 _cmdListSize;
uint16 **_arrayReqs;
- background_t **_backgroundObjects;
- background_t *_catchallList;
+ Background **_backgroundObjects;
+ Background *_catchallList;
cmd **_cmdList;
const char *findNoun() const;
const char *findVerb() const;
- void readBG(Common::ReadStream &in, background_t &curBG);
+ void readBG(Common::ReadStream &in, Background &curBG);
void readCmd(Common::ReadStream &in, cmd &curCmd);
void showDosInventory() const;
@@ -136,17 +136,17 @@ public:
virtual void lineHandler();
virtual void showInventory() const;
- virtual void takeObject(object_t *obj);
+ virtual void takeObject(Object *obj);
protected:
- virtual void dropObject(object_t *obj);
+ virtual void dropObject(Object *obj);
const char *findNextNoun(const char *noun) const;
- bool isBackgroundWord_v1(const char *noun, const char *verb, objectList_t obj) const;
- bool isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, objectList_t obj) const;
- bool isGenericVerb_v1(const char *word, object_t *obj);
- bool isNear_v1(const char *verb, const char *noun, object_t *obj, char *comment) const;
- bool isObjectVerb_v1(const char *word, object_t *obj);
+ bool isBackgroundWord_v1(const char *noun, const char *verb, ObjectList obj) const;
+ bool isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, ObjectList obj) const;
+ bool isGenericVerb_v1(const char *word, Object *obj);
+ bool isNear_v1(const char *verb, const char *noun, Object *obj, char *comment) const;
+ bool isObjectVerb_v1(const char *word, Object *obj);
};
class Parser_v2d : public Parser_v1d {
@@ -164,13 +164,13 @@ public:
virtual void lineHandler();
protected:
- void dropObject(object_t *obj);
- bool isBackgroundWord_v3(objectList_t obj) const;
- bool isCatchallVerb_v3(objectList_t obj) const;
- bool isGenericVerb_v3(object_t *obj, char *comment);
- bool isNear_v3(object_t *obj, const char *verb, char *comment) const;
- bool isObjectVerb_v3(object_t *obj, char *comment);
- void takeObject(object_t *obj);
+ void dropObject(Object *obj);
+ bool isBackgroundWord_v3(ObjectList obj) const;
+ bool isCatchallVerb_v3(ObjectList obj) const;
+ bool isGenericVerb_v3(Object *obj, char *comment);
+ bool isNear_v3(Object *obj, const char *verb, char *comment) const;
+ bool isObjectVerb_v3(Object *obj, char *comment);
+ void takeObject(Object *obj);
};
class Parser_v1w : public Parser_v3d {
diff --git a/engines/hugo/parser_v1d.cpp b/engines/hugo/parser_v1d.cpp
index ccd428311b..f29b0161f5 100644
--- a/engines/hugo/parser_v1d.cpp
+++ b/engines/hugo/parser_v1d.cpp
@@ -78,35 +78,35 @@ const char *Parser_v1d::findNextNoun(const char *noun) const {
* If object not near, return suitable string; may be similar object closer
* If radius is -1, treat radius as infinity
*/
-bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, char *comment) const {
+bool Parser_v1d::isNear_v1(const char *verb, const char *noun, Object *obj, char *comment) const {
debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment);
- if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive
+ if (!noun && !obj->_verbOnlyFl) { // No noun specified & object not context senesitive
return false;
- } else if (noun && (noun != _vm->_text->getNoun(obj->nounIndex, 0))) { // Noun specified & not same as object
+ } else if (noun && (noun != _vm->_text->getNoun(obj->_nounIndex, 0))) { // Noun specified & not same as object
return false;
- } else if (obj->carriedFl) { // Object is being carried
+ } else if (obj->_carriedFl) { // Object is being carried
return true;
- } else if (obj->screenIndex != *_vm->_screen_p) { // Not in same screen
- if (obj->objValue)
+ } else if (obj->_screenIndex != *_vm->_screenPtr) { // Not in same screen
+ if (obj->_objValue)
strcpy (comment, _vm->_text->getTextParser(kCmtAny4));
return false;
}
- if (obj->cycling == kCycleInvisible) {
- if (obj->seqNumb) { // There is an image
+ if (obj->_cycling == kCycleInvisible) {
+ if (obj->_seqNumb) { // There is an image
strcpy(comment, _vm->_text->getTextParser(kCmtAny5));
return false;
} else { // No image, assume visible
- if ((obj->radius < 0) ||
- ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
- (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+ if ((obj->_radius < 0) ||
+ ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+ (abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
- if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+ if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny4));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -116,15 +116,15 @@ bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, ch
}
}
- if ((obj->radius < 0) ||
- ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
- (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+ if ((obj->_radius < 0) ||
+ ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+ (abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
- if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+ if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny4));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -140,31 +140,31 @@ bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, ch
* say_ok needed for special case of take/drop which may be handled not only
* here but also in a cmd_list with a donestr string simultaneously
*/
-bool Parser_v1d::isGenericVerb_v1(const char *word, object_t *obj) {
- debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word);
+bool Parser_v1d::isGenericVerb_v1(const char *word, Object *obj) {
+ debugC(1, kDebugParser, "isGenericVerb(%s, Object *obj)", word);
- if (!obj->genericCmd)
+ if (!obj->_genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (word == _vm->_text->getVerb(_vm->_look, 0)) {
- if ((LOOK & obj->genericCmd) == LOOK)
- Utils::notifyBox(_vm->_text->getTextData(obj->dataIndex));
+ if ((LOOK & obj->_genericCmd) == LOOK)
+ Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex));
else
Utils::notifyBox(_vm->_text->getTextParser(kTBUnusual_1d));
} else if (word == _vm->_text->getVerb(_vm->_take, 0)) {
- if (obj->carriedFl)
+ if (obj->_carriedFl)
Utils::notifyBox(_vm->_text->getTextParser(kTBHave));
- else if ((TAKE & obj->genericCmd) == TAKE)
+ else if ((TAKE & obj->_genericCmd) == TAKE)
takeObject(obj);
- else if (!obj->verbOnlyFl) // Make sure not taking object in context!
+ else if (!obj->_verbOnlyFl) // Make sure not taking object in context!
Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse));
else
return false;
} else if (word == _vm->_text->getVerb(_vm->_drop, 0)) {
- if (!obj->carriedFl)
+ if (!obj->_carriedFl)
Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave));
- else if ((DROP & obj->genericCmd) == DROP)
+ else if ((DROP & obj->_genericCmd) == DROP)
dropObject(obj);
else
Utils::notifyBox(_vm->_text->getTextParser(kTBNeed));
@@ -181,46 +181,46 @@ bool Parser_v1d::isGenericVerb_v1(const char *word, object_t *obj) {
* and if it passes, perform the actions in the action list. If the verb
* is catered for, return TRUE
*/
-bool Parser_v1d::isObjectVerb_v1(const char *word, object_t *obj) {
- debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word);
+bool Parser_v1d::isObjectVerb_v1(const char *word, Object *obj) {
+ debugC(1, kDebugParser, "isObjectVerb(%s, Object *obj)", word);
// First, find matching verb in cmd list
- uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
+ uint16 cmdIndex = obj->_cmdIndex; // ptr to list of commands
if (!cmdIndex) // No commands for this obj
return false;
int i;
- for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
- if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i].verbIndex, 0))) // Is this verb catered for?
+ for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) { // For each cmd
+ if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i]._verbIndex, 0))) // Is this verb catered for?
break;
}
- if (_cmdList[cmdIndex][i].verbIndex == 0) // No
+ if (_cmdList[cmdIndex][i]._verbIndex == 0) // No
return false;
// Verb match found, check all required objects are being carried
cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd
- if (cmnd->reqIndex) { // At least 1 thing in list
- uint16 *reqs = _arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
+ if (cmnd->_reqIndex) { // At least 1 thing in list
+ uint16 *reqs = _arrayReqs[cmnd->_reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!_vm->_object->isCarrying(reqs[i])) {
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataNoCarryIndex));
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex));
return true;
}
}
}
// Required objects are present, now check state is correct
- if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)){
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataWrongIndex));
+ if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)){
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex));
return true;
}
// Everything checked. Change the state and carry out any actions
- if (cmnd->reqState != kStateDontCare) // Don't change new state if required state didn't care
- obj->state = cmnd->newState;
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataDoneIndex));
- _vm->_scheduler->insertActionList(cmnd->actIndex);
+ if (cmnd->_reqState != kStateDontCare) // Don't change new state if required state didn't care
+ obj->_state = cmnd->_newState;
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex));
+ _vm->_scheduler->insertActionList(cmnd->_actIndex);
// Special case if verb is Take or Drop. Assume additional generic actions
if ((word == _vm->_text->getVerb(_vm->_take, 0)) || (word == _vm->_text->getVerb(_vm->_drop, 0)))
isGenericVerb_v1(word, obj);
@@ -231,15 +231,15 @@ bool Parser_v1d::isObjectVerb_v1(const char *word, object_t *obj) {
* Print text for possible background object. Return TRUE if match found
* Only match if both verb and noun found. Test_ca will match verb-only
*/
-bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, objectList_t obj) const {
+bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, ObjectList obj) const {
debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb);
if (!noun)
return false;
- for (int i = 0; obj[i].verbIndex; i++) {
- if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i].nounIndex, 0))) {
- Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
+ for (int i = 0; obj[i]._verbIndex; i++) {
+ if ((verb == _vm->_text->getVerb(obj[i]._verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i]._nounIndex, 0))) {
+ Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
return true;
}
}
@@ -249,31 +249,31 @@ bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, objectL
/**
* Do all things necessary to carry an object
*/
-void Parser_v1d::takeObject(object_t *obj) {
- debugC(1, kDebugParser, "takeObject(object_t *obj)");
+void Parser_v1d::takeObject(Object *obj) {
+ debugC(1, kDebugParser, "takeObject(Object *obj)");
- obj->carriedFl = true;
- if (obj->seqNumb) // Don't change if no image to display
- obj->cycling = kCycleAlmostInvisible;
+ obj->_carriedFl = true;
+ if (obj->_seqNumb) // Don't change if no image to display
+ obj->_cycling = kCycleAlmostInvisible;
- _vm->adjustScore(obj->objValue);
+ _vm->adjustScore(obj->_objValue);
- Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->nounIndex, TAKE_NAME)));
+ Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME)));
}
/**
* Do all necessary things to drop an object
*/
-void Parser_v1d::dropObject(object_t *obj) {
- debugC(1, kDebugParser, "dropObject(object_t *obj)");
-
- obj->carriedFl = false;
- obj->screenIndex = *_vm->_screen_p;
- if (obj->seqNumb) // Don't change if no image to display
- obj->cycling = kCycleNotCycling;
- obj->x = _vm->_hero->x - 1;
- obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
- _vm->adjustScore(-obj->objValue);
+void Parser_v1d::dropObject(Object *obj) {
+ debugC(1, kDebugParser, "dropObject(Object *obj)");
+
+ obj->_carriedFl = false;
+ obj->_screenIndex = *_vm->_screenPtr;
+ if (obj->_seqNumb) // Don't change if no image to display
+ obj->_cycling = kCycleNotCycling;
+ obj->_x = _vm->_hero->_x - 1;
+ obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+ _vm->adjustScore(-obj->_objValue);
Utils::notifyBox(_vm->_text->getTextParser(kTBOk));
}
@@ -281,18 +281,18 @@ void Parser_v1d::dropObject(object_t *obj) {
* Print text for possible background object. Return TRUE if match found
* If test_noun TRUE, must have a noun given
*/
-bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, objectList_t obj) const {
+bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, ObjectList obj) const {
debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb);
- if (_vm->_maze.enabledFl)
+ if (_vm->_maze._enabledFl)
return false;
if (testNounFl && !noun)
return false;
- for (int i = 0; obj[i].verbIndex; i++) {
- if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i].nounIndex, 0)) || (obj[i].nounIndex == 0))) {
- Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
+ for (int i = 0; obj[i]._verbIndex; i++) {
+ if ((verb == _vm->_text->getVerb(obj[i]._verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i]._nounIndex, 0)) || (obj[i]._nounIndex == 0))) {
+ Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
return true;
}
}
@@ -305,12 +305,12 @@ bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char
void Parser_v1d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
- gameStatus.godModeFl = !gameStatus.godModeFl;
+ gameStatus._godModeFl = !gameStatus._godModeFl;
return;
}
@@ -321,7 +321,7 @@ void Parser_v1d::lineHandler() {
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
- if (gameStatus.godModeFl) {
+ if (gameStatus._godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
@@ -335,7 +335,7 @@ void Parser_v1d::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
@@ -343,7 +343,7 @@ void Parser_v1d::lineHandler() {
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+ if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
@@ -353,8 +353,8 @@ void Parser_v1d::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
- _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+ if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
return;
}
}
@@ -369,7 +369,7 @@ void Parser_v1d::lineHandler() {
// SAVE/RESTORE
if (!strcmp("save", _vm->_line)) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -387,7 +387,7 @@ void Parser_v1d::lineHandler() {
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
- if (gameStatus.gameOverFl) {
+ if (gameStatus._gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
@@ -403,14 +403,14 @@ void Parser_v1d::lineHandler() {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
+ Object *obj = &_vm->_object->_objects[i];
if (isNear_v1(verb, noun, obj, farComment)) {
if (isObjectVerb_v1(verb, obj) // Foreground object
|| isGenericVerb_v1(verb, obj))// Common action type
return;
}
}
- if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p]))
+ if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screenPtr]))
return;
} while (noun);
}
@@ -418,15 +418,15 @@ void Parser_v1d::lineHandler() {
if (*farComment != '\0') // An object matched but not near enough
Utils::notifyBox(farComment);
else if (!isCatchallVerb_v1(true, noun, verb, _catchallList) &&
- !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p]) &&
+ !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screenPtr]) &&
!isCatchallVerb_v1(false, noun, verb, _catchallList))
Utils::notifyBox(_vm->_text->getTextParser(kTBEh_1d));
}
void Parser_v1d::showInventory() const {
- status_t &gameStatus = _vm->getGameStatus();
- if (gameStatus.viewState == kViewPlay) {
- if (gameStatus.gameOverFl)
+ Status &gameStatus = _vm->getGameStatus();
+ if (gameStatus._viewState == kViewPlay) {
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
showDosInventory();
diff --git a/engines/hugo/parser_v1w.cpp b/engines/hugo/parser_v1w.cpp
index b1657c3bf4..3722ccc0e1 100644
--- a/engines/hugo/parser_v1w.cpp
+++ b/engines/hugo/parser_v1w.cpp
@@ -56,12 +56,12 @@ Parser_v1w::~Parser_v1w() {
void Parser_v1w::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
- gameStatus.godModeFl = !gameStatus.godModeFl;
+ gameStatus._godModeFl = !gameStatus._godModeFl;
return;
}
@@ -72,7 +72,7 @@ void Parser_v1w::lineHandler() {
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
- if (gameStatus.godModeFl) {
+ if (gameStatus._godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
@@ -86,7 +86,7 @@ void Parser_v1w::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
@@ -94,7 +94,7 @@ void Parser_v1w::lineHandler() {
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+ if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
@@ -104,8 +104,8 @@ void Parser_v1w::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
- _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+ if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
return;
}
}
@@ -121,12 +121,12 @@ void Parser_v1w::lineHandler() {
}
// SAVE/RESTORE
- if (!strcmp("save", _vm->_line) && gameStatus.viewState == kViewPlay) {
+ if (!strcmp("save", _vm->_line) && gameStatus._viewState == kViewPlay) {
_vm->_file->saveGame(-1, Common::String());
return;
}
- if (!strcmp("restore", _vm->_line) && (gameStatus.viewState == kViewPlay || gameStatus.viewState == kViewIdle)) {
+ if (!strcmp("restore", _vm->_line) && (gameStatus._viewState == kViewPlay || gameStatus._viewState == kViewIdle)) {
_vm->_file->restoreGame(-1);
return;
}
@@ -137,7 +137,7 @@ void Parser_v1w::lineHandler() {
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
- if (gameStatus.gameOverFl) {
+ if (gameStatus._gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
@@ -147,8 +147,8 @@ void Parser_v1w::lineHandler() {
// Test for nearby objects referenced explicitly
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
- if (isWordPresent(_vm->_text->getNounArray(obj->nounIndex))) {
+ Object *obj = &_vm->_object->_objects[i];
+ if (isWordPresent(_vm->_text->getNounArray(obj->_nounIndex))) {
if (isObjectVerb_v3(obj, farComment) || isGenericVerb_v3(obj, farComment))
return;
}
@@ -157,8 +157,8 @@ void Parser_v1w::lineHandler() {
// Test for nearby objects that only require a verb
// Note comment is unused if not near.
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
- if (obj->verbOnlyFl) {
+ Object *obj = &_vm->_object->_objects[i];
+ if (obj->_verbOnlyFl) {
char contextComment[kCompLineSize * 5] = ""; // Unused comment for context objects
if (isObjectVerb_v3(obj, contextComment) || isGenericVerb_v3(obj, contextComment))
return;
@@ -166,9 +166,9 @@ void Parser_v1w::lineHandler() {
}
// No objects match command line, try background and catchall commands
- if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screen_p]))
+ if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screenPtr]))
return;
- if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screen_p]))
+ if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screenPtr]))
return;
if (isBackgroundWord_v3(_catchallList))
@@ -185,7 +185,7 @@ void Parser_v1w::lineHandler() {
// Nothing matches. Report recognition success to user.
const char *verb = findVerb();
const char *noun = findNoun();
- if (verb == _vm->_text->getVerb(_vm->_look, 0) && _vm->_maze.enabledFl) {
+ if (verb == _vm->_text->getVerb(_vm->_look, 0) && _vm->_maze._enabledFl) {
Utils::notifyBox(_vm->_text->getTextParser(kTBMaze));
_vm->_object->showTakeables();
} else if (verb && noun) { // A combination I didn't think of
@@ -200,16 +200,16 @@ void Parser_v1w::lineHandler() {
}
void Parser_v1w::showInventory() const {
- status_t &gameStatus = _vm->getGameStatus();
- istate_t inventState = _vm->_inventory->getInventoryState();
- if (gameStatus.gameOverFl) {
+ Status &gameStatus = _vm->getGameStatus();
+ Istate inventState = _vm->_inventory->getInventoryState();
+ if (gameStatus._gameOverFl) {
_vm->gameOverMsg();
- } else if ((inventState == kInventoryOff) && (gameStatus.viewState == kViewPlay)) {
+ } else if ((inventState == kInventoryOff) && (gameStatus._viewState == kViewPlay)) {
_vm->_inventory->setInventoryState(kInventoryDown);
- gameStatus.viewState = kViewInvent;
+ gameStatus._viewState = kViewInvent;
} else if (inventState == kInventoryActive) {
_vm->_inventory->setInventoryState(kInventoryUp);
- gameStatus.viewState = kViewInvent;
+ gameStatus._viewState = kViewInvent;
}
}
diff --git a/engines/hugo/parser_v2d.cpp b/engines/hugo/parser_v2d.cpp
index 0095c4d726..6d71186f49 100644
--- a/engines/hugo/parser_v2d.cpp
+++ b/engines/hugo/parser_v2d.cpp
@@ -55,12 +55,12 @@ Parser_v2d::~Parser_v2d() {
void Parser_v2d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
- gameStatus.godModeFl = !gameStatus.godModeFl;
+ gameStatus._godModeFl = !gameStatus._godModeFl;
return;
}
@@ -71,7 +71,7 @@ void Parser_v2d::lineHandler() {
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
- if (gameStatus.godModeFl) {
+ if (gameStatus._godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
@@ -85,7 +85,7 @@ void Parser_v2d::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
@@ -93,7 +93,7 @@ void Parser_v2d::lineHandler() {
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+ if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
@@ -103,8 +103,8 @@ void Parser_v2d::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
- _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+ if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
return;
}
}
@@ -119,7 +119,7 @@ void Parser_v2d::lineHandler() {
// SAVE/RESTORE
if (!strcmp("save", _vm->_line)) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -137,7 +137,7 @@ void Parser_v2d::lineHandler() {
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
- if (gameStatus.gameOverFl) {
+ if (gameStatus._gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
@@ -153,26 +153,26 @@ void Parser_v2d::lineHandler() {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
+ Object *obj = &_vm->_object->_objects[i];
if (isNear_v1(verb, noun, obj, farComment)) {
if (isObjectVerb_v1(verb, obj) // Foreground object
|| isGenericVerb_v1(verb, obj))// Common action type
return;
}
}
- if ((*farComment != '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p]))
+ if ((*farComment != '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screenPtr]))
return;
} while (noun);
}
noun = findNextNoun(noun);
- if ( !isCatchallVerb_v1(true, noun, verb, _backgroundObjects[*_vm->_screen_p])
+ if ( !isCatchallVerb_v1(true, noun, verb, _backgroundObjects[*_vm->_screenPtr])
&& !isCatchallVerb_v1(true, noun, verb, _catchallList)
- && !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p])
+ && !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screenPtr])
&& !isCatchallVerb_v1(false, noun, verb, _catchallList)) {
if (*farComment != '\0') { // An object matched but not near enough
Utils::notifyBox(farComment);
- } else if (_vm->_maze.enabledFl && (verb == _vm->_text->getVerb(_vm->_look, 0))) {
+ } else if (_vm->_maze._enabledFl && (verb == _vm->_text->getVerb(_vm->_look, 0))) {
Utils::notifyBox(_vm->_text->getTextParser(kTBMaze));
_vm->_object->showTakeables();
} else if (verb && noun) { // A combination I didn't think of
diff --git a/engines/hugo/parser_v3d.cpp b/engines/hugo/parser_v3d.cpp
index b45e9186b3..a7e5896833 100644
--- a/engines/hugo/parser_v3d.cpp
+++ b/engines/hugo/parser_v3d.cpp
@@ -55,12 +55,12 @@ Parser_v3d::~Parser_v3d() {
void Parser_v3d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
- gameStatus.godModeFl = !gameStatus.godModeFl;
+ gameStatus._godModeFl = !gameStatus._godModeFl;
return;
}
@@ -71,7 +71,7 @@ void Parser_v3d::lineHandler() {
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
- if (gameStatus.godModeFl) {
+ if (gameStatus._godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
@@ -85,7 +85,7 @@ void Parser_v3d::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
@@ -93,7 +93,7 @@ void Parser_v3d::lineHandler() {
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+ if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
@@ -103,8 +103,8 @@ void Parser_v3d::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
- _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+ if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
return;
}
}
@@ -121,7 +121,7 @@ void Parser_v3d::lineHandler() {
// SAVE/RESTORE
if (!strcmp("save", _vm->_line)) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -139,7 +139,7 @@ void Parser_v3d::lineHandler() {
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
- if (gameStatus.gameOverFl) {
+ if (gameStatus._gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
@@ -149,8 +149,8 @@ void Parser_v3d::lineHandler() {
// Test for nearby objects referenced explicitly
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
- if (isWordPresent(_vm->_text->getNounArray(obj->nounIndex))) {
+ Object *obj = &_vm->_object->_objects[i];
+ if (isWordPresent(_vm->_text->getNounArray(obj->_nounIndex))) {
if (isObjectVerb_v3(obj, farComment) || isGenericVerb_v3(obj, farComment))
return;
}
@@ -159,8 +159,8 @@ void Parser_v3d::lineHandler() {
// Test for nearby objects that only require a verb
// Note comment is unused if not near.
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
- if (obj->verbOnlyFl) {
+ Object *obj = &_vm->_object->_objects[i];
+ if (obj->_verbOnlyFl) {
char contextComment[kCompLineSize * 5] = ""; // Unused comment for context objects
if (isObjectVerb_v3(obj, contextComment) || isGenericVerb_v3(obj, contextComment))
return;
@@ -168,9 +168,9 @@ void Parser_v3d::lineHandler() {
}
// No objects match command line, try background and catchall commands
- if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screen_p]))
+ if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screenPtr]))
return;
- if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screen_p]))
+ if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screenPtr]))
return;
if (isBackgroundWord_v3(_catchallList))
@@ -204,51 +204,51 @@ void Parser_v3d::lineHandler() {
* If it does, and the object is near and passes the tests in the command
* list then carry out the actions in the action list and return TRUE
*/
-bool Parser_v3d::isObjectVerb_v3(object_t *obj, char *comment) {
- debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
+bool Parser_v3d::isObjectVerb_v3(Object *obj, char *comment) {
+ debugC(1, kDebugParser, "isObjectVerb(Object *obj, %s)", comment);
// First, find matching verb in cmd list
- uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
+ uint16 cmdIndex = obj->_cmdIndex; // ptr to list of commands
if (cmdIndex == 0) // No commands for this obj
return false;
int i;
- for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
- if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i].verbIndex))) // Was this verb used?
+ for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) { // For each cmd
+ if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex))) // Was this verb used?
break;
}
- if (_cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
+ if (_cmdList[cmdIndex][i]._verbIndex == 0) // No verbs used.
return false;
// Verb match found. Check if object is Near
- char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i].verbIndex);
+ char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex);
if (!isNear_v3(obj, verb, comment))
return false;
// Check all required objects are being carried
cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd
- if (cmnd->reqIndex) { // At least 1 thing in list
- uint16 *reqs = _arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
+ if (cmnd->_reqIndex) { // At least 1 thing in list
+ uint16 *reqs = _arrayReqs[cmnd->_reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!_vm->_object->isCarrying(reqs[i])) {
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataNoCarryIndex));
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex));
return true;
}
}
}
// Required objects are present, now check state is correct
- if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)) {
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataWrongIndex));
+ if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)) {
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex));
return true;
}
// Everything checked. Change the state and carry out any actions
- if (cmnd->reqState != kStateDontCare) // Don't change new state if required state didn't care
- obj->state = cmnd->newState;
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataDoneIndex));
- _vm->_scheduler->insertActionList(cmnd->actIndex);
+ if (cmnd->_reqState != kStateDontCare) // Don't change new state if required state didn't care
+ obj->_state = cmnd->_newState;
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex));
+ _vm->_scheduler->insertActionList(cmnd->_actIndex);
// See if any additional generic actions
if ((verb == _vm->_text->getVerb(_vm->_look, 0)) || (verb == _vm->_text->getVerb(_vm->_take, 0)) || (verb == _vm->_text->getVerb(_vm->_drop, 0)))
@@ -259,21 +259,21 @@ bool Parser_v3d::isObjectVerb_v3(object_t *obj, char *comment) {
/**
* Test whether command line contains one of the generic actions
*/
-bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) {
- debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
+bool Parser_v3d::isGenericVerb_v3(Object *obj, char *comment) {
+ debugC(1, kDebugParser, "isGenericVerb(Object *obj, %s)", comment);
- if (!obj->genericCmd)
+ if (!obj->_genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (isWordPresent(_vm->_text->getVerbArray(_vm->_look)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_look, 0), comment)) {
// Test state-dependent look before general look
- if ((obj->genericCmd & LOOK_S) == LOOK_S) {
- Utils::notifyBox(_vm->_text->getTextData(obj->stateDataIndex[obj->state]));
+ if ((obj->_genericCmd & LOOK_S) == LOOK_S) {
+ Utils::notifyBox(_vm->_text->getTextData(obj->_stateDataIndex[obj->_state]));
} else {
- if ((LOOK & obj->genericCmd) == LOOK) {
- if (obj->dataIndex != 0)
- Utils::notifyBox(_vm->_text->getTextData(obj->dataIndex));
+ if ((LOOK & obj->_genericCmd) == LOOK) {
+ if (obj->_dataIndex != 0)
+ Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex));
else
return false;
} else {
@@ -281,22 +281,22 @@ bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) {
}
}
} else if (isWordPresent(_vm->_text->getVerbArray(_vm->_take)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_take, 0), comment)) {
- if (obj->carriedFl)
+ if (obj->_carriedFl)
Utils::notifyBox(_vm->_text->getTextParser(kTBHave));
- else if ((TAKE & obj->genericCmd) == TAKE)
+ else if ((TAKE & obj->_genericCmd) == TAKE)
takeObject(obj);
- else if (obj->cmdIndex) // No comment if possible commands
+ else if (obj->_cmdIndex) // No comment if possible commands
return false;
- else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
+ else if (!obj->_verbOnlyFl && (TAKE & obj->_genericCmd) == TAKE) // Make sure not taking object in context!
Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse));
else
return false;
} else if (isWordPresent(_vm->_text->getVerbArray(_vm->_drop))) {
- if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
+ if (!obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP))
Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave));
- else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
+ else if (obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP))
dropObject(obj);
- else if (obj->cmdIndex == 0)
+ else if (obj->_cmdIndex == 0)
Utils::notifyBox(_vm->_text->getTextParser(kTBNeed));
else
return false;
@@ -313,35 +313,35 @@ bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) {
* If radius is -1, treat radius as infinity
* Verb is included to determine correct comment if not near
*/
-bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const {
- debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
+bool Parser_v3d::isNear_v3(Object *obj, const char *verb, char *comment) const {
+ debugC(1, kDebugParser, "isNear(Object *obj, %s, %s)", verb, comment);
- if (obj->carriedFl) // Object is being carried
+ if (obj->_carriedFl) // Object is being carried
return true;
- if (obj->screenIndex != *_vm->_screen_p) {
+ if (obj->_screenIndex != *_vm->_screenPtr) {
// Not in same screen
- if (obj->objValue)
+ if (obj->_objValue)
strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
else
strcpy(comment, _vm->_text->getTextParser(kCmtAny2));
return false;
}
- if (obj->cycling == kCycleInvisible) {
- if (obj->seqNumb) {
+ if (obj->_cycling == kCycleInvisible) {
+ if (obj->_seqNumb) {
// There is an image
strcpy(comment, _vm->_text->getTextParser(kCmtAny3));
return false;
} else {
// No image, assume visible
- if ((obj->radius < 0) ||
- ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
- (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+ if ((obj->_radius < 0) ||
+ ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+ (abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
return true;
} else {
// User is not close enough
- if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+ if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -350,13 +350,13 @@ bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const
}
}
- if ((obj->radius < 0) ||
- ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
- (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+ if ((obj->_radius < 0) ||
+ ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+ (abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
return true;
} else {
// User is not close enough
- if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+ if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -368,36 +368,36 @@ bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const
/**
* Do all things necessary to carry an object
*/
-void Parser_v3d::takeObject(object_t *obj) {
- debugC(1, kDebugParser, "takeObject(object_t *obj)");
+void Parser_v3d::takeObject(Object *obj) {
+ debugC(1, kDebugParser, "takeObject(Object *obj)");
- obj->carriedFl = true;
- if (obj->seqNumb) { // Don't change if no image to display
- obj->cycling = kCycleInvisible;
+ obj->_carriedFl = true;
+ if (obj->_seqNumb) { // Don't change if no image to display
+ obj->_cycling = kCycleInvisible;
}
- _vm->adjustScore(obj->objValue);
+ _vm->adjustScore(obj->_objValue);
- if (obj->seqNumb > 0) // If object has an image, force walk to dropped
- obj->viewx = -1; // (possibly moved) object next time taken!
- Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->nounIndex, TAKE_NAME)));
+ if (obj->_seqNumb > 0) // If object has an image, force walk to dropped
+ obj->_viewx = -1; // (possibly moved) object next time taken!
+ Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME)));
}
/**
* Do all necessary things to drop an object
*/
-void Parser_v3d::dropObject(object_t *obj) {
- debugC(1, kDebugParser, "dropObject(object_t *obj)");
+void Parser_v3d::dropObject(Object *obj) {
+ debugC(1, kDebugParser, "dropObject(Object *obj)");
- obj->carriedFl = false;
- obj->screenIndex = *_vm->_screen_p;
- if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
- obj->cycling = kCycleForward;
+ obj->_carriedFl = false;
+ obj->_screenIndex = *_vm->_screenPtr;
+ if ((obj->_seqNumb > 1) || (obj->_seqList[0]._imageNbr > 1))
+ obj->_cycling = kCycleForward;
else
- obj->cycling = kCycleNotCycling;
- obj->x = _vm->_hero->x - 1;
- obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
- obj->y = (obj->y + obj->currImagePtr->y2 < kYPix) ? obj->y : kYPix - obj->currImagePtr->y2 - 10;
- _vm->adjustScore(-obj->objValue);
+ obj->_cycling = kCycleNotCycling;
+ obj->_x = _vm->_hero->_x - 1;
+ obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+ obj->_y = (obj->_y + obj->_currImagePtr->_y2 < kYPix) ? obj->_y : kYPix - obj->_currImagePtr->_y2 - 10;
+ _vm->adjustScore(-obj->_objValue);
Utils::notifyBox(_vm->_text->getTextParser(kTBOk));
}
@@ -407,22 +407,22 @@ void Parser_v3d::dropObject(object_t *obj) {
* Note that if the background command list has match set TRUE then do not
* print text if there are any recognizable nouns in the command line
*/
-bool Parser_v3d::isCatchallVerb_v3(objectList_t obj) const {
+bool Parser_v3d::isCatchallVerb_v3(ObjectList obj) const {
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
- if (_vm->_maze.enabledFl)
+ if (_vm->_maze._enabledFl)
return false;
- for (int i = 0; obj[i].verbIndex != 0; i++) {
- if (isWordPresent(_vm->_text->getVerbArray(obj[i].verbIndex)) && obj[i].nounIndex == 0 &&
- (!obj[i].matchFl || !findNoun()) &&
- ((obj[i].roomState == kStateDontCare) ||
- (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
- Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
- _vm->_scheduler->processBonus(obj[i].bonusIndex);
+ for (int i = 0; obj[i]._verbIndex != 0; i++) {
+ if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) && obj[i]._nounIndex == 0 &&
+ (!obj[i]._matchFl || !findNoun()) &&
+ ((obj[i]._roomState == kStateDontCare) ||
+ (obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) {
+ Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
+ _vm->_scheduler->processBonus(obj[i]._bonusIndex);
// If this is LOOK (without a noun), show any takeable objects
- if (*(_vm->_text->getVerbArray(obj[i].verbIndex)) == _vm->_text->getVerb(_vm->_look, 0))
+ if (*(_vm->_text->getVerbArray(obj[i]._verbIndex)) == _vm->_text->getVerb(_vm->_look, 0))
_vm->_object->showTakeables();
return true;
@@ -435,19 +435,19 @@ bool Parser_v3d::isCatchallVerb_v3(objectList_t obj) const {
* Search for matching verb/noun pairs in background command list
* Print text for possible background object. Return TRUE if match found
*/
-bool Parser_v3d::isBackgroundWord_v3(objectList_t obj) const {
+bool Parser_v3d::isBackgroundWord_v3(ObjectList obj) const {
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
- if (_vm->_maze.enabledFl)
+ if (_vm->_maze._enabledFl)
return false;
- for (int i = 0; obj[i].verbIndex != 0; i++) {
- if (isWordPresent(_vm->_text->getVerbArray(obj[i].verbIndex)) &&
- isWordPresent(_vm->_text->getNounArray(obj[i].nounIndex)) &&
- ((obj[i].roomState == kStateDontCare) ||
- (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
- Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
- _vm->_scheduler->processBonus(obj[i].bonusIndex);
+ for (int i = 0; obj[i]._verbIndex != 0; i++) {
+ if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) &&
+ isWordPresent(_vm->_text->getNounArray(obj[i]._nounIndex)) &&
+ ((obj[i]._roomState == kStateDontCare) ||
+ (obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) {
+ Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
+ _vm->_scheduler->processBonus(obj[i]._bonusIndex);
return true;
}
}
diff --git a/engines/hugo/route.cpp b/engines/hugo/route.cpp
index 281aacf031..54dae88c28 100644
--- a/engines/hugo/route.cpp
+++ b/engines/hugo/route.cpp
@@ -61,41 +61,41 @@ int16 Route::getRouteIndex() const {
void Route::setDirection(const uint16 keyCode) {
debugC(1, kDebugRoute, "setDirection(%d)", keyCode);
- object_t *obj = _vm->_hero; // Pointer to hero object
+ Object *obj = _vm->_hero; // Pointer to hero object
// Set first image in sequence
switch (keyCode) {
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
break;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_KP6:
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
break;
case Common::KEYCODE_HOME:
case Common::KEYCODE_KP7:
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
break;
case Common::KEYCODE_END:
case Common::KEYCODE_KP1:
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
break;
case Common::KEYCODE_PAGEUP:
case Common::KEYCODE_KP9:
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
break;
case Common::KEYCODE_PAGEDOWN:
case Common::KEYCODE_KP3:
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
break;
}
}
@@ -107,68 +107,68 @@ void Route::setDirection(const uint16 keyCode) {
void Route::setWalk(const uint16 direction) {
debugC(1, kDebugRoute, "setWalk(%d)", direction);
- object_t *obj = _vm->_hero; // Pointer to hero object
+ Object *obj = _vm->_hero; // Pointer to hero object
- if (_vm->getGameStatus().storyModeFl || obj->pathType != kPathUser) // Make sure user has control
+ if (_vm->getGameStatus()._storyModeFl || obj->_pathType != kPathUser) // Make sure user has control
return;
- if (!obj->vx && !obj->vy)
+ if (!obj->_vx && !obj->_vy)
_oldWalkDirection = 0; // Fix for consistant restarts
if (direction != _oldWalkDirection) {
// Direction has changed
setDirection(direction); // Face new direction
- obj->vx = obj->vy = 0;
+ obj->_vx = obj->_vy = 0;
switch (direction) { // And set correct velocity
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
- obj->vy = -kStepDy;
+ obj->_vy = -kStepDy;
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
- obj->vy = kStepDy;
+ obj->_vy = kStepDy;
break;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
- obj->vx = -kStepDx;
+ obj->_vx = -kStepDx;
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_KP6:
- obj->vx = kStepDx;
+ obj->_vx = kStepDx;
break;
case Common::KEYCODE_HOME:
case Common::KEYCODE_KP7:
- obj->vx = -kStepDx;
+ obj->_vx = -kStepDx;
// Note: in v1 Dos and v2 Dos, obj->vy is set to DY
- obj->vy = -kStepDy / 2;
+ obj->_vy = -kStepDy / 2;
break;
case Common::KEYCODE_END:
case Common::KEYCODE_KP1:
- obj->vx = -kStepDx;
+ obj->_vx = -kStepDx;
// Note: in v1 Dos and v2 Dos, obj->vy is set to -DY
- obj->vy = kStepDy / 2;
+ obj->_vy = kStepDy / 2;
break;
case Common::KEYCODE_PAGEUP:
case Common::KEYCODE_KP9:
- obj->vx = kStepDx;
+ obj->_vx = kStepDx;
// Note: in v1 Dos and v2 Dos, obj->vy is set to -DY
- obj->vy = -kStepDy / 2;
+ obj->_vy = -kStepDy / 2;
break;
case Common::KEYCODE_PAGEDOWN:
case Common::KEYCODE_KP3:
- obj->vx = kStepDx;
+ obj->_vx = kStepDx;
// Note: in v1 Dos and v2 Dos, obj->vy is set to DY
- obj->vy = kStepDy / 2;
+ obj->_vy = kStepDy / 2;
break;
}
_oldWalkDirection = direction;
- obj->cycling = kCycleForward;
+ obj->_cycling = kCycleForward;
} else {
// Same key twice - halt hero
- obj->vy = 0;
- obj->vx = 0;
+ obj->_vy = 0;
+ obj->_vx = 0;
_oldWalkDirection = 0;
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
}
}
@@ -188,8 +188,8 @@ void Route::segment(int16 x, int16 y) {
debugC(1, kDebugRoute, "segment(%d, %d)", x, y);
// Note: use of static - can't waste stack
- static image_pt p; // Ptr to _boundaryMap[y]
- static segment_t *seg_p; // Ptr to segment
+ static ImagePtr p; // Ptr to _boundaryMap[y]
+ static Segment *segPtr; // Ptr to segment
// Bomb out if stack exhausted
// Vinterstum: Is this just a safeguard, or actually used?
@@ -228,7 +228,7 @@ void Route::segment(int16 x, int16 y) {
if (y <= 0 || y >= kYPix - 1)
return;
- if (_vm->_hero->x < x1) {
+ if (_vm->_hero->_x < x1) {
// Hero x not in segment, search x1..x2
// Find all segments above current
for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
@@ -241,7 +241,7 @@ void Route::segment(int16 x, int16 y) {
if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1);
}
- } else if (_vm->_hero->x + kHeroMaxWidth > x2) {
+ } else if (_vm->_hero->_x + kHeroMaxWidth > x2) {
// Hero x not in segment, search x1..x2
// Find all segments above current
for (x = x2; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x >= x1; x--) {
@@ -257,22 +257,22 @@ void Route::segment(int16 x, int16 y) {
} else {
// Organize search around hero x position - this gives
// better chance for more direct route.
- for (x = _vm->_hero->x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
+ for (x = _vm->_hero->_x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
if (_boundaryMap[y - 1][x] == 0)
segment(x, y - 1);
}
- for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->x; x++) {
+ for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->_x; x++) {
if (_boundaryMap[y - 1][x] == 0)
segment(x, y - 1);
}
- for (x = _vm->_hero->x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
+ for (x = _vm->_hero->_x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1);
}
- for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->x; x++) {
+ for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->_x; x++) {
if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1);
}
@@ -285,10 +285,10 @@ void Route::segment(int16 x, int16 y) {
_fullSegmentFl = true;
} else {
// Create segment
- seg_p = &_segment[_segmentNumb];
- seg_p->y = y;
- seg_p->x1 = x1;
- seg_p->x2 = x2;
+ segPtr = &_segment[_segmentNumb];
+ segPtr->_y = y;
+ segPtr->_x1 = x1;
+ segPtr->_x2 = x2;
_segmentNumb++;
}
}
@@ -298,7 +298,7 @@ void Route::segment(int16 x, int16 y) {
* Create and return ptr to new node. Initialize with previous node.
* Returns 0 if MAX_NODES exceeded
*/
-Point *Route::newNode() {
+Common::Point *Route::newNode() {
debugC(1, kDebugRoute, "newNode");
_routeListIndex++;
@@ -327,16 +327,16 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
_destY = cy; // Destination coords
_destX = cx; // Destination coords
- int16 herox1 = _vm->_hero->x + _vm->_hero->currImagePtr->x1; // Hero baseline
- int16 herox2 = _vm->_hero->x + _vm->_hero->currImagePtr->x2; // Hero baseline
- int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2; // Hero baseline
+ int16 herox1 = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1; // Hero baseline
+ int16 herox2 = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x2; // Hero baseline
+ int16 heroy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2; // Hero baseline
// Store all object baselines into objbound (except hero's = [0])
- object_t *obj; // Ptr to object
+ Object *obj; // Ptr to object
int i;
for (i = 1, obj = &_vm->_object->_objects[i]; i < _vm->_object->_numObj; i++, obj++) {
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != kCycleInvisible) && (obj->priority == kPriorityFloating))
- _vm->_object->storeBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating))
+ _vm->_object->storeBoundary(obj->_oldx + obj->_currImagePtr->_x1, obj->_oldx + obj->_currImagePtr->_x2, obj->_oldy + obj->_currImagePtr->_y2);
}
// Combine objbound and boundary bitmaps to local byte map
@@ -350,8 +350,8 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
// Clear all object baselines from objbound
for (i = 0, obj = _vm->_object->_objects; i < _vm->_object->_numObj; i++, obj++) {
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != kCycleInvisible) && (obj->priority == kPriorityFloating))
- _vm->_object->clearBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating))
+ _vm->_object->clearBoundary(obj->_oldx + obj->_currImagePtr->_x1, obj->_oldx + obj->_currImagePtr->_x2, obj->_oldy + obj->_currImagePtr->_y2);
}
// Search from hero to destination
@@ -368,32 +368,32 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
_route[0].y = _destY;
// Make a final segment for hero's base (we left a spare)
- _segment[_segmentNumb].y = heroy;
- _segment[_segmentNumb].x1 = herox1;
- _segment[_segmentNumb].x2 = herox2;
+ _segment[_segmentNumb]._y = heroy;
+ _segment[_segmentNumb]._x1 = herox1;
+ _segment[_segmentNumb]._x2 = herox2;
_segmentNumb++;
- Point *routeNode; // Ptr to route node
+ Common::Point *routeNode; // Ptr to route node
// Look in segments[] for straight lines from destination to hero
for (i = 0, _routeListIndex = 0; i < _segmentNumb - 1; i++) {
if ((routeNode = newNode()) == 0) // New node for new segment
return false; // Too many nodes
- routeNode->y = _segment[i].y;
+ routeNode->y = _segment[i]._y;
// Look ahead for furthest straight line
for (int16 j = i + 1; j < _segmentNumb; j++) {
- segment_t *seg_p = &_segment[j];
+ Segment *segPtr = &_segment[j];
// Can we get to this segment from previous node?
- if (seg_p->x1 <= routeNode->x && seg_p->x2 >= routeNode->x + _heroWidth - 1) {
- routeNode->y = seg_p->y; // Yes, keep updating node
+ if (segPtr->_x1 <= routeNode->x && segPtr->_x2 >= routeNode->x + _heroWidth - 1) {
+ routeNode->y = segPtr->_y; // Yes, keep updating node
} else {
// No, create another node on previous segment to reach it
if ((routeNode = newNode()) == 0) // Add new route node
return false; // Too many nodes
// Find overlap between old and new segments
- int16 x1 = MAX(_segment[j - 1].x1, seg_p->x1);
- int16 x2 = MIN(_segment[j - 1].x2, seg_p->x2);
+ int16 x1 = MAX(_segment[j - 1]._x1, segPtr->_x1);
+ int16 x2 = MIN(_segment[j - 1]._x2, segPtr->_x2);
// If room, add a little offset to reduce staircase effect
int16 dx = kHeroMaxWidth >> 1;
@@ -433,18 +433,18 @@ void Route::processRoute() {
return;
// Current hero position
- int16 herox = _vm->_hero->x + _vm->_hero->currImagePtr->x1;
- int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2;
- Point *routeNode = &_route[_routeIndex];
+ int16 herox = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1;
+ int16 heroy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2;
+ Common::Point *routeNode = &_route[_routeIndex];
// Arrived at node?
if (abs(herox - routeNode->x) < kStepDx + 1 && abs(heroy - routeNode->y) < kStepDy) {
// kStepDx too low
// Close enough - position hero exactly
- _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
- _vm->_hero->y = _vm->_hero->oldy = routeNode->y - _vm->_hero->currImagePtr->y2;
- _vm->_hero->vx = _vm->_hero->vy = 0;
- _vm->_hero->cycling = kCycleNotCycling;
+ _vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1;
+ _vm->_hero->_y = _vm->_hero->_oldy = routeNode->y - _vm->_hero->_currImagePtr->_y2;
+ _vm->_hero->_vx = _vm->_hero->_vy = 0;
+ _vm->_hero->_cycling = kCycleNotCycling;
// Arrived at final node?
if (--_routeIndex < 0) {
@@ -458,7 +458,7 @@ void Route::processRoute() {
_vm->_object->lookObject(&_vm->_object->_objects[_routeObjId]);
turnedFl = false;
} else {
- setDirection(_vm->_object->_objects[_routeObjId].direction);
+ setDirection(_vm->_object->_objects[_routeObjId]._direction);
_routeIndex++; // Come round again
turnedFl = true;
}
@@ -468,7 +468,7 @@ void Route::processRoute() {
_vm->_object->useObject(_routeObjId);
turnedFl = false;
} else {
- setDirection(_vm->_object->_objects[_routeObjId].direction);
+ setDirection(_vm->_object->_objects[_routeObjId]._direction);
_routeIndex++; // Come round again
turnedFl = true;
}
@@ -477,7 +477,7 @@ void Route::processRoute() {
break;
}
}
- } else if (_vm->_hero->vx == 0 && _vm->_hero->vy == 0) {
+ } else if (_vm->_hero->_vx == 0 && _vm->_hero->_vy == 0) {
// Set direction of travel if at a node
// Note realignment when changing to (thinner) up/down sprite,
// otherwise hero could bump into boundaries along route.
@@ -487,10 +487,10 @@ void Route::processRoute() {
setWalk(Common::KEYCODE_LEFT);
} else if (heroy < routeNode->y) {
setWalk(Common::KEYCODE_DOWN);
- _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
+ _vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1;
} else if (heroy > routeNode->y) {
setWalk(Common::KEYCODE_UP);
- _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
+ _vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1;
}
}
}
@@ -500,11 +500,11 @@ void Route::processRoute() {
* go_for is the purpose, id indexes the exit or object to walk to
* Returns FALSE if route not found
*/
-bool Route::startRoute(const go_t routeType, const int16 objId, int16 cx, int16 cy) {
+bool Route::startRoute(const RouteType routeType, const int16 objId, int16 cx, int16 cy) {
debugC(1, kDebugRoute, "startRoute(%d, %d, %d, %d)", routeType, objId, cx, cy);
// Don't attempt to walk if user does not have control
- if (_vm->_hero->pathType != kPathUser)
+ if (_vm->_hero->_pathType != kPathUser)
return false;
// if inventory showing, make it go away
@@ -521,7 +521,7 @@ bool Route::startRoute(const go_t routeType, const int16 objId, int16 cx, int16
bool foundFl = false; // TRUE if route found ok
if ((foundFl = findRoute(cx, cy))) { // Found a route?
_routeIndex = _routeListIndex; // Node index
- _vm->_hero->vx = _vm->_hero->vy = 0; // Stop manual motion
+ _vm->_hero->_vx = _vm->_hero->_vy = 0; // Stop manual motion
}
return foundFl;
diff --git a/engines/hugo/route.h b/engines/hugo/route.h
index a95dd2151b..716829a201 100644
--- a/engines/hugo/route.h
+++ b/engines/hugo/route.h
@@ -30,21 +30,18 @@
#ifndef HUGO_ROUTE_H
#define HUGO_ROUTE_H
+#include "common/rect.h"
+
namespace Hugo {
/**
* Purpose of an automatic route
*/
-enum go_t {kRouteSpace, kRouteExit, kRouteLook, kRouteGet};
-
-struct Point {
- int x;
- int y;
-};
+enum RouteType {kRouteSpace, kRouteExit, kRouteLook, kRouteGet};
-struct segment_t { // Search segment
- int16 y; // y position
- int16 x1, x2; // Range of segment
+struct Segment { // Search segment
+ int16 _y; // y position
+ int16 _x1, _x2; // Range of segment
};
class Route {
@@ -55,7 +52,7 @@ public:
int16 getRouteIndex() const;
void processRoute();
- bool startRoute(const go_t routeType, const int16 objId, int16 cx, int16 cy);
+ bool startRoute(const RouteType routeType, const int16 objId, int16 cx, int16 cy);
void setDirection(const uint16 keyCode);
void setWalk(const uint16 direction);
@@ -69,13 +66,13 @@ private:
uint16 _oldWalkDirection; // Last direction char
- int16 _routeIndex; // Index into route list, or -1
- go_t _routeType; // Purpose of an automatic route
- int16 _routeObjId; // Index of exit of object walking to
+ int16 _routeIndex; // Index into route list, or -1
+ RouteType _routeType; // Purpose of an automatic route
+ int16 _routeObjId; // Index of exit of object walking to
byte _boundaryMap[kYPix][kXPix]; // Boundary byte map
- segment_t _segment[kMaxSeg]; // List of points in fill-path
- Point _route[kMaxNodes]; // List of nodes in route (global)
+ Segment _segment[kMaxSeg]; // List of points in fill-path
+ Common::Point _route[kMaxNodes]; // List of nodes in route (global)
int16 _segmentNumb; // Count number of segments
int16 _routeListIndex; // Index into route list
int16 _destX;
@@ -87,7 +84,7 @@ private:
void segment(int16 x, int16 y);
bool findRoute(const int16 cx, const int16 cy);
- Point *newNode();
+ Common::Point *newNode();
};
} // End of namespace Hugo
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index 896e8fa2ce..32b8a47df7 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -66,15 +66,15 @@ void Scheduler::initCypher() {
void Scheduler::initEventQueue() {
debugC(1, kDebugSchedule, "initEventQueue");
- // Chain next_p from first to last
+ // Chain nextEvent from first to last
for (int i = kMaxEvents; --i;)
- _events[i - 1].nextEvent = &_events[i];
- _events[kMaxEvents - 1].nextEvent = 0;
+ _events[i - 1]._nextEvent = &_events[i];
+ _events[kMaxEvents - 1]._nextEvent = 0;
- // Chain prev_p from last to first
+ // Chain prevEvent from last to first
for (int i = 1; i < kMaxEvents; i++)
- _events[i].prevEvent = &_events[i - 1];
- _events[0].prevEvent = 0;
+ _events[i]._prevEvent = &_events[i - 1];
+ _events[0]._prevEvent = 0;
_headEvent = _tailEvent = 0; // Event list is empty
_freeEvent = _events; // Free list is full
@@ -83,14 +83,14 @@ void Scheduler::initEventQueue() {
/**
* Return a ptr to an event structure from the free list
*/
-event_t *Scheduler::getQueue() {
+Event *Scheduler::getQueue() {
debugC(4, kDebugSchedule, "getQueue");
if (!_freeEvent) // Error: no more events available
error("An error has occurred: %s", "getQueue");
- event_t *resEvent = _freeEvent;
- _freeEvent = _freeEvent->nextEvent;
- resEvent->nextEvent = 0;
+ Event *resEvent = _freeEvent;
+ _freeEvent = _freeEvent->_nextEvent;
+ resEvent->_nextEvent = 0;
return resEvent;
}
@@ -101,7 +101,7 @@ void Scheduler::insertActionList(const uint16 actIndex) {
debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex);
if (_actListArr[actIndex]) {
- for (int i = 0; _actListArr[actIndex][i].a0.actType != ANULL; i++)
+ for (int i = 0; _actListArr[actIndex][i]._a0._actType != ANULL; i++)
insertAction(&_actListArr[actIndex][i]);
}
}
@@ -112,7 +112,7 @@ void Scheduler::insertActionList(const uint16 actIndex) {
uint32 Scheduler::getWinTicks() const {
debugC(5, kDebugSchedule, "getWinTicks()");
- return _vm->getGameStatus().tick;
+ return _vm->getGameStatus()._tick;
}
/**
@@ -147,9 +147,9 @@ uint32 Scheduler::getDosTicks(const bool updateFl) {
void Scheduler::processBonus(const int bonusIndex) {
debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex);
- if (!_points[bonusIndex].scoredFl) {
- _vm->adjustScore(_points[bonusIndex].score);
- _points[bonusIndex].scoredFl = true;
+ if (!_points[bonusIndex]._scoredFl) {
+ _vm->adjustScore(_points[bonusIndex]._score);
+ _points[bonusIndex]._scoredFl = true;
}
}
@@ -175,11 +175,11 @@ void Scheduler::newScreen(const int screenIndex) {
}
// 1. Clear out all local events
- event_t *curEvent = _headEvent; // The earliest event
- event_t *wrkEvent; // Event ptr
+ Event *curEvent = _headEvent; // The earliest event
+ Event *wrkEvent; // Event ptr
while (curEvent) { // While mature events found
- wrkEvent = curEvent->nextEvent; // Save p (becomes undefined after Del)
- if (curEvent->localActionFl)
+ wrkEvent = curEvent->_nextEvent; // Save p (becomes undefined after Del)
+ if (curEvent->_localActionFl)
delQueue(curEvent); // Return event to free list
curEvent = wrkEvent;
}
@@ -259,10 +259,10 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_numBonuses = numElem;
- _points = (point_t *)malloc(sizeof(point_t) * _numBonuses);
+ _points = (Point *)malloc(sizeof(Point) * _numBonuses);
for (int i = 0; i < _numBonuses; i++) {
- _points[i].score = in.readByte();
- _points[i].scoredFl = false;
+ _points[i]._score = in.readByte();
+ _points[i]._scoredFl = false;
}
} else {
in.skip(numElem);
@@ -270,280 +270,280 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) {
}
}
-void Scheduler::readAct(Common::ReadStream &in, act &curAct) {
+void Scheduler::readAct(Common::ReadStream &in, Act &curAct) {
uint16 numSubAct;
- curAct.a0.actType = (action_t) in.readByte();
- switch (curAct.a0.actType) {
+ curAct._a0._actType = (Action) in.readByte();
+ switch (curAct._a0._actType) {
case ANULL: // -1
break;
case ASCHEDULE: // 0
- curAct.a0.timer = in.readSint16BE();
- curAct.a0.actIndex = in.readUint16BE();
+ curAct._a0._timer = in.readSint16BE();
+ curAct._a0._actIndex = in.readUint16BE();
break;
case START_OBJ: // 1
- curAct.a1.timer = in.readSint16BE();
- curAct.a1.objIndex = in.readSint16BE();
- curAct.a1.cycleNumb = in.readSint16BE();
- curAct.a1.cycle = (cycle_t) in.readByte();
+ curAct._a1._timer = in.readSint16BE();
+ curAct._a1._objIndex = in.readSint16BE();
+ curAct._a1._cycleNumb = in.readSint16BE();
+ curAct._a1._cycle = (Cycle) in.readByte();
break;
case INIT_OBJXY: // 2
- curAct.a2.timer = in.readSint16BE();
- curAct.a2.objIndex = in.readSint16BE();
- curAct.a2.x = in.readSint16BE();
- curAct.a2.y = in.readSint16BE();
+ curAct._a2._timer = in.readSint16BE();
+ curAct._a2._objIndex = in.readSint16BE();
+ curAct._a2._x = in.readSint16BE();
+ curAct._a2._y = in.readSint16BE();
break;
case PROMPT: // 3
- curAct.a3.timer = in.readSint16BE();
- curAct.a3.promptIndex = in.readSint16BE();
+ curAct._a3._timer = in.readSint16BE();
+ curAct._a3._promptIndex = in.readSint16BE();
numSubAct = in.readUint16BE();
- curAct.a3.responsePtr = (int *)malloc(sizeof(int) * numSubAct);
+ curAct._a3._responsePtr = (int *)malloc(sizeof(int) * numSubAct);
for (int k = 0; k < numSubAct; k++)
- curAct.a3.responsePtr[k] = in.readSint16BE();
- curAct.a3.actPassIndex = in.readUint16BE();
- curAct.a3.actFailIndex = in.readUint16BE();
- curAct.a3.encodedFl = (in.readByte() == 1) ? true : false;
+ curAct._a3._responsePtr[k] = in.readSint16BE();
+ curAct._a3._actPassIndex = in.readUint16BE();
+ curAct._a3._actFailIndex = in.readUint16BE();
+ curAct._a3._encodedFl = (in.readByte() == 1) ? true : false;
break;
case BKGD_COLOR: // 4
- curAct.a4.timer = in.readSint16BE();
- curAct.a4.newBackgroundColor = in.readUint32BE();
+ curAct._a4._timer = in.readSint16BE();
+ curAct._a4._newBackgroundColor = in.readUint32BE();
break;
case INIT_OBJVXY: // 5
- curAct.a5.timer = in.readSint16BE();
- curAct.a5.objIndex = in.readSint16BE();
- curAct.a5.vx = in.readSint16BE();
- curAct.a5.vy = in.readSint16BE();
+ curAct._a5._timer = in.readSint16BE();
+ curAct._a5._objIndex = in.readSint16BE();
+ curAct._a5._vx = in.readSint16BE();
+ curAct._a5._vy = in.readSint16BE();
break;
case INIT_CARRY: // 6
- curAct.a6.timer = in.readSint16BE();
- curAct.a6.objIndex = in.readSint16BE();
- curAct.a6.carriedFl = (in.readByte() == 1) ? true : false;
+ curAct._a6._timer = in.readSint16BE();
+ curAct._a6._objIndex = in.readSint16BE();
+ curAct._a6._carriedFl = (in.readByte() == 1) ? true : false;
break;
case INIT_HF_COORD: // 7
- curAct.a7.timer = in.readSint16BE();
- curAct.a7.objIndex = in.readSint16BE();
+ curAct._a7._timer = in.readSint16BE();
+ curAct._a7._objIndex = in.readSint16BE();
break;
case NEW_SCREEN: // 8
- curAct.a8.timer = in.readSint16BE();
- curAct.a8.screenIndex = in.readSint16BE();
+ curAct._a8._timer = in.readSint16BE();
+ curAct._a8._screenIndex = in.readSint16BE();
break;
case INIT_OBJSTATE: // 9
- curAct.a9.timer = in.readSint16BE();
- curAct.a9.objIndex = in.readSint16BE();
- curAct.a9.newState = in.readByte();
+ curAct._a9._timer = in.readSint16BE();
+ curAct._a9._objIndex = in.readSint16BE();
+ curAct._a9._newState = in.readByte();
break;
case INIT_PATH: // 10
- curAct.a10.timer = in.readSint16BE();
- curAct.a10.objIndex = in.readSint16BE();
- curAct.a10.newPathType = in.readSint16BE();
- curAct.a10.vxPath = in.readByte();
- curAct.a10.vyPath = in.readByte();
+ curAct._a10._timer = in.readSint16BE();
+ curAct._a10._objIndex = in.readSint16BE();
+ curAct._a10._newPathType = in.readSint16BE();
+ curAct._a10._vxPath = in.readByte();
+ curAct._a10._vyPath = in.readByte();
break;
case COND_R: // 11
- curAct.a11.timer = in.readSint16BE();
- curAct.a11.objIndex = in.readSint16BE();
- curAct.a11.stateReq = in.readByte();
- curAct.a11.actPassIndex = in.readUint16BE();
- curAct.a11.actFailIndex = in.readUint16BE();
+ curAct._a11._timer = in.readSint16BE();
+ curAct._a11._objIndex = in.readSint16BE();
+ curAct._a11._stateReq = in.readByte();
+ curAct._a11._actPassIndex = in.readUint16BE();
+ curAct._a11._actFailIndex = in.readUint16BE();
break;
case TEXT: // 12
- curAct.a12.timer = in.readSint16BE();
- curAct.a12.stringIndex = in.readSint16BE();
+ curAct._a12._timer = in.readSint16BE();
+ curAct._a12._stringIndex = in.readSint16BE();
break;
case SWAP_IMAGES: // 13
- curAct.a13.timer = in.readSint16BE();
- curAct.a13.objIndex1 = in.readSint16BE();
- curAct.a13.objIndex2 = in.readSint16BE();
+ curAct._a13._timer = in.readSint16BE();
+ curAct._a13._objIndex1 = in.readSint16BE();
+ curAct._a13._objIndex2 = in.readSint16BE();
break;
case COND_SCR: // 14
- curAct.a14.timer = in.readSint16BE();
- curAct.a14.objIndex = in.readSint16BE();
- curAct.a14.screenReq = in.readSint16BE();
- curAct.a14.actPassIndex = in.readUint16BE();
- curAct.a14.actFailIndex = in.readUint16BE();
+ curAct._a14._timer = in.readSint16BE();
+ curAct._a14._objIndex = in.readSint16BE();
+ curAct._a14._screenReq = in.readSint16BE();
+ curAct._a14._actPassIndex = in.readUint16BE();
+ curAct._a14._actFailIndex = in.readUint16BE();
break;
case AUTOPILOT: // 15
- curAct.a15.timer = in.readSint16BE();
- curAct.a15.objIndex1 = in.readSint16BE();
- curAct.a15.objIndex2 = in.readSint16BE();
- curAct.a15.dx = in.readByte();
- curAct.a15.dy = in.readByte();
+ curAct._a15._timer = in.readSint16BE();
+ curAct._a15._objIndex1 = in.readSint16BE();
+ curAct._a15._objIndex2 = in.readSint16BE();
+ curAct._a15._dx = in.readByte();
+ curAct._a15._dy = in.readByte();
break;
case INIT_OBJ_SEQ: // 16
- curAct.a16.timer = in.readSint16BE();
- curAct.a16.objIndex = in.readSint16BE();
- curAct.a16.seqIndex = in.readSint16BE();
+ curAct._a16._timer = in.readSint16BE();
+ curAct._a16._objIndex = in.readSint16BE();
+ curAct._a16._seqIndex = in.readSint16BE();
break;
case SET_STATE_BITS: // 17
- curAct.a17.timer = in.readSint16BE();
- curAct.a17.objIndex = in.readSint16BE();
- curAct.a17.stateMask = in.readSint16BE();
+ curAct._a17._timer = in.readSint16BE();
+ curAct._a17._objIndex = in.readSint16BE();
+ curAct._a17._stateMask = in.readSint16BE();
break;
case CLEAR_STATE_BITS: // 18
- curAct.a18.timer = in.readSint16BE();
- curAct.a18.objIndex = in.readSint16BE();
- curAct.a18.stateMask = in.readSint16BE();
+ curAct._a18._timer = in.readSint16BE();
+ curAct._a18._objIndex = in.readSint16BE();
+ curAct._a18._stateMask = in.readSint16BE();
break;
case TEST_STATE_BITS: // 19
- curAct.a19.timer = in.readSint16BE();
- curAct.a19.objIndex = in.readSint16BE();
- curAct.a19.stateMask = in.readSint16BE();
- curAct.a19.actPassIndex = in.readUint16BE();
- curAct.a19.actFailIndex = in.readUint16BE();
+ curAct._a19._timer = in.readSint16BE();
+ curAct._a19._objIndex = in.readSint16BE();
+ curAct._a19._stateMask = in.readSint16BE();
+ curAct._a19._actPassIndex = in.readUint16BE();
+ curAct._a19._actFailIndex = in.readUint16BE();
break;
case DEL_EVENTS: // 20
- curAct.a20.timer = in.readSint16BE();
- curAct.a20.actTypeDel = (action_t) in.readByte();
+ curAct._a20._timer = in.readSint16BE();
+ curAct._a20._actTypeDel = (Action) in.readByte();
break;
case GAMEOVER: // 21
- curAct.a21.timer = in.readSint16BE();
+ curAct._a21._timer = in.readSint16BE();
break;
case INIT_HH_COORD: // 22
- curAct.a22.timer = in.readSint16BE();
- curAct.a22.objIndex = in.readSint16BE();
+ curAct._a22._timer = in.readSint16BE();
+ curAct._a22._objIndex = in.readSint16BE();
break;
case EXIT: // 23
- curAct.a23.timer = in.readSint16BE();
+ curAct._a23._timer = in.readSint16BE();
break;
case BONUS: // 24
- curAct.a24.timer = in.readSint16BE();
- curAct.a24.pointIndex = in.readSint16BE();
+ curAct._a24._timer = in.readSint16BE();
+ curAct._a24._pointIndex = in.readSint16BE();
break;
case COND_BOX: // 25
- curAct.a25.timer = in.readSint16BE();
- curAct.a25.objIndex = in.readSint16BE();
- curAct.a25.x1 = in.readSint16BE();
- curAct.a25.y1 = in.readSint16BE();
- curAct.a25.x2 = in.readSint16BE();
- curAct.a25.y2 = in.readSint16BE();
- curAct.a25.actPassIndex = in.readUint16BE();
- curAct.a25.actFailIndex = in.readUint16BE();
+ curAct._a25._timer = in.readSint16BE();
+ curAct._a25._objIndex = in.readSint16BE();
+ curAct._a25._x1 = in.readSint16BE();
+ curAct._a25._y1 = in.readSint16BE();
+ curAct._a25._x2 = in.readSint16BE();
+ curAct._a25._y2 = in.readSint16BE();
+ curAct._a25._actPassIndex = in.readUint16BE();
+ curAct._a25._actFailIndex = in.readUint16BE();
break;
case SOUND: // 26
- curAct.a26.timer = in.readSint16BE();
- curAct.a26.soundIndex = in.readSint16BE();
+ curAct._a26._timer = in.readSint16BE();
+ curAct._a26._soundIndex = in.readSint16BE();
break;
case ADD_SCORE: // 27
- curAct.a27.timer = in.readSint16BE();
- curAct.a27.objIndex = in.readSint16BE();
+ curAct._a27._timer = in.readSint16BE();
+ curAct._a27._objIndex = in.readSint16BE();
break;
case SUB_SCORE: // 28
- curAct.a28.timer = in.readSint16BE();
- curAct.a28.objIndex = in.readSint16BE();
+ curAct._a28._timer = in.readSint16BE();
+ curAct._a28._objIndex = in.readSint16BE();
break;
case COND_CARRY: // 29
- curAct.a29.timer = in.readSint16BE();
- curAct.a29.objIndex = in.readSint16BE();
- curAct.a29.actPassIndex = in.readUint16BE();
- curAct.a29.actFailIndex = in.readUint16BE();
+ curAct._a29._timer = in.readSint16BE();
+ curAct._a29._objIndex = in.readSint16BE();
+ curAct._a29._actPassIndex = in.readUint16BE();
+ curAct._a29._actFailIndex = in.readUint16BE();
break;
case INIT_MAZE: // 30
- curAct.a30.timer = in.readSint16BE();
- curAct.a30.mazeSize = in.readByte();
- curAct.a30.x1 = in.readSint16BE();
- curAct.a30.y1 = in.readSint16BE();
- curAct.a30.x2 = in.readSint16BE();
- curAct.a30.y2 = in.readSint16BE();
- curAct.a30.x3 = in.readSint16BE();
- curAct.a30.x4 = in.readSint16BE();
- curAct.a30.firstScreenIndex = in.readByte();
+ curAct._a30._timer = in.readSint16BE();
+ curAct._a30._mazeSize = in.readByte();
+ curAct._a30._x1 = in.readSint16BE();
+ curAct._a30._y1 = in.readSint16BE();
+ curAct._a30._x2 = in.readSint16BE();
+ curAct._a30._y2 = in.readSint16BE();
+ curAct._a30._x3 = in.readSint16BE();
+ curAct._a30._x4 = in.readSint16BE();
+ curAct._a30._firstScreenIndex = in.readByte();
break;
case EXIT_MAZE: // 31
- curAct.a31.timer = in.readSint16BE();
+ curAct._a31._timer = in.readSint16BE();
break;
case INIT_PRIORITY: // 32
- curAct.a32.timer = in.readSint16BE();
- curAct.a32.objIndex = in.readSint16BE();
- curAct.a32.priority = in.readByte();
+ curAct._a32._timer = in.readSint16BE();
+ curAct._a32._objIndex = in.readSint16BE();
+ curAct._a32._priority = in.readByte();
break;
case INIT_SCREEN: // 33
- curAct.a33.timer = in.readSint16BE();
- curAct.a33.objIndex = in.readSint16BE();
- curAct.a33.screenIndex = in.readSint16BE();
+ curAct._a33._timer = in.readSint16BE();
+ curAct._a33._objIndex = in.readSint16BE();
+ curAct._a33._screenIndex = in.readSint16BE();
break;
case AGSCHEDULE: // 34
- curAct.a34.timer = in.readSint16BE();
- curAct.a34.actIndex = in.readUint16BE();
+ curAct._a34._timer = in.readSint16BE();
+ curAct._a34._actIndex = in.readUint16BE();
break;
case REMAPPAL: // 35
- curAct.a35.timer = in.readSint16BE();
- curAct.a35.oldColorIndex = in.readSint16BE();
- curAct.a35.newColorIndex = in.readSint16BE();
+ curAct._a35._timer = in.readSint16BE();
+ curAct._a35._oldColorIndex = in.readSint16BE();
+ curAct._a35._newColorIndex = in.readSint16BE();
break;
case COND_NOUN: // 36
- curAct.a36.timer = in.readSint16BE();
- curAct.a36.nounIndex = in.readUint16BE();
- curAct.a36.actPassIndex = in.readUint16BE();
- curAct.a36.actFailIndex = in.readUint16BE();
+ curAct._a36._timer = in.readSint16BE();
+ curAct._a36._nounIndex = in.readUint16BE();
+ curAct._a36._actPassIndex = in.readUint16BE();
+ curAct._a36._actFailIndex = in.readUint16BE();
break;
case SCREEN_STATE: // 37
- curAct.a37.timer = in.readSint16BE();
- curAct.a37.screenIndex = in.readSint16BE();
- curAct.a37.newState = in.readByte();
+ curAct._a37._timer = in.readSint16BE();
+ curAct._a37._screenIndex = in.readSint16BE();
+ curAct._a37._newState = in.readByte();
break;
case INIT_LIPS: // 38
- curAct.a38.timer = in.readSint16BE();
- curAct.a38.lipsObjIndex = in.readSint16BE();
- curAct.a38.objIndex = in.readSint16BE();
- curAct.a38.dxLips = in.readByte();
- curAct.a38.dyLips = in.readByte();
+ curAct._a38._timer = in.readSint16BE();
+ curAct._a38._lipsObjIndex = in.readSint16BE();
+ curAct._a38._objIndex = in.readSint16BE();
+ curAct._a38._dxLips = in.readByte();
+ curAct._a38._dyLips = in.readByte();
break;
case INIT_STORY_MODE: // 39
- curAct.a39.timer = in.readSint16BE();
- curAct.a39.storyModeFl = (in.readByte() == 1);
+ curAct._a39._timer = in.readSint16BE();
+ curAct._a39._storyModeFl = (in.readByte() == 1);
break;
case WARN: // 40
- curAct.a40.timer = in.readSint16BE();
- curAct.a40.stringIndex = in.readSint16BE();
+ curAct._a40._timer = in.readSint16BE();
+ curAct._a40._stringIndex = in.readSint16BE();
break;
case COND_BONUS: // 41
- curAct.a41.timer = in.readSint16BE();
- curAct.a41.BonusIndex = in.readSint16BE();
- curAct.a41.actPassIndex = in.readUint16BE();
- curAct.a41.actFailIndex = in.readUint16BE();
+ curAct._a41._timer = in.readSint16BE();
+ curAct._a41._bonusIndex = in.readSint16BE();
+ curAct._a41._actPassIndex = in.readUint16BE();
+ curAct._a41._actFailIndex = in.readUint16BE();
break;
case TEXT_TAKE: // 42
- curAct.a42.timer = in.readSint16BE();
- curAct.a42.objIndex = in.readSint16BE();
+ curAct._a42._timer = in.readSint16BE();
+ curAct._a42._objIndex = in.readSint16BE();
break;
case YESNO: // 43
- curAct.a43.timer = in.readSint16BE();
- curAct.a43.promptIndex = in.readSint16BE();
- curAct.a43.actYesIndex = in.readUint16BE();
- curAct.a43.actNoIndex = in.readUint16BE();
+ curAct._a43._timer = in.readSint16BE();
+ curAct._a43._promptIndex = in.readSint16BE();
+ curAct._a43._actYesIndex = in.readUint16BE();
+ curAct._a43._actNoIndex = in.readUint16BE();
break;
case STOP_ROUTE: // 44
- curAct.a44.timer = in.readSint16BE();
+ curAct._a44._timer = in.readSint16BE();
break;
case COND_ROUTE: // 45
- curAct.a45.timer = in.readSint16BE();
- curAct.a45.routeIndex = in.readSint16BE();
- curAct.a45.actPassIndex = in.readUint16BE();
- curAct.a45.actFailIndex = in.readUint16BE();
+ curAct._a45._timer = in.readSint16BE();
+ curAct._a45._routeIndex = in.readSint16BE();
+ curAct._a45._actPassIndex = in.readUint16BE();
+ curAct._a45._actFailIndex = in.readUint16BE();
break;
case INIT_JUMPEXIT: // 46
- curAct.a46.timer = in.readSint16BE();
- curAct.a46.jumpExitFl = (in.readByte() == 1);
+ curAct._a46._timer = in.readSint16BE();
+ curAct._a46._jumpExitFl = (in.readByte() == 1);
break;
case INIT_VIEW: // 47
- curAct.a47.timer = in.readSint16BE();
- curAct.a47.objIndex = in.readSint16BE();
- curAct.a47.viewx = in.readSint16BE();
- curAct.a47.viewy = in.readSint16BE();
- curAct.a47.direction = in.readSint16BE();
+ curAct._a47._timer = in.readSint16BE();
+ curAct._a47._objIndex = in.readSint16BE();
+ curAct._a47._viewx = in.readSint16BE();
+ curAct._a47._viewy = in.readSint16BE();
+ curAct._a47._direction = in.readSint16BE();
break;
case INIT_OBJ_FRAME: // 48
- curAct.a48.timer = in.readSint16BE();
- curAct.a48.objIndex = in.readSint16BE();
- curAct.a48.seqIndex = in.readSint16BE();
- curAct.a48.frameIndex = in.readSint16BE();
+ curAct._a48._timer = in.readSint16BE();
+ curAct._a48._objIndex = in.readSint16BE();
+ curAct._a48._seqIndex = in.readSint16BE();
+ curAct._a48._frameIndex = in.readSint16BE();
break;
case OLD_SONG: //49
- curAct.a49.timer = in.readSint16BE();
- curAct.a49.songIndex = in.readUint16BE();
+ curAct._a49._timer = in.readSint16BE();
+ curAct._a49._songIndex = in.readUint16BE();
break;
default:
- error("Engine - Unknown action type encountered: %d", curAct.a0.actType);
+ error("Engine - Unknown action type encountered: %d", curAct._a0._actType);
}
}
@@ -553,32 +553,32 @@ void Scheduler::readAct(Common::ReadStream &in, act &curAct) {
void Scheduler::loadActListArr(Common::ReadStream &in) {
debugC(6, kDebugSchedule, "loadActListArr(&in)");
- act tmpAct;
+ Act tmpAct;
int numElem, numSubElem;
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_actListArrSize = numElem;
- _actListArr = (act **)malloc(sizeof(act *) * _actListArrSize);
+ _actListArr = (Act **)malloc(sizeof(Act *) * _actListArrSize);
}
for (int i = 0; i < numElem; i++) {
numSubElem = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _actListArr[i] = (act *)malloc(sizeof(act) * (numSubElem + 1));
+ _actListArr[i] = (Act *)malloc(sizeof(Act) * (numSubElem + 1));
for (int j = 0; j < numSubElem; j++) {
if (varnt == _vm->_gameVariant) {
readAct(in, _actListArr[i][j]);
} else {
readAct(in, tmpAct);
- if (tmpAct.a0.actType == PROMPT)
- free(tmpAct.a3.responsePtr);
+ if (tmpAct._a0._actType == PROMPT)
+ free(tmpAct._a3._responsePtr);
}
}
if (varnt == _vm->_gameVariant)
- _actListArr[i][numSubElem].a0.actType = ANULL;
+ _actListArr[i][numSubElem]._a0._actType = ANULL;
}
}
}
@@ -626,9 +626,9 @@ void Scheduler::freeScheduler() {
if (_actListArr) {
for (int i = 0; i < _actListArrSize; i++) {
- for (int j = 0; _actListArr[i][j].a0.actType != ANULL; j++) {
- if (_actListArr[i][j].a0.actType == PROMPT)
- free(_actListArr[i][j].a3.responsePtr);
+ for (int j = 0; _actListArr[i][j]._a0._actType != ANULL; j++) {
+ if (_actListArr[i][j]._a0._actType == PROMPT)
+ free(_actListArr[i][j]._a3._responsePtr);
}
free(_actListArr[i]);
}
@@ -656,32 +656,32 @@ void Scheduler::screenActions(const int screenNum) {
void Scheduler::processMaze(const int x1, const int x2, const int y1, const int y2) {
debugC(1, kDebugSchedule, "processMaze");
- if (x1 < _vm->_maze.x1) {
+ if (x1 < _vm->_maze._x1) {
// Exit west
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x2 - kShiftSize - (x2 - x1);
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - 1;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x2 - kShiftSize - (x2 - x1);
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
- } else if (x2 > _vm->_maze.x2) {
+ } else if (x2 > _vm->_maze._x2) {
// Exit east
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x1 + kShiftSize;
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + 1;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x1 + kShiftSize;
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
- } else if (y1 < _vm->_maze.y1 - kShiftSize) {
+ } else if (y1 < _vm->_maze._y1 - kShiftSize) {
// Exit north
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _vm->_maze.size;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x3;
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y2 - kShiftSize - (y2 - y1);
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - _vm->_maze._size;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x3;
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y2 - kShiftSize - (y2 - y1);
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
- } else if (y2 > _vm->_maze.y2 - kShiftSize / 2) {
+ } else if (y2 > _vm->_maze._y2 - kShiftSize / 2) {
// Exit south
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _vm->_maze.size;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x4;
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y1 + kShiftSize;
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + _vm->_maze._size;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x4;
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y1 + kShiftSize;
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
}
@@ -708,17 +708,17 @@ void Scheduler::saveEvents(Common::WriteStream *f) {
// Convert event ptrs to indexes
for (int16 i = 0; i < kMaxEvents; i++) {
- event_t *wrkEvent = &_events[i];
+ Event *wrkEvent = &_events[i];
// fix up action pointer (to do better)
int16 index, subElem;
- findAction(wrkEvent->action, &index, &subElem);
+ findAction(wrkEvent->_action, &index, &subElem);
f->writeSint16BE(index);
f->writeSint16BE(subElem);
- f->writeByte((wrkEvent->localActionFl) ? 1 : 0);
- f->writeUint32BE(wrkEvent->time);
- f->writeSint16BE((wrkEvent->prevEvent == 0) ? -1 : (wrkEvent->prevEvent - _events));
- f->writeSint16BE((wrkEvent->nextEvent == 0) ? -1 : (wrkEvent->nextEvent - _events));
+ f->writeByte((wrkEvent->_localActionFl) ? 1 : 0);
+ f->writeUint32BE(wrkEvent->_time);
+ f->writeSint16BE((wrkEvent->_prevEvent == 0) ? -1 : (wrkEvent->_prevEvent - _events));
+ f->writeSint16BE((wrkEvent->_nextEvent == 0) ? -1 : (wrkEvent->_nextEvent - _events));
}
}
@@ -738,7 +738,7 @@ void Scheduler::restoreActions(Common::ReadStream *f) {
int16 Scheduler::calcMaxPoints() const {
int16 tmpScore = 0;
for (int i = 0; i < _numBonuses; i++)
- tmpScore += _points[i].score;
+ tmpScore += _points[i]._score;
return tmpScore;
}
@@ -752,282 +752,282 @@ void Scheduler::saveActions(Common::WriteStream *f) const {
for (int i = 0; i < _actListArrSize; i++) {
// write all the sub elems data
- for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1].a0.actType != ANULL; nbrSubElem++)
+ for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1]._a0._actType != ANULL; nbrSubElem++)
;
f->writeUint16BE(nbrSubElem);
for (int j = 0; j < nbrSubElem; j++) {
- subElemType = _actListArr[i][j].a0.actType;
+ subElemType = _actListArr[i][j]._a0._actType;
f->writeByte(subElemType);
switch (subElemType) {
case ANULL: // -1
break;
case ASCHEDULE: // 0
- f->writeSint16BE(_actListArr[i][j].a0.timer);
- f->writeUint16BE(_actListArr[i][j].a0.actIndex);
+ f->writeSint16BE(_actListArr[i][j]._a0._timer);
+ f->writeUint16BE(_actListArr[i][j]._a0._actIndex);
break;
case START_OBJ: // 1
- f->writeSint16BE(_actListArr[i][j].a1.timer);
- f->writeSint16BE(_actListArr[i][j].a1.objIndex);
- f->writeSint16BE(_actListArr[i][j].a1.cycleNumb);
- f->writeByte(_actListArr[i][j].a1.cycle);
+ f->writeSint16BE(_actListArr[i][j]._a1._timer);
+ f->writeSint16BE(_actListArr[i][j]._a1._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a1._cycleNumb);
+ f->writeByte(_actListArr[i][j]._a1._cycle);
break;
case INIT_OBJXY: // 2
- f->writeSint16BE(_actListArr[i][j].a2.timer);
- f->writeSint16BE(_actListArr[i][j].a2.objIndex);
- f->writeSint16BE(_actListArr[i][j].a2.x);
- f->writeSint16BE(_actListArr[i][j].a2.y);
+ f->writeSint16BE(_actListArr[i][j]._a2._timer);
+ f->writeSint16BE(_actListArr[i][j]._a2._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a2._x);
+ f->writeSint16BE(_actListArr[i][j]._a2._y);
break;
case PROMPT: // 3
- f->writeSint16BE(_actListArr[i][j].a3.timer);
- f->writeSint16BE(_actListArr[i][j].a3.promptIndex);
- for (nbrCpt = 0; _actListArr[i][j].a3.responsePtr[nbrCpt] != -1; nbrCpt++)
+ f->writeSint16BE(_actListArr[i][j]._a3._timer);
+ f->writeSint16BE(_actListArr[i][j]._a3._promptIndex);
+ for (nbrCpt = 0; _actListArr[i][j]._a3._responsePtr[nbrCpt] != -1; nbrCpt++)
;
nbrCpt++;
f->writeUint16BE(nbrCpt);
for (int k = 0; k < nbrCpt; k++)
- f->writeSint16BE(_actListArr[i][j].a3.responsePtr[k]);
- f->writeUint16BE(_actListArr[i][j].a3.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a3.actFailIndex);
- f->writeByte((_actListArr[i][j].a3.encodedFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a3._responsePtr[k]);
+ f->writeUint16BE(_actListArr[i][j]._a3._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a3._actFailIndex);
+ f->writeByte((_actListArr[i][j]._a3._encodedFl) ? 1 : 0);
break;
case BKGD_COLOR: // 4
- f->writeSint16BE(_actListArr[i][j].a4.timer);
- f->writeUint32BE(_actListArr[i][j].a4.newBackgroundColor);
+ f->writeSint16BE(_actListArr[i][j]._a4._timer);
+ f->writeUint32BE(_actListArr[i][j]._a4._newBackgroundColor);
break;
case INIT_OBJVXY: // 5
- f->writeSint16BE(_actListArr[i][j].a5.timer);
- f->writeSint16BE(_actListArr[i][j].a5.objIndex);
- f->writeSint16BE(_actListArr[i][j].a5.vx);
- f->writeSint16BE(_actListArr[i][j].a5.vy);
+ f->writeSint16BE(_actListArr[i][j]._a5._timer);
+ f->writeSint16BE(_actListArr[i][j]._a5._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a5._vx);
+ f->writeSint16BE(_actListArr[i][j]._a5._vy);
break;
case INIT_CARRY: // 6
- f->writeSint16BE(_actListArr[i][j].a6.timer);
- f->writeSint16BE(_actListArr[i][j].a6.objIndex);
- f->writeByte((_actListArr[i][j].a6.carriedFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a6._timer);
+ f->writeSint16BE(_actListArr[i][j]._a6._objIndex);
+ f->writeByte((_actListArr[i][j]._a6._carriedFl) ? 1 : 0);
break;
case INIT_HF_COORD: // 7
- f->writeSint16BE(_actListArr[i][j].a7.timer);
- f->writeSint16BE(_actListArr[i][j].a7.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a7._timer);
+ f->writeSint16BE(_actListArr[i][j]._a7._objIndex);
break;
case NEW_SCREEN: // 8
- f->writeSint16BE(_actListArr[i][j].a8.timer);
- f->writeSint16BE(_actListArr[i][j].a8.screenIndex);
+ f->writeSint16BE(_actListArr[i][j]._a8._timer);
+ f->writeSint16BE(_actListArr[i][j]._a8._screenIndex);
break;
case INIT_OBJSTATE: // 9
- f->writeSint16BE(_actListArr[i][j].a9.timer);
- f->writeSint16BE(_actListArr[i][j].a9.objIndex);
- f->writeByte(_actListArr[i][j].a9.newState);
+ f->writeSint16BE(_actListArr[i][j]._a9._timer);
+ f->writeSint16BE(_actListArr[i][j]._a9._objIndex);
+ f->writeByte(_actListArr[i][j]._a9._newState);
break;
case INIT_PATH: // 10
- f->writeSint16BE(_actListArr[i][j].a10.timer);
- f->writeSint16BE(_actListArr[i][j].a10.objIndex);
- f->writeSint16BE(_actListArr[i][j].a10.newPathType);
- f->writeByte(_actListArr[i][j].a10.vxPath);
- f->writeByte(_actListArr[i][j].a10.vyPath);
+ f->writeSint16BE(_actListArr[i][j]._a10._timer);
+ f->writeSint16BE(_actListArr[i][j]._a10._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a10._newPathType);
+ f->writeByte(_actListArr[i][j]._a10._vxPath);
+ f->writeByte(_actListArr[i][j]._a10._vyPath);
break;
case COND_R: // 11
- f->writeSint16BE(_actListArr[i][j].a11.timer);
- f->writeSint16BE(_actListArr[i][j].a11.objIndex);
- f->writeByte(_actListArr[i][j].a11.stateReq);
- f->writeUint16BE(_actListArr[i][j].a11.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a11.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a11._timer);
+ f->writeSint16BE(_actListArr[i][j]._a11._objIndex);
+ f->writeByte(_actListArr[i][j]._a11._stateReq);
+ f->writeUint16BE(_actListArr[i][j]._a11._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a11._actFailIndex);
break;
case TEXT: // 12
- f->writeSint16BE(_actListArr[i][j].a12.timer);
- f->writeSint16BE(_actListArr[i][j].a12.stringIndex);
+ f->writeSint16BE(_actListArr[i][j]._a12._timer);
+ f->writeSint16BE(_actListArr[i][j]._a12._stringIndex);
break;
case SWAP_IMAGES: // 13
- f->writeSint16BE(_actListArr[i][j].a13.timer);
- f->writeSint16BE(_actListArr[i][j].a13.objIndex1);
- f->writeSint16BE(_actListArr[i][j].a13.objIndex2);
+ f->writeSint16BE(_actListArr[i][j]._a13._timer);
+ f->writeSint16BE(_actListArr[i][j]._a13._objIndex1);
+ f->writeSint16BE(_actListArr[i][j]._a13._objIndex2);
break;
case COND_SCR: // 14
- f->writeSint16BE(_actListArr[i][j].a14.timer);
- f->writeSint16BE(_actListArr[i][j].a14.objIndex);
- f->writeSint16BE(_actListArr[i][j].a14.screenReq);
- f->writeUint16BE(_actListArr[i][j].a14.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a14.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a14._timer);
+ f->writeSint16BE(_actListArr[i][j]._a14._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a14._screenReq);
+ f->writeUint16BE(_actListArr[i][j]._a14._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a14._actFailIndex);
break;
case AUTOPILOT: // 15
- f->writeSint16BE(_actListArr[i][j].a15.timer);
- f->writeSint16BE(_actListArr[i][j].a15.objIndex1);
- f->writeSint16BE(_actListArr[i][j].a15.objIndex2);
- f->writeByte(_actListArr[i][j].a15.dx);
- f->writeByte(_actListArr[i][j].a15.dy);
+ f->writeSint16BE(_actListArr[i][j]._a15._timer);
+ f->writeSint16BE(_actListArr[i][j]._a15._objIndex1);
+ f->writeSint16BE(_actListArr[i][j]._a15._objIndex2);
+ f->writeByte(_actListArr[i][j]._a15._dx);
+ f->writeByte(_actListArr[i][j]._a15._dy);
break;
case INIT_OBJ_SEQ: // 16
- f->writeSint16BE(_actListArr[i][j].a16.timer);
- f->writeSint16BE(_actListArr[i][j].a16.objIndex);
- f->writeSint16BE(_actListArr[i][j].a16.seqIndex);
+ f->writeSint16BE(_actListArr[i][j]._a16._timer);
+ f->writeSint16BE(_actListArr[i][j]._a16._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a16._seqIndex);
break;
case SET_STATE_BITS: // 17
- f->writeSint16BE(_actListArr[i][j].a17.timer);
- f->writeSint16BE(_actListArr[i][j].a17.objIndex);
- f->writeSint16BE(_actListArr[i][j].a17.stateMask);
+ f->writeSint16BE(_actListArr[i][j]._a17._timer);
+ f->writeSint16BE(_actListArr[i][j]._a17._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a17._stateMask);
break;
case CLEAR_STATE_BITS: // 18
- f->writeSint16BE(_actListArr[i][j].a18.timer);
- f->writeSint16BE(_actListArr[i][j].a18.objIndex);
- f->writeSint16BE(_actListArr[i][j].a18.stateMask);
+ f->writeSint16BE(_actListArr[i][j]._a18._timer);
+ f->writeSint16BE(_actListArr[i][j]._a18._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a18._stateMask);
break;
case TEST_STATE_BITS: // 19
- f->writeSint16BE(_actListArr[i][j].a19.timer);
- f->writeSint16BE(_actListArr[i][j].a19.objIndex);
- f->writeSint16BE(_actListArr[i][j].a19.stateMask);
- f->writeUint16BE(_actListArr[i][j].a19.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a19.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a19._timer);
+ f->writeSint16BE(_actListArr[i][j]._a19._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a19._stateMask);
+ f->writeUint16BE(_actListArr[i][j]._a19._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a19._actFailIndex);
break;
case DEL_EVENTS: // 20
- f->writeSint16BE(_actListArr[i][j].a20.timer);
- f->writeByte(_actListArr[i][j].a20.actTypeDel);
+ f->writeSint16BE(_actListArr[i][j]._a20._timer);
+ f->writeByte(_actListArr[i][j]._a20._actTypeDel);
break;
case GAMEOVER: // 21
- f->writeSint16BE(_actListArr[i][j].a21.timer);
+ f->writeSint16BE(_actListArr[i][j]._a21._timer);
break;
case INIT_HH_COORD: // 22
- f->writeSint16BE(_actListArr[i][j].a22.timer);
- f->writeSint16BE(_actListArr[i][j].a22.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a22._timer);
+ f->writeSint16BE(_actListArr[i][j]._a22._objIndex);
break;
case EXIT: // 23
- f->writeSint16BE(_actListArr[i][j].a23.timer);
+ f->writeSint16BE(_actListArr[i][j]._a23._timer);
break;
case BONUS: // 24
- f->writeSint16BE(_actListArr[i][j].a24.timer);
- f->writeSint16BE(_actListArr[i][j].a24.pointIndex);
+ f->writeSint16BE(_actListArr[i][j]._a24._timer);
+ f->writeSint16BE(_actListArr[i][j]._a24._pointIndex);
break;
case COND_BOX: // 25
- f->writeSint16BE(_actListArr[i][j].a25.timer);
- f->writeSint16BE(_actListArr[i][j].a25.objIndex);
- f->writeSint16BE(_actListArr[i][j].a25.x1);
- f->writeSint16BE(_actListArr[i][j].a25.y1);
- f->writeSint16BE(_actListArr[i][j].a25.x2);
- f->writeSint16BE(_actListArr[i][j].a25.y2);
- f->writeUint16BE(_actListArr[i][j].a25.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a25.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a25._timer);
+ f->writeSint16BE(_actListArr[i][j]._a25._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a25._x1);
+ f->writeSint16BE(_actListArr[i][j]._a25._y1);
+ f->writeSint16BE(_actListArr[i][j]._a25._x2);
+ f->writeSint16BE(_actListArr[i][j]._a25._y2);
+ f->writeUint16BE(_actListArr[i][j]._a25._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a25._actFailIndex);
break;
case SOUND: // 26
- f->writeSint16BE(_actListArr[i][j].a26.timer);
- f->writeSint16BE(_actListArr[i][j].a26.soundIndex);
+ f->writeSint16BE(_actListArr[i][j]._a26._timer);
+ f->writeSint16BE(_actListArr[i][j]._a26._soundIndex);
break;
case ADD_SCORE: // 27
- f->writeSint16BE(_actListArr[i][j].a27.timer);
- f->writeSint16BE(_actListArr[i][j].a27.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a27._timer);
+ f->writeSint16BE(_actListArr[i][j]._a27._objIndex);
break;
case SUB_SCORE: // 28
- f->writeSint16BE(_actListArr[i][j].a28.timer);
- f->writeSint16BE(_actListArr[i][j].a28.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a28._timer);
+ f->writeSint16BE(_actListArr[i][j]._a28._objIndex);
break;
case COND_CARRY: // 29
- f->writeSint16BE(_actListArr[i][j].a29.timer);
- f->writeSint16BE(_actListArr[i][j].a29.objIndex);
- f->writeUint16BE(_actListArr[i][j].a29.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a29.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a29._timer);
+ f->writeSint16BE(_actListArr[i][j]._a29._objIndex);
+ f->writeUint16BE(_actListArr[i][j]._a29._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a29._actFailIndex);
break;
case INIT_MAZE: // 30
- f->writeSint16BE(_actListArr[i][j].a30.timer);
- f->writeByte(_actListArr[i][j].a30.mazeSize);
- f->writeSint16BE(_actListArr[i][j].a30.x1);
- f->writeSint16BE(_actListArr[i][j].a30.y1);
- f->writeSint16BE(_actListArr[i][j].a30.x2);
- f->writeSint16BE(_actListArr[i][j].a30.y2);
- f->writeSint16BE(_actListArr[i][j].a30.x3);
- f->writeSint16BE(_actListArr[i][j].a30.x4);
- f->writeByte(_actListArr[i][j].a30.firstScreenIndex);
+ f->writeSint16BE(_actListArr[i][j]._a30._timer);
+ f->writeByte(_actListArr[i][j]._a30._mazeSize);
+ f->writeSint16BE(_actListArr[i][j]._a30._x1);
+ f->writeSint16BE(_actListArr[i][j]._a30._y1);
+ f->writeSint16BE(_actListArr[i][j]._a30._x2);
+ f->writeSint16BE(_actListArr[i][j]._a30._y2);
+ f->writeSint16BE(_actListArr[i][j]._a30._x3);
+ f->writeSint16BE(_actListArr[i][j]._a30._x4);
+ f->writeByte(_actListArr[i][j]._a30._firstScreenIndex);
break;
case EXIT_MAZE: // 31
- f->writeSint16BE(_actListArr[i][j].a31.timer);
+ f->writeSint16BE(_actListArr[i][j]._a31._timer);
break;
case INIT_PRIORITY: // 32
- f->writeSint16BE(_actListArr[i][j].a32.timer);
- f->writeSint16BE(_actListArr[i][j].a32.objIndex);
- f->writeByte(_actListArr[i][j].a32.priority);
+ f->writeSint16BE(_actListArr[i][j]._a32._timer);
+ f->writeSint16BE(_actListArr[i][j]._a32._objIndex);
+ f->writeByte(_actListArr[i][j]._a32._priority);
break;
case INIT_SCREEN: // 33
- f->writeSint16BE(_actListArr[i][j].a33.timer);
- f->writeSint16BE(_actListArr[i][j].a33.objIndex);
- f->writeSint16BE(_actListArr[i][j].a33.screenIndex);
+ f->writeSint16BE(_actListArr[i][j]._a33._timer);
+ f->writeSint16BE(_actListArr[i][j]._a33._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a33._screenIndex);
break;
case AGSCHEDULE: // 34
- f->writeSint16BE(_actListArr[i][j].a34.timer);
- f->writeUint16BE(_actListArr[i][j].a34.actIndex);
+ f->writeSint16BE(_actListArr[i][j]._a34._timer);
+ f->writeUint16BE(_actListArr[i][j]._a34._actIndex);
break;
case REMAPPAL: // 35
- f->writeSint16BE(_actListArr[i][j].a35.timer);
- f->writeSint16BE(_actListArr[i][j].a35.oldColorIndex);
- f->writeSint16BE(_actListArr[i][j].a35.newColorIndex);
+ f->writeSint16BE(_actListArr[i][j]._a35._timer);
+ f->writeSint16BE(_actListArr[i][j]._a35._oldColorIndex);
+ f->writeSint16BE(_actListArr[i][j]._a35._newColorIndex);
break;
case COND_NOUN: // 36
- f->writeSint16BE(_actListArr[i][j].a36.timer);
- f->writeUint16BE(_actListArr[i][j].a36.nounIndex);
- f->writeUint16BE(_actListArr[i][j].a36.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a36.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a36._timer);
+ f->writeUint16BE(_actListArr[i][j]._a36._nounIndex);
+ f->writeUint16BE(_actListArr[i][j]._a36._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a36._actFailIndex);
break;
case SCREEN_STATE: // 37
- f->writeSint16BE(_actListArr[i][j].a37.timer);
- f->writeSint16BE(_actListArr[i][j].a37.screenIndex);
- f->writeByte(_actListArr[i][j].a37.newState);
+ f->writeSint16BE(_actListArr[i][j]._a37._timer);
+ f->writeSint16BE(_actListArr[i][j]._a37._screenIndex);
+ f->writeByte(_actListArr[i][j]._a37._newState);
break;
case INIT_LIPS: // 38
- f->writeSint16BE(_actListArr[i][j].a38.timer);
- f->writeSint16BE(_actListArr[i][j].a38.lipsObjIndex);
- f->writeSint16BE(_actListArr[i][j].a38.objIndex);
- f->writeByte(_actListArr[i][j].a38.dxLips);
- f->writeByte(_actListArr[i][j].a38.dyLips);
+ f->writeSint16BE(_actListArr[i][j]._a38._timer);
+ f->writeSint16BE(_actListArr[i][j]._a38._lipsObjIndex);
+ f->writeSint16BE(_actListArr[i][j]._a38._objIndex);
+ f->writeByte(_actListArr[i][j]._a38._dxLips);
+ f->writeByte(_actListArr[i][j]._a38._dyLips);
break;
case INIT_STORY_MODE: // 39
- f->writeSint16BE(_actListArr[i][j].a39.timer);
- f->writeByte((_actListArr[i][j].a39.storyModeFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a39._timer);
+ f->writeByte((_actListArr[i][j]._a39._storyModeFl) ? 1 : 0);
break;
case WARN: // 40
- f->writeSint16BE(_actListArr[i][j].a40.timer);
- f->writeSint16BE(_actListArr[i][j].a40.stringIndex);
+ f->writeSint16BE(_actListArr[i][j]._a40._timer);
+ f->writeSint16BE(_actListArr[i][j]._a40._stringIndex);
break;
case COND_BONUS: // 41
- f->writeSint16BE(_actListArr[i][j].a41.timer);
- f->writeSint16BE(_actListArr[i][j].a41.BonusIndex);
- f->writeUint16BE(_actListArr[i][j].a41.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a41.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a41._timer);
+ f->writeSint16BE(_actListArr[i][j]._a41._bonusIndex);
+ f->writeUint16BE(_actListArr[i][j]._a41._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a41._actFailIndex);
break;
case TEXT_TAKE: // 42
- f->writeSint16BE(_actListArr[i][j].a42.timer);
- f->writeSint16BE(_actListArr[i][j].a42.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a42._timer);
+ f->writeSint16BE(_actListArr[i][j]._a42._objIndex);
break;
case YESNO: // 43
- f->writeSint16BE(_actListArr[i][j].a43.timer);
- f->writeSint16BE(_actListArr[i][j].a43.promptIndex);
- f->writeUint16BE(_actListArr[i][j].a43.actYesIndex);
- f->writeUint16BE(_actListArr[i][j].a43.actNoIndex);
+ f->writeSint16BE(_actListArr[i][j]._a43._timer);
+ f->writeSint16BE(_actListArr[i][j]._a43._promptIndex);
+ f->writeUint16BE(_actListArr[i][j]._a43._actYesIndex);
+ f->writeUint16BE(_actListArr[i][j]._a43._actNoIndex);
break;
case STOP_ROUTE: // 44
- f->writeSint16BE(_actListArr[i][j].a44.timer);
+ f->writeSint16BE(_actListArr[i][j]._a44._timer);
break;
case COND_ROUTE: // 45
- f->writeSint16BE(_actListArr[i][j].a45.timer);
- f->writeSint16BE(_actListArr[i][j].a45.routeIndex);
- f->writeUint16BE(_actListArr[i][j].a45.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a45.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a45._timer);
+ f->writeSint16BE(_actListArr[i][j]._a45._routeIndex);
+ f->writeUint16BE(_actListArr[i][j]._a45._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a45._actFailIndex);
break;
case INIT_JUMPEXIT: // 46
- f->writeSint16BE(_actListArr[i][j].a46.timer);
- f->writeByte((_actListArr[i][j].a46.jumpExitFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a46._timer);
+ f->writeByte((_actListArr[i][j]._a46._jumpExitFl) ? 1 : 0);
break;
case INIT_VIEW: // 47
- f->writeSint16BE(_actListArr[i][j].a47.timer);
- f->writeSint16BE(_actListArr[i][j].a47.objIndex);
- f->writeSint16BE(_actListArr[i][j].a47.viewx);
- f->writeSint16BE(_actListArr[i][j].a47.viewy);
- f->writeSint16BE(_actListArr[i][j].a47.direction);
+ f->writeSint16BE(_actListArr[i][j]._a47._timer);
+ f->writeSint16BE(_actListArr[i][j]._a47._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a47._viewx);
+ f->writeSint16BE(_actListArr[i][j]._a47._viewy);
+ f->writeSint16BE(_actListArr[i][j]._a47._direction);
break;
case INIT_OBJ_FRAME: // 48
- f->writeSint16BE(_actListArr[i][j].a48.timer);
- f->writeSint16BE(_actListArr[i][j].a48.objIndex);
- f->writeSint16BE(_actListArr[i][j].a48.seqIndex);
- f->writeSint16BE(_actListArr[i][j].a48.frameIndex);
+ f->writeSint16BE(_actListArr[i][j]._a48._timer);
+ f->writeSint16BE(_actListArr[i][j]._a48._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a48._seqIndex);
+ f->writeSint16BE(_actListArr[i][j]._a48._frameIndex);
break;
case OLD_SONG: // 49, Added by Strangerke for DOS versions
- f->writeSint16BE(_actListArr[i][j].a49.timer);
- f->writeUint16BE(_actListArr[i][j].a49.songIndex);
+ f->writeSint16BE(_actListArr[i][j]._a49._timer);
+ f->writeUint16BE(_actListArr[i][j]._a49._songIndex);
break;
default:
error("Unknown action %d", subElemType);
@@ -1039,7 +1039,7 @@ void Scheduler::saveActions(Common::WriteStream *f) const {
/*
* Find the index in the action list to be able to serialize the action to save game
*/
-void Scheduler::findAction(const act* action, int16* index, int16* subElem) {
+void Scheduler::findAction(const Act *action, int16 *index, int16 *subElem) {
assert(index && subElem);
if (!action) {
@@ -1057,7 +1057,7 @@ void Scheduler::findAction(const act* action, int16* index, int16* subElem) {
return;
}
j++;
- } while (_actListArr[i][j-1].a0.actType != ANULL);
+ } while (_actListArr[i][j-1]._a0._actType != ANULL);
}
// action not found ??
assert(0);
@@ -1090,10 +1090,10 @@ void Scheduler::restoreSchedulerData(Common::ReadStream *in) {
void Scheduler::restoreEvents(Common::ReadStream *f) {
debugC(1, kDebugSchedule, "restoreEvents");
- uint32 saveTime = f->readUint32BE(); // time of save
- int16 freeIndex = f->readSint16BE(); // Free list index
- int16 headIndex = f->readSint16BE(); // Head of list index
- int16 tailIndex = f->readSint16BE(); // Tail of list index
+ uint32 saveTime = f->readUint32BE(); // time of save
+ int16 freeIndex = f->readSint16BE(); // Free list index
+ int16 headIndex = f->readSint16BE(); // Head of list index
+ int16 tailIndex = f->readSint16BE(); // Tail of list index
// Restore events indexes to pointers
for (int i = 0; i < kMaxEvents; i++) {
@@ -1102,18 +1102,18 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
// fix up action pointer (to do better)
if ((index == -1) && (subElem == -1))
- _events[i].action = 0;
+ _events[i]._action = 0;
else
- _events[i].action = (act *)&_actListArr[index][subElem];
+ _events[i]._action = (Act *)&_actListArr[index][subElem];
- _events[i].localActionFl = (f->readByte() == 1) ? true : false;
- _events[i].time = f->readUint32BE();
+ _events[i]._localActionFl = (f->readByte() == 1) ? true : false;
+ _events[i]._time = f->readUint32BE();
int16 prevIndex = f->readSint16BE();
int16 nextIndex = f->readSint16BE();
- _events[i].prevEvent = (prevIndex == -1) ? (event_t *)0 : &_events[prevIndex];
- _events[i].nextEvent = (nextIndex == -1) ? (event_t *)0 : &_events[nextIndex];
+ _events[i]._prevEvent = (prevIndex == -1) ? (Event *)0 : &_events[prevIndex];
+ _events[i]._nextEvent = (nextIndex == -1) ? (Event *)0 : &_events[nextIndex];
}
_freeEvent = (freeIndex == -1) ? 0 : &_events[freeIndex];
_headEvent = (headIndex == -1) ? 0 : &_events[headIndex];
@@ -1121,10 +1121,10 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
// Adjust times to fit our time
uint32 curTime = getTicks();
- event_t *wrkEvent = _headEvent; // The earliest event
- while (wrkEvent) { // While mature events found
- wrkEvent->time = wrkEvent->time - saveTime + curTime;
- wrkEvent = wrkEvent->nextEvent;
+ Event *wrkEvent = _headEvent; // The earliest event
+ while (wrkEvent) { // While mature events found
+ wrkEvent->_time = wrkEvent->_time - saveTime + curTime;
+ wrkEvent = wrkEvent->_nextEvent;
}
}
@@ -1132,53 +1132,53 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
* Insert the action pointed to by p into the timer event queue
* The queue goes from head (earliest) to tail (latest) timewise
*/
-void Scheduler::insertAction(act *action) {
- debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->a0.actType);
+void Scheduler::insertAction(Act *action) {
+ debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->_a0._actType);
// First, get and initialize the event structure
- event_t *curEvent = getQueue();
- curEvent->action = action;
- switch (action->a0.actType) { // Assign whether local or global
+ Event *curEvent = getQueue();
+ curEvent->_action = action;
+ switch (action->_a0._actType) { // Assign whether local or global
case AGSCHEDULE:
- curEvent->localActionFl = false; // Lasts over a new screen
+ curEvent->_localActionFl = false; // Lasts over a new screen
break;
// Workaround: When dying, switch to storyMode in order to block the keyboard.
case GAMEOVER:
- _vm->getGameStatus().storyModeFl = true;
+ _vm->getGameStatus()._storyModeFl = true;
// No break on purpose
default:
- curEvent->localActionFl = true; // Rest are for current screen only
+ curEvent->_localActionFl = true; // Rest are for current screen only
break;
}
- curEvent->time = action->a0.timer + getTicks(); // Convert rel to abs time
+ curEvent->_time = action->_a0._timer + getTicks(); // Convert rel to abs time
// Now find the place to insert the event
- if (!_tailEvent) { // Empty queue
+ if (!_tailEvent) { // Empty queue
_tailEvent = _headEvent = curEvent;
- curEvent->nextEvent = curEvent->prevEvent = 0;
+ curEvent->_nextEvent = curEvent->_prevEvent = 0;
} else {
- event_t *wrkEvent = _tailEvent; // Search from latest time back
+ Event *wrkEvent = _tailEvent; // Search from latest time back
bool found = false;
while (wrkEvent && !found) {
- if (wrkEvent->time <= curEvent->time) { // Found if new event later
+ if (wrkEvent->_time <= curEvent->_time) { // Found if new event later
found = true;
- if (wrkEvent == _tailEvent) // New latest in list
+ if (wrkEvent == _tailEvent) // New latest in list
_tailEvent = curEvent;
else
- wrkEvent->nextEvent->prevEvent = curEvent;
- curEvent->nextEvent = wrkEvent->nextEvent;
- wrkEvent->nextEvent = curEvent;
- curEvent->prevEvent = wrkEvent;
+ wrkEvent->_nextEvent->_prevEvent = curEvent;
+ curEvent->_nextEvent = wrkEvent->_nextEvent;
+ wrkEvent->_nextEvent = curEvent;
+ curEvent->_prevEvent = wrkEvent;
}
- wrkEvent = wrkEvent->prevEvent;
+ wrkEvent = wrkEvent->_prevEvent;
}
- if (!found) { // Must be earliest in list
- _headEvent->prevEvent = curEvent; // So insert as new head
- curEvent->nextEvent = _headEvent;
- curEvent->prevEvent = 0;
+ if (!found) { // Must be earliest in list
+ _headEvent->_prevEvent = curEvent; // So insert as new head
+ curEvent->_nextEvent = _headEvent;
+ curEvent->_prevEvent = 0;
_headEvent = curEvent;
}
}
@@ -1189,246 +1189,246 @@ void Scheduler::insertAction(act *action) {
* It dequeues the event and returns it to the free list. It returns a ptr
* to the next action in the list, except special case of NEW_SCREEN
*/
-event_t *Scheduler::doAction(event_t *curEvent) {
- debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->action->a0.actType);
+Event *Scheduler::doAction(Event *curEvent) {
+ debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->_action->_a0._actType);
- status_t &gameStatus = _vm->getGameStatus();
- act *action = curEvent->action;
- object_t *obj1;
- int dx, dy;
- event_t *wrkEvent; // Save ev_p->next_p for return
+ Status &gameStatus = _vm->getGameStatus();
+ Act *action = curEvent->_action;
+ Object *obj1;
+ int dx, dy;
+ Event *wrkEvent; // Save ev_p->nextEvent for return
- switch (action->a0.actType) {
- case ANULL: // Big NOP from DEL_EVENTS
+ switch (action->_a0._actType) {
+ case ANULL: // Big NOP from DEL_EVENTS
break;
- case ASCHEDULE: // act0: Schedule an action list
- insertActionList(action->a0.actIndex);
+ case ASCHEDULE: // act0: Schedule an action list
+ insertActionList(action->_a0._actIndex);
break;
- case START_OBJ: // act1: Start an object cycling
- _vm->_object->_objects[action->a1.objIndex].cycleNumb = action->a1.cycleNumb;
- _vm->_object->_objects[action->a1.objIndex].cycling = action->a1.cycle;
+ case START_OBJ: // act1: Start an object cycling
+ _vm->_object->_objects[action->_a1._objIndex]._cycleNumb = action->_a1._cycleNumb;
+ _vm->_object->_objects[action->_a1._objIndex]._cycling = action->_a1._cycle;
break;
- case INIT_OBJXY: // act2: Initialize an object
- _vm->_object->_objects[action->a2.objIndex].x = action->a2.x; // Coordinates
- _vm->_object->_objects[action->a2.objIndex].y = action->a2.y;
+ case INIT_OBJXY: // act2: Initialize an object
+ _vm->_object->_objects[action->_a2._objIndex]._x = action->_a2._x; // Coordinates
+ _vm->_object->_objects[action->_a2._objIndex]._y = action->_a2._y;
break;
- case PROMPT: // act3: Prompt user for key phrase
+ case PROMPT: // act3: Prompt user for key phrase
promptAction(action);
break;
- case BKGD_COLOR: // act4: Set new background color
- _vm->_screen->setBackgroundColor(action->a4.newBackgroundColor);
+ case BKGD_COLOR: // act4: Set new background color
+ _vm->_screen->setBackgroundColor(action->_a4._newBackgroundColor);
break;
- case INIT_OBJVXY: // act5: Initialize an object velocity
- _vm->_object->setVelocity(action->a5.objIndex, action->a5.vx, action->a5.vy);
+ case INIT_OBJVXY: // act5: Initialize an object velocity
+ _vm->_object->setVelocity(action->_a5._objIndex, action->_a5._vx, action->_a5._vy);
break;
- case INIT_CARRY: // act6: Initialize an object
- _vm->_object->setCarry(action->a6.objIndex, action->a6.carriedFl); // carried status
+ case INIT_CARRY: // act6: Initialize an object
+ _vm->_object->setCarry(action->_a6._objIndex, action->_a6._carriedFl); // carried status
break;
- case INIT_HF_COORD: // act7: Initialize an object to hero's "feet" coords
- _vm->_object->_objects[action->a7.objIndex].x = _vm->_hero->x - 1;
- _vm->_object->_objects[action->a7.objIndex].y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
- _vm->_object->_objects[action->a7.objIndex].screenIndex = *_vm->_screen_p; // Don't forget screen!
+ case INIT_HF_COORD: // act7: Initialize an object to hero's "feet" coords
+ _vm->_object->_objects[action->_a7._objIndex]._x = _vm->_hero->_x - 1;
+ _vm->_object->_objects[action->_a7._objIndex]._y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+ _vm->_object->_objects[action->_a7._objIndex]._screenIndex = *_vm->_screenPtr; // Don't forget screen!
break;
- case NEW_SCREEN: // act8: Start new screen
- newScreen(action->a8.screenIndex);
+ case NEW_SCREEN: // act8: Start new screen
+ newScreen(action->_a8._screenIndex);
break;
- case INIT_OBJSTATE: // act9: Initialize an object state
- _vm->_object->_objects[action->a9.objIndex].state = action->a9.newState;
+ case INIT_OBJSTATE: // act9: Initialize an object state
+ _vm->_object->_objects[action->_a9._objIndex]._state = action->_a9._newState;
break;
- case INIT_PATH: // act10: Initialize an object path and velocity
- _vm->_object->setPath(action->a10.objIndex, (path_t) action->a10.newPathType, action->a10.vxPath, action->a10.vyPath);
+ case INIT_PATH: // act10: Initialize an object path and velocity
+ _vm->_object->setPath(action->_a10._objIndex, (Path) action->_a10._newPathType, action->_a10._vxPath, action->_a10._vyPath);
break;
- case COND_R: // act11: action lists conditional on object state
- if (_vm->_object->_objects[action->a11.objIndex].state == action->a11.stateReq)
- insertActionList(action->a11.actPassIndex);
+ case COND_R: // act11: action lists conditional on object state
+ if (_vm->_object->_objects[action->_a11._objIndex]._state == action->_a11._stateReq)
+ insertActionList(action->_a11._actPassIndex);
else
- insertActionList(action->a11.actFailIndex);
+ insertActionList(action->_a11._actFailIndex);
break;
- case TEXT: // act12: Text box (CF WARN)
- Utils::notifyBox(_vm->_file->fetchString(action->a12.stringIndex)); // Fetch string from file
+ case TEXT: // act12: Text box (CF WARN)
+ Utils::notifyBox(_vm->_file->fetchString(action->_a12._stringIndex)); // Fetch string from file
break;
- case SWAP_IMAGES: // act13: Swap 2 object images
- _vm->_object->swapImages(action->a13.objIndex1, action->a13.objIndex2);
+ case SWAP_IMAGES: // act13: Swap 2 object images
+ _vm->_object->swapImages(action->_a13._objIndex1, action->_a13._objIndex2);
break;
- case COND_SCR: // act14: Conditional on current screen
- if (_vm->_object->_objects[action->a14.objIndex].screenIndex == action->a14.screenReq)
- insertActionList(action->a14.actPassIndex);
+ case COND_SCR: // act14: Conditional on current screen
+ if (_vm->_object->_objects[action->_a14._objIndex]._screenIndex == action->_a14._screenReq)
+ insertActionList(action->_a14._actPassIndex);
else
- insertActionList(action->a14.actFailIndex);
+ insertActionList(action->_a14._actFailIndex);
break;
- case AUTOPILOT: // act15: Home in on a (stationary) object
- _vm->_object->homeIn(action->a15.objIndex1, action->a15.objIndex2, action->a15.dx, action->a15.dy);
+ case AUTOPILOT: // act15: Home in on a (stationary) object
+ _vm->_object->homeIn(action->_a15._objIndex1, action->_a15._objIndex2, action->_a15._dx, action->_a15._dy);
break;
- case INIT_OBJ_SEQ: // act16: Set sequence number to use
+ case INIT_OBJ_SEQ: // act16: Set sequence number to use
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe
- _vm->_object->_objects[action->a16.objIndex].currImagePtr = _vm->_object->_objects[action->a16.objIndex].seqList[action->a16.seqIndex].seqPtr;
+ _vm->_object->_objects[action->_a16._objIndex]._currImagePtr = _vm->_object->_objects[action->_a16._objIndex]._seqList[action->_a16._seqIndex]._seqPtr;
break;
- case SET_STATE_BITS: // act17: OR mask with curr obj state
- _vm->_object->_objects[action->a17.objIndex].state |= action->a17.stateMask;
+ case SET_STATE_BITS: // act17: OR mask with curr obj state
+ _vm->_object->_objects[action->_a17._objIndex]._state |= action->_a17._stateMask;
break;
- case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state
- _vm->_object->_objects[action->a18.objIndex].state &= ~action->a18.stateMask;
+ case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state
+ _vm->_object->_objects[action->_a18._objIndex]._state &= ~action->_a18._stateMask;
break;
- case TEST_STATE_BITS: // act19: If all bits set, do apass else afail
- if ((_vm->_object->_objects[action->a19.objIndex].state & action->a19.stateMask) == action->a19.stateMask)
- insertActionList(action->a19.actPassIndex);
+ case TEST_STATE_BITS: // act19: If all bits set, do apass else afail
+ if ((_vm->_object->_objects[action->_a19._objIndex]._state & action->_a19._stateMask) == action->_a19._stateMask)
+ insertActionList(action->_a19._actPassIndex);
else
- insertActionList(action->a19.actFailIndex);
+ insertActionList(action->_a19._actFailIndex);
break;
- case DEL_EVENTS: // act20: Remove all events of this action type
- delEventType(action->a20.actTypeDel);
+ case DEL_EVENTS: // act20: Remove all events of this action type
+ delEventType(action->_a20._actTypeDel);
break;
- case GAMEOVER: // act21: Game over!
+ case GAMEOVER: // act21: Game over!
// NOTE: Must wait at least 1 tick before issuing this action if
// any objects are to be made invisible!
- gameStatus.gameOverFl = true;
+ gameStatus._gameOverFl = true;
break;
- case INIT_HH_COORD: // act22: Initialize an object to hero's actual coords
- _vm->_object->_objects[action->a22.objIndex].x = _vm->_hero->x;
- _vm->_object->_objects[action->a22.objIndex].y = _vm->_hero->y;
- _vm->_object->_objects[action->a22.objIndex].screenIndex = *_vm->_screen_p;// Don't forget screen!
+ case INIT_HH_COORD: // act22: Initialize an object to hero's actual coords
+ _vm->_object->_objects[action->_a22._objIndex]._x = _vm->_hero->_x;
+ _vm->_object->_objects[action->_a22._objIndex]._y = _vm->_hero->_y;
+ _vm->_object->_objects[action->_a22._objIndex]._screenIndex = *_vm->_screenPtr;// Don't forget screen!
break;
- case EXIT: // act23: Exit game back to DOS
+ case EXIT: // act23: Exit game back to DOS
_vm->endGame();
break;
- case BONUS: // act24: Get bonus score for action
- processBonus(action->a24.pointIndex);
+ case BONUS: // act24: Get bonus score for action
+ processBonus(action->_a24._pointIndex);
break;
- case COND_BOX: // act25: Conditional on bounding box
- obj1 = &_vm->_object->_objects[action->a25.objIndex];
- dx = obj1->x + obj1->currImagePtr->x1;
- dy = obj1->y + obj1->currImagePtr->y2;
- if ((dx >= action->a25.x1) && (dx <= action->a25.x2) &&
- (dy >= action->a25.y1) && (dy <= action->a25.y2))
- insertActionList(action->a25.actPassIndex);
+ case COND_BOX: // act25: Conditional on bounding box
+ obj1 = &_vm->_object->_objects[action->_a25._objIndex];
+ dx = obj1->_x + obj1->_currImagePtr->_x1;
+ dy = obj1->_y + obj1->_currImagePtr->_y2;
+ if ((dx >= action->_a25._x1) && (dx <= action->_a25._x2) &&
+ (dy >= action->_a25._y1) && (dy <= action->_a25._y2))
+ insertActionList(action->_a25._actPassIndex);
else
- insertActionList(action->a25.actFailIndex);
+ insertActionList(action->_a25._actFailIndex);
break;
- case SOUND: // act26: Play a sound (or tune)
- if (action->a26.soundIndex < _vm->_tunesNbr)
- _vm->_sound->playMusic(action->a26.soundIndex);
+ case SOUND: // act26: Play a sound (or tune)
+ if (action->_a26._soundIndex < _vm->_tunesNbr)
+ _vm->_sound->playMusic(action->_a26._soundIndex);
else
- _vm->_sound->playSound(action->a26.soundIndex, kSoundPriorityMedium);
+ _vm->_sound->playSound(action->_a26._soundIndex, kSoundPriorityMedium);
break;
- case ADD_SCORE: // act27: Add object's value to score
- _vm->adjustScore(_vm->_object->_objects[action->a27.objIndex].objValue);
+ case ADD_SCORE: // act27: Add object's value to score
+ _vm->adjustScore(_vm->_object->_objects[action->_a27._objIndex]._objValue);
break;
- case SUB_SCORE: // act28: Subtract object's value from score
- _vm->adjustScore(-_vm->_object->_objects[action->a28.objIndex].objValue);
+ case SUB_SCORE: // act28: Subtract object's value from score
+ _vm->adjustScore(-_vm->_object->_objects[action->_a28._objIndex]._objValue);
break;
- case COND_CARRY: // act29: Conditional on object being carried
- if (_vm->_object->isCarried(action->a29.objIndex))
- insertActionList(action->a29.actPassIndex);
+ case COND_CARRY: // act29: Conditional on object being carried
+ if (_vm->_object->isCarried(action->_a29._objIndex))
+ insertActionList(action->_a29._actPassIndex);
else
- insertActionList(action->a29.actFailIndex);
- break;
- case INIT_MAZE: // act30: Enable and init maze structure
- _vm->_maze.enabledFl = true;
- _vm->_maze.size = action->a30.mazeSize;
- _vm->_maze.x1 = action->a30.x1;
- _vm->_maze.y1 = action->a30.y1;
- _vm->_maze.x2 = action->a30.x2;
- _vm->_maze.y2 = action->a30.y2;
- _vm->_maze.x3 = action->a30.x3;
- _vm->_maze.x4 = action->a30.x4;
- _vm->_maze.firstScreenIndex = action->a30.firstScreenIndex;
- break;
- case EXIT_MAZE: // act31: Disable maze mode
- _vm->_maze.enabledFl = false;
+ insertActionList(action->_a29._actFailIndex);
+ break;
+ case INIT_MAZE: // act30: Enable and init maze structure
+ _vm->_maze._enabledFl = true;
+ _vm->_maze._size = action->_a30._mazeSize;
+ _vm->_maze._x1 = action->_a30._x1;
+ _vm->_maze._y1 = action->_a30._y1;
+ _vm->_maze._x2 = action->_a30._x2;
+ _vm->_maze._y2 = action->_a30._y2;
+ _vm->_maze._x3 = action->_a30._x3;
+ _vm->_maze._x4 = action->_a30._x4;
+ _vm->_maze._firstScreenIndex = action->_a30._firstScreenIndex;
+ break;
+ case EXIT_MAZE: // act31: Disable maze mode
+ _vm->_maze._enabledFl = false;
break;
case INIT_PRIORITY:
- _vm->_object->_objects[action->a32.objIndex].priority = action->a32.priority;
+ _vm->_object->_objects[action->_a32._objIndex]._priority = action->_a32._priority;
break;
case INIT_SCREEN:
- _vm->_object->_objects[action->a33.objIndex].screenIndex = action->a33.screenIndex;
+ _vm->_object->_objects[action->_a33._objIndex]._screenIndex = action->_a33._screenIndex;
break;
- case AGSCHEDULE: // act34: Schedule a (global) action list
- insertActionList(action->a34.actIndex);
+ case AGSCHEDULE: // act34: Schedule a (global) action list
+ insertActionList(action->_a34._actIndex);
break;
- case REMAPPAL: // act35: Remap a palette color
- _vm->_screen->remapPal(action->a35.oldColorIndex, action->a35.newColorIndex);
+ case REMAPPAL: // act35: Remap a palette color
+ _vm->_screen->remapPal(action->_a35._oldColorIndex, action->_a35._newColorIndex);
break;
- case COND_NOUN: // act36: Conditional on noun mentioned
- if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->a36.nounIndex)))
- insertActionList(action->a36.actPassIndex);
+ case COND_NOUN: // act36: Conditional on noun mentioned
+ if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->_a36._nounIndex)))
+ insertActionList(action->_a36._actPassIndex);
else
- insertActionList(action->a36.actFailIndex);
+ insertActionList(action->_a36._actFailIndex);
break;
- case SCREEN_STATE: // act37: Set new screen state
- _vm->_screenStates[action->a37.screenIndex] = action->a37.newState;
+ case SCREEN_STATE: // act37: Set new screen state
+ _vm->_screenStates[action->_a37._screenIndex] = action->_a37._newState;
break;
- case INIT_LIPS: // act38: Position lips on object
- _vm->_object->_objects[action->a38.lipsObjIndex].x = _vm->_object->_objects[action->a38.objIndex].x + action->a38.dxLips;
- _vm->_object->_objects[action->a38.lipsObjIndex].y = _vm->_object->_objects[action->a38.objIndex].y + action->a38.dyLips;
- _vm->_object->_objects[action->a38.lipsObjIndex].screenIndex = *_vm->_screen_p; // Don't forget screen!
- _vm->_object->_objects[action->a38.lipsObjIndex].cycling = kCycleForward;
+ case INIT_LIPS: // act38: Position lips on object
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._x = _vm->_object->_objects[action->_a38._objIndex]._x + action->_a38._dxLips;
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._y = _vm->_object->_objects[action->_a38._objIndex]._y + action->_a38._dyLips;
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._screenIndex = *_vm->_screenPtr; // Don't forget screen!
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._cycling = kCycleForward;
break;
- case INIT_STORY_MODE: // act39: Init story_mode flag
+ case INIT_STORY_MODE: // act39: Init story_mode flag
// This is similar to the QUIET path mode, except that it is
// independant of it and it additionally disables the ">" prompt
- gameStatus.storyModeFl = action->a39.storyModeFl;
+ gameStatus._storyModeFl = action->_a39._storyModeFl;
break;
- case WARN: // act40: Text box (CF TEXT)
- Utils::notifyBox(_vm->_file->fetchString(action->a40.stringIndex));
+ case WARN: // act40: Text box (CF TEXT)
+ Utils::notifyBox(_vm->_file->fetchString(action->_a40._stringIndex));
break;
- case COND_BONUS: // act41: Perform action if got bonus
- if (_points[action->a41.BonusIndex].scoredFl)
- insertActionList(action->a41.actPassIndex);
+ case COND_BONUS: // act41: Perform action if got bonus
+ if (_points[action->_a41._bonusIndex]._scoredFl)
+ insertActionList(action->_a41._actPassIndex);
else
- insertActionList(action->a41.actFailIndex);
+ insertActionList(action->_a41._actFailIndex);
break;
- case TEXT_TAKE: // act42: Text box with "take" message
- Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->a42.objIndex].nounIndex, TAKE_NAME)));
+ case TEXT_TAKE: // act42: Text box with "take" message
+ Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->_a42._objIndex]._nounIndex, TAKE_NAME)));
break;
- case YESNO: // act43: Prompt user for Yes or No
- if (Utils::yesNoBox(_vm->_file->fetchString(action->a43.promptIndex)))
- insertActionList(action->a43.actYesIndex);
+ case YESNO: // act43: Prompt user for Yes or No
+ if (Utils::yesNoBox(_vm->_file->fetchString(action->_a43._promptIndex)))
+ insertActionList(action->_a43._actYesIndex);
else
- insertActionList(action->a43.actNoIndex);
+ insertActionList(action->_a43._actNoIndex);
break;
- case STOP_ROUTE: // act44: Stop any route in progress
+ case STOP_ROUTE: // act44: Stop any route in progress
_vm->_route->resetRoute();
break;
- case COND_ROUTE: // act45: Conditional on route in progress
- if (_vm->_route->getRouteIndex() >= action->a45.routeIndex)
- insertActionList(action->a45.actPassIndex);
+ case COND_ROUTE: // act45: Conditional on route in progress
+ if (_vm->_route->getRouteIndex() >= action->_a45._routeIndex)
+ insertActionList(action->_a45._actPassIndex);
else
- insertActionList(action->a45.actFailIndex);
+ insertActionList(action->_a45._actFailIndex);
break;
- case INIT_JUMPEXIT: // act46: Init status.jumpexit flag
+ case INIT_JUMPEXIT: // act46: Init status.jumpexit flag
// This is to allow left click on exit to get there immediately
// For example the plane crash in Hugo2 where hero is invisible
// Couldn't use INVISIBLE flag since conflicts with boat in Hugo1
- _vm->_mouse->setJumpExitFl(action->a46.jumpExitFl);
+ _vm->_mouse->setJumpExitFl(action->_a46._jumpExitFl);
break;
- case INIT_VIEW: // act47: Init object.viewx, viewy, dir
- _vm->_object->_objects[action->a47.objIndex].viewx = action->a47.viewx;
- _vm->_object->_objects[action->a47.objIndex].viewy = action->a47.viewy;
- _vm->_object->_objects[action->a47.objIndex].direction = action->a47.direction;
+ case INIT_VIEW: // act47: Init object._viewx, viewy, dir
+ _vm->_object->_objects[action->_a47._objIndex]._viewx = action->_a47._viewx;
+ _vm->_object->_objects[action->_a47._objIndex]._viewy = action->_a47._viewy;
+ _vm->_object->_objects[action->_a47._objIndex]._direction = action->_a47._direction;
break;
- case INIT_OBJ_FRAME: // act48: Set seq,frame number to use
+ case INIT_OBJ_FRAME: // act48: Set seq,frame number to use
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe
- _vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].seqList[action->a48.seqIndex].seqPtr;
- for (dx = 0; dx < action->a48.frameIndex; dx++)
- _vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].currImagePtr->nextSeqPtr;
+ _vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._seqList[action->_a48._seqIndex]._seqPtr;
+ for (dx = 0; dx < action->_a48._frameIndex; dx++)
+ _vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._currImagePtr->_nextSeqPtr;
break;
case OLD_SONG:
// Replaces ACT26 for DOS games.
- _vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->a49.songIndex);
+ _vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->_a49._songIndex);
break;
default:
error("An error has occurred: %s", "doAction");
break;
}
- if (action->a0.actType == NEW_SCREEN) { // New_screen() deletes entire list
- return 0; // next_p = 0 since list now empty
+ if (action->_a0._actType == NEW_SCREEN) { // New_screen() deletes entire list
+ return 0; // nextEvent = 0 since list now empty
} else {
- wrkEvent = curEvent->nextEvent;
- delQueue(curEvent); // Return event to free list
- return wrkEvent; // Return next event ptr
+ wrkEvent = curEvent->_nextEvent;
+ delQueue(curEvent); // Return event to free list
+ return wrkEvent; // Return next event ptr
}
}
@@ -1441,41 +1441,41 @@ event_t *Scheduler::doAction(event_t *curEvent) {
* was modified to allow deletes anywhere in the list, and the DEL_EVENT
* action was modified to perform the actual delete.
*/
-void Scheduler::delQueue(event_t *curEvent) {
+void Scheduler::delQueue(Event *curEvent) {
debugC(4, kDebugSchedule, "delQueue()");
- if (curEvent == _headEvent) { // If p was the head ptr
- _headEvent = curEvent->nextEvent; // then make new head_p
- } else { // Unlink p
- curEvent->prevEvent->nextEvent = curEvent->nextEvent;
- if (curEvent->nextEvent)
- curEvent->nextEvent->prevEvent = curEvent->prevEvent;
+ if (curEvent == _headEvent) { // If p was the head ptr
+ _headEvent = curEvent->_nextEvent; // then make new head_p
+ } else { // Unlink p
+ curEvent->_prevEvent->_nextEvent = curEvent->_nextEvent;
+ if (curEvent->_nextEvent)
+ curEvent->_nextEvent->_prevEvent = curEvent->_prevEvent;
else
- _tailEvent = curEvent->prevEvent;
+ _tailEvent = curEvent->_prevEvent;
}
if (_headEvent)
- _headEvent->prevEvent = 0; // Mark end of list
+ _headEvent->_prevEvent = 0; // Mark end of list
else
- _tailEvent = 0; // Empty queue
+ _tailEvent = 0; // Empty queue
- curEvent->nextEvent = _freeEvent; // Return p to free list
- if (_freeEvent) // Special case, if free list was empty
- _freeEvent->prevEvent = curEvent;
+ curEvent->_nextEvent = _freeEvent; // Return p to free list
+ if (_freeEvent) // Special case, if free list was empty
+ _freeEvent->_prevEvent = curEvent;
_freeEvent = curEvent;
}
/**
* Delete all the active events of a given type
*/
-void Scheduler::delEventType(const action_t actTypeDel) {
+void Scheduler::delEventType(const Action _actTypeDel) {
// Note: actions are not deleted here, simply turned into NOPs!
- event_t *wrkEvent = _headEvent; // The earliest event
- event_t *saveEvent;
+ Event *wrkEvent = _headEvent; // The earliest event
+ Event *saveEvent;
- while (wrkEvent) { // While events found in list
- saveEvent = wrkEvent->nextEvent;
- if (wrkEvent->action->a20.actType == actTypeDel)
+ while (wrkEvent) { // While events found in list
+ saveEvent = wrkEvent->_nextEvent;
+ if (wrkEvent->_action->_a20._actType == _actTypeDel)
delQueue(wrkEvent);
wrkEvent = saveEvent;
}
@@ -1486,8 +1486,8 @@ void Scheduler::delEventType(const action_t actTypeDel) {
*/
void Scheduler::savePoints(Common::WriteStream *out) const {
for (int i = 0; i < _numBonuses; i++) {
- out->writeByte(_points[i].score);
- out->writeByte((_points[i].scoredFl) ? 1 : 0);
+ out->writeByte(_points[i]._score);
+ out->writeByte((_points[i]._scoredFl) ? 1 : 0);
}
}
@@ -1497,8 +1497,8 @@ void Scheduler::savePoints(Common::WriteStream *out) const {
void Scheduler::restorePoints(Common::ReadStream *in) {
// Restore points table
for (int i = 0; i < _numBonuses; i++) {
- _points[i].score = in->readByte();
- _points[i].scoredFl = (in->readByte() == 1);
+ _points[i]._score = in->readByte();
+ _points[i]._scoredFl = (in->readByte() == 1);
}
}
@@ -1524,30 +1524,30 @@ uint32 Scheduler_v1d::getTicks() {
void Scheduler_v1d::runScheduler() {
debugC(6, kDebugSchedule, "runScheduler");
- uint32 ticker = getTicks(); // The time now, in ticks
- event_t *curEvent = _headEvent; // The earliest event
+ uint32 ticker = getTicks(); // The time now, in ticks
+ Event *curEvent = _headEvent; // The earliest event
- while (curEvent && (curEvent->time <= ticker)) // While mature events found
- curEvent = doAction(curEvent); // Perform the action (returns next_p)
+ while (curEvent && (curEvent->_time <= ticker)) // While mature events found
+ curEvent = doAction(curEvent); // Perform the action (returns nextEvent)
}
-void Scheduler_v1d::promptAction(act *action) {
+void Scheduler_v1d::promptAction(Act *action) {
Common::String response;
- response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex));
+ response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex));
response.toLowercase();
char resp[256];
Common::strlcpy(resp, response.c_str(), 256);
- if (action->a3.encodedFl)
+ if (action->_a3._encodedFl)
decodeString(resp);
- if (strstr(resp, _vm->_file->fetchString(action->a3.responsePtr[0])))
- insertActionList(action->a3.actPassIndex);
+ if (strstr(resp, _vm->_file->fetchString(action->_a3._responsePtr[0])))
+ insertActionList(action->_a3._actPassIndex);
else
- insertActionList(action->a3.actFailIndex);
+ insertActionList(action->_a3._actFailIndex);
}
/**
@@ -1574,27 +1574,27 @@ const char *Scheduler_v2d::getCypher() const {
return "Copyright 1991, Gray Design Associates";
}
-void Scheduler_v2d::promptAction(act *action) {
+void Scheduler_v2d::promptAction(Act *action) {
Common::String response;
- response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex));
+ response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex));
response.toLowercase();
- debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->a3.responsePtr[0]));
+ debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->_a3._responsePtr[0]));
bool found = false;
- const char *tmpStr; // General purpose string ptr
+ const char *tmpStr; // General purpose string ptr
- for (int dx = 0; !found && (action->a3.responsePtr[dx] != -1); dx++) {
- tmpStr = _vm->_file->fetchString(action->a3.responsePtr[dx]);
+ for (int dx = 0; !found && (action->_a3._responsePtr[dx] != -1); dx++) {
+ tmpStr = _vm->_file->fetchString(action->_a3._responsePtr[dx]);
if (response.contains(tmpStr))
found = true;
}
if (found)
- insertActionList(action->a3.actPassIndex);
+ insertActionList(action->_a3._actPassIndex);
else
- insertActionList(action->a3.actFailIndex);
+ insertActionList(action->_a3._actFailIndex);
}
/**
@@ -1638,12 +1638,12 @@ uint32 Scheduler_v1w::getTicks() {
void Scheduler_v1w::runScheduler() {
debugC(6, kDebugSchedule, "runScheduler");
- uint32 ticker = getTicks(); // The time now, in ticks
- event_t *curEvent = _headEvent; // The earliest event
+ uint32 ticker = getTicks(); // The time now, in ticks
+ Event *curEvent = _headEvent; // The earliest event
- while (curEvent && (curEvent->time <= ticker)) // While mature events found
- curEvent = doAction(curEvent); // Perform the action (returns next_p)
+ while (curEvent && (curEvent->_time <= ticker)) // While mature events found
+ curEvent = doAction(curEvent); // Perform the action (returns nextEvent)
- _vm->getGameStatus().tick++; // Accessed elsewhere via getTicks()
+ _vm->getGameStatus()._tick++; // Accessed elsewhere via getTicks()
}
} // End of namespace Hugo
diff --git a/engines/hugo/schedule.h b/engines/hugo/schedule.h
index 60d51f0673..37851f1ebc 100644
--- a/engines/hugo/schedule.h
+++ b/engines/hugo/schedule.h
@@ -37,7 +37,7 @@ namespace Hugo {
/**
* Following defines the action types and action list
*/
-enum action_t { // Parameters:
+enum Action { // Parameters:
ANULL = 0xff, // Special NOP used to 'delete' events in DEL_EVENTS
ASCHEDULE = 0, // 0 - Ptr to action list to be rescheduled
START_OBJ, // 1 - Object number
@@ -56,7 +56,7 @@ enum action_t { // Parameters:
SWAP_IMAGES, // 13 - Swap 2 object images
COND_SCR, // 14 - Conditional on current screen
AUTOPILOT, // 15 - Set object to home in on another (stationary) object
- INIT_OBJ_SEQ, // 16 - Object number, sequence index to set curr_seq_p to
+ INIT_OBJ_SEQ, // 16 - Object number, sequence index to set curr_seqPtr to
SET_STATE_BITS, // 17 - Objnum, mask to OR with obj states word
CLEAR_STATE_BITS, // 18 - Objnum, mask to ~AND with obj states word
TEST_STATE_BITS, // 19 - Objnum, mask to test obj states word
@@ -88,429 +88,430 @@ enum action_t { // Parameters:
COND_ROUTE, // 45 - Conditional on route in progress
INIT_JUMPEXIT, // 46 - Initialize status.jumpexit
INIT_VIEW, // 47 - Initialize viewx, viewy, dir
- INIT_OBJ_FRAME, // 48 - Object number, seq,frame to set curr_seq_p to
+ INIT_OBJ_FRAME, // 48 - Object number, seq,frame to set curr_seqPtr to
OLD_SONG = 49 // Added by Strangerke - Set currently playing sound, old way: that is, using a string index instead of a reference in a file
};
struct act0 { // Type 0 - Schedule
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 actIndex; // Ptr to an action list
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _actIndex; // Ptr to an action list
};
struct act1 { // Type 1 - Start an object
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int cycleNumb; // Number of times to cycle
- cycle_t cycle; // Direction to start cycling
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _cycleNumb; // Number of times to cycle
+ Cycle _cycle; // Direction to start cycling
};
struct act2 { // Type 2 - Initialize an object coords
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int x, y; // Coordinates
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _x, _y; // Coordinates
};
struct act3 { // Type 3 - Prompt user for text
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 promptIndex; // Index of prompt string
- int *responsePtr; // Array of indexes to valid response string(s) (terminate list with -1)
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
- bool encodedFl; // (HUGO 1 DOS ONLY) Whether response is encoded or not
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _promptIndex; // Index of prompt string
+ int *_responsePtr; // Array of indexes to valid response string(s) (terminate list with -1)
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
+ bool _encodedFl; // (HUGO 1 DOS ONLY) Whether response is encoded or not
};
struct act4 { // Type 4 - Set new background color
- action_t actType; // The type of action
- int timer; // Time to set off the action
- long newBackgroundColor; // New color
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ long _newBackgroundColor; // New color
};
struct act5 { // Type 5 - Initialize an object velocity
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int vx, vy; // velocity
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _vx, _vy; // velocity
};
struct act6 { // Type 6 - Initialize an object carrying
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- bool carriedFl; // carrying
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ bool _carriedFl; // carrying
};
struct act7 { // Type 7 - Initialize an object to hero's coords
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
};
struct act8 { // Type 8 - switch to new screen
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int screenIndex; // The new screen number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _screenIndex; // The new screen number
};
struct act9 { // Type 9 - Initialize an object state
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- byte newState; // New state
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ byte _newState; // New state
};
struct act10 { // Type 10 - Initialize an object path type
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int newPathType; // New path type
- int8 vxPath, vyPath; // Max delta velocities e.g. for CHASE
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _newPathType; // New path type
+ int8 _vxPath, _vyPath; // Max delta velocities e.g. for CHASE
};
struct act11 { // Type 11 - Conditional on object's state
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- byte stateReq; // Required state
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ byte _stateReq; // Required state
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act12 { // Type 12 - Simple text box
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int stringIndex; // Index (enum) of string in strings.dat
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _stringIndex; // Index (enum) of string in strings.dat
};
struct act13 { // Type 13 - Swap first object image with second
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex1; // Index of first object
- int objIndex2; // 2nd
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex1; // Index of first object
+ int _objIndex2; // 2nd
};
struct act14 { // Type 14 - Conditional on current screen
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The required object
- int screenReq; // The required screen number
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The required object
+ int _screenReq; // The required screen number
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act15 { // Type 15 - Home in on an object
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex1; // The object number homing in
- int objIndex2; // The object number to home in on
- int8 dx, dy; // Max delta velocities
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex1; // The object number homing in
+ int _objIndex2; // The object number to home in on
+ int8 _dx, _dy; // Max delta velocities
};
+
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! timer > 0 is safe
-struct act16 { // Type 16 - Set curr_seq_p to seq
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int seqIndex; // The index of seq array to set to
+struct act16 { // Type 16 - Set curr_seqPtr to seq
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _seqIndex; // The index of seq array to set to
};
struct act17 { // Type 17 - SET obj individual state bits
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int stateMask; // The mask to OR with current obj state
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _stateMask; // The mask to OR with current obj state
};
struct act18 { // Type 18 - CLEAR obj individual state bits
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int stateMask; // The mask to ~AND with current obj state
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _stateMask; // The mask to ~AND with current obj state
};
struct act19 { // Type 19 - TEST obj individual state bits
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int stateMask; // The mask to AND with current obj state
- uint16 actPassIndex; // Ptr to action list (all bits set)
- uint16 actFailIndex; // Ptr to action list (not all set)
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _stateMask; // The mask to AND with current obj state
+ uint16 _actPassIndex; // Ptr to action list (all bits set)
+ uint16 _actFailIndex; // Ptr to action list (not all set)
};
struct act20 { // Type 20 - Remove all events with this type of action
- action_t actType; // The type of action
- int timer; // Time to set off the action
- action_t actTypeDel; // The action type to remove
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ Action _actTypeDel; // The action type to remove
};
struct act21 { // Type 21 - Gameover. Disable hero & commands
- action_t actType; // The type of action
- int timer; // Time to set off the action
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
};
struct act22 { // Type 22 - Initialize an object to hero's coords
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
};
struct act23 { // Type 23 - Exit game back to DOS
- action_t actType; // The type of action
- int timer; // Time to set off the action
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
};
struct act24 { // Type 24 - Get bonus score
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int pointIndex; // Index into points array
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _pointIndex; // Index into points array
};
struct act25 { // Type 25 - Conditional on bounding box
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The required object number
- int x1, y1, x2, y2; // The bounding box
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The required object number
+ int _x1, _y1, _x2, _y2; // The bounding box
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act26 { // Type 26 - Play a sound
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int16 soundIndex; // Sound index in data file
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int16 _soundIndex; // Sound index in data file
};
struct act27 { // Type 27 - Add object's value to score
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // object number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // object number
};
struct act28 { // Type 28 - Subtract object's value from score
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // object number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // object number
};
struct act29 { // Type 29 - Conditional on object carried
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The required object number
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The required object number
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act30 { // Type 30 - Start special maze processing
- action_t actType; // The type of action
- int timer; // Time to set off the action
- byte mazeSize; // Size of (square) maze
- int x1, y1, x2, y2; // Bounding box of maze
- int x3, x4; // Extra x points for perspective correction
- byte firstScreenIndex; // First (top left) screen of maze
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ byte _mazeSize; // Size of (square) maze
+ int _x1, _y1, _x2, _y2; // Bounding box of maze
+ int _x3, _x4; // Extra x points for perspective correction
+ byte _firstScreenIndex; // First (top left) screen of maze
};
struct act31 { // Type 31 - Exit special maze processing
- action_t actType; // The type of action
- int timer; // Time to set off the action
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
};
struct act32 { // Type 32 - Init fbg field of object
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- byte priority; // Value of foreground/background field
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ byte _priority; // Value of foreground/background field
};
struct act33 { // Type 33 - Init screen field of object
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int screenIndex; // Screen number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _screenIndex; // Screen number
};
struct act34 { // Type 34 - Global Schedule
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 actIndex; // Ptr to an action list
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _actIndex; // Ptr to an action list
};
struct act35 { // Type 35 - Remappe palette
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int16 oldColorIndex; // Old color index, 0..15
- int16 newColorIndex; // New color index, 0..15
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int16 _oldColorIndex; // Old color index, 0..15
+ int16 _newColorIndex; // New color index, 0..15
};
struct act36 { // Type 36 - Conditional on noun mentioned
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 nounIndex; // The required noun (list)
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _nounIndex; // The required noun (list)
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act37 { // Type 37 - Set new screen state
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int screenIndex; // The screen number
- byte newState; // The new state
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _screenIndex; // The screen number
+ byte _newState; // The new state
};
struct act38 { // Type 38 - Position lips
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int lipsObjIndex; // The LIPS object
- int objIndex; // The object to speak
- byte dxLips; // Relative offset of x
- byte dyLips; // Relative offset of y
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _lipsObjIndex; // The LIPS object
+ int _objIndex; // The object to speak
+ byte _dxLips; // Relative offset of x
+ byte _dyLips; // Relative offset of y
};
struct act39 { // Type 39 - Init story mode
- action_t actType; // The type of action
- int timer; // Time to set off the action
- bool storyModeFl; // New state of story_mode flag
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ bool _storyModeFl; // New state of story_mode flag
};
struct act40 { // Type 40 - Unsolicited text box
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int stringIndex; // Index (enum) of string in strings.dat
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _stringIndex; // Index (enum) of string in strings.dat
};
struct act41 { // Type 41 - Conditional on bonus scored
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int BonusIndex; // Index into bonus list
- uint16 actPassIndex; // Index of the action list if scored for the first time
- uint16 actFailIndex; // Index of the action list if already scored
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _bonusIndex; // Index into bonus list
+ uint16 _actPassIndex; // Index of the action list if scored for the first time
+ uint16 _actFailIndex; // Index of the action list if already scored
};
struct act42 { // Type 42 - Text box with "take" string
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object taken
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object taken
};
struct act43 { // Type 43 - Prompt user for Yes or No
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int promptIndex; // index of prompt string
- uint16 actYesIndex; // Ptr to action list if YES
- uint16 actNoIndex; // Ptr to action list if NO
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _promptIndex; // index of prompt string
+ uint16 _actYesIndex; // Ptr to action list if YES
+ uint16 _actNoIndex; // Ptr to action list if NO
};
struct act44 { // Type 44 - Stop any route in progress
- action_t actType; // The type of action
- int timer; // Time to set off the action
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
};
struct act45 { // Type 45 - Conditional on route in progress
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int routeIndex; // Must be >= current status.rindex
- uint16 actPassIndex; // Ptr to action list if en-route
- uint16 actFailIndex; // Ptr to action list if not
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _routeIndex; // Must be >= current status.rindex
+ uint16 _actPassIndex; // Ptr to action list if en-route
+ uint16 _actFailIndex; // Ptr to action list if not
};
struct act46 { // Type 46 - Init status.jumpexit
- action_t actType; // The type of action
- int timer; // Time to set off the action
- bool jumpExitFl; // New state of jumpexit flag
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ bool _jumpExitFl; // New state of jumpexit flag
};
struct act47 { // Type 47 - Init viewx,viewy,dir
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object
- int16 viewx; // object.viewx
- int16 viewy; // object.viewy
- int16 direction; // object.dir
-};
-
-struct act48 { // Type 48 - Set curr_seq_p to frame n
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int seqIndex; // The index of seq array to set to
- int frameIndex; // The index of frame to set to
-};
-
-struct act49 { // Added by Strangerke - Type 79 - Play a song (DOS way)
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 songIndex; // Song index in string array
-};
-
-union act {
- act0 a0;
- act1 a1;
- act2 a2;
- act3 a3;
- act4 a4;
- act5 a5;
- act6 a6;
- act7 a7;
- act8 a8;
- act9 a9;
- act10 a10;
- act11 a11;
- act12 a12;
- act13 a13;
- act14 a14;
- act15 a15;
- act16 a16;
- act17 a17;
- act18 a18;
- act19 a19;
- act20 a20;
- act21 a21;
- act22 a22;
- act23 a23;
- act24 a24;
- act25 a25;
- act26 a26;
- act27 a27;
- act28 a28;
- act29 a29;
- act30 a30;
- act31 a31;
- act32 a32;
- act33 a33;
- act34 a34;
- act35 a35;
- act36 a36;
- act37 a37;
- act38 a38;
- act39 a39;
- act40 a40;
- act41 a41;
- act42 a42;
- act43 a43;
- act44 a44;
- act45 a45;
- act46 a46;
- act47 a47;
- act48 a48;
- act49 a49;
-};
-
-struct event_t {
- act *action; // Ptr to action to perform
- bool localActionFl; // true if action is only for this screen
- uint32 time; // (absolute) time to perform action
- struct event_t *prevEvent; // Chain to previous event
- struct event_t *nextEvent; // Chain to next event
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object
+ int16 _viewx; // object.viewx
+ int16 _viewy; // object.viewy
+ int16 _direction; // object.dir
+};
+
+struct act48 { // Type 48 - Set curr_seqPtr to frame n
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _seqIndex; // The index of seq array to set to
+ int _frameIndex; // The index of frame to set to
+};
+
+struct act49 { // Added by Strangerke - Type 49 - Play a song (DOS way)
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _songIndex; // Song index in string array
+};
+
+union Act {
+ act0 _a0;
+ act1 _a1;
+ act2 _a2;
+ act3 _a3;
+ act4 _a4;
+ act5 _a5;
+ act6 _a6;
+ act7 _a7;
+ act8 _a8;
+ act9 _a9;
+ act10 _a10;
+ act11 _a11;
+ act12 _a12;
+ act13 _a13;
+ act14 _a14;
+ act15 _a15;
+ act16 _a16;
+ act17 _a17;
+ act18 _a18;
+ act19 _a19;
+ act20 _a20;
+ act21 _a21;
+ act22 _a22;
+ act23 _a23;
+ act24 _a24;
+ act25 _a25;
+ act26 _a26;
+ act27 _a27;
+ act28 _a28;
+ act29 _a29;
+ act30 _a30;
+ act31 _a31;
+ act32 _a32;
+ act33 _a33;
+ act34 _a34;
+ act35 _a35;
+ act36 _a36;
+ act37 _a37;
+ act38 _a38;
+ act39 _a39;
+ act40 _a40;
+ act41 _a41;
+ act42 _a42;
+ act43 _a43;
+ act44 _a44;
+ act45 _a45;
+ act46 _a46;
+ act47 _a47;
+ act48 _a48;
+ act49 _a49;
+};
+
+struct Event {
+ Act *_action; // Ptr to action to perform
+ bool _localActionFl; // true if action is only for this screen
+ uint32 _time; // (absolute) time to perform action
+ struct Event *_prevEvent; // Chain to previous event
+ struct Event *_nextEvent; // Chain to next event
};
/**
* Following are points for achieving certain actions.
*/
-struct point_t {
- byte score; // The value of the point
- bool scoredFl; // Whether scored yet
+struct Point {
+ byte _score; // The value of the point
+ bool _scoredFl; // Whether scored yet
};
class Scheduler {
@@ -553,36 +554,36 @@ protected:
uint16 **_screenActs;
byte _numBonuses;
- point_t *_points;
+ Point *_points;
uint32 _curTick; // Current system time in ticks
uint32 _oldTime; // The previous wall time in ticks
uint32 _refreshTimeout;
- event_t *_freeEvent; // Free list of event structures
- event_t *_headEvent; // Head of list (earliest time)
- event_t *_tailEvent; // Tail of list (latest time)
- event_t _events[kMaxEvents]; // Statically declare event structures
+ Event *_freeEvent; // Free list of event structures
+ Event *_headEvent; // Head of list (earliest time)
+ Event *_tailEvent; // Tail of list (latest time)
+ Event _events[kMaxEvents]; // Statically declare event structures
- act **_actListArr;
+ Act **_actListArr;
virtual const char *getCypher() const = 0;
virtual uint32 getTicks() = 0;
- virtual void promptAction(act *action) = 0;
+ virtual void promptAction(Act *action) = 0;
- event_t *doAction(event_t *curEvent);
- event_t *getQueue();
+ Event *doAction(Event *curEvent);
+ Event *getQueue();
uint32 getDosTicks(const bool updateFl);
uint32 getWinTicks() const;
- void delEventType(const action_t actTypeDel);
- void delQueue(event_t *curEvent);
- void findAction(const act* action, int16* index, int16* subElem);
- void insertAction(act *action);
- void readAct(Common::ReadStream &in, act &curAct);
+ void delEventType(const Action actTypeDel);
+ void delQueue(Event *curEvent);
+ void findAction(const Act* action, int16* index, int16* subElem);
+ void insertAction(Act *action);
+ void readAct(Common::ReadStream &in, Act &curAct);
void restoreActions(Common::ReadStream *f);
void restoreEvents(Common::ReadStream *f);
void restorePoints(Common::ReadStream *in);
@@ -604,7 +605,7 @@ public:
protected:
virtual const char *getCypher() const;
virtual uint32 getTicks();
- virtual void promptAction(act *action);
+ virtual void promptAction(Act *action);
};
class Scheduler_v2d : public Scheduler_v1d {
@@ -617,7 +618,7 @@ public:
protected:
virtual const char *getCypher() const;
- void promptAction(act *action);
+ void promptAction(Act *action);
};
class Scheduler_v3d : public Scheduler_v2d {
diff --git a/engines/hugo/sound.cpp b/engines/hugo/sound.cpp
index d0b4e3dfe8..aefa03cd5e 100644
--- a/engines/hugo/sound.cpp
+++ b/engines/hugo/sound.cpp
@@ -162,31 +162,31 @@ void SoundHandler::stopMusic() {
* Turn music on and off
*/
void SoundHandler::toggleMusic() {
- _vm->_config.musicFl = !_vm->_config.musicFl;
+ _vm->_config._musicFl = !_vm->_config._musicFl;
- _midiPlayer->pause(!_vm->_config.musicFl);
+ _midiPlayer->pause(!_vm->_config._musicFl);
}
/**
* Turn digitized sound on and off
*/
void SoundHandler::toggleSound() {
- _vm->_config.soundFl = !_vm->_config.soundFl;
+ _vm->_config._soundFl = !_vm->_config._soundFl;
}
-void SoundHandler::playMIDI(sound_pt seq_p, uint16 size) {
- _midiPlayer->play(seq_p, size);
+void SoundHandler::playMIDI(SoundPtr seqPtr, uint16 size) {
+ _midiPlayer->play(seqPtr, size);
}
/**
* Read a tune sequence from the sound database and start playing it
*/
void SoundHandler::playMusic(int16 tune) {
- sound_pt seqPtr; // Sequence data from file
+ SoundPtr seqPtr; // Sequence data from file
uint16 size; // Size of sequence data
- if (_vm->_config.musicFl) {
- _vm->getGameStatus().song = tune;
+ if (_vm->_config._musicFl) {
+ _vm->getGameStatus()._song = tune;
seqPtr = _vm->_file->getSound(tune, &size);
playMIDI(seqPtr, size);
free(seqPtr);
@@ -198,22 +198,22 @@ void SoundHandler::playMusic(int16 tune) {
* Override currently playing sound only if lower or same priority
*/
void SoundHandler::playSound(int16 sound, const byte priority) {
- // uint32 dwVolume; // Left, right volume of sound
- sound_pt sound_p; // Sound data
- uint16 size; // Size of data
+ // uint32 dwVolume; // Left, right volume of sound
+ SoundPtr soundPtr; // Sound data
+ uint16 size; // Size of data
// Sound disabled
- if (!_vm->_config.soundFl || !_vm->_mixer->isReady())
+ if (!_vm->_config._soundFl || !_vm->_mixer->isReady())
return;
syncVolume();
_curPriority = priority;
// Get sound data
- if ((sound_p = _vm->_file->getSound(sound, &size)) == 0)
+ if ((soundPtr = _vm->_file->getSound(sound, &size)) == 0)
return;
- Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED);
+ Audio::AudioStream *stream = Audio::makeRawStream(soundPtr, size, 11025, Audio::FLAG_UNSIGNED);
_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream);
}
@@ -245,7 +245,7 @@ void SoundHandler::checkMusic() {
return;
for (int i = 0; _vm->_defltTunes[i] != -1; i++) {
- if (_vm->_defltTunes[i] == _vm->getGameStatus().song) {
+ if (_vm->_defltTunes[i] == _vm->getGameStatus()._song) {
if (_vm->_defltTunes[i + 1] != -1)
playMusic(_vm->_defltTunes[i + 1]);
else
@@ -270,7 +270,7 @@ void SoundHandler::pcspkr_player() {
static const uint16 pcspkrFlats[8] = {1435, 1279, 2342, 2150, 1916, 1755, 1611}; // The flats, Ab to Bb
// Does the user not want any sound?
- if (!_vm->_config.soundFl || !_vm->_mixer->isReady())
+ if (!_vm->_config._soundFl || !_vm->_mixer->isReady())
return;
// Is there no song?
diff --git a/engines/hugo/sound.h b/engines/hugo/sound.h
index cb6d4e3168..b00d93eeb1 100644
--- a/engines/hugo/sound.h
+++ b/engines/hugo/sound.h
@@ -97,7 +97,7 @@ private:
void stopSound();
void stopMusic();
- void playMIDI(sound_pt seq_p, uint16 size);
+ void playMIDI(SoundPtr seqPtr, uint16 size);
};
} // End of namespace Hugo
diff --git a/engines/kyra/animator_hof.cpp b/engines/kyra/animator_hof.cpp
index 5a2378f4d0..59112504d6 100644
--- a/engines/kyra/animator_hof.cpp
+++ b/engines/kyra/animator_hof.cpp
@@ -104,9 +104,7 @@ void KyraEngine_HoF::refreshAnimObjects(int force) {
if (height + y > 143)
height -= height + y - 144;
- _screen->hideMouse();
_screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
curObject->needRefresh = false;
}
diff --git a/engines/kyra/animator_mr.cpp b/engines/kyra/animator_mr.cpp
index 29fa3aba80..83e774e2fc 100644
--- a/engines/kyra/animator_mr.cpp
+++ b/engines/kyra/animator_mr.cpp
@@ -175,9 +175,7 @@ void KyraEngine_MR::refreshAnimObjects(int force) {
height -= height + y - (maxY + 1);
if (height > 0) {
- _screen->hideMouse();
_screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
}
curObject->needRefresh = false;
@@ -209,9 +207,7 @@ void KyraEngine_MR::updateItemAnimations() {
nextFrame = true;
_screen->drawShape(2, getShapePtr(422 + i), 9, 0, 0, 0);
_screen->drawShape(2, getShapePtr(shpIdx), 9, 0, 0, 0);
- _screen->hideMouse();
_screen->copyRegion(9, 0, _inventoryX[i], _inventoryY[i], 24, 20, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
}
}
}
diff --git a/engines/kyra/detection_tables.h b/engines/kyra/detection_tables.h
index 884fca659b..e2162f20e2 100644
--- a/engines/kyra/detection_tables.h
+++ b/engines/kyra/detection_tables.h
@@ -159,7 +159,7 @@ const KYRAGameDescription adGameDescs[] = {
},
KYRA1_FLOPPY_FLAGS
},
- {
+ { // russian fan translation
{
"kyra1",
"Extracted",
@@ -1329,6 +1329,22 @@ const KYRAGameDescription adGameDescs[] = {
LOL_FLOPPY_CMP_FLAGS
},
+ { // French floppy version 1.20, bug #3552534 "KYRA: LOL Floppy FR version unknown"
+ {
+ "lol",
+ 0,
+ {
+ { "WESTWOOD.1", 0, "43857e24d1fc6731f3b13d9ed6db8c3a", -1 },
+ { 0, 0, 0, 0 }
+ },
+ Common::FR_FRA,
+ Common::kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO8(GUIO_NOSPEECH, GUIO_MIDIADLIB, GUIO_MIDIMT32, GUIO_MIDIGM, GUIO_MIDIPCSPK, GUIO_RENDERVGA, GAMEOPTION_LOL_SCROLLING, GAMEOPTION_LOL_CURSORS)
+ },
+ LOL_FLOPPY_CMP_FLAGS
+ },
+
{
{
"lol",
@@ -1397,6 +1413,23 @@ const KYRAGameDescription adGameDescs[] = {
LOL_FLOPPY_FLAGS
},
+ { // French floppy version 1.23, bug #3552534 "KYRA: LOL Floppy FR version unknown"
+ {
+ "lol",
+ "Extracted",
+ {
+ { "GENERAL.PAK", 0, "f4fd14f244bd7c7fa08d026fafe44cc5", -1 },
+ { "CHAPTER7.PAK", 0, "733e33c8444c93843dac3b683c283eaa", -1 },
+ { 0, 0, 0, 0 }
+ },
+ Common::FR_FRA,
+ Common::kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO8(GUIO_NOSPEECH, GUIO_MIDIADLIB, GUIO_MIDIMT32, GUIO_MIDIGM, GUIO_MIDIPCSPK, GUIO_RENDERVGA, GAMEOPTION_LOL_SCROLLING, GAMEOPTION_LOL_CURSORS)
+ },
+ LOL_FLOPPY_FLAGS
+ },
+
// Russian fan translation
{
{
diff --git a/engines/kyra/eobcommon.cpp b/engines/kyra/eobcommon.cpp
index a63f123258..fadb1066e0 100644
--- a/engines/kyra/eobcommon.cpp
+++ b/engines/kyra/eobcommon.cpp
@@ -770,7 +770,7 @@ void EoBCoreEngine::releaseItemsAndDecorationsShapes() {
if (_spellShapes) {
for (int i = 0; i < 4; i++) {
if (_spellShapes[i])
- delete [] _spellShapes[i];
+ delete[] _spellShapes[i];
}
delete[] _spellShapes;
}
@@ -820,7 +820,7 @@ void EoBCoreEngine::releaseItemsAndDecorationsShapes() {
if (_firebeamShapes[i])
delete[] _firebeamShapes[i];
}
- delete []_firebeamShapes;
+ delete[] _firebeamShapes;
}
delete[] _redSplatShape;
diff --git a/engines/kyra/eobcommon.h b/engines/kyra/eobcommon.h
index 050fe2b794..f60e755dd7 100644
--- a/engines/kyra/eobcommon.h
+++ b/engines/kyra/eobcommon.h
@@ -263,7 +263,7 @@ protected:
// Main Menu, Intro, Finale
virtual int mainMenu() = 0;
- virtual void seq_xdeath() {};
+ virtual void seq_xdeath() {}
virtual void seq_playFinale() = 0;
bool _playFinale;
@@ -921,8 +921,8 @@ protected:
void usePotion(int charIndex, int weaponSlot);
void useWand(int charIndex, int weaponSlot);
- virtual void turnUndeadAuto() {};
- virtual void turnUndeadAutoHit() {};
+ virtual void turnUndeadAuto() {}
+ virtual void turnUndeadAutoHit() {}
void castSpell(int spell, int weaponSlot);
void removeCharacterEffect(int spell, int charIndex, int showWarning);
diff --git a/engines/kyra/gui_hof.cpp b/engines/kyra/gui_hof.cpp
index c1bfee066f..36fbb0b40a 100644
--- a/engines/kyra/gui_hof.cpp
+++ b/engines/kyra/gui_hof.cpp
@@ -121,14 +121,12 @@ int KyraEngine_HoF::buttonInventory(Button *button) {
if (_itemInHand == kItemNone) {
if (item == kItemNone)
return 0;
- _screen->hideMouse();
clearInventorySlot(inventorySlot, 0);
snd_playSoundEffect(0x0B);
setMouseCursor(item);
int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
updateCommandLineEx(item+54, string, 0xD6);
_itemInHand = (int16)item;
- _screen->showMouse();
_mainCharacter.inventory[inventorySlot] = kItemNone;
} else {
if (_mainCharacter.inventory[inventorySlot] != kItemNone) {
@@ -137,23 +135,19 @@ int KyraEngine_HoF::buttonInventory(Button *button) {
item = _mainCharacter.inventory[inventorySlot];
snd_playSoundEffect(0x0B);
- _screen->hideMouse();
clearInventorySlot(inventorySlot, 0);
drawInventoryShape(0, _itemInHand, inventorySlot);
setMouseCursor(item);
int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
updateCommandLineEx(item+54, string, 0xD6);
- _screen->showMouse();
_mainCharacter.inventory[inventorySlot] = _itemInHand;
setHandItem(item);
} else {
snd_playSoundEffect(0x0C);
- _screen->hideMouse();
drawInventoryShape(0, _itemInHand, inventorySlot);
_screen->setMouseCursor(0, 0, getShapePtr(0));
int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8;
updateCommandLineEx(_itemInHand+54, string, 0xD6);
- _screen->showMouse();
_mainCharacter.inventory[inventorySlot] = _itemInHand;
_itemInHand = kItemNone;
}
@@ -172,9 +166,7 @@ int KyraEngine_HoF::scrollInventory(Button *button) {
memcpy(src+5, dst, sizeof(Item)*5);
memcpy(dst, dst+5, sizeof(Item)*5);
memcpy(dst+5, temp, sizeof(Item)*5);
- _screen->hideMouse();
_screen->copyRegion(0x46, 0x90, 0x46, 0x90, 0x71, 0x2E, 0, 2);
- _screen->showMouse();
redrawInventory(2);
scrollInventoryWheel();
return 0;
@@ -199,9 +191,7 @@ int KyraEngine_HoF::findFreeVisibleInventorySlot() {
void KyraEngine_HoF::removeSlotFromInventory(int slot) {
_mainCharacter.inventory[slot] = kItemNone;
if (slot < 10) {
- _screen->hideMouse();
clearInventorySlot(slot, 0);
- _screen->showMouse();
}
}
@@ -223,15 +213,12 @@ bool KyraEngine_HoF::checkInventoryItemExchange(Item handItem, int slot) {
snd_playSoundEffect(0x68);
_mainCharacter.inventory[slot] = newItem;
- _screen->hideMouse();
clearInventorySlot(slot, 0);
drawInventoryShape(0, newItem, slot);
if (removeItem)
removeHandItem();
- _screen->showMouse();
-
if (_lang != 1)
updateCommandLineEx(newItem+54, 0x2E, 0xD6);
@@ -243,12 +230,10 @@ bool KyraEngine_HoF::checkInventoryItemExchange(Item handItem, int slot) {
void KyraEngine_HoF::drawInventoryShape(int page, Item item, int slot) {
_screen->drawShape(page, getShapePtr(item+64), _inventoryX[slot], _inventoryY[slot], 0, 0);
- _screen->updateScreen();
}
void KyraEngine_HoF::clearInventorySlot(int slot, int page) {
_screen->drawShape(page, getShapePtr(240+slot), _inventoryX[slot], _inventoryY[slot], 0, 0);
- _screen->updateScreen();
}
void KyraEngine_HoF::redrawInventory(int page) {
@@ -256,7 +241,6 @@ void KyraEngine_HoF::redrawInventory(int page) {
_screen->_curPage = page;
const Item *inventory = _mainCharacter.inventory;
- _screen->hideMouse();
for (int i = 0; i < 10; ++i) {
clearInventorySlot(i, page);
if (inventory[i] != kItemNone) {
@@ -264,7 +248,6 @@ void KyraEngine_HoF::redrawInventory(int page) {
drawInventoryShape(page, inventory[i], i);
}
}
- _screen->showMouse();
_screen->updateScreen();
_screen->_curPage = pageBackUp;
@@ -277,17 +260,13 @@ void KyraEngine_HoF::scrollInventoryWheel() {
memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000);
uint8 overlay[0x100];
_screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50);
- _screen->hideMouse();
_screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
snd_playSoundEffect(0x25);
bool breakFlag = false;
for (int i = 0; i <= 6 && !breakFlag; ++i) {
if (movie.opened()) {
- _screen->hideMouse();
movie.displayFrame(i % frames, 0, 0, 0, 0, 0, 0);
- _screen->showMouse();
_screen->updateScreen();
}
@@ -355,9 +334,7 @@ int KyraEngine_HoF::bookButton(Button *button) {
_bookNewPage = _bookCurPage;
if (_screenBuffer) {
- _screen->hideMouse();
memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000);
- _screen->showMouse();
}
_screen->copyPalette(2, 0);
@@ -382,9 +359,7 @@ int KyraEngine_HoF::bookButton(Button *button) {
restorePage3();
if (_screenBuffer) {
- _screen->hideMouse();
_screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer);
- _screen->showMouse();
}
setHandItem(_itemInHand);
@@ -471,7 +446,6 @@ void KyraEngine_HoF::showBookPage() {
int rightPageY = _bookPageYOffset[_bookCurPage+1];
- _screen->hideMouse();
if (leftPage) {
bookDecodeText(leftPage);
bookPrintText(2, leftPage, 20, leftPageY+20, 0x31);
@@ -483,7 +457,6 @@ void KyraEngine_HoF::showBookPage() {
bookPrintText(2, rightPage, 176, rightPageY+20, 0x31);
delete[] rightPage;
}
- _screen->showMouse();
}
void KyraEngine_HoF::bookLoop() {
@@ -517,10 +490,8 @@ void KyraEngine_HoF::bookLoop() {
loadBookBkgd();
showBookPage();
snd_playSoundEffect(0x64);
- _screen->hideMouse();
_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
- _screen->showMouse();
}
_system->delayMillis(10);
}
@@ -550,9 +521,7 @@ void KyraEngine_HoF::bookPrintText(int dstPage, const uint8 *str, int x, int y,
Screen::FontId oldFont = _screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_BOOKFONT_FNT);
_screen->_charWidth = -2;
- _screen->hideMouse();
_screen->printText((const char *)str, x, y, color, (_flags.lang == Common::JA_JPN) ? 0xf6 : 0);
- _screen->showMouse();
_screen->_charWidth = 0;
_screen->setFont(oldFont);
@@ -679,9 +648,7 @@ int GUI_HoF::optionsButton(Button *button) {
_restartGame = false;
_reloadTemporarySave = false;
- _screen->hideMouse();
updateButton(&_vm->_inventoryButtons[0]);
- _screen->showMouse();
if (!_screen->isMouseVisible() && button)
return 0;
@@ -690,9 +657,7 @@ int GUI_HoF::optionsButton(Button *button) {
if (_vm->_mouseState < -1) {
_vm->_mouseState = -1;
- _screen->hideMouse();
_screen->setMouseCursor(1, 1, _vm->getShapePtr(0));
- _screen->showMouse();
return 0;
}
diff --git a/engines/kyra/gui_lok.cpp b/engines/kyra/gui_lok.cpp
index b4e5148b64..8e18ff910d 100644
--- a/engines/kyra/gui_lok.cpp
+++ b/engines/kyra/gui_lok.cpp
@@ -48,19 +48,16 @@ int KyraEngine_LoK::buttonInventoryCallback(Button *caller) {
snd_playSoundEffect(0x36);
return 0;
} else {
- _screen->hideMouse();
_screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12);
snd_playSoundEffect(0x35);
setMouseItem(inventoryItem);
updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[0], 179);
_itemInHand = inventoryItem;
- _screen->showMouse();
_currentCharacter->inventoryItems[itemOffset] = kItemNone;
}
} else {
if (inventoryItem != kItemNone) {
snd_playSoundEffect(0x35);
- _screen->hideMouse();
_screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12);
_screen->drawShape(0, _shapes[216 + _itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0);
setMouseItem(inventoryItem);
@@ -69,16 +66,13 @@ int KyraEngine_LoK::buttonInventoryCallback(Button *caller) {
updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[0], 179);
else
updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[1], 179);
- _screen->showMouse();
_currentCharacter->inventoryItems[itemOffset] = _itemInHand;
_itemInHand = inventoryItem;
} else {
snd_playSoundEffect(0x32);
- _screen->hideMouse();
_screen->drawShape(0, _shapes[216 + _itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0);
_screen->setMouseCursor(1, 1, _shapes[0]);
updateSentenceCommand(_itemList[getItemListIndex(_itemInHand)], _placedList[0], 179);
- _screen->showMouse();
_currentCharacter->inventoryItems[itemOffset] = _itemInHand;
_itemInHand = kItemNone;
}
diff --git a/engines/kyra/gui_mr.cpp b/engines/kyra/gui_mr.cpp
index e88b7fdffb..37526f9a5f 100644
--- a/engines/kyra/gui_mr.cpp
+++ b/engines/kyra/gui_mr.cpp
@@ -104,7 +104,6 @@ int KyraEngine_MR::callbackButton3(Button *button) {
void KyraEngine_MR::showMessage(const char *string, uint8 c0, uint8 c1) {
_shownMessage = string;
- _screen->hideMouse();
restoreCommandLine();
_restoreCommandLine = false;
@@ -118,8 +117,6 @@ void KyraEngine_MR::showMessage(const char *string, uint8 c0, uint8 c1) {
_screen->updateScreen();
setCommandLineRestoreTimer(7);
}
-
- _screen->showMouse();
}
void KyraEngine_MR::showMessageFromCCode(int string, uint8 c0, int) {
@@ -330,10 +327,8 @@ void KyraEngine_MR::drawMalcolmsMoodText() {
_screen->_curPage = 2;
}
- _screen->hideMouse();
_screen->drawShape(_screen->_curPage, getShapePtr(432), 244, 189, 0, 0);
_text->printText(string, x, y+1, 0xFF, 0xF0, 0x00);
- _screen->showMouse();
_screen->_curPage = pageBackUp;
}
@@ -441,7 +436,6 @@ void KyraEngine_MR::redrawInventory(int page) {
int pageBackUp = _screen->_curPage;
_screen->_curPage = page;
- _screen->hideMouse();
for (int i = 0; i < 10; ++i) {
clearInventorySlot(i, page);
@@ -451,7 +445,6 @@ void KyraEngine_MR::redrawInventory(int page) {
}
}
- _screen->showMouse();
_screen->_curPage = pageBackUp;
if (page == 0 || page == 1)
@@ -489,14 +482,12 @@ int KyraEngine_MR::buttonInventory(Button *button) {
if (slotItem == kItemNone)
return 0;
- _screen->hideMouse();
clearInventorySlot(slot, 0);
snd_playSoundEffect(0x0B, 0xC8);
setMouseCursor(slotItem);
updateItemCommand(slotItem, (_lang == 1) ? getItemCommandStringPickUp(slotItem) : 0, 0xFF);
_itemInHand = slotItem;
_mainCharacter.inventory[slot] = kItemNone;
- _screen->showMouse();
} else if (_itemInHand == 27) {
if (_chatText)
return 0;
@@ -508,21 +499,17 @@ int KyraEngine_MR::buttonInventory(Button *button) {
snd_playSoundEffect(0x0B, 0xC8);
- _screen->hideMouse();
clearInventorySlot(slot, 0);
drawInventorySlot(0, _itemInHand, slot);
setMouseCursor(slotItem);
updateItemCommand(slotItem, (_lang == 1) ? getItemCommandStringPickUp(slotItem) : 0, 0xFF);
_mainCharacter.inventory[slot] = _itemInHand;
_itemInHand = slotItem;
- _screen->showMouse();
} else {
snd_playSoundEffect(0x0C, 0xC8);
- _screen->hideMouse();
drawInventorySlot(0, _itemInHand, slot);
_screen->setMouseCursor(0, 0, getShapePtr(0));
updateItemCommand(_itemInHand, (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 2, 0xFF);
- _screen->showMouse();
_mainCharacter.inventory[slot] = _itemInHand;
_itemInHand = kItemNone;
}
@@ -624,22 +611,18 @@ int KyraEngine_MR::buttonShowScore(Button *button) {
int KyraEngine_MR::buttonJesterStaff(Button *button) {
makeCharFacingMouse();
if (_itemInHand == 27) {
- _screen->hideMouse();
removeHandItem();
snd_playSoundEffect(0x0C, 0xC8);
drawJestersStaff(1, 0);
updateItemCommand(27, 2, 0xFF);
setGameFlag(0x97);
- _screen->showMouse();
} else if (_itemInHand == kItemNone) {
if (queryGameFlag(0x97)) {
- _screen->hideMouse();
snd_playSoundEffect(0x0B, 0xC8);
setHandItem(27);
drawJestersStaff(0, 0);
updateItemCommand(27, 0, 0xFF);
resetGameFlag(0x97);
- _screen->showMouse();
} else {
if (queryGameFlag(0x2F))
objectChat((const char *)getTableEntry(_cCodeFile, 20), 0, 204, 20);
@@ -1108,9 +1091,7 @@ int GUI_MR::redrawButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
- _screen->hideMouse();
_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 0xD0);
- _screen->showMouse();
return 0;
}
@@ -1119,9 +1100,7 @@ int GUI_MR::redrawShadedButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
- _screen->hideMouse();
_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 0xD1, 0xCF);
- _screen->showMouse();
return 0;
}
@@ -1162,9 +1141,7 @@ int GUI_MR::quitGame(Button *caller) {
int GUI_MR::optionsButton(Button *button) {
PauseTimer pause(*_vm->_timer);
- _screen->hideMouse();
updateButton(&_vm->_mainButtonData[0]);
- _screen->showMouse();
if (!_vm->_inventoryState && button && !_vm->_menuDirectlyToLoad)
return 0;
@@ -1179,9 +1156,7 @@ int GUI_MR::optionsButton(Button *button) {
if (_vm->_mouseState < -1) {
_vm->_mouseState = -1;
- _screen->hideMouse();
_screen->setMouseCursor(1, 1, _vm->getShapePtr(0));
- _screen->showMouse();
return 0;
}
diff --git a/engines/kyra/gui_v1.cpp b/engines/kyra/gui_v1.cpp
index f3459ddfe3..cec6562dd9 100644
--- a/engines/kyra/gui_v1.cpp
+++ b/engines/kyra/gui_v1.cpp
@@ -70,8 +70,6 @@ void GUI_v1::initMenuLayout(Menu &menu) {
void GUI_v1::initMenu(Menu &menu) {
_menuButtonList = 0;
- _screen->hideMouse();
-
int textX;
int textY;
@@ -192,7 +190,6 @@ void GUI_v1::initMenu(Menu &menu) {
updateMenuButton(scrollDownButton);
}
- _screen->showMouse();
_screen->updateScreen();
}
@@ -309,10 +306,8 @@ void GUI_v1::updateMenuButton(Button *button) {
if (!_displayMenu)
return;
- _screen->hideMouse();
updateButton(button);
_screen->updateScreen();
- _screen->showMouse();
}
void GUI_v1::updateButton(Button *button) {
@@ -340,12 +335,10 @@ int GUI_v1::redrawButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
- _screen->hideMouse();
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 17);
else
_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 0xF8);
- _screen->showMouse();
return 0;
}
@@ -354,12 +347,10 @@ int GUI_v1::redrawShadedButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
- _screen->hideMouse();
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 31, 18);
else
_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 0xF9, 0xFA);
- _screen->showMouse();
return 0;
}
diff --git a/engines/kyra/gui_v2.cpp b/engines/kyra/gui_v2.cpp
index 65f8bd45e5..1df4149d2e 100644
--- a/engines/kyra/gui_v2.cpp
+++ b/engines/kyra/gui_v2.cpp
@@ -105,15 +105,11 @@ void GUI_v2::processButton(Button *button) {
switch (val1 - 1) {
case 0:
- _screen->hideMouse();
_screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
- _screen->showMouse();
break;
case 1:
- _screen->hideMouse();
_screen->printText((const char *)dataPtr, x, y, val2, val3);
- _screen->showMouse();
break;
case 3:
@@ -122,22 +118,16 @@ void GUI_v2::processButton(Button *button) {
break;
case 4:
- _screen->hideMouse();
_screen->drawBox(x, y, x2, y2, val2);
- _screen->showMouse();
break;
case 5:
- _screen->hideMouse();
_screen->fillRect(x, y, x2, y2, val2, -1, true);
- _screen->showMouse();
break;
default:
break;
}
-
- _screen->updateScreen();
}
int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseWheel) {
diff --git a/engines/kyra/items_hof.cpp b/engines/kyra/items_hof.cpp
index 711e1b8f7c..ef2c50c0c5 100644
--- a/engines/kyra/items_hof.cpp
+++ b/engines/kyra/items_hof.cpp
@@ -300,8 +300,6 @@ void KyraEngine_HoF::itemDropDown(int startX, int startY, int dstX, int dstY, in
}
void KyraEngine_HoF::exchangeMouseItem(int itemPos) {
- _screen->hideMouse();
-
deleteItemAnimEntry(itemPos);
int itemId = _itemList[itemPos].id;
@@ -317,7 +315,6 @@ void KyraEngine_HoF::exchangeMouseItem(int itemPos) {
str2 = getItemCommandStringPickUp(itemId);
updateCommandLineEx(itemId + 54, str2, 0xD6);
- _screen->showMouse();
runSceneScript6();
}
@@ -331,7 +328,6 @@ bool KyraEngine_HoF::pickUpItem(int x, int y) {
if (_itemInHand >= 0) {
exchangeMouseItem(itemPos);
} else {
- _screen->hideMouse();
deleteItemAnimEntry(itemPos);
int itemId = _itemList[itemPos].id;
_itemList[itemPos].id = kItemNone;
@@ -344,7 +340,6 @@ bool KyraEngine_HoF::pickUpItem(int x, int y) {
updateCommandLineEx(itemId + 54, str2, 0xD6);
_itemInHand = itemId;
- _screen->showMouse();
runSceneScript6();
}
diff --git a/engines/kyra/items_lok.cpp b/engines/kyra/items_lok.cpp
index 2937038463..b92cd616c1 100644
--- a/engines/kyra/items_lok.cpp
+++ b/engines/kyra/items_lok.cpp
@@ -163,17 +163,13 @@ void KyraEngine_LoK::placeItemInGenericMapScene(int item, int index) {
}
void KyraEngine_LoK::setHandItem(Item item) {
- _screen->hideMouse();
setMouseItem(item);
_itemInHand = item;
- _screen->showMouse();
}
void KyraEngine_LoK::removeHandItem() {
- _screen->hideMouse();
_screen->setMouseCursor(1, 1, _shapes[0]);
_itemInHand = kItemNone;
- _screen->showMouse();
}
void KyraEngine_LoK::setMouseItem(Item item) {
@@ -415,7 +411,6 @@ int KyraEngine_LoK::processItemDrop(uint16 sceneId, uint8 item, int x, int y, in
}
void KyraEngine_LoK::exchangeItemWithMouseItem(uint16 sceneId, int itemIndex) {
- _screen->hideMouse();
_animator->animRemoveGameItem(itemIndex);
assert(sceneId < _roomTableSize);
Room *currentRoom = &_roomTable[sceneId];
@@ -432,7 +427,6 @@ void KyraEngine_LoK::exchangeItemWithMouseItem(uint16 sceneId, int itemIndex) {
updateSentenceCommand(_itemList[getItemListIndex(_itemInHand)], _takenList[0], 179);
else
updateSentenceCommand(_itemList[getItemListIndex(_itemInHand)], _takenList[1], 179);
- _screen->showMouse();
clickEventHandler2();
}
@@ -720,9 +714,7 @@ void KyraEngine_LoK::magicOutMouseItem(int animIndex, int itemPos) {
_itemInHand = kItemNone;
} else {
_characterList[0].inventoryItems[itemPos] = kItemNone;
- _screen->hideMouse();
_screen->fillRect(_itemPosX[itemPos], _itemPosY[itemPos], _itemPosX[itemPos] + 15, _itemPosY[itemPos] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12, 0);
- _screen->showMouse();
}
_screen->showMouse();
@@ -793,9 +785,7 @@ void KyraEngine_LoK::magicInMouseItem(int animIndex, int item, int itemPos) {
_itemInHand = item;
} else {
_characterList[0].inventoryItems[itemPos] = item;
- _screen->hideMouse();
_screen->drawShape(0, _shapes[216 + item], _itemPosX[itemPos], _itemPosY[itemPos], 0, 0);
- _screen->showMouse();
}
_screen->showMouse();
_screen->_curPage = videoPageBackUp;
@@ -846,9 +836,7 @@ void KyraEngine_LoK::updatePlayerItemsForScene() {
++_itemInHand;
if (_itemInHand > 33)
_itemInHand = 33;
- _screen->hideMouse();
_screen->setMouseCursor(8, 15, _shapes[216 + _itemInHand]);
- _screen->showMouse();
}
bool redraw = false;
@@ -864,9 +852,7 @@ void KyraEngine_LoK::updatePlayerItemsForScene() {
}
if (redraw) {
- _screen->hideMouse();
redrawInventory(0);
- _screen->showMouse();
}
if (_itemInHand == 33)
@@ -884,7 +870,6 @@ void KyraEngine_LoK::updatePlayerItemsForScene() {
void KyraEngine_LoK::redrawInventory(int page) {
int videoPageBackUp = _screen->_curPage;
_screen->_curPage = page;
- _screen->hideMouse();
for (int i = 0; i < 10; ++i) {
_screen->fillRect(_itemPosX[i], _itemPosY[i], _itemPosX[i] + 15, _itemPosY[i] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12, page);
@@ -893,7 +878,6 @@ void KyraEngine_LoK::redrawInventory(int page) {
_screen->drawShape(page, _shapes[216 + item], _itemPosX[i], _itemPosY[i], 0, 0);
}
}
- _screen->showMouse();
_screen->_curPage = videoPageBackUp;
_screen->updateScreen();
}
diff --git a/engines/kyra/items_lol.cpp b/engines/kyra/items_lol.cpp
index ea2acaf64d..409b53f6f0 100644
--- a/engines/kyra/items_lol.cpp
+++ b/engines/kyra/items_lol.cpp
@@ -441,20 +441,20 @@ bool LoLEngine::launchObject(int objectType, Item item, int startX, int startY,
return true;
}
-void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionObject) {
+void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionType) {
int cx = x;
int cy = y;
uint16 block = calcBlockIndex(t->x, t->y);
removeAssignedObjectFromBlock(&_levelBlockProperties[block], t->item);
removeDrawObjectFromBlock(&_levelBlockProperties[block], t->item);
- if (collisionObject == 1) {
+ if (collisionType == 1) {
cx = t->x;
cy = t->y;
}
if (t->objectType == 0 || t->objectType == 1) {
- objectFlightProcessHits(t, cx, cy, collisionObject);
+ objectFlightProcessHits(t, cx, cy, collisionType);
t->x = (cx & 0xffc0) | 0x40;
t->y = (cy & 0xffc0) | 0x40;
t->flyingHeight = 0;
@@ -488,27 +488,23 @@ void LoLEngine::updateObjectFlightPosition(FlyingObject *t) {
}
}
-void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int objectOnNextBlock) {
- uint16 r = 0;
-
- if (objectOnNextBlock == 1) {
+void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType) {
+ if (collisionType == 1) {
runLevelScriptCustom(calcNewBlockPosition(_itemsInPlay[t->item].block, t->direction >> 1), 0x8000, -1, t->item, 0, 0);
- } else if (objectOnNextBlock == 2) {
+ } else if (collisionType == 2) {
if (_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000) {
- int o = _levelBlockProperties[_itemsInPlay[t->item].block].assignedObjects;
- while (o & 0x8000) {
- LoLObject *i = findObject(o);
- o = i->nextAssignedObject;
- runItemScript(t->attackerId, t->item, 0x8000, o, 0);
+ uint16 obj = _levelBlockProperties[_itemsInPlay[t->item].block].assignedObjects;
+ while (obj & 0x8000) {
+ runItemScript(t->attackerId, t->item, 0x8000, obj, 0);
+ obj = findObject(obj)->nextAssignedObject;
}
} else {
- r = getNearestMonsterFromPos(x, y);
- runItemScript(t->attackerId, t->item, 0x8000, r, 0);
+ runItemScript(t->attackerId, t->item, 0x8000, getNearestMonsterFromPos(x, y), 0);
}
- } else if (objectOnNextBlock == 4) {
+ } else if (collisionType == 4) {
_partyAwake = true;
if (_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000) {
for (int i = 0; i < 4; i++) {
@@ -516,8 +512,7 @@ void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int objec
runItemScript(t->attackerId, t->item, 0x8000, i, 0);
}
} else {
- r = getNearestPartyMemberFromPos(x, y);
- runItemScript(t->attackerId, t->item, 0x8000, r, 0);
+ runItemScript(t->attackerId, t->item, 0x8000, getNearestPartyMemberFromPos(x, y), 0);
}
}
}
@@ -543,9 +538,9 @@ void LoLEngine::updateFlyingObject(FlyingObject *t) {
middle of a block (or making the monsters align to the middle before casting them) wouldn't help here
(and wouldn't be faithful to the original either).
*/
- int objectOnNextBlock = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000 ? 256 :*/ 63, t->flags, t->wallFlags);
- if (objectOnNextBlock) {
- endObjectFlight(t, x, y, objectOnNextBlock);
+ int collisionType = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000 ? 256 :*/ 63, t->flags, t->wallFlags);
+ if (collisionType) {
+ endObjectFlight(t, x, y, collisionType);
} else {
if (--t->distance) {
processObjectFlight(t, x, y);
@@ -567,16 +562,16 @@ void LoLEngine::assignItemToBlock(uint16 *assignedBlockObjects, int id) {
*assignedBlockObjects = id;
}
-int LoLEngine::checkDrawObjectSpace(int itemX, int itemY, int partyX, int partyY) {
- int a = itemX - partyX;
- if (a < 0)
- a = -a;
+int LoLEngine::checkDrawObjectSpace(int x1, int y1, int x2, int y2) {
+ int dx = x1 - x2;
+ if (dx < 0)
+ dx = -dx;
- int b = itemY - partyY;
- if (b < 0)
- b = -b;
+ int dy = y1 - y2;
+ if (dy < 0)
+ dy = -dy;
- return a + b;
+ return dx + dy;
}
int LoLEngine::checkSceneForItems(uint16 *blockDrawObjects, int color) {
diff --git a/engines/kyra/items_mr.cpp b/engines/kyra/items_mr.cpp
index c731627026..029f676538 100644
--- a/engines/kyra/items_mr.cpp
+++ b/engines/kyra/items_mr.cpp
@@ -319,7 +319,6 @@ void KyraEngine_MR::exchangeMouseItem(int itemPos, int runScript) {
return;
}
- _screen->hideMouse();
deleteItemAnimEntry(itemPos);
Item itemId = _itemList[itemPos].id;
@@ -335,7 +334,6 @@ void KyraEngine_MR::exchangeMouseItem(int itemPos, int runScript) {
str2 = getItemCommandStringPickUp(itemId);
updateItemCommand(itemId, str2, 0xFF);
- _screen->showMouse();
if (runScript)
runSceneScript6();
@@ -350,7 +348,6 @@ bool KyraEngine_MR::pickUpItem(int x, int y, int runScript) {
if (_itemInHand >= 0) {
exchangeMouseItem(itemPos, runScript);
} else {
- _screen->hideMouse();
deleteItemAnimEntry(itemPos);
Item itemId = _itemList[itemPos].id;
_itemList[itemPos].id = kItemNone;
@@ -363,7 +360,6 @@ bool KyraEngine_MR::pickUpItem(int x, int y, int runScript) {
updateItemCommand(itemId, itemString, 0xFF);
_itemInHand = itemId;
- _screen->showMouse();
if (runScript)
runSceneScript6();
@@ -401,7 +397,6 @@ bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) {
assert(animObjIndex != -1);
- _screen->hideMouse();
snd_playSoundEffect(0x93, 0xC8);
for (int i = 109; i <= 141; ++i) {
_animObjects[animObjIndex].shapeIndex1 = i+248;
@@ -411,7 +406,6 @@ bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) {
deleteItemAnimEntry(itemSlot);
_itemList[itemSlot].id = kItemNone;
- _screen->showMouse();
return true;
}
@@ -440,7 +434,6 @@ bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) {
_itemList[itemSlot].id = (int8)resItem;
- _screen->hideMouse();
deleteItemAnimEntry(itemSlot);
addItemToAnimList(itemSlot);
@@ -448,7 +441,6 @@ bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) {
removeHandItem();
else if (newItem != 0xFF)
setHandItem(newItem);
- _screen->showMouse();
if (_lang != 1)
updateItemCommand(resItem, 3, 0xFF);
@@ -500,7 +492,6 @@ bool KyraEngine_MR::itemInventoryMagic(Item handItem, int invSlot) {
_mainCharacter.inventory[invSlot] = (int8)resItem;
- _screen->hideMouse();
clearInventorySlot(invSlot, 0);
drawInventorySlot(0, resItem, invSlot);
@@ -508,7 +499,6 @@ bool KyraEngine_MR::itemInventoryMagic(Item handItem, int invSlot) {
removeHandItem();
else if (newItem != 0xFF)
setHandItem(newItem);
- _screen->showMouse();
if (_lang != 1)
updateItemCommand(resItem, 3, 0xFF);
diff --git a/engines/kyra/items_v2.cpp b/engines/kyra/items_v2.cpp
index c191c2e62b..2145a2c2f0 100644
--- a/engines/kyra/items_v2.cpp
+++ b/engines/kyra/items_v2.cpp
@@ -82,26 +82,19 @@ void KyraEngine_v2::resetItem(int index) {
}
void KyraEngine_v2::setHandItem(Item item) {
- Screen *scr = screen();
- scr->hideMouse();
-
if (item == kItemNone) {
removeHandItem();
} else {
setMouseCursor(item);
_itemInHand = item;
}
-
- scr->showMouse();
}
void KyraEngine_v2::removeHandItem() {
Screen *scr = screen();
- scr->hideMouse();
scr->setMouseCursor(0, 0, getShapePtr(0));
_itemInHand = kItemNone;
_mouseState = kItemNone;
- scr->showMouse();
}
} // end of namesapce Kyra
diff --git a/engines/kyra/kyra_hof.cpp b/engines/kyra/kyra_hof.cpp
index 0ba173d9d0..7fbecb7f53 100644
--- a/engines/kyra/kyra_hof.cpp
+++ b/engines/kyra/kyra_hof.cpp
@@ -419,8 +419,6 @@ void KyraEngine_HoF::startup() {
_screen->loadPalette("PALETTE.COL", _screen->getPalette(0));
_screen->loadBitmap("_PLAYFLD.CPS", 3, 3, 0);
_screen->copyPage(3, 0);
- _screen->showMouse();
- _screen->hideMouse();
clearAnimObjects();
@@ -784,20 +782,16 @@ void KyraEngine_HoF::updateMouse() {
if (type != 0 && _mouseState != type && _screen->isMouseVisible()) {
_mouseState = type;
- _screen->hideMouse();
_screen->setMouseCursor(xOffset, yOffset, getShapePtr(shapeIndex));
- _screen->showMouse();
}
if (type == 0 && _mouseState != _itemInHand && _screen->isMouseVisible()) {
if ((mouse.y > 145) || (mouse.x > 6 && mouse.x < 312 && mouse.y > 6 && mouse.y < 135)) {
_mouseState = _itemInHand;
- _screen->hideMouse();
if (_itemInHand == kItemNone)
_screen->setMouseCursor(0, 0, getShapePtr(0));
else
_screen->setMouseCursor(8, 15, getShapePtr(_itemInHand+64));
- _screen->showMouse();
}
}
}
@@ -914,7 +908,6 @@ void KyraEngine_HoF::showMessageFromCCode(int id, int16 palIndex, int) {
void KyraEngine_HoF::showMessage(const char *string, int16 palIndex) {
_shownMessage = string;
- _screen->hideMouse();
_screen->fillRect(0, 190, 319, 199, 0xCF);
if (string) {
@@ -932,7 +925,6 @@ void KyraEngine_HoF::showMessage(const char *string, int16 palIndex) {
}
_fadeMessagePalette = false;
- _screen->showMouse();
}
void KyraEngine_HoF::showChapterMessage(int id, int16 palIndex) {
@@ -1116,9 +1108,7 @@ int KyraEngine_HoF::getDrawLayer(int x, int y) {
void KyraEngine_HoF::backUpPage0() {
if (_screenBuffer) {
- _screen->hideMouse();
memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000);
- _screen->showMouse();
}
}
diff --git a/engines/kyra/kyra_lok.cpp b/engines/kyra/kyra_lok.cpp
index ece4a0daba..27bc2ad22a 100644
--- a/engines/kyra/kyra_lok.cpp
+++ b/engines/kyra/kyra_lok.cpp
@@ -454,10 +454,8 @@ void KyraEngine_LoK::mainLoop() {
if (_deathHandler != -1) {
snd_playWanderScoreViaMap(0, 1);
snd_playSoundEffect(49);
- _screen->hideMouse();
_screen->setMouseCursor(1, 1, _shapes[0]);
removeHandItem();
- _screen->showMouse();
_gui->buttonMenuCallback(0);
_deathHandler = -1;
}
@@ -706,7 +704,6 @@ int KyraEngine_LoK::processInputHelper(int xpos, int ypos) {
uint8 item = findItemAtPos(xpos, ypos);
if (item != 0xFF) {
if (_itemInHand == kItemNone) {
- _screen->hideMouse();
_animator->animRemoveGameItem(item);
snd_playSoundEffect(53);
assert(_currentCharacter->sceneId < _roomTableSize);
@@ -717,7 +714,6 @@ int KyraEngine_LoK::processInputHelper(int xpos, int ypos) {
assert(_itemList && _takenList);
updateSentenceCommand(_itemList[getItemListIndex(item2)], _takenList[0], 179);
_itemInHand = item2;
- _screen->showMouse();
clickEventHandler2();
return 1;
} else {
@@ -834,21 +830,17 @@ void KyraEngine_LoK::updateMousePointer(bool forceUpdate) {
if ((newMouseState && _mouseState != newMouseState) || (newMouseState && forceUpdate)) {
_mouseState = newMouseState;
- _screen->hideMouse();
_screen->setMouseCursor(newX, newY, _shapes[shape]);
- _screen->showMouse();
}
if (!newMouseState) {
if (_mouseState != _itemInHand || forceUpdate) {
if (mouse.y > 158 || (mouse.x >= 12 && mouse.x < 308 && mouse.y < 136 && mouse.y >= 12) || forceUpdate) {
_mouseState = _itemInHand;
- _screen->hideMouse();
if (_itemInHand == kItemNone)
_screen->setMouseCursor(1, 1, _shapes[0]);
else
_screen->setMouseCursor(8, 15, _shapes[216 + _itemInHand]);
- _screen->showMouse();
}
}
}
diff --git a/engines/kyra/kyra_mr.cpp b/engines/kyra/kyra_mr.cpp
index 39ed0d038a..448e4ef70d 100644
--- a/engines/kyra/kyra_mr.cpp
+++ b/engines/kyra/kyra_mr.cpp
@@ -1298,7 +1298,6 @@ bool KyraEngine_MR::updateScore(int scoreId, int strId) {
setNextIdleAnimTimer();
_scoreFlagTable[scoreIndex] |= (1 << scoreBit);
- _screen->hideMouse();
strcpy(_stringBuffer, (const char *)getTableEntry(_scoreFile, strId));
strcat(_stringBuffer, ": ");
@@ -1308,7 +1307,6 @@ bool KyraEngine_MR::updateScore(int scoreId, int strId) {
if (count > 0)
scoreIncrease(count, _stringBuffer);
- _screen->showMouse();
setNextIdleAnimTimer();
return true;
}
diff --git a/engines/kyra/kyra_v2.cpp b/engines/kyra/kyra_v2.cpp
index 75b568a00a..848fb18b6a 100644
--- a/engines/kyra/kyra_v2.cpp
+++ b/engines/kyra/kyra_v2.cpp
@@ -198,8 +198,6 @@ void KyraEngine_v2::moveCharacter(int facing, int x, int y) {
y &= ~1;
_mainCharacter.facing = facing;
- Screen *scr = screen();
- scr->hideMouse();
switch (facing) {
case 0:
while (_mainCharacter.y1 > y)
@@ -224,7 +222,6 @@ void KyraEngine_v2::moveCharacter(int facing, int x, int y) {
default:
break;
}
- scr->showMouse();
}
void KyraEngine_v2::updateCharPosWithUpdate() {
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp
index 38e9d33259..d3028c5e2d 100644
--- a/engines/kyra/lol.cpp
+++ b/engines/kyra/lol.cpp
@@ -1436,7 +1436,7 @@ void LoLEngine::increaseExperience(int charNum, int skill, uint32 points) {
bool loop = true;
while (loop) {
- if (_characters[charNum].experiencePts[skill] <= _expRequirements[_characters[charNum].skillLevels[skill]])
+ if (_characters[charNum].experiencePts[skill] < _expRequirements[_characters[charNum].skillLevels[skill]])
break;
_characters[charNum].skillLevels[skill]++;
@@ -2894,11 +2894,11 @@ int LoLEngine::processMagicVaelansCube() {
uint8 s = _levelBlockProperties[bl].walls[_currentDirection ^ 2];
uint8 flg = _wllWallFlags[s];
- int v = (s == 47 && (_currentLevel == 17 || _currentLevel == 24)) ? 1 : 0;
- if ((_wllVmpMap[s] == 1 || _wllVmpMap[s] == 2) && (flg & 1) && (_currentLevel == 22)) {
+ int res = (s == 47 && (_currentLevel == 17 || _currentLevel == 24)) ? 1 : 0;
+ if ((_wllVmpMap[s] == 1 || _wllVmpMap[s] == 2) && (!(flg & 1)) && (_currentLevel != 22)) {
memset(_levelBlockProperties[bl].walls, 0, 4);
gui_drawScene(0);
- v = 1;
+ res = 1;
}
uint16 o = _levelBlockProperties[bl].assignedObjects;
@@ -2906,7 +2906,7 @@ int LoLEngine::processMagicVaelansCube() {
LoLMonster *m = &_monsters[o & 0x7fff];
if (m->properties->flags & 0x1000) {
inflictDamage(o, 100, 0xffff, 0, 0x80);
- v = 1;
+ res = 1;
}
o = m->nextAssignedObject;
}
@@ -2922,7 +2922,7 @@ int LoLEngine::processMagicVaelansCube() {
delete[] tmpPal1;
delete[] tmpPal2;
- return v;
+ return res;
}
int LoLEngine::processMagicGuardian(int charNum) {
diff --git a/engines/kyra/lol.h b/engines/kyra/lol.h
index dbd461267f..dcd13804b3 100644
--- a/engines/kyra/lol.h
+++ b/engines/kyra/lol.h
@@ -1047,14 +1047,14 @@ private:
void setItemPosition(Item item, uint16 x, uint16 y, int flyingHeight, int moveable);
void removeLevelItem(Item item, int block);
bool launchObject(int objectType, Item item, int startX, int startY, int flyingHeight, int direction, int, int attackerId, int c);
- void endObjectFlight(FlyingObject *t, int x, int y, int collisionObject);
+ void endObjectFlight(FlyingObject *t, int x, int y, int collisionType);
void processObjectFlight(FlyingObject *t, int x, int y);
void updateObjectFlightPosition(FlyingObject *t);
- void objectFlightProcessHits(FlyingObject *t, int x, int y, int objectOnNextBlock);
+ void objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType);
void updateFlyingObject(FlyingObject *t);
void assignItemToBlock(uint16 *assignedBlockObjects, int id);
- int checkDrawObjectSpace(int itemX, int itemY, int partyX, int partyY);
+ int checkDrawObjectSpace(int x1, int y1, int x2, int y2);
int checkSceneForItems(uint16 *blockDrawObjects, int color);
uint8 _moneyColumnHeight[5];
@@ -1095,7 +1095,7 @@ private:
void monsterDropItems(LoLMonster *monster);
void giveItemToMonster(LoLMonster *monster, Item item);
int checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 objectWidth, uint16 testFlag, uint16 wallFlag);
- int checkBlockForWallsAndSufficientSpace(int block, int x, int y, int objectWidth, int testFlag, int wallFlag);
+ int testBlockPassability(int block, int x, int y, int objectWidth, int testFlag, int wallFlag);
int calcMonsterSkillLevel(int id, int a);
int checkBlockOccupiedByParty(int x, int y, int testFlag);
const uint16 *getCharacterOrMonsterStats(int id);
@@ -1122,7 +1122,7 @@ private:
int checkForPossibleDistanceAttack(uint16 monsterBlock, int direction, int distance, uint16 curBlock);
int walkMonsterCheckDest(int x, int y, LoLMonster *monster, int unk);
void getNextStepCoords(int16 monsterX, int16 monsterY, int &newX, int &newY, uint16 direction);
- void rearrangeAttackingMonster(LoLMonster *monster);
+ void alignMonsterToParty(LoLMonster *monster);
void moveStrayingMonster(LoLMonster *monster);
void killMonster(LoLMonster *monster);
diff --git a/engines/kyra/screen.cpp b/engines/kyra/screen.cpp
index 711fe15348..04d805737f 100644
--- a/engines/kyra/screen.cpp
+++ b/engines/kyra/screen.cpp
@@ -141,7 +141,7 @@ bool Screen::init() {
if (!font)
error("Could not load any SJIS font, neither the original nor ScummVM's 'SJIS.FNT'");
- _fonts[FID_SJIS_FNT] = new SJISFont(this, font, _sjisInvisibleColor, _use16ColorMode, !_use16ColorMode);
+ _fonts[FID_SJIS_FNT] = new SJISFont(font, _sjisInvisibleColor, _use16ColorMode, !_use16ColorMode);
}
}
@@ -1128,8 +1128,6 @@ void Screen::drawBox(int x1, int y1, int x2, int y2, int color) {
void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2) {
assert(x1 >= 0 && y1 >= 0);
- hideMouse();
-
fillRect(x1, y1, x2, y1 + 1, color1);
fillRect(x2 - 1, y1, x2, y2, color1);
@@ -1137,8 +1135,6 @@ void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color
drawClippedLine(x1 + 1, y1 + 1, x1 + 1, y2 - 1, color2);
drawClippedLine(x1, y2 - 1, x2 - 1, y2 - 1, color2);
drawClippedLine(x1, y2, x2, y2, color2);
-
- showMouse();
}
void Screen::drawClippedLine(int x1, int y1, int x2, int y2, int color) {
@@ -3599,8 +3595,8 @@ void AMIGAFont::unload() {
memset(_chars, 0, sizeof(_chars));
}
-SJISFont::SJISFont(Screen *s, Graphics::FontSJIS *font, const uint8 invisColor, bool is16Color, bool outlineSize)
- : _colorMap(0), _font(font), _invisColor(invisColor), _is16Color(is16Color), _screen(s) {
+SJISFont::SJISFont(Graphics::FontSJIS *font, const uint8 invisColor, bool is16Color, bool outlineSize)
+ : _colorMap(0), _font(font), _invisColor(invisColor), _is16Color(is16Color) {
assert(_font);
_font->setDrawingMode(outlineSize ? Graphics::FontSJIS::kOutlineMode : Graphics::FontSJIS::kDefaultMode);
diff --git a/engines/kyra/screen.h b/engines/kyra/screen.h
index b064c72bb0..60bfeb3241 100644
--- a/engines/kyra/screen.h
+++ b/engines/kyra/screen.h
@@ -213,7 +213,7 @@ private:
*/
class SJISFont : public Font {
public:
- SJISFont(Screen *s, Graphics::FontSJIS *font, const uint8 invisColor, bool is16Color, bool outlineSize);
+ SJISFont(Graphics::FontSJIS *font, const uint8 invisColor, bool is16Color, bool outlineSize);
~SJISFont() { unload(); }
bool usesOverlay() const { return true; }
@@ -233,7 +233,6 @@ private:
const uint8 _invisColor;
const bool _is16Color;
- const Screen *_screen;
int _sjisWidth, _asciiWidth;
int _fontHeight;
};
diff --git a/engines/kyra/screen_eob.cpp b/engines/kyra/screen_eob.cpp
index e06ca42c40..ae75c111b4 100644
--- a/engines/kyra/screen_eob.cpp
+++ b/engines/kyra/screen_eob.cpp
@@ -607,7 +607,7 @@ uint8 *Screen_EoB::encodeShape(uint16 x, uint16 y, uint16 w, uint16 h, bool enco
srcLineStart += SCREEN_W;
src = srcLineStart;
}
- delete [] colorMap;
+ delete[] colorMap;
}
return shp;
diff --git a/engines/kyra/screen_lok.cpp b/engines/kyra/screen_lok.cpp
index f32a898dd9..f028f93294 100644
--- a/engines/kyra/screen_lok.cpp
+++ b/engines/kyra/screen_lok.cpp
@@ -190,7 +190,6 @@ void Screen_LoK::copyBackgroundBlock(int x, int page, int flag) {
_curPage = page;
int curX = x;
- hideMouse();
copyRegionToBuffer(_curPage, 8, 8, 8, height, ptr2);
for (int i = 0; i < 19; ++i) {
int tempX = curX + 1;
@@ -208,7 +207,6 @@ void Screen_LoK::copyBackgroundBlock(int x, int page, int flag) {
curX = curX % 38;
}
}
- showMouse();
_curPage = oldVideoPage;
}
diff --git a/engines/kyra/screen_lol.cpp b/engines/kyra/screen_lol.cpp
index 08b232f400..3726b1f4b9 100644
--- a/engines/kyra/screen_lol.cpp
+++ b/engines/kyra/screen_lol.cpp
@@ -31,7 +31,7 @@
namespace Kyra {
-Screen_LoL::Screen_LoL(LoLEngine *vm, OSystem *system) : Screen_v2(vm, system, vm->gameFlags().use16ColorMode ? _screenDimTable16C : _screenDimTable256C, _screenDimTableCount), _vm(vm) {
+Screen_LoL::Screen_LoL(LoLEngine *vm, OSystem *system) : Screen_v2(vm, system, vm->gameFlags().use16ColorMode ? _screenDimTable16C : _screenDimTable256C, _screenDimTableCount) {
_paletteOverlay1 = new uint8[0x100];
_paletteOverlay2 = new uint8[0x100];
_grayOverlay = new uint8[0x100];
diff --git a/engines/kyra/screen_lol.h b/engines/kyra/screen_lol.h
index 3bba9f8b70..09496705bb 100644
--- a/engines/kyra/screen_lol.h
+++ b/engines/kyra/screen_lol.h
@@ -89,8 +89,6 @@ public:
static void convertPC98Gfx(uint8 *data, int w, int h, int pitch);
private:
- LoLEngine *_vm;
-
static const ScreenDim _screenDimTable256C[];
static const ScreenDim _screenDimTable16C[];
static const int _screenDimTableCount;
diff --git a/engines/kyra/script_hof.cpp b/engines/kyra/script_hof.cpp
index b80b8105a1..fca83ae632 100644
--- a/engines/kyra/script_hof.cpp
+++ b/engines/kyra/script_hof.cpp
@@ -325,7 +325,6 @@ int KyraEngine_HoF::o2_drawShape(EMCState *script) {
if (modeFlag) {
_screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
} else {
- _screen->hideMouse();
restorePage3();
_screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
@@ -334,7 +333,6 @@ int KyraEngine_HoF::o2_drawShape(EMCState *script) {
flagAnimObjsForRefresh();
flagAnimObjsSpecialRefresh();
refreshAnimObjectsIfNeed();
- _screen->showMouse();
}
return 0;
@@ -492,7 +490,6 @@ int KyraEngine_HoF::o2_drawSceneShape(EMCState *script) {
int y = stackPos(2);
int flag = (stackPos(3) != 0) ? 1 : 0;
- _screen->hideMouse();
restorePage3();
_screen->drawShape(2, _sceneShapeTable[shape], x, y, 2, flag);
@@ -504,7 +501,6 @@ int KyraEngine_HoF::o2_drawSceneShape(EMCState *script) {
flagAnimObjsSpecialRefresh();
flagAnimObjsForRefresh();
refreshAnimObjectsIfNeed();
- _screen->showMouse();
return 0;
}
diff --git a/engines/kyra/script_lok.cpp b/engines/kyra/script_lok.cpp
index 8342bccab6..db9e01cabb 100644
--- a/engines/kyra/script_lok.cpp
+++ b/engines/kyra/script_lok.cpp
@@ -157,7 +157,6 @@ int KyraEngine_LoK::o1_dropItemInScene(EMCState *script) {
int KyraEngine_LoK::o1_drawAnimShapeIntoScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_LoK::o1_drawAnimShapeIntoScene(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
- _screen->hideMouse();
_animator->restoreAllObjectBackgrounds();
int shape = stackPos(0);
int xpos = stackPos(1);
@@ -169,7 +168,6 @@ int KyraEngine_LoK::o1_drawAnimShapeIntoScene(EMCState *script) {
_animator->preserveAnyChangedBackgrounds();
_animator->flagAllObjectsForRefresh();
_animator->updateAllObjectShapes();
- _screen->showMouse();
return 0;
}
@@ -1298,7 +1296,6 @@ int KyraEngine_LoK::o1_drawItemShapeIntoScene(EMCState *script) {
if (onlyHidPage) {
_screen->drawShape(2, _shapes[216 + item], x, y, 0, flags);
} else {
- _screen->hideMouse();
_animator->restoreAllObjectBackgrounds();
_screen->drawShape(2, _shapes[216 + item], x, y, 0, flags);
_screen->drawShape(0, _shapes[216 + item], x, y, 0, flags);
@@ -1306,7 +1303,6 @@ int KyraEngine_LoK::o1_drawItemShapeIntoScene(EMCState *script) {
_animator->preserveAnyChangedBackgrounds();
_animator->flagAllObjectsForRefresh();
_animator->updateAllObjectShapes();
- _screen->showMouse();
}
return 0;
}
diff --git a/engines/kyra/script_lol.cpp b/engines/kyra/script_lol.cpp
index c5d1d49030..9c0fe21ad4 100644
--- a/engines/kyra/script_lol.cpp
+++ b/engines/kyra/script_lol.cpp
@@ -958,10 +958,9 @@ int LoLEngine::olol_loadMonsterProperties(EMCState *script) {
l->hitPoints = stackPos(26);
l->speedTotalWaitTicks = 1;
l->flags = stackPos(27);
- l->unk5 = stackPos(28);
- // FIXME???
+ // This is what the original does here (setting the value first to stackPos(28) and then to stackPos(29):
+ //l->unk5 = stackPos(28);
l->unk5 = stackPos(29);
- //
l->numDistAttacks = stackPos(30);
l->numDistWeapons = stackPos(31);
diff --git a/engines/kyra/script_mr.cpp b/engines/kyra/script_mr.cpp
index afe11aba02..22d0bc4e95 100644
--- a/engines/kyra/script_mr.cpp
+++ b/engines/kyra/script_mr.cpp
@@ -150,9 +150,7 @@ int KyraEngine_MR::o3_addItemToInventory(EMCState *script) {
if (slot >= 0) {
_mainCharacter.inventory[slot] = stackPos(0);
if (_inventoryState) {
- _screen->hideMouse();
redrawInventory(0);
- _screen->showMouse();
}
}
return slot;
@@ -330,7 +328,6 @@ int KyraEngine_MR::o3_drawSceneShape(EMCState *script) {
int shape = stackPos(0);
int flag = (stackPos(1) != 0) ? 1 : 0;
- _screen->hideMouse();
restorePage3();
const int x = _sceneShapeDescs[shape].drawX;
@@ -344,7 +341,6 @@ int KyraEngine_MR::o3_drawSceneShape(EMCState *script) {
flagAnimObjsForRefresh();
refreshAnimObjectsIfNeed();
- _screen->showMouse();
return 0;
}
diff --git a/engines/kyra/sequences_lok.cpp b/engines/kyra/sequences_lok.cpp
index dd49d6faaa..e63d0a7d8f 100644
--- a/engines/kyra/sequences_lok.cpp
+++ b/engines/kyra/sequences_lok.cpp
@@ -838,9 +838,7 @@ void KyraEngine_LoK::seq_fillFlaskWithWater(int item, int type) {
if (newItem == -1)
return;
- _screen->hideMouse();
setMouseItem(newItem);
- _screen->showMouse();
_itemInHand = newItem;
assert(_fullFlask);
diff --git a/engines/kyra/sound_intern.h b/engines/kyra/sound_intern.h
index 427bef66e2..827a487685 100644
--- a/engines/kyra/sound_intern.h
+++ b/engines/kyra/sound_intern.h
@@ -130,7 +130,6 @@ private:
void fadeOutSoundEffects();
int _lastTrack;
- Audio::AudioStream *_currentSFX;
Audio::SoundHandle _sfxHandle;
uint8 *_musicTrackData;
diff --git a/engines/kyra/sound_midi.cpp b/engines/kyra/sound_midi.cpp
index 0004395f6f..70cc304192 100644
--- a/engines/kyra/sound_midi.cpp
+++ b/engines/kyra/sound_midi.cpp
@@ -475,8 +475,8 @@ SoundMidiPC::SoundMidiPC(KyraEngine_v1 *vm, Audio::Mixer *mixer, MidiDriver *dri
::GUI::MessageDialog dialog(_("You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
- "General MIDI ones. After all it might happen\n"
- "that a few tracks will not be correctly played."));
+ "General MIDI ones. It is still possible that\n"
+ "some tracks sound incorrect."));
dialog.runModal();
}
}
diff --git a/engines/kyra/sound_towns.cpp b/engines/kyra/sound_towns.cpp
index 2f996de1ac..4b25db33f2 100644
--- a/engines/kyra/sound_towns.cpp
+++ b/engines/kyra/sound_towns.cpp
@@ -34,7 +34,7 @@
namespace Kyra {
SoundTowns::SoundTowns(KyraEngine_v1 *vm, Audio::Mixer *mixer)
- : Sound(vm, mixer), _lastTrack(-1), _currentSFX(0), _musicTrackData(0), _sfxFileData(0), _cdaPlaying(0),
+ : Sound(vm, mixer), _lastTrack(-1), _musicTrackData(0), _sfxFileData(0), _cdaPlaying(0),
_sfxFileIndex((uint)-1), _musicFadeTable(0), _sfxWDTable(0), _sfxBTTable(0), _sfxChannel(0x46) {
_driver = new TownsEuphonyDriver(_mixer);
diff --git a/engines/kyra/sprites_lol.cpp b/engines/kyra/sprites_lol.cpp
index a07abd4580..f4bae113c5 100644
--- a/engines/kyra/sprites_lol.cpp
+++ b/engines/kyra/sprites_lol.cpp
@@ -355,7 +355,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
int yOffs = 0;
int flag = 0;
- int r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x, y), x, y, objectWidth, testFlag, wallFlag);
+ int r = testBlockPassability(calcBlockIndex(x, y), x, y, objectWidth, testFlag, wallFlag);
if (r)
return r;
@@ -369,7 +369,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
_objectLastDirection = 2;
x2 = x + objectWidth;
- r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag);
+ r = testBlockPassability(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag);
if (r)
return r;
@@ -385,7 +385,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
_objectLastDirection = 6;
x2 = x - objectWidth;
- r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag);
+ r = testBlockPassability(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag);
if (r)
return r;
@@ -403,7 +403,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
_objectLastDirection = 4;
y2 = y + objectWidth;
- r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag);
+ r = testBlockPassability(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag);
if (r)
return r;
@@ -420,7 +420,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
_objectLastDirection = 0;
y2 = y - objectWidth;
- r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag);
+ r = testBlockPassability(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag);
if (r)
return r;
@@ -436,7 +436,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
if (!flag)
return 0;
- r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x2, y2), x, y, objectWidth, testFlag, wallFlag);
+ r = testBlockPassability(calcBlockIndex(x2, y2), x, y, objectWidth, testFlag, wallFlag);
if (r)
return r;
@@ -447,7 +447,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
return 0;
}
-int LoLEngine::checkBlockForWallsAndSufficientSpace(int block, int x, int y, int objectWidth, int testFlag, int wallFlag) {
+int LoLEngine::testBlockPassability(int block, int x, int y, int objectWidth, int testFlag, int wallFlag) {
if (block == _currentBlock)
testFlag &= 0xfffe;
@@ -461,9 +461,9 @@ int LoLEngine::checkBlockForWallsAndSufficientSpace(int block, int x, int y, int
if (!(testFlag & 2))
return 0;
- uint16 b = _levelBlockProperties[block].assignedObjects;
- while (b & 0x8000) {
- LoLMonster *monster = &_monsters[b & 0x7fff];
+ uint16 obj = _levelBlockProperties[block].assignedObjects;
+ while (obj & 0x8000) {
+ LoLMonster *monster = &_monsters[obj & 0x7fff];
if (monster->mode < 13) {
int r = checkDrawObjectSpace(x, y, monster->x, monster->y);
@@ -471,7 +471,7 @@ int LoLEngine::checkBlockForWallsAndSufficientSpace(int block, int x, int y, int
return 2;
}
- b = findObject(b)->nextAssignedObject;
+ obj = findObject(obj)->nextAssignedObject;
}
return 0;
@@ -1105,7 +1105,7 @@ void LoLEngine::updateMonster(LoLMonster *monster) {
if ((monster->fightCurTick <= 0) || (checkDrawObjectSpace(_partyPosX, _partyPosY, monster->x, monster->y) > 256) || (monster->flags & 8))
setMonsterMode(monster, 7);
else
- rearrangeAttackingMonster(monster);
+ alignMonsterToParty(monster);
break;
case 6:
@@ -1428,26 +1428,26 @@ int LoLEngine::walkMonsterCheckDest(int x, int y, LoLMonster *monster, int unk)
uint8 m = monster->mode;
monster->mode = 15;
- int res = checkBlockBeforeObjectPlacement(x, y, monster->properties->maxWidth, 7, monster->properties->flags & 0x1000 ? 32 : unk);
+ int objType = checkBlockBeforeObjectPlacement(x, y, monster->properties->maxWidth, 7, monster->properties->flags & 0x1000 ? 32 : unk);
monster->mode = m;
- return res;
+ return objType;
}
void LoLEngine::getNextStepCoords(int16 srcX, int16 srcY, int &newX, int &newY, uint16 direction) {
- static const int8 shiftTableX[] = { 0, 32, 32, 32, 0, -32, -32, -32 };
- static const int8 shiftTableY[] = { -32, -32, 0, 32, 32, 32, 0, -32 };
+ static const int8 stepAdjustX[] = { 0, 32, 32, 32, 0, -32, -32, -32 };
+ static const int8 stepAdjustY[] = { -32, -32, 0, 32, 32, 32, 0, -32 };
- newX = (srcX + shiftTableX[direction]) & 0x1fff;
- newY = (srcY + shiftTableY[direction]) & 0x1fff;
+ newX = (srcX + stepAdjustX[direction]) & 0x1fff;
+ newY = (srcY + stepAdjustY[direction]) & 0x1fff;
}
-void LoLEngine::rearrangeAttackingMonster(LoLMonster *monster) {
- int t = (monster->direction >> 1);
+void LoLEngine::alignMonsterToParty(LoLMonster *monster) {
+ uint8 mdir = monster->direction >> 1;
uint16 mx = monster->x;
uint16 my = monster->y;
- uint16 *c = (t & 1) ? &my : &mx;
- bool centered = (*c & 0x7f) == 0;
+ uint16 *pos = (mdir & 1) ? &my : &mx;
+ bool centered = (*pos & 0x7f) == 0;
bool posFlag = true;
if (monster->properties->maxWidth <= 63) {
@@ -1464,11 +1464,13 @@ void LoLEngine::rearrangeAttackingMonster(LoLMonster *monster) {
r = true;
} else {
for (int i = 0; i < 3; i++) {
- t = (t + 1) & 3;
- id = _levelBlockProperties[calcNewBlockPosition(monster->block, t)].assignedObjects;
+ mdir = (mdir + 1) & 3;
+ id = _levelBlockProperties[calcNewBlockPosition(monster->block, mdir)].assignedObjects;
id = (id & 0x8000) ? (id & 0x7fff) : 0xffff;
- if (id != 0xffff)
+ if (id != 0xffff) {
r = true;
+ break;
+ }
}
}
}
@@ -1484,15 +1486,15 @@ void LoLEngine::rearrangeAttackingMonster(LoLMonster *monster) {
return;
if (posFlag) {
- if (*c & 0x80)
- *c -= 32;
+ if (*pos & 0x80)
+ *pos -= 32;
else
- *c += 32;
+ *pos += 32;
} else {
- if (*c & 0x80)
- *c += 32;
+ if (*pos & 0x80)
+ *pos += 32;
else
- *c -= 32;
+ *pos -= 32;
}
if (walkMonsterCheckDest(mx, my, monster, 4))
@@ -1502,8 +1504,10 @@ void LoLEngine::rearrangeAttackingMonster(LoLMonster *monster) {
int fy = _partyPosY;
calcSpriteRelPosition(mx, my, fx, fy, monster->direction >> 1);
- t = (fx < 0) ? -fx : fx;
- if (fy > 160 || t > 80)
+ if (fx < 0)
+ fx = -fx;
+
+ if (fy > 160 || fx > 80)
return;
placeMonster(monster, mx, my);
diff --git a/engines/kyra/staticres.cpp b/engines/kyra/staticres.cpp
index 423b827092..00dc4f9e13 100644
--- a/engines/kyra/staticres.cpp
+++ b/engines/kyra/staticres.cpp
@@ -38,7 +38,7 @@
namespace Kyra {
-#define RESFILE_VERSION 82
+#define RESFILE_VERSION 83
namespace {
bool checkKyraDat(Common::SeekableReadStream *file) {
diff --git a/engines/kyra/text_hof.cpp b/engines/kyra/text_hof.cpp
index 4a52d7d740..06067d6693 100644
--- a/engines/kyra/text_hof.cpp
+++ b/engines/kyra/text_hof.cpp
@@ -42,9 +42,7 @@ void TextDisplayer_HoF::restoreTalkTextMessageBkgd(int srcPage, int dstPage) {
void TextDisplayer_HoF::restoreScreen() {
_vm->restorePage3();
_vm->drawAnimObjects();
- _screen->hideMouse();
_screen->copyRegion(_talkCoords.x, _talkMessageY, _talkCoords.x, _talkMessageY, _talkCoords.w, _talkMessageH, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
_vm->flagAnimObjsForRefresh();
_vm->refreshAnimObjects(0);
}
@@ -58,8 +56,6 @@ void TextDisplayer_HoF::printCustomCharacterText(const char *text, int x, int y,
int x1 = 0, x2 = 0;
calcWidestLineBounds(x1, x2, w, x);
- _screen->hideMouse();
-
_talkCoords.x = x1;
_talkCoords.w = w+2;
_talkCoords.y = y;
@@ -78,7 +74,6 @@ void TextDisplayer_HoF::printCustomCharacterText(const char *text, int x, int y,
}
_screen->_curPage = curPageBackUp;
- _screen->showMouse();
}
char *TextDisplayer_HoF::preprocessString(const char *str) {
@@ -248,8 +243,6 @@ void KyraEngine_HoF::objectChatInit(const char *str, int object, int vocHigh, in
restorePage3();
_text->backupTalkTextMessageBkgd(2, 2);
- _screen->hideMouse();
-
_chatTextEnabled = textEnabled();
if (_chatTextEnabled) {
objectChatPrintText(str, object);
@@ -264,8 +257,6 @@ void KyraEngine_HoF::objectChatInit(const char *str, int object, int vocHigh, in
} else {
_chatVocHigh = _chatVocLow = -1;
}
-
- _screen->showMouse();
}
void KyraEngine_HoF::objectChatPrintText(const char *str, int object) {
diff --git a/engines/kyra/text_lok.cpp b/engines/kyra/text_lok.cpp
index 62bdf18816..a557940868 100644
--- a/engines/kyra/text_lok.cpp
+++ b/engines/kyra/text_lok.cpp
@@ -296,10 +296,8 @@ void KyraEngine_LoK::characterSays(int vocFile, const char *chatStr, int8 charNu
_animator->restoreAllObjectBackgrounds();
_screen->copyRegion(12, _text->_talkMessageY, 12, 136, 296, _text->_talkMessageH, 2, 2);
- _screen->hideMouse();
_text->printCharacterText(processedString, charNum, _characterList[charNum].x1);
- _screen->showMouse();
}
if (chatDuration == -2)
@@ -317,10 +315,8 @@ void KyraEngine_LoK::characterSays(int vocFile, const char *chatStr, int8 charNu
_screen->copyRegion(12, 136, 12, _text->_talkMessageY, 296, _text->_talkMessageH, 2, 2);
_animator->preserveAllBackgrounds();
_animator->prepDrawAllObjects();
- _screen->hideMouse();
_screen->copyRegion(12, _text->_talkMessageY, 12, _text->_talkMessageY, 296, _text->_talkMessageH, 2, 0);
- _screen->showMouse();
_animator->flagAllObjectsForRefresh();
_animator->copyChangedObjectsForward(0);
}
@@ -332,7 +328,6 @@ void KyraEngine_LoK::characterSays(int vocFile, const char *chatStr, int8 charNu
}
void KyraEngine_LoK::drawSentenceCommand(const char *sentence, int color) {
- _screen->hideMouse();
_screen->fillRect(8, 143, 311, 152, _flags.platform == Common::kPlatformAmiga ? 19 : 12);
if (_flags.platform == Common::kPlatformAmiga) {
@@ -354,7 +349,6 @@ void KyraEngine_LoK::drawSentenceCommand(const char *sentence, int color) {
}
_text->printText(sentence, 8, 143, 0xFF, _flags.platform == Common::kPlatformAmiga ? 19 : 12, 0);
- _screen->showMouse();
setTextFadeTimerCountdown(15);
_fadeText = false;
}
diff --git a/engines/kyra/text_mr.cpp b/engines/kyra/text_mr.cpp
index b680e9c6f9..10b0880f29 100644
--- a/engines/kyra/text_mr.cpp
+++ b/engines/kyra/text_mr.cpp
@@ -145,9 +145,7 @@ void TextDisplayer_MR::printText(const char *str, int x, int y, uint8 c0, uint8
void TextDisplayer_MR::restoreScreen() {
_vm->restorePage3();
_vm->drawAnimObjects();
- _screen->hideMouse();
_screen->copyRegion(_talkCoords.x, _talkMessageY, _talkCoords.x, _talkMessageY, _talkCoords.w, _talkMessageH, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
_vm->flagAnimObjsForRefresh();
_vm->refreshAnimObjects(0);
}
@@ -261,8 +259,6 @@ void KyraEngine_MR::objectChatInit(const char *str, int object, int vocHigh, int
restorePage3();
- _screen->hideMouse();
-
_chatTextEnabled = textEnabled();
if (_chatTextEnabled) {
objectChatPrintText(str, object);
@@ -277,8 +273,6 @@ void KyraEngine_MR::objectChatInit(const char *str, int object, int vocHigh, int
} else {
_chatVocHigh = _chatVocLow = -1;
}
-
- _screen->showMouse();
}
void KyraEngine_MR::objectChatPrintText(const char *str, int object) {
diff --git a/engines/lastexpress/data/animation.cpp b/engines/lastexpress/data/animation.cpp
index 28d30ec7d1..7618259e69 100644
--- a/engines/lastexpress/data/animation.cpp
+++ b/engines/lastexpress/data/animation.cpp
@@ -32,10 +32,8 @@
#include "common/events.h"
#include "common/rational.h"
-#include "common/rect.h"
#include "common/stream.h"
#include "common/system.h"
-#include "common/textconsole.h"
#include "engines/engine.h"
@@ -232,7 +230,7 @@ AnimFrame *Animation::processChunkFrame(Common::SeekableReadStream *in, const Ch
i.read(str, false);
// Decode the frame
- AnimFrame *f = new AnimFrame(str, i);
+ AnimFrame *f = new AnimFrame(str, i, true);
// Delete the temporary chunk buffer
delete str;
@@ -250,7 +248,7 @@ void Animation::processChunkAudio(Common::SeekableReadStream *in, const Chunk &c
// Read Snd header
uint32 header1 = in->readUint32LE();
uint16 header2 = in->readUint16LE();
- warning("Start ADPCM: %d, %d", header1, header2);
+ debugC(4, kLastExpressDebugSound, "Start ADPCM: %d, %d", header1, header2);
size -= 6;
}
@@ -272,7 +270,7 @@ void Animation::play() {
draw(s);
// XXX: Update the screen
- g_system->copyRectToScreen((byte *)s->pixels, s->pitch, 0, 0, s->w, s->h);
+ g_system->copyRectToScreen(s->pixels, s->pitch, 0, 0, s->w, s->h);
// Free the temporary surface
s->free();
diff --git a/engines/lastexpress/data/background.cpp b/engines/lastexpress/data/background.cpp
index 3d866c26f9..60379251a3 100644
--- a/engines/lastexpress/data/background.cpp
+++ b/engines/lastexpress/data/background.cpp
@@ -107,6 +107,7 @@ byte *Background::decodeComponent(Common::SeekableReadStream *in, uint32 inSize,
return NULL;
// Initialize the decoding
+ memset(out, 0, outSize * sizeof(byte));
uint32 inPos = 0;
uint32 outPos = 0;
diff --git a/engines/lastexpress/data/cursor.cpp b/engines/lastexpress/data/cursor.cpp
index 86a66b49d9..d176d963d1 100644
--- a/engines/lastexpress/data/cursor.cpp
+++ b/engines/lastexpress/data/cursor.cpp
@@ -91,9 +91,9 @@ void Cursor::setStyle(CursorStyle style) {
// Reuse the screen pixel format
Graphics::PixelFormat pf = g_system->getScreenFormat();
- CursorMan.replaceCursor((const byte *)getCursorImage(style),
+ CursorMan.replaceCursor(getCursorImage(style),
32, 32, _cursors[style].hotspotX, _cursors[style].hotspotY,
- 0, 1, &pf);
+ 0, false, &pf);
}
const uint16 *Cursor::getCursorImage(CursorStyle style) const {
@@ -128,7 +128,7 @@ Common::Rect Icon::draw(Graphics::Surface *surface) {
for (int i = 0; i < 32; i++) {
// Adjust brightness
- if (_brightnessIndex == -1)
+ if (_brightnessIndex == -1 || _brightnessIndex >= ARRAYSIZE(brigthnessData))
*s = *image;
else
*s = (*image & brigthnessData[_brightnessIndex]) >> _brightnessIndex;
diff --git a/engines/lastexpress/data/font.cpp b/engines/lastexpress/data/font.cpp
index 79cf64e617..8ac1afce9a 100644
--- a/engines/lastexpress/data/font.cpp
+++ b/engines/lastexpress/data/font.cpp
@@ -149,7 +149,7 @@ uint8 Font::getCharWidth(uint16 c) const{
uint16 Font::getStringWidth(Common::String str) const {
uint16 width = 0;
for (uint i = 0; i < str.size(); i++)
- width += getCharWidth((unsigned) (int)str[i]);
+ width += getCharWidth((unsigned char)str[i]);
return width;
}
@@ -185,8 +185,8 @@ void Font::drawChar(Graphics::Surface *surface, int16 x, int16 y, uint16 c) {
Common::Rect Font::drawString(Graphics::Surface *surface, int16 x, int16 y, Common::String str) {
int16 currentX = x;
for (uint i = 0; i < str.size(); i++) {
- drawChar(surface, currentX, y, (unsigned) (int)str[i]);
- currentX += getCharWidth((unsigned) (int)str[i]);
+ drawChar(surface, currentX, y, (unsigned char)str[i]);
+ currentX += getCharWidth((unsigned char)str[i]);
}
return Common::Rect(x, y, x + currentX, y + (int16)_charHeight);
diff --git a/engines/lastexpress/data/scene.cpp b/engines/lastexpress/data/scene.cpp
index 8f279ffbb3..fdb1ac6d46 100644
--- a/engines/lastexpress/data/scene.cpp
+++ b/engines/lastexpress/data/scene.cpp
@@ -28,7 +28,6 @@
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
-#include "common/textconsole.h"
#include "common/stream.h"
namespace LastExpress {
@@ -122,7 +121,7 @@ bool SceneHotspot::isInside(const Common::Point &point) {
// Scene
Scene::~Scene() {
// Free the hotspots
- for (int i = 0; i < (int)_hotspots.size(); i++)
+ for (uint i = 0; i < _hotspots.size(); i++)
delete _hotspots[i];
}
@@ -172,7 +171,7 @@ bool Scene::checkHotSpot(const Common::Point &coord, SceneHotspot **hotspot) {
bool found = false;
int _location = 0;
- for (int i = 0; i < (int)_hotspots.size(); i++) {
+ for (uint i = 0; i < _hotspots.size(); i++) {
if (_hotspots[i]->isInside(coord)) {
if (_location <= _hotspots[i]->location) {
_location = _hotspots[i]->location;
@@ -224,7 +223,7 @@ Common::String Scene::toString() {
// Hotspots
if (_hotspots.size() != 0) {
output += "\nHotspots:\n";
- for (int i = 0; i < (int)_hotspots.size(); i++)
+ for (uint i = 0; i < _hotspots.size(); i++)
output += _hotspots[i]->toString() + "\n";
}
@@ -241,7 +240,7 @@ SceneLoader::~SceneLoader() {
void SceneLoader::clear() {
// Remove all scenes
- for (int i = 0; i < (int)_scenes.size(); i++)
+ for (uint i = 0; i < _scenes.size(); i++)
delete _scenes[i];
_scenes.clear();
@@ -292,9 +291,9 @@ Scene *SceneLoader::get(SceneIndex index) {
return NULL;
// Load the hotspots if needed
- _scenes[(int)index]->loadHotspots(_stream);
+ _scenes[(uint)index]->loadHotspots(_stream);
- return _scenes[(int)index];
+ return _scenes[(uint)index];
}
} // End of namespace LastExpress
diff --git a/engines/lastexpress/data/sequence.cpp b/engines/lastexpress/data/sequence.cpp
index a62348f6c0..a5bcba84cd 100644
--- a/engines/lastexpress/data/sequence.cpp
+++ b/engines/lastexpress/data/sequence.cpp
@@ -27,7 +27,6 @@
#include "lastexpress/debug.h"
#include "common/stream.h"
-#include "common/textconsole.h"
namespace LastExpress {
@@ -77,7 +76,7 @@ void FrameInfo::read(Common::SeekableReadStream *in, bool isSequence) {
// AnimFrame
-AnimFrame::AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f) : _palette(NULL) {
+AnimFrame::AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f, bool ignoreSubtype) : _palette(NULL), _ignoreSubtype(ignoreSubtype) {
_palSize = 1;
// TODO: use just the needed rectangle
_image.create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
diff --git a/engines/lastexpress/data/sequence.h b/engines/lastexpress/data/sequence.h
index 9987eae48e..610a55cebf 100644
--- a/engines/lastexpress/data/sequence.h
+++ b/engines/lastexpress/data/sequence.h
@@ -49,8 +49,9 @@
byte {1} - Compression type
byte {1} - Subtype (determines which set of decompression functions will be called) => 0, 1, 2, 3
byte {1} - Unknown
+ byte {1} - Keep previous frame while drawing
+ byte {1} - Unknown
byte {1} - Unknown
- uint16 {2} - Unknown
byte {1} - Sound action
byte {1} - Unknown
uint32 {4} - positionId
@@ -129,7 +130,7 @@ struct FrameInfo {
class AnimFrame : public Drawable {
public:
- AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f);
+ AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f, bool ignoreSubtype = false);
~AnimFrame();
Common::Rect draw(Graphics::Surface *s);
@@ -146,6 +147,7 @@ private:
uint16 _palSize;
uint16 *_palette;
Common::Rect _rect;
+ bool _ignoreSubtype;
};
class Sequence {
diff --git a/engines/lastexpress/data/snd.cpp b/engines/lastexpress/data/snd.cpp
index a9bee6155d..a77e4a06c6 100644
--- a/engines/lastexpress/data/snd.cpp
+++ b/engines/lastexpress/data/snd.cpp
@@ -28,11 +28,9 @@
#include "lastexpress/debug.h"
#include "audio/decoders/adpcm_intern.h"
-#include "audio/audiostream.h"
#include "common/debug.h"
#include "common/memstream.h"
#include "common/system.h"
-#include "common/textconsole.h"
namespace LastExpress {
@@ -358,6 +356,8 @@ public:
Audio::ADPCMStream(stream, disposeAfterUse, size, 44100, 1, blockSize) {
_currentFilterId = -1;
_nextFilterId = filterId;
+ _stepAdjust1 = 0;
+ _stepAdjust2 = 0;
}
int readBuffer(int16 *buffer, const int numSamples) {
@@ -378,7 +378,7 @@ public:
// Get current filter
_currentFilterId = _nextFilterId;
- _nextFilterId = -1;
+ //_nextFilterId = -1; // FIXME: the filter id should be recomputed based on the sound entry status for each block
// No filter: skip decoding
if (_currentFilterId == -1)
@@ -455,7 +455,9 @@ void SimpleSound::play(Audio::AudioStream *as) {
//////////////////////////////////////////////////////////////////////////
StreamedSound::StreamedSound() : _as(NULL), _loaded(false) {}
-StreamedSound::~StreamedSound() {}
+StreamedSound::~StreamedSound() {
+ _as = NULL;
+}
bool StreamedSound::load(Common::SeekableReadStream *stream, int32 filterId) {
if (!stream)
@@ -484,6 +486,9 @@ bool StreamedSound::isFinished() {
}
void StreamedSound::setFilterId(int32 filterId) {
+ if (!_as)
+ return;
+
((LastExpress_ADPCMStream *)_as)->setFilterId(filterId);
}
@@ -521,6 +526,7 @@ void AppendableSound::queueBuffer(Common::SeekableReadStream *bufferIn) {
// Setup the ADPCM decoder
uint32 sizeIn = (uint32)bufferIn->size();
Audio::AudioStream *adpcm = makeDecoder(bufferIn, sizeIn);
+ ((LastExpress_ADPCMStream *)adpcm)->setFilterId(16);
// Queue the stream
_as->queueAudioStream(adpcm);
diff --git a/engines/lastexpress/data/subtitle.cpp b/engines/lastexpress/data/subtitle.cpp
index 0be832cbdd..4d19c02aa7 100644
--- a/engines/lastexpress/data/subtitle.cpp
+++ b/engines/lastexpress/data/subtitle.cpp
@@ -32,7 +32,6 @@
#include "common/debug.h"
#include "common/rect.h"
#include "common/stream.h"
-#include "common/textconsole.h"
namespace LastExpress {
@@ -151,7 +150,7 @@ SubtitleManager::~SubtitleManager() {
}
void SubtitleManager::reset() {
- for (int i = 0; i < (int)_subtitles.size(); i++)
+ for (uint i = 0; i < _subtitles.size(); i++)
delete _subtitles[i];
_subtitles.clear();
@@ -211,10 +210,10 @@ void SubtitleManager::setTime(uint16 time) {
_currentIndex = -1;
// Find the appropriate line to show
- for (int16 i = 0; i < (int16)_subtitles.size(); i++) {
+ for (uint i = 0; i < _subtitles.size(); i++) {
if ((time >= _subtitles[i]->getTimeStart()) && (time <= _subtitles[i]->getTimeStop())) {
// Keep the index of the line to show
- _currentIndex = i;
+ _currentIndex = (int16)i;
return;
}
}
@@ -238,7 +237,7 @@ Common::Rect SubtitleManager::draw(Graphics::Surface *surface) {
// Draw the current line
assert(_currentIndex >= 0 && _currentIndex < (int16)_subtitles.size());
- return _subtitles[_currentIndex]->draw(surface, _font);
+ return _subtitles[(uint16)_currentIndex]->draw(surface, _font);
}
} // End of namespace LastExpress
diff --git a/engines/lastexpress/debug.cpp b/engines/lastexpress/debug.cpp
index dc2807db63..db3a3e3962 100644
--- a/engines/lastexpress/debug.cpp
+++ b/engines/lastexpress/debug.cpp
@@ -28,13 +28,13 @@
#include "lastexpress/data/cursor.h"
#include "lastexpress/data/scene.h"
#include "lastexpress/data/sequence.h"
-#include "lastexpress/data/snd.h"
#include "lastexpress/data/subtitle.h"
#include "lastexpress/fight/fight.h"
#include "lastexpress/game/action.h"
#include "lastexpress/game/beetle.h"
+#include "lastexpress/game/entities.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
@@ -44,15 +44,12 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
#include "common/debug-channels.h"
-#include "common/events.h"
#include "common/md5.h"
namespace LastExpress {
@@ -88,7 +85,6 @@ Debugger::Debugger(LastExpressEngine *engine) : _engine(engine), _command(NULL),
DCmd_Register("entity", WRAP_METHOD(Debugger, cmdEntity));
// Misc
- DCmd_Register("loadgame", WRAP_METHOD(Debugger, cmdLoadGame));
DCmd_Register("chapter", WRAP_METHOD(Debugger, cmdSwitchChapter));
DCmd_Register("clear", WRAP_METHOD(Debugger, cmdClear));
@@ -142,6 +138,9 @@ void Debugger::copyCommand(int argc, const char **argv) {
for (int i = 0; i < _numParams; i++) {
_commandParams[i] = (char *)malloc(strlen(argv[i]) + 1);
+ if (_commandParams[i] == NULL)
+ error("[Debugger::copyCommand] Cannot allocate memory for command parameters");
+
memset(_commandParams[i], 0, strlen(argv[i]) + 1);
strcpy(_commandParams[i], argv[i]);
}
@@ -155,9 +154,18 @@ void Debugger::callCommand() {
(*_command)(_numParams, const_cast<const char **>(_commandParams));
}
-void Debugger::loadArchive(ArchiveIndex index) const {
- _engine->getResourceManager()->loadArchive(index);
- getScenes()->loadSceneDataFile(index);
+bool Debugger::loadArchive(int index) {
+ if (index < 1 || index > 3) {
+ DebugPrintf("Invalid cd number (was: %d, valid: [1-3])\n", index);
+ return false;
+ }
+
+ if (!_engine->getResourceManager()->loadArchive((ArchiveIndex)index))
+ return false;
+
+ getScenes()->loadSceneDataFile((ArchiveIndex)index);
+
+ return true;
}
// Restore loaded archive
@@ -236,8 +244,10 @@ bool Debugger::cmdListFiles(int argc, const char **argv) {
Common::String filter(const_cast<char *>(argv[1]));
// Load the proper archive
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
Common::ArchiveMemberList list;
int count = _engine->getResourceManager()->listMatchingMembers(list, filter);
@@ -320,8 +330,10 @@ bool Debugger::cmdShowFrame(int argc, const char **argv) {
Common::String filename(const_cast<char *>(argv[1]));
filename += ".seq";
- if (argc == 4)
- loadArchive((ArchiveIndex)getNumber(argv[3]));
+ if (argc == 4) {
+ if (!loadArchive(getNumber(argv[3])))
+ return true;
+ }
if (!_engine->getResourceManager()->hasFile(filename)) {
DebugPrintf("Cannot find file: %s\n", filename.c_str());
@@ -380,8 +392,10 @@ bool Debugger::cmdShowBg(int argc, const char **argv) {
if (argc == 2 || argc == 3) {
Common::String filename(const_cast<char *>(argv[1]));
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
if (!_engine->getResourceManager()->hasFile(filename + ".BG")) {
DebugPrintf("Cannot find file: %s\n", (filename + ".BG").c_str());
@@ -433,8 +447,10 @@ bool Debugger::cmdPlaySeq(int argc, const char **argv) {
Common::String filename(const_cast<char *>(argv[1]));
filename += ".seq";
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
if (!_engine->getResourceManager()->hasFile(filename)) {
DebugPrintf("Cannot find file: %s\n", filename.c_str());
@@ -508,8 +524,10 @@ bool Debugger::cmdPlaySeq(int argc, const char **argv) {
bool Debugger::cmdPlaySnd(int argc, const char **argv) {
if (argc == 2 || argc == 3) {
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
// Add .SND at the end of the filename if needed
Common::String name(const_cast<char *>(argv[1]));
@@ -523,7 +541,7 @@ bool Debugger::cmdPlaySnd(int argc, const char **argv) {
_engine->_system->getMixer()->stopAll();
- _soundStream->load(getArchive(name));
+ _soundStream->load(getArchive(name), 16);
if (argc == 3)
restoreArchive();
@@ -545,8 +563,10 @@ bool Debugger::cmdPlaySbe(int argc, const char **argv) {
if (argc == 2 || argc == 3) {
Common::String filename(const_cast<char *>(argv[1]));
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
filename += ".sbe";
@@ -608,11 +628,13 @@ bool Debugger::cmdPlayNis(int argc, const char **argv) {
if (argc == 2 || argc == 3) {
Common::String name(const_cast<char *>(argv[1]));
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
// If we got a nis filename, check that the file exists
- if (name.contains('.') && _engine->getResourceManager()->hasFile(name)) {
+ if (name.contains('.') && !_engine->getResourceManager()->hasFile(name)) {
DebugPrintf("Cannot find file: %s\n", name.c_str());
return true;
}
@@ -665,8 +687,10 @@ bool Debugger::cmdLoadScene(int argc, const char **argv) {
SceneIndex index = (SceneIndex)getNumber(argv[1]);
// Check args
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
if (index > 2500) {
DebugPrintf("Error: invalid index value (0-2500)");
@@ -1094,30 +1118,6 @@ label_error:
}
/**
- * Command: loads a game
- *
- * @param argc The argument count.
- * @param argv The values.
- *
- * @return true if it was handled, false otherwise
- */
-bool Debugger::cmdLoadGame(int argc, const char **argv) {
- if (argc == 2) {
- int id = getNumber(argv[1]);
-
- if (id == 0 || id > 6)
- goto error;
-
- getSaveLoad()->loadGame((GameId)(id - 1));
- } else {
-error:
- DebugPrintf("Syntax: loadgame <id> (id=1-6)\n");
- }
-
- return true;
-}
-
-/**
* Command: switch to a specific chapter
*
* @param argc The argument count.
diff --git a/engines/lastexpress/debug.h b/engines/lastexpress/debug.h
index d9ba6f47a1..532cb83717 100644
--- a/engines/lastexpress/debug.h
+++ b/engines/lastexpress/debug.h
@@ -79,7 +79,6 @@ private:
bool cmdShow(int argc, const char **argv);
bool cmdEntity(int argc, const char **argv);
- bool cmdLoadGame(int argc, const char **argv);
bool cmdSwitchChapter(int argc, const char **argv);
bool cmdClear(int argc, const char **argv);
@@ -87,7 +86,7 @@ private:
void copyCommand(int argc, const char **argv);
int getNumber(const char *arg) const;
- void loadArchive(ArchiveIndex index) const;
+ bool loadArchive(int index);
void restoreArchive() const;
Debuglet *_command;
diff --git a/engines/lastexpress/detection.cpp b/engines/lastexpress/detection.cpp
index 82a6520522..2fdeef910a 100644
--- a/engines/lastexpress/detection.cpp
+++ b/engines/lastexpress/detection.cpp
@@ -173,7 +173,7 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_UNSTABLE,
GUIO1(GUIO_NOASPECT)
},
-
+
// The Last Express (Russian)
// expressw.exe 1999-04-05 15:33:56
// express.exe ???
@@ -211,6 +211,7 @@ public:
return "LastExpress Engine (C) 1997 Smoking Car Productions";
}
+protected:
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
};
diff --git a/engines/lastexpress/entities/abbot.cpp b/engines/lastexpress/entities/abbot.cpp
index 301c52e142..406b017d3a 100644
--- a/engines/lastexpress/entities/abbot.cpp
+++ b/engines/lastexpress/entities/abbot.cpp
@@ -34,9 +34,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -60,10 +58,10 @@ Abbot::Abbot(LastExpressEngine *engine) : Entity(engine, kEntityAbbot) {
ADD_CALLBACK_FUNCTION(Abbot, chapter2);
ADD_CALLBACK_FUNCTION(Abbot, chapter3);
ADD_CALLBACK_FUNCTION(Abbot, chapter3Handler);
- ADD_CALLBACK_FUNCTION(Abbot, function19);
- ADD_CALLBACK_FUNCTION(Abbot, function20);
- ADD_CALLBACK_FUNCTION(Abbot, function21);
- ADD_CALLBACK_FUNCTION(Abbot, function22);
+ ADD_CALLBACK_FUNCTION(Abbot, conversationWithBoutarel);
+ ADD_CALLBACK_FUNCTION(Abbot, readPaper);
+ ADD_CALLBACK_FUNCTION(Abbot, goToLunch);
+ ADD_CALLBACK_FUNCTION(Abbot, haveLunch);
ADD_CALLBACK_FUNCTION(Abbot, function23);
ADD_CALLBACK_FUNCTION(Abbot, function24);
ADD_CALLBACK_FUNCTION(Abbot, function25);
@@ -261,7 +259,7 @@ IMPLEMENT_FUNCTION(18, Abbot, chapter3Handler)
getData()->entityPosition = kPosition_6470;
getData()->location = kLocationInsideCompartment;
- setup_function19();
+ setup_conversationWithBoutarel();
break;
}
break;
@@ -274,7 +272,7 @@ IMPLEMENT_FUNCTION(18, Abbot, chapter3Handler)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(19, Abbot, function19)
+IMPLEMENT_FUNCTION(19, Abbot, conversationWithBoutarel)
switch (savepoint.action) {
default:
break;
@@ -313,21 +311,21 @@ IMPLEMENT_FUNCTION(19, Abbot, function19)
case 3:
getSavePoints()->push(kEntityAbbot, kEntityBoutarel, kAction122288808);
- setup_function20();
+ setup_readPaper();
break;
}
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(20, Abbot, function20)
+IMPLEMENT_FUNCTION(20, Abbot, readPaper)
switch (savepoint.action) {
default:
break;
case kActionNone:
if (getState()->time > kTime1966500 && getEntities()->isInRestaurant(kEntityBoutarel))
- setup_function21();
+ setup_goToLunch();
break;
case kActionDefault:
@@ -337,7 +335,7 @@ IMPLEMENT_FUNCTION(20, Abbot, function20)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(21, Abbot, function21)
+IMPLEMENT_FUNCTION(21, Abbot, goToLunch)
switch (savepoint.action) {
default:
break;
@@ -395,7 +393,7 @@ IMPLEMENT_FUNCTION(21, Abbot, function21)
break;
case 7:
- setup_function22();
+ setup_haveLunch();
break;
}
break;
@@ -411,13 +409,13 @@ IMPLEMENT_FUNCTION(21, Abbot, function21)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(22, Abbot, function22)
+IMPLEMENT_FUNCTION(22, Abbot, haveLunch)
switch (savepoint.action) {
default:
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime1971000, params->param1, kEntityAbbot, kEntityServers0, kAction218586752);
+ Entity::timeCheckSavepoint(kTime1971000, params->param1, kEntityAbbot, kEntityServers0, kAction218586752);
if (getState()->time > kTime1989000 && getEntities()->isSomebodyInsideRestaurantOrSalon()) {
getData()->inventoryItem = kItemNone;
@@ -516,7 +514,8 @@ IMPLEMENT_FUNCTION(24, Abbot, function24)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->time, 900);
+ if (!Entity::updateParameter(params->param1, getState()->time, 900))
+ break;
setup_function25();
break;
@@ -617,7 +616,8 @@ IMPLEMENT_FUNCTION(26, Abbot, function26)
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->time, 4500);
+ if (!Entity::updateParameter(params->param2, getState()->time, 4500))
+ break;
if (getEntities()->isSomebodyInsideRestaurantOrSalon())
setup_function27();
@@ -691,7 +691,7 @@ IMPLEMENT_FUNCTION(28, Abbot, function28)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime2052000, params->param1, 1, setup_function29);
+ Entity::timeCheckCallback(kTime2052000, params->param1, 1, WRAP_SETUP_FUNCTION(Abbot, setup_function29));
break;
case kActionDefault:
@@ -770,7 +770,7 @@ IMPLEMENT_FUNCTION(29, Abbot, function29)
getSavePoints()->push(kEntityAbbot, kEntityBoutarel, kAction122358304);
getEntities()->drawSequenceLeft(kEntityAbbot, "508B");
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -864,7 +864,8 @@ IMPLEMENT_FUNCTION(31, Abbot, function31)
if (!params->param1)
break;
- UPDATE_PARAM(params->param5, getState()->time, 450);
+ if (!Entity::updateParameter(params->param5, getState()->time, 450))
+ break;
setCallback(6);
setup_callbackActionRestaurantOrSalon();
@@ -920,7 +921,8 @@ IMPLEMENT_FUNCTION(31, Abbot, function31)
getSavePoints()->push(kEntityAbbot, kEntityAlexei, kAction122288808);
params->param1 = 1;
- UPDATE_PARAM(params->param5, getState()->time, 450);
+ if (!Entity::updateParameter(params->param5, getState()->time, 450))
+ break;
setCallback(6);
setup_callbackActionRestaurantOrSalon();
@@ -1163,7 +1165,8 @@ IMPLEMENT_FUNCTION(36, Abbot, function36)
break;
case 2:
- UPDATE_PARAM(params->param4, getState()->time, 900);
+ if (!Entity::updateParameter(params->param4, getState()->time, 900))
+ break;
getSound()->playSound(kEntityAbbot, "Abb3042");
break;
@@ -1287,7 +1290,7 @@ IMPLEMENT_FUNCTION_II(40, Abbot, function40, CarIndex, EntityPosition)
case kActionNone:
if (getEntities()->updateEntity(kEntityAbbot, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
} else if (!getEvent(kEventAbbotInvitationDrink)
&& getEntities()->isDistanceBetweenEntities(kEntityAbbot, kEntityPlayer, 1000)
&& !getEntities()->isInsideCompartments(kEntityPlayer)
@@ -1302,7 +1305,7 @@ IMPLEMENT_FUNCTION_II(40, Abbot, function40, CarIndex, EntityPosition)
case kActionDefault:
if (getEntities()->updateEntity(kEntityAbbot, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -1321,7 +1324,7 @@ IMPLEMENT_FUNCTION(41, Abbot, chapter4Handler)
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime2358000, params->param1, kEntityAbbot, kEntityServers0, kAction218128129);
+ Entity::timeCheckSavepoint(kTime2358000, params->param1, kEntityAbbot, kEntityServers0, kAction218128129);
if (getState()->time > kTime2389500 && getEntities()->isSomebodyInsideRestaurantOrSalon())
setup_function42();
@@ -1425,10 +1428,12 @@ IMPLEMENT_FUNCTION(43, Abbot, function43)
}
label_callback_1:
- TIME_CHECK(kTime2466000, params->param5, setup_function44);
+ if (Entity::timeCheck(kTime2466000, params->param5, WRAP_SETUP_FUNCTION(Abbot, setup_function44)))
+ break;
if (params->param3) {
- UPDATE_PARAM(params->param6, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param6, getState()->timeTicks, 75))
+ break;
params->param2 = 1;
params->param3 = 0;
@@ -1542,7 +1547,7 @@ IMPLEMENT_FUNCTION(45, Abbot, function45)
getData()->car = kCarRedSleeping;
getData()->location = kLocationOutsideCompartment;
- RESET_ENTITY_STATE(kEntityVerges, Verges, setup_function38);
+ RESET_ENTITY_STATE(kEntityVerges, Verges, setup_resetState);
getEntities()->drawSequenceLeft(kEntityAbbot, "617Ec");
getEntities()->enterCompartment(kEntityAbbot, kObjectCompartmentC, true);
@@ -1646,14 +1651,14 @@ IMPLEMENT_FUNCTION(48, Abbot, function48)
if (ENTITY_PARAM(0, 1))
getData()->inventoryItem = kItemInvalid;
- UPDATE_PARAM_PROC(params->param1, getState()->time, 1800)
+ if (Entity::updateParameter(params->param1, getState()->time, 1800)) {
getData()->inventoryItem = kItemNone;
setCallback(4);
setup_updatePosition("126C", kCarRedSleeping, 52);
- UPDATE_PARAM_PROC_END
+ }
- TIME_CHECK_CALLBACK_INVENTORY(kTime2533500, params->param2, 5, setup_callbackActionRestaurantOrSalon);
+ Entity::timeCheckCallbackInventory(kTime2533500, params->param2, 5, WRAP_SETUP_FUNCTION(Abbot, setup_callbackActionRestaurantOrSalon));
break;
case kAction1:
@@ -1705,7 +1710,7 @@ IMPLEMENT_FUNCTION(48, Abbot, function48)
getEntities()->drawSequenceLeft(kEntityAbbot, "126B");
params->param1 = 0;
- TIME_CHECK_CALLBACK_INVENTORY(kTime2533500, params->param2, 5, setup_callbackActionRestaurantOrSalon);
+ Entity::timeCheckCallbackInventory(kTime2533500, params->param2, 5, WRAP_SETUP_FUNCTION(Abbot, setup_callbackActionRestaurantOrSalon));
break;
case 5:
@@ -1750,7 +1755,8 @@ IMPLEMENT_FUNCTION(49, Abbot, pickBomb)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->timeTicks, 150);
+ if (!Entity::updateParameter(params->param1, getState()->timeTicks, 150))
+ break;
getSavePoints()->push(kEntityAbbot, kEntityAbbot, kAction157489665);
break;
diff --git a/engines/lastexpress/entities/abbot.h b/engines/lastexpress/entities/abbot.h
index 462f5a491e..dc3e86db54 100644
--- a/engines/lastexpress/entities/abbot.h
+++ b/engines/lastexpress/entities/abbot.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_ABBOT_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -157,10 +156,10 @@ public:
* Handle Chapter 3 events
*/
DECLARE_FUNCTION(chapter3Handler)
- DECLARE_FUNCTION(function19)
- DECLARE_FUNCTION(function20)
- DECLARE_FUNCTION(function21)
- DECLARE_FUNCTION(function22)
+ DECLARE_FUNCTION(conversationWithBoutarel)
+ DECLARE_FUNCTION(readPaper)
+ DECLARE_FUNCTION(goToLunch)
+ DECLARE_FUNCTION(haveLunch)
DECLARE_FUNCTION(function23)
DECLARE_FUNCTION(function24)
DECLARE_FUNCTION(function25)
diff --git a/engines/lastexpress/entities/alexei.cpp b/engines/lastexpress/entities/alexei.cpp
index 54c2d87b89..115c890f6f 100644
--- a/engines/lastexpress/entities/alexei.cpp
+++ b/engines/lastexpress/entities/alexei.cpp
@@ -31,9 +31,6 @@
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -207,7 +204,7 @@ IMPLEMENT_FUNCTION(13, Alexei, function13)
getData()->entityPosition = kPosition_7500;
getEntities()->clearSequences(kEntityAlexei);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -242,7 +239,7 @@ IMPLEMENT_FUNCTION(14, Alexei, function14)
getObjects()->update(kObjectCompartment2, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
getEntities()->exitCompartment(kEntityAlexei, kObjectCompartment2, true);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -254,7 +251,7 @@ IMPLEMENT_FUNCTION(15, Alexei, function15)
break;
case kActionNone:
- UPDATE_PARAM_CHECK(params->param2, getState()->time, params->param1)
+ if (Entity::updateParameterCheck(params->param2, getState()->time, params->param1)) {
if (getEntities()->isSomebodyInsideRestaurantOrSalon()) {
getData()->location = kLocationOutsideCompartment;
@@ -292,7 +289,7 @@ IMPLEMENT_FUNCTION(15, Alexei, function15)
getData()->location = kLocationInsideCompartment;
getEntities()->drawSequenceLeft(kEntityAlexei, "103B");
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -312,12 +309,13 @@ IMPLEMENT_FUNCTION_IS(16, Alexei, function16, TimeValue)
getObjects()->update(kObjectCompartment2, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectHandleInsideBathroom, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param5) {
- UPDATE_PARAM(CURRENT_PARAM(1, 1), getState()->timeTicks, 75);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 1), getState()->timeTicks, 75))
+ break;
params->param5 = 0;
params->param6 = 1;
@@ -448,7 +446,7 @@ IMPLEMENT_FUNCTION(17, Alexei, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler)
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Alexei, setup_chapter1Handler));
break;
case kActionDefault:
@@ -485,7 +483,9 @@ IMPLEMENT_FUNCTION(18, Alexei, chapter1Handler)
}
if (params->param1) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 90))
+ break;
+
getScenes()->loadSceneFromPosition(kCarRestaurant, 61);
} else {
params->param3 = 0;
@@ -689,7 +689,7 @@ IMPLEMENT_FUNCTION(21, Alexei, function21)
break;
case kActionNone:
- UPDATE_PARAM_CHECK(params->param2, getState()->time, params->param1)
+ if (Entity::updateParameterCheck(params->param2, getState()->time, params->param1)) {
getData()->location = kLocationOutsideCompartment;
getData()->inventoryItem = kItemNone;
@@ -751,7 +751,7 @@ IMPLEMENT_FUNCTION(22, Alexei, function22)
break;
case kActionNone:
- UPDATE_PARAM_PROC(params->param2, getState()->time, params->param2)
+ if (Entity::updateParameter(params->param2, getState()->time, params->param2)) {
if (getEntities()->isSomebodyInsideRestaurantOrSalon()) {
getData()->location = kLocationOutsideCompartment;
getData()->inventoryItem = kItemNone;
@@ -760,7 +760,7 @@ IMPLEMENT_FUNCTION(22, Alexei, function22)
setup_updatePosition("103D", kCarRestaurant, 52);
break;
}
- UPDATE_PARAM_PROC_END
+ }
if (params->param3 == kTimeInvalid || getState()->time <= kTime1111500)
break;
@@ -978,7 +978,7 @@ IMPLEMENT_FUNCTION(26, Alexei, function26)
break;
case kActionNone:
- TIME_CHECK(kTime1512000, params->param1, setup_function27)
+ Entity::timeCheck(kTime1512000, params->param1, WRAP_SETUP_FUNCTION(Alexei, setup_function27));
break;
case kActionDefault:
@@ -1333,25 +1333,26 @@ IMPLEMENT_FUNCTION(35, Alexei, function35)
case kActionNone:
if (getEntities()->isInSalon(kEntityPlayer)) {
- UPDATE_PARAM_PROC(params->param2, getState()->time, 2700)
+ if (Entity::updateParameter(params->param2, getState()->time, 2700)) {
setCallback(1);
setup_callbackActionRestaurantOrSalon();
break;
- UPDATE_PARAM_PROC_END
+ }
} else {
params->param2 = 0;
}
- UPDATE_PARAM_PROC(params->param3, getState()->time, params->param1)
+ if (Entity::updateParameter(params->param3, getState()->time, params->param1)) {
if (getEntities()->isSomebodyInsideRestaurantOrSalon()) {
setCallback(3);
setup_function15();
break;
}
- UPDATE_PARAM_PROC_END
+ }
label_callback_3:
- UPDATE_PARAM(params->param4, getState()->time, 9000);
+ if (!Entity::updateParameter(params->param4, getState()->time, 9000))
+ break;
setCallback(4);
setup_callbackActionRestaurantOrSalon();
@@ -1378,7 +1379,7 @@ label_callback_3:
case 2:
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -1400,7 +1401,8 @@ IMPLEMENT_FUNCTION(36, Alexei, function36)
if (params->param3 || params->param2)
break;
- UPDATE_PARAM(params->param4, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, params->param1))
+ break;
getEntities()->drawSequenceRight(kEntityAlexei, "124B");
@@ -1448,7 +1450,7 @@ IMPLEMENT_FUNCTION(36, Alexei, function36)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
diff --git a/engines/lastexpress/entities/alexei.h b/engines/lastexpress/entities/alexei.h
index 262826ae42..9792385863 100644
--- a/engines/lastexpress/entities/alexei.h
+++ b/engines/lastexpress/entities/alexei.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_ALEXEI_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/alouan.cpp b/engines/lastexpress/entities/alouan.cpp
index cd79870559..e834e1f7cb 100644
--- a/engines/lastexpress/entities/alouan.cpp
+++ b/engines/lastexpress/entities/alouan.cpp
@@ -28,9 +28,6 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -89,22 +86,22 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(6, Alouan, compartment6)
- COMPARTMENT_TO(Alouan, kObjectCompartment6, kPosition_4070, "621Cf", "621Df");
+ Entity::goToCompartment(savepoint, kObjectCompartment6, kPosition_4070, "621Cf", "621Df");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(7, Alouan, compartment8)
- COMPARTMENT_TO(Alouan, kObjectCompartment8, kPosition_2740, "621Ch", "621Dh");
+ Entity::goToCompartment(savepoint, kObjectCompartment8, kPosition_2740, "621Ch", "621Dh");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(8, Alouan, compartment6to8)
- COMPARTMENT_FROM_TO(Alouan, kObjectCompartment6, kPosition_4070, "621Bf", kObjectCompartment8, kPosition_2740, "621Ah");
+ Entity::goToCompartmentFromCompartment(savepoint, kObjectCompartment6, kPosition_4070, "621Bf", kObjectCompartment8, kPosition_2740, "621Ah");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(9, Alouan, compartment8to6)
- COMPARTMENT_FROM_TO(Alouan, kObjectCompartment8, kPosition_2740, "621Bh", kObjectCompartment6, kPosition_4070, "621Af");
+ Entity::goToCompartmentFromCompartment(savepoint, kObjectCompartment8, kPosition_2740, "621Bh", kObjectCompartment6, kPosition_4070, "621Af");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -114,7 +111,7 @@ IMPLEMENT_FUNCTION(10, Alouan, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Alouan, setup_chapter1Handler));
break;
case kActionDefault:
@@ -134,7 +131,8 @@ IMPLEMENT_FUNCTION(11, Alouan, chapter1Handler)
case kActionNone:
- TIME_CHECK_CALLBACK(kTime1096200, params->param1, 1, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTime1096200, params->param1, 1, WRAP_SETUP_FUNCTION(Alouan, setup_compartment8to6)))
+ break;
label_callback1:
if (getState()->time > kTime1162800 && !params->param2) {
@@ -284,21 +282,28 @@ IMPLEMENT_FUNCTION(16, Alouan, chapter3Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTimeCitySalzbourg, params->param1, 1, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTimeCitySalzbourg, params->param1, 1, WRAP_SETUP_FUNCTION(Alouan, setup_compartment8to6)))
+ break;
label_callback1:
- if (params->param2 != kTimeInvalid && getState()->time > kTime1989000)
- TIME_CHECK_CAR(kTime2119500, params->param5, 5, setup_compartment8);
+ if (params->param2 != kTimeInvalid && getState()->time > kTime1989000) {
+ if (Entity::timeCheckCar(kTime2119500, params->param5, 5, WRAP_SETUP_FUNCTION(Alouan, setup_compartment8)))
+ break;
+ }
label_callback2:
- TIME_CHECK_CALLBACK_1(kTime2052000, params->param3, 3, setup_playSound, "Har1005");
+ if (Entity::timeCheckCallback(kTime2052000, params->param3, 3, "Har1005", WRAP_SETUP_FUNCTION_S(Alouan, setup_playSound)))
+ break;
label_callback3:
- TIME_CHECK_CALLBACK(kTime2133000, params->param4, 4, setup_compartment6to8);
+ if (Entity::timeCheckCallback(kTime2133000, params->param4, 4, WRAP_SETUP_FUNCTION(Alouan, setup_compartment6to8)))
+ break;
label_callback4:
- if (params->param5 != kTimeInvalid && getState()->time > kTime2151000)
- TIME_CHECK_CAR(kTime2241000, params->param5, 5, setup_compartment8);
+ if (params->param5 != kTimeInvalid && getState()->time > kTime2151000) {
+ if (Entity::timeCheckCar(kTime2241000, params->param5, 5, WRAP_SETUP_FUNCTION(Alouan, setup_compartment8)))
+ break;
+ }
break;
case kActionDefault:
@@ -355,11 +360,14 @@ IMPLEMENT_FUNCTION(18, Alouan, chapter4Handler)
break;
case kActionNone:
- if (params->param1 != kTimeInvalid)
- TIME_CHECK_CAR(kTime2443500, params->param1, 1, setup_compartment8);
+ if (params->param1 != kTimeInvalid) {
+ if (Entity::timeCheckCar(kTime2443500, params->param1, 1, WRAP_SETUP_FUNCTION(Alouan, setup_compartment8)))
+ break;
+ }
label_callback1:
- TIME_CHECK_CALLBACK(kTime2455200, params->param2, 2, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTime2455200, params->param2, 2, WRAP_SETUP_FUNCTION(Alouan, setup_compartment8to6)))
+ break;
label_callback2:
if (getState()->time > kTime2475000 && !params->param3) {
@@ -441,7 +449,9 @@ IMPLEMENT_FUNCTION(22, Alouan, function22)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param1, getState()->time, 2700))
+ break;
+
setup_function23();
break;
diff --git a/engines/lastexpress/entities/alouan.h b/engines/lastexpress/entities/alouan.h
index c6a6beddd9..91254a449a 100644
--- a/engines/lastexpress/entities/alouan.h
+++ b/engines/lastexpress/entities/alouan.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_ALOUAN_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/anna.cpp b/engines/lastexpress/entities/anna.cpp
index b13aa21f6d..f8768032b5 100644
--- a/engines/lastexpress/entities/anna.cpp
+++ b/engines/lastexpress/entities/anna.cpp
@@ -34,9 +34,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -200,16 +198,17 @@ IMPLEMENT_FUNCTION(12, Anna, function12)
params->param2 = 1;
if (params->param6) {
- UPDATE_PARAM_PROC(params->param7, getState()->timeTicks, 75)
+ if (Entity::updateParameter(params->param7, getState()->timeTicks, 75)) {
getSavePoints()->push(kEntityAnna, kEntityAnna, kActionEndSound);
params->param6 = 0;
params->param7 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param4) {
- UPDATE_PARAM(params->param8, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 75))
+ break;
params->param4 = 0;
params->param5 = 1;
@@ -227,7 +226,7 @@ IMPLEMENT_FUNCTION(12, Anna, function12)
case kActionEndSound:
if (params->param2) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -289,7 +288,7 @@ IMPLEMENT_FUNCTION(12, Anna, function12)
getObjects()->update(kObjectCompartmentF, kEntityAnna, kObjectLocation1, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject53, kEntityAnna, kObjectLocation1, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -424,12 +423,13 @@ IMPLEMENT_FUNCTION_IS(15, Anna, function15, TimeValue)
getObjects()->update(kObjectCompartmentF, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject53, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param5) {
- UPDATE_PARAM(params->param8, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 75))
+ break;
params->param5 = 0;
params->param6 = 1;
@@ -547,7 +547,7 @@ IMPLEMENT_FUNCTION(16, Anna, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Anna, setup_chapter1Handler));
break;
case kActionDefault:
@@ -577,7 +577,7 @@ IMPLEMENT_FUNCTION_II(17, Anna, function17, uint32, uint32)
if (getEntities()->updateEntity(kEntityAnna, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -615,7 +615,7 @@ IMPLEMENT_FUNCTION_II(17, Anna, function17, uint32, uint32)
}
if (getEntities()->updateEntity(kEntityAnna, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -664,20 +664,21 @@ IMPLEMENT_FUNCTION_I(18, Anna, function18, TimeValue)
case kActionNone:
if (params->param1 && params->param1 < getState()->time && getEntities()->isSomebodyInsideRestaurantOrSalon()) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param5 && !params->param4) {
- UPDATE_PARAM_PROC(params->param6, getState()->time, 900)
+ if (Entity::updateParameter(params->param6, getState()->time, 900)) {
params->param2 |= kItemScarf;
params->param5 = 0;
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param3) {
- UPDATE_PARAM(params->param7, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param7, getState()->timeTicks, 90))
+ break;
getScenes()->loadSceneFromPosition(kCarRestaurant, 61);
} else {
@@ -757,7 +758,7 @@ IMPLEMENT_FUNCTION_I(18, Anna, function18, TimeValue)
case kAction259136835:
case kAction268773672:
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -1151,15 +1152,16 @@ IMPLEMENT_FUNCTION(29, Anna, function29)
case kActionNone:
if (params->param2) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 900)
+ if (Entity::updateParameter(params->param3, getState()->time, 900)) {
getData()->inventoryItem = (InventoryItem)(getData()->inventoryItem | kItemScarf);
params->param2 = 0;
params->param3 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param1) {
- UPDATE_PARAM(params->param4, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 90))
+ break;
getScenes()->loadSceneFromPosition(kCarRestaurant, 55);
} else {
@@ -1281,7 +1283,9 @@ IMPLEMENT_FUNCTION(30, Anna, function30)
}
if (params->param1) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 90))
+ break;
+
getScenes()->loadSceneFromPosition(kCarRestaurant, 55);
} else {
params->param5 = 0;
@@ -1411,15 +1415,15 @@ IMPLEMENT_FUNCTION(34, Anna, function34)
case kActionNone:
if (!params->param1 && getEntities()->isPlayerPosition(kCarRedSleeping, 60)) {
- UPDATE_PARAM_PROC(params->param2, getState()->time, 150)
+ if (Entity::updateParameter(params->param2, getState()->time, 150)) {
setCallback(1);
setup_draw("419B");
break;
- UPDATE_PARAM_PROC_END
+ }
}
label_callback_1:
- TIME_CHECK(kTime1489500, params->param3, setup_function35);
+ Entity::timeCheck(kTime1489500, params->param3, WRAP_SETUP_FUNCTION(Anna, setup_function35));
break;
case kActionKnock:
@@ -1485,7 +1489,8 @@ IMPLEMENT_FUNCTION(35, Anna, function35)
if (!params->param1)
break;
- UPDATE_PARAM(params->param3, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 75))
+ break;
switch (params->param2) {
default:
@@ -1666,7 +1671,7 @@ IMPLEMENT_FUNCTION_II(39, Anna, function39, CarIndex, EntityPosition)
if (getEntities()->updateEntity(kEntityAnna, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -1687,7 +1692,7 @@ IMPLEMENT_FUNCTION_II(39, Anna, function39, CarIndex, EntityPosition)
if (getEntities()->updateEntity(kEntityAnna, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -1799,7 +1804,8 @@ IMPLEMENT_FUNCTION(41, Anna, function41)
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param2, getState()->time, 2700))
+ break;
params->param5++;
switch (params->param5) {
@@ -1985,7 +1991,7 @@ IMPLEMENT_FUNCTION_I(45, Anna, function45, bool)
case 2:
getEntities()->exitCompartment(kEntityAnna, kObjectCompartmentF, true);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2092,11 +2098,11 @@ IMPLEMENT_FUNCTION(48, Anna, function48)
break;
if (params->param3 != kTimeInvalid && getState()->time > kTime1969200) {
- UPDATE_PARAM_PROC_TIME(kTime1983600, (!getEntities()->isInRestaurant(kEntityPlayer) || getSoundQueue()->isBuffered(kEntityBoutarel)), params->param3, 150)
+ if (Entity::updateParameterTime(kTime1983600, (!getEntities()->isInRestaurant(kEntityPlayer) || getSoundQueue()->isBuffered(kEntityBoutarel)), params->param3, 150)) {
setCallback(3);
setup_playSound("Aug3007A");
break;
- UPDATE_PARAM_PROC_END
+ }
}
label_callback_4:
@@ -2195,7 +2201,7 @@ IMPLEMENT_FUNCTION(49, Anna, leaveTableWithAugust)
getSavePoints()->push(kEntityAnna, kEntityTables3, kActionDrawTablesWithChairs, "010M");
getEntities()->clearSequences(kEntityAugust);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -2386,22 +2392,23 @@ IMPLEMENT_FUNCTION(53, Anna, function53)
case kActionNone:
if (getProgress().field_48 && params->param5 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(kTime2065500, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param5, 150)
+ if (Entity::updateParameterTime(kTime2065500, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param5, 150)) {
setup_function54();
break;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param3) {
- UPDATE_PARAM_PROC(params->param6, getState()->time, 9000)
+ if (Entity::updateParameter(params->param6, getState()->time, 9000)) {
params->param4 = !params->param4;
getEntities()->drawSequenceLeft(kEntityAnna, params->param4 ? "417B" : "417A");
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param1) {
- UPDATE_PARAM(params->param7, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param7, getState()->timeTicks, 75))
+ break;
CursorStyle cursor = getEntities()->isInsideCompartment(kEntityMax, kCarRedSleeping, kPosition_4070) ? kCursorHand : kCursorNormal;
@@ -2537,17 +2544,19 @@ IMPLEMENT_FUNCTION(54, Anna, function54)
case kActionNone:
if (params->param3) {
- TIME_CHECK(kTime2079000, params->param5, setup_function55);
+ if (Entity::timeCheck(kTime2079000, params->param5, WRAP_SETUP_FUNCTION(Anna, setup_function55)))
+ break;
- UPDATE_PARAM_PROC(params->param6, getState()->time, 9000)
+ if (Entity::updateParameter(params->param6, getState()->time, 9000)) {
params->param4 = !params->param4;
getEntities()->drawSequenceLeft(kEntityAnna, params->param4 ? "417B" : "417A");
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param1) {
- UPDATE_PARAM(params->param7, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param7, getState()->timeTicks, 75))
+ break;
CursorStyle cursor = getEntities()->isInsideCompartment(kEntityMax, kCarRedSleeping, kPosition_4070) ? kCursorHand : kCursorNormal;
@@ -2894,7 +2903,8 @@ IMPLEMENT_FUNCTION(59, Anna, function59)
}
if (params->param1) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
CursorStyle style = getEntities()->isInsideCompartment(kEntityMax, kCarRedSleeping, kPosition_4070) ? kCursorHand : kCursorNormal;
getObjects()->update(kObjectCompartmentF, kEntityAnna, kObjectLocation1, kCursorNormal, style);
@@ -3040,7 +3050,7 @@ IMPLEMENT_FUNCTION(60, Anna, function60)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityAnna);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3268,7 +3278,8 @@ IMPLEMENT_FUNCTION(67, Anna, chapter4Handler)
case kActionNone:
if (getEntities()->isPlayerPosition(kCarRedSleeping, 46)) {
- UPDATE_PARAM_GOTO(params->param4, getState()->timeTicks, 30, label_next);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 30))
+ goto label_next;
getScenes()->loadSceneFromPosition(kCarRedSleeping, 8);
}
@@ -3277,7 +3288,8 @@ IMPLEMENT_FUNCTION(67, Anna, chapter4Handler)
label_next:
if (params->param1) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
@@ -3407,7 +3419,8 @@ IMPLEMENT_FUNCTION(69, Anna, function69)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param2, getState()->time, 4500);
+ if (!Entity::updateParameter(params->param2, getState()->time, 4500))
+ break;
getData()->car = kCarRedSleeping;
getData()->entityPosition = kPosition_9270;
@@ -3417,7 +3430,7 @@ IMPLEMENT_FUNCTION(69, Anna, function69)
break;
}
- TIME_CHECK_CALLBACK(kTime2535300, params->param3, 4, setup_callbackActionRestaurantOrSalon);
+ Entity::timeCheckCallback(kTime2535300, params->param3, 4, WRAP_SETUP_FUNCTION(Anna, setup_callbackActionRestaurantOrSalon));
break;
case kActionDefault:
@@ -3533,7 +3546,7 @@ IMPLEMENT_FUNCTION(71, Anna, function71)
getEntities()->exitCompartment(kEntityAnna, kObjectCompartmentF);
getData()->entityPosition = kPosition_4070;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -3589,7 +3602,7 @@ IMPLEMENT_FUNCTION_II(72, Anna, function72, CarIndex, EntityPosition)
if (getEntities()->updateEntity(kEntityAnna, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -3602,7 +3615,7 @@ IMPLEMENT_FUNCTION_II(72, Anna, function72, CarIndex, EntityPosition)
case kActionDefault:
if (getEntities()->updateEntity(kEntityAnna, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
} else if (!getEvent(kEventAnnaTired))
getData()->inventoryItem = kItemInvalid;
break;
@@ -3911,7 +3924,8 @@ IMPLEMENT_FUNCTION(80, Anna, function80)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->timeTicks, 450);
+ if (!Entity::updateParameter(params->param1, getState()->timeTicks, 450))
+ break;
getSound()->playSound(kEntityPlayer, "Kro5001", kFlagDefault);
break;
@@ -3980,7 +3994,8 @@ IMPLEMENT_FUNCTION(81, Anna, finalSequence)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->timeTicks, 180);
+ if (!Entity::updateParameter(params->param1, getState()->timeTicks, 180))
+ break;
getSound()->playSound(kEntityTrain, "LIB069");
getLogic()->gameOver(kSavegameTypeIndex, 2, kSceneNone, true);
diff --git a/engines/lastexpress/entities/anna.h b/engines/lastexpress/entities/anna.h
index 72c6db4bd9..205ff9d42c 100644
--- a/engines/lastexpress/entities/anna.h
+++ b/engines/lastexpress/entities/anna.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_ANNA_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/august.cpp b/engines/lastexpress/entities/august.cpp
index cfde8a2d6f..dbae7bad20 100644
--- a/engines/lastexpress/entities/august.cpp
+++ b/engines/lastexpress/entities/august.cpp
@@ -36,9 +36,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -150,7 +148,7 @@ IMPLEMENT_FUNCTION_END
IMPLEMENT_FUNCTION_SI(7, August, enterExitCompartment3, ObjectIndex)
if (savepoint.action == kAction4) {
getEntities()->exitCompartment(kEntityAugust, (ObjectIndex)params->param4);
- CALLBACK_ACTION();
+ callbackAction();
return;
}
@@ -177,7 +175,7 @@ IMPLEMENT_FUNCTION_IIS(10, August, callSavepointNoDrawing, EntityIndex, ActionIn
if (!params->param6)
getSavePoints()->call(kEntityAugust, (EntityIndex)params->param1, (ActionIndex)params->param2, (char *)&params->seq);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction10:
@@ -233,7 +231,7 @@ IMPLEMENT_FUNCTION_I(17, August, function17, TimeValue)
case kActionNone:
if (params->param1 < getState()->time && !params->param2) {
params->param2 = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -262,7 +260,7 @@ IMPLEMENT_FUNCTION_I(17, August, function17, TimeValue)
case 1:
if (ENTITY_PARAM(0, 1)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -272,7 +270,7 @@ IMPLEMENT_FUNCTION_I(17, August, function17, TimeValue)
case 2:
case 3:
if (ENTITY_PARAM(0, 1)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -289,7 +287,7 @@ IMPLEMENT_FUNCTION_I(17, August, function17, TimeValue)
case 5:
if (ENTITY_PARAM(0, 1)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -308,7 +306,7 @@ IMPLEMENT_FUNCTION_II(18, August, updateEntity2, CarIndex, EntityPosition)
case kActionNone:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
} else if (getEntities()->isDistanceBetweenEntities(kEntityAugust, kEntityPlayer, 1000)
&& !getEntities()->isInGreenCarEntrance(kEntityPlayer)
&& !getEntities()->isInsideCompartments(kEntityPlayer)
@@ -316,14 +314,14 @@ IMPLEMENT_FUNCTION_II(18, August, updateEntity2, CarIndex, EntityPosition)
if (getData()->car == kCarGreenSleeping || getData()->car == kCarRedSleeping) {
ENTITY_PARAM(0, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
}
}
break;
case kActionDefault:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -407,7 +405,7 @@ IMPLEMENT_FUNCTION_II(19, August, function19, bool, bool)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityAugust);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -503,7 +501,7 @@ IMPLEMENT_FUNCTION_I(20, August, function20, bool)
getObjects()->update(kObjectCompartment3, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
getEntities()->exitCompartment(kEntityAugust, kObjectCompartment3, true);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -520,12 +518,13 @@ IMPLEMENT_FUNCTION_I(21, August, function21, TimeValue)
getObjects()->update(kObjectCompartment3, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param2) {
- UPDATE_PARAM_GOTO(params->param8, getState()->timeTicks, 75, label_continue);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 75))
+ goto label_continue;
params->param2 = 0;
params->param3 = 1;
@@ -540,10 +539,10 @@ label_continue:
break;
if (params->param6) {
- UPDATE_PARAM_PROC(CURRENT_PARAM(1, 1), getState()->time, 6300)
+ if (Entity::updateParameter(CURRENT_PARAM(1, 1), getState()->time, 6300)) {
params->param6 = 0;
CURRENT_PARAM(1, 1) = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (!params->param4
@@ -753,7 +752,7 @@ IMPLEMENT_FUNCTION(22, August, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(August, setup_chapter1Handler));
break;
case kActionDefault:
@@ -786,7 +785,7 @@ IMPLEMENT_FUNCTION_I(23, August, function23, TimeValue)
} else {
getEntities()->exitCompartment(kEntityAugust, kObjectCompartment1, true);
getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -806,7 +805,7 @@ IMPLEMENT_FUNCTION_I(23, August, function23, TimeValue)
}
label_callback_8:
- UPDATE_PARAM_PROC(CURRENT_PARAM(1, 4), getState()->timeTicks, 75)
+ if (Entity::updateParameter(CURRENT_PARAM(1, 4), getState()->timeTicks, 75)) {
getEntities()->exitCompartment(kEntityAugust, kObjectCompartment1, true);
if (getProgress().eventCorpseMovedFromFloor) {
@@ -822,7 +821,7 @@ label_callback_8:
setup_savegame(kSavegameTypeEvent, kEventAugustFindCorpse);
}
break;
- UPDATE_PARAM_PROC_END
+ }
label_callback_9:
if (params->param3 && params->param1 < getState()->time && !CURRENT_PARAM(1, 5)) {
@@ -842,7 +841,8 @@ label_callback_9:
break;
if (getObjects()->get(kObjectCompartment1).location == kObjectLocation1) {
- UPDATE_PARAM(CURRENT_PARAM(1, 2), getState()->timeTicks, 75);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 2), getState()->timeTicks, 75))
+ break;
getObjects()->update(kObjectCompartment1, kEntityAugust, getObjects()->get(kObjectCompartment1).location, kCursorNormal, kCursorNormal);
@@ -867,7 +867,7 @@ label_callback_9:
if (params->param8 >= 3) {
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -959,7 +959,7 @@ label_callback_9:
case 2:
getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -986,7 +986,7 @@ label_callback_9:
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 5:
@@ -1028,7 +1028,7 @@ label_callback_9:
case 12:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 13:
@@ -1056,7 +1056,7 @@ label_callback_9:
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 15:
@@ -1096,7 +1096,7 @@ IMPLEMENT_FUNCTION(24, August, dinner)
getScenes()->loadSceneFromPosition(kCarRestaurant, 61);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -1485,7 +1485,8 @@ IMPLEMENT_FUNCTION(30, August, restaurant)
break;
case kActionNone:
- UPDATE_PARAM(params->param3, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 75))
+ break;
getData()->inventoryItem = kItemInvalid;
break;
@@ -1634,9 +1635,9 @@ IMPLEMENT_FUNCTION(32, August, function32)
break;
case kActionNone:
- UPDATE_PARAM_PROC_TIME(kTime1179000, (!getEntities()->isInSalon(kEntityAnna) || getEntities()->isInSalon(kEntityPlayer)), params->param6, 0);
+ if (Entity::updateParameterTime(kTime1179000, (!getEntities()->isInSalon(kEntityAnna) || getEntities()->isInSalon(kEntityPlayer)), params->param6, 0)) {
getSavePoints()->push(kEntityAugust, kEntityAnna, kAction123712592);
- UPDATE_PARAM_PROC_END
+ }
if (params->param1 && getEntities()->isSomebodyInsideRestaurantOrSalon()) {
if (!params->param4) {
@@ -1645,18 +1646,19 @@ IMPLEMENT_FUNCTION(32, August, function32)
}
if (params->param7 != kTimeInvalid && params->param4 < getState()->time) {
- UPDATE_PARAM_PROC_TIME(params->param5, getEntities()->isInSalon(kEntityPlayer), params->param7, 0);
+ if (Entity::updateParameterTime((TimeValue)params->param5, getEntities()->isInSalon(kEntityPlayer), params->param7, 0)) {
getData()->location = kLocationOutsideCompartment;
setCallback(5);
setup_updatePosition("109D", kCarRestaurant, 56);
break;
- UPDATE_PARAM_PROC_END
+ }
}
}
if (params->param3) {
- UPDATE_PARAM(params->param8, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 90))
+ break;
getScenes()->loadSceneFromPosition(kCarRestaurant, 55);
} else {
@@ -1813,7 +1815,7 @@ IMPLEMENT_FUNCTION(36, August, chapter2Handler)
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime1755000, params->param2, kEntityAugust, kEntityServers0, kAction252568704);
+ Entity::timeCheckSavepoint(kTime1755000, params->param2, kEntityAugust, kEntityServers0, kAction252568704);
if (getState()->time > kTime1773000 && params->param1 && getEntities()->isSomebodyInsideRestaurantOrSalon()) {
getData()->inventoryItem = kItemNone;
@@ -1904,7 +1906,7 @@ IMPLEMENT_FUNCTION(37, August, function37)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_1(kTime1791000, params->param2, 5, setup_function20, true);
+ Entity::timeCheckCallback(kTime1791000, params->param2, 5, true, WRAP_SETUP_FUNCTION_B(August, setup_function20));
break;
case kActionDefault:
@@ -1962,9 +1964,9 @@ IMPLEMENT_FUNCTION(38, August, function38)
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime1801800, params->param1, kEntityAugust, kEntityRebecca, kAction155980128);
+ Entity::timeCheckSavepoint(kTime1801800, params->param1, kEntityAugust, kEntityRebecca, kAction155980128);
- TIME_CHECK_CALLBACK(kTime1820700, params->param2, 3, setup_callbackActionRestaurantOrSalon);
+ Entity::timeCheckCallback(kTime1820700, params->param2, 3, WRAP_SETUP_FUNCTION(August, setup_callbackActionRestaurantOrSalon));
break;
case kActionDefault:
@@ -2110,7 +2112,7 @@ IMPLEMENT_FUNCTION_II(41, August, function41, CarIndex, EntityPosition)
getData()->inventoryItem = kItemNone;
if (getEntities()->updateEntity(kEntityAugust, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -2147,7 +2149,7 @@ IMPLEMENT_FUNCTION_II(41, August, function41, CarIndex, EntityPosition)
case kActionDefault:
if (getEntities()->updateEntity(kEntityAugust, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -2172,7 +2174,7 @@ IMPLEMENT_FUNCTION_III(42, August, function42, CarIndex, EntityPosition, bool)
if (getEntities()->updateEntity(kEntityAugust, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -2191,7 +2193,7 @@ IMPLEMENT_FUNCTION_III(42, August, function42, CarIndex, EntityPosition, bool)
case kActionDefault:
if (getEntities()->updateEntity(kEntityAugust, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -2212,7 +2214,7 @@ IMPLEMENT_FUNCTION(43, August, chapter3Handler)
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime1953000, params->param2, kEntityAugust, kEntityAnna, kAction291662081);
+ Entity::timeCheckSavepoint(kTime1953000, params->param2, kEntityAugust, kEntityAnna, kAction291662081);
// Set as same position as Anna
if (params->param1) {
@@ -2402,7 +2404,7 @@ IMPLEMENT_FUNCTION_END
IMPLEMENT_FUNCTION(46, August, function46)
switch (savepoint.action) {
default:
- TIME_CHECK_CALLBACK(kTime2088000, params->param1, 1, setup_function47);
+ Entity::timeCheckCallback(kTime2088000, params->param1, 1, WRAP_SETUP_FUNCTION(August, setup_function47));
break;
case kActionNone:
@@ -2473,7 +2475,7 @@ IMPLEMENT_FUNCTION(47, August, function47)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2487,7 +2489,7 @@ IMPLEMENT_FUNCTION(48, August, function48)
break;
case kActionNone:
- TIME_CHECK(kTimeCityLinz, params->param1, setup_function49);
+ Entity::timeCheck(kTimeCityLinz, params->param1, WRAP_SETUP_FUNCTION(August, setup_function49));
break;
case kActionKnock:
@@ -2770,7 +2772,8 @@ IMPLEMENT_FUNCTION(54, August, function54)
getData()->inventoryItem = kItemInvalid;
if (!params->param2 && params->param1) {
- UPDATE_PARAM(params->param5, getState()->time, params->param1);
+ if (!Entity::updateParameter(params->param5, getState()->time, params->param1))
+ break;
getData()->inventoryItem = kItemNone;
setup_function55();
@@ -3046,7 +3049,8 @@ IMPLEMENT_FUNCTION(60, August, function60)
if (!params->param1)
break;
- UPDATE_PARAM(params->param3, getState()->time, 9000);
+ if (!Entity::updateParameter(params->param3, getState()->time, 9000))
+ break;
setCallback(1);
setup_callbackActionRestaurantOrSalon();
@@ -3142,7 +3146,8 @@ IMPLEMENT_FUNCTION(62, August, function62)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->time, 900);
+ if (!Entity::updateParameter(params->param1, getState()->time, 900))
+ break;
getSound()->playSound(kEntityAugust, "Aug4003A");
@@ -3220,9 +3225,9 @@ IMPLEMENT_FUNCTION(63, August, function63)
break;
case kActionNone:
- UPDATE_PARAM_PROC(params->param3, getState()->time, 1800)
+ if (Entity::updateParameter(params->param3, getState()->time, 1800)) {
getData()->inventoryItem = kItemInvalid;
- UPDATE_PARAM_PROC_END
+ }
if (getState()->time > kTime2488500 && !params->param4) {
params->param4 = 1;
@@ -3231,7 +3236,8 @@ IMPLEMENT_FUNCTION(63, August, function63)
break;
}
- UPDATE_PARAM(params->param5, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, params->param1))
+ break;
params->param2 = (params->param6 < 1 ? 1 : 0);
@@ -3388,7 +3394,8 @@ IMPLEMENT_FUNCTION(68, August, function68)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param4, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
@@ -3523,7 +3530,7 @@ IMPLEMENT_FUNCTION(69, August, unhookCars)
getScenes()->loadSceneFromPosition(kCarRestaurant, 85, 1);
getSavePoints()->pushAll(kEntityAugust, kActionProceedChapter5);
- RESET_ENTITY_STATE(kEntityVerges, Verges, setup_function42)
+ RESET_ENTITY_STATE(kEntityVerges, Verges, setup_end)
}
break;
}
diff --git a/engines/lastexpress/entities/august.h b/engines/lastexpress/entities/august.h
index 2cbb31b968..606321955b 100644
--- a/engines/lastexpress/entities/august.h
+++ b/engines/lastexpress/entities/august.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_AUGUST_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/boutarel.cpp b/engines/lastexpress/entities/boutarel.cpp
index 315b12a69e..219ddf901b 100644
--- a/engines/lastexpress/entities/boutarel.cpp
+++ b/engines/lastexpress/entities/boutarel.cpp
@@ -32,9 +32,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -231,7 +229,7 @@ IMPLEMENT_FUNCTION_I(11, Boutarel, function11, bool)
case 7:
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -249,7 +247,7 @@ IMPLEMENT_FUNCTION(12, Boutarel, enterTableWithMmeBoutarel)
getSavePoints()->push(kEntityBoutarel, kEntityTables2, kAction136455232);
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -276,7 +274,7 @@ IMPLEMENT_FUNCTION(13, Boutarel, leaveTableWithMmeBoutarel)
getSavePoints()->push(kEntityBoutarel, kEntityTables2, kActionDrawTablesWithChairs, "008F");
getEntities()->clearSequences(kEntityMmeBoutarel);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -358,7 +356,7 @@ IMPLEMENT_FUNCTION_I(14, Boutarel, function14, bool)
getEntities()->clearSequences(kEntityBoutarel);
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -416,7 +414,7 @@ IMPLEMENT_FUNCTION_IS(15, Boutarel, function15, bool)
case 5:
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -464,7 +462,7 @@ IMPLEMENT_FUNCTION_IS(16, Boutarel, function16, bool)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityBoutarel);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -478,10 +476,13 @@ IMPLEMENT_FUNCTION_IS(17, Boutarel, function17, TimeValue)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_ACTION(params->param1, params->param6);
+ if (Entity::timeCheckCallbackAction((TimeValue)params->param1, params->param6))
+ break;
if (params->param5) {
- UPDATE_PARAM(params->param7, getState()->timeTicks, 90)
+ if (!Entity::updateParameter(params->param7, getState()->timeTicks, 90))
+ break;
+
getScenes()->loadSceneFromPosition(kCarRestaurant, 51);
} else {
params->param7 = 0;
@@ -511,12 +512,13 @@ IMPLEMENT_FUNCTION_I(18, Boutarel, function18, TimeValue)
getObjects()->update(kObjectCompartmentC, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject50, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param2) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
params->param2 = 0;
params->param3 = 1;
@@ -615,7 +617,7 @@ IMPLEMENT_FUNCTION(19, Boutarel, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Boutarel, setup_chapter1Handler));
break;
case kActionDefault:
@@ -644,14 +646,14 @@ IMPLEMENT_FUNCTION(20, Boutarel, function20)
break;
if (!params->param2) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 4500)
+ if (Entity::updateParameter(params->param3, getState()->time, 4500)) {
setCallback(3);
setup_playSound("MRB1078A");
break;
- UPDATE_PARAM_PROC_END
+ }
}
- TIME_CHECK_CALLBACK_1(kTime1138500, params->param4, 4, setup_function14, false);
+ Entity::timeCheckCallback(kTime1138500, params->param4, 4, false, WRAP_SETUP_FUNCTION_B(Boutarel, setup_function14));
break;
case kActionDefault:
@@ -676,13 +678,13 @@ IMPLEMENT_FUNCTION(20, Boutarel, function20)
break;
case 3:
- TIME_CHECK_CALLBACK_1(kTime1138500, params->param4, 4, setup_function14, false);
+ Entity::timeCheckCallback(kTime1138500, params->param4, 4, false, WRAP_SETUP_FUNCTION_B(Boutarel, setup_function14));
break;
case 4:
getSavePoints()->push(kEntityBoutarel, kEntityCooks, kAction224849280);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -834,7 +836,7 @@ IMPLEMENT_FUNCTION(24, Boutarel, chapter2Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_1(kTime1759500, params->param2, 1, setup_function14, false);
+ Entity::timeCheckCallback(kTime1759500, params->param2, 1, false, WRAP_SETUP_FUNCTION_B(Boutarel, setup_function14));
break;
case kActionDefault:
@@ -934,9 +936,9 @@ IMPLEMENT_FUNCTION(29, Boutarel, function29)
break;
case kActionNone:
- UPDATE_PARAM_PROC(params->param2, getState()->time, 450)
+ if (Entity::updateParameter(params->param2, getState()->time, 450)) {
getSavePoints()->push(kEntityBoutarel, kEntityServers1, kAction256200848);
- UPDATE_PARAM_PROC_END
+ }
if (!params->param1)
break;
@@ -959,7 +961,7 @@ IMPLEMENT_FUNCTION(29, Boutarel, function29)
}
}
- TIME_CHECK_CALLBACK_1(kTime2002500, params->param4, 1, setup_function14, true);
+ Entity::timeCheckCallback(kTime2002500, params->param4, 1, true, WRAP_SETUP_FUNCTION_B(Boutarel, setup_function14));
break;
case kActionDefault:
@@ -972,7 +974,7 @@ IMPLEMENT_FUNCTION(29, Boutarel, function29)
break;
case 1:
- TIME_CHECK_CALLBACK_1(kTime2002500, params->param4, 1, setup_function14, true);
+ Entity::timeCheckCallback(kTime2002500, params->param4, 1, true, WRAP_SETUP_FUNCTION_B(Boutarel, setup_function14));
break;
case 2:
@@ -1045,7 +1047,7 @@ IMPLEMENT_FUNCTION(32, Boutarel, chapter4Handler)
break;
case kActionNone:
- TIME_CHECK(kTime2367000, params->param1, setup_function33);
+ Entity::timeCheck(kTime2367000, params->param1, WRAP_SETUP_FUNCTION(Boutarel, setup_function33));
break;
case kActionDefault:
@@ -1063,7 +1065,7 @@ IMPLEMENT_FUNCTION(33, Boutarel, function33)
case kActionNone:
if (params->param1)
- TIME_CHECK_CALLBACK_1(kTime2389500, params->param2, 3, setup_function14, false);
+ Entity::timeCheckCallback(kTime2389500, params->param2, 3, false, WRAP_SETUP_FUNCTION_B(Boutarel, setup_function14));
break;
case kActionDefault:
@@ -1111,7 +1113,8 @@ IMPLEMENT_FUNCTION(34, Boutarel, function34)
break;
case kActionNone:
- TIME_CHECK(kTime2470500, params->param1, setup_function35);
+ if (Entity::timeCheck(kTime2470500, params->param1, WRAP_SETUP_FUNCTION(Boutarel, setup_function35)))
+ break;
if (getState()->time > kTime2457000 && getEvent(kEventAugustDrink)) {
getSavePoints()->push(kEntityBoutarel, kEntityAbbot, kAction159003408);
diff --git a/engines/lastexpress/entities/boutarel.h b/engines/lastexpress/entities/boutarel.h
index 5eb264631c..04838f6527 100644
--- a/engines/lastexpress/entities/boutarel.h
+++ b/engines/lastexpress/entities/boutarel.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_BOUTAREL_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/chapters.cpp b/engines/lastexpress/entities/chapters.cpp
index 4ef2dc50e8..d373432710 100644
--- a/engines/lastexpress/entities/chapters.cpp
+++ b/engines/lastexpress/entities/chapters.cpp
@@ -63,11 +63,9 @@
#include "lastexpress/game/state.h"
#include "lastexpress/menu/menu.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -152,7 +150,7 @@ IMPLEMENT_FUNCTION(5, Chapters, resetMainEntities)
RESET_ENTITY_STATE(kEntityVesna, Vesna, setup_reset);
RESET_ENTITY_STATE(kEntityYasmin, Yasmin, setup_reset);
- CALLBACK_ACTION();
+ callbackAction();
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -191,7 +189,7 @@ IMPLEMENT_FUNCTION(6, Chapters, chapter1End)
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
} else {
getSound()->playSound(kEntityPlayer, "LIB014");
getSound()->playSound(kEntityPlayer, "LIB015", kFlagDefault, 15);
@@ -386,12 +384,6 @@ IMPLEMENT_FUNCTION(7, Chapters, chapter1Init)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-#define PLAY_STEAM() { \
- getSoundQueue()->resetState(); \
- getSound()->playSteam((CityIndex)ENTITY_PARAM(0, 4)); \
- ENTITY_PARAM(0, 2) = 0; \
- }
-
IMPLEMENT_FUNCTION(8, Chapters, chapter1Handler)
switch (savepoint.action) {
default:
@@ -401,21 +393,28 @@ IMPLEMENT_FUNCTION(8, Chapters, chapter1Handler)
if (!getProgress().isTrainRunning || getState()->time >= kTime1458000)
goto label_processStations;
- UPDATE_PARAM_PROC(params->param6, getState()->timeTicks, params->param2)
+ if (Entity::updateParameter(params->param6, getState()->timeTicks, params->param2)) {
// Play sound FX
getSound()->playLocomotiveSound();
params->param2 = 225 * (4 * rnd(5) + 20);
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
label_processStations:
// Process stations
- TIME_CHECK_CALLBACK_2(kTime1039500, params->param7, 1, setup_savegame, kSavegameTypeTime, kTimeNone);
+ if (getState()->time > kTime1039500 && !params->param7) {
+ params->param7 = 1;
+ setCallback(1);
+ setup_savegame(kSavegameTypeTime, kTimeNone);
+
+ break;
+ }
label_enter_epernay:
// Entering Epernay station
- TIME_CHECK_CALLBACK_2(kTimeEnterEpernay, params->param8, 1, setup_enterStation, "Epernay", kCityEpernay);
+ if (timeCheckEnterStation(kTimeEnterEpernay, params->param8, 1, "Epernay", kCityEpernay))
+ break;
label_exit_epernay:
// Exiting Epernay station
@@ -445,19 +444,23 @@ label_enter_chalons:
goto label_exit_strasbourg;
// Entering Chalons station
- TIME_CHECK_CALLBACK_2(kTimeEnterChalons, CURRENT_PARAM(1, 3), 5, setup_enterStation, "Chalons", kCityChalons);
+ if (timeCheckEnterStation(kTimeEnterChalons, CURRENT_PARAM(1, 3), 5, "Chalons", kCityChalons))
+ break;
label_exit_chalons:
// Exiting Chalons station
- TIME_CHECK_CALLBACK_1(kTimeExitChalons, CURRENT_PARAM(1, 4), 6, setup_exitStation, "Chalons");
+ if (timeCheckExitStation(kTimeExitChalons, CURRENT_PARAM(1, 4), 6, "Chalons"))
+ break;
label_enter_barleduc:
// Entering Bar-Le-Duc station
- TIME_CHECK_CALLBACK_2(kTimeCityBarLeDuc, CURRENT_PARAM(1, 5), 7, setup_enterStation, "BarLeDuc", kCityBarleduc);
+ if (timeCheckEnterStation(kTimeCityBarLeDuc, CURRENT_PARAM(1, 5), 7, "BarLeDuc", kCityBarleduc))
+ break;
label_exit_barleduc:
// Exiting Bar-Le-Duc station
- TIME_CHECK_CALLBACK_1(kTimeExitBarLeDuc, CURRENT_PARAM(1, 6), 8, setup_exitStation, "BarLeDuc");
+ if (timeCheckExitStation(kTimeExitBarLeDuc, CURRENT_PARAM(1, 6), 8, "BarLeDuc"))
+ break;
label_enter_nancy:
if (getState()->time > kTime1260000 && !CURRENT_PARAM(1, 7)) {
@@ -466,50 +469,67 @@ label_enter_nancy:
}
// Entering Nancy station
- TIME_CHECK_CALLBACK_2(kTimeCityNancy, CURRENT_PARAM(1, 8), 9, setup_enterStation, "Nancy", kCityNancy);
+ if (timeCheckEnterStation(kTimeCityNancy, CURRENT_PARAM(1, 8), 9, "Nancy", kCityNancy))
+ break;
label_exit_nancy:
// Exiting Nancy station
- TIME_CHECK_CALLBACK_1(kTimeExitNancy, CURRENT_PARAM(2, 1), 10, setup_exitStation, "Nancy");
+ if (timeCheckExitStation(kTimeExitNancy, CURRENT_PARAM(2, 1), 10, "Nancy"))
+ break;
label_enter_luneville:
// Entering Luneville station
- TIME_CHECK_CALLBACK_2(kTimeCityLuneville, CURRENT_PARAM(2, 2), 11, setup_enterStation, "Luneville", kCityLuneville);
+ if (timeCheckEnterStation(kTimeCityLuneville, CURRENT_PARAM(2, 2), 11, "Luneville", kCityLuneville))
+ break;
label_exit_luneville:
// Exiting Luneville station
- TIME_CHECK_CALLBACK_1(kTimeExitLuneville, CURRENT_PARAM(2, 3), 12, setup_exitStation, "Luneville");
+ if (timeCheckExitStation(kTimeExitLuneville, CURRENT_PARAM(2, 3), 12, "Luneville"))
+ break;
label_enter_avricourt:
// Entering Avricourt station
- TIME_CHECK_CALLBACK_2(kTimeCityAvricourt, CURRENT_PARAM(2, 4), 13, setup_enterStation, "Avricourt", kCityAvricourt);
+ if (timeCheckEnterStation(kTimeCityAvricourt, CURRENT_PARAM(2, 4), 13, "Avricourt", kCityAvricourt))
+ break;
label_exit_avricourt:
// Exiting Avricourt station
- TIME_CHECK_CALLBACK_1(kTimeExitAvricourt, CURRENT_PARAM(2, 5), 14, setup_exitStation, "Avricourt");
+ if (timeCheckExitStation(kTimeExitAvricourt, CURRENT_PARAM(2, 5), 14, "Avricourt"))
+ break;
label_enter_deutschavricourt:
// Entering Deutsch-Avricourt station
- TIME_CHECK_CALLBACK_2(kTimeCityDeutschAvricourt, CURRENT_PARAM(2, 6), 15, setup_enterStation, "DeutschA", kCityDeutschAvricourt);
+ if (timeCheckEnterStation(kTimeCityDeutschAvricourt, CURRENT_PARAM(2, 6), 15, "DeutschA", kCityDeutschAvricourt))
+ break;
label_exit_deutschavricourt:
// Exiting Avricourt station
- TIME_CHECK_CALLBACK_1(kTimeExitDeutschAvricourt, CURRENT_PARAM(2, 7), 16, setup_exitStation, "DeutschA");
+ if (timeCheckExitStation(kTimeExitDeutschAvricourt, CURRENT_PARAM(2, 7), 16, "DeutschA"))
+ break;
label_enter_strasbourg:
- TIME_CHECK_CALLBACK_2(kTimeCityStrasbourg, CURRENT_PARAM(2, 8), 17, setup_savegame, kSavegameTypeTime, kTimeNone);
+ if (getState()->time > kTimeCityStrasbourg && !CURRENT_PARAM(2, 8)) {
+ CURRENT_PARAM(2, 8) = 1;
+ setCallback(17);
+ setup_savegame(kSavegameTypeTime, kTimeNone);
+
+ break;
+ }
label_exit_strasbourg:
// Exiting Strasbourg station
- TIME_CHECK_CALLBACK_1(kTimeExitStrasbourg, CURRENT_PARAM(3, 1), 19, setup_exitStation, "Strasbou");
+ if (timeCheckExitStation(kTimeExitStrasbourg, CURRENT_PARAM(3, 1), 19, "Strasbou"))
+ break;
label_enter_badenoos:
// Entering Baden Oos station
- TIME_CHECK_CALLBACK_2(kTimeCityBadenOos, CURRENT_PARAM(3, 2), 20, setup_enterStation, "BadenOos", kCityBadenOos);
+ if (timeCheckEnterStation(kTimeCityBadenOos, CURRENT_PARAM(3, 2), 20, "BadenOos", kCityBadenOos))
+ break;
label_exit_badenoos:
// Exiting Baden Oos station
- TIME_CHECK_CALLBACK_1(kTimeExitBadenOos, CURRENT_PARAM(3, 3), 21, setup_exitStation, "BadenOos");
+ if (timeCheckExitStation(kTimeExitBadenOos, CURRENT_PARAM(3, 3), 21, "BadenOos"))
+ break;
label_chapter1_next:
if (getState()->time > kTimeChapter1End3 && ! CURRENT_PARAM(3, 4)) {
@@ -524,43 +544,43 @@ label_chapter1_next:
getSavePoints()->push(kEntityChapters, kEntityTrain, kActionTrainStopRunning);
if (getEntityData(kEntityPlayer)->location != kLocationOutsideTrain) {
- PLAY_STEAM();
+ playSteam();
break;
}
if (getEntities()->isOutsideAlexeiWindow()) {
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 49);
- PLAY_STEAM();
+ playSteam();
break;
}
if (getEntities()->isOutsideAnnaWindow()) {
getScenes()->loadSceneFromPosition(kCarRedSleeping, 49);
- PLAY_STEAM();
+ playSteam();
break;
}
CarIndex car = getEntityData(kEntityPlayer)->car;
if (car < kCarRedSleeping || car > kCarCoalTender) {
if (car < kCarBaggageRear || car > kCarGreenSleeping) {
- PLAY_STEAM();
+ playSteam();
break;
}
if (getEntities()->isPlayerPosition(kCarGreenSleeping, 98)) {
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 71);
- PLAY_STEAM();
+ playSteam();
break;
}
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 82);
- PLAY_STEAM();
+ playSteam();
break;
}
getScenes()->loadSceneFromPosition(kCarRestaurant, 82);
- PLAY_STEAM();
+ playSteam();
break;
}
@@ -817,7 +837,8 @@ IMPLEMENT_FUNCTION(12, Chapters, chapter2Handler)
if (!getProgress().isTrainRunning)
break;
- UPDATE_PARAM(params->param2, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, params->param1))
+ break;
getSound()->playLocomotiveSound();
@@ -903,15 +924,15 @@ IMPLEMENT_FUNCTION(15, Chapters, chapter3Handler)
case kActionNone:
if (getProgress().isTrainRunning) {
- UPDATE_PARAM_PROC(params->param4, getState()->timeTicks, params->param1)
+ if (Entity::updateParameter(params->param4, getState()->timeTicks, params->param1)) {
getSound()->playLocomotiveSound();
params->param1 = 225 * (4 * rnd(5) + 20);
params->param4 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
- UPDATE_PARAM_PROC(params->param5, getState()->timeTicks, params->param2)
+ if (Entity::updateParameter(params->param5, getState()->timeTicks, params->param2)) {
switch (rnd(2)) {
default:
break;
@@ -927,30 +948,38 @@ IMPLEMENT_FUNCTION(15, Chapters, chapter3Handler)
params->param2 = 225 * (4 * rnd(6) + 8);
params->param5 = 0;
- UPDATE_PARAM_PROC_END
+ }
- TIME_CHECK_CALLBACK_2(kTimeEnterSalzbourg, params->param6, 1, setup_enterStation, "Salzburg", kCitySalzbourg);
+ if (timeCheckEnterStation(kTimeEnterSalzbourg, params->param6, 1, "Salzburg", kCitySalzbourg))
+ break;
label_callback_1:
- TIME_CHECK_CALLBACK_1(kTimeExitSalzbourg, params->param7, 2, setup_exitStation, "Salzburg");
+ if (timeCheckExitStation(kTimeExitSalzbourg, params->param7, 2, "Salzburg"))
+ break;
label_callback_2:
- TIME_CHECK_CALLBACK_2(kTimeEnterAttnangPuchheim, params->param8, 3, setup_enterStation, "Attnang", kCityAttnangPuchheim);
+ if (timeCheckEnterStation(kTimeEnterAttnangPuchheim, params->param8, 3, "Attnang", kCityAttnangPuchheim))
+ break;
label_callback_3:
- TIME_CHECK_CALLBACK_1(kTimeExitAttnangPuchheim, CURRENT_PARAM(1, 1), 4, setup_exitStation, "Attnang");
+ if (timeCheckExitStation(kTimeExitAttnangPuchheim, CURRENT_PARAM(1, 1), 4, "Attnang"))
+ break;
label_callback_4:
- TIME_CHECK_CALLBACK_2(kTimeEnterWels, CURRENT_PARAM(1, 2), 5, setup_enterStation, "Wels", kCityWels);
+ if (timeCheckEnterStation(kTimeEnterWels, CURRENT_PARAM(1, 2), 5, "Wels", kCityWels))
+ break;
label_callback_5:
- TIME_CHECK_CALLBACK_1(kTimeEnterWels, CURRENT_PARAM(1, 3), 6, setup_exitStation, "Wels");
+ if (timeCheckExitStation(kTimeEnterWels, CURRENT_PARAM(1, 3), 6, "Wels"))
+ break;
label_callback_6:
- TIME_CHECK_CALLBACK_2(kTimeEnterLinz, CURRENT_PARAM(1, 4), 7, setup_enterStation, "Linz", kCityLinz);
+ if (timeCheckEnterStation(kTimeEnterLinz, CURRENT_PARAM(1, 4), 7, "Linz", kCityLinz))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK_1(kTimeCityLinz, CURRENT_PARAM(1, 5), 8, setup_exitStation, "Linz");
+ if (timeCheckExitStation(kTimeCityLinz, CURRENT_PARAM(1, 5), 8, "Linz"))
+ break;
label_callback_8:
if (getState()->time > kTime2187000 && !CURRENT_PARAM(1, 6)) {
@@ -958,7 +987,7 @@ label_callback_8:
getState()->timeDelta = 5;
}
- TIME_CHECK_CALLBACK_2(kTimeCityVienna, CURRENT_PARAM(1, 7), 9, setup_enterStation, "Vienna", kCityVienna);
+ timeCheckEnterStation(kTimeCityVienna, CURRENT_PARAM(1, 7), 9, "Vienna", kCityVienna);
break;
case kActionEndSound:
@@ -1202,15 +1231,15 @@ IMPLEMENT_FUNCTION(19, Chapters, chapter4Handler)
case kActionNone:
if (getProgress().isTrainRunning) {
- UPDATE_PARAM_PROC(params->param6, getState()->timeTicks, params->param4);
+ if (Entity::updateParameter(params->param6, getState()->timeTicks, params->param4)) {
getSound()->playLocomotiveSound();
params->param4 = 225 * (4 * rnd(5) + 20);
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
- UPDATE_PARAM_PROC(params->param7, getState()->timeTicks, params->param5)
+ if (Entity::updateParameter(params->param7, getState()->timeTicks, params->param5)) {
switch (rnd(2)) {
default:
break;
@@ -1226,12 +1255,14 @@ IMPLEMENT_FUNCTION(19, Chapters, chapter4Handler)
params->param5 = 225 * (4 * rnd(6) + 8);
params->param7 = 0;
- UPDATE_PARAM_PROC_END
+ }
- TIME_CHECK_CALLBACK_2(kTimeEnterPoszony, params->param8, 1, setup_enterStation, "Pozsony", kCityPoszony);
+ if (timeCheckEnterStation(kTimeEnterPoszony, params->param8, 1, "Pozsony", kCityPoszony))
+ break;
label_exitPozsony:
- TIME_CHECK_CALLBACK_1(kTimeExitPoszony, CURRENT_PARAM(1, 1), 2, setup_exitStation, "Pozsony");
+ if (timeCheckExitStation(kTimeExitPoszony, CURRENT_PARAM(1, 1), 2, "Pozsony"))
+ break;
label_enterGalanta:
if (getObjects()->get(kObjectCompartment1).location2 == kObjectLocation1) {
@@ -1244,10 +1275,12 @@ label_enterGalanta:
if (params->param1)
goto label_callback_4;
- TIME_CHECK_CALLBACK_2(kTimeEnterGalanta, CURRENT_PARAM(1, 3), 3, setup_enterStation, "Galanta", kCityGalanta);
+ if (timeCheckEnterStation(kTimeEnterGalanta, CURRENT_PARAM(1, 3), 3, "Galanta", kCityGalanta))
+ break;
label_exitGalanta:
- TIME_CHECK_CALLBACK_1(kTimeExitGalanta, CURRENT_PARAM(1, 4), 4, setup_exitStation, "Galanta");
+ if (timeCheckExitStation(kTimeExitGalanta, CURRENT_PARAM(1, 4), 4, "Galanta"))
+ break;
label_callback_4:
if (getState()->time > kTime2470500 && !CURRENT_PARAM(1, 5)) {
@@ -1280,43 +1313,43 @@ label_callback_4:
getSavePoints()->push(kEntityChapters, kEntityTrain, kActionTrainStopRunning);
if (getEntityData(kEntityPlayer)->location != kLocationOutsideTrain) {
- PLAY_STEAM();
+ playSteam();
break;
}
if (getEntities()->isOutsideAlexeiWindow()) {
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 49);
- PLAY_STEAM();
+ playSteam();
break;
}
if (getEntities()->isOutsideAnnaWindow()) {
getScenes()->loadSceneFromPosition(kCarRedSleeping, 49);
- PLAY_STEAM();
+ playSteam();
break;
}
CarIndex car = getEntityData(kEntityPlayer)->car;
if (car < kCarRedSleeping || car > kCarCoalTender) {
if (car < kCarBaggageRear || car > kCarGreenSleeping) {
- PLAY_STEAM();
+ playSteam();
break;
}
if (getEntities()->isPlayerPosition(kCarGreenSleeping, 98)) {
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 71);
- PLAY_STEAM();
+ playSteam();
break;
}
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 82);
- PLAY_STEAM();
+ playSteam();
break;
}
getScenes()->loadSceneFromPosition(kCarRestaurant, 82);
- PLAY_STEAM();
+ playSteam();
break;
}
@@ -1815,7 +1848,37 @@ void Chapters::enterExitHelper(bool isEnteringStation) {
ENTITY_PARAM(0, 3) = 1;
}
- CALLBACK_ACTION();
+ callbackAction();
+}
+
+void Chapters::playSteam() const {
+ getSoundQueue()->resetState();
+ getSound()->playSteam((CityIndex)ENTITY_PARAM(0, 4));
+ ENTITY_PARAM(0, 2) = 0;
+}
+
+bool Chapters::timeCheckEnterStation(TimeValue timeValue, uint &parameter, byte callback, const char *sequence, CityIndex cityIndex) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ setup_enterStation(sequence, cityIndex);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Chapters::timeCheckExitStation(TimeValue timeValue, uint &parameter, byte callback, const char *sequence) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ setup_exitStation(sequence);
+
+ return true;
+ }
+
+ return false;
}
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/chapters.h b/engines/lastexpress/entities/chapters.h
index 353d3a6b5b..fb52ea3ee4 100644
--- a/engines/lastexpress/entities/chapters.h
+++ b/engines/lastexpress/entities/chapters.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_CHAPTERS_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -154,8 +153,11 @@ public:
DECLARE_FUNCTION(chapter5Handler)
private:
+ bool timeCheckEnterStation(TimeValue timeValue, uint &parameter, byte callback, const char *sequence, CityIndex cityIndex);
+ bool timeCheckExitStation(TimeValue timeValue, uint &parameter, byte callback, const char *sequence);
void enterExitStation(const SavePoint &savepoint, bool isEnteringStation);
void enterExitHelper(bool isEnteringStation);
+ void playSteam() const;
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/cooks.cpp b/engines/lastexpress/entities/cooks.cpp
index 42e888cc7c..5e8a2df8cb 100644
--- a/engines/lastexpress/entities/cooks.cpp
+++ b/engines/lastexpress/entities/cooks.cpp
@@ -29,9 +29,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -96,7 +94,7 @@ IMPLEMENT_FUNCTION(3, Cooks, function3)
case kActionDrawScene:
if (!getEntities()->isInKitchen(kEntityPlayer)) {
getEntities()->clearSequences(kEntityCooks);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -108,7 +106,7 @@ IMPLEMENT_FUNCTION(3, Cooks, function3)
if (!getEntities()->hasValidFrame(kEntityCooks)) {
getSound()->playSound(kEntityCooks, "LIB015");
getEntities()->clearSequences(kEntityCooks);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -122,7 +120,7 @@ IMPLEMENT_FUNCTION(3, Cooks, function3)
if (params->param1 && !getEntities()->hasValidFrame(kEntityCooks)) {
getSound()->playSound(kEntityCooks, "LIB015");
getEntities()->clearSequences(kEntityCooks);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -182,7 +180,7 @@ IMPLEMENT_FUNCTION(4, Cooks, function4)
case kActionDrawScene:
if (!getEntities()->isInKitchen(kEntityPlayer)) {
getEntities()->clearSequences(kEntityCooks);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -194,7 +192,7 @@ IMPLEMENT_FUNCTION(4, Cooks, function4)
if (!getEntities()->hasValidFrame(kEntityCooks)) {
getSound()->playSound(kEntityCooks, "LIB015");
getEntities()->clearSequences(kEntityCooks);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -208,7 +206,7 @@ IMPLEMENT_FUNCTION(4, Cooks, function4)
if (params->param1 && !getEntities()->hasValidFrame(kEntityCooks)) {
getSound()->playSound(kEntityCooks, "LIB015");
getEntities()->clearSequences(kEntityCooks);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -241,7 +239,7 @@ IMPLEMENT_FUNCTION(5, Cooks, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Cooks, setup_chapter1Handler));
break;
case kActionDefault:
@@ -262,7 +260,8 @@ IMPLEMENT_FUNCTION(6, Cooks, chapter1Handler)
break;
case kActionNone:
- UPDATE_PARAM(params->param4, getState()->time, params->param2);
+ if (!Entity::updateParameter(params->param4, getState()->time, params->param2))
+ break;
// Broken plate sound
getSound()->playSound(kEntityPlayer, "LIB122", getSound()->getSoundFlag(kEntityCooks));
@@ -375,7 +374,8 @@ IMPLEMENT_FUNCTION(9, Cooks, chapter2Handler)
break;
case kActionNone:
- UPDATE_PARAM(params->param3, getState()->time, params->param1);
+ if (!Entity::updateParameter(params->param3, getState()->time, params->param1))
+ break;
// Broken plate sound
getSound()->playSound(kEntityPlayer, "LIB122", getSound()->getSoundFlag(kEntityCooks));
@@ -434,12 +434,12 @@ IMPLEMENT_FUNCTION(11, Cooks, chapter3Handler)
break;
case kActionNone:
- UPDATE_PARAM_PROC(params->param4, getState()->time, params->param2)
+ if (Entity::updateParameter(params->param4, getState()->time, params->param2)) {
// Broken plate sound
getSound()->playSound(kEntityPlayer, "LIB122", getSound()->getSoundFlag(kEntityCooks));
params->param2 = 225 * (4 * rnd(30) + 120);
params->param4 = 0;
- UPDATE_PARAM_PROC_END
+ }
if (getState()->time > kTime2079000 && !params->param5) {
params->param1 = 0;
@@ -526,7 +526,8 @@ IMPLEMENT_FUNCTION(13, Cooks, chapter4Handler)
break;
case kActionNone:
- UPDATE_PARAM(params->param3, getState()->time, params->param1)
+ if (!Entity::updateParameter(params->param3, getState()->time, params->param1))
+ break;
// Broken plate sound
getSound()->playSound(kEntityPlayer, "LIB122", getSound()->getSoundFlag(kEntityCooks));
diff --git a/engines/lastexpress/entities/cooks.h b/engines/lastexpress/entities/cooks.h
index 3ab7d35161..f01d0b2ca0 100644
--- a/engines/lastexpress/entities/cooks.h
+++ b/engines/lastexpress/entities/cooks.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_COOKS_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/coudert.cpp b/engines/lastexpress/entities/coudert.cpp
index c3e7e37b88..b604277903 100644
--- a/engines/lastexpress/entities/coudert.cpp
+++ b/engines/lastexpress/entities/coudert.cpp
@@ -32,22 +32,11 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
-#define SAVEGAME_BLOOD_JACKET() \
- if (getProgress().jacket == kJacketBlood \
- && getEntities()->isDistanceBetweenEntities(kEntityCoudert, kEntityPlayer, 1000) \
- && !getEntities()->isInsideCompartments(kEntityPlayer) \
- && !getEntities()->checkFields10(kEntityPlayer)) { \
- setCallback(1); \
- setup_savegame(kSavegameTypeEvent, kEventMertensBloodJacket); \
- }
-
Coudert::Coudert(LastExpressEngine *engine) : Entity(engine, kEntityCoudert) {
ADD_CALLBACK_FUNCTION(Coudert, reset);
ADD_CALLBACK_FUNCTION(Coudert, bloodJacket);
@@ -126,11 +115,11 @@ IMPLEMENT_FUNCTION_S(2, Coudert, bloodJacket)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -153,7 +142,7 @@ IMPLEMENT_FUNCTION_SI(3, Coudert, enterExitCompartment, ObjectIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
return;
case kActionCallback:
@@ -175,15 +164,15 @@ IMPLEMENT_FUNCTION(4, Coudert, callbackActionOnDirection)
case kActionNone:
if (getData()->direction != kDirectionRight) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -202,7 +191,7 @@ IMPLEMENT_FUNCTION_SIII(5, Coudert, enterExitCompartment2, ObjectIndex, EntityPo
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
return;
case kActionCallback:
@@ -223,11 +212,11 @@ IMPLEMENT_FUNCTION_S(6, Coudert, playSound)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionEndSound:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -252,11 +241,11 @@ IMPLEMENT_FUNCTION_NOSETUP(7, Coudert, playSound16)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionEndSound:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -296,7 +285,7 @@ IMPLEMENT_FUNCTION_II(9, Coudert, updateEntity, CarIndex, EntityPosition)
if (getEntities()->updateEntity(kEntityCoudert, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -332,7 +321,7 @@ IMPLEMENT_FUNCTION_II(9, Coudert, updateEntity, CarIndex, EntityPosition)
params->param3 = kItemInvalid;
if (getEntities()->updateEntity(kEntityCoudert, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -365,11 +354,12 @@ IMPLEMENT_FUNCTION_I(10, Coudert, updateFromTime, uint32)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
- UPDATE_PARAM(params->param2, getState()->time, params->param1);
+ if (!Entity::updateParameter(params->param2, getState()->time, params->param1))
+ break;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -388,11 +378,12 @@ IMPLEMENT_FUNCTION_I(11, Coudert, updateFromTicks, uint32)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
- UPDATE_PARAM(params->param2, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, params->param1))
+ break;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -412,7 +403,7 @@ IMPLEMENT_FUNCTION_I(12, Coudert, excuseMe, EntityIndex)
return;
if (getSoundQueue()->isBuffered(kEntityCoudert)) {
- CALLBACK_ACTION();
+ callbackAction();
return;
}
@@ -452,7 +443,7 @@ IMPLEMENT_FUNCTION_I(12, Coudert, excuseMe, EntityIndex)
getSound()->playSound(kEntityCoudert, "JAC1112E");
}
- CALLBACK_ACTION();
+ callbackAction();
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -462,7 +453,7 @@ IMPLEMENT_FUNCTION_II(13, Coudert, function13, bool, EntityIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
if (!params->param2 && !params->param3) {
@@ -487,7 +478,8 @@ IMPLEMENT_FUNCTION_II(13, Coudert, function13, bool, EntityIndex)
}
}
- UPDATE_PARAM(params->param5, getState()->timeTicks, 225);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 225))
+ break;
getData()->inventoryItem = kItemNone;
setCallback(5);
@@ -561,7 +553,7 @@ IMPLEMENT_FUNCTION_II(13, Coudert, function13, bool, EntityIndex)
case 5:
case 6:
case 7:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 9:
@@ -584,7 +576,7 @@ IMPLEMENT_FUNCTION_I(14, Coudert, function14, EntityIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionDefault:
@@ -629,7 +621,7 @@ IMPLEMENT_FUNCTION_I(14, Coudert, function14, EntityIndex)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -706,7 +698,7 @@ IMPLEMENT_FUNCTION_I(15, Coudert, function15, bool)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -724,7 +716,7 @@ IMPLEMENT_FUNCTION(16, Coudert, function16)
ENTITY_PARAM(2, 1) = 0;
getInventory()->setLocationAndProcess(kItem5, kObjectLocation1);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -743,7 +735,7 @@ IMPLEMENT_FUNCTION(16, Coudert, function16)
if (!getEntities()->isPlayerPosition(kCarRedSleeping, 2))
getData()->entityPosition = kPosition_2088;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -761,7 +753,7 @@ IMPLEMENT_FUNCTION_I(17, Coudert, function17, bool)
if (ENTITY_PARAM(2, 1)) {
ENTITY_PARAM(2, 1) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -789,7 +781,7 @@ IMPLEMENT_FUNCTION_I(17, Coudert, function17, bool)
case 1:
case 2:
case 3:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -817,7 +809,7 @@ IMPLEMENT_FUNCTION(18, Coudert, function18)
getEntities()->drawSequenceLeft(kEntityCoudert, "627K");
getScenes()->loadSceneFromItemPosition(kItem5);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -849,7 +841,7 @@ IMPLEMENT_FUNCTION(18, Coudert, function18)
break;
case 2:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -857,7 +849,7 @@ IMPLEMENT_FUNCTION(18, Coudert, function18)
ENTITY_PARAM(0, 1) = 0;
getSavePoints()->push(kEntityCoudert, kEntityCoudert, kActionDrawScene);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -876,14 +868,14 @@ IMPLEMENT_FUNCTION_I(19, Coudert, function19, bool)
|| ENTITY_PARAM(2, 4) || ENTITY_PARAM(2, 6)) {
getInventory()->setLocationAndProcess(kItem5, kObjectLocation1);
ENTITY_PARAM(2, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (ENTITY_PARAM(0, 3) || ENTITY_PARAM(0, 5) || ENTITY_PARAM(0, 4)) {
getScenes()->loadSceneFromItemPosition(kItem5);
ENTITY_PARAM(2, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -903,7 +895,7 @@ IMPLEMENT_FUNCTION_I(19, Coudert, function19, bool)
getEntities()->drawSequenceLeft(kEntityCoudert, ENTITY_PARAM(0, 2) ? "627B" : "627E");
ENTITY_PARAM(0, 1) = 0;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -916,11 +908,12 @@ IMPLEMENT_FUNCTION_II(20, Coudert, function20, ObjectIndex, ObjectIndex)
break;
case kActionNone:
- UPDATE_PARAM_PROC(CURRENT_PARAM(1, 3), getState()->time, 300)
+ if (Entity::updateParameter(CURRENT_PARAM(1, 3), getState()->time, 300)) {
getSound()->playSound(kEntityPlayer, "ZFX1004", getSound()->getSoundFlag(kEntityCoudert));
- UPDATE_PARAM_PROC_END
+ }
- UPDATE_PARAM(CURRENT_PARAM(1, 4), getState()->time, 900);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 4), getState()->time, 900))
+ break;
getObjects()->updateLocation2((ObjectIndex)params->param1, kObjectLocation1);
@@ -930,7 +923,7 @@ IMPLEMENT_FUNCTION_II(20, Coudert, function20, ObjectIndex, ObjectIndex)
if (params->param2)
getObjects()->update((ObjectIndex)params->param2, (EntityIndex)params->param7, (ObjectLocation)params->param8, (CursorStyle)CURRENT_PARAM(1, 1), (CursorStyle)CURRENT_PARAM(1, 2));
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionKnock:
@@ -999,7 +992,8 @@ IMPLEMENT_FUNCTION(21, Coudert, function21)
case kActionNone:
if (!params->param1) {
- UPDATE_PARAM(params->param2, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 75))
+ break;
setCallback(3);
setup_enterExitCompartment("627Zh", kObjectCompartmentH);
@@ -1044,7 +1038,7 @@ IMPLEMENT_FUNCTION(21, Coudert, function21)
case 5:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1073,7 +1067,7 @@ IMPLEMENT_FUNCTION(21, Coudert, function21)
getData()->location = kLocationOutsideCompartment;
getSavePoints()->push(kEntityCoudert, kEntityIvo, kAction123852928);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1100,7 +1094,8 @@ IMPLEMENT_FUNCTION(22, Coudert, function22)
case kActionNone:
if (!params->param1) {
- UPDATE_PARAM(params->param2, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 75))
+ break;
setCallback(3);
setup_enterExitCompartment("627Rg", kObjectCompartmentG);
@@ -1145,7 +1140,7 @@ IMPLEMENT_FUNCTION(22, Coudert, function22)
case 5:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1174,7 +1169,7 @@ IMPLEMENT_FUNCTION(22, Coudert, function22)
getData()->location = kLocationOutsideCompartment;
getSavePoints()->push(kEntityCoudert, kEntityMilos, kAction123852928);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1225,7 +1220,7 @@ IMPLEMENT_FUNCTION(23, Coudert, function23)
case 3:
getEntities()->exitCompartment(kEntityCoudert, kObjectCompartmentF, true);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1296,7 +1291,7 @@ IMPLEMENT_FUNCTION(25, Coudert, function25)
getData()->location = kLocationOutsideCompartment;
getSavePoints()->push(kEntityCoudert, kEntityRebecca, kAction123852928);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1311,7 +1306,8 @@ IMPLEMENT_FUNCTION(26, Coudert, function26)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param2, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 75))
+ break;
setCallback(3);
setup_enterExitCompartment2("627Zd", kObjectCompartmentD, kPosition_5790, kPosition_6130);
@@ -1357,7 +1353,7 @@ IMPLEMENT_FUNCTION(26, Coudert, function26)
case 5:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1375,7 +1371,7 @@ IMPLEMENT_FUNCTION(26, Coudert, function26)
getData()->location = kLocationOutsideCompartment;
getSavePoints()->push(kEntityCoudert, kEntityMmeBoutarel, kAction123852928);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1402,7 +1398,8 @@ IMPLEMENT_FUNCTION(27, Coudert, function27)
case kActionNone:
if (!params->param1) {
- UPDATE_PARAM(params->param2, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 75))
+ break;
setCallback(3);
setup_enterExitCompartment2("627Rc", kObjectCompartmentC, kPosition_6470, kPosition_6130);
@@ -1446,7 +1443,7 @@ IMPLEMENT_FUNCTION(27, Coudert, function27)
case 5:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1473,7 +1470,7 @@ IMPLEMENT_FUNCTION(27, Coudert, function27)
getData()->location = kLocationOutsideCompartment;
getSavePoints()->push(kEntityCoudert, kEntityBoutarel, kAction123852928);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1515,7 +1512,7 @@ IMPLEMENT_FUNCTION_I(30, Coudert, function30, ObjectIndex)
case kActionDefault:
switch (parameters->param1) {
default:
- CALLBACK_ACTION();
+ callbackAction();
// Stop processing here
return;
@@ -1615,7 +1612,7 @@ IMPLEMENT_FUNCTION_I(30, Coudert, function30, ObjectIndex)
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1654,7 +1651,7 @@ IMPLEMENT_FUNCTION_I(31, Coudert, function31, uint32)
case 2:
case 3:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1699,7 +1696,7 @@ IMPLEMENT_FUNCTION(32, Coudert, function32)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1726,7 +1723,7 @@ IMPLEMENT_FUNCTION(33, Coudert, function33)
setup_updateEntity(kCarRedSleeping, kPosition_540);
}
} else {
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -1763,7 +1760,7 @@ IMPLEMENT_FUNCTION(33, Coudert, function33)
case 4:
ENTITY_PARAM(2, 6) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 5:
@@ -1808,7 +1805,7 @@ IMPLEMENT_FUNCTION(33, Coudert, function33)
case 10:
ENTITY_PARAM(2, 6) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1882,7 +1879,7 @@ IMPLEMENT_FUNCTION_I(34, Coudert, function34, bool)
break;
case 7:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1902,7 +1899,8 @@ IMPLEMENT_FUNCTION_I(35, Coudert, function35, bool)
getScenes()->loadSceneFromPosition(kCarRestaurant, 65);
}
- UPDATE_PARAM(params->param2, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param2, getState()->time, 2700))
+ break;
getSavePoints()->push(kEntityCoudert, kEntityMax, kActionMaxFreeFromCage);
@@ -1951,7 +1949,7 @@ IMPLEMENT_FUNCTION_I(35, Coudert, function35, bool)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1965,7 +1963,7 @@ IMPLEMENT_FUNCTION(36, Coudert, chapter1)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTimeChapter1, params->param1, 1, setup_chapter1Handler)
+ Entity::timeCheckCallback(kTimeChapter1, params->param1, 1, WRAP_SETUP_FUNCTION(Coudert, setup_chapter1Handler));
break;
case kActionDefault:
@@ -2174,7 +2172,7 @@ IMPLEMENT_FUNCTION(39, Coudert, function39)
getSavePoints()->push(kEntityCoudert, kEntityVerges, kAction167854368);
ENTITY_PARAM(2, 2) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2283,22 +2281,22 @@ label_callback_9:
label_callback_10:
if (getState()->time > kTime1189800 && !ENTITY_PARAM(0, 1) && !ENTITY_PARAM(2, 1)) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 2700);
+ if (Entity::updateParameter(params->param3, getState()->time, 2700)) {
ENTITY_PARAM(0, 2) = 1;
ENTITY_PARAM(0, 1) = 1;
getEntities()->drawSequenceLeft(kEntityCoudert, "697F");
params->param3 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (!ENTITY_PARAM(0, 2))
break;
- TIME_CHECK_OBJECT(kTime1107000, params->param4, kObject111, kObjectLocation2);
- TIME_CHECK_OBJECT(kTime1161000, params->param5, kObject111, kObjectLocation3);
- TIME_CHECK_OBJECT(kTime1206000, params->param6, kObject111, kObjectLocation4);
+ timeCheckObject(kTime1107000, params->param4, kObject111, kObjectLocation2);
+ timeCheckObject(kTime1161000, params->param5, kObject111, kObjectLocation3);
+ timeCheckObject(kTime1206000, params->param6, kObject111, kObjectLocation4);
break;
case kAction1:
@@ -2536,7 +2534,7 @@ IMPLEMENT_FUNCTION(41, Coudert, function41)
case 18:
getSavePoints()->push(kEntityCoudert, kEntityMilos, kAction208228224);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2827,28 +2825,34 @@ label_callback_12:
}
label_callback_13:
- TIME_CHECK_CALLBACK(kTime2088900, params->param1, 14, setup_function32);
+ if (Entity::timeCheckCallback(kTime2088900, params->param1, 14, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_14:
- TIME_CHECK_CALLBACK(kTime2119500, params->param2, 15, setup_function32);
+ if (Entity::timeCheckCallback(kTime2119500, params->param2, 15, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_15:
- TIME_CHECK_CALLBACK(kTime2138400, params->param3, 16, setup_function32);
+ if (Entity::timeCheckCallback(kTime2138400, params->param3, 16, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_16:
- TIME_CHECK_CALLBACK(kTime2147400, params->param4, 17, setup_function32);
+ if (Entity::timeCheckCallback(kTime2147400, params->param4, 17, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_17:
- TIME_CHECK_CALLBACK(kTime2160000, params->param5, 18, setup_function32);
+ if (Entity::timeCheckCallback(kTime2160000, params->param5, 18, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_18:
- TIME_CHECK_CALLBACK(kTime2205000, params->param6, 19, setup_function32);
+ if (Entity::timeCheckCallback(kTime2205000, params->param6, 19, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_19:
if (ENTITY_PARAM(0, 2)) {
- TIME_CHECK_OBJECT(kTime2025000, params->param7, kObject111, kObjectLocation7);
- TIME_CHECK_OBJECT(kTime2133000, params->param8, kObject111, kObjectLocation8);
- TIME_CHECK_OBJECT(kTime2173500, CURRENT_PARAM(1, 1), kObject111, kObjectLocation9);
+ timeCheckObject(kTime2025000, params->param7, kObject111, kObjectLocation7);
+ timeCheckObject(kTime2133000, params->param8, kObject111, kObjectLocation8);
+ timeCheckObject(kTime2173500, CURRENT_PARAM(1, 1), kObject111, kObjectLocation9);
}
break;
@@ -3051,7 +3055,7 @@ IMPLEMENT_FUNCTION(46, Coudert, function46)
break;
case 11:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3116,7 +3120,7 @@ IMPLEMENT_FUNCTION_I(47, Coudert, function47, bool)
break;
case 7:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3164,7 +3168,7 @@ IMPLEMENT_FUNCTION(48, Coudert, function48)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3261,7 +3265,7 @@ IMPLEMENT_FUNCTION(49, Coudert, function49)
break;
case 11:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3347,7 +3351,7 @@ IMPLEMENT_FUNCTION(50, Coudert, function50)
break;
case 9:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3541,11 +3545,11 @@ label_callback_1:
params->param2 = (uint)(getState()->time + 4500);
if (params->param3 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(params->param2, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param3, 0)
+ if (Entity::updateParameterTime((TimeValue)params->param2, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param3, 0)) {
setCallback(2);
setup_function55();
break;
- UPDATE_PARAM_PROC_END
+ }
}
}
@@ -3558,18 +3562,22 @@ label_callback_2:
label_callback_3:
if (!params->param1) {
- TIME_CHECK_CALLBACK(kTime2394000, params->param4, 4, setup_function56);
+ if (Entity::timeCheckCallback(kTime2394000, params->param4, 4, WRAP_SETUP_FUNCTION(Coudert, setup_function56)))
+ break;
label_callback_4:
- TIME_CHECK_CALLBACK(kTime2434500, params->param5, 5, setup_function32);
+ if (Entity::timeCheckCallback(kTime2434500, params->param5, 5, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_5:
- TIME_CHECK_CALLBACK(kTime2448000, params->param6, 6, setup_function32);
+ if (Entity::timeCheckCallback(kTime2448000, params->param6, 6, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
}
label_callback_6:
if (getState()->time > kTime2538000 && !ENTITY_PARAM(0, 1) && !ENTITY_PARAM(2, 1)) {
- UPDATE_PARAM(params->param7, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param7, getState()->time, 2700))
+ break;
ENTITY_PARAM(0, 2) = 0;
ENTITY_PARAM(0, 1) = 1;
@@ -3696,7 +3704,7 @@ IMPLEMENT_FUNCTION(54, Coudert, function54)
break;
case 3:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3764,7 +3772,7 @@ IMPLEMENT_FUNCTION(55, Coudert, function55)
break;
case 7:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3868,7 +3876,7 @@ IMPLEMENT_FUNCTION(56, Coudert, function56)
break;
case 16:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -4034,7 +4042,8 @@ IMPLEMENT_FUNCTION(62, Coudert, function62)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param4, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
@@ -4168,7 +4177,7 @@ void Coudert::visitCompartment(const SavePoint &savepoint, EntityPosition positi
case 6:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
diff --git a/engines/lastexpress/entities/coudert.h b/engines/lastexpress/entities/coudert.h
index 45d13ce9bb..8303c80a32 100644
--- a/engines/lastexpress/entities/coudert.h
+++ b/engines/lastexpress/entities/coudert.h
@@ -24,8 +24,6 @@
#define LASTEXPRESS_COUDERT_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
-
namespace LastExpress {
class LastExpressEngine;
diff --git a/engines/lastexpress/entities/entity.cpp b/engines/lastexpress/entities/entity.cpp
index e136ca4776..dad5e67392 100644
--- a/engines/lastexpress/entities/entity.cpp
+++ b/engines/lastexpress/entities/entity.cpp
@@ -22,22 +22,17 @@
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
-
#include "lastexpress/data/sequence.h"
#include "lastexpress/game/action.h"
#include "lastexpress/game/entities.h"
#include "lastexpress/game/logic.h"
-#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/state.h"
+#include "lastexpress/game/object.h"
#include "lastexpress/game/savegame.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/game/scenes.h"
-#include "lastexpress/sound/sound.h"
-
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -55,6 +50,19 @@ EntityData::EntityCallData::~EntityCallData() {
SAFE_DELETE(sequence3);
}
+void EntityData::EntityCallData::syncString(Common::Serializer &s, Common::String &string, uint length) const {
+ char seqName[13];
+ memset(&seqName, 0, length);
+
+ if (s.isSaving())
+ strcpy((char *)&seqName, string.c_str());
+
+ s.syncBytes((byte *)&seqName, length);
+
+ if (s.isLoading())
+ string = seqName;
+}
+
void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) {
for (uint i = 0; i < ARRAYSIZE(callbacks); i++)
s.syncAsByte(callbacks[i]);
@@ -81,23 +89,19 @@ void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsByte(directionSwitch);
// Sync strings
-#define SYNC_STRING(varName, count) { \
- char seqName[13]; \
- memset(&seqName, 0, count); \
- if (s.isSaving()) strcpy((char *)&seqName, varName.c_str()); \
- s.syncBytes((byte *)&seqName, count); \
- if (s.isLoading()) varName = seqName; \
-}
-
- SYNC_STRING(sequenceName, 13);
- SYNC_STRING(sequenceName2, 13);
- SYNC_STRING(sequenceNamePrefix, 7);
- SYNC_STRING(sequenceNameCopy, 13);
-
-#undef SYNC_STRING
+ syncString(s, sequenceName, 13);
+ syncString(s, sequenceName2, 13);
+ syncString(s, sequenceNamePrefix, 7);
+ syncString(s, sequenceNameCopy, 13);
// Skip pointers to frame & sequences
- s.skip(5 * 4);
+ // (we are using a compressed stream, so we cannot seek on load)
+ if (s.isLoading()) {
+ byte empty[5 * 4];
+ s.syncBytes(empty, 5 * 4);
+ } else {
+ s.skip(5 * 4);
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -113,7 +117,7 @@ EntityData::EntityParameters *EntityData::getParameters(uint callback, byte inde
return _parameters[callback].parameters[index];
}
-int EntityData::getCallback(uint callback) const {
+byte EntityData::getCallback(uint callback) const {
if (callback >= 16)
error("[EntityData::getCallback] Invalid callback value (was: %d, max: 16)", callback);
@@ -246,16 +250,38 @@ void Entity::savegame(const SavePoint &savepoint) {
break;
case kActionNone:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
getSaveLoad()->saveGame((SavegameType)params->param1, _entityIndex, (EventIndex)params->param2);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
+void Entity::savegameBloodJacket() {
+ if (getProgress().jacket == kJacketBlood
+ && getEntities()->isDistanceBetweenEntities(_entityIndex, kEntityPlayer, 1000)
+ && !getEntities()->isInsideCompartments(kEntityPlayer)
+ && !getEntities()->checkFields10(kEntityPlayer)) {
+ setCallback(1);
+
+ switch (_entityIndex) {
+ default:
+ break;
+
+ case kEntityCoudert:
+ setup_savegame(kSavegameTypeEvent, kEventCoudertBloodJacket);
+ break;
+
+ case kEntityMertens:
+ setup_savegame(kSavegameTypeEvent, kEventCoudertBloodJacket);
+ break;
+ }
+ }
+}
+
void Entity::playSound(const SavePoint &savepoint, bool resetItem, SoundFlag flag) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
@@ -264,7 +290,7 @@ void Entity::playSound(const SavePoint &savepoint, bool resetItem, SoundFlag fla
break;
case kActionEndSound:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -284,7 +310,7 @@ void Entity::draw(const SavePoint &savepoint, bool handleExcuseMe) {
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -308,7 +334,7 @@ void Entity::draw2(const SavePoint &savepoint) {
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -326,8 +352,10 @@ void Entity::updateFromTicks(const SavePoint &savepoint) {
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->timeTicks, params->param1)
- CALLBACK_ACTION();
+ if (Entity::updateParameter(params->param2, getState()->timeTicks, params->param1))
+ break;
+
+ callbackAction();
break;
}
}
@@ -340,8 +368,10 @@ void Entity::updateFromTime(const SavePoint &savepoint) {
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->time, params->param1)
- CALLBACK_ACTION();
+ if (Entity::updateParameter(params->param2, getState()->time, params->param1))
+ break;
+
+ callbackAction();
break;
}
}
@@ -352,12 +382,12 @@ void Entity::callbackActionOnDirection(const SavePoint &savepoint) {
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
if (getData()->direction != kDirectionRight)
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
@@ -370,7 +400,7 @@ void Entity::callbackActionRestaurantOrSalon(const SavePoint &savepoint) {
case kActionNone:
case kActionDefault:
if (getEntities()->isSomebodyInsideRestaurantOrSalon())
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
@@ -395,7 +425,7 @@ void Entity::updateEntity(const SavePoint &savepoint, bool handleExcuseMe) {
case kActionNone:
case kActionDefault:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
@@ -410,7 +440,7 @@ void Entity::callSavepoint(const SavePoint &savepoint, bool handleExcuseMe) {
case kActionExitCompartment:
if (!CURRENT_PARAM(1, 1))
getSavePoints()->call(_entityIndex, (EntityIndex)params->param4, (ActionIndex)params->param5, (char *)&params->seq2);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -448,7 +478,7 @@ void Entity::enterExitCompartment(const SavePoint &savepoint, EntityPosition pos
if (updateLocation)
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -468,6 +498,74 @@ void Entity::enterExitCompartment(const SavePoint &savepoint, EntityPosition pos
}
}
+void Entity::goToCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, Common::String sequenceTo) {
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionDefault:
+ getData()->entityPosition = positionFrom;
+ setCallback(1);
+ setup_enterExitCompartment(sequenceFrom.c_str(), compartmentFrom);
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ setCallback(2);
+ setup_enterExitCompartment(sequenceTo.c_str(), compartmentFrom);
+ break;
+
+ case 2:
+ getData()->entityPosition = positionFrom;
+ getEntities()->clearSequences(_entityIndex);
+ callbackAction();
+ break;
+ }
+ break;
+ }
+}
+
+void Entity::goToCompartmentFromCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, ObjectIndex compartmentTo, EntityPosition positionTo, Common::String sequenceTo) {
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionDefault:
+ getData()->entityPosition = positionFrom;
+ getData()->location = kLocationOutsideCompartment;
+ setCallback(1);
+ setup_enterExitCompartment(sequenceFrom.c_str(), compartmentFrom);
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ setCallback(2);
+ setup_updateEntity(kCarGreenSleeping, positionTo);
+ break;
+
+ case 2:
+ setCallback(3);
+ setup_enterExitCompartment(sequenceTo.c_str(), compartmentTo);
+ break;
+
+ case 3:
+ getData()->location = kLocationInsideCompartment;
+ getEntities()->clearSequences(_entityIndex);
+ callbackAction();
+ break;
+ }
+ break;
+ }
+}
+
void Entity::updatePosition(const SavePoint &savepoint, bool handleExcuseMe) {
EXPOSE_PARAMS(EntityData::EntityParametersSIII)
@@ -477,7 +575,7 @@ void Entity::updatePosition(const SavePoint &savepoint, bool handleExcuseMe) {
case kActionExitCompartment:
getEntities()->updatePositionExit(_entityIndex, (CarIndex)params->param4, (Position)params->param5);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -494,4 +592,385 @@ void Entity::updatePosition(const SavePoint &savepoint, bool handleExcuseMe) {
}
}
+void Entity::callbackAction() {
+ if (getData()->currentCall == 0)
+ error("[Entity::callbackAction] currentCall is already 0, cannot proceed");
+
+ getData()->currentCall--;
+
+ getSavePoints()->setCallback(_entityIndex, _callbacks[_data->getCurrentCallback()]);
+
+ getSavePoints()->call(_entityIndex, _entityIndex, kActionCallback);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Setup functions
+//////////////////////////////////////////////////////////////////////////
+void Entity::setup(const char *name, uint index) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s()", name);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersIIII>();
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupI(const char *name, uint index, uint param1) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u)", name, param1);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersIIII>();
+
+ EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII *)_data->getCurrentParameters();
+ params->param1 = (unsigned int)param1;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupII(const char *name, uint index, uint param1, uint param2) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u)", name, param1, param2);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersIIII>();
+
+ EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII *)_data->getCurrentParameters();
+ params->param1 = param1;
+ params->param2 = param2;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupIII(const char *name, uint index, uint param1, uint param2, uint param3) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u, %u)", name, param1, param2, param3);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersIIII>();
+
+ EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII *)_data->getCurrentParameters();
+ params->param1 = param1;
+ params->param2 = param2;
+ params->param3 = param3;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupS(const char *name, uint index, const char *seq1) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s)", name, seq1);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSIIS>();
+
+ EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS*)_data->getCurrentParameters();
+ strncpy(params->seq1, seq1, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupSS(const char *name, uint index, const char *seq1, const char *seq2) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %s)", name, seq1, seq2);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSSII>();
+
+ EntityData::EntityParametersSSII *params = (EntityData::EntityParametersSSII*)_data->getCurrentParameters();
+ strncpy(params->seq1, seq1, 12);
+ strncpy(params->seq2, seq2, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupSI(const char *name, uint index, const char *seq1, uint param4) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u)", name, seq1, param4);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSIIS>();
+
+ EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS *)_data->getCurrentParameters();
+ strncpy(params->seq1, seq1, 12);
+ params->param4 = param4;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupSII(const char *name, uint index, const char *seq1, uint param4, uint param5) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u, %u)", name, seq1, param4, param5);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSIIS>();
+
+ EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS *)_data->getCurrentParameters();
+ strncpy(params->seq1, seq1, 12);
+ params->param4 = param4;
+ params->param5 = param5;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupSIII(const char *name, uint index, const char *seq, uint param4, uint param5, uint param6) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u, %u, %u)", name, seq, param4, param5, param6);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSIII>();
+
+ EntityData::EntityParametersSIII *params = (EntityData::EntityParametersSIII *)_data->getCurrentParameters();
+ strncpy(params->seq, seq, 12);
+ params->param4 = param4;
+ params->param5 = param5;
+ params->param6 = param6;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupSIIS(const char *name, uint index, const char *seq1, uint param4, uint param5, const char *seq2) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u, %u, %s)", name, seq1, param4, param5, seq2);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSIIS>();
+
+ EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS *)_data->getCurrentParameters();
+ strncpy(params->seq1, seq1, 12);
+ params->param4 = param4;
+ params->param5 = param5;
+ strncpy(params->seq2, seq2, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupSSI(const char *name, uint index, const char *seq1, const char *seq2, uint param7) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %s, %u)", name, seq1, seq2, param7);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSSII>();
+
+ EntityData::EntityParametersSSII *params = (EntityData::EntityParametersSSII *)_data->getCurrentParameters();
+ strncpy(params->seq1, seq1, 12);
+ strncpy(params->seq2, seq2, 12);
+ params->param7 = param7;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupIS(const char *name, uint index, uint param1, const char *seq) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %s)", name, param1, seq);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersISII>();
+
+ EntityData::EntityParametersISII *params = (EntityData::EntityParametersISII *)_data->getCurrentParameters();
+ params->param1 = (unsigned int)param1;
+ strncpy(params->seq, seq, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupISS(const char *name, uint index, uint param1, const char *seq1, const char *seq2) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %s, %s)", name, param1, seq1, seq2);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersISSI>();
+
+ EntityData::EntityParametersISSI *params = (EntityData::EntityParametersISSI *)_data->getCurrentParameters();
+ params->param1 = param1;
+ strncpy(params->seq1, seq1, 12);
+ strncpy(params->seq2, seq2, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupIIS(const char *name, uint index, uint param1, uint param2, const char *seq) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u, %s)", name, param1, param2, seq);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersIISI>();
+
+ EntityData::EntityParametersIISI *params = (EntityData::EntityParametersIISI *)_data->getCurrentParameters();
+ params->param1 = param1;
+ params->param2 = param2;
+ strncpy(params->seq, seq, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupIISS(const char *name, uint index, uint param1, uint param2, const char *seq1, const char *seq2) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u, %s, %s)", name, param1, param2, seq1, seq2);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersIISS>();
+
+ EntityData::EntityParametersIISS *params = (EntityData::EntityParametersIISS *)_data->getCurrentParameters();
+ params->param1 = param1;
+ params->param2 = param2;
+ strncpy(params->seq1, seq1, 12);
+ strncpy(params->seq2, seq2, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Helper functions
+//////////////////////////////////////////////////////////////////////////
+
+bool Entity::updateParameter(uint &parameter, uint timeType, uint delta) const {
+ if (!parameter)
+ parameter = (uint)(timeType + delta);
+
+ if (parameter >= timeType)
+ return false;
+
+ parameter = kTimeInvalid;
+
+ return true;
+}
+
+bool Entity::updateParameterTime(TimeValue timeValue, bool check, uint &parameter, uint delta) const {
+ if (getState()->time <= timeValue) {
+ if (check || !parameter)
+ parameter = (uint)(getState()->time + delta);
+ }
+
+ if (parameter >= getState()->time && getState()->time <= timeValue)
+ return false;
+
+ parameter = kTimeInvalid;
+
+ return true;
+}
+
+bool Entity::updateParameterCheck(uint &parameter, uint timeType, uint delta) const {
+ if (parameter && parameter >= timeType)
+ return false;
+
+ if (!parameter)
+ parameter = (uint)(timeType + delta);
+
+ return true;
+}
+
+bool Entity::timeCheck(TimeValue timeValue, uint &parameter, Common::Functor0<void> *function) const {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ (*function)();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Entity::timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ (*function)();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Entity::timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, const char *str, Common::Functor1<const char *, void> *function) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ (*function)(str);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Entity::timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, bool check, Common::Functor1<bool, void> *function) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ (*function)(check);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Entity::timeCheckCallbackInventory(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ getData()->inventoryItem = kItemNone;
+ setCallback(callback);
+ (*function)();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Entity::timeCheckCar(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function) {
+ if ((getState()->time <= timeValue && !getEntities()->isPlayerInCar(kCarGreenSleeping)) || !parameter)
+ parameter = (uint)getState()->time + 75;
+
+ if (getState()->time > timeValue || parameter < getState()->time) {
+ parameter = kTimeInvalid;
+ setCallback(callback);
+ (*function)();
+
+ return true;
+ }
+
+ return false;
+}
+
+void Entity::timeCheckSavepoint(TimeValue timeValue, uint &parameter, EntityIndex entity1, EntityIndex entity2, ActionIndex action) const {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ getSavePoints()->push(entity1, entity2, action);
+ }
+}
+
+void Entity::timeCheckObject(TimeValue timeValue, uint &parameter, ObjectIndex object, ObjectLocation location) const {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ getObjects()->updateLocation2(object, location);
+ }
+}
+
+bool Entity::timeCheckCallbackAction(TimeValue timeValue, uint &parameter) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ callbackAction();
+ return true;
+ }
+
+ return false;
+}
+
+bool Entity::timeCheckPlaySoundUpdatePosition(TimeValue timeValue, uint &parameter, byte callback, const char* sound, EntityPosition position) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ getData()->entityPosition = position;
+ setCallback(callback);
+ setup_playSound(sound);
+ return true;
+ }
+
+ return false;
+}
+
+
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/entity.h b/engines/lastexpress/entities/entity.h
index 039f461c7b..c67d13db9e 100644
--- a/engines/lastexpress/entities/entity.h
+++ b/engines/lastexpress/entities/entity.h
@@ -41,10 +41,229 @@ class Sequence;
class SequenceFrame;
struct SavePoint;
+//////////////////////////////////////////////////////////////////////////
+// Declaration
+//////////////////////////////////////////////////////////////////////////
+#define DECLARE_FUNCTION(name) \
+ void setup_##name(); \
+ void name(const SavePoint &savepoint);
+
+#define DECLARE_FUNCTION_1(name, param1) \
+ void setup_##name(param1); \
+ void name(const SavePoint &savepoint);
+
+#define DECLARE_FUNCTION_2(name, param1, param2) \
+ void setup_##name(param1, param2); \
+ void name(const SavePoint &savepoint);
+
+#define DECLARE_FUNCTION_3(name, param1, param2, param3) \
+ void setup_##name(param1, param2, param3); \
+ void name(const SavePoint &savepoint);
+
+#define DECLARE_FUNCTION_4(name, param1, param2, param3, param4) \
+ void setup_##name(param1, param2, param3, param4); \
+ void name(const SavePoint &savepoint);
+
+#define DECLARE_FUNCTION_NOSETUP(name) \
+ void name(const SavePoint &savepoint);
+
+#define DECLARE_NULL_FUNCTION() \
+ void setup_nullfunction();
+
+//////////////////////////////////////////////////////////////////////////
+// Callbacks
+//////////////////////////////////////////////////////////////////////////
+#define ENTITY_CALLBACK(class, name, pointer) \
+ Common::Functor1Mem<const SavePoint&, void, class>(pointer, &class::name)
+
+#define ADD_CALLBACK_FUNCTION(class, name) \
+ _callbacks.push_back(new ENTITY_CALLBACK(class, name, this));
+
+#define ADD_NULL_FUNCTION() \
+ _callbacks.push_back(new ENTITY_CALLBACK(Entity, nullfunction, this));
+
+#define WRAP_SETUP_FUNCTION(className, method) \
+ new Common::Functor0Mem<void, className>(this, &className::method)
+
+#define WRAP_SETUP_FUNCTION_S(className, method) \
+ new Common::Functor1Mem<const char *, void, className>(this, &className::method)
+
+#define WRAP_SETUP_FUNCTION_B(className, method) \
+ new Common::Functor1Mem<bool, void, className>(this, &className::method)
+
+//////////////////////////////////////////////////////////////////////////
+// Parameters macros
+//////////////////////////////////////////////////////////////////////////
+#define CURRENT_PARAM(index, id) \
+ ((EntityData::EntityParametersIIII*)_data->getCurrentParameters(index))->param##id
+
+#define ENTITY_PARAM(index, id) \
+ ((EntityData::EntityParametersIIII*)_data->getParameters(8, index))->param##id
+
+//////////////////////////////////////////////////////////////////////////
+// Misc
+//////////////////////////////////////////////////////////////////////////
+#define RESET_ENTITY_STATE(entity, class, function) \
+ getEntities()->resetState(entity); \
+ ((class *)getEntities()->get(entity))->function();
+
+//////////////////////////////////////////////////////////////////////////
+// Implementation
+//////////////////////////////////////////////////////////////////////////
+
+// Expose parameters and check validity
+#define EXPOSE_PARAMS(type) \
+ type *params = (type *)_data->getCurrentParameters(); \
+ if (!params) \
+ error("[EXPOSE_PARAMS] Trying to call an entity function with invalid parameters"); \
+
+// function signature without setup (we keep the index for consistency but never use it)
+#define IMPLEMENT_FUNCTION_NOSETUP(index, class, name) \
+ void class::name(const SavePoint &savepoint) { \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(index=" #index ")");
+
+// simple setup with no parameters
+#define IMPLEMENT_FUNCTION(index, class, name) \
+ void class::setup_##name() { \
+ Entity::setup(#class "::setup_" #name, index); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "() - action: %s", ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_END }
+
+// nullfunction call
+#define IMPLEMENT_NULL_FUNCTION(index, class) \
+ void class::setup_nullfunction() { \
+ Entity::setup(#class "::setup_nullfunction", index); \
+ }
+
+// setup with one uint parameter
+#define IMPLEMENT_FUNCTION_I(index, class, name, paramType) \
+ void class::setup_##name(paramType param1) { \
+ Entity::setupI(#class "::setup_" #name, index, param1); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d) - action: %s", params->param1, ACTION_NAME(savepoint.action));
+
+// setup with two uint parameters
+#define IMPLEMENT_FUNCTION_II(index, class, name, paramType1, paramType2) \
+ void class::setup_##name(paramType1 param1, paramType2 param2) { \
+ Entity::setupII(#class "::setup_" #name, index, param1, param2); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d) - action: %s", params->param1, params->param2, ACTION_NAME(savepoint.action));
+
+// setup with three uint parameters
+#define IMPLEMENT_FUNCTION_III(index, class, name, paramType1, paramType2, paramType3) \
+ void class::setup_##name(paramType1 param1, paramType2 param2, paramType3 param3) { \
+ Entity::setupIII(#class "::setup_" #name, index, param1, param2, param3); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %d) - action: %s", params->param1, params->param2, params->param3, ACTION_NAME(savepoint.action));
+
+// setup with one char *parameter
+#define IMPLEMENT_FUNCTION_S(index, class, name) \
+ void class::setup_##name(const char *seq1) { \
+ Entity::setupS(#class "::setup_" #name, index, seq1); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s) - action: %s", (char *)&params->seq1, ACTION_NAME(savepoint.action));
+
+// setup with one char *parameter and one uint
+#define IMPLEMENT_FUNCTION_SI(index, class, name, paramType2) \
+ void class::setup_##name(const char *seq1, paramType2 param4) { \
+ Entity::setupSI(#class "::setup_" #name, index, seq1, param4); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d) - action: %s", (char *)&params->seq1, params->param4, ACTION_NAME(savepoint.action));
+
+// setup with one char *parameter and two uints
+#define IMPLEMENT_FUNCTION_SII(index, class, name, paramType2, paramType3) \
+ void class::setup_##name(const char *seq1, paramType2 param4, paramType3 param5) { \
+ Entity::setupSII(#class "::setup_" #name, index, seq1, param4, param5); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d) - action: %s", (char *)&params->seq1, params->param4, params->param5, ACTION_NAME(savepoint.action));
+
+// setup with one char *parameter and three uints
+#define IMPLEMENT_FUNCTION_SIII(index, class, name, paramType2, paramType3, paramType4) \
+ void class::setup_##name(const char *seq, paramType2 param4, paramType3 param5, paramType4 param6) { \
+ Entity::setupSIII(#class "::setup_" #name, index, seq, param4, param5, param6); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSIII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d, %d) - action: %s", (char *)&params->seq, params->param4, params->param5, params->param6, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_SIIS(index, class, name, paramType2, paramType3) \
+ void class::setup_##name(const char *seq1, paramType2 param4, paramType3 param5, const char *seq2) { \
+ Entity::setupSIIS(#class "::setup_" #name, index, seq1, param4, param5, seq2); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d, %s) - action: %s", (char *)&params->seq1, params->param4, params->param5, (char *)&params->seq2, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_SS(index, class, name) \
+ void class::setup_##name(const char *seq1, const char *seq2) { \
+ Entity::setupSS(#class "::setup_" #name, index, seq1, seq2); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSSII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %s) - action: %s", (char *)&params->seq1, (char *)&params->seq2, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_SSI(index, class, name, paramType3) \
+ void class::setup_##name(const char *seq1, const char *seq2, paramType3 param7) { \
+ Entity::setupSSI(#class "::setup_" #name, index, seq1, seq2, param7); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSSII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %s, %d) - action: %s", (char *)&params->seq1, (char *)&params->seq2, params->param7, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_IS(index, class, name, paramType) \
+ void class::setup_##name(paramType param1, const char *seq) { \
+ Entity::setupIS(#class "::setup_" #name, index, param1, seq); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersISII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %s) - action: %s", params->param1, (char *)&params->seq, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_ISS(index, class, name, paramType) \
+ void class::setup_##name(paramType param1, const char *seq1, const char *seq2) { \
+ Entity::setupISS(#class "::setup_" #name, index, param1, seq1, seq2); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersISSI) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %s, %s) - action: %s", params->param1, (char *)&params->seq1, (char *)&params->seq2, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_IIS(index, class, name, paramType1, paramType2) \
+ void class::setup_##name(paramType1 param1, paramType2 param2, const char *seq) { \
+ Entity::setupIIS(#class "::setup_" #name, index, param1, param2, seq); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersIISI) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %s) - action: %s", params->param1, params->param2, (char *)&params->seq, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_IISS(index, class, name, paramType1, paramType2) \
+ void class::setup_##name(paramType1 param1, paramType2 param2, const char *seq1, const char *seq2) { \
+ Entity::setupIISS(#class "::setup_" #name, index, param1, param2, seq1, seq2); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersIISS) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %s, %s) - action: %s", params->param1, params->param2, (char *)&params->seq1, (char *)&params->seq2, ACTION_NAME(savepoint.action));
+
+
+//////////////////////////////////////////////////////////////////////////
class EntityData : Common::Serializable {
public:
- struct EntityParameters : Common::Serializable{
+ struct EntityParameters : Common::Serializable {
virtual ~EntityParameters() {}
virtual Common::String toString() = 0;
@@ -596,6 +815,15 @@ public:
return str;
}
+ /**
+ * Synchronizes a string.
+ *
+ * @param s The Common::Serializer to use.
+ * @param string The string.
+ * @param length Length of the string.
+ */
+ void syncString(Common::Serializer &s, Common::String &string, uint length) const;
+
// Serializable
void saveLoadWithSerializer(Common::Serializer &s);
};
@@ -611,32 +839,30 @@ public:
params->parameters[i] = new T();
}
- EntityCallData *getCallData() { return &_data; }
+ EntityCallData *getCallData() { return &_data; }
- EntityParameters *getParameters(uint callback, byte index) const;
- EntityParameters *getCurrentParameters(byte index = 0) { return getParameters(_data.currentCall, index); }
+ EntityParameters *getParameters(uint callback, byte index) const;
+ EntityParameters *getCurrentParameters(byte index = 0) { return getParameters(_data.currentCall, index); }
+ EntityCallParameters *getCurrentCallParameters() { return &_parameters[_data.currentCall]; }
- int getCallback(uint callback) const;
- int getCurrentCallback() { return getCallback(_data.currentCall); }
- void setCallback(uint callback, byte index);
- void setCurrentCallback(uint index) { setCallback(_data.currentCall, index); }
+ byte getCallback(uint callback) const;
+ byte getCurrentCallback() { return getCallback(_data.currentCall); }
+ void setCallback(uint callback, byte index);
+ void setCurrentCallback(uint index) { setCallback(_data.currentCall, index); }
- void updateParameters(uint32 index) const;
+ void updateParameters(uint32 index) const;
// Serializable
- void saveLoadWithSerializer(Common::Serializer &ser);
+ void saveLoadWithSerializer(Common::Serializer &ser);
private:
- EntityCallData _data;
+ EntityCallData _data;
EntityCallParameters _parameters[9];
};
class Entity : Common::Serializable {
public:
-
- typedef Common::Functor1<const SavePoint&, void> Callback;
-
Entity(LastExpressEngine *engine, EntityIndex index);
virtual ~Entity();
@@ -657,6 +883,12 @@ public:
virtual void setup_chapter4() = 0;
virtual void setup_chapter5() = 0;
+ // Shared functions
+ virtual void setup_savegame(SavegameType, uint32) { error("[Entity::setup_savegame] Trying to call the parent setup function. Use the specific entity function directly"); }
+ virtual void setup_enterExitCompartment(const char *, ObjectIndex) { error("[Entity::setup_enterExitCompartment] Trying to call the parent setup function. Use the specific entity function directly"); }
+ virtual void setup_updateEntity(CarIndex, EntityPosition) { error("[Entity::setup_updateEntity] Trying to call the parent setup function. Use the specific entity function directly"); }
+ virtual void setup_playSound(const char*) { error("[Entity::setup_playSound] Trying to call the parent setup function. Use the specific entity function directly"); }
+
// Serializable
void saveLoadWithSerializer(Common::Serializer &ser) { _data->saveLoadWithSerializer(ser); }
@@ -664,10 +896,11 @@ public:
protected:
LastExpressEngine *_engine;
+ typedef Common::Functor1<const SavePoint&, void> Callback;
- EntityIndex _entityIndex;
- EntityData *_data;
- Common::Array<Callback *> _callbacks;
+ EntityIndex _entityIndex;
+ EntityData *_data;
+ Common::Array<Callback *> _callbacks;
/**
* Saves the game
@@ -679,6 +912,13 @@ protected:
void savegame(const SavePoint &savepoint);
/**
+ * Saves the game before being found out with a blood covered jacket.
+ *
+ * @param saveFunction The setup function to call to save the game
+ */
+ void savegameBloodJacket();
+
+ /**
* Play sound
*
* @param savepoint The savepoint
@@ -782,15 +1022,83 @@ protected:
void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1 = kPositionNone, EntityPosition position2 = kPositionNone, CarIndex car = kCarNone, ObjectIndex compartment = kObjectNone, bool alternate = false, bool updateLocation = false);
/**
+ * Go to compartment.
+ *
+ * @param savepoint The savepoint.
+ * @param compartmentFrom The compartment from.
+ * @param positionFrom The position from.
+ * @param sequenceFrom The sequence from.
+ * @param sequenceTo The sequence to.
+ */
+ void goToCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, Common::String sequenceTo);
+
+ /**
+ * Go to compartment from compartment.
+ *
+ * @param savepoint The savepoint.
+ * @param compartmentFrom The compartment from.
+ * @param positionFrom The position from.
+ * @param sequenceFrom The sequence from.
+ * @param compartmentTo The compartment to.
+ * @param positionTo The position to.
+ * @param sequenceTo The sequence to.
+ */
+ void goToCompartmentFromCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, ObjectIndex compartmentTo, EntityPosition positionTo, Common::String sequenceTo);
+
+ /**
* Updates the position
*
- * @param savepoint The savepoint
+ * @param savepoint The savepoint
* - Sequence name
* - CarIndex
* - Position
* @param handleExcuseMe true to handle excuseMe actions
*/
void updatePosition(const SavePoint &savepoint, bool handleExcuseMe = false);
+
+ /**
+ * Store the current callback information and perform the callback action
+ */
+ void callbackAction();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Setup functions
+ //////////////////////////////////////////////////////////////////////////
+ void setup(const char *name, uint index);
+ void setupI(const char *name, uint index, uint param1);
+ void setupII(const char *name, uint index, uint param1, uint param2);
+ void setupIII(const char *name, uint index, uint param1, uint param2, uint param3);
+ void setupS(const char *name, uint index, const char *seq1);
+ void setupSS(const char *name, uint index, const char *seq1, const char *seq2);
+ void setupSI(const char *name, uint index, const char *seq1, uint param4);
+ void setupSII(const char *name, uint index, const char *seq1, uint param4, uint param5);
+ void setupSIII(const char *name, uint index, const char *seq, uint param4, uint param5, uint param6);
+ void setupSIIS(const char *name, uint index, const char *seq1, uint param4, uint param5, const char *seq2);
+ void setupSSI(const char *name, uint index, const char *seq1, const char *seq2, uint param7);
+ void setupIS(const char *name, uint index, uint param1, const char *seq);
+ void setupISS(const char *name, uint index, uint param1, const char *seq1, const char *seq2);
+ void setupIIS(const char *name, uint index, uint param1, uint param2, const char *seq);
+ void setupIISS(const char *name, uint index, uint param1, uint param2, const char *seq1, const char *seq2);
+
+ //////////////////////////////////////////////////////////////////////////
+ // Helper functions
+ //////////////////////////////////////////////////////////////////////////
+
+ bool updateParameter(uint &parameter, uint timeType, uint delta) const;
+ bool updateParameterCheck(uint &parameter, uint timeType, uint delta) const;
+ bool updateParameterTime(TimeValue timeValue, bool check, uint &parameter, uint delta) const;
+
+ bool timeCheck(TimeValue timeValue, uint &parameter, Common::Functor0<void> *function) const;
+ bool timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function);
+ bool timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, const char *str, Common::Functor1<const char *, void> *function);
+ bool timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, bool check, Common::Functor1<bool, void> *function);
+ bool timeCheckCallbackInventory(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function);
+ bool timeCheckCar(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function);
+ void timeCheckSavepoint(TimeValue timeValue, uint &parameter, EntityIndex entity1, EntityIndex entity2, ActionIndex action) const;
+ void timeCheckObject(TimeValue timeValue, uint &parameter, ObjectIndex index, ObjectLocation location) const;
+ bool timeCheckCallbackAction(TimeValue timeValue, uint &parameter);
+ bool timeCheckPlaySoundUpdatePosition(TimeValue timeValue, uint &parameter, byte callback, const char* sound, EntityPosition position);
+
};
diff --git a/engines/lastexpress/entities/entity39.cpp b/engines/lastexpress/entities/entity39.cpp
index e786d153a0..1786cd2201 100644
--- a/engines/lastexpress/entities/entity39.cpp
+++ b/engines/lastexpress/entities/entity39.cpp
@@ -28,7 +28,6 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/entity39.h b/engines/lastexpress/entities/entity39.h
index 4335a9566e..54b65408c7 100644
--- a/engines/lastexpress/entities/entity39.h
+++ b/engines/lastexpress/entities/entity39.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_ENTITY39_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -72,4 +71,4 @@ private:
} // End of namespace LastExpress
-#endif // LASTEXPRESS_##define##_H
+#endif // LASTEXPRESS_ENTITY39_H
diff --git a/engines/lastexpress/entities/entity_intern.h b/engines/lastexpress/entities/entity_intern.h
index 2da0da15b3..fd803676a9 100644
--- a/engines/lastexpress/entities/entity_intern.h
+++ b/engines/lastexpress/entities/entity_intern.h
@@ -25,502 +25,6 @@
namespace LastExpress {
-#define LOW_BYTE(w) ((unsigned char)(((unsigned long)(w)) & 0xff))
-
-//////////////////////////////////////////////////////////////////////////
-// Callbacks
-#define ENTITY_CALLBACK(class, name, pointer) \
- Common::Functor1Mem<const SavePoint&, void, class>(pointer, &class::name)
-
-#define ADD_CALLBACK_FUNCTION(class, name) \
- _callbacks.push_back(new ENTITY_CALLBACK(class, name, this));
-
-#define ADD_NULL_FUNCTION() \
- _callbacks.push_back(new ENTITY_CALLBACK(Entity, nullfunction, this));
-
-//////////////////////////////////////////////////////////////////////////
-// Declaration
-//////////////////////////////////////////////////////////////////////////
-
-#define DECLARE_FUNCTION(name) \
- void setup_##name(); \
- void name(const SavePoint &savepoint);
-
-#define DECLARE_FUNCTION_1(name, param1) \
- void setup_##name(param1); \
- void name(const SavePoint &savepoint);
-
-#define DECLARE_FUNCTION_2(name, param1, param2) \
- void setup_##name(param1, param2); \
- void name(const SavePoint &savepoint);
-
-#define DECLARE_FUNCTION_3(name, param1, param2, param3) \
- void setup_##name(param1, param2, param3); \
- void name(const SavePoint &savepoint);
-
-#define DECLARE_FUNCTION_4(name, param1, param2, param3, param4) \
- void setup_##name(param1, param2, param3, param4); \
- void name(const SavePoint &savepoint);
-
-#define DECLARE_FUNCTION_NOSETUP(name) \
- void name(const SavePoint &savepoint);
-
-#define DECLARE_NULL_FUNCTION() \
- void setup_nullfunction();
-
-//////////////////////////////////////////////////////////////////////////
-// Setup
-//////////////////////////////////////////////////////////////////////////
-
-#define IMPLEMENT_SETUP(class, callback_class, name, index) \
-void class::setup_##name() { \
- BEGIN_SETUP(callback_class, name, index, EntityData::EntityParametersIIII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::setup_" #name "()"); \
- END_SETUP() \
-}
-
-#define BEGIN_SETUP(class, name, index, type) \
- _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]); \
- _data->setCurrentCallback(index); \
- _data->resetCurrentParameters<type>();
-
-#define END_SETUP() \
- _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
-
-
-//////////////////////////////////////////////////////////////////////////
-// Implementation
-//////////////////////////////////////////////////////////////////////////
-
-// Expose parameters and check validity
-#define EXPOSE_PARAMS(type) \
- type *params = (type *)_data->getCurrentParameters(); \
- if (!params) \
- error("[EXPOSE_PARAMS] Trying to call an entity function with invalid parameters"); \
-
-
-// function signature without setup (we keep the index for consistency but never use it)
-#define IMPLEMENT_FUNCTION_NOSETUP(index, class, name) \
- void class::name(const SavePoint &savepoint) { \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(index=" #index ")");
-
-// simple setup with no parameters
-#define IMPLEMENT_FUNCTION(index, class, name) \
- IMPLEMENT_SETUP(class, class, name, index) \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "() - action: %s", ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_END }
-
-// nullfunction call
-#define IMPLEMENT_NULL_FUNCTION(index, class) \
- IMPLEMENT_SETUP(class, Entity, nullfunction, index)
-
-// setup with one uint parameter
-#define IMPLEMENT_FUNCTION_I(index, class, name, paramType) \
- void class::setup_##name(paramType param1) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersIIII) \
- EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII*)_data->getCurrentParameters(); \
- params->param1 = (unsigned int)param1; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d) - action: %s", params->param1, ACTION_NAME(savepoint.action));
-
-// setup with two uint parameters
-#define IMPLEMENT_FUNCTION_II(index, class, name, paramType1, paramType2) \
- void class::setup_##name(paramType1 param1, paramType2 param2) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersIIII) \
- EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII*)_data->getCurrentParameters(); \
- params->param1 = param1; \
- params->param2 = param2; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d) - action: %s", params->param1, params->param2, ACTION_NAME(savepoint.action));
-
-// setup with three uint parameters
-#define IMPLEMENT_FUNCTION_III(index, class, name, paramType1, paramType2, paramType3) \
- void class::setup_##name(paramType1 param1, paramType2 param2, paramType3 param3) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersIIII) \
- EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII*)_data->getCurrentParameters(); \
- params->param1 = param1; \
- params->param2 = param2; \
- params->param3 = param3; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %d) - action: %s", params->param1, params->param2, params->param3, ACTION_NAME(savepoint.action));
-
-// setup with one char *parameter
-#define IMPLEMENT_FUNCTION_S(index, class, name) \
- void class::setup_##name(const char *seq1) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSIIS) \
- EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq1, seq1, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s) - action: %s", (char *)&params->seq1, ACTION_NAME(savepoint.action));
-
-// setup with one char *parameter and one uint
-#define IMPLEMENT_FUNCTION_SI(index, class, name, paramType2) \
- void class::setup_##name(const char *seq1, paramType2 param4) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSIIS) \
- EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq1, seq1, 12); \
- params->param4 = param4; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d) - action: %s", (char *)&params->seq1, params->param4, ACTION_NAME(savepoint.action));
-
-// setup with one char *parameter and two uints
-#define IMPLEMENT_FUNCTION_SII(index, class, name, paramType2, paramType3) \
- void class::setup_##name(const char *seq1, paramType2 param4, paramType3 param5) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSIIS) \
- EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq1, seq1, 12); \
- params->param4 = param4; \
- params->param5 = param5; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d) - action: %s", (char *)&params->seq1, params->param4, params->param5, ACTION_NAME(savepoint.action));
-
-// setup with one char *parameter and three uints
-#define IMPLEMENT_FUNCTION_SIII(index, class, name, paramType2, paramType3, paramType4) \
- void class::setup_##name(const char *seq, paramType2 param4, paramType3 param5, paramType4 param6) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSIII) \
- EntityData::EntityParametersSIII *params = (EntityData::EntityParametersSIII*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq, seq, 12); \
- params->param4 = param4; \
- params->param5 = param5; \
- params->param6 = param6; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSIII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d, %d) - action: %s", (char *)&params->seq, params->param4, params->param5, params->param6, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_SIIS(index, class, name, paramType2, paramType3) \
- void class::setup_##name(const char *seq1, paramType2 param4, paramType3 param5, const char *seq2) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSIIS) \
- EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq1, seq1, 12); \
- params->param4 = param4; \
- params->param5 = param5; \
- strncpy((char *)&params->seq2, seq2, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d, %s) - action: %s", (char *)&params->seq1, params->param4, params->param5, (char *)&params->seq2, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_SS(index, class, name) \
- void class::setup_##name(const char *seq1, const char *seq2) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSSII) \
- EntityData::EntityParametersSSII *params = (EntityData::EntityParametersSSII*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq1, seq1, 12); \
- strncpy((char *)&params->seq2, seq2, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSSII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %s) - action: %s", (char *)&params->seq1, (char *)&params->seq2, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_SSI(index, class, name, paramType3) \
- void class::setup_##name(const char *seq1, const char *seq2, paramType3 param7) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSSII) \
- EntityData::EntityParametersSSII *params = (EntityData::EntityParametersSSII*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq1, seq1, 12); \
- strncpy((char *)&params->seq2, seq2, 12); \
- params->param7 = param7; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSSII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %s, %d) - action: %s", (char *)&params->seq1, (char *)&params->seq2, params->param7, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_IS(index, class, name, paramType) \
- void class::setup_##name(paramType param1, const char *seq) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersISII) \
- EntityData::EntityParametersISII *params = (EntityData::EntityParametersISII*)_data->getCurrentParameters(); \
- params->param1 = (unsigned int)param1; \
- strncpy((char *)&params->seq, seq, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersISII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %s) - action: %s", params->param1, (char *)&params->seq, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_ISS(index, class, name, paramType) \
- void class::setup_##name(paramType param1, const char *seq1, const char *seq2) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersISSI) \
- EntityData::EntityParametersISSI *params = (EntityData::EntityParametersISSI*)_data->getCurrentParameters(); \
- params->param1 = param1; \
- strncpy((char *)&params->seq1, seq1, 12); \
- strncpy((char *)&params->seq2, seq2, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersISSI) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %s, %s) - action: %s", params->param1, (char *)&params->seq1, (char *)&params->seq2, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_IIS(index, class, name, paramType1, paramType2) \
- void class::setup_##name(paramType1 param1, paramType2 param2, const char *seq) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersIISI) \
- EntityData::EntityParametersIISI *params = (EntityData::EntityParametersIISI*)_data->getCurrentParameters(); \
- params->param1 = param1; \
- params->param2 = param2; \
- strncpy((char *)&params->seq, seq, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersIISI) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %s) - action: %s", params->param1, params->param2, (char *)&params->seq, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_IISS(index, class, name, paramType1, paramType2) \
- void class::setup_##name(paramType1 param1, paramType2 param2, const char *seq1, const char *seq2) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersIISS) \
- EntityData::EntityParametersIISS *params = (EntityData::EntityParametersIISS*)_data->getCurrentParameters(); \
- params->param1 = param1; \
- params->param2 = param2; \
- strncpy((char *)&params->seq1, seq1, 12); \
- strncpy((char *)&params->seq2, seq2, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersIISS) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %s, %s) - action: %s", params->param1, params->param2, (char *)&params->seq1, (char *)&params->seq2, ACTION_NAME(savepoint.action));
-
-
-//////////////////////////////////////////////////////////////////////////
-// Misc
-//////////////////////////////////////////////////////////////////////////
-#define RESET_ENTITY_STATE(entity, class, function) \
- getEntities()->resetState(entity); \
- ((class *)getEntities()->get(entity))->function();
-
-//////////////////////////////////////////////////////////////////////////
-// Parameters macros (for default IIII parameters)
-//////////////////////////////////////////////////////////////////////////
-#define CURRENT_PARAM(index, id) \
- ((EntityData::EntityParametersIIII*)_data->getCurrentParameters(index))->param##id
-
-#define ENTITY_PARAM(index, id) \
- ((EntityData::EntityParametersIIII*)_data->getParameters(8, index))->param##id
-
-//////////////////////////////////////////////////////////////////////////
-// Time check macros
-//////////////////////////////////////////////////////////////////////////
-#define TIME_CHECK(timeValue, parameter, function) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- function(); \
- break; \
- }
-
-#define TIME_CHECK_SAVEPOINT(timeValue, parameter, entity1, entity2, action) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- getSavePoints()->push(entity1, entity2, action); \
- }
-
-#define TIME_CHECK_CALLBACK(timeValue, parameter, callback, function) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- setCallback(callback); \
- function(); \
- break; \
- }
-
-#define TIME_CHECK_CALLBACK_1(timeValue, parameter, callback, function, param1) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- setCallback(callback); \
- function(param1); \
- break; \
- }
-
-#define TIME_CHECK_CALLBACK_2(timeValue, parameter, callback, function, param1, param2) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- setCallback(callback); \
- function(param1, param2); \
- break; \
- }
-
-#define TIME_CHECK_CALLBACK_3(timeValue, parameter, callback, function, param1, param2, param3) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- setCallback(callback); \
- function(param1, param2, param3); \
- break; \
- }
-
-#define TIME_CHECK_CALLBACK_INVENTORY(timeValue, parameter, callback, function) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- getData()->inventoryItem = kItemNone; \
- setCallback(callback); \
- function(); \
- break; \
- }
-
-#define TIME_CHECK_CALLBACK_ACTION(timeValue, parameter) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- CALLBACK_ACTION(); \
- break; \
- }
-
-#define TIME_CHECK_PLAYSOUND_UPDATEPOSITION(timeValue, parameter, callback, sound, position) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- getData()->entityPosition = position; \
- setCallback(callback); \
- setup_playSound(sound); \
- break; \
- }
-
-#define TIME_CHECK_OBJECT(timeValue, parameter, object, location) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- getObjects()->updateLocation2(object, location); \
- }
-
-#define TIME_CHECK_CAR(timeValue, parameter, callback, function) {\
- if ((getState()->time <= timeValue && !getEntities()->isPlayerInCar(kCarGreenSleeping)) || !parameter) \
- parameter = (uint)getState()->time + 75; \
- if (getState()->time > timeValue || parameter < getState()->time) { \
- parameter = kTimeInvalid; \
- setCallback(callback); \
- function(); \
- break; \
- } \
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Callback action
-//////////////////////////////////////////////////////////////////////////
-#define CALLBACK_ACTION() { \
- if (getData()->currentCall == 0) \
- error("[CALLBACK_ACTION] currentCall is already 0, cannot proceed"); \
- getData()->currentCall--; \
- getSavePoints()->setCallback(_entityIndex, _callbacks[_data->getCurrentCallback()]); \
- getSavePoints()->call(_entityIndex, _entityIndex, kActionCallback); \
- }
-
-//////////////////////////////////////////////////////////////////////////
-// Param update
-//////////////////////////////////////////////////////////////////////////
-#define UPDATE_PARAM(parameter, type, value) { \
- if (!parameter) \
- parameter = (uint)(type + value); \
- if (parameter >= type) \
- break; \
- parameter = kTimeInvalid; \
-}
-
-// Todo: replace with UPDATE_PARAM_PROC as appropriate
-#define UPDATE_PARAM_GOTO(parameter, type, value, label) { \
- if (!parameter) \
- parameter = (uint)(type + value); \
- if (parameter >= type) \
- goto label; \
- parameter = kTimeInvalid; \
-}
-
-// Updating parameter with code inside the check
-#define UPDATE_PARAM_PROC(parameter, type, value) \
- if (!parameter) \
- parameter = (uint)(type + value); \
- if (parameter < type) { \
- parameter = kTimeInvalid;
-
-#define UPDATE_PARAM_PROC_TIME(timeValue, test, parameter, value) \
- if (getState()->time <= timeValue) { \
- if (test || !parameter) \
- parameter = (uint)(getState()->time + value); \
- } \
- if (parameter < getState()->time || getState()->time > timeValue) { \
- parameter = kTimeInvalid;
-
-#define UPDATE_PARAM_PROC_END }
-
-// Updating parameter with an added check (and code inside the check)
-#define UPDATE_PARAM_CHECK(parameter, type, value) \
- if (!parameter || parameter < type) { \
- if (!parameter) \
- parameter = (uint)(type + value);
-
-//////////////////////////////////////////////////////////////////////////
-// Compartments
-//////////////////////////////////////////////////////////////////////////
-// Go from one compartment to another (or the same one if no optional args are passed
-#define COMPARTMENT_TO(class, compartmentFrom, positionFrom, sequenceFrom, sequenceTo) \
- switch (savepoint.action) { \
- default: \
- break; \
- case kActionDefault: \
- getData()->entityPosition = positionFrom; \
- setCallback(1); \
- setup_enterExitCompartment(sequenceFrom, compartmentFrom); \
- break; \
- case kActionCallback: \
- switch (getCallback()) { \
- default: \
- break; \
- case 1: \
- setCallback(2); \
- setup_enterExitCompartment(sequenceTo, compartmentFrom); \
- break; \
- case 2: \
- getData()->entityPosition = positionFrom; \
- getEntities()->clearSequences(_entityIndex); \
- CALLBACK_ACTION(); \
- } \
- break; \
- }
-
-#define COMPARTMENT_FROM_TO(class, compartmentFrom, positionFrom, sequenceFrom, compartmentTo, positionTo, sequenceTo) \
- switch (savepoint.action) { \
- default: \
- break; \
- case kActionDefault: \
- getData()->entityPosition = positionFrom; \
- getData()->location = kLocationOutsideCompartment; \
- setCallback(1); \
- setup_enterExitCompartment(sequenceFrom, compartmentFrom); \
- break; \
- case kActionCallback: \
- switch (getCallback()) { \
- default: \
- break; \
- case 1: \
- setCallback(2); \
- setup_updateEntity(kCarGreenSleeping, positionTo); \
- break; \
- case 2: \
- setCallback(3); \
- setup_enterExitCompartment(sequenceTo, compartmentTo); \
- break; \
- case 3: \
- getData()->location = kLocationInsideCompartment; \
- getEntities()->clearSequences(_entityIndex); \
- CALLBACK_ACTION(); \
- break; \
- } \
- break; \
- }
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/francois.cpp b/engines/lastexpress/entities/francois.cpp
index 46cd790ffb..d2bbc9854c 100644
--- a/engines/lastexpress/entities/francois.cpp
+++ b/engines/lastexpress/entities/francois.cpp
@@ -32,7 +32,6 @@
#include "lastexpress/sound/queue.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -114,7 +113,7 @@ IMPLEMENT_FUNCTION_II(8, Francois, updateEntity, CarIndex, EntityPosition)
case kActionNone:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
} else {
if (!getEntities()->isDistanceBetweenEntities(kEntityFrancois, kEntityPlayer, 2000)
|| !getInventory()->hasItem(kItemFirebird)
@@ -169,7 +168,7 @@ IMPLEMENT_FUNCTION_II(8, Francois, updateEntity, CarIndex, EntityPosition)
case kActionDefault:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -225,7 +224,7 @@ IMPLEMENT_FUNCTION(9, Francois, function9)
case 2:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -263,7 +262,7 @@ IMPLEMENT_FUNCTION(10, Francois, function10)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityFrancois);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -279,7 +278,7 @@ IMPLEMENT_FUNCTION_I(11, Francois, function11, TimeValue)
case kActionNone:
if (!getSoundQueue()->isBuffered(kEntityFrancois)) {
- UPDATE_PARAM_PROC(CURRENT_PARAM(1, 1), getState()->timeTicks, params->param6)
+ if (Entity::updateParameter(CURRENT_PARAM(1, 1), getState()->timeTicks, params->param6)) {
switch (rnd(7)) {
default:
break;
@@ -312,7 +311,7 @@ IMPLEMENT_FUNCTION_I(11, Francois, function11, TimeValue)
params->param6 = 15 * rnd(7);
CURRENT_PARAM(1, 1) = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (!getEntities()->hasValidFrame(kEntityFrancois) || !getEntities()->isWalkingOppositeToPlayer(kEntityFrancois))
@@ -442,7 +441,7 @@ label_callback:
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -465,7 +464,7 @@ label_callback:
getData()->field_4A3 = 30;
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction205346192:
@@ -524,7 +523,7 @@ IMPLEMENT_FUNCTION(12, Francois, function12)
break;
case 7:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -609,7 +608,7 @@ IMPLEMENT_FUNCTION(13, Francois, function13)
break;
case 11:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -708,7 +707,7 @@ IMPLEMENT_FUNCTION_IIS(14, Francois, function14, ObjectIndex, EntityPosition)
break;
case 13:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -764,7 +763,7 @@ IMPLEMENT_FUNCTION(15, Francois, function15)
case 7:
if (!getEntities()->isInsideCompartment(kEntityMmeBoutarel, kCarRedSleeping, kPosition_5790)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -773,7 +772,7 @@ IMPLEMENT_FUNCTION(15, Francois, function15)
break;
case 8:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -830,7 +829,7 @@ IMPLEMENT_FUNCTION(16, Francois, function16)
getData()->entityPosition = kPosition_5790;
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -849,7 +848,7 @@ IMPLEMENT_FUNCTION(17, Francois, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Francois, setup_chapter1Handler));
break;
case kActionDefault:
@@ -867,7 +866,7 @@ IMPLEMENT_FUNCTION(18, Francois, chapter1Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_1(kTimeParisEpernay, params->param1, 1, setup_function11, kTime1093500);
+ timeCheckCallback(kTimeParisEpernay, params->param1, 1, kTime1093500);
break;
case kActionCallback:
@@ -884,7 +883,7 @@ IMPLEMENT_FUNCTION(19, Francois, function19)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime1161000, params->param1, 2, setup_function12);
+ Entity::timeCheckCallback(kTime1161000, params->param1, 2, WRAP_SETUP_FUNCTION(Francois, setup_function12));
break;
case kAction101107728:
@@ -979,17 +978,21 @@ IMPLEMENT_FUNCTION(23, Francois, function23)
}
label_callback_1:
- TIME_CHECK_CALLBACK_1(kTime1764000, params->param1, 2, setup_playSound, "Fra2011");
+ if (Entity::timeCheckCallback(kTime1764000, params->param1, 2, "Fra2011", WRAP_SETUP_FUNCTION_S(Francois, setup_playSound)))
+ break;
label_callback_2:
- TIME_CHECK_CALLBACK(kTime1800000, params->param2, 3, setup_function13);
+ if (Entity::timeCheckCallback(kTime1800000, params->param2, 3, WRAP_SETUP_FUNCTION(Francois, setup_function13)))
+ break;
label_callback_3:
if (!getInventory()->hasItem(kItemWhistle) && getInventory()->get(kItemWhistle)->location != kObjectLocation3) {
- TIME_CHECK_CALLBACK_1(kTime1768500, params->param3, 4, setup_function11, kTime1773000);
+ if (timeCheckCallback(kTime1768500, params->param3, 4, kTime1773000))
+ break;
label_callback_4:
- TIME_CHECK_CALLBACK_1(kTime1827000, params->param4, 5, setup_function11, kTime1831500);
+ if (timeCheckCallback(kTime1827000, params->param4, 5, kTime1831500))
+ break;
}
label_callback_5:
@@ -999,18 +1002,19 @@ label_callback_5:
}
if (params->param5 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(kTimeEnd, !getEntities()->isDistanceBetweenEntities(kEntityFrancois, kEntityPlayer, 2000), params->param5, 75);
+ if (Entity::updateParameterTime(kTimeEnd, !getEntities()->isDistanceBetweenEntities(kEntityFrancois, kEntityPlayer, 2000), params->param5, 75)) {
setCallback(6);
setup_playSound("Fra2010");
break;
- UPDATE_PARAM_PROC_END
+ }
}
label_callback_6:
- TIME_CHECK_CALLBACK_3(kTime1782000, params->param6, 7, setup_function14, kObjectCompartmentC, kPosition_6470, "c");
+ if (timeCheckCallbackCompartment(kTime1782000, params->param6, 7, kObjectCompartmentC, kPosition_6470, "c"))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK_3(kTime1813500, params->param7, 8, setup_function14, kObjectCompartmentF, kPosition_4070, "f");
+ timeCheckCallbackCompartment(kTime1813500, params->param7, 8, kObjectCompartmentF, kPosition_4070, "f");
break;
case kActionCallback:
@@ -1086,32 +1090,41 @@ IMPLEMENT_FUNCTION(25, Francois, chapter3Handler)
}
label_callback_2:
- TIME_CHECK_CALLBACK(kTime2025000, params->param3, 3, setup_function12);
+ if (Entity::timeCheckCallback(kTime2025000, params->param3, 3, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_3:
- TIME_CHECK_CALLBACK(kTime2052000, params->param4, 4, setup_function12);
+ if (Entity::timeCheckCallback(kTime2052000, params->param4, 4, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_4:
- TIME_CHECK_CALLBACK(kTime2079000, params->param5, 5, setup_function12);
+ if (Entity::timeCheckCallback(kTime2079000, params->param5, 5, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_5:
- TIME_CHECK_CALLBACK(kTime2092500, params->param6, 6, setup_function12);
+ if (Entity::timeCheckCallback(kTime2092500, params->param6, 6, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_6:
- TIME_CHECK_CALLBACK(kTime2173500, params->param7, 7, setup_function12);
+ if (Entity::timeCheckCallback(kTime2173500, params->param7, 7, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK(kTime2182500, params->param8, 8, setup_function12);
+ if (Entity::timeCheckCallback(kTime2182500, params->param8, 8, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_8:
- TIME_CHECK_CALLBACK(kTime2241000, CURRENT_PARAM(1, 1), 9, setup_function12);
+ if (Entity::timeCheckCallback(kTime2241000, CURRENT_PARAM(1, 1), 9, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_9:
if (!getInventory()->hasItem(kItemWhistle) && getInventory()->get(kItemWhistle)->location != kObjectLocation3) {
- TIME_CHECK_CALLBACK_1(kTime2011500, CURRENT_PARAM(1, 2), 10, setup_function11, kTime2016000);
+ if (timeCheckCallback(kTime2011500, CURRENT_PARAM(1, 2), 10, kTime2016000))
+ break;
label_callback_10:
- TIME_CHECK_CALLBACK_1(kTime2115000, CURRENT_PARAM(1, 3), 11, setup_function11, kTime2119500);
+ if (timeCheckCallback(kTime2115000, CURRENT_PARAM(1, 3), 11, kTime2119500))
+ break;
}
label_callback_11:
@@ -1129,13 +1142,15 @@ label_callback_11:
}
label_callback_12:
- TIME_CHECK_CALLBACK_3(kTime2040300, CURRENT_PARAM(1, 5), 13, setup_function14, kObjectCompartmentE, kPosition_4840, "e");
+ if (timeCheckCallbackCompartment(kTime2040300, CURRENT_PARAM(1, 5), 13, kObjectCompartmentE, kPosition_4840, "e"))
+ break;
label_callback_13:
- TIME_CHECK_CALLBACK_3(kTime2040300, CURRENT_PARAM(1, 6), 14, setup_function14, kObjectCompartmentF, kPosition_4070, "f");
+ if (timeCheckCallbackCompartment(kTime2040300, CURRENT_PARAM(1, 6), 14, kObjectCompartmentF, kPosition_4070, "f"))
+ break;
label_callback_14:
- TIME_CHECK_CALLBACK_3(kTime2040300, CURRENT_PARAM(1, 7), 15, setup_function14, kObjectCompartmentB, kPosition_7500, "b");
+ timeCheckCallbackCompartment(kTime2040300, CURRENT_PARAM(1, 7), 15, kObjectCompartmentB, kPosition_7500, "b");
}
}
break;
@@ -1291,4 +1306,33 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_NULL_FUNCTION(31, Francois)
+
+//////////////////////////////////////////////////////////////////////////
+// Helper functions
+//////////////////////////////////////////////////////////////////////////
+bool Francois::timeCheckCallbackCompartment(TimeValue timeValue, uint &parameter, byte callback, ObjectIndex compartment, EntityPosition position, const char* sequenceSuffix) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ setup_function14(compartment, position, sequenceSuffix);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Francois::timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, TimeValue timeValue2) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ setup_function11(timeValue2);
+
+ return true;
+ }
+
+ return false;
+}
+
+
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/francois.h b/engines/lastexpress/entities/francois.h
index 19eca6fb50..51270fa4b6 100644
--- a/engines/lastexpress/entities/francois.h
+++ b/engines/lastexpress/entities/francois.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_FRANCOIS_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -160,6 +159,10 @@ public:
DECLARE_FUNCTION(function30)
DECLARE_NULL_FUNCTION()
+
+private:
+ bool timeCheckCallbackCompartment(TimeValue timeValue, uint &parameter, byte callback, ObjectIndex compartment, EntityPosition position, const char* sequenceSuffix);
+ bool timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, TimeValue timeValue2);
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/gendarmes.cpp b/engines/lastexpress/entities/gendarmes.cpp
index daa50956d3..a912fa4ecb 100644
--- a/engines/lastexpress/entities/gendarmes.cpp
+++ b/engines/lastexpress/entities/gendarmes.cpp
@@ -31,7 +31,6 @@
#include "lastexpress/game/state.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -67,7 +66,7 @@ IMPLEMENT_FUNCTION(2, Gendarmes, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Gendarmes, setup_chapter1Handler));
break;
case kActionDefault:
@@ -195,7 +194,7 @@ IMPLEMENT_FUNCTION_IISS(9, Gendarmes, function9, CarIndex, EntityPosition)
break;
case 1:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 2:
@@ -233,7 +232,7 @@ IMPLEMENT_FUNCTION_IISS(9, Gendarmes, function9, CarIndex, EntityPosition)
case 6:
getData()->location = kLocationOutsideCompartment;
getEntities()->exitCompartment(kEntityGendarmes, (ObjectIndex)parameters2->param5);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -267,11 +266,12 @@ IMPLEMENT_FUNCTION_III(10, Gendarmes, function10, CarIndex, EntityPosition, Obje
getSound()->playSound(kEntityGendarmes, "POL1046A", kFlagDefault);
}
- UPDATE_PARAM(params->param7, getState()->timeTicks, 300);
+ if (!Entity::updateParameter(params->param7, getState()->timeTicks, 300))
+ break;
if (!params->param4 && getEntities()->isOutsideAlexeiWindow()) {
getObjects()->update((ObjectIndex)params->param3, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
} else {
if (getEntities()->isOutsideAlexeiWindow())
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 49);
@@ -322,7 +322,7 @@ IMPLEMENT_FUNCTION_III(10, Gendarmes, function10, CarIndex, EntityPosition, Obje
getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverBloodJacket, true);
getObjects()->update((ObjectIndex)params->param3, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 4:
@@ -330,7 +330,7 @@ IMPLEMENT_FUNCTION_III(10, Gendarmes, function10, CarIndex, EntityPosition, Obje
getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverPolice1, true);
getObjects()->update((ObjectIndex)params->param3, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 5:
@@ -552,13 +552,14 @@ void Gendarmes::arrest(const SavePoint &savepoint, bool shouldPlaySound, SoundFl
case kActionNone:
if (checkCallback) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII);
- TIME_CHECK_CALLBACK_ACTION(params->param1, params->param2);
+ if (Entity::timeCheckCallbackAction((TimeValue)params->param1, params->param2))
+ break;
}
if (shouldUpdateEntity) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII);
if (getEntities()->updateEntity(kEntityGendarmes, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
@@ -582,7 +583,7 @@ void Gendarmes::arrest(const SavePoint &savepoint, bool shouldPlaySound, SoundFl
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -599,7 +600,7 @@ void Gendarmes::arrest(const SavePoint &savepoint, bool shouldPlaySound, SoundFl
if (shouldUpdateEntity) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII);
if (getEntities()->updateEntity(kEntityGendarmes, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
diff --git a/engines/lastexpress/entities/gendarmes.h b/engines/lastexpress/entities/gendarmes.h
index d999cfc1fd..a761643531 100644
--- a/engines/lastexpress/entities/gendarmes.h
+++ b/engines/lastexpress/entities/gendarmes.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_GENDARMES_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
#include "lastexpress/sound/sound.h"
diff --git a/engines/lastexpress/entities/hadija.cpp b/engines/lastexpress/entities/hadija.cpp
index 8ec972b939..e9abcd888a 100644
--- a/engines/lastexpress/entities/hadija.cpp
+++ b/engines/lastexpress/entities/hadija.cpp
@@ -28,10 +28,7 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -89,22 +86,22 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(6, Hadija, compartment6)
- COMPARTMENT_TO(Hadija, kObjectCompartment6, kPosition_4070, "619Cf", "619Df");
+ Entity::goToCompartment(savepoint, kObjectCompartment6, kPosition_4070, "619Cf", "619Df");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(7, Hadija, compartment8)
- COMPARTMENT_TO(Hadija, kObjectCompartment8, kPosition_2740, "619Ch", "619Dh");
+ Entity::goToCompartment(savepoint, kObjectCompartment8, kPosition_2740, "619Ch", "619Dh");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(8, Hadija, compartment6to8)
- COMPARTMENT_FROM_TO(Hadija, kObjectCompartment6, kPosition_4070, "619Bf", kObjectCompartment8, kPosition_2740, "619Ah");
+ Entity::goToCompartmentFromCompartment(savepoint, kObjectCompartment6, kPosition_4070, "619Bf", kObjectCompartment8, kPosition_2740, "619Ah");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(9, Hadija, compartment8to6)
- COMPARTMENT_FROM_TO(Hadija, kObjectCompartment8, kPosition_2740, "619Bh", kObjectCompartment6, kPosition_4070, "619Af");
+ Entity::goToCompartmentFromCompartment(savepoint, kObjectCompartment8, kPosition_2740, "619Bh", kObjectCompartment6, kPosition_4070, "619Af");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -114,7 +111,7 @@ IMPLEMENT_FUNCTION(10, Hadija, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Hadija, setup_chapter1Handler));
break;
case kActionDefault:
@@ -133,10 +130,12 @@ IMPLEMENT_FUNCTION(11, Hadija, chapter1Handler)
break;
case kActionNone:
- TIME_CHECK_PLAYSOUND_UPDATEPOSITION(kTimeParisEpernay, params->param1, 1, "Har1100", kPosition_4840);
+ if (Entity::timeCheckPlaySoundUpdatePosition(kTimeParisEpernay, params->param1, 1, "Har1100", kPosition_4840))
+ break;
label_callback1:
- TIME_CHECK_CALLBACK(kTime1084500, params->param2, 2, setup_compartment6to8);
+ if (Entity::timeCheckCallback(kTime1084500, params->param2, 2, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6to8)))
+ break;
label_callback2:
if (params->param3 != kTimeInvalid && getState()->time > kTime1093500) {
@@ -164,7 +163,8 @@ label_callback2:
}
label_callback3:
- TIME_CHECK_CALLBACK(kTime1156500, params->param4, 4, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTime1156500, params->param4, 4, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6)))
+ break;
label_callback4:
if (params->param5 != kTimeInvalid && getState()->time > kTime1165500) {
@@ -254,7 +254,7 @@ IMPLEMENT_FUNCTION(14, Hadija, chapter2Handler)
}
if (params->param2 == kTimeInvalid || getState()->time <= kTime1786500) {
- TIME_CHECK_CALLBACK(kTime1822500, params->param3, 2, setup_compartment8to6);
+ Entity::timeCheckCallback(kTime1822500, params->param3, 2, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6));
break;
}
@@ -264,7 +264,7 @@ IMPLEMENT_FUNCTION(14, Hadija, chapter2Handler)
params->param2 = (uint)getState()->time + 75;
if (params->param2 >= getState()->time) {
- TIME_CHECK_CALLBACK(kTime1822500, params->param3, 2, setup_compartment8to6);
+ Entity::timeCheckCallback(kTime1822500, params->param3, 2, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6));
break;
}
}
@@ -281,7 +281,7 @@ IMPLEMENT_FUNCTION(14, Hadija, chapter2Handler)
break;
case 1:
- TIME_CHECK_CALLBACK(kTime1822500, params->param3, 2, setup_compartment8to6);
+ Entity::timeCheckCallback(kTime1822500, params->param3, 2, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6));
break;
case 2:
@@ -321,20 +321,26 @@ IMPLEMENT_FUNCTION(16, Hadija, chapter3Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime1998000, params->param1, 1, setup_compartment6to8);
+ if (Entity::timeCheckCallback(kTime1998000, params->param1, 1, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6to8)))
+ break;
label_callback1:
- TIME_CHECK_CALLBACK(kTime2020500, params->param2, 2, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTime2020500, params->param2, 2, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6)))
+ break;
label_callback2:
- TIME_CHECK_CALLBACK(kTime2079000, params->param3, 3, setup_compartment6to8);
+ if (Entity::timeCheckCallback(kTime2079000, params->param3, 3, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6to8)))
+ break;
label_callback3:
- TIME_CHECK_CALLBACK(kTime2187000, params->param4, 4, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTime2187000, params->param4, 4, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6)))
+ break;
label_callback4:
- if (params->param5 != kTimeInvalid && getState()->time > kTime2196000)
- TIME_CHECK_CAR(kTime2254500, params->param5, 5, setup_compartment6);
+ if (params->param5 != kTimeInvalid && getState()->time > kTime2196000) {
+ if (Entity::timeCheckCar(kTime2254500, params->param5, 5, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6)))
+ break;
+ }
break;
case kActionDefault:
@@ -387,18 +393,24 @@ IMPLEMENT_FUNCTION(18, Hadija, chapter4Handler)
break;
case kActionNone:
- if (params->param1 != kTimeInvalid)
- TIME_CHECK_CAR(kTime1714500, params->param1, 1, setup_compartment6);
+ if (params->param1 != kTimeInvalid) {
+ if (Entity::timeCheckCar(kTime1714500, params->param1, 1, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6)))
+ break;
+ }
label_callback1:
- TIME_CHECK_CALLBACK(kTime2367000, params->param2, 2, setup_compartment6to8);
+ if (Entity::timeCheckCallback(kTime2367000, params->param2, 2, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6to8)))
+ break;
label_callback2:
- TIME_CHECK_CALLBACK(kTime2421000, params->param3, 3, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTime2421000, params->param3, 3, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6)))
+ break;
label_callback3:
- if (params->param4 != kTimeInvalid && getState()->time > kTime2425500)
- TIME_CHECK_CAR(kTime2484000, params->param4, 4, setup_compartment6);
+ if (params->param4 != kTimeInvalid && getState()->time > kTime2425500) {
+ if (Entity::timeCheckCar(kTime2484000, params->param4, 4, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6)))
+ break;
+ }
break;
case kActionCallback:
@@ -468,7 +480,9 @@ IMPLEMENT_FUNCTION(22, Hadija, function22)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param1, getState()->time, 2700))
+ break;
+
setup_function23();
break;
diff --git a/engines/lastexpress/entities/hadija.h b/engines/lastexpress/entities/hadija.h
index d2495955e0..545f21ee03 100644
--- a/engines/lastexpress/entities/hadija.h
+++ b/engines/lastexpress/entities/hadija.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_HADIJA_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/ivo.cpp b/engines/lastexpress/entities/ivo.cpp
index f2261b438c..c53f4689fb 100644
--- a/engines/lastexpress/entities/ivo.cpp
+++ b/engines/lastexpress/entities/ivo.cpp
@@ -32,10 +32,7 @@
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -184,7 +181,7 @@ IMPLEMENT_FUNCTION(11, Ivo, function11)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityIvo);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 4:
@@ -193,7 +190,7 @@ IMPLEMENT_FUNCTION(11, Ivo, function11)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityIvo);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -210,7 +207,7 @@ IMPLEMENT_FUNCTION(12, Ivo, sitAtTableWithSalko)
getEntities()->clearSequences(kEntitySalko);
getSavePoints()->push(kEntityIvo, kEntityTables2, kAction136455232);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -231,7 +228,7 @@ IMPLEMENT_FUNCTION(13, Ivo, leaveTableWithSalko)
getSavePoints()->push(kEntityIvo, kEntityTables2, kActionDrawTablesWithChairs, "009E");
getEntities()->clearSequences(kEntitySalko);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -249,7 +246,7 @@ IMPLEMENT_FUNCTION(14, Ivo, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Ivo, setup_chapter1Handler));
break;
case kActionDefault:
@@ -374,7 +371,7 @@ IMPLEMENT_FUNCTION(18, Ivo, chapter2)
break;
case kActionNone:
- TIME_CHECK(kTime1777500, params->param1, setup_function19);
+ Entity::timeCheck(kTime1777500, params->param1, WRAP_SETUP_FUNCTION(Ivo, setup_function19));
break;
case kActionDefault:
diff --git a/engines/lastexpress/entities/ivo.h b/engines/lastexpress/entities/ivo.h
index cd5cb7b6be..75814336e0 100644
--- a/engines/lastexpress/entities/ivo.h
+++ b/engines/lastexpress/entities/ivo.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_IVO_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/kahina.cpp b/engines/lastexpress/entities/kahina.cpp
index 2918b1e8bd..7860836a26 100644
--- a/engines/lastexpress/entities/kahina.cpp
+++ b/engines/lastexpress/entities/kahina.cpp
@@ -32,10 +32,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -90,7 +88,7 @@ IMPLEMENT_FUNCTION_END
IMPLEMENT_FUNCTION_I(4, Kahina, updateFromTime, uint32)
if (savepoint.action == kAction137503360) {
ENTITY_PARAM(0, 2) = 1;
- CALLBACK_ACTION();
+ callbackAction();
}
Entity::updateFromTime(savepoint);
@@ -111,7 +109,7 @@ IMPLEMENT_FUNCTION_I(6, Kahina, function6, TimeValue)
if (params->param1 < getState()->time && !params->param2) {
params->param2 = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -141,7 +139,7 @@ IMPLEMENT_FUNCTION_I(6, Kahina, function6, TimeValue)
case 1:
if (ENTITY_PARAM(0, 1) || ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -151,7 +149,7 @@ IMPLEMENT_FUNCTION_I(6, Kahina, function6, TimeValue)
case 2:
case 3:
if (ENTITY_PARAM(0, 1) || ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -163,7 +161,7 @@ IMPLEMENT_FUNCTION_I(6, Kahina, function6, TimeValue)
case 4:
if (ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -173,7 +171,7 @@ IMPLEMENT_FUNCTION_I(6, Kahina, function6, TimeValue)
case 5:
if (ENTITY_PARAM(0, 1) || ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -185,7 +183,7 @@ IMPLEMENT_FUNCTION_I(6, Kahina, function6, TimeValue)
case kAction137503360:
ENTITY_PARAM(0, 2) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -198,12 +196,12 @@ IMPLEMENT_FUNCTION_II(7, Kahina, updateEntity2, CarIndex, EntityPosition)
case kActionNone:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
} else if (getEntities()->isDistanceBetweenEntities(kEntityKahina, kEntityPlayer, 1000)
&& !getEntities()->isInGreenCarEntrance(kEntityPlayer)
&& !getEntities()->isInsideCompartments(kEntityPlayer)
@@ -211,14 +209,14 @@ IMPLEMENT_FUNCTION_II(7, Kahina, updateEntity2, CarIndex, EntityPosition)
if (getData()->car == kCarGreenSleeping || getData()->car == kCarRedSleeping) {
ENTITY_PARAM(0, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
}
}
break;
case kAction137503360:
ENTITY_PARAM(0, 2) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -249,7 +247,7 @@ IMPLEMENT_FUNCTION(10, Kahina, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Kahina, setup_chapter1Handler));
break;
case kActionDefault:
@@ -269,7 +267,7 @@ IMPLEMENT_FUNCTION(11, Kahina, chapter1Handler)
return;
if (getProgress().jacket != kJacketOriginal)
- TIME_CHECK_SAVEPOINT(kTime1107000, params->param1, kEntityKahina, kEntityMertens, kAction238732837);
+ Entity::timeCheckSavepoint(kTime1107000, params->param1, kEntityKahina, kEntityMertens, kAction238732837);
if (getProgress().eventMertensKronosInvitation)
setup_function12();
@@ -282,7 +280,7 @@ IMPLEMENT_FUNCTION(12, Kahina, function12)
break;
case kActionNone:
- TIME_CHECK(kTime1485000, params->param2, setup_function13);
+ Entity::timeCheck(kTime1485000, params->param2, WRAP_SETUP_FUNCTION(Kahina, setup_function13));
break;
case kActionKnock:
@@ -372,12 +370,12 @@ IMPLEMENT_FUNCTION(14, Kahina, function14)
case kActionExitCompartment:
getEntities()->exitCompartment(kEntityKahina, kObjectCompartmentF);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction4:
getEntities()->exitCompartment(kEntityKahina, kObjectCompartmentF);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -396,10 +394,10 @@ IMPLEMENT_FUNCTION(15, Kahina, function15)
case kActionNone:
if (params->param2 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(params->param1, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param2, 0)
+ if (Entity::updateParameterTime((TimeValue)params->param1, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param2, 0)) {
setCallback(9);
setup_updateEntity(kCarRedSleeping, kPosition_4070);
- UPDATE_PARAM_PROC_END
+ }
}
break;
@@ -542,7 +540,7 @@ IMPLEMENT_FUNCTION(15, Kahina, function15)
case 17:
getEntities()->clearSequences(kEntityKahina);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -582,18 +580,18 @@ IMPLEMENT_FUNCTION(17, Kahina, chapter2Handler)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM_PROC(params->param2, getState()->time, 9000)
+ if (Entity::updateParameter(params->param2, getState()->time, 9000)) {
params->param1 = 1;
params->param2 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (getEvent(kEventKahinaAskSpeakFirebird) && getEvent(kEventKronosConversationFirebird) && getEntities()->isInsideTrainCar(kEntityPlayer, kCarKronos)) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 900)
+ if (Entity::updateParameter(params->param3, getState()->time, 900)) {
setCallback(1);
setup_savegame(kSavegameTypeEvent, kEventKronosConversationFirebird);
break;
- UPDATE_PARAM_PROC_END
+ }
}
label_callback_3:
@@ -729,7 +727,7 @@ IMPLEMENT_FUNCTION_II(19, Kahina, function19, CarIndex, EntityPosition)
RESET_ENTITY_STATE(kEntityKahina, Kahina, setup_function22);
if (getEntities()->updateEntity(kEntityKahina, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -745,7 +743,7 @@ IMPLEMENT_FUNCTION_II(19, Kahina, function19, CarIndex, EntityPosition)
case kActionDefault:
if (getEntities()->updateEntity(kEntityKahina, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -787,16 +785,17 @@ label_callback_2:
}
if (!params->param1) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 9000)
+ if (Entity::updateParameter(params->param3, getState()->time, 9000)) {
params->param1 = 1;
params->param3 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (getEvent(kEventKahinaAskSpeakFirebird)
&& !getEvent(kEventKronosConversationFirebird)
&& getEntities()->isInsideTrainCar(kEntityPlayer, kCarKronos)) {
- UPDATE_PARAM(params->param4, getState()->time, 900);
+ if (!Entity::updateParameter(params->param4, getState()->time, 900))
+ break;
setCallback(3);
setup_savegame(kSavegameTypeEvent, kEventKronosConversationFirebird);
@@ -928,11 +927,11 @@ IMPLEMENT_FUNCTION(21, Kahina, function21)
params->param3 = (uint)getState()->time + 4500;
if (params->param6 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(params->param3, (getEntities()->isPlayerPosition(kCarKronos, 80) || getEntities()->isPlayerPosition(kCarKronos, 88)), params->param5, 0)
+ if (Entity::updateParameterTime((TimeValue)params->param3, (getEntities()->isPlayerPosition(kCarKronos, 80) || getEntities()->isPlayerPosition(kCarKronos, 88)), params->param5, 0)) {
setCallback(2);
setup_function23();
break;
- UPDATE_PARAM_PROC_END
+ }
}
}
@@ -943,14 +942,14 @@ label_callback_2:
params->param4 = (uint)getState()->time + 4500;
if (params->param6 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(params->param3, (getEntities()->isPlayerPosition(kCarKronos, 80) || getEntities()->isPlayerPosition(kCarKronos, 88)), params->param6, 0)
+ if (Entity::updateParameterTime((TimeValue)params->param3, (getEntities()->isPlayerPosition(kCarKronos, 80) || getEntities()->isPlayerPosition(kCarKronos, 88)), params->param6, 0)) {
getSound()->playSound(kEntityPlayer, "LIB014", getSound()->getSoundFlag(kEntityKahina));
getSound()->playSound(kEntityPlayer, "LIB015", getSound()->getSoundFlag(kEntityKahina));
getEntities()->drawSequenceLeft(kEntityKahina, "202a");
params->param2 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
}
@@ -1125,7 +1124,7 @@ IMPLEMENT_FUNCTION(23, Kahina, function23)
case 7:
getEntities()->clearSequences(kEntityKahina);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1262,7 +1261,7 @@ IMPLEMENT_FUNCTION(25, Kahina, function25)
getProgress().field_78 = 1;
ENTITY_PARAM(0, 3) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -1303,7 +1302,7 @@ IMPLEMENT_FUNCTION(25, Kahina, function25)
case 13:
getEntities()->clearSequences(kEntityKahina);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1387,7 +1386,7 @@ IMPLEMENT_FUNCTION(26, Kahina, function26)
getInventory()->setLocationAndProcess(kItemBriefcase, kObjectLocation2);
getProgress().field_78 = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -1429,7 +1428,7 @@ IMPLEMENT_FUNCTION(26, Kahina, function26)
case 9:
getEntities()->clearSequences(kEntityKahina);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
diff --git a/engines/lastexpress/entities/kahina.h b/engines/lastexpress/entities/kahina.h
index b25053e339..7479cf76f9 100644
--- a/engines/lastexpress/entities/kahina.h
+++ b/engines/lastexpress/entities/kahina.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_KAHINA_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/kronos.cpp b/engines/lastexpress/entities/kronos.cpp
index 134dce9c81..26ce3ca424 100644
--- a/engines/lastexpress/entities/kronos.cpp
+++ b/engines/lastexpress/entities/kronos.cpp
@@ -39,10 +39,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -128,7 +126,7 @@ IMPLEMENT_FUNCTION(7, Kronos, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Kronos, setup_chapter1Handler));
break;
case kActionDefault:
@@ -149,7 +147,7 @@ IMPLEMENT_FUNCTION(8, Kronos, chapter1Handler)
break;
case kActionNone:
- TIME_CHECK(kTime1489500, params->param2, setup_function11);
+ Entity::timeCheck(kTime1489500, params->param2, WRAP_SETUP_FUNCTION(Kronos, setup_function11));
break;
case kAction171849314:
@@ -191,7 +189,7 @@ IMPLEMENT_FUNCTION(10, Kronos, function10)
break;
case kActionNone:
- TIME_CHECK(kTime1489500, params->param1, setup_function11);
+ Entity::timeCheck(kTime1489500, params->param1, WRAP_SETUP_FUNCTION(Kronos, setup_function11));
break;
case kActionDefault:
@@ -295,10 +293,10 @@ IMPLEMENT_FUNCTION(15, Kronos, function15)
case kActionNone:
if (params->param1 && !getEntities()->isInSalon(kEntityBoutarel)) {
- UPDATE_PARAM_PROC(params->param2, getState()->timeTicks, 75)
+ if (Entity::updateParameter(params->param2, getState()->timeTicks, 75)) {
setup_function16();
break;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param3 != kTimeInvalid && getState()->time > kTime2002500) {
@@ -407,8 +405,7 @@ IMPLEMENT_FUNCTION(18, Kronos, function18)
params->param2 = 1;
}
- TIME_CHECK(kTime2106000, params->param3, setup_function19)
- else {
+ if (!Entity::timeCheck(kTime2106000, params->param3, WRAP_SETUP_FUNCTION(Kronos, setup_function19))) {
if (params->param1 && getEntities()->isInKronosSanctum(kEntityPlayer)) {
setCallback(1);
setup_savegame(kSavegameTypeEvent, kEventKahinaPunchSuite4);
@@ -528,9 +525,9 @@ IMPLEMENT_FUNCTION(20, Kronos, function20)
}
if (CURRENT_PARAM(1, 2) != kTimeInvalid && params->param7 < getState()->time) {
- UPDATE_PARAM_PROC_TIME(params->param8, !params->param1, CURRENT_PARAM(1, 2), 450)
+ if (Entity::updateParameterTime((TimeValue)params->param8, !params->param1, CURRENT_PARAM(1, 2), 450)) {
getSavePoints()->push(kEntityKronos, kEntityKahina, kAction237555748);
- UPDATE_PARAM_PROC_END
+ }
}
if (!params->param1)
diff --git a/engines/lastexpress/entities/kronos.h b/engines/lastexpress/entities/kronos.h
index 4c61b98620..a7693fcd46 100644
--- a/engines/lastexpress/entities/kronos.h
+++ b/engines/lastexpress/entities/kronos.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_KRONOS_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/mahmud.cpp b/engines/lastexpress/entities/mahmud.cpp
index 0e67b45cd2..af86ef8cdd 100644
--- a/engines/lastexpress/entities/mahmud.cpp
+++ b/engines/lastexpress/entities/mahmud.cpp
@@ -34,10 +34,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -86,7 +84,8 @@ IMPLEMENT_FUNCTION_SIII(4, Mahmud, enterExitCompartment2, ObjectIndex, uint32, O
break;
case kActionNone:
- UPDATE_PARAM(params->param7, getState()->timeTicks, params->param5);
+ if (!Entity::updateParameter(params->param7, getState()->timeTicks, params->param5))
+ break;
if (!getScenes()->checkPosition(kSceneNone, SceneManager::kCheckPositionLookingUp))
getScenes()->loadSceneFromObject((ObjectIndex)params->param6, true);
@@ -95,7 +94,7 @@ IMPLEMENT_FUNCTION_SIII(4, Mahmud, enterExitCompartment2, ObjectIndex, uint32, O
case kActionExitCompartment:
getEntities()->exitCompartment(kEntityMahmud, (ObjectIndex)params->param4);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -146,7 +145,8 @@ IMPLEMENT_FUNCTION_II(10, Mahmud, function10, ObjectIndex, bool)
break;
case kActionNone:
- UPDATE_PARAM(params->param6, getState()->time, 13500);
+ if (!Entity::updateParameter(params->param6, getState()->time, 13500))
+ break;
getObjects()->update(kObjectCompartment5, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment6, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
@@ -267,7 +267,7 @@ IMPLEMENT_FUNCTION_II(10, Mahmud, function10, ObjectIndex, bool)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMahmud);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -392,7 +392,7 @@ IMPLEMENT_FUNCTION(11, Mahmud, function11)
getEntities()->clearSequences(kEntityMahmud);
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -471,7 +471,7 @@ IMPLEMENT_FUNCTION(12, Mahmud, function12)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMahmud);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -537,7 +537,7 @@ IMPLEMENT_FUNCTION(13, Mahmud, function13)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMahmud);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -560,7 +560,8 @@ IMPLEMENT_FUNCTION(14, Mahmud, chaptersHandler)
if (!params->param2 && getProgress().chapter == kChapter1) {
- TIME_CHECK_CALLBACK(kTime1098000, params->param6, 1, setup_function13);
+ if (Entity::timeCheckCallback(kTime1098000, params->param6, 1, WRAP_SETUP_FUNCTION(Mahmud, setup_function13)))
+ break;
if (!getSoundQueue()->isBuffered("HAR1104") && getState()->time > kTime1167300 && !params->param7) {
params->param7 = 1;
@@ -572,7 +573,8 @@ IMPLEMENT_FUNCTION(14, Mahmud, chaptersHandler)
}
if (params->param5) {
- UPDATE_PARAM(params->param8, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 75))
+ break;
params->param4 = 1;
params->param5 = 0;
@@ -732,7 +734,7 @@ IMPLEMENT_FUNCTION(15, Mahmud, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chaptersHandler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Mahmud, setup_chaptersHandler));
break;
case kActionDefault:
diff --git a/engines/lastexpress/entities/mahmud.h b/engines/lastexpress/entities/mahmud.h
index 5feb95cba5..685100f078 100644
--- a/engines/lastexpress/entities/mahmud.h
+++ b/engines/lastexpress/entities/mahmud.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_MAHMUD_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/max.cpp b/engines/lastexpress/entities/max.cpp
index eacc38bf60..abd2aae9e4 100644
--- a/engines/lastexpress/entities/max.cpp
+++ b/engines/lastexpress/entities/max.cpp
@@ -31,10 +31,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -91,7 +89,8 @@ IMPLEMENT_FUNCTION(6, Max, chapter12_handler)
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->time, params->param1);
+ if (!Entity::updateParameter(params->param2, getState()->time, params->param1))
+ break;
if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max1122");
@@ -125,7 +124,8 @@ IMPLEMENT_FUNCTION(7, Max, function7)
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->time, params->param1)
+ if (!Entity::updateParameter(params->param2, getState()->time, params->param1))
+ break;
if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max1122");
@@ -186,7 +186,7 @@ IMPLEMENT_FUNCTION(7, Max, function7)
case kAction101687594:
getEntities()->clearSequences(kEntityMax);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction122358304:
@@ -195,7 +195,7 @@ IMPLEMENT_FUNCTION(7, Max, function7)
getObjects()->update(kObjectCompartmentF, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject53, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction158007856:
@@ -214,7 +214,8 @@ IMPLEMENT_FUNCTION(8, Max, chapter4Handler)
break;
case kActionNone:
- UPDATE_PARAM(params->param3, getState()->time, params->param2);
+ if (!Entity::updateParameter(params->param3, getState()->time, params->param2))
+ break;
if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max3101");
@@ -323,7 +324,7 @@ IMPLEMENT_FUNCTION(10, Max, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter12_handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Max, setup_chapter12_handler));
break;
case kActionDefault:
@@ -392,7 +393,8 @@ IMPLEMENT_FUNCTION(13, Max, chapter3Handler)
break;
}
- UPDATE_PARAM(params->param3, getState()->time, params->param1);
+ if (!Entity::updateParameter(params->param3, getState()->time, params->param1))
+ break;
if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max1122");
@@ -514,7 +516,8 @@ IMPLEMENT_FUNCTION(15, Max, function15)
}
if (!params->param1) {
- UPDATE_PARAM(params->param3, getState()->time, 900);
+ if (!Entity::updateParameter(params->param3, getState()->time, 900))
+ break;
getSavePoints()->push(kEntityMax, kEntityCoudert, kAction157026693);
}
diff --git a/engines/lastexpress/entities/max.h b/engines/lastexpress/entities/max.h
index 17b58475aa..acd8235e89 100644
--- a/engines/lastexpress/entities/max.h
+++ b/engines/lastexpress/entities/max.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_MAX_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/mertens.cpp b/engines/lastexpress/entities/mertens.cpp
index d88962fce2..97dd293793 100644
--- a/engines/lastexpress/entities/mertens.cpp
+++ b/engines/lastexpress/entities/mertens.cpp
@@ -32,21 +32,11 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
-#define SAVEGAME_BLOOD_JACKET() \
- if (getProgress().jacket == kJacketBlood \
- && getEntities()->isDistanceBetweenEntities(kEntityMertens, kEntityPlayer, 1000) \
- && !getEntities()->isInsideCompartments(kEntityPlayer) \
- && !getEntities()->checkFields10(kEntityPlayer)) { \
- setCallback(1); \
- setup_savegame(kSavegameTypeEvent, kEventMertensBloodJacket); \
- }
Mertens::Mertens(LastExpressEngine *engine) : Entity(engine, kEntityMertens) {
ADD_CALLBACK_FUNCTION(Mertens, reset);
@@ -117,11 +107,11 @@ IMPLEMENT_FUNCTION_S(2, Mertens, bloodJacket)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -144,7 +134,7 @@ IMPLEMENT_FUNCTION_SI(3, Mertens, enterExitCompartment, ObjectIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
return;
case kActionCallback:
@@ -165,12 +155,12 @@ IMPLEMENT_FUNCTION_SI(4, Mertens, enterExitCompartment2, ObjectIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
return;
case kAction4:
getEntities()->exitCompartment(kEntityMertens, (ObjectIndex)params->param4);
- CALLBACK_ACTION();
+ callbackAction();
return;
case kActionCallback:
@@ -191,13 +181,13 @@ IMPLEMENT_FUNCTION_SIII(5, Mertens, enterExitCompartment3, ObjectIndex, EntityPo
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionExitCompartment:
getEntities()->exitCompartment(_entityIndex, (ObjectIndex)params->param4);
getData()->entityPosition = (EntityPosition)params->param5;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -229,15 +219,15 @@ IMPLEMENT_FUNCTION(6, Mertens, callbackActionOnDirection)
case kActionNone:
if (getData()->direction != kDirectionRight) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -256,11 +246,11 @@ IMPLEMENT_FUNCTION_S(7, Mertens, playSound)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionEndSound:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -283,11 +273,11 @@ IMPLEMENT_FUNCTION_S(8, Mertens, playSound16)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionEndSound:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -310,14 +300,6 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
-
-#define LOADSCENE_FROM_POSITION() \
- if (getData()->direction != kDirectionUp) { \
- getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition + 750)); \
- } else { \
- getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition - 750), true); \
- }
-
switch (savepoint.action) {
default:
break;
@@ -333,7 +315,7 @@ IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
|| getEntities()->checkFields10(kEntityPlayer)) {
if (getEntities()->updateEntity(kEntityMertens, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -364,7 +346,7 @@ IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
if (getEntities()->updateEntity(kEntityMertens, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -395,7 +377,7 @@ IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
params->param3 = 1;
if (getEntities()->updateEntity(kEntityMertens, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -416,7 +398,7 @@ IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
ENTITY_PARAM(0, 7) = 0;
if (params->param1 != 3 || (params->param2 != kPosition_8200 && params->param2 != kPosition_9510)) {
- LOADSCENE_FROM_POSITION();
+ loadSceneFromPosition();
break;
}
@@ -428,7 +410,7 @@ IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
getEntities()->updateEntity(kEntityMertens, kCarGreenSleeping, kPosition_2000);
getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition + 750));
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -444,35 +426,33 @@ IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
getEntities()->updateEntity(kEntityMertens, kCarGreenSleeping, kPosition_2000);
getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition + 750));
- CALLBACK_ACTION();
+ callbackAction();
break;
}
- LOADSCENE_FROM_POSITION();
+ loadSceneFromPosition();
break;
case 4:
getAction()->playAnimation(kEventMertensKronosConcertInvitation);
ENTITY_PARAM(2, 4) = 0;
- LOADSCENE_FROM_POSITION();
+ loadSceneFromPosition();
break;
case 5:
getAction()->playAnimation(getData()->entityPosition < getEntityData(kEntityPlayer)->entityPosition ? kEventMertensAskTylerCompartmentD : kEventMertensAskTylerCompartment);
- LOADSCENE_FROM_POSITION();
+ loadSceneFromPosition();
break;
case 6:
getAction()->playAnimation(kEventMertensDontMakeBed);
- LOADSCENE_FROM_POSITION();
+ loadSceneFromPosition();
ENTITY_PARAM(0, 4) = 0;
break;
}
break;
}
-
-#undef LOADSCENE_FROM_POSITION
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -482,11 +462,12 @@ IMPLEMENT_FUNCTION_I(11, Mertens, function11, uint32)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
- UPDATE_PARAM(params->param2, getState()->time, params->param1)
+ if (!Entity::updateParameter(params->param2, getState()->time, params->param1))
+ break;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -506,7 +487,7 @@ IMPLEMENT_FUNCTION_I(12, Mertens, bonsoir, EntityIndex)
return;
if (getSoundQueue()->isBuffered(kEntityMertens)) {
- CALLBACK_ACTION();
+ callbackAction();
return;
}
@@ -540,7 +521,7 @@ IMPLEMENT_FUNCTION_I(12, Mertens, bonsoir, EntityIndex)
getSound()->playSound(kEntityMertens, "CON1112G");
}
- CALLBACK_ACTION();
+ callbackAction();
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -550,23 +531,23 @@ IMPLEMENT_FUNCTION_II(13, Mertens, function13, bool, bool)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
if (!params->param2 && !params->param3) {
- UPDATE_PARAM_PROC(params->param4, getState()->timeTicks, 75)
+ if (Entity::updateParameter(params->param4, getState()->timeTicks, 75)) {
getData()->inventoryItem = kItemNone;
setCallback(5);
setup_function18();
break;
- UPDATE_PARAM_PROC_END
+ }
}
- UPDATE_PARAM_PROC(params->param5, getState()->timeTicks, 225)
+ if (Entity::updateParameter(params->param5, getState()->timeTicks, 225)) {
getData()->inventoryItem = kItemNone;
setCallback(6);
setup_function18();
break;
- UPDATE_PARAM_PROC_END
+ }
getData()->inventoryItem = (getProgress().chapter == kChapter1
&& !ENTITY_PARAM(2, 1)
@@ -640,7 +621,7 @@ IMPLEMENT_FUNCTION_II(13, Mertens, function13, bool, bool)
case 6:
case 9:
case 10:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 7:
@@ -672,7 +653,7 @@ IMPLEMENT_FUNCTION_I(14, Mertens, function14, EntityIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionDefault:
@@ -719,7 +700,7 @@ IMPLEMENT_FUNCTION_I(14, Mertens, function14, EntityIndex)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -783,7 +764,7 @@ IMPLEMENT_FUNCTION_I(15, Mertens, function15, bool)
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -860,7 +841,7 @@ IMPLEMENT_FUNCTION_I(16, Mertens, function16, bool)
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -888,7 +869,7 @@ IMPLEMENT_FUNCTION(17, Mertens, function17)
getScenes()->loadSceneFromItemPosition(kItem7);
ENTITY_PARAM(2, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -926,7 +907,7 @@ IMPLEMENT_FUNCTION(17, Mertens, function17)
break;
case 2:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -944,7 +925,7 @@ IMPLEMENT_FUNCTION(17, Mertens, function17)
getSavePoints()->push(kEntityMertens, kEntityMertens, kActionDrawScene);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -970,7 +951,7 @@ IMPLEMENT_FUNCTION(18, Mertens, function18)
getInventory()->setLocationAndProcess(kItem7, kObjectLocation1);
ENTITY_PARAM(2, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -978,7 +959,7 @@ IMPLEMENT_FUNCTION(18, Mertens, function18)
getScenes()->loadSceneFromItemPosition(kItem7);
ENTITY_PARAM(2, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -1009,7 +990,7 @@ IMPLEMENT_FUNCTION(18, Mertens, function18)
ENTITY_PARAM(0, 1) = 0;
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -1025,7 +1006,7 @@ IMPLEMENT_FUNCTION(19, Mertens, function19)
if (ENTITY_PARAM(2, 1)) {
getInventory()->setLocationAndProcess(kItem7, kObjectLocation1);
ENTITY_PARAM(2, 1) = 0;
- CALLBACK_ACTION();
+ callbackAction();
} else {
setCallback(1);
setup_bloodJacket("601C");
@@ -1039,7 +1020,7 @@ IMPLEMENT_FUNCTION(19, Mertens, function19)
if (!getEntities()->isPlayerPosition(kCarGreenSleeping, 2))
getData()->entityPosition = kPosition_2088;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -1057,7 +1038,7 @@ IMPLEMENT_FUNCTION(20, Mertens, function20)
if (ENTITY_PARAM(2, 1)) {
ENTITY_PARAM(2, 1) = 0;
- CALLBACK_ACTION();
+ callbackAction();
} else {
setCallback(1);
setup_bloodJacket("601C");
@@ -1066,7 +1047,7 @@ IMPLEMENT_FUNCTION(20, Mertens, function20)
case kActionCallback:
if (getCallback() == 1)
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -1078,11 +1059,12 @@ IMPLEMENT_FUNCTION_II(21, Mertens, function21, ObjectIndex, ObjectIndex)
break;
case kActionNone:
- UPDATE_PARAM_PROC(CURRENT_PARAM(1, 4), getState()->time, 300)
+ if (Entity::updateParameter(CURRENT_PARAM(1, 4), getState()->time, 300)) {
getSound()->playSound(kEntityPlayer, "ZFX1004", getSound()->getSoundFlag(kEntityMertens));
- UPDATE_PARAM_PROC_END
+ }
- UPDATE_PARAM(CURRENT_PARAM(1, 5), getState()->time, 900);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 5), getState()->time, 900))
+ break;
// Update objects
getObjects()->updateLocation2((ObjectIndex)params->param1, kObjectLocation1);
@@ -1092,7 +1074,7 @@ IMPLEMENT_FUNCTION_II(21, Mertens, function21, ObjectIndex, ObjectIndex)
if (params->param2)
getObjects()->update((ObjectIndex)params->param2, (EntityIndex)params->param8, (ObjectLocation)CURRENT_PARAM(1, 1), (CursorStyle)CURRENT_PARAM(1, 2), (CursorStyle)CURRENT_PARAM(1, 3));
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionKnock:
@@ -1222,7 +1204,7 @@ IMPLEMENT_FUNCTION(22, Mertens, function22)
break;
case 9:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1291,7 +1273,7 @@ IMPLEMENT_FUNCTION(23, Mertens, function23)
case 6:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1306,7 +1288,8 @@ IMPLEMENT_FUNCTION(24, Mertens, function24)
case kActionNone:
if (!params->param1) {
- UPDATE_PARAM(params->param2, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 75))
+ break;
setCallback(3);
setup_enterExitCompartment3("601Rc", kObjectCompartment3, kPosition_6470, kPosition_6130);
@@ -1351,7 +1334,7 @@ IMPLEMENT_FUNCTION(24, Mertens, function24)
case 5:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1380,7 +1363,7 @@ IMPLEMENT_FUNCTION(24, Mertens, function24)
break;
case 9:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1409,7 +1392,8 @@ IMPLEMENT_FUNCTION(25, Mertens, function25)
case kActionNone:
if (!params->param1) {
- UPDATE_PARAM(params->param2, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 75))
+ break;
setCallback(3);
setup_enterExitCompartment3("601Zb", kObjectCompartment2, kPosition_7500, kPositionNone);
@@ -1458,7 +1442,7 @@ IMPLEMENT_FUNCTION(25, Mertens, function25)
case 5:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1492,7 +1476,7 @@ IMPLEMENT_FUNCTION(25, Mertens, function25)
break;
case 9:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1547,7 +1531,7 @@ IMPLEMENT_FUNCTION_I(26, Mertens, function26, bool)
case 2:
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -1613,7 +1597,7 @@ IMPLEMENT_FUNCTION_I(26, Mertens, function26, bool)
getData()->location = kLocationOutsideCompartment;
getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1628,17 +1612,17 @@ IMPLEMENT_FUNCTION_I(27, Mertens, tylerCompartment, MertensActionType)
case kActionNone:
if (getProgress().field_14 == 29) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
- UPDATE_PARAM_PROC(params->param2, getState()->timeTicks, 150)
+ if (Entity::updateParameter(params->param2, getState()->timeTicks, 150)) {
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorNormal, kCursorNormal);
setCallback(10);
setup_playSound16("CON1018A");
break;
- UPDATE_PARAM_PROC_END
+ }
label_callback10:
if (!params->param3)
@@ -1646,7 +1630,8 @@ label_callback10:
if (params->param3 >= getState()->timeTicks) {
label_callback11:
- UPDATE_PARAM(params->param4, getState()->timeTicks, 375);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 375))
+ break;
getSound()->playSound(kEntityPlayer, "LIB033");
@@ -1680,7 +1665,7 @@ label_callback11:
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
} else {
@@ -1738,7 +1723,7 @@ label_callback11:
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
} else {
@@ -1763,7 +1748,7 @@ label_callback11:
default:
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 1:
@@ -1821,7 +1806,7 @@ label_callback11:
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
} else {
@@ -1930,7 +1915,7 @@ label_callback11:
getData()->location = kLocationOutsideCompartment;
getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 8:
@@ -1957,7 +1942,7 @@ label_callback11:
case 19:
case 22:
case 28:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 15:
@@ -1969,7 +1954,7 @@ label_callback11:
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 16:
@@ -1981,27 +1966,27 @@ label_callback11:
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 23:
getProgress().eventMertensAugustWaiting = true;
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 24:
getProgress().eventMertensKronosInvitation = true;
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 25:
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2053,7 +2038,7 @@ IMPLEMENT_FUNCTION_S(28, Mertens, function28)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2115,7 +2100,7 @@ IMPLEMENT_FUNCTION_SS(29, Mertens, function29)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2140,14 +2125,14 @@ IMPLEMENT_FUNCTION_I(30, Mertens, function30, MertensActionType)
case kActionDefault:
switch (params->param1) {
default:
- CALLBACK_ACTION();
+ callbackAction();
return;
case 1:
params->param2 = kPosition_8200;
if (getProgress().field_14) {
- CALLBACK_ACTION();
+ callbackAction();
return;
}
@@ -2273,7 +2258,7 @@ IMPLEMENT_FUNCTION_I(30, Mertens, function30, MertensActionType)
break;
case 9:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2312,7 +2297,7 @@ IMPLEMENT_FUNCTION_I(31, Mertens, function31, MertensActionType)
case 2:
case 3:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2360,7 +2345,7 @@ IMPLEMENT_FUNCTION(32, Mertens, function32)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2382,7 +2367,7 @@ IMPLEMENT_FUNCTION(33, Mertens, function33)
setCallback(ENTITY_PARAM(0, 8) ? 1 : 3);
setup_updateEntity(kCarGreenSleeping, ENTITY_PARAM(0, 8) ? kPosition_1500 : kPosition_540);
} else {
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -2401,7 +2386,7 @@ IMPLEMENT_FUNCTION(33, Mertens, function33)
case 2:
ENTITY_PARAM(1, 8) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -2480,7 +2465,7 @@ IMPLEMENT_FUNCTION(33, Mertens, function33)
break;
}
- CALLBACK_ACTION();
+ callbackAction();
break;
case 12:
@@ -2493,13 +2478,13 @@ IMPLEMENT_FUNCTION(33, Mertens, function33)
break;
}
- CALLBACK_ACTION();
+ callbackAction();
break;
case 13:
ENTITY_PARAM(2, 2) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2513,7 +2498,7 @@ IMPLEMENT_FUNCTION(34, Mertens, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Mertens, setup_chapter1Handler));
break;
case kActionDefault:
@@ -2548,7 +2533,7 @@ IMPLEMENT_FUNCTION(35, Mertens, function35)
case kActionDefault:
if (getProgress().field_14 == 29) {
- CALLBACK_ACTION();
+ callbackAction();
break;
} else {
getProgress().field_14 = 3;
@@ -2589,7 +2574,7 @@ IMPLEMENT_FUNCTION(35, Mertens, function35)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 5:
@@ -2611,7 +2596,7 @@ IMPLEMENT_FUNCTION(35, Mertens, function35)
break;
case 7:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2626,7 +2611,7 @@ IMPLEMENT_FUNCTION(36, Mertens, function36)
case kActionDefault:
if (getProgress().field_14 == 29) {
- CALLBACK_ACTION();
+ callbackAction();
} else {
getProgress().field_14 = 3;
@@ -2712,7 +2697,7 @@ IMPLEMENT_FUNCTION(36, Mertens, function36)
case 6:
case 9:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2767,7 +2752,7 @@ IMPLEMENT_FUNCTION(37, Mertens, function37)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2791,12 +2776,12 @@ IMPLEMENT_FUNCTION(38, Mertens, function38)
case kActionDefault:
if (!ENTITY_PARAM(0, 4)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (getProgress().field_14 == 29) {
- CALLBACK_ACTION();
+ callbackAction();
} else {
setCallback(1);
setup_updateEntity(kCarGreenSleeping, kPosition_8200);
@@ -2810,7 +2795,7 @@ IMPLEMENT_FUNCTION(38, Mertens, function38)
case 1:
if (!ENTITY_PARAM(0, 4)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -2820,7 +2805,7 @@ IMPLEMENT_FUNCTION(38, Mertens, function38)
case 2:
ENTITY_PARAM(0, 4) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2894,7 +2879,7 @@ IMPLEMENT_FUNCTION(39, Mertens, function39)
break;
case 10:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2940,7 +2925,7 @@ IMPLEMENT_FUNCTION(40, Mertens, function40)
case 5:
ENTITY_PARAM(0, 6) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3013,7 +2998,7 @@ IMPLEMENT_FUNCTION(42, Mertens, function42)
getData()->inventoryItem = kItemInvalid;
if (!params->param2) {
- TIME_CHECK_SAVEPOINT(kTime1125000, params->param3, kEntityMertens, kEntityMahmud, kAction170483072);
+ Entity::timeCheckSavepoint(kTime1125000, params->param3, kEntityMertens, kEntityMahmud, kAction170483072);
if (params->param4 != kTimeInvalid && getState()->time > kTimeCityChalons) {
@@ -3040,11 +3025,11 @@ IMPLEMENT_FUNCTION(42, Mertens, function42)
label_callback_8:
if (getState()->time > kTime1215000 && !ENTITY_PARAM(0, 1) && !ENTITY_PARAM(2, 1)) {
- UPDATE_PARAM_PROC(params->param5, getState()->time, 2700)
+ if (Entity::updateParameter(params->param5, getState()->time, 2700)) {
getEntities()->drawSequenceLeft(kEntityMertens, "601E");
ENTITY_PARAM(0, 1) = 1;
params->param5 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (ENTITY_PARAM(0, 8)) {
@@ -3547,19 +3532,23 @@ label_callback_5:
}
label_callback_6:
- TIME_CHECK_CALLBACK_1(kTime1971000, params->param1, 7, setup_function28, "CON3012");
+ if (Entity::timeCheckCallback(kTime1971000, params->param1, 7, "CON3012", WRAP_SETUP_FUNCTION_S(Mertens, setup_function28)))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK(kTime2117700, params->param2, 8, setup_function32);
+ if (Entity::timeCheckCallback(kTime2117700, params->param2, 8, WRAP_SETUP_FUNCTION(Mertens, setup_function32)))
+ break;
label_callback_8:
- TIME_CHECK_CALLBACK_1(kTime2124000, params->param3, 9, setup_function28, "CON2010");
+ if (Entity::timeCheckCallback(kTime2124000, params->param3, 9, "CON2010", WRAP_SETUP_FUNCTION_S(Mertens, setup_function28)))
+ break;
label_callback_9:
- TIME_CHECK_CALLBACK(kTime2146500, params->param4, 10, setup_function32);
+ if (Entity::timeCheckCallback(kTime2146500, params->param4, 10, WRAP_SETUP_FUNCTION(Mertens, setup_function32)))
+ break;
label_callback_10:
- TIME_CHECK_CALLBACK(kTime2169000, params->param5, 11, setup_function32);
+ Entity::timeCheckCallback(kTime2169000, params->param5, 11, WRAP_SETUP_FUNCTION(Mertens, setup_function32));
break;
case kAction11:
@@ -3742,21 +3731,26 @@ label_callback_3:
label_callback_4:
if (!params->param1) {
- TIME_CHECK_CALLBACK(kTime2403000, params->param2, 5, setup_function49);
+ if (Entity::timeCheckCallback(kTime2403000, params->param2, 5, WRAP_SETUP_FUNCTION(Mertens, setup_function49)))
+ break;
label_callback_5:
- TIME_CHECK_CALLBACK(kTime2430000, params->param3, 6, setup_function32);
+ if (Entity::timeCheckCallback(kTime2430000, params->param3, 6, WRAP_SETUP_FUNCTION(Mertens, setup_function32)))
+ break;
label_callback_6:
- TIME_CHECK_CALLBACK(kTime2439000, params->param4, 7, setup_function32);
+ if (Entity::timeCheckCallback(kTime2439000, params->param4, 7, WRAP_SETUP_FUNCTION(Mertens, setup_function32)))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK(kTime2448000, params->param5, 8, setup_function32);
+ if (Entity::timeCheckCallback(kTime2448000, params->param5, 8, WRAP_SETUP_FUNCTION(Mertens, setup_function32)))
+ break;
}
label_callback_8:
if (getState()->time > kTime2538000 && !ENTITY_PARAM(0, 1) && !ENTITY_PARAM(2, 1)) {
- UPDATE_PARAM(params->param6, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param6, getState()->time, 2700))
+ break;
getEntities()->drawSequenceLeft(kEntityMertens, "601E");
@@ -3913,7 +3907,7 @@ IMPLEMENT_FUNCTION(49, Mertens, function49)
break;
case 11:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -4010,7 +4004,8 @@ IMPLEMENT_FUNCTION(53, Mertens, function53)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param4, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 0;
@@ -4108,4 +4103,15 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_NULL_FUNCTION(54, Mertens)
+//////////////////////////////////////////////////////////////////////////
+// Helper functions
+//////////////////////////////////////////////////////////////////////////
+
+void Mertens::loadSceneFromPosition() {
+ if (getData()->direction != kDirectionUp)
+ getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition + 750));
+ else
+ getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition - 750), true);
+}
+
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/mertens.h b/engines/lastexpress/entities/mertens.h
index 31b7a97dcd..4cc58fd4ba 100644
--- a/engines/lastexpress/entities/mertens.h
+++ b/engines/lastexpress/entities/mertens.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_MERTENS_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -210,6 +209,9 @@ public:
DECLARE_FUNCTION(function53)
DECLARE_NULL_FUNCTION()
+
+private:
+ void loadSceneFromPosition();
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/milos.cpp b/engines/lastexpress/entities/milos.cpp
index ff3d2b6744..519a613497 100644
--- a/engines/lastexpress/entities/milos.cpp
+++ b/engines/lastexpress/entities/milos.cpp
@@ -36,10 +36,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -135,7 +133,7 @@ IMPLEMENT_FUNCTION_II(10, Milos, enterCompartmentDialog, CarIndex, EntityPositio
case kActionNone:
case kActionDefault:
if (getEntities()->updateEntity(kEntityMilos, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -173,16 +171,16 @@ IMPLEMENT_FUNCTION_I(11, Milos, function11, TimeValue)
if (!params->param5 && params->param1 < getState()->time && !params->param7) {
params->param7 = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param2) {
- UPDATE_PARAM_PROC(params->param8, getState()->timeTicks, 75)
+ if (Entity::updateParameter(params->param8, getState()->timeTicks, 75)) {
params->param2 = 0;
params->param3 = 1;
getObjects()->update(kObjectCompartmentG, kEntityMilos, kObjectLocation1, kCursorNormal, kCursorNormal);
- UPDATE_PARAM_PROC_END
+ }
}
params->param8 = 0;
@@ -191,10 +189,10 @@ IMPLEMENT_FUNCTION_I(11, Milos, function11, TimeValue)
break;
if (params->param6) {
- UPDATE_PARAM_PROC(CURRENT_PARAM(1, 1), getState()->time, 4500)
+ if (Entity::updateParameter(CURRENT_PARAM(1, 1), getState()->time, 4500)) {
params->param6 = 0;
CURRENT_PARAM(1, 1) = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (!getProgress().field_CC) {
@@ -364,7 +362,7 @@ IMPLEMENT_FUNCTION(12, Milos, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Milos, setup_chapter1Handler));
break;
case kActionDefault:
@@ -394,7 +392,7 @@ IMPLEMENT_FUNCTION(13, Milos, function13)
getEntities()->clearSequences(kEntityIvo);
getEntities()->clearSequences(kEntitySalko);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -422,7 +420,7 @@ IMPLEMENT_FUNCTION(14, Milos, function14)
getEntities()->exitCompartment(kEntityMilos, kObjectCompartment1, true);
getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -436,7 +434,8 @@ IMPLEMENT_FUNCTION(14, Milos, function14)
if (CURRENT_PARAM(1, 1) < getState()->timeTicks) {
if (getObjects()->get(kObjectCompartment1).location == kObjectLocation1) {
- UPDATE_PARAM(CURRENT_PARAM(1, 2), getState()->timeTicks, 75);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 2), getState()->timeTicks, 75))
+ break;
getObjects()->update(kObjectCompartment1, kEntityMilos, getObjects()->get(kObjectCompartment1).location, kCursorNormal, kCursorNormal);
@@ -474,7 +473,7 @@ IMPLEMENT_FUNCTION(14, Milos, function14)
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
} else {
@@ -507,7 +506,8 @@ IMPLEMENT_FUNCTION(14, Milos, function14)
}
label_callback_12:
- UPDATE_PARAM(CURRENT_PARAM(1, 4), getState()->timeTicks, 75);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 4), getState()->timeTicks, 75))
+ break;
getEntities()->exitCompartment(kEntityMilos, kObjectCompartment1, true);
@@ -593,7 +593,7 @@ label_callback_12:
getData()->location = kLocationOutsideCompartment;
getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 2:
@@ -633,7 +633,7 @@ label_callback_12:
getScenes()->loadScene(kScene41);
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -722,7 +722,7 @@ IMPLEMENT_FUNCTION(15, Milos, chapter1Handler)
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime1071000, params->param3, kEntityMilos, kEntityServers1, kAction223002560);
+ Entity::timeCheckSavepoint(kTime1071000, params->param3, kEntityMilos, kEntityServers1, kAction223002560);
if (getState()->time > kTime1089000 && getEntities()->isSomebodyInsideRestaurantOrSalon()) {
setup_function16();
@@ -730,15 +730,16 @@ IMPLEMENT_FUNCTION(15, Milos, chapter1Handler)
}
if (getEntities()->isPlayerPosition(kCarRestaurant, 61) && !params->param1) {
- UPDATE_PARAM_PROC(params->param4, getState()->timeTicks, 45)
+ if (Entity::updateParameter(params->param4, getState()->timeTicks, 45)) {
setCallback(1);
setup_draw("009C");
break;
- UPDATE_PARAM_PROC_END
+ }
}
if (getEntities()->isPlayerPosition(kCarRestaurant, 70) && !params->param2) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 45);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 45))
+ break;
setCallback(2);
setup_draw("009C");
@@ -953,7 +954,8 @@ IMPLEMENT_FUNCTION(21, Milos, function21)
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->time, 4500);
+ if (!Entity::updateParameter(params->param2, getState()->time, 4500))
+ break;
params->param1 = 1;
break;
@@ -1118,7 +1120,8 @@ IMPLEMENT_FUNCTION(24, Milos, function24)
}
if (params->param1) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
@@ -1284,14 +1287,15 @@ IMPLEMENT_FUNCTION(25, Milos, function25)
case kActionNone:
if (!getEvent(kEventMilosCompartmentVisitTyler) && !getProgress().field_54 && !ENTITY_PARAM(0, 4)) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 13500)
+ if (Entity::updateParameter(params->param3, getState()->time, 13500)) {
getSavePoints()->push(kEntityMilos, kEntityVesna, kAction155913424);
params->param3 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param1) {
- UPDATE_PARAM(params->param4, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
@@ -1386,7 +1390,7 @@ IMPLEMENT_FUNCTION_I(26, Milos, function26, TimeValue)
case kActionNone:
if (params->param1 < getState()->time && !params->param2) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -1415,7 +1419,7 @@ IMPLEMENT_FUNCTION_I(26, Milos, function26, TimeValue)
case 1:
if (ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -1425,7 +1429,7 @@ IMPLEMENT_FUNCTION_I(26, Milos, function26, TimeValue)
case 2:
case 3:
if (ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -1442,7 +1446,7 @@ IMPLEMENT_FUNCTION_I(26, Milos, function26, TimeValue)
case 5:
if (ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -1461,7 +1465,7 @@ IMPLEMENT_FUNCTION_II(27, Milos, function27, CarIndex, EntityPosition)
case kActionNone:
if (getEntities()->updateEntity(kEntityMilos, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -1472,14 +1476,14 @@ IMPLEMENT_FUNCTION_II(27, Milos, function27, CarIndex, EntityPosition)
if (getData()->car == kCarRedSleeping || getData()->car == kCarGreenSleeping) {
ENTITY_PARAM(0, 2) = 1;
- CALLBACK_ACTION();
+ callbackAction();
}
}
break;
case kActionDefault:
if (getEntities()->updateEntity(kEntityMilos, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -1536,7 +1540,7 @@ IMPLEMENT_FUNCTION(29, Milos, chapter4Handler)
TIME_CHECK_PLAYSOUND_MILOS(kTime2370600, params->param5, "Mil4015");
- TIME_CHECK_SAVEPOINT(kTime2407500, params->param6, kEntityMilos, kEntityVesna, kAction55996766);
+ Entity::timeCheckSavepoint(kTime2407500, params->param6, kEntityMilos, kEntityVesna, kAction55996766);
break;
case kActionCallback:
diff --git a/engines/lastexpress/entities/milos.h b/engines/lastexpress/entities/milos.h
index d58d717f8a..e8f95dc5ff 100644
--- a/engines/lastexpress/entities/milos.h
+++ b/engines/lastexpress/entities/milos.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_MILOS_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/mmeboutarel.cpp b/engines/lastexpress/entities/mmeboutarel.cpp
index 9ca10ca374..950644cb8f 100644
--- a/engines/lastexpress/entities/mmeboutarel.cpp
+++ b/engines/lastexpress/entities/mmeboutarel.cpp
@@ -31,10 +31,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -124,7 +122,7 @@ IMPLEMENT_FUNCTION_S(8, MmeBoutarel, function8)
if (!getEntities()->isPlayerPosition(kCarRedSleeping, 2))
getData()->entityPosition = kPosition_2088;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -211,7 +209,7 @@ IMPLEMENT_FUNCTION(9, MmeBoutarel, function9)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMmeBoutarel);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 5:
@@ -220,7 +218,7 @@ IMPLEMENT_FUNCTION(9, MmeBoutarel, function9)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMmeBoutarel);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -246,7 +244,7 @@ IMPLEMENT_FUNCTION(10, MmeBoutarel, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(MmeBoutarel, setup_chapter1Handler));
break;
case kActionDefault:
@@ -312,7 +310,7 @@ IMPLEMENT_FUNCTION(11, MmeBoutarel, function11)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -402,7 +400,7 @@ IMPLEMENT_FUNCTION(13, MmeBoutarel, function13)
case kActionNone:
if (!getSoundQueue()->isBuffered(kEntityMmeBoutarel) && params->param6 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(params->param1, !getEntities()->isDistanceBetweenEntities(kEntityMmeBoutarel, kEntityPlayer, 2000), params->param6, 0)
+ if (Entity::updateParameterTime((TimeValue)params->param1, !getEntities()->isDistanceBetweenEntities(kEntityMmeBoutarel, kEntityPlayer, 2000), params->param6, 0)) {
getObjects()->update(kObjectCompartmentD, kEntityPlayer, kObjectLocation1, kCursorNormal, kCursorNormal);
getObjects()->update(kObject51, kEntityPlayer, kObjectLocation1, kCursorNormal, kCursorNormal);
@@ -414,22 +412,24 @@ IMPLEMENT_FUNCTION(13, MmeBoutarel, function13)
setCallback(1);
setup_playSound("MME1037");
break;
- UPDATE_PARAM_PROC_END
+ }
}
label_callback_1:
if (getProgress().field_24 && params->param7 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(kTime1093500, (!params->param5 || !getEntities()->isPlayerInCar(kCarRedSleeping)), params->param7, 0)
+ if (Entity::updateParameterTime(kTime1093500, (!params->param5 || !getEntities()->isPlayerInCar(kCarRedSleeping)), params->param7, 0)) {
setCallback(2);
setup_function11();
break;
- UPDATE_PARAM_PROC_END
+ }
}
- TIME_CHECK(kTime1094400, params->param8, setup_function14);
+ if (Entity::timeCheck(kTime1094400, params->param8, WRAP_SETUP_FUNCTION(MmeBoutarel, setup_function14)))
+ break;
if (params->param4) {
- UPDATE_PARAM(CURRENT_PARAM(1, 1), getState()->timeTicks, 75);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 1), getState()->timeTicks, 75))
+ break;
params->param3 = 1;
params->param4 = 0;
@@ -589,7 +589,8 @@ IMPLEMENT_FUNCTION(15, MmeBoutarel, function15)
label_callback_5:
if (params->param2) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
params->param1 = 1;
params->param2 = 0;
@@ -1018,7 +1019,8 @@ IMPLEMENT_FUNCTION(23, MmeBoutarel, chapter4Handler)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param2, getState()->time, 900);
+ if (!Entity::updateParameter(params->param2, getState()->time, 900))
+ break;
getObjects()->update(kObjectCompartmentD, kEntityPlayer, kObjectLocation1, kCursorKeepValue, kCursorKeepValue);
@@ -1064,10 +1066,12 @@ IMPLEMENT_FUNCTION(24, MmeBoutarel, function24)
break;
case kActionNone:
- TIME_CHECK(kTime2470500, params->param4, setup_function25);
+ if (Entity::timeCheck(kTime2470500, params->param4, WRAP_SETUP_FUNCTION(MmeBoutarel, setup_function25)))
+ break;
if (params->param2) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
params->param1 = 1;
params->param2 = 0;
@@ -1210,7 +1214,8 @@ IMPLEMENT_FUNCTION(28, MmeBoutarel, function28)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
diff --git a/engines/lastexpress/entities/mmeboutarel.h b/engines/lastexpress/entities/mmeboutarel.h
index 772451ba15..0f6e6349fe 100644
--- a/engines/lastexpress/entities/mmeboutarel.h
+++ b/engines/lastexpress/entities/mmeboutarel.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_MMEBOUTAREL_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/pascale.cpp b/engines/lastexpress/entities/pascale.cpp
index a191273702..6e9f992390 100644
--- a/engines/lastexpress/entities/pascale.cpp
+++ b/engines/lastexpress/entities/pascale.cpp
@@ -30,10 +30,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -171,7 +169,7 @@ IMPLEMENT_FUNCTION(8, Pascale, welcomeSophieAndRebecca)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(0, 4) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -185,8 +183,8 @@ IMPLEMENT_FUNCTION(9, Pascale, sitSophieAndRebecca)
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
- break;
+ callbackAction();
+ break;
case kActionDefault:
getEntities()->drawSequenceLeft(kEntityPascale, "012C1");
@@ -217,7 +215,7 @@ IMPLEMENT_FUNCTION(10, Pascale, welcomeCath)
getScenes()->loadSceneFromPosition(kCarRestaurant, 69);
}
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction4:
@@ -239,7 +237,7 @@ IMPLEMENT_FUNCTION(10, Pascale, welcomeCath)
getScenes()->loadSceneFromPosition(kCarRestaurant, 69);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -283,7 +281,7 @@ IMPLEMENT_FUNCTION(11, Pascale, function11)
getEntities()->clearSequences(kEntityPascale);
getData()->entityPosition = kPosition_5900;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -298,7 +296,7 @@ IMPLEMENT_FUNCTION(12, Pascale, chapter1)
case kActionNone:
setup_chapter1Handler();
- break;
+ break;
case kActionDefault:
getSavePoints()->addData(kEntityPascale, kAction239072064, 0);
@@ -366,7 +364,7 @@ IMPLEMENT_FUNCTION(13, Pascale, getMessageFromAugustToTyler)
getSavePoints()->push(kEntityPascale, kEntityVerges, kActionDeliverMessageToTyler);
ENTITY_PARAM(0, 1) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -382,7 +380,7 @@ IMPLEMENT_FUNCTION(14, Pascale, sitAnna)
case kActionExitCompartment:
getEntities()->updatePositionExit(kEntityPascale, kCarRestaurant, 62);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -433,7 +431,7 @@ IMPLEMENT_FUNCTION(15, Pascale, welcomeAnna)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(0, 2) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -486,7 +484,7 @@ IMPLEMENT_FUNCTION(16, Pascale, serveTatianaVassili)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(0, 3) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -648,7 +646,7 @@ IMPLEMENT_FUNCTION(21, Pascale, chapter3)
case kActionNone:
setup_chapter3Handler();
- break;
+ break;
case kActionDefault:
getEntities()->clearSequences(kEntityPascale);
@@ -685,7 +683,7 @@ label_callback:
setCallback(2);
setup_welcomeSophieAndRebecca();
}
- break;
+ break;
case kActionCallback:
if (getCallback() == 1)
@@ -727,7 +725,7 @@ IMPLEMENT_FUNCTION(23, Pascale, function23)
ENTITY_PARAM(0, 7) = 0;
getEntities()->clearSequences(kEntityPascale);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -748,7 +746,7 @@ IMPLEMENT_FUNCTION(24, Pascale, welcomeAbbot)
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction10:
@@ -771,7 +769,7 @@ IMPLEMENT_FUNCTION(25, Pascale, chapter4)
case kActionNone:
setup_chapter4Handler();
- break;
+ break;
case kActionDefault:
getEntities()->clearSequences(kEntityPascale);
@@ -953,7 +951,7 @@ IMPLEMENT_FUNCTION(27, Pascale, function27)
ENTITY_PARAM(1, 1) = 0;
ENTITY_PARAM(1, 2) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -999,7 +997,7 @@ IMPLEMENT_FUNCTION(28, Pascale, messageFromAnna)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(1, 2) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1037,7 +1035,7 @@ IMPLEMENT_FUNCTION(29, Pascale, function29)
case 2:
getData()->entityPosition = kPosition_850;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1075,7 +1073,7 @@ IMPLEMENT_FUNCTION(30, Pascale, function30)
case 2:
getData()->entityPosition = kPosition_5900;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1090,7 +1088,7 @@ IMPLEMENT_FUNCTION(31, Pascale, chapter5)
case kActionNone:
setup_chapter5Handler();
- break;
+ break;
case kActionDefault:
getEntities()->clearSequences(kEntityPascale);
@@ -1117,18 +1115,19 @@ IMPLEMENT_FUNCTION(33, Pascale, function33)
case kActionNone:
if (params->param4) {
- UPDATE_PARAM_PROC(params->param5, getState()->time, 4500)
+ if (Entity::updateParameter(params->param5, getState()->time, 4500)) {
getObjects()->update(kObjectCompartmentG, kEntityPascale, kObjectLocation1, kCursorNormal, kCursorNormal);
setCallback(1);
setup_playSound("Wat5010");
break;
- UPDATE_PARAM_PROC_END
+ }
}
label_callback1:
if (params->param1) {
- UPDATE_PARAM(params->param6, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param6, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 2;
diff --git a/engines/lastexpress/entities/pascale.h b/engines/lastexpress/entities/pascale.h
index 333ebcae3e..eaf0f3ba0c 100644
--- a/engines/lastexpress/entities/pascale.h
+++ b/engines/lastexpress/entities/pascale.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_PASCALE_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/rebecca.cpp b/engines/lastexpress/entities/rebecca.cpp
index b1a176b47e..5bcb6aef85 100644
--- a/engines/lastexpress/entities/rebecca.cpp
+++ b/engines/lastexpress/entities/rebecca.cpp
@@ -30,10 +30,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -179,7 +177,7 @@ IMPLEMENT_FUNCTION(15, Rebecca, function15)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityRebecca);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -261,7 +259,7 @@ IMPLEMENT_FUNCTION_I(16, Rebecca, function16, bool)
getSavePoints()->push(kEntityRebecca, kEntityTables3, kAction136455232);
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -334,7 +332,7 @@ IMPLEMENT_FUNCTION_I(17, Rebecca, function17, bool)
case 5:
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -343,7 +341,7 @@ IMPLEMENT_FUNCTION_I(17, Rebecca, function17, bool)
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -397,7 +395,7 @@ IMPLEMENT_FUNCTION(18, Rebecca, function18)
case 2:
case 3:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -473,7 +471,7 @@ IMPLEMENT_FUNCTION(19, Rebecca, function19)
case 5:
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -493,21 +491,21 @@ IMPLEMENT_FUNCTION_I(20, Rebecca, function20, TimeValue)
getObjects()->update(kObjectCompartmentE, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject52, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (!params->param2) {
params->param6 = 0;
} else {
- UPDATE_PARAM_PROC(params->param6, getState()->timeTicks, 75)
+ if (Entity::updateParameter(params->param6, getState()->timeTicks, 75)) {
params->param2 = 0;
params->param3 = 1;
getObjects()->update(kObjectCompartmentE, kEntityRebecca, kObjectLocation1, kCursorNormal, kCursorNormal);
getObjects()->update(kObject52, kEntityRebecca, kObjectLocation1, kCursorNormal, kCursorNormal);
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (getProgress().chapter == kChapter1 && !ENTITY_PARAM(0, 3)) {
@@ -657,7 +655,7 @@ IMPLEMENT_FUNCTION(21, Rebecca, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Rebecca, setup_chapter1Handler));
break;
case kActionDefault:
@@ -685,7 +683,8 @@ IMPLEMENT_FUNCTION(22, Rebecca, chapter1Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_1(kTime1084500, params->param3, 1, setup_playSound, "REB1015");
+ if (Entity::timeCheckCallback(kTime1084500, params->param3, 1, "REB1015", WRAP_SETUP_FUNCTION_S(Rebecca, setup_playSound)))
+ break;
if (params->param4 == kTimeInvalid)
goto label_callback_4;
@@ -699,7 +698,7 @@ IMPLEMENT_FUNCTION(22, Rebecca, chapter1Handler)
if (params->param4 >= getState()->time) {
label_callback_4:
if (params->param1) {
- UPDATE_PARAM_CHECK(params->param5, getState()->time, 900)
+ if (Entity::updateParameterCheck(params->param5, getState()->time, 900)) {
if (getEntities()->isInSalon(kEntityPlayer)) {
setCallback(5);
setup_playSound("REB1013");
@@ -710,7 +709,9 @@ label_callback_4:
label_callback_5:
if (params->param2) {
- UPDATE_PARAM(params->param6, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param6, getState()->timeTicks, 90))
+ break;
+
getScenes()->loadSceneFromPosition(kCarRestaurant, 55);
} else {
params->param6 = 0;
@@ -774,7 +775,13 @@ IMPLEMENT_FUNCTION(23, Rebecca, function23)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_2(kTime1111500, params->param2, 3, setup_enterExitCompartment, "623De", kObjectCompartmentE);
+ if (getState()->time > kTime1111500 && !params->param2) {
+ params->param2 = 1;
+ setCallback(3);
+ setup_enterExitCompartment("623De", kObjectCompartmentE);
+
+ break;
+ }
break;
case kActionDefault:
@@ -843,12 +850,13 @@ IMPLEMENT_FUNCTION(24, Rebecca, function24)
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime1134000, params->param2, kEntityRebecca, kEntityServers0, kAction223712416);
+ Entity::timeCheckSavepoint(kTime1134000, params->param2, kEntityRebecca, kEntityServers0, kAction223712416);
if (!params->param1)
break;
- TIME_CHECK_CALLBACK(kTime1165500, params->param3, 6, setup_function19);
+ if (Entity::timeCheckCallback(kTime1165500, params->param3, 6, WRAP_SETUP_FUNCTION(Rebecca, setup_function19)))
+ break;
if (params->param4 != kTimeInvalid) {
if (getState()->time <= kTime1161000) {
@@ -965,10 +973,16 @@ IMPLEMENT_FUNCTION(26, Rebecca, function26)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_3(kTime1224000, params->param2, 1, setup_updatePosition, "118H", kCarRestaurant, 52);
+ if (getState()->time > kTime1224000 && !params->param2) {
+ params->param2 = 1;
+ setCallback(1);
+ setup_updatePosition("118H", kCarRestaurant, 52);
+ break;
+ }
if (params->param1) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 90))
+ break;
getScenes()->loadSceneFromPosition(kCarRestaurant, 51);
}
@@ -1223,7 +1237,7 @@ IMPLEMENT_FUNCTION(34, Rebecca, function34)
params->param2 = (uint)getState()->time;
if (params->param2 >= getState()->time) {
- TIME_CHECK_CALLBACK(kTime2052000, params->param3, 1, setup_function19);
+ Entity::timeCheckCallback(kTime2052000, params->param3, 1, WRAP_SETUP_FUNCTION(Rebecca, setup_function19));
break;
}
}
@@ -1233,7 +1247,7 @@ IMPLEMENT_FUNCTION(34, Rebecca, function34)
getSavePoints()->push(kEntityRebecca, kEntityServers0, kAction223712416);
}
- TIME_CHECK_CALLBACK(kTime2052000, params->param3, 1, setup_function19);
+ Entity::timeCheckCallback(kTime2052000, params->param3, 1, WRAP_SETUP_FUNCTION(Rebecca, setup_function19));
break;
case kActionEndSound:
@@ -1632,7 +1646,7 @@ label_next:
label_callback_2:
if (params->param2)
- TIME_CHECK_CALLBACK(kTime2443500, params->param5, 3, setup_function19);
+ Entity::timeCheckCallback(kTime2443500, params->param5, 3, WRAP_SETUP_FUNCTION(Rebecca, setup_function19));
break;
case kActionEndSound:
@@ -1755,7 +1769,8 @@ IMPLEMENT_FUNCTION(48, Rebecca, function48)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
diff --git a/engines/lastexpress/entities/rebecca.h b/engines/lastexpress/entities/rebecca.h
index e91ee30d4d..885632f884 100644
--- a/engines/lastexpress/entities/rebecca.h
+++ b/engines/lastexpress/entities/rebecca.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_REBECCA_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/salko.cpp b/engines/lastexpress/entities/salko.cpp
index 63d995dc42..e8b4b4247b 100644
--- a/engines/lastexpress/entities/salko.cpp
+++ b/engines/lastexpress/entities/salko.cpp
@@ -33,10 +33,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -137,7 +135,7 @@ IMPLEMENT_FUNCTION_II(7, Salko, function7, CarIndex, EntityPosition)
break;
case kAction123668192:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -158,7 +156,7 @@ IMPLEMENT_FUNCTION(9, Salko, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Salko, setup_chapter1Handler));
break;
case kActionDefault:
@@ -301,7 +299,8 @@ IMPLEMENT_FUNCTION(15, Salko, chapter3Handler)
case kActionNone:
if (getState()->time < kTime2200500) {
- UPDATE_PARAM(params->param1, getState()->time, 81000);
+ if (!Entity::updateParameter(params->param1, getState()->time, 81000))
+ break;
setCallback(1);
setup_function16();
@@ -331,7 +330,8 @@ IMPLEMENT_FUNCTION(16, Salko, function16)
}
label_callback3:
- UPDATE_PARAM(params->param1, getState()->time, 4500);
+ if (!Entity::updateParameter(params->param1, getState()->time, 4500))
+ break;
getSavePoints()->push(kEntitySalko, kEntitySalko, kAction101169464);
break;
@@ -390,7 +390,7 @@ label_callback3:
getData()->entityPosition = kPosition_2740;
getEntities()->clearSequences(kEntitySalko);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
diff --git a/engines/lastexpress/entities/salko.h b/engines/lastexpress/entities/salko.h
index 6308211053..6ca73e39f6 100644
--- a/engines/lastexpress/entities/salko.h
+++ b/engines/lastexpress/entities/salko.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_SALKO_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/servers0.cpp b/engines/lastexpress/entities/servers0.cpp
index 989bddd662..73e0d34722 100644
--- a/engines/lastexpress/entities/servers0.cpp
+++ b/engines/lastexpress/entities/servers0.cpp
@@ -28,10 +28,7 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -113,11 +110,11 @@ IMPLEMENT_FUNCTION_NOSETUP(5, Servers0, callbackActionOnDirection)
case kActionNone:
if (getData()->direction != kDirectionRight)
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -163,7 +160,7 @@ IMPLEMENT_FUNCTION(7, Servers0, function7)
case 2:
getEntities()->clearSequences(kEntityServers0);
getData()->entityPosition = kPosition_5900;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -220,7 +217,7 @@ IMPLEMENT_FUNCTION(9, Servers0, function9)
ENTITY_PARAM(2, 2) = 0;
ENTITY_PARAM(1, 6) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -315,17 +312,17 @@ IMPLEMENT_FUNCTION(20, Servers0, chapter1Handler)
case kActionNone:
if (params->param2) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 2700);
+ if (Entity::updateParameter(params->param3, getState()->time, 2700)) {
ENTITY_PARAM(0, 4) = 1;
params->param2 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param1) {
- UPDATE_PARAM_PROC(params->param4, getState()->time, 4500)
+ if (Entity::updateParameter(params->param4, getState()->time, 4500)) {
ENTITY_PARAM(0, 5) = 1;
params->param1 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (!getEntities()->isInKitchen(kEntityServers0) && !getEntities()->isSomebodyInsideRestaurantOrSalon())
@@ -486,7 +483,7 @@ IMPLEMENT_FUNCTION(25, Servers0, function25)
getEntities()->clearSequences(kEntityServers0);
ENTITY_PARAM(1, 3) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -647,7 +644,7 @@ IMPLEMENT_FUNCTION(29, Servers0, augustAnnaDateOrder)
getEntities()->clearSequences(kEntityServers0);
ENTITY_PARAM(1, 5) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -693,7 +690,7 @@ IMPLEMENT_FUNCTION(30, Servers0, function30)
getEntities()->clearSequences(kEntityServers0);
ENTITY_PARAM(2, 4) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -736,10 +733,10 @@ IMPLEMENT_FUNCTION(32, Servers0, chapter4Handler)
break;
case kActionNone:
- UPDATE_PARAM_PROC(params->param2, getState()->time, 3600)
+ if (Entity::updateParameter(params->param2, getState()->time, 3600)) {
ENTITY_PARAM(1, 8) = 1;
params->param1 = 0;
- UPDATE_PARAM_PROC_END
+ }
if (!getEntities()->isInKitchen(kEntityServers1) || !getEntities()->isSomebodyInsideRestaurantOrSalon())
break;
@@ -859,7 +856,7 @@ IMPLEMENT_FUNCTION(33, Servers0, augustOrderSteak)
getEntities()->clearSequences(kEntityServers0);
ENTITY_PARAM(1, 7) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -902,7 +899,7 @@ IMPLEMENT_FUNCTION(34, Servers0, augustServeDuck)
getEntities()->clearSequences(kEntityServers0);
ENTITY_PARAM(1, 8) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -972,7 +969,7 @@ void Servers0::handleServer(const SavePoint &savepoint, const char *name, Entity
getSavePoints()->push(kEntityServers0, entity, action);
*parameter = 0;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -1027,7 +1024,7 @@ void Servers0::serveTable(const SavePoint &savepoint, const char *seq1, EntityIn
getEntities()->clearSequences(kEntityServers0);
*parameter = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
diff --git a/engines/lastexpress/entities/servers0.h b/engines/lastexpress/entities/servers0.h
index 2e9165a410..4c35637d65 100644
--- a/engines/lastexpress/entities/servers0.h
+++ b/engines/lastexpress/entities/servers0.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_SERVERS0_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/servers1.cpp b/engines/lastexpress/entities/servers1.cpp
index 995fbbc01b..a8f4c0233c 100644
--- a/engines/lastexpress/entities/servers1.cpp
+++ b/engines/lastexpress/entities/servers1.cpp
@@ -28,10 +28,7 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -143,7 +140,7 @@ IMPLEMENT_FUNCTION(7, Servers1, function7)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(1, 2) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -219,7 +216,7 @@ IMPLEMENT_FUNCTION(9, Servers1, function9)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(0, 1) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -265,7 +262,7 @@ IMPLEMENT_FUNCTION(10, Servers1, function10)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(0, 2) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -469,7 +466,7 @@ IMPLEMENT_FUNCTION(20, Servers1, function20)
getEntities()->drawSequenceLeft(kEntityServers1, "BLANK");
ENTITY_PARAM(0, 7) = 0;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -566,10 +563,10 @@ IMPLEMENT_FUNCTION(26, Servers1, chapter4Handler)
case kActionNone:
if (params->param2) {
- UPDATE_PARAM_PROC(params->param2, getState()->time, 900)
+ if (Entity::updateParameter(params->param2, getState()->time, 900)) {
ENTITY_PARAM(1, 5) = 1;
params->param1 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (!getEntities()->isInKitchen(kEntityServers1) || !getEntities()->isSomebodyInsideRestaurantOrSalon())
@@ -705,7 +702,7 @@ void Servers1::serveTable(const SavePoint &savepoint, const char *seq1, EntityIn
if (parameter2 != NULL)
*parameter2 = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -775,7 +772,7 @@ void Servers1::serveSalon(const SavePoint &savepoint, const char *seq1, const ch
getData()->entityPosition = kPosition_5900;
*parameter = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
diff --git a/engines/lastexpress/entities/servers1.h b/engines/lastexpress/entities/servers1.h
index 13b30696f0..c8f667ec5c 100644
--- a/engines/lastexpress/entities/servers1.h
+++ b/engines/lastexpress/entities/servers1.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_SERVERS1_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/sophie.cpp b/engines/lastexpress/entities/sophie.cpp
index 57bd491949..170090005f 100644
--- a/engines/lastexpress/entities/sophie.cpp
+++ b/engines/lastexpress/entities/sophie.cpp
@@ -27,38 +27,10 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
-#define CHAPTER_IMPLEMENTATION() \
- switch (savepoint.action) { \
- default: \
- break; \
- case kActionNone: \
- setup_chaptersHandler(); \
- break; \
- case kActionDefault: \
- getEntities()->clearSequences(kEntitySophie); \
- getData()->entityPosition = kPosition_4840; \
- getData()->location = kLocationInsideCompartment; \
- getData()->car = kCarRedSleeping; \
- getData()->clothes = kClothesDefault; \
- getData()->inventoryItem = kItemNone; \
- break; \
- }
-
-#define DEFAULT_ACTION_IMPLEMENTATION() \
- if (savepoint.action == kActionDefault) { \
- getData()->entityPosition = kPosition_4840; \
- getData()->location = kLocationInsideCompartment; \
- getData()->car = kCarRedSleeping; \
- getEntities()->clearSequences(kEntitySophie); \
- }
-
Sophie::Sophie(LastExpressEngine *engine) : Entity(engine, kEntitySophie) {
ADD_CALLBACK_FUNCTION(Sophie, reset);
ADD_CALLBACK_FUNCTION(Sophie, updateEntity);
@@ -123,7 +95,7 @@ IMPLEMENT_FUNCTION_II(2, Sophie, updateEntity, CarIndex, EntityPosition)
break;
case kAction123668192:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -207,7 +179,7 @@ IMPLEMENT_FUNCTION(4, Sophie, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chaptersHandler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Sophie, setup_chaptersHandler));
break;
case kActionDefault:
@@ -220,27 +192,27 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(5, Sophie, function5)
- DEFAULT_ACTION_IMPLEMENTATION()
+ handleAction(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(6, Sophie, chapter2)
- CHAPTER_IMPLEMENTATION()
+ handleChapter(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(7, Sophie, chapter3)
- CHAPTER_IMPLEMENTATION()
+ handleChapter(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(8, Sophie, chapter4)
- CHAPTER_IMPLEMENTATION()
+ handleChapter(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(9, Sophie, function9)
- DEFAULT_ACTION_IMPLEMENTATION()
+ handleAction(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -274,4 +246,37 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_NULL_FUNCTION(12, Sophie)
+//////////////////////////////////////////////////////////////////////////
+// Helpers functions
+//////////////////////////////////////////////////////////////////////////
+
+void Sophie::handleAction(const SavePoint &savepoint) {
+ if (savepoint.action == kActionDefault) {
+ getData()->entityPosition = kPosition_4840;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ getEntities()->clearSequences(kEntitySophie);
+ }
+}
+
+void Sophie::handleChapter(const SavePoint &savepoint) {
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ setup_chaptersHandler();
+ break;
+
+ case kActionDefault:
+ getEntities()->clearSequences(kEntitySophie);
+ getData()->entityPosition = kPosition_4840;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ getData()->clothes = kClothesDefault;
+ getData()->inventoryItem = kItemNone;
+ break;
+ }
+}
+
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/sophie.h b/engines/lastexpress/entities/sophie.h
index c2ca348027..188788bb9b 100644
--- a/engines/lastexpress/entities/sophie.h
+++ b/engines/lastexpress/entities/sophie.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_SOPHIE_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -88,6 +87,10 @@ public:
DECLARE_FUNCTION(chapter5Handler)
DECLARE_NULL_FUNCTION()
+
+private:
+ void handleAction(const SavePoint &savepoint);
+ void handleChapter(const SavePoint &savepoint);
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/tables.cpp b/engines/lastexpress/entities/tables.cpp
index 06ea4c597c..4f8d2b954d 100644
--- a/engines/lastexpress/entities/tables.cpp
+++ b/engines/lastexpress/entities/tables.cpp
@@ -29,10 +29,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/tables.h b/engines/lastexpress/entities/tables.h
index 7fcfc0499e..c213aac978 100644
--- a/engines/lastexpress/entities/tables.h
+++ b/engines/lastexpress/entities/tables.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_TABLES_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/tatiana.cpp b/engines/lastexpress/entities/tatiana.cpp
index c8901b3e30..432def6253 100644
--- a/engines/lastexpress/entities/tatiana.cpp
+++ b/engines/lastexpress/entities/tatiana.cpp
@@ -35,10 +35,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -192,7 +190,7 @@ IMPLEMENT_FUNCTION(14, Tatiana, function14)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityTatiana);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -228,7 +226,7 @@ IMPLEMENT_FUNCTION(15, Tatiana, function15)
getEntities()->exitCompartment(kEntityTatiana, kObjectCompartmentB, true);
getObjects()->update(kObjectCompartmentB, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -246,12 +244,13 @@ IMPLEMENT_FUNCTION_I(16, Tatiana, function16, uint32)
getObjects()->update(kObjectCompartmentB, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject49, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param2) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
params->param2 = 0;
params->param3 = 1;
@@ -342,7 +341,7 @@ IMPLEMENT_FUNCTION(17, Tatiana, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Tatiana, setup_chapter1Handler));
break;
case kActionDefault:
@@ -375,10 +374,10 @@ IMPLEMENT_FUNCTION(18, Tatiana, function18)
}
if (!params->param1) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 4500)
+ if (Entity::updateParameter(params->param3, getState()->time, 4500)) {
getEntities()->drawSequenceRight(kEntityTatiana, "806DS");
params->param1 = 1;
- UPDATE_PARAM_PROC_END
+ }
}
}
@@ -386,14 +385,14 @@ IMPLEMENT_FUNCTION(18, Tatiana, function18)
getSavePoints()->push(kEntityTatiana, kEntityAlexei, kAction157159392);
getEntities()->clearSequences(kEntityTatiana);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
case kActionExitCompartment:
getSavePoints()->push(kEntityTatiana, kEntityAlexei, kAction188784532);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -425,27 +424,29 @@ IMPLEMENT_FUNCTION(19, Tatiana, chapter1Handler)
if (getSoundQueue()->isBuffered(kEntityTatiana) || !params->param4 || params->param3 == 2 || getSoundQueue()->isBuffered("TAT1066"))
goto label_tatiana_chapter1_2;
- UPDATE_PARAM_PROC(params->param5, getState()->timeTicks, 450)
+ if (Entity::updateParameter(params->param5, getState()->timeTicks, 450)) {
getSound()->playSound(kEntityTatiana, params->param3 ? "TAT1069B" : "TAT1069A");
getProgress().field_64 = 1;
params->param3++;
params->param5 = 0;
- UPDATE_PARAM_PROC_END
+ }
if (getEntities()->isPlayerPosition(kCarRestaurant, 71)) {
- UPDATE_PARAM_PROC(params->param6, getState()->timeTicks, 75)
+ if (Entity::updateParameter(params->param6, getState()->timeTicks, 75)) {
getSound()->playSound(kEntityTatiana, params->param3 ? "TAT1069B" : "TAT1069A");
getProgress().field_64 = 1;
params->param3++;
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
label_tatiana_chapter1_2:
- TIME_CHECK_SAVEPOINT(kTime1084500, params->param7, kEntityTatiana, kEntityPascale, kAction257489762);
+ Entity::timeCheckSavepoint(kTime1084500, params->param7, kEntityTatiana, kEntityPascale, kAction257489762);
if (params->param1) {
- UPDATE_PARAM(params->param8, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 90))
+ break;
+
getScenes()->loadSceneFromPosition(kCarRestaurant, 65);
} else {
params->param8 = 0;
@@ -614,7 +615,7 @@ IMPLEMENT_FUNCTION(22, Tatiana, function22)
if (params->param1 == kTimeInvalid || getState()->time <= kTime1179000)
goto label_update;
- UPDATE_PARAM_PROC_TIME(kTime1233000, ((!getEvent(kEventTatianaAskMatchSpeakRussian) && !getEvent(kEventTatianaAskMatch)) || getEntities()->isInGreenCarEntrance(kEntityPlayer)), params->param1, 0)
+ if (Entity::updateParameterTime(kTime1233000, ((!getEvent(kEventTatianaAskMatchSpeakRussian) && !getEvent(kEventTatianaAskMatch)) || getEntities()->isInGreenCarEntrance(kEntityPlayer)), params->param1, 0)) {
label_update:
if (!getEvent(kEventTatianaAskMatchSpeakRussian)
&& !getEvent(kEventTatianaAskMatch)
@@ -623,7 +624,7 @@ label_update:
getObjects()->update(kObject25, kEntityTatiana, kObjectLocation1, kCursorNormal, kCursorForward);
getObjects()->update(kObjectTrainTimeTable, kEntityTatiana, kObjectLocation1, kCursorNormal, kCursorForward);
}
- UPDATE_PARAM_PROC_END
+ }
params->param1 = kTimeInvalid;
@@ -1022,7 +1023,7 @@ IMPLEMENT_FUNCTION(32, Tatiana, chapter3Handler)
}
if (parameters->param4 && parameters->param5) {
- UPDATE_PARAM_CHECK(parameters->param4, getState()->time, 6300)
+ if (Entity::updateParameterCheck(parameters->param4, getState()->time, 6300)) {
if (getEntities()->isSomebodyInsideRestaurantOrSalon()) {
getData()->location = kLocationOutsideCompartment;
@@ -1283,18 +1284,19 @@ IMPLEMENT_FUNCTION(37, Tatiana, function37)
params->param3 = (uint)getState()->time + 900;
if (params->param4 != kTimeInvalid && params->param3 < getState()->time) {
- UPDATE_PARAM_PROC_TIME(kTime2227500, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param4, 450)
+ if (Entity::updateParameterTime(kTime2227500, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param4, 450)) {
getProgress().field_5C = 1;
if (getEntities()->isInsideCompartment(kEntityAnna, kCarRedSleeping, kPosition_4070)) {
setup_function38();
break;
}
- UPDATE_PARAM_PROC_END
+ }
}
}
if (params->param1) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
getObjects()->update(kObjectCompartmentB, kEntityTatiana, kObjectLocation1, kCursorNormal, kCursorNormal);
getObjects()->update(kObject49, kEntityTatiana, kObjectLocation1, kCursorNormal, kCursorNormal);
@@ -1403,7 +1405,8 @@ IMPLEMENT_FUNCTION(38, Tatiana, function38)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->time, 450);
+ if (!Entity::updateParameter(params->param1, getState()->time, 450))
+ break;
getEntities()->exitCompartment(kEntityTatiana, kObjectCompartmentF, true);
@@ -1535,7 +1538,7 @@ IMPLEMENT_FUNCTION(40, Tatiana, function40)
if (getEntities()->isInsideTrainCar(kEntityPlayer, kCarKronos)
|| getData()->car != getEntityData(kEntityPlayer)->car
|| getEntities()->updateEntity(kEntityTatiana, kCarKronos, kPosition_9270))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMe:
@@ -1547,7 +1550,7 @@ IMPLEMENT_FUNCTION(40, Tatiana, function40)
case kActionDefault:
if (getEntities()->updateEntity(kEntityTatiana, kCarKronos, kPosition_9270))
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -1595,7 +1598,7 @@ IMPLEMENT_FUNCTION(41, Tatiana, function41)
}
getEntities()->clearSequences(kEntityTatiana);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -1629,7 +1632,7 @@ IMPLEMENT_FUNCTION(41, Tatiana, function41)
case 6:
getEntities()->clearSequences(kEntityTatiana);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 4:
@@ -1952,7 +1955,8 @@ IMPLEMENT_FUNCTION(48, Tatiana, function48)
if (!params->param1 || getSoundQueue()->isBuffered(kEntityTatiana))
goto label_end;
- UPDATE_PARAM_GOTO(params->param2, getState()->timeTicks, 5 * (3 * rnd(5) + 30), label_end);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 5 * (3 * rnd(5) + 30)))
+ goto label_end;
getSound()->playSound(kEntityTatiana, "LIB012", kFlagDefault);
params->param2 = 0;
@@ -2199,7 +2203,8 @@ IMPLEMENT_FUNCTION(54, Tatiana, function54)
}
if (params->param1 > 3) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, 225);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 225))
+ break;
params->param1 = 0;
params->param3 = 0;
diff --git a/engines/lastexpress/entities/tatiana.h b/engines/lastexpress/entities/tatiana.h
index c457d49b1e..8ec69db5e9 100644
--- a/engines/lastexpress/entities/tatiana.h
+++ b/engines/lastexpress/entities/tatiana.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_TATIANA_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/train.cpp b/engines/lastexpress/entities/train.cpp
index bced1da62b..e3f530ef25 100644
--- a/engines/lastexpress/entities/train.cpp
+++ b/engines/lastexpress/entities/train.cpp
@@ -32,10 +32,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -269,18 +267,20 @@ IMPLEMENT_FUNCTION(8, Train, process)
if ((getEntities()->isPlayerInCar(kCarGreenSleeping) || getEntities()->isPlayerInCar(kCarRedSleeping))
&& params->param4 && !params->param5) {
- params->param4 -= 1;
+ params->param4 -= 1;
- if (!params->param4 && getProgress().jacket == kJacketGreen) {
+ if (!params->param4 && getProgress().jacket == kJacketGreen) {
- getAction()->playAnimation(isNight() ? kEventCathSmokeNight : kEventCathSmokeDay);
- params->param5 = 1;
- getScenes()->processScene();
- }
+ getAction()->playAnimation(isNight() ? kEventCathSmokeNight : kEventCathSmokeDay);
+ params->param5 = 1;
+ getScenes()->processScene();
+ }
}
if (params->param6) {
- UPDATE_PARAM_GOTO(params1->param7, getState()->time, 900, label_process);
+ if (!Entity::updateParameter(params1->param7, getState()->time, 900))
+ goto label_process;
+
getScenes()->loadSceneFromPosition(kCarRestaurant, 58);
}
@@ -552,7 +552,7 @@ void Train::handleCompartmentAction() {
ENTITY_PARAM(0, 8) = params->param1;
- CALLBACK_ACTION();
+ callbackAction();
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/lastexpress/entities/train.h b/engines/lastexpress/entities/train.h
index ea9e1d7a07..4b8bc10c1a 100644
--- a/engines/lastexpress/entities/train.h
+++ b/engines/lastexpress/entities/train.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_TRAIN_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/vassili.cpp b/engines/lastexpress/entities/vassili.cpp
index 22f41afa92..4695f8831f 100644
--- a/engines/lastexpress/entities/vassili.cpp
+++ b/engines/lastexpress/entities/vassili.cpp
@@ -35,10 +35,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -85,7 +83,7 @@ IMPLEMENT_FUNCTION(4, Vassili, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Vassili, setup_chapter1Handler));
break;
case kActionDefault:
@@ -146,7 +144,8 @@ IMPLEMENT_FUNCTION(6, Vassili, function6)
case kActionNone:
if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) {
- UPDATE_PARAM_GOTO(params->param3, getState()->timeTicks, params->param1, label_function7);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1))
+ goto label_function7;
setCallback(1);
setup_draw("303B");
@@ -402,7 +401,8 @@ IMPLEMENT_FUNCTION(13, Vassili, sleeping)
case kActionNone:
if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1))
+ break;
setCallback(1);
setup_draw("303B");
@@ -461,7 +461,8 @@ IMPLEMENT_FUNCTION(15, Vassili, stealEgg)
case kActionNone:
if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1))
+ break;
setCallback(1);
setup_draw("303B");
@@ -545,7 +546,8 @@ IMPLEMENT_FUNCTION(17, Vassili, chapter4Handler)
case kActionNone:
if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1))
+ break;
setCallback(1);
setup_draw("303B");
diff --git a/engines/lastexpress/entities/vassili.h b/engines/lastexpress/entities/vassili.h
index 843a065174..d006770f7b 100644
--- a/engines/lastexpress/entities/vassili.h
+++ b/engines/lastexpress/entities/vassili.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_VASSILI_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/verges.cpp b/engines/lastexpress/entities/verges.cpp
index 8246f85145..d9ddb0a4d1 100644
--- a/engines/lastexpress/entities/verges.cpp
+++ b/engines/lastexpress/entities/verges.cpp
@@ -32,10 +32,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -48,40 +46,40 @@ Verges::Verges(LastExpressEngine *engine) : Entity(engine, kEntityVerges) {
ADD_CALLBACK_FUNCTION(Verges, callbackActionRestaurantOrSalon);
ADD_CALLBACK_FUNCTION(Verges, savegame);
ADD_CALLBACK_FUNCTION(Verges, updateEntity);
- ADD_CALLBACK_FUNCTION(Verges, function9);
- ADD_CALLBACK_FUNCTION(Verges, function10);
+ ADD_CALLBACK_FUNCTION(Verges, walkBetweenCars);
+ ADD_CALLBACK_FUNCTION(Verges, makeAnnouncement);
ADD_CALLBACK_FUNCTION(Verges, function11);
ADD_CALLBACK_FUNCTION(Verges, function12);
- ADD_CALLBACK_FUNCTION(Verges, function13);
+ ADD_CALLBACK_FUNCTION(Verges, baggageCar);
ADD_CALLBACK_FUNCTION(Verges, updateFromTime);
- ADD_CALLBACK_FUNCTION(Verges, function15);
- ADD_CALLBACK_FUNCTION(Verges, function16);
- ADD_CALLBACK_FUNCTION(Verges, function17);
+ ADD_CALLBACK_FUNCTION(Verges, dialog);
+ ADD_CALLBACK_FUNCTION(Verges, dialog2);
+ ADD_CALLBACK_FUNCTION(Verges, talkAboutPassengerList);
ADD_CALLBACK_FUNCTION(Verges, chapter1);
ADD_CALLBACK_FUNCTION(Verges, talkHarem);
ADD_CALLBACK_FUNCTION(Verges, talkPassengerList);
ADD_CALLBACK_FUNCTION(Verges, talkGendarmes);
- ADD_CALLBACK_FUNCTION(Verges, function22);
+ ADD_CALLBACK_FUNCTION(Verges, askMertensToRelayAugustInvitation);
ADD_CALLBACK_FUNCTION(Verges, function23);
ADD_CALLBACK_FUNCTION(Verges, policeGettingOffTrain);
- ADD_CALLBACK_FUNCTION(Verges, function25);
+ ADD_CALLBACK_FUNCTION(Verges, policeSearch);
ADD_CALLBACK_FUNCTION(Verges, chapter1Handler);
ADD_CALLBACK_FUNCTION(Verges, chapter2);
ADD_CALLBACK_FUNCTION(Verges, chapter2Handler);
ADD_CALLBACK_FUNCTION(Verges, chapter3);
ADD_CALLBACK_FUNCTION(Verges, function30);
- ADD_CALLBACK_FUNCTION(Verges, function31);
+ ADD_CALLBACK_FUNCTION(Verges, talkAboutMax);
ADD_CALLBACK_FUNCTION(Verges, function32);
ADD_CALLBACK_FUNCTION(Verges, function33);
ADD_CALLBACK_FUNCTION(Verges, function34);
- ADD_CALLBACK_FUNCTION(Verges, function35);
+ ADD_CALLBACK_FUNCTION(Verges, organizeConcertInvitations);
ADD_CALLBACK_FUNCTION(Verges, chapter4);
ADD_CALLBACK_FUNCTION(Verges, chapter4Handler);
- ADD_CALLBACK_FUNCTION(Verges, function38);
+ ADD_CALLBACK_FUNCTION(Verges, resetState);
ADD_CALLBACK_FUNCTION(Verges, chapter5);
ADD_CALLBACK_FUNCTION(Verges, chapter5Handler);
- ADD_CALLBACK_FUNCTION(Verges, function41);
- ADD_CALLBACK_FUNCTION(Verges, function42);
+ ADD_CALLBACK_FUNCTION(Verges, askPassengersToStayInCompartments);
+ ADD_CALLBACK_FUNCTION(Verges, end);
}
//////////////////////////////////////////////////////////////////////////
@@ -102,11 +100,11 @@ IMPLEMENT_FUNCTION(3, Verges, callbackActionOnDirection)
case kActionNone:
if (getData()->direction != kDirectionRight)
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -151,7 +149,7 @@ IMPLEMENT_FUNCTION_II(8, Verges, updateEntity, CarIndex, EntityPosition)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION_S(9, Verges, function9)
+IMPLEMENT_FUNCTION_S(9, Verges, walkBetweenCars)
switch (savepoint.action) {
default:
break;
@@ -203,7 +201,7 @@ switch (savepoint.action) {
case 3:
setCallback(4);
- setup_function10(kCarGreenSleeping, kPosition_540, (char *)&params->seq1);
+ setup_makeAnnouncement(kCarGreenSleeping, kPosition_540, (char *)&params->seq1);
break;
case 4:
@@ -219,7 +217,7 @@ switch (savepoint.action) {
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -227,7 +225,7 @@ switch (savepoint.action) {
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION_IIS(10, Verges, function10, CarIndex, EntityPosition)
+IMPLEMENT_FUNCTION_IIS(10, Verges, makeAnnouncement, CarIndex, EntityPosition)
switch (savepoint.action) {
default:
break;
@@ -241,12 +239,13 @@ IMPLEMENT_FUNCTION_IIS(10, Verges, function10, CarIndex, EntityPosition)
}
if (getEntities()->updateEntity(kEntityVerges, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param6) {
- UPDATE_PARAM(params->param8, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 75))
+ break;
getSound()->playSound(kEntityVerges, (char *)&params->seq);
@@ -266,7 +265,7 @@ IMPLEMENT_FUNCTION_IIS(10, Verges, function10, CarIndex, EntityPosition)
}
if (getEntities()->updateEntity(kEntityVerges, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -337,7 +336,7 @@ IMPLEMENT_FUNCTION(11, Verges, function11)
getObjects()->update(kObject104, kEntityVerges, kObjectLocationNone, kCursorNormal, kCursorHand);
getObjects()->update(kObject105, kEntityVerges, kObjectLocationNone, kCursorNormal, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
@@ -397,7 +396,7 @@ IMPLEMENT_FUNCTION(12, Verges, function12)
getData()->entityPosition = kPosition_850;
getEntities()->clearSequences(kEntityVerges);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -405,7 +404,7 @@ IMPLEMENT_FUNCTION(12, Verges, function12)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION_I(13, Verges, function13, bool)
+IMPLEMENT_FUNCTION_I(13, Verges, baggageCar, bool)
switch (savepoint.action) {
default:
break;
@@ -438,7 +437,7 @@ IMPLEMENT_FUNCTION_I(13, Verges, function13, bool)
getEntities()->clearSequences(kEntityVerges);
getScenes()->loadSceneFromPosition(kCarBaggage, 91);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -450,7 +449,7 @@ IMPLEMENT_FUNCTION_I(14, Verges, updateFromTime, uint32)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION_IS(15, Verges, function15, EntityIndex)
+IMPLEMENT_FUNCTION_IS(15, Verges, dialog, EntityIndex)
switch (savepoint.action) {
default:
break;
@@ -462,7 +461,7 @@ IMPLEMENT_FUNCTION_IS(15, Verges, function15, EntityIndex)
if (!getEntities()->isPlayerPosition(kCarGreenSleeping, 2) && !getEntities()->isPlayerPosition(kCarRedSleeping, 2))
getData()->entityPosition = kPosition_2088;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -487,7 +486,7 @@ IMPLEMENT_FUNCTION_IS(15, Verges, function15, EntityIndex)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION_ISS(16, Verges, function16, EntityIndex)
+IMPLEMENT_FUNCTION_ISS(16, Verges, dialog2, EntityIndex)
switch (savepoint.action) {
default:
break;
@@ -499,7 +498,7 @@ IMPLEMENT_FUNCTION_ISS(16, Verges, function16, EntityIndex)
if (!getEntities()->isPlayerPosition(kCarGreenSleeping, 2) && !getEntities()->isPlayerPosition(kCarRedSleeping, 2))
getData()->entityPosition = kPosition_2088;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -527,7 +526,7 @@ IMPLEMENT_FUNCTION_ISS(16, Verges, function16, EntityIndex)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(17, Verges, function17)
+IMPLEMENT_FUNCTION(17, Verges, talkAboutPassengerList)
switch (savepoint.action) {
default:
break;
@@ -549,7 +548,7 @@ IMPLEMENT_FUNCTION(17, Verges, function17)
case 2:
setCallback(3);
- setup_function15(kEntityMertens, "TRA1291");
+ setup_dialog(kEntityMertens, "TRA1291");
break;
case 3:
@@ -559,7 +558,7 @@ IMPLEMENT_FUNCTION(17, Verges, function17)
case 4:
ENTITY_PARAM(0, 3) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -573,7 +572,7 @@ IMPLEMENT_FUNCTION(18, Verges, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Verges, setup_chapter1Handler));
break;
case kActionDefault:
@@ -612,7 +611,7 @@ IMPLEMENT_FUNCTION(21, Verges, talkGendarmes)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(22, Verges, function22)
+IMPLEMENT_FUNCTION(22, Verges, askMertensToRelayAugustInvitation)
switch (savepoint.action) {
default:
break;
@@ -635,10 +634,10 @@ IMPLEMENT_FUNCTION(22, Verges, function22)
case 2:
if (getEvent(kEventMertensAskTylerCompartment) || getEvent(kEventMertensAskTylerCompartmentD) || getEvent(kEventMertensAugustWaiting)) {
setCallback(3);
- setup_function16(kEntityMertens, "TRA1200", "TRA1201");
+ setup_dialog2(kEntityMertens, "TRA1200", "TRA1201");
} else {
setCallback(4);
- setup_function16(kEntityMertens, "TRA1200A", "TRA1201");
+ setup_dialog2(kEntityMertens, "TRA1200A", "TRA1201");
}
break;
@@ -651,7 +650,7 @@ IMPLEMENT_FUNCTION(22, Verges, function22)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -697,7 +696,7 @@ IMPLEMENT_FUNCTION(24, Verges, policeGettingOffTrain)
break;
case kActionEndSound:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -715,7 +714,7 @@ IMPLEMENT_FUNCTION(24, Verges, policeGettingOffTrain)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(25, Verges, function25)
+IMPLEMENT_FUNCTION(25, Verges, policeSearch)
switch (savepoint.action) {
default:
break;
@@ -775,10 +774,10 @@ IMPLEMENT_FUNCTION(25, Verges, function25)
if (getData()->car == kCarRedSleeping) {
setCallback(6);
- setup_function10(kCarGreenSleeping, kPosition_540, "TRA1005");
+ setup_makeAnnouncement(kCarGreenSleeping, kPosition_540, "TRA1005");
} else {
setCallback(7);
- setup_function10(kCarRedSleeping, kPosition_9460, "TRA1006");
+ setup_makeAnnouncement(kCarRedSleeping, kPosition_9460, "TRA1006");
}
break;
}
@@ -806,7 +805,7 @@ IMPLEMENT_FUNCTION(25, Verges, function25)
getSavePoints()->push(kEntityVerges, kEntityCoudert, kAction168254872);
setCallback(4);
- setup_function10(kCarRedSleeping, kPosition_9460, "TRA1006");
+ setup_makeAnnouncement(kCarRedSleeping, kPosition_9460, "TRA1006");
break;
case 4:
@@ -818,7 +817,7 @@ IMPLEMENT_FUNCTION(25, Verges, function25)
case 11:
ENTITY_PARAM(0, 7) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -839,7 +838,7 @@ IMPLEMENT_FUNCTION(25, Verges, function25)
getSavePoints()->push(kEntityVerges, kEntityCoudert, kAction168254872);
setCallback(10);
- setup_function10(kCarGreenSleeping, kPosition_540, "TRA1006");
+ setup_makeAnnouncement(kCarGreenSleeping, kPosition_540, "TRA1006");
break;
case 10:
@@ -893,14 +892,14 @@ IMPLEMENT_FUNCTION(26, Verges, chapter1Handler)
label_callback1:
if (getEntities()->isInBaggageCarEntrance(kEntityPlayer)) {
setCallback(2);
- setup_function13(false);
+ setup_baggageCar(false);
break;
}
label_callback2:
if (ENTITY_PARAM(0, 7)) {
setCallback(3);
- setup_function25();
+ setup_policeSearch();
break;
}
@@ -908,10 +907,12 @@ label_callback3:
if (params->param6)
goto label_callback12;
- TIME_CHECK_CALLBACK_1(kTimeChapter1, params->param7, 4, setup_function9, "TRA1001");
+ if (Entity::timeCheckCallback(kTimeChapter1, params->param7, 4, "TRA1001", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback4:
- TIME_CHECK_CALLBACK(kTime1089000, params->param8, 5, setup_function12);
+ if (Entity::timeCheckCallback(kTime1089000, params->param8, 5, WRAP_SETUP_FUNCTION(Verges, setup_function12)))
+ break;
params->param8 = 1;
@@ -922,16 +923,20 @@ label_callback4:
}
label_callback8:
- TIME_CHECK_CALLBACK_1(kTime1107000, CURRENT_PARAM(1, 1), 9, setup_function9, "TRA1001A");
+ if (Entity::timeCheckCallback(kTime1107000, CURRENT_PARAM(1, 1), 9, "TRA1001A", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback9:
- TIME_CHECK_CALLBACK_1(kTime1134000, CURRENT_PARAM(1, 2), 10, setup_function9, "TRA1002");
+ if (Entity::timeCheckCallback(kTime1134000, CURRENT_PARAM(1, 2), 10, "TRA1002", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback10:
- TIME_CHECK_CALLBACK_1(kTime1165500, CURRENT_PARAM(1, 3), 11, setup_function9, "TRA1003");
+ if (Entity::timeCheckCallback(kTime1165500, CURRENT_PARAM(1, 3), 11, "TRA1003", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback11:
- TIME_CHECK_CALLBACK_1(kTime1225800, CURRENT_PARAM(1, 4), 12, setup_function9, "TRA1004");
+ if (Entity::timeCheckCallback(kTime1225800, CURRENT_PARAM(1, 4), 12, "TRA1004", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback12:
if (ENTITY_PARAM(0, 5) && !params->param2) {
@@ -950,7 +955,7 @@ label_callback13:
label_callback14:
if (ENTITY_PARAM(0, 3) && !params->param4 && (getState()->time < kTime1134000 || getState()->time > kTime1156500)) {
setCallback(15);
- setup_function17();
+ setup_talkAboutPassengerList();
break;
}
@@ -958,14 +963,14 @@ label_callback15:
if (ENTITY_PARAM(0, 1) && !params->param5) {
if (getState()->time < kTime1134000 || getState()->time > kTime1156500) {
setCallback(16);
- setup_function22();
+ setup_askMertensToRelayAugustInvitation();
}
}
break;
case kActionOpenDoor:
setCallback(17);
- setup_function13(savepoint.param.intValue < 106 ? true : false);
+ setup_baggageCar(savepoint.param.intValue < 106 ? true : false);
break;
case kActionDefault:
@@ -1001,7 +1006,7 @@ label_callback15:
case 6:
setCallback(7);
- setup_function15(kEntityMertens, "TRA1202");
+ setup_dialog(kEntityMertens, "TRA1202");
break;
case 7:
@@ -1079,11 +1084,12 @@ IMPLEMENT_FUNCTION(28, Verges, chapter2Handler)
case kActionNone:
if (getEntities()->isInBaggageCarEntrance(kEntityPlayer)) {
setCallback(1);
- setup_function13(false);
+ setup_baggageCar(false);
}
label_callback_1:
- TIME_CHECK_CALLBACK_1(kTime1818900, params->param1, 2, setup_function9, "Tra2177");
+ if (Entity::timeCheckCallback(kTime1818900, params->param1, 2, "Tra2177", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_2:
if (params->param2 == kTimeInvalid || !getState()->time)
@@ -1111,7 +1117,7 @@ label_callback_6:
if (ENTITY_PARAM(0, 3)) {
setCallback(7);
- setup_function17();
+ setup_talkAboutPassengerList();
}
break;
@@ -1124,7 +1130,7 @@ label_callback_6:
case kActionOpenDoor:
setCallback(8);
- setup_function13(savepoint.param.intValue < 106);
+ setup_baggageCar(savepoint.param.intValue < 106);
break;
case kActionDefault:
@@ -1149,7 +1155,7 @@ label_callback_6:
case 4:
setCallback(5);
- setup_function15(kEntityCoudert, "TRA2100");
+ setup_dialog(kEntityCoudert, "TRA2100");
break;
case 5:
@@ -1171,7 +1177,7 @@ IMPLEMENT_FUNCTION(29, Verges, chapter3)
break;
case kActionNone:
- setup_function23();
+ setup_function33();
break;
case kActionDefault:
@@ -1215,7 +1221,7 @@ IMPLEMENT_FUNCTION_S(30, Verges, function30)
case 2:
setCallback(3);
- setup_function15(kEntityCoudert, (char *)&params->seq1);
+ setup_dialog(kEntityCoudert, (char *)&params->seq1);
break;
case 3:
@@ -1224,7 +1230,7 @@ IMPLEMENT_FUNCTION_S(30, Verges, function30)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1232,7 +1238,7 @@ IMPLEMENT_FUNCTION_S(30, Verges, function30)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(31, Verges, function31)
+IMPLEMENT_FUNCTION(31, Verges, talkAboutMax)
switch (savepoint.action) {
default:
break;
@@ -1254,7 +1260,7 @@ IMPLEMENT_FUNCTION(31, Verges, function31)
case 2:
setCallback(3);
- setup_function15(kEntityCoudert, "TRA3015");
+ setup_dialog(kEntityCoudert, "TRA3015");
break;
case 3:
@@ -1266,7 +1272,7 @@ IMPLEMENT_FUNCTION(31, Verges, function31)
getProgress().field_48 = 1;
ENTITY_PARAM(0, 4) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1280,7 +1286,12 @@ IMPLEMENT_FUNCTION(32, Verges, function32)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_3(kTime2263500, params->param1, 5, setup_function10, kCarRedSleeping, kPosition_9460, "TRA3006");
+ if (getState()->time > kTime2263500 && !params->param1) {
+ params->param1 = 1;
+ setCallback(5);
+ setup_makeAnnouncement(kCarRedSleeping, kPosition_9460, "TRA3006");
+ break;
+ }
break;
case kActionDefault:
@@ -1330,7 +1341,7 @@ IMPLEMENT_FUNCTION(32, Verges, function32)
case 3:
setCallback(4);
- setup_function10(kCarGreenSleeping, kPosition_540, "TRA3004");
+ setup_makeAnnouncement(kCarGreenSleeping, kPosition_540, "TRA3004");
break;
case 4:
@@ -1343,7 +1354,7 @@ IMPLEMENT_FUNCTION(32, Verges, function32)
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1401,7 +1412,7 @@ IMPLEMENT_FUNCTION(33, Verges, function33)
getSavePoints()->push(kEntityVerges, kEntityAbbot, kAction192054567);
setCallback(6);
- setup_function9("Tra3010");
+ setup_walkBetweenCars("Tra3010");
break;
case 6:
@@ -1421,49 +1432,55 @@ IMPLEMENT_FUNCTION(34, Verges, function34)
case kActionNone:
if (getEntities()->isInBaggageCarEntrance(kEntityPlayer)) {
setCallback(1);
- setup_function13(false);
+ setup_baggageCar(false);
break;
}
label_callback_1:
if (ENTITY_PARAM(0, 4)) {
setCallback(2);
- setup_function31();
+ setup_talkAboutMax();
break;
}
label_callback_2:
if (ENTITY_PARAM(0, 3)) {
setCallback(3);
- setup_function17();
+ setup_talkAboutPassengerList();
break;
}
label_callback_3:
- TIME_CHECK_CALLBACK_1(kTime1971000, params->param1, 4, setup_function9, "Tra3001");
+ if (Entity::timeCheckCallback(kTime1971000, params->param1, 4, "Tra3001", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_4:
- TIME_CHECK_CALLBACK_1(kTime1998000, params->param2, 5, setup_function9, "Tra3010a");
+ if (Entity::timeCheckCallback(kTime1998000, params->param2, 5, "Tra3010a", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_5:
- TIME_CHECK_CALLBACK(kTime2016000, params->param3, 6, setup_function35);
+ if (Entity::timeCheckCallback(kTime2016000, params->param3, 6, WRAP_SETUP_FUNCTION(Verges, setup_organizeConcertInvitations)))
+ break;
label_callback_6:
- TIME_CHECK_CALLBACK_1(kTime2070000, params->param4, 7, setup_function9, "Tra3002");
+ if (Entity::timeCheckCallback(kTime2070000, params->param4, 7, "Tra3002", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK_1(kTime2142000, params->param5, 8, setup_function9, "Tra3003");
+ if (Entity::timeCheckCallback(kTime2142000, params->param5, 8, "Tra3003", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_8:
- TIME_CHECK_CALLBACK_1(kTime2173500, params->param6, 9, setup_function30, "Tra3012");
+ if (Entity::timeCheckCallback(kTime2173500, params->param6, 9, "Tra3012", WRAP_SETUP_FUNCTION_S(Verges, setup_function30)))
+ break;
label_callback_9:
- TIME_CHECK_CALLBACK(kTime2218500, params->param7, 10, setup_function32);
+ Entity::timeCheckCallback(kTime2218500, params->param7, 10, WRAP_SETUP_FUNCTION(Verges, setup_function32));
break;
case kActionOpenDoor:
setCallback(11);
- setup_function13(savepoint.param.intValue < 106);
+ setup_baggageCar(savepoint.param.intValue < 106);
break;
case kActionCallback:
@@ -1503,7 +1520,7 @@ label_callback_9:
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(35, Verges, function35)
+IMPLEMENT_FUNCTION(35, Verges, organizeConcertInvitations)
switch (savepoint.action) {
default:
break;
@@ -1525,7 +1542,7 @@ IMPLEMENT_FUNCTION(35, Verges, function35)
case 2:
setCallback(3);
- setup_function15(kEntityMertens, "Tra3011A");
+ setup_dialog(kEntityMertens, "Tra3011A");
break;
case 3:
@@ -1537,7 +1554,7 @@ IMPLEMENT_FUNCTION(35, Verges, function35)
case 4:
setCallback(5);
- setup_function15(kEntityMertens, "Tra3011");
+ setup_dialog(kEntityMertens, "Tra3011");
break;
case 5:
@@ -1548,7 +1565,7 @@ IMPLEMENT_FUNCTION(35, Verges, function35)
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1592,7 +1609,7 @@ IMPLEMENT_FUNCTION(37, Verges, chapter4Handler)
case kActionNone:
if (getEntities()->isInBaggageCarEntrance(kEntityPlayer)) {
setCallback(1);
- setup_function13(false);
+ setup_baggageCar(false);
break;
}
@@ -1600,37 +1617,42 @@ label_callback_1:
if (ENTITY_PARAM(0, 6)) {
if (ENTITY_PARAM(0, 3)) {
setCallback(2);
- setup_function17();
+ setup_talkAboutPassengerList();
break;
}
label_callback_2:
- TIME_CHECK_CALLBACK_1(kTime2349000, params->param1, 3, setup_function9, "Tra1001");
+ if (Entity::timeCheckCallback(kTime2349000, params->param1, 3, "Tra1001", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_3:
- TIME_CHECK_CALLBACK_1(kTime2378700, params->param2, 4, setup_function9, "Tra4001");
+ if (Entity::timeCheckCallback(kTime2378700, params->param2, 4, "Tra4001", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_4:
- TIME_CHECK_CALLBACK_1(kTime2403000, params->param3, 5, setup_function9, "Tra1001A");
+ if (Entity::timeCheckCallback(kTime2403000, params->param3, 5, "Tra1001A", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_5:
- TIME_CHECK_CALLBACK_1(kTime2414700, params->param4, 6, setup_function9, "Tra4002");
+ if (Entity::timeCheckCallback(kTime2414700, params->param4, 6, "Tra4002", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_6:
- TIME_CHECK_CALLBACK_1(kTime2484000, params->param5, 7, setup_function9, "Tra4003");
+ if (Entity::timeCheckCallback(kTime2484000, params->param5, 7, "Tra4003", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK_1(kTime2511000, params->param6, 8, setup_function9, "Tra4004");
+ if (Entity::timeCheckCallback(kTime2511000, params->param6, 8, "Tra4004", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
}
label_callback_8:
- TIME_CHECK_CALLBACK_1(kTime2538000, params->param7, 9, setup_function9, "Tra4005");
-
+ Entity::timeCheckCallback(kTime2538000, params->param7, 9, "Tra4005", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars));
break;
case kActionOpenDoor:
setCallback(10);
- setup_function13(savepoint.param.intValue < 106);
+ setup_baggageCar(savepoint.param.intValue < 106);
break;
case kActionDefault:
@@ -1675,7 +1697,7 @@ label_callback_8:
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(38, Verges, function38)
+IMPLEMENT_FUNCTION(38, Verges, resetState)
switch (savepoint.action) {
default:
break;
@@ -1781,14 +1803,14 @@ IMPLEMENT_FUNCTION(40, Verges, chapter5Handler)
getAction()->playAnimation(kEventCathFreePassengers);
getSavePoints()->pushAll(kEntityVerges, kActionProceedChapter5);
getScenes()->loadSceneFromPosition(kCarRedSleeping, 40);
- setup_function41();
+ setup_askPassengersToStayInCompartments();
}
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(41, Verges, function41)
+IMPLEMENT_FUNCTION(41, Verges, askPassengersToStayInCompartments)
switch (savepoint.action) {
default:
break;
@@ -1800,7 +1822,7 @@ IMPLEMENT_FUNCTION(41, Verges, function41)
getData()->location = kLocationInsideCompartment;
setCallback(1);
- setup_function10(kCarRedSleeping, kPosition_2000, "Tra5001");
+ setup_makeAnnouncement(kCarRedSleeping, kPosition_2000, "Tra5001");
break;
case kActionCallback:
@@ -1830,7 +1852,7 @@ IMPLEMENT_FUNCTION(41, Verges, function41)
break;
case 4:
- setup_function42();
+ setup_end();
break;
}
break;
@@ -1838,7 +1860,7 @@ IMPLEMENT_FUNCTION(41, Verges, function41)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(42, Verges, function42)
+IMPLEMENT_FUNCTION(42, Verges, end)
if (savepoint.action == kActionDefault)
getEntities()->clearSequences(kEntityVerges);
IMPLEMENT_FUNCTION_END
@@ -1869,7 +1891,7 @@ void Verges::talk(const SavePoint &savepoint, const char *sound1, const char *so
case 2:
setCallback(3);
- setup_function15(kEntityCoudert, sound1);
+ setup_dialog(kEntityCoudert, sound1);
break;
case 3:
@@ -1879,7 +1901,7 @@ void Verges::talk(const SavePoint &savepoint, const char *sound1, const char *so
case 4:
setCallback(5);
- setup_function15(kEntityMertens, sound2);
+ setup_dialog(kEntityMertens, sound2);
break;
case 5:
@@ -1887,7 +1909,7 @@ void Verges::talk(const SavePoint &savepoint, const char *sound1, const char *so
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
diff --git a/engines/lastexpress/entities/verges.h b/engines/lastexpress/entities/verges.h
index 17a3c8ac40..93cc190d1e 100644
--- a/engines/lastexpress/entities/verges.h
+++ b/engines/lastexpress/entities/verges.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_VERGES_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -88,11 +87,11 @@ public:
*/
DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
- DECLARE_FUNCTION_1(function9, const char *soundName)
- DECLARE_FUNCTION_3(function10, CarIndex car, EntityPosition entityPosition, const char *soundName)
+ DECLARE_FUNCTION_1(walkBetweenCars, const char *soundName)
+ DECLARE_FUNCTION_3(makeAnnouncement, CarIndex car, EntityPosition entityPosition, const char *soundName)
DECLARE_FUNCTION(function11)
DECLARE_FUNCTION(function12)
- DECLARE_FUNCTION_1(function13, bool)
+ DECLARE_FUNCTION_1(baggageCar, bool)
/**
* Updates parameter 2 using time value
@@ -101,9 +100,9 @@ public:
*/
DECLARE_FUNCTION_1(updateFromTime, uint32 time)
- DECLARE_FUNCTION_2(function15, EntityIndex entity, const char *soundName)
- DECLARE_FUNCTION_3(function16, EntityIndex entityIndex, const char *soundName1, const char *soundName2)
- DECLARE_FUNCTION(function17)
+ DECLARE_FUNCTION_2(dialog, EntityIndex entity, const char *soundName)
+ DECLARE_FUNCTION_3(dialog2, EntityIndex entityIndex, const char *soundName1, const char *soundName2)
+ DECLARE_FUNCTION(talkAboutPassengerList)
/**
* Setup Chapter 1
@@ -113,10 +112,10 @@ public:
DECLARE_FUNCTION_NOSETUP(talkHarem)
DECLARE_FUNCTION(talkPassengerList)
DECLARE_FUNCTION(talkGendarmes)
- DECLARE_FUNCTION(function22)
+ DECLARE_FUNCTION(askMertensToRelayAugustInvitation)
DECLARE_FUNCTION(function23)
DECLARE_FUNCTION(policeGettingOffTrain)
- DECLARE_FUNCTION(function25)
+ DECLARE_FUNCTION(policeSearch)
/**
* Handle Chapter 1 events
@@ -139,11 +138,11 @@ public:
DECLARE_FUNCTION(chapter3)
DECLARE_FUNCTION_1(function30, const char *soundName)
- DECLARE_FUNCTION(function31)
+ DECLARE_FUNCTION(talkAboutMax)
DECLARE_FUNCTION(function32)
DECLARE_FUNCTION(function33)
DECLARE_FUNCTION(function34)
- DECLARE_FUNCTION(function35)
+ DECLARE_FUNCTION(organizeConcertInvitations)
/**
* Setup Chapter 4
@@ -155,7 +154,7 @@ public:
*/
DECLARE_FUNCTION(chapter4Handler)
- DECLARE_FUNCTION(function38)
+ DECLARE_FUNCTION(resetState)
/**
* Setup Chapter 5
@@ -167,8 +166,8 @@ public:
*/
DECLARE_FUNCTION(chapter5Handler)
- DECLARE_FUNCTION(function41)
- DECLARE_FUNCTION(function42)
+ DECLARE_FUNCTION(askPassengersToStayInCompartments)
+ DECLARE_FUNCTION(end)
private:
void talk(const SavePoint &savepoint, const char *sound1, const char *sound2);
diff --git a/engines/lastexpress/entities/vesna.cpp b/engines/lastexpress/entities/vesna.cpp
index 7a1f1d3195..f29bce8b2b 100644
--- a/engines/lastexpress/entities/vesna.cpp
+++ b/engines/lastexpress/entities/vesna.cpp
@@ -32,10 +32,7 @@
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -134,7 +131,7 @@ IMPLEMENT_FUNCTION_II(7, Vesna, updateEntity2, CarIndex, EntityPosition)
break;
case kAction123668192:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -165,7 +162,8 @@ IMPLEMENT_FUNCTION(11, Vesna, function11)
case kActionNone:
if (parameters->param3) {
- UPDATE_PARAM(parameters->param7, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(parameters->param7, getState()->timeTicks, 75))
+ break;
parameters->param2 = 1;
parameters->param3 = 0;
@@ -245,7 +243,7 @@ IMPLEMENT_FUNCTION(11, Vesna, function11)
case kAction55996766:
case kAction101687594:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -257,7 +255,7 @@ IMPLEMENT_FUNCTION(12, Vesna, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Vesna, setup_chapter1Handler));
break;
case kActionDefault:
@@ -458,7 +456,7 @@ IMPLEMENT_FUNCTION(18, Vesna, function18)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityVesna);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -514,7 +512,8 @@ IMPLEMENT_FUNCTION(20, Vesna, chapter3Handler)
}
if (parameters->param2) {
- UPDATE_PARAM(parameters->param8, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(parameters->param8, getState()->timeTicks, 75))
+ break;
parameters->param1 = 1;
parameters->param2 = 0;
@@ -711,7 +710,7 @@ IMPLEMENT_FUNCTION(21, Vesna, function21)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityVesna);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1083,13 +1082,14 @@ IMPLEMENT_FUNCTION(30, Vesna, function30)
case kActionNone:
if (!params->param1) {
- UPDATE_PARAM_PROC(params->param3, getState()->timeTicks, 120)
+ if (Entity::updateParameter(params->param3, getState()->timeTicks, 120)) {
getSound()->playSound(kEntityVesna, "Ves50001", kFlagDefault);
params->param1 = 1;
- UPDATE_PARAM_PROC_END
+ }
}
- UPDATE_PARAM(params->param4, getState()->timeTicks, 180);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 180))
+ break;
setCallback(1);
setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopKilled);
diff --git a/engines/lastexpress/entities/vesna.h b/engines/lastexpress/entities/vesna.h
index a09664096d..025d45882e 100644
--- a/engines/lastexpress/entities/vesna.h
+++ b/engines/lastexpress/entities/vesna.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_VESNA_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/yasmin.cpp b/engines/lastexpress/entities/yasmin.cpp
index 45e5e11568..1d280f51e0 100644
--- a/engines/lastexpress/entities/yasmin.cpp
+++ b/engines/lastexpress/entities/yasmin.cpp
@@ -28,10 +28,8 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -132,7 +130,7 @@ IMPLEMENT_FUNCTION(6, Yasmin, function6)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityYasmin);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -172,7 +170,7 @@ IMPLEMENT_FUNCTION(7, Yasmin, function7)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityYasmin);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -186,7 +184,7 @@ IMPLEMENT_FUNCTION(8, Yasmin, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Yasmin, setup_chapter1Handler));
break;
case kActionDefault:
@@ -204,12 +202,22 @@ IMPLEMENT_FUNCTION(9, Yasmin, chapter1Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime1093500, params->param1, 1, setup_function6);
- TIME_CHECK_CALLBACK(kTime1161000, params->param2, 3, setup_function7);
- TIME_CHECK_PLAYSOUND_UPDATEPOSITION(kTime1162800, params->param3, 4, "Har1102", kPosition_4070);
- TIME_CHECK_CALLBACK_1(kTime1165500, params->param4, 5, setup_playSound, "Har1104");
- TIME_CHECK_CALLBACK_1(kTime1174500, params->param5, 6, setup_playSound, "Har1106");
- TIME_CHECK_CALLBACK(kTime1183500, params->param6, 7, setup_function6);
+ if (Entity::timeCheckCallback(kTime1093500, params->param1, 1, WRAP_SETUP_FUNCTION(Yasmin, setup_function6)))
+ break;
+
+ if (Entity::timeCheckCallback(kTime1161000, params->param2, 3, WRAP_SETUP_FUNCTION(Yasmin, setup_function7)))
+ break;
+
+ if (Entity::timeCheckPlaySoundUpdatePosition(kTime1162800, params->param3, 4, "Har1102", kPosition_4070))
+ break;
+
+ if (Entity::timeCheckCallback(kTime1165500, params->param4, 5, "Har1104", WRAP_SETUP_FUNCTION_S(Yasmin, setup_playSound)))
+ break;
+
+ if (Entity::timeCheckCallback(kTime1174500, params->param5, 6, "Har1106", WRAP_SETUP_FUNCTION_S(Yasmin, setup_playSound)))
+ break;
+
+ Entity::timeCheckCallback(kTime1183500, params->param6, 7, WRAP_SETUP_FUNCTION(Yasmin, setup_function6));
break;
case kActionCallback:
@@ -224,23 +232,27 @@ IMPLEMENT_FUNCTION(9, Yasmin, chapter1Handler)
break;
case 2:
- TIME_CHECK_CALLBACK(kTime1161000, params->param2, 3, setup_function7);
+ if (Entity::timeCheckCallback(kTime1161000, params->param2, 3, WRAP_SETUP_FUNCTION(Yasmin, setup_function7)))
+ break;
// Fallback to case 3
case 3:
- TIME_CHECK_PLAYSOUND_UPDATEPOSITION(kTime1162800, params->param3, 4, "Har1102", kPosition_4070);
+ if (Entity::timeCheckPlaySoundUpdatePosition(kTime1162800, params->param3, 4, "Har1102", kPosition_4070))
+ break;
// Fallback to case 4
case 4:
- TIME_CHECK_CALLBACK_1(kTime1165500, params->param4, 5, setup_playSound, "Har1104");
+ if (Entity::timeCheckCallback(kTime1165500, params->param4, 5, "Har1104", WRAP_SETUP_FUNCTION_S(Yasmin, setup_playSound)))
+ break;
// Fallback to case 5
case 5:
- TIME_CHECK_CALLBACK_1(kTime1174500, params->param5, 6, setup_playSound, "Har1106");
+ if (Entity::timeCheckCallback(kTime1174500, params->param5, 6, "Har1106", WRAP_SETUP_FUNCTION_S(Yasmin, setup_playSound)))
+ break;
// Fallback to case 6
case 6:
- TIME_CHECK_CALLBACK(kTime1183500, params->param6, 7, setup_function6);
+ Entity::timeCheckCallback(kTime1183500, params->param6, 7, WRAP_SETUP_FUNCTION(Yasmin, setup_function6));
break;
}
break;
@@ -281,7 +293,8 @@ IMPLEMENT_FUNCTION(12, Yasmin, chapter2Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime1759500, params->param1, 1, setup_function7);
+ if (Entity::timeCheckCallback(kTime1759500, params->param1, 1, WRAP_SETUP_FUNCTION(Yasmin, setup_function7)))
+ break;
if (getState()->time > kTime1800000 && !params->param2) {
params->param2 = 1;
@@ -334,9 +347,13 @@ IMPLEMENT_FUNCTION(14, Yasmin, chapter3Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime2062800, params->param1, 1, setup_function6);
- TIME_CHECK_CALLBACK(kTime2106000, params->param2, 2, setup_function7);
- TIME_CHECK_CALLBACK(kTime2160000, params->param3, 3, setup_function6);
+ if (Entity::timeCheckCallback(kTime2062800, params->param1, 1, WRAP_SETUP_FUNCTION(Yasmin, setup_function6)))
+ break;
+
+ if (Entity::timeCheckCallback(kTime2106000, params->param2, 2, WRAP_SETUP_FUNCTION(Yasmin, setup_function7)))
+ break;
+
+ Entity::timeCheckCallback(kTime2160000, params->param3, 3, WRAP_SETUP_FUNCTION(Yasmin, setup_function6));
break;
case kActionCallback:
@@ -345,11 +362,12 @@ IMPLEMENT_FUNCTION(14, Yasmin, chapter3Handler)
break;
case 1:
- TIME_CHECK_CALLBACK(kTime2106000, params->param2, 2, setup_function7);
+ if (Entity::timeCheckCallback(kTime2106000, params->param2, 2, WRAP_SETUP_FUNCTION(Yasmin, setup_function7)))
+ break;
// Fallback to case 2
case 2:
- TIME_CHECK_CALLBACK(kTime2160000, params->param3, 3, setup_function6);
+ Entity::timeCheckCallback(kTime2160000, params->param3, 3, WRAP_SETUP_FUNCTION(Yasmin, setup_function6));
break;
}
break;
@@ -381,8 +399,10 @@ IMPLEMENT_FUNCTION(16, Yasmin, chapter4Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime2457000, params->param1, 1, setup_function7);
- TIME_CHECK_CALLBACK(kTime2479500, params->param2, 3, setup_function6);
+ if (Entity::timeCheckCallback(kTime2457000, params->param1, 1, WRAP_SETUP_FUNCTION(Yasmin, setup_function7)))
+ break;
+
+ Entity::timeCheckCallback(kTime2479500, params->param2, 3, WRAP_SETUP_FUNCTION(Yasmin, setup_function6));
break;
case kActionCallback:
@@ -397,7 +417,7 @@ IMPLEMENT_FUNCTION(16, Yasmin, chapter4Handler)
break;
case 2:
- TIME_CHECK_CALLBACK(kTime2479500, params->param2, 3, setup_function6);
+ Entity::timeCheckCallback(kTime2479500, params->param2, 3, WRAP_SETUP_FUNCTION(Yasmin, setup_function6));
break;
}
break;
@@ -445,7 +465,9 @@ IMPLEMENT_FUNCTION(20, Yasmin, function20)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param1, getState()->time, 2700))
+ break;
+
setup_function21();
break;
@@ -472,7 +494,7 @@ IMPLEMENT_FUNCTION(21, Yasmin, function21)
case kActionNone:
case kActionDefault:
if (getEntities()->updateEntity(kEntityYasmin, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
diff --git a/engines/lastexpress/entities/yasmin.h b/engines/lastexpress/entities/yasmin.h
index e943a8b158..b1413f5c2f 100644
--- a/engines/lastexpress/entities/yasmin.h
+++ b/engines/lastexpress/entities/yasmin.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_YASMIN_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/fight/fight.cpp b/engines/lastexpress/fight/fight.cpp
index b832d46a60..49a9b85657 100644
--- a/engines/lastexpress/fight/fight.cpp
+++ b/engines/lastexpress/fight/fight.cpp
@@ -31,6 +31,7 @@
#include "lastexpress/data/cursor.h"
#include "lastexpress/data/sequence.h"
+#include "lastexpress/game/entities.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
@@ -40,7 +41,6 @@
#include "lastexpress/sound/queue.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -53,6 +53,8 @@ Fight::FightData::FightData() {
index = 0;
isFightRunning = false;
+
+ memset(&sequences, 0, sizeof(sequences));
}
Fight::FightData::~FightData() {
@@ -399,6 +401,9 @@ end_load:
}
void Fight::setOpponents() {
+ if (!_data)
+ error("[Fight::setOpponents] Data not initialized");
+
_data->player->setOpponent(_data->opponent);
_data->opponent->setOpponent(_data->player);
diff --git a/engines/lastexpress/fight/fighter.cpp b/engines/lastexpress/fight/fighter.cpp
index bae7728a2b..4b1cddabd4 100644
--- a/engines/lastexpress/fight/fighter.cpp
+++ b/engines/lastexpress/fight/fighter.cpp
@@ -53,20 +53,20 @@ Fighter::Fighter(LastExpressEngine *engine) : _engine(engine) {
}
Fighter::~Fighter() {
- clearSequences();
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Cleanup
-//////////////////////////////////////////////////////////////////////////
-void Fighter::clearSequences() {
// The original game resets the function pointers to default values, just before deleting the struct
getScenes()->removeAndRedraw(&_frame, false);
// Free sequences
- for (int i = 0; i < (int)_sequences.size(); i++)
+ for (uint i = 0; i < _sequences.size(); i++)
SAFE_DELETE(_sequences[i]);
+
+ // Zero-out passed pointers
+ _sequence = NULL;
+ _opponent = NULL;
+ _fight = NULL;
+
+ _engine = NULL;
}
//////////////////////////////////////////////////////////////////////////
@@ -113,6 +113,9 @@ void Fighter::draw() {
// Processing
//////////////////////////////////////////////////////////////////////////
void Fighter::process() {
+ if (!_fight)
+ error("[Fighter::handleAction] Fighter not initialized properly");
+
if (!_sequence) {
if (_frame) {
getScenes()->removeFromQueue(_frame);
@@ -188,6 +191,9 @@ void Fighter::process() {
// Default actions
//////////////////////////////////////////////////////////////////////////
void Fighter::handleAction(FightAction action) {
+ if (!_opponent || !_fight)
+ error("[Fighter::handleAction] Fighter not initialized properly");
+
switch (action) {
default:
return;
@@ -243,7 +249,10 @@ void Opponent::update() {
// Helpers
//////////////////////////////////////////////////////////////////////////
bool Fighter::checkFrame(uint32 val) {
- return (_frame->getInfo()->field_33 & val);
+ if (!_frame)
+ error("[Fighter::checkFrame] Invalid current frame");
+
+ return (bool)(_frame->getInfo()->field_33 & val);
}
} // End of namespace LastExpress
diff --git a/engines/lastexpress/fight/fighter.h b/engines/lastexpress/fight/fighter.h
index e37fe49d86..dad95af186 100644
--- a/engines/lastexpress/fight/fighter.h
+++ b/engines/lastexpress/fight/fighter.h
@@ -99,9 +99,6 @@ protected:
void draw();
void process();
- // Cleanup
- void clearSequences();
-
// Helpers
bool checkFrame(uint32 val);
};
diff --git a/engines/lastexpress/game/action.cpp b/engines/lastexpress/game/action.cpp
index 98d74dd1a7..796abf2ce7 100644
--- a/engines/lastexpress/game/action.cpp
+++ b/engines/lastexpress/game/action.cpp
@@ -29,7 +29,6 @@
#include "lastexpress/entities/abbot.h"
#include "lastexpress/entities/anna.h"
-#include "lastexpress/entities/entity.h"
#include "lastexpress/game/beetle.h"
#include "lastexpress/game/entities.h"
@@ -42,9 +41,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -332,6 +329,22 @@ static const struct {
{"8042A", 600}
};
+template<class Arg, class Res, class T>
+class Functor1MemConst : public Common::Functor1<Arg, Res> {
+public:
+ typedef Res (T::*FuncType)(Arg) const;
+
+ Functor1MemConst(T *t, const FuncType &func) : _t(t), _func(func) {}
+
+ bool isValid() const { return _func != 0 && _t != 0; }
+ Res operator()(Arg v1) const {
+ return (_t->*_func)(v1);
+ }
+private:
+ mutable T *_t;
+ const FuncType _func;
+};
+
Action::Action(LastExpressEngine *engine) : _engine(engine) {
ADD_ACTION(dummy);
ADD_ACTION(inventory);
@@ -381,7 +394,7 @@ Action::Action(LastExpressEngine *engine) : _engine(engine) {
}
Action::~Action() {
- for (int i = 0; i < (int)_actions.size(); i++)
+ for (uint i = 0; i < _actions.size(); i++)
SAFE_DELETE(_actions[i]);
_actions.clear();
@@ -407,9 +420,7 @@ SceneIndex Action::processHotspot(const SceneHotspot &hotspot) {
//////////////////////////////////////////////////////////////////////////
// Action 0
IMPLEMENT_ACTION(dummy)
- warning("[Action::action_dummy] Dummy action function called (hotspot action: %d)", hotspot.action);
-
- return kSceneInvalid;
+ error("[Action::action_dummy] Dummy action function called (hotspot action: %d)", hotspot.action);
}
//////////////////////////////////////////////////////////////////////////
@@ -1742,14 +1753,14 @@ CursorStyle Action::getCursor(const SceneHotspot &hotspot) const {
return kCursorBackward;
case SceneHotspot::kActionKnockOnDoor:
- warning("================================= DOOR %03d =================================", object);
+ debugC(2, kLastExpressDebugScenes, "================================= DOOR %03d =================================", object);
if (object >= kObjectMax)
return kCursorNormal;
else
return (CursorStyle)getObjects()->get(object).cursor;
case SceneHotspot::kAction12:
- warning("================================= OBJECT %03d =================================", object);
+ debugC(2, kLastExpressDebugScenes, "================================= OBJECT %03d =================================", object);
if (object >= kObjectMax)
return kCursorNormal;
@@ -1759,7 +1770,7 @@ CursorStyle Action::getCursor(const SceneHotspot &hotspot) const {
return kCursorNormal;
case SceneHotspot::kActionPickItem:
- warning("================================= ITEM %03d =================================", object);
+ debugC(2, kLastExpressDebugScenes, "================================= ITEM %03d =================================", object);
if (object >= kObjectCompartmentA)
return kCursorNormal;
@@ -1770,7 +1781,7 @@ CursorStyle Action::getCursor(const SceneHotspot &hotspot) const {
return kCursorNormal;
case SceneHotspot::kActionDropItem:
- warning("================================= ITEM %03d =================================", object);
+ debugC(2, kLastExpressDebugScenes, "================================= ITEM %03d =================================", object);
if (object >= kObjectCompartmentA)
return kCursorNormal;
@@ -1887,7 +1898,7 @@ LABEL_KEY:
// Handle compartment action
case SceneHotspot::kActionCompartment:
case SceneHotspot::kActionExitCompartment:
- warning("================================= DOOR %03d =================================", object);
+ debugC(2, kLastExpressDebugScenes, "================================= DOOR %03d =================================", object);
if (object >= kObjectMax)
return kCursorNormal;
diff --git a/engines/lastexpress/game/beetle.cpp b/engines/lastexpress/game/beetle.cpp
index ab707ddae9..d7a369ba40 100644
--- a/engines/lastexpress/game/beetle.cpp
+++ b/engines/lastexpress/game/beetle.cpp
@@ -27,7 +27,6 @@
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -95,7 +94,7 @@ void Beetle::load() {
// Check that all sequences are loaded properly
_data->isLoaded = true;
- for (int i = 0; i < (int)_data->sequences.size(); i++) {
+ for (uint i = 0; i < _data->sequences.size(); i++) {
if (!_data->sequences[i]->isLoaded()) {
_data->isLoaded = false;
break;
@@ -337,26 +336,13 @@ void Beetle::drawUpdate() {
}
}
-#define INVERT_Y() \
- switch (_data->indexes[_data->offset]) { \
- default: \
- break; \
- case 24: \
- case 25: \
- case 26: \
- case 27: \
- case 28: \
- _data->coordY = -_data->coordY; \
- break; \
- }
-
// Invert direction
- INVERT_Y();
+ invertDirection();
SequenceFrame *frame = new SequenceFrame(_data->currentSequence, (uint16)_data->currentFrame);
updateFrame(frame);
- INVERT_Y();
+ invertDirection();
getScenes()->addToQueue(frame);
@@ -364,6 +350,24 @@ void Beetle::drawUpdate() {
_data->frame = frame;
}
+void Beetle::invertDirection() {
+ if (!_data)
+ error("[Beetle::invertDirection] Sequences have not been loaded");
+
+ switch (_data->indexes[_data->offset]) {
+ default:
+ break;
+
+ case 24:
+ case 25:
+ case 26:
+ case 27:
+ case 28:
+ _data->coordY = -_data->coordY;
+ break;
+ }
+}
+
void Beetle::move() {
if (!_data)
error("[Beetle::move] Sequences have not been loaded");
diff --git a/engines/lastexpress/game/beetle.h b/engines/lastexpress/game/beetle.h
index d3c47f39e5..034ebbd557 100644
--- a/engines/lastexpress/game/beetle.h
+++ b/engines/lastexpress/game/beetle.h
@@ -111,6 +111,7 @@ private:
void updateFrame(SequenceFrame *frame) const;
void updateData(uint32 index);
void drawUpdate();
+ void invertDirection();
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/game/entities.cpp b/engines/lastexpress/game/entities.cpp
index f27087a609..fafbd7cb64 100644
--- a/engines/lastexpress/game/entities.cpp
+++ b/engines/lastexpress/game/entities.cpp
@@ -27,8 +27,6 @@
#include "lastexpress/data/sequence.h"
// Entities
-#include "lastexpress/entities/entity.h"
-
#include "lastexpress/entities/abbot.h"
#include "lastexpress/entities/alexei.h"
#include "lastexpress/entities/alouan.h"
@@ -71,10 +69,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -185,7 +181,7 @@ Entities::Entities(LastExpressEngine *engine) : _engine(engine) {
Entities::~Entities() {
SAFE_DELETE(_header);
- for (int i = 0; i < (int)_entities.size(); i++)
+ for (uint i = 0; i < _entities.size(); i++)
SAFE_DELETE(_entities[i]);
_entities.clear();
@@ -673,11 +669,12 @@ void Entities::executeCallbacks() {
//////////////////////////////////////////////////////////////////////////
// Processing
//////////////////////////////////////////////////////////////////////////
-#define INCREMENT_DIRECTION_COUNTER() { \
- data->doProcessEntity = false; \
- if (data->direction == kDirectionRight || (data->direction == kDirectionSwitch && data->directionSwitch == kDirectionRight)) \
- ++data->field_4A1; \
- }
+void Entities::incrementDirectionCounter(EntityData::EntityCallData *data) const {
+ data->doProcessEntity = false;
+
+ if (data->direction == kDirectionRight || (data->direction == kDirectionSwitch && data->directionSwitch == kDirectionRight))
+ ++data->field_4A1;
+}
void Entities::processEntity(EntityIndex entityIndex) {
EntityData::EntityCallData *data = getData(entityIndex);
@@ -696,7 +693,7 @@ void Entities::processEntity(EntityIndex entityIndex) {
getScenes()->removeAndRedraw(&data->frame, false);
getScenes()->removeAndRedraw(&data->frame1, false);
- INCREMENT_DIRECTION_COUNTER();
+ incrementDirectionCounter(data);
return;
}
@@ -726,7 +723,7 @@ label_nosequence:
processFrame(entityIndex, false, true);
if (!getFlags()->flag_entities_0 && !data->doProcessEntity) {
- INCREMENT_DIRECTION_COUNTER();
+ incrementDirectionCounter(data);
return;
}
} else {
@@ -744,7 +741,7 @@ label_nosequence:
data->position = 0;
}
- INCREMENT_DIRECTION_COUNTER();
+ incrementDirectionCounter(data);
}
return;
}
@@ -754,46 +751,44 @@ label_nosequence:
if (data->frame->getInfo()->field_30 > (data->field_49B + 1) || (data->direction == kDirectionLeft && data->sequence->count() == 1)) {
++data->field_49B;
- } else {
- if (data->frame->getInfo()->field_30 > data->field_49B && !data->frame->getInfo()->keepPreviousFrame) {
- ++data->field_49B;
- } else {
- if (data->frame->getInfo()->keepPreviousFrame == 1)
- keepPreviousFrame = true;
-
- // Increment current frame
- ++data->currentFrame;
+ } else if (data->frame->getInfo()->field_30 <= data->field_49B || data->frame->getInfo()->keepPreviousFrame) {
+ if (data->frame->getInfo()->keepPreviousFrame == 1)
+ keepPreviousFrame = true;
- if (data->currentFrame > (int16)(data->sequence->count() - 1) || (data->field_4A9 && checkSequenceFromPosition(entityIndex))) {
+ // Increment current frame
+ ++data->currentFrame;
- if (data->direction == kDirectionLeft) {
- data->currentFrame = 0;
- } else {
- keepPreviousFrame = true;
- drawNextSequence(entityIndex);
+ if (data->currentFrame > (int16)(data->sequence->count() - 1) || (data->field_4A9 && checkSequenceFromPosition(entityIndex))) {
- if (getFlags()->flag_entities_0 || data->doProcessEntity)
- return;
+ if (data->direction == kDirectionLeft) {
+ data->currentFrame = 0;
+ } else {
+ keepPreviousFrame = true;
+ drawNextSequence(entityIndex);
- if (!data->sequence2) {
- updateEntityPosition(entityIndex);
- data->doProcessEntity = false;
- return;
- }
+ if (getFlags()->flag_entities_0 || data->doProcessEntity)
+ return;
- copySequenceData(entityIndex);
+ if (!data->sequence2) {
+ updateEntityPosition(entityIndex);
+ data->doProcessEntity = false;
+ return;
}
+ copySequenceData(entityIndex);
}
- processFrame(entityIndex, keepPreviousFrame, false);
-
- if (getFlags()->flag_entities_0 || data->doProcessEntity)
- return;
}
+
+ processFrame(entityIndex, keepPreviousFrame, false);
+
+ if (getFlags()->flag_entities_0 || data->doProcessEntity)
+ return;
+ } else {
+ ++data->field_49B;
}
- INCREMENT_DIRECTION_COUNTER();
+ incrementDirectionCounter(data);
}
void Entities::computeCurrentFrame(EntityIndex entityIndex) const {
@@ -2283,7 +2278,7 @@ label_process_entity:
if (getScenes()->checkPosition(kSceneNone, SceneManager::kCheckPositionLookingUp)) {
getSavePoints()->push(kEntityPlayer, entity, kActionExcuseMeCath);
- } else if (getScenes()->checkPosition(kSceneNone, SceneManager::kCheckPositionLookingDown) || getScenes()->checkCurrentPosition(false)){
+ } else if (getScenes()->checkPosition(kSceneNone, SceneManager::kCheckPositionLookingDown) || getScenes()->checkCurrentPosition(false)) {
getSavePoints()->push(kEntityPlayer, entity, kActionExcuseMe);
if (getScenes()->checkCurrentPosition(false))
diff --git a/engines/lastexpress/game/entities.h b/engines/lastexpress/game/entities.h
index eb5eae461f..81aed627aa 100644
--- a/engines/lastexpress/game/entities.h
+++ b/engines/lastexpress/game/entities.h
@@ -344,6 +344,7 @@ private:
uint _positions[_positionsCount];
void executeCallbacks();
+ void incrementDirectionCounter(EntityData::EntityCallData *data) const;
void processEntity(EntityIndex entity);
void drawSequence(EntityIndex entity, const char *sequence, EntityDirection direction) const;
diff --git a/engines/lastexpress/game/inventory.cpp b/engines/lastexpress/game/inventory.cpp
index e417b1ec0d..11e7369ee1 100644
--- a/engines/lastexpress/game/inventory.cpp
+++ b/engines/lastexpress/game/inventory.cpp
@@ -26,17 +26,17 @@
#include "lastexpress/data/scene.h"
#include "lastexpress/data/snd.h"
+#include "lastexpress/game/entities.h"
#include "lastexpress/game/logic.h"
+#include "lastexpress/game/savegame.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
#include "lastexpress/menu/menu.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -44,7 +44,7 @@
namespace LastExpress {
Inventory::Inventory(LastExpressEngine *engine) : _engine(engine), _selectedItem(kItemNone), _highlightedItemIndex(0), _itemsShown(0),
- _showingHourGlass(false), _blinkingEgg(false), _blinkingTime(0), _blinkingInterval(_defaultBlinkingInterval), _blinkingBrightness(1),
+ _showingHourGlass(false), _blinkingDirection(1), _blinkingBrightness(0),
_useMagnifier(false), _portraitHighlighted(false), _isOpened(false), _eggHightlighted(false), _itemScene(NULL) {
//_inventoryRect = Common::Rect(0, 0, 32, 32);
@@ -162,13 +162,11 @@ void Inventory::handleMouseEvent(const Common::Event &ev) {
getMenu()->show(true, kSavegameTypeIndex, 0);
- } else if (ev.type == Common::EVENT_RBUTTONDOWN) {
- if (getGlobalTimer()) {
- if (getSoundQueue()->isBuffered("TIMER"))
- getSoundQueue()->removeFromQueue("TIMER");
+ } else if (ev.type == Common::EVENT_RBUTTONDOWN && getGlobalTimer()) {
+ if (getSoundQueue()->isBuffered("TIMER"))
+ getSoundQueue()->removeFromQueue("TIMER");
- setGlobalTimer(900);
- }
+ setGlobalTimer(900);
}
}
@@ -180,7 +178,7 @@ void Inventory::handleMouseEvent(const Common::Event &ev) {
if (_highlightedItemIndex)
drawHighlight(_highlightedItemIndex, true);
} else {
- // The user released the mouse button, we need to update the inventory state (clear hightlight and items)
+ // The user released the mouse button, we need to update the inventory state (clear highlight and items)
drawItem((CursorStyle)getProgress().portrait, 0, 0, 1);
_engine->getGraphicsManager()->clear(GraphicsManager::kBackgroundInventory, Common::Rect(0, 44, 32, (int16)(40 * _itemsShown + 40)));
_isOpened = false;
@@ -226,12 +224,11 @@ void Inventory::handleMouseEvent(const Common::Event &ev) {
if (getFlags()->mouseLeftPressed) {
if (getState()->sceneUseBackup) {
- if (getState()->sceneBackup2
- && getFirstExaminableItem() == _selectedItem) {
- SceneIndex sceneIndex = getState()->sceneBackup2;
- getState()->sceneBackup2 = kSceneNone;
+ if (getState()->sceneBackup2 && getFirstExaminableItem() == _selectedItem) {
+ SceneIndex sceneIndex = getState()->sceneBackup2;
+ getState()->sceneBackup2 = kSceneNone;
- getScenes()->loadScene(sceneIndex);
+ getScenes()->loadScene(sceneIndex);
}
} else {
getState()->sceneBackup = getState()->scene;
@@ -261,7 +258,7 @@ void Inventory::handleMouseEvent(const Common::Event &ev) {
// Change item highlight on list
if (getFlags()->mouseLeftPressed) {
- uint32 index = ev.mouse.y / 40;
+ uint32 index = (uint16)ev.mouse.y / 40;
if (_highlightedItemIndex && _highlightedItemIndex != index)
drawHighlight(_highlightedItemIndex, true);
@@ -418,12 +415,12 @@ void Inventory::show() {
drawEgg();
}
-void Inventory::setPortrait(InventoryItem item) {
+void Inventory::setPortrait(InventoryItem item) const {
getProgress().portrait = item;
drawItem((CursorStyle)getProgress().portrait, 0, 0);
}
-void Inventory::showHourGlass(){
+void Inventory::showHourGlass() const {
if (!getMenu()->isShown())
drawItem(kCursorHourGlass, 608, 448);
@@ -613,7 +610,7 @@ void Inventory::examine(InventoryItem item) {
}
}
-void Inventory::drawEgg() {
+void Inventory::drawEgg() const {
if (!getMenu()->isShown())
drawItem((CursorStyle)(getMenu()->getGameId() + 39), 608, 448, _eggHightlighted ? 0 : 1);
@@ -621,40 +618,51 @@ void Inventory::drawEgg() {
}
// Blinking egg: we need to blink the egg for delta time, with the blinking getting faster until it's always lit.
-void Inventory::drawBlinkingEgg() {
+void Inventory::drawBlinkingEgg(uint ticks) {
+ uint globalTimer = (uint)getGlobalTimer();
+ uint timerValue = (getProgress().jacket == kJacketGreen) ? 450 : 225;
- warning("[Inventory::drawBlinkingEgg] Blinking not implemented");
+ if (globalTimer == timerValue || globalTimer == 900) {
+ _blinkingBrightness = 0;
+ _blinkingDirection = 1;
+ }
- //// TODO show egg (with or without mouseover)
+ globalTimer = globalTimer <= ticks ? 0 : globalTimer - ticks;
+ setGlobalTimer(globalTimer);
- //// Play timer sound
- //if (getGlobalTimer() < 90) {
- // if (getGlobalTimer() + ticks >= 90)
- // getSound()->playSoundWithSubtitles("TIMER.SND", 50331664, kEntityPlayer);
+ if (getFlags()->flag_0
+ || (globalTimer % 5) == 0
+ || (globalTimer <= 500 && (globalTimer % ((globalTimer + 100) / 100)) == 0))
+ blinkEgg();
- // if (getSoundQueue()->isBuffered("TIMER"))
- // setGlobalTimer(0);
- //}
+ if (globalTimer < 90) {
+ if ((globalTimer + ticks) >= 90)
+ getSound()->playSoundWithSubtitles("TIMER", (SoundFlag)(kFlagType13|kFlagDefault), kEntityPlayer);
- //// Restore egg to standard brightness
- //if (!getGlobalTimer()) {
- //
- //}
+ if (!getSoundQueue()->isBuffered("TIMER"))
+ setGlobalTimer(0);
+ }
+ if (globalTimer == 0) {
+ drawItem((CursorStyle)(getMenu()->getGameId() + 39), 608, 448, _menuEggRect.contains(getCoords()) ? 1 : -1);
- //drawItem(608, 448, getMenu()->getGameId() + 39, _blinkingBrightness)
+ askForRedraw();
- //// TODO if delta time > _blinkingInterval, update egg & ask for redraw then adjust blinking time and remaining time
- //
+ getSaveLoad()->saveGame(kSavegameTypeAuto, kEntityChapters, 0);
+ }
+}
- //// Reset values and stop blinking
- //if (_blinkingTime == 0)
- // blinkEgg(false);
+void Inventory::blinkEgg() {
+ drawItem((CursorStyle)(getMenu()->getGameId() + 39), 608, 448, (_blinkingBrightness == 0) ? -1 : (int16)_blinkingBrightness);
askForRedraw();
+
+ _blinkingBrightness += _blinkingDirection;
+ if (_blinkingBrightness == 0 || _blinkingBrightness == 3)
+ _blinkingDirection = -_blinkingDirection;
}
-void Inventory::drawItem(CursorStyle id, uint16 x, uint16 y, int16 brightnessIndex) {
+void Inventory::drawItem(CursorStyle id, uint16 x, uint16 y, int16 brightnessIndex) const {
Icon icon(id);
icon.setPosition(x, y);
@@ -678,7 +686,7 @@ void Inventory::drawSelectedItem() {
}
}
-void Inventory::clearSelectedItem() {
+void Inventory::clearSelectedItem() const {
_engine->getGraphicsManager()->clear(GraphicsManager::kBackgroundInventory, Common::Rect(44, 0, 44 + 32, 32));
}
@@ -733,7 +741,7 @@ void Inventory::drawHighlight(uint32 currentIndex, bool reset) {
}
}
-uint32 Inventory::getItemIndex(uint32 currentIndex) {
+uint32 Inventory::getItemIndex(uint32 currentIndex) const {
uint32 count = 0;
for (uint32 i = 1; i < ARRAYSIZE(_entries); i++) {
diff --git a/engines/lastexpress/game/inventory.h b/engines/lastexpress/game/inventory.h
index b1995adce3..b1019a43c6 100644
--- a/engines/lastexpress/game/inventory.h
+++ b/engines/lastexpress/game/inventory.h
@@ -106,11 +106,10 @@ public:
// UI Control
void show();
- void blinkEgg(bool enabled);
- void showHourGlass();
- void setPortrait(InventoryItem item);
- void drawEgg();
- void drawBlinkingEgg();
+ void showHourGlass() const;
+ void setPortrait(InventoryItem item) const;
+ void drawEgg() const;
+ void drawBlinkingEgg(uint ticks = 1);
// Handle inventory UI events.
void handleMouseEvent(const Common::Event &ev);
@@ -133,8 +132,6 @@ public:
Common::String toString();
private:
- static const uint32 _defaultBlinkingInterval = 250; ///< Default blinking interval in ms
-
LastExpressEngine *_engine;
InventoryEntry _entries[32];
@@ -144,9 +141,7 @@ private:
uint32 _itemsShown;
bool _showingHourGlass;
- bool _blinkingEgg;
- uint32 _blinkingTime;
- uint32 _blinkingInterval;
+ int16 _blinkingDirection;
uint16 _blinkingBrightness;
// Flags
@@ -157,8 +152,6 @@ private:
Scene *_itemScene;
- // Important rects
- //Common::Rect _inventoryRect;
Common::Rect _menuEggRect;
Common::Rect _selectedItemRect;
@@ -168,14 +161,15 @@ private:
void close();
void examine(InventoryItem item);
void drawHighlight(uint32 currentIndex, bool reset);
- uint32 getItemIndex(uint32 currentIndex);
+ uint32 getItemIndex(uint32 currentIndex) const;
bool isItemSceneParameter(InventoryItem item) const;
- void drawItem(CursorStyle id, uint16 x, uint16 y, int16 brighnessIndex = -1);
+ void drawItem(CursorStyle id, uint16 x, uint16 y, int16 brighnessIndex = -1) const;
+ void blinkEgg();
void drawSelectedItem();
- void clearSelectedItem();
+ void clearSelectedItem() const;
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/game/logic.cpp b/engines/lastexpress/game/logic.cpp
index aeac8cff98..09104d1bf9 100644
--- a/engines/lastexpress/game/logic.cpp
+++ b/engines/lastexpress/game/logic.cpp
@@ -47,10 +47,7 @@
#include "lastexpress/menu/menu.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -88,16 +85,6 @@ Logic::~Logic() {
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
-#define REDRAW_CURSOR() { \
- if (getInventory()->isMagnifierInUse()) \
- _engine->getCursor()->setStyle(kCursorMagnifier); \
- if (getInventory()->isPortraitHighlighted() \
- || getInventory()->isOpened() \
- || getInventory()->isEggHighlighted()) \
- _engine->getCursor()->setStyle(kCursorNormal); \
- return; \
-}
-
void Logic::eventMouse(const Common::Event &ev) {
bool hotspotHandled = false;
@@ -168,7 +155,9 @@ void Logic::eventMouse(const Common::Event &ev) {
getInventory()->unselectItem();
}
- REDRAW_CURSOR()
+ redrawCursor();
+
+ return;
}
// Handle match case
@@ -194,7 +183,9 @@ void Logic::eventMouse(const Common::Event &ev) {
getScenes()->processScene();
}
- REDRAW_CURSOR()
+ redrawCursor();
+
+ return;
}
// Handle entity item case
@@ -315,7 +306,7 @@ void Logic::eventTick(const Common::Event &) {
//////////////////////////////////////////////////////////////////////////
// Draw the blinking egg if needed
if (getGlobalTimer() && !getFlags()->shouldDrawEggOrHourGlass)
- getInventory()->drawBlinkingEgg();
+ getInventory()->drawBlinkingEgg(ticks);
//////////////////////////////////////////////////////////////////////////
// Adjust time and save game if needed
@@ -411,9 +402,12 @@ void Logic::eventTick(const Common::Event &) {
* Resets the game state.
*/
void Logic::resetState() {
- getState()->scene = kSceneDefault;
+ getScenes()->setCoordinates(Common::Rect(80, 0, 559, 479));
+
+ SAFE_DELETE(_entities);
+ _entities = new Entities(_engine);
- warning("[Logic::resetState] Not implemented! You need to restart the engine until this is implemented.");
+ _state->reset();
}
/**
@@ -595,4 +589,14 @@ void Logic::updateCursor(bool) const { /* the cursor is always updated, even whe
_engine->getCursor()->setStyle(style);
}
+void Logic::redrawCursor() const {
+ if (getInventory()->isMagnifierInUse())
+ _engine->getCursor()->setStyle(kCursorMagnifier);
+
+ if (getInventory()->isPortraitHighlighted()
+ || getInventory()->isOpened()
+ || getInventory()->isEggHighlighted())
+ _engine->getCursor()->setStyle(kCursorNormal);
+}
+
} // End of namespace LastExpress
diff --git a/engines/lastexpress/game/logic.h b/engines/lastexpress/game/logic.h
index 8b7dcef942..efb8f1e1a3 100644
--- a/engines/lastexpress/game/logic.h
+++ b/engines/lastexpress/game/logic.h
@@ -25,8 +25,6 @@
#include "lastexpress/shared.h"
-#include "lastexpress/game/entities.h"
-
#include "lastexpress/eventhandler.h"
#include "common/events.h"
@@ -75,6 +73,7 @@ private:
void switchChapter() const;
void showCredits() const;
+ void redrawCursor() const;
// Flags & Members
bool _flagActionPerformed;
diff --git a/engines/lastexpress/game/object.cpp b/engines/lastexpress/game/object.cpp
index d9e9e4279a..48df91ea6d 100644
--- a/engines/lastexpress/game/object.cpp
+++ b/engines/lastexpress/game/object.cpp
@@ -22,11 +22,11 @@
#include "lastexpress/game/object.h"
+#include "lastexpress/game/entities.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
diff --git a/engines/lastexpress/game/savegame.cpp b/engines/lastexpress/game/savegame.cpp
index 9c464feb6e..021dc40bb9 100644
--- a/engines/lastexpress/game/savegame.cpp
+++ b/engines/lastexpress/game/savegame.cpp
@@ -22,6 +22,7 @@
#include "lastexpress/game/savegame.h"
+#include "lastexpress/game/entities.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
@@ -34,13 +35,13 @@
#include "lastexpress/debug.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
#include "common/file.h"
-#include "common/system.h"
namespace LastExpress {
+#define DISABLE_COMPRESSION 1
+
// Names of savegames
static const struct {
const char *saveFile;
@@ -54,14 +55,305 @@ static const struct {
};
//////////////////////////////////////////////////////////////////////////
+// SavegameStream
+//////////////////////////////////////////////////////////////////////////
+
+uint32 SavegameStream::write(const void *dataPtr, uint32 dataSize) {
+#if !DISABLE_COMPRESSION
+ if (_enableCompression)
+ return writeCompressed(dataPtr, dataSize);
+#endif
+
+ return Common::MemoryWriteStreamDynamic::write(dataPtr, dataSize);
+}
+
+uint32 SavegameStream::read(void *dataPtr, uint32 dataSize) {
+#if !DISABLE_COMPRESSION
+ if (_enableCompression)
+ return readCompressed(dataPtr, dataSize);
+#endif
+
+ return readUncompressed(dataPtr, dataSize);
+}
+
+uint32 SavegameStream::readUncompressed(void *dataPtr, uint32 dataSize) {
+ if ((int32)dataSize > size() - pos()) {
+ dataSize = (uint32)(size() - pos());
+ _eos = true;
+ }
+ memcpy(dataPtr, getData() + pos(), dataSize);
+
+ seek(dataSize, SEEK_CUR);
+
+ return dataSize;
+}
+
+void SavegameStream::writeBuffer(uint8 value, bool onlyValue) {
+ if (_bufferOffset == -1)
+ _bufferOffset = 0;
+
+ if (_bufferOffset == 256) {
+ _bufferOffset = 0;
+ Common::MemoryWriteStreamDynamic::write(_buffer, 256);
+ }
+
+ if (onlyValue || value < 0xFB)
+ _buffer[_bufferOffset] = value;
+ else
+ _buffer[_bufferOffset] = 0xFE;
+
+ _offset++;
+ _bufferOffset++;
+
+ if (!onlyValue && value >= 0xFB)
+ {
+ if (_bufferOffset == 256) {
+ _bufferOffset = 0;
+ Common::MemoryWriteStreamDynamic::write(_buffer, 256);
+ }
+
+ _buffer[_bufferOffset] = value;
+
+ _bufferOffset++;
+ _offset++;
+ }
+}
+
+uint8 SavegameStream::readBuffer() {
+ if (_bufferOffset == -1 || _bufferOffset >= 256) {
+ readUncompressed(_buffer, 256);
+ _bufferOffset = 0;
+ }
+
+ byte val = _buffer[_bufferOffset];
+ _bufferOffset++;
+
+ return val;
+}
+
+uint32 SavegameStream::process() {
+ _enableCompression = !_enableCompression;
+
+#if DISABLE_COMPRESSION
+ return 0;
+#else
+ switch (_status) {
+ default:
+ break;
+
+ case kStatusReading:
+ _status = kStatusReady;
+ if (_bufferOffset != -1 && _bufferOffset != 256) {
+ seek(_bufferOffset - 256, SEEK_CUR);
+ _bufferOffset = -1;
+ }
+ break;
+
+ case kStatusWriting:
+ switch (_valueCount) {
+ default:
+ break;
+
+ case 1:
+ writeBuffer(_previousValue, false);
+ break;
+
+ case 2:
+ if (_previousValue) {
+ writeBuffer(0xFF);
+ writeBuffer(_repeatCount);
+ writeBuffer(_previousValue);
+ break;
+ }
+
+ if (_repeatCount == 3) {
+ writeBuffer(0xFB);
+ break;
+ }
+
+ if (_repeatCount == 255) {
+ writeBuffer(0xFC);
+ break;
+ }
+
+ writeBuffer(0xFD);
+ writeBuffer(_repeatCount);
+ break;
+ }
+
+ if (_bufferOffset != -1 && _bufferOffset != 0) {
+ Common::MemoryWriteStreamDynamic::write(_buffer, _bufferOffset);
+ _bufferOffset = -1;
+ }
+ break;
+ }
+
+ _status = kStatusReady;
+ _valueCount = 0;
+ uint32 offset = _offset;
+ _offset = 0;
+
+ return offset;
+#endif
+}
+
+uint32 SavegameStream::writeCompressed(const void *dataPtr, uint32 dataSize) {
+ if (_status == kStatusReading)
+ error("[SavegameStream::writeCompressed] Error: Compression buffer is in read mode.");
+
+ _status = kStatusWriting;
+ const byte *data = (const byte *)dataPtr;
+
+ while (dataSize) {
+ switch (_valueCount) {
+ default:
+ error("[SavegameStream::writeCompressed] Invalid value count (%d)", _valueCount);
+
+ case 0:
+ _previousValue = *data++;
+ _valueCount = 1;
+ break;
+
+ case 1:
+ if (*data != _previousValue) {
+ writeBuffer(_previousValue, false);
+ _previousValue = *data;
+ } else {
+ _valueCount = 2;
+ _repeatCount = 2;
+ }
+
+ ++data;
+ break;
+
+ case 2:
+ if (*data != _previousValue || _repeatCount >= 255) {
+ if (_previousValue) {
+ writeBuffer(0xFF, true);
+ writeBuffer((uint8)_repeatCount, true);
+ writeBuffer(_previousValue, true);
+
+ _previousValue = *data++;
+ _valueCount = 1;
+ break;
+ }
+
+ if (_repeatCount == 3) {
+ writeBuffer(0xFB, true);
+
+ _previousValue = *data++;
+ _valueCount = 1;
+ break;
+ }
+
+ if (_repeatCount == -1) {
+ writeBuffer(0xFC, true);
+
+ _previousValue = *data++;
+ _valueCount = 1;
+ break;
+ }
+
+ writeBuffer(0xFD, true);
+ writeBuffer((uint8)_repeatCount, true);
+
+ _previousValue = *data++;
+ _valueCount = 1;
+ }
+
+ ++data;
+ ++_repeatCount;
+ break;
+ }
+
+ --dataSize;
+ }
+
+ return _offset;
+}
+
+uint32 SavegameStream::readCompressed(void *dataPtr, uint32 dataSize) {
+ if (_status == kStatusWriting)
+ error("[SavegameStream::writeCompressed] Error: Compression buffer is in write mode.");
+
+ _status = kStatusReady;
+ byte *data = (byte *)dataPtr;
+
+ while (dataSize) {
+ switch (_valueCount) {
+ default:
+ error("[SavegameStream::readCompressed] Invalid value count (%d)", _valueCount);
+
+ case 0:
+ case 1: {
+ // Read control code
+ byte control = readBuffer();
+
+ switch (control) {
+ default:
+ // Data value
+ *data++ = control;
+ break;
+
+ case 0xFB:
+ _repeatCount = 2;
+ _previousValue = 0;
+ *data++ = 0;
+ _valueCount = 2;
+ break;
+
+ case 0xFC:
+ _repeatCount = 254;
+ _previousValue = 0;
+ *data++ = 0;
+ _valueCount = 2;
+ break;
+
+ case 0xFD:
+ _repeatCount = readBuffer() - 1;
+ _previousValue = 0;
+ *data++ = 0;
+ _valueCount = 2;
+ break;
+
+ case 0xFE:
+ *data++ = readBuffer();
+ break;
+
+ case 0xFF:
+ _repeatCount = readBuffer() - 1;
+ _previousValue = readBuffer();
+ *data++ = _previousValue;
+ _valueCount = 2;
+ break;
+ }
+ }
+ break;
+
+ case 2:
+ *data++ = _previousValue;
+ _repeatCount--;
+ if (!_repeatCount)
+ _valueCount = 1;
+ break;
+ }
+
+ --dataSize;
+ }
+
+ return _offset;
+}
+
+//////////////////////////////////////////////////////////////////////////
// Constructors
//////////////////////////////////////////////////////////////////////////
-SaveLoad::SaveLoad(LastExpressEngine *engine) : _engine(engine), _savegame(NULL), _gameTicksLastSavegame(0) {
+SaveLoad::SaveLoad(LastExpressEngine *engine) : _engine(engine), _savegame(NULL), _gameTicksLastSavegame(0), _entity(kEntityPlayer) {
}
SaveLoad::~SaveLoad() {
clear(true);
+ _savegame = NULL;
// Zero passed pointers
_engine = NULL;
@@ -81,6 +373,7 @@ void SaveLoad::flushStream(GameId id) {
error("[SaveLoad::flushStream] Savegame stream is invalid");
save->write(_savegame->getData(), (uint32)_savegame->size());
+ save->finalize();
delete save;
}
@@ -189,10 +482,10 @@ void SaveLoad::clear(bool clearStream) {
// Save & Load
//////////////////////////////////////////////////////////////////////////
-// Load game
-void SaveLoad::loadGame(GameId id) {
+// Load last saved game
+void SaveLoad::loadLastGame() {
if (!_savegame)
- error("[SaveLoad::loadGame] No savegame stream present");
+ error("[SaveLoad::loadLastGame] No savegame stream present");
// Rewind current savegame
_savegame->seek(0);
@@ -229,7 +522,29 @@ void SaveLoad::loadGame(GameId id) {
}
// Load a specific game entry
-void SaveLoad::loadGame(GameId id, uint32 index) {
+void SaveLoad::loadGame(uint32 index) {
+ if (!_savegame)
+ error("[SaveLoad::loadLastGame] No savegame stream present");
+
+ // Rewind current savegame
+ _savegame->seek(0);
+
+ // Write main header (with selected index)
+ SavegameMainHeader header;
+ header.count = index;
+ header.brightness = getState()->brightness;
+ header.volume = getState()->volume;
+
+ Common::Serializer ser(NULL, _savegame);
+ header.saveLoadWithSerializer(ser);
+
+ // TODO
+ // Go to the entry
+ // Load the entry
+ // Get offset (main and entry)
+ // Write main header again with correct entry offset
+ // Setup game and start
+
error("[SaveLoad::loadGame] Not implemented! (only loading the last entry is working for now)");
}
@@ -341,16 +656,52 @@ bool SaveLoad::loadMainHeader(Common::InSaveFile *stream, SavegameMainHeader *he
//////////////////////////////////////////////////////////////////////////
// Entries
//////////////////////////////////////////////////////////////////////////
-void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
-#define WRITE_ENTRY(name, func, val) { \
- uint32 _prevPosition = (uint32)_savegame->pos(); \
- func; \
- uint32 _count = (uint32)_savegame->pos() - _prevPosition; \
- debugC(kLastExpressDebugSavegame, "Savegame: Writing " #name ": %d bytes", _count); \
- if (_count != val)\
- error("[SaveLoad::writeEntry] Number of bytes written (%d) differ from expected count (%d)", _count, val); \
+uint32 SaveLoad::writeValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size) {
+ if (!_savegame)
+ error("[SaveLoad::writeValue] Stream not initialized properly");
+
+ debugC(kLastExpressDebugSavegame, "Savegame: Writing %s: %u bytes", name, size);
+
+ uint32 prevPosition = (uint32)_savegame->pos();
+
+ // Serialize data into our buffer
+ (*function)(ser);
+
+ uint32 count = (uint32)_savegame->pos() - prevPosition;
+
+#if DISABLE_COMPRESSION
+ if (count != size)
+ error("[SaveLoad::writeValue] %s - Number of bytes written (%d) differ from expected count (%d)", name, count, size);
+#endif
+
+ return count;
}
+uint32 SaveLoad::readValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size) {
+ if (!_savegame)
+ error("[SaveLoad::readValue] Stream not initialized properly");
+
+ debugC(kLastExpressDebugSavegame, "Savegame: Reading %s: %u bytes", name, size);
+
+ uint32 prevPosition = (uint32)_savegame->pos();
+
+ (*function)(ser);
+
+ uint32 count = (uint32)_savegame->pos() - prevPosition;
+
+#if DISABLE_COMPRESSION
+ if (size != 0 && count != size)
+ error("[SaveLoad::readValue] %s - Number of bytes read (%d) differ from expected count (%d)", name, count, size);
+#endif
+
+ return count;
+}
+
+void SaveLoad::syncEntity(Common::Serializer &ser) {
+ ser.syncAsUint32LE(_entity);
+}
+
+void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
if (!_savegame)
error("[SaveLoad::writeEntry] Savegame stream is invalid");
@@ -369,18 +720,22 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
header.saveLoadWithSerializer(ser);
// Write game data
- WRITE_ENTRY("entity index", ser.syncAsUint32LE(entity), 4);
- WRITE_ENTRY("state", getState()->saveLoadWithSerializer(ser), 4 + 4 + 4 + 4 + 1 + 4 + 4);
- WRITE_ENTRY("selected item", getInventory()->saveSelectedItem(ser), 4);
- WRITE_ENTRY("positions", getEntities()->savePositions(ser), 4 * 1000);
- WRITE_ENTRY("compartments", getEntities()->saveCompartments(ser), 4 * 16 * 2);
- WRITE_ENTRY("progress", getProgress().saveLoadWithSerializer(ser), 4 * 128);
- WRITE_ENTRY("events", getState()->syncEvents(ser), 512);
- WRITE_ENTRY("inventory", getInventory()->saveLoadWithSerializer(ser), 7 * 32);
- WRITE_ENTRY("objects", getObjects()->saveLoadWithSerializer(ser), 5 * 128);
- WRITE_ENTRY("entities", getEntities()->saveLoadWithSerializer(ser), 1262 * 40);
- WRITE_ENTRY("sound", getSoundQueue()->saveLoadWithSerializer(ser), 3 * 4 + getSoundQueue()->count() * 64);
- WRITE_ENTRY("savepoints", getSavePoints()->saveLoadWithSerializer(ser), 128 * 16 + 4 + getSavePoints()->count() * 16);
+ _entity = entity;
+
+ _savegame->process();
+ writeValue(ser, "entity index", WRAP_SYNC_FUNCTION(this, SaveLoad, syncEntity), 4);
+ writeValue(ser, "state", WRAP_SYNC_FUNCTION(getState(), State::GameState, saveLoadWithSerializer), 4 + 4 + 4 + 4 + 1 + 4 + 4);
+ writeValue(ser, "selected item", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveSelectedItem), 4);
+ writeValue(ser, "positions", WRAP_SYNC_FUNCTION(getEntities(), Entities, savePositions), 4 * 1000);
+ writeValue(ser, "compartments", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveCompartments), 4 * 16 * 2);
+ writeValue(ser, "progress", WRAP_SYNC_FUNCTION(&getProgress(), State::GameProgress, saveLoadWithSerializer), 4 * 128);
+ writeValue(ser, "events", WRAP_SYNC_FUNCTION(getState(), State::GameState, syncEvents), 512);
+ writeValue(ser, "inventory", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveLoadWithSerializer), 7 * 32);
+ writeValue(ser, "objects", WRAP_SYNC_FUNCTION(getObjects(), Objects, saveLoadWithSerializer), 5 * 128);
+ writeValue(ser, "entities", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveLoadWithSerializer), 1262 * 40);
+ writeValue(ser, "sound", WRAP_SYNC_FUNCTION(getSoundQueue(), SoundQueue, saveLoadWithSerializer), 3 * 4 + getSoundQueue()->count() * 64);
+ writeValue(ser, "savepoints", WRAP_SYNC_FUNCTION(getSavePoints(), SavePoints, saveLoadWithSerializer), 128 * 16 + 4 + getSavePoints()->count() * 16);
+ _savegame->process();
header.offset = (uint32)_savegame->pos() - (originalPosition + 32);
@@ -406,22 +761,6 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
}
void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, bool keepIndex) {
-#define LOAD_ENTRY(name, func, val) { \
- uint32 _prevPosition = (uint32)_savegame->pos(); \
- func; \
- uint32 _count = (uint32)_savegame->pos() - _prevPosition; \
- debugC(kLastExpressDebugSavegame, "Savegame: Reading " #name ": %d bytes", _count); \
- if (_count != val) \
- error("[SaveLoad::readEntry] Number of bytes read (%d) differ from expected count (%d)", _count, val); \
-}
-
-#define LOAD_ENTRY_ONLY(name, func) { \
- uint32 _prevPosition = (uint32)_savegame->pos(); \
- func; \
- uint32 _count = (uint32)_savegame->pos() - _prevPosition; \
- debugC(kLastExpressDebugSavegame, "Savegame: Reading " #name ": %d bytes", _count); \
-}
-
if (!type || !entity || !val)
error("[SaveLoad::readEntry] Invalid parameters passed");
@@ -444,20 +783,23 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b
uint32 originalPosition = (uint32)_savegame->pos();
// Load game data
- LOAD_ENTRY("entity index", ser.syncAsUint32LE(*entity), 4);
- LOAD_ENTRY("state", getState()->saveLoadWithSerializer(ser), 4 + 4 + 4 + 4 + 1 + 4 + 4);
- LOAD_ENTRY("selected item", getInventory()->saveSelectedItem(ser), 4);
- LOAD_ENTRY("positions", getEntities()->savePositions(ser), 4 * 1000);
- LOAD_ENTRY("compartments", getEntities()->saveCompartments(ser), 4 * 16 * 2);
- LOAD_ENTRY("progress", getProgress().saveLoadWithSerializer(ser), 4 * 128);
- LOAD_ENTRY("events", getState()->syncEvents(ser), 512);
- LOAD_ENTRY("inventory", getInventory()->saveLoadWithSerializer(ser), 7 * 32);
- LOAD_ENTRY("objects", getObjects()->saveLoadWithSerializer(ser), 5 * 128);
- LOAD_ENTRY("entities", getEntities()->saveLoadWithSerializer(ser), 1262 * 40);
- LOAD_ENTRY_ONLY("sound", getSoundQueue()->saveLoadWithSerializer(ser));
- LOAD_ENTRY_ONLY("savepoints", getSavePoints()->saveLoadWithSerializer(ser));
+ _savegame->process();
+ readValue(ser, "entity index", WRAP_SYNC_FUNCTION(this, SaveLoad, syncEntity), 4);
+ readValue(ser, "state", WRAP_SYNC_FUNCTION(getState(), State::GameState, saveLoadWithSerializer), 4 + 4 + 4 + 4 + 1 + 4 + 4);
+ readValue(ser, "selected item", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveSelectedItem), 4);
+ readValue(ser, "positions", WRAP_SYNC_FUNCTION(getEntities(), Entities, savePositions), 4 * 1000);
+ readValue(ser, "compartments", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveCompartments), 4 * 16 * 2);
+ readValue(ser, "progress", WRAP_SYNC_FUNCTION(&getProgress(), State::GameProgress, saveLoadWithSerializer), 4 * 128);
+ readValue(ser, "events", WRAP_SYNC_FUNCTION(getState(), State::GameState, syncEvents), 512);
+ readValue(ser, "inventory", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveLoadWithSerializer), 7 * 32);
+ readValue(ser, "objects", WRAP_SYNC_FUNCTION(getObjects(), Objects, saveLoadWithSerializer), 5 * 128);
+ readValue(ser, "entities", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveLoadWithSerializer), 1262 * 40);
+ readValue(ser, "sound", WRAP_SYNC_FUNCTION(getSoundQueue(), SoundQueue, saveLoadWithSerializer));
+ readValue(ser, "savepoints", WRAP_SYNC_FUNCTION(getSavePoints(), SavePoints, saveLoadWithSerializer));
+ _savegame->process();
// Update chapter
+ *entity = _entity;
getProgress().chapter = entry.chapter;
// Skip padding
@@ -567,7 +909,7 @@ Common::InSaveFile *SaveLoad::openForLoading(GameId id) {
}
Common::OutSaveFile *SaveLoad::openForSaving(GameId id) {
- Common::OutSaveFile *save = g_system->getSavefileManager()->openForSaving(getFilename(id));
+ Common::OutSaveFile *save = g_system->getSavefileManager()->openForSaving(getFilename(id), false); // TODO Enable compression again
if (!save)
debugC(2, kLastExpressDebugSavegame, "Cannot open savegame for writing: %s", getFilename(id).c_str());
diff --git a/engines/lastexpress/game/savegame.h b/engines/lastexpress/game/savegame.h
index 6f0408487f..361957227e 100644
--- a/engines/lastexpress/game/savegame.h
+++ b/engines/lastexpress/game/savegame.h
@@ -80,11 +80,68 @@
namespace LastExpress {
// Savegame signatures
-#define SAVEGAME_SIGNATURE 0x12001200
-#define SAVEGAME_ENTRY_SIGNATURE 0xE660E660
+#define SAVEGAME_SIGNATURE 0x12001200 // 301994496
+#define SAVEGAME_ENTRY_SIGNATURE 0xE660E660 // 3865110112
+
+#define WRAP_SYNC_FUNCTION(instance, className, method) \
+ new Common::Functor1Mem<Common::Serializer &, void, className>(instance, &className::method)
class LastExpressEngine;
+class SavegameStream : public Common::MemoryWriteStreamDynamic, public Common::SeekableReadStream {
+public:
+ SavegameStream() : MemoryWriteStreamDynamic(DisposeAfterUse::YES), _eos(false) {
+ _enableCompression = false;
+ _bufferOffset = -1;
+ _valueCount = 0;
+ _previousValue = 0;
+ _repeatCount = 0;
+ _offset = 0;
+ _status = kStatusReady;
+
+ memset(_buffer, 0, 256);
+ }
+
+ int32 pos() const { return MemoryWriteStreamDynamic::pos(); }
+ int32 size() const { return MemoryWriteStreamDynamic::size(); }
+ bool seek(int32 offset, int whence = SEEK_SET) { return MemoryWriteStreamDynamic::seek(offset, whence); }
+ bool eos() const { return _eos; }
+ uint32 read(void *dataPtr, uint32 dataSize);
+ uint32 write(const void *dataPtr, uint32 dataSize);
+
+ uint32 process();
+
+private:
+ enum CompressedStreamStatus {
+ kStatusReady,
+ kStatusReading,
+ kStatusWriting
+ };
+
+ uint32 readUncompressed(void *dataPtr, uint32 dataSize);
+
+ // Compressed data
+ uint32 writeCompressed(const void *dataPtr, uint32 dataSize);
+ uint32 readCompressed(void *dataPtr, uint32 dataSize);
+
+ void writeBuffer(uint8 value, bool onlyValue = true);
+ uint8 readBuffer();
+
+private:
+ bool _eos;
+
+ // Compression handling
+ bool _enableCompression;
+ int16 _bufferOffset;
+ byte _valueCount;
+ byte _previousValue;
+ int16 _repeatCount;
+ uint32 _offset;
+ CompressedStreamStatus _status;
+
+ byte _buffer[256];
+};
+
class SaveLoad {
public:
SaveLoad(LastExpressEngine *engine);
@@ -96,8 +153,8 @@ public:
uint32 init(GameId id, bool resetHeaders);
// Save & Load
- void loadGame(GameId id);
- void loadGame(GameId id, uint32 index);
+ void loadLastGame();
+ void loadGame(uint32 index);
void saveGame(SavegameType type, EntityIndex entity, uint32 value);
void loadVolumeBrightness();
@@ -116,30 +173,6 @@ public:
uint32 getLastSavegameTicks() const { return _gameTicksLastSavegame; }
private:
- class SavegameStream : public Common::MemoryWriteStreamDynamic, public Common::SeekableReadStream {
- public:
- SavegameStream() : MemoryWriteStreamDynamic(DisposeAfterUse::YES),
- _eos(false) {}
-
- int32 pos() const { return MemoryWriteStreamDynamic::pos(); }
- int32 size() const { return MemoryWriteStreamDynamic::size(); }
- bool seek(int32 offset, int whence = SEEK_SET) { return MemoryWriteStreamDynamic::seek(offset, whence); }
- bool eos() const { return _eos; }
- uint32 read(void *dataPtr, uint32 dataSize) {
- if ((int32)dataSize > size() - pos()) {
- dataSize = size() - pos();
- _eos = true;
- }
- memcpy(dataPtr, getData() + pos(), dataSize);
-
- seek(dataSize, SEEK_CUR);
-
- return dataSize;
- }
- private:
- bool _eos;
- };
-
LastExpressEngine *_engine;
struct SavegameMainHeader : Common::Serializable {
@@ -268,6 +301,9 @@ private:
void writeEntry(SavegameType type, EntityIndex entity, uint32 val);
void readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, bool keepIndex);
+ uint32 writeValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size);
+ uint32 readValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size = 0);
+
SavegameEntryHeader *getEntry(uint32 index);
// Opening save files
@@ -279,6 +315,10 @@ private:
void initStream();
void loadStream(GameId id);
void flushStream(GameId id);
+
+ // Misc
+ EntityIndex _entity;
+ void syncEntity(Common::Serializer &ser);
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/game/savepoint.cpp b/engines/lastexpress/game/savepoint.cpp
index 64ae26c2be..8d14ec386b 100644
--- a/engines/lastexpress/game/savepoint.cpp
+++ b/engines/lastexpress/game/savepoint.cpp
@@ -26,7 +26,6 @@
#include "lastexpress/game/logic.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -95,7 +94,7 @@ void SavePoints::process() {
if (!updateEntityFromData(savepoint)) {
// Call requested callback
- Entity::Callback *callback = getCallback(savepoint.entity1);
+ Callback *callback = getCallback(savepoint.entity1);
if (callback && callback->isValid()) {
debugC(8, kLastExpressDebugLogic, "Savepoint: entity1=%s, action=%s, entity2=%s", ENTITY_NAME(savepoint.entity1), ACTION_NAME(savepoint.action), ENTITY_NAME(savepoint.entity2));
(*callback)(savepoint);
@@ -126,7 +125,7 @@ void SavePoints::addData(EntityIndex entity, ActionIndex action, uint32 param) {
//////////////////////////////////////////////////////////////////////////
// Callbacks
//////////////////////////////////////////////////////////////////////////
-void SavePoints::setCallback(EntityIndex index, Entity::Callback *callback) {
+void SavePoints::setCallback(EntityIndex index, Callback *callback) {
if (index >= 40)
error("[SavePoints::setCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index);
@@ -136,7 +135,7 @@ void SavePoints::setCallback(EntityIndex index, Entity::Callback *callback) {
_callbacks[index] = callback;
}
-Entity::Callback *SavePoints::getCallback(EntityIndex index) const {
+Callback *SavePoints::getCallback(EntityIndex index) const {
if (index >= 40)
error("[SavePoints::getCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index);
@@ -150,7 +149,7 @@ void SavePoints::call(EntityIndex entity2, EntityIndex entity1, ActionIndex acti
point.entity2 = entity2;
point.param.intValue = param;
- Entity::Callback *callback = getCallback(entity1);
+ Callback *callback = getCallback(entity1);
if (callback != NULL && callback->isValid()) {
debugC(8, kLastExpressDebugLogic, "Savepoint: entity1=%s, action=%s, entity2=%s, param=%d", ENTITY_NAME(entity1), ACTION_NAME(action), ENTITY_NAME(entity2), param);
(*callback)(point);
@@ -164,7 +163,7 @@ void SavePoints::call(EntityIndex entity2, EntityIndex entity1, ActionIndex acti
point.entity2 = entity2;
strcpy((char *)&point.param.charValue, param);
- Entity::Callback *callback = getCallback(entity1);
+ Callback *callback = getCallback(entity1);
if (callback != NULL && callback->isValid()) {
debugC(8, kLastExpressDebugLogic, "Savepoint: entity1=%s, action=%s, entity2=%s, param=%s", ENTITY_NAME(entity1), ACTION_NAME(action), ENTITY_NAME(entity2), param);
(*callback)(point);
@@ -181,7 +180,7 @@ void SavePoints::callAndProcess() {
bool isRunning = getFlags()->isGameRunning;
while (isRunning) {
- Entity::Callback *callback = getCallback(index);
+ Callback *callback = getCallback(index);
if (callback != NULL && callback->isValid()) {
(*callback)(savepoint);
isRunning = getFlags()->isGameRunning;
@@ -203,7 +202,7 @@ void SavePoints::callAndProcess() {
// Misc
//////////////////////////////////////////////////////////////////////////
bool SavePoints::updateEntityFromData(const SavePoint &savepoint) {
- for (int i = 0; i < (int)_data.size(); i++) {
+ for (uint i = 0; i < _data.size(); i++) {
// Not a data savepoint!
if (!_data[i].entity1)
@@ -211,7 +210,7 @@ bool SavePoints::updateEntityFromData(const SavePoint &savepoint) {
// Found our data!
if (_data[i].entity1 == savepoint.entity1 && _data[i].action == savepoint.action) {
- debugC(8, kLastExpressDebugLogic, "Update entity from data: entity1=%s, action=%s, param=%d", ENTITY_NAME(_data[i].entity1), ACTION_NAME(_data[i].action), _data[i].param);
+ debugC(8, kLastExpressDebugLogic, "Update entity from data: entity1=%s, action=%s, param=%u", ENTITY_NAME(_data[i].entity1), ACTION_NAME(_data[i].action), _data[i].param);
// the SavePoint param value is the index of the entity call parameter to update
getEntities()->get(_data[i].entity1)->getParamData()->updateParameters(_data[i].param);
@@ -243,7 +242,15 @@ void SavePoints::saveLoadWithSerializer(Common::Serializer &s) {
}
// Skip uninitialized data if any
- s.skip((_savePointsMaxSize - dataSize) * 16);
+ // (we are using a compressed stream, so we cannot seek on load)
+ uint32 unusedDataSize = (_savePointsMaxSize - dataSize) * 16;
+ if (s.isLoading()) {
+ byte *empty = (byte *)malloc(unusedDataSize);
+ s.syncBytes(empty, unusedDataSize);
+ free(empty);
+ } else {
+ s.skip(unusedDataSize);
+ }
// Number of savepoints
uint32 numSavepoints = _savepoints.size();
diff --git a/engines/lastexpress/game/savepoint.h b/engines/lastexpress/game/savepoint.h
index a3303b4b8a..005133891a 100644
--- a/engines/lastexpress/game/savepoint.h
+++ b/engines/lastexpress/game/savepoint.h
@@ -23,9 +23,8 @@
#ifndef LASTEXPRESS_SAVEPOINT_H
#define LASTEXPRESS_SAVEPOINT_H
-#include "lastexpress/entities/entity.h"
-
#include "lastexpress/helpers.h"
+#include "lastexpress/shared.h"
#include "common/array.h"
#include "common/list.h"
@@ -74,10 +73,9 @@ struct SavePoint {
}
};
-class SavePoints : Common::Serializable {
-private:
- typedef Common::Functor1<const SavePoint&, void> Callback;
+typedef Common::Functor1<const SavePoint&, void> Callback;
+class SavePoints : Common::Serializable {
public:
struct SavePointData {
@@ -112,7 +110,7 @@ public:
void addData(EntityIndex entity, ActionIndex action, uint32 param);
// Callbacks
- void setCallback(EntityIndex index, Entity::Callback *callback);
+ void setCallback(EntityIndex index, Callback *callback);
Callback *getCallback(EntityIndex entity) const;
void call(EntityIndex entity2, EntityIndex entity1, ActionIndex action, uint32 param = 0) const;
void call(EntityIndex entity2, EntityIndex entity1, ActionIndex action, const char *param) const;
diff --git a/engines/lastexpress/game/scenes.cpp b/engines/lastexpress/game/scenes.cpp
index b886951e0b..a2c7226b93 100644
--- a/engines/lastexpress/game/scenes.cpp
+++ b/engines/lastexpress/game/scenes.cpp
@@ -22,8 +22,6 @@
#include "lastexpress/game/scenes.h"
-#include "lastexpress/data/scene.h"
-
#include "lastexpress/game/action.h"
#include "lastexpress/game/beetle.h"
#include "lastexpress/game/entities.h"
@@ -34,10 +32,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -493,7 +489,7 @@ bool SceneManager::checkCurrentPosition(bool doCheckOtherCars) const {
if (position == 99)
return true;
- switch (car){
+ switch (car) {
default:
break;
@@ -743,24 +739,31 @@ void SceneManager::resetQueue() {
_queue.clear();
}
-void SceneManager::setCoordinates(SequenceFrame *frame) {
+void SceneManager::setCoordinates(const Common::Rect &rect) {
+ _flagCoordinates = true;
- if (!frame || frame->getInfo()->subType == 3)
- return;
+ if (_coords.right > rect.right)
+ _coords.right = rect.right;
- _flagCoordinates = true;
+ if (_coords.bottom > rect.bottom)
+ _coords.bottom = rect.bottom;
+
+ if (_coords.left < rect.left)
+ _coords.left = rect.left;
- if (_coords.right > (int)frame->getInfo()->xPos1)
- _coords.right = (int16)frame->getInfo()->xPos1;
+ if (_coords.top < rect.top)
+ _coords.top = rect.top;
+}
- if (_coords.bottom > (int)frame->getInfo()->yPos1)
- _coords.bottom = (int16)frame->getInfo()->yPos1;
+void SceneManager::setCoordinates(SequenceFrame *frame) {
- if (_coords.left < (int)frame->getInfo()->xPos2)
- _coords.left = (int16)frame->getInfo()->xPos2;
+ if (!frame || frame->getInfo()->subType == 3)
+ return;
- if (_coords.top < (int)frame->getInfo()->yPos2)
- _coords.top = (int16)frame->getInfo()->yPos2;
+ setCoordinates(Common::Rect((int16)frame->getInfo()->xPos1,
+ (int16)frame->getInfo()->yPos1,
+ (int16)frame->getInfo()->xPos2,
+ (int16)frame->getInfo()->yPos2));
}
void SceneManager::resetCoordinates() {
diff --git a/engines/lastexpress/game/scenes.h b/engines/lastexpress/game/scenes.h
index 172dde2683..1c7ae85f98 100644
--- a/engines/lastexpress/game/scenes.h
+++ b/engines/lastexpress/game/scenes.h
@@ -79,6 +79,7 @@ public:
void removeAndRedraw(SequenceFrame **frame, bool doRedraw);
void resetQueue();
void setCoordinates(SequenceFrame *frame);
+ void setCoordinates(const Common::Rect &rect);
// Helpers
SceneIndex getSceneIndexFromPosition(CarIndex car, Position position, int param3 = -1);
diff --git a/engines/lastexpress/game/state.cpp b/engines/lastexpress/game/state.cpp
index f3fd9720b1..02ede25595 100644
--- a/engines/lastexpress/game/state.cpp
+++ b/engines/lastexpress/game/state.cpp
@@ -49,6 +49,18 @@ State::~State() {
_engine = NULL;
}
+void State::reset() {
+ SAFE_DELETE(_inventory);
+ SAFE_DELETE(_objects);
+ SAFE_DELETE(_savepoints);
+ SAFE_DELETE(_state);
+
+ _inventory = new Inventory(_engine);
+ _objects = new Objects(_engine);
+ _savepoints = new SavePoints(_engine);
+ _state = new GameState();
+}
+
bool State::isNightTime() const {
return (_state->progress.chapter == kChapter1
|| _state->progress.chapter == kChapter4
diff --git a/engines/lastexpress/game/state.h b/engines/lastexpress/game/state.h
index c937fdce9f..2c484f6976 100644
--- a/engines/lastexpress/game/state.h
+++ b/engines/lastexpress/game/state.h
@@ -621,6 +621,8 @@ public:
State(LastExpressEngine *engine);
~State();
+ void reset();
+
// Accessors
Inventory *getGameInventory() { return _inventory; }
Objects *getGameObjects() { return _objects; }
diff --git a/engines/lastexpress/graphics.cpp b/engines/lastexpress/graphics.cpp
index e129457256..753c3a39e4 100644
--- a/engines/lastexpress/graphics.cpp
+++ b/engines/lastexpress/graphics.cpp
@@ -160,7 +160,7 @@ void GraphicsManager::mergePlanes() {
void GraphicsManager::updateScreen() {
g_system->fillScreen(0);
- g_system->copyRectToScreen((byte *)_screen.getBasePtr(0, 0), 640 * 2, 0, 0, 640, 480);
+ g_system->copyRectToScreen(_screen.getBasePtr(0, 0), 640 * 2, 0, 0, 640, 480);
}
} // End of namespace LastExpress
diff --git a/engines/lastexpress/helpers.h b/engines/lastexpress/helpers.h
index 7f3f1e246c..02454be13d 100644
--- a/engines/lastexpress/helpers.h
+++ b/engines/lastexpress/helpers.h
@@ -27,6 +27,8 @@
// Misc helpers
//////////////////////////////////////////////////////////////////////////
+#define LOW_BYTE(w) ((unsigned char)(((unsigned long)(w)) & 0xff))
+
// Misc
#define getArchive(name) _engine->getResourceManager()->getFileStream(name)
#define rnd(value) _engine->getRandom().getRandomNumber(value - 1)
diff --git a/engines/lastexpress/lastexpress.cpp b/engines/lastexpress/lastexpress.cpp
index 250fa0f2d0..01d2634dec 100644
--- a/engines/lastexpress/lastexpress.cpp
+++ b/engines/lastexpress/lastexpress.cpp
@@ -54,18 +54,17 @@ const char *g_entityNames[] = { "Player", "Anna", "August", "Mertens", "Coudert"
namespace LastExpress {
LastExpressEngine::LastExpressEngine(OSystem *syst, const ADGameDescription *gd) :
- Engine(syst), _gameDescription(gd),
- _debugger(NULL), _cursor(NULL),
- _font(NULL), _logic(NULL), _menu(NULL),
- _frameCounter(0), _lastFrameCount(0),
+ Engine(syst), _gameDescription(gd),
+ _debugger(NULL), _random("lastexpress"), _cursor(NULL),
+ _font(NULL), _logic(NULL), _menu(NULL),
+ _frameCounter(0), _lastFrameCount(0),
_graphicsMan(NULL), _resMan(NULL),
_sceneMan(NULL), _soundMan(NULL),
_eventMouse(NULL), _eventTick(NULL),
- _eventMouseBackup(NULL), _eventTickBackup(NULL),
- _random("lastexpress")
+ _eventMouseBackup(NULL), _eventTickBackup(NULL)
{
// Setup mixer
- syncSoundSettings();
+ Engine::syncSoundSettings();
// Adding the default directories
const Common::FSNode gameDataDir(ConfMan.get("path"));
diff --git a/engines/lastexpress/menu/menu.cpp b/engines/lastexpress/menu/menu.cpp
index f1a8bebe94..c48e55bb55 100644
--- a/engines/lastexpress/menu/menu.cpp
+++ b/engines/lastexpress/menu/menu.cpp
@@ -30,6 +30,7 @@
#include "lastexpress/fight/fight.h"
+#include "lastexpress/game/entities.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/savegame.h"
@@ -41,10 +42,8 @@
#include "lastexpress/menu/trainline.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -865,7 +864,7 @@ void Menu::init(bool doSavegame, SavegameType type, uint32 value) {
doSavegame = false;
} else {
- // TODO rename saves?
+ warning("[Menu::initGame] Renaming saves not implemented");
}
// Create a new savegame if needed
@@ -876,7 +875,7 @@ void Menu::init(bool doSavegame, SavegameType type, uint32 value) {
getSaveLoad()->saveGame(kSavegameTypeEvent2, kEntityPlayer, kEventNone);
if (!getGlobalTimer()) {
- // TODO: remove existing savegame temp file
+ warning("[Menu::initGame] Removing temporary saves not implemented");
}
// Init savegame & menu values
@@ -917,13 +916,13 @@ void Menu::startGame() {
if (_lastIndex == _index) {
setGlobalTimer(0);
if (_index) {
- getSaveLoad()->loadGame(_gameId);
+ getSaveLoad()->loadLastGame();
} else {
getLogic()->resetState();
getEntities()->setup(true, kEntityPlayer);
}
} else {
- getSaveLoad()->loadGame(_gameId, _index);
+ getSaveLoad()->loadGame(_index);
}
}
diff --git a/engines/lastexpress/resource.cpp b/engines/lastexpress/resource.cpp
index ee4885e34e..1d010355ac 100644
--- a/engines/lastexpress/resource.cpp
+++ b/engines/lastexpress/resource.cpp
@@ -31,7 +31,6 @@
#include "common/debug.h"
#include "common/file.h"
-#include "common/textconsole.h"
namespace LastExpress {
@@ -129,13 +128,10 @@ bool ResourceManager::loadArchive(const Common::String &name) {
// Get a stream to file in the archive
// - same as createReadStreamForMember except it checks if the file exists and will assert / output a debug message if not
-Common::SeekableReadStream *ResourceManager::getFileStream(const Common::String &name) {
+Common::SeekableReadStream *ResourceManager::getFileStream(const Common::String &name) const {
// Check if the file exits in the archive
if (!hasFile(name)) {
-//#ifdef _DEBUG
-// error("[ResourceManager::getFileStream] Cannot open file: %s", name.c_str());
-//#endif
debugC(2, kLastExpressDebugResource, "Error opening file: %s", name.c_str());
return NULL;
}
diff --git a/engines/lastexpress/resource.h b/engines/lastexpress/resource.h
index f2f5d63bce..90ac9b87ad 100644
--- a/engines/lastexpress/resource.h
+++ b/engines/lastexpress/resource.h
@@ -42,7 +42,7 @@ public:
// Loading
bool loadArchive(ArchiveIndex type);
static bool isArchivePresent(ArchiveIndex type);
- Common::SeekableReadStream *getFileStream(const Common::String &name);
+ Common::SeekableReadStream *getFileStream(const Common::String &name) const;
// Archive functions
bool hasFile(const Common::String &name) const;
diff --git a/engines/lastexpress/shared.h b/engines/lastexpress/shared.h
index d60a498447..56cf730e24 100644
--- a/engines/lastexpress/shared.h
+++ b/engines/lastexpress/shared.h
@@ -80,7 +80,8 @@ enum SoundFlag {
kFlagMusic = 0x5000010,
kFlagType3 = 0x6000000,
kFlagLoop = 0x6001008,
- kFlagType9 = 0x7000000
+ kFlagType9 = 0x7000000,
+ kFlagNIS = 0x7002010
};
enum SoundState {
@@ -1732,62 +1733,6 @@ enum ActionIndex {
kActionEnd
};
-//////////////////////////////////////////////////////////////////////////
-// Functors classes used by the engine
-//////////////////////////////////////////////////////////////////////////
-
-// FIXME is this achievable with the existing Functor1Mem function
-template<class Arg, class Res, class T>
-class Functor1MemConst : public Common::Functor1<Arg, Res> {
-public:
- typedef Res (T::*FuncType)(Arg) const;
-
- Functor1MemConst(T *t, const FuncType &func) : _t(t), _func(func) {}
-
- bool isValid() const { return _func != 0 && _t != 0; }
- Res operator()(Arg v1) const {
- return (_t->*_func)(v1);
- }
-private:
- mutable T *_t;
- const FuncType _func;
-};
-
-// FIXME move this to existing func.h file
-template<class Arg1, class Arg2, class Arg3, class Arg4, class Result>
-struct QuaternaryFunction {
- typedef Arg1 FirstArgumentType;
- typedef Arg2 SecondArgumentType;
- typedef Arg3 ThirdArgumentType;
- typedef Arg4 FourthArgumentType;
- typedef Result ResultType;
-};
-
-template<class Arg1, class Arg2, class Arg3, class Arg4, class Res>
-struct Functor4 : public QuaternaryFunction<Arg1, Arg2, Arg3, Arg4, Res> {
- virtual ~Functor4() {}
-
- virtual bool isValid() const = 0;
- virtual Res operator()(Arg1, Arg2, Arg3, Arg4) const = 0;
-};
-
-template<class Arg1, class Arg2, class Arg3, class Arg4, class Res, class T>
-class Functor4Mem : public Functor4<Arg1, Arg2, Arg3, Arg4, Res> {
-public:
- typedef Res (T::*FuncType)(Arg1, Arg2, Arg3, Arg4);
-
- Functor4Mem(T *t, const FuncType &func) : _t(t), _func(func) {}
-
- bool isValid() const { return _func != 0 && _t != 0; }
- Res operator()(Arg1 v1, Arg2 v2, Arg3 v3, Arg4 v4) const {
- return (_t->*_func)(v1, v2, v3, v4);
- }
-private:
- mutable T *_t;
- const FuncType _func;
-};
-
-
} // End of namespace LastExpress
#endif // LASTEXPRESS_SHARED_H
diff --git a/engines/lastexpress/sound/entry.cpp b/engines/lastexpress/sound/entry.cpp
index 44cc68a57b..3d22657124 100644
--- a/engines/lastexpress/sound/entry.cpp
+++ b/engines/lastexpress/sound/entry.cpp
@@ -30,11 +30,9 @@
#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
-#include "common/stream.h"
namespace LastExpress {
@@ -47,6 +45,8 @@ namespace LastExpress {
SoundEntry::SoundEntry(LastExpressEngine *engine) : _engine(engine) {
_type = kSoundTypeNone;
+ _currentDataPtr = NULL;
+
_blockCount = 0;
_time = 0;
@@ -71,7 +71,13 @@ SoundEntry::~SoundEntry() {
// Entries that have been queued will have their streamed disposed automatically
if (!_soundStream)
SAFE_DELETE(_stream);
- delete _soundStream;
+
+ SAFE_DELETE(_soundStream);
+
+ free(_currentDataPtr);
+
+ _subtitle = NULL;
+ _stream = NULL;
// Zero passed pointers
_engine = NULL;
@@ -110,10 +116,8 @@ void SoundEntry::close() {
}
void SoundEntry::play() {
- if (!_stream) {
- warning("[SoundEntry::play] stream has been disposed");
- return;
- }
+ if (!_stream)
+ error("[SoundEntry::play] stream has been disposed");
// Prepare sound stream
if (!_soundStream)
@@ -277,7 +281,7 @@ bool SoundEntry::updateSound() {
int l = strlen(sub) + 1;
if (l - 1 > 4)
- sub[l - 1 - 4] = 0;
+ sub[l - (1 + 4)] = 0;
showSubtitle(sub);
}
} else {
@@ -393,6 +397,10 @@ SubtitleEntry::SubtitleEntry(LastExpressEngine *engine) : _engine(engine) {
SubtitleEntry::~SubtitleEntry() {
SAFE_DELETE(_data);
+
+ // Zero-out passed pointers
+ _sound = NULL;
+ _engine = NULL;
}
void SubtitleEntry::load(Common::String filename, SoundEntry *soundEntry) {
@@ -423,6 +431,9 @@ void SubtitleEntry::loadData() {
}
void SubtitleEntry::setupAndDraw() {
+ if (!_sound)
+ error("[SubtitleEntry::setupAndDraw] Sound entry not initialized");
+
if (!_data) {
_data = new SubtitleManager(_engine->getFont());
_data->load(getArchive(_filename));
diff --git a/engines/lastexpress/sound/queue.cpp b/engines/lastexpress/sound/queue.cpp
index 33b4c06793..8904b48930 100644
--- a/engines/lastexpress/sound/queue.cpp
+++ b/engines/lastexpress/sound/queue.cpp
@@ -26,6 +26,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/entry.h"
+#include "lastexpress/sound/sound.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -39,6 +40,7 @@ SoundQueue::SoundQueue(LastExpressEngine *engine) : _engine(engine) {
_subtitlesFlag = 0;
_currentSubtitle = NULL;
+ //_soundCacheData = NULL;
}
SoundQueue::~SoundQueue() {
@@ -51,6 +53,7 @@ SoundQueue::~SoundQueue() {
_subtitles.clear();
_currentSubtitle = NULL;
+ //SAFE_DELETE(_soundCacheData);
// Zero passed pointers
_engine = NULL;
@@ -64,6 +67,8 @@ void SoundQueue::handleTimer() {
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
SoundEntry *entry = (*i);
+ if (entry == NULL)
+ error("[SoundQueue::handleTimer] Invalid entry found in sound queue");
// When the entry has stopped playing, we remove his buffer
if (entry->isFinished()) {
@@ -120,6 +125,8 @@ void SoundQueue::updateQueue() {
for (Common::List<SoundEntry *>::iterator it = _soundList.begin(); it != _soundList.end(); ++it) {
SoundEntry *entry = *it;
+ if (entry == NULL)
+ error("[SoundQueue::updateQueue] Invalid entry found in sound queue");
// Original removes the entry data from the cache and sets the archive as not loaded
// and if the sound data buffer is not full, loads a new entry to be played based on
@@ -134,7 +141,7 @@ void SoundQueue::updateQueue() {
// Original update the current entry, loading another set of samples to be decoded
- getFlags()->flag_3 = 0;
+ getFlags()->flag_3 = false;
--_flag;
}
@@ -176,6 +183,8 @@ void SoundQueue::clearQueue() {
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
SoundEntry *entry = (*i);
+ if (entry == NULL)
+ error("[SoundQueue::clearQueue] Invalid entry found in sound queue");
// Delete entry
entry->close();
@@ -340,13 +349,14 @@ void SoundQueue::updateSubtitles() {
return;
}
+ if (!subtitle)
+ return;
+
if (_subtitlesFlag & 1)
subtitle->drawOnScreen();
- if (subtitle) {
- subtitle->loadData();
- subtitle->setupAndDraw();
- }
+ subtitle->loadData();
+ subtitle->setupAndDraw();
}
//////////////////////////////////////////////////////////////////////////
@@ -368,7 +378,15 @@ void SoundQueue::saveLoadWithSerializer(Common::Serializer &s) {
(*i)->saveLoadWithSerializer(s);
} else {
warning("[Sound::saveLoadWithSerializer] Loading not implemented");
- s.skip(numEntries * 64);
+
+ uint32 unusedDataSize = numEntries * 64;
+ if (s.isLoading()) {
+ byte *empty = (byte *)malloc(unusedDataSize);
+ s.syncBytes(empty, unusedDataSize);
+ free(empty);
+ } else {
+ s.skip(unusedDataSize);
+ }
}
}
diff --git a/engines/lastexpress/sound/queue.h b/engines/lastexpress/sound/queue.h
index 75fe06883a..e1f9be1cf7 100644
--- a/engines/lastexpress/sound/queue.h
+++ b/engines/lastexpress/sound/queue.h
@@ -106,7 +106,7 @@ private:
// Entries
Common::List<SoundEntry *> _soundList; ///< List of all sound entries
- void *_soundCacheData;
+ //void *_soundCacheData;
// Subtitles
int _subtitlesFlag;
diff --git a/engines/lastexpress/sound/sound.cpp b/engines/lastexpress/sound/sound.cpp
index 2f7bb4a601..319f7cd4f4 100644
--- a/engines/lastexpress/sound/sound.cpp
+++ b/engines/lastexpress/sound/sound.cpp
@@ -33,7 +33,6 @@
#include "lastexpress/sound/entry.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/graphics.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -675,7 +674,7 @@ const char *SoundManager::getDialogName(EntityIndex entity) const {
//////////////////////////////////////////////////////////////////////////
// Letters & Messages
//////////////////////////////////////////////////////////////////////////
-void SoundManager::readText(int id){
+void SoundManager::readText(int id) {
if (!_queue->isBuffered(kEntityTables4))
return;
@@ -1330,23 +1329,23 @@ void SoundManager::playLoopingSound(int param) {
}
} else {
switch (getEntityData(kEntityPlayer)->car) {
- case 1:
- case 6:
+ case kCarBaggageRear:
+ case kCarBaggage:
partNumber = 4;
break;
- case 2:
- case 3:
- case 4:
- case 5:
+ case kCarKronos:
+ case kCarGreenSleeping:
+ case kCarRedSleeping:
+ case kCarRestaurant:
partNumber = 1;
break;
- case 7:
+ case kCarCoalTender:
partNumber = 5;
break;
- case 8:
+ case kCarLocomotive:
partNumber = 99;
break;
- case 9:
+ case kCar9:
partNumber = 3;
break;
default:
@@ -1357,13 +1356,13 @@ void SoundManager::playLoopingSound(int param) {
}
if (partNumber != 99)
- sprintf(tmp, "LOOP%d%c.SND", partNumber, _engine->getRandom().getRandomNumber(numLoops[partNumber] - 1) + 'A');
+ sprintf(tmp, "LOOP%d%c.SND", partNumber, (char)(_engine->getRandom().getRandomNumber(numLoops[partNumber] - 1) + 'A'));
}
if (getFlags()->flag_3)
fnameLen = 5;
- if (!entry || scumm_strnicmp(entry->getName2().c_str(), tmp, fnameLen)) {
+ if (!entry || scumm_strnicmp(entry->getName2().c_str(), tmp, (uint)fnameLen)) {
_loopingSoundDuration = _engine->getRandom().getRandomNumber(319) + 260;
if (partNumber != 99) {
diff --git a/engines/lure/surface.cpp b/engines/lure/surface.cpp
index 4d63647af5..0f13d87fbc 100644
--- a/engines/lure/surface.cpp
+++ b/engines/lure/surface.cpp
@@ -1360,8 +1360,8 @@ bool CopyProtectionDialog::show() {
(*tmpHotspot)->copyTo(&screen.screen());
screen.update();
- } else if ((events.event().kbd.keycode >= Common::KEYCODE_0) &&
- (events.event().kbd.keycode <= Common::KEYCODE_9)) {
+ } else if ((events.event().kbd.ascii >= '0') &&
+ (events.event().kbd.ascii <= '9')) {
HotspotsList::iterator tmpHotspot = _hotspots.begin();
for (int i = 0; i < _charIndex + 3; i++)
++tmpHotspot;
diff --git a/engines/made/pmvplayer.cpp b/engines/made/pmvplayer.cpp
index 6c4749f44d..cf450f7e25 100644
--- a/engines/made/pmvplayer.cpp
+++ b/engines/made/pmvplayer.cpp
@@ -248,7 +248,7 @@ void PmvPlayer::handleEvents() {
}
void PmvPlayer::updateScreen() {
- _vm->_system->copyRectToScreen((const byte*)_surface->pixels, _surface->pitch,
+ _vm->_system->copyRectToScreen(_surface->pixels, _surface->pitch,
(320 - _surface->w) / 2, (200 - _surface->h) / 2, _surface->w, _surface->h);
_vm->_system->updateScreen();
}
diff --git a/engines/made/screen.cpp b/engines/made/screen.cpp
index b49bfff840..ea7d57f82d 100644
--- a/engines/made/screen.cpp
+++ b/engines/made/screen.cpp
@@ -349,7 +349,7 @@ void Screen::updateSprites() {
drawSpriteChannels(_backgroundScreenDrawCtx, 3, 0);
drawSpriteChannels(_workScreenDrawCtx, 1, 2);
- _vm->_system->copyRectToScreen((const byte*)_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h);
+ _vm->_system->copyRectToScreen(_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h);
_vm->_screen->updateScreenAndWait(10);
}
@@ -775,10 +775,10 @@ void Screen::unlockScreen() {
}
void Screen::showWorkScreen() {
- _vm->_system->copyRectToScreen((const byte*)_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h);
+ _vm->_system->copyRectToScreen(_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h);
}
-void Screen::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+void Screen::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
_vm->_system->copyRectToScreen(buf, pitch, x, y, w, h);
}
diff --git a/engines/made/screen.h b/engines/made/screen.h
index a61ecabdce..266ac3811d 100644
--- a/engines/made/screen.h
+++ b/engines/made/screen.h
@@ -176,7 +176,7 @@ public:
Graphics::Surface *lockScreen();
void unlockScreen();
void showWorkScreen();
- void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
void updateScreenAndWait(int delay);
int16 addToSpriteList(int16 index, int16 xofs, int16 yofs);
diff --git a/engines/made/screenfx.cpp b/engines/made/screenfx.cpp
index 4e0d463b53..de9231a158 100644
--- a/engines/made/screenfx.cpp
+++ b/engines/made/screenfx.cpp
@@ -293,7 +293,7 @@ void ScreenEffects::vfx00(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx01(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 312);
for (int x = 0; x < 320; x += 8) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -303,7 +303,7 @@ void ScreenEffects::vfx01(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx02(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 312);
for (int x = 312; x >= 0; x -= 8) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -313,7 +313,7 @@ void ScreenEffects::vfx02(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx03(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 190);
for (int y = 0; y < 200; y += 10) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10);
+ _screen->copyRectToScreen(surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -323,7 +323,7 @@ void ScreenEffects::vfx03(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx04(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 190);
for (int y = 190; y >= 0; y -= 10) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10);
+ _screen->copyRectToScreen(surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -333,8 +333,8 @@ void ScreenEffects::vfx04(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx05(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 90);
for (int y = 0; y < 100; y += 10) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y + 100), surface->pitch, 0, y + 100, 320, 10);
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 90 - y), surface->pitch, 0, 90 - y, 320, 10);
+ _screen->copyRectToScreen(surface->getBasePtr(0, y + 100), surface->pitch, 0, y + 100, 320, 10);
+ _screen->copyRectToScreen(surface->getBasePtr(0, 90 - y), surface->pitch, 0, 90 - y, 320, 10);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -345,8 +345,8 @@ void ScreenEffects::vfx05(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx06(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 152);
for (int x = 0; x < 160; x += 8) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200);
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -357,8 +357,8 @@ void ScreenEffects::vfx06(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx07(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 152);
for (int x = 152; x >= 0; x -= 8) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200);
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -368,7 +368,7 @@ void ScreenEffects::vfx07(Graphics::Surface *surface, byte *palette, byte *newPa
// "Screen slide in" right to left
void ScreenEffects::vfx08(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
for (int x = 8; x <= 320; x += 8) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 0), surface->pitch, 320 - x, 0, x, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(0, 0), surface->pitch, 320 - x, 0, x, 200);
_screen->updateScreenAndWait(25);
}
setPalette(palette);
@@ -509,7 +509,7 @@ void ScreenEffects::vfx17(Graphics::Surface *surface, byte *palette, byte *newPa
// "Screen slide in" left to right
void ScreenEffects::vfx18(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
for (int x = 8; x <= 320; x += 8) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(320 - x, 0), surface->pitch, 0, 0, x, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(320 - x, 0), surface->pitch, 0, 0, x, 200);
_screen->updateScreenAndWait(25);
}
@@ -519,7 +519,7 @@ void ScreenEffects::vfx18(Graphics::Surface *surface, byte *palette, byte *newPa
// "Screen slide in" top to bottom
void ScreenEffects::vfx19(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
for (int y = 4; y <= 200; y += 4) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 200 - y), surface->pitch, 0, 0, 320, y);
+ _screen->copyRectToScreen(surface->getBasePtr(0, 200 - y), surface->pitch, 0, 0, 320, y);
_screen->updateScreenAndWait(25);
}
@@ -529,7 +529,7 @@ void ScreenEffects::vfx19(Graphics::Surface *surface, byte *palette, byte *newPa
// "Screen slide in" bottom to top
void ScreenEffects::vfx20(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
for (int y = 4; y <= 200; y += 4) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 0), surface->pitch, 0, 200 - y, 320, y);
+ _screen->copyRectToScreen(surface->getBasePtr(0, 0), surface->pitch, 0, 200 - y, 320, y);
_screen->updateScreenAndWait(25);
}
diff --git a/engines/made/scriptfuncs.cpp b/engines/made/scriptfuncs.cpp
index de7b5b70f9..c57778fb71 100644
--- a/engines/made/scriptfuncs.cpp
+++ b/engines/made/scriptfuncs.cpp
@@ -574,7 +574,7 @@ int16 ScriptFunctions::sfLoadMouseCursor(int16 argc, int16 *argv) {
PictureResource *flex = _vm->_res->getPicture(argv[2]);
if (flex) {
Graphics::Surface *surf = flex->getPicture();
- CursorMan.replaceCursor((const byte *)surf->pixels, surf->w, surf->h, argv[1], argv[0], 0);
+ CursorMan.replaceCursor(surf->pixels, surf->w, surf->h, argv[1], argv[0], 0);
_vm->_res->freeResource(flex);
}
return 0;
diff --git a/engines/mohawk/cursors.cpp b/engines/mohawk/cursors.cpp
index 8c72c9875e..e73d4ed6a3 100644
--- a/engines/mohawk/cursors.cpp
+++ b/engines/mohawk/cursors.cpp
@@ -121,11 +121,11 @@ void MystCursorManager::setCursor(uint16 id) {
// Myst ME stores some cursors as 24bpp images instead of 8bpp
if (surface->format.bytesPerPixel == 1) {
- CursorMan.replaceCursor((byte *)surface->pixels, surface->w, surface->h, hotspotX, hotspotY, 0);
+ CursorMan.replaceCursor(surface->pixels, surface->w, surface->h, hotspotX, hotspotY, 0);
CursorMan.replaceCursorPalette(mhkSurface->getPalette(), 0, 256);
} else {
Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
- CursorMan.replaceCursor((byte *)surface->pixels, surface->w, surface->h, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), 1, &pixelFormat);
+ CursorMan.replaceCursor(surface->pixels, surface->w, surface->h, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), false, &pixelFormat);
}
_vm->_needsUpdate = true;
@@ -157,7 +157,7 @@ void NECursorManager::setCursor(uint16 id) {
Graphics::WinCursorGroup *cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_exe, id);
if (cursorGroup) {
- Graphics::WinCursor *cursor = cursorGroup->cursors[0].cursor;
+ Graphics::Cursor *cursor = cursorGroup->cursors[0].cursor;
CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(), cursor->getHotspotY(), cursor->getKeyColor());
CursorMan.replaceCursorPalette(cursor->getPalette(), 0, 256);
return;
@@ -257,7 +257,7 @@ void PECursorManager::setCursor(uint16 id) {
Graphics::WinCursorGroup *cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_exe, id);
if (cursorGroup) {
- Graphics::WinCursor *cursor = cursorGroup->cursors[0].cursor;
+ Graphics::Cursor *cursor = cursorGroup->cursors[0].cursor;
CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(), cursor->getHotspotY(), cursor->getKeyColor());
CursorMan.replaceCursorPalette(cursor->getPalette(), 0, 256);
delete cursorGroup;
diff --git a/engines/mohawk/detection.cpp b/engines/mohawk/detection.cpp
index f0c657897d..5664929948 100644
--- a/engines/mohawk/detection.cpp
+++ b/engines/mohawk/detection.cpp
@@ -167,7 +167,7 @@ public:
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
- return detectGameFilebased(allFiles, Mohawk::fileBased);
+ return detectGameFilebased(allFiles, fslist, Mohawk::fileBased);
}
virtual const char *getName() const {
diff --git a/engines/mohawk/detection_tables.h b/engines/mohawk/detection_tables.h
index 5acc1bb179..55814af1c3 100644
--- a/engines/mohawk/detection_tables.h
+++ b/engines/mohawk/detection_tables.h
@@ -204,24 +204,6 @@ static const MohawkGameDescription gameDescriptions[] = {
},
// Myst Masterpiece Edition
- // English Windows
- // From clone2727
- {
- {
- "myst",
- "Masterpiece Edition",
- AD_ENTRY1("MYST.DAT", "c4cae9f143b5947262e6cb2397e1617e"),
- Common::EN_ANY,
- Common::kPlatformMacintosh,
- ADGF_UNSTABLE,
- GUIO1(GUIO_NOASPECT)
- },
- GType_MYST,
- GF_ME,
- 0,
- },
-
- // Myst Masterpiece Edition
// German Windows
// From DrMcCoy (Included in "Myst: Die Trilogie")
{
diff --git a/engines/mohawk/livingbooks.cpp b/engines/mohawk/livingbooks.cpp
index 708478a6d8..a0671d18d5 100644
--- a/engines/mohawk/livingbooks.cpp
+++ b/engines/mohawk/livingbooks.cpp
@@ -3378,11 +3378,10 @@ void LBLiveTextItem::readData(uint16 type, uint16 size, Common::MemoryReadStream
LiveTextWord word;
word.bounds = _vm->readRect(stream);
word.soundId = stream->readUint16();
- // TODO: unknowns
- uint16 unknown1 = stream->readUint16();
- uint16 unknown2 = stream->readUint16();
- debug(4, "Word: (%d, %d) to (%d, %d), sound %d, unknowns %04x, %04x",
- word.bounds.left, word.bounds.top, word.bounds.right, word.bounds.bottom, word.soundId, unknown1, unknown2);
+ word.itemType = stream->readUint16();
+ word.itemId = stream->readUint16();
+ debug(4, "Word: (%d, %d) to (%d, %d), sound %d, item %d (type %d)",
+ word.bounds.left, word.bounds.top, word.bounds.right, word.bounds.bottom, word.soundId, word.itemId, word.itemType);
_words.push_back(word);
}
@@ -3461,6 +3460,12 @@ void LBLiveTextItem::update() {
uint16 soundId = _words[_currentWord].soundId;
if (soundId && !_vm->_sound->isPlaying(soundId)) {
paletteUpdate(_currentWord, false);
+
+ // TODO: check this in RE
+ LBItem *item = _vm->getItemById(_words[_currentWord].itemId);
+ if (item)
+ item->togglePlaying(false, true);
+
_currentWord = 0xFFFF;
}
}
diff --git a/engines/mohawk/livingbooks.h b/engines/mohawk/livingbooks.h
index 91d6a8cd30..76da7d8219 100644
--- a/engines/mohawk/livingbooks.h
+++ b/engines/mohawk/livingbooks.h
@@ -537,6 +537,9 @@ protected:
struct LiveTextWord {
Common::Rect bounds;
uint16 soundId;
+
+ uint16 itemType;
+ uint16 itemId;
};
struct LiveTextPhrase {
diff --git a/engines/mohawk/myst.cpp b/engines/mohawk/myst.cpp
index c22b30ad4d..9c0e642203 100644
--- a/engines/mohawk/myst.cpp
+++ b/engines/mohawk/myst.cpp
@@ -98,11 +98,6 @@ MohawkEngine_Myst::MohawkEngine_Myst(OSystem *syst, const MohawkGameDescription
_view.soundListVolume = NULL;
_view.scriptResCount = 0;
_view.scriptResources = NULL;
-
- if ((getFeatures() & GF_ME) && getPlatform() == Common::kPlatformMacintosh) {
- const Common::FSNode gameDataDir(ConfMan.get("path"));
- SearchMan.addSubDirectoryMatching(gameDataDir, "CD Data");
- }
}
MohawkEngine_Myst::~MohawkEngine_Myst() {
@@ -205,11 +200,6 @@ static const char *mystFiles[] = {
// qtw/myst/libelev.mov: libup.mov is basically the same with sound
Common::String MohawkEngine_Myst::wrapMovieFilename(const Common::String &movieName, uint16 stack) {
- // The Macintosh release of Myst ME stores its videos in a different folder
- // WORKAROUND: The gear rotation videos are not in the CD Data folder. See above comments.
- if ((getFeatures() & GF_ME) && getPlatform() == Common::kPlatformMacintosh && !movieName.matchString("cl1wg?"))
- return Common::String("CD Data/m/") + movieName + ".mov";
-
Common::String prefix;
switch (stack) {
@@ -252,8 +242,7 @@ Common::Error MohawkEngine_Myst::run() {
_gfx = new MystGraphics(this);
_console = new MystConsole(this);
_gameState = new MystGameState(this, _saveFileMan);
- _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
- _loadDialog->setSaveMode(false);
+ _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
_optionsDialog = new MystOptionsDialog(this);
_cursor = new MystCursorManager(this);
_rnd = new Common::RandomSource("myst");
@@ -499,52 +488,32 @@ void MohawkEngine_Myst::changeToStack(uint16 stack, uint16 card, uint16 linkSrcS
if (!_mhk[0]->openFile(mystFiles[_curStack]))
error("Could not open %s", mystFiles[_curStack]);
- if (getPlatform() == Common::kPlatformMacintosh)
- _gfx->loadExternalPictureFile(_curStack);
-
_runExitScript = false;
// Clear the resource cache and the image cache
_cache.clear();
_gfx->clearCache();
- // Play Flyby Entry Movie on Masterpiece Edition. The Macintosh version is currently hooked
- // up to the Cinepak versions of the video (the 'c' suffix) until the SVQ1 decoder is completed.
+ // Play Flyby Entry Movie on Masterpiece Edition.
const char *flyby = 0;
if (getFeatures() & GF_ME) {
switch (_curStack) {
case kSeleniticStack:
- if (getPlatform() == Common::kPlatformMacintosh)
- flyby = "FLY_SEc";
- else
- flyby = "selenitic flyby";
+ flyby = "selenitic flyby";
break;
case kStoneshipStack:
- if (getPlatform() == Common::kPlatformMacintosh)
- flyby = "FLY_STc";
- else
- flyby = "stoneship flyby";
+ flyby = "stoneship flyby";
break;
// Myst Flyby Movie not used in Original Masterpiece Edition Engine
case kMystStack:
- if (_tweaksEnabled) {
- if (getPlatform() == Common::kPlatformMacintosh)
- flyby = "FLY_MYc";
- else
- flyby = "myst flyby";
- }
+ if (_tweaksEnabled)
+ flyby = "myst flyby";
break;
case kMechanicalStack:
- if (getPlatform() == Common::kPlatformMacintosh)
- flyby = "FLY_MEc";
- else
- flyby = "mech age flyby";
+ flyby = "mech age flyby";
break;
case kChannelwoodStack:
- if (getPlatform() == Common::kPlatformMacintosh)
- flyby = "FLY_CHc";
- else
- flyby = "channelwood flyby";
+ flyby = "channelwood flyby";
break;
default:
break;
diff --git a/engines/mohawk/myst_graphics.cpp b/engines/mohawk/myst_graphics.cpp
index 484e49d529..2df0f7e6ba 100644
--- a/engines/mohawk/myst_graphics.cpp
+++ b/engines/mohawk/myst_graphics.cpp
@@ -49,8 +49,6 @@ MystGraphics::MystGraphics(MohawkEngine_Myst* vm) : GraphicsManager(), _vm(vm) {
if (_pixelFormat.bytesPerPixel == 1)
error("Myst requires greater than 256 colors to run");
- _pictureFile.entries = NULL;
-
// Initialize our buffer
_backBuffer = new Graphics::Surface();
_backBuffer->create(_vm->_system->getWidth(), _vm->_system->getHeight(), _pixelFormat);
@@ -61,122 +59,50 @@ MystGraphics::MystGraphics(MohawkEngine_Myst* vm) : GraphicsManager(), _vm(vm) {
MystGraphics::~MystGraphics() {
delete _bmpDecoder;
- delete[] _pictureFile.entries;
_backBuffer->free();
delete _backBuffer;
}
-static const char *s_picFileNames[] = {
- "CHpics",
- "",
- "",
- "DUpics",
- "INpics",
- "",
- "MEpics",
- "MYpics",
- "SEpics",
- "",
- "",
- "STpics"
-};
-
-void MystGraphics::loadExternalPictureFile(uint16 stack) {
- if (_vm->getPlatform() != Common::kPlatformMacintosh)
- return;
-
- if (_pictureFile.picFile.isOpen())
- _pictureFile.picFile.close();
- delete[] _pictureFile.entries;
-
- if (!scumm_stricmp(s_picFileNames[stack], ""))
- return;
-
- if (!_pictureFile.picFile.open(s_picFileNames[stack]))
- error ("Could not open external picture file \'%s\'", s_picFileNames[stack]);
-
- _pictureFile.pictureCount = _pictureFile.picFile.readUint32BE();
- _pictureFile.entries = new PictureFile::PictureEntry[_pictureFile.pictureCount];
-
- for (uint32 i = 0; i < _pictureFile.pictureCount; i++) {
- _pictureFile.entries[i].offset = _pictureFile.picFile.readUint32BE();
- _pictureFile.entries[i].size = _pictureFile.picFile.readUint32BE();
- _pictureFile.entries[i].id = _pictureFile.picFile.readUint16BE();
- _pictureFile.entries[i].type = _pictureFile.picFile.readUint16BE();
- _pictureFile.entries[i].width = _pictureFile.picFile.readUint16BE();
- _pictureFile.entries[i].height = _pictureFile.picFile.readUint16BE();
+MohawkSurface *MystGraphics::decodeImage(uint16 id) {
+ // We need to grab the image from the current stack archive, however, we don't know
+ // if it's a PICT or WDIB resource. If it's Myst ME it's most likely a PICT, and if it's
+ // original it's definitely a WDIB. However, Myst ME throws us another curve ball in
+ // that PICT resources can contain WDIB's instead of PICT's.
+ Common::SeekableReadStream *dataStream = NULL;
+
+ if (_vm->getFeatures() & GF_ME && _vm->hasResource(ID_PICT, id)) {
+ // The PICT resource exists. However, it could still contain a MystBitmap
+ // instead of a PICT image...
+ dataStream = _vm->getResource(ID_PICT, id);
+ } else {
+ // No PICT, so the WDIB must exist. Let's go grab it.
+ dataStream = _vm->getResource(ID_WDIB, id);
}
-}
-MohawkSurface *MystGraphics::decodeImage(uint16 id) {
- MohawkSurface *mhkSurface = 0;
+ bool isPict = false;
- // Myst ME uses JPEG/PICT images instead of compressed Windows Bitmaps for room images,
- // though there are a few weird ones that use that format. For further nonsense with images,
- // the Macintosh version stores images in external "picture files." We check them before
- // going to check for a PICT resource.
- if (_vm->getFeatures() & GF_ME && _vm->getPlatform() == Common::kPlatformMacintosh && _pictureFile.picFile.isOpen()) {
- for (uint32 i = 0; i < _pictureFile.pictureCount; i++)
- if (_pictureFile.entries[i].id == id) {
- if (_pictureFile.entries[i].type == 0) {
- Graphics::JPEGDecoder jpeg;
- Common::SeekableSubReadStream subStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size);
-
- if (!jpeg.loadStream(subStream))
- error("Could not decode Myst ME Mac JPEG");
-
- mhkSurface = new MohawkSurface(jpeg.getSurface()->convertTo(_pixelFormat));
- } else if (_pictureFile.entries[i].type == 1) {
- Graphics::PICTDecoder pict;
- Common::SeekableSubReadStream subStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size);
-
- if (!pict.loadStream(subStream))
- error("Could not decode Myst ME Mac PICT");
-
- mhkSurface = new MohawkSurface(pict.getSurface()->convertTo(_pixelFormat));
- } else
- error ("Unknown Picture File type %d", _pictureFile.entries[i].type);
- break;
- }
+ if (_vm->getFeatures() & GF_ME) {
+ // Here we detect whether it's really a PICT or a WDIB. Since a MystBitmap
+ // would be compressed, there's no way to detect for the BM without a hack.
+ // So, we search for the PICT version opcode for detection.
+ dataStream->seek(512 + 10); // 512 byte pict header
+ isPict = (dataStream->readUint32BE() == 0x001102FF);
+ dataStream->seek(0);
}
- // We're not using the external Mac files, so it's time to delve into the main Mohawk
- // archives. However, we still don't know if it's a PICT or WDIB resource. If it's Myst
- // ME it's most likely a PICT, and if it's original it's definitely a WDIB. However,
- // Myst ME throws us another curve ball in that PICT resources can contain WDIB's instead
- // of PICT's.
- if (!mhkSurface) {
- bool isPict = false;
- Common::SeekableReadStream *dataStream = NULL;
-
- if (_vm->getFeatures() & GF_ME && _vm->hasResource(ID_PICT, id)) {
- // The PICT resource exists. However, it could still contain a MystBitmap
- // instead of a PICT image...
- dataStream = _vm->getResource(ID_PICT, id);
- } else // No PICT, so the WDIB must exist. Let's go grab it.
- dataStream = _vm->getResource(ID_WDIB, id);
-
- if (_vm->getFeatures() & GF_ME) {
- // Here we detect whether it's really a PICT or a WDIB. Since a MystBitmap
- // would be compressed, there's no way to detect for the BM without a hack.
- // So, we search for the PICT version opcode for detection.
- dataStream->seek(512 + 10); // 512 byte pict header
- isPict = (dataStream->readUint32BE() == 0x001102FF);
- dataStream->seek(0);
- }
+ MohawkSurface *mhkSurface = 0;
- if (isPict) {
- Graphics::PICTDecoder pict;
+ if (isPict) {
+ Graphics::PICTDecoder pict;
- if (!pict.loadStream(*dataStream))
- error("Could not decode Myst ME PICT");
+ if (!pict.loadStream(*dataStream))
+ error("Could not decode Myst ME PICT");
- mhkSurface = new MohawkSurface(pict.getSurface()->convertTo(_pixelFormat));
- } else {
- mhkSurface = _bmpDecoder->decodeImage(dataStream);
- mhkSurface->convertToTrueColor();
- }
+ mhkSurface = new MohawkSurface(pict.getSurface()->convertTo(_pixelFormat));
+ } else {
+ mhkSurface = _bmpDecoder->decodeImage(dataStream);
+ mhkSurface->convertToTrueColor();
}
assert(mhkSurface);
@@ -222,7 +148,7 @@ void MystGraphics::copyImageSectionToScreen(uint16 image, Common::Rect src, Comm
simulatePreviousDrawDelay(dest);
- _vm->_system->copyRectToScreen((byte *)surface->getBasePtr(src.left, top), surface->pitch, dest.left, dest.top, width, height);
+ _vm->_system->copyRectToScreen(surface->getBasePtr(src.left, top), surface->pitch, dest.left, dest.top, width, height);
}
void MystGraphics::copyImageSectionToBackBuffer(uint16 image, Common::Rect src, Common::Rect dest) {
@@ -280,7 +206,7 @@ void MystGraphics::copyBackBufferToScreen(Common::Rect r) {
simulatePreviousDrawDelay(r);
- _vm->_system->copyRectToScreen((byte *)_backBuffer->getBasePtr(r.left, r.top), _backBuffer->pitch, r.left, r.top, r.width(), r.height());
+ _vm->_system->copyRectToScreen(_backBuffer->getBasePtr(r.left, r.top), _backBuffer->pitch, r.left, r.top, r.width(), r.height());
}
void MystGraphics::runTransition(uint16 type, Common::Rect rect, uint16 steps, uint16 delay) {
diff --git a/engines/mohawk/myst_graphics.h b/engines/mohawk/myst_graphics.h
index 20fd46c5b9..de8fe521e6 100644
--- a/engines/mohawk/myst_graphics.h
+++ b/engines/mohawk/myst_graphics.h
@@ -43,7 +43,6 @@ public:
MystGraphics(MohawkEngine_Myst*);
~MystGraphics();
- void loadExternalPictureFile(uint16 stack);
void copyImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest);
void copyImageSectionToBackBuffer(uint16 image, Common::Rect src, Common::Rect dest);
void copyImageToScreen(uint16 image, Common::Rect dest);
@@ -66,20 +65,6 @@ private:
MohawkEngine_Myst *_vm;
MystBitmap *_bmpDecoder;
- struct PictureFile {
- uint32 pictureCount;
- struct PictureEntry {
- uint32 offset;
- uint32 size;
- uint16 id;
- uint16 type;
- uint16 width;
- uint16 height;
- } *entries;
-
- Common::File picFile;
- } _pictureFile;
-
Graphics::Surface *_backBuffer;
Graphics::PixelFormat _pixelFormat;
Common::Rect _viewport;
diff --git a/engines/mohawk/myst_stacks/dni.cpp b/engines/mohawk/myst_stacks/dni.cpp
index 2ced265f02..d103105c2d 100644
--- a/engines/mohawk/myst_stacks/dni.cpp
+++ b/engines/mohawk/myst_stacks/dni.cpp
@@ -103,13 +103,13 @@ void Dni::o_handPage(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
VideoHandle atrus = _vm->_video->findVideoHandle(_video);
// Good ending and Atrus asked to give page
- if (_globals.ending == 1 && _vm->_video->getElapsedTime(atrus) > (uint)Audio::Timestamp(0, 6801, 600).msecs()) {
+ if (_globals.ending == 1 && _vm->_video->getTime(atrus) > (uint)Audio::Timestamp(0, 6801, 600).msecs()) {
_globals.ending = 2;
_globals.heldPage = 0;
_vm->setMainCursor(kDefaultMystCursor);
// Play movie end (atrus leaving)
- _vm->_video->setVideoBounds(atrus, Audio::Timestamp(0, 14813, 600), Audio::Timestamp(0xFFFFFFFF));
+ _vm->_video->setVideoBounds(atrus, Audio::Timestamp(0, 14813, 600), _vm->_video->getDuration(atrus));
_vm->_video->setVideoLooping(atrus, false);
_atrusLeft = true;
diff --git a/engines/mohawk/myst_stacks/intro.cpp b/engines/mohawk/myst_stacks/intro.cpp
index a5f608dbbf..545b97d956 100644
--- a/engines/mohawk/myst_stacks/intro.cpp
+++ b/engines/mohawk/myst_stacks/intro.cpp
@@ -100,12 +100,8 @@ void Intro::introMovies_run() {
switch (_introStep) {
case 0:
- // Play the Mattel (or UbiSoft) logo in the Myst ME Mac version
- if ((_vm->getFeatures() & GF_ME) && _vm->getPlatform() == Common::kPlatformMacintosh) {
- _vm->_video->playMovie(_vm->wrapMovieFilename("mattel", kIntroStack));
- _introStep = 1;
- } else
- _introStep = 2;
+ _introStep = 1;
+ _vm->_video->playMovie(_vm->wrapMovieFilename("broder", kIntroStack));
break;
case 1:
if (!_vm->_video->isVideoPlaying())
@@ -113,10 +109,7 @@ void Intro::introMovies_run() {
break;
case 2:
_introStep = 3;
- if ((_vm->getFeatures() & GF_ME) && _vm->getPlatform() == Common::kPlatformMacintosh)
- _vm->_video->playMovie(_vm->wrapMovieFilename("presto", kIntroStack));
- else
- _vm->_video->playMovie(_vm->wrapMovieFilename("broder", kIntroStack));
+ _vm->_video->playMovie(_vm->wrapMovieFilename("cyanlogo", kIntroStack));
break;
case 3:
if (!_vm->_video->isVideoPlaying())
@@ -124,21 +117,13 @@ void Intro::introMovies_run() {
break;
case 4:
_introStep = 5;
- _vm->_video->playMovie(_vm->wrapMovieFilename("cyanlogo", kIntroStack));
- break;
- case 5:
- if (!_vm->_video->isVideoPlaying())
- _introStep = 6;
- break;
- case 6:
- _introStep = 7;
if (!(_vm->getFeatures() & GF_DEMO)) // The demo doesn't have the intro video
_vm->_video->playMovie(_vm->wrapMovieFilename("intro", kIntroStack));
break;
- case 7:
+ case 5:
if (!_vm->_video->isVideoPlaying())
- _introStep = 8;
+ _introStep = 6;
break;
default:
if (_vm->getFeatures() & GF_DEMO)
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index 95a8313536..32613c6185 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -646,7 +646,7 @@ Common::String MohawkEngine_Riven::getName(uint16 nameResource, uint16 nameID) {
}
delete nameStream;
- delete [] stringOffsets;
+ delete[] stringOffsets;
return name;
}
@@ -713,19 +713,11 @@ void MohawkEngine_Riven::delayAndUpdate(uint32 ms) {
}
void MohawkEngine_Riven::runLoadDialog() {
- GUI::SaveLoadChooser slc(_("Load game:"), _("Load"));
- slc.setSaveMode(false);
+ GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false);
- Common::String gameId = ConfMan.get("gameid");
-
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
- int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int slot = slc.runModalWithCurrentTarget();
if (slot >= 0)
loadGameState(slot);
-
- slc.close();
}
Common::Error MohawkEngine_Riven::loadGameState(int slot) {
@@ -979,7 +971,7 @@ void MohawkEngine_Riven::doVideoTimer(VideoHandle handle, bool force) {
return;
// Run the opcode if we can at this point
- if (force || _video->getElapsedTime(handle) >= _scriptMan->getStoredMovieOpcodeTime())
+ if (force || _video->getTime(handle) >= _scriptMan->getStoredMovieOpcodeTime())
_scriptMan->runStoredMovieOpcode();
}
diff --git a/engines/mohawk/riven_external.cpp b/engines/mohawk/riven_external.cpp
index 8dfc74ebf0..337a57e3e1 100644
--- a/engines/mohawk/riven_external.cpp
+++ b/engines/mohawk/riven_external.cpp
@@ -2059,7 +2059,7 @@ void RivenExternal::xbookclick(uint16 argc, uint16 *argv) {
debug(0, "\tHotspot = %d -> %d", argv[3], hotspotMap[argv[3] - 1]);
// Just let the video play while we wait until Gehn opens the trap book for us
- while (_vm->_video->getElapsedTime(video) < startTime && !_vm->shouldQuit()) {
+ while (_vm->_video->getTime(video) < startTime && !_vm->shouldQuit()) {
if (_vm->_video->updateMovies())
_vm->_system->updateScreen();
@@ -2084,7 +2084,7 @@ void RivenExternal::xbookclick(uint16 argc, uint16 *argv) {
// OK, Gehn has opened the trap book and has asked us to go in. Let's watch
// and see what the player will do...
- while (_vm->_video->getElapsedTime(video) < endTime && !_vm->shouldQuit()) {
+ while (_vm->_video->getTime(video) < endTime && !_vm->shouldQuit()) {
bool updateScreen = _vm->_video->updateMovies();
Common::Event event;
diff --git a/engines/mohawk/riven_graphics.cpp b/engines/mohawk/riven_graphics.cpp
index 9415e51412..05e66a3924 100644
--- a/engines/mohawk/riven_graphics.cpp
+++ b/engines/mohawk/riven_graphics.cpp
@@ -115,7 +115,7 @@ void RivenGraphics::updateScreen(Common::Rect updateRect) {
// Copy to screen if there's no transition. Otherwise transition. ;)
if (_scheduledTransition < 0)
- _vm->_system->copyRectToScreen((byte *)_mainScreen->getBasePtr(updateRect.left, updateRect.top), _mainScreen->pitch, updateRect.left, updateRect.top, updateRect.width(), updateRect.height());
+ _vm->_system->copyRectToScreen(_mainScreen->getBasePtr(updateRect.left, updateRect.top), _mainScreen->pitch, updateRect.left, updateRect.top, updateRect.width(), updateRect.height());
else
runScheduledTransition();
@@ -255,7 +255,7 @@ void RivenGraphics::runScheduledTransition() {
}
// For now, just copy the image to screen without doing any transition.
- _vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
+ _vm->_system->copyRectToScreen(_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
_vm->_system->updateScreen();
_scheduledTransition = -1; // Clear scheduled transition
@@ -345,7 +345,7 @@ void RivenGraphics::drawInventoryImage(uint16 id, const Common::Rect *rect) {
mhkSurface->convertToTrueColor();
Graphics::Surface *surface = mhkSurface->getSurface();
- _vm->_system->copyRectToScreen((byte *)surface->pixels, surface->pitch, rect->left, rect->top, surface->w, surface->h);
+ _vm->_system->copyRectToScreen(surface->pixels, surface->pitch, rect->left, rect->top, surface->w, surface->h);
delete mhkSurface;
}
@@ -437,7 +437,7 @@ void RivenGraphics::updateCredits() {
}
// Now flush the new screen
- _vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
+ _vm->_system->copyRectToScreen(_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
_vm->_system->updateScreen();
}
}
diff --git a/engines/mohawk/video.cpp b/engines/mohawk/video.cpp
index 80fa4bf9a0..0ed4f38b53 100644
--- a/engines/mohawk/video.cpp
+++ b/engines/mohawk/video.cpp
@@ -29,6 +29,7 @@
#include "common/textconsole.h"
#include "common/system.h"
+#include "graphics/palette.h"
#include "graphics/surface.h"
#include "video/qt_decoder.h"
@@ -43,13 +44,12 @@ void VideoEntry::clear() {
loop = false;
enabled = false;
start = Audio::Timestamp(0, 1);
- end = Audio::Timestamp(0xFFFFFFFF, 1); // Largest possible, there is an endOfVideo() check anyway
filename.clear();
id = -1;
}
bool VideoEntry::endOfVideo() {
- return !video || video->endOfVideo() || video->getElapsedTime() >= (uint)end.msecs();
+ return !video || video->endOfVideo();
}
VideoManager::VideoManager(MohawkEngine* vm) : _vm(vm) {
@@ -207,7 +207,7 @@ bool VideoManager::updateMovies() {
// Remove any videos that are over
if (_videoStreams[i].endOfVideo()) {
if (_videoStreams[i].loop) {
- _videoStreams[i]->seekToTime(_videoStreams[i].start);
+ _videoStreams[i]->seek(_videoStreams[i].start);
} else {
// Check the video time one last time before deleting it
_vm->doVideoTimer(i, true);
@@ -227,23 +227,25 @@ bool VideoManager::updateMovies() {
Graphics::Surface *convertedFrame = 0;
if (frame && _videoStreams[i].enabled) {
- // Convert from 8bpp to the current screen format if necessary
Graphics::PixelFormat pixelFormat = _vm->_system->getScreenFormat();
- if (frame->format.bytesPerPixel == 1) {
- if (pixelFormat.bytesPerPixel == 1) {
- if (_videoStreams[i]->hasDirtyPalette())
- _videoStreams[i]->setSystemPalette();
- } else {
- convertedFrame = frame->convertTo(pixelFormat, _videoStreams[i]->getPalette());
- frame = convertedFrame;
- }
+ if (frame->format != pixelFormat) {
+ // We don't support downconverting to 8bpp
+ if (pixelFormat.bytesPerPixel == 1)
+ error("Cannot convert high color video frame to 8bpp");
+
+ // Convert to the current screen format
+ convertedFrame = frame->convertTo(pixelFormat, _videoStreams[i]->getPalette());
+ frame = convertedFrame;
+ } else if (pixelFormat.bytesPerPixel == 1 && _videoStreams[i]->hasDirtyPalette()) {
+ // Set the palette when running in 8bpp mode only
+ _vm->_system->getPaletteManager()->setPalette(_videoStreams[i]->getPalette(), 0, 256);
}
// Clip the width/height to make sure we stay on the screen (Myst does this a few times)
uint16 width = MIN<int32>(_videoStreams[i]->getWidth(), _vm->_system->getWidth() - _videoStreams[i].x);
uint16 height = MIN<int32>(_videoStreams[i]->getHeight(), _vm->_system->getHeight() - _videoStreams[i].y);
- _vm->_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, _videoStreams[i].x, _videoStreams[i].y, width, height);
+ _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, _videoStreams[i].x, _videoStreams[i].y, width, height);
// We've drawn something to the screen, make sure we update it
updateScreen = true;
@@ -315,7 +317,7 @@ VideoHandle VideoManager::playMovieRiven(uint16 id) {
for (uint16 i = 0; i < _mlstRecords.size(); i++)
if (_mlstRecords[i].code == id) {
debug(1, "Play tMOV %d (non-blocking) at (%d, %d) %s", _mlstRecords[i].movieID, _mlstRecords[i].left, _mlstRecords[i].top, _mlstRecords[i].loop != 0 ? "looping" : "non-looping");
- return createVideoHandle(_mlstRecords[i].movieID, _mlstRecords[i].left, _mlstRecords[i].top, _mlstRecords[i].loop != 0);
+ return createVideoHandle(_mlstRecords[i].movieID, _mlstRecords[i].left, _mlstRecords[i].top, _mlstRecords[i].loop != 0, _mlstRecords[i].volume);
}
return NULL_VID_HANDLE;
@@ -371,7 +373,7 @@ void VideoManager::disableAllMovies() {
_videoStreams[i].enabled = false;
}
-VideoHandle VideoManager::createVideoHandle(uint16 id, uint16 x, uint16 y, bool loop) {
+VideoHandle VideoManager::createVideoHandle(uint16 id, uint16 x, uint16 y, bool loop, byte volume) {
// First, check to see if that video is already playing
for (uint32 i = 0; i < _videoStreams.size(); i++)
if (_videoStreams[i].id == id)
@@ -381,6 +383,7 @@ VideoHandle VideoManager::createVideoHandle(uint16 id, uint16 x, uint16 y, bool
Video::QuickTimeDecoder *decoder = new Video::QuickTimeDecoder();
decoder->setChunkBeginOffset(_vm->getResourceOffset(ID_TMOV, id));
decoder->loadStream(_vm->getResource(ID_TMOV, id));
+ decoder->setVolume(volume);
VideoEntry entry;
entry.clear();
@@ -391,6 +394,8 @@ VideoHandle VideoManager::createVideoHandle(uint16 id, uint16 x, uint16 y, bool
entry.loop = loop;
entry.enabled = true;
+ entry->start();
+
// Search for any deleted videos so we can take a formerly used slot
for (uint32 i = 0; i < _videoStreams.size(); i++)
if (!_videoStreams[i].video) {
@@ -403,7 +408,7 @@ VideoHandle VideoManager::createVideoHandle(uint16 id, uint16 x, uint16 y, bool
return _videoStreams.size() - 1;
}
-VideoHandle VideoManager::createVideoHandle(const Common::String &filename, uint16 x, uint16 y, bool loop) {
+VideoHandle VideoManager::createVideoHandle(const Common::String &filename, uint16 x, uint16 y, bool loop, byte volume) {
// First, check to see if that video is already playing
for (uint32 i = 0; i < _videoStreams.size(); i++)
if (_videoStreams[i].filename == filename)
@@ -426,6 +431,8 @@ VideoHandle VideoManager::createVideoHandle(const Common::String &filename, uint
}
entry->loadStream(file);
+ entry->setVolume(volume);
+ entry->start();
// Search for any deleted videos so we can take a formerly used slot
for (uint32 i = 0; i < _videoStreams.size(); i++)
@@ -481,14 +488,14 @@ uint32 VideoManager::getFrameCount(VideoHandle handle) {
return _videoStreams[handle]->getFrameCount();
}
-uint32 VideoManager::getElapsedTime(VideoHandle handle) {
+uint32 VideoManager::getTime(VideoHandle handle) {
assert(handle != NULL_VID_HANDLE);
- return _videoStreams[handle]->getElapsedTime();
+ return _videoStreams[handle]->getTime();
}
uint32 VideoManager::getDuration(VideoHandle handle) {
assert(handle != NULL_VID_HANDLE);
- return _videoStreams[handle]->getDuration();
+ return _videoStreams[handle]->getDuration().msecs();
}
bool VideoManager::endOfVideo(VideoHandle handle) {
@@ -507,14 +514,13 @@ bool VideoManager::isVideoPlaying() {
void VideoManager::setVideoBounds(VideoHandle handle, Audio::Timestamp start, Audio::Timestamp end) {
assert(handle != NULL_VID_HANDLE);
_videoStreams[handle].start = start;
- _videoStreams[handle].end = end;
- _videoStreams[handle]->seekToTime(start);
+ _videoStreams[handle]->setEndTime(end);
+ _videoStreams[handle]->seek(start);
}
void VideoManager::drawVideoFrame(VideoHandle handle, Audio::Timestamp time) {
assert(handle != NULL_VID_HANDLE);
- _videoStreams[handle].end = Audio::Timestamp(0xffffffff, 1);
- _videoStreams[handle]->seekToTime(time);
+ _videoStreams[handle]->seek(time);
updateMovies();
delete _videoStreams[handle].video;
_videoStreams[handle].clear();
@@ -522,7 +528,7 @@ void VideoManager::drawVideoFrame(VideoHandle handle, Audio::Timestamp time) {
void VideoManager::seekToTime(VideoHandle handle, Audio::Timestamp time) {
assert(handle != NULL_VID_HANDLE);
- _videoStreams[handle]->seekToTime(time);
+ _videoStreams[handle]->seek(time);
}
void VideoManager::setVideoLooping(VideoHandle handle, bool loop) {
diff --git a/engines/mohawk/video.h b/engines/mohawk/video.h
index 34c287497f..9dddcde09b 100644
--- a/engines/mohawk/video.h
+++ b/engines/mohawk/video.h
@@ -45,19 +45,19 @@ struct MLSTRecord {
struct VideoEntry {
// Playback variables
- Video::SeekableVideoDecoder *video;
+ Video::VideoDecoder *video;
uint16 x;
uint16 y;
bool loop;
bool enabled;
- Audio::Timestamp start, end;
+ Audio::Timestamp start;
// Identification
Common::String filename; // External video files
int id; // Internal Mohawk files
// Helper functions
- Video::SeekableVideoDecoder *operator->() const { assert(video); return video; } // TODO: Remove this eventually
+ Video::VideoDecoder *operator->() const { assert(video); return video; } // TODO: Remove this eventually
void clear();
bool endOfVideo();
};
@@ -100,7 +100,7 @@ public:
VideoHandle findVideoHandle(const Common::String &filename);
int32 getCurFrame(VideoHandle handle);
uint32 getFrameCount(VideoHandle handle);
- uint32 getElapsedTime(VideoHandle handle);
+ uint32 getTime(VideoHandle handle);
uint32 getDuration(VideoHandle videoHandle);
bool endOfVideo(VideoHandle handle);
void setVideoBounds(VideoHandle handle, Audio::Timestamp start, Audio::Timestamp end);
@@ -120,8 +120,8 @@ private:
// Keep tabs on any videos playing
Common::Array<VideoEntry> _videoStreams;
- VideoHandle createVideoHandle(uint16 id, uint16 x, uint16 y, bool loop);
- VideoHandle createVideoHandle(const Common::String &filename, uint16 x, uint16 y, bool loop);
+ VideoHandle createVideoHandle(uint16 id, uint16 x, uint16 y, bool loop, byte volume = 0xff);
+ VideoHandle createVideoHandle(const Common::String &filename, uint16 x, uint16 y, bool loop, byte volume = 0xff);
};
} // End of namespace Mohawk
diff --git a/engines/parallaction/disk_br.cpp b/engines/parallaction/disk_br.cpp
index 5e39c893db..ee981a2c7d 100644
--- a/engines/parallaction/disk_br.cpp
+++ b/engines/parallaction/disk_br.cpp
@@ -617,7 +617,7 @@ GfxObj* AmigaDisk_br::loadStatic(const char* name) {
}
}
- delete []shadow;
+ delete[] shadow;
delete stream;
}
diff --git a/engines/parallaction/disk_ns.cpp b/engines/parallaction/disk_ns.cpp
index 839b2c6834..8d4afd6847 100644
--- a/engines/parallaction/disk_ns.cpp
+++ b/engines/parallaction/disk_ns.cpp
@@ -832,7 +832,7 @@ void AmigaDisk_ns::decodeCnv(byte *data, uint16 numFrames, uint16 width, uint16
assert(buf);
stream->read(buf, rawsize);
unpackBitmap(data, buf, numFrames, bytesPerPlane, height);
- delete []buf;
+ delete[] buf;
}
#undef NUM_PLANES
diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp
index 6868505c52..9855830478 100644
--- a/engines/parallaction/graphics.cpp
+++ b/engines/parallaction/graphics.cpp
@@ -766,7 +766,7 @@ Gfx::~Gfx() {
freeLabels();
- delete []_unpackedBitmap;
+ delete[] _unpackedBitmap;
return;
}
diff --git a/engines/parallaction/graphics.h b/engines/parallaction/graphics.h
index b43dd193b5..f8cb4b3647 100644
--- a/engines/parallaction/graphics.h
+++ b/engines/parallaction/graphics.h
@@ -144,7 +144,7 @@ public:
~Cnv() {
if (_freeData)
- delete []_data;
+ delete[] _data;
}
byte* getFramePtr(uint16 index) {
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index 3ab25f203f..8de2d89b18 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -180,20 +180,13 @@ void SaveLoad_ns::doSaveGame(uint16 slot, const char* name) {
}
int SaveLoad::selectSaveFile(Common::String &selectedName, bool saveMode, const Common::String &caption, const Common::String &button) {
- GUI::SaveLoadChooser slc(caption, button);
- slc.setSaveMode(saveMode);
+ GUI::SaveLoadChooser slc(caption, button, saveMode);
selectedName.clear();
- Common::String gameId = ConfMan.get("gameid");
-
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
- int idx = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int idx = slc.runModalWithCurrentTarget();
if (idx >= 0) {
selectedName = slc.getResultString();
- slc.close();
}
return idx;
diff --git a/engines/parallaction/sound_ns.cpp b/engines/parallaction/sound_ns.cpp
index 3cc25b36b0..dcc71e4f2f 100644
--- a/engines/parallaction/sound_ns.cpp
+++ b/engines/parallaction/sound_ns.cpp
@@ -237,7 +237,7 @@ AmigaSoundMan_ns::~AmigaSoundMan_ns() {
stopSfx(2);
stopSfx(3);
- delete []beepSoundBuffer;
+ delete[] beepSoundBuffer;
}
Audio::AudioStream *AmigaSoundMan_ns::loadChannelData(const char *filename, Channel *ch, bool looping) {
diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp
index 3acc87b856..f3b183c84f 100644
--- a/engines/queen/queen.cpp
+++ b/engines/queen/queen.cpp
@@ -56,8 +56,8 @@ static const PlainGameDescriptor queenGameDescriptor = {
};
static const ExtraGuiOption queenExtraGuiOption = {
- _s("Floppy intro"),
- _s("Use the floppy version's intro (CD version only)"),
+ _s("Alternative intro"),
+ _s("Use an alternative game intro (CD version only)"),
"alt_intro",
false
};
diff --git a/engines/saga/actor_path.cpp b/engines/saga/actor_path.cpp
index 0fb072b201..d0f1cf2b5b 100644
--- a/engines/saga/actor_path.cpp
+++ b/engines/saga/actor_path.cpp
@@ -23,6 +23,7 @@
#include "saga/saga.h"
#include "saga/actor.h"
+#include "saga/objectmap.h"
#include "saga/scene.h"
namespace Saga {
@@ -99,6 +100,47 @@ void Actor::findActorPath(ActorData *actor, const Point &fromPoint, const Point
_debugPointsCount = 0;
#endif
+ // WORKAROUND for bug #3360396. Path finding in IHNM is a bit buggy
+ // compared to the original, which occasionally leads to the player
+ // leaving the room instead of interacting with an object. So far, no
+ // one has figured out how to fix this properly. As a temporary [*]
+ // solution, we try to fix this on a case-by-case basis.
+ //
+ // The workaround is to assume that the player wants to stay in the
+ // room, unless he or she explicitly clicked on an exit zone.
+ //
+ // [*] And there is nothing more permanent than a temporary solution...
+
+ bool pathFindingWorkaround = false;
+
+ if (_vm->getGameId() == GID_IHNM) {
+ int chapter = _vm->_scene->currentChapterNumber();
+ int scene = _vm->_scene->currentSceneNumber();
+
+ // Ellen, in the room with the monitors.
+ if (chapter == 3 && scene == 54)
+ pathFindingWorkaround = true;
+
+ // Nimdok in the recovery room
+ if (chapter == 4 && scene == 71)
+ pathFindingWorkaround = true;
+ }
+
+ int hitZoneIndex;
+ const HitZone *hitZone;
+ bool restrictToRoom = false;
+
+ if (pathFindingWorkaround) {
+ restrictToRoom = true;
+ hitZoneIndex = _vm->_scene->_actionMap->hitTest(toPoint);
+ if (hitZoneIndex != -1) {
+ hitZone = _vm->_scene->_actionMap->getHitZone(hitZoneIndex);
+ if (hitZone->getFlags() & kHitZoneExit) {
+ restrictToRoom = false;
+ }
+ }
+ }
+
actor->_walkStepsCount = 0;
if (fromPoint == toPoint) {
actor->addWalkStepPoint(toPoint);
@@ -110,6 +152,15 @@ void Actor::findActorPath(ActorData *actor, const Point &fromPoint, const Point
if (_vm->_scene->validBGMaskPoint(iteratorPoint)) {
maskType = _vm->_scene->getBGMaskType(iteratorPoint);
setPathCell(iteratorPoint, _vm->_scene->getDoorState(maskType) ? kPathCellBarrier : kPathCellEmpty);
+ if (restrictToRoom) {
+ hitZoneIndex = _vm->_scene->_actionMap->hitTest(iteratorPoint);
+ if (hitZoneIndex != -1) {
+ hitZone = _vm->_scene->_actionMap->getHitZone(hitZoneIndex);
+ if (hitZone->getFlags() & kHitZoneExit) {
+ setPathCell(iteratorPoint, kPathCellBarrier);
+ }
+ }
+ }
} else {
setPathCell(iteratorPoint, kPathCellBarrier);
}
diff --git a/engines/saga/detection.cpp b/engines/saga/detection.cpp
index d39ec34cc8..9c178559f2 100644
--- a/engines/saga/detection.cpp
+++ b/engines/saga/detection.cpp
@@ -252,9 +252,6 @@ SaveStateDescriptor SagaMetaEngine::querySaveMetaInfos(const char *target, int s
debug(0, "Save is for: %s", title);
}
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
-
if (version >= 6) {
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*in);
desc.setThumbnail(thumbnail);
diff --git a/engines/saga/introproc_ihnm.cpp b/engines/saga/introproc_ihnm.cpp
index 364c4cf306..6015e6757a 100644
--- a/engines/saga/introproc_ihnm.cpp
+++ b/engines/saga/introproc_ihnm.cpp
@@ -212,7 +212,7 @@ bool Scene::playTitle(int title, int time, int mode) {
break;
case 2: // display background
- _vm->_system->copyRectToScreen((byte *)backBufferSurface->pixels, backBufferSurface->w, 0, 0,
+ _vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0,
backBufferSurface->w, backBufferSurface->h);
phase++;
startTime = curTime;
@@ -247,7 +247,7 @@ bool Scene::playTitle(int title, int time, int mode) {
frameTime = curTime;
- _vm->_system->copyRectToScreen((byte *)backBufferSurface->pixels, backBufferSurface->w, 0, 0,
+ _vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0,
backBufferSurface->w, backBufferSurface->h);
}
@@ -274,7 +274,7 @@ bool Scene::playTitle(int title, int time, int mode) {
_vm->_anim->endVideo();
memset((byte *)backBufferSurface->pixels, 0, backBufferSurface->w * backBufferSurface->h);
- _vm->_system->copyRectToScreen((byte *)backBufferSurface->pixels, backBufferSurface->w, 0, 0,
+ _vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0,
backBufferSurface->w, backBufferSurface->h);
return interrupted;
diff --git a/engines/saga/introproc_ite.cpp b/engines/saga/introproc_ite.cpp
index 9248f2b530..484ebe1779 100644
--- a/engines/saga/introproc_ite.cpp
+++ b/engines/saga/introproc_ite.cpp
@@ -126,21 +126,25 @@ EventColumns *Scene::ITEQueueDialogue(EventColumns *eventColumns, int n_dialogue
textEntry.text = dialogue[i].i_str;
entry = _vm->_scene->_textList.addEntry(textEntry);
- // Display text
- event.type = kEvTOneshot;
- event.code = kTextEvent;
- event.op = kEventDisplay;
- event.data = entry;
- event.time = (i == 0) ? 0 : VOICE_PAD;
- eventColumns = _vm->_events->chain(eventColumns, event);
+ if (_vm->_subtitlesEnabled) {
+ // Display text
+ event.type = kEvTOneshot;
+ event.code = kTextEvent;
+ event.op = kEventDisplay;
+ event.data = entry;
+ event.time = (i == 0) ? 0 : VOICE_PAD;
+ eventColumns = _vm->_events->chain(eventColumns, event);
+ }
- // Play voice
- event.type = kEvTOneshot;
- event.code = kVoiceEvent;
- event.op = kEventPlay;
- event.param = dialogue[i].i_voice_rn;
- event.time = 0;
- _vm->_events->chain(eventColumns, event);
+ if (_vm->_voicesEnabled) {
+ // Play voice
+ event.type = kEvTOneshot;
+ event.code = kVoiceEvent;
+ event.op = kEventPlay;
+ event.param = dialogue[i].i_voice_rn;
+ event.time = 0;
+ _vm->_events->chain(eventColumns, event);
+ }
voice_len = _vm->_sndRes->getVoiceLength(dialogue[i].i_voice_rn);
if (voice_len < 0) {
diff --git a/engines/saga/introproc_saga2.cpp b/engines/saga/introproc_saga2.cpp
index bdf8936a55..260eca98e6 100644
--- a/engines/saga/introproc_saga2.cpp
+++ b/engines/saga/introproc_saga2.cpp
@@ -32,6 +32,7 @@
#include "common/keyboard.h"
#include "common/system.h"
#include "common/textconsole.h"
+#include "graphics/palette.h"
#include "graphics/surface.h"
#include "video/smk_decoder.h"
@@ -92,7 +93,7 @@ int Scene::FTA2EndProc(FTA2Endings whichEnding) {
}
void Scene::playMovie(const char *filename) {
- Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder(_vm->_mixer);
+ Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder();
if (!smkDecoder->loadFile(filename))
return;
@@ -101,14 +102,16 @@ void Scene::playMovie(const char *filename) {
uint16 y = (g_system->getHeight() - smkDecoder->getHeight()) / 2;
bool skipVideo = false;
+ smkDecoder->start();
+
while (!_vm->shouldQuit() && !smkDecoder->endOfVideo() && !skipVideo) {
if (smkDecoder->needsUpdate()) {
const Graphics::Surface *frame = smkDecoder->decodeNextFrame();
if (frame) {
- _vm->_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h);
+ _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h);
if (smkDecoder->hasDirtyPalette())
- smkDecoder->setSystemPalette();
+ _vm->_system->getPaletteManager()->setPalette(smkDecoder->getPalette(), 0, 256);
_vm->_system->updateScreen();
}
diff --git a/engines/saga/shorten.cpp b/engines/saga/shorten.cpp
index 5efc8d1f67..69c27b6a6b 100644
--- a/engines/saga/shorten.cpp
+++ b/engines/saga/shorten.cpp
@@ -519,9 +519,6 @@ byte *loadShortenFromStream(Common::ReadStream &stream, int &size, int &rate, by
if (maxLPC > 0)
free(lpc);
- if (size > 0)
- free(unpackedBuffer);
-
delete gReader;
return unpackedBuffer;
}
diff --git a/engines/savestate.h b/engines/savestate.h
index 6cbdb22edf..c233554657 100644
--- a/engines/savestate.h
+++ b/engines/savestate.h
@@ -40,6 +40,8 @@ struct Surface;
*
* Further possibilites are a thumbnail, play time, creation date,
* creation time, delete protected, write protection.
+ *
+ * Saves are writable and deletable by default.
*/
class SaveStateDescriptor {
public:
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp
index 9607a8e66d..1889d53480 100644
--- a/engines/sci/console.cpp
+++ b/engines/sci/console.cpp
@@ -53,6 +53,7 @@
#include "video/avi_decoder.h"
#include "sci/video/seq_decoder.h"
#ifdef ENABLE_SCI32
+#include "sci/graphics/frameout.h"
#include "video/coktel_decoder.h"
#include "sci/video/robot_decoder.h"
#endif
@@ -131,6 +132,10 @@ Console::Console(SciEngine *engine) : GUI::Debugger(),
DCmd_Register("al", WRAP_METHOD(Console, cmdAnimateList)); // alias
DCmd_Register("window_list", WRAP_METHOD(Console, cmdWindowList));
DCmd_Register("wl", WRAP_METHOD(Console, cmdWindowList)); // alias
+ DCmd_Register("plane_list", WRAP_METHOD(Console, cmdPlaneList));
+ DCmd_Register("pl", WRAP_METHOD(Console, cmdPlaneList)); // alias
+ DCmd_Register("plane_items", WRAP_METHOD(Console, cmdPlaneItemList));
+ DCmd_Register("pi", WRAP_METHOD(Console, cmdPlaneItemList)); // alias
DCmd_Register("saved_bits", WRAP_METHOD(Console, cmdSavedBits));
DCmd_Register("show_saved_bits", WRAP_METHOD(Console, cmdShowSavedBits));
// Segments
@@ -245,20 +250,18 @@ void Console::postEnter() {
#endif
if (_videoFile.hasSuffix(".seq")) {
- SeqDecoder *seqDecoder = new SeqDecoder();
- seqDecoder->setFrameDelay(_videoFrameDelay);
- videoDecoder = seqDecoder;
+ videoDecoder = new SEQDecoder(_videoFrameDelay);
#ifdef ENABLE_SCI32
} else if (_videoFile.hasSuffix(".vmd")) {
- videoDecoder = new Video::VMDDecoder(g_system->getMixer());
+ videoDecoder = new Video::AdvancedVMDDecoder();
} else if (_videoFile.hasSuffix(".rbt")) {
- videoDecoder = new RobotDecoder(g_system->getMixer(), _engine->getPlatform() == Common::kPlatformMacintosh);
+ videoDecoder = new RobotDecoder(_engine->getPlatform() == Common::kPlatformMacintosh);
} else if (_videoFile.hasSuffix(".duk")) {
duckMode = true;
- videoDecoder = new Video::AviDecoder(g_system->getMixer());
+ videoDecoder = new Video::AVIDecoder();
#endif
} else if (_videoFile.hasSuffix(".avi")) {
- videoDecoder = new Video::AviDecoder(g_system->getMixer());
+ videoDecoder = new Video::AVIDecoder();
} else {
warning("Unrecognized video type");
}
@@ -365,7 +368,10 @@ bool Console::cmdHelp(int argc, const char **argv) {
DebugPrintf(" pic_visualize - Enables visualization of the drawing process of EGA pictures\n");
DebugPrintf(" undither - Enable/disable undithering\n");
DebugPrintf(" play_video - Plays a SEQ, AVI, VMD, RBT or DUK video\n");
- DebugPrintf(" animate_object_list / al - Shows the current list of objects in kAnimate's draw list\n");
+ DebugPrintf(" animate_list / al - Shows the current list of objects in kAnimate's draw list (SCI0 - SCI1.1)\n");
+ DebugPrintf(" window_list / wl - Shows a list of all the windows (ports) in the draw list (SCI0 - SCI1.1)\n");
+ DebugPrintf(" plane_list / pl - Shows a list of all the planes in the draw list (SCI2+)\n");
+ DebugPrintf(" plane_items / pi - Shows a list of all items for a plane (SCI2+)\n");
DebugPrintf(" saved_bits - List saved bits on the hunk\n");
DebugPrintf(" show_saved_bits - Display saved bits\n");
DebugPrintf("\n");
@@ -1209,12 +1215,33 @@ bool Console::cmdRestartGame(int argc, const char **argv) {
return Cmd_Exit(0, 0);
}
+// The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN
+// SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot.
+// SCI1.1 actually recycles ids, in that case we will currently get "0".
+// This behavior is required especially for LSL6. In this game, it's possible to quick save. The scripts will use
+// the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the
+// time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots.
+
+extern void listSavegames(Common::Array<SavegameDesc> &saves);
+
+bool Console::cmdListSaves(int argc, const char **argv) {
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+
+ for (uint i = 0; i < saves.size(); i++) {
+ Common::String filename = g_sci->getSavegameName(saves[i].id);
+ DebugPrintf("%s: '%s'\n", filename.c_str(), saves[i].name);
+ }
+
+ return true;
+}
+
bool Console::cmdClassTable(int argc, const char **argv) {
DebugPrintf("Available classes (parse a parameter to filter the table by a specific class):\n");
for (uint i = 0; i < _engine->_gamestate->_segMan->classTableSize(); i++) {
Class temp = _engine->_gamestate->_segMan->_classTable[i];
- if (temp.reg.segment) {
+ if (temp.reg.getSegment()) {
const char *className = _engine->_gamestate->_segMan->getObjectName(temp.reg);
if (argc == 1 || (argc == 2 && !strcmp(className, argv[1]))) {
DebugPrintf(" Class 0x%x (%s) at %04x:%04x (script %d)\n", i,
@@ -1589,6 +1616,8 @@ bool Console::cmdAnimateList(int argc, const char **argv) {
if (_engine->_gfxAnimate) {
DebugPrintf("Animate list:\n");
_engine->_gfxAnimate->printAnimateList(this);
+ } else {
+ DebugPrintf("This SCI version does not have an animate list\n");
}
return true;
}
@@ -1597,9 +1626,52 @@ bool Console::cmdWindowList(int argc, const char **argv) {
if (_engine->_gfxPorts) {
DebugPrintf("Window list:\n");
_engine->_gfxPorts->printWindowList(this);
+ } else {
+ DebugPrintf("This SCI version does not have a list of ports\n");
}
return true;
+}
+
+bool Console::cmdPlaneList(int argc, const char **argv) {
+#ifdef ENABLE_SCI32
+ if (_engine->_gfxFrameout) {
+ DebugPrintf("Plane list:\n");
+ _engine->_gfxFrameout->printPlaneList(this);
+ } else {
+ DebugPrintf("This SCI version does not have a list of planes\n");
+ }
+#else
+ DebugPrintf("SCI32 isn't included in this compiled executable\n");
+#endif
+ return true;
+}
+bool Console::cmdPlaneItemList(int argc, const char **argv) {
+ if (argc != 2) {
+ DebugPrintf("Shows the list of items for a plane\n");
+ DebugPrintf("Usage: %s <plane address>\n", argv[0]);
+ return true;
+ }
+
+ reg_t planeObject = NULL_REG;
+
+ if (parse_reg_t(_engine->_gamestate, argv[1], &planeObject, false)) {
+ DebugPrintf("Invalid address passed.\n");
+ DebugPrintf("Check the \"addresses\" command on how to use addresses\n");
+ return true;
+ }
+
+#ifdef ENABLE_SCI32
+ if (_engine->_gfxFrameout) {
+ DebugPrintf("Plane item list:\n");
+ _engine->_gfxFrameout->printPlaneItemList(this, planeObject);
+ } else {
+ DebugPrintf("This SCI version does not have a list of plane items\n");
+ }
+#else
+ DebugPrintf("SCI32 isn't included in this compiled executable\n");
+#endif
+ return true;
}
bool Console::cmdSavedBits(int argc, const char **argv) {
@@ -1614,7 +1686,7 @@ bool Console::cmdSavedBits(int argc, const char **argv) {
Common::Array<reg_t> entries = hunks->listAllDeallocatable(id);
for (uint i = 0; i < entries.size(); ++i) {
- uint16 offset = entries[i].offset;
+ uint16 offset = entries[i].getOffset();
const Hunk& h = hunks->_table[offset];
if (strcmp(h.type, "SaveBits()") == 0) {
byte* memoryPtr = (byte *)h.mem;
@@ -1677,12 +1749,12 @@ bool Console::cmdShowSavedBits(int argc, const char **argv) {
return true;
}
- if (memoryHandle.segment != id || !hunks->isValidOffset(memoryHandle.offset)) {
+ if (memoryHandle.getSegment() != id || !hunks->isValidOffset(memoryHandle.getOffset())) {
DebugPrintf("Invalid address.\n");
return true;
}
- const Hunk& h = hunks->_table[memoryHandle.offset];
+ const Hunk& h = hunks->_table[memoryHandle.getOffset()];
if (strcmp(h.type, "SaveBits()") != 0) {
DebugPrintf("Invalid address.\n");
@@ -2192,16 +2264,16 @@ bool Console::cmdGCShowReachable(int argc, const char **argv) {
return true;
}
- SegmentObj *mobj = _engine->_gamestate->_segMan->getSegmentObj(addr.segment);
+ SegmentObj *mobj = _engine->_gamestate->_segMan->getSegmentObj(addr.getSegment());
if (!mobj) {
- DebugPrintf("Unknown segment : %x\n", addr.segment);
+ DebugPrintf("Unknown segment : %x\n", addr.getSegment());
return 1;
}
DebugPrintf("Reachable from %04x:%04x:\n", PRINT_REG(addr));
const Common::Array<reg_t> tmp = mobj->listAllOutgoingReferences(addr);
for (Common::Array<reg_t>::const_iterator it = tmp.begin(); it != tmp.end(); ++it)
- if (it->segment)
+ if (it->getSegment())
g_sci->getSciDebugger()->DebugPrintf(" %04x:%04x\n", PRINT_REG(*it));
return true;
@@ -2224,16 +2296,16 @@ bool Console::cmdGCShowFreeable(int argc, const char **argv) {
return true;
}
- SegmentObj *mobj = _engine->_gamestate->_segMan->getSegmentObj(addr.segment);
+ SegmentObj *mobj = _engine->_gamestate->_segMan->getSegmentObj(addr.getSegment());
if (!mobj) {
- DebugPrintf("Unknown segment : %x\n", addr.segment);
+ DebugPrintf("Unknown segment : %x\n", addr.getSegment());
return true;
}
- DebugPrintf("Freeable in segment %04x:\n", addr.segment);
- const Common::Array<reg_t> tmp = mobj->listAllDeallocatable(addr.segment);
+ DebugPrintf("Freeable in segment %04x:\n", addr.getSegment());
+ const Common::Array<reg_t> tmp = mobj->listAllDeallocatable(addr.getSegment());
for (Common::Array<reg_t>::const_iterator it = tmp.begin(); it != tmp.end(); ++it)
- if (it->segment)
+ if (it->getSegment())
g_sci->getSciDebugger()->DebugPrintf(" %04x:%04x\n", PRINT_REG(*it));
return true;
@@ -2257,9 +2329,9 @@ bool Console::cmdGCNormalize(int argc, const char **argv) {
return true;
}
- SegmentObj *mobj = _engine->_gamestate->_segMan->getSegmentObj(addr.segment);
+ SegmentObj *mobj = _engine->_gamestate->_segMan->getSegmentObj(addr.getSegment());
if (!mobj) {
- DebugPrintf("Unknown segment : %x\n", addr.segment);
+ DebugPrintf("Unknown segment : %x\n", addr.getSegment());
return true;
}
@@ -2498,12 +2570,12 @@ bool Console::cmdViewReference(int argc, const char **argv) {
DebugPrintf("%04x:%04x is of type 0x%x: ", PRINT_REG(reg), type_mask);
- if (reg.segment == 0 && reg.offset == 0) {
+ if (reg.getSegment() == 0 && reg.getOffset() == 0) {
DebugPrintf("Null.\n");
return true;
}
- if (reg_end.segment != reg.segment && reg_end != NULL_REG) {
+ if (reg_end.getSegment() != reg.getSegment() && reg_end != NULL_REG) {
DebugPrintf("Ending segment different from starting segment. Assuming no bound on dump.\n");
reg_end = NULL_REG;
}
@@ -2539,7 +2611,7 @@ bool Console::cmdViewReference(int argc, const char **argv) {
printObject(reg);
break;
case SIG_TYPE_REFERENCE: {
- switch (_engine->_gamestate->_segMan->getSegmentType(reg.segment)) {
+ switch (_engine->_gamestate->_segMan->getSegmentType(reg.getSegment())) {
#ifdef ENABLE_SCI32
case SEG_TYPE_STRING: {
DebugPrintf("SCI32 string\n");
@@ -2555,21 +2627,20 @@ bool Console::cmdViewReference(int argc, const char **argv) {
}
#endif
default: {
- int size;
const SegmentRef block = _engine->_gamestate->_segMan->dereference(reg);
- size = block.maxSize;
+ uint16 size = block.maxSize;
DebugPrintf("raw data\n");
- if (reg_end.segment != 0 && size < reg_end.offset - reg.offset) {
+ if (reg_end.getSegment() != 0 && (size < reg_end.getOffset() - reg.getOffset())) {
DebugPrintf("Block end out of bounds (size %d). Resetting.\n", size);
reg_end = NULL_REG;
}
- if (reg_end.segment != 0 && (size >= reg_end.offset - reg.offset))
- size = reg_end.offset - reg.offset;
+ if (reg_end.getSegment() != 0 && (size >= reg_end.getOffset() - reg.getOffset()))
+ size = reg_end.getOffset() - reg.getOffset();
- if (reg_end.segment != 0)
+ if (reg_end.getSegment() != 0)
DebugPrintf("Block size less than or equal to %d\n", size);
if (block.isRaw)
@@ -2581,7 +2652,7 @@ bool Console::cmdViewReference(int argc, const char **argv) {
break;
}
case SIG_TYPE_INTEGER:
- DebugPrintf("arithmetic value\n %d (%04x)\n", (int16) reg.offset, reg.offset);
+ DebugPrintf("arithmetic value\n %d (%04x)\n", (int16) reg.getOffset(), reg.getOffset());
break;
default:
DebugPrintf("unknown type %d.\n", type);
@@ -2651,7 +2722,7 @@ bool Console::cmdBacktrace(int argc, const char **argv) {
switch (call.type) {
case EXEC_STACK_TYPE_CALL: // Normal function
if (call.type == EXEC_STACK_TYPE_CALL)
- DebugPrintf(" %x: script %d - ", i, (*(Script *)_engine->_gamestate->_segMan->_heap[call.addr.pc.segment]).getScriptNumber());
+ DebugPrintf(" %x: script %d - ", i, (*(Script *)_engine->_gamestate->_segMan->_heap[call.addr.pc.getSegment()]).getScriptNumber());
if (call.debugSelector != -1) {
DebugPrintf("%s::%s(", objname, _engine->getKernel()->getSelectorName(call.debugSelector).c_str());
} else if (call.debugExportId != -1) {
@@ -2840,10 +2911,11 @@ bool Console::cmdDisassemble(int argc, const char **argv) {
if (jumpTarget > farthestTarget)
farthestTarget = jumpTarget;
}
- addr = disassemble(_engine->_gamestate, addr, printBWTag, printBytecode);
+ // TODO: Use a true 32-bit reg_t for the position (addr)
+ addr = disassemble(_engine->_gamestate, make_reg32(addr.getSegment(), addr.getOffset()), printBWTag, printBytecode);
if (addr.isNull() && prevAddr < farthestTarget)
addr = prevAddr + 1; // skip past the ret
- } while (addr.offset > 0);
+ } while (addr.getOffset() > 0);
return true;
}
@@ -2860,10 +2932,10 @@ bool Console::cmdDisassembleAddress(int argc, const char **argv) {
}
reg_t vpc = NULL_REG;
- int opCount = 1;
+ uint opCount = 1;
bool printBWTag = false;
bool printBytes = false;
- int size;
+ uint16 size;
if (parse_reg_t(_engine->_gamestate, argv[1], &vpc, false)) {
DebugPrintf("Invalid address passed.\n");
@@ -2872,7 +2944,7 @@ bool Console::cmdDisassembleAddress(int argc, const char **argv) {
}
SegmentRef ref = _engine->_gamestate->_segMan->dereference(vpc);
- size = ref.maxSize + vpc.offset; // total segment size
+ size = ref.maxSize + vpc.getOffset(); // total segment size
for (int i = 2; i < argc; i++) {
if (!scumm_stricmp(argv[i], "bwt"))
@@ -2887,14 +2959,10 @@ bool Console::cmdDisassembleAddress(int argc, const char **argv) {
}
}
- if (opCount < 0) {
- DebugPrintf("Invalid op_count\n");
- return true;
- }
-
do {
- vpc = disassemble(_engine->_gamestate, vpc, printBWTag, printBytes);
- } while ((vpc.offset > 0) && (vpc.offset + 6 < size) && (--opCount));
+ // TODO: Use a true 32-bit reg_t for the position (vpc)
+ vpc = disassemble(_engine->_gamestate, make_reg32(vpc.getSegment(), vpc.getOffset()), printBWTag, printBytes);
+ } while ((vpc.getOffset() > 0) && (vpc.getOffset() + 6 < size) && (--opCount));
return true;
}
@@ -2917,8 +2985,9 @@ void Console::printKernelCallsFound(int kernelFuncNum, bool showFoundScripts) {
// Ignore specific leftover scripts, which require other non-existing scripts
if ((_engine->getGameId() == GID_HOYLE3 && itr->getNumber() == 995) ||
(_engine->getGameId() == GID_KQ5 && itr->getNumber() == 980) ||
- (_engine->getGameId() == GID_SLATER && itr->getNumber() == 947) ||
- (_engine->getGameId() == GID_MOTHERGOOSE256 && itr->getNumber() == 980)) {
+ (_engine->getGameId() == GID_KQ7 && itr->getNumber() == 111) ||
+ (_engine->getGameId() == GID_MOTHERGOOSE256 && itr->getNumber() == 980) ||
+ (_engine->getGameId() == GID_SLATER && itr->getNumber() == 947)) {
continue;
}
@@ -2937,7 +3006,7 @@ void Console::printKernelCallsFound(int kernelFuncNum, bool showFoundScripts) {
// Now dissassemble each method of the script object
for (uint16 i = 0; i < obj->getMethodCount(); i++) {
reg_t fptr = obj->getFunction(i);
- uint16 offset = fptr.offset;
+ uint16 offset = fptr.getOffset();
int16 opparams[4];
byte extOpcode;
byte opcode;
@@ -3584,10 +3653,14 @@ static int parse_reg_t(EngineState *s, const char *str, reg_t *dest, bool mayBeV
relativeOffset = true;
if (!scumm_strnicmp(str + 1, "PC", 2)) {
- *dest = s->_executionStack.back().addr.pc;
+ // TODO: Handle 32-bit PC addresses
+ reg32_t pc = s->_executionStack.back().addr.pc;
+ *dest = make_reg(pc.getSegment(), (uint16)pc.getOffset());
offsetStr = str + 3;
} else if (!scumm_strnicmp(str + 1, "P", 1)) {
- *dest = s->_executionStack.back().addr.pc;
+ // TODO: Handle 32-bit PC addresses
+ reg32_t pc = s->_executionStack.back().addr.pc;
+ *dest = make_reg(pc.getSegment(), (uint16)pc.getOffset());
offsetStr = str + 2;
} else if (!scumm_strnicmp(str + 1, "PREV", 4)) {
*dest = s->r_prev;
@@ -3625,8 +3698,8 @@ static int parse_reg_t(EngineState *s, const char *str, reg_t *dest, bool mayBeV
return 1;
// Now lookup the script's segment
- dest->segment = s->_segMan->getScriptSegment(script_nr);
- if (!dest->segment) {
+ dest->setSegment(s->_segMan->getScriptSegment(script_nr));
+ if (!dest->getSegment()) {
return 1;
}
@@ -3708,19 +3781,19 @@ static int parse_reg_t(EngineState *s, const char *str, reg_t *dest, bool mayBeV
offsetStr = colon + 1;
Common::String segmentStr(str, colon);
- dest->segment = strtol(segmentStr.c_str(), &endptr, 16);
+ dest->setSegment(strtol(segmentStr.c_str(), &endptr, 16));
if (*endptr)
return 1;
} else {
int val = 0;
- dest->segment = 0;
+ dest->setSegment(0);
if (charsCountNumber == charsCount) {
// Only numbers in input, assume decimal value
val = strtol(str, &endptr, 10);
if (*endptr)
return 1; // strtol failed?
- dest->offset = val;
+ dest->setOffset(val);
return 0;
} else {
// We also got letters, check if there were only hexadecimal letters and '0x' at the start or 'h' at the end
@@ -3728,7 +3801,7 @@ static int parse_reg_t(EngineState *s, const char *str, reg_t *dest, bool mayBeV
val = strtol(str, &endptr, 16);
if ((*endptr != 'h') && (*endptr != 0))
return 1;
- dest->offset = val;
+ dest->setOffset(val);
return 0;
} else {
// Something else was in input, assume object name
@@ -3777,9 +3850,9 @@ static int parse_reg_t(EngineState *s, const char *str, reg_t *dest, bool mayBeV
int val = strtol(offsetStr, &endptr, 16);
if (relativeOffset)
- dest->offset += val;
+ dest->incOffset(val);
else
- dest->offset = val;
+ dest->setOffset(val);
if (*endptr)
return 1;
@@ -3859,15 +3932,15 @@ void Console::printList(List *list) {
while (!pos.isNull()) {
Node *node;
- NodeTable *nt = (NodeTable *)_engine->_gamestate->_segMan->getSegment(pos.segment, SEG_TYPE_NODES);
+ NodeTable *nt = (NodeTable *)_engine->_gamestate->_segMan->getSegment(pos.getSegment(), SEG_TYPE_NODES);
- if (!nt || !nt->isValidEntry(pos.offset)) {
+ if (!nt || !nt->isValidEntry(pos.getOffset())) {
DebugPrintf(" WARNING: %04x:%04x: Doesn't contain list node!\n",
PRINT_REG(pos));
return;
}
- node = &(nt->_table[pos.offset]);
+ node = &(nt->_table[pos.getOffset()]);
DebugPrintf("\t%04x:%04x : %04x:%04x -> %04x:%04x\n", PRINT_REG(pos), PRINT_REG(node->key), PRINT_REG(node->value));
@@ -3886,37 +3959,37 @@ void Console::printList(List *list) {
}
int Console::printNode(reg_t addr) {
- SegmentObj *mobj = _engine->_gamestate->_segMan->getSegment(addr.segment, SEG_TYPE_LISTS);
+ SegmentObj *mobj = _engine->_gamestate->_segMan->getSegment(addr.getSegment(), SEG_TYPE_LISTS);
if (mobj) {
ListTable *lt = (ListTable *)mobj;
List *list;
- if (!lt->isValidEntry(addr.offset)) {
+ if (!lt->isValidEntry(addr.getOffset())) {
DebugPrintf("Address does not contain a list\n");
return 1;
}
- list = &(lt->_table[addr.offset]);
+ list = &(lt->_table[addr.getOffset()]);
DebugPrintf("%04x:%04x : first x last = (%04x:%04x, %04x:%04x)\n", PRINT_REG(addr), PRINT_REG(list->first), PRINT_REG(list->last));
} else {
NodeTable *nt;
Node *node;
- mobj = _engine->_gamestate->_segMan->getSegment(addr.segment, SEG_TYPE_NODES);
+ mobj = _engine->_gamestate->_segMan->getSegment(addr.getSegment(), SEG_TYPE_NODES);
if (!mobj) {
- DebugPrintf("Segment #%04x is not a list or node segment\n", addr.segment);
+ DebugPrintf("Segment #%04x is not a list or node segment\n", addr.getSegment());
return 1;
}
nt = (NodeTable *)mobj;
- if (!nt->isValidEntry(addr.offset)) {
+ if (!nt->isValidEntry(addr.getOffset())) {
DebugPrintf("Address does not contain a node\n");
return 1;
}
- node = &(nt->_table[addr.offset]);
+ node = &(nt->_table[addr.getOffset()]);
DebugPrintf("%04x:%04x : prev x next = (%04x:%04x, %04x:%04x); maps %04x:%04x -> %04x:%04x\n",
PRINT_REG(addr), PRINT_REG(node->pred), PRINT_REG(node->succ), PRINT_REG(node->key), PRINT_REG(node->value));
@@ -3954,8 +4027,8 @@ int Console::printObject(reg_t pos) {
reg_t val = obj->getVariable(i);
DebugPrintf("%04x:%04x", PRINT_REG(val));
- if (!val.segment)
- DebugPrintf(" (%d)", val.offset);
+ if (!val.getSegment())
+ DebugPrintf(" (%d)", val.getOffset());
const Object *ref = s->_segMan->getObject(val);
if (ref)
@@ -3968,8 +4041,8 @@ int Console::printObject(reg_t pos) {
reg_t fptr = obj->getFunction(i);
DebugPrintf(" [%03x] %s = %04x:%04x\n", obj->getFuncSelector(i), _engine->getKernel()->getSelectorName(obj->getFuncSelector(i)).c_str(), PRINT_REG(fptr));
}
- if (s->_segMan->_heap[pos.segment]->getType() == SEG_TYPE_SCRIPT)
- DebugPrintf("\nOwner script: %d\n", s->_segMan->getScript(pos.segment)->getScriptNumber());
+ if (s->_segMan->_heap[pos.getSegment()]->getType() == SEG_TYPE_SCRIPT)
+ DebugPrintf("\nOwner script: %d\n", s->_segMan->getScript(pos.getSegment())->getScriptNumber());
return 0;
}
diff --git a/engines/sci/console.h b/engines/sci/console.h
index d943923ba1..1c54748842 100644
--- a/engines/sci/console.h
+++ b/engines/sci/console.h
@@ -33,7 +33,7 @@ namespace Sci {
class SciEngine;
struct List;
-reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode);
+reg_t disassemble(EngineState *s, reg32_t pos, bool printBWTag, bool printBytecode);
bool isJumpOpcode(EngineState *s, reg_t pos, reg_t& jumpOffset);
class Console : public GUI::Debugger {
@@ -94,6 +94,8 @@ private:
bool cmdPlayVideo(int argc, const char **argv);
bool cmdAnimateList(int argc, const char **argv);
bool cmdWindowList(int argc, const char **argv);
+ bool cmdPlaneList(int argc, const char **argv);
+ bool cmdPlaneItemList(int argc, const char **argv);
bool cmdSavedBits(int argc, const char **argv);
bool cmdShowSavedBits(int argc, const char **argv);
// Segments
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 78df3065b2..58ac5f1fa6 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -397,8 +397,8 @@ static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_FB01_MIDI,
{
- _s("Use IMF/Yahama FB-01 for MIDI output"),
- _s("Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI output"),
+ _s("Use IMF/Yamaha FB-01 for MIDI output"),
+ _s("Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI output"),
"native_fb01",
false
}
@@ -762,9 +762,6 @@ SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int sl
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*in);
desc.setThumbnail(thumbnail);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
-
int day = (meta.saveDate >> 24) & 0xFF;
int month = (meta.saveDate >> 16) & 0xFF;
int year = meta.saveDate & 0xFFFF;
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index d741bb801f..b978f40aba 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -445,7 +445,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.map", 0, "a4b73d5d2b55bdb6e44345e99c8fbdd0", 4804},
{"resource.000", 0, "d908dbef56816ac6c60dd145fdeafb2b", 3536046},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO1(GUIO_MIDIGM) },
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Eco Quest - English DOS Floppy
// SCI interpreter version 1.000.510
@@ -1007,7 +1007,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.map", 0, "459f5b04467bc2107aec02f5c4b71b37", 4878},
{"resource.001", 0, "3876da2ce16fb7dea2f5d943d946fa84", 1652150},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO2(GUIO_MIDIGM, GAMEOPTION_JONES_CDAUDIO) },
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI, GAMEOPTION_JONES_CDAUDIO) },
// King's Quest 1 SCI Remake - English Amiga (from www.back2roots.org)
// Executable scanning reports "1.003.007"
@@ -1221,7 +1221,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.000", 0, "449471bfd77be52f18a3773c7f7d843d", 571368},
{"resource.001", 0, "b45a581ff8751e052c7e364f58d3617f", 16800210},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO1(GUIO_MIDIGM) },
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// King's Quest 5 - English DOS Floppy
// SCI interpreter version 1.000.060
@@ -1238,6 +1238,24 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // King's Quest 5 - English DOS Floppy
+ // VERSION file reports "0.000.051"
+ // Supplied by misterhands in bug report #3536863.
+ // This is the original English version, which has been externally patched to
+ // Polish in the Polish release below.
+ {"kq5", "", {
+ {"resource.map", 0, "70010c20138541f89013bb5e1b30f16a", 7998},
+ {"resource.000", 0, "a591bd4b879fc832b8095c0b3befe9e2", 276398},
+ {"resource.001", 0, "c0f48d4a7ebeaa6aa074fc98d77423e9", 1018560},
+ {"resource.002", 0, "7f188a95acdb60bbe32a8379ba299393", 1307048},
+ {"resource.003", 0, "0860785af59518b94d54718dddcd6907", 1348500},
+ {"resource.004", 0, "c4745dd1e261c22daa6477961d08bf6c", 1239887},
+ {"resource.005", 0, "6556ff8e7c4d1acf6a78aea154daa76c", 1287869},
+ {"resource.006", 0, "da82e4beb744731d0a151f1d4922fafa", 1170456},
+ {"resource.007", 0, "431def14ca29cdb5e6a5e84d3f38f679", 1240176},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// King's Quest 5 - English DOS Floppy (supplied by omer_mor in bug report #3036996)
// VERSION file reports "0.000.051"
{"kq5", "", {
@@ -1308,6 +1326,21 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // King's Quest 5 DOS Spanish Floppy 0.000.062 VGA (5 x 3.5" disks)
+ // Supplied by dianiu in bug report #3555646
+ {"kq5", "", {
+ {"resource.map", 0, "c09896a2a30c9b002c5cbbc62f5a5c3a", 8169},
+ {"resource.000", 0, "1f1d03aead44da46362ff40c0074a3ec", 335871},
+ {"resource.001", 0, "d1803ad904127ae091edb274ee8c047f", 1180637},
+ {"resource.002", 0, "d9cd5972016f650cc31fb7c2a2b0953a", 1102207},
+ {"resource.003", 0, "829c8caeff793f3cfcea2cb01aaa4150", 965586},
+ {"resource.004", 0, "0bd9e570ee04b025e43d3075998fae5b", 1117965},
+ {"resource.005", 0, "4aaa2e9a69089b9afbaaccbbf2c4e647", 1202936},
+ {"resource.006", 0, "65b520e60c4217e6a6572d9edf77193b", 1141985},
+ {"resource.007", 0, "f42b0100f0a1c30806814f8648b6bc28", 1145583},
+ AD_LISTEND},
+ Common::ES_ESP, Common::kPlatformPC, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// King's Quest 5 - German DOS Floppy (supplied by markcoolio in bug report #2727101, also includes english language)
// SCI interpreter version 1.000.060
{"kq5", "", {
@@ -1354,8 +1387,10 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::IT_ITA, Common::kPlatformPC, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // King's Quest 5 - Polish DOS Floppy (supplied by jacek909 in bug report #2725722, includes english language?!)
+ // King's Quest 5 - Polish DOS Floppy (supplied by jacek909 in bug report #2725722)
// SCI interpreter version 1.000.060
+ // VERSION file reports "0.000.051".
+ // This is actually an English version with external text resource patches (bug #3536863).
{"kq5", "", {
{"resource.map", 0, "70010c20138541f89013bb5e1b30f16a", 7998},
{"resource.000", 0, "a591bd4b879fc832b8095c0b3befe9e2", 276398},
@@ -1366,6 +1401,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.005", 0, "6556ff8e7c4d1acf6a78aea154daa76c", 1287869},
{"resource.006", 0, "da82e4beb744731d0a151f1d4922fafa", 1170456},
{"resource.007", 0, "431def14ca29cdb5e6a5e84d3f38f679", 1240176},
+ {"text.000", 0, "601aa35a3ddeb558e1280e0963e955a2", 1517},
AD_LISTEND},
Common::PL_POL, Common::kPlatformPC, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
@@ -1447,6 +1483,16 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::DE_DEU, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // King's Quest 6 - Spanish DOS Floppy (from jvprat)
+ // Executable scanning reports "1.cfs.158", VERSION file reports "1.000.000, July 5, 1994"
+ // SCI interpreter version 1.001.055
+ {"kq6", "", {
+ {"resource.map", 0, "a73a5ab04b8f60c4b75b946a4dccea5a", 8953},
+ {"resource.000", 0, "4da3ad5868a775549a7cc4f72770a58e", 8537260},
+ {"resource.msg", 0, "41eed2d3893e1ca6c3695deba4e9d2e8", 267102},
+ AD_LISTEND},
+ Common::ES_ESP, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// King's Quest 6 - English DOS CD (from the King's Quest Collection)
// Executable scanning reports "1.cfs.158", VERSION file reports "1.034 9/11/94 - KQ6 version 1.000.00G"
// SCI interpreter version 1.001.054
@@ -1465,16 +1511,6 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO5(GUIO_NOASPECT, GAMEOPTION_KQ6_WINDOWS_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // King's Quest 6 - Spanish DOS CD (from jvprat)
- // Executable scanning reports "1.cfs.158", VERSION file reports "1.000.000, July 5, 1994"
- // SCI interpreter version 1.001.055
- {"kq6", "CD", {
- {"resource.map", 0, "a73a5ab04b8f60c4b75b946a4dccea5a", 8953},
- {"resource.000", 0, "4da3ad5868a775549a7cc4f72770a58e", 8537260},
- {"resource.msg", 0, "41eed2d3893e1ca6c3695deba4e9d2e8", 267102},
- AD_LISTEND},
- Common::ES_ESP, Common::kPlatformPC, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
-
// King's Quest 6 - English Macintosh Floppy
// VERSION file reports "1.0"
{"kq6", "", {
@@ -2660,6 +2696,13 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::DE_DEU, Common::kPlatformPC, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // Police Quest 3 - Spanish DOS v1.000 - Supplied by dianiu in bug report #3555647
+ {"pq3", "", {
+ {"resource.map", 0, "ffa0b4631c4e36d69631256d19ba29e7", 5421},
+ {"resource.000", 0, "5ee460af3d70c06a745cc482b6c783ba", 5410263},
+ AD_LISTEND},
+ Common::ES_ESP, Common::kPlatformPC, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// Police Quest 3 EGA
// Reported by musiclyinspired in bug report #3046573
{"pq3", "", {
@@ -2777,6 +2820,31 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // Quest for Glory 1 / Hero's Quest - English DOS 3.5" Floppy v1.102 Int#0.000.629 (suppled by digitoxin1 in bug report #3554611)
+ {"qfg1", "", {
+ {"resource.map", 0, "b162dbd4632250d4d83bed46d0783c10", 6396},
+ {"resource.000", 0, "40332d3ebfc70a4b6a6a0443c2763287", 78800},
+ {"resource.001", 0, "a270012fa74445d74c044d1b65a9ff8c", 459835},
+ {"resource.002", 0, "e64004e020fdf1813be52b639b08be89", 635561},
+ {"resource.003", 0, "f0af87c60ec869946da442833aa5afa8", 640502},
+ {"resource.004", 0, "f0af87c60ec869946da442833aa5afa8", 644575},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
+ // Quest for Glory 1 / Hero's Quest - English DOS 5.25" Floppy v1.102 Int#0.000.629 (suppled by digitoxin1 in bug report #3554611)
+ {"qfg1", "", {
+ {"resource.map", 0, "5772a2c1bfae46f26582582c9901121e", 6858},
+ {"resource.000", 0, "40332d3ebfc70a4b6a6a0443c2763287", 78800},
+ {"resource.001", 0, "a270012fa74445d74c044d1b65a9ff8c", 75090},
+ {"resource.002", 0, "d22695c53835dfdece056d86f26c251e", 271354},
+ {"resource.003", 0, "3cd085e27078f269b3ece5838812ff41", 258084},
+ {"resource.004", 0, "8927c7a04a78f1e76f342db3ccc9d879", 267835},
+ {"resource.005", 0, "13d16cc9b90b51e2c8643cdf52a62957", 268807},
+ {"resource.006", 0, "48b2b3c964dcbeccb68e984e6d4e97db", 278473},
+ {"resource.007", 0, "f0af87c60ec869946da442833aa5afa8", 269237},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// Quest for Glory 1 / Hero's Quest - English DOS 5.25" Floppy (supplied by markcoolio in bug report #2723843)
// Executable scanning reports "0.000.566"
{"qfg1", "", {
@@ -2864,17 +2932,6 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Quest for Glory 1 (from abevi, bug report #2612718)
- {"qfg1", "", {
- {"resource.map", 0, "b162dbd4632250d4d83bed46d0783c10", 6396},
- {"resource.000", 0, "40332d3ebfc70a4b6a6a0443c2763287", 78800},
- {"resource.001", 0, "a270012fa74445d74c044d1b65a9ff8c", 459835},
- {"resource.002", 0, "e64004e020fdf1813be52b639b08be89", 635561},
- {"resource.003", 0, "f0af87c60ec869946da442833aa5afa8", 640502},
- {"resource.004", 0, "f0af87c60ec869946da442833aa5afa8", 644575},
- AD_LISTEND},
- Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
-
// Quest for Glory 1 - English DOS
// SCI interpreter version 0.000.629
{"qfg1", "", {
@@ -2925,7 +2982,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.006", 0, "ccf5dba33e5cab6d5872838c0f8db44c", 500039},
{"resource.007", 0, "4c9fc1587545879295cb9627f56a2cb8", 575056},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Quest for Glory 2 - English (supplied by ssburnout in bug report #3049193)
// 1.000 5x5.25" (label: INT#10.31.90)
@@ -2937,7 +2994,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.003", 0, "0790f67d87642132be515cab05026baa", 972144},
{"resource.004", 0, "2ac1e6fea9aa1f5b91a06693a67b9766", 982830},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Quest for Glory 2 - English (supplied by ssburnout in bug report #3049193)
// 1.000 9x3.5" (label: INT#10.31.90)
@@ -2952,7 +3009,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.006", 0, "5e9deacbdb17198ad844988e04833520", 498593},
{"resource.007", 0, "2ac1e6fea9aa1f5b91a06693a67b9766", 490151},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Quest for Glory 2 - English (from FRG)
// Executable scanning reports "1.000.072"
@@ -2964,7 +3021,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.003", 0, "b192607c42f6960ecdf2ad2e4f90e9bc", 972804},
{"resource.004", 0, "cd2de58e27665d5853530de93fae7cd6", 983617},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Quest for Glory 2 - English DOS
// Executable scanning reports "1.000.072"
@@ -2979,7 +3036,22 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.006", 0, "b1944bd664ddbd2859cdaa0c4a0d6281", 507489},
{"resource.007", 0, "cd2de58e27665d5853530de93fae7cd6", 490794},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
+ // Quest for Glory 2 - English DOS (supplied by digitoxin1 in bug report #3554614)
+ // v1.102 9x3.5" (label: Int#11.20.90)
+ {"qfg2", "", {
+ {"resource.map", 0, "367023314ea33e3156297402f6c1da49", 8166},
+ {"resource.000", 0, "a17e374c4d33b81208c862bc0ffc1a38", 212119},
+ {"resource.001", 0, "e08d7887e30b12008c40f9570447711a", 331995},
+ {"resource.002", 0, "df137dc7869cab07e1149ba2333c815c", 467461},
+ {"resource.003", 0, "df137dc7869cab07e1149ba2333c815c", 502560},
+ {"resource.004", 0, "df137dc7869cab07e1149ba2333c815c", 488532},
+ {"resource.005", 0, "df137dc7869cab07e1149ba2333c815c", 478574},
+ {"resource.006", 0, "b1944bd664ddbd2859cdaa0c4a0d6281", 507489},
+ {"resource.007", 0, "cd2de58e27665d5853530de93fae7cd6", 490794},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Quest for Glory 2 - English DOS Non-Interactive Demo
// Executable scanning reports "1.000.046"
@@ -2987,7 +3059,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.map", 0, "e75eb86bdd517b3ef709058249986a87", 906},
{"resource.001", 0, "9b098f9e1008abe30e56c93b896494e6", 362123},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformPC, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformPC, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Quest for Glory 3 - English DOS Non-Interactive Demo (from FRG)
// Executable scanning reports "1.001.021", VERSION file reports "1.000, 0.001.059, 6.12.92"
@@ -3445,6 +3517,19 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // Space Quest 4 1.000 - French DOS Floppy (supplied by misterhands in bug report #3515247)
+ {"sq4", "", {
+
+ {"resource.map", 0, "1fd6f356f6a59ad2057686ce6573caeb", 6159},
+ {"resource.000", 0, "8000a55aebc50a68b7cce07a8c33758c", 205287},
+ {"resource.001", 0, "99a6df6d366b3f061271ff3450ac0d32", 1269850},
+ {"resource.002", 0, "a6a8d7a24dbb7a266a26b084e7275e89", 1242668},
+ {"resource.003", 0, "482a99c8103b4bcb5706e5969d1c1193", 1323083},
+ {"resource.004", 0, "b2cca3afcf2e013b8ce86b64155af766", 1254353},
+ {"resource.005", 0, "9e520577e035547c4b5149a6d12ef85b", 1098814},
+ AD_LISTEND},
+ Common::FR_FRA, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// Space Quest 4 1.000 - English DOS Floppy (from abevi, bug report #2612718)
{"sq4", "", {
{"resource.map", 0, "8f08b97ca093f370c56d99715b015554", 6153},
@@ -3523,7 +3608,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.map", 0, "ed90a8e3ccc53af6633ff6ab58392bae", 7054},
{"resource.000", 0, "63247e3901ab8963d4eece73747832e0", 5157378},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformPC, ADGF_CD, GUIO1(GAMEOPTION_SQ4_SILVER_CURSORS) },
+ Common::EN_ANY, Common::kPlatformPC, ADGF_CD, GUIO5(GUIO_MIDIGM, GAMEOPTION_SQ4_SILVER_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Space Quest 4 - English Windows CD (from the Space Quest Collection)
// Executable scanning reports "1.001.064", VERSION file reports "1.0"
@@ -3731,53 +3816,61 @@ static const struct ADGameDescription SciGameDescriptions[] = {
#ifdef ENABLE_SCI32
// Torin's Passage - English Windows Interactive Demo
- // SCI interpreter version 2.100.002 (just a guess)
+ // SCI interpreter version 2.100.002
{"torin", "Demo", {
{"resmap.000", 0, "9a3e172cde9963d0a969f26469318cec", 3403},
{"ressci.000", 0, "db3e290481c35c3224e9602e71e4a1f1", 5073868},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Torin's Passage - English Windows
- // SCI interpreter version 2.100.002 (just a guess)
+ // Torin's Passage (Multilingual) - English Windows CD
+ // SCI interpreter version 2.100.002
{"torin", "", {
{"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799},
{"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Torin's Passage - Spanish Windows (from jvprat)
+ // Torin's Passage (Multilingual) - Spanish Windows CD (from jvprat)
// Executable scanning reports "2.100.002", VERSION file reports "1.0"
{"torin", "", {
{"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799},
{"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887},
// TODO: depend on one of the patches?
AD_LISTEND},
- Common::ES_ESP, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::ES_ESP, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Torin's Passage - French Windows
- // SCI interpreter version 2.100.002 (just a guess)
+ // Torin's Passage (Multilingual) - French Windows CD
+ // SCI interpreter version 2.100.002
{"torin", "", {
{"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799},
{"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887},
AD_LISTEND},
- Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Torin's Passage - German Windows
- // SCI interpreter version 2.100.002 (just a guess)
+ // Torin's Passage (Multilingual) - German Windows CD
+ // SCI interpreter version 2.100.002
{"torin", "", {
{"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799},
{"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887},
AD_LISTEND},
- Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Torin's Passage - Italian Windows CD (from glorifindel)
- // SCI interpreter version 2.100.002 (just a guess)
+ // Torin's Passage (Multilingual) - Italian Windows CD (from glorifindel)
+ // SCI interpreter version 2.100.002
{"torin", "", {
{"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799},
{"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887},
AD_LISTEND},
Common::IT_ITA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
+ // Torin's Passage - French Windows (from LePhilousophe)
+ // SCI interpreter version 2.100.002
+ {"torin", "", {
+ {"resmap.000", 0, "66ed46e3e56f487e688d52f05b33d0ba", 9787},
+ {"ressci.000", 0, "118f9bec04bfe17c4f87bbb5ddb43c18", 56126981},
+ AD_LISTEND},
+ Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
#endif // ENABLE_SCI32
// SCI Fanmade Games
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp
index cad95b1c18..22c0a1479d 100644
--- a/engines/sci/engine/features.cpp
+++ b/engines/sci/engine/features.cpp
@@ -45,6 +45,7 @@ GameFeatures::GameFeatures(SegManager *segMan, Kernel *kernel) : _segMan(segMan)
_usesCdTrack = Common::File::exists("cdaudio.map");
if (!ConfMan.getBool("use_cdaudio"))
_usesCdTrack = false;
+ _forceDOSTracks = false;
}
reg_t GameFeatures::getDetectionAddr(const Common::String &objName, Selector slc, int methodNum) {
@@ -73,11 +74,11 @@ bool GameFeatures::autoDetectSoundType() {
// Look up the script address
reg_t addr = getDetectionAddr("Sound", SELECTOR(play));
- if (!addr.segment)
+ if (!addr.getSegment())
return false;
- uint16 offset = addr.offset;
- Script *script = _segMan->getScript(addr.segment);
+ uint16 offset = addr.getOffset();
+ Script *script = _segMan->getScript(addr.getSegment());
uint16 intParam = 0xFFFF;
bool foundTarget = false;
@@ -220,11 +221,11 @@ bool GameFeatures::autoDetectLofsType(Common::String gameSuperClassName, int met
// Look up the script address
reg_t addr = getDetectionAddr(gameSuperClassName.c_str(), -1, methodNum);
- if (!addr.segment)
+ if (!addr.getSegment())
return false;
- uint16 offset = addr.offset;
- Script *script = _segMan->getScript(addr.segment);
+ uint16 offset = addr.getOffset();
+ Script *script = _segMan->getScript(addr.getSegment());
while (true) {
int16 opparams[4];
@@ -319,11 +320,11 @@ bool GameFeatures::autoDetectGfxFunctionsType(int methodNum) {
// Look up the script address
reg_t addr = getDetectionAddr("Rm", SELECTOR(overlay), methodNum);
- if (!addr.segment)
+ if (!addr.getSegment())
return false;
- uint16 offset = addr.offset;
- Script *script = _segMan->getScript(addr.segment);
+ uint16 offset = addr.getOffset();
+ Script *script = _segMan->getScript(addr.getSegment());
while (true) {
int16 opparams[4];
@@ -473,11 +474,11 @@ bool GameFeatures::autoDetectSci21KernelType() {
// Look up the script address
reg_t addr = getDetectionAddr("Sound", SELECTOR(play));
- if (!addr.segment)
+ if (!addr.getSegment())
return false;
- uint16 offset = addr.offset;
- Script *script = _segMan->getScript(addr.segment);
+ uint16 offset = addr.getOffset();
+ Script *script = _segMan->getScript(addr.getSegment());
while (true) {
int16 opparams[4];
@@ -549,11 +550,11 @@ bool GameFeatures::autoDetectSci21StringFunctionType() {
// Look up the script address
reg_t addr = getDetectionAddr("Str", SELECTOR(size));
- if (!addr.segment)
+ if (!addr.getSegment())
return false;
- uint16 offset = addr.offset;
- Script *script = _segMan->getScript(addr.segment);
+ uint16 offset = addr.getOffset();
+ Script *script = _segMan->getScript(addr.getSegment());
while (true) {
int16 opparams[4];
@@ -586,11 +587,11 @@ bool GameFeatures::autoDetectMoveCountType() {
// Look up the script address
reg_t addr = getDetectionAddr("Motion", SELECTOR(doit));
- if (!addr.segment)
+ if (!addr.getSegment())
return false;
- uint16 offset = addr.offset;
- Script *script = _segMan->getScript(addr.segment);
+ uint16 offset = addr.getOffset();
+ Script *script = _segMan->getScript(addr.getSegment());
bool foundTarget = false;
while (true) {
@@ -642,7 +643,7 @@ MoveCountType GameFeatures::detectMoveCountType() {
}
bool GameFeatures::useAltWinGMSound() {
- if (g_sci && g_sci->getPlatform() == Common::kPlatformWindows && g_sci->isCD()) {
+ if (g_sci && g_sci->getPlatform() == Common::kPlatformWindows && g_sci->isCD() && !_forceDOSTracks) {
SciGameId id = g_sci->getGameId();
return (id == GID_ECOQUEST ||
id == GID_JONES ||
diff --git a/engines/sci/engine/features.h b/engines/sci/engine/features.h
index 4592c5be9c..f6bb0b5759 100644
--- a/engines/sci/engine/features.h
+++ b/engines/sci/engine/features.h
@@ -117,6 +117,12 @@ public:
*/
bool useAltWinGMSound();
+ /**
+ * Forces DOS soundtracks in Windows CD versions when the user hasn't
+ * selected a MIDI output device
+ */
+ void forceDOSTracks() { _forceDOSTracks = true; }
+
private:
reg_t getDetectionAddr(const Common::String &objName, Selector slc, int methodNum = -1);
@@ -137,6 +143,7 @@ private:
MoveCountType _moveCountType;
bool _usesCdTrack;
+ bool _forceDOSTracks;
SegManager *_segMan;
Kernel *_kernel;
diff --git a/engines/sci/engine/file.cpp b/engines/sci/engine/file.cpp
new file mode 100644
index 0000000000..a0f7ebf4a2
--- /dev/null
+++ b/engines/sci/engine/file.cpp
@@ -0,0 +1,464 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/savefile.h"
+#include "common/stream.h"
+
+#include "sci/sci.h"
+#include "sci/engine/file.h"
+#include "sci/engine/kernel.h"
+#include "sci/engine/savegame.h"
+#include "sci/engine/selector.h"
+#include "sci/engine/state.h"
+
+namespace Sci {
+
+/*
+ * Note on how file I/O is implemented: In ScummVM, one can not create/write
+ * arbitrary data files, simply because many of our target platforms do not
+ * support this. The only files one can create are savestates. But SCI has an
+ * opcode to create and write to seemingly 'arbitrary' files. This is mainly
+ * used in LSL3 for LARRY3.DRV (which is a game data file, not a driver, used
+ * for persisting the results of the "age quiz" across restarts) and in LSL5
+ * for MEMORY.DRV (which is again a game data file and contains the game's
+ * password, XOR encrypted).
+ * To implement that opcode, we combine the SaveFileManager with regular file
+ * code, similarly to how the SCUMM HE engine does it.
+ *
+ * To handle opening a file called "foobar", what we do is this: First, we
+ * create an 'augmented file name', by prepending the game target and a dash,
+ * so if we running game target sq1sci, the name becomes "sq1sci-foobar".
+ * Next, we check if such a file is known to the SaveFileManager. If so, we
+ * we use that for reading/writing, delete it, whatever.
+ *
+ * If no such file is present but we were only asked to *read* the file,
+ * we fallback to looking for a regular file called "foobar", and open that
+ * for reading only.
+ */
+
+reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename) {
+ Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH);
+ englishName.toLowercase();
+
+ Common::String wrappedName = unwrapFilename ? g_sci->wrapFilename(englishName) : englishName;
+ Common::SeekableReadStream *inFile = 0;
+ Common::WriteStream *outFile = 0;
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+
+ bool isCompressed = true;
+ const SciGameId gameId = g_sci->getGameId();
+ if ((gameId == GID_QFG1 || gameId == GID_QFG1VGA || gameId == GID_QFG2 || gameId == GID_QFG3)
+ && englishName.hasSuffix(".sav")) {
+ // QFG Characters are saved via the CharSave object.
+ // We leave them uncompressed so that they can be imported in later QFG
+ // games.
+ // Rooms/Scripts: QFG1: 601, QFG2: 840, QFG3/4: 52
+ isCompressed = false;
+ }
+
+ if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
+ // Try to open file, abort if not possible
+ inFile = saveFileMan->openForLoading(wrappedName);
+ // If no matching savestate exists: fall back to reading from a regular
+ // file
+ if (!inFile)
+ inFile = SearchMan.createReadStreamForMember(englishName);
+
+ if (!inFile)
+ debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str());
+ } else if (mode == _K_FILE_MODE_CREATE) {
+ // Create the file, destroying any content it might have had
+ outFile = saveFileMan->openForSaving(wrappedName, isCompressed);
+ if (!outFile)
+ debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
+ } else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) {
+ // Try to open file, create it if it doesn't exist
+ outFile = saveFileMan->openForSaving(wrappedName, isCompressed);
+ if (!outFile)
+ debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
+
+ // QfG1 opens the character export file with _K_FILE_MODE_CREATE first,
+ // closes it immediately and opens it again with this here. Perhaps
+ // other games use this for read access as well. I guess changing this
+ // whole code into using virtual files and writing them after close
+ // would be more appropriate.
+ } else {
+ error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str());
+ }
+
+ if (!inFile && !outFile) { // Failed
+ debugC(kDebugLevelFile, " -> file_open() failed");
+ return SIGNAL_REG;
+ }
+
+ // Find a free file handle
+ uint handle = 1; // Ignore _fileHandles[0]
+ while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen())
+ handle++;
+
+ if (handle == s->_fileHandles.size()) {
+ // Hit size limit => Allocate more space
+ s->_fileHandles.resize(s->_fileHandles.size() + 1);
+ }
+
+ s->_fileHandles[handle]._in = inFile;
+ s->_fileHandles[handle]._out = outFile;
+ s->_fileHandles[handle]._name = englishName;
+
+ debugC(kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle);
+ return make_reg(0, handle);
+}
+
+FileHandle *getFileFromHandle(EngineState *s, uint handle) {
+ if (handle == 0 || handle == VIRTUALFILE_HANDLE) {
+ error("Attempt to use invalid file handle (%d)", handle);
+ return 0;
+ }
+
+ if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) {
+ warning("Attempt to use invalid/unused file handle %d", handle);
+ return 0;
+ }
+
+ return &s->_fileHandles[handle];
+}
+
+int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
+ FileHandle *f = getFileFromHandle(s, handle);
+ if (!f)
+ return 0;
+
+ if (!f->_in) {
+ error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str());
+ return 0;
+ }
+ int readBytes = 0;
+ if (maxsize > 1) {
+ memset(dest, 0, maxsize);
+ f->_in->readLine(dest, maxsize);
+ readBytes = strlen(dest); // FIXME: sierra sci returned byte count and didn't react on NUL characters
+ // The returned string must not have an ending LF
+ if (readBytes > 0) {
+ if (dest[readBytes - 1] == 0x0A)
+ dest[readBytes - 1] = 0;
+ }
+ } else {
+ *dest = 0;
+ }
+
+ debugC(kDebugLevelFile, " -> FGets'ed \"%s\"", dest);
+ return readBytes;
+}
+
+static bool _savegame_sort_byDate(const SavegameDesc &l, const SavegameDesc &r) {
+ if (l.date != r.date)
+ return (l.date > r.date);
+ return (l.time > r.time);
+}
+
+// Create a sorted array containing all found savedgames
+void listSavegames(Common::Array<SavegameDesc> &saves) {
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+
+ // Load all saves
+ Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern());
+
+ for (Common::StringArray::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) {
+ Common::String filename = *iter;
+ Common::SeekableReadStream *in;
+ if ((in = saveFileMan->openForLoading(filename))) {
+ SavegameMetadata meta;
+ if (!get_savegame_metadata(in, &meta) || meta.name.empty()) {
+ // invalid
+ delete in;
+ continue;
+ }
+ delete in;
+
+ SavegameDesc desc;
+ desc.id = strtol(filename.end() - 3, NULL, 10);
+ desc.date = meta.saveDate;
+ // We need to fix date in here, because we save DDMMYYYY instead of
+ // YYYYMMDD, so sorting wouldn't work
+ desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24);
+ desc.time = meta.saveTime;
+ desc.version = meta.version;
+
+ if (meta.name.lastChar() == '\n')
+ meta.name.deleteLastChar();
+
+ Common::strlcpy(desc.name, meta.name.c_str(), SCI_MAX_SAVENAME_LENGTH);
+
+ debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id);
+
+ saves.push_back(desc);
+ }
+ }
+
+ // Sort the list by creation date of the saves
+ Common::sort(saves.begin(), saves.end(), _savegame_sort_byDate);
+}
+
+// Find a savedgame according to virtualId and return the position within our array
+int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) {
+ for (uint saveNr = 0; saveNr < saves.size(); saveNr++) {
+ if (saves[saveNr].id == savegameId)
+ return saveNr;
+ }
+ return -1;
+}
+
+
+FileHandle::FileHandle() : _in(0), _out(0) {
+}
+
+FileHandle::~FileHandle() {
+ close();
+}
+
+void FileHandle::close() {
+ delete _in;
+ delete _out;
+ _in = 0;
+ _out = 0;
+ _name.clear();
+}
+
+bool FileHandle::isOpen() const {
+ return _in || _out;
+}
+
+
+void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask) {
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+ Common::StringArray foundFiles = saveFileMan->listSavefiles(fileMask);
+ if (!foundFiles.empty()) {
+ _files.push_back(title);
+ _virtualFiles.push_back("");
+ Common::StringArray::iterator it;
+ Common::StringArray::iterator it_end = foundFiles.end();
+
+ for (it = foundFiles.begin(); it != it_end; it++) {
+ Common::String regularFilename = *it;
+ Common::String wrappedFilename = Common::String(regularFilename.c_str() + fileMask.size() - 1);
+
+ Common::SeekableReadStream *testfile = saveFileMan->openForLoading(regularFilename);
+ int32 testfileSize = testfile->size();
+ delete testfile;
+ if (testfileSize > 1024) // check, if larger than 1k. in that case its a saved game.
+ continue; // and we dont want to have those in the list
+ // We need to remove the prefix for display purposes
+ _files.push_back(wrappedFilename);
+ // but remember the actual name as well
+ _virtualFiles.push_back(regularFilename);
+ }
+ }
+}
+
+Common::String DirSeeker::getVirtualFilename(uint fileNumber) {
+ if (fileNumber >= _virtualFiles.size())
+ error("invalid virtual filename access");
+ return _virtualFiles[fileNumber];
+}
+
+reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) {
+ // Verify that we are given a valid buffer
+ if (!buffer.getSegment()) {
+ error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str());
+ return NULL_REG;
+ }
+ _outbuffer = buffer;
+ _files.clear();
+ _virtualFiles.clear();
+
+ int QfGImport = g_sci->inQfGImportRoom();
+ if (QfGImport) {
+ _files.clear();
+ addAsVirtualFiles("-QfG1-", "qfg1-*");
+ addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*");
+ if (QfGImport > 2)
+ addAsVirtualFiles("-QfG2-", "qfg2-*");
+ if (QfGImport > 3)
+ addAsVirtualFiles("-QfG3-", "qfg3-*");
+
+ if (QfGImport == 3) {
+ // QfG3 sorts the filelisting itself, we can't let that happen otherwise our
+ // virtual list would go out-of-sync
+ reg_t savedHeros = segMan->findObjectByName("savedHeros");
+ if (!savedHeros.isNull())
+ writeSelectorValue(segMan, savedHeros, SELECTOR(sort), 0);
+ }
+
+ } else {
+ // Prefix the mask
+ const Common::String wrappedMask = g_sci->wrapFilename(mask);
+
+ // Obtain a list of all files matching the given mask
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+ _files = saveFileMan->listSavefiles(wrappedMask);
+ }
+
+ // Reset the list iterator and write the first match to the output buffer,
+ // if any.
+ _iter = _files.begin();
+ return nextFile(segMan);
+}
+
+reg_t DirSeeker::nextFile(SegManager *segMan) {
+ if (_iter == _files.end()) {
+ return NULL_REG;
+ }
+
+ Common::String string;
+
+ if (_virtualFiles.empty()) {
+ // Strip the prefix, if we don't got a virtual filelisting
+ const Common::String wrappedString = *_iter;
+ string = g_sci->unwrapFilename(wrappedString);
+ } else {
+ string = *_iter;
+ }
+ if (string.size() > 12)
+ string = Common::String(string.c_str(), 12);
+ segMan->strcpy(_outbuffer, string.c_str());
+
+ // Return the result and advance the list iterator :)
+ ++_iter;
+ return _outbuffer;
+}
+
+
+#ifdef ENABLE_SCI32
+
+VirtualIndexFile::VirtualIndexFile(Common::String fileName) : _fileName(fileName), _changed(false) {
+ Common::SeekableReadStream *inFile = g_sci->getSaveFileManager()->openForLoading(fileName);
+
+ _bufferSize = inFile->size();
+ _buffer = new char[_bufferSize];
+ inFile->read(_buffer, _bufferSize);
+ _ptr = _buffer;
+ delete inFile;
+}
+
+VirtualIndexFile::VirtualIndexFile(uint32 initialSize) : _changed(false) {
+ _bufferSize = initialSize;
+ _buffer = new char[_bufferSize];
+ _ptr = _buffer;
+}
+
+VirtualIndexFile::~VirtualIndexFile() {
+ close();
+
+ _bufferSize = 0;
+ delete[] _buffer;
+ _buffer = 0;
+}
+
+uint32 VirtualIndexFile::read(char *buffer, uint32 size) {
+ uint32 curPos = _ptr - _buffer;
+ uint32 finalSize = MIN<uint32>(size, _bufferSize - curPos);
+ char *localPtr = buffer;
+
+ for (uint32 i = 0; i < finalSize; i++)
+ *localPtr++ = *_ptr++;
+
+ return finalSize;
+}
+
+uint32 VirtualIndexFile::write(const char *buffer, uint32 size) {
+ _changed = true;
+ uint32 curPos = _ptr - _buffer;
+
+ // Check if the buffer needs to be resized
+ if (curPos + size >= _bufferSize) {
+ _bufferSize = curPos + size + 1;
+ char *tmp = _buffer;
+ _buffer = new char[_bufferSize];
+ _ptr = _buffer + curPos;
+ memcpy(_buffer, tmp, _bufferSize);
+ delete[] tmp;
+ }
+
+ for (uint32 i = 0; i < size; i++)
+ *_ptr++ = *buffer++;
+
+ return size;
+}
+
+uint32 VirtualIndexFile::readLine(char *buffer, uint32 size) {
+ uint32 startPos = _ptr - _buffer;
+ uint32 bytesRead = 0;
+ char *localPtr = buffer;
+
+ // This is not a full-blown implementation of readLine, but it
+ // suffices for Phantasmagoria
+ while (startPos + bytesRead < size) {
+ bytesRead++;
+
+ if (*_ptr == 0 || *_ptr == 0x0A) {
+ _ptr++;
+ *localPtr = 0;
+ return bytesRead;
+ } else {
+ *localPtr++ = *_ptr++;
+ }
+ }
+
+ return bytesRead;
+}
+
+bool VirtualIndexFile::seek(int32 offset, int whence) {
+ uint32 startPos = _ptr - _buffer;
+ assert(offset >= 0);
+
+ switch (whence) {
+ case SEEK_CUR:
+ assert(startPos + offset < _bufferSize);
+ _ptr += offset;
+ break;
+ case SEEK_SET:
+ assert(offset < (int32)_bufferSize);
+ _ptr = _buffer + offset;
+ break;
+ case SEEK_END:
+ assert((int32)_bufferSize - offset >= 0);
+ _ptr = _buffer + (_bufferSize - offset);
+ break;
+ }
+
+ return true;
+}
+
+void VirtualIndexFile::close() {
+ if (_changed && !_fileName.empty()) {
+ Common::WriteStream *outFile = g_sci->getSaveFileManager()->openForSaving(_fileName);
+ outFile->write(_buffer, _bufferSize);
+ delete outFile;
+ }
+
+ // Maintain the buffer, and seek to the beginning of it
+ _ptr = _buffer;
+}
+
+#endif
+
+} // End of namespace Sci
diff --git a/engines/sci/engine/file.h b/engines/sci/engine/file.h
new file mode 100644
index 0000000000..1c8e302d15
--- /dev/null
+++ b/engines/sci/engine/file.h
@@ -0,0 +1,140 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCI_ENGINE_FILE_H
+#define SCI_ENGINE_FILE_H
+
+#include "common/str-array.h"
+#include "common/stream.h"
+
+namespace Sci {
+
+enum {
+ _K_FILE_MODE_OPEN_OR_CREATE = 0,
+ _K_FILE_MODE_OPEN_OR_FAIL = 1,
+ _K_FILE_MODE_CREATE = 2
+};
+
+/* Maximum length of a savegame name (including terminator character). */
+#define SCI_MAX_SAVENAME_LENGTH 0x24
+
+enum {
+ MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */
+};
+
+#define VIRTUALFILE_HANDLE 200
+#define PHANTASMAGORIA_SAVEGAME_INDEX "phantsg.dir"
+
+struct SavegameDesc {
+ int16 id;
+ int virtualId; // straight numbered, according to id but w/o gaps
+ int date;
+ int time;
+ int version;
+ char name[SCI_MAX_SAVENAME_LENGTH];
+};
+
+class FileHandle {
+public:
+ Common::String _name;
+ Common::SeekableReadStream *_in;
+ Common::WriteStream *_out;
+
+public:
+ FileHandle();
+ ~FileHandle();
+
+ void close();
+ bool isOpen() const;
+};
+
+
+class DirSeeker {
+protected:
+ reg_t _outbuffer;
+ Common::StringArray _files;
+ Common::StringArray _virtualFiles;
+ Common::StringArray::const_iterator _iter;
+
+public:
+ DirSeeker() {
+ _outbuffer = NULL_REG;
+ _iter = _files.begin();
+ }
+
+ reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan);
+ reg_t nextFile(SegManager *segMan);
+
+ Common::String getVirtualFilename(uint fileNumber);
+
+private:
+ void addAsVirtualFiles(Common::String title, Common::String fileMask);
+};
+
+
+#ifdef ENABLE_SCI32
+
+/**
+ * An implementation of a virtual file that supports basic read and write
+ * operations simultaneously.
+ *
+ * This class has been initially implemented for Phantasmagoria, which has its
+ * own custom save/load code. The load code keeps checking for the existence
+ * of the save index file and keeps closing and reopening it for each save
+ * slot. This is notoriously slow and clumsy, and introduces noticeable delays,
+ * especially for non-desktop systems. Also, its game scripts request to open
+ * the index file for reading and writing with the same parameters
+ * (SaveManager::setCurrentSave and SaveManager::getCurrentSave). Moreover,
+ * the game scripts reopen the index file for writing in order to update it
+ * and seek within it. We do not support seeking in writeable streams, and the
+ * fact that our saved games are ZIP files makes this operation even more
+ * expensive. Finally, the savegame index file is supposed to be expanded when
+ * a new save slot is added.
+ * For the aforementioned reasons, this class has been implemented, which offers
+ * the basic functionality needed by the game scripts in Phantasmagoria.
+ */
+class VirtualIndexFile {
+public:
+ VirtualIndexFile(Common::String fileName);
+ VirtualIndexFile(uint32 initialSize);
+ ~VirtualIndexFile();
+
+ uint32 read(char *buffer, uint32 size);
+ uint32 readLine(char *buffer, uint32 size);
+ uint32 write(const char *buffer, uint32 size);
+ bool seek(int32 offset, int whence);
+ void close();
+
+private:
+ char *_buffer;
+ uint32 _bufferSize;
+ char *_ptr;
+
+ Common::String _fileName;
+ bool _changed;
+};
+
+#endif
+
+} // End of namespace Sci
+
+#endif // SCI_ENGINE_FILE_H
diff --git a/engines/sci/engine/gc.cpp b/engines/sci/engine/gc.cpp
index 2d71878bda..9a30ff3e17 100644
--- a/engines/sci/engine/gc.cpp
+++ b/engines/sci/engine/gc.cpp
@@ -47,7 +47,7 @@ const char *segmentTypeNames[] = {
#endif
void WorklistManager::push(reg_t reg) {
- if (!reg.segment) // No numbers
+ if (!reg.getSegment()) // No numbers
return;
debugC(kDebugLevelGC, "[GC] Adding %04x:%04x", PRINT_REG(reg));
@@ -69,7 +69,7 @@ static AddrSet *normalizeAddresses(SegManager *segMan, const AddrSet &nonnormal_
for (AddrSet::const_iterator i = nonnormal_map.begin(); i != nonnormal_map.end(); ++i) {
reg_t reg = i->_key;
- SegmentObj *mobj = segMan->getSegmentObj(reg.segment);
+ SegmentObj *mobj = segMan->getSegmentObj(reg.getSegment());
if (mobj) {
reg = mobj->findCanonicAddress(segMan, reg);
@@ -85,11 +85,11 @@ static void processWorkList(SegManager *segMan, WorklistManager &wm, const Commo
while (!wm._worklist.empty()) {
reg_t reg = wm._worklist.back();
wm._worklist.pop_back();
- if (reg.segment != stackSegment) { // No need to repeat this one
+ if (reg.getSegment() != stackSegment) { // No need to repeat this one
debugC(kDebugLevelGC, "[GC] Checking %04x:%04x", PRINT_REG(reg));
- if (reg.segment < heap.size() && heap[reg.segment]) {
+ if (reg.getSegment() < heap.size() && heap[reg.getSegment()]) {
// Valid heap object? Find its outgoing references!
- wm.pushArray(heap[reg.segment]->listAllOutgoingReferences(reg));
+ wm.pushArray(heap[reg.getSegment()]->listAllOutgoingReferences(reg));
}
}
}
diff --git a/engines/sci/engine/gc.h b/engines/sci/engine/gc.h
index 97aa6513b6..9e02bbd0bd 100644
--- a/engines/sci/engine/gc.h
+++ b/engines/sci/engine/gc.h
@@ -32,7 +32,7 @@ namespace Sci {
struct reg_t_Hash {
uint operator()(const reg_t& x) const {
- return (x.segment << 3) ^ x.offset ^ (x.offset << 16);
+ return (x.getSegment() << 3) ^ x.getOffset() ^ (x.getOffset() << 16);
}
};
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index c99bc4fe47..46051ef145 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -357,27 +357,27 @@ static uint16 *parseKernelSignature(const char *kernelName, const char *writtenS
uint16 Kernel::findRegType(reg_t reg) {
// No segment? Must be integer
- if (!reg.segment)
- return SIG_TYPE_INTEGER | (reg.offset ? 0 : SIG_TYPE_NULL);
+ if (!reg.getSegment())
+ return SIG_TYPE_INTEGER | (reg.getOffset() ? 0 : SIG_TYPE_NULL);
- if (reg.segment == 0xFFFF)
+ if (reg.getSegment() == 0xFFFF)
return SIG_TYPE_UNINITIALIZED;
// Otherwise it's an object
- SegmentObj *mobj = _segMan->getSegmentObj(reg.segment);
+ SegmentObj *mobj = _segMan->getSegmentObj(reg.getSegment());
if (!mobj)
return SIG_TYPE_ERROR;
uint16 result = 0;
- if (!mobj->isValidOffset(reg.offset))
+ if (!mobj->isValidOffset(reg.getOffset()))
result |= SIG_IS_INVALID;
switch (mobj->getType()) {
case SEG_TYPE_SCRIPT:
- if (reg.offset <= (*(Script *)mobj).getBufSize() &&
- reg.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET &&
- RAW_IS_OBJECT((*(Script *)mobj).getBuf(reg.offset)) ) {
- result |= ((Script *)mobj)->getObject(reg.offset) ? SIG_TYPE_OBJECT : SIG_TYPE_REFERENCE;
+ if (reg.getOffset() <= (*(Script *)mobj).getBufSize() &&
+ reg.getOffset() >= (uint)-SCRIPT_OBJECT_MAGIC_OFFSET &&
+ (*(Script *)mobj).offsetIsObject(reg.getOffset())) {
+ result |= ((Script *)mobj)->getObject(reg.getOffset()) ? SIG_TYPE_OBJECT : SIG_TYPE_REFERENCE;
} else
result |= SIG_TYPE_REFERENCE;
break;
@@ -608,7 +608,7 @@ void Kernel::mapFunctions() {
_kernelFuncs[id].workarounds = kernelMap->workarounds;
if (kernelMap->subFunctions) {
// Get version for subfunction identification
- SciVersion mySubVersion = (SciVersion)kernelMap->function(NULL, 0, NULL).offset;
+ SciVersion mySubVersion = (SciVersion)kernelMap->function(NULL, 0, NULL).getOffset();
// Now check whats the highest subfunction-id for this version
const SciKernelMapSubEntry *kernelSubMap = kernelMap->subFunctions;
uint16 subFunctionCount = 0;
@@ -757,13 +757,26 @@ bool Kernel::debugSetFunction(const char *kernelName, int logging, int breakpoin
return true;
}
-void Kernel::setDefaultKernelNames(GameFeatures *features) {
- _kernelNames = Common::StringArray(s_defaultKernelNames, ARRAYSIZE(s_defaultKernelNames));
+#ifdef ENABLE_SCI32
+enum {
+ kKernelEntriesSci2 = 0x8b,
+ kKernelEntriesGk2Demo = 0xa0,
+ kKernelEntriesSci21 = 0x9d,
+ kKernelEntriesSci3 = 0xa1
+};
+#endif
+
+void Kernel::loadKernelNames(GameFeatures *features) {
+ _kernelNames.clear();
- // Some (later) SCI versions replaced CanBeHere by CantBeHere
- // If vocab.999 exists, the kernel function is still named CanBeHere
- if (_selectorCache.cantBeHere != -1)
- _kernelNames[0x4d] = "CantBeHere";
+ if (getSciVersion() <= SCI_VERSION_1_1) {
+ _kernelNames = Common::StringArray(s_defaultKernelNames, ARRAYSIZE(s_defaultKernelNames));
+
+ // Some (later) SCI versions replaced CanBeHere by CantBeHere
+ // If vocab.999 exists, the kernel function is still named CanBeHere
+ if (_selectorCache.cantBeHere != -1)
+ _kernelNames[0x4d] = "CantBeHere";
+ }
switch (getSciVersion()) {
case SCI_VERSION_0_EARLY:
@@ -817,66 +830,60 @@ void Kernel::setDefaultKernelNames(GameFeatures *features) {
_kernelNames[0x7c] = "Message";
break;
- default:
- // Use default table for the other versions
- break;
- }
-}
-
#ifdef ENABLE_SCI32
+ case SCI_VERSION_2:
+ _kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesSci2);
+ break;
-enum {
- kKernelEntriesSci2 = 0x8b,
- kKernelEntriesGk2Demo = 0xa0,
- kKernelEntriesSci21 = 0x9d,
- kKernelEntriesSci3 = 0xa1
-};
-
-void Kernel::setKernelNamesSci2() {
- _kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesSci2);
-}
+ case SCI_VERSION_2_1:
+ if (features->detectSci21KernelType() == SCI_VERSION_2) {
+ // Some early SCI2.1 games use a modified SCI2 kernel table instead of
+ // the SCI2.1 kernel table. We detect which version to use based on
+ // how kDoSound is called from Sound::play().
+ // Known games that use this:
+ // GK2 demo
+ // KQ7 1.4
+ // PQ4 SWAT demo
+ // LSL6
+ // PQ4CD
+ // QFG4CD
+
+ // This is interesting because they all have the same interpreter
+ // version (2.100.002), yet they would not be compatible with other
+ // games of the same interpreter.
+
+ _kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesGk2Demo);
+ // OnMe is IsOnMe here, but they should be compatible
+ _kernelNames[0x23] = "Robot"; // Graph in SCI2
+ _kernelNames[0x2e] = "Priority"; // DisposeTextBitmap in SCI2
+ } else {
+ // Normal SCI2.1 kernel table
+ _kernelNames = Common::StringArray(sci21_default_knames, kKernelEntriesSci21);
+ }
+ break;
-void Kernel::setKernelNamesSci21(GameFeatures *features) {
- // Some SCI games use a modified SCI2 kernel table instead of the
- // SCI2.1 kernel table. We detect which version to use based on
- // how kDoSound is called from Sound::play().
- // Known games that use this:
- // GK2 demo
- // KQ7 1.4
- // PQ4 SWAT demo
- // LSL6
- // PQ4CD
- // QFG4CD
-
- // This is interesting because they all have the same interpreter
- // version (2.100.002), yet they would not be compatible with other
- // games of the same interpreter.
-
- if (getSciVersion() != SCI_VERSION_3 && features->detectSci21KernelType() == SCI_VERSION_2) {
- _kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesGk2Demo);
- // OnMe is IsOnMe here, but they should be compatible
- _kernelNames[0x23] = "Robot"; // Graph in SCI2
- _kernelNames[0x2e] = "Priority"; // DisposeTextBitmap in SCI2
- } else if (getSciVersion() != SCI_VERSION_3) {
- _kernelNames = Common::StringArray(sci21_default_knames, kKernelEntriesSci21);
- } else if (getSciVersion() == SCI_VERSION_3) {
+ case SCI_VERSION_3:
_kernelNames = Common::StringArray(sci21_default_knames, kKernelEntriesSci3);
- }
-}
-#endif
-
-void Kernel::loadKernelNames(GameFeatures *features) {
- _kernelNames.clear();
+ // In SCI3, some kernel functions have been removed, and others have been added
+ _kernelNames[0x18] = "Dummy"; // AddMagnify in SCI2.1
+ _kernelNames[0x19] = "Dummy"; // DeleteMagnify in SCI2.1
+ _kernelNames[0x30] = "Dummy"; // SetScroll in SCI2.1
+ _kernelNames[0x39] = "Dummy"; // ShowMovie in SCI2.1
+ _kernelNames[0x4c] = "Dummy"; // ScrollWindow in SCI2.1
+ _kernelNames[0x56] = "Dummy"; // VibrateMouse in SCI2.1 (only used in QFG4 floppy)
+ _kernelNames[0x64] = "Dummy"; // AvoidPath in SCI2.1
+ _kernelNames[0x66] = "Dummy"; // MergePoly in SCI2.1
+ _kernelNames[0x8d] = "MessageBox"; // Dummy in SCI2.1
+ _kernelNames[0x9b] = "Minimize"; // Dummy in SCI2.1
-#ifdef ENABLE_SCI32
- if (getSciVersion() >= SCI_VERSION_2_1)
- setKernelNamesSci21(features);
- else if (getSciVersion() == SCI_VERSION_2)
- setKernelNamesSci2();
- else
+ break;
#endif
- setDefaultKernelNames(features);
+
+ default:
+ // Use default table for the other versions
+ break;
+ }
mapFunctions();
}
@@ -885,15 +892,15 @@ Common::String Kernel::lookupText(reg_t address, int index) {
char *seeker;
Resource *textres;
- if (address.segment)
+ if (address.getSegment())
return _segMan->getString(address);
int textlen;
int _index = index;
- textres = _resMan->findResource(ResourceId(kResourceTypeText, address.offset), 0);
+ textres = _resMan->findResource(ResourceId(kResourceTypeText, address.getOffset()), 0);
if (!textres) {
- error("text.%03d not found", address.offset);
+ error("text.%03d not found", address.getOffset());
return NULL; /* Will probably segfault */
}
@@ -907,7 +914,7 @@ Common::String Kernel::lookupText(reg_t address, int index) {
if (textlen)
return seeker;
- error("Index %d out of bounds in text.%03d", _index, address.offset);
+ error("Index %d out of bounds in text.%03d", _index, address.getOffset());
return NULL;
}
diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h
index e549c1f8ae..f985a69ebc 100644
--- a/engines/sci/engine/kernel.h
+++ b/engines/sci/engine/kernel.h
@@ -224,23 +224,6 @@ public:
private:
/**
- * Sets the default kernel function names, based on the SCI version used.
- */
- void setDefaultKernelNames(GameFeatures *features);
-
-#ifdef ENABLE_SCI32
- /**
- * Sets the default kernel function names to the SCI2 kernel functions.
- */
- void setKernelNamesSci2();
-
- /**
- * Sets the default kernel function names to the SCI2.1 kernel functions.
- */
- void setKernelNamesSci21(GameFeatures *features);
-#endif
-
- /**
* Loads the kernel selector names.
*/
void loadSelectorNames();
@@ -276,9 +259,6 @@ private:
const Common::String _invalid;
};
-/* Maximum length of a savegame name (including terminator character). */
-#define SCI_MAX_SAVENAME_LENGTH 0x24
-
/******************** Kernel functions ********************/
reg_t kStrLen(EngineState *s, int argc, reg_t *argv);
@@ -326,10 +306,6 @@ reg_t kTimesCot(EngineState *s, int argc, reg_t *argv);
reg_t kCosDiv(EngineState *s, int argc, reg_t *argv);
reg_t kSinDiv(EngineState *s, int argc, reg_t *argv);
reg_t kValidPath(EngineState *s, int argc, reg_t *argv);
-reg_t kFOpen(EngineState *s, int argc, reg_t *argv);
-reg_t kFPuts(EngineState *s, int argc, reg_t *argv);
-reg_t kFGets(EngineState *s, int argc, reg_t *argv);
-reg_t kFClose(EngineState *s, int argc, reg_t *argv);
reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv);
reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv);
reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv);
@@ -436,6 +412,7 @@ reg_t kListAt(EngineState *s, int argc, reg_t *argv);
reg_t kString(EngineState *s, int argc, reg_t *argv);
reg_t kMulDiv(EngineState *s, int argc, reg_t *argv);
reg_t kCantBeHere32(EngineState *s, int argc, reg_t *argv);
+reg_t kRemapColors32(EngineState *s, int argc, reg_t *argv);
// "Screen items" in SCI32 are views
reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv);
reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv);
@@ -458,10 +435,15 @@ reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv);
reg_t kInPolygon(EngineState *s, int argc, reg_t *argv);
reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv);
reg_t kEditText(EngineState *s, int argc, reg_t *argv);
+reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv);
+reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv);
+reg_t kSetScroll(EngineState *s, int argc, reg_t *argv);
+reg_t kPalCycle(EngineState *s, int argc, reg_t *argv);
// SCI2.1 Kernel Functions
reg_t kText(EngineState *s, int argc, reg_t *argv);
reg_t kSave(EngineState *s, int argc, reg_t *argv);
+reg_t kAutoSave(EngineState *s, int argc, reg_t *argv);
reg_t kList(EngineState *s, int argc, reg_t *argv);
reg_t kRobot(EngineState *s, int argc, reg_t *argv);
reg_t kPlayVMD(EngineState *s, int argc, reg_t *argv);
@@ -473,12 +455,16 @@ reg_t kMoveToEnd(EngineState *s, int argc, reg_t *argv);
reg_t kGetWindowsOption(EngineState *s, int argc, reg_t *argv);
reg_t kWinHelp(EngineState *s, int argc, reg_t *argv);
reg_t kGetConfig(EngineState *s, int argc, reg_t *argv);
+reg_t kGetSierraProfileInt(EngineState *s, int argc, reg_t *argv);
reg_t kCelInfo(EngineState *s, int argc, reg_t *argv);
reg_t kSetLanguage(EngineState *s, int argc, reg_t *argv);
reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv);
reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv);
reg_t kFont(EngineState *s, int argc, reg_t *argv);
reg_t kBitmap(EngineState *s, int argc, reg_t *argv);
+reg_t kAddLine(EngineState *s, int argc, reg_t *argv);
+reg_t kUpdateLine(EngineState *s, int argc, reg_t *argv);
+reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv);
// SCI3 Kernel functions
reg_t kPlayDuck(EngineState *s, int argc, reg_t *argv);
@@ -556,6 +542,7 @@ reg_t kFileIOWriteByte(EngineState *s, int argc, reg_t *argv);
reg_t kFileIOReadWord(EngineState *s, int argc, reg_t *argv);
reg_t kFileIOWriteWord(EngineState *s, int argc, reg_t *argv);
reg_t kFileIOCreateSaveSlot(EngineState *s, int argc, reg_t *argv);
+reg_t kFileIOIsValidDirectory(EngineState *s, int argc, reg_t *argv);
#endif
//@}
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h
index 622511c906..f5f46285be 100644
--- a/engines/sci/engine/kernel_tables.h
+++ b/engines/sci/engine/kernel_tables.h
@@ -239,12 +239,27 @@ static const SciKernelMapSubEntry kFileIO_subops[] = {
{ SIG_SCI32, 15, MAP_CALL(FileIOReadWord), "i", NULL },
{ SIG_SCI32, 16, MAP_CALL(FileIOWriteWord), "ii", NULL },
{ SIG_SCI32, 17, MAP_CALL(FileIOCreateSaveSlot), "ir", NULL },
- { SIG_SCI32, 19, MAP_CALL(Stub), "r", NULL }, // for Torin / Torin demo
+ { SIG_SCI32, 18, MAP_EMPTY(FileIOChangeDirectory), "r", NULL }, // for SQ6, when changing the savegame directory in the save/load dialog
+ { SIG_SCI32, 19, MAP_CALL(FileIOIsValidDirectory), "r", NULL }, // for Torin / Torin demo
#endif
SCI_SUBOPENTRY_TERMINATOR
};
#ifdef ENABLE_SCI32
+
+static const SciKernelMapSubEntry kSave_subops[] = {
+ { SIG_SCI32, 0, MAP_CALL(SaveGame), "[r0]i[r0](r0)", NULL },
+ { SIG_SCI32, 1, MAP_CALL(RestoreGame), "[r0]i[r0]", NULL },
+ { SIG_SCI32, 2, MAP_CALL(GetSaveDir), "(r*)", NULL },
+ { SIG_SCI32, 3, MAP_CALL(CheckSaveGame), ".*", NULL },
+ // Subop 4 hasn't been encountered yet
+ { SIG_SCI32, 5, MAP_CALL(GetSaveFiles), "rrr", NULL },
+ { SIG_SCI32, 6, MAP_CALL(MakeSaveCatName), "rr", NULL },
+ { SIG_SCI32, 7, MAP_CALL(MakeSaveFileName), "rri", NULL },
+ { SIG_SCI32, 8, MAP_CALL(AutoSave), "[o0]", NULL },
+ SCI_SUBOPENTRY_TERMINATOR
+};
+
// version, subId, function-mapping, signature, workarounds
static const SciKernelMapSubEntry kList_subops[] = {
{ SIG_SCI21, 0, MAP_CALL(NewList), "", NULL },
@@ -337,10 +352,10 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(EditControl), SIG_EVERYWHERE, "[o0][o0]", NULL, NULL },
{ MAP_CALL(Empty), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_CALL(EmptyList), SIG_EVERYWHERE, "l", NULL, NULL },
- { MAP_CALL(FClose), SIG_EVERYWHERE, "i", NULL, NULL },
- { MAP_CALL(FGets), SIG_EVERYWHERE, "rii", NULL, NULL },
- { MAP_CALL(FOpen), SIG_EVERYWHERE, "ri", NULL, NULL },
- { MAP_CALL(FPuts), SIG_EVERYWHERE, "ir", NULL, NULL },
+ { "FClose", kFileIOClose, SIG_EVERYWHERE, "i", NULL, NULL },
+ { "FGets", kFileIOReadString, SIG_EVERYWHERE, "rii", NULL, NULL },
+ { "FOpen", kFileIOOpen, SIG_EVERYWHERE, "ri", NULL, NULL },
+ { "FPuts", kFileIOWriteString, SIG_EVERYWHERE, "ir", NULL, NULL },
{ MAP_CALL(FileIO), SIG_EVERYWHERE, "i(.*)", kFileIO_subops, NULL },
{ MAP_CALL(FindKey), SIG_EVERYWHERE, "l.", NULL, kFindKey_workarounds },
{ MAP_CALL(FirstNode), SIG_EVERYWHERE, "[l0]", NULL, NULL },
@@ -404,7 +419,10 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(PriCoord), SIG_EVERYWHERE, "i", NULL, NULL },
{ MAP_CALL(Random), SIG_EVERYWHERE, "i(i)(i)", NULL, NULL },
{ MAP_CALL(ReadNumber), SIG_EVERYWHERE, "r", NULL, NULL },
- { MAP_CALL(RemapColors), SIG_EVERYWHERE, "i(i)(i)(i)(i)(i)", NULL, NULL },
+ { MAP_CALL(RemapColors), SIG_SCI11, SIGFOR_ALL, "i(i)(i)(i)(i)", NULL, NULL },
+#ifdef ENABLE_SCI32
+ { "RemapColors", kRemapColors32, SIG_SCI32, SIGFOR_ALL, "i(i)(i)(i)(i)(i)", NULL, NULL },
+#endif
{ MAP_CALL(ResCheck), SIG_EVERYWHERE, "ii(iiii)", NULL, NULL },
{ MAP_CALL(RespondsTo), SIG_EVERYWHERE, ".i", NULL, NULL },
{ MAP_CALL(RestartGame), SIG_EVERYWHERE, "", NULL, NULL },
@@ -500,29 +518,23 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(UpdateScreenItem), SIG_EVERYWHERE, "o", NULL, NULL },
{ MAP_CALL(ObjectIntersect), SIG_EVERYWHERE, "oo", NULL, NULL },
{ MAP_CALL(EditText), SIG_EVERYWHERE, "o", NULL, NULL },
-
- // SCI2 unmapped functions - TODO!
-
- // SetScroll - called by script 64909, Styler::doit()
- // PalCycle - called by Game::newRoom. Related to RemapColors.
- // VibrateMouse - used in QFG4
+ { MAP_CALL(MakeSaveCatName), SIG_EVERYWHERE, "rr", NULL, NULL },
+ { MAP_CALL(MakeSaveFileName), SIG_EVERYWHERE, "rri", NULL, NULL },
+ { MAP_CALL(SetScroll), SIG_EVERYWHERE, "oiiiii(i)", NULL, NULL },
+ { MAP_CALL(PalCycle), SIG_EVERYWHERE, "i(.*)", NULL, NULL },
// SCI2 Empty functions
// Debug function used to track resources
{ MAP_EMPTY(ResourceTrack), SIG_EVERYWHERE, "(.*)", NULL, NULL },
-
- // SCI2 functions that are used in the original save/load menus. Marked as dummy, so
- // that the engine errors out on purpose. TODO: Implement once the original save/load
- // menus are implemented.
-
- // Creates the name of the save catalogue/directory to save into.
- // TODO: Implement once the original save/load menus are implemented.
- { MAP_DUMMY(MakeSaveCatName), SIG_EVERYWHERE, "(.*)", NULL, NULL },
-
- // Creates the name of the save file to save into
- // TODO: Implement once the original save/load menus are implemented.
- { MAP_DUMMY(MakeSaveFileName), SIG_EVERYWHERE, "(.*)", NULL, NULL },
+ // Future TODO: This call is used in the floppy version of QFG4 to add
+ // vibration to exotic mice with force feedback, such as the Logitech
+ // Cyberman and Wingman mice. Since this is only used for very exotic
+ // hardware and we have no direct and cross-platform way of communicating
+ // with them via SDL, plus we would probably need to make changes to common
+ // code, this call is mapped to an empty function for now as it's a rare
+ // feature not worth the effort.
+ { MAP_EMPTY(VibrateMouse), SIG_EVERYWHERE, "(.*)", NULL, NULL },
// Unused / debug SCI2 unused functions, always mapped to kDummy
@@ -549,6 +561,11 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_DUMMY(InputText), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_DUMMY(TextWidth), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_DUMMY(PointSize), SIG_EVERYWHERE, "(.*)", NULL, NULL },
+ // SetScroll is called by script 64909, Styler::doit(), but it doesn't seem to
+ // be used at all (plus, it was then changed to a dummy function in SCI3).
+ // Since this is most likely unused, and we got no test case, error out when
+ // it is called in order to find an actual call to it.
+ { MAP_DUMMY(SetScroll), SIG_EVERYWHERE, "(.*)", NULL, NULL },
// SCI2.1 Kernel Functions
{ MAP_CALL(CD), SIG_EVERYWHERE, "(.*)", NULL, NULL },
@@ -557,18 +574,22 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(MulDiv), SIG_EVERYWHERE, "iii", NULL, NULL },
{ MAP_CALL(PlayVMD), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_CALL(Robot), SIG_EVERYWHERE, "(.*)", NULL, NULL },
- { MAP_CALL(Save), SIG_EVERYWHERE, "(.*)", NULL, NULL },
+ { MAP_CALL(Save), SIG_EVERYWHERE, "i(.*)", kSave_subops, NULL },
{ MAP_CALL(Text), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_CALL(AddPicAt), SIG_EVERYWHERE, "oiii", NULL, NULL },
{ MAP_CALL(GetWindowsOption), SIG_EVERYWHERE, "i", NULL, NULL },
{ MAP_CALL(WinHelp), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_CALL(GetConfig), SIG_EVERYWHERE, "ro", NULL, NULL },
+ { MAP_CALL(GetSierraProfileInt), SIG_EVERYWHERE, "rri", NULL, NULL },
{ MAP_CALL(CelInfo), SIG_EVERYWHERE, "iiiiii", NULL, NULL },
{ MAP_CALL(SetLanguage), SIG_EVERYWHERE, "r", NULL, NULL },
- { MAP_CALL(ScrollWindow), SIG_EVERYWHERE, "(.*)", NULL, NULL },
+ { MAP_CALL(ScrollWindow), SIG_EVERYWHERE, "io(.*)", NULL, NULL },
{ MAP_CALL(SetFontRes), SIG_EVERYWHERE, "ii", NULL, NULL },
{ MAP_CALL(Font), SIG_EVERYWHERE, "i(.*)", NULL, NULL },
{ MAP_CALL(Bitmap), SIG_EVERYWHERE, "(.*)", NULL, NULL },
+ { MAP_CALL(AddLine), SIG_EVERYWHERE, "oiiiiiiiii", NULL, NULL },
+ { MAP_CALL(UpdateLine), SIG_EVERYWHERE, "[r0]oiiiiiiiii", NULL, NULL },
+ { MAP_CALL(DeleteLine), SIG_EVERYWHERE, "[r0]o", NULL, NULL },
// SCI2.1 Empty Functions
@@ -582,11 +603,6 @@ static SciKernelMapEntry s_kernelMap[] = {
// the game window in Phantasmagoria 2. We ignore these settings completely.
{ MAP_EMPTY(SetWindowsOption), SIG_EVERYWHERE, "ii", NULL, NULL },
- // Used by the Windows version of Phantasmagoria 1 to get the video speed setting. This is called after
- // kGetConfig and overrides the setting obtained by it. It is a dummy function in the DOS Version. We can
- // just use GetConfig and mark this one as empty, like the DOS version does.
- { MAP_EMPTY(GetSierraProfileInt), SIG_EVERYWHERE, "(.*)", NULL, NULL },
-
// Debug function called whenever the current room changes
{ MAP_EMPTY(NewRoom), SIG_EVERYWHERE, "(.*)", NULL, NULL },
@@ -618,14 +634,14 @@ static SciKernelMapEntry s_kernelMap[] = {
// SCI2.1 unmapped functions - TODO!
+ // SetHotRectangles - used by Phantasmagoria 1, script 64981 (used in the chase scene)
+ // <lskovlun> The idea, if I understand correctly, is that the engine generates events
+ // of a special HotRect type continuously when the mouse is on that rectangle
+
// MovePlaneItems - used by SQ6 to scroll through the inventory via the up/down buttons
- // AddLine - used by Torin's Passage to highlight the chapter buttons
- // DeleteLine - used by Torin's Passage to delete the highlight from the chapter buttons
- // UpdateLine - used by LSL6
// SetPalStyleRange - 2 integer parameters, start and end. All styles from start-end
// (inclusive) are set to 0
// MorphOn - used by SQ6, script 900, the datacorder reprogramming puzzle (from room 270)
- // SetHotRectangles - used by Phantasmagoria 1
// SCI3 Kernel Functions
{ MAP_CALL(PlayDuck), SIG_EVERYWHERE, "(.*)", NULL, NULL },
@@ -820,7 +836,7 @@ static const char *const sci2_default_knames[] = {
/*0x20*/ "AddMagnify",
/*0x21*/ "DeleteMagnify",
/*0x22*/ "IsHiRes",
- /*0x23*/ "Graph",
+ /*0x23*/ "Graph", // Robot in early SCI2.1 games with a SCI2 kernel table
/*0x24*/ "InvertRect", // only in SCI2, not used in any SCI2 game
/*0x25*/ "TextSize",
/*0x26*/ "Message",
@@ -831,7 +847,7 @@ static const char *const sci2_default_knames[] = {
/*0x2b*/ "EditText",
/*0x2c*/ "InputText", // unused function
/*0x2d*/ "CreateTextBitmap",
- /*0x2e*/ "DisposeTextBitmap",
+ /*0x2e*/ "DisposeTextBitmap", // Priority in early SCI2.1 games with a SCI2 kernel table
/*0x2f*/ "GetEvent",
/*0x30*/ "GlobalToLocal",
/*0x31*/ "LocalToGlobal",
@@ -1091,7 +1107,7 @@ static const char *const sci21_default_knames[] = {
/*0x8a*/ "LoadChunk",
/*0x8b*/ "SetPalStyleRange",
/*0x8c*/ "AddPicAt",
- /*0x8d*/ "MessageBox", // SCI3, was Dummy in SCI2.1
+ /*0x8d*/ "Dummy", // MessageBox in SCI3
/*0x8e*/ "NewRoom", // debug function
/*0x8f*/ "Dummy",
/*0x90*/ "Priority",
@@ -1105,7 +1121,7 @@ static const char *const sci21_default_knames[] = {
/*0x98*/ "GetWindowsOption", // Windows only
/*0x99*/ "WinDLL", // Windows only
/*0x9a*/ "Dummy",
- /*0x9b*/ "Minimize", // SCI3, was Dummy in SCI2.1
+ /*0x9b*/ "Dummy", // Minimize in SCI3
/*0x9c*/ "DeletePic",
// == SCI3 only ===============
/*0x9d*/ "Dummy",
@@ -1119,57 +1135,73 @@ static const char *const sci21_default_knames[] = {
// Base set of opcode formats. They're copied and adjusted slightly in
// script_adjust_opcode_format depending on SCI version.
static const opcode_format g_base_opcode_formats[128][4] = {
- /*00*/
+ // 00 - 03 / bnot, add, sub, mul
{Script_None}, {Script_None}, {Script_None}, {Script_None},
- /*04*/
+ // 04 - 07 / div, mod, shr, shl
{Script_None}, {Script_None}, {Script_None}, {Script_None},
- /*08*/
+ // 08 - 0B / xor, and, or, neg
{Script_None}, {Script_None}, {Script_None}, {Script_None},
- /*0C*/
+ // 0C - 0F / not, eq, ne, gt
{Script_None}, {Script_None}, {Script_None}, {Script_None},
- /*10*/
+ // 10 - 13 / ge, lt, le, ugt
{Script_None}, {Script_None}, {Script_None}, {Script_None},
- /*14*/
+ // 14 - 17 / uge, ult, ule, bt
{Script_None}, {Script_None}, {Script_None}, {Script_SRelative},
- /*18*/
+ // 18 - 1B / bnt, jmp, ldi, push
{Script_SRelative}, {Script_SRelative}, {Script_SVariable}, {Script_None},
- /*1C*/
+ // 1C - 1F / pushi, toss, dup, link
{Script_SVariable}, {Script_None}, {Script_None}, {Script_Variable},
- /*20*/
+ // 20 - 23 / call, callk, callb, calle
{Script_SRelative, Script_Byte}, {Script_Variable, Script_Byte}, {Script_Variable, Script_Byte}, {Script_Variable, Script_SVariable, Script_Byte},
- /*24 (24=ret)*/
+ // 24 - 27 / ret, send, dummy, dummy
{Script_End}, {Script_Byte}, {Script_Invalid}, {Script_Invalid},
- /*28*/
+ // 28 - 2B / class, dummy, self, super
{Script_Variable}, {Script_Invalid}, {Script_Byte}, {Script_Variable, Script_Byte},
- /*2C*/
+ // 2C - 2F / rest, lea, selfID, dummy
{Script_SVariable}, {Script_SVariable, Script_Variable}, {Script_None}, {Script_Invalid},
- /*30*/
+ // 30 - 33 / pprev, pToa, aTop, pTos
{Script_None}, {Script_Property}, {Script_Property}, {Script_Property},
- /*34*/
+ // 34 - 37 / sTop, ipToa, dpToa, ipTos
{Script_Property}, {Script_Property}, {Script_Property}, {Script_Property},
- /*38*/
+ // 38 - 3B / dpTos, lofsa, lofss, push0
{Script_Property}, {Script_SRelative}, {Script_SRelative}, {Script_None},
- /*3C*/
+ // 3C - 3F / push1, push2, pushSelf, line
{Script_None}, {Script_None}, {Script_None}, {Script_Word},
- /*40-4F*/
+ // ------------------------------------------------------------------------
+ // 40 - 43 / lag, lal, lat, lap
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 44 - 47 / lsg, lsl, lst, lsp
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 48 - 4B / lagi, lali, lati, lapi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 4C - 4F / lsgi, lsli, lsti, lspi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
- /*50-5F*/
+ // ------------------------------------------------------------------------
+ // 50 - 53 / sag, sal, sat, sap
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 54 - 57 / ssg, ssl, sst, ssp
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 58 - 5B / sagi, sali, sati, sapi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 5C - 5F / ssgi, ssli, ssti, sspi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
- /*60-6F*/
+ // ------------------------------------------------------------------------
+ // 60 - 63 / plusag, plusal, plusat, plusap
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 64 - 67 / plussg, plussl, plusst, plussp
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 68 - 6B / plusagi, plusali, plusati, plusapi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 6C - 6F / plussgi, plussli, plussti, plusspi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
- /*70-7F*/
+ // ------------------------------------------------------------------------
+ // 70 - 73 / minusag, minusal, minusat, minusap
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 74 - 77 / minussg, minussl, minusst, minussp
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 78 - 7B / minusagi, minusali, minusati, minusapi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 7C - 7F / minussgi, minussli, minussti, minusspi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}
};
#undef END
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index df3b3efd57..34477cc23b 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -157,7 +157,7 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
s->r_acc = NULL_REG;
}
- if ((s->r_acc.offset) && (g_sci->_debugState.stopOnEvent)) {
+ if ((s->r_acc.getOffset()) && (g_sci->_debugState.stopOnEvent)) {
g_sci->_debugState.stopOnEvent = false;
// A SCI event occurred, and we have been asked to stop, so open the debug console
@@ -248,7 +248,7 @@ reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv) {
reg_t planeObject = argc > 1 ? argv[1] : NULL_REG; // SCI32
SegManager *segMan = s->_segMan;
- if (obj.segment) {
+ if (obj.getSegment()) {
int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
@@ -267,7 +267,7 @@ reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv) {
reg_t planeObject = argc > 1 ? argv[1] : NULL_REG; // SCI32
SegManager *segMan = s->_segMan;
- if (obj.segment) {
+ if (obj.getSegment()) {
int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 312497720a..f7cc4f44b5 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -33,6 +33,7 @@
#include "gui/saveload.h"
#include "sci/sci.h"
+#include "sci/engine/file.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
@@ -40,209 +41,11 @@
namespace Sci {
-struct SavegameDesc {
- int16 id;
- int virtualId; // straight numbered, according to id but w/o gaps
- int date;
- int time;
- int version;
- char name[SCI_MAX_SAVENAME_LENGTH];
-};
-
-/*
- * Note on how file I/O is implemented: In ScummVM, one can not create/write
- * arbitrary data files, simply because many of our target platforms do not
- * support this. The only files one can create are savestates. But SCI has an
- * opcode to create and write to seemingly 'arbitrary' files. This is mainly
- * used in LSL3 for LARRY3.DRV (which is a game data file, not a driver, used
- * for persisting the results of the "age quiz" across restarts) and in LSL5
- * for MEMORY.DRV (which is again a game data file and contains the game's
- * password, XOR encrypted).
- * To implement that opcode, we combine the SaveFileManager with regular file
- * code, similarly to how the SCUMM HE engine does it.
- *
- * To handle opening a file called "foobar", what we do is this: First, we
- * create an 'augmented file name', by prepending the game target and a dash,
- * so if we running game target sq1sci, the name becomes "sq1sci-foobar".
- * Next, we check if such a file is known to the SaveFileManager. If so, we
- * we use that for reading/writing, delete it, whatever.
- *
- * If no such file is present but we were only asked to *read* the file,
- * we fallback to looking for a regular file called "foobar", and open that
- * for reading only.
- */
-
-
-
-FileHandle::FileHandle() : _in(0), _out(0) {
-}
-
-FileHandle::~FileHandle() {
- close();
-}
-
-void FileHandle::close() {
- delete _in;
- delete _out;
- _in = 0;
- _out = 0;
- _name.clear();
-}
-
-bool FileHandle::isOpen() const {
- return _in || _out;
-}
-
-
-
-enum {
- _K_FILE_MODE_OPEN_OR_CREATE = 0,
- _K_FILE_MODE_OPEN_OR_FAIL = 1,
- _K_FILE_MODE_CREATE = 2
-};
-
-
-
-reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename) {
- Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH);
- Common::String wrappedName = unwrapFilename ? g_sci->wrapFilename(englishName) : englishName;
- Common::SeekableReadStream *inFile = 0;
- Common::WriteStream *outFile = 0;
- Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
-
- if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
- // Try to open file, abort if not possible
- inFile = saveFileMan->openForLoading(wrappedName);
- // If no matching savestate exists: fall back to reading from a regular
- // file
- if (!inFile)
- inFile = SearchMan.createReadStreamForMember(englishName);
-
- if (!inFile)
- debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str());
- } else if (mode == _K_FILE_MODE_CREATE) {
- // Create the file, destroying any content it might have had
- outFile = saveFileMan->openForSaving(wrappedName);
- if (!outFile)
- debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
- } else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) {
- // Try to open file, create it if it doesn't exist
- outFile = saveFileMan->openForSaving(wrappedName);
- if (!outFile)
- debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
- // QfG1 opens the character export file with _K_FILE_MODE_CREATE first,
- // closes it immediately and opens it again with this here. Perhaps
- // other games use this for read access as well. I guess changing this
- // whole code into using virtual files and writing them after close
- // would be more appropriate.
- } else {
- error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str());
- }
-
- if (!inFile && !outFile) { // Failed
- debugC(kDebugLevelFile, " -> file_open() failed");
- return SIGNAL_REG;
- }
-
- // Find a free file handle
- uint handle = 1; // Ignore _fileHandles[0]
- while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen())
- handle++;
-
- if (handle == s->_fileHandles.size()) {
- // Hit size limit => Allocate more space
- s->_fileHandles.resize(s->_fileHandles.size() + 1);
- }
-
- s->_fileHandles[handle]._in = inFile;
- s->_fileHandles[handle]._out = outFile;
- s->_fileHandles[handle]._name = englishName;
-
- debugC(kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle);
- return make_reg(0, handle);
-}
-
-reg_t kFOpen(EngineState *s, int argc, reg_t *argv) {
- Common::String name = s->_segMan->getString(argv[0]);
- int mode = argv[1].toUint16();
-
- debugC(kDebugLevelFile, "kFOpen(%s,0x%x)", name.c_str(), mode);
- return file_open(s, name, mode, true);
-}
-
-static FileHandle *getFileFromHandle(EngineState *s, uint handle) {
- if (handle == 0) {
- error("Attempt to use file handle 0");
- return 0;
- }
-
- if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) {
- warning("Attempt to use invalid/unused file handle %d", handle);
- return 0;
- }
-
- return &s->_fileHandles[handle];
-}
-
-reg_t kFClose(EngineState *s, int argc, reg_t *argv) {
- debugC(kDebugLevelFile, "kFClose(%d)", argv[0].toUint16());
- if (argv[0] != SIGNAL_REG) {
- FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
- if (f)
- f->close();
- }
- return s->r_acc;
-}
-
-reg_t kFPuts(EngineState *s, int argc, reg_t *argv) {
- int handle = argv[0].toUint16();
- Common::String data = s->_segMan->getString(argv[1]);
-
- FileHandle *f = getFileFromHandle(s, handle);
- if (f)
- f->_out->write(data.c_str(), data.size());
-
- return s->r_acc;
-}
-
-static int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
- FileHandle *f = getFileFromHandle(s, handle);
- if (!f)
- return 0;
-
- if (!f->_in) {
- error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str());
- return 0;
- }
- int readBytes = 0;
- if (maxsize > 1) {
- memset(dest, 0, maxsize);
- f->_in->readLine(dest, maxsize);
- readBytes = strlen(dest); // FIXME: sierra sci returned byte count and didn't react on NUL characters
- // The returned string must not have an ending LF
- if (readBytes > 0) {
- if (dest[readBytes - 1] == 0x0A)
- dest[readBytes - 1] = 0;
- }
- } else {
- *dest = 0;
- }
-
- debugC(kDebugLevelFile, " -> FGets'ed \"%s\"", dest);
- return readBytes;
-}
-
-reg_t kFGets(EngineState *s, int argc, reg_t *argv) {
- int maxsize = argv[1].toUint16();
- char *buf = new char[maxsize];
- int handle = argv[2].toUint16();
-
- debugC(kDebugLevelFile, "kFGets(%d, %d)", handle, maxsize);
- int readBytes = fgets_wrapper(s, buf, maxsize, handle);
- s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize);
- delete[] buf;
- return readBytes ? argv[0] : NULL_REG;
-}
+extern reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename);
+extern FileHandle *getFileFromHandle(EngineState *s, uint handle);
+extern int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle);
+extern void listSavegames(Common::Array<SavegameDesc> &saves);
+extern int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId);
/**
* Writes the cwd to the supplied address and returns the address in acc.
@@ -258,9 +61,6 @@ reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) {
return argv[0];
}
-static void listSavegames(Common::Array<SavegameDesc> &saves);
-static int findSavegame(Common::Array<SavegameDesc> &saves, int16 saveId);
-
enum {
K_DEVICE_INFO_GET_DEVICE = 0,
K_DEVICE_INFO_GET_CURRENT_DEVICE = 1,
@@ -331,7 +131,7 @@ reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) {
s->_segMan->strcpy(argv[1], "__throwaway");
debug(3, "K_DEVICE_INFO_GET_SAVEFILE_NAME(%s,%d) -> %s", game_prefix.c_str(), virtualId, "__throwaway");
if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
- error("kDeviceInfo(deleteSave): invalid savegame-id specified");
+ error("kDeviceInfo(deleteSave): invalid savegame ID specified");
uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
Common::Array<SavegameDesc> saves;
listSavegames(saves);
@@ -352,18 +152,6 @@ reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) {
return s->r_acc;
}
-reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) {
-#ifdef ENABLE_SCI32
- // SCI32 uses a parameter here. It is used to modify a string, stored in a
- // global variable, so that game scripts store the save directory. We
- // don't really set a save game directory, thus not setting the string to
- // anything is the correct thing to do here.
- //if (argc > 0)
- // warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0]));
-#endif
- return s->_segMan->getSaveDirPtr();
-}
-
reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) {
if (argc > 1) {
// SCI1.1/SCI32
@@ -394,354 +182,43 @@ reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, 1);
}
-static bool _savegame_sort_byDate(const SavegameDesc &l, const SavegameDesc &r) {
- if (l.date != r.date)
- return (l.date > r.date);
- return (l.time > r.time);
-}
-
-// Create a sorted array containing all found savedgames
-static void listSavegames(Common::Array<SavegameDesc> &saves) {
- Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
-
- // Load all saves
- Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern());
-
- for (Common::StringArray::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) {
- Common::String filename = *iter;
- Common::SeekableReadStream *in;
- if ((in = saveFileMan->openForLoading(filename))) {
- SavegameMetadata meta;
- if (!get_savegame_metadata(in, &meta) || meta.name.empty()) {
- // invalid
- delete in;
- continue;
- }
- delete in;
-
- SavegameDesc desc;
- desc.id = strtol(filename.end() - 3, NULL, 10);
- desc.date = meta.saveDate;
- // We need to fix date in here, because we save DDMMYYYY instead of
- // YYYYMMDD, so sorting wouldn't work
- desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24);
- desc.time = meta.saveTime;
- desc.version = meta.version;
-
- if (meta.name.lastChar() == '\n')
- meta.name.deleteLastChar();
-
- Common::strlcpy(desc.name, meta.name.c_str(), SCI_MAX_SAVENAME_LENGTH);
-
- debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id);
-
- saves.push_back(desc);
- }
- }
-
- // Sort the list by creation date of the saves
- Common::sort(saves.begin(), saves.end(), _savegame_sort_byDate);
-}
-
-// Find a savedgame according to virtualId and return the position within our array
-static int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) {
- for (uint saveNr = 0; saveNr < saves.size(); saveNr++) {
- if (saves[saveNr].id == savegameId)
- return saveNr;
- }
- return -1;
-}
-
-// The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN
-// SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot.
-// SCI1.1 actually recycles ids, in that case we will currently get "0".
-// This behavior is required especially for LSL6. In this game, it's possible to quick save. The scripts will use
-// the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the
-// time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots.
-
-bool Console::cmdListSaves(int argc, const char **argv) {
- Common::Array<SavegameDesc> saves;
- listSavegames(saves);
-
- for (uint i = 0; i < saves.size(); i++) {
- Common::String filename = g_sci->getSavegameName(saves[i].id);
- DebugPrintf("%s: '%s'\n", filename.c_str(), saves[i].name);
- }
-
- return true;
-}
-
-reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) {
- Common::String game_id = s->_segMan->getString(argv[0]);
- uint16 virtualId = argv[1].toUint16();
-
- debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId);
-
- Common::Array<SavegameDesc> saves;
- listSavegames(saves);
-
- // we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case
- if (virtualId == 0)
- return NULL_REG;
-
- // Find saved-game
- if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
- error("kCheckSaveGame: called with invalid savegameId");
- uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
- int savegameNr = findSavegame(saves, savegameId);
- if (savegameNr == -1)
- return NULL_REG;
-
- // Check for compatible savegame version
- int ver = saves[savegameNr].version;
- if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION)
- return NULL_REG;
-
- // Otherwise we assume the savegame is OK
- return TRUE_REG;
-}
-
-reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
- Common::String game_id = s->_segMan->getString(argv[0]);
-
- debug(3, "kGetSaveFiles(%s)", game_id.c_str());
-
- // Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really
- // mean new slot instead of overwriting the old one
- s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START;
-
- Common::Array<SavegameDesc> saves;
- listSavegames(saves);
- uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR);
-
- reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves);
-
- if (!slot) {
- warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2]));
- totalSaves = 0;
- }
-
- const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1;
- char *saveNames = new char[bufSize];
- char *saveNamePtr = saveNames;
-
- for (uint i = 0; i < totalSaves; i++) {
- *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame-id ffs. see above
- strcpy(saveNamePtr, saves[i].name);
- saveNamePtr += SCI_MAX_SAVENAME_LENGTH;
- }
-
- *saveNamePtr = 0; // Terminate list
-
- s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize);
- delete[] saveNames;
-
- return make_reg(0, totalSaves);
-}
-
-reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
- Common::String game_id;
- int16 virtualId = argv[1].toSint16();
- int16 savegameId = -1;
- Common::String game_description;
- Common::String version;
-
- if (argc > 3)
- version = s->_segMan->getString(argv[3]);
-
- // We check here, we don't want to delete a users save in case we are within a kernel function
- if (s->executionStackBase) {
- warning("kSaveGame - won't save from within kernel function");
- return NULL_REG;
- }
-
- if (argv[0].isNull()) {
- // Direct call, from a patched Game::save
- if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull()))
- error("kSaveGame: assumed patched call isn't accurate");
-
- // we are supposed to show a dialog for the user and let him choose where to save
- g_sci->_soundCmd->pauseAll(true); // pause music
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(g_sci->getGameIdStr(), &plugin);
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
- dialog->setSaveMode(true);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
- game_description = dialog->getResultString();
- if (game_description.empty()) {
- // create our own description for the saved game, the user didnt enter it
- #if defined(USE_SAVEGAME_TIMESTAMP)
- TimeDate curTime;
- g_system->getTimeAndDate(curTime);
- curTime.tm_year += 1900; // fixup year
- curTime.tm_mon++; // fixup month
- game_description = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
- #else
- game_description = Common::String::format("Save %d", savegameId + 1);
- #endif
- }
- delete dialog;
- g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save)
- if (savegameId < 0)
- return NULL_REG;
-
- } else {
- // Real call from script
- game_id = s->_segMan->getString(argv[0]);
- if (argv[2].isNull())
- error("kSaveGame: called with description being NULL");
- game_description = s->_segMan->getString(argv[2]);
-
- debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str());
-
- Common::Array<SavegameDesc> saves;
- listSavegames(saves);
-
- if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) {
- // savegameId is an actual Id, so search for it just to make sure
- savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
- if (findSavegame(saves, savegameId) == -1)
- return NULL_REG;
- } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
- // virtualId is low, we assume that scripts expect us to create new slot
- if (virtualId == s->_lastSaveVirtualId) {
- // if last virtual id is the same as this one, we assume that caller wants to overwrite last save
- savegameId = s->_lastSaveNewId;
- } else {
- uint savegameNr;
- // savegameId is in lower range, scripts expect us to create a new slot
- for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) {
- for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
- if (savegameId == saves[savegameNr].id)
- break;
- }
- if (savegameNr == saves.size())
- break;
- }
- if (savegameId == SAVEGAMEID_OFFICIALRANGE_START)
- error("kSavegame: no more savegame slots available");
- }
- } else {
- error("kSaveGame: invalid savegameId used");
- }
-
- // Save in case caller wants to overwrite last newly created save
- s->_lastSaveVirtualId = virtualId;
- s->_lastSaveNewId = savegameId;
- }
-
- s->r_acc = NULL_REG;
-
- Common::String filename = g_sci->getSavegameName(savegameId);
- Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
- Common::OutSaveFile *out;
-
- out = saveFileMan->openForSaving(filename);
- if (!out) {
- warning("Error opening savegame \"%s\" for writing", filename.c_str());
- } else {
- if (!gamestate_save(s, out, game_description, version)) {
- warning("Saving the game failed");
- } else {
- s->r_acc = TRUE_REG; // save successful
- }
+reg_t kValidPath(EngineState *s, int argc, reg_t *argv) {
+ Common::String path = s->_segMan->getString(argv[0]);
- out->finalize();
- if (out->err()) {
- warning("Writing the savegame failed");
- s->r_acc = NULL_REG; // write failure
- }
- delete out;
- }
+ debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.getOffset());
- return s->r_acc;
+ // Always return true
+ return make_reg(0, 1);
}
-reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
- Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
- int16 savegameId = argv[1].toSint16();
- bool pausedMusic = false;
-
- debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId);
+#ifdef ENABLE_SCI32
- if (argv[0].isNull()) {
- // Direct call, either from launcher or from a patched Game::restore
- if (savegameId == -1) {
- // we are supposed to show a dialog for the user and let him choose a saved game
- g_sci->_soundCmd->pauseAll(true); // pause music
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(g_sci->getGameIdStr(), &plugin);
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
- dialog->setSaveMode(false);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
- delete dialog;
- if (savegameId < 0) {
- g_sci->_soundCmd->pauseAll(false); // unpause music
- return s->r_acc;
- }
- pausedMusic = true;
- }
- // don't adjust ID of the saved game, it's already correct
- } else {
- if (argv[2].isNull())
- error("kRestoreGame: called with parameter 2 being NULL");
- // Real call from script, we need to adjust ID
- if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) {
- warning("Savegame ID %d is not allowed", savegameId);
+reg_t kCD(EngineState *s, int argc, reg_t *argv) {
+ // TODO: Stub
+ switch (argv[0].toUint16()) {
+ case 0:
+ if (argc == 1) {
+ // Check if a disc is in the drive
return TRUE_REG;
- }
- savegameId -= SAVEGAMEID_OFFICIALRANGE_START;
- }
-
- s->r_acc = NULL_REG; // signals success
-
- Common::Array<SavegameDesc> saves;
- listSavegames(saves);
- if (findSavegame(saves, savegameId) == -1) {
- s->r_acc = TRUE_REG;
- warning("Savegame ID %d not found", savegameId);
- } else {
- Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
- Common::String filename = g_sci->getSavegameName(savegameId);
- Common::SeekableReadStream *in;
-
- in = saveFileMan->openForLoading(filename);
- if (in) {
- // found a savegame file
-
- gamestate_restore(s, in);
- delete in;
-
- if (g_sci->getGameId() == GID_MOTHERGOOSE256) {
- // WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for
- // saving a previously restored game.
- // We set the current savedgame-id directly and remove the script
- // code concerning this via script patch.
- s->variables[VAR_GLOBAL][0xB3].offset = SAVEGAMEID_OFFICIALRANGE_START + savegameId;
- }
} else {
- s->r_acc = TRUE_REG;
- warning("Savegame #%d not found", savegameId);
+ // Check if the specified disc is in the drive
+ // and return the current disc number. We just
+ // return the requested disc number.
+ return argv[1];
}
+ case 1:
+ // Return the current CD number
+ return make_reg(0, 1);
+ default:
+ warning("CD(%d)", argv[0].toUint16());
}
- if (!s->r_acc.isNull()) {
- // no success?
- if (pausedMusic)
- g_sci->_soundCmd->pauseAll(false); // unpause music
- }
-
- return s->r_acc;
+ return NULL_REG;
}
-reg_t kValidPath(EngineState *s, int argc, reg_t *argv) {
- Common::String path = s->_segMan->getString(argv[0]);
-
- debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.offset);
+#endif
- // Always return true
- return make_reg(0, 1);
-}
+// ---- FileIO operations -----------------------------------------------------
reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
if (!s)
@@ -779,6 +256,73 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
}
debugC(kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode);
+#ifdef ENABLE_SCI32
+ if (name == PHANTASMAGORIA_SAVEGAME_INDEX) {
+ if (s->_virtualIndexFile) {
+ return make_reg(0, VIRTUALFILE_HANDLE);
+ } else {
+ Common::String englishName = g_sci->getSciLanguageString(name, K_LANG_ENGLISH);
+ Common::String wrappedName = g_sci->wrapFilename(englishName);
+ if (!g_sci->getSaveFileManager()->listSavefiles(wrappedName).empty()) {
+ s->_virtualIndexFile = new VirtualIndexFile(wrappedName);
+ return make_reg(0, VIRTUALFILE_HANDLE);
+ }
+ }
+ }
+
+ // Shivers is trying to store savegame descriptions and current spots in
+ // separate .SG files, which are hardcoded in the scripts.
+ // Essentially, there is a normal save file, created by the executable
+ // and an extra hardcoded save file, created by the game scripts, probably
+ // because they didn't want to modify the save/load code to add the extra
+ // information.
+ // Each slot in the book then has two strings, the save description and a
+ // description of the current spot that the player is at. Currently, the
+ // spot strings are always empty (probably related to the unimplemented
+ // kString subop 14, which gets called right before this call).
+ // For now, we don't allow the creation of these files, which means that
+ // all the spot descriptions next to each slot description will be empty
+ // (they are empty anyway). Until a viable solution is found to handle these
+ // extra files and until the spot description strings are initialized
+ // correctly, we resort to virtual files in order to make the load screen
+ // useable. Without this code it is unusable, as the extra information is
+ // always saved to 0.SG for some reason, but on restore the correct file is
+ // used. Perhaps the virtual ID is not taken into account when saving.
+ //
+ // Future TODO: maintain spot descriptions and show them too, ideally without
+ // having to return to this logic of extra hardcoded files.
+ if (g_sci->getGameId() == GID_SHIVERS && name.hasSuffix(".SG")) {
+ if (mode == _K_FILE_MODE_OPEN_OR_CREATE || mode == _K_FILE_MODE_CREATE) {
+ // Game scripts are trying to create a file with the save
+ // description, stop them here
+ debugC(kDebugLevelFile, "Not creating unused file %s", name.c_str());
+ return SIGNAL_REG;
+ } else if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
+ // Create a virtual file containing the save game description
+ // and slot number, as the game scripts expect.
+ int slotNumber;
+ sscanf(name.c_str(), "%d.SG", &slotNumber);
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+ int savegameNr = findSavegame(saves, slotNumber - SAVEGAMEID_OFFICIALRANGE_START);
+
+ if (!s->_virtualIndexFile) {
+ // Make the virtual file buffer big enough to avoid having it grow dynamically.
+ // 50 bytes should be more than enough.
+ s->_virtualIndexFile = new VirtualIndexFile(50);
+ }
+
+ s->_virtualIndexFile->seek(0, SEEK_SET);
+ s->_virtualIndexFile->write(saves[savegameNr].name, strlen(saves[savegameNr].name));
+ s->_virtualIndexFile->write("\0", 1);
+ s->_virtualIndexFile->write("\0", 1); // Spot description (empty)
+ s->_virtualIndexFile->seek(0, SEEK_SET);
+ return make_reg(0, VIRTUALFILE_HANDLE);
+ }
+ }
+#endif
+
// QFG import rooms get a virtual filelisting instead of an actual one
if (g_sci->inQfGImportRoom()) {
// We need to find out what the user actually selected, "savedHeroes" is
@@ -794,44 +338,82 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
reg_t kFileIOClose(EngineState *s, int argc, reg_t *argv) {
debugC(kDebugLevelFile, "kFileIO(close): %d", argv[0].toUint16());
- FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
+ if (argv[0] == SIGNAL_REG)
+ return s->r_acc;
+
+ uint16 handle = argv[0].toUint16();
+
+#ifdef ENABLE_SCI32
+ if (handle == VIRTUALFILE_HANDLE) {
+ s->_virtualIndexFile->close();
+ return SIGNAL_REG;
+ }
+#endif
+
+ FileHandle *f = getFileFromHandle(s, handle);
if (f) {
f->close();
+ if (getSciVersion() <= SCI_VERSION_0_LATE)
+ return s->r_acc; // SCI0 semantics: no value returned
return SIGNAL_REG;
}
+
+ if (getSciVersion() <= SCI_VERSION_0_LATE)
+ return s->r_acc; // SCI0 semantics: no value returned
return NULL_REG;
}
reg_t kFileIOReadRaw(EngineState *s, int argc, reg_t *argv) {
- int handle = argv[0].toUint16();
- int size = argv[2].toUint16();
+ uint16 handle = argv[0].toUint16();
+ uint16 size = argv[2].toUint16();
int bytesRead = 0;
char *buf = new char[size];
debugC(kDebugLevelFile, "kFileIO(readRaw): %d, %d", handle, size);
- FileHandle *f = getFileFromHandle(s, handle);
- if (f) {
- bytesRead = f->_in->read(buf, size);
- s->_segMan->memcpy(argv[1], (const byte*)buf, size);
+#ifdef ENABLE_SCI32
+ if (handle == VIRTUALFILE_HANDLE) {
+ bytesRead = s->_virtualIndexFile->read(buf, size);
+ } else {
+#endif
+ FileHandle *f = getFileFromHandle(s, handle);
+ if (f)
+ bytesRead = f->_in->read(buf, size);
+#ifdef ENABLE_SCI32
}
+#endif
+
+ // TODO: What happens if less bytes are read than what has
+ // been requested? (i.e. if bytesRead is non-zero, but still
+ // less than size)
+ if (bytesRead > 0)
+ s->_segMan->memcpy(argv[1], (const byte*)buf, size);
delete[] buf;
return make_reg(0, bytesRead);
}
reg_t kFileIOWriteRaw(EngineState *s, int argc, reg_t *argv) {
- int handle = argv[0].toUint16();
- int size = argv[2].toUint16();
+ uint16 handle = argv[0].toUint16();
+ uint16 size = argv[2].toUint16();
char *buf = new char[size];
bool success = false;
s->_segMan->memcpy((byte *)buf, argv[1], size);
debugC(kDebugLevelFile, "kFileIO(writeRaw): %d, %d", handle, size);
- FileHandle *f = getFileFromHandle(s, handle);
- if (f) {
- f->_out->write(buf, size);
+#ifdef ENABLE_SCI32
+ if (handle == VIRTUALFILE_HANDLE) {
+ s->_virtualIndexFile->write(buf, size);
success = true;
+ } else {
+#endif
+ FileHandle *f = getFileFromHandle(s, handle);
+ if (f) {
+ f->_out->write(buf, size);
+ success = true;
+ }
+#ifdef ENABLE_SCI32
}
+#endif
delete[] buf;
if (success)
@@ -863,6 +445,20 @@ reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) {
int savedir_nr = saves[slotNum].id;
name = g_sci->getSavegameName(savedir_nr);
result = saveFileMan->removeSavefile(name);
+ } else if (getSciVersion() >= SCI_VERSION_2) {
+ // The file name may be already wrapped, so check both cases
+ result = saveFileMan->removeSavefile(name);
+ if (!result) {
+ const Common::String wrappedName = g_sci->wrapFilename(name);
+ result = saveFileMan->removeSavefile(wrappedName);
+ }
+
+#ifdef ENABLE_SCI32
+ if (name == PHANTASMAGORIA_SAVEGAME_INDEX) {
+ delete s->_virtualIndexFile;
+ s->_virtualIndexFile = 0;
+ }
+#endif
} else {
const Common::String wrappedName = g_sci->wrapFilename(name);
result = saveFileMan->removeSavefile(wrappedName);
@@ -875,15 +471,22 @@ reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) {
}
reg_t kFileIOReadString(EngineState *s, int argc, reg_t *argv) {
- int size = argv[1].toUint16();
- char *buf = new char[size];
- int handle = argv[2].toUint16();
- debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, size);
+ uint16 maxsize = argv[1].toUint16();
+ char *buf = new char[maxsize];
+ uint16 handle = argv[2].toUint16();
+ debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, maxsize);
+ uint32 bytesRead;
+
+#ifdef ENABLE_SCI32
+ if (handle == VIRTUALFILE_HANDLE)
+ bytesRead = s->_virtualIndexFile->readLine(buf, maxsize);
+ else
+#endif
+ bytesRead = fgets_wrapper(s, buf, maxsize, handle);
- int readBytes = fgets_wrapper(s, buf, size, handle);
- s->_segMan->memcpy(argv[0], (const byte*)buf, size);
+ s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize);
delete[] buf;
- return readBytes ? argv[0] : NULL_REG;
+ return bytesRead ? argv[0] : NULL_REG;
}
reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) {
@@ -891,126 +494,55 @@ reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) {
Common::String str = s->_segMan->getString(argv[1]);
debugC(kDebugLevelFile, "kFileIO(writeString): %d", handle);
+#ifdef ENABLE_SCI32
+ if (handle == VIRTUALFILE_HANDLE) {
+ s->_virtualIndexFile->write(str.c_str(), str.size());
+ return NULL_REG;
+ }
+#endif
+
FileHandle *f = getFileFromHandle(s, handle);
if (f) {
f->_out->write(str.c_str(), str.size());
+ if (getSciVersion() <= SCI_VERSION_0_LATE)
+ return s->r_acc; // SCI0 semantics: no value returned
return NULL_REG;
}
+ if (getSciVersion() <= SCI_VERSION_0_LATE)
+ return s->r_acc; // SCI0 semantics: no value returned
return make_reg(0, 6); // DOS - invalid handle
}
reg_t kFileIOSeek(EngineState *s, int argc, reg_t *argv) {
- int handle = argv[0].toUint16();
- int offset = argv[1].toUint16();
- int whence = argv[2].toUint16();
+ uint16 handle = argv[0].toUint16();
+ uint16 offset = ABS<int16>(argv[1].toSint16()); // can be negative
+ uint16 whence = argv[2].toUint16();
debugC(kDebugLevelFile, "kFileIO(seek): %d, %d, %d", handle, offset, whence);
- FileHandle *f = getFileFromHandle(s, handle);
-
- if (f)
- s->r_acc = make_reg(0, f->_in->seek(offset, whence));
-
- return SIGNAL_REG;
-}
-
-void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask) {
- Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
- Common::StringArray foundFiles = saveFileMan->listSavefiles(fileMask);
- if (!foundFiles.empty()) {
- _files.push_back(title);
- _virtualFiles.push_back("");
- Common::StringArray::iterator it;
- Common::StringArray::iterator it_end = foundFiles.end();
-
- for (it = foundFiles.begin(); it != it_end; it++) {
- Common::String regularFilename = *it;
- Common::String wrappedFilename = Common::String(regularFilename.c_str() + fileMask.size() - 1);
-
- Common::SeekableReadStream *testfile = saveFileMan->openForLoading(regularFilename);
- int32 testfileSize = testfile->size();
- delete testfile;
- if (testfileSize > 1024) // check, if larger than 1k. in that case its a saved game.
- continue; // and we dont want to have those in the list
- // We need to remove the prefix for display purposes
- _files.push_back(wrappedFilename);
- // but remember the actual name as well
- _virtualFiles.push_back(regularFilename);
- }
- }
-}
+#ifdef ENABLE_SCI32
+ if (handle == VIRTUALFILE_HANDLE)
+ return make_reg(0, s->_virtualIndexFile->seek(offset, whence));
+#endif
-Common::String DirSeeker::getVirtualFilename(uint fileNumber) {
- if (fileNumber >= _virtualFiles.size())
- error("invalid virtual filename access");
- return _virtualFiles[fileNumber];
-}
+ FileHandle *f = getFileFromHandle(s, handle);
-reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) {
- // Verify that we are given a valid buffer
- if (!buffer.segment) {
- error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str());
- return NULL_REG;
- }
- _outbuffer = buffer;
- _files.clear();
- _virtualFiles.clear();
-
- int QfGImport = g_sci->inQfGImportRoom();
- if (QfGImport) {
- _files.clear();
- addAsVirtualFiles("-QfG1-", "qfg1-*");
- addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*");
- if (QfGImport > 2)
- addAsVirtualFiles("-QfG2-", "qfg2-*");
- if (QfGImport > 3)
- addAsVirtualFiles("-QfG3-", "qfg3-*");
-
- if (QfGImport == 3) {
- // QfG3 sorts the filelisting itself, we can't let that happen otherwise our
- // virtual list would go out-of-sync
- reg_t savedHeros = segMan->findObjectByName("savedHeros");
- if (!savedHeros.isNull())
- writeSelectorValue(segMan, savedHeros, SELECTOR(sort), 0);
+ if (f && f->_in) {
+ // Backward seeking isn't supported in zip file streams, thus adapt the
+ // parameters accordingly if games ask for such a seek mode. A known
+ // case where this is requested is the save file manager in Phantasmagoria
+ if (whence == SEEK_END) {
+ whence = SEEK_SET;
+ offset = f->_in->size() - offset;
}
- } else {
- // Prefix the mask
- const Common::String wrappedMask = g_sci->wrapFilename(mask);
-
- // Obtain a list of all files matching the given mask
- Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
- _files = saveFileMan->listSavefiles(wrappedMask);
+ return make_reg(0, f->_in->seek(offset, whence));
+ } else if (f && f->_out) {
+ error("kFileIOSeek: Unsupported seek operation on a writeable stream (offset: %d, whence: %d)", offset, whence);
}
- // Reset the list iterator and write the first match to the output buffer,
- // if any.
- _iter = _files.begin();
- return nextFile(segMan);
-}
-
-reg_t DirSeeker::nextFile(SegManager *segMan) {
- if (_iter == _files.end()) {
- return NULL_REG;
- }
-
- Common::String string;
-
- if (_virtualFiles.empty()) {
- // Strip the prefix, if we don't got a virtual filelisting
- const Common::String wrappedString = *_iter;
- string = g_sci->unwrapFilename(wrappedString);
- } else {
- string = *_iter;
- }
- if (string.size() > 12)
- string = Common::String(string.c_str(), 12);
- segMan->strcpy(_outbuffer, string.c_str());
-
- // Return the result and advance the list iterator :)
- ++_iter;
- return _outbuffer;
+ return SIGNAL_REG;
}
reg_t kFileIOFindFirst(EngineState *s, int argc, reg_t *argv) {
@@ -1033,6 +565,14 @@ reg_t kFileIOFindNext(EngineState *s, int argc, reg_t *argv) {
reg_t kFileIOExists(EngineState *s, int argc, reg_t *argv) {
Common::String name = s->_segMan->getString(argv[0]);
+#ifdef ENABLE_SCI32
+ // Cache the file existence result for the Phantasmagoria
+ // save index file, as the game scripts keep checking for
+ // its existence.
+ if (name == PHANTASMAGORIA_SAVEGAME_INDEX && s->_virtualIndexFile)
+ return TRUE_REG;
+#endif
+
bool exists = false;
// Check for regular file
@@ -1155,51 +695,328 @@ reg_t kFileIOCreateSaveSlot(EngineState *s, int argc, reg_t *argv) {
return TRUE_REG; // slot creation was successful
}
-reg_t kCD(EngineState *s, int argc, reg_t *argv) {
- // TODO: Stub
- switch (argv[0].toUint16()) {
- case 0:
- // Return whether the contents of disc argv[1] is available.
- return TRUE_REG;
- default:
- warning("CD(%d)", argv[0].toUint16());
+reg_t kFileIOIsValidDirectory(EngineState *s, int argc, reg_t *argv) {
+ // Used in Torin's Passage and LSL7 to determine if the directory passed as
+ // a parameter (usually the save directory) is valid. We always return true
+ // here.
+ return TRUE_REG;
+}
+
+#endif
+
+// ---- Save operations -------------------------------------------------------
+
+#ifdef ENABLE_SCI32
+
+reg_t kSave(EngineState *s, int argc, reg_t *argv) {
+ if (!s)
+ return make_reg(0, getSciVersion());
+ error("not supposed to call this");
+}
+
+#endif
+
+reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
+ Common::String game_id;
+ int16 virtualId = argv[1].toSint16();
+ int16 savegameId = -1;
+ Common::String game_description;
+ Common::String version;
+
+ if (argc > 3)
+ version = s->_segMan->getString(argv[3]);
+
+ // We check here, we don't want to delete a users save in case we are within a kernel function
+ if (s->executionStackBase) {
+ warning("kSaveGame - won't save from within kernel function");
+ return NULL_REG;
}
- return NULL_REG;
+ if (argv[0].isNull()) {
+ // Direct call, from a patched Game::save
+ if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull()))
+ error("kSaveGame: assumed patched call isn't accurate");
+
+ // we are supposed to show a dialog for the user and let him choose where to save
+ g_sci->_soundCmd->pauseAll(true); // pause music
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+ savegameId = dialog->runModalWithCurrentTarget();
+ game_description = dialog->getResultString();
+ if (game_description.empty()) {
+ // create our own description for the saved game, the user didnt enter it
+ game_description = dialog->createDefaultSaveDescription(savegameId);
+ }
+ delete dialog;
+ g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save)
+ if (savegameId < 0)
+ return NULL_REG;
+
+ } else {
+ // Real call from script
+ game_id = s->_segMan->getString(argv[0]);
+ if (argv[2].isNull())
+ error("kSaveGame: called with description being NULL");
+ game_description = s->_segMan->getString(argv[2]);
+
+ debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str());
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+
+ if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) {
+ // savegameId is an actual Id, so search for it just to make sure
+ savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
+ if (findSavegame(saves, savegameId) == -1)
+ return NULL_REG;
+ } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
+ // virtualId is low, we assume that scripts expect us to create new slot
+ if (virtualId == s->_lastSaveVirtualId) {
+ // if last virtual id is the same as this one, we assume that caller wants to overwrite last save
+ savegameId = s->_lastSaveNewId;
+ } else {
+ uint savegameNr;
+ // savegameId is in lower range, scripts expect us to create a new slot
+ for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) {
+ for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
+ if (savegameId == saves[savegameNr].id)
+ break;
+ }
+ if (savegameNr == saves.size())
+ break;
+ }
+ if (savegameId == SAVEGAMEID_OFFICIALRANGE_START)
+ error("kSavegame: no more savegame slots available");
+ }
+ } else {
+ error("kSaveGame: invalid savegameId used");
+ }
+
+ // Save in case caller wants to overwrite last newly created save
+ s->_lastSaveVirtualId = virtualId;
+ s->_lastSaveNewId = savegameId;
+ }
+
+ s->r_acc = NULL_REG;
+
+ Common::String filename = g_sci->getSavegameName(savegameId);
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+ Common::OutSaveFile *out;
+
+ out = saveFileMan->openForSaving(filename);
+ if (!out) {
+ warning("Error opening savegame \"%s\" for writing", filename.c_str());
+ } else {
+ if (!gamestate_save(s, out, game_description, version)) {
+ warning("Saving the game failed");
+ } else {
+ s->r_acc = TRUE_REG; // save successful
+ }
+
+ out->finalize();
+ if (out->err()) {
+ warning("Writing the savegame failed");
+ s->r_acc = NULL_REG; // write failure
+ }
+ delete out;
+ }
+
+ return s->r_acc;
}
-reg_t kSave(EngineState *s, int argc, reg_t *argv) {
- switch (argv[0].toUint16()) {
- case 0:
- return kSaveGame(s, argc - 1,argv + 1);
- case 1:
- return kRestoreGame(s, argc - 1,argv + 1);
- case 2:
- return kGetSaveDir(s, argc - 1, argv + 1);
- case 3:
- return kCheckSaveGame(s, argc - 1, argv + 1);
- case 5:
- return kGetSaveFiles(s, argc - 1, argv + 1);
- case 6:
- // This is used in Shivers to delete saved games, however it
- // always passes the same file name (SHIVER), so it doesn't
- // actually delete anything...
- // TODO: Check why this happens
- // argv[1] is a string (most likely the save game directory)
- return kFileIOUnlink(s, argc - 2, argv + 2);
- case 8:
- // TODO
- // This is a timer callback, with 1 parameter: the timer object
- // (e.g. "timers").
- // It's used for auto-saving (i.e. save every X minutes, by checking
- // the elapsed time from the timer object)
-
- // This function has to return something other than 0 to proceed
- return s->r_acc;
- default:
- kStub(s, argc, argv);
+reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
+ Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
+ int16 savegameId = argv[1].toSint16();
+ bool pausedMusic = false;
+
+ debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId);
+
+ if (argv[0].isNull()) {
+ // Direct call, either from launcher or from a patched Game::restore
+ if (savegameId == -1) {
+ // we are supposed to show a dialog for the user and let him choose a saved game
+ g_sci->_soundCmd->pauseAll(true); // pause music
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+ savegameId = dialog->runModalWithCurrentTarget();
+ delete dialog;
+ if (savegameId < 0) {
+ g_sci->_soundCmd->pauseAll(false); // unpause music
+ return s->r_acc;
+ }
+ pausedMusic = true;
+ }
+ // don't adjust ID of the saved game, it's already correct
+ } else {
+ if (argv[2].isNull())
+ error("kRestoreGame: called with parameter 2 being NULL");
+ // Real call from script, we need to adjust ID
+ if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) {
+ warning("Savegame ID %d is not allowed", savegameId);
+ return TRUE_REG;
+ }
+ savegameId -= SAVEGAMEID_OFFICIALRANGE_START;
+ }
+
+ s->r_acc = NULL_REG; // signals success
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+ if (findSavegame(saves, savegameId) == -1) {
+ s->r_acc = TRUE_REG;
+ warning("Savegame ID %d not found", savegameId);
+ } else {
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+ Common::String filename = g_sci->getSavegameName(savegameId);
+ Common::SeekableReadStream *in;
+
+ in = saveFileMan->openForLoading(filename);
+ if (in) {
+ // found a savegame file
+
+ gamestate_restore(s, in);
+ delete in;
+
+ if (g_sci->getGameId() == GID_MOTHERGOOSE256) {
+ // WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for
+ // saving a previously restored game.
+ // We set the current savedgame-id directly and remove the script
+ // code concerning this via script patch.
+ s->variables[VAR_GLOBAL][0xB3].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId);
+ }
+ } else {
+ s->r_acc = TRUE_REG;
+ warning("Savegame #%d not found", savegameId);
+ }
+ }
+
+ if (!s->r_acc.isNull()) {
+ // no success?
+ if (pausedMusic)
+ g_sci->_soundCmd->pauseAll(false); // unpause music
+ }
+
+ return s->r_acc;
+}
+
+reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) {
+#ifdef ENABLE_SCI32
+ // SCI32 uses a parameter here. It is used to modify a string, stored in a
+ // global variable, so that game scripts store the save directory. We
+ // don't really set a save game directory, thus not setting the string to
+ // anything is the correct thing to do here.
+ //if (argc > 0)
+ // warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0]));
+#endif
+ return s->_segMan->getSaveDirPtr();
+}
+
+reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) {
+ Common::String game_id = s->_segMan->getString(argv[0]);
+ uint16 virtualId = argv[1].toUint16();
+
+ debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId);
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+
+ // we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case
+ if (virtualId == 0)
return NULL_REG;
+
+ // Find saved-game
+ if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
+ error("kCheckSaveGame: called with invalid savegameId");
+ uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
+ int savegameNr = findSavegame(saves, savegameId);
+ if (savegameNr == -1)
+ return NULL_REG;
+
+ // Check for compatible savegame version
+ int ver = saves[savegameNr].version;
+ if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION)
+ return NULL_REG;
+
+ // Otherwise we assume the savegame is OK
+ return TRUE_REG;
+}
+
+reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
+ Common::String game_id = s->_segMan->getString(argv[0]);
+
+ debug(3, "kGetSaveFiles(%s)", game_id.c_str());
+
+ // Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really
+ // mean new slot instead of overwriting the old one
+ s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START;
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+ uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR);
+
+ reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves);
+
+ if (!slot) {
+ warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2]));
+ totalSaves = 0;
+ }
+
+ const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1;
+ char *saveNames = new char[bufSize];
+ char *saveNamePtr = saveNames;
+
+ for (uint i = 0; i < totalSaves; i++) {
+ *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID ffs. see above
+ strcpy(saveNamePtr, saves[i].name);
+ saveNamePtr += SCI_MAX_SAVENAME_LENGTH;
}
+
+ *saveNamePtr = 0; // Terminate list
+
+ s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize);
+ delete[] saveNames;
+
+ return make_reg(0, totalSaves);
+}
+
+#ifdef ENABLE_SCI32
+
+reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv) {
+ // Normally, this creates the name of the save catalogue/directory to save into.
+ // First parameter is the string to save the result into. Second is a string
+ // with game parameters. We don't have a use for this at all, as we have our own
+ // savegame directory management, thus we always return an empty string.
+ return argv[0];
+}
+
+reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) {
+ // Creates a savegame name from a slot number. Used when deleting saved games.
+ // Param 0: the output buffer (same as in kMakeSaveCatName)
+ // Param 1: a string with game parameters, ignored
+ // Param 2: the selected slot
+
+ SciString *resultString = s->_segMan->lookupString(argv[0]);
+ uint16 virtualId = argv[2].toUint16();
+ if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
+ error("kMakeSaveFileName: invalid savegame ID specified");
+ uint saveSlot = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+
+ Common::String filename = g_sci->getSavegameName(saveSlot);
+ resultString->fromString(filename);
+
+ return argv[0];
+}
+
+reg_t kAutoSave(EngineState *s, int argc, reg_t *argv) {
+ // TODO
+ // This is a timer callback, with 1 parameter: the timer object
+ // (e.g. "timers").
+ // It's used for auto-saving (i.e. save every X minutes, by checking
+ // the elapsed time from the timer object)
+
+ // This function has to return something other than 0 to proceed
+ return TRUE_REG;
}
#endif
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index caae562d67..da377319c0 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -25,12 +25,10 @@
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/surface.h"
-#include "graphics/palette.h" // temporary, for the fadeIn()/fadeOut() functions below
#include "gui/message.h"
#include "sci/sci.h"
-#include "sci/debug.h" // for g_debug_sleeptime_factor
#include "sci/event.h"
#include "sci/resource.h"
#include "sci/engine/features.h"
@@ -50,10 +48,7 @@
#include "sci/graphics/text16.h"
#include "sci/graphics/view.h"
#ifdef ENABLE_SCI32
-#include "sci/graphics/controls32.h"
-#include "sci/graphics/font.h" // TODO: remove once kBitmap is moved in a separate class
#include "sci/graphics/text32.h"
-#include "sci/graphics/frameout.h"
#endif
namespace Sci {
@@ -342,7 +337,7 @@ reg_t kTextSize(EngineState *s, int argc, reg_t *argv) {
Common::String sep_str;
const char *sep = NULL;
- if ((argc > 4) && (argv[4].segment)) {
+ if ((argc > 4) && (argv[4].getSegment())) {
sep_str = s->_segMan->getString(argv[4]);
sep = sep_str.c_str();
}
@@ -650,6 +645,20 @@ reg_t kPaletteAnimate(EngineState *s, int argc, reg_t *argv) {
if (paletteChanged)
g_sci->_gfxPalette->kernelAnimateSet();
+ // WORKAROUND: The game scripts in SQ4 floppy count the number of elapsed
+ // cycles in the intro from the number of successive kAnimate calls during
+ // the palette cycling effect, while showing the SQ4 logo. This worked in
+ // older computers because each animate call took awhile to complete.
+ // Normally, such scripts are handled automatically by our speed throttler,
+ // however in this case there are no calls to kGameIsRestarting (where the
+ // speed throttler gets called) between the different palette animation calls.
+ // Thus, we add a small delay between each animate call to make the whole
+ // palette animation effect slower and visible, and not have the logo screen
+ // get skipped because the scripts don't wait between animation steps. Fixes
+ // bug #3537232.
+ if (g_sci->getGameId() == GID_SQ4 && !g_sci->isCD() && s->currentRoomNumber() == 1)
+ g_sci->sleep(10);
+
return s->r_acc;
}
@@ -794,7 +803,7 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) {
Common::Rect rect;
TextAlignment alignment;
int16 mode, maxChars, cursorPos, upperPos, listCount, i;
- int16 upperOffset, cursorOffset;
+ uint16 upperOffset, cursorOffset;
GuiResourceId viewId;
int16 loopNo;
int16 celNo;
@@ -876,7 +885,7 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) {
listCount = 0; listSeeker = textReference;
while (s->_segMan->strlen(listSeeker) > 0) {
listCount++;
- listSeeker.offset += maxChars;
+ listSeeker.incOffset(maxChars);
}
// TODO: This is rather convoluted... It would be a lot cleaner
@@ -890,11 +899,11 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) {
for (i = 0; i < listCount; i++) {
listStrings[i] = s->_segMan->getString(listSeeker);
listEntries[i] = listStrings[i].c_str();
- if (listSeeker.offset == upperOffset)
+ if (listSeeker.getOffset() == upperOffset)
upperPos = i;
- if (listSeeker.offset == cursorOffset)
+ if (listSeeker.getOffset() == cursorOffset)
cursorPos = i;
- listSeeker.offset += maxChars;
+ listSeeker.incOffset(maxChars);
}
}
@@ -941,8 +950,9 @@ reg_t kDrawControl(EngineState *s, int argc, reg_t *argv) {
}
}
if (objName == "savedHeros") {
- // Import of QfG character files dialog is shown
- // display additional popup information before letting user use it
+ // Import of QfG character files dialog is shown.
+ // Display additional popup information before letting user use it.
+ // For the SCI32 version of this, check kernelAddPlane().
reg_t changeDirButton = s->_segMan->findObjectByName("changeDirItem");
if (!changeDirButton.isNull()) {
// check if checkDirButton is still enabled, in that case we are called the first time during that room
@@ -955,6 +965,8 @@ reg_t kDrawControl(EngineState *s, int argc, reg_t *argv) {
"for Quest for Glory 2. Example: 'qfg2-thief.sav'.");
}
}
+
+ // For the SCI32 version of this, check kListAt().
s->_chosenQfGImportItem = readSelectorValue(s->_segMan, controlObject, SELECTOR(mark));
}
@@ -1109,7 +1121,7 @@ reg_t kNewWindow(EngineState *s, int argc, reg_t *argv) {
rect2 = Common::Rect (argv[5].toSint16(), argv[4].toSint16(), argv[7].toSint16(), argv[6].toSint16());
Common::String title;
- if (argv[4 + argextra].segment) {
+ if (argv[4 + argextra].getSegment()) {
title = s->_segMan->getString(argv[4 + argextra]);
title = g_sci->strSplit(title.c_str(), NULL);
}
@@ -1148,7 +1160,7 @@ reg_t kDisplay(EngineState *s, int argc, reg_t *argv) {
Common::String text;
- if (textp.segment) {
+ if (textp.getSegment()) {
argc--; argv++;
text = s->_segMan->getString(textp);
} else {
@@ -1209,688 +1221,33 @@ reg_t kShow(EngineState *s, int argc, reg_t *argv) {
return s->r_acc;
}
+// Early variant of the SCI32 kRemapColors kernel function, used in the demo of QFG4
reg_t kRemapColors(EngineState *s, int argc, reg_t *argv) {
uint16 operation = argv[0].toUint16();
switch (operation) {
- case 0: { // Set remapping to base. 0 turns remapping off.
- int16 base = (argc >= 2) ? argv[1].toSint16() : 0;
- if (base != 0) // 0 is the default behavior when changing rooms in GK1, thus silencing the warning
- warning("kRemapColors: Set remapping to base %d", base);
- }
- break;
- case 1: { // unknown
- // The demo of QFG4 calls this with 1+3 parameters, thus there are differences here
- //int16 unk1 = argv[1].toSint16();
- //int16 unk2 = argv[2].toSint16();
- //int16 unk3 = argv[3].toSint16();
- //uint16 unk4 = argv[4].toUint16();
- //uint16 unk5 = (argc >= 6) ? argv[5].toUint16() : 0;
- kStub(s, argc, argv);
- }
- break;
- case 2: { // remap by percent
- // This adjusts the alpha value of a specific color, and it operates on
- // an RGBA palette. Since we're operating on an RGB palette, we just
- // modify the color intensity instead
- // TODO: From what I understand, palette remapping should be placed
- // separately, so that it can be reset by case 0 above. Thus, we
- // should adjust the functionality of the Palette class accordingly.
- int16 color = argv[1].toSint16();
- if (color >= 10)
- color -= 10;
- uint16 percent = argv[2].toUint16(); // 0 - 100
- if (argc >= 4)
- warning("RemapByPercent called with 4 parameters, unknown parameter is %d", argv[3].toUint16());
- g_sci->_gfxPalette->kernelSetIntensity(color, 255, percent, false);
- }
- break;
- case 3: { // remap to gray
- // NOTE: This adjusts the alpha value of a specific color, and it operates on
- // an RGBA palette
- int16 color = argv[1].toSint16(); // this is subtracted from a maximum color value, and can be offset by 10
- int16 percent = argv[2].toSint16(); // 0 - 100
- uint16 unk3 = (argc >= 4) ? argv[3].toUint16() : 0;
- warning("kRemapColors: RemapToGray color %d by %d percent (unk3 = %d)", color, percent, unk3);
- }
- break;
- case 4: { // unknown
- //int16 unk1 = argv[1].toSint16();
- //uint16 unk2 = argv[2].toUint16();
- //uint16 unk3 = argv[3].toUint16();
- //uint16 unk4 = (argc >= 5) ? argv[4].toUint16() : 0;
- kStub(s, argc, argv);
- }
- break;
- case 5: { // increment color
- //int16 unk1 = argv[1].toSint16();
- //uint16 unk2 = argv[2].toUint16();
- kStub(s, argc, argv);
- }
- break;
- default:
- break;
- }
-
- return s->r_acc;
-}
-
-#ifdef ENABLE_SCI32
-
-reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv) {
- // Returns 0 if the screen width or height is less than 640 or 400,
- // respectively.
- if (g_system->getWidth() < 640 || g_system->getHeight() < 400)
- return make_reg(0, 0);
-
- return make_reg(0, 1);
-}
-
-// SCI32 variant, can't work like sci16 variants
-reg_t kCantBeHere32(EngineState *s, int argc, reg_t *argv) {
- // TODO
-// reg_t curObject = argv[0];
-// reg_t listReference = (argc > 1) ? argv[1] : NULL_REG;
-
- return NULL_REG;
-}
-
-reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv) {
- if (g_sci->_gfxFrameout->findScreenItem(argv[0]) == NULL)
- g_sci->_gfxFrameout->kernelAddScreenItem(argv[0]);
- else
- g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
- return s->r_acc;
-}
-
-reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
- return s->r_acc;
-}
-
-reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxFrameout->kernelDeleteScreenItem(argv[0]);
- return s->r_acc;
-}
-
-reg_t kAddPlane(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxFrameout->kernelAddPlane(argv[0]);
- return s->r_acc;
-}
-
-reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxFrameout->kernelDeletePlane(argv[0]);
- return s->r_acc;
-}
-
-reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxFrameout->kernelUpdatePlane(argv[0]);
- return s->r_acc;
-}
-
-reg_t kAddPicAt(EngineState *s, int argc, reg_t *argv) {
- reg_t planeObj = argv[0];
- GuiResourceId pictureId = argv[1].toUint16();
- int16 pictureX = argv[2].toSint16();
- int16 pictureY = argv[3].toSint16();
-
- g_sci->_gfxFrameout->kernelAddPicAt(planeObj, pictureId, pictureX, pictureY);
- return s->r_acc;
-}
-
-reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv) {
- return make_reg(0, g_sci->_gfxFrameout->kernelGetHighPlanePri());
-}
-
-reg_t kFrameOut(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxFrameout->kernelFrameout();
- return NULL_REG;
-}
-
-reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv) {
- Common::Rect objRect1 = g_sci->_gfxCompare->getNSRect(argv[0]);
- Common::Rect objRect2 = g_sci->_gfxCompare->getNSRect(argv[1]);
- return make_reg(0, objRect1.intersects(objRect2));
-}
-
-// Tests if the coordinate is on the passed object
-reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv) {
- uint16 x = argv[0].toUint16();
- uint16 y = argv[1].toUint16();
- reg_t targetObject = argv[2];
- uint16 illegalBits = argv[3].offset;
- Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(targetObject, true);
-
- // we assume that x, y are local coordinates
-
- bool contained = nsRect.contains(x, y);
- if (contained && illegalBits) {
- // If illegalbits are set, we check the color of the pixel that got clicked on
- // for now, we return false if the pixel is transparent
- // although illegalBits may get differently set, don't know yet how this really works out
- uint16 viewId = readSelectorValue(s->_segMan, targetObject, SELECTOR(view));
- int16 loopNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(loop));
- int16 celNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(cel));
- if (g_sci->_gfxCompare->kernelIsItSkip(viewId, loopNo, celNo, Common::Point(x - nsRect.left, y - nsRect.top)))
- contained = false;
- }
- return make_reg(0, contained);
-}
-
-reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv) {
- switch (argv[0].toUint16()) {
- case 0: {
- if (argc != 4) {
- warning("kCreateTextBitmap(0): expected 4 arguments, got %i", argc);
- return NULL_REG;
- }
- reg_t object = argv[3];
- Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text)));
- debugC(kDebugLevelStrings, "kCreateTextBitmap case 0 (%04x:%04x, %04x:%04x, %04x:%04x)",
- PRINT_REG(argv[1]), PRINT_REG(argv[2]), PRINT_REG(argv[3]));
- debugC(kDebugLevelStrings, "%s", text.c_str());
- uint16 maxWidth = argv[1].toUint16(); // nsRight - nsLeft + 1
- uint16 maxHeight = argv[2].toUint16(); // nsBottom - nsTop + 1
- return g_sci->_gfxText32->createTextBitmap(object, maxWidth, maxHeight);
- }
- case 1: {
- if (argc != 2) {
- warning("kCreateTextBitmap(1): expected 2 arguments, got %i", argc);
- return NULL_REG;
- }
- reg_t object = argv[1];
- Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text)));
- debugC(kDebugLevelStrings, "kCreateTextBitmap case 1 (%04x:%04x)", PRINT_REG(argv[1]));
- debugC(kDebugLevelStrings, "%s", text.c_str());
- return g_sci->_gfxText32->createTextBitmap(object);
- }
- default:
- warning("CreateTextBitmap(%d)", argv[0].toUint16());
- return NULL_REG;
- }
-}
-
-reg_t kDisposeTextBitmap(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxText32->disposeTextBitmap(argv[0]);
- return s->r_acc;
-}
-
-reg_t kGetWindowsOption(EngineState *s, int argc, reg_t *argv) {
- uint16 windowsOption = argv[0].toUint16();
- switch (windowsOption) {
- case 0:
- // Title bar on/off in Phantasmagoria, we return 0 (off)
- return NULL_REG;
- default:
- warning("GetWindowsOption: Unknown option %d", windowsOption);
- return NULL_REG;
- }
-}
-
-reg_t kWinHelp(EngineState *s, int argc, reg_t *argv) {
- switch (argv[0].toUint16()) {
- case 1:
- // Load a help file
- // Maybe in the future we can implement this, but for now this message should suffice
- showScummVMDialog("Please use an external viewer to open the game's help file: " + s->_segMan->getString(argv[1]));
- break;
- case 2:
- // Looks like some init function
- break;
- default:
- warning("Unknown kWinHelp subop %d", argv[0].toUint16());
- }
-
- return s->r_acc;
-}
-
-// Taken from the SCI16 GfxTransitions class
-static void fadeOut() {
- byte oldPalette[3 * 256], workPalette[3 * 256];
- int16 stepNr, colorNr;
- // Sierra did not fade in/out color 255 for sci1.1, but they used it in
- // several pictures (e.g. qfg3 demo/intro), so the fading looked weird
- int16 tillColorNr = getSciVersion() >= SCI_VERSION_1_1 ? 255 : 254;
-
- g_system->getPaletteManager()->grabPalette(oldPalette, 0, 256);
-
- for (stepNr = 100; stepNr >= 0; stepNr -= 10) {
- for (colorNr = 1; colorNr <= tillColorNr; colorNr++) {
- if (g_sci->_gfxPalette->colorIsFromMacClut(colorNr)) {
- workPalette[colorNr * 3 + 0] = oldPalette[colorNr * 3];
- workPalette[colorNr * 3 + 1] = oldPalette[colorNr * 3 + 1];
- workPalette[colorNr * 3 + 2] = oldPalette[colorNr * 3 + 2];
- } else {
- workPalette[colorNr * 3 + 0] = oldPalette[colorNr * 3] * stepNr / 100;
- workPalette[colorNr * 3 + 1] = oldPalette[colorNr * 3 + 1] * stepNr / 100;
- workPalette[colorNr * 3 + 2] = oldPalette[colorNr * 3 + 2] * stepNr / 100;
- }
- }
- g_system->getPaletteManager()->setPalette(workPalette + 3, 1, tillColorNr);
- g_sci->getEngineState()->wait(2);
- }
-}
-
-// Taken from the SCI16 GfxTransitions class
-static void fadeIn() {
- int16 stepNr;
- // Sierra did not fade in/out color 255 for sci1.1, but they used it in
- // several pictures (e.g. qfg3 demo/intro), so the fading looked weird
- int16 tillColorNr = getSciVersion() >= SCI_VERSION_1_1 ? 255 : 254;
-
- for (stepNr = 0; stepNr <= 100; stepNr += 10) {
- g_sci->_gfxPalette->kernelSetIntensity(1, tillColorNr + 1, stepNr, true);
- g_sci->getEngineState()->wait(2);
- }
-}
-
-/**
- * Used for scene transitions, replacing (but reusing parts of) the old
- * transition code.
- */
-reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
- // Can be called with 7 or 8 parameters
- // The style defines which transition to perform. Related to the transition
- // tables inside graphics/transitions.cpp
- uint16 showStyle = argv[0].toUint16(); // 0 - 15
- reg_t planeObj = argv[1]; // the affected plane
- uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts
- uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff
- int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out
- uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts
- uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out
- int16 divisions;
-
- // If the game has the pFadeArray selector, another parameter is used here,
- // before the optional last parameter
- bool hasFadeArray = g_sci->getKernel()->findSelector("pFadeArray") > 0;
- if (hasFadeArray) {
- // argv[7]
- divisions = (argc >= 9) ? argv[8].toSint16() : -1; // divisions (transition steps?)
- } else {
- divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?)
- }
-
- if (showStyle > 15) {
- warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj));
- return s->r_acc;
- }
-
- // TODO: Proper implementation. This is a very basic version. I'm not even
- // sure if the rest of the styles will work with this mechanism.
-
- // Check if the passed parameters are the ones we expect
- if (showStyle == 13 || showStyle == 14) { // fade out / fade in
- if (seconds != 1)
- warning("kSetShowStyle(fade): seconds isn't 1, it's %d", seconds);
- if (backColor != 0 && backColor != 0xFFFF)
- warning("kSetShowStyle(fade): backColor isn't 0 or 0xFFFF, it's %d", backColor);
- if (priority != 200)
- warning("kSetShowStyle(fade): priority isn't 200, it's %d", priority);
- if (animate != 0)
- warning("kSetShowStyle(fade): animate isn't 0, it's %d", animate);
- if (refFrame != 0)
- warning("kSetShowStyle(fade): refFrame isn't 0, it's %d", refFrame);
- if (divisions >= 0 && divisions != 20)
- warning("kSetShowStyle(fade): divisions isn't 20, it's %d", divisions);
- }
-
- // TODO: Check if the plane is in the list of planes to draw
-
- switch (showStyle) {
- //case 0: // no transition, perhaps? (like in the previous SCI versions)
- case 13: // fade out
- // TODO: Temporary implementation, which ignores all additional parameters
- fadeOut();
- break;
- case 14: // fade in
- // TODO: Temporary implementation, which ignores all additional parameters
- g_sci->_gfxFrameout->kernelFrameout(); // draw new scene before fading in
- fadeIn();
- break;
- default:
- // TODO: This is all a stub/skeleton, thus we're invoking kStub() for now
- kStub(s, argc, argv);
- break;
- }
-
- return s->r_acc;
-}
-
-reg_t kCelInfo(EngineState *s, int argc, reg_t *argv) {
- // Used by Shivers 1, room 23601 to determine what blocks on the red door puzzle board
- // are occupied by pieces already
-
- switch (argv[0].toUint16()) { // subops 0 - 4
- // 0 - return the view
- // 1 - return the loop
- // 2, 3 - nop
- case 4: {
- GuiResourceId viewId = argv[1].toSint16();
- int16 loopNo = argv[2].toSint16();
- int16 celNo = argv[3].toSint16();
- int16 x = argv[4].toUint16();
- int16 y = argv[5].toUint16();
- byte color = g_sci->_gfxCache->kernelViewGetColorAtCoordinate(viewId, loopNo, celNo, x, y);
- return make_reg(0, color);
+ case 0: { // remap by percent
+ uint16 percent = argv[1].toUint16();
+ g_sci->_gfxPalette->resetRemapping();
+ g_sci->_gfxPalette->setRemappingPercent(254, percent);
}
- default: {
- kStub(s, argc, argv);
- return s->r_acc;
- }
- }
-}
-
-reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) {
- // Used by Phantasmagoria 1 and SQ6. In SQ6, it is used for the messages
- // shown in the scroll window at the bottom of the screen.
-
- // TODO: This is all a stub/skeleton, thus we're invoking kStub() for now
- kStub(s, argc, argv);
-
- switch (argv[0].toUint16()) {
- case 0: // Init
- // 2 parameters
- // argv[1] points to the scroll object (e.g. textScroller in SQ6)
- // argv[2] is an integer (e.g. 0x32)
- break;
- case 1: // Show message
- // 5 or 6 parameters
- // Seems to be called with 5 parameters when the narrator speaks, and
- // with 6 when Roger speaks
- // argv[1] unknown (usually 0)
- // argv[2] the text to show
- // argv[3] a small integer (e.g. 0x32)
- // argv[4] a small integer (e.g. 0x54)
- // argv[5] optional, unknown (usually 0)
- warning("kScrollWindow: '%s'", s->_segMan->getString(argv[2]).c_str());
- break;
- case 2: // Clear
- // 2 parameters
- // TODO
- break;
- case 3: // Page up
- // 2 parameters
- // TODO
- break;
- case 4: // Page down
- // 2 parameters
- // TODO
- break;
- case 5: // Up arrow
- // 2 parameters
- // TODO
- break;
- case 6: // Down arrow
- // 2 parameters
- // TODO
- break;
- case 7: // Home
- // 2 parameters
- // TODO
- break;
- case 8: // End
- // 2 parameters
- // TODO
- break;
- case 9: // Resize
- // 3 parameters
- // TODO
- break;
- case 10: // Where
- // 3 parameters
- // TODO
- break;
- case 11: // Go
- // 4 parameters
- // TODO
- break;
- case 12: // Insert
- // 7 parameters
- // TODO
break;
- case 13: // Delete
- // 3 parameters
- // TODO
- break;
- case 14: // Modify
- // 7 or 8 parameters
- // TODO
- break;
- case 15: // Hide
- // 2 parameters
- // TODO
- break;
- case 16: // Show
- // 2 parameters
- // TODO
- break;
- case 17: // Destroy
- // 2 parameters
- // TODO
- break;
- case 18: // Text
- // 2 parameters
- // TODO
- break;
- case 19: // Reconstruct
- // 3 parameters
- // TODO
- break;
- default:
- error("kScrollWindow: unknown subop %d", argv[0].toUint16());
- break;
- }
-
- return s->r_acc;
-}
-
-reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv) {
- // TODO: This defines the resolution that the fonts are supposed to be displayed
- // in. Currently, this is only used for showing high-res fonts in GK1 Mac, but
- // should be extended to handle other font resolutions such as those
-
- int xResolution = argv[0].toUint16();
- //int yResolution = argv[1].toUint16();
-
- g_sci->_gfxScreen->setFontIsUpscaled(xResolution == 640 &&
- g_sci->_gfxScreen->getUpscaledHires() != GFX_SCREEN_UPSCALED_DISABLED);
-
- return s->r_acc;
-}
-
-reg_t kFont(EngineState *s, int argc, reg_t *argv) {
- // Handle font settings for SCI2.1
-
- switch (argv[0].toUint16()) {
- case 1:
- // Set font resolution
- return kSetFontRes(s, argc - 1, argv + 1);
- default:
- warning("kFont: unknown subop %d", argv[0].toUint16());
- }
-
- return s->r_acc;
-}
-
-// TODO: Eventually, all of the kBitmap operations should be put
-// in a separate class
-
-#define BITMAP_HEADER_SIZE 46
-
-reg_t kBitmap(EngineState *s, int argc, reg_t *argv) {
- // Used for bitmap operations in SCI2.1 and SCI3.
- // This is the SCI2.1 version, the functionality seems to have changed in SCI3.
-
- switch (argv[0].toUint16()) {
- case 0: // init bitmap surface
- {
- // 6 params, called e.g. from TextView::init() in Torin's Passage,
- // script 64890 and TransView::init() in script 64884
- uint16 width = argv[1].toUint16();
- uint16 height = argv[2].toUint16();
- //uint16 skip = argv[3].toUint16();
- uint16 back = argv[4].toUint16(); // usually equals skip
- //uint16 width2 = (argc >= 6) ? argv[5].toUint16() : 0;
- //uint16 height2 = (argc >= 7) ? argv[6].toUint16() : 0;
- //uint16 transparentFlag = (argc >= 8) ? argv[7].toUint16() : 0;
-
- // TODO: skip, width2, height2, transparentFlag
- // (used for transparent bitmaps)
- int entrySize = width * height + BITMAP_HEADER_SIZE;
- reg_t memoryId = s->_segMan->allocateHunkEntry("Bitmap()", entrySize);
- byte *memoryPtr = s->_segMan->getHunkPointer(memoryId);
- memset(memoryPtr, 0, BITMAP_HEADER_SIZE); // zero out the bitmap header
- memset(memoryPtr + BITMAP_HEADER_SIZE, back, width * height);
- // Save totalWidth, totalHeight
- // TODO: Save the whole bitmap header, like SSCI does
- WRITE_LE_UINT16(memoryPtr, width);
- WRITE_LE_UINT16(memoryPtr + 2, height);
- return memoryId;
+ case 1: { // remap by range
+ uint16 from = argv[1].toUint16();
+ uint16 to = argv[2].toUint16();
+ uint16 base = argv[3].toUint16();
+ g_sci->_gfxPalette->resetRemapping();
+ g_sci->_gfxPalette->setRemappingRange(254, from, to, base);
}
break;
- case 1: // dispose text bitmap surface
- return kDisposeTextBitmap(s, argc - 1, argv + 1);
- case 2: // dispose bitmap surface, with extra param
- // 2 params, called e.g. from MenuItem::dispose in Torin's Passage,
- // script 64893
- warning("kBitmap(2), unk1 %d, bitmap ptr %04x:%04x", argv[1].toUint16(), PRINT_REG(argv[2]));
- break;
- case 3: // tiled surface
- {
- // 6 params, called e.g. from TiledBitmap::resize() in Torin's Passage,
- // script 64869
- reg_t hunkId = argv[1]; // obtained from kBitmap(0)
- // The tiled view seems to always have 2 loops.
- // These loops need to have 1 cel in loop 0 and 8 cels in loop 1.
- uint16 viewNum = argv[2].toUint16(); // vTiles selector
- uint16 loop = argv[3].toUint16();
- uint16 cel = argv[4].toUint16();
- uint16 x = argv[5].toUint16();
- uint16 y = argv[6].toUint16();
-
- byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
- // Get totalWidth, totalHeight
- uint16 totalWidth = READ_LE_UINT16(memoryPtr);
- uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
- byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
-
- GfxView *view = g_sci->_gfxCache->getView(viewNum);
- uint16 tileWidth = view->getWidth(loop, cel);
- uint16 tileHeight = view->getHeight(loop, cel);
- const byte *tileBitmap = view->getBitmap(loop, cel);
- uint16 width = MIN<uint16>(totalWidth - x, tileWidth);
- uint16 height = MIN<uint16>(totalHeight - y, tileHeight);
-
- for (uint16 curY = 0; curY < height; curY++) {
- for (uint16 curX = 0; curX < width; curX++) {
- bitmap[(curY + y) * totalWidth + (curX + x)] = tileBitmap[curY * tileWidth + curX];
- }
- }
-
- }
- break;
- case 4: // add text to bitmap
- {
- // 13 params, called e.g. from TextButton::createBitmap() in Torin's Passage,
- // script 64894
- reg_t hunkId = argv[1]; // obtained from kBitmap(0)
- Common::String text = s->_segMan->getString(argv[2]);
- uint16 textX = argv[3].toUint16();
- uint16 textY = argv[4].toUint16();
- //reg_t unk5 = argv[5];
- //reg_t unk6 = argv[6];
- //reg_t unk7 = argv[7]; // skip?
- //reg_t unk8 = argv[8]; // back?
- //reg_t unk9 = argv[9];
- uint16 fontId = argv[10].toUint16();
- //uint16 mode = argv[11].toUint16();
- uint16 dimmed = argv[12].toUint16();
- //warning("kBitmap(4): bitmap ptr %04x:%04x, font %d, mode %d, dimmed %d - text: \"%s\"",
- // PRINT_REG(bitmapPtr), font, mode, dimmed, text.c_str());
- uint16 foreColor = 255; // TODO
-
- byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
- // Get totalWidth, totalHeight
- uint16 totalWidth = READ_LE_UINT16(memoryPtr);
- uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
- byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
-
- GfxFont *font = g_sci->_gfxCache->getFont(fontId);
-
- int16 charCount = 0;
- uint16 curX = textX, curY = textY;
- const char *txt = text.c_str();
-
- while (*txt) {
- charCount = g_sci->_gfxText32->GetLongest(txt, totalWidth, font);
- if (charCount == 0)
- break;
-
- for (int i = 0; i < charCount; i++) {
- unsigned char curChar = txt[i];
- font->drawToBuffer(curChar, curY, curX, foreColor, dimmed, bitmap, totalWidth, totalHeight);
- curX += font->getCharWidth(curChar);
- }
-
- curX = textX;
- curY += font->getHeight();
- txt += charCount;
- while (*txt == ' ')
- txt++; // skip over breaking spaces
- }
-
- }
- break;
- case 5: // fill with color
- {
- // 6 params, called e.g. from TextView::init() and TextView::draw()
- // in Torin's Passage, script 64890
- reg_t hunkId = argv[1]; // obtained from kBitmap(0)
- uint16 x = argv[2].toUint16();
- uint16 y = argv[3].toUint16();
- uint16 fillWidth = argv[4].toUint16(); // width - 1
- uint16 fillHeight = argv[5].toUint16(); // height - 1
- uint16 back = argv[6].toUint16();
-
- byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
- // Get totalWidth, totalHeight
- uint16 totalWidth = READ_LE_UINT16(memoryPtr);
- uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
- uint16 width = MIN<uint16>(totalWidth - x, fillWidth);
- uint16 height = MIN<uint16>(totalHeight - y, fillHeight);
- byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
-
- for (uint16 curY = 0; curY < height; curY++) {
- for (uint16 curX = 0; curX < width; curX++) {
- bitmap[(curY + y) * totalWidth + (curX + x)] = back;
- }
- }
-
- }
+ case 2: // turn remapping off (unused)
+ error("Unused subop kRemapColors(2) has been called");
break;
default:
- kStub(s, argc, argv);
break;
}
return s->r_acc;
}
-// Used for edit boxes in save/load dialogs. It's a rewritten version of kEditControl,
-// but it handles events on its own, using an internal loop, instead of using SCI
-// scripts for event management like kEditControl does. Called by script 64914,
-// DEdit::hilite().
-reg_t kEditText(EngineState *s, int argc, reg_t *argv) {
- reg_t controlObject = argv[0];
-
- if (!controlObject.isNull()) {
- g_sci->_gfxControls32->kernelTexteditChange(controlObject);
- }
-
- return s->r_acc;
-}
-
-#endif
-
} // End of namespace Sci
diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp
new file mode 100644
index 0000000000..8b3afeef99
--- /dev/null
+++ b/engines/sci/engine/kgraphics32.cpp
@@ -0,0 +1,812 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+
+#include "engines/util.h"
+#include "graphics/cursorman.h"
+#include "graphics/surface.h"
+
+#include "gui/message.h"
+
+#include "sci/sci.h"
+#include "sci/event.h"
+#include "sci/resource.h"
+#include "sci/engine/features.h"
+#include "sci/engine/state.h"
+#include "sci/engine/selector.h"
+#include "sci/engine/kernel.h"
+#include "sci/graphics/animate.h"
+#include "sci/graphics/cache.h"
+#include "sci/graphics/compare.h"
+#include "sci/graphics/controls16.h"
+#include "sci/graphics/coordadjuster.h"
+#include "sci/graphics/cursor.h"
+#include "sci/graphics/palette.h"
+#include "sci/graphics/paint16.h"
+#include "sci/graphics/picture.h"
+#include "sci/graphics/ports.h"
+#include "sci/graphics/screen.h"
+#include "sci/graphics/text16.h"
+#include "sci/graphics/view.h"
+#ifdef ENABLE_SCI32
+#include "sci/graphics/controls32.h"
+#include "sci/graphics/font.h" // TODO: remove once kBitmap is moved in a separate class
+#include "sci/graphics/text32.h"
+#include "sci/graphics/frameout.h"
+#endif
+
+namespace Sci {
+#ifdef ENABLE_SCI32
+
+extern void showScummVMDialog(const Common::String &message);
+
+reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv) {
+ // Returns 0 if the screen width or height is less than 640 or 400,
+ // respectively.
+ if (g_system->getWidth() < 640 || g_system->getHeight() < 400)
+ return make_reg(0, 0);
+
+ return make_reg(0, 1);
+}
+
+// SCI32 variant, can't work like sci16 variants
+reg_t kCantBeHere32(EngineState *s, int argc, reg_t *argv) {
+ // TODO
+// reg_t curObject = argv[0];
+// reg_t listReference = (argc > 1) ? argv[1] : NULL_REG;
+
+ return NULL_REG;
+}
+
+reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv) {
+ if (g_sci->_gfxFrameout->findScreenItem(argv[0]) == NULL)
+ g_sci->_gfxFrameout->kernelAddScreenItem(argv[0]);
+ else
+ g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxFrameout->kernelDeleteScreenItem(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kAddPlane(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxFrameout->kernelAddPlane(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxFrameout->kernelDeletePlane(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxFrameout->kernelUpdatePlane(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kAddPicAt(EngineState *s, int argc, reg_t *argv) {
+ reg_t planeObj = argv[0];
+ GuiResourceId pictureId = argv[1].toUint16();
+ int16 pictureX = argv[2].toSint16();
+ int16 pictureY = argv[3].toSint16();
+
+ g_sci->_gfxFrameout->kernelAddPicAt(planeObj, pictureId, pictureX, pictureY);
+ return s->r_acc;
+}
+
+reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv) {
+ return make_reg(0, g_sci->_gfxFrameout->kernelGetHighPlanePri());
+}
+
+reg_t kFrameOut(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxFrameout->kernelFrameout();
+ return NULL_REG;
+}
+
+reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv) {
+ Common::Rect objRect1 = g_sci->_gfxCompare->getNSRect(argv[0]);
+ Common::Rect objRect2 = g_sci->_gfxCompare->getNSRect(argv[1]);
+ return make_reg(0, objRect1.intersects(objRect2));
+}
+
+// Tests if the coordinate is on the passed object
+reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv) {
+ uint16 x = argv[0].toUint16();
+ uint16 y = argv[1].toUint16();
+ reg_t targetObject = argv[2];
+ uint16 illegalBits = argv[3].getOffset();
+ Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(targetObject, true);
+
+ // we assume that x, y are local coordinates
+
+ bool contained = nsRect.contains(x, y);
+ if (contained && illegalBits) {
+ // If illegalbits are set, we check the color of the pixel that got clicked on
+ // for now, we return false if the pixel is transparent
+ // although illegalBits may get differently set, don't know yet how this really works out
+ uint16 viewId = readSelectorValue(s->_segMan, targetObject, SELECTOR(view));
+ int16 loopNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(loop));
+ int16 celNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(cel));
+ if (g_sci->_gfxCompare->kernelIsItSkip(viewId, loopNo, celNo, Common::Point(x - nsRect.left, y - nsRect.top)))
+ contained = false;
+ }
+ return make_reg(0, contained);
+}
+
+reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv) {
+ switch (argv[0].toUint16()) {
+ case 0: {
+ if (argc != 4) {
+ warning("kCreateTextBitmap(0): expected 4 arguments, got %i", argc);
+ return NULL_REG;
+ }
+ reg_t object = argv[3];
+ Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text)));
+ debugC(kDebugLevelStrings, "kCreateTextBitmap case 0 (%04x:%04x, %04x:%04x, %04x:%04x)",
+ PRINT_REG(argv[1]), PRINT_REG(argv[2]), PRINT_REG(argv[3]));
+ debugC(kDebugLevelStrings, "%s", text.c_str());
+ int16 maxWidth = argv[1].toUint16();
+ int16 maxHeight = argv[2].toUint16();
+ g_sci->_gfxCoordAdjuster->fromScriptToDisplay(maxHeight, maxWidth);
+ // These values can be larger than the screen in the SQ6 demo, room 100
+ // TODO: Find out why. For now, don't show any text in that room.
+ if (g_sci->getGameId() == GID_SQ6 && g_sci->isDemo() && s->currentRoomNumber() == 100)
+ return NULL_REG;
+ return g_sci->_gfxText32->createTextBitmap(object, maxWidth, maxHeight);
+ }
+ case 1: {
+ if (argc != 2) {
+ warning("kCreateTextBitmap(1): expected 2 arguments, got %i", argc);
+ return NULL_REG;
+ }
+ reg_t object = argv[1];
+ Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text)));
+ debugC(kDebugLevelStrings, "kCreateTextBitmap case 1 (%04x:%04x)", PRINT_REG(argv[1]));
+ debugC(kDebugLevelStrings, "%s", text.c_str());
+ return g_sci->_gfxText32->createTextBitmap(object);
+ }
+ default:
+ warning("CreateTextBitmap(%d)", argv[0].toUint16());
+ return NULL_REG;
+ }
+}
+
+reg_t kDisposeTextBitmap(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxText32->disposeTextBitmap(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kWinHelp(EngineState *s, int argc, reg_t *argv) {
+ switch (argv[0].toUint16()) {
+ case 1:
+ // Load a help file
+ // Maybe in the future we can implement this, but for now this message should suffice
+ showScummVMDialog("Please use an external viewer to open the game's help file: " + s->_segMan->getString(argv[1]));
+ break;
+ case 2:
+ // Looks like some init function
+ break;
+ default:
+ warning("Unknown kWinHelp subop %d", argv[0].toUint16());
+ }
+
+ return s->r_acc;
+}
+
+/**
+ * Used for scene transitions, replacing (but reusing parts of) the old
+ * transition code.
+ */
+reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
+ // Can be called with 7 or 8 parameters
+ // The style defines which transition to perform. Related to the transition
+ // tables inside graphics/transitions.cpp
+ uint16 showStyle = argv[0].toUint16(); // 0 - 15
+ reg_t planeObj = argv[1]; // the affected plane
+ Common::String planeObjName = s->_segMan->getObjectName(planeObj);
+ uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts
+ uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff
+ int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out
+ uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts
+ uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out
+ int16 divisions;
+
+ // If the game has the pFadeArray selector, another parameter is used here,
+ // before the optional last parameter
+ bool hasFadeArray = g_sci->getKernel()->findSelector("pFadeArray") > 0;
+ if (hasFadeArray) {
+ // argv[7]
+ divisions = (argc >= 9) ? argv[8].toSint16() : -1; // divisions (transition steps?)
+ } else {
+ divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?)
+ }
+
+ if (showStyle > 15) {
+ warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj));
+ return s->r_acc;
+ }
+
+ // GK1 calls fadeout (13) / fadein (14) with the following parameters:
+ // seconds: 1
+ // backColor: 0 / -1
+ // fade: 200
+ // animate: 0
+ // refFrame: 0
+ // divisions: 0 / 20
+
+ // TODO: Check if the plane is in the list of planes to draw
+
+ Common::String effectName = "unknown";
+
+ switch (showStyle) {
+ case 0: // no transition / show
+ effectName = "show";
+ break;
+ case 13: // fade out
+ effectName = "fade out";
+ // TODO
+ break;
+ case 14: // fade in
+ effectName = "fade in";
+ // TODO
+ break;
+ default:
+ // TODO
+ break;
+ }
+
+ warning("kSetShowStyle: effect %d (%s) - plane: %04x:%04x (%s), sec: %d, "
+ "back: %d, prio: %d, animate: %d, ref frame: %d, divisions: %d",
+ showStyle, effectName.c_str(), PRINT_REG(planeObj), planeObjName.c_str(),
+ seconds, backColor, priority, animate, refFrame, divisions);
+ return s->r_acc;
+}
+
+reg_t kCelInfo(EngineState *s, int argc, reg_t *argv) {
+ // Used by Shivers 1, room 23601 to determine what blocks on the red door puzzle board
+ // are occupied by pieces already
+
+ switch (argv[0].toUint16()) { // subops 0 - 4
+ // 0 - return the view
+ // 1 - return the loop
+ // 2, 3 - nop
+ case 4: {
+ GuiResourceId viewId = argv[1].toSint16();
+ int16 loopNo = argv[2].toSint16();
+ int16 celNo = argv[3].toSint16();
+ int16 x = argv[4].toUint16();
+ int16 y = argv[5].toUint16();
+ byte color = g_sci->_gfxCache->kernelViewGetColorAtCoordinate(viewId, loopNo, celNo, x, y);
+ return make_reg(0, color);
+ }
+ default: {
+ kStub(s, argc, argv);
+ return s->r_acc;
+ }
+ }
+}
+
+reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) {
+ // Used by SQ6 and LSL6 hires for the text area in the bottom of the
+ // screen. The relevant scripts also exist in Phantasmagoria 1, but they're
+ // unused. This is always called by scripts 64906 (ScrollerWindow) and
+ // 64907 (ScrollableWindow).
+
+ reg_t kWindow = argv[1];
+ uint16 op = argv[0].toUint16();
+ switch (op) {
+ case 0: // Init
+ g_sci->_gfxFrameout->initScrollText(argv[2].toUint16()); // maxItems
+ g_sci->_gfxFrameout->clearScrollTexts();
+ return argv[1]; // kWindow
+ case 1: // Show message, called by ScrollableWindow::addString
+ case 14: // Modify message, called by ScrollableWindow::modifyString
+ // 5 or 6 parameters
+ // Seems to be called with 5 parameters when the narrator speaks, and
+ // with 6 when Roger speaks
+ {
+ Common::String text = s->_segMan->getString(argv[2]);
+ uint16 x = 0;//argv[3].toUint16(); // TODO: can't be x (values are all wrong)
+ uint16 y = 0;//argv[4].toUint16(); // TODO: can't be y (values are all wrong)
+ // TODO: argv[5] is an optional unknown parameter (an integer set to 0)
+ g_sci->_gfxFrameout->addScrollTextEntry(text, kWindow, x, y, (op == 14));
+ }
+ break;
+ case 2: // Clear, called by ScrollableWindow::erase
+ g_sci->_gfxFrameout->clearScrollTexts();
+ break;
+ case 3: // Page up, called by ScrollableWindow::scrollTo
+ // TODO
+ kStub(s, argc, argv);
+ break;
+ case 4: // Page down, called by ScrollableWindow::scrollTo
+ // TODO
+ kStub(s, argc, argv);
+ break;
+ case 5: // Up arrow, called by ScrollableWindow::scrollTo
+ g_sci->_gfxFrameout->prevScrollText();
+ break;
+ case 6: // Down arrow, called by ScrollableWindow::scrollTo
+ g_sci->_gfxFrameout->nextScrollText();
+ break;
+ case 7: // Home, called by ScrollableWindow::scrollTo
+ g_sci->_gfxFrameout->firstScrollText();
+ break;
+ case 8: // End, called by ScrollableWindow::scrollTo
+ g_sci->_gfxFrameout->lastScrollText();
+ break;
+ case 9: // Resize, called by ScrollableWindow::resize and ScrollerWindow::resize
+ // TODO
+ kStub(s, argc, argv);
+ break;
+ case 10: // Where, called by ScrollableWindow::where
+ // TODO
+ // argv[2] is an unknown integer
+ // Silenced the warnings because of the high amount of console spam
+ //kStub(s, argc, argv);
+ break;
+ case 11: // Go, called by ScrollableWindow::scrollTo
+ // 2 extra parameters here
+ // TODO
+ kStub(s, argc, argv);
+ break;
+ case 12: // Insert, called by ScrollableWindow::insertString
+ // 3 extra parameters here
+ // TODO
+ kStub(s, argc, argv);
+ break;
+ // case 13 (Delete) is handled below
+ // case 14 (Modify) is handled above
+ case 15: // Hide, called by ScrollableWindow::hide
+ g_sci->_gfxFrameout->toggleScrollText(false);
+ break;
+ case 16: // Show, called by ScrollableWindow::show
+ g_sci->_gfxFrameout->toggleScrollText(true);
+ break;
+ case 17: // Destroy, called by ScrollableWindow::dispose
+ g_sci->_gfxFrameout->clearScrollTexts();
+ break;
+ case 13: // Delete, unused
+ case 18: // Text, unused
+ case 19: // Reconstruct, unused
+ error("kScrollWindow: Unused subop %d invoked", op);
+ break;
+ default:
+ error("kScrollWindow: unknown subop %d", op);
+ break;
+ }
+
+ return s->r_acc;
+}
+
+reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv) {
+ // TODO: This defines the resolution that the fonts are supposed to be displayed
+ // in. Currently, this is only used for showing high-res fonts in GK1 Mac, but
+ // should be extended to handle other font resolutions such as those
+
+ int xResolution = argv[0].toUint16();
+ //int yResolution = argv[1].toUint16();
+
+ g_sci->_gfxScreen->setFontIsUpscaled(xResolution == 640 &&
+ g_sci->_gfxScreen->getUpscaledHires() != GFX_SCREEN_UPSCALED_DISABLED);
+
+ return s->r_acc;
+}
+
+reg_t kFont(EngineState *s, int argc, reg_t *argv) {
+ // Handle font settings for SCI2.1
+
+ switch (argv[0].toUint16()) {
+ case 1:
+ // Set font resolution
+ return kSetFontRes(s, argc - 1, argv + 1);
+ default:
+ warning("kFont: unknown subop %d", argv[0].toUint16());
+ }
+
+ return s->r_acc;
+}
+
+// TODO: Eventually, all of the kBitmap operations should be put
+// in a separate class
+
+#define BITMAP_HEADER_SIZE 46
+
+reg_t kBitmap(EngineState *s, int argc, reg_t *argv) {
+ // Used for bitmap operations in SCI2.1 and SCI3.
+ // This is the SCI2.1 version, the functionality seems to have changed in SCI3.
+
+ switch (argv[0].toUint16()) {
+ case 0: // init bitmap surface
+ {
+ // 6 params, called e.g. from TextView::init() in Torin's Passage,
+ // script 64890 and TransView::init() in script 64884
+ uint16 width = argv[1].toUint16();
+ uint16 height = argv[2].toUint16();
+ //uint16 skip = argv[3].toUint16();
+ uint16 back = argv[4].toUint16(); // usually equals skip
+ //uint16 width2 = (argc >= 6) ? argv[5].toUint16() : 0;
+ //uint16 height2 = (argc >= 7) ? argv[6].toUint16() : 0;
+ //uint16 transparentFlag = (argc >= 8) ? argv[7].toUint16() : 0;
+
+ // TODO: skip, width2, height2, transparentFlag
+ // (used for transparent bitmaps)
+ int entrySize = width * height + BITMAP_HEADER_SIZE;
+ reg_t memoryId = s->_segMan->allocateHunkEntry("Bitmap()", entrySize);
+ byte *memoryPtr = s->_segMan->getHunkPointer(memoryId);
+ memset(memoryPtr, 0, BITMAP_HEADER_SIZE); // zero out the bitmap header
+ memset(memoryPtr + BITMAP_HEADER_SIZE, back, width * height);
+ // Save totalWidth, totalHeight
+ // TODO: Save the whole bitmap header, like SSCI does
+ WRITE_LE_UINT16(memoryPtr, width);
+ WRITE_LE_UINT16(memoryPtr + 2, height);
+ return memoryId;
+ }
+ break;
+ case 1: // dispose text bitmap surface
+ return kDisposeTextBitmap(s, argc - 1, argv + 1);
+ case 2: // dispose bitmap surface, with extra param
+ // 2 params, called e.g. from MenuItem::dispose in Torin's Passage,
+ // script 64893
+ warning("kBitmap(2), unk1 %d, bitmap ptr %04x:%04x", argv[1].toUint16(), PRINT_REG(argv[2]));
+ break;
+ case 3: // tiled surface
+ {
+ // 6 params, called e.g. from TiledBitmap::resize() in Torin's Passage,
+ // script 64869
+ reg_t hunkId = argv[1]; // obtained from kBitmap(0)
+ // The tiled view seems to always have 2 loops.
+ // These loops need to have 1 cel in loop 0 and 8 cels in loop 1.
+ uint16 viewNum = argv[2].toUint16(); // vTiles selector
+ uint16 loop = argv[3].toUint16();
+ uint16 cel = argv[4].toUint16();
+ uint16 x = argv[5].toUint16();
+ uint16 y = argv[6].toUint16();
+
+ byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
+ // Get totalWidth, totalHeight
+ uint16 totalWidth = READ_LE_UINT16(memoryPtr);
+ uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
+ byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
+
+ GfxView *view = g_sci->_gfxCache->getView(viewNum);
+ uint16 tileWidth = view->getWidth(loop, cel);
+ uint16 tileHeight = view->getHeight(loop, cel);
+ const byte *tileBitmap = view->getBitmap(loop, cel);
+ uint16 width = MIN<uint16>(totalWidth - x, tileWidth);
+ uint16 height = MIN<uint16>(totalHeight - y, tileHeight);
+
+ for (uint16 curY = 0; curY < height; curY++) {
+ for (uint16 curX = 0; curX < width; curX++) {
+ bitmap[(curY + y) * totalWidth + (curX + x)] = tileBitmap[curY * tileWidth + curX];
+ }
+ }
+
+ }
+ break;
+ case 4: // add text to bitmap
+ {
+ // 13 params, called e.g. from TextButton::createBitmap() in Torin's Passage,
+ // script 64894
+ reg_t hunkId = argv[1]; // obtained from kBitmap(0)
+ Common::String text = s->_segMan->getString(argv[2]);
+ uint16 textX = argv[3].toUint16();
+ uint16 textY = argv[4].toUint16();
+ //reg_t unk5 = argv[5];
+ //reg_t unk6 = argv[6];
+ //reg_t unk7 = argv[7]; // skip?
+ //reg_t unk8 = argv[8]; // back?
+ //reg_t unk9 = argv[9];
+ uint16 fontId = argv[10].toUint16();
+ //uint16 mode = argv[11].toUint16();
+ uint16 dimmed = argv[12].toUint16();
+ //warning("kBitmap(4): bitmap ptr %04x:%04x, font %d, mode %d, dimmed %d - text: \"%s\"",
+ // PRINT_REG(bitmapPtr), font, mode, dimmed, text.c_str());
+ uint16 foreColor = 255; // TODO
+
+ byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
+ // Get totalWidth, totalHeight
+ uint16 totalWidth = READ_LE_UINT16(memoryPtr);
+ uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
+ byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
+
+ GfxFont *font = g_sci->_gfxCache->getFont(fontId);
+
+ int16 charCount = 0;
+ uint16 curX = textX, curY = textY;
+ const char *txt = text.c_str();
+
+ while (*txt) {
+ charCount = g_sci->_gfxText32->GetLongest(txt, totalWidth, font);
+ if (charCount == 0)
+ break;
+
+ for (int i = 0; i < charCount; i++) {
+ unsigned char curChar = txt[i];
+ font->drawToBuffer(curChar, curY, curX, foreColor, dimmed, bitmap, totalWidth, totalHeight);
+ curX += font->getCharWidth(curChar);
+ }
+
+ curX = textX;
+ curY += font->getHeight();
+ txt += charCount;
+ while (*txt == ' ')
+ txt++; // skip over breaking spaces
+ }
+
+ }
+ break;
+ case 5: // fill with color
+ {
+ // 6 params, called e.g. from TextView::init() and TextView::draw()
+ // in Torin's Passage, script 64890
+ reg_t hunkId = argv[1]; // obtained from kBitmap(0)
+ uint16 x = argv[2].toUint16();
+ uint16 y = argv[3].toUint16();
+ uint16 fillWidth = argv[4].toUint16(); // width - 1
+ uint16 fillHeight = argv[5].toUint16(); // height - 1
+ uint16 back = argv[6].toUint16();
+
+ byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
+ // Get totalWidth, totalHeight
+ uint16 totalWidth = READ_LE_UINT16(memoryPtr);
+ uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
+ uint16 width = MIN<uint16>(totalWidth - x, fillWidth);
+ uint16 height = MIN<uint16>(totalHeight - y, fillHeight);
+ byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
+
+ for (uint16 curY = 0; curY < height; curY++) {
+ for (uint16 curX = 0; curX < width; curX++) {
+ bitmap[(curY + y) * totalWidth + (curX + x)] = back;
+ }
+ }
+
+ }
+ break;
+ default:
+ kStub(s, argc, argv);
+ break;
+ }
+
+ return s->r_acc;
+}
+
+// Used for edit boxes in save/load dialogs. It's a rewritten version of kEditControl,
+// but it handles events on its own, using an internal loop, instead of using SCI
+// scripts for event management like kEditControl does. Called by script 64914,
+// DEdit::hilite().
+reg_t kEditText(EngineState *s, int argc, reg_t *argv) {
+ reg_t controlObject = argv[0];
+
+ if (!controlObject.isNull()) {
+ g_sci->_gfxControls32->kernelTexteditChange(controlObject);
+ }
+
+ return s->r_acc;
+}
+
+reg_t kAddLine(EngineState *s, int argc, reg_t *argv) {
+ reg_t plane = argv[0];
+ Common::Point startPoint(argv[1].toUint16(), argv[2].toUint16());
+ Common::Point endPoint(argv[3].toUint16(), argv[4].toUint16());
+ // argv[5] is unknown (a number, usually 200)
+ byte color = (byte)argv[6].toUint16();
+ byte priority = (byte)argv[7].toUint16();
+ byte control = (byte)argv[8].toUint16();
+ // argv[9] is unknown (usually a small number, 1 or 2). Thickness, perhaps?
+ return g_sci->_gfxFrameout->addPlaneLine(plane, startPoint, endPoint, color, priority, control);
+}
+
+reg_t kUpdateLine(EngineState *s, int argc, reg_t *argv) {
+ reg_t hunkId = argv[0];
+ reg_t plane = argv[1];
+ Common::Point startPoint(argv[2].toUint16(), argv[3].toUint16());
+ Common::Point endPoint(argv[4].toUint16(), argv[5].toUint16());
+ // argv[6] is unknown (a number, usually 200)
+ byte color = (byte)argv[7].toUint16();
+ byte priority = (byte)argv[8].toUint16();
+ byte control = (byte)argv[9].toUint16();
+ // argv[10] is unknown (usually a small number, 1 or 2). Thickness, perhaps?
+ g_sci->_gfxFrameout->updatePlaneLine(plane, hunkId, startPoint, endPoint, color, priority, control);
+ return s->r_acc;
+}
+reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv) {
+ reg_t hunkId = argv[0];
+ reg_t plane = argv[1];
+ g_sci->_gfxFrameout->deletePlaneLine(plane, hunkId);
+ return s->r_acc;
+}
+
+reg_t kSetScroll(EngineState *s, int argc, reg_t *argv) {
+ // Called in the intro of LSL6 hires (room 110)
+ // The end effect of this is the same as the old screen scroll transition
+
+ // 7 parameters
+ reg_t planeObject = argv[0];
+ //int16 x = argv[1].toSint16();
+ //int16 y = argv[2].toSint16();
+ uint16 pictureId = argv[3].toUint16();
+ // param 4: int (0 in LSL6, probably scroll direction? The picture in LSL6 scrolls down)
+ // param 5: int (first call is 1, then the subsequent one is 0 in LSL6)
+ // param 6: optional int (0 in LSL6)
+
+ // Set the new picture directly for now
+ //writeSelectorValue(s->_segMan, planeObject, SELECTOR(left), x);
+ //writeSelectorValue(s->_segMan, planeObject, SELECTOR(top), y);
+ writeSelectorValue(s->_segMan, planeObject, SELECTOR(picture), pictureId);
+ // and update our draw list
+ g_sci->_gfxFrameout->kernelUpdatePlane(planeObject);
+
+ // TODO
+ return kStub(s, argc, argv);
+}
+
+reg_t kPalCycle(EngineState *s, int argc, reg_t *argv) {
+ // Examples: GK1 room 480 (Bayou ritual), LSL6 room 100 (title screen)
+
+ switch (argv[0].toUint16()) {
+ case 0: { // Palette animation initialization
+ // 3 or 4 extra params
+ // Case 1 sends fromColor and speed again, so we don't need them here.
+ // Only toColor is stored
+ //uint16 fromColor = argv[1].toUint16();
+ s->_palCycleToColor = argv[2].toUint16();
+ //uint16 speed = argv[3].toUint16();
+
+ // Invalidate the picture, so that the palette steps calls (case 1
+ // below) can update its palette without it being overwritten by the
+ // view/picture palettes.
+ g_sci->_gfxScreen->_picNotValid = 1;
+
+ // TODO: The fourth optional parameter is an unknown integer, and is 0 by default
+ if (argc == 5) {
+ // When this variant is used, picNotValid doesn't seem to be set
+ // (e.g. GK1 room 480). In this case, the animation step calls are
+ // not made, so perhaps this signifies the palette cycling steps
+ // to make.
+ // GK1 sets this to 6 (6 palette steps?)
+ g_sci->_gfxScreen->_picNotValid = 0;
+ }
+ kStub(s, argc, argv);
+ }
+ break;
+ case 1: { // Palette animation step
+ // This is the same as the old kPaletteAnimate call, with 1 set of colors.
+ // The end color is set up during initialization in case 0 above.
+
+ // 1 or 2 extra params
+ uint16 fromColor = argv[1].toUint16();
+ uint16 speed = (argc == 2) ? 1 : argv[2].toUint16();
+ // TODO: For some reason, this doesn't set the color correctly
+ // (e.g. LSL6 intro, room 100, Sierra logo)
+ if (g_sci->_gfxPalette->kernelAnimate(fromColor, s->_palCycleToColor, speed))
+ g_sci->_gfxPalette->kernelAnimateSet();
+ }
+ // No kStub() call here, as this gets called loads of times, like kPaletteAnimate
+ break;
+ // case 2 hasn't been encountered
+ // case 3 hasn't been encountered
+ case 4: // reset any palette cycling and make the picture valid again
+ // Gets called when changing rooms and after palette cycling animations finish
+ // 0 or 1 extra params
+ if (argc == 1) {
+ g_sci->_gfxScreen->_picNotValid = 0;
+ // TODO: This also seems to perform more steps
+ } else {
+ // The variant with the 1 extra param resets remapping to base
+ // TODO
+ }
+ kStub(s, argc, argv);
+ break;
+ default:
+ // TODO
+ kStub(s, argc, argv);
+ break;
+ }
+
+ return s->r_acc;
+}
+
+reg_t kRemapColors32(EngineState *s, int argc, reg_t *argv) {
+ uint16 operation = argv[0].toUint16();
+
+ switch (operation) {
+ case 0: { // turn remapping off
+ // WORKAROUND: Game scripts in QFG4 erroneously turn remapping off in room
+ // 140 (the character point allocation screen) and never turn it back on,
+ // even if it's clearly used in that screen.
+ if (g_sci->getGameId() == GID_QFG4 && s->currentRoomNumber() == 140)
+ return s->r_acc;
+
+ int16 base = (argc >= 2) ? argv[1].toSint16() : 0;
+ if (base > 0)
+ warning("kRemapColors(0) called with base %d", base);
+ g_sci->_gfxPalette->resetRemapping();
+ }
+ break;
+ case 1: { // remap by range
+ uint16 color = argv[1].toUint16();
+ uint16 from = argv[2].toUint16();
+ uint16 to = argv[3].toUint16();
+ uint16 base = argv[4].toUint16();
+ uint16 unk5 = (argc >= 6) ? argv[5].toUint16() : 0;
+ if (unk5 > 0)
+ warning("kRemapColors(1) called with 6 parameters, unknown parameter is %d", unk5);
+ g_sci->_gfxPalette->setRemappingRange(color, from, to, base);
+ }
+ break;
+ case 2: { // remap by percent
+ uint16 color = argv[1].toUint16();
+ uint16 percent = argv[2].toUint16(); // 0 - 100
+ if (argc >= 4)
+ warning("RemapByPercent called with 4 parameters, unknown parameter is %d", argv[3].toUint16());
+ g_sci->_gfxPalette->setRemappingPercent(color, percent);
+ }
+ break;
+ case 3: { // remap to gray
+ // Example call: QFG4 room 490 (Baba Yaga's hut) - params are color 253, 75% and 0.
+ // In this room, it's used for the cloud before Baba Yaga appears.
+ int16 color = argv[1].toSint16();
+ int16 percent = argv[2].toSint16(); // 0 - 100
+ if (argc >= 4)
+ warning("RemapToGray called with 4 parameters, unknown parameter is %d", argv[3].toUint16());
+ g_sci->_gfxPalette->setRemappingPercentGray(color, percent);
+ }
+ break;
+ case 4: { // remap to percent gray
+ // Example call: QFG4 rooms 530/535 (swamp) - params are 253, 100%, 200
+ int16 color = argv[1].toSint16();
+ int16 percent = argv[2].toSint16(); // 0 - 100
+ // argv[3] is unknown (a number, e.g. 200) - start color, perhaps?
+ if (argc >= 5)
+ warning("RemapToGrayPercent called with 5 parameters, unknown parameter is %d", argv[4].toUint16());
+ g_sci->_gfxPalette->setRemappingPercentGray(color, percent);
+ }
+ break;
+ case 5: { // don't map to range
+ //int16 mapping = argv[1].toSint16();
+ uint16 intensity = argv[2].toUint16();
+ // HACK for PQ4
+ if (g_sci->getGameId() == GID_PQ4)
+ g_sci->_gfxPalette->kernelSetIntensity(0, 255, intensity, true);
+
+ kStub(s, argc, argv);
+ }
+ break;
+ default:
+ break;
+ }
+
+ return s->r_acc;
+}
+
+#endif
+
+} // End of namespace Sci
diff --git a/engines/sci/engine/klists.cpp b/engines/sci/engine/klists.cpp
index 2a33df26bc..342fa95eda 100644
--- a/engines/sci/engine/klists.cpp
+++ b/engines/sci/engine/klists.cpp
@@ -409,10 +409,14 @@ int sort_temp_cmp(const void *p1, const void *p2) {
const sort_temp_t *st1 = (const sort_temp_t *)p1;
const sort_temp_t *st2 = (const sort_temp_t *)p2;
- if (st1->order.segment < st2->order.segment || (st1->order.segment == st2->order.segment && st1->order.offset < st2->order.offset))
+ if (st1->order.getSegment() < st2->order.getSegment() ||
+ (st1->order.getSegment() == st2->order.getSegment() &&
+ st1->order.getOffset() < st2->order.getOffset()))
return -1;
- if (st1->order.segment > st2->order.segment || (st1->order.segment == st2->order.segment && st1->order.offset > st2->order.offset))
+ if (st1->order.getSegment() > st2->order.getSegment() ||
+ (st1->order.getSegment() == st2->order.getSegment() &&
+ st1->order.getOffset() > st2->order.getOffset()))
return 1;
return 0;
@@ -502,6 +506,11 @@ reg_t kListAt(EngineState *s, int argc, reg_t *argv) {
curIndex++;
}
+ // Update the virtual file selected in the character import screen of QFG4.
+ // For the SCI0-SCI1.1 version of this, check kDrawControl().
+ if (g_sci->inQfGImportRoom() && !strcmp(s->_segMan->getObjectName(curObject), "SelectorDText"))
+ s->_chosenQfGImportItem = listIndex;
+
return curObject;
}
@@ -575,8 +584,11 @@ reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv) {
// First, check if the target selector is a variable
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
- // Can this happen with variable selectors?
- error("kListFirstTrue: Attempted to access a variable selector");
+ // If it's a variable selector, check its value.
+ // Example: script 64893 in Torin, MenuHandler::isHilited checks
+ // all children for variable selector 0x03ba (bHilited).
+ if (!readSelector(s->_segMan, curObject, slc).isNull())
+ return curObject;
} else {
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
@@ -609,16 +621,16 @@ reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv) {
// First, check if the target selector is a variable
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
- // Can this happen with variable selectors?
- error("kListAllTrue: Attempted to access a variable selector");
+ // If it's a variable selector, check its value
+ s->r_acc = readSelector(s->_segMan, curObject, slc);
} else {
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
-
- // Check if the result isn't true
- if (s->r_acc.isNull())
- break;
}
+ // Check if the result isn't true
+ if (s->r_acc.isNull())
+ break;
+
curNode = s->_segMan->lookupNode(nextNode);
}
@@ -662,15 +674,15 @@ reg_t kArray(EngineState *s, int argc, reg_t *argv) {
if (argv[2].toUint16() == 3)
return kString(s, argc, argv);
} else {
- if (s->_segMan->getSegmentType(argv[1].segment) == SEG_TYPE_STRING ||
- s->_segMan->getSegmentType(argv[1].segment) == SEG_TYPE_SCRIPT) {
+ if (s->_segMan->getSegmentType(argv[1].getSegment()) == SEG_TYPE_STRING ||
+ s->_segMan->getSegmentType(argv[1].getSegment()) == SEG_TYPE_SCRIPT) {
return kString(s, argc, argv);
}
#if 0
if (op == 6) {
- if (s->_segMan->getSegmentType(argv[3].segment) == SEG_TYPE_STRING ||
- s->_segMan->getSegmentType(argv[3].segment) == SEG_TYPE_SCRIPT) {
+ if (s->_segMan->getSegmentType(argv[3].getSegment()) == SEG_TYPE_STRING ||
+ s->_segMan->getSegmentType(argv[3].getSegment()) == SEG_TYPE_SCRIPT) {
return kString(s, argc, argv);
}
}
@@ -789,7 +801,7 @@ reg_t kArray(EngineState *s, int argc, reg_t *argv) {
#endif
return NULL_REG;
}
- if (s->_segMan->getSegmentObj(argv[1].segment)->getType() != SEG_TYPE_ARRAY)
+ if (s->_segMan->getSegmentObj(argv[1].getSegment())->getType() != SEG_TYPE_ARRAY)
error("kArray(Dup): Request to duplicate a segment which isn't an array");
reg_t arrayHandle;
diff --git a/engines/sci/engine/kmath.cpp b/engines/sci/engine/kmath.cpp
index 7570856dff..4b8fadbb84 100644
--- a/engines/sci/engine/kmath.cpp
+++ b/engines/sci/engine/kmath.cpp
@@ -77,7 +77,18 @@ reg_t kSqrt(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, (int16) sqrt((float) ABS(argv[0].toSint16())));
}
+/**
+ * Returns the angle (in degrees) between the two points determined by (x1, y1)
+ * and (x2, y2). The angle ranges from 0 to 359 degrees.
+ * What this function does is pretty simple but apparently the original is not
+ * accurate.
+ */
uint16 kGetAngleWorker(int16 x1, int16 y1, int16 x2, int16 y2) {
+ // SCI1 games (QFG2 and newer) use a simple atan implementation. SCI0 games
+ // use a somewhat less accurate calculation (below).
+ if (getSciVersion() >= SCI_VERSION_1_EGA_ONLY)
+ return (int16)(360 - atan2((double)(x1 - x2), (double)(y1 - y2)) * 57.2958) % 360;
+
int16 xRel = x2 - x1;
int16 yRel = y1 - y2; // y-axis is mirrored.
int16 angle;
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp
index a32480c168..8b7fc4ffec 100644
--- a/engines/sci/engine/kmisc.cpp
+++ b/engines/sci/engine/kmisc.cpp
@@ -128,7 +128,7 @@ reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv) {
// fragmented
const uint16 size = 0x7fea;
- switch (argv[0].offset) {
+ switch (argv[0].getOffset()) {
case K_MEMORYINFO_LARGEST_HEAP_BLOCK:
// In order to prevent "Memory fragmented" dialogs from
// popping up in some games, we must return FREE_HEAP - 2 here.
@@ -140,7 +140,7 @@ reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, size);
default:
- error("Unknown MemoryInfo operation: %04x", argv[0].offset);
+ error("Unknown MemoryInfo operation: %04x", argv[0].getOffset());
}
return NULL_REG;
@@ -304,7 +304,7 @@ reg_t kMemory(EngineState *s, int argc, reg_t *argv) {
break;
}
case K_MEMORY_PEEK : {
- if (!argv[1].segment) {
+ if (!argv[1].getSegment()) {
// This occurs in KQ5CD when interacting with certain objects
warning("Attempt to peek invalid memory at %04x:%04x", PRINT_REG(argv[1]));
return s->r_acc;
@@ -334,11 +334,11 @@ reg_t kMemory(EngineState *s, int argc, reg_t *argv) {
}
if (ref.isRaw) {
- if (argv[2].segment) {
+ if (argv[2].getSegment()) {
error("Attempt to poke memory reference %04x:%04x to %04x:%04x", PRINT_REG(argv[2]), PRINT_REG(argv[1]));
return s->r_acc;
}
- WRITE_SCIENDIAN_UINT16(ref.raw, argv[2].offset); // Amiga versions are BE
+ WRITE_SCIENDIAN_UINT16(ref.raw, argv[2].getOffset()); // Amiga versions are BE
} else {
if (ref.skipByte)
error("Attempt to poke memory at odd offset %04X:%04X", PRINT_REG(argv[1]));
@@ -356,10 +356,81 @@ reg_t kGetConfig(EngineState *s, int argc, reg_t *argv) {
Common::String setting = s->_segMan->getString(argv[0]);
reg_t data = readSelector(s->_segMan, argv[1], SELECTOR(data));
- warning("Get config setting %s", setting.c_str());
- s->_segMan->strcpy(data, "");
+ // This function is used to get the benchmarked results stored in the
+ // resource.cfg configuration file in Phantasmagoria 1. Normally,
+ // the configuration file contains values stored by the installer
+ // regarding audio and video settings, which are then used by the
+ // executable. In Phantasmagoria, two extra executable files are used
+ // to perform system benchmarks:
+ // - CPUID for the CPU benchmarks, sets the cpu and cpuspeed settings
+ // - HDDTEC for the graphics and CD-ROM benchmarks, sets the videospeed setting
+ //
+ // These settings are then used by the game scripts directly to modify
+ // the game speed and graphics output. The result of this call is stored
+ // in global 178. The scripts check these values against the value 425.
+ // Anything below that makes Phantasmagoria awfully sluggish, so we're
+ // setting everything to 500, which makes the game playable.
+
+ setting.toLowercase();
+
+ if (setting == "videospeed") {
+ s->_segMan->strcpy(data, "500");
+ } else if (setting == "cpu") {
+ // We always return the fastest CPU setting that CPUID can detect
+ // (i.e. 586).
+ s->_segMan->strcpy(data, "586");
+ } else if (setting == "cpuspeed") {
+ s->_segMan->strcpy(data, "500");
+ } else if (setting == "language") {
+ Common::String languageId = Common::String::format("%d", g_sci->getSciLanguage());
+ s->_segMan->strcpy(data, languageId.c_str());
+ } else if (setting == "torindebug") {
+ // Used to enable the debug mode in Torin's Passage (French).
+ // If true, the debug mode is enabled.
+ s->_segMan->strcpy(data, "");
+ } else if (setting == "leakdump") {
+ // An unknown setting in LSL7. Likely used for debugging.
+ s->_segMan->strcpy(data, "");
+ } else if (setting == "startroom") {
+ // Debug setting in LSL7, specifies the room to start from.
+ s->_segMan->strcpy(data, "");
+ } else {
+ error("GetConfig: Unknown configuration setting %s", setting.c_str());
+ }
+
return argv[1];
}
+
+// Likely modelled after the Windows 3.1 function GetPrivateProfileInt:
+// http://msdn.microsoft.com/en-us/library/windows/desktop/ms724345%28v=vs.85%29.aspx
+reg_t kGetSierraProfileInt(EngineState *s, int argc, reg_t *argv) {
+ Common::String category = s->_segMan->getString(argv[0]); // always "config"
+ category.toLowercase();
+ Common::String setting = s->_segMan->getString(argv[1]);
+ setting.toLowercase();
+ // The third parameter is the default value returned if the configuration key is missing
+
+ if (category == "config" && setting == "videospeed") {
+ // We return the same fake value for videospeed as with kGetConfig
+ return make_reg(0, 500);
+ }
+
+ warning("kGetSierraProfileInt: Returning default value %d for unknown setting %s.%s", argv[2].toSint16(), category.c_str(), setting.c_str());
+ return argv[2];
+}
+
+reg_t kGetWindowsOption(EngineState *s, int argc, reg_t *argv) {
+ uint16 windowsOption = argv[0].toUint16();
+ switch (windowsOption) {
+ case 0:
+ // Title bar on/off in Phantasmagoria, we return 0 (off)
+ return NULL_REG;
+ default:
+ warning("GetWindowsOption: Unknown option %d", windowsOption);
+ return NULL_REG;
+ }
+}
+
#endif
// kIconBar is really a subop of kMacPlatform for SCI1.1 Mac
diff --git a/engines/sci/engine/kparse.cpp b/engines/sci/engine/kparse.cpp
index 59694cb6ee..5e861daaa4 100644
--- a/engines/sci/engine/kparse.cpp
+++ b/engines/sci/engine/kparse.cpp
@@ -48,7 +48,7 @@ reg_t kSaid(EngineState *s, int argc, reg_t *argv) {
const int debug_parser = 0;
#endif
- if (!heap_said_block.segment)
+ if (!heap_said_block.getSegment())
return NULL_REG;
said_block = (byte *)s->_segMan->derefBulkPtr(heap_said_block, 0);
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index 089b325a7f..002ef1ff07 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -367,7 +367,7 @@ static void draw_input(EngineState *s, reg_t poly_list, Common::Point start, Com
draw_point(s, start, 1, width, height);
draw_point(s, end, 0, width, height);
- if (!poly_list.segment)
+ if (!poly_list.getSegment())
return;
list = s->_segMan->lookupList(poly_list);
@@ -423,7 +423,7 @@ static void print_input(EngineState *s, reg_t poly_list, Common::Point start, Co
debug("End point: (%i, %i)", end.x, end.y);
debug("Optimization level: %i", opt);
- if (!poly_list.segment)
+ if (!poly_list.getSegment())
return;
list = s->_segMan->lookupList(poly_list);
@@ -1180,7 +1180,7 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co
PathfindingState *pf_s = new PathfindingState(width, height);
// Convert all polygons
- if (poly_list.segment) {
+ if (poly_list.getSegment()) {
List *list = s->_segMan->lookupList(poly_list);
Node *node = s->_segMan->lookupNode(list->first);
@@ -1503,7 +1503,7 @@ reg_t kAvoidPath(EngineState *s, int argc, reg_t *argv) {
draw_point(s, start, 1, width, height);
draw_point(s, end, 0, width, height);
- if (poly_list.segment) {
+ if (poly_list.getSegment()) {
print_input(s, poly_list, start, end, opt);
draw_input(s, poly_list, start, end, opt, width, height);
}
diff --git a/engines/sci/engine/kscripts.cpp b/engines/sci/engine/kscripts.cpp
index 9b0e490d7e..2c115be500 100644
--- a/engines/sci/engine/kscripts.cpp
+++ b/engines/sci/engine/kscripts.cpp
@@ -140,7 +140,7 @@ reg_t kClone(EngineState *s, int argc, reg_t *argv) {
debugC(kDebugLevelMemory, "Attempting to clone from %04x:%04x", PRINT_REG(parentAddr));
- uint16 infoSelector = parentObj->getInfoSelector().offset;
+ uint16 infoSelector = parentObj->getInfoSelector().getOffset();
cloneObj = s->_segMan->allocateClone(&cloneAddr);
if (!cloneObj) {
@@ -169,8 +169,8 @@ reg_t kClone(EngineState *s, int argc, reg_t *argv) {
cloneObj->setSpeciesSelector(cloneObj->getPos());
if (parentObj->isClass())
cloneObj->setSuperClassSelector(parentObj->getPos());
- s->_segMan->getScript(parentObj->getPos().segment)->incrementLockers();
- s->_segMan->getScript(cloneObj->getPos().segment)->incrementLockers();
+ s->_segMan->getScript(parentObj->getPos().getSegment())->incrementLockers();
+ s->_segMan->getScript(cloneObj->getPos().getSegment())->incrementLockers();
return cloneAddr;
}
@@ -191,7 +191,7 @@ reg_t kDisposeClone(EngineState *s, int argc, reg_t *argv) {
// At least kq4early relies on this behavior. The scripts clone "Sound", then set bit 1 manually
// and call kDisposeClone later. In that case we may not free it, otherwise we will run into issues
// later, because kIsObject would then return false and Sound object wouldn't get checked.
- uint16 infoSelector = object->getInfoSelector().offset;
+ uint16 infoSelector = object->getInfoSelector().getOffset();
if ((infoSelector & 3) == kInfoFlagClone)
object->markAsFreed();
@@ -203,7 +203,7 @@ reg_t kScriptID(EngineState *s, int argc, reg_t *argv) {
int script = argv[0].toUint16();
uint16 index = (argc > 1) ? argv[1].toUint16() : 0;
- if (argv[0].segment)
+ if (argv[0].getSegment())
return argv[0];
SegmentId scriptSeg = s->_segMan->getScriptSegment(script, SCRIPT_GET_LOAD);
@@ -226,11 +226,6 @@ reg_t kScriptID(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
}
- if (index > scr->getExportsNr()) {
- error("Dispatch index too big: %d > %d", index, scr->getExportsNr());
- return NULL_REG;
- }
-
uint16 address = scr->validateExportFunc(index, true);
// Point to the heap for SCI1.1 - SCI2.1 games
@@ -251,12 +246,12 @@ reg_t kScriptID(EngineState *s, int argc, reg_t *argv) {
}
reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv) {
- int script = argv[0].offset;
+ int script = argv[0].getOffset();
SegmentId id = s->_segMan->getScriptSegment(script);
Script *scr = s->_segMan->getScriptIfLoaded(id);
if (scr && !scr->isMarkedAsDeleted()) {
- if (s->_executionStack.back().addr.pc.segment != id)
+ if (s->_executionStack.back().addr.pc.getSegment() != id)
scr->setLockers(1);
}
@@ -273,7 +268,7 @@ reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv) {
}
reg_t kIsObject(EngineState *s, int argc, reg_t *argv) {
- if (argv[0].offset == SIGNAL_OFFSET) // Treated specially
+ if (argv[0].getOffset() == SIGNAL_OFFSET) // Treated specially
return NULL_REG;
else
return make_reg(0, s->_segMan->isHeapObject(argv[0]));
diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp
index c469f775f9..0633267db4 100644
--- a/engines/sci/engine/ksound.cpp
+++ b/engines/sci/engine/ksound.cpp
@@ -140,8 +140,14 @@ reg_t kDoAudio(EngineState *s, int argc, reg_t *argv) {
((argv[3].toUint16() & 0xff) << 16) |
((argv[4].toUint16() & 0xff) << 8) |
(argv[5].toUint16() & 0xff);
- if (argc == 8)
- warning("kDoAudio: Play called with SQ6 extra parameters");
+ // Removed warning because of the high amount of console spam
+ /*if (argc == 8) {
+ // TODO: Handle the extra 2 SCI21 params
+ // argv[6] is always 1
+ // argv[7] is the contents of global 229 (0xE5)
+ warning("kDoAudio: Play called with SCI2.1 extra parameters: %04x:%04x and %04x:%04x",
+ PRINT_REG(argv[6]), PRINT_REG(argv[7]));
+ }*/
} else {
warning("kDoAudio: Play called with an unknown number of parameters (%d)", argc);
return NULL_REG;
@@ -240,6 +246,11 @@ reg_t kDoAudio(EngineState *s, int argc, reg_t *argv) {
// Used in Pharkas whenever a speech sample starts (takes no params)
//warning("kDoAudio: Unhandled case 13, %d extra arguments passed", argc - 1);
break;
+ case 17:
+ // Seems to be some sort of audio sync, used in SQ6. Silenced the
+ // warning due to the high level of spam it produces. (takes no params)
+ //warning("kDoAudio: Unhandled case 17, %d extra arguments passed", argc - 1);
+ break;
default:
warning("kDoAudio: Unhandled case %d, %d extra arguments passed", argv[0].toUint16(), argc - 1);
}
diff --git a/engines/sci/engine/kstring.cpp b/engines/sci/engine/kstring.cpp
index fe8d631497..c22d7c7b1e 100644
--- a/engines/sci/engine/kstring.cpp
+++ b/engines/sci/engine/kstring.cpp
@@ -33,7 +33,7 @@ namespace Sci {
reg_t kStrEnd(EngineState *s, int argc, reg_t *argv) {
reg_t address = argv[0];
- address.offset += s->_segMan->strlen(address);
+ address.incOffset(s->_segMan->strlen(address));
return address;
}
@@ -96,7 +96,7 @@ reg_t kStrAt(EngineState *s, int argc, reg_t *argv) {
byte value;
byte newvalue = 0;
- unsigned int offset = argv[1].toUint16();
+ uint16 offset = argv[1].toUint16();
if (argc > 2)
newvalue = argv[2].toSint16();
@@ -123,18 +123,22 @@ reg_t kStrAt(EngineState *s, int argc, reg_t *argv) {
oddOffset = !oddOffset;
if (!oddOffset) {
- value = tmp.offset & 0x00ff;
+ value = tmp.getOffset() & 0x00ff;
if (argc > 2) { /* Request to modify this char */
- tmp.offset &= 0xff00;
- tmp.offset |= newvalue;
- tmp.segment = 0;
+ uint16 tmpOffset = tmp.toUint16();
+ tmpOffset &= 0xff00;
+ tmpOffset |= newvalue;
+ tmp.setOffset(tmpOffset);
+ tmp.setSegment(0);
}
} else {
- value = tmp.offset >> 8;
+ value = tmp.getOffset() >> 8;
if (argc > 2) { /* Request to modify this char */
- tmp.offset &= 0x00ff;
- tmp.offset |= newvalue << 8;
- tmp.segment = 0;
+ uint16 tmpOffset = tmp.toUint16();
+ tmpOffset &= 0x00ff;
+ tmpOffset |= newvalue << 8;
+ tmp.setOffset(tmpOffset);
+ tmp.setSegment(0);
}
}
}
@@ -204,7 +208,7 @@ reg_t kFormat(EngineState *s, int argc, reg_t *argv) {
int strLength = 0; /* Used for stuff like "%13s" */
bool unsignedVar = false;
- if (position.segment)
+ if (position.getSegment())
startarg = 2;
else {
// WORKAROUND: QFG1 VGA Mac calls this without the first parameter (dest). It then
@@ -291,7 +295,7 @@ reg_t kFormat(EngineState *s, int argc, reg_t *argv) {
if (extralen < 0)
extralen = 0;
- if (reg.segment) /* Heap address? */
+ if (reg.getSegment()) /* Heap address? */
paramindex++;
else
paramindex += 2; /* No, text resource address */
@@ -653,10 +657,16 @@ reg_t kString(EngineState *s, int argc, reg_t *argv) {
case 1: // Size
return make_reg(0, s->_segMan->getString(argv[1]).size());
case 2: { // At (return value at an index)
- if (argv[1].segment == s->_segMan->getStringSegmentId())
- return make_reg(0, s->_segMan->lookupString(argv[1])->getRawData()[argv[2].toUint16()]);
-
- return make_reg(0, s->_segMan->getString(argv[1])[argv[2].toUint16()]);
+ // Note that values are put in bytes to avoid sign extension
+ if (argv[1].getSegment() == s->_segMan->getStringSegmentId()) {
+ SciString *string = s->_segMan->lookupString(argv[1]);
+ byte val = string->getRawData()[argv[2].toUint16()];
+ return make_reg(0, val);
+ } else {
+ Common::String string = s->_segMan->getString(argv[1]);
+ byte val = string[argv[2].toUint16()];
+ return make_reg(0, val);
+ }
}
case 3: { // Atput (put value at an index)
SciString *string = s->_segMan->lookupString(argv[1]);
@@ -699,7 +709,7 @@ reg_t kString(EngineState *s, int argc, reg_t *argv) {
uint32 string2Size = 0;
Common::String string;
- if (argv[3].segment == s->_segMan->getStringSegmentId()) {
+ if (argv[3].getSegment() == s->_segMan->getStringSegmentId()) {
SciString *sstr;
sstr = s->_segMan->lookupString(argv[3]);
string2 = sstr->getRawData();
@@ -749,7 +759,7 @@ reg_t kString(EngineState *s, int argc, reg_t *argv) {
SciString *dupString = s->_segMan->allocateString(&stringHandle);
- if (argv[1].segment == s->_segMan->getStringSegmentId()) {
+ if (argv[1].getSegment() == s->_segMan->getStringSegmentId()) {
*dupString = *s->_segMan->lookupString(argv[1]);
} else {
dupString->fromString(s->_segMan->getString(argv[1]));
diff --git a/engines/sci/engine/kvideo.cpp b/engines/sci/engine/kvideo.cpp
index c9cf652013..6bf9aff2fe 100644
--- a/engines/sci/engine/kvideo.cpp
+++ b/engines/sci/engine/kvideo.cpp
@@ -32,6 +32,7 @@
#include "common/str.h"
#include "common/system.h"
#include "common/textconsole.h"
+#include "graphics/palette.h"
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "video/video_decoder.h"
@@ -49,6 +50,8 @@ void playVideo(Video::VideoDecoder *videoDecoder, VideoState videoState) {
if (!videoDecoder)
return;
+ videoDecoder->start();
+
byte *scaleBuffer = 0;
byte bytesPerPixel = videoDecoder->getPixelFormat().bytesPerPixel;
uint16 width = videoDecoder->getWidth();
@@ -86,9 +89,12 @@ void playVideo(Video::VideoDecoder *videoDecoder, VideoState videoState) {
}
bool skipVideo = false;
+ EngineState *s = g_sci->getEngineState();
- if (videoDecoder->hasDirtyPalette())
- videoDecoder->setSystemPalette();
+ if (videoDecoder->hasDirtyPalette()) {
+ const byte *palette = videoDecoder->getPalette() + s->_vmdPalStart * 3;
+ g_system->getPaletteManager()->setPalette(palette, s->_vmdPalStart, s->_vmdPalEnd - s->_vmdPalStart);
+ }
while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
if (videoDecoder->needsUpdate()) {
@@ -100,11 +106,13 @@ void playVideo(Video::VideoDecoder *videoDecoder, VideoState videoState) {
g_sci->_gfxScreen->scale2x((byte *)frame->pixels, scaleBuffer, videoDecoder->getWidth(), videoDecoder->getHeight(), bytesPerPixel);
g_system->copyRectToScreen(scaleBuffer, pitch, x, y, width, height);
} else {
- g_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, width, height);
+ g_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, width, height);
}
- if (videoDecoder->hasDirtyPalette())
- videoDecoder->setSystemPalette();
+ if (videoDecoder->hasDirtyPalette()) {
+ const byte *palette = videoDecoder->getPalette() + s->_vmdPalStart * 3;
+ g_system->getPaletteManager()->setPalette(palette, s->_vmdPalStart, s->_vmdPalEnd - s->_vmdPalStart);
+ }
g_system->updateScreen();
}
@@ -135,7 +143,7 @@ reg_t kShowMovie(EngineState *s, int argc, reg_t *argv) {
Video::VideoDecoder *videoDecoder = 0;
- if (argv[0].segment != 0) {
+ if (argv[0].getSegment() != 0) {
Common::String filename = s->_segMan->getString(argv[0]);
if (g_sci->getPlatform() == Common::kPlatformMacintosh) {
@@ -156,9 +164,8 @@ reg_t kShowMovie(EngineState *s, int argc, reg_t *argv) {
} else {
// DOS SEQ
// SEQ's are called with no subops, just the string and delay
- SeqDecoder *seqDecoder = new SeqDecoder();
- seqDecoder->setFrameDelay(argv[1].toUint16()); // Time between frames in ticks
- videoDecoder = seqDecoder;
+ // Time is specified as ticks
+ videoDecoder = new SEQDecoder(argv[1].toUint16());
if (!videoDecoder->loadFile(filename)) {
warning("Failed to open movie file %s", filename.c_str());
@@ -184,7 +191,7 @@ reg_t kShowMovie(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case 0: {
Common::String filename = s->_segMan->getString(argv[1]);
- videoDecoder = new Video::AviDecoder(g_system->getMixer());
+ videoDecoder = new Video::AVIDecoder();
if (filename.equalsIgnoreCase("gk2a.avi")) {
// HACK: Switch to 16bpp graphics for Indeo3.
@@ -203,6 +210,8 @@ reg_t kShowMovie(EngineState *s, int argc, reg_t *argv) {
warning("Failed to open movie file %s", filename.c_str());
delete videoDecoder;
videoDecoder = 0;
+ } else {
+ s->_videoState.fileName = filename;
}
break;
}
@@ -244,6 +253,7 @@ reg_t kRobot(EngineState *s, int argc, reg_t *argv) {
int16 y = argv[5].toUint16();
warning("kRobot(init), id %d, obj %04x:%04x, flag %d, x=%d, y=%d", id, PRINT_REG(obj), flag, x, y);
g_sci->_robotDecoder->load(id);
+ g_sci->_robotDecoder->start();
g_sci->_robotDecoder->setPos(x, y);
}
break;
@@ -259,12 +269,13 @@ reg_t kRobot(EngineState *s, int argc, reg_t *argv) {
warning("kRobot(%d)", subop);
break;
case 8: // sync
- if ((uint32)g_sci->_robotDecoder->getCurFrame() != g_sci->_robotDecoder->getFrameCount() - 1) {
- writeSelector(s->_segMan, argv[1], SELECTOR(signal), NULL_REG);
- } else {
+ //if (true) { // debug: automatically skip all robot videos
+ if (g_sci->_robotDecoder->endOfVideo()) {
g_sci->_robotDecoder->close();
// Signal the engine scripts that the video is done
writeSelector(s->_segMan, argv[1], SELECTOR(signal), SIGNAL_REG);
+ } else {
+ writeSelector(s->_segMan, argv[1], SELECTOR(signal), NULL_REG);
}
break;
default:
@@ -302,7 +313,7 @@ reg_t kPlayVMD(EngineState *s, int argc, reg_t *argv) {
// with subfx 21. The subtleness has to do with creation of temporary
// planes and positioning relative to such planes.
- uint16 flags = argv[3].offset;
+ uint16 flags = argv[3].getOffset();
Common::String flagspec;
if (argc > 3) {
@@ -330,16 +341,22 @@ reg_t kPlayVMD(EngineState *s, int argc, reg_t *argv) {
s->_videoState.flags = flags;
}
- warning("x, y: %d, %d", argv[1].offset, argv[2].offset);
- s->_videoState.x = argv[1].offset;
- s->_videoState.y = argv[2].offset;
+ warning("x, y: %d, %d", argv[1].getOffset(), argv[2].getOffset());
+ s->_videoState.x = argv[1].getOffset();
+ s->_videoState.y = argv[2].getOffset();
if (argc > 4 && flags & 16)
- warning("gammaBoost: %d%% between palette entries %d and %d", argv[4].offset, argv[5].offset, argv[6].offset);
+ warning("gammaBoost: %d%% between palette entries %d and %d", argv[4].getOffset(), argv[5].getOffset(), argv[6].getOffset());
break;
}
case 6: // Play
- videoDecoder = new Video::VMDDecoder(g_system->getMixer());
+ videoDecoder = new Video::AdvancedVMDDecoder();
+
+ if (s->_videoState.fileName.empty()) {
+ // Happens in Lighthouse
+ warning("kPlayVMD: Empty filename passed");
+ return s->r_acc;
+ }
if (!videoDecoder->loadFile(s->_videoState.fileName)) {
warning("Could not open VMD %s", s->_videoState.fileName.c_str());
@@ -354,6 +371,10 @@ reg_t kPlayVMD(EngineState *s, int argc, reg_t *argv) {
if (reshowCursor)
g_sci->_gfxCursor->kernelShow();
break;
+ case 23: // set video palette range
+ s->_vmdPalStart = argv[1].toUint16();
+ s->_vmdPalEnd = argv[2].toUint16();
+ break;
case 14:
// Takes an additional integer parameter (e.g. 3)
case 16:
@@ -387,7 +408,7 @@ reg_t kPlayDuck(EngineState *s, int argc, reg_t *argv) {
s->_videoState.reset();
s->_videoState.fileName = Common::String::format("%d.duk", argv[1].toUint16());
- videoDecoder = new Video::AviDecoder(g_system->getMixer());
+ videoDecoder = new Video::AVIDecoder();
if (!videoDecoder->loadFile(s->_videoState.fileName)) {
warning("Could not open Duck %s", s->_videoState.fileName.c_str());
diff --git a/engines/sci/engine/message.cpp b/engines/sci/engine/message.cpp
index cddd01e10c..a92d572d35 100644
--- a/engines/sci/engine/message.cpp
+++ b/engines/sci/engine/message.cpp
@@ -400,11 +400,21 @@ Common::String MessageState::processString(const char *s) {
void MessageState::outputString(reg_t buf, const Common::String &str) {
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
- SciString *sciString = _segMan->lookupString(buf);
- sciString->setSize(str.size() + 1);
- for (uint32 i = 0; i < str.size(); i++)
- sciString->setValue(i, str.c_str()[i]);
- sciString->setValue(str.size(), 0);
+ if (_segMan->getSegmentType(buf.getSegment()) == SEG_TYPE_STRING) {
+ SciString *sciString = _segMan->lookupString(buf);
+ sciString->setSize(str.size() + 1);
+ for (uint32 i = 0; i < str.size(); i++)
+ sciString->setValue(i, str.c_str()[i]);
+ sciString->setValue(str.size(), 0);
+ } else if (_segMan->getSegmentType(buf.getSegment()) == SEG_TYPE_ARRAY) {
+ // Happens in the intro of LSL6, we are asked to write the string
+ // into an array
+ SciArray<reg_t> *sciString = _segMan->lookupArray(buf);
+ sciString->setSize(str.size() + 1);
+ for (uint32 i = 0; i < str.size(); i++)
+ sciString->setValue(i, make_reg(0, str.c_str()[i]));
+ sciString->setValue(str.size(), NULL_REG);
+ }
} else {
#endif
SegmentRef buffer_r = _segMan->dereference(buf);
diff --git a/engines/sci/engine/object.cpp b/engines/sci/engine/object.cpp
index 78e216cdb5..b28026b71f 100644
--- a/engines/sci/engine/object.cpp
+++ b/engines/sci/engine/object.cpp
@@ -44,15 +44,15 @@ static bool relocateBlock(Common::Array<reg_t> &block, int block_location, Segme
error("Attempt to relocate odd variable #%d.5e (relative to %04x)\n", idx, block_location);
return false;
}
- block[idx].segment = segment; // Perform relocation
+ block[idx].setSegment(segment); // Perform relocation
if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1)
- block[idx].offset += scriptSize;
+ block[idx].incOffset(scriptSize);
return true;
}
void Object::init(byte *buf, reg_t obj_pos, bool initVariables) {
- byte *data = buf + obj_pos.offset;
+ byte *data = buf + obj_pos.getOffset();
_baseObj = data;
_pos = obj_pos;
@@ -109,16 +109,16 @@ int Object::locateVarSelector(SegManager *segMan, Selector slc) const {
}
bool Object::relocateSci0Sci21(SegmentId segment, int location, size_t scriptSize) {
- return relocateBlock(_variables, getPos().offset, segment, location, scriptSize);
+ return relocateBlock(_variables, getPos().getOffset(), segment, location, scriptSize);
}
-bool Object::relocateSci3(SegmentId segment, int location, int offset, size_t scriptSize) {
+bool Object::relocateSci3(SegmentId segment, uint32 location, int offset, size_t scriptSize) {
assert(_propertyOffsetsSci3);
for (uint i = 0; i < _variables.size(); ++i) {
if (location == _propertyOffsetsSci3[i]) {
- _variables[i].segment = segment;
- _variables[i].offset += offset;
+ _variables[i].setSegment(segment);
+ _variables[i].incOffset(offset);
return true;
}
}
@@ -148,21 +148,21 @@ int Object::propertyOffsetToId(SegManager *segMan, int propertyOffset) const {
}
void Object::initSpecies(SegManager *segMan, reg_t addr) {
- uint16 speciesOffset = getSpeciesSelector().offset;
+ uint16 speciesOffset = getSpeciesSelector().getOffset();
if (speciesOffset == 0xffff) // -1
setSpeciesSelector(NULL_REG); // no species
else
- setSpeciesSelector(segMan->getClassAddress(speciesOffset, SCRIPT_GET_LOCK, addr));
+ setSpeciesSelector(segMan->getClassAddress(speciesOffset, SCRIPT_GET_LOCK, addr.getSegment()));
}
void Object::initSuperClass(SegManager *segMan, reg_t addr) {
- uint16 superClassOffset = getSuperClassSelector().offset;
+ uint16 superClassOffset = getSuperClassSelector().getOffset();
if (superClassOffset == 0xffff) // -1
setSuperClassSelector(NULL_REG); // no superclass
else
- setSuperClassSelector(segMan->getClassAddress(superClassOffset, SCRIPT_GET_LOCK, addr));
+ setSuperClassSelector(segMan->getClassAddress(superClassOffset, SCRIPT_GET_LOCK, addr.getSegment()));
}
bool Object::initBaseObject(SegManager *segMan, reg_t addr, bool doInitSuperClass) {
@@ -187,7 +187,7 @@ bool Object::initBaseObject(SegManager *segMan, reg_t addr, bool doInitSuperClas
// The effect is that a number of its method selectors may be
// treated as variable selectors, causing unpredictable effects.
- int objScript = segMan->getScript(_pos.segment)->getScriptNumber();
+ int objScript = segMan->getScript(_pos.getSegment())->getScriptNumber();
// We have to do a little bit of work to get the name of the object
// before any relocations are done.
@@ -196,7 +196,7 @@ bool Object::initBaseObject(SegManager *segMan, reg_t addr, bool doInitSuperClas
if (nameReg.isNull()) {
name = "<no name>";
} else {
- nameReg.segment = _pos.segment;
+ nameReg.setSegment(_pos.getSegment());
name = segMan->derefString(nameReg);
if (!name)
name = "<invalid name>";
@@ -286,7 +286,7 @@ void Object::initSelectorsSci3(const byte *buf) {
_variables.resize(properties);
uint16 *propertyIds = (uint16 *)malloc(sizeof(uint16) * properties);
// uint16 *methodOffsets = (uint16 *)malloc(sizeof(uint16) * 2 * methods);
- uint16 *propertyOffsets = (uint16 *)malloc(sizeof(uint16) * properties);
+ uint32 *propertyOffsets = (uint32 *)malloc(sizeof(uint32) * properties);
int propertyCounter = 0;
int methodCounter = 0;
@@ -314,7 +314,8 @@ void Object::initSelectorsSci3(const byte *buf) {
WRITE_SCI11ENDIAN_UINT16(&propertyIds[propertyCounter],
groupBaseId + bit);
_variables[propertyCounter] = make_reg(0, value);
- propertyOffsets[propertyCounter] = (seeker + bit * 2) - buf;
+ uint32 propertyOffset = (seeker + bit * 2) - buf;
+ propertyOffsets[propertyCounter] = propertyOffset;
++propertyCounter;
} else if (value != 0xffff) { // Method
_baseMethod.push_back(groupBaseId + bit);
diff --git a/engines/sci/engine/object.h b/engines/sci/engine/object.h
index 0ca16b48a2..1ea9ae449a 100644
--- a/engines/sci/engine/object.h
+++ b/engines/sci/engine/object.h
@@ -168,7 +168,7 @@ public:
uint16 offset = (getSciVersion() < SCI_VERSION_1_1) ? _methodCount + 1 + i : i * 2 + 2;
if (getSciVersion() == SCI_VERSION_3)
offset--;
- return make_reg(_pos.segment, _baseMethod[offset]);
+ return make_reg(_pos.getSegment(), _baseMethod[offset]);
}
Selector getFuncSelector(uint16 i) const {
@@ -198,7 +198,7 @@ public:
*/
int locateVarSelector(SegManager *segMan, Selector slc) const;
- bool isClass() const { return (getInfoSelector().offset & kInfoFlagClass); }
+ bool isClass() const { return (getInfoSelector().getOffset() & kInfoFlagClass); }
const Object *getClass(SegManager *segMan) const;
void markAsFreed() { _flags |= OBJECT_FLAG_FREED; }
@@ -223,7 +223,7 @@ public:
}
bool relocateSci0Sci21(SegmentId segment, int location, size_t scriptSize);
- bool relocateSci3(SegmentId segment, int location, int offset, size_t scriptSize);
+ bool relocateSci3(SegmentId segment, uint32 location, int offset, size_t scriptSize);
int propertyOffsetToId(SegManager *segMan, int propertyOffset) const;
@@ -238,7 +238,7 @@ private:
const byte *_baseObj; /**< base + object offset within base */
const uint16 *_baseVars; /**< Pointer to the varselector area for this object */
Common::Array<uint16> _baseMethod; /**< Pointer to the method selector area for this object */
- uint16 *_propertyOffsetsSci3; /**< This is used to enable relocation of property valuesa in SCI3 */
+ uint32 *_propertyOffsetsSci3; /**< This is used to enable relocation of property valuesa in SCI3 */
Common::Array<reg_t> _variables;
uint16 _methodCount;
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 404bea799d..ff3f19b53d 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -115,8 +115,9 @@ void syncArray(Common::Serializer &s, Common::Array<T> &arr) {
template<>
void syncWithSerializer(Common::Serializer &s, reg_t &obj) {
- s.syncAsUint16LE(obj.segment);
- s.syncAsUint16LE(obj.offset);
+ // Segment and offset are accessed directly here
+ s.syncAsUint16LE(obj._segment);
+ s.syncAsUint16LE(obj._offset);
}
template<>
@@ -189,7 +190,7 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
assert(mobj);
- // Let the object sync custom data
+ // Let the object sync custom data. Scripts are loaded at this point.
mobj->saveLoadWithSerializer(s);
if (type == SEG_TYPE_SCRIPT) {
@@ -200,12 +201,9 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
// Hook the script up in the script->segment map
_scriptSegMap[scr->getScriptNumber()] = i;
- // Now, load the script itself
- scr->load(g_sci->getResMan());
-
ObjMap objects = scr->getObjectMap();
for (ObjMap::iterator it = objects.begin(); it != objects.end(); ++it)
- it->_value.syncBaseObject(scr->getBuf(it->_value.getPos().offset));
+ it->_value.syncBaseObject(scr->getBuf(it->_value.getPos().getOffset()));
}
@@ -467,7 +465,7 @@ void Script::syncStringHeap(Common::Serializer &s) {
break;
} while (1);
- } else {
+ } else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1){
// Strings in SCI1.1 come after the object instances
byte *buf = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2;
@@ -477,6 +475,8 @@ void Script::syncStringHeap(Common::Serializer &s) {
// Now, sync everything till the end of the buffer
s.syncBytes(buf, _heapSize - (buf - _heapStart));
+ } else if (getSciVersion() == SCI_VERSION_3) {
+ warning("TODO: syncStringHeap(): Implement SCI3 variant");
}
}
@@ -484,7 +484,7 @@ void Script::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_nr);
if (s.isLoading())
- init(_nr, g_sci->getResMan());
+ load(_nr, g_sci->getResMan());
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _bufSize
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _scriptSize
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _heapSize
@@ -508,7 +508,7 @@ void Script::saveLoadWithSerializer(Common::Serializer &s) {
Object tmp;
for (uint i = 0; i < numObjs; ++i) {
syncWithSerializer(s, tmp);
- _objects[tmp.getPos().offset] = tmp;
+ _objects[tmp.getPos().getOffset()] = tmp;
}
} else {
ObjMap::iterator it;
@@ -817,7 +817,7 @@ bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::Strin
Resource *script0 = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, 0), false);
meta.script0Size = script0->size;
- meta.gameObjectOffset = g_sci->getGameObject().offset;
+ meta.gameObjectOffset = g_sci->getGameObject().getOffset();
// Checking here again
if (s->executionStackBase) {
@@ -868,7 +868,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
if (meta.gameObjectOffset > 0 && meta.script0Size > 0) {
Resource *script0 = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, 0), false);
- if (script0->size != meta.script0Size || g_sci->getGameObject().offset != meta.gameObjectOffset) {
+ if (script0->size != meta.script0Size || g_sci->getGameObject().getOffset() != meta.gameObjectOffset) {
//warning("This saved game was created with a different version of the game, unable to load it");
showScummVMDialog("This saved game was created with a different version of the game, unable to load it");
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp
index 8b26969f4a..037f4ab700 100644
--- a/engines/sci/engine/script.cpp
+++ b/engines/sci/engine/script.cpp
@@ -32,58 +32,48 @@
namespace Sci {
-Script::Script() : SegmentObj(SEG_TYPE_SCRIPT) {
+Script::Script() : SegmentObj(SEG_TYPE_SCRIPT), _buf(NULL) {
+ freeScript();
+}
+
+Script::~Script() {
+ freeScript();
+}
+
+void Script::freeScript() {
_nr = 0;
+
+ free(_buf);
_buf = NULL;
_bufSize = 0;
_scriptSize = 0;
+ _heapStart = NULL;
_heapSize = 0;
- _synonyms = NULL;
- _heapStart = NULL;
_exportTable = NULL;
+ _numExports = 0;
+ _synonyms = NULL;
+ _numSynonyms = 0;
_localsOffset = 0;
_localsSegment = 0;
_localsBlock = NULL;
_localsCount = 0;
+ _lockers = 1;
_markedAsDeleted = false;
+ _objects.clear();
}
-Script::~Script() {
+void Script::load(int script_nr, ResourceManager *resMan) {
freeScript();
-}
-
-void Script::freeScript() {
- free(_buf);
- _buf = NULL;
- _bufSize = 0;
-
- _objects.clear();
-}
-void Script::init(int script_nr, ResourceManager *resMan) {
Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, script_nr), 0);
-
if (!script)
error("Script %d not found", script_nr);
- _localsOffset = 0;
- _localsBlock = NULL;
- _localsCount = 0;
-
- _markedAsDeleted = false;
-
_nr = script_nr;
- _buf = 0;
- _heapStart = 0;
-
- _scriptSize = script->size;
- _bufSize = script->size;
- _heapSize = 0;
-
- _lockers = 1;
+ _bufSize = _scriptSize = script->size;
if (getSciVersion() == SCI_VERSION_0_EARLY) {
_bufSize += READ_LE_UINT16(script->data) * 2;
@@ -115,16 +105,18 @@ void Script::init(int script_nr, ResourceManager *resMan) {
// scheme. We need an overlaying mechanism, or a mechanism to split script parts
// in different segments to handle these. For now, simply stop when such a script
// is found.
+ //
+ // Known large SCI 3 scripts are:
+ // Lighthouse: 9, 220, 270, 351, 360, 490, 760, 765, 800
+ // LSL7: 240, 511, 550
+ // Phantasmagoria 2: none (hooray!)
+ // RAMA: 70
+ //
// TODO: Remove this once such a mechanism is in place
if (script->size > 65535)
error("TODO: SCI script %d is over 64KB - it's %d bytes long. This can't "
"be handled at the moment, thus stopping", script_nr, script->size);
}
-}
-
-void Script::load(ResourceManager *resMan) {
- Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, _nr), 0);
- assert(script != 0);
uint extraLocalsWorkaround = 0;
if (g_sci->getGameId() == GID_FANMADE && _nr == 1 && script->size == 11140) {
@@ -156,11 +148,6 @@ void Script::load(ResourceManager *resMan) {
memcpy(_heapStart, heap->data, heap->size);
}
- _exportTable = 0;
- _numExports = 0;
- _synonyms = 0;
- _numSynonyms = 0;
-
if (getSciVersion() <= SCI_VERSION_1_LATE) {
_exportTable = (const uint16 *)findBlockSCI0(SCI_OBJ_EXPORTS);
if (_exportTable) {
@@ -212,7 +199,7 @@ void Script::load(ResourceManager *resMan) {
_localsOffset = 0;
if (_localsOffset + _localsCount * 2 + 1 >= (int)_bufSize) {
- error("Locals extend beyond end of script: offset %04x, count %d vs size %d", _localsOffset, _localsCount, _bufSize);
+ error("Locals extend beyond end of script: offset %04x, count %d vs size %d", _localsOffset, _localsCount, (int)_bufSize);
//_localsCount = (_bufSize - _localsOffset) >> 1;
}
}
@@ -252,14 +239,14 @@ const Object *Script::getObject(uint16 offset) const {
Object *Script::scriptObjInit(reg_t obj_pos, bool fullObjectInit) {
if (getSciVersion() < SCI_VERSION_1_1 && fullObjectInit)
- obj_pos.offset += 8; // magic offset (SCRIPT_OBJECT_MAGIC_OFFSET)
+ obj_pos.incOffset(8); // magic offset (SCRIPT_OBJECT_MAGIC_OFFSET)
- if (obj_pos.offset >= _bufSize)
+ if (obj_pos.getOffset() >= _bufSize)
error("Attempt to initialize object beyond end of script");
// Get the object at the specified position and init it. This will
// automatically "allocate" space for it in the _objects map if necessary.
- Object *obj = &_objects[obj_pos.offset];
+ Object *obj = &_objects[obj_pos.getOffset()];
obj->init(_buf, obj_pos, fullObjectInit);
return obj;
@@ -282,9 +269,9 @@ static bool relocateBlock(Common::Array<reg_t> &block, int block_location, Segme
error("Attempt to relocate odd variable #%d.5e (relative to %04x)\n", idx, block_location);
return false;
}
- block[idx].segment = segment; // Perform relocation
+ block[idx].setSegment(segment); // Perform relocation
if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1)
- block[idx].offset += scriptSize;
+ block[idx].incOffset(scriptSize);
return true;
}
@@ -323,23 +310,23 @@ void Script::relocateSci0Sci21(reg_t block) {
heapOffset = _scriptSize;
}
- if (block.offset >= (uint16)heapSize ||
- READ_SCI11ENDIAN_UINT16(heap + block.offset) * 2 + block.offset >= (uint16)heapSize)
+ if (block.getOffset() >= (uint16)heapSize ||
+ READ_SCI11ENDIAN_UINT16(heap + block.getOffset()) * 2 + block.getOffset() >= (uint16)heapSize)
error("Relocation block outside of script");
- int count = READ_SCI11ENDIAN_UINT16(heap + block.offset);
+ int count = READ_SCI11ENDIAN_UINT16(heap + block.getOffset());
int exportIndex = 0;
int pos = 0;
for (int i = 0; i < count; i++) {
- pos = READ_SCI11ENDIAN_UINT16(heap + block.offset + 2 + (exportIndex * 2)) + heapOffset;
+ pos = READ_SCI11ENDIAN_UINT16(heap + block.getOffset() + 2 + (exportIndex * 2)) + heapOffset;
// This occurs in SCI01/SCI1 games where usually one export value is
// zero. It seems that in this situation, we should skip the export and
// move to the next one, though the total count of valid exports remains
// the same
if (!pos) {
exportIndex++;
- pos = READ_SCI11ENDIAN_UINT16(heap + block.offset + 2 + (exportIndex * 2)) + heapOffset;
+ pos = READ_SCI11ENDIAN_UINT16(heap + block.getOffset() + 2 + (exportIndex * 2)) + heapOffset;
if (!pos)
error("Script::relocate(): Consecutive zero exports found");
}
@@ -348,12 +335,12 @@ void Script::relocateSci0Sci21(reg_t block) {
// We only relocate locals and objects here, and ignore relocation of
// code blocks. In SCI1.1 and newer versions, only locals and objects
// are relocated.
- if (!relocateLocal(block.segment, pos)) {
+ if (!relocateLocal(block.getSegment(), pos)) {
// Not a local? It's probably an object or code block. If it's an
// object, relocate it.
const ObjMap::iterator end = _objects.end();
for (ObjMap::iterator it = _objects.begin(); it != end; ++it)
- if (it->_value.relocateSci0Sci21(block.segment, pos, _scriptSize))
+ if (it->_value.relocateSci0Sci21(block.getSegment(), pos, _scriptSize))
break;
}
@@ -370,7 +357,7 @@ void Script::relocateSci3(reg_t block) {
const byte *seeker = relocStart;
while (seeker < _buf + _bufSize) {
// TODO: Find out what UINT16 at (seeker + 8) means
- it->_value.relocateSci3(block.segment,
+ it->_value.relocateSci3(block.getSegment(),
READ_SCI11ENDIAN_UINT32(seeker),
READ_SCI11ENDIAN_UINT32(seeker + 4),
_scriptSize);
@@ -398,7 +385,7 @@ void Script::setLockers(int lockers) {
_lockers = lockers;
}
-uint16 Script::validateExportFunc(int pubfunct, bool relocate) {
+uint32 Script::validateExportFunc(int pubfunct, bool relocSci3) {
bool exportsAreWide = (g_sci->_features->detectLofsType() == SCI_VERSION_1_MIDDLE);
if (_numExports <= pubfunct) {
@@ -409,17 +396,17 @@ uint16 Script::validateExportFunc(int pubfunct, bool relocate) {
if (exportsAreWide)
pubfunct *= 2;
- uint16 offset;
+ uint32 offset;
- if (getSciVersion() != SCI_VERSION_3 || !relocate) {
+ if (getSciVersion() != SCI_VERSION_3) {
offset = READ_SCI11ENDIAN_UINT16(_exportTable + pubfunct);
} else {
- offset = relocateOffsetSci3(pubfunct * 2 + 22);
+ if (!relocSci3)
+ offset = READ_SCI11ENDIAN_UINT16(_exportTable + pubfunct) + getCodeBlockOffsetSci3();
+ else
+ offset = relocateOffsetSci3(pubfunct * 2 + 22);
}
- if (offset >= _bufSize)
- error("Invalid export function pointer");
-
// Check if the offset found points to a second export table (e.g. script 912
// in Camelot and script 306 in KQ4). Such offsets are usually small (i.e. < 10),
// thus easily distinguished from actual code offsets.
@@ -432,11 +419,16 @@ uint16 Script::validateExportFunc(int pubfunct, bool relocate) {
if (secondExportTable) {
secondExportTable += 3; // skip header plus 2 bytes (secondExportTable is a uint16 pointer)
offset = READ_SCI11ENDIAN_UINT16(secondExportTable + pubfunct);
- if (offset >= _bufSize)
- error("Invalid export function pointer");
}
}
+ // Note that it's perfectly normal to return a zero offset, especially in
+ // SCI1.1 and newer games. Examples include script 64036 in Torin's Passage,
+ // script 64908 in the demo of RAMA and script 1013 in KQ6 floppy.
+
+ if (offset >= _bufSize)
+ error("Invalid export function pointer");
+
return offset;
}
@@ -479,7 +471,7 @@ bool Script::isValidOffset(uint16 offset) const {
}
SegmentRef Script::dereference(reg_t pointer) {
- if (pointer.offset > _bufSize) {
+ if (pointer.getOffset() > _bufSize) {
error("Script::dereference(): Attempt to dereference invalid pointer %04x:%04x into script segment (script size=%d)",
PRINT_REG(pointer), (uint)_bufSize);
return SegmentRef();
@@ -487,8 +479,8 @@ SegmentRef Script::dereference(reg_t pointer) {
SegmentRef ret;
ret.isRaw = true;
- ret.maxSize = _bufSize - pointer.offset;
- ret.raw = _buf + pointer.offset;
+ ret.maxSize = _bufSize - pointer.getOffset();
+ ret.raw = _buf + pointer.getOffset();
return ret;
}
@@ -553,7 +545,7 @@ void Script::initializeClasses(SegManager *segMan) {
uint16 marker;
bool isClass = false;
- uint16 classpos;
+ uint32 classpos;
int16 species = 0;
while (true) {
@@ -564,7 +556,7 @@ void Script::initializeClasses(SegManager *segMan) {
if (getSciVersion() <= SCI_VERSION_1_LATE && !marker)
break;
- if (getSciVersion() >= SCI_VERSION_1_1 && marker != 0x1234)
+ if (getSciVersion() >= SCI_VERSION_1_1 && marker != SCRIPT_OBJECT_MAGIC_NUMBER)
break;
if (getSciVersion() <= SCI_VERSION_1_LATE) {
@@ -666,7 +658,7 @@ void Script::initializeObjectsSci11(SegManager *segMan, SegmentId segmentId) {
// Copy base from species class, as we need its selector IDs
obj->setSuperClassSelector(
- segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, NULL_REG));
+ segMan->getClassAddress(obj->getSuperClassSelector().getOffset(), SCRIPT_GET_LOCK, 0));
// If object is instance, get -propDict- from class and set it for this
// object. This is needed for ::isMemberOf() to work.
@@ -699,7 +691,7 @@ void Script::initializeObjectsSci3(SegManager *segMan, SegmentId segmentId) {
reg_t reg = make_reg(segmentId, seeker - _buf);
Object *obj = scriptObjInit(reg);
- obj->setSuperClassSelector(segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, NULL_REG));
+ obj->setSuperClassSelector(segMan->getClassAddress(obj->getSuperClassSelector().getOffset(), SCRIPT_GET_LOCK, 0));
seeker += READ_SCI11ENDIAN_UINT16(seeker + 2);
}
@@ -716,7 +708,7 @@ void Script::initializeObjects(SegManager *segMan, SegmentId segmentId) {
}
reg_t Script::findCanonicAddress(SegManager *segMan, reg_t addr) const {
- addr.offset = 0;
+ addr.setOffset(0);
return addr;
}
@@ -738,8 +730,8 @@ Common::Array<reg_t> Script::listAllDeallocatable(SegmentId segId) const {
Common::Array<reg_t> Script::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> tmp;
- if (addr.offset <= _bufSize && addr.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET && RAW_IS_OBJECT(_buf + addr.offset)) {
- const Object *obj = getObject(addr.offset);
+ if (addr.getOffset() <= _bufSize && addr.getOffset() >= (uint)-SCRIPT_OBJECT_MAGIC_OFFSET && offsetIsObject(addr.getOffset())) {
+ const Object *obj = getObject(addr.getOffset());
if (obj) {
// Note all local variables, if we have a local variable environment
if (_localsSegment)
@@ -774,4 +766,8 @@ Common::Array<reg_t> Script::listObjectReferences() const {
return tmp;
}
+bool Script::offsetIsObject(uint16 offset) const {
+ return (READ_SCI11ENDIAN_UINT16((const byte *)_buf + offset + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER);
+}
+
} // End of namespace Sci
diff --git a/engines/sci/engine/script.h b/engines/sci/engine/script.h
index 1ebae3b7a8..0b499203c2 100644
--- a/engines/sci/engine/script.h
+++ b/engines/sci/engine/script.h
@@ -57,7 +57,7 @@ private:
int _lockers; /**< Number of classes and objects that require this script */
size_t _scriptSize;
size_t _heapSize;
- uint16 _bufSize;
+ size_t _bufSize;
const uint16 *_exportTable; /**< Abs. offset of the export table or 0 if not present */
uint16 _numExports; /**< Number of entries in the exports table */
@@ -89,14 +89,14 @@ public:
void syncLocalsBlock(SegManager *segMan);
ObjMap &getObjectMap() { return _objects; }
const ObjMap &getObjectMap() const { return _objects; }
+ bool offsetIsObject(uint16 offset) const;
public:
Script();
~Script();
void freeScript();
- void init(int script_nr, ResourceManager *resMan);
- void load(ResourceManager *resMan);
+ void load(int script_nr, ResourceManager *resMan);
void matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize);
int32 findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize);
@@ -197,11 +197,11 @@ public:
* Validate whether the specified public function is exported by
* the script in the specified segment.
* @param pubfunct Index of the function to validate
- * @param relocate Decide whether to relocate this public function or not
+ * @param relocSci3 Decide whether to relocate this SCI3 public function or not
* @return NULL if the public function is invalid, its
* offset into the script's segment otherwise
*/
- uint16 validateExportFunc(int pubfunct, bool relocate);
+ uint32 validateExportFunc(int pubfunct, bool relocSci3);
/**
* Marks the script as deleted.
@@ -249,7 +249,7 @@ public:
/**
* Gets an offset to the beginning of the code block in a SCI3 script
*/
- int getCodeBlockOffset() { return READ_SCI11ENDIAN_UINT32(_buf); }
+ int getCodeBlockOffsetSci3() { return READ_SCI11ENDIAN_UINT32(_buf); }
private:
/**
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 187f1ce021..659c13b13e 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -775,7 +775,7 @@ const uint16 mothergoose256PatchReplay[] = {
PATCH_END
};
-// when saving, it also checks if the savegame-id is below 13.
+// when saving, it also checks if the savegame ID is below 13.
// we change this to check if below 113 instead
const byte mothergoose256SignatureSaveLimit[] = {
5,
@@ -978,7 +978,27 @@ const uint16 sq4CdPatchTextOptionsButton[] = {
PATCH_END
};
-// Patch 2: Add the ability to toggle among the three available options,
+// Patch 2: Adjust a check in babbleIcon::init, which handles the babble icon
+// (e.g. the two guys from Andromeda) shown when dying/quitting.
+// Fixes bug #3538418.
+const byte sq4CdSignatureBabbleIcon[] = {
+ 7,
+ 0x89, 0x5a, // lsg 5a
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x31, 0x26, // bnt 26 [02a7]
+ 0
+};
+
+const uint16 sq4CdPatchBabbleIcon[] = {
+ 0x89, 0x5a, // lsg 5a
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x2f, 0x26, // bt 26 [02a7]
+ PATCH_END
+};
+
+// Patch 3: Add the ability to toggle among the three available options,
// when the text options button is clicked: "Speech", "Text" and "Both".
// Refer to the patch above for additional details.
// iconTextSwitch::doit (called when the text options button is clicked)
@@ -1030,6 +1050,7 @@ const SciScriptSignature sq4Signatures[] = {
{ 298, "Floppy: endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x44), -3, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight },
{ 298, "Floppy (German): endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x4c), -3, sq4FloppySignatureEndlessFlightGerman, sq4FloppyPatchEndlessFlight },
{ 818, "CD: Speech and subtitles option", 1, PATCH_MAGICDWORD(0x89, 0x5a, 0x3c, 0x35), 0, sq4CdSignatureTextOptions, sq4CdPatchTextOptions },
+ { 0, "CD: Babble icon speech and subtitles fix", 1, PATCH_MAGICDWORD(0x89, 0x5a, 0x35, 0x02), 0, sq4CdSignatureBabbleIcon, sq4CdPatchBabbleIcon },
{ 818, "CD: Speech and subtitles option button", 1, PATCH_MAGICDWORD(0x35, 0x01, 0xa1, 0x53), 0, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton },
SCI_SIGNATUREENTRY_TERMINATOR
};
diff --git a/engines/sci/engine/scriptdebug.cpp b/engines/sci/engine/scriptdebug.cpp
index ef61b2e28a..d3abb9ff41 100644
--- a/engines/sci/engine/scriptdebug.cpp
+++ b/engines/sci/engine/scriptdebug.cpp
@@ -50,7 +50,7 @@ const char *opcodeNames[] = {
"lea", "selfID", "dummy", "pprev", "pToa",
"aTop", "pTos", "sTop", "ipToa", "dpToa",
"ipTos", "dpTos", "lofsa", "lofss", "push0",
- "push1", "push2", "pushSelf", "dummy", "lag",
+ "push1", "push2", "pushSelf", "line", "lag",
"lal", "lat", "lap", "lsg", "lsl",
"lst", "lsp", "lagi", "lali", "lati",
"lapi", "lsgi", "lsli", "lsti", "lspi",
@@ -68,18 +68,18 @@ const char *opcodeNames[] = {
#endif // REDUCE_MEMORY_USAGE
// Disassembles one command from the heap, returns address of next command or 0 if a ret was encountered.
-reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode) {
- SegmentObj *mobj = s->_segMan->getSegment(pos.segment, SEG_TYPE_SCRIPT);
+reg_t disassemble(EngineState *s, reg32_t pos, bool printBWTag, bool printBytecode) {
+ SegmentObj *mobj = s->_segMan->getSegment(pos.getSegment(), SEG_TYPE_SCRIPT);
Script *script_entity = NULL;
const byte *scr;
- int scr_size;
- reg_t retval = make_reg(pos.segment, pos.offset + 1);
+ uint32 scr_size;
+ reg_t retval = make_reg(pos.getSegment(), pos.getOffset() + 1);
uint16 param_value = 0xffff; // Suppress GCC warning by setting default value, chose value as invalid to getKernelName etc.
- int i = 0;
+ uint i = 0;
Kernel *kernel = g_sci->getKernel();
if (!mobj) {
- warning("Disassembly failed: Segment %04x non-existant or not a script", pos.segment);
+ warning("Disassembly failed: Segment %04x non-existant or not a script", pos.getSegment());
return retval;
} else
script_entity = (Script *)mobj;
@@ -87,28 +87,37 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
scr = script_entity->getBuf();
scr_size = script_entity->getBufSize();
- if (pos.offset >= scr_size) {
+ if (pos.getOffset() >= scr_size) {
warning("Trying to disassemble beyond end of script");
return NULL_REG;
}
int16 opparams[4];
byte opsize;
- int bytecount = readPMachineInstruction(scr + pos.offset, opsize, opparams);
+ uint bytecount = readPMachineInstruction(scr + pos.getOffset(), opsize, opparams);
const byte opcode = opsize >> 1;
- opsize &= 1; // byte if true, word if false
-
debugN("%04x:%04x: ", PRINT_REG(pos));
+ if (opcode == op_pushSelf) { // 0x3e (62)
+ if ((opsize & 1) && g_sci->getGameId() != GID_FANMADE) {
+ // Debug opcode op_file
+ debugN("file \"%s\"\n", scr + pos.getOffset() + 1); // +1: op_pushSelf size
+ retval.incOffset(bytecount - 1);
+ return retval;
+ }
+ }
+
+ opsize &= 1; // byte if true, word if false
+
if (printBytecode) {
- if (pos.offset + bytecount > scr_size) {
+ if (pos.getOffset() + bytecount > scr_size) {
warning("Operation arguments extend beyond end of script");
return retval;
}
for (i = 0; i < bytecount; i++)
- debugN("%02x ", scr[pos.offset + i]);
+ debugN("%02x ", scr[pos.getOffset() + i]);
for (i = bytecount; i < 5; i++)
debugN(" ");
@@ -130,16 +139,16 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
case Script_SByte:
case Script_Byte:
- param_value = scr[retval.offset];
- debugN(" %02x", scr[retval.offset]);
- retval.offset++;
+ param_value = scr[retval.getOffset()];
+ debugN(" %02x", scr[retval.getOffset()]);
+ retval.incOffset(1);
break;
case Script_Word:
case Script_SWord:
- param_value = READ_SCI11ENDIAN_UINT16(&scr[retval.offset]);
- debugN(" %04x", READ_SCI11ENDIAN_UINT16(&scr[retval.offset]));
- retval.offset += 2;
+ param_value = READ_SCI11ENDIAN_UINT16(&scr[retval.getOffset()]);
+ debugN(" %04x", READ_SCI11ENDIAN_UINT16(&scr[retval.getOffset()]));
+ retval.incOffset(2);
break;
case Script_SVariable:
@@ -149,11 +158,12 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
case Script_Local:
case Script_Temp:
case Script_Param:
- if (opsize)
- param_value = scr[retval.offset++];
- else {
- param_value = READ_SCI11ENDIAN_UINT16(&scr[retval.offset]);
- retval.offset += 2;
+ if (opsize) {
+ param_value = scr[retval.getOffset()];
+ retval.incOffset(1);
+ } else {
+ param_value = READ_SCI11ENDIAN_UINT16(&scr[retval.getOffset()]);
+ retval.incOffset(2);
}
if (opcode == op_callk)
@@ -166,24 +176,26 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
break;
case Script_Offset:
- if (opsize)
- param_value = scr[retval.offset++];
- else {
- param_value = READ_SCI11ENDIAN_UINT16(&scr[retval.offset]);
- retval.offset += 2;
+ if (opsize) {
+ param_value = scr[retval.getOffset()];
+ retval.incOffset(1);
+ } else {
+ param_value = READ_SCI11ENDIAN_UINT16(&scr[retval.getOffset()]);
+ retval.incOffset(2);
}
debugN(opsize ? " %02x" : " %04x", param_value);
break;
case Script_SRelative:
if (opsize) {
- int8 offset = (int8)scr[retval.offset++];
- debugN(" %02x [%04x]", 0xff & offset, 0xffff & (retval.offset + offset));
+ int8 offset = (int8)scr[retval.getOffset()];
+ retval.incOffset(1);
+ debugN(" %02x [%04x]", 0xff & offset, 0xffff & (retval.getOffset() + offset));
}
else {
- int16 offset = (int16)READ_SCI11ENDIAN_UINT16(&scr[retval.offset]);
- retval.offset += 2;
- debugN(" %04x [%04x]", 0xffff & offset, 0xffff & (retval.offset + offset));
+ int16 offset = (int16)READ_SCI11ENDIAN_UINT16(&scr[retval.getOffset()]);
+ retval.incOffset(2);
+ debugN(" %04x [%04x]", 0xffff & offset, 0xffff & (retval.getOffset() + offset));
}
break;
@@ -216,8 +228,8 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
if (pos == s->xs->addr.pc) { // Extra information if debugging the current opcode
if (opcode == op_callk) {
- int stackframe = (scr[pos.offset + 2] >> 1) + (s->r_rest);
- int argc = ((s->xs->sp)[- stackframe - 1]).offset;
+ int stackframe = (scr[pos.getOffset() + 2] >> 1) + (s->r_rest);
+ int argc = ((s->xs->sp)[- stackframe - 1]).getOffset();
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
if (!oldScriptHeader)
@@ -233,13 +245,13 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
debugN(")\n");
} else if ((opcode == op_send) || (opcode == op_self)) {
int restmod = s->r_rest;
- int stackframe = (scr[pos.offset + 1] >> 1) + restmod;
+ int stackframe = (scr[pos.getOffset() + 1] >> 1) + restmod;
reg_t *sb = s->xs->sp;
uint16 selector;
reg_t fun_ref;
while (stackframe > 0) {
- int argc = sb[- stackframe + 1].offset;
+ int argc = sb[- stackframe + 1].getOffset();
const char *name = NULL;
reg_t called_obj_addr = s->xs->objp;
@@ -248,7 +260,7 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
else if (opcode == op_self)
called_obj_addr = s->xs->objp;
- selector = sb[- stackframe].offset;
+ selector = sb[- stackframe].getOffset();
name = s->_segMan->getObjectName(called_obj_addr);
@@ -290,20 +302,20 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
}
bool isJumpOpcode(EngineState *s, reg_t pos, reg_t& jumpTarget) {
- SegmentObj *mobj = s->_segMan->getSegment(pos.segment, SEG_TYPE_SCRIPT);
+ SegmentObj *mobj = s->_segMan->getSegment(pos.getSegment(), SEG_TYPE_SCRIPT);
if (!mobj)
return false;
Script *script_entity = (Script *)mobj;
const byte *scr = script_entity->getBuf();
- int scr_size = script_entity->getScriptSize();
+ uint scr_size = script_entity->getScriptSize();
- if (pos.offset >= scr_size)
+ if (pos.getOffset() >= scr_size)
return false;
int16 opparams[4];
byte opsize;
- int bytecount = readPMachineInstruction(scr + pos.offset, opsize, opparams);
+ int bytecount = readPMachineInstruction(scr + pos.getOffset(), opsize, opparams);
const byte opcode = opsize >> 1;
switch (opcode) {
@@ -313,7 +325,7 @@ bool isJumpOpcode(EngineState *s, reg_t pos, reg_t& jumpTarget) {
{
reg_t jmpTarget = pos + bytecount + opparams[0];
// QFG2 has invalid jumps outside the script buffer in script 260
- if (jmpTarget.offset >= scr_size)
+ if (jmpTarget.getOffset() >= scr_size)
return false;
jumpTarget = jmpTarget;
}
@@ -335,17 +347,17 @@ void SciEngine::scriptDebug() {
}
if (_debugState.seeking != kDebugSeekNothing) {
- const reg_t pc = s->xs->addr.pc;
- SegmentObj *mobj = s->_segMan->getSegment(pc.segment, SEG_TYPE_SCRIPT);
+ const reg32_t pc = s->xs->addr.pc;
+ SegmentObj *mobj = s->_segMan->getSegment(pc.getSegment(), SEG_TYPE_SCRIPT);
if (mobj) {
Script *scr = (Script *)mobj;
const byte *code_buf = scr->getBuf();
- int code_buf_size = scr->getBufSize();
- int opcode = pc.offset >= code_buf_size ? 0 : code_buf[pc.offset];
+ uint16 code_buf_size = scr->getBufSize(); // TODO: change to a 32-bit integer for large SCI3 scripts
+ int opcode = pc.getOffset() >= code_buf_size ? 0 : code_buf[pc.getOffset()];
int op = opcode >> 1;
- int paramb1 = pc.offset + 1 >= code_buf_size ? 0 : code_buf[pc.offset + 1];
- int paramf1 = (opcode & 1) ? paramb1 : (pc.offset + 2 >= code_buf_size ? 0 : (int16)READ_SCI11ENDIAN_UINT16(code_buf + pc.offset + 1));
+ uint16 paramb1 = pc.getOffset() + 1 >= code_buf_size ? 0 : code_buf[pc.getOffset() + 1];
+ uint16 paramf1 = (opcode & 1) ? paramb1 : (pc.getOffset() + 2 >= code_buf_size ? 0 : (int16)READ_SCI11ENDIAN_UINT16(code_buf + pc.getOffset() + 1));
switch (_debugState.seeking) {
case kDebugSeekSpecialCallk:
@@ -714,7 +726,7 @@ void logKernelCall(const KernelFunction *kernelCall, const KernelSubFunction *ke
else if (regType & SIG_IS_INVALID)
debugN("INVALID");
else if (regType & SIG_TYPE_INTEGER)
- debugN("%d", argv[parmNr].offset);
+ debugN("%d", argv[parmNr].getOffset());
else {
debugN("%04x:%04x", PRINT_REG(argv[parmNr]));
switch (regType) {
@@ -723,12 +735,12 @@ void logKernelCall(const KernelFunction *kernelCall, const KernelSubFunction *ke
break;
case SIG_TYPE_REFERENCE:
{
- SegmentObj *mobj = s->_segMan->getSegmentObj(argv[parmNr].segment);
+ SegmentObj *mobj = s->_segMan->getSegmentObj(argv[parmNr].getSegment());
switch (mobj->getType()) {
case SEG_TYPE_HUNK:
{
HunkTable *ht = (HunkTable *)mobj;
- int index = argv[parmNr].offset;
+ int index = argv[parmNr].getOffset();
if (ht->isValidEntry(index)) {
// NOTE: This ", deleted" isn't as useful as it could
// be because it prints the status _after_ the kernel
@@ -765,7 +777,7 @@ void logKernelCall(const KernelFunction *kernelCall, const KernelSubFunction *ke
if (result.isPointer())
debugN(" = %04x:%04x\n", PRINT_REG(result));
else
- debugN(" = %d\n", result.offset);
+ debugN(" = %d\n", result.getOffset());
}
} // End of namespace Sci
diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp
index cc127c8dbc..951fc7c363 100644
--- a/engines/sci/engine/seg_manager.cpp
+++ b/engines/sci/engine/seg_manager.cpp
@@ -81,7 +81,7 @@ void SegManager::initSysStrings() {
if (getSciVersion() <= SCI_VERSION_1_1) {
// We need to allocate system strings in one segment, for compatibility reasons
allocDynmem(512, "system strings", &_saveDirPtr);
- _parserPtr = make_reg(_saveDirPtr.segment, _saveDirPtr.offset + 256);
+ _parserPtr = make_reg(_saveDirPtr.getSegment(), _saveDirPtr.getOffset() + 256);
#ifdef ENABLE_SCI32
} else {
SciString *saveDirString = allocateString(&_saveDirPtr);
@@ -143,16 +143,27 @@ Script *SegManager::allocateScript(int script_nr, SegmentId *segid) {
}
void SegManager::deallocate(SegmentId seg) {
- if (!check(seg))
- error("SegManager::deallocate(): invalid segment ID");
+ if (seg < 1 || (uint)seg >= _heap.size())
+ error("Attempt to deallocate an invalid segment ID");
SegmentObj *mobj = _heap[seg];
+ if (!mobj)
+ error("Attempt to deallocate an already freed segment");
if (mobj->getType() == SEG_TYPE_SCRIPT) {
Script *scr = (Script *)mobj;
_scriptSegMap.erase(scr->getScriptNumber());
- if (scr->getLocalsSegment())
- deallocate(scr->getLocalsSegment());
+ if (scr->getLocalsSegment()) {
+ // Check if the locals segment has already been deallocated.
+ // If the locals block has been stored in a segment with an ID
+ // smaller than the segment ID of the script itself, it will be
+ // already freed at this point. This can happen when scripts are
+ // uninstantiated and instantiated again: they retain their own
+ // segment ID, but are allocated a new locals segment, which can
+ // have an ID smaller than the segment of the script itself.
+ if (_heap[scr->getLocalsSegment()])
+ deallocate(scr->getLocalsSegment());
+ }
}
delete mobj;
@@ -163,7 +174,7 @@ bool SegManager::isHeapObject(reg_t pos) const {
const Object *obj = getObject(pos);
if (obj == NULL || (obj && obj->isFreed()))
return false;
- Script *scr = getScriptIfLoaded(pos.segment);
+ Script *scr = getScriptIfLoaded(pos.getSegment());
return !(scr && scr->isMarkedAsDeleted());
}
@@ -214,21 +225,21 @@ SegmentObj *SegManager::getSegment(SegmentId seg, SegmentType type) const {
}
Object *SegManager::getObject(reg_t pos) const {
- SegmentObj *mobj = getSegmentObj(pos.segment);
+ SegmentObj *mobj = getSegmentObj(pos.getSegment());
Object *obj = NULL;
if (mobj != NULL) {
if (mobj->getType() == SEG_TYPE_CLONES) {
CloneTable *ct = (CloneTable *)mobj;
- if (ct->isValidEntry(pos.offset))
- obj = &(ct->_table[pos.offset]);
+ if (ct->isValidEntry(pos.getOffset()))
+ obj = &(ct->_table[pos.getOffset()]);
else
warning("getObject(): Trying to get an invalid object");
} else if (mobj->getType() == SEG_TYPE_SCRIPT) {
Script *scr = (Script *)mobj;
- if (pos.offset <= scr->getBufSize() && pos.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET
- && RAW_IS_OBJECT(scr->getBuf(pos.offset))) {
- obj = scr->getObject(pos.offset);
+ if (pos.getOffset() <= scr->getBufSize() && pos.getOffset() >= (uint)-SCRIPT_OBJECT_MAGIC_OFFSET
+ && scr->offsetIsObject(pos.getOffset())) {
+ obj = scr->getObject(pos.getOffset());
}
}
}
@@ -246,7 +257,7 @@ const char *SegManager::getObjectName(reg_t pos) {
return "<no name>";
const char *name = 0;
- if (nameReg.segment)
+ if (nameReg.getSegment())
name = derefString(nameReg);
if (!name)
return "<invalid name>";
@@ -272,7 +283,7 @@ reg_t SegManager::findObjectByName(const Common::String &name, int index) {
const Script *scr = (const Script *)mobj;
const ObjMap &objects = scr->getObjectMap();
for (ObjMap::const_iterator it = objects.begin(); it != objects.end(); ++it) {
- objpos.offset = it->_value.getPos().offset;
+ objpos.setOffset(it->_value.getPos().getOffset());
if (name == getObjectName(objpos))
result.push_back(objpos);
}
@@ -283,7 +294,7 @@ reg_t SegManager::findObjectByName(const Common::String &name, int index) {
if (!ct->isValidEntry(idx))
continue;
- objpos.offset = idx;
+ objpos.setOffset(idx);
if (name == getObjectName(objpos))
result.push_back(objpos);
}
@@ -307,21 +318,6 @@ reg_t SegManager::findObjectByName(const Common::String &name, int index) {
return result[index];
}
-// validate the seg
-// return:
-// false - invalid seg
-// true - valid seg
-bool SegManager::check(SegmentId seg) {
- if (seg < 1 || (uint)seg >= _heap.size()) {
- return false;
- }
- if (!_heap[seg]) {
- warning("SegManager: seg %x is removed from memory, but not removed from hash_map", seg);
- return false;
- }
- return true;
-}
-
// return the seg if script_id is valid and in the map, else 0
SegmentId SegManager::getScriptSegment(int script_id) const {
return _scriptSegMap.getVal(script_id, 0);
@@ -364,14 +360,14 @@ void SegManager::freeHunkEntry(reg_t addr) {
return;
}
- HunkTable *ht = (HunkTable *)getSegment(addr.segment, SEG_TYPE_HUNK);
+ HunkTable *ht = (HunkTable *)getSegment(addr.getSegment(), SEG_TYPE_HUNK);
if (!ht) {
warning("Attempt to free Hunk from address %04x:%04x: Invalid segment type", PRINT_REG(addr));
return;
}
- ht->freeEntryContents(addr.offset);
+ ht->freeEntryContents(addr.getOffset());
}
reg_t SegManager::allocateHunkEntry(const char *hunk_type, int size) {
@@ -398,14 +394,14 @@ reg_t SegManager::allocateHunkEntry(const char *hunk_type, int size) {
}
byte *SegManager::getHunkPointer(reg_t addr) {
- HunkTable *ht = (HunkTable *)getSegment(addr.segment, SEG_TYPE_HUNK);
+ HunkTable *ht = (HunkTable *)getSegment(addr.getSegment(), SEG_TYPE_HUNK);
- if (!ht || !ht->isValidEntry(addr.offset)) {
+ if (!ht || !ht->isValidEntry(addr.getOffset())) {
// Valid SCI behavior, e.g. when loading/quitting
return NULL;
}
- return (byte *)ht->_table[addr.offset].mem;
+ return (byte *)ht->_table[addr.getOffset()].mem;
}
Clone *SegManager::allocateClone(reg_t *addr) {
@@ -462,35 +458,35 @@ reg_t SegManager::newNode(reg_t value, reg_t key) {
}
List *SegManager::lookupList(reg_t addr) {
- if (getSegmentType(addr.segment) != SEG_TYPE_LISTS) {
+ if (getSegmentType(addr.getSegment()) != SEG_TYPE_LISTS) {
error("Attempt to use non-list %04x:%04x as list", PRINT_REG(addr));
return NULL;
}
- ListTable *lt = (ListTable *)_heap[addr.segment];
+ ListTable *lt = (ListTable *)_heap[addr.getSegment()];
- if (!lt->isValidEntry(addr.offset)) {
+ if (!lt->isValidEntry(addr.getOffset())) {
error("Attempt to use non-list %04x:%04x as list", PRINT_REG(addr));
return NULL;
}
- return &(lt->_table[addr.offset]);
+ return &(lt->_table[addr.getOffset()]);
}
Node *SegManager::lookupNode(reg_t addr, bool stopOnDiscarded) {
if (addr.isNull())
return NULL; // Non-error null
- SegmentType type = getSegmentType(addr.segment);
+ SegmentType type = getSegmentType(addr.getSegment());
if (type != SEG_TYPE_NODES) {
error("Attempt to use non-node %04x:%04x (type %d) as list node", PRINT_REG(addr), type);
return NULL;
}
- NodeTable *nt = (NodeTable *)_heap[addr.segment];
+ NodeTable *nt = (NodeTable *)_heap[addr.getSegment()];
- if (!nt->isValidEntry(addr.offset)) {
+ if (!nt->isValidEntry(addr.getOffset())) {
if (!stopOnDiscarded)
return NULL;
@@ -498,19 +494,19 @@ Node *SegManager::lookupNode(reg_t addr, bool stopOnDiscarded) {
return NULL;
}
- return &(nt->_table[addr.offset]);
+ return &(nt->_table[addr.getOffset()]);
}
SegmentRef SegManager::dereference(reg_t pointer) {
SegmentRef ret;
- if (!pointer.segment || (pointer.segment >= _heap.size()) || !_heap[pointer.segment]) {
+ if (!pointer.getSegment() || (pointer.getSegment() >= _heap.size()) || !_heap[pointer.getSegment()]) {
// This occurs in KQ5CD when interacting with certain objects
warning("SegManager::dereference(): Attempt to dereference invalid pointer %04x:%04x", PRINT_REG(pointer));
return ret; /* Invalid */
}
- SegmentObj *mobj = _heap[pointer.segment];
+ SegmentObj *mobj = _heap[pointer.getSegment()];
return mobj->dereference(pointer);
}
@@ -522,7 +518,7 @@ static void *derefPtr(SegManager *segMan, reg_t pointer, int entries, bool wantR
if (ret.isRaw != wantRaw) {
warning("Dereferencing pointer %04x:%04x (type %d) which is %s, but expected %s", PRINT_REG(pointer),
- segMan->getSegmentType(pointer.segment),
+ segMan->getSegmentType(pointer.getSegment()),
ret.isRaw ? "raw" : "not raw",
wantRaw ? "raw" : "not raw");
}
@@ -565,15 +561,15 @@ static inline char getChar(const SegmentRef &ref, uint offset) {
// segment 0xFFFF means that the scripts are using uninitialized temp-variable space
// we can safely ignore this, if it isn't one of the first 2 chars.
// foreign lsl3 uses kFileIO(readraw) and then immediately uses kReadNumber right at the start
- if (val.segment != 0)
- if (!((val.segment == 0xFFFF) && (offset > 1)))
+ if (val.getSegment() != 0)
+ if (!((val.getSegment() == 0xFFFF) && (offset > 1)))
warning("Attempt to read character from non-raw data");
bool oddOffset = offset & 1;
if (g_sci->isBE())
oddOffset = !oddOffset;
- return (oddOffset ? val.offset >> 8 : val.offset & 0xff);
+ return (oddOffset ? val.getOffset() >> 8 : val.getOffset() & 0xff);
}
static inline void setChar(const SegmentRef &ref, uint offset, byte value) {
@@ -582,16 +578,16 @@ static inline void setChar(const SegmentRef &ref, uint offset, byte value) {
reg_t *val = ref.reg + offset / 2;
- val->segment = 0;
+ val->setSegment(0);
bool oddOffset = offset & 1;
if (g_sci->isBE())
oddOffset = !oddOffset;
if (oddOffset)
- val->offset = (val->offset & 0x00ff) | (value << 8);
+ val->setOffset((val->getOffset() & 0x00ff) | (value << 8));
else
- val->offset = (val->offset & 0xff00) | value;
+ val->setOffset((val->getOffset() & 0xff00) | value);
}
// TODO: memcpy, strcpy and strncpy could maybe be folded into a single function
@@ -829,10 +825,11 @@ byte *SegManager::allocDynmem(int size, const char *descr, reg_t *addr) {
}
bool SegManager::freeDynmem(reg_t addr) {
- if (addr.segment < 1 || addr.segment >= _heap.size() || !_heap[addr.segment] || _heap[addr.segment]->getType() != SEG_TYPE_DYNMEM)
+ if (addr.getSegment() < 1 || addr.getSegment() >= _heap.size() ||
+ !_heap[addr.getSegment()] || _heap[addr.getSegment()]->getType() != SEG_TYPE_DYNMEM)
return false; // error
- deallocate(addr.segment);
+ deallocate(addr.getSegment());
return true; // OK
}
@@ -854,28 +851,28 @@ SciArray<reg_t> *SegManager::allocateArray(reg_t *addr) {
}
SciArray<reg_t> *SegManager::lookupArray(reg_t addr) {
- if (_heap[addr.segment]->getType() != SEG_TYPE_ARRAY)
+ if (_heap[addr.getSegment()]->getType() != SEG_TYPE_ARRAY)
error("Attempt to use non-array %04x:%04x as array", PRINT_REG(addr));
- ArrayTable *arrayTable = (ArrayTable *)_heap[addr.segment];
+ ArrayTable *arrayTable = (ArrayTable *)_heap[addr.getSegment()];
- if (!arrayTable->isValidEntry(addr.offset))
+ if (!arrayTable->isValidEntry(addr.getOffset()))
error("Attempt to use non-array %04x:%04x as array", PRINT_REG(addr));
- return &(arrayTable->_table[addr.offset]);
+ return &(arrayTable->_table[addr.getOffset()]);
}
void SegManager::freeArray(reg_t addr) {
- if (_heap[addr.segment]->getType() != SEG_TYPE_ARRAY)
+ if (_heap[addr.getSegment()]->getType() != SEG_TYPE_ARRAY)
error("Attempt to use non-array %04x:%04x as array", PRINT_REG(addr));
- ArrayTable *arrayTable = (ArrayTable *)_heap[addr.segment];
+ ArrayTable *arrayTable = (ArrayTable *)_heap[addr.getSegment()];
- if (!arrayTable->isValidEntry(addr.offset))
+ if (!arrayTable->isValidEntry(addr.getOffset()))
error("Attempt to use non-array %04x:%04x as array", PRINT_REG(addr));
- arrayTable->_table[addr.offset].destroy();
- arrayTable->freeEntry(addr.offset);
+ arrayTable->_table[addr.getOffset()].destroy();
+ arrayTable->freeEntry(addr.getOffset());
}
SciString *SegManager::allocateString(reg_t *addr) {
@@ -894,28 +891,28 @@ SciString *SegManager::allocateString(reg_t *addr) {
}
SciString *SegManager::lookupString(reg_t addr) {
- if (_heap[addr.segment]->getType() != SEG_TYPE_STRING)
+ if (_heap[addr.getSegment()]->getType() != SEG_TYPE_STRING)
error("lookupString: Attempt to use non-string %04x:%04x as string", PRINT_REG(addr));
- StringTable *stringTable = (StringTable *)_heap[addr.segment];
+ StringTable *stringTable = (StringTable *)_heap[addr.getSegment()];
- if (!stringTable->isValidEntry(addr.offset))
+ if (!stringTable->isValidEntry(addr.getOffset()))
error("lookupString: Attempt to use non-string %04x:%04x as string", PRINT_REG(addr));
- return &(stringTable->_table[addr.offset]);
+ return &(stringTable->_table[addr.getOffset()]);
}
void SegManager::freeString(reg_t addr) {
- if (_heap[addr.segment]->getType() != SEG_TYPE_STRING)
+ if (_heap[addr.getSegment()]->getType() != SEG_TYPE_STRING)
error("freeString: Attempt to use non-string %04x:%04x as string", PRINT_REG(addr));
- StringTable *stringTable = (StringTable *)_heap[addr.segment];
+ StringTable *stringTable = (StringTable *)_heap[addr.getSegment()];
- if (!stringTable->isValidEntry(addr.offset))
+ if (!stringTable->isValidEntry(addr.getOffset()))
error("freeString: Attempt to use non-string %04x:%04x as string", PRINT_REG(addr));
- stringTable->_table[addr.offset].destroy();
- stringTable->freeEntry(addr.offset);
+ stringTable->_table[addr.getOffset()].destroy();
+ stringTable->freeEntry(addr.getOffset());
}
#endif
@@ -939,7 +936,7 @@ void SegManager::createClassTable() {
_resMan->unlockResource(vocab996);
}
-reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, reg_t caller) {
+reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, uint16 callerSegment) {
if (classnr == 0xffff)
return NULL_REG;
@@ -948,16 +945,16 @@ reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, reg_t caller
return NULL_REG;
} else {
Class *the_class = &_classTable[classnr];
- if (!the_class->reg.segment) {
+ if (!the_class->reg.getSegment()) {
getScriptSegment(the_class->script, lock);
- if (!the_class->reg.segment) {
+ if (!the_class->reg.getSegment()) {
error("[VM] Trying to instantiate class %x by instantiating script 0x%x (%03d) failed;", classnr, the_class->script, the_class->script);
return NULL_REG;
}
} else
- if (caller.segment != the_class->reg.segment)
- getScript(the_class->reg.segment)->incrementLockers();
+ if (callerSegment != the_class->reg.getSegment())
+ getScript(the_class->reg.getSegment())->incrementLockers();
return the_class->reg;
}
@@ -977,8 +974,7 @@ int SegManager::instantiateScript(int scriptNum) {
scr = allocateScript(scriptNum, &segmentId);
}
- scr->init(scriptNum, _resMan);
- scr->load(_resMan);
+ scr->load(scriptNum, _resMan);
scr->initializeLocals(this);
scr->initializeClasses(this);
scr->initializeObjects(this, segmentId);
@@ -1003,7 +999,7 @@ void SegManager::uninstantiateScript(int script_nr) {
// Free all classtable references to this script
for (uint i = 0; i < classTableSize(); i++)
- if (getClass(i).reg.segment == segmentId)
+ if (getClass(i).reg.getSegment() == segmentId)
setClassOffset(i, NULL_REG);
if (getSciVersion() < SCI_VERSION_1_1)
@@ -1027,18 +1023,18 @@ void SegManager::uninstantiateScriptSci0(int script_nr) {
// Make a pass over the object in order to uninstantiate all superclasses
do {
- reg.offset += objLength; // Step over the last checked object
+ reg.incOffset(objLength); // Step over the last checked object
- objType = READ_SCI11ENDIAN_UINT16(scr->getBuf(reg.offset));
+ objType = READ_SCI11ENDIAN_UINT16(scr->getBuf(reg.getOffset()));
if (!objType)
break;
- objLength = READ_SCI11ENDIAN_UINT16(scr->getBuf(reg.offset + 2));
+ objLength = READ_SCI11ENDIAN_UINT16(scr->getBuf(reg.getOffset() + 2));
- reg.offset += 4; // Step over header
+ reg.incOffset(4); // Step over header
if ((objType == SCI_OBJ_OBJECT) || (objType == SCI_OBJ_CLASS)) { // object or class?
- reg.offset += 8; // magic offset (SCRIPT_OBJECT_MAGIC_OFFSET)
- int16 superclass = READ_SCI11ENDIAN_UINT16(scr->getBuf(reg.offset + 2));
+ reg.incOffset(8); // magic offset (SCRIPT_OBJECT_MAGIC_OFFSET)
+ int16 superclass = READ_SCI11ENDIAN_UINT16(scr->getBuf(reg.getOffset() + 2));
if (superclass >= 0) {
int superclass_script = getClass(superclass).script;
@@ -1052,10 +1048,10 @@ void SegManager::uninstantiateScriptSci0(int script_nr) {
// Recurse to assure that the superclass lockers number gets decreased
}
- reg.offset += SCRIPT_OBJECT_MAGIC_OFFSET;
+ reg.incOffset(SCRIPT_OBJECT_MAGIC_OFFSET);
} // if object or class
- reg.offset -= 4; // Step back on header
+ reg.incOffset(-4); // Step back on header
} while (objType != 0);
}
diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h
index 62e711e686..074d3f6b0a 100644
--- a/engines/sci/engine/seg_manager.h
+++ b/engines/sci/engine/seg_manager.h
@@ -125,7 +125,7 @@ private:
public:
// TODO: document this
- reg_t getClassAddress(int classnr, ScriptLoadType lock, reg_t caller);
+ reg_t getClassAddress(int classnr, ScriptLoadType lock, uint16 callerSegment);
/**
* Return a pointer to the specified script.
@@ -471,14 +471,6 @@ private:
void createClassTable();
SegmentId findFreeSegment() const;
-
- /**
- * Check segment validity
- * @param[in] seg The segment to validate
- * @return false if 'seg' is an invalid segment, true if
- * 'seg' is a valid segment
- */
- bool check(SegmentId seg);
};
} // End of namespace Sci
diff --git a/engines/sci/engine/segment.cpp b/engines/sci/engine/segment.cpp
index 36b7d92c07..a7f147a15a 100644
--- a/engines/sci/engine/segment.cpp
+++ b/engines/sci/engine/segment.cpp
@@ -93,11 +93,11 @@ Common::Array<reg_t> CloneTable::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> tmp;
// assert(addr.segment == _segId);
- if (!isValidEntry(addr.offset)) {
+ if (!isValidEntry(addr.getOffset())) {
error("Unexpected request for outgoing references from clone at %04x:%04x", PRINT_REG(addr));
}
- const Clone *clone = &(_table[addr.offset]);
+ const Clone *clone = &(_table[addr.getOffset()]);
// Emit all member variables (including references to the 'super' delegate)
for (uint i = 0; i < clone->getVarCount(); i++)
@@ -112,7 +112,7 @@ Common::Array<reg_t> CloneTable::listAllOutgoingReferences(reg_t addr) const {
void CloneTable::freeAtAddress(SegManager *segMan, reg_t addr) {
#ifdef GC_DEBUG
- Object *victim_obj = &(_table[addr.offset]);
+ Object *victim_obj = &(_table[addr.getOffset()]);
if (!(victim_obj->_flags & OBJECT_FLAG_FREED))
warning("[GC] Clone %04x:%04x not reachable and not freed (freeing now)", PRINT_REG(addr));
@@ -124,7 +124,7 @@ void CloneTable::freeAtAddress(SegManager *segMan, reg_t addr) {
#endif
#endif
- freeEntry(addr.offset);
+ freeEntry(addr.getOffset());
}
@@ -133,15 +133,15 @@ void CloneTable::freeAtAddress(SegManager *segMan, reg_t addr) {
SegmentRef LocalVariables::dereference(reg_t pointer) {
SegmentRef ret;
ret.isRaw = false; // reg_t based data!
- ret.maxSize = (_locals.size() - pointer.offset / 2) * 2;
+ ret.maxSize = (_locals.size() - pointer.getOffset() / 2) * 2;
- if (pointer.offset & 1) {
+ if (pointer.getOffset() & 1) {
ret.maxSize -= 1;
ret.skipByte = true;
}
if (ret.maxSize > 0) {
- ret.reg = &_locals[pointer.offset / 2];
+ ret.reg = &_locals[pointer.getOffset() / 2];
} else {
if ((g_sci->getEngineState()->currentRoomNumber() == 160 ||
g_sci->getEngineState()->currentRoomNumber() == 220)
@@ -181,14 +181,14 @@ Common::Array<reg_t> LocalVariables::listAllOutgoingReferences(reg_t addr) const
SegmentRef DataStack::dereference(reg_t pointer) {
SegmentRef ret;
ret.isRaw = false; // reg_t based data!
- ret.maxSize = (_capacity - pointer.offset / 2) * 2;
+ ret.maxSize = (_capacity - pointer.getOffset() / 2) * 2;
- if (pointer.offset & 1) {
+ if (pointer.getOffset() & 1) {
ret.maxSize -= 1;
ret.skipByte = true;
}
- ret.reg = &_entries[pointer.offset / 2];
+ ret.reg = &_entries[pointer.getOffset() / 2];
return ret;
}
@@ -204,11 +204,11 @@ Common::Array<reg_t> DataStack::listAllOutgoingReferences(reg_t object) const {
Common::Array<reg_t> ListTable::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> tmp;
- if (!isValidEntry(addr.offset)) {
+ if (!isValidEntry(addr.getOffset())) {
error("Invalid list referenced for outgoing references: %04x:%04x", PRINT_REG(addr));
}
- const List *list = &(_table[addr.offset]);
+ const List *list = &(_table[addr.getOffset()]);
tmp.push_back(list->first);
tmp.push_back(list->last);
@@ -222,10 +222,10 @@ Common::Array<reg_t> ListTable::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> NodeTable::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> tmp;
- if (!isValidEntry(addr.offset)) {
+ if (!isValidEntry(addr.getOffset())) {
error("Invalid node referenced for outgoing references: %04x:%04x", PRINT_REG(addr));
}
- const Node *node = &(_table[addr.offset]);
+ const Node *node = &(_table[addr.getOffset()]);
// We need all four here. Can't just stick with 'pred' OR 'succ' because node operations allow us
// to walk around from any given node
@@ -242,8 +242,8 @@ Common::Array<reg_t> NodeTable::listAllOutgoingReferences(reg_t addr) const {
SegmentRef DynMem::dereference(reg_t pointer) {
SegmentRef ret;
ret.isRaw = true;
- ret.maxSize = _size - pointer.offset;
- ret.raw = _buf + pointer.offset;
+ ret.maxSize = _size - pointer.getOffset();
+ ret.raw = _buf + pointer.getOffset();
return ret;
}
@@ -252,27 +252,27 @@ SegmentRef DynMem::dereference(reg_t pointer) {
SegmentRef ArrayTable::dereference(reg_t pointer) {
SegmentRef ret;
ret.isRaw = false;
- ret.maxSize = _table[pointer.offset].getSize() * 2;
- ret.reg = _table[pointer.offset].getRawData();
+ ret.maxSize = _table[pointer.getOffset()].getSize() * 2;
+ ret.reg = _table[pointer.getOffset()].getRawData();
return ret;
}
void ArrayTable::freeAtAddress(SegManager *segMan, reg_t sub_addr) {
- _table[sub_addr.offset].destroy();
- freeEntry(sub_addr.offset);
+ _table[sub_addr.getOffset()].destroy();
+ freeEntry(sub_addr.getOffset());
}
Common::Array<reg_t> ArrayTable::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> tmp;
- if (!isValidEntry(addr.offset)) {
+ if (!isValidEntry(addr.getOffset())) {
error("Invalid array referenced for outgoing references: %04x:%04x", PRINT_REG(addr));
}
- const SciArray<reg_t> *array = &(_table[addr.offset]);
+ const SciArray<reg_t> *array = &(_table[addr.getOffset()]);
for (uint32 i = 0; i < array->getSize(); i++) {
reg_t value = array->getValue(i);
- if (value.segment != 0)
+ if (value.getSegment() != 0)
tmp.push_back(value);
}
@@ -305,8 +305,8 @@ void SciString::fromString(const Common::String &string) {
SegmentRef StringTable::dereference(reg_t pointer) {
SegmentRef ret;
ret.isRaw = true;
- ret.maxSize = _table[pointer.offset].getSize();
- ret.raw = (byte *)_table[pointer.offset].getRawData();
+ ret.maxSize = _table[pointer.getOffset()].getSize();
+ ret.raw = (byte *)_table[pointer.getOffset()].getRawData();
return ret;
}
diff --git a/engines/sci/engine/segment.h b/engines/sci/engine/segment.h
index 54cf7b98af..0d54b651e1 100644
--- a/engines/sci/engine/segment.h
+++ b/engines/sci/engine/segment.h
@@ -175,7 +175,7 @@ public:
}
virtual SegmentRef dereference(reg_t pointer);
virtual reg_t findCanonicAddress(SegManager *segMan, reg_t addr) const {
- return make_reg(addr.segment, 0);
+ return make_reg(addr.getSegment(), 0);
}
virtual Common::Array<reg_t> listAllOutgoingReferences(reg_t object) const;
@@ -291,7 +291,7 @@ struct NodeTable : public SegmentObjTable<Node> {
NodeTable() : SegmentObjTable<Node>(SEG_TYPE_NODES) {}
virtual void freeAtAddress(SegManager *segMan, reg_t sub_addr) {
- freeEntry(sub_addr.offset);
+ freeEntry(sub_addr.getOffset());
}
virtual Common::Array<reg_t> listAllOutgoingReferences(reg_t object) const;
@@ -304,7 +304,7 @@ struct ListTable : public SegmentObjTable<List> {
ListTable() : SegmentObjTable<List>(SEG_TYPE_LISTS) {}
virtual void freeAtAddress(SegManager *segMan, reg_t sub_addr) {
- freeEntry(sub_addr.offset);
+ freeEntry(sub_addr.getOffset());
}
virtual Common::Array<reg_t> listAllOutgoingReferences(reg_t object) const;
@@ -333,7 +333,7 @@ struct HunkTable : public SegmentObjTable<Hunk> {
}
virtual void freeAtAddress(SegManager *segMan, reg_t sub_addr) {
- freeEntry(sub_addr.offset);
+ freeEntry(sub_addr.getOffset());
}
virtual void saveLoadWithSerializer(Common::Serializer &ser);
@@ -358,7 +358,7 @@ public:
}
virtual SegmentRef dereference(reg_t pointer);
virtual reg_t findCanonicAddress(SegManager *segMan, reg_t addr) const {
- return make_reg(addr.segment, 0);
+ return make_reg(addr.getSegment(), 0);
}
virtual Common::Array<reg_t> listAllDeallocatable(SegmentId segId) const {
const reg_t r = make_reg(segId, 0);
@@ -502,8 +502,8 @@ struct StringTable : public SegmentObjTable<SciString> {
StringTable() : SegmentObjTable<SciString>(SEG_TYPE_STRING) {}
virtual void freeAtAddress(SegManager *segMan, reg_t sub_addr) {
- _table[sub_addr.offset].destroy();
- freeEntry(sub_addr.offset);
+ _table[sub_addr.getOffset()].destroy();
+ freeEntry(sub_addr.getOffset());
}
void saveLoadWithSerializer(Common::Serializer &ser);
diff --git a/engines/sci/engine/selector.cpp b/engines/sci/engine/selector.cpp
index a8b1cf7ec2..2f6b4d58dd 100644
--- a/engines/sci/engine/selector.cpp
+++ b/engines/sci/engine/selector.cpp
@@ -181,6 +181,7 @@ void Kernel::mapSelectors() {
FIND_SELECTOR(skip);
FIND_SELECTOR(fixPriority);
FIND_SELECTOR(mirrored);
+ FIND_SELECTOR(visible);
FIND_SELECTOR(useInsetRect);
FIND_SELECTOR(inTop);
FIND_SELECTOR(inLeft);
diff --git a/engines/sci/engine/selector.h b/engines/sci/engine/selector.h
index 4b913a866a..5d3d0752ac 100644
--- a/engines/sci/engine/selector.h
+++ b/engines/sci/engine/selector.h
@@ -149,6 +149,7 @@ struct SelectorCache {
Selector fixPriority;
Selector mirrored;
+ Selector visible;
Selector useInsetRect;
Selector inTop, inLeft, inBottom, inRight;
@@ -170,7 +171,7 @@ struct SelectorCache {
* SelectorCache and mapped in script.cpp.
*/
reg_t readSelector(SegManager *segMan, reg_t object, Selector selectorId);
-#define readSelectorValue(segMan, _obj_, _slc_) (readSelector(segMan, _obj_, _slc_).offset)
+#define readSelectorValue(segMan, _obj_, _slc_) (readSelector(segMan, _obj_, _slc_).getOffset())
/**
* Writes a selector value to an object.
diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp
index 28818cddef..0f0c8dcd66 100644
--- a/engines/sci/engine/state.cpp
+++ b/engines/sci/engine/state.cpp
@@ -26,6 +26,7 @@
#include "sci/debug.h" // for g_debug_sleeptime_factor
#include "sci/event.h"
+#include "sci/engine/file.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
@@ -68,21 +69,26 @@ static const uint16 s_halfWidthSJISMap[256] = {
};
EngineState::EngineState(SegManager *segMan)
-: _segMan(segMan), _dirseeker() {
+: _segMan(segMan),
+#ifdef ENABLE_SCI32
+ _virtualIndexFile(0),
+#endif
+ _dirseeker() {
reset(false);
}
EngineState::~EngineState() {
delete _msgState;
+#ifdef ENABLE_SCI32
+ delete _virtualIndexFile;
+#endif
}
void EngineState::reset(bool isRestoring) {
if (!isRestoring) {
_memorySegmentSize = 0;
-
_fileHandles.resize(5);
-
abortScriptProcessing = kAbortNone;
}
@@ -116,6 +122,11 @@ void EngineState::reset(bool isRestoring) {
_videoState.reset();
_syncedAudioOptions = false;
+
+ _vmdPalStart = 0;
+ _vmdPalEnd = 256;
+
+ _palCycleToColor = 255;
}
void EngineState::speedThrottler(uint32 neededSleep) {
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index dcffe6dbb3..81090876c7 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -34,6 +34,7 @@ class WriteStream;
}
#include "sci/sci.h"
+#include "sci/engine/file.h"
#include "sci/engine/seg_manager.h"
#include "sci/parser/vocabulary.h"
@@ -42,9 +43,12 @@ class WriteStream;
namespace Sci {
+class FileHandle;
+class DirSeeker;
class EventManager;
class MessageState;
class SoundCommandParser;
+class VirtualIndexFile;
enum AbortGameState {
kAbortNone = 0,
@@ -53,32 +57,6 @@ enum AbortGameState {
kAbortQuitGame = 3
};
-class DirSeeker {
-protected:
- reg_t _outbuffer;
- Common::StringArray _files;
- Common::StringArray _virtualFiles;
- Common::StringArray::const_iterator _iter;
-
-public:
- DirSeeker() {
- _outbuffer = NULL_REG;
- _iter = _files.begin();
- }
-
- reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan);
- reg_t nextFile(SegManager *segMan);
-
- Common::String getVirtualFilename(uint fileNumber);
-
-private:
- void addAsVirtualFiles(Common::String title, Common::String fileMask);
-};
-
-enum {
- MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */
-};
-
// We assume that scripts give us savegameId 0->99 for creating a new save slot
// and savegameId 100->199 for existing save slots ffs. kfile.cpp
enum {
@@ -92,20 +70,6 @@ enum {
GAMEISRESTARTING_RESTORE = 2
};
-class FileHandle {
-public:
- Common::String _name;
- Common::SeekableReadStream *_in;
- Common::WriteStream *_out;
-
-public:
- FileHandle();
- ~FileHandle();
-
- void close();
- bool isOpen() const;
-};
-
enum VideoFlags {
kNone = 0,
kDoubled = 1 << 0,
@@ -163,6 +127,10 @@ public:
int16 _lastSaveVirtualId; // last virtual id fed to kSaveGame, if no kGetSaveFiles was called inbetween
int16 _lastSaveNewId; // last newly created filename-id by kSaveGame
+#ifdef ENABLE_SCI32
+ VirtualIndexFile *_virtualIndexFile;
+#endif
+
uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms
bool _cursorWorkaroundActive; // ffs. GfxCursor::setPosition()
@@ -228,8 +196,11 @@ public:
byte _memorySegment[kMemorySegmentMax];
VideoState _videoState;
+ uint16 _vmdPalStart, _vmdPalEnd;
bool _syncedAudioOptions;
+ uint16 _palCycleToColor;
+
/**
* Resets the engine state.
*/
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 162dce9fcc..3f43966976 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -119,7 +119,7 @@ extern const char *opcodeNames[]; // from scriptdebug.cpp
static reg_t read_var(EngineState *s, int type, int index) {
if (validate_variable(s->variables[type], s->stack_base, type, s->variablesMax[type], index)) {
- if (s->variables[type][index].segment == 0xffff) {
+ if (s->variables[type][index].getSegment() == 0xffff) {
switch (type) {
case VAR_TEMP: {
// Uninitialized read on a temp
@@ -195,8 +195,8 @@ static void write_var(EngineState *s, int type, int index, reg_t value) {
// this happens at least in sq1/room 44 (slot-machine), because a send is missing parameters, then
// those parameters are taken from uninitialized stack and afterwards they are copied back into temps
// if we don't remove the segment, we would get false-positive uninitialized reads later
- if (type == VAR_TEMP && value.segment == 0xffff)
- value.segment = 0;
+ if (type == VAR_TEMP && value.getSegment() == 0xffff)
+ value.setSegment(0);
s->variables[type][index] = value;
@@ -225,30 +225,15 @@ ExecStack *execute_method(EngineState *s, uint16 script, uint16 pubfunct, StackP
scr = s->_segMan->getScript(seg);
}
- int temp = scr->validateExportFunc(pubfunct, false);
-
- if (getSciVersion() == SCI_VERSION_3)
- temp += scr->getCodeBlockOffset();
-
- if (!temp) {
-#ifdef ENABLE_SCI32
- if (g_sci->getGameId() == GID_TORIN && script == 64036) {
- // Script 64036 in Torin's Passage is empty and contains an invalid
- // (empty) export
- } else if (g_sci->getGameId() == GID_RAMA && script == 64908) {
- // Script 64908 in the demo of RAMA contains an invalid (empty)
- // export
- } else
-#endif
- error("Request for invalid exported function 0x%x of script %d", pubfunct, script);
+ uint32 exportAddr = scr->validateExportFunc(pubfunct, false);
+ if (!exportAddr)
return NULL;
- }
-
+
// Check if a breakpoint is set on this method
g_sci->checkExportBreakpoint(script, pubfunct);
ExecStack xstack(calling_obj, calling_obj, sp, argc, argp,
- seg, make_reg(seg, temp), -1, pubfunct, -1,
+ seg, make_reg32(seg, exportAddr), -1, pubfunct, -1,
s->_executionStack.size() - 1, EXEC_STACK_TYPE_CALL);
s->_executionStack.push_back(xstack);
return &(s->_executionStack.back());
@@ -304,11 +289,12 @@ ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj, StackPt
ExecStackType stackType = EXEC_STACK_TYPE_VARSELECTOR;
StackPtr curSP = NULL;
- reg_t curFP = NULL_REG;
+ reg32_t curFP = make_reg32(0, 0);
if (selectorType == kSelectorMethod) {
stackType = EXEC_STACK_TYPE_CALL;
curSP = sp;
- curFP = funcp;
+ // TODO: Will this offset suffice for large SCI3 scripts?
+ curFP = make_reg32(funcp.getSegment(), funcp.getOffset());
sp = CALL_SP_CARRY; // Destroy sp, as it will be carried over
}
@@ -342,7 +328,7 @@ static void addKernelCallToExecStack(EngineState *s, int kernelCallNr, int argc,
// Add stack frame to indicate we're executing a callk.
// This is useful in debugger backtraces if this
// kernel function calls a script itself.
- ExecStack xstack(NULL_REG, NULL_REG, NULL, argc, argv - 1, 0xFFFF, NULL_REG,
+ ExecStack xstack(NULL_REG, NULL_REG, NULL, argc, argv - 1, 0xFFFF, make_reg32(0, 0),
kernelCallNr, -1, -1, s->_executionStack.size() - 1, EXEC_STACK_TYPE_KERNEL);
s->_executionStack.push_back(xstack);
}
@@ -578,16 +564,16 @@ void run_vm(EngineState *s) {
int var_type; // See description below
int var_number;
- g_sci->_debugState.old_pc_offset = s->xs->addr.pc.offset;
+ g_sci->_debugState.old_pc_offset = s->xs->addr.pc.getOffset();
g_sci->_debugState.old_sp = s->xs->sp;
if (s->abortScriptProcessing != kAbortNone)
return; // Stop processing
if (s->_executionStackPosChanged) {
- scr = s->_segMan->getScriptIfLoaded(s->xs->addr.pc.segment);
+ scr = s->_segMan->getScriptIfLoaded(s->xs->addr.pc.getSegment());
if (!scr)
- error("No script in segment %d", s->xs->addr.pc.segment);
+ error("No script in segment %d", s->xs->addr.pc.getSegment());
s->xs = &(s->_executionStack.back());
s->_executionStackPosChanged = false;
@@ -624,13 +610,13 @@ void run_vm(EngineState *s) {
s->variablesMax[VAR_TEMP] = s->xs->sp - s->xs->fp;
- if (s->xs->addr.pc.offset >= scr->getBufSize())
+ if (s->xs->addr.pc.getOffset() >= scr->getBufSize())
error("run_vm(): program counter gone astray, addr: %d, code buffer size: %d",
- s->xs->addr.pc.offset, scr->getBufSize());
+ s->xs->addr.pc.getOffset(), scr->getBufSize());
// Get opcode
byte extOpcode;
- s->xs->addr.pc.offset += readPMachineInstruction(scr->getBuf() + s->xs->addr.pc.offset, extOpcode, opparams);
+ s->xs->addr.pc.incOffset(readPMachineInstruction(scr->getBuf(s->xs->addr.pc.getOffset()), extOpcode, opparams));
const byte opcode = extOpcode >> 1;
//debug("%s: %d, %d, %d, %d, acc = %04x:%04x, script %d, local script %d", opcodeNames[opcode], opparams[0], opparams[1], opparams[2], opparams[3], PRINT_REG(s->r_acc), scr->getScriptNumber(), local_script->getScriptNumber());
@@ -705,7 +691,7 @@ void run_vm(EngineState *s) {
break;
case op_not: // 0x0c (12)
- s->r_acc = make_reg(0, !(s->r_acc.offset || s->r_acc.segment));
+ s->r_acc = make_reg(0, !(s->r_acc.getOffset() || s->r_acc.getSegment()));
// Must allow pointers to be negated, as this is used for checking whether objects exist
break;
@@ -765,30 +751,30 @@ void run_vm(EngineState *s) {
case op_bt: // 0x17 (23)
// Branch relative if true
- if (s->r_acc.offset || s->r_acc.segment)
- s->xs->addr.pc.offset += opparams[0];
+ if (s->r_acc.getOffset() || s->r_acc.getSegment())
+ s->xs->addr.pc.incOffset(opparams[0]);
- if (s->xs->addr.pc.offset >= local_script->getScriptSize())
+ if (s->xs->addr.pc.getOffset() >= local_script->getScriptSize())
error("[VM] op_bt: request to jump past the end of script %d (offset %d, script is %d bytes)",
- local_script->getScriptNumber(), s->xs->addr.pc.offset, local_script->getScriptSize());
+ local_script->getScriptNumber(), s->xs->addr.pc.getOffset(), local_script->getScriptSize());
break;
case op_bnt: // 0x18 (24)
// Branch relative if not true
- if (!(s->r_acc.offset || s->r_acc.segment))
- s->xs->addr.pc.offset += opparams[0];
+ if (!(s->r_acc.getOffset() || s->r_acc.getSegment()))
+ s->xs->addr.pc.incOffset(opparams[0]);
- if (s->xs->addr.pc.offset >= local_script->getScriptSize())
+ if (s->xs->addr.pc.getOffset() >= local_script->getScriptSize())
error("[VM] op_bnt: request to jump past the end of script %d (offset %d, script is %d bytes)",
- local_script->getScriptNumber(), s->xs->addr.pc.offset, local_script->getScriptSize());
+ local_script->getScriptNumber(), s->xs->addr.pc.getOffset(), local_script->getScriptSize());
break;
case op_jmp: // 0x19 (25)
- s->xs->addr.pc.offset += opparams[0];
+ s->xs->addr.pc.incOffset(opparams[0]);
- if (s->xs->addr.pc.offset >= local_script->getScriptSize())
+ if (s->xs->addr.pc.getOffset() >= local_script->getScriptSize())
error("[VM] op_jmp: request to jump past the end of script %d (offset %d, script is %d bytes)",
- local_script->getScriptNumber(), s->xs->addr.pc.offset, local_script->getScriptSize());
+ local_script->getScriptNumber(), s->xs->addr.pc.getOffset(), local_script->getScriptSize());
break;
case op_ldi: // 0x1a (26)
@@ -831,13 +817,13 @@ void run_vm(EngineState *s) {
int argc = (opparams[1] >> 1) // Given as offset, but we need count
+ 1 + s->r_rest;
StackPtr call_base = s->xs->sp - argc;
- s->xs->sp[1].offset += s->r_rest;
+ s->xs->sp[1].incOffset(s->r_rest);
- uint16 localCallOffset = s->xs->addr.pc.offset + opparams[0];
+ uint32 localCallOffset = s->xs->addr.pc.getOffset() + opparams[0];
ExecStack xstack(s->xs->objp, s->xs->objp, s->xs->sp,
(call_base->requireUint16()) + s->r_rest, call_base,
- s->xs->local_segment, make_reg(s->xs->addr.pc.segment, localCallOffset),
+ s->xs->local_segment, make_reg32(s->xs->addr.pc.getSegment(), localCallOffset),
NULL_SELECTOR, -1, localCallOffset, s->_executionStack.size() - 1,
EXEC_STACK_TYPE_CALL);
@@ -894,9 +880,9 @@ void run_vm(EngineState *s) {
s_temp = s->xs->sp;
s->xs->sp -= temp;
- s->xs->sp[0].offset += s->r_rest;
+ s->xs->sp[0].incOffset(s->r_rest);
xs_new = execute_method(s, 0, opparams[0], s_temp, s->xs->objp,
- s->xs->sp[0].offset, s->xs->sp);
+ s->xs->sp[0].getOffset(), s->xs->sp);
s->r_rest = 0; // Used up the &rest adjustment
if (xs_new) // in case of error, keep old stack
s->_executionStackPosChanged = true;
@@ -908,11 +894,10 @@ void run_vm(EngineState *s) {
s_temp = s->xs->sp;
s->xs->sp -= temp;
- s->xs->sp[0].offset += s->r_rest;
+ s->xs->sp[0].incOffset(s->r_rest);
xs_new = execute_method(s, opparams[0], opparams[1], s_temp, s->xs->objp,
- s->xs->sp[0].offset, s->xs->sp);
+ s->xs->sp[0].getOffset(), s->xs->sp);
s->r_rest = 0; // Used up the &rest adjustment
-
if (xs_new) // in case of error, keep old stack
s->_executionStackPosChanged = true;
break;
@@ -965,7 +950,7 @@ void run_vm(EngineState *s) {
s_temp = s->xs->sp;
s->xs->sp -= ((opparams[0] >> 1) + s->r_rest); // Adjust stack
- s->xs->sp[1].offset += s->r_rest;
+ s->xs->sp[1].incOffset(s->r_rest);
xs_new = send_selector(s, s->r_acc, s->r_acc, s_temp,
(int)(opparams[0] >> 1) + (uint16)s->r_rest, s->xs->sp);
@@ -996,7 +981,7 @@ void run_vm(EngineState *s) {
case op_class: // 0x28 (40)
// Get class address
s->r_acc = s->_segMan->getClassAddress((unsigned)opparams[0], SCRIPT_GET_LOCK,
- s->xs->addr.pc);
+ s->xs->addr.pc.getSegment());
break;
case 0x29: // (41)
@@ -1008,7 +993,7 @@ void run_vm(EngineState *s) {
s_temp = s->xs->sp;
s->xs->sp -= ((opparams[0] >> 1) + s->r_rest); // Adjust stack
- s->xs->sp[1].offset += s->r_rest;
+ s->xs->sp[1].incOffset(s->r_rest);
xs_new = send_selector(s, s->xs->objp, s->xs->objp,
s_temp, (int)(opparams[0] >> 1) + (uint16)s->r_rest,
s->xs->sp);
@@ -1021,7 +1006,7 @@ void run_vm(EngineState *s) {
case op_super: // 0x2b (43)
// Send to any class
- r_temp = s->_segMan->getClassAddress(opparams[0], SCRIPT_GET_LOAD, s->xs->addr.pc);
+ r_temp = s->_segMan->getClassAddress(opparams[0], SCRIPT_GET_LOAD, s->xs->addr.pc.getSegment());
if (!r_temp.isPointer())
error("[VM]: Invalid superclass in object");
@@ -1029,7 +1014,7 @@ void run_vm(EngineState *s) {
s_temp = s->xs->sp;
s->xs->sp -= ((opparams[1] >> 1) + s->r_rest); // Adjust stack
- s->xs->sp[1].offset += s->r_rest;
+ s->xs->sp[1].incOffset(s->r_rest);
xs_new = send_selector(s, r_temp, s->xs->objp, s_temp,
(int)(opparams[1] >> 1) + (uint16)s->r_rest,
s->xs->sp);
@@ -1058,14 +1043,14 @@ void run_vm(EngineState *s) {
var_number = temp & 0x03; // Get variable type
// Get variable block offset
- r_temp.segment = s->variablesSegment[var_number];
- r_temp.offset = s->variables[var_number] - s->variablesBase[var_number];
+ r_temp.setSegment(s->variablesSegment[var_number]);
+ r_temp.setOffset(s->variables[var_number] - s->variablesBase[var_number]);
if (temp & 0x08) // Add accumulator offset if requested
- r_temp.offset += s->r_acc.requireSint16();
+ r_temp.incOffset(s->r_acc.requireSint16());
- r_temp.offset += opparams[1]; // Add index
- r_temp.offset *= 2; // variables are 16 bit
+ r_temp.incOffset(opparams[1]); // Add index
+ r_temp.setOffset(r_temp.getOffset() * 2); // variables are 16 bit
// That's the immediate address now
s->r_acc = r_temp;
break;
@@ -1129,28 +1114,28 @@ void run_vm(EngineState *s) {
case op_lofsa: // 0x39 (57)
case op_lofss: // 0x3a (58)
// Load offset to accumulator or push to stack
- r_temp.segment = s->xs->addr.pc.segment;
+ r_temp.setSegment(s->xs->addr.pc.getSegment());
switch (g_sci->_features->detectLofsType()) {
case SCI_VERSION_0_EARLY:
- r_temp.offset = s->xs->addr.pc.offset + opparams[0];
+ r_temp.setOffset((uint16)s->xs->addr.pc.getOffset() + opparams[0]);
break;
case SCI_VERSION_1_MIDDLE:
- r_temp.offset = opparams[0];
+ r_temp.setOffset(opparams[0]);
break;
case SCI_VERSION_1_1:
- r_temp.offset = opparams[0] + local_script->getScriptSize();
+ r_temp.setOffset(opparams[0] + local_script->getScriptSize());
break;
case SCI_VERSION_3:
// In theory this can break if the variant with a one-byte argument is
// used. For now, assume it doesn't happen.
- r_temp.offset = local_script->relocateOffsetSci3(s->xs->addr.pc.offset-2);
+ r_temp.setOffset(local_script->relocateOffsetSci3(s->xs->addr.pc.getOffset() - 2));
break;
default:
error("Unknown lofs type");
}
- if (r_temp.offset >= scr->getBufSize())
+ if (r_temp.getOffset() >= scr->getBufSize())
error("VM: lofsa/lofss operation overflowed: %04x:%04x beyond end"
" of script (at %04x)", PRINT_REG(r_temp), scr->getBufSize());
@@ -1188,6 +1173,7 @@ void run_vm(EngineState *s) {
case op_line: // 0x3f (63)
// Debug opcode (line number)
+ //debug("Script %d, line %d", scr->getScriptNumber(), opparams[0]);
break;
case op_lag: // 0x40 (64)
diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h
index 334d224baf..8b38faa013 100644
--- a/engines/sci/engine/vm.h
+++ b/engines/sci/engine/vm.h
@@ -61,8 +61,6 @@ struct Class {
reg_t reg; ///< offset; script-relative offset, segment: 0 if not instantiated
};
-#define RAW_IS_OBJECT(datablock) (READ_SCI11ENDIAN_UINT16(((const byte *) datablock) + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER)
-
// A reference to an object's variable.
// The object is stored as a reg_t, the variable as an index into _variables
struct ObjVarRef {
@@ -84,7 +82,7 @@ struct ExecStack {
union {
ObjVarRef varp; // Variable pointer for r/w access
- reg_t pc; // Pointer to the initial program counter. Not accurate for the TOS element
+ reg32_t pc; // Pointer to the initial program counter. Not accurate for the TOS element
} addr;
StackPtr fp; // Frame pointer
@@ -104,7 +102,7 @@ struct ExecStack {
reg_t* getVarPointer(SegManager *segMan) const;
ExecStack(reg_t objp_, reg_t sendp_, StackPtr sp_, int argc_, StackPtr argp_,
- SegmentId localsSegment_, reg_t pc_, Selector debugSelector_,
+ SegmentId localsSegment_, reg32_t pc_, Selector debugSelector_,
int debugExportId_, int debugLocalCallOffset_, int debugOrigin_,
ExecStackType type_) {
objp = objp_;
@@ -118,7 +116,7 @@ struct ExecStack {
if (localsSegment_ != 0xFFFF)
local_segment = localsSegment_;
else
- local_segment = pc_.segment;
+ local_segment = pc_.getSegment();
debugSelector = debugSelector_;
debugExportId = debugExportId_;
debugLocalCallOffset = debugLocalCallOffset_;
@@ -139,7 +137,7 @@ enum {
GC_INTERVAL = 0x8000
};
-enum sci_opcodes {
+enum SciOpcodes {
op_bnot = 0x00, // 000
op_add = 0x01, // 001
op_sub = 0x02, // 002
@@ -204,6 +202,7 @@ enum sci_opcodes {
op_push2 = 0x3d, // 061
op_pushSelf = 0x3e, // 062
op_line = 0x3f, // 063
+ //
op_lag = 0x40, // 064
op_lal = 0x41, // 065
op_lat = 0x42, // 066
@@ -220,6 +219,7 @@ enum sci_opcodes {
op_lsli = 0x4d, // 077
op_lsti = 0x4e, // 078
op_lspi = 0x4f, // 079
+ //
op_sag = 0x50, // 080
op_sal = 0x51, // 081
op_sat = 0x52, // 082
@@ -236,6 +236,7 @@ enum sci_opcodes {
op_ssli = 0x5d, // 093
op_ssti = 0x5e, // 094
op_sspi = 0x5f, // 095
+ //
op_plusag = 0x60, // 096
op_plusal = 0x61, // 097
op_plusat = 0x62, // 098
@@ -252,6 +253,7 @@ enum sci_opcodes {
op_plussli = 0x6d, // 109
op_plussti = 0x6e, // 110
op_plusspi = 0x6f, // 111
+ //
op_minusag = 0x70, // 112
op_minusal = 0x71, // 113
op_minusat = 0x72, // 114
diff --git a/engines/sci/engine/vm_types.cpp b/engines/sci/engine/vm_types.cpp
index b95fd58129..27015d9be4 100644
--- a/engines/sci/engine/vm_types.cpp
+++ b/engines/sci/engine/vm_types.cpp
@@ -43,17 +43,17 @@ reg_t reg_t::lookForWorkaround(const reg_t right) const {
reg_t reg_t::operator+(const reg_t right) const {
if (isPointer() && right.isNumber()) {
// Pointer arithmetics. Only some pointer types make sense here
- SegmentObj *mobj = g_sci->getEngineState()->_segMan->getSegmentObj(segment);
+ SegmentObj *mobj = g_sci->getEngineState()->_segMan->getSegmentObj(getSegment());
if (!mobj)
- error("[VM]: Attempt to add %d to invalid pointer %04x:%04x", right.offset, PRINT_REG(*this));
+ error("[VM]: Attempt to add %d to invalid pointer %04x:%04x", right.getOffset(), PRINT_REG(*this));
switch (mobj->getType()) {
case SEG_TYPE_LOCALS:
case SEG_TYPE_SCRIPT:
case SEG_TYPE_STACK:
case SEG_TYPE_DYNMEM:
- return make_reg(segment, offset + right.toSint16());
+ return make_reg(getSegment(), getOffset() + right.toSint16());
default:
return lookForWorkaround(right);
}
@@ -69,12 +69,12 @@ reg_t reg_t::operator+(const reg_t right) const {
}
reg_t reg_t::operator-(const reg_t right) const {
- if (segment == right.segment) {
+ if (getSegment() == right.getSegment()) {
// We can subtract numbers, or pointers with the same segment,
// an operation which will yield a number like in C
return make_reg(0, toSint16() - right.toSint16());
} else {
- return *this + make_reg(right.segment, -right.offset);
+ return *this + make_reg(right.getSegment(), -right.toSint16());
}
}
@@ -174,7 +174,7 @@ reg_t reg_t::operator^(const reg_t right) const {
}
int reg_t::cmp(const reg_t right, bool treatAsUnsigned) const {
- if (segment == right.segment) { // can compare things in the same segment
+ if (getSegment() == right.getSegment()) { // can compare things in the same segment
if (treatAsUnsigned || !isNumber())
return toUint16() - right.toUint16();
else
@@ -218,7 +218,7 @@ bool reg_t::pointerComparisonWithInteger(const reg_t right) const {
// SQ1, room 28, when throwing water at the Orat
// SQ1, room 58, when giving the ID card to the robot
// SQ4 CD, at the first game screen, when the narrator is about to speak
- return (isPointer() && right.isNumber() && right.offset <= 2000 && getSciVersion() <= SCI_VERSION_1_1);
+ return (isPointer() && right.isNumber() && right.getOffset() <= 2000 && getSciVersion() <= SCI_VERSION_1_1);
}
} // End of namespace Sci
diff --git a/engines/sci/engine/vm_types.h b/engines/sci/engine/vm_types.h
index 7b155a4532..9a7589e9a7 100644
--- a/engines/sci/engine/vm_types.h
+++ b/engines/sci/engine/vm_types.h
@@ -31,43 +31,64 @@ namespace Sci {
typedef uint16 SegmentId;
struct reg_t {
- SegmentId segment;
- uint16 offset;
+ // Segment and offset. These should never be accessed directly
+ SegmentId _segment;
+ uint16 _offset;
+
+ inline SegmentId getSegment() const {
+ return _segment;
+ }
+
+ inline void setSegment(SegmentId segment) {
+ _segment = segment;
+ }
+
+ inline uint16 getOffset() const {
+ return _offset;
+ }
+
+ inline void setOffset(uint16 offset) {
+ _offset = offset;
+ }
+
+ inline void incOffset(int16 offset) {
+ setOffset(getOffset() + offset);
+ }
inline bool isNull() const {
- return (offset | segment) == 0;
+ return (_offset | getSegment()) == 0;
}
inline uint16 toUint16() const {
- return offset;
+ return _offset;
}
inline int16 toSint16() const {
- return (int16)offset;
+ return (int16)_offset;
}
bool isNumber() const {
- return segment == 0;
+ return getSegment() == 0;
}
bool isPointer() const {
- return segment != 0 && segment != 0xFFFF;
+ return getSegment() != 0 && getSegment() != 0xFFFF;
}
uint16 requireUint16() const;
int16 requireSint16() const;
inline bool isInitialized() const {
- return segment != 0xFFFF;
+ return getSegment() != 0xFFFF;
}
// Comparison operators
bool operator==(const reg_t &x) const {
- return (offset == x.offset) && (segment == x.segment);
+ return (getOffset() == x.getOffset()) && (getSegment() == x.getSegment());
}
bool operator!=(const reg_t &x) const {
- return (offset != x.offset) || (segment != x.segment);
+ return (getOffset() != x.getOffset()) || (getSegment() != x.getSegment());
}
bool operator>(const reg_t right) const {
@@ -141,12 +162,55 @@ private:
static inline reg_t make_reg(SegmentId segment, uint16 offset) {
reg_t r;
- r.offset = offset;
- r.segment = segment;
+ r.setSegment(segment);
+ r.setOffset(offset);
return r;
}
-#define PRINT_REG(r) (0xffff) & (unsigned) (r).segment, (unsigned) (r).offset
+#define PRINT_REG(r) (0xffff) & (unsigned) (r).getSegment(), (unsigned) (r).getOffset()
+
+// A true 32-bit reg_t
+struct reg32_t {
+ // Segment and offset. These should never be accessed directly
+ SegmentId _segment;
+ uint32 _offset;
+
+ inline SegmentId getSegment() const {
+ return _segment;
+ }
+
+ inline void setSegment(SegmentId segment) {
+ _segment = segment;
+ }
+
+ inline uint32 getOffset() const {
+ return _offset;
+ }
+
+ inline void setOffset(uint32 offset) {
+ _offset = offset;
+ }
+
+ inline void incOffset(int32 offset) {
+ setOffset(getOffset() + offset);
+ }
+
+ // Comparison operators
+ bool operator==(const reg32_t &x) const {
+ return (getOffset() == x.getOffset()) && (getSegment() == x.getSegment());
+ }
+
+ bool operator!=(const reg32_t &x) const {
+ return (getOffset() != x.getOffset()) || (getSegment() != x.getSegment());
+ }
+};
+
+static inline reg32_t make_reg32(SegmentId segment, uint32 offset) {
+ reg32_t r;
+ r.setSegment(segment);
+ r.setOffset(offset);
+ return r;
+}
// Stack pointer type
typedef reg_t *StackPtr;
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 4a0aea81ff..9fa0368784 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -36,13 +36,15 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
{ GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xcc6, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when giving the papers to the customs officer, gets called against a pointer instead of a number - bug #3034464
{ GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xce0, 0, { WORKAROUND_FAKE, 0 } }, // Same as above, for the Spanish version - bug #3313962
{ GID_FANMADE, 516, 983, 0, "Wander", "setTarget", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_mul: The Legend of the Lost Jewel Demo (fan made): called with object as second parameter when attacked by insects - bug #3038913
+ { GID_GK1, 800,64992, 0, "Fwd", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when Mosely finds Gabriel and Grace near the end of the game, compares the Grooper object with 7
{ GID_ICEMAN, 199, 977, 0, "Grooper", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_add: While dancing with the girl
{ GID_MOTHERGOOSE256, -1, 999, 0, "Event", "new", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_and: constantly during the game (SCI1 version)
{ GID_MOTHERGOOSE256, -1, 4, 0, "rm004", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #3038228
{ GID_MOTHERGOOSEHIRES,90, 90, 0, "newGameButton", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_ge: MUMG Deluxe, when selecting "New Game" in the main menu. It tries to compare an integer with a list. Needs to return false for the game to continue.
+ { GID_PHANTASMAGORIA, 902, 0, 0, "", "export 7", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_shr: when starting a chapter in Phantasmagoria
{ GID_QFG1VGA, 301, 928, 0, "Blink", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_div: when entering the inn, gets called with 1 parameter, but 2nd parameter is used for div which happens to be an object
{ GID_QFG2, 200, 200, 0, "astro", "messages", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_lsi: when getting asked for your name by the astrologer bug #3039879
- { GID_GK1, 800,64992, 0, "Fwd", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when Mosely finds Gabriel and Grace near the end of the game, compares the Grooper object with 7
+ { GID_QFG4, 710,64941, 0, "RandCycle", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when the tentacle appears in the third room of the caves
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -162,11 +164,12 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser
{ GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)
{ GID_SQ4, -1, 398, 0, "showBox", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // CD: called when rummaging in Software Excess bargain bin
- { GID_SQ4, -1, 928, 0, "Narrator", "startText", -1, 1000, { WORKAROUND_FAKE, 1 } }, // CD: method returns this to the caller
+ { GID_SQ4, -1, 928, -1, "Narrator", "startText", -1, 1000, { WORKAROUND_FAKE, 1 } }, // CD: happens in the options dialog and in-game when speech and subtitles are used simultaneously
{ GID_SQ5, 201, 201, 0, "buttonPanel", "doVerb", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking at the orange or red button - bug #3038563
{ GID_SQ6, -1, 0, 0, "SQ6", "init", -1, 2, { WORKAROUND_FAKE, 0 } }, // Demo and full version: called when the game starts (demo: room 0, full: room 100)
- { GID_SQ6, 100, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu
+ { GID_SQ6, -1, 64950, -1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu, when entering the Orion's Belt bar (room 300), and perhaps other places
{ GID_SQ6, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game
+ { GID_TORIN, -1, 64017, 0, "oFlags", "clear", -1, 0, { WORKAROUND_FAKE, 0 } }, // entering Torin's home in the French version
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -176,6 +179,7 @@ const SciWorkaroundEntry kAbs_workarounds[] = {
{ GID_HOYLE1, 2, 2, 0, "room2", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // old maid - called with objects instead of integers
{ GID_HOYLE1, 3, 3, 0, "room3", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // hearts - called with objects instead of integers
{ GID_QFG1VGA, -1, -1, 0, NULL, "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // when the game is patched with the NRS patch
+ { GID_QFG3 , -1, -1, 0, NULL, "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // when the game is patched with the NRS patch (bugs #3528416, #3528542)
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -321,8 +325,9 @@ const SciWorkaroundEntry kGraphRedrawBox_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGraphUpdateBox_workarounds[] = {
{ GID_ECOQUEST2, 100, 333, 0, "showEcorder", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // necessary workaround for our ecorder script patch, because there isn't enough space to patch the function
- { GID_PQ3, 202, 202, 0, "MapEdit", "movePt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #3038077
{ GID_PQ3, 202, 202, 0, "MapEdit", "addPt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #3038077
+ { GID_PQ3, 202, 202, 0, "MapEdit", "movePt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #3038077
+ { GID_PQ3, 202, 202, 0, "MapEdit", "dispose", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -394,6 +399,7 @@ const SciWorkaroundEntry kUnLoad_workarounds[] = {
{ GID_LSL6, 740, 740, 0, "showCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during ending, 4 additional parameters are passed by accident
{ GID_LSL6HIRES, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident
{ GID_SQ1, 43, 303, 0, "slotGuy", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving ulence flats bar, parameter 1 is not passed - script error
+ { GID_QFG4, -1, 110, 0, "dreamer", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during the dream sequence, a 3rd parameter is passed by accident
SCI_WORKAROUNDENTRY_TERMINATOR
};
diff --git a/engines/sci/event.cpp b/engines/sci/event.cpp
index 378e88b7df..14443db1e2 100644
--- a/engines/sci/event.cpp
+++ b/engines/sci/event.cpp
@@ -102,8 +102,8 @@ const MouseEventConversion mouseEventMappings[] = {
{ Common::EVENT_RBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 2 },
{ Common::EVENT_MBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 3 },
{ Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 1 },
- { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 2 },
- { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 3 }
+ { Common::EVENT_RBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 2 },
+ { Common::EVENT_MBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 3 }
};
EventManager::EventManager(bool fontIsExtended) : _fontIsExtended(fontIsExtended) {
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp
index 983e697481..ee28c5ca31 100644
--- a/engines/sci/graphics/animate.cpp
+++ b/engines/sci/graphics/animate.cpp
@@ -723,7 +723,7 @@ void GfxAnimate::printAnimateList(Console *con) {
const AnimateList::iterator end = _list.end();
for (it = _list.begin(); it != end; ++it) {
- Script *scr = _s->_segMan->getScriptIfLoaded(it->object.segment);
+ Script *scr = _s->_segMan->getScriptIfLoaded(it->object.getSegment());
int16 scriptNo = scr ? scr->getScriptNumber() : -1;
con->DebugPrintf("%04x:%04x (%s), script %d, view %d (%d, %d), pal %d, "
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index 71f4598afc..ce77cf6ed3 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -148,11 +148,13 @@ void GfxCursor::kernelSetShape(GuiResourceId resourceId) {
colorMapping[1] = _screen->getColorWhite(); // White is also hardcoded
colorMapping[2] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR;
colorMapping[3] = _palette->matchColor(170, 170, 170); // Grey
- // Special case for the magnifier cursor in LB1 (bug #3487092).
- // No other SCI0 game has a cursor resource of 1, so this is handled
- // specifically for LB1.
+ // TODO: Figure out if the grey color is hardcoded
+ // HACK for the magnifier cursor in LB1, fixes its color (bug #3487092)
if (g_sci->getGameId() == GID_LAURABOW && resourceId == 1)
colorMapping[3] = _screen->getColorWhite();
+ // HACK for Longbow cursors, fixes the shade of grey they're using (bug #3489101)
+ if (g_sci->getGameId() == GID_LONGBOW)
+ colorMapping[3] = _palette->matchColor(223, 223, 223); // Light Grey
// Seek to actual data
resourceData += 4;
@@ -409,7 +411,7 @@ void GfxCursor::refreshPosition() {
}
}
- CursorMan.replaceCursor((const byte *)_cursorSurface, cursorCelInfo->width, cursorCelInfo->height, cursorHotspot.x, cursorHotspot.y, cursorCelInfo->clearKey);
+ CursorMan.replaceCursor(_cursorSurface, cursorCelInfo->width, cursorCelInfo->height, cursorHotspot.x, cursorHotspot.y, cursorCelInfo->clearKey);
}
}
diff --git a/engines/sci/graphics/font.cpp b/engines/sci/graphics/font.cpp
index fcdd057509..30184cc091 100644
--- a/engines/sci/graphics/font.cpp
+++ b/engines/sci/graphics/font.cpp
@@ -54,7 +54,7 @@ GfxFontFromResource::GfxFontFromResource(ResourceManager *resMan, GfxScreen *scr
}
GfxFontFromResource::~GfxFontFromResource() {
- delete []_chars;
+ delete[] _chars;
_resMan->unlockResource(_resource);
}
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index b12413ab69..968014c032 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -28,9 +28,11 @@
#include "common/system.h"
#include "common/textconsole.h"
#include "engines/engine.h"
+#include "graphics/palette.h"
#include "graphics/surface.h"
#include "sci/sci.h"
+#include "sci/console.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
@@ -52,12 +54,18 @@ namespace Sci {
// TODO/FIXME: This is all guesswork
+enum SciSpeciaPlanelPictureCodes {
+ kPlaneTranslucent = 0xfffe, // -2
+ kPlanePlainColored = 0xffff // -1
+};
+
GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32)
: _segMan(segMan), _resMan(resMan), _cache(cache), _screen(screen), _palette(palette), _paint32(paint32) {
_coordAdjuster = (GfxCoordAdjuster32 *)coordAdjuster;
- _scriptsRunningWidth = 320;
- _scriptsRunningHeight = 200;
+ _curScrollText = -1;
+ _showScrollText = false;
+ _maxScrollTexts = 0;
}
GfxFrameout::~GfxFrameout() {
@@ -68,32 +76,88 @@ void GfxFrameout::clear() {
deletePlaneItems(NULL_REG);
_planes.clear();
deletePlanePictures(NULL_REG);
+ clearScrollTexts();
+}
+
+void GfxFrameout::clearScrollTexts() {
+ _scrollTexts.clear();
+ _curScrollText = -1;
+}
+
+void GfxFrameout::addScrollTextEntry(Common::String &text, reg_t kWindow, uint16 x, uint16 y, bool replace) {
+ //reg_t bitmapHandle = g_sci->_gfxText32->createScrollTextBitmap(text, kWindow);
+ // HACK: We set the container dimensions manually
+ reg_t bitmapHandle = g_sci->_gfxText32->createScrollTextBitmap(text, kWindow, 480, 70);
+ ScrollTextEntry textEntry;
+ textEntry.bitmapHandle = bitmapHandle;
+ textEntry.kWindow = kWindow;
+ textEntry.x = x;
+ textEntry.y = y;
+ if (!replace || _scrollTexts.size() == 0) {
+ if (_scrollTexts.size() > _maxScrollTexts) {
+ _scrollTexts.remove_at(0);
+ _curScrollText--;
+ }
+ _scrollTexts.push_back(textEntry);
+ _curScrollText++;
+ } else {
+ _scrollTexts.pop_back();
+ _scrollTexts.push_back(textEntry);
+ }
+}
+
+void GfxFrameout::showCurrentScrollText() {
+ if (!_showScrollText || _curScrollText < 0)
+ return;
+
+ uint16 size = (uint16)_scrollTexts.size();
+ if (size > 0) {
+ assert(_curScrollText < size);
+ ScrollTextEntry textEntry = _scrollTexts[_curScrollText];
+ g_sci->_gfxText32->drawScrollTextBitmap(textEntry.kWindow, textEntry.bitmapHandle, textEntry.x, textEntry.y);
+ }
}
+extern void showScummVMDialog(const Common::String &message);
+
void GfxFrameout::kernelAddPlane(reg_t object) {
PlaneEntry newPlane;
if (_planes.empty()) {
// There has to be another way for sierra sci to do this or maybe script resolution is compiled into
// interpreter (TODO)
- uint16 tmpRunningWidth = readSelectorValue(_segMan, object, SELECTOR(resX));
- uint16 tmpRunningHeight = readSelectorValue(_segMan, object, SELECTOR(resY));
+ uint16 scriptWidth = readSelectorValue(_segMan, object, SELECTOR(resX));
+ uint16 scriptHeight = readSelectorValue(_segMan, object, SELECTOR(resY));
- // The above can be 0 in SCI3 (e.g. Phantasmagoria 2)
- if (tmpRunningWidth > 0 && tmpRunningHeight > 0) {
- _scriptsRunningWidth = tmpRunningWidth;
- _scriptsRunningHeight = tmpRunningHeight;
+ // Phantasmagoria 2 doesn't specify a script width/height
+ if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
+ scriptWidth = 640;
+ scriptHeight = 480;
}
- _coordAdjuster->setScriptsResolution(_scriptsRunningWidth, _scriptsRunningHeight);
+ assert(scriptWidth > 0 && scriptHeight > 0);
+ _coordAdjuster->setScriptsResolution(scriptWidth, scriptHeight);
+ }
+
+ // Import of QfG character files dialog is shown in QFG4.
+ // Display additional popup information before letting user use it.
+ // For the SCI0-SCI1.1 version of this, check kDrawControl().
+ if (g_sci->inQfGImportRoom() && !strcmp(_segMan->getObjectName(object), "DSPlane")) {
+ showScummVMDialog("Characters saved inside ScummVM are shown "
+ "automatically. Character files saved in the original "
+ "interpreter need to be put inside ScummVM's saved games "
+ "directory and a prefix needs to be added depending on which "
+ "game it was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' "
+ "for Quest for Glory 2, 'qfg3-' for Quest for Glory 3. "
+ "Example: 'qfg2-thief.sav'.");
}
newPlane.object = object;
newPlane.priority = readSelectorValue(_segMan, object, SELECTOR(priority));
- newPlane.lastPriority = 0xFFFF; // hidden
+ newPlane.lastPriority = -1; // hidden
newPlane.planeOffsetX = 0;
newPlane.planeOffsetY = 0;
- newPlane.pictureId = 0xFFFF;
+ newPlane.pictureId = kPlanePlainColored;
newPlane.planePictureMirrored = false;
newPlane.planeBack = 0;
_planes.push_back(newPlane);
@@ -111,7 +175,8 @@ void GfxFrameout::kernelUpdatePlane(reg_t object) {
if (lastPictureId != it->pictureId) {
// picture got changed, load new picture
deletePlanePictures(object);
- if ((it->pictureId != 0xFFFF) && (it->pictureId != 0xFFFE)) {
+ // Draw the plane's picture if it's not a translucent/plane colored frame
+ if ((it->pictureId != kPlanePlainColored) && (it->pictureId != kPlaneTranslucent)) {
// SQ6 gives us a bad picture number for the control menu
if (_resMan->testResource(ResourceId(kResourceTypePic, it->pictureId)))
addPlanePicture(object, it->pictureId, 0);
@@ -122,11 +187,8 @@ void GfxFrameout::kernelUpdatePlane(reg_t object) {
it->planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom));
it->planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right));
- Common::Rect screenRect(_screen->getWidth(), _screen->getHeight());
- it->planeRect.top = (it->planeRect.top * screenRect.height()) / _scriptsRunningHeight;
- it->planeRect.left = (it->planeRect.left * screenRect.width()) / _scriptsRunningWidth;
- it->planeRect.bottom = (it->planeRect.bottom * screenRect.height()) / _scriptsRunningHeight;
- it->planeRect.right = (it->planeRect.right * screenRect.width()) / _scriptsRunningWidth;
+ _coordAdjuster->fromScriptToDisplay(it->planeRect.top, it->planeRect.left);
+ _coordAdjuster->fromScriptToDisplay(it->planeRect.bottom, it->planeRect.right);
// We get negative left in kq7 in scrolling rooms
if (it->planeRect.left < 0) {
@@ -191,11 +253,9 @@ void GfxFrameout::kernelDeletePlane(reg_t object) {
planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom));
planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right));
- Common::Rect screenRect(_screen->getWidth(), _screen->getHeight());
- planeRect.top = (planeRect.top * screenRect.height()) / _scriptsRunningHeight;
- planeRect.left = (planeRect.left * screenRect.width()) / _scriptsRunningWidth;
- planeRect.bottom = (planeRect.bottom * screenRect.height()) / _scriptsRunningHeight;
- planeRect.right = (planeRect.right * screenRect.width()) / _scriptsRunningWidth;
+ _coordAdjuster->fromScriptToDisplay(planeRect.top, planeRect.left);
+ _coordAdjuster->fromScriptToDisplay(planeRect.bottom, planeRect.right);
+
// Blackout removed plane rect
_paint32->fillRect(planeRect, 0);
return;
@@ -204,6 +264,9 @@ void GfxFrameout::kernelDeletePlane(reg_t object) {
}
void GfxFrameout::addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY) {
+ if (pictureId == kPlanePlainColored || pictureId == kPlaneTranslucent) // sanity check
+ return;
+
PlanePictureEntry newPicture;
newPicture.object = object;
newPicture.pictureId = pictureId;
@@ -228,15 +291,76 @@ void GfxFrameout::deletePlanePictures(reg_t object) {
}
}
+// Provides the same functionality as kGraph(DrawLine)
+reg_t GfxFrameout::addPlaneLine(reg_t object, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
+ for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
+ if (it->object == object) {
+ PlaneLineEntry line;
+ line.hunkId = _segMan->allocateHunkEntry("PlaneLine()", 1); // we basically use this for a unique ID
+ line.startPoint = startPoint;
+ line.endPoint = endPoint;
+ line.color = color;
+ line.priority = priority;
+ line.control = control;
+ it->lines.push_back(line);
+ return line.hunkId;
+ }
+ }
+
+ return NULL_REG;
+}
+
+void GfxFrameout::updatePlaneLine(reg_t object, reg_t hunkId, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
+ // Check if we're asked to update a line that was never added
+ if (hunkId.isNull())
+ return;
+
+ for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
+ if (it->object == object) {
+ for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
+ if (it2->hunkId == hunkId) {
+ it2->startPoint = startPoint;
+ it2->endPoint = endPoint;
+ it2->color = color;
+ it2->priority = priority;
+ it2->control = control;
+ return;
+ }
+ }
+ }
+ }
+}
+
+void GfxFrameout::deletePlaneLine(reg_t object, reg_t hunkId) {
+ // Check if we're asked to delete a line that was never added (happens during the intro of LSL6)
+ if (hunkId.isNull())
+ return;
+
+ for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
+ if (it->object == object) {
+ for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
+ if (it2->hunkId == hunkId) {
+ _segMan->freeHunkEntry(hunkId);
+ it2 = it->lines.erase(it2);
+ return;
+ }
+ }
+ }
+ }
+}
+
void GfxFrameout::kernelAddScreenItem(reg_t object) {
// Ignore invalid items
- if (!_segMan->isObject(object))
+ if (!_segMan->isObject(object)) {
+ warning("kernelAddScreenItem: Attempt to add an invalid object (%04x:%04x)", PRINT_REG(object));
return;
+ }
FrameoutEntry *itemEntry = new FrameoutEntry();
memset(itemEntry, 0, sizeof(FrameoutEntry));
itemEntry->object = object;
itemEntry->givenOrderNr = _screenItems.size();
+ itemEntry->visible = true;
_screenItems.push_back(itemEntry);
kernelUpdateScreenItem(object);
@@ -244,8 +368,10 @@ void GfxFrameout::kernelAddScreenItem(reg_t object) {
void GfxFrameout::kernelUpdateScreenItem(reg_t object) {
// Ignore invalid items
- if (!_segMan->isObject(object))
+ if (!_segMan->isObject(object)) {
+ warning("kernelUpdateScreenItem: Attempt to update an invalid object (%04x:%04x)", PRINT_REG(object));
return;
+ }
FrameoutEntry *itemEntry = findScreenItem(object);
if (!itemEntry) {
@@ -266,14 +392,18 @@ void GfxFrameout::kernelUpdateScreenItem(reg_t object) {
itemEntry->signal = readSelectorValue(_segMan, object, SELECTOR(signal));
itemEntry->scaleX = readSelectorValue(_segMan, object, SELECTOR(scaleX));
itemEntry->scaleY = readSelectorValue(_segMan, object, SELECTOR(scaleY));
+ itemEntry->visible = true;
+
+ // Check if the entry can be hidden
+ if (lookupSelector(_segMan, object, SELECTOR(visible), NULL, NULL) != kSelectorNone)
+ itemEntry->visible = readSelectorValue(_segMan, object, SELECTOR(visible));
}
void GfxFrameout::kernelDeleteScreenItem(reg_t object) {
FrameoutEntry *itemEntry = findScreenItem(object);
- if (!itemEntry) {
- warning("kernelDeleteScreenItem: invalid object %04x:%04x", PRINT_REG(object));
+ // If the item could not be found, it may already have been deleted
+ if (!itemEntry)
return;
- }
_screenItems.remove(itemEntry);
delete itemEntry;
@@ -330,15 +460,10 @@ bool sortHelper(const FrameoutEntry* entry1, const FrameoutEntry* entry2) {
}
bool planeSortHelper(const PlaneEntry &entry1, const PlaneEntry &entry2) {
-// SegManager *segMan = g_sci->getEngineState()->_segMan;
-
-// uint16 plane1Priority = readSelectorValue(segMan, entry1, SELECTOR(priority));
-// uint16 plane2Priority = readSelectorValue(segMan, entry2, SELECTOR(priority));
-
- if (entry1.priority == 0xffff)
+ if (entry1.priority < 0)
return true;
- if (entry2.priority == 0xffff)
+ if (entry2.priority < 0)
return false;
return entry1.priority < entry2.priority;
@@ -357,23 +482,6 @@ void GfxFrameout::sortPlanes() {
Common::sort(_planes.begin(), _planes.end(), planeSortHelper);
}
-int16 GfxFrameout::upscaleHorizontalCoordinate(int16 coordinate) {
- return ((coordinate * _screen->getWidth()) / _scriptsRunningWidth);
-}
-
-int16 GfxFrameout::upscaleVerticalCoordinate(int16 coordinate) {
- return ((coordinate * _screen->getHeight()) / _scriptsRunningHeight);
-}
-
-Common::Rect GfxFrameout::upscaleRect(Common::Rect &rect) {
- rect.top = (rect.top * _scriptsRunningHeight) / _screen->getHeight();
- rect.left = (rect.left * _scriptsRunningWidth) / _screen->getWidth();
- rect.bottom = (rect.bottom * _scriptsRunningHeight) / _screen->getHeight();
- rect.right = (rect.right * _scriptsRunningWidth) / _screen->getWidth();
-
- return rect;
-}
-
void GfxFrameout::showVideo() {
bool skipVideo = false;
RobotDecoder *videoDecoder = g_sci->_robotDecoder;
@@ -381,16 +489,16 @@ void GfxFrameout::showVideo() {
uint16 y = videoDecoder->getPos().y;
if (videoDecoder->hasDirtyPalette())
- videoDecoder->setSystemPalette();
+ g_system->getPaletteManager()->setPalette(videoDecoder->getPalette(), 0, 256);
while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
if (videoDecoder->needsUpdate()) {
const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
if (frame) {
- g_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h);
+ g_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h);
if (videoDecoder->hasDirtyPalette())
- videoDecoder->setSystemPalette();
+ g_system->getPaletteManager()->setPalette(videoDecoder->getPalette(), 0, 256);
g_system->updateScreen();
}
@@ -433,6 +541,7 @@ void GfxFrameout::createPlaneItemList(reg_t planeObject, FrameoutList &itemList)
picEntry->x = planePicture->getSci32celX(pictureCelNr);
picEntry->picStartX = pictureIt->startX;
picEntry->picStartY = pictureIt->startY;
+ picEntry->visible = true;
picEntry->priority = planePicture->getSci32celPriority(pictureCelNr);
@@ -507,13 +616,26 @@ void GfxFrameout::kernelFrameout() {
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
reg_t planeObject = it->object;
- uint16 planeLastPriority = it->lastPriority;
+
+ // Draw any plane lines, if they exist
+ // These are drawn on invisible planes as well. (e.g. "invisiblePlane" in LSL6 hires)
+ // FIXME: Lines aren't always drawn (e.g. when the narrator speaks in LSL6 hires).
+ // Perhaps something is painted over them?
+ for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
+ Common::Point startPoint = it2->startPoint;
+ Common::Point endPoint = it2->endPoint;
+ _coordAdjuster->kernelLocalToGlobal(startPoint.x, startPoint.y, it->object);
+ _coordAdjuster->kernelLocalToGlobal(endPoint.x, endPoint.y, it->object);
+ _screen->drawLine(startPoint, endPoint, it2->color, it2->priority, it2->control);
+ }
+
+ int16 planeLastPriority = it->lastPriority;
// Update priority here, sq6 sets it w/o UpdatePlane
- uint16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));
+ int16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));
it->lastPriority = planePriority;
- if (planePriority == 0xffff) { // Plane currently not meant to be shown
+ if (planePriority < 0) { // Plane currently not meant to be shown
// If plane was shown before, delete plane rect
if (planePriority != planeLastPriority)
_paint32->fillRect(it->planeRect, 0);
@@ -523,44 +645,40 @@ void GfxFrameout::kernelFrameout() {
// There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX.
// Since I first wrote the patch, the race has stopped occurring for me though.
// I'll leave this for investigation later, when someone can reproduce.
- //if (it->pictureId == 0xffff) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes)
- if (it->planeBack)
+ //if (it->pictureId == kPlanePlainColored) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes)
+ if (it->pictureId == kPlanePlainColored && (it->planeBack || g_sci->getGameId() != GID_GK1))
_paint32->fillRect(it->planeRect, it->planeBack);
- GuiResourceId planeMainPictureId = it->pictureId;
-
_coordAdjuster->pictureSetDisplayArea(it->planeRect);
- _palette->drewPicture(planeMainPictureId);
+ _palette->drewPicture(it->pictureId);
FrameoutList itemList;
createPlaneItemList(planeObject, itemList);
-// warning("Plane %s", _segMan->getObjectName(planeObject));
-
for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
FrameoutEntry *itemEntry = *listIterator;
+ if (!itemEntry->visible)
+ continue;
+
if (itemEntry->object.isNull()) {
// Picture cel data
- itemEntry->x = upscaleHorizontalCoordinate(itemEntry->x);
- itemEntry->y = upscaleVerticalCoordinate(itemEntry->y);
- itemEntry->picStartX = upscaleHorizontalCoordinate(itemEntry->picStartX);
- itemEntry->picStartY = upscaleVerticalCoordinate(itemEntry->picStartY);
+ _coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
+ _coordAdjuster->fromScriptToDisplay(itemEntry->picStartY, itemEntry->picStartX);
if (!isPictureOutOfView(itemEntry, it->planeRect, it->planeOffsetX, it->planeOffsetY))
drawPicture(itemEntry, it->planeOffsetX, it->planeOffsetY, it->planePictureMirrored);
} else {
GfxView *view = (itemEntry->viewId != 0xFFFF) ? _cache->getView(itemEntry->viewId) : NULL;
-
+ int16 dummyX = 0;
+
if (view && view->isSci2Hires()) {
- int16 dummyX = 0;
view->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
view->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
- } else if (getSciVersion() == SCI_VERSION_2_1) {
- itemEntry->x = upscaleHorizontalCoordinate(itemEntry->x);
- itemEntry->y = upscaleVerticalCoordinate(itemEntry->y);
- itemEntry->z = upscaleVerticalCoordinate(itemEntry->z);
+ } else if (getSciVersion() >= SCI_VERSION_2_1) {
+ _coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
+ _coordAdjuster->fromScriptToDisplay(itemEntry->z, dummyX);
}
// Adjust according to current scroll position
@@ -581,13 +699,13 @@ void GfxFrameout::kernelFrameout() {
// TODO: maybe we should clip the cels rect with this, i'm not sure
// the only currently known usage is game menu of gk1
} else if (view) {
- if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
- view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
- itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
- else
- view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo,
- itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX,
- itemEntry->scaleY, itemEntry->celRect);
+ if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
+ view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
+ itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
+ else
+ view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo,
+ itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX,
+ itemEntry->scaleY, itemEntry->celRect);
Common::Rect nsRect = itemEntry->celRect;
// Translate back to actual coordinate within scrollable plane
@@ -596,8 +714,9 @@ void GfxFrameout::kernelFrameout() {
if (view && view->isSci2Hires()) {
view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
- } else if (getSciVersion() == SCI_VERSION_2_1) {
- nsRect = upscaleRect(nsRect);
+ } else if (getSciVersion() >= SCI_VERSION_2_1) {
+ _coordAdjuster->fromDisplayToScript(nsRect.top, nsRect.left);
+ _coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right);
}
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
@@ -610,17 +729,11 @@ void GfxFrameout::kernelFrameout() {
g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
}
- int16 screenHeight = _screen->getHeight();
- int16 screenWidth = _screen->getWidth();
- if (view && view->isSci2Hires()) {
- screenHeight = _screen->getDisplayHeight();
- screenWidth = _screen->getDisplayWidth();
- }
-
- if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= screenHeight)
- continue;
-
- if (itemEntry->celRect.right < 0 || itemEntry->celRect.left >= screenWidth)
+ // Don't attempt to draw sprites that are outside the visible
+ // screen area. An example is the random people walking in
+ // Jackson Square in GK1.
+ if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= _screen->getDisplayHeight() ||
+ itemEntry->celRect.right < 0 || itemEntry->celRect.left >= _screen->getDisplayWidth())
continue;
Common::Rect clipRect, translatedClipRect;
@@ -631,6 +744,9 @@ void GfxFrameout::kernelFrameout() {
translatedClipRect = clipRect;
translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
} else {
+ // QFG4 passes invalid rectangles when a battle is starting
+ if (!clipRect.isValidRect())
+ continue;
clipRect.clip(it->planeClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
@@ -662,9 +778,61 @@ void GfxFrameout::kernelFrameout() {
}
}
+ showCurrentScrollText();
+
_screen->copyToScreen();
g_sci->getEngineState()->_throttleTrigger = true;
}
+void GfxFrameout::printPlaneList(Console *con) {
+ for (PlaneList::const_iterator it = _planes.begin(); it != _planes.end(); ++it) {
+ PlaneEntry p = *it;
+ Common::String curPlaneName = _segMan->getObjectName(p.object);
+ Common::Rect r = p.upscaledPlaneRect;
+ Common::Rect cr = p.upscaledPlaneClipRect;
+
+ con->DebugPrintf("%04x:%04x (%s): prio %d, lastprio %d, offsetX %d, offsetY %d, pic %d, mirror %d, back %d\n",
+ PRINT_REG(p.object), curPlaneName.c_str(),
+ (int16)p.priority, (int16)p.lastPriority,
+ p.planeOffsetX, p.planeOffsetY, p.pictureId,
+ p.planePictureMirrored, p.planeBack);
+ con->DebugPrintf(" rect: (%d, %d, %d, %d), clip rect: (%d, %d, %d, %d)\n",
+ r.left, r.top, r.right, r.bottom,
+ cr.left, cr.top, cr.right, cr.bottom);
+
+ if (p.pictureId != 0xffff && p.pictureId != 0xfffe) {
+ con->DebugPrintf("Pictures:\n");
+
+ for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
+ if (pictureIt->object == p.object) {
+ con->DebugPrintf(" Picture %d: x %d, y %d\n", pictureIt->pictureId, pictureIt->startX, pictureIt->startY);
+ }
+ }
+ }
+ }
+}
+
+void GfxFrameout::printPlaneItemList(Console *con, reg_t planeObject) {
+ for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
+ FrameoutEntry *e = *listIterator;
+ reg_t itemPlane = readSelector(_segMan, e->object, SELECTOR(plane));
+
+ if (planeObject == itemPlane) {
+ Common::String curItemName = _segMan->getObjectName(e->object);
+ Common::Rect icr = e->celRect;
+ GuiResourceId picId = e->picture ? e->picture->getResourceId() : 0;
+
+ con->DebugPrintf("%d: %04x:%04x (%s), view %d, loop %d, cel %d, x %d, y %d, z %d, "
+ "signal %d, scale signal %d, scaleX %d, scaleY %d, rect (%d, %d, %d, %d), "
+ "pic %d, picX %d, picY %d, visible %d\n",
+ e->givenOrderNr, PRINT_REG(e->object), curItemName.c_str(),
+ e->viewId, e->loopNo, e->celNo, e->x, e->y, e->z,
+ e->signal, e->scaleSignal, e->scaleX, e->scaleY,
+ icr.left, icr.top, icr.right, icr.bottom,
+ picId, e->picStartX, e->picStartY, e->visible);
+ }
+ }
+}
+
} // End of namespace Sci
diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h
index 8c3cc261d5..5fd2824224 100644
--- a/engines/sci/graphics/frameout.h
+++ b/engines/sci/graphics/frameout.h
@@ -27,10 +27,21 @@ namespace Sci {
class GfxPicture;
+struct PlaneLineEntry {
+ reg_t hunkId;
+ Common::Point startPoint;
+ Common::Point endPoint;
+ byte color;
+ byte priority;
+ byte control;
+};
+
+typedef Common::List<PlaneLineEntry> PlaneLineList;
+
struct PlaneEntry {
reg_t object;
- uint16 priority;
- uint16 lastPriority;
+ int16 priority;
+ int16 lastPriority;
int16 planeOffsetX;
int16 planeOffsetY;
GuiResourceId pictureId;
@@ -40,6 +51,7 @@ struct PlaneEntry {
Common::Rect upscaledPlaneClipRect;
bool planePictureMirrored;
byte planeBack;
+ PlaneLineList lines;
};
typedef Common::List<PlaneEntry> PlaneList;
@@ -60,6 +72,7 @@ struct FrameoutEntry {
GfxPicture *picture;
int16 picStartX;
int16 picStartY;
+ bool visible;
};
typedef Common::List<FrameoutEntry *> FrameoutList;
@@ -75,6 +88,15 @@ struct PlanePictureEntry {
typedef Common::List<PlanePictureEntry> PlanePictureList;
+struct ScrollTextEntry {
+ reg_t bitmapHandle;
+ reg_t kWindow;
+ uint16 x;
+ uint16 y;
+};
+
+typedef Common::Array<ScrollTextEntry> ScrollTextList;
+
class GfxCache;
class GfxCoordAdjuster32;
class GfxPaint32;
@@ -102,16 +124,30 @@ public:
void addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY = 0);
void deletePlanePictures(reg_t object);
+ reg_t addPlaneLine(reg_t object, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control);
+ void updatePlaneLine(reg_t object, reg_t hunkId, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control);
+ void deletePlaneLine(reg_t object, reg_t hunkId);
void clear();
+ // Scroll text functions
+ void addScrollTextEntry(Common::String &text, reg_t kWindow, uint16 x, uint16 y, bool replace);
+ void showCurrentScrollText();
+ void initScrollText(uint16 maxItems) { _maxScrollTexts = maxItems; }
+ void clearScrollTexts();
+ void firstScrollText() { if (_scrollTexts.size() > 0) _curScrollText = 0; }
+ void lastScrollText() { if (_scrollTexts.size() > 0) _curScrollText = _scrollTexts.size() - 1; }
+ void prevScrollText() { if (_curScrollText > 0) _curScrollText--; }
+ void nextScrollText() { if (_curScrollText + 1 < (uint16)_scrollTexts.size()) _curScrollText++; }
+ void toggleScrollText(bool show) { _showScrollText = show; }
+
+ void printPlaneList(Console *con);
+ void printPlaneItemList(Console *con, reg_t planeObject);
+
private:
void showVideo();
void createPlaneItemList(reg_t planeObject, FrameoutList &itemList);
bool isPictureOutOfView(FrameoutEntry *itemEntry, Common::Rect planeRect, int16 planeOffsetX, int16 planeOffsetY);
void drawPicture(FrameoutEntry *itemEntry, int16 planeOffsetX, int16 planeOffsetY, bool planePictureMirrored);
- int16 upscaleHorizontalCoordinate(int16 coordinate);
- int16 upscaleVerticalCoordinate(int16 coordinate);
- Common::Rect upscaleRect(Common::Rect &rect);
SegManager *_segMan;
ResourceManager *_resMan;
@@ -124,11 +160,12 @@ private:
FrameoutList _screenItems;
PlaneList _planes;
PlanePictureList _planePictures;
+ ScrollTextList _scrollTexts;
+ int16 _curScrollText;
+ bool _showScrollText;
+ uint16 _maxScrollTexts;
void sortPlanes();
-
- uint16 _scriptsRunningWidth;
- uint16 _scriptsRunningHeight;
};
} // End of namespace Sci
diff --git a/engines/sci/graphics/maciconbar.cpp b/engines/sci/graphics/maciconbar.cpp
index 7ecba5a24d..dfb50b0edb 100644
--- a/engines/sci/graphics/maciconbar.cpp
+++ b/engines/sci/graphics/maciconbar.cpp
@@ -129,7 +129,7 @@ void GfxMacIconBar::drawIcon(uint16 iconIndex, bool selected) {
void GfxMacIconBar::drawEnabledImage(Graphics::Surface *surface, const Common::Rect &rect) {
if (surface)
- g_system->copyRectToScreen((byte *)surface->pixels, surface->pitch, rect.left, rect.top, rect.width(), rect.height());
+ g_system->copyRectToScreen(surface->pixels, surface->pitch, rect.left, rect.top, rect.width(), rect.height());
}
void GfxMacIconBar::drawDisabledImage(Graphics::Surface *surface, const Common::Rect &rect) {
@@ -153,7 +153,7 @@ void GfxMacIconBar::drawDisabledImage(Graphics::Surface *surface, const Common::
*((byte *)newSurf.getBasePtr(j, i)) = 0;
}
- g_system->copyRectToScreen((byte *)newSurf.pixels, newSurf.pitch, rect.left, rect.top, rect.width(), rect.height());
+ g_system->copyRectToScreen(newSurf.pixels, newSurf.pitch, rect.left, rect.top, rect.width(), rect.height());
newSurf.free();
}
diff --git a/engines/sci/graphics/menu.cpp b/engines/sci/graphics/menu.cpp
index 47f34cf99d..bfecc296a2 100644
--- a/engines/sci/graphics/menu.cpp
+++ b/engines/sci/graphics/menu.cpp
@@ -219,7 +219,7 @@ void GfxMenu::kernelAddEntry(Common::String title, Common::String content, reg_t
}
}
itemEntry->textVmPtr = contentVmPtr;
- itemEntry->textVmPtr.offset += beginPos;
+ itemEntry->textVmPtr.incOffset(beginPos);
if (rightAlignedPos) {
rightAlignedPos++;
@@ -297,13 +297,13 @@ void GfxMenu::kernelSetAttribute(uint16 menuId, uint16 itemId, uint16 attributeI
// We assume here that no script ever creates a separatorLine dynamically
break;
case SCI_MENU_ATTRIBUTE_KEYPRESS:
- itemEntry->keyPress = tolower(value.offset);
+ itemEntry->keyPress = tolower(value.getOffset());
itemEntry->keyModifier = 0;
// TODO: Find out how modifier is handled
- debug("setAttr keypress %X %X", value.segment, value.offset);
+ debug("setAttr keypress %X %X", value.getSegment(), value.getOffset());
break;
case SCI_MENU_ATTRIBUTE_TAG:
- itemEntry->tag = value.offset;
+ itemEntry->tag = value.getOffset();
break;
default:
// Happens when loading a game in LSL3 - attribute 1A
diff --git a/engines/sci/graphics/paint16.cpp b/engines/sci/graphics/paint16.cpp
index c951f3349d..89f3625e2c 100644
--- a/engines/sci/graphics/paint16.cpp
+++ b/engines/sci/graphics/paint16.cpp
@@ -491,10 +491,10 @@ reg_t GfxPaint16::kernelDisplay(const char *text, int argc, reg_t *argv) {
// processing codes in argv
while (argc > 0) {
displayArg = argv[0];
- if (displayArg.segment)
- displayArg.offset = 0xFFFF;
+ if (displayArg.getSegment())
+ displayArg.setOffset(0xFFFF);
argc--; argv++;
- switch (displayArg.offset) {
+ switch (displayArg.getOffset()) {
case SCI_DISPLAY_MOVEPEN:
_ports->moveTo(argv[0].toUint16(), argv[1].toUint16());
argc -= 2; argv += 2;
@@ -547,9 +547,9 @@ reg_t GfxPaint16::kernelDisplay(const char *text, int argc, reg_t *argv) {
if (!(g_sci->getGameId() == GID_LONGBOW && g_sci->isDemo()) &&
!(g_sci->getGameId() == GID_QFG1 && g_sci->isDemo()) &&
!(g_sci->getGameId() == GID_PQ2))
- error("Unknown kDisplay argument %d", displayArg.offset);
+ error("Unknown kDisplay argument %d", displayArg.getOffset());
- if (displayArg.offset == SCI_DISPLAY_DUMMY2) {
+ if (displayArg.getOffset() == SCI_DISPLAY_DUMMY2) {
if (!argc)
error("No parameter left for kDisplay(115)");
argc--; argv++;
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp
index 47d1647c6c..53d69cdcca 100644
--- a/engines/sci/graphics/palette.cpp
+++ b/engines/sci/graphics/palette.cpp
@@ -100,6 +100,9 @@ GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen)
default:
error("GfxPalette: Unknown view type");
}
+
+ _remapOn = false;
+ resetRemapping();
}
GfxPalette::~GfxPalette() {
@@ -140,8 +143,9 @@ void GfxPalette::createFromData(byte *data, int bytesLeft, Palette *paletteOut)
memset(paletteOut, 0, sizeof(Palette));
// Setup 1:1 mapping
- for (colorNo = 0; colorNo < 256; colorNo++)
+ for (colorNo = 0; colorNo < 256; colorNo++) {
paletteOut->mapping[colorNo] = colorNo;
+ }
if (bytesLeft < 37) {
// This happens when loading palette of picture 0 in sq5 - the resource is broken and doesn't contain a full
@@ -329,6 +333,79 @@ void GfxPalette::set(Palette *newPalette, bool force, bool forceRealMerge) {
}
}
+byte GfxPalette::remapColor(byte remappedColor, byte screenColor) {
+ assert(_remapOn);
+ if (_remappingType[remappedColor] == kRemappingByRange)
+ return _remappingByRange[screenColor];
+ else if (_remappingType[remappedColor] == kRemappingByPercent)
+ return _remappingByPercent[screenColor];
+ else
+ error("remapColor(): Color %d isn't remapped", remappedColor);
+
+ return 0; // should never reach here
+}
+
+void GfxPalette::resetRemapping() {
+ _remapOn = false;
+ _remappingPercentToSet = 0;
+
+ for (int i = 0; i < 256; i++) {
+ _remappingType[i] = kRemappingNone;
+ _remappingByPercent[i] = i;
+ _remappingByRange[i] = i;
+ }
+}
+
+void GfxPalette::setRemappingPercent(byte color, byte percent) {
+ _remapOn = true;
+
+ // We need to defer the setup of the remapping table every time the screen
+ // palette is changed, so that kernelFindColor() can find the correct
+ // colors. Set it once here, in case the palette stays the same and update
+ // it on each palette change by copySysPaletteToScreen().
+ _remappingPercentToSet = percent;
+
+ for (int i = 0; i < 256; i++) {
+ byte r = _sysPalette.colors[i].r * _remappingPercentToSet / 100;
+ byte g = _sysPalette.colors[i].g * _remappingPercentToSet / 100;
+ byte b = _sysPalette.colors[i].b * _remappingPercentToSet / 100;
+ _remappingByPercent[i] = kernelFindColor(r, g, b);
+ }
+
+ _remappingType[color] = kRemappingByPercent;
+}
+
+void GfxPalette::setRemappingPercentGray(byte color, byte percent) {
+ _remapOn = true;
+
+ // We need to defer the setup of the remapping table every time the screen
+ // palette is changed, so that kernelFindColor() can find the correct
+ // colors. Set it once here, in case the palette stays the same and update
+ // it on each palette change by copySysPaletteToScreen().
+ _remappingPercentToSet = percent;
+
+ // Note: This is not what the original does, but the results are the same visually
+ for (int i = 0; i < 256; i++) {
+ byte rComponent = _sysPalette.colors[i].r * _remappingPercentToSet * 0.30 / 100;
+ byte gComponent = _sysPalette.colors[i].g * _remappingPercentToSet * 0.59 / 100;
+ byte bComponent = _sysPalette.colors[i].b * _remappingPercentToSet * 0.11 / 100;
+ byte luminosity = rComponent + gComponent + bComponent;
+ _remappingByPercent[i] = kernelFindColor(luminosity, luminosity, luminosity);
+ }
+
+ _remappingType[color] = kRemappingByPercent;
+}
+
+void GfxPalette::setRemappingRange(byte color, byte from, byte to, byte base) {
+ _remapOn = true;
+
+ for (int i = from; i <= to; i++) {
+ _remappingByRange[i] = i + base;
+ }
+
+ _remappingType[color] = kRemappingByRange;
+}
+
bool GfxPalette::insert(Palette *newPalette, Palette *destPalette) {
bool paletteChanged = false;
@@ -491,6 +568,16 @@ void GfxPalette::copySysPaletteToScreen() {
}
}
+ // Check if we need to reset remapping by percent with the new colors.
+ if (_remappingPercentToSet) {
+ for (int i = 0; i < 256; i++) {
+ byte r = _sysPalette.colors[i].r * _remappingPercentToSet / 100;
+ byte g = _sysPalette.colors[i].g * _remappingPercentToSet / 100;
+ byte b = _sysPalette.colors[i].b * _remappingPercentToSet / 100;
+ _remappingByPercent[i] = kernelFindColor(r, g, b);
+ }
+ }
+
g_system->getPaletteManager()->setPalette(bpal, 0, 256);
}
@@ -698,7 +785,7 @@ void GfxPalette::palVaryInit() {
}
bool GfxPalette::palVaryLoadTargetPalette(GuiResourceId resourceId) {
- _palVaryResourceId = resourceId;
+ _palVaryResourceId = (resourceId != 65535) ? resourceId : -1;
Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), false);
if (palResource) {
// Load and initialize destination palette
@@ -999,8 +1086,9 @@ bool GfxPalette::loadClut(uint16 clutId) {
memset(&pal, 0, sizeof(Palette));
// Setup 1:1 mapping
- for (int i = 0; i < 256; i++)
+ for (int i = 0; i < 256; i++) {
pal.mapping[i] = i;
+ }
// Now load in the palette
for (int i = 1; i <= 236; i++) {
diff --git a/engines/sci/graphics/palette.h b/engines/sci/graphics/palette.h
index a9ea1c32de..e974781d49 100644
--- a/engines/sci/graphics/palette.h
+++ b/engines/sci/graphics/palette.h
@@ -31,6 +31,12 @@ namespace Sci {
class ResourceManager;
class GfxScreen;
+enum ColorRemappingType {
+ kRemappingNone = 0,
+ kRemappingByRange = 1,
+ kRemappingByPercent = 2
+};
+
/**
* Palette class, handles palette operations like changing intensity, setting up the palette, merging different palettes
*/
@@ -53,6 +59,15 @@ public:
void getSys(Palette *pal);
uint16 getTotalColorCount() const { return _totalScreenColors; }
+ void resetRemapping();
+ void setRemappingPercent(byte color, byte percent);
+ void setRemappingPercentGray(byte color, byte percent);
+ void setRemappingRange(byte color, byte from, byte to, byte base);
+ bool isRemapped(byte color) const {
+ return _remapOn && (_remappingType[color] != kRemappingNone);
+ }
+ byte remapColor(byte remappedColor, byte screenColor);
+
void setOnScreen();
void copySysPaletteToScreen();
@@ -123,6 +138,12 @@ private:
int _palVarySignal;
uint16 _totalScreenColors;
+ bool _remapOn;
+ ColorRemappingType _remappingType[256];
+ byte _remappingByPercent[256];
+ byte _remappingByRange[256];
+ uint16 _remappingPercentToSet;
+
void loadMacIconBarPalette();
byte *_macClut;
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp
index 4020518b72..246b6bfff9 100644
--- a/engines/sci/graphics/screen.cpp
+++ b/engines/sci/graphics/screen.cpp
@@ -53,23 +53,35 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
#ifdef ENABLE_SCI32
// GK1 Mac uses a 640x480 resolution too
- if (g_sci->getGameId() == GID_GK1 && g_sci->getPlatform() == Common::kPlatformMacintosh)
- _upscaledHires = GFX_SCREEN_UPSCALED_640x480;
+ if (g_sci->getPlatform() == Common::kPlatformMacintosh) {
+ if (g_sci->getGameId() == GID_GK1)
+ _upscaledHires = GFX_SCREEN_UPSCALED_640x480;
+ }
#endif
if (_resMan->detectHires()) {
_width = 640;
+ _pitch = 640;
_height = 480;
} else {
_width = 320;
+ _pitch = 320;
_height = getLowResScreenHeight();
}
+#ifdef ENABLE_SCI32
+ // Phantasmagoria 1 sets a window area of 630x450
+ if (g_sci->getGameId() == GID_PHANTASMAGORIA) {
+ _width = 630;
+ _height = 450;
+ }
+#endif
+
// Japanese versions of games use hi-res font on upscaled version of the game.
if ((g_sci->getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
_upscaledHires = GFX_SCREEN_UPSCALED_640x400;
- _pixels = _width * _height;
+ _pixels = _pitch * _height;
switch (_upscaledHires) {
case GFX_SCREEN_UPSCALED_640x400:
@@ -91,7 +103,7 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
_upscaledMapping[i] = (i * 12) / 5;
break;
default:
- _displayWidth = _width;
+ _displayWidth = _pitch;
_displayHeight = _height;
memset(&_upscaledMapping, 0, sizeof(_upscaledMapping) );
break;
@@ -207,7 +219,7 @@ byte GfxScreen::getDrawingMask(byte color, byte prio, byte control) {
}
void GfxScreen::putPixel(int x, int y, byte drawMask, byte color, byte priority, byte control) {
- int offset = y * _width + x;
+ int offset = y * _pitch + x;
if (drawMask & GFX_SCREEN_MASK_VISUAL) {
_visualScreen[offset] = color;
@@ -240,7 +252,7 @@ void GfxScreen::putFontPixel(int startingY, int x, int y, byte color) {
// Do not scale ourselves, but put it on the display directly
putPixelOnDisplay(x, y + startingY, color);
} else {
- int offset = (startingY + y) * _width + x;
+ int offset = (startingY + y) * _pitch + x;
_visualScreen[offset] = color;
if (!_upscaledHires) {
@@ -342,19 +354,19 @@ void GfxScreen::putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, u
}
byte GfxScreen::getVisual(int x, int y) {
- return _visualScreen[y * _width + x];
+ return _visualScreen[y * _pitch + x];
}
byte GfxScreen::getPriority(int x, int y) {
- return _priorityScreen[y * _width + x];
+ return _priorityScreen[y * _pitch + x];
}
byte GfxScreen::getControl(int x, int y) {
- return _controlScreen[y * _width + x];
+ return _controlScreen[y * _pitch + x];
}
byte GfxScreen::isFillMatch(int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con, bool isEGA) {
- int offset = y * _width + x;
+ int offset = y * _pitch + x;
byte match = 0;
if (screenMask & GFX_SCREEN_MASK_VISUAL) {
@@ -415,14 +427,14 @@ void GfxScreen::bitsSave(Common::Rect rect, byte mask, byte *memoryPtr) {
memcpy(memoryPtr, (void *)&mask, sizeof(mask)); memoryPtr += sizeof(mask);
if (mask & GFX_SCREEN_MASK_VISUAL) {
- bitsSaveScreen(rect, _visualScreen, _width, memoryPtr);
+ bitsSaveScreen(rect, _visualScreen, _pitch, memoryPtr);
bitsSaveDisplayScreen(rect, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
- bitsSaveScreen(rect, _priorityScreen, _width, memoryPtr);
+ bitsSaveScreen(rect, _priorityScreen, _pitch, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
- bitsSaveScreen(rect, _controlScreen, _width, memoryPtr);
+ bitsSaveScreen(rect, _controlScreen, _pitch, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_DISPLAY) {
if (!_upscaledHires)
@@ -475,14 +487,14 @@ void GfxScreen::bitsRestore(byte *memoryPtr) {
memcpy((void *)&mask, memoryPtr, sizeof(mask)); memoryPtr += sizeof(mask);
if (mask & GFX_SCREEN_MASK_VISUAL) {
- bitsRestoreScreen(rect, memoryPtr, _visualScreen, _width);
+ bitsRestoreScreen(rect, memoryPtr, _visualScreen, _pitch);
bitsRestoreDisplayScreen(rect, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
- bitsRestoreScreen(rect, memoryPtr, _priorityScreen, _width);
+ bitsRestoreScreen(rect, memoryPtr, _priorityScreen, _pitch);
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
- bitsRestoreScreen(rect, memoryPtr, _controlScreen, _width);
+ bitsRestoreScreen(rect, memoryPtr, _controlScreen, _pitch);
}
if (mask & GFX_SCREEN_MASK_DISPLAY) {
if (!_upscaledHires)
@@ -560,7 +572,7 @@ void GfxScreen::dither(bool addToFlag) {
if (!_unditheringEnabled) {
// Do dithering on visual and display-screen
for (y = 0; y < _height; y++) {
- for (x = 0; x < _width; x++) {
+ for (x = 0; x < _pitch; x++) {
color = *visualPtr;
if (color & 0xF0) {
color ^= color << 4;
@@ -585,7 +597,7 @@ void GfxScreen::dither(bool addToFlag) {
memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
// Do dithering on visual screen and put decoded but undithered byte onto display-screen
for (y = 0; y < _height; y++) {
- for (x = 0; x < _width; x++) {
+ for (x = 0; x < _pitch; x++) {
color = *visualPtr;
if (color & 0xF0) {
color ^= color << 4;
diff --git a/engines/sci/graphics/screen.h b/engines/sci/graphics/screen.h
index 73ea596ba1..01fb899edb 100644
--- a/engines/sci/graphics/screen.h
+++ b/engines/sci/graphics/screen.h
@@ -132,6 +132,7 @@ public:
private:
uint16 _width;
+ uint16 _pitch;
uint16 _height;
uint _pixels;
uint16 _displayWidth;
diff --git a/engines/sci/graphics/text32.cpp b/engines/sci/graphics/text32.cpp
index 7894c7109c..f14ae2ef0b 100644
--- a/engines/sci/graphics/text32.cpp
+++ b/engines/sci/graphics/text32.cpp
@@ -49,9 +49,12 @@ GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen)
GfxText32::~GfxText32() {
}
+reg_t GfxText32::createScrollTextBitmap(Common::String text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) {
+ return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk);
+
+}
reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) {
reg_t stringObject = readSelector(_segMan, textObject, SELECTOR(text));
-
// The object in the text selector of the item can be either a raw string
// or a Str object. In the latter case, we need to access the object's data
// selector to get the raw string.
@@ -59,6 +62,11 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH
stringObject = readSelector(_segMan, stringObject, SELECTOR(data));
Common::String text = _segMan->getString(stringObject);
+
+ return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk);
+}
+
+reg_t GfxText32::createTextBitmapInternal(Common::String &text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) {
// HACK: The character offsets of the up and down arrow buttons are off by one
// in GK1, for some unknown reason. Fix them here.
if (text.size() == 1 && (text[0] == 29 || text[0] == 30)) {
@@ -91,7 +99,11 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH
reg_t memoryId = NULL_REG;
if (prevHunk.isNull()) {
memoryId = _segMan->allocateHunkEntry("TextBitmap()", entrySize);
- writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId);
+
+ // Scroll text objects have no bitmap selector!
+ ObjVarRef varp;
+ if (lookupSelector(_segMan, textObject, SELECTOR(bitmap), &varp, NULL) == kSelectorVariable)
+ writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId);
} else {
memoryId = prevHunk;
}
@@ -153,10 +165,24 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH
warning("Invalid alignment %d used in TextBox()", alignment);
}
+ byte curChar;
+
for (int i = 0; i < charCount; i++) {
- unsigned char curChar = txt[i];
- font->drawToBuffer(curChar, curY + offsetY, curX + offsetX, foreColor, dimmed, bitmap, width, height);
- curX += font->getCharWidth(curChar);
+ curChar = txt[i];
+
+ switch (curChar) {
+ case 0x0A:
+ case 0x0D:
+ case 0:
+ break;
+ case 0x7C:
+ warning("Code processing isn't implemented in SCI32");
+ break;
+ default:
+ font->drawToBuffer(curChar, curY + offsetY, curX + offsetX, foreColor, dimmed, bitmap, width, height);
+ curX += font->getCharWidth(curChar);
+ break;
+ }
}
curX = 0;
@@ -175,7 +201,25 @@ void GfxText32::disposeTextBitmap(reg_t hunkId) {
void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject) {
reg_t hunkId = readSelector(_segMan, textObject, SELECTOR(bitmap));
- uint16 backColor = readSelectorValue(_segMan, textObject, SELECTOR(back));
+ drawTextBitmapInternal(x, y, planeRect, textObject, hunkId);
+}
+
+void GfxText32::drawScrollTextBitmap(reg_t textObject, reg_t hunkId, uint16 x, uint16 y) {
+ /*reg_t plane = readSelector(_segMan, textObject, SELECTOR(plane));
+ Common::Rect planeRect;
+ planeRect.top = readSelectorValue(_segMan, plane, SELECTOR(top));
+ planeRect.left = readSelectorValue(_segMan, plane, SELECTOR(left));
+ planeRect.bottom = readSelectorValue(_segMan, plane, SELECTOR(bottom));
+ planeRect.right = readSelectorValue(_segMan, plane, SELECTOR(right));
+
+ drawTextBitmapInternal(x, y, planeRect, textObject, hunkId);*/
+
+ // HACK: we pretty much ignore the plane rect and x, y...
+ drawTextBitmapInternal(0, 0, Common::Rect(20, 390, 600, 460), textObject, hunkId);
+}
+
+void GfxText32::drawTextBitmapInternal(int16 x, int16 y, Common::Rect planeRect, reg_t textObject, reg_t hunkId) {
+ int16 backColor = (int16)readSelectorValue(_segMan, textObject, SELECTOR(back));
// Sanity check: Check if the hunk is set. If not, either the game scripts
// didn't set it, or an old saved game has been loaded, where it wasn't set.
if (hunkId.isNull())
@@ -187,13 +231,17 @@ void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t t
byte *memoryPtr = _segMan->getHunkPointer(hunkId);
- if (!memoryPtr)
- error("Attempt to draw an invalid text bitmap");
+ if (!memoryPtr) {
+ // Happens when restoring in some SCI32 games (e.g. SQ6).
+ // Commented out to reduce console spam
+ //warning("Attempt to draw an invalid text bitmap");
+ return;
+ }
byte *surface = memoryPtr + BITMAP_HEADER_SIZE;
int curByte = 0;
- uint16 skipColor = readSelectorValue(_segMan, textObject, SELECTOR(skip));
+ int16 skipColor = (int16)readSelectorValue(_segMan, textObject, SELECTOR(skip));
uint16 textX = planeRect.left + x;
uint16 textY = planeRect.top + y;
// Get totalWidth, totalHeight
@@ -206,10 +254,13 @@ void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t t
textY = textY * _screen->getDisplayHeight() / _screen->getHeight();
}
+ bool translucent = (skipColor == -1 && backColor == -1);
+
for (int curY = 0; curY < height; curY++) {
for (int curX = 0; curX < width; curX++) {
byte pixel = surface[curByte++];
- if (pixel != skipColor && pixel != backColor)
+ if ((!translucent && pixel != skipColor && pixel != backColor) ||
+ (translucent && pixel != 0xFF))
_screen->putFontPixel(textY, curX + textX, curY, pixel);
}
}
@@ -265,7 +316,7 @@ void GfxText32::StringWidth(const char *str, GuiResourceId fontId, int16 &textWi
}
void GfxText32::Width(const char *text, int16 from, int16 len, GuiResourceId fontId, int16 &textWidth, int16 &textHeight, bool restoreFont) {
- uint16 curChar;
+ byte curChar;
textWidth = 0; textHeight = 0;
GfxFont *font = _cache->getFont(fontId);
@@ -277,7 +328,6 @@ void GfxText32::Width(const char *text, int16 from, int16 len, GuiResourceId fon
switch (curChar) {
case 0x0A:
case 0x0D:
- case 0x9781: // this one is used by SQ4/japanese as line break as well
textHeight = MAX<int16> (textHeight, font->getHeight());
break;
case 0x7C:
diff --git a/engines/sci/graphics/text32.h b/engines/sci/graphics/text32.h
index 3505de85eb..ce78003fdf 100644
--- a/engines/sci/graphics/text32.h
+++ b/engines/sci/graphics/text32.h
@@ -33,13 +33,17 @@ public:
GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen);
~GfxText32();
reg_t createTextBitmap(reg_t textObject, uint16 maxWidth = 0, uint16 maxHeight = 0, reg_t prevHunk = NULL_REG);
- void disposeTextBitmap(reg_t hunkId);
+ reg_t createScrollTextBitmap(Common::String text, reg_t textObject, uint16 maxWidth = 0, uint16 maxHeight = 0, reg_t prevHunk = NULL_REG);
void drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject);
+ void drawScrollTextBitmap(reg_t textObject, reg_t hunkId, uint16 x, uint16 y);
+ void disposeTextBitmap(reg_t hunkId);
int16 GetLongest(const char *text, int16 maxWidth, GfxFont *font);
void kernelTextSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight);
private:
+ reg_t createTextBitmapInternal(Common::String &text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t hunkId);
+ void drawTextBitmapInternal(int16 x, int16 y, Common::Rect planeRect, reg_t textObject, reg_t hunkId);
int16 Size(Common::Rect &rect, const char *text, GuiResourceId fontId, int16 maxWidth);
void Width(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight, bool restoreFont);
void StringWidth(const char *str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight);
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp
index a77bcccc52..36aaae9232 100644
--- a/engines/sci/graphics/view.cpp
+++ b/engines/sci/graphics/view.cpp
@@ -720,6 +720,19 @@ void GfxView::draw(const Common::Rect &rect, const Common::Rect &clipRect, const
bitmap += (clipRect.top - rect.top) * celWidth + (clipRect.left - rect.left);
+ // WORKAROUND: EcoQuest French and German draw the fish and anemone sprites
+ // with priority 15 in scene 440. Afterwards, a dialog is shown on top of
+ // these sprites with priority 15 as well. This is undefined behavior
+ // actually, as the sprites and dialog share the same priority, so in our
+ // implementation the sprites get drawn incorrectly on top of the dialog.
+ // Perhaps this worked by mistake in SSCI because of subtle differences in
+ // how sprites are drawn. We compensate for this by resetting the priority
+ // of all sprites that have a priority of 15 in scene 440 to priority 14,
+ // so that the speech bubble can be drawn correctly on top of them. Fixes
+ // bug #3040625.
+ if (g_sci->getGameId() == GID_ECOQUEST && g_sci->getEngineState()->currentRoomNumber() == 440 && priority == 15)
+ priority = 14;
+
if (!_EGAmapping) {
for (y = 0; y < height; y++, bitmap += celWidth) {
for (x = 0; x < width; x++) {
@@ -728,8 +741,14 @@ void GfxView::draw(const Common::Rect &rect, const Common::Rect &clipRect, const
const int x2 = clipRectTranslated.left + x;
const int y2 = clipRectTranslated.top + y;
if (!upscaledHires) {
- if (priority >= _screen->getPriority(x2, y2))
- _screen->putPixel(x2, y2, drawMask, palette->mapping[color], priority, 0);
+ if (priority >= _screen->getPriority(x2, y2)) {
+ if (!_palette->isRemapped(palette->mapping[color])) {
+ _screen->putPixel(x2, y2, drawMask, palette->mapping[color], priority, 0);
+ } else {
+ byte remappedColor = _palette->remapColor(palette->mapping[color], _screen->getVisual(x2, y2));
+ _screen->putPixel(x2, y2, drawMask, remappedColor, priority, 0);
+ }
+ }
} else {
// UpscaledHires means view is hires and is supposed to
// get drawn onto lowres screen.
@@ -838,7 +857,12 @@ void GfxView::drawScaled(const Common::Rect &rect, const Common::Rect &clipRect,
const int x2 = clipRectTranslated.left + x;
const int y2 = clipRectTranslated.top + y;
if (color != clearKey && priority >= _screen->getPriority(x2, y2)) {
- _screen->putPixel(x2, y2, drawMask, palette->mapping[color], priority, 0);
+ if (!_palette->isRemapped(palette->mapping[color])) {
+ _screen->putPixel(x2, y2, drawMask, palette->mapping[color], priority, 0);
+ } else {
+ byte remappedColor = _palette->remapColor(palette->mapping[color], _screen->getVisual(x2, y2));
+ _screen->putPixel(x2, y2, drawMask, remappedColor, priority, 0);
+ }
}
}
}
diff --git a/engines/sci/module.mk b/engines/sci/module.mk
index 90a0f33f06..6b6058c819 100644
--- a/engines/sci/module.mk
+++ b/engines/sci/module.mk
@@ -10,6 +10,7 @@ MODULE_OBJS := \
sci.o \
util.o \
engine/features.o \
+ engine/file.o \
engine/gc.o \
engine/kernel.o \
engine/kevent.o \
@@ -79,6 +80,7 @@ MODULE_OBJS := \
ifdef ENABLE_SCI32
MODULE_OBJS += \
+ engine/kgraphics32.o \
graphics/controls32.o \
graphics/frameout.o \
graphics/paint32.o \
diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp
index 77a6a40a92..c9c0d25bc6 100644
--- a/engines/sci/resource.cpp
+++ b/engines/sci/resource.cpp
@@ -93,7 +93,7 @@ const char *getSciVersionDesc(SciVersion version) {
//#define SCI_VERBOSE_RESMAN 1
-static const char *const sci_error_types[] = {
+static const char *const s_errorDescriptions[] = {
"No error",
"I/O error",
"Resource is empty (size 0)",
@@ -101,10 +101,8 @@ static const char *const sci_error_types[] = {
"resource.map file not found",
"No resource files found",
"Unknown compression method",
- "Decompression failed: Decompression buffer overflow",
"Decompression failed: Sanity check failed",
- "Decompression failed: Resource too big",
- "SCI version is unsupported"
+ "Decompression failed: Resource too big"
};
static const char *const s_resourceTypeNames[] = {
@@ -576,7 +574,7 @@ void ResourceSource::loadResource(ResourceManager *resMan, Resource *res) {
if (error) {
warning("Error %d occurred while reading %s from resource file %s: %s",
error, res->_id.toString().c_str(), res->getResourceLocation().c_str(),
- sci_error_types[error]);
+ s_errorDescriptions[error]);
res->unalloc();
}
@@ -1876,6 +1874,9 @@ int Resource::readResourceInfo(ResVersion volVersion, Common::SeekableReadStream
uint32 wCompression, szUnpacked;
ResourceType type;
+ if (file->size() == 0)
+ return SCI_ERROR_EMPTY_RESOURCE;
+
switch (volVersion) {
case kResVersionSci0Sci1Early:
case kResVersionSci1Middle:
@@ -1920,7 +1921,7 @@ int Resource::readResourceInfo(ResVersion volVersion, Common::SeekableReadStream
break;
#endif
default:
- return SCI_ERROR_INVALID_RESMAP_ENTRY;
+ return SCI_ERROR_RESMAP_INVALID_ENTRY;
}
// check if there were errors while reading
@@ -1961,7 +1962,7 @@ int Resource::readResourceInfo(ResVersion volVersion, Common::SeekableReadStream
compression = kCompUnknown;
}
- return compression == kCompUnknown ? SCI_ERROR_UNKNOWN_COMPRESSION : 0;
+ return (compression == kCompUnknown) ? SCI_ERROR_UNKNOWN_COMPRESSION : SCI_ERROR_NONE;
}
int Resource::decompress(ResVersion volVersion, Common::SeekableReadStream *file) {
@@ -2589,7 +2590,7 @@ Common::String ResourceManager::findSierraGameId() {
if (!heap)
return "";
- int16 gameObjectOffset = findGameObject(false).offset;
+ int16 gameObjectOffset = findGameObject(false).getOffset();
if (!gameObjectOffset)
return "";
diff --git a/engines/sci/resource.h b/engines/sci/resource.h
index 294a4672e2..4baf39c67f 100644
--- a/engines/sci/resource.h
+++ b/engines/sci/resource.h
@@ -54,17 +54,17 @@ enum ResourceStatus {
kResStatusLocked /**< Allocated and in use */
};
-/** Initialization result types */
-enum {
+/** Resource error codes. Should be in sync with s_errorDescriptions */
+enum ResourceErrorCodes {
+ SCI_ERROR_NONE = 0,
SCI_ERROR_IO_ERROR = 1,
- SCI_ERROR_INVALID_RESMAP_ENTRY = 2, /**< Invalid resource.map entry */
- SCI_ERROR_RESMAP_NOT_FOUND = 3,
- SCI_ERROR_NO_RESOURCE_FILES_FOUND = 4, /**< No resource at all was found */
- SCI_ERROR_UNKNOWN_COMPRESSION = 5,
- SCI_ERROR_DECOMPRESSION_ERROR = 6, /**< sanity checks failed during decompression */
+ SCI_ERROR_EMPTY_RESOURCE = 2,
+ SCI_ERROR_RESMAP_INVALID_ENTRY = 3, /**< Invalid resource.map entry */
+ SCI_ERROR_RESMAP_NOT_FOUND = 4,
+ SCI_ERROR_NO_RESOURCE_FILES_FOUND = 5, /**< No resource at all was found */
+ SCI_ERROR_UNKNOWN_COMPRESSION = 6,
+ SCI_ERROR_DECOMPRESSION_ERROR = 7, /**< sanity checks failed during decompression */
SCI_ERROR_RESOURCE_TOO_BIG = 8 /**< Resource size exceeds SCI_MAX_RESOURCE_SIZE */
-
- /* the first critical error number */
};
enum {
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 9b0ee6924b..42ae00b525 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -385,7 +385,7 @@ bool SciEngine::gameHasFanMadePatch() {
{ GID_PQ3, 994, 4686, 1291, 0x78 }, // English
{ GID_PQ3, 994, 4734, 1283, 0x78 }, // German
{ GID_QFG1VGA, 994, 4388, 0, 0x00 },
- { GID_QFG3, 994, 4714, 0, 0x00 },
+ { GID_QFG3, 33, 260, 0, 0x00 },
// TODO: Disabled, as it fixes a whole lot of bugs which can't be tested till SCI2.1 support is finished
//{ GID_QFG4, 710, 11477, 0, 0x00 },
{ GID_SQ1, 994, 4740, 0, 0x00 },
@@ -453,8 +453,8 @@ static byte patchGameRestoreSaveSci21[] = {
};
static void patchGameSaveRestoreCode(SegManager *segMan, reg_t methodAddress, byte id) {
- Script *script = segMan->getScript(methodAddress.segment);
- byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.offset));
+ Script *script = segMan->getScript(methodAddress.getSegment());
+ byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset()));
if (getSciVersion() <= SCI_VERSION_1_1)
memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
else // SCI2+
@@ -463,8 +463,8 @@ static void patchGameSaveRestoreCode(SegManager *segMan, reg_t methodAddress, by
}
static void patchGameSaveRestoreCodeSci21(SegManager *segMan, reg_t methodAddress, byte id, bool doRestore) {
- Script *script = segMan->getScript(methodAddress.segment);
- byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.offset));
+ Script *script = segMan->getScript(methodAddress.getSegment());
+ byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset()));
memcpy(patchPtr, patchGameRestoreSaveSci21, sizeof(patchGameRestoreSaveSci21));
if (doRestore)
patchPtr[2] = 0x78; // push1
@@ -632,7 +632,7 @@ void SciEngine::initGraphics() {
_gfxPaint = _gfxPaint32;
_gfxText32 = new GfxText32(_gamestate->_segMan, _gfxCache, _gfxScreen);
_gfxControls32 = new GfxControls32(_gamestate->_segMan, _gfxCache, _gfxScreen, _gfxText32);
- _robotDecoder = new RobotDecoder(g_system->getMixer(), getPlatform() == Common::kPlatformMacintosh);
+ _robotDecoder = new RobotDecoder(getPlatform() == Common::kPlatformMacintosh);
_gfxFrameout = new GfxFrameout(_gamestate->_segMan, _resMan, _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette, _gfxPaint32);
} else {
#endif
@@ -740,7 +740,7 @@ GUI::Debugger *SciEngine::getDebugger() {
if (_gamestate) {
ExecStack *xs = &(_gamestate->_executionStack.back());
if (xs) {
- xs->addr.pc.offset = _debugState.old_pc_offset;
+ xs->addr.pc.setOffset(_debugState.old_pc_offset);
xs->sp = _debugState.old_sp;
}
}
diff --git a/engines/sci/sound/audio.cpp b/engines/sci/sound/audio.cpp
index 123dd21894..528bb51393 100644
--- a/engines/sci/sound/audio.cpp
+++ b/engines/sci/sound/audio.cpp
@@ -67,7 +67,8 @@ int AudioPlayer::startAudio(uint16 module, uint32 number) {
if (audioStream) {
_wPlayFlag = false;
- _mixer->playStream(Audio::Mixer::kSpeechSoundType, &_audioHandle, audioStream);
+ Audio::Mixer::SoundType soundType = (module == 65535) ? Audio::Mixer::kSFXSoundType : Audio::Mixer::kSpeechSoundType;
+ _mixer->playStream(soundType, &_audioHandle, audioStream);
return sampleLen;
} else {
// Don't throw a warning in this case. getAudioStream() already has. Some games
diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp
index 09cab75c39..918b045cb9 100644
--- a/engines/sci/sound/music.cpp
+++ b/engines/sci/sound/music.cpp
@@ -88,6 +88,12 @@ void SciMusic::init() {
uint32 dev = MidiDriver::detectDevice(deviceFlags);
_musicType = MidiDriver::getMusicType(dev);
+ if (g_sci->_features->useAltWinGMSound() && _musicType != MT_GM) {
+ warning("A Windows CD version with an alternate MIDI soundtrack has been chosen, "
+ "but no MIDI music device has been selected. Reverting to the DOS soundtrack");
+ g_sci->_features->forceDOSTracks();
+ }
+
switch (_musicType) {
case MT_ADLIB:
// FIXME: There's no Amiga sound option, so we hook it up to AdLib
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 05bb90332a..5d32f40f18 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -61,7 +61,7 @@ reg_t SoundCommandParser::kDoSoundInit(int argc, reg_t *argv, reg_t acc) {
}
int SoundCommandParser::getSoundResourceId(reg_t obj) {
- int resourceId = obj.segment ? readSelectorValue(_segMan, obj, SELECTOR(number)) : -1;
+ int resourceId = obj.getSegment() ? readSelectorValue(_segMan, obj, SELECTOR(number)) : -1;
// Modify the resourceId for the Windows versions that have an alternate MIDI soundtrack, like SSCI did.
if (g_sci && g_sci->_features->useAltWinGMSound()) {
// Check if the alternate MIDI song actually exists...
@@ -96,7 +96,7 @@ void SoundCommandParser::initSoundResource(MusicEntry *newSound) {
if (_useDigitalSFX || !newSound->soundRes) {
int sampleLen;
newSound->pStreamAud = _audio->getAudioStream(newSound->resourceId, 65535, &sampleLen);
- newSound->soundType = Audio::Mixer::kSpeechSoundType;
+ newSound->soundType = Audio::Mixer::kSFXSoundType;
}
}
@@ -291,7 +291,7 @@ reg_t SoundCommandParser::kDoSoundPause(int argc, reg_t *argv, reg_t acc) {
reg_t obj = argv[0];
uint16 value = argc > 1 ? argv[1].toUint16() : 0;
- if (!obj.segment) { // pause the whole playlist
+ if (!obj.getSegment()) { // pause the whole playlist
_music->pauseAll(value);
} else { // pause a playlist slot
MusicEntry *musicSlot = _music->getSlot(obj);
@@ -367,24 +367,36 @@ reg_t SoundCommandParser::kDoSoundFade(int argc, reg_t *argv, reg_t acc) {
case 4: // SCI01+
case 5: // SCI1+ (SCI1 late sound scheme), with fade and continue
- musicSlot->fadeTo = CLIP<uint16>(argv[1].toUint16(), 0, MUSIC_VOLUME_MAX);
- // sometimes we get objects in that position, fix it up (ffs. workarounds)
- if (!argv[1].segment)
- musicSlot->fadeStep = volume > musicSlot->fadeTo ? -argv[3].toUint16() : argv[3].toUint16();
- else
- musicSlot->fadeStep = volume > musicSlot->fadeTo ? -5 : 5;
- musicSlot->fadeTickerStep = argv[2].toUint16() * 16667 / _music->soundGetTempo();
- musicSlot->fadeTicker = 0;
-
if (argc == 5) {
// TODO: We currently treat this argument as a boolean, but may
// have to handle different non-zero values differently. (e.g.,
- // some KQ6 scripts pass 3 here)
- musicSlot->stopAfterFading = (argv[4].toUint16() != 0);
+ // some KQ6 scripts pass 3 here).
+ // There is a script bug in KQ6, room 460 (the room with the flying
+ // books). An object is passed here, which should not be treated as
+ // a true flag. Fixes bugs #3555404 and #3291115.
+ musicSlot->stopAfterFading = (argv[4].isNumber() && argv[4].toUint16() != 0);
} else {
musicSlot->stopAfterFading = false;
}
+ musicSlot->fadeTo = CLIP<uint16>(argv[1].toUint16(), 0, MUSIC_VOLUME_MAX);
+ // Check if the song is already at the requested volume. If it is, don't
+ // perform any fading. Happens for example during the intro of Longbow.
+ if (musicSlot->fadeTo != musicSlot->volume) {
+ // sometimes we get objects in that position, fix it up (ffs. workarounds)
+ if (!argv[1].getSegment())
+ musicSlot->fadeStep = volume > musicSlot->fadeTo ? -argv[3].toUint16() : argv[3].toUint16();
+ else
+ musicSlot->fadeStep = volume > musicSlot->fadeTo ? -5 : 5;
+ musicSlot->fadeTickerStep = argv[2].toUint16() * 16667 / _music->soundGetTempo();
+ } else {
+ // Stop the music, if requested. Fixes bug #3555404.
+ if (musicSlot->stopAfterFading)
+ processStopSound(obj, false);
+ }
+
+ musicSlot->fadeTicker = 0;
+
// WORKAROUND/HACK: In the labyrinth in KQ6, when falling in the pit and
// lighting the lantern, the game scripts perform a fade in of the game
// music, but set it to stop after fading. Remove that flag here. This is
@@ -497,12 +509,7 @@ void SoundCommandParser::processUpdateCues(reg_t obj) {
// fireworks).
// It is also needed in other games, e.g. LSL6 when talking to the
// receptionist (bug #3192166).
- if (g_sci->getGameId() == GID_LONGBOW && g_sci->getEngineState()->currentRoomNumber() == 95) {
- // HACK: Don't set a signal here in the intro of Longbow, as that makes some dialog
- // boxes disappear too soon (bug #3044844).
- } else {
- writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
- }
+ writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
if (_soundVersion <= SCI_VERSION_0_LATE) {
processStopSound(obj, false);
} else {
diff --git a/engines/sci/video/robot_decoder.cpp b/engines/sci/video/robot_decoder.cpp
index 77f45e0788..608c77136f 100644
--- a/engines/sci/video/robot_decoder.cpp
+++ b/engines/sci/video/robot_decoder.cpp
@@ -22,11 +22,13 @@
#include "common/archive.h"
#include "common/stream.h"
+#include "common/substream.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "graphics/surface.h"
+#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "sci/resource.h"
@@ -63,46 +65,26 @@ namespace Sci {
// our graphics engine, it looks just like a part of the room. A RBT can move
// around the screen and go behind other objects. (...)
-#ifdef ENABLE_SCI32
-
-enum robotPalTypes {
+enum RobotPalTypes {
kRobotPalVariable = 0,
kRobotPalConstant = 1
};
-RobotDecoder::RobotDecoder(Audio::Mixer *mixer, bool isBigEndian) {
- _surface = 0;
- _width = 0;
- _height = 0;
+RobotDecoder::RobotDecoder(bool isBigEndian) {
_fileStream = 0;
- _audioStream = 0;
- _dirtyPalette = false;
_pos = Common::Point(0, 0);
- _mixer = mixer;
_isBigEndian = isBigEndian;
+ _frameTotalSize = 0;
}
RobotDecoder::~RobotDecoder() {
close();
}
-bool RobotDecoder::load(GuiResourceId id) {
- Common::String fileName = Common::String::format("%d.rbt", id);
- Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(fileName);
-
- if (!stream) {
- warning("Unable to open robot file %s", fileName.c_str());
- return false;
- }
-
- return loadStream(stream);
-}
-
bool RobotDecoder::loadStream(Common::SeekableReadStream *stream) {
close();
_fileStream = new Common::SeekableSubReadStreamEndian(stream, 0, stream->size(), _isBigEndian, DisposeAfterUse::YES);
- _surface = new Graphics::Surface();
readHeaderChunk();
@@ -114,131 +96,60 @@ bool RobotDecoder::loadStream(Common::SeekableReadStream *stream) {
if (_header.version < 4 || _header.version > 6)
error("Unknown robot version: %d", _header.version);
- if (_header.hasSound) {
- _audioStream = Audio::makeQueuingAudioStream(11025, false);
- _mixer->playStream(Audio::Mixer::kMusicSoundType, &_audioHandle, _audioStream);
- }
+ RobotVideoTrack *videoTrack = new RobotVideoTrack(_header.frameCount);
+ addTrack(videoTrack);
- readPaletteChunk(_header.paletteDataSize);
- readFrameSizesChunk();
- calculateVideoDimensions();
- _surface->create(_width, _height, Graphics::PixelFormat::createFormatCLUT8());
+ if (_header.hasSound)
+ addTrack(new RobotAudioTrack());
+ videoTrack->readPaletteChunk(_fileStream, _header.paletteDataSize);
+ readFrameSizesChunk();
+ videoTrack->calculateVideoDimensions(_fileStream, _frameTotalSize);
return true;
}
-void RobotDecoder::readHeaderChunk() {
- // Header (60 bytes)
- _fileStream->skip(6);
- _header.version = _fileStream->readUint16();
- _header.audioChunkSize = _fileStream->readUint16();
- _header.audioSilenceSize = _fileStream->readUint16();
- _fileStream->skip(2);
- _header.frameCount = _fileStream->readUint16();
- _header.paletteDataSize = _fileStream->readUint16();
- _header.unkChunkDataSize = _fileStream->readUint16();
- _fileStream->skip(5);
- _header.hasSound = _fileStream->readByte();
- _fileStream->skip(34);
-
- // Some videos (e.g. robot 1305 in Phantasmagoria and
- // robot 184 in Lighthouse) have an unknown chunk before
- // the palette chunk (probably used for sound preloading).
- // Skip it here.
- if (_header.unkChunkDataSize)
- _fileStream->skip(_header.unkChunkDataSize);
-}
-
-void RobotDecoder::readPaletteChunk(uint16 chunkSize) {
- byte *paletteData = new byte[chunkSize];
- _fileStream->read(paletteData, chunkSize);
-
- // SCI1.1 palette
- byte palFormat = paletteData[32];
- uint16 palColorStart = paletteData[25];
- uint16 palColorCount = READ_SCI11ENDIAN_UINT16(paletteData + 29);
+bool RobotDecoder::load(GuiResourceId id) {
+ // TODO: RAMA's robot 1003 cannot be played (shown at the menu screen) -
+ // its drawn at odd coordinates. SV can't play it either (along with some
+ // others), so it must be some new functionality added in RAMA's robot
+ // videos. Skip it for now.
+ if (g_sci->getGameId() == GID_RAMA && id == 1003)
+ return false;
+
+ // TODO: The robot video in the Lighthouse demo gets stuck
+ if (g_sci->getGameId() == GID_LIGHTHOUSE && id == 16)
+ return false;
- int palOffset = 37;
- memset(_palette, 0, 256 * 3);
+ Common::String fileName = Common::String::format("%d.rbt", id);
+ Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(fileName);
- for (uint16 colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) {
- if (palFormat == kRobotPalVariable)
- palOffset++;
- _palette[colorNo * 3 + 0] = paletteData[palOffset++];
- _palette[colorNo * 3 + 1] = paletteData[palOffset++];
- _palette[colorNo * 3 + 2] = paletteData[palOffset++];
+ if (!stream) {
+ warning("Unable to open robot file %s", fileName.c_str());
+ return false;
}
- _dirtyPalette = true;
- delete[] paletteData;
+ return loadStream(stream);
}
+void RobotDecoder::close() {
+ VideoDecoder::close();
-void RobotDecoder::readFrameSizesChunk() {
- // The robot video file contains 2 tables, with one entry for each frame:
- // - A table containing the size of the image in each video frame
- // - A table containing the total size of each video frame.
- // In v5 robots, the tables contain 16-bit integers, whereas in v6 robots,
- // they contain 32-bit integers.
-
- _frameTotalSize = new uint32[_header.frameCount];
-
- // TODO: The table reading code can probably be removed once the
- // audio chunk size is figured out (check the TODO inside processNextFrame())
-#if 0
- // We don't need any of the two tables to play the video, so we ignore
- // both of them.
- uint16 wordSize = _header.version == 6 ? 4 : 2;
- _fileStream->skip(_header.frameCount * wordSize * 2);
-#else
- switch (_header.version) {
- case 4:
- case 5: // sizes are 16-bit integers
- // Skip table with frame image sizes, as we don't need it
- _fileStream->skip(_header.frameCount * 2);
- for (int i = 0; i < _header.frameCount; ++i)
- _frameTotalSize[i] = _fileStream->readUint16();
- break;
- case 6: // sizes are 32-bit integers
- // Skip table with frame image sizes, as we don't need it
- _fileStream->skip(_header.frameCount * 4);
- for (int i = 0; i < _header.frameCount; ++i)
- _frameTotalSize[i] = _fileStream->readUint32();
- break;
- default:
- error("Can't yet handle index table for robot version %d", _header.version);
- }
-#endif
-
- // 2 more unknown tables
- _fileStream->skip(1024 + 512);
+ delete _fileStream;
+ _fileStream = 0;
- // Pad to nearest 2 kilobytes
- uint32 curPos = _fileStream->pos();
- if (curPos & 0x7ff)
- _fileStream->seek((curPos & ~0x7ff) + 2048);
+ delete[] _frameTotalSize;
+ _frameTotalSize = 0;
}
-void RobotDecoder::calculateVideoDimensions() {
- // This is an O(n) operation, as each frame has a different size.
- // We need to know the actual frame size to have a constant video size.
- uint32 pos = _fileStream->pos();
-
- for (uint32 curFrame = 0; curFrame < _header.frameCount; curFrame++) {
- _fileStream->skip(4);
- uint16 frameWidth = _fileStream->readUint16();
- uint16 frameHeight = _fileStream->readUint16();
- if (frameWidth > _width)
- _width = frameWidth;
- if (frameHeight > _height)
- _height = frameHeight;
- _fileStream->skip(_frameTotalSize[curFrame] - 8);
- }
+void RobotDecoder::readNextPacket() {
+ // Get our track
+ RobotVideoTrack *videoTrack = (RobotVideoTrack *)getTrack(0);
+ videoTrack->increaseCurFrame();
+ Graphics::Surface *surface = videoTrack->getSurface();
- _fileStream->seek(pos);
-}
+ if (videoTrack->endOfTrack())
+ return;
-const Graphics::Surface *RobotDecoder::decodeNextFrame() {
// Read frame image header (24 bytes)
_fileStream->skip(3);
byte frameScale = _fileStream->readByte();
@@ -247,23 +158,28 @@ const Graphics::Surface *RobotDecoder::decodeNextFrame() {
_fileStream->skip(4); // unknown, almost always 0
uint16 frameX = _fileStream->readUint16();
uint16 frameY = _fileStream->readUint16();
+
// TODO: In v4 robot files, frameX and frameY have a different meaning.
// Set them both to 0 for v4 for now, so that robots in PQ:SWAT show up
// correctly.
if (_header.version == 4)
frameX = frameY = 0;
+
uint16 compressedSize = _fileStream->readUint16();
uint16 frameFragments = _fileStream->readUint16();
_fileStream->skip(4); // unknown
uint32 decompressedSize = frameWidth * frameHeight * frameScale / 100;
+
// FIXME: A frame's height + position can go off limits... why? With the
// following, we cut the contents to fit the frame
- uint16 scaledHeight = CLIP<uint16>(decompressedSize / frameWidth, 0, _height - frameY);
+ uint16 scaledHeight = CLIP<uint16>(decompressedSize / frameWidth, 0, surface->h - frameY);
+
// FIXME: Same goes for the frame's width + position. In this case, we
// modify the position to fit the contents on screen.
- if (frameWidth + frameX > _width)
- frameX = _width - frameWidth;
- assert (frameWidth + frameX <= _width && scaledHeight + frameY <= _height);
+ if (frameWidth + frameX > surface->w)
+ frameX = surface->w - frameWidth;
+
+ assert(frameWidth + frameX <= surface->w && scaledHeight + frameY <= surface->h);
DecompressorLZS lzs;
byte *decompressedFrame = new byte[decompressedSize];
@@ -294,24 +210,23 @@ const Graphics::Surface *RobotDecoder::decodeNextFrame() {
// Copy over the decompressed frame
byte *inFrame = decompressedFrame;
- byte *outFrame = (byte *)_surface->pixels;
+ byte *outFrame = (byte *)surface->pixels;
// Black out the surface
- memset(outFrame, 0, _width * _height);
+ memset(outFrame, 0, surface->w * surface->h);
// Move to the correct y coordinate
- outFrame += _width * frameY;
+ outFrame += surface->w * frameY;
for (uint16 y = 0; y < scaledHeight; y++) {
memcpy(outFrame + frameX, inFrame, frameWidth);
inFrame += frameWidth;
- outFrame += _width;
+ outFrame += surface->w;
}
delete[] decompressedFrame;
- // +1 because we start with frame number -1
- uint32 audioChunkSize = _frameTotalSize[_curFrame + 1] - (24 + compressedSize);
+ uint32 audioChunkSize = _frameTotalSize[videoTrack->getCurFrame()] - (24 + compressedSize);
// TODO: The audio chunk size below is usually correct, but there are some
// exceptions (e.g. robot 4902 in Phantasmagoria, towards its end)
@@ -326,41 +241,166 @@ const Graphics::Surface *RobotDecoder::decodeNextFrame() {
// Queue the next audio frame
// FIXME: For some reason, there are audio hiccups/gaps
if (_header.hasSound) {
- _fileStream->skip(8); // header
- _audioStream->queueBuffer(g_sci->_audio->getDecodedRobotAudioFrame(_fileStream, audioChunkSize - 8),
- (audioChunkSize - 8) * 2, DisposeAfterUse::NO,
- Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN);
+ RobotAudioTrack *audioTrack = (RobotAudioTrack *)getTrack(1);
+ _fileStream->skip(8); // header
+ audioChunkSize -= 8;
+ audioTrack->queueBuffer(g_sci->_audio->getDecodedRobotAudioFrame(_fileStream, audioChunkSize), audioChunkSize * 2);
} else {
_fileStream->skip(audioChunkSize);
- }
-
- if (_curFrame == -1)
- _startTime = g_system->getMillis();
+ }
+}
- _curFrame++;
+void RobotDecoder::readHeaderChunk() {
+ // Header (60 bytes)
+ _fileStream->skip(6);
+ _header.version = _fileStream->readUint16();
+ _header.audioChunkSize = _fileStream->readUint16();
+ _header.audioSilenceSize = _fileStream->readUint16();
+ _fileStream->skip(2);
+ _header.frameCount = _fileStream->readUint16();
+ _header.paletteDataSize = _fileStream->readUint16();
+ _header.unkChunkDataSize = _fileStream->readUint16();
+ _fileStream->skip(5);
+ _header.hasSound = _fileStream->readByte();
+ _fileStream->skip(34);
- return _surface;
+ // Some videos (e.g. robot 1305 in Phantasmagoria and
+ // robot 184 in Lighthouse) have an unknown chunk before
+ // the palette chunk (probably used for sound preloading).
+ // Skip it here.
+ if (_header.unkChunkDataSize)
+ _fileStream->skip(_header.unkChunkDataSize);
}
-void RobotDecoder::close() {
- if (!_fileStream)
- return;
+void RobotDecoder::readFrameSizesChunk() {
+ // The robot video file contains 2 tables, with one entry for each frame:
+ // - A table containing the size of the image in each video frame
+ // - A table containing the total size of each video frame.
+ // In v5 robots, the tables contain 16-bit integers, whereas in v6 robots,
+ // they contain 32-bit integers.
- delete _fileStream;
- _fileStream = 0;
+ _frameTotalSize = new uint32[_header.frameCount];
+ // TODO: The table reading code can probably be removed once the
+ // audio chunk size is figured out (check the TODO inside processNextFrame())
+#if 0
+ // We don't need any of the two tables to play the video, so we ignore
+ // both of them.
+ uint16 wordSize = _header.version == 6 ? 4 : 2;
+ _fileStream->skip(_header.frameCount * wordSize * 2);
+#else
+ switch (_header.version) {
+ case 4:
+ case 5: // sizes are 16-bit integers
+ // Skip table with frame image sizes, as we don't need it
+ _fileStream->skip(_header.frameCount * 2);
+ for (int i = 0; i < _header.frameCount; ++i)
+ _frameTotalSize[i] = _fileStream->readUint16();
+ break;
+ case 6: // sizes are 32-bit integers
+ // Skip table with frame image sizes, as we don't need it
+ _fileStream->skip(_header.frameCount * 4);
+ for (int i = 0; i < _header.frameCount; ++i)
+ _frameTotalSize[i] = _fileStream->readUint32();
+ break;
+ default:
+ error("Can't yet handle index table for robot version %d", _header.version);
+ }
+#endif
+
+ // 2 more unknown tables
+ _fileStream->skip(1024 + 512);
+
+ // Pad to nearest 2 kilobytes
+ uint32 curPos = _fileStream->pos();
+ if (curPos & 0x7ff)
+ _fileStream->seek((curPos & ~0x7ff) + 2048);
+}
+
+RobotDecoder::RobotVideoTrack::RobotVideoTrack(int frameCount) : _frameCount(frameCount) {
+ _surface = new Graphics::Surface();
+ _curFrame = -1;
+ _dirtyPalette = false;
+}
+
+RobotDecoder::RobotVideoTrack::~RobotVideoTrack() {
_surface->free();
delete _surface;
- _surface = 0;
+}
- if (_header.hasSound) {
- _mixer->stopHandle(_audioHandle);
- //delete _audioStream; _audioStream = 0;
+uint16 RobotDecoder::RobotVideoTrack::getWidth() const {
+ return _surface->w;
+}
+
+uint16 RobotDecoder::RobotVideoTrack::getHeight() const {
+ return _surface->h;
+}
+
+Graphics::PixelFormat RobotDecoder::RobotVideoTrack::getPixelFormat() const {
+ return _surface->format;
+}
+
+void RobotDecoder::RobotVideoTrack::readPaletteChunk(Common::SeekableSubReadStreamEndian *stream, uint16 chunkSize) {
+ byte *paletteData = new byte[chunkSize];
+ stream->read(paletteData, chunkSize);
+
+ // SCI1.1 palette
+ byte palFormat = paletteData[32];
+ uint16 palColorStart = paletteData[25];
+ uint16 palColorCount = READ_SCI11ENDIAN_UINT16(paletteData + 29);
+
+ int palOffset = 37;
+ memset(_palette, 0, 256 * 3);
+
+ for (uint16 colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) {
+ if (palFormat == kRobotPalVariable)
+ palOffset++;
+ _palette[colorNo * 3 + 0] = paletteData[palOffset++];
+ _palette[colorNo * 3 + 1] = paletteData[palOffset++];
+ _palette[colorNo * 3 + 2] = paletteData[palOffset++];
}
- reset();
+ _dirtyPalette = true;
+ delete[] paletteData;
}
-#endif
+void RobotDecoder::RobotVideoTrack::calculateVideoDimensions(Common::SeekableSubReadStreamEndian *stream, uint32 *frameSizes) {
+ // This is an O(n) operation, as each frame has a different size.
+ // We need to know the actual frame size to have a constant video size.
+ uint32 pos = stream->pos();
+
+ uint16 width = 0, height = 0;
+
+ for (int curFrame = 0; curFrame < _frameCount; curFrame++) {
+ stream->skip(4);
+ uint16 frameWidth = stream->readUint16();
+ uint16 frameHeight = stream->readUint16();
+ if (frameWidth > width)
+ width = frameWidth;
+ if (frameHeight > height)
+ height = frameHeight;
+ stream->skip(frameSizes[curFrame] - 8);
+ }
+
+ stream->seek(pos);
+
+ _surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+}
+
+RobotDecoder::RobotAudioTrack::RobotAudioTrack() {
+ _audioStream = Audio::makeQueuingAudioStream(11025, false);
+}
+
+RobotDecoder::RobotAudioTrack::~RobotAudioTrack() {
+ delete _audioStream;
+}
+
+void RobotDecoder::RobotAudioTrack::queueBuffer(byte *buffer, int size) {
+ _audioStream->queueBuffer(buffer, size, DisposeAfterUse::YES, Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN);
+}
+
+Audio::AudioStream *RobotDecoder::RobotAudioTrack::getAudioStream() const {
+ return _audioStream;
+}
} // End of namespace Sci
diff --git a/engines/sci/video/robot_decoder.h b/engines/sci/video/robot_decoder.h
index 3f93582418..ebc3262939 100644
--- a/engines/sci/video/robot_decoder.h
+++ b/engines/sci/video/robot_decoder.h
@@ -25,79 +25,103 @@
#include "common/rational.h"
#include "common/rect.h"
-#include "common/stream.h"
-#include "common/substream.h"
-#include "audio/audiostream.h"
-#include "audio/mixer.h"
-#include "graphics/pixelformat.h"
#include "video/video_decoder.h"
-namespace Sci {
+namespace Audio {
+class QueuingAudioStream;
+}
-#ifdef ENABLE_SCI32
-
-struct RobotHeader {
- // 6 bytes, identifier bytes
- uint16 version;
- uint16 audioChunkSize;
- uint16 audioSilenceSize;
- // 2 bytes, unknown
- uint16 frameCount;
- uint16 paletteDataSize;
- uint16 unkChunkDataSize;
- // 5 bytes, unknown
- byte hasSound;
- // 34 bytes, unknown
-};
+namespace Common {
+class SeekableSubReadStreamEndian;
+}
+
+namespace Sci {
-class RobotDecoder : public Video::FixedRateVideoDecoder {
+class RobotDecoder : public Video::VideoDecoder {
public:
- RobotDecoder(Audio::Mixer *mixer, bool isBigEndian);
+ RobotDecoder(bool isBigEndian);
virtual ~RobotDecoder();
bool loadStream(Common::SeekableReadStream *stream);
bool load(GuiResourceId id);
void close();
-
- bool isVideoLoaded() const { return _fileStream != 0; }
- uint16 getWidth() const { return _width; }
- uint16 getHeight() const { return _height; }
- uint32 getFrameCount() const { return _header.frameCount; }
- const Graphics::Surface *decodeNextFrame();
- Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); }
- const byte *getPalette() { _dirtyPalette = false; return _palette; }
- bool hasDirtyPalette() const { return _dirtyPalette; }
+
void setPos(uint16 x, uint16 y) { _pos = Common::Point(x, y); }
Common::Point getPos() const { return _pos; }
protected:
- Common::Rational getFrameRate() const { return Common::Rational(60, 10); }
-
+ void readNextPacket();
+
private:
+ class RobotVideoTrack : public FixedRateVideoTrack {
+ public:
+ RobotVideoTrack(int frameCount);
+ ~RobotVideoTrack();
+
+ uint16 getWidth() const;
+ uint16 getHeight() const;
+ Graphics::PixelFormat getPixelFormat() const;
+ int getCurFrame() const { return _curFrame; }
+ int getFrameCount() const { return _frameCount; }
+ const Graphics::Surface *decodeNextFrame() { return _surface; }
+ const byte *getPalette() const { _dirtyPalette = false; return _palette; }
+ bool hasDirtyPalette() const { return _dirtyPalette; }
+
+ void readPaletteChunk(Common::SeekableSubReadStreamEndian *stream, uint16 chunkSize);
+ void calculateVideoDimensions(Common::SeekableSubReadStreamEndian *stream, uint32 *frameSizes);
+ Graphics::Surface *getSurface() { return _surface; }
+ void increaseCurFrame() { _curFrame++; }
+
+ protected:
+ Common::Rational getFrameRate() const { return Common::Rational(60, 10); }
+
+ private:
+ int _frameCount;
+ int _curFrame;
+ byte _palette[256 * 3];
+ mutable bool _dirtyPalette;
+ Graphics::Surface *_surface;
+ };
+
+ class RobotAudioTrack : public AudioTrack {
+ public:
+ RobotAudioTrack();
+ ~RobotAudioTrack();
+
+ Audio::Mixer::SoundType getSoundType() const { return Audio::Mixer::kMusicSoundType; }
+
+ void queueBuffer(byte *buffer, int size);
+
+ protected:
+ Audio::AudioStream *getAudioStream() const;
+
+ private:
+ Audio::QueuingAudioStream *_audioStream;
+ };
+
+ struct RobotHeader {
+ // 6 bytes, identifier bytes
+ uint16 version;
+ uint16 audioChunkSize;
+ uint16 audioSilenceSize;
+ // 2 bytes, unknown
+ uint16 frameCount;
+ uint16 paletteDataSize;
+ uint16 unkChunkDataSize;
+ // 5 bytes, unknown
+ byte hasSound;
+ // 34 bytes, unknown
+ } _header;
+
void readHeaderChunk();
- void readPaletteChunk(uint16 chunkSize);
void readFrameSizesChunk();
- void calculateVideoDimensions();
-
- void freeData();
- RobotHeader _header;
Common::Point _pos;
bool _isBigEndian;
+ uint32 *_frameTotalSize;
Common::SeekableSubReadStreamEndian *_fileStream;
-
- uint16 _width;
- uint16 _height;
- uint32 *_frameTotalSize;
- byte _palette[256 * 3];
- bool _dirtyPalette;
- Graphics::Surface *_surface;
- Audio::QueuingAudioStream *_audioStream;
- Audio::SoundHandle _audioHandle;
- Audio::Mixer *_mixer;
};
-#endif
} // End of namespace Sci
diff --git a/engines/sci/video/seq_decoder.cpp b/engines/sci/video/seq_decoder.cpp
index abd64911a7..a7b6346eca 100644
--- a/engines/sci/video/seq_decoder.cpp
+++ b/engines/sci/video/seq_decoder.cpp
@@ -41,33 +41,44 @@ enum seqFrameTypes {
kSeqFrameDiff = 1
};
-SeqDecoder::SeqDecoder() {
- _fileStream = 0;
- _surface = 0;
- _dirtyPalette = false;
+SEQDecoder::SEQDecoder(uint frameDelay) : _frameDelay(frameDelay) {
}
-SeqDecoder::~SeqDecoder() {
+SEQDecoder::~SEQDecoder() {
close();
}
-bool SeqDecoder::loadStream(Common::SeekableReadStream *stream) {
+bool SEQDecoder::loadStream(Common::SeekableReadStream *stream) {
close();
+ addTrack(new SEQVideoTrack(stream, _frameDelay));
+
+ return true;
+}
+
+SEQDecoder::SEQVideoTrack::SEQVideoTrack(Common::SeekableReadStream *stream, uint frameDelay) {
+ assert(stream);
+ assert(frameDelay != 0);
_fileStream = stream;
+ _frameDelay = frameDelay;
+ _curFrame = -1;
+
_surface = new Graphics::Surface();
_surface->create(SEQ_SCREEN_WIDTH, SEQ_SCREEN_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());
_frameCount = _fileStream->readUint16LE();
- // Set palette
- int paletteChunkSize = _fileStream->readUint32LE();
- readPaletteChunk(paletteChunkSize);
+ // Set initial palette
+ readPaletteChunk(_fileStream->readUint32LE());
+}
- return true;
+SEQDecoder::SEQVideoTrack::~SEQVideoTrack() {
+ delete _fileStream;
+ _surface->free();
+ delete _surface;
}
-void SeqDecoder::readPaletteChunk(uint16 chunkSize) {
+void SEQDecoder::SEQVideoTrack::readPaletteChunk(uint16 chunkSize) {
byte *paletteData = new byte[chunkSize];
_fileStream->read(paletteData, chunkSize);
@@ -91,23 +102,7 @@ void SeqDecoder::readPaletteChunk(uint16 chunkSize) {
delete[] paletteData;
}
-void SeqDecoder::close() {
- if (!_fileStream)
- return;
-
- _frameDelay = 0;
-
- delete _fileStream;
- _fileStream = 0;
-
- _surface->free();
- delete _surface;
- _surface = 0;
-
- reset();
-}
-
-const Graphics::Surface *SeqDecoder::decodeNextFrame() {
+const Graphics::Surface *SEQDecoder::SEQVideoTrack::decodeNextFrame() {
int16 frameWidth = _fileStream->readUint16LE();
int16 frameHeight = _fileStream->readUint16LE();
int16 frameLeft = _fileStream->readUint16LE();
@@ -142,9 +137,6 @@ const Graphics::Surface *SeqDecoder::decodeNextFrame() {
delete[] buf;
}
- if (_curFrame == -1)
- _startTime = g_system->getMillis();
-
_curFrame++;
return _surface;
}
@@ -159,7 +151,7 @@ const Graphics::Surface *SeqDecoder::decodeNextFrame() {
} \
memcpy(dest + writeRow * SEQ_SCREEN_WIDTH + writeCol, litData + litPos, n);
-bool SeqDecoder::decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey) {
+bool SEQDecoder::SEQVideoTrack::decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey) {
int writeRow = 0;
int writeCol = left;
int litPos = 0;
@@ -237,4 +229,9 @@ bool SeqDecoder::decodeFrame(byte *rleData, int rleSize, byte *litData, int litS
return true;
}
+const byte *SEQDecoder::SEQVideoTrack::getPalette() const {
+ _dirtyPalette = false;
+ return _palette;
+}
+
} // End of namespace Sci
diff --git a/engines/sci/video/seq_decoder.h b/engines/sci/video/seq_decoder.h
index 800a3c9024..890f349feb 100644
--- a/engines/sci/video/seq_decoder.h
+++ b/engines/sci/video/seq_decoder.h
@@ -40,44 +40,49 @@ namespace Sci {
/**
* Implementation of the Sierra SEQ decoder, used in KQ6 DOS floppy/CD and GK1 DOS
*/
-class SeqDecoder : public Video::FixedRateVideoDecoder {
+class SEQDecoder : public Video::VideoDecoder {
public:
- SeqDecoder();
- virtual ~SeqDecoder();
+ SEQDecoder(uint frameDelay);
+ virtual ~SEQDecoder();
bool loadStream(Common::SeekableReadStream *stream);
- void close();
-
- void setFrameDelay(int frameDelay) { _frameDelay = frameDelay; }
-
- bool isVideoLoaded() const { return _fileStream != 0; }
- uint16 getWidth() const { return SEQ_SCREEN_WIDTH; }
- uint16 getHeight() const { return SEQ_SCREEN_HEIGHT; }
- uint32 getFrameCount() const { return _frameCount; }
- const Graphics::Surface *decodeNextFrame();
- Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); }
- const byte *getPalette() { _dirtyPalette = false; return _palette; }
- bool hasDirtyPalette() const { return _dirtyPalette; }
-
-protected:
- Common::Rational getFrameRate() const { assert(_frameDelay); return Common::Rational(60, _frameDelay); }
private:
- enum {
- SEQ_SCREEN_WIDTH = 320,
- SEQ_SCREEN_HEIGHT = 200
+ class SEQVideoTrack : public FixedRateVideoTrack {
+ public:
+ SEQVideoTrack(Common::SeekableReadStream *stream, uint frameDelay);
+ ~SEQVideoTrack();
+
+ uint16 getWidth() const { return SEQ_SCREEN_WIDTH; }
+ uint16 getHeight() const { return SEQ_SCREEN_HEIGHT; }
+ Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); }
+ int getCurFrame() const { return _curFrame; }
+ int getFrameCount() const { return _frameCount; }
+ const Graphics::Surface *decodeNextFrame();
+ const byte *getPalette() const;
+ bool hasDirtyPalette() const { return _dirtyPalette; }
+
+ protected:
+ Common::Rational getFrameRate() const { return Common::Rational(60, _frameDelay); }
+
+ private:
+ enum {
+ SEQ_SCREEN_WIDTH = 320,
+ SEQ_SCREEN_HEIGHT = 200
+ };
+
+ void readPaletteChunk(uint16 chunkSize);
+ bool decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey);
+
+ Common::SeekableReadStream *_fileStream;
+ int _curFrame, _frameCount;
+ byte _palette[256 * 3];
+ mutable bool _dirtyPalette;
+ Graphics::Surface *_surface;
+ uint _frameDelay;
};
- void readPaletteChunk(uint16 chunkSize);
- bool decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey);
-
- uint16 _width, _height;
- uint16 _frameDelay;
- Common::SeekableReadStream *_fileStream;
- byte _palette[256 * 3];
- bool _dirtyPalette;
- uint32 _frameCount;
- Graphics::Surface *_surface;
+ uint _frameDelay;
};
} // End of namespace Sci
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index 42f11498d9..88681898f5 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -121,13 +121,13 @@ void ScummEngine::updateCursor() {
CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height,
_cursor.hotspotX, _cursor.hotspotY,
(_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor),
- (_game.heversion == 70 ? 2 : 1),
+ (_game.heversion == 70 ? true : false),
&format);
#else
CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height,
_cursor.hotspotX, _cursor.hotspotY,
(_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor),
- (_game.heversion == 70 ? 2 : 1));
+ (_game.heversion == 70 ? true : false));
#endif
}
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index b47982af00..5404c7f8b1 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -20,9 +20,6 @@
*
*/
-// FIXME: Avoid using printf
-#define FORBIDDEN_SYMBOL_EXCEPTION_printf
-
#include "base/plugins.h"
#include "common/archive.h"
@@ -156,6 +153,7 @@ Common::String ScummEngine_v70he::generateFilename(const int room) const {
case kGenHEMac:
case kGenHEMacNoParens:
case kGenHEPC:
+ case kGenHEIOS:
if (_game.heversion >= 98 && room >= 0) {
int disk = 0;
if (_heV7DiskOffsets)
@@ -168,7 +166,11 @@ Common::String ScummEngine_v70he::generateFilename(const int room) const {
break;
case 1:
id = 'a';
- result = Common::String::format("%s.(a)", _filenamePattern.pattern);
+ // Some of the newer HE games for iOS use the ".hea" suffix instead
+ if (_filenamePattern.genMethod == kGenHEIOS)
+ result = Common::String::format("%s.hea", _filenamePattern.pattern);
+ else
+ result = Common::String::format("%s.(a)", _filenamePattern.pattern);
break;
default:
id = '0';
@@ -180,7 +182,7 @@ Common::String ScummEngine_v70he::generateFilename(const int room) const {
id = (room == 0) ? '0' : '1';
}
- if (_filenamePattern.genMethod == kGenHEPC) {
+ if (_filenamePattern.genMethod == kGenHEPC || _filenamePattern.genMethod == kGenHEIOS) {
// For HE >= 98, we already called snprintf above.
if (_game.heversion < 98 || room < 0)
result = Common::String::format("%s.he%c", _filenamePattern.pattern, id);
@@ -217,6 +219,7 @@ static Common::String generateFilenameForDetection(const char *pattern, Filename
break;
case kGenHEPC:
+ case kGenHEIOS:
result = Common::String::format("%s.he0", pattern);
break;
@@ -589,11 +592,11 @@ static void detectGames(const Common::FSList &fslist, Common::List<DetectorResul
file.c_str(), md5str.c_str(), filesize);
// Sanity check: We *should* have found a matching gameid / variant at this point.
- // If not, then there's a bug in our data tables...
- assert(dr.game.gameid != 0);
-
- // Add it to the list of detected games
- results.push_back(dr);
+ // If not, we may have #ifdef'ed the entry out in our detection_tables.h because we
+ // don't have the required stuff compiled in, or there's a bug in our data tables...
+ if (dr.game.gameid != 0)
+ // Add it to the list of detected games
+ results.push_back(dr);
}
}
@@ -1060,19 +1063,31 @@ Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) co
// unknown MD5, or with a medium debug level in case of a known MD5 (for
// debugging purposes).
if (!findInMD5Table(res.md5.c_str())) {
- printf("Your game version appears to be unknown. If this is *NOT* a fan-modified\n");
- printf("version (in particular, not a fan-made translation), please, report the\n");
- printf("following data to the ScummVM team along with name of the game you tried\n");
- printf("to add and its version/language/etc.:\n");
+ Common::String md5Warning;
- printf(" SCUMM gameid '%s', file '%s', MD5 '%s'\n\n",
+ md5Warning = "Your game version appears to be unknown. If this is *NOT* a fan-modified\n";
+ md5Warning += "version (in particular, not a fan-made translation), please, report the\n";
+ md5Warning += "following data to the ScummVM team along with name of the game you tried\n";
+ md5Warning += "to add and its version/language/etc.:\n";
+
+ md5Warning += Common::String::format(" SCUMM gameid '%s', file '%s', MD5 '%s'\n\n",
res.game.gameid,
generateFilenameForDetection(res.fp.pattern, res.fp.genMethod).c_str(),
res.md5.c_str());
+
+ g_system->logMessage(LogMessageType::kWarning, md5Warning.c_str());
} else {
debug(1, "Using MD5 '%s'", res.md5.c_str());
}
+ // We don't support the "Lite" version off puttzoo iOS because it contains
+ // the full game.
+ if (!strcmp(res.game.gameid, "puttzoo") && !strcmp(res.extra, "Lite")) {
+ GUIErrorMessage("The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid piracy.\n"
+ "The full version is available for purchase from the iTunes Store.");
+ return Common::kUnsupportedGameidError;
+ }
+
// If the GUI options were updated, we catch this here and update them in the users config
// file transparently.
Common::updateGameGUIOptions(res.game.guioptions, getGameGUIOptionsDescriptionLanguage(res.language));
@@ -1121,6 +1136,7 @@ Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) co
case 200:
*engine = new ScummEngine_vCUPhe(syst, res);
break;
+ case 101:
case 100:
*engine = new ScummEngine_v100he(syst, res);
break;
@@ -1251,7 +1267,6 @@ SaveStateDescriptor ScummMetaEngine::querySaveMetaInfos(const char *target, int
Graphics::Surface *thumbnail = ScummEngine::loadThumbnailFromSlot(target, slot);
SaveStateDescriptor desc(slot, saveDesc);
- desc.setDeletableFlag(true);
desc.setThumbnail(thumbnail);
SaveStateMetaInfos infos;
diff --git a/engines/scumm/detection.h b/engines/scumm/detection.h
index b6dfa757bb..5ed6b5aab0 100644
--- a/engines/scumm/detection.h
+++ b/engines/scumm/detection.h
@@ -99,6 +99,7 @@ enum FilenameGenMethod {
kGenHEMac,
kGenHEMacNoParens,
kGenHEPC,
+ kGenHEIOS,
kGenUnchanged
};
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h
index e1989d5274..be1b90e356 100644
--- a/engines/scumm/detection_tables.h
+++ b/engines/scumm/detection_tables.h
@@ -382,14 +382,16 @@ static const GameSettings gameVariantsTable[] = {
{"pjgames", 0, 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_HE_LOCALIZED | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
// Added the use of bink videos
- {"Baseball2003", 0, 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
- {"basketball", 0, 0, GID_BASKETBALL, 6, 100, MDT_NONE, GF_USE_KEY| GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
- {"football2002", 0, 0, GID_FOOTBALL, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
{"Soccer2004", 0, 0, GID_SOCCER2004, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
// U32 code required, for testing only
{"moonbase", 0, 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
{"moonbase", "Demo", 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR | GF_DEMO, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+
+ // HE100 games, which use older o72_debugInput code
+ {"Baseball2003", 0, 0, GID_BASEBALL2003, 6, 101, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+ {"basketball", 0, 0, GID_BASKETBALL, 6, 101, MDT_NONE, GF_USE_KEY| GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+ {"football2002", 0, 0, GID_FOOTBALL2002, 6, 101, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
#endif
// The following are meant to be generic HE game variants and as such do
@@ -407,6 +409,7 @@ static const GameSettings gameVariantsTable[] = {
{"", "HE 98.5", 0, GID_HEGAME, 6, 98, MDT_NONE, GF_USE_KEY | GF_HE_985, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
{"", "HE 99", 0, GID_HEGAME, 6, 99, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
{"", "HE 100", 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+ {"", "HE 101", 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
#endif
{NULL, NULL, 0, 0, 0, MDT_NONE, 0, 0, UNK, 0}
};
@@ -704,7 +707,8 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "freddi4", "Freddi 4 Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "freddi4", "FreddiGS", kGenHEPC, Common::DE_DEU, UNK, 0 },
{ "freddi4", "FreddiGS", kGenHEMac, Common::DE_DEU, Common::kPlatformMacintosh, 0 },
- { "freddi4", "FreddiHRBG", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "freddi4", "FreddiHRBG", kGenHEPC, Common::EN_GRB, UNK, 0 },
+ { "freddi4", "FreddiHRBG", kGenHEMac, Common::EN_GRB, Common::kPlatformMacintosh, 0 },
{ "freddi4", "FreddiMini", kGenHEPC, UNK_LANG, UNK, 0 },
{ "freddi4", "Malice4", kGenHEMac, Common::FR_FRA, Common::kPlatformMacintosh, 0 },
{ "freddi4", "MaliceMRC", kGenHEPC, Common::FR_FRA, UNK, 0 },
@@ -885,6 +889,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "spyfox", "Spy Fox", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "spyfox", "Spy Fox Demo", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "spyfox", "JR-Demo", kGenHEMac, Common::FR_FRA, Common::kPlatformMacintosh, 0 },
+ { "spyfox", "game", kGenHEIOS, Common::EN_ANY, Common::kPlatformIOS, 0 },
{ "spyfox2", "spyfox2", kGenHEPC, UNK_LANG, UNK, 0 },
{ "spyfox2", "sf2-demo", kGenHEPC, UNK_LANG, UNK, 0 },
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 2cf4a429db..ffff329036 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -755,7 +755,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
memset(blackbuf, 0, 16 * 240); // Prepare a buffer 16px wide and 240px high, to fit on a lateral strip
width = 240; // Fix right strip
- _system->copyRectToScreen((const byte *)blackbuf, 16, 0, 0, 16, 240); // Fix left strip
+ _system->copyRectToScreen(blackbuf, 16, 0, 0, 16, 240); // Fix left strip
}
}
@@ -763,7 +763,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
}
// Finally blit the whole thing to the screen
- _system->copyRectToScreen((const byte *)src, pitch, x, y, width, height);
+ _system->copyRectToScreen(src, pitch, x, y, width, height);
}
// CGA
diff --git a/engines/scumm/he/animation_he.cpp b/engines/scumm/he/animation_he.cpp
index 40e99c26a8..be17a3b305 100644
--- a/engines/scumm/he/animation_he.cpp
+++ b/engines/scumm/he/animation_he.cpp
@@ -40,7 +40,7 @@ MoviePlayer::MoviePlayer(ScummEngine_v90he *vm, Audio::Mixer *mixer) : _vm(vm) {
_video = new Video::BinkDecoder();
else
#endif
- _video = new Video::SmackerDecoder(mixer);
+ _video = new Video::SmackerDecoder();
_flags = 0;
_wizResNum = 0;
@@ -61,11 +61,16 @@ int MoviePlayer::load(const char *filename, int flags, int image) {
if (_video->isVideoLoaded())
_video->close();
+ // Ensure that Bink will use our PixelFormat
+ _video->setDefaultHighColorFormat(g_system->getScreenFormat());
+
if (!_video->loadFile(filename)) {
warning("Failed to load video file %s", filename);
return -1;
}
+ _video->start();
+
debug(1, "Playing video %s", filename);
if (flags & 2)
diff --git a/engines/scumm/he/intern_he.h b/engines/scumm/he/intern_he.h
index cdc5faa084..fc5e4bcdf0 100644
--- a/engines/scumm/he/intern_he.h
+++ b/engines/scumm/he/intern_he.h
@@ -187,6 +187,8 @@ public:
Wiz *_wiz;
+ virtual int setupStringArray(int size);
+
protected:
virtual void setupOpcodes();
@@ -201,7 +203,6 @@ protected:
virtual void clearDrawQueues();
int getStringCharWidth(byte chr);
- virtual int setupStringArray(int size);
void appendSubstring(int dst, int src, int len2, int len);
void adjustRect(Common::Rect &rect);
@@ -258,6 +259,9 @@ public:
virtual void resetScumm();
+ virtual byte *getStringAddress(ResId idx);
+ virtual int setupStringArray(int size);
+
protected:
virtual void setupOpcodes();
@@ -265,7 +269,6 @@ protected:
virtual void resetScummVars();
virtual void readArrayFromIndexFile();
- virtual byte *getStringAddress(ResId idx);
virtual void readMAXS(int blockSize);
virtual void redrawBGAreas();
@@ -280,7 +283,6 @@ protected:
void copyArray(int array1, int a1_dim2start, int a1_dim2end, int a1_dim1start, int a1_dim1end,
int array2, int a2_dim2start, int a2_dim2end, int a2_dim1start, int a2_dim1end);
void copyArrayHelper(ArrayHeader *ah, int idx2, int idx1, int len1, byte **data, int *size, int *num);
- virtual int setupStringArray(int size);
int readFileToArray(int slot, int32 size);
void writeFileFromArray(int slot, int32 resID);
diff --git a/engines/scumm/he/logic/football.cpp b/engines/scumm/he/logic/football.cpp
index f86f97eaf7..b405d634a4 100644
--- a/engines/scumm/he/logic/football.cpp
+++ b/engines/scumm/he/logic/football.cpp
@@ -20,6 +20,8 @@
*
*/
+#include "common/savefile.h"
+
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
@@ -35,16 +37,16 @@ public:
LogicHEfootball(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
- int32 dispatch(int op, int numArgs, int32 *args);
-
-private:
- int op_1004(int32 *args);
- int op_1006(int32 *args);
- int op_1007(int32 *args);
- int op_1010(int32 *args);
- int op_1022(int32 *args);
- int op_1023(int32 *args);
- int op_1024(int32 *args);
+ virtual int32 dispatch(int op, int numArgs, int32 *args);
+
+protected:
+ int lineEquation3D(int32 *args);
+ virtual int translateWorldToScreen(int32 *args);
+ int fieldGoalScreenTranslation(int32 *args);
+ virtual int translateScreenToWorld(int32 *args);
+ int nextPoint(int32 *args);
+ int computePlayerBallIntercepts(int32 *args);
+ int computeTwoCircleIntercepts(int32 *args);
};
int LogicHEfootball::versionID() {
@@ -56,31 +58,31 @@ int32 LogicHEfootball::dispatch(int op, int numArgs, int32 *args) {
switch (op) {
case 1004:
- res = op_1004(args);
+ res = lineEquation3D(args);
break;
case 1006:
- res = op_1006(args);
+ res = translateWorldToScreen(args);
break;
case 1007:
- res = op_1007(args);
+ res = fieldGoalScreenTranslation(args);
break;
case 1010:
- res = op_1010(args);
+ res = translateScreenToWorld(args);
break;
case 1022:
- res = op_1022(args);
+ res = nextPoint(args);
break;
case 1023:
- res = op_1023(args);
+ res = computePlayerBallIntercepts(args);
break;
case 1024:
- res = op_1024(args);
+ res = computeTwoCircleIntercepts(args);
break;
case 8221968:
@@ -123,8 +125,8 @@ int32 LogicHEfootball::dispatch(int op, int numArgs, int32 *args) {
return res;
}
-int LogicHEfootball::op_1004(int32 *args) {
- // Identical to LogicHEsoccer::op_1004
+int LogicHEfootball::lineEquation3D(int32 *args) {
+ // Identical to soccer's 1004 opcode
double res, a2, a4, a5;
a5 = ((double)args[4] - (double)args[1]) / ((double)args[5] - (double)args[2]);
@@ -141,8 +143,8 @@ int LogicHEfootball::op_1004(int32 *args) {
return 1;
}
-int LogicHEfootball::op_1006(int32 *args) {
- // This seems to be more or less the inverse of op_1010
+int LogicHEfootball::translateWorldToScreen(int32 *args) {
+ // This is more or less the inverse of translateScreenToWorld
const double a1 = args[1];
double res;
@@ -167,7 +169,7 @@ int LogicHEfootball::op_1006(int32 *args) {
return 1;
}
-int LogicHEfootball::op_1007(int32 *args) {
+int LogicHEfootball::fieldGoalScreenTranslation(int32 *args) {
double res, temp;
temp = (double)args[1] * 0.32;
@@ -188,8 +190,8 @@ int LogicHEfootball::op_1007(int32 *args) {
return 1;
}
-int LogicHEfootball::op_1010(int32 *args) {
- // This seems to be more or less the inverse of op_1006
+int LogicHEfootball::translateScreenToWorld(int32 *args) {
+ // This is more or less the inverse of translateWorldToScreen
double a1 = (640.0 - (double)args[1] - 26.0) / 1.1588235e-1;
// 2.9411764e-4 = 1/3400
@@ -205,7 +207,7 @@ int LogicHEfootball::op_1010(int32 *args) {
return 1;
}
-int LogicHEfootball::op_1022(int32 *args) {
+int LogicHEfootball::nextPoint(int32 *args) {
double res;
double var10 = args[4] - args[1];
double var8 = args[5] - args[2];
@@ -226,7 +228,7 @@ int LogicHEfootball::op_1022(int32 *args) {
return 1;
}
-int LogicHEfootball::op_1023(int32 *args) {
+int LogicHEfootball::computePlayerBallIntercepts(int32 *args) {
double var10, var18, var20, var28, var30, var30_;
double argf[7];
@@ -272,7 +274,8 @@ int LogicHEfootball::op_1023(int32 *args) {
return 1;
}
-int LogicHEfootball::op_1024(int32 *args) {
+int LogicHEfootball::computeTwoCircleIntercepts(int32 *args) {
+ // Looks like this was just dummied out
writeScummVar(108, 0);
writeScummVar(109, 0);
writeScummVar(110, 0);
@@ -281,8 +284,125 @@ int LogicHEfootball::op_1024(int32 *args) {
return 1;
}
+class LogicHEfootball2002 : public LogicHEfootball {
+public:
+ LogicHEfootball2002(ScummEngine_v90he *vm) : LogicHEfootball(vm) {}
+
+ int32 dispatch(int op, int numArgs, int32 *args);
+
+private:
+ int translateWorldToScreen(int32 *args);
+ int translateScreenToWorld(int32 *args);
+ int getDayOfWeek();
+ int initScreenTranslations();
+ int getPlaybookFiles(int32 *args);
+ int largestFreeBlock();
+};
+
+int32 LogicHEfootball2002::dispatch(int op, int numArgs, int32 *args) {
+ int32 res = 0;
+
+ switch (op) {
+ case 1025:
+ res = getDayOfWeek();
+ break;
+
+ case 1026:
+ res = initScreenTranslations();
+ break;
+
+ case 1027:
+ res = getPlaybookFiles(args);
+ break;
+
+ case 1028:
+ res = largestFreeBlock();
+ break;
+
+ case 1029:
+ // Clean-up off heap
+ // Dummied in the Windows U32
+ res = 1;
+ break;
+
+ case 1516:
+ // Start auto LAN game
+ break;
+
+ default:
+ res = LogicHEfootball::dispatch(op, numArgs, args);
+ break;
+ }
+
+ return res;
+}
+
+int LogicHEfootball2002::translateWorldToScreen(int32 *args) {
+ // TODO: Implement modified 2002 version
+ return LogicHEfootball::translateWorldToScreen(args);
+}
+
+int LogicHEfootball2002::translateScreenToWorld(int32 *args) {
+ // TODO: Implement modified 2002 version
+ return LogicHEfootball::translateScreenToWorld(args);
+}
+
+int LogicHEfootball2002::getDayOfWeek() {
+ // Get day of week, store in var 108
+
+ TimeDate time;
+ _vm->_system->getTimeAndDate(time);
+ writeScummVar(108, time.tm_wday);
+
+ return 1;
+}
+
+int LogicHEfootball2002::initScreenTranslations() {
+ // TODO: Set values used by translateWorldToScreen/translateScreenToWorld
+ return 1;
+}
+
+int LogicHEfootball2002::getPlaybookFiles(int32 *args) {
+ // Get the pattern and then skip over the directory prefix ("*\" or "*:")
+ Common::String pattern = (const char *)_vm->getStringAddress(args[0] & ~0x33539000) + 2;
+
+ // Prepare a buffer to hold the file names
+ char buffer[1000];
+ buffer[0] = 0;
+
+ // Get the list of file names that match the pattern and iterate over it
+ Common::StringArray fileList = _vm->getSaveFileManager()->listSavefiles(pattern);
+
+ for (uint32 i = 0; i < fileList.size() && strlen(buffer) < 970; i++) {
+ // Isolate the base part of the filename and concatenate it to our buffer
+ Common::String fileName = Common::String(fileList[i].c_str(), fileList[i].size() - (pattern.size() - 1));
+ strcat(buffer, fileName.c_str());
+ strcat(buffer, ">"); // names separated by '>'
+ }
+
+ // Now store the result in an array
+ int array = _vm->setupStringArray(strlen(buffer));
+ strcpy((char *)_vm->getStringAddress(array), buffer);
+
+ // And store the array index in variable 108
+ writeScummVar(108, array);
+
+ return 1;
+}
+
+int LogicHEfootball2002::largestFreeBlock() {
+ // The Windows version always sets the variable to this
+ // The Mac version actually checks for the largest free block
+ writeScummVar(108, 100000000);
+ return 1;
+}
+
LogicHE *makeLogicHEfootball(ScummEngine_v90he *vm) {
return new LogicHEfootball(vm);
}
+LogicHE *makeLogicHEfootball2002(ScummEngine_v90he *vm) {
+ return new LogicHEfootball2002(vm);
+}
+
} // End of namespace Scumm
diff --git a/engines/scumm/he/logic_he.cpp b/engines/scumm/he/logic_he.cpp
index a76c393e13..0f9454ba28 100644
--- a/engines/scumm/he/logic_he.cpp
+++ b/engines/scumm/he/logic_he.cpp
@@ -87,6 +87,9 @@ LogicHE *LogicHE::makeLogicHE(ScummEngine_v90he *vm) {
case GID_FOOTBALL:
return makeLogicHEfootball(vm);
+ case GID_FOOTBALL2002:
+ return makeLogicHEfootball2002(vm);
+
case GID_SOCCER:
case GID_SOCCERMLS:
case GID_SOCCER2004:
diff --git a/engines/scumm/he/logic_he.h b/engines/scumm/he/logic_he.h
index 893dc81b87..93c0569a4f 100644
--- a/engines/scumm/he/logic_he.h
+++ b/engines/scumm/he/logic_he.h
@@ -61,6 +61,7 @@ protected:
LogicHE *makeLogicHErace(ScummEngine_v90he *vm);
LogicHE *makeLogicHEfunshop(ScummEngine_v90he *vm);
LogicHE *makeLogicHEfootball(ScummEngine_v90he *vm);
+LogicHE *makeLogicHEfootball2002(ScummEngine_v90he *vm);
LogicHE *makeLogicHEsoccer(ScummEngine_v90he *vm);
LogicHE *makeLogicHEbaseball2001(ScummEngine_v90he *vm);
LogicHE *makeLogicHEbasketball(ScummEngine_v90he *vm);
diff --git a/engines/scumm/he/resource_he.cpp b/engines/scumm/he/resource_he.cpp
index 42748d08ed..ce4b2239d2 100644
--- a/engines/scumm/he/resource_he.cpp
+++ b/engines/scumm/he/resource_he.cpp
@@ -129,7 +129,7 @@ bool Win32ResExtractor::extractResource(int id, CachedCursor *cc) {
if (!group)
return false;
- Graphics::WinCursor *cursor = group->cursors[0].cursor;
+ Graphics::Cursor *cursor = group->cursors[0].cursor;
cc->bitmap = new byte[cursor->getWidth() * cursor->getHeight()];
cc->width = cursor->getWidth();
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp
index 56ea10f507..a2eb42214b 100644
--- a/engines/scumm/he/script_v100he.cpp
+++ b/engines/scumm/he/script_v100he.cpp
@@ -876,6 +876,7 @@ void ScummEngine_v100he::o100_floodFill() {
_floodFillParams.box.top = 0;
_floodFillParams.box.right = 639;
_floodFillParams.box.bottom = 479;
+ adjustRect(_floodFillParams.box);
break;
case 6:
_floodFillParams.y = pop();
@@ -886,6 +887,7 @@ void ScummEngine_v100he::o100_floodFill() {
_floodFillParams.box.right = pop();
_floodFillParams.box.top = pop();
_floodFillParams.box.left = pop();
+ adjustRect(_floodFillParams.box);
break;
case 20:
_floodFillParams.flags = pop();
@@ -1345,6 +1347,7 @@ void ScummEngine_v100he::o100_wizImageOps() {
_wizParams.fillColor = pop();
_wizParams.box2.top = _wizParams.box2.bottom = pop();
_wizParams.box2.left = _wizParams.box2.right = pop();
+ adjustRect(_wizParams.box2);
break;
case 135:
_wizParams.processFlags |= kWPFDstResNum;
@@ -1358,6 +1361,7 @@ void ScummEngine_v100he::o100_wizImageOps() {
_wizParams.box2.right = pop();
_wizParams.box2.top = pop();
_wizParams.box2.left = pop();
+ adjustRect(_wizParams.box2);
break;
case 137:
_wizParams.processFlags |= kWPFFillColor | kWPFClipBox2;
@@ -1365,6 +1369,7 @@ void ScummEngine_v100he::o100_wizImageOps() {
_wizParams.fillColor = pop();
_wizParams.box2.top = _wizParams.box2.bottom = pop();
_wizParams.box2.left = _wizParams.box2.right = pop();
+ adjustRect(_wizParams.box2);
break;
case 138:
_wizParams.processFlags |= kWPFFillColor | kWPFClipBox2;
@@ -1374,6 +1379,7 @@ void ScummEngine_v100he::o100_wizImageOps() {
_wizParams.box2.right = pop();
_wizParams.box2.top = pop();
_wizParams.box2.left = pop();
+ adjustRect(_wizParams.box2);
break;
default:
error("o100_wizImageOps: Unknown case %d", subOp);
@@ -2339,6 +2345,13 @@ void ScummEngine_v100he::o100_writeFile() {
}
void ScummEngine_v100he::o100_debugInput() {
+ // Backyard Baseball 2003 / Basketball / Football 2002
+ // use older o72_debugInput code
+ if (_game.heversion == 101) {
+ ScummEngine_v72he::o72_debugInput();
+ return;
+ }
+
byte subOp = fetchScriptByte();
switch (subOp) {
diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp
index dbeee567bf..5e359385b6 100644
--- a/engines/scumm/he/script_v60he.cpp
+++ b/engines/scumm/he/script_v60he.cpp
@@ -124,8 +124,6 @@ int ScummEngine_v60he::convertFilePath(byte *dst, int dstSize) {
} else if (dst[0] == '.' && dst[1] == '/') { // Game Data Path
// The default game data path is set to './' by ScummVM
r = 2;
- } else if (dst[2] == 'b' && dst[5] == 'k') { // Backyard Basketball INI
- r = 13;
} else if (dst[0] == '*' && dst[1] == '/') { // Save Game Path (Windows HE72 - HE100)
// The default save game path is set to '*/' by ScummVM
r = 2;
diff --git a/engines/scumm/he/script_v90he.cpp b/engines/scumm/he/script_v90he.cpp
index 0beebdb7a1..1ea9960a18 100644
--- a/engines/scumm/he/script_v90he.cpp
+++ b/engines/scumm/he/script_v90he.cpp
@@ -244,6 +244,7 @@ void ScummEngine_v90he::o90_wizImageOps() {
_wizParams.box2.right = pop();
_wizParams.box2.top = pop();
_wizParams.box2.left = pop();
+ adjustRect(_wizParams.box2);
break;
case 134: // HE99+
_wizParams.processFlags |= kWPFFillColor | kWPFClipBox2;
@@ -253,6 +254,7 @@ void ScummEngine_v90he::o90_wizImageOps() {
_wizParams.box2.right = pop();
_wizParams.box2.top = pop();
_wizParams.box2.left = pop();
+ adjustRect(_wizParams.box2);
break;
case 135: // HE99+
_wizParams.processFlags |= kWPFFillColor | kWPFClipBox2;
@@ -260,6 +262,7 @@ void ScummEngine_v90he::o90_wizImageOps() {
_wizParams.fillColor = pop();
_wizParams.box2.top = _wizParams.box2.bottom = pop();
_wizParams.box2.left = _wizParams.box2.right = pop();
+ adjustRect(_wizParams.box2);
break;
case 136: // HE99+
_wizParams.processFlags |= kWPFFillColor | kWPFClipBox2;
@@ -267,6 +270,7 @@ void ScummEngine_v90he::o90_wizImageOps() {
_wizParams.fillColor = pop();
_wizParams.box2.top = _wizParams.box2.bottom = pop();
_wizParams.box2.left = _wizParams.box2.right = pop();
+ adjustRect(_wizParams.box2);
break;
case 137: // HE99+
_wizParams.processFlags |= kWPFDstResNum;
@@ -1488,6 +1492,7 @@ void ScummEngine_v90he::o90_floodFill() {
_floodFillParams.box.top = 0;
_floodFillParams.box.right = 639;
_floodFillParams.box.bottom = 479;
+ adjustRect(_floodFillParams.box);
break;
case 65:
_floodFillParams.y = pop();
@@ -1501,6 +1506,7 @@ void ScummEngine_v90he::o90_floodFill() {
_floodFillParams.box.right = pop();
_floodFillParams.box.top = pop();
_floodFillParams.box.left = pop();
+ adjustRect(_floodFillParams.box);
break;
case 255:
floodFill(&_floodFillParams, this);
@@ -1666,7 +1672,7 @@ void ScummEngine_v90he::o90_getPolygonOverlap() {
{
Common::Rect r2;
_sprite->getSpriteBounds(args2[0], false, r2);
- Common::Rect r1(args1[0], args1[1], args1[2], args1[3]);
+ Common::Rect r1(args1[0], args1[1], args1[2] + 1, args1[3] + 1);
if (r2.isValidRect() == false) {
push(0);
break;
@@ -1711,7 +1717,7 @@ void ScummEngine_v90he::o90_getPolygonOverlap() {
{
Common::Rect r2;
_sprite->getSpriteBounds(args2[0], true, r2);
- Common::Rect r1(args1[0], args1[1], args1[2], args1[3]);
+ Common::Rect r1(args1[0], args1[1], args1[2] + 1, args1[3] + 1);
if (r2.isValidRect() == false) {
push(0);
break;
@@ -2373,8 +2379,8 @@ void ScummEngine_v90he::o90_kernelSetFunctions() {
case 2001:
_logicHE->dispatch(args[1], num - 2, (int32 *)&args[2]);
break;
- case 201102:
- // Used in puttzoo iOS
+ case 201102: // Used in puttzoo iOS
+ case 20111014: // Used in spyfox iOS
break;
default:
error("o90_kernelSetFunctions: default case %d (param count %d)", args[0], num);
diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp
index 1007d2a7b0..f94b74ac45 100644
--- a/engines/scumm/he/sound_he.cpp
+++ b/engines/scumm/he/sound_he.cpp
@@ -65,7 +65,7 @@ void SoundHE::addSoundToQueue(int sound, int heOffset, int heChannel, int heFlag
if (_vm->VAR_LAST_SOUND != 0xFF)
_vm->VAR(_vm->VAR_LAST_SOUND) = sound;
- if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion == 100 && (heFlags & 8))) {
+ if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion >= 100 && (heFlags & 8))) {
playHESound(sound, heOffset, heChannel, heFlags);
return;
} else {
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp
index 6db1cb5059..db0b0171bc 100644
--- a/engines/scumm/insane/insane_scenes.cpp
+++ b/engines/scumm/insane/insane_scenes.cpp
@@ -1386,7 +1386,7 @@ void Insane::postCase12(byte *renderBitmap, int32 codecparam, int32 setupsan12,
break;
case EN_TORQUE:
turnBen(false);
- if (_actor[1].y != 300)
+ if (_actor[1].y == 300)
prepareScenePropScene(57, 1, 0);
break;
default:
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp
index 39420ee974..d8c4948ea8 100644
--- a/engines/scumm/script.cpp
+++ b/engines/scumm/script.cpp
@@ -250,7 +250,7 @@ void ScummEngine::stopScript(int script) {
if (vm.nest[i].number == script &&
(vm.nest[i].where == WIO_GLOBAL || vm.nest[i].where == WIO_LOCAL)) {
nukeArrays(vm.nest[i].slot);
- vm.nest[i].number = 0xFF;
+ vm.nest[i].number = 0;
vm.nest[i].slot = 0xFF;
vm.nest[i].where = 0xFF;
}
@@ -284,7 +284,7 @@ void ScummEngine::stopObjectScript(int script) {
if (vm.nest[i].number == script &&
(vm.nest[i].where == WIO_ROOM || vm.nest[i].where == WIO_INVENTORY || vm.nest[i].where == WIO_FLOBJECT)) {
nukeArrays(vm.nest[i].slot);
- vm.nest[i].number = 0xFF;
+ vm.nest[i].number = 0;
vm.nest[i].slot = 0xFF;
vm.nest[i].where = 0xFF;
}
@@ -318,7 +318,7 @@ void ScummEngine::runScriptNested(int script) {
nest = &vm.nest[vm.numNestedScripts];
if (_currentScript == 0xFF) {
- nest->number = 0xFF;
+ nest->number = 0;
nest->where = 0xFF;
} else {
// Store information about the currently running script
@@ -338,7 +338,7 @@ void ScummEngine::runScriptNested(int script) {
if (vm.numNestedScripts != 0)
vm.numNestedScripts--;
- if (nest->number != 0xFF) {
+ if (nest->number) {
// Try to resume the script which called us, if its status has not changed
// since it invoked us. In particular, we only resume it if it hasn't been
// stopped in the meantime, and if it did not already move on.
diff --git a/engines/scumm/scumm-md5.h b/engines/scumm/scumm-md5.h
index 3957c7c42d..d4eefe8c28 100644
--- a/engines/scumm/scumm-md5.h
+++ b/engines/scumm/scumm-md5.h
@@ -1,5 +1,5 @@
/*
- This file was generated by the md5table tool on Tue Apr 24 03:50:58 2012
+ This file was generated by the md5table tool on Sat Jul 07 23:39:27 2012
DO NOT EDIT MANUALLY!
*/
@@ -73,6 +73,7 @@ static const MD5Table md5table[] = {
{ "151071053a1d0021198216713939521d", "freddi2", "HE 80", "", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "15240c59d3681ed53f714f8d925cb2d6", "maniac", "V2", "V2", -1, Common::ES_ESP, Common::kPlatformAtariST },
{ "157367c3c21e0d03a0cba44361b4cf65", "indy3", "No AdLib", "EGA", -1, Common::EN_ANY, Common::kPlatformAtariST },
+ { "15878e3bee2e1e759184abee98589eaa", "spyfox", "HE 100", "", -1, Common::EN_ANY, Common::kPlatformIOS },
{ "15e03ffbfeddb9c2aebc13dcb2a4a8f4", "monkey", "VGA", "VGA", 8357, Common::EN_ANY, Common::kPlatformPC },
{ "15f588e887e857e8c56fe6ade4956168", "atlantis", "Floppy", "Floppy", -1, Common::ES_ESP, Common::kPlatformAmiga },
{ "16542a7342a918bfe4ba512007d36c47", "FreddisFunShop", "HE 99L", "", -1, Common::EN_USA, Common::kPlatformUnknown },
@@ -173,7 +174,7 @@ static const MD5Table md5table[] = {
{ "3ae7f002d9256b8bdf76aaf8a3a069f8", "freddi", "HE 100", "", 34837, Common::EN_GRB, Common::kPlatformWii },
{ "3af61c5edf8e15b43dbafd285b2e9777", "puttcircus", "", "Demo", -1, Common::HE_ISR, Common::kPlatformWindows },
{ "3b301b7892f883ce42ab4be6a274fea6", "samnmax", "Floppy", "Floppy", -1, Common::EN_ANY, Common::kPlatformPC },
- { "3b832f4a90740bf22e9b8ed42ca0128c", "freddi4", "HE 99", "", -1, Common::EN_GRB, Common::kPlatformWindows },
+ { "3b832f4a90740bf22e9b8ed42ca0128c", "freddi4", "HE 99", "", -1, Common::EN_GRB, Common::kPlatformUnknown },
{ "3c4c471342bd95505a42334367d8f127", "puttmoon", "HE 70", "", 12161, Common::RU_RUS, Common::kPlatformWindows },
{ "3cce1913a3bc586b51a75c3892ff18dd", "indy3", "VGA", "VGA", -1, Common::RU_RUS, Common::kPlatformPC },
{ "3d219e7546039543307b55a91282bf18", "funpack", "", "", -1, Common::EN_ANY, Common::kPlatformPC },
@@ -190,6 +191,7 @@ static const MD5Table md5table[] = {
{ "45082a5c9f42ba14dacfe1fdeeba819d", "freddicove", "HE 100", "Demo", 18422, Common::EN_ANY, Common::kPlatformUnknown },
{ "45152f7cf2ba8f43cf8a8ea2e740ae09", "monkey", "VGA", "VGA", 8357, Common::ES_ESP, Common::kPlatformPC },
{ "4521138d15d1fd7649c31fb981746231", "pajama2", "HE 98.5", "Demo", -1, Common::DE_DEU, Common::kPlatformUnknown },
+ { "4522564b3c31aaf218b6a96826a549fd", "maze", "HE 99", "", -1, Common::EN_USA, Common::kPlatformWindows },
{ "46b53fd430adcfbed791b48a0d4b079f", "funpack", "", "", -1, Common::EN_ANY, Common::kPlatformPC },
{ "470c45b636139bb40716daa1c7edaad0", "loom", "EGA", "EGA", -1, Common::DE_DEU, Common::kPlatformPC },
{ "477dbafbd66a53c98416dc01aef019ad", "monkey", "EGA", "EGA", -1, Common::IT_ITA, Common::kPlatformPC },
@@ -214,6 +216,7 @@ static const MD5Table md5table[] = {
{ "4dbff3787aedcd96b0b325f2d92d7ad9", "maze", "HE 100", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "4dc780f1bc587a193ce8a97652791438", "loom", "EGA", "EGA", -1, Common::EN_ANY, Common::kPlatformAmiga },
{ "4e5867848ee61bc30d157e2c94eee9b4", "PuttTime", "HE 90", "Demo", 18394, Common::EN_USA, Common::kPlatformUnknown },
+ { "4e859d3ef1e146b41e7d93c35cd6cc62", "puttzoo", "HE 100", "Lite", -1, Common::EN_ANY, Common::kPlatformIOS },
{ "4edbf9d03550f7ba01e7f34d69b678dd", "spyfox", "HE 98.5", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "4f04b321a95d4315ce6d65f8e1dd0368", "maze", "HE 80", "", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "4f138ac6f9b2ac5a41bc68b2c3296064", "freddi4", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformWindows },
@@ -225,7 +228,7 @@ static const MD5Table md5table[] = {
{ "4fe6a2e8df3c4536b278fdd2fbcb181e", "pajama3", "", "Mini Game", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "5057fb0e99e5aa29df1836329232f101", "freddi2", "HE 80", "", -1, Common::UNK_LANG, Common::kPlatformWindows },
{ "507bb360688dc4180fdf0d7597352a69", "freddi", "HE 73", "", 26402, Common::SE_SWE, Common::kPlatformWindows },
- { "50b831f11b8c4b83784cf81f4dcc69ea", "spyfox", "HE 100", "", -1, Common::EN_ANY, Common::kPlatformWii },
+ { "50b831f11b8c4b83784cf81f4dcc69ea", "spyfox", "HE 101", "", -1, Common::EN_ANY, Common::kPlatformWii },
{ "50fcdc982a25063b78ad46bf389b8e8d", "tentacle", "Floppy", "Floppy", -1, Common::IT_ITA, Common::kPlatformPC },
{ "51305e929e330e24a75a0351c8f9975e", "freddi2", "HE 99", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "513f91a9dbe8d5490b39e56a3ac5bbdf", "pajama2", "HE 98.5", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
@@ -332,7 +335,7 @@ static const MD5Table md5table[] = {
{ "7766c9487f9d53a8cb0edabda5119c3d", "puttputt", "HE 60", "", 8022, Common::EN_ANY, Common::kPlatformPC },
{ "77f5c9cc0986eb729c1a6b4c8823bbae", "zakloom", "FM-TOWNS", "Demo", 7520, Common::EN_ANY, Common::kPlatformFMTowns },
{ "780e4a0ae2ff17dc296f4a79543b44f8", "puttmoon", "", "", -1, Common::UNK_LANG, Common::kPlatformPC },
- { "782393c5934ecd0b536eaf5fd541bd26", "pajama", "HE 100", "Updated", -1, Common::EN_ANY, Common::kPlatformWindows },
+ { "782393c5934ecd0b536eaf5fd541bd26", "pajama", "HE 101", "Updated", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "784b499c98d07260a30952685758636b", "pajama3", "", "Demo", 13911, Common::DE_DEU, Common::kPlatformWindows },
{ "78bd5f036ea35a878b74e4f47941f784", "freddi4", "HE 99", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "78c07ca088526d8d4446a4c2cb501203", "freddi3", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformUnknown },
@@ -492,7 +495,7 @@ static const MD5Table md5table[] = {
{ "c0039ad982999c92d0de81910d640fa0", "freddi", "HE 71", "", -1, Common::NL_NLD, Common::kPlatformWindows },
{ "c13225cb1bbd3bc9fe578301696d8021", "monkey", "SEGA", "", -1, Common::EN_ANY, Common::kPlatformSegaCD },
{ "c20848f53c2d48bfacdc840993843765", "freddi2", "HE 80", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
- { "c225bec1b6c0798a2b8c89ac226dc793", "pajama", "HE 100", "", -1, Common::EN_ANY, Common::kPlatformWii },
+ { "c225bec1b6c0798a2b8c89ac226dc793", "pajama", "HE 101", "", -1, Common::EN_ANY, Common::kPlatformWii },
{ "c24c490373aeb48fbd54caa8e7ae376d", "loom", "No AdLib", "EGA", -1, Common::DE_DEU, Common::kPlatformAtariST },
{ "c25755b08a8d0d47695e05f1e2111bfc", "freddi4", "", "Demo", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "c30ef068add4277104243c31ce46c12b", "monkey2", "", "", -1, Common::FR_FRA, Common::kPlatformAmiga },
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index fc46f88df4..d0f46f3e56 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1917,6 +1917,13 @@ void ScummEngine::syncSoundSettings() {
if (VAR_CHARINC != 0xFF)
VAR(VAR_CHARINC) = _defaultTalkDelay;
}
+
+ // Backyard Baseball 2003 uses a unique subtitle variable,
+ // rather than VAR_SUBTITLES
+ if (_game.id == GID_BASEBALL2003) {
+ _scummVars[632] = ConfMan.getBool("subtitles");
+ }
+
}
void ScummEngine::setTalkSpeed(int talkspeed) {
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index cacf8c214e..c8cf096a19 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -241,10 +241,12 @@ enum ScummGameId {
GID_PUTTRACE,
GID_FUNSHOP, // Used for all three funshops
GID_FOOTBALL,
+ GID_FOOTBALL2002,
GID_SOCCER,
GID_SOCCERMLS,
GID_SOCCER2004,
GID_BASEBALL2001,
+ GID_BASEBALL2003,
GID_BASKETBALL,
GID_MOONBASE,
GID_HECUP // CUP demos
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index 1e2964054a..f7add4eed2 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -37,6 +37,7 @@
#include "gui/message.h"
+#include "video/dxa_decoder.h"
#include "video/psx_decoder.h"
#include "video/smk_decoder.h"
@@ -96,9 +97,8 @@ static const char *const sequenceListPSX[20] = {
// Basic movie player
///////////////////////////////////////////////////////////////////////////////
-MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType)
- : _vm(vm), _textMan(textMan), _resMan(resMan), _snd(snd), _bgSoundHandle(bgSoundHandle), _system(system) {
- _bgSoundStream = NULL;
+MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType)
+ : _vm(vm), _textMan(textMan), _resMan(resMan), _system(system) {
_decoderType = decoderType;
_decoder = decoder;
@@ -107,7 +107,6 @@ MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::
}
MoviePlayer::~MoviePlayer() {
- delete _bgSoundHandle;
delete _decoder;
}
@@ -116,16 +115,12 @@ MoviePlayer::~MoviePlayer() {
* @param id the id of the file
*/
bool MoviePlayer::load(uint32 id) {
- Common::File f;
Common::String filename;
- if (_decoderType == kVideoDecoderDXA)
- _bgSoundStream = Audio::SeekableAudioStream::openStreamFile(sequenceList[id]);
- else
- _bgSoundStream = NULL;
-
if (SwordEngine::_systemVars.showText) {
+ Common::File f;
filename = Common::String::format("%s.txt", sequenceList[id]);
+
if (f.open(filename)) {
Common::String line;
int lineNo = 0;
@@ -169,7 +164,6 @@ bool MoviePlayer::load(uint32 id) {
_movieTexts.push_back(MovieText(startFrame, endFrame, ptr, color));
lastEnd = endFrame;
}
- f.close();
}
}
@@ -189,6 +183,7 @@ bool MoviePlayer::load(uint32 id) {
// Need to load here in case it fails in which case we'd need
// to go back to paletted mode
if (_decoder->loadFile(filename)) {
+ _decoder->start();
return true;
} else {
initGraphics(g_system->getWidth(), g_system->getHeight(), true);
@@ -197,30 +192,27 @@ bool MoviePlayer::load(uint32 id) {
break;
}
- return _decoder->loadFile(filename.c_str());
-}
+ if (!_decoder->loadFile(filename))
+ return false;
-void MoviePlayer::play() {
- if (_bgSoundStream)
- _snd->playStream(Audio::Mixer::kSFXSoundType, _bgSoundHandle, _bgSoundStream);
+ // For DXA, also add the external sound file
+ if (_decoderType == kVideoDecoderDXA)
+ _decoder->addStreamFileTrack(sequenceList[id]);
- bool terminated = false;
+ _decoder->start();
+ return true;
+}
+void MoviePlayer::play() {
_textX = 0;
_textY = 0;
- terminated = !playVideo();
-
- if (terminated)
- _snd->stopHandle(*_bgSoundHandle);
+ playVideo();
_textMan->releaseText(2, false);
_movieTexts.clear();
- while (_snd->isSoundHandleActive(*_bgSoundHandle))
- _system->delayMillis(100);
-
// It's tempting to call _screen->fullRefresh() here to restore the old
// palette. However, that causes glitches with DXA movies, where the
// previous location would be momentarily drawn, before switching to
@@ -316,11 +308,11 @@ bool MoviePlayer::playVideo() {
if (_decoderType == kVideoDecoderPSX)
drawFramePSX(frame);
else
- _vm->_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h);
+ _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h);
}
if (_decoder->hasDirtyPalette()) {
- _decoder->setSystemPalette();
+ _vm->_system->getPaletteManager()->setPalette(_decoder->getPalette(), 0, 256);
if (!_movieTexts.empty()) {
// Look for the best color indexes to use to display the subtitles
@@ -501,29 +493,17 @@ void MoviePlayer::drawFramePSX(const Graphics::Surface *frame) {
uint16 x = (g_system->getWidth() - scaledFrame.w) / 2;
uint16 y = (g_system->getHeight() - scaledFrame.h) / 2;
- _vm->_system->copyRectToScreen((byte *)scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h);
+ _vm->_system->copyRectToScreen(scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h);
scaledFrame.free();
}
-DXADecoderWithSound::DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle)
- : _mixer(mixer), _bgSoundHandle(bgSoundHandle) {
-}
-
-uint32 DXADecoderWithSound::getElapsedTime() const {
- if (_mixer->isSoundHandleActive(*_bgSoundHandle))
- return _mixer->getSoundElapsedTime(*_bgSoundHandle);
-
- return DXADecoder::getElapsedTime();
-}
-
///////////////////////////////////////////////////////////////////////////////
// Factory function for creating the appropriate cutscene player
///////////////////////////////////////////////////////////////////////////////
-MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system) {
+MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system) {
Common::String filename;
- Audio::SoundHandle *bgSoundHandle = new Audio::SoundHandle;
// For the PSX version, we'll try the PlayStation stream files
if (vm->isPsx()) {
@@ -534,7 +514,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
#ifdef USE_RGB_COLOR
// All BS1 PSX videos run the videos at 2x speed
Video::VideoDecoder *psxDecoder = new Video::PSXStreamDecoder(Video::PSXStreamDecoder::kCD2x);
- return new MoviePlayer(vm, textMan, resMan, snd, system, bgSoundHandle, psxDecoder, kVideoDecoderPSX);
+ return new MoviePlayer(vm, textMan, resMan, system, psxDecoder, kVideoDecoderPSX);
#else
GUI::MessageDialog dialog(Common::String::format(_("PSX stream cutscene '%s' cannot be played in paletted mode"), filename.c_str()), _("OK"));
dialog.runModal();
@@ -546,20 +526,20 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
filename = Common::String::format("%s.smk", sequenceList[id]);
if (Common::File::exists(filename)) {
- Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder(snd);
- return new MoviePlayer(vm, textMan, resMan, snd, system, bgSoundHandle, smkDecoder, kVideoDecoderSMK);
+ Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder();
+ return new MoviePlayer(vm, textMan, resMan, system, smkDecoder, kVideoDecoderSMK);
}
filename = Common::String::format("%s.dxa", sequenceList[id]);
if (Common::File::exists(filename)) {
#ifdef USE_ZLIB
- DXADecoderWithSound *dxaDecoder = new DXADecoderWithSound(snd, bgSoundHandle);
- return new MoviePlayer(vm, textMan, resMan, snd, system, bgSoundHandle, dxaDecoder, kVideoDecoderDXA);
+ Video::VideoDecoder *dxaDecoder = new Video::DXADecoder();
+ return new MoviePlayer(vm, textMan, resMan, system, dxaDecoder, kVideoDecoderDXA);
#else
GUI::MessageDialog dialog(_("DXA cutscenes found but ScummVM has been built without zlib support"), _("OK"));
dialog.runModal();
- return NULL;
+ return 0;
#endif
}
@@ -569,7 +549,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
if (Common::File::exists(filename)) {
GUI::MessageDialog dialog(_("MPEG2 cutscenes are no longer supported"), _("OK"));
dialog.runModal();
- return NULL;
+ return 0;
}
if (!vm->isPsx() || scumm_stricmp(sequenceList[id], "enddemo") != 0) {
@@ -578,7 +558,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
dialog.runModal();
}
- return NULL;
+ return 0;
}
} // End of namespace Sword1
diff --git a/engines/sword1/animation.h b/engines/sword1/animation.h
index f64b03dd1b..d0c61f5eb3 100644
--- a/engines/sword1/animation.h
+++ b/engines/sword1/animation.h
@@ -23,16 +23,19 @@
#ifndef SWORD1_ANIMATION_H
#define SWORD1_ANIMATION_H
-#include "video/dxa_decoder.h"
-#include "video/video_decoder.h"
-
#include "common/list.h"
-#include "audio/audiostream.h"
-
#include "sword1/screen.h"
#include "sword1/sound.h"
+namespace Graphics {
+struct Surface;
+}
+
+namespace Video {
+class VideoDecoder;
+}
+
namespace Sword1 {
enum DecoderType {
@@ -55,21 +58,9 @@ public:
}
};
-class DXADecoderWithSound : public Video::DXADecoder {
-public:
- DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle);
- ~DXADecoderWithSound() {}
-
- uint32 getElapsedTime() const;
-
-private:
- Audio::Mixer *_mixer;
- Audio::SoundHandle *_bgSoundHandle;
-};
-
class MoviePlayer {
public:
- MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType);
+ MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType);
virtual ~MoviePlayer();
bool load(uint32 id);
void play();
@@ -78,7 +69,6 @@ protected:
SwordEngine *_vm;
Text *_textMan;
ResMan *_resMan;
- Audio::Mixer *_snd;
OSystem *_system;
Common::List<MovieText> _movieTexts;
int _textX, _textY, _textWidth, _textHeight;
@@ -88,8 +78,6 @@ protected:
DecoderType _decoderType;
Video::VideoDecoder *_decoder;
- Audio::SoundHandle *_bgSoundHandle;
- Audio::AudioStream *_bgSoundStream;
bool playVideo();
void performPostProcessing(byte *screen);
@@ -100,7 +88,7 @@ protected:
void convertColor(byte r, byte g, byte b, float &h, float &s, float &v);
};
-MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system);
+MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system);
} // End of namespace Sword1
diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp
index 087dcd09d8..5662e4672b 100644
--- a/engines/sword1/detection.cpp
+++ b/engines/sword1/detection.cpp
@@ -268,9 +268,6 @@ SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int
SaveStateDescriptor desc(slot, name);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
-
if (versionSave < 2) // These older version of the savegames used a flag to signal presence of thumbnail
in->skip(1);
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 8e04861edf..757d768780 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -959,7 +959,7 @@ int Logic::fnPlaySequence(Object *cpt, int32 id, int32 sequenceId, int32 d, int3
// meantime, we don't want any looping sound effects still playing.
_sound->quitScreen();
- MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _mixer, _system);
+ MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _system);
if (player) {
_screen->clearScreen();
if (player->load(sequenceId))
diff --git a/engines/sword1/objectman.cpp b/engines/sword1/objectman.cpp
index ed994a97fa..5d1864d58d 100644
--- a/engines/sword1/objectman.cpp
+++ b/engines/sword1/objectman.cpp
@@ -99,13 +99,64 @@ uint8 ObjectMan::fnCheckForTextLine(uint32 textId) {
char *ObjectMan::lockText(uint32 textId) {
uint8 lang = SwordEngine::_systemVars.language;
+ char *text = lockText(textId, lang);
+ if (text == 0) {
+ if (lang != BS1_ENGLISH) {
+ text = lockText(textId, BS1_ENGLISH);
+ if (text != 0)
+ warning("Missing translation for textId %u (\"%s\")", textId, text);
+ unlockText(textId, BS1_ENGLISH);
+ }
+
+ return _missingSubTitleStr;
+ }
+ return text;
+}
+
+char *ObjectMan::lockText(uint32 textId, uint8 lang) {
char *addr = (char *)_resMan->openFetchRes(_textList[textId / ITM_PER_SEC][lang]);
if (addr == 0)
- return _missingSubTitleStr;
+ return NULL;
addr += sizeof(Header);
if ((textId & ITM_ID) >= _resMan->readUint32(addr)) {
+ // Workaround for missing sentences in some langages in the demo.
+ switch(textId) {
+ case 8455194:
+ return const_cast<char *>(_translationId8455194[lang]);
+ case 8455195:
+ return const_cast<char *>(_translationId8455195[lang]);
+ case 8455196:
+ return const_cast<char *>(_translationId8455196[lang]);
+ case 8455197:
+ return const_cast<char *>(_translationId8455197[lang]);
+ case 8455198:
+ return const_cast<char *>(_translationId8455198[lang]);
+ case 8455199:
+ return const_cast<char *>(_translationId8455199[lang]);
+ case 8455200:
+ return const_cast<char *>(_translationId8455200[lang]);
+ case 8455201:
+ return const_cast<char *>(_translationId8455201[lang]);
+ case 8455202:
+ return const_cast<char *>(_translationId8455202[lang]);
+ case 8455203:
+ return const_cast<char *>(_translationId8455203[lang]);
+ case 8455204:
+ return const_cast<char *>(_translationId8455204[lang]);
+ case 8455205:
+ return const_cast<char *>(_translationId8455205[lang]);
+ case 6488080:
+ return const_cast<char *>(_translationId6488080[lang]);
+ case 6488081:
+ return const_cast<char *>(_translationId6488081[lang]);
+ case 6488082:
+ return const_cast<char *>(_translationId6488082[lang]);
+ case 6488083:
+ return const_cast<char *>(_translationId6488083[lang]);
+ }
+
warning("ObjectMan::lockText(%d): only %d texts in file", textId & ITM_ID, _resMan->readUint32(addr));
- textId = 0; // get first line instead
+ return NULL;
}
uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1) * 4);
if (offset == 0) {
@@ -113,15 +164,19 @@ char *ObjectMan::lockText(uint32 textId) {
// We use the hardcoded text in this case.
if (textId == 2950145)
return const_cast<char *>(_translationId2950145[lang]);
-
+
warning("ObjectMan::lockText(%d): text number has no text lines", textId);
- return _missingSubTitleStr;
+ return NULL;
}
return addr + offset;
}
void ObjectMan::unlockText(uint32 textId) {
- _resMan->resClose(_textList[textId / ITM_PER_SEC][SwordEngine::_systemVars.language]);
+ unlockText(textId, SwordEngine::_systemVars.language);
+}
+
+void ObjectMan::unlockText(uint32 textId, uint8 lang) {
+ _resMan->resClose(_textList[textId / ITM_PER_SEC][lang]);
}
uint32 ObjectMan::lastTextNumber(int section) {
@@ -186,7 +241,193 @@ const char *const ObjectMan::_translationId2950145[7] = {
"Eh?", // Italian
"\277Eh?", // Spanish
"Ano?", // Czech
- " " // Portuguese
+ NULL // Portuguese
+};
+
+// The translations for the next texts are missing in the demo but are present
+// in the full game. The translations were therefore extracted from the full game.
+
+// Missing translation for textId 8455194 (in the demo).
+const char *const ObjectMan::_translationId8455194[7] = {
+ NULL, // "Who was the guy you were supposed to meet?", // English (not needed)
+ "Qui \351tait l'homme que vous deviez rencontrer?", // French
+ "Wer war der Typ, den Du treffen wolltest?", // German
+ "Chi dovevi incontrare?", // Italian
+ "\277Qui\351n era el hombre con el que ten\355as que encontrarte?", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455195 (in the demo).
+const char *const ObjectMan::_translationId8455195[7] = {
+ NULL, // "His name was Plantard. I didn't know him, but he called me last night.", // English (not needed)
+ "Son nom \351tait Plantard. Je ne le connaissais pas, mais il m'avait t\351l\351phon\351 la veille.", // French
+ "Sein Name war Plantard. Ich kannte ihn nicht, aber er hat mich letzte Nacht angerufen.", // German
+ "Si chiamava Plantard. Mi ha chiamato ieri sera, ma non lo conoscevo.", // Italian
+ "Su nombre era Plantard. Yo no lo conoc\355a pero \351l me llam\363 ayer por la noche.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455196 (in the demo).
+const char *const ObjectMan::_translationId8455196[7] = {
+ NULL, // "He said he had a story which would interest me.", // English (not needed)
+ "Il a dit qu'il avait une histoire qui devrait m'int\351resser.", // French
+ "Er sagte, er h\344tte eine Story, die mich interessieren w\374rde.", // German
+ "Mi disse che aveva una storia che mi poteva interessare.", // Italian
+ "Dijo que ten\355a una historia que me interesar\355a.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455197 (in the demo).
+const char *const ObjectMan::_translationId8455197[7] = {
+ NULL, // "He asked me to meet him at the caf\351.", // English (not needed)
+ "Il m'a demand\351 de le rencontrer au caf\351.", // French
+ "Er fragte mich, ob wir uns im Caf\351 treffen k\366nnten.", // German
+ "Mi chiese di incontrarci al bar.", // Italian
+ "Me pidi\363 que nos encontr\341ramos en el caf\351.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455198 (in the demo).
+const char *const ObjectMan::_translationId8455198[7] = {
+ NULL, // "I guess I'll never know what he wanted to tell me...", // English (not needed)
+ "Je suppose que je ne saurai jamais ce qu'il voulait me dire...", // French
+ "Ich werde wohl nie erfahren, was er mir sagen wollte...", // German
+ "Penso che non sapr\362 mai che cosa voleva dirmi...", // Italian
+ "Supongo que nunca sabr\351 qu\351 me quer\355a contar...", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455199 (in the demo).
+const char *const ObjectMan::_translationId8455199[7] = {
+ NULL, // "Not unless you have Rosso's gift for psychic interrogation.", // English (not needed)
+ "Non, \340 moins d'avoir les dons de Rosso pour les interrogatoires psychiques.", // French
+ "Es sei denn, Du h\344ttest Rosso's Gabe der parapsychologischen Befragung.", // German
+ "A meno che tu non riesca a fare interrogatori telepatici come Rosso.", // Italian
+ "A no ser que tengas el don de Rosso para la interrogaci\363n ps\355quica.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455200 (in the demo).
+const char *const ObjectMan::_translationId8455200[7] = {
+ NULL, // "How did Plantard get your name?", // English (not needed)
+ "Comment Plantard a-t-il obtenu votre nom?", // French
+ "Woher hat Plantard Deinen Namen?", // German
+ "Come ha fatto Plantard a sapere il tuo nome?", // Italian
+ "\277C\363mo consigui\363 Plantard tu nombre?", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455201 (in the demo).
+const char *const ObjectMan::_translationId8455201[7] = {
+ NULL, // "Through the newspaper - La Libert\351.", // English (not needed)
+ "Par mon journal... La Libert\351.", // French
+ "\334ber die Zeitung - La Libert\351.", // German
+ "Tramite il giornale La Libert\351.", // Italian
+ "Por el peri\363dico - La Libert\351.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455202 (in the demo).
+const char *const ObjectMan::_translationId8455202[7] = {
+ NULL, // "I'd written an article linking two unsolved murders, one in Italy, the other in Japan.", // English (not needed)
+ "J'ai \351crit un article o\371 je faisais le lien entre deux meurtres inexpliqu\351s, en Italie et au japon.", // French
+ "Ich habe einen Artikel geschrieben, in dem ich zwei ungel\366ste Morde miteinander in Verbindung bringe, einen in Italien, einen anderen in Japan.", // German
+ "Ho scritto un articolo che metteva in collegamento due omicidi insoluti in Italia e Giappone.", // Italian
+ "Yo hab\355a escrito un art\355culo conectando dos asesinatos sin resolver, uno en Italia, el otro en Jap\363n.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455203 (in the demo).
+const char *const ObjectMan::_translationId8455203[7] = {
+ NULL, // "The cases were remarkably similar...", // English (not needed)
+ "Les affaires \351taient quasiment identiques...", // French
+ "Die F\344lle sind sich bemerkenswert \344hnlich...", // German
+ "I casi erano sorprendentemente uguali...", // Italian
+ "Los casos eran incre\355blemente parecidos...", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455204 (in the demo).
+const char *const ObjectMan::_translationId8455204[7] = {
+ NULL, // "...a wealthy victim, no apparent motive, and a costumed killer.", // English (not needed)
+ "...une victime riche, pas de motif apparent, et un tueur d\351guis\351.", // French
+ "...ein wohlhabendes Opfer, kein offensichtliches Motiv, und ein verkleideter Killer.", // German
+ "...una vittima ricca, nessun motivo apparente e un assassino in costume.", // Italian
+ "...una v\355ctima rica, sin motivo aparente, y un asesino disfrazado.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455205 (in the demo).
+const char *const ObjectMan::_translationId8455205[7] = {
+ NULL, // "Plantard said he could supply me with more information.", // English (not needed)
+ "Plantard m'a dit qu'il pourrait me fournir des renseignements.", // French
+ "Plantard sagte, er k\366nne mir weitere Informationen beschaffen.", // German
+ "Plantard mi disse che mi avrebbe fornito ulteriori informazioni.", // Italian
+ "Plantard dijo que \351l me pod\355a proporcionar m\341s informaci\363n.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 6488080 (in the demo).
+const char *const ObjectMan::_translationId6488080[7] = {
+ NULL, // "I wasn't going to head off all over Paris until I'd investigated some more.", // English (not needed)
+ "Je ferais mieux d'enqu\351ter un peu par ici avant d'aller me promener ailleurs.", // French
+ "Ich durchquere nicht ganz Paris, bevor ich etwas mehr herausgefunden habe.", // German
+ "Non mi sarei incamminato per tutta Parigi prima di ulteriori indagini.", // Italian
+ "No iba a ponerme a recorrer Par\355s sin haber investigado un poco m\341s.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// The next three sentences are specific to the demo and only the english text is present.
+// The translations were provided by:
+// French: Thierry Crozat
+// German: Simon Sawatzki
+// Italian: Matteo Angelino
+// Spanish: Tomás Maidagan
+
+// Missing translation for textId 6488081 (in the demo).
+const char *const ObjectMan::_translationId6488081[7] = {
+ NULL, // "I wasn't sure what I was going to do when I caught up with that clown...", // English (not needed)
+ "Je ne savais pas ce que je ferais quand je rattraperais le clown...", // French
+ "Ich wu\337te nicht, worauf ich mich einlie\337, als ich dem Clown nachjagte...", // German
+ "Non sapevo cosa avrei fatto una volta raggiunto quel clown...", // Italian
+ "No sab\355a muy bien qu\351 es lo que har\355a cuando alcanzara al payaso...", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 6488082 (in the demo).
+const char *const ObjectMan::_translationId6488082[7] = {
+ NULL, // "...but before I knew it, I was drawn into a desperate race between two ruthless enemies.", // English (not needed)
+ "...mais avant de m'en rendre compte je me retrouvais happ\351 dans une course effr\351n\351e entre deux ennemis impitoyables.", // French
+ "... doch bevor ich mich versah, war ich inmitten eines Wettlaufs von zwei r\374cksichtslosen Feinden.", // German
+ "... ma prima che me ne rendessi conto, fui trascinato in una corsa disperata con due spietati nemici.", // Italian
+ "...pero sin darme cuenta, acab\351 en medio de una desesperada carrera entre dos despiadados enemigos.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 6488083 (in the demo).
+const char *const ObjectMan::_translationId6488083[7] = {
+ NULL, // "The goal: the mysterious power of the Broken Sword.", // English (not needed)
+ "Le but: les pouvoirs myst\351rieux de l'\351p\351e bris\351e.", // French
+ "Das Ziel: die geheimnisvolle Macht des zerbrochenen Schwertes.", // German
+ "Obiettivo: il misterioso potere della Spada spezzata.", // Italian
+ "El objetivo: el misterioso poder de la Espada Rota.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
};
} // End of namespace Sword1
diff --git a/engines/sword1/objectman.h b/engines/sword1/objectman.h
index ca3c7c1526..197b437c15 100644
--- a/engines/sword1/objectman.h
+++ b/engines/sword1/objectman.h
@@ -53,6 +53,9 @@ public:
void saveLiveList(uint16 *dest); // for loading/saving
void loadLiveList(uint16 *src);
private:
+ char *lockText(uint32 textId, uint8 language);
+ void unlockText(uint32 textId, uint8 language);
+
ResMan *_resMan;
static const uint32 _objectList[TOTAL_SECTIONS]; //a table of pointers to object files
static const uint32 _textList[TOTAL_SECTIONS][7]; //a table of pointers to text files
@@ -60,6 +63,22 @@ private:
uint8 *_cptData[TOTAL_SECTIONS];
static char _missingSubTitleStr[];
static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some langages)
+ static const char *const _translationId8455194[7]; //translation for textId 8455194 (missing in the demo)
+ static const char *const _translationId8455195[7]; //translation for textId 8455195 (missing in the demo)
+ static const char *const _translationId8455196[7]; //translation for textId 8455196 (missing in the demo)
+ static const char *const _translationId8455197[7]; //translation for textId 8455197 (missing in the demo)
+ static const char *const _translationId8455198[7]; //translation for textId 8455198 (missing in the demo)
+ static const char *const _translationId8455199[7]; //translation for textId 8455199 (missing in the demo)
+ static const char *const _translationId8455200[7]; //translation for textId 8455200 (missing in the demo)
+ static const char *const _translationId8455201[7]; //translation for textId 8455201 (missing in the demo)
+ static const char *const _translationId8455202[7]; //translation for textId 8455202 (missing in the demo)
+ static const char *const _translationId8455203[7]; //translation for textId 8455203 (missing in the demo)
+ static const char *const _translationId8455204[7]; //translation for textId 8455204 (missing in the demo)
+ static const char *const _translationId8455205[7]; //translation for textId 8455205 (missing in the demo)
+ static const char *const _translationId6488080[7]; //translation for textId 6488081 (missing in the demo)
+ static const char *const _translationId6488081[7]; //translation for textId 6488081 (missing in the demo)
+ static const char *const _translationId6488082[7]; //translation for textId 6488082 (missing in the demo)
+ static const char *const _translationId6488083[7]; //translation for textId 6488083 (missing in the demo)
};
} // End of namespace Sword1
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index 3574074b00..61bf5257ab 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -142,7 +142,7 @@ void Sound::checkSpeechFileEndianness() {
be_diff_sum += fabs((double)(be_value - prev_be_value));
prev_be_value = be_value;
}
- delete [] data;
+ delete[] data;
}
// Set the big endian flag
_bigEndianSpeech = (be_diff_sum < le_diff_sum);
diff --git a/engines/sword1/text.cpp b/engines/sword1/text.cpp
index 3bd2fdb2e6..f23ac5f182 100644
--- a/engines/sword1/text.cpp
+++ b/engines/sword1/text.cpp
@@ -156,6 +156,8 @@ uint16 Text::analyzeSentence(const uint8 *text, uint16 maxWidth, LineInfo *line)
}
uint16 Text::copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen) {
+ if (ch < SPACE)
+ ch = 64;
FrameHeader *chFrame = _resMan->fetchFrame(_font, ch - SPACE);
uint8 *chData = ((uint8 *)chFrame) + sizeof(FrameHeader);
uint8 *dest = sprPtr;
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index e77ae98163..00260f789a 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -38,8 +38,11 @@
#include "sword2/screen.h"
#include "sword2/animation.h"
+#include "graphics/palette.h"
+
#include "gui/message.h"
+#include "video/dxa_decoder.h"
#include "video/smk_decoder.h"
#include "video/psx_decoder.h"
@@ -51,9 +54,8 @@ namespace Sword2 {
// Basic movie player
///////////////////////////////////////////////////////////////////////////////
-MoviePlayer::MoviePlayer(Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType)
- : _vm(vm), _snd(snd), _bgSoundHandle(bgSoundHandle), _system(system) {
- _bgSoundStream = NULL;
+MoviePlayer::MoviePlayer(Sword2Engine *vm, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType)
+ : _vm(vm), _system(system) {
_decoderType = decoderType;
_decoder = decoder;
@@ -62,7 +64,6 @@ MoviePlayer::MoviePlayer(Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, A
}
MoviePlayer::~MoviePlayer() {
- delete _bgSoundHandle;
delete _decoder;
}
@@ -75,11 +76,6 @@ bool MoviePlayer::load(const char *name) {
if (_vm->shouldQuit())
return false;
- if (_decoderType == kVideoDecoderDXA)
- _bgSoundStream = Audio::SeekableAudioStream::openStreamFile(name);
- else
- _bgSoundStream = NULL;
-
_textSurface = NULL;
Common::String filename;
@@ -99,6 +95,7 @@ bool MoviePlayer::load(const char *name) {
// Need to load here in case it fails in which case we'd need
// to go back to paletted mode
if (_decoder->loadFile(filename)) {
+ _decoder->start();
return true;
} else {
initGraphics(640, 480, true);
@@ -106,7 +103,15 @@ bool MoviePlayer::load(const char *name) {
}
}
- return _decoder->loadFile(filename.c_str());
+ if (!_decoder->loadFile(filename))
+ return false;
+
+ // For DXA, also add the external sound file
+ if (_decoderType == kVideoDecoderDXA)
+ _decoder->addStreamFileTrack(name);
+
+ _decoder->start();
+ return true;
}
void MoviePlayer::play(MovieText *movieTexts, uint32 numMovieTexts, uint32 leadIn, uint32 leadOut) {
@@ -122,24 +127,15 @@ void MoviePlayer::play(MovieText *movieTexts, uint32 numMovieTexts, uint32 leadI
if (leadIn)
_vm->_sound->playMovieSound(leadIn, kLeadInSound);
- if (_bgSoundStream)
- _snd->playStream(Audio::Mixer::kSFXSoundType, _bgSoundHandle, _bgSoundStream);
-
- bool terminated = false;
-
- terminated = !playVideo();
+ bool terminated = !playVideo();
closeTextObject(_currentMovieText, NULL, 0);
if (terminated) {
- _snd->stopHandle(*_bgSoundHandle);
_vm->_sound->stopMovieSounds();
_vm->_sound->stopSpeech();
}
- while (_snd->isSoundHandleActive(*_bgSoundHandle))
- _system->delayMillis(100);
-
if (_decoderType == kVideoDecoderPSX) {
// Need to jump back to paletted color
initGraphics(640, 480, true);
@@ -332,11 +328,11 @@ bool MoviePlayer::playVideo() {
if (_decoderType == kVideoDecoderPSX)
drawFramePSX(frame);
else
- _vm->_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h);
+ _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h);
}
if (_decoder->hasDirtyPalette()) {
- _decoder->setSystemPalette();
+ _vm->_system->getPaletteManager()->setPalette(_decoder->getPalette(), 0, 256);
uint32 maxWeight = 0;
uint32 minWeight = 0xFFFFFFFF;
@@ -401,36 +397,24 @@ void MoviePlayer::drawFramePSX(const Graphics::Surface *frame) {
uint16 x = (g_system->getWidth() - scaledFrame.w) / 2;
uint16 y = (g_system->getHeight() - scaledFrame.h) / 2;
- _vm->_system->copyRectToScreen((byte *)scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h);
+ _vm->_system->copyRectToScreen(scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h);
scaledFrame.free();
}
-DXADecoderWithSound::DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle)
- : _mixer(mixer), _bgSoundHandle(bgSoundHandle) {
-}
-
-uint32 DXADecoderWithSound::getElapsedTime() const {
- if (_mixer->isSoundHandleActive(*_bgSoundHandle))
- return _mixer->getSoundElapsedTime(*_bgSoundHandle);
-
- return DXADecoder::getElapsedTime();
-}
-
///////////////////////////////////////////////////////////////////////////////
// Factory function for creating the appropriate cutscene player
///////////////////////////////////////////////////////////////////////////////
-MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, uint32 frameCount) {
+MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, OSystem *system, uint32 frameCount) {
Common::String filename;
- Audio::SoundHandle *bgSoundHandle = new Audio::SoundHandle;
filename = Common::String::format("%s.str", name);
if (Common::File::exists(filename)) {
#ifdef USE_RGB_COLOR
Video::VideoDecoder *psxDecoder = new Video::PSXStreamDecoder(Video::PSXStreamDecoder::kCD2x, frameCount);
- return new MoviePlayer(vm, snd, system, bgSoundHandle, psxDecoder, kVideoDecoderPSX);
+ return new MoviePlayer(vm, system, psxDecoder, kVideoDecoderPSX);
#else
GUI::MessageDialog dialog(_("PSX cutscenes found but ScummVM has been built without RGB color support"), _("OK"));
dialog.runModal();
@@ -441,16 +425,16 @@ MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *s
filename = Common::String::format("%s.smk", name);
if (Common::File::exists(filename)) {
- Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder(snd);
- return new MoviePlayer(vm, snd, system, bgSoundHandle, smkDecoder, kVideoDecoderSMK);
+ Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder();
+ return new MoviePlayer(vm, system, smkDecoder, kVideoDecoderSMK);
}
filename = Common::String::format("%s.dxa", name);
if (Common::File::exists(filename)) {
#ifdef USE_ZLIB
- DXADecoderWithSound *dxaDecoder = new DXADecoderWithSound(snd, bgSoundHandle);
- return new MoviePlayer(vm, snd, system, bgSoundHandle, dxaDecoder, kVideoDecoderDXA);
+ Video::DXADecoder *dxaDecoder = new Video::DXADecoder();
+ return new MoviePlayer(vm, system, dxaDecoder, kVideoDecoderDXA);
#else
GUI::MessageDialog dialog(_("DXA cutscenes found but ScummVM has been built without zlib support"), _("OK"));
dialog.runModal();
diff --git a/engines/sword2/animation.h b/engines/sword2/animation.h
index 3ef8dac754..b2a243b2ca 100644
--- a/engines/sword2/animation.h
+++ b/engines/sword2/animation.h
@@ -25,12 +25,16 @@
#ifndef SWORD2_ANIMATION_H
#define SWORD2_ANIMATION_H
-#include "video/dxa_decoder.h"
-#include "video/video_decoder.h"
-#include "audio/mixer.h"
-
#include "sword2/screen.h"
+namespace Graphics {
+struct Surface;
+}
+
+namespace Video {
+class VideoDecoder;
+}
+
namespace Sword2 {
enum DecoderType {
@@ -55,20 +59,9 @@ struct MovieText {
}
};
-class DXADecoderWithSound : public Video::DXADecoder {
-public:
- DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle);
- ~DXADecoderWithSound() {}
-
- uint32 getElapsedTime() const;
-private:
- Audio::Mixer *_mixer;
- Audio::SoundHandle *_bgSoundHandle;
-};
-
class MoviePlayer {
public:
- MoviePlayer(Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType);
+ MoviePlayer(Sword2Engine *vm, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType);
virtual ~MoviePlayer();
bool load(const char *name);
@@ -76,7 +69,6 @@ public:
protected:
Sword2Engine *_vm;
- Audio::Mixer *_snd;
OSystem *_system;
MovieText *_movieTexts;
uint32 _numMovieTexts;
@@ -87,8 +79,6 @@ protected:
DecoderType _decoderType;
Video::VideoDecoder *_decoder;
- Audio::SoundHandle *_bgSoundHandle;
- Audio::AudioStream *_bgSoundStream;
uint32 _leadOut;
int _leadOutFrame;
@@ -105,7 +95,7 @@ protected:
uint32 getWhiteColor();
};
-MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, uint32 frameCount);
+MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, OSystem *system, uint32 frameCount);
} // End of namespace Sword2
diff --git a/engines/sword2/function.cpp b/engines/sword2/function.cpp
index 836b252d6c..07fcaa094b 100644
--- a/engines/sword2/function.cpp
+++ b/engines/sword2/function.cpp
@@ -2139,7 +2139,7 @@ int32 Logic::fnPlaySequence(int32 *params) {
uint32 frameCount = Sword2Engine::isPsx() ? params[1] : 0;
- _moviePlayer = makeMoviePlayer(filename, _vm, _vm->_mixer, _vm->_system, frameCount);
+ _moviePlayer = makeMoviePlayer(filename, _vm, _vm->_system, frameCount);
if (_moviePlayer && _moviePlayer->load(filename)) {
_moviePlayer->play(_sequenceTextList, _sequenceTextLines, _smackerLeadIn, _smackerLeadOut);
diff --git a/engines/sword25/fmv/movieplayer.cpp b/engines/sword25/fmv/movieplayer.cpp
index 1acb366b3a..a95532ec65 100644
--- a/engines/sword25/fmv/movieplayer.cpp
+++ b/engines/sword25/fmv/movieplayer.cpp
@@ -61,6 +61,7 @@ bool MoviePlayer::loadMovie(const Common::String &filename, uint z) {
// Get the file and load it into the decoder
Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(filename);
_decoder.loadStream(in);
+ _decoder.start();
GraphicEngine *pGfx = Kernel::getInstance()->getGfx();
@@ -132,7 +133,7 @@ void MoviePlayer::update() {
const byte *frameData = (const byte *)s->getBasePtr(0, 0);
_outputBitmap->setContent(frameData, s->pitch * s->h, 0, s->pitch);
#else
- g_system->copyRectToScreen((byte *)s->getBasePtr(0, 0), s->pitch, _outX, _outY, MIN(s->w, _backSurface->w), MIN(s->h, _backSurface->h));
+ g_system->copyRectToScreen(s->getBasePtr(0, 0), s->pitch, _outX, _outY, MIN(s->w, _backSurface->w), MIN(s->h, _backSurface->h));
g_system->updateScreen();
#endif
}
@@ -167,7 +168,7 @@ void MoviePlayer::setScaleFactor(float scaleFactor) {
}
double MoviePlayer::getTime() {
- return _decoder.getElapsedTime() / 1000.0;
+ return _decoder.getTime() / 1000.0;
}
#else // USE_THEORADEC
diff --git a/engines/sword25/fmv/movieplayer.h b/engines/sword25/fmv/movieplayer.h
index 1d256e56ba..2f5614b505 100644
--- a/engines/sword25/fmv/movieplayer.h
+++ b/engines/sword25/fmv/movieplayer.h
@@ -39,7 +39,7 @@
#include "sword25/gfx/bitmap.h"
#ifdef USE_THEORADEC
-#include "sword25/fmv/theora_decoder.h"
+#include "video/theora_decoder.h"
#endif
#define THEORA_INDIRECT_RENDERING
@@ -141,7 +141,7 @@ private:
#ifdef USE_THEORADEC
- TheoraDecoder _decoder;
+ Video::TheoraDecoder _decoder;
Graphics::Surface *_backSurface;
int _outX, _outY;
diff --git a/engines/sword25/fmv/theora_decoder.cpp b/engines/sword25/fmv/theora_decoder.cpp
deleted file mode 100644
index a7ebb5df8c..0000000000
--- a/engines/sword25/fmv/theora_decoder.cpp
+++ /dev/null
@@ -1,555 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * Source is based on the player example from libvorbis package,
- * available at: http://svn.xiph.org/trunk/theora/examples/player_example.c
- *
- * THIS FILE IS PART OF THE OggTheora SOFTWARE CODEC SOURCE CODE.
- * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS
- * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE
- * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.
- *
- * THE Theora SOURCE CODE IS COPYRIGHT (C) 2002-2009
- * by the Xiph.Org Foundation and contributors http://www.xiph.org/
- *
- */
-
-#include "sword25/fmv/theora_decoder.h"
-
-#ifdef USE_THEORADEC
-#include "common/system.h"
-#include "common/textconsole.h"
-#include "common/util.h"
-#include "graphics/yuv_to_rgb.h"
-#include "audio/decoders/raw.h"
-#include "sword25/kernel/common.h"
-
-namespace Sword25 {
-
-#define AUDIOFD_FRAGSIZE 10240
-
-static double rint(double v) {
- return floor(v + 0.5);
-}
-
-TheoraDecoder::TheoraDecoder(Audio::Mixer::SoundType soundType) {
- _fileStream = 0;
-
- _theoraPacket = 0;
- _vorbisPacket = 0;
- _theoraDecode = 0;
- _theoraSetup = 0;
- _nextFrameStartTime = 0.0;
-
- _soundType = soundType;
- _audStream = 0;
- _audHandle = new Audio::SoundHandle();
-
- ogg_sync_init(&_oggSync);
-
- _curFrame = -1;
- _audiobuf = (ogg_int16_t *)malloc(AUDIOFD_FRAGSIZE * sizeof(ogg_int16_t));
-
- reset();
-}
-
-TheoraDecoder::~TheoraDecoder() {
- close();
- delete _fileStream;
- delete _audHandle;
- free(_audiobuf);
-}
-
-void TheoraDecoder::queuePage(ogg_page *page) {
- if (_theoraPacket)
- ogg_stream_pagein(&_theoraOut, page);
-
- if (_vorbisPacket)
- ogg_stream_pagein(&_vorbisOut, page);
-}
-
-int TheoraDecoder::bufferData() {
- char *buffer = ogg_sync_buffer(&_oggSync, 4096);
- int bytes = _fileStream->read(buffer, 4096);
-
- ogg_sync_wrote(&_oggSync, bytes);
-
- return bytes;
-}
-
-bool TheoraDecoder::loadStream(Common::SeekableReadStream *stream) {
- close();
-
- _endOfAudio = false;
- _endOfVideo = false;
- _fileStream = stream;
-
- // start up Ogg stream synchronization layer
- ogg_sync_init(&_oggSync);
-
- // init supporting Vorbis structures needed in header parsing
- vorbis_info_init(&_vorbisInfo);
- vorbis_comment_init(&_vorbisComment);
-
- // init supporting Theora structures needed in header parsing
- th_comment_init(&_theoraComment);
- th_info_init(&_theoraInfo);
-
- // Ogg file open; parse the headers
- // Only interested in Vorbis/Theora streams
- bool foundHeader = false;
- while (!foundHeader) {
- int ret = bufferData();
-
- if (ret == 0)
- break;
-
- while (ogg_sync_pageout(&_oggSync, &_oggPage) > 0) {
- ogg_stream_state test;
-
- // is this a mandated initial header? If not, stop parsing
- if (!ogg_page_bos(&_oggPage)) {
- // don't leak the page; get it into the appropriate stream
- queuePage(&_oggPage);
- foundHeader = true;
- break;
- }
-
- ogg_stream_init(&test, ogg_page_serialno(&_oggPage));
- ogg_stream_pagein(&test, &_oggPage);
- ogg_stream_packetout(&test, &_oggPacket);
-
- // identify the codec: try theora
- if (!_theoraPacket && th_decode_headerin(&_theoraInfo, &_theoraComment, &_theoraSetup, &_oggPacket) >= 0) {
- // it is theora
- memcpy(&_theoraOut, &test, sizeof(test));
- _theoraPacket = 1;
- } else if (!_vorbisPacket && vorbis_synthesis_headerin(&_vorbisInfo, &_vorbisComment, &_oggPacket) >= 0) {
- // it is vorbis
- memcpy(&_vorbisOut, &test, sizeof(test));
- _vorbisPacket = 1;
- } else {
- // whatever it is, we don't care about it
- ogg_stream_clear(&test);
- }
- }
- // fall through to non-bos page parsing
- }
-
- // we're expecting more header packets.
- while ((_theoraPacket && _theoraPacket < 3) || (_vorbisPacket && _vorbisPacket < 3)) {
- int ret;
-
- // look for further theora headers
- while (_theoraPacket && (_theoraPacket < 3) && (ret = ogg_stream_packetout(&_theoraOut, &_oggPacket))) {
- if (ret < 0)
- error("Error parsing Theora stream headers; corrupt stream?");
-
- if (!th_decode_headerin(&_theoraInfo, &_theoraComment, &_theoraSetup, &_oggPacket))
- error("Error parsing Theora stream headers; corrupt stream?");
-
- _theoraPacket++;
- }
-
- // look for more vorbis header packets
- while (_vorbisPacket && (_vorbisPacket < 3) && (ret = ogg_stream_packetout(&_vorbisOut, &_oggPacket))) {
- if (ret < 0)
- error("Error parsing Vorbis stream headers; corrupt stream?");
-
- if (vorbis_synthesis_headerin(&_vorbisInfo, &_vorbisComment, &_oggPacket))
- error("Error parsing Vorbis stream headers; corrupt stream?");
-
- _vorbisPacket++;
-
- if (_vorbisPacket == 3)
- break;
- }
-
- // The header pages/packets will arrive before anything else we
- // care about, or the stream is not obeying spec
-
- if (ogg_sync_pageout(&_oggSync, &_oggPage) > 0) {
- queuePage(&_oggPage); // demux into the appropriate stream
- } else {
- ret = bufferData(); // someone needs more data
-
- if (ret == 0)
- error("End of file while searching for codec headers.");
- }
- }
-
- // and now we have it all. initialize decoders
- if (_theoraPacket) {
- _theoraDecode = th_decode_alloc(&_theoraInfo, _theoraSetup);
- debugN(1, "Ogg logical stream %lx is Theora %dx%d %.02f fps",
- _theoraOut.serialno, _theoraInfo.pic_width, _theoraInfo.pic_height,
- (double)_theoraInfo.fps_numerator / _theoraInfo.fps_denominator);
-
- switch (_theoraInfo.pixel_fmt) {
- case TH_PF_420:
- debug(1, " 4:2:0 video");
- break;
- case TH_PF_422:
- debug(1, " 4:2:2 video");
- break;
- case TH_PF_444:
- debug(1, " 4:4:4 video");
- break;
- case TH_PF_RSVD:
- default:
- debug(1, " video\n (UNKNOWN Chroma sampling!)");
- break;
- }
-
- if (_theoraInfo.pic_width != _theoraInfo.frame_width || _theoraInfo.pic_height != _theoraInfo.frame_height)
- debug(1, " Frame content is %dx%d with offset (%d,%d).",
- _theoraInfo.frame_width, _theoraInfo.frame_height, _theoraInfo.pic_x, _theoraInfo.pic_y);
-
- switch (_theoraInfo.colorspace){
- case TH_CS_UNSPECIFIED:
- /* nothing to report */
- break;
- case TH_CS_ITU_REC_470M:
- debug(1, " encoder specified ITU Rec 470M (NTSC) color.");
- break;
- case TH_CS_ITU_REC_470BG:
- debug(1, " encoder specified ITU Rec 470BG (PAL) color.");
- break;
- default:
- debug(1, "warning: encoder specified unknown colorspace (%d).", _theoraInfo.colorspace);
- break;
- }
-
- debug(1, "Encoded by %s", _theoraComment.vendor);
- if (_theoraComment.comments) {
- debug(1, "theora comment header:");
- for (int i = 0; i < _theoraComment.comments; i++) {
- if (_theoraComment.user_comments[i]) {
- int len = _theoraComment.comment_lengths[i];
- char *value = (char *)malloc(len + 1);
- if (value) {
- memcpy(value, _theoraComment.user_comments[i], len);
- value[len] = '\0';
- debug(1, "\t%s", value);
- free(value);
- }
- }
- }
- }
-
- th_decode_ctl(_theoraDecode, TH_DECCTL_GET_PPLEVEL_MAX, &_ppLevelMax, sizeof(_ppLevelMax));
- _ppLevel = _ppLevelMax;
- th_decode_ctl(_theoraDecode, TH_DECCTL_SET_PPLEVEL, &_ppLevel, sizeof(_ppLevel));
- _ppInc = 0;
- } else {
- // tear down the partial theora setup
- th_info_clear(&_theoraInfo);
- th_comment_clear(&_theoraComment);
- }
-
- th_setup_free(_theoraSetup);
- _theoraSetup = 0;
-
- if (_vorbisPacket) {
- vorbis_synthesis_init(&_vorbisDSP, &_vorbisInfo);
- vorbis_block_init(&_vorbisDSP, &_vorbisBlock);
- debug(3, "Ogg logical stream %lx is Vorbis %d channel %ld Hz audio.",
- _vorbisOut.serialno, _vorbisInfo.channels, _vorbisInfo.rate);
-
- _audStream = Audio::makeQueuingAudioStream(_vorbisInfo.rate, _vorbisInfo.channels);
-
- // Get enough audio data to start us off
- while (_audStream->numQueuedStreams() == 0) {
- // Queue more data
- bufferData();
- while (ogg_sync_pageout(&_oggSync, &_oggPage) > 0)
- queuePage(&_oggPage);
-
- queueAudio();
- }
-
- if (_audStream)
- g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, _audHandle, _audStream);
- } else {
- // tear down the partial vorbis setup
- vorbis_info_clear(&_vorbisInfo);
- vorbis_comment_clear(&_vorbisComment);
- _endOfAudio = true;
- }
-
- _surface.create(_theoraInfo.frame_width, _theoraInfo.frame_height, g_system->getScreenFormat());
-
- // Set up a display surface
- _displaySurface.pixels = _surface.getBasePtr(_theoraInfo.pic_x, _theoraInfo.pic_y);
- _displaySurface.w = _theoraInfo.pic_width;
- _displaySurface.h = _theoraInfo.pic_height;
- _displaySurface.format = _surface.format;
- _displaySurface.pitch = _surface.pitch;
-
- // Set the frame rate
- _frameRate = Common::Rational(_theoraInfo.fps_numerator, _theoraInfo.fps_denominator);
-
- return true;
-}
-
-void TheoraDecoder::close() {
- if (_vorbisPacket) {
- ogg_stream_clear(&_vorbisOut);
- vorbis_block_clear(&_vorbisBlock);
- vorbis_dsp_clear(&_vorbisDSP);
- vorbis_comment_clear(&_vorbisComment);
- vorbis_info_clear(&_vorbisInfo);
-
- g_system->getMixer()->stopHandle(*_audHandle);
-
- _audStream = 0;
- _vorbisPacket = false;
- }
- if (_theoraPacket) {
- ogg_stream_clear(&_theoraOut);
- th_decode_free(_theoraDecode);
- th_comment_clear(&_theoraComment);
- th_info_clear(&_theoraInfo);
- _theoraDecode = 0;
- _theoraPacket = false;
- }
-
- if (!_fileStream)
- return;
-
- ogg_sync_clear(&_oggSync);
-
- delete _fileStream;
- _fileStream = 0;
-
- _surface.free();
- _displaySurface.pixels = 0;
- _displaySurface.free();
-
- reset();
-}
-
-const Graphics::Surface *TheoraDecoder::decodeNextFrame() {
- // First, let's get our frame
- while (_theoraPacket) {
- // theora is one in, one out...
- if (ogg_stream_packetout(&_theoraOut, &_oggPacket) > 0) {
-
- if (_ppInc) {
- _ppLevel += _ppInc;
- th_decode_ctl(_theoraDecode, TH_DECCTL_SET_PPLEVEL, &_ppLevel, sizeof(_ppLevel));
- _ppInc = 0;
- }
-
- if (th_decode_packetin(_theoraDecode, &_oggPacket, NULL) == 0) {
- _curFrame++;
-
- // Convert YUV data to RGB data
- th_ycbcr_buffer yuv;
- th_decode_ycbcr_out(_theoraDecode, yuv);
- translateYUVtoRGBA(yuv);
-
- if (_curFrame == 0)
- _startTime = g_system->getMillis();
-
- double time = th_granule_time(_theoraDecode, _oggPacket.granulepos);
-
- // We need to calculate when the next frame should be shown
- // This is all in floating point because that's what the Ogg code gives us
- // Ogg is a lossy container format, so it doesn't always list the time to the
- // next frame. In such cases, we need to calculate it ourselves.
- if (time == -1.0)
- _nextFrameStartTime += _frameRate.getInverse().toDouble();
- else
- _nextFrameStartTime = time;
-
- // break out
- break;
- }
- } else {
- // If we can't get any more frames, we're done.
- if (_theoraOut.e_o_s || _fileStream->eos()) {
- _endOfVideo = true;
- break;
- }
-
- // Queue more data
- bufferData();
- while (ogg_sync_pageout(&_oggSync, &_oggPage) > 0)
- queuePage(&_oggPage);
- }
-
- // Update audio if we can
- queueAudio();
- }
-
- // Force at least some audio to be buffered
- // TODO: 5 is very arbitrary. We probably should do something like QuickTime does.
- while (!_endOfAudio && _audStream->numQueuedStreams() < 5) {
- bufferData();
- while (ogg_sync_pageout(&_oggSync, &_oggPage) > 0)
- queuePage(&_oggPage);
-
- bool queuedAudio = queueAudio();
- if ((_vorbisOut.e_o_s || _fileStream->eos()) && !queuedAudio) {
- _endOfAudio = true;
- break;
- }
- }
-
- return &_displaySurface;
-}
-
-bool TheoraDecoder::queueAudio() {
- if (!_audStream)
- return false;
-
- // An audio buffer should have been allocated (either in the constructor or after queuing the current buffer)
- if (!_audiobuf) {
- warning("[TheoraDecoder::queueAudio] Invalid audio buffer");
- return false;
- }
-
- bool queuedAudio = false;
-
- for (;;) {
- float **pcm;
-
- // if there's pending, decoded audio, grab it
- int ret = vorbis_synthesis_pcmout(&_vorbisDSP, &pcm);
- if (ret > 0) {
- int count = _audiobufFill / 2;
- int maxsamples = ((AUDIOFD_FRAGSIZE - _audiobufFill) / _vorbisInfo.channels) >> 1;
- int i;
- for (i = 0; i < ret && i < maxsamples; i++)
- for (int j = 0; j < _vorbisInfo.channels; j++) {
- int val = CLIP((int)rint(pcm[j][i] * 32767.f), -32768, 32767);
- _audiobuf[count++] = val;
- }
-
- vorbis_synthesis_read(&_vorbisDSP, i);
- _audiobufFill += (i * _vorbisInfo.channels) << 1;
-
- if (_audiobufFill == AUDIOFD_FRAGSIZE) {
- byte flags = Audio::FLAG_16BITS | Audio::FLAG_STEREO;
-#ifdef SCUMM_LITTLE_ENDIAN
- flags |= Audio::FLAG_LITTLE_ENDIAN;
-#endif
- _audStream->queueBuffer((byte *)_audiobuf, AUDIOFD_FRAGSIZE, DisposeAfterUse::NO, flags);
-
- // The audio mixer is now responsible for the old audio buffer.
- // We need to create a new one.
- _audiobuf = (ogg_int16_t *)malloc(AUDIOFD_FRAGSIZE * sizeof(ogg_int16_t));
- if (!_audiobuf) {
- warning("[TheoraDecoder::queueAudio] Cannot allocate memory for audio buffer");
- return false;
- }
-
- _audiobufFill = 0;
- queuedAudio = true;
- }
- } else {
- // no pending audio; is there a pending packet to decode?
- if (ogg_stream_packetout(&_vorbisOut, &_oggPacket) > 0) {
- if (vorbis_synthesis(&_vorbisBlock, &_oggPacket) == 0) // test for success!
- vorbis_synthesis_blockin(&_vorbisDSP, &_vorbisBlock);
- } else // we've buffered all we have, break out for now
- return queuedAudio;
- }
- }
-
- // Unreachable
- return false;
-}
-
-void TheoraDecoder::reset() {
- VideoDecoder::reset();
-
- // FIXME: This does a rewind() instead of a reset()!
-
- if (_fileStream)
- _fileStream->seek(0);
-
- _audiobufFill = 0;
- _audiobufReady = false;
-
- _curFrame = -1;
-
- _theoraPacket = 0;
- _vorbisPacket = 0;
-}
-
-bool TheoraDecoder::endOfVideo() const {
- return !isVideoLoaded() || (_endOfVideo && (!_audStream || (_audStream->endOfData() && _endOfAudio)));
-}
-
-uint32 TheoraDecoder::getTimeToNextFrame() const {
- if (endOfVideo() || _curFrame < 0)
- return 0;
-
- uint32 elapsedTime = getElapsedTime();
- uint32 nextFrameStartTime = (uint32)(_nextFrameStartTime * 1000);
-
- if (nextFrameStartTime <= elapsedTime)
- return 0;
-
- return nextFrameStartTime - elapsedTime;
-}
-
-uint32 TheoraDecoder::getElapsedTime() const {
- if (_audStream)
- return g_system->getMixer()->getSoundElapsedTime(*_audHandle);
-
- return VideoDecoder::getElapsedTime();
-}
-
-void TheoraDecoder::pauseVideoIntern(bool pause) {
- if (_audStream)
- g_system->getMixer()->pauseHandle(*_audHandle, pause);
-}
-
-enum TheoraYUVBuffers {
- kBufferY = 0,
- kBufferU = 1,
- kBufferV = 2
-};
-
-void TheoraDecoder::translateYUVtoRGBA(th_ycbcr_buffer &YUVBuffer) {
- // Width and height of all buffers have to be divisible by 2.
- assert((YUVBuffer[kBufferY].width & 1) == 0);
- assert((YUVBuffer[kBufferY].height & 1) == 0);
- assert((YUVBuffer[kBufferU].width & 1) == 0);
- assert((YUVBuffer[kBufferV].width & 1) == 0);
-
- // UV images have to have a quarter of the Y image resolution
- assert(YUVBuffer[kBufferU].width == YUVBuffer[kBufferY].width >> 1);
- assert(YUVBuffer[kBufferV].width == YUVBuffer[kBufferY].width >> 1);
- assert(YUVBuffer[kBufferU].height == YUVBuffer[kBufferY].height >> 1);
- assert(YUVBuffer[kBufferV].height == YUVBuffer[kBufferY].height >> 1);
-
- Graphics::convertYUV420ToRGB(&_surface, YUVBuffer[kBufferY].data, YUVBuffer[kBufferU].data, YUVBuffer[kBufferV].data, YUVBuffer[kBufferY].width, YUVBuffer[kBufferY].height, YUVBuffer[kBufferY].stride, YUVBuffer[kBufferU].stride);
-}
-
-} // End of namespace Sword25
-
-#endif
diff --git a/engines/sword25/fmv/theora_decoder.h b/engines/sword25/fmv/theora_decoder.h
deleted file mode 100644
index e8cc5ab8b9..0000000000
--- a/engines/sword25/fmv/theora_decoder.h
+++ /dev/null
@@ -1,141 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef SWORD25_THEORADECODER_H
-#define SWORD25_THEORADECODER_H
-
-#include "common/scummsys.h" // for USE_THEORADEC
-
-#ifdef USE_THEORADEC
-
-#include "common/rational.h"
-#include "video/video_decoder.h"
-#include "audio/audiostream.h"
-#include "audio/mixer.h"
-#include "graphics/pixelformat.h"
-#include "graphics/surface.h"
-
-#include <theora/theoradec.h>
-#include <vorbis/codec.h>
-
-namespace Common {
-class SeekableReadStream;
-}
-
-namespace Sword25 {
-
-/**
- *
- * Decoder for Theora videos.
- * Video decoder used in engines:
- * - sword25
- */
-class TheoraDecoder : public Video::VideoDecoder {
-public:
- TheoraDecoder(Audio::Mixer::SoundType soundType = Audio::Mixer::kMusicSoundType);
- virtual ~TheoraDecoder();
-
- /**
- * Load a video file
- * @param stream the stream to load
- */
- bool loadStream(Common::SeekableReadStream *stream);
- void close();
- void reset();
-
- /**
- * Decode the next frame and return the frame's surface
- * @note the return surface should *not* be freed
- * @note this may return 0, in which case the last frame should be kept on screen
- */
- const Graphics::Surface *decodeNextFrame();
-
- bool isVideoLoaded() const { return _fileStream != 0; }
- uint16 getWidth() const { return _displaySurface.w; }
- uint16 getHeight() const { return _displaySurface.h; }
-
- uint32 getFrameCount() const {
- // It is not possible to get frame count easily
- // I.e. seeking is required
- assert(0);
- return 0;
- }
-
- Graphics::PixelFormat getPixelFormat() const { return _displaySurface.format; }
- uint32 getElapsedTime() const;
- uint32 getTimeToNextFrame() const;
-
- bool endOfVideo() const;
-
-protected:
- void pauseVideoIntern(bool pause);
-
-private:
- void queuePage(ogg_page *page);
- bool queueAudio();
- int bufferData();
- void translateYUVtoRGBA(th_ycbcr_buffer &YUVBuffer);
-
- Common::SeekableReadStream *_fileStream;
- Graphics::Surface _surface;
- Graphics::Surface _displaySurface;
- Common::Rational _frameRate;
- double _nextFrameStartTime;
- bool _endOfVideo;
- bool _endOfAudio;
-
- Audio::Mixer::SoundType _soundType;
- Audio::SoundHandle *_audHandle;
- Audio::QueuingAudioStream *_audStream;
-
- ogg_sync_state _oggSync;
- ogg_page _oggPage;
- ogg_packet _oggPacket;
- ogg_stream_state _vorbisOut;
- ogg_stream_state _theoraOut;
- th_info _theoraInfo;
- th_comment _theoraComment;
- th_dec_ctx *_theoraDecode;
- th_setup_info *_theoraSetup;
- vorbis_info _vorbisInfo;
- vorbis_dsp_state _vorbisDSP;
- vorbis_block _vorbisBlock;
- vorbis_comment _vorbisComment;
-
- int _theoraPacket;
- int _vorbisPacket;
-
- int _ppLevelMax;
- int _ppLevel;
- int _ppInc;
-
- // single audio fragment audio buffering
- int _audiobufFill;
- bool _audiobufReady;
- ogg_int16_t *_audiobuf;
-};
-
-} // End of namespace Sword25
-
-#endif
-
-#endif
diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp
index 14ba032107..6f5da32bc4 100644
--- a/engines/sword25/gfx/graphicengine.cpp
+++ b/engines/sword25/gfx/graphicengine.cpp
@@ -216,7 +216,7 @@ bool GraphicEngine::fill(const Common::Rect *fillRectPtr, uint color) {
}
}
- g_system->copyRectToScreen((byte *)_backSurface.getBasePtr(rect.left, rect.top), _backSurface.pitch, rect.left, rect.top, rect.width(), rect.height());
+ g_system->copyRectToScreen(_backSurface.getBasePtr(rect.left, rect.top), _backSurface.pitch, rect.left, rect.top, rect.width(), rect.height());
}
return true;
diff --git a/engines/sword25/gfx/image/art.cpp b/engines/sword25/gfx/image/art.cpp
index 3944a207c8..9c4b9fe8bd 100644
--- a/engines/sword25/gfx/image/art.cpp
+++ b/engines/sword25/gfx/image/art.cpp
@@ -2367,38 +2367,30 @@ ArtSVPRenderAAIter *art_svp_render_aa_iter(const ArtSVP *svp,
return iter;
}
-#define ADD_STEP(xpos, xdelta) \
+#define ADD_STEP(xpos, xdelta) \
/* stereotype code fragment for adding a step */ \
- if (n_steps == 0 || steps[n_steps - 1].x < xpos) \
- { \
+ if (n_steps == 0 || steps[n_steps - 1].x < xpos) { \
sx = n_steps; \
steps[sx].x = xpos; \
steps[sx].delta = xdelta; \
n_steps++; \
- } \
- else \
- { \
- for (sx = n_steps; sx > 0; sx--) \
- { \
- if (steps[sx - 1].x == xpos) \
- { \
+ } else { \
+ for (sx = n_steps; sx > 0; sx--) { \
+ if (steps[sx - 1].x == xpos) { \
steps[sx - 1].delta += xdelta; \
sx = n_steps; \
break; \
- } \
- else if (steps[sx - 1].x < xpos) \
- { \
+ } else if (steps[sx - 1].x < xpos) { \
break; \
- } \
- } \
- if (sx < n_steps) \
- { \
+ } \
+ } \
+ if (sx < n_steps) { \
memmove (&steps[sx + 1], &steps[sx], \
(n_steps - sx) * sizeof(steps[0])); \
steps[sx].x = xpos; \
steps[sx].delta = xdelta; \
n_steps++; \
- } \
+ } \
}
void art_svp_render_aa_iter_step(ArtSVPRenderAAIter *iter, int *p_start,
diff --git a/engines/sword25/gfx/image/art.h b/engines/sword25/gfx/image/art.h
index 8c9c97bc57..40bcb55aa7 100644
--- a/engines/sword25/gfx/image/art.h
+++ b/engines/sword25/gfx/image/art.h
@@ -50,7 +50,7 @@ namespace Sword25 {
be variables. They can also be pstruct->el lvalues. */
#define art_expand(p, type, max) \
do { \
- if(max) {\
+ if (max) {\
type *tmp = art_renew(p, type, max <<= 1); \
if (!tmp) error("Cannot reallocate memory for art data"); \
p = tmp; \
diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp
index b0d4853e5e..27ee4ef182 100644
--- a/engines/sword25/gfx/image/renderedimage.cpp
+++ b/engines/sword25/gfx/image/renderedimage.cpp
@@ -430,7 +430,7 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
ino += inoStep;
}
- g_system->copyRectToScreen((byte *)_backSurface->getBasePtr(posX, posY), _backSurface->pitch, posX, posY,
+ g_system->copyRectToScreen(_backSurface->getBasePtr(posX, posY), _backSurface->pitch, posX, posY,
img->w, img->h);
}
diff --git a/engines/sword25/module.mk b/engines/sword25/module.mk
index 302120c500..e24a221244 100644
--- a/engines/sword25/module.mk
+++ b/engines/sword25/module.mk
@@ -85,11 +85,6 @@ MODULE_OBJS := \
util/pluto/pluto.o \
util/pluto/plzio.o
-ifdef USE_THEORADEC
-MODULE_OBJS += \
- fmv/theora_decoder.o
-endif
-
# This module can be built as a plugin
ifeq ($(ENABLE_SWORD25), DYNAMIC_PLUGIN)
PLUGIN := 1
diff --git a/engines/sword25/sfx/soundengine.cpp b/engines/sword25/sfx/soundengine.cpp
index 78b2db19eb..69fae3dc4e 100644
--- a/engines/sword25/sfx/soundengine.cpp
+++ b/engines/sword25/sfx/soundengine.cpp
@@ -239,16 +239,20 @@ void SoundEngine::setSoundVolume(uint handle, float volume) {
debugC(1, kDebugSound, "SoundEngine::setSoundVolume(%d, %f)", handle, volume);
SndHandle* sndHandle = findHandle(handle);
- if (sndHandle != NULL)
+ if (sndHandle != NULL) {
+ sndHandle->volume = volume;
_mixer->setChannelVolume(sndHandle->handle, (byte)(volume * 255));
+ }
}
void SoundEngine::setSoundPanning(uint handle, float pan) {
debugC(1, kDebugSound, "SoundEngine::setSoundPanning(%d, %f)", handle, pan);
SndHandle* sndHandle = findHandle(handle);
- if (sndHandle != NULL)
+ if (sndHandle != NULL) {
+ sndHandle->pan = pan;
_mixer->setChannelBalance(sndHandle->handle, (int8)(pan * 127));
+ }
}
void SoundEngine::pauseSound(uint handle) {
@@ -324,13 +328,16 @@ bool SoundEngine::canLoadResource(const Common::String &fileName) {
return fname.hasSuffix(".ogg");
}
-
- bool SoundEngine::persist(OutputPersistenceBlock &writer) {
+bool SoundEngine::persist(OutputPersistenceBlock &writer) {
writer.write(_maxHandleId);
for (uint i = 0; i < SOUND_HANDLES; i++) {
writer.write(_handles[i].id);
+ // Don't restart sounds which already finished playing.
+ if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle))
+ _handles[i].type = kFreeHandle;
+
writer.writeString(_handles[i].fileName);
writer.write((int)_handles[i].sndType);
writer.write(_handles[i].volume);
@@ -374,7 +381,8 @@ bool SoundEngine::unpersist(InputPersistenceBlock &reader) {
reader.read(layer);
if (reader.isGood()) {
- playSoundEx(fileName, (SOUND_TYPES)sndType, volume, pan, loop, loopStart, loopEnd, layer, i);
+ if (sndType != kFreeHandle)
+ playSoundEx(fileName, (SOUND_TYPES)sndType, volume, pan, loop, loopStart, loopEnd, layer, i);
} else
return false;
}
diff --git a/engines/sword25/util/pluto/pluto.cpp b/engines/sword25/util/pluto/pluto.cpp
index d645e5ed2a..b7f5e30340 100644
--- a/engines/sword25/util/pluto/pluto.cpp
+++ b/engines/sword25/util/pluto/pluto.cpp
@@ -895,10 +895,10 @@ static void unpersistnumber(UnpersistInfo *upi)
static void unpersiststring(UnpersistInfo *upi)
{
/* perms reftbl sptbl ref */
- int length;
+ size_t length;
char* string;
lua_checkstack(upi->L, 1);
- verify(LIF(Z,read)(&upi->zio, &length, sizeof(int)) == 0);
+ verify(LIF(Z,read)(&upi->zio, &length, sizeof(size_t)) == 0);
string = pdep_newvector(upi->L, length, char);
verify(LIF(Z,read)(&upi->zio, string, length) == 0);
lua_pushlstring(upi->L, string, length);
diff --git a/engines/teenagent/callbacks.cpp b/engines/teenagent/callbacks.cpp
index 8882531d27..934727a478 100644
--- a/engines/teenagent/callbacks.cpp
+++ b/engines/teenagent/callbacks.cpp
@@ -2252,7 +2252,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
return true;
case 0x78e0:
- processCallback(0x50c5);
+ processCallback(0x505c);
return false;
case 0x78e7:
@@ -2265,7 +2265,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
case 0x78f5:
if (CHECK_FLAG(0xDB95, 1)) {
- displayMessage(0x3575);
+ displayMessage(0x3E75);
return true;
} else
return false;
@@ -3925,7 +3925,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
displayMessage(0x39ae);
break;
default:
- displayMessage(0x39b7);
+ displayMessage(0x3ab7);
}
return true;
diff --git a/engines/teenagent/detection.cpp b/engines/teenagent/detection.cpp
index dad876dd97..2de6f49c44 100644
--- a/engines/teenagent/detection.cpp
+++ b/engines/teenagent/detection.cpp
@@ -80,7 +80,7 @@ static const ADGameDescription teenAgentGameDescriptions[] = {
};
enum {
- MAX_SAVES = 20
+ MAX_SAVES = 20
};
class TeenAgentMetaEngine : public AdvancedMetaEngine {
@@ -123,16 +123,15 @@ public:
virtual SaveStateList listSaves(const char *target) const {
Common::String pattern = target;
- pattern += ".*";
+ pattern += ".??";
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
Common::sort(filenames.begin(), filenames.end());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
- int slot;
- const char *ext = strrchr(file->c_str(), '.');
- if (ext && (slot = atoi(ext + 1)) >= 0 && slot < MAX_SAVES) {
+ int slot = atoi(file->c_str() + file->size() - 2);
+ if (slot >= 0 && slot < MAX_SAVES) {
Common::ScopedPtr<Common::InSaveFile> in(g_system->getSavefileManager()->openForLoading(*file));
if (!in)
continue;
@@ -174,7 +173,6 @@ public:
return SaveStateDescriptor(slot, desc);
SaveStateDescriptor ssd(slot, desc);
- ssd.setDeletableFlag(true);
//checking for the thumbnail
if (Graphics::Surface *const thumb = Graphics::loadThumbnail(*in))
diff --git a/engines/teenagent/resources.cpp b/engines/teenagent/resources.cpp
index 597ca670c0..dff58f98e2 100644
--- a/engines/teenagent/resources.cpp
+++ b/engines/teenagent/resources.cpp
@@ -22,6 +22,7 @@
#include "teenagent/resources.h"
#include "teenagent/teenagent.h"
#include "common/textconsole.h"
+#include "common/translation.h"
#include "common/zlib.h"
namespace TeenAgent {
@@ -64,28 +65,47 @@ bool Resources::loadArchives(const ADGameDescription *gd) {
Common::File *dat_file = new Common::File();
if (!dat_file->open("teenagent.dat")) {
delete dat_file;
- Common::String errorMessage = "You're missing the 'teenagent.dat' file. Get it from the ScummVM website";
- GUIErrorMessage(errorMessage);
+ Common::String errorMessage = _("You're missing the 'teenagent.dat' file. Get it from the ScummVM website");
warning("%s", errorMessage.c_str());
+ GUIErrorMessage(errorMessage);
return false;
}
+
+ // teenagent.dat used to be compressed with zlib compression. The usage of
+ // zlib here is no longer needed, and it's maintained only for backwards
+ // compatibility.
Common::SeekableReadStream *dat = Common::wrapCompressedReadStream(dat_file);
+
+#if !defined(USE_ZLIB)
+ uint16 header = dat->readUint16BE();
+ bool isCompressed = (header == 0x1F8B ||
+ ((header & 0x0F00) == 0x0800 &&
+ header % 31 == 0));
+ dat->seek(-2, SEEK_CUR);
+
+ if (isCompressed) {
+ // teenagent.dat is compressed, but zlib hasn't been compiled in
+ delete dat;
+ Common::String errorMessage = _("The teenagent.dat file is compressed and zlib hasn't been included in this executable. Please decompress it");
+ warning("%s", errorMessage.c_str());
+ GUIErrorMessage(errorMessage);
+ return false;
+ }
+#endif
+
cseg.read(dat, 0xb3b0);
dseg.read(dat, 0xe790);
eseg.read(dat, 0x8be2);
-
delete dat;
- {
- FilePack varia;
- varia.open("varia.res");
- font7.load(varia, 7);
- font7.width_pack = 1;
- font7.height = 11;
- font8.load(varia, 8);
- font8.height = 31;
- varia.close();
- }
+ FilePack varia;
+ varia.open("varia.res");
+ font7.load(varia, 7);
+ font7.width_pack = 1;
+ font7.height = 11;
+ font8.load(varia, 8);
+ font8.height = 31;
+ varia.close();
off.open("off.res");
on.open("on.res");
diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp
index e8c2dec4fa..038c8ea05e 100644
--- a/engines/teenagent/scene.cpp
+++ b/engines/teenagent/scene.cpp
@@ -423,7 +423,7 @@ void Scene::init(int id, const Common::Point &pos) {
if (now_playing != res->dseg.get_byte(0xDB90))
_engine->music->load(res->dseg.get_byte(0xDB90));
- _system->copyRectToScreen((const byte *)background.pixels, background.pitch, 0, 0, background.w, background.h);
+ _system->copyRectToScreen(background.pixels, background.pitch, 0, 0, background.w, background.h);
setPalette(0);
}
@@ -654,7 +654,7 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) {
}
if (background.pixels && debug_features.feature[DebugFeatures::kShowBack]) {
- _system->copyRectToScreen((const byte *)background.pixels, background.pitch, 0, 0, background.w, background.h);
+ _system->copyRectToScreen(background.pixels, background.pitch, 0, 0, background.w, background.h);
} else
_system->fillScreen(0);
diff --git a/engines/teenagent/teenagent.cpp b/engines/teenagent/teenagent.cpp
index fb228ef2fc..57c069fe59 100644
--- a/engines/teenagent/teenagent.cpp
+++ b/engines/teenagent/teenagent.cpp
@@ -389,7 +389,7 @@ bool TeenAgentEngine::showLogo() {
return true;
}
- _system->copyRectToScreen((const byte *)s.pixels, s.w, s.x, s.y, s.w, s.h);
+ _system->copyRectToScreen(s.pixels, s.w, s.x, s.y, s.w, s.h);
_system->updateScreen();
_system->delayMillis(100);
@@ -535,9 +535,8 @@ Common::Error TeenAgentEngine::run() {
syncSoundSettings();
- _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, music, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, false);
setMusic(1);
- music->start();
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, music, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, false);
int load_slot = Common::ConfigManager::instance().getInt("save_slot");
if (load_slot >= 0) {
diff --git a/engines/testbed/graphics.cpp b/engines/testbed/graphics.cpp
index 36ec726fc7..590e6c6d81 100644
--- a/engines/testbed/graphics.cpp
+++ b/engines/testbed/graphics.cpp
@@ -935,7 +935,7 @@ TestExitStatus GFXtests::overlayGraphics() {
}
g_system->showOverlay();
- g_system->copyRectToOverlay(buffer, 100, 270, 175, 100, 50);
+ g_system->copyRectToOverlay(buffer, 200, 270, 175, 100, 50);
g_system->updateScreen();
g_system->delayMillis(1000);
@@ -1028,7 +1028,7 @@ TestExitStatus GFXtests::paletteRotation() {
GFXTestSuite::setCustomColor(255, 0, 0);
Testsuite::clearScreen();
- if(Testsuite::handleInteractiveInput("Did you see a rotation in colors of rectangles displayed on screen?", "Yes", "No", kOptionRight)) {
+ if (Testsuite::handleInteractiveInput("Did you see a rotation in colors of rectangles displayed on screen?", "Yes", "No", kOptionRight)) {
return kTestFailed;
}
@@ -1121,7 +1121,7 @@ TestExitStatus GFXtests::pixelFormats() {
g_system->updateScreen();
g_system->delayMillis(500);
- if(Testsuite::handleInteractiveInput("Were you able to notice the colored rectangles on the screen for this format?", "Yes", "No", kOptionLeft)) {
+ if (Testsuite::handleInteractiveInput("Were you able to notice the colored rectangles on the screen for this format?", "Yes", "No", kOptionLeft)) {
numPassed++;
} else {
numFailed++;
diff --git a/engines/testbed/testsuite.cpp b/engines/testbed/testsuite.cpp
index 655179aa74..39eeca31bd 100644
--- a/engines/testbed/testsuite.cpp
+++ b/engines/testbed/testsuite.cpp
@@ -289,7 +289,7 @@ void Testsuite::execute() {
continue;
}
- if((*i)->isInteractive && !ConfParams.isSessionInteractive()) {
+ if ((*i)->isInteractive && !ConfParams.isSessionInteractive()) {
logPrintf("Info! Skipping Test: %s, non-interactive environment is selected\n", ((*i)->featureName).c_str());
_numTestsSkipped++;
continue;
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp
index 0f662e22bd..2e4be33e53 100644
--- a/engines/tinsel/detection.cpp
+++ b/engines/tinsel/detection.cpp
@@ -63,6 +63,14 @@ uint16 TinselEngine::getVersion() const {
return _gameDescription->version;
}
+bool TinselEngine::getIsADGFDemo() const {
+ return (bool)(_gameDescription->desc.flags & ADGF_DEMO);
+}
+
+bool TinselEngine::isCD() const {
+ return (bool)(_gameDescription->desc.flags & ADGF_CD);
+}
+
} // End of namespace Tinsel
static const PlainGameDescriptor tinselGames[] = {
diff --git a/engines/tinsel/detection_tables.h b/engines/tinsel/detection_tables.h
index be44b1c462..631c2dce14 100644
--- a/engines/tinsel/detection_tables.h
+++ b/engines/tinsel/detection_tables.h
@@ -47,7 +47,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_DEMO,
+ 0,
TINSEL_V0,
},
@@ -61,12 +61,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_DEMO,
+ ADGF_DEMO | ADGF_CD,
GUIO0()
},
GID_DW1,
0,
- GF_CD,
+ 0,
TINSEL_V1,
},
#if 0
@@ -81,12 +81,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformMacintosh,
- ADGF_DEMO,
+ ADGF_DEMO | ADGF_CD,
GUIO0()
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_BIG_ENDIAN,
+ GF_SCNFILES,
TINSEL_V1,
},
#endif
@@ -110,7 +110,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_FLOPPY | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -133,7 +133,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_FLOPPY | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -156,7 +156,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_FLOPPY | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -179,7 +179,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_FLOPPY | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -195,7 +195,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_FLOPPY | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -214,7 +214,42 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_ENHANCED_AUDIO_SUPPORT,
+ TINSEL_V1,
+ },
+
+ { // Polish fan translation CD V1 version, with *.gra files (same as the floppy one, with english.smp)
+ {
+ "dw",
+ "CD",
+ {
+ {"dw.gra", 0, "ef05bbd2a754bd11a2e87bcd84ab5ccf", 781864},
+ {"english.smp", 0, NULL, -1},
+ },
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ ADGF_CD,
+ GUIO_NONE
+ },
+ GID_DW1,
+ 0,
+ GF_ENHANCED_AUDIO_SUPPORT,
+ TINSEL_V1,
+ },
+
+ { // Polish fan translaction floppy V1 version, with *.gra files
+ {
+ "dw",
+ "Floppy",
+ AD_ENTRY1s("dw.gra", "ef05bbd2a754bd11a2e87bcd84ab5ccf", 781864),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO_NOSPEECH
+ },
+ GID_DW1,
+ 0,
+ GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -236,7 +271,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -261,7 +296,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -280,12 +315,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::DE_DEU,
Common::kPlatformPC,
- ADGF_DROPLANGUAGE | ADGF_CD,
+ ADGF_DROPLANGUAGE,
GUIO0()
},
GID_DW1,
0,
- GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
{
@@ -308,7 +343,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
{
@@ -331,7 +366,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -351,7 +386,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -371,7 +406,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -390,14 +425,14 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
{ // multilanguage PSX demo
{
"dw",
- "CD demo",
+ "CD Demo",
{
{"french.txt", 0, "e7020d35f58d0d187052ac406d86cc87", 273914},
{"german.txt", 0, "52f0a01e0ff0d340b02a36fd5109d705", 263942},
@@ -408,12 +443,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformPSX,
- ADGF_DEMO,
+ ADGF_CD | ADGF_DEMO,
GUIO0()
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V1,
},
@@ -434,7 +469,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
#endif
@@ -456,7 +491,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT | GF_BIG_ENDIAN,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -475,7 +510,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT | GF_ALT_MIDI,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT | GF_ALT_MIDI,
TINSEL_V1,
},
@@ -496,11 +531,32 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
+ TINSEL_V1,
+ },
+
+ { // Polish fan translaction Discworld 1
+ {
+ "dw",
+ "CD",
+ {
+ {"dw.scn", 0, "fa169d2c98660215ebd84b49c1899eef", 776396},
+ {"english.txt", 0, "c1a53eb7ec812689dab70e2bb22cf2ab", 224151},
+ {"english.smp", 0, NULL, -1},
+ {NULL, 0, NULL, 0}
+ },
+ Common::PL_POL,
+ Common::kPlatformPC,
+ ADGF_CD,
+ GUIO_NONE
+ },
+ GID_DW1,
+ 0,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
- { // English DW2 demo
+ { // English Discworld 2 demo
{
"dw2",
"Demo",
@@ -511,12 +567,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_DEMO,
+ ADGF_DEMO | ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES | GF_DEMO,
+ GF_SCNFILES,
TINSEL_V2,
},
@@ -531,12 +587,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::EN_GRB,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
@@ -551,12 +607,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::EN_USA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
@@ -571,12 +627,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::FR_FRA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
@@ -591,12 +647,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::DE_DEU,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
@@ -612,12 +668,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::IT_ITA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
{
@@ -632,12 +688,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::ES_ESP,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
@@ -653,12 +709,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::RU_RUS,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
diff --git a/engines/tinsel/dialogs.cpp b/engines/tinsel/dialogs.cpp
index fbe9e8d1f6..56ee2ea752 100644
--- a/engines/tinsel/dialogs.cpp
+++ b/engines/tinsel/dialogs.cpp
@@ -753,6 +753,11 @@ static CONFBOX t1RestartBox[] = {
#endif
};
+static CONFBOX t1RestartBoxPSX[] = {
+ { AAGBUT, INITGAME, TM_NONE, NULL, USE_POINTER, 122, 48, 23, 19, NULL, IX1_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 82, 48, 23, 19, NULL, IX1_CROSS1 }
+};
+
static CONFBOX t2RestartBox[] = {
{ AAGBUT, INITGAME, TM_NONE, NULL, 0, 140, 78, BW, BH, NULL, IX2_TICK1 },
{ AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 60, 78, BW, BH, NULL, IX2_CROSS1 }
@@ -763,10 +768,10 @@ static CONFINIT t1ciRestart = { 6, 2, 72, 53, false, t1RestartBox, ARRAYSIZE(t1R
#else
static CONFINIT t1ciRestart = { 4, 2, 98, 53, false, t1RestartBox, ARRAYSIZE(t1RestartBox), SIX_RESTART_HEADING };
#endif
+static CONFINIT t1ciRestartPSX = { 8, 2, 46, 53, false, t1RestartBoxPSX, ARRAYSIZE(t1RestartBoxPSX), SIX_RESTART_HEADING };
static CONFINIT t2ciRestart = { 4, 2, 196, 53, false, t2RestartBox, sizeof(t2RestartBox)/sizeof(CONFBOX), SS_RESTART_HEADING };
-#define ciRestart (TinselV2 ? t2ciRestart : t1ciRestart)
-#define restartBox (TinselV2 ? t2RestartBox : t1RestartBox)
+#define ciRestart (TinselV2 ? t2ciRestart : (TinselV1PSX ? t1ciRestartPSX : t1ciRestart))
/*-------------------------------------------------------------*\
| This is the sound control 'menu'. In Discworld 2, it also |
@@ -1038,18 +1043,20 @@ static bool RePosition();
static bool LanguageChange() {
LANGUAGE nLang = _vm->_config->_language;
- if (_vm->getFeatures() & GF_USE_3FLAGS) {
- // VERY quick dodgy bodge
- if (cd.selBox == 0)
- nLang = TXT_FRENCH; // = 1
- else if (cd.selBox == 1)
- nLang = TXT_GERMAN; // = 2
- else
- nLang = TXT_SPANISH; // = 4
- } else if (_vm->getFeatures() & GF_USE_4FLAGS) {
- nLang = (LANGUAGE)(cd.selBox + 1);
- } else if (_vm->getFeatures() & GF_USE_5FLAGS) {
- nLang = (LANGUAGE)cd.selBox;
+ if ((_vm->getFeatures() & GF_USE_3FLAGS) || (_vm->getFeatures() & GF_USE_4FLAGS) || (_vm->getFeatures() & GF_USE_5FLAGS)) {
+ // Languages: TXT_ENGLISH, TXT_FRENCH, TXT_GERMAN, TXT_ITALIAN, TXT_SPANISH
+ // 5 flag versions include English
+ int selected = (_vm->getFeatures() & GF_USE_5FLAGS) ? cd.selBox : cd.selBox + 1;
+ // Make sure that a language flag has been selected. If the user has
+ // changed the language speed slider and hasn't clicked on a flag, it
+ // won't be selected.
+ if (selected >= 0 && selected <= 4) {
+ nLang = (LANGUAGE)selected;
+
+ // 3 flag versions don't include Italian
+ if (selected >= 3 && (_vm->getFeatures() & GF_USE_3FLAGS))
+ nLang = TXT_SPANISH;
+ }
}
if (nLang != _vm->_config->_language) {
@@ -1256,6 +1263,20 @@ static INV_OBJECT *GetInvObject(int id) {
}
/**
+ * Returns true if the given id represents a valid inventory object
+ */
+bool GetIsInvObject(int id) {
+ INV_OBJECT *pObject = g_invObjects;
+
+ for (int i = 0; i < g_numObjects; i++, pObject++) {
+ if (pObject->id == id)
+ return true;
+ }
+
+ return false;
+}
+
+/**
* Convert item ID number to index.
*/
static int GetObjectIndex(int id) {
diff --git a/engines/tinsel/dialogs.h b/engines/tinsel/dialogs.h
index 8c48eb8b76..ab53ba771c 100644
--- a/engines/tinsel/dialogs.h
+++ b/engines/tinsel/dialogs.h
@@ -152,6 +152,8 @@ void InvSetLimit(int invno, int n);
void InvSetSize(int invno, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
+bool GetIsInvObject(int id);
+
int WhichInventoryOpen();
bool IsTopWindow();
diff --git a/engines/tinsel/drives.cpp b/engines/tinsel/drives.cpp
index 5c4b939e4e..3ecef83753 100644
--- a/engines/tinsel/drives.cpp
+++ b/engines/tinsel/drives.cpp
@@ -149,7 +149,7 @@ bool GotoCD() {
bool TinselFile::_warningShown = false;
-TinselFile::TinselFile() : ReadStreamEndian((_vm->getFeatures() & GF_BIG_ENDIAN) != 0) {
+TinselFile::TinselFile() : ReadStreamEndian(TinselV1Mac) {
_stream = NULL;
}
diff --git a/engines/tinsel/handle.cpp b/engines/tinsel/handle.cpp
index c3089db990..14d588dcec 100644
--- a/engines/tinsel/handle.cpp
+++ b/engines/tinsel/handle.cpp
@@ -99,14 +99,16 @@ void SetupHandleTable() {
MEMHANDLE *pH;
TinselFile f;
- if (f.open(TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME)) {
+ const char *indexFileName = TinselV1PSX ? PSX_INDEX_FILENAME : INDEX_FILENAME;
+
+ if (f.open(indexFileName)) {
// get size of index file
len = f.size();
if (len > 0) {
if ((len % RECORD_SIZE) != 0) {
// index file is corrupt
- error(FILE_IS_CORRUPT, TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME);
+ error(FILE_IS_CORRUPT, indexFileName);
}
// calc number of handles
@@ -132,16 +134,16 @@ void SetupHandleTable() {
if (f.eos() || f.err()) {
// index file is corrupt
- error(FILE_IS_CORRUPT, (TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME));
+ error(FILE_IS_CORRUPT, indexFileName);
}
// close the file
f.close();
} else { // index file is corrupt
- error(FILE_IS_CORRUPT, (TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME));
+ error(FILE_IS_CORRUPT, indexFileName);
}
} else { // cannot find the index file
- error(CANNOT_FIND_FILE, (TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME));
+ error(CANNOT_FIND_FILE, indexFileName);
}
// allocate memory nodes and load all permanent graphics
diff --git a/engines/tinsel/music.cpp b/engines/tinsel/music.cpp
index 781a378f13..b3bfbcc5dc 100644
--- a/engines/tinsel/music.cpp
+++ b/engines/tinsel/music.cpp
@@ -131,21 +131,13 @@ bool PlayMidiSequence(uint32 dwFileOffset, bool bLoop) {
g_currentMidi = dwFileOffset;
g_currentLoop = bLoop;
- // Tinsel V1 PSX uses a different music format, so i
- // disable it here.
- // TODO: Maybe this should be moved to a better place...
- if (TinselV1PSX) return false;
+ bool mute = false;
+ if (ConfMan.hasKey("mute"))
+ mute = ConfMan.getBool("mute");
- if (_vm->_config->_musicVolume != 0) {
- bool mute = false;
- if (ConfMan.hasKey("mute"))
- mute = ConfMan.getBool("mute");
-
- SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
- }
+ SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
// the index and length of the last tune loaded
- static uint32 dwLastMidiIndex = 0; // FIXME: Avoid non-const global vars
uint32 dwSeqLen = 0; // length of the sequence
// Support for external music from the music enhancement project
@@ -186,61 +178,53 @@ bool PlayMidiSequence(uint32 dwFileOffset, bool bLoop) {
if (dwFileOffset == 0)
return true;
- if (dwFileOffset != dwLastMidiIndex) {
- Common::File midiStream;
-
- // open MIDI sequence file in binary mode
- if (!midiStream.open(MIDI_FILE))
- error(CANNOT_FIND_FILE, MIDI_FILE);
-
- // update index of last tune loaded
- dwLastMidiIndex = dwFileOffset;
-
- // move to correct position in the file
- midiStream.seek(dwFileOffset, SEEK_SET);
-
- // read the length of the sequence
- dwSeqLen = midiStream.readUint32LE();
-
- // make sure buffer is large enough for this sequence
- assert(dwSeqLen > 0 && dwSeqLen <= g_midiBuffer.size);
-
- // stop any currently playing tune
- _vm->_midiMusic->stop();
-
- // read the sequence
- if (midiStream.read(g_midiBuffer.pDat, dwSeqLen) != dwSeqLen)
- error(FILE_IS_CORRUPT, MIDI_FILE);
-
- midiStream.close();
-
- // WORKAROUND for bug #2820054 "DW1: No intro music at first start on Wii",
- // which actually affects all ports, since it's specific to the GRA version.
- //
- // The GRA version does not seem to set the channel volume at all for the first
- // intro track, thus we need to do that here. We only initialize the channels
- // used in that sequence. And we are using 127 as default channel volume.
- //
- // Only in the GRA version dwFileOffset can be "38888", just to be sure, we
- // check for the SCN files feature flag not being set though.
- if (_vm->getGameID() == GID_DW1 && dwFileOffset == 38888 && !(_vm->getFeatures() & GF_SCNFILES)) {
- _vm->_midiMusic->send(0x7F07B0 | 3);
- _vm->_midiMusic->send(0x7F07B0 | 5);
- _vm->_midiMusic->send(0x7F07B0 | 8);
- _vm->_midiMusic->send(0x7F07B0 | 10);
- _vm->_midiMusic->send(0x7F07B0 | 13);
- }
+ Common::File midiStream;
- _vm->_midiMusic->playXMIDI(g_midiBuffer.pDat, dwSeqLen, bLoop);
+ // open MIDI sequence file in binary mode
+ if (!midiStream.open(MIDI_FILE))
+ error(CANNOT_FIND_FILE, MIDI_FILE);
- // Store the length
- //dwLastSeqLen = dwSeqLen;
- } else {
- // dwFileOffset == dwLastMidiIndex
- _vm->_midiMusic->stop();
- _vm->_midiMusic->playXMIDI(g_midiBuffer.pDat, dwSeqLen, bLoop);
+ // move to correct position in the file
+ midiStream.seek(dwFileOffset, SEEK_SET);
+
+ // read the length of the sequence
+ dwSeqLen = midiStream.readUint32LE();
+
+ // make sure buffer is large enough for this sequence
+ assert(dwSeqLen > 0 && dwSeqLen <= g_midiBuffer.size);
+
+ // stop any currently playing tune
+ _vm->_midiMusic->stop();
+
+ // read the sequence. This needs to be read again before playSEQ() is
+ // called even if the music is restarting, as playSEQ() reads the file
+ // name off the buffer itself. However, that function adds SMF headers
+ // to the buffer, thus if it's read again, the SMF headers will be read
+ // and the filename will always be 'MThd'.
+ if (midiStream.read(g_midiBuffer.pDat, dwSeqLen) != dwSeqLen)
+ error(FILE_IS_CORRUPT, MIDI_FILE);
+
+ midiStream.close();
+
+ // WORKAROUND for bug #2820054 "DW1: No intro music at first start on Wii",
+ // which actually affects all ports, since it's specific to the GRA version.
+ //
+ // The GRA version does not seem to set the channel volume at all for the first
+ // intro track, thus we need to do that here. We only initialize the channels
+ // used in that sequence. And we are using 127 as default channel volume.
+ //
+ // Only in the GRA version dwFileOffset can be "38888", just to be sure, we
+ // check for the SCN files feature flag not being set though.
+ if (_vm->getGameID() == GID_DW1 && dwFileOffset == 38888 && !(_vm->getFeatures() & GF_SCNFILES)) {
+ _vm->_midiMusic->send(0x7F07B0 | 3);
+ _vm->_midiMusic->send(0x7F07B0 | 5);
+ _vm->_midiMusic->send(0x7F07B0 | 8);
+ _vm->_midiMusic->send(0x7F07B0 | 10);
+ _vm->_midiMusic->send(0x7F07B0 | 13);
}
+ _vm->_midiMusic->playMIDI(dwSeqLen, bLoop);
+
return true;
}
@@ -284,27 +268,7 @@ int GetMidiVolume() {
*/
void SetMidiVolume(int vol) {
assert(vol >= 0 && vol <= Audio::Mixer::kMaxChannelVolume);
-
- static int priorVolMusic = 0; // FIXME: Avoid non-const global vars
-
- if (vol == 0 && priorVolMusic == 0) {
- // Nothing to do
- } else if (vol == 0 && priorVolMusic != 0) {
- // Stop current midi sequence
- StopMidi();
- _vm->_midiMusic->setVolume(vol);
- } else if (vol != 0 && priorVolMusic == 0) {
- // Perhaps restart last midi sequence
- if (g_currentLoop)
- PlayMidiSequence(g_currentMidi, true);
-
- _vm->_midiMusic->setVolume(vol);
- } else if (vol != 0 && priorVolMusic != 0) {
- // Alter current volume
- _vm->_midiMusic->setVolume(vol);
- }
-
- priorVolMusic = vol;
+ _vm->_midiMusic->setVolume(vol);
}
/**
@@ -314,8 +278,7 @@ void OpenMidiFiles() {
Common::File midiStream;
// Demo version has no midi file
- // Also, Discworld PSX uses still unsupported psx SEQ format for music...
- if ((_vm->getFeatures() & GF_DEMO) || (TinselVersion == TINSEL_V2) || TinselV1PSX)
+ if (TinselV0 || TinselV2)
return;
if (g_midiBuffer.pDat)
@@ -412,7 +375,7 @@ void MidiMusicPlayer::send(uint32 b) {
}
}
-void MidiMusicPlayer::playXMIDI(byte *midiData, uint32 size, bool loop) {
+void MidiMusicPlayer::playMIDI(uint32 size, bool loop) {
Common::StackLock lock(_mutex);
if (_isPlaying)
@@ -420,6 +383,13 @@ void MidiMusicPlayer::playXMIDI(byte *midiData, uint32 size, bool loop) {
stop();
+ if (TinselV1PSX)
+ playSEQ(size, loop);
+ else
+ playXMIDI(size, loop);
+}
+
+void MidiMusicPlayer::playXMIDI(uint32 size, bool loop) {
// It seems like not all music (the main menu music, for instance) set
// all the instruments explicitly. That means the music will sound
// different, depending on which music played before it. This appears
@@ -433,7 +403,78 @@ void MidiMusicPlayer::playXMIDI(byte *midiData, uint32 size, bool loop) {
// Load XMID resource data
MidiParser *parser = MidiParser::createParser_XMIDI();
- if (parser->loadMusic(midiData, size)) {
+ if (parser->loadMusic(g_midiBuffer.pDat, size)) {
+ parser->setTrack(0);
+ parser->setMidiDriver(this);
+ parser->setTimerRate(getBaseTempo());
+ parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
+ parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
+
+ _parser = parser;
+
+ _isLooping = loop;
+ _isPlaying = true;
+ } else {
+ delete parser;
+ }
+}
+
+void MidiMusicPlayer::playSEQ(uint32 size, bool loop) {
+ // MIDI.DAT holds the file names in DW1 PSX
+ Common::String baseName((char *)g_midiBuffer.pDat, size);
+ Common::String seqName = baseName + ".SEQ";
+
+ // TODO: Load the instrument bank (<baseName>.VB and <baseName>.VH)
+
+ Common::File seqFile;
+ if (!seqFile.open(seqName))
+ error("Failed to open SEQ file '%s'", seqName.c_str());
+
+ if (seqFile.readUint32LE() != MKTAG('S', 'E', 'Q', 'p'))
+ error("Failed to find SEQp tag");
+
+ // Make sure we don't have a SEP file (with multiple SEQ's inside)
+ if (seqFile.readUint32BE() != 1)
+ error("Can only play SEQ files, not SEP");
+
+ uint16 ppqn = seqFile.readUint16BE();
+ uint32 tempo = seqFile.readUint16BE() << 8;
+ tempo |= seqFile.readByte();
+ /* uint16 beat = */ seqFile.readUint16BE();
+
+ // SEQ is directly based on SMF and we'll use that to our advantage here
+ // and convert to SMF and then use the SMF MidiParser.
+
+ // Calculate the SMF size we'll need
+ uint32 dataSize = seqFile.size() - 15;
+ uint32 actualSize = dataSize + 7 + 22;
+
+ // Resize the buffer if necessary
+ if (g_midiBuffer.size < actualSize) {
+ g_midiBuffer.pDat = (byte *)realloc(g_midiBuffer.pDat, actualSize);
+ assert(g_midiBuffer.pDat);
+ }
+
+ // Now construct the header
+ WRITE_BE_UINT32(g_midiBuffer.pDat, MKTAG('M', 'T', 'h', 'd'));
+ WRITE_BE_UINT32(g_midiBuffer.pDat + 4, 6); // header size
+ WRITE_BE_UINT16(g_midiBuffer.pDat + 8, 0); // type 0
+ WRITE_BE_UINT16(g_midiBuffer.pDat + 10, 1); // one track
+ WRITE_BE_UINT16(g_midiBuffer.pDat + 12, ppqn);
+ WRITE_BE_UINT32(g_midiBuffer.pDat + 14, MKTAG('M', 'T', 'r', 'k'));
+ WRITE_BE_UINT32(g_midiBuffer.pDat + 18, dataSize + 7); // SEQ data size + tempo change event size
+
+ // Add in a fake tempo change event
+ WRITE_BE_UINT32(g_midiBuffer.pDat + 22, 0x00FF5103); // no delta, meta event, tempo change, param size = 3
+ WRITE_BE_UINT16(g_midiBuffer.pDat + 26, tempo >> 8);
+ g_midiBuffer.pDat[28] = tempo & 0xFF;
+
+ // Now copy in the rest of the events
+ seqFile.read(g_midiBuffer.pDat + 29, dataSize);
+ seqFile.close();
+
+ MidiParser *parser = MidiParser::createParser_SMF();
+ if (parser->loadMusic(g_midiBuffer.pDat, actualSize)) {
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(getBaseTempo());
@@ -870,14 +911,12 @@ void RestoreMidiFacts(SCNHANDLE Midi, bool Loop) {
g_currentMidi = Midi;
g_currentLoop = Loop;
- if (_vm->_config->_musicVolume != 0 && Loop) {
- bool mute = false;
- if (ConfMan.hasKey("mute"))
- mute = ConfMan.getBool("mute");
+ bool mute = false;
+ if (ConfMan.hasKey("mute"))
+ mute = ConfMan.getBool("mute");
- PlayMidiSequence(g_currentMidi, true);
- SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
- }
+ PlayMidiSequence(g_currentMidi, true);
+ SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
}
#if 0
diff --git a/engines/tinsel/music.h b/engines/tinsel/music.h
index d43fed268d..121bf3d79b 100644
--- a/engines/tinsel/music.h
+++ b/engines/tinsel/music.h
@@ -64,7 +64,7 @@ public:
virtual void setVolume(int volume);
- void playXMIDI(byte *midiData, uint32 size, bool loop);
+ void playMIDI(uint32 size, bool loop);
// void stop();
void pause();
@@ -76,6 +76,10 @@ public:
// The original sets the "sequence timing" to 109 Hz, whatever that
// means. The default is 120.
uint32 getBaseTempo() { return _driver ? (109 * _driver->getBaseTempo()) / 120 : 0; }
+
+private:
+ void playXMIDI(uint32 size, bool loop);
+ void playSEQ(uint32 size, bool loop);
};
class PCMMusicPlayer : public Audio::AudioStream {
diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp
index 60f04b47fd..6ea18c8268 100644
--- a/engines/tinsel/pcode.cpp
+++ b/engines/tinsel/pcode.cpp
@@ -122,6 +122,8 @@ static uint32 g_hMasterScript;
struct WorkaroundEntry {
TinselEngineVersion version; ///< Engine version this workaround applies to
bool scnFlag; ///< Only applicable for Tinsel 1 (DW 1)
+ bool isDemo; ///< Flags whether it's for a demo
+ Common::Platform platform; ///< Platform filter
SCNHANDLE hCode; ///< Script to apply fragment to
int ip; ///< Script offset to run this fragment before
int numBytes; ///< Number of bytes in the script
@@ -129,6 +131,7 @@ struct WorkaroundEntry {
};
#define FRAGMENT_WORD(x) (byte)(x & 0xFF), (byte)(x >> 8)
+#define FRAGMENT_DWORD(x) (byte)(x & 0xFF), (byte)(x >> 8), (byte)(x >> 16), (byte)(x >> 24)
static const byte fragment1[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 206, 0};
static const byte fragment2[] = {OP_LIBCALL | OPSIZE8, 110};
@@ -149,6 +152,10 @@ static const byte fragment12[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1491),
OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle
OP_JUMP | OPSIZE16, FRAGMENT_WORD(1568)};
static const byte fragment13[] = {OP_ZERO, OP_GSTORE | OPSIZE16, FRAGMENT_WORD(306)};
+static const byte fragment14[] = {OP_LIBCALL | OPSIZE8, 58,
+ OP_IMM, FRAGMENT_DWORD((42 << 23)), OP_ONE, OP_ZERO, OP_LIBCALL | OPSIZE8, 44,
+ OP_LIBCALL | OPSIZE8, 97, OP_JUMP | OPSIZE16, FRAGMENT_WORD(2220)
+};
#undef FRAGMENT_WORD
@@ -157,7 +164,7 @@ const WorkaroundEntry workaroundList[] = {
// book back to the present. In the GRA version, it was global 373,
// and was reset when he is returned to the past, but was forgotten
// in the SCN version, so this ensures the flag is properly reset.
- {TINSEL_V1, true, 427942095, 1, sizeof(fragment1), fragment1},
+ {TINSEL_V1, true, false, Common::kPlatformUnknown, 427942095, 1, sizeof(fragment1), fragment1},
// DW1-GRA: Rincewind exiting the Inn is blocked by the luggage.
// Whilst you can then move into walkable areas, saving and
@@ -165,26 +172,26 @@ const WorkaroundEntry workaroundList[] = {
// fragment turns off NPC blocking for the Outside Inn rooms so that
// the luggage won't block Past Outside Inn.
// See bug report #2525010.
- {TINSEL_V1, false, 444622076, 0, sizeof(fragment2), fragment2},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 444622076, 0, sizeof(fragment2), fragment2},
// Present Outside Inn
- {TINSEL_V1, false, 352600876, 0, sizeof(fragment2), fragment2},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 352600876, 0, sizeof(fragment2), fragment2},
// DW1-GRA: Talking to palace guards in Act 2 gives !!!HIGH
// STRING||| - this happens if you initiate dialog with one of the
// guards, but not the other. So these fragments provide the correct
// talk parameters where needed.
// See bug report #2831159.
- {TINSEL_V1, false, 310506872, 463, sizeof(fragment4), fragment4},
- {TINSEL_V1, false, 310506872, 485, sizeof(fragment5), fragment5},
- {TINSEL_V1, false, 310506872, 513, sizeof(fragment6), fragment6},
- {TINSEL_V1, false, 310506872, 613, sizeof(fragment7), fragment7},
- {TINSEL_V1, false, 310506872, 641, sizeof(fragment8), fragment8},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 310506872, 463, sizeof(fragment4), fragment4},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 310506872, 485, sizeof(fragment5), fragment5},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 310506872, 513, sizeof(fragment6), fragment6},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 310506872, 613, sizeof(fragment7), fragment7},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 310506872, 641, sizeof(fragment8), fragment8},
// DW1-SCN: The script for the lovable street-Starfish does a
// 'StopSample' after flicking the coin to ensure it's sound is
// stopped, but which also accidentally can stop any active
// conversation with the Amazon.
- {TINSEL_V1, true, 394640351, 121, sizeof(fragment9), fragment9},
+ {TINSEL_V1, true, false, Common::kPlatformUnknown, 394640351, 121, sizeof(fragment9), fragment9},
// DW2: In the garden, global #490 is set when the bees begin their
// 'out of hive' animation, and reset when done. But if the game is
@@ -197,25 +204,29 @@ const WorkaroundEntry workaroundList[] = {
// * Stealing the mallets from the wizards (bug #2820788).
// This fix ensures that the global is reset when the Garden scene
// is loaded (both entering and restoring a game).
- {TINSEL_V2, true, 2888147476U, 0, sizeof(fragment3), fragment3},
+ {TINSEL_V2, true, false, Common::kPlatformUnknown, 2888147476U, 0, sizeof(fragment3), fragment3},
// DW1-GRA: Corrects text being drawn partially off-screen during
// the blackboard description of the Librarian.
- {TINSEL_V1, false, 293831402, 133, sizeof(fragment10), fragment10},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 293831402, 133, sizeof(fragment10), fragment10},
// DW1-GRA/SCN: Corrects the dead-end of being able to give the
// whistle back to the pirate before giving him the parrot.
// See bug report #2934211.
- {TINSEL_V1, true, 352601285, 1569, sizeof(fragment11), fragment11},
- {TINSEL_V1, false, 352602304, 1488, sizeof(fragment12), fragment12},
+ {TINSEL_V1, true, false, Common::kPlatformUnknown, 352601285, 1569, sizeof(fragment11), fragment11},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 352602304, 1488, sizeof(fragment12), fragment12},
// DW2: Corrects a bug with global 306 not being cleared if you leave
// the marketplace scene whilst D'Blah is talking (even if it's not
// actually audible); returning to the scene and clicking on him multiple
// times would cause the game to crash
- {TINSEL_V2, true, 1109294728, 0, sizeof(fragment13), fragment13},
+ {TINSEL_V2, true, false, Common::kPlatformUnknown, 1109294728, 0, sizeof(fragment13), fragment13},
+
+ // DW1 PSX DEMO: Alters a script in the PSX DW1 demo to show the Idle animation scene rather than
+ // quitting the game when no user input happens for a while
+ {TINSEL_V1, true, true, Common::kPlatformPSX, 0, 2186, sizeof(fragment14), fragment14},
- {TINSEL_V0, false, 0, 0, 0, NULL}
+ {TINSEL_V0, false, false, Common::kPlatformUnknown, 0, 0, 0, NULL}
};
//----------------- LOCAL GLOBAL DATA --------------------
@@ -582,6 +593,8 @@ void Interpret(CORO_PARAM, INT_CONTEXT *ic) {
if ((wkEntry->version == TinselVersion) &&
(wkEntry->hCode == ic->hCode) &&
(wkEntry->ip == ip) &&
+ (wkEntry->isDemo == _vm->getIsADGFDemo()) &&
+ ((wkEntry->platform == Common::kPlatformUnknown) || (wkEntry->platform == _vm->getPlatform())) &&
(!TinselV1 || (wkEntry->scnFlag == ((_vm->getFeatures() & GF_SCNFILES) != 0)))) {
// Point to start of workaround fragment
ip = 0;
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp
index 0a552c8c2b..518e27f02b 100644
--- a/engines/tinsel/saveload.cpp
+++ b/engines/tinsel/saveload.cpp
@@ -55,8 +55,7 @@ namespace Tinsel {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 1
-// TODO: Not yet used
+#define CURRENT_VER 2
/**
* An auxillary macro, used to specify savegame versions. We use this instead
@@ -97,12 +96,13 @@ struct SaveGameHeader {
TimeDate dateTime;
bool scnFlag;
byte language;
+ uint16 numInterpreters; // Savegame version 2 or later only
};
enum {
DW1_SAVEGAME_ID = 0x44575399, // = 'DWSc' = "DiscWorld 1 ScummVM"
DW2_SAVEGAME_ID = 0x44573253, // = 'DW2S' = "DiscWorld 2 ScummVM"
- SAVEGAME_HEADER_SIZE = 4 + 4 + 4 + SG_DESC_LEN + 7 + 1 + 1
+ SAVEGAME_HEADER_SIZE = 4 + 4 + 4 + SG_DESC_LEN + 7 + 1 + 1 + 2
};
#define SAVEGAME_ID (TinselV2 ? (uint32)DW2_SAVEGAME_ID : (uint32)DW1_SAVEGAME_ID)
@@ -186,6 +186,15 @@ static bool syncSaveGameHeader(Common::Serializer &s, SaveGameHeader &hdr) {
}
}
+ // Handle the number of interpreter contexts that will be saved in the savegame
+ if (tmp >= 2) {
+ tmp -= 2;
+ hdr.numInterpreters = NUM_INTERPRET;
+ s.syncAsUint16LE(hdr.numInterpreters);
+ } else {
+ hdr.numInterpreters = (TinselV2 ? 70 : 64) - 20;
+ }
+
// Skip over any extra bytes
s.skip(tmp);
return true;
@@ -262,7 +271,7 @@ static void syncSoundReel(Common::Serializer &s, SOUNDREELS &sr) {
s.syncAsSint32LE(sr.actorCol);
}
-static void syncSavedData(Common::Serializer &s, SAVED_DATA &sd) {
+static void syncSavedData(Common::Serializer &s, SAVED_DATA &sd, int numInterp) {
s.syncAsUint32LE(sd.SavedSceneHandle);
s.syncAsUint32LE(sd.SavedBgroundHandle);
for (int i = 0; i < MAX_MOVERS; ++i)
@@ -273,7 +282,7 @@ static void syncSavedData(Common::Serializer &s, SAVED_DATA &sd) {
s.syncAsSint32LE(sd.NumSavedActors);
s.syncAsSint32LE(sd.SavedLoffset);
s.syncAsSint32LE(sd.SavedToffset);
- for (int i = 0; i < NUM_INTERPRET; ++i)
+ for (int i = 0; i < numInterp; ++i)
sd.SavedICInfo[i].syncWithSerializer(s);
for (int i = 0; i < MAX_POLY; ++i)
s.syncAsUint32LE(sd.SavedDeadPolys[i]);
@@ -422,7 +431,7 @@ char *ListEntry(int i, letype which) {
return NULL;
}
-static void DoSync(Common::Serializer &s) {
+static bool DoSync(Common::Serializer &s, int numInterp) {
int sg = 0;
if (TinselV2) {
@@ -434,7 +443,7 @@ static void DoSync(Common::Serializer &s) {
if (TinselV2 && s.isLoading())
HoldItem(INV_NOICON);
- syncSavedData(s, *g_srsd);
+ syncSavedData(s, *g_srsd, numInterp);
syncGlobInfo(s); // Glitter globals
syncInvInfo(s); // Inventory data
@@ -443,6 +452,10 @@ static void DoSync(Common::Serializer &s) {
sg = WhichItemHeld();
s.syncAsSint32LE(sg);
if (s.isLoading()) {
+ if (sg != -1 && !GetIsInvObject(sg))
+ // Not a valid inventory object, so return false
+ return false;
+
if (TinselV2)
g_thingHeld = sg;
else
@@ -459,7 +472,7 @@ static void DoSync(Common::Serializer &s) {
if (*g_SaveSceneSsCount != 0) {
SAVED_DATA *sdPtr = g_SaveSceneSsData;
for (int i = 0; i < *g_SaveSceneSsCount; ++i, ++sdPtr)
- syncSavedData(s, *sdPtr);
+ syncSavedData(s, *sdPtr, numInterp);
// Flag that there is a saved scene to return to. Note that in this context 'saved scene'
// is a stored scene to return to from another scene, such as from the Summoning Book close-up
@@ -469,6 +482,8 @@ static void DoSync(Common::Serializer &s) {
if (!TinselV2)
syncAllActorsAlive(s);
+
+ return true;
}
/**
@@ -487,8 +502,23 @@ static bool DoRestore() {
delete f; // Invalid header, or savegame too new -> skip it
return false;
}
+
+ // Load in the data. For older savegame versions, we potentially need to load the data twice, once
+ // for pre 1.5 savegames, and if that fails, a second time for 1.5 savegames
+ int numInterpreters = hdr.numInterpreters;
+ int32 currentPos = f->pos();
+ for (int tryNumber = 0; tryNumber < ((hdr.ver >= 2) ? 1 : 2); ++tryNumber) {
+ // If it's the second loop iteration, try with the 1.5 savegame number of interpreter contexts
+ if (tryNumber == 1) {
+ f->seek(currentPos);
+ numInterpreters = 80;
+ }
- DoSync(s);
+ // Load the savegame data
+ if (DoSync(s, numInterpreters))
+ // Data load was successful (or likely), so break out of loop
+ break;
+ }
uint32 id = f->readSint32LE();
if (id != (uint32)0xFEEDFACE)
@@ -575,7 +605,7 @@ static void DoSave() {
return;
}
- DoSync(s);
+ DoSync(s, hdr.numInterpreters);
// Write out the special Id for Discworld savegames
f->writeUint32LE(0xFEEDFACE);
diff --git a/engines/tinsel/scene.h b/engines/tinsel/scene.h
index baaff27a3e..06e5c096d9 100644
--- a/engines/tinsel/scene.h
+++ b/engines/tinsel/scene.h
@@ -75,9 +75,9 @@ enum REEL {
typedef enum { TRANS_DEF, TRANS_CUT, TRANS_FADE } TRANSITS;
// amount to shift scene handles by
-#define SCNHANDLE_SHIFT ((TinselV2 && !IsDemo) ? 25 : 23)
-#define OFFSETMASK ((TinselV2 && !IsDemo) ? 0x01ffffffL : 0x007fffffL)
-#define HANDLEMASK ((TinselV2 && !IsDemo) ? 0xFE000000L : 0xFF800000L)
+#define SCNHANDLE_SHIFT ((TinselV2 && !TinselV2Demo) ? 25 : 23)
+#define OFFSETMASK ((TinselV2 && !TinselV2Demo) ? 0x01ffffffL : 0x007fffffL)
+#define HANDLEMASK ((TinselV2 && !TinselV2Demo) ? 0xFE000000L : 0xFF800000L)
void DoHailScene(SCNHANDLE scene);
diff --git a/engines/tinsel/sound.cpp b/engines/tinsel/sound.cpp
index f575b03270..e052302cfd 100644
--- a/engines/tinsel/sound.cpp
+++ b/engines/tinsel/sound.cpp
@@ -75,7 +75,7 @@ SoundManager::~SoundManager() {
// playSample for DiscWorld 1
bool SoundManager::playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle) {
// Floppy version has no sample file
- if (_vm->getFeatures() & GF_FLOPPY)
+ if (!_vm->isCD())
return false;
// no sample driver?
@@ -182,7 +182,7 @@ bool SoundManager::playSample(int id, int sub, bool bLooped, int x, int y, int p
Audio::Mixer::SoundType type, Audio::SoundHandle *handle) {
// Floppy version has no sample file
- if (_vm->getFeatures() & GF_FLOPPY)
+ if (!_vm->isCD())
return false;
// no sample driver?
@@ -471,7 +471,7 @@ void SoundManager::setSFXVolumes(uint8 volume) {
*/
void SoundManager::openSampleFiles() {
// Floppy and demo versions have no sample files, except for the Discworld 2 demo
- if (_vm->getFeatures() & GF_FLOPPY || (IsDemo && !TinselV2))
+ if (!_vm->isCD() || TinselV0)
return;
TinselFile f;
diff --git a/engines/tinsel/tinlib.cpp b/engines/tinsel/tinlib.cpp
index dfa44c505a..058f8eb6fd 100644
--- a/engines/tinsel/tinlib.cpp
+++ b/engines/tinsel/tinlib.cpp
@@ -1625,10 +1625,6 @@ static void Play(CORO_PARAM, SCNHANDLE hFilm, int x, int y, bool bComplete, int
* Play a midi file.
*/
static void PlayMidi(CORO_PARAM, SCNHANDLE hMidi, int loop, bool complete) {
- // FIXME: This is a workaround for the FIXME below
- if (GetMidiVolume() == 0 || TinselV1PSX)
- return;
-
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
@@ -1637,18 +1633,13 @@ static void PlayMidi(CORO_PARAM, SCNHANDLE hMidi, int loop, bool complete) {
PlayMidiSequence(hMidi, loop == MIDI_LOOP);
- // FIXME: The following check messes up the script arguments when
- // entering the secret door in the bookshelf in the library,
- // leading to a crash, when the music volume is set to 0 (MidiPlaying()
- // always false then).
- //
- // Why exactly this happens is unclear. An analysis of the involved
- // script(s) might reveal more.
- //
- // Note: This check&sleep was added in DW v2. It was most likely added
- // to ensure that the MIDI song started playing before the next opcode
+ // This check&sleep was added in DW v2. It was most likely added to
+ // ensure that the MIDI song started playing before the next opcode
// is executed.
- if (!MidiPlaying())
+ // In DW1, it messes up the script arguments when entering the secret
+ // door in the bookshelf in the library, leading to a crash, when the
+ // music volume is set to 0.
+ if (!MidiPlaying() && TinselV2)
CORO_SLEEP(1);
if (complete) {
@@ -3412,7 +3403,7 @@ static void TalkOrSay(CORO_PARAM, SPEECH_TYPE speechType, SCNHANDLE hText, int x
// Kick off the sample now (perhaps with a delay)
if (g_bNoPause)
g_bNoPause = false;
- else if (!IsDemo)
+ else if (!TinselV2Demo)
CORO_SLEEP(SysVar(SV_SPEECHDELAY));
//SamplePlay(VOICE, hText, _ctx->sub, false, -1, -1, PRIORITY_TALK);
@@ -4244,7 +4235,7 @@ int CallLibraryRoutine(CORO_PARAM, int operand, int32 *pp, const INT_CONTEXT *pi
int libCode;
if (TinselV0) libCode = DW1DEMO_CODES[operand];
else if (!TinselV2) libCode = DW1_CODES[operand];
- else if (_vm->getFeatures() & GF_DEMO) libCode = DW2DEMO_CODES[operand];
+ else if (TinselV2Demo) libCode = DW2DEMO_CODES[operand];
else libCode = DW2_CODES[operand];
debug(7, "CallLibraryRoutine op %d (escOn %d, myEscape %d)", operand, pic->escOn, pic->myEscape);
diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h
index 59344c44f4..123249125e 100644
--- a/engines/tinsel/tinsel.h
+++ b/engines/tinsel/tinsel.h
@@ -53,7 +53,6 @@ class Config;
class MidiDriver;
class MidiMusicPlayer;
class PCMMusicPlayer;
-class Scheduler;
class SoundManager;
typedef Common::List<Common::Rect> RectList;
@@ -64,21 +63,16 @@ enum TinselGameID {
};
enum TinselGameFeatures {
- GF_DEMO = 1 << 0,
- GF_CD = 1 << 1,
- GF_FLOPPY = 1 << 2,
- GF_SCNFILES = 1 << 3,
- GF_ENHANCED_AUDIO_SUPPORT = 1 << 4,
- GF_ALT_MIDI = 1 << 5, // Alternate sequence in midi.dat file
+ GF_SCNFILES = 1 << 0,
+ GF_ENHANCED_AUDIO_SUPPORT = 1 << 1,
+ GF_ALT_MIDI = 1 << 2, // Alternate sequence in midi.dat file
// The GF_USE_?FLAGS values specify how many country flags are displayed
// in the subtitles options dialog.
// None of these defined -> 1 language, in ENGLISH.TXT
- GF_USE_3FLAGS = 1 << 6, // French, German, Spanish
- GF_USE_4FLAGS = 1 << 7, // French, German, Spanish, Italian
- GF_USE_5FLAGS = 1 << 8, // All 5 flags
-
- GF_BIG_ENDIAN = 1 << 9
+ GF_USE_3FLAGS = 1 << 3, // French, German, Spanish
+ GF_USE_4FLAGS = 1 << 4, // French, German, Spanish, Italian
+ GF_USE_5FLAGS = 1 << 5 // All 5 flags
};
/**
@@ -135,13 +129,12 @@ typedef bool (*KEYFPTR)(const Common::KeyState &);
#define TinselV0 (TinselVersion == TINSEL_V0)
#define TinselV1 (TinselVersion == TINSEL_V1)
#define TinselV2 (TinselVersion == TINSEL_V2)
+#define TinselV2Demo (TinselVersion == TINSEL_V2 && _vm->getIsADGFDemo())
#define TinselV1PSX (TinselVersion == TINSEL_V1 && _vm->getPlatform() == Common::kPlatformPSX)
#define TinselV1Mac (TinselVersion == TINSEL_V1 && _vm->getPlatform() == Common::kPlatformMacintosh)
-#define IsDemo (_vm->getFeatures() & GF_DEMO)
-
-#define READ_16(v) ((_vm->getFeatures() & GF_BIG_ENDIAN) ? READ_BE_UINT16(v) : READ_LE_UINT16(v))
-#define READ_32(v) ((_vm->getFeatures() & GF_BIG_ENDIAN) ? READ_BE_UINT32(v) : READ_LE_UINT32(v))
+#define READ_16(v) (TinselV1Mac ? READ_BE_UINT16(v) : READ_LE_UINT16(v))
+#define READ_32(v) (TinselV1Mac ? READ_BE_UINT32(v) : READ_LE_UINT32(v))
// Global reference to the TinselEngine object
extern TinselEngine *_vm;
@@ -154,7 +147,6 @@ class TinselEngine : public Engine {
Common::Point _mousePos;
uint8 _dosPlayerDir;
Console *_console;
- Scheduler *_scheduler;
static const char *const _sampleIndices[][3];
static const char *const _sampleFiles[][3];
@@ -188,6 +180,8 @@ public:
uint16 getVersion() const;
uint32 getFlags() const;
Common::Platform getPlatform() const;
+ bool getIsADGFDemo() const;
+ bool isCD() const;
const char *getSampleIndex(LANGUAGE lang);
const char *getSampleFile(LANGUAGE lang);
diff --git a/engines/toltecs/detection.cpp b/engines/toltecs/detection.cpp
index c532bbbf09..c1a57638c2 100644
--- a/engines/toltecs/detection.cpp
+++ b/engines/toltecs/detection.cpp
@@ -273,8 +273,6 @@ SaveStateDescriptor ToltecsMetaEngine::querySaveMetaInfos(const char *target, in
if (error == Toltecs::ToltecsEngine::kRSHENoError) {
SaveStateDescriptor desc(slot, header.description);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
if (header.version > 0) {
diff --git a/engines/toltecs/menu.cpp b/engines/toltecs/menu.cpp
index 172ec0a565..415f19ca31 100644
--- a/engines/toltecs/menu.cpp
+++ b/engines/toltecs/menu.cpp
@@ -81,7 +81,7 @@ int MenuSystem::run() {
// Restore original background
memcpy(_vm->_screen->_frontScreen, backgroundOrig.getBasePtr(0,0), 640 * 400);
- _vm->_system->copyRectToScreen((const byte *)_vm->_screen->_frontScreen, 640, 0, 0, 640, 400);
+ _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, 0, 640, 400);
_vm->_system->updateScreen();
// Cleanup
@@ -103,8 +103,8 @@ void MenuSystem::update() {
handleEvents();
if (_needRedraw) {
- //_vm->_system->copyRectToScreen((const byte *)_vm->_screen->_frontScreen + 39 * 640 + 60, 640, 60, 39, 520, 247);
- _vm->_system->copyRectToScreen((const byte *)_vm->_screen->_frontScreen, 640, 0, 0, 640, 400);
+ //_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen + 39 * 640 + 60, 640, 60, 39, 520, 247);
+ _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, 0, 640, 400);
//debug("redraw");
_needRedraw = false;
}
diff --git a/engines/toltecs/render.cpp b/engines/toltecs/render.cpp
index de5e77fb50..3f5356493e 100644
--- a/engines/toltecs/render.cpp
+++ b/engines/toltecs/render.cpp
@@ -193,7 +193,7 @@ void RenderQueue::update() {
if (doFullRefresh) {
clear();
- _vm->_system->copyRectToScreen((const byte *)_vm->_screen->_frontScreen, 640, 0, 0, 640, _vm->_cameraHeight);
+ _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, 0, 640, _vm->_cameraHeight);
} else {
updateDirtyRects();
}
@@ -301,7 +301,7 @@ void RenderQueue::updateDirtyRects() {
int n_rects = 0;
Common::Rect *rects = _updateUta->getRectangles(&n_rects, 0, 0, 639, _vm->_cameraHeight - 1);
for (int i = 0; i < n_rects; i++) {
- _vm->_system->copyRectToScreen((const byte *)_vm->_screen->_frontScreen + rects[i].left + rects[i].top * 640,
+ _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen + rects[i].left + rects[i].top * 640,
640, rects[i].left, rects[i].top, rects[i].width(), rects[i].height());
}
delete[] rects;
diff --git a/engines/toltecs/screen.cpp b/engines/toltecs/screen.cpp
index b781490b69..634917a7b1 100644
--- a/engines/toltecs/screen.cpp
+++ b/engines/toltecs/screen.cpp
@@ -114,7 +114,7 @@ void Screen::loadMouseCursor(uint resIndex) {
}
}
// FIXME: Where's the cursor hotspot? Using 8, 8 seems good enough for now.
- CursorMan.replaceCursor((const byte*)mouseCursor, 16, 16, 8, 8, 0);
+ CursorMan.replaceCursor(mouseCursor, 16, 16, 8, 8, 0);
}
void Screen::drawGuiImage(int16 x, int16 y, uint resIndex) {
diff --git a/engines/toltecs/toltecs.cpp b/engines/toltecs/toltecs.cpp
index d403e0499b..6d6c37dffd 100644
--- a/engines/toltecs/toltecs.cpp
+++ b/engines/toltecs/toltecs.cpp
@@ -300,7 +300,7 @@ void ToltecsEngine::drawScreen() {
if (_screen->_guiRefresh && _guiHeight > 0 && _cameraHeight > 0) {
// Update the GUI when needed and it's visible
- _system->copyRectToScreen((const byte *)_screen->_frontScreen + _cameraHeight * 640,
+ _system->copyRectToScreen(_screen->_frontScreen + _cameraHeight * 640,
640, 0, _cameraHeight, 640, _guiHeight);
_screen->_guiRefresh = false;
}
diff --git a/engines/toon/anim.cpp b/engines/toon/anim.cpp
index 98c667c303..1c85a8d798 100644
--- a/engines/toon/anim.cpp
+++ b/engines/toon/anim.cpp
@@ -132,7 +132,7 @@ Common::Rect Animation::getRect() {
return Common::Rect(_x1, _y1, _x2, _y2);
}
-void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy) {
+void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy) {
debugC(3, kDebugAnim, "drawFrame(surface, %d, %d, %d)", frame, xx, yy);
if (frame < 0)
frame = 0;
@@ -146,10 +146,13 @@ void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int32 xx, int
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
- int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
- int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
- int32 offsX = 0;
- int32 offsY = 0;
+ if (!_frames[frame]._data)
+ return;
+
+ int16 rectX = _frames[frame]._x2 - _frames[frame]._x1;
+ int16 rectY = _frames[frame]._y2 - _frames[frame]._y1;
+ int16 offsX = 0;
+ int16 offsY = 0;
_vm->addDirtyRect(xx + _x1 + _frames[frame]._x1, yy + _y1 + _frames[frame]._y1, xx + rectX + _x1 + _frames[frame]._x1 , yy + rectY + _y1 + _frames[frame]._y1);
@@ -186,10 +189,10 @@ void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int32 xx, int
int32 destPitch = surface.pitch;
uint8 *srcRow = _frames[frame]._data + offsX + (_frames[frame]._x2 - _frames[frame]._x1) * offsY;
uint8 *curRow = (uint8 *)surface.pixels + (yy + _frames[frame]._y1 + _y1 + offsY) * destPitch + (xx + _x1 + _frames[frame]._x1 + offsX);
- for (int32 y = 0; y < rectY; y++) {
+ for (int16 y = 0; y < rectY; y++) {
uint8 *cur = curRow;
uint8 *c = srcRow + y * (_frames[frame]._x2 - _frames[frame]._x1);
- for (int32 x = 0; x < rectX; x++) {
+ for (int16 x = 0; x < rectX; x++) {
if (*c)
*cur = *c;
c++;
@@ -199,27 +202,27 @@ void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int32 xx, int
}
}
-void Animation::drawFrameWithMask(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask) {
+void Animation::drawFrameWithMask(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, int32 zz, Picture *mask) {
debugC(1, kDebugAnim, "drawFrameWithMask(surface, %d, %d, %d, %d, mask)", frame, xx, yy, zz);
warning("STUB: drawFrameWithMask()");
}
-void Animation::drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask, int32 scale) {
+void Animation::drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, int32 zz, Picture *mask, int32 scale) {
debugC(5, kDebugAnim, "drawFrameWithMaskAndScale(surface, %d, %d, %d, %d, mask, %d)", frame, xx, yy, zz, scale);
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
- int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
- int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
+ int16 rectX = _frames[frame]._x2 - _frames[frame]._x1;
+ int16 rectY = _frames[frame]._y2 - _frames[frame]._y1;
- int32 finalWidth = rectX * scale / 1024;
- int32 finalHeight = rectY * scale / 1024;
+ int16 finalWidth = rectX * scale / 1024;
+ int16 finalHeight = rectY * scale / 1024;
// compute final x1, y1, x2, y2
- int32 xx1 = xx + _x1 + _frames[frame]._x1 * scale / 1024;
- int32 yy1 = yy + _y1 + _frames[frame]._y1 * scale / 1024;
- int32 xx2 = xx1 + finalWidth;
- int32 yy2 = yy1 + finalHeight;
- int32 w = _frames[frame]._x2 - _frames[frame]._x1;
+ int16 xx1 = xx + _x1 + _frames[frame]._x1 * scale / 1024;
+ int16 yy1 = yy + _y1 + _frames[frame]._y1 * scale / 1024;
+ int16 xx2 = xx1 + finalWidth;
+ int16 yy2 = yy1 + finalHeight;
+ int16 w = _frames[frame]._x2 - _frames[frame]._x1;
_vm->addDirtyRect(xx1, yy1, xx2, yy2);
@@ -229,37 +232,26 @@ void Animation::drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 fram
uint8 *curRow = (uint8 *)surface.pixels;
uint8 *curRowMask = mask->getDataPtr();
- if (strstr(_name, "SHADOW")) {
- for (int y = yy1; y < yy2; y++) {
- for (int x = xx1; x < xx2; x++) {
- if (x < 0 || x >= 1280 || y < 0 || y >= 400)
- continue;
+ bool shadowFlag = false;
+ if (strstr(_name, "SHADOW"))
+ shadowFlag = true;
+
+ for (int16 y = yy1; y < yy2; y++) {
+ for (int16 x = xx1; x < xx2; x++) {
+ if (x < 0 || x >= 1280 || y < 0 || y >= 400)
+ continue;
- uint8 *cur = curRow + x + y * destPitch;
- uint8 *curMask = curRowMask + x + y * destPitchMask;
+ uint8 *cur = curRow + x + y * destPitch;
+ uint8 *curMask = curRowMask + x + y * destPitchMask;
- // find the good c
- int32 xs = (x - xx1) * 1024 / scale;
- int32 ys = (y - yy1) * 1024 / scale;
- uint8 *cc = &c[ys * w + xs];
- if (*cc && ((*curMask) >= zz))
+ // find the good c
+ int16 xs = (x - xx1) * 1024 / scale;
+ int16 ys = (y - yy1) * 1024 / scale;
+ uint8 *cc = &c[ys * w + xs];
+ if (*cc && ((*curMask) >= zz)) {
+ if (shadowFlag)
*cur = _vm->getShadowLUT()[*cur];
- }
- }
- } else {
- for (int y = yy1; y < yy2; y++) {
- for (int x = xx1; x < xx2; x++) {
- if (x < 0 || x >= 1280 || y < 0 || y >= 400)
- continue;
-
- uint8 *cur = curRow + x + y * destPitch;
- uint8 *curMask = curRowMask + x + y * destPitchMask;
-
- // find the good c
- int32 xs = (x - xx1) * 1024 / scale;
- int32 ys = (y - yy1) * 1024 / scale;
- uint8 *cc = &c[ys * w + xs];
- if (*cc && ((*curMask) >= zz))
+ else
*cur = *cc;
}
}
@@ -283,7 +275,7 @@ Common::Rect Animation::getFrameRect(int32 frame) {
return Common::Rect(_frames[frame]._x1, _frames[frame]._y1, _frames[frame]._x2, _frames[frame]._y2);
}
-int32 Animation::getFrameWidth(int32 frame) {
+int16 Animation::getFrameWidth(int32 frame) {
debugC(4, kDebugAnim, "getFrameWidth(%d)", frame);
if ((frame < 0) || (frame >= _numFrames))
return 0;
@@ -294,7 +286,7 @@ int32 Animation::getFrameWidth(int32 frame) {
return _frames[frame]._x2 - _frames[frame]._x1;
}
-int32 Animation::getFrameHeight(int32 frame) {
+int16 Animation::getFrameHeight(int32 frame) {
debugC(4, kDebugAnim, "getFrameHeight(%d)", frame);
if (frame < 0 || frame >= _numFrames)
return 0;
@@ -305,15 +297,15 @@ int32 Animation::getFrameHeight(int32 frame) {
return _frames[frame]._y2 - _frames[frame]._y1;
}
-int32 Animation::getWidth() const {
+int16 Animation::getWidth() const {
return _x2 - _x1;
}
-int32 Animation::getHeight() const {
+int16 Animation::getHeight() const {
return _y2 - _y1;
}
-void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, byte *colorMap) {
+void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, byte *colorMap) {
debugC(4, kDebugAnim, "drawFontFrame(surface, %d, %d, %d, colorMap)", frame, xx, yy);
if (frame < 0)
frame = 0;
@@ -327,8 +319,8 @@ void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int32 xx,
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
- int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
- int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
+ int16 rectX = _frames[frame]._x2 - _frames[frame]._x1;
+ int16 rectY = _frames[frame]._y2 - _frames[frame]._y1;
if ((xx + _x1 + _frames[frame]._x1 < 0) || (yy + _y1 + _frames[frame]._y1 < 0))
return;
@@ -348,9 +340,9 @@ void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int32 xx,
int32 destPitch = surface.pitch;
uint8 *c = _frames[frame]._data;
uint8 *curRow = (uint8 *)surface.pixels + (yy + _frames[frame]._y1 + _y1) * destPitch + (xx + _x1 + _frames[frame]._x1);
- for (int32 y = 0; y < rectY; y++) {
+ for (int16 y = 0; y < rectY; y++) {
unsigned char *cur = curRow;
- for (int32 x = 0; x < rectX; x++) {
+ for (int16 x = 0; x < rectX; x++) {
if (*c && *c < 4)
*cur = colorMap[*c];
c++;
@@ -360,7 +352,7 @@ void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int32 xx,
}
}
-void Animation::drawFrameOnPicture(int32 frame, int32 xx, int32 yy) {
+void Animation::drawFrameOnPicture(int32 frame, int16 xx, int16 yy) {
debugC(1, kDebugAnim, "drawFrameOnPicture(%d, %d, %d)", frame, xx, yy);
if (frame < 0)
frame = 0;
@@ -374,8 +366,8 @@ void Animation::drawFrameOnPicture(int32 frame, int32 xx, int32 yy) {
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
- int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
- int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
+ int16 rectX = _frames[frame]._x2 - _frames[frame]._x1;
+ int16 rectY = _frames[frame]._y2 - _frames[frame]._y1;
Picture *pic = _vm->getPicture();
@@ -397,9 +389,9 @@ void Animation::drawFrameOnPicture(int32 frame, int32 xx, int32 yy) {
int32 destPitch = pic->getWidth();
uint8 *c = _frames[frame]._data;
uint8 *curRow = (uint8 *)pic->getDataPtr() + (yy + _frames[frame]._y1 + _y1) * destPitch + (xx + _x1 + _frames[frame]._x1);
- for (int32 y = 0; y < rectY; y++) {
+ for (int16 y = 0; y < rectY; y++) {
unsigned char *cur = curRow;
- for (int32 x = 0; x < rectX; x++) {
+ for (int16 x = 0; x < rectX; x++) {
if (*c)
*cur = *c;
c++;
@@ -466,8 +458,8 @@ void AnimationInstance::render() {
if (frame >= _animation->_numFrames)
frame = _animation->_numFrames - 1;
- int32 x = _x;
- int32 y = _y;
+ int16 x = _x;
+ int16 y = _y;
if (_alignBottom) {
int32 offsetX = (_animation->_x2 - _animation->_x1) / 2 * (_scale - 1024);
@@ -509,7 +501,7 @@ void AnimationInstance::setAnimation(Animation *animation, bool setRange) {
}
}
-void AnimationInstance::setAnimationRange(int32 rangeStart, int rangeEnd) {
+void AnimationInstance::setAnimationRange(int32 rangeStart, int32 rangeEnd) {
debugC(5, kDebugAnim, "setAnimationRange(%d, %d)", rangeStart, rangeEnd);
_rangeStart = rangeStart;
_rangeEnd = rangeEnd;
@@ -521,7 +513,7 @@ void AnimationInstance::setAnimationRange(int32 rangeStart, int rangeEnd) {
_currentFrame = _rangeEnd;
}
-void AnimationInstance::setPosition(int32 x, int32 y, int32 z, bool relative) {
+void AnimationInstance::setPosition(int16 x, int16 y, int32 z, bool relative) {
debugC(5, kDebugAnim, "setPosition(%d, %d, %d, %d)", x, y, z, (relative) ? 1 : 0);
if (relative || !_animation) {
_x = x;
@@ -534,7 +526,7 @@ void AnimationInstance::setPosition(int32 x, int32 y, int32 z, bool relative) {
}
}
-void AnimationInstance::moveRelative(int32 dx, int32 dy, int32 dz) {
+void AnimationInstance::moveRelative(int16 dx, int16 dy, int32 dz) {
debugC(1, kDebugAnim, "moveRelative(%d, %d, %d)", dx, dy, dz);
_x += dx;
_y += dy;
@@ -579,13 +571,13 @@ void AnimationInstance::setUseMask(bool useMask) {
_useMask = useMask;
}
-void AnimationInstance::getRect(int32 *x1, int32 *y1, int32 *x2, int32 *y2) const {
+void AnimationInstance::getRect(int16 *x1, int16 *y1, int16 *x2, int16 *y2) const {
debugC(5, kDebugAnim, "getRect(%d, %d, %d, %d)", *x1, *y1, *x2, *y2);
- int32 rectX = _animation->_frames[_currentFrame]._x2 - _animation->_frames[_currentFrame]._x1;
- int32 rectY = _animation->_frames[_currentFrame]._y2 - _animation->_frames[_currentFrame]._y1;
+ int16 rectX = _animation->_frames[_currentFrame]._x2 - _animation->_frames[_currentFrame]._x1;
+ int16 rectY = _animation->_frames[_currentFrame]._y2 - _animation->_frames[_currentFrame]._y1;
- int32 finalWidth = rectX * _scale / 1024;
- int32 finalHeight = rectY * _scale / 1024;
+ int16 finalWidth = rectX * _scale / 1024;
+ int16 finalHeight = rectY * _scale / 1024;
// compute final x1, y1, x2, y2
*x1 = _x + _animation->_x1 + _animation->_frames[_currentFrame]._x1 * _scale / 1024;
@@ -594,7 +586,7 @@ void AnimationInstance::getRect(int32 *x1, int32 *y1, int32 *x2, int32 *y2) cons
*y2 = *y1 + finalHeight;
}
-void AnimationInstance::setX(int32 x, bool relative) {
+void AnimationInstance::setX(int16 x, bool relative) {
debugC(1, kDebugAnim, "setX(%d, %d)", x, (relative) ? 1 : 0);
if (relative || !_animation)
_x = x;
@@ -602,7 +594,7 @@ void AnimationInstance::setX(int32 x, bool relative) {
_x = x - _animation->_x1;
}
-void AnimationInstance::setY(int32 y, bool relative) {
+void AnimationInstance::setY(int16 y, bool relative) {
debugC(1, kDebugAnim, "setY(%d, %d)", y, (relative) ? 1 : 0);
if (relative || !_animation)
_y = y;
@@ -625,11 +617,11 @@ int32 AnimationInstance::getLayerZ() const {
return _layerZ;
}
-int32 AnimationInstance::getX2() const {
+int16 AnimationInstance::getX2() const {
return _x + _animation->_x1;
}
-int32 AnimationInstance::getY2() const {
+int16 AnimationInstance::getY2() const {
return _y + _animation->_y1;
}
@@ -658,6 +650,7 @@ void AnimationInstance::save(Common::WriteStream *stream) {
stream->writeSint32LE(_visible);
stream->writeSint32LE(_useMask);
}
+
void AnimationInstance::load(Common::ReadStream *stream) {
_currentFrame = stream->readSint32LE();
_currentTime = stream->readSint32LE();
@@ -706,14 +699,13 @@ void AnimationManager::updateInstance(AnimationInstance* instance) {
}
void AnimationManager::addInstance(AnimationInstance *instance) {
-
// if the instance already exists, we skip the add
for (uint32 i = 0; i < _instances.size(); i++) {
if (_instances[i] == instance)
return;
}
- int found = -1;
+ int32 found = -1;
// here we now do an ordered insert (closer to the original game)
for (uint32 i = 0; i < _instances.size(); i++) {
@@ -723,11 +715,10 @@ void AnimationManager::addInstance(AnimationInstance *instance) {
}
}
- if ( found == -1 ) {
+ if (found == -1)
_instances.push_back(instance);
- } else {
+ else
_instances.insert_at(found, instance);
- }
}
void AnimationManager::removeInstance(AnimationInstance *instance) {
diff --git a/engines/toon/anim.h b/engines/toon/anim.h
index eb8dcbd600..cd550b2621 100644
--- a/engines/toon/anim.h
+++ b/engines/toon/anim.h
@@ -36,10 +36,10 @@ class Picture;
class ToonEngine;
struct AnimationFrame {
- int32 _x1;
- int32 _y1;
- int32 _x2;
- int32 _y2;
+ int16 _x1;
+ int16 _y1;
+ int16 _x2;
+ int16 _y2;
int32 _ref;
uint8 *_data;
};
@@ -49,10 +49,10 @@ public:
Animation(ToonEngine *vm);
~Animation();
- int32 _x1;
- int32 _y1;
- int32 _x2;
- int32 _y2;
+ int16 _x1;
+ int16 _y1;
+ int16 _x2;
+ int16 _y2;
int32 _numFrames;
int32 _fps;
AnimationFrame *_frames;
@@ -61,18 +61,18 @@ public:
char _name[32];
bool loadAnimation(const Common::String &file);
- void drawFrame(Graphics::Surface &surface, int32 frame, int32 x, int32 y);
- void drawFontFrame(Graphics::Surface &surface, int32 frame, int32 x, int32 y, byte *colorMap);
- void drawFrameOnPicture(int32 frame, int32 x, int32 y);
- void drawFrameWithMask(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask);
- void drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask, int32 scale);
+ void drawFrame(Graphics::Surface &surface, int32 frame, int16 x, int16 y);
+ void drawFontFrame(Graphics::Surface &surface, int32 frame, int16 x, int16 y, byte *colorMap);
+ void drawFrameOnPicture(int32 frame, int16 x, int16 y);
+ void drawFrameWithMask(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, int32 zz, Picture *mask);
+ void drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, int32 zz, Picture *mask, int32 scale);
void drawStrip(int32 offset = 0);
void applyPalette(int32 offset, int32 srcOffset, int32 numEntries);
Common::Rect getFrameRect(int32 frame);
- int32 getFrameWidth(int32 frame);
- int32 getFrameHeight(int32 frame);
- int32 getWidth() const;
- int32 getHeight() const;
+ int16 getFrameWidth(int32 frame);
+ int16 getFrameHeight(int32 frame);
+ int16 getWidth() const;
+ int16 getHeight() const;
Common::Rect getRect();
protected:
ToonEngine *_vm;
@@ -92,25 +92,25 @@ public:
void renderOnPicture();
void setAnimation(Animation *animation, bool setRange = true);
void playAnimation();
- void setAnimationRange(int32 rangeStart, int rangeEnd);
+ void setAnimationRange(int32 rangeStart, int32 rangeEnd);
void setFps(int32 fps);
void setLooping(bool enable);
void stopAnimation();
void setFrame(int32 position);
void forceFrame(int32 position);
- void setPosition(int32 x, int32 y, int32 z, bool relative = false);
+ void setPosition(int16 x, int16 y, int32 z, bool relative = false);
Animation *getAnimation() const { return _animation; }
void setScale(int32 scale, bool align = false);
void setVisible(bool visible);
bool getVisible() const { return _visible; }
void setUseMask(bool useMask);
- void moveRelative(int32 dx, int32 dy, int32 dz);
- void getRect(int32 *x1, int32 *y1, int32 *x2, int32 *y2) const;
- int32 getX() const { return _x; }
- int32 getY() const { return _y; }
+ void moveRelative(int16 dx, int16 dy, int32 dz);
+ void getRect(int16 *x1, int16 *y1, int16 *x2, int16 *y2) const;
+ int16 getX() const { return _x; }
+ int16 getY() const { return _y; }
int32 getZ() const { return _z; }
- int32 getX2() const;
- int32 getY2() const;
+ int16 getX2() const;
+ int16 getY2() const;
int32 getZ2() const;
int32 getFrame() const { return _currentFrame; }
void reset();
@@ -120,8 +120,8 @@ public:
void setId(int32 id) { _id = id; }
int32 getId() const { return _id; }
- void setX(int32 x, bool relative = false);
- void setY(int32 y, bool relative = false);
+ void setX(int16 x, bool relative = false);
+ void setY(int16 y, bool relative = false);
void setZ(int32 z, bool relative = false);
void setLayerZ(int32 layer);
int32 getLayerZ() const;
@@ -133,8 +133,8 @@ protected:
int32 _currentTime;
int32 _fps;
Animation *_animation;
- int32 _x;
- int32 _y;
+ int16 _x;
+ int16 _y;
int32 _z;
int32 _layerZ;
int32 _rangeStart;
diff --git a/engines/toon/audio.cpp b/engines/toon/audio.cpp
index 77822ab078..bc0e051057 100644
--- a/engines/toon/audio.cpp
+++ b/engines/toon/audio.cpp
@@ -326,7 +326,7 @@ bool AudioStreamInstance::readPacket() {
}
if (numDecompressedBytes > _bufferMaxSize) {
- delete [] _buffer;
+ delete[] _buffer;
_bufferMaxSize = numDecompressedBytes;
_buffer = new int16[numDecompressedBytes];
}
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp
index 0e5189957b..479f4965f3 100644
--- a/engines/toon/character.cpp
+++ b/engines/toon/character.cpp
@@ -56,14 +56,13 @@ Character::Character(ToonEngine *vm) : _vm(vm) {
_animScriptId = -1;
_animSpecialId = -1;
_animSpecialDefaultId = 0;
- _currentPathNodeCount = 0;
_currentPathNode = 0;
_currentWalkStamp = 0;
_visible = true;
_speed = 150; // 150 = nominal drew speed
_lastWalkTime = 0;
_numPixelToWalk = 0;
- _nextIdleTime = _vm->getSystem()->getMillis() + (_vm->randRange(0, 600) + 300) * _vm->getTickLength();
+ _nextIdleTime = _vm->_system->getMillis() + (_vm->randRange(0, 600) + 300) * _vm->getTickLength();
_lineToSayId = 0;
}
@@ -81,7 +80,7 @@ Character::~Character(void) {
void Character::init() {
}
-void Character::forceFacing( int32 facing ) {
+void Character::forceFacing(int32 facing) {
debugC(4, kDebugCharacter, "forceFacing(%d)", facing);
_facing = facing;
}
@@ -102,7 +101,7 @@ void Character::setFacing(int32 facing) {
int32 dir = 0;
- _lastWalkTime = _vm->getSystem()->getMillis();
+ _lastWalkTime = _vm->_system->getMillis();
if ((_facing - facing + 8) % 8 > (facing - _facing + 8) % 8)
dir = 1;
else
@@ -123,7 +122,7 @@ void Character::setFacing(int32 facing) {
_lastWalkTime = _vm->getOldMilli();
}
- if (_currentPathNode == 0)
+ if (_currentPathNode == 0)
playStandingAnim();
else
playWalkAnim(0, 0);
@@ -136,8 +135,7 @@ void Character::setFacing(int32 facing) {
_facing = facing;
}
-void Character::forcePosition(int32 x, int32 y) {
-
+void Character::forcePosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "forcePosition(%d, %d)", x, y);
setPosition(x, y);
@@ -145,7 +143,7 @@ void Character::forcePosition(int32 x, int32 y) {
_finalY = y;
}
-void Character::setPosition(int32 x, int32 y) {
+void Character::setPosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);
_x = x;
@@ -155,7 +153,7 @@ void Character::setPosition(int32 x, int32 y) {
return;
}
-bool Character::walkTo(int32 newPosX, int32 newPosY) {
+bool Character::walkTo(int16 newPosX, int16 newPosY) {
debugC(1, kDebugCharacter, "walkTo(%d, %d)", newPosX, newPosY);
if (!_visible)
@@ -167,9 +165,9 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
_vm->getPathFinding()->resetBlockingRects();
// don't allow flux to go at the same position as drew
- if (_id == 1 ) {
- int32 sizeX = MAX<int32>(5, 30 * _vm->getDrew()->getScale() / 1024);
- int32 sizeY = MAX<int32>(2, 20 * _vm->getDrew()->getScale() / 1024);
+ if (_id == 1) {
+ int16 sizeX = MAX<int16>(5, 30 * _vm->getDrew()->getScale() / 1024);
+ int16 sizeY = MAX<int16>(2, 20 * _vm->getDrew()->getScale() / 1024);
_vm->getPathFinding()->addBlockingEllipse(_vm->getDrew()->getFinalX(), _vm->getDrew()->getFinalY(), sizeX, sizeY);
}
@@ -179,20 +177,18 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
if (_vm->getPathFinding()->findPath(_x, _y, _finalX, _finalY)) {
- int32 localFinalX = _finalX;
- int32 localFinalY = _finalY;
+ int16 localFinalX = _finalX;
+ int16 localFinalY = _finalY;
int32 smoothDx = 0;
int32 smoothDy = 0;
- for (int32 a = 0; a < _vm->getPathFinding()->getPathNodeCount(); a++) {
- _currentPathX[a] = _vm->getPathFinding()->getPathNodeX(a);
- _currentPathY[a] = _vm->getPathFinding()->getPathNodeY(a);
- }
- _currentPathNodeCount = _vm->getPathFinding()->getPathNodeCount();
+ _currentPath.clear();
+ for (uint32 a = 0; a < _vm->getPathFinding()->getPathNodeCount(); a++)
+ _currentPath.push_back(Common::Point(_vm->getPathFinding()->getPathNodeX(a), _vm->getPathFinding()->getPathNodeY(a)));
_currentPathNode = 0;
stopSpecialAnim();
- _lastWalkTime = _vm->getSystem()->getMillis();
+ _lastWalkTime = _vm->_system->getMillis();
_numPixelToWalk = 0;
@@ -203,12 +199,12 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
int32 localWalkStamp = _currentWalkStamp;
if (_blockingWalk) {
- while ((_x != newPosX || _y != newPosY) && _currentPathNode < _currentPathNodeCount && !_vm->shouldQuitGame()) {
- if (_currentPathNode < _currentPathNodeCount - 4) {
- int32 delta = MIN<int32>(4, _currentPathNodeCount - _currentPathNode);
+ while ((_x != newPosX || _y != newPosY) && _currentPathNode < _currentPath.size() && !_vm->shouldQuitGame()) {
+ if (_currentPathNode < _currentPath.size() - 4) {
+ int32 delta = MIN<int32>(4, _currentPath.size() - 1 - _currentPathNode);
- int32 dx = _currentPathX[_currentPathNode+delta] - _x;
- int32 dy = _currentPathY[_currentPathNode+delta] - _y;
+ int16 dx = _currentPath[_currentPathNode+delta].x - _x;
+ int16 dy = _currentPath[_currentPathNode+delta].y - _y;
// smooth the facing computation. It prevents some ugly flickering from happening
if (!smoothDx && !smoothDy) {
@@ -224,12 +220,12 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
}
// in 1/1000 pixels
- _numPixelToWalk += _speed * (_vm->getSystem()->getMillis() - _lastWalkTime) * _scale / 1024;
- _lastWalkTime = _vm->getSystem()->getMillis();
+ _numPixelToWalk += _speed * (_vm->_system->getMillis() - _lastWalkTime) * _scale / 1024;
+ _lastWalkTime = _vm->_system->getMillis();
- while (_numPixelToWalk >= 1000 && _currentPathNode < _currentPathNodeCount) {
- _x = _currentPathX[_currentPathNode];
- _y = _currentPathY[_currentPathNode];
+ while (_numPixelToWalk >= 1000 && _currentPathNode < _currentPath.size()) {
+ _x = _currentPath[_currentPathNode].x;
+ _y = _currentPath[_currentPathNode].y;
_currentPathNode += 1;
_numPixelToWalk -= 1000;
}
@@ -245,7 +241,7 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
playStandingAnim();
_flags &= ~0x1;
_currentPathNode = 0;
- _currentPathNodeCount = 0;
+ _currentPath.clear();
if (_x != localFinalX || _y != localFinalY) {
return false;
@@ -264,10 +260,11 @@ int32 Character::getFlag() {
return _flags;
}
-int32 Character::getX() {
+int16 Character::getX() {
return _x;
}
-int32 Character::getY() {
+
+int16 Character::getY() {
return _y;
}
@@ -348,23 +345,23 @@ void Character::stopSpecialAnim() {
void Character::update(int32 timeIncrement) {
debugC(5, kDebugCharacter, "update(%d)", timeIncrement);
- if ((_flags & 0x1) && _currentPathNodeCount > 0) {
- if (_currentPathNode < _currentPathNodeCount) {
- if (_currentPathNode < _currentPathNodeCount - 10) {
- int32 delta = MIN<int32>(10, _currentPathNodeCount - _currentPathNode);
- int32 dx = _currentPathX[_currentPathNode+delta] - _x;
- int32 dy = _currentPathY[_currentPathNode+delta] - _y;
+ if ((_flags & 0x1) && _currentPath.size() > 0) {
+ if (_currentPathNode < _currentPath.size()) {
+ if (_currentPathNode < _currentPath.size() - 10) {
+ int32 delta = MIN<int32>(10, _currentPath.size() - 1 - _currentPathNode);
+ int16 dx = _currentPath[_currentPathNode+delta].x - _x;
+ int16 dy = _currentPath[_currentPathNode+delta].y - _y;
setFacing(getFacingFromDirection(dx, dy));
playWalkAnim(0, 0);
}
// in 1/1000 pixels
- _numPixelToWalk += _speed * (_vm->getSystem()->getMillis() - _lastWalkTime) * _scale / 1024;
- _lastWalkTime = _vm->getSystem()->getMillis();
+ _numPixelToWalk += _speed * (_vm->_system->getMillis() - _lastWalkTime) * _scale / 1024;
+ _lastWalkTime = _vm->_system->getMillis();
- while (_numPixelToWalk > 1000 && _currentPathNode < _currentPathNodeCount) {
- _x = _currentPathX[_currentPathNode];
- _y = _currentPathY[_currentPathNode];
+ while (_numPixelToWalk > 1000 && _currentPathNode < _currentPath.size()) {
+ _x = _currentPath[_currentPathNode].x;
+ _y = _currentPath[_currentPathNode].y;
_currentPathNode += 1;
_numPixelToWalk -= 1000;
}
@@ -372,7 +369,7 @@ void Character::update(int32 timeIncrement) {
} else {
playStandingAnim();
_flags &= ~0x1;
- _currentPathNodeCount = 0;
+ _currentPath.clear();
}
}
@@ -527,7 +524,7 @@ void Character::update(int32 timeIncrement) {
}
// adapted from Kyra
-int32 Character::getFacingFromDirection(int32 dx, int32 dy) {
+int32 Character::getFacingFromDirection(int16 dx, int16 dy) {
debugC(4, kDebugCharacter, "getFacingFromDirection(%d, %d)", dx, dy);
static const int facingTable[] = {
@@ -537,35 +534,33 @@ int32 Character::getFacingFromDirection(int32 dx, int32 dy) {
dx = -dx;
int32 facingEntry = 0;
- int32 ydiff = dy;
+ int16 ydiff = dy;
if (ydiff < 0) {
++facingEntry;
ydiff = -ydiff;
}
- facingEntry <<= 1;
+ facingEntry *= 2;
- int32 xdiff = dx;
+ int16 xdiff = dx;
if (xdiff < 0) {
++facingEntry;
xdiff = -xdiff;
}
- facingEntry <<= 1;
+ facingEntry *= 2;
if (xdiff >= ydiff) {
- int32 temp = ydiff;
+ // Swap xdiff and ydiff
+ int16 temp = ydiff;
ydiff = xdiff;
xdiff = temp;
- } else {
- facingEntry += 1;
- }
-
- facingEntry <<= 1;
+ } else
+ facingEntry++;
- int32 temp = (ydiff + 1) >> 1;
+ facingEntry *= 2;
- if (xdiff < temp)
- facingEntry += 1;
+ if (xdiff < ((ydiff + 1) / 2))
+ facingEntry++;
return facingTable[facingEntry];
}
@@ -638,7 +633,7 @@ void Character::load(Common::ReadStream *stream) {
// "not visible" flag.
if (_flags & 0x100) {
_flags &= ~0x100;
- setVisible(false);
+ setVisible(false);
}
}
@@ -664,7 +659,7 @@ void Character::stopWalk() {
_finalY = _y;
_flags &= ~0x1;
_currentPathNode = 0;
- _currentPathNodeCount = 0;
+ _currentPath.clear();
}
const SpecialCharacterAnimation *Character::getSpecialAnimation(int32 characterId, int32 animationId) {
@@ -996,8 +991,8 @@ bool Character::loadShadowAnimation(const Common::String &animName) {
}
void Character::plotPath(Graphics::Surface& surface) {
- for (int i = 0; i < _currentPathNodeCount; i++) {
- *(byte *)surface.getBasePtr(_currentPathX[i], _currentPathY[i]) = ( i < _currentPathNode);
+ for (uint32 i = 0; i < _currentPath.size(); i++) {
+ *(byte *)surface.getBasePtr(_currentPath[i].x, _currentPath[i].y) = (i < _currentPathNode);
}
}
@@ -1078,11 +1073,11 @@ void Character::setDefaultSpecialAnimationId(int32 defaultAnimationId) {
_animSpecialDefaultId = defaultAnimationId;
}
-int32 Character::getFinalX() {
+int16 Character::getFinalX() {
return _finalX;
}
-int32 Character::getFinalY() {
+int16 Character::getFinalY() {
return _finalY;
}
diff --git a/engines/toon/character.h b/engines/toon/character.h
index d06a6c060c..d33c314bf7 100644
--- a/engines/toon/character.h
+++ b/engines/toon/character.h
@@ -23,6 +23,9 @@
#ifndef TOON_CHARACTER_H
#define TOON_CHARACTER_H
+#include "common/array.h"
+#include "common/rect.h"
+
#include "toon/toon.h"
namespace Toon {
@@ -65,13 +68,13 @@ public:
virtual int32 getFlag();
virtual int32 getAnimFlag();
virtual void setAnimFlag(int32 flag);
- virtual void setPosition(int32 x, int32 y);
- virtual void forcePosition(int32 x, int32 y);
- virtual int32 getX();
- virtual int32 getY();
- virtual int32 getFinalX();
- virtual int32 getFinalY();
- virtual bool walkTo(int32 newPosX, int32 newPosY);
+ virtual void setPosition(int16 x, int16 y);
+ virtual void forcePosition(int16 x, int16 y);
+ virtual int16 getX();
+ virtual int16 getY();
+ virtual int16 getFinalX();
+ virtual int16 getFinalY();
+ virtual bool walkTo(int16 newPosX, int16 newPosY);
virtual bool getVisible();
virtual void setVisible(bool visible);
virtual bool loadWalkAnimation(const Common::String &animName);
@@ -99,7 +102,7 @@ public:
virtual void resetScale() {}
virtual void plotPath(Graphics::Surface& surface);
- int32 getFacingFromDirection(int32 dx, int32 dy);
+ int32 getFacingFromDirection(int16 dx, int16 dy);
static const SpecialCharacterAnimation *getSpecialAnimation(int32 characterId, int32 animationId);
protected:
@@ -112,11 +115,11 @@ protected:
int32 _sceneAnimationId;
int32 _lineToSayId;
int32 _time;
- int32 _x;
- int32 _y;
+ int16 _x;
+ int16 _y;
int32 _z;
- int32 _finalX;
- int32 _finalY;
+ int16 _finalX;
+ int16 _finalY;
int32 _facing;
int32 _flags;
int32 _animFlags;
@@ -137,10 +140,8 @@ protected:
Animation *_shadowAnim;
Animation *_specialAnim;
- int32 _currentPathX[4096];
- int32 _currentPathY[4096];
- int32 _currentPathNodeCount;
- int32 _currentPathNode;
+ Common::Array<Common::Point> _currentPath;
+ uint32 _currentPathNode;
int32 _currentWalkStamp;
};
diff --git a/engines/toon/detection.cpp b/engines/toon/detection.cpp
index 8234934972..3877fa2a6c 100644
--- a/engines/toon/detection.cpp
+++ b/engines/toon/detection.cpp
@@ -133,7 +133,7 @@ public:
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
- return detectGameFilebased(allFiles, Toon::fileBasedFallback);
+ return detectGameFilebased(allFiles, fslist, Toon::fileBasedFallback);
}
virtual const char *getName() const {
@@ -234,9 +234,6 @@ SaveStateDescriptor ToonMetaEngine::querySaveMetaInfos(const char *target, int s
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
desc.setThumbnail(thumbnail);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
-
uint32 saveDate = file->readUint32BE();
uint16 saveTime = file->readUint16BE();
diff --git a/engines/toon/drew.cpp b/engines/toon/drew.cpp
index df5cfcfa03..dfd3f515fa 100644
--- a/engines/toon/drew.cpp
+++ b/engines/toon/drew.cpp
@@ -48,7 +48,7 @@ bool CharacterDrew::setupPalette() {
return false;
}
-void CharacterDrew::setPosition(int32 x, int32 y) {
+void CharacterDrew::setPosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);
_z = _vm->getLayerAtPoint(x, y);
diff --git a/engines/toon/drew.h b/engines/toon/drew.h
index 3357b99846..ff1b619125 100644
--- a/engines/toon/drew.h
+++ b/engines/toon/drew.h
@@ -35,7 +35,7 @@ public:
virtual ~CharacterDrew();
bool setupPalette();
void playStandingAnim();
- void setPosition(int32 x, int32 y);
+ void setPosition(int16 x, int16 y);
void resetScale();
void update(int32 timeIncrement);
void playWalkAnim(int32 start, int32 end);
diff --git a/engines/toon/flux.cpp b/engines/toon/flux.cpp
index b752e65c82..70aa40fb36 100644
--- a/engines/toon/flux.cpp
+++ b/engines/toon/flux.cpp
@@ -45,7 +45,7 @@ void CharacterFlux::playStandingAnim() {
_animationInstance->stopAnimation();
_animationInstance->setLooping(true);
- //s/etVisible(true);
+ //setVisible(true);
}
void CharacterFlux::setVisible(bool visible) {
@@ -99,7 +99,7 @@ int32 CharacterFlux::fixFacingForAnimation(int32 originalFacing, int32 animation
return finalFacing;
}
-void CharacterFlux::setPosition(int32 x, int32 y) {
+void CharacterFlux::setPosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);
_z = _vm->getLayerAtPoint(x, y);
diff --git a/engines/toon/flux.h b/engines/toon/flux.h
index c208bc5bda..1dc0d9c55f 100644
--- a/engines/toon/flux.h
+++ b/engines/toon/flux.h
@@ -34,7 +34,7 @@ public:
CharacterFlux(ToonEngine *vm);
virtual ~CharacterFlux();
- void setPosition(int32 x, int32 y);
+ void setPosition(int16 x, int16 y);
void playStandingAnim();
void playWalkAnim(int32 start, int32 end);
void update(int32 timeIncrement);
diff --git a/engines/toon/font.cpp b/engines/toon/font.cpp
index d58663a00c..1e851ff4ae 100644
--- a/engines/toon/font.cpp
+++ b/engines/toon/font.cpp
@@ -65,10 +65,10 @@ byte FontRenderer::textToFont(byte c) {
return map_textToFont[c - 0x80];
}
-void FontRenderer::renderText(int32 x, int32 y, const Common::String &origText, int32 mode) {
+void FontRenderer::renderText(int16 x, int16 y, const Common::String &origText, int32 mode) {
debugC(5, kDebugFont, "renderText(%d, %d, %s, %d)", x, y, origText.c_str(), mode);
- int32 xx, yy;
+ int16 xx, yy;
computeSize(origText, &xx, &yy);
if (mode & 2) {
@@ -83,8 +83,8 @@ void FontRenderer::renderText(int32 x, int32 y, const Common::String &origText,
_vm->addDirtyRect(x, y, x + xx, y + yy);
- int32 curX = x;
- int32 curY = y;
+ int16 curX = x;
+ int16 curY = y;
int32 height = 0;
const byte *text = (const byte *)origText.c_str();
@@ -98,20 +98,20 @@ void FontRenderer::renderText(int32 x, int32 y, const Common::String &origText,
curChar = textToFont(curChar);
_currentFont->drawFontFrame(_vm->getMainSurface(), curChar, curX, curY, _currentFontColor);
curX = curX + _currentFont->getFrameWidth(curChar) - 1;
- height = MAX(height, _currentFont->getFrameHeight(curChar));
+ height = MAX<int32>(height, _currentFont->getFrameHeight(curChar));
}
text++;
}
}
-void FontRenderer::computeSize(const Common::String &origText, int32 *retX, int32 *retY) {
+void FontRenderer::computeSize(const Common::String &origText, int16 *retX, int16 *retY) {
debugC(4, kDebugFont, "computeSize(%s, retX, retY)", origText.c_str());
- int32 lineWidth = 0;
- int32 lineHeight = 0;
- int32 totalHeight = 0;
- int32 totalWidth = 0;
- int32 lastLineHeight = 0;
+ int16 lineWidth = 0;
+ int16 lineHeight = 0;
+ int16 totalHeight = 0;
+ int16 totalWidth = 0;
+ int16 lastLineHeight = 0;
const byte *text = (const byte *)origText.c_str();
while (*text) {
@@ -127,8 +127,8 @@ void FontRenderer::computeSize(const Common::String &origText, int32 *retX, int3
lastLineHeight = 0;
} else {
curChar = textToFont(curChar);
- int32 charWidth = _currentFont->getFrameWidth(curChar) - 1;
- int32 charHeight = _currentFont->getFrameHeight(curChar);
+ int16 charWidth = _currentFont->getFrameWidth(curChar) - 1;
+ int16 charHeight = _currentFont->getFrameHeight(curChar);
lineWidth += charWidth;
lineHeight = MAX(lineHeight, charHeight);
@@ -137,7 +137,7 @@ void FontRenderer::computeSize(const Common::String &origText, int32 *retX, int3
// assume we only need to take the lower bound into
// consideration.
Common::Rect charRect = _currentFont->getFrameRect(curChar);
- lastLineHeight = MAX<int32>(lastLineHeight, charRect.bottom);
+ lastLineHeight = MAX(lastLineHeight, charRect.bottom);
}
text++;
}
@@ -189,7 +189,7 @@ void FontRenderer::setFontColor(int32 fontColor1, int32 fontColor2, int32 fontCo
_currentFontColor[3] = fontColor3;
}
-void FontRenderer::renderMultiLineText(int32 x, int32 y, const Common::String &origText, int32 mode) {
+void FontRenderer::renderMultiLineText(int16 x, int16 y, const Common::String &origText, int32 mode) {
debugC(5, kDebugFont, "renderMultiLineText(%d, %d, %s, %d)", x, y, origText.c_str(), mode);
// divide the text in several lines
@@ -204,10 +204,10 @@ void FontRenderer::renderMultiLineText(int32 x, int32 y, const Common::String &o
byte *it = text;
- int32 maxWidth = 0;
- int32 curWidth = 0;
+ int16 maxWidth = 0;
+ int16 curWidth = 0;
- while (1) {
+ while (true) {
byte *lastLine = it;
byte *lastSpace = it;
int32 lastSpaceX = 0;
@@ -223,7 +223,7 @@ void FontRenderer::renderMultiLineText(int32 x, int32 y, const Common::String &o
curChar = textToFont(curChar);
int width = _currentFont->getFrameWidth(curChar);
- curWidth += MAX<int32>(width - 2, 0);
+ curWidth += MAX(width - 2, 0);
it++;
curLetterNr++;
}
@@ -260,8 +260,8 @@ void FontRenderer::renderMultiLineText(int32 x, int32 y, const Common::String &o
//numLines++;
// get font height (assumed to be constant)
- int32 height = _currentFont->getHeight();
- int textSize = (height - 2) * numLines;
+ int16 height = _currentFont->getHeight();
+ int32 textSize = (height - 2) * numLines;
y = y - textSize;
if (y < 30)
y = 30;
@@ -278,8 +278,8 @@ void FontRenderer::renderMultiLineText(int32 x, int32 y, const Common::String &o
x = TOON_SCREEN_WIDTH - (maxWidth / 2) - 30;
// we have good coordinates now, we can render the multi line
- int32 curX = x;
- int32 curY = y;
+ int16 curX = x;
+ int16 curY = y;
for (int32 i = 0; i < numLines; i++) {
const byte *line = lines[i];
diff --git a/engines/toon/font.h b/engines/toon/font.h
index 349d9d1ee7..2a46ad3559 100644
--- a/engines/toon/font.h
+++ b/engines/toon/font.h
@@ -33,9 +33,9 @@ public:
~FontRenderer();
void setFont(Animation *font);
- void computeSize(const Common::String &origText, int32 *retX, int32 *retY);
- void renderText(int32 x, int32 y, const Common::String &origText, int32 mode);
- void renderMultiLineText(int32 x, int32 y, const Common::String &origText, int32 mode);
+ void computeSize(const Common::String &origText, int16 *retX, int16 *retY);
+ void renderText(int16 x, int16 y, const Common::String &origText, int32 mode);
+ void renderMultiLineText(int16 x, int16 y, const Common::String &origText, int32 mode);
void setFontColorByCharacter(int32 characterId);
void setFontColor(int32 fontColor1, int32 fontColor2, int32 fontColor3);
protected:
diff --git a/engines/toon/hotspot.cpp b/engines/toon/hotspot.cpp
index ce2cdf1bb9..8b8f0ab577 100644
--- a/engines/toon/hotspot.cpp
+++ b/engines/toon/hotspot.cpp
@@ -57,7 +57,7 @@ void Hotspots::save(Common::WriteStream *Stream) {
}
}
-int32 Hotspots::FindBasedOnCorner(int32 x, int32 y) {
+int32 Hotspots::FindBasedOnCorner(int16 x, int16 y) {
debugC(1, kDebugHotspot, "FindBasedOnCorner(%d, %d)", x, y);
for (int32 i = 0; i < _numItems; i++) {
@@ -73,7 +73,7 @@ int32 Hotspots::FindBasedOnCorner(int32 x, int32 y) {
return -1;
}
-int32 Hotspots::Find(int32 x, int32 y) {
+int32 Hotspots::Find(int16 x, int16 y) {
debugC(6, kDebugHotspot, "Find(%d, %d)", x, y);
int32 priority = -1;
diff --git a/engines/toon/hotspot.h b/engines/toon/hotspot.h
index 70e80046e1..3852e2e42e 100644
--- a/engines/toon/hotspot.h
+++ b/engines/toon/hotspot.h
@@ -51,8 +51,8 @@ public:
~Hotspots();
bool LoadRif(const Common::String &rifName, const Common::String &additionalRifName);
- int32 Find(int32 x, int32 y);
- int32 FindBasedOnCorner(int32 x, int32 y);
+ int32 Find(int16 x, int16 y);
+ int32 FindBasedOnCorner(int16 x, int16 y);
HotspotData *Get(int32 id);
int32 getCount() const { return _numItems; }
diff --git a/engines/toon/movie.cpp b/engines/toon/movie.cpp
index 59ad8484d5..8c85e20f7c 100644
--- a/engines/toon/movie.cpp
+++ b/engines/toon/movie.cpp
@@ -25,6 +25,7 @@
#include "common/keyboard.h"
#include "common/stream.h"
#include "common/system.h"
+#include "graphics/palette.h"
#include "graphics/surface.h"
#include "toon/audio.h"
@@ -33,6 +34,10 @@
namespace Toon {
+ToonstruckSmackerDecoder::ToonstruckSmackerDecoder() : Video::SmackerDecoder() {
+ _lowRes = false;
+}
+
void ToonstruckSmackerDecoder::handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize) {
debugC(6, kDebugMovie, "handleAudioTrack(%d, %d, %d)", track, chunkSize, unpackedSize);
@@ -40,33 +45,21 @@ void ToonstruckSmackerDecoder::handleAudioTrack(byte track, uint32 chunkSize, ui
/* uint16 width = */ _fileStream->readUint16LE();
uint16 height = _fileStream->readUint16LE();
_lowRes = (height == getHeight() / 2);
- } else
+ } else {
Video::SmackerDecoder::handleAudioTrack(track, chunkSize, unpackedSize);
+ }
}
-bool ToonstruckSmackerDecoder::loadFile(const Common::String &filename) {
- debugC(1, kDebugMovie, "loadFile(%s)", filename.c_str());
+bool ToonstruckSmackerDecoder::loadStream(Common::SeekableReadStream *stream) {
+ if (!Video::SmackerDecoder::loadStream(stream))
+ return false;
_lowRes = false;
-
- if (Video::SmackerDecoder::loadFile(filename)) {
- if (_surface->h == 200) {
- if (_surface) {
- _surface->free();
- delete _surface;
- }
- _surface = new Graphics::Surface();
- _surface->create(640, 400, Graphics::PixelFormat::createFormatCLUT8());
- _header.flags = 4;
- }
-
- return true;
- }
- return false;
+ return true;
}
-ToonstruckSmackerDecoder::ToonstruckSmackerDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType) : Video::SmackerDecoder(mixer, soundType) {
- _lowRes = false;
+Video::SmackerDecoder::SmackerVideoTrack *ToonstruckSmackerDecoder::createVideoTrack(uint32 width, uint32 height, uint32 frameCount, const Common::Rational &frameRate, uint32 flags, uint32 signature) const {
+ return Video::SmackerDecoder::createVideoTrack(width, height, frameCount, frameRate, (height == 200) ? 4 : flags, signature);
}
// decoder is deallocated with Movie destruction i.e. new ToonstruckSmackerDecoder is needed
@@ -103,46 +96,49 @@ void Movie::play(const Common::String &video, int32 flags) {
bool Movie::playVideo(bool isFirstIntroVideo) {
debugC(1, kDebugMovie, "playVideo(isFirstIntroVideo: %d)", isFirstIntroVideo);
+
+ _decoder->start();
+
while (!_vm->shouldQuit() && !_decoder->endOfVideo()) {
if (_decoder->needsUpdate()) {
const Graphics::Surface *frame = _decoder->decodeNextFrame();
if (frame) {
if (_decoder->isLowRes()) {
// handle manually 2x scaling here
- Graphics::Surface* surf = _vm->getSystem()->lockScreen();
+ Graphics::Surface* surf = _vm->_system->lockScreen();
for (int y = 0; y < frame->h / 2; y++) {
memcpy(surf->getBasePtr(0, y * 2 + 0), frame->getBasePtr(0, y), frame->pitch);
memcpy(surf->getBasePtr(0, y * 2 + 1), frame->getBasePtr(0, y), frame->pitch);
}
- _vm->getSystem()->unlockScreen();
+ _vm->_system->unlockScreen();
} else {
- _vm->getSystem()->copyRectToScreen((byte *)frame->pixels, frame->pitch, 0, 0, frame->w, frame->h);
+ _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, 0, 0, frame->w, frame->h);
// WORKAROUND: There is an encoding glitch in the first intro video. This hides this using the adjacent pixels.
if (isFirstIntroVideo) {
int32 currentFrame = _decoder->getCurFrame();
if (currentFrame >= 956 && currentFrame <= 1038) {
debugC(1, kDebugMovie, "Triggered workaround for glitch in first intro video...");
- _vm->getSystem()->copyRectToScreen((const byte *)frame->getBasePtr(frame->w-188, 123), frame->pitch, frame->w-188, 124, 188, 1);
- _vm->getSystem()->copyRectToScreen((const byte *)frame->getBasePtr(frame->w-188, 126), frame->pitch, frame->w-188, 125, 188, 1);
- _vm->getSystem()->copyRectToScreen((const byte *)frame->getBasePtr(0, 125), frame->pitch, 0, 126, 64, 1);
- _vm->getSystem()->copyRectToScreen((const byte *)frame->getBasePtr(0, 128), frame->pitch, 0, 127, 64, 1);
+ _vm->_system->copyRectToScreen(frame->getBasePtr(frame->w-188, 123), frame->pitch, frame->w-188, 124, 188, 1);
+ _vm->_system->copyRectToScreen(frame->getBasePtr(frame->w-188, 126), frame->pitch, frame->w-188, 125, 188, 1);
+ _vm->_system->copyRectToScreen(frame->getBasePtr(0, 125), frame->pitch, 0, 126, 64, 1);
+ _vm->_system->copyRectToScreen(frame->getBasePtr(0, 128), frame->pitch, 0, 127, 64, 1);
}
}
}
}
- _decoder->setSystemPalette();
- _vm->getSystem()->updateScreen();
+ _vm->_system->getPaletteManager()->setPalette(_decoder->getPalette(), 0, 256);
+ _vm->_system->updateScreen();
}
Common::Event event;
- while (_vm->getSystem()->getEventManager()->pollEvent(event))
+ while (_vm->_system->getEventManager()->pollEvent(event))
if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
_vm->dirtyAllScreen();
return false;
}
- _vm->getSystem()->delayMillis(10);
+ _vm->_system->delayMillis(10);
}
_vm->dirtyAllScreen();
return !_vm->shouldQuit();
diff --git a/engines/toon/movie.h b/engines/toon/movie.h
index 2cd33302f2..e795182cba 100644
--- a/engines/toon/movie.h
+++ b/engines/toon/movie.h
@@ -30,13 +30,17 @@ namespace Toon {
class ToonstruckSmackerDecoder : public Video::SmackerDecoder {
public:
- ToonstruckSmackerDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType = Audio::Mixer::kSFXSoundType);
- virtual ~ToonstruckSmackerDecoder() {}
- void handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize);
- bool loadFile(const Common::String &filename);
+ ToonstruckSmackerDecoder();
+
+ bool loadStream(Common::SeekableReadStream *stream);
bool isLowRes() { return _lowRes; }
+
protected:
- bool _lowRes;
+ void handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize);
+ SmackerVideoTrack *createVideoTrack(uint32 width, uint32 height, uint32 frameCount, const Common::Rational &frameRate, uint32 flags, uint32 signature) const;
+
+private:
+ bool _lowRes;
};
class Movie {
diff --git a/engines/toon/path.cpp b/engines/toon/path.cpp
index 2dd5fc45e2..7914aed595 100644
--- a/engines/toon/path.cpp
+++ b/engines/toon/path.cpp
@@ -60,12 +60,12 @@ void PathFindingHeap::clear() {
memset(_data, 0, sizeof(HeapDataGrid) * _size);
}
-void PathFindingHeap::push(int32 x, int32 y, int32 weight) {
+void PathFindingHeap::push(int16 x, int16 y, uint16 weight) {
debugC(2, kDebugPath, "push(%d, %d, %d)", x, y, weight);
if (_count == _size) {
// Increase size by 50%
- int newSize = _size + (_size >> 1) + 1;
+ uint32 newSize = _size + (_size / 2) + 1;
HeapDataGrid *newData;
newData = (HeapDataGrid *)realloc(_data, sizeof(HeapDataGrid) * newSize);
@@ -84,13 +84,13 @@ void PathFindingHeap::push(int32 x, int32 y, int32 weight) {
_data[_count]._weight = weight;
_count++;
- int32 lMax = _count-1;
- int32 lT = 0;
+ uint32 lMax = _count - 1;
+ uint32 lT = 0;
- while (1) {
+ while (true) {
if (lMax <= 0)
break;
- lT = (lMax-1) / 2;
+ lT = (lMax - 1) / 2;
if (_data[lT]._weight > _data[lMax]._weight) {
HeapDataGrid temp;
@@ -104,7 +104,7 @@ void PathFindingHeap::push(int32 x, int32 y, int32 weight) {
}
}
-void PathFindingHeap::pop(int32 *x, int32 *y, int32 *weight) {
+void PathFindingHeap::pop(int16 *x, int16 *y, uint16 *weight) {
debugC(2, kDebugPath, "pop(x, y, weight)");
if (!_count) {
@@ -120,13 +120,13 @@ void PathFindingHeap::pop(int32 *x, int32 *y, int32 *weight) {
if (!_count)
return;
- int32 lMin = 0;
- int32 lT = 0;
+ uint32 lMin = 0;
+ uint32 lT = 0;
- while (1) {
- lT = (lMin << 1) + 1;
+ while (true) {
+ lT = (lMin * 2) + 1;
if (lT < _count) {
- if (lT < _count-1) {
+ if (lT < _count - 1) {
if (_data[lT + 1]._weight < _data[lT]._weight)
lT++;
}
@@ -146,11 +146,11 @@ void PathFindingHeap::pop(int32 *x, int32 *y, int32 *weight) {
}
}
-PathFinding::PathFinding(ToonEngine *vm) : _vm(vm) {
+PathFinding::PathFinding() {
_width = 0;
_height = 0;
_heap = new PathFindingHeap();
- _gridTemp = NULL;
+ _sq = NULL;
_numBlockingRects = 0;
}
@@ -158,17 +158,29 @@ PathFinding::~PathFinding(void) {
if (_heap)
_heap->unload();
delete _heap;
- delete[] _gridTemp;
+ delete[] _sq;
}
-bool PathFinding::isLikelyWalkable(int32 x, int32 y) {
- for (int32 i = 0; i < _numBlockingRects; i++) {
+void PathFinding::init(Picture *mask) {
+ debugC(1, kDebugPath, "init(mask)");
+
+ _width = mask->getWidth();
+ _height = mask->getHeight();
+ _currentMask = mask;
+ _heap->unload();
+ _heap->init(500);
+ delete[] _sq;
+ _sq = new uint16[_width * _height];
+}
+
+bool PathFinding::isLikelyWalkable(int16 x, int16 y) {
+ for (uint8 i = 0; i < _numBlockingRects; i++) {
if (_blockingRects[i][4] == 0) {
if (x >= _blockingRects[i][0] && x <= _blockingRects[i][2] && y >= _blockingRects[i][1] && y < _blockingRects[i][3])
return false;
} else {
- int32 dx = abs(_blockingRects[i][0] - x);
- int32 dy = abs(_blockingRects[i][1] - y);
+ int16 dx = abs(_blockingRects[i][0] - x);
+ int16 dy = abs(_blockingRects[i][1] - y);
if ((dx << 8) / _blockingRects[i][2] < (1 << 8) && (dy << 8) / _blockingRects[i][3] < (1 << 8)) {
return false;
}
@@ -177,15 +189,13 @@ bool PathFinding::isLikelyWalkable(int32 x, int32 y) {
return true;
}
-bool PathFinding::isWalkable(int32 x, int32 y) {
+bool PathFinding::isWalkable(int16 x, int16 y) {
debugC(2, kDebugPath, "isWalkable(%d, %d)", x, y);
- bool maskWalk = (_currentMask->getData(x, y) & 0x1f) > 0;
-
- return maskWalk;
+ return (_currentMask->getData(x, y) & 0x1f) > 0;
}
-int32 PathFinding::findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32 *fyy, int origX, int origY) {
+bool PathFinding::findClosestWalkingPoint(int16 xx, int16 yy, int16 *fxx, int16 *fyy, int16 origX, int16 origY) {
debugC(1, kDebugPath, "findClosestWalkingPoint(%d, %d, fxx, fyy, %d, %d)", xx, yy, origX, origY);
int32 currentFound = -1;
@@ -197,8 +207,8 @@ int32 PathFinding::findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32
if (origY == -1)
origY = yy;
- for (int y = 0; y < _height; y++) {
- for (int x = 0; x < _width; x++) {
+ for (int16 y = 0; y < _height; y++) {
+ for (int16 x = 0; x < _width; x++) {
if (isWalkable(x, y) && isLikelyWalkable(x, y)) {
int32 ndist = (x - xx) * (x - xx) + (y - yy) * (y - yy);
int32 ndist2 = (x - origX) * (x - origX) + (y - origY) * (y - origY);
@@ -214,15 +224,15 @@ int32 PathFinding::findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32
if (currentFound != -1) {
*fxx = currentFound % _width;
*fyy = currentFound / _width;
- return 1;
+ return true;
} else {
*fxx = 0;
*fyy = 0;
- return 0;
+ return false;
}
}
-bool PathFinding::walkLine(int32 x, int32 y, int32 x2, int32 y2) {
+void PathFinding::walkLine(int16 x, int16 y, int16 x2, int16 y2) {
uint32 bx = x << 16;
int32 dx = x2 - x;
uint32 by = y << 16;
@@ -238,24 +248,17 @@ bool PathFinding::walkLine(int32 x, int32 y, int32 x2, int32 y2) {
int32 cdx = (dx << 16) / t;
int32 cdy = (dy << 16) / t;
- int32 i = t;
- _gridPathCount = 0;
- while (i) {
- _tempPathX[i] = bx >> 16;
- _tempPathY[i] = by >> 16;
- _gridPathCount++;
+ _tempPath.clear();
+ for (int32 i = t; i > 0; i--) {
+ _tempPath.insert_at(0, Common::Point(bx >> 16, by >> 16));
bx += cdx;
by += cdy;
- i--;
}
- _tempPathX[0] = x2;
- _tempPathY[0] = y2;
-
- return true;
+ _tempPath.insert_at(0, Common::Point(x2, y2));
}
-bool PathFinding::lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2) {
+bool PathFinding::lineIsWalkable(int16 x, int16 y, int16 x2, int16 y2) {
uint32 bx = x << 16;
int32 dx = x2 - x;
uint32 by = y << 16;
@@ -271,27 +274,26 @@ bool PathFinding::lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2) {
int32 cdx = (dx << 16) / t;
int32 cdy = (dy << 16) / t;
- int32 i = t;
- while (i) {
+ for (int32 i = t; i > 0; i--) {
if (!isWalkable(bx >> 16, by >> 16))
return false;
bx += cdx;
by += cdy;
- i--;
}
return true;
}
-int32 PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
+
+bool PathFinding::findPath(int16 x, int16 y, int16 destx, int16 desty) {
debugC(1, kDebugPath, "findPath(%d, %d, %d, %d)", x, y, destx, desty);
if (x == destx && y == desty) {
- _gridPathCount = 0;
+ _tempPath.clear();
return true;
}
// ignore path finding if the character is outside the screen
if (x < 0 || x > 1280 || y < 0 || y > 400 || destx < 0 || destx > 1280 || desty < 0 || desty > 400) {
- _gridPathCount = 0;
+ _tempPath.clear();
return true;
}
@@ -302,40 +304,45 @@ int32 PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
}
// no direct line, we use the standard A* algorithm
- memset(_gridTemp , 0, _width * _height * sizeof(int32));
+ memset(_sq , 0, _width * _height * sizeof(uint16));
_heap->clear();
- int32 curX = x;
- int32 curY = y;
- int32 curWeight = 0;
- int32 *sq = _gridTemp;
+ int16 curX = x;
+ int16 curY = y;
+ uint16 curWeight = 0;
- sq[curX + curY *_width] = 1;
+ _sq[curX + curY *_width] = 1;
_heap->push(curX, curY, abs(destx - x) + abs(desty - y));
- int wei = 0;
while (_heap->getCount()) {
- wei = 0;
_heap->pop(&curX, &curY, &curWeight);
- int curNode = curX + curY * _width;
+ int32 curNode = curX + curY * _width;
- int32 endX = MIN<int32>(curX + 1, _width - 1);
- int32 endY = MIN<int32>(curY + 1, _height - 1);
- int32 startX = MAX<int32>(curX - 1, 0);
- int32 startY = MAX<int32>(curY - 1, 0);
+ int16 endX = MIN<int16>(curX + 1, _width - 1);
+ int16 endY = MIN<int16>(curY + 1, _height - 1);
+ int16 startX = MAX<int16>(curX - 1, 0);
+ int16 startY = MAX<int16>(curY - 1, 0);
bool next = false;
- for (int32 px = startX; px <= endX && !next; px++) {
- for (int py = startY; py <= endY && !next; py++) {
+ for (int16 px = startX; px <= endX && !next; px++) {
+ for (int16 py = startY; py <= endY && !next; py++) {
if (px != curX || py != curY) {
- wei = ((abs(px - curX) + abs(py - curY)));
+ uint16 wei = abs(px - curX) + abs(py - curY);
- int32 curPNode = px + py * _width;
if (isWalkable(px, py)) { // walkable ?
- int sum = sq[curNode] + wei * (1 + (isLikelyWalkable(px, py) ? 5 : 0));
- if (sq[curPNode] > sum || !sq[curPNode]) {
- int newWeight = abs(destx - px) + abs(desty - py);
- sq[curPNode] = sum;
- _heap->push(px, py, sq[curPNode] + newWeight);
+ int32 curPNode = px + py * _width;
+ uint32 sum = _sq[curNode] + wei * (1 + (isLikelyWalkable(px, py) ? 5 : 0));
+ if (sum > (uint32)0xFFFF) {
+ warning("PathFinding::findPath sum exceeds maximum representable!");
+ sum = (uint32)0xFFFF;
+ }
+ if (_sq[curPNode] > sum || !_sq[curPNode]) {
+ _sq[curPNode] = sum;
+ uint32 newWeight = _sq[curPNode] + abs(destx - px) + abs(desty - py);
+ if (newWeight > (uint32)0xFFFF) {
+ warning("PathFinding::findPath newWeight exceeds maximum representable!");
+ newWeight = (uint16)0xFFFF;
+ }
+ _heap->push(px, py, newWeight);
if (!newWeight)
next = true; // we found it !
}
@@ -346,49 +353,37 @@ int32 PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
}
// let's see if we found a result !
- if (!_gridTemp[destx + desty * _width]) {
+ if (!_sq[destx + desty * _width]) {
// didn't find anything
- _gridPathCount = 0;
+ _tempPath.clear();
return false;
}
curX = destx;
curY = desty;
- int32 *retPathX = (int32 *)malloc(4096 * sizeof(int32));
- int32 *retPathY = (int32 *)malloc(4096 * sizeof(int32));
- if (!retPathX || !retPathY) {
- free(retPathX);
- free(retPathY);
-
- error("[PathFinding::findPath] Cannot allocate pathfinding buffers");
- }
-
- int32 numpath = 0;
+ Common::Array<Common::Point> retPath;
+ retPath.push_back(Common::Point(curX, curY));
- retPathX[numpath] = curX;
- retPathY[numpath] = curY;
- numpath++;
- int32 bestscore = sq[destx + desty * _width];
+ uint16 bestscore = _sq[destx + desty * _width];
- while (1) {
- int32 bestX = -1;
- int32 bestY = -1;
+ bool retVal = false;
+ while (true) {
+ int16 bestX = -1;
+ int16 bestY = -1;
- int32 endX = MIN<int32>(curX + 1, _width - 1);
- int32 endY = MIN<int32>(curY + 1, _height - 1);
- int32 startX = MAX<int32>(curX - 1, 0);
- int32 startY = MAX<int32>(curY - 1, 0);
+ int16 endX = MIN<int16>(curX + 1, _width - 1);
+ int16 endY = MIN<int16>(curY + 1, _height - 1);
+ int16 startX = MAX<int16>(curX - 1, 0);
+ int16 startY = MAX<int16>(curY - 1, 0);
- for (int32 px = startX; px <= endX; px++) {
- for (int32 py = startY; py <= endY; py++) {
+ for (int16 px = startX; px <= endX; px++) {
+ for (int16 py = startY; py <= endY; py++) {
if (px != curX || py != curY) {
- wei = abs(px - curX) + abs(py - curY);
-
- int PNode = px + py * _width;
- if (sq[PNode] && (isWalkable(px, py))) {
- if (sq[PNode] < bestscore) {
- bestscore = sq[PNode];
+ int32 PNode = px + py * _width;
+ if (_sq[PNode] && (isWalkable(px, py))) {
+ if (_sq[PNode] < bestscore) {
+ bestscore = _sq[PNode];
bestX = px;
bestY = py;
}
@@ -397,57 +392,33 @@ int32 PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
}
}
- if (bestX < 0 || bestY < 0) {
- free(retPathX);
- free(retPathY);
-
- return 0;
- }
+ if (bestX < 0 || bestY < 0)
+ break;
- retPathX[numpath] = bestX;
- retPathY[numpath] = bestY;
- numpath++;
+ retPath.push_back(Common::Point(bestX, bestY));
if ((bestX == x && bestY == y)) {
- _gridPathCount = numpath;
-
- memcpy(_tempPathX, retPathX, sizeof(int32) * numpath);
- memcpy(_tempPathY, retPathY, sizeof(int32) * numpath);
-
- free(retPathX);
- free(retPathY);
+ _tempPath.clear();
+ for (uint32 i = 0; i < retPath.size(); i++)
+ _tempPath.push_back(retPath[i]);
- return true;
+ retVal = true;
+ break;
}
curX = bestX;
curY = bestY;
}
- free(retPathX);
- free(retPathY);
-
- return false;
+ return retVal;
}
-void PathFinding::init(Picture *mask) {
- debugC(1, kDebugPath, "init(mask)");
-
- _width = mask->getWidth();
- _height = mask->getHeight();
- _currentMask = mask;
- _heap->unload();
- _heap->init(500);
- delete[] _gridTemp;
- _gridTemp = new int32[_width*_height];
-}
-
-void PathFinding::resetBlockingRects() {
- _numBlockingRects = 0;
-}
-
-void PathFinding::addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2) {
+void PathFinding::addBlockingRect(int16 x1, int16 y1, int16 x2, int16 y2) {
debugC(1, kDebugPath, "addBlockingRect(%d, %d, %d, %d)", x1, y1, x2, y2);
+ if (_numBlockingRects >= kMaxBlockingRects) {
+ warning("Maximum number of %d Blocking Rects reached!", kMaxBlockingRects);
+ return;
+ }
_blockingRects[_numBlockingRects][0] = x1;
_blockingRects[_numBlockingRects][1] = y1;
@@ -457,8 +428,12 @@ void PathFinding::addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2) {
_numBlockingRects++;
}
-void PathFinding::addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h) {
- debugC(1, kDebugPath, "addBlockingRect(%d, %d, %d, %d)", x1, y1, w, h);
+void PathFinding::addBlockingEllipse(int16 x1, int16 y1, int16 w, int16 h) {
+ debugC(1, kDebugPath, "addBlockingEllipse(%d, %d, %d, %d)", x1, y1, w, h);
+ if (_numBlockingRects >= kMaxBlockingRects) {
+ warning("Maximum number of %d Blocking Rects reached!", kMaxBlockingRects);
+ return;
+ }
_blockingRects[_numBlockingRects][0] = x1;
_blockingRects[_numBlockingRects][1] = y1;
@@ -468,16 +443,4 @@ void PathFinding::addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h) {
_numBlockingRects++;
}
-int32 PathFinding::getPathNodeCount() const {
- return _gridPathCount;
-}
-
-int32 PathFinding::getPathNodeX(int32 nodeId) const {
- return _tempPathX[ _gridPathCount - nodeId - 1];
-}
-
-int32 PathFinding::getPathNodeY(int32 nodeId) const {
- return _tempPathY[ _gridPathCount - nodeId - 1];
-}
-
} // End of namespace Toon
diff --git a/engines/toon/path.h b/engines/toon/path.h
index 2de58064f0..59f74ef286 100644
--- a/engines/toon/path.h
+++ b/engines/toon/path.h
@@ -23,72 +23,75 @@
#ifndef TOON_PATH_H
#define TOON_PATH_H
+#include "common/array.h"
+#include "common/rect.h"
+
#include "toon/toon.h"
namespace Toon {
// binary heap system for fast A*
-struct HeapDataGrid {
- int16 _x, _y;
- int16 _weight;
-};
-
class PathFindingHeap {
public:
PathFindingHeap();
~PathFindingHeap();
- void push(int32 x, int32 y, int32 weight);
- void pop(int32 *x, int32 *y, int32 *weight);
+ void push(int16 x, int16 y, uint16 weight);
+ void pop(int16 *x, int16 *y, uint16 *weight);
void init(int32 size);
void clear();
void unload();
- int32 getCount() { return _count; }
+ uint32 getCount() { return _count; }
private:
+ struct HeapDataGrid {
+ int16 _x, _y;
+ uint16 _weight;
+ };
+
HeapDataGrid *_data;
- int32 _size;
- int32 _count;
+ uint32 _size;
+ uint32 _count;
};
class PathFinding {
public:
- PathFinding(ToonEngine *vm);
+ PathFinding();
~PathFinding();
- int32 findPath(int32 x, int32 y, int32 destX, int32 destY);
- int32 findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32 *fyy, int origX = -1, int origY = -1);
- bool isWalkable(int32 x, int32 y);
- bool isLikelyWalkable(int32 x, int32 y);
- bool lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2);
- bool walkLine(int32 x, int32 y, int32 x2, int32 y2);
void init(Picture *mask);
- void resetBlockingRects();
- void addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2);
- void addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h);
+ bool findPath(int16 x, int16 y, int16 destX, int16 destY);
+ bool findClosestWalkingPoint(int16 xx, int16 yy, int16 *fxx, int16 *fyy, int16 origX = -1, int16 origY = -1);
+ bool isWalkable(int16 x, int16 y);
+ bool isLikelyWalkable(int16 x, int16 y);
+ bool lineIsWalkable(int16 x, int16 y, int16 x2, int16 y2);
+ void walkLine(int16 x, int16 y, int16 x2, int16 y2);
+
+ void resetBlockingRects() { _numBlockingRects = 0; }
+ void addBlockingRect(int16 x1, int16 y1, int16 x2, int16 y2);
+ void addBlockingEllipse(int16 x1, int16 y1, int16 w, int16 h);
+
+ uint32 getPathNodeCount() const { return _tempPath.size(); }
+ int16 getPathNodeX(uint32 nodeId) const { return _tempPath[(_tempPath.size() - 1) - nodeId].x; }
+ int16 getPathNodeY(uint32 nodeId) const { return _tempPath[(_tempPath.size() - 1) - nodeId].y; }
+
+private:
+ static const uint8 kMaxBlockingRects = 16;
- int32 getPathNodeCount() const;
- int32 getPathNodeX(int32 nodeId) const;
- int32 getPathNodeY(int32 nodeId) const;
-protected:
Picture *_currentMask;
PathFindingHeap *_heap;
- int32 *_gridTemp;
- int32 _width;
- int32 _height;
+ uint16 *_sq;
+ int16 _width;
+ int16 _height;
- int32 _tempPathX[4096];
- int32 _tempPathY[4096];
- int32 _blockingRects[16][5];
- int32 _numBlockingRects;
- int32 _allocatedGridPathCount;
- int32 _gridPathCount;
+ Common::Array<Common::Point> _tempPath;
- ToonEngine *_vm;
+ int16 _blockingRects[kMaxBlockingRects][5];
+ uint8 _numBlockingRects;
};
} // End of namespace Toon
diff --git a/engines/toon/picture.cpp b/engines/toon/picture.cpp
index ff136e5acb..204b0fe576 100644
--- a/engines/toon/picture.cpp
+++ b/engines/toon/picture.cpp
@@ -150,7 +150,7 @@ void Picture::setupPalette() {
_vm->setPaletteEntries(_palette, 1, 128);
}
-void Picture::drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy) {
+void Picture::drawMask(Graphics::Surface &surface, int16 x, int16 y, int16 dx, int16 dy) {
debugC(1, kDebugPicture, "drawMask(surface, %d, %d, %d, %d)", x, y, dx, dy);
for (int32 i = 0; i < 128; i++) {
@@ -161,8 +161,8 @@ void Picture::drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, i
_vm->setPaletteEntries(color, i, 1);
}
- int32 rx = MIN(_width, surface.w - x);
- int32 ry = MIN(_height, surface.h - y);
+ int16 rx = MIN<int16>(_width, surface.w - x);
+ int16 ry = MIN<int16>(_height, surface.h - y);
if (rx < 0 || ry < 0)
return;
@@ -172,10 +172,10 @@ void Picture::drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, i
uint8 *c = _data + _width * dy + dx;
uint8 *curRow = (uint8 *)surface.pixels + y * destPitch + x;
- for (int32 yy = 0; yy < ry; yy++) {
+ for (int16 yy = 0; yy < ry; yy++) {
uint8 *curSrc = c;
uint8 *cur = curRow;
- for (int32 xx = 0; xx < rx; xx++) {
+ for (int16 xx = 0; xx < rx; xx++) {
//*cur = (*curSrc >> 5) * 8; // & 0x1f;
*cur = (*curSrc & 0x1f) ? 127 : 0;
@@ -187,10 +187,9 @@ void Picture::drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, i
}
}
-void Picture::drawWithRectList(Graphics::Surface& surface, int32 x, int32 y, int32 dx, int32 dy, Common::Array<Common::Rect>& rectArray) {
-
- int32 rx = MIN(_width, surface.w - x);
- int32 ry = MIN(_height, surface.h - y);
+void Picture::drawWithRectList(Graphics::Surface& surface, int16 x, int16 y, int16 dx, int16 dy, Common::Array<Common::Rect>& rectArray) {
+ int16 rx = MIN<int16>(_width, surface.w - x);
+ int16 ry = MIN<int16>(_height, surface.h - y);
if (rx < 0 || ry < 0)
return;
@@ -202,16 +201,16 @@ void Picture::drawWithRectList(Graphics::Surface& surface, int32 x, int32 y, int
Common::Rect rect = rectArray[i];
- int32 fillRx = MIN<int32>(rx, rect.right - rect.left);
- int32 fillRy = MIN<int32>(ry, rect.bottom - rect.top);
+ int16 fillRx = MIN<int32>(rx, rect.right - rect.left);
+ int16 fillRy = MIN<int32>(ry, rect.bottom - rect.top);
uint8 *c = _data + _width * (dy + rect.top) + (dx + rect.left);
uint8 *curRow = (uint8 *)surface.pixels + (y + rect.top) * destPitch + (x + rect.left);
- for (int32 yy = 0; yy < fillRy; yy++) {
+ for (int16 yy = 0; yy < fillRy; yy++) {
uint8 *curSrc = c;
uint8 *cur = curRow;
- for (int32 xx = 0; xx < fillRx; xx++) {
+ for (int16 xx = 0; xx < fillRx; xx++) {
*cur = *curSrc;
curSrc++;
cur++;
@@ -222,11 +221,11 @@ void Picture::drawWithRectList(Graphics::Surface& surface, int32 x, int32 y, int
}
}
-void Picture::draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy) {
+void Picture::draw(Graphics::Surface &surface, int16 x, int16 y, int16 dx, int16 dy) {
debugC(6, kDebugPicture, "draw(surface, %d, %d, %d, %d)", x, y, dx, dy);
- int32 rx = MIN(_width, surface.w - x);
- int32 ry = MIN(_height, surface.h - y);
+ int16 rx = MIN<int16>(_width, surface.w - x);
+ int16 ry = MIN<int16>(_height, surface.h - y);
if (rx < 0 || ry < 0)
return;
@@ -236,10 +235,10 @@ void Picture::draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32
uint8 *c = _data + _width * dy + dx;
uint8 *curRow = (uint8 *)surface.pixels + y * destPitch + x;
- for (int32 yy = 0; yy < ry; yy++) {
+ for (int16 yy = 0; yy < ry; yy++) {
uint8 *curSrc = c;
uint8 *cur = curRow;
- for (int32 xx = 0; xx < rx; xx++) {
+ for (int16 xx = 0; xx < rx; xx++) {
*cur = *curSrc;
curSrc++;
cur++;
@@ -249,7 +248,7 @@ void Picture::draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32
}
}
-uint8 Picture::getData(int32 x, int32 y) {
+uint8 Picture::getData(int16 x, int16 y) {
debugC(6, kDebugPicture, "getData(%d, %d)", x, y);
if (!_data)
@@ -259,7 +258,7 @@ uint8 Picture::getData(int32 x, int32 y) {
}
// use original work from johndoe
-void Picture::floodFillNotWalkableOnMask(int32 x, int32 y) {
+void Picture::floodFillNotWalkableOnMask(int16 x, int16 y) {
debugC(1, kDebugPicture, "floodFillNotWalkableOnMask(%d, %d)", x, y);
// Stack-based floodFill algorithm based on
// http://student.kuleuven.be/~m0216922/CG/files/floodfill.cpp
@@ -292,10 +291,10 @@ void Picture::floodFillNotWalkableOnMask(int32 x, int32 y) {
}
}
-void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable) {
+void Picture::drawLineOnMask(int16 x, int16 y, int16 x2, int16 y2, bool walkable) {
debugC(1, kDebugPicture, "drawLineOnMask(%d, %d, %d, %d, %d)", x, y, x2, y2, (walkable) ? 1 : 0);
- static int32 lastX = 0;
- static int32 lastY = 0;
+ static int16 lastX = 0;
+ static int16 lastY = 0;
if (x == -1) {
x = lastX;
@@ -303,12 +302,12 @@ void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable
}
uint32 bx = x << 16;
- int32 dx = x2 - x;
+ int16 dx = x2 - x;
uint32 by = y << 16;
- int32 dy = y2 - y;
- uint32 adx = abs(dx);
- uint32 ady = abs(dy);
- int32 t = 0;
+ int16 dy = y2 - y;
+ uint16 adx = abs(dx);
+ uint16 ady = abs(dy);
+ int16 t = 0;
if (adx <= ady)
t = ady;
else
@@ -317,9 +316,7 @@ void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable
int32 cdx = (dx << 16) / t;
int32 cdy = (dy << 16) / t;
- int32 i = t;
- while (i) {
-
+ for (int16 i = t; i > 0; i--) {
int32 rx = bx >> 16;
int32 ry = by >> 16;
@@ -337,7 +334,6 @@ void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable
bx += cdx;
by += cdy;
- i--;
}
}
} // End of namespace Toon
diff --git a/engines/toon/picture.h b/engines/toon/picture.h
index 460c5b58a2..5e79612a39 100644
--- a/engines/toon/picture.h
+++ b/engines/toon/picture.h
@@ -33,25 +33,27 @@
namespace Toon {
class ToonEngine;
-class Picture {
+class Picture {
public:
Picture(ToonEngine *vm);
~Picture();
+
bool loadPicture(const Common::String &file);
void setupPalette();
- void draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy);
- void drawWithRectList(Graphics::Surface& surface, int32 x, int32 y, int32 dx, int32 dy, Common::Array<Common::Rect>& rectArray);
- void drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy);
- void drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable);
- void floodFillNotWalkableOnMask(int32 x, int32 y);
- uint8 getData(int32 x, int32 y);
+ void draw(Graphics::Surface &surface, int16 x, int16 y, int16 dx, int16 dy);
+ void drawWithRectList(Graphics::Surface& surface, int16 x, int16 y, int16 dx, int16 dy, Common::Array<Common::Rect>& rectArray);
+ void drawMask(Graphics::Surface &surface, int16 x, int16 y, int16 dx, int16 dy);
+ void drawLineOnMask(int16 x, int16 y, int16 x2, int16 y2, bool walkable);
+ void floodFillNotWalkableOnMask(int16 x, int16 y);
+ uint8 getData(int16 x, int16 y);
uint8 *getDataPtr() { return _data; }
- int32 getWidth() const { return _width; }
- int32 getHeight() const { return _height; }
+ int16 getWidth() const { return _width; }
+ int16 getHeight() const { return _height; }
+
protected:
- int32 _width;
- int32 _height;
+ int16 _width;
+ int16 _height;
uint8 *_data;
uint8 *_palette; // need to be copied at 3-387
int32 _paletteEntries;
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp
index e9b7534198..1fa4058114 100644
--- a/engines/toon/script_func.cpp
+++ b/engines/toon/script_func.cpp
@@ -564,9 +564,9 @@ int32 ScriptFunc::sys_Cmd_Exit_Conversation(EMCState *state) {
int32 ScriptFunc::sys_Cmd_Set_Mouse_Pos(EMCState *state) {
if (_vm->state()->_inCloseUp) {
- _vm->getSystem()->warpMouse(stackPos(0), stackPos(1));
+ _vm->_system->warpMouse(stackPos(0), stackPos(1));
} else {
- _vm->getSystem()->warpMouse(stackPos(0) - _vm->state()->_currentScrollValue, stackPos(1));
+ _vm->_system->warpMouse(stackPos(0) - _vm->state()->_currentScrollValue, stackPos(1));
}
return 0;
}
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index 657e18635f..9fd8415676 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -51,7 +51,7 @@ void ToonEngine::init() {
_currentScriptRegion = 0;
_resources = new Resources(this);
_animationManager = new AnimationManager(this);
- _moviePlayer = new Movie(this, new ToonstruckSmackerDecoder(_mixer));
+ _moviePlayer = new Movie(this, new ToonstruckSmackerDecoder());
_hotspots = new Hotspots(this);
_mainSurface = new Graphics::Surface();
@@ -100,7 +100,7 @@ void ToonEngine::init() {
syncSoundSettings();
- _pathFinding = new PathFinding(this);
+ _pathFinding = new PathFinding();
resources()->openPackage("LOCAL.PAK");
resources()->openPackage("ONETIME.PAK");
@@ -168,7 +168,7 @@ void ToonEngine::waitForScriptStep() {
// Wait after a specified number of script steps when executing a script
// to lower CPU usage
if (++_scriptStep >= 40) {
- g_system->delayMillis(1);
+ _system->delayMillis(1);
_scriptStep = 0;
}
}
@@ -820,7 +820,6 @@ Common::Error ToonEngine::run() {
ToonEngine::ToonEngine(OSystem *syst, const ADGameDescription *gameDescription)
: Engine(syst), _gameDescription(gameDescription),
_language(gameDescription->language), _rnd("toon") {
- _system = syst;
_tickLength = 16;
_currentPicture = NULL;
_inventoryPicture = NULL;
@@ -1224,7 +1223,7 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
_script->init(&_sceneAnimationScripts[i]._state, _sceneAnimationScripts[i]._data);
if (!forGameLoad) {
_script->start(&_sceneAnimationScripts[i]._state, 9 + i);
- _sceneAnimationScripts[i]._lastTimer = getSystem()->getMillis();
+ _sceneAnimationScripts[i]._lastTimer = _system->getMillis();
_sceneAnimationScripts[i]._frozen = false;
_sceneAnimationScripts[i]._frozenForConversation = false;
}
@@ -1488,7 +1487,7 @@ void ToonEngine::clickEvent() {
}
if (!currentHot) {
- int32 xx, yy;
+ int16 xx, yy;
if (_gameState->_inCutaway || _gameState->_inInventory || _gameState->_inCloseUp)
return;
@@ -1588,12 +1587,12 @@ void ToonEngine::clickEvent() {
}
void ToonEngine::selectHotspot() {
- int32 x1 = 0;
- int32 x2 = 0;
- int32 y1 = 0;
- int32 y2 = 0;
+ int16 x1 = 0;
+ int16 x2 = 0;
+ int16 y1 = 0;
+ int16 y2 = 0;
- int32 mouseX = _mouseX;
+ int16 mouseX = _mouseX;
if (_gameState->_inCutaway)
mouseX += TOON_BACKBUFFER_WIDTH;
@@ -1693,7 +1692,6 @@ void ToonEngine::selectHotspot() {
}
void ToonEngine::exitScene() {
-
fadeOut(5);
// disable all scene animation
@@ -2831,7 +2829,6 @@ void ToonEngine::playSoundWrong() {
}
void ToonEngine::getTextPosition(int32 characterId, int32 *retX, int32 *retY) {
-
if (characterId < 0)
characterId = 0;
@@ -2852,8 +2849,8 @@ void ToonEngine::getTextPosition(int32 characterId, int32 *retX, int32 *retY) {
}
} else if (characterId == 1) {
// flux
- int32 x = _flux->getX();
- int32 y = _flux->getY();
+ int16 x = _flux->getX();
+ int16 y = _flux->getY();
if (x >= _gameState->_currentScrollValue && x <= _gameState->_currentScrollValue + TOON_SCREEN_WIDTH) {
if (!_gameState->_inCutaway) {
*retX = x;
@@ -2885,7 +2882,7 @@ void ToonEngine::getTextPosition(int32 characterId, int32 *retX, int32 *retY) {
if (character && !_gameState->_inCutaway) {
if (character->getAnimationInstance()) {
if (character->getX() >= _gameState->_currentScrollValue && character->getX() <= _gameState->_currentScrollValue + TOON_SCREEN_WIDTH) {
- int32 x1, y1, x2, y2;
+ int16 x1, y1, x2, y2;
character->getAnimationInstance()->getRect(&x1, &y1, &x2, &y2);
*retX = (x1 + x2) / 2;
*retY = y1;
@@ -2896,7 +2893,6 @@ void ToonEngine::getTextPosition(int32 characterId, int32 *retX, int32 *retY) {
}
Character *ToonEngine::getCharacterById(int32 charId) {
-
for (int32 i = 0; i < 8; i++) {
if (_characters[i] && _characters[i]->getId() == charId)
return _characters[i];
@@ -2955,15 +2951,12 @@ Common::String ToonEngine::getSavegameName(int nr) {
}
bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) {
- const EnginePlugin *plugin = NULL;
int16 savegameId;
Common::String savegameDescription;
- EngineMan.findGame(_gameDescription->gameid, &plugin);
if (slot == -1) {
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
- dialog->setSaveMode(true);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
+ savegameId = dialog->runModalWithCurrentTarget();
savegameDescription = dialog->getResultString();
delete dialog;
} else {
@@ -2979,8 +2972,7 @@ bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) {
return false; // dialog aborted
Common::String savegameFile = getSavegameName(savegameId);
- Common::SaveFileManager *saveMan = g_system->getSavefileManager();
- Common::OutSaveFile *saveFile = saveMan->openForSaving(savegameFile);
+ Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(savegameFile);
if (!saveFile)
return false;
@@ -3052,14 +3044,11 @@ bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) {
}
bool ToonEngine::loadGame(int32 slot) {
- const EnginePlugin *plugin = NULL;
int16 savegameId;
- EngineMan.findGame(_gameDescription->gameid, &plugin);
if (slot == -1) {
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
- dialog->setSaveMode(false);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
+ savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
} else {
savegameId = slot;
@@ -3068,8 +3057,7 @@ bool ToonEngine::loadGame(int32 slot) {
return false; // dialog aborted
Common::String savegameFile = getSavegameName(savegameId);
- Common::SaveFileManager *saveMan = g_system->getSavefileManager();
- Common::InSaveFile *loadFile = saveMan->openForLoading(savegameFile);
+ Common::InSaveFile *loadFile = _saveFileMan->openForLoading(savegameFile);
if (!loadFile)
return false;
diff --git a/engines/toon/toon.h b/engines/toon/toon.h
index 540f3e403b..d40c489011 100644
--- a/engines/toon/toon.h
+++ b/engines/toon/toon.h
@@ -289,10 +289,6 @@ public:
return _oldTimer2;
}
- OSystem *getSystem() {
- return _system;
- }
-
AudioManager *getAudioManager() {
return _audioManager;
}
@@ -340,7 +336,6 @@ public:
void clearDirtyRects();
protected:
- OSystem *_system;
int32 _tickLength;
Resources *_resources;
TextResource *_genericTexts;
diff --git a/engines/touche/detection.cpp b/engines/touche/detection.cpp
index 35dd54776f..e4bbe0c4c1 100644
--- a/engines/touche/detection.cpp
+++ b/engines/touche/detection.cpp
@@ -135,19 +135,13 @@ public:
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
- const ADGameDescription *matchedDesc = detectGameFilebased(allFiles, Touche::fileBasedFallback);
-
- if (matchedDesc) { // We got a match
- Common::String report = Common::String::format(_("Your game version has been detected using "
- "filename matching as a variant of %s."), matchedDesc->gameid);
- report += "\n";
- report += _("If this is an original and unmodified version, please report any");
- report += "\n";
- report += _("information previously printed by ScummVM to the team.");
- report += "\n";
- g_system->logMessage(LogMessageType::kInfo, report.c_str());
- }
+ ADFilePropertiesMap filesProps;
+
+ const ADGameDescription *matchedDesc = detectGameFilebased(allFiles, fslist, Touche::fileBasedFallback, &filesProps);
+ if (!matchedDesc)
+ return 0;
+ reportUnknown(fslist.begin()->getParent(), filesProps);
return matchedDesc;
}
diff --git a/engines/tsage/blue_force/blueforce_dialogs.cpp b/engines/tsage/blue_force/blueforce_dialogs.cpp
index a76d5839a9..23701c9e5b 100644
--- a/engines/tsage/blue_force/blueforce_dialogs.cpp
+++ b/engines/tsage/blue_force/blueforce_dialogs.cpp
@@ -88,7 +88,7 @@ RightClickDialog::~RightClickDialog() {
void RightClickDialog::draw() {
// Save the covered background area
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
@@ -323,7 +323,7 @@ void AmmoBeltDialog::draw() {
if (!_savedArea) {
// Save the covered background area
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
} else {
bounds.moveTo(0, 0);
}
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index 2178f31b30..1cb8191640 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -794,12 +794,12 @@ bool Scene910::Lyle::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
- if (BF_GLOBALS._v4CEE2 == 0)
+ if (BF_GLOBALS._nico910State == 0)
return NamedObject::startAction(action, event);
else
return false;
} else if (action == CURSOR_TALK) {
- if ((BF_GLOBALS._hiddenDoorStatus != 0) || (BF_GLOBALS._v4CEE2 != 0)) {
+ if ((BF_GLOBALS._hiddenDoorStatus != 0) || (BF_GLOBALS._nico910State != 0)) {
scene->_stripManager.start(9100 + _field90, &BF_GLOBALS._stripProxy);
if (_field90 < 1)
_field90++;
@@ -833,7 +833,7 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) {
return true;
break;
case CURSOR_TALK:
- if (BF_GLOBALS._v4CEE2 >= 4)
+ if (BF_GLOBALS._nico910State >= 4)
return NamedObject::startAction(action, event);
if (BF_GLOBALS._v4CEE6 < 4)
@@ -847,8 +847,8 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) {
return true;
break;
case INV_COLT45:
- if (BF_GLOBALS._v4CEE2 > 1) {
- if (BF_GLOBALS._v4CEE2 != 4) {
+ if (BF_GLOBALS._nico910State > 1) {
+ if (BF_GLOBALS._nico910State != 4) {
if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())) {
if (scene->_field2DE0 == 0) {
BF_GLOBALS._player.disableControl();
@@ -880,7 +880,7 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) {
break;
case INV_BADGE:
case INV_ID:
- if (BF_GLOBALS._v4CEE2 >= 4)
+ if (BF_GLOBALS._nico910State >= 4)
return NamedObject::startAction(action, event);
if (BF_GLOBALS._v4CEE6 < 4)
@@ -895,11 +895,12 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) {
return true;
break;
case INV_YELLOW_CORD:
- if (BF_GLOBALS._v4CEE2 < 4) {
+ if (BF_GLOBALS._nico910State < 4) {
BF_GLOBALS._player.disableControl();
scene->_yellowCord.fixPriority(121);
scene->_sceneSubMode = 10;
scene->_sceneMode = 9123;
+ BF_GLOBALS._nico910State = 3;
if (BF_GLOBALS._player._visage == 1911)
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
else
@@ -995,7 +996,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) {
return true;
} else {
BF_GLOBALS._player.disableControl();
- if (BF_GLOBALS._v4CEE2 == 4) {
+ if (BF_GLOBALS._nico910State == 4) {
scene->_sceneSubMode = 11;
scene->_sceneMode = 9123;
if (BF_GLOBALS._player._visage == 1911)
@@ -1136,7 +1137,7 @@ bool Scene910::BreakerBox::startAction(CursorType action, Event &event) {
SceneItem::display2(910, 62);
return true;
} else if (scene->_sceneMode != 9120) {
- if (BF_GLOBALS._v4CEE2 == 1) {
+ if (BF_GLOBALS._nico910State == 1) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9118;
scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_nico, NULL);
@@ -1291,7 +1292,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
switch (_state) {
case 1:
- if (BF_GLOBALS._v4CEE2 < 1) {
+ if (BF_GLOBALS._nico910State < 1) {
if (_frame == 2) {
if (!BF_GLOBALS.getFlag(fGotPointsForClosingDoor)) {
T2_GLOBALS._uiElements.addScore(30);
@@ -1299,7 +1300,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
}
scene->_sceneMode = 0;
if (BF_GLOBALS._dayNumber == 5) {
- if (BF_GLOBALS._v4CEE2 == 0) {
+ if (BF_GLOBALS._nico910State == 0) {
scene->_breakerBoxInset.remove();
// _objectList.draw();
BF_GLOBALS._player.disableControl();
@@ -1309,7 +1310,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
scene->_nico.postInit();
scene->_sceneMode = 9129;
scene->setAction(&scene->_sequenceManager1, scene, 9129, &BF_GLOBALS._player, &scene->_nico, NULL);
- } else if (BF_GLOBALS._v4CEE2 == 2) {
+ } else if (BF_GLOBALS._nico910State == 2) {
scene->_breakerBoxInset.remove();
// _objectList.draw();
BF_GLOBALS._player.disableControl();
@@ -1612,7 +1613,7 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
}
- if (BF_GLOBALS._v4CEE2 == 3) {
+ if (BF_GLOBALS._nico910State == 3) {
SceneItem::display(910, 84, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
@@ -1830,7 +1831,7 @@ bool Scene910::Generator::startAction(CursorType action, Event &event) {
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
- else if (BF_GLOBALS._v4CEE2 == 1) {
+ else if (BF_GLOBALS._nico910State == 1) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9118;
scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_nico, NULL);
@@ -1869,7 +1870,7 @@ bool Scene910::Item2::startAction(CursorType action, Event &event) {
bool Scene910::Item3::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
- if ((action == CURSOR_TALK) && (BF_GLOBALS._v4CEE2 == 4) && (BF_GLOBALS._v4CEE4 == 0)) {
+ if ((action == CURSOR_TALK) && (BF_GLOBALS._nico910State == 4) && (BF_GLOBALS._v4CEE4 == 0)) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 15;
scene->_stripManager.start(9102, scene);
@@ -1907,7 +1908,7 @@ bool Scene910::Item15::startAction(CursorType action, Event &event) {
bool Scene910::Item16::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
- if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._v4CEE2 != 0))
+ if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._nico910State != 0))
return false;
if (BF_GLOBALS._player._visage == 1911) {
@@ -2016,7 +2017,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS._dayNumber < 5)
_item17.setDetails(Rect(0, 149, 29, 167), 910, -1, -1, -1, 1, NULL);
- if (BF_GLOBALS._v4CEE2 == 0)
+ if (BF_GLOBALS._nico910State == 0)
_item16.setDetails(Rect(265, 18, 319, 102), 910, -1, -1, -1, 1, NULL);
_breakerBox.setDetails(910, 6, -1, -1, 1, (SceneItem *)NULL);
@@ -2048,7 +2049,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
|| (BF_GLOBALS._sceneManager._previousScene == 190)
|| (BF_GLOBALS._sceneManager._previousScene == 300)) {
BF_GLOBALS._sceneManager._previousScene = 900;
- BF_GLOBALS._v4CEE2 = 0;
+ BF_GLOBALS._nico910State = 0;
BF_GLOBALS._v4CEE4 = 0;
}
@@ -2142,7 +2143,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_nico.setPosition(Common::Point(262, 124));
_nico.setStrip(6);
BF_GLOBALS._v4CEE6 = 0;
- BF_GLOBALS._v4CEE2 = 1;
+ BF_GLOBALS._nico910State = 1;
_nico.setDetails(910, 63, 64, 67, 5, &_item4);
BF_GLOBALS._v4CECA = 2;
if (BF_GLOBALS._v4CECC == 0)
@@ -2157,7 +2158,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.disableControl();
}
- if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)){
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0)){
_shadow.postInit();
_shadow.setAction(&_action2);
}
@@ -2297,7 +2298,7 @@ void Scene910::signal() {
case 13:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9117, &_nico, NULL);
- BF_GLOBALS._v4CEE2 = 2;
+ BF_GLOBALS._nico910State = 2;
// No break on purpose
case 15:
_stuart.postInit();
@@ -2314,7 +2315,7 @@ void Scene910::signal() {
_lyle._field90 = 1;
_sceneMode = 10;
addFader((const byte *)&black, 2, this);
- BF_GLOBALS._v4CEE2 = 1;
+ BF_GLOBALS._nico910State = 1;
BF_GLOBALS._walkRegions.disableRegion(16);
BF_GLOBALS._walkRegions.disableRegion(14);
BF_GLOBALS._sceneItems.remove(&_item16);
@@ -2324,7 +2325,7 @@ void Scene910::signal() {
BF_GLOBALS._player._frame = 1;
if (_field2DE2 == 0) {
_field2DE2 = 1;
- if (BF_GLOBALS._v4CEE2 == 4) {
+ if (BF_GLOBALS._nico910State == 4) {
_sceneMode = 9149;
setAction(&_sequenceManager1, this, 9149, &BF_GLOBALS._player, NULL);
} else {
@@ -2452,7 +2453,7 @@ void Scene910::signal() {
break;
case 9114:
_fakeWall.hide();
- if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)) {
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0)) {
BF_GLOBALS._player.disableControl();
_nico.postInit();
_nico.setDetails(910, 63, 64, 65, 5, &_item4);
@@ -2496,7 +2497,7 @@ void Scene910::signal() {
case 9121:
_item3.setDetails(7, 910, 96, 60, 61, 3);
BF_GLOBALS._v4CEE4 = 2;
- if (BF_GLOBALS._v4CEE2 == 4) {
+ if (BF_GLOBALS._nico910State == 4) {
_sceneMode = 20;
_stripManager.start(9115, this);
} else {
@@ -2527,7 +2528,7 @@ void Scene910::signal() {
setAction(&_sequenceManager1, this, 9111, &BF_GLOBALS._player, &_blackCord, NULL);
break;
case 5:
- switch (BF_GLOBALS._v4CEE2 - 1) {
+ switch (BF_GLOBALS._nico910State - 1) {
case 0:
_sceneMode = 9118;
setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_nico, NULL);
@@ -2598,7 +2599,7 @@ void Scene910::signal() {
break;
case 9125:
BF_GLOBALS.setFlag(fBackupAt340);
- BF_GLOBALS._v4CEE2 = 4;
+ BF_GLOBALS._nico910State = 4;
_stuart.postInit();
_nico.setDetails(910, 72, 73, 74, 3, (SceneItem *)NULL);
_stuart.setDetails(910, 66, 67, 68, 5, &_nico);
@@ -2645,7 +2646,7 @@ void Scene910::signal() {
}
_lyle.setAction(&_sequenceManager2, NULL, 9131, &_lyle, NULL);
BF_GLOBALS._walkRegions.enableRegion(16);
- if (BF_GLOBALS._v4CEE2 == 4)
+ if (BF_GLOBALS._nico910State == 4)
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0);
else
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910);
@@ -2679,7 +2680,7 @@ void Scene910::signal() {
}
break;
case 9143:
- if (BF_GLOBALS._v4CEE2 == 0) {
+ if (BF_GLOBALS._nico910State == 0) {
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(920);
} else {
@@ -2730,7 +2731,7 @@ void Scene910::process(Event &event) {
if (_item17._bounds.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW);
BF_GLOBALS._events.setCursor(surface);
- } else if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._v4CEE2 != 0)) {
+ } else if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._nico910State != 0)) {
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
} else if (!_item16._bounds.contains(event.mousePos)) {
@@ -2755,7 +2756,7 @@ void Scene910::process(Event &event) {
_sceneMode = 9123;
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
event.handled = true;
- } else if (BF_GLOBALS._v4CEE2 <= 1) {
+ } else if (BF_GLOBALS._nico910State <= 1) {
if (BF_GLOBALS.getFlag(fCanDrawGun)) {
BF_GLOBALS._player.addMover(NULL);
BF_GLOBALS._player.disableControl();
@@ -2776,7 +2777,7 @@ void Scene910::process(Event &event) {
event.handled = true;
break;
case CURSOR_WALK:
- if (BF_GLOBALS._v4CEE2 == 1) {
+ if (BF_GLOBALS._nico910State == 1) {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._player._visage == 1911) {
BF_GLOBALS._player.disableControl();
@@ -2826,7 +2827,7 @@ void Scene910::dispatch() {
_sceneSubMode = 3;
_sceneMode = 9123;
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
- } else if (BF_GLOBALS._v4CEE2 == 0) {
+ } else if (BF_GLOBALS._nico910State == 0) {
_sceneMode = 9143;
setAction(&_sequenceManager1, this, 9143, &BF_GLOBALS._player, NULL);
} else {
@@ -2840,7 +2841,7 @@ void Scene910::dispatch() {
}
}
- if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._hiddenDoorStatus != 0) && (BF_GLOBALS._v4CEE2 == 0)) {
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._hiddenDoorStatus != 0) && (BF_GLOBALS._nico910State == 0)) {
BF_GLOBALS._player.disableControl();
_shadow.remove();
_nico.remove();
@@ -2853,7 +2854,7 @@ void Scene910::dispatch() {
}
void Scene910::checkGun() {
- if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0) && (BF_GLOBALS._hiddenDoorStatus != 0))
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0) && (BF_GLOBALS._hiddenDoorStatus != 0))
SceneItem::display(910, 70, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
@@ -2900,7 +2901,7 @@ void Scene910::closeHiddenDoor() {
setAction(&_sequenceManager1, this, 9115, &_fakeWall, &_object5, NULL);
}
- if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)) {
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0)) {
// _objectList.draw();
if (BF_GLOBALS._sceneObjects->contains(&_breakerBoxInset))
_breakerBoxInset.remove();
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index 06fbffb751..ba27db9104 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -505,7 +505,7 @@ void ConversationChoiceDialog::draw() {
// Make a backup copy of the area the dialog will occupy
Rect tempRect = _bounds;
tempRect.collapse(-10, -10);
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), tempRect);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), tempRect);
// Fill in the contents of the entire dialog
_gfxManager._bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp
index 0c458f5c35..bcadfdc201 100644
--- a/engines/tsage/detection.cpp
+++ b/engines/tsage/detection.cpp
@@ -164,8 +164,6 @@ public:
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
desc.setSaveTime(header.saveHour, header.saveMinutes);
diff --git a/engines/tsage/detection_tables.h b/engines/tsage/detection_tables.h
index d538cbacbf..a84ee5662f 100644
--- a/engines/tsage/detection_tables.h
+++ b/engines/tsage/detection_tables.h
@@ -105,7 +105,7 @@ static const tSageGameDescription gameDescriptions[] = {
AD_ENTRY1s("blue.rlb", "17c3993415e8a2cf93040eef7e88ec93", 1156508),
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_TESTING,
+ ADGF_UNSTABLE,
GUIO2(GUIO_NOSPEECH, GUIO_NOSFX)
},
GType_BlueForce,
@@ -120,7 +120,7 @@ static const tSageGameDescription gameDescriptions[] = {
AD_ENTRY1s("blue.rlb", "17eabb456cb1546c66baf1aff387ba6a", 10032614),
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_TESTING,
+ ADGF_NO_FLAGS,
GUIO2(GUIO_NOSPEECH, GUIO_NOSFX)
},
GType_BlueForce,
@@ -134,7 +134,7 @@ static const tSageGameDescription gameDescriptions[] = {
AD_ENTRY1s("blue.rlb", "99983f48cb218f1f3760cf2f9a7ef11d", 63863322),
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_CD | ADGF_TESTING,
+ ADGF_CD,
GUIO2(GUIO_NOSPEECH, GUIO_NOSFX)
},
GType_BlueForce,
@@ -150,7 +150,7 @@ static const tSageGameDescription gameDescriptions[] = {
AD_ENTRY1s("blue.rlb", "5b2b35c51b62e82d82b0791540bfae2d", 10082565),
Common::ES_ESP,
Common::kPlatformPC,
- ADGF_CD | ADGF_TESTING,
+ ADGF_CD | ADGF_UNSTABLE,
GUIO2(GUIO_NOSPEECH, GUIO_NOSFX)
},
GType_BlueForce,
diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp
index 972d591c34..77ac0a25d7 100644
--- a/engines/tsage/dialogs.cpp
+++ b/engines/tsage/dialogs.cpp
@@ -116,7 +116,7 @@ void ModalDialog::draw() {
// Make a backup copy of the area the dialog will occupy
Rect tempRect = _bounds;
tempRect.collapse(-10, -10);
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), tempRect);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), tempRect);
_gfxManager.activate();
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 59eb59b194..de9463268b 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -247,7 +247,7 @@ void BlueForceGlobals::synchronize(Serializer &s) {
for (int i = 0; i < 18; i++)
s.syncAsByte(_breakerBoxStatusArr[i]);
s.syncAsSint16LE(_hiddenDoorStatus);
- s.syncAsSint16LE(_v4CEE2);
+ s.syncAsSint16LE(_nico910State);
s.syncAsSint16LE(_v4CEE4);
s.syncAsSint16LE(_v4CEE6);
s.syncAsSint16LE(_v4CEE8);
@@ -320,7 +320,7 @@ void BlueForceGlobals::reset() {
_breakerBoxStatusArr[16] = 3;
_breakerBoxStatusArr[17] = 0;
_hiddenDoorStatus = 0;
- _v4CEE2 = 0;
+ _nico910State = 0;
_v4CEE4 = 0;
_v4CEE6 = 0;
_v4CEE8 = 0;
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 45226c921b..d190b6a2a4 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -200,7 +200,7 @@ public:
int _v4CECC;
int8 _breakerBoxStatusArr[18];
int _hiddenDoorStatus;
- int _v4CEE2;
+ int _nico910State;
int _v4CEE4;
int _v4CEE6;
int _v4CEE8;
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index 0781ae4544..fb0b0b0cbb 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -38,7 +38,7 @@ namespace TsAGE {
* @src Source surface
* @bounds Area to backup
*/
-GfxSurface *Surface_getArea(GfxSurface &src, const Rect &bounds) {
+GfxSurface *surfaceGetArea(GfxSurface &src, const Rect &bounds) {
assert(bounds.isValidRect());
GfxSurface *dest = new GfxSurface();
dest->create(bounds.width(), bounds.height());
@@ -437,7 +437,7 @@ bool GfxSurface::displayText(const Common::String &msg, const Common::Point &pt)
// Make a backup copy of the area the text will occupy
Rect saveRect = textRect;
saveRect.collapse(-20, -8);
- GfxSurface *savedArea = Surface_getArea(gfxManager.getSurface(), saveRect);
+ GfxSurface *savedArea = surfaceGetArea(gfxManager.getSurface(), saveRect);
// Display the text
gfxManager._font.writeLines(msg.c_str(), textRect, ALIGN_LEFT);
@@ -1073,7 +1073,7 @@ void GfxDialog::draw() {
Rect tempRect(_bounds);
// Make a backup copy of the area the dialog will occupy
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Set the palette for use in the dialog
setPalette();
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index 9c6f13e407..9175b1050a 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -339,7 +339,7 @@ public:
static void setPalette();
};
-GfxSurface *Surface_getArea(GfxSurface &src, const Rect &bounds);
+GfxSurface *surfaceGetArea(GfxSurface &src, const Rect &bounds);
GfxSurface surfaceFromRes(const byte *imgData);
GfxSurface surfaceFromRes(int resNum, int rlbNum, int subNum);
diff --git a/engines/tsage/ringworld/ringworld_dialogs.cpp b/engines/tsage/ringworld/ringworld_dialogs.cpp
index 0e451b8429..4728e66cd9 100644
--- a/engines/tsage/ringworld/ringworld_dialogs.cpp
+++ b/engines/tsage/ringworld/ringworld_dialogs.cpp
@@ -59,7 +59,7 @@ void RightClickButton::highlight() {
_savedButton = NULL;
} else {
// Highlight button by getting the needed highlighted image resource
- _savedButton = Surface_getArea(g_globals->gfxManager().getSurface(), _bounds);
+ _savedButton = surfaceGetArea(g_globals->gfxManager().getSurface(), _bounds);
uint size;
byte *imgData = g_resourceManager->getSubResource(7, 2, _buttonIndex, &size);
@@ -122,7 +122,7 @@ RightClickButton *RightClickDialog::findButton(const Common::Point &pt) {
void RightClickDialog::draw() {
// Save the covered background area
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
diff --git a/engines/tsage/ringworld/ringworld_logic.cpp b/engines/tsage/ringworld/ringworld_logic.cpp
index 00c219f2ee..7d571b40d7 100644
--- a/engines/tsage/ringworld/ringworld_logic.cpp
+++ b/engines/tsage/ringworld/ringworld_logic.cpp
@@ -295,7 +295,7 @@ void SceneArea::display() {
_bounds.setWidth(_surface.getBounds().width());
_bounds.setHeight(_surface.getBounds().height());
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
draw2();
}
diff --git a/engines/tsage/ringworld/ringworld_scenes5.cpp b/engines/tsage/ringworld/ringworld_scenes5.cpp
index 3b415bdb6a..004ccbbb6d 100644
--- a/engines/tsage/ringworld/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes5.cpp
@@ -1893,7 +1893,7 @@ void Scene4045::postInit(SceneObjectList *OwnerList) {
_olloFace.setStrip(4);
_olloFace.fixPriority(152);
- if(g_globals->_sceneManager._previousScene == 4050) {
+ if (g_globals->_sceneManager._previousScene == 4050) {
g_globals->_soundHandler.play(155);
g_globals->_player.setPosition(Common::Point(72, 128));
g_globals->_player.enableControl();
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index 30ae6be7b1..478fdcf5a5 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -85,7 +85,7 @@ RightClickDialog::~RightClickDialog() {
void RightClickDialog::draw() {
// Save the covered background area
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 304d3a4298..216444e722 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -5571,7 +5571,7 @@ void Scene1337::subCF979() {
tmpVal = subC26CB(0, i);
if (tmpVal != -1) {
- bool flag = false;;
+ bool flag = false;
for (int j = 0; j <= 7; j++) {
if (_arrunkObj1337[0]._arr2[j]._field34 == _arrunkObj1337[0]._arr1[tmpVal]._field34) {
flag = true;
@@ -11068,7 +11068,7 @@ bool Scene1850::Actor5::startAction(CursorType action, Event &event) {
case R2_REBREATHER_TANK:
if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) {
if (R2_GLOBALS.getFlag(30))
- return SceneActor::startAction(action, event);;
+ return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1878;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 3dd566c900..61711d0a4f 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -3294,7 +3294,7 @@ void Scene3500::Action1::signal() {
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, this);
- scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));;
+ scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));
scene->_actor9._moveDiff.x = 160 - scene->_field126E;
scene->_fieldB9E = 160;
Common::Point pt2(scene->_fieldB9E, 73);
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.h b/engines/tsage/ringworld2/ringworld2_speakers.h
index e336564c5f..fa2946d56c 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.h
+++ b/engines/tsage/ringworld2/ringworld2_speakers.h
@@ -504,14 +504,14 @@ public:
class SpeakerSoldier300 : public SpeakerSoldier {
public:
- SpeakerSoldier300() : SpeakerSoldier(60) {};
+ SpeakerSoldier300() : SpeakerSoldier(60) {}
virtual Common::String getClassName() { return "SpeakerSoldier300"; }
virtual void proc15();
};
class SpeakerSoldier1625 : public SpeakerSoldier {
public:
- SpeakerSoldier1625() : SpeakerSoldier(5) {};
+ SpeakerSoldier1625() : SpeakerSoldier(5) {}
virtual Common::String getClassName() { return "SpeakerSoldier1625"; }
};
@@ -585,7 +585,7 @@ public:
class SpeakerWebbster3240 : public SpeakerWebbster {
public:
- SpeakerWebbster3240() : SpeakerWebbster(10) {};
+ SpeakerWebbster3240() : SpeakerWebbster(10) {}
virtual Common::String getClassName() { return "SpeakerWebbster3240"; }
virtual void proc15();
@@ -593,7 +593,7 @@ public:
class SpeakerWebbster3375 : public SpeakerWebbster {
public:
- SpeakerWebbster3375() : SpeakerWebbster(60) {};
+ SpeakerWebbster3375() : SpeakerWebbster(60) {}
virtual Common::String getClassName() { return "SpeakerWebbster3375"; }
virtual void proc15();
@@ -601,7 +601,7 @@ public:
class SpeakerWebbster3385 : public SpeakerWebbster {
public:
- SpeakerWebbster3385() : SpeakerWebbster(60) {};
+ SpeakerWebbster3385() : SpeakerWebbster(60) {}
virtual Common::String getClassName() { return "SpeakerWebbster3385"; }
virtual void proc15();
@@ -609,7 +609,7 @@ public:
class SpeakerWebbster3395 : public SpeakerWebbster {
public:
- SpeakerWebbster3395() : SpeakerWebbster(60) {};
+ SpeakerWebbster3395() : SpeakerWebbster(60) {}
virtual Common::String getClassName() { return "SpeakerWebbster3395"; }
virtual void proc15();
@@ -617,7 +617,7 @@ public:
class SpeakerWebbster3400 : public SpeakerWebbster {
public:
- SpeakerWebbster3400() : SpeakerWebbster(27) {};
+ SpeakerWebbster3400() : SpeakerWebbster(27) {}
virtual Common::String getClassName() { return "SpeakerWebbster3400"; }
virtual void proc15();
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp
index 0756d71d4c..774a5277dc 100644
--- a/engines/tsage/scenes.cpp
+++ b/engines/tsage/scenes.cpp
@@ -569,17 +569,13 @@ void Game::quitGame() {
}
void Game::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(g_vm->getGameId(), &plugin);
GUI::SaveLoadChooser *dialog;
if (saveFlag)
- dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
+ dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), saveFlag);
else
- dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
+ dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), saveFlag);
- dialog->setSaveMode(saveFlag);
-
- saveSlot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ saveSlot = dialog->runModalWithCurrentTarget();
saveName = dialog->getResultString();
delete dialog;
diff --git a/engines/tsage/user_interface.cpp b/engines/tsage/user_interface.cpp
index 10cb6961dc..4bd9e49875 100644
--- a/engines/tsage/user_interface.cpp
+++ b/engines/tsage/user_interface.cpp
@@ -112,7 +112,7 @@ void UIQuestion::showItem(int resNum, int rlbNum, int frameNum) {
imgRect.center(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
// Save the area behind where the image will be displayed
- GfxSurface *savedArea = Surface_getArea(GLOBALS.gfxManager().getSurface(), imgRect);
+ GfxSurface *savedArea = surfaceGetArea(GLOBALS.gfxManager().getSurface(), imgRect);
// Draw the image
GLOBALS.gfxManager().copyFrom(objImage, imgRect);
diff --git a/engines/tucker/sequences.cpp b/engines/tucker/sequences.cpp
index 775fd6f1a0..16c4f4f6f0 100644
--- a/engines/tucker/sequences.cpp
+++ b/engines/tucker/sequences.cpp
@@ -28,6 +28,7 @@
#include "audio/decoders/wave.h"
#include "graphics/palette.h"
+#include "graphics/surface.h"
#include "tucker/tucker.h"
#include "tucker/graphics.h"
@@ -749,6 +750,7 @@ void AnimationSequencePlayer::openAnimation(int index, const char *fileName) {
_seqNum = 1;
return;
}
+ _flicPlayer[index].start();
_flicPlayer[index].decodeNextFrame();
if (index == 0) {
getRGBPalette(index);
@@ -801,7 +803,7 @@ void AnimationSequencePlayer::playIntroSeq19_20() {
if (_flicPlayer[0].getCurFrame() >= 115) {
surface = _flicPlayer[1].decodeNextFrame();
if (_flicPlayer[1].endOfVideo())
- _flicPlayer[1].reset();
+ _flicPlayer[1].rewind();
}
bool framesLeft = decodeNextAnimationFrame(0, false);
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
index 7817725664..1ed5a3308a 100644
--- a/graphics/VectorRendererSpec.cpp
+++ b/graphics/VectorRendererSpec.cpp
@@ -422,8 +422,8 @@ void VectorRendererSpec<PixelType>::
copyFrame(OSystem *sys, const Common::Rect &r) {
sys->copyRectToOverlay(
- (const OverlayColor *)_activeSurface->getBasePtr(r.left, r.top),
- _activeSurface->pitch / _activeSurface->format.bytesPerPixel,
+ _activeSurface->getBasePtr(r.left, r.top),
+ _activeSurface->pitch,
r.left, r.top, r.width(), r.height()
);
}
diff --git a/graphics/cursorman.cpp b/graphics/cursorman.cpp
index 425714ea34..c818101645 100644
--- a/graphics/cursorman.cpp
+++ b/graphics/cursorman.cpp
@@ -55,14 +55,14 @@ bool CursorManager::showMouse(bool visible) {
return g_system->showMouse(visible);
}
-void CursorManager::pushCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale, const Graphics::PixelFormat *format) {
- Cursor *cur = new Cursor(buf, w, h, hotspotX, hotspotY, keycolor, targetScale, format);
+void CursorManager::pushCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
+ Cursor *cur = new Cursor(buf, w, h, hotspotX, hotspotY, keycolor, dontScale, format);
cur->_visible = isVisible();
_cursorStack.push(cur);
if (buf) {
- g_system->setMouseCursor(cur->_data, w, h, hotspotX, hotspotY, keycolor, targetScale, format);
+ g_system->setMouseCursor(cur->_data, w, h, hotspotX, hotspotY, keycolor, dontScale, format);
}
}
@@ -75,7 +75,7 @@ void CursorManager::popCursor() {
if (!_cursorStack.empty()) {
cur = _cursorStack.top();
- g_system->setMouseCursor(cur->_data, cur->_width, cur->_height, cur->_hotspotX, cur->_hotspotY, cur->_keycolor, cur->_targetScale, &cur->_format);
+ g_system->setMouseCursor(cur->_data, cur->_width, cur->_height, cur->_hotspotX, cur->_hotspotY, cur->_keycolor, cur->_dontScale, &cur->_format);
}
g_system->showMouse(isVisible());
@@ -98,10 +98,10 @@ void CursorManager::popAllCursors() {
g_system->showMouse(isVisible());
}
-void CursorManager::replaceCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale, const Graphics::PixelFormat *format) {
+void CursorManager::replaceCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
if (_cursorStack.empty()) {
- pushCursor(buf, w, h, hotspotX, hotspotY, keycolor, targetScale, format);
+ pushCursor(buf, w, h, hotspotX, hotspotY, keycolor, dontScale, format);
return;
}
@@ -131,7 +131,7 @@ void CursorManager::replaceCursor(const byte *buf, uint w, uint h, int hotspotX,
cur->_hotspotX = hotspotX;
cur->_hotspotY = hotspotY;
cur->_keycolor = keycolor;
- cur->_targetScale = targetScale;
+ cur->_dontScale = dontScale;
#ifdef USE_RGB_COLOR
if (format)
cur->_format = *format;
@@ -139,7 +139,7 @@ void CursorManager::replaceCursor(const byte *buf, uint w, uint h, int hotspotX,
cur->_format = Graphics::PixelFormat::createFormatCLUT8();
#endif
- g_system->setMouseCursor(cur->_data, w, h, hotspotX, hotspotY, keycolor, targetScale, format);
+ g_system->setMouseCursor(cur->_data, w, h, hotspotX, hotspotY, keycolor, dontScale, format);
}
bool CursorManager::supportsCursorPalettes() {
@@ -225,7 +225,7 @@ void CursorManager::replaceCursorPalette(const byte *colors, uint start, uint nu
}
}
-CursorManager::Cursor::Cursor(const byte *data, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale, const Graphics::PixelFormat *format) {
+CursorManager::Cursor::Cursor(const void *data, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
#ifdef USE_RGB_COLOR
if (!format)
_format = Graphics::PixelFormat::createFormatCLUT8();
@@ -245,7 +245,7 @@ CursorManager::Cursor::Cursor(const byte *data, uint w, uint h, int hotspotX, in
_height = h;
_hotspotX = hotspotX;
_hotspotY = hotspotY;
- _targetScale = targetScale;
+ _dontScale = dontScale;
}
CursorManager::Cursor::~Cursor() {
diff --git a/graphics/cursorman.h b/graphics/cursorman.h
index 543a5d0a5c..66e8d1ba56 100644
--- a/graphics/cursorman.h
+++ b/graphics/cursorman.h
@@ -63,14 +63,15 @@ public:
* @param hotspotY the hotspot Y coordinate
* @param keycolor the color value for the transparent color. This may not exceed
* the maximum color value as defined by format.
- * @param targetScale the scale for which the cursor is designed
+ * @param dontScale Whether the cursor should never be scaled. An exception are high ppi displays, where the cursor
+ * would be too small to notice otherwise, these are allowed to scale the cursor anyway.
* @param format a pointer to the pixel format which the cursor graphic uses,
* CLUT8 will be used if this is NULL or not specified.
* @note It is ok for the buffer to be a NULL pointer. It is sometimes
* useful to push a "dummy" cursor and modify it later. The
* cursor will be added to the stack, but not to the backend.
*/
- void pushCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale = 1, const Graphics::PixelFormat *format = NULL);
+ void pushCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
/**
* Pop a cursor from the stack, and restore the previous one to the
@@ -90,11 +91,12 @@ public:
* @param hotspotY the hotspot Y coordinate
* @param keycolor the color value for the transparent color. This may not exceed
* the maximum color value as defined by format.
- * @param targetScale the scale for which the cursor is designed
+ * @param dontScale Whether the cursor should never be scaled. An exception are high ppi displays, where the cursor
+ * would be too small to notice otherwise, these are allowed to scale the cursor anyway.
* @param format a pointer to the pixel format which the cursor graphic uses,
* CLUT8 will be used if this is NULL or not specified.
*/
- void replaceCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale = 1, const Graphics::PixelFormat *format = NULL);
+ void replaceCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
/**
* Pop all of the cursors and cursor palettes from their respective stacks.
@@ -175,11 +177,11 @@ private:
int _hotspotY;
uint32 _keycolor;
Graphics::PixelFormat _format;
- int _targetScale;
+ bool _dontScale;
uint _size;
- Cursor(const byte *data, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale = 1, const Graphics::PixelFormat *format = NULL);
+ Cursor(const void *data, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
~Cursor();
};
diff --git a/graphics/decoders/bmp.cpp b/graphics/decoders/bmp.cpp
index 0d44881d7c..f15d4e2519 100644
--- a/graphics/decoders/bmp.cpp
+++ b/graphics/decoders/bmp.cpp
@@ -31,6 +31,7 @@ namespace Graphics {
BitmapDecoder::BitmapDecoder() {
_surface = 0;
_palette = 0;
+ _paletteColorCount = 0;
}
BitmapDecoder::~BitmapDecoder() {
@@ -44,6 +45,7 @@ void BitmapDecoder::destroy() {
}
delete[] _palette; _palette = 0;
+ _paletteColorCount = 0;
}
bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) {
@@ -80,7 +82,7 @@ bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) {
/* uint16 planes = */ stream.readUint16LE();
uint16 bitsPerPixel = stream.readUint16LE();
- if (bitsPerPixel != 8 && bitsPerPixel != 24) {
+ if (bitsPerPixel != 8 && bitsPerPixel != 24 && bitsPerPixel != 32) {
warning("%dbpp bitmaps not supported", bitsPerPixel);
return false;
}
@@ -95,16 +97,16 @@ bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) {
/* uint32 imageSize = */ stream.readUint32LE();
/* uint32 pixelsPerMeterX = */ stream.readUint32LE();
/* uint32 pixelsPerMeterY = */ stream.readUint32LE();
- uint32 colorsUsed = stream.readUint32LE();
+ _paletteColorCount = stream.readUint32LE();
/* uint32 colorsImportant = */ stream.readUint32LE();
- if (colorsUsed == 0)
- colorsUsed = 256;
+ if (_paletteColorCount == 0)
+ _paletteColorCount = 256;
if (bitsPerPixel == 8) {
// Read the palette
- _palette = new byte[colorsUsed * 3];
- for (uint16 i = 0; i < colorsUsed; i++) {
+ _palette = new byte[_paletteColorCount * 3];
+ for (uint16 i = 0; i < _paletteColorCount; i++) {
_palette[i * 3 + 2] = stream.readByte();
_palette[i * 3 + 1] = stream.readByte();
_palette[i * 3 + 0] = stream.readByte();
@@ -117,8 +119,8 @@ bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) {
Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
- // BGRA for 24bpp
- if (bitsPerPixel == 24)
+ // BGRA for 24bpp and 32 bpp
+ if (bitsPerPixel == 24 || bitsPerPixel == 32)
format = Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0);
_surface = new Graphics::Surface();
@@ -134,7 +136,7 @@ bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) {
stream.read(dst + (height - i - 1) * width, width);
stream.skip(extraDataLength);
}
- } else {
+ } else if (bitsPerPixel == 24) {
byte *dst = (byte *)_surface->pixels + (height - 1) * _surface->pitch;
for (int32 i = 0; i < height; i++) {
@@ -151,6 +153,27 @@ bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) {
stream.skip(extraDataLength);
dst -= _surface->pitch * 2;
}
+ } else { // 32 bpp
+ byte *dst = (byte *)_surface->pixels + (height - 1) * _surface->pitch;
+
+ for (int32 i = 0; i < height; i++) {
+ for (uint32 j = 0; j < width; j++) {
+ byte b = stream.readByte();
+ byte g = stream.readByte();
+ byte r = stream.readByte();
+ // Ignore the last byte, as in v3 it is unused
+ // and should thus NOT be used as alpha.
+ // ref: http://msdn.microsoft.com/en-us/library/windows/desktop/dd183376%28v=vs.85%29.aspx
+ stream.readByte();
+ uint32 color = format.RGBToColor(r, g, b);
+
+ *((uint32 *)dst) = color;
+ dst += format.bytesPerPixel;
+ }
+
+ stream.skip(extraDataLength);
+ dst -= _surface->pitch * 2;
+ }
}
return true;
diff --git a/graphics/decoders/bmp.h b/graphics/decoders/bmp.h
index 8a37538ee1..59da682e4d 100644
--- a/graphics/decoders/bmp.h
+++ b/graphics/decoders/bmp.h
@@ -52,10 +52,12 @@ public:
virtual bool loadStream(Common::SeekableReadStream &stream);
virtual const Surface *getSurface() const { return _surface; }
const byte *getPalette() const { return _palette; }
+ uint16 getPaletteColorCount() const { return _paletteColorCount; }
private:
Surface *_surface;
byte *_palette;
+ uint16 _paletteColorCount;
};
} // End of namespace Graphics
diff --git a/graphics/decoders/image_decoder.h b/graphics/decoders/image_decoder.h
index e768f7f9a2..830645d361 100644
--- a/graphics/decoders/image_decoder.h
+++ b/graphics/decoders/image_decoder.h
@@ -75,9 +75,17 @@ public:
* until destroy() or loadStream() is called, or until this ImageDecoder's
* destructor is called.
*
+ * The palette's format is the same as PaletteManager's palette
+ * (interleaved RGB values).
+ *
* @return the decoded palette, or 0 if no palette is present
*/
virtual const byte *getPalette() const { return 0; }
+
+ /** Return the starting index of the palette. */
+ virtual byte getPaletteStartIndex() const { return 0; }
+ /** Return the number of colors in the palette. */
+ virtual uint16 getPaletteColorCount() const { return 0; }
};
} // End of namespace Graphics
diff --git a/graphics/decoders/pict.cpp b/graphics/decoders/pict.cpp
index 9963873b54..7eddd3b893 100644
--- a/graphics/decoders/pict.cpp
+++ b/graphics/decoders/pict.cpp
@@ -38,6 +38,7 @@ namespace Graphics {
PICTDecoder::PICTDecoder() {
_outputSurface = 0;
+ _paletteColorCount = 0;
}
PICTDecoder::~PICTDecoder() {
@@ -50,6 +51,8 @@ void PICTDecoder::destroy() {
delete _outputSurface;
_outputSurface = 0;
}
+
+ _paletteColorCount = 0;
}
#define OPCODE(a, b, c) _opcodes.push_back(PICTOpcode(a, &PICTDecoder::b, c))
@@ -298,9 +301,9 @@ void PICTDecoder::unpackBitsRect(Common::SeekableReadStream &stream, bool hasPal
// See http://developer.apple.com/legacy/mac/library/documentation/mac/QuickDraw/QuickDraw-267.html
stream.readUint32BE(); // seed
stream.readUint16BE(); // flags
- uint16 colorCount = stream.readUint16BE() + 1;
+ _paletteColorCount = stream.readUint16BE() + 1;
- for (uint32 i = 0; i < colorCount; i++) {
+ for (uint32 i = 0; i < _paletteColorCount; i++) {
stream.readUint16BE();
_palette[i * 3] = stream.readUint16BE() >> 8;
_palette[i * 3 + 1] = stream.readUint16BE() >> 8;
@@ -361,14 +364,14 @@ void PICTDecoder::unpackBitsRect(Common::SeekableReadStream &stream, bool hasPal
memcpy(_outputSurface->pixels, buffer, _outputSurface->w * _outputSurface->h);
break;
case 2:
- // Convert from 16-bit to whatever surface we need
+ // We have a 16-bit surface
_outputSurface->create(width, height, PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
for (uint16 y = 0; y < _outputSurface->h; y++)
for (uint16 x = 0; x < _outputSurface->w; x++)
WRITE_UINT16(_outputSurface->getBasePtr(x, y), READ_UINT16(buffer + (y * _outputSurface->w + x) * 2));
break;
case 3:
- // Convert from 24-bit (planar!) to whatever surface we need
+ // We have a planar 24-bit surface
_outputSurface->create(width, height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
for (uint16 y = 0; y < _outputSurface->h; y++) {
for (uint16 x = 0; x < _outputSurface->w; x++) {
@@ -380,15 +383,18 @@ void PICTDecoder::unpackBitsRect(Common::SeekableReadStream &stream, bool hasPal
}
break;
case 4:
- // Convert from 32-bit (planar!) to whatever surface we need
+ // We have a planar 32-bit surface
+ // Note that we ignore the alpha channel since it seems to not be correct
+ // Mac OS X does not ignore it, but then displays it incorrectly. Photoshop
+ // does ignore it and displays it correctly.
_outputSurface->create(width, height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
for (uint16 y = 0; y < _outputSurface->h; y++) {
for (uint16 x = 0; x < _outputSurface->w; x++) {
- byte r = *(buffer + y * _outputSurface->w * 4 + x);
- byte g = *(buffer + y * _outputSurface->w * 4 + _outputSurface->w + x);
- byte b = *(buffer + y * _outputSurface->w * 4 + _outputSurface->w * 2 + x);
- byte a = *(buffer + y * _outputSurface->w * 4 + _outputSurface->w * 3 + x);
- *((uint32 *)_outputSurface->getBasePtr(x, y)) = _outputSurface->format.ARGBToColor(r, g, b, a);
+ byte a = 0xFF;
+ byte r = *(buffer + y * _outputSurface->w * 4 + _outputSurface->w + x);
+ byte g = *(buffer + y * _outputSurface->w * 4 + _outputSurface->w * 2 + x);
+ byte b = *(buffer + y * _outputSurface->w * 4 + _outputSurface->w * 3 + x);
+ *((uint32 *)_outputSurface->getBasePtr(x, y)) = _outputSurface->format.ARGBToColor(a, r, g, b);
}
}
break;
diff --git a/graphics/decoders/pict.h b/graphics/decoders/pict.h
index 1d07df1ab9..417a7c5134 100644
--- a/graphics/decoders/pict.h
+++ b/graphics/decoders/pict.h
@@ -57,6 +57,7 @@ public:
void destroy();
const Surface *getSurface() const { return _outputSurface; }
const byte *getPalette() const { return _palette; }
+ uint16 getPaletteColorCount() const { return _paletteColorCount; }
struct PixMap {
uint32 baseAddr;
@@ -81,6 +82,7 @@ public:
private:
Common::Rect _imageRect;
byte _palette[256 * 3];
+ uint16 _paletteColorCount;
Graphics::Surface *_outputSurface;
bool _continueParsing;
diff --git a/graphics/decoders/png.cpp b/graphics/decoders/png.cpp
index b87b6fdc7a..bfaab6dc35 100644
--- a/graphics/decoders/png.cpp
+++ b/graphics/decoders/png.cpp
@@ -20,86 +20,25 @@
*
*/
+// Since we need to work with libpng here, we need to allow all symbols
+// to avoid compilation issues.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+#include "common/scummsys.h"
+
+#ifdef USE_PNG
+#include <png.h>
+#endif
+
#include "graphics/decoders/png.h"
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
-#include "common/endian.h"
-#include "common/memstream.h"
#include "common/stream.h"
-#include "common/types.h"
-#include "common/util.h"
-#include "common/zlib.h"
-
-// PNG decoder, based on the W3C specs:
-// http://www.w3.org/TR/PNG/
-// Parts of the code have been adapted from LodePNG, by Lode Vandevenne:
-// http://members.gamedev.net/lode/projects/LodePNG/
-
-/*
-LodePNG version 20101211
-
-Copyright (c) 2005-2010 Lode Vandevenne
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
-
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source
- distribution.
-*/
namespace Graphics {
-enum PNGChunks {
- // == Critical chunks =====================================================
- kChunkIHDR = MKTAG('I','H','D','R'), // Image header
- kChunkIDAT = MKTAG('I','D','A','T'), // Image data
- kChunkPLTE = MKTAG('P','L','T','E'), // Palette
- kChunkIEND = MKTAG('I','E','N','D'), // Image trailer
- // == Ancillary chunks ====================================================
- kChunktRNS = MKTAG('t','R','N','S') // Transparency
- // All of the other ancillary chunks are ignored. They're added here for
- // reference only.
- // cHRM - Primary chromacities and white point
- // gAMA - Image gamma
- // iCCP - Embedded ICC profile
- // sBIT - Significant bits
- // sRGB - Standard RGB color space
- // tEXT - Textual data
- // sTXt - Compressed textual data
- // iTXt - International textual data
- // bKGD - Background color
- // hIST - Image histogram
- // pHYs - Physical pixel dimensions
- // sPLT - Suggested palette
- // tIME - Image last-modification time
-};
-
-// Refer to http://www.w3.org/TR/PNG/#9Filters
-enum PNGFilters {
- kFilterNone = 0,
- kFilterSub = 1,
- kFilterUp = 2,
- kFilterAverage = 3,
- kFilterPaeth = 4
-};
-
-PNGDecoder::PNGDecoder() : _compressedBuffer(0), _compressedBufferSize(0),
- _transparentColorSpecified(false), _outputSurface(0) {
+PNGDecoder::PNGDecoder() : _outputSurface(0), _palette(0), _paletteColorCount(0) {
}
PNGDecoder::~PNGDecoder() {
@@ -112,12 +51,41 @@ void PNGDecoder::destroy() {
delete _outputSurface;
_outputSurface = 0;
}
+ delete[] _palette;
+ _palette = NULL;
}
+#ifdef USE_PNG
+// libpng-error-handling:
+void pngError(png_structp pngptr, png_const_charp errorMsg) {
+ error("%s", errorMsg);
+}
+
+void pngWarning(png_structp pngptr, png_const_charp warningMsg) {
+ warning("%s", warningMsg);
+}
+
+// libpng-I/O-helper:
+void pngReadFromStream(png_structp pngPtr, png_bytep data, png_size_t length) {
+ void *readIOptr = png_get_io_ptr(pngPtr);
+ Common::SeekableReadStream *stream = (Common::SeekableReadStream *)readIOptr;
+ stream->read(data, length);
+}
+#endif
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
bool PNGDecoder::loadStream(Common::SeekableReadStream &stream) {
+#ifdef USE_PNG
destroy();
- uint32 chunkLength = 0, chunkType = 0;
_stream = &stream;
// First, check the PNG signature
@@ -130,374 +98,143 @@ bool PNGDecoder::loadStream(Common::SeekableReadStream &stream) {
return false;
}
- // Start reading chunks till we reach an IEND chunk
- while (chunkType != kChunkIEND) {
- // The chunk length does not include the type or CRC bytes
- chunkLength = _stream->readUint32BE();
- chunkType = _stream->readUint32BE();
-
- switch (chunkType) {
- case kChunkIHDR:
- readHeaderChunk();
- break;
- case kChunkIDAT:
- if (_compressedBufferSize == 0) {
- _compressedBufferSize += chunkLength;
- _compressedBuffer = (byte *)malloc(_compressedBufferSize);
- _stream->read(_compressedBuffer, chunkLength);
- } else {
- // Expand the buffer
- uint32 prevSize = _compressedBufferSize;
- _compressedBufferSize += chunkLength;
- byte *tmp = new byte[prevSize];
- memcpy(tmp, _compressedBuffer, prevSize);
- free(_compressedBuffer);
- _compressedBuffer = (byte *)malloc(_compressedBufferSize);
- memcpy(_compressedBuffer, tmp, prevSize);
- delete[] tmp;
- _stream->read(_compressedBuffer + prevSize, chunkLength);
- }
- break;
- case kChunkPLTE: // only available in indexed PNGs
- if (_header.colorType != kIndexed)
- error("A palette chunk has been found in a non-indexed PNG file");
- if (chunkLength % 3 != 0)
- error("Palette chunk not divisible by 3");
-
- _paletteEntries = chunkLength / 3;
- _stream->read(_palette, _paletteEntries * 3);
- memset(_paletteTransparency, 0xff, sizeof(_paletteTransparency));
- break;
- case kChunkIEND:
- // End of stream
- break;
- case kChunktRNS:
- readTransparencyChunk(chunkLength);
- break;
- default:
- // Skip the chunk content
- _stream->skip(chunkLength);
- break;
- }
-
- if (chunkType != kChunkIEND)
- _stream->skip(4); // skip the chunk CRC checksum
+ // The following is based on the guide provided in:
+ //http://www.libpng.org/pub/png/libpng-1.2.5-manual.html#section-3
+ //http://www.libpng.org/pub/png/libpng-1.4.0-manual.pdf
+ // along with the png-loading code used in the sword25-engine.
+ png_structp pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (!pngPtr) {
+ delete _stream;
+ return false;
+ }
+ png_infop infoPtr = png_create_info_struct(pngPtr);
+ if (!infoPtr) {
+ png_destroy_read_struct(&pngPtr, NULL, NULL);
+ delete _stream;
+ return false;
+ }
+ png_infop endInfo = png_create_info_struct(pngPtr);
+ if (!endInfo) {
+ png_destroy_read_struct(&pngPtr, &infoPtr, NULL);
+ delete _stream;
+ return false;
}
- // We no longer need the file stream, thus close it here
- _stream = 0;
-
- // Unpack the compressed buffer
- Common::MemoryReadStream *compData = new Common::MemoryReadStream(_compressedBuffer, _compressedBufferSize, DisposeAfterUse::YES);
- _imageData = Common::wrapCompressedReadStream(compData);
+ png_set_error_fn(pngPtr, NULL, pngError, pngWarning);
+ // TODO: The manual says errors should be handled via setjmp
- // Construct the final image
- constructImage();
+ png_set_read_fn(pngPtr, _stream, pngReadFromStream);
+ png_set_crc_action(pngPtr, PNG_CRC_DEFAULT, PNG_CRC_WARN_USE);
+ // We already verified the PNG-header
+ png_set_sig_bytes(pngPtr, 8);
- // Close the uncompressed stream, which will also delete the memory stream,
- // and thus the original compressed buffer
- delete _imageData;
+ // Read PNG header
+ png_read_info(pngPtr, infoPtr);
- return true;
-}
+ // No handling for unknown chunks yet.
+ int bitDepth, colorType, width, height, interlaceType;
+ png_uint_32 w, h;
+ png_get_IHDR(pngPtr, infoPtr, &w, &h, &bitDepth, &colorType, &interlaceType, NULL, NULL);
+ width = w;
+ height = h;
-/**
- * Paeth predictor, used by PNG filter type 4
- * The parameters are of signed 16-bit integers, but should come
- * from unsigned chars. The integers are only needed to make
- * the paeth calculation correct.
- *
- * Taken from lodePNG, with a slight patch:
- * http://www.atalasoft.com/cs/blogs/stevehawley/archive/2010/02/23/libpng-you-re-doing-it-wrong.aspx
- */
-byte PNGDecoder::paethPredictor(int16 a, int16 b, int16 c) {
- int16 pa = ABS<int16>(b - c);
- int16 pb = ABS<int16>(a - c);
- int16 pc = ABS<int16>(a + b - c - c);
-
- if (pa <= MIN<int16>(pb, pc))
- return (byte)a;
- else if (pb <= pc)
- return (byte)b;
- else
- return (byte)c;
-}
+ // Allocate memory for the final image data.
+ // To keep memory framentation low this happens before allocating memory for temporary image data.
+ _outputSurface = new Graphics::Surface();
-/**
- * Unfilters a filtered PNG scan line.
- * PNG filters are defined in: http://www.w3.org/TR/PNG/#9Filters
- * Note that filters are always applied to bytes
- *
- * Taken from lodePNG
- */
-void PNGDecoder::unfilterScanLine(byte *dest, const byte *scanLine, const byte *prevLine, uint16 byteWidth, byte filterType, uint16 length) {
- uint16 i;
-
- switch (filterType) {
- case kFilterNone: // no change
- for (i = 0; i < length; i++)
- dest[i] = scanLine[i];
- break;
- case kFilterSub: // add the bytes to the left
- for (i = 0; i < byteWidth; i++)
- dest[i] = scanLine[i];
- for (i = byteWidth; i < length; i++)
- dest[i] = scanLine[i] + dest[i - byteWidth];
- break;
- case kFilterUp: // add the bytes of the above scanline
- if (prevLine) {
- for (i = 0; i < length; i++)
- dest[i] = scanLine[i] + prevLine[i];
- } else {
- for (i = 0; i < length; i++)
- dest[i] = scanLine[i];
+ // Images of all color formats except PNG_COLOR_TYPE_PALETTE
+ // will be transformed into ARGB images
+ if (colorType == PNG_COLOR_TYPE_PALETTE && !png_get_valid(pngPtr, infoPtr, PNG_INFO_tRNS)) {
+ int numPalette = 0;
+ png_colorp palette = NULL;
+ uint32 success = png_get_PLTE(pngPtr, infoPtr, &palette, &numPalette);
+ if (success != PNG_INFO_PLTE) {
+ png_destroy_read_struct(&pngPtr, &infoPtr, NULL);
+ return false;
}
- break;
- case kFilterAverage: // average value of the left and top left
- if (prevLine) {
- for (i = 0; i < byteWidth; i++)
- dest[i] = scanLine[i] + prevLine[i] / 2;
- for (i = byteWidth; i < length; i++)
- dest[i] = scanLine[i] + ((dest[i - byteWidth] + prevLine[i]) / 2);
- } else {
- for (i = 0; i < byteWidth; i++)
- dest[i] = scanLine[i];
- for (i = byteWidth; i < length; i++)
- dest[i] = scanLine[i] + dest[i - byteWidth] / 2;
+ _paletteColorCount = numPalette;
+ _palette = new byte[_paletteColorCount * 3];
+ for (int i = 0; i < _paletteColorCount; i++) {
+ _palette[(i * 3)] = palette[i].red;
+ _palette[(i * 3) + 1] = palette[i].green;
+ _palette[(i * 3) + 2] = palette[i].blue;
+
}
- break;
- case kFilterPaeth: // Paeth filter: http://www.w3.org/TR/PNG/#9Filter-type-4-Paeth
- if (prevLine) {
- for(i = 0; i < byteWidth; i++)
- dest[i] = (scanLine[i] + prevLine[i]); // paethPredictor(0, prevLine[i], 0) is always prevLine[i]
- for(i = byteWidth; i < length; i++)
- dest[i] = (scanLine[i] + paethPredictor(dest[i - byteWidth], prevLine[i], prevLine[i - byteWidth]));
- } else {
- for(i = 0; i < byteWidth; i++)
- dest[i] = scanLine[i];
- for(i = byteWidth; i < length; i++)
- dest[i] = (scanLine[i] + dest[i - byteWidth]); // paethPredictor(dest[i - byteWidth], 0, 0) is always dest[i - byteWidth]
+ _outputSurface->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+ png_set_packing(pngPtr);
+ } else {
+ _outputSurface->create(width, height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
+ if (!_outputSurface->pixels) {
+ error("Could not allocate memory for output image.");
}
- break;
- default:
- error("Unknown line filter");
+ if (bitDepth == 16)
+ png_set_strip_16(pngPtr);
+ if (bitDepth < 8)
+ png_set_expand(pngPtr);
+ if (png_get_valid(pngPtr, infoPtr, PNG_INFO_tRNS))
+ png_set_expand(pngPtr);
+ if (colorType == PNG_COLOR_TYPE_GRAY ||
+ colorType == PNG_COLOR_TYPE_GRAY_ALPHA)
+ png_set_gray_to_rgb(pngPtr);
+
+ // PNGs are Big-Endian:
+#ifdef SCUMM_LITTLE_ENDIAN
+ png_set_bgr(pngPtr);
+ png_set_swap_alpha(pngPtr);
+ if (colorType != PNG_COLOR_TYPE_RGB_ALPHA)
+ png_set_filler(pngPtr, 0xff, PNG_FILLER_BEFORE);
+#else
+ if (colorType != PNG_COLOR_TYPE_RGB_ALPHA)
+ png_set_filler(pngPtr, 0xff, PNG_FILLER_AFTER);
+#endif
+
}
-}
+ // After the transformations have been registered, the image data is read again.
+ png_read_update_info(pngPtr, infoPtr);
+ png_get_IHDR(pngPtr, infoPtr, &w, &h, &bitDepth, &colorType, NULL, NULL, NULL);
+ width = w;
+ height = h;
-int PNGDecoder::getBytesPerPixel() const {
- return (getNumColorChannels() * _header.bitDepth + 7) / 8;
-}
+ if (interlaceType == PNG_INTERLACE_NONE) {
+ // PNGs without interlacing can simply be read row by row.
+ for (int i = 0; i < height; i++) {
+ png_read_row(pngPtr, (png_bytep)_outputSurface->getBasePtr(0, i), NULL);
+ }
+ } else {
+ // PNGs with interlacing require us to allocate an auxillary
+ // buffer with pointers to all row starts.
-void PNGDecoder::constructImage() {
- assert (_header.bitDepth != 0);
-
- int bytesPerPixel = getBytesPerPixel();
- int pitch = bytesPerPixel * _header.width;
- byte *unfilteredSurface = new byte[pitch * _header.height];
- byte *dest = unfilteredSurface;
- uint16 scanLineWidth = (_header.width * getNumColorChannels() * _header.bitDepth + 7) / 8;
- byte *scanLine = new byte[scanLineWidth];
- byte *prevLine = 0;
-
- switch(_header.interlaceType) {
- case kNonInterlaced:
- for (uint16 y = 0; y < _header.height; y++) {
- byte filterType = _imageData->readByte();
- _imageData->read(scanLine, scanLineWidth);
- unfilterScanLine(dest, scanLine, prevLine, bytesPerPixel, filterType, scanLineWidth);
- prevLine = dest;
- dest += pitch;
+ // Allocate row pointer buffer
+ png_bytep *rowPtr = new png_bytep[height];
+ if (!rowPtr) {
+ error("Could not allocate memory for row pointers.");
}
- break;
- case kInterlaced:
- // Theoretically, this shouldn't be needed, as interlacing is only
- // useful for web images. Interlaced PNG images require more complex
- // handling, so unless having support for such images is needed, there
- // is no reason to add support for them.
- error("TODO: Support for interlaced PNG images");
- break;
- }
- delete[] scanLine;
+ // Initialize row pointers
+ for (int i = 0; i < height; i++)
+ rowPtr[i] = (png_bytep)_outputSurface->getBasePtr(0, i);
- constructOutput(unfilteredSurface);
- delete[] unfilteredSurface;
-}
+ // Read image data
+ png_read_image(pngPtr, rowPtr);
-Graphics::PixelFormat PNGDecoder::findPixelFormat() const {
- // Try to find the best pixel format based on what we have here
- // Which is basically 8bpp for paletted non-transparent
- // and 32bpp for everything else
-
- switch (_header.colorType) {
- case kIndexed:
- if (!_transparentColorSpecified)
- return Graphics::PixelFormat::createFormatCLUT8();
- // fall through
- case kGrayScale:
- case kTrueColor:
- case kGrayScaleWithAlpha:
- case kTrueColorWithAlpha:
- // We'll go with standard RGBA 32-bit
- return Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
+ // Free row pointer buffer
+ delete[] rowPtr;
}
- error("Unknown PNG color type");
- return Graphics::PixelFormat();
-}
+ // Read additional data at the end.
+ png_read_end(pngPtr, NULL);
-void PNGDecoder::constructOutput(const byte *surface) {
- _outputSurface = new Graphics::Surface();
- _outputSurface->create(_header.width, _header.height, findPixelFormat());
-
- const byte *src = surface;
- byte a = 0xFF;
- int bytesPerPixel = getBytesPerPixel();
-
- if (_header.colorType != kIndexed) {
- if (_header.colorType == kTrueColor ||
- _header.colorType == kTrueColorWithAlpha) {
- if (bytesPerPixel != 3 && bytesPerPixel != 4)
- error("Unsupported truecolor PNG format");
- } else if (_header.colorType == kGrayScale ||
- _header.colorType == kGrayScaleWithAlpha) {
- if (bytesPerPixel != 1 && bytesPerPixel != 2)
- error("Unsupported grayscale PNG format");
- }
-
- for (uint16 i = 0; i < _outputSurface->h; i++) {
- for (uint16 j = 0; j < _outputSurface->w; j++) {
- uint32 result = 0;
-
- switch (bytesPerPixel) {
- case 1: // Grayscale
- if (_transparentColorSpecified)
- a = (src[0] == _transparentColor[0]) ? 0 : 0xFF;
- result = _outputSurface->format.ARGBToColor(a, src[0], src[0], src[0]);
- break;
- case 2: // Grayscale + alpha
- result = _outputSurface->format.ARGBToColor(src[1], src[0], src[0], src[0]);
- break;
- case 3: // RGB
- if (_transparentColorSpecified) {
- bool isTransparentColor = (src[0] == _transparentColor[0] &&
- src[1] == _transparentColor[1] &&
- src[2] == _transparentColor[2]);
- a = isTransparentColor ? 0 : 0xFF;
- }
-
- result = _outputSurface->format.ARGBToColor(a, src[0], src[1], src[2]);
- break;
- case 4: // RGBA
- result = _outputSurface->format.ARGBToColor(src[3], src[0], src[1], src[2]);
- break;
- }
-
- *((uint32 *)_outputSurface->getBasePtr(j, i)) = result;
- src += bytesPerPixel;
- }
- }
- } else {
- uint32 mask = (0xff >> (8 - _header.bitDepth)) << (8 - _header.bitDepth);
-
- // Convert the indexed surface to the target pixel format
- for (uint16 i = 0; i < _outputSurface->h; i++) {
- int data = 0;
- int bitCount = 8;
- const byte *src1 = src;
-
- for (uint16 j = 0; j < _outputSurface->w; j++) {
- if (bitCount == 8) {
- data = *src;
- src++;
- }
-
- byte index = (data & mask) >> (8 - _header.bitDepth);
- data = (data << _header.bitDepth) & 0xff;
- bitCount -= _header.bitDepth;
-
- if (bitCount == 0)
- bitCount = 8;
-
- if (_transparentColorSpecified) {
- byte r = _palette[index * 3 + 0];
- byte g = _palette[index * 3 + 1];
- byte b = _palette[index * 3 + 2];
- a = _paletteTransparency[index];
- *((uint32 *)_outputSurface->getBasePtr(j, i)) = _outputSurface->format.ARGBToColor(a, r, g, b);
- } else {
- *((byte *)_outputSurface->getBasePtr(j, i)) = index;
- }
- }
-
- src = src1 + _outputSurface->w;
- }
- }
-}
+ // Destroy libpng structures
+ png_destroy_read_struct(&pngPtr, &infoPtr, NULL);
-void PNGDecoder::readHeaderChunk() {
- _header.width = _stream->readUint32BE();
- _header.height = _stream->readUint32BE();
- _header.bitDepth = _stream->readByte();
- if (_header.bitDepth > 8)
- error("Only PNGs with a bit depth of 1-8 bits are supported (i.e. PNG24)");
- _header.colorType = (PNGColorType)_stream->readByte();
- _header.compressionMethod = _stream->readByte();
- // Compression methods: http://www.w3.org/TR/PNG/#10Compression
- // Only compression method 0 (deflate) is documented and supported
- if (_header.compressionMethod != 0)
- error("Unknown PNG compression method: %d", _header.compressionMethod);
- _header.filterMethod = _stream->readByte();
- // Filter methods: http://www.w3.org/TR/PNG/#9Filters
- // Only filter method 0 is documented and supported
- if (_header.filterMethod != 0)
- error("Unknown PNG filter method: %d", _header.filterMethod);
- _header.interlaceType = (PNGInterlaceType)_stream->readByte();
-}
-
-byte PNGDecoder::getNumColorChannels() const {
- switch (_header.colorType) {
- case kGrayScale:
- return 1; // Gray
- case kTrueColor:
- return 3; // RGB
- case kIndexed:
- return 1; // Indexed
- case kGrayScaleWithAlpha:
- return 2; // Gray + Alpha
- case kTrueColorWithAlpha:
- return 4; // RGBA
- default:
- error("Unknown color type");
- }
-}
+ // We no longer need the file stream, thus close it here
+ _stream = 0;
-void PNGDecoder::readTransparencyChunk(uint32 chunkLength) {
- _transparentColorSpecified = true;
-
- switch(_header.colorType) {
- case kGrayScale:
- _transparentColor[0] = _stream->readUint16BE();
- _transparentColor[1] = _transparentColor[0];
- _transparentColor[2] = _transparentColor[0];
- break;
- case kTrueColor:
- _transparentColor[0] = _stream->readUint16BE();
- _transparentColor[1] = _stream->readUint16BE();
- _transparentColor[2] = _stream->readUint16BE();
- break;
- case kIndexed:
- _stream->read(_paletteTransparency, chunkLength);
-
- // A transparency chunk may have less entries
- // than the palette entries. The remaining ones
- // are unmodified (set to 255). Check here:
- // http://www.w3.org/TR/PNG/#11tRNS
- break;
- default:
- error("Transparency chunk found in a PNG that has a separate transparency channel");
- }
+ return true;
+#else
+ return false;
+#endif
}
} // End of Graphics namespace
diff --git a/graphics/decoders/png.h b/graphics/decoders/png.h
index 1da0bea1ab..e52ddabd7d 100644
--- a/graphics/decoders/png.h
+++ b/graphics/decoders/png.h
@@ -24,33 +24,12 @@
* PNG decoder used in engines:
* - sword25
* Dependencies:
- * - zlib
+ * - libpng
*/
#ifndef GRAPHICS_PNG_H
#define GRAPHICS_PNG_H
-// PNG decoder, based on the W3C specs:
-// http://www.w3.org/TR/PNG/
-// Parts of the code have been adapted from LodePNG, by Lode Vandevenne:
-// http://members.gamedev.net/lode/projects/LodePNG/
-
-// All the numbers are BE: http://www.w3.org/TR/PNG/#7Integers-and-byte-order
-
-// Note: At the moment, this decoder only supports non-interlaced images, and
-// does not support truecolor/grayscale images with 16bit depth.
-//
-// Theoretically, interlaced images shouldn't be needed for games, as
-// interlacing is only useful for images in websites.
-//
-// PNG images with 16bit depth (i.e. 48bit images) are quite rare, and can
-// theoretically contain more than 16.7 millions of colors (the so-called "deep
-// color" representation). In essence, each of the R, G, B and A components in
-// them is specified with 2 bytes, instead of 1. However, the PNG specification
-// always refers to color components with 1 byte each, so this part of the spec
-// is a bit unclear. For now, these won't be supported, until a suitable sample
-// is found.
-
#include "common/scummsys.h"
#include "common/textconsole.h"
#include "graphics/decoders/image_decoder.h"
@@ -73,61 +52,13 @@ public:
void destroy();
const Graphics::Surface *getSurface() const { return _outputSurface; }
const byte *getPalette() const { return _palette; }
-
+ uint16 getPaletteColorCount() const { return _paletteColorCount; }
private:
- enum PNGColorType {
- kGrayScale = 0, // bit depths: 1, 2, 4, 8, 16
- kTrueColor = 2, // bit depths: 8, 16
- kIndexed = 3, // bit depths: 1, 2, 4, 8
- kGrayScaleWithAlpha = 4, // bit depths: 8, 16
- kTrueColorWithAlpha = 6 // bit depths: 8, 16
- };
-
- enum PNGInterlaceType {
- kNonInterlaced = 0,
- kInterlaced = 1
- };
-
- struct PNGHeader {
- uint32 width;
- uint32 height;
- byte bitDepth;
- PNGColorType colorType;
- byte compressionMethod;
- byte filterMethod;
- PNGInterlaceType interlaceType;
- };
-
- void readHeaderChunk();
- byte getNumColorChannels() const;
-
- void readPaletteChunk();
- void readTransparencyChunk(uint32 chunkLength);
-
- void constructImage();
- void unfilterScanLine(byte *dest, const byte *scanLine, const byte *prevLine, uint16 byteWidth, byte filterType, uint16 length);
- byte paethPredictor(int16 a, int16 b, int16 c);
-
- // The original file stream
Common::SeekableReadStream *_stream;
- // The unzipped image data stream
- Common::SeekableReadStream *_imageData;
-
- PNGHeader _header;
-
- byte _palette[256 * 3]; // RGB
- byte _paletteTransparency[256];
- uint16 _paletteEntries;
- uint16 _transparentColor[3];
- bool _transparentColorSpecified;
-
- byte *_compressedBuffer;
- uint32 _compressedBufferSize;
+ byte *_palette;
+ uint16 _paletteColorCount;
Graphics::Surface *_outputSurface;
- Graphics::PixelFormat findPixelFormat() const;
- int getBytesPerPixel() const;
- void constructOutput(const byte *surface);
};
} // End of namespace Graphics
diff --git a/graphics/fontman.cpp b/graphics/fontman.cpp
index 8d967d595f..99dd3d664f 100644
--- a/graphics/fontman.cpp
+++ b/graphics/fontman.cpp
@@ -47,6 +47,13 @@ FontManager::FontManager() {
}
FontManager::~FontManager() {
+ for (uint i = 0; i < _ownedFonts.size(); ++i) {
+ const Font *font = _ownedFonts[i];
+ if (font == g_sysfont || font == g_sysfont_big || font == g_consolefont)
+ continue;
+ delete font;
+ }
+
delete g_sysfont;
g_sysfont = 0;
delete g_sysfont_big;
@@ -90,6 +97,8 @@ bool FontManager::assignFontToName(const Common::String &name, const Font *font)
Common::String lowercaseName = name;
lowercaseName.toLowercase();
_fontMap[lowercaseName] = font;
+ if (Common::find(_ownedFonts.begin(), _ownedFonts.end(), font) == _ownedFonts.end())
+ _ownedFonts.push_back(font);
return true;
}
@@ -116,8 +125,35 @@ bool FontManager::setFont(FontUsage usage, const BdfFont *font) {
void FontManager::removeFontName(const Common::String &name) {
Common::String lowercaseName = name;
lowercaseName.toLowercase();
+ if (!_fontMap.contains(lowercaseName))
+ return;
+
+ const Font *font = _fontMap[lowercaseName];
_fontMap.erase(lowercaseName);
+ // Check if we still have a copy of this font in the map.
+ bool stillHasFont = false;
+ for (Common::HashMap<Common::String, const Font *>::iterator i = _fontMap.begin(); i != _fontMap.end(); ++i) {
+ if (i->_value != font)
+ continue;
+ stillHasFont = true;
+ break;
+ }
+
+ if (!stillHasFont) {
+ // We don't have a copy of the font, so remove it from our list and delete it.
+ stillHasFont = true;
+ for (uint i = 0; i < _ownedFonts.size(); ++i) {
+ if (_ownedFonts[i] != font)
+ continue;
+ stillHasFont = false;
+ _ownedFonts.remove_at(i);
+ break;
+ }
+ assert(!stillHasFont);
+ delete font;
+ }
+
// In case the current localized font is removed, we fall back to the
// default font again.
if (_localizedFontName == lowercaseName)
diff --git a/graphics/fontman.h b/graphics/fontman.h
index 42f7d856fa..b06ddea860 100644
--- a/graphics/fontman.h
+++ b/graphics/fontman.h
@@ -60,7 +60,9 @@ public:
const Font *getFontByName(const Common::String &name) const;
/**
- * Associates a font object with an 'name'
+ * Associates a font object with an 'name'.
+ * The FontManager takes ownership of the provided font object
+ * and will delete it when necesssary.
*
* @param name the name of the font
* @param font the font object
@@ -111,6 +113,7 @@ private:
~FontManager();
Common::HashMap<Common::String, const Font *> _fontMap;
+ Common::Array<const Font *> _ownedFonts;
Common::String _localizedFontName;
};
diff --git a/graphics/fonts/bdf.h b/graphics/fonts/bdf.h
index 5b615cc043..b0166a2095 100644
--- a/graphics/fonts/bdf.h
+++ b/graphics/fonts/bdf.h
@@ -77,7 +77,7 @@ private:
#define DEFINE_FONT(n) \
const BdfFont *n = 0; \
void create_##n() { \
- n = new BdfFont(desc, DisposeAfterUse::YES); \
+ n = new BdfFont(desc, DisposeAfterUse::NO); \
}
#define FORWARD_DECLARE_FONT(n) \
diff --git a/graphics/fonts/ttf.cpp b/graphics/fonts/ttf.cpp
index 7505f7913e..2b1dca1eae 100644
--- a/graphics/fonts/ttf.cpp
+++ b/graphics/fonts/ttf.cpp
@@ -43,10 +43,6 @@ namespace Graphics {
namespace {
-inline int ftFloor26_6(FT_Pos x) {
- return x / 64;
-}
-
inline int ftCeil26_6(FT_Pos x) {
return (x + 63) / 64;
}
@@ -70,6 +66,10 @@ private:
bool _initialized;
};
+void shutdownTTF() {
+ TTFLibrary::destroy();
+}
+
#define g_ttf ::Graphics::TTFLibrary::instance()
TTFLibrary::TTFLibrary() : _library(), _initialized(false) {
@@ -101,7 +101,7 @@ public:
TTFFont();
virtual ~TTFFont();
- bool load(Common::SeekableReadStream &stream, int size, bool monochrome, const uint32 *mapping);
+ bool load(Common::SeekableReadStream &stream, int size, uint dpi, bool monochrome, const uint32 *mapping);
virtual int getFontHeight() const;
@@ -157,7 +157,7 @@ TTFFont::~TTFFont() {
}
}
-bool TTFFont::load(Common::SeekableReadStream &stream, int size, bool monochrome, const uint32 *mapping) {
+bool TTFFont::load(Common::SeekableReadStream &stream, int size, uint dpi, bool monochrome, const uint32 *mapping) {
if (!g_ttf.isInitialized())
return false;
@@ -195,7 +195,7 @@ bool TTFFont::load(Common::SeekableReadStream &stream, int size, bool monochrome
// Check whether we have kerning support
_hasKerning = (FT_HAS_KERNING(_face) != 0);
- if (FT_Set_Char_Size(_face, 0, size * 64, 0, 0)) {
+ if (FT_Set_Char_Size(_face, 0, size * 64, dpi, dpi)) {
delete[] _ttfFile;
_ttfFile = 0;
@@ -462,10 +462,10 @@ bool TTFFont::cacheGlyph(Glyph &glyph, FT_UInt &slot, uint chr) {
return true;
}
-Font *loadTTFFont(Common::SeekableReadStream &stream, int size, bool monochrome, const uint32 *mapping) {
+Font *loadTTFFont(Common::SeekableReadStream &stream, int size, uint dpi, bool monochrome, const uint32 *mapping) {
TTFFont *font = new TTFFont();
- if (!font->load(stream, size, monochrome, mapping)) {
+ if (!font->load(stream, size, dpi, monochrome, mapping)) {
delete font;
return 0;
}
diff --git a/graphics/fonts/ttf.h b/graphics/fonts/ttf.h
index 7222d6e112..e1464b1f45 100644
--- a/graphics/fonts/ttf.h
+++ b/graphics/fonts/ttf.h
@@ -32,7 +32,9 @@
namespace Graphics {
class Font;
-Font *loadTTFFont(Common::SeekableReadStream &stream, int size, bool monochrome = false, const uint32 *mapping = 0);
+Font *loadTTFFont(Common::SeekableReadStream &stream, int size, uint dpi = 0, bool monochrome = false, const uint32 *mapping = 0);
+
+void shutdownTTF();
} // End of namespace Graphics
diff --git a/graphics/iff.cpp b/graphics/iff.cpp
index 7434a6bebc..4011126bd3 100644
--- a/graphics/iff.cpp
+++ b/graphics/iff.cpp
@@ -68,7 +68,7 @@ void ILBMDecoder::loadBitmap(uint32 mode, byte *buffer, Common::ReadStream *stre
Graphics::PackBitsReadStream packStream(*stream);
// setup a buffer to hold enough data to build a line in the output
- uint32 scanlineWidth = ((_header.width + 15)/16) << 1;
+ uint32 scanlineWidth = ((_header.width + 15) / 16) << 1;
byte *scanline = new byte[scanlineWidth * _header.depth];
for (uint i = 0; i < _header.height; ++i) {
@@ -82,7 +82,7 @@ void ILBMDecoder::loadBitmap(uint32 mode, byte *buffer, Common::ReadStream *stre
out += outPitch;
}
- delete []scanline;
+ delete[] scanline;
break;
}
@@ -121,15 +121,12 @@ void ILBMDecoder::planarToChunky(byte *out, uint32 outPitch, byte *in, uint32 in
// then output the pixel according to the requested packing
if (!packPlanes) {
out[x] = pix;
- } else
- if (nPlanes == 1) {
- out[x/8] |= (pix << (x & 7));
- } else
- if (nPlanes == 2) {
- out[x/4] |= (pix << ((x & 3) << 1));
- } else
- if (nPlanes == 4) {
- out[x/2] |= (pix << ((x & 1) << 2));
+ } else if (nPlanes == 1) {
+ out[x / 8] |= (pix << (x & 7));
+ } else if (nPlanes == 2) {
+ out[x / 4] |= (pix << ((x & 3) << 1));
+ } else if (nPlanes == 4) {
+ out[x / 2] |= (pix << ((x & 1) << 2));
}
}
@@ -187,7 +184,7 @@ struct PBMLoader {
_surface = &surface;
_colors = colors;
Common::IFFParser parser(&input);
- Common::Functor1Mem< Common::IFFChunk&, bool, PBMLoader > c(this, &PBMLoader::callback);
+ Common::Functor1Mem<Common::IFFChunk &, bool, PBMLoader> c(this, &PBMLoader::callback);
parser.parse(c);
}
@@ -251,7 +248,7 @@ uint32 PackBitsReadStream::read(void *dataPtr, uint32 dataSize) {
for (uint32 j = 0; j < lenW; j++) {
*out++ = _input->readByte();
}
- for ( ; lenR > lenW; lenR--) {
+ for (; lenR > lenW; lenR--) {
_input->readByte();
}
} else { // len > 128
diff --git a/graphics/pixelformat.h b/graphics/pixelformat.h
index e0cf6ce401..ca4ef11c17 100644
--- a/graphics/pixelformat.h
+++ b/graphics/pixelformat.h
@@ -97,7 +97,7 @@ struct PixelFormat {
}
inline void colorToARGB(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) const {
- a = ((color >> aShift) << aLoss) & 0xFF;
+ a = (aBits() == 0) ? 0xFF : (((color >> aShift) << aLoss) & 0xFF);
r = ((color >> rShift) << rLoss) & 0xFF;
g = ((color >> gShift) << gLoss) & 0xFF;
b = ((color >> bShift) << bLoss) & 0xFF;
diff --git a/graphics/scaler.cpp b/graphics/scaler.cpp
index 9ade0e6c57..b81e8937a8 100644
--- a/graphics/scaler.cpp
+++ b/graphics/scaler.cpp
@@ -167,12 +167,12 @@ void DestroyScalers(){
void Normal1x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
// Spot the case when it can all be done in 1 hit
- if ((srcPitch == sizeof(OverlayColor) * (uint)width) && (dstPitch == sizeof(OverlayColor) * (uint)width)) {
- memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width * height);
+ if ((srcPitch == sizeof(uint16) * (uint)width) && (dstPitch == sizeof(uint16) * (uint)width)) {
+ memcpy(dstPtr, srcPtr, sizeof(uint16) * width * height);
return;
}
while (height--) {
- memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width);
+ memcpy(dstPtr, srcPtr, sizeof(uint16) * width);
srcPtr += srcPitch;
dstPtr += dstPitch;
}
@@ -207,11 +207,10 @@ void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPit
uint8 *r;
assert(IS_ALIGNED(dstPtr, 4));
- assert(sizeof(OverlayColor) == 2);
while (height--) {
r = dstPtr;
for (int i = 0; i < width; ++i, r += 4) {
- uint32 color = *(((const OverlayColor *)srcPtr) + i);
+ uint32 color = *(((const uint16 *)srcPtr) + i);
color |= color << 16;
diff --git a/graphics/scaler/aspect.cpp b/graphics/scaler/aspect.cpp
index 7ad37b1ba8..f0ae732a40 100644
--- a/graphics/scaler/aspect.cpp
+++ b/graphics/scaler/aspect.cpp
@@ -160,14 +160,14 @@ int stretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, i
#if ASPECT_MODE == kSuperFastAndUglyAspectMode
if (srcPtr == dstPtr)
break;
- memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width);
+ memcpy(dstPtr, srcPtr, sizeof(uint16) * width);
#else
// Bilinear filter
switch (y % 6) {
case 0:
case 5:
if (srcPtr != dstPtr)
- memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width);
+ memcpy(dstPtr, srcPtr, sizeof(uint16) * width);
break;
case 1:
interpolate5Line<ColorMask, 1>((uint16 *)dstPtr, (const uint16 *)(srcPtr - pitch), (const uint16 *)srcPtr, width);
@@ -206,13 +206,13 @@ void Normal1xAspectTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr,
#if ASPECT_MODE == kSuperFastAndUglyAspectMode
if ((y % 6) == 5)
srcPtr -= srcPitch;
- memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width);
+ memcpy(dstPtr, srcPtr, sizeof(uint16) * width);
#else
// Bilinear filter five input lines onto six output lines
switch (y % 6) {
case 0:
// First output line is copied from first input line
- memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width);
+ memcpy(dstPtr, srcPtr, sizeof(uint16) * width);
break;
case 1:
// Second output line is mixed from first and second input line
@@ -233,7 +233,7 @@ void Normal1xAspectTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr,
case 5:
// Sixth (and last) output line is copied from fifth (and last) input line
srcPtr -= srcPitch;
- memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width);
+ memcpy(dstPtr, srcPtr, sizeof(uint16) * width);
break;
}
#endif
diff --git a/graphics/wincursor.cpp b/graphics/wincursor.cpp
index 2db72a2874..1d599f7130 100644
--- a/graphics/wincursor.cpp
+++ b/graphics/wincursor.cpp
@@ -30,6 +30,46 @@
namespace Graphics {
+/** A Windows cursor. */
+class WinCursor : public Cursor {
+public:
+ WinCursor();
+ ~WinCursor();
+
+ /** Return the cursor's width. */
+ uint16 getWidth() const;
+ /** Return the cursor's height. */
+ uint16 getHeight() const;
+ /** Return the cursor's hotspot's x coordinate. */
+ uint16 getHotspotX() const;
+ /** Return the cursor's hotspot's y coordinate. */
+ uint16 getHotspotY() const;
+ /** Return the cursor's transparent key. */
+ byte getKeyColor() const;
+
+ const byte *getSurface() const { return _surface; }
+
+ const byte *getPalette() const { return _palette; }
+ byte getPaletteStartIndex() const { return 0; }
+ uint16 getPaletteCount() const { return 256; }
+
+ /** Read the cursor's data out of a stream. */
+ bool readFromStream(Common::SeekableReadStream &stream);
+
+private:
+ byte *_surface;
+ byte _palette[256 * 3];
+
+ uint16 _width; ///< The cursor's width.
+ uint16 _height; ///< The cursor's height.
+ uint16 _hotspotX; ///< The cursor's hotspot's x coordinate.
+ uint16 _hotspotY; ///< The cursor's hotspot's y coordinate.
+ byte _keyColor; ///< The cursor's transparent key
+
+ /** Clear the cursor. */
+ void clear();
+};
+
WinCursor::WinCursor() {
_width = 0;
_height = 0;
diff --git a/graphics/wincursor.h b/graphics/wincursor.h
index e6b35dc80c..9e73e3a12f 100644
--- a/graphics/wincursor.h
+++ b/graphics/wincursor.h
@@ -36,46 +36,6 @@ class SeekableReadStream;
namespace Graphics {
-/** A Windows cursor. */
-class WinCursor : public Cursor {
-public:
- WinCursor();
- ~WinCursor();
-
- /** Return the cursor's width. */
- uint16 getWidth() const;
- /** Return the cursor's height. */
- uint16 getHeight() const;
- /** Return the cursor's hotspot's x coordinate. */
- uint16 getHotspotX() const;
- /** Return the cursor's hotspot's y coordinate. */
- uint16 getHotspotY() const;
- /** Return the cursor's transparent key. */
- byte getKeyColor() const;
-
- const byte *getSurface() const { return _surface; }
-
- const byte *getPalette() const { return _palette; }
- byte getPaletteStartIndex() const { return 0; }
- uint16 getPaletteCount() const { return 256; }
-
- /** Read the cursor's data out of a stream. */
- bool readFromStream(Common::SeekableReadStream &stream);
-
-private:
- byte *_surface;
- byte _palette[256 * 3];
-
- uint16 _width; ///< The cursor's width.
- uint16 _height; ///< The cursor's height.
- uint16 _hotspotX; ///< The cursor's hotspot's x coordinate.
- uint16 _hotspotY; ///< The cursor's hotspot's y coordinate.
- byte _keyColor; ///< The cursor's transparent key
-
- /** Clear the cursor. */
- void clear();
-};
-
/**
* A structure holding an array of cursors from a single Windows Executable cursor group.
*
@@ -91,7 +51,7 @@ struct WinCursorGroup {
struct CursorItem {
Common::WinResourceID id;
- WinCursor *cursor;
+ Cursor *cursor;
};
Common::Array<CursorItem> cursors;
diff --git a/gui/ThemeEngine.cpp b/gui/ThemeEngine.cpp
index fdd7750af9..e2fa2580f5 100644
--- a/gui/ThemeEngine.cpp
+++ b/gui/ThemeEngine.cpp
@@ -48,6 +48,8 @@ const char * const ThemeEngine::kImageLogoSmall = "logo_small.bmp";
const char * const ThemeEngine::kImageSearch = "search.bmp";
const char * const ThemeEngine::kImageEraser = "eraser.bmp";
const char * const ThemeEngine::kImageDelbtn = "delbtn.bmp";
+const char * const ThemeEngine::kImageList = "list.bmp";
+const char * const ThemeEngine::kImageGrid = "grid.bmp";
struct TextDrawData {
const Graphics::Font *_fontPtr;
@@ -175,6 +177,7 @@ static const DrawDataInfo kDrawDataDefaults[] = {
{kDDButtonIdle, "button_idle", true, kDDWidgetBackgroundSlider},
{kDDButtonHover, "button_hover", false, kDDButtonIdle},
{kDDButtonDisabled, "button_disabled", true, kDDNone},
+ {kDDButtonPressed, "button_pressed", false, kDDButtonIdle},
{kDDSliderFull, "slider_full", false, kDDNone},
{kDDSliderHover, "slider_hover", false, kDDNone},
@@ -428,7 +431,7 @@ bool ThemeEngine::init() {
void ThemeEngine::clearAll() {
if (_initOk) {
_system->clearOverlay();
- _system->grabOverlay((OverlayColor *)_screen.pixels, _screen.w);
+ _system->grabOverlay(_screen.pixels, _screen.pitch);
}
}
@@ -453,7 +456,7 @@ void ThemeEngine::refresh() {
if (_useCursor) {
CursorMan.replaceCursorPalette(_cursorPal, 0, _cursorPalSize);
- CursorMan.replaceCursor(_cursor, _cursorWidth, _cursorHeight, _cursorHotspotX, _cursorHotspotY, 255, _cursorTargetScale);
+ CursorMan.replaceCursor(_cursor, _cursorWidth, _cursorHeight, _cursorHotspotX, _cursorHotspotY, 255, true);
}
}
}
@@ -464,7 +467,7 @@ void ThemeEngine::enable() {
if (_useCursor) {
CursorMan.pushCursorPalette(_cursorPal, 0, _cursorPalSize);
- CursorMan.pushCursor(_cursor, _cursorWidth, _cursorHeight, _cursorHotspotX, _cursorHotspotY, 255, _cursorTargetScale);
+ CursorMan.pushCursor(_cursor, _cursorWidth, _cursorHeight, _cursorHotspotX, _cursorHotspotY, 255, true);
CursorMan.showMouse(true);
}
@@ -877,6 +880,8 @@ void ThemeEngine::drawButton(const Common::Rect &r, const Common::String &str, W
dd = kDDButtonHover;
else if (state == kStateDisabled)
dd = kDDButtonDisabled;
+ else if (state == kStatePressed)
+ dd = kDDButtonPressed;
queueDD(dd, r, 0, hints & WIDGET_CLEARBG);
queueDDText(getTextData(dd), getTextColor(dd), r, str, false, true, _widgets[dd]->_textAlignH, _widgets[dd]->_textAlignV);
@@ -1125,6 +1130,7 @@ void ThemeEngine::drawText(const Common::Rect &r, const Common::String &str, Wid
break;
case kStateEnabled:
+ case kStatePressed:
colorId = kTextColorNormal;
break;
}
@@ -1145,6 +1151,7 @@ void ThemeEngine::drawText(const Common::Rect &r, const Common::String &str, Wid
break;
case kStateEnabled:
+ case kStatePressed:
colorId = kTextColorAlternative;
break;
}
@@ -1282,7 +1289,7 @@ void ThemeEngine::openDialog(bool doBuffer, ShadingStyle style) {
_vectorRenderer->setSurface(&_screen);
}
-bool ThemeEngine::createCursor(const Common::String &filename, int hotspotX, int hotspotY, int scale) {
+bool ThemeEngine::createCursor(const Common::String &filename, int hotspotX, int hotspotY) {
if (!_system->hasFeature(OSystem::kFeatureCursorPalette))
return true;
@@ -1300,7 +1307,6 @@ bool ThemeEngine::createCursor(const Common::String &filename, int hotspotX, int
// Set up the cursor parameters
_cursorHotspotX = hotspotX;
_cursorHotspotY = hotspotY;
- _cursorTargetScale = scale;
_cursorWidth = cursor->w;
_cursorHeight = cursor->h;
@@ -1418,7 +1424,7 @@ const Graphics::Font *ThemeEngine::loadScalableFont(const Common::String &filena
for (Common::ArchiveMemberList::const_iterator i = members.begin(), end = members.end(); i != end; ++i) {
Common::SeekableReadStream *stream = (*i)->createReadStream();
if (stream) {
- font = Graphics::loadTTFFont(*stream, pointsize, false,
+ font = Graphics::loadTTFFont(*stream, pointsize, 0, false,
#ifdef USE_TRANSLATION
TransMan.getCharsetMapping()
#else
diff --git a/gui/ThemeEngine.h b/gui/ThemeEngine.h
index 0495a85c88..6fb93d3b46 100644
--- a/gui/ThemeEngine.h
+++ b/gui/ThemeEngine.h
@@ -35,7 +35,7 @@
#include "graphics/pixelformat.h"
-#define SCUMMVM_THEME_VERSION_STR "SCUMMVM_STX0.8.11"
+#define SCUMMVM_THEME_VERSION_STR "SCUMMVM_STX0.8.16"
class OSystem;
@@ -81,6 +81,7 @@ enum DrawData {
kDDButtonIdle,
kDDButtonHover,
kDDButtonDisabled,
+ kDDButtonPressed,
kDDSliderFull,
kDDSliderHover,
@@ -178,7 +179,8 @@ public:
enum State {
kStateDisabled, ///< Indicates that the widget is disabled, that does NOT include that it is invisible
kStateEnabled, ///< Indicates that the widget is enabled
- kStateHighlight ///< Indicates that the widget is highlighted by the user
+ kStateHighlight, ///< Indicates that the widget is highlighted by the user
+ kStatePressed ///< Indicates that the widget is pressed, currently works for buttons
};
typedef State WidgetStateInfo;
@@ -230,6 +232,8 @@ public:
static const char *const kImageSearch; ///< Search tool image used in the launcher
static const char *const kImageEraser; ///< Clear input image used in the launcher
static const char *const kImageDelbtn; ///< Delete characters in the predictive dialog
+ static const char *const kImageList; ///< List image used in save/load chooser selection
+ static const char *const kImageGrid; ///< Grid image used in save/load chooser selection
/**
* Graphics mode enumeration.
@@ -274,6 +278,11 @@ public:
void disable();
/**
+ * Query the set up pixel format.
+ */
+ const Graphics::PixelFormat getPixelFormat() const { return _overlayFormat; }
+
+ /**
* Implementation of the GUI::Theme API. Called when a
* new dialog is opened. Note that the boolean parameter
* meaning has been changed.
@@ -493,9 +502,8 @@ public:
* @param filename File name of the bitmap to load.
* @param hotspotX X Coordinate of the bitmap which does the cursor click.
* @param hotspotY Y Coordinate of the bitmap which does the cursor click.
- * @param scale Scale at which the bitmap is supposed to be used.
*/
- bool createCursor(const Common::String &filename, int hotspotX, int hotspotY, int scale);
+ bool createCursor(const Common::String &filename, int hotspotX, int hotspotY);
/**
* Wrapper for restoring data from the Back Buffer to the screen.
@@ -667,7 +675,6 @@ protected:
bool _useCursor;
int _cursorHotspotX, _cursorHotspotY;
- int _cursorTargetScale;
enum {
MAX_CURS_COLORS = 255
};
diff --git a/gui/ThemeParser.cpp b/gui/ThemeParser.cpp
index 9ccdedd564..9a85399ed1 100644
--- a/gui/ThemeParser.cpp
+++ b/gui/ThemeParser.cpp
@@ -218,15 +218,12 @@ bool ThemeParser::parserCallback_cursor(ParserNode *node) {
return true;
}
- int spotx, spoty, scale;
+ int spotx, spoty;
if (!parseIntegerKey(node->values["hotspot"], 2, &spotx, &spoty))
return parserError("Error parsing cursor Hot Spot coordinates.");
- if (!parseIntegerKey(node->values["scale"], 1, &scale))
- return parserError("Error parsing cursor scale.");
-
- if (!_theme->createCursor(node->values["file"], spotx, spoty, scale))
+ if (!_theme->createCursor(node->values["file"], spotx, spoty))
return parserError("Error creating Bitmap Cursor.");
return true;
diff --git a/gui/ThemeParser.h b/gui/ThemeParser.h
index 4b7e88cbf3..82f774b803 100644
--- a/gui/ThemeParser.h
+++ b/gui/ThemeParser.h
@@ -85,7 +85,6 @@ protected:
XML_KEY(cursor)
XML_PROP(file, true)
XML_PROP(hotspot, true)
- XML_PROP(scale, true)
XML_PROP(resolution, false)
KEY_END()
diff --git a/gui/Tooltip.cpp b/gui/Tooltip.cpp
index 85e5856cff..88124e782b 100644
--- a/gui/Tooltip.cpp
+++ b/gui/Tooltip.cpp
@@ -37,7 +37,7 @@ Tooltip::Tooltip() :
}
void Tooltip::setup(Dialog *parent, Widget *widget, int x, int y) {
- assert(widget->getTooltip());
+ assert(widget->hasTooltip());
_maxWidth = g_gui.xmlEval()->getVar("Globals.Tooltip.MaxWidth", 100);
_xdelta = g_gui.xmlEval()->getVar("Globals.Tooltip.XDelta", 0);
diff --git a/gui/credits.h b/gui/credits.h
index ecfe280d20..fdde2da821 100644
--- a/gui/credits.h
+++ b/gui/credits.h
@@ -106,8 +106,10 @@ static const char *credits[] = {
"C1""DreamWeb",
"C0""Torbj\366rn Andersson",
"C0""Bertrand Augereau",
+"C0""Filippos Karapetis",
"C0""Vladimir Menshakov",
"C2""(retired)",
+"C0""Willem Jan Palenstijn",
"",
"C1""Gob",
"C0""Torbj\366rn Andersson",
@@ -474,6 +476,9 @@ static const char *credits[] = {
"C1""French",
"C0""Thierry Crozat",
"",
+"C1""Galician",
+"C0""Santiago G. Sanz",
+"",
"C1""German",
"C0""Simon Sawatzki",
"C0""Lothar Serra Mari",
@@ -486,10 +491,10 @@ static const char *credits[] = {
"C0""Matteo Angelino",
"",
"C1""Norwegian (Bokm\345l)",
-"C0""Einar Johan T. S\370m\345en",
+"C0""Einar Johan S\370m\345en",
"",
"C1""Norwegian (Nynorsk)",
-"C0""Einar Johan T. S\370m\345en",
+"C0""Einar Johan S\370m\345en",
"",
"C1""Polish",
"C0""GrajPoPolsku.pl Team",
@@ -710,5 +715,9 @@ static const char *credits[] = {
"C0""",
"C0""Broken Sword 2.5 team for providing sources of their engine and their great support.",
"C0""",
+"C0""Neil Dodwell and David Dew from Creative Reality for providing the source of Dreamweb and for their tremendous support.",
+"C0""",
+"C0""Janusz Wisniewski and Miroslaw Liminowicz from Laboratorium Komputerowe Avalon for providing full source code for Soltys and letting us to redistribute the game.",
+"C0""",
"",
};
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index 2201e83ca5..ffca15bbc8 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -42,7 +42,7 @@ namespace GUI {
Dialog::Dialog(int x, int y, int w, int h)
: GuiObject(x, y, w, h),
- _mouseWidget(0), _focusedWidget(0), _dragWidget(0), _visible(false),
+ _mouseWidget(0), _focusedWidget(0), _dragWidget(0), _tickleWidget(0), _visible(false),
_backgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) {
// Some dialogs like LauncherDialog use internally a fixed size, even though
// their widgets rely on the layout to be initialized correctly by the theme.
@@ -54,7 +54,7 @@ Dialog::Dialog(int x, int y, int w, int h)
Dialog::Dialog(const Common::String &name)
: GuiObject(name),
- _mouseWidget(0), _focusedWidget(0), _dragWidget(0), _visible(false),
+ _mouseWidget(0), _focusedWidget(0), _dragWidget(0), _tickleWidget(0), _visible(false),
_backgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) {
// It may happen that we have 3x scaler in launcher (960xY) and then 640x480
@@ -117,6 +117,12 @@ void Dialog::reflowLayout() {
GuiObject::reflowLayout();
}
+void Dialog::lostFocus() {
+ if (_tickleWidget) {
+ _tickleWidget->lostFocus();
+ }
+}
+
void Dialog::setFocusWidget(Widget *widget) {
// The focus will change. Tell the old focused widget (if any)
// that it lost the focus.
@@ -308,6 +314,9 @@ void Dialog::handleTickle() {
// Focused widget receives tickle notifications
if (_focusedWidget && _focusedWidget->getFlags() & WIDGET_WANT_TICKLE)
_focusedWidget->handleTickle();
+
+ if (_tickleWidget && _tickleWidget->getFlags() & WIDGET_WANT_TICKLE)
+ _tickleWidget->handleTickle();
}
void Dialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
diff --git a/gui/dialog.h b/gui/dialog.h
index f5a5f94a68..1773c6633e 100644
--- a/gui/dialog.h
+++ b/gui/dialog.h
@@ -52,6 +52,7 @@ protected:
Widget *_mouseWidget;
Widget *_focusedWidget;
Widget *_dragWidget;
+ Widget *_tickleWidget;
bool _visible;
ThemeEngine::DialogBackground _backgroundType;
@@ -71,7 +72,13 @@ public:
void setFocusWidget(Widget *widget);
Widget *getFocusWidget() { return _focusedWidget; }
+ void setTickleWidget(Widget *widget) { _tickleWidget = widget; }
+ void unSetTickleWidget() { _tickleWidget = NULL; }
+ Widget *getTickleWidget() { return _tickleWidget; }
+
virtual void reflowLayout();
+ virtual void lostFocus();
+ virtual void receivedFocus() {}
protected:
virtual void open();
diff --git a/gui/gui-manager.cpp b/gui/gui-manager.cpp
index ffecd928bc..a0ef4216aa 100644
--- a/gui/gui-manager.cpp
+++ b/gui/gui-manager.cpp
@@ -381,7 +381,7 @@ void GuiManager::runLoop() {
if (tooltipCheck && _lastMousePosition.time + kTooltipDelay < _system->getMillis()) {
Widget *wdg = activeDialog->findWidget(_lastMousePosition.x, _lastMousePosition.y);
- if (wdg && wdg->getTooltip()) {
+ if (wdg && wdg->hasTooltip() && !(wdg->getFlags() & WIDGET_PRESSED)) {
Tooltip *tooltip = new Tooltip();
tooltip->setup(activeDialog, wdg, _lastMousePosition.x, _lastMousePosition.y);
tooltip->runModal();
@@ -441,6 +441,11 @@ void GuiManager::restoreState() {
}
void GuiManager::openDialog(Dialog *dialog) {
+ dialog->receivedFocus();
+
+ if (!_dialogStack.empty())
+ getTopDialog()->lostFocus();
+
_dialogStack.push(dialog);
if (_redrawStatus != kRedrawFull)
_redrawStatus = kRedrawOpenDialog;
@@ -458,7 +463,11 @@ void GuiManager::closeTopDialog() {
return;
// Remove the dialog from the stack
- _dialogStack.pop();
+ _dialogStack.pop()->lostFocus();
+
+ if (!_dialogStack.empty())
+ getTopDialog()->receivedFocus();
+
if (_redrawStatus != kRedrawFull)
_redrawStatus = kRedrawCloseDialog;
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index a86a98f819..26fafa5279 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -663,7 +663,6 @@ LauncherDialog::LauncherDialog()
_list->setEditable(false);
_list->setNumberingMode(kListNumberingOff);
-
// Populate the list
updateListing();
@@ -678,7 +677,7 @@ LauncherDialog::LauncherDialog()
_browser = new BrowserDialog(_("Select directory with game data"), true);
// Create Load dialog
- _loadDialog = new SaveLoadChooser(_("Load game:"), _("Load"));
+ _loadDialog = new SaveLoadChooser(_("Load game:"), _("Load"), false);
}
void LauncherDialog::selectTarget(const String &target) {
diff --git a/gui/module.mk b/gui/module.mk
index d272bb0313..a435d8cca7 100644
--- a/gui/module.mk
+++ b/gui/module.mk
@@ -15,6 +15,7 @@ MODULE_OBJS := \
options.o \
predictivedialog.o \
saveload.o \
+ saveload-dialog.o \
themebrowser.o \
ThemeEngine.o \
ThemeEval.o \
diff --git a/gui/predictivedialog.cpp b/gui/predictivedialog.cpp
index 9cd18b81ba..b827d49416 100644
--- a/gui/predictivedialog.cpp
+++ b/gui/predictivedialog.cpp
@@ -69,31 +69,33 @@ enum {
PredictiveDialog::PredictiveDialog() : Dialog("Predictive") {
new StaticTextWidget(this, "Predictive.Headline", "Enter Text");
- new ButtonWidget(this, "Predictive.Cancel" , _("Cancel"), 0, kCancelCmd);
- new ButtonWidget(this, "Predictive.OK" , _("Ok") , 0, kOkCmd);
- new ButtonWidget(this, "Predictive.Button1", "1 `-.&" , 0, kBut1Cmd);
- new ButtonWidget(this, "Predictive.Button2", "2 abc" , 0, kBut2Cmd);
- new ButtonWidget(this, "Predictive.Button3", "3 def" , 0, kBut3Cmd);
- new ButtonWidget(this, "Predictive.Button4", "4 ghi" , 0, kBut4Cmd);
- new ButtonWidget(this, "Predictive.Button5", "5 jkl" , 0, kBut5Cmd);
- new ButtonWidget(this, "Predictive.Button6", "6 mno" , 0, kBut6Cmd);
- new ButtonWidget(this, "Predictive.Button7", "7 pqrs" , 0, kBut7Cmd);
- new ButtonWidget(this, "Predictive.Button8", "8 tuv" , 0, kBut8Cmd);
- new ButtonWidget(this, "Predictive.Button9", "9 wxyz" , 0, kBut9Cmd);
- new ButtonWidget(this, "Predictive.Button0", "0" , 0, kBut0Cmd);
- // I18N: You must leave "#" as is, only word 'next' is translatable
- new ButtonWidget(this, "Predictive.Next" , _("# next"), 0, kNextCmd);
- _addBtn = new ButtonWidget(this, "Predictive.Add", _("add"), 0, kAddCmd);
- _addBtn->setEnabled(false);
-
-#ifndef DISABLE_FANCY_THEMES
- _delbtn = new PicButtonWidget(this, "Predictive.Delete", _("Delete char"), kDelCmd);
- ((PicButtonWidget *)_delbtn)->useThemeTransparency(true);
- ((PicButtonWidget *)_delbtn)->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageDelbtn));
-#endif
- _delbtn = new ButtonWidget(this, "Predictive.Delete" , _("<"), 0, kDelCmd);
- // I18N: Pre means 'Predictive', leave '*' as is
- _modebutton = new ButtonWidget(this, "Predictive.Pre", _("* Pre"), 0, kModeCmd);
+ _btns = (ButtonWidget **)calloc(1, sizeof(ButtonWidget *) * 16);
+
+ _btns[kCancelAct] = new ButtonWidget(this, "Predictive.Cancel", _("Cancel") , 0, kCancelCmd);
+ _btns[kOkAct] = new ButtonWidget(this, "Predictive.OK", _("Ok") , 0, kOkCmd);
+ _btns[kBtn1Act] = new ButtonWidget(this, "Predictive.Button1", "1 `-.&" , 0, kBut1Cmd);
+ _btns[kBtn2Act] = new ButtonWidget(this, "Predictive.Button2", "2 abc" , 0, kBut2Cmd);
+ _btns[kBtn3Act] = new ButtonWidget(this, "Predictive.Button3", "3 def" , 0, kBut3Cmd);
+ _btns[kBtn4Act] = new ButtonWidget(this, "Predictive.Button4", "4 ghi" , 0, kBut4Cmd);
+ _btns[kBtn5Act] = new ButtonWidget(this, "Predictive.Button5", "5 jkl" , 0, kBut5Cmd);
+ _btns[kBtn6Act] = new ButtonWidget(this, "Predictive.Button6", "6 mno" , 0, kBut6Cmd);
+ _btns[kBtn7Act] = new ButtonWidget(this, "Predictive.Button7", "7 pqrs" , 0, kBut7Cmd);
+ _btns[kBtn8Act] = new ButtonWidget(this, "Predictive.Button8", "8 tuv" , 0, kBut8Cmd);
+ _btns[kBtn9Act] = new ButtonWidget(this, "Predictive.Button9", "9 wxyz" , 0, kBut9Cmd);
+ _btns[kBtn0Act] = new ButtonWidget(this, "Predictive.Button0", "0" , 0, kBut0Cmd);
+ // I18N: You must leave "#" as is, only word 'next' is translatable
+ _btns[kNextAct] = new ButtonWidget(this, "Predictive.Next", _("# next") , 0, kNextCmd);
+ _btns[kAddAct] = new ButtonWidget(this, "Predictive.Add", _("add") , 0, kAddCmd);
+ _btns[kAddAct]->setEnabled(false);
+
+ #ifndef DISABLE_FANCY_THEMES
+ _btns[kDelAct] = new PicButtonWidget(this, "Predictive.Delete", _("Delete char"), kDelCmd);
+ ((PicButtonWidget *)_btns[kDelAct])->useThemeTransparency(true);
+ ((PicButtonWidget *)_btns[kDelAct])->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageDelbtn));
+ #endif
+ _btns[kDelAct] = new ButtonWidget(this, "Predictive.Delete" , _("<") , 0, kDelCmd);
+ // I18N: Pre means 'Predictive', leave '*' as is
+ _btns[kModeAct] = new ButtonWidget(this, "Predictive.Pre", _("* Pre"), 0, kModeCmd);
_edittext = new EditTextWidget(this, "Predictive.Word", _search, 0, 0, 0);
_userDictHasChanged = false;
@@ -164,6 +166,8 @@ PredictiveDialog::~PredictiveDialog() {
free(_userDict.dictLine);
free(_predictiveDict.dictLine);
free(_unitedDict.dictLine);
+
+ free(_btns);
}
void PredictiveDialog::saveUserDictToFile() {
@@ -182,11 +186,23 @@ void PredictiveDialog::saveUserDictToFile() {
}
}
+void PredictiveDialog::handleKeyUp(Common::KeyState state) {
+ if (_currBtn != kNoAct && !_needRefresh) {
+ _btns[_currBtn]->startAnimatePressedState();
+ processBtnActive(_currBtn);
+ }
+}
+
void PredictiveDialog::handleKeyDown(Common::KeyState state) {
- ButtonId act = kNoAct;
+ _currBtn = kNoAct;
+ _needRefresh = false;
if (getFocusWidget() == _edittext) {
- setFocusWidget(_addBtn);
+ setFocusWidget(_btns[kAddAct]);
+ }
+
+ if (_lastbutton == kNoAct) {
+ _lastbutton = kBtn5Act;
}
switch (state.keycode) {
@@ -197,96 +213,126 @@ void PredictiveDialog::handleKeyDown(Common::KeyState state) {
case Common::KEYCODE_LEFT:
_navigationwithkeys = true;
if (_lastbutton == kBtn1Act || _lastbutton == kBtn4Act || _lastbutton == kBtn7Act)
- act = ButtonId(_lastbutton + 2);
+ _currBtn = ButtonId(_lastbutton + 2);
+ else if (_lastbutton == kDelAct)
+ _currBtn = kBtn1Act;
+ else if (_lastbutton == kModeAct)
+ _currBtn = kNextAct;
else if (_lastbutton == kNextAct)
- act = kBtn0Act;
- else if (_lastbutton == kDelAct)
- act = kDelAct;
+ _currBtn = kBtn0Act;
+ else if (_lastbutton == kAddAct)
+ _currBtn = kOkAct;
else if (_lastbutton == kCancelAct)
- act = kOkAct;
- else if (_lastbutton == kModeAct)
- act = kAddAct;
+ _currBtn = kAddAct;
else
- act = ButtonId(_lastbutton - 1);
- _lastbutton = act;
- //needRefresh = true;
+ _currBtn = ButtonId(_lastbutton - 1);
+
+
+ if (_mode != kModeAbc && _lastbutton == kCancelAct)
+ _currBtn = kOkAct;
+
+ _needRefresh = true;
break;
case Common::KEYCODE_RIGHT:
_navigationwithkeys = true;
- if (_lastbutton == kBtn3Act || _lastbutton == kBtn6Act || _lastbutton == kBtn9Act)
- act = ButtonId(_lastbutton - 2);
+ if (_lastbutton == kBtn3Act || _lastbutton == kBtn6Act || _lastbutton == kBtn9Act || _lastbutton == kOkAct)
+ _currBtn = ButtonId(_lastbutton - 2);
+ else if (_lastbutton == kDelAct)
+ _currBtn = kBtn3Act;
+ else if (_lastbutton == kBtn0Act)
+ _currBtn = kNextAct;
+ else if (_lastbutton == kNextAct)
+ _currBtn = kModeAct;
else if (_lastbutton == kAddAct)
- act = kModeAct;
- else if (_lastbutton == kDelAct)
- act = kDelAct;
+ _currBtn = kCancelAct;
else if (_lastbutton == kOkAct)
- act = kCancelAct;
- else if (_lastbutton == kBtn0Act)
- act = kNextAct;
+ _currBtn = kAddAct;
else
- act = ButtonId(_lastbutton + 1);
- _lastbutton = act;
- //needRefresh = true;
+ _currBtn = ButtonId(_lastbutton + 1);
+
+ if (_mode != kModeAbc && _lastbutton == kOkAct)
+ _currBtn = kCancelAct;
+ _needRefresh = true;
break;
case Common::KEYCODE_UP:
_navigationwithkeys = true;
if (_lastbutton <= kBtn3Act)
- act = kDelAct;
- else if (_lastbutton == kNextAct || _lastbutton == kAddAct)
- act = ButtonId(_lastbutton - 2);
+ _currBtn = kDelAct;
else if (_lastbutton == kDelAct)
- act = kOkAct;
- else if (_lastbutton == kModeAct)
- act = kBtn9Act;
+ _currBtn = kOkAct;
+ else if (_lastbutton == kModeAct)
+ _currBtn = kBtn7Act;
else if (_lastbutton == kBtn0Act)
- act = kBtn7Act;
+ _currBtn = kBtn8Act;
+ else if (_lastbutton == kNextAct)
+ _currBtn = kBtn9Act;
+ else if (_lastbutton == kAddAct)
+ _currBtn = kModeAct;
+ else if (_lastbutton == kCancelAct)
+ _currBtn = kBtn0Act;
+ else if (_lastbutton == kOkAct)
+ _currBtn = kNextAct;
else
- act = ButtonId(_lastbutton - 3);
- _lastbutton = act;
- //needRefresh = true;
+ _currBtn = ButtonId(_lastbutton - 3);
+ _needRefresh = true;
break;
case Common::KEYCODE_DOWN:
_navigationwithkeys = true;
- if (_lastbutton == kBtn7Act)
- act = kBtn0Act;
- else if (_lastbutton == kBtn8Act || _lastbutton == kBtn9Act)
- act = ButtonId(_lastbutton + 2);
- else if (_lastbutton == kDelAct)
- act = kBtn1Act;
- else if (_lastbutton == kCancelAct || _lastbutton == kOkAct)
- act = kDelAct;
- else if (_lastbutton == kModeAct || _lastbutton == kBtn0Act)
- act = ButtonId(_lastbutton - 2);
+ if (_lastbutton == kDelAct)
+ _currBtn = kBtn3Act;
+ else if (_lastbutton == kBtn7Act)
+ _currBtn = kModeAct;
+ else if (_lastbutton == kBtn8Act)
+ _currBtn = kBtn0Act;
+ else if (_lastbutton == kBtn9Act)
+ _currBtn = kNextAct;
+ else if (_lastbutton == kModeAct)
+ _currBtn = kAddAct;
+ else if (_lastbutton == kBtn0Act)
+ _currBtn = kCancelAct;
+ else if (_lastbutton == kNextAct)
+ _currBtn = kOkAct;
+ else if (_lastbutton == kAddAct || _lastbutton == kCancelAct || _lastbutton == kOkAct)
+ _currBtn = kDelAct;
else
- act = ButtonId(_lastbutton + 3);
- _lastbutton = act;
- //needRefresh = true;
+ _currBtn = ButtonId(_lastbutton + 3);
+
+ if (_mode != kModeAbc && _lastbutton == kModeAct)
+ _currBtn = kCancelAct;
+
+ _needRefresh = true;
break;
case Common::KEYCODE_KP_ENTER:
+ case Common::KEYCODE_RETURN:
+ if (state.flags & Common::KBD_CTRL) {
+ _currBtn = kOkAct;
+ break;
+ }
if (_navigationwithkeys) {
// when the user has utilized arrow key navigation,
- // interpret enter as 'click' on the act button
- act = _lastbutton;
+ // interpret enter as 'click' on the _currBtn button
+ _currBtn = _lastbutton;
+ _needRefresh = false;
} else {
// else it is a shortcut for 'Ok'
- act = kOkAct;
+ _currBtn = kOkAct;
}
break;
case Common::KEYCODE_KP_PLUS:
- act = kAddAct;
+ _currBtn = kAddAct;
break;
case Common::KEYCODE_BACKSPACE:
case Common::KEYCODE_KP_MINUS:
- act = kDelAct;
+ _currBtn = kDelAct;
break;
case Common::KEYCODE_KP_DIVIDE:
- act = kNextAct;
+ _currBtn = kNextAct;
break;
case Common::KEYCODE_KP_MULTIPLY:
- act = kModeAct;
+ _currBtn = kModeAct;
break;
case Common::KEYCODE_KP0:
- act = kBtn0Act;
+ _currBtn = kBtn0Act;
break;
case Common::KEYCODE_KP1:
case Common::KEYCODE_KP2:
@@ -297,78 +343,93 @@ void PredictiveDialog::handleKeyDown(Common::KeyState state) {
case Common::KEYCODE_KP7:
case Common::KEYCODE_KP8:
case Common::KEYCODE_KP9:
- act = ButtonId(state.keycode - Common::KEYCODE_KP1);
+ _currBtn = ButtonId(state.keycode - Common::KEYCODE_KP1);
break;
default:
Dialog::handleKeyDown(state);
}
- if (act != kNoAct) {
- processBtnActive(act);
+ if (_lastbutton != _currBtn)
+ _btns[_lastbutton]->stopAnimatePressedState();
+
+ if (_currBtn != kNoAct && !_needRefresh)
+ _btns[_currBtn]->setPressedState();
+ else
+ updateHighLightedButton(_currBtn);
+}
+
+void PredictiveDialog::updateHighLightedButton(ButtonId act) {
+ if (_currBtn != kNoAct) {
+ _btns[_lastbutton]->setHighLighted(false);
+ _lastbutton = act;
+ _btns[_lastbutton]->setHighLighted(true);
}
}
void PredictiveDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
- ButtonId act = kNoAct;
+ _currBtn = kNoAct;
_navigationwithkeys = false;
+ if (_lastbutton != kNoAct)
+ _btns[_lastbutton]->setHighLighted(false);
+
switch (cmd) {
case kDelCmd:
- act = kDelAct;
+ _currBtn = kDelAct;
break;
case kNextCmd:
- act = kNextAct;
+ _currBtn = kNextAct;
break;
case kAddCmd:
- act = kAddAct;
+ _currBtn = kAddAct;
break;
case kModeCmd:
- act = kModeAct;
+ _currBtn = kModeAct;
break;
case kBut1Cmd:
- act = kBtn1Act;
+ _currBtn = kBtn1Act;
break;
case kBut2Cmd:
- act = kBtn2Act;
+ _currBtn = kBtn2Act;
break;
case kBut3Cmd:
- act = kBtn3Act;
+ _currBtn = kBtn3Act;
break;
case kBut4Cmd:
- act = kBtn4Act;
+ _currBtn = kBtn4Act;
break;
case kBut5Cmd:
- act = kBtn5Act;
+ _currBtn = kBtn5Act;
break;
case kBut6Cmd:
- act = kBtn6Act;
+ _currBtn = kBtn6Act;
break;
case kBut7Cmd:
- act = kBtn7Act;
+ _currBtn = kBtn7Act;
break;
case kBut8Cmd:
- act = kBtn8Act;
+ _currBtn = kBtn8Act;
break;
case kBut9Cmd:
- act = kBtn9Act;
+ _currBtn = kBtn9Act;
break;
case kBut0Cmd:
- act = kBtn0Act;
+ _currBtn = kBtn0Act;
break;
case kCancelCmd:
saveUserDictToFile();
close();
return;
case kOkCmd:
- act = kOkAct;
+ _currBtn = kOkAct;
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
- if (act != kNoAct) {
- processBtnActive(act);
+ if (_currBtn != kNoAct) {
+ processBtnActive(_currBtn);
}
}
@@ -500,18 +561,18 @@ void PredictiveDialog::processBtnActive(ButtonId button) {
bringWordtoTop(_unitedDict.dictActLine, _wordNumber);
} else if (button == kModeAct) { // Mode
_mode++;
- _addBtn->setEnabled(false);
+ _btns[kAddAct]->setEnabled(false);
if (_mode > kModeAbc) {
_mode = kModePre;
// I18N: Pre means 'Predictive', leave '*' as is
- _modebutton->setLabel("* Pre");
+ _btns[kModeAct]->setLabel("* Pre");
} else if (_mode == kModeNum) {
// I18N: 'Num' means Numbers
- _modebutton->setLabel("* Num");
+ _btns[kModeAct]->setLabel("* Num");
} else {
// I18N: 'Abc' means Latin alphabet input
- _modebutton->setLabel("* Abc");
- _addBtn->setEnabled(true);
+ _btns[kModeAct]->setLabel("* Abc");
+ _btns[kAddAct]->setEnabled(true);
}
// truncate current input at mode change
@@ -532,18 +593,23 @@ void PredictiveDialog::processBtnActive(ButtonId button) {
if (button == kOkAct)
close();
+
+ if (button == kCancelAct) {
+ saveUserDictToFile();
+ close();
+ }
}
void PredictiveDialog::handleTickle() {
- // TODO/FIXME: This code does not seem to make any sense. It is only
- // triggered when _lastTime is zero and sets _lastTime to zero again
- // under some condition. This should really be a nop. Probably this
- // code intends to check "_lastTime" instead of "!_lastTime".
- if (!_lastTime) {
+ if (_lastTime) {
if ((_curTime - _lastTime) > kRepeatDelay) {
_lastTime = 0;
}
}
+
+ if (getTickleWidget()) {
+ getTickleWidget()->handleTickle();
+ }
}
void PredictiveDialog::mergeDicts() {
@@ -664,7 +730,7 @@ bool PredictiveDialog::matchWord() {
// The entries in the dictionary consist of a code, a space, and then
// a space-separated list of words matching this code.
- // To exactly match a code, we therefore match the code plus the trailing
+ // To ex_currBtnly match a code, we therefore match the code plus the trailing
// space in the dictionary.
Common::String code = _currentCode + " ";
diff --git a/gui/predictivedialog.h b/gui/predictivedialog.h
index 32de36d5f2..0e3d2967c0 100644
--- a/gui/predictivedialog.h
+++ b/gui/predictivedialog.h
@@ -68,6 +68,7 @@ public:
~PredictiveDialog();
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
+ virtual void handleKeyUp(Common::KeyState state);
virtual void handleKeyDown(Common::KeyState state);
virtual void handleTickle();
@@ -98,6 +99,8 @@ private:
void saveUserDictToFile();
void mergeDicts();
+
+ void updateHighLightedButton(ButtonId active);
private:
Dict _unitedDict;
Dict _predictiveDict;
@@ -118,6 +121,7 @@ private:
uint32 _curTime, _lastTime;
ButtonId _lastPressBtn;
+ ButtonId _currBtn;
char _temp[kMaxWordLen + 1];
int _repeatcount[kMaxWordLen];
@@ -128,11 +132,10 @@ private:
Common::String _search;
bool _navigationwithkeys;
+ bool _needRefresh;
private:
EditTextWidget *_edittext;
- ButtonWidget *_modebutton;
- ButtonWidget *_delbtn;
- ButtonWidget *_addBtn;
+ ButtonWidget **_btns;
};
} // namespace GUI
diff --git a/gui/saveload-dialog.cpp b/gui/saveload-dialog.cpp
new file mode 100644
index 0000000000..850dfcc78f
--- /dev/null
+++ b/gui/saveload-dialog.cpp
@@ -0,0 +1,882 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "gui/saveload-dialog.h"
+#include "common/translation.h"
+#include "common/config-manager.h"
+
+#include "gui/message.h"
+#include "gui/gui-manager.h"
+#include "gui/ThemeEval.h"
+#include "gui/widgets/edittext.h"
+
+#include "graphics/scaler.h"
+
+namespace GUI {
+
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+SaveLoadChooserType getRequestedSaveLoadDialog(const MetaEngine &metaEngine) {
+ const Common::String &userConfig = ConfMan.get("gui_saveload_chooser", Common::ConfigManager::kApplicationDomain);
+ if (g_gui.getWidth() >= 640 && g_gui.getHeight() >= 400
+ && metaEngine.hasFeature(MetaEngine::kSavesSupportMetaInfo)
+ && metaEngine.hasFeature(MetaEngine::kSavesSupportThumbnail)
+ && userConfig.equalsIgnoreCase("grid")) {
+ // In case we are 640x400 or higher, this dialog is not in save mode,
+ // the user requested the grid dialog and the engines supports it we
+ // try to set it up.
+ return kSaveLoadDialogGrid;
+ } else {
+ // In all other cases we want to use the list dialog.
+ return kSaveLoadDialogList;
+ }
+}
+
+enum {
+ kListSwitchCmd = 'LIST',
+ kGridSwitchCmd = 'GRID'
+};
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+
+SaveLoadChooserDialog::SaveLoadChooserDialog(const Common::String &dialogName, const bool saveMode)
+ : Dialog(dialogName), _metaEngine(0), _delSupport(false), _metaInfoSupport(false),
+ _thumbnailSupport(false), _saveDateSupport(false), _playTimeSupport(false), _saveMode(saveMode)
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+ , _listButton(0), _gridButton(0)
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+ {
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+ addChooserButtons();
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+}
+
+SaveLoadChooserDialog::SaveLoadChooserDialog(int x, int y, int w, int h, const bool saveMode)
+ : Dialog(x, y, w, h), _metaEngine(0), _delSupport(false), _metaInfoSupport(false),
+ _thumbnailSupport(false), _saveDateSupport(false), _playTimeSupport(false), _saveMode(saveMode)
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+ , _listButton(0), _gridButton(0)
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+ {
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+ addChooserButtons();
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+}
+
+void SaveLoadChooserDialog::open() {
+ Dialog::open();
+
+ // So that quitting ScummVM will not cause the dialog result to say a
+ // savegame was selected.
+ setResult(-1);
+}
+
+int SaveLoadChooserDialog::run(const Common::String &target, const MetaEngine *metaEngine) {
+ _metaEngine = metaEngine;
+ _target = target;
+ _delSupport = _metaEngine->hasFeature(MetaEngine::kSupportsDeleteSave);
+ _metaInfoSupport = _metaEngine->hasFeature(MetaEngine::kSavesSupportMetaInfo);
+ _thumbnailSupport = _metaInfoSupport && _metaEngine->hasFeature(MetaEngine::kSavesSupportThumbnail);
+ _saveDateSupport = _metaInfoSupport && _metaEngine->hasFeature(MetaEngine::kSavesSupportCreationDate);
+ _playTimeSupport = _metaInfoSupport && _metaEngine->hasFeature(MetaEngine::kSavesSupportPlayTime);
+
+ return runIntern();
+}
+
+void SaveLoadChooserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+ switch (cmd) {
+ case kListSwitchCmd:
+ setResult(kSwitchSaveLoadDialog);
+ // We save the requested dialog type here to avoid the setting to be
+ // overwritten when our reflowLayout logic selects a different dialog
+ // type.
+ ConfMan.set("gui_saveload_chooser", "list", Common::ConfigManager::kApplicationDomain);
+ close();
+ break;
+
+ case kGridSwitchCmd:
+ setResult(kSwitchSaveLoadDialog);
+ // See above.
+ ConfMan.set("gui_saveload_chooser", "grid", Common::ConfigManager::kApplicationDomain);
+ close();
+ break;
+
+ default:
+ break;
+ }
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+
+ return Dialog::handleCommand(sender, cmd, data);
+}
+
+void SaveLoadChooserDialog::reflowLayout() {
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+ addChooserButtons();
+
+ const SaveLoadChooserType currentType = getType();
+ const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(*_metaEngine);
+
+ // Change the dialog type if there is any need for it.
+ if (requestedType != currentType) {
+ setResult(kSwitchSaveLoadDialog);
+ close();
+ }
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+
+ Dialog::reflowLayout();
+}
+
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+void SaveLoadChooserDialog::addChooserButtons() {
+ if (_listButton) {
+ removeWidget(_listButton);
+ delete _listButton;
+ }
+
+ if (_gridButton) {
+ removeWidget(_gridButton);
+ delete _gridButton;
+ }
+
+ _listButton = createSwitchButton("SaveLoadChooser.ListSwitch", "L", _("List view"), ThemeEngine::kImageList, kListSwitchCmd);
+ _gridButton = createSwitchButton("SaveLoadChooser.GridSwitch", "G", _("Grid view"), ThemeEngine::kImageGrid, kGridSwitchCmd);
+ if (!_metaInfoSupport || !_thumbnailSupport || !(g_gui.getWidth() >= 640 && g_gui.getHeight() >= 400)) {
+ _gridButton->setEnabled(false);
+ _listButton->setEnabled(false);
+ }
+}
+
+ButtonWidget *SaveLoadChooserDialog::createSwitchButton(const Common::String &name, const char *desc, const char *tooltip, const char *image, uint32 cmd) {
+ ButtonWidget *button;
+
+#ifndef DISABLE_FANCY_THEMES
+ if (g_gui.xmlEval()->getVar("Globals.ShowChooserPics") == 1 && g_gui.theme()->supportsImages()) {
+ button = new PicButtonWidget(this, name, tooltip, cmd);
+ ((PicButtonWidget *)button)->useThemeTransparency(true);
+ ((PicButtonWidget *)button)->setGfx(g_gui.theme()->getImageSurface(image));
+ } else
+#endif
+ button = new ButtonWidget(this, name, desc, tooltip, cmd);
+
+ return button;
+}
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+
+// SaveLoadChooserSimple implementation
+
+enum {
+ kChooseCmd = 'CHOS',
+ kDelCmd = 'DEL '
+};
+
+SaveLoadChooserSimple::SaveLoadChooserSimple(const String &title, const String &buttonLabel, bool saveMode)
+ : SaveLoadChooserDialog("SaveLoadChooser", saveMode), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) {
+ _backgroundType = ThemeEngine::kDialogBackgroundSpecial;
+
+ new StaticTextWidget(this, "SaveLoadChooser.Title", title);
+
+ // Add choice list
+ _list = new ListWidget(this, "SaveLoadChooser.List");
+ _list->setNumberingMode(kListNumberingZero);
+ _list->setEditable(saveMode);
+
+ _gfxWidget = new GraphicsWidget(this, 0, 0, 10, 10);
+
+ _date = new StaticTextWidget(this, 0, 0, 10, 10, _("No date saved"), Graphics::kTextAlignCenter);
+ _time = new StaticTextWidget(this, 0, 0, 10, 10, _("No time saved"), Graphics::kTextAlignCenter);
+ _playtime = new StaticTextWidget(this, 0, 0, 10, 10, _("No playtime saved"), Graphics::kTextAlignCenter);
+
+ // Buttons
+ new ButtonWidget(this, "SaveLoadChooser.Cancel", _("Cancel"), 0, kCloseCmd);
+ _chooseButton = new ButtonWidget(this, "SaveLoadChooser.Choose", buttonLabel, 0, kChooseCmd);
+ _chooseButton->setEnabled(false);
+
+ _deleteButton = new ButtonWidget(this, "SaveLoadChooser.Delete", _("Delete"), 0, kDelCmd);
+ _deleteButton->setEnabled(false);
+
+ _delSupport = _metaInfoSupport = _thumbnailSupport = false;
+
+ _container = new ContainerWidget(this, 0, 0, 10, 10);
+// _container->setHints(THEME_HINT_USE_SHADOW);
+}
+
+int SaveLoadChooserSimple::runIntern() {
+ if (_gfxWidget)
+ _gfxWidget->setGfx(0);
+
+ _resultString.clear();
+ reflowLayout();
+ updateSaveList();
+
+ return Dialog::runModal();
+}
+
+const Common::String &SaveLoadChooserSimple::getResultString() const {
+ int selItem = _list->getSelected();
+ return (selItem >= 0) ? _list->getSelectedString() : _resultString;
+}
+
+void SaveLoadChooserSimple::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
+ int selItem = _list->getSelected();
+
+ switch (cmd) {
+ case kListItemActivatedCmd:
+ case kListItemDoubleClickedCmd:
+ if (selItem >= 0 && _chooseButton->isEnabled()) {
+ if (_list->isEditable() || !_list->getSelectedString().empty()) {
+ _list->endEditMode();
+ if (!_saveList.empty()) {
+ setResult(_saveList[selItem].getSaveSlot());
+ _resultString = _list->getSelectedString();
+ }
+ close();
+ }
+ }
+ break;
+ case kChooseCmd:
+ _list->endEditMode();
+ if (!_saveList.empty()) {
+ setResult(_saveList[selItem].getSaveSlot());
+ _resultString = _list->getSelectedString();
+ }
+ close();
+ break;
+ case kListSelectionChangedCmd:
+ updateSelection(true);
+ break;
+ case kDelCmd:
+ if (selItem >= 0 && _delSupport) {
+ MessageDialog alert(_("Do you really want to delete this savegame?"),
+ _("Delete"), _("Cancel"));
+ if (alert.runModal() == kMessageOK) {
+ _metaEngine->removeSaveState(_target.c_str(), _saveList[selItem].getSaveSlot());
+
+ setResult(-1);
+ _list->setSelected(-1);
+
+ updateSaveList();
+ updateSelection(true);
+ }
+ }
+ break;
+ case kCloseCmd:
+ setResult(-1);
+ default:
+ SaveLoadChooserDialog::handleCommand(sender, cmd, data);
+ }
+}
+
+void SaveLoadChooserSimple::reflowLayout() {
+ if (g_gui.xmlEval()->getVar("Globals.SaveLoadChooser.ExtInfo.Visible") == 1 && _thumbnailSupport) {
+ int16 x, y;
+ uint16 w, h;
+
+ if (!g_gui.xmlEval()->getWidgetData("SaveLoadChooser.Thumbnail", x, y, w, h))
+ error("Error when loading position data for Save/Load Thumbnails");
+
+ int thumbW = kThumbnailWidth;
+ int thumbH = kThumbnailHeight2;
+ int thumbX = x + (w >> 1) - (thumbW >> 1);
+ int thumbY = y + kLineHeight;
+
+ int textLines = 0;
+ if (!_saveDateSupport)
+ textLines++;
+ if (!_playTimeSupport)
+ textLines++;
+
+ _container->resize(x, y, w, h - (kLineHeight * textLines));
+ _gfxWidget->resize(thumbX, thumbY, thumbW, thumbH);
+
+ int height = thumbY + thumbH + kLineHeight;
+
+ if (_saveDateSupport) {
+ _date->resize(thumbX, height, kThumbnailWidth, kLineHeight);
+ height += kLineHeight;
+ _time->resize(thumbX, height, kThumbnailWidth, kLineHeight);
+ height += kLineHeight;
+ }
+
+ if (_playTimeSupport)
+ _playtime->resize(thumbX, height, kThumbnailWidth, kLineHeight);
+
+ _container->setVisible(true);
+ _gfxWidget->setVisible(true);
+
+ _date->setVisible(_saveDateSupport);
+ _time->setVisible(_saveDateSupport);
+
+ _playtime->setVisible(_playTimeSupport);
+
+ updateSelection(false);
+ } else {
+ _container->setVisible(false);
+ _gfxWidget->setVisible(false);
+ _date->setVisible(false);
+ _time->setVisible(false);
+ _playtime->setVisible(false);
+ }
+
+ SaveLoadChooserDialog::reflowLayout();
+}
+
+void SaveLoadChooserSimple::updateSelection(bool redraw) {
+ int selItem = _list->getSelected();
+
+ bool isDeletable = _delSupport;
+ bool isWriteProtected = false;
+ bool startEditMode = _list->isEditable();
+
+ // We used to support letting the themes specify the fill color with our
+ // initial theme based GUI. But this support was dropped.
+ _gfxWidget->setGfx(-1, -1, 0, 0, 0);
+ _date->setLabel(_("No date saved"));
+ _time->setLabel(_("No time saved"));
+ _playtime->setLabel(_("No playtime saved"));
+
+ if (selItem >= 0 && _metaInfoSupport) {
+ SaveStateDescriptor desc = _metaEngine->querySaveMetaInfos(_target.c_str(), _saveList[selItem].getSaveSlot());
+
+ isDeletable = desc.getDeletableFlag() && _delSupport;
+ isWriteProtected = desc.getWriteProtectedFlag();
+
+ // Don't allow the user to change the description of write protected games
+ if (isWriteProtected)
+ startEditMode = false;
+
+ if (_thumbnailSupport) {
+ const Graphics::Surface *thumb = desc.getThumbnail();
+ if (thumb) {
+ _gfxWidget->setGfx(thumb);
+ _gfxWidget->useAlpha(256);
+ }
+ }
+
+ if (_saveDateSupport) {
+ const Common::String &saveDate = desc.getSaveDate();
+ if (!saveDate.empty())
+ _date->setLabel(_("Date: ") + saveDate);
+
+ const Common::String &saveTime = desc.getSaveTime();
+ if (!saveTime.empty())
+ _time->setLabel(_("Time: ") + saveTime);
+ }
+
+ if (_playTimeSupport) {
+ const Common::String &playTime = desc.getPlayTime();
+ if (!playTime.empty())
+ _playtime->setLabel(_("Playtime: ") + playTime);
+ }
+ }
+
+
+ if (_list->isEditable()) {
+ // Disable the save button if nothing is selected, or if the selected
+ // game is write protected
+ _chooseButton->setEnabled(selItem >= 0 && !isWriteProtected);
+
+ if (startEditMode) {
+ _list->startEditMode();
+
+ if (_chooseButton->isEnabled() && _list->getSelectedString() == _("Untitled savestate") &&
+ _list->getSelectionColor() == ThemeEngine::kFontColorAlternate) {
+ _list->setEditString("");
+ _list->setEditColor(ThemeEngine::kFontColorNormal);
+ }
+ }
+ } else {
+ // Disable the load button if nothing is selected, or if an empty
+ // list item is selected.
+ _chooseButton->setEnabled(selItem >= 0 && !_list->getSelectedString().empty());
+ }
+
+ // Delete will always be disabled if the engine doesn't support it.
+ _deleteButton->setEnabled(isDeletable && (selItem >= 0) && (!_list->getSelectedString().empty()));
+
+ if (redraw) {
+ _gfxWidget->draw();
+ _date->draw();
+ _time->draw();
+ _playtime->draw();
+ _chooseButton->draw();
+ _deleteButton->draw();
+
+ draw();
+ }
+}
+
+void SaveLoadChooserSimple::close() {
+ _metaEngine = 0;
+ _target.clear();
+ _saveList.clear();
+ _list->setList(StringArray());
+
+ SaveLoadChooserDialog::close();
+}
+
+void SaveLoadChooserSimple::updateSaveList() {
+ _saveList = _metaEngine->listSaves(_target.c_str());
+
+ int curSlot = 0;
+ int saveSlot = 0;
+ StringArray saveNames;
+ ListWidget::ColorList colors;
+ for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) {
+ // Handle gaps in the list of save games
+ saveSlot = x->getSaveSlot();
+ if (curSlot < saveSlot) {
+ while (curSlot < saveSlot) {
+ SaveStateDescriptor dummySave(curSlot, "");
+ _saveList.insert_at(curSlot, dummySave);
+ saveNames.push_back(dummySave.getDescription());
+ colors.push_back(ThemeEngine::kFontColorNormal);
+ curSlot++;
+ }
+
+ // Sync the save list iterator
+ for (x = _saveList.begin(); x != _saveList.end(); ++x) {
+ if (x->getSaveSlot() == saveSlot)
+ break;
+ }
+ }
+
+ // Show "Untitled savestate" for empty/whitespace savegame descriptions
+ Common::String description = x->getDescription();
+ Common::String trimmedDescription = description;
+ trimmedDescription.trim();
+ if (trimmedDescription.empty()) {
+ description = _("Untitled savestate");
+ colors.push_back(ThemeEngine::kFontColorAlternate);
+ } else {
+ colors.push_back(ThemeEngine::kFontColorNormal);
+ }
+
+ saveNames.push_back(description);
+ curSlot++;
+ }
+
+ // Fill the rest of the save slots with empty saves
+
+ int maximumSaveSlots = _metaEngine->getMaximumSaveSlot();
+
+#ifdef __DS__
+ // Low memory on the DS means too many save slots are impractical, so limit
+ // the maximum here.
+ if (maximumSaveSlots > 99) {
+ maximumSaveSlots = 99;
+ }
+#endif
+
+ Common::String emptyDesc;
+ for (int i = curSlot; i <= maximumSaveSlots; i++) {
+ saveNames.push_back(emptyDesc);
+ SaveStateDescriptor dummySave(i, "");
+ _saveList.push_back(dummySave);
+ colors.push_back(ThemeEngine::kFontColorNormal);
+ }
+
+ _list->setList(saveNames, &colors);
+}
+
+// SaveLoadChooserGrid implementation
+
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+
+enum {
+ kNextCmd = 'NEXT',
+ kPrevCmd = 'PREV',
+ kNewSaveCmd = 'SAVE'
+};
+
+SaveLoadChooserGrid::SaveLoadChooserGrid(const Common::String &title, bool saveMode)
+ : SaveLoadChooserDialog("SaveLoadChooser", saveMode), _lines(0), _columns(0), _entriesPerPage(0),
+ _curPage(0), _newSaveContainer(0), _nextFreeSaveSlot(0), _buttons() {
+ _backgroundType = ThemeEngine::kDialogBackgroundSpecial;
+
+ new StaticTextWidget(this, "SaveLoadChooser.Title", title);
+
+ // Buttons
+ new ButtonWidget(this, "SaveLoadChooser.Delete", _("Cancel"), 0, kCloseCmd);
+ _nextButton = new ButtonWidget(this, "SaveLoadChooser.Choose", _("Next"), 0, kNextCmd);
+ _nextButton->setEnabled(false);
+
+ _prevButton = new ButtonWidget(this, "SaveLoadChooser.Cancel", _("Prev"), 0, kPrevCmd);
+ _prevButton->setEnabled(false);
+
+ // Page display
+ _pageDisplay = new StaticTextWidget(this, "SaveLoadChooser.PageDisplay", Common::String());
+ _pageDisplay->setAlign(Graphics::kTextAlignRight);
+}
+
+SaveLoadChooserGrid::~SaveLoadChooserGrid() {
+ removeWidget(_pageDisplay);
+ delete _pageDisplay;
+}
+
+const Common::String &SaveLoadChooserGrid::getResultString() const {
+ return _resultString;
+}
+
+void SaveLoadChooserGrid::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
+ if (cmd <= _entriesPerPage && cmd + _curPage * _entriesPerPage <= _saveList.size()) {
+ const SaveStateDescriptor &desc = _saveList[cmd - 1 + _curPage * _entriesPerPage];
+
+ if (_saveMode) {
+ _resultString = desc.getDescription();
+ }
+
+ setResult(desc.getSaveSlot());
+ close();
+ }
+
+ switch (cmd) {
+ case kNextCmd:
+ ++_curPage;
+ updateSaves();
+ draw();
+ break;
+
+ case kPrevCmd:
+ --_curPage;
+ updateSaves();
+ draw();
+ break;
+
+ case kNewSaveCmd:
+ setResult(_nextFreeSaveSlot);
+ close();
+ break;
+
+ case kCloseCmd:
+ setResult(-1);
+ default:
+ SaveLoadChooserDialog::handleCommand(sender, cmd, data);
+ }
+}
+
+void SaveLoadChooserGrid::handleMouseWheel(int x, int y, int direction) {
+ if (direction > 0) {
+ if (_nextButton->isEnabled()) {
+ ++_curPage;
+ updateSaves();
+ draw();
+ }
+ } else {
+ if (_prevButton->isEnabled()) {
+ --_curPage;
+ updateSaves();
+ draw();
+ }
+ }
+}
+
+void SaveLoadChooserGrid::open() {
+ SaveLoadChooserDialog::open();
+
+ _curPage = 0;
+ _saveList = _metaEngine->listSaves(_target.c_str());
+ _resultString.clear();
+
+ // Determine the next free save slot for save mode
+ if (_saveMode) {
+ int lastSlot = -1;
+ _nextFreeSaveSlot = -1;
+ for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) {
+ const int curSlot = x->getSaveSlot();
+
+ // In case there was a gap found use the slot.
+ if (lastSlot + 1 < curSlot) {
+ _nextFreeSaveSlot = lastSlot + 1;
+ break;
+ }
+
+ lastSlot = curSlot;
+ }
+
+ // Use the next available slot otherwise.
+ if (_nextFreeSaveSlot == -1 && lastSlot + 1 < _metaEngine->getMaximumSaveSlot()) {
+ _nextFreeSaveSlot = lastSlot + 1;
+ }
+ }
+
+ updateSaves();
+}
+
+void SaveLoadChooserGrid::reflowLayout() {
+ // HACK: The page display is not available in low resolution layout. We
+ // remove and readd the widget here to avoid our GUI from erroring out.
+ removeWidget(_pageDisplay);
+ if (g_gui.xmlEval()->getVar("Globals.ShowChooserPageDisplay") == 1) {
+ _pageDisplay->init();
+ }
+
+ SaveLoadChooserDialog::reflowLayout();
+ destroyButtons();
+
+ // HACK: The whole code below really works around the fact, that we have
+ // no easy way to dynamically layout widgets.
+ const uint16 availableWidth = getWidth() - 20;
+ uint16 availableHeight;
+
+ int16 x, y;
+ uint16 w;
+ g_gui.xmlEval()->getWidgetData("SaveLoadChooser.List", x, y, w, availableHeight);
+
+ const int16 buttonWidth = kThumbnailWidth + 6;
+ const int16 buttonHeight = kThumbnailHeight2 + 6;
+
+ const int16 containerFrameWidthAdd = 10;
+ const int16 containerFrameHeightAdd = 0;
+ const int16 containerWidth = buttonWidth + containerFrameWidthAdd;
+ const int16 containerHeight = buttonHeight + kLineHeight + containerFrameHeightAdd;
+
+ const int16 defaultSpacingHorizontal = 4;
+ const int16 defaultSpacingVertical = 8;
+ const int16 slotAreaWidth = containerWidth + defaultSpacingHorizontal;
+ const int16 slotAreaHeight = containerHeight + defaultSpacingVertical;
+
+ const uint oldEntriesPerPage = _entriesPerPage;
+ _columns = MAX<uint>(1, availableWidth / slotAreaWidth);
+ _lines = MAX<uint>(1, availableHeight / slotAreaHeight);
+ _entriesPerPage = _columns * _lines;
+
+ // In save mode the first button is always "New Save", thus we need to
+ // adjust the entries per page here.
+ if (_saveMode) {
+ --_entriesPerPage;
+ }
+
+ // Recalculate the page number
+ if (!_saveList.empty() && oldEntriesPerPage != 0) {
+ if (_entriesPerPage != 0) {
+ _curPage = (_curPage * oldEntriesPerPage) / _entriesPerPage;
+ } else {
+ _curPage = 0;
+ }
+ }
+
+ const uint addX = _columns > 1 ? (availableWidth % slotAreaWidth) / (_columns - 1) : 0;
+ //const uint addY = _lines > 1 ? (availableHeight % slotAreaHeight) / (_lines - 1) : 0;
+
+ _buttons.reserve(_lines * _columns);
+ y += defaultSpacingVertical / 2;
+ for (uint curLine = 0; curLine < _lines; ++curLine, y += slotAreaHeight/* + addY*/) {
+ for (uint curColumn = 0, curX = x + defaultSpacingHorizontal / 2; curColumn < _columns; ++curColumn, curX += slotAreaWidth + addX) {
+ int dstY = containerFrameHeightAdd / 2;
+ int dstX = containerFrameWidthAdd / 2;
+
+ // In the save mode we will always create a new save button as the first button.
+ if (_saveMode && curLine == 0 && curColumn == 0) {
+ _newSaveContainer = new ContainerWidget(this, curX, y, containerWidth, containerHeight);
+ ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new save game"), kNewSaveCmd);
+ // In case no more slots are free, we will disable the new save button
+ if (_nextFreeSaveSlot == -1) {
+ newSave->setEnabled(false);
+ }
+ continue;
+ }
+
+ ContainerWidget *container = new ContainerWidget(this, curX, y, containerWidth, containerHeight);
+ container->setVisible(false);
+
+ // Command 0 cannot be used, since it won't be send. Thus we will adjust
+ // command number here, if required. This is only the case for load mode
+ // since for save mode, the first button used is index 1 anyway.
+ uint buttonCmd = curLine * _columns + curColumn;
+ if (!_saveMode) {
+ buttonCmd += 1;
+ }
+
+ PicButtonWidget *button = new PicButtonWidget(container, dstX, dstY, buttonWidth, buttonHeight, 0, buttonCmd);
+ dstY += buttonHeight;
+
+ StaticTextWidget *description = new StaticTextWidget(container, dstX, dstY, buttonWidth, kLineHeight, Common::String(), Graphics::kTextAlignLeft);
+
+ _buttons.push_back(SlotButton(container, button, description));
+ }
+ }
+
+ if (!_target.empty())
+ updateSaves();
+}
+
+void SaveLoadChooserGrid::close() {
+ SaveLoadChooserDialog::close();
+ hideButtons();
+}
+
+int SaveLoadChooserGrid::runIntern() {
+ int slot;
+ do {
+ const SaveLoadChooserType currentType = getType();
+ const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(*_metaEngine);
+
+ // Catch resolution changes when the save name dialog was open.
+ if (currentType != requestedType) {
+ setResult(kSwitchSaveLoadDialog);
+ return kSwitchSaveLoadDialog;
+ }
+
+ slot = runModal();
+ } while (_saveMode && slot >= 0 && !selectDescription());
+
+ return slot;
+}
+
+bool SaveLoadChooserGrid::selectDescription() {
+ _savenameDialog.setDescription(_resultString);
+ _savenameDialog.setTargetSlot(getResult());
+ if (_savenameDialog.runModal() == 0) {
+ _resultString = _savenameDialog.getDescription();
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void SaveLoadChooserGrid::destroyButtons() {
+ if (_newSaveContainer) {
+ removeWidget(_newSaveContainer);
+ delete _newSaveContainer;
+ _newSaveContainer = 0;
+ }
+
+ for (ButtonArray::iterator i = _buttons.begin(), end = _buttons.end(); i != end; ++i) {
+ removeWidget(i->container);
+ delete i->container;
+ }
+
+ _buttons.clear();
+}
+
+void SaveLoadChooserGrid::hideButtons() {
+ for (ButtonArray::iterator i = _buttons.begin(), end = _buttons.end(); i != end; ++i) {
+ i->button->setGfx(0);
+ i->setVisible(false);
+ }
+}
+
+void SaveLoadChooserGrid::updateSaves() {
+ hideButtons();
+
+ for (uint i = _curPage * _entriesPerPage, curNum = 0; i < _saveList.size() && curNum < _entriesPerPage; ++i, ++curNum) {
+ const uint saveSlot = _saveList[i].getSaveSlot();
+
+ SaveStateDescriptor desc = _metaEngine->querySaveMetaInfos(_target.c_str(), saveSlot);
+ SlotButton &curButton = _buttons[curNum];
+ curButton.setVisible(true);
+ const Graphics::Surface *thumbnail = desc.getThumbnail();
+ if (thumbnail) {
+ curButton.button->setGfx(desc.getThumbnail());
+ } else {
+ curButton.button->setGfx(kThumbnailWidth, kThumbnailHeight2, 0, 0, 0);
+ }
+ curButton.description->setLabel(Common::String::format("%d. %s", saveSlot, desc.getDescription().c_str()));
+
+ Common::String tooltip(_("Name: "));
+ tooltip += desc.getDescription();
+
+ if (_saveDateSupport) {
+ const Common::String &saveDate = desc.getSaveDate();
+ if (!saveDate.empty()) {
+ tooltip += "\n";
+ tooltip += _("Date: ") + saveDate;
+ }
+
+ const Common::String &saveTime = desc.getSaveTime();
+ if (!saveTime.empty()) {
+ tooltip += "\n";
+ tooltip += _("Time: ") + saveTime;
+ }
+ }
+
+ if (_playTimeSupport) {
+ const Common::String &playTime = desc.getPlayTime();
+ if (!playTime.empty()) {
+ tooltip += "\n";
+ tooltip += _("Playtime: ") + playTime;
+ }
+ }
+
+ curButton.button->setTooltip(tooltip);
+
+ // In save mode we disable the button, when it's write protected.
+ // TODO: Maybe we should not display it at all then?
+ if (_saveMode && desc.getWriteProtectedFlag()) {
+ curButton.button->setEnabled(false);
+ } else {
+ curButton.button->setEnabled(true);
+ }
+ }
+
+ const uint numPages = (_entriesPerPage != 0) ? (_saveList.size() / _entriesPerPage + 1) : 1;
+ _pageDisplay->setLabel(Common::String::format("%u/%u", _curPage + 1, numPages));
+
+ if (_curPage > 0)
+ _prevButton->setEnabled(true);
+ else
+ _prevButton->setEnabled(false);
+
+ if ((_curPage + 1) * _entriesPerPage < _saveList.size())
+ _nextButton->setEnabled(true);
+ else
+ _nextButton->setEnabled(false);
+}
+
+SavenameDialog::SavenameDialog()
+ : Dialog("SavenameDialog") {
+ _title = new StaticTextWidget(this, "SavenameDialog.DescriptionText", Common::String());
+
+ new ButtonWidget(this, "SavenameDialog.Cancel", _("Cancel"), 0, kCloseCmd);
+ new ButtonWidget(this, "SavenameDialog.Ok", _("OK"), 0, kOKCmd);
+
+ _description = new EditTextWidget(this, "SavenameDialog.Description", Common::String(), 0, 0, kOKCmd);
+}
+
+void SavenameDialog::setDescription(const Common::String &desc) {
+ _description->setEditString(desc);
+}
+
+const Common::String &SavenameDialog::getDescription() {
+ return _description->getEditString();
+}
+
+void SavenameDialog::open() {
+ Dialog::open();
+ setResult(-1);
+
+ _title->setLabel(Common::String::format(_("Enter a description for slot %d:"), _targetSlot));
+}
+
+void SavenameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
+ switch (cmd) {
+ case kOKCmd:
+ setResult(0);
+ close();
+ break;
+
+ default:
+ Dialog::handleCommand(sender, cmd, data);
+ }
+}
+
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+
+} // End of namespace GUI
diff --git a/gui/saveload-dialog.h b/gui/saveload-dialog.h
new file mode 100644
index 0000000000..9d0350d69d
--- /dev/null
+++ b/gui/saveload-dialog.h
@@ -0,0 +1,208 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef GUI_SAVELOAD_DIALOG_H
+#define GUI_SAVELOAD_DIALOG_H
+
+#include "gui/dialog.h"
+#include "gui/widgets/list.h"
+
+#include "engines/metaengine.h"
+
+namespace GUI {
+
+#define kSwitchSaveLoadDialog -2
+
+// TODO: We might want to disable the grid based save/load chooser for more
+// platforms, than those which define DISABLE_FANCY_THEMES. But those are
+// probably not able to handle the grid chooser anyway, so disabling it
+// for them is a good start.
+#ifdef DISABLE_FANCY_THEMES
+#define DISABLE_SAVELOADCHOOSER_GRID
+#endif // DISABLE_FANCY_THEMES
+
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+enum SaveLoadChooserType {
+ kSaveLoadDialogList = 0,
+ kSaveLoadDialogGrid = 1
+};
+
+SaveLoadChooserType getRequestedSaveLoadDialog(const MetaEngine &metaEngine);
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+
+class SaveLoadChooserDialog : protected Dialog {
+public:
+ SaveLoadChooserDialog(const Common::String &dialogName, const bool saveMode);
+ SaveLoadChooserDialog(int x, int y, int w, int h, const bool saveMode);
+
+ virtual void open();
+
+ virtual void reflowLayout();
+
+ virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
+
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+ virtual SaveLoadChooserType getType() const = 0;
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+
+ int run(const Common::String &target, const MetaEngine *metaEngine);
+ virtual const Common::String &getResultString() const = 0;
+
+protected:
+ virtual int runIntern() = 0;
+
+ const bool _saveMode;
+ const MetaEngine *_metaEngine;
+ bool _delSupport;
+ bool _metaInfoSupport;
+ bool _thumbnailSupport;
+ bool _saveDateSupport;
+ bool _playTimeSupport;
+ Common::String _target;
+
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+ ButtonWidget *_listButton;
+ ButtonWidget *_gridButton;
+
+ void addChooserButtons();
+ ButtonWidget *createSwitchButton(const Common::String &name, const char *desc, const char *tooltip, const char *image, uint32 cmd = 0);
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+};
+
+class SaveLoadChooserSimple : public SaveLoadChooserDialog {
+ typedef Common::String String;
+ typedef Common::Array<Common::String> StringArray;
+public:
+ SaveLoadChooserSimple(const String &title, const String &buttonLabel, bool saveMode);
+
+ virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
+
+ virtual const Common::String &getResultString() const;
+
+ virtual void reflowLayout();
+
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+ virtual SaveLoadChooserType getType() const { return kSaveLoadDialogList; }
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+
+ virtual void close();
+private:
+ virtual int runIntern();
+
+ ListWidget *_list;
+ ButtonWidget *_chooseButton;
+ ButtonWidget *_deleteButton;
+ GraphicsWidget *_gfxWidget;
+ ContainerWidget *_container;
+ StaticTextWidget *_date;
+ StaticTextWidget *_time;
+ StaticTextWidget *_playtime;
+
+ SaveStateList _saveList;
+ String _resultString;
+
+ void updateSaveList();
+ void updateSelection(bool redraw);
+};
+
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+
+class EditTextWidget;
+
+class SavenameDialog : public Dialog {
+public:
+ SavenameDialog();
+
+ void setDescription(const Common::String &desc);
+ const Common::String &getDescription();
+
+ void setTargetSlot(int slot) { _targetSlot = slot; }
+
+ virtual void open();
+protected:
+ virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
+private:
+ int _targetSlot;
+ StaticTextWidget *_title;
+ EditTextWidget *_description;
+};
+
+class SaveLoadChooserGrid : public SaveLoadChooserDialog {
+public:
+ SaveLoadChooserGrid(const Common::String &title, bool saveMode);
+ ~SaveLoadChooserGrid();
+
+ virtual const Common::String &getResultString() const;
+
+ virtual void open();
+
+ virtual void reflowLayout();
+
+ virtual SaveLoadChooserType getType() const { return kSaveLoadDialogGrid; }
+
+ virtual void close();
+protected:
+ virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
+ virtual void handleMouseWheel(int x, int y, int direction);
+private:
+ virtual int runIntern();
+
+ uint _columns, _lines;
+ uint _entriesPerPage;
+ uint _curPage;
+ SaveStateList _saveList;
+
+ ButtonWidget *_nextButton;
+ ButtonWidget *_prevButton;
+
+ StaticTextWidget *_pageDisplay;
+
+ ContainerWidget *_newSaveContainer;
+ int _nextFreeSaveSlot;
+ Common::String _resultString;
+
+ SavenameDialog _savenameDialog;
+ bool selectDescription();
+
+ struct SlotButton {
+ SlotButton() : container(0), button(0), description(0) {}
+ SlotButton(ContainerWidget *c, PicButtonWidget *b, StaticTextWidget *d) : container(c), button(b), description(d) {}
+
+ ContainerWidget *container;
+ PicButtonWidget *button;
+ StaticTextWidget *description;
+
+ void setVisible(bool state) {
+ container->setVisible(state);
+ }
+ };
+ typedef Common::Array<SlotButton> ButtonArray;
+ ButtonArray _buttons;
+ void destroyButtons();
+ void hideButtons();
+ void updateSaves();
+};
+
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+
+} // End of namespace GUI
+
+#endif
diff --git a/gui/saveload.cpp b/gui/saveload.cpp
index 3dc9961906..c2bbcd9bec 100644
--- a/gui/saveload.cpp
+++ b/gui/saveload.cpp
@@ -20,83 +20,87 @@
*/
#include "common/config-manager.h"
-#include "common/translation.h"
+#include "common/system.h"
-#include "gui/widgets/list.h"
-#include "gui/message.h"
#include "gui/saveload.h"
-#include "gui/ThemeEval.h"
+#include "gui/saveload-dialog.h"
#include "gui/gui-manager.h"
-#include "graphics/scaler.h"
-
#include "engines/metaengine.h"
namespace GUI {
-enum {
- kChooseCmd = 'CHOS',
- kDelCmd = 'DEL '
-
-};
-
-SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel)
- : Dialog("SaveLoadChooser"), _delSupport(0), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) {
- _delSupport = _metaInfoSupport = _thumbnailSupport = _saveDateSupport = _playTimeSupport = false;
-
- _backgroundType = ThemeEngine::kDialogBackgroundSpecial;
-
- new StaticTextWidget(this, "SaveLoadChooser.Title", title);
-
- // Add choice list
- _list = new GUI::ListWidget(this, "SaveLoadChooser.List");
- _list->setNumberingMode(GUI::kListNumberingZero);
- setSaveMode(false);
-
- _gfxWidget = new GUI::GraphicsWidget(this, 0, 0, 10, 10);
+SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode)
+ : _impl(0), _title(title), _buttonLabel(buttonLabel), _saveMode(saveMode) {
+}
- _date = new StaticTextWidget(this, 0, 0, 10, 10, _("No date saved"), Graphics::kTextAlignCenter);
- _time = new StaticTextWidget(this, 0, 0, 10, 10, _("No time saved"), Graphics::kTextAlignCenter);
- _playtime = new StaticTextWidget(this, 0, 0, 10, 10, _("No playtime saved"), Graphics::kTextAlignCenter);
+SaveLoadChooser::~SaveLoadChooser() {
+ delete _impl;
+ _impl = 0;
+}
- // Buttons
- new GUI::ButtonWidget(this, "SaveLoadChooser.Cancel", _("Cancel"), 0, kCloseCmd);
- _chooseButton = new GUI::ButtonWidget(this, "SaveLoadChooser.Choose", buttonLabel, 0, kChooseCmd);
- _chooseButton->setEnabled(false);
+void SaveLoadChooser::selectChooser(const MetaEngine &engine) {
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+ const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(engine);
+ if (!_impl || _impl->getType() != requestedType) {
+ delete _impl;
+ _impl = 0;
+
+ switch (requestedType) {
+ case kSaveLoadDialogGrid:
+ _impl = new SaveLoadChooserGrid(_title, _saveMode);
+ break;
+
+ case kSaveLoadDialogList:
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+ _impl = new SaveLoadChooserSimple(_title, _buttonLabel, _saveMode);
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+ break;
+ }
+ }
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+}
- _deleteButton = new GUI::ButtonWidget(this, "SaveLoadChooser.Delete", _("Delete"), 0, kDelCmd);
- _deleteButton->setEnabled(false);
+Common::String SaveLoadChooser::createDefaultSaveDescription(const int slot) const {
+#if defined(USE_SAVEGAME_TIMESTAMP)
+ TimeDate curTime;
+ g_system->getTimeAndDate(curTime);
+ curTime.tm_year += 1900; // fixup year
+ curTime.tm_mon++; // fixup month
+ return Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
+#else
+ return Common::String::format("Save %d", slot + 1);
+#endif
+}
- _delSupport = _metaInfoSupport = _thumbnailSupport = false;
+int SaveLoadChooser::runModalWithCurrentTarget() {
+ const Common::String gameId = ConfMan.get("gameid");
- _container = new GUI::ContainerWidget(this, 0, 0, 10, 10);
-// _container->setHints(GUI::THEME_HINT_USE_SHADOW);
-}
+ const EnginePlugin *plugin = 0;
+ EngineMan.findGame(gameId, &plugin);
-SaveLoadChooser::~SaveLoadChooser() {
+ return runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
}
int SaveLoadChooser::runModalWithPluginAndTarget(const EnginePlugin *plugin, const String &target) {
- if (_gfxWidget)
- _gfxWidget->setGfx(0);
+ selectChooser(**plugin);
+ if (!_impl)
+ return -1;
// Set up the game domain as newly active domain, so
// target specific savepath will be checked
String oldDomain = ConfMan.getActiveDomainName();
ConfMan.setActiveDomain(target);
- _plugin = plugin;
- _target = target;
- _delSupport = (*_plugin)->hasFeature(MetaEngine::kSupportsDeleteSave);
- _metaInfoSupport = (*_plugin)->hasFeature(MetaEngine::kSavesSupportMetaInfo);
- _thumbnailSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportThumbnail);
- _saveDateSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportCreationDate);
- _playTimeSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportPlayTime);
- _resultString.clear();
- reflowLayout();
- updateSaveList();
-
- int ret = Dialog::runModal();
+ int ret;
+ do {
+ ret = _impl->run(target, &(**plugin));
+#ifndef DISABLE_SAVELOADCHOOSER_GRID
+ if (ret == kSwitchSaveLoadDialog) {
+ selectChooser(**plugin);
+ }
+#endif // !DISABLE_SAVELOADCHOOSER_GRID
+ } while (ret < -1);
// Revert to the old active domain
ConfMan.setActiveDomain(oldDomain);
@@ -104,284 +108,9 @@ int SaveLoadChooser::runModalWithPluginAndTarget(const EnginePlugin *plugin, con
return ret;
}
-void SaveLoadChooser::open() {
- Dialog::open();
-
- // So that quitting ScummVM will not cause the dialog result to say a
- // savegame was selected.
- setResult(-1);
-}
-
const Common::String &SaveLoadChooser::getResultString() const {
- int selItem = _list->getSelected();
- return (selItem >= 0) ? _list->getSelectedString() : _resultString;
-}
-
-void SaveLoadChooser::setSaveMode(bool saveMode) {
- _list->setEditable(saveMode);
-}
-
-void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
- int selItem = _list->getSelected();
-
- switch (cmd) {
- case GUI::kListItemActivatedCmd:
- case GUI::kListItemDoubleClickedCmd:
- if (selItem >= 0 && _chooseButton->isEnabled()) {
- if (_list->isEditable() || !_list->getSelectedString().empty()) {
- _list->endEditMode();
- if (!_saveList.empty()) {
- setResult(_saveList[selItem].getSaveSlot());
- _resultString = _list->getSelectedString();
- }
- close();
- }
- }
- break;
- case kChooseCmd:
- _list->endEditMode();
- if (!_saveList.empty()) {
- setResult(_saveList[selItem].getSaveSlot());
- _resultString = _list->getSelectedString();
- }
- close();
- break;
- case GUI::kListSelectionChangedCmd:
- updateSelection(true);
- break;
- case kDelCmd:
- if (selItem >= 0 && _delSupport) {
- MessageDialog alert(_("Do you really want to delete this savegame?"),
- _("Delete"), _("Cancel"));
- if (alert.runModal() == GUI::kMessageOK) {
- (*_plugin)->removeSaveState(_target.c_str(), _saveList[selItem].getSaveSlot());
-
- setResult(-1);
- _list->setSelected(-1);
-
- updateSaveList();
- updateSelection(true);
- }
- }
- break;
- case kCloseCmd:
- setResult(-1);
- default:
- Dialog::handleCommand(sender, cmd, data);
- }
-}
-
-void SaveLoadChooser::reflowLayout() {
- if (g_gui.xmlEval()->getVar("Globals.SaveLoadChooser.ExtInfo.Visible") == 1 && _thumbnailSupport) {
- int16 x, y;
- uint16 w, h;
-
- if (!g_gui.xmlEval()->getWidgetData("SaveLoadChooser.Thumbnail", x, y, w, h))
- error("Error when loading position data for Save/Load Thumbnails");
-
- int thumbW = kThumbnailWidth;
- int thumbH = kThumbnailHeight2;
- int thumbX = x + (w >> 1) - (thumbW >> 1);
- int thumbY = y + kLineHeight;
-
- int textLines = 0;
- if (!_saveDateSupport)
- textLines++;
- if (!_playTimeSupport)
- textLines++;
-
- _container->resize(x, y, w, h - (kLineHeight * textLines));
- _gfxWidget->resize(thumbX, thumbY, thumbW, thumbH);
-
- int height = thumbY + thumbH + kLineHeight;
-
- if (_saveDateSupport) {
- _date->resize(thumbX, height, kThumbnailWidth, kLineHeight);
- height += kLineHeight;
- _time->resize(thumbX, height, kThumbnailWidth, kLineHeight);
- height += kLineHeight;
- }
-
- if (_playTimeSupport)
- _playtime->resize(thumbX, height, kThumbnailWidth, kLineHeight);
-
- _container->setVisible(true);
- _gfxWidget->setVisible(true);
-
- _date->setVisible(_saveDateSupport);
- _time->setVisible(_saveDateSupport);
-
- _playtime->setVisible(_playTimeSupport);
-
- _fillR = 0;
- _fillG = 0;
- _fillB = 0;
- updateSelection(false);
- } else {
- _container->setVisible(false);
- _gfxWidget->setVisible(false);
- _date->setVisible(false);
- _time->setVisible(false);
- _playtime->setVisible(false);
- }
-
- Dialog::reflowLayout();
-}
-
-void SaveLoadChooser::updateSelection(bool redraw) {
- int selItem = _list->getSelected();
-
- bool isDeletable = _delSupport;
- bool isWriteProtected = false;
- bool startEditMode = _list->isEditable();
-
- _gfxWidget->setGfx(-1, -1, _fillR, _fillG, _fillB);
- _date->setLabel(_("No date saved"));
- _time->setLabel(_("No time saved"));
- _playtime->setLabel(_("No playtime saved"));
-
- if (selItem >= 0 && _metaInfoSupport) {
- SaveStateDescriptor desc = (*_plugin)->querySaveMetaInfos(_target.c_str(), _saveList[selItem].getSaveSlot());
-
- isDeletable = desc.getDeletableFlag() && _delSupport;
- isWriteProtected = desc.getWriteProtectedFlag();
-
- // Don't allow the user to change the description of write protected games
- if (isWriteProtected)
- startEditMode = false;
-
- if (_thumbnailSupport) {
- const Graphics::Surface *thumb = desc.getThumbnail();
- if (thumb) {
- _gfxWidget->setGfx(thumb);
- _gfxWidget->useAlpha(256);
- }
- }
-
- if (_saveDateSupport) {
- const Common::String &saveDate = desc.getSaveDate();
- if (!saveDate.empty())
- _date->setLabel(_("Date: ") + saveDate);
-
- const Common::String &saveTime = desc.getSaveTime();
- if (!saveTime.empty())
- _time->setLabel(_("Time: ") + saveTime);
- }
-
- if (_playTimeSupport) {
- const Common::String &playTime = desc.getPlayTime();
- if (!playTime.empty())
- _playtime->setLabel(_("Playtime: ") + playTime);
- }
- }
-
-
- if (_list->isEditable()) {
- // Disable the save button if nothing is selected, or if the selected
- // game is write protected
- _chooseButton->setEnabled(selItem >= 0 && !isWriteProtected);
-
- if (startEditMode) {
- _list->startEditMode();
-
- if (_chooseButton->isEnabled() && _list->getSelectedString() == _("Untitled savestate") &&
- _list->getSelectionColor() == ThemeEngine::kFontColorAlternate) {
- _list->setEditString("");
- _list->setEditColor(ThemeEngine::kFontColorNormal);
- }
- }
- } else {
- // Disable the load button if nothing is selected, or if an empty
- // list item is selected.
- _chooseButton->setEnabled(selItem >= 0 && !_list->getSelectedString().empty());
- }
-
- // Delete will always be disabled if the engine doesn't support it.
- _deleteButton->setEnabled(isDeletable && (selItem >= 0) && (!_list->getSelectedString().empty()));
-
- if (redraw) {
- _gfxWidget->draw();
- _date->draw();
- _time->draw();
- _playtime->draw();
- _chooseButton->draw();
- _deleteButton->draw();
-
- draw();
- }
-}
-
-void SaveLoadChooser::close() {
- _plugin = 0;
- _target.clear();
- _saveList.clear();
- _list->setList(StringArray());
-
- Dialog::close();
-}
-
-void SaveLoadChooser::updateSaveList() {
- _saveList = (*_plugin)->listSaves(_target.c_str());
-
- int curSlot = 0;
- int saveSlot = 0;
- StringArray saveNames;
- ListWidget::ColorList colors;
- for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) {
- // Handle gaps in the list of save games
- saveSlot = x->getSaveSlot();
- if (curSlot < saveSlot) {
- while (curSlot < saveSlot) {
- SaveStateDescriptor dummySave(curSlot, "");
- _saveList.insert_at(curSlot, dummySave);
- saveNames.push_back(dummySave.getDescription());
- colors.push_back(ThemeEngine::kFontColorNormal);
- curSlot++;
- }
-
- // Sync the save list iterator
- for (x = _saveList.begin(); x != _saveList.end(); ++x) {
- if (x->getSaveSlot() == saveSlot)
- break;
- }
- }
-
- // Show "Untitled savestate" for empty/whitespace savegame descriptions
- Common::String description = x->getDescription();
- Common::String trimmedDescription = description;
- trimmedDescription.trim();
- if (trimmedDescription.empty()) {
- description = _("Untitled savestate");
- colors.push_back(ThemeEngine::kFontColorAlternate);
- } else {
- colors.push_back(ThemeEngine::kFontColorNormal);
- }
-
- saveNames.push_back(description);
- curSlot++;
- }
-
- // Fill the rest of the save slots with empty saves
-
- int maximumSaveSlots = (*_plugin)->getMaximumSaveSlot();
-
-#ifdef __DS__
- // Low memory on the DS means too many save slots are impractical, so limit
- // the maximum here.
- if (maximumSaveSlots > 99) {
- maximumSaveSlots = 99;
- }
-#endif
-
- Common::String emptyDesc;
- for (int i = curSlot; i <= maximumSaveSlots; i++) {
- saveNames.push_back(emptyDesc);
- SaveStateDescriptor dummySave(i, "");
- _saveList.push_back(dummySave);
- colors.push_back(ThemeEngine::kFontColorNormal);
- }
-
- _list->setList(saveNames, &colors);
+ assert(_impl);
+ return _impl->getResultString();
}
} // End of namespace GUI
diff --git a/gui/saveload.h b/gui/saveload.h
index adaf311fd2..17fd99a31d 100644
--- a/gui/saveload.h
+++ b/gui/saveload.h
@@ -19,63 +19,55 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#ifndef GUI_SAVELOAD_DIALOG_H
-#define GUI_SAVELOAD_DIALOG_H
+#ifndef GUI_SAVELOAD_H
+#define GUI_SAVELOAD_H
#include "gui/dialog.h"
#include "engines/metaengine.h"
namespace GUI {
-class ListWidget;
-class GraphicsWidget;
-class ButtonWidget;
-class CommandSender;
-class ContainerWidget;
-class StaticTextWidget;
+class SaveLoadChooserDialog;
-class SaveLoadChooser : GUI::Dialog {
+class SaveLoadChooser {
typedef Common::String String;
- typedef Common::Array<Common::String> StringArray;
protected:
- GUI::ListWidget *_list;
- GUI::ButtonWidget *_chooseButton;
- GUI::ButtonWidget *_deleteButton;
- GUI::GraphicsWidget *_gfxWidget;
- GUI::ContainerWidget *_container;
- GUI::StaticTextWidget *_date;
- GUI::StaticTextWidget *_time;
- GUI::StaticTextWidget *_playtime;
+ SaveLoadChooserDialog *_impl;
- const EnginePlugin *_plugin;
- bool _delSupport;
- bool _metaInfoSupport;
- bool _thumbnailSupport;
- bool _saveDateSupport;
- bool _playTimeSupport;
- String _target;
- SaveStateList _saveList;
- String _resultString;
+ const String _title;
+ const String _buttonLabel;
+ const bool _saveMode;
- uint8 _fillR, _fillG, _fillB;
-
- void updateSaveList();
- void updateSelection(bool redraw);
+ void selectChooser(const MetaEngine &engine);
public:
- SaveLoadChooser(const String &title, const String &buttonLabel);
+ SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode);
~SaveLoadChooser();
- virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
- void setList(const StringArray& list);
+ /**
+ * Runs the save/load chooser with the currently active config manager
+ * domain as target.
+ *
+ * @return The selcted save slot. -1 in case none is selected.
+ */
+ int runModalWithCurrentTarget();
int runModalWithPluginAndTarget(const EnginePlugin *plugin, const String &target);
- void open();
const Common::String &getResultString() const;
- void setSaveMode(bool saveMode);
-
- virtual void reflowLayout();
- virtual void close();
+ /**
+ * Creates a default save description for the specified slot. Depending
+ * on the ScummVM configuration this might be a simple "Slot #" description
+ * or the current date and time.
+ *
+ * TODO: This might not be the best place to put this, since engines not
+ * using this class might want to mimic the same behavior. Check whether
+ * moving this to a better place makes sense and find what this place would
+ * be.
+ *
+ * @param slot The slot number (must be >= 0).
+ * @return The slot description.
+ */
+ Common::String createDefaultSaveDescription(const int slot) const;
};
} // End of namespace GUI
diff --git a/gui/themes/default.inc b/gui/themes/default.inc
index 542f776dbd..7f565eb05d 100644
--- a/gui/themes/default.inc
+++ b/gui/themes/default.inc
@@ -460,6 +460,17 @@
"bevel='2' "
"/> "
"</drawdata> "
+"<drawdata id='button_pressed' cache='false'> "
+"<text font='text_button' "
+"text_color='color_alternative_inverted' "
+"vertical_align='center' "
+"horizontal_align='center' "
+"/> "
+"<drawstep func='square' "
+"fill='foreground' "
+"fg_color='green' "
+"/> "
+"</drawdata> "
"<drawdata id='button_idle' cache='false'> "
"<text font='text_button' "
"text_color='color_button' "
@@ -599,50 +610,50 @@
"/> "
"</drawdata> "
"</render_info> "
-"<layout_info resolution='y>399'> "
+"<layout_info resolution='y<400'> "
"<globals> "
-"<def var='Line.Height' value='16' /> "
-"<def var='Font.Height' value='16' /> "
-"<def var='About.OuterBorder' value='80'/> "
-"<def var='Layout.Spacing' value='8' /> "
+"<def var='Line.Height' value='12' /> "
+"<def var='Font.Height' value='10' /> "
+"<def var='About.OuterBorder' value='10'/> "
+"<def var='Layout.Spacing' value='8'/> "
"<def var='ShowLauncherLogo' value='0'/> "
"<def var='ShowGlobalMenuLogo' value='0'/> "
"<def var='ShowSearchPic' value='0'/> "
-"<def var='SaveLoadChooser.ExtInfo.Visible' value='1'/> "
-"<def var='KeyMapper.Spacing' value='10'/> "
-"<def var='KeyMapper.LabelWidth' value='100'/> "
-"<def var='KeyMapper.ButtonWidth' value='80'/> "
-"<def var='Tooltip.MaxWidth' value='200'/> "
-"<def var='Tooltip.XDelta' value='16'/> "
-"<def var='Tooltip.YDelta' value='16'/> "
-"<def var='Predictive.Button.Width' value='60' /> "
+"<def var='ShowChooserPics' value='0'/> "
+"<def var='ShowChooserPageDisplay' value='0'/> "
+"<def var='SaveLoadChooser.ExtInfo.Visible' value='0'/> "
+"<def var='KeyMapper.Spacing' value='5'/> "
+"<def var='KeyMapper.LabelWidth' value='80'/> "
+"<def var='KeyMapper.ButtonWidth' value='60'/> "
+"<def var='Tooltip.MaxWidth' value='70'/> "
+"<def var='Tooltip.XDelta' value='8'/> "
+"<def var='Tooltip.YDelta' value='8'/> "
+"<def var='Predictive.Button.Width' value='45' /> "
+"<def var='Predictive.Button.Height' value='15' /> "
+"<widget name='Button' "
+"size='72,16' "
+"/> "
+"<widget name='Slider' "
+"size='85,12' "
+"/> "
"<widget name='OptionsLabel' "
"size='110,Globals.Line.Height' "
"textalign='right' "
"/> "
"<widget name='SmallLabel' "
-"size='24,Globals.Line.Height' "
-"/> "
-"<widget name='ShortOptionsLabel' "
-"size='60,Globals.Line.Height' "
-"/> "
-"<widget name='Button' "
-"size='108,24' "
-"/> "
-"<widget name='Slider' "
-"size='128,18' "
+"size='18,Globals.Line.Height' "
"/> "
"<widget name='PopUp' "
-"size='-1,19' "
+"size='-1,15' "
"/> "
"<widget name='Checkbox' "
-"size='-1,14' "
+"size='-1,Globals.Line.Height' "
"/> "
"<widget name='Radiobutton' "
"size='-1,Globals.Line.Height' "
"/> "
"<widget name='ListWidget' "
-"padding='5,0,8,0' "
+"padding='5,0,0,0' "
"/> "
"<widget name='PopUpWidget' "
"padding='7,5,0,0' "
@@ -654,28 +665,28 @@
"padding='7,5,5,5' "
"/> "
"<widget name='Scrollbar' "
-"size='15,0' "
+"size='9,0' "
"/> "
"<widget name='TabWidget.Tab' "
-"size='75,27' "
-"padding='0,0,8,0' "
+"size='45,16' "
+"padding='0,0,2,0' "
"/> "
"<widget name='TabWidget.Body' "
-"padding='0,0,0,0' "
+"padding='0,0,0,-8' "
"/> "
"<widget name='TabWidget.NavButton' "
-"size='15,18' "
-"padding='0,3,4,0' "
+"size='32,18' "
+"padding='0,0,1,0' "
"/> "
"</globals> "
"<dialog name='Launcher' overlays='screen'> "
-"<layout type='vertical' center='true' padding='16,16,8,8'> "
+"<layout type='vertical' center='true' padding='6,6,2,2'> "
"<widget name='Version' "
"height='Globals.Line.Height' "
"/> "
-"<layout type='horizontal' spacing='5' padding='10,0,0,0'> "
+"<layout type='horizontal' spacing='5' padding='0,0,0,0'> "
"<widget name='SearchDesc' "
-"width='60' "
+"width='50' "
"height='Globals.Line.Height' "
"textalign='right' "
"/> "
@@ -690,39 +701,38 @@
"<space /> "
"</layout> "
"<widget name='GameList'/> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='8'> "
"<widget name='LoadGameButton' "
-"height='20' "
+"height='12' "
"/> "
"<widget name='AddGameButton' "
-"height='20' "
+"height='12' "
"/> "
"<widget name='EditGameButton' "
-"height='20' "
+"height='12' "
"/> "
"<widget name='RemoveGameButton' "
-"height='20' "
+"height='12' "
"/> "
"</layout> "
-"<space size='4'/> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='8'> "
"<widget name='QuitButton' "
-"height='20' "
+"height='12' "
"/> "
"<widget name='AboutButton' "
-"height='20' "
+"height='12' "
"/> "
"<widget name='OptionsButton' "
-"height='20' "
+"height='12' "
"/> "
"<widget name='StartButton' "
-"height='20' "
+"height='12' "
"/> "
"</layout> "
"</layout> "
"</dialog> "
-"<dialog name='Browser' overlays='Dialog.Launcher.GameList' shading='dim'> "
-"<layout type='vertical' padding='8,8,8,8'> "
+"<dialog name='Browser' overlays='screen' inset='8' shading='dim'> "
+"<layout type='vertical' padding='8,8,0,4'> "
"<widget name='Headline' "
"height='Globals.Line.Height' "
"/> "
@@ -730,7 +740,7 @@
"height='Globals.Line.Height' "
"/> "
"<widget name='List'/> "
-"<layout type='horizontal' padding='0,0,16,0'> "
+"<layout type='horizontal' padding='0,0,8,0'> "
"<widget name='Up' "
"type='Button' "
"/> "
@@ -744,10 +754,10 @@
"</layout> "
"</layout> "
"</dialog> "
-"<dialog name='GlobalOptions' overlays='Dialog.Launcher.GameList' shading='dim'> "
+"<dialog name='GlobalOptions' overlays='screen' inset='16' shading='dim'> "
"<layout type='vertical' padding='0,0,0,0'> "
"<widget name='TabWidget'/> "
-"<layout type='horizontal' padding='16,16,16,16'> "
+"<layout type='horizontal' padding='8,8,8,8'> "
"<space/> "
"<widget name='Cancel' "
"type='Button' "
@@ -760,7 +770,7 @@
"</dialog> "
"<dialog name='GlobalOptions_Graphics' overlays='Dialog.GlobalOptions.TabWidget'> "
"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='grModePopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -768,7 +778,7 @@
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='grRenderPopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -786,7 +796,7 @@
"</dialog> "
"<dialog name='GlobalOptions_Audio' overlays='Dialog.GlobalOptions.TabWidget'> "
"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='auMidiPopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -794,7 +804,7 @@
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='auOPLPopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -802,7 +812,7 @@
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='auSampleRatePopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -810,7 +820,7 @@
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='3' center='true'> "
"<widget name='subToggleDesc' "
"type='OptionsLabel' "
"/> "
@@ -824,7 +834,7 @@
"type='Radiobutton' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='subSubtitleSpeedDesc' "
"type='OptionsLabel' "
"/> "
@@ -838,9 +848,8 @@
"</layout> "
"</dialog> "
"<dialog name='GlobalOptions_Volume' overlays='Dialog.GlobalOptions.TabWidget'> "
-"<layout type='horizontal' padding='16,16,16,16' spacing='8'> "
-"<layout type='vertical' padding='0,0,0,0' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0'> "
+"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='vcMusicText' "
"type='OptionsLabel' "
"/> "
@@ -851,7 +860,7 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='vcSfxText' "
"type='OptionsLabel' "
"/> "
@@ -862,7 +871,7 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='vcSpeechText' "
"type='OptionsLabel' "
"/> "
@@ -873,8 +882,8 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"</layout> "
-"<layout type='vertical' padding='24,0,24,0' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<space size='110' /> "
"<widget name='vcMuteCheckbox' "
"type='Checkbox' "
"/> "
@@ -883,7 +892,7 @@
"</dialog> "
"<dialog name='GlobalOptions_MIDI' overlays='Dialog.GlobalOptions.TabWidget'> "
"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='auPrefGmPopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -891,7 +900,7 @@
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'> "
"<widget name='mcFontButton' "
"type='Button' "
"/> "
@@ -906,7 +915,7 @@
"<widget name='mcMixedCheckbox' "
"type='Checkbox' "
"/> "
-"<layout type='horizontal' padding='0,0,0,0'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='mcMidiGainText' "
"type='OptionsLabel' "
"/> "
@@ -922,7 +931,7 @@
"</dialog> "
"<dialog name='GlobalOptions_MT32' overlays='Dialog.GlobalOptions.TabWidget'> "
"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='auPrefMt32PopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -940,7 +949,7 @@
"</dialog> "
"<dialog name='GlobalOptions_Paths' overlays='Dialog.GlobalOptions.TabWidget'> "
"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='16'> "
"<widget name='SaveButton' "
"type='Button' "
"/> "
@@ -952,7 +961,7 @@
"width='Globals.Line.Height' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='16'> "
"<widget name='ThemeButton' "
"type='Button' "
"/> "
@@ -964,7 +973,7 @@
"width='Globals.Line.Height' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='16'> "
"<widget name='ExtraButton' "
"type='Button' "
"/> "
@@ -988,7 +997,7 @@
"</dialog> "
"<dialog name='GlobalOptions_Misc' overlays='Dialog.GlobalOptions.TabWidget'> "
"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='16'> "
"<widget name='ThemeButton' "
"type='Button' "
"/> "
@@ -996,25 +1005,31 @@
"height='Globals.Line.Height' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='RendererPopupDesc' "
-"type='OptionsLabel' "
+"width='80' "
+"height='Globals.Line.Height' "
+"textalign='right' "
"/> "
"<widget name='RendererPopup' "
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='AutosavePeriodPopupDesc' "
-"type='OptionsLabel' "
+"width='80' "
+"height='Globals.Line.Height' "
+"textalign='right' "
"/> "
"<widget name='AutosavePeriodPopup' "
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='GuiLanguagePopupDesc' "
-"type='OptionsLabel' "
+"width='80' "
+"height='Globals.Line.Height' "
+"textalign='right' "
"/> "
"<widget name='GuiLanguagePopup' "
"type='PopUp' "
@@ -1049,10 +1064,10 @@
"</layout> "
"</layout> "
"</dialog> "
-"<dialog name='GameOptions' overlays='Dialog.Launcher.GameList' shading='dim'> "
+"<dialog name='GameOptions' overlays='screen' inset='16' shading='dim'> "
"<layout type='vertical' padding='0,0,0,0' spacing='16'> "
"<widget name='TabWidget'/> "
-"<layout type='horizontal' padding='16,16,16,4'> "
+"<layout type='horizontal' padding='8,8,8,8'> "
"<space/> "
"<widget name='Cancel' "
"type='Button' "
@@ -1064,7 +1079,7 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_Graphics' overlays='Dialog.GlobalOptions.TabWidget'> "
-"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
+"<layout type='vertical' padding='8,8,8,8' spacing='6'> "
"<widget name='EnableTabCheckbox' "
"type='Checkbox' "
"/> "
@@ -1072,7 +1087,7 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_Audio' overlays='Dialog.GlobalOptions.TabWidget'> "
-"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
+"<layout type='vertical' padding='8,8,8,8' spacing='6'> "
"<widget name='EnableTabCheckbox' "
"type='Checkbox' "
"/> "
@@ -1080,7 +1095,7 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_MIDI' overlays='Dialog.GlobalOptions.TabWidget'> "
-"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
+"<layout type='vertical' padding='8,8,8,8' spacing='6'> "
"<widget name='EnableTabCheckbox' "
"type='Checkbox' "
"/> "
@@ -1088,7 +1103,7 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_MT32' overlays='Dialog.GlobalOptions.TabWidget'> "
-"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
+"<layout type='vertical' padding='8,8,8,8' spacing='6'> "
"<widget name='EnableTabCheckbox' "
"type='Checkbox' "
"/> "
@@ -1096,7 +1111,7 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_Volume' overlays='Dialog.GlobalOptions.TabWidget'> "
-"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
+"<layout type='vertical' padding='8,8,8,8' spacing='6'> "
"<widget name='EnableTabCheckbox' "
"type='Checkbox' "
"/> "
@@ -1104,34 +1119,43 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_Game' overlays='Dialog.GameOptions.TabWidget' shading='dim'> "
-"<layout type='vertical' padding='16,16,16,16'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='vertical' padding='8,8,8,8'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='Id' "
-"type='OptionsLabel' "
+"width='35' "
+"height='Globals.Line.Height' "
+"textalign='right' "
"/> "
"<widget name='Domain' "
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='Name' "
-"type='OptionsLabel' "
+"width='35' "
+"height='Globals.Line.Height' "
+"textalign='right' "
"/> "
"<widget name='Desc' "
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<space size='8'/> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='LangPopupDesc' "
-"type='OptionsLabel' "
+"width='60' "
+"height='Globals.Line.Height' "
+"textalign='right' "
"/> "
"<widget name='LangPopup' "
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='PlatformPopupDesc' "
-"type='OptionsLabel' "
+"width='60' "
+"height='Globals.Line.Height' "
+"textalign='right' "
"/> "
"<widget name='PlatformPopup' "
"type='PopUp' "
@@ -1140,8 +1164,8 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_Paths' overlays='Dialog.GameOptions.TabWidget' shading='dim'> "
-"<layout type='vertical' padding='16,16,16,16'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='vertical' padding='8,8,8,8'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'> "
"<widget name='Savepath' "
"type='Button' "
"/> "
@@ -1153,7 +1177,7 @@
"width='Globals.Line.Height' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'> "
"<widget name='Extrapath' "
"type='Button' "
"/> "
@@ -1165,7 +1189,7 @@
"width='Globals.Line.Height' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'> "
"<widget name='Gamepath' "
"type='Button' "
"/> "
@@ -1176,7 +1200,7 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_Engine' overlays='Dialog.GameOptions.TabWidget' shading='dim'> "
-"<layout type='vertical' padding='16,16,16,16'> "
+"<layout type='vertical' padding='8,8,8,8'> "
"<widget name='customOption1Checkbox' "
"type='Checkbox' "
"/> "
@@ -1201,57 +1225,55 @@
"</layout> "
"</dialog> "
"<dialog name='GlobalMenu' overlays='screen_center'> "
-"<layout type='vertical' padding='16,16,16,16' center='true'> "
+"<layout type='vertical' padding='2,2,4,6' center='true' spacing='6'> "
"<widget name='Title' "
-"width='210' "
-"height='Globals.Line.Height' "
+"width='160' "
+"height='4' "
"/> "
"<widget name='Version' "
-"width='210' "
-"height='Globals.Line.Height' "
-"/> "
-"<widget name='Resume' "
-"width='150' "
-"height='Globals.Button.Height' "
+"width='160' "
+"height='4' "
"/> "
-"<space size='10'/> "
+"<space size='1'/> "
"<widget name='Load' "
-"width='150' "
-"height='Globals.Button.Height' "
+"width='120' "
+"height='12' "
"/> "
"<widget name='Save' "
-"width='150' "
-"height='Globals.Button.Height' "
+"width='120' "
+"height='12' "
"/> "
-"<space size='10'/> "
+"<space size='1'/> "
"<widget name='Options' "
-"width='150' "
-"height='Globals.Button.Height' "
+"width='120' "
+"height='12' "
"/> "
"<widget name='Help' "
-"width='150' "
-"height='Globals.Button.Height' "
+"width='120' "
+"height='12' "
"/> "
"<widget name='About' "
-"width='150' "
-"height='Globals.Button.Height' "
+"width='120' "
+"height='12' "
+"/> "
+"<space size='1'/> "
+"<widget name='Resume' "
+"width='120' "
+"height='12' "
"/> "
-"<space size='10'/> "
"<widget name='RTL' "
-"width='150' "
-"height='Globals.Button.Height' "
+"width='120' "
+"height='12' "
"/> "
"<widget name='Quit' "
-"width='150' "
-"height='Globals.Button.Height' "
+"width='120' "
+"height='12' "
"/> "
"</layout> "
"</dialog> "
"<dialog name='GlobalConfig' overlays='screen_center'> "
"<layout type='vertical' padding='8,8,8,8'> "
-"<layout type='horizontal' padding='0,0,0,0'> "
-"<layout type='vertical' padding='0,0,0,0' center='true'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='8'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='vcMusicText' "
"type='OptionsLabel' "
"/> "
@@ -1262,7 +1284,7 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='8'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='vcSfxText' "
"type='OptionsLabel' "
"/> "
@@ -1273,7 +1295,7 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='8'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='vcSpeechText' "
"type='OptionsLabel' "
"/> "
@@ -1284,33 +1306,34 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"</layout> "
-"<layout type='vertical' padding='24,24,24,24' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<space size='110' /> "
"<widget name='vcMuteCheckbox' "
"type='Checkbox' "
-"width='80' "
+"width='80' "
"/> "
"</layout> "
-"</layout> "
-"<space size='8' /> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
+"<layout type='vertical' padding='0,0,0,0' spacing='1' center='true'> "
"<widget name='subToggleDesc' "
"type='OptionsLabel' "
"/> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='subToggleSpeechOnly' "
"type='Radiobutton' "
-"width='100' "
+"width='90' "
"/> "
"<widget name='subToggleSubOnly' "
"type='Radiobutton' "
-"width='100' "
+"width='90' "
"/> "
"<widget name='subToggleSubBoth' "
"type='Radiobutton' "
-"width='100' "
+"width='90' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
+"</layout> "
+"<space size='2' /> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='subSubtitleSpeedDesc' "
"type='OptionsLabel' "
"/> "
@@ -1321,8 +1344,8 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"<space size='60'/> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
+"<space size='16'/> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='4'> "
"<widget name='Keys' "
"type='Button' "
"/> "
@@ -1337,23 +1360,23 @@
"</layout> "
"</dialog> "
"<dialog name='SaveLoadChooser' overlays='screen' inset='8' shading='dim'> "
-"<layout type='vertical' padding='8,8,8,32' center='true'> "
-"<widget name='Title' "
+"<layout type='vertical' padding='8,8,8,8' center='true'> "
+"<widget name='Title' height='Globals.Line.Height'/> "
+"<widget name='List' /> "
+"<layout type='horizontal' padding='0,0,16,0'> "
+"<widget name='ListSwitch' "
"height='Globals.Line.Height' "
+"width='Globals.Line.Height' "
"/> "
-"<layout type='horizontal' padding='0,0,0,16' spacing='16'> "
-"<widget name='List' /> "
-"<widget name='Thumbnail' "
-"width='180' "
-"height='200' "
+"<widget name='GridSwitch' "
+"height='Globals.Line.Height' "
+"width='Globals.Line.Height' "
"/> "
-"</layout> "
-"<layout type='horizontal' padding='0,0,0,0'> "
"<space/> "
"<widget name='Delete' "
"type='Button' "
"/> "
-"<space size='32'/> "
+"<space size='16'/> "
"<widget name='Cancel' "
"type='Button' "
"/> "
@@ -1363,16 +1386,35 @@
"</layout> "
"</layout> "
"</dialog> "
-"<dialog name='ScummHelp' overlays='screen_center'> "
-"<layout type='vertical' padding='8,8,8,8' center='true'> "
+"<dialog name='SavenameDialog' overlays='screen_center'> "
+"<layout type='vertical' padding='8,8,8,8'> "
+"<widget name='DescriptionText' "
+"width='180' "
+"height='Globals.Line.Height' "
+"/> "
+"<widget name='Description' "
+"height='19' "
+"/> "
+"<layout type='horizontal' padding='0,0,16,0'> "
+"<widget name='Cancel' "
+"type='Button' "
+"/> "
+"<widget name='Ok' "
+"type='Button' "
+"/> "
+"</layout> "
+"</layout> "
+"</dialog> "
+"<dialog name='ScummHelp' overlays='screen'> "
+"<layout type='vertical' padding='8,8,8,8'> "
"<widget name='Title' "
-"width='320' "
+"width='180' "
"height='Globals.Line.Height' "
"/> "
"<widget name='HelpText' "
-"height='200' "
+"height='140' "
"/> "
-"<layout type='horizontal' padding='0,0,16,0'> "
+"<layout type='horizontal' padding='0,0,0,0'> "
"<widget name='Prev' "
"type='Button' "
"/> "
@@ -1389,7 +1431,7 @@
"<dialog name='LoomTownsDifficultyDialog' overlays='screen_center'> "
"<layout type='vertical' padding='8,8,8,8' center='true'> "
"<widget name='Description1' "
-"width='320' "
+"width='280' "
"height='Globals.Line.Height' "
"/> "
"<widget name='Description2' "
@@ -1407,20 +1449,20 @@
"</layout> "
"</dialog> "
"<dialog name='MassAdd' overlays='screen_center' shading='dim'> "
-"<layout type='vertical' padding='8,8,32,8' center='true'> "
+"<layout type='vertical' padding='4,4,16,4' center='true'> "
"<widget name='DirProgressText' "
-"width='480' "
+"width='280' "
"height='Globals.Line.Height' "
"/> "
"<widget name='GameProgressText' "
-"width='480' "
+"width='280' "
"height='Globals.Line.Height' "
"/> "
"<widget name='GameList' "
-"width='480' "
-"height='250' "
+"width='280' "
+"height='100' "
"/> "
-"<layout type='horizontal' padding='8,8,8,8'> "
+"<layout type='horizontal' padding='4,4,4,4'> "
"<widget name='Ok' "
"type='Button' "
"/> "
@@ -1431,20 +1473,20 @@
"</layout> "
"</dialog> "
"<dialog name='KeyMapper' overlays='screen_center' shading='dim'> "
-"<layout type='vertical' padding='8,8,32,8' spacing='10' center='true'> "
+"<layout type='vertical' padding='8,8,8,8' spacing='10' center='true'> "
"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='PopupDesc' "
"type='OptionsLabel' "
"/> "
"<widget name='Popup' "
"type='PopUp' "
-"width='400' "
+"width='150' "
"height='Globals.Line.Height' "
"/> "
"</layout> "
"<widget name='KeymapArea' "
-"width='600' "
-"height='280' "
+"width='300' "
+"height='120' "
"/> "
"<widget name='Close' "
"type='Button' "
@@ -1452,140 +1494,142 @@
"</layout> "
"</dialog> "
"<dialog name='Predictive' overlays='screen_center'> "
-"<layout type='vertical' padding='5,5,5,5' center='true'> "
+"<layout type='vertical' padding='1,1,1,1' center='true'> "
"<widget name='Headline' "
"height='Globals.Line.Height' "
-"width='210' "
+"width='150' "
"textalign='center' "
"/> "
-"<layout type='horizontal' padding='5,5,5,5'> "
+"<layout type='horizontal' padding='3,3,3,3'> "
"<widget name='Word' "
-"width='190' "
+"width='120' "
"height='Globals.Button.Height' "
"/> "
"<widget name='Delete' "
"width='20' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"</layout> "
-"<space size='5' /> "
"<layout type='horizontal' padding='3,3,3,3'> "
"<widget name='Button1' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"<widget name='Button2' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"<widget name='Button3' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"</layout> "
"<layout type='horizontal' padding='3,3,3,3'> "
"<widget name='Button4' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"<widget name='Button5' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"<widget name='Button6' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"</layout> "
"<layout type='horizontal' padding='3,3,3,3'> "
"<widget name='Button7' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"<widget name='Button8' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"<widget name='Button9' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='3,3,3,3'> "
+"<layout type='horizontal' padding='3,3,3,0'> "
"<widget name='Pre' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"<widget name='Button0' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"<widget name='Next' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"</layout> "
-"<space size='5' /> "
-"<layout type='horizontal' padding='3,3,3,3'> "
+"<space size='3' /> "
+"<layout type='horizontal' padding='3,3,0,3'> "
"<widget name='Add' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
-"<space size='22'/> "
"<widget name='Cancel' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"<widget name='OK' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Button.Height' "
+"height='Globals.Predictive.Button.Height' "
"/> "
"</layout> "
"</layout> "
"</dialog> "
"</layout_info> "
-"<layout_info resolution='y<400'> "
+"<layout_info resolution='y>399'> "
"<globals> "
-"<def var='Line.Height' value='12' /> "
-"<def var='Font.Height' value='10' /> "
-"<def var='About.OuterBorder' value='10'/> "
-"<def var='Layout.Spacing' value='8'/> "
+"<def var='Line.Height' value='16' /> "
+"<def var='Font.Height' value='16' /> "
+"<def var='About.OuterBorder' value='80'/> "
+"<def var='Layout.Spacing' value='8' /> "
"<def var='ShowLauncherLogo' value='0'/> "
"<def var='ShowGlobalMenuLogo' value='0'/> "
"<def var='ShowSearchPic' value='0'/> "
-"<def var='SaveLoadChooser.ExtInfo.Visible' value='0'/> "
-"<def var='KeyMapper.Spacing' value='5'/> "
-"<def var='KeyMapper.LabelWidth' value='80'/> "
-"<def var='KeyMapper.ButtonWidth' value='60'/> "
-"<def var='Tooltip.MaxWidth' value='70'/> "
-"<def var='Tooltip.XDelta' value='8'/> "
-"<def var='Tooltip.YDelta' value='8'/> "
-"<def var='Predictive.Button.Width' value='45' /> "
-"<def var='Predictive.Button.Height' value='15' /> "
-"<widget name='Button' "
-"size='72,16' "
-"/> "
-"<widget name='Slider' "
-"size='85,12' "
-"/> "
+"<def var='ShowChooserPics' value='0'/> "
+"<def var='ShowChooserPageDisplay' value='1'/> "
+"<def var='SaveLoadChooser.ExtInfo.Visible' value='1'/> "
+"<def var='KeyMapper.Spacing' value='10'/> "
+"<def var='KeyMapper.LabelWidth' value='100'/> "
+"<def var='KeyMapper.ButtonWidth' value='80'/> "
+"<def var='Tooltip.MaxWidth' value='200'/> "
+"<def var='Tooltip.XDelta' value='16'/> "
+"<def var='Tooltip.YDelta' value='16'/> "
+"<def var='Predictive.Button.Width' value='60' /> "
"<widget name='OptionsLabel' "
"size='110,Globals.Line.Height' "
"textalign='right' "
"/> "
"<widget name='SmallLabel' "
-"size='18,Globals.Line.Height' "
+"size='24,Globals.Line.Height' "
+"/> "
+"<widget name='ShortOptionsLabel' "
+"size='60,Globals.Line.Height' "
+"/> "
+"<widget name='Button' "
+"size='108,24' "
+"/> "
+"<widget name='Slider' "
+"size='128,18' "
"/> "
"<widget name='PopUp' "
-"size='-1,15' "
+"size='-1,19' "
"/> "
"<widget name='Checkbox' "
-"size='-1,Globals.Line.Height' "
+"size='-1,14' "
"/> "
"<widget name='Radiobutton' "
"size='-1,Globals.Line.Height' "
"/> "
"<widget name='ListWidget' "
-"padding='5,0,0,0' "
+"padding='5,0,8,0' "
"/> "
"<widget name='PopUpWidget' "
"padding='7,5,0,0' "
@@ -1597,28 +1641,28 @@
"padding='7,5,5,5' "
"/> "
"<widget name='Scrollbar' "
-"size='9,0' "
+"size='15,0' "
"/> "
"<widget name='TabWidget.Tab' "
-"size='45,16' "
-"padding='0,0,2,0' "
+"size='75,27' "
+"padding='0,0,8,0' "
"/> "
"<widget name='TabWidget.Body' "
-"padding='0,0,0,-8' "
+"padding='0,0,0,0' "
"/> "
"<widget name='TabWidget.NavButton' "
-"size='32,18' "
-"padding='0,0,1,0' "
+"size='15,18' "
+"padding='0,3,4,0' "
"/> "
"</globals> "
"<dialog name='Launcher' overlays='screen'> "
-"<layout type='vertical' center='true' padding='6,6,2,2'> "
+"<layout type='vertical' center='true' padding='16,16,8,8'> "
"<widget name='Version' "
"height='Globals.Line.Height' "
"/> "
-"<layout type='horizontal' spacing='5' padding='0,0,0,0'> "
+"<layout type='horizontal' spacing='5' padding='10,0,0,0'> "
"<widget name='SearchDesc' "
-"width='50' "
+"width='60' "
"height='Globals.Line.Height' "
"textalign='right' "
"/> "
@@ -1633,38 +1677,39 @@
"<space /> "
"</layout> "
"<widget name='GameList'/> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='8'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
"<widget name='LoadGameButton' "
-"height='12' "
+"height='20' "
"/> "
"<widget name='AddGameButton' "
-"height='12' "
+"height='20' "
"/> "
"<widget name='EditGameButton' "
-"height='12' "
+"height='20' "
"/> "
"<widget name='RemoveGameButton' "
-"height='12' "
+"height='20' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='8'> "
+"<space size='4'/> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
"<widget name='QuitButton' "
-"height='12' "
+"height='20' "
"/> "
"<widget name='AboutButton' "
-"height='12' "
+"height='20' "
"/> "
"<widget name='OptionsButton' "
-"height='12' "
+"height='20' "
"/> "
"<widget name='StartButton' "
-"height='12' "
+"height='20' "
"/> "
"</layout> "
"</layout> "
"</dialog> "
-"<dialog name='Browser' overlays='screen' inset='8' shading='dim'> "
-"<layout type='vertical' padding='8,8,0,4'> "
+"<dialog name='Browser' overlays='Dialog.Launcher.GameList' shading='dim'> "
+"<layout type='vertical' padding='8,8,8,8'> "
"<widget name='Headline' "
"height='Globals.Line.Height' "
"/> "
@@ -1672,7 +1717,7 @@
"height='Globals.Line.Height' "
"/> "
"<widget name='List'/> "
-"<layout type='horizontal' padding='0,0,8,0'> "
+"<layout type='horizontal' padding='0,0,16,0'> "
"<widget name='Up' "
"type='Button' "
"/> "
@@ -1686,10 +1731,10 @@
"</layout> "
"</layout> "
"</dialog> "
-"<dialog name='GlobalOptions' overlays='screen' inset='16' shading='dim'> "
+"<dialog name='GlobalOptions' overlays='Dialog.Launcher.GameList' shading='dim'> "
"<layout type='vertical' padding='0,0,0,0'> "
"<widget name='TabWidget'/> "
-"<layout type='horizontal' padding='8,8,8,8'> "
+"<layout type='horizontal' padding='16,16,16,16'> "
"<space/> "
"<widget name='Cancel' "
"type='Button' "
@@ -1702,7 +1747,7 @@
"</dialog> "
"<dialog name='GlobalOptions_Graphics' overlays='Dialog.GlobalOptions.TabWidget'> "
"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='grModePopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -1710,7 +1755,7 @@
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='grRenderPopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -1728,7 +1773,7 @@
"</dialog> "
"<dialog name='GlobalOptions_Audio' overlays='Dialog.GlobalOptions.TabWidget'> "
"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='auMidiPopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -1736,7 +1781,7 @@
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='auOPLPopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -1744,7 +1789,7 @@
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='auSampleRatePopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -1752,7 +1797,7 @@
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='3' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
"<widget name='subToggleDesc' "
"type='OptionsLabel' "
"/> "
@@ -1766,7 +1811,7 @@
"type='Radiobutton' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
"<widget name='subSubtitleSpeedDesc' "
"type='OptionsLabel' "
"/> "
@@ -1780,8 +1825,9 @@
"</layout> "
"</dialog> "
"<dialog name='GlobalOptions_Volume' overlays='Dialog.GlobalOptions.TabWidget'> "
-"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='16,16,16,16' spacing='8'> "
+"<layout type='vertical' padding='0,0,0,0' spacing='8'> "
+"<layout type='horizontal' padding='0,0,0,0'> "
"<widget name='vcMusicText' "
"type='OptionsLabel' "
"/> "
@@ -1792,7 +1838,7 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0'> "
"<widget name='vcSfxText' "
"type='OptionsLabel' "
"/> "
@@ -1803,7 +1849,7 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0'> "
"<widget name='vcSpeechText' "
"type='OptionsLabel' "
"/> "
@@ -1814,8 +1860,8 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
-"<space size='110' /> "
+"</layout> "
+"<layout type='vertical' padding='24,0,24,0' center='true'> "
"<widget name='vcMuteCheckbox' "
"type='Checkbox' "
"/> "
@@ -1824,7 +1870,7 @@
"</dialog> "
"<dialog name='GlobalOptions_MIDI' overlays='Dialog.GlobalOptions.TabWidget'> "
"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='auPrefGmPopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -1832,7 +1878,7 @@
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='mcFontButton' "
"type='Button' "
"/> "
@@ -1847,7 +1893,7 @@
"<widget name='mcMixedCheckbox' "
"type='Checkbox' "
"/> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0'> "
"<widget name='mcMidiGainText' "
"type='OptionsLabel' "
"/> "
@@ -1863,7 +1909,7 @@
"</dialog> "
"<dialog name='GlobalOptions_MT32' overlays='Dialog.GlobalOptions.TabWidget'> "
"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='auPrefMt32PopupDesc' "
"type='OptionsLabel' "
"/> "
@@ -1881,7 +1927,7 @@
"</dialog> "
"<dialog name='GlobalOptions_Paths' overlays='Dialog.GlobalOptions.TabWidget'> "
"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='16'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='SaveButton' "
"type='Button' "
"/> "
@@ -1893,7 +1939,7 @@
"width='Globals.Line.Height' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='16'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='ThemeButton' "
"type='Button' "
"/> "
@@ -1905,7 +1951,7 @@
"width='Globals.Line.Height' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='16'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='ExtraButton' "
"type='Button' "
"/> "
@@ -1929,7 +1975,7 @@
"</dialog> "
"<dialog name='GlobalOptions_Misc' overlays='Dialog.GlobalOptions.TabWidget'> "
"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='16'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='ThemeButton' "
"type='Button' "
"/> "
@@ -1937,31 +1983,25 @@
"height='Globals.Line.Height' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='RendererPopupDesc' "
-"width='80' "
-"height='Globals.Line.Height' "
-"textalign='right' "
+"type='OptionsLabel' "
"/> "
"<widget name='RendererPopup' "
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='AutosavePeriodPopupDesc' "
-"width='80' "
-"height='Globals.Line.Height' "
-"textalign='right' "
+"type='OptionsLabel' "
"/> "
"<widget name='AutosavePeriodPopup' "
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='GuiLanguagePopupDesc' "
-"width='80' "
-"height='Globals.Line.Height' "
-"textalign='right' "
+"type='OptionsLabel' "
"/> "
"<widget name='GuiLanguagePopup' "
"type='PopUp' "
@@ -1996,10 +2036,10 @@
"</layout> "
"</layout> "
"</dialog> "
-"<dialog name='GameOptions' overlays='screen' inset='16' shading='dim'> "
+"<dialog name='GameOptions' overlays='Dialog.Launcher.GameList' shading='dim'> "
"<layout type='vertical' padding='0,0,0,0' spacing='16'> "
"<widget name='TabWidget'/> "
-"<layout type='horizontal' padding='8,8,8,8'> "
+"<layout type='horizontal' padding='16,16,16,4'> "
"<space/> "
"<widget name='Cancel' "
"type='Button' "
@@ -2011,7 +2051,7 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_Graphics' overlays='Dialog.GlobalOptions.TabWidget'> "
-"<layout type='vertical' padding='8,8,8,8' spacing='6'> "
+"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
"<widget name='EnableTabCheckbox' "
"type='Checkbox' "
"/> "
@@ -2019,7 +2059,7 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_Audio' overlays='Dialog.GlobalOptions.TabWidget'> "
-"<layout type='vertical' padding='8,8,8,8' spacing='6'> "
+"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
"<widget name='EnableTabCheckbox' "
"type='Checkbox' "
"/> "
@@ -2027,7 +2067,7 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_MIDI' overlays='Dialog.GlobalOptions.TabWidget'> "
-"<layout type='vertical' padding='8,8,8,8' spacing='6'> "
+"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
"<widget name='EnableTabCheckbox' "
"type='Checkbox' "
"/> "
@@ -2035,7 +2075,7 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_MT32' overlays='Dialog.GlobalOptions.TabWidget'> "
-"<layout type='vertical' padding='8,8,8,8' spacing='6'> "
+"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
"<widget name='EnableTabCheckbox' "
"type='Checkbox' "
"/> "
@@ -2043,7 +2083,7 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_Volume' overlays='Dialog.GlobalOptions.TabWidget'> "
-"<layout type='vertical' padding='8,8,8,8' spacing='6'> "
+"<layout type='vertical' padding='16,16,16,16' spacing='8'> "
"<widget name='EnableTabCheckbox' "
"type='Checkbox' "
"/> "
@@ -2051,43 +2091,34 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_Game' overlays='Dialog.GameOptions.TabWidget' shading='dim'> "
-"<layout type='vertical' padding='8,8,8,8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='vertical' padding='16,16,16,16'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='Id' "
-"width='35' "
-"height='Globals.Line.Height' "
-"textalign='right' "
+"type='OptionsLabel' "
"/> "
"<widget name='Domain' "
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='Name' "
-"width='35' "
-"height='Globals.Line.Height' "
-"textalign='right' "
+"type='OptionsLabel' "
"/> "
"<widget name='Desc' "
"type='PopUp' "
"/> "
"</layout> "
-"<space size='8'/> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='LangPopupDesc' "
-"width='60' "
-"height='Globals.Line.Height' "
-"textalign='right' "
+"type='OptionsLabel' "
"/> "
"<widget name='LangPopup' "
"type='PopUp' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='PlatformPopupDesc' "
-"width='60' "
-"height='Globals.Line.Height' "
-"textalign='right' "
+"type='OptionsLabel' "
"/> "
"<widget name='PlatformPopup' "
"type='PopUp' "
@@ -2096,8 +2127,8 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_Paths' overlays='Dialog.GameOptions.TabWidget' shading='dim'> "
-"<layout type='vertical' padding='8,8,8,8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'> "
+"<layout type='vertical' padding='16,16,16,16'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='Savepath' "
"type='Button' "
"/> "
@@ -2109,7 +2140,7 @@
"width='Globals.Line.Height' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='Extrapath' "
"type='Button' "
"/> "
@@ -2121,7 +2152,7 @@
"width='Globals.Line.Height' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='Gamepath' "
"type='Button' "
"/> "
@@ -2132,7 +2163,7 @@
"</layout> "
"</dialog> "
"<dialog name='GameOptions_Engine' overlays='Dialog.GameOptions.TabWidget' shading='dim'> "
-"<layout type='vertical' padding='8,8,8,8'> "
+"<layout type='vertical' padding='16,16,16,16'> "
"<widget name='customOption1Checkbox' "
"type='Checkbox' "
"/> "
@@ -2157,55 +2188,57 @@
"</layout> "
"</dialog> "
"<dialog name='GlobalMenu' overlays='screen_center'> "
-"<layout type='vertical' padding='2,2,4,6' center='true' spacing='6'> "
+"<layout type='vertical' padding='16,16,16,16' center='true'> "
"<widget name='Title' "
-"width='160' "
-"height='4' "
+"width='210' "
+"height='Globals.Line.Height' "
"/> "
"<widget name='Version' "
-"width='160' "
-"height='4' "
+"width='210' "
+"height='Globals.Line.Height' "
"/> "
-"<space size='1'/> "
+"<widget name='Resume' "
+"width='150' "
+"height='Globals.Button.Height' "
+"/> "
+"<space size='10'/> "
"<widget name='Load' "
-"width='120' "
-"height='12' "
+"width='150' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='Save' "
-"width='120' "
-"height='12' "
+"width='150' "
+"height='Globals.Button.Height' "
"/> "
-"<space size='1'/> "
+"<space size='10'/> "
"<widget name='Options' "
-"width='120' "
-"height='12' "
+"width='150' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='Help' "
-"width='120' "
-"height='12' "
+"width='150' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='About' "
-"width='120' "
-"height='12' "
-"/> "
-"<space size='1'/> "
-"<widget name='Resume' "
-"width='120' "
-"height='12' "
+"width='150' "
+"height='Globals.Button.Height' "
"/> "
+"<space size='10'/> "
"<widget name='RTL' "
-"width='120' "
-"height='12' "
+"width='150' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='Quit' "
-"width='120' "
-"height='12' "
+"width='150' "
+"height='Globals.Button.Height' "
"/> "
"</layout> "
"</dialog> "
"<dialog name='GlobalConfig' overlays='screen_center'> "
"<layout type='vertical' padding='8,8,8,8'> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0'> "
+"<layout type='vertical' padding='0,0,0,0' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='8'> "
"<widget name='vcMusicText' "
"type='OptionsLabel' "
"/> "
@@ -2216,7 +2249,7 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='8'> "
"<widget name='vcSfxText' "
"type='OptionsLabel' "
"/> "
@@ -2227,7 +2260,7 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='8'> "
"<widget name='vcSpeechText' "
"type='OptionsLabel' "
"/> "
@@ -2238,34 +2271,33 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
-"<space size='110' /> "
+"</layout> "
+"<layout type='vertical' padding='24,24,24,24' center='true'> "
"<widget name='vcMuteCheckbox' "
"type='Checkbox' "
-"width='80' "
+"width='80' "
"/> "
"</layout> "
-"<layout type='vertical' padding='0,0,0,0' spacing='1' center='true'> "
+"</layout> "
+"<space size='8' /> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
"<widget name='subToggleDesc' "
"type='OptionsLabel' "
"/> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
"<widget name='subToggleSpeechOnly' "
"type='Radiobutton' "
-"width='90' "
+"width='100' "
"/> "
"<widget name='subToggleSubOnly' "
"type='Radiobutton' "
-"width='90' "
+"width='100' "
"/> "
"<widget name='subToggleSubBoth' "
"type='Radiobutton' "
-"width='90' "
+"width='100' "
"/> "
"</layout> "
-"</layout> "
-"<space size='2' /> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
"<widget name='subSubtitleSpeedDesc' "
"type='OptionsLabel' "
"/> "
@@ -2276,8 +2308,8 @@
"type='SmallLabel' "
"/> "
"</layout> "
-"<space size='16'/> "
-"<layout type='horizontal' padding='0,0,0,0' spacing='4'> "
+"<space size='60'/> "
+"<layout type='horizontal' padding='0,0,0,0' spacing='10'> "
"<widget name='Keys' "
"type='Button' "
"/> "
@@ -2292,15 +2324,38 @@
"</layout> "
"</dialog> "
"<dialog name='SaveLoadChooser' overlays='screen' inset='8' shading='dim'> "
-"<layout type='vertical' padding='8,8,8,8' center='true'> "
-"<widget name='Title' height='Globals.Line.Height'/> "
+"<layout type='vertical' padding='8,8,8,32' center='true'> "
+"<layout type='horizontal' padding='0,0,0,0'> "
+"<widget name='Title' "
+"height='Globals.Line.Height' "
+"/> "
+"<space/> "
+"<widget name='PageDisplay' "
+"width='200' "
+"height='Globals.Line.Height' "
+"/> "
+"</layout> "
+"<layout type='horizontal' padding='0,0,0,16' spacing='16'> "
"<widget name='List' /> "
-"<layout type='horizontal' padding='0,0,16,0'> "
+"<widget name='Thumbnail' "
+"width='180' "
+"height='200' "
+"/> "
+"</layout> "
+"<layout type='horizontal' padding='0,0,0,0'> "
+"<widget name='ListSwitch' "
+"height='Globals.Line.Height' "
+"width='Globals.Line.Height' "
+"/> "
+"<widget name='GridSwitch' "
+"height='Globals.Line.Height' "
+"width='Globals.Line.Height' "
+"/> "
"<space/> "
"<widget name='Delete' "
"type='Button' "
"/> "
-"<space size='16'/> "
+"<space size='32'/> "
"<widget name='Cancel' "
"type='Button' "
"/> "
@@ -2310,16 +2365,36 @@
"</layout> "
"</layout> "
"</dialog> "
-"<dialog name='ScummHelp' overlays='screen'> "
+"<dialog name='SavenameDialog' overlays='screen_center'> "
"<layout type='vertical' padding='8,8,8,8'> "
+"<widget name='DescriptionText' "
+"width='320' "
+"height='Globals.Line.Height' "
+"/> "
+"<widget name='Description' "
+"height='19' "
+"/> "
+"<layout type='horizontal' padding='0,0,16,0'> "
+"<widget name='Cancel' "
+"type='Button' "
+"/> "
+"<space size='96'/> "
+"<widget name='Ok' "
+"type='Button' "
+"/> "
+"</layout> "
+"</layout> "
+"</dialog> "
+"<dialog name='ScummHelp' overlays='screen_center'> "
+"<layout type='vertical' padding='8,8,8,8' center='true'> "
"<widget name='Title' "
-"width='180' "
+"width='320' "
"height='Globals.Line.Height' "
"/> "
"<widget name='HelpText' "
-"height='140' "
+"height='200' "
"/> "
-"<layout type='horizontal' padding='0,0,0,0'> "
+"<layout type='horizontal' padding='0,0,16,0'> "
"<widget name='Prev' "
"type='Button' "
"/> "
@@ -2336,7 +2411,7 @@
"<dialog name='LoomTownsDifficultyDialog' overlays='screen_center'> "
"<layout type='vertical' padding='8,8,8,8' center='true'> "
"<widget name='Description1' "
-"width='280' "
+"width='320' "
"height='Globals.Line.Height' "
"/> "
"<widget name='Description2' "
@@ -2354,20 +2429,20 @@
"</layout> "
"</dialog> "
"<dialog name='MassAdd' overlays='screen_center' shading='dim'> "
-"<layout type='vertical' padding='4,4,16,4' center='true'> "
+"<layout type='vertical' padding='8,8,32,8' center='true'> "
"<widget name='DirProgressText' "
-"width='280' "
+"width='480' "
"height='Globals.Line.Height' "
"/> "
"<widget name='GameProgressText' "
-"width='280' "
+"width='480' "
"height='Globals.Line.Height' "
"/> "
"<widget name='GameList' "
-"width='280' "
-"height='100' "
+"width='480' "
+"height='250' "
"/> "
-"<layout type='horizontal' padding='4,4,4,4'> "
+"<layout type='horizontal' padding='8,8,8,8'> "
"<widget name='Ok' "
"type='Button' "
"/> "
@@ -2378,20 +2453,20 @@
"</layout> "
"</dialog> "
"<dialog name='KeyMapper' overlays='screen_center' shading='dim'> "
-"<layout type='vertical' padding='8,8,8,8' spacing='10' center='true'> "
+"<layout type='vertical' padding='8,8,32,8' spacing='10' center='true'> "
"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> "
"<widget name='PopupDesc' "
"type='OptionsLabel' "
"/> "
"<widget name='Popup' "
"type='PopUp' "
-"width='150' "
+"width='400' "
"height='Globals.Line.Height' "
"/> "
"</layout> "
"<widget name='KeymapArea' "
-"width='300' "
-"height='120' "
+"width='600' "
+"height='280' "
"/> "
"<widget name='Close' "
"type='Button' "
@@ -2399,91 +2474,93 @@
"</layout> "
"</dialog> "
"<dialog name='Predictive' overlays='screen_center'> "
-"<layout type='vertical' padding='1,1,1,1' center='true'> "
+"<layout type='vertical' padding='5,5,5,5' center='true'> "
"<widget name='Headline' "
"height='Globals.Line.Height' "
-"width='150' "
+"width='210' "
"textalign='center' "
"/> "
-"<layout type='horizontal' padding='3,3,3,3'> "
+"<layout type='horizontal' padding='5,5,5,5'> "
"<widget name='Word' "
-"width='120' "
+"width='190' "
"height='Globals.Button.Height' "
"/> "
"<widget name='Delete' "
"width='20' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"</layout> "
+"<space size='5' /> "
"<layout type='horizontal' padding='3,3,3,3'> "
"<widget name='Button1' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='Button2' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='Button3' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"</layout> "
"<layout type='horizontal' padding='3,3,3,3'> "
"<widget name='Button4' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='Button5' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='Button6' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"</layout> "
"<layout type='horizontal' padding='3,3,3,3'> "
"<widget name='Button7' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='Button8' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='Button9' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"</layout> "
-"<layout type='horizontal' padding='3,3,3,0'> "
+"<layout type='horizontal' padding='3,3,3,3'> "
"<widget name='Pre' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='Button0' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='Next' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"</layout> "
-"<space size='3' /> "
-"<layout type='horizontal' padding='3,3,0,3'> "
+"<space size='5' /> "
+"<layout type='horizontal' padding='3,3,3,3'> "
"<widget name='Add' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
+"<space size='22'/> "
"<widget name='Cancel' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"<widget name='OK' "
"width='Globals.Predictive.Button.Width' "
-"height='Globals.Predictive.Button.Height' "
+"height='Globals.Button.Height' "
"/> "
"</layout> "
"</layout> "
diff --git a/gui/themes/scummclassic.zip b/gui/themes/scummclassic.zip
index eb5ac2d9f7..62eae0cd43 100644
--- a/gui/themes/scummclassic.zip
+++ b/gui/themes/scummclassic.zip
Binary files differ
diff --git a/gui/themes/scummclassic/THEMERC b/gui/themes/scummclassic/THEMERC
index b808aee32f..b8937adcb2 100644
--- a/gui/themes/scummclassic/THEMERC
+++ b/gui/themes/scummclassic/THEMERC
@@ -1 +1 @@
-[SCUMMVM_STX0.8.11:ScummVM Classic Theme:No Author]
+[SCUMMVM_STX0.8.16:ScummVM Classic Theme:No Author]
diff --git a/gui/themes/scummclassic/classic_gfx.stx b/gui/themes/scummclassic/classic_gfx.stx
index f07499ce79..49ecea2e11 100644
--- a/gui/themes/scummclassic/classic_gfx.stx
+++ b/gui/themes/scummclassic/classic_gfx.stx
@@ -541,6 +541,19 @@
/>
</drawdata>
+ <!-- Pressed button -->
+ <drawdata id = 'button_pressed' cache = 'false'>
+ <text font = 'text_button'
+ text_color = 'color_alternative_inverted'
+ vertical_align = 'center'
+ horizontal_align = 'center'
+ />
+ <drawstep func = 'square'
+ fill = 'foreground'
+ fg_color = 'green'
+ />
+ </drawdata>
+
<drawdata id = 'button_idle' cache = 'false'>
<text font = 'text_button'
text_color = 'color_button'
diff --git a/gui/themes/scummclassic/classic_layout.stx b/gui/themes/scummclassic/classic_layout.stx
index 8717892995..4a6aae00bc 100644
--- a/gui/themes/scummclassic/classic_layout.stx
+++ b/gui/themes/scummclassic/classic_layout.stx
@@ -32,6 +32,9 @@
<def var = 'ShowGlobalMenuLogo' value = '0'/>
<def var = 'ShowSearchPic' value = '0'/>
+ <def var = 'ShowChooserPics' value = '0'/>
+ <def var = 'ShowChooserPageDisplay' value = '1'/>
+
<def var = 'SaveLoadChooser.ExtInfo.Visible' value = '1'/>
<def var = 'KeyMapper.Spacing' value = '10'/>
@@ -793,9 +796,16 @@
<dialog name = 'SaveLoadChooser' overlays = 'screen' inset = '8' shading = 'dim'>
<layout type = 'vertical' padding = '8, 8, 8, 32' center = 'true'>
- <widget name = 'Title'
- height = 'Globals.Line.Height'
- />
+ <layout type = 'horizontal' padding = '0, 0, 0, 0'>
+ <widget name = 'Title'
+ height = 'Globals.Line.Height'
+ />
+ <space/>
+ <widget name = 'PageDisplay'
+ width = '200'
+ height = 'Globals.Line.Height'
+ />
+ </layout>
<layout type = 'horizontal' padding = '0, 0, 0, 16' spacing = '16'>
<widget name = 'List' />
<widget name = 'Thumbnail'
@@ -804,6 +814,14 @@
/>
</layout>
<layout type = 'horizontal' padding = '0, 0, 0, 0'>
+ <widget name = 'ListSwitch'
+ height = 'Globals.Line.Height'
+ width = 'Globals.Line.Height'
+ />
+ <widget name = 'GridSwitch'
+ height = 'Globals.Line.Height'
+ width = 'Globals.Line.Height'
+ />
<space/>
<widget name = 'Delete'
type = 'Button'
@@ -819,6 +837,27 @@
</layout>
</dialog>
+ <dialog name = 'SavenameDialog' overlays = 'screen_center'>
+ <layout type = 'vertical' padding = '8, 8, 8, 8'>
+ <widget name = 'DescriptionText'
+ width = '320'
+ height = 'Globals.Line.Height'
+ />
+ <widget name = 'Description'
+ height = '19'
+ />
+ <layout type = 'horizontal' padding = '0, 0, 16, 0'>
+ <widget name = 'Cancel'
+ type = 'Button'
+ />
+ <space size = '96'/>
+ <widget name = 'Ok'
+ type = 'Button'
+ />
+ </layout>
+ </layout>
+ </dialog>
+
<dialog name = 'ScummHelp' overlays = 'screen_center'>
<layout type = 'vertical' padding = '8, 8, 8, 8' center = 'true'>
<widget name = 'Title'
diff --git a/gui/themes/scummclassic/classic_layout_lowres.stx b/gui/themes/scummclassic/classic_layout_lowres.stx
index 8f5db9d364..57e149b570 100644
--- a/gui/themes/scummclassic/classic_layout_lowres.stx
+++ b/gui/themes/scummclassic/classic_layout_lowres.stx
@@ -33,6 +33,9 @@
<def var = 'ShowGlobalMenuLogo' value = '0'/>
<def var = 'ShowSearchPic' value = '0'/>
+ <def var = 'ShowChooserPics' value = '0'/>
+ <def var = 'ShowChooserPageDisplay' value = '0'/>
+
<def var = 'SaveLoadChooser.ExtInfo.Visible' value = '0'/>
<def var = 'KeyMapper.Spacing' value = '5'/>
@@ -807,6 +810,14 @@
<widget name = 'Title' height = 'Globals.Line.Height'/>
<widget name = 'List' />
<layout type = 'horizontal' padding = '0, 0, 16, 0'>
+ <widget name = 'ListSwitch'
+ height = 'Globals.Line.Height'
+ width = 'Globals.Line.Height'
+ />
+ <widget name = 'GridSwitch'
+ height = 'Globals.Line.Height'
+ width = 'Globals.Line.Height'
+ />
<space/>
<widget name = 'Delete'
type = 'Button'
@@ -822,6 +833,26 @@
</layout>
</dialog>
+ <dialog name = 'SavenameDialog' overlays = 'screen_center'>
+ <layout type = 'vertical' padding = '8, 8, 8, 8'>
+ <widget name = 'DescriptionText'
+ width = '180'
+ height = 'Globals.Line.Height'
+ />
+ <widget name = 'Description'
+ height = '19'
+ />
+ <layout type = 'horizontal' padding = '0, 0, 16, 0'>
+ <widget name = 'Cancel'
+ type = 'Button'
+ />
+ <widget name = 'Ok'
+ type = 'Button'
+ />
+ </layout>
+ </layout>
+ </dialog>
+
<dialog name = 'ScummHelp' overlays = 'screen'>
<layout type = 'vertical' padding = '8, 8, 8, 8'>
<widget name = 'Title'
diff --git a/gui/themes/scummmodern.zip b/gui/themes/scummmodern.zip
index 94f7cd8f6e..38352bcc2f 100644
--- a/gui/themes/scummmodern.zip
+++ b/gui/themes/scummmodern.zip
Binary files differ
diff --git a/gui/themes/scummmodern/THEMERC b/gui/themes/scummmodern/THEMERC
index e6c441d543..52eb683ebd 100644
--- a/gui/themes/scummmodern/THEMERC
+++ b/gui/themes/scummmodern/THEMERC
@@ -1 +1 @@
-[SCUMMVM_STX0.8.11:ScummVM Modern Theme:No Author]
+[SCUMMVM_STX0.8.16:ScummVM Modern Theme:No Author]
diff --git a/gui/themes/scummmodern/grid.bmp b/gui/themes/scummmodern/grid.bmp
new file mode 100644
index 0000000000..adeb209380
--- /dev/null
+++ b/gui/themes/scummmodern/grid.bmp
Binary files differ
diff --git a/gui/themes/scummmodern/list.bmp b/gui/themes/scummmodern/list.bmp
new file mode 100644
index 0000000000..2f54a40bcd
--- /dev/null
+++ b/gui/themes/scummmodern/list.bmp
Binary files differ
diff --git a/gui/themes/scummmodern/scummmodern_gfx.stx b/gui/themes/scummmodern/scummmodern_gfx.stx
index 403f636fd0..4d449f50ec 100644
--- a/gui/themes/scummmodern/scummmodern_gfx.stx
+++ b/gui/themes/scummmodern/scummmodern_gfx.stx
@@ -101,6 +101,8 @@
<bitmap filename = 'search.bmp'/>
<bitmap filename = 'eraser.bmp'/>
<bitmap filename = 'delbtn.bmp'/>
+ <bitmap filename = 'list.bmp'/>
+ <bitmap filename = 'grid.bmp'/>
</bitmaps>
<fonts>
@@ -153,7 +155,7 @@
/>
<text_color id = 'color_normal_disabled'
- color = '192, 192, 192'
+ color = '96, 96, 96'
/>
<text_color id = 'color_alternative'
@@ -187,8 +189,8 @@
<!-- <defaults fill = 'gradient' fg_color = 'white'/> -->
- <cursor file = 'cursor.bmp' hotspot = '0, 0' scale = '3'/>
- <cursor resolution = 'y<400' file = 'cursor_small.bmp' hotspot = '0, 0' scale = '3'/>
+ <cursor file = 'cursor.bmp' hotspot = '0, 0'/>
+ <cursor resolution = 'y<400' file = 'cursor_small.bmp' hotspot = '0, 0'/>
<!-- Selection (text or list items) -->
<drawdata id = 'text_selection' cache = 'false'>
@@ -740,6 +742,27 @@
/>
</drawdata>
+ <!-- Pressed button -->
+ <drawdata id = 'button_pressed' cache = 'false'>
+ <text font = 'text_button'
+ text_color = 'color_button'
+ vertical_align = 'center'
+ horizontal_align = 'center'
+ />
+ <drawstep func = 'roundedsq'
+ radius = '5'
+ stroke = '1'
+ fill = 'foreground'
+ shadow = '0'
+ factor = '0'
+ fg_color = '120, 40, 16'
+ gradient_start = '255, 0, 0'
+ gradient_end = '255, 0, 0'
+ bevel = '1'
+ bevel_color = 'black'
+ />
+ </drawdata>
+
<!-- Idle button -->
<drawdata id = 'button_idle' cache = 'false'>
<text font = 'text_button'
diff --git a/gui/themes/scummmodern/scummmodern_layout.stx b/gui/themes/scummmodern/scummmodern_layout.stx
index 087a844a1b..d99d7416c2 100644
--- a/gui/themes/scummmodern/scummmodern_layout.stx
+++ b/gui/themes/scummmodern/scummmodern_layout.stx
@@ -39,6 +39,9 @@
<def var = 'ShowGlobalMenuLogo' value = '1'/>
<def var = 'ShowSearchPic' value = '1'/>
+ <def var = 'ShowChooserPics' value = '1'/>
+ <def var = 'ShowChooserPageDisplay' value = '1'/>
+
<def var = 'SaveLoadChooser.ExtInfo.Visible' value = '1'/>
<def var = 'KeyMapper.Spacing' value = '10'/>
@@ -807,9 +810,16 @@
<dialog name = 'SaveLoadChooser' overlays = 'screen' inset = '8' shading = 'dim'>
<layout type = 'vertical' padding = '8, 8, 8, 32' center = 'true'>
- <widget name = 'Title'
- height = 'Globals.Line.Height'
- />
+ <layout type = 'horizontal' padding = '0, 0, 0, 0'>
+ <widget name = 'Title'
+ height = 'Globals.Line.Height'
+ />
+ <space/>
+ <widget name = 'PageDisplay'
+ width = '200'
+ height = 'Globals.Line.Height'
+ />
+ </layout>
<layout type = 'horizontal' padding = '0, 0, 0, 16' spacing = '16'>
<widget name = 'List' />
<widget name = 'Thumbnail'
@@ -818,6 +828,14 @@
/>
</layout>
<layout type = 'horizontal' padding = '0, 0, 0, 0'>
+ <widget name = 'ListSwitch'
+ height = '20'
+ width = '20'
+ />
+ <widget name = 'GridSwitch'
+ height = '20'
+ width = '20'
+ />
<space/>
<widget name = 'Delete'
type = 'Button'
@@ -833,6 +851,27 @@
</layout>
</dialog>
+ <dialog name = 'SavenameDialog' overlays = 'screen_center'>
+ <layout type = 'vertical' padding = '8, 8, 8, 8'>
+ <widget name = 'DescriptionText'
+ width = '320'
+ height = 'Globals.Line.Height'
+ />
+ <widget name = 'Description'
+ height = '19'
+ />
+ <layout type = 'horizontal' padding = '0, 0, 16, 0'>
+ <widget name = 'Cancel'
+ type = 'Button'
+ />
+ <space size = '96'/>
+ <widget name = 'Ok'
+ type = 'Button'
+ />
+ </layout>
+ </layout>
+ </dialog>
+
<dialog name = 'ScummHelp' overlays = 'screen_center'>
<layout type = 'vertical' padding = '8, 8, 8, 8' center = 'true'>
<widget name = 'Title'
diff --git a/gui/themes/scummmodern/scummmodern_layout_lowres.stx b/gui/themes/scummmodern/scummmodern_layout_lowres.stx
index 987fee800a..4fd5bdcf40 100644
--- a/gui/themes/scummmodern/scummmodern_layout_lowres.stx
+++ b/gui/themes/scummmodern/scummmodern_layout_lowres.stx
@@ -31,6 +31,9 @@
<def var = 'ShowGlobalMenuLogo' value = '0'/>
<def var = 'ShowSearchPic' value = '0'/>
+ <def var = 'ShowChooserPics' value = '0'/>
+ <def var = 'ShowChooserPageDisplay' value = '0'/>
+
<def var = 'SaveLoadChooser.ExtInfo.Visible' value = '0'/>
<def var = 'Predictive.Button.Width' value = '45' />
@@ -806,6 +809,14 @@
<widget name = 'Title' height = 'Globals.Line.Height'/>
<widget name = 'List' />
<layout type = 'horizontal' padding = '0, 0, 16, 0'>
+ <widget name = 'ListSwitch'
+ height = 'Globals.Line.Height'
+ width = 'Globals.Line.Height'
+ />
+ <widget name = 'GridSwitch'
+ height = 'Globals.Line.Height'
+ width = 'Globals.Line.Height'
+ />
<space/>
<widget name = 'Delete'
type = 'Button'
@@ -821,6 +832,26 @@
</layout>
</dialog>
+ <dialog name = 'SavenameDialog' overlays = 'screen_center'>
+ <layout type = 'vertical' padding = '8, 8, 8, 8'>
+ <widget name = 'DescriptionText'
+ width = '180'
+ height = 'Globals.Line.Height'
+ />
+ <widget name = 'Description'
+ height = '19'
+ />
+ <layout type = 'horizontal' padding = '0, 0, 16, 0'>
+ <widget name = 'Cancel'
+ type = 'Button'
+ />
+ <widget name = 'Ok'
+ type = 'Button'
+ />
+ </layout>
+ </layout>
+ </dialog>
+
<dialog name = 'ScummHelp' overlays = 'screen' inset = '8'>
<layout type = 'vertical' padding = '8, 8, 8, 8'>
<widget name = 'Title'
diff --git a/gui/themes/translations.dat b/gui/themes/translations.dat
index a9645f226a..1c3abf84a8 100644
--- a/gui/themes/translations.dat
+++ b/gui/themes/translations.dat
Binary files differ
diff --git a/gui/widget.cpp b/gui/widget.cpp
index 0e2fd248b1..9046bcc9c1 100644
--- a/gui/widget.cpp
+++ b/gui/widget.cpp
@@ -30,6 +30,8 @@
#include "gui/ThemeEval.h"
+#include "gui/dialog.h"
+
namespace GUI {
Widget::Widget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip)
@@ -77,6 +79,8 @@ void Widget::updateState(int oldFlags, int newFlags) {
_state = ThemeEngine::kStateEnabled;
if (newFlags & WIDGET_HILITED)
_state = ThemeEngine::kStateHighlight;
+ if (newFlags & WIDGET_PRESSED)
+ _state = ThemeEngine::kStatePressed;
} else {
_state = ThemeEngine::kStateDisabled;
}
@@ -272,7 +276,7 @@ void StaticTextWidget::drawWidget() {
ButtonWidget::ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &label, const char *tooltip, uint32 cmd, uint8 hotkey)
: StaticTextWidget(boss, x, y, w, h, cleanupHotkey(label), Graphics::kTextAlignCenter, tooltip), CommandSender(boss),
- _cmd(cmd), _hotkey(hotkey) {
+ _cmd(cmd), _hotkey(hotkey), _lastTime(0) {
if (hotkey == 0)
_hotkey = parseHotkey(label);
@@ -283,7 +287,7 @@ ButtonWidget::ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Co
ButtonWidget::ButtonWidget(GuiObject *boss, const Common::String &name, const Common::String &label, const char *tooltip, uint32 cmd, uint8 hotkey)
: StaticTextWidget(boss, name, cleanupHotkey(label), tooltip), CommandSender(boss),
- _cmd(cmd) {
+ _cmd(cmd), _lastTime(0) {
if (hotkey == 0)
_hotkey = parseHotkey(label);
setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG);
@@ -291,8 +295,14 @@ ButtonWidget::ButtonWidget(GuiObject *boss, const Common::String &name, const Co
}
void ButtonWidget::handleMouseUp(int x, int y, int button, int clickCount) {
- if (isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h)
+ if (isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h) {
+ startAnimatePressedState();
sendCommand(_cmd, 0);
+ }
+}
+
+void ButtonWidget::handleMouseDown(int x, int y, int button, int clickCount) {
+ setPressedState();
}
void ButtonWidget::drawWidget() {
@@ -324,11 +334,49 @@ ButtonWidget *addClearButton(GuiObject *boss, const Common::String &name, uint32
return button;
}
+void ButtonWidget::setHighLighted(bool enable) {
+ (enable) ? setFlags(WIDGET_HILITED) : clearFlags(WIDGET_HILITED);
+ draw();
+}
+
+void ButtonWidget::handleTickle() {
+ if (_lastTime) {
+ uint32 curTime = g_system->getMillis();
+ if (curTime - _lastTime > kPressedButtonTime) {
+ stopAnimatePressedState();
+ }
+ }
+}
+
+void ButtonWidget::setPressedState() {
+ wantTickle(true);
+ setFlags(WIDGET_PRESSED);
+ draw();
+}
+
+void ButtonWidget::stopAnimatePressedState() {
+ wantTickle(false);
+ _lastTime = 0;
+ clearFlags(WIDGET_PRESSED);
+ draw();
+}
+
+void ButtonWidget::startAnimatePressedState() {
+ _lastTime = g_system->getMillis();
+}
+
+void ButtonWidget::wantTickle(bool tickled) {
+ if (tickled)
+ ((GUI::Dialog *)_boss)->setTickleWidget(this);
+ else
+ ((GUI::Dialog *)_boss)->unSetTickleWidget();
+}
+
#pragma mark -
PicButtonWidget::PicButtonWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip, uint32 cmd, uint8 hotkey)
: ButtonWidget(boss, x, y, w, h, "", tooltip, cmd, hotkey),
- _gfx(), _alpha(256), _transparency(false) {
+ _gfx(new Graphics::Surface()), _alpha(256), _transparency(false) {
setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG);
_type = kButtonWidget;
@@ -336,38 +384,67 @@ PicButtonWidget::PicButtonWidget(GuiObject *boss, int x, int y, int w, int h, co
PicButtonWidget::PicButtonWidget(GuiObject *boss, const Common::String &name, const char *tooltip, uint32 cmd, uint8 hotkey)
: ButtonWidget(boss, name, "", tooltip, cmd, hotkey),
- _alpha(256), _transparency(false) {
+ _gfx(new Graphics::Surface()), _alpha(256), _transparency(false) {
setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG);
_type = kButtonWidget;
}
PicButtonWidget::~PicButtonWidget() {
- _gfx.free();
+ _gfx->free();
+ delete _gfx;
}
void PicButtonWidget::setGfx(const Graphics::Surface *gfx) {
- _gfx.free();
+ _gfx->free();
if (!gfx || !gfx->pixels)
return;
+ if (gfx->format.bytesPerPixel == 1) {
+ warning("PicButtonWidget::setGfx got paletted surface passed");
+ return;
+ }
+
+
if (gfx->w > _w || gfx->h > _h) {
warning("PicButtonWidget has size %dx%d, but a surface with %dx%d is to be set", _w, _h, gfx->w, gfx->h);
return;
}
- // TODO: add conversion to OverlayColor
- _gfx.copyFrom(*gfx);
+ _gfx->copyFrom(*gfx);
+}
+
+void PicButtonWidget::setGfx(int w, int h, int r, int g, int b) {
+ if (w == -1)
+ w = _w;
+ if (h == -1)
+ h = _h;
+
+ const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
+
+ _gfx->free();
+ _gfx->create(w, h, requiredFormat);
+ _gfx->fillRect(Common::Rect(0, 0, w, h), _gfx->format.RGBToColor(r, g, b));
}
void PicButtonWidget::drawWidget() {
g_gui.theme()->drawButton(Common::Rect(_x, _y, _x+_w, _y+_h), "", _state, getFlags());
- if (sizeof(OverlayColor) == _gfx.format.bytesPerPixel && _gfx.pixels) {
- const int x = _x + (_w - _gfx.w) / 2;
- const int y = _y + (_h - _gfx.h) / 2;
+ if (_gfx->pixels) {
+ // Check whether the set up surface needs to be converted to the GUI
+ // color format.
+ const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
+ if (_gfx->format != requiredFormat) {
+ Graphics::Surface *converted = _gfx->convertTo(requiredFormat);
+ _gfx->free();
+ delete _gfx;
+ _gfx = converted;
+ }
+
+ const int x = _x + (_w - _gfx->w) / 2;
+ const int y = _y + (_h - _gfx->h) / 2;
- g_gui.theme()->drawSurface(Common::Rect(x, y, x + _gfx.w, y + _gfx.h), _gfx, _state, _alpha, _transparency);
+ g_gui.theme()->drawSurface(Common::Rect(x, y, x + _gfx->w, y + _gfx->h), *_gfx, _state, _alpha, _transparency);
}
}
@@ -555,34 +632,39 @@ int SliderWidget::posToValue(int pos) {
#pragma mark -
GraphicsWidget::GraphicsWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip)
- : Widget(boss, x, y, w, h, tooltip), _gfx(), _alpha(256), _transparency(false) {
+ : Widget(boss, x, y, w, h, tooltip), _gfx(new Graphics::Surface()), _alpha(256), _transparency(false) {
setFlags(WIDGET_ENABLED | WIDGET_CLEARBG);
_type = kGraphicsWidget;
}
GraphicsWidget::GraphicsWidget(GuiObject *boss, const Common::String &name, const char *tooltip)
- : Widget(boss, name, tooltip), _gfx(), _alpha(256), _transparency(false) {
+ : Widget(boss, name, tooltip), _gfx(new Graphics::Surface()), _alpha(256), _transparency(false) {
setFlags(WIDGET_ENABLED | WIDGET_CLEARBG);
_type = kGraphicsWidget;
}
GraphicsWidget::~GraphicsWidget() {
- _gfx.free();
+ _gfx->free();
+ delete _gfx;
}
void GraphicsWidget::setGfx(const Graphics::Surface *gfx) {
- _gfx.free();
+ _gfx->free();
if (!gfx || !gfx->pixels)
return;
+ if (gfx->format.bytesPerPixel == 1) {
+ warning("GraphicsWidget::setGfx got paletted surface passed");
+ return;
+ }
+
if (gfx->w > _w || gfx->h > _h) {
warning("GraphicsWidget has size %dx%d, but a surface with %dx%d is to be set", _w, _h, gfx->w, gfx->h);
return;
}
- // TODO: add conversion to OverlayColor
- _gfx.copyFrom(*gfx);
+ _gfx->copyFrom(*gfx);
}
void GraphicsWidget::setGfx(int w, int h, int r, int g, int b) {
@@ -591,26 +673,29 @@ void GraphicsWidget::setGfx(int w, int h, int r, int g, int b) {
if (h == -1)
h = _h;
- Graphics::PixelFormat overlayFormat = g_system->getOverlayFormat();
-
- _gfx.free();
- _gfx.create(w, h, overlayFormat);
+ const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
- OverlayColor *dst = (OverlayColor *)_gfx.pixels;
- OverlayColor fillCol = overlayFormat.RGBToColor(r, g, b);
- while (h--) {
- for (int i = 0; i < w; ++i) {
- *dst++ = fillCol;
- }
- }
+ _gfx->free();
+ _gfx->create(w, h, requiredFormat);
+ _gfx->fillRect(Common::Rect(0, 0, w, h), _gfx->format.RGBToColor(r, g, b));
}
void GraphicsWidget::drawWidget() {
- if (sizeof(OverlayColor) == _gfx.format.bytesPerPixel && _gfx.pixels) {
- const int x = _x + (_w - _gfx.w) / 2;
- const int y = _y + (_h - _gfx.h) / 2;
+ if (_gfx->pixels) {
+ // Check whether the set up surface needs to be converted to the GUI
+ // color format.
+ const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
+ if (_gfx->format != requiredFormat) {
+ Graphics::Surface *converted = _gfx->convertTo(requiredFormat);
+ _gfx->free();
+ delete _gfx;
+ _gfx = converted;
+ }
- g_gui.theme()->drawSurface(Common::Rect(x, y, x + _gfx.w, y + _gfx.h), _gfx, _state, _alpha, _transparency);
+ const int x = _x + (_w - _gfx->w) / 2;
+ const int y = _y + (_h - _gfx->h) / 2;
+
+ g_gui.theme()->drawSurface(Common::Rect(x, y, x + _gfx->w, y + _gfx->h), *_gfx, _state, _alpha, _transparency);
}
}
@@ -626,6 +711,26 @@ ContainerWidget::ContainerWidget(GuiObject *boss, const Common::String &name) :
_type = kContainerWidget;
}
+ContainerWidget::~ContainerWidget() {
+ // We also remove the widget from the boss to avoid segfaults, when the
+ // deleted widget is an active widget in the boss.
+ for (Widget *w = _firstWidget; w; w = w->next()) {
+ _boss->removeWidget(w);
+ }
+}
+
+Widget *ContainerWidget::findWidget(int x, int y) {
+ return findWidgetInChain(_firstWidget, x, y);
+}
+
+void ContainerWidget::removeWidget(Widget *widget) {
+ // We also remove the widget from the boss to avoid a reference to a
+ // widget not in the widget chain anymore.
+ _boss->removeWidget(widget);
+
+ Widget::removeWidget(widget);
+}
+
void ContainerWidget::drawWidget() {
g_gui.theme()->drawWidgetBackground(Common::Rect(_x, _y, _x + _w, _y + _h), 0, ThemeEngine::kWidgetBackgroundBorder);
}
diff --git a/gui/widget.h b/gui/widget.h
index 789fc09231..6f710f302f 100644
--- a/gui/widget.h
+++ b/gui/widget.h
@@ -38,6 +38,7 @@ enum {
WIDGET_INVISIBLE = 1 << 1,
WIDGET_HILITED = 1 << 2,
WIDGET_BORDER = 1 << 3,
+ WIDGET_PRESSED = 1 << 4,
//WIDGET_INV_BORDER = 1 << 4,
WIDGET_CLEARBG = 1 << 5,
WIDGET_WANT_TICKLE = 1 << 7,
@@ -73,6 +74,10 @@ enum {
kCaretBlinkTime = 300
};
+enum {
+ kPressedButtonTime = 200
+};
+
/* Widget */
class Widget : public GuiObject {
friend class Dialog;
@@ -83,7 +88,7 @@ protected:
uint16 _id;
bool _hasFocus;
ThemeEngine::WidgetStateInfo _state;
- const char *_tooltip;
+ Common::String _tooltip;
private:
uint16 _flags;
@@ -137,7 +142,9 @@ public:
uint8 parseHotkey(const Common::String &label);
Common::String cleanupHotkey(const Common::String &label);
- const char *getTooltip() const { return _tooltip; }
+ bool hasTooltip() const { return !_tooltip.empty(); }
+ const Common::String &getTooltip() const { return _tooltip; }
+ void setTooltip(const Common::String &tooltip) { _tooltip = tooltip; }
protected:
void updateState(int oldFlags, int newFlags);
@@ -189,11 +196,22 @@ public:
void setLabel(const Common::String &label);
void handleMouseUp(int x, int y, int button, int clickCount);
+ void handleMouseDown(int x, int y, int button, int clickCount);
void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); }
- void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); draw(); }
+ void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED | WIDGET_PRESSED); draw(); }
+ void handleTickle();
+
+ void setHighLighted(bool enable);
+ void setPressedState();
+ void startAnimatePressedState();
+ void stopAnimatePressedState();
+ void lostFocusWidget() { stopAnimatePressedState(); }
protected:
void drawWidget();
+ void wantTickle(bool tickled);
+private:
+ uint32 _lastTime;
};
/* PicButtonWidget */
@@ -204,6 +222,7 @@ public:
~PicButtonWidget();
void setGfx(const Graphics::Surface *gfx);
+ void setGfx(int w, int h, int r, int g, int b);
void useAlpha(int alpha) { _alpha = alpha; }
void useThemeTransparency(bool enable) { _transparency = enable; }
@@ -211,7 +230,7 @@ public:
protected:
void drawWidget();
- Graphics::Surface _gfx;
+ Graphics::Surface *_gfx;
int _alpha;
bool _transparency;
};
@@ -339,7 +358,7 @@ public:
protected:
void drawWidget();
- Graphics::Surface _gfx;
+ Graphics::Surface *_gfx;
int _alpha;
bool _transparency;
};
@@ -349,7 +368,10 @@ class ContainerWidget : public Widget {
public:
ContainerWidget(GuiObject *boss, int x, int y, int w, int h);
ContainerWidget(GuiObject *boss, const Common::String &name);
+ ~ContainerWidget();
+ virtual Widget *findWidget(int x, int y);
+ virtual void removeWidget(Widget *widget);
protected:
void drawWidget();
};
diff --git a/po/POTFILES b/po/POTFILES
index 8b74115939..72c6fb1d18 100644
--- a/po/POTFILES
+++ b/po/POTFILES
@@ -10,7 +10,7 @@ gui/KeysDialog.cpp
gui/launcher.cpp
gui/massadd.cpp
gui/options.cpp
-gui/saveload.cpp
+gui/saveload-dialog.cpp
gui/themebrowser.cpp
gui/ThemeEngine.cpp
gui/widget.cpp
@@ -53,6 +53,7 @@ engines/sword1/logic.cpp
engines/sword1/sword1.cpp
engines/sword2/animation.cpp
engines/sword2/sword2.cpp
+engines/teenagent/resources.cpp
engines/tinsel/saveload.cpp
engines/parallaction/saveload.cpp
diff --git a/po/ca_ES.po b/po/ca_ES.po
index 4c0ad8bbbe..da2586a2af 100644
--- a/po/ca_ES.po
+++ b/po/ca_ES.po
@@ -5,16 +5,16 @@
#
msgid ""
msgstr ""
-"Project-Id-Version: ScummVM 1.3.0svn\n"
+"Project-Id-Version: ScummVM 1.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2011-10-04 20:51+0100\n"
+"POT-Creation-Date: 2012-08-27 15:46+0200\n"
+"PO-Revision-Date: 2012-08-26 20:32+0100\n"
"Last-Translator: Jordi Vilalta Prat <jvprat@jvprat.com>\n"
"Language-Team: Catalan <scummvm-devel@lists.sf.net>\n"
+"Language: Catalan\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Catalan\n"
#: gui/about.cpp:91
#, c-format
@@ -43,11 +43,12 @@ msgid "Go up"
msgstr "Amunt"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:847
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -68,16 +69,15 @@ msgstr "Tanca"
msgid "Mouse click"
msgstr "Clic del ratolí"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Mostra el teclat"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Assigna les tecles"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
-#, fuzzy
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "Commuta la pantalla completa"
@@ -89,18 +89,18 @@ msgstr "Sel·leccioneu una acció a assignar"
msgid "Map"
msgstr "Assigna"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:848 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:558 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:519 engines/sword1/animation.cpp:540
+#: engines/sword1/animation.cpp:550 engines/sword1/animation.cpp:557
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:419 engines/sword2/animation.cpp:439
+#: engines/sword2/animation.cpp:449 engines/sword2/animation.cpp:458
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "D'acord"
@@ -127,15 +127,15 @@ msgstr "Seleccioneu una acció"
msgid "Press the key to associate"
msgstr "Premeu la tecla a associar"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Joc"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "Identificador:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -143,29 +143,29 @@ msgstr ""
"Identificador de joc curt utilitzat per referir-se a les partides i per "
"executar el joc des de la línia de comandes"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Nom:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Títol complet del joc"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Nom:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Idioma:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
@@ -173,283 +173,287 @@ msgstr ""
"Idioma del joc. Això no convertirà la vostra versió Espanyola del joc a "
"Anglès"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<per defecte>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Plataforma:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Plataforma per la que el joc es va dissenyar originalment"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Platafor.:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "Motor"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Gràfics"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Fer canvis sobre les opcions globals de gràfics"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Canviar les opcions de gràfics"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Àudio"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Fer canvis sobre les opcions globals d'àudio"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Canviar les opcions d'àudio"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Volum"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Volum"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Fer canvis sobre les opcions globals de volum"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Canviar les opcions de volum"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Fer canvis sobre les opcions globals de MIDI"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Canviar les opcions de MIDI"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Fer canvis sobre les opcions globals de MT-32"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Canviar les opcions de MT-32"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Camins"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Camins"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Camí del joc:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Camí joc:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Camí extra:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Especifica el camí de dades addicionals utilitzades pel joc"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Camí extra:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Camí de partides:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Especifica on es desaran les partides"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Partides:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Cap"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Per defecte"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "Seleccioneu el fitxer SoundFont"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Seleccioneu el directori amb les dades del joc"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Seleccioneu el directori addicional del joc"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Seleccioneu el directori de les partides desades"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr ""
"Aquest identificador de joc ja està en ús. Si us plau, trieu-ne un altre."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~T~anca"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "Surt de ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "~Q~uant a..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "Quant a ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~O~pcions..."
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Canvia les opcions globals de ScummVM"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~I~nicia"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Iniciant el joc seleccionat"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~C~arrega..."
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Carrega una partida pel joc seleccionat"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~A~fegeix Joc..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "Mantingueu premut Shift per a l'Addició Massiva"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "~E~dita Joc..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Canvia les opcions del joc"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~S~uprimeix Joc"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr ""
"Elimina un joc de la llista. Els fitxers de dades del joc es mantenen "
"intactes"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~A~fegeix Joc..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~E~dita Joc..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~S~uprimeix"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Cerca a la llista de jocs"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Cerca:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Carrega partida:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Carrega"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -457,7 +461,7 @@ msgstr ""
"Esteu segur que voleu executar el detector massiu de jocs? Això pot afegir "
"una gran quantitat de jocs."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -465,7 +469,7 @@ msgstr ""
msgid "Yes"
msgstr "Sí"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -473,37 +477,37 @@ msgstr "Sí"
msgid "No"
msgstr "No"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM no ha pogut obrir el directori especificat!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM no ha pogut trobar cap joc al directori especificat!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Seleccioneu el joc:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Realment voleu suprimir la configuració d'aquest joc?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr "Aquest joc no suporta la càrrega de partides des del llançador."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
"ScummVM no ha pogut trobar cap motor capaç d'executar el joc seleccionat!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Afegeix Jocs"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Addició Massiva..."
@@ -571,101 +575,93 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "Cap"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "No s'han pogut aplicar alguns canvis de les opcions gràfiques:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "no s'ha pogut canviar el mode de vídeo"
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "no s'ha pogut canviar l'ajust de pantalla completa"
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr "no s'ha pogut canviar l'ajust de la correcció d'aspecte"
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Mode gràfic:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Mode de pintat:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "Modes de tramat especials suportats per alguns jocs"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Mode pantalla completa"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Correcció de la relació d'aspecte"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Corregeix la relació d'aspecte per jocs de 320x200"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "Elimina el tramat d'EGA"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "Activa l'eliminació del tramat en els jocs EGA que ho suportin"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Disp. preferit:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Disp. de música:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Especifica el dispositiu de so o l'emulador de tarja de so preferit"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "Especifica el dispositiu de so o l'emulador de tarja de so de sortida"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Disp. preferit:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Disp. de música:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "Emulador AdLib:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib s'utilitza per la música de molts jocs"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Freq. sortida:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -673,63 +669,63 @@ msgstr ""
"Valors més alts especifiquen millor qualitat de so però pot ser que la "
"vostra tarja de so no ho suporti"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "Dispositiu GM:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr ""
"Especifica el dispositiu de so per defecte per a la sortida General MIDI"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "No utilitzis música General MIDI"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Utilitza el primer dispositiu disponible"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "Fitxer SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr "Algunes targes de so, Fluidsynth i Timidity suporten SoundFont"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "Mode combinat AdLib/MIDI"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Utilitza MIDI i la generació de so AdLib alhora"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "Guany MIDI:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "Disposit. MT-32:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Especifica el dispositiu de so per defecte per a la sortida de Roland MT-32/"
"LAPC1/CM32l/CM64"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Roland MT-32 real (desactiva l'emulació GM)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -737,196 +733,196 @@ msgstr ""
"Marqueu si voleu utilitzar el vostre dispositiu hardware real de so "
"compatible amb Roland connectat al vostre ordinador"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Roland MT-32 real (sense emulació GM)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Activa el Mode Roland GS"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr ""
"Desactiva la conversió General MIDI pels jocs que tenen banda sonora per a "
"Roland MT-32"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "No utilitzis música de Roland MT-32"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Text i Veus:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Veus"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Subtítols"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Ambdós"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Velocitat de subt.:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Text i Veus:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Veus"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Subt"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "Ambdós"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Mostra els subtítols i reprodueix la veu"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Veloc. de subt.:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Volum de música:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Volum de música:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Silenciar tot"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "Volum d'efectes:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Volum dels sons d'efectes especials"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Volum d'efectes:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Volum de veus:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Volum de veus:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Camí dels temes:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Camí temes:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Especifica el camí de les dades addicionals utilitzades per tots els jocs o "
"pel ScummVM"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Camí dels connectors:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Camí de connectors:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Misc"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Misc"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Tema:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "Pintat GUI:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Desat automàtic:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Auto-desat:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Tecles"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "Idioma GUI:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Idioma de la interfície d'usuari de ScummVM"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "Heu de reiniciar ScummVM perquè tots els canvis tinguin efecte."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Seleccioneu el directori de les partides desades"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
"No es pot escriure al directori seleccionat. Si us plau, escolliu-ne un "
"altre."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Seleccioneu el directori dels temes"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Seleccioneu el directori dels fitxers extra"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Seleccioneu el directori dels connectors"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -934,104 +930,137 @@ msgstr ""
"El tema que heu seleccionat no suporta l'idioma actual. Si voleu utilitzar "
"aquest tema primer haureu de canviar a un altre idioma."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr "Vista de llistat"
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr "Vista de quadrícula"
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "No hi ha data desada"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "No hi ha hora desada"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "No hi ha temps de joc desat"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Suprimeix"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Realment voleu suprimir aquesta partida?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:800
msgid "Date: "
msgstr "Data: "
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:806
msgid "Time: "
msgstr "Hora: "
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:814
msgid "Playtime: "
msgstr "Temps de joc: "
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Partida sense títol"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr "Següent"
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr "Anterior"
+
+#: gui/saveload-dialog.cpp:688
+msgid "New Save"
+msgstr "Nova partida desada"
+
+#: gui/saveload-dialog.cpp:688
+msgid "Create a new save game"
+msgstr "Crea una nova partida desada"
+
+#: gui/saveload-dialog.cpp:793
+msgid "Name: "
+msgstr "Nom: "
+
+#: gui/saveload-dialog.cpp:865
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr "Entreu la descripció per l'espai %d:"
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Seleccioneu un Tema"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "GFX desactivats"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX desactivats"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Pintat estàndard (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Estàndard (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Pintat amb antialias (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Amb antialias (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Neteja el valor"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "El motor no suporta el nivell de depuració '%s'"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Menú"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Salta"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Pausa"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Salta la línia"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Error al executar el joc:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "No s'ha pogut trobar cap motor capaç d'executar el joc seleccionat"
@@ -1099,17 +1128,17 @@ msgstr "Cancel·lat per l'usuari"
msgid "Unknown error"
msgstr "Error desconegut"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "El joc a '%s' sembla ser desconegut."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
"Informeu de la següent informació a l'equip de ScummVM juntament amb el"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "nom del joc que heu provat d'afegir i la seva versió/llengua/etc.:"
@@ -1137,22 +1166,23 @@ msgstr "~A~juda"
msgid "~A~bout"
msgstr "~Q~uant a"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "~R~etorna al Llançador"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~R~etorna al Llançador"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Desa la partida:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1161,7 +1191,7 @@ msgstr "Desa la partida:"
msgid "Save"
msgstr "Desa"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
@@ -1170,26 +1200,26 @@ msgstr ""
"Aquest motor no ofereix ajuda dins el joc. Consulteu el fitxer README per a "
"la informació bàsica i les instruccions sobre com obtenir més assistència."
-#: engines/dialogs.cpp:243
-#, fuzzy, c-format
+#: engines/dialogs.cpp:228
+#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Aquest motor no ofereix ajuda dins el joc. Consulteu el fitxer README per a "
-"la informació bàsica i les instruccions sobre com obtenir més assistència."
+"No s'ha pogut desar la partida (%s)! Consulteu el fitxer README per a la "
+"informació bàsica i les instruccions sobre com obtenir més assistència."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~D~'acord"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~C~ancel·la"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~T~ecles"
@@ -1238,13 +1268,13 @@ msgstr ""
"Consulteu el fitxer README per a més detalls."
#: engines/engine.cpp:426
-#, fuzzy, c-format
+#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Aquest motor no ofereix ajuda dins el joc. Consulteu el fitxer README per a "
-"la informació bàsica i les instruccions sobre com obtenir més assistència."
+"No s'ha pogut carregar la partida (%s)! Consulteu el fitxer README per a la "
+"informació bàsica i les instruccions sobre com obtenir més assistència."
#: engines/engine.cpp:439
msgid ""
@@ -1260,6 +1290,92 @@ msgstr ""
msgid "Start anyway"
msgstr "Inicia de totes maneres"
+#: engines/agi/detection.cpp:142 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "Utilitza les pantalles originals de desat/càrrega"
+
+#: engines/agi/detection.cpp:143 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr ""
+"Utilitza les pantalles originals de desat/càrrega, en lloc de les de ScummVM"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Recupera la partida:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Restaura"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "Utilitza el mode de paleta brillant"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Mostra els gràfics utilitzant la paleta brillant del joc"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "Elimina el tramat d'EGA"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "Activa l'eliminació del tramat en els jocs EGA"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "Prefereix efectes de so digitals"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Prefereix els efectes de so digitals en lloc dels sintetitzats"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "Utilitza IMF/Yamaha FB-01 per la sortida MIDI"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+"Utilitza una tarja IBM Music Feature o un mòdul sintetitzador Yamaha FB-01 "
+"FM per la sortida MIDI"
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "Utilitza l'àudio del CD"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr ""
+"Utilitza l'àudio del CD en lloc de l'àudio intern del joc, si està disponible"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "Utilitza els cursors de Windows"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+"Utilitza els cursors de Windows (més petits i en blanc i negre) en lloc dels "
+"de DOS"
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "Utilitza cursors platejats"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+"Utilitza el conjunt alternatiu de cursors platejats, en lloc dels normals "
+"daurats"
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1376,24 +1492,23 @@ msgstr "Veus i sub."
#: engines/scumm/dialogs.cpp:653
msgid "Select a Proficiency Level."
-msgstr ""
+msgstr "Seleccioneu el nivell de competència."
#: engines/scumm/dialogs.cpp:655
msgid "Refer to your Loom(TM) manual for help."
-msgstr ""
+msgstr "Consulteu el manual de Loom(TM) per ajuda."
#: engines/scumm/dialogs.cpp:658
-#, fuzzy
msgid "Standard"
-msgstr "Estàndard (16bpp)"
+msgstr "Estàndard"
#: engines/scumm/dialogs.cpp:659
msgid "Practice"
-msgstr ""
+msgstr "Pràctica"
#: engines/scumm/dialogs.cpp:660
msgid "Expert"
-msgstr ""
+msgstr "Expert"
#: engines/scumm/help.cpp:73
msgid "Common keyboard commands:"
@@ -1917,7 +2032,7 @@ msgstr ""
"El suport de MIDI natiu requereix l'actualització Roland de LucasArts,\n"
"però no s'ha trobat %s. S'utilitzarà AdLib."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1928,7 +2043,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1939,7 +2054,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1950,7 +2065,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1986,25 +2101,17 @@ msgstr "~M~enú Principal"
msgid "~W~ater Effect Enabled"
msgstr "~E~fecte de l'aigua activat"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Recupera la partida:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Restaura"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:557
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "No s'ha trobat el fitxer d'escena '%s'!"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "No s'ha pogut carregar l'estat del joc del fitxer."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "No s'ha pogut desar l'estat del joc al fitxer."
@@ -2016,67 +2123,119 @@ msgstr "No s'ha pogut esborrar el fitxer."
msgid "Failed to save game"
msgstr "No s'ha pogut desar l'estat del joc"
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Públic"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "Activa el públic"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "Suport per saltar text i escenes"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Permet que se saltin textos i escenes"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Mode heli"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "Activa el mode heli"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "Desplaçament suau"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "Activa el desplaçament suau al caminar"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "Cursor flotant"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "Activa els cursors flotants"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "Barra gràfica de PI"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "Activa la barra gràfica dels punts d'impacte"
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
-msgstr ""
+msgstr "Atac 1"
#: engines/kyra/lol.cpp:479
msgid "Attack 2"
-msgstr ""
+msgstr "Atac 2"
#: engines/kyra/lol.cpp:480
msgid "Attack 3"
-msgstr ""
+msgstr "Atac 3"
#: engines/kyra/lol.cpp:481
msgid "Move Forward"
-msgstr ""
+msgstr "Mou endavant"
#: engines/kyra/lol.cpp:482
msgid "Move Back"
-msgstr ""
+msgstr "Mou enrere"
#: engines/kyra/lol.cpp:483
msgid "Slide Left"
-msgstr ""
+msgstr "Mou a l'esquerra"
#: engines/kyra/lol.cpp:484
-#, fuzzy
msgid "Slide Right"
-msgstr "Dreta"
+msgstr "Mou a la dreta"
#: engines/kyra/lol.cpp:485
-#, fuzzy
msgid "Turn Left"
-msgstr "Apaga"
+msgstr "Gira a l'esquerra"
#: engines/kyra/lol.cpp:486
-#, fuzzy
msgid "Turn Right"
-msgstr "Cursor Dreta"
+msgstr "Gira a la dreta"
#: engines/kyra/lol.cpp:487
-#, fuzzy
msgid "Rest"
-msgstr "Restaura"
+msgstr "Descansa"
#: engines/kyra/lol.cpp:488
-#, fuzzy
msgid "Options"
-msgstr "~O~pcions"
+msgstr "Opcions"
#: engines/kyra/lol.cpp:489
-#, fuzzy
msgid "Choose Spell"
-msgstr "Escull"
+msgstr "Escull l'encanteri"
#: engines/kyra/sound_midi.cpp:475
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
"Sembla que esteu utilitzant un dispositiu General\n"
"MIDI, però el joc només suporta MIDI de Roland\n"
@@ -2084,6 +2243,14 @@ msgstr ""
"Roland MT32 als de General MIDI. És possible\n"
"que algunes pistes no es reprodueixin correctament."
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr "Introducció alternativa"
+
+#: engines/queen/queen.cpp:60
+msgid "Use an alternative game intro (CD version only)"
+msgstr "Utilitza una introducció del joc alternativa (només per la versió CD)"
+
#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
@@ -2100,22 +2267,31 @@ msgstr ""
"El fitxer \"sky.cpt\" té una mida incorrecta.\n"
"Torneu a baixar-lo de www.scummvm.org"
-#: engines/sword1/animation.cpp:539
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Introducció de disquets"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr ""
+"Utilitza la introducció de la versió de disquets (només per a la versió CD)"
+
+#: engines/sword1/animation.cpp:519
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
-msgstr ""
+msgstr "L'escena '%s' de PSX no es pot reproduir en mode paleta"
-#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
+#: engines/sword1/animation.cpp:540 engines/sword2/animation.cpp:439
msgid "DXA cutscenes found but ScummVM has been built without zlib support"
msgstr ""
"S'han trobat escenes en DXA, però s'ha compilat el ScummVM sense suport de "
"zlib"
-#: engines/sword1/animation.cpp:570 engines/sword2/animation.cpp:465
+#: engines/sword1/animation.cpp:550 engines/sword2/animation.cpp:449
msgid "MPEG2 cutscenes are no longer supported"
msgstr "Les escenes MPEG2 ja no estan suportades"
-#: engines/sword1/animation.cpp:576 engines/sword2/animation.cpp:473
+#: engines/sword1/animation.cpp:556 engines/sword2/animation.cpp:457
#, c-format
msgid "Cutscene '%s' not found"
msgstr "No s'ha trobat l'escena '%s'"
@@ -2159,13 +2335,33 @@ msgstr "Mantingues el nou"
msgid "This is the end of the Broken Sword 1 Demo"
msgstr "Aquest és el final de la Demo del Broken Sword 1"
-#: engines/sword2/animation.cpp:435
-#, fuzzy
+#: engines/sword2/animation.cpp:419
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
-"S'han trobat escenes en DXA, però s'ha compilat el ScummVM sense suport de "
-"zlib"
+"S'han trobat escenes de PSX, però s'ha compilat el ScummVM sense suport de "
+"color RGB"
+
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "Mostra les etiquetes dels objectes"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "Mostra etiquetes al posar el ratolí sobre els objectes"
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr "Us falta el fitxer 'teenagent.dat'. Obteniu-lo a la pàgina de ScummVM"
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
+"El fitxer teenagent.dat està comprimit però aquest executable no conté zlib. "
+"Descomprimiu-lo, si us plau."
#: engines/parallaction/saveload.cpp:133
#, c-format
@@ -2176,15 +2372,15 @@ msgstr ""
"No s'ha pogut desar a l'espai %i\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Carregant la partida..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Desant la partida..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2201,11 +2397,11 @@ msgstr ""
"Premeu D'Acord per convertir-les ara, en cas contrari se us tornarà a "
"demanar la propera vegada.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM ha convertit satisfactòriament totes les partides desades."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2307,9 +2503,8 @@ msgid "Keymap:"
msgstr "Assignacions de teclat:"
#: backends/keymapper/remap-dialog.cpp:66
-#, fuzzy
msgid " (Effective)"
-msgstr " (Actiu)"
+msgstr " (Efectiu)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Active)"
@@ -2317,7 +2512,7 @@ msgstr " (Actiu)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
-msgstr ""
+msgstr " (Bloquejat)"
#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
@@ -2403,27 +2598,27 @@ msgstr "Alta qualitat d'àudio (més lent) (reiniciar)"
msgid "Disable power off"
msgstr "Desactiva l'apagat automàtic"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "S'ha activat el mode de clic-i-arrossega."
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "S'ha desactivat el mode clic-i-arrossega."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Mode Touchpad activat."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Mode Touchpad desactivat."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
-msgstr ""
+msgstr "Mode clic"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2431,12 +2626,11 @@ msgstr ""
msgid "Left Click"
msgstr "Clic esquerre"
-#: backends/platform/maemo/maemo.cpp:214
-#, fuzzy
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
-msgstr "Element mig esquerre"
+msgstr "Clic central"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2473,34 +2667,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normal (no escalat)"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "S'ha activat la correcció de la relació d'aspecte"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "S'ha desactivat la correcció de la relació d'aspecte"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "Filtre de gràfics actiu:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "Mode de finestra"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL Normal"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL Conserva"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL Original"
@@ -2840,37 +3034,37 @@ msgstr "Llançador"
msgid "Do you really want to quit?"
msgstr "Estàs segur de voler sortir?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "'Mode Toc' de pantalla tàctil - Clic esquerre"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "'Mode Toc' de pantalla tàctil - Clic dret"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "'Mode Toc' de pantalla tàctil - Flotant (sense clic)"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "Volum màxim"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "Pujant el volum"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "Volum mínim"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "Baixant el volum"
@@ -2909,20 +3103,3 @@ msgstr "Clicat activat"
#: backends/events/maemosdl/maemosdl-events.cpp:192
msgid "Clicking Disabled"
msgstr "Clicat desactivat"
-
-#~ msgid "Hercules Green"
-#~ msgstr "Hercules Verd"
-
-#~ msgid "Hercules Amber"
-#~ msgstr "Hercules Àmbar"
-
-#~ msgctxt "lowres"
-#~ msgid "Hercules Green"
-#~ msgstr "Hercules Verd"
-
-#~ msgctxt "lowres"
-#~ msgid "Hercules Amber"
-#~ msgstr "Hercules Àmbar"
-
-#~ msgid "Save game failed!"
-#~ msgstr "No s'ha pogut desar la partida!"
diff --git a/po/cs_CZ.po b/po/cs_CZ.po
index 9d786be555..107be45398 100644
--- a/po/cs_CZ.po
+++ b/po/cs_CZ.po
@@ -7,8 +7,8 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.4.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2012-03-17 19:07+0100\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-07-08 18:03+0100\n"
"Last-Translator: Zbynìk Schwarz <zbynek.schwarz@gmail.com>\n"
"Language-Team: \n"
"Language: Cesky\n"
@@ -27,7 +27,7 @@ msgstr "(sestaveno %s)"
#: gui/about.cpp:98
msgid "Features compiled in:"
-msgstr "Zakompilované Funkce:"
+msgstr "Zakompilované funkce:"
#: gui/about.cpp:107
msgid "Available engines:"
@@ -47,11 +47,12 @@ msgid "Go up"
msgstr "Jít nahoru"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -72,15 +73,15 @@ msgstr "Zavøít"
msgid "Mouse click"
msgstr "Kliknutí my¹í"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Zobrazit klávesnici"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Pøemapovat klávesy"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "Pøepnout celou obrazovku"
@@ -92,18 +93,18 @@ msgstr "Zvolte èinnost k mapování"
msgid "Map"
msgstr "Mapovat"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -130,15 +131,15 @@ msgstr "Prosím vyberte èinnost"
msgid "Press the key to associate"
msgstr "Zmáèknìte klávesu pro pøiøazení"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Hra"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -146,308 +147,312 @@ msgstr ""
"Krátký identifikátor her, pou¾ívaný jako odkaz k ulo¾eným hrám a spu¹tìní "
"hry z pøíkazového øádku"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Jméno"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Úplný název hry"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Jméno:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Jazyk:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr "Jazyk hry. Toto z Va¹í ©panìlské verze neudìlá Anglickou"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<výchozí>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Platforma:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Platforma, pro kterou byla hra pùvodnì vytvoøena"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Platforma:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "Jádro"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Obraz"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Potlaèit globální nastavení obrazu"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Potlaèit globální nastavení obrazu"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Zvuk"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Potlaèit globální nastavení zvuku"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Potlaèit globální nastavení zvuku"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Hlasitost"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Hlasitost"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Potlaèit globální nastavení hlasitosti"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Potlaèit globální nastavení hlasitosti"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Potlaèit globální nastavení MIDI"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Potlaèit globální nastavení MIDI"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Potlaèit globální nastavení MT-32"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Potlaèit globální nastavení MT-32"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Cesty"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Cesty"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Cesta Hry:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Cesta Hry:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Dodateèná Cesta:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Stanoví cestu pro dodateèná data pou¾itá ve høe"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Dodateèná Cesta:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Cesta pro ulo¾ení:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
-msgstr "Stanovuje, kam jsou umístìny Va¹e ulo¾ené hry"
+msgstr "Stanovuje, kam jsou umístìny va¹e ulo¾ené hry"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Cesta pro ulo¾ení:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "®ádné"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Výchozí"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "Vybrat SoundFont"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Vyberte adresáø s daty hry"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Vyberte dodateèný adresáø hry"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Vyberte adresáø pro ulo¾ené hry"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "Toto ID hry je u¾ zabrané. Vyberte si, prosím, jiné."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~U~konèit"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "Ukonèit ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "~O~ Programu..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "O ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~V~olby..."
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Zmìnit globální volby ScummVM"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~S~pustit"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Spustit zvolenou hru"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~N~ahrát..."
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Nahrát ulo¾enou pozici pro zvolenou hru"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~P~øidat hru..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "Podr¾te Shift pro Hromadné Pøidání"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "~U~pravit Hru..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Zmìnit volby hry"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~O~dstranit Hru"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "Odstranit hru ze seznamu. Herní data zùstanou zachována"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~P~øidat hru..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~U~pravit hru..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~O~dstranit hru"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Hledat v seznamu her"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Hledat:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Nahrát hru:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Nahrát"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -455,7 +460,7 @@ msgstr ""
"Opravdu chcete spustit hromadnou detekci her? Toto by mohlo potenciálnì "
"pøidat velkou spoustu her. "
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -463,7 +468,7 @@ msgstr ""
msgid "Yes"
msgstr "Ano"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -471,36 +476,36 @@ msgstr "Ano"
msgid "No"
msgstr "Ne"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM nemohl tento adresáø otevøít!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM nemohl v zadaném adresáøi najít ¾ádnou hru!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Vybrat hru:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Opravdu chcete odstranit nastavení této hry?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr "Tato hra nepodporuje spou¹tìní her ze spou¹tìèe"
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM nemohl najít ¾ádné jádro schopné vybranou hru spustit!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Hromadné Pøidání..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Hromadné Pøidání..."
@@ -567,101 +572,93 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "®ádné"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "Nelze pou¾ít nìkteré zmìny mo¾ností grafiky:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "re¾im obrazu nemohl být zmìnìn."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "nastavení celé obrazovky nemohlo být zmìnìno"
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr "nastavení pomìru stran nemohlo být zmìnìno"
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Re¾im obrazu:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Re¾im vykreslení:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "Speciální re¾imy chvìní podporované nìkterými hrami"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Re¾im celé obrazovky"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Korekce pomìru stran"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Korigovat pomìr stran pro hry 320x200"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "Nerozkládání EGA"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "Povolit nerozkládání v EGA hrách, které to podporují"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Prioritní Zaøízení:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Hudební zaøízení"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Stanoví prioritní zvukové zaøízení nebo emulátor zvukové karty"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "Stanoví výstupní zvukové zaøízení nebo emulátor zvukové karty"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Prioritní Zaø.:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Hudební zaøízení"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "AdLib emulátor"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib se pou¾ívá pro hudbu v mnoha hrách"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Výstup. frekvence:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -669,253 +666,253 @@ msgstr ""
"Vy¹¹í hodnota zpùsobí lep¹í kvalitu zvuku, ale nemusí být podporována Va¹i "
"zvukovou kartou"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "GM Zaøízení:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr "Stanoví výchozí zvukové zaøízení pro výstup General MIDI"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "Nepou¾ívat hudbu General MIDI"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Pou¾ít první dostupné zaøízení"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr ""
"SoundFont je podporován nìkterými zvukovými kartami, Fluidsynth a Timidity"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "Smí¹ený re¾im AdLib/MIDI"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Pou¾ít obì zvukové generace MIDI a AdLib"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "Zesílení MIDI:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "Zaøízení MT-32:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Stanoví výchozí zvukové výstupní zaøízení pro Roland MT-32/LAPC1/CM32l/CM64"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Opravdový Roland MT-32 (vypne GM emulaci)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
"Za¹krtnìte, pokud chcete pou¾ít pravé hardwarové zaøízení kompatibilní s "
-"Roland, pøipojené k Va¹emu poèítaèi"
+"Roland, pøipojené k va¹emu poèítaèi"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Opravdový Roland MT-32 (¾ádná GM emulace)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Zapnout re¾im Roland GS"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr "Vypne mapování General MIDI pro hry s Roland MT-32 zvukovým doprovodem"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Nepou¾ívat hudbu Roland MT-32"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Text a Øeè"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Øeè"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Titulky"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Oba"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Rychlost titulkù:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Text a Øeè:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Øeè"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Titl"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "Oba"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Zobrazit titulky a pøehrávat øeè"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Rychlost titulkù"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Hlasitost hudby"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Hlasitost hudby"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Ztlumit V¹e"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "Hlasitost zvukù"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Hlasitost speciálních zvukových efektù"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Hlasitost zvukù"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Hlasitost øeèi"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Hlasitost øeèi"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Cesta ke Vzhledu:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Cesta ke Vzhledu:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr "Stanoví cestu k dodateèným datùm pou¾ívaná v¹emi hrami nebo ScummVM"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Cesta k Pluginùm:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Cesta k Pluginùm:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Rùzné"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Rùzné"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Vzhled:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "GUI Vykreslovaè:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Autoukládání:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Autoukládání:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Klávesy"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "Jazyk GUI"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Jazyk GUI ScummVM"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "Pro pou¾ití tìchto nastavení musíte restartovat ScummVM."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Vybrat adresáø pro ulo¾ené hry"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "Do zvoleného adresáøe nelze zapisovat. Vyberte, prosím, jiný."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Vyberte adresáø pro vhledy GUI"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Vyberte adresáø pro dodateèné soubory"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Vyberte adresáø pro zásuvné moduly"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -923,104 +920,140 @@ msgstr ""
"Vzhled, který jste zvolili, nepodporuje Vá¹ souèasný jazyk. Pokud chcete "
"tento vzhled pou¾ít, musíte nejdøíve pøepnout na jiný jazyk."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "Neulo¾ena ¾ádná data"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "®ádný ulo¾ený èas"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "®ádná ulo¾ená doba hraní"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Smazat"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Opravdu chcete tuto ulo¾enou hru vymazat"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Datum:"
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Èas:"
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Doba hraní:"
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Bezejmenný ulo¾ený stav"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "Ulo¾it"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "Nelze ulo¾it hru."
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "Jméno"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Vyberte Vzhled"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "GFX zakázáno"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX zakázáno"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Standardní Vykreslovaè (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Standardní (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Vykreslovaè s vyhlazenými hranami (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "S vyhlazenými hranami (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Vyèistit hodnotu"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Jádro nepodporuje úroveò ladìní '%s'"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Menu"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Pøeskoèit"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Pauza"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Pøeskoèit øádek"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Chyba pøi spu¹tìní hry:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "Nelze nalézt ¾ádné jádro schopné vybranou hru spustit"
@@ -1088,16 +1121,16 @@ msgstr "Zru¹eno u¾ivatelem"
msgid "Unknown error"
msgstr "Neznámá chyba"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "Hra v '%s' se zdá být neznámá."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr "Prosím nahlaste následující data týmu ScummVM spolu se jménem"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "hry, kterou jste se pokusili pøidat a její verzi/jazyk/atd.:"
@@ -1125,22 +1158,23 @@ msgstr "~N~ápovìda"
msgid "~A~bout"
msgstr "~O~ programu"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "~N~ávrat do Spou¹tìèe"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~N~ávrat do Spou¹tìèe"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Ulo¾it hru:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1149,7 +1183,7 @@ msgstr "Ulo¾it hru:"
msgid "Save"
msgstr "Ulo¾it"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
@@ -1159,7 +1193,7 @@ msgstr ""
"prohlédnìte si README pro základní informace a pro instrukce jak získat "
"dal¹í pomoc."
-#: engines/dialogs.cpp:243
+#: engines/dialogs.cpp:228
#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
@@ -1168,17 +1202,17 @@ msgstr ""
"Ulo¾ení stavu hry selhalo (%s)! Prosím pøeètìte si dokumentaci pro základní "
"informace a pokyny k získání dal¹í podpory."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~Z~ru¹it"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~K~lávesy"
@@ -1249,15 +1283,95 @@ msgstr ""
msgid "Start anyway"
msgstr "Pøesto spustit"
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "Pou¾ít pùvodní obrazovky naètení/ulo¾ení"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr "Pou¾ít pùvodní obrazovky naètení/ulo¾ení místo ze ScummVM"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Obnovit hru"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Obnovit"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "Pou¾ít re¾im jasné palety"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Zobrazit grafiku pomocí jasné palety hry"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "Nerozkládání EGA"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "Povolit nerozkládání v EGA hrách"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "Upøednostòovat digitální zvukové efekty"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Upøednostòovat digitální zvukové efekty pøed syntetizovanými"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "Pou¾ít IMF/Yamaha FB-01 pro výstup MIDI"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+"Pou¾ít kartu IBM Music Feature nebo modul syntetizátoru Yamaha FB-01 FM pro "
+"výstup MIDI"
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "Pou¾ít zvuky na CD"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr "Pou¾ít zvuky na CD místo ve høe, pokud je dostupné"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "Pou¾ít kurzory Windows"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr "Pou¾ít kurzory Windows (men¹í a èernobílé) místo kurzorù z DOS"
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "Pou¾ít støíbrné kurzory"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr "Pou¾ít alternativní sadu støíbrných kurzorù místo standardních zlatých"
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
-msgstr "Vlo¾te Disk %c a Stisknìte Tlaèítko Pro Poraèování."
+msgstr "Vlo¾te Disk %c a Stisknìte Tlaèítko Pro Pokraèování."
#: engines/scumm/dialogs.cpp:176
#, c-format
msgid "Unable to Find %s, (%c%d) Press Button."
-msgstr "Nelze Najít %s, (%c%d) Stsikìte Tlaèítko."
+msgstr "Nelze Najít %s, (%c%d) Stisknìte Tlaèítko."
#: engines/scumm/dialogs.cpp:177
#, c-format
@@ -1905,7 +2019,7 @@ msgstr ""
"Pøirozená podpora MIDI vy¾aduje Aktualizaci Roland od LucasArts,\n"
"ale %s chybí. Místo toho je pou¾it AdLib."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1916,7 +2030,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1927,7 +2041,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1938,7 +2052,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1974,25 +2088,17 @@ msgstr "~H~lavní Menu"
msgid "~W~ater Effect Enabled"
msgstr "~E~fekt Vody Zapnut"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Obnovit hru"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Obnovit"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Soubor videa '%s' nenalezen'"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "Nelze naèíst stav hry ze souboru."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "Nelze ulo¾it stav hry do souboru."
@@ -2004,6 +2110,64 @@ msgstr "Nelze smazat soubor."
msgid "Failed to save game"
msgstr "Nelze ulo¾it hru."
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Publikum ve studiu"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "Povolit publikum ve studiu"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "Podpora pøeskoèení"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Umo¾nit, aby text a videa mohly být pøeskoèeny"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Héliový re¾im"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "Zapnout héliový re¾im"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "Plynulé posunování"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "Povolit plynulé posunování pøi chùzi"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "Plovoucí kurzory"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "Povolit plovoucí kurzory"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "Sloupcový indikátor zdraví"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "Povolit sloupcový indikátor zdraví"
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "Útok 1"
@@ -2057,14 +2221,23 @@ msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
"Zdá se, ¾e pou¾íváte zaøízení General MIDI,\n"
-"ale Va¹e hra podporuje pouze Roland MT32 MIDI.\n"
+"ale va¹e hra podporuje pouze Roland MT32 MIDI.\n"
"Sna¾íme se mapovat nástroje Roland MT32 na\n"
-"ty od General MIDI. Po tomto se mù¾e stát,\n"
-"¾e pár stop nebude správnì pøehráno."
+"ty od General MIDI. Je stále mo¾né, ¾e\n"
+"nìkteré stopy nebudou znít správnì."
+
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+#, fuzzy
+msgid "Use an alternative game intro (CD version only)"
+msgstr "Pou¾ít verzi úvodu z diskety (Pouze verze CD)"
#: engines/sky/compact.cpp:130
msgid ""
@@ -2082,6 +2255,14 @@ msgstr ""
"Soubor \"sky.cpt\" má nesprávnou velikost.\n"
"Stáhnìte si ho, prosím, (znovu) z www.scummvm.org"
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Úvod z diskety"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "Pou¾ít verzi úvodu z diskety (Pouze verze CD)"
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
@@ -2113,7 +2294,7 @@ msgstr ""
"ScummVM zjistil, ¾e máte staré ulo¾ené pozice pro Broken Sword 1, které by "
"mìly být pøevedeny.\n"
"Starý formát ulo¾ených her ji¾ není podporován, tak¾e pokud je nepøevedete, "
-"nebudete moci Va¹e hry naèíst.\n"
+"nebudete moci va¹e hry naèíst.\n"
"\n"
"Stisknìte OK, abyste je pøevedli teï, jinak budete po¾ádáni znovu, pøi "
"spu¹tìní této hry.\n"
@@ -2144,6 +2325,25 @@ msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr "Videa PSX nalezena, ale ScummVM byl sestaven bez podpory barev RGB"
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "Zobrazit jmenovky objektù"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "Zobrazit jmenovky objektù pøi najetí my¹i"
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
+
#: engines/parallaction/saveload.cpp:133
#, c-format
msgid ""
@@ -2153,15 +2353,15 @@ msgstr ""
"Nelze ulo¾it hru do pozice %i\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Nahrávání hry..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Ukládání hry..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2173,23 +2373,23 @@ msgstr ""
"ScummVM zjistil, ¾e máte staré ulo¾ené pozice pro Nippon Safes, které by "
"mìly být pøejmenovány.\n"
"Staré názvy ji¾ nejsou podporovány, tak¾e pokud je nepøevedete, nebudete "
-"moci Va¹e hry naèíst.\n"
+"moci va¹e hry naèíst.\n"
"\n"
"Stisknìte OK, abyste je pøevedli teï, jinak budete po¾ádáni pøí¹tì.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
-msgstr "ScummVM úspì¹nì pøevedl v¹echny Va¹e ulo¾ené pozice. "
+msgstr "ScummVM úspì¹nì pøevedl v¹echny va¹e ulo¾ené pozice. "
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
-"ScummVM vytiskl nìkterá varování ve Va¹em oknì konzole a nemù¾e zaruèit, ¾e "
-"v¹echny Va¹e soubory byly pøevedeny.\n"
+"ScummVM vytiskl nìkterá varování ve va¹em oknì konzole a nemù¾e zaruèit, ¾e "
+"v¹echny va¹e soubory byly pøevedeny.\n"
"\n"
"Prosím nahlaste to týmu"
@@ -2378,27 +2578,27 @@ msgstr "Vysoká kvalita zvuku (pomalej¹í) (restart) "
msgid "Disable power off"
msgstr "Zakázat vypnutí"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Re¾im pøetáhnutí my¹i zapnut."
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Re¾im pøetáhnutí my¹i vypnut."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Touchpad re¾im zapnut"
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Touchpad re¾im vypnut"
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
msgstr "Re¾im kliknutí"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2406,11 +2606,11 @@ msgstr "Re¾im kliknutí"
msgid "Left Click"
msgstr "Levé Kliknutí"
-#: backends/platform/maemo/maemo.cpp:214
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
msgstr "Kliknutí prostøedním tlaèítkem"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2447,34 +2647,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normální (bez zmìny velikosti)"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "Povolena korekce pomìru stran"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "Zakázána korekce pomìru stran"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "Aktivní grafický filtr:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "Re¾im do okna"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL Normální"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL Zachovávající"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL Pùvodní"
@@ -2816,37 +3016,37 @@ msgstr "Spou¹tìè"
msgid "Do you really want to quit?"
msgstr "Opravdu chcete skonèit?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "'Re¾im «uknutí' Dotykové Obrazovky - Levé Kliknutí"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "'Re¾im «uknutí' Dotykové Obrazovky - Pravé Kliknutí"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "'Re¾im «uknutí' Dotykové Obrazovky - Najetí (Bez Kliknutí)"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "Maximální Hlasitost"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "Zvy¹uji Hlasitost"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "Minimální Hlasitost"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "Sni¾uji Hlasitost"
diff --git a/po/da_DA.po b/po/da_DA.po
index 59f7ae63a7..b30ef1bf02 100644
--- a/po/da_DA.po
+++ b/po/da_DA.po
@@ -6,15 +6,17 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2011-01-08 22:53+0100\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-07-09 20:27+0100\n"
"Last-Translator: Steffen Nyeland <steffen@nyeland.dk>\n"
"Language-Team: Steffen Nyeland <steffen@nyeland.dk>\n"
+"Language: Dansk\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Dansk\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+"X-Poedit-Language: Danish\n"
+"X-Poedit-Country: DENMARK\n"
#: gui/about.cpp:91
#, c-format
@@ -43,11 +45,12 @@ msgid "Go up"
msgstr "Gå op"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -68,16 +71,15 @@ msgstr "Luk"
msgid "Mouse click"
msgstr "Muse klik"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Vis tastatur"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Kortlæg taster"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
-#, fuzzy
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "Skift fuldskærm"
@@ -89,18 +91,18 @@ msgstr "Vælg en handling at kortlægge"
msgid "Map"
msgstr "Kortlæg"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -127,15 +129,15 @@ msgstr "Vælg venligst en handling"
msgid "Press the key to associate"
msgstr "Tryk tasten for at tilknytte"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Spil"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -143,29 +145,29 @@ msgstr ""
"Kort spil identifikator til brug for gemmer, og for at køre spillet fra "
"kommandolinien"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Navn:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Fuld titel på spillet"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Navn:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Sprog:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
@@ -173,280 +175,284 @@ msgstr ""
"Spillets sprog. Dette vil ikke ændre din spanske version af spillet til "
"engelsk"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<standard>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Platform:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Platform som spillet oprindeligt var designet til"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Platform:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "Motor"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Grafik"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Overstyr globale grafik indstillinger"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Overstyr globale grafik indstillinger"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Lyd"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Overstyr globale lyd indstillinger"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Overstyr globale lyd indstillinger"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Lydstyrke"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Lydstyrke"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Overstyr globale lydstyrke indstillinger"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Overstyr globale lydstyrke indstillinger"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Overstyr globale MIDI indstillinger"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Overstyr globale MIDI indstillinger"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Overstyr globale MT-32 indstillinger"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Overstyr globale MT-32 indstillinger"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Stier"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Stier"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Spil sti:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Spil sti:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Ekstra sti:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Angiver sti til ekstra data der bruges i spillet"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Ekstra sti:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Gemme sti:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Angiver hvor dine gemmer bliver lagt"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Gemme sti:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Ingen"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Standard"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "Vælg SoundFont"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Vælg bibliotek med spil data"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Vælg ekstra spil bibliotek"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Vælg bibliotek til spil gemmer"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "Dette spil ID er allerede i brug. Vælg venligst et andet."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~A~fslut"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "Slut ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "~O~m..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "Om ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~I~ndstillinger..."
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Ændre globale ScummVM indstillinger"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~S~tart"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Start det valgte spil"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
-msgstr "~H~ent..."
+msgstr "Ind~l~æs..."
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
-msgstr "Hent gemmer for det valgte spil"
+msgstr "Indlæs gemmer for det valgte spil"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~T~ilføj spil..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "Hold Skift for at tilføje flere"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "~R~ediger spil..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Ændre spil indstillinger"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~F~jern spil"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "Fjerner spil fra listen. Spillets data filer forbliver uberørt"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~T~ilføj spil..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~R~ediger spil..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~F~jern spil"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Søg i spil liste"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Søg:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Indlæs spil:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Indlæs"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -454,7 +460,7 @@ msgstr ""
"Vil du virkelig køre fler spils detektoren? Dette kunne potentielt tilføje "
"et stort antal spil."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -462,7 +468,7 @@ msgstr ""
msgid "Yes"
msgstr "Ja"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -470,37 +476,37 @@ msgstr "Ja"
msgid "No"
msgstr "Nej"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM kunne ikke åbne det angivne bibliotek!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM kunne ikke finde noget spil i det angivne bibliotek!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Vælg spillet:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Vil du virkelig fjerne denne spil konfiguration?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
-msgstr "Dette spil understøtter ikke hentning af spil fra spiloversigten."
+msgstr "Dette spil understøtter ikke indlæsning af spil fra spiloversigten."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
"ScummVM kunne ikke finde en motor, istand til at afvikle det valgte spil!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Tilføj flere..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Tilføj flere..."
@@ -515,7 +521,7 @@ msgstr "Skan gennemført!"
#: gui/massadd.cpp:261
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
-msgstr ""
+msgstr "Opdaget %d nye spil, ignorerede %d tidligere tilføjede spil."
#: gui/massadd.cpp:265
#, c-format
@@ -523,9 +529,9 @@ msgid "Scanned %d directories ..."
msgstr "Gennemset %d biblioteker ..."
#: gui/massadd.cpp:268
-#, fuzzy, c-format
+#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
-msgstr "Fundet %d nye spil ..."
+msgstr "Fundet %d nye spil, ignorer %d tidligere tilføjede spil ..."
#: gui/options.cpp:78
msgid "Never"
@@ -567,101 +573,93 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "Ingen"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
-msgstr ""
+msgstr "Anvendelse af ændringer for grafiske indstillinger fejlede:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
-msgstr ""
+msgstr "videotilstanden kunne ikke ændres."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
-msgstr ""
+msgstr "fuld skærm indstillingen kunne ikke ændres"
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
-msgstr ""
+msgstr "billedformat indstillingen ikke kunne ændres"
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Grafik tilstand:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Rendere tilstand:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "Speciel farvereduceringstilstand understøttet a nogle spil"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Fuldskærms tilstand"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Billedformat korrektion"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Korrekt billedformat til 320x200 spil"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "EGA farveforøgelse"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "Aktiver farveforøgelse i EGA spil der understøtter det"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Foretruk. enhed:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Musik enhed:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Angiver foretukket lyd enhed eller lydkort emulator"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "Angiver lyd udgangsenhed eller lydkorts emulator"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Foretruk. enh.:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Musik enhed:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "AdLib emulator:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib bliver brugt til musik i mange spil"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Udgangsfrekvens:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -669,60 +667,60 @@ msgstr ""
"Højere værdi angiver bedre lyd kvalitet, men understøttes måske ikke af dit "
"lydkort"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "GM enhed:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
-msgstr "Angiver standard lyd enhed for General MIDI udgang"
+msgstr "Angiver standard lyd enhed for Generel MIDI-udgang"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
-msgstr "Brug ikke General MIDI musik"
+msgstr "Brug ikke Generel MIDI musik"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Brug første tilgængelig enhed"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr "SoundFont er understøttet af nogle lydkort, Fluidsynth og Timidity"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "Blandet AdLib/MIDI tilstand"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Brug både MIDI og AdLib lyd generering"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "MIDI lydstyrke:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "MT-32 enhed:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr "Angiver standard lyd enhed for Roland MT-32/LAPC1/CM32I/CM64 udgang"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Ægte Roland MT-32 (undlad GM emulering)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -730,191 +728,190 @@ msgstr ""
"Kontroller om du vil bruge din rigtige hardware Roland-kompatible lyd enhed "
"tilsluttet til din computer"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Ægte Roland MT-32 (ingen GM emulering)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Aktivér Roland GS tilstand"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
-msgstr "Sluk for General MIDI kortlægning for spil med Roland MT-32 lydspor"
+msgstr "Sluk for Generel MIDI kortlægning for spil med Roland MT-32 lydspor"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Brug ikke Roland MT-32 musik"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Tekst og tale:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Tale"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Undertekster"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Begge"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Tekst hastighed:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Tekst og tale:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Tale"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Tekst"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "Begge"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Vis undertekster og afspil tale"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Tekst hastighed:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Musik lydstyrke:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Musik lydstyrke:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Mute alle"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "SFX lydstyrke:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Lydstyrke for specielle lydeffekter"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "SFX lydstyrke:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Tale lydstyrke:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Tale lydstyrke:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Tema sti:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Tema sti:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr "Angiver sti til ekstra data brugt af alle spil eller ScummVM"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Plugin sti:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Plugin sti:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Andet"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Andet"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Tema:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "GUI renderer:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Auto gemme:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Auto gemme:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Taster"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "Sprog:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Sprog for brugerfladen i ScummVM"
-#: gui/options.cpp:1372
-#, fuzzy
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
-msgstr "Du skal genstarte ScummVM for at ændringer vises."
+msgstr "Du skal genstarte ScummVM før dine ændringer har effekt."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Vælg bibliotek til gemmer"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "Der kan ikke skrives til det valgte bibliotek. Vælg venligst et andet."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Vælg bibliotek for GUI temaer"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Vælg bibliotek for ekstra filer"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Vælg bibliotek for plugins"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -922,123 +919,156 @@ msgstr ""
"Temaet du valgte understøtter ikke dit aktuelle sprog. Hvis du ønsker at "
"bruge dette tema, skal du skifte til et andet sprog først."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "Ingen dato gemt"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "Intet tidspunkt gemt"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "Ingen spilletid gemt"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Slet"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Vil du virkelig slette denne gemmer?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Dato:"
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Tid:"
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Spilletid:"
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Unavngivet gemmetilstand"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "Gem"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "Mislykkedes at gemme spil"
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "Navn:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Vælg et tema"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "Deaktiveret GFX"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "Deaktiveret GFX"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Standard renderer (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Standard (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Antialias renderer (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Antialias (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Slet værdi"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Motor understøtter ikke fejlfindingsniveau '%s'"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Menu"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Spring over"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Pause"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Spring linje over"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Fejl ved kørsel af spil:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "Kunne ikke finde nogen motor istand til at afvikle det valgte spil"
#: common/error.cpp:38
msgid "No error"
-msgstr ""
+msgstr "Ingen fejl"
#: common/error.cpp:40
-#, fuzzy
msgid "Game data not found"
msgstr "Spil data ikke fundet"
#: common/error.cpp:42
-#, fuzzy
msgid "Game id not supported"
msgstr "Spil id ikke understøttet"
#: common/error.cpp:44
-#, fuzzy
msgid "Unsupported color mode"
msgstr "Ikke understøttet farve tilstand"
@@ -1051,7 +1081,6 @@ msgid "Write permission denied"
msgstr "Skrive rettighed nægtet"
#: common/error.cpp:52
-#, fuzzy
msgid "Path does not exist"
msgstr "Sti eksistere ikke"
@@ -1068,9 +1097,8 @@ msgid "Cannot create file"
msgstr "Kan ikke oprette fil"
#: common/error.cpp:61
-#, fuzzy
msgid "Reading data failed"
-msgstr "Læsning fejlet"
+msgstr "Læsning af data fejlet"
#: common/error.cpp:63
msgid "Writing data failed"
@@ -1078,34 +1106,33 @@ msgstr "Skrivning af data fejlet"
#: common/error.cpp:66
msgid "Could not find suitable engine plugin"
-msgstr ""
+msgstr "Kunne ikke finde passende motor udvidelse"
#: common/error.cpp:68
-#, fuzzy
msgid "Engine plugin does not support save states"
-msgstr "Motor understøtter ikke fejlfindingsniveau '%s'"
+msgstr "Motor udvidelse understøtter ikke gemmetilstande"
#: common/error.cpp:71
msgid "User canceled"
-msgstr ""
+msgstr "Bruger annullerede"
#: common/error.cpp:75
-#, fuzzy
msgid "Unknown error"
msgstr "Ukendt fejl"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
-msgstr ""
+msgstr "Spillet i '%s' ser ud til at være ukendt."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
+"Venligst, rapportere følgende data til ScummVM holdet sammen med navnet"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
-msgstr ""
+msgstr "på det spil, du forsøgte at tilføje og dets version/sprog/ etc.:"
#: engines/dialogs.cpp:84
msgid "~R~esume"
@@ -1131,22 +1158,23 @@ msgstr "H~j~ælp"
msgid "~A~bout"
msgstr "~O~m"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "~R~etur til spiloversigt"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~R~etur til oversigt"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Gemmer:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1155,51 +1183,54 @@ msgstr "Gemmer:"
msgid "Save"
msgstr "Gem"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
+"Beklager, denne motor leverer i øjeblikket ikke spil hjælp. Se venligst "
+"README for grundlæggende oplysninger, og for at få instruktioner om, hvordan "
+"man får yderligere hjælp."
-#: engines/dialogs.cpp:243
+#: engines/dialogs.cpp:228
#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
+"Gem af spiltilstand fejlede (%s)! Se venligst README for grundlæggende "
+"oplysninger, og for at få instruktioner om, hvordan man får yderligere hjælp."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~F~ortryd"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~T~aster"
#: engines/engine.cpp:235
msgid "Could not initialize color format."
-msgstr ""
+msgstr "Kunne ikke initialisere farveformat."
#: engines/engine.cpp:243
-#, fuzzy
msgid "Could not switch to video mode: '"
-msgstr "Aktuel videotilstand:"
+msgstr "Kunne ikke skifte til videotilstand: '"
#: engines/engine.cpp:252
-#, fuzzy
msgid "Could not apply aspect ratio setting."
-msgstr "Skift billedformat korrektion"
+msgstr "Kunne ikke anvende billedformat korrektion indstilling."
#: engines/engine.cpp:257
msgid "Could not apply fullscreen setting."
-msgstr ""
+msgstr "Kunne ikke anvende fuldskærm indstilling."
#: engines/engine.cpp:357
msgid ""
@@ -1209,6 +1240,11 @@ msgid ""
"the data files to your hard disk instead.\n"
"See the README file for details."
msgstr ""
+"Det lader til at du spiller dette spil direkte\n"
+"fra cd'en. Dette er kendt for at forårsage problemer,\n"
+"og det anbefales derfor, at du kopierer\n"
+"datafiler til din harddisk i stedet.\n"
+"Se README fil for detaljer."
#: engines/engine.cpp:368
msgid ""
@@ -1218,6 +1254,11 @@ msgid ""
"order to listen to the game's music.\n"
"See the README file for details."
msgstr ""
+"Dette spil har lydspor på sin disk. Disse\n"
+"spor skal rippes fra disken ved hjælp af\n"
+"en passende CD audio udvindingsværktøj\n"
+"for at lytte til spillets musik.\n"
+"Se README fil for detaljer."
#: engines/engine.cpp:426
#, c-format
@@ -1225,6 +1266,9 @@ msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
+"Indlæsning af spiltilstand fejlede (%s)! Se venligst README for "
+"grundlæggende oplysninger, og for at få instruktioner om, hvordan man får "
+"yderligere hjælp."
#: engines/engine.cpp:439
msgid ""
@@ -1232,47 +1276,129 @@ msgid ""
"ScummVM. As such, it is likely to be unstable, and any saves you make might "
"not work in future versions of ScummVM."
msgstr ""
+"ADVARSEL: Spillet du er ved at starte endnu ikke er fuldt understøttet af "
+"ScummVM. Således, er det sandsynligt, at det er ustabilt, og alle gemmer du "
+"foretager fungerer muligvis ikke i fremtidige versioner af ScummVM."
#: engines/engine.cpp:442
msgid "Start anyway"
+msgstr "Start alligevel"
+
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "Brug original gem/indlæs skærme"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr "Brug de originale gem/indlæs skærme, istedet for dem fra ScummVM"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Gendan spil:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Gendan"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "Brug lys palet tilstand"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Vis grafik ved hjælp af spillets lyse palette"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "EGA farveforøgelse"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "Aktiver farveforøgelse i EGA spil"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "Foretræk digitale lydeffekter"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Foretræk digitale lydeffekter i stedet for syntetiserede"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "Brug IMF/Yamaha FB-01 til MIDI-udgang"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
msgstr ""
+"Bruge et IBM Musik Feature-kort eller et Yamaha FB-01 FM synth modul til "
+"MIDI-udgang"
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "Brug CD lyd"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr "Brug cd-lyd i stedet for lyd fra spillet, hvis tilgængelige"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "Brug Windows markør"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr "Brug Windows-markører (mindre og monokrome) i stedet for dem fra DOS"
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "Brug sølv markør"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+"Brug det alternative sæt af sølv markører, i stedet for de normale gyldne"
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
-msgstr ""
+msgstr "Indsæt Disk %c og Tryk på knappen for at fortsætte."
#: engines/scumm/dialogs.cpp:176
#, c-format
msgid "Unable to Find %s, (%c%d) Press Button."
-msgstr ""
+msgstr "Kunne ikke finde %s, (%c%d) Tryk på knappen."
#: engines/scumm/dialogs.cpp:177
#, c-format
msgid "Error reading disk %c, (%c%d) Press Button."
-msgstr ""
+msgstr "Fejl ved læsning af disk %c, (%c%d) Tryk på knappen."
#: engines/scumm/dialogs.cpp:178
msgid "Game Paused. Press SPACE to Continue."
-msgstr ""
+msgstr "Spil sat på pause. Tryk MELLEMRUM for at fortsætte."
#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
#. "Moechten Sie wirklich neu starten? (J/N)J"
#. Will react to J as 'Yes'
#: engines/scumm/dialogs.cpp:182
-#, fuzzy
msgid "Are you sure you want to restart? (Y/N)"
-msgstr " Er du sikker på at du vil afslutte ? "
+msgstr "Er du sikker på at du vil genstarte? (J/N) "
#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
#: engines/scumm/dialogs.cpp:184
-#, fuzzy
msgid "Are you sure you want to quit? (Y/N)"
-msgstr " Er du sikker på at du vil afslutte ? "
+msgstr "Er du sikker på at du vil afslutte? (J/N) "
#: engines/scumm/dialogs.cpp:189
msgid "Play"
-msgstr ""
+msgstr "Spil"
#: engines/scumm/dialogs.cpp:191 engines/scumm/help.cpp:82
#: engines/scumm/help.cpp:84
@@ -1285,42 +1411,41 @@ msgstr "Afslut"
#: engines/scumm/dialogs.cpp:193
msgid "Insert save/load game disk"
-msgstr ""
+msgstr "Indsæt gem/indlæs spil disk"
#: engines/scumm/dialogs.cpp:194
msgid "You must enter a name"
-msgstr ""
+msgstr "Du skal indtaste et name"
#: engines/scumm/dialogs.cpp:195
msgid "The game was NOT saved (disk full?)"
-msgstr ""
+msgstr "Spillet blev ikke gemt (disk fuld?)"
#: engines/scumm/dialogs.cpp:196
msgid "The game was NOT loaded"
-msgstr ""
+msgstr "Spillet blev IKKE indlæst"
#: engines/scumm/dialogs.cpp:197
#, c-format
msgid "Saving '%s'"
-msgstr ""
+msgstr "Gemmer '%s'"
#: engines/scumm/dialogs.cpp:198
#, c-format
msgid "Loading '%s'"
-msgstr ""
+msgstr "Indlæser '%s'"
#: engines/scumm/dialogs.cpp:199
msgid "Name your SAVE game"
-msgstr ""
+msgstr "Navngiv din GEMMER"
#: engines/scumm/dialogs.cpp:200
-#, fuzzy
msgid "Select a game to LOAD"
-msgstr "Vælg et tema"
+msgstr "Vælg et spil at indlæse"
#: engines/scumm/dialogs.cpp:201
msgid "Game title)"
-msgstr ""
+msgstr "Spil titel)"
#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:287
@@ -1338,46 +1463,41 @@ msgid "~C~lose"
msgstr "~L~uk"
#: engines/scumm/dialogs.cpp:597
-#, fuzzy
msgid "Speech Only"
-msgstr "Tale"
+msgstr "Kun tale"
#: engines/scumm/dialogs.cpp:598
-#, fuzzy
msgid "Speech and Subtitles"
-msgstr "Undertekster"
+msgstr "Tale og Undertekster"
#: engines/scumm/dialogs.cpp:599
-#, fuzzy
msgid "Subtitles Only"
-msgstr "Undertekster"
+msgstr "Kun undertekster"
#: engines/scumm/dialogs.cpp:607
-#, fuzzy
msgctxt "lowres"
msgid "Speech & Subs"
-msgstr "Tale"
+msgstr "Tale & Tekst"
#: engines/scumm/dialogs.cpp:653
msgid "Select a Proficiency Level."
-msgstr ""
+msgstr "Vælg et Færdighedsniveau."
#: engines/scumm/dialogs.cpp:655
msgid "Refer to your Loom(TM) manual for help."
-msgstr ""
+msgstr "Se din Loom(TM) manual for hjælp."
#: engines/scumm/dialogs.cpp:658
-#, fuzzy
msgid "Standard"
-msgstr "Standard (16bpp)"
+msgstr "Standard"
#: engines/scumm/dialogs.cpp:659
msgid "Practice"
-msgstr ""
+msgstr "Træning"
#: engines/scumm/dialogs.cpp:660
msgid "Expert"
-msgstr ""
+msgstr "Ekspert"
#: engines/scumm/help.cpp:73
msgid "Common keyboard commands:"
@@ -1385,7 +1505,7 @@ msgstr "Almindelige tastatur kommandoer:"
#: engines/scumm/help.cpp:74
msgid "Save / Load dialog"
-msgstr "Gem / Hent dialog"
+msgstr "Gem / Indlæs dialog"
#: engines/scumm/help.cpp:76
msgid "Skip line of text"
@@ -1417,7 +1537,7 @@ msgstr "Ctrl"
#: engines/scumm/help.cpp:79
msgid "Load game state 1-10"
-msgstr "Hent spil tilstand 1-10"
+msgstr "Indlæs spil tilstand 1-10"
#: engines/scumm/help.cpp:80 engines/scumm/help.cpp:84
#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:100
@@ -1510,7 +1630,6 @@ msgid " since they may cause crashes"
msgstr " siden de kan skabe nedbrud"
#: engines/scumm/help.cpp:110
-#, fuzzy
msgid " or incorrect game behavior."
msgstr " eller ukorrekt opførsel af spil."
@@ -1750,7 +1869,7 @@ msgstr "Komm"
#: engines/scumm/help.cpp:246
msgid "Save / Load / Options"
-msgstr "Gem / Hent / Indstillinger"
+msgstr "Gem / Indlæs / Indstillinger"
#: engines/scumm/help.cpp:255
msgid "Other game controls:"
@@ -1899,8 +2018,10 @@ msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
+"Indbygget MIDI understøttelse kræver Roland opgradering fra LucasArts,\n"
+"men %s mangler. Bruger AdLib i stedet."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1911,18 +2032,18 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
"\n"
"%s"
msgstr ""
-"Mislykkedes at hente spil tilstand fra fil:\n"
+"Mislykkedes at indlæse spil tilstand fra fil:\n"
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1933,12 +2054,15 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
"directory inside the Tentacle game directory."
msgstr ""
+"Normalt ville Maniac Mansion begynde nu. Men ScummVM kan ikke gøre det "
+"endnu. For at spille det, gå til 'Tilføj spil' i ScummVM start-menuen og "
+"vælg 'Maniac' mappen inde i Tentacle spillets mappe."
#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:92 engines/mohawk/dialogs.cpp:171
@@ -1952,159 +2076,213 @@ msgstr "~O~vergange aktiveret"
#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:95
msgid "~D~rop Page"
-msgstr ""
+msgstr "Smi~d~ side"
#: engines/mohawk/dialogs.cpp:99
msgid "~S~how Map"
-msgstr ""
+msgstr "Vi~s~ kort"
#: engines/mohawk/dialogs.cpp:105
-#, fuzzy
msgid "~M~ain Menu"
-msgstr "ScummVM Hovedmenu"
+msgstr "Hoved~m~enu"
#: engines/mohawk/dialogs.cpp:172
msgid "~W~ater Effect Enabled"
msgstr "~V~andeffekter aktiveret"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Gendan spil:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Gendan"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
-msgstr ""
+msgstr "Filmsekvens fil '%s' ikke fundet!"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
-#, fuzzy
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
-msgstr ""
-"Mislykkedes at hente spil tilstand fra fil:\n"
-"\n"
-"%s"
+msgstr "Mislykkedes at indlæse spil tilstand fra fil."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
-#, fuzzy
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
-msgstr ""
-"Mislykkedes at gemme spil tilstand til fil:\n"
-"\n"
-"%s"
+msgstr "Mislykkedes at gemme spil tilstand til fil."
#: engines/gob/inter_v5.cpp:107
-#, fuzzy
msgid "Failed to delete file."
-msgstr ""
-"Mislykkedes at gemme spil tilstand til fil:\n"
-"\n"
-"%s"
+msgstr "Mislykkedes at slette fil."
#: engines/groovie/script.cpp:420
-#, fuzzy
msgid "Failed to save game"
-msgstr ""
-"Mislykkedes at gemme spil tilstand til fil:\n"
-"\n"
-"%s"
+msgstr "Mislykkedes at gemme spil"
+
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Studio publikum"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "Aktivér studio publikum"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "Spring over støtte"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Tillad at tekst og filmsekvenser kan springes over"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Helium tilstand"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "Aktivér helium tilstand"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "Jævn bevægelse"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "Aktivér jævn bevægelse når du går"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "Flydende markør"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "Aktivér flydende markør"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "HP søjlegrafer"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "Aktivér træfpoint (HP) søjlediagrammer"
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
-msgstr ""
+msgstr "Angreb 1"
#: engines/kyra/lol.cpp:479
msgid "Attack 2"
-msgstr ""
+msgstr "Angreb 2"
#: engines/kyra/lol.cpp:480
msgid "Attack 3"
-msgstr ""
+msgstr "Angreb 3"
#: engines/kyra/lol.cpp:481
msgid "Move Forward"
-msgstr ""
+msgstr "Flyt fremad"
#: engines/kyra/lol.cpp:482
msgid "Move Back"
-msgstr ""
+msgstr "Flyt bagud"
#: engines/kyra/lol.cpp:483
msgid "Slide Left"
-msgstr ""
+msgstr "Flyt til venstre"
#: engines/kyra/lol.cpp:484
-#, fuzzy
msgid "Slide Right"
-msgstr "Højre"
+msgstr "Flyt til højre"
#: engines/kyra/lol.cpp:485
-#, fuzzy
msgid "Turn Left"
-msgstr "Sluk"
+msgstr "Drej til venstre"
#: engines/kyra/lol.cpp:486
-#, fuzzy
msgid "Turn Right"
-msgstr "Pil til højre"
+msgstr "Drej til højre"
#: engines/kyra/lol.cpp:487
-#, fuzzy
msgid "Rest"
-msgstr "Gendan"
+msgstr "Hvil"
#: engines/kyra/lol.cpp:488
-#, fuzzy
msgid "Options"
-msgstr "~I~ndstillinger"
+msgstr "Indstillinger"
#: engines/kyra/lol.cpp:489
-#, fuzzy
msgid "Choose Spell"
-msgstr "Vælg"
+msgstr "Vælg magi"
#: engines/kyra/sound_midi.cpp:475
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
+"Det lader til at du bruger en Generel MIDI-enhed,\n"
+"men dit spil kun understøtter Roland MT32 MIDI.\n"
+"Vi forsøger at kortlægge Roland MT32 instrumenterne til\n"
+"dem i Generel MIDI. Trods det kan det ske\n"
+"at nogle stykker ikke lyder korrekt."
+
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+#, fuzzy
+msgid "Use an alternative game intro (CD version only)"
+msgstr "Brug diskette versionens intro (kun CD version)"
#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
"Please download it from www.scummvm.org"
msgstr ""
+"Kunne ikke finde \"sky.cpt\" filen!\n"
+"Venligst download den fra www.scummvm.org"
#: engines/sky/compact.cpp:141
msgid ""
"The \"sky.cpt\" file has an incorrect size.\n"
"Please (re)download it from www.scummvm.org"
msgstr ""
+"\"sky.cpt\" filen har en forkert størrelse.\n"
+"Venligst (gen)hent den fra www.scummvm.org"
+
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Diskette intro"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "Brug diskette versionens intro (kun CD version)"
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
-msgstr ""
+msgstr "PSX stream filmsekvens '%s' kan ikke afspilles i palette tilstand"
#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
msgid "DXA cutscenes found but ScummVM has been built without zlib support"
msgstr ""
+"DXA filmsekvenser fundet, men ScummVM er bygget uden zlib understøttelse"
#: engines/sword1/animation.cpp:570 engines/sword2/animation.cpp:465
msgid "MPEG2 cutscenes are no longer supported"
-msgstr ""
+msgstr "MPEG2 filmsekvenser understøttes ikke længere"
#: engines/sword1/animation.cpp:576 engines/sword2/animation.cpp:473
#, c-format
msgid "Cutscene '%s' not found"
-msgstr ""
+msgstr "Filmsekvens '%s' ikke fundet"
#: engines/sword1/control.cpp:863
msgid ""
@@ -2116,6 +2294,13 @@ msgid ""
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
+"ScummVM har konstateret, at du har gamle gemmer for Broken Sword 1, der skal "
+"konverteres.\n"
+"Det gamle gemte spil format understøttes ikke længere, så vil du ikke være i "
+"stand til at indlæse dine spil, hvis du ikke konvertere dem.\n"
+"\n"
+"Tryk på OK for at konvertere dem nu, ellers vil du blive spurgt igen, næste "
+"gang du starter spillet.\n"
#: engines/sword1/control.cpp:1232
#, c-format
@@ -2123,23 +2308,45 @@ msgid ""
"Target new save game already exists!\n"
"Would you like to keep the old save game (%s) or the new one (%s)?\n"
msgstr ""
+"Nyt gemt spil findes allerede!\n"
+"Vil du gerne beholde det gamle gemte spil (%s) eller det nye (%s)?\n"
#: engines/sword1/control.cpp:1235
msgid "Keep the old one"
-msgstr ""
+msgstr "Behold den gamle"
#: engines/sword1/control.cpp:1235
msgid "Keep the new one"
-msgstr ""
+msgstr "Behold den nye"
#: engines/sword1/logic.cpp:1633
msgid "This is the end of the Broken Sword 1 Demo"
-msgstr ""
+msgstr "Dette er slutningen af Broken Sword 1 demoen"
#: engines/sword2/animation.cpp:435
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
+"PSX filmsekvenser fundet, men ScummVM er bygget uden RGB farve understøttelse"
+
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "Vis labels på genstande"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "Vis labels for genstande musen er henover"
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
#: engines/parallaction/saveload.cpp:133
#, c-format
@@ -2147,18 +2354,18 @@ msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
+"Kan ikke gemme spil på plads %i\n"
+"\n"
-#: engines/parallaction/saveload.cpp:211
-#, fuzzy
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
-msgstr "Indlæs spil:"
+msgstr "Indlæser spil..."
-#: engines/parallaction/saveload.cpp:226
-#, fuzzy
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
-msgstr "Gemmer:"
+msgstr "Gemmer spil..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2167,18 +2374,28 @@ msgid ""
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
+"ScummVM har konstateret, at du har gamle gemmer for Nippon Safes, der skal "
+"omdøbes.\n"
+"De gamle navne er ikke længere understøttet, så du vil ikke være i stand til "
+"at indlæse dine spil, hvis du ikke konvertere dem.\n"
+"\n"
+"Tryk på OK for at konvertere dem nu, ellers vil du blive spurgt næste gang.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
-msgstr ""
+msgstr "ScummVM konverterede med succes alle dine gemmer."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
+"ScummVM udskrev nogle advarsler i dit konsol vindue, og kan ikke garantere "
+"at alle dine filer er blevet konverteret.\n"
+"\n"
+"Venligst rapportér til holdet."
#: audio/fmopl.cpp:49
msgid "MAME OPL emulator"
@@ -2194,11 +2411,13 @@ msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
+"Den valgte lydenhed '%s' blev ikke fundet (kan f.eks være slukket eller "
+"afbrudt)."
#: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257
#: audio/mididrv.cpp:272
msgid "Attempting to fall back to the next available device..."
-msgstr ""
+msgstr "Forsøger at falde tilbage til den næste tilgængelig enhed..."
#: audio/mididrv.cpp:221
#, c-format
@@ -2206,6 +2425,7 @@ msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
+"Den valgte lydenhed '%s' kan ikke bruges. Se log filen for mere information."
#: audio/mididrv.cpp:257
#, c-format
@@ -2213,6 +2433,8 @@ msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
+"Den foretrukne lydenhed '%s' blev ikke fundet (kan f.eks være slukket eller "
+"afbrudt)."
#: audio/mididrv.cpp:272
#, c-format
@@ -2220,6 +2442,8 @@ msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
+"Den foretrukne lydenhed '%s' kan ikke bruges. Se log filen for mere "
+"information."
#: audio/null.h:43
msgid "No music"
@@ -2242,7 +2466,6 @@ msgid "C64 Audio Emulator"
msgstr "C64 lyd emulator"
#: audio/softsynth/mt32.cpp:293
-#, fuzzy
msgid "Initializing MT-32 Emulator"
msgstr "Initialisere MT-32 emulator"
@@ -2263,7 +2486,6 @@ msgid "Keymap:"
msgstr "Tasteoversigt:"
#: backends/keymapper/remap-dialog.cpp:66
-#, fuzzy
msgid " (Effective)"
msgstr " (Aktiv)"
@@ -2273,7 +2495,7 @@ msgstr " (Aktiv)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
-msgstr ""
+msgstr "(Blokeret)"
#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
@@ -2359,29 +2581,27 @@ msgstr "Høj lydkvalitet (langsommere) (genstart)"
msgid "Disable power off"
msgstr "Deaktiver slukning"
-#: backends/platform/iphone/osys_events.cpp:301
-#, fuzzy
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
-msgstr "Pegeplade tilstand aktiveret."
+msgstr "Muse-klik-og-træk tilstand aktiveret."
-#: backends/platform/iphone/osys_events.cpp:303
-#, fuzzy
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
-msgstr "Pegeplade tilstand deaktiveret."
+msgstr "Muse-klik-og-træk tilstand deaktiveret."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Pegeplade tilstand aktiveret."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Pegeplade tilstand deaktiveret."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
-msgstr ""
+msgstr "Klik tilstand"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2389,12 +2609,11 @@ msgstr ""
msgid "Left Click"
msgstr "Venstre klik"
-#: backends/platform/maemo/maemo.cpp:214
-#, fuzzy
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
-msgstr "Midterste højre punkt"
+msgstr "Miderste klik"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2402,7 +2621,6 @@ msgid "Right Click"
msgstr "Højre klik"
#: backends/platform/sdl/macosx/appmenu_osx.mm:78
-#, fuzzy
msgid "Hide ScummVM"
msgstr "Skjul ScummVM"
@@ -2432,57 +2650,52 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normal (ingen skalering)"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
-#, fuzzy
msgid "Enabled aspect ratio correction"
-msgstr "Skift billedformat korrektion"
+msgstr "Aktivér billedformat korrektion"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
-#, fuzzy
msgid "Disabled aspect ratio correction"
-msgstr "Skift billedformat korrektion"
+msgstr "Deaktivér billedformat korrektion"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
-#, fuzzy
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
-msgstr "Skift mellem grafik filtre"
+msgstr "Aktive grafik filtre:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
-#, fuzzy
msgid "Windowed mode"
-msgstr "Rendere tilstand:"
+msgstr "Vindue tilstand"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL Normal"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL Bevar"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL Original"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:415
-#, fuzzy
msgid "Current display mode"
-msgstr "Aktuel videotilstand:"
+msgstr "Aktuel videotilstand"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:428
msgid "Current scale"
-msgstr ""
+msgstr "Aktuel skalering"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:558
msgid "Active filter mode: Linear"
-msgstr ""
+msgstr "Aktiv filter tilstand: Linær"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:560
msgid "Active filter mode: Nearest"
-msgstr ""
+msgstr "Aktiv filter tilstand: Nærmest"
#: backends/platform/symbian/src/SymbianActions.cpp:38
#: backends/platform/wince/CEActionsSmartphone.cpp:39
@@ -2664,17 +2877,15 @@ msgid "Network down"
msgstr "Netværk nede"
#: backends/platform/wii/options.cpp:178
-#, fuzzy
msgid "Initializing network"
msgstr "Initialisere netværk"
#: backends/platform/wii/options.cpp:182
-#, fuzzy
msgid "Timeout while initializing network"
msgstr "Tidsgrænse nået ved initialisering af netværk"
#: backends/platform/wii/options.cpp:186
-#, fuzzy, c-format
+#, c-format
msgid "Network not initialized (%d)"
msgstr "Netværk ikke initialiseret (%d)"
@@ -2734,12 +2945,12 @@ msgstr "Pil til højre"
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Do you want to load or save the game?"
-msgstr "Vil du hente eller gemme spillet?"
+msgstr "Vil du indlæse eller gemme spillet?"
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
msgid " Are you sure you want to quit ? "
-msgstr " Er du sikker på at du vil afslutte ? "
+msgstr " Er du sikker på at du vil afslutte? "
#: backends/platform/wince/CEActionsSmartphone.cpp:50
msgid "Keyboard"
@@ -2796,95 +3007,86 @@ msgstr ""
"hele oversigten"
#: backends/events/default/default-events.cpp:191
-#, fuzzy
msgid "Do you really want to return to the Launcher?"
-msgstr "Vil du virkelig slette denne gemmer?"
+msgstr "Vil du virkelig gå tilbage til oversigten?"
#: backends/events/default/default-events.cpp:191
-#, fuzzy
msgid "Launcher"
-msgstr "Slag"
+msgstr "Oversigt"
#: backends/events/default/default-events.cpp:213
-#, fuzzy
msgid "Do you really want to quit?"
-msgstr "Vil du afslutte?"
+msgstr "Vil du virkelig afslutte?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
-msgstr ""
+msgstr "Touchscreen 'Tap Mode' - Venstre Klik"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
-msgstr ""
+msgstr "Touchscreen 'Tap Mode' - Højre Klik"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
-msgstr ""
+msgstr "Touchscreen 'Tap Mode' - Henover (Ingen Klik)"
-#: backends/events/gph/gph-events.cpp:362
-#, fuzzy
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
-msgstr "Lydstyrke"
+msgstr "Maximal lydstyrke"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
-msgstr ""
+msgstr "Hæver lydstyrke"
-#: backends/events/gph/gph-events.cpp:370
-#, fuzzy
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
-msgstr "Lydstyrke"
+msgstr "Minimal lydstyrke"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
-msgstr ""
+msgstr "Sænker lydstyrke"
#: backends/updates/macosx/macosx-updates.mm:65
msgid "Check for Updates..."
-msgstr ""
+msgstr "Søg efter opdateringer..."
#: backends/platform/bada/form.cpp:269
-#, fuzzy
msgid "Right Click Once"
-msgstr "Højre klik"
+msgstr "Enkelt højre klik"
#: backends/platform/bada/form.cpp:277
-#, fuzzy
msgid "Move Only"
-msgstr "Tale"
+msgstr "Flyt kun"
#: backends/platform/bada/form.cpp:291
msgid "Escape Key"
-msgstr ""
+msgstr "Escape tast"
#: backends/platform/bada/form.cpp:296
-#, fuzzy
msgid "Game Menu"
-msgstr "Spil"
+msgstr "Spil menu"
#: backends/platform/bada/form.cpp:301
-#, fuzzy
msgid "Show Keypad"
msgstr "Vis tastatur"
#: backends/platform/bada/form.cpp:309
msgid "Control Mouse"
-msgstr ""
+msgstr "Kontrollér mus"
#: backends/events/maemosdl/maemosdl-events.cpp:192
msgid "Clicking Enabled"
-msgstr ""
+msgstr "Klik aktiveret"
#: backends/events/maemosdl/maemosdl-events.cpp:192
msgid "Clicking Disabled"
-msgstr ""
+msgstr "Klik deaktiveret"
#~ msgid "Hercules Green"
#~ msgstr "Hercules grøn"
diff --git a/po/de_DE.po b/po/de_DE.po
index fd60d11d4a..a18bfb7ca6 100644
--- a/po/de_DE.po
+++ b/po/de_DE.po
@@ -5,17 +5,17 @@
#
msgid ""
msgstr ""
-"Project-Id-Version: ScummVM 1.4.0git\n"
+"Project-Id-Version: ScummVM 1.5.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2012-01-29 21:11+0100\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-07-14 22:49+0100\n"
"Last-Translator: Simon Sawatzki <SimSaw@gmx.de>\n"
"Language-Team: Simon Sawatzki <SimSaw@gmx.de> (Lead), Lothar Serra Mari "
-"<Lothar@Windowsbase.de> (Contributor)\n"
+"(Contributor)\n"
+"Language: Deutsch\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Deutsch\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
#: gui/about.cpp:91
@@ -45,11 +45,12 @@ msgid "Go up"
msgstr "Pfad hoch"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -70,18 +71,17 @@ msgstr "Schließen"
msgid "Mouse click"
msgstr "Mausklick"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Tastatur anzeigen"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Tasten neu zuweisen"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
-#, fuzzy
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
-msgstr "Vollbild-/Fenster-Modus"
+msgstr "Vollbild EIN/AUS"
#: gui/KeysDialog.h:36 gui/KeysDialog.cpp:145
msgid "Choose an action to map"
@@ -91,18 +91,18 @@ msgstr "Eine Aktion zum Zuweisen auswählen"
msgid "Map"
msgstr "Zuweisen"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -129,15 +129,15 @@ msgstr "Bitte eine Aktion auswählen"
msgid "Press the key to associate"
msgstr "Taste drücken, um sie zuzuweisen"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Spiel"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "Kennung:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -145,29 +145,29 @@ msgstr ""
"Kurzer Spielname, um die Spielstände zuzuordnen und das Spiel von der "
"Kommandozeile aus starten zu können"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Name:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Voller Name des Spiels"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Name:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Sprache:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
@@ -175,282 +175,286 @@ msgstr ""
"Sprache des Spiels. Diese Funktion wird nicht eine spanische Version des "
"Spiels in eine deutsche verwandeln."
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<Standard>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Plattform:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Plattform, für die das Spiel ursprünglich erstellt wurde"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Plattform:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "Engine"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Grafik"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Globale Grafikeinstellungen übergehen"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Globale Grafikeinstellungen übergehen"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Audio"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Globale Audioeinstellungen übergehen"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Globale Audioeinstellungen übergehen"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Lautstärke"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Lautst."
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Globale Lautstärke-Einstellungen übergehen"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Globale Lautstärkeeinstellungen übergehen"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Globale MIDI-Einstellungen übergehen"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Globale MIDI-Einstellungen übergehen"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Globale MT-32-Einstellungen übergehen"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Globale MT-32-Einstellungen übergehen"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Pfade"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Pfade"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Spielpfad:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Spielpfad:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Extrapfad:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Legt das Verzeichnis für zusätzliche Spieldateien fest."
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Extrapfad:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Spielstände:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Legt fest, wo die Spielstände abgelegt werden."
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Speichern:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Keiner"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Standard"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "SoundFont auswählen"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Verzeichnis mit Spieldateien auswählen"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Verzeichnis mit zusätzlichen Dateien auswählen"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Verzeichnis für Spielstände auswählen"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "Diese Spielkennung ist schon vergeben. Bitte eine andere wählen."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~B~eenden"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "ScummVM beenden"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "Übe~r~"
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "Über ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~O~ptionen"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Globale ScummVM-Einstellungen bearbeiten"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~S~tarten"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Ausgewähltes Spiel starten"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~L~aden..."
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Spielstand für ausgewähltes Spiel laden"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "Spiel ~h~inzufügen"
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr ""
"Umschalttaste (Shift) gedrückt halten, um Verzeichnisse nach Spielen zu "
"durchsuchen"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "Spielo~p~tionen"
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Spieloptionen ändern"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "Spiel ~e~ntfernen"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "Spiel aus der Liste entfernen. Die Spieldateien bleiben erhalten."
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~H~inzufügen"
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "Spielo~p~tion"
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~E~ntfernen"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "In Spieleliste suchen"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Suchen:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Spiel laden:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Laden"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -458,7 +462,7 @@ msgstr ""
"Möchten Sie wirklich den PC nach Spielen durchsuchen? Möglicherweise wird "
"dabei eine größere Menge an Spielen hinzugefügt."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -466,7 +470,7 @@ msgstr ""
msgid "Yes"
msgstr "Ja"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -474,37 +478,37 @@ msgstr "Ja"
msgid "No"
msgstr "Nein"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM konnte das gewählte Verzeichnis nicht öffnen!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM konnte im gewählten Verzeichnis kein Spiel finden!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Spiel auswählen:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Möchten Sie wirklich diese Spielkonfiguration entfernen?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr ""
"Für dieses Spiel wird das Laden aus der Spieleliste heraus nicht unterstützt."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM konnte keine Engine finden, um das Spiel zu starten!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Durchsuchen"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Durchsuchen"
@@ -571,106 +575,96 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "-"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "Fehler bei einigen Änderungen in Grafikoptionen:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "Grafikmodus konnte nicht geändert werden."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "Vollbildeinstellung konnte nicht geändert werden."
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr ""
"Einstellung für Seitenverhältniskorrektur konnte nicht geändert werden."
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Grafikmodus:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Render-Modus:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr ""
"Spezielle Farbmischungsmethoden werden von manchen Spielen unterstützt."
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Vollbildmodus"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Seitenverhältnis korrigieren"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Seitenverhältnis für Spiele mit der Auflösung 320x200 korrigieren"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "Antifehlerdiffusion für EGA"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr ""
-"Aktiviert die Aufhebung der Fehlerdiffusion in EGA-Spielen, die dies "
-"unterstützen."
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Standard-Gerät:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Musikgerät:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr ""
"Legt das bevorzugte Tonwiedergabe-Gerät oder den Soundkarten-Emulator fest."
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "Legt das Musikwiedergabe-Gerät oder den Soundkarten-Emulator fest."
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Standard-Gerät:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Musikgerät:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "AdLib-Emulator"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib wird für die Musik in vielen Spielen verwendet."
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Ausgabefrequenz:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -678,64 +672,64 @@ msgstr ""
"Höhere Werte bewirken eine bessere Soundqualität, werden aber möglicherweise "
"nicht von jeder Soundkarte unterstützt."
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "GM-Gerät:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr ""
"Legt das standardmäßige Musikwiedergabe-Gerät für General-MIDI-Ausgabe fest."
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "Keine General-MIDI-Musik"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Erstes verfügbares Gerät"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr ""
"SoundFont wird von einigen Soundkarten, Fluidsynth und Timidity unterstützt."
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "AdLib-/MIDI-Modus"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Benutzt MIDI und AdLib zur Sounderzeugung."
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "MIDI-Lautstärke:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "MT-32-Gerät:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Legt das standardmäßige Tonwiedergabe-Gerät für die Ausgabe von Roland MT-32/"
"LAPC1/CM32l/CM64 fest."
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Echte Roland-MT-32-Emulation (GM-Emulation deaktiviert)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -743,300 +737,339 @@ msgstr ""
"Wählen Sie dies aus, wenn Sie Ihre echte Hardware, die mit einer Roland-"
"kompatiblen Soundkarte verbunden ist, verwenden möchten."
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Echte Roland-MT-32-Emulation (kein GM)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Roland-GS-Modus"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr ""
"Schaltet die General-MIDI-Zuweisung für Spiele mit Roland-MT-32-Audiospur "
"aus."
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Keine Roland-MT-32-Musik"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Sprache und Text:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Sprache"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Untertitel"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Beides"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Untertitel-Tempo:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Sprache + Text:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Spr."
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
-msgstr "TXT"
+msgstr "Text"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "S+T"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Untertitel anzeigen und Sprachausgabe aktivieren"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Text-Tempo:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Musiklautstärke:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Musiklautstärke:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Alles aus"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "Effektlautstärke:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Lautstärke spezieller Soundeffekte"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Effektlautst.:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Sprachlautstärke:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Sprachlautst.:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Themenpfad:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Themenpfad:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Legt das Verzeichnis für zusätzliche Spieldateien für alle Spiele in ScummVM "
"fest."
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Plugin-Pfad:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Plugin-Pfad:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Sonstiges"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Andere"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Thema:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "GUI-Renderer:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Autom. Speichern:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Speich.(auto)"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Tasten"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "Sprache:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Sprache der ScummVM-Oberfläche"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "Sie müssen ScummVM neu starten, damit die Änderungen wirksam werden."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Verzeichnis für Spielstände auswählen"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
"In das gewählte Verzeichnis kann nicht geschrieben werden. Bitte ein anderes "
"auswählen."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Verzeichnis für Oberflächen-Themen"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Verzeichnis für zusätzliche Dateien auswählen"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Verzeichnis für Erweiterungen auswählen"
# Nicht übersetzen, da diese Nachricht nur für nicht-lateinische Sprachen relevant ist.
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
msgstr ""
+"Das ausgewählte Thema unterstützt nicht die aktuelle Sprache. Wenn Sie "
+"dieses Thema benutzen wollen, müssen Sie erst zu einer anderen Sprache "
+"wechseln."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "Kein Datum gespeichert"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "Keine Zeit gespeichert"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "Keine Spielzeit gespeichert"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Löschen"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Diesen Spielstand wirklich löschen?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Datum: "
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Zeit: "
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Spieldauer: "
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Unbenannt"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "Speichern"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "Konnte Spielstand nicht speichern."
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "Name:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Thema auswählen"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "GFX ausgeschaltet"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX ausgeschaltet"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Standard-Renderer (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Standard (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Kantenglättung (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Kantenglättung (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Wert löschen"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Engine unterstützt den Debug-Level \"%s\" nicht."
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Menü"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Überspringen"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Pause"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Zeile überspringen"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Fehler beim Ausführen des Spiels:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "Konnte keine Spiel-Engine finden, die dieses Spiel starten kann."
@@ -1104,18 +1137,18 @@ msgstr "Abbruch durch Benutzer"
msgid "Unknown error"
msgstr "Unbekannter Fehler"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "Das Spiel im Verzeichnis \"%s\" scheint nicht bekannt zu sein."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
"Bitte geben Sie die folgenden Daten auf Englisch an das ScummVM-Team weiter "
"sowie"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr ""
"den Namen des Spiels, das Sie hinzufügen wollten, als auch die Version/"
@@ -1145,22 +1178,23 @@ msgstr "~H~ilfe"
msgid "~A~bout"
msgstr "Übe~r~"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "Zur Spiele~l~iste zurück"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "Zur Spiele~l~iste"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Speichern:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1169,37 +1203,35 @@ msgstr "Speichern:"
msgid "Save"
msgstr "Speichern"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
"Leider bietet diese Engine keine Spielhilfe. Bitte lesen Sie die Liesmich-"
-"Datei für grundlegende Informationen und Anweisungen dazu, wie man an "
-"weitere Hilfe gelangt."
+"Datei für grundlegende Informationen und Anweisungen zu weiterer Hilfe."
-#: engines/dialogs.cpp:243
-#, fuzzy, c-format
+#: engines/dialogs.cpp:228
+#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Leider bietet diese Engine keine Spielhilfe. Bitte lesen Sie die Liesmich-"
-"Datei für grundlegende Informationen und Anweisungen dazu, wie man an "
-"weitere Hilfe gelangt."
+"Speichern des Spielstands %s fehlgeschlagen! Bitte lesen Sie die Liesmich-"
+"Datei für grundlegende Informationen und Anweisungen zu weiterer Hilfe."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~A~bbrechen"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~T~asten"
@@ -1251,14 +1283,13 @@ msgstr ""
"Liesmich-Datei für weitere Informationen."
#: engines/engine.cpp:426
-#, fuzzy, c-format
+#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Leider bietet diese Engine keine Spielhilfe. Bitte lesen Sie die Liesmich-"
-"Datei für grundlegende Informationen und Anweisungen dazu, wie man an "
-"weitere Hilfe gelangt."
+"Laden des Spielstands %s fehlgeschlagen! Bitte lesen Sie die Liesmich-Datei "
+"für grundlegende Informationen und Anweisungen zu weiterer Hilfe."
#: engines/engine.cpp:439
msgid ""
@@ -1275,6 +1306,91 @@ msgstr ""
msgid "Start anyway"
msgstr "Trotzdem starten"
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "Originale Spielstand-Menüs"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr ""
+"Verwendet die originalen Menüs zum Speichern und Laden statt der von ScummVM."
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Spiel laden:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Laden"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "Modus für helle Palette verwenden"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Zeigt Grafiken über helle Spielpalette an."
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "Antifehlerdiffusion für EGA"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "Aktiviert die Aufhebung der Fehlerdiffusion in EGA-Spielen."
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "Digitale Sound-Effekte bevorzugen"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Bevorzugt digitale Sound-Effekte statt synthethisierter."
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "IMF/Yamaha FB-01 für MIDI-Ausgabe verwenden"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+"Verwendet eine Music-Feature-Karte von IBM oder ein Yamaha-FB-01-FM-"
+"Synthetisierungsmodul für die MIDI-Ausgabe."
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "CD-Ton verwenden"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr "Verwendet CD-Ton anstatt des Tons im Spiel, sofern verfügbar."
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "Windows-Mauszeiger verwenden"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+"Verwendet die Windows-Mauszeiger (kleiner und schwarz-weiß) anstatt der von "
+"DOS."
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "Silberne Mauszeiger verwenden"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+"Verwendet alternativen Satz silberner Mauszeiger anstatt der normalen "
+"goldenen."
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1928,10 +2044,11 @@ msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
-"Systemeigene MIDI-Ünterstützung erfordert das Roland-Upgrade von LucasArts,\n"
-"aber %s fehlt. Stattdessen wird AdLib verwendet."
+"Systemeigene MIDI-Ünterstützung erfordert das\n"
+"Roland-Upgrade von LucasArts, aber %s\n"
+"fehlt. Stattdessen wird AdLib verwendet."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1942,7 +2059,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1953,7 +2070,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1964,7 +2081,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -2001,25 +2118,17 @@ msgstr "Haupt~m~enü"
msgid "~W~ater Effect Enabled"
msgstr "~W~assereffekt aktiviert"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Spiel laden:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Laden"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Zwischensequenz \"%s\" nicht gefunden!"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "Konnte Spielstand aus Datei nicht laden."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "Konnte Spielstand nicht in Datei speichern."
@@ -2031,6 +2140,64 @@ msgstr "Konnte Datei nicht löschen."
msgid "Failed to save game"
msgstr "Konnte Spielstand nicht speichern."
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Studio-Publikum"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "Aktiviert Studio-Publikum."
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "Überspring-Unterstützung"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Erlaubt das Überspringen von Textteilen und Zwischensequenzen."
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Helium-Modus"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "Aktiviert Helium-Modus."
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "Gleichmäßiges Scrollen"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "Aktiviert gleichmäßiges Scrollen beim Gehen."
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "Richtungspfeil-Mauszeiger"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "Aktiviert Richtungspfeil-Mauszeiger."
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "Trefferpunkte-Balken"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "Aktiviert grafische Trefferpunkte-Balken."
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "Attacke 1"
@@ -2084,15 +2251,25 @@ msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
"Sie scheinen ein General-MIDI-Gerät zu\n"
"verwenden, aber das Spiel unterstützt nur\n"
-"Roland MT-32 MIDI. Es wird versucht, die\n"
-"Roland-MT-32-Instrumente denen von General MIDI\n"
-"zuzuordnen. Es kann jedoch vorkommen, dass ein\n"
-"paar Musikstücke nicht richtig abgespielt werden."
+"Roland MT32 MIDI. Es wird versucht, die\n"
+"Roland-MT32-Instrumente denen von\n"
+"General MIDI zuzuordnen. Es ist dennoch\n"
+"möglich, dass ein paar Musikstücke nicht\n"
+"richtig abgespielt werden."
+
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+#, fuzzy
+msgid "Use an alternative game intro (CD version only)"
+msgstr "Verwendet den Vorspann der Diskettenversion (nur bei CD-Version)."
#: engines/sky/compact.cpp:130
msgid ""
@@ -2112,10 +2289,19 @@ msgstr ""
"Bitte laden Sie diese Datei (erneut) von\n"
"www.scummvm.org herunter."
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Disketten-Vorspann"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "Verwendet den Vorspann der Diskettenversion (nur bei CD-Version)."
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
+"PSX-Zwischensequenz \"%s\" kann in Palettenmodus nicht wiedergegeben werden."
#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
msgid "DXA cutscenes found but ScummVM has been built without zlib support"
@@ -2142,13 +2328,13 @@ msgid ""
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
-"ScummVM hat erkannt, dass Sie alte Speicherstände von Baphomets Fluch 1 "
-"haben, die umgewandelt werden sollten.\n"
-"Das alte Spielstandsformat wird nicht mehr unterstützt, also können Sie "
-"diese Speicherstände nicht laden, wenn Sie diese nicht konvertieren.\n"
+"ScummVM hat erkannt, dass Sie alte Spielstände von Baphomets Fluch 1 haben, "
+"die umgewandelt werden sollten.\n"
+"Das alte Speicherformat wird nicht mehr unterstützt, also können Sie diese "
+"Spielstände unkonvertiert nicht laden.\n"
"\n"
-"Klicken Sie auf OK, um diese jetzt umzuwandeln, ansonsten werden Sie erneut "
-"gefragt, wenn Sie das nächste Mal dieses Spiel starten.\n"
+"Klicken Sie auf OK, um diese jetzt umzuwandeln, sonst werden Sie erneut "
+"gefragt, wenn Sie nächstes Mal dieses Spiel starten.\n"
#: engines/sword1/control.cpp:1232
#, c-format
@@ -2172,12 +2358,30 @@ msgid "This is the end of the Broken Sword 1 Demo"
msgstr "Das ist das Ende der Demo von Broken Sword 1 (Baphomets Fluch 1)."
#: engines/sword2/animation.cpp:435
-#, fuzzy
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
-"DXA-Zwischensequenzen gefunden, aber ScummVM wurde ohne Zlib-Unterstützung "
-"erstellt."
+"PSX-Zwischensequenzen gefunden, aber ScummVM wurde ohne Unterstützung für "
+"RGB-Farben erstellt."
+
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "Objektnamen zeigen"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "Zeigt Objektbeschriftungen bei Mausberührung an."
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
#: engines/parallaction/saveload.cpp:133
#, c-format
@@ -2188,15 +2392,15 @@ msgstr ""
"Kann Spiel nicht speichern auf Speicherplatz %i\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Spiel wird geladen..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Spiel wird gespeichert..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2205,19 +2409,19 @@ msgid ""
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
-"ScummVM hat erkannt, dass Sie alte Speicherstände von Nippon Safes haben, "
-"die umbenannt werden sollten.\n"
+"ScummVM hat erkannt, dass Sie alte Spielstände von Nippon Safes haben, die "
+"umbenannt werden sollten.\n"
"Die alten Dateinamen werden nicht mehr unterstützt, also können Sie diese "
-"Speicherstände nicht laden, wenn Sie diese nicht konvertieren.\n"
+"Spielstände unkonvertiert nicht laden.\n"
"\n"
-"Klicken Sie auf OK, um diese jetzt umzuwandeln, ansonsten werden Sie erneut "
-"gefragt, wenn Sie das nächste Mal dieses Spiel starten.\n"
+"Klicken Sie auf OK, um diese jetzt umzuwandeln, sonst werden Sie erneut "
+"gefragt, wenn Sie nächstes Mal dieses Spiel starten.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM hat alle Speicherstände erfolgreich umgewandelt."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2319,9 +2523,8 @@ msgid "Keymap:"
msgstr "Tasten-Layout:"
#: backends/keymapper/remap-dialog.cpp:66
-#, fuzzy
msgid " (Effective)"
-msgstr " (Aktiv)"
+msgstr " (Aktuell)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Active)"
@@ -2329,7 +2532,7 @@ msgstr " (Aktiv)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
-msgstr ""
+msgstr " (Blockiert)"
#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
@@ -2415,27 +2618,27 @@ msgstr "Hohe Audioqualität (lansamer) (erfordert Neustart)"
msgid "Disable power off"
msgstr "Stromsparmodus abschalten"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Maus-klick-und-zieh-Modus aktiviert."
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Maus-klick-und-zieh-Modus ausgeschaltet."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Touchpad-Modus aktiviert."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Touchpad-Modus ausgeschaltet."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
-msgstr ""
+msgstr "Klickmodus"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2443,12 +2646,11 @@ msgstr ""
msgid "Left Click"
msgstr "Linksklick"
-#: backends/platform/maemo/maemo.cpp:214
-#, fuzzy
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
-msgstr "Mittlerer linker Gegenstand"
+msgstr "Mittelklick"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2485,34 +2687,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normal ohn.Skalieren"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "Seitenverhältniskorrektur an"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "Seitenverhältniskorrektur aus"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "Aktiver Grafikfilter:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "Fenstermodus"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL: normal"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL: beibehalten"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL: original"
@@ -2854,37 +3056,37 @@ msgstr "Spieleliste"
msgid "Do you really want to quit?"
msgstr "Möchten Sie wirklich beenden?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Berührungsbildschirm-Tipp-Modus - Linksklick"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Berührungsbildschirm-Tipp-Modus - Rechtsklick"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Berührungsbildschirm-Tipp-Modus - schweben (kein Klick)"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "Höchste Lautstärke"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "Lautstärke höher"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "Niedrigste Lautstärke"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "Lautstärke niedriger"
diff --git a/po/es_ES.po b/po/es_ES.po
index 2be6dd051c..9f767dacfa 100644
--- a/po/es_ES.po
+++ b/po/es_ES.po
@@ -7,14 +7,14 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.4.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2011-10-23 21:53+0100\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-07-08 18:19+0100\n"
"Last-Translator: Tomás Maidagan\n"
"Language-Team: \n"
+"Language: Espanol\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Espanol\n"
#: gui/about.cpp:91
#, c-format
@@ -43,11 +43,12 @@ msgid "Go up"
msgstr "Arriba"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -68,16 +69,15 @@ msgstr "Cerrar"
msgid "Mouse click"
msgstr "Clic de ratón"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Mostrar el teclado"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Asignar teclas"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
-#, fuzzy
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "Activar pantalla completa"
@@ -89,18 +89,18 @@ msgstr "Elige la acción a asociar"
msgid "Map"
msgstr "Asignar"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "Aceptar"
@@ -127,15 +127,15 @@ msgstr "Por favor, selecciona una acción"
msgid "Press the key to associate"
msgstr "Pulsa la tecla a asignar"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Juego"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -143,29 +143,29 @@ msgstr ""
"Identificador usado para las partidas guardadas y para ejecutar el juego "
"desde la línea de comando"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Nombre:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Título completo del juego"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Nom.:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Idioma:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
@@ -173,280 +173,284 @@ msgstr ""
"Idioma del juego. No sirve para pasar al inglés la versión española de un "
"juego"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<por defecto>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Plataforma:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Plataforma para la que se diseñó el juego"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Plat.:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "Motor"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Gráficos"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Ignorar opciones gráficas generales"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Opciones gráficas específicas"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Sonido"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Ignorar opciones de sonido generales"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Opciones de sonido específicas"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Volumen"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Volumen"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Ignorar opciones de volumen generales"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Opciones de volumen específicas"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Ignorar opciones de MIDI generales"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Opciones de MIDI específicas"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Ignorar opciones de MT-32 generales"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Opciones de MT-32 específicas"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Rutas"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Rutas"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Juego:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Juego:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Adicional:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Especifica un directorio para datos adicionales del juego"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Adicional:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Partidas:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Especifica dónde guardar tus partidas"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Partidas:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Ninguna"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Por defecto"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "Selecciona un SoundFont"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Selecciona el directorio del juego"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Selecciona el directorio adicional"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Selecciona el directorio para partidas guardadas"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "Esta ID ya está siendo usada. Por favor, elige otra."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~S~alir"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "Salir de ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "Acerca ~d~e"
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "Acerca de ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~O~pciones..."
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Cambiar opciones generales de ScummVM"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~J~ugar"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Jugar al juego seleccionado"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~C~argar..."
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Cargar partida del juego seleccionado"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~A~ñadir juego..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "Mantener pulsado Mayús para añadir varios juegos"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "~E~ditar juego..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Cambiar opciones de juego"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "E~l~iminar juego"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "Eliminar el juego de la lista. Los archivos no se borran"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~A~ñadir..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~E~ditar..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "E~l~iminar"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Buscar en la lista de juegos"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Buscar:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Cargar juego:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Cargar"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -454,7 +458,7 @@ msgstr ""
"¿Seguro que quieres ejecutar la detección masiva? Puede que se añada un gran "
"número de juegos."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -462,7 +466,7 @@ msgstr ""
msgid "Yes"
msgstr "Sí"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -470,37 +474,37 @@ msgstr "Sí"
msgid "No"
msgstr "No"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "¡ScummVM no ha podido abrir el directorio!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "¡ScummVM no ha encontrado ningún juego en el directorio!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Elige el juego:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "¿Seguro que quieres eliminar la configuración de este juego?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr "Este juego no permite cargar partidas desde el lanzador."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
"¡ScummVM no ha podido encontrar ningún motor capaz de ejecutar el juego!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Añad. varios"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Añadir varios..."
@@ -567,104 +571,96 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "Ninguno"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "Fallo al aplicar algunos cambios en las opciones gráficas:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "no se ha podido cambiar el modo de vídeo."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "no se ha podido cambiar el ajuste de pantalla completa"
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr "no se ha podido cambiar el ajuste de corrección de aspecto"
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Modo gráfico:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Renderizado:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
-msgstr "Modos especiales de expansión soportados por algunos juegos"
+msgstr "Modos especiales de expansión compatibles con algunos juegos"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Pantalla completa"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Corrección de aspecto"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Corregir relación de aspecto en juegos 320x200"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "Difuminado EGA"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "Activar difuminado en los juegos EGA compatibles"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Disp. preferido:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Disp. de música:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr ""
"Especifica qué dispositivo de sonido o emulador de tarjeta de sonido "
"prefieres"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr ""
"Especifica el dispositivo de sonido o emulador de tarjeta de sonido de salida"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Disp. preferido:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Disp. de música:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "Emul. de AdLib:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib se usa para la música en muchos juegos"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Frec. de salida:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -672,64 +668,64 @@ msgstr ""
"Los valores más altos ofrecen mayor calidad, pero puede que tu tarjeta de "
"sonido no sea compatible"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "Dispositivo GM:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr "Especifica el dispositivo de salida General MIDI por defecto"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "No usar música General MIDI"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Utilizar el primer dispositivo disponible"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr ""
-"SoundFont está soportado por algunas tarjetas de sonido, además de "
-"Fluidsynth y Timidity"
+"SoundFont es compatible con algunas tarjetas de sonido, con Fluidsynth y con "
+"Timidity"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "Modo AdLib/MIDI"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Usar tanto MIDI como AdLib en la generación de sonido"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "Ganancia MIDI:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "Disp. MT-32:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Especifica el dispositivo de sonido para la salida Roland MT-32/LAPC1/CM32l/"
"CM64 por defecto"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Roland MT-32 auténtica (desactivar emulación GM)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -737,191 +733,191 @@ msgstr ""
"Marcar si se quiere usar un dispositivo de sonido real conectado al "
"ordenador y compatible con Roland"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Roland MT-32 real (sin emulación GM)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Activar modo Roland GS"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr "Desactiva la conversión General MIDI en juegos con sonido Roland MT-32"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "No usar música Roland MT-32"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Texto y voces:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Voces"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Subtítulos"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Ambos"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Vel. de subtítulos:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Texto y voces:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Voz"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Subt"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "V&S"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Reproducir voces y subtítulos"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Vel. de subt.:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Música:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Música:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Silenciar"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "Efectos:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Volumen de los efectos de sonido"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Efectos:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Voces:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Voces:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Temas:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Temas:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr "Especifica el directorio adicional usado por los juegos y ScummVM"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Plugins:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Plugins:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Otras"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Otras"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Tema:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "Interfaz:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Autoguardado:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Autoguardado:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Teclas"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "Idioma:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Idioma de la interfaz de ScummVM"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
-msgstr "Tienes que reiniciar ScummVM para que los cambios surjan efecto."
+msgstr "Tienes que reiniciar ScummVM para aplicar los cambios."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Selecciona el directorio de guardado"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
"No se puede escribir en el directorio elegido. Por favor, selecciona otro."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Selecciona el directorio de temas"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Selecciona el directorio adicional"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Selecciona el directorio de plugins"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -929,104 +925,140 @@ msgstr ""
"El tema seleccionado no es compatible con el idioma actual. Si quieres usar "
"este tema debes cambiar a otro idioma primero."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "No hay fecha guardada"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "No hay hora guardada"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "No hay tiempo guardado"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Borrar"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "¿Seguro que quieres borrar esta partida?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Fecha: "
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Hora: "
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Tiempo: "
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Partida sin nombre"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "Guardar"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "Fallo al guardar la partida"
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "Nombre:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Selecciona un tema"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "GFX desactivados"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX desactivados"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Estándar (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Estándar (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Suavizado (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Suavizado (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Eliminar valor"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
-msgstr "El motor no soporta el nivel de debug '%s'"
+msgstr "El motor no es compatible con el nivel de debug '%s'"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Menú"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Saltar"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Pausar"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Saltar frase"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Error al ejecutar el juego:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "No se ha podido encontrar ningún motor capaz de ejecutar el juego"
@@ -1040,11 +1072,11 @@ msgstr "No se han encontrado datos de juego"
#: common/error.cpp:42
msgid "Game id not supported"
-msgstr "ID del juego no soportada"
+msgstr "ID del juego no compatible"
#: common/error.cpp:44
msgid "Unsupported color mode"
-msgstr "Modo de color no soportado"
+msgstr "Modo de color no compatible"
#: common/error.cpp:47
msgid "Read permission denied"
@@ -1094,16 +1126,16 @@ msgstr "Cancel·lat per l'usuari"
msgid "Unknown error"
msgstr "Error desconocido"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "El juego en '%s' parece ser desconocido."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr "Por favor, envía al equipo de ScummVM esta información junto al nombre"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "del juego que has intentado añadir y su versión/idioma/etc.:"
@@ -1131,22 +1163,23 @@ msgstr "~A~yuda"
msgid "~A~bout"
msgstr "Acerca ~d~e"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "~V~olver al lanzador"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~V~olver al lanzador"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Guardar partida"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1155,7 +1188,7 @@ msgstr "Guardar partida"
msgid "Save"
msgstr "Guardar"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
@@ -1165,27 +1198,27 @@ msgstr ""
"consulta el archivo README para encontrar información básica e instrucciones "
"para obtener más ayuda."
-#: engines/dialogs.cpp:243
-#, fuzzy, c-format
+#: engines/dialogs.cpp:228
+#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Lo sentimos, aún no hay ayuda disponible para este juego. Por favor, "
-"consulta el archivo README para encontrar información básica e instrucciones "
-"para obtener más ayuda."
+"Ha habido un fallo al guardar la partida (%s). Por favor, consulta el "
+"archivo README para encontrar información básica e instrucciones sobre cómo "
+"obtener más ayuda."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~S~í"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~C~ancelar"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~T~eclas"
@@ -1234,14 +1267,14 @@ msgstr ""
"Consulta el archivo README para más detalles."
#: engines/engine.cpp:426
-#, fuzzy, c-format
+#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Lo sentimos, aún no hay ayuda disponible para este juego. Por favor, "
-"consulta el archivo README para encontrar información básica e instrucciones "
-"para obtener más ayuda."
+"Ha habido un fallo al cargar la partida (%s). Por favor, consulta el archivo "
+"README para encontrar información básica e instrucciones sobre cómo obtener "
+"más ayuda."
#: engines/engine.cpp:439
msgid ""
@@ -1255,7 +1288,90 @@ msgstr ""
#: engines/engine.cpp:442
msgid "Start anyway"
-msgstr "Jugar de todos modos"
+msgstr "Jugar aun así"
+
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "Usar pantallas de guardar/cargar originales"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr ""
+"Utilizar las pantallas de guardar/cargar originales, en vez de las de ScummVM"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Cargar partida:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Cargar"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "Usar paleta original"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Utilizar los niveles de brillo originales del juego"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "Difuminado EGA"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "Activar difuminado en los juegos EGA"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "Preferir efectos de sonido digitales"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Preferir efectos de sonido digitales en vez de los sintetizados"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "Usar IMF/Yamaha FB-01 para la salida MIDI"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+"Usa una tarjeta IBM Music o un módulo sintetizador Yamaha FB-01 FM para la "
+"salida MIDI"
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "Usar CD audio"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr "Usa CD audio en vez del sonido interno del juego, si está disponible"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "Usar cursores de Windows"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+"Usar los cursores de Windows (más pequeños y monocromos) en vez de los de DOS"
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "Usar cursores plateados"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+"Usar los cursores plateados alternativos, en vez de los dorados normales"
#: engines/scumm/dialogs.cpp:175
#, c-format
@@ -1377,7 +1493,7 @@ msgstr "Selecciona un nivel de dificultad."
#: engines/scumm/dialogs.cpp:655
msgid "Refer to your Loom(TM) manual for help."
-msgstr "Mira en el Manual para mayor información."
+msgstr "Consulta el manual para obtener más información."
#: engines/scumm/dialogs.cpp:658
msgid "Standard"
@@ -1913,7 +2029,7 @@ msgstr ""
"El soporte MIDI nativo requiere la actualización Roland de LucasArts,\n"
"pero %s no está disponible. Se usará AdLib."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1924,7 +2040,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1935,7 +2051,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1946,7 +2062,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1982,25 +2098,17 @@ msgstr "~M~enú principal"
msgid "~W~ater Effect Enabled"
msgstr "Efecto ag~u~a activado"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Cargar partida:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Cargar"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "No se ha encontrado el vídeo '%s'"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "Fallo al cargar el estado del juego desde el archivo."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "Fallo al guardar el estado del juego en el archivo."
@@ -2012,73 +2120,135 @@ msgstr "Fallo al borrar el archivo."
msgid "Failed to save game"
msgstr "Fallo al guardar la partida"
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Risas del público"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "Activa las risas del público"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "Permitir omisiones"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Permite saltarse frases y vídeos"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Modo helio"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "Activa el modo helio"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "Desplazamiento suave"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "Activa el desplazamiento de pantalla suave al caminar"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "Cursores flotantes"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "Activar cursores flotantes"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "Barras de energía"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "Activa las barras de energía"
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
-msgstr ""
+msgstr "Ataque 1"
#: engines/kyra/lol.cpp:479
msgid "Attack 2"
-msgstr ""
+msgstr "Ataque 2"
#: engines/kyra/lol.cpp:480
msgid "Attack 3"
-msgstr ""
+msgstr "Ataque 3"
#: engines/kyra/lol.cpp:481
msgid "Move Forward"
-msgstr ""
+msgstr "Avanzar"
#: engines/kyra/lol.cpp:482
msgid "Move Back"
-msgstr ""
+msgstr "Retroceder"
#: engines/kyra/lol.cpp:483
msgid "Slide Left"
-msgstr ""
+msgstr "Deslizarse a la izquierda"
#: engines/kyra/lol.cpp:484
-#, fuzzy
msgid "Slide Right"
-msgstr "Derecha"
+msgstr "Deslizarse a la derecha"
#: engines/kyra/lol.cpp:485
-#, fuzzy
msgid "Turn Left"
-msgstr "Apagar"
+msgstr "Girar a la izquierda"
#: engines/kyra/lol.cpp:486
-#, fuzzy
msgid "Turn Right"
-msgstr "Derecha"
+msgstr "Girar a la derecha"
#: engines/kyra/lol.cpp:487
-#, fuzzy
msgid "Rest"
-msgstr "Cargar"
+msgstr "Descansar"
#: engines/kyra/lol.cpp:488
-#, fuzzy
msgid "Options"
-msgstr "~O~pciones"
+msgstr "Opciones"
#: engines/kyra/lol.cpp:489
-#, fuzzy
msgid "Choose Spell"
-msgstr "Aceptar"
+msgstr "Elegir hechizo"
#: engines/kyra/sound_midi.cpp:475
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
-"Estás usando un dispositivo General Midi,\n"
-"pero el juego solo soporta MIDI Roland MT32.\n"
+"Estás usando un dispositivo General MIDI, pero el\n"
+"juego solo es compatible con MIDI Roland MT32.\n"
"Intentamos adaptar los instrumentos Roland MT32\n"
"a los de General MIDI, pero es posible que algunas\n"
-"de las pistas no se reproduzcan correctamente."
+"de las pistas no suenen correctamente."
+
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+#, fuzzy
+msgid "Use an alternative game intro (CD version only)"
+msgstr ""
+"Usa la introducción de la versión en disquete (solo para la versión CD)"
#: engines/sky/compact.cpp:130
msgid ""
@@ -2096,10 +2266,19 @@ msgstr ""
"El archivo \"sky.cpt\" tiene un tamaño incorrecto.\n"
"Por favor, vuelve a bajarlo de www.scummvm.org"
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Intro de disquete"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr ""
+"Usa la introducción de la versión en disquete (solo para la versión CD)"
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
-msgstr ""
+msgstr "El vídeo de PSX '%s' no se puede reproducir en modo paleta"
#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
msgid "DXA cutscenes found but ScummVM has been built without zlib support"
@@ -2155,11 +2334,30 @@ msgid "This is the end of the Broken Sword 1 Demo"
msgstr "Este es el final de la demo de Broken Sword 1"
#: engines/sword2/animation.cpp:435
-#, fuzzy
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
-"Se han encontrado vídeos DXA, pero se ha compilado ScummVM sin soporte zlib"
+"Se han encontrado vídeos PSX, pero se ha compilado ScummVM sin soporte de "
+"color RGB"
+
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "Mostrar etiquetas de objetos"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "Muestra las etiquetas de los objetos al pasar el ratón"
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
#: engines/parallaction/saveload.cpp:133
#, c-format
@@ -2170,15 +2368,15 @@ msgstr ""
"No se puede guardar en la ranura %i\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Cargando partida..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Guardando partida..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2195,11 +2393,11 @@ msgstr ""
"Pulsa Aceptar para actualizarlos, si no lo haces este mensaje volverá a "
"aparecer la próxima vez.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM ha convertido todas las partidas guardadas correctamente."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2301,7 +2499,6 @@ msgid "Keymap:"
msgstr "Asignación de teclas:"
#: backends/keymapper/remap-dialog.cpp:66
-#, fuzzy
msgid " (Effective)"
msgstr "(Activa)"
@@ -2311,7 +2508,7 @@ msgstr "(Activa)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
-msgstr ""
+msgstr "(Bloqueado)"
#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
@@ -2397,27 +2594,27 @@ msgstr "Sonido de alta calidad (más lento) (reinicio)"
msgid "Disable power off"
msgstr "Desactivar apagado"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Modo clic-de-ratón-y-arrastrar activado."
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Modo clic-de-ratón-y-arrastrar desactivado."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Modo Touchpad activado."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Modo Touchpad desactivado."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
-msgstr ""
+msgstr "Modo clic"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2425,12 +2622,11 @@ msgstr ""
msgid "Left Click"
msgstr "Clic izquierdo"
-#: backends/platform/maemo/maemo.cpp:214
-#, fuzzy
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
-msgstr "Objeto izquierdo del medio"
+msgstr "Clic central"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2467,34 +2663,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normal"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "Activar la corrección de aspecto"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "Desactivar la corrección de aspecto"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "Filtro de gráficos activo:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "Modo ventana"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL Normal"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL Conservar"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL Original"
@@ -2835,43 +3031,43 @@ msgstr "Lanzador"
msgid "Do you really want to quit?"
msgstr "¿Realmente quieres salir?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "'Modo toque' de pantalla táctil - Clic izquierdo"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "'Modo toque' de pantalla táctil - Clic derecho"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "'Modo toque' de pantalla táctil - Flotante (sin clic)"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "Volumen máximo"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "Aumentando el volumen"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "Volumen mínimo"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "Bajando el volumen"
#: backends/updates/macosx/macosx-updates.mm:65
msgid "Check for Updates..."
-msgstr "Comprobando las actualizaciones..."
+msgstr "Buscar actualizaciones..."
#: backends/platform/bada/form.cpp:269
msgid "Right Click Once"
diff --git a/po/eu.po b/po/eu.po
index ab677fda82..b0fd177575 100644
--- a/po/eu.po
+++ b/po/eu.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.5.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
"PO-Revision-Date: 2011-12-15 14:53+0100\n"
"Last-Translator: Mikel Iturbe Urretxa <mikel@hamahiru.org>\n"
"Language-Team: Librezale <librezale@librezale.org>\n"
@@ -43,11 +43,12 @@ msgid "Go up"
msgstr "Joan gora"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -68,15 +69,15 @@ msgstr "Itxi"
msgid "Mouse click"
msgstr "Sagu-klika"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Teklatua erakutsi"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Teklak esleitu"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "Txandakatu pantaila osoa"
@@ -88,18 +89,18 @@ msgstr "Aukeratu esleituko den ekintza"
msgid "Map"
msgstr "Esleitu"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "Ados"
@@ -126,15 +127,15 @@ msgstr "Mesedez, aukeratu ekintza bat"
msgid "Press the key to associate"
msgstr "Sakatu esleituko den tekla"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Jokoa"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -142,309 +143,314 @@ msgstr ""
"Partida gordeak identifikatzeko eta jokoa komando lerrotik abiarazteko "
"erabiltzen den identifikatzailea"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Izena:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Jokoaren izen osoa"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Izena:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Hizkuntza:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr ""
"Jokoaren hizkuntza. Honek ez du zure ingelesezko bertsioa frantsesera pasako"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<lehenetsia>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Plataforma:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Jatorriz, jokoa diseinatua izan zen plataforma"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Plataforma:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+#, fuzzy
+msgid "Engine"
+msgstr "Aztertu"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Grafikoak"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Ezarpen grafiko globalak baliogabetu"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Ezarpen grafiko globalak baliogabetu"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Soinua"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Soinu ezarpen globalak baliogabetu"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Soinu ezarpen globalak baliogabetu"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Bolumena"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Bolumena"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Bolumen ezarpen globalak baliogabetu"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Bolumen ezarpen globalak baliogabetu"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "MIDI ezarpen globalak baliogabetu"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "MIDI ezarpen globalak baliogabetu"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "MT-32 ezarpen globalak baliogabetu"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "MT-32 ezarpen globalak baliogabetu"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Bide-izenak"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Bideak"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Jokoa:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Jokoa:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Gehigarriak:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Jokoak erabiltzen duen datu gehigarrien bide-izena"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Gehigarria:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Partida gordeak:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Zure gordetako partidak non gordeko diren zehazten du"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Partida gordeak:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Bat ere ez"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Lehenetsia"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "SoundFont-a aukeratu"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Jokoaren direktorioa aukeratu"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Direktorio gehigarria aukeratu"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Partida gordeen direktorioa aukeratu"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "ID hau jada erabilia izaten ari da. Mesedez, aukeratu beste bat."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~I~rten"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "Irten ScummVM-tik"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "Ho~n~i buruz..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "ScummVM-i buruz"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~A~ukerak"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "ScummVM-ren aukera globalak aldatu"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~H~asi"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Aukeraturiko jokora jolastu"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~K~argatu"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Aukeraturiko jokorako partida gordea kargatu"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~G~ehitu..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "Shift mantendu sakaturik hainbat joko gehitzeko"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "~E~ditatu..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Aldatu jokoaren aukerak"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~K~endu jokoa"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "Jokoa zerrendatik kendu. Jokoaren fitxategiak ez dira ezabatzen"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~G~ehitu..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~E~ditatu..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~K~endu"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Bilatu joko-zerrendan"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Bilatu:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Jokoa kargatu:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Kargatu"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -452,7 +458,7 @@ msgstr ""
"Joko detektatzaile masiboa exekutatu nahi al duzu? Honek joko kantitate "
"handia gehitu dezake."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -460,7 +466,7 @@ msgstr ""
msgid "Yes"
msgstr "Bai"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -468,38 +474,38 @@ msgstr "Bai"
msgid "No"
msgstr "Ez"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM-k ezin izan du zehazturiko direktorioa ireki!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM-k ezin izan du jokorik aurkitu zehazturiko direktorioan!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Jokoa aukeratu:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Benetan ezabatu nahi duzu joko-konfigurazio hau?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr "Joko honek ez du uzten partidak abiarazletik kargatzen."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
"ScummVM-k ezin izan du aukeraturiko jokoa exekutatzeko gai den motorerik "
"aurkitu!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Hainbat gehitu..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Hainbat gehitu..."
@@ -568,101 +574,93 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "Bat ere ez"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "Ezin izan da grafikoen aukeretako batzuk aplikatu:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "ezin izan da bideo-modua aldatu."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "ezin izan da pantaila-osoaren ezarpena aldatu"
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr "formatu-ratioaren ezarpena ezin izan da aldatu"
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Modu grafikoa:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Renderizazioa:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "Joko batzuk onarturiko lausotze-modu bereziak"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Pantaila osoa"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Formatu-ratioaren zuzenketa"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "320x200 jokoentzako formatu-ratioa zuzendu"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "EGA lausotzea"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "EGA lausotzea gaitu joko bateragarrietan"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Gogoko gailua:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Musika gailua:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Gogoko soinu txartel edo emuladorea zein den ezartzen du"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "Irteerako soinu txartel edo emuladorea ezartzen du"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Gail. gogokoa:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Musika gailua:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "AdLib emuladorea:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib musikarako hainbat jokotan erabiltzen da"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Irteera maizt.:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -670,64 +668,64 @@ msgstr ""
"Balio altuagoek soinu kalitate hobea ezartzen dute, baina baliteke zure "
"soinu-txartela bateragarria ez izatea"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "GM gailua:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr "Defektuzko soinu txartela ezartzen du General MIDI irteerarako"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "Ez erabili General MIDI musika"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Erabilgarri dagoen lehen gailua erabili"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr ""
"Zenbait soinu txartel bateragarriak dira SoundFont-ekin, Fluidsynth eta "
"Timidity besteak beste"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "AdLib/MIDI modua"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Soinua sortzerakoan MIDI eta AdLib erabili"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "MIDI irabazia:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "MT-32 gailua:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Roland MT-32/LAPC1/CM32l/CM64 irteerarako defektuzko soinu txartela ezartzen "
"du"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Benetako Roland MT-32 (GM emulazio gabe)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -735,192 +733,192 @@ msgstr ""
"Markatu ordenagailura konektaturiko Roland-ekin bateragarria den soinu-"
"gailua erabiltzeko"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Benetako Roland MT-32 (GM emulazio gabe)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Roland GS modua gaitu"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr ""
"Roland MT-32 soinua duten jokoetan General MIDI bihurtzea desgaitzen du"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Ez erabili Roland MT-32 musika"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Testu eta ahotsa:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Ahotsa"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Azpitituluak"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Biak"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Azpitit. abiadura:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Testu eta ahotsa:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Ahots."
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Azp."
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "Biak"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Ahotsak erreproduzitu eta azpitituluak erakutsi"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Azpit. abiadura:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Musika:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Musika:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Mututu dena"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "Efektuak:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Soinu efektu berezien bolumena"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Efektuak:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Ahotsak:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Ahotsak:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Gaiak:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Gaiak:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Joko guztiek edo ScummVM-k darabilten datu gehigarrien bide-izena ezartzen du"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Pluginak:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Pluginak:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Beste"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Beste"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Gaia:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "Interfazea:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Autogordetzea:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Autogordetzea:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Teklak"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "Hizkuntza"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "ScummVM interfazearen hizkuntza"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "ScummVM berrabiarazi behar duzu aldaketak indarrean jartzeko"
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Gordetako partiden direktorioa aukeratu"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "Aukeraturiko direktorioan ezin da idatzi. Mesedez, aukeratu beste bat."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Gaien direktorioa aukeratu"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Fitxategi gehigarrien direktorioa aukeratu"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Pluginen direktorioa aukeratu"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -928,104 +926,140 @@ msgstr ""
"Aukeraturiko gaia ez da zure hizkuntzarekin bateragarria. Gai hau erabili "
"nahi baduzu, aurretik beste hizkuntza batera pasa behar duzu."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "Ez dago datarik gordeta"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "Ez dago ordurik gordeta"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "Ez dago denborarik gordeta"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Ezabatu"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Ezabatu partida gorde hau?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Data:"
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Ordua"
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Denbora:"
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Titulurik gabeko partida"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "Gorde"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "Ezin izan da jokoa gorde"
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "Izena:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Gaia aukeratu"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "GFX desgaituta"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX desgaituta"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Estandarra (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Estandarra (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Lausotua (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Lausotua (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Balioa kendu:"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Motoreak ez da '%s' debug mailarekin bateragarria"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Menua"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Saltatu"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Gelditu"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Lerroa saltatu"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Jokoa exekutatzean errorea:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "Ezin izan da aukeraturiko jokoa exekutatzeko gai den motorerik aurkitu"
@@ -1093,16 +1127,16 @@ msgstr "Erabiltzaileak utzia"
msgid "Unknown error"
msgstr "Errore ezezaguna"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "'%s'-(e)ko jokoa ezezaguna dela dirudi"
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr "Mesedez, bidali hurrengo datuak ScummVM taldeari gehitzen saiatu zaren"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "jokoaren izen, bertsio/hizkuntza/e.a.-ekin batera:"
@@ -1130,22 +1164,23 @@ msgstr "~L~aguntza"
msgid "~A~bout"
msgstr "Ho~n~i buruz"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "It~z~uli abiarazlera"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "It~z~uli abiarazlera"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Gorde jokoa:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1154,7 +1189,7 @@ msgstr "Gorde jokoa:"
msgid "Save"
msgstr "Gorde"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
@@ -1163,7 +1198,7 @@ msgstr ""
"Barkatu, motore honek ez du joko barruan laguntzarik eskaintzen. Jo ezazu "
"README-ra oinarrizko informaziorako eta laguntza gehiago nola jaso jakiteko."
-#: engines/dialogs.cpp:243
+#: engines/dialogs.cpp:228
#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
@@ -1172,17 +1207,17 @@ msgstr ""
"Jokoaren egoera gordetzeak huts egin du (%s)! Jo ezazu README-ra oinarrizko "
"informaziorako eta laguntza gehiago nola jaso jakiteko."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~A~dos"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~U~tzi"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~T~eklak"
@@ -1253,6 +1288,88 @@ msgstr ""
msgid "Start anyway"
msgstr "Jolastu berdin-berdin"
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr ""
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr ""
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Jokoa kargatu:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Kargatu"
+
+#: engines/dreamweb/detection.cpp:57
+#, fuzzy
+msgid "Use bright palette mode"
+msgstr "Goiko eskuineko objektua"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr ""
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "EGA lausotzea"
+
+#: engines/sci/detection.cpp:371
+#, fuzzy
+msgid "Enable undithering in EGA games"
+msgstr "EGA lausotzea gaitu joko bateragarrietan"
+
+#: engines/sci/detection.cpp:380
+#, fuzzy
+msgid "Prefer digital sound effects"
+msgstr "Soinu efektu berezien bolumena"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr ""
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr ""
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr ""
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr ""
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr ""
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+
+#: engines/sci/detection.cpp:433
+#, fuzzy
+msgid "Use silver cursors"
+msgstr "Kurtsore normala"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1909,7 +2026,7 @@ msgstr ""
"MIDI euskarri natiboak LucasArts-en Roland eguneraketa behar du,\n"
"baina %s ez dago eskuragarri. AdLib erabiliko da."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1920,7 +2037,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1931,7 +2048,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1942,7 +2059,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1978,25 +2095,17 @@ msgstr "Menu ~n~agusia"
msgid "~W~ater Effect Enabled"
msgstr "~U~r-efektua gaituta"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Jokoa kargatu:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Kargatu"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "'%s' bideo fitxategia ez da aurkitu!"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "Ezin izan da fitxategitik jokoa kargatu."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "Ezin izan da jokoa fitxategira gorde."
@@ -2008,6 +2117,66 @@ msgstr "Ezin izan da fitxategia ezabatu"
msgid "Failed to save game"
msgstr "Ezin izan da jokoa gorde"
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr ""
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr ""
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr ""
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr ""
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr ""
+
+#: engines/kyra/detection.cpp:85
+#, fuzzy
+msgid "Enable helium mode"
+msgstr "Roland GS modua gaitu"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr ""
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr ""
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+#, fuzzy
+msgid "Floating cursors"
+msgstr "Kurtsore normala"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr ""
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr ""
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr ""
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "1 erasoa"
@@ -2057,12 +2226,13 @@ msgid "Choose Spell"
msgstr "Sorginkeria aukeratu"
#: engines/kyra/sound_midi.cpp:475
+#, fuzzy
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
"General MIDI gailua erabiltzen zaudela dirudi,\n"
"baina zure jokoak Roland MT32 MIDI bakarrik\n"
@@ -2070,6 +2240,14 @@ msgstr ""
"General MIDIkoetara egokitzen saiatuko gara,\n"
"baina posible da pista batzuk egoki ez entzutea."
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+msgid "Use an alternative game intro (CD version only)"
+msgstr ""
+
#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
@@ -2086,6 +2264,14 @@ msgstr ""
"\"sky.cpt\" fitxategiak tamaina desegokia du.\n"
"Mesdez, jaitsi ezazu (berriz) www.scummvm.org-etik"
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr ""
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr ""
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
@@ -2151,6 +2337,25 @@ msgstr ""
"PSX eszenak aurkitu dira, baina ScummVM RGB kolorearen euskarri gabe "
"konpilatu da"
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr ""
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
+
#: engines/parallaction/saveload.cpp:133
#, c-format
msgid ""
@@ -2160,15 +2365,15 @@ msgstr ""
"Ezin da partida gorde %i zirrikituan\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Jokoa kargatzen..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Jokoa gordetzen..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2185,11 +2390,11 @@ msgstr ""
"Sakatu Ados orain konbertitzeko, bestela berriz galdetuko dizut jokoa berriz "
"martxan jartzen duzunean.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM-k ondo konbertitu ditu zure gordetako partida guztiak."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2386,27 +2591,27 @@ msgstr "Kalitate altuko soinua (geldoagoa) (berrabiarazi)"
msgid "Disable power off"
msgstr "Itzaltzea desgaitu"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Saguko klik-eta-arrastratu modua gaituta."
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Saguko klik-eta-arrastratu modua desgaituta."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Touchpad modua gaituta."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Touchpad modua desgaituta."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
msgstr "Klikatzeko modua"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2414,11 +2619,11 @@ msgstr "Klikatzeko modua"
msgid "Left Click"
msgstr "Ezker-klika"
-#: backends/platform/maemo/maemo.cpp:214
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
msgstr "Erdiko klika"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2455,34 +2660,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normala"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "Formatu-ratio zuzenketa gaituta"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "Formatu-ratio zuzenketa desgaituta"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "Filtro grafiko aktiboa:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "Leiho modua"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL normala"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL aurreztu"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL jatorrizkoa"
@@ -2823,37 +3028,37 @@ msgstr "Abiarazlea"
msgid "Do you really want to quit?"
msgstr "Benetan irten?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Ukimen-pantailako 'kolpetxo modua' - Ezker klika"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Ukimen-pantailako 'kolpetxo modua' - Eskuin klika"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Ukimen-pantailako 'kolpetxo modua' - Flotatu (klikik ez)"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "Bolumen maximoa"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "Bolumena igotzen"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "Bolumen minimoa"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "Bolumena jaisten"
diff --git a/po/fr_FR.po b/po/fr_FR.po
index bf6ac4424d..cd98af1bb7 100644
--- a/po/fr_FR.po
+++ b/po/fr_FR.po
@@ -7,14 +7,14 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2011-10-23 14:52+0100\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-07-08 12:24+0100\n"
"Last-Translator: Thierry Crozat <criezy@scummvm.org>\n"
"Language-Team: French <scummvm-devel@lists.sf.net>\n"
+"Language: Francais\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Francais\n"
"Plural-Forms: nplurals=2; plural=n>1;\n"
#: gui/about.cpp:91
@@ -44,11 +44,12 @@ msgid "Go up"
msgstr "Remonter"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -69,15 +70,15 @@ msgstr "Fermer"
msgid "Mouse click"
msgstr "Clic de souris"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Afficher le clavier"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Changer l'affectation des touches"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "Basculer en plein écran"
@@ -89,18 +90,18 @@ msgstr "Sélectionnez une action à affecter"
msgid "Map"
msgstr "Affecter"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -127,15 +128,15 @@ msgstr "Selectionnez une action"
msgid "Press the key to associate"
msgstr "Appuyez sur la touche à associer"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Jeu"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -143,29 +144,29 @@ msgstr ""
"ID compact du jeu utilisée pour identifier les sauvegardes et démarrer le "
"jeu depuis la ligne de commande"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Nom:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Nom complet du jeu"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Nom:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Langue:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
@@ -173,281 +174,285 @@ msgstr ""
"Langue du jeu. Cela ne traduira pas en anglais par magie votre version "
"espagnole du jeu."
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<defaut>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Plateforme:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Plateforme pour laquelle votre jeu a été conçu"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Système:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "Moteur"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Graphique"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Utiliser des réglages graphiques spécifiques à ce jeux"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Réglages spécifiques à ce jeux"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Audio"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Utiliser des réglages audio spécifiques à ce jeux"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Réglages spécifiques à ce jeux"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Volume"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Volume"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Utiliser des réglages de volume sonore spécifiques à ce jeux"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Réglages spécifiques à ce jeux"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Utiliser des réglages MIDI spécifiques à ce jeux"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Réglages spécifiques à ce jeux"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Utiliser des réglages MT-32 spécifiques à ce jeux"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Réglages spécifiques à ce jeux"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Chemins"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Chemins"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Chemin du Jeu:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Chemin du Jeu:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Extra:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Définie un chemin vers des données suplémentaires utilisées par le jeu"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Extra:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Sauvegardes:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Définie l'emplacement où les fichiers de sauvegarde sont créés"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Sauvegardes:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Aucun"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Défaut"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "Choisir une banque de sons"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Sélectionner le répertoire contenant les données du jeu"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Sélectionner un répertoire supplémentaire"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Sélectionner le répertoire pour les sauvegardes"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "Cet ID est déjà utilisé par un autre jeu. Choisissez en un autre svp."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~Q~uitter"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "Quitter ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "À ~P~ropos..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "À propos de ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~O~ptions..."
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Change les options globales de ScummVM"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~D~émarrer"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Démarre le jeu sélectionné"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~C~harger"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Charge une sauvegarde pour le jeu sélectionné"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~A~jouter..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr ""
"Ajoute un jeu à la Liste. Maintenez Shift enfoncée pour un Ajout Massif"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "~E~diter..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Change les options du jeu"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~S~upprimer"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "Supprime le jeu de la liste. Les fichiers sont conservés"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~A~jouter..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~E~diter..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~S~upprimer"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Recherche dans la liste de jeux"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Filtre:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Charger le jeu:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Charger"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -455,7 +460,7 @@ msgstr ""
"Voulez-vous vraiment lancer la détection automatique des jeux? Cela peut "
"potentiellement ajouter un grand nombre de jeux."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -463,7 +468,7 @@ msgstr ""
msgid "Yes"
msgstr "Oui"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -471,37 +476,37 @@ msgstr "Oui"
msgid "No"
msgstr "Non"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM n'a pas pu ouvrir le répertoire sélectionné."
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM n'a pas trouvé de jeux dans le répertoire sélectionné."
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Choisissez le jeu:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Voulez-vous vraiment supprimer ce jeu?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr ""
"Le chargement de sauvegarde depuis le lanceur n'est pas supporté pour ce jeu."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM n'a pas pu trouvé de moteur pour lancer le jeu sélectionné."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Ajout Massif..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Ajout Massif..."
@@ -569,103 +574,95 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "Aucune"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "Certaines options graphiques n'ont pu être changées:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "le mode vidéo n'a pu être changé."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "le mode plein écran n'a pu être changé."
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr "la correction de rapport d'aspect n'a pu être changée."
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Mode graphique:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Mode de rendu:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "Mode spécial de tramage supporté par certains jeux"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Plein écran"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Correction du rapport d'aspect"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Corrige le rapport d'aspect pour les jeu 320x200"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "Détramage EGA"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "Active le détramage dans les jeux EGA qui le supporte"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Sortie Préféré:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Sortie Audio:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr ""
"Spécifie le périphérique de sortie audio ou l'émulateur de carte audio "
"préféré"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "Spécifie le périphérique de sortie audio ou l'émulateur de carte audio"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Sortie Préféré:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Sortie Audio:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "Émulateur AdLib:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib est utilisé pour la musique dans de nombreux jeux"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Fréquence:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -673,64 +670,64 @@ msgstr ""
"Une valeur plus élevée donne une meilleure qualité audio mais peut ne pas "
"être supporté par votre carte son"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "Sortie GM:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr "Spécifie le périphérique audio par défaut pour la sortie General MIDI"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "Ne pas utiliser la musique General MIDI"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Utiliser le premier périphérique disponible"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "Banque de sons:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr ""
"La banque de sons (SoundFont) est utilisée par certaines cartes audio, "
"Fluidsynth et Timidity"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "Mode mixe AdLib/MIDI"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Utiliser à la fois MIDI et AdLib"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "Gain MIDI:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "Sortie MT-32:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Spécifie le périphérique audio par défaut pour la sortie Roland MT-32/LAPC1/"
"CM32l/CM64"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Roland MT-32 exacte (désactive l'émulation GM)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -738,195 +735,195 @@ msgstr ""
"Vérifie si vous voulez utiliser un périphérique audio compatible Roland "
"connecté à l'ordinateur"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Roland MT-32 exacte (pas d'ému GM)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Activer le mode Roland GS"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr "Désactiver la conversion des pistes MT-32 en General MIDI"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Ne pas utiliser la musique Roland MT-32"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Dialogue:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Voix"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Sous-titres"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Les deux"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Vitesse des ST:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Dialogue:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Voix"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Subs"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "V&S"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Affiche les sous-titres et joue les dialogues audio"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Vitesse des ST:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Volume Musique:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Musique:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Silence"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "Volume Bruitage:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Volume des effets spéciaux sonores"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Bruitage:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Volume Dialogues:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Dialogues:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Thèmes:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Thèmes:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Spécifie un chemin vers des données supplémentaires utilisées par tous les "
"jeux ou ScummVM"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Plugins:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Plugins:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Divers"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Divers"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Thème:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "Interface:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Sauvegarde auto:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Sauvegarde:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Touches"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "Langue:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Langue de l'interface graphique de ScummVM"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr ""
"Vous devez relancer ScummVM pour que le changement soit pris en compte."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Sélectionner le répertoire pour les sauvegardes"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
"Le répertoire sélectionné est vérouillé en écriture. Sélectionnez un autre "
"répertoire."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Sélectionner le répertoire des thèmes d'interface"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Sélectionner le répertoire pour les fichiers suplémentaires"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Sélectionner le répertoire des plugins"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -934,104 +931,140 @@ msgstr ""
"Le thème que vous avez sélectioné ne support pas la langue française. Si "
"vous voulez l'utiliser vous devez d'abord changer de langue."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "Date inconnue"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "Heure inconnue"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "Durée de jeu inconnue"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Supprimer"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Voulez-vous vraiment supprimer cette sauvegarde?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Date: "
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Heure: "
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Durée de jeu: "
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Sauvegarde sans nom"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "Sauver"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "Échec de la sauvegarde."
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "Nom:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Sélectionnez un Thème"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "GFX désactivé"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX désactivé"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Rendu Standard (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Standard (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Rendu Anti-crénelé (16 bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Anti-crénelé (16 bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Effacer la valeur"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Le niveau de debug '%s' n'est pas supporté par ce moteur de jeu"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Menu"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Passer"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Mettre en pause"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Passer la phrase"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Erreur lors de l'éxécution du jeu:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "Impossible de trouver un moteur pour exécuter le jeu sélectionné"
@@ -1099,18 +1132,18 @@ msgstr "Annuler par l'utilisateur"
msgid "Unknown error"
msgstr "Erreur inconnue"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "Le jeu dans '%s' n'est pas reconnu."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
"Veuillez reporter les informations suivantes à l'équipe ScummVM ainsi que le "
"nom"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "du jeu que vous avez essayé d'ajouter, sa version, le langage, etc..."
@@ -1138,22 +1171,23 @@ msgstr "~A~ide"
msgid "~A~bout"
msgstr "À ~P~ropos"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "Retour au ~L~anceur"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "Retour au ~L~anceur"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Sauvegarde:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1162,7 +1196,7 @@ msgstr "Sauvegarde:"
msgid "Save"
msgstr "Sauver"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
@@ -1172,27 +1206,26 @@ msgstr ""
"fichier README pour les informations de base et les instructions pour "
"obtenir de l'aide supplémentaire."
-#: engines/dialogs.cpp:243
-#, fuzzy, c-format
+#: engines/dialogs.cpp:228
+#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Désolé, il n'y a pas d'aide disponible dans ce jeu actuellement. Lisez le "
-"fichier README pour les informations de base et les instructions pour "
-"obtenir de l'aide supplémentaire."
+"Echec de la sauvegarde (%s)! Lisez le fichier README pour les informations "
+"de base et les instructions pour obtenir de l'aide supplémentaire."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~A~nnuler"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~T~ouches"
@@ -1241,14 +1274,13 @@ msgstr ""
"Lisez le fichier README pour plus de détails."
#: engines/engine.cpp:426
-#, fuzzy, c-format
+#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Désolé, il n'y a pas d'aide disponible dans ce jeu actuellement. Lisez le "
-"fichier README pour les informations de base et les instructions pour "
-"obtenir de l'aide supplémentaire."
+"Echec du chargement (%s)! . Lisez le fichier README pour les informations de "
+"base et les instructions pour obtenir de l'aide supplémentaire."
#: engines/engine.cpp:439
msgid ""
@@ -1264,6 +1296,92 @@ msgstr ""
msgid "Start anyway"
msgstr "Jouer quand même"
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "Dialogues sauvegarde/chargement d'origine"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr ""
+"Utiliser les dialogues sauvegarde/chargement d'origine plutôt que ceux de "
+"ScummVM"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Charger le jeu:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Charger"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "Utiliser le mode palette lumineuse"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Utiliser la palette lumineuse du jeu pour l'affichage"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "Détramage EGA"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "Activer le détramage dans les jeux EGA"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "Préférer les effets sonors digitals"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Préférer les effets sonores digitaux plutôt que ceux synthétisés"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "Utiliser IMF/Yamaha FB-01 pour la sortie MIDI"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+"Utiliser une carte IBM Music Feature ou un module Yamaha FB-01 FM pour la "
+"sortie MIDI"
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "Utiliser la musique du CD"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr ""
+"Utiliser la musique du CD quand elle est disponible au lieu de la musique du "
+"jeu"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "Utiliser les curseurs Windows"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+"Utiliser les curseurs Windows (plus petits et monochromes) au lieu des "
+"curseurs DOS"
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "Utiliser les curseurs argentés"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr "Utiliser les curseurs argentés au lieu des curseurs normaux dorés"
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1920,7 +2038,7 @@ msgstr ""
"Support MIDI natif requière la mise à jour Roland de LucasArt,\n"
"mais %s manque. Utilise AdLib à la place."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1931,7 +2049,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1942,7 +2060,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1953,7 +2071,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1990,25 +2108,17 @@ msgstr "~M~enu Principal"
msgid "~W~ater Effect Enabled"
msgstr "~E~ffets de l'Eau Activés"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Charger le jeu:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Charger"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Fichier de séquence '%s' non trouvé!"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "Échec du chargement de l'état du jeu depuis le disque."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "Échec de l'enregistrement de l'état du jeu sur le disque."
@@ -2020,6 +2130,64 @@ msgstr "Échec de la suppression du fichier."
msgid "Failed to save game"
msgstr "Échec de la sauvegarde."
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Public en studio"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "Activer le public en studio"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "Support des interruptions"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Permet de sauter les textes et scènes cinématiques"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Mode Helium"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "Activer le mode helium"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "Défilement régulier"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "Activer le défilement régulier en marchant"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "Curseurs flotants"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "Activer les curseurs flotants"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "Bar HP"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "Activer les bars de santé (Hit Point)"
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "Attaque 1"
@@ -2073,14 +2241,23 @@ msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
"Il semble que vous utilisiez un périphérique General MIDI,\n"
-"mais ce jeu ne support que le MIDI Roland MT32.\n"
-"Nous essayons d'associer les instruments Roland MT32 auxinstruments General "
-"MIDI. Mais il est possible que quelquespistes ne soient pas jouées "
-"correctement."
+"mais ce jeu ne support que le MIDI Roland MT32. Nous essayons\n"
+"d'associer les instruments Roland MT32 aux instruments General\n"
+"MIDI. Cependant il est possible que quelques pistes ne soient\n"
+" pas jouées correctement."
+
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+#, fuzzy
+msgid "Use an alternative game intro (CD version only)"
+msgstr "Utiliser l'intro de la version disquette (version CD uniquement)"
#: engines/sky/compact.cpp:130
msgid ""
@@ -2098,10 +2275,19 @@ msgstr ""
"Le fichier \"sky.cpt\" a une taille incorrecte.\n"
"Vous pouvez le (re)télécharger sur www.scummvm.org"
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Intro disquette"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "Utiliser l'intro de la version disquette (version CD uniquement)"
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
+"La scène cinématique PSX '%s' ne peut pas être lu avec 256 couleurs ou moins"
#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
msgid "DXA cutscenes found but ScummVM has been built without zlib support"
@@ -2158,12 +2344,30 @@ msgid "This is the end of the Broken Sword 1 Demo"
msgstr "C'est la fin de la démo des Chevaliers de Baphomet"
#: engines/sword2/animation.cpp:435
-#, fuzzy
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
-"Les séquences DXA sont présente mais ScummVM a été compilé sans le support "
-"zlib."
+"Scènes cinématique PSX détectées mais ScummVM a été compilé sans le support "
+"des couleurs RGB"
+
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "Afficher la description des objets"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "Afficher la description des objets lors de passage du pointeur"
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
#: engines/parallaction/saveload.cpp:133
#, c-format
@@ -2174,15 +2378,15 @@ msgstr ""
"Erreur lors de la sauvegarde dans l'emplacement %i\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Chargement en cours..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Sauvegarde en cours..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2199,11 +2403,11 @@ msgstr ""
"Appuyer sur OK pour les convertir maintenant, sinon le même message "
"s'affichera la prochaine fois que vous démarrerez le jeu.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM a converti avec succès vos anciennes sauvegardes."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2303,9 +2507,8 @@ msgid "Keymap:"
msgstr "Affectation des touches:"
#: backends/keymapper/remap-dialog.cpp:66
-#, fuzzy
msgid " (Effective)"
-msgstr "(Actif)"
+msgstr "(Effectif)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Active)"
@@ -2313,7 +2516,7 @@ msgstr "(Actif)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
-msgstr ""
+msgstr "(Bloqué)"
#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
@@ -2399,27 +2602,27 @@ msgstr "Audio haute qualité (plus lent) (redémarrer)"
msgid "Disable power off"
msgstr "Désactivé l'extinction"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Mode souris-cliquer-et-déplacer activé"
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Mode souris-cliquer-et-déplacer désactivé"
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Mode touchpad activé"
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Mode touchpad désactivé"
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
msgstr "Mode Clic"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2427,11 +2630,11 @@ msgstr "Mode Clic"
msgid "Left Click"
msgstr "Clic Gauche"
-#: backends/platform/maemo/maemo.cpp:214
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
msgstr "Clic Milieu"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2468,34 +2671,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normal"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "Activer la correction du rapport d'aspect"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "Désactiver la correction du rapport d'aspect"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "Mode graphique actif:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "Mode Fenêtre"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL Normal"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL Préserve"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL Originel"
@@ -2837,37 +3040,37 @@ msgstr "Lanceur"
msgid "Do you really want to quit?"
msgstr "Voulez-vous vraiment quitter?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Touchscreen 'Tap Mode' - Clic Gauche"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Touchscreen 'Tap Mode' - Clic Droit"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Touchscreen 'Tap Mode' - Déplacer sans cliquer"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "Volume Maximum"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "Augmentation Volume"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "Volume Minimum"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "Diminution Volume"
diff --git a/po/gl_ES.po b/po/gl_ES.po
new file mode 100644
index 0000000000..d08867b717
--- /dev/null
+++ b/po/gl_ES.po
@@ -0,0 +1,3092 @@
+# LANGUAGE translation for ScummVM.
+# Copyright (C) YEAR ScummVM Team
+# This file is distributed under the same license as the ScummVM package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: ScummVM 1.6.0git\n"
+"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-08-15 13:33+0100\n"
+"Last-Translator: Santiago G. Sanz <s.sanz@uvigo.es>\n"
+"Language-Team: \n"
+"Language: Galego\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=iso-8859-1\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: gui/about.cpp:91
+#, c-format
+msgid "(built on %s)"
+msgstr "(compilado o %s)"
+
+#: gui/about.cpp:98
+msgid "Features compiled in:"
+msgstr "Funcionalidades compiladas:"
+
+#: gui/about.cpp:107
+msgid "Available engines:"
+msgstr "Motores dispoñibles:"
+
+#: gui/browser.cpp:66
+msgid "Go up"
+msgstr "Arriba"
+
+#: gui/browser.cpp:66 gui/browser.cpp:68
+msgid "Go to previous directory level"
+msgstr "Ir ao directorio superior"
+
+#: gui/browser.cpp:68
+msgctxt "lowres"
+msgid "Go up"
+msgstr "Arriba"
+
+#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
+#: backends/events/default/default-events.cpp:191
+#: backends/events/default/default-events.cpp:213
+msgid "Cancel"
+msgstr "Cancelar"
+
+#: gui/browser.cpp:70 gui/chooser.cpp:46 gui/themebrowser.cpp:55
+msgid "Choose"
+msgstr "Elexir"
+
+#: gui/gui-manager.cpp:115 engines/scumm/help.cpp:125
+#: engines/scumm/help.cpp:140 engines/scumm/help.cpp:165
+#: engines/scumm/help.cpp:191 engines/scumm/help.cpp:209
+#: backends/keymapper/remap-dialog.cpp:52
+msgid "Close"
+msgstr "Pechar"
+
+#: gui/gui-manager.cpp:118
+msgid "Mouse click"
+msgstr "Premer co rato"
+
+#: gui/gui-manager.cpp:122 base/main.cpp:300
+msgid "Display keyboard"
+msgstr "Mostrar teclado"
+
+#: gui/gui-manager.cpp:126 base/main.cpp:304
+msgid "Remap keys"
+msgstr "Asignar teclas"
+
+#: gui/gui-manager.cpp:129 base/main.cpp:307
+msgid "Toggle FullScreen"
+msgstr "Activar/desactivar pantalla completa"
+
+#: gui/KeysDialog.h:36 gui/KeysDialog.cpp:145
+msgid "Choose an action to map"
+msgstr "Elixe unha acción para asignala"
+
+#: gui/KeysDialog.cpp:41
+msgid "Map"
+msgstr "Asignar"
+
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
+#: backends/platform/wince/CELauncherDialog.cpp:54
+msgid "OK"
+msgstr "Aceptar"
+
+#: gui/KeysDialog.cpp:49
+msgid "Select an action and click 'Map'"
+msgstr "Selecciona unha acción e preme en Asignar"
+
+#: gui/KeysDialog.cpp:80 gui/KeysDialog.cpp:102 gui/KeysDialog.cpp:141
+#, c-format
+msgid "Associated key : %s"
+msgstr "Tecla asociada: %s"
+
+#: gui/KeysDialog.cpp:82 gui/KeysDialog.cpp:104 gui/KeysDialog.cpp:143
+#, c-format
+msgid "Associated key : none"
+msgstr "Tecla asociada: ningunha"
+
+#: gui/KeysDialog.cpp:90
+msgid "Please select an action"
+msgstr "Selecciona unha acción"
+
+#: gui/KeysDialog.cpp:106
+msgid "Press the key to associate"
+msgstr "Preme a tecla para asociala"
+
+#: gui/launcher.cpp:187
+msgid "Game"
+msgstr "Xogo"
+
+#: gui/launcher.cpp:191
+msgid "ID:"
+msgstr "ID:"
+
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
+msgid ""
+"Short game identifier used for referring to savegames and running the game "
+"from the command line"
+msgstr ""
+"Identificador curto do xogo para os ficheiros de gardado e a execución do "
+"xogo dende a liña de comandos"
+
+#: gui/launcher.cpp:193
+msgctxt "lowres"
+msgid "ID:"
+msgstr "ID:"
+
+#: gui/launcher.cpp:198
+msgid "Name:"
+msgstr "Nome:"
+
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
+msgid "Full title of the game"
+msgstr "Título completo do xogo"
+
+#: gui/launcher.cpp:200
+msgctxt "lowres"
+msgid "Name:"
+msgstr "Nome:"
+
+#: gui/launcher.cpp:204
+msgid "Language:"
+msgstr "Idioma:"
+
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
+msgid ""
+"Language of the game. This will not turn your Spanish game version into "
+"English"
+msgstr "Idioma do xogo. Non converterá a versión galega do xogo en inglesa"
+
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
+#: audio/null.cpp:40
+msgid "<default>"
+msgstr "<por defecto>"
+
+#: gui/launcher.cpp:216
+msgid "Platform:"
+msgstr "Plataforma:"
+
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
+msgid "Platform the game was originally designed for"
+msgstr "Plataforma para a que se desenvolvera o xogo inicialmente"
+
+#: gui/launcher.cpp:218
+msgctxt "lowres"
+msgid "Platform:"
+msgstr "Plataforma:"
+
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "Motor"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
+msgid "Graphics"
+msgstr "Gráficos"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
+msgid "GFX"
+msgstr "Efectos gráficos"
+
+#: gui/launcher.cpp:242
+msgid "Override global graphic settings"
+msgstr "Anular a configuración dos gráficos"
+
+#: gui/launcher.cpp:244
+msgctxt "lowres"
+msgid "Override global graphic settings"
+msgstr "Anular a configuración dos gráficos"
+
+#: gui/launcher.cpp:251 gui/options.cpp:1085
+msgid "Audio"
+msgstr "Son"
+
+#: gui/launcher.cpp:254
+msgid "Override global audio settings"
+msgstr "Anular a configuración do son"
+
+#: gui/launcher.cpp:256
+msgctxt "lowres"
+msgid "Override global audio settings"
+msgstr "Anular a configuración do son"
+
+#: gui/launcher.cpp:265 gui/options.cpp:1090
+msgid "Volume"
+msgstr "Volume"
+
+#: gui/launcher.cpp:267 gui/options.cpp:1092
+msgctxt "lowres"
+msgid "Volume"
+msgstr "Volume"
+
+#: gui/launcher.cpp:270
+msgid "Override global volume settings"
+msgstr "Anular a configuración do volume"
+
+#: gui/launcher.cpp:272
+msgctxt "lowres"
+msgid "Override global volume settings"
+msgstr "Anular a configuración do volume"
+
+#: gui/launcher.cpp:280 gui/options.cpp:1100
+msgid "MIDI"
+msgstr "MIDI"
+
+#: gui/launcher.cpp:283
+msgid "Override global MIDI settings"
+msgstr "Anular a configuración de MIDI"
+
+#: gui/launcher.cpp:285
+msgctxt "lowres"
+msgid "Override global MIDI settings"
+msgstr "Anular a configuración de MIDI"
+
+#: gui/launcher.cpp:294 gui/options.cpp:1106
+msgid "MT-32"
+msgstr "MT-32"
+
+#: gui/launcher.cpp:297
+msgid "Override global MT-32 settings"
+msgstr "Anular a configuración de MT-32"
+
+#: gui/launcher.cpp:299
+msgctxt "lowres"
+msgid "Override global MT-32 settings"
+msgstr "Anular a configuración de MT-32"
+
+#: gui/launcher.cpp:308 gui/options.cpp:1113
+msgid "Paths"
+msgstr "Camiños"
+
+#: gui/launcher.cpp:310 gui/options.cpp:1115
+msgctxt "lowres"
+msgid "Paths"
+msgstr "Camiños"
+
+#: gui/launcher.cpp:317
+msgid "Game Path:"
+msgstr "Camiño do xogo:"
+
+#: gui/launcher.cpp:319
+msgctxt "lowres"
+msgid "Game Path:"
+msgstr "Camiño do xogo:"
+
+#: gui/launcher.cpp:324 gui/options.cpp:1139
+msgid "Extra Path:"
+msgstr "Camiño adicional:"
+
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
+msgid "Specifies path to additional data used the game"
+msgstr "Especifica o camiño dos datos adicionais usados no xogo"
+
+#: gui/launcher.cpp:326 gui/options.cpp:1141
+msgctxt "lowres"
+msgid "Extra Path:"
+msgstr "Camiño adicional:"
+
+#: gui/launcher.cpp:333 gui/options.cpp:1123
+msgid "Save Path:"
+msgstr "Camiño de gardado:"
+
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
+msgid "Specifies where your savegames are put"
+msgstr "Especifica o lugar dos ficheiros de gardado"
+
+#: gui/launcher.cpp:335 gui/options.cpp:1125
+msgctxt "lowres"
+msgid "Save Path:"
+msgstr "Camiño de gardado:"
+
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
+msgctxt "path"
+msgid "None"
+msgstr "Ningún"
+
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
+#: backends/platform/wii/options.cpp:56
+msgid "Default"
+msgstr "Predefinido"
+
+#: gui/launcher.cpp:504 gui/options.cpp:1417
+msgid "Select SoundFont"
+msgstr "Seleccionar SoundFont"
+
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
+msgid "Select directory with game data"
+msgstr "Selecciona un directorio con datos de xogo"
+
+#: gui/launcher.cpp:541
+msgid "Select additional game directory"
+msgstr "Selecciona un directorio con datos adicionais"
+
+#: gui/launcher.cpp:553
+msgid "Select directory for saved games"
+msgstr "Selecciona un directorio para ficheiros de gardado"
+
+#: gui/launcher.cpp:580
+msgid "This game ID is already taken. Please choose another one."
+msgstr "Este ID de xogo xa está en uso. Selecciona outro."
+
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
+msgid "~Q~uit"
+msgstr "~S~aír"
+
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
+msgid "Quit ScummVM"
+msgstr "Saír de ScummVM"
+
+#: gui/launcher.cpp:622
+msgid "A~b~out..."
+msgstr "Ace~r~ca de..."
+
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
+msgid "About ScummVM"
+msgstr "Acerca de ScummVM"
+
+#: gui/launcher.cpp:623
+msgid "~O~ptions..."
+msgstr "~O~pcións..."
+
+#: gui/launcher.cpp:623
+msgid "Change global ScummVM options"
+msgstr "Cambiar as opcións de ScummVM"
+
+#: gui/launcher.cpp:625
+msgid "~S~tart"
+msgstr "~I~niciar"
+
+#: gui/launcher.cpp:625
+msgid "Start selected game"
+msgstr "Iniciar o xogo seleccionado"
+
+#: gui/launcher.cpp:628
+msgid "~L~oad..."
+msgstr "~C~argar..."
+
+#: gui/launcher.cpp:628
+msgid "Load savegame for selected game"
+msgstr "Cargar partida do xogo seleccionado"
+
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
+msgid "~A~dd Game..."
+msgstr "Eng~a~dir xogo..."
+
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
+msgid "Hold Shift for Mass Add"
+msgstr "Manter premido MAIÚS para engadir en masa"
+
+#: gui/launcher.cpp:635
+msgid "~E~dit Game..."
+msgstr "~E~ditar xogo..."
+
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
+msgid "Change game options"
+msgstr "Cambiar as opcións do xogo"
+
+#: gui/launcher.cpp:637
+msgid "~R~emove Game"
+msgstr "Elimina~r~ xogo"
+
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
+msgid "Remove game from the list. The game data files stay intact"
+msgstr "Eliminar o xogo da lista. Os ficheiros de datos non se modifican"
+
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
+msgctxt "lowres"
+msgid "~A~dd Game..."
+msgstr "Eng~a~dir xogo..."
+
+#: gui/launcher.cpp:642
+msgctxt "lowres"
+msgid "~E~dit Game..."
+msgstr "~E~ditar xogo..."
+
+#: gui/launcher.cpp:644
+msgctxt "lowres"
+msgid "~R~emove Game"
+msgstr "Elimina~r~ xogo"
+
+#: gui/launcher.cpp:652
+msgid "Search in game list"
+msgstr "Buscar na lista de xogos"
+
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
+msgid "Search:"
+msgstr "Buscar:"
+
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
+msgid "Load game:"
+msgstr "Cargar partida:"
+
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
+#: backends/platform/wince/CEActionsSmartphone.cpp:231
+msgid "Load"
+msgstr "Cargar"
+
+#: gui/launcher.cpp:788
+msgid ""
+"Do you really want to run the mass game detector? This could potentially add "
+"a huge number of games."
+msgstr ""
+"Queres executar o detector de xogos en masa? É posible que se engada un gran "
+"número de xogos."
+
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
+#: backends/events/symbiansdl/symbiansdl-events.cpp:184
+#: backends/platform/wince/CEActionsPocket.cpp:326
+#: backends/platform/wince/CEActionsSmartphone.cpp:287
+#: backends/platform/wince/CELauncherDialog.cpp:83
+msgid "Yes"
+msgstr "Si"
+
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
+#: backends/events/symbiansdl/symbiansdl-events.cpp:184
+#: backends/platform/wince/CEActionsPocket.cpp:326
+#: backends/platform/wince/CEActionsSmartphone.cpp:287
+#: backends/platform/wince/CELauncherDialog.cpp:83
+msgid "No"
+msgstr "Non"
+
+#: gui/launcher.cpp:837
+msgid "ScummVM couldn't open the specified directory!"
+msgstr "ScummVM non foi quen de abrir o directorio!"
+
+#: gui/launcher.cpp:849
+msgid "ScummVM could not find any game in the specified directory!"
+msgstr "ScummVM non foi quen de atopar xogos no directorio!"
+
+#: gui/launcher.cpp:863
+msgid "Pick the game:"
+msgstr "Elixe o xogo:"
+
+#: gui/launcher.cpp:937
+msgid "Do you really want to remove this game configuration?"
+msgstr "Seguro que queres eliminar esta configuración de xogo?"
+
+#: gui/launcher.cpp:1001
+msgid "This game does not support loading games from the launcher."
+msgstr "O xogo non permite cargar partidas dende o iniciador."
+
+#: gui/launcher.cpp:1005
+msgid "ScummVM could not find any engine capable of running the selected game!"
+msgstr "ScummVM non foi quen de atopar un motor para executar o xogo!"
+
+#: gui/launcher.cpp:1119
+msgctxt "lowres"
+msgid "Mass Add..."
+msgstr "Engadir en masa..."
+
+#: gui/launcher.cpp:1119
+msgid "Mass Add..."
+msgstr "Engadir en masa..."
+
+#: gui/massadd.cpp:78 gui/massadd.cpp:81
+msgid "... progress ..."
+msgstr "...progreso..."
+
+#: gui/massadd.cpp:258
+msgid "Scan complete!"
+msgstr "Análise finalizada!"
+
+#: gui/massadd.cpp:261
+#, c-format
+msgid "Discovered %d new games, ignored %d previously added games."
+msgstr "%d xogos novos atopados; %d xogos xa engadidos ignorados."
+
+#: gui/massadd.cpp:265
+#, c-format
+msgid "Scanned %d directories ..."
+msgstr "%d directorios analizados..."
+
+#: gui/massadd.cpp:268
+#, c-format
+msgid "Discovered %d new games, ignored %d previously added games ..."
+msgstr "%d xogos novos atopados; %d xogos xa engadidos ignorados..."
+
+#: gui/options.cpp:78
+msgid "Never"
+msgstr "Nunca"
+
+#: gui/options.cpp:78
+msgid "every 5 mins"
+msgstr "cada 5 min"
+
+#: gui/options.cpp:78
+msgid "every 10 mins"
+msgstr "cada 10 min"
+
+#: gui/options.cpp:78
+msgid "every 15 mins"
+msgstr "cada 15 min"
+
+#: gui/options.cpp:78
+msgid "every 30 mins"
+msgstr "cada 30 min"
+
+#: gui/options.cpp:80
+msgid "8 kHz"
+msgstr "8 kHz"
+
+#: gui/options.cpp:80
+msgid "11kHz"
+msgstr "11 kHz"
+
+#: gui/options.cpp:80
+msgid "22 kHz"
+msgstr "22 kHz"
+
+#: gui/options.cpp:80
+msgid "44 kHz"
+msgstr "44 kHz"
+
+#: gui/options.cpp:80
+msgid "48 kHz"
+msgstr "48 kHz"
+
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
+msgctxt "soundfont"
+msgid "None"
+msgstr "Ningunha"
+
+#: gui/options.cpp:382
+msgid "Failed to apply some of the graphic options changes:"
+msgstr "Erro ao aplicar os cambios na configuración dos gráficos:"
+
+#: gui/options.cpp:394
+msgid "the video mode could not be changed."
+msgstr "non se puido cambiar o modo de vídeo."
+
+#: gui/options.cpp:400
+msgid "the fullscreen setting could not be changed"
+msgstr "non se puido cambiar a configuración de pantalla completa."
+
+#: gui/options.cpp:406
+msgid "the aspect ratio setting could not be changed"
+msgstr "non se puido cambiar a proporción."
+
+#: gui/options.cpp:727
+msgid "Graphics mode:"
+msgstr "Modo de gráficos:"
+
+#: gui/options.cpp:741
+msgid "Render mode:"
+msgstr "Modo de procesamento:"
+
+#: gui/options.cpp:741 gui/options.cpp:742
+msgid "Special dithering modes supported by some games"
+msgstr "Modos de interpolación de cores compatibles con algúns xogos"
+
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
+msgid "Fullscreen mode"
+msgstr "Pantalla completa"
+
+#: gui/options.cpp:756
+msgid "Aspect ratio correction"
+msgstr "Corrección de proporción"
+
+#: gui/options.cpp:756
+msgid "Correct aspect ratio for 320x200 games"
+msgstr "Corrixir a proporción para os xogos en 320x200"
+
+#: gui/options.cpp:764
+msgid "Preferred Device:"
+msgstr "Dispositivo preferido:"
+
+#: gui/options.cpp:764
+msgid "Music Device:"
+msgstr "Dispositivo de música:"
+
+#: gui/options.cpp:764 gui/options.cpp:766
+msgid "Specifies preferred sound device or sound card emulator"
+msgstr "Especifica o dispositivo ou emulador de tarxeta de son preferido"
+
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
+msgid "Specifies output sound device or sound card emulator"
+msgstr "Especifica o dispositivo ou emulador de tarxeta de son de saída"
+
+#: gui/options.cpp:766
+msgctxt "lowres"
+msgid "Preferred Dev.:"
+msgstr "Disp. preferido:"
+
+#: gui/options.cpp:766
+msgctxt "lowres"
+msgid "Music Device:"
+msgstr "Disp. música:"
+
+#: gui/options.cpp:793
+msgid "AdLib emulator:"
+msgstr "Emulador de AdLib:"
+
+#: gui/options.cpp:793 gui/options.cpp:794
+msgid "AdLib is used for music in many games"
+msgstr "Moitos xogos empregan AdLib para a música"
+
+#: gui/options.cpp:804
+msgid "Output rate:"
+msgstr "Taxa de saída:"
+
+#: gui/options.cpp:804 gui/options.cpp:805
+msgid ""
+"Higher value specifies better sound quality but may be not supported by your "
+"soundcard"
+msgstr ""
+"A maior valor, maior calidade do son, mais talvez non sexa compatible coa "
+"tarxeta"
+
+#: gui/options.cpp:815
+msgid "GM Device:"
+msgstr "Dispositivo de GM:"
+
+#: gui/options.cpp:815
+msgid "Specifies default sound device for General MIDI output"
+msgstr ""
+"Especifica o dispositivo de son por defecto para a saída de General MIDI"
+
+#: gui/options.cpp:826
+msgid "Don't use General MIDI music"
+msgstr "Non empregar música en General MIDI"
+
+#: gui/options.cpp:837 gui/options.cpp:899
+msgid "Use first available device"
+msgstr "Empregar o primeiro dispositivo dispoñible"
+
+#: gui/options.cpp:849
+msgid "SoundFont:"
+msgstr "SoundFont:"
+
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
+msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
+msgstr ""
+"SoundFont é compatible con algunhas tarxetas de son, Fluidsynth e Timidity"
+
+#: gui/options.cpp:851
+msgctxt "lowres"
+msgid "SoundFont:"
+msgstr "SoundFont:"
+
+#: gui/options.cpp:857
+msgid "Mixed AdLib/MIDI mode"
+msgstr "Modo AdLib/MIDI mixto"
+
+#: gui/options.cpp:857
+msgid "Use both MIDI and AdLib sound generation"
+msgstr "Empregar xeración de son MIDI e máis AdLib"
+
+#: gui/options.cpp:860
+msgid "MIDI gain:"
+msgstr "Ganancia de MIDI:"
+
+#: gui/options.cpp:870
+msgid "MT-32 Device:"
+msgstr "Dispositivo de MT-32:"
+
+#: gui/options.cpp:870
+msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
+msgstr ""
+"Especifica o dispositivo por defecto para a saída de Roland MT-32/LAPC1/"
+"CM32l/CM64"
+
+#: gui/options.cpp:875
+msgid "True Roland MT-32 (disable GM emulation)"
+msgstr "Roland MT-32 verdadeiro (sen emulación de GM)"
+
+#: gui/options.cpp:875 gui/options.cpp:877
+msgid ""
+"Check if you want to use your real hardware Roland-compatible sound device "
+"connected to your computer"
+msgstr ""
+"Marcar para empregar o hardware compatible con Roland conectado ao sistema"
+
+#: gui/options.cpp:877
+msgctxt "lowres"
+msgid "True Roland MT-32 (no GM emulation)"
+msgstr "Roland MT-32 (sen emulación de GM)"
+
+#: gui/options.cpp:880
+msgid "Enable Roland GS Mode"
+msgstr "Activar modo Roland GS"
+
+#: gui/options.cpp:880
+msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
+msgstr "Desactiva o General MIDI para os xogos con música en Roland MT-32"
+
+#: gui/options.cpp:889
+msgid "Don't use Roland MT-32 music"
+msgstr "Non empregar música en Roland MT-32"
+
+#: gui/options.cpp:916
+msgid "Text and Speech:"
+msgstr "Texto e voz:"
+
+#: gui/options.cpp:920 gui/options.cpp:930
+msgid "Speech"
+msgstr "Voz"
+
+#: gui/options.cpp:921 gui/options.cpp:931
+msgid "Subtitles"
+msgstr "Subtítulos"
+
+#: gui/options.cpp:922
+msgid "Both"
+msgstr "Ambos"
+
+#: gui/options.cpp:924
+msgid "Subtitle speed:"
+msgstr "Velocidade dos subtítulos:"
+
+#: gui/options.cpp:926
+msgctxt "lowres"
+msgid "Text and Speech:"
+msgstr "Texto e voz:"
+
+#: gui/options.cpp:930
+msgid "Spch"
+msgstr "Voz"
+
+#: gui/options.cpp:931
+msgid "Subs"
+msgstr "Subs"
+
+#: gui/options.cpp:932
+msgctxt "lowres"
+msgid "Both"
+msgstr "Ambos"
+
+#: gui/options.cpp:932
+msgid "Show subtitles and play speech"
+msgstr "Mostrar os subtítulos e reproducir as voces"
+
+#: gui/options.cpp:934
+msgctxt "lowres"
+msgid "Subtitle speed:"
+msgstr "Velocidade subs:"
+
+#: gui/options.cpp:950
+msgid "Music volume:"
+msgstr "Volume de música:"
+
+#: gui/options.cpp:952
+msgctxt "lowres"
+msgid "Music volume:"
+msgstr "Volume música:"
+
+#: gui/options.cpp:959
+msgid "Mute All"
+msgstr "Silenciar todo"
+
+#: gui/options.cpp:962
+msgid "SFX volume:"
+msgstr "Volume de efectos:"
+
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
+msgid "Special sound effects volume"
+msgstr "Volume dos efectos de son"
+
+#: gui/options.cpp:964
+msgctxt "lowres"
+msgid "SFX volume:"
+msgstr "Volume efectos:"
+
+#: gui/options.cpp:972
+msgid "Speech volume:"
+msgstr "Volume de voz:"
+
+#: gui/options.cpp:974
+msgctxt "lowres"
+msgid "Speech volume:"
+msgstr "Volume voz:"
+
+#: gui/options.cpp:1131
+msgid "Theme Path:"
+msgstr "Camiño do tema:"
+
+#: gui/options.cpp:1133
+msgctxt "lowres"
+msgid "Theme Path:"
+msgstr "Camiño tema:"
+
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
+msgid "Specifies path to additional data used by all games or ScummVM"
+msgstr ""
+"Especificar o camiño dos datos adicionais de todos os xogos ou de ScummVM"
+
+#: gui/options.cpp:1148
+msgid "Plugins Path:"
+msgstr "Camiño dos complementos:"
+
+#: gui/options.cpp:1150
+msgctxt "lowres"
+msgid "Plugins Path:"
+msgstr "Camiño complementos:"
+
+#: gui/options.cpp:1159
+msgid "Misc"
+msgstr "Misc."
+
+#: gui/options.cpp:1161
+msgctxt "lowres"
+msgid "Misc"
+msgstr "Misc."
+
+#: gui/options.cpp:1163
+msgid "Theme:"
+msgstr "Tema:"
+
+#: gui/options.cpp:1167
+msgid "GUI Renderer:"
+msgstr "Procesamento da interfaz:"
+
+#: gui/options.cpp:1179
+msgid "Autosave:"
+msgstr "Autogardado:"
+
+#: gui/options.cpp:1181
+msgctxt "lowres"
+msgid "Autosave:"
+msgstr "Autogardado:"
+
+#: gui/options.cpp:1189
+msgid "Keys"
+msgstr "Teclas"
+
+#: gui/options.cpp:1196
+msgid "GUI Language:"
+msgstr "Idioma de interfaz:"
+
+#: gui/options.cpp:1196
+msgid "Language of ScummVM GUI"
+msgstr "Idioma da interfaz de ScummVM"
+
+#: gui/options.cpp:1347
+msgid "You have to restart ScummVM before your changes will take effect."
+msgstr "Debes reiniciar ScummVM para que os cambios teñan efecto."
+
+#: gui/options.cpp:1360
+msgid "Select directory for savegames"
+msgstr "Seleccionar directorio para ficheiros de gardado"
+
+#: gui/options.cpp:1367
+msgid "The chosen directory cannot be written to. Please select another one."
+msgstr "Non é posible escribir no directorio elixido. Selecciona outro."
+
+#: gui/options.cpp:1376
+msgid "Select directory for GUI themes"
+msgstr "Seleccionar directorio para temas de interfaz"
+
+#: gui/options.cpp:1386
+msgid "Select directory for extra files"
+msgstr "Seleccionar directorio para ficheiros adicionais"
+
+#: gui/options.cpp:1397
+msgid "Select directory for plugins"
+msgstr "Seleccionar directorio para complementos"
+
+#: gui/options.cpp:1450
+msgid ""
+"The theme you selected does not support your current language. If you want "
+"to use this theme you need to switch to another language first."
+msgstr ""
+"O tema seleccionado non é compatible co idioma actual. Para empregar o tema, "
+"deberás cambiar antes o idioma da interfaz."
+
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr "Lista"
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr "Grade"
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
+msgid "No date saved"
+msgstr "Non hai data gardada"
+
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
+msgid "No time saved"
+msgstr "Non hai hora gardada"
+
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
+msgid "No playtime saved"
+msgstr "Non hai tempo de xogo gardado"
+
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
+msgid "Delete"
+msgstr "Eliminar"
+
+#: gui/saveload-dialog.cpp:266
+msgid "Do you really want to delete this savegame?"
+msgstr "Seguro que queres eliminar esta partida?"
+
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
+msgid "Date: "
+msgstr "Data:"
+
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
+msgid "Time: "
+msgstr "Hora:"
+
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
+msgid "Playtime: "
+msgstr "Tempo de xogo:"
+
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
+msgid "Untitled savestate"
+msgstr "Partida sen título"
+
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr "Seg."
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr "Ant."
+
+#: gui/saveload-dialog.cpp:684
+msgid "New Save"
+msgstr "Novo ficheiro"
+
+#: gui/saveload-dialog.cpp:684
+msgid "Create a new save game"
+msgstr "Crea un novo ficheiro de gardado"
+
+#: gui/saveload-dialog.cpp:789
+msgid "Name: "
+msgstr "Nome:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr "Introduce unha descrición para o espazo %d:"
+
+#: gui/themebrowser.cpp:44
+msgid "Select a Theme"
+msgstr "Seleccionar tema"
+
+#: gui/ThemeEngine.cpp:337
+msgid "Disabled GFX"
+msgstr "Efectos gráficos desactivados"
+
+#: gui/ThemeEngine.cpp:337
+msgctxt "lowres"
+msgid "Disabled GFX"
+msgstr "Efectos desactivados"
+
+#: gui/ThemeEngine.cpp:338
+msgid "Standard Renderer (16bpp)"
+msgstr "Procesamento estándar (16 bpp)"
+
+#: gui/ThemeEngine.cpp:338
+msgid "Standard (16bpp)"
+msgstr "Estándar (16 bpp)"
+
+#: gui/ThemeEngine.cpp:340
+msgid "Antialiased Renderer (16bpp)"
+msgstr "Procesamento antidistorsión (16 bpp)"
+
+#: gui/ThemeEngine.cpp:340
+msgid "Antialiased (16bpp)"
+msgstr "Antidistorsión (16 bpp)"
+
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
+msgid "Clear value"
+msgstr "Limpar valor"
+
+#: base/main.cpp:209
+#, c-format
+msgid "Engine does not support debug level '%s'"
+msgstr "O motor non é compatible co nivel de depuración %s"
+
+#: base/main.cpp:287
+msgid "Menu"
+msgstr "Menú"
+
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
+#: backends/platform/wince/CEActionsPocket.cpp:45
+#: backends/platform/wince/CEActionsSmartphone.cpp:46
+msgid "Skip"
+msgstr "Omitir"
+
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
+#: backends/platform/wince/CEActionsPocket.cpp:42
+msgid "Pause"
+msgstr "Pausa"
+
+#: base/main.cpp:296
+msgid "Skip line"
+msgstr "Omitir liña"
+
+#: base/main.cpp:467
+msgid "Error running game:"
+msgstr "Erro de execución do xogo:"
+
+#: base/main.cpp:491
+msgid "Could not find any engine capable of running the selected game"
+msgstr "Non se puido atopar un motor para executar o xogo seleccionado"
+
+#: common/error.cpp:38
+msgid "No error"
+msgstr "Non hai erros"
+
+#: common/error.cpp:40
+msgid "Game data not found"
+msgstr "Non se atoparon datos de xogo"
+
+#: common/error.cpp:42
+msgid "Game id not supported"
+msgstr "ID de xogo non compatible"
+
+#: common/error.cpp:44
+msgid "Unsupported color mode"
+msgstr "Modo de color non compatible"
+
+#: common/error.cpp:47
+msgid "Read permission denied"
+msgstr "Permiso de lectura denegado"
+
+#: common/error.cpp:49
+msgid "Write permission denied"
+msgstr "Permiso de escritura denegado"
+
+#: common/error.cpp:52
+msgid "Path does not exist"
+msgstr "O camiño non existe"
+
+#: common/error.cpp:54
+msgid "Path not a directory"
+msgstr "O camiño non é un directorio"
+
+#: common/error.cpp:56
+msgid "Path not a file"
+msgstr "O camiño non é un ficheiro"
+
+#: common/error.cpp:59
+msgid "Cannot create file"
+msgstr "Erro ao crear o ficheiro"
+
+#: common/error.cpp:61
+msgid "Reading data failed"
+msgstr "Erro ao ler os datos"
+
+#: common/error.cpp:63
+msgid "Writing data failed"
+msgstr "Erro ao escribir os datos"
+
+#: common/error.cpp:66
+msgid "Could not find suitable engine plugin"
+msgstr "Non se atopou un complemento axeitado para o motor"
+
+#: common/error.cpp:68
+msgid "Engine plugin does not support save states"
+msgstr "O complemento do motor non é compatible cos ficheiros de gardado"
+
+#: common/error.cpp:71
+msgid "User canceled"
+msgstr "Usuario cancelado"
+
+#: common/error.cpp:75
+msgid "Unknown error"
+msgstr "Erro descoñecido"
+
+#: engines/advancedDetector.cpp:316
+#, c-format
+msgid "The game in '%s' seems to be unknown."
+msgstr "O xogo de %s semella ser descoñecido."
+
+#: engines/advancedDetector.cpp:317
+msgid "Please, report the following data to the ScummVM team along with name"
+msgstr "Facilita esta información ao equipo de ScummVM, xunto co nome"
+
+#: engines/advancedDetector.cpp:319
+msgid "of the game you tried to add and its version/language/etc.:"
+msgstr "do xogo que tentaches engadir, xunto coa versión, lingua, etc.:"
+
+#: engines/dialogs.cpp:84
+msgid "~R~esume"
+msgstr "~R~etomar"
+
+#: engines/dialogs.cpp:86
+msgid "~L~oad"
+msgstr "~C~argar"
+
+#: engines/dialogs.cpp:90
+msgid "~S~ave"
+msgstr "~G~ardar"
+
+#: engines/dialogs.cpp:94
+msgid "~O~ptions"
+msgstr "~O~pcións"
+
+#: engines/dialogs.cpp:99
+msgid "~H~elp"
+msgstr "~A~xuda"
+
+#: engines/dialogs.cpp:101
+msgid "~A~bout"
+msgstr "Acerca ~d~e"
+
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
+msgid "~R~eturn to Launcher"
+msgstr "~V~olver ao Iniciador"
+
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
+msgctxt "lowres"
+msgid "~R~eturn to Launcher"
+msgstr "~V~olver ao Iniciador"
+
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
+msgid "Save game:"
+msgstr "Gardar partida:"
+
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
+#: backends/platform/symbian/src/SymbianActions.cpp:44
+#: backends/platform/wince/CEActionsPocket.cpp:43
+#: backends/platform/wince/CEActionsPocket.cpp:267
+#: backends/platform/wince/CEActionsSmartphone.cpp:45
+#: backends/platform/wince/CEActionsSmartphone.cpp:231
+msgid "Save"
+msgstr "Gardar"
+
+#: engines/dialogs.cpp:144
+msgid ""
+"Sorry, this engine does not currently provide in-game help. Please consult "
+"the README for basic information, and for instructions on how to obtain "
+"further assistance."
+msgstr ""
+"Este motor non ofrece axuda no xogo actualmente. Consulta o ficheiro README "
+"para obter información básica e máis instrucións para acadar asistencia "
+"adicional."
+
+#: engines/dialogs.cpp:228
+#, c-format
+msgid ""
+"Gamestate save failed (%s)! Please consult the README for basic information, "
+"and for instructions on how to obtain further assistance."
+msgstr ""
+"Erro ao gardar (%s)! Consulta o ficheiro README para obter información "
+"básica e máis instrucións para acadar asistencia adicional."
+
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
+#: engines/mohawk/dialogs.cpp:174
+msgid "~O~K"
+msgstr "~A~ceptar"
+
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
+#: engines/mohawk/dialogs.cpp:175
+msgid "~C~ancel"
+msgstr "~C~ancelar"
+
+#: engines/dialogs.cpp:305
+msgid "~K~eys"
+msgstr "~T~eclas"
+
+#: engines/engine.cpp:235
+msgid "Could not initialize color format."
+msgstr "Non se puido iniciar o formato de cor."
+
+#: engines/engine.cpp:243
+msgid "Could not switch to video mode: '"
+msgstr "Non se puido cambiar ao modo de vídeo: '"
+
+#: engines/engine.cpp:252
+msgid "Could not apply aspect ratio setting."
+msgstr "Non se puido aplicar a configuración de proporción."
+
+#: engines/engine.cpp:257
+msgid "Could not apply fullscreen setting."
+msgstr "Non se puido aplicar a configuración de pantalla completa."
+
+#: engines/engine.cpp:357
+msgid ""
+"You appear to be playing this game directly\n"
+"from the CD. This is known to cause problems,\n"
+"and it is therefore recommended that you copy\n"
+"the data files to your hard disk instead.\n"
+"See the README file for details."
+msgstr ""
+"Semella que estás a xogar directamente\n"
+"dende o CD. Temos constancia de que causa,\n"
+"problemas. Por iso, recomendámosche copiar\n"
+"os ficheiros de datos ao disco duro. Consulta\n"
+"o ficheiro README para obter máis información."
+
+#: engines/engine.cpp:368
+msgid ""
+"This game has audio tracks in its disk. These\n"
+"tracks need to be ripped from the disk using\n"
+"an appropriate CD audio extracting tool in\n"
+"order to listen to the game's music.\n"
+"See the README file for details."
+msgstr ""
+"O xogo ten pistas de son no disco. Debes\n"
+"extraelas por medio dunha ferramenta\n"
+"axeitada para poder escoitar a música\n"
+"do xogo. Consulta o ficheiro README\n"
+"para obter máis información."
+
+#: engines/engine.cpp:426
+#, c-format
+msgid ""
+"Gamestate load failed (%s)! Please consult the README for basic information, "
+"and for instructions on how to obtain further assistance."
+msgstr ""
+"Erro ao cargar (%s)! Consulta o ficheiro README para obter información "
+"básica e máis instrucións para acadar asistencia adicional."
+
+#: engines/engine.cpp:439
+msgid ""
+"WARNING: The game you are about to start is not yet fully supported by "
+"ScummVM. As such, it is likely to be unstable, and any saves you make might "
+"not work in future versions of ScummVM."
+msgstr ""
+"Ollo: o xogo que vas iniciar non é aínda totalmente compatible con ScummVM. "
+"Por iso, talvez sexa inestable e os ficheiros de gardado talvez non "
+"funcionen en futuras versións de ScummVM."
+
+#: engines/engine.cpp:442
+msgid "Start anyway"
+msgstr "Iniciar de todos os xeitos"
+
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "Empregar pantallas orixinais de gardado e carga"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr ""
+"Empregar as pantallas orixinais de gardado e carga, no canto das de ScummVM"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Restaurar xogo:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Restaurar"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "Empregar modo de paleta intensa"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Mostrar os gráficos coa paletta intensa do xogo"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "Non interpolación EGA"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "Activar a non interpolación nos xogos en EGA"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "Preferir efectos de son dixitais"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Dar preferencia aos efectos de son dixitais no canto dos sintéticos"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "Empregar IMF/Yamaha FB-01 para a saída de MIDI"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+"Empregar unha tarxeta IBM Music Feature ou un módulo de sintetizador Yamaha "
+"FB-01 FM para a saída de MIDI"
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "Empregar son de CD"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr "Empregar son de CD no canto do do xogo, de ser o caso"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "Empregar cursores de Windows"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+"Empregar os cursores de Windows (máis pequenos e monocromos) no canto dos de "
+"DOS"
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "Empregar cursores prateados"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+"Empregar o xogo de cursores prateados alternativo, no canto dos dourados "
+"normais"
+
+#: engines/scumm/dialogs.cpp:175
+#, c-format
+msgid "Insert Disk %c and Press Button to Continue."
+msgstr "Insire o disco %c e preme o botón para continuar."
+
+#: engines/scumm/dialogs.cpp:176
+#, c-format
+msgid "Unable to Find %s, (%c%d) Press Button."
+msgstr "Non se puido atopar %s, (%c%d). Preme o botón."
+
+#: engines/scumm/dialogs.cpp:177
+#, c-format
+msgid "Error reading disk %c, (%c%d) Press Button."
+msgstr "Erro ao ler o disco %c, (%c%d). Preme o botón."
+
+#: engines/scumm/dialogs.cpp:178
+msgid "Game Paused. Press SPACE to Continue."
+msgstr "Xogo en pausa. Pulsa a barra espazadora para continuar."
+
+#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
+#. "Moechten Sie wirklich neu starten? (J/N)J"
+#. Will react to J as 'Yes'
+#: engines/scumm/dialogs.cpp:182
+msgid "Are you sure you want to restart? (Y/N)"
+msgstr "Seguro que queres reiniciar? (S/N)S"
+
+#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
+#: engines/scumm/dialogs.cpp:184
+msgid "Are you sure you want to quit? (Y/N)"
+msgstr "Seguro que queres saír? (S/N)S"
+
+#: engines/scumm/dialogs.cpp:189
+msgid "Play"
+msgstr "Xogar"
+
+#: engines/scumm/dialogs.cpp:191 engines/scumm/help.cpp:82
+#: engines/scumm/help.cpp:84
+#: backends/platform/symbian/src/SymbianActions.cpp:52
+#: backends/platform/wince/CEActionsPocket.cpp:44
+#: backends/platform/wince/CEActionsSmartphone.cpp:52
+#: backends/events/default/default-events.cpp:213
+msgid "Quit"
+msgstr "Saír"
+
+#: engines/scumm/dialogs.cpp:193
+msgid "Insert save/load game disk"
+msgstr "Inserir disco de gardado/carga"
+
+#: engines/scumm/dialogs.cpp:194
+msgid "You must enter a name"
+msgstr "Debes introducir un nome"
+
+#: engines/scumm/dialogs.cpp:195
+msgid "The game was NOT saved (disk full?)"
+msgstr "Non se puido gardar a partida (disco cheo?)"
+
+#: engines/scumm/dialogs.cpp:196
+msgid "The game was NOT loaded"
+msgstr "Non se puido cargar a partida"
+
+#: engines/scumm/dialogs.cpp:197
+#, c-format
+msgid "Saving '%s'"
+msgstr "Gardando %s"
+
+#: engines/scumm/dialogs.cpp:198
+#, c-format
+msgid "Loading '%s'"
+msgstr "Cargando %s"
+
+#: engines/scumm/dialogs.cpp:199
+msgid "Name your SAVE game"
+msgstr "Introduce un nome para a partida gardada"
+
+#: engines/scumm/dialogs.cpp:200
+msgid "Select a game to LOAD"
+msgstr "Selecciona unha partida para cargala"
+
+#: engines/scumm/dialogs.cpp:201
+msgid "Game title)"
+msgstr "Título)"
+
+#. I18N: Previous page button
+#: engines/scumm/dialogs.cpp:287
+msgid "~P~revious"
+msgstr "~A~nterior"
+
+#. I18N: Next page button
+#: engines/scumm/dialogs.cpp:289
+msgid "~N~ext"
+msgstr "~S~eguinte"
+
+#: engines/scumm/dialogs.cpp:290
+#: backends/platform/ds/arm9/source/dsoptions.cpp:56
+msgid "~C~lose"
+msgstr "~P~echar"
+
+#: engines/scumm/dialogs.cpp:597
+msgid "Speech Only"
+msgstr "Só voz"
+
+#: engines/scumm/dialogs.cpp:598
+msgid "Speech and Subtitles"
+msgstr "Voz e subtítulos"
+
+#: engines/scumm/dialogs.cpp:599
+msgid "Subtitles Only"
+msgstr "Só subtítulos"
+
+#: engines/scumm/dialogs.cpp:607
+msgctxt "lowres"
+msgid "Speech & Subs"
+msgstr "Voz e subs"
+
+#: engines/scumm/dialogs.cpp:653
+msgid "Select a Proficiency Level."
+msgstr "Selecciona un nivel de habilidade."
+
+#: engines/scumm/dialogs.cpp:655
+msgid "Refer to your Loom(TM) manual for help."
+msgstr "Consulta o manual de Loom(TM) para obter axuda."
+
+#: engines/scumm/dialogs.cpp:658
+msgid "Standard"
+msgstr "Estándar"
+
+#: engines/scumm/dialogs.cpp:659
+msgid "Practice"
+msgstr "Práctica"
+
+#: engines/scumm/dialogs.cpp:660
+msgid "Expert"
+msgstr "Experto"
+
+#: engines/scumm/help.cpp:73
+msgid "Common keyboard commands:"
+msgstr "Comandos de teclado comúns:"
+
+#: engines/scumm/help.cpp:74
+msgid "Save / Load dialog"
+msgstr "Gardar/cargar diálogo"
+
+#: engines/scumm/help.cpp:76
+msgid "Skip line of text"
+msgstr "Omitir liña de texto"
+
+#: engines/scumm/help.cpp:77
+msgid "Esc"
+msgstr "ESC"
+
+#: engines/scumm/help.cpp:77
+msgid "Skip cutscene"
+msgstr "Omitir secuencia"
+
+#: engines/scumm/help.cpp:78
+msgid "Space"
+msgstr "Barra espazadora"
+
+#: engines/scumm/help.cpp:78
+msgid "Pause game"
+msgstr "Pausar xogo"
+
+#: engines/scumm/help.cpp:79 engines/scumm/help.cpp:84
+#: engines/scumm/help.cpp:95 engines/scumm/help.cpp:96
+#: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98
+#: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100
+#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102
+msgid "Ctrl"
+msgstr "CTRL"
+
+#: engines/scumm/help.cpp:79
+msgid "Load game state 1-10"
+msgstr "Cargar partida 1-10"
+
+#: engines/scumm/help.cpp:80 engines/scumm/help.cpp:84
+#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:100
+#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102
+msgid "Alt"
+msgstr "ALT"
+
+#: engines/scumm/help.cpp:80
+msgid "Save game state 1-10"
+msgstr "Gardar partida 1-10"
+
+#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:89
+msgid "Enter"
+msgstr "INTRO"
+
+#: engines/scumm/help.cpp:86
+msgid "Toggle fullscreen"
+msgstr "Activar/desactivar pantalla completa"
+
+#: engines/scumm/help.cpp:87
+msgid "Music volume up / down"
+msgstr "Subir/baixar volume de música"
+
+#: engines/scumm/help.cpp:88
+msgid "Text speed slower / faster"
+msgstr "Acelerar/frear texto"
+
+#: engines/scumm/help.cpp:89
+msgid "Simulate left mouse button"
+msgstr "Simular botón primario do rato"
+
+#: engines/scumm/help.cpp:90
+msgid "Tab"
+msgstr "TAB"
+
+#: engines/scumm/help.cpp:90
+msgid "Simulate right mouse button"
+msgstr "Simular botón secundario do rato"
+
+#: engines/scumm/help.cpp:93
+msgid "Special keyboard commands:"
+msgstr "Comandos de teclado especiais:"
+
+#: engines/scumm/help.cpp:94
+msgid "Show / Hide console"
+msgstr "Mostrar/ocultar consola"
+
+#: engines/scumm/help.cpp:95
+msgid "Start the debugger"
+msgstr "Iniciar o depurador"
+
+#: engines/scumm/help.cpp:96
+msgid "Show memory consumption"
+msgstr "Mostrar consumo de memoria"
+
+#: engines/scumm/help.cpp:97
+msgid "Run in fast mode (*)"
+msgstr "Executar en modo rápido (*)"
+
+#: engines/scumm/help.cpp:98
+msgid "Run in really fast mode (*)"
+msgstr "Executar en modo moi rápido (*)"
+
+#: engines/scumm/help.cpp:99
+msgid "Toggle mouse capture"
+msgstr "Activar/desactivar captura de rato"
+
+#: engines/scumm/help.cpp:100
+msgid "Switch between graphics filters"
+msgstr "Cambiar filtro de gráficos"
+
+#: engines/scumm/help.cpp:101
+msgid "Increase / Decrease scale factor"
+msgstr "Aumentar/reducir factor de escala"
+
+#: engines/scumm/help.cpp:102
+msgid "Toggle aspect-ratio correction"
+msgstr "Activar/desactivar corrección de proporción"
+
+#: engines/scumm/help.cpp:107
+msgid "* Note that using ctrl-f and"
+msgstr "* Nota: non recomendamos"
+
+#: engines/scumm/help.cpp:108
+msgid " ctrl-g are not recommended"
+msgstr " empregar CTRL-F nin CTRL-G,"
+
+#: engines/scumm/help.cpp:109
+msgid " since they may cause crashes"
+msgstr " xa que poden provocar bloqueos"
+
+#: engines/scumm/help.cpp:110
+msgid " or incorrect game behavior."
+msgstr " ou outros erros no xogo."
+
+#: engines/scumm/help.cpp:114
+msgid "Spinning drafts on the keyboard:"
+msgstr "Tecer feitizos co teclado:"
+
+#: engines/scumm/help.cpp:116
+msgid "Main game controls:"
+msgstr "Controis principais de xogo:"
+
+#: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136
+#: engines/scumm/help.cpp:161
+msgid "Push"
+msgstr "Empuxar"
+
+#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
+#: engines/scumm/help.cpp:162
+msgid "Pull"
+msgstr "Tirar de"
+
+#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
+#: engines/scumm/help.cpp:163 engines/scumm/help.cpp:197
+#: engines/scumm/help.cpp:207
+msgid "Give"
+msgstr "Dar"
+
+#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139
+#: engines/scumm/help.cpp:164 engines/scumm/help.cpp:190
+#: engines/scumm/help.cpp:208
+msgid "Open"
+msgstr "Abrir"
+
+#: engines/scumm/help.cpp:126
+msgid "Go to"
+msgstr "Ir a"
+
+#: engines/scumm/help.cpp:127
+msgid "Get"
+msgstr "Coller"
+
+#: engines/scumm/help.cpp:128 engines/scumm/help.cpp:152
+#: engines/scumm/help.cpp:170 engines/scumm/help.cpp:198
+#: engines/scumm/help.cpp:213 engines/scumm/help.cpp:224
+#: engines/scumm/help.cpp:250
+msgid "Use"
+msgstr "Usar"
+
+#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:141
+msgid "Read"
+msgstr "Ler"
+
+#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:147
+msgid "New kid"
+msgstr "Rapaz"
+
+#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:153
+#: engines/scumm/help.cpp:171
+msgid "Turn on"
+msgstr "Acender"
+
+#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154
+#: engines/scumm/help.cpp:172
+msgid "Turn off"
+msgstr "Apagar"
+
+#: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167
+#: engines/scumm/help.cpp:194
+msgid "Walk to"
+msgstr "Ir a"
+
+#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168
+#: engines/scumm/help.cpp:195 engines/scumm/help.cpp:210
+#: engines/scumm/help.cpp:227
+msgid "Pick up"
+msgstr "Coller"
+
+#: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169
+msgid "What is"
+msgstr "Que é"
+
+#: engines/scumm/help.cpp:146
+msgid "Unlock"
+msgstr "Despechar"
+
+#: engines/scumm/help.cpp:149
+msgid "Put on"
+msgstr "Poñer"
+
+#: engines/scumm/help.cpp:150
+msgid "Take off"
+msgstr "Quitar"
+
+#: engines/scumm/help.cpp:156
+msgid "Fix"
+msgstr "Reparar"
+
+#: engines/scumm/help.cpp:158
+msgid "Switch"
+msgstr "Cambiar"
+
+#: engines/scumm/help.cpp:166 engines/scumm/help.cpp:228
+msgid "Look"
+msgstr "Mirar"
+
+#: engines/scumm/help.cpp:173 engines/scumm/help.cpp:223
+msgid "Talk"
+msgstr "Falar"
+
+#: engines/scumm/help.cpp:174
+msgid "Travel"
+msgstr "Viaxar"
+
+#: engines/scumm/help.cpp:175
+msgid "To Henry / To Indy"
+msgstr "A Henry / A Indy"
+
+#. I18N: These are different musical notes
+#: engines/scumm/help.cpp:179
+msgid "play C minor on distaff"
+msgstr "tocar do menor no bastón"
+
+#: engines/scumm/help.cpp:180
+msgid "play D on distaff"
+msgstr "tocar re no bastón"
+
+#: engines/scumm/help.cpp:181
+msgid "play E on distaff"
+msgstr "tocar mi no bastón"
+
+#: engines/scumm/help.cpp:182
+msgid "play F on distaff"
+msgstr "tocar fa no bastón"
+
+#: engines/scumm/help.cpp:183
+msgid "play G on distaff"
+msgstr "tocar sol no bastón"
+
+#: engines/scumm/help.cpp:184
+msgid "play A on distaff"
+msgstr "tocar la no bastón"
+
+#: engines/scumm/help.cpp:185
+msgid "play B on distaff"
+msgstr "tocar si no bastón"
+
+#: engines/scumm/help.cpp:186
+msgid "play C major on distaff"
+msgstr "tocar do maior no bastón"
+
+#: engines/scumm/help.cpp:192 engines/scumm/help.cpp:214
+msgid "puSh"
+msgstr "Empurrar"
+
+#: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215
+msgid "pull (Yank)"
+msgstr "Tirar de"
+
+#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:212
+#: engines/scumm/help.cpp:248
+msgid "Talk to"
+msgstr "Falar con"
+
+#: engines/scumm/help.cpp:199 engines/scumm/help.cpp:211
+msgid "Look at"
+msgstr "Mirar"
+
+#: engines/scumm/help.cpp:200
+msgid "turn oN"
+msgstr "Acender"
+
+#: engines/scumm/help.cpp:201
+msgid "turn oFf"
+msgstr "Apagar"
+
+#: engines/scumm/help.cpp:217
+msgid "KeyUp"
+msgstr "Arriba"
+
+#: engines/scumm/help.cpp:217
+msgid "Highlight prev dialogue"
+msgstr "Destacar diálogo anterior"
+
+#: engines/scumm/help.cpp:218
+msgid "KeyDown"
+msgstr "Abaixo"
+
+#: engines/scumm/help.cpp:218
+msgid "Highlight next dialogue"
+msgstr "Destacar diálogo seguinte"
+
+#: engines/scumm/help.cpp:222
+msgid "Walk"
+msgstr "Ir a"
+
+#: engines/scumm/help.cpp:225 engines/scumm/help.cpp:234
+#: engines/scumm/help.cpp:241 engines/scumm/help.cpp:249
+msgid "Inventory"
+msgstr "Inventario"
+
+#: engines/scumm/help.cpp:226
+msgid "Object"
+msgstr "Obxecto"
+
+#: engines/scumm/help.cpp:229
+msgid "Black and White / Color"
+msgstr "Branco e negro/cor"
+
+#: engines/scumm/help.cpp:232
+msgid "Eyes"
+msgstr "Ollos"
+
+#: engines/scumm/help.cpp:233
+msgid "Tongue"
+msgstr "Lingua"
+
+#: engines/scumm/help.cpp:235
+msgid "Punch"
+msgstr "Bater a"
+
+#: engines/scumm/help.cpp:236
+msgid "Kick"
+msgstr "Patear a"
+
+#: engines/scumm/help.cpp:239 engines/scumm/help.cpp:247
+msgid "Examine"
+msgstr "Examinar"
+
+#: engines/scumm/help.cpp:240
+msgid "Regular cursor"
+msgstr "Cursor normal"
+
+#. I18N: Comm is a communication device
+#: engines/scumm/help.cpp:243
+msgid "Comm"
+msgstr "Comunicador"
+
+#: engines/scumm/help.cpp:246
+msgid "Save / Load / Options"
+msgstr "Gardar/cargar/opcións"
+
+#: engines/scumm/help.cpp:255
+msgid "Other game controls:"
+msgstr "Outros controis de xogo:"
+
+#: engines/scumm/help.cpp:257 engines/scumm/help.cpp:267
+msgid "Inventory:"
+msgstr "Inventario:"
+
+#: engines/scumm/help.cpp:258 engines/scumm/help.cpp:274
+msgid "Scroll list up"
+msgstr "Subir lista"
+
+#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275
+msgid "Scroll list down"
+msgstr "Baixar lista"
+
+#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:268
+msgid "Upper left item"
+msgstr "Obxecto esquerdo arriba"
+
+#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:270
+msgid "Lower left item"
+msgstr "Obxecto esquerdo abaixo"
+
+#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271
+msgid "Upper right item"
+msgstr "Obxecto dereito arriba"
+
+#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:273
+msgid "Lower right item"
+msgstr "Obxecto dereito abaixo"
+
+#: engines/scumm/help.cpp:269
+msgid "Middle left item"
+msgstr "Obxecto esquerdo medio"
+
+#: engines/scumm/help.cpp:272
+msgid "Middle right item"
+msgstr "Obxecto dereito medio"
+
+#: engines/scumm/help.cpp:279 engines/scumm/help.cpp:284
+msgid "Switching characters:"
+msgstr "Cambiar caracteres:"
+
+#: engines/scumm/help.cpp:281
+msgid "Second kid"
+msgstr "Rapaz 2"
+
+#: engines/scumm/help.cpp:282
+msgid "Third kid"
+msgstr "Rapaz 3"
+
+#: engines/scumm/help.cpp:294
+msgid "Fighting controls (numpad):"
+msgstr "Controis de combate (teclado numérico):"
+
+#: engines/scumm/help.cpp:295 engines/scumm/help.cpp:296
+#: engines/scumm/help.cpp:297
+msgid "Step back"
+msgstr "Paso atrás"
+
+#: engines/scumm/help.cpp:298
+msgid "Block high"
+msgstr "Bloqueo alto"
+
+#: engines/scumm/help.cpp:299
+msgid "Block middle"
+msgstr "Bloqueo medio"
+
+#: engines/scumm/help.cpp:300
+msgid "Block low"
+msgstr "Bloqueo baixo"
+
+#: engines/scumm/help.cpp:301
+msgid "Punch high"
+msgstr "Puñazo alto"
+
+#: engines/scumm/help.cpp:302
+msgid "Punch middle"
+msgstr "Puñazo medio"
+
+#: engines/scumm/help.cpp:303
+msgid "Punch low"
+msgstr "Puñazo baixo"
+
+#: engines/scumm/help.cpp:306
+msgid "These are for Indy on left."
+msgstr "Son para Indy na esquerda."
+
+#: engines/scumm/help.cpp:307
+msgid "When Indy is on the right,"
+msgstr "Se está na dereita,"
+
+#: engines/scumm/help.cpp:308
+msgid "7, 4, and 1 are switched with"
+msgstr "7, 4 e 1 cámbianse por"
+
+#: engines/scumm/help.cpp:309
+msgid "9, 6, and 3, respectively."
+msgstr "9, 6 e 3 respectivamente."
+
+#: engines/scumm/help.cpp:316
+msgid "Biplane controls (numpad):"
+msgstr "Controis de biplano (teclado numérico):"
+
+#: engines/scumm/help.cpp:317
+msgid "Fly to upper left"
+msgstr "Voar á esquerda arriba"
+
+#: engines/scumm/help.cpp:318
+msgid "Fly to left"
+msgstr "Voar á esquerda"
+
+#: engines/scumm/help.cpp:319
+msgid "Fly to lower left"
+msgstr "Voar á esquerda abaixo"
+
+#: engines/scumm/help.cpp:320
+msgid "Fly upwards"
+msgstr "Voar arriba"
+
+#: engines/scumm/help.cpp:321
+msgid "Fly straight"
+msgstr "Voar recto"
+
+#: engines/scumm/help.cpp:322
+msgid "Fly down"
+msgstr "Voar abaixo"
+
+#: engines/scumm/help.cpp:323
+msgid "Fly to upper right"
+msgstr "Voar á dereita arriba"
+
+#: engines/scumm/help.cpp:324
+msgid "Fly to right"
+msgstr "Voar á dereita"
+
+#: engines/scumm/help.cpp:325
+msgid "Fly to lower right"
+msgstr "Voar á dereita abaixo"
+
+#: engines/scumm/scumm.cpp:1773
+#, c-format
+msgid ""
+"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
+"but %s is missing. Using AdLib instead."
+msgstr ""
+"A compatibilidade nativa con MIDI precisa a actualización de Roland\n"
+"de LucasArts, mais falla %s. Empregarase AdLib."
+
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
+#, c-format
+msgid ""
+"Failed to save game state to file:\n"
+"\n"
+"%s"
+msgstr ""
+"Erro ao gardar a partida no ficheiro:\n"
+"\n"
+"%s"
+
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
+#, c-format
+msgid ""
+"Failed to load game state from file:\n"
+"\n"
+"%s"
+msgstr ""
+"Erro ao cargar a partida do ficheiro:\n"
+"\n"
+"%s"
+
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
+#, c-format
+msgid ""
+"Successfully saved game state in file:\n"
+"\n"
+"%s"
+msgstr ""
+"Partida gardada con éxito no ficheiro:\n"
+"\n"
+"%s"
+
+#: engines/scumm/scumm.cpp:2512
+msgid ""
+"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
+"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
+"directory inside the Tentacle game directory."
+msgstr ""
+"Maniac Mansion tería que empezar agora. Porén, ScummVM aínda non é quen de "
+"facelo. Para xogar, vai a Engadir xogo no menú de inicio de ScummVM e "
+"selecciona o directorio Maniac que está dentro do directorio Tentacle."
+
+#. I18N: Option for fast scene switching
+#: engines/mohawk/dialogs.cpp:92 engines/mohawk/dialogs.cpp:171
+msgid "~Z~ip Mode Activated"
+msgstr "Modo ~c~omprimido activado"
+
+#: engines/mohawk/dialogs.cpp:93
+msgid "~T~ransitions Enabled"
+msgstr "~T~ransicións activadas"
+
+#. I18N: Drop book page
+#: engines/mohawk/dialogs.cpp:95
+msgid "~D~rop Page"
+msgstr "~D~eixar folla"
+
+#: engines/mohawk/dialogs.cpp:99
+msgid "~S~how Map"
+msgstr "Mo~s~trar mapa"
+
+#: engines/mohawk/dialogs.cpp:105
+msgid "~M~ain Menu"
+msgstr "~M~enú principal"
+
+#: engines/mohawk/dialogs.cpp:172
+msgid "~W~ater Effect Enabled"
+msgstr "Efecto de ~a~uga activado"
+
+#: engines/agos/animation.cpp:560
+#, c-format
+msgid "Cutscene file '%s' not found!"
+msgstr "Non se atopou o ficheiro de secuencia %s!"
+
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
+msgid "Failed to load game state from file."
+msgstr "Erro ao cargar a partida do ficheiro."
+
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
+msgid "Failed to save game state to file."
+msgstr "Erro ao gardar a partida no ficheiro."
+
+#: engines/gob/inter_v5.cpp:107
+msgid "Failed to delete file."
+msgstr "Erro ao eliminar o ficheiro."
+
+#: engines/groovie/script.cpp:420
+msgid "Failed to save game"
+msgstr "Erro ao gardar a partida"
+
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Público do estudio"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "Activar o público do estudio"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "Omisións"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Permitir a omisión do texto e das secuencias"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Modo helio"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "Activar o modo helio"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "Desprazamento suave"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "Activar o desprazamento suave ao camiñar"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "Cursores flotantes"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "Activar cursores flotantes"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "Barras de vida"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "Activar barras de vida"
+
+#: engines/kyra/lol.cpp:478
+msgid "Attack 1"
+msgstr "Ataque 1"
+
+#: engines/kyra/lol.cpp:479
+msgid "Attack 2"
+msgstr "Ataque 2"
+
+#: engines/kyra/lol.cpp:480
+msgid "Attack 3"
+msgstr "Ataque 3"
+
+#: engines/kyra/lol.cpp:481
+msgid "Move Forward"
+msgstr "Mover cara diante"
+
+#: engines/kyra/lol.cpp:482
+msgid "Move Back"
+msgstr "Mover cara atrás"
+
+#: engines/kyra/lol.cpp:483
+msgid "Slide Left"
+msgstr "Esvarar á esquerda"
+
+#: engines/kyra/lol.cpp:484
+msgid "Slide Right"
+msgstr "Esvarar á dereita"
+
+#: engines/kyra/lol.cpp:485
+msgid "Turn Left"
+msgstr "Xirar á esquerda"
+
+#: engines/kyra/lol.cpp:486
+msgid "Turn Right"
+msgstr "Xirar á dereita"
+
+#: engines/kyra/lol.cpp:487
+msgid "Rest"
+msgstr "Parar"
+
+#: engines/kyra/lol.cpp:488
+msgid "Options"
+msgstr "Opcións"
+
+#: engines/kyra/lol.cpp:489
+msgid "Choose Spell"
+msgstr "Elixir feitizo"
+
+#: engines/kyra/sound_midi.cpp:475
+msgid ""
+"You appear to be using a General MIDI device,\n"
+"but your game only supports Roland MT32 MIDI.\n"
+"We try to map the Roland MT32 instruments to\n"
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
+msgstr ""
+"Semella que estás a empregar un dispositivo,\n"
+"de General MIDI, maix o xogo só e compatible con\n"
+"Roland MT32 MIDI. Tentamos asignar os instrumentos\n"
+"aos de General MIDI. No entanto, existe a posibilidade\n"
+"de que algunhas pistas non soen correctamente."
+
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr "Intro alternativa"
+
+#: engines/queen/queen.cpp:60
+msgid "Use an alternative game intro (CD version only)"
+msgstr "Empregar unha introdución alternativa para o xogo (só versión en CD)"
+
+#: engines/sky/compact.cpp:130
+msgid ""
+"Unable to find \"sky.cpt\" file!\n"
+"Please download it from www.scummvm.org"
+msgstr ""
+"O ficheiro sky.cpt non se atopa!\n"
+"Descárgao dende www.scummvm.org"
+
+#: engines/sky/compact.cpp:141
+msgid ""
+"The \"sky.cpt\" file has an incorrect size.\n"
+"Please (re)download it from www.scummvm.org"
+msgstr ""
+"O ficheiro sky.cpt ten un tamaño incorrecto.\n"
+"Descárgao (de novo) dende www.scummvm.org"
+
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Intro de disquete"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "Empregar a introdución da versión en disquete (só versión en CD)"
+
+#: engines/sword1/animation.cpp:539
+#, c-format
+msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
+msgstr "Non se pode reproducir a secuencia %s de PSX neste modo gráfico"
+
+#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
+msgid "DXA cutscenes found but ScummVM has been built without zlib support"
+msgstr ""
+"Atopáronse secuencias de DXA. No entanto, esta versión de ScummVM non é "
+"compatible con zlib"
+
+#: engines/sword1/animation.cpp:570 engines/sword2/animation.cpp:465
+msgid "MPEG2 cutscenes are no longer supported"
+msgstr "Xa non hai compatibilidade coas secuencias en MPEG2"
+
+#: engines/sword1/animation.cpp:576 engines/sword2/animation.cpp:473
+#, c-format
+msgid "Cutscene '%s' not found"
+msgstr "Non se atopou a secuencia %s"
+
+#: engines/sword1/control.cpp:863
+msgid ""
+"ScummVM found that you have old savefiles for Broken Sword 1 that should be "
+"converted.\n"
+"The old save game format is no longer supported, so you will not be able to "
+"load your games if you don't convert them.\n"
+"\n"
+"Press OK to convert them now, otherwise you will be asked again the next "
+"time you start the game.\n"
+msgstr ""
+"ScummVM atopou ficheiros de gardado vellos de Broken Sword 1 que deberían "
+"ser convertidos.\n"
+"O formato vello xa non é compatible, de xeito que non poderás cargar as "
+"partidas se non os convertes.\n"
+"\n"
+"Preme Aceptar para convertilos. Se non, volverás ver esta mensaxe a próxima "
+"vez que inicies o xogo.\n"
+
+#: engines/sword1/control.cpp:1232
+#, c-format
+msgid ""
+"Target new save game already exists!\n"
+"Would you like to keep the old save game (%s) or the new one (%s)?\n"
+msgstr ""
+"Xa existe unha partida con ese nome!\n"
+"Queres conservar a vella (%s) ou a nova (%s)?\n"
+
+#: engines/sword1/control.cpp:1235
+msgid "Keep the old one"
+msgstr "Conservar a vella"
+
+#: engines/sword1/control.cpp:1235
+msgid "Keep the new one"
+msgstr "Conservar a nova"
+
+#: engines/sword1/logic.cpp:1633
+msgid "This is the end of the Broken Sword 1 Demo"
+msgstr "Aquí remata a demo de Broken Sword 1"
+
+#: engines/sword2/animation.cpp:435
+msgid ""
+"PSX cutscenes found but ScummVM has been built without RGB color support"
+msgstr ""
+"Atopáronse secuencias de PSX. No entanto, a versión de ScummVM non é "
+"compatible con cores RGB"
+
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "Mostrar etiquetas"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "Mostrar as etiquetas dos obxectos ao apuntar co rato"
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+"Falta o ficheiro teenagent.dat. Descárgao dende o sitio web de ScummVM."
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
+"O ficheiro teenagent.dat está comprimido e zlib non foi incluído neste "
+"executable. Descomprime o ficheiro"
+
+#: engines/parallaction/saveload.cpp:133
+#, c-format
+msgid ""
+"Can't save game in slot %i\n"
+"\n"
+msgstr ""
+"Non se pode gardar a partida no espazo %i\n"
+"\n"
+
+#: engines/parallaction/saveload.cpp:204
+msgid "Loading game..."
+msgstr "Cargando..."
+
+#: engines/parallaction/saveload.cpp:219
+msgid "Saving game..."
+msgstr "Gardando..."
+
+#: engines/parallaction/saveload.cpp:272
+msgid ""
+"ScummVM found that you have old savefiles for Nippon Safes that should be "
+"renamed.\n"
+"The old names are no longer supported, so you will not be able to load your "
+"games if you don't convert them.\n"
+"\n"
+"Press OK to convert them now, otherwise you will be asked next time.\n"
+msgstr ""
+"ScummVM atopou ficheiros de gardado vellos de Nippon Safes que deberían ser "
+"renomeados.\n"
+"Os nomes vellos xa non son compatibles, de xeito que non poderás cargar as "
+"partidas se non os cambias.\n"
+"\n"
+"Preme Aceptar para cambialos. Se non, volverás ver esta mensaxe a próxima "
+"vez que inicies o xogo.\n"
+
+#: engines/parallaction/saveload.cpp:319
+msgid "ScummVM successfully converted all your savefiles."
+msgstr "ScummVM converteu correctamente todos os ficheiros de gardado."
+
+#: engines/parallaction/saveload.cpp:321
+msgid ""
+"ScummVM printed some warnings in your console window and can't guarantee all "
+"your files have been converted.\n"
+"\n"
+"Please report to the team."
+msgstr ""
+"ScummVM imprimiu avisos na ventá da consola. Non se pode garantir a "
+"conversión de todos os ficheiros.\n"
+"\n"
+"Contacta co equipo de ScummVM."
+
+#: audio/fmopl.cpp:49
+msgid "MAME OPL emulator"
+msgstr "Emulador de OPL de MAME"
+
+#: audio/fmopl.cpp:51
+msgid "DOSBox OPL emulator"
+msgstr "Emulador de OPL de DOSBox"
+
+#: audio/mididrv.cpp:209
+#, c-format
+msgid ""
+"The selected audio device '%s' was not found (e.g. might be turned off or "
+"disconnected)."
+msgstr ""
+"Non se atopou o dispositivo de son seleccionado (%s). Talvez estea apagado "
+"ou desconectado."
+
+#: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257
+#: audio/mididrv.cpp:272
+msgid "Attempting to fall back to the next available device..."
+msgstr "Intentando pasar ao seguinte dispositivo dispoñible..."
+
+#: audio/mididrv.cpp:221
+#, c-format
+msgid ""
+"The selected audio device '%s' cannot be used. See log file for more "
+"information."
+msgstr ""
+"Non se pode empregar o dispositivo de son seleccionado (%s). Consulta o "
+"rexistro para obter máis información."
+
+#: audio/mididrv.cpp:257
+#, c-format
+msgid ""
+"The preferred audio device '%s' was not found (e.g. might be turned off or "
+"disconnected)."
+msgstr ""
+"Non se atopou o dispositivo de son preferido (%s). Talvez estea apagado ou "
+"desconectado."
+
+#: audio/mididrv.cpp:272
+#, c-format
+msgid ""
+"The preferred audio device '%s' cannot be used. See log file for more "
+"information."
+msgstr ""
+"Non se pode empregar o dispositivo de son preferido (%s). Consulta o "
+"rexistro para obter máis información."
+
+#: audio/null.h:43
+msgid "No music"
+msgstr "Sen música"
+
+#: audio/mods/paula.cpp:189
+msgid "Amiga Audio Emulator"
+msgstr "Emulador de Amiga Audio"
+
+#: audio/softsynth/adlib.cpp:1593
+msgid "AdLib Emulator"
+msgstr "Emulador de AdLib"
+
+#: audio/softsynth/appleiigs.cpp:33
+msgid "Apple II GS Emulator (NOT IMPLEMENTED)"
+msgstr "Emulador de Apple II GS (non implementado)"
+
+#: audio/softsynth/sid.cpp:1430
+msgid "C64 Audio Emulator"
+msgstr "Emulador de C64 Audio"
+
+#: audio/softsynth/mt32.cpp:293
+msgid "Initializing MT-32 Emulator"
+msgstr "Iniciando emulador de MT-32"
+
+#: audio/softsynth/mt32.cpp:512
+msgid "MT-32 Emulator"
+msgstr "Emulador de MT-32"
+
+#: audio/softsynth/pcspk.cpp:139
+msgid "PC Speaker Emulator"
+msgstr "Emulador de altofalante de PC"
+
+#: audio/softsynth/pcspk.cpp:158
+msgid "IBM PCjr Emulator"
+msgstr "Emulador de IBM PCjr"
+
+#: backends/keymapper/remap-dialog.cpp:47
+msgid "Keymap:"
+msgstr "Asignación de teclas:"
+
+#: backends/keymapper/remap-dialog.cpp:66
+msgid " (Effective)"
+msgstr " (Efectiva)"
+
+#: backends/keymapper/remap-dialog.cpp:106
+msgid " (Active)"
+msgstr " (Activa)"
+
+#: backends/keymapper/remap-dialog.cpp:106
+msgid " (Blocked)"
+msgstr " (Bloqueada)"
+
+#: backends/keymapper/remap-dialog.cpp:119
+msgid " (Global)"
+msgstr " (Global)"
+
+#: backends/keymapper/remap-dialog.cpp:127
+msgid " (Game)"
+msgstr " (Xogo)"
+
+#: backends/midi/windows.cpp:164
+msgid "Windows MIDI"
+msgstr "Windows MIDI"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:57
+msgid "ScummVM Main Menu"
+msgstr "Menú principal de ScummVM"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:63
+msgid "~L~eft handed mode"
+msgstr "Modo para ~z~urdos"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:64
+msgid "~I~ndy fight controls"
+msgstr "Controis de combate de ~I~ndy"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:65
+msgid "Show mouse cursor"
+msgstr "Mostrar cursor do rato"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:66
+msgid "Snap to edges"
+msgstr "Axustar ás marxes"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:68
+msgid "Touch X Offset"
+msgstr "Corrección táctil X"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:75
+msgid "Touch Y Offset"
+msgstr "Corrección táctil Y"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:87
+msgid "Use laptop trackpad-style cursor control"
+msgstr "Empregar control de cursor por trackpad"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:88
+msgid "Tap for left click, double tap right click"
+msgstr "Tocar unha vez, premer co botón primario; dúas veces, botón secundario"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:90
+msgid "Sensitivity"
+msgstr "Sensibilidade"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:99
+msgid "Initial top screen scale:"
+msgstr "Escala da pantalla inicial:"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:105
+msgid "Main screen scaling:"
+msgstr "Escala da pantalla principal:"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:107
+msgid "Hardware scale (fast, but low quality)"
+msgstr "Escala por hardware (rápida, mais baixa calidade)"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:108
+msgid "Software scale (good quality, but slower)"
+msgstr "Escala por software (boa calidade, mais lenta)"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:109
+msgid "Unscaled (you must scroll left and right)"
+msgstr "Sen escala (deberás desprazar á esquerda e á dereita)"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:111
+msgid "Brightness:"
+msgstr "Luminosidade:"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:121
+msgid "High quality audio (slower) (reboot)"
+msgstr "Son de alta calidade (máis lento) (reiniciar)"
+
+#: backends/platform/ds/arm9/source/dsoptions.cpp:122
+msgid "Disable power off"
+msgstr "Desactivar apagado"
+
+#: backends/platform/iphone/osys_events.cpp:300
+msgid "Mouse-click-and-drag mode enabled."
+msgstr "Modo premer e arrastrar activado."
+
+#: backends/platform/iphone/osys_events.cpp:302
+msgid "Mouse-click-and-drag mode disabled."
+msgstr "Modo premer e arrastrar desactivado."
+
+#: backends/platform/iphone/osys_events.cpp:313
+msgid "Touchpad mode enabled."
+msgstr "Modo panel táctil activado."
+
+#: backends/platform/iphone/osys_events.cpp:315
+msgid "Touchpad mode disabled."
+msgstr "Modo panel táctil desactivado."
+
+#: backends/platform/maemo/maemo.cpp:209
+msgid "Click Mode"
+msgstr "Modo rato"
+
+#: backends/platform/maemo/maemo.cpp:215
+#: backends/platform/symbian/src/SymbianActions.cpp:42
+#: backends/platform/wince/CEActionsPocket.cpp:60
+#: backends/platform/wince/CEActionsSmartphone.cpp:43
+#: backends/platform/bada/form.cpp:281
+msgid "Left Click"
+msgstr "Botón primario"
+
+#: backends/platform/maemo/maemo.cpp:218
+msgid "Middle Click"
+msgstr "Botón central"
+
+#: backends/platform/maemo/maemo.cpp:221
+#: backends/platform/symbian/src/SymbianActions.cpp:43
+#: backends/platform/wince/CEActionsSmartphone.cpp:44
+#: backends/platform/bada/form.cpp:273
+msgid "Right Click"
+msgstr "Botón secundario"
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:78
+msgid "Hide ScummVM"
+msgstr "Ocultar ScummVM"
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:83
+msgid "Hide Others"
+msgstr "Ocultar outros"
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:88
+msgid "Show All"
+msgstr "Mostrar todo"
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:110
+#: backends/platform/sdl/macosx/appmenu_osx.mm:121
+msgid "Window"
+msgstr "Ventá"
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:115
+msgid "Minimize"
+msgstr "Minimizar"
+
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:45
+msgid "Normal (no scaling)"
+msgstr "Normal (sen escala)"
+
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:64
+msgctxt "lowres"
+msgid "Normal (no scaling)"
+msgstr "Normal (sen escala)"
+
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
+msgid "Enabled aspect ratio correction"
+msgstr "Corrección de proporción activada"
+
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
+msgid "Disabled aspect ratio correction"
+msgstr "Corrección de proporción desactivada"
+
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
+msgid "Active graphics filter:"
+msgstr "Filtro de gráficos activo:"
+
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
+msgid "Windowed mode"
+msgstr "Modo en ventá"
+
+#: backends/graphics/opengl/opengl-graphics.cpp:135
+msgid "OpenGL Normal"
+msgstr "OpenGL Normal"
+
+#: backends/graphics/opengl/opengl-graphics.cpp:136
+msgid "OpenGL Conserve"
+msgstr "OpenGL Conserve"
+
+#: backends/graphics/opengl/opengl-graphics.cpp:137
+msgid "OpenGL Original"
+msgstr "OpenGL Original"
+
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:415
+msgid "Current display mode"
+msgstr "Modo de visualización actual"
+
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:428
+msgid "Current scale"
+msgstr "Escala actual"
+
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:558
+msgid "Active filter mode: Linear"
+msgstr "Modo de filtro activo: lineal"
+
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:560
+msgid "Active filter mode: Nearest"
+msgstr "Modo de filtro activo: máis próximo"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:38
+#: backends/platform/wince/CEActionsSmartphone.cpp:39
+msgid "Up"
+msgstr "Arriba"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:39
+#: backends/platform/wince/CEActionsSmartphone.cpp:40
+msgid "Down"
+msgstr "Abaixo"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:40
+#: backends/platform/wince/CEActionsSmartphone.cpp:41
+msgid "Left"
+msgstr "Esquerda"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:41
+#: backends/platform/wince/CEActionsSmartphone.cpp:42
+msgid "Right"
+msgstr "Dereita"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:46
+#: backends/platform/wince/CEActionsSmartphone.cpp:47
+msgid "Zone"
+msgstr "Zona"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:47
+#: backends/platform/wince/CEActionsPocket.cpp:54
+#: backends/platform/wince/CEActionsSmartphone.cpp:48
+msgid "Multi Function"
+msgstr "Multifunción"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:48
+msgid "Swap character"
+msgstr "Cambiar carácter"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:49
+msgid "Skip text"
+msgstr "Omitir texto"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:51
+msgid "Fast mode"
+msgstr "Modo rápido"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:53
+msgid "Debugger"
+msgstr "Depurador"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:54
+msgid "Global menu"
+msgstr "Menú global"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:55
+msgid "Virtual keyboard"
+msgstr "Teclado virtual"
+
+#: backends/platform/symbian/src/SymbianActions.cpp:56
+msgid "Key mapper"
+msgstr "Asignador de teclas"
+
+#: backends/events/symbiansdl/symbiansdl-events.cpp:184
+msgid "Do you want to quit ?"
+msgstr "Queres saír?"
+
+#: backends/platform/wii/options.cpp:51
+msgid "Video"
+msgstr "Vídeo"
+
+#: backends/platform/wii/options.cpp:54
+msgid "Current video mode:"
+msgstr "Modo de vídeo actual:"
+
+#: backends/platform/wii/options.cpp:56
+msgid "Double-strike"
+msgstr "Dobre"
+
+#: backends/platform/wii/options.cpp:60
+msgid "Horizontal underscan:"
+msgstr "Marxe horizontal:"
+
+#: backends/platform/wii/options.cpp:66
+msgid "Vertical underscan:"
+msgstr "Marxe vertical:"
+
+#: backends/platform/wii/options.cpp:71
+msgid "Input"
+msgstr "Entrada"
+
+#: backends/platform/wii/options.cpp:74
+msgid "GC Pad sensitivity:"
+msgstr "Sensibilidade do mando de GC:"
+
+#: backends/platform/wii/options.cpp:80
+msgid "GC Pad acceleration:"
+msgstr "Aceleración do mando de GC:"
+
+#: backends/platform/wii/options.cpp:86
+msgid "DVD"
+msgstr "DVD"
+
+#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
+msgid "Status:"
+msgstr "Estado:"
+
+#: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102
+msgid "Unknown"
+msgstr "Descoñecido"
+
+#: backends/platform/wii/options.cpp:93
+msgid "Mount DVD"
+msgstr "Montar DVD"
+
+#: backends/platform/wii/options.cpp:94
+msgid "Unmount DVD"
+msgstr "Desmontar DVD"
+
+#: backends/platform/wii/options.cpp:98
+msgid "SMB"
+msgstr "SMB"
+
+#: backends/platform/wii/options.cpp:106
+msgid "Server:"
+msgstr "Servidor:"
+
+#: backends/platform/wii/options.cpp:110
+msgid "Share:"
+msgstr "Disco compartido:"
+
+#: backends/platform/wii/options.cpp:114
+msgid "Username:"
+msgstr "Nome de usuario:"
+
+#: backends/platform/wii/options.cpp:118
+msgid "Password:"
+msgstr "Contrasinal:"
+
+#: backends/platform/wii/options.cpp:121
+msgid "Init network"
+msgstr "Conectar á rede"
+
+#: backends/platform/wii/options.cpp:123
+msgid "Mount SMB"
+msgstr "Montar SMB"
+
+#: backends/platform/wii/options.cpp:124
+msgid "Unmount SMB"
+msgstr "Desmontar SMB"
+
+#: backends/platform/wii/options.cpp:143
+msgid "DVD Mounted successfully"
+msgstr "DVD montado con éxito"
+
+#: backends/platform/wii/options.cpp:146
+msgid "Error while mounting the DVD"
+msgstr "Erro ao montar o DVD"
+
+#: backends/platform/wii/options.cpp:148
+msgid "DVD not mounted"
+msgstr "DVD non montado"
+
+#: backends/platform/wii/options.cpp:161
+msgid "Network up, share mounted"
+msgstr "Conexión á rede, disco montado"
+
+#: backends/platform/wii/options.cpp:163
+msgid "Network up"
+msgstr "Conexión á rede"
+
+#: backends/platform/wii/options.cpp:166
+msgid ", error while mounting the share"
+msgstr ", erro ao montar o disco"
+
+#: backends/platform/wii/options.cpp:168
+msgid ", share not mounted"
+msgstr ", disco non montado"
+
+#: backends/platform/wii/options.cpp:174
+msgid "Network down"
+msgstr "Non hai conexión á rede"
+
+#: backends/platform/wii/options.cpp:178
+msgid "Initializing network"
+msgstr "Conectando á rede"
+
+#: backends/platform/wii/options.cpp:182
+msgid "Timeout while initializing network"
+msgstr "Tempo de espera esgotado"
+
+#: backends/platform/wii/options.cpp:186
+#, c-format
+msgid "Network not initialized (%d)"
+msgstr "Erro de conexión á rede (%d)"
+
+#: backends/platform/wince/CEActionsPocket.cpp:46
+msgid "Hide Toolbar"
+msgstr "Ocultar barra de ferramentas"
+
+#: backends/platform/wince/CEActionsPocket.cpp:47
+msgid "Show Keyboard"
+msgstr "Mostrar teclado"
+
+#: backends/platform/wince/CEActionsPocket.cpp:48
+msgid "Sound on/off"
+msgstr "Son si/non"
+
+#: backends/platform/wince/CEActionsPocket.cpp:49
+msgid "Right click"
+msgstr "Botón secundario"
+
+#: backends/platform/wince/CEActionsPocket.cpp:50
+msgid "Show/Hide Cursor"
+msgstr "Mostrar/ocultar cursor"
+
+#: backends/platform/wince/CEActionsPocket.cpp:51
+msgid "Free look"
+msgstr "Vista libre"
+
+#: backends/platform/wince/CEActionsPocket.cpp:52
+msgid "Zoom up"
+msgstr "Ampliar"
+
+#: backends/platform/wince/CEActionsPocket.cpp:53
+msgid "Zoom down"
+msgstr "Reducir"
+
+#: backends/platform/wince/CEActionsPocket.cpp:55
+#: backends/platform/wince/CEActionsSmartphone.cpp:49
+msgid "Bind Keys"
+msgstr "Vincular teclas"
+
+#: backends/platform/wince/CEActionsPocket.cpp:56
+msgid "Cursor Up"
+msgstr "Arriba"
+
+#: backends/platform/wince/CEActionsPocket.cpp:57
+msgid "Cursor Down"
+msgstr "Abaixo"
+
+#: backends/platform/wince/CEActionsPocket.cpp:58
+msgid "Cursor Left"
+msgstr "Esquerda"
+
+#: backends/platform/wince/CEActionsPocket.cpp:59
+msgid "Cursor Right"
+msgstr "Dereita"
+
+#: backends/platform/wince/CEActionsPocket.cpp:267
+#: backends/platform/wince/CEActionsSmartphone.cpp:231
+msgid "Do you want to load or save the game?"
+msgstr "Queres cargar ou gardar a partida?"
+
+#: backends/platform/wince/CEActionsPocket.cpp:326
+#: backends/platform/wince/CEActionsSmartphone.cpp:287
+msgid " Are you sure you want to quit ? "
+msgstr " Seguro que queres saír?"
+
+#: backends/platform/wince/CEActionsSmartphone.cpp:50
+msgid "Keyboard"
+msgstr "Teclado"
+
+#: backends/platform/wince/CEActionsSmartphone.cpp:51
+msgid "Rotate"
+msgstr "Rotar"
+
+#: backends/platform/wince/CELauncherDialog.cpp:56
+msgid "Using SDL driver "
+msgstr "Empregando driver de SDL"
+
+#: backends/platform/wince/CELauncherDialog.cpp:60
+msgid "Display "
+msgstr "Pantalla"
+
+#: backends/platform/wince/CELauncherDialog.cpp:83
+msgid "Do you want to perform an automatic scan ?"
+msgstr "Queres realizar unha análise automática?"
+
+#: backends/platform/wince/wince-sdl.cpp:515
+msgid "Map right click action"
+msgstr "Asignar acción de botón secundario"
+
+#: backends/platform/wince/wince-sdl.cpp:519
+msgid "You must map a key to the 'Right Click' action to play this game"
+msgstr ""
+"Debes asignar unha tecla á acción do botón secundario do rato para xogar"
+
+#: backends/platform/wince/wince-sdl.cpp:528
+msgid "Map hide toolbar action"
+msgstr "Asignar acción Ocultar barra de ferramentas"
+
+#: backends/platform/wince/wince-sdl.cpp:532
+msgid "You must map a key to the 'Hide toolbar' action to play this game"
+msgstr ""
+"Debes asignar unha tecla á acción Ocultar barra de ferramentas para xogar"
+
+#: backends/platform/wince/wince-sdl.cpp:541
+msgid "Map Zoom Up action (optional)"
+msgstr "Asignar acción de Ampliar (opcional)"
+
+#: backends/platform/wince/wince-sdl.cpp:544
+msgid "Map Zoom Down action (optional)"
+msgstr "Asignar acción de Reducir (opcional)"
+
+#: backends/platform/wince/wince-sdl.cpp:552
+msgid ""
+"Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory"
+msgstr ""
+"Non esquezas asignar unha tecla á acción Ocultar barra de ferramentas para "
+"ver o inventario completo"
+
+#: backends/events/default/default-events.cpp:191
+msgid "Do you really want to return to the Launcher?"
+msgstr "Seguro que queres volver ao Iniciador?"
+
+#: backends/events/default/default-events.cpp:191
+msgid "Launcher"
+msgstr "Iniciador"
+
+#: backends/events/default/default-events.cpp:213
+msgid "Do you really want to quit?"
+msgstr "Seguro que queres saír?"
+
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
+#: backends/events/openpandora/op-events.cpp:139
+msgid "Touchscreen 'Tap Mode' - Left Click"
+msgstr "Modo pantalla táctil: premer botón primario"
+
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
+#: backends/events/openpandora/op-events.cpp:141
+msgid "Touchscreen 'Tap Mode' - Right Click"
+msgstr "Modo pantalla táctil: premer botón secundario"
+
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
+#: backends/events/openpandora/op-events.cpp:143
+msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
+msgstr "Modo pantalla táctil: apuntar co rato"
+
+#: backends/events/gph/gph-events.cpp:410
+msgid "Maximum Volume"
+msgstr "Volume máximo"
+
+#: backends/events/gph/gph-events.cpp:412
+msgid "Increasing Volume"
+msgstr "Subindo volume"
+
+#: backends/events/gph/gph-events.cpp:418
+msgid "Minimal Volume"
+msgstr "Volume mínimo"
+
+#: backends/events/gph/gph-events.cpp:420
+msgid "Decreasing Volume"
+msgstr "Baixando volume"
+
+#: backends/updates/macosx/macosx-updates.mm:65
+msgid "Check for Updates..."
+msgstr "Buscar actualizacións..."
+
+#: backends/platform/bada/form.cpp:269
+msgid "Right Click Once"
+msgstr "Botón secundario unha vez"
+
+#: backends/platform/bada/form.cpp:277
+msgid "Move Only"
+msgstr "Mover unicamente"
+
+#: backends/platform/bada/form.cpp:291
+msgid "Escape Key"
+msgstr "ESC"
+
+#: backends/platform/bada/form.cpp:296
+msgid "Game Menu"
+msgstr "Menú do xogo"
+
+#: backends/platform/bada/form.cpp:301
+msgid "Show Keypad"
+msgstr "Mostrar teclado numérico"
+
+#: backends/platform/bada/form.cpp:309
+msgid "Control Mouse"
+msgstr "Rato"
+
+#: backends/events/maemosdl/maemosdl-events.cpp:192
+msgid "Clicking Enabled"
+msgstr "Premer activado"
+
+#: backends/events/maemosdl/maemosdl-events.cpp:192
+msgid "Clicking Disabled"
+msgstr "Premer desactivado"
diff --git a/po/hu_HU.po b/po/hu_HU.po
index 76e01da44b..b263d2c539 100644
--- a/po/hu_HU.po
+++ b/po/hu_HU.po
@@ -7,14 +7,14 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2012-04-18 08:20+0100\n"
-"Last-Translator: Gruby <grubycza@hotmail.com>\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-08-14 07:29+0100\n"
+"Last-Translator: George Kormendi <grubycza@hotmail.com>\n"
"Language-Team: Hungarian\n"
+"Language: Magyar\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-2\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Magyar\n"
"Plural-Forms: nplurals=2; plural=(n != 1)\n"
"X-Poedit-Language: Hungarian\n"
"X-Poedit-Country: HUNGARY\n"
@@ -47,11 +47,12 @@ msgid "Go up"
msgstr "Feljebb"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -72,15 +73,15 @@ msgstr "Bezár"
msgid "Mouse click"
msgstr "Egérkattintás"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Billentyûzet beállítások"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Billentyûk átállítása"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "Teljesképernyõ kapcsoló"
@@ -92,18 +93,18 @@ msgstr "Válassz mûveletet a kiosztáshoz"
msgid "Map"
msgstr "Kiosztás"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -130,324 +131,328 @@ msgstr "Válassz egy mûveletet"
msgid "Press the key to associate"
msgstr "Nyomj egy billentyût a társításhoz"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Játék"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
msgstr ""
"Rövid játékazonosító a játékmentésekhez és a játék parancssori futtatásához"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Név:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "A játék teljes neve"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Név:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Nyelv:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr ""
"A játék nyelve. Ne állítsd át a pl. Spanyol nyelvû játékodat Angol nyelvre"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<alapértelmezett>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Platform:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Platform amire a játékot eredetileg készítették"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Platform:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "Motor"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Grafika"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Globális grafikai beállítások felülbírálása"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Globális grafikai beállítások felülbírálása"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Audió"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Globális audió beállítások felülbírálása"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Globális audió beállítások felülbírálása"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Hangerõ"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Hangerõ"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Globális hangerõbeállítások felülbírálása"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Globális hangerõbeállítások felülbírálása"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Globális MIDI beállítások felülbírálása"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Globális MIDI beállítások felülbírálása"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Globális MT-32 beállítások felülbírálása"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Globális MT-32 beállítások felülbírálása"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Mappák"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Mappák"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Játék Mappa:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Játék Mappa:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Extra Mappa:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Mappa kiválasztás a játékok kiegészítõ fájljaihoz"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Extra Mappa:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Mentés Mappa:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Játékmentések helyének meghatározása"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Mentés Mappa:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Nincs"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Alapértelmezett"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "SoundFont kiválasztás"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Játékok helyének kiválasztása"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Válassz mappát a játék kiegészítõkhöz"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Válaszz játékmentéseknek mappát"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "Ez a játékazonosító ID már foglalt, Válassz egy másikat."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "Kilépés"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "ScummVM bezárása"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "Névjegy"
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "ScummVM névjegy"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~O~pciók..."
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Globális ScummVM opciók cseréje"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "Indítás"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "A választott játék indítása"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "Betöltés"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Kimentett játékállás betöltése"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "Játék hozzáadás"
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "Tratsd lenyomva a Shift-et a Masszív módhoz"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "Játékopciók"
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Játék beállítások megváltoztatása"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "Játék törlése"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "Törli a játék nevét a listáról. A játékfájlok megmaradnak"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "Játék hozzáadás"
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "Játékopciók"
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "Játék törlése"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Keresés a játéklistában"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Keresés:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Játék betöltése:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Betöltés"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -455,7 +460,7 @@ msgstr ""
"Biztos hogy futtatod a Masszív játékdetektort? Ez potenciálisan sok játékot "
"hozzáad a listához."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -463,7 +468,7 @@ msgstr ""
msgid "Yes"
msgstr "Igen"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -471,37 +476,37 @@ msgstr "Igen"
msgid "No"
msgstr "Nem"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM nem tudja megnyitni a választott mappát!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "A ScummVM nem talált egy játékot sem a választott mappában!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Válassztott játék:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Biztosan törölni akarod ezt a játékkonfigurációt?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr "Ez a játék nem támogatja a játékállás betöltést az indítóból."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
"ScummVM nem talált olyan játékmotort ami a választott játékot támogatja!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Masszív mód..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Masszív mód..."
@@ -568,162 +573,154 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "Nincs"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "Néhány grafikus opció változtatása sikertelen:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "a videómód nem változott."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "a teljesképernyõs beállítás nem változott"
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr "a képméretarány beállítások nem változtak"
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Grafikus mód:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Kirajzolás mód:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "Néhány játék támogatja a speciális árnyalási módokat"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Teljesképernyõs mód:"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Képméretarány korrekció"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Helyes oldalarány a 320x200 játékokhoz"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "EGA szinjavítás"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "EGA színjavítás támogatott EGA játékokban"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Elsõdleges eszköz:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Zene eszköz:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Elsõdleges hangeszköz vagy hang emulátor beállítások"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "Hangeszköz vagy hangkártya emulátor beállítások"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Elsõdleges eszk.:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Zene eszköz:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "AdLib emulátor:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib meghajtót sok játék használja zenéhez"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Kimeneti ráta:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
msgstr ""
"Nagyobb értékek jobb hangminõséget adnak, de nem minden hangkártya támogatja"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "GM Eszköz:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr "Alapértelmezett hangeszköz General MIDI kimenethez"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "Ne használj General MIDI zenét"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Elsõ elérhetõ eszköz használata"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr ""
"Néhány hangkárya, Fluidsynth és Timidyti támogatja a SoundFont betöltését"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "Vegyes AdLib/MIDI mód"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "MIDI és AdLib hanggenerátorok használata"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "MIDI erõsítés:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "MT-32 Eszköz:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr "Roland MT-32/LAPC1/CM32l/CM64 alapértelmezett hangeszközök beállítása"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Roland MT-32 Hardver (GM emuláció tiltva)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -731,190 +728,190 @@ msgstr ""
"Jelöld be, ha hardveres Roland-Kompatibilis hangeszköz van csatlakoztatva a "
"gépedhez és használni akarod"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Roland MT-32 Hardver (GM emuláció nincs)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Roland GS Mód engedélyezve"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr "General MIDI leképezés Roland MT-32 zenés játékokhoz kikapcsolva"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Ne használj Roland MT-32 zenét"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Szöveg és beszéd:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Csak beszéd"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Csak felirat"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Mind"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Felirat sebesség:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Felirat és beszéd:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Besz"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Text"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "Mind"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Hang és feliratok megjelenítése"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Felirat sebesség:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Zene hangerõ:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Zene hangerõ:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Összes némítása"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "SFX hangerõ:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Speciális hangeffektusok hangereje"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "SFX hangerõ:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Beszéd hangerõ:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Beszéd hangerõ:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Téma Mappa:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Téma Mappa:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr "Minden jéték és ScummVM kiegészítõ fájljainak mappája:"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Plugin Mappa:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Plugin Mappa:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Vegyes"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Vegyes"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Téma:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "GUI Renderelõ:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Automentés:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Automentés:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Billentyûk"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "GUI nyelve:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "A ScummVM GUI nyelve"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "Indítsd újra a ScummVM-et a változások érvényesítéséhez."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Válassz játékmentés mappát"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "A kiválasztott mappába nem lehet írni, válassz egy másikat"
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "GUI téma mappa kiválasztása"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Mappa választás az extra fájloknak"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Plugin mappa kiválasztása"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -922,104 +919,137 @@ msgstr ""
"A kiválasztott téma nem támogatja a nyelvedet. Ha használni akarod ezt a "
"témát, elõszõr válts át egy másik nyelvre."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr "Lista nézet"
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr "Rács nézet"
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "Dátum nincs mentve"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "Idõ nincs mentve"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "Játékidõ nincs mentve"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Töröl"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Biztos hogy törölni akarod ezt a játékállást?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Dátum:"
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Idõ:"
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Játékidõ:"
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Névtelen játékállás"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr "Következõ"
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr "Elõzõ"
+
+#: gui/saveload-dialog.cpp:684
+msgid "New Save"
+msgstr "Új Mentés"
+
+#: gui/saveload-dialog.cpp:684
+msgid "Create a new save game"
+msgstr "Új játékmentés készítése"
+
+#: gui/saveload-dialog.cpp:789
+msgid "Name: "
+msgstr "Név:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr "Adj meg egy leírást a %d slothoz:"
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Válassz témát"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "GFX letiltva"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX letiltva"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Standard leképezõ (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Standard (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Élsimításos leképezõ (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Élsimított (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Érték törlése"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "A motor nem támogatja a '%s' debug szintet"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Menü"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Tovább"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Szünet"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Sor átlépése"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Hiba a játék futtatásakor:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "Nem található olyan játékmotor ami a választott játékot támogatja"
@@ -1087,16 +1117,16 @@ msgstr "Felhasználói megszakítás"
msgid "Unknown error"
msgstr "Ismeretlen hiba"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "A '%s' játék ismeretlennek tûnik."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr "Kérlek jelezd a ScummVM csapatnak a következõ adatokat, együtt a játék"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "címével és megbízható adataival játékverzió/nyelv(ek)/stb.:"
@@ -1124,22 +1154,23 @@ msgstr "Súgó"
msgid "~A~bout"
msgstr "Névjegy"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "Visszatérés az indítóba"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "Visszatérés az indítóba"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Játék mentése:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1148,7 +1179,7 @@ msgstr "Játék mentése:"
msgid "Save"
msgstr "Mentés"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
@@ -1157,7 +1188,7 @@ msgstr ""
"Sajnálom, a motor jelenleg nem tartalmaz játék közbeni súgót. Olvassd el a "
"README-t az alap információkról, és hogy hogyan segíthetsz a késõbbiekben."
-#: engines/dialogs.cpp:243
+#: engines/dialogs.cpp:228
#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
@@ -1166,17 +1197,17 @@ msgstr ""
"(%s) játékmentés nem sikerült!. Olvassd el a README-t az alap "
"információkról, és hogy hogyan segíthetsz a késõbbiekben."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "Mégse"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "Billentyük"
@@ -1247,6 +1278,86 @@ msgstr ""
msgid "Start anyway"
msgstr "Indítás így is"
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "Eredeti ment/tölt képernyõk használata"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr "Az eredeti mentés/betöltés képernyõ használata a ScummVM képek helyett"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Játékmenet visszaállítása:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Visszaállítás"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "Fényes paletta mód használata"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Grafikus megjelenítésre használja a játék fényes palettáját"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "EGA szinjavítás"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "Undithering engedélyezése EGA játékokban"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "Digitális hangeffektusok elõnyben"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Digitális hanghatások elõnyben a szintetizáltakkal szemben"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "IMF/Yamaha FB-01 használata MIDI kimentre"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+"IBM Music Feature kártya vagy Yamaha FB-01 FM szintetizátor modul használata "
+"MIDI kimenetre"
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "CD audió használata"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr "CD audió használata a játékban lévõvel szemben, ha elérhetõ"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "Windows kurzorok használata"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr "Windows kurzorok használata (kisebb és monokróm) a DOS-osok helyett "
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "Ezüst kurzor használata"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr "Alternatív ezüst kurzorszett használata, a normál arany helyett"
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1903,7 +2014,7 @@ msgstr ""
"Native MIDI támogatáshoz kell a Roland Upgrade a LucasArts-tól,\n"
"a %s hiányzik. AdLib-ot használok helyette."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1914,7 +2025,7 @@ msgstr ""
"\n"
"%s fájlba nem sikerült"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1925,7 +2036,7 @@ msgstr ""
"\n"
"%s fájlból nem sikerült"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1936,7 +2047,7 @@ msgstr ""
"\n"
"%s fájlba elkészült"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1972,25 +2083,17 @@ msgstr "Fõ~M~enü"
msgid "~W~ater Effect Enabled"
msgstr "Vízeffektus engedélyezve"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Játékmenet visszaállítása:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Visszaállítás"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "'%s' átvezetõ fájl nem található"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "Játékállás betöltése fájlból nem sikerült."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "Játékállás mentése fájlba nem sikerült."
@@ -2002,6 +2105,64 @@ msgstr "Fájl törlés sikertelen."
msgid "Failed to save game"
msgstr "Játék mentés nem sikerült"
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Stúdió közönség"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "Stúdió közönség engedélyezése"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "Átugrás támogatás"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Szöveg és átvezetõk átugrásának támogatása"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Helium mód"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "Helium mód engedélyezve"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "Finom görgetés"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "Finom görgetés engedélyezése járás közben"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "Lebegõ kurzor"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "Lebegõ kurzor engedélyezése"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "HP sáv grafika"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "Hit point sáv grafika engedélyezése"
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "Támadás 1"
@@ -2055,14 +2216,22 @@ msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
-"Úgy néz ki egy General MIDI eszközt használsz,\n"
-"a játék csak Roland MT32 MIDI eszközt támogat.\n"
-"Cseréld ki Roland MT32 hangszerekre\n"
-"a General MIDI-t. Különben néhány\n"
-"sávot nem lehet rendesen lejátszani."
+"Úgy tûnik, egy General MIDI eszközt használsz,\n"
+"de a játék csak Roland MT32 MIDI eszközt támogat.\n"
+"Megpróbáljuk lecserélni a Roland MT32 hangszereket\n"
+"General MIDIre. Továbbra is lehetséges hogy\n"
+"néhány hangsáv helytelenül hangzik."
+
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr "Alternatív intro"
+
+#: engines/queen/queen.cpp:60
+msgid "Use an alternative game intro (CD version only)"
+msgstr "Alternatív játékintro használata (csak CD verziónál)"
#: engines/sky/compact.cpp:130
msgid ""
@@ -2080,6 +2249,14 @@ msgstr ""
"A \"sky.cpt\" fájl mérete nem megfelelõ.\n"
"Töltsd le a www.scummvm.org oldaláról"
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Floppy intro"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "A floppy verzió intro használata (csak CD verziónál)"
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
@@ -2144,6 +2321,27 @@ msgstr ""
"PSX átvezetõfilmet találtam, de ez a ScummVM RGB színtámogatás nélkül van "
"lefordítva"
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "Tárgycimke látható"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "Tárgycimke látható ha az egér felette van"
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr "Hiányzik a 'teenagent.dat' fájl. Szerezd be a ScummVM website-ról"
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
+"A teenagent.dat fájl tömörített és a zlib nem része ennek a futtatható "
+"állománynak. Kérlek tömörítsd ki"
+
#: engines/parallaction/saveload.cpp:133
#, c-format
msgid ""
@@ -2153,15 +2351,15 @@ msgstr ""
"Játékállás nem menthetõ %i slotba\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Játék betöltés..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Játék mentés..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2177,11 +2375,11 @@ msgstr ""
"Nyomj OK-t az átalakításhoz, vagy rákérdezzek ha legközelebb elindítod a "
"játékot.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM konvertálta az összes játékállásodat."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2376,27 +2574,27 @@ msgstr "Jóminõségü audió (lassabb)(újraindítás)"
msgid "Disable power off"
msgstr "Leállítás tiltva"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Egér kattint-és-húz mód engedélyezve."
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Egér kattint-és-húz mód letiltva."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Touchpad mód engedélyezve."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Touchpad mód letiltva."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
msgstr "Kattintás Mód"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2404,11 +2602,11 @@ msgstr "Kattintás Mód"
msgid "Left Click"
msgstr "Bal katt"
-#: backends/platform/maemo/maemo.cpp:214
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
msgstr "Középsõ katt"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2445,34 +2643,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normál (nincs átméretezés)"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "Méretarány korrekció engedélyezve"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "Méretarány korrekció letiltva"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "Aktív grafikus szûrõk:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "Ablakos mód"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL Normál"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL Megtartott"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL Eredeti"
@@ -2810,37 +3008,37 @@ msgstr "Indítópult"
msgid "Do you really want to quit?"
msgstr "Biztos hogy ki akarsz lépni ?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Érintõképernyõ 'Tap Mód' - Bal katt"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Érintõképernyõ 'Tap Mód' - Jobb katt"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Érintõképernyõ 'Tap Mód' - Lebegõ (Nincs katt)"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "Maximum Hangerõ"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "Hangerõ növelése"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "Minimum Hangerõ"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "Hangerõ csökkentése"
diff --git a/po/it_IT.po b/po/it_IT.po
index 8ac8a62216..7d4c11319d 100644
--- a/po/it_IT.po
+++ b/po/it_IT.po
@@ -7,14 +7,14 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2011-10-08 17:29+0100\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-07-09 09:30+0100\n"
"Last-Translator: Matteo 'Maff' Angelino <matteo.maff at gmail dot com>\n"
"Language-Team: Italian\n"
+"Language: Italiano\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Italiano\n"
#: gui/about.cpp:91
#, c-format
@@ -43,11 +43,12 @@ msgid "Go up"
msgstr "Su"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -68,16 +69,15 @@ msgstr "Chiudi"
msgid "Mouse click"
msgstr "Clic del mouse"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Mostra tastiera"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Riprogramma tasti"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
-#, fuzzy
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "Attiva / disattiva schermo intero"
@@ -89,18 +89,18 @@ msgstr "Scegli un'azione da mappare"
msgid "Map"
msgstr "Mappa"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -127,15 +127,15 @@ msgstr "Seleziona un'azione"
msgid "Press the key to associate"
msgstr "Premi il tasto da associare"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Gioco"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -143,309 +143,313 @@ msgstr ""
"Breve identificatore di gioco utilizzato per il riferimento a salvataggi e "
"per l'esecuzione del gioco dalla riga di comando"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Nome:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Titolo completo del gioco"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Nome:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Lingua:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr ""
"Lingua del gioco. Un gioco inglese non potrà risultare tradotto in italiano"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<predefinito>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Piattaforma:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "La piattaforma per la quale il gioco è stato concepito"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Piattaf.:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "Motore"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Grafica"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "Grafica"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Ignora le impostazioni grafiche globali"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Ignora le impostazioni grafiche globali"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Audio"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Ignora le impostazioni audio globali"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Ignora le impostazioni audio globali"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Volume"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Volume"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Ignora le impostazioni globali di volume"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Ignora le impostazioni globali di volume"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Ignora le impostazioni MIDI globali"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Ignora le impostazioni MIDI globali"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Ignora le impostazioni MT-32 globali"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Ignora le impostazioni MT-32 globali"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Percorsi"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Perc."
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Percorso gioco:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Perc. gioco:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Percorso extra:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Specifica il percorso di ulteriori dati usati dal gioco"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Perc. extra:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Salvataggi:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Specifica dove archiviare i salvataggi"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Salvataggi:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Nessuno"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Predefinito"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "Seleziona SoundFont"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Seleziona la cartella contenente i file di gioco"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Seleziona la cartella di gioco aggiuntiva"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Seleziona la cartella dei salvataggi"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "Questo ID di gioco è già in uso. Si prega di sceglierne un'altro."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "C~h~iudi"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "Esci da ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "~I~nfo..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "Informazioni su ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~O~pzioni..."
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Modifica le opzioni globali di ScummVM"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~G~ioca"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Esegue il gioco selezionato"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~C~arica..."
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Carica un salvataggio del gioco selezionato"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~A~ggiungi gioco..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "Tieni premuto Shift per l'aggiunta in massa"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "~M~odifica gioco..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Modifica le opzioni di gioco"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~R~imuovi gioco"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "Rimuove il gioco dalla lista. I file del gioco rimarranno intatti"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~A~gg. gioco..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~M~odif. gioco..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~R~im. gioco"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Cerca nella lista dei giochi"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Cerca:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Carica gioco:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Carica"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -453,7 +457,7 @@ msgstr ""
"Vuoi davvero eseguire il rilevatore di giochi in massa? Potrebbe aggiungere "
"un numero enorme di giochi."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -461,7 +465,7 @@ msgstr ""
msgid "Yes"
msgstr "Sì"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -469,40 +473,40 @@ msgstr "Sì"
msgid "No"
msgstr "No"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM non ha potuto aprire la cartella specificata!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM non ha potuto trovare nessun gioco nella cartella specificata!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Scegli il gioco:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Sei sicuro di voler rimuovere questa configurazione di gioco?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr ""
"Questo gioco non supporta il caricamento di salvataggi dalla schermata di "
"avvio."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
"ScummVM non ha potuto trovare un motore in grado di eseguire il gioco "
"selezionato!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Agg. massa..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Agg. in massa..."
@@ -569,103 +573,95 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "Nessuno"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "Impossibile applicare alcuni dei cambiamenti nelle opzioni grafiche."
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "impossibile modificare la modalità video."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "impossibile modificare l'impostazione schermo intero"
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr "impossibile modificare l'impostazione proporzioni"
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Modalità:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Resa grafica:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "Modalità di resa grafica speciali supportate da alcuni giochi"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Modalità a schermo intero"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Correzione proporzioni"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Corregge le proporzioni dei giochi 320x200"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "Undithering EGA"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "Attiva undithering nei giochi EGA che lo supportano"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Disp. preferito:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Dispositivo audio:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr ""
"Specifica il dispositivo audio o l'emulatore della scheda audio preferiti"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr ""
"Specifica il dispositivo di output audio o l'emulatore della scheda audio"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Disp. preferito:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Disposit. audio:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "Emulatore AdLib:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib è utilizzato per la musica in molti giochi"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Frequenza:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -673,62 +669,62 @@ msgstr ""
"Valori più alti restituiscono un suono di maggior qualità, ma potrebbero non "
"essere supportati dalla tua scheda audio"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "Dispositivo GM:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr "Specifica il dispositivo audio predefinito per l'output General MIDI"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "Non utilizzare la musica General MIDI"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Utilizza il primo dispositivo disponibile"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr "SoundFont è supportato da alcune schede audio, Fluidsynth e Timidity"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "Modalità mista AdLib/MIDI"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Utilizza generazione di suono sia MIDI che AdLib"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "Guadagno MIDI:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "Disposit. MT-32:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Specifica il dispositivo audio predefinito per l'output Roland MT-32/LAPC1/"
"CM32l/CM64"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Roland MT-32 effettivo (disattiva emulazione GM)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -736,192 +732,192 @@ msgstr ""
"Seleziona se vuoi usare il dispositivo hardware audio compatibile con Roland "
"che è connesso al tuo computer"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Roland MT-32 effettivo (disat.emul.GM)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Attiva la modalità Roland GS"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr ""
"Disattiva la mappatura General MIDI per i giochi con colonna sonora Roland "
"MT-32"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Non utilizzare la musica Roland MT-32"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Testo e voci:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Voci"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Sottotitoli"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Entrambi"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Velocità testo:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Testo e voci:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Voci"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Sub"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "Entr."
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Mostra i sottotitoli e attiva le voci"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Velocità testo:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Volume musica:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Volume musica:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Disattiva audio"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "Volume effetti:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Volume degli effetti sonori"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Volume effetti:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Volume voci:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Volume voci:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Percorso tema:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Perc. tema:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr "Specifica il percorso di ulteriori dati usati dai giochi o da ScummVM"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Percorso plugin:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Perc. plugin:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Varie"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Varie"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Tema:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "Renderer GUI:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Autosalva:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Autosalva:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Tasti"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "Lingua GUI:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Lingua dell'interfaccia grafica di ScummVM"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "Devi riavviare ScummVM affinché le modifiche abbiano effetto."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Seleziona la cartella per i salvataggi"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "La cartella scelta è in sola lettura. Si prega di sceglierne un'altra."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Seleziona la cartella dei temi dell'interfaccia"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Seleziona la cartella dei file aggiuntivi"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Seleziona la cartella dei plugin"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -929,104 +925,140 @@ msgstr ""
"Il tema che hai selezionato non supporta la lingua attuale. Se vuoi "
"utilizzare questo tema devi prima cambiare la lingua."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "Nessuna data salvata"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "Nessun orario salvato"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "Nessun tempo salvato"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Elimina"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Sei sicuro di voler eliminare questo salvataggio?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Data: "
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Ora: "
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Tempo di gioco: "
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Salvataggio senza titolo"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "Salva"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "Impossibile salvare il gioco"
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "Nome:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Seleziona un tema"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "Grafica disattivata"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "Grafica disattivata"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Renderer standard (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Standard (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Renderer con antialiasing (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Con antialiasing (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Cancella"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Il motore non supporta il livello di debug '%s'"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Menu"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Salta"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Pausa"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Salta battuta"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Errore nell'esecuzione del gioco:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr ""
"Impossibile trovare un motore in grado di eseguire il gioco selezionato"
@@ -1095,16 +1127,16 @@ msgstr "Utente cancellato"
msgid "Unknown error"
msgstr "Errore sconosciuto"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "Il gioco in '%s' sembra essere sconosciuto."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr "Per favore, riporta i seguenti dati al team di ScummVM con il nome"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "del gioco che hai provato ad aggiungere e la sua versione/lingua/ecc.:"
@@ -1132,22 +1164,23 @@ msgstr "~A~iuto"
msgid "~A~bout"
msgstr "~I~nfo"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "~T~orna a elenco giochi"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~V~ai a elenco giochi"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Salva gioco:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1156,7 +1189,7 @@ msgstr "Salva gioco:"
msgid "Save"
msgstr "Salva"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
@@ -1166,27 +1199,27 @@ msgstr ""
"gioco. Si prega di consultare il file README per le informazioni di base e "
"per le istruzioni su come ottenere ulteriore assistenza."
-#: engines/dialogs.cpp:243
-#, fuzzy, c-format
+#: engines/dialogs.cpp:228
+#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Siamo spiacenti, ma l'attuale motore non prevede aiuto all'interno del "
-"gioco. Si prega di consultare il file README per le informazioni di base e "
-"per le istruzioni su come ottenere ulteriore assistenza."
+"Salvataggio fallito (%s)! Si prega di consultare il file README per le "
+"informazioni di base e per le istruzioni su come ottenere ulteriore "
+"assistenza."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~A~nnulla"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~T~asti"
@@ -1235,14 +1268,14 @@ msgstr ""
"Vedi il file README per i dettagli."
#: engines/engine.cpp:426
-#, fuzzy, c-format
+#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Siamo spiacenti, ma l'attuale motore non prevede aiuto all'interno del "
-"gioco. Si prega di consultare il file README per le informazioni di base e "
-"per le istruzioni su come ottenere ulteriore assistenza."
+"Caricamento salvataggio fallito (%s)! Si prega di consultare il file README "
+"per le informazioni di base e per le istruzioni su come ottenere ulteriore "
+"assistenza."
#: engines/engine.cpp:439
msgid ""
@@ -1258,6 +1291,91 @@ msgstr ""
msgid "Start anyway"
msgstr "Avvia comunque"
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "Usa schermate di salvataggio originali"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr ""
+"Usa le schermate originali di salvataggio e caricamento, al posto di quelle "
+"di ScummVM"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Ripristina gioco:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Ripristina"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "Usa modalità colori brillanti"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Visualizza la grafica con i colori brillanti del gioco"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "Undithering EGA"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "Attiva undithering nei giochi EGA"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "Scegli effetti sonori digitali"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Scegli gli effetti sonori digitali al posto di quelli sintetizzati"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "Usa IMF/Yamaha FB-01 per output MIDI"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+"Usa una scheda IBM Music Feature o un modulo synth Yamaha FB-01 FM per "
+"l'output MIDI"
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "Usa audio da CD"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr ""
+"Usa l'audio da CD al posto di quello incorporato nel gioco, se disponibile"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "Usa cursori di Windows"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+"Usa i cursori di Windows (più piccoli e monocromatici) al posto di quelli DOS"
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "Usa cursori d'argento"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+"Usa il set alternativo di cursori d'argento al posto di quelli normali d'oro"
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1282,12 +1400,12 @@ msgstr "Gioco in pausa. Premere SPAZIO per continuare."
#. Will react to J as 'Yes'
#: engines/scumm/dialogs.cpp:182
msgid "Are you sure you want to restart? (Y/N)"
-msgstr "Sei sicuro di voler riavviare? (Y/N)"
+msgstr "Sei sicuro di voler riavviare? (S/N)S"
#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
#: engines/scumm/dialogs.cpp:184
msgid "Are you sure you want to quit? (Y/N)"
-msgstr "Sei sicuro di voler uscire? (Y/N)"
+msgstr "Sei sicuro di voler uscire? (S/N)S"
#: engines/scumm/dialogs.cpp:189
msgid "Play"
@@ -1914,7 +2032,7 @@ msgstr ""
"Il supporto nativo MIDI richiede il Roland Upgrade della LucasArts,\n"
"ma %s non è presente. Verrà usato AdLib."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1925,7 +2043,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1936,7 +2054,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1947,7 +2065,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1984,25 +2102,17 @@ msgstr "~M~enu principale"
msgid "~W~ater Effect Enabled"
msgstr "~E~ffetto acqua attivo"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Ripristina gioco:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Ripristina"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "File della scena di intermezzo '%s' non trovato!"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "Impossibile caricare il gioco dal file."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "Impossibile salvare il gioco nel file."
@@ -2014,73 +2124,134 @@ msgstr "Impossibile eliminare il file."
msgid "Failed to save game"
msgstr "Impossibile salvare il gioco"
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Reazioni del pubblico"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "Attiva le reazioni del pubblico"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "Interruzione del parlato"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Permette di saltare i dialoghi e le scene di intermezzo"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Modalità elio"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "Attiva la modalità elio"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "Scorrimento morbido"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "Attiva lo scorrimento morbido durante gli spostamenti"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "Cursori fluttuanti"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "Attiva cursori fluttuanti"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "Barre HP"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "Attiva le barre di Hit Point"
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
-msgstr ""
+msgstr "Attacco 1"
#: engines/kyra/lol.cpp:479
msgid "Attack 2"
-msgstr ""
+msgstr "Attacco 2"
#: engines/kyra/lol.cpp:480
msgid "Attack 3"
-msgstr ""
+msgstr "Attacco 3"
#: engines/kyra/lol.cpp:481
msgid "Move Forward"
-msgstr ""
+msgstr "Vai avanti"
#: engines/kyra/lol.cpp:482
msgid "Move Back"
-msgstr ""
+msgstr "Vai indietro"
#: engines/kyra/lol.cpp:483
msgid "Slide Left"
-msgstr ""
+msgstr "Scorri a sinistra"
#: engines/kyra/lol.cpp:484
-#, fuzzy
msgid "Slide Right"
-msgstr "Destra"
+msgstr "Scorri a destra"
#: engines/kyra/lol.cpp:485
-#, fuzzy
msgid "Turn Left"
-msgstr "Spegni"
+msgstr "Gira a sinistra"
#: engines/kyra/lol.cpp:486
-#, fuzzy
msgid "Turn Right"
-msgstr "Cursore a destra"
+msgstr "Gira a destra"
#: engines/kyra/lol.cpp:487
-#, fuzzy
msgid "Rest"
-msgstr "Ripristina"
+msgstr "Riposa"
#: engines/kyra/lol.cpp:488
-#, fuzzy
msgid "Options"
-msgstr "~O~pzioni"
+msgstr "Opzioni"
#: engines/kyra/lol.cpp:489
-#, fuzzy
msgid "Choose Spell"
-msgstr "Scegli"
+msgstr "Scegli incantesimo"
#: engines/kyra/sound_midi.cpp:475
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
"Sembra che tu stia utilizzanto un dispositivo\n"
"General MIDI, ma il gioco supporta solo Roland\n"
"MT32 MIDI. Tenteremo di mappare gli strumenti\n"
"Roland MT32 in quelli General MIDI. Alcune tracce\n"
-"potrebbero non essere riprodotte correttamente."
+"potrebbero avere un suono non corretto."
+
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+#, fuzzy
+msgid "Use an alternative game intro (CD version only)"
+msgstr "Usa la versione floppy dell'intro (solo versione CD)"
#: engines/sky/compact.cpp:130
msgid ""
@@ -2098,10 +2269,19 @@ msgstr ""
"Il file \"sky.cpt\" non ha una dimensione corretta.\n"
"Si prega di (ri)scaricarlo da www.scummvm.org"
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Intro floppy"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "Usa la versione floppy dell'intro (solo versione CD)"
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
+"La scena PSX di intermezzo '%s' non può essere eseguita in modalità tavolozza"
#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
msgid "DXA cutscenes found but ScummVM has been built without zlib support"
@@ -2158,12 +2338,30 @@ msgid "This is the end of the Broken Sword 1 Demo"
msgstr "Questa è la fine della demo di Broken Sword 1"
#: engines/sword2/animation.cpp:435
-#, fuzzy
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
-"Sono state trovare scene di intermezzo DXA ma ScummVM è stato compilato "
-"senza il supporto zlib"
+"Sono state trovare scene di intermezzo PSX ma ScummVM è stato compilato "
+"senza il supporto colori RGB"
+
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "Mostra etichette oggetti"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "Mostra etichette per gli oggetti al passaggio del mouse"
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
#: engines/parallaction/saveload.cpp:133
#, c-format
@@ -2174,15 +2372,15 @@ msgstr ""
"Impossibile salvare nella posizione %i\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Caricamento..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Salvataggio..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2199,11 +2397,11 @@ msgstr ""
"Premi OK per convertirli adesso, altrimenti ti verrà richiesto la prossima "
"volta.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM ha convertito con successo tutti i tuoi salvataggi."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2305,9 +2503,8 @@ msgid "Keymap:"
msgstr "Mappa tasti:"
#: backends/keymapper/remap-dialog.cpp:66
-#, fuzzy
msgid " (Effective)"
-msgstr " (Attivo)"
+msgstr " (Efficace)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Active)"
@@ -2315,7 +2512,7 @@ msgstr " (Attivo)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
-msgstr ""
+msgstr " (Bloccato)"
#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
@@ -2401,27 +2598,27 @@ msgstr "Audio ad alta qualità (più lento) (riavviare)"
msgid "Disable power off"
msgstr "Disattiva spegnimento in chiusura"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Modalità mouse-clicca-e-trascina attivata."
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Modalità mouse-clicca-e-trascina disattivata."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Modalità touchpad attivata."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Modalità touchpad disattivata."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
-msgstr ""
+msgstr "Modalità clic"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2429,12 +2626,11 @@ msgstr ""
msgid "Left Click"
msgstr "Clic sinistro"
-#: backends/platform/maemo/maemo.cpp:214
-#, fuzzy
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
-msgstr "Oggetto al centro a sinistra"
+msgstr "Clic centrale"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2471,34 +2667,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normale (no ridim.)"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "Correzione proporzioni attivata"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "Correzione proporzioni disattivata"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "Filtro grafico attivo:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "Modalità finestra"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL Normal"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL Conserve"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL Original"
@@ -2838,37 +3034,37 @@ msgstr "Elenco giochi"
msgid "Do you really want to quit?"
msgstr "Sei sicuro di voler uscire?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Touchscreen 'Tap Mode' - Clic sinistro"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Touchscreen 'Tap Mode' - Clic destro"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Touchscreen 'Tap Mode' - Passaggio del cursore (nessun clic)"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "Volume massimo"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "Aumento volume"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "Volume minimo"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "Diminuzione volume"
@@ -2877,40 +3073,36 @@ msgid "Check for Updates..."
msgstr "Cerca aggiornamenti..."
#: backends/platform/bada/form.cpp:269
-#, fuzzy
msgid "Right Click Once"
-msgstr "Clic destro"
+msgstr "Un clic destro"
#: backends/platform/bada/form.cpp:277
-#, fuzzy
msgid "Move Only"
-msgstr "Solo voci"
+msgstr "Muovi soltanto"
#: backends/platform/bada/form.cpp:291
msgid "Escape Key"
-msgstr ""
+msgstr "Tasto Esc"
#: backends/platform/bada/form.cpp:296
-#, fuzzy
msgid "Game Menu"
-msgstr "Gioco"
+msgstr "Menu di gioco"
#: backends/platform/bada/form.cpp:301
-#, fuzzy
msgid "Show Keypad"
-msgstr "Mostra tastiera"
+msgstr "Mostra tastierino numerico"
#: backends/platform/bada/form.cpp:309
msgid "Control Mouse"
-msgstr ""
+msgstr "Controllo mouse"
#: backends/events/maemosdl/maemosdl-events.cpp:192
msgid "Clicking Enabled"
-msgstr ""
+msgstr "Clic attivato"
#: backends/events/maemosdl/maemosdl-events.cpp:192
msgid "Clicking Disabled"
-msgstr ""
+msgstr "Clic disattivato"
#~ msgid "Hercules Green"
#~ msgstr "Hercules verde"
diff --git a/po/nb_NO.po b/po/nb_NO.po
index 780cd8daa7..b775d11dd2 100644
--- a/po/nb_NO.po
+++ b/po/nb_NO.po
@@ -7,14 +7,14 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2011-04-25 22:56+0100\n"
-"Last-Translator: Einar Johan T. Sømåen <einarjohants@gmail.com>\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-07-04 02:19+0100\n"
+"Last-Translator: Einar Johan Sømåen <einarjohants@gmail.com>\n"
"Language-Team: somaen <einarjohants@gmail.com>\n"
+"Language: Norsk (bokmaal)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Norsk (bokmaal)\n"
"Plural-Forms: nplurals=2; plural=(n != 1)\n"
"X-Poedit-Language: Norsk Bokmål\n"
"X-Poedit-Country: NORWAY\n"
@@ -47,11 +47,12 @@ msgid "Go up"
msgstr "Gå tilbake"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -72,16 +73,15 @@ msgstr "Lukk"
msgid "Mouse click"
msgstr "Musklikk"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Vis tastatur"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Omkoble taster"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
-#, fuzzy
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "Veksle fullskjerm"
@@ -93,18 +93,18 @@ msgstr "Velg en handling for kobling"
msgid "Map"
msgstr "Koble"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -131,15 +131,15 @@ msgstr "Vennligst velg en handling"
msgid "Press the key to associate"
msgstr "Trykk tasten som skal kobles"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Spill"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -147,29 +147,29 @@ msgstr ""
"Kort spill-identifikator, brukt for å referere til lagrede spill, og å kjøre "
"spillet fra kommandolinjen"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Navn:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Full spilltittel"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Navn:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Språk:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
@@ -177,280 +177,284 @@ msgstr ""
"Spillets språk. Dette vil ikke gjøre din spanske spillversjon om til engelsk "
"versjon"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<standard>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Plattform:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Plattform spillet opprinnelig ble designet for"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Plattform:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "Motor"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Grafikk"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Overstyr globale grafikkinstillinger"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Overstyr globale grafikkinstillinger"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Lyd"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Overstyr globale lydinstillinger"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Overstyr globale lydinstillinger"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Volum"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Volum"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Overstyr globale voluminstillinger"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Overstyr globale voluminstillinger"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Overstyr globale MIDI-instillinger"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Overstyr globale MIDI-instillinger"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Overstyr globale MT-32-instillinger"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Overstyr globale MT-32-instillinger"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Sti"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Sti"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Spillsti:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Spillsti:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Ekstrasti:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Bestemmer sti til ytterligere data brukt av spillet"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Ekstrasti:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Lagringssti:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Bestemmer sti til lagrede spill"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Lagringssti:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Ingen"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Standard"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "Velg SoundFont"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Velg mappe med spilldata"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Velg mappe med ytterligere data"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Velg mappe for lagrede spill"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "Denne spill-IDen er allerede i bruk. Vennligst velg en annen."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~A~vslutt"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "Avslutt ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "~O~m..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "Om ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~V~alg..."
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Endre globale ScummVM-innstillinger"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~S~tart"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Start valgt spill"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~Å~pne..."
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Åpne lagret spill for det valgte spillet"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~L~egg til spill..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "Hold Shift for å legge til flere"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "~R~ediger spill..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Endre spillinstillinger"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~F~jern spill"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "Fjern spill fra listen. Spilldataene forblir intakte"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~L~egg til spill..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~R~ediger spill..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~F~jern spill"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Søk i spilliste"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Søk:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Åpne spill:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Åpne"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -458,7 +462,7 @@ msgstr ""
"Vil du virkelig kjøre flerspill-finneren? Dette kan potensielt legge til et "
"stort antall spill."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -466,7 +470,7 @@ msgstr ""
msgid "Yes"
msgstr "Ja"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -474,37 +478,37 @@ msgstr "Ja"
msgid "No"
msgstr "Nei"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM kunne ikke åpne den valgte mappen!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM kunne ikke finne noe spill i den valgte mappen!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Velg spill:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Vil du virkelig fjerne denne spillkonfigurasjonen?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr "Dette spillet støtter ikke lasting av spill fra oppstarteren."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
"ScummVM kunne ikke finne noen motor som kunne kjøre det valgte spillet!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Legg til flere..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Legg til flere..."
@@ -520,6 +524,7 @@ msgstr "Søk fullført!"
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr ""
+"Fant %d nye spill, ignorerte %d spill som har blitt lagt til tidligere."
#: gui/massadd.cpp:265
#, c-format
@@ -527,9 +532,10 @@ msgid "Scanned %d directories ..."
msgstr "Sjekket %d mapper ..."
#: gui/massadd.cpp:268
-#, fuzzy, c-format
+#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
-msgstr "Fant %d nye spill ..."
+msgstr ""
+"Fant %d nye spill, ignorerte %d spill som har blitt lagt til tidligere..."
#: gui/options.cpp:78
msgid "Never"
@@ -571,101 +577,93 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "Ingen"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
-msgstr ""
+msgstr "Klarte ikke å aktivere enkelte av endringene i grafikkinstillinger:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
-msgstr ""
+msgstr "videomodusen kunne ikke endres."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
-msgstr ""
+msgstr "fullskjermsinnstillingen kunne ikke endres"
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
-msgstr ""
+msgstr "aspektrate-innstillingen kunne ikke endres"
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Grafikkmodus:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Tegnemodus:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "Spesiel dithering-modus støttet av enkelte spill"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Fullskjermsmodus"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Aspekt-rate korrigering"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Korriger aspekt-rate for 320x200-spill"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "EGA av-dithering"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "Slår av dithering i EGA-spill som støtter det."
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Foretrukket enhet:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Musikkenhet:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Velger foretrukket lydenhet eller lydkort-emulator"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "Velger ut-lydenhet eller lydkortemulator"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Foretrukket enh.:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Musikkenhet:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "AdLib-emulator:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib brukes til musikk i mange spill"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Utrate:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -673,60 +671,60 @@ msgstr ""
"Høyere verdier gir bedre lydkvalitet, men støttes kanskje ikke av ditt "
"lydkort "
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "GM-enhet:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr "Velger standard lydenhet for General MIDI-utdata"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "Ikke bruk General MIDI-musikk"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Bruk første tilgjengelige enhet"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr "SoundFont støttes ikke av enkelte lydkort, FluidSynth og Timidity"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "Mikset AdLib/MIDI-modus"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Bruk både MIDI- og AdLib- lydgenerering"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "MIDI gain:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "MT-32 Enhet:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr "Velger standard lydenhet for Roland MT-32/LAPC1/CM32I/CM64-avspilling"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Ekte Roland MT-32 (deaktiver GM-emulering)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -734,191 +732,190 @@ msgstr ""
"Velg hvis du har et ekte Roland-kompatible lydkort tilkoblet maskinen, og "
"vil bruke dette."
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Ekte Roland MT-32 (deaktiver GM-emulering)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Aktiver Roland GS-modus"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr "Slå av General MIDI-kobling for spill som har Roland MT-32-lydspor"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Ikke bruk Roland MT-32-musikk"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Tekst og Tale:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Tale"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Undertekster"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Begge"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Teksthastighet:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Tekst og Tale:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Tale"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Tekst"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "Begge"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Vis undertekster, og spill av tale"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Underteksthastighet:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Musikkvolum:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Musikkvolum:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Demp alle"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "Lydeffektvolum:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Volum for spesielle lydeffekter"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Lydeffektvolum:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Talevolum:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Talevolum:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Temasti:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Temasti:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr "Velger sti for ytterligere data brukt av alle spill eller ScummVM"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Pluginsti:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Pluginsti:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Div"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Div"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Tema:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "GUI-tegner:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Autolagre:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Autolagre:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Taster"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "GUI-språk:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Språk i ScummVM-GUIet"
-#: gui/options.cpp:1372
-#, fuzzy
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
-msgstr "Du må omstarte ScummVM for at endringene skal skje. "
+msgstr "Du må starte ScummVM på nytt for at endringene skal tre i kraft. "
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Velg mappe for lagrede spill"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "Den valgte mappen kan ikke skrives til. Vennligst velg en annen."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Velg mappe for GUI-temaer"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Velg mappe for ytterligere filer"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Velg mappe for plugins"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -926,104 +923,140 @@ msgstr ""
"Temaet du valgte støtter ikke det aktive språket. Hvis du vil bruke dette "
"temaet, må du bytte til et annet språk først."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "Ingen dato lagret"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "Ingen tid lagret"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "Ingen spilltid lagret"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Slett"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Vil du virkelig slette dette lagrede spillet?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Dato: "
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Tid: "
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Spilltid: "
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Ikke navngitt spilltilstand"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "Lagre"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "Klarte ikke å lagre spill."
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "Navn:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Velg et tema"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "Deaktivert GFX"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "Deaktivert GFX"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Standard Tegner (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Standard (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Antialiased Tegner (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Antialiased (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Tøm verdi"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Motoren støtter ikke debug-nivå '%s'"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Meny"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Hopp over"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Pause"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Hopp over linje"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Problem ved kjøring av spill:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "Kunne ikke finne noen motor som kunne kjøre det valgte spillet"
@@ -1085,24 +1118,25 @@ msgstr "Spillmotor-plugin støtter ikke lagrede tilstander"
#: common/error.cpp:71
msgid "User canceled"
-msgstr ""
+msgstr "Brukeren avbrøt"
#: common/error.cpp:75
msgid "Unknown error"
msgstr "Ukjent feil"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
-msgstr ""
+msgstr "Spillet i '%s' ser ut til å være ukjent."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
+"Vennligst rapporter de følgende dataene til ScummVM-teamet sammen med navnet"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
-msgstr ""
+msgstr "på spillet du forsøkte å legge til, og dets versjon/språk/etc.:"
#: engines/dialogs.cpp:84
msgid "~R~esume"
@@ -1128,22 +1162,23 @@ msgstr "~H~jelp"
msgid "~A~bout"
msgstr "~O~m"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "~T~ilbake til oppstarter"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~T~ilbake til oppstarter"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Lagret spill:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1152,51 +1187,54 @@ msgstr "Lagret spill:"
msgid "Save"
msgstr "Lagre"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
+"Beklager, men denne motoren støtter for øyeblikket ikke hjelp i spillet. "
+"Vennligst se i README-filen for grunnleggende informasjon, og for "
+"instruksjoner om hvordan du kan få ytterligere hjelp."
-#: engines/dialogs.cpp:243
+#: engines/dialogs.cpp:228
#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
+"Lagring av spilltilstand feilet (%s)! Vennligst konsulter README-filen for "
+"grunnleggende informasjon og instruksjon om hvordan du får ytterligere hjelp."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~A~vbryt"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~T~aster"
#: engines/engine.cpp:235
msgid "Could not initialize color format."
-msgstr ""
+msgstr "Kunne ikke initalisere fargeformat."
#: engines/engine.cpp:243
-#, fuzzy
msgid "Could not switch to video mode: '"
-msgstr "Nåværende videomodus:"
+msgstr "Kunne ikke veksle til videomodus: '"
#: engines/engine.cpp:252
-#, fuzzy
msgid "Could not apply aspect ratio setting."
-msgstr "Veksle aspekt-rate korrigering"
+msgstr "Kunne ikke aktivere aspektrate-innstilling."
#: engines/engine.cpp:257
msgid "Could not apply fullscreen setting."
-msgstr ""
+msgstr "Kunne ikke aktivere fullskjermsinnstilling."
#: engines/engine.cpp:357
msgid ""
@@ -1206,6 +1244,11 @@ msgid ""
"the data files to your hard disk instead.\n"
"See the README file for details."
msgstr ""
+"Du ser ut til å spille dette spillet direkte fra\n"
+"CDen. Dette er kjent for å skape problemer,\n"
+"og det er derfor anbefalt at du kopierer\n"
+"datafilene til harddisken din istedet.\n"
+"Se README-filen for detaljer."
#: engines/engine.cpp:368
msgid ""
@@ -1229,15 +1272,97 @@ msgid ""
"ScummVM. As such, it is likely to be unstable, and any saves you make might "
"not work in future versions of ScummVM."
msgstr ""
+"ADVARSEL: Spillet du prøver å starte er ikke fullstendig støttet av ScummVM. "
+"Derfor er det sannsynlig at det vil være ustabilt, og det er ikke sikkert at "
+"lagrede spill vil fortsette å fungere i fremtidige versjoner av ScummVM."
#: engines/engine.cpp:442
msgid "Start anyway"
+msgstr "Start allikevel"
+
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "Bruk originale lagre/laste-skjermer"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr "Bruk de originale lagre/laste-skjermene, istedenfor ScummVM-variantene"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Gjennopprett spill:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Gjenopprett"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "Bruk lys palettmodus"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Vis grafikk med spillets lyse palett"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "EGA av-dithering"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "Aktiver av-dithering i EGA-spill"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "Foretrekk digitale lydeffekter"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Foretrekk digitale lydeffekter fremfor syntetiske"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "Bruk IMF/Yamaha-FB-01 for MIDI-output"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
msgstr ""
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "Bruk CD-lyd"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr "Bruk CD-lyd istedenfor spillets lyd, hvis tilgjengelig"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "Bruk Windows-muspekere"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr "Bruk Windows-muspekerene (mindre, og monokrome) isteden"
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "Bruk sølvmuspekere"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+"Bruk det alternative settet med sølvmuspekere, istedenfor de normale gylne."
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
-msgstr ""
+msgstr "Sett inn disk %c, og trykk Tast for å fortsette."
#: engines/scumm/dialogs.cpp:176
#, c-format
@@ -1251,25 +1376,23 @@ msgstr ""
#: engines/scumm/dialogs.cpp:178
msgid "Game Paused. Press SPACE to Continue."
-msgstr ""
+msgstr "Spill pauset. Trykk på MELLOMROMstasten for å fortsette."
#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
#. "Moechten Sie wirklich neu starten? (J/N)J"
#. Will react to J as 'Yes'
#: engines/scumm/dialogs.cpp:182
-#, fuzzy
msgid "Are you sure you want to restart? (Y/N)"
-msgstr " Er du sikker på at du vil avslutte ?"
+msgstr "Er du sikker på at du vil avslutte? (Y/N)"
#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
#: engines/scumm/dialogs.cpp:184
-#, fuzzy
msgid "Are you sure you want to quit? (Y/N)"
-msgstr " Er du sikker på at du vil avslutte ?"
+msgstr "Er du sikker på at du vil avslutte? (Y/N)"
#: engines/scumm/dialogs.cpp:189
msgid "Play"
-msgstr ""
+msgstr "Spill"
#: engines/scumm/dialogs.cpp:191 engines/scumm/help.cpp:82
#: engines/scumm/help.cpp:84
@@ -1286,38 +1409,37 @@ msgstr ""
#: engines/scumm/dialogs.cpp:194
msgid "You must enter a name"
-msgstr ""
+msgstr "Du må skrive inn et navn"
#: engines/scumm/dialogs.cpp:195
msgid "The game was NOT saved (disk full?)"
-msgstr ""
+msgstr "Spillet ble IKKE lagret (full disk?)"
#: engines/scumm/dialogs.cpp:196
msgid "The game was NOT loaded"
-msgstr ""
+msgstr "Spillet ble IKKE lastet"
#: engines/scumm/dialogs.cpp:197
#, c-format
msgid "Saving '%s'"
-msgstr ""
+msgstr "Lagrer '%s'"
#: engines/scumm/dialogs.cpp:198
#, c-format
msgid "Loading '%s'"
-msgstr ""
+msgstr "Laster '%s'"
#: engines/scumm/dialogs.cpp:199
msgid "Name your SAVE game"
-msgstr ""
+msgstr "Gi det LAGREDE spillet ditt et navn"
#: engines/scumm/dialogs.cpp:200
-#, fuzzy
msgid "Select a game to LOAD"
-msgstr "Velg et tema"
+msgstr "Velg et spill for LASTING"
#: engines/scumm/dialogs.cpp:201
msgid "Game title)"
-msgstr ""
+msgstr "Spilltittel)"
#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:287
@@ -1335,25 +1457,21 @@ msgid "~C~lose"
msgstr "~L~ukk"
#: engines/scumm/dialogs.cpp:597
-#, fuzzy
msgid "Speech Only"
-msgstr "Tale"
+msgstr "Kun tale"
#: engines/scumm/dialogs.cpp:598
-#, fuzzy
msgid "Speech and Subtitles"
-msgstr "Undertekster"
+msgstr "Tale og undertekster"
#: engines/scumm/dialogs.cpp:599
-#, fuzzy
msgid "Subtitles Only"
-msgstr "Undertekster"
+msgstr "Kun undertekster"
#: engines/scumm/dialogs.cpp:607
-#, fuzzy
msgctxt "lowres"
msgid "Speech & Subs"
-msgstr "Tale"
+msgstr "Tekst & Tale"
#: engines/scumm/dialogs.cpp:653
msgid "Select a Proficiency Level."
@@ -1361,20 +1479,19 @@ msgstr ""
#: engines/scumm/dialogs.cpp:655
msgid "Refer to your Loom(TM) manual for help."
-msgstr ""
+msgstr "Referer til Loom(TM)-håndboka di for hjelp."
#: engines/scumm/dialogs.cpp:658
-#, fuzzy
msgid "Standard"
-msgstr "Standard (16bpp)"
+msgstr "Standard"
#: engines/scumm/dialogs.cpp:659
msgid "Practice"
-msgstr ""
+msgstr "Trening"
#: engines/scumm/dialogs.cpp:660
msgid "Expert"
-msgstr ""
+msgstr "Ekspert"
#: engines/scumm/help.cpp:73
msgid "Common keyboard commands:"
@@ -1507,9 +1624,8 @@ msgid " since they may cause crashes"
msgstr " de kan forårsake kræsj, eller"
#: engines/scumm/help.cpp:110
-#, fuzzy
msgid " or incorrect game behavior."
-msgstr " feilaktig spilloppførsel."
+msgstr " eller feilaktig spilloppførsel."
#: engines/scumm/help.cpp:114
msgid "Spinning drafts on the keyboard:"
@@ -1897,7 +2013,7 @@ msgid ""
"but %s is missing. Using AdLib instead."
msgstr ""
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1908,7 +2024,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1919,7 +2035,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1930,7 +2046,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1952,115 +2068,143 @@ msgstr "~O~verganger aktivert"
#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:95
msgid "~D~rop Page"
-msgstr ""
+msgstr "~D~ropp Side"
#: engines/mohawk/dialogs.cpp:99
msgid "~S~how Map"
-msgstr ""
+msgstr "Vi~s~ Kart"
#: engines/mohawk/dialogs.cpp:105
-#, fuzzy
msgid "~M~ain Menu"
-msgstr "ScummVM Hovedmeny"
+msgstr "Hoved~m~eny"
#: engines/mohawk/dialogs.cpp:172
msgid "~W~ater Effect Enabled"
msgstr "~V~anneffekt aktivert"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Gjennopprett spill:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Gjenopprett"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr ""
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
-#, fuzzy
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
-msgstr ""
-"Klarte ikke åpne spilltilstand fra fil:\n"
-"\n"
-"%s"
+msgstr "Klarte ikke åpne spilltilstand fra fil."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
-#, fuzzy
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
-msgstr ""
-"Klarte ikke lagre spilltilstand til fil:\n"
-"\n"
-"%s"
+msgstr "Klarte ikke lagre spilltilstand fra fil."
#: engines/gob/inter_v5.cpp:107
-#, fuzzy
msgid "Failed to delete file."
-msgstr ""
-"Klarte ikke lagre spilltilstand til fil:\n"
-"\n"
-"%s"
+msgstr "Klarte ikke å slette fil."
#: engines/groovie/script.cpp:420
-#, fuzzy
msgid "Failed to save game"
+msgstr "Klarte ikke å lagre spill."
+
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Studiopublikum"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "Aktiver studiopublikum"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr ""
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Tillat å hoppe over tekst og kutt-scener"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Helium-modus"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "Aktiver helium-modus"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "Myk scrolling"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "Aktiver myk scrolling når man går"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "Flytende muspekere"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "Aktiver flytende muspekere"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr ""
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
msgstr ""
-"Klarte ikke lagre spilltilstand til fil:\n"
-"\n"
-"%s"
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
-msgstr ""
+msgstr "Angrep 1"
#: engines/kyra/lol.cpp:479
msgid "Attack 2"
-msgstr ""
+msgstr "Angrep 2"
#: engines/kyra/lol.cpp:480
msgid "Attack 3"
-msgstr ""
+msgstr "Angrep 3"
#: engines/kyra/lol.cpp:481
msgid "Move Forward"
-msgstr ""
+msgstr "Beveg Fremover"
#: engines/kyra/lol.cpp:482
msgid "Move Back"
-msgstr ""
+msgstr "Beveg Bakover"
#: engines/kyra/lol.cpp:483
msgid "Slide Left"
-msgstr ""
+msgstr "Skli mot Venstre"
#: engines/kyra/lol.cpp:484
-#, fuzzy
msgid "Slide Right"
-msgstr "Høyre"
+msgstr "Skli mot Høyre"
#: engines/kyra/lol.cpp:485
-#, fuzzy
msgid "Turn Left"
-msgstr "Slå av"
+msgstr "Svin til Venstre"
#: engines/kyra/lol.cpp:486
-#, fuzzy
msgid "Turn Right"
-msgstr "Peker høyre"
+msgstr "Sving til Høyre"
#: engines/kyra/lol.cpp:487
-#, fuzzy
msgid "Rest"
-msgstr "Gjenopprett"
+msgstr "Hvil"
#: engines/kyra/lol.cpp:488
-#, fuzzy
msgid "Options"
-msgstr "~V~alg"
+msgstr "Valg"
#: engines/kyra/lol.cpp:489
#, fuzzy
@@ -2068,19 +2212,36 @@ msgid "Choose Spell"
msgstr "Velg"
#: engines/kyra/sound_midi.cpp:475
+#, fuzzy
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
+msgstr ""
+"Du ser ut til å bruke en General MIDI-enhet,\n"
+"men spillet ditt støtter bare Roland MT32-MIDI.\n"
+"Vi forsøker å koble Roland MT32-instrumentene til\n"
+"General MIDI-instrumentene. Allikevel, kan det\n"
+"skje at enkelte spor ikke vil spilles riktig."
+
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
msgstr ""
+#: engines/queen/queen.cpp:60
+#, fuzzy
+msgid "Use an alternative game intro (CD version only)"
+msgstr "Bruk diskettversjonens intro (Kun for CD-versjon)"
+
#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
"Please download it from www.scummvm.org"
msgstr ""
+"Fant ikke filen \"sky.cpt\"!\n"
+"Vennligst last den ned fra www.scummvm.org"
#: engines/sky/compact.cpp:141
msgid ""
@@ -2088,6 +2249,14 @@ msgid ""
"Please (re)download it from www.scummvm.org"
msgstr ""
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Diskett-intro"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "Bruk diskettversjonens intro (Kun for CD-versjon)"
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
@@ -2116,6 +2285,13 @@ msgid ""
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
+"ScummVM oppdaget at du har gamle lagrede spill for Broken Sword 1 som bør "
+"konverteres.\n"
+"Det gamle formatet for lagrede spill støttes ikke lengre, så du vil ikke "
+"være i stand til å laste de lagrede spillene,\n"
+"med mindre du konverterer dem.\n"
+"Trykk OK for å konvertere dem nå, ellers vil du bli spurt igjen neste gang "
+"du starter spillet."
#: engines/sword1/control.cpp:1232
#, c-format
@@ -2126,21 +2302,40 @@ msgstr ""
#: engines/sword1/control.cpp:1235
msgid "Keep the old one"
-msgstr ""
+msgstr "Behold den gamle"
#: engines/sword1/control.cpp:1235
msgid "Keep the new one"
-msgstr ""
+msgstr "Behold den nye"
#: engines/sword1/logic.cpp:1633
msgid "This is the end of the Broken Sword 1 Demo"
-msgstr ""
+msgstr "Dette er slutten på Broken Sword 1-demoen"
#: engines/sword2/animation.cpp:435
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr ""
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
+
#: engines/parallaction/saveload.cpp:133
#, c-format
msgid ""
@@ -2148,17 +2343,15 @@ msgid ""
"\n"
msgstr ""
-#: engines/parallaction/saveload.cpp:211
-#, fuzzy
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
-msgstr "Åpne spill:"
+msgstr "Laster spill..."
-#: engines/parallaction/saveload.cpp:226
-#, fuzzy
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
-msgstr "Lagret spill:"
+msgstr "Lagrer spill..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2167,18 +2360,29 @@ msgid ""
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
+"ScummVM oppdaget at du har gamle lagrede spill for Nippon Safes som bør "
+"omdøpes.\n"
+"De gamle navnene støttes ikke lengre, så du vil ikke være i stand til å "
+"laste de lagrede spillene,\n"
+"med mindre du konverterer dem.\n"
+"Trykk OK for å konvertere dem nå, ellers vil du bli spurt igjen neste gang "
+"du starter spillet."
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
-msgstr ""
+msgstr "ScummVM konverterte alle de lagrede spillene dine uten problemer."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
+"ScummVM skrev ut noen advarsler i konsollvinduet ditt og kan ikke garantere "
+"at alle filene dine har blitt konvertert.\n"
+"\n"
+"Vennligst rapporter dette til teamet."
#: audio/fmopl.cpp:49
msgid "MAME OPL emulator"
@@ -2194,11 +2398,13 @@ msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
+"Den valgte lydenheten '%s' ble ikke funnet (den kan f.eks. være avslått "
+"eller frakoblet)."
#: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257
#: audio/mididrv.cpp:272
msgid "Attempting to fall back to the next available device..."
-msgstr ""
+msgstr "Forsøker å falle tilbake på den neste tilgjengelige enheten..."
#: audio/mididrv.cpp:221
#, c-format
@@ -2206,6 +2412,8 @@ msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
+"Den valgte lydenheten '%s' kan ikke brukes. Se logg-filen for mer "
+"informasjon."
#: audio/mididrv.cpp:257
#, c-format
@@ -2213,6 +2421,8 @@ msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
+"Den foretrukne lydenheten '%s' ble ikke funnet (den kan f.eks. være avslått "
+"eller frakoblet)."
#: audio/mididrv.cpp:272
#, c-format
@@ -2220,6 +2430,8 @@ msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
+"Den foretrukne lydenheten '%s' kan ikke brukes. Se i logg-filen for mer "
+"informasjon."
#: audio/null.h:43
msgid "No music"
@@ -2242,7 +2454,6 @@ msgid "C64 Audio Emulator"
msgstr "C64 Lydemulator"
#: audio/softsynth/mt32.cpp:293
-#, fuzzy
msgid "Initializing MT-32 Emulator"
msgstr "Initialiserer MT-32-Emulator"
@@ -2273,7 +2484,7 @@ msgstr " (Aktiv)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
-msgstr ""
+msgstr " (Blokkert)"
#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
@@ -2359,29 +2570,27 @@ msgstr "Høy lydkvalitet (tregere) (omstart)"
msgid "Disable power off"
msgstr "Deaktiver strømsparing"
-#: backends/platform/iphone/osys_events.cpp:301
-#, fuzzy
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
-msgstr "Touchpad-modus aktivert."
+msgstr "Mus-klikk-og-dra-modus aktivert."
-#: backends/platform/iphone/osys_events.cpp:303
-#, fuzzy
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
-msgstr "Touchpad-modus deaktivert."
+msgstr "Mus-klikk-og-dra-modus-deaktivert."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Touchpad-modus aktivert."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Touchpad-modus deaktivert."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
-msgstr ""
+msgstr "Klikkmodus"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2389,12 +2598,11 @@ msgstr ""
msgid "Left Click"
msgstr "Venstreklikk"
-#: backends/platform/maemo/maemo.cpp:214
-#, fuzzy
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
-msgstr "Midtre venstre gjenstand"
+msgstr "Midtklikk"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2402,7 +2610,6 @@ msgid "Right Click"
msgstr "Høyreklikk"
#: backends/platform/sdl/macosx/appmenu_osx.mm:78
-#, fuzzy
msgid "Hide ScummVM"
msgstr "Skjul ScummVM"
@@ -2432,57 +2639,52 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normal (ingen skalering)"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
-#, fuzzy
msgid "Enabled aspect ratio correction"
-msgstr "Veksle aspekt-rate korrigering"
+msgstr "Aspekt-rate korrigering aktivert"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
-#, fuzzy
msgid "Disabled aspect ratio correction"
-msgstr "Veksle aspekt-rate korrigering"
+msgstr "Aspekt-rate korrigering deaktivert"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
-#, fuzzy
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
-msgstr "Bytt grafikkfiltre"
+msgstr "Aktivt grafikkfilter:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
-#, fuzzy
msgid "Windowed mode"
-msgstr "Tegnemodus:"
+msgstr "Vindusmodus"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL Normal"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL Bevar"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL Original"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:415
-#, fuzzy
msgid "Current display mode"
-msgstr "Nåværende videomodus:"
+msgstr "Nåværende videomodus"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:428
msgid "Current scale"
-msgstr ""
+msgstr "Nåværende skala"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:558
msgid "Active filter mode: Linear"
-msgstr ""
+msgstr "Aktiv filtermodus: Linjær"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:560
msgid "Active filter mode: Nearest"
-msgstr ""
+msgstr "Aktiv filtermodus: Nærmeste"
#: backends/platform/symbian/src/SymbianActions.cpp:38
#: backends/platform/wince/CEActionsSmartphone.cpp:39
@@ -2566,7 +2768,7 @@ msgstr "Horisontal underscan:"
#: backends/platform/wii/options.cpp:66
msgid "Vertical underscan:"
-msgstr "Vertikal underscan"
+msgstr "Vertikal underscan:"
#: backends/platform/wii/options.cpp:71
msgid "Input"
@@ -2665,17 +2867,15 @@ msgid "Network down"
msgstr "Nettverket er nede"
#: backends/platform/wii/options.cpp:178
-#, fuzzy
msgid "Initializing network"
msgstr "Initialiserer nettverk"
#: backends/platform/wii/options.cpp:182
-#, fuzzy
msgid "Timeout while initializing network"
msgstr "Timeout under initialisering av nettverk"
#: backends/platform/wii/options.cpp:186
-#, fuzzy, c-format
+#, c-format
msgid "Network not initialized (%d)"
msgstr "Nettverk ikke initialisert (%d)"
@@ -2797,83 +2997,74 @@ msgstr ""
"inventaret"
#: backends/events/default/default-events.cpp:191
-#, fuzzy
msgid "Do you really want to return to the Launcher?"
-msgstr "Vil du virkelig slette dette lagrede spillet?"
+msgstr "Vil du virkelig returnere til oppstarteren?"
#: backends/events/default/default-events.cpp:191
-#, fuzzy
msgid "Launcher"
-msgstr "Slå"
+msgstr "Oppstarter"
#: backends/events/default/default-events.cpp:213
-#, fuzzy
msgid "Do you really want to quit?"
-msgstr "Vil du avslutte?"
+msgstr "Vil du virkelig avslutte?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
-msgstr ""
+msgstr "Touchskjerm 'Tapmodus' - Venstreklikk"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
-msgstr ""
+msgstr "Touchskjerm 'Tapmodus' - Høyreklikk"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
-msgstr ""
+msgstr "Touchskjerm 'Tapmodus' - Sveve (Ingen Klikk)"
-#: backends/events/gph/gph-events.cpp:362
-#, fuzzy
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
-msgstr "Volum"
+msgstr "Maksimalt Volum"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
-msgstr ""
+msgstr "Øker volum"
-#: backends/events/gph/gph-events.cpp:370
-#, fuzzy
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
-msgstr "Volum"
+msgstr "Minimalt Volum"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
-msgstr ""
+msgstr "Senker volum"
#: backends/updates/macosx/macosx-updates.mm:65
msgid "Check for Updates..."
-msgstr ""
+msgstr "Sjekk for oppdateringer..."
#: backends/platform/bada/form.cpp:269
-#, fuzzy
msgid "Right Click Once"
-msgstr "Høyreklikk"
+msgstr "Høyreklikk én gang"
#: backends/platform/bada/form.cpp:277
-#, fuzzy
msgid "Move Only"
-msgstr "Tale"
+msgstr "Kun Beveg"
#: backends/platform/bada/form.cpp:291
msgid "Escape Key"
-msgstr ""
+msgstr "ESC-tast"
#: backends/platform/bada/form.cpp:296
-#, fuzzy
msgid "Game Menu"
-msgstr "Spill"
+msgstr "Spillmeny"
#: backends/platform/bada/form.cpp:301
-#, fuzzy
msgid "Show Keypad"
-msgstr "Vis tastatur"
+msgstr "Vis talltastatur"
#: backends/platform/bada/form.cpp:309
msgid "Control Mouse"
@@ -2881,11 +3072,11 @@ msgstr ""
#: backends/events/maemosdl/maemosdl-events.cpp:192
msgid "Clicking Enabled"
-msgstr ""
+msgstr "Klikking aktivert"
#: backends/events/maemosdl/maemosdl-events.cpp:192
msgid "Clicking Disabled"
-msgstr ""
+msgstr "Klikking deaktivert"
#~ msgid "Hercules Green"
#~ msgstr "Hercules Grønn"
@@ -2901,7 +3092,6 @@ msgstr ""
#~ msgid "Hercules Amber"
#~ msgstr "Hercules Oransje"
-#, fuzzy
#~ msgid "Save game failed!"
#~ msgstr "Lagret spill:"
diff --git a/po/nn_NO.po b/po/nn_NO.po
index 00dce83302..1b78932a46 100644
--- a/po/nn_NO.po
+++ b/po/nn_NO.po
@@ -7,14 +7,14 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
"PO-Revision-Date: 2011-04-25 23:07+0100\n"
"Last-Translator: Einar Johan T. Sømåen <einarjohants@gmail.com>\n"
"Language-Team: somaen <einarjohants@gmail.com>\n"
+"Language: Norsk (nynorsk)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Norsk (nynorsk)\n"
"X-Poedit-Language: Norwegian Nynorsk\n"
"X-Poedit-SourceCharset: iso-8859-1\n"
"Plural-Forms: nplurals=2; plural=(n != 1)\n"
@@ -47,11 +47,12 @@ msgid "Go up"
msgstr "Gå tilbake"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -72,15 +73,15 @@ msgstr "Steng"
msgid "Mouse click"
msgstr "Musklikk"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Syn Tastatur"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Omkople tastar"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
+#: gui/gui-manager.cpp:129 base/main.cpp:307
#, fuzzy
msgid "Toggle FullScreen"
msgstr "Veksle fullskjerm"
@@ -93,18 +94,18 @@ msgstr "Vel ei handling for kopling:"
msgid "Map"
msgstr "Kople"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -131,15 +132,15 @@ msgstr "Vel ei handling"
msgid "Press the key to associate"
msgstr "Trykk tasten du vil kople"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Spel"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -147,29 +148,29 @@ msgstr ""
"Kort spelidentifikator nytta for å referere til lagra spel, og å køyre "
"spelet frå kommandolinja"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Namn:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Full speltittel:"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Namn:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Språk:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
@@ -177,286 +178,291 @@ msgstr ""
"Spelets språk. Dette vil ikkje gjere den spanske versjonen av spelet til ein "
"engelsk versjon"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<standard>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Plattform:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Plattform spelet opprineleg vart designa for"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Plattform:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+#, fuzzy
+msgid "Engine"
+msgstr "Undersøk"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Grafikk"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Overstyr globale grafikkinstillingar"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Overstyr globale grafikkinstillingar"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Lyd"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Overstyr globale lydinstillingar"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Overstyr globale lydinstillingar"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Volum"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Volum"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Overstyr globale voluminstillingar"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Overstyr globale voluminstillingar"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Overstyr globale MIDI-instillingar"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Overstyr globale MIDI-instillingar"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Overstyr globale MT-32-instillingar"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Overstyr globale MT-32-instillingar"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Stiar"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Stiar"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Spelsti:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Spelsti:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Ekstrasti:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr ""
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Ekstrasti:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Lagringssti:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr ""
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Lagringssti:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Ingen"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Standard"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "Vel SoundFont"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Vel mappe med speldata"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr ""
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Vel mappe for lagra spel"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr ""
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~A~vslutt"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "Avslutt ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "~O~m..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "Om ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~V~al..."
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Endre globale ScummVM-instillingar"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~S~tart"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Start det velde spelet"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~Å~pne..."
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Åpne eit lagra spel for the velde spelet"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~L~egg til spel..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "Hold Shift nede for å legge til fleire"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "~R~ediger spel..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Endre spelinstillingar"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~F~jern spel"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr ""
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~L~egg til spel..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~R~ediger spel..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~F~jern spel"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Søk i spelliste"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Søk:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Åpne spel:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Åpne"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -464,7 +470,7 @@ msgstr ""
msgid "Yes"
msgstr "Ja"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -472,38 +478,38 @@ msgstr "Ja"
msgid "No"
msgstr "Nei"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM kunne ikkje åpne den velde mappa!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM kunne ikkje finne noko spel i den velde mappa!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Vel spelet:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Vil du verkeleg fjerne denne spelkonfigurasjonen?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr "Dette spelet støttar ikkje åpning av lagra spel frå oppstartaren."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
"ScummVM kunne ikkje finne nokon motor som var i stand til å køyre det velde "
"spelet!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Legg til fleire..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Legg til fleire..."
@@ -570,101 +576,93 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "Ingen"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr ""
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr ""
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr ""
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr ""
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Grafikkmodus:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Teiknemodus:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "Spesielle dithering-modus som støttast av nokre spel"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Fullskjermsmodus"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Aspekt-korrigering"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Rett opp aspekt for 320x200 spel"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr ""
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr ""
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Føretrukken eining:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr ""
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr ""
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr ""
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr ""
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr ""
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "AdLib emulator:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib nyttast til musikk i mange spel"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr ""
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -672,250 +670,250 @@ msgstr ""
"Høgare verdier gir betre lydkvalitet, men støttast kanskje ikkje av "
"lydkortet ditt"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr ""
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr ""
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "Ikkje nytt General MIDI musikk"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr ""
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr "SoundFont støttast av enkelte lydkort, Fluidsynth og Timidity"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "Blanda AdLib/MIDI-modus"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Nytt båe MIDI og AdLib lydskaping"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "MIDI gain:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr ""
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Ekte Roland MT-32 (deaktiver GM-emulering)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Ekte Roland MT-32 (ingen GS-emulering)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Aktiver Roland GS-modus"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr "Slår av General MIDI-kopling for spel med Roland MT-32 lydspor"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Ikkje nytt Roland MT-32 musikk"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Tekst og Tale:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Tale"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Teksting"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Begge"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Undertekstfart:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Tekst og Tale:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Tale"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Tekst"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "Båe"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Vis teksting og spel av tale"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Undertekstfart:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Musikkvolum:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Musikkvolum:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Demp alle"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "Lydeffektvolum:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr ""
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Lydeffektvolum:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Talevolum:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Talevolum:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Temasti:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Temasti:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Pluginsti:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Pluginsti:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Div"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Div"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Tema:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "GUI-teiknar:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Autolagre:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Autolagre:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Tastar"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "GUI-språk:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Språk i ScummVM-GUIet"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
#, fuzzy
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "Du må omstarte ScummVM for at endringane skal skje."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Vel mappe for lagra spel"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "Den velde mappa kan ikkje skrivast til. Vennlegst vel ein annan."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Vel ei mappe for GUI-tema:"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Vel ei mappe for ekstra filer"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Vel ei mappe for plugins"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -923,104 +921,140 @@ msgstr ""
"Temaet du har valt støttar ikkje det aktive språket. Om du vil nytte dette "
"temaet må du bytte til eit anna språk først."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "Ingen dato lagra"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "Inga tid lagra"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "Inga speletid lagra"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Slett"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Vil du verkeleg slette det lagra spelet?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Dato: "
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Tid: "
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Speletid: "
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Ikkje navngjeven speltilstand"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "Lagre"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "Full speltittel:"
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "Namn:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Vel eit tema"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "Deaktivert GFX"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "Deaktivert GFX"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Standard Teiknar (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Standard (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Antialiased Teiknar (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Antialiased (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Tøm verdi"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Motoren støttar ikkje debug-nivå '%s'"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Meny"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Hopp over"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Pause"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Hopp over linje"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Feil under køyring av spel:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "Kunne ikkje finne nokon motor som kunne køyre det velde spelet."
@@ -1089,16 +1123,16 @@ msgstr ""
msgid "Unknown error"
msgstr "Ukjend feil"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr ""
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr ""
@@ -1126,24 +1160,25 @@ msgstr "~H~jelp"
msgid "~A~bout"
msgstr "~O~m"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
#, fuzzy
msgid "~R~eturn to Launcher"
msgstr "~T~ilbake til oppstarter"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
#, fuzzy
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~T~ilbake til oppstarter"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Lagra spel:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1152,31 +1187,31 @@ msgstr "Lagra spel:"
msgid "Save"
msgstr "Lagre"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
-#: engines/dialogs.cpp:243
+#: engines/dialogs.cpp:228
#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~A~vbryt"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~T~astar"
@@ -1234,6 +1269,86 @@ msgstr ""
msgid "Start anyway"
msgstr ""
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr ""
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr ""
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Gjenopprett spel:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Gjenopprett"
+
+#: engines/dreamweb/detection.cpp:57
+#, fuzzy
+msgid "Use bright palette mode"
+msgstr "Øvre høgre gjenstand"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr ""
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr ""
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr ""
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr ""
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr ""
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr ""
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr ""
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr ""
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr ""
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+
+#: engines/sci/detection.cpp:433
+#, fuzzy
+msgid "Use silver cursors"
+msgstr "Vanleg peikar"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1897,7 +2012,7 @@ msgid ""
"but %s is missing. Using AdLib instead."
msgstr ""
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1905,7 +2020,7 @@ msgid ""
"%s"
msgstr ""
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1913,7 +2028,7 @@ msgid ""
"%s"
msgstr ""
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1921,7 +2036,7 @@ msgid ""
"%s"
msgstr ""
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1958,25 +2073,17 @@ msgstr "ScummVM Hovudmeny"
msgid "~W~ater Effect Enabled"
msgstr "~V~anneffekt aktivert"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Gjenopprett spel:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Gjenopprett"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr ""
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr ""
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr ""
@@ -1989,6 +2096,66 @@ msgstr ""
msgid "Failed to save game"
msgstr "Full speltittel:"
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr ""
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr ""
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr ""
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr ""
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr ""
+
+#: engines/kyra/detection.cpp:85
+#, fuzzy
+msgid "Enable helium mode"
+msgstr "Aktiver Roland GS-modus"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr ""
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr ""
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+#, fuzzy
+msgid "Floating cursors"
+msgstr "Vanleg peikar"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr ""
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr ""
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr ""
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr ""
@@ -2048,8 +2215,16 @@ msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
+msgstr ""
+
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+msgid "Use an alternative game intro (CD version only)"
msgstr ""
#: engines/sky/compact.cpp:130
@@ -2064,6 +2239,14 @@ msgid ""
"Please (re)download it from www.scummvm.org"
msgstr ""
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr ""
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr ""
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
@@ -2117,6 +2300,25 @@ msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr ""
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
+
#: engines/parallaction/saveload.cpp:133
#, c-format
msgid ""
@@ -2124,17 +2326,17 @@ msgid ""
"\n"
msgstr ""
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
#, fuzzy
msgid "Loading game..."
msgstr "Åpne spel:"
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
#, fuzzy
msgid "Saving game..."
msgstr "Lagra spel:"
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2144,11 +2346,11 @@ msgid ""
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr ""
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2335,27 +2537,27 @@ msgstr ""
msgid "Disable power off"
msgstr "Deaktiver strømsparing"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr ""
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr ""
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr ""
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr ""
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
msgstr ""
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2363,12 +2565,12 @@ msgstr ""
msgid "Left Click"
msgstr "Venstreklikk"
-#: backends/platform/maemo/maemo.cpp:214
+#: backends/platform/maemo/maemo.cpp:218
#, fuzzy
msgid "Middle Click"
msgstr "Midtre venstre gjenstand"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2406,38 +2608,38 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normal (inga skalering)"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
#, fuzzy
msgid "Enabled aspect ratio correction"
msgstr "Veksle aspekt-korrigering"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
#, fuzzy
msgid "Disabled aspect ratio correction"
msgstr "Veksle aspekt-korrigering"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
#, fuzzy
msgid "Active graphics filter:"
msgstr "Veksle grafikkfiltre"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
#, fuzzy
msgid "Windowed mode"
msgstr "Teiknemodus:"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL Normal"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL Bevar"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL Original"
@@ -2782,39 +2984,39 @@ msgstr "Slå"
msgid "Do you really want to quit?"
msgstr "Vil du avslutte?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr ""
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr ""
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr ""
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
#, fuzzy
msgid "Maximum Volume"
msgstr "Volum"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr ""
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
#, fuzzy
msgid "Minimal Volume"
msgstr "Volum"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr ""
diff --git a/po/pl_PL.po b/po/pl_PL.po
index d74c40f47d..1bf44d1a66 100644
--- a/po/pl_PL.po
+++ b/po/pl_PL.po
@@ -1,20 +1,20 @@
# Polish translation for ScummVM.
# Copyright (C) 2010-2012 ScummVM Team
# This file is distributed under the same license as the ScummVM package.
-# Grajpopolsku.pl <grajpopolsku@gmail.com>, 2011.
+# Grajpopolsku.pl <grajpopolsku@gmail.com>, 2011-2012.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2011-10-24 21:14+0100\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-07-29 15:49+0100\n"
"Last-Translator: Micha³ Zi±bkowski <mziab@o2.pl>\n"
"Language-Team: Grajpopolsku.pl <grajpopolsku@gmail.com>\n"
+"Language: Polski\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-2\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Polski\n"
"X-Poedit-KeywordsList: _;gettext;gettext_noop\n"
"X-Poedit-Basepath: .\n"
"X-Poedit-Language: Polish\n"
@@ -47,11 +47,12 @@ msgid "Go up"
msgstr "W górê"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -72,16 +73,15 @@ msgstr "Zamknij"
msgid "Mouse click"
msgstr "Klikniêcie"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Wy¶wietl klawiaturê"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Dostosuj klawisze"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
-#, fuzzy
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "W³±cz/wy³±cz pe³ny ekran"
@@ -93,18 +93,18 @@ msgstr "Wybierz akcjê do przypisania"
msgid "Map"
msgstr "Przypisz"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -131,15 +131,15 @@ msgstr "Wybierz akcjê"
msgid "Press the key to associate"
msgstr "Wci¶nij klawisz do przypisania"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Gra"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -147,315 +147,319 @@ msgstr ""
"Krótki identyfikator gry u¿ywany do rozpoznawania zapisów i uruchamiania gry "
"z linii komend"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Nazwa:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Pe³ny tytu³ gry:"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Nazwa:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Jêzyk:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr "Jêzyk gry. Nie zmieni to hiszpañskiej wersji gry w angielsk±."
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<domy¶lne>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Platforma:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Platforma, na któr± stworzono grê"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Platforma:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "Silnik"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Grafika"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "Grafika"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "U¿yj w³asnych ustawieñ grafiki"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "U¿yj w³asnych ustawieñ grafiki"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "D¼wiêk"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "U¿yj w³asnych ustawieñ d¼wiêku"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "U¿yj w³asnych ustawieñ d¼wiêku"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "G³o¶no¶æ"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "G³o¶no¶æ"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "U¿yj w³asnych ustawieñ g³o¶no¶ci"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "U¿yj w³asnych ustawieñ g³o¶no¶ci"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "U¿yj w³asnych ustawieñ MIDI"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "U¿yj w³asnych ustawieñ MIDI"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "U¿yj w³asnych ustawieñ MT-32"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "U¿yj w³asnych ustawieñ MT-32"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "¦cie¿ki"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "¦cie¿ki"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "¦cie¿ka gry:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "¦cie¿ka gry:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "¦c. dodatków:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Okre¶la ¶cie¿kê dodatkowych danych gry"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "¦c. dodatków:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "¦cie¿ka zapisów:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Okre¶la gdzie zapisywaæ stan gry"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "¦cie¿ka zapisów:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Brak"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Domy¶lnie"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "Wybierz SoundFont"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Wybierz katalog z plikami gry"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Wybierz dodatkowy katalog gry"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Wybierz katalog dla zapisów"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "Identyfikator jest ju¿ zajêty. Wybierz inny."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~Z~akoñcz"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "Zakoñcz ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "I~n~formacje..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "Ksi±¿ka ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~O~pcje..."
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Zmieñ ustawienia ScummVM"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~S~tart"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Rozpocznij wybran± grê"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~W~czytaj..."
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Wczytaj zapis wybranej gry"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~D~odaj grê..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "Przytrzymaj Shift, by dodawaæ zbiorowo"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "~E~dytuj grê..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Zmieñ opcje gry"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~U~suñ grê"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "Usuwa grê z listy. Pliki gry pozostaj± nietkniête"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~D~odaj grê..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~E~dytuj grê..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~U~suñ grê"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Wyszukaj grê na li¶cie"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Szukaj"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Wczytaj grê:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Wczytaj"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
"Chcesz uruchomiæ masowy detektor gier? Mo¿e dodaæ wiele tytu³ów do listy"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -463,7 +467,7 @@ msgstr ""
msgid "Yes"
msgstr "Tak"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -471,36 +475,36 @@ msgstr "Tak"
msgid "No"
msgstr "Nie"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM nie mo¿e otworzyæ katalogu!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM nie znalaz³ ¿adnej gry w tym katalogu!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Wybierz grê:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Na pewno chcesz usun±æ tê grê z konfiguracji?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr "Ta gra nie wspiera wczytywania z launchera."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM nie znalaz³ silnika zdolnego uruchomiæ wybran± grê!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Masowe dodawanie..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Masowe dodawanie..."
@@ -567,101 +571,93 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "Brak"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "Nie uda³o siê zastosowaæ czê¶ci zmian opcji grafiki:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "nie uda³o siê zmieniæ trybu wideo."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "nie uda³o siê zmieniæ trybu pe³noekranowego"
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr "nie uda³o siê zmieniæ formatu obrazu"
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Tryb grafiki:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Renderer:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "Specjalne tryby ditheringu wspierane przez niektóre gry"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Pe³ny ekran"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Korekcja formatu obrazu"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Korekcja formatu obrazu dla gier 320x200"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "Anty-dithering EGA"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "W³±cz anty-dithering we wspieranych grach EGA"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Pref. urz±dzenie:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Urz. muzyczne:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Okre¶la preferowane urz±dzenie d¼wiêkowe lub emulator karty d¼wiêkowej"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "Okre¶la wyj¶ciowe urz±dzenie d¼wiêkowe lub emulator karty d¼wiêkowej"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Pref. urz±dzenie:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Urz. muzyczne:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "Emulator AdLib:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib jest u¿ywany do muzyki w wielu grach"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Czêst. wyj.:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -669,63 +665,63 @@ msgstr ""
"Wy¿sze warto¶ci daj± lepsz± jako¶æ d¼wiêku, ale mog± byæ nieobs³ugiwane "
"przez twoj± kartê d¼wiêkow±"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "Urz±dzenie GM:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr "Okre¶la domy¶lne urz±dzenie d¼wiêkowe dla wyj¶cia General MIDI"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "Nie u¿ywaj muzyki General MIDI"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "U¿yj pierwszego dostêpnego urz±dzenia"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr ""
"SoundFont jest wspierany przez niektóre karty d¼wiêkowe, Fluidsynth i "
"Timidity"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "Tryb miksowanego AdLib/MIDI"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "U¿ywaj obu generatorów d¼wiêku, MIDI i AdLib, jednocze¶nie"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "Wzm. MIDI:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "Urz±dzenie MT-32:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Okre¶la domy¶lne urz±dzenie d¼wiêku dla wyj¶cia Roland MT-32/LAPC1/CM32l/CM64"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Prawdziwy Roland MT-32 (wy³±cz emulacjê GM)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -733,191 +729,191 @@ msgstr ""
"Zaznacz, je¶li chcesz u¿ywaæ swojej prawdziwej karty kompatybilnej z Roland "
"pod³±czonej do twojego komputera"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Prawdziwy Roland MT-32 (brak emulacji GM)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "W³±cz tryb Roland GS"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr ""
"Wy³±cza mapowanie General MIDI dla gier ze ¶cie¿k± d¼wiêkow± Roland MT-32"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Nie u¿ywaj muzyki Roland MT-32"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Tekst i mowa:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Mowa"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Napisy"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Oba"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Prêd. napisów:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Tekst i mowa:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Mowa"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Napisy"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "Oba"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Wy¶wietlaj napisy i odtwarzaj mowê"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Prêd. napisów:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "G³o¶no¶æ muzyki:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "G³o¶no¶æ muzyki:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Wycisz"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "G³. efekt. d¼w.:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "G³o¶no¶æ efektów d¼w."
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "G³. efekt. d¼w.:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "G³o¶no¶æ mowy:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "G³o¶no¶æ mowy:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "¦cie¿ka stylu:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "¦cie¿ka stylu:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr "Okre¶la ¶cie¿kê dla dodatkowych danych dla wszystkich gier lub ScummVM"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "¦cie¿ka wtyczek:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "¦cie¿ka wtyczek:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Ró¿ne"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Ró¿ne"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Styl:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "Renderer interf.:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Autozapis:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Autozapis:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Klawisze"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "Jêzyk interfejsu:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Jêzyk interfejsu ScummVM"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "Musisz zrestartowaæ ScummVM, by zmiany zosta³y uwzglêdnione."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Wybierz katalog zapisów"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "Ten katalog jest zabezpieczony przed zapisem. Wybierz inny."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Wybierz katalog dla stylów GUI."
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Wybierz katalog dla dodatkowych plików"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Wybierz katalog dla wtyczek"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -925,104 +921,140 @@ msgstr ""
"Wybrany styl nie obs³uguje obecnego jêzyka. Je¶li chcesz go u¿ywaæ, zmieñ "
"najpierw swój jêzyk."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "Brak daty"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "Brak godziny"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "Brak czasu gry"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Skasuj"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Na pewno chcesz skasowaæ ten zapis?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Data: "
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Czas: "
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Czas gry: "
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Zapis bez nazwy"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "Zapisz"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "Nie uda³o siê zapisaæ stanu gry"
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "Nazwa:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Wybierz styl"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "Wy³±czona grafika"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "Wy³±czona grafika"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Standardowy renderer (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Standardowy (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Wyg³adzany renderer (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Wyg³adzany (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Wyczy¶æ"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Silnik nie wspiera poziomu debugowania '%s'"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Menu"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Pomiñ"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Wstrzymaj"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Pomiñ liniê"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "B³±d podczas uruchamiania gry:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "Nie uda³o siê znale¼æ silnika zdolnego do uruchomienia zaznaczonej gry"
@@ -1090,16 +1122,16 @@ msgstr "Przerwane przez u¿ytkownika"
msgid "Unknown error"
msgstr "Nieznany b³±d"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "Gra w '%s' wygl±da na nieznan±."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr "Przeka¿ poni¿sze dane zespo³owi ScummVM razem z nazw±"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "gry, któr± próbowa³e¶ dodaæ oraz jej wersj±, jêzykiem itd.:"
@@ -1127,22 +1159,23 @@ msgstr "~P~omoc"
msgid "~A~bout"
msgstr "~I~nformacje"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "~P~owrót do launchera"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~P~owrót do launchera"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Zapis:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1151,7 +1184,7 @@ msgstr "Zapis:"
msgid "Save"
msgstr "Zapisz"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
@@ -1161,27 +1194,26 @@ msgstr ""
"uzyskaæ podstawowe informacje oraz dowiedzieæ jak szukaæ dalszej pomocy, "
"sprawd¼ plik README."
-#: engines/dialogs.cpp:243
-#, fuzzy, c-format
+#: engines/dialogs.cpp:228
+#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Przepraszamy, ten silnik obecnie nie oferuje pomocy wewn±trz gry. Aby "
-"uzyskaæ podstawowe informacje oraz dowiedzieæ jak szukaæ dalszej pomocy, "
-"sprawd¼ plik README."
+"Zapis stanu gry nie powiód³ siê (%s)! Aby uzyskaæ podstawowe informacje oraz "
+"dowiedzieæ jak szukaæ dalszej pomocy, sprawd¼ plik README."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
-msgstr "~O~K"
+msgstr ""
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~A~nuluj"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~K~lawisze"
@@ -1226,14 +1258,13 @@ msgstr ""
"Dalsze informacje s± dostêpne w pliku README."
#: engines/engine.cpp:426
-#, fuzzy, c-format
+#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Przepraszamy, ten silnik obecnie nie oferuje pomocy wewn±trz gry. Aby "
-"uzyskaæ podstawowe informacje oraz dowiedzieæ jak szukaæ dalszej pomocy, "
-"sprawd¼ plik README."
+"Odczyt stanu gry nie powiód³ siê (%s)! Aby uzyskaæ podstawowe informacje "
+"oraz dowiedzieæ jak szukaæ dalszej pomocy, sprawd¼ plik README."
#: engines/engine.cpp:439
msgid ""
@@ -1249,6 +1280,88 @@ msgstr ""
msgid "Start anyway"
msgstr "W³±cz mimo tego"
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "U¿yj oryginalnych ekranów odczytu/zapisu"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr "U¿yj oryginalnych ekranów odczytu/zapisu zamiast tych ze ScummVM"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Wznów grê:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Wznów"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "U¿yj trybu jasnej palety"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Wy¶wietlaj grafikê za pomoc± jasnej palety gry"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "Anty-dithering EGA"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "W³±cz anty-dithering we wspieranych grach EGA"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "Preferuj cyfrowe efekty d¼wiêkowe"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Preferuj cyfrowe efekty d¼wiêkowe zamiast syntezowanych"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "U¿yj IMF/Yamaha FB-01 dla wyj¶cia MIDI"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+"U¿yj karty IBM Music Feature lub modu³u syntezy FM Yamaha FB-01 dla wyj¶cia "
+"MIDI"
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "U¿yj CD audio"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr "U¿yj CD audio zamiast muzyki w grze, je¶li jest dostêpne"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "U¿yj windowsowych kursorów"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+"U¿yj windowsowych kursorów (mniejsze i monochromatyczne) zamiast DOS-owych"
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "U¿yj srebrnych kursorów"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+"U¿yj alternatywnego zestawu srebrnych kursorów zamiast zwyk³ych z³otych"
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1365,24 +1478,23 @@ msgstr "Mowa i napisy"
#: engines/scumm/dialogs.cpp:653
msgid "Select a Proficiency Level."
-msgstr ""
+msgstr "Wybierz poziom umiejêtno¶ci."
#: engines/scumm/dialogs.cpp:655
msgid "Refer to your Loom(TM) manual for help."
-msgstr ""
+msgstr "Pomocy szukaj w instrukcji do³±czonej do Loom(TM)."
#: engines/scumm/dialogs.cpp:658
-#, fuzzy
msgid "Standard"
-msgstr "Standardowy (16bpp)"
+msgstr "Standardowy"
#: engines/scumm/dialogs.cpp:659
msgid "Practice"
-msgstr ""
+msgstr "Trening"
#: engines/scumm/dialogs.cpp:660
msgid "Expert"
-msgstr ""
+msgstr "Ekspert"
#: engines/scumm/help.cpp:73
msgid "Common keyboard commands:"
@@ -1906,7 +2018,7 @@ msgstr ""
"Natywne wsparcie MIDI wymaga aktualizacji Rolanda od LucasArts,\n"
"ale brakuje %s. Prze³±czam na tryb AdLib."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1917,7 +2029,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1928,7 +2040,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1939,7 +2051,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1975,25 +2087,17 @@ msgstr "~M~enu g³ówne"
msgid "~W~ater Effect Enabled"
msgstr "~E~fekty wody w³±czone"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Wznów grê:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Wznów"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Nie znaleziono pliku przerywnika '%s'!"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "Nie uda³o siê wczytaæ stanu gry z pliku."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "Nie uda³o siê zapisaæ stanu gry do pliku."
@@ -2005,73 +2109,134 @@ msgstr "Nie uda³o siê usun±æ pliku."
msgid "Failed to save game"
msgstr "Nie uda³o siê zapisaæ stanu gry"
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Publiczno¶æ studyjna"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "W³±cz publiczno¶æ studyjn±"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "Obs³uga pomijania"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Pozwól pomijaæ tekst i przerywniki"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Tryb helowy"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "W³±cz tryb helowy"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "P³ynne przewijanie"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "W³±cz p³ynne przewijanie przy chodzeniu"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "P³ywaj±ce kursory"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "W³±cz p³ywaj±ce kursory"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "Histogramy HP"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "W³±cz histogramy punktów ¿ycia"
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
-msgstr ""
+msgstr "Atak 1"
#: engines/kyra/lol.cpp:479
msgid "Attack 2"
-msgstr ""
+msgstr "Atak 2"
#: engines/kyra/lol.cpp:480
msgid "Attack 3"
-msgstr ""
+msgstr "Atak 3"
#: engines/kyra/lol.cpp:481
msgid "Move Forward"
-msgstr ""
+msgstr "Ruch naprzód"
#: engines/kyra/lol.cpp:482
msgid "Move Back"
-msgstr ""
+msgstr "Ruch wstecz"
#: engines/kyra/lol.cpp:483
msgid "Slide Left"
-msgstr ""
+msgstr "¦lizg w lewo"
#: engines/kyra/lol.cpp:484
-#, fuzzy
msgid "Slide Right"
-msgstr "W prawo"
+msgstr "¦lizg w prawo"
#: engines/kyra/lol.cpp:485
-#, fuzzy
msgid "Turn Left"
-msgstr "Wy³±cz"
+msgstr "Obrót w lewo"
#: engines/kyra/lol.cpp:486
-#, fuzzy
msgid "Turn Right"
-msgstr "Kursor w prawo"
+msgstr "Obrót w prawo"
#: engines/kyra/lol.cpp:487
-#, fuzzy
msgid "Rest"
-msgstr "Wznów"
+msgstr "Odpoczynek"
#: engines/kyra/lol.cpp:488
-#, fuzzy
msgid "Options"
-msgstr "~O~pcje"
+msgstr "Opcje"
#: engines/kyra/lol.cpp:489
-#, fuzzy
msgid "Choose Spell"
-msgstr "Wybierz"
+msgstr "Wybierz zaklêcie"
#: engines/kyra/sound_midi.cpp:475
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
"Wygl±da na to, ¿e u¿ywasz urz±dzenia General MIDI, ale gra obs³uguje tylko "
"MIDI Roland MT32.\n"
"Próbujemy przypisaæ instrumenty Rolanda MT32 do instrumentów General MIDI. "
"Niektóre utwory mog± byæ ¼le odtwarzane."
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+#, fuzzy
+msgid "Use an alternative game intro (CD version only)"
+msgstr "U¿yj intra z wersji dyskietkowej (tylko dla wersji CD)"
+
#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
@@ -2088,10 +2253,20 @@ msgstr ""
"Plik \"sky.cpt\" ma nieprawid³owy rozmiar.\n"
"Pobierz go (ponownie) ze strony www.scummvm.org"
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Intro z wersji dyskietkowej"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "U¿yj intra z wersji dyskietkowej (tylko dla wersji CD)"
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
+"Przerywnik w formacie strumieniowym PSX '%s' nie mo¿e zostaæ odtworzony w "
+"trybie indeksowanym"
#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
msgid "DXA cutscenes found but ScummVM has been built without zlib support"
@@ -2148,12 +2323,30 @@ msgid "This is the end of the Broken Sword 1 Demo"
msgstr "To koniec dema Broken Sword 1"
#: engines/sword2/animation.cpp:435
-#, fuzzy
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
-"Znaleziono przerywniki w formacie DXA, ale ScummVM jest skompilowany bez "
-"obs³ugi zlib"
+"Znaleziono przerywniki PSX, ale ScummVM jest skompilowany bez obs³ugi trybu "
+"RGB"
+
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "Poka¿ etykiety obiektów"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "Poka¿ etykiety obiektów przy najechaniu myszk±"
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
#: engines/parallaction/saveload.cpp:133
#, c-format
@@ -2164,15 +2357,15 @@ msgstr ""
"Nie mo¿na zapisaæ w slocie %i\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Wczytywanie stanu gry..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Zapisywanie stanu gry..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2188,11 +2381,11 @@ msgstr ""
"Naci¶nij OK, ¿eby je teraz przekonwertowaæ. W przeciwnym wypadku zostaniesz "
"zapytany ponownie przy nastêpnym w³±czeniu gry.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM pomy¶lnie przekonwertowa³ wszystkie twoje zapisy."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2294,9 +2487,8 @@ msgid "Keymap:"
msgstr "Klawisze:"
#: backends/keymapper/remap-dialog.cpp:66
-#, fuzzy
msgid " (Effective)"
-msgstr " (Aktywny)"
+msgstr " (Dzia³a)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Active)"
@@ -2304,7 +2496,7 @@ msgstr " (Aktywny)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
-msgstr ""
+msgstr " (Zablokowany)"
#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
@@ -2390,27 +2582,27 @@ msgstr "D¼wiêk wysokiej jako¶ci (wolniejszy) (restart)"
msgid "Disable power off"
msgstr "Nie wy³±czaj zasilania"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "W³±czono tryb kliknij i przeci±gaj."
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Wy³±czono tryb kliknij i przeci±gaj."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Tryb touchpada w³±czony."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Tryb touchpada wy³±czony."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
-msgstr ""
+msgstr "Tryb klikania"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2418,12 +2610,11 @@ msgstr ""
msgid "Left Click"
msgstr "Klikniêcie LPM"
-#: backends/platform/maemo/maemo.cpp:214
-#, fuzzy
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
-msgstr "Przedmiot na ¶rodku, z lewej"
+msgstr "¦rodkowy przycisk"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2460,34 +2651,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Zwyk³y (bez skalowania)"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "W³±czono korekcjê formatu obrazu"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "Wy³±czono korekcjê formatu obrazu"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "Aktywny filtr graficzny:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "Okno"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL - normalny"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL - zachowanie proporcji"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL - oryginalny rozmiar"
@@ -2825,37 +3016,37 @@ msgstr ""
msgid "Do you really want to quit?"
msgstr "Na pewno chcesz wyj¶æ?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Dotkniêcie ekranu - klikniêcie LPM"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Dotkniêcie ekranu - klikniêcie PPM"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Dotkniêcie ekranu - brak klikniêcia"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "Maksymalna g³o¶no¶æ"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "Zwiêkszenie g³o¶no¶ci"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "Minimalna g³o¶no¶æ"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "Zmniejszenie g³o¶no¶ci"
diff --git a/po/pt_BR.po b/po/pt_BR.po
index 16293a543f..f41aa7d59f 100644
--- a/po/pt_BR.po
+++ b/po/pt_BR.po
@@ -7,14 +7,14 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
"PO-Revision-Date: 2011-10-21 21:30-0300\n"
"Last-Translator: Saulo Benigno <saulobenigno@gmail.com>\n"
"Language-Team: ScummBR (www.scummbr.com) <scummbr@yahoo.com.br>\n"
+"Language: Portugues (Brasil)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Portugues (Brasil)\n"
"Plural-Forms: nplurals=2; plural=(n > 1)\n"
"X-Poedit-Language: Portuguese\n"
"X-Poedit-Country: BRAZIL\n"
@@ -47,11 +47,12 @@ msgid "Go up"
msgstr "Acima"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -72,15 +73,15 @@ msgstr "Fechar"
msgid "Mouse click"
msgstr "Clique do mouse"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Mostrar teclado"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Remapear teclas"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
+#: gui/gui-manager.cpp:129 base/main.cpp:307
#, fuzzy
msgid "Toggle FullScreen"
msgstr "Habilita Tela Cheia"
@@ -93,18 +94,18 @@ msgstr "Selecione uma ação para mapear"
msgid "Map"
msgstr "Mapear"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -131,15 +132,15 @@ msgstr "Por favor selecione uma ação"
msgid "Press the key to associate"
msgstr "Pressione a tecla para associar"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Jogo"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "Código:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -147,309 +148,314 @@ msgstr ""
"Código identificador usado para se referir a jogos salvos e execução do jogo "
"a partir da linha de comando"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "Código:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Nome:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Título completo do jogo"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Nome:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Idioma:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr "Idioma do jogo. Isto não irá passar seu jogo Inglês para Português"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<padrão>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Sistema:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Sistema que o jogo foi desenvolvido originalmente"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Sistema:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+#, fuzzy
+msgid "Engine"
+msgstr "Examinar"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Gráficos"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Sobrepor configuração global de gráficos"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Sobrepor configuração global de gráficos"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Áudio"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Sobrepor configuração global de áudio"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Sobrepor configuração global de áudio"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Volume"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Volume"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Sobrepor configuração global de volume"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Sobrepor configuração global de volume"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Sobrepor configuração global de MIDI"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Sobrepor configuração global de MIDI"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Sobrepor configuração global de MT-32"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Sobrepor configuração global de MT-32"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Pastas"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Pastas"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Pasta do Jogo:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Pasta do Jogo:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Pasta de Extras"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Especifique a pasta para dados utilizados no jogo"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Pasta de Extras"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Pasta para Salvar"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Especifique onde guardar seus jogos salvos"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Pasta para Salvar"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Nenhum(a)"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Padrão"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "Selecione o SoundFont"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Selecione a pasta com os arquivos do jogo"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Selecione a pasta adicional do jogo"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Selecione a pasta para os jogos salvos"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "Este código já esta sendo utilizado. Por favor, escolha outro."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~S~air"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "Sair do ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "So~b~re..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "Sobre o ScumnmVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~O~pções"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Alterar opções globais do ScummVM"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~I~niciar"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Iniciar jogo selecionado"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~C~arregar"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Carregar jogo salvo do jogo selecionado"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~A~dicionar Jogo..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "Segure Shift para Multi-Adição"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "~E~ditar Jogo..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Alterar opções do jogo"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~R~emover Jogo"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr ""
"Remover jogo da lista. Os arquivos de dados do jogo permanecem intactos"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~A~dicionar Jogo..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~E~ditar Jogo..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~R~emover Jogo"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Pesquisar na lista de jogos"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Pesquisar:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Carregar jogo:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Carregar"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -457,7 +463,7 @@ msgstr ""
"Você realmente deseja adicionar vários jogos ao mesmo tempo? Isso poderá "
"resultar em uma adição gigantesca de jogos."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -465,7 +471,7 @@ msgstr ""
msgid "Yes"
msgstr "Sim"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -473,38 +479,38 @@ msgstr "Sim"
msgid "No"
msgstr "Não"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM não conseguiu abrir a pasta especificada!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM não encontrou nenhum jogo na pasta especificada!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Escolha o jogo:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Você deseja realmente remover a configuração deste jogo?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr "Este jogo não suporta abrir jogos a partir do menu principal."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
"ScummVM não conseguiu encontrar qualquer programa capaz de rodar o jogo "
"selecionado!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Multi-Adição..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Multi-Adição..."
@@ -575,101 +581,93 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "Nenhum(a)"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "Falha ao aplicar algumas mudanças nas opções de gráfico:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "o modo de vídeo não pôde ser alterado."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "a configuração de tela cheia não pôde ser mudada"
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr "a configuração de proporção não pôde ser mudada"
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Modo gráfico:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Renderização"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "Modos especiais de dithering suportados por alguns jogos"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Modo Tela Cheia"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Correção de proporção"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Correção de proporção para jogos 320x200"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "EGA sem dithering"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "Habilita EGA sem dithering em jogos com suporte"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Dispositivo pref.:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Disp. de música:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Especifica o dispositivo de som preferido ou emulador de placa de som"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "Especifica o dispositivo de saída de som ou emulador de placa de som"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Dispositivo pref.:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Dispositivo de música:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "Emulador AdLib:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib é utilizado para música em vários jogos"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Taxa de saída:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -677,62 +675,62 @@ msgstr ""
"Maior valor especifica melhor qualidade de som, mas pode não ser suportado "
"por sua placa de som"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "Dispositivo GM:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr "Especifique o dispositivo de som padrão para a saída General MIDI"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "Não usar música General MIDI"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Usar o primeiro dispositivo disponível"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr "SoundFont é suportado por algumas placas de som, Fluidsynth e Timidity"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "Mixar AdLib/MIDI"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Usar MIDI e AdLib juntos na geração de som"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "Ganho MIDI:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "Dispositivo MT-32:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Especifique o dispositivo de som padrão para a saída Roland MT-32/LAPC1/"
"CM32l/CM64"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Roland MT-32 real (desligar emulação GM)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -740,193 +738,193 @@ msgstr ""
"Verifique se você quer usar o seu dispositivo de hardware de som compatível "
"com Roland"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Roland MT-32 real (sem emulação GM)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Ligar modo Roland GS"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr ""
"Desliga o mapeamento General MIDI para jogos com trilha sonora Roland MT-32"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Não usar música Roland MT-32"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Texto e Voz:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Voz"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Legendas"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Ambos"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Rapidez legendas:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Texto e Voz:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Voz"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Legs"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "Ambos"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Mostrar legenda e vozes (dublagem)"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Velocidade das legendas:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Volume da Música:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Volume da Música:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Mudo"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "Volume dos Sons:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Volume dos efeitos sonoros especiais"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Volume dos Sons:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Volume da Voz:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Volume da Voz:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Pasta do Tema"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Pasta do Tema"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Especifica a pasta para os dados adicionais usados por todos os jogos ou "
"ScummVM"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Pasta de Plugins:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Pasta de Plugins:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Outros"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Outros"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Tema:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "Renderizador GUI:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Auto-Salvar:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Auto-Salvar:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Teclas"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "Idioma do GUI:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Linguagem do ScummVM GUI"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "Você tem que reiniciar o ScummVM para funcionar."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Selecione a pasta para o jogos salvos"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "O diretório escolhido não pode ser usado. Por favor, selecione outro."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Selecione a pasta para os temas da Interface de Uso Gráfico"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Selecione a pasta para os arquivos extras"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Selecione a pasta para os plugins"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -934,104 +932,140 @@ msgstr ""
"O tema que você selecionou não suporta seu idioma atual. Se você quiser usar "
"este tema você precisa mudar para outro idioma."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "Sem data salva"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "Sem hora salva"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "Sem tempo de jogo salvo"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Excluir"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Você realmente quer excluir este jogo salvo?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Data:"
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Hora:"
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Tempo de jogo:"
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Não-titulado arquivo de save"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "Salvar"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "Falha ao salvar o jogo"
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "Nome:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Selecione um Tema"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "GFX desabilitado"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX desabilitado"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Renderizador padrão (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Padrão (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Renderizador Anti-Serrilhamento (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Anti-Serrilhamento (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Limpar valor"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Esse programa não suporta o nível de debug '%s'"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Menu"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Pular"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Pausar"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Pula linha"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Erro ao executar o jogo:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr ""
"Não foi possível encontrar qualquer programa capaz de rodar o jogo "
@@ -1101,17 +1135,17 @@ msgstr "Usuário cancelou"
msgid "Unknown error"
msgstr "Erro desconhecido"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "O jogo em '% s' parece ser desconhecido."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
"Por favor, informe os seguintes dados para a equipe ScummVM junto com o nome"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "do jogo que você tentou adicionar e sua versão/idioma/etc.:"
@@ -1139,22 +1173,23 @@ msgstr "~A~juda"
msgid "~A~bout"
msgstr "So~b~re"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "~V~oltar ao menu"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~V~oltar ao menu"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Salvar jogo:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1163,7 +1198,7 @@ msgstr "Salvar jogo:"
msgid "Save"
msgstr "Salvar"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
@@ -1173,7 +1208,7 @@ msgstr ""
"Por favor, consulte o README para obter informações básicas, e para obter "
"instruções sobre como obter assistência adicional."
-#: engines/dialogs.cpp:243
+#: engines/dialogs.cpp:228
#, fuzzy, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
@@ -1183,17 +1218,17 @@ msgstr ""
"Por favor, consulte o README para obter informações básicas, e para obter "
"instruções sobre como obter assistência adicional."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~C~ancelar"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~T~eclas"
@@ -1265,6 +1300,88 @@ msgstr ""
msgid "Start anyway"
msgstr "Iniciar de qualquer maneira"
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr ""
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr ""
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Restaurar jogo:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Restaurar"
+
+#: engines/dreamweb/detection.cpp:57
+#, fuzzy
+msgid "Use bright palette mode"
+msgstr "Item da direita superior"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr ""
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "EGA sem dithering"
+
+#: engines/sci/detection.cpp:371
+#, fuzzy
+msgid "Enable undithering in EGA games"
+msgstr "Habilita EGA sem dithering em jogos com suporte"
+
+#: engines/sci/detection.cpp:380
+#, fuzzy
+msgid "Prefer digital sound effects"
+msgstr "Volume dos efeitos sonoros especiais"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr ""
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr ""
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr ""
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr ""
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr ""
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+
+#: engines/sci/detection.cpp:433
+#, fuzzy
+msgid "Use silver cursors"
+msgstr "Cursor normal"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1923,7 +2040,7 @@ msgstr ""
"LucasArts,\n"
"mas %s está faltando. Utilizando AdLib ao invés."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1934,7 +2051,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1945,7 +2062,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1956,7 +2073,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1993,28 +2110,20 @@ msgstr "~M~enu Principal ScummVM"
msgid "~W~ater Effect Enabled"
msgstr "Modo ~E~feitos de água ativado"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Restaurar jogo:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Restaurar"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Arquivo de vídeo '%s' não encontrado!"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr ""
"Falha ao carregar o estado do jogo a partir do arquivo:\n"
"\n"
"%s"
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr ""
"Falha ao salvar o estado do jogo para o arquivo:\n"
@@ -2029,6 +2138,66 @@ msgstr "Falha ao excluir arquivo."
msgid "Failed to save game"
msgstr "Falha ao salvar o jogo"
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr ""
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr ""
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr ""
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr ""
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr ""
+
+#: engines/kyra/detection.cpp:85
+#, fuzzy
+msgid "Enable helium mode"
+msgstr "Ligar modo Roland GS"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr ""
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr ""
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+#, fuzzy
+msgid "Floating cursors"
+msgstr "Cursor normal"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr ""
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr ""
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr ""
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr ""
@@ -2084,12 +2253,13 @@ msgid "Choose Spell"
msgstr "Escolher"
#: engines/kyra/sound_midi.cpp:475
+#, fuzzy
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
"Você parece estar usando um dispositivo General MIDI,\n"
"mas, o jogo só suporta Roland MT32 MIDI.\n"
@@ -2097,6 +2267,14 @@ msgstr ""
"o modelo General MIDI. Talvez possa acontecer\n"
"que algumas faixas não sejam corretamente tocadas."
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+msgid "Use an alternative game intro (CD version only)"
+msgstr ""
+
#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
@@ -2113,6 +2291,14 @@ msgstr ""
"O arquivo \"sky.cpt\" possui um tamanho incorreto.\n"
"Por favor, refaça o download em www.scummvm.org"
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr ""
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr ""
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
@@ -2180,6 +2366,25 @@ msgstr ""
"Vídeos no formato DXA foram encontrados, mas o ScummVM foi compilado sem "
"suporte a zlib"
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr ""
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
+
#: engines/parallaction/saveload.cpp:133
#, c-format
msgid ""
@@ -2189,15 +2394,15 @@ msgstr ""
"Não é possível salvar o jogo na posição %i\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Carregando jogo..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Salvando jogo..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2214,11 +2419,11 @@ msgstr ""
"Pressione OK para convertê-los agora, caso contrário você será solicitado na "
"próxima vez.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM converteu com êxito todos os seus jogos salvos."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2416,27 +2621,27 @@ msgstr "Som de alta qualidade (mais lento) (reiniciar)"
msgid "Disable power off"
msgstr "Desativar desligamento"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Modo clique-e-arraste do mouse ligado."
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Modo clique-e-arraste do mouse desligado."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Modo Touchpad ligado."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Modo Touchpad desligado."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
msgstr ""
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2444,12 +2649,12 @@ msgstr ""
msgid "Left Click"
msgstr "Clique com o botão esquerdo"
-#: backends/platform/maemo/maemo.cpp:214
+#: backends/platform/maemo/maemo.cpp:218
#, fuzzy
msgid "Middle Click"
msgstr "Item do meio na esquerda"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2486,34 +2691,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normal (sem escala)"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "Correção de proporção habilitada"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "Correção de proporção desabilitada"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "Ativa os filtros gráficos"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "Modo janela"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL Normal"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL Conserve"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL Original"
@@ -2854,37 +3059,37 @@ msgstr "Menu principal"
msgid "Do you really want to quit?"
msgstr "Você realmente deseja sair?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Touchscreen 'Modo Toque' - Clique Esquerdo"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Touchscreen 'Modo Toque' - Clique Direito"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Touchscreen 'Modo Toque' - Acima (Sem Clicar)"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "Volume máximo"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "Aumentando Volume"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "Volume mínimo"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "Diminuindo Volume"
diff --git a/po/ru_RU.po b/po/ru_RU.po
index fe2204f6e5..3a80d9fd7b 100644
--- a/po/ru_RU.po
+++ b/po/ru_RU.po
@@ -7,16 +7,16 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2012-02-16 13:09+0200+0200\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-07-08 22:00+0200+0200\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Russian\n"
+"Language: Russian\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-5\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Russian\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%"
-"10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n"
+"%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
#: gui/about.cpp:91
#, c-format
@@ -45,11 +45,12 @@ msgid "Go up"
msgstr "²ÒÕàå"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -70,15 +71,15 @@ msgstr "·ÐÚàëâì"
msgid "Mouse click"
msgstr "ºÛØÚ Üëèìî"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "¿ÞÚÐ×Ðâì ÚÛÐÒØÐâãàã"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "¿ÕàÕÝÐ×ÝÐçØâì ÚÛÐÒØèØ"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "¿ÕàÕÚÛîçÕÝØÕ ÝÐ ÒÕáì íÚàÐÝ"
@@ -90,18 +91,18 @@ msgstr "²ëÑÕàØâÕ ÔÕÙáâÒØÕ ÔÛï ÝÐ×ÝÐçÕÝØï"
msgid "Map"
msgstr "½Ð×ÝÐçØâì"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -128,15 +129,15 @@ msgstr "¿ÞÖÐÛãÙáâÐ, ÒëÑÕàØâÕ ÔÕÙáâÒØÕ"
msgid "Press the key to associate"
msgstr "½ÐÖÜØâÕ ÚÛÐÒØèã ÔÛï ÝÐ×ÝÐçÕÝØï"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "¸ÓàÐ"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -144,309 +145,313 @@ msgstr ""
"ºÞàÞâÚØÙ ØÔÕÝâØäØÚÐâÞà, ØáßÞÛì×ãÕÜëÙ ÔÛï ØÜÕÝ áÞåàÐÝÕÝØÙ ØÓà Ø ÔÛï ×ÐßãáÚÐ "
"Ø× ÚÞÜÐÝÔÝÞÙ áâàÞÚØ"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "½Ð×ÒÐÝØÕ:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "¿ÞÛÝÞÕ ÝÐ×ÒÐÝØÕ ØÓàë"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "½Ð×Ò:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Ï×ëÚ:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr ""
"Ï×ëÚ ØÓàë. ¸×ÜÕÝÕÝØÕ íâÞÙ ÝÐáâàÞÙÚØ ÝÕ ßàÕÒàÐâØâ ØÓàã ÝÐ ÐÝÓÛØÙáÚÞÜ Ò àãááÚãî"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<ßÞ ãÜÞÛçÐÝØî>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "¿ÛÐâäÞàÜÐ:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "¿ÛÐâäÞàÜÐ, ÔÛï ÚÞâÞàÞÙ ØÓàÐ ÑëÛÐ Ø×ÝÐçÐÛìÝÞ àÐ×àÐÑÞâÐÝÐ"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "¿ÛÐâäÞàÜÐ:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "´ÒØÖÞÚ"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "³àÐäØÚÐ"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "³àä"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "¿ÕàÕÚàëâì ÓÛÞÑÐÛìÝëÕ ãáâÐÝÞÒÚØ ÓàÐäØÚØ"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "¿ÕàÕÚàëâì ÓÛÞÑÐÛìÝëÕ ãáâÐÝÞÒÚØ ÓàÐäØÚØ"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "°ãÔØÞ"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "¿ÕàÕÚàëâì ÓÛÞÑÐÛìÝëÕ ãáâÐÝÞÒÚØ ÐãÔØÞ"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "¿ÕàÕÚàëâì ÓÛÞÑÐÛìÝëÕ ãáâÐÝÞÒÚØ ÐãÔØÞ"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "³àÞÜÚÞáâì"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "³àÞÜÚ"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "¿ÕàÕÚàëâì ÓÛÞÑÐÛìÝëÕ ãáâÐÝÞÒÚØ ÓàÞÜÚÞáâØ"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "¿ÕàÕÚàëâì ÓÛÞÑÐÛìÝëÕ ãáâÐÝÞÒÚØ ÓàÞÜÚÞáâØ"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "¿ÕàÕÚàëâì ÓÛÞÑÐÛìÝëÕ ãáâÐÝÞÒÚØ MIDI"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "¿ÕàÕÚàëâì ÓÛÞÑÐÛìÝëÕ ãáâÐÝÞÒÚØ MIDI"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "¿ÕàÕÚàëâì ÓÛÞÑÐÛìÝëÕ ãáâÐÝÞÒÚØ MT-32"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "¿ÕàÕÚàëâì ÓÛÞÑÐÛìÝëÕ ãáâÐÝÞÒÚØ MT-32"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "¿ãâØ"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "¿ãâØ"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "¿ãâì Ú ØÓàÕ:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "³ÔÕ ØÓàÐ:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "´Þß. ßãâì:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "ÃÚÐ×ëÒÐÕâ ßãâì Ú ÔÞßÞÛÝØâÕÛìÝëÜ äÐÙÛÐÜ ÔÐÝÝëå ÔÛï ØÓàë"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "´Þß. ßãâì:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "ÁÞåàÐÝÕÝØï ØÓà:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "ÃÚÐ×ëÒÐÕâ ßãâì Ú áÞåàÐÝÕÝØïÜ ØÓàë"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "¿ãâì áÞåà:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "½Õ ×ÐÔÐÝ"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "¿Þ ãÜÞÛçÐÝØî"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "²ëÑÕàØâÕ SoundFont"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "²ëÑÕàØâÕ ÔØàÕÚâÞàØî á äÐÙÛÐÜØ ØÓàë"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "²ëÑÕàØâÕ ÔÞßÞÛÝØâÕÛìÝãî ÔØàÕÚâÞàØî ØÓàë"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "²ëÑÕàØâÕ ÔØàÕÚâÞàØî ÔÛï áÞåàÐÝÕÝØÙ"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "ÍâÞâ ID ØÓàë ãÖÕ ØáßÞÛì×ãÕâáï. ¿ÞÖÐÛãÙáâÐ, ÒëÑÕàØâÕ ÔàãÓÞÙ."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~²~ëåÞÔ"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "·ÐÒÕàèØâì ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "¾ ß~à~ÞÓàÐÜÜÕ..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "¾ ßàÞÓàÐÜÜÕ ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~½~ÐáâàÞÙÚØ..."
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "¸×ÜÕÝØâì ÓÛÞÑÐÛìÝëÕ ÝÐáâàÞÙÚØ ScummVM"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "¿~ã~áÚ"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "·ÐßãáâØâì ÒëÑàÐÝÝãî ØÓàã"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~·~ÐÓàã×Øâì..."
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "·ÐÓàã×Øâì áÞåàÝÕÝØÕ ÔÛï ÒëÑàÐÝÝÞÙ ØÓàë"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~´~ÞÑÐÒØâì ØÓàã..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "ÃÔÕàÖØÒÐÙâÕ ÚÛÐÒØèã Shift ÔÛï âÞÓÞ, çâÞÑë ÔÞÑÐÒØâì ÝÕáÚÞÛìÚÞ ØÓà"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "½~Ð~áâàÞÙÚØ ØÓàë..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "¸×ÜÕÝØâì ÝÐáâàÞÙÚØ ØÓàë"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~Ã~ÔÐÛØâì ØÓàã"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "ÃÔÐÛØâì ØÓàã Ø× áßØáÚÐ. ½Õ ãÔÐÛïÕâ ØÓàã á ÖÕáâÚÞÓÞ ÔØáÚÐ"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~´~ÞÑ. ØÓàã..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "½~Ð~á. ØÓàë..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~Ã~ÔÐÛØâì ØÓàã"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "¿ÞØáÚ Ò áßØáÚÕ ØÓà"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "¿ÞØáÚ:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "·ÐÓàã×Øâì ØÓàã:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "·ÐÓàã×Øâì"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -454,7 +459,7 @@ msgstr ""
"²ë ÔÕÙáâÒØâÕÛìÝÞ åÞâØâÕ ×ÐßãáâØâì ÔÕâÕÚâÞà ÒáÕå ØÓà? ÍâÞ ßÞâÕÝæØÐÛìÝÞ ÜÞÖÕâ "
"ÔÞÑÐÒØâì ÑÞÛìèÞÕ ÚÞÛØçÕáâÒÞ ØÓà."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -462,7 +467,7 @@ msgstr ""
msgid "Yes"
msgstr "´Ð"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -470,36 +475,36 @@ msgstr "´Ð"
msgid "No"
msgstr "½Õâ"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM ÝÕ ÜÞÖÕâ ÞâÚàëâì ãÚÐ×ÐÝÝãî ÔØàÕÚâÞàØî!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM ÝÕ ÜÞÖÕâ ÝÐÙâØ ØÓàã Ò ãÚÐ×ÐÝÝÞÙ ÔØàÕÚâÞàØØ!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "²ëÑÕàØâÕ ØÓàã:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "²ë ÔÕÙáâÒØâÕÛìÝÞ åÞâØâÕ ãÔÐÛØâì ÝÐáâàÞÙÚØ ÔÛï íâÞÙ ØÓàë?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr "ÍâÐ ØÓàÐ ÝÕ ßÞÔÔÕàÖØÒÐÕâ ×ÐÓàã×Úã áÞåàÐÝÕÝØÙ çÕàÕ× ÓÛÐÒÝÞÕ ÜÕÝî."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM ÝÕ áÜÞÓ ÝÐÙâØ ÔÒØÖÞÚ ÔÛï ×ÐßãáÚÐ ÒëÑàÐÝÝÞÙ ØÓàë!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "¼ÝÞÓÞ ØÓà..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "¼ÝÞÓÞ ØÓà..."
@@ -566,104 +571,94 @@ msgstr "44 Ú³æ"
msgid "48 kHz"
msgstr "48 Ú³æ"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "½Õ ×ÐÔÐÝ"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "½Õ ãÔÐÛÞáì ßàØÜÕÝØâì Ø×ÜÕÝÕÝØï ÝÕÚâÞàëå ÓàÐäØçÕáÚØå ÝÐáâàÞÕÚ:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "ÒØÔÕÞàÕÖØÜ ÝÕ ÜÞÖÕâ Ñëâì Ø×ÜÕÝñÝ."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "ßÞÛÝÞíÚàÐÝÝëÙ àÕÖØÜ ÝÕ ÜÞÖÕâ Ñëâì Ø×ÜÕÝñÝ"
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr "àÕÖØÜ ÚÞààÕÚâØàÞÒÚØ áÞÞâÝÞèÕÝØï áâÞàÞÝ ÝÕ ÜÞÖÕâ Ñëâì Ø×ÜÕÝñÝ"
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "³àÐä. àÕÖØÜ:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "ÀÕÖØÜ àÐáâàÐ:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "ÁßÕæØÐÛìÝëÕ àÕÖØÜë àÕÝÔÕàØÝÓÐ, ßÞÔÔÕàÖØÒÐÕÜëÕ ÝÕÚÞâÞàëÜØ ØÓàÐÜØ"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "¿ÞÛÝÞíÚàÐÝÝëÙ àÕÖØÜ"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "ºÞààÕÚæØï áÞÞâÝÞèÕÝØï áâÞàÞÝ"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "ºÞààÕÚâØàÞÒÐâì áÞÞâÝÞèÕÝØÕ áâÞàÞÝ ÔÛï ØÓà á àÐ×àÕèÕÝØÕÜ 320x200"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "EGA ÑÕ× àÐáâàÐ"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr ""
-"²ÚÛîçÐÕâ àÕÖØÜ ÑÕ× àÐáâàØàÞÒÐÝØï Ò EGA ØÓàÐå, ÚÞâÞàëÕ ßÞÔÔÕàÖØÒÐîâ âÐÚÞÙ "
-"àÕÖØÜ"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "¿àÕÔßÞçØâÐÕÜÞÕ:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "·ÒãÚÞÒÞÕ ãáâ-ÒÞ:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr ""
"ÃÚÐ×ëÒÐÕâ ßàÕÔßÞçØâÐÕÜÞÕ ×ÒãÚÞÒÞÕ ãáâàÞÙáâÒÞ ØÛØ íÜãÛïâÞà ×ÒãÚÞÒÞÙ ÚÐàâë"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "ÃÚÐ×ëÒÐÕâ ÒëåÞÔÝÞÕ ×ÒãÚÞÒÞÕ ãáâàÞÙáâÒÞ ØÛØ íÜãÛïâÞà ×ÒãÚÞÒÞÙ ÚÐàâë"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "¿àÕÔßÞçØâÐÕÜÞÕ:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "·ÒãÚÞÒÞÕ ãáâ-ÒÞ:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "ÍÜãÛïâÞà AdLib:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "·ÒãÚÞÒÐï ÚÐàâÐ AdLib ØáßÞÛì×ãÕâáï ÜÝÞÓØÜØ ØÓàÐÜØ"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "ÇÐáâÞâÐ ×ÒãÚÐ:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -671,64 +666,63 @@ msgstr ""
"±¾ÛìèØÕ ×ÝÐçÕÝØï ×ÐÔÐîâ ÛãçèÕÕ ÚÐçÕáâÒÞ ×ÒãÚÐ, ÞÔÝÐÚÞ ÞÝØ ÜÞÓãâ ÝÕ "
"ßÞÔÔÕàÖØÒÐâìáï ÒÐèÕÙ ×ÒãÚÞÒÞÙ ÚÐàâÞÙ"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "ÃáâàÞÙáâÒÞ GM:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr "ÃÚÐ×ëÒÐÕâ ÒëåÞÔÝÞÕ ×ÒãÚÞÒÞÕ ãáâàÞÙáâÒÞ ÔÛï MIDI"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "½Õ ØáßÞÛì×ÞÒÐâì Üã×ëÚã ÔÛï General MIDI"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "¸áßÞÛì×ÞÒÐâì ßÕàÒÞÕ ÔÞáâãßÝÞÕ ãáâàÞÙáâÒÞ"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr ""
-"SoundFontë ßÞÔÔÕàÔÖØÒÐîâáï ÝÕÚÞâÞàëÜØ ×ÒãÚÞÒëÜØ ÚÐàâÐÜØ, Fluidsynth Ø "
-"Timidity"
+"SoundFontë ßÞÔÔÕàÖØÒÐîâáï ÝÕÚÞâÞàëÜØ ×ÒãÚÞÒëÜØ ÚÐàâÐÜØ, Fluidsynth Ø Timidity"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "ÁÜÕèÐÝÝëÙ àÕÖØÜ AdLib/MIDI"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "¸áßÞÛì×ÞÒÐâì Ø MIDI Ø AdLib ÔÛï ÓÕÝÕàÐæØØ ×ÒãÚÐ"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "ÃáØÛÕÝØÕ MIDI:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "Ãáâà. MT-32:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
-"ÃÚÐ×ëÒÐÕâ ×ÒãÚÞÒÞÕ ãáâàÞÙáâÒÞ ßÞ ãÜÞÛçÐÝØï ÔÛï ÒëÒÞÔÐ ÝÐ Roland MT-32/LAPC1/"
+"ÃÚÐ×ëÒÐÕâ ×ÒãÚÞÒÞÕ ãáâàÞÙáâÒÞ ßÞ ãÜÞÛçÐÝØî ÔÛï ÒëÒÞÔÐ ÝÐ Roland MT-32/LAPC1/"
"CM32l/CM64"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "½ÐáâÞïéØÙ Roland MT-32 (×ÐßàÕâØâì íÜãÛïæØî GM)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -736,298 +730,335 @@ msgstr ""
"¾âÜÕâìâÕ, ÕáÛØ ã ÒÐá ßÞÔÚÛîçÕÝÞ Roland-áÞÒÜÕáâØÜÞÕ ×ÒãÚÞÒÞÕ ãáâàÞÙáâÒÞ Ø Òë "
"åÞâØâÕ ÕÓÞ ØáßÞÛì×ÞÒÐâì"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "½ÐáâÞïéØÙ Roland MT-32 (×ÐßàÕâØâì GM)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "²ÚÛîçØâì àÕÖØÜ Roland GS"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr ""
-"²ëÚÛîçÐÕâ ÜÐßßØÝÓ General MIDI ÔÛï ØÓà á ×ÒãÚÞÒÞÙ ÔÞàÞÖÚÞÙ ÔÛï Roland MT-32"
+"²ëÚÛîçÐÕâ áÞßÞáâÐÒÛÕÝØÕ General MIDI ÔÛï ØÓà á ×ÒãÚÞÒÞÙ ÔÞàÞÖÚÞÙ ÔÛï Roland "
+"MT-32"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "½Õ ØáßÞÛì×ÞÒÐâì Üã×ëÚã ÔÛï MT-32"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "ÂÕÚáâ Ø Þ×ÒãçÚÐ:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "¾×ÒãçÚÐ"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "ÁãÑâØâàë"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "¾ÑÐ"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "ÁÚÞàÞáâì âØâàÞÒ:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "ÂÕÚáâ Ø Þ×ÒãçÚÐ:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "¾×Ò"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "狄"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "¾ÑÐ"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "¿ÞÚÐ×ëÒÐâì áãÑâØâàë Ø ÒÞáßàÞØ×ÒÞÔØâì àÕçì"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "ÁÚÞàÞáâì âØâàÞÒ:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "³àÞÜÚ. Üã×ëÚØ:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "³àÞÜÚ. Üã×ëÚØ:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "²ëÚÛ. Òáñ"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "³àÞÜÚÞáâì SFX:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "³àÞÜÚÞáâì áßÕæØÐÛìÝëå ×ÒãÚÞÒëå íääÕÚâÞÒ"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "³àÞÜÚ. SFX:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "³àÞÜÚ. Þ×ÒãçÚØ:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "³àÞÜÚ. Þ×ÒãçÚØ:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "¿ãâì Ú âÕÜÐÜ:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "³ÔÕ âÕÜë:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"ÃÚÐ×ëÒÐÕâ ßãâì Ú ÔÞßÞÛÝØâÕÛìÝëÜ äÐÙÛÐÜ ÔÐÝÝëå, ØáßÞÛì×ãÕÜëå ÒáÕÜØ ØÓàÐÜØ, "
"ÛØÑÞ ScummVM"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "¿ãâì Ú ßÛÐÓØÝÐÜ:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "¿ãâì Ú ßÛÐÓØÝÐÜ:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "ÀÐ×ÝÞÕ"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "ÀÐ×ÝÞÕ"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "ÂÕÜÐ:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "ÀØáÞÒÐÛÚÐ GUI:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "°ÒâÞáÞåàÐÝÕÝØÕ:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "°ÒâÞáÞåà.:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "ºÛÐÒØèØ"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "Ï×ëÚ GUI:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Ï×ëÚ ÓàÐäØçÕáÚÞÓÞ ØÝâÕàäÕÙáÐ ScummVM"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "²ë ÔÞÛÖÝë ßÕàÕ×ÐßãáâØâì ScummVM çâÞÑë ßàØÜÕÝØâì Ø×ÜÕÝÕÝØï."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "²ëÑÕàØâÕ ÔØàÕÚâÞàØî ÔÛï áÞåàÐÝÕÝØÙ"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "½Õ ÜÞÓã ßØáÐâì Ò ÒëÑàÐÝÝãî ÔØàÕÚâÞàØî. ¿ÞÖÐÛãÙáâÐ, ãÚÐÖØâÕ ÔàãÓãî."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "²ëÑÕàØâÕ ÔØàÕÚâÞàØî ÔÛï âÕÜ GUI"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "²ëÑÕàØâÕ ÔØàÕÚâÞàØî á ÔÞßÞÛÝØâÕÛìÝëÜØ äÐÙÛÐÜØ"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "²ëÑÕàØâÕ ÔØàÕÚâÞàØî á ßÛÐÓØÝÐÜØ"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
msgstr ""
-"ÂÕÜÐ, ÒëÑàÐÝÝÐï ÒÐÜØ, ÝÕ ßÞÔÔÕàÖØÒÐÕâ ÒëÑàÐÝÝëÙ ï×ëÚ. µáÛØ Òë åÞâØâÕ "
+"ÂÕÜÐ, ÒëÑàÐÝÝÐï ÒÐÜØ, ÝÕ ßÞÔÔÕàÖØÒÐÕâ âÕÚãéØÙ ï×ëÚ. µáÛØ Òë åÞâØâÕ "
"ØáßÞÛì×ÞÒÐâì íâã âÕÜã, ÒÐÜ ÝÕÞÑåÞÔØÜÞ áÝÐçÐÛÐ ßÕàÕÚÛîçØâìáï ÝÐ ÔàãÓÞÙ ï×ëÚ."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "´ÐâÐ ÝÕ ×ÐßØáÐÝÐ"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "²àÕÜï ÝÕ ×ÐßØáÐÝÞ"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "²àÕÜï ØÓàë ÝÕ ×ÐßØáÐÝÞ"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "ÃÔÐÛØâì"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "²ë ÔÕÙáâÒØâÕÛìÝÞ åÞâØâÕ ãÔÐÛØâì íâÞ áÞåàÐÝÕÝØÕ?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "´ÐâÐ: "
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "²àÕÜï: "
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "²àÕÜï ØÓàë: "
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "ÁÞåàÐÝÕÝØÕ ÑÕ× ØÜÕÝØ"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "ÁÞåàÐÝØâì"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "½Õ ãÔÐÛÞáì áÞåàÐÝØâì ØÓàã"
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "½Ð×ÒÐÝØÕ:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "²ëÑÕàØâÕ âÕÜã"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "±Õ× ÓàÐäØÚØ"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "±Õ× ÓàÐäØÚØ"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "ÁâÐÝÔÐàâÝëÙ àÐáâÕàØ×ÐâÞà (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "ÁâÐÝÔÐàâÝëÙ àÐáâÕàØ×ÐâÞà (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "ÀÐáâÕàØ×ÐâÞà áÞ áÓÛÐÖØÒÐÝØÕÜ (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "ÀÐáâÕàØ×ÐâÞà áÞ áÓÛÐÖØÒÐÝØÕÜ (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "¾çØáâØâì ×ÝÐçÕÝØÕ"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "´ÒØÖÞÚ ÝÕ ßÞÔÔÕàÖØÒÐÕâ ãàÞÒÕÝì ÞâÛÐÔÚØ '%s'"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "¼ÕÝî"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "¿àÞßãáâØâì"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "¿Ðã×Ð"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "¿àÞßãáâØâì áâàÞÚã"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "¾èØÑÚÐ ×ÐßãáÚÐ ØÓàë:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "½Õ ÜÞÓã ÝÐÙâØ ÔÒØÖÞÚ ÔÛï ×ÐßãáÚÐ ÒëÑàÐÝÝÞÙ ØÓàë"
@@ -1095,17 +1126,17 @@ msgstr "¿àÕàÒÐÝÞ ßÞÛì×ÞÒÐâÕÛÕÜ"
msgid "Unknown error"
msgstr "½ÕØ×ÒÕáâÝÐï ÞèØÑÚÐ"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "ºÐÖÕâáï, çâÞ ØÓàÐ '%s' Õéñ ÝÕØ×ÒÕáâÝÐ."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
"¿ÞÖÐÛãÙáâÐ, ßÕàÕÔÐÙâÕ áÛÕÔãîéØÕ ÔÐÝÝëÕ ÚÞÜÐÝÔÕ ScummVM ÒÜÕáâÕ á ÝÐ×ÒÐÝØÕÜ"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "ØÓàë, ÚÞâÞàãî Òë ßëâÐÕâÕáì ÔÞÑÐÒØâì, Ø ãÚÐÖØâÕ Õñ ÒÕàáØî, ï×ëÚ Ø â.Ô."
@@ -1133,22 +1164,23 @@ msgstr "~¿~ÞÜÞéì"
msgid "~A~bout"
msgstr "¾ ßàÞ~Ó~àÐÜÜÕ"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "~²~ëÙâØ Ò ÓÛÐÒÝÞÕ ÜÕÝî"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~²~ ÓÛÐÒÝÞÕ ÜÕÝî"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "ÁÞåàÐÝØâì ØÓàã:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1157,37 +1189,37 @@ msgstr "ÁÞåàÐÝØâì ØÓàã:"
msgid "Save"
msgstr "ÁÞåàÐÝØâì"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
-"¿àÞáØÜ ßàÞéÕÝØï, ÝÞ íâÞâ ÔÒØÖÞÕ ßÞÚÐ ÝÕ ßàÕÔÞáâÐÒÛïÕâ ßÞÜÞéØ ÒÝãâàØ ØÓàë. "
+"¿àÞáØÜ ßàÞéÕÝØï, ÝÞ íâÞâ ÔÒØÖÞÚ ßÞÚÐ ÝÕ ßàÕÔÞáâÐÒÛïÕâ ßÞÜÞéØ ÒÝãâàØ ØÓàë. "
"¿ÞÖÐÛãÙáâÐ, ÞÑàÐâØâÕáì Ò äÐÙÛ README ×Ð ÑÐ×ÞÒÞÙ ØÝäÞàÜÐæØÕÙ, Ð âÐÚÖÕ "
"ØÝáâàãÚæØïÜØ Þ âÞÜ, ÚÐÚ ßÞÛãçØâì ÔÐÛìÝÕÙèãî ßÞÜÞéì."
-#: engines/dialogs.cpp:243
-#, fuzzy, c-format
+#: engines/dialogs.cpp:228
+#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"¿àÞáØÜ ßàÞéÕÝØï, ÝÞ íâÞâ ÔÒØÖÞÕ ßÞÚÐ ÝÕ ßàÕÔÞáâÐÒÛïÕâ ßÞÜÞéØ ÒÝãâàØ ØÓàë. "
-"¿ÞÖÐÛãÙáâÐ, ÞÑàÐâØâÕáì Ò äÐÙÛ README ×Ð ÑÐ×ÞÒÞÙ ØÝäÞàÜÐæØÕÙ, Ð âÐÚÖÕ "
-"ØÝáâàãÚæØïÜØ Þ âÞÜ, ÚÐÚ ßÞÛãçØâì ÔÐÛìÝÕÙèãî ßÞÜÞéì."
+"½Õ ãÔÐÛÞáì áÞåàÐÝØâì ØÓàã (%s)! ¿ÞÖÐÛãÙáâÐ, ÞÑàÐâØâÕáì Ò äÐÙÛ README ×Ð "
+"ÑÐ×ÞÒÞÙ ØÝäÞàÜÐæØÕÙ, Ð âÐÚÖÕ ØÝáâàãÚæØïÜØ Þ âÞÜ, ÚÐÚ ßÞÛãçØâì ÔÐÛìÝÕÙèãî "
+"ßÞÜÞéì."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "¾~â~ÜÕÝÐ"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~º~ÛÐÒØèØ"
@@ -1237,14 +1269,14 @@ msgstr ""
"äÐÙÛÕ README."
#: engines/engine.cpp:426
-#, fuzzy, c-format
+#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"¿àÞáØÜ ßàÞéÕÝØï, ÝÞ íâÞâ ÔÒØÖÞÕ ßÞÚÐ ÝÕ ßàÕÔÞáâÐÒÛïÕâ ßÞÜÞéØ ÒÝãâàØ ØÓàë. "
-"¿ÞÖÐÛãÙáâÐ, ÞÑàÐâØâÕáì Ò äÐÙÛ README ×Ð ÑÐ×ÞÒÞÙ ØÝäÞàÜÐæØÕÙ, Ð âÐÚÖÕ "
-"ØÝáâàãÚæØïÜØ Þ âÞÜ, ÚÐÚ ßÞÛãçØâì ÔÐÛìÝÕÙèãî ßÞÜÞéì."
+"½Õ ãÔÐÛÞáì ßàÞçØâÐâì áÞåàÐÝÕÝØÕ ØÓàë (%s)! ¿ÞÖÐÛãÙáâÐ, ÞÑàÐâØâÕáì Ò äÐÙÛ "
+"README ×Ð ÑÐ×ÞÒÞÙ ØÝäÞàÜÐæØÕÙ, Ð âÐÚÖÕ ØÝáâàãÚæØïÜØ Þ âÞÜ, ÚÐÚ ßÞÛãçØâì "
+"ÔÐÛìÝÕÙèãî ßÞÜÞéì."
#: engines/engine.cpp:439
msgid ""
@@ -1260,6 +1292,94 @@ msgstr ""
msgid "Start anyway"
msgstr "²áñ àÐÒÝÞ ×ÐßãáâØâì"
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "¸áßÞÛì×ÞÒÐâì ÞàØÓØÝÐÛìÝëÕ íÚàÐÝë ×ÐßØáØ/çâÕÝØï ØÓàë"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr ""
+"¸áßÞÛì×ÞÒÐâì ÞàØÓØÝÐÛìÝëÕ íÚàÐÝë ×ÐßØáØ Ø áÞåàÐÝÕÝØï ØÓàë ÒÜÕáâÞ áÔÕÛÐÝÝëå Ò "
+"ScummVM"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "²ÞááâÐÝÞÒØâì ØÓàã:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "²ÞááâÐÝÞÒØâì"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "¸áßÞÛì×ÞÒÐâì àÕÖØÜ ïàÚÞÙ ßÐÛØâàë"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "ÀØáãÕâ ÓàÐäØÚã á ØáßÞÛì×ÞÒÐÝØÕÜ ïàÚÞÙ ßÐÛØâàë ØÓàë"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "EGA ÑÕ× àÐáâàÐ"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "²ÚÛîçÐÕâ àÕÖØÜ ÑÕ× àÐáâàØàÞÒÐÝØï Ò EGA ØÓàÐå"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "¿àÕÔßÞçØâÐâì æØäàÞÒëÕ ×ÒãÚÞÒëÕ íääÕÚâë"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr ""
+"¾âÔÐÒÐâì ßàÕÔßÞçâÕÝØÕ æØäàÞÒëÜ ×ÒãÚÞÒëÜ íääÕÚâÐÜ ÒÜÕáâÞ áØÝâÕ×ØàÞÒÐÝÝëå"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "¸áßÞÛì×ÞÒÐâì IMF/Yamaha FB-01 ÔÛï ÒëÒÞÔÐ MIDI"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+"¸áßÞÛì×ÒÞÒÐâì ×ÒãÚÞÒãî ÚÐàâÚã IBM Music Feature ØÛØ ÜÞÔãÛì áØÝâÕ×Ð Yamaha "
+"FB-01 FM ÔÛï MIDI"
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "¸áßÞÛì×ÞÒÐâì CD ÐãÔØÞ"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr ""
+"¸áßÞÛì×ÞÒÐâì ×ÒãÚÞÒëÕ ÔÞàÞÖÚØ á CD ÒÜÕáâÞ Üã×ëÚØ Ø× äÐÙÛÞÒ ØÓàë (ÕáÛØ "
+"ÔÞáâãßÝÞ)"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "¸áßÞÛì×ÞÒÐâì ÚãàáÞàë Windows"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+"¸áßÞÛì×ÞÒÐâì ÚãàáÞàë Windows (ÜÕÝìèØÕ ßÞ àÐ×ÜÕàã Ø ÞÔÝÞæÒÕâÝëÕ) ÒÜÕáâÞ "
+"ÚãàáÞàÞÒ DOS"
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "¸áßÞÛì×ÞÒÐâì áÕàÕÑàïÝÝëÕ ÚãàáÞàë"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+"¸áßÞÛì×ÞÒÐâì ÐÛìâÕàÝÐâØÒÝëÙ ÝÐÑÞà áÕàÕÑàïÝÝëå ÚãàáÞàÞÒ ÒÜÕáâÞ ÞÑëçÝëå ×ÞÛÞâëå"
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1916,7 +2036,7 @@ msgstr ""
"ÀÕÖØÜ \"àÞÔÝÞÓÞ\" MIDI âàÕÑãÕâ ÞÑÝÞÒÛÕÝØÕ Roland Upgrade Þâ\n"
"LucasArts, ÝÞ ÝÕ åÒÐâÐÕâ %s. ¿ÕàÕÚÛîçÐîáì ÝÐ AdLib."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1927,7 +2047,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1938,7 +2058,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1949,7 +2069,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1985,25 +2105,17 @@ msgstr "³ÛÐÒÝÞÕ ÜÕÝî"
msgid "~W~ater Effect Enabled"
msgstr "ÍääÕÚâë ÒÞÔë ÒÚÛîçÕÝë"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "²ÞááâÐÝÞÒØâì ØÓàã:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "²ÞááâÒÝÞÒØâì"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "ÄÐÙÛ ×ÐáâÐÒÚØ '%s' ÝÕ ÝÐÙÔÕÝ!"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "½Õ ãÔÐÛÞáì ×ÐÓàã×Øâì áÞåàÐÝñÝÝãî ØÓàã Ø× äÐÙÛÐ."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "½Õ ãÔÐÛÞáì áÞåàÐÝØâì ØÓàã Ò äÐÙÛ."
@@ -2015,6 +2127,64 @@ msgstr "½Õ ãÔÐÛÞáì ãÔÐÛØâì äÐÙÛ."
msgid "Failed to save game"
msgstr "½Õ ãÔÐÛÞáì áÞåàÐÝØâì ØÓàã"
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "ÁâãÔØÙÝÐï ÐãÔØâÞàØï"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "²ÚÛîçØâì ×ÒãÚØ ÐãÔØâÞàØØ Ò áâãÔØØ"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "¿ÞÔÔàÕÖÚÐ ßàÞßãáÚÞÒ"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "²ÚÛîçÐÕâ ÒÞ×ÜÞÖÝÞáâì ßàÞßãáÚÐâì âÕÚáâë Ø ×ÐáâÐÒÚØ"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "ÀÕÖØÜ ÓÕÛØï"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "²ÚÛîçØâì àÕÖØÜ ÓÕÛØï"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "¿ÛÐÒÝÐï ßàÞÚàãâÚÐ"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "²ÚÛîçØâì ßÛÐÒÝãî ßàÞÚàãâÚã ÒÞ ÒàÕÜï åÞÔìÑë"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "¿ÛÐÒÐîéØÕ ÚãàáÞàë"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "²ÚÛîçØâì ßÛÐÒÐîéØÕ ÚãàáÞàë"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "¿ÞÛÞáÚØ ×ÔÞàÞÒìï"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "²ÚÛîçØâì ÞâÞÑàÐÖÕÝØÕ ßÞÛÞáÞÚ ×ÔÞàÞÒìï"
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "°âÐÚÐ 1"
@@ -2068,8 +2238,8 @@ msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
"ºÐÖÕâáï, Òë ßëâÐÕâÕáì ØáßÞÛì×ÞÒÐâì ãáâàÞÙáâÒÞ\n"
"General MIDI, ÝÞ íâÐ ØÓàÐ ßÞÔÔÕàÖØÒÐÕâ âÞÛìÚÞ\n"
@@ -2078,6 +2248,15 @@ msgstr ""
"ÜÞÖÕâ âÐÚ ßÞÛãçØâìáï, çâÞ ÝÕÚÞâÞàëÕ âàÕÚØ ÑãÔãâ\n"
"áëÓàÐÝë ÝÕÒÕàÝÞ."
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+#, fuzzy
+msgid "Use an alternative game intro (CD version only)"
+msgstr "¸áßÞÛì×ÞÒÐâì ÒáâãßÛÕÝØÕ á ÓØÑÚØå ÔØáÚÞÒ (âÞÛìÚÞ ÔÛï CD ÒÕàáØØ ØÓàë)"
+
#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
@@ -2094,10 +2273,18 @@ msgstr ""
"ÄÐÙÛ sky.cpt ØÜÕÕâ ÝÕÒÕàÝëÙ àÐ×ÜÕà.\n"
"¿ÞÖÐÛãÙáâÐ, áÚÐçÐÙâÕ ÕÓÞ ×ÐÝÞÒÞ á www.scummvm.org"
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "²áâãßÛÕÝØÕ á äÛÞßßØÚÞÒ"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "¸áßÞÛì×ÞÒÐâì ÒáâãßÛÕÝØÕ á ÓØÑÚØå ÔØáÚÞÒ (âÞÛìÚÞ ÔÛï CD ÒÕàáØØ ØÓàë)"
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
-msgstr ""
+msgstr "·ÐáâÐÒÚÐ PSX '%s' ÝÕ ÜÞÖÕâ Ñëâì ßàÞØÓàÐÝÐ Ò àÕÖØÜÕ á ßÐÛØâàÞÙ"
#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
msgid "DXA cutscenes found but ScummVM has been built without zlib support"
@@ -2152,11 +2339,30 @@ msgid "This is the end of the Broken Sword 1 Demo"
msgstr "ÍâÞ ×ÐÒÕàèÕÝØÕ ÔÕÜÞ ÁÛÞÜÐÝÝÞÓÞ ¼ÕçÐ 1"
#: engines/sword2/animation.cpp:435
-#, fuzzy
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
-"½ÐÙÔÕÝë ×ÐáâÐÒÚØ Ò äÞàÜÐâÕ DXA, ÝÞ ScummVM ÑëÛ áÞÑàÐÝ ÑÕ× ßÞÔÔÕàÖÚØ zlib"
+"½ÐÙÔÕÝë ×ÐáâÐÒÚØ Ò äÞàÜÐâÕ PSX, ÝÞ ScummVM ÑëÛ áÞÑàÐÝ ÑÕ× ßÞÔÔÕàÖÚØ RGB "
+"æÒÕâÞÒ"
+
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "¿ÞÚÐ×ëÒÐâì ÝÐ×ÒÐÝØï ÞÑêÕÚâÞÒ"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "¿ÞÚÐ×ëÒÐÕâ ÝÐ×ÒÐÝØï ÞÑêÕÚâÞÒ ßà ØÝÐÒÕÔÕÝØØ ÚãàáÞàÐ ÜëèØ"
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
#: engines/parallaction/saveload.cpp:133
#, c-format
@@ -2167,15 +2373,15 @@ msgstr ""
"½Õ ÜÞÓã áÞåàÐÝØâì ØÓàã Ò ßÞ×ØæØî %i\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "·ÐÓàãÖÐî ØÓàã..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "ÁÞåàÐÝïî ØÓàã..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2185,24 +2391,24 @@ msgid ""
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
"ScummVM ÞÑÝÐàãÖØÛ ã ÒÐá áâÐàëÕ áÞåàÐÝÕÝØï ØÓàë Nippon Safes, ÚÞâÞàëÕ "
-"ÝÕÞÑåÞÔØÜÞ ßÕàÕØÜÕÝÞÒÐâì.ÁâÐàëÕ ÝÐ×ÒÐÝØï ÑÞÛìèÕ ÝÕ ßÞÔÔÕàÖØÒÐîâáï, Ø ßÞíâÞÜã "
-"Òë ÝÕ áÜÞÖÕâÕ ×ÐÓàã×Øâì áÞåàÐÝÕÝØï, ÕáÛØ ÝÕ ßÕàÕØÜÕÝãÕâÕ Øå.\n"
+"ÝÕÞÑåÞÔØÜÞ ßÕàÕØÜÕÝÞÒÐâì. ÁâÐàëÕ ÝÐ×ÒÐÝØï ÑÞÛìèÕ ÝÕ ßÞÔÔÕàÖØÒÐîâáï, Ø "
+"ßÞíâÞÜã Òë ÝÕ áÜÞÖÕâÕ ×ÐÓàã×Øâì áÞåàÐÝÕÝØï, ÕáÛØ ÝÕ ßÕàÕØÜÕÝãÕâÕ Øå.\n"
"\n"
"½ÐÖÜØâÕ ¾º, çâÞÑë ßÕàÕØÜÕÝÞÒÐâì Øå áÕÙçÐá, Ò ßàÞâØÒÝÞÜ áÛãçÐÕ íâÞ ÖÕ "
"áÞÞÑéÕÝØÕ ßÞïÒØâáï ßàØ áÛÕÔãîéÕÜ ×ÐßãáÚÕ ØÓàë.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM ãáßÕèÝÞ ßàÕÞÑàÐ×ÞÒÐÛ ÒáÕ ÒÐèØ áÞåàÐÝÕÝØï ØÓà."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
-"ScummVM ÝÐßØáÐÛ ÝÕáÚÞÛìÚÞ ßàÕÔãßàÕÖÔÕÝØÙ Ò ÞÚÝÞ ÚÞÝáÞÛØ, Ø ÝÕ áÜÞÓ "
+"ScummVM ÝÐßØáÐÛ ÝÕáÚÞÛìÚÞ ßàÕÔãßàÕÖÔÕÝØÙ Ò ÞÚÝÞ ÚÞÝáÞÛØ Ø ÝÕ áÜÞÓ "
"ßàÕÞÑàÐ×ÞÒÐâì ÒáÕ äÐÙÛë.\n"
"\n"
"¿ÞÖÐÛãÙáâÐ, áÞÞÑéØâÕ ÞÑ íâÞÜ ÚÞÜÐÝÔÕ ScummVM."
@@ -2306,7 +2512,7 @@ msgstr " (°ÚâØÒÝÐï)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
-msgstr ""
+msgstr " (·ÐÑÛÞÚØàÞÒÐÝÐ)"
#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
@@ -2392,27 +2598,27 @@ msgstr "²ëáÞÚÞÕ ÚÐçÕáâÒÞ ×ÒãÚÐ (ÜÕÔÛÕÝÝÕÕ) (àÕÑãâ)"
msgid "Disable power off"
msgstr "·ÐßàÕâØâì ÒëÚÛîçÕÝØÕ"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "ÀÕÖØÜ ÜëèØ ÝÐÖÐâì-Ø-âïÝãâì ÒÚÛîçÕÝ."
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "ÀÕÖØÜ ÜëèØ ÝÐÖÐâì-Ø-âïÝãâì ÒëÚÛîçÕÝ."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "ÀÕÖØÜ âÐçßÐÔÐ ÒÚÛîçÕÝ."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "ÀÕÖØÜ âÐçßÐÔÐ ÒëÚÛîçÕÝ."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
msgstr "ÀÕÖØÜ éÕÛçÚÐ"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2420,11 +2626,11 @@ msgstr "ÀÕÖØÜ éÕÛçÚÐ"
msgid "Left Click"
msgstr "»ÕÒëÙ éÕÛçÞÚ"
-#: backends/platform/maemo/maemo.cpp:214
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
msgstr "ÁàÕÔÝØÙ éÕÛçÞÚ"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2461,34 +2667,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "±Õ× ãÒÕÛØçÕÝØï"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "ºÞààÕÚæØï áÞÞâÝÞèÕÝØï áâÞàÞÝ ÒÚÛîçÕÝÐ"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "ºÞààÕÚæØï áÞÞâÝÞèÕÝØï áâÞàÞÝ ÒëÚÛîçÕÝÐ"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "°ÚâØÒÝëÙ ÓàÐäØçÕáÚØÙ äØÛìâà:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "¾ÚÞÝÝëÙ àÕÖØÜ"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL ÑÕ× ãÒÕÛØçÕÝØï"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL á áÞåàÐÝÕÝØÕÜ"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL Ø×ÝÐçÐÛìÝëÙ"
@@ -2826,37 +3032,37 @@ msgstr "³ÛÐÒÝÞÕ ÜÕÝî"
msgid "Do you really want to quit?"
msgstr "²ë ÔÕÙáâÒØâÕÛìÝÞ åÞâØâÕ ÒëÙâØ?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "ÀÕÖØÜ 'ÚÐáÐÝØÙ' âÐçáÚàØÝÐ - »ÕÒëÙ ÚÛØÚ"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "ÀÕÖØÜ 'ÚÐáÐÝØÙ' âÐçáÚàØÝÐ - ¿àÐÒëÙ ÚÛØÚ"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "ÀÕÖØÜ 'ÚÐáÐÝØÙ' âÐçáÚàØÝÐ - ¿àÞÛñâ (ÑÕ× ÚÛØÚÐ)"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "¼ÐÚáØÜÐÛìÝÐï ÓàÞÜÚÞáâì"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "ÃÒÕÛØçÕÝØÕ ÓàÞÜÚÞáâØ"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "¼ØÝØÜÐÛìÝÐï ÓàÞÜÚÞáâì"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "ÃÜÕÝìèÕÝØÕ ÓàÞÜÚÞáâØ"
diff --git a/po/scummvm.pot b/po/scummvm.pot
index 989779fc91..de270cef27 100644
--- a/po/scummvm.pot
+++ b/po/scummvm.pot
@@ -6,12 +6,13 @@
#, fuzzy
msgid ""
msgstr ""
-"Project-Id-Version: ScummVM 1.5.0git\n"
+"Project-Id-Version: ScummVM 1.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
@@ -43,11 +44,12 @@ msgid "Go up"
msgstr ""
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -68,15 +70,15 @@ msgstr ""
msgid "Mouse click"
msgstr ""
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr ""
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr ""
-#: gui/gui-manager.cpp:129 base/main.cpp:295
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr ""
@@ -88,18 +90,18 @@ msgstr ""
msgid "Map"
msgstr ""
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr ""
@@ -126,328 +128,332 @@ msgstr ""
msgid "Press the key to associate"
msgstr ""
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr ""
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr ""
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
msgstr ""
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr ""
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr ""
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr ""
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr ""
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr ""
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr ""
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr ""
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr ""
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr ""
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr ""
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr ""
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr ""
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr ""
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr ""
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr ""
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr ""
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr ""
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr ""
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr ""
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr ""
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr ""
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr ""
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr ""
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr ""
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr ""
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr ""
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr ""
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr ""
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr ""
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr ""
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr ""
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr ""
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr ""
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr ""
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr ""
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr ""
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr ""
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr ""
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr ""
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr ""
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr ""
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr ""
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr ""
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr ""
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr ""
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr ""
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr ""
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr ""
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr ""
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr ""
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr ""
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr ""
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr ""
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr ""
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr ""
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr ""
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr ""
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr ""
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr ""
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr ""
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr ""
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr ""
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr ""
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr ""
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr ""
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr ""
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr ""
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr ""
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -455,7 +461,7 @@ msgstr ""
msgid "Yes"
msgstr ""
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -463,36 +469,36 @@ msgstr ""
msgid "No"
msgstr ""
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr ""
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr ""
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr ""
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr ""
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr ""
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr ""
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr ""
@@ -559,452 +565,477 @@ msgstr ""
msgid "48 kHz"
msgstr ""
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr ""
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr ""
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr ""
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr ""
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr ""
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr ""
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr ""
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr ""
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr ""
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr ""
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr ""
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr ""
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr ""
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr ""
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr ""
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr ""
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr ""
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr ""
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr ""
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr ""
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr ""
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr ""
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
msgstr ""
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr ""
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr ""
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr ""
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr ""
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr ""
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr ""
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr ""
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr ""
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr ""
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr ""
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr ""
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr ""
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr ""
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr ""
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr ""
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr ""
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr ""
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr ""
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr ""
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr ""
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr ""
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr ""
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr ""
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr ""
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr ""
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr ""
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr ""
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr ""
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr ""
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr ""
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr ""
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr ""
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr ""
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr ""
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr ""
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr ""
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr ""
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr ""
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr ""
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr ""
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr ""
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr ""
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr ""
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr ""
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr ""
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr ""
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr ""
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr ""
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr ""
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr ""
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr ""
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr ""
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr ""
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
msgstr ""
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr ""
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr ""
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr ""
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr ""
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr ""
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr ""
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr ""
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr ""
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr ""
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+msgid "New Save"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+msgid "Create a new save game"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:789
+msgid "Name: "
+msgstr ""
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr ""
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr ""
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr ""
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr ""
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr ""
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr ""
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr ""
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr ""
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr ""
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr ""
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr ""
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr ""
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr ""
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr ""
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr ""
@@ -1072,16 +1103,16 @@ msgstr ""
msgid "Unknown error"
msgstr ""
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr ""
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr ""
@@ -1109,22 +1140,23 @@ msgstr ""
msgid "~A~bout"
msgstr ""
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr ""
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr ""
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr ""
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1133,31 +1165,31 @@ msgstr ""
msgid "Save"
msgstr ""
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
-#: engines/dialogs.cpp:243
+#: engines/dialogs.cpp:228
#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr ""
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr ""
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr ""
@@ -1213,6 +1245,84 @@ msgstr ""
msgid "Start anyway"
msgstr ""
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr ""
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr ""
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr ""
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr ""
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr ""
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr ""
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr ""
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr ""
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr ""
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr ""
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr ""
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr ""
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr ""
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr ""
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr ""
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1867,7 +1977,7 @@ msgid ""
"but %s is missing. Using AdLib instead."
msgstr ""
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1875,7 +1985,7 @@ msgid ""
"%s"
msgstr ""
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1883,7 +1993,7 @@ msgid ""
"%s"
msgstr ""
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1891,7 +2001,7 @@ msgid ""
"%s"
msgstr ""
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1924,25 +2034,17 @@ msgstr ""
msgid "~W~ater Effect Enabled"
msgstr ""
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr ""
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr ""
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr ""
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr ""
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr ""
@@ -1954,6 +2056,64 @@ msgstr ""
msgid "Failed to save game"
msgstr ""
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr ""
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr ""
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr ""
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr ""
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr ""
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr ""
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr ""
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr ""
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr ""
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr ""
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr ""
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr ""
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr ""
@@ -2007,8 +2167,16 @@ msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
+msgstr ""
+
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+msgid "Use an alternative game intro (CD version only)"
msgstr ""
#: engines/sky/compact.cpp:130
@@ -2023,6 +2191,14 @@ msgid ""
"Please (re)download it from www.scummvm.org"
msgstr ""
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr ""
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr ""
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
@@ -2076,6 +2252,25 @@ msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr ""
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
+
#: engines/parallaction/saveload.cpp:133
#, c-format
msgid ""
@@ -2083,15 +2278,15 @@ msgid ""
"\n"
msgstr ""
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr ""
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr ""
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2101,11 +2296,11 @@ msgid ""
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr ""
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2290,27 +2485,27 @@ msgstr ""
msgid "Disable power off"
msgstr ""
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr ""
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr ""
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr ""
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr ""
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
msgstr ""
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2318,11 +2513,11 @@ msgstr ""
msgid "Left Click"
msgstr ""
-#: backends/platform/maemo/maemo.cpp:214
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
msgstr ""
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2359,34 +2554,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr ""
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr ""
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr ""
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr ""
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr ""
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr ""
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr ""
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr ""
@@ -2722,37 +2917,37 @@ msgstr ""
msgid "Do you really want to quit?"
msgstr ""
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr ""
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr ""
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr ""
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr ""
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr ""
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr ""
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr ""
diff --git a/po/se_SE.po b/po/se_SE.po
index 812852ca53..02f2ab44f4 100644
--- a/po/se_SE.po
+++ b/po/se_SE.po
@@ -5,16 +5,16 @@
#
msgid ""
msgstr ""
-"Project-Id-Version: ScummVM 1.3.0svn\n"
+"Project-Id-Version: ScummVM 1.5.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2011-11-27 19:00+0100\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-07-08 18:03+0100\n"
"Last-Translator: Hampus Flink <hampus.flink@gmail.com>\n"
"Language-Team: \n"
+"Language: Svenska\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Svenska\n"
"Plural-Forms: nplurals=2; plural=(n != 1)\n"
"X-Poedit-Language: Swedish\n"
"X-Poedit-Country: SWEDEN\n"
@@ -47,11 +47,12 @@ msgid "Go up"
msgstr "Uppåt"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -72,16 +73,15 @@ msgstr "Stäng"
msgid "Mouse click"
msgstr "Musklick"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "Visa tangentbord"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "Ställ in tangenter"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
-#, fuzzy
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "Fullskärmsläge"
@@ -93,18 +93,18 @@ msgstr "Välj en handling att ställa in"
msgid "Map"
msgstr "Ställ in"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -131,15 +131,15 @@ msgstr "Var god välj en handling"
msgid "Press the key to associate"
msgstr "Tryck på en tangent för att ställa in"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "Spel"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -147,29 +147,29 @@ msgstr ""
"Kortnamn för spel. Används för att hänvisa till spardata och att starta "
"spelet från kommandoraden"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Namn:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Spelets fullständiga titel"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Namn:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Språk:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
@@ -177,280 +177,284 @@ msgstr ""
"Spelets språk. Den här inställningen omvandlar inte din spanska spelversion "
"till en engelsk"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<standard>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Plattform:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Plattformen spelet ursprungligen tillverkades för"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Plattform:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "Motor"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Grafik"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Överskrid globala grafikinställningar"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Överskrid globala grafikinställningar"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Ljud"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Överskrid globala ljudinställningar"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Överskrid globala ljudinställningar"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Volym"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Volym"
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Överskrid globala volyminställningar"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Överskrid globala volyminställningar"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Överskrid globala MIDI-inställningar"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Överskrid globala MIDI-inställningar"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Överskrid globala MT-32 inställningar"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Överskrid globala MT-32 inställningar"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Sökvägar"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Sökvägar"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Sökv. spel:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Sökv. spel:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Sökv. extra:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Bestämmer sökvägen till ytterligare data som spelet använder"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Sökv. extra:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Sökv. sparat:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Bestämmer var dina spardata lagras"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Sökv. sparat:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Ingen"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Standard"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "Välj SoundFont"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Välj katalog med speldata"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Välj en ytterligare spelkatalog"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Välj katalog för spardata"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "Detta ID-namn är upptaget. Var god välj ett annat."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~A~vsluta"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "Avsluta ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "O~m~..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "Om ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~I~nställningar..."
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Redigera globala ScummVM-inställningar"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~S~tarta"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Starta det valda spelet"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~L~adda..."
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Ladda spardata för det valda spelet"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "Lä~g~g till spel..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "Håll ned Skift för masstillägg"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "R~e~digera spel..."
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Redigera spelinställningarna"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~R~adera spel"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "Radera spelet från listan. Spelets datafiler påverkas inte."
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "Lä~g~g till spel..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "R~e~digera spel..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~R~adera spel"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "Sök i spellistan"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Sök:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Ladda spel:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Ladda"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -458,7 +462,7 @@ msgstr ""
"Vill du verkligen använda mass-speldetektorn? Processen kan potentiellt "
"lägga till ett enormt antal spel."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -466,7 +470,7 @@ msgstr ""
msgid "Yes"
msgstr "Ja"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -474,37 +478,37 @@ msgstr "Ja"
msgid "No"
msgstr "Nej"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM kunde inte öppna den valda katalogen!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM kunde inte hitta några spel i den valda katalogen!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Välj spel:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "Vill du verkligen radera den här spelkonfigurationen?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr "Det här spelet stöder inte laddning av spardata från launchern."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
"ScummVM kunde inte hitta en motor kapabel till att köra det valda spelet!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Masstillägg..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Masstillägg..."
@@ -571,101 +575,93 @@ msgstr "44 kHz"
msgid "48 kHz"
msgstr "48 kHz"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "Ingen"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "Kunde inte verkställa några av grafikinställningarna:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "videoläget kunde inte ändras."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "fullskärmsinställningen kunde inte ändras."
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr "inställningen för bildförhållandet kunde inte ändras."
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Grafikläge:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Renderingsläge:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "Speciella gitterlägen stödda av vissa spel"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Fullskärmsläge"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Korrektion av bildförhållande"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Korrigerar bildförhållanden för 320x200-spel"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "EGA anti-gitter"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "Aktiverar anti-gitter i EGA spel som stöder det"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Föredragen enhet:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Musikenhet:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Bestämmer din föredragna emulator för ljudenhet eller ljudkort"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "Bestämmer emulator för ljudenhet eller ljudkort"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Föredr. enhet:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Musikenhet:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "AdLib-emulator:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib används för musik i många spel"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Ljudfrekvens:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -673,61 +669,61 @@ msgstr ""
"Ett högre värde betecknar bättre ljudkvalitet men stöds kanske inte av ditt "
"ljudkort"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "GM-enhet:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr "Bestämmer standardenheten för General MIDI-uppspelning"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "Använd inte General MIDI-musik"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Använd första tillgängliga enhet"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr "SoundFont stöds endast av vissa ljudkort, Fluidsynth och Timidity"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "Blandat AdLib/MIDI-läge"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Använd både MIDI och AdLib för ljudgeneration"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "MIDI gain:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "MT-32 enhet:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Bestämmer standardenheten för Roland MT-32/LAPC1/CM32I/CM64-uppspelning"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Äkta Roland MT-32 (inaktivera GM-emulation)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -735,193 +731,193 @@ msgstr ""
"Aktivera om du vill använda din verkliga Roland-kompatibla och dator-"
"anslutna ljudenhet"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Äkta Roland MT-32 (ingen GM-emulation)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Aktivera Roland GS-läge"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr ""
"Stänger av General MIDI-kartläggning för spel med Roland MT-32 soundtrack"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Använd inte Roland MT-32 musik"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Undertext och tal:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Tal"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Undertexter"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "Båda"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Texthastighet:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Text och tal:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "Tal"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "Text"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "Båda"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Visa undertexter och spela upp tal"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Texthastighet:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Musikvolym:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Musikvolym:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "Ljud av"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "SFX-volym:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Volym för specialeffekter"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "SFX-volym:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Talvolym:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Talvolym:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Sökv. tema:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Sökv. tema:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Bestämmer sökväg till andra data som används av alla spel eller ScummVM"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Sökv. tillägg:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Sökv. tillägg:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Diverse"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Diverse"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Tema:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "GUI-rendering:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Autospara:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Autospara:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "Tangenter"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "GUI-språk:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Språk för ScummVM:s användargränssnitt"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "Du måste starta om ScummVM för att ändringarna ska få effekt."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Välj katalog för spardata"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
"Det går inte att skriva till den valda katalogen. Var god välj en annan."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Välj katalog för GUI-teman"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Välj katalog för extra filer"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Välj katalog för tillägg"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -929,104 +925,140 @@ msgstr ""
"Temat du valde stöder inte ditt språk. Om du vill använda det här temat "
"måste först byta till ett annat språk."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "Inget datum sparat"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "Ingen tid sparad"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "Ingen speltid sparad"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "Radera"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "Vill du verkligen radera den här spardatan?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "Datum:"
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "Tid:"
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "Speltid:"
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "Namnlös spardata"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "Spara"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "Kunde inte spara spelet."
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "Namn:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Välj ett tema"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "Inaktiverad GFX"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "Inaktiverad GFX"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Standard rendering (16 bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Standard (16 bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Antialiserad rendering (16 bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Antialiserad (16 bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Töm sökfältet"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Motorn stöder inte debug-nivå '%s'"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "Meny"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Skippa"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Paus"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "Skippa rad"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "Fel under körning av spel:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "Kunde inte hitta en motor kapabel till att köra det valda spelet"
@@ -1094,17 +1126,17 @@ msgstr "Avbrutit av användaren"
msgid "Unknown error"
msgstr "Okänt fel"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "Spelet i '%s' verkar vara okänt."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
"Var god rapportera följande data till ScummVM-teamet tillsammans med namnet"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "på spelet du försökte lägga till och dess version/språk/etc.:"
@@ -1132,22 +1164,23 @@ msgstr "~H~jälp"
msgid "~A~bout"
msgstr "O~m~..."
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "Åte~r~vänd till launcher"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "Åte~r~vänd till launcher"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Spara spelet:"
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1156,7 +1189,7 @@ msgstr "Spara spelet:"
msgid "Save"
msgstr "Spara"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
@@ -1166,27 +1199,24 @@ msgstr ""
"hänvisa till README-filen för information och instruktioner för att få "
"ytterligare assistens."
-#: engines/dialogs.cpp:243
-#, fuzzy, c-format
+#: engines/dialogs.cpp:228
+#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
-msgstr ""
-"Tyvärr stöder för tillfället inte den här motorn hjälp-funktionen. Var god "
-"hänvisa till README-filen för information och instruktioner för att få "
-"ytterligare assistens."
+msgstr "Spar"
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "A~v~bryt"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~T~angenter"
@@ -1235,14 +1265,13 @@ msgstr ""
"Se README-filen för detaljer."
#: engines/engine.cpp:426
-#, fuzzy, c-format
+#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"Tyvärr stöder för tillfället inte den här motorn hjälp-funktionen. Var god "
-"hänvisa till README-filen för information och instruktioner för att få "
-"ytterligare assistens."
+"Kunde inte ladda spardata (%s)! Hänvisa till README-filen för grundläggande "
+"information och instruktioner för ytterligare assistans."
#: engines/engine.cpp:439
msgid ""
@@ -1258,6 +1287,88 @@ msgstr ""
msgid "Start anyway"
msgstr "Starta ändå"
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "Använd originalskärmar för spara/ladda"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr "Använder originalskärmarna för spara/ladda istället för ScummVM:s"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "Återställ spel:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "Återställ"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "Använd ljus palett-läge"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "Visa grafik med spelets ljusa palett"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "EGA anti-gitter"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "Aktivera anti-gitter i EGA-spel"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "Föredra digitala ljudeffekter"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "Föredra digitala ljudeffekter istället för syntetiserade"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "Använd IMF/Yamaha FB-01 för MIDI-uppspelning"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+"Använd ett IMB Music Feature-kort eller en Yamaha FB-01 FM synthmodul för "
+"MIDI-uppspelning"
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "Använd CD-ljud"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr "Använd CD-ljud istället för spelets ljud, om tillgängligt"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "Använd Windows muspekare"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+"Använd Windows muspekare (mindre och svartvit) istället för DOS-pekaren"
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "Använd silverpekare"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+"Använd de alternativa silverpekarna istället för de normala guldpekarna"
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1374,24 +1485,23 @@ msgstr "Tal & text"
#: engines/scumm/dialogs.cpp:653
msgid "Select a Proficiency Level."
-msgstr ""
+msgstr "Välj en skicklighetsnivå."
#: engines/scumm/dialogs.cpp:655
msgid "Refer to your Loom(TM) manual for help."
-msgstr ""
+msgstr "Hänvisa till din Loom(TM)-manual för hjälp."
#: engines/scumm/dialogs.cpp:658
-#, fuzzy
msgid "Standard"
-msgstr "Standard (16 bpp)"
+msgstr "Standard"
#: engines/scumm/dialogs.cpp:659
msgid "Practice"
-msgstr ""
+msgstr "Övning"
#: engines/scumm/dialogs.cpp:660
msgid "Expert"
-msgstr ""
+msgstr "Expert"
#: engines/scumm/help.cpp:73
msgid "Common keyboard commands:"
@@ -1915,40 +2025,40 @@ msgstr ""
"Stöd för Native MIDI kräver Roland-uppdateringen från LucasArts,\n"
"men %s saknas. Använder AdLib istället."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
"\n"
"%s"
msgstr ""
-"Kunde inte skriva spardata till file:\n"
+"Kunde inte skriva spardata till filen:\n"
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
"\n"
"%s"
msgstr ""
-"Kunde inte läsa spardata från file:\n"
+"Kunde inte läsa spardata från filen:\n"
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
"\n"
"%s"
msgstr ""
-"Sparade framgångsrikt spardata i file\n"
+"Sparade framgångsrikt spardata i filen:\n"
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1984,25 +2094,17 @@ msgstr "Huvud~m~eny"
msgid "~W~ater Effect Enabled"
msgstr "~V~atteneffekt aktiverad"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "Återställ spel:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "Återställ"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Filmscensfilen '%s' hittades ej!"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "Kunde inte läsa spardata från filen"
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "Kunde inte skriva spardata till filen."
@@ -2014,6 +2116,64 @@ msgstr "Kunde inte radera filen."
msgid "Failed to save game"
msgstr "Kunde inte spara spelet."
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "Studiopublik"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "Aktivera studiopublik"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "Skipp-stöd"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "Tillåter skippning av text och filmscener"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "Helium-läge"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "Aktivera heliumläge"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "Mjuk rullning"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "Aktivera mjuk skärmrullning vid gångfart"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "Flytande pekare"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "Aktivera flytande pekare"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr "Livmätare"
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr "Aktivera livmätare"
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "Attack 1"
@@ -2067,15 +2227,24 @@ msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
-"Du verkar använda en General MIDI enhet\n"
+"Du verkar använda en General MIDI-enhet,\n"
"men ditt spel stöder endast Roland MT32 MIDI.\n"
-"Vi försöker kartlägga Roland MT32 instrument för\n"
-"General MIDI instrument. Det kan trots allt hända\n"
+"Vi försöker kartlägga Roland MT32-instrumenten till\n"
+"General MIDI-instrument. Det kan trots allt hända\n"
"att ett fåtal ljudspår inte spelas korrekt."
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+#, fuzzy
+msgid "Use an alternative game intro (CD version only)"
+msgstr "Använd diskettversionens intro (endast CD-version)"
+
#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
@@ -2092,10 +2261,18 @@ msgstr ""
"Filen \"sky.cpt\" har inkorrekt filstorlek.\n"
"Var god ladda hem den igen från www.scummvm.org"
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "Diskettintro"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "Använd diskettversionens intro (endast CD-version)"
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
-msgstr ""
+msgstr "PSX-filmscenen '%s' kan inte visas i palettläget"
#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
msgid "DXA cutscenes found but ScummVM has been built without zlib support"
@@ -2150,10 +2327,28 @@ msgid "This is the end of the Broken Sword 1 Demo"
msgstr "Här slutar Broken Sword 1 demon"
#: engines/sword2/animation.cpp:435
-#, fuzzy
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
-msgstr "DXA filmscener hittades men ScummVM har byggts utan stöd för zlib"
+msgstr "PSX-filmscener hittades men ScummVM har byggts utan stöd för RGB-färg"
+
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "Visa etiketter"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "Visar etiketter för objekten som musen pekar på"
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
#: engines/parallaction/saveload.cpp:133
#, c-format
@@ -2164,15 +2359,15 @@ msgstr ""
"Kan inte spara data i position %i\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Laddar speldata..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Sparar speldata..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2189,11 +2384,11 @@ msgstr ""
"Tryck \"OK\" för att konvertera dem nu, annars kommer du tillfrågas igen "
"nästa gång du startar spelet.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM lyckades konvertera alla dina spardata."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2295,9 +2490,8 @@ msgid "Keymap:"
msgstr "Tangenter:"
#: backends/keymapper/remap-dialog.cpp:66
-#, fuzzy
msgid " (Effective)"
-msgstr "(Aktiv)"
+msgstr "(Effektiv)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Active)"
@@ -2305,7 +2499,7 @@ msgstr "(Aktiv)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
-msgstr ""
+msgstr "(Blockerad)"
#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
@@ -2391,27 +2585,27 @@ msgstr "Hög ljudkvalitet (långsammare) (omstart)"
msgid "Disable power off"
msgstr "Inaktivera strömsparning"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Dra-och-släpp-läge med mus aktiverat."
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Dra-och-släpp-läge med mus deaktiverat."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Touchpad-läge aktiverat."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Touchpad-läge inaktiverat."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
-msgstr ""
+msgstr "Klickläge"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2419,12 +2613,11 @@ msgstr ""
msgid "Left Click"
msgstr "Vänsterklick"
-#: backends/platform/maemo/maemo.cpp:214
-#, fuzzy
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
-msgstr "Mellersta vänstra föremålet"
+msgstr "Mittenklick"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2461,34 +2654,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normalt (ingen skalning)"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "Korrektion av bildförhållande på"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "Korrektion av bildförhållande av"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "Aktivt grafikfilter:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "Fönsterläge"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL normal"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL konservation"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL original"
@@ -2829,37 +3022,37 @@ msgstr "Launcher"
msgid "Do you really want to quit?"
msgstr "Vill du verkligen avsluta?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Touchscreen \"Tap-läge\" - Vänsterklick"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Touchscren \"Tap-läge\" - Högerklick"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Touchscreen \"Tap-läge\" - Hover (utan klick)"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "Max. volym"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "Höja volymen"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "Min. volym"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "Sänka volymen"
diff --git a/po/uk_UA.po b/po/uk_UA.po
index 3971b29f6e..be7935518b 100644
--- a/po/uk_UA.po
+++ b/po/uk_UA.po
@@ -7,16 +7,16 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2012-03-07 22:09+0000\n"
-"PO-Revision-Date: 2012-02-16 13:09+0200\n"
-"Last-Translator: Eugene Sandulenko\n"
+"POT-Creation-Date: 2012-08-12 14:57+0200\n"
+"PO-Revision-Date: 2012-06-29 20:19+0200\n"
+"Last-Translator: lubomyr <lubomyr31@gmail.com>\n"
"Language-Team: Ukrainian\n"
+"Language: Ukrainian\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-5\n"
"Content-Transfer-Encoding: 8bit\n"
-"Language: Ukrainian\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%"
-"10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n"
+"%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
#: gui/about.cpp:91
#, c-format
@@ -45,11 +45,12 @@ msgid "Go up"
msgstr "²ÓÞàã"
#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
-#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253
-#: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54
-#: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190
-#: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:48
+#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
+#: gui/saveload-dialog.cpp:207 gui/saveload-dialog.cpp:267
+#: gui/saveload-dialog.cpp:516 gui/saveload-dialog.cpp:843
+#: gui/themebrowser.cpp:54 engines/engine.cpp:442
+#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:865
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
@@ -70,15 +71,15 @@ msgstr "·ÐÚàØâØ"
msgid "Mouse click"
msgstr "ºÛöÚ ÜØèÚÞî"
-#: gui/gui-manager.cpp:122 base/main.cpp:288
+#: gui/gui-manager.cpp:122 base/main.cpp:300
msgid "Display keyboard"
msgstr "¿ÞÚÐ×ÐâØ ÚÛÐÒöÐâãàã"
-#: gui/gui-manager.cpp:126 base/main.cpp:292
+#: gui/gui-manager.cpp:126 base/main.cpp:304
msgid "Remap keys"
msgstr "¿ÕàÕßàØ×ÝÐçØâØ ÚÛÐÒöèö"
-#: gui/gui-manager.cpp:129 base/main.cpp:295
+#: gui/gui-manager.cpp:129 base/main.cpp:307
msgid "Toggle FullScreen"
msgstr "¿ÕàÕÜÚÝãâØ ßÞÒÝÞÕÚàÐÝÝØÙ àÕÖØÜ"
@@ -90,18 +91,18 @@ msgstr "²ØÑÕàöâì Ôöî ÔÛï ßàØ×ÝÐçÕÝÝï"
msgid "Map"
msgstr "¿àØ×ÝÐçØâØ"
-#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960
-#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254
-#: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192
-#: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551
-#: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131
-#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:539
-#: engines/sword1/animation.cpp:560 engines/sword1/animation.cpp:570
-#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:865
-#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:435
-#: engines/sword2/animation.cpp:455 engines/sword2/animation.cpp:465
-#: engines/sword2/animation.cpp:474 engines/parallaction/saveload.cpp:281
-#: backends/platform/wii/options.cpp:47
+#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
+#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
+#: gui/saveload-dialog.cpp:844 engines/engine.cpp:361 engines/engine.cpp:372
+#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1775
+#: engines/agos/animation.cpp:561 engines/groovie/script.cpp:420
+#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
+#: engines/sword1/animation.cpp:539 engines/sword1/animation.cpp:560
+#: engines/sword1/animation.cpp:570 engines/sword1/animation.cpp:577
+#: engines/sword1/control.cpp:865 engines/sword1/logic.cpp:1633
+#: engines/sword2/animation.cpp:435 engines/sword2/animation.cpp:455
+#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:474
+#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"
@@ -128,15 +129,15 @@ msgstr "±ãÔì ÛÐáÚÐ, ÒØÑÕàöâì Ôöî"
msgid "Press the key to associate"
msgstr "½ÐâØáÝöâì ÚÛÐÒöèã ÔÛï ßàØ×ÝÐçÕÝÝï"
-#: gui/launcher.cpp:170
+#: gui/launcher.cpp:187
msgid "Game"
msgstr "³àÐ"
-#: gui/launcher.cpp:174
+#: gui/launcher.cpp:191
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177
+#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
@@ -144,29 +145,29 @@ msgstr ""
"ºÞàÞâÚØÙ öÔÕÝâØäöÚÐâÞà, ïÚØÙ ÒØÚÞàØáâÞÒãôâìáï ÔÛï ÝÐ×Ò ×ÑÕàÕÖÕÝØå öÓÞà ö ÔÛï "
"×ÐßãáÚã × ÚÞÜÐÝÔÝÞ÷ áâàöçÚØ"
-#: gui/launcher.cpp:176
+#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
-#: gui/launcher.cpp:181
+#: gui/launcher.cpp:198
msgid "Name:"
msgstr "½Ð×ÒÐ:"
-#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184
+#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "¿ÞÒÝÐ ÝÐ×ÒÐ ÓàØ"
-#: gui/launcher.cpp:183
+#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "½Ð×ÒÐ:"
-#: gui/launcher.cpp:187
+#: gui/launcher.cpp:204
msgid "Language:"
msgstr "¼ÞÒÐ:"
-#: gui/launcher.cpp:187 gui/launcher.cpp:188
+#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
@@ -174,280 +175,284 @@ msgstr ""
"¼ÞÒÐ ÓàØ. ·ÜöÝÐ æìÞÓÞ ÝÐÛÐèâãÒÐÝÝï ÝÕ ßÕàÕâÒÞàØâì Óàã ÐÝÓÛöÙáìÚÞî ÝÐ "
"ãÚàÐ÷ÝáìÚã"
-#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80
-#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224
+#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
+#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<×Ð ãÜÞÒçÐÝÝïÜ>"
-#: gui/launcher.cpp:199
+#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "¿ÛÐâäÞàÜÐ:"
-#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202
+#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "¿ÛÐâäÞàÜÐ, ÔÛï ïÚÞ÷ Óàã ÑãÛÞ àÞ×àÞÑÛÕÝÞ ßÞçÐâÚÞÒÞ"
-#: gui/launcher.cpp:201
+#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "¿ÛÐâäÞàÜÐ:"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:231
+msgid "Engine"
+msgstr "´ÒØÖÞÚ"
+
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "³àÐäöÚÐ"
-#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104
+#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "³àä"
-#: gui/launcher.cpp:216
+#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "¿ÕàÕÚàØâØ ÓÛÞÑÐÛìÝö ãáâÐÝÞÒÚØ ÓàÐäöÚØ"
-#: gui/launcher.cpp:218
+#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "¿ÕàÕÚàØâØ ÓÛÞÑÐÛìÝö ãáâÐÝÞÒÚØ ÓàÐäöÚØ"
-#: gui/launcher.cpp:225 gui/options.cpp:1110
+#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "°ãÔöÞ"
-#: gui/launcher.cpp:228
+#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "¿ÕàÕÚàØâØ ÓÛÞÑÐÛìÝö ãáâÐÝÞÒÚØ ÐãÔöÞ"
-#: gui/launcher.cpp:230
+#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "¿ÕàÕÚàØâØ ÓÛÞÑÐÛìÝö ãáâÐÝÞÒÚØ ÐãÔöÞ"
-#: gui/launcher.cpp:239 gui/options.cpp:1115
+#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "³ãçÝöáâì"
-#: gui/launcher.cpp:241 gui/options.cpp:1117
+#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "³ãçÝ."
-#: gui/launcher.cpp:244
+#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "¿ÕàÕÚàØâØ ÓÛÞÑÐÛìÝö ãáâÐÝÞÒÚØ ÓãçÝÞáâö"
-#: gui/launcher.cpp:246
+#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "¿ÕàÕÚàØâØ ÓÛÞÑÐÛìÝö ãáâÐÝÞÒÚØ ÓãçÝÞáâö"
-#: gui/launcher.cpp:254 gui/options.cpp:1125
+#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"
-#: gui/launcher.cpp:257
+#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "¿ÕàÕÚàØâØ ÓÛÞÑÐÛìÝö ãáâÐÝÞÒÚØ MIDI"
-#: gui/launcher.cpp:259
+#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "¿ÕàÕÚàØâØ ÓÛÞÑÐÛìÝö ãáâÐÝÞÒÚØ MIDI"
-#: gui/launcher.cpp:268 gui/options.cpp:1131
+#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"
-#: gui/launcher.cpp:271
+#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "¿ÕàÕÚàØâØ ÓÛÞÑÐÛìÝö ãáâÐÝÞÒÚØ MT-32"
-#: gui/launcher.cpp:273
+#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "¿ÕàÕÚàØâØ ÓÛÞÑÐÛìÝö ãáâÐÝÞÒÚØ MT-32"
-#: gui/launcher.cpp:282 gui/options.cpp:1138
+#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "ÈÛïåØ"
-#: gui/launcher.cpp:284 gui/options.cpp:1140
+#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "ÈÛïåØ"
-#: gui/launcher.cpp:291
+#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "ÈÛïå ÔÞ ÓàØ:"
-#: gui/launcher.cpp:293
+#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "ÈÛïå ÔÞ ÓàØ:"
-#: gui/launcher.cpp:298 gui/options.cpp:1164
+#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "´ÞÔÐâÚ. èÛïå:"
-#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301
+#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "²ÚÐ×ãô èÛïå ÔÞ ÔÞÔÐâÚÞÒØå äÐÙÛöÒ ÔÐÝØå ÔÛï ÓàØ"
-#: gui/launcher.cpp:300 gui/options.cpp:1166
+#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "´ÞÔ. èÛïå:"
-#: gui/launcher.cpp:307 gui/options.cpp:1148
+#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "ÈÛïå ×ÑÕà.:"
-#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310
-#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
+#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
+#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "²ÚÐ×ãô èÛïå ÔÞ ×ÑÕàÕÖÕÝì ÓàØ"
-#: gui/launcher.cpp:309 gui/options.cpp:1150
+#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "ÈÛïå ×ÑÕà.:"
-#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469
-#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167
-#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289
-#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333
-#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436
-#: gui/options.cpp:1448
+#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
+#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
+#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
+#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
+#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
+#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "½Õ ×ÐÒÔÐÝØÙ"
-#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527
-#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439
+#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
+#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "·Ð ãÜÞÒçÐÝÝïÜ"
-#: gui/launcher.cpp:462 gui/options.cpp:1442
+#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "²ØÑÕàöâì SoundFont"
-#: gui/launcher.cpp:481 gui/launcher.cpp:636
+#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "²ØÑÕàöâì ßÐßÚã × äÐÙÛÐÜØ ÓàØ"
-#: gui/launcher.cpp:499
+#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "²ØÑÕàöâì ÔÞÔÐâÚÞÒã ßÐßÚã ÓàØ"
-#: gui/launcher.cpp:511
+#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "²ØÑÕàöâì ßÐßÚã ÔÛï ×ÑÕàÕÖÕÝì"
-#: gui/launcher.cpp:538
+#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "ÆÕÙ ID ÓàØ ÒÖÕ ÒØÚÞàØáâÞÒãôâìáï. ±ãÔì ÛÐáÚÐ, ÒØÑÕàöâì öÝèØÙ."
-#: gui/launcher.cpp:579 engines/dialogs.cpp:110
+#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~²~ØåöÔ"
-#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96
+#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96
msgid "Quit ScummVM"
msgstr "²ØåöÔ ×ö ScummVM"
-#: gui/launcher.cpp:580
+#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "¿àÞ ß~à~ÞÓàÐÜã..."
-#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70
+#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70
msgid "About ScummVM"
msgstr "¿àÞ ScummVM"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~½~ÐÛÐèâãÒÐÝÝï"
-#: gui/launcher.cpp:581
+#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "·ÜöÝØâØ ÓÛÞÑÐÛìÝö ÝÐÛÐèâãÒÐÝÝï ScummVM"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "·~Ð~ßãáÚ"
-#: gui/launcher.cpp:583
+#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "·ÐßãáâØâØ ÒØÑàÐÝã Óàã"
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~·~ÐÒÐÝâÐÖØâØ..."
-#: gui/launcher.cpp:586
+#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "·ÐÒÐÝâÐÖØâØ ×ÑÕàÕÖÕÝÝï ÔÛï ÒØÑàÐÝÞ÷ ÓàØ"
-#: gui/launcher.cpp:591 gui/launcher.cpp:1079
+#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "~´~ÞÔÐâØ Óàã..."
-#: gui/launcher.cpp:591 gui/launcher.cpp:598
+#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr "ÃâàØÜãÙâÕ ÚÛÐÒöèã Shift ÔÛï âÞÓÞ, éÞÑ ÔÞÔÐâØ ÔÕÚöÛìÚÐ öÓÞà"
-#: gui/launcher.cpp:593
+#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "ÀÕÔÐ~Ó~ãÒÐâØ Óàã"
-#: gui/launcher.cpp:593 gui/launcher.cpp:600
+#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "·ÜöÝØâØ ÝÐÛÐèâãÒÐÝÝï ÓàØ"
-#: gui/launcher.cpp:595
+#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "~²~ØÔÐÛØâØ Óàã"
-#: gui/launcher.cpp:595 gui/launcher.cpp:602
+#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "²ØÔÐÛØâØ Óàã ×ö áßØáÚã. ½Õ ÒØÔÐÛïô Óàã × ÖÞàáâÚÞÓÞ ÔØáÚã"
-#: gui/launcher.cpp:598 gui/launcher.cpp:1079
+#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~´~ÞÔÐâØ Óàã..."
-#: gui/launcher.cpp:600
+#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "ÀÕÔÐ~Ó~. Óàã..."
-#: gui/launcher.cpp:602
+#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~²~ØÔÐÛØâØ Óàã"
-#: gui/launcher.cpp:610
+#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "¿ÞèãÚ ã áßØáÚã öÓÞà"
-#: gui/launcher.cpp:614 gui/launcher.cpp:1126
+#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "¿ÞèãÚ:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255
-#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
+#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "·ÐÒÐÝâÐÖØâØ Óàã:"
-#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
-#: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716
-#: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267
+#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
+#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
+#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "·ÐÒÐÝâÐÖØâØ"
-#: gui/launcher.cpp:747
+#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
@@ -455,7 +460,7 @@ msgstr ""
"ÇØ ÒØ ÔöÙáÝÞ åÞçÕâÕ ×ÐßãáâØâØ ßÞèãÚ ãáöå öÓÞà? ÆÕ ßÞâÕÝæöÙÝÞ ÜÞÖÕ ÔÞÔÐâØ "
"ÒÕÛØÚã ÚöÛìÚöáâì öÓÞà."
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -463,7 +468,7 @@ msgstr ""
msgid "Yes"
msgstr "ÂÐÚ"
-#: gui/launcher.cpp:748 gui/launcher.cpp:896
+#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
@@ -471,36 +476,36 @@ msgstr "ÂÐÚ"
msgid "No"
msgstr "½ö"
-#: gui/launcher.cpp:796
+#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM ÝÕ ÜÞÖÕ ÒöÔÚàØâØ ÒÚÐ×ÐÝã ßÐßÚã!"
-#: gui/launcher.cpp:808
+#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM ÝÕ ÜÞÖÕ ×ÝÐÙâØ Óàã ã ÒÚÐ×ÐÝöÙ ßÐßæö!"
-#: gui/launcher.cpp:822
+#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "²ØÑÕàöâì Óàã:"
-#: gui/launcher.cpp:896
+#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "²Ø ÔöÙáÝÞ åÞçÕâÕ ÒØÔÐÛØâØ ãáâÐÝÞÒÚØ ÔÛï æöô÷ ÓàØ?"
-#: gui/launcher.cpp:960
+#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr "Æï ÓàÐ ÝÕ ßöÔâàØÜãô ×ÐÒÐÝâÐÖÕÝÝï ×ÑÕàÕÖÕÝì çÕàÕ× ÓÞÛÞÒÝÕ ÜÕÝî."
-#: gui/launcher.cpp:964
+#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM ÝÕ ×ÜöÓ ×ÝÐÙâØ ÔÒØÖÞÚ ÔÛï ×ÐßãáÚã ÒØÑàÐÝÞ÷ ÓàØ!"
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "´ÞÔ. ÑÐÓÐâÞ..."
-#: gui/launcher.cpp:1078
+#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "´ÞÔ. ÑÐÓÐâÞ..."
@@ -567,101 +572,93 @@ msgstr "44 Ú³æ"
msgid "48 kHz"
msgstr "48 Ú³æ"
-#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586
-#: gui/options.cpp:659 gui/options.cpp:868
+#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
+#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "½Õ ×ÐÔÐÝØÙ"
-#: gui/options.cpp:393
+#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "½Õ ÒÔÐÛÞáï ×ÐáâÞáãÒÐâØ ÔÕïÚö ×ö ×ÜöÝ ÓàÐäöçÝØå ÝÐÛÐèâãÒÐÝì:"
-#: gui/options.cpp:405
+#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "ÝÕ ÒÔÐÛÞáï ×ÜöÝØâØ ÓàÐäöçÝØÙ àÕÖØÜ."
-#: gui/options.cpp:411
+#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "ÝÕ ÒÔÐÛÞáï ×ÜöÝØâØ àÕÖØÜ ßÞÒÝÞÓÞ ÕÚàÐÝã"
-#: gui/options.cpp:417
+#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr "ÝÕ ÒÔÐÛÞáï ×ÜöÝØâØ àÕÖØÜ ÚÞàÕÚæö÷ áßöÒÒöÔÝÞèÕÝÝï áâÞàöÝ"
-#: gui/options.cpp:742
+#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "³àÐäöçÝ. àÕÖØÜ:"
-#: gui/options.cpp:756
+#: gui/options.cpp:741
msgid "Render mode:"
msgstr "ÀÕÖØÜ àÐáâàãÒ.:"
-#: gui/options.cpp:756 gui/options.cpp:757
+#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr "ÁßÕæöÐÛìÝö àÕÖØÜØ àÐáâàãÒÐÝÝï, ïÚö ßöÔâàØÜãîâì ÔÕïÚö öÓàØ"
-#: gui/options.cpp:768
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248
+#: gui/options.cpp:753
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "¿ÞÒÝÞÕÚàÐÝÝØÙ àÕÖØÜ"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "ºÞàÕÚæöï áßöÒÒöÔÝÞèÕÝÝï áâÞàöÝ"
-#: gui/options.cpp:771
+#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "ºÞàØÓãÒÐâØ áßöÒÒöÔÝÞèÕÝÝï áâÞàöÝ ÔÛï öÓÞà × ÓàÐäöÚÞî 320x200"
-#: gui/options.cpp:772
-msgid "EGA undithering"
-msgstr "EGA ÑÕ× àÐáâàãÒÐÝÝï"
-
-#: gui/options.cpp:772
-msgid "Enable undithering in EGA games that support it"
-msgstr "²öÜÚÝãâØ àÐáâàãÒÐÝÝï Ò EGA öÓàÐå ïÚö æÕ ßöÔâàØÜãîâì"
-
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "ÃßÞÔÞÑÐÝØÙ ßàØáâàöÙ:"
-#: gui/options.cpp:780
+#: gui/options.cpp:764
msgid "Music Device:"
msgstr "¼ã×Øç. ßàØáâàöÙ:"
-#: gui/options.cpp:780 gui/options.cpp:782
+#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr "²ÚÐ×ãô ãßÞÔÞÑÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ ÐÑÞ ÕÜãÛïâÞà ×ÒãÚÞÒÞ÷ ÚÐàâØ"
-#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783
+#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "²ÚÐ×ãô ÒØåöÔÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ ÐÑÞ ÕÜãÛïâÞà ×ÒãÚÞÒÞ÷ ÚÐàâØ"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "ÃßÞÔÞÑ. ßàØáâàöÙ:"
-#: gui/options.cpp:782
+#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "¼ã×ØçÝØÙ ßàØáâàöÙ:"
-#: gui/options.cpp:809
+#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "µÜãÛïâÞà AdLib:"
-#: gui/options.cpp:809 gui/options.cpp:810
+#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "·ÒãÚÞÒÐ ÚÐàâÐ AdLib ÒØÚÞàØáâÞÒãôâìáï ÑÐÓÐâìÜÐ öÓàÐÜØ"
-#: gui/options.cpp:820
+#: gui/options.cpp:804
msgid "Output rate:"
msgstr "²ØåöÔÝÐ çÐáâÞâÐ:"
-#: gui/options.cpp:820 gui/options.cpp:821
+#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
@@ -669,63 +666,63 @@ msgstr ""
"²ÕÛØÚö ×ÝÐçÕÝÝï ×ÐÔÐîâì ÚàÐéã ïÚöáâì ×ÒãÚã, ßàÞâÕ ÒÞÝØ ÜÞÖãâì ÝÕ "
"ßöÔâàØÜãÒÐâØáï ÒÐèÞî ×ÒãÚÞÒÞî ÚÐàâÞî"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "GM Device:"
msgstr "¿àØáâàöÙ GM:"
-#: gui/options.cpp:831
+#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr "²ÚÐ×ãô ÒØåöÔÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ ÔÛï General MIDI"
-#: gui/options.cpp:842
+#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "½Õ ÒØÚÞàØáâÞÒãÒÐâØ Üã×ØÚã General MIDI"
-#: gui/options.cpp:853 gui/options.cpp:915
+#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "²ØÚÞàØáâÞÒãÒÐâØ ßÕàèØÙ ÝÐïÒÝØÙ ßàØáâàöÙ"
-#: gui/options.cpp:865
+#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868
+#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr ""
"SoundFont ßöÔâàØÜãôâìáï ÔÕïÚØÜØ ×ÒãÚÞÒØÜØ ÚÐàâÐÜØ, Fluidsynth âÐ Timidity"
-#: gui/options.cpp:867
+#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "·ÜöèÐÝØÙ àÕÖØÜ AdLib/MIDI"
-#: gui/options.cpp:873
+#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "²ØÚÞàØáâÞÒãÒÐâØ ö MIDI ö AdLib ÔÛï ÓÕÝÕàÐæö÷ ×ÒãÚã"
-#: gui/options.cpp:876
+#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "¿ÞáØÛÕÝÝï MIDI:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "¿àØáâàöÙ MT-32:"
-#: gui/options.cpp:886
+#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"²ÚÐ×ãô ×ÒãÚÞÒØÙ ßàØáâàöÙ ×Ð ãÜÞÒçÐÝÝïÜ ÔÛï ÒØÒÞÔã ÝÐ Roland MT-32/LAPC1/"
"CM32l/CM64"
-#: gui/options.cpp:891
+#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "ÁßàÐÒÖÝöÙ Roland MT-32 (ÒØÜÚÝãâØ ÕÜãÛïæØî GM)"
-#: gui/options.cpp:891 gui/options.cpp:893
+#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
@@ -733,193 +730,193 @@ msgstr ""
"²öÔÜöâìâÕ, ïÚéÞ ã ÒÐá ßöÔÚÛîçÕÝÞ Roland-áãÜöáÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ ö ÒØ "
"åÞçÕâÕ ÙÞÓÞ ÒØÚÞàØáâÞÒãÒÐâØ"
-#: gui/options.cpp:893
+#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "ÁßàÐÒÖÝöÙ Roland MT-32 (ÒØÜÚÝãâØ ÕÜãÛïæØî GM)"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "ÃÒöÜÚÝãâØ àÕÖØÜ Roland GS"
-#: gui/options.cpp:896
+#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr ""
"²ØÜØÚÐô ÜÐßöÝÓ General MIDI ÔÛï öÓÞà ×ö ×ÒãÚÞÒÞî ÔÞàöÖÚÞî ÔÛï Roland MT-32"
-#: gui/options.cpp:905
+#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "½Õ ÒØÚÞàØáâÞÒãÒÐâØ Roland MT-32"
-#: gui/options.cpp:932
+#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "ÂÕÚáâ ö Þ×ÒãçÚÐ:"
-#: gui/options.cpp:936 gui/options.cpp:946
+#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "¾×ÒãçÚÐ"
-#: gui/options.cpp:937 gui/options.cpp:947
+#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "ÁãÑâØâàØ"
-#: gui/options.cpp:938
+#: gui/options.cpp:922
msgid "Both"
msgstr "²áÕ"
-#: gui/options.cpp:940
+#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "ÈÒØÔ. áãÑâØâàöÒ:"
-#: gui/options.cpp:942
+#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "ÂÕÚáâ ö Þ×ÒãçÚÐ:"
-#: gui/options.cpp:946
+#: gui/options.cpp:930
msgid "Spch"
msgstr "¾×Ò"
-#: gui/options.cpp:947
+#: gui/options.cpp:931
msgid "Subs"
msgstr "狄"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "²áÕ"
-#: gui/options.cpp:948
+#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "¿ÞÚÐ×ãÒÐâØ áãÑâØâàØ ö ÒöÔâÒÞàîÒÐâØ ÜÞÒã"
-#: gui/options.cpp:950
+#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "ÈÒØÔ. áãÑâØâàöÒ:"
-#: gui/options.cpp:966
+#: gui/options.cpp:950
msgid "Music volume:"
msgstr "³ãçÝöáâì Üã×ØÚØ:"
-#: gui/options.cpp:968
+#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "³ãçÝöáâì Üã×ØÚØ:"
-#: gui/options.cpp:975
+#: gui/options.cpp:959
msgid "Mute All"
msgstr "²ØÜÚÝãâØ ÒáÕ"
-#: gui/options.cpp:978
+#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "³ãçÝöáâì ÕäÕÚâöÒ:"
-#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981
+#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "³ãçÝöáâì áßÕæöÐÛìÝØå ×ÒãÚÞÒØå ÕäÕÚâöÒ"
-#: gui/options.cpp:980
+#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "³ãçÝ. ÕäÕÚâöÒ:"
-#: gui/options.cpp:988
+#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "³ãçÝöáâì Þ×ÒãçÚØ:"
-#: gui/options.cpp:990
+#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "³ãçÝ. Þ×ÒãçÚØ:"
-#: gui/options.cpp:1156
+#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "ÈÛïå ÔÞ âÕÜ:"
-#: gui/options.cpp:1158
+#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "ÈÛïå ÔÞ âÕÜ:"
-#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167
+#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"²ÚÐ×ãô èÛïå ÔÞ ÔÞÔÐâÚÞÒØå äÐÙÛöÒ ÔÐÝØå, ïÚö ÒØÚÞàØáâÞÒãîâìáï ãáöÜÐ öÓàÐÜØ "
"ÐÑÞ ScummVM"
-#: gui/options.cpp:1173
+#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "ÈÛïå ÔÞ ÒâãÛÚöÒ:"
-#: gui/options.cpp:1175
+#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "ÈÛïå ÔÞ ÒâãÛÚöÒ:"
-#: gui/options.cpp:1184
+#: gui/options.cpp:1159
msgid "Misc"
msgstr "Àö×ÝÕ"
-#: gui/options.cpp:1186
+#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Àö×ÝÕ"
-#: gui/options.cpp:1188
+#: gui/options.cpp:1163
msgid "Theme:"
msgstr "ÂÕÜÐ:"
-#: gui/options.cpp:1192
+#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "ÀÐáâÕà. GUI:"
-#: gui/options.cpp:1204
+#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "°ÒâÞ×ÑÕàÕÖÕÝÝï:"
-#: gui/options.cpp:1206
+#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "°ÒâÞ×ÑÕàÕÖ.:"
-#: gui/options.cpp:1214
+#: gui/options.cpp:1189
msgid "Keys"
msgstr "ºÛÐÒöèö"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "¼ÞÒÐ öÝâÕàä.:"
-#: gui/options.cpp:1221
+#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "¼ÞÒÐ ÓàÐäöçÝÞÓÞ öÝâÕàäÕÙáã ScummVM"
-#: gui/options.cpp:1372
+#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "²Ø ßÞÒØÝÝö ßÕàÕ×ÐßãáâØâØ ScummVM éÞÑ ×ÐáâÞáãÒÐâØ ×ÜöÝØ."
-#: gui/options.cpp:1385
+#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "²ØÑÕàöâì ßÐßÚã ÔÛï ×ÑÕàÕÖÕÝì"
-#: gui/options.cpp:1392
+#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "½Õ ÜÞÖã ßØáÐâØ ã ÒØÑàÐÝã ßÐßÚã. ±ãÔì ÛÐáÚÐ, ÒÚÐÖöâì öÝèã."
-#: gui/options.cpp:1401
+#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "²ØÑÕàöâì ßÐßÚã ÔÛï âÕÜ GUI"
-#: gui/options.cpp:1411
+#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "²ØÑÕàöâì ßÐßÚã × ÔÞÔÐâÚÞÒØÜØ äÐÙÛÐÜØ"
-#: gui/options.cpp:1422
+#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "²ØÑÕàöâì ßÐßÚã ×ö ÒâãÛÚÐÜØ"
-#: gui/options.cpp:1475
+#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
@@ -927,104 +924,140 @@ msgstr ""
"²ØÑàÐÝÐ âÕÜÐ ÝÕ ßöÔâàØÜãô ßÞâÞçÝã ÜÞÒã. ÏÚéÞ ÒØ åÞçÕâÕ ÒØÚÞàØáâÞÒãÒÐâØ æî "
"âÕÜã, ßÞâàöÑÝÞ Ò ßÕàèã çÕàÓã ×ÜöÝØâØ ÜÞÒã."
-#: gui/saveload.cpp:58 gui/saveload.cpp:239
+#: gui/saveload-dialog.cpp:158
+msgid "List view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:159
+msgid "Grid view"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:202 gui/saveload-dialog.cpp:350
msgid "No date saved"
msgstr "´Ðâã ÝÕ ×ÐßØáÐÝÞ"
-#: gui/saveload.cpp:59 gui/saveload.cpp:240
+#: gui/saveload-dialog.cpp:203 gui/saveload-dialog.cpp:351
msgid "No time saved"
msgstr "ÇÐá ÝÕ ×ÐßØáÐÝÞ"
-#: gui/saveload.cpp:60 gui/saveload.cpp:241
+#: gui/saveload-dialog.cpp:204 gui/saveload-dialog.cpp:352
msgid "No playtime saved"
msgstr "ÇÐá ÓàØ ÝÕ ×ÐßØáÐÝÞ"
-#: gui/saveload.cpp:67 gui/saveload.cpp:155
+#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:267
msgid "Delete"
msgstr "²ØÔÐÛØâØ"
-#: gui/saveload.cpp:154
+#: gui/saveload-dialog.cpp:266
msgid "Do you really want to delete this savegame?"
msgstr "²Ø ÔöÙáÝÞ åÞçÕâÕ ÒØÔÐÛØâØ æÕ ×ÑÕàÕÖÕÝÝï?"
-#: gui/saveload.cpp:264
+#: gui/saveload-dialog.cpp:375 gui/saveload-dialog.cpp:796
msgid "Date: "
msgstr "´ÐâÐ: "
-#: gui/saveload.cpp:268
+#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:802
msgid "Time: "
msgstr "ÇÐá: "
-#: gui/saveload.cpp:274
+#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:810
msgid "Playtime: "
msgstr "ÇÐá ÓàØ: "
-#: gui/saveload.cpp:287 gui/saveload.cpp:354
+#: gui/saveload-dialog.cpp:398 gui/saveload-dialog.cpp:465
msgid "Untitled savestate"
msgstr "·ÑÕàÕÖÕÝÝï ÑÕ× öÜÕÝö"
+#: gui/saveload-dialog.cpp:517
+msgid "Next"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:520
+msgid "Prev"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "New Save"
+msgstr "·ÐßØáÐâØ"
+
+#: gui/saveload-dialog.cpp:684
+#, fuzzy
+msgid "Create a new save game"
+msgstr "½Õ ÒÔÐÛÞáï ×ÐßØáÐâØ Óàã"
+
+#: gui/saveload-dialog.cpp:789
+#, fuzzy
+msgid "Name: "
+msgstr "½Ð×ÒÐ:"
+
+#: gui/saveload-dialog.cpp:861
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "²ØÑÕàöâì âÕÜã"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "±Õ× ÓàÐäöÚØ"
-#: gui/ThemeEngine.cpp:333
+#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "±Õ× ÓàÐäöÚØ"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "ÁâÐÝÔÐàâÝØÙ àÐáâÕàØ×ÐâÞà (16bpp)"
-#: gui/ThemeEngine.cpp:334
+#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "ÁâÐÝÔÐàâÝØÙ àÐáâÕàØ×ÐâÞà (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "ÀÐáâÕàØ×ÐâÞà ×ö ×ÓÛÐÔÖãÒÐÝÝïÜ (16bpp)"
-#: gui/ThemeEngine.cpp:336
+#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "ÀÐáâÕàØ×ÐâÞà ×ö ×ÓÛÐÔÖãÒÐÝÝïÜ (16bpp)"
-#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322
+#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "¾çØáâØâØ ×ÝÐçÕÝÝï"
-#: base/main.cpp:203
+#: base/main.cpp:209
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "´ÒØÖÞÚ ÝÕ ßöÔâàØÜãô àöÒÕÝì ÒöÔÛÐÔÚØ '%s'"
-#: base/main.cpp:275
+#: base/main.cpp:287
msgid "Menu"
msgstr "¼ÕÝî"
-#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45
+#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "¿àÞßãáâØâØ"
-#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50
+#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "¿Ðã×Ð"
-#: base/main.cpp:284
+#: base/main.cpp:296
msgid "Skip line"
msgstr "¿àÞßãáâØâØ àïÔÞÚ"
-#: base/main.cpp:455
+#: base/main.cpp:467
msgid "Error running game:"
msgstr "¿ÞÜØÛÚÐ ×ÐßãáÚã ÓàØ:"
-#: base/main.cpp:479
+#: base/main.cpp:491
msgid "Could not find any engine capable of running the selected game"
msgstr "½Õ ÜÞÖã ×ÝÐÙâØ ÔÒØÖÞÚ ÔÛï ×ÐßãáÚã ÒØÑàÐÝÞ÷ ÓàØ"
@@ -1092,16 +1125,16 @@ msgstr "²öÔÜöÝÕÝÞ ÚÞàØáâãÒÐçÕÜ"
msgid "Unknown error"
msgstr "½ÕÒöÔÞÜÐ ßÞÜØÛÚÐ"
-#: engines/advancedDetector.cpp:296
+#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "³àÐ ã '%s' ÝÕÒöÔÞÜÐ."
-#: engines/advancedDetector.cpp:297
+#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr "±ãÔì ÛÐáÚÐ, ßÕàÕÔÐÙâÕ ÝØÖçÕÝÐÒÕÔÕÝã öÝäÞàÜÐæöî ÚÞÜÐÝÔö ScummVM àÐ×ÞÜ ×"
-#: engines/advancedDetector.cpp:299
+#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "ÝÐ×ÒÞî ÓàØ, ïÚã ÒØ ÝÐÜÐÓÐôâÕáì ÔÞÔÐâØ, Ð âÐÚÞÖ ÷÷ ÒÕàáöî/ÜÞÒã/âÐ öÝèÕ:"
@@ -1129,22 +1162,23 @@ msgstr "~´~ÞßÞÜÞÓÐ"
msgid "~A~bout"
msgstr "¿àÞ ßàÞ~Ó~àÐÜã"
-#: engines/dialogs.cpp:104 engines/dialogs.cpp:182
+#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "~¿~ÞÒÕà. Ò ÓÞÛÞÒÝÕ ÜÕÝî"
-#: engines/dialogs.cpp:106 engines/dialogs.cpp:184
+#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~¿~ÞÒÕà.Ò ÓÞÛÞÒÝÕ ÜÕÝî"
-#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214
-#: engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "·ÑÕàÕÓâØ Óàã: "
-#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187
-#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566
+#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
+#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
+#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
@@ -1153,7 +1187,7 @@ msgstr "·ÑÕàÕÓâØ Óàã: "
msgid "Save"
msgstr "·ÐßØáÐâØ"
-#: engines/dialogs.cpp:146
+#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
@@ -1163,27 +1197,26 @@ msgstr ""
"README ÔÛï ÞáÝÞÒÝÞ÷ öÝÞàÜÐæö÷, Ð âÐÚÞÖ öÝáâàãÚæöÙ, ïÚ ÞâàØÜÐâØ ßÞÔÐÛìèã "
"ÔÞßÞÜÞÓã."
-#: engines/dialogs.cpp:243
-#, fuzzy, c-format
+#: engines/dialogs.cpp:228
+#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"²ØÑÐçâÕ, æÕÙ ÔÒØÖÞÚ ÝÕ ßöÔâàØÜãô ÔÞÒöÔÚã ßÞ öÓàÐÜ. ±ãÔì-ÛÐáÚÐ, ÔØÒöâìáï äÐÙÛ "
-"README ÔÛï ÞáÝÞÒÝÞ÷ öÝÞàÜÐæö÷, Ð âÐÚÞÖ öÝáâàãÚæöÙ, ïÚ ÞâàØÜÐâØ ßÞÔÐÛìèã "
-"ÔÞßÞÜÞÓã."
+"·ÑÕàÕÖÕÝÝï áâÐÝã ÓàØ ÝÕ ÒÔÐÛÞáï (%s)!. ±ãÔì-ÛÐáÚÐ, ÔØÒöâìáï äÐÙÛ README ÔÛï "
+"ÞáÝÞÒÝÞ÷ öÝÞàÜÐæö÷, Ð âÐÚÞÖ öÝáâàãÚæöÙ, ïÚ ÞâàØÜÐâØ ßÞÔÐÛìèã ÔÞßÞÜÞÓã."
-#: engines/dialogs.cpp:321 engines/mohawk/dialogs.cpp:109
+#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"
-#: engines/dialogs.cpp:322 engines/mohawk/dialogs.cpp:110
+#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "²ö~Ô~ÜöÝÐ"
-#: engines/dialogs.cpp:325
+#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~º~ÛÐÒöèö"
@@ -1232,14 +1265,13 @@ msgstr ""
"´ØÒöâìáï äÐÙÛ README ÔÛï ßÞÔÐÛìèØå öÝáâàãÚæöÙ."
#: engines/engine.cpp:426
-#, fuzzy, c-format
+#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
-"²ØÑÐçâÕ, æÕÙ ÔÒØÖÞÚ ÝÕ ßöÔâàØÜãô ÔÞÒöÔÚã ßÞ öÓàÐÜ. ±ãÔì-ÛÐáÚÐ, ÔØÒöâìáï äÐÙÛ "
-"README ÔÛï ÞáÝÞÒÝÞ÷ öÝÞàÜÐæö÷, Ð âÐÚÞÖ öÝáâàãÚæöÙ, ïÚ ÞâàØÜÐâØ ßÞÔÐÛìèã "
-"ÔÞßÞÜÞÓã."
+"·ÐÒÐÝâÐÖÕÝÝï áâÐÝã ÓàØ ÝÕ ÒÔÐÛÞáï (%s)! . ±ãÔì-ÛÐáÚÐ, ÔØÒöâìáï äÐÙÛ README "
+"ÔÛï ÞáÝÞÒÝÞ÷ öÝÞàÜÐæö÷, Ð âÐÚÞÖ öÝáâàãÚæöÙ, ïÚ ÞâàØÜÐâØ ßÞÔÐÛìèã ÔÞßÞÜÞÓã."
#: engines/engine.cpp:439
msgid ""
@@ -1255,6 +1287,87 @@ msgstr ""
msgid "Start anyway"
msgstr "²áÕ ÞÔÝÞ ×ÐßãáâØâØ"
+#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
+#: engines/sci/detection.cpp:390
+msgid "Use original save/load screens"
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ ÞàØÓ. ×ÑÕàÕÖÕÝÝï/×ÐÒÐÝâÐÖÕÝÝï ÕÚàÐÝØ"
+
+#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
+#: engines/sci/detection.cpp:391
+msgid "Use the original save/load screens, instead of the ScummVM ones"
+msgstr ""
+"²ØÚÞàØáâÞÒãÒÐâØ ÞàØÓöÝÐÛìÝö ×ÑÕàÕÖÕÝÝï/×ÐÒÐÝâÐÖÕÝÝï ÕÚàÐÝØ, ×ÐÜöáâì ScummVM"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore game:"
+msgstr "²öÔÝÞÒØâØ Óàã:"
+
+#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
+msgid "Restore"
+msgstr "²öÔÝÞÒØâØ"
+
+#: engines/dreamweb/detection.cpp:57
+msgid "Use bright palette mode"
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ ïáÚàÐÒØÙ àÕÖØÜ ßÐÛöâàØ"
+
+#: engines/dreamweb/detection.cpp:58
+msgid "Display graphics using the game's bright palette"
+msgstr "²öÔÞÑàÐÖÕÝÝï ÓàÐäöÚØ × ÒØÚÞàØáâÐÝÝïÜ ïáÚàÐÒÞ÷ ßÐÛöâàØ öÓà"
+
+#: engines/sci/detection.cpp:370
+msgid "EGA undithering"
+msgstr "EGA ÑÕ× àÐáâàãÒÐÝÝï"
+
+#: engines/sci/detection.cpp:371
+msgid "Enable undithering in EGA games"
+msgstr "ÃÒöÜÚÝãâØ ÐÝâØ-×ÓÛÐÔÖãÒÐÝÝï Ò EGA öÓàÐå"
+
+#: engines/sci/detection.cpp:380
+msgid "Prefer digital sound effects"
+msgstr "½ÐÔÐÒÐâØ ßÕàÕÒÐÓã æØäàÞÒØÜ ×ÒãÚÞÒØÜ ÕäÕÚâÐÜ"
+
+#: engines/sci/detection.cpp:381
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr "²öÔÔÐÒÐâØ ßÕàÕÒÐÓã æØäàÞÒØÜ ×ÒãÚÞÒØÜ ÕäÕÚâÐÜ, Ð ÝÕ áØÝâÕ×ÞÒÐÝØÜ"
+
+#: engines/sci/detection.cpp:400
+msgid "Use IMF/Yamaha FB-01 for MIDI output"
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ IMF/Yahama FB-01 ÔÛï MIDI ÒØåÞÔã"
+
+#: engines/sci/detection.cpp:401
+msgid ""
+"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
+"output"
+msgstr ""
+
+#: engines/sci/detection.cpp:411
+msgid "Use CD audio"
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ CD ÐãÔöÞ"
+
+#: engines/sci/detection.cpp:412
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ CD ÐãÔöÞ ×ÐÜöáâì ã-Óàö ÐãÔöÞ, ïÚéÞ âÐÚö ô"
+
+#: engines/sci/detection.cpp:422
+msgid "Use Windows cursors"
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ Windows ÚãàáÞàØ"
+
+#: engines/sci/detection.cpp:423
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ Windows ÚãàáÞàØ (ÜÕÝèØå ö ÜÞÝÞåàÞÜÝØå), ×ÐÜöáâì DOS"
+
+#: engines/sci/detection.cpp:433
+msgid "Use silver cursors"
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ áàöÑÝö ÚãàáÞàØ"
+
+#: engines/sci/detection.cpp:434
+msgid ""
+"Use the alternate set of silver cursors, instead of the normal golden ones"
+msgstr ""
+"²ØÚÞàØáâÞÒãÒÐâØ ÐÛìâÕàÝÐâØÒÝØÙ ÝÐÑöà áàöÑÝØå ÚãàáÞàöÒ, ×ÐÜöáâì ×ÒØçÐÙÝØå "
+"×ÞÛÞâØå"
+
#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
@@ -1911,7 +2024,7 @@ msgstr ""
"ÀÕÖØÜ \"àöÔÝÞÓÞ\" MIDI ßÞâàÕÑãô ßÞÝÞÒÛÕÝÝï Roland Upgrade ÒöÔ\n"
"LucasArts, ßàÞâÕ %s ÒöÔáãâÝöÙ. ¿ÕàÕÜØÚÐîáì ÝÐ AdLib."
-#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189
+#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
@@ -1922,7 +2035,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154
+#: engines/scumm/scumm.cpp:2285 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
@@ -1933,7 +2046,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197
+#: engines/scumm/scumm.cpp:2297 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
@@ -1944,7 +2057,7 @@ msgstr ""
"\n"
"%s"
-#: engines/scumm/scumm.cpp:2505
+#: engines/scumm/scumm.cpp:2512
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
@@ -1980,25 +2093,17 @@ msgstr "³ÞÛÞÒÝÕ ÜÕÝî"
msgid "~W~ater Effect Enabled"
msgstr "µäÕÚâØ ÒÞÔØ ãÒöÜÚÝÕÝÞ"
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore game:"
-msgstr "²öÔÝÞÒØâØ Óàã:"
-
-#: engines/sci/engine/kfile.cpp:673
-msgid "Restore"
-msgstr "²öÔÝÞÒØâØ"
-
-#: engines/agos/animation.cpp:550
+#: engines/agos/animation.cpp:560
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "ÄÐÙÛ ×ÐáâÐÒÚØ '%s' ÝÕ ×ÝÐÙÔÕÝÞ!"
-#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1283
-#: engines/tinsel/saveload.cpp:502
+#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
+#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "½Õ ÒÔÐÛÞáï ×ÐÒÐÝâÐÖØâØ áâÐÝ ÓàØ × äÐÙÛã."
-#: engines/gob/inter_v2.cpp:1353 engines/tinsel/saveload.cpp:515
+#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "½Õ ÒÔÐÛÞáï ×ÑÕàÕÓâØ áâÐÝ ÓàØ ã äÐÙÛ."
@@ -2010,6 +2115,64 @@ msgstr "½Õ ÒÔÐÛÞáï ÒØÔÐÛØâØ äÐÙÛ."
msgid "Failed to save game"
msgstr "½Õ ÒÔÐÛÞáï ×ÐßØáÐâØ Óàã"
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/detection.cpp:62
+msgid "Studio audience"
+msgstr "ÁâãÔöï ÐãÔØâÞàö÷"
+
+#: engines/kyra/detection.cpp:63
+msgid "Enable studio audience"
+msgstr "ÃÒöÜÚÝãâØ áâãÔöî ÐãÔØâÞàö÷"
+
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/kyra/detection.cpp:73
+msgid "Skip support"
+msgstr "¿öÔâàØÜãÒÐâØ ¿àÞßãáâØâØ"
+
+#: engines/kyra/detection.cpp:74
+msgid "Allow text and cutscenes to be skipped"
+msgstr "´Þ×ÒÞÛØâØ ßàÞßãáÚÐâØ âÕÚáâ ö àÞÛØÚØ"
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/detection.cpp:84
+msgid "Helium mode"
+msgstr "ÀÕÖØÜ ³ÕÛöãÜ"
+
+#: engines/kyra/detection.cpp:85
+msgid "Enable helium mode"
+msgstr "ÃÒöÜÚÝãâØ àÕÖØÜ ³ÕÛöãÜ"
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/detection.cpp:99
+msgid "Smooth scrolling"
+msgstr "¿ÛÐÒÝÐ ßàÞÚàãâÚÐ"
+
+#: engines/kyra/detection.cpp:100
+msgid "Enable smooth scrolling when walking"
+msgstr "ÃÒöÜÚÝãâØ ßÛÐÒÝã ßàÞÚàãâÚã ßàØ åÞÔìÑö"
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/detection.cpp:112
+msgid "Floating cursors"
+msgstr "¿ÛÐÒÐîçö ÚãàáÞàØ"
+
+#: engines/kyra/detection.cpp:113
+msgid "Enable floating cursors"
+msgstr "ÃÒöÜÚÝãâØ ßÛÐÒÐîçö ÚãàáÞàØ"
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/detection.cpp:127
+msgid "HP bar graphs"
+msgstr ""
+
+#: engines/kyra/detection.cpp:128
+msgid "Enable hit point bar graphs"
+msgstr ""
+
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "°âÐÚÐ 1"
@@ -2063,8 +2226,8 @@ msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
-"General MIDI ones. After all it might happen\n"
-"that a few tracks will not be correctly played."
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
msgstr ""
"·ÔÐôâìáï, éÞ ²Ø ÒØÚÞàØáâÞÒãôâÕ ßàØáâàöÙ General\n"
"MIDI, ÐÛÕ ²ÐèÐ ÓàÐ ßöÔâàØÜãô âöÛìÚØ Roland MT32\n"
@@ -2072,6 +2235,15 @@ msgstr ""
"MT32 ÝÐ General MIDI. °ÛÕ Ò àÕ×ãÛìâÐâö ÜÞÖÕ\n"
"áâÐâØáï, éÞ ÔÕïÚö âàÕÚØ ÑãÔãâì ÓàÐâØ ÝÕßàÐÒØÛìÝÞ."
+#: engines/queen/queen.cpp:59
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/queen.cpp:60
+#, fuzzy
+msgid "Use an alternative game intro (CD version only)"
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ ÔØáÚÕâÝö ÒÕàáö÷ ÒÒÕÔÕÝÝï (âöÛìÚØ CD ÒÕàáöï)"
+
#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
@@ -2088,10 +2260,18 @@ msgstr ""
"ÄÐÙÛ sky.cpt ÜÐô ÝÕÒöàÝØÙ àÞ×Üöà.\n"
"±ãÔì ÛÐáÚÐ, (ßÕàÕ)×ÐÒÐÝâÐÖâÕ ÙÞÓÞ × www.scummvm.org"
+#: engines/sky/detection.cpp:44
+msgid "Floppy intro"
+msgstr "´ØáÚÕâÝÕ ÒÒÕÔÕÝÝï"
+
+#: engines/sky/detection.cpp:45
+msgid "Use the floppy version's intro (CD version only)"
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ ÔØáÚÕâÝö ÒÕàáö÷ ÒÒÕÔÕÝÝï (âöÛìÚØ CD ÒÕàáöï)"
+
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
-msgstr ""
+msgstr " àÞÛØÚ PSX ßÞâÞÚã '%s' ÝÕ ÜÞÖãâì ÑãâØ ÒöÔâÒÞàÕÝö ã àÕÖØÜö ßÐÛöâàØ"
#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
msgid "DXA cutscenes found but ScummVM has been built without zlib support"
@@ -2145,10 +2325,28 @@ msgid "This is the end of the Broken Sword 1 Demo"
msgstr "½Ð æìÞÜã ×ÐÚöÝçãôâìáï ÔÕÜÞ Broken Sword 1"
#: engines/sword2/animation.cpp:435
-#, fuzzy
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
-msgstr "·ÝÐÙÔÕÝÞ ×ÐáâÐÒÚØ DXA, ÐÛÕ ScummVM ÑãÒ ßÞÑãÔÞÒÐÝØÙ ÑÕ× ßöÔâàØÜÚØ zlib"
+msgstr "·ÝÐÙÔÕÝö PSX àÞÛØÚØ, ÐÛÕ ScummVM ÑãÒ ×öÑàÐÝØÙ ÑÕ× ßöÔâàØÜÚØ RGB ÚÞÛöàã"
+
+#: engines/sword2/sword2.cpp:79
+msgid "Show object labels"
+msgstr "¿ÞÚÐ×ãÒÐâØ ÜöâÚØ ÞÑ'ôÚâöÒ"
+
+#: engines/sword2/sword2.cpp:80
+msgid "Show labels for objects on mouse hover"
+msgstr "¿ÞÚÐ×ãÒÐâØ ÜöâÚØ ÔÛï ÞÑ'ôÚâöÒ ßàØ ÝÐÒÕÔÕÝÝö ÜØèö"
+
+#: engines/teenagent/resources.cpp:68
+msgid ""
+"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
+msgstr ""
+
+#: engines/teenagent/resources.cpp:89
+msgid ""
+"The teenagent.dat file is compressed and zlib hasn't been included in this "
+"executable. Please decompress it"
+msgstr ""
#: engines/parallaction/saveload.cpp:133
#, c-format
@@ -2159,15 +2357,15 @@ msgstr ""
"½Õ ÜÞÖã ×ÑÕàÕÓâØ Óàã ã áÛÞâ %i\n"
"\n"
-#: engines/parallaction/saveload.cpp:211
+#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "·ÐÒÐÝâÐÖãî Óàã..."
-#: engines/parallaction/saveload.cpp:226
+#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "·ÑÕàÕÖãî Óàã..."
-#: engines/parallaction/saveload.cpp:279
+#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
@@ -2183,11 +2381,11 @@ msgstr ""
"½ÐâØáÝöâì ¾º, éÞÑ ßÕàÕÒÕáâØ ÷å ×ÐàÐ×, öÝÐÚèÕ ãÕ ßÞÒöÔÞÜÛÕÝÝï ×'ïÒØâìáï ßàØ "
"ÝÐáâãßÝÞÜã ×ÐßãáÚã ÓàØ.\n"
-#: engines/parallaction/saveload.cpp:326
+#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM ãáßöèÝÞ ßÕàÕÒöÒ ãáö ²Ðèö ×ÑÕàÕÖÕÝÝï."
-#: engines/parallaction/saveload.cpp:328
+#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
@@ -2213,7 +2411,7 @@ msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
-"²ØÑàÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ %s ÝÕ ÑãÛÞ ×ÝÐÙÔÕÝÞ (âÞÑâÞ, ÙÞÓÞ ÜÞÖÕ ÑãâØ "
+"²ØÑàÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ '%s' ÝÕ ÑãÛÞ ×ÝÐÙÔÕÝÞ (âÞÑâÞ, ÙÞÓÞ ÜÞÖÕ ÑãâØ "
"ÒØÜÚÝÕÝÞ ÐÑÞ ÝÕ ßöÔÚÛîçÕÝÞ)."
#: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257
@@ -2227,8 +2425,8 @@ msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
-"²ØÑàÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ %s ÝÕ ÜÞÖÕ ÑãâØ ÒØÚÞàØáâÐÝØÙ. ´ØÒöâìáï äÐÙÛ ÛÞÓã "
-"ÔÛï ÔÞÔÐâÚÞÒÞ÷ öÝäÞàÜÐæö÷."
+"²ØÑàÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ '%s' ÝÕ ÜÞÖÕ ÑãâØ ÒØÚÞàØáâÐÝØÙ. ´ØÒöâìáï äÐÙÛ "
+"ÛÞÓã ÔÛï ÔÞÔÐâÚÞÒÞ÷ öÝäÞàÜÐæö÷."
#: audio/mididrv.cpp:257
#, c-format
@@ -2236,7 +2434,7 @@ msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
-"ÃßÞÔÞÑÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ %s ÝÕ ÑãÛÞ ×ÝÐÙÔÕÝÞ (âÞÑâÞ, ÙÞÓÞ ÜÞÖÕ ÑãâØ "
+"ÃßÞÔÞÑÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ '%s' ÝÕ ÑãÛÞ ×ÝÐÙÔÕÝÞ (âÞÑâÞ, ÙÞÓÞ ÜÞÖÕ ÑãâØ "
"ÒØÜÚÝÕÝÞ ÐÑÞ ÝÕ ßöÔÚÛîçÕÝÞ)."
#: audio/mididrv.cpp:272
@@ -2245,7 +2443,7 @@ msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
-"ÃßÞÔÞÑÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ %s ÝÕ ÜÞÖÕ ÑãâØ ÒØÚÞàØáâÐÝØÙ. ´ØÒöâìáï äÐÙÛ "
+"ÃßÞÔÞÑÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ '%s' ÝÕ ÜÞÖÕ ÑãâØ ÒØÚÞàØáâÐÝØÙ. ´ØÒöâìáï äÐÙÛ "
"ÛÞÓã ÔÛï ÔÞÔÐâÚÞÒÞ÷ öÝäÞàÜÐæö÷."
#: audio/null.h:43
@@ -2298,7 +2496,7 @@ msgstr " (°ÚâØÒÝÐ)"
#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
-msgstr ""
+msgstr " (·ÐÑÛÞÚÞÒÐÝØÙ)"
#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
@@ -2384,27 +2582,27 @@ msgstr "²ØáÞÚÐ ïÚöáâì ×ÒãÚã (ßÞÒöÛìÝöèÕ) (àÕÑãâ)"
msgid "Disable power off"
msgstr "·ÐÑÞàÞÝØâØ ÒØÜÚÝÕÝÝï"
-#: backends/platform/iphone/osys_events.cpp:301
+#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "ÀÕÖØÜ ÜØèö ÚÛöÚÝãâØ-âÐ-âïÓÝãâØ ãÒöÜÚÝÕÝÞ."
-#: backends/platform/iphone/osys_events.cpp:303
+#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "ÀÕÖØÜ ÜØèö ÚÛöÚÝãâØ-âÐ-âïÓÝãâØ ÒØÜÚÝÕÝÞ."
-#: backends/platform/iphone/osys_events.cpp:314
+#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "ÀÕÖØÜ âÐçßÐÔã ãÒöÜÚÝÕÝÞ."
-#: backends/platform/iphone/osys_events.cpp:316
+#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "ÀÕÖØÜ âÐçßÐÔã ÒØÜÚÝÕÝÞ."
-#: backends/platform/maemo/maemo.cpp:205
+#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
msgstr "ÀÕÖØÜ ÚÛöÚöÒ"
-#: backends/platform/maemo/maemo.cpp:211
+#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
@@ -2412,11 +2610,11 @@ msgstr "ÀÕÖØÜ ÚÛöÚöÒ"
msgid "Left Click"
msgstr "»öÒØÙ ÚÛöÚ"
-#: backends/platform/maemo/maemo.cpp:214
+#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
msgstr "ÁÕàÕÔÝöÙ ÚÛöÚ"
-#: backends/platform/maemo/maemo.cpp:217
+#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
@@ -2453,34 +2651,34 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "±Õ× ×ÑöÛìèÕÝÝï"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2147
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "ºÞàÕÚæöî áßöÒÒöÔÝÞèÕÝÝï áâÞàöÝ ãÒöÜÚÝÕÝÞ"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2153
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "ºÞàÕÚæöî áßöÒÒöÔÝÞèÕÝÝï áâÞàöÝ ÒØÜÚÝÕÝÞ"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2208
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "¿ÞâÞçÝØÙ ÓàÐäöçÝØÙ äöÛìâà:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2250
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "²öÚÞÝÝØÙ àÕÖØÜ"
-#: backends/graphics/opengl/opengl-graphics.cpp:130
+#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL ÝÞàÜÐÛìÝØÙ"
-#: backends/graphics/opengl/opengl-graphics.cpp:131
+#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL ·ÑÕàÕÖÕÝØÙ"
-#: backends/graphics/opengl/opengl-graphics.cpp:132
+#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL ¾àØÓöÝÐÛìÝØÙ"
@@ -2718,11 +2916,11 @@ msgstr "²öÛìÝØÙ ÞÓÛïÔ"
#: backends/platform/wince/CEActionsPocket.cpp:52
msgid "Zoom up"
-msgstr "·ÑöÛ. ÜÐèâÐÑ"
+msgstr "·ÑöÛ. ÜÐáèâÐÑ"
#: backends/platform/wince/CEActionsPocket.cpp:53
msgid "Zoom down"
-msgstr "·ÜÝè. ÜÐèâÐÑ"
+msgstr "·ÜÝè. ÜÐáèâÐÑ"
#: backends/platform/wince/CEActionsPocket.cpp:55
#: backends/platform/wince/CEActionsSmartphone.cpp:49
@@ -2791,7 +2989,7 @@ msgstr "¿ÕàÕßàØ×ÝÐçØâØ Ôöî 'ÁåÞÒÐâØ ¿ÐÝÕÛì öÝáâà.'"
msgid "You must map a key to the 'Hide toolbar' action to play this game"
msgstr ""
"²Ø ßÞÒØÝÝö ßÕàÕßàØ×ÝÐçØâØ ÚÝÞßÚã ÔÛï Ôö÷ 'ÁåÞÒÐâØ ¿ÐÝÕÛì öÝáâà.', éÞÑ ÓàÐâØ "
-"Ò æî Óàã"
+"ã æî Óàã"
#: backends/platform/wince/wince-sdl.cpp:541
msgid "Map Zoom Up action (optional)"
@@ -2820,37 +3018,37 @@ msgstr "³ÞÛÞÒÝÕ ÜÕÝî"
msgid "Do you really want to quit?"
msgstr "²Ø ÔöÙáÝÞ åÞçÕâÕ ÒØÙâØ?"
-#: backends/events/gph/gph-events.cpp:338
-#: backends/events/gph/gph-events.cpp:381
+#: backends/events/gph/gph-events.cpp:386
+#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:139
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "ÀÕÖØÜ ÔÞâØÚã ã âÐçáÚàöÝö - »öÒØÙ ÚÛöÚ"
-#: backends/events/gph/gph-events.cpp:340
-#: backends/events/gph/gph-events.cpp:383
+#: backends/events/gph/gph-events.cpp:388
+#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:141
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "ÀÕÖØÜ ÔÞâØÚã ã âÐçáÚàöÝö - ¿àÐÒØÙ ÚÛöÚ"
-#: backends/events/gph/gph-events.cpp:342
-#: backends/events/gph/gph-events.cpp:385
+#: backends/events/gph/gph-events.cpp:390
+#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:143
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "ÀÕÖØÜ ÔÞâØÚã ã âÐçáÚàöÝö - ¿àÞÛöâ (ÑÕ× ÚÛöÚã)"
-#: backends/events/gph/gph-events.cpp:362
+#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "¼ÐÚáØÜÐÛìÝÐ ³ãçÝöáâì"
-#: backends/events/gph/gph-events.cpp:364
+#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "¿öÔÒØéÕÝÝï ÓãçÝÞáâö"
-#: backends/events/gph/gph-events.cpp:370
+#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "¼öÝöÜÐÛìÝÐ ³ãçÝöáâì"
-#: backends/events/gph/gph-events.cpp:372
+#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "¿ÞÝØÖÕÝÝï ÓãçÝÞáâö"
diff --git a/ports.mk b/ports.mk
index 271a352596..ed6781a1a9 100644
--- a/ports.mk
+++ b/ports.mk
@@ -96,6 +96,12 @@ ifdef USE_FLAC
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libFLAC.a
endif
+ifdef USE_FLUIDSYNTH
+OSX_STATIC_LIBS += \
+ -framework CoreAudio \
+ $(STATICLIBPATH)/lib/libfluidsynth.a
+endif
+
ifdef USE_MAD
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libmad.a
endif
@@ -160,6 +166,8 @@ osxsnap: bundle
cp $(srcdir)/doc/QuickStart ./ScummVM-snapshot/doc/QuickStart
mkdir ScummVM-snapshot/doc/cz
cp $(srcdir)/doc/cz/PrectiMe ./ScummVM-snapshot/doc/cz/PrectiMe
+ mkdir ScummVM-snapshot/doc/da
+ cp $(srcdir)/doc/da/HurtigStart ./ScummVM-snapshot/doc/da/HurtigStart
mkdir ScummVM-snapshot/doc/de
cp $(srcdir)/doc/de/Liesmich ./ScummVM-snapshot/doc/de/Liesmich
cp $(srcdir)/doc/de/Schnellstart ./ScummVM-snapshot/doc/de/Schnellstart
@@ -176,6 +184,7 @@ osxsnap: bundle
cp $(srcdir)/doc/se/Snabbstart ./ScummVM-snapshot/doc/se/Snabbstart
/Developer/Tools/SetFile -t ttro -c ttxt ./ScummVM-snapshot/*
xattr -w "com.apple.TextEncoding" "utf-8;134217984" ./ScummVM-snapshot/doc/cz/*
+ xattr -w "com.apple.TextEncoding" "utf-8;134217984" ./ScummVM-snapshot/doc/da/*
xattr -w "com.apple.TextEncoding" "utf-8;134217984" ./ScummVM-snapshot/doc/de/*
xattr -w "com.apple.TextEncoding" "utf-8;134217984" ./ScummVM-snapshot/doc/es/*
xattr -w "com.apple.TextEncoding" "utf-8;134217984" ./ScummVM-snapshot/doc/fr/*
@@ -206,6 +215,7 @@ win32dist: $(EXECUTABLE)
mkdir -p $(WIN32PATH)/graphics
mkdir -p $(WIN32PATH)/doc
mkdir -p $(WIN32PATH)/doc/cz
+ mkdir -p $(WIN32PATH)/doc/da
mkdir -p $(WIN32PATH)/doc/de
mkdir -p $(WIN32PATH)/doc/es
mkdir -p $(WIN32PATH)/doc/fr
@@ -231,6 +241,7 @@ endif
cp $(srcdir)/doc/fr/DemarrageRapide $(WIN32PATH)/doc/fr/DemarrageRapide.txt
cp $(srcdir)/doc/it/GuidaRapida $(WIN32PATH)/doc/it/GuidaRapida.txt
cp $(srcdir)/doc/no-nb/HurtigStart $(WIN32PATH)/doc/no-nb/HurtigStart.txt
+ cp $(srcdir)/doc/da/HurtigStart $(WIN32PATH)/doc/da/HurtigStart.txt
cp $(srcdir)/doc/de/Schnellstart $(WIN32PATH)/doc/de/Schnellstart.txt
cp $(srcdir)/doc/se/Snabbstart $(WIN32PATH)/doc/se/Snabbstart.txt
cp $(srcdir)/README $(WIN32PATH)/README.txt
@@ -246,6 +257,7 @@ endif
unix2dos $(WIN32PATH)/*.txt
unix2dos $(WIN32PATH)/doc/*.txt
unix2dos $(WIN32PATH)/doc/cz/*.txt
+ unix2dos $(WIN32PATH)/doc/da/*.txt
unix2dos $(WIN32PATH)/doc/de/*.txt
unix2dos $(WIN32PATH)/doc/es/*.txt
unix2dos $(WIN32PATH)/doc/fr/*.txt
@@ -287,6 +299,8 @@ endif
@cd $(srcdir)/dists/msvc9 && ../../devtools/create_project/create_project ../.. --msvc --msvc-version 9 >/dev/null && git add -f *.sln *.vcproj *.vsprops
@echo Creating MSVC10 project files...
@cd $(srcdir)/dists/msvc10 && ../../devtools/create_project/create_project ../.. --msvc --msvc-version 10 >/dev/null && git add -f *.sln *.vcxproj *.vcxproj.filters *.props
+ @echo Creating MSVC11 project files...
+ @cd $(srcdir)/dists/msvc11 && ../../devtools/create_project/create_project ../.. --msvc --msvc-version 11 >/dev/null && git add -f *.sln *.vcxproj *.vcxproj.filters *.props
@echo
@echo All is done.
@echo Now run
diff --git a/video/avi_decoder.cpp b/video/avi_decoder.cpp
index 9685952304..0d51f5b130 100644
--- a/video/avi_decoder.cpp
+++ b/video/avi_decoder.cpp
@@ -42,106 +42,128 @@
namespace Video {
-/*
+#define UNKNOWN_HEADER(a) error("Unknown header found -- \'%s\'", tag2str(a))
+
+// IDs used throughout the AVI files
+// that will be handled by this player
+#define ID_RIFF MKTAG('R','I','F','F')
+#define ID_AVI MKTAG('A','V','I',' ')
+#define ID_LIST MKTAG('L','I','S','T')
+#define ID_HDRL MKTAG('h','d','r','l')
+#define ID_AVIH MKTAG('a','v','i','h')
+#define ID_STRL MKTAG('s','t','r','l')
+#define ID_STRH MKTAG('s','t','r','h')
+#define ID_VIDS MKTAG('v','i','d','s')
+#define ID_AUDS MKTAG('a','u','d','s')
+#define ID_MIDS MKTAG('m','i','d','s')
+#define ID_TXTS MKTAG('t','x','t','s')
+#define ID_JUNK MKTAG('J','U','N','K')
+#define ID_STRF MKTAG('s','t','r','f')
+#define ID_MOVI MKTAG('m','o','v','i')
+#define ID_REC MKTAG('r','e','c',' ')
+#define ID_VEDT MKTAG('v','e','d','t')
+#define ID_IDX1 MKTAG('i','d','x','1')
+#define ID_STRD MKTAG('s','t','r','d')
+#define ID_00AM MKTAG('0','0','A','M')
+//#define ID_INFO MKTAG('I','N','F','O')
+
+// Codec tags
+#define ID_RLE MKTAG('R','L','E',' ')
+#define ID_CRAM MKTAG('C','R','A','M')
+#define ID_MSVC MKTAG('m','s','v','c')
+#define ID_WHAM MKTAG('W','H','A','M')
+#define ID_CVID MKTAG('c','v','i','d')
+#define ID_IV32 MKTAG('i','v','3','2')
+#define ID_DUCK MKTAG('D','U','C','K')
+
static byte char2num(char c) {
- return (c >= 48 && c <= 57) ? c - 48 : 0;
+ c = tolower((byte)c);
+ return (c >= 'a' && c <= 'f') ? c - 'a' + 10 : c - '0';
}
-static byte getStreamNum(uint32 tag) {
- return char2num((char)(tag >> 24)) * 16 + char2num((char)(tag >> 16));
+static byte getStreamIndex(uint32 tag) {
+ return char2num((tag >> 24) & 0xFF) << 4 | char2num((tag >> 16) & 0xFF);
}
-*/
static uint16 getStreamType(uint32 tag) {
return tag & 0xffff;
}
-AviDecoder::AviDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType) : _mixer(mixer) {
- _soundType = soundType;
-
- _videoCodec = NULL;
+AVIDecoder::AVIDecoder(Audio::Mixer::SoundType soundType) : _soundType(soundType) {
_decodedHeader = false;
- _audStream = NULL;
- _fileStream = NULL;
- _audHandle = new Audio::SoundHandle();
- _dirtyPalette = false;
- memset(_palette, 0, sizeof(_palette));
- memset(&_wvInfo, 0, sizeof(PCMWAVEFORMAT));
- memset(&_bmInfo, 0, sizeof(BITMAPINFOHEADER));
- memset(&_vidsHeader, 0, sizeof(AVIStreamHeader));
- memset(&_audsHeader, 0, sizeof(AVIStreamHeader));
- memset(&_ixInfo, 0, sizeof(AVIOLDINDEX));
+ _fileStream = 0;
+ memset(&_ixInfo, 0, sizeof(_ixInfo));
+ memset(&_header, 0, sizeof(_header));
}
-AviDecoder::~AviDecoder() {
+AVIDecoder::~AVIDecoder() {
close();
- delete _audHandle;
}
-void AviDecoder::runHandle(uint32 tag) {
- assert (_fileStream);
+void AVIDecoder::runHandle(uint32 tag) {
+ assert(_fileStream);
if (_fileStream->eos())
return;
- debug (3, "Decoding tag %s", tag2str(tag));
+ debug(3, "Decoding tag %s", tag2str(tag));
switch (tag) {
- case ID_RIFF:
- /*_filesize = */_fileStream->readUint32LE();
- if (_fileStream->readUint32BE() != ID_AVI)
- error("RIFF file is not an AVI video");
- break;
- case ID_LIST:
- handleList();
- break;
- case ID_AVIH:
- _header.size = _fileStream->readUint32LE();
- _header.microSecondsPerFrame = _fileStream->readUint32LE();
- _header.maxBytesPerSecond = _fileStream->readUint32LE();
- _header.padding = _fileStream->readUint32LE();
- _header.flags = _fileStream->readUint32LE();
- _header.totalFrames = _fileStream->readUint32LE();
- _header.initialFrames = _fileStream->readUint32LE();
- _header.streams = _fileStream->readUint32LE();
- _header.bufferSize = _fileStream->readUint32LE();
- _header.width = _fileStream->readUint32LE();
- _header.height = _fileStream->readUint32LE();
- //Ignore 16 bytes of reserved data
- _fileStream->skip(16);
- break;
- case ID_STRH:
- handleStreamHeader();
- break;
- case ID_STRD: // Extra stream info, safe to ignore
- case ID_VEDT: // Unknown, safe to ignore
- case ID_JUNK: // Alignment bytes, should be ignored
- {
- uint32 junkSize = _fileStream->readUint32LE();
- _fileStream->skip(junkSize + (junkSize & 1)); // Alignment
- } break;
- case ID_IDX1:
- _ixInfo.size = _fileStream->readUint32LE();
- _ixInfo.indices = new AVIOLDINDEX::Index[_ixInfo.size / 16];
- debug (0, "%d Indices", (_ixInfo.size / 16));
- for (uint32 i = 0; i < (_ixInfo.size / 16); i++) {
- _ixInfo.indices[i].id = _fileStream->readUint32BE();
- _ixInfo.indices[i].flags = _fileStream->readUint32LE();
- _ixInfo.indices[i].offset = _fileStream->readUint32LE();
- _ixInfo.indices[i].size = _fileStream->readUint32LE();
- debug (0, "Index %d == Tag \'%s\', Offset = %d, Size = %d", i, tag2str(_ixInfo.indices[i].id), _ixInfo.indices[i].offset, _ixInfo.indices[i].size);
- }
- break;
- default:
- error ("Unknown tag \'%s\' found", tag2str(tag));
+ case ID_RIFF:
+ /*_filesize = */_fileStream->readUint32LE();
+ if (_fileStream->readUint32BE() != ID_AVI)
+ error("RIFF file is not an AVI video");
+ break;
+ case ID_LIST:
+ handleList();
+ break;
+ case ID_AVIH:
+ _header.size = _fileStream->readUint32LE();
+ _header.microSecondsPerFrame = _fileStream->readUint32LE();
+ _header.maxBytesPerSecond = _fileStream->readUint32LE();
+ _header.padding = _fileStream->readUint32LE();
+ _header.flags = _fileStream->readUint32LE();
+ _header.totalFrames = _fileStream->readUint32LE();
+ _header.initialFrames = _fileStream->readUint32LE();
+ _header.streams = _fileStream->readUint32LE();
+ _header.bufferSize = _fileStream->readUint32LE();
+ _header.width = _fileStream->readUint32LE();
+ _header.height = _fileStream->readUint32LE();
+ // Ignore 16 bytes of reserved data
+ _fileStream->skip(16);
+ break;
+ case ID_STRH:
+ handleStreamHeader();
+ break;
+ case ID_STRD: // Extra stream info, safe to ignore
+ case ID_VEDT: // Unknown, safe to ignore
+ case ID_JUNK: // Alignment bytes, should be ignored
+ {
+ uint32 junkSize = _fileStream->readUint32LE();
+ _fileStream->skip(junkSize + (junkSize & 1)); // Alignment
+ } break;
+ case ID_IDX1:
+ _ixInfo.size = _fileStream->readUint32LE();
+ _ixInfo.indices = new OldIndex::Index[_ixInfo.size / 16];
+ debug(0, "%d Indices", (_ixInfo.size / 16));
+ for (uint32 i = 0; i < (_ixInfo.size / 16); i++) {
+ _ixInfo.indices[i].id = _fileStream->readUint32BE();
+ _ixInfo.indices[i].flags = _fileStream->readUint32LE();
+ _ixInfo.indices[i].offset = _fileStream->readUint32LE();
+ _ixInfo.indices[i].size = _fileStream->readUint32LE();
+ debug(0, "Index %d == Tag \'%s\', Offset = %d, Size = %d", i, tag2str(_ixInfo.indices[i].id), _ixInfo.indices[i].offset, _ixInfo.indices[i].size);
+ }
+ break;
+ default:
+ error("Unknown tag \'%s\' found", tag2str(tag));
}
}
-void AviDecoder::handleList() {
+void AVIDecoder::handleList() {
uint32 listSize = _fileStream->readUint32LE() - 4; // Subtract away listType's 4 bytes
uint32 listType = _fileStream->readUint32BE();
uint32 curPos = _fileStream->pos();
- debug (0, "Found LIST of type %s", tag2str(listType));
+ debug(0, "Found LIST of type %s", tag2str(listType));
while ((_fileStream->pos() - curPos) < listSize)
runHandle(_fileStream->readUint32BE());
@@ -151,12 +173,14 @@ void AviDecoder::handleList() {
_decodedHeader = true;
}
-void AviDecoder::handleStreamHeader() {
+void AVIDecoder::handleStreamHeader() {
AVIStreamHeader sHeader;
sHeader.size = _fileStream->readUint32LE();
sHeader.streamType = _fileStream->readUint32BE();
+
if (sHeader.streamType == ID_MIDS || sHeader.streamType == ID_TXTS)
- error ("Unhandled MIDI/Text stream");
+ error("Unhandled MIDI/Text stream");
+
sHeader.streamHandler = _fileStream->readUint32BE();
sHeader.flags = _fileStream->readUint32LE();
sHeader.priority = _fileStream->readUint16LE();
@@ -174,63 +198,67 @@ void AviDecoder::handleStreamHeader() {
if (_fileStream->readUint32BE() != ID_STRF)
error("Could not find STRF tag");
+
uint32 strfSize = _fileStream->readUint32LE();
uint32 startPos = _fileStream->pos();
if (sHeader.streamType == ID_VIDS) {
- _vidsHeader = sHeader;
-
- _bmInfo.size = _fileStream->readUint32LE();
- _bmInfo.width = _fileStream->readUint32LE();
- assert (_header.width == _bmInfo.width);
- _bmInfo.height = _fileStream->readUint32LE();
- assert (_header.height == _bmInfo.height);
- _bmInfo.planes = _fileStream->readUint16LE();
- _bmInfo.bitCount = _fileStream->readUint16LE();
- _bmInfo.compression = _fileStream->readUint32BE();
- _bmInfo.sizeImage = _fileStream->readUint32LE();
- _bmInfo.xPelsPerMeter = _fileStream->readUint32LE();
- _bmInfo.yPelsPerMeter = _fileStream->readUint32LE();
- _bmInfo.clrUsed = _fileStream->readUint32LE();
- _bmInfo.clrImportant = _fileStream->readUint32LE();
-
- if (_bmInfo.bitCount == 8) {
- if (_bmInfo.clrUsed == 0)
- _bmInfo.clrUsed = 256;
-
- for (uint32 i = 0; i < _bmInfo.clrUsed; i++) {
- _palette[i * 3 + 2] = _fileStream->readByte();
- _palette[i * 3 + 1] = _fileStream->readByte();
- _palette[i * 3] = _fileStream->readByte();
+ BitmapInfoHeader bmInfo;
+ bmInfo.size = _fileStream->readUint32LE();
+ bmInfo.width = _fileStream->readUint32LE();
+ bmInfo.height = _fileStream->readUint32LE();
+ bmInfo.planes = _fileStream->readUint16LE();
+ bmInfo.bitCount = _fileStream->readUint16LE();
+ bmInfo.compression = _fileStream->readUint32BE();
+ bmInfo.sizeImage = _fileStream->readUint32LE();
+ bmInfo.xPelsPerMeter = _fileStream->readUint32LE();
+ bmInfo.yPelsPerMeter = _fileStream->readUint32LE();
+ bmInfo.clrUsed = _fileStream->readUint32LE();
+ bmInfo.clrImportant = _fileStream->readUint32LE();
+
+ if (bmInfo.clrUsed == 0)
+ bmInfo.clrUsed = 256;
+
+ if (sHeader.streamHandler == 0)
+ sHeader.streamHandler = bmInfo.compression;
+
+ AVIVideoTrack *track = new AVIVideoTrack(_header.totalFrames, sHeader, bmInfo);
+
+ if (bmInfo.bitCount == 8) {
+ byte *palette = const_cast<byte *>(track->getPalette());
+ for (uint32 i = 0; i < bmInfo.clrUsed; i++) {
+ palette[i * 3 + 2] = _fileStream->readByte();
+ palette[i * 3 + 1] = _fileStream->readByte();
+ palette[i * 3] = _fileStream->readByte();
_fileStream->readByte();
}
- _dirtyPalette = true;
+ track->markPaletteDirty();
}
- if (!_vidsHeader.streamHandler)
- _vidsHeader.streamHandler = _bmInfo.compression;
+ addTrack(track);
} else if (sHeader.streamType == ID_AUDS) {
- _audsHeader = sHeader;
-
- _wvInfo.tag = _fileStream->readUint16LE();
- _wvInfo.channels = _fileStream->readUint16LE();
- _wvInfo.samplesPerSec = _fileStream->readUint32LE();
- _wvInfo.avgBytesPerSec = _fileStream->readUint32LE();
- _wvInfo.blockAlign = _fileStream->readUint16LE();
- _wvInfo.size = _fileStream->readUint16LE();
+ PCMWaveFormat wvInfo;
+ wvInfo.tag = _fileStream->readUint16LE();
+ wvInfo.channels = _fileStream->readUint16LE();
+ wvInfo.samplesPerSec = _fileStream->readUint32LE();
+ wvInfo.avgBytesPerSec = _fileStream->readUint32LE();
+ wvInfo.blockAlign = _fileStream->readUint16LE();
+ wvInfo.size = _fileStream->readUint16LE();
// AVI seems to treat the sampleSize as including the second
// channel as well, so divide for our sake.
- if (_wvInfo.channels == 2)
- _audsHeader.sampleSize /= 2;
+ if (wvInfo.channels == 2)
+ sHeader.sampleSize /= 2;
+
+ addTrack(new AVIAudioTrack(sHeader, wvInfo, _soundType));
}
// Ensure that we're at the end of the chunk
_fileStream->seek(startPos + strfSize);
}
-bool AviDecoder::loadStream(Common::SeekableReadStream *stream) {
+bool AVIDecoder::loadStream(Common::SeekableReadStream *stream) {
close();
_fileStream = stream;
@@ -252,74 +280,31 @@ bool AviDecoder::loadStream(Common::SeekableReadStream *stream) {
if (nextTag == ID_LIST) {
_fileStream->readUint32BE(); // Skip size
if (_fileStream->readUint32BE() != ID_MOVI)
- error ("Expected 'movi' LIST");
- } else
- error ("Expected 'movi' LIST");
-
- // Now, create the codec
- _videoCodec = createCodec();
-
- // Initialize the video stuff too
- _audStream = createAudioStream();
- if (_audStream)
- _mixer->playStream(_soundType, _audHandle, _audStream);
-
- debug (0, "Frames = %d, Dimensions = %d x %d", _header.totalFrames, _header.width, _header.height);
- debug (0, "Frame Rate = %d", _vidsHeader.rate / _vidsHeader.scale);
- if (_wvInfo.samplesPerSec != 0)
- debug (0, "Sound Rate = %d", _wvInfo.samplesPerSec);
- debug (0, "Video Codec = \'%s\'", tag2str(_vidsHeader.streamHandler));
-
- if (!_videoCodec)
- return false;
+ error("Expected 'movi' LIST");
+ } else {
+ error("Expected 'movi' LIST");
+ }
return true;
}
-void AviDecoder::close() {
- if (!_fileStream)
- return;
+void AVIDecoder::close() {
+ VideoDecoder::close();
delete _fileStream;
_fileStream = 0;
-
- // Deinitialize sound
- _mixer->stopHandle(*_audHandle);
- _audStream = 0;
-
_decodedHeader = false;
- delete _videoCodec;
- _videoCodec = 0;
-
delete[] _ixInfo.indices;
- _ixInfo.indices = 0;
-
- memset(_palette, 0, sizeof(_palette));
- memset(&_wvInfo, 0, sizeof(PCMWAVEFORMAT));
- memset(&_bmInfo, 0, sizeof(BITMAPINFOHEADER));
- memset(&_vidsHeader, 0, sizeof(AVIStreamHeader));
- memset(&_audsHeader, 0, sizeof(AVIStreamHeader));
- memset(&_ixInfo, 0, sizeof(AVIOLDINDEX));
-
- reset();
+ memset(&_ixInfo, 0, sizeof(_ixInfo));
+ memset(&_header, 0, sizeof(_header));
}
-uint32 AviDecoder::getElapsedTime() const {
- if (_audStream)
- return _mixer->getSoundElapsedTime(*_audHandle);
-
- return FixedRateVideoDecoder::getElapsedTime();
-}
-
-const Graphics::Surface *AviDecoder::decodeNextFrame() {
+void AVIDecoder::readNextPacket() {
uint32 nextTag = _fileStream->readUint32BE();
if (_fileStream->eos())
- return NULL;
-
- if (_curFrame == -1)
- _startTime = g_system->getMillis();
+ return;
if (nextTag == ID_LIST) {
// A list of audio/video chunks
@@ -327,128 +312,170 @@ const Graphics::Surface *AviDecoder::decodeNextFrame() {
int32 startPos = _fileStream->pos();
if (_fileStream->readUint32BE() != ID_REC)
- error ("Expected 'rec ' LIST");
-
- // Decode chunks in the list and see if we get a frame
- const Graphics::Surface *frame = NULL;
- while (_fileStream->pos() < startPos + (int32)listSize) {
- const Graphics::Surface *temp = decodeNextFrame();
- if (temp)
- frame = temp;
- }
+ error("Expected 'rec ' LIST");
+
+ // Decode chunks in the list
+ while (_fileStream->pos() < startPos + (int32)listSize)
+ readNextPacket();
+
+ return;
+ } else if (nextTag == ID_JUNK || nextTag == ID_IDX1) {
+ runHandle(nextTag);
+ return;
+ }
- return frame;
- } else if (getStreamType(nextTag) == 'wb') {
- // Audio Chunk
- uint32 chunkSize = _fileStream->readUint32LE();
- queueAudioBuffer(chunkSize);
- _fileStream->skip(chunkSize & 1); // Alignment
- } else if (getStreamType(nextTag) == 'dc' || getStreamType(nextTag) == 'id' ||
- getStreamType(nextTag) == 'AM' || getStreamType(nextTag) == '32' ||
- getStreamType(nextTag) == 'iv') {
- // Compressed Frame
- _curFrame++;
- uint32 chunkSize = _fileStream->readUint32LE();
-
- if (chunkSize == 0) // Keep last frame on screen
- return NULL;
-
- Common::SeekableReadStream *frameData = _fileStream->readStream(chunkSize);
- const Graphics::Surface *surface = _videoCodec->decodeImage(frameData);
- delete frameData;
- _fileStream->skip(chunkSize & 1); // Alignment
- return surface;
- } else if (getStreamType(nextTag) == 'pc') {
- // Palette Change
- _fileStream->readUint32LE(); // Chunk size, not needed here
- byte firstEntry = _fileStream->readByte();
- uint16 numEntries = _fileStream->readByte();
- _fileStream->readUint16LE(); // Reserved
-
- // 0 entries means all colors are going to be changed
- if (numEntries == 0)
- numEntries = 256;
-
- for (uint16 i = firstEntry; i < numEntries + firstEntry; i++) {
- _palette[i * 3] = _fileStream->readByte();
- _palette[i * 3 + 1] = _fileStream->readByte();
- _palette[i * 3 + 2] = _fileStream->readByte();
- _fileStream->readByte(); // Flags that don't serve us any purpose
+ Track *track = getTrack(getStreamIndex(nextTag));
+
+ if (!track)
+ error("Cannot get track from tag '%s'", tag2str(nextTag));
+
+ uint32 chunkSize = _fileStream->readUint32LE();
+ Common::SeekableReadStream *chunk = 0;
+
+ if (chunkSize != 0) {
+ chunk = _fileStream->readStream(chunkSize);
+ _fileStream->skip(chunkSize & 1);
+ }
+
+ if (track->getTrackType() == Track::kTrackTypeAudio) {
+ if (getStreamType(nextTag) != MKTAG16('w', 'b'))
+ error("Invalid audio track tag '%s'", tag2str(nextTag));
+
+ assert(chunk);
+ ((AVIAudioTrack *)track)->queueSound(chunk);
+ } else {
+ AVIVideoTrack *videoTrack = (AVIVideoTrack *)track;
+
+ if (getStreamType(nextTag) == MKTAG16('p', 'c')) {
+ // Palette Change
+ assert(chunk);
+ byte firstEntry = chunk->readByte();
+ uint16 numEntries = chunk->readByte();
+ chunk->readUint16LE(); // Reserved
+
+ // 0 entries means all colors are going to be changed
+ if (numEntries == 0)
+ numEntries = 256;
+
+ byte *palette = const_cast<byte *>(videoTrack->getPalette());
+
+ for (uint16 i = firstEntry; i < numEntries + firstEntry; i++) {
+ palette[i * 3] = chunk->readByte();
+ palette[i * 3 + 1] = chunk->readByte();
+ palette[i * 3 + 2] = chunk->readByte();
+ chunk->readByte(); // Flags that don't serve us any purpose
+ }
+
+ delete chunk;
+ videoTrack->markPaletteDirty();
+ } else if (getStreamType(nextTag) == MKTAG16('d', 'b')) {
+ // TODO: Check if this really is uncompressed. Many videos
+ // falsely put compressed data in here.
+ error("Uncompressed AVI frame found");
+ } else {
+ // Otherwise, assume it's a compressed frame
+ videoTrack->decodeFrame(chunk);
}
+ }
+}
- _dirtyPalette = true;
+AVIDecoder::AVIVideoTrack::AVIVideoTrack(int frameCount, const AVIStreamHeader &streamHeader, const BitmapInfoHeader &bitmapInfoHeader)
+ : _frameCount(frameCount), _vidsHeader(streamHeader), _bmInfo(bitmapInfoHeader) {
+ memset(_palette, 0, sizeof(_palette));
+ _videoCodec = createCodec();
+ _dirtyPalette = false;
+ _lastFrame = 0;
+ _curFrame = -1;
+}
- // No alignment necessary. It's always even.
- } else if (nextTag == ID_JUNK) {
- runHandle(ID_JUNK);
- } else if (nextTag == ID_IDX1) {
- runHandle(ID_IDX1);
- } else
- error("Tag = \'%s\', %d", tag2str(nextTag), _fileStream->pos());
+AVIDecoder::AVIVideoTrack::~AVIVideoTrack() {
+ delete _videoCodec;
+}
+
+void AVIDecoder::AVIVideoTrack::decodeFrame(Common::SeekableReadStream *stream) {
+ if (stream) {
+ if (_videoCodec)
+ _lastFrame = _videoCodec->decodeImage(stream);
+ } else {
+ // Empty frame
+ _lastFrame = 0;
+ }
- return NULL;
+ delete stream;
+ _curFrame++;
}
-Codec *AviDecoder::createCodec() {
+Graphics::PixelFormat AVIDecoder::AVIVideoTrack::getPixelFormat() const {
+ if (_videoCodec)
+ return _videoCodec->getPixelFormat();
+
+ return Graphics::PixelFormat();
+}
+
+Codec *AVIDecoder::AVIVideoTrack::createCodec() {
switch (_vidsHeader.streamHandler) {
- case ID_CRAM:
- case ID_MSVC:
- case ID_WHAM:
- return new MSVideo1Decoder(_bmInfo.width, _bmInfo.height, _bmInfo.bitCount);
- case ID_RLE:
- return new MSRLEDecoder(_bmInfo.width, _bmInfo.height, _bmInfo.bitCount);
- case ID_CVID:
- return new CinepakDecoder(_bmInfo.bitCount);
- case ID_IV32:
- return new Indeo3Decoder(_bmInfo.width, _bmInfo.height);
+ case ID_CRAM:
+ case ID_MSVC:
+ case ID_WHAM:
+ return new MSVideo1Decoder(_bmInfo.width, _bmInfo.height, _bmInfo.bitCount);
+ case ID_RLE:
+ return new MSRLEDecoder(_bmInfo.width, _bmInfo.height, _bmInfo.bitCount);
+ case ID_CVID:
+ return new CinepakDecoder(_bmInfo.bitCount);
+ case ID_IV32:
+ return new Indeo3Decoder(_bmInfo.width, _bmInfo.height);
#ifdef VIDEO_CODECS_TRUEMOTION1_H
- case ID_DUCK:
- return new TrueMotion1Decoder(_bmInfo.width, _bmInfo.height);
+ case ID_DUCK:
+ return new TrueMotion1Decoder(_bmInfo.width, _bmInfo.height);
#endif
- default:
- warning ("Unknown/Unhandled compression format \'%s\'", tag2str(_vidsHeader.streamHandler));
+ default:
+ warning("Unknown/Unhandled compression format \'%s\'", tag2str(_vidsHeader.streamHandler));
}
- return NULL;
+ return 0;
}
-Graphics::PixelFormat AviDecoder::getPixelFormat() const {
- assert(_videoCodec);
- return _videoCodec->getPixelFormat();
+AVIDecoder::AVIAudioTrack::AVIAudioTrack(const AVIStreamHeader &streamHeader, const PCMWaveFormat &waveFormat, Audio::Mixer::SoundType soundType)
+ : _audsHeader(streamHeader), _wvInfo(waveFormat), _soundType(soundType) {
+ _audStream = createAudioStream();
}
-Audio::QueuingAudioStream *AviDecoder::createAudioStream() {
- if (_wvInfo.tag == kWaveFormatPCM || _wvInfo.tag == kWaveFormatDK3)
- return Audio::makeQueuingAudioStream(_wvInfo.samplesPerSec, _wvInfo.channels == 2);
- else if (_wvInfo.tag != kWaveFormatNone) // No sound
- warning("Unsupported AVI audio format %d", _wvInfo.tag);
-
- return NULL;
+AVIDecoder::AVIAudioTrack::~AVIAudioTrack() {
+ delete _audStream;
}
-void AviDecoder::queueAudioBuffer(uint32 chunkSize) {
- // Return if we haven't created the queue (unsupported audio format)
- if (!_audStream) {
- _fileStream->skip(chunkSize);
- return;
+void AVIDecoder::AVIAudioTrack::queueSound(Common::SeekableReadStream *stream) {
+ if (_audStream) {
+ if (_wvInfo.tag == kWaveFormatPCM) {
+ byte flags = 0;
+ if (_audsHeader.sampleSize == 2)
+ flags |= Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
+ else
+ flags |= Audio::FLAG_UNSIGNED;
+
+ if (_wvInfo.channels == 2)
+ flags |= Audio::FLAG_STEREO;
+
+ _audStream->queueAudioStream(Audio::makeRawStream(stream, _wvInfo.samplesPerSec, flags, DisposeAfterUse::YES), DisposeAfterUse::YES);
+ } else if (_wvInfo.tag == kWaveFormatDK3) {
+ _audStream->queueAudioStream(Audio::makeADPCMStream(stream, DisposeAfterUse::YES, stream->size(), Audio::kADPCMDK3, _wvInfo.samplesPerSec, _wvInfo.channels, _wvInfo.blockAlign), DisposeAfterUse::YES);
+ }
+ } else {
+ delete stream;
}
+}
- Common::SeekableReadStream *stream = _fileStream->readStream(chunkSize);
-
- if (_wvInfo.tag == kWaveFormatPCM) {
- byte flags = 0;
- if (_audsHeader.sampleSize == 2)
- flags |= Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
- else
- flags |= Audio::FLAG_UNSIGNED;
+Audio::AudioStream *AVIDecoder::AVIAudioTrack::getAudioStream() const {
+ return _audStream;
+}
- if (_wvInfo.channels == 2)
- flags |= Audio::FLAG_STEREO;
+Audio::QueuingAudioStream *AVIDecoder::AVIAudioTrack::createAudioStream() {
+ if (_wvInfo.tag == kWaveFormatPCM || _wvInfo.tag == kWaveFormatDK3)
+ return Audio::makeQueuingAudioStream(_wvInfo.samplesPerSec, _wvInfo.channels == 2);
+ else if (_wvInfo.tag != kWaveFormatNone) // No sound
+ warning("Unsupported AVI audio format %d", _wvInfo.tag);
- _audStream->queueAudioStream(Audio::makeRawStream(stream, _wvInfo.samplesPerSec, flags, DisposeAfterUse::YES), DisposeAfterUse::YES);
- } else if (_wvInfo.tag == kWaveFormatDK3) {
- _audStream->queueAudioStream(Audio::makeADPCMStream(stream, DisposeAfterUse::YES, chunkSize, Audio::kADPCMDK3, _wvInfo.samplesPerSec, _wvInfo.channels, _wvInfo.blockAlign), DisposeAfterUse::YES);
- }
+ return 0;
}
} // End of namespace Video
diff --git a/video/avi_decoder.h b/video/avi_decoder.h
index 508760ec89..a3a262db36 100644
--- a/video/avi_decoder.h
+++ b/video/avi_decoder.h
@@ -47,191 +47,183 @@ namespace Video {
class Codec;
-#define UNKNOWN_HEADER(a) error("Unknown header found -- \'%s\'", tag2str(a))
-
-// IDs used throughout the AVI files
-// that will be handled by this player
-#define ID_RIFF MKTAG('R','I','F','F')
-#define ID_AVI MKTAG('A','V','I',' ')
-#define ID_LIST MKTAG('L','I','S','T')
-#define ID_HDRL MKTAG('h','d','r','l')
-#define ID_AVIH MKTAG('a','v','i','h')
-#define ID_STRL MKTAG('s','t','r','l')
-#define ID_STRH MKTAG('s','t','r','h')
-#define ID_VIDS MKTAG('v','i','d','s')
-#define ID_AUDS MKTAG('a','u','d','s')
-#define ID_MIDS MKTAG('m','i','d','s')
-#define ID_TXTS MKTAG('t','x','t','s')
-#define ID_JUNK MKTAG('J','U','N','K')
-#define ID_STRF MKTAG('s','t','r','f')
-#define ID_MOVI MKTAG('m','o','v','i')
-#define ID_REC MKTAG('r','e','c',' ')
-#define ID_VEDT MKTAG('v','e','d','t')
-#define ID_IDX1 MKTAG('i','d','x','1')
-#define ID_STRD MKTAG('s','t','r','d')
-#define ID_00AM MKTAG('0','0','A','M')
-//#define ID_INFO MKTAG('I','N','F','O')
-
-// Codec tags
-#define ID_RLE MKTAG('R','L','E',' ')
-#define ID_CRAM MKTAG('C','R','A','M')
-#define ID_MSVC MKTAG('m','s','v','c')
-#define ID_WHAM MKTAG('W','H','A','M')
-#define ID_CVID MKTAG('c','v','i','d')
-#define ID_IV32 MKTAG('i','v','3','2')
-#define ID_DUCK MKTAG('D','U','C','K')
-
-struct BITMAPINFOHEADER {
- uint32 size;
- uint32 width;
- uint32 height;
- uint16 planes;
- uint16 bitCount;
- uint32 compression;
- uint32 sizeImage;
- uint32 xPelsPerMeter;
- uint32 yPelsPerMeter;
- uint32 clrUsed;
- uint32 clrImportant;
-};
-
-struct WAVEFORMAT {
- uint16 tag;
- uint16 channels;
- uint32 samplesPerSec;
- uint32 avgBytesPerSec;
- uint16 blockAlign;
-};
-
-struct PCMWAVEFORMAT : public WAVEFORMAT {
- uint16 size;
-};
-
-struct WAVEFORMATEX : public WAVEFORMAT {
- uint16 bitsPerSample;
- uint16 size;
-};
-
-struct AVIOLDINDEX {
- uint32 size;
- struct Index {
- uint32 id;
- uint32 flags;
- uint32 offset;
- uint32 size;
- } *indices;
-};
-
-// Index Flags
-enum IndexFlags {
- AVIIF_INDEX = 0x10
-};
-
-// Audio Codecs
-enum {
- kWaveFormatNone = 0,
- kWaveFormatPCM = 1,
- kWaveFormatDK3 = 98
-};
-
-struct AVIHeader {
- uint32 size;
- uint32 microSecondsPerFrame;
- uint32 maxBytesPerSecond;
- uint32 padding;
- uint32 flags;
- uint32 totalFrames;
- uint32 initialFrames;
- uint32 streams;
- uint32 bufferSize;
- uint32 width;
- uint32 height;
-};
-
-// Flags from the AVIHeader
-enum AviFlags {
- AVIF_HASINDEX = 0x00000010,
- AVIF_MUSTUSEINDEX = 0x00000020,
- AVIF_ISINTERLEAVED = 0x00000100,
- AVIF_TRUSTCKTYPE = 0x00000800,
- AVIF_WASCAPTUREFILE = 0x00010000,
- AVIF_WASCOPYRIGHTED = 0x00020000
-};
-
-struct AVIStreamHeader {
- uint32 size;
- uint32 streamType;
- uint32 streamHandler;
- uint32 flags;
- uint16 priority;
- uint16 language;
- uint32 initialFrames;
- uint32 scale;
- uint32 rate;
- uint32 start;
- uint32 length;
- uint32 bufferSize;
- uint32 quality;
- uint32 sampleSize;
- Common::Rect frame;
-};
-
/**
* Decoder for AVI videos.
*
* Video decoder used in engines:
* - sci
*/
-class AviDecoder : public FixedRateVideoDecoder {
+class AVIDecoder : public VideoDecoder {
public:
- AviDecoder(Audio::Mixer *mixer,
- Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
- virtual ~AviDecoder();
+ AVIDecoder(Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
+ virtual ~AVIDecoder();
bool loadStream(Common::SeekableReadStream *stream);
void close();
-
- bool isVideoLoaded() const { return _fileStream != 0; }
uint16 getWidth() const { return _header.width; }
uint16 getHeight() const { return _header.height; }
- uint32 getFrameCount() const { return _header.totalFrames; }
- uint32 getElapsedTime() const;
- const Graphics::Surface *decodeNextFrame();
- Graphics::PixelFormat getPixelFormat() const;
- const byte *getPalette() { _dirtyPalette = false; return _palette; }
- bool hasDirtyPalette() const { return _dirtyPalette; }
protected:
- Common::Rational getFrameRate() const { return Common::Rational(_vidsHeader.rate, _vidsHeader.scale); }
+ void readNextPacket();
private:
- Audio::Mixer *_mixer;
- BITMAPINFOHEADER _bmInfo;
- PCMWAVEFORMAT _wvInfo;
- AVIOLDINDEX _ixInfo;
- AVIHeader _header;
- AVIStreamHeader _vidsHeader;
- AVIStreamHeader _audsHeader;
- byte _palette[3 * 256];
- bool _dirtyPalette;
+ struct BitmapInfoHeader {
+ uint32 size;
+ uint32 width;
+ uint32 height;
+ uint16 planes;
+ uint16 bitCount;
+ uint32 compression;
+ uint32 sizeImage;
+ uint32 xPelsPerMeter;
+ uint32 yPelsPerMeter;
+ uint32 clrUsed;
+ uint32 clrImportant;
+ };
+
+ struct WaveFormat {
+ uint16 tag;
+ uint16 channels;
+ uint32 samplesPerSec;
+ uint32 avgBytesPerSec;
+ uint16 blockAlign;
+ };
+
+ struct PCMWaveFormat : public WaveFormat {
+ uint16 size;
+ };
+
+ struct WaveFormatEX : public WaveFormat {
+ uint16 bitsPerSample;
+ uint16 size;
+ };
+
+ struct OldIndex {
+ uint32 size;
+ struct Index {
+ uint32 id;
+ uint32 flags;
+ uint32 offset;
+ uint32 size;
+ } *indices;
+ };
+
+ // Index Flags
+ enum IndexFlags {
+ AVIIF_INDEX = 0x10
+ };
+
+ struct AVIHeader {
+ uint32 size;
+ uint32 microSecondsPerFrame;
+ uint32 maxBytesPerSecond;
+ uint32 padding;
+ uint32 flags;
+ uint32 totalFrames;
+ uint32 initialFrames;
+ uint32 streams;
+ uint32 bufferSize;
+ uint32 width;
+ uint32 height;
+ };
+
+ // Flags from the AVIHeader
+ enum AVIFlags {
+ AVIF_HASINDEX = 0x00000010,
+ AVIF_MUSTUSEINDEX = 0x00000020,
+ AVIF_ISINTERLEAVED = 0x00000100,
+ AVIF_TRUSTCKTYPE = 0x00000800,
+ AVIF_WASCAPTUREFILE = 0x00010000,
+ AVIF_WASCOPYRIGHTED = 0x00020000
+ };
+
+ struct AVIStreamHeader {
+ uint32 size;
+ uint32 streamType;
+ uint32 streamHandler;
+ uint32 flags;
+ uint16 priority;
+ uint16 language;
+ uint32 initialFrames;
+ uint32 scale;
+ uint32 rate;
+ uint32 start;
+ uint32 length;
+ uint32 bufferSize;
+ uint32 quality;
+ uint32 sampleSize;
+ Common::Rect frame;
+ };
+
+ class AVIVideoTrack : public FixedRateVideoTrack {
+ public:
+ AVIVideoTrack(int frameCount, const AVIStreamHeader &streamHeader, const BitmapInfoHeader &bitmapInfoHeader);
+ ~AVIVideoTrack();
+
+ void decodeFrame(Common::SeekableReadStream *stream);
+
+ uint16 getWidth() const { return _bmInfo.width; }
+ uint16 getHeight() const { return _bmInfo.height; }
+ Graphics::PixelFormat getPixelFormat() const;
+ int getCurFrame() const { return _curFrame; }
+ int getFrameCount() const { return _frameCount; }
+ const Graphics::Surface *decodeNextFrame() { return _lastFrame; }
+ const byte *getPalette() const { _dirtyPalette = false; return _palette; }
+ bool hasDirtyPalette() const { return _dirtyPalette; }
+ void markPaletteDirty() { _dirtyPalette = true; }
+
+ protected:
+ Common::Rational getFrameRate() const { return Common::Rational(_vidsHeader.rate, _vidsHeader.scale); }
+
+ private:
+ AVIStreamHeader _vidsHeader;
+ BitmapInfoHeader _bmInfo;
+ byte _palette[3 * 256];
+ mutable bool _dirtyPalette;
+ int _frameCount, _curFrame;
+
+ Codec *_videoCodec;
+ const Graphics::Surface *_lastFrame;
+ Codec *createCodec();
+ };
+
+ class AVIAudioTrack : public AudioTrack {
+ public:
+ AVIAudioTrack(const AVIStreamHeader &streamHeader, const PCMWaveFormat &waveFormat, Audio::Mixer::SoundType soundType);
+ ~AVIAudioTrack();
+
+ void queueSound(Common::SeekableReadStream *stream);
+ Audio::Mixer::SoundType getSoundType() const { return _soundType; }
+
+ protected:
+ Audio::AudioStream *getAudioStream() const;
+
+ private:
+ // Audio Codecs
+ enum {
+ kWaveFormatNone = 0,
+ kWaveFormatPCM = 1,
+ kWaveFormatDK3 = 98
+ };
+
+ AVIStreamHeader _audsHeader;
+ PCMWaveFormat _wvInfo;
+ Audio::Mixer::SoundType _soundType;
+ Audio::QueuingAudioStream *_audStream;
+ Audio::QueuingAudioStream *createAudioStream();
+ };
+
+ OldIndex _ixInfo;
+ AVIHeader _header;
Common::SeekableReadStream *_fileStream;
bool _decodedHeader;
- Codec *_videoCodec;
- Codec *createCodec();
-
Audio::Mixer::SoundType _soundType;
void runHandle(uint32 tag);
void handleList();
void handleStreamHeader();
- void handlePalChange();
-
- Audio::SoundHandle *_audHandle;
- Audio::QueuingAudioStream *_audStream;
- Audio::QueuingAudioStream *createAudioStream();
- void queueAudioBuffer(uint32 chunkSize);
};
} // End of namespace Video
diff --git a/video/bink_decoder.cpp b/video/bink_decoder.cpp
index 884ca69f17..620316806f 100644
--- a/video/bink_decoder.cpp
+++ b/video/bink_decoder.cpp
@@ -24,6 +24,7 @@
// based quite heavily on the Bink decoder found in FFmpeg.
// Many thanks to Kostya Shishkov for doing the hard work.
+#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "common/util.h"
@@ -60,139 +61,108 @@ static const uint32 kDCStartBits = 11;
namespace Video {
-BinkDecoder::VideoFrame::VideoFrame() : bits(0) {
-}
-
-BinkDecoder::VideoFrame::~VideoFrame() {
- delete bits;
+BinkDecoder::BinkDecoder() {
+ _bink = 0;
}
-
-BinkDecoder::AudioTrack::AudioTrack() : bits(0), bands(0), rdft(0), dct(0) {
+BinkDecoder::~BinkDecoder() {
+ close();
}
-BinkDecoder::AudioTrack::~AudioTrack() {
- delete bits;
-
- delete[] bands;
-
- delete rdft;
- delete dct;
-}
+bool BinkDecoder::loadStream(Common::SeekableReadStream *stream) {
+ close();
+ uint32 id = stream->readUint32BE();
+ if ((id != kBIKfID) && (id != kBIKgID) && (id != kBIKhID) && (id != kBIKiID))
+ return false;
-BinkDecoder::BinkDecoder() {
- _bink = 0;
- _audioTrack = 0;
+ uint32 fileSize = stream->readUint32LE() + 8;
+ uint32 frameCount = stream->readUint32LE();
+ uint32 largestFrameSize = stream->readUint32LE();
- for (int i = 0; i < 16; i++)
- _huffman[i] = 0;
+ if (largestFrameSize > fileSize) {
+ warning("Largest frame size greater than file size");
+ return false;
+ }
- for (int i = 0; i < kSourceMAX; i++) {
- _bundles[i].countLength = 0;
+ stream->skip(4);
- _bundles[i].huffman.index = 0;
- for (int j = 0; j < 16; j++)
- _bundles[i].huffman.symbols[j] = j;
+ uint32 width = stream->readUint32LE();
+ uint32 height = stream->readUint32LE();
- _bundles[i].data = 0;
- _bundles[i].dataEnd = 0;
- _bundles[i].curDec = 0;
- _bundles[i].curPtr = 0;
+ uint32 frameRateNum = stream->readUint32LE();
+ uint32 frameRateDen = stream->readUint32LE();
+ if (frameRateNum == 0 || frameRateDen == 0) {
+ warning("Invalid frame rate (%d/%d)", frameRateNum, frameRateDen);
+ return false;
}
- for (int i = 0; i < 16; i++) {
- _colHighHuffman[i].index = 0;
- for (int j = 0; j < 16; j++)
- _colHighHuffman[i].symbols[j] = j;
- }
+ _bink = stream;
- for (int i = 0; i < 4; i++) {
- _curPlanes[i] = 0;
- _oldPlanes[i] = 0;
- }
+ uint32 videoFlags = _bink->readUint32LE();
- _audioStream = 0;
-}
+ // BIKh and BIKi swap the chroma planes
+ addTrack(new BinkVideoTrack(width, height, getDefaultHighColorFormat(), frameCount,
+ Common::Rational(frameRateNum, frameRateDen), (id == kBIKhID || id == kBIKiID), videoFlags & kVideoFlagAlpha, id));
-void BinkDecoder::startAudio() {
- if (_audioTrack < _audioTracks.size()) {
- const AudioTrack &audio = _audioTracks[_audioTrack];
+ uint32 audioTrackCount = _bink->readUint32LE();
- _audioStream = Audio::makeQueuingAudioStream(audio.outSampleRate, audio.outChannels == 2);
- g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_audioHandle, _audioStream);
- } // else no audio
-}
+ if (audioTrackCount > 0) {
+ _audioTracks.reserve(audioTrackCount);
-void BinkDecoder::stopAudio() {
- if (_audioStream) {
- g_system->getMixer()->stopHandle(_audioHandle);
- _audioStream = 0;
- }
-}
+ _bink->skip(4 * audioTrackCount);
-BinkDecoder::~BinkDecoder() {
- close();
-}
+ // Reading audio track properties
+ for (uint32 i = 0; i < audioTrackCount; i++) {
+ AudioInfo track;
-void BinkDecoder::close() {
- reset();
+ track.sampleRate = _bink->readUint16LE();
+ track.flags = _bink->readUint16LE();
- // Stop audio
- stopAudio();
+ _audioTracks.push_back(track);
- for (int i = 0; i < 4; i++) {
- delete[] _curPlanes[i]; _curPlanes[i] = 0;
- delete[] _oldPlanes[i]; _oldPlanes[i] = 0;
+ initAudioTrack(_audioTracks[i]);
+ }
+
+ _bink->skip(4 * audioTrackCount);
}
- deinitBundles();
+ // Reading video frame properties
+ _frames.resize(frameCount);
+ for (uint32 i = 0; i < frameCount; i++) {
+ _frames[i].offset = _bink->readUint32LE();
+ _frames[i].keyFrame = _frames[i].offset & 1;
- for (int i = 0; i < 16; i++) {
- delete _huffman[i];
- _huffman[i] = 0;
- }
+ _frames[i].offset &= ~1;
- delete _bink; _bink = 0;
- _surface.free();
+ if (i != 0)
+ _frames[i - 1].size = _frames[i].offset - _frames[i - 1].offset;
- _audioTrack = 0;
+ _frames[i].bits = 0;
+ }
- for (int i = 0; i < kSourceMAX; i++) {
- _bundles[i].countLength = 0;
+ _frames[frameCount - 1].size = _bink->size() - _frames[frameCount - 1].offset;
- _bundles[i].huffman.index = 0;
- for (int j = 0; j < 16; j++)
- _bundles[i].huffman.symbols[j] = j;
+ return true;
+}
- _bundles[i].data = 0;
- _bundles[i].dataEnd = 0;
- _bundles[i].curDec = 0;
- _bundles[i].curPtr = 0;
- }
+void BinkDecoder::close() {
+ VideoDecoder::close();
- for (int i = 0; i < 16; i++) {
- _colHighHuffman[i].index = 0;
- for (int j = 0; j < 16; j++)
- _colHighHuffman[i].symbols[j] = j;
- }
+ delete _bink;
+ _bink = 0;
_audioTracks.clear();
_frames.clear();
}
-uint32 BinkDecoder::getElapsedTime() const {
- if (_audioStream && g_system->getMixer()->isSoundHandleActive(_audioHandle))
- return g_system->getMixer()->getSoundElapsedTime(_audioHandle) + _audioStartOffset;
+void BinkDecoder::readNextPacket() {
+ BinkVideoTrack *videoTrack = (BinkVideoTrack *)getTrack(0);
- return g_system->getMillis() - _startTime;
-}
-
-const Graphics::Surface *BinkDecoder::decodeNextFrame() {
- if (endOfVideo())
- return 0;
+ if (videoTrack->endOfTrack())
+ return;
- VideoFrame &frame = _frames[_curFrame + 1];
+ VideoFrame &frame = _frames[videoTrack->getCurFrame() + 1];
if (!_bink->seek(frame.offset))
error("Bad bink seek");
@@ -200,7 +170,7 @@ const Graphics::Surface *BinkDecoder::decodeNextFrame() {
uint32 frameSize = frame.size;
for (uint32 i = 0; i < _audioTracks.size(); i++) {
- AudioTrack &audio = _audioTracks[i];
+ AudioInfo &audio = _audioTracks[i];
uint32 audioPacketLength = _bink->readUint32LE();
@@ -210,24 +180,21 @@ const Graphics::Surface *BinkDecoder::decodeNextFrame() {
error("Audio packet too big for the frame");
if (audioPacketLength >= 4) {
+ // Get our track - audio index plus one as the first track is video
+ BinkAudioTrack *audioTrack = (BinkAudioTrack *)getTrack(i + 1);
uint32 audioPacketStart = _bink->pos();
uint32 audioPacketEnd = _bink->pos() + audioPacketLength;
- if (i == _audioTrack) {
- // Only play one audio track
-
- // Number of samples in bytes
- audio.sampleCount = _bink->readUint32LE() / (2 * audio.channels);
+ // Number of samples in bytes
+ audio.sampleCount = _bink->readUint32LE() / (2 * audio.channels);
- audio.bits =
- new Common::BitStream32LELSB(new Common::SeekableSubReadStream(_bink,
- audioPacketStart + 4, audioPacketEnd), true);
+ audio.bits = new Common::BitStream32LELSB(new Common::SeekableSubReadStream(_bink,
+ audioPacketStart + 4, audioPacketEnd), true);
- audioPacket(audio);
+ audioTrack->decodePacket();
- delete audio.bits;
- audio.bits = 0;
- }
+ delete audio.bits;
+ audio.bits = 0;
_bink->seek(audioPacketEnd);
@@ -238,67 +205,125 @@ const Graphics::Surface *BinkDecoder::decodeNextFrame() {
uint32 videoPacketStart = _bink->pos();
uint32 videoPacketEnd = _bink->pos() + frameSize;
- frame.bits =
- new Common::BitStream32LELSB(new Common::SeekableSubReadStream(_bink,
- videoPacketStart, videoPacketEnd), true);
+ frame.bits = new Common::BitStream32LELSB(new Common::SeekableSubReadStream(_bink,
+ videoPacketStart, videoPacketEnd), true);
- videoPacket(frame);
+ videoTrack->decodePacket(frame);
delete frame.bits;
frame.bits = 0;
+}
- _curFrame++;
- if (_curFrame == 0)
- _startTime = g_system->getMillis();
+BinkDecoder::VideoFrame::VideoFrame() : bits(0) {
+}
- return &_surface;
+BinkDecoder::VideoFrame::~VideoFrame() {
+ delete bits;
}
-void BinkDecoder::audioPacket(AudioTrack &audio) {
- if (!_audioStream)
- return;
- int outSize = audio.frameLen * audio.channels;
- while (audio.bits->pos() < audio.bits->size()) {
- int16 *out = (int16 *)malloc(outSize * 2);
- memset(out, 0, outSize * 2);
+BinkDecoder::AudioInfo::AudioInfo() : bits(0), bands(0), rdft(0), dct(0) {
+}
- audioBlock(audio, out);
+BinkDecoder::AudioInfo::~AudioInfo() {
+ delete bits;
- byte flags = Audio::FLAG_16BITS;
- if (audio.outChannels == 2)
- flags |= Audio::FLAG_STEREO;
+ delete[] bands;
-#ifdef SCUMM_LITTLE_ENDIAN
- flags |= Audio::FLAG_LITTLE_ENDIAN;
-#endif
+ delete rdft;
+ delete dct;
+}
+
+BinkDecoder::BinkVideoTrack::BinkVideoTrack(uint32 width, uint32 height, const Graphics::PixelFormat &format, uint32 frameCount, const Common::Rational &frameRate, bool swapPlanes, bool hasAlpha, uint32 id) :
+ _frameCount(frameCount), _frameRate(frameRate), _swapPlanes(swapPlanes), _hasAlpha(hasAlpha), _id(id) {
+ _curFrame = -1;
+
+ for (int i = 0; i < 16; i++)
+ _huffman[i] = 0;
+
+ for (int i = 0; i < kSourceMAX; i++) {
+ _bundles[i].countLength = 0;
+
+ _bundles[i].huffman.index = 0;
+ for (int j = 0; j < 16; j++)
+ _bundles[i].huffman.symbols[j] = j;
+
+ _bundles[i].data = 0;
+ _bundles[i].dataEnd = 0;
+ _bundles[i].curDec = 0;
+ _bundles[i].curPtr = 0;
+ }
+
+ for (int i = 0; i < 16; i++) {
+ _colHighHuffman[i].index = 0;
+ for (int j = 0; j < 16; j++)
+ _colHighHuffman[i].symbols[j] = j;
+ }
+
+ _surface.create(width, height, format);
+
+ // Give the planes a bit extra space
+ width = _surface.w + 32;
+ height = _surface.h + 32;
+
+ _curPlanes[0] = new byte[ width * height ]; // Y
+ _curPlanes[1] = new byte[(width >> 1) * (height >> 1)]; // U, 1/4 resolution
+ _curPlanes[2] = new byte[(width >> 1) * (height >> 1)]; // V, 1/4 resolution
+ _curPlanes[3] = new byte[ width * height ]; // A
+ _oldPlanes[0] = new byte[ width * height ]; // Y
+ _oldPlanes[1] = new byte[(width >> 1) * (height >> 1)]; // U, 1/4 resolution
+ _oldPlanes[2] = new byte[(width >> 1) * (height >> 1)]; // V, 1/4 resolution
+ _oldPlanes[3] = new byte[ width * height ]; // A
+
+ // Initialize the video with solid black
+ memset(_curPlanes[0], 0, width * height );
+ memset(_curPlanes[1], 0, (width >> 1) * (height >> 1));
+ memset(_curPlanes[2], 0, (width >> 1) * (height >> 1));
+ memset(_curPlanes[3], 255, width * height );
+ memset(_oldPlanes[0], 0, width * height );
+ memset(_oldPlanes[1], 0, (width >> 1) * (height >> 1));
+ memset(_oldPlanes[2], 0, (width >> 1) * (height >> 1));
+ memset(_oldPlanes[3], 255, width * height );
- _audioStream->queueBuffer((byte *)out, audio.blockSize * 2, DisposeAfterUse::YES, flags);
+ initBundles();
+ initHuffman();
+}
- if (audio.bits->pos() & 0x1F) // next data block starts at a 32-byte boundary
- audio.bits->skip(32 - (audio.bits->pos() & 0x1F));
+BinkDecoder::BinkVideoTrack::~BinkVideoTrack() {
+ for (int i = 0; i < 4; i++) {
+ delete[] _curPlanes[i]; _curPlanes[i] = 0;
+ delete[] _oldPlanes[i]; _oldPlanes[i] = 0;
}
+
+ deinitBundles();
+
+ for (int i = 0; i < 16; i++) {
+ delete _huffman[i];
+ _huffman[i] = 0;
+ }
+
+ _surface.free();
}
-void BinkDecoder::videoPacket(VideoFrame &video) {
- assert(video.bits);
+void BinkDecoder::BinkVideoTrack::decodePacket(VideoFrame &frame) {
+ assert(frame.bits);
if (_hasAlpha) {
if (_id == kBIKiID)
- video.bits->skip(32);
+ frame.bits->skip(32);
- decodePlane(video, 3, false);
+ decodePlane(frame, 3, false);
}
if (_id == kBIKiID)
- video.bits->skip(32);
+ frame.bits->skip(32);
for (int i = 0; i < 3; i++) {
int planeIdx = ((i == 0) || !_swapPlanes) ? i : (i ^ 3);
- decodePlane(video, planeIdx, i != 0);
+ decodePlane(frame, planeIdx, i != 0);
- if (video.bits->pos() >= video.bits->size())
+ if (frame.bits->pos() >= frame.bits->size())
break;
}
@@ -311,10 +336,11 @@ void BinkDecoder::videoPacket(VideoFrame &video) {
// And swap the planes with the reference planes
for (int i = 0; i < 4; i++)
SWAP(_curPlanes[i], _oldPlanes[i]);
-}
-void BinkDecoder::decodePlane(VideoFrame &video, int planeIdx, bool isChroma) {
+ _curFrame++;
+}
+void BinkDecoder::BinkVideoTrack::decodePlane(VideoFrame &video, int planeIdx, bool isChroma) {
uint32 blockWidth = isChroma ? ((_surface.w + 15) >> 4) : ((_surface.w + 7) >> 3);
uint32 blockHeight = isChroma ? ((_surface.h + 15) >> 4) : ((_surface.h + 7) >> 3);
uint32 width = isChroma ? (_surface.w >> 1) : _surface.w;
@@ -371,48 +397,38 @@ void BinkDecoder::decodePlane(VideoFrame &video, int planeIdx, bool isChroma) {
}
switch (blockType) {
- case kBlockSkip:
- blockSkip(ctx);
- break;
-
- case kBlockScaled:
- blockScaled(ctx);
- break;
-
- case kBlockMotion:
- blockMotion(ctx);
- break;
-
- case kBlockRun:
- blockRun(ctx);
- break;
-
- case kBlockResidue:
- blockResidue(ctx);
- break;
-
- case kBlockIntra:
- blockIntra(ctx);
- break;
-
- case kBlockFill:
- blockFill(ctx);
- break;
-
- case kBlockInter:
- blockInter(ctx);
- break;
-
- case kBlockPattern:
- blockPattern(ctx);
- break;
-
- case kBlockRaw:
- blockRaw(ctx);
- break;
-
- default:
- error("Unknown block type: %d", blockType);
+ case kBlockSkip:
+ blockSkip(ctx);
+ break;
+ case kBlockScaled:
+ blockScaled(ctx);
+ break;
+ case kBlockMotion:
+ blockMotion(ctx);
+ break;
+ case kBlockRun:
+ blockRun(ctx);
+ break;
+ case kBlockResidue:
+ blockResidue(ctx);
+ break;
+ case kBlockIntra:
+ blockIntra(ctx);
+ break;
+ case kBlockFill:
+ blockFill(ctx);
+ break;
+ case kBlockInter:
+ blockInter(ctx);
+ break;
+ case kBlockPattern:
+ blockPattern(ctx);
+ break;
+ case kBlockRaw:
+ blockRaw(ctx);
+ break;
+ default:
+ error("Unknown block type: %d", blockType);
}
}
@@ -424,7 +440,7 @@ void BinkDecoder::decodePlane(VideoFrame &video, int planeIdx, bool isChroma) {
}
-void BinkDecoder::readBundle(VideoFrame &video, Source source) {
+void BinkDecoder::BinkVideoTrack::readBundle(VideoFrame &video, Source source) {
if (source == kSourceColors) {
for (int i = 0; i < 16; i++)
readHuffman(video, _colHighHuffman[i]);
@@ -439,12 +455,11 @@ void BinkDecoder::readBundle(VideoFrame &video, Source source) {
_bundles[source].curPtr = _bundles[source].data;
}
-void BinkDecoder::readHuffman(VideoFrame &video, Huffman &huffman) {
+void BinkDecoder::BinkVideoTrack::readHuffman(VideoFrame &video, Huffman &huffman) {
huffman.index = video.bits->getBits(4);
if (huffman.index == 0) {
// The first tree always gives raw nibbles
-
for (int i = 0; i < 16; i++)
huffman.symbols[i] = i;
@@ -455,7 +470,6 @@ void BinkDecoder::readHuffman(VideoFrame &video, Huffman &huffman) {
if (video.bits->getBit()) {
// Symbol selection
-
memset(hasSymbol, 0, 16);
uint8 length = video.bits->getBits(3);
@@ -493,9 +507,9 @@ void BinkDecoder::readHuffman(VideoFrame &video, Huffman &huffman) {
memcpy(huffman.symbols, in, 16);
}
-void BinkDecoder::mergeHuffmanSymbols(VideoFrame &video, byte *dst, const byte *src, int size) {
+void BinkDecoder::BinkVideoTrack::mergeHuffmanSymbols(VideoFrame &video, byte *dst, const byte *src, int size) {
const byte *src2 = src + size;
- int size2 = size;
+ int size2 = size;
do {
if (!video.bits->getBit()) {
@@ -510,197 +524,12 @@ void BinkDecoder::mergeHuffmanSymbols(VideoFrame &video, byte *dst, const byte *
while (size--)
*dst++ = *src++;
+
while (size2--)
*dst++ = *src2++;
}
-bool BinkDecoder::loadStream(Common::SeekableReadStream *stream) {
- Graphics::PixelFormat format = g_system->getScreenFormat();
- return loadStream(stream, format);
-}
-
-bool BinkDecoder::loadStream(Common::SeekableReadStream *stream, const Graphics::PixelFormat &format) {
- close();
-
- _id = stream->readUint32BE();
- if ((_id != kBIKfID) && (_id != kBIKgID) && (_id != kBIKhID) && (_id != kBIKiID))
- return false;
-
- uint32 fileSize = stream->readUint32LE() + 8;
- uint32 frameCount = stream->readUint32LE();
- uint32 largestFrameSize = stream->readUint32LE();
-
- if (largestFrameSize > fileSize) {
- warning("Largest frame size greater than file size");
- return false;
- }
-
- stream->skip(4);
-
- uint32 width = stream->readUint32LE();
- uint32 height = stream->readUint32LE();
-
- uint32 frameRateNum = stream->readUint32LE();
- uint32 frameRateDen = stream->readUint32LE();
- if (frameRateNum == 0 || frameRateDen == 0) {
- warning("Invalid frame rate (%d/%d)", frameRateNum, frameRateDen);
- return false;
- }
-
- _frameRate = Common::Rational(frameRateNum, frameRateDen);
- _bink = stream;
-
- _videoFlags = _bink->readUint32LE();
-
- uint32 audioTrackCount = _bink->readUint32LE();
-
- if (audioTrackCount > 1) {
- warning("More than one audio track found. Using the first one");
-
- _audioTrack = 0;
- }
-
- if (audioTrackCount > 0) {
- _audioTracks.reserve(audioTrackCount);
-
- _bink->skip(4 * audioTrackCount);
-
- // Reading audio track properties
- for (uint32 i = 0; i < audioTrackCount; i++) {
- AudioTrack track;
-
- track.sampleRate = _bink->readUint16LE();
- track.flags = _bink->readUint16LE();
-
- _audioTracks.push_back(track);
-
- initAudioTrack(_audioTracks[i]);
- }
-
- _bink->skip(4 * audioTrackCount);
- }
-
- // Reading video frame properties
- _frames.resize(frameCount);
- for (uint32 i = 0; i < frameCount; i++) {
- _frames[i].offset = _bink->readUint32LE();
- _frames[i].keyFrame = _frames[i].offset & 1;
-
- _frames[i].offset &= ~1;
-
- if (i != 0)
- _frames[i - 1].size = _frames[i].offset - _frames[i - 1].offset;
-
- _frames[i].bits = 0;
- }
-
- _frames[frameCount - 1].size = _bink->size() - _frames[frameCount - 1].offset;
-
- _hasAlpha = _videoFlags & kVideoFlagAlpha;
- _swapPlanes = (_id == kBIKhID) || (_id == kBIKiID); // BIKh and BIKi swap the chroma planes
-
- _surface.create(width, height, format);
-
- // Give the planes a bit extra space
- width = _surface.w + 32;
- height = _surface.h + 32;
-
- _curPlanes[0] = new byte[ width * height ]; // Y
- _curPlanes[1] = new byte[(width >> 1) * (height >> 1)]; // U, 1/4 resolution
- _curPlanes[2] = new byte[(width >> 1) * (height >> 1)]; // V, 1/4 resolution
- _curPlanes[3] = new byte[ width * height ]; // A
- _oldPlanes[0] = new byte[ width * height ]; // Y
- _oldPlanes[1] = new byte[(width >> 1) * (height >> 1)]; // U, 1/4 resolution
- _oldPlanes[2] = new byte[(width >> 1) * (height >> 1)]; // V, 1/4 resolution
- _oldPlanes[3] = new byte[ width * height ]; // A
-
- // Initialize the video with solid black
- memset(_curPlanes[0], 0, width * height );
- memset(_curPlanes[1], 0, (width >> 1) * (height >> 1));
- memset(_curPlanes[2], 0, (width >> 1) * (height >> 1));
- memset(_curPlanes[3], 255, width * height );
- memset(_oldPlanes[0], 0, width * height );
- memset(_oldPlanes[1], 0, (width >> 1) * (height >> 1));
- memset(_oldPlanes[2], 0, (width >> 1) * (height >> 1));
- memset(_oldPlanes[3], 255, width * height );
-
- initBundles();
- initHuffman();
-
- startAudio();
- _audioStartOffset = 0;
-
- return true;
-}
-
-void BinkDecoder::initAudioTrack(AudioTrack &audio) {
- audio.sampleCount = 0;
- audio.bits = 0;
-
- audio.channels = ((audio.flags & kAudioFlagStereo) != 0) ? 2 : 1;
- audio.codec = ((audio.flags & kAudioFlagDCT ) != 0) ? kAudioCodecDCT : kAudioCodecRDFT;
-
- if (audio.channels > kAudioChannelsMax)
- error("Too many audio channels: %d", audio.channels);
-
- uint32 frameLenBits;
- // Calculate frame length
- if (audio.sampleRate < 22050)
- frameLenBits = 9;
- else if(audio.sampleRate < 44100)
- frameLenBits = 10;
- else
- frameLenBits = 11;
-
- audio.frameLen = 1 << frameLenBits;
-
- audio.outSampleRate = audio.sampleRate;
- audio.outChannels = audio.channels;
-
- if (audio.codec == kAudioCodecRDFT) {
- // RDFT audio already interleaves the samples correctly
-
- if (audio.channels == 2)
- frameLenBits++;
-
- audio.sampleRate *= audio.channels;
- audio.frameLen *= audio.channels;
- audio.channels = 1;
- }
-
- audio.overlapLen = audio.frameLen / 16;
- audio.blockSize = (audio.frameLen - audio.overlapLen) * audio.channels;
- audio.root = 2.0 / sqrt((double)audio.frameLen);
-
- uint32 sampleRateHalf = (audio.sampleRate + 1) / 2;
-
- // Calculate number of bands
- for (audio.bandCount = 1; audio.bandCount < 25; audio.bandCount++)
- if (sampleRateHalf <= binkCriticalFreqs[audio.bandCount - 1])
- break;
-
- audio.bands = new uint32[audio.bandCount + 1];
-
- // Populate bands
- audio.bands[0] = 1;
- for (uint32 i = 1; i < audio.bandCount; i++)
- audio.bands[i] = binkCriticalFreqs[i - 1] * (audio.frameLen / 2) / sampleRateHalf;
- audio.bands[audio.bandCount] = audio.frameLen / 2;
-
- audio.first = true;
-
- for (uint8 i = 0; i < audio.channels; i++)
- audio.coeffsPtr[i] = audio.coeffs + i * audio.frameLen;
-
- audio.codec = ((audio.flags & kAudioFlagDCT) != 0) ? kAudioCodecDCT : kAudioCodecRDFT;
-
- if (audio.codec == kAudioCodecRDFT)
- audio.rdft = new Common::RDFT(frameLenBits, Common::RDFT::DFT_C2R);
- else if (audio.codec == kAudioCodecDCT)
- audio.dct = new Common::DCT(frameLenBits, Common::DCT::DCT_III);
-}
-
-void BinkDecoder::initBundles() {
+void BinkDecoder::BinkVideoTrack::initBundles() {
uint32 bw = (_surface.w + 7) >> 3;
uint32 bh = (_surface.h + 7) >> 3;
uint32 blocks = bw * bh;
@@ -729,21 +558,21 @@ void BinkDecoder::initBundles() {
}
}
-void BinkDecoder::deinitBundles() {
+void BinkDecoder::BinkVideoTrack::deinitBundles() {
for (int i = 0; i < kSourceMAX; i++)
delete[] _bundles[i].data;
}
-void BinkDecoder::initHuffman() {
+void BinkDecoder::BinkVideoTrack::initHuffman() {
for (int i = 0; i < 16; i++)
_huffman[i] = new Common::Huffman(binkHuffmanLengths[i][15], 16, binkHuffmanCodes[i], binkHuffmanLengths[i]);
}
-byte BinkDecoder::getHuffmanSymbol(VideoFrame &video, Huffman &huffman) {
+byte BinkDecoder::BinkVideoTrack::getHuffmanSymbol(VideoFrame &video, Huffman &huffman) {
return huffman.symbols[_huffman[huffman.index]->getSymbol(*video.bits)];
}
-int32 BinkDecoder::getBundleValue(Source source) {
+int32 BinkDecoder::BinkVideoTrack::getBundleValue(Source source) {
if ((source < kSourceXOff) || (source == kSourceRun))
return *_bundles[source].curPtr++;
@@ -757,7 +586,7 @@ int32 BinkDecoder::getBundleValue(Source source) {
return ret;
}
-uint32 BinkDecoder::readBundleCount(VideoFrame &video, Bundle &bundle) {
+uint32 BinkDecoder::BinkVideoTrack::readBundleCount(VideoFrame &video, Bundle &bundle) {
if (!bundle.curDec || (bundle.curDec > bundle.curPtr))
return 0;
@@ -768,7 +597,7 @@ uint32 BinkDecoder::readBundleCount(VideoFrame &video, Bundle &bundle) {
return n;
}
-void BinkDecoder::blockSkip(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockSkip(DecodeContext &ctx) {
byte *dest = ctx.dest;
byte *prev = ctx.prev;
@@ -776,7 +605,7 @@ void BinkDecoder::blockSkip(DecodeContext &ctx) {
memcpy(dest, prev, 8);
}
-void BinkDecoder::blockScaledSkip(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockScaledSkip(DecodeContext &ctx) {
byte *dest = ctx.dest;
byte *prev = ctx.prev;
@@ -784,7 +613,7 @@ void BinkDecoder::blockScaledSkip(DecodeContext &ctx) {
memcpy(dest, prev, 16);
}
-void BinkDecoder::blockScaledRun(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockScaledRun(DecodeContext &ctx) {
const uint8 *scan = binkPatterns[ctx.video->bits->getBits(4)];
int i = 0;
@@ -820,7 +649,7 @@ void BinkDecoder::blockScaledRun(DecodeContext &ctx) {
ctx.dest[ctx.coordScaledMap4[*scan]] = getBundleValue(kSourceColors);
}
-void BinkDecoder::blockScaledIntra(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockScaledIntra(DecodeContext &ctx) {
int16 block[64];
memset(block, 0, 64 * sizeof(int16));
@@ -841,7 +670,7 @@ void BinkDecoder::blockScaledIntra(DecodeContext &ctx) {
}
}
-void BinkDecoder::blockScaledFill(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockScaledFill(DecodeContext &ctx) {
byte v = getBundleValue(kSourceColors);
byte *dest = ctx.dest;
@@ -849,7 +678,7 @@ void BinkDecoder::blockScaledFill(DecodeContext &ctx) {
memset(dest, v, 16);
}
-void BinkDecoder::blockScaledPattern(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockScaledPattern(DecodeContext &ctx) {
byte col[2];
for (int i = 0; i < 2; i++)
@@ -865,7 +694,7 @@ void BinkDecoder::blockScaledPattern(DecodeContext &ctx) {
}
}
-void BinkDecoder::blockScaledRaw(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockScaledRaw(DecodeContext &ctx) {
byte row[8];
byte *dest1 = ctx.dest;
@@ -880,32 +709,27 @@ void BinkDecoder::blockScaledRaw(DecodeContext &ctx) {
}
}
-void BinkDecoder::blockScaled(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockScaled(DecodeContext &ctx) {
BlockType blockType = (BlockType) getBundleValue(kSourceSubBlockTypes);
switch (blockType) {
- case kBlockRun:
- blockScaledRun(ctx);
- break;
-
- case kBlockIntra:
- blockScaledIntra(ctx);
- break;
-
- case kBlockFill:
- blockScaledFill(ctx);
- break;
-
- case kBlockPattern:
- blockScaledPattern(ctx);
- break;
-
- case kBlockRaw:
- blockScaledRaw(ctx);
- break;
-
- default:
- error("Invalid 16x16 block type: %d", blockType);
+ case kBlockRun:
+ blockScaledRun(ctx);
+ break;
+ case kBlockIntra:
+ blockScaledIntra(ctx);
+ break;
+ case kBlockFill:
+ blockScaledFill(ctx);
+ break;
+ case kBlockPattern:
+ blockScaledPattern(ctx);
+ break;
+ case kBlockRaw:
+ blockScaledRaw(ctx);
+ break;
+ default:
+ error("Invalid 16x16 block type: %d", blockType);
}
ctx.blockX += 1;
@@ -913,7 +737,7 @@ void BinkDecoder::blockScaled(DecodeContext &ctx) {
ctx.prev += 8;
}
-void BinkDecoder::blockMotion(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockMotion(DecodeContext &ctx) {
int8 xOff = getBundleValue(kSourceXOff);
int8 yOff = getBundleValue(kSourceYOff);
@@ -926,7 +750,7 @@ void BinkDecoder::blockMotion(DecodeContext &ctx) {
memcpy(dest, prev, 8);
}
-void BinkDecoder::blockRun(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockRun(DecodeContext &ctx) {
const uint8 *scan = binkPatterns[ctx.video->bits->getBits(4)];
int i = 0;
@@ -953,7 +777,7 @@ void BinkDecoder::blockRun(DecodeContext &ctx) {
ctx.dest[ctx.coordMap[*scan++]] = getBundleValue(kSourceColors);
}
-void BinkDecoder::blockResidue(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockResidue(DecodeContext &ctx) {
blockMotion(ctx);
byte v = ctx.video->bits->getBits(7);
@@ -970,7 +794,7 @@ void BinkDecoder::blockResidue(DecodeContext &ctx) {
dst[j] += src[j];
}
-void BinkDecoder::blockIntra(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockIntra(DecodeContext &ctx) {
int16 block[64];
memset(block, 0, 64 * sizeof(int16));
@@ -981,7 +805,7 @@ void BinkDecoder::blockIntra(DecodeContext &ctx) {
IDCTPut(ctx, block);
}
-void BinkDecoder::blockFill(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockFill(DecodeContext &ctx) {
byte v = getBundleValue(kSourceColors);
byte *dest = ctx.dest;
@@ -989,7 +813,7 @@ void BinkDecoder::blockFill(DecodeContext &ctx) {
memset(dest, v, 8);
}
-void BinkDecoder::blockInter(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockInter(DecodeContext &ctx) {
blockMotion(ctx);
int16 block[64];
@@ -1002,7 +826,7 @@ void BinkDecoder::blockInter(DecodeContext &ctx) {
IDCTAdd(ctx, block);
}
-void BinkDecoder::blockPattern(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockPattern(DecodeContext &ctx) {
byte col[2];
for (int i = 0; i < 2; i++)
@@ -1017,7 +841,7 @@ void BinkDecoder::blockPattern(DecodeContext &ctx) {
}
}
-void BinkDecoder::blockRaw(DecodeContext &ctx) {
+void BinkDecoder::BinkVideoTrack::blockRaw(DecodeContext &ctx) {
byte *dest = ctx.dest;
byte *data = _bundles[kSourceColors].curPtr;
for (int i = 0; i < 8; i++, dest += ctx.pitch, data += 8)
@@ -1026,7 +850,7 @@ void BinkDecoder::blockRaw(DecodeContext &ctx) {
_bundles[kSourceColors].curPtr += 64;
}
-void BinkDecoder::readRuns(VideoFrame &video, Bundle &bundle) {
+void BinkDecoder::BinkVideoTrack::readRuns(VideoFrame &video, Bundle &bundle) {
uint32 n = readBundleCount(video, bundle);
if (n == 0)
return;
@@ -1046,7 +870,7 @@ void BinkDecoder::readRuns(VideoFrame &video, Bundle &bundle) {
*bundle.curDec++ = getHuffmanSymbol(video, bundle.huffman);
}
-void BinkDecoder::readMotionValues(VideoFrame &video, Bundle &bundle) {
+void BinkDecoder::BinkVideoTrack::readMotionValues(VideoFrame &video, Bundle &bundle) {
uint32 n = readBundleCount(video, bundle);
if (n == 0)
return;
@@ -1083,7 +907,7 @@ void BinkDecoder::readMotionValues(VideoFrame &video, Bundle &bundle) {
}
const uint8 rleLens[4] = { 4, 8, 12, 32 };
-void BinkDecoder::readBlockTypes(VideoFrame &video, Bundle &bundle) {
+void BinkDecoder::BinkVideoTrack::readBlockTypes(VideoFrame &video, Bundle &bundle) {
uint32 n = readBundleCount(video, bundle);
if (n == 0)
return;
@@ -1120,7 +944,7 @@ void BinkDecoder::readBlockTypes(VideoFrame &video, Bundle &bundle) {
} while (bundle.curDec < decEnd);
}
-void BinkDecoder::readPatterns(VideoFrame &video, Bundle &bundle) {
+void BinkDecoder::BinkVideoTrack::readPatterns(VideoFrame &video, Bundle &bundle) {
uint32 n = readBundleCount(video, bundle);
if (n == 0)
return;
@@ -1138,7 +962,7 @@ void BinkDecoder::readPatterns(VideoFrame &video, Bundle &bundle) {
}
-void BinkDecoder::readColors(VideoFrame &video, Bundle &bundle) {
+void BinkDecoder::BinkVideoTrack::readColors(VideoFrame &video, Bundle &bundle) {
uint32 n = readBundleCount(video, bundle);
if (n == 0)
return;
@@ -1182,7 +1006,7 @@ void BinkDecoder::readColors(VideoFrame &video, Bundle &bundle) {
}
}
-void BinkDecoder::readDCS(VideoFrame &video, Bundle &bundle, int startBits, bool hasSign) {
+void BinkDecoder::BinkVideoTrack::readDCS(VideoFrame &video, Bundle &bundle, int startBits, bool hasSign) {
uint32 length = readBundleCount(video, bundle);
if (length == 0)
return;
@@ -1228,7 +1052,7 @@ void BinkDecoder::readDCS(VideoFrame &video, Bundle &bundle, int startBits, bool
}
/** Reads 8x8 block of DCT coefficients. */
-void BinkDecoder::readDCTCoeffs(VideoFrame &video, int16 *block, bool isIntra) {
+void BinkDecoder::BinkVideoTrack::readDCTCoeffs(VideoFrame &video, int16 *block, bool isIntra) {
int coefCount = 0;
int coefIdx[64];
@@ -1326,7 +1150,7 @@ void BinkDecoder::readDCTCoeffs(VideoFrame &video, int16 *block, bool isIntra) {
}
/** Reads 8x8 block with residue after motion compensation. */
-void BinkDecoder::readResidue(VideoFrame &video, int16 *block, int masksCount) {
+void BinkDecoder::BinkVideoTrack::readResidue(VideoFrame &video, int16 *block, int masksCount) {
int nzCoeff[64];
int nzCoeffCount = 0;
@@ -1417,63 +1241,170 @@ void BinkDecoder::readResidue(VideoFrame &video, int16 *block, int masksCount) {
}
}
-float BinkDecoder::getFloat(AudioTrack &audio) {
- int power = audio.bits->getBits(5);
+#define A1 2896 /* (1/sqrt(2))<<12 */
+#define A2 2217
+#define A3 3784
+#define A4 -5352
- float f = ldexp((float)audio.bits->getBits(23), power - 23);
+#define IDCT_TRANSFORM(dest,s0,s1,s2,s3,s4,s5,s6,s7,d0,d1,d2,d3,d4,d5,d6,d7,munge,src) {\
+ const int a0 = (src)[s0] + (src)[s4]; \
+ const int a1 = (src)[s0] - (src)[s4]; \
+ const int a2 = (src)[s2] + (src)[s6]; \
+ const int a3 = (A1*((src)[s2] - (src)[s6])) >> 11; \
+ const int a4 = (src)[s5] + (src)[s3]; \
+ const int a5 = (src)[s5] - (src)[s3]; \
+ const int a6 = (src)[s1] + (src)[s7]; \
+ const int a7 = (src)[s1] - (src)[s7]; \
+ const int b0 = a4 + a6; \
+ const int b1 = (A3*(a5 + a7)) >> 11; \
+ const int b2 = ((A4*a5) >> 11) - b0 + b1; \
+ const int b3 = (A1*(a6 - a4) >> 11) - b2; \
+ const int b4 = ((A2*a7) >> 11) + b3 - b1; \
+ (dest)[d0] = munge(a0+a2 +b0); \
+ (dest)[d1] = munge(a1+a3-a2+b2); \
+ (dest)[d2] = munge(a1-a3+a2+b3); \
+ (dest)[d3] = munge(a0-a2 -b4); \
+ (dest)[d4] = munge(a0-a2 +b4); \
+ (dest)[d5] = munge(a1-a3+a2-b3); \
+ (dest)[d6] = munge(a1+a3-a2-b2); \
+ (dest)[d7] = munge(a0+a2 -b0); \
+}
+/* end IDCT_TRANSFORM macro */
- if (audio.bits->getBit())
- f = -f;
+#define MUNGE_NONE(x) (x)
+#define IDCT_COL(dest,src) IDCT_TRANSFORM(dest,0,8,16,24,32,40,48,56,0,8,16,24,32,40,48,56,MUNGE_NONE,src)
- return f;
+#define MUNGE_ROW(x) (((x) + 0x7F)>>8)
+#define IDCT_ROW(dest,src) IDCT_TRANSFORM(dest,0,1,2,3,4,5,6,7,0,1,2,3,4,5,6,7,MUNGE_ROW,src)
+
+static inline void IDCTCol(int16 *dest, const int16 *src) {
+ if ((src[8] | src[16] | src[24] | src[32] | src[40] | src[48] | src[56]) == 0) {
+ dest[ 0] =
+ dest[ 8] =
+ dest[16] =
+ dest[24] =
+ dest[32] =
+ dest[40] =
+ dest[48] =
+ dest[56] = src[0];
+ } else {
+ IDCT_COL(dest, src);
+ }
+}
+
+void BinkDecoder::BinkVideoTrack::IDCT(int16 *block) {
+ int i;
+ int16 temp[64];
+
+ for (i = 0; i < 8; i++)
+ IDCTCol(&temp[i], &block[i]);
+ for (i = 0; i < 8; i++) {
+ IDCT_ROW( (&block[8*i]), (&temp[8*i]) );
+ }
+}
+
+void BinkDecoder::BinkVideoTrack::IDCTAdd(DecodeContext &ctx, int16 *block) {
+ int i, j;
+
+ IDCT(block);
+ byte *dest = ctx.dest;
+ for (i = 0; i < 8; i++, dest += ctx.pitch, block += 8)
+ for (j = 0; j < 8; j++)
+ dest[j] += block[j];
+}
+
+void BinkDecoder::BinkVideoTrack::IDCTPut(DecodeContext &ctx, int16 *block) {
+ int i;
+ int16 temp[64];
+ for (i = 0; i < 8; i++)
+ IDCTCol(&temp[i], &block[i]);
+ for (i = 0; i < 8; i++) {
+ IDCT_ROW( (&ctx.dest[i*ctx.pitch]), (&temp[8*i]) );
+ }
+}
+
+BinkDecoder::BinkAudioTrack::BinkAudioTrack(BinkDecoder::AudioInfo &audio) : _audioInfo(&audio) {
+ _audioStream = Audio::makeQueuingAudioStream(_audioInfo->outSampleRate, _audioInfo->outChannels == 2);
+}
+
+BinkDecoder::BinkAudioTrack::~BinkAudioTrack() {
+ delete _audioStream;
+}
+
+Audio::AudioStream *BinkDecoder::BinkAudioTrack::getAudioStream() const {
+ return _audioStream;
+}
+
+void BinkDecoder::BinkAudioTrack::decodePacket() {
+ int outSize = _audioInfo->frameLen * _audioInfo->channels;
+
+ while (_audioInfo->bits->pos() < _audioInfo->bits->size()) {
+ int16 *out = (int16 *)malloc(outSize * 2);
+ memset(out, 0, outSize * 2);
+
+ audioBlock(out);
+
+ byte flags = Audio::FLAG_16BITS;
+ if (_audioInfo->outChannels == 2)
+ flags |= Audio::FLAG_STEREO;
+
+#ifdef SCUMM_LITTLE_ENDIAN
+ flags |= Audio::FLAG_LITTLE_ENDIAN;
+#endif
+
+ _audioStream->queueBuffer((byte *)out, _audioInfo->blockSize * 2, DisposeAfterUse::YES, flags);
+
+ if (_audioInfo->bits->pos() & 0x1F) // next data block starts at a 32-byte boundary
+ _audioInfo->bits->skip(32 - (_audioInfo->bits->pos() & 0x1F));
+ }
}
-void BinkDecoder::audioBlock(AudioTrack &audio, int16 *out) {
- if (audio.codec == kAudioCodecDCT)
- audioBlockDCT (audio);
- else if (audio.codec == kAudioCodecRDFT)
- audioBlockRDFT(audio);
+void BinkDecoder::BinkAudioTrack::audioBlock(int16 *out) {
+ if (_audioInfo->codec == kAudioCodecDCT)
+ audioBlockDCT ();
+ else if (_audioInfo->codec == kAudioCodecRDFT)
+ audioBlockRDFT();
- floatToInt16Interleave(out, const_cast<const float **>(audio.coeffsPtr), audio.frameLen, audio.channels);
+ floatToInt16Interleave(out, const_cast<const float **>(_audioInfo->coeffsPtr), _audioInfo->frameLen, _audioInfo->channels);
- if (!audio.first) {
- int count = audio.overlapLen * audio.channels;
+ if (!_audioInfo->first) {
+ int count = _audioInfo->overlapLen * _audioInfo->channels;
int shift = Common::intLog2(count);
for (int i = 0; i < count; i++) {
- out[i] = (audio.prevCoeffs[i] * (count - i) + out[i] * i) >> shift;
+ out[i] = (_audioInfo->prevCoeffs[i] * (count - i) + out[i] * i) >> shift;
}
}
- memcpy(audio.prevCoeffs, out + audio.blockSize, audio.overlapLen * audio.channels * sizeof(*out));
+ memcpy(_audioInfo->prevCoeffs, out + _audioInfo->blockSize, _audioInfo->overlapLen * _audioInfo->channels * sizeof(*out));
- audio.first = false;
+ _audioInfo->first = false;
}
-void BinkDecoder::audioBlockDCT(AudioTrack &audio) {
- audio.bits->skip(2);
+void BinkDecoder::BinkAudioTrack::audioBlockDCT() {
+ _audioInfo->bits->skip(2);
- for (uint8 i = 0; i < audio.channels; i++) {
- float *coeffs = audio.coeffsPtr[i];
+ for (uint8 i = 0; i < _audioInfo->channels; i++) {
+ float *coeffs = _audioInfo->coeffsPtr[i];
- readAudioCoeffs(audio, coeffs);
+ readAudioCoeffs(coeffs);
coeffs[0] /= 0.5;
- audio.dct->calc(coeffs);
+ _audioInfo->dct->calc(coeffs);
- for (uint32 j = 0; j < audio.frameLen; j++)
- coeffs[j] *= (audio.frameLen / 2.0);
+ for (uint32 j = 0; j < _audioInfo->frameLen; j++)
+ coeffs[j] *= (_audioInfo->frameLen / 2.0);
}
}
-void BinkDecoder::audioBlockRDFT(AudioTrack &audio) {
- for (uint8 i = 0; i < audio.channels; i++) {
- float *coeffs = audio.coeffsPtr[i];
+void BinkDecoder::BinkAudioTrack::audioBlockRDFT() {
+ for (uint8 i = 0; i < _audioInfo->channels; i++) {
+ float *coeffs = _audioInfo->coeffsPtr[i];
- readAudioCoeffs(audio, coeffs);
+ readAudioCoeffs(coeffs);
- audio.rdft->calc(coeffs);
+ _audioInfo->rdft->calc(coeffs);
}
}
@@ -1481,56 +1412,56 @@ static const uint8 rleLengthTab[16] = {
2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 32, 64
};
-void BinkDecoder::readAudioCoeffs(AudioTrack &audio, float *coeffs) {
- coeffs[0] = getFloat(audio) * audio.root;
- coeffs[1] = getFloat(audio) * audio.root;
+void BinkDecoder::BinkAudioTrack::readAudioCoeffs(float *coeffs) {
+ coeffs[0] = getFloat() * _audioInfo->root;
+ coeffs[1] = getFloat() * _audioInfo->root;
float quant[25];
- for (uint32 i = 0; i < audio.bandCount; i++) {
- int value = audio.bits->getBits(8);
+ for (uint32 i = 0; i < _audioInfo->bandCount; i++) {
+ int value = _audioInfo->bits->getBits(8);
// 0.066399999 / log10(M_E)
- quant[i] = exp(MIN(value, 95) * 0.15289164787221953823f) * audio.root;
+ quant[i] = exp(MIN(value, 95) * 0.15289164787221953823f) * _audioInfo->root;
}
float q = 0.0;
// Find band (k)
int k;
- for (k = 0; audio.bands[k] < 1; k++)
+ for (k = 0; _audioInfo->bands[k] < 1; k++)
q = quant[k];
// Parse coefficients
uint32 i = 2;
- while (i < audio.frameLen) {
+ while (i < _audioInfo->frameLen) {
uint32 j = 0;
- if (audio.bits->getBit())
- j = i + rleLengthTab[audio.bits->getBits(4)] * 8;
+ if (_audioInfo->bits->getBit())
+ j = i + rleLengthTab[_audioInfo->bits->getBits(4)] * 8;
else
j = i + 8;
- j = MIN(j, audio.frameLen);
+ j = MIN(j, _audioInfo->frameLen);
- int width = audio.bits->getBits(4);
+ int width = _audioInfo->bits->getBits(4);
if (width == 0) {
memset(coeffs + i, 0, (j - i) * sizeof(*coeffs));
i = j;
- while (audio.bands[k] * 2 < i)
+ while (_audioInfo->bands[k] * 2 < i)
q = quant[k++];
} else {
while (i < j) {
- if (audio.bands[k] * 2 == i)
+ if (_audioInfo->bands[k] * 2 == i)
q = quant[k++];
- int coeff = audio.bits->getBits(width);
+ int coeff = _audioInfo->bits->getBits(width);
if (coeff) {
- if (audio.bits->getBit())
+ if (_audioInfo->bits->getBit())
coeffs[i] = -q * coeff;
else
coeffs[i] = q * coeff;
@@ -1548,10 +1479,10 @@ void BinkDecoder::readAudioCoeffs(AudioTrack &audio, float *coeffs) {
}
static inline int floatToInt16One(float src) {
- return (int16) CLIP<int>((int) floor(src + 0.5), -32768, 32767);
+ return (int16)CLIP<int>((int)floor(src + 0.5), -32768, 32767);
}
-void BinkDecoder::floatToInt16Interleave(int16 *dst, const float **src, uint32 length, uint8 channels) {
+void BinkDecoder::BinkAudioTrack::floatToInt16Interleave(int16 *dst, const float **src, uint32 length, uint8 channels) {
if (channels == 2) {
for (uint32 i = 0; i < length; i++) {
dst[2 * i ] = floatToInt16One(src[0][i]);
@@ -1564,87 +1495,84 @@ void BinkDecoder::floatToInt16Interleave(int16 *dst, const float **src, uint32 l
}
}
-#define A1 2896 /* (1/sqrt(2))<<12 */
-#define A2 2217
-#define A3 3784
-#define A4 -5352
+float BinkDecoder::BinkAudioTrack::getFloat() {
+ int power = _audioInfo->bits->getBits(5);
-#define IDCT_TRANSFORM(dest,s0,s1,s2,s3,s4,s5,s6,s7,d0,d1,d2,d3,d4,d5,d6,d7,munge,src) {\
- const int a0 = (src)[s0] + (src)[s4]; \
- const int a1 = (src)[s0] - (src)[s4]; \
- const int a2 = (src)[s2] + (src)[s6]; \
- const int a3 = (A1*((src)[s2] - (src)[s6])) >> 11; \
- const int a4 = (src)[s5] + (src)[s3]; \
- const int a5 = (src)[s5] - (src)[s3]; \
- const int a6 = (src)[s1] + (src)[s7]; \
- const int a7 = (src)[s1] - (src)[s7]; \
- const int b0 = a4 + a6; \
- const int b1 = (A3*(a5 + a7)) >> 11; \
- const int b2 = ((A4*a5) >> 11) - b0 + b1; \
- const int b3 = (A1*(a6 - a4) >> 11) - b2; \
- const int b4 = ((A2*a7) >> 11) + b3 - b1; \
- (dest)[d0] = munge(a0+a2 +b0); \
- (dest)[d1] = munge(a1+a3-a2+b2); \
- (dest)[d2] = munge(a1-a3+a2+b3); \
- (dest)[d3] = munge(a0-a2 -b4); \
- (dest)[d4] = munge(a0-a2 +b4); \
- (dest)[d5] = munge(a1-a3+a2-b3); \
- (dest)[d6] = munge(a1+a3-a2-b2); \
- (dest)[d7] = munge(a0+a2 -b0); \
+ float f = ldexp((float)_audioInfo->bits->getBits(23), power - 23);
+
+ if (_audioInfo->bits->getBit())
+ f = -f;
+
+ return f;
}
-/* end IDCT_TRANSFORM macro */
-#define MUNGE_NONE(x) (x)
-#define IDCT_COL(dest,src) IDCT_TRANSFORM(dest,0,8,16,24,32,40,48,56,0,8,16,24,32,40,48,56,MUNGE_NONE,src)
+void BinkDecoder::initAudioTrack(AudioInfo &audio) {
+ audio.sampleCount = 0;
+ audio.bits = 0;
-#define MUNGE_ROW(x) (((x) + 0x7F)>>8)
-#define IDCT_ROW(dest,src) IDCT_TRANSFORM(dest,0,1,2,3,4,5,6,7,0,1,2,3,4,5,6,7,MUNGE_ROW,src)
+ audio.channels = ((audio.flags & kAudioFlagStereo) != 0) ? 2 : 1;
+ audio.codec = ((audio.flags & kAudioFlagDCT ) != 0) ? kAudioCodecDCT : kAudioCodecRDFT;
-static inline void IDCTCol(int16 *dest, const int16 *src)
-{
- if ((src[8] | src[16] | src[24] | src[32] | src[40] | src[48] | src[56]) == 0) {
- dest[ 0] =
- dest[ 8] =
- dest[16] =
- dest[24] =
- dest[32] =
- dest[40] =
- dest[48] =
- dest[56] = src[0];
- } else {
- IDCT_COL(dest, src);
- }
-}
+ if (audio.channels > kAudioChannelsMax)
+ error("Too many audio channels: %d", audio.channels);
-void BinkDecoder::IDCT(int16 *block) {
- int i;
- int16 temp[64];
+ uint32 frameLenBits;
+ // Calculate frame length
+ if (audio.sampleRate < 22050)
+ frameLenBits = 9;
+ else if(audio.sampleRate < 44100)
+ frameLenBits = 10;
+ else
+ frameLenBits = 11;
- for (i = 0; i < 8; i++)
- IDCTCol(&temp[i], &block[i]);
- for (i = 0; i < 8; i++) {
- IDCT_ROW( (&block[8*i]), (&temp[8*i]) );
- }
-}
+ audio.frameLen = 1 << frameLenBits;
-void BinkDecoder::IDCTAdd(DecodeContext &ctx, int16 *block) {
- int i, j;
+ audio.outSampleRate = audio.sampleRate;
+ audio.outChannels = audio.channels;
- IDCT(block);
- byte *dest = ctx.dest;
- for (i = 0; i < 8; i++, dest += ctx.pitch, block += 8)
- for (j = 0; j < 8; j++)
- dest[j] += block[j];
-}
+ if (audio.codec == kAudioCodecRDFT) {
+ // RDFT audio already interleaves the samples correctly
-void BinkDecoder::IDCTPut(DecodeContext &ctx, int16 *block) {
- int i;
- int16 temp[64];
- for (i = 0; i < 8; i++)
- IDCTCol(&temp[i], &block[i]);
- for (i = 0; i < 8; i++) {
- IDCT_ROW( (&ctx.dest[i*ctx.pitch]), (&temp[8*i]) );
+ if (audio.channels == 2)
+ frameLenBits++;
+
+ audio.sampleRate *= audio.channels;
+ audio.frameLen *= audio.channels;
+ audio.channels = 1;
}
+
+ audio.overlapLen = audio.frameLen / 16;
+ audio.blockSize = (audio.frameLen - audio.overlapLen) * audio.channels;
+ audio.root = 2.0 / sqrt((double)audio.frameLen);
+
+ uint32 sampleRateHalf = (audio.sampleRate + 1) / 2;
+
+ // Calculate number of bands
+ for (audio.bandCount = 1; audio.bandCount < 25; audio.bandCount++)
+ if (sampleRateHalf <= binkCriticalFreqs[audio.bandCount - 1])
+ break;
+
+ audio.bands = new uint32[audio.bandCount + 1];
+
+ // Populate bands
+ audio.bands[0] = 1;
+ for (uint32 i = 1; i < audio.bandCount; i++)
+ audio.bands[i] = binkCriticalFreqs[i - 1] * (audio.frameLen / 2) / sampleRateHalf;
+ audio.bands[audio.bandCount] = audio.frameLen / 2;
+
+ audio.first = true;
+
+ for (uint8 i = 0; i < audio.channels; i++)
+ audio.coeffsPtr[i] = audio.coeffs + i * audio.frameLen;
+
+ audio.codec = ((audio.flags & kAudioFlagDCT) != 0) ? kAudioCodecDCT : kAudioCodecRDFT;
+
+ if (audio.codec == kAudioCodecRDFT)
+ audio.rdft = new Common::RDFT(frameLenBits, Common::RDFT::DFT_C2R);
+ else if (audio.codec == kAudioCodecDCT)
+ audio.dct = new Common::DCT(frameLenBits, Common::DCT::DCT_III);
+
+ addTrack(new BinkAudioTrack(audio));
}
} // End of namespace Video
diff --git a/video/bink_decoder.h b/video/bink_decoder.h
index 3d5e882dd7..150e91aab7 100644
--- a/video/bink_decoder.h
+++ b/video/bink_decoder.h
@@ -31,22 +31,27 @@
#ifndef VIDEO_BINK_DECODER_H
#define VIDEO_BINK_DECODER_H
-#include "audio/audiostream.h"
-#include "audio/mixer.h"
#include "common/array.h"
#include "common/rational.h"
-#include "graphics/surface.h"
-
#include "video/video_decoder.h"
+namespace Audio {
+class AudioStream;
+class QueuingAudioStream;
+}
+
namespace Common {
- class SeekableReadStream;
- class BitStream;
- class Huffman;
+class SeekableReadStream;
+class BitStream;
+class Huffman;
- class RDFT;
- class DCT;
+class RDFT;
+class DCT;
+}
+
+namespace Graphics {
+struct Surface;
}
namespace Video {
@@ -57,87 +62,28 @@ namespace Video {
* Video decoder used in engines:
* - scumm (he)
*/
-class BinkDecoder : public FixedRateVideoDecoder {
+class BinkDecoder : public VideoDecoder {
public:
BinkDecoder();
~BinkDecoder();
- // VideoDecoder API
bool loadStream(Common::SeekableReadStream *stream);
void close();
- bool isVideoLoaded() const { return _bink != 0; }
- uint16 getWidth() const { return _surface.w; }
- uint16 getHeight() const { return _surface.h; }
- Graphics::PixelFormat getPixelFormat() const { return _surface.format; }
- uint32 getFrameCount() const { return _frames.size(); }
- uint32 getElapsedTime() const;
- const Graphics::Surface *decodeNextFrame();
-
- // FixedRateVideoDecoder
- Common::Rational getFrameRate() const { return _frameRate; }
-
- // Bink specific
- bool loadStream(Common::SeekableReadStream *stream, const Graphics::PixelFormat &format);
+
protected:
+ void readNextPacket();
+
+private:
static const int kAudioChannelsMax = 2;
static const int kAudioBlockSizeMax = (kAudioChannelsMax << 11);
- /** IDs for different data types used in Bink video codec. */
- enum Source {
- kSourceBlockTypes = 0, ///< 8x8 block types.
- kSourceSubBlockTypes , ///< 16x16 block types (a subset of 8x8 block types).
- kSourceColors , ///< Pixel values used for different block types.
- kSourcePattern , ///< 8-bit values for 2-color pattern fill.
- kSourceXOff , ///< X components of motion value.
- kSourceYOff , ///< Y components of motion value.
- kSourceIntraDC , ///< DC values for intrablocks with DCT.
- kSourceInterDC , ///< DC values for interblocks with DCT.
- kSourceRun , ///< Run lengths for special fill block.
-
- kSourceMAX
- };
-
- /** Bink video block types. */
- enum BlockType {
- kBlockSkip = 0, ///< Skipped block.
- kBlockScaled , ///< Block has size 16x16.
- kBlockMotion , ///< Block is copied from previous frame with some offset.
- kBlockRun , ///< Block is composed from runs of colors with custom scan order.
- kBlockResidue , ///< Motion block with some difference added.
- kBlockIntra , ///< Intra DCT block.
- kBlockFill , ///< Block is filled with single color.
- kBlockInter , ///< Motion block with DCT applied to the difference.
- kBlockPattern , ///< Block is filled with two colors following custom pattern.
- kBlockRaw ///< Uncoded 8x8 block.
- };
-
- /** Data structure for decoding and tranlating Huffman'd data. */
- struct Huffman {
- int index; ///< Index of the Huffman codebook to use.
- byte symbols[16]; ///< Huffman symbol => Bink symbol tranlation list.
- };
-
- /** Data structure used for decoding a single Bink data type. */
- struct Bundle {
- int countLengths[2]; ///< Lengths of number of entries to decode (in bits).
- int countLength; ///< Length of number of entries to decode (in bits) for the current plane.
-
- Huffman huffman; ///< Huffman codebook.
-
- byte *data; ///< Buffer for decoded symbols.
- byte *dataEnd; ///< Buffer end.
-
- byte *curDec; ///< Pointer to the data that wasn't yet decoded.
- byte *curPtr; ///< Pointer to the data that wasn't yet read.
- };
-
enum AudioCodec {
kAudioCodecDCT,
kAudioCodecRDFT
};
/** An audio track. */
- struct AudioTrack {
+ struct AudioInfo {
uint16 flags;
uint32 sampleRate;
@@ -172,8 +118,8 @@ protected:
Common::RDFT *rdft;
Common::DCT *dct;
- AudioTrack();
- ~AudioTrack();
+ AudioInfo();
+ ~AudioInfo();
};
/** A video frame. */
@@ -189,149 +135,218 @@ protected:
~VideoFrame();
};
- /** A decoder state. */
- struct DecodeContext {
- VideoFrame *video;
+ class BinkVideoTrack : public FixedRateVideoTrack {
+ public:
+ BinkVideoTrack(uint32 width, uint32 height, const Graphics::PixelFormat &format, uint32 frameCount, const Common::Rational &frameRate, bool swapPlanes, bool hasAlpha, uint32 id);
+ ~BinkVideoTrack();
+
+ uint16 getWidth() const { return _surface.w; }
+ uint16 getHeight() const { return _surface.h; }
+ Graphics::PixelFormat getPixelFormat() const { return _surface.format; }
+ int getCurFrame() const { return _curFrame; }
+ int getFrameCount() const { return _frameCount; }
+ const Graphics::Surface *decodeNextFrame() { return &_surface; }
+
+ /** Decode a video packet. */
+ void decodePacket(VideoFrame &frame);
+
+ protected:
+ Common::Rational getFrameRate() const { return _frameRate; }
- uint32 planeIdx;
+ private:
+ /** A decoder state. */
+ struct DecodeContext {
+ VideoFrame *video;
+
+ uint32 planeIdx;
- uint32 blockX;
- uint32 blockY;
+ uint32 blockX;
+ uint32 blockY;
- byte *dest;
- byte *prev;
+ byte *dest;
+ byte *prev;
- byte *destStart, *destEnd;
- byte *prevStart, *prevEnd;
+ byte *destStart, *destEnd;
+ byte *prevStart, *prevEnd;
- uint32 pitch;
+ uint32 pitch;
- int coordMap[64];
- int coordScaledMap1[64];
- int coordScaledMap2[64];
- int coordScaledMap3[64];
- int coordScaledMap4[64];
+ int coordMap[64];
+ int coordScaledMap1[64];
+ int coordScaledMap2[64];
+ int coordScaledMap3[64];
+ int coordScaledMap4[64];
+ };
+
+ /** IDs for different data types used in Bink video codec. */
+ enum Source {
+ kSourceBlockTypes = 0, ///< 8x8 block types.
+ kSourceSubBlockTypes , ///< 16x16 block types (a subset of 8x8 block types).
+ kSourceColors , ///< Pixel values used for different block types.
+ kSourcePattern , ///< 8-bit values for 2-color pattern fill.
+ kSourceXOff , ///< X components of motion value.
+ kSourceYOff , ///< Y components of motion value.
+ kSourceIntraDC , ///< DC values for intrablocks with DCT.
+ kSourceInterDC , ///< DC values for interblocks with DCT.
+ kSourceRun , ///< Run lengths for special fill block.
+
+ kSourceMAX
+ };
+
+ /** Bink video block types. */
+ enum BlockType {
+ kBlockSkip = 0, ///< Skipped block.
+ kBlockScaled , ///< Block has size 16x16.
+ kBlockMotion , ///< Block is copied from previous frame with some offset.
+ kBlockRun , ///< Block is composed from runs of colors with custom scan order.
+ kBlockResidue , ///< Motion block with some difference added.
+ kBlockIntra , ///< Intra DCT block.
+ kBlockFill , ///< Block is filled with single color.
+ kBlockInter , ///< Motion block with DCT applied to the difference.
+ kBlockPattern , ///< Block is filled with two colors following custom pattern.
+ kBlockRaw ///< Uncoded 8x8 block.
+ };
+
+ /** Data structure for decoding and tranlating Huffman'd data. */
+ struct Huffman {
+ int index; ///< Index of the Huffman codebook to use.
+ byte symbols[16]; ///< Huffman symbol => Bink symbol tranlation list.
+ };
+
+ /** Data structure used for decoding a single Bink data type. */
+ struct Bundle {
+ int countLengths[2]; ///< Lengths of number of entries to decode (in bits).
+ int countLength; ///< Length of number of entries to decode (in bits) for the current plane.
+
+ Huffman huffman; ///< Huffman codebook.
+
+ byte *data; ///< Buffer for decoded symbols.
+ byte *dataEnd; ///< Buffer end.
+
+ byte *curDec; ///< Pointer to the data that wasn't yet decoded.
+ byte *curPtr; ///< Pointer to the data that wasn't yet read.
+ };
+
+ int _curFrame;
+ int _frameCount;
+
+ Graphics::Surface _surface;
+
+ uint32 _id; ///< The BIK FourCC.
+
+ bool _hasAlpha; ///< Do video frames have alpha?
+ bool _swapPlanes; ///< Are the planes ordered (A)YVU instead of (A)YUV?
+
+ Common::Rational _frameRate;
+
+ Bundle _bundles[kSourceMAX]; ///< Bundles for decoding all data types.
+
+ Common::Huffman *_huffman[16]; ///< The 16 Huffman codebooks used in Bink decoding.
+
+ /** Huffman codebooks to use for decoding high nibbles in color data types. */
+ Huffman _colHighHuffman[16];
+ /** Value of the last decoded high nibble in color data types. */
+ int _colLastVal;
+
+ byte *_curPlanes[4]; ///< The 4 color planes, YUVA, current frame.
+ byte *_oldPlanes[4]; ///< The 4 color planes, YUVA, last frame.
+
+ /** Initialize the bundles. */
+ void initBundles();
+ /** Deinitialize the bundles. */
+ void deinitBundles();
+
+ /** Initialize the Huffman decoders. */
+ void initHuffman();
+
+ /** Decode a plane. */
+ void decodePlane(VideoFrame &video, int planeIdx, bool isChroma);
+
+ /** Read/Initialize a bundle for decoding a plane. */
+ void readBundle(VideoFrame &video, Source source);
+
+ /** Read the symbols for a Huffman code. */
+ void readHuffman(VideoFrame &video, Huffman &huffman);
+ /** Merge two Huffman symbol lists. */
+ void mergeHuffmanSymbols(VideoFrame &video, byte *dst, const byte *src, int size);
+
+ /** Read and translate a symbol out of a Huffman code. */
+ byte getHuffmanSymbol(VideoFrame &video, Huffman &huffman);
+
+ /** Get a direct value out of a bundle. */
+ int32 getBundleValue(Source source);
+ /** Read a count value out of a bundle. */
+ uint32 readBundleCount(VideoFrame &video, Bundle &bundle);
+
+ // Handle the block types
+ void blockSkip (DecodeContext &ctx);
+ void blockScaledSkip (DecodeContext &ctx);
+ void blockScaledRun (DecodeContext &ctx);
+ void blockScaledIntra (DecodeContext &ctx);
+ void blockScaledFill (DecodeContext &ctx);
+ void blockScaledPattern(DecodeContext &ctx);
+ void blockScaledRaw (DecodeContext &ctx);
+ void blockScaled (DecodeContext &ctx);
+ void blockMotion (DecodeContext &ctx);
+ void blockRun (DecodeContext &ctx);
+ void blockResidue (DecodeContext &ctx);
+ void blockIntra (DecodeContext &ctx);
+ void blockFill (DecodeContext &ctx);
+ void blockInter (DecodeContext &ctx);
+ void blockPattern (DecodeContext &ctx);
+ void blockRaw (DecodeContext &ctx);
+
+ // Read the bundles
+ void readRuns (VideoFrame &video, Bundle &bundle);
+ void readMotionValues(VideoFrame &video, Bundle &bundle);
+ void readBlockTypes (VideoFrame &video, Bundle &bundle);
+ void readPatterns (VideoFrame &video, Bundle &bundle);
+ void readColors (VideoFrame &video, Bundle &bundle);
+ void readDCS (VideoFrame &video, Bundle &bundle, int startBits, bool hasSign);
+ void readDCTCoeffs (VideoFrame &video, int16 *block, bool isIntra);
+ void readResidue (VideoFrame &video, int16 *block, int masksCount);
+
+ // Bink video IDCT
+ void IDCT(int16 *block);
+ void IDCTPut(DecodeContext &ctx, int16 *block);
+ void IDCTAdd(DecodeContext &ctx, int16 *block);
};
- Common::SeekableReadStream *_bink;
+ class BinkAudioTrack : public AudioTrack {
+ public:
+ BinkAudioTrack(AudioInfo &audio);
+ ~BinkAudioTrack();
+
+ /** Decode an audio packet. */
+ void decodePacket();
- uint32 _id; ///< The BIK FourCC.
+ protected:
+ Audio::AudioStream *getAudioStream() const;
- Common::Rational _frameRate;
+ private:
+ AudioInfo *_audioInfo;
+ Audio::QueuingAudioStream *_audioStream;
- Graphics::Surface _surface;
+ float getFloat();
- Audio::SoundHandle _audioHandle;
- Audio::QueuingAudioStream *_audioStream;
- int32 _audioStartOffset;
+ /** Decode an audio block. */
+ void audioBlock(int16 *out);
+ /** Decode a DCT'd audio block. */
+ void audioBlockDCT();
+ /** Decode a RDFT'd audio block. */
+ void audioBlockRDFT();
- uint32 _videoFlags; ///< Video frame features.
+ void readAudioCoeffs(float *coeffs);
- bool _hasAlpha; ///< Do video frames have alpha?
- bool _swapPlanes; ///< Are the planes ordered (A)YVU instead of (A)YUV?
+ static void floatToInt16Interleave(int16 *dst, const float **src, uint32 length, uint8 channels);
+ };
+
+ Common::SeekableReadStream *_bink;
- Common::Array<AudioTrack> _audioTracks; ///< All audio tracks.
+ Common::Array<AudioInfo> _audioTracks; ///< All audio tracks.
Common::Array<VideoFrame> _frames; ///< All video frames.
- uint32 _audioTrack; ///< Audio track to use.
-
- Common::Huffman *_huffman[16]; ///< The 16 Huffman codebooks used in Bink decoding.
-
- Bundle _bundles[kSourceMAX]; ///< Bundles for decoding all data types.
-
- /** Huffman codebooks to use for decoding high nibbles in color data types. */
- Huffman _colHighHuffman[16];
- /** Value of the last decoded high nibble in color data types. */
- int _colLastVal;
-
- byte *_curPlanes[4]; ///< The 4 color planes, YUVA, current frame.
- byte *_oldPlanes[4]; ///< The 4 color planes, YUVA, last frame.
-
-
- /** Initialize the bundles. */
- void initBundles();
- /** Deinitialize the bundles. */
- void deinitBundles();
-
- /** Initialize the Huffman decoders. */
- void initHuffman();
-
- /** Decode an audio packet. */
- void audioPacket(AudioTrack &audio);
- /** Decode a video packet. */
- virtual void videoPacket(VideoFrame &video);
-
- /** Decode a plane. */
- void decodePlane(VideoFrame &video, int planeIdx, bool isChroma);
-
- /** Read/Initialize a bundle for decoding a plane. */
- void readBundle(VideoFrame &video, Source source);
-
- /** Read the symbols for a Huffman code. */
- void readHuffman(VideoFrame &video, Huffman &huffman);
- /** Merge two Huffman symbol lists. */
- void mergeHuffmanSymbols(VideoFrame &video, byte *dst, const byte *src, int size);
-
- /** Read and translate a symbol out of a Huffman code. */
- byte getHuffmanSymbol(VideoFrame &video, Huffman &huffman);
-
- /** Get a direct value out of a bundle. */
- int32 getBundleValue(Source source);
- /** Read a count value out of a bundle. */
- uint32 readBundleCount(VideoFrame &video, Bundle &bundle);
-
- // Handle the block types
- void blockSkip (DecodeContext &ctx);
- void blockScaledSkip (DecodeContext &ctx);
- void blockScaledRun (DecodeContext &ctx);
- void blockScaledIntra (DecodeContext &ctx);
- void blockScaledFill (DecodeContext &ctx);
- void blockScaledPattern(DecodeContext &ctx);
- void blockScaledRaw (DecodeContext &ctx);
- void blockScaled (DecodeContext &ctx);
- void blockMotion (DecodeContext &ctx);
- void blockRun (DecodeContext &ctx);
- void blockResidue (DecodeContext &ctx);
- void blockIntra (DecodeContext &ctx);
- void blockFill (DecodeContext &ctx);
- void blockInter (DecodeContext &ctx);
- void blockPattern (DecodeContext &ctx);
- void blockRaw (DecodeContext &ctx);
-
- // Read the bundles
- void readRuns (VideoFrame &video, Bundle &bundle);
- void readMotionValues(VideoFrame &video, Bundle &bundle);
- void readBlockTypes (VideoFrame &video, Bundle &bundle);
- void readPatterns (VideoFrame &video, Bundle &bundle);
- void readColors (VideoFrame &video, Bundle &bundle);
- void readDCS (VideoFrame &video, Bundle &bundle, int startBits, bool hasSign);
- void readDCTCoeffs (VideoFrame &video, int16 *block, bool isIntra);
- void readResidue (VideoFrame &video, int16 *block, int masksCount);
-
- void initAudioTrack(AudioTrack &audio);
-
- float getFloat(AudioTrack &audio);
-
- /** Decode an audio block. */
- void audioBlock (AudioTrack &audio, int16 *out);
- /** Decode a DCT'd audio block. */
- void audioBlockDCT (AudioTrack &audio);
- /** Decode a RDFT'd audio block. */
- void audioBlockRDFT(AudioTrack &audio);
-
- void readAudioCoeffs(AudioTrack &audio, float *coeffs);
-
- void floatToInt16Interleave(int16 *dst, const float **src, uint32 length, uint8 channels);
-
- // Bink video IDCT
- void IDCT(int16 *block);
- void IDCTPut(DecodeContext &ctx, int16 *block);
- void IDCTAdd(DecodeContext &ctx, int16 *block);
-
- /** Start playing the audio track */
- void startAudio();
- /** Stop playing the audio track */
- void stopAudio();
+ void initAudioTrack(AudioInfo &audio);
};
} // End of namespace Video
diff --git a/video/codecs/qtrle.cpp b/video/codecs/qtrle.cpp
index f01720ec86..d2cdea27de 100644
--- a/video/codecs/qtrle.cpp
+++ b/video/codecs/qtrle.cpp
@@ -37,28 +37,25 @@ namespace Video {
QTRLEDecoder::QTRLEDecoder(uint16 width, uint16 height, byte bitsPerPixel) : Codec() {
_bitsPerPixel = bitsPerPixel;
- _pixelFormat = g_system->getScreenFormat();
- // We need to increase the surface size to a multiple of 4
+ // We need to ensure the width is a multiple of 4
uint16 wMod = width % 4;
- if(wMod != 0)
+ if (wMod != 0)
width += 4 - wMod;
- debug(2, "QTRLE corrected width: %d", width);
-
_surface = new Graphics::Surface();
- _surface->create(width, height, _bitsPerPixel <= 8 ? Graphics::PixelFormat::createFormatCLUT8() : _pixelFormat);
+ _surface->create(width, height, getPixelFormat());
}
#define CHECK_STREAM_PTR(n) \
if ((stream->pos() + n) > stream->size()) { \
- warning ("Problem: stream out of bounds (%d >= %d)", stream->pos() + n, stream->size()); \
+ warning("QTRLE Problem: stream out of bounds (%d > %d)", stream->pos() + n, stream->size()); \
return; \
}
#define CHECK_PIXEL_PTR(n) \
if ((int32)pixelPtr + n > _surface->w * _surface->h) { \
- warning ("Problem: pixel ptr = %d, pixel limit = %d", pixelPtr + n, _surface->w * _surface->h); \
+ warning("QTRLE Problem: pixel ptr = %d, pixel limit = %d", pixelPtr + n, _surface->w * _surface->h); \
return; \
} \
@@ -132,8 +129,6 @@ void QTRLEDecoder::decode2_4(Common::SeekableReadStream *stream, uint32 rowPtr,
for (int8 i = numPixels - 1; i >= 0; i--) {
pi[numPixels - 1 - i] = (stream->readByte() >> ((i * bpp) & 0x07)) & ((1 << bpp) - 1);
- // FIXME: Is this right?
- //stream_ptr += ((i & ((num_pixels>>2)-1)) == 0);
if ((i & ((numPixels >> 2) - 1)) == 0)
stream->readByte();
}
@@ -215,7 +210,7 @@ void QTRLEDecoder::decode8(Common::SeekableReadStream *stream, uint32 rowPtr, ui
void QTRLEDecoder::decode16(Common::SeekableReadStream *stream, uint32 rowPtr, uint32 linesToChange) {
uint32 pixelPtr = 0;
- OverlayColor *rgb = (OverlayColor *)_surface->pixels;
+ uint16 *rgb = (uint16 *)_surface->pixels;
while (linesToChange--) {
CHECK_STREAM_PTR(2);
@@ -235,25 +230,15 @@ void QTRLEDecoder::decode16(Common::SeekableReadStream *stream, uint32 rowPtr, u
CHECK_PIXEL_PTR(rleCode);
- while (rleCode--) {
- // Convert from RGB555 to the format specified by the Overlay
- byte r = 0, g = 0, b = 0;
- Graphics::colorToRGB<Graphics::ColorMasks<555> >(rgb16, r, g, b);
- rgb[pixelPtr++] = _pixelFormat.RGBToColor(r, g, b);
- }
+ while (rleCode--)
+ rgb[pixelPtr++] = rgb16;
} else {
CHECK_STREAM_PTR(rleCode * 2);
CHECK_PIXEL_PTR(rleCode);
// copy pixels directly to output
- while (rleCode--) {
- uint16 rgb16 = stream->readUint16BE();
-
- // Convert from RGB555 to the format specified by the Overlay
- byte r = 0, g = 0, b = 0;
- Graphics::colorToRGB<Graphics::ColorMasks<555> >(rgb16, r, g, b);
- rgb[pixelPtr++] = _pixelFormat.RGBToColor(r, g, b);
- }
+ while (rleCode--)
+ rgb[pixelPtr++] = stream->readUint16BE();
}
}
@@ -263,7 +248,7 @@ void QTRLEDecoder::decode16(Common::SeekableReadStream *stream, uint32 rowPtr, u
void QTRLEDecoder::decode24(Common::SeekableReadStream *stream, uint32 rowPtr, uint32 linesToChange) {
uint32 pixelPtr = 0;
- OverlayColor *rgb = (OverlayColor *)_surface->pixels;
+ uint32 *rgb = (uint32 *)_surface->pixels;
while (linesToChange--) {
CHECK_STREAM_PTR(2);
@@ -283,11 +268,12 @@ void QTRLEDecoder::decode24(Common::SeekableReadStream *stream, uint32 rowPtr, u
byte r = stream->readByte();
byte g = stream->readByte();
byte b = stream->readByte();
+ uint32 color = _surface->format.RGBToColor(r, g, b);
CHECK_PIXEL_PTR(rleCode);
while (rleCode--)
- rgb[pixelPtr++] = _pixelFormat.RGBToColor(r, g, b);
+ rgb[pixelPtr++] = color;
} else {
CHECK_STREAM_PTR(rleCode * 3);
CHECK_PIXEL_PTR(rleCode);
@@ -297,7 +283,7 @@ void QTRLEDecoder::decode24(Common::SeekableReadStream *stream, uint32 rowPtr, u
byte r = stream->readByte();
byte g = stream->readByte();
byte b = stream->readByte();
- rgb[pixelPtr++] = _pixelFormat.RGBToColor(r, g, b);
+ rgb[pixelPtr++] = _surface->format.RGBToColor(r, g, b);
}
}
}
@@ -308,7 +294,7 @@ void QTRLEDecoder::decode24(Common::SeekableReadStream *stream, uint32 rowPtr, u
void QTRLEDecoder::decode32(Common::SeekableReadStream *stream, uint32 rowPtr, uint32 linesToChange) {
uint32 pixelPtr = 0;
- OverlayColor *rgb = (OverlayColor *)_surface->pixels;
+ uint32 *rgb = (uint32 *)_surface->pixels;
while (linesToChange--) {
CHECK_STREAM_PTR(2);
@@ -329,11 +315,12 @@ void QTRLEDecoder::decode32(Common::SeekableReadStream *stream, uint32 rowPtr, u
byte r = stream->readByte();
byte g = stream->readByte();
byte b = stream->readByte();
+ uint32 color = _surface->format.ARGBToColor(a, r, g, b);
CHECK_PIXEL_PTR(rleCode);
while (rleCode--)
- rgb[pixelPtr++] = _pixelFormat.ARGBToColor(a, r, g, b);
+ rgb[pixelPtr++] = color;
} else {
CHECK_STREAM_PTR(rleCode * 4);
CHECK_PIXEL_PTR(rleCode);
@@ -344,7 +331,7 @@ void QTRLEDecoder::decode32(Common::SeekableReadStream *stream, uint32 rowPtr, u
byte r = stream->readByte();
byte g = stream->readByte();
byte b = stream->readByte();
- rgb[pixelPtr++] = _pixelFormat.ARGBToColor(a, r, g, b);
+ rgb[pixelPtr++] = _surface->format.ARGBToColor(a, r, g, b);
}
}
}
@@ -354,7 +341,7 @@ void QTRLEDecoder::decode32(Common::SeekableReadStream *stream, uint32 rowPtr, u
}
const Graphics::Surface *QTRLEDecoder::decodeImage(Common::SeekableReadStream *stream) {
- uint16 start_line = 0;
+ uint16 startLine = 0;
uint16 height = _surface->h;
// check if this frame is even supposed to change
@@ -369,44 +356,45 @@ const Graphics::Surface *QTRLEDecoder::decodeImage(Common::SeekableReadStream *s
// if a header is present, fetch additional decoding parameters
if (header & 8) {
- if(stream->size() < 14)
+ if (stream->size() < 14)
return _surface;
- start_line = stream->readUint16BE();
+
+ startLine = stream->readUint16BE();
stream->readUint16BE(); // Unknown
height = stream->readUint16BE();
stream->readUint16BE(); // Unknown
}
- uint32 row_ptr = _surface->w * start_line;
+ uint32 rowPtr = _surface->w * startLine;
switch (_bitsPerPixel) {
- case 1:
- case 33:
- decode1(stream, row_ptr, height);
- break;
- case 2:
- case 34:
- decode2_4(stream, row_ptr, height, 2);
- break;
- case 4:
- case 36:
- decode2_4(stream, row_ptr, height, 4);
- break;
- case 8:
- case 40:
- decode8(stream, row_ptr, height);
- break;
- case 16:
- decode16(stream, row_ptr, height);
- break;
- case 24:
- decode24(stream, row_ptr, height);
- break;
- case 32:
- decode32(stream, row_ptr, height);
- break;
- default:
- error ("Unsupported bits per pixel %d", _bitsPerPixel);
+ case 1:
+ case 33:
+ decode1(stream, rowPtr, height);
+ break;
+ case 2:
+ case 34:
+ decode2_4(stream, rowPtr, height, 2);
+ break;
+ case 4:
+ case 36:
+ decode2_4(stream, rowPtr, height, 4);
+ break;
+ case 8:
+ case 40:
+ decode8(stream, rowPtr, height);
+ break;
+ case 16:
+ decode16(stream, rowPtr, height);
+ break;
+ case 24:
+ decode24(stream, rowPtr, height);
+ break;
+ case 32:
+ decode32(stream, rowPtr, height);
+ break;
+ default:
+ error("Unsupported QTRLE bits per pixel %d", _bitsPerPixel);
}
return _surface;
@@ -417,4 +405,27 @@ QTRLEDecoder::~QTRLEDecoder() {
delete _surface;
}
+Graphics::PixelFormat QTRLEDecoder::getPixelFormat() const {
+ switch (_bitsPerPixel) {
+ case 1:
+ case 33:
+ case 2:
+ case 34:
+ case 4:
+ case 36:
+ case 8:
+ case 40:
+ return Graphics::PixelFormat::createFormatCLUT8();
+ case 16:
+ return Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
+ case 24:
+ case 32:
+ return Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24);
+ default:
+ error("Unsupported QTRLE bits per pixel %d", _bitsPerPixel);
+ }
+
+ return Graphics::PixelFormat();
+}
+
} // End of namespace Video
diff --git a/video/codecs/qtrle.h b/video/codecs/qtrle.h
index 6f8e113ca5..d9db58ab23 100644
--- a/video/codecs/qtrle.h
+++ b/video/codecs/qtrle.h
@@ -34,13 +34,12 @@ public:
~QTRLEDecoder();
const Graphics::Surface *decodeImage(Common::SeekableReadStream *stream);
- Graphics::PixelFormat getPixelFormat() const { return _pixelFormat; }
+ Graphics::PixelFormat getPixelFormat() const;
private:
byte _bitsPerPixel;
Graphics::Surface *_surface;
- Graphics::PixelFormat _pixelFormat;
void decode1(Common::SeekableReadStream *stream, uint32 rowPtr, uint32 linesToChange);
void decode2_4(Common::SeekableReadStream *stream, uint32 rowPtr, uint32 linesToChange, byte bpp);
diff --git a/video/codecs/rpza.cpp b/video/codecs/rpza.cpp
index df5738202e..acc1b7f358 100644
--- a/video/codecs/rpza.cpp
+++ b/video/codecs/rpza.cpp
@@ -28,22 +28,17 @@
#include "common/system.h"
#include "common/stream.h"
#include "common/textconsole.h"
-#include "graphics/colormasks.h"
namespace Video {
RPZADecoder::RPZADecoder(uint16 width, uint16 height) : Codec() {
- _pixelFormat = g_system->getScreenFormat();
-
// We need to increase the surface size to a multiple of 4
uint16 wMod = width % 4;
- if(wMod != 0)
+ if (wMod != 0)
width += 4 - wMod;
- debug(2, "RPZA corrected width: %d", width);
-
_surface = new Graphics::Surface();
- _surface->create(width, height, _pixelFormat);
+ _surface->create(width, height, getPixelFormat());
}
RPZADecoder::~RPZADecoder() {
@@ -59,18 +54,11 @@ RPZADecoder::~RPZADecoder() {
} \
totalBlocks--; \
if (totalBlocks < 0) \
- error("block counter just went negative (this should not happen)") \
+ error("rpza block counter just went negative (this should not happen)") \
-// Convert from RGB555 to the format specified by the screen
#define PUT_PIXEL(color) \
- if ((int32)blockPtr < _surface->w * _surface->h) { \
- byte r = 0, g = 0, b = 0; \
- Graphics::colorToRGB<Graphics::ColorMasks<555> >(color, r, g, b); \
- if (_pixelFormat.bytesPerPixel == 2) \
- *((uint16 *)_surface->pixels + blockPtr) = _pixelFormat.RGBToColor(r, g, b); \
- else \
- *((uint32 *)_surface->pixels + blockPtr) = _pixelFormat.RGBToColor(r, g, b); \
- } \
+ if ((int32)blockPtr < _surface->w * _surface->h) \
+ WRITE_UINT16((uint16 *)_surface->pixels + blockPtr, color); \
blockPtr++
const Graphics::Surface *RPZADecoder::decodeImage(Common::SeekableReadStream *stream) {
diff --git a/video/codecs/rpza.h b/video/codecs/rpza.h
index 809a69f444..f082d25549 100644
--- a/video/codecs/rpza.h
+++ b/video/codecs/rpza.h
@@ -34,11 +34,10 @@ public:
~RPZADecoder();
const Graphics::Surface *decodeImage(Common::SeekableReadStream *stream);
- Graphics::PixelFormat getPixelFormat() const { return _pixelFormat; }
+ Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); }
private:
Graphics::Surface *_surface;
- Graphics::PixelFormat _pixelFormat;
};
} // End of namespace Video
diff --git a/video/codecs/svq1.cpp b/video/codecs/svq1.cpp
index eba0c90305..14452ab15b 100644
--- a/video/codecs/svq1.cpp
+++ b/video/codecs/svq1.cpp
@@ -317,7 +317,7 @@ bool SVQ1Decoder::svq1DecodeBlockIntra(Common::BitStream *s, byte *pixels, int p
for (uint y = 0; y < height; y++)
memset(&dst[y * (pitch / 4)], mean, width);
} else {
- const uint32 *codebook = s_svq1IntraCodebooks[level];
+ const uint32 *codebook = (const uint32 *)s_svq1IntraCodebooks[level];
uint32 bitCache = s->getBits(stages * 4);
// calculate codebook entries for this vector
@@ -336,7 +336,7 @@ bool SVQ1Decoder::svq1DecodeBlockIntra(Common::BitStream *s, byte *pixels, int p
// add codebook entries to vector
for (int j = 0; j < stages; j++) {
- n3 = codebook[entries[j]] ^ 0x80808080;
+ n3 = READ_UINT32(&codebook[entries[j]]) ^ 0x80808080;
n1 += (n3 & 0xFF00FF00) >> 8;
n2 += n3 & 0x00FF00FF;
}
@@ -409,7 +409,7 @@ bool SVQ1Decoder::svq1DecodeBlockNonIntra(Common::BitStream *s, byte *pixels, in
}
int mean = _interMean->getSymbol(*s) - 256;
- const uint32 *codebook = s_svq1InterCodebooks[level];
+ const uint32 *codebook = (const uint32 *)s_svq1InterCodebooks[level];
uint32 bitCache = s->getBits(stages * 4);
// calculate codebook entries for this vector
@@ -430,7 +430,7 @@ bool SVQ1Decoder::svq1DecodeBlockNonIntra(Common::BitStream *s, byte *pixels, in
// add codebook entries to vector
for (int j = 0; j < stages; j++) {
- n3 = codebook[entries[j]] ^ 0x80808080;
+ n3 = READ_UINT32(&codebook[entries[j]]) ^ 0x80808080;
n1 += (n3 & 0xFF00FF00) >> 8;
n2 += n3 & 0x00FF00FF;
}
diff --git a/video/codecs/svq1_cb.h b/video/codecs/svq1_cb.h
index f9a8c54e40..8281b3fc28 100644
--- a/video/codecs/svq1_cb.h
+++ b/video/codecs/svq1_cb.h
@@ -30,1477 +30,1477 @@
namespace Video {
-static const uint32 s_svq1InterCodebook4x2[192] = {
- 0xf9fa0207, 0xfcfd0307, 0x0807fef9, 0x0403fcf8,
- 0x03091113, 0xf8f4f0f2, 0xfdf8f0ee, 0x080c0e0b,
- 0x14f6f007, 0x14f6ef07, 0xeb0812fa, 0xec0912f9,
- 0xf2ec0319, 0xf3ee071d, 0x0e15fce3, 0x0e14fae1,
- 0xe8e4e6ed, 0x0a16201f, 0x1c1f180f, 0xf3eae0e0,
- 0xe6e9f802, 0x231b03f7, 0x15150b03, 0xdee5fc08,
- 0x2f0ce1e2, 0x2f0de2e3, 0xd2ef1e26, 0xd2ed1a22,
- 0xd5cdced6, 0x30373022, 0x2a333630, 0xd1cbccd4,
- 0xfa000504, 0x0100fefe, 0xfefffaf5, 0x01090801,
- 0x05fa0100, 0x02f40108, 0x08f9f207, 0x0800f805,
- 0x080b0401, 0xfb00f8f4, 0x040001ff, 0x1003f8f1,
- 0xfafc0811, 0xf8f3fc09, 0xee010602, 0xf40b0bff,
- 0x00020006, 0xebf9060e, 0xecf3ff01, 0x150a0101,
- 0x0d07fbea, 0x0c04fff5, 0x130e00f9, 0xedfb03fc,
- 0x0f0af2e6, 0xfefa0412, 0xeefb1319, 0x0204f9ec,
- 0xfcfffaf3, 0xddfe2519, 0x01010405, 0x2b02dceb,
- 0x03fffe02, 0xfffafe08, 0x0c02fdfe, 0xfffefefb,
- 0xfbfffffd, 0xfe0807ff, 0xfd050702, 0xf8fd0101,
- 0xfefdfffd, 0x0d02fdfe, 0xfaf5000f, 0x00000003,
- 0xfcfbf7fa, 0x03010412, 0x0400030c, 0xfd03fdf0,
- 0x021203ef, 0xfffffdff, 0x00f810fa, 0x00f90ef7,
- 0xfb0ef303, 0xfc0ef303, 0xe90e14f9, 0x04f8f908,
- 0x10edf108, 0xfd0b0df6, 0x1a01ff09, 0x02e5f105,
- 0xfc1007ec, 0x011f09d8, 0xf9e2f41a, 0x04edfe28,
- 0x00000006, 0x0201fefa, 0xfa00ff00, 0xfffe0009,
- 0xfd0208f9, 0x02fd02ff, 0x04fefc07, 0xfa000002,
- 0x0209fefd, 0xfc00fffe, 0xfd00fdfd, 0x040a02fa,
- 0x08f60003, 0x04fc0000, 0x020401ff, 0x07f7f903,
- 0xfcf70102, 0x00000cff, 0xfc07ff03, 0x0204f203,
- 0x0b01f7f4, 0x00010502, 0x02000103, 0xed060800,
- 0xfcf9f6fa, 0x07050709, 0xfd031506, 0xfefbf7f5,
- 0xfff0f7fc, 0x2401fbfe, 0x00130b08, 0xd7fc0502,
- 0xfffeffff, 0x0601fefe, 0xf8010400, 0x00010101,
- 0x0004fdfe, 0xfd03ff02, 0x01fc0301, 0xfb0003ff,
- 0x03020403, 0xfffafdfe, 0x02fefdfe, 0x000108fc,
- 0x060204f9, 0x0001fff9, 0x01fc02fe, 0xff02fa08,
- 0x020002fa, 0xfff80405, 0x0900f5ff, 0x0202fe00,
- 0xfffcfb11, 0xfefefcff, 0xfd09f300, 0x02f90cff,
- 0x02fbfe00, 0xfd14fbf9, 0xe2ff0707, 0x01080503,
- 0xfcff03fa, 0x12f5fe02, 0x0e03f900, 0xf7eefd14,
- 0xff00fe07, 0xff0000fe, 0x0001fffc, 0x040002fe,
- 0x0102fd01, 0x01fb0103, 0xfeff00fd, 0xfd000107,
- 0xfe000502, 0x01fffb02, 0xff04feff, 0x0005fd00,
- 0xfeff0300, 0xff0501fc, 0x09ff00ff, 0xfffffeff,
- 0xff0505fe, 0xfefd02fe, 0x01f50201, 0x02030102,
- 0xfefff602, 0x01040204, 0x01fb0504, 0x01f50600,
- 0x06060001, 0xf1010200, 0x09050307, 0x020202e2,
- 0x020901de, 0x02080805, 0x06060207, 0x0401e502
+static const int8 s_svq1InterCodebook4x2[768] = {
+ 7, 2, -6, -7, 7, 3, -3, -4, -7, -2, 7, 8, -8, -4, 3, 4,
+ 19, 17, 9, 3,-14,-16,-12, -8,-18,-16, -8, -3, 11, 14, 12, 8,
+ 7,-16,-10, 20, 7,-17,-10, 20, -6, 18, 8,-21, -7, 18, 9,-20,
+ 25, 3,-20,-14, 29, 7,-18,-13,-29, -4, 21, 14,-31, -6, 20, 14,
+ -19,-26,-28,-24, 31, 32, 22, 10, 15, 24, 31, 28,-32,-32,-22,-13,
+ 2, -8,-23,-26, -9, 3, 27, 35, 3, 11, 21, 21, 8, -4,-27,-34,
+ -30,-31, 12, 47,-29,-30, 13, 47, 38, 30,-17,-46, 34, 26,-19,-46,
+ -42,-50,-51,-43, 34, 48, 55, 48, 48, 54, 51, 42,-44,-52,-53,-47,
+ 4, 5, 0, -6, -2, -2, 0, 1,-11, -6, -1, -2, 1, 8, 9, 1,
+ 0, 1, -6, 5, 8, 1,-12, 2, 7,-14, -7, 8, 5, -8, 0, 8,
+ 1, 4, 11, 8,-12, -8, 0, -5, -1, 1, 0, 4,-15, -8, 3, 16,
+ 17, 8, -4, -6, 9, -4,-13, -8, 2, 6, 1,-18, -1, 11, 11,-12,
+ 6, 0, 2, 0, 14, 6, -7,-21, 1, -1,-13,-20, 1, 1, 10, 21,
+ -22, -5, 7, 13,-11, -1, 4, 12, -7, 0, 14, 19, -4, 3, -5,-19,
+ -26,-14, 10, 15, 18, 4, -6, -2, 25, 19, -5,-18,-20, -7, 4, 2,
+ -13, -6, -1, -4, 25, 37, -2,-35, 5, 4, 1, 1,-21,-36, 2, 43,
+ 2, -2, -1, 3, 8, -2, -6, -1, -2, -3, 2, 12, -5, -2, -2, -1,
+ -3, -1, -1, -5, -1, 7, 8, -2, 2, 7, 5, -3, 1, 1, -3, -8,
+ -3, -1, -3, -2, -2, -3, 2, 13, 15, 0,-11, -6, 3, 0, 0, 0,
+ -6, -9, -5, -4, 18, 4, 1, 3, 12, 3, 0, 4,-16, -3, 3, -3,
+ -17, 3, 18, 2, -1, -3, -1, -1, -6, 16, -8, 0, -9, 14, -7, 0,
+ 3,-13, 14, -5, 3,-13, 14, -4, -7, 20, 14,-23, 8, -7, -8, 4,
+ 8,-15,-19, 16,-10, 13, 11, -3, 9, -1, 1, 26, 5,-15,-27, 2,
+ -20, 7, 16, -4,-40, 9, 31, 1, 26,-12,-30, -7, 40, -2,-19, 4,
+ 6, 0, 0, 0, -6, -2, 1, 2, 0, -1, 0, -6, 9, 0, -2, -1,
+ -7, 8, 2, -3, -1, 2, -3, 2, 7, -4, -2, 4, 2, 0, 0, -6,
+ -3, -2, 9, 2, -2, -1, 0, -4, -3, -3, 0, -3, -6, 2, 10, 4,
+ 3, 0,-10, 8, 0, 0, -4, 4, -1, 1, 4, 2, 3, -7, -9, 7,
+ 2, 1, -9, -4, -1, 12, 0, 0, 3, -1, 7, -4, 3,-14, 4, 2,
+ -12, -9, 1, 11, 2, 5, 1, 0, 3, 1, 0, 2, 0, 8, 6,-19,
+ -6,-10, -7, -4, 9, 7, 5, 7, 6, 21, 3, -3,-11, -9, -5, -2,
+ -4, -9,-16, -1, -2, -5, 1, 36, 8, 11, 19, 0, 2, 5, -4,-41,
+ -1, -1, -2, -1, -2, -2, 1, 6, 0, 4, 1, -8, 1, 1, 1, 0,
+ -2, -3, 4, 0, 2, -1, 3, -3, 1, 3, -4, 1, -1, 3, 0, -5,
+ 3, 4, 2, 3, -2, -3, -6, -1, -2, -3, -2, 2, -4, 8, 1, 0,
+ -7, 4, 2, 6, -7, -1, 1, 0, -2, 2, -4, 1, 8, -6, 2, -1,
+ -6, 2, 0, 2, 5, 4, -8, -1, -1,-11, 0, 9, 0, -2, 2, 2,
+ 17, -5, -4, -1, -1, -4, -2, -2, 0,-13, 9, -3, -1, 12, -7, 2,
+ 0, -2, -5, 2, -7, -5, 20, -3, 7, 7, -1,-30, 3, 5, 8, 1,
+ -6, 3, -1, -4, 2, -2,-11, 18, 0, -7, 3, 14, 20, -3,-18, -9,
+ 7, -2, 0, -1, -2, 0, 0, -1, -4, -1, 1, 0, -2, 2, 0, 4,
+ 1, -3, 2, 1, 3, 1, -5, 1, -3, 0, -1, -2, 7, 1, 0, -3,
+ 2, 5, 0, -2, 2, -5, -1, 1, -1, -2, 4, -1, 0, -3, 5, 0,
+ 0, 3, -1, -2, -4, 1, 5, -1, -1, 0, -1, 9, -1, -2, -1, -1,
+ -2, 5, 5, -1, -2, 2, -3, -2, 1, 2,-11, 1, 2, 1, 3, 2,
+ 2,-10, -1, -2, 4, 2, 4, 1, 4, 5, -5, 1, 0, 6,-11, 1,
+ 1, 0, 6, 6, 0, 2, 1,-15, 7, 3, 5, 9,-30, 2, 2, 2,
+ -34, 1, 9, 2, 5, 8, 8, 2, 7, 2, 6, 6, 2,-27, 1, 4
};
-static const uint32 s_svq1InterCodebook4x4[384] = {
- 0xf9fa0004, 0xf7f3f8fc, 0x06fff8f8, 0x1b1605fe,
- 0x0a0bf9f0, 0x0a0df9ee, 0x080cfcf1, 0x0509fff7,
- 0xf00f02fe, 0xed1302fd, 0xed1302fd, 0xf20f03fe,
- 0x10161611, 0xfefbf9fa, 0xf4f0f0f4, 0xfdff0101,
- 0x0800ef0b, 0x09ffeb0e, 0x08feeb0e, 0x06fef00b,
- 0x0bf0fe07, 0x0eebfe09, 0x0eeaff0a, 0x0aeeff08,
- 0xf70310f6, 0xf50414f3, 0xf60415f2, 0xf80310f5,
- 0xf7f7040b, 0xf2f4060f, 0xf2f40811, 0xf5f90a10,
- 0x0d0e0a04, 0x100f07ff, 0x0803f9f4, 0xf6eee9ec,
- 0xe7e6eef6, 0xf5fa0104, 0x030b0f0d, 0x080d0f0c,
- 0xf5f0edf0, 0x0b0f0c07, 0x0b10100b, 0xf6f5f7fa,
- 0x050c1312, 0xfc051012, 0xf1f60006, 0xeae9eff7,
- 0x15fff2f6, 0x1d00eff5, 0x1e01f0f5, 0x1700f2f6,
- 0xfaf4eff0, 0xf9f2eded, 0x0201fffd, 0x131d231b,
- 0x1717f8db, 0x1d1cf7d6, 0x1c1af6d5, 0x1613f5da,
- 0xdff01020, 0xdbee1427, 0xdaed1326, 0xdeef0f20,
- 0xfcfa0918, 0x03faf6ff, 0x03fff7f8, 0xfa020703,
- 0x00fffdff, 0xf90204ff, 0xf0030bfd, 0xee091401,
- 0x0c06f8fd, 0x0d07f6fb, 0x0705f7fa, 0xff02fbfb,
- 0xfffd0cf8, 0x01fd0ff6, 0x01fc0df5, 0x02fd08f5,
- 0xf4fb0609, 0xf3f80003, 0xfffffcfc, 0x120f01fc,
- 0x0c0e0d09, 0xfeff0304, 0xfbf8fbfe, 0xfcf7f5f9,
- 0xfcf9fb07, 0xfcf9fe0e, 0xfbf80011, 0xfbf9010f,
- 0x0406fff6, 0x0402f7f1, 0x00fdff02, 0xf6f80d19,
- 0xf0fd0b07, 0xf1fd0b07, 0xf7fe0706, 0xfbfd0204,
- 0x00fffff9, 0x0602fef7, 0x0e06fcf4, 0x1308faf3,
- 0xfbf5eeee, 0x040300fd, 0x06060806, 0x06060606,
- 0xf60d03fb, 0xf70f01fa, 0xfa0ffdfa, 0xfd0afafa,
- 0xf7f70109, 0x0506090b, 0x07080300, 0xfbfaf2f1,
- 0x130bfaf5, 0xf8f7fbfe, 0xf6f70206, 0x05040506,
- 0x0f08fdf9, 0x0f0a03ff, 0xfeff0505, 0xe7ebfe04,
- 0x05fafa06, 0x09f9f708, 0x0df9f408, 0x0ef9f204,
- 0x0101fdfc, 0xfdfefbfd, 0xfcfe0007, 0xfcfc0714,
- 0x0afaecfd, 0x01000006, 0xff050805, 0xfe0000fd,
- 0x02ff060d, 0x03020305, 0x000300fd, 0xfbfef8f0,
- 0x00faf9fe, 0x01fdfafd, 0xff02fffb, 0x05100cff,
- 0x080901f9, 0x0305fef6, 0x030702fa, 0xf9ff00fc,
- 0xe8f70403, 0x03060200, 0x0704ffff, 0xfeff0305,
- 0x02f70603, 0x01f30601, 0x02f60801, 0x01f90801,
- 0x1602fdfd, 0x0cfbfdfe, 0x02f6fdfe, 0x02fcfffd,
- 0x02080c0b, 0xf8fbfbfb, 0xfd00fcfa, 0x0303fffe,
- 0xfffefa0c, 0xfefef80c, 0xfd00f909, 0xfe02fa04,
- 0xfd0c01ed, 0xfc0504fc, 0xfffe0106, 0x07fefc04,
- 0xf8f9fcfd, 0x00fefcfc, 0x100e02ff, 0x0404fefc,
- 0xfb0207ff, 0x01ff00fe, 0x0dfffd04, 0x08f2f406,
- 0xfb0405ff, 0xf70305fe, 0xf40407fe, 0xf70407ff,
- 0x0101fdfa, 0xfa000b0b, 0xf9fe0406, 0x0a03f6f4,
- 0xfefdfdfe, 0x0a0e0b06, 0xf6f6f5f7, 0x02030202,
- 0xfff9fbf9, 0x070002ff, 0x090001ff, 0xfffb0403,
- 0xfff1ff0a, 0x02fb0104, 0x01ff01fd, 0x040401fd,
- 0x0a04ff02, 0x00ff0206, 0xf4f90202, 0xfd0002fc,
- 0xf8fffcff, 0xf702ff03, 0xfb050004, 0x03080002,
- 0x01010203, 0x0300fe04, 0x0104ff02, 0xe7ff0600,
- 0xfcfefeff, 0xfcff00fd, 0x02fcffff, 0x1902fa00,
- 0x0005fff5, 0x02fe0007, 0x04fdff0a, 0xfffefbfb,
- 0xff030600, 0x01fffffe, 0xfbf4f9ff, 0x04020608,
- 0xfaff0602, 0xfcff0a09, 0x00fc0001, 0xfbf7fe03,
- 0x000403fc, 0x000303fc, 0x020300f5, 0x020703f5,
- 0x0307fc02, 0x0107f801, 0x0104f4ff, 0x0202f703,
- 0x09fefe02, 0x0103fdef, 0xfa0107fc, 0x03ff0405,
- 0xfc0002ff, 0xff0c08f9, 0xfb0405fe, 0xfef8fb03,
- 0xfefb0000, 0x1b03f8fe, 0x06fdfcff, 0xf9fe01fd,
- 0xff010404, 0xfdf9f6f9, 0x03050a0a, 0xfdfcfefe,
- 0x07050100, 0xecf0fe04, 0x08070400, 0xfffe0002,
- 0x110301fe, 0xfffe01fd, 0xfefffeff, 0x00fffbff,
- 0x0001fd05, 0x0000fe06, 0xfd00feff, 0xff0801f5,
- 0x00000003, 0x01040200, 0x01060002, 0x02fdeefe,
- 0x010600f2, 0x01fffefb, 0x010001ff, 0x00040701,
- 0xfc0100ff, 0xfc030801, 0x030104fd, 0x01fc01fa,
- 0x0303f401, 0xff00f6ff, 0x01020002, 0x04020203,
- 0x03000003, 0x01fe0002, 0x00fb0205, 0xfff2ff06,
- 0xfdfdfafe, 0x0504ff02, 0x00feff06, 0xfbff0404,
- 0x00f501fc, 0x01fc02ff, 0xff03fd02, 0x000ffe01,
- 0xfe00ff01, 0x01f9fc01, 0x15fffafe, 0x01ff02fe,
- 0x00feff15, 0xfe01fdff, 0xff02fef7, 0xfffc0102,
- 0xfa020801, 0x0004fff6, 0x0303fdfc, 0xffff0005,
- 0xfe010203, 0x0304fefe, 0xeffc0205, 0x0304fe00,
- 0x0300fcf9, 0xff020909, 0xff00faf5, 0x01000105,
- 0xf5051100, 0x00fafe03, 0x01fcfe02, 0xff0201fc,
- 0xfdfbfffb, 0xfefd05fd, 0xfb021004, 0xffff05fe,
- 0x01fc0000, 0x0b0502ff, 0x01feffff, 0xfffdfefc,
- 0x000afffb, 0xfd000106, 0x0001fc00, 0xff03fcfe,
- 0x00030906, 0x00fe01fe, 0xfefefdfe, 0xfa010001,
- 0x01020001, 0x01fe03ff, 0x00f1ff00, 0x060205ff,
- 0x02020002, 0x06fcf400, 0xff040100, 0xfc010201,
- 0x00f9fe01, 0xff000000, 0x030b02fb, 0xfa000301,
- 0xfcf7fd00, 0x00ff0301, 0x00fe0104, 0x06fffd07,
- 0x0206fe01, 0xfe03ff00, 0x020004fe, 0x02f202ff,
- 0xff000202, 0xf2fd03fe, 0xfd030200, 0x02030105,
- 0xf204fd01, 0xff0bfe01, 0x0003ff00, 0x020001ff,
- 0x02fd03fe, 0x03fcfffc, 0x030102ff, 0x0702fefa,
- 0x000201fe, 0xff0000fe, 0x02ff050c, 0xf901fff8,
- 0x02fcfe02, 0xfef5000b, 0xfffd0103, 0xff010300,
- 0xfe000300, 0xfdfffa00, 0x00fef90c, 0x0101fe07,
- 0x02020201, 0x020002ff, 0x000400e9, 0x03010203,
- 0x05fffbfc, 0xff0a05fd, 0xfc030000, 0xfb02ff01
+static const int8 s_svq1InterCodebook4x4[1536] = {
+ 4, 0, -6, -7, -4, -8,-13, -9, -8, -8, -1, 6, -2, 5, 22, 27,
+ -16, -7, 11, 10,-18, -7, 13, 10,-15, -4, 12, 8, -9, -1, 9, 5,
+ -2, 2, 15,-16, -3, 2, 19,-19, -3, 2, 19,-19, -2, 3, 15,-14,
+ 17, 22, 22, 16, -6, -7, -5, -2,-12,-16,-16,-12, 1, 1, -1, -3,
+ 11,-17, 0, 8, 14,-21, -1, 9, 14,-21, -2, 8, 11,-16, -2, 6,
+ 7, -2,-16, 11, 9, -2,-21, 14, 10, -1,-22, 14, 8, -1,-18, 10,
+ -10, 16, 3, -9,-13, 20, 4,-11,-14, 21, 4,-10,-11, 16, 3, -8,
+ 11, 4, -9, -9, 15, 6,-12,-14, 17, 8,-12,-14, 16, 10, -7,-11,
+ 4, 10, 14, 13, -1, 7, 15, 16,-12, -7, 3, 8,-20,-23,-18,-10,
+ -10,-18,-26,-25, 4, 1, -6,-11, 13, 15, 11, 3, 12, 15, 13, 8,
+ -16,-19,-16,-11, 7, 12, 15, 11, 11, 16, 16, 11, -6, -9,-11,-10,
+ 18, 19, 12, 5, 18, 16, 5, -4, 6, 0,-10,-15, -9,-17,-23,-22,
+ -10,-14, -1, 21,-11,-17, 0, 29,-11,-16, 1, 30,-10,-14, 0, 23,
+ -16,-17,-12, -6,-19,-19,-14, -7, -3, -1, 1, 2, 27, 35, 29, 19,
+ -37, -8, 23, 23,-42, -9, 28, 29,-43,-10, 26, 28,-38,-11, 19, 22,
+ 32, 16,-16,-33, 39, 20,-18,-37, 38, 19,-19,-38, 32, 15,-17,-34,
+ 24, 9, -6, -4, -1,-10, -6, 3, -8, -9, -1, 3, 3, 7, 2, -6,
+ -1, -3, -1, 0, -1, 4, 2, -7, -3, 11, 3,-16, 1, 20, 9,-18,
+ -3, -8, 6, 12, -5,-10, 7, 13, -6, -9, 5, 7, -5, -5, 2, -1,
+ -8, 12, -3, -1,-10, 15, -3, 1,-11, 13, -4, 1,-11, 8, -3, 2,
+ 9, 6, -5,-12, 3, 0, -8,-13, -4, -4, -1, -1, -4, 1, 15, 18,
+ 9, 13, 14, 12, 4, 3, -1, -2, -2, -5, -8, -5, -7,-11, -9, -4,
+ 7, -5, -7, -4, 14, -2, -7, -4, 17, 0, -8, -5, 15, 1, -7, -5,
+ -10, -1, 6, 4,-15, -9, 2, 4, 2, -1, -3, 0, 25, 13, -8,-10,
+ 7, 11, -3,-16, 7, 11, -3,-15, 6, 7, -2, -9, 4, 2, -3, -5,
+ -7, -1, -1, 0, -9, -2, 2, 6,-12, -4, 6, 14,-13, -6, 8, 19,
+ -18,-18,-11, -5, -3, 0, 3, 4, 6, 8, 6, 6, 6, 6, 6, 6,
+ -5, 3, 13,-10, -6, 1, 15, -9, -6, -3, 15, -6, -6, -6, 10, -3,
+ 9, 1, -9, -9, 11, 9, 6, 5, 0, 3, 8, 7,-15,-14, -6, -5,
+ -11, -6, 11, 19, -2, -5, -9, -8, 6, 2, -9,-10, 6, 5, 4, 5,
+ -7, -3, 8, 15, -1, 3, 10, 15, 5, 5, -1, -2, 4, -2,-21,-25,
+ 6, -6, -6, 5, 8, -9, -7, 9, 8,-12, -7, 13, 4,-14, -7, 14,
+ -4, -3, 1, 1, -3, -5, -2, -3, 7, 0, -2, -4, 20, 7, -4, -4,
+ -3,-20, -6, 10, 6, 0, 0, 1, 5, 8, 5, -1, -3, 0, 0, -2,
+ 13, 6, -1, 2, 5, 3, 2, 3, -3, 0, 3, 0,-16, -8, -2, -5,
+ -2, -7, -6, 0, -3, -6, -3, 1, -5, -1, 2, -1, -1, 12, 16, 5,
+ -7, 1, 9, 8,-10, -2, 5, 3, -6, 2, 7, 3, -4, 0, -1, -7,
+ 3, 4, -9,-24, 0, 2, 6, 3, -1, -1, 4, 7, 5, 3, -1, -2,
+ 3, 6, -9, 2, 1, 6,-13, 1, 1, 8,-10, 2, 1, 8, -7, 1,
+ -3, -3, 2, 22, -2, -3, -5, 12, -2, -3,-10, 2, -3, -1, -4, 2,
+ 11, 12, 8, 2, -5, -5, -5, -8, -6, -4, 0, -3, -2, -1, 3, 3,
+ 12, -6, -2, -1, 12, -8, -2, -2, 9, -7, 0, -3, 4, -6, 2, -2,
+ -19, 1, 12, -3, -4, 4, 5, -4, 6, 1, -2, -1, 4, -4, -2, 7,
+ -3, -4, -7, -8, -4, -4, -2, 0, -1, 2, 14, 16, -4, -2, 4, 4,
+ -1, 7, 2, -5, -2, 0, -1, 1, 4, -3, -1, 13, 6,-12,-14, 8,
+ -1, 5, 4, -5, -2, 5, 3, -9, -2, 7, 4,-12, -1, 7, 4, -9,
+ -6, -3, 1, 1, 11, 11, 0, -6, 6, 4, -2, -7,-12,-10, 3, 10,
+ -2, -3, -3, -2, 6, 11, 14, 10, -9,-11,-10,-10, 2, 2, 3, 2,
+ -7, -5, -7, -1, -1, 2, 0, 7, -1, 1, 0, 9, 3, 4, -5, -1,
+ 10, -1,-15, -1, 4, 1, -5, 2, -3, 1, -1, 1, -3, 1, 4, 4,
+ 2, -1, 4, 10, 6, 2, -1, 0, 2, 2, -7,-12, -4, 2, 0, -3,
+ -1, -4, -1, -8, 3, -1, 2, -9, 4, 0, 5, -5, 2, 0, 8, 3,
+ 3, 2, 1, 1, 4, -2, 0, 3, 2, -1, 4, 1, 0, 6, -1,-25,
+ -1, -2, -2, -4, -3, 0, -1, -4, -1, -1, -4, 2, 0, -6, 2, 25,
+ -11, -1, 5, 0, 7, 0, -2, 2, 10, -1, -3, 4, -5, -5, -2, -1,
+ 0, 6, 3, -1, -2, -1, -1, 1, -1, -7,-12, -5, 8, 6, 2, 4,
+ 2, 6, -1, -6, 9, 10, -1, -4, 1, 0, -4, 0, 3, -2, -9, -5,
+ -4, 3, 4, 0, -4, 3, 3, 0,-11, 0, 3, 2,-11, 3, 7, 2,
+ 2, -4, 7, 3, 1, -8, 7, 1, -1,-12, 4, 1, 3, -9, 2, 2,
+ 2, -2, -2, 9,-17, -3, 3, 1, -4, 7, 1, -6, 5, 4, -1, 3,
+ -1, 2, 0, -4, -7, 8, 12, -1, -2, 5, 4, -5, 3, -5, -8, -2,
+ 0, 0, -5, -2, -2, -8, 3, 27, -1, -4, -3, 6, -3, 1, -2, -7,
+ 4, 4, 1, -1, -7,-10, -7, -3, 10, 10, 5, 3, -2, -2, -4, -3,
+ 0, 1, 5, 7, 4, -2,-16,-20, 0, 4, 7, 8, 2, 0, -2, -1,
+ -2, 1, 3, 17, -3, 1, -2, -1, -1, -2, -1, -2, -1, -5, -1, 0,
+ 5, -3, 1, 0, 6, -2, 0, 0, -1, -2, 0, -3,-11, 1, 8, -1,
+ 3, 0, 0, 0, 0, 2, 4, 1, 2, 0, 6, 1, -2,-18, -3, 2,
+ -14, 0, 6, 1, -5, -2, -1, 1, -1, 1, 0, 1, 1, 7, 4, 0,
+ -1, 0, 1, -4, 1, 8, 3, -4, -3, 4, 1, 3, -6, 1, -4, 1,
+ 1,-12, 3, 3, -1,-10, 0, -1, 2, 0, 2, 1, 3, 2, 2, 4,
+ 3, 0, 0, 3, 2, 0, -2, 1, 5, 2, -5, 0, 6, -1,-14, -1,
+ -2, -6, -3, -3, 2, -1, 4, 5, 6, -1, -2, 0, 4, 4, -1, -5,
+ -4, 1,-11, 0, -1, 2, -4, 1, 2, -3, 3, -1, 1, -2, 15, 0,
+ 1, -1, 0, -2, 1, -4, -7, 1, -2, -6, -1, 21, -2, 2, -1, 1,
+ 21, -1, -2, 0, -1, -3, 1, -2, -9, -2, 2, -1, 2, 1, -4, -1,
+ 1, 8, 2, -6,-10, -1, 4, 0, -4, -3, 3, 3, 5, 0, -1, -1,
+ 3, 2, 1, -2, -2, -2, 4, 3, 5, 2, -4,-17, 0, -2, 4, 3,
+ -7, -4, 0, 3, 9, 9, 2, -1,-11, -6, 0, -1, 5, 1, 0, 1,
+ 0, 17, 5,-11, 3, -2, -6, 0, 2, -2, -4, 1, -4, 1, 2, -1,
+ -5, -1, -5, -3, -3, 5, -3, -2, 4, 16, 2, -5, -2, 5, -1, -1,
+ 0, 0, -4, 1, -1, 2, 5, 11, -1, -1, -2, 1, -4, -2, -3, -1,
+ -5, -1, 10, 0, 6, 1, 0, -3, 0, -4, 1, 0, -2, -4, 3, -1,
+ 6, 9, 3, 0, -2, 1, -2, 0, -2, -3, -2, -2, 1, 0, 1, -6,
+ 1, 0, 2, 1, -1, 3, -2, 1, 0, -1,-15, 0, -1, 5, 2, 6,
+ 2, 0, 2, 2, 0,-12, -4, 6, 0, 1, 4, -1, 1, 2, 1, -4,
+ 1, -2, -7, 0, 0, 0, 0, -1, -5, 2, 11, 3, 1, 3, 0, -6,
+ 0, -3, -9, -4, 1, 3, -1, 0, 4, 1, -2, 0, 7, -3, -1, 6,
+ 1, -2, 6, 2, 0, -1, 3, -2, -2, 4, 0, 2, -1, 2,-14, 2,
+ 2, 2, 0, -1, -2, 3, -3,-14, 0, 2, 3, -3, 5, 1, 3, 2,
+ 1, -3, 4,-14, 1, -2, 11, -1, 0, -1, 3, 0, -1, 1, 0, 2,
+ -2, 3, -3, 2, -4, -1, -4, 3, -1, 2, 1, 3, -6, -2, 2, 7,
+ -2, 1, 2, 0, -2, 0, 0, -1, 12, 5, -1, 2, -8, -1, 1, -7,
+ 2, -2, -4, 2, 11, 0,-11, -2, 3, 1, -3, -1, 0, 3, 1, -1,
+ 0, 3, 0, -2, 0, -6, -1, -3, 12, -7, -2, 0, 7, -2, 1, 1,
+ 1, 2, 2, 2, -1, 2, 0, 2,-23, 0, 4, 0, 3, 2, 1, 3,
+ -4, -5, -1, 5, -3, 5, 10, -1, 0, 0, 3, -4, 1, -1, 2, -5
};
-static const uint32 s_svq1InterCodebook8x4[768] = {
- 0x00040809, 0xfdfcfcfd, 0xff040809, 0xfdfbfbfc,
- 0xfe030708, 0xfcfbfbfb, 0xfe010406, 0xfdfcfbfc,
- 0xfcf5f2f4, 0x06060501, 0xfbf9f6f8, 0x010101fe,
- 0x01030405, 0xffff0000, 0x06090d0d, 0xfeff0003,
- 0xfffdfcfc, 0x0b080401, 0xfefcfafb, 0x0c080300,
- 0xfcfaf9f9, 0x0a0702fe, 0xfcfbf9f9, 0x080501fe,
- 0x01fffefd, 0x06070603, 0x07050302, 0x04060808,
- 0x03040504, 0xf9fafe01, 0xf9fe0001, 0xf0eff2f6,
- 0x0801fcfb, 0xf9fd0309, 0x0b01faf9, 0xf8fd050c,
- 0x0900f9f8, 0xf9fd050b, 0x05fffaf8, 0xfafe0408,
- 0xf8f9fbfc, 0xfaf8f7f7, 0xf9fafbfc, 0xfefcfaf9,
- 0x03020100, 0x090a0805, 0x06030201, 0x0d0e0c09,
- 0x05060605, 0x01020304, 0x07070605, 0x04060606,
- 0x010100ff, 0x05050503, 0xefeff0f3, 0xfcfaf6f2,
- 0x100d0b09, 0x0a0c0d0f, 0xf9fafbfc, 0xfbfaf9f9,
- 0xf9f9fafa, 0xfbfaf9f9, 0x0000fffe, 0xff000000,
- 0xf0f1f3f5, 0xf6f4f2f0, 0x05040302, 0x03030304,
- 0x08080706, 0x05060708, 0x03030403, 0x03030303,
- 0x01040403, 0xeff3f9fe, 0x05070705, 0xedf3fb01,
- 0x08090806, 0xf0f7ff05, 0x0a0a0806, 0xf5fc0207,
- 0xf6ff0912, 0x00fcf7f3, 0xf4ff0c16, 0x02fcf6f1,
- 0xf6000d17, 0x02fdf7f3, 0xfa020c14, 0x02fefaf7,
- 0xf9fafafa, 0xfaf9f9f9, 0xf8f8f9fa, 0xf8f7f7f7,
- 0xfdfdfdfd, 0xfdfdfdfd, 0x15120f0c, 0x0e111315,
- 0x1212100e, 0x0d0f1012, 0x05060605, 0x03040405,
- 0xf6f7f9fa, 0xf9f7f6f6, 0xf2f3f5f6, 0xf6f4f3f2,
- 0x05fcefe5, 0x070a0a09, 0x07fdede0, 0x080b0c0b,
- 0x08fef0e2, 0x070a0c0c, 0x0700f4e9, 0x06090b0a,
- 0x0c101110, 0xf4f8ff06, 0x0a0f1211, 0xeef1f801,
- 0x040a0e0f, 0xe9ecf2fb, 0xff04080a, 0xeaebf0f7,
- 0xf5f4f4f6, 0x140e04fb, 0xf4f1f3f5, 0x1b1307fc,
- 0xf5f2f3f5, 0x1c1508fd, 0xf7f4f5f6, 0x191208fe,
- 0x01ffffff, 0x05060604, 0x02000000, 0xfe010304,
- 0x04020000, 0xf6f9ff04, 0x05030000, 0xf1f5fd03,
- 0xfff8f3f2, 0xfcff0303, 0x04fffcfb, 0x00030808,
- 0x03020203, 0x01030504, 0xfe000305, 0xfffffffe,
- 0xfafa0109, 0xfffefdfb, 0xfafa010c, 0x00fffefc,
- 0xfcfc040e, 0xfffffefe, 0xffff060e, 0xffffffff,
- 0x0a080604, 0x0507090b, 0x00ffffff, 0xfeffff00,
- 0xfbfcfcfe, 0xfcfbfbfb, 0xfcfdfdfe, 0xfffefdfc,
- 0x04040302, 0x00000103, 0x050401ff, 0x03040506,
- 0x02fefaf8, 0x03040403, 0xfbf7f3f2, 0x0000fffe,
- 0xfcfbfcfd, 0x0d0c0700, 0xfbfbfcfd, 0x0a0904fe,
- 0xfbfcfdfe, 0x0403fffc, 0xfdfeffff, 0x0100fefd,
- 0xf8fe0509, 0xfcf9f6f5, 0x02060a0c, 0x0000ff00,
- 0x04030202, 0x01010103, 0x00fcf8f7, 0x00010201,
- 0x05080806, 0xf3f5fb01, 0x02020100, 0xf5f8fcff,
- 0x0301fefd, 0xfcff0103, 0x0502fffe, 0x01040606,
- 0x05050403, 0xfafd0104, 0x02040605, 0xfd000202,
- 0xfb000506, 0xfefffefb, 0xf5fd0407, 0xfefdf9f4,
- 0xffff0001, 0x000000ff, 0x04040302, 0x03040505,
- 0xf6f7f7f9, 0xfaf9f7f6, 0x06050403, 0x05050505,
- 0xf9f9f9f9, 0xfcfbfafa, 0xfffdfcfb, 0x0000ffff,
- 0x0401fefd, 0x05050505, 0x0603fffe, 0x090a0a09,
- 0x030a01f2, 0x010100fe, 0x030d02f0, 0x0001fffd,
- 0x030c02f1, 0x0101fefc, 0x020a03f6, 0x0101fffd,
- 0x02040100, 0x0bfdf6fb, 0x020401ff, 0x0ffef3fa,
- 0x010300ff, 0x0ffff4fa, 0x010201ff, 0x0b00f8fc,
- 0xfefe050a, 0xfc010502, 0xfaf80007, 0xfc020501,
- 0xf9f4fb02, 0xff040702, 0xfcf6f9ff, 0x02070904,
- 0xfafcfbfb, 0xfdfbfbfa, 0xfcfefeff, 0xfcfbfafb,
- 0x04070706, 0xfdfdfe00, 0x0a0d0e0d, 0xfeff0105,
- 0x02020101, 0x02020202, 0xf7f8fafb, 0xfaf9f8f7,
- 0x0b0a0907, 0x0507090b, 0xfdfdfeff, 0xfdfcfcfc,
- 0x0000ffff, 0xffff0000, 0xfbfcfdfd, 0xfefdfdfc,
- 0xfdff0102, 0x00fffefd, 0x03080c0c, 0x01000001,
- 0xfaf8f8fa, 0x080602fe, 0xfeff0101, 0x07050300,
- 0xff010303, 0x020000ff, 0xff000100, 0xfffeffff,
- 0x00000001, 0x04020000, 0x04030102, 0x02000103,
- 0x00000102, 0x0300ffff, 0xf4fa0105, 0x04fff8f3,
- 0xfeff00fe, 0x030200ff, 0x00fefdfa, 0x01010101,
- 0x0400fbf7, 0x00010305, 0x0703fdf8, 0x00010408,
- 0x03020201, 0xfdff0103, 0x06050504, 0x00020506,
- 0x00000000, 0xfcfe0001, 0xfdfcfdfd, 0xf8f9fcfd,
- 0xff060c0e, 0x0000fdfd, 0xfd010507, 0xfffefcfb,
- 0xfefefefe, 0xfffffefe, 0x01fffcfa, 0xff000101,
- 0xfd010202, 0xfdfaf9fa, 0xfdff0001, 0x060401fe,
- 0x02010000, 0x07080704, 0x00000000, 0xf8f9fcff,
- 0xfe010200, 0xfffefdfd, 0xfd0001ff, 0x0200fefb,
- 0xfbfefffe, 0x090601fc, 0xfcfdfefd, 0x0d0b05fe,
- 0x0602fefc, 0xf2f6fd04, 0x0401fffe, 0xfeff0104,
- 0xfeff0000, 0x060400fe, 0xfd000202, 0x090500fd,
- 0x01fefcfc, 0xf9030906, 0xfffefefe, 0xf5000804,
- 0x00000101, 0xf6ff0602, 0x00010202, 0xf9000402,
- 0xfafdfeff, 0xf8f8f8f9, 0x01030302, 0xfcfdfeff,
- 0x04050505, 0xff000203, 0x03030303, 0x01010202,
- 0xfe020303, 0x0a0700fd, 0xfe020201, 0x0300fcfb,
- 0x02040300, 0xfcfafbfd, 0x04040200, 0xf9f9fc01,
- 0x05050402, 0x06060505, 0xfbfdfcfc, 0xfefdfdfb,
- 0xfbfcfcfd, 0xfefefefc, 0x00000101, 0x04050402,
- 0x040300fe, 0x02020304, 0x00fcf9f7, 0x06060603,
- 0xfefdfbfb, 0x04030100, 0xfe020505, 0xfdfbfafc,
- 0x07fcfa01, 0x01fefe05, 0x06fcfb05, 0x01fcfb04,
- 0x06fcfb05, 0x01fdfb04, 0x08fdf901, 0x01fdff07,
- 0x00fcf9f8, 0x05050402, 0x02050605, 0xf9f9fbff,
- 0x01040605, 0xfbfafbfd, 0xfefbf9f9, 0x0a090601,
- 0x01000306, 0xf2f80003, 0x01ff0003, 0xfc000304,
- 0x01000001, 0x01010102, 0x0201ffff, 0x00ffff01,
- 0x01010101, 0x00fdfe00, 0x00010201, 0xfcf7f8fe,
- 0x02030301, 0x01fdfd01, 0x01010100, 0x08040101,
- 0x07090502, 0x01ffff02, 0x0001fffc, 0x02fffcfd,
- 0x030300fd, 0x0200ff00, 0x0101fffc, 0xfcfbfcfe,
- 0xfefeff01, 0x050402ff, 0x00010102, 0x0000ffff,
- 0x05040302, 0x00010204, 0xfdfaf7f7, 0xffffffff,
- 0x0704fafa, 0xfefffe00, 0x0605feff, 0xff00feff,
- 0x0001ff04, 0xfe00fefc, 0xfeff0107, 0x010301fd,
- 0x03010204, 0x02010103, 0x00fcfe02, 0x00000103,
- 0xfcf8fc01, 0x00010201, 0xfaf7fd02, 0x02030300,
- 0xff00ffff, 0x020100ff, 0xf8fc0103, 0x0201fdf9,
- 0xfefdff02, 0x000100ff, 0x0b0500ff, 0xfdff0309,
- 0xfffefeff, 0x01010101, 0x0300ff00, 0x05050606,
- 0xffff0102, 0xfcfafbfe, 0x01020202, 0xfbfbfcff,
- 0xf9fafdff, 0x01fffcfa, 0x04030505, 0x05040304,
- 0xfefdfeff, 0x0100fefe, 0x00000000, 0x03020100,
- 0xfffcfafa, 0x02020202, 0xfefbf9fa, 0x00ffff00,
- 0x04020202, 0x04030304, 0xff000102, 0x04020000,
- 0xf8fb050c, 0x020200fb, 0xfdfafd02, 0xfeff0000,
- 0x03fffdfe, 0xfdfe0104, 0x04030202, 0xffff0103,
- 0x00010203, 0x00030401, 0xfb000304, 0x030300fa,
- 0xf9010302, 0x0301faf4, 0xff040301, 0x0100fcfa,
- 0x0602fcf7, 0x00010407, 0x0604fff9, 0xfdfd0004,
- 0x040400fa, 0xfefdfe01, 0x020301fc, 0x00fffe00,
- 0xfb020500, 0xfc0103fd, 0xfa0204fe, 0xfd0406fd,
- 0xfb0305ff, 0xfc0307ff, 0xfa0002ff, 0xfd0305fd,
- 0x0503fdf8, 0xfefe0103, 0xfe040402, 0x0301fdfc,
- 0xfbfd0102, 0x030403fd, 0x03fbfafb, 0xfbff080a,
- 0xfc020300, 0x0600f9f7, 0x0705fffb, 0xfdfdff04,
- 0x03fefbfb, 0xfcff0506, 0xfc000609, 0xff0101fe,
- 0x01ffffff, 0x00ff0001, 0x000000ff, 0x00ffff00,
- 0xfffe0102, 0x00000101, 0xff02080c, 0xf9f9fcff,
- 0x06030102, 0x00020407, 0x00ff0001, 0xf8f9fcff,
- 0x00ff0000, 0xfdff0000, 0x00000000, 0xfe000101,
- 0x010100ff, 0xfeff0000, 0xfdff0000, 0x01fffdfc,
- 0x000000ff, 0x0c0a0401, 0xfefe00ff, 0x01fffdfd,
- 0xfcfefffd, 0x07090902, 0xfdff00fd, 0x01ff0200,
- 0xfdfe01ff, 0x00fdff00, 0xfefd0000, 0x01ffff00,
- 0xfffffeff, 0xfefffffe, 0xfffeff02, 0xfe000100,
- 0x02feff03, 0xfdff0305, 0x01fbfb01, 0x00020606,
- 0xff000201, 0xfe000100, 0x00fffdfb, 0xfe010201,
- 0xfefefbf9, 0x0100fefe, 0x010100ff, 0x0c090300,
- 0x01050600, 0x0300fdfe, 0x01050600, 0x03020101,
- 0xfdfefefb, 0x00000000, 0xfefdfdfa, 0xfeff0000,
- 0x01020404, 0x00ffff00, 0x0100fefe, 0x00010102,
- 0xff010202, 0xf6f7fbfd, 0xffff0102, 0x01040401,
- 0xfefe0004, 0x00fffefe, 0xfdfc0107, 0x010100fe,
- 0xfeff050a, 0x00010100, 0xfcfd0105, 0xfefffffd,
- 0xfdff0102, 0xff0101fd, 0x0003fffe, 0x000101ff,
- 0x020701fd, 0x00fffefd, 0xff0804fe, 0x0200fbf8,
- 0x0201fffc, 0xfefcfd01, 0x01fefdfb, 0x06040404,
- 0xfdfcfefd, 0x02010100, 0x01020202, 0xffff0102,
- 0xff00fffc, 0xfffffdfd, 0x02040401, 0xfdfeff00,
- 0x03050604, 0xfcfe0102, 0x01010100, 0xfafcff01,
- 0xff020201, 0x02fffbfa, 0x0101fefd, 0x0502fdfc,
- 0x0202fffe, 0x0300fcfd, 0x0602fefe, 0x02010205,
- 0x00fdfd02, 0x01030200, 0x0301ff03, 0xfbff0201,
- 0xfefcf9fb, 0x01080801, 0x000200ff, 0xfd0100fd,
- 0xfefbfbfe, 0xfe00fffd, 0x0400fcff, 0x00040200,
- 0x0a080000, 0xff030102, 0x0302fdfc, 0xff01fdfd,
- 0x02fcfe01, 0xfffe0307, 0xfffe0406, 0x03ff0002,
- 0xfefe0101, 0x04fdfbfe, 0x0101fefa, 0x04fefcff,
- 0xfefefffe, 0xfe000100, 0xff0001ff, 0xfdff0000,
- 0xfcfe0100, 0x0000fffd, 0x00050806, 0x03020100,
- 0x0502fefe, 0x01000002, 0xfffefe02, 0x040201ff,
- 0x0100ff02, 0x01000000, 0x01fff9f8, 0x0301ffff,
- 0x02060300, 0x000201fe, 0x00fff9f6, 0x0102fffd,
- 0x02020000, 0xff010101, 0xfefe0003, 0x00010200,
- 0x00000108, 0x00fffdfe, 0x0502fe02, 0x01fffe01,
- 0xfffdfafd, 0x02fffdfd, 0x02010002, 0x00000102,
- 0xfeffff01, 0x000100ff, 0xff02090f, 0xfdfdfdfe,
- 0x00fefd00, 0xffffff00, 0x00010001, 0xffffff00,
- 0xfe020200, 0xf8f9fdfd, 0x00020200, 0x01010201,
- 0x02020201, 0x03000103, 0xfeff0001, 0x0500feff,
- 0x01fffaf5, 0xfd010302, 0xff030401, 0xff0201fe,
- 0xff010202, 0xff0100fe, 0xffff0000, 0x02030200,
- 0x01020101, 0xfc0001ff, 0xfe000000, 0xfe0402fe,
- 0x0000fdfe, 0xfa0102ff, 0x05050200, 0xf9ff0203,
- 0x00000204, 0xff010303, 0x03ffff00, 0xff010406,
- 0x0200fefe, 0xfefe0002, 0xfbff00ff, 0x01fffbf9,
- 0x00feff05, 0xfb020402, 0x02fefb00, 0xfa000201,
- 0x01000106, 0x0204fffe, 0x00fdfd02, 0x0000feff,
- 0x0200ff01, 0x0b060000, 0x00ffff02, 0x0503fefd,
- 0x00fffe00, 0xfd0000ff, 0xffffff01, 0xf9fdfffe,
- 0xfefe0101, 0xfe010301, 0xff0002ff, 0x000001ff,
- 0xff0302fc, 0x0100fefe, 0x0504fef5, 0xfeff0206,
- 0xff01fefa, 0x0901fcfd, 0x030300fd, 0x03fdfd02,
- 0x00000101, 0x03feff01, 0xfdfd0002, 0x03ffff00,
- 0x01fdff01, 0x06fcfa02, 0xfefbfe00, 0x03fefd00,
- 0xfe010202, 0xff0201fe, 0xfe0101ff, 0xff0706ff,
- 0xfefc0001, 0x01fdfe01, 0xfefd00fc, 0x00fd0002,
- 0x010304fd, 0xff000708, 0xfc0104fd, 0xfdfe0302,
- 0xfc0106fd, 0xffff0101, 0xfdfd04fe, 0xffff0003,
- 0x02fc0201, 0x02fffd04, 0x05fcff03, 0x02fdfa04
+static const int8 s_svq1InterCodebook8x4[3072] = {
+ 9, 8, 4, 0, -3, -4, -4, -3, 9, 8, 4, -1, -4, -5, -5, -3,
+ 8, 7, 3, -2, -5, -5, -5, -4, 6, 4, 1, -2, -4, -5, -4, -3,
+ -12,-14,-11, -4, 1, 5, 6, 6, -8,-10, -7, -5, -2, 1, 1, 1,
+ 5, 4, 3, 1, 0, 0, -1, -1, 13, 13, 9, 6, 3, 0, -1, -2,
+ -4, -4, -3, -1, 1, 4, 8, 11, -5, -6, -4, -2, 0, 3, 8, 12,
+ -7, -7, -6, -4, -2, 2, 7, 10, -7, -7, -5, -4, -2, 1, 5, 8,
+ -3, -2, -1, 1, 3, 6, 7, 6, 2, 3, 5, 7, 8, 8, 6, 4,
+ 4, 5, 4, 3, 1, -2, -6, -7, 1, 0, -2, -7,-10,-14,-17,-16,
+ -5, -4, 1, 8, 9, 3, -3, -7, -7, -6, 1, 11, 12, 5, -3, -8,
+ -8, -7, 0, 9, 11, 5, -3, -7, -8, -6, -1, 5, 8, 4, -2, -6,
+ -4, -5, -7, -8, -9, -9, -8, -6, -4, -5, -6, -7, -7, -6, -4, -2,
+ 0, 1, 2, 3, 5, 8, 10, 9, 1, 2, 3, 6, 9, 12, 14, 13,
+ 5, 6, 6, 5, 4, 3, 2, 1, 5, 6, 7, 7, 6, 6, 6, 4,
+ -1, 0, 1, 1, 3, 5, 5, 5,-13,-16,-17,-17,-14,-10, -6, -4,
+ 9, 11, 13, 16, 15, 13, 12, 10, -4, -5, -6, -7, -7, -7, -6, -5,
+ -6, -6, -7, -7, -7, -7, -6, -5, -2, -1, 0, 0, 0, 0, 0, -1,
+ -11,-13,-15,-16,-16,-14,-12,-10, 2, 3, 4, 5, 4, 3, 3, 3,
+ 6, 7, 8, 8, 8, 7, 6, 5, 3, 4, 3, 3, 3, 3, 3, 3,
+ 3, 4, 4, 1, -2, -7,-13,-17, 5, 7, 7, 5, 1, -5,-13,-19,
+ 6, 8, 9, 8, 5, -1, -9,-16, 6, 8, 10, 10, 7, 2, -4,-11,
+ 18, 9, -1,-10,-13, -9, -4, 0, 22, 12, -1,-12,-15,-10, -4, 2,
+ 23, 13, 0,-10,-13, -9, -3, 2, 20, 12, 2, -6, -9, -6, -2, 2,
+ -6, -6, -6, -7, -7, -7, -7, -6, -6, -7, -8, -8, -9, -9, -9, -8,
+ -3, -3, -3, -3, -3, -3, -3, -3, 12, 15, 18, 21, 21, 19, 17, 14,
+ 14, 16, 18, 18, 18, 16, 15, 13, 5, 6, 6, 5, 5, 4, 4, 3,
+ -6, -7, -9,-10,-10,-10, -9, -7,-10,-11,-13,-14,-14,-13,-12,-10,
+ -27,-17, -4, 5, 9, 10, 10, 7,-32,-19, -3, 7, 11, 12, 11, 8,
+ -30,-16, -2, 8, 12, 12, 10, 7,-23,-12, 0, 7, 10, 11, 9, 6,
+ 16, 17, 16, 12, 6, -1, -8,-12, 17, 18, 15, 10, 1, -8,-15,-18,
+ 15, 14, 10, 4, -5,-14,-20,-23, 10, 8, 4, -1, -9,-16,-21,-22,
+ -10,-12,-12,-11, -5, 4, 14, 20,-11,-13,-15,-12, -4, 7, 19, 27,
+ -11,-13,-14,-11, -3, 8, 21, 28,-10,-11,-12, -9, -2, 8, 18, 25,
+ -1, -1, -1, 1, 4, 6, 6, 5, 0, 0, 0, 2, 4, 3, 1, -2,
+ 0, 0, 2, 4, 4, -1, -7,-10, 0, 0, 3, 5, 3, -3,-11,-15,
+ -14,-13, -8, -1, 3, 3, -1, -4, -5, -4, -1, 4, 8, 8, 3, 0,
+ 3, 2, 2, 3, 4, 5, 3, 1, 5, 3, 0, -2, -2, -1, -1, -1,
+ 9, 1, -6, -6, -5, -3, -2, -1, 12, 1, -6, -6, -4, -2, -1, 0,
+ 14, 4, -4, -4, -2, -2, -1, -1, 14, 6, -1, -1, -1, -1, -1, -1,
+ 4, 6, 8, 10, 11, 9, 7, 5, -1, -1, -1, 0, 0, -1, -1, -2,
+ -2, -4, -4, -5, -5, -5, -5, -4, -2, -3, -3, -4, -4, -3, -2, -1,
+ 2, 3, 4, 4, 3, 1, 0, 0, -1, 1, 4, 5, 6, 5, 4, 3,
+ -8, -6, -2, 2, 3, 4, 4, 3,-14,-13, -9, -5, -2, -1, 0, 0,
+ -3, -4, -5, -4, 0, 7, 12, 13, -3, -4, -5, -5, -2, 4, 9, 10,
+ -2, -3, -4, -5, -4, -1, 3, 4, -1, -1, -2, -3, -3, -2, 0, 1,
+ 9, 5, -2, -8,-11,-10, -7, -4, 12, 10, 6, 2, 0, -1, 0, 0,
+ 2, 2, 3, 4, 3, 1, 1, 1, -9, -8, -4, 0, 1, 2, 1, 0,
+ 6, 8, 8, 5, 1, -5,-11,-13, 0, 1, 2, 2, -1, -4, -8,-11,
+ -3, -2, 1, 3, 3, 1, -1, -4, -2, -1, 2, 5, 6, 6, 4, 1,
+ 3, 4, 5, 5, 4, 1, -3, -6, 5, 6, 4, 2, 2, 2, 0, -3,
+ 6, 5, 0, -5, -5, -2, -1, -2, 7, 4, -3,-11,-12, -7, -3, -2,
+ 1, 0, -1, -1, -1, 0, 0, 0, 2, 3, 4, 4, 5, 5, 4, 3,
+ -7, -9, -9,-10,-10, -9, -7, -6, 3, 4, 5, 6, 5, 5, 5, 5,
+ -7, -7, -7, -7, -6, -6, -5, -4, -5, -4, -3, -1, -1, -1, 0, 0,
+ -3, -2, 1, 4, 5, 5, 5, 5, -2, -1, 3, 6, 9, 10, 10, 9,
+ -14, 1, 10, 3, -2, 0, 1, 1,-16, 2, 13, 3, -3, -1, 1, 0,
+ -15, 2, 12, 3, -4, -2, 1, 1,-10, 3, 10, 2, -3, -1, 1, 1,
+ 0, 1, 4, 2, -5,-10, -3, 11, -1, 1, 4, 2, -6,-13, -2, 15,
+ -1, 0, 3, 1, -6,-12, -1, 15, -1, 1, 2, 1, -4, -8, 0, 11,
+ 10, 5, -2, -2, 2, 5, 1, -4, 7, 0, -8, -6, 1, 5, 2, -4,
+ 2, -5,-12, -7, 2, 7, 4, -1, -1, -7,-10, -4, 4, 9, 7, 2,
+ -5, -5, -4, -6, -6, -5, -5, -3, -1, -2, -2, -4, -5, -6, -5, -4,
+ 6, 7, 7, 4, 0, -2, -3, -3, 13, 14, 13, 10, 5, 1, -1, -2,
+ 1, 1, 2, 2, 2, 2, 2, 2, -5, -6, -8, -9, -9, -8, -7, -6,
+ 7, 9, 10, 11, 11, 9, 7, 5, -1, -2, -3, -3, -4, -4, -4, -3,
+ -1, -1, 0, 0, 0, 0, -1, -1, -3, -3, -4, -5, -4, -3, -3, -2,
+ 2, 1, -1, -3, -3, -2, -1, 0, 12, 12, 8, 3, 1, 0, 0, 1,
+ -6, -8, -8, -6, -2, 2, 6, 8, 1, 1, -1, -2, 0, 3, 5, 7,
+ 3, 3, 1, -1, -1, 0, 0, 2, 0, 1, 0, -1, -1, -1, -2, -1,
+ 1, 0, 0, 0, 0, 0, 2, 4, 2, 1, 3, 4, 3, 1, 0, 2,
+ 2, 1, 0, 0, -1, -1, 0, 3, 5, 1, -6,-12,-13, -8, -1, 4,
+ -2, 0, -1, -2, -1, 0, 2, 3, -6, -3, -2, 0, 1, 1, 1, 1,
+ -9, -5, 0, 4, 5, 3, 1, 0, -8, -3, 3, 7, 8, 4, 1, 0,
+ 1, 2, 2, 3, 3, 1, -1, -3, 4, 5, 5, 6, 6, 5, 2, 0,
+ 0, 0, 0, 0, 1, 0, -2, -4, -3, -3, -4, -3, -3, -4, -7, -8,
+ 14, 12, 6, -1, -3, -3, 0, 0, 7, 5, 1, -3, -5, -4, -2, -1,
+ -2, -2, -2, -2, -2, -2, -1, -1, -6, -4, -1, 1, 1, 1, 0, -1,
+ 2, 2, 1, -3, -6, -7, -6, -3, 1, 0, -1, -3, -2, 1, 4, 6,
+ 0, 0, 1, 2, 4, 7, 8, 7, 0, 0, 0, 0, -1, -4, -7, -8,
+ 0, 2, 1, -2, -3, -3, -2, -1, -1, 1, 0, -3, -5, -2, 0, 2,
+ -2, -1, -2, -5, -4, 1, 6, 9, -3, -2, -3, -4, -2, 5, 11, 13,
+ -4, -2, 2, 6, 4, -3,-10,-14, -2, -1, 1, 4, 4, 1, -1, -2,
+ 0, 0, -1, -2, -2, 0, 4, 6, 2, 2, 0, -3, -3, 0, 5, 9,
+ -4, -4, -2, 1, 6, 9, 3, -7, -2, -2, -2, -1, 4, 8, 0,-11,
+ 1, 1, 0, 0, 2, 6, -1,-10, 2, 2, 1, 0, 2, 4, 0, -7,
+ -1, -2, -3, -6, -7, -8, -8, -8, 2, 3, 3, 1, -1, -2, -3, -4,
+ 5, 5, 5, 4, 3, 2, 0, -1, 3, 3, 3, 3, 2, 2, 1, 1,
+ 3, 3, 2, -2, -3, 0, 7, 10, 1, 2, 2, -2, -5, -4, 0, 3,
+ 0, 3, 4, 2, -3, -5, -6, -4, 0, 2, 4, 4, 1, -4, -7, -7,
+ 2, 4, 5, 5, 5, 5, 6, 6, -4, -4, -3, -5, -5, -3, -3, -2,
+ -3, -4, -4, -5, -4, -2, -2, -2, 1, 1, 0, 0, 2, 4, 5, 4,
+ -2, 0, 3, 4, 4, 3, 2, 2, -9, -7, -4, 0, 3, 6, 6, 6,
+ -5, -5, -3, -2, 0, 1, 3, 4, 5, 5, 2, -2, -4, -6, -5, -3,
+ 1, -6, -4, 7, 5, -2, -2, 1, 5, -5, -4, 6, 4, -5, -4, 1,
+ 5, -5, -4, 6, 4, -5, -3, 1, 1, -7, -3, 8, 7, -1, -3, 1,
+ -8, -7, -4, 0, 2, 4, 5, 5, 5, 6, 5, 2, -1, -5, -7, -7,
+ 5, 6, 4, 1, -3, -5, -6, -5, -7, -7, -5, -2, 1, 6, 9, 10,
+ 6, 3, 0, 1, 3, 0, -8,-14, 3, 0, -1, 1, 4, 3, 0, -4,
+ 1, 0, 0, 1, 2, 1, 1, 1, -1, -1, 1, 2, 1, -1, -1, 0,
+ 1, 1, 1, 1, 0, -2, -3, 0, 1, 2, 1, 0, -2, -8, -9, -4,
+ 1, 3, 3, 2, 1, -3, -3, 1, 0, 1, 1, 1, 1, 1, 4, 8,
+ 2, 5, 9, 7, 2, -1, -1, 1, -4, -1, 1, 0, -3, -4, -1, 2,
+ -3, 0, 3, 3, 0, -1, 0, 2, -4, -1, 1, 1, -2, -4, -5, -4,
+ 1, -1, -2, -2, -1, 2, 4, 5, 2, 1, 1, 0, -1, -1, 0, 0,
+ 2, 3, 4, 5, 4, 2, 1, 0, -9, -9, -6, -3, -1, -1, -1, -1,
+ -6, -6, 4, 7, 0, -2, -1, -2, -1, -2, 5, 6, -1, -2, 0, -1,
+ 4, -1, 1, 0, -4, -2, 0, -2, 7, 1, -1, -2, -3, 1, 3, 1,
+ 4, 2, 1, 3, 3, 1, 1, 2, 2, -2, -4, 0, 3, 1, 0, 0,
+ 1, -4, -8, -4, 1, 2, 1, 0, 2, -3, -9, -6, 0, 3, 3, 2,
+ -1, -1, 0, -1, -1, 0, 1, 2, 3, 1, -4, -8, -7, -3, 1, 2,
+ 2, -1, -3, -2, -1, 0, 1, 0, -1, 0, 5, 11, 9, 3, -1, -3,
+ -1, -2, -2, -1, 1, 1, 1, 1, 0, -1, 0, 3, 6, 6, 5, 5,
+ 2, 1, -1, -1, -2, -5, -6, -4, 2, 2, 2, 1, -1, -4, -5, -5,
+ -1, -3, -6, -7, -6, -4, -1, 1, 5, 5, 3, 4, 4, 3, 4, 5,
+ -1, -2, -3, -2, -2, -2, 0, 1, 0, 0, 0, 0, 0, 1, 2, 3,
+ -6, -6, -4, -1, 2, 2, 2, 2, -6, -7, -5, -2, 0, -1, -1, 0,
+ 2, 2, 2, 4, 4, 3, 3, 4, 2, 1, 0, -1, 0, 0, 2, 4,
+ 12, 5, -5, -8, -5, 0, 2, 2, 2, -3, -6, -3, 0, 0, -1, -2,
+ -2, -3, -1, 3, 4, 1, -2, -3, 2, 2, 3, 4, 3, 1, -1, -1,
+ 3, 2, 1, 0, 1, 4, 3, 0, 4, 3, 0, -5, -6, 0, 3, 3,
+ 2, 3, 1, -7,-12, -6, 1, 3, 1, 3, 4, -1, -6, -4, 0, 1,
+ -9, -4, 2, 6, 7, 4, 1, 0, -7, -1, 4, 6, 4, 0, -3, -3,
+ -6, 0, 4, 4, 1, -2, -3, -2, -4, 1, 3, 2, 0, -2, -1, 0,
+ 0, 5, 2, -5, -3, 3, 1, -4, -2, 4, 2, -6, -3, 6, 4, -3,
+ -1, 5, 3, -5, -1, 7, 3, -4, -1, 2, 0, -6, -3, 5, 3, -3,
+ -8, -3, 3, 5, 3, 1, -2, -2, 2, 4, 4, -2, -4, -3, 1, 3,
+ 2, 1, -3, -5, -3, 3, 4, 3, -5, -6, -5, 3, 10, 8, -1, -5,
+ 0, 3, 2, -4, -9, -7, 0, 6, -5, -1, 5, 7, 4, -1, -3, -3,
+ -5, -5, -2, 3, 6, 5, -1, -4, 9, 6, 0, -4, -2, 1, 1, -1,
+ -1, -1, -1, 1, 1, 0, -1, 0, -1, 0, 0, 0, 0, -1, -1, 0,
+ 2, 1, -2, -1, 1, 1, 0, 0, 12, 8, 2, -1, -1, -4, -7, -7,
+ 2, 1, 3, 6, 7, 4, 2, 0, 1, 0, -1, 0, -1, -4, -7, -8,
+ 0, 0, -1, 0, 0, 0, -1, -3, 0, 0, 0, 0, 1, 1, 0, -2,
+ -1, 0, 1, 1, 0, 0, -1, -2, 0, 0, -1, -3, -4, -3, -1, 1,
+ -1, 0, 0, 0, 1, 4, 10, 12, -1, 0, -2, -2, -3, -3, -1, 1,
+ -3, -1, -2, -4, 2, 9, 9, 7, -3, 0, -1, -3, 0, 2, -1, 1,
+ -1, 1, -2, -3, 0, -1, -3, 0, 0, 0, -3, -2, 0, -1, -1, 1,
+ -1, -2, -1, -1, -2, -1, -1, -2, 2, -1, -2, -1, 0, 1, 0, -2,
+ 3, -1, -2, 2, 5, 3, -1, -3, 1, -5, -5, 1, 6, 6, 2, 0,
+ 1, 2, 0, -1, 0, 1, 0, -2, -5, -3, -1, 0, 1, 2, 1, -2,
+ -7, -5, -2, -2, -2, -2, 0, 1, -1, 0, 1, 1, 0, 3, 9, 12,
+ 0, 6, 5, 1, -2, -3, 0, 3, 0, 6, 5, 1, 1, 1, 2, 3,
+ -5, -2, -2, -3, 0, 0, 0, 0, -6, -3, -3, -2, 0, 0, -1, -2,
+ 4, 4, 2, 1, 0, -1, -1, 0, -2, -2, 0, 1, 2, 1, 1, 0,
+ 2, 2, 1, -1, -3, -5, -9,-10, 2, 1, -1, -1, 1, 4, 4, 1,
+ 4, 0, -2, -2, -2, -2, -1, 0, 7, 1, -4, -3, -2, 0, 1, 1,
+ 10, 5, -1, -2, 0, 1, 1, 0, 5, 1, -3, -4, -3, -1, -1, -2,
+ 2, 1, -1, -3, -3, 1, 1, -1, -2, -1, 3, 0, -1, 1, 1, 0,
+ -3, 1, 7, 2, -3, -2, -1, 0, -2, 4, 8, -1, -8, -5, 0, 2,
+ -4, -1, 1, 2, 1, -3, -4, -2, -5, -3, -2, 1, 4, 4, 4, 6,
+ -3, -2, -4, -3, 0, 1, 1, 2, 2, 2, 2, 1, 2, 1, -1, -1,
+ -4, -1, 0, -1, -3, -3, -1, -1, 1, 4, 4, 2, 0, -1, -2, -3,
+ 4, 6, 5, 3, 2, 1, -2, -4, 0, 1, 1, 1, 1, -1, -4, -6,
+ 1, 2, 2, -1, -6, -5, -1, 2, -3, -2, 1, 1, -4, -3, 2, 5,
+ -2, -1, 2, 2, -3, -4, 0, 3, -2, -2, 2, 6, 5, 2, 1, 2,
+ 2, -3, -3, 0, 0, 2, 3, 1, 3, -1, 1, 3, 1, 2, -1, -5,
+ -5, -7, -4, -2, 1, 8, 8, 1, -1, 0, 2, 0, -3, 0, 1, -3,
+ -2, -5, -5, -2, -3, -1, 0, -2, -1, -4, 0, 4, 0, 2, 4, 0,
+ 0, 0, 8, 10, 2, 1, 3, -1, -4, -3, 2, 3, -3, -3, 1, -1,
+ 1, -2, -4, 2, 7, 3, -2, -1, 6, 4, -2, -1, 2, 0, -1, 3,
+ 1, 1, -2, -2, -2, -5, -3, 4, -6, -2, 1, 1, -1, -4, -2, 4,
+ -2, -1, -2, -2, 0, 1, 0, -2, -1, 1, 0, -1, 0, 0, -1, -3,
+ 0, 1, -2, -4, -3, -1, 0, 0, 6, 8, 5, 0, 0, 1, 2, 3,
+ -2, -2, 2, 5, 2, 0, 0, 1, 2, -2, -2, -1, -1, 1, 2, 4,
+ 2, -1, 0, 1, 0, 0, 0, 1, -8, -7, -1, 1, -1, -1, 1, 3,
+ 0, 3, 6, 2, -2, 1, 2, 0,-10, -7, -1, 0, -3, -1, 2, 1,
+ 0, 0, 2, 2, 1, 1, 1, -1, 3, 0, -2, -2, 0, 2, 1, 0,
+ 8, 1, 0, 0, -2, -3, -1, 0, 2, -2, 2, 5, 1, -2, -1, 1,
+ -3, -6, -3, -1, -3, -3, -1, 2, 2, 0, 1, 2, 2, 1, 0, 0,
+ 1, -1, -1, -2, -1, 0, 1, 0, 15, 9, 2, -1, -2, -3, -3, -3,
+ 0, -3, -2, 0, 0, -1, -1, -1, 1, 0, 1, 0, 0, -1, -1, -1,
+ 0, 2, 2, -2, -3, -3, -7, -8, 0, 2, 2, 0, 1, 2, 1, 1,
+ 1, 2, 2, 2, 3, 1, 0, 3, 1, 0, -1, -2, -1, -2, 0, 5,
+ -11, -6, -1, 1, 2, 3, 1, -3, 1, 4, 3, -1, -2, 1, 2, -1,
+ 2, 2, 1, -1, -2, 0, 1, -1, 0, 0, -1, -1, 0, 2, 3, 2,
+ 1, 1, 2, 1, -1, 1, 0, -4, 0, 0, 0, -2, -2, 2, 4, -2,
+ -2, -3, 0, 0, -1, 2, 1, -6, 0, 2, 5, 5, 3, 2, -1, -7,
+ 4, 2, 0, 0, 3, 3, 1, -1, 0, -1, -1, 3, 6, 4, 1, -1,
+ -2, -2, 0, 2, 2, 0, -2, -2, -1, 0, -1, -5, -7, -5, -1, 1,
+ 5, -1, -2, 0, 2, 4, 2, -5, 0, -5, -2, 2, 1, 2, 0, -6,
+ 6, 1, 0, 1, -2, -1, 4, 2, 2, -3, -3, 0, -1, -2, 0, 0,
+ 1, -1, 0, 2, 0, 0, 6, 11, 2, -1, -1, 0, -3, -2, 3, 5,
+ 0, -2, -1, 0, -1, 0, 0, -3, 1, -1, -1, -1, -2, -1, -3, -7,
+ 1, 1, -2, -2, 1, 3, 1, -2, -1, 2, 0, -1, -1, 1, 0, 0,
+ -4, 2, 3, -1, -2, -2, 0, 1,-11, -2, 4, 5, 6, 2, -1, -2,
+ -6, -2, 1, -1, -3, -4, 1, 9, -3, 0, 3, 3, 2, -3, -3, 3,
+ 1, 1, 0, 0, 1, -1, -2, 3, 2, 0, -3, -3, 0, -1, -1, 3,
+ 1, -1, -3, 1, 2, -6, -4, 6, 0, -2, -5, -2, 0, -3, -2, 3,
+ 2, 2, 1, -2, -2, 1, 2, -1, -1, 1, 1, -2, -1, 6, 7, -1,
+ 1, 0, -4, -2, 1, -2, -3, 1, -4, 0, -3, -2, 2, 0, -3, 0,
+ -3, 4, 3, 1, 8, 7, 0, -1, -3, 4, 1, -4, 2, 3, -2, -3,
+ -3, 6, 1, -4, 1, 1, -1, -1, -2, 4, -3, -3, 3, 0, -1, -1,
+ 1, 2, -4, 2, 4, -3, -1, 2, 3, -1, -4, 5, 4, -6, -3, 2
};
-static const uint32 s_svq1InterCodebook8x8[1536] = {
- 0x0504fdfc, 0x00010102, 0x0505fdfb, 0x00000102,
- 0x0505fcfa, 0x00000102, 0x0504fcf9, 0x00000102,
- 0x0403fbf8, 0x00000102, 0x0403faf8, 0x00010101,
- 0x0402faf8, 0x00010102, 0x0402faf8, 0x01010101,
- 0xffffffff, 0xffffffff, 0xfefefeff, 0xfefefefe,
- 0xfdfdfdfe, 0xfdfdfdfd, 0xfdfdfdfe, 0xfdfcfdfd,
- 0xfefefefe, 0xfefdfdfe, 0x01010101, 0xffff0001,
- 0x05050504, 0x02030304, 0x08080707, 0x05060708,
- 0x04020102, 0xfafc0004, 0x05020101, 0xf9fb0105,
- 0x04010201, 0xf8fb0105, 0x05010101, 0xf8fa0005,
- 0x05010100, 0xf7fa0106, 0x04010000, 0xf8fb0005,
- 0x04010000, 0xf9fb0005, 0x04010000, 0xf9fc0104,
- 0x00030201, 0xfffdfcfd, 0x00040301, 0xfffdfcfd,
- 0x01050402, 0xfefdfcfd, 0x01060502, 0xfefcfbfd,
- 0x01060603, 0xfefcfbfd, 0x01060603, 0xfefcfbfd,
- 0x01060603, 0xfefcfbfd, 0x01050503, 0xfefcfcfd,
- 0x02020202, 0xff000001, 0x03040404, 0x00010102,
- 0x04040504, 0x01020303, 0x04040404, 0x02020304,
- 0x03030302, 0x01020303, 0xffffffff, 0x00000000,
- 0xfbfafafb, 0xfdfdfcfb, 0xf8f7f7f9, 0xfbfafaf9,
- 0x06060606, 0x04050506, 0x03040404, 0x02030303,
- 0xffffff00, 0xfffffefe, 0xfafafbfd, 0xfcfbfafa,
- 0xf9fafbfd, 0xfcfbfafa, 0xfefefeff, 0xfffffefe,
- 0x01010100, 0x01010101, 0x03030303, 0x03030303,
- 0xfbfe0102, 0x050200fc, 0xfafe0102, 0x050300fb,
- 0xfafe0102, 0x0603fffa, 0xf9fe0203, 0x070400fa,
- 0xf9fe0102, 0x070500fb, 0xfafe0102, 0x070400fb,
- 0xfafe0102, 0x060400fc, 0xfbfe0101, 0x060300fc,
- 0xfcfaf7f6, 0x020302ff, 0xfdfbf7f6, 0x03040400,
- 0xfffdf9f7, 0x03050502, 0x00fefbf9, 0x03050503,
- 0x0100fdfa, 0x03050604, 0x0201fefc, 0x02040503,
- 0x020100fe, 0x01030402, 0x020201ff, 0x01030302,
- 0xfafbfbfc, 0xfbfafafa, 0xfcfcfdfd, 0xfcfcfcfc,
- 0x00000000, 0xffffffff, 0x05060505, 0x02030405,
- 0x07070605, 0x04050607, 0x04040303, 0x02030404,
- 0x0000ff00, 0xff00ffff, 0xfcfcfdfd, 0xfdfdfcfc,
- 0x01fbfe01, 0x00020405, 0x01fafd01, 0x00020506,
- 0x00f9fc00, 0x01020606, 0xfff7fbff, 0x01030606,
- 0xfef6faff, 0x01030606, 0xfef7faff, 0x01030605,
- 0xfef7fafe, 0x01030505, 0xfef9fafe, 0x01020404,
- 0xf7f8f9fb, 0xfaf9f8f7, 0xf9fafafb, 0xfbfafaf9,
- 0xfcfdfdfd, 0xfcfcfbfb, 0xff0000ff, 0xffffffff,
- 0x02020100, 0x01020202, 0x05040302, 0x04050505,
- 0x06050403, 0x07080808, 0x06050403, 0x06070707,
- 0x08070605, 0x090a0a09, 0x07060403, 0x08090908,
- 0x03020100, 0x05050504, 0xfffffeff, 0x02020100,
- 0xfdfdfdfe, 0x00fffefd, 0xfbfbfcfd, 0xfcfbfbfb,
- 0xfafbfbfc, 0xfbfaf9f9, 0xfafbfcfd, 0xfafaf9f9,
- 0xfd00070d, 0xfbfcfcfd, 0xfd00070e, 0xfcfcfcfd,
- 0xfcff080f, 0xfcfbfcfc, 0xfcff080f, 0xfdfcfbfc,
- 0xfcff070f, 0xfcfbfbfb, 0xfcff070e, 0xfdfcfcfc,
- 0xfcff060c, 0xfdfcfcfc, 0xfcff050b, 0xfdfcfcfc,
- 0x0405fcef, 0x03030404, 0x0405fbee, 0x03030404,
- 0x0406fbed, 0x02030404, 0x0406fbec, 0x03030404,
- 0x0406fcec, 0x03030504, 0x0406fbed, 0x03030504,
- 0x0405fcee, 0x02030404, 0x0304fbef, 0x03030404,
- 0xfcfafafa, 0x0b0601fe, 0xfcf9f9fa, 0x0d0802fe,
- 0xfcf9f8f8, 0x0e0903fe, 0xfbf9f8f8, 0x100a04ff,
- 0xfbf9f8f8, 0x110a04ff, 0xfcf9f8f8, 0x100a0500,
- 0xfdfaf8f8, 0x0f090400, 0xfdfbf9f9, 0x0c080400,
- 0x05070708, 0xf2f8fe02, 0x05070808, 0xf1f8fe02,
- 0x05070808, 0xf0f7fd01, 0x05070808, 0xeff6fd01,
- 0x05080908, 0xeff6fd01, 0x04070808, 0xf0f6fc01,
- 0x04070707, 0xf2f7fd01, 0x03060706, 0xf3f7fd00,
- 0xfcfc0105, 0x0000fffd, 0xfdfd0207, 0x0001fffe,
- 0xfdfd0107, 0x010100ff, 0xfefd0106, 0x000101ff,
- 0xfefc0006, 0x000100ff, 0xfdfc0005, 0xff0000ff,
- 0xfffd0005, 0xfe000000, 0xfffe0104, 0xff000100,
- 0x01010202, 0xf8f8fafe, 0x01010101, 0xf8f8fbfe,
- 0x00010101, 0xfbfbfdff, 0x00000000, 0xfeffffff,
- 0x0000ff00, 0x00010000, 0x00000001, 0x02030201,
- 0x01010102, 0x03040302, 0x03030303, 0x04050404,
- 0xfefdfcfc, 0x01010000, 0xfefdfcfc, 0x010000ff,
- 0xfffefefe, 0x0000ffff, 0x00000100, 0xff000000,
- 0x02020202, 0x01010202, 0x04040403, 0x03040404,
- 0x03010101, 0x03030403, 0xfcfbfafb, 0xfefefdfd,
- 0xfffffefc, 0x0100ffff, 0xfffffefc, 0x0100ffff,
- 0xfffffefd, 0x020100ff, 0xfffefdfc, 0x030301ff,
- 0xfffdfdfc, 0x050401ff, 0xfefefdfc, 0x070401ff,
- 0xfffffefe, 0x08060200, 0x010000ff, 0x08070401,
- 0xfefdfdfd, 0x00fffffe, 0x0100ffff, 0x03030202,
- 0x04020100, 0x05060605, 0x030200ff, 0x03050605,
- 0x0200ffff, 0x01020303, 0x00fffefe, 0xfcfcfdff,
- 0xffff0000, 0xf9f8fcfe, 0x00010201, 0xf9fafcff,
- 0xfa0104fe, 0x00000300, 0xf90105fe, 0x00000300,
- 0xf80105fd, 0xffff0300, 0xf70106fe, 0xff000300,
- 0xf80206fe, 0xff000400, 0xf90105fd, 0x00000401,
- 0xf90104fe, 0x00010400, 0xfa0104ff, 0x00010300,
- 0x03000000, 0x01040504, 0x02010101, 0x00020303,
- 0x02010202, 0xfeff0102, 0x01010304, 0xfbfdff00,
- 0xff010305, 0xfafcfdfe, 0xfe000305, 0xf9fafbfd,
- 0xfe000304, 0xfbfbfcfd, 0xff000304, 0xfdfdfefe,
- 0x00000000, 0x06fefbff, 0x01000000, 0x08fefaff,
- 0x02000000, 0x09fdfa00, 0x0200ff00, 0x0afef900,
- 0x0200ff00, 0x0afdf8ff, 0x02ffff00, 0x09fdf9ff,
- 0x0100ff00, 0x08fdfaff, 0x01000000, 0x07fefb00,
- 0x02030302, 0xffff0001, 0x02030403, 0xfeff0001,
- 0x02040403, 0xfdfeff01, 0x02030302, 0xfdfeff00,
- 0x010100ff, 0xfefeff00, 0xfffdfcfb, 0x01010100,
- 0xfffbf8f8, 0x03040301, 0x00fbf7f6, 0x05060503,
- 0x0504fffb, 0x00000103, 0x0504fffa, 0xfeff0002,
- 0x0405fffa, 0xfefeff02, 0x0404fff9, 0xfdfdfe01,
- 0x0405fffa, 0xfdfdfe01, 0x040400fb, 0xfefeff01,
- 0x040500fc, 0xfeffff01, 0x030401fd, 0xfeffff01,
- 0x01fefdfe, 0x03050604, 0x00fcfcfd, 0x02040503,
- 0xfffbfbfd, 0x01030402, 0xfffcfafc, 0xff020402,
- 0x01fdfcfe, 0xff020402, 0x01fefcfe, 0xfe010303,
- 0x01fefdfe, 0xfe010303, 0x01fffefe, 0xfe000303,
- 0xfefdfcfc, 0x070502ff, 0xfdfdfcfc, 0x070501fe,
- 0xfdfefdfe, 0x0503fffd, 0xfe00ffff, 0x0402fefd,
- 0xff010101, 0x0301fdfc, 0xff020304, 0x01fffdfc,
- 0x00030406, 0x00fefdfd, 0x01030506, 0xfffefdfe,
- 0x04080b0c, 0xfffefe00, 0x0206090a, 0x00fffeff,
- 0x00020304, 0x0100ffff, 0xffffffff, 0x020100fe,
- 0xfefcfbfd, 0x030200fe, 0xfefcfbfb, 0x020100ff,
- 0xfefcfbfb, 0x010100ff, 0xfefdfcfc, 0x0000fffe,
- 0xff020303, 0xfefdfcfd, 0xfe000203, 0xfefdfcfc,
- 0xff010202, 0xfdfcfbfd, 0x01030303, 0xfdfdfdfe,
- 0x03040404, 0xfefefe00, 0x03050505, 0xfefeff00,
- 0x02040505, 0xfefdfeff, 0x00030303, 0xfcfcfcfe,
- 0xfe04ffff, 0xfb0206fe, 0xfe0400ff, 0xfa0206fd,
- 0xfe0400ff, 0xf90307fd, 0xfd04ffff, 0xf90308fc,
- 0xfd04ff00, 0xfa0307fc, 0xfd04ffff, 0xfa0307fc,
- 0xfd03ffff, 0xfa0306fc, 0xfe0300ff, 0xfb0306fd,
- 0x02f9fe01, 0x01fffe05, 0x03f8fe01, 0x02fffd06,
- 0x04f7fe02, 0x02fefc07, 0x05f7ff03, 0x03fffc07,
- 0x04f7ff03, 0x02fefc07, 0x04f9ff03, 0x01fefc06,
- 0x04fa0002, 0x01fffc06, 0x03fb0002, 0x01fffd04,
- 0x000202fe, 0xfcfdff00, 0x010202fe, 0xfcfe0001,
- 0x020202fe, 0xfeff0102, 0x030302fd, 0xfe000204,
- 0x020302fd, 0xfd000204, 0x010201fc, 0xfdff0102,
- 0x000100fb, 0xfdfe0101, 0x000000fc, 0xfdfe0001,
- 0xfeff0000, 0x080702fe, 0xfdff0000, 0x070601fe,
- 0xfdff0100, 0x050400fd, 0xff000100, 0x030100ff,
- 0x01010200, 0x0100ff00, 0x020100fe, 0xffff0001,
- 0x0100fefb, 0xfdfd0001, 0x01fffcfa, 0xfcfdff01,
- 0x0502fefc, 0x02030406, 0x0401fdfb, 0x00000204,
- 0x0200fefc, 0xfefeff01, 0x0100fffe, 0xfefdfe00,
- 0x000000fe, 0xfffeffff, 0x00fffffe, 0x02010000,
- 0xfffffefe, 0x04030100, 0xfffefdfe, 0x05040200,
- 0xfefe0102, 0x000100ff, 0xfdfd0001, 0x000100ff,
- 0xfdfdff00, 0x010101ff, 0xfffd0000, 0x03030201,
- 0xfffdff00, 0x03030301, 0xfefcfefe, 0x04040301,
- 0xfefcfdfd, 0x04030301, 0xfefbfdfe, 0x03030201,
- 0x04030504, 0x05040404, 0x00010303, 0x01000000,
- 0xfeff0101, 0xfefdfcfd, 0xfe000202, 0xfefdfcfe,
- 0xff010302, 0xfefdfdff, 0x00000201, 0xfffefeff,
- 0xff000100, 0xfffefdff, 0xff000101, 0xfefefeff,
- 0x00fffffe, 0x00010201, 0x05030201, 0x03050506,
- 0x04030201, 0x03040505, 0xfdfdfefe, 0x0000fffe,
- 0xfbfcfdfd, 0xfffefdfc, 0xfefeffff, 0x0000fffe,
- 0xff000100, 0x010000ff, 0xfeff00ff, 0xfffefefd,
- 0x05060707, 0xfeff0204, 0x02020303, 0xfdfe0001,
- 0xffffff00, 0xfefeff00, 0xfffefdff, 0x01000000,
- 0xfffefe00, 0x020201ff, 0xffff0103, 0x020201ff,
- 0xfdfe0103, 0x0201fffe, 0xfafbfe01, 0x00fefdfb,
- 0xfdfeff00, 0xfefe00ff, 0xffff0000, 0xfeff0100,
- 0xfffe0000, 0xfe000000, 0xfdfdfeff, 0xfdfdfffe,
- 0xfdfdfeff, 0xfcfdfefe, 0x00000202, 0xfeff0000,
- 0x02030505, 0xff000202, 0x05060808, 0x01020404,
- 0xfdfaf8f9, 0xfffeffff, 0x00fdfbfb, 0x00000102,
- 0x0300ffff, 0x01010304, 0x03010102, 0x02020304,
- 0x02000203, 0x02010203, 0xffff0204, 0x01010100,
- 0xfdfe0203, 0x0100fffe, 0xfcfd0103, 0x0100fefd,
- 0x02fffefc, 0x00010303, 0xfefcfbf9, 0xfeff0000,
- 0xfcfbfbfa, 0xfdfefefe, 0xffff00ff, 0xff000000,
- 0x02020302, 0x00010202, 0x03040503, 0x00010001,
- 0x02030403, 0xffffff00, 0x01030505, 0xffffff00,
- 0xff000101, 0xfcfafbfd, 0x00000101, 0xfffdfd00,
- 0x00ffff00, 0x03010001, 0xfffdfefe, 0x07040202,
- 0x00fefefe, 0x06030202, 0x010000ff, 0x03000001,
- 0x03030300, 0xfffdfe01, 0x03040301, 0xfcfbfd00,
- 0xff000200, 0xfefefcfd, 0x00020401, 0xfffefdfe,
- 0x01030603, 0xff00fefe, 0x01040704, 0x00fffdfe,
- 0x00030603, 0x00fffdfd, 0xff000301, 0x0101fefd,
- 0xfeff0100, 0x0202fffd, 0xfdfdfffe, 0x0201fffd,
- 0x00ff0103, 0x00000001, 0xfffeff02, 0xffff0001,
- 0x00feff01, 0xfdfe0001, 0x01fffe00, 0xfbfd0103,
- 0x02fffe00, 0xfbfd0205, 0x04fffe00, 0xfbfe0306,
- 0x0400fe00, 0xfcfe0407, 0x0400fe00, 0xfcfe0406,
- 0xfcfdfefe, 0x00fffefd, 0xff000101, 0x0100ffff,
- 0x02020303, 0x01010101, 0x02020202, 0x01000001,
- 0x00000000, 0xffffffff, 0xfcfcfcfc, 0xfdfcfcfc,
- 0xfdfefdfd, 0x00fffffe, 0x05040403, 0x07060605,
- 0xfe07feff, 0x00fffffc, 0xff09feff, 0x00fffffc,
- 0xff0afdff, 0x01fffffc, 0xfe0afdff, 0x02fffffd,
- 0xfe0afeff, 0x02fffffc, 0xfe09feff, 0x02fffffc,
- 0xfe08feff, 0x01ff00fc, 0xfe07fe00, 0x0200fffd,
- 0x0301fc03, 0x0001fefd, 0x0401fb03, 0x0001fefd,
- 0x0502fa03, 0x0003fffd, 0x0502fa03, 0x0002fffd,
- 0x0501fa03, 0x0003fefc, 0x0501fa03, 0x0002fefd,
- 0x0401fa02, 0x0001fffd, 0x0401fa02, 0x0001fffe,
- 0x01010000, 0x02000001, 0x0101ff00, 0x02000001,
- 0x0000ff00, 0x02000000, 0x0000ff00, 0x00ff0000,
- 0x00010001, 0xfffeff00, 0x00010103, 0xfdfcfe00,
- 0x01020305, 0xfcfbfd00, 0x00020405, 0xfbfbfcff,
- 0xfeff0001, 0xf7fafdfe, 0xffff0002, 0xfafd0000,
- 0xff000001, 0xfbfe0000, 0x01010102, 0xfdff0201,
- 0x01020101, 0xff010202, 0x01020101, 0x01010101,
- 0x01020000, 0x02020000, 0x02020100, 0x02020000,
- 0x0100fdfc, 0x03040604, 0x0000fefd, 0x00010402,
- 0x0000ffff, 0xfdfe0101, 0x00010101, 0xfbfd0101,
- 0x00010101, 0xfbfd0101, 0xff0000ff, 0xfcfe0101,
- 0xff0000ff, 0xfe000201, 0x000000ff, 0x00010302,
- 0x040300ff, 0xfbfbfc00, 0x05040000, 0xfefdfe02,
- 0x0402ff00, 0x00ffff02, 0x01fffe00, 0x0100fe00,
- 0x00fefe01, 0x01ffff00, 0x00fdfe01, 0x00ff0001,
- 0x01fefe01, 0x00000103, 0x02fffe01, 0x00000204,
- 0x02030201, 0x01020200, 0x000100ff, 0x010101fd,
- 0xfe0000ff, 0x010200fc, 0xff0202ff, 0x010200fb,
- 0xff0403ff, 0x010200fb, 0x000402fe, 0x0000fffc,
- 0x000200fc, 0x0000fefc, 0x0102fffb, 0x020301fe,
- 0x00010001, 0xfeff0201, 0xfeff0002, 0xff000301,
- 0xfcfe0003, 0x00010300, 0xfbfd0105, 0x010102fe,
- 0xfbfe0106, 0x010001fe, 0xfbff0105, 0x00ff00fe,
- 0xfcfe0003, 0x00ff00fe, 0xfe00ff01, 0x01000100,
- 0x03020101, 0x02010102, 0x0100ffff, 0x01010001,
- 0x0000fdfc, 0x02010101, 0x0200fdfc, 0x02030202,
- 0x0100fcfb, 0x02010101, 0xfffffcfb, 0x00fffefe,
- 0x0000fefd, 0xfffefdfe, 0x04040302, 0x00000002,
- 0x0100fefc, 0x00000000, 0x0101fffd, 0x00000000,
- 0x020200fe, 0x02000000, 0x010201ff, 0x050300ff,
- 0xff010200, 0x060500fe, 0xfd000100, 0x060400fd,
- 0xfcfe0101, 0x0201fdfc, 0xfcfe0001, 0x00fefcfb,
- 0xfdfdfdff, 0xfffffefd, 0x00010203, 0x01010100,
- 0x02030405, 0x02020101, 0xfe000102, 0xfffffefe,
- 0xff000000, 0xfefefefe, 0x03030100, 0xffff0102,
- 0x04030100, 0xff010203, 0x01fffdfc, 0xfdfdfe00,
- 0xf8f9fcfd, 0x02fffcf9, 0xfcfdff00, 0x0200fefc,
- 0xff000001, 0x0200fefd, 0x00010102, 0x0200ffff,
- 0x01010101, 0x01000000, 0x01010101, 0x01010101,
- 0x02010000, 0x02020303, 0x03010000, 0x02030404,
- 0x00030303, 0x020100ff, 0xff010101, 0x01fffffe,
- 0xfdfffefe, 0x00fefefd, 0xfefefcfc, 0x00fdfefe,
- 0x01fffcfc, 0x02ff0001, 0x0302fffd, 0x05030304,
- 0x030200fe, 0x03030303, 0x0000fefe, 0x01000000,
- 0xff010200, 0xfe03fffd, 0xffff00ff, 0xfe0400fd,
- 0xfefefefe, 0xfe0501fe, 0xfffdfefd, 0xfd0401fe,
- 0x00ff00fe, 0xfb0300ff, 0x02010201, 0xfb020000,
- 0x03020402, 0xfd030101, 0x01010201, 0xfe040100,
- 0xfffcfd04, 0x03010303, 0xfffcfc04, 0x02000203,
- 0x00fcfd04, 0x01ff0202, 0x01fefd04, 0x00fe0102,
- 0x01fefc02, 0x00fd0002, 0x00fefd02, 0x02fe0001,
- 0x00ffff03, 0x03000000, 0xfefefe02, 0x02ffffff,
- 0x04030202, 0xff000103, 0x02010001, 0xfefeff01,
- 0x01020102, 0xffff0001, 0x03040304, 0x01010102,
- 0x02020203, 0x01010101, 0x00fffeff, 0xffffffff,
- 0xfffefdfd, 0xfefefefe, 0xfdfdfcfc, 0xfdfdfcfc,
- 0xfdff0102, 0x0403fefc, 0xff010202, 0x0201fefd,
- 0x03030201, 0xfefffe00, 0x040200ff, 0xfdff0002,
- 0x0300fefe, 0xfd000203, 0xfffdfe00, 0xff020201,
- 0xfbfcff03, 0x000200fd, 0xfafe0306, 0x010300fb,
- 0x00fe03fe, 0x01fefe03, 0x00fd04fd, 0x02fffe03,
- 0x00fd05fd, 0x02fffe04, 0xfffc04fe, 0x02fefd03,
- 0x00fd04fd, 0x02fffd03, 0x00fe05fe, 0x02fffd03,
- 0x01fd04fe, 0x02fffe03, 0x01fe03fe, 0x0200fe03,
- 0xff000001, 0xfffc0201, 0xff000002, 0xfefc0201,
- 0xff010101, 0x00fe0402, 0xff01ff00, 0x01ff0502,
- 0xfe00ff00, 0x01ff0501, 0xfeffff00, 0xfffd0300,
- 0xfe000101, 0xfffd0300, 0xfd000101, 0x00fe0300,
- 0x01ff0001, 0x05040201, 0x01ff0001, 0x07050101,
- 0xfffe0000, 0x050300ff, 0xfffeff00, 0x0302ffff,
- 0xfffdff00, 0x0201ffff, 0xfefcfeff, 0x0000fefe,
- 0xfffefeff, 0x0000fefe, 0x00ffff00, 0x0000ffff,
- 0xff000303, 0x040401ff, 0xfe000302, 0x010100fe,
- 0xff010302, 0x000100ff, 0xff000201, 0xfe00ffff,
- 0xff000100, 0xfe00fffe, 0xff000100, 0x0001fffe,
- 0xfdff0101, 0x0301fdfc, 0xfdff0201, 0x0301fcfb,
- 0x0100fefd, 0xfe000101, 0x01010100, 0xfdff0000,
- 0x01010201, 0xfeffff00, 0xfffdff00, 0xff00ffff,
- 0xfdfafd00, 0x0101fffe, 0xfdfcff02, 0x020200fe,
- 0x01010405, 0x02030100, 0x01020405, 0x0100ff00,
- 0xfbfe00fe, 0x0000fdfa, 0x000100fe, 0x020201ff,
- 0x030100fe, 0x01020202, 0x040200fe, 0x01010203,
- 0x030200fe, 0x00ff0002, 0x0101fffd, 0x01ffff00,
- 0x0001fffc, 0x0200feff, 0xff00fffc, 0x0401feff,
- 0xff0000fd, 0x00010101, 0xff0001fd, 0xffff0000,
- 0x000303ff, 0x01000001, 0xfe0202fd, 0x010000ff,
- 0xfe0000fb, 0x020001ff, 0x0001fef9, 0x02020201,
- 0x020300fb, 0x02020303, 0x010402fd, 0xfdfe0000,
- 0xfefe0205, 0xffffff00, 0xfdfcff02, 0xfffffeff,
- 0x01fefe00, 0x0100ff02, 0x03fffeff, 0x0200ff03,
- 0x03000001, 0x02fffe03, 0x03010102, 0x00fefe02,
- 0x01ff0001, 0xfefdfd01, 0x02010001, 0x00000003,
- 0x00fdfbfc, 0xfffeff01, 0x01fffdfe, 0x00000002,
- 0x01020101, 0x01010102, 0x01030403, 0xfffffe00,
- 0x00020303, 0xfefdfdfe, 0xff000101, 0xfefefcfe,
- 0x00000102, 0x0100ff00, 0x01010102, 0x03010101,
- 0xff000000, 0x0001fffe, 0xfefffffe, 0x0000fefd,
- 0xff0000ff, 0x010100fe, 0xff000101, 0x010301ff,
- 0xfe000202, 0x000302ff, 0xffff0103, 0xfe020401,
- 0xfffd0002, 0xfb000503, 0x00feff01, 0xfaff0303,
- 0x040300ff, 0x02010002, 0x0100fffe, 0x0100feff,
- 0xfdfefdfe, 0xfdfaf9fa, 0x01030202, 0xfefdfeff,
- 0x01030202, 0x00000000, 0x00010102, 0x01000101,
- 0x00000001, 0x02010100, 0x00ff0001, 0x01020200,
- 0x01030101, 0x01ffffff, 0x0000fffe, 0x02fffefe,
- 0x0101fefe, 0x03010001, 0xff00fefe, 0x0200ff00,
- 0x00010000, 0x01feffff, 0x01020203, 0x01fefe00,
- 0x02030305, 0x04010101, 0xfbfcfd00, 0x01fffdfc,
- 0x02fffcfa, 0xff000002, 0x0301fefc, 0x00020203,
- 0x02fffefd, 0x00020303, 0x01fefefd, 0xff010102,
- 0x00fefefe, 0xff010202, 0x01ffffff, 0x00020302,
- 0x01feffff, 0xff020202, 0x00feff00, 0xff000102,
- 0x01020406, 0x01000000, 0xfeff0204, 0xfffffefe,
- 0xfeff0102, 0xfffefefe, 0xfe000202, 0x00fffefe,
- 0xfeff0000, 0x0100fffe, 0xfffefdfd, 0x00fffeff,
- 0x0302fefd, 0xfeff0002, 0x050400fe, 0xff000205,
- 0x00020405, 0xfffffeff, 0x01020304, 0xff00ff00,
- 0x01000101, 0xff010001, 0x00fffffe, 0xfdfefe00,
- 0x000000ff, 0xfbfdfdff, 0xff010100, 0xfdfefeff,
- 0xfeffffff, 0x010301ff, 0xfffefeff, 0x05060502,
- 0x01fefdfd, 0xfffffe01, 0x04030201, 0xfdfffd01,
- 0x01000203, 0xfdfffdff, 0x00ff0001, 0x0001ffff,
- 0x01000101, 0x03050202, 0x02010101, 0x00030202,
- 0xfefefffd, 0xfdfffdfd, 0x000101ff, 0xfe00ffff,
- 0xfefe0002, 0xfe010402, 0xfffe0001, 0xff020503,
- 0xfefdfeff, 0xfe010301, 0xfffffeff, 0xff010200,
- 0x01010000, 0x00020201, 0x04040100, 0x01030202,
- 0x0102fffe, 0xfdfefdfe, 0x000100ff, 0xfbfcfcfd,
- 0xfcfd0004, 0xfffefcfc, 0x00ff0005, 0xfffefdff,
- 0x01000004, 0x00000001, 0xfffefd00, 0x00010000,
- 0x0000fe00, 0x01020101, 0x00000002, 0x00010101,
- 0xffff0002, 0x00010101, 0xfefeff01, 0x02020200,
- 0x00fefbfd, 0x00fdfdff, 0x0200fe00, 0x03000002,
- 0x00feff02, 0x02ffff00, 0xffff0205, 0x02ffffff,
- 0xff000205, 0x02ff00ff, 0x00000102, 0x02000100,
- 0x0101ffff, 0x02010202, 0x0000fefd, 0xfffe0000,
- 0x00020300, 0xfdfdfdfe, 0x01030300, 0x02010000,
- 0xfeff00ff, 0x0301ffff, 0xfeff00ff, 0x0200ffff,
- 0xfeff00ff, 0x02ff0000, 0xfeff00ff, 0x01feffff,
- 0xfd000100, 0x02ffffff, 0xff020505, 0x0301ffff,
- 0xff010000, 0x0200fefd, 0x00030101, 0x0100fefe,
- 0x01030101, 0xffff0000, 0x0102ff00, 0xfdff0001,
- 0x0101feff, 0xfcfe0001, 0x010200ff, 0xfdff0001,
- 0x02030101, 0xfdfe0001, 0x02040202, 0xfcfeff01,
- 0x02020201, 0x0200fe00, 0xfdfeffff, 0x01fdfbfc,
- 0x00010100, 0x01ffffff, 0x01010100, 0x02000000,
- 0x02010100, 0x02010101, 0x0200ffff, 0x03020202,
- 0xfffcfcfe, 0x00fefefe, 0x01000001, 0x01000000,
- 0xfefdff00, 0x01020200, 0xfdfeff00, 0x02010100,
- 0xfdfe0001, 0x010000ff, 0xfeff00ff, 0x00ff0000,
- 0x000101ff, 0x00000202, 0x01030200, 0x02030503,
- 0xfe0101ff, 0x01010300, 0xfc0000ff, 0xfffffffc,
- 0x000101ff, 0x02010201, 0x000100fd, 0x02000101,
- 0xfffffdfb, 0x01000100, 0xfdfefdfc, 0x00fffffe,
- 0xfeff0000, 0x00fefefe, 0x00020403, 0x01000000,
- 0x00000102, 0x00ff0000, 0x03020100, 0x02030404,
- 0x040704ff, 0x00000000, 0x030604ff, 0x01010100,
- 0x00040300, 0x010000ff, 0xfe010100, 0xffff00ff,
- 0xffff00ff, 0x000000ff, 0x00ffffff, 0x00000000,
- 0x00fdfdff, 0xfffeff01, 0xfefcfcfd, 0xfffefeff,
- 0x00010202, 0xfd000101, 0x0000fffe, 0xfd000101,
- 0x0100fffe, 0xfe010102, 0x02020201, 0xff020303,
- 0x00010201, 0xff020101, 0xfcfe0100, 0xff0100fe,
- 0xfdff0101, 0xfdff00fe, 0xff000201, 0xfcff0100,
- 0xfefeffff, 0x03040300, 0xfdff0101, 0x000000fe,
- 0x02020202, 0xffff0102, 0x03010101, 0xfefe0003,
- 0xffffff00, 0xfffffe00, 0xfdfcfdff, 0x0200fefe,
- 0x0100ffff, 0x05030202, 0x00fffffe, 0x01000000,
- 0x0002fdfe, 0xff010100, 0xfe01fcff, 0x000202ff,
- 0xfe00fc01, 0xff0101fe, 0xff01fd02, 0xff0101ff,
- 0x0103fe03, 0xff010100, 0x0102fd01, 0xff000100,
- 0x0001fbff, 0x010100ff, 0x0303fd00, 0x03030201,
- 0x01feff00, 0xff020505, 0xfffeff01, 0xfbfe0101,
- 0xfeff0101, 0xfdffffff, 0xffff0101, 0x030402ff,
- 0xffffffff, 0x030400ff, 0x0100ffff, 0xfffffdff,
- 0x02000000, 0xff000002, 0x00fdfe00, 0x02030101,
- 0x01020302, 0xfefe0000, 0x01000302, 0x02030301,
- 0xfffd0000, 0x030202ff, 0x01fdfefe, 0x01010201,
- 0x02fefffe, 0xfeff0101, 0x02000100, 0xfefe0000,
- 0x02000100, 0xfefe0000, 0x00fefefd, 0xfdfefeff,
- 0x03ff0100, 0xff0301ff, 0x03ff0100, 0xfd02ffff,
- 0x03fe0101, 0xfd00fdff, 0x03fe0202, 0xfe01fe00,
- 0x03fd0101, 0xfd01feff, 0x03fd0101, 0xfe01ff00,
- 0x04ff0201, 0xfe01ff00, 0x03ff0100, 0xfd00fdff,
- 0x01fffdfd, 0xfeff0102, 0x0200fefe, 0xfefe0001,
- 0x0201fefd, 0xfffeff01, 0x0402fefd, 0x01fefe00,
- 0x0402fffd, 0x02fefe00, 0x030401ff, 0x02fefdff,
- 0x02040200, 0x02fffeff, 0x00020100, 0x030100ff,
- 0x01fb0003, 0x01000004, 0x02fbfe01, 0x01feff05,
- 0x030000ff, 0xff000103, 0xfe0403fe, 0xfe00fffd,
- 0xfd0503fd, 0xfe0000fd, 0xfe0203ff, 0xff0202fe,
- 0xff000002, 0x00000000, 0x01fefd00, 0xfefe0003
+static const int8 s_svq1InterCodebook8x8[6144] = {
+ -4, -3, 4, 5, 2, 1, 1, 0, -5, -3, 5, 5, 2, 1, 0, 0,
+ -6, -4, 5, 5, 2, 1, 0, 0, -7, -4, 4, 5, 2, 1, 0, 0,
+ -8, -5, 3, 4, 2, 1, 0, 0, -8, -6, 3, 4, 1, 1, 1, 0,
+ -8, -6, 2, 4, 2, 1, 1, 0, -8, -6, 2, 4, 1, 1, 1, 1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2,
+ -2, -3, -3, -3, -3, -3, -3, -3, -2, -3, -3, -3, -3, -3, -4, -3,
+ -2, -2, -2, -2, -2, -3, -3, -2, 1, 1, 1, 1, 1, 0, -1, -1,
+ 4, 5, 5, 5, 4, 3, 3, 2, 7, 7, 8, 8, 8, 7, 6, 5,
+ 2, 1, 2, 4, 4, 0, -4, -6, 1, 1, 2, 5, 5, 1, -5, -7,
+ 1, 2, 1, 4, 5, 1, -5, -8, 1, 1, 1, 5, 5, 0, -6, -8,
+ 0, 1, 1, 5, 6, 1, -6, -9, 0, 0, 1, 4, 5, 0, -5, -8,
+ 0, 0, 1, 4, 5, 0, -5, -7, 0, 0, 1, 4, 4, 1, -4, -7,
+ 1, 2, 3, 0, -3, -4, -3, -1, 1, 3, 4, 0, -3, -4, -3, -1,
+ 2, 4, 5, 1, -3, -4, -3, -2, 2, 5, 6, 1, -3, -5, -4, -2,
+ 3, 6, 6, 1, -3, -5, -4, -2, 3, 6, 6, 1, -3, -5, -4, -2,
+ 3, 6, 6, 1, -3, -5, -4, -2, 3, 5, 5, 1, -3, -4, -4, -2,
+ 2, 2, 2, 2, 1, 0, 0, -1, 4, 4, 4, 3, 2, 1, 1, 0,
+ 4, 5, 4, 4, 3, 3, 2, 1, 4, 4, 4, 4, 4, 3, 2, 2,
+ 2, 3, 3, 3, 3, 3, 2, 1, -1, -1, -1, -1, 0, 0, 0, 0,
+ -5, -6, -6, -5, -5, -4, -3, -3, -7, -9, -9, -8, -7, -6, -6, -5,
+ 6, 6, 6, 6, 6, 5, 5, 4, 4, 4, 4, 3, 3, 3, 3, 2,
+ 0, -1, -1, -1, -2, -2, -1, -1, -3, -5, -6, -6, -6, -6, -5, -4,
+ -3, -5, -6, -7, -6, -6, -5, -4, -1, -2, -2, -2, -2, -2, -1, -1,
+ 0, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3,
+ 2, 1, -2, -5, -4, 0, 2, 5, 2, 1, -2, -6, -5, 0, 3, 5,
+ 2, 1, -2, -6, -6, -1, 3, 6, 3, 2, -2, -7, -6, 0, 4, 7,
+ 2, 1, -2, -7, -5, 0, 5, 7, 2, 1, -2, -6, -5, 0, 4, 7,
+ 2, 1, -2, -6, -4, 0, 4, 6, 1, 1, -2, -5, -4, 0, 3, 6,
+ -10, -9, -6, -4, -1, 2, 3, 2,-10, -9, -5, -3, 0, 4, 4, 3,
+ -9, -7, -3, -1, 2, 5, 5, 3, -7, -5, -2, 0, 3, 5, 5, 3,
+ -6, -3, 0, 1, 4, 6, 5, 3, -4, -2, 1, 2, 3, 5, 4, 2,
+ -2, 0, 1, 2, 2, 4, 3, 1, -1, 1, 2, 2, 2, 3, 3, 1,
+ -4, -5, -5, -6, -6, -6, -6, -5, -3, -3, -4, -4, -4, -4, -4, -4,
+ 0, 0, 0, 0, -1, -1, -1, -1, 5, 5, 6, 5, 5, 4, 3, 2,
+ 5, 6, 7, 7, 7, 6, 5, 4, 3, 3, 4, 4, 4, 4, 3, 2,
+ 0, -1, 0, 0, -1, -1, 0, -1, -3, -3, -4, -4, -4, -4, -3, -3,
+ 1, -2, -5, 1, 5, 4, 2, 0, 1, -3, -6, 1, 6, 5, 2, 0,
+ 0, -4, -7, 0, 6, 6, 2, 1, -1, -5, -9, -1, 6, 6, 3, 1,
+ -1, -6,-10, -2, 6, 6, 3, 1, -1, -6, -9, -2, 5, 6, 3, 1,
+ -2, -6, -9, -2, 5, 5, 3, 1, -2, -6, -7, -2, 4, 4, 2, 1,
+ -5, -7, -8, -9, -9, -8, -7, -6, -5, -6, -6, -7, -7, -6, -6, -5,
+ -3, -3, -3, -4, -5, -5, -4, -4, -1, 0, 0, -1, -1, -1, -1, -1,
+ 0, 1, 2, 2, 2, 2, 2, 1, 2, 3, 4, 5, 5, 5, 5, 4,
+ 3, 4, 5, 6, 8, 8, 8, 7, 3, 4, 5, 6, 7, 7, 7, 6,
+ 5, 6, 7, 8, 9, 10, 10, 9, 3, 4, 6, 7, 8, 9, 9, 8,
+ 0, 1, 2, 3, 4, 5, 5, 5, -1, -2, -1, -1, 0, 1, 2, 2,
+ -2, -3, -3, -3, -3, -2, -1, 0, -3, -4, -5, -5, -5, -5, -5, -4,
+ -4, -5, -5, -6, -7, -7, -6, -5, -3, -4, -5, -6, -7, -7, -6, -6,
+ 13, 7, 0, -3, -3, -4, -4, -5, 14, 7, 0, -3, -3, -4, -4, -4,
+ 15, 8, -1, -4, -4, -4, -5, -4, 15, 8, -1, -4, -4, -5, -4, -3,
+ 15, 7, -1, -4, -5, -5, -5, -4, 14, 7, -1, -4, -4, -4, -4, -3,
+ 12, 6, -1, -4, -4, -4, -4, -3, 11, 5, -1, -4, -4, -4, -4, -3,
+ -17, -4, 5, 4, 4, 4, 3, 3,-18, -5, 5, 4, 4, 4, 3, 3,
+ -19, -5, 6, 4, 4, 4, 3, 2,-20, -5, 6, 4, 4, 4, 3, 3,
+ -20, -4, 6, 4, 4, 5, 3, 3,-19, -5, 6, 4, 4, 5, 3, 3,
+ -18, -4, 5, 4, 4, 4, 3, 2,-17, -5, 4, 3, 4, 4, 3, 3,
+ -6, -6, -6, -4, -2, 1, 6, 11, -6, -7, -7, -4, -2, 2, 8, 13,
+ -8, -8, -7, -4, -2, 3, 9, 14, -8, -8, -7, -5, -1, 4, 10, 16,
+ -8, -8, -7, -5, -1, 4, 10, 17, -8, -8, -7, -4, 0, 5, 10, 16,
+ -8, -8, -6, -3, 0, 4, 9, 15, -7, -7, -5, -3, 0, 4, 8, 12,
+ 8, 7, 7, 5, 2, -2, -8,-14, 8, 8, 7, 5, 2, -2, -8,-15,
+ 8, 8, 7, 5, 1, -3, -9,-16, 8, 8, 7, 5, 1, -3,-10,-17,
+ 8, 9, 8, 5, 1, -3,-10,-17, 8, 8, 7, 4, 1, -4,-10,-16,
+ 7, 7, 7, 4, 1, -3, -9,-14, 6, 7, 6, 3, 0, -3, -9,-13,
+ 5, 1, -4, -4, -3, -1, 0, 0, 7, 2, -3, -3, -2, -1, 1, 0,
+ 7, 1, -3, -3, -1, 0, 1, 1, 6, 1, -3, -2, -1, 1, 1, 0,
+ 6, 0, -4, -2, -1, 0, 1, 0, 5, 0, -4, -3, -1, 0, 0, -1,
+ 5, 0, -3, -1, 0, 0, 0, -2, 4, 1, -2, -1, 0, 1, 0, -1,
+ 2, 2, 1, 1, -2, -6, -8, -8, 1, 1, 1, 1, -2, -5, -8, -8,
+ 1, 1, 1, 0, -1, -3, -5, -5, 0, 0, 0, 0, -1, -1, -1, -2,
+ 0, -1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 2, 3, 2,
+ 2, 1, 1, 1, 2, 3, 4, 3, 3, 3, 3, 3, 4, 4, 5, 4,
+ -4, -4, -3, -2, 0, 0, 1, 1, -4, -4, -3, -2, -1, 0, 0, 1,
+ -2, -2, -2, -1, -1, -1, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1,
+ 2, 2, 2, 2, 2, 2, 1, 1, 3, 4, 4, 4, 4, 4, 4, 3,
+ 1, 1, 1, 3, 3, 4, 3, 3, -5, -6, -5, -4, -3, -3, -2, -2,
+ -4, -2, -1, -1, -1, -1, 0, 1, -4, -2, -1, -1, -1, -1, 0, 1,
+ -3, -2, -1, -1, -1, 0, 1, 2, -4, -3, -2, -1, -1, 1, 3, 3,
+ -4, -3, -3, -1, -1, 1, 4, 5, -4, -3, -2, -2, -1, 1, 4, 7,
+ -2, -2, -1, -1, 0, 2, 6, 8, -1, 0, 0, 1, 1, 4, 7, 8,
+ -3, -3, -3, -2, -2, -1, -1, 0, -1, -1, 0, 1, 2, 2, 3, 3,
+ 0, 1, 2, 4, 5, 6, 6, 5, -1, 0, 2, 3, 5, 6, 5, 3,
+ -1, -1, 0, 2, 3, 3, 2, 1, -2, -2, -1, 0, -1, -3, -4, -4,
+ 0, 0, -1, -1, -2, -4, -8, -7, 1, 2, 1, 0, -1, -4, -6, -7,
+ -2, 4, 1, -6, 0, 3, 0, 0, -2, 5, 1, -7, 0, 3, 0, 0,
+ -3, 5, 1, -8, 0, 3, -1, -1, -2, 6, 1, -9, 0, 3, 0, -1,
+ -2, 6, 2, -8, 0, 4, 0, -1, -3, 5, 1, -7, 1, 4, 0, 0,
+ -2, 4, 1, -7, 0, 4, 1, 0, -1, 4, 1, -6, 0, 3, 1, 0,
+ 0, 0, 0, 3, 4, 5, 4, 1, 1, 1, 1, 2, 3, 3, 2, 0,
+ 2, 2, 1, 2, 2, 1, -1, -2, 4, 3, 1, 1, 0, -1, -3, -5,
+ 5, 3, 1, -1, -2, -3, -4, -6, 5, 3, 0, -2, -3, -5, -6, -7,
+ 4, 3, 0, -2, -3, -4, -5, -5, 4, 3, 0, -1, -2, -2, -3, -3,
+ 0, 0, 0, 0, -1, -5, -2, 6, 0, 0, 0, 1, -1, -6, -2, 8,
+ 0, 0, 0, 2, 0, -6, -3, 9, 0, -1, 0, 2, 0, -7, -2, 10,
+ 0, -1, 0, 2, -1, -8, -3, 10, 0, -1, -1, 2, -1, -7, -3, 9,
+ 0, -1, 0, 1, -1, -6, -3, 8, 0, 0, 0, 1, 0, -5, -2, 7,
+ 2, 3, 3, 2, 1, 0, -1, -1, 3, 4, 3, 2, 1, 0, -1, -2,
+ 3, 4, 4, 2, 1, -1, -2, -3, 2, 3, 3, 2, 0, -1, -2, -3,
+ -1, 0, 1, 1, 0, -1, -2, -2, -5, -4, -3, -1, 0, 1, 1, 1,
+ -8, -8, -5, -1, 1, 3, 4, 3,-10, -9, -5, 0, 3, 5, 6, 5,
+ -5, -1, 4, 5, 3, 1, 0, 0, -6, -1, 4, 5, 2, 0, -1, -2,
+ -6, -1, 5, 4, 2, -1, -2, -2, -7, -1, 4, 4, 1, -2, -3, -3,
+ -6, -1, 5, 4, 1, -2, -3, -3, -5, 0, 4, 4, 1, -1, -2, -2,
+ -4, 0, 5, 4, 1, -1, -1, -2, -3, 1, 4, 3, 1, -1, -1, -2,
+ -2, -3, -2, 1, 4, 6, 5, 3, -3, -4, -4, 0, 3, 5, 4, 2,
+ -3, -5, -5, -1, 2, 4, 3, 1, -4, -6, -4, -1, 2, 4, 2, -1,
+ -2, -4, -3, 1, 2, 4, 2, -1, -2, -4, -2, 1, 3, 3, 1, -2,
+ -2, -3, -2, 1, 3, 3, 1, -2, -2, -2, -1, 1, 3, 3, 0, -2,
+ -4, -4, -3, -2, -1, 2, 5, 7, -4, -4, -3, -3, -2, 1, 5, 7,
+ -2, -3, -2, -3, -3, -1, 3, 5, -1, -1, 0, -2, -3, -2, 2, 4,
+ 1, 1, 1, -1, -4, -3, 1, 3, 4, 3, 2, -1, -4, -3, -1, 1,
+ 6, 4, 3, 0, -3, -3, -2, 0, 6, 5, 3, 1, -2, -3, -2, -1,
+ 12, 11, 8, 4, 0, -2, -2, -1, 10, 9, 6, 2, -1, -2, -1, 0,
+ 4, 3, 2, 0, -1, -1, 0, 1, -1, -1, -1, -1, -2, 0, 1, 2,
+ -3, -5, -4, -2, -2, 0, 2, 3, -5, -5, -4, -2, -1, 0, 1, 2,
+ -5, -5, -4, -2, -1, 0, 1, 1, -4, -4, -3, -2, -2, -1, 0, 0,
+ 3, 3, 2, -1, -3, -4, -3, -2, 3, 2, 0, -2, -4, -4, -3, -2,
+ 2, 2, 1, -1, -3, -5, -4, -3, 3, 3, 3, 1, -2, -3, -3, -3,
+ 4, 4, 4, 3, 0, -2, -2, -2, 5, 5, 5, 3, 0, -1, -2, -2,
+ 5, 5, 4, 2, -1, -2, -3, -2, 3, 3, 3, 0, -2, -4, -4, -4,
+ -1, -1, 4, -2, -2, 6, 2, -5, -1, 0, 4, -2, -3, 6, 2, -6,
+ -1, 0, 4, -2, -3, 7, 3, -7, -1, -1, 4, -3, -4, 8, 3, -7,
+ 0, -1, 4, -3, -4, 7, 3, -6, -1, -1, 4, -3, -4, 7, 3, -6,
+ -1, -1, 3, -3, -4, 6, 3, -6, -1, 0, 3, -2, -3, 6, 3, -5,
+ 1, -2, -7, 2, 5, -2, -1, 1, 1, -2, -8, 3, 6, -3, -1, 2,
+ 2, -2, -9, 4, 7, -4, -2, 2, 3, -1, -9, 5, 7, -4, -1, 3,
+ 3, -1, -9, 4, 7, -4, -2, 2, 3, -1, -7, 4, 6, -4, -2, 1,
+ 2, 0, -6, 4, 6, -4, -1, 1, 2, 0, -5, 3, 4, -3, -1, 1,
+ -2, 2, 2, 0, 0, -1, -3, -4, -2, 2, 2, 1, 1, 0, -2, -4,
+ -2, 2, 2, 2, 2, 1, -1, -2, -3, 2, 3, 3, 4, 2, 0, -2,
+ -3, 2, 3, 2, 4, 2, 0, -3, -4, 1, 2, 1, 2, 1, -1, -3,
+ -5, 0, 1, 0, 1, 1, -2, -3, -4, 0, 0, 0, 1, 0, -2, -3,
+ 0, 0, -1, -2, -2, 2, 7, 8, 0, 0, -1, -3, -2, 1, 6, 7,
+ 0, 1, -1, -3, -3, 0, 4, 5, 0, 1, 0, -1, -1, 0, 1, 3,
+ 0, 2, 1, 1, 0, -1, 0, 1, -2, 0, 1, 2, 1, 0, -1, -1,
+ -5, -2, 0, 1, 1, 0, -3, -3, -6, -4, -1, 1, 1, -1, -3, -4,
+ -4, -2, 2, 5, 6, 4, 3, 2, -5, -3, 1, 4, 4, 2, 0, 0,
+ -4, -2, 0, 2, 1, -1, -2, -2, -2, -1, 0, 1, 0, -2, -3, -2,
+ -2, 0, 0, 0, -1, -1, -2, -1, -2, -1, -1, 0, 0, 0, 1, 2,
+ -2, -2, -1, -1, 0, 1, 3, 4, -2, -3, -2, -1, 0, 2, 4, 5,
+ 2, 1, -2, -2, -1, 0, 1, 0, 1, 0, -3, -3, -1, 0, 1, 0,
+ 0, -1, -3, -3, -1, 1, 1, 1, 0, 0, -3, -1, 1, 2, 3, 3,
+ 0, -1, -3, -1, 1, 3, 3, 3, -2, -2, -4, -2, 1, 3, 4, 4,
+ -3, -3, -4, -2, 1, 3, 3, 4, -2, -3, -5, -2, 1, 2, 3, 3,
+ 4, 5, 3, 4, 4, 4, 4, 5, 3, 3, 1, 0, 0, 0, 0, 1,
+ 1, 1, -1, -2, -3, -4, -3, -2, 2, 2, 0, -2, -2, -4, -3, -2,
+ 2, 3, 1, -1, -1, -3, -3, -2, 1, 2, 0, 0, -1, -2, -2, -1,
+ 0, 1, 0, -1, -1, -3, -2, -1, 1, 1, 0, -1, -1, -2, -2, -2,
+ -2, -1, -1, 0, 1, 2, 1, 0, 1, 2, 3, 5, 6, 5, 5, 3,
+ 1, 2, 3, 4, 5, 5, 4, 3, -2, -2, -3, -3, -2, -1, 0, 0,
+ -3, -3, -4, -5, -4, -3, -2, -1, -1, -1, -2, -2, -2, -1, 0, 0,
+ 0, 1, 0, -1, -1, 0, 0, 1, -1, 0, -1, -2, -3, -2, -2, -1,
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+ -5, -3, -1, -1, 0, 1, 0, 1, -4, -3, -2, -3, -2, -1, -1, 0,
+ 0, 0, -1, -2, -2, -2, -2, 0, 3, 4, 2, 0, 0, 0, 0, 1,
+ 2, 1, 0, 0, 0, 0, -1, 0, 0, 1, 2, 3, 4, 4, 3, 2,
+ -1, 4, 7, 4, 0, 0, 0, 0, -1, 4, 6, 3, 0, 1, 1, 1,
+ 0, 3, 4, 0, -1, 0, 0, 1, 0, 1, 1, -2, -1, 0, -1, -1,
+ -1, 0, -1, -1, -1, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0,
+ -1, -3, -3, 0, 1, -1, -2, -1, -3, -4, -4, -2, -1, -2, -2, -1,
+ 2, 2, 1, 0, 1, 1, 0, -3, -2, -1, 0, 0, 1, 1, 0, -3,
+ -2, -1, 0, 1, 2, 1, 1, -2, 1, 2, 2, 2, 3, 3, 2, -1,
+ 1, 2, 1, 0, 1, 1, 2, -1, 0, 1, -2, -4, -2, 0, 1, -1,
+ 1, 1, -1, -3, -2, 0, -1, -3, 1, 2, 0, -1, 0, 1, -1, -4,
+ -1, -1, -2, -2, 0, 3, 4, 3, 1, 1, -1, -3, -2, 0, 0, 0,
+ 2, 2, 2, 2, 2, 1, -1, -1, 1, 1, 1, 3, 3, 0, -2, -2,
+ 0, -1, -1, -1, 0, -2, -1, -1, -1, -3, -4, -3, -2, -2, 0, 2,
+ -1, -1, 0, 1, 2, 2, 3, 5, -2, -1, -1, 0, 0, 0, 0, 1,
+ -2, -3, 2, 0, 0, 1, 1, -1, -1, -4, 1, -2, -1, 2, 2, 0,
+ 1, -4, 0, -2, -2, 1, 1, -1, 2, -3, 1, -1, -1, 1, 1, -1,
+ 3, -2, 3, 1, 0, 1, 1, -1, 1, -3, 2, 1, 0, 1, 0, -1,
+ -1, -5, 1, 0, -1, 0, 1, 1, 0, -3, 3, 3, 1, 2, 3, 3,
+ 0, -1, -2, 1, 5, 5, 2, -1, 1, -1, -2, -1, 1, 1, -2, -5,
+ 1, 1, -1, -2, -1, -1, -1, -3, 1, 1, -1, -1, -1, 2, 4, 3,
+ -1, -1, -1, -1, -1, 0, 4, 3, -1, -1, 0, 1, -1, -3, -1, -1,
+ 0, 0, 0, 2, 2, 0, 0, -1, 0, -2, -3, 0, 1, 1, 3, 2,
+ 2, 3, 2, 1, 0, 0, -2, -2, 2, 3, 0, 1, 1, 3, 3, 2,
+ 0, 0, -3, -1, -1, 2, 2, 3, -2, -2, -3, 1, 1, 2, 1, 1,
+ -2, -1, -2, 2, 1, 1, -1, -2, 0, 1, 0, 2, 0, 0, -2, -2,
+ 0, 1, 0, 2, 0, 0, -2, -2, -3, -2, -2, 0, -1, -2, -2, -3,
+ 0, 1, -1, 3, -1, 1, 3, -1, 0, 1, -1, 3, -1, -1, 2, -3,
+ 1, 1, -2, 3, -1, -3, 0, -3, 2, 2, -2, 3, 0, -2, 1, -2,
+ 1, 1, -3, 3, -1, -2, 1, -3, 1, 1, -3, 3, 0, -1, 1, -2,
+ 1, 2, -1, 4, 0, -1, 1, -2, 0, 1, -1, 3, -1, -3, 0, -3,
+ -3, -3, -1, 1, 2, 1, -1, -2, -2, -2, 0, 2, 1, 0, -2, -2,
+ -3, -2, 1, 2, 1, -1, -2, -1, -3, -2, 2, 4, 0, -2, -2, 1,
+ -3, -1, 2, 4, 0, -2, -2, 2, -1, 1, 4, 3, -1, -3, -2, 2,
+ 0, 2, 4, 2, -1, -2, -1, 2, 0, 1, 2, 0, -1, 0, 1, 3,
+ 3, 0, -5, 1, 4, 0, 0, 1, 1, -2, -5, 2, 5, -1, -2, 1,
+ -1, 0, 0, 3, 3, 1, 0, -1, -2, 3, 4, -2, -3, -1, 0, -2,
+ -3, 3, 5, -3, -3, 0, 0, -2, -1, 3, 2, -2, -2, 2, 2, -1,
+ 2, 0, 0, -1, 0, 0, 0, 0, 0, -3, -2, 1, 3, 0, -2, -2
};
-const uint32 *const s_svq1InterCodebooks[6] = {
+static const int8 *const s_svq1InterCodebooks[6] = {
s_svq1InterCodebook4x2, s_svq1InterCodebook4x4,
s_svq1InterCodebook8x4, s_svq1InterCodebook8x8,
0, 0
};
-static const uint32 s_svq1IntraCodebook4x2[192] = {
- 0x0b0d0d0c, 0xeff1f6f9, 0xf6f4f1f0, 0x0c0f0f0b,
- 0x0f141102, 0x0d02e8d3, 0xdcfa1415, 0xe5ff100c,
- 0x2d0aebee, 0x15f9ecf5, 0x00e4f82b, 0x03e4f021,
- 0xfaeeeef4, 0x371cf6ec, 0xeeebeefb, 0xecfa1e38,
- 0xea1d1bde, 0xe71a1de2, 0x1a21221e, 0xdfdde1e7,
- 0xe0dcdde1, 0x1f25241d, 0x2226f4b9, 0x212affc1,
- 0xc4e1253a, 0xc3df2237, 0x5d16c7c7, 0x5d15c6c7,
- 0x3e46453b, 0xc4bcbcc1, 0xc0b9b9c0, 0x3e48493f,
- 0x0f0700fe, 0x05fdf6f5, 0xf6f6f8fb, 0x090e0901,
- 0xf5fc080f, 0xf4f5020c, 0x1c1300f8, 0xe6f1ff04,
- 0xf2021bf1, 0xf70116f2, 0xf6f3fafc, 0x2f06f2fa,
- 0x1706ecdd, 0x04060906, 0xea1702fa, 0xeb1c04f9,
- 0x06feea14, 0x08fbe416, 0xf4f0eef6, 0xff021324,
- 0x080400fd, 0x1717f6d3, 0xddec0f28, 0x0104fffc,
- 0x18dffb09, 0x13e60308, 0xfd0604ff, 0xcff31920,
- 0x070f1818, 0xf9ede5ef, 0x182700d1, 0x0407faeb,
- 0xf3f600ff, 0x10050101, 0xf7fd0514, 0xfafefcff,
- 0x0401f9ef, 0x0000070c, 0x0b0c0003, 0xe90001fd,
- 0x00fa1104, 0x00e70306, 0x05080aef, 0x040104f2,
- 0x02040a0d, 0x0201f7e9, 0x0701fd03, 0x14f9e901,
- 0x0c02eef9, 0x090afcfb, 0xe8070a04, 0xf6040306,
- 0x06eaf216, 0xff050500, 0xfcf503fc, 0xf2071ff9,
- 0x2afff0fb, 0xfbf7fefc, 0xfdfaf805, 0xfbebfc2a,
- 0xf4140cee, 0x07f6f30d, 0xeefef7f8, 0x082806f0,
- 0x0400ff0a, 0xf3ff04fd, 0xf10106fe, 0x02010305,
- 0x0301fefc, 0xfcf7000f, 0xfcfcfcfd, 0xfd1005fd,
- 0x04030d02, 0x00f6f8fd, 0xfffcfefa, 0x17fafdfe,
- 0x0107fa06, 0x0105ee04, 0x0ef101ff, 0x04fc06fb,
- 0x06020202, 0x030702e8, 0x030300e6, 0x06010705,
- 0xfdeefe0e, 0x02fc0507, 0x012003fa, 0xf4fafafa,
- 0x0607dc05, 0x000bff09, 0x03050404, 0xda030f04,
- 0xd6fb170a, 0x04040400, 0xf3fa1117, 0x1d01dbf3,
- 0x01fff205, 0x01030005, 0x02fb0400, 0xf6000008,
- 0xfdfe0704, 0x010103f6, 0x030dfff4, 0xfd01ff00,
- 0x0103ff00, 0x0903f7fa, 0xfafc01fa, 0x0800ff08,
- 0x1200fdfd, 0xfffcfffb, 0xfc03fef8, 0xfbff1100,
- 0xf609fe05, 0xfb06fb01, 0x03020204, 0x01f8f20a,
- 0xffeefeff, 0x020114ff, 0x01f701ff, 0xfc16f7ff,
- 0xfd08fc06, 0x05ed07ff, 0xfcfc1ff9, 0xfbfb00fa,
- 0xfcedf8f9, 0x20040101, 0x04f8ff26, 0xf4faf8f9,
- 0x01f900ff, 0x00ff09ff, 0x00ffff09, 0xfd01fa02,
- 0x010200f4, 0x00080101, 0x02000109, 0x00f501fe,
- 0xf6020800, 0x00ff02ff, 0xfb00fcfe, 0x0efffffe,
- 0x05ff07fd, 0x0101f600, 0xff0efbff, 0xfefd01fe,
- 0x060000fa, 0x04f70302, 0xfffffb04, 0xff0803f9,
- 0xf5fffc02, 0x0001020b, 0x090302ff, 0xf1000200,
- 0x03ec0503, 0x0303ff03, 0x0110ff01, 0x0209e302,
- 0xfdfffaf3, 0xfdf8ff24, 0x02040502, 0x030b09db
+static const int8 s_svq1IntraCodebook4x2[768] = {
+ 12, 13, 13, 11, -7,-10,-15,-17,-16,-15,-12,-10, 11, 15, 15, 12,
+ 2, 17, 20, 15,-45,-24, 2, 13, 21, 20, -6,-36, 12, 16, -1,-27,
+ -18,-21, 10, 45,-11,-20, -7, 21, 43, -8,-28, 0, 33,-16,-28, 3,
+ -12,-18,-18, -6,-20,-10, 28, 55, -5,-18,-21,-18, 56, 30, -6,-20,
+ -34, 27, 29,-22,-30, 29, 26,-25, 30, 34, 33, 26,-25,-31,-35,-33,
+ -31,-35,-36,-32, 29, 36, 37, 31,-71,-12, 38, 34,-63, -1, 42, 33,
+ 58, 37,-31,-60, 55, 34,-33,-61,-57,-57, 22, 93,-57,-58, 21, 93,
+ 59, 69, 70, 62,-63,-68,-68,-60,-64,-71,-71,-64, 63, 73, 72, 62,
+ -2, 0, 7, 15,-11,-10, -3, 5, -5, -8,-10,-10, 1, 9, 14, 9,
+ 15, 8, -4,-11, 12, 2,-11,-12, -8, 0, 19, 28, 4, -1,-15,-26,
+ -15, 27, 2,-14,-14, 22, 1, -9, -4, -6,-13,-10, -6,-14, 6, 47,
+ -35,-20, 6, 23, 6, 9, 6, 4, -6, 2, 23,-22, -7, 4, 28,-21,
+ 20,-22, -2, 6, 22,-28, -5, 8,-10,-18,-16,-12, 36, 19, 2, -1,
+ -3, 0, 4, 8,-45,-10, 23, 23, 40, 15,-20,-35, -4, -1, 4, 1,
+ 9, -5,-33, 24, 8, 3,-26, 19, -1, 4, 6, -3, 32, 25,-13,-49,
+ 24, 24, 15, 7,-17,-27,-19, -7,-47, 0, 39, 24,-21, -6, 7, 4,
+ -1, 0,-10,-13, 1, 1, 5, 16, 20, 5, -3, -9, -1, -4, -2, -6,
+ -17, -7, 1, 4, 12, 7, 0, 0, 3, 0, 12, 11, -3, 1, 0,-23,
+ 4, 17, -6, 0, 6, 3,-25, 0,-17, 10, 8, 5,-14, 4, 1, 4,
+ 13, 10, 4, 2,-23, -9, 1, 2, 3, -3, 1, 7, 1,-23, -7, 20,
+ -7,-18, 2, 12, -5, -4, 10, 9, 4, 10, 7,-24, 6, 3, 4,-10,
+ 22,-14,-22, 6, 0, 5, 5, -1, -4, 3,-11, -4, -7, 31, 7,-14,
+ -5,-16, -1, 42, -4, -2, -9, -5, 5, -8, -6, -3, 42, -4,-21, -5,
+ -18, 12, 20,-12, 13,-13,-10, 7, -8, -9, -2,-18,-16, 6, 40, 8,
+ 10, -1, 0, 4, -3, 4, -1,-13, -2, 6, 1,-15, 5, 3, 1, 2,
+ -4, -2, 1, 3, 15, 0, -9, -4, -3, -4, -4, -4, -3, 5, 16, -3,
+ 2, 13, 3, 4, -3, -8,-10, 0, -6, -2, -4, -1, -2, -3, -6, 23,
+ 6, -6, 7, 1, 4,-18, 5, 1, -1, 1,-15, 14, -5, 6, -4, 4,
+ 2, 2, 2, 6,-24, 2, 7, 3,-26, 0, 3, 3, 5, 7, 1, 6,
+ 14, -2,-18, -3, 7, 5, -4, 2, -6, 3, 32, 1, -6, -6, -6,-12,
+ 5,-36, 7, 6, 9, -1, 11, 0, 4, 4, 5, 3, 4, 15, 3,-38,
+ 10, 23, -5,-42, 0, 4, 4, 4, 23, 17, -6,-13,-13,-37, 1, 29,
+ 5,-14, -1, 1, 5, 0, 3, 1, 0, 4, -5, 2, 8, 0, 0,-10,
+ 4, 7, -2, -3,-10, 3, 1, 1,-12, -1, 13, 3, 0, -1, 1, -3,
+ 0, -1, 3, 1, -6, -9, 3, 9, -6, 1, -4, -6, 8, -1, 0, 8,
+ -3, -3, 0, 18, -5, -1, -4, -1, -8, -2, 3, -4, 0, 17, -1, -5,
+ 5, -2, 9,-10, 1, -5, 6, -5, 4, 2, 2, 3, 10,-14, -8, 1,
+ -1, -2,-18, -1, -1, 20, 1, 2, -1, 1, -9, 1, -1, -9, 22, -4,
+ 6, -4, 8, -3, -1, 7,-19, 5, -7, 31, -4, -4, -6, 0, -5, -5,
+ -7, -8,-19, -4, 1, 1, 4, 32, 38, -1, -8, 4, -7, -8, -6,-12,
+ -1, 0, -7, 1, -1, 9, -1, 0, 9, -1, -1, 0, 2, -6, 1, -3,
+ -12, 0, 2, 1, 1, 1, 8, 0, 9, 1, 0, 2, -2, 1,-11, 0,
+ 0, 8, 2,-10, -1, 2, -1, 0, -2, -4, 0, -5, -2, -1, -1, 14,
+ -3, 7, -1, 5, 0,-10, 1, 1, -1, -5, 14, -1, -2, 1, -3, -2,
+ -6, 0, 0, 6, 2, 3, -9, 4, 4, -5, -1, -1, -7, 3, 8, -1,
+ 2, -4, -1,-11, 11, 2, 1, 0, -1, 2, 3, 9, 0, 2, 0,-15,
+ 3, 5,-20, 3, 3, -1, 3, 3, 1, -1, 16, 1, 2,-29, 9, 2,
+ -13, -6, -1, -3, 36, -1, -8, -3, 2, 5, 4, 2,-37, 9, 11, 3
};
-static const uint32 s_svq1IntraCodebook4x4[384] = {
- 0x0603fdf5, 0x0705fff6, 0x0706fff7, 0x0604fff7,
- 0xf2000705, 0xf1020906, 0xf1020906, 0xf2000604,
- 0xfafb0310, 0xf8f80110, 0xf7f7ff0e, 0xf8f8000c,
- 0x11100c08, 0x090602fe, 0x00fcf8f6, 0xf9f5f2f1,
- 0x10fef6f9, 0x12fdf5f9, 0x14fff5f9, 0x1301f8fa,
- 0xeff0f3f7, 0xf7f9fe02, 0xff04080b, 0x070b0f10,
- 0x0f0dfeea, 0x100efee8, 0x0f0dfce7, 0x0d0afae7,
- 0x10161a1a, 0x03090f11, 0xf2f5fafe, 0xe4e4e7ec,
- 0xebe7e5e5, 0xf9f5f1f0, 0x0d0c0803, 0x1e1f1c17,
- 0xdff91014, 0xddfa1316, 0xdefa1316, 0xe0fa1114,
- 0x2602ecec, 0x2802eaeb, 0x2802eaeb, 0x2603ecec,
- 0x1a18fcd1, 0x1b1afdce, 0x1b1afdce, 0x1a18fcd1,
- 0xe5e9062d, 0xe4e70530, 0xe4e60530, 0xe5e8062c,
- 0x4cf6dce2, 0x4ef5dbe1, 0x4ef5dbe1, 0x4df6dce1,
- 0x3423e0cb, 0x3424deca, 0x3424deca, 0x3322dfcb,
- 0x413edea3, 0x423edea3, 0x413edea3, 0x403cdea3,
- 0x020200f9, 0x0303fff8, 0x050400f8, 0x050501fa,
- 0x0b0b0703, 0x03030202, 0xf9fafe01, 0xf3f5fb01,
- 0xfdfcfe03, 0xfbfb0007, 0xf9fb040c, 0xf9fc060e,
- 0xfe030e12, 0xfd000406, 0x00fefbf8, 0x02fef5f0,
- 0x1207faf8, 0x0d02f8f9, 0x06fefafc, 0x01fdfc00,
- 0xeef3fd01, 0xf9fbff00, 0x070601ff, 0x110f04fe,
- 0xfef9f2f1, 0x00fffbfa, 0x01030606, 0x01060d0f,
- 0x0af5fe02, 0x0bf4ff02, 0x0bf4ff03, 0x0bf5fe02,
- 0xfbff0ef7, 0xfbfe0ff7, 0xfbfe10f8, 0xfcff0ff9,
- 0x08080602, 0x0c0903fe, 0x0a04fbf5, 0x00f8f0ed,
- 0xf1f9080e, 0xf2f9070c, 0xf7fc0508, 0xfcff0305,
- 0x02fef20c, 0x03fff10d, 0x03fff10e, 0x03fff20d,
- 0xf30a0600, 0xf10a0600, 0xef090700, 0xf0080601,
- 0xfe0ffbf8, 0xfe11faf8, 0xfd10faf8, 0xfe0ffbf8,
- 0xf6f5f5f7, 0x08090a09, 0x090a0a08, 0xf9f8f7f8,
- 0x07090a09, 0xf6f6f6f8, 0xf5f5f6f9, 0x080b0c0b,
- 0x00070a00, 0xfa000700, 0xfafb0200, 0xfffcfffe,
- 0xf7fa0005, 0x01020202, 0x070500fe, 0x0401fbfa,
- 0xff02f803, 0x0003f704, 0x0003f905, 0x0003fb07,
- 0x0902fdfb, 0x0801fdfa, 0x0701fdfa, 0x0400fefb,
- 0x0103080d, 0xfffcfbfd, 0x00fdf9f8, 0x020301ff,
- 0xf4fb0203, 0xf7fe0304, 0xfc010403, 0xff040503,
- 0x00fcf8f7, 0x00020608, 0x0003080a, 0xfffdfbfa,
- 0xfbf4f7fd, 0x00fbfd00, 0x04020302, 0x06070805,
- 0x0c05feff, 0x0905ffff, 0xfeff0102, 0xeff5ff02,
- 0xff0303f9, 0xff0403f7, 0xff0604f6, 0x000705f7,
- 0x0202f9ee, 0x030501f8, 0x00010403, 0xfdfe0509,
- 0x080600fe, 0xfdfbfbfc, 0xf8fafe01, 0xff03090a,
- 0x00fefe00, 0x00fbfc00, 0x08fcf8fe, 0x1806f9fb,
- 0x01f90109, 0x01f80109, 0x01f60008, 0xfff5ff08,
- 0x03060808, 0x02030405, 0x00fffdfe, 0xfcf8f3f6,
- 0xfd020400, 0xfb030600, 0xf4020a03, 0xeafc0a05,
- 0x03fffc00, 0x05fffc01, 0x0800fb01, 0x07fefaff,
- 0xfcfeffff, 0xfafcfeff, 0xfeffffff, 0x090a0501,
- 0xfe00030a, 0xfbfeff06, 0xfafeff03, 0xfb000002,
- 0x00000306, 0x01010306, 0x01fefe04, 0xfef7f700,
- 0x0201fdf5, 0x050402fa, 0x040302fd, 0x020101fe,
- 0xfefffcfa, 0xfeffff02, 0xfefe020a, 0xfffc020b,
- 0x02fe0006, 0x00000303, 0x000303fa, 0x0005ffef,
- 0x0b0a04ff, 0x0100fefd, 0xfdfbfcfd, 0xfffefeff,
- 0xf4f7fd02, 0x02030303, 0x04040202, 0xfeff0102,
- 0xf60509fe, 0xfb0505fd, 0x000201fe, 0x01fefeff,
- 0xfe07fdfe, 0xfd07fdff, 0xfc08feff, 0xfd07fefe,
- 0x0cfdf801, 0x04fefe02, 0xfb000301, 0xf90205ff,
- 0xfb0103ff, 0x0103fef9, 0x02fef9fe, 0xfffb0314,
- 0xfefd0005, 0x0600f9f9, 0x060700fa, 0xf9000602,
- 0x01f906fe, 0x03f807fe, 0x03f907fe, 0x02fa07ff,
- 0x0705fefb, 0xf8fc0104, 0xfbfe0306, 0x0703fbf9,
- 0x0506ffff, 0xfc01ff00, 0xf9000102, 0xfc000001,
- 0x010300f8, 0xffff01fe, 0x01fdff01, 0x0901fe01,
- 0xfcfd0205, 0xfdff00ff, 0x010301fd, 0x020400fc,
- 0x0cfefe02, 0x03fbfe00, 0x01fd00ff, 0x01fefffd,
- 0x00030501, 0x01fefcfa, 0x02fefe00, 0xfffc0106,
- 0xfffbfbfd, 0x04050503, 0xff010300, 0xfdfe01fe,
- 0xfdfbfc02, 0xfefdfe04, 0xffff0006, 0x00000107,
- 0x00fefefd, 0xfffbfdfe, 0xff0002fe, 0xff090bff,
- 0xf6ff0100, 0xfa0001ff, 0x04010001, 0x0dfffb02,
- 0x000504fe, 0x030601fb, 0x0203fefa, 0xfe00fefb,
- 0xfe0101ff, 0x0200feff, 0x07050505, 0xf9f8fc00,
- 0xfbff0200, 0xfd0202ff, 0xfb030500, 0xf4020803,
- 0xfe000408, 0xfffcff0a, 0x00fdfa03, 0x0000fbfc,
- 0x02fcf600, 0x0503faff, 0x0406fdff, 0x0204fe00,
- 0xff010800, 0xfd010b00, 0xfcfe06ff, 0xfcf9fefd,
- 0xffffff00, 0x05060504, 0xfbf8f7fb, 0x02030202,
- 0x01060200, 0x00030002, 0xfefffe01, 0xfafdff00,
- 0x00020000, 0x01020004, 0x0000fe05, 0x02fff7fe,
- 0xf6000100, 0x000801ff, 0x0004feff, 0xff02ff01,
- 0xff02fefd, 0xfd02fffd, 0x0001ff00, 0x03ff0108,
- 0x02010100, 0x00fefc00, 0xff01fbff, 0x020bfffe,
- 0xfefe0501, 0x00fc0200, 0x01fb01fe, 0x01000500,
- 0x0600fdfb, 0x000002fc, 0x000105fd, 0x000003fd,
- 0x01fdfe03, 0x0800fc01, 0x03fefdfe, 0xffff0201,
- 0x02000101, 0x06010002, 0x0102ff01, 0xed000300,
- 0x02fefd01, 0xf9fe0506, 0x010301fd, 0x0200ffff,
- 0xfcfffff8, 0x02ff0101, 0x03020304, 0x000301fb,
- 0x01ff0200, 0x050000fd, 0x0800fefb, 0x06fcfcfc,
- 0x02010201, 0x02fd0202, 0x00f70004, 0x01f50007,
- 0xfe000000, 0xfaff0303, 0xf6fd0304, 0x020602ff,
- 0x05fdfe07, 0xff0300fc, 0xf90102fc, 0x03ffff02,
- 0x02020203, 0xfbf9f9fb, 0x02040605, 0x0100fffe
+static const int8 s_svq1IntraCodebook4x4[1536] = {
+ -11, -3, 3, 6,-10, -1, 5, 7, -9, -1, 6, 7, -9, -1, 4, 6,
+ 5, 7, 0,-14, 6, 9, 2,-15, 6, 9, 2,-15, 4, 6, 0,-14,
+ 16, 3, -5, -6, 16, 1, -8, -8, 14, -1, -9, -9, 12, 0, -8, -8,
+ 8, 12, 16, 17, -2, 2, 6, 9,-10, -8, -4, 0,-15,-14,-11, -7,
+ -7,-10, -2, 16, -7,-11, -3, 18, -7,-11, -1, 20, -6, -8, 1, 19,
+ -9,-13,-16,-17, 2, -2, -7, -9, 11, 8, 4, -1, 16, 15, 11, 7,
+ -22, -2, 13, 15,-24, -2, 14, 16,-25, -4, 13, 15,-25, -6, 10, 13,
+ 26, 26, 22, 16, 17, 15, 9, 3, -2, -6,-11,-14,-20,-25,-28,-28,
+ -27,-27,-25,-21,-16,-15,-11, -7, 3, 8, 12, 13, 23, 28, 31, 30,
+ 20, 16, -7,-33, 22, 19, -6,-35, 22, 19, -6,-34, 20, 17, -6,-32,
+ -20,-20, 2, 38,-21,-22, 2, 40,-21,-22, 2, 40,-20,-20, 3, 38,
+ -47, -4, 24, 26,-50, -3, 26, 27,-50, -3, 26, 27,-47, -4, 24, 26,
+ 45, 6,-23,-27, 48, 5,-25,-28, 48, 5,-26,-28, 44, 6,-24,-27,
+ -30,-36,-10, 76,-31,-37,-11, 78,-31,-37,-11, 78,-31,-36,-10, 77,
+ -53,-32, 35, 52,-54,-34, 36, 52,-54,-34, 36, 52,-53,-33, 34, 51,
+ -93,-34, 62, 65,-93,-34, 62, 66,-93,-34, 62, 65,-93,-34, 60, 64,
+ -7, 0, 2, 2, -8, -1, 3, 3, -8, 0, 4, 5, -6, 1, 5, 5,
+ 3, 7, 11, 11, 2, 2, 3, 3, 1, -2, -6, -7, 1, -5,-11,-13,
+ 3, -2, -4, -3, 7, 0, -5, -5, 12, 4, -5, -7, 14, 6, -4, -7,
+ 18, 14, 3, -2, 6, 4, 0, -3, -8, -5, -2, 0,-16,-11, -2, 2,
+ -8, -6, 7, 18, -7, -8, 2, 13, -4, -6, -2, 6, 0, -4, -3, 1,
+ 1, -3,-13,-18, 0, -1, -5, -7, -1, 1, 6, 7, -2, 4, 15, 17,
+ -15,-14, -7, -2, -6, -5, -1, 0, 6, 6, 3, 1, 15, 13, 6, 1,
+ 2, -2,-11, 10, 2, -1,-12, 11, 3, -1,-12, 11, 2, -2,-11, 11,
+ -9, 14, -1, -5, -9, 15, -2, -5, -8, 16, -2, -5, -7, 15, -1, -4,
+ 2, 6, 8, 8, -2, 3, 9, 12,-11, -5, 4, 10,-19,-16, -8, 0,
+ 14, 8, -7,-15, 12, 7, -7,-14, 8, 5, -4, -9, 5, 3, -1, -4,
+ 12,-14, -2, 2, 13,-15, -1, 3, 14,-15, -1, 3, 13,-14, -1, 3,
+ 0, 6, 10,-13, 0, 6, 10,-15, 0, 7, 9,-17, 1, 6, 8,-16,
+ -8, -5, 15, -2, -8, -6, 17, -2, -8, -6, 16, -3, -8, -5, 15, -2,
+ -9,-11,-11,-10, 9, 10, 9, 8, 8, 10, 10, 9, -8, -9, -8, -7,
+ 9, 10, 9, 7, -8,-10,-10,-10, -7,-10,-11,-11, 11, 12, 11, 8,
+ 0, 10, 7, 0, 0, 7, 0, -6, 0, 2, -5, -6, -2, -1, -4, -1,
+ 5, 0, -6, -9, 2, 2, 2, 1, -2, 0, 5, 7, -6, -5, 1, 4,
+ 3, -8, 2, -1, 4, -9, 3, 0, 5, -7, 3, 0, 7, -5, 3, 0,
+ -5, -3, 2, 9, -6, -3, 1, 8, -6, -3, 1, 7, -5, -2, 0, 4,
+ 13, 8, 3, 1, -3, -5, -4, -1, -8, -7, -3, 0, -1, 1, 3, 2,
+ 3, 2, -5,-12, 4, 3, -2, -9, 3, 4, 1, -4, 3, 5, 4, -1,
+ -9, -8, -4, 0, 8, 6, 2, 0, 10, 8, 3, 0, -6, -5, -3, -1,
+ -3, -9,-12, -5, 0, -3, -5, 0, 2, 3, 2, 4, 5, 8, 7, 6,
+ -1, -2, 5, 12, -1, -1, 5, 9, 2, 1, -1, -2, 2, -1,-11,-17,
+ -7, 3, 3, -1, -9, 3, 4, -1,-10, 4, 6, -1, -9, 5, 7, 0,
+ -18, -7, 2, 2, -8, 1, 5, 3, 3, 4, 1, 0, 9, 5, -2, -3,
+ -2, 0, 6, 8, -4, -5, -5, -3, 1, -2, -6, -8, 10, 9, 3, -1,
+ 0, -2, -2, 0, 0, -4, -5, 0, -2, -8, -4, 8, -5, -7, 6, 24,
+ 9, 1, -7, 1, 9, 1, -8, 1, 8, 0,-10, 1, 8, -1,-11, -1,
+ 8, 8, 6, 3, 5, 4, 3, 2, -2, -3, -1, 0,-10,-13, -8, -4,
+ 0, 4, 2, -3, 0, 6, 3, -5, 3, 10, 2,-12, 5, 10, -4,-22,
+ 0, -4, -1, 3, 1, -4, -1, 5, 1, -5, 0, 8, -1, -6, -2, 7,
+ -1, -1, -2, -4, -1, -2, -4, -6, -1, -1, -1, -2, 1, 5, 10, 9,
+ 10, 3, 0, -2, 6, -1, -2, -5, 3, -1, -2, -6, 2, 0, 0, -5,
+ 6, 3, 0, 0, 6, 3, 1, 1, 4, -2, -2, 1, 0, -9, -9, -2,
+ -11, -3, 1, 2, -6, 2, 4, 5, -3, 2, 3, 4, -2, 1, 1, 2,
+ -6, -4, -1, -2, 2, -1, -1, -2, 10, 2, -2, -2, 11, 2, -4, -1,
+ 6, 0, -2, 2, 3, 3, 0, 0, -6, 3, 3, 0,-17, -1, 5, 0,
+ -1, 4, 10, 11, -3, -2, 0, 1, -3, -4, -5, -3, -1, -2, -2, -1,
+ 2, -3, -9,-12, 3, 3, 3, 2, 2, 2, 4, 4, 2, 1, -1, -2,
+ -2, 9, 5,-10, -3, 5, 5, -5, -2, 1, 2, 0, -1, -2, -2, 1,
+ -2, -3, 7, -2, -1, -3, 7, -3, -1, -2, 8, -4, -2, -2, 7, -3,
+ 1, -8, -3, 12, 2, -2, -2, 4, 1, 3, 0, -5, -1, 5, 2, -7,
+ -1, 3, 1, -5, -7, -2, 3, 1, -2, -7, -2, 2, 20, 3, -5, -1,
+ 5, 0, -3, -2, -7, -7, 0, 6, -6, 0, 7, 6, 2, 6, 0, -7,
+ -2, 6, -7, 1, -2, 7, -8, 3, -2, 7, -7, 3, -1, 7, -6, 2,
+ -5, -2, 5, 7, 4, 1, -4, -8, 6, 3, -2, -5, -7, -5, 3, 7,
+ -1, -1, 6, 5, 0, -1, 1, -4, 2, 1, 0, -7, 1, 0, 0, -4,
+ -8, 0, 3, 1, -2, 1, -1, -1, 1, -1, -3, 1, 1, -2, 1, 9,
+ 5, 2, -3, -4, -1, 0, -1, -3, -3, 1, 3, 1, -4, 0, 4, 2,
+ 2, -2, -2, 12, 0, -2, -5, 3, -1, 0, -3, 1, -3, -1, -2, 1,
+ 1, 5, 3, 0, -6, -4, -2, 1, 0, -2, -2, 2, 6, 1, -4, -1,
+ -3, -5, -5, -1, 3, 5, 5, 4, 0, 3, 1, -1, -2, 1, -2, -3,
+ 2, -4, -5, -3, 4, -2, -3, -2, 6, 0, -1, -1, 7, 1, 0, 0,
+ -3, -2, -2, 0, -2, -3, -5, -1, -2, 2, 0, -1, -1, 11, 9, -1,
+ 0, 1, -1,-10, -1, 1, 0, -6, 1, 0, 1, 4, 2, -5, -1, 13,
+ -2, 4, 5, 0, -5, 1, 6, 3, -6, -2, 3, 2, -5, -2, 0, -2,
+ -1, 1, 1, -2, -1, -2, 0, 2, 5, 5, 5, 7, 0, -4, -8, -7,
+ 0, 2, -1, -5, -1, 2, 2, -3, 0, 5, 3, -5, 3, 8, 2,-12,
+ 8, 4, 0, -2, 10, -1, -4, -1, 3, -6, -3, 0, -4, -5, 0, 0,
+ 0,-10, -4, 2, -1, -6, 3, 5, -1, -3, 6, 4, 0, -2, 4, 2,
+ 0, 8, 1, -1, 0, 11, 1, -3, -1, 6, -2, -4, -3, -2, -7, -4,
+ 0, -1, -1, -1, 4, 5, 6, 5, -5, -9, -8, -5, 2, 2, 3, 2,
+ 0, 2, 6, 1, 2, 0, 3, 0, 1, -2, -1, -2, 0, -1, -3, -6,
+ 0, 0, 2, 0, 4, 0, 2, 1, 5, -2, 0, 0, -2, -9, -1, 2,
+ 0, 1, 0,-10, -1, 1, 8, 0, -1, -2, 4, 0, 1, -1, 2, -1,
+ -3, -2, 2, -1, -3, -1, 2, -3, 0, -1, 1, 0, 8, 1, -1, 3,
+ 0, 1, 1, 2, 0, -4, -2, 0, -1, -5, 1, -1, -2, -1, 11, 2,
+ 1, 5, -2, -2, 0, 2, -4, 0, -2, 1, -5, 1, 0, 5, 0, 1,
+ -5, -3, 0, 6, -4, 2, 0, 0, -3, 5, 1, 0, -3, 3, 0, 0,
+ 3, -2, -3, 1, 1, -4, 0, 8, -2, -3, -2, 3, 1, 2, -1, -1,
+ 1, 1, 0, 2, 2, 0, 1, 6, 1, -1, 2, 1, 0, 3, 0,-19,
+ 1, -3, -2, 2, 6, 5, -2, -7, -3, 1, 3, 1, -1, -1, 0, 2,
+ -8, -1, -1, -4, 1, 1, -1, 2, 4, 3, 2, 3, -5, 1, 3, 0,
+ 0, 2, -1, 1, -3, 0, 0, 5, -5, -2, 0, 8, -4, -4, -4, 6,
+ 1, 2, 1, 2, 2, 2, -3, 2, 4, 0, -9, 0, 7, 0,-11, 1,
+ 0, 0, 0, -2, 3, 3, -1, -6, 4, 3, -3,-10, -1, 2, 6, 2,
+ 7, -2, -3, 5, -4, 0, 3, -1, -4, 2, 1, -7, 2, -1, -1, 3,
+ 3, 2, 2, 2, -5, -7, -7, -5, 5, 6, 4, 2, -2, -1, 0, 1
};
-static const uint32 s_svq1IntraCodebook8x4[768] = {
- 0x06060605, 0x08080707, 0x00000000, 0x03020100,
- 0xfbfcfcfd, 0xfefdfcfb, 0xfbfcfcfc, 0xfdfdfcfc,
- 0x02020201, 0x03030302, 0x04030302, 0x05050504,
- 0x010100ff, 0x04040302, 0xf7f7f6f7, 0xfbfaf9f8,
- 0xfafbfcfc, 0xf9f9f9fa, 0xfefeff00, 0xfcfcfdfd,
- 0x03030404, 0x00010102, 0x06070707, 0x04040506,
- 0x06050402, 0xfafd0104, 0x05050403, 0xf8fb0004,
- 0x04040302, 0xf6f9fe02, 0x01020202, 0xf4f7fc00,
- 0x01fdf9f7, 0x03030404, 0x03fef9f6, 0x03030505,
- 0x03fefaf7, 0x03040506, 0x03fffaf8, 0x02030404,
- 0xfbfbfbfb, 0x070401fd, 0xfcfbfbfb, 0x080601fe,
- 0xfdfcfbfc, 0x0a0803ff, 0xfefdfcfd, 0x0b090501,
- 0xfefefefe, 0xfefefefe, 0xfbfbfbfc, 0xfcfbfbfb,
- 0xfcfcfcfd, 0xfdfcfcfc, 0x0b0a0a09, 0x0a0a0b0b,
- 0xfe010407, 0xf6f7fafc, 0x00030709, 0xf7f8fcfe,
- 0x0204080b, 0xf8fafd00, 0x0305090b, 0xf9fbfe01,
- 0xf4f3f3f3, 0xf8f8f6f5, 0x03020100, 0x03040404,
- 0x06050403, 0x04050606, 0x04040403, 0x02030303,
- 0x0a0b0a0a, 0x07080909, 0x06060606, 0x02030405,
- 0xff000000, 0xfcfcfdfe, 0xf4f5f6f6, 0xf2f2f2f3,
- 0x10111010, 0x0b0c0d0f, 0xfcfdfeff, 0xfdfcfcfc,
- 0xfafafbfc, 0xfafafafa, 0xfafafafb, 0xfbfbfafa,
- 0xf4f3f3f3, 0xfaf8f6f5, 0xfaf9f8f7, 0x0100fefc,
- 0x0301fffe, 0x09080705, 0x0b090705, 0x0f0f0e0d,
- 0x070b0e10, 0xf7f9fd02, 0x03080c0e, 0xf5f7faff,
- 0x0004090b, 0xf3f5f8fc, 0xfd010508, 0xf2f4f6fa,
- 0xfdf7f1ee, 0x0b090601, 0xfff9f3ef, 0x0c0b0703,
- 0x01fbf5f1, 0x0d0c0905, 0x02fdf7f3, 0x0d0b0905,
- 0x0f131516, 0xf7fc030a, 0x090f1214, 0xeff4fb02,
- 0x01080d10, 0xe8ecf2f9, 0xf8ff060a, 0xe5e7ebf1,
- 0xf2ece9e7, 0x0e0901f9, 0xf7f0ebe9, 0x15100900,
- 0xfff6f0ec, 0x19161008, 0x06fdf5f1, 0x1b19140e,
- 0x0100fefc, 0x02020202, 0x0200fefb, 0x03030303,
- 0x01fffcfa, 0x03030302, 0x00fefbf9, 0x02020101,
- 0x01010102, 0xfdfe0001, 0x01020303, 0xfcfdff00,
- 0x01020304, 0xfafcfe00, 0x01030405, 0xfafbfdff,
- 0x04060605, 0xfdfe0002, 0x04040403, 0xff000103,
- 0xfffffefe, 0xfefeffff, 0xfefdfcfb, 0xfdfdfefe,
- 0xffffffff, 0xffffffff, 0xfcfcfcfd, 0xfdfdfdfd,
- 0xffffffff, 0xfeffffff, 0x06060605, 0x03040506,
- 0x04040404, 0x07060504, 0xffffff00, 0x020100ff,
- 0xfdfdfdfe, 0x00fffefd, 0xfcfcfdfd, 0xfffefdfc,
- 0xfcfcfe00, 0x030200fe, 0xfdfdfe00, 0x050402ff,
- 0xfdfcfeff, 0x06050300, 0xfdfcfdfe, 0x050402ff,
- 0xfd000409, 0x0100fffd, 0xfcff0408, 0x0201fffd,
- 0xfbfd0206, 0x0100fefc, 0xfcfd0105, 0x0100fefc,
- 0xff010305, 0xf6f6f8fc, 0x01020303, 0xfcfdfe00,
- 0x02010101, 0x00010203, 0x020100ff, 0x02030403,
- 0x02020100, 0xfdfdff01, 0x01010100, 0xfdfcfeff,
- 0xfdfdfdfd, 0x02fffdfd, 0x00fdfcfc, 0x0e0c0703,
- 0xfafafbfb, 0xfbfafafa, 0x01020202, 0x00000000,
- 0x02030404, 0x00000001, 0x04050606, 0x01010202,
- 0xfdfaf9f9, 0x08070400, 0xfdfdfeff, 0x0201fffe,
- 0xff010303, 0xfffefefe, 0x02040606, 0xfefefe00,
- 0x02fefbfa, 0x0c0b0905, 0x00fefcfc, 0x06050402,
- 0xfefefefd, 0x0100fffe, 0xfdfefefe, 0xfefdfdfd,
- 0x0301fdf9, 0xfbfd0003, 0x0503fefa, 0xfbfd0104,
- 0x0604fffb, 0xfcfd0205, 0x070500fc, 0xfdff0306,
- 0x00000000, 0x00000000, 0xfdfdfefe, 0xfffefdfd,
- 0x09080706, 0x06070809, 0xfbfbfcfc, 0xfcfbfafa,
- 0xfcfaf8f7, 0x06060300, 0x03fffcfb, 0x03050605,
- 0x06060301, 0xfbfe0104, 0x01050706, 0xf5f6f9fd,
- 0x0105090a, 0xfcfafafd, 0xfbff0305, 0x02fefbfa,
- 0xfafafcfe, 0x0a0601fc, 0xfcf9f9fa, 0x0c0b0701,
- 0x02030506, 0x00000000, 0xfeff0102, 0xfffffefd,
- 0xfcfeff00, 0x01fffefc, 0xfeff0000, 0x030200ff,
- 0xfefeff00, 0xfffffefe, 0x01020405, 0x00000000,
- 0x01030506, 0x00000000, 0xfcfe0002, 0xfefefdfc,
- 0x0200fcf9, 0x01020202, 0x0000fdf9, 0x00000000,
- 0x0101fffc, 0x01000000, 0x020201ff, 0x03030202,
- 0x020200fe, 0x01010101, 0x020201ff, 0xff000001,
- 0x02040200, 0xfdfeff00, 0x01030201, 0xfafafcfe,
- 0x04020201, 0x01040605, 0xffffff00, 0xfcfe0000,
- 0xfeff0000, 0xfafcfefe, 0x00000102, 0xfdff0101,
- 0x01010101, 0x03030201, 0x00010000, 0x04040201,
- 0xffffffff, 0x03020100, 0xfbfbfcfc, 0x00fffdfb,
- 0xfcfbfbfa, 0xfffffefd, 0x010000ff, 0x03030201,
- 0x01010100, 0x04030202, 0xffff0000, 0x03020100,
- 0x01010100, 0xffff0000, 0x02030301, 0xfefeff01,
- 0x020200fe, 0x01010202, 0xfefcf8f7, 0x03030301,
- 0xfeffffff, 0xfcfdfdfd, 0xff000000, 0xfdfdfefe,
- 0x00020202, 0xffffffff, 0x03040505, 0x02020202,
- 0xfcff0306, 0x0101fffd, 0xfcfdff02, 0x000202ff,
- 0x01fefeff, 0xfd010404, 0x0401fffe, 0xf8fd0306,
- 0x01020303, 0xfefefeff, 0xfffefcfc, 0x04040301,
- 0xfcfbfbfc, 0x020200fe, 0x01040707, 0xfefdfeff,
- 0x000301ff, 0x0600fafc, 0x010401fe, 0x07fffafc,
- 0x020401fd, 0x06fffafd, 0x020300fe, 0x04fffbfe,
- 0x01feff01, 0xf9ff0404, 0xfffcff01, 0xfa000605,
- 0xfdfc0003, 0xfc020603, 0xfcfb0003, 0xfd010401,
- 0x03030202, 0x02020303, 0xf9fafbfc, 0xfaf9f9f9,
- 0x03030201, 0x02020303, 0x01010000, 0x01020201,
- 0x03fdfd03, 0x02fefe04, 0x04fcfc03, 0x02fcfc04,
- 0x04fcfc04, 0x03fdfc04, 0x03fcfd03, 0x03fdfd03,
- 0xfefefefe, 0xfffffefe, 0x08080706, 0x05060708,
- 0xf9f9fafb, 0xfbfaf9f8, 0x02020101, 0x01010202,
- 0x00000000, 0x0000ff00, 0x000000ff, 0x0000ff00,
- 0xfefefdfe, 0xfdfdfdfe, 0x06050302, 0x00010204,
- 0x00020608, 0x00000000, 0x00000104, 0xffffff00,
- 0x0000ff01, 0xfdfeff00, 0x00fffefe, 0xfbfcfe00,
- 0xfeff0103, 0xfbfbfcfd, 0x00000102, 0x00000101,
- 0x00ffff00, 0x02020202, 0x01fffeff, 0x02020202,
- 0xfffeff00, 0x00ffffff, 0xfffefeff, 0x010000ff,
- 0x02010102, 0x00010102, 0x01030506, 0xfcfcfe00,
- 0x00fffefd, 0xff000101, 0x04030100, 0x01030505,
- 0x00ffffff, 0xfeff0001, 0xfffefefe, 0xfdfeff00,
- 0xfefeff00, 0x0200ffff, 0xfffeff01, 0x0200ffff,
- 0xfefe0001, 0x0501fefe, 0xfefeff01, 0x0a0500fe,
- 0x00000000, 0xffffff00, 0x00ffffff, 0x02010000,
- 0x03020201, 0x05060404, 0xfefdfdfd, 0xfdfdfdfe,
- 0xfefeff01, 0x07050300, 0xfdfe0002, 0x030200fe,
- 0xfdfe0103, 0xfffffefd, 0xff000103, 0xffffffff,
- 0x04050301, 0xfcfdff02, 0x0201fefd, 0xfeff0001,
- 0x0200fdfb, 0x00000102, 0x0201fffd, 0x00000102,
- 0xffffff00, 0x04030201, 0xfdfcfcfd, 0x010000ff,
- 0xfffefdfe, 0x01010101, 0x0300fefe, 0x02030404,
- 0xfefdfcfc, 0x030201ff, 0x01010100, 0xfdfdfeff,
- 0x04050403, 0xfdfdff02, 0x0200fefe, 0x00010202,
- 0x070500fc, 0xfcfcff04, 0x030402ff, 0xfefdfd00,
- 0xff000102, 0x0100fefe, 0xfeff0000, 0x0201fffe,
- 0xfffefdfc, 0x02020100, 0x0005090a, 0xfefdfcfd,
- 0xfefeff01, 0x000000ff, 0x01fffefe, 0xff000101,
- 0x0300fdfb, 0xfe000204, 0x0100fffe, 0xffff0001,
- 0xfeff0203, 0x0101fffe, 0xfbff0507, 0x0402fefa,
- 0xfd0303fe, 0xfe0201fc, 0xfd0403fd, 0xfe0302fc,
- 0xfd0403fd, 0xfe0302fc, 0xfe0402fc, 0xff0201fd,
- 0xfdff0304, 0x0201fffd, 0x00fcfafc, 0x01040504,
- 0x06050200, 0xfcfbfd02, 0xfdff0101, 0x0402fefb,
- 0x020100ff, 0x04030302, 0x010100ff, 0xffffff00,
- 0x020100ff, 0xfeff0102, 0x00fffefd, 0xfdfeff00,
- 0x01010101, 0x02010000, 0x00ff0001, 0x00010100,
- 0xfffcfe01, 0x00010201, 0xfdf9fc01, 0x01020301,
- 0x01010101, 0xff000101, 0x00010101, 0x00020201,
- 0x00000101, 0xfd000200, 0xff000203, 0xf7fafeff,
- 0x01000000, 0x02010000, 0x00000001, 0x0200ffff,
- 0x01010100, 0x00fefdff, 0x0601fbf9, 0xffff0206,
- 0xfdff0103, 0x0401fefc, 0xfdfe0002, 0x02fffdfc,
- 0x01010202, 0x01000001, 0x00000101, 0x01000000,
- 0xfe0101ff, 0xfffcfafb, 0x030401ff, 0x02010002,
- 0x030200ff, 0x01000001, 0x000100ff, 0x00ffff00,
- 0x02020100, 0x01fffe00, 0xfefffffe, 0x080602ff,
- 0xfdfeffff, 0x020100fe, 0xff0000ff, 0xffff00ff,
- 0x01010102, 0x00000001, 0x01010000, 0x01ffff01,
- 0x020200ff, 0x03fefdff, 0x00030200, 0x04fef9fb,
- 0x000000ff, 0xfdfdfeff, 0xfeff00ff, 0xfefefefe,
- 0x00000101, 0xff000201, 0x02010201, 0x00020605,
- 0x00fdfcfe, 0xfd000202, 0x01000103, 0xfdfe0102,
- 0x00000103, 0xff000000, 0xfefeff01, 0x030301ff,
- 0x02010203, 0xfe010304, 0xfdfcfcfe, 0xfdfe00ff,
- 0xffff0001, 0xff000100, 0x00000203, 0x00010100,
- 0x00000101, 0x00000000, 0x02030302, 0x01010202,
- 0xfdfeff00, 0xfcfbfbfb, 0xff000101, 0x03030100,
- 0x00fefaf7, 0x02020101, 0x0201fefa, 0x01000101,
- 0x020201fe, 0x01010101, 0x01020200, 0x01010100,
- 0x00000001, 0x00ff0000, 0x00000000, 0x00fefdff,
- 0xfefdfdfd, 0x090703ff, 0x02020201, 0xfdfcfe00,
- 0xfffe0002, 0xfaff0403, 0xfdfe0001, 0x000303ff,
- 0x00030300, 0x0101fffe, 0x0203fffa, 0x0100feff,
- 0xfe000305, 0x010200fd, 0x02020101, 0xf9fcfe00,
- 0x0201fefd, 0xfcff0102, 0xfe000202, 0x020200fe,
- 0xfdfe0000, 0x0000fffe, 0x00000000, 0x02020000,
- 0x0100fffe, 0x03020100, 0x0000fefc, 0x030200ff,
- 0xfffefefe, 0x040200ff, 0x00000000, 0x0100ffff,
- 0xffffff00, 0x0000ffff, 0x00020406, 0xfffffeff,
- 0x01010100, 0xf6fbff01, 0x01010101, 0xfc000101,
- 0x01010001, 0xff010101, 0x01010102, 0x00000000,
- 0x030401fd, 0x00ff0103, 0x000100fc, 0x000000ff,
- 0x010200fb, 0xff000101, 0xfe0102ff, 0xff00fffe,
- 0x03050402, 0x0201ff00, 0x00010000, 0xfffffefe,
- 0xfefefefe, 0x00fffefd, 0x00010000, 0x02010000,
- 0xfdfefe00, 0xff0202ff, 0x00000001, 0xfe030501,
- 0xff00ffff, 0xfb000200, 0x000100ff, 0xfe020200,
- 0xffff0103, 0x02010100, 0x01000001, 0x01010101,
- 0x01fef8f6, 0x01010102, 0x010201ff, 0x00000000,
- 0x0100ffff, 0x01020202, 0x00ffffff, 0xfcfbfdff,
- 0x01020101, 0x02000001, 0xfffffeff, 0x040200ff,
- 0x00fbf9fd, 0x00000002, 0x01feff03, 0x02010102,
- 0x01fffe01, 0x01000102, 0x0300ff00, 0xffffff02,
- 0x00010102, 0x00000000, 0x03fef9f7, 0x01010203,
- 0xfe000203, 0x0101fffe, 0x0000ff00, 0x00000101,
- 0x0101fffe, 0x00000001, 0xfe010201, 0x0201fdfc,
- 0xfe010201, 0x010300fd, 0x0000ffff, 0xfc000301,
- 0x01ff0002, 0x03fefe02, 0x02ff0002, 0x01fcfe03,
- 0x01010100, 0xfefafe02, 0x000000ff, 0xfffe0002,
- 0x0201ffff, 0xfefdfe01, 0xfffeff03, 0x020100ff,
- 0x0000040a, 0xfffefeff, 0xfffeff03, 0x00ffff00,
- 0x010702fb, 0x0001fefc, 0xff0302fe, 0x000200fd,
- 0x00000102, 0xfeff0101, 0xfffefe01, 0x0000feff,
- 0xf9fe0300, 0x000003ff, 0xfbfd0301, 0x00ff0302,
- 0xfefe0200, 0x00fe0204, 0x00ff01ff, 0x01feff02,
- 0xfcfd0004, 0x010201fe, 0x05030000, 0xfeff0103,
- 0xff010101, 0x0101fffd, 0xfefeff01, 0xfeff0000
+static const int8 s_svq1IntraCodebook8x4[3072] = {
+ 5, 6, 6, 6, 7, 7, 8, 8, 0, 0, 0, 0, 0, 1, 2, 3,
+ -3, -4, -4, -5, -5, -4, -3, -2, -4, -4, -4, -5, -4, -4, -3, -3,
+ 1, 2, 2, 2, 2, 3, 3, 3, 2, 3, 3, 4, 4, 5, 5, 5,
+ -1, 0, 1, 1, 2, 3, 4, 4, -9,-10, -9, -9, -8, -7, -6, -5,
+ -4, -4, -5, -6, -6, -7, -7, -7, 0, -1, -2, -2, -3, -3, -4, -4,
+ 4, 4, 3, 3, 2, 1, 1, 0, 7, 7, 7, 6, 6, 5, 4, 4,
+ 2, 4, 5, 6, 4, 1, -3, -6, 3, 4, 5, 5, 4, 0, -5, -8,
+ 2, 3, 4, 4, 2, -2, -7,-10, 2, 2, 2, 1, 0, -4, -9,-12,
+ -9, -7, -3, 1, 4, 4, 3, 3,-10, -7, -2, 3, 5, 5, 3, 3,
+ -9, -6, -2, 3, 6, 5, 4, 3, -8, -6, -1, 3, 4, 4, 3, 2,
+ -5, -5, -5, -5, -3, 1, 4, 7, -5, -5, -5, -4, -2, 1, 6, 8,
+ -4, -5, -4, -3, -1, 3, 8, 10, -3, -4, -3, -2, 1, 5, 9, 11,
+ -2, -2, -2, -2, -2, -2, -2, -2, -4, -5, -5, -5, -5, -5, -5, -4,
+ -3, -4, -4, -4, -4, -4, -4, -3, 9, 10, 10, 11, 11, 11, 10, 10,
+ 7, 4, 1, -2, -4, -6, -9,-10, 9, 7, 3, 0, -2, -4, -8, -9,
+ 11, 8, 4, 2, 0, -3, -6, -8, 11, 9, 5, 3, 1, -2, -5, -7,
+ -13,-13,-13,-12,-11,-10, -8, -8, 0, 1, 2, 3, 4, 4, 4, 3,
+ 3, 4, 5, 6, 6, 6, 5, 4, 3, 4, 4, 4, 3, 3, 3, 2,
+ 10, 10, 11, 10, 9, 9, 8, 7, 6, 6, 6, 6, 5, 4, 3, 2,
+ 0, 0, 0, -1, -2, -3, -4, -4,-10,-10,-11,-12,-13,-14,-14,-14,
+ 16, 16, 17, 16, 15, 13, 12, 11, -1, -2, -3, -4, -4, -4, -4, -3,
+ -4, -5, -6, -6, -6, -6, -6, -6, -5, -6, -6, -6, -6, -6, -5, -5,
+ -13,-13,-13,-12,-11,-10, -8, -6, -9, -8, -7, -6, -4, -2, 0, 1,
+ -2, -1, 1, 3, 5, 7, 8, 9, 5, 7, 9, 11, 13, 14, 15, 15,
+ 16, 14, 11, 7, 2, -3, -7, -9, 14, 12, 8, 3, -1, -6, -9,-11,
+ 11, 9, 4, 0, -4, -8,-11,-13, 8, 5, 1, -3, -6,-10,-12,-14,
+ -18,-15, -9, -3, 1, 6, 9, 11,-17,-13, -7, -1, 3, 7, 11, 12,
+ -15,-11, -5, 1, 5, 9, 12, 13,-13, -9, -3, 2, 5, 9, 11, 13,
+ 22, 21, 19, 15, 10, 3, -4, -9, 20, 18, 15, 9, 2, -5,-12,-17,
+ 16, 13, 8, 1, -7,-14,-20,-24, 10, 6, -1, -8,-15,-21,-25,-27,
+ -25,-23,-20,-14, -7, 1, 9, 14,-23,-21,-16, -9, 0, 9, 16, 21,
+ -20,-16,-10, -1, 8, 16, 22, 25,-15,-11, -3, 6, 14, 20, 25, 27,
+ -4, -2, 0, 1, 2, 2, 2, 2, -5, -2, 0, 2, 3, 3, 3, 3,
+ -6, -4, -1, 1, 2, 3, 3, 3, -7, -5, -2, 0, 1, 1, 2, 2,
+ 2, 1, 1, 1, 1, 0, -2, -3, 3, 3, 2, 1, 0, -1, -3, -4,
+ 4, 3, 2, 1, 0, -2, -4, -6, 5, 4, 3, 1, -1, -3, -5, -6,
+ 5, 6, 6, 4, 2, 0, -2, -3, 3, 4, 4, 4, 3, 1, 0, -1,
+ -2, -2, -1, -1, -1, -1, -2, -2, -5, -4, -3, -2, -2, -2, -3, -3,
+ -1, -1, -1, -1, -1, -1, -1, -1, -3, -4, -4, -4, -3, -3, -3, -3,
+ -1, -1, -1, -1, -1, -1, -1, -2, 5, 6, 6, 6, 6, 5, 4, 3,
+ 4, 4, 4, 4, 4, 5, 6, 7, 0, -1, -1, -1, -1, 0, 1, 2,
+ -2, -3, -3, -3, -3, -2, -1, 0, -3, -3, -4, -4, -4, -3, -2, -1,
+ 0, -2, -4, -4, -2, 0, 2, 3, 0, -2, -3, -3, -1, 2, 4, 5,
+ -1, -2, -4, -3, 0, 3, 5, 6, -2, -3, -4, -3, -1, 2, 4, 5,
+ 9, 4, 0, -3, -3, -1, 0, 1, 8, 4, -1, -4, -3, -1, 1, 2,
+ 6, 2, -3, -5, -4, -2, 0, 1, 5, 1, -3, -4, -4, -2, 0, 1,
+ 5, 3, 1, -1, -4, -8,-10,-10, 3, 3, 2, 1, 0, -2, -3, -4,
+ 1, 1, 1, 2, 3, 2, 1, 0, -1, 0, 1, 2, 3, 4, 3, 2,
+ 0, 1, 2, 2, 1, -1, -3, -3, 0, 1, 1, 1, -1, -2, -4, -3,
+ -3, -3, -3, -3, -3, -3, -1, 2, -4, -4, -3, 0, 3, 7, 12, 14,
+ -5, -5, -6, -6, -6, -6, -6, -5, 2, 2, 2, 1, 0, 0, 0, 0,
+ 4, 4, 3, 2, 1, 0, 0, 0, 6, 6, 5, 4, 2, 2, 1, 1,
+ -7, -7, -6, -3, 0, 4, 7, 8, -1, -2, -3, -3, -2, -1, 1, 2,
+ 3, 3, 1, -1, -2, -2, -2, -1, 6, 6, 4, 2, 0, -2, -2, -2,
+ -6, -5, -2, 2, 5, 9, 11, 12, -4, -4, -2, 0, 2, 4, 5, 6,
+ -3, -2, -2, -2, -2, -1, 0, 1, -2, -2, -2, -3, -3, -3, -3, -2,
+ -7, -3, 1, 3, 3, 0, -3, -5, -6, -2, 3, 5, 4, 1, -3, -5,
+ -5, -1, 4, 6, 5, 2, -3, -4, -4, 0, 5, 7, 6, 3, -1, -3,
+ 0, 0, 0, 0, 0, 0, 0, 0, -2, -2, -3, -3, -3, -3, -2, -1,
+ 6, 7, 8, 9, 9, 8, 7, 6, -4, -4, -5, -5, -6, -6, -5, -4,
+ -9, -8, -6, -4, 0, 3, 6, 6, -5, -4, -1, 3, 5, 6, 5, 3,
+ 1, 3, 6, 6, 4, 1, -2, -5, 6, 7, 5, 1, -3, -7,-10,-11,
+ 10, 9, 5, 1, -3, -6, -6, -4, 5, 3, -1, -5, -6, -5, -2, 2,
+ -2, -4, -6, -6, -4, 1, 6, 10, -6, -7, -7, -4, 1, 7, 11, 12,
+ 6, 5, 3, 2, 0, 0, 0, 0, 2, 1, -1, -2, -3, -2, -1, -1,
+ 0, -1, -2, -4, -4, -2, -1, 1, 0, 0, -1, -2, -1, 0, 2, 3,
+ 0, -1, -2, -2, -2, -2, -1, -1, 5, 4, 2, 1, 0, 0, 0, 0,
+ 6, 5, 3, 1, 0, 0, 0, 0, 2, 0, -2, -4, -4, -3, -2, -2,
+ -7, -4, 0, 2, 2, 2, 2, 1, -7, -3, 0, 0, 0, 0, 0, 0,
+ -4, -1, 1, 1, 0, 0, 0, 1, -1, 1, 2, 2, 2, 2, 3, 3,
+ -2, 0, 2, 2, 1, 1, 1, 1, -1, 1, 2, 2, 1, 0, 0, -1,
+ 0, 2, 4, 2, 0, -1, -2, -3, 1, 2, 3, 1, -2, -4, -6, -6,
+ 1, 2, 2, 4, 5, 6, 4, 1, 0, -1, -1, -1, 0, 0, -2, -4,
+ 0, 0, -1, -2, -2, -2, -4, -6, 2, 1, 0, 0, 1, 1, -1, -3,
+ 1, 1, 1, 1, 1, 2, 3, 3, 0, 0, 1, 0, 1, 2, 4, 4,
+ -1, -1, -1, -1, 0, 1, 2, 3, -4, -4, -5, -5, -5, -3, -1, 0,
+ -6, -5, -5, -4, -3, -2, -1, -1, -1, 0, 0, 1, 1, 2, 3, 3,
+ 0, 1, 1, 1, 2, 2, 3, 4, 0, 0, -1, -1, 0, 1, 2, 3,
+ 0, 1, 1, 1, 0, 0, -1, -1, 1, 3, 3, 2, 1, -1, -2, -2,
+ -2, 0, 2, 2, 2, 2, 1, 1, -9, -8, -4, -2, 1, 3, 3, 3,
+ -1, -1, -1, -2, -3, -3, -3, -4, 0, 0, 0, -1, -2, -2, -3, -3,
+ 2, 2, 2, 0, -1, -1, -1, -1, 5, 5, 4, 3, 2, 2, 2, 2,
+ 6, 3, -1, -4, -3, -1, 1, 1, 2, -1, -3, -4, -1, 2, 2, 0,
+ -1, -2, -2, 1, 4, 4, 1, -3, -2, -1, 1, 4, 6, 3, -3, -8,
+ 3, 3, 2, 1, -1, -2, -2, -2, -4, -4, -2, -1, 1, 3, 4, 4,
+ -4, -5, -5, -4, -2, 0, 2, 2, 7, 7, 4, 1, -1, -2, -3, -2,
+ -1, 1, 3, 0, -4, -6, 0, 6, -2, 1, 4, 1, -4, -6, -1, 7,
+ -3, 1, 4, 2, -3, -6, -1, 6, -2, 0, 3, 2, -2, -5, -1, 4,
+ 1, -1, -2, 1, 4, 4, -1, -7, 1, -1, -4, -1, 5, 6, 0, -6,
+ 3, 0, -4, -3, 3, 6, 2, -4, 3, 0, -5, -4, 1, 4, 1, -3,
+ 2, 2, 3, 3, 3, 3, 2, 2, -4, -5, -6, -7, -7, -7, -7, -6,
+ 1, 2, 3, 3, 3, 3, 2, 2, 0, 0, 1, 1, 1, 2, 2, 1,
+ 3, -3, -3, 3, 4, -2, -2, 2, 3, -4, -4, 4, 4, -4, -4, 2,
+ 4, -4, -4, 4, 4, -4, -3, 3, 3, -3, -4, 3, 3, -3, -3, 3,
+ -2, -2, -2, -2, -2, -2, -1, -1, 6, 7, 8, 8, 8, 7, 6, 5,
+ -5, -6, -7, -7, -8, -7, -6, -5, 1, 1, 2, 2, 2, 2, 1, 1,
+ 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0,
+ -2, -3, -2, -2, -2, -3, -3, -3, 2, 3, 5, 6, 4, 2, 1, 0,
+ 8, 6, 2, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, -1, -1, -1,
+ 1, -1, 0, 0, 0, -1, -2, -3, -2, -2, -1, 0, 0, -2, -4, -5,
+ 3, 1, -1, -2, -3, -4, -5, -5, 2, 1, 0, 0, 1, 1, 0, 0,
+ 0, -1, -1, 0, 2, 2, 2, 2, -1, -2, -1, 1, 2, 2, 2, 2,
+ 0, -1, -2, -1, -1, -1, -1, 0, -1, -2, -2, -1, -1, 0, 0, 1,
+ 2, 1, 1, 2, 2, 1, 1, 0, 6, 5, 3, 1, 0, -2, -4, -4,
+ -3, -2, -1, 0, 1, 1, 0, -1, 0, 1, 3, 4, 5, 5, 3, 1,
+ -1, -1, -1, 0, 1, 0, -1, -2, -2, -2, -2, -1, 0, -1, -2, -3,
+ 0, -1, -2, -2, -1, -1, 0, 2, 1, -1, -2, -1, -1, -1, 0, 2,
+ 1, 0, -2, -2, -2, -2, 1, 5, 1, -1, -2, -2, -2, 0, 5, 10,
+ 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 1, 2,
+ 1, 2, 2, 3, 4, 4, 6, 5, -3, -3, -3, -2, -2, -3, -3, -3,
+ 1, -1, -2, -2, 0, 3, 5, 7, 2, 0, -2, -3, -2, 0, 2, 3,
+ 3, 1, -2, -3, -3, -2, -1, -1, 3, 1, 0, -1, -1, -1, -1, -1,
+ 1, 3, 5, 4, 2, -1, -3, -4, -3, -2, 1, 2, 1, 0, -1, -2,
+ -5, -3, 0, 2, 2, 1, 0, 0, -3, -1, 1, 2, 2, 1, 0, 0,
+ 0, -1, -1, -1, 1, 2, 3, 4, -3, -4, -4, -3, -1, 0, 0, 1,
+ -2, -3, -2, -1, 1, 1, 1, 1, -2, -2, 0, 3, 4, 4, 3, 2,
+ -4, -4, -3, -2, -1, 1, 2, 3, 0, 1, 1, 1, -1, -2, -3, -3,
+ 3, 4, 5, 4, 2, -1, -3, -3, -2, -2, 0, 2, 2, 2, 1, 0,
+ -4, 0, 5, 7, 4, -1, -4, -4, -1, 2, 4, 3, 0, -3, -3, -2,
+ 2, 1, 0, -1, -2, -2, 0, 1, 0, 0, -1, -2, -2, -1, 1, 2,
+ -4, -3, -2, -1, 0, 1, 2, 2, 10, 9, 5, 0, -3, -4, -3, -2,
+ 1, -1, -2, -2, -1, 0, 0, 0, -2, -2, -1, 1, 1, 1, 0, -1,
+ -5, -3, 0, 3, 4, 2, 0, -2, -2, -1, 0, 1, 1, 0, -1, -1,
+ 3, 2, -1, -2, -2, -1, 1, 1, 7, 5, -1, -5, -6, -2, 2, 4,
+ -2, 3, 3, -3, -4, 1, 2, -2, -3, 3, 4, -3, -4, 2, 3, -2,
+ -3, 3, 4, -3, -4, 2, 3, -2, -4, 2, 4, -2, -3, 1, 2, -1,
+ 4, 3, -1, -3, -3, -1, 1, 2, -4, -6, -4, 0, 4, 5, 4, 1,
+ 0, 2, 5, 6, 2, -3, -5, -4, 1, 1, -1, -3, -5, -2, 2, 4,
+ -1, 0, 1, 2, 2, 3, 3, 4, -1, 0, 1, 1, 0, -1, -1, -1,
+ -1, 0, 1, 2, 2, 1, -1, -2, -3, -2, -1, 0, 0, -1, -2, -3,
+ 1, 1, 1, 1, 0, 0, 1, 2, 1, 0, -1, 0, 0, 1, 1, 0,
+ 1, -2, -4, -1, 1, 2, 1, 0, 1, -4, -7, -3, 1, 3, 2, 1,
+ 1, 1, 1, 1, 1, 1, 0, -1, 1, 1, 1, 0, 1, 2, 2, 0,
+ 1, 1, 0, 0, 0, 2, 0, -3, 3, 2, 0, -1, -1, -2, -6, -9,
+ 0, 0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, -1, -1, 0, 2,
+ 0, 1, 1, 1, -1, -3, -2, 0, -7, -5, 1, 6, 6, 2, -1, -1,
+ 3, 1, -1, -3, -4, -2, 1, 4, 2, 0, -2, -3, -4, -3, -1, 2,
+ 2, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1,
+ -1, 1, 1, -2, -5, -6, -4, -1, -1, 1, 4, 3, 2, 0, 1, 2,
+ -1, 0, 2, 3, 1, 0, 0, 1, -1, 0, 1, 0, 0, -1, -1, 0,
+ 0, 1, 2, 2, 0, -2, -1, 1, -2, -1, -1, -2, -1, 2, 6, 8,
+ -1, -1, -2, -3, -2, 0, 1, 2, -1, 0, 0, -1, -1, 0, -1, -1,
+ 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, -1, -1, 1,
+ -1, 0, 2, 2, -1, -3, -2, 3, 0, 2, 3, 0, -5, -7, -2, 4,
+ -1, 0, 0, 0, -1, -2, -3, -3, -1, 0, -1, -2, -2, -2, -2, -2,
+ 1, 1, 0, 0, 1, 2, 0, -1, 1, 2, 1, 2, 5, 6, 2, 0,
+ -2, -4, -3, 0, 2, 2, 0, -3, 3, 1, 0, 1, 2, 1, -2, -3,
+ 3, 1, 0, 0, 0, 0, 0, -1, 1, -1, -2, -2, -1, 1, 3, 3,
+ 3, 2, 1, 2, 4, 3, 1, -2, -2, -4, -4, -3, -1, 0, -2, -3,
+ 1, 0, -1, -1, 0, 1, 0, -1, 3, 2, 0, 0, 0, 1, 1, 0,
+ 1, 1, 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 2, 2, 1, 1,
+ 0, -1, -2, -3, -5, -5, -5, -4, 1, 1, 0, -1, 0, 1, 3, 3,
+ -9, -6, -2, 0, 1, 1, 2, 2, -6, -2, 1, 2, 1, 1, 0, 1,
+ -2, 1, 2, 2, 1, 1, 1, 1, 0, 2, 2, 1, 0, 1, 1, 1,
+ 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, -1, -3, -2, 0,
+ -3, -3, -3, -2, -1, 3, 7, 9, 1, 2, 2, 2, 0, -2, -4, -3,
+ 2, 0, -2, -1, 3, 4, -1, -6, 1, 0, -2, -3, -1, 3, 3, 0,
+ 0, 3, 3, 0, -2, -1, 1, 1, -6, -1, 3, 2, -1, -2, 0, 1,
+ 5, 3, 0, -2, -3, 0, 2, 1, 1, 1, 2, 2, 0, -2, -4, -7,
+ -3, -2, 1, 2, 2, 1, -1, -4, 2, 2, 0, -2, -2, 0, 2, 2,
+ 0, 0, -2, -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2,
+ -2, -1, 0, 1, 0, 1, 2, 3, -4, -2, 0, 0, -1, 0, 2, 3,
+ -2, -2, -2, -1, -1, 0, 2, 4, 0, 0, 0, 0, -1, -1, 0, 1,
+ 0, -1, -1, -1, -1, -1, 0, 0, 6, 4, 2, 0, -1, -2, -1, -1,
+ 0, 1, 1, 1, 1, -1, -5,-10, 1, 1, 1, 1, 1, 1, 0, -4,
+ 1, 0, 1, 1, 1, 1, 1, -1, 2, 1, 1, 1, 0, 0, 0, 0,
+ -3, 1, 4, 3, 3, 1, -1, 0, -4, 0, 1, 0, -1, 0, 0, 0,
+ -5, 0, 2, 1, 1, 1, 0, -1, -1, 2, 1, -2, -2, -1, 0, -1,
+ 2, 4, 5, 3, 0, -1, 1, 2, 0, 0, 1, 0, -2, -2, -1, -1,
+ -2, -2, -2, -2, -3, -2, -1, 0, 0, 0, 1, 0, 0, 0, 1, 2,
+ 0, -2, -2, -3, -1, 2, 2, -1, 1, 0, 0, 0, 1, 5, 3, -2,
+ -1, -1, 0, -1, 0, 2, 0, -5, -1, 0, 1, 0, 0, 2, 2, -2,
+ 3, 1, -1, -1, 0, 1, 1, 2, 1, 0, 0, 1, 1, 1, 1, 1,
+ -10, -8, -2, 1, 2, 1, 1, 1, -1, 1, 2, 1, 0, 0, 0, 0,
+ -1, -1, 0, 1, 2, 2, 2, 1, -1, -1, -1, 0, -1, -3, -5, -4,
+ 1, 1, 2, 1, 1, 0, 0, 2, -1, -2, -1, -1, -1, 0, 2, 4,
+ -3, -7, -5, 0, 2, 0, 0, 0, 3, -1, -2, 1, 2, 1, 1, 2,
+ 1, -2, -1, 1, 2, 1, 0, 1, 0, -1, 0, 3, 2, -1, -1, -1,
+ 2, 1, 1, 0, 0, 0, 0, 0, -9, -7, -2, 3, 3, 2, 1, 1,
+ 3, 2, 0, -2, -2, -1, 1, 1, 0, -1, 0, 0, 1, 1, 0, 0,
+ -2, -1, 1, 1, 1, 0, 0, 0, 1, 2, 1, -2, -4, -3, 1, 2,
+ 1, 2, 1, -2, -3, 0, 3, 1, -1, -1, 0, 0, 1, 3, 0, -4,
+ 2, 0, -1, 1, 2, -2, -2, 3, 2, 0, -1, 2, 3, -2, -4, 1,
+ 0, 1, 1, 1, 2, -2, -6, -2, -1, 0, 0, 0, 2, 0, -2, -1,
+ -1, -1, 1, 2, 1, -2, -3, -2, 3, -1, -2, -1, -1, 0, 1, 2,
+ 10, 4, 0, 0, -1, -2, -2, -1, 3, -1, -2, -1, 0, -1, -1, 0,
+ -5, 2, 7, 1, -4, -2, 1, 0, -2, 2, 3, -1, -3, 0, 2, 0,
+ 2, 1, 0, 0, 1, 1, -1, -2, 1, -2, -2, -1, -1, -2, 0, 0,
+ 0, 3, -2, -7, -1, 3, 0, 0, 1, 3, -3, -5, 2, 3, -1, 0,
+ 0, 2, -2, -2, 4, 2, -2, 0, -1, 1, -1, 0, 2, -1, -2, 1,
+ 4, 0, -3, -4, -2, 1, 2, 1, 0, 0, 3, 5, 3, 1, -1, -2,
+ 1, 1, 1, -1, -3, -1, 1, 1, 1, -1, -2, -2, 0, 0, -1, -2
};
-static const uint32 s_svq1IntraCodebook8x8[1536] = {
- 0x02030404, 0xff000102, 0x02030304, 0xffff0001,
- 0x02020303, 0xfeff0001, 0x01020203, 0xfdfeff00,
- 0x00010202, 0xfdfeffff, 0x00000102, 0xfcfdfeff,
- 0xff000001, 0xfcfcfdfe, 0xfeff0000, 0xfcfcfdfe,
- 0x03030302, 0x03030303, 0x02020202, 0x03030202,
- 0x02020201, 0x02020202, 0x01010100, 0x01010101,
- 0x000000ff, 0x01010000, 0xfffffefe, 0xffffffff,
- 0xfdfdfdfd, 0xfefefdfd, 0xfcfcfcfb, 0xfdfcfcfc,
- 0x00fffefc, 0x03020201, 0x00fffefc, 0x03030201,
- 0x00fffdfc, 0x03030201, 0x00fffdfc, 0x03030201,
- 0x00fffdfb, 0x03030201, 0x00fffdfb, 0x03030201,
- 0x00fffdfb, 0x03020101, 0xfffefdfb, 0x03020100,
- 0x05050404, 0x07070606, 0x03020202, 0x04040403,
- 0x00000000, 0x02010101, 0xfefefefe, 0x00ffffff,
- 0xfefefefe, 0xfefefefe, 0xfefefefe, 0xfefefefe,
- 0xfefefeff, 0xfefefefe, 0xffffffff, 0xfefefefe,
- 0xff010305, 0xfdfdfdfe, 0xff010305, 0xfdfdfdfe,
- 0xff010305, 0xfdfdfdfe, 0xff010305, 0xfdfdfdfe,
- 0x00010405, 0xfdfdfdfe, 0x00020406, 0xfdfdfefe,
- 0x00020406, 0xfdfefeff, 0x01020406, 0xfefefeff,
- 0x030301ff, 0xfafd0002, 0x040301ff, 0xfafd0003,
- 0x040401ff, 0xfafd0103, 0x040301ff, 0xfafd0103,
- 0x040301fe, 0xfafd0103, 0x040301fe, 0xf9fd0103,
- 0x030301fe, 0xf9fd0002, 0x030200fe, 0xfafd0002,
- 0x0608090a, 0x04040506, 0x03040506, 0x01020202,
- 0xff000102, 0xfffefefe, 0xfcfdfeff, 0xfdfcfcfc,
- 0xfcfcfdfe, 0xfdfcfcfb, 0xfdfdfefe, 0xfefefdfd,
- 0xffffffff, 0x00ffffff, 0x01010101, 0x02010101,
- 0x0201fffe, 0x08070504, 0x0100fefd, 0x08070503,
- 0x00fffdfc, 0x07060402, 0xfffefcfb, 0x07050301,
- 0xfefdfbfa, 0x06040200, 0xfefcfbfa, 0x050301ff,
- 0xfdfbfaf9, 0x030200fe, 0xfcfbf9f8, 0x0201fffd,
- 0x0507090b, 0xffff0103, 0x0306080a, 0xfefe0001,
- 0x02050709, 0xfcfdfe00, 0x01030608, 0xfcfcfdff,
- 0xff020406, 0xfbfbfcfd, 0xfe000305, 0xfafafbfc,
- 0xfdff0103, 0xf9f9fafb, 0xfcfe0002, 0xf9f9fafa,
- 0x07070605, 0x08080807, 0x05050403, 0x06060606,
- 0x03020200, 0x05040404, 0x0100fffe, 0x03030202,
- 0xfffefdfc, 0x02010100, 0xfdfcfbfa, 0x00fffefe,
- 0xfafaf9f8, 0xfdfdfcfb, 0xf8f8f7f6, 0xfbfafaf9,
- 0x01030506, 0xf8fafdff, 0x02040506, 0xf8fafdff,
- 0x02040506, 0xf8fafd00, 0x02040506, 0xf8fafd00,
- 0x02040606, 0xf8fafd00, 0x02040506, 0xf8fafd00,
- 0x02040506, 0xf8fafd00, 0x02040506, 0xf8fbfdff,
- 0x08090a0b, 0x04050607, 0x06070808, 0x02030405,
- 0x04040506, 0x00010202, 0x01020303, 0xfeff0000,
- 0xff000101, 0xfdfdfefe, 0xfdfeffff, 0xfbfbfcfc,
- 0xfbfcfcfd, 0xf9f9fafa, 0xf9fafbfb, 0xf8f8f8f8,
- 0xf5f4f3f2, 0xfcfaf9f7, 0xf7f6f5f4, 0xfffdfbf9,
- 0xfaf9f7f6, 0x0200fefd, 0xfefcfaf8, 0x05040200,
- 0x0200fdfb, 0x08070504, 0x040200fe, 0x0a090806,
- 0x07050300, 0x0c0b0a08, 0x08070503, 0x0c0c0b0a,
- 0xeeeeeded, 0xf2f1f0ef, 0xf3f2f1f1, 0xf7f6f5f4,
- 0xf8f7f6f5, 0xfdfcfbfa, 0xfefdfbfa, 0x020100ff,
- 0x030200ff, 0x06060504, 0x08070604, 0x0a0a0a09,
- 0x0c0b0a09, 0x0e0e0e0d, 0x0f0e0e0c, 0x10101010,
- 0x11131516, 0x05090b0e, 0x0e111314, 0x0104080b,
- 0x0a0d0f11, 0xfc000306, 0x05080b0d, 0xf7fbfe01,
- 0xff030609, 0xf3f5f9fc, 0xfafd0004, 0xeff1f4f7,
- 0xf5f8fbfe, 0xeceef0f2, 0xf0f3f6f8, 0xeaebedef,
- 0x12121211, 0x0e101011, 0x0f0f1010, 0x0b0c0d0e,
- 0x0a0b0c0c, 0x05070809, 0x04060607, 0xff010203,
- 0xfeff0001, 0xfafbfcfd, 0xf8f9fafb, 0xf4f5f6f7,
- 0xf2f3f4f5, 0xeff0f0f1, 0xeeefeff0, 0xecececed,
- 0x00000000, 0xfdfeffff, 0x00000001, 0xfdfeff00,
- 0x00000101, 0xfefeffff, 0x00010101, 0xfeffff00,
- 0x01010102, 0xfeffff00, 0x01010202, 0xfeff0000,
- 0x01010202, 0xffff0001, 0x01010202, 0xfe000001,
- 0x00ffff00, 0x03020100, 0x00ffff00, 0x02020101,
- 0xffffffff, 0x02020100, 0xfffeffff, 0x02010100,
- 0xfffefeff, 0x02010000, 0xfefefeff, 0x020100ff,
- 0xfffeffff, 0x02010000, 0xffffffff, 0x02010100,
- 0x02020203, 0x00000101, 0x02020203, 0x00000102,
- 0x01020202, 0x00000101, 0x01010202, 0xff000001,
- 0x00010101, 0xffff0000, 0xffff0000, 0xffffffff,
- 0xfefefefe, 0xfefefefe, 0xfdfdfdfe, 0xfefefefe,
- 0x00000205, 0x000000ff, 0xff000204, 0xff00ffff,
- 0xffff0104, 0xfffffffe, 0xffff0104, 0xfffffffe,
- 0xfeff0104, 0xfffffffe, 0xfeff0104, 0xfffffffe,
- 0xffff0104, 0xffffffff, 0xff000204, 0xff000000,
- 0x0100fffe, 0x01010101, 0x0100fffd, 0x01010101,
- 0x0100fffd, 0x01010101, 0x0100fffd, 0x01010101,
- 0x0100fefd, 0x01010202, 0x0100fefc, 0x02020202,
- 0x01fffdfb, 0x02010201, 0x00fefdfb, 0x01010101,
- 0x00010303, 0xfbfcfcfe, 0x00020303, 0xfcfdfeff,
- 0x01010202, 0xfefeff00, 0x01010101, 0x00000001,
- 0x01000000, 0x01010101, 0x00fffffe, 0x02020100,
- 0xfffefefd, 0x03020100, 0xfffefdfd, 0x03020100,
- 0xfdfdfdfd, 0xfefefefd, 0xfefefdfd, 0xfffffffe,
- 0xfffefefe, 0xffffffff, 0x00ffffff, 0x00000000,
- 0x00000000, 0x01010101, 0x01010000, 0x02020202,
- 0x02010101, 0x03030302, 0x02020202, 0x03030303,
- 0xfdfbf9f8, 0xff00fffe, 0x00fffdfc, 0x01010201,
- 0x030201ff, 0x01020203, 0x03030201, 0x00010202,
- 0x02030302, 0xff000001, 0x00010201, 0xffffffff,
- 0xff000101, 0xfffefeff, 0x00000101, 0xff00ffff,
- 0x00fefdfc, 0x03030201, 0x00fefdfc, 0x02020201,
- 0xfffefdfd, 0x01010100, 0xfffefefe, 0x000000ff,
- 0xffffff00, 0xffffffff, 0x00010102, 0xfeffff00,
- 0x01030303, 0xfefeff00, 0x02040405, 0xfeff0001,
- 0x00000000, 0x03030201, 0x0000ff00, 0x03030201,
- 0x0000ff00, 0x02030201, 0x01000000, 0x02020201,
- 0x01010102, 0x00010101, 0x01020202, 0xfeff0000,
- 0x00000102, 0xfafbfdfe, 0xfdffff00, 0xf7f8fafb,
- 0x020100fe, 0xfcff0102, 0x020200fe, 0xfcff0102,
- 0x020200fe, 0xfdff0102, 0x020200fe, 0xfdff0102,
- 0x0202fffe, 0xfdff0102, 0x0201fffe, 0xfdff0102,
- 0x0201fffd, 0xfdff0102, 0x0201fffe, 0xfdff0102,
- 0xff0101ff, 0x0400fdfd, 0xff0101ff, 0x0400fdfd,
- 0x000101ff, 0x0400fdfd, 0x000201ff, 0x0500fdfd,
- 0x00020100, 0x0400fcfd, 0x00020100, 0x0500fcfd,
- 0x00020100, 0x0400fdfd, 0xff020100, 0x0400fefe,
- 0x06050606, 0x05050505, 0x02020202, 0x02020202,
- 0x00000000, 0x00000000, 0xffffffff, 0xfefefefe,
- 0xfefefefe, 0xfefefefe, 0xfefefefe, 0xfefefefe,
- 0xfffeffff, 0xffffffff, 0xffffffff, 0xffffffff,
- 0x02020202, 0x02020202, 0x00010100, 0x00000000,
- 0xfefefeff, 0xfffefefe, 0xfdfdfdfd, 0xfefdfdfd,
- 0xfdfcfcfd, 0xfefefdfd, 0xfefefefe, 0x0000ffff,
- 0x01010100, 0x03030202, 0x05040403, 0x06060605,
- 0xfdfe0104, 0x0301fffd, 0xfcfe0104, 0x0301fffd,
- 0xfcfe0105, 0x0401fffd, 0xfdfe0105, 0x0402fffd,
- 0xfdfe0105, 0x0402fffd, 0xfcfd0004, 0x0402fffd,
- 0xfdfd0004, 0x0301fffd, 0xfdfe0003, 0x0301fffe,
- 0xfcfcfcfd, 0xfcfcfcfc, 0xffffffff, 0xfefeffff,
- 0x02010102, 0x01010102, 0x04030303, 0x03030304,
- 0x04030303, 0x03030404, 0x02010201, 0x02020202,
- 0xfffefefe, 0x0000ffff, 0xfcfcfcfc, 0xfdfdfdfd,
- 0xfdfdfeff, 0x00fffefe, 0xfefeff00, 0x0100fffe,
- 0xffff0102, 0x0100ffff, 0xff000103, 0x010000ff,
- 0xff000203, 0x01000000, 0xff000103, 0x01000000,
- 0xff000103, 0x01000000, 0x00000102, 0x01000000,
- 0x01000000, 0x04030201, 0x00ff0000, 0x03020000,
- 0xffffff00, 0x0100ffff, 0xffffff00, 0x00ffffff,
- 0xffff0000, 0xfffefeff, 0xff000001, 0xfffefeff,
- 0x00010202, 0xffffffff, 0x01020303, 0x00ffff00,
- 0x00010001, 0xfffeff00, 0x00000000, 0xfffeffff,
- 0x0000ff00, 0xffffffff, 0x00ffffff, 0x00000000,
- 0x00ffffff, 0x01010000, 0x00ffffff, 0x03020101,
- 0x00fffefe, 0x04030201, 0x00fffefe, 0x05040201,
- 0x0001fffd, 0x0100ff00, 0x000100fd, 0x0200ffff,
- 0x000100fd, 0x0200ffff, 0x000201fe, 0x0200ffff,
- 0x000201fe, 0x0200ffff, 0x000201fe, 0x0200ffff,
- 0x000202ff, 0x0200ffff, 0x000101ff, 0x01ffffff,
- 0x01fffefe, 0x01030403, 0x00fffefe, 0x00020302,
- 0x00fffefe, 0xff010201, 0x00ffffff, 0xff010201,
- 0x00ffffff, 0xfe000101, 0x00ffff00, 0xff000101,
- 0x00ffff00, 0xff010101, 0x00ffff00, 0xff000100,
- 0x0100fffe, 0x01010101, 0x0000fffe, 0x00000000,
- 0x00fffffe, 0xfefeffff, 0xfffffffe, 0xfdfefeff,
- 0x010100ff, 0xfefeff00, 0x03030201, 0x00000102,
- 0x03030201, 0x00010203, 0x01010000, 0x00000101,
- 0xffffff00, 0x00000000, 0x00000001, 0x01010000,
- 0x01010101, 0x01010101, 0x02020101, 0x01010101,
- 0x01010101, 0x01010101, 0x010000ff, 0x00000001,
- 0xfffffefd, 0xff00ffff, 0xfdfcfbfb, 0xfffefefe,
- 0x01010101, 0xff000102, 0x02010101, 0xff000101,
- 0x01010101, 0xfe000101, 0x01010102, 0xfe000101,
- 0x00000101, 0xfdff0000, 0x00000101, 0xfdfeff00,
- 0x00000101, 0xfcfeffff, 0xff000001, 0xfcfdfefe,
- 0x03050708, 0x01010102, 0x00000102, 0xfffeffff,
- 0xfeffffff, 0xfffefefe, 0xffffffff, 0x00ffff00,
- 0x01000000, 0x00000001, 0x01010000, 0x00000001,
- 0x000000ff, 0xffff0000, 0xfffffefe, 0xfffefeff,
- 0xfe000409, 0xfffffefe, 0xfeff0207, 0x0000fffe,
- 0xfefe0004, 0x010100ff, 0xfefefe01, 0x010100ff,
- 0xfffefeff, 0x01010100, 0x00fffeff, 0x00010101,
- 0x0100ffff, 0xff000101, 0x0100ff00, 0xffff0000,
- 0x01010100, 0x00000101, 0x02020201, 0x00000001,
- 0x02020202, 0xffff0001, 0x00010101, 0xfefefeff,
- 0xff000000, 0xfefefdfe, 0xfeffffff, 0x00fffefe,
- 0xffffffff, 0x02010000, 0x00ffffff, 0x04030201,
- 0x0000ffff, 0xfdfdfeff, 0x0000ffff, 0xffffff00,
- 0x00fffefe, 0x01010101, 0x00fefefe, 0x03030201,
- 0x00ffffff, 0x03030301, 0x00000001, 0x02020101,
- 0x00010202, 0xffffff00, 0x00010203, 0xfdfdfeff,
- 0xfeffffff, 0xfbfcfdfe, 0xff000000, 0xfcfdfdff,
- 0x00010101, 0xfdfeff00, 0x01020202, 0xffff0001,
- 0x02020202, 0xff000101, 0x02020202, 0x00000102,
- 0x01020101, 0x00000101, 0x01010000, 0xff000000,
- 0x010302fe, 0xff0101ff, 0x000302fd, 0xff0101ff,
- 0x000302fd, 0xff0101ff, 0x000302fc, 0xfe0101ff,
- 0x000301fc, 0xfe0101ff, 0xff0301fc, 0xfe0101fe,
- 0x000201fd, 0xfe0101ff, 0x000201fd, 0xff0101ff,
- 0xfeffffff, 0xfefefefe, 0x01010101, 0x00000000,
- 0x02020201, 0x02020202, 0x01010000, 0x02020201,
- 0xfffffefe, 0x000000ff, 0xfdfdfdfd, 0xfefdfdfd,
- 0xffffffff, 0xfefefefe, 0x04040404, 0x02030304,
- 0xfffefdfd, 0x05020100, 0xfefdfdfd, 0x060301ff,
- 0xfefefdfd, 0x05030200, 0xfefefefd, 0x05030100,
- 0xfffefefe, 0x050301ff, 0xfffffefe, 0x04020100,
- 0xffffffff, 0x04010100, 0xffffffff, 0x03020100,
- 0x0100ff00, 0xffff0001, 0x01000000, 0xffff0002,
- 0x00ff0001, 0x00000001, 0xfffeff01, 0x00000000,
- 0xfffdfe01, 0x01000000, 0xfefdff01, 0x02010100,
- 0xfffeff01, 0x02010100, 0x00ff0002, 0x02020101,
- 0x01010101, 0x02010000, 0xff0000ff, 0x01000000,
- 0xfffffefd, 0x010100ff, 0x00fffefc, 0x01010100,
- 0x0000fefd, 0x01010101, 0x0100fffd, 0x00000101,
- 0x010100ff, 0xff000001, 0x02020100, 0xff000001,
- 0xfdfcfcfc, 0xfffffffe, 0xfffefefe, 0x00000000,
- 0x000000ff, 0x01010101, 0x01010000, 0x01010101,
- 0x01010000, 0x00010202, 0x01010000, 0x00010101,
- 0x01000000, 0x00010101, 0x010000ff, 0x00000101,
- 0x02020201, 0xfcfeff01, 0x02020101, 0xfcfe0001,
- 0x01010100, 0xfdff0001, 0x010100ff, 0xfeff0000,
- 0x010100ff, 0xff000001, 0x0000fffe, 0xff000000,
- 0x0100ffff, 0x00000001, 0x010100ff, 0x00010101,
- 0xff000202, 0xfefffffe, 0xfeff0101, 0xfefffffe,
- 0xfeff0101, 0xff0000fe, 0xfe000101, 0x000101ff,
- 0xff000101, 0x010201ff, 0xff000101, 0x010201ff,
- 0xff000101, 0x010101ff, 0xff000101, 0x01010100,
- 0xfeff0000, 0xfcfcfcfc, 0x02030303, 0x00000001,
- 0x03030303, 0x02020202, 0x00000000, 0x01000000,
- 0xffffffff, 0x00ffffff, 0x0000ff00, 0x000000ff,
- 0x00000000, 0x00000000, 0x00000000, 0x00ffff00,
- 0xff00ffff, 0xff0201ff, 0x00000101, 0xff030200,
- 0xff000101, 0xff0301ff, 0xfe000101, 0xfe0100fe,
- 0xfe000001, 0xfd0100fe, 0x00000000, 0xfd0101ff,
- 0x00010100, 0xfd010201, 0x010100ff, 0xfc010201,
- 0x0100fdfc, 0x00000101, 0x0100fefc, 0xff000101,
- 0x0101fffd, 0xffff0001, 0x010101ff, 0x00ff0001,
- 0x01020201, 0x0000ff00, 0x00010202, 0x0100ffff,
- 0xff000102, 0x0100fffe, 0xff000202, 0x0101fffe,
- 0x00000101, 0xffffffff, 0xffffff00, 0xffffffff,
- 0xffffffff, 0xffffffff, 0xffff0000, 0xffffffff,
- 0xff000001, 0xffffffff, 0x00000102, 0xffffffff,
- 0x01020305, 0x00000000, 0x02030506, 0x00000001,
- 0x01030404, 0x01000000, 0x01020303, 0x01000000,
- 0x00010202, 0x0100ffff, 0xff000000, 0x0100ffff,
- 0xffff0000, 0x0200fffe, 0xfeffff00, 0x0100fefe,
- 0xfeffff00, 0x00fffefe, 0xfeff0000, 0x00fffefe,
- 0xffff0000, 0x030200ff, 0xfefeff00, 0x0201ffff,
- 0xffff0001, 0x000000ff, 0x00010101, 0xffff0000,
- 0x00010201, 0xffffff00, 0x000000ff, 0xffffffff,
- 0xfffffefd, 0x02010100, 0x01fffdfc, 0x05050302,
- 0x00000000, 0x00000000, 0x01010101, 0x01010101,
- 0xff000000, 0x01000000, 0xfefeffff, 0x00fffffe,
- 0x00000000, 0x01010100, 0x02020202, 0x03030302,
- 0x01010101, 0x01010202, 0xfcfcfdfc, 0xfdfdfcfc,
- 0x020100ff, 0x03030302, 0xffffffff, 0x00000000,
- 0xfeff0000, 0xfefdfdfe, 0x00010203, 0xfefefeff,
- 0x01020304, 0x00000001, 0x01010202, 0x01010100,
- 0xffffff00, 0x010000ff, 0xfefefefe, 0x0000fffe,
- 0x0200ff01, 0x01fffe01, 0x0200ff01, 0x01fefe01,
- 0x0300ff01, 0x01fffe02, 0x0300fe00, 0x01fefe02,
- 0x0300fe00, 0x01fefe02, 0x0300fe00, 0x01fffe01,
- 0x0200fe00, 0x01fefe01, 0x0200ff00, 0x01fffe01,
- 0x02020100, 0x02020303, 0x02010100, 0x01020303,
- 0x02010000, 0x01020202, 0x010000ff, 0x01010101,
- 0x0000ffff, 0x00000000, 0xffffffff, 0xffffffff,
- 0xfefefefe, 0xfffefefe, 0xfefefefe, 0xfffefefe,
- 0xfeff0000, 0x050300ff, 0xffff0000, 0x040200ff,
- 0x00000101, 0x0201ffff, 0x01010201, 0x00ffff00,
- 0x01020100, 0xfefeff00, 0x020100ff, 0xfdfd0001,
- 0x0201fffe, 0xfcfe0002, 0x0200fffe, 0xfdff0102,
- 0x00000000, 0xffff0000, 0x00ff0000, 0x00000000,
- 0xffffffff, 0x00000000, 0xffffffff, 0x00ffffff,
- 0xffffffff, 0x00ffffff, 0x000000ff, 0x00ffff00,
- 0x01010000, 0x01000000, 0x04030303, 0x03030303,
- 0xfefe0105, 0xff000000, 0xfffdff04, 0xff000000,
- 0x00ffff03, 0xff000101, 0x01000002, 0xfe000101,
- 0x01000001, 0xfe000101, 0xffffff00, 0xff000000,
- 0xffffff00, 0xff0000ff, 0x00000102, 0x00000100,
- 0x01010001, 0x00000101, 0x01000001, 0x00000001,
- 0x00ffff01, 0x00000000, 0xffff0002, 0x00ffffff,
- 0xffff0103, 0xfffefefe, 0x00010204, 0xfffefeff,
- 0x00000102, 0x0000ffff, 0xffffff00, 0x010100ff,
- 0x02020100, 0xfdff0102, 0x01010000, 0xfeff0001,
- 0x00000000, 0xffff0000, 0x00ff0000, 0x00010100,
- 0x00ff0000, 0x01010101, 0x00000000, 0x00010101,
- 0x01010000, 0xfdff0102, 0x01000000, 0xfbfcff01,
- 0xfffefefe, 0x02020200, 0x00000000, 0x00010101,
- 0x01010101, 0xfdfe0001, 0x01010000, 0xfcfdff00,
- 0x0100ffff, 0xfdfe0000, 0x0100ffff, 0xff000101,
- 0x01000000, 0x00010101, 0x01010101, 0x00000000,
- 0x00000100, 0x02010101, 0x00000201, 0x01ff0000,
- 0xff000200, 0x00ff0001, 0x00000100, 0x01000102,
- 0x00ff0100, 0x01000202, 0xffff00ff, 0x02010102,
- 0xfefdfefe, 0x01010100, 0xfdfdfefe, 0x00ffffff,
- 0x0100fffd, 0x00010102, 0x0100fffd, 0x01010102,
- 0x010000fe, 0x01010101, 0x000000ff, 0x00000000,
- 0x000000fe, 0x00ffff00, 0x000000fe, 0xffff0000,
- 0x010100fd, 0x01000101, 0x0100fefb, 0x02010202,
- 0x00fffffe, 0x03020100, 0x01010000, 0x02010000,
- 0x00010000, 0x0100ffff, 0xffffffff, 0x00fffefe,
- 0xfefefefe, 0x0100fffe, 0xff000000, 0x02020100,
- 0x00000102, 0x02020100, 0xff000102, 0x0000ffff,
- 0x01010100, 0xfcff0101, 0x0100ffff, 0xfd000101,
- 0x0000fffe, 0xfe020201, 0x000000ff, 0xff030200,
- 0x000000ff, 0x00020100, 0xfeff0000, 0x000101ff,
- 0xfeff0000, 0x010200fe, 0xfeff0000, 0x020201ff,
- 0x00000001, 0xfdfefdfe, 0x00010000, 0xfffffefe,
- 0x0101ff00, 0x0000ffff, 0x0101ff00, 0x0000ffff,
- 0x01020100, 0x0100ffff, 0x02030201, 0x02010000,
- 0x010200ff, 0x03020000, 0x0000fffe, 0x020100ff,
- 0xff000101, 0x01fffefe, 0xff010101, 0x0200fefe,
- 0xff010101, 0x0200ffff, 0x00000000, 0x02010000,
- 0x00ffffff, 0x02010000, 0x01fffeff, 0x00000101,
- 0x01fffeff, 0xff000202, 0x02fffeff, 0xff000202,
- 0xfeffffff, 0x0100ffff, 0xffff0000, 0x020100ff,
- 0x00000001, 0x02010100, 0x00000101, 0x01010101,
- 0x01000101, 0x01010001, 0x01010101, 0xffffff00,
- 0x00010201, 0xfdfefeff, 0x00010202, 0xfcfcfdfe,
- 0x0101fefc, 0x00000101, 0x000100fe, 0x00000000,
- 0xfe010100, 0x0100fffe, 0xfe010202, 0x0201fffe,
- 0xfe010201, 0x0201fffe, 0xff0101ff, 0x0100ffff,
- 0x010100fe, 0x00ffff00, 0x020200fe, 0x00ffff01,
- 0x00000101, 0x00000100, 0xfefdfdfe, 0x0000fffe,
- 0xfefdfcfd, 0x000000ff, 0x0100ffff, 0x01020302,
- 0x03020100, 0x01020303, 0x02010101, 0xff000001,
- 0x00000000, 0xffffffff, 0x00ffff00, 0x00000000,
- 0x00000101, 0x0200ffff, 0x00010000, 0x0101ffff,
- 0x0100fffe, 0x01010101, 0x0200fdfd, 0x00010102,
- 0x0100fefe, 0x00000101, 0x00000001, 0xffff0000,
- 0xfdff0103, 0x0100fffe, 0xfdff0204, 0x0201fffd,
- 0xff000000, 0xffffffff, 0x00010201, 0xffff0000,
- 0x02030302, 0xffff0001, 0x02040403, 0xfeff0001,
- 0x01020303, 0xfefeff00, 0xff000101, 0xfdfefeff,
- 0xff000000, 0xfefefeff, 0xffffffff, 0xfffefeff,
- 0x02020201, 0x02020102, 0x01010100, 0x00000001,
- 0x01000000, 0xfeff0001, 0x00000000, 0xfcff0001,
- 0x00000001, 0xfbfe0000, 0x00000001, 0xfcff0000,
- 0x00ff0001, 0xfdff0000, 0x00ffff00, 0xff010101,
- 0x0000fffe, 0xfeffffff, 0x000000ff, 0xfefeffff,
- 0x00010100, 0xfeffffff, 0x00010100, 0xffff0000,
- 0x00000100, 0x00010101, 0x00000101, 0x01020201,
- 0x00000101, 0x01020201, 0xff000101, 0x00010100,
- 0x00010204, 0x01010100, 0x00010204, 0x01000000,
- 0x00000103, 0x00ffffff, 0xff000001, 0x00fffeff,
- 0x00000000, 0x00ffffff, 0x0000ffff, 0x0100ffff,
- 0xff00fffe, 0x010000ff, 0xfefffefe, 0x010000ff,
- 0x01010100, 0xff000102, 0x00ffffff, 0xfefeff00,
- 0x00ff00ff, 0xfffeff00, 0x00000000, 0x02010000,
- 0x00000000, 0x03020000, 0xffff00ff, 0x0300ffff,
- 0xff0000ff, 0x0300feff, 0x00000000, 0x0401ffff,
- 0x00000202, 0x01000000, 0xfeff0101, 0x01fffeff,
- 0xfefeffff, 0x00fefdfe, 0xffff00ff, 0x01fffeff,
- 0x00000101, 0x01000001, 0x00000202, 0x01000001,
- 0x00000202, 0xffff0000, 0x00000202, 0xffff0001,
- 0x010100ff, 0xffffff00, 0x02030201, 0x00000001,
- 0x01010100, 0x0000ff00, 0x00fffefe, 0x00000001,
- 0x02fffefe, 0x00010202, 0x0100fffe, 0xff000001,
- 0x0000ffff, 0xfefffeff, 0x01010100, 0x01010000,
- 0xfefdfdfd, 0xfefeffff, 0x0100ffff, 0x00000102,
- 0x02010101, 0x00000102, 0x01010101, 0x01ff0001,
- 0xffff0001, 0x01ff0000, 0xffffff00, 0x01ffff00,
- 0x00ff0001, 0x0200ff00, 0x00ff0002, 0x02000000,
- 0xfffe0001, 0x00010100, 0xffff0002, 0x00010100,
- 0xfffe0001, 0xff000100, 0xffff0001, 0xff000100,
- 0x00010100, 0x00000101, 0x010201fe, 0x01000000,
- 0x010200fb, 0x0100ff00, 0x0102fffa, 0x0000ff00,
- 0xff000305, 0xfffffffe, 0xff000101, 0xffff00ff,
- 0x010100ff, 0x00010202, 0x0100fffe, 0x01010102,
- 0xfffffffe, 0x0100ff00, 0x00000100, 0x0000ffff,
- 0x01010100, 0x00000001, 0x0100fefd, 0xff000001,
- 0x000100ff, 0x030200ff, 0xfe0000ff, 0x00fffefc,
- 0x00010100, 0xff00fffe, 0x01030201, 0x00010100,
- 0x010100ff, 0x00010101, 0x00fefdfe, 0x00010000,
- 0x00fefeff, 0xff000001, 0x00000103, 0xffff0001,
- 0x0000fffe, 0x0000ffff, 0x000000ff, 0x01010100,
- 0x00ffffff, 0x01010101, 0xfffdfe00, 0x00000001,
- 0xfffdff01, 0xff000101, 0x01ff0103, 0xff000202,
- 0x01000103, 0x00010102, 0xfffefe00, 0x000000ff,
- 0xffff0001, 0x00010201, 0xfffeff00, 0x01020201,
- 0x00ffffff, 0x00020100, 0x000000fe, 0xff010000,
- 0x000100ff, 0xffffffff, 0x02010100, 0x00fffe00,
- 0x02020201, 0x00ffff01, 0x01010100, 0xfffefe00,
- 0xffff0000, 0xfefeffff, 0x00ff0000, 0x01020201,
- 0xffff0000, 0x02020100, 0xfeff0101, 0xffffffff,
- 0x00010202, 0xfefeff00, 0x01020201, 0xfefe0000,
- 0x00000000, 0xff000101, 0xffffff00, 0x01020302,
- 0x0201fe00, 0x010000ff, 0x0302feff, 0x000000ff,
- 0x0302fe00, 0x0000ffff, 0x0203ff00, 0x000100fe,
- 0x0103ff00, 0x000100fe, 0x0102ff00, 0xff0001ff,
- 0xff010000, 0xff0000fe, 0xfe000001, 0xfffffffe,
- 0x01010101, 0xfeffff01, 0x01000000, 0x01010101,
- 0x01000000, 0x03020101, 0xff000001, 0x02010000,
- 0xfeffff00, 0x020100ff, 0xfefefefe, 0x010100ff,
- 0xffffffff, 0xff000000, 0x00020202, 0xfcfeffff,
- 0xfffffeff, 0x03020100, 0xffffffff, 0x03020100,
- 0x00ff0001, 0x020100ff, 0x00000001, 0x020200ff,
- 0xffff0001, 0x020100fe, 0xfefefe00, 0x0100fffd,
- 0xfefefe00, 0x0101fffe, 0x00000000, 0x02020100
+static const int8 s_svq1IntraCodebook8x8[6144] = {
+ 4, 4, 3, 2, 2, 1, 0, -1, 4, 3, 3, 2, 1, 0, -1, -1,
+ 3, 3, 2, 2, 1, 0, -1, -2, 3, 2, 2, 1, 0, -1, -2, -3,
+ 2, 2, 1, 0, -1, -1, -2, -3, 2, 1, 0, 0, -1, -2, -3, -4,
+ 1, 0, 0, -1, -2, -3, -4, -4, 0, 0, -1, -2, -2, -3, -4, -4,
+ 2, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 3, 3,
+ 1, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1,
+ -1, 0, 0, 0, 0, 0, 1, 1, -2, -2, -1, -1, -1, -1, -1, -1,
+ -3, -3, -3, -3, -3, -3, -2, -2, -5, -4, -4, -4, -4, -4, -4, -3,
+ -4, -2, -1, 0, 1, 2, 2, 3, -4, -2, -1, 0, 1, 2, 3, 3,
+ -4, -3, -1, 0, 1, 2, 3, 3, -4, -3, -1, 0, 1, 2, 3, 3,
+ -5, -3, -1, 0, 1, 2, 3, 3, -5, -3, -1, 0, 1, 2, 3, 3,
+ -5, -3, -1, 0, 1, 1, 2, 3, -5, -3, -2, -1, 0, 1, 2, 3,
+ 4, 4, 5, 5, 6, 6, 7, 7, 2, 2, 2, 3, 3, 4, 4, 4,
+ 0, 0, 0, 0, 1, 1, 1, 2, -2, -2, -2, -2, -1, -1, -1, 0,
+ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
+ -1, -2, -2, -2, -2, -2, -2, -2, -1, -1, -1, -1, -2, -2, -2, -2,
+ 5, 3, 1, -1, -2, -3, -3, -3, 5, 3, 1, -1, -2, -3, -3, -3,
+ 5, 3, 1, -1, -2, -3, -3, -3, 5, 3, 1, -1, -2, -3, -3, -3,
+ 5, 4, 1, 0, -2, -3, -3, -3, 6, 4, 2, 0, -2, -2, -3, -3,
+ 6, 4, 2, 0, -1, -2, -2, -3, 6, 4, 2, 1, -1, -2, -2, -2,
+ -1, 1, 3, 3, 2, 0, -3, -6, -1, 1, 3, 4, 3, 0, -3, -6,
+ -1, 1, 4, 4, 3, 1, -3, -6, -1, 1, 3, 4, 3, 1, -3, -6,
+ -2, 1, 3, 4, 3, 1, -3, -6, -2, 1, 3, 4, 3, 1, -3, -7,
+ -2, 1, 3, 3, 2, 0, -3, -7, -2, 0, 2, 3, 2, 0, -3, -6,
+ 10, 9, 8, 6, 6, 5, 4, 4, 6, 5, 4, 3, 2, 2, 2, 1,
+ 2, 1, 0, -1, -2, -2, -2, -1, -1, -2, -3, -4, -4, -4, -4, -3,
+ -2, -3, -4, -4, -5, -4, -4, -3, -2, -2, -3, -3, -3, -3, -2, -2,
+ -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 1, 1, 1, 1, 1, 2,
+ -2, -1, 1, 2, 4, 5, 7, 8, -3, -2, 0, 1, 3, 5, 7, 8,
+ -4, -3, -1, 0, 2, 4, 6, 7, -5, -4, -2, -1, 1, 3, 5, 7,
+ -6, -5, -3, -2, 0, 2, 4, 6, -6, -5, -4, -2, -1, 1, 3, 5,
+ -7, -6, -5, -3, -2, 0, 2, 3, -8, -7, -5, -4, -3, -1, 1, 2,
+ 11, 9, 7, 5, 3, 1, -1, -1, 10, 8, 6, 3, 1, 0, -2, -2,
+ 9, 7, 5, 2, 0, -2, -3, -4, 8, 6, 3, 1, -1, -3, -4, -4,
+ 6, 4, 2, -1, -3, -4, -5, -5, 5, 3, 0, -2, -4, -5, -6, -6,
+ 3, 1, -1, -3, -5, -6, -7, -7, 2, 0, -2, -4, -6, -6, -7, -7,
+ 5, 6, 7, 7, 7, 8, 8, 8, 3, 4, 5, 5, 6, 6, 6, 6,
+ 0, 2, 2, 3, 4, 4, 4, 5, -2, -1, 0, 1, 2, 2, 3, 3,
+ -4, -3, -2, -1, 0, 1, 1, 2, -6, -5, -4, -3, -2, -2, -1, 0,
+ -8, -7, -6, -6, -5, -4, -3, -3,-10, -9, -8, -8, -7, -6, -6, -5,
+ 6, 5, 3, 1, -1, -3, -6, -8, 6, 5, 4, 2, -1, -3, -6, -8,
+ 6, 5, 4, 2, 0, -3, -6, -8, 6, 5, 4, 2, 0, -3, -6, -8,
+ 6, 6, 4, 2, 0, -3, -6, -8, 6, 5, 4, 2, 0, -3, -6, -8,
+ 6, 5, 4, 2, 0, -3, -6, -8, 6, 5, 4, 2, -1, -3, -5, -8,
+ 11, 10, 9, 8, 7, 6, 5, 4, 8, 8, 7, 6, 5, 4, 3, 2,
+ 6, 5, 4, 4, 2, 2, 1, 0, 3, 3, 2, 1, 0, 0, -1, -2,
+ 1, 1, 0, -1, -2, -2, -3, -3, -1, -1, -2, -3, -4, -4, -5, -5,
+ -3, -4, -4, -5, -6, -6, -7, -7, -5, -5, -6, -7, -8, -8, -8, -8,
+ -14,-13,-12,-11, -9, -7, -6, -4,-12,-11,-10, -9, -7, -5, -3, -1,
+ -10, -9, -7, -6, -3, -2, 0, 2, -8, -6, -4, -2, 0, 2, 4, 5,
+ -5, -3, 0, 2, 4, 5, 7, 8, -2, 0, 2, 4, 6, 8, 9, 10,
+ 0, 3, 5, 7, 8, 10, 11, 12, 3, 5, 7, 8, 10, 11, 12, 12,
+ -19,-19,-18,-18,-17,-16,-15,-14,-15,-15,-14,-13,-12,-11,-10, -9,
+ -11,-10, -9, -8, -6, -5, -4, -3, -6, -5, -3, -2, -1, 0, 1, 2,
+ -1, 0, 2, 3, 4, 5, 6, 6, 4, 6, 7, 8, 9, 10, 10, 10,
+ 9, 10, 11, 12, 13, 14, 14, 14, 12, 14, 14, 15, 16, 16, 16, 16,
+ 22, 21, 19, 17, 14, 11, 9, 5, 20, 19, 17, 14, 11, 8, 4, 1,
+ 17, 15, 13, 10, 6, 3, 0, -4, 13, 11, 8, 5, 1, -2, -5, -9,
+ 9, 6, 3, -1, -4, -7,-11,-13, 4, 0, -3, -6, -9,-12,-15,-17,
+ -2, -5, -8,-11,-14,-16,-18,-20, -8,-10,-13,-16,-17,-19,-21,-22,
+ 17, 18, 18, 18, 17, 16, 16, 14, 16, 16, 15, 15, 14, 13, 12, 11,
+ 12, 12, 11, 10, 9, 8, 7, 5, 7, 6, 6, 4, 3, 2, 1, -1,
+ 1, 0, -1, -2, -3, -4, -5, -6, -5, -6, -7, -8, -9,-10,-11,-12,
+ -11,-12,-13,-14,-15,-16,-16,-17,-16,-17,-17,-18,-19,-20,-20,-20,
+ 0, 0, 0, 0, -1, -1, -2, -3, 1, 0, 0, 0, 0, -1, -2, -3,
+ 1, 1, 0, 0, -1, -1, -2, -2, 1, 1, 1, 0, 0, -1, -1, -2,
+ 2, 1, 1, 1, 0, -1, -1, -2, 2, 2, 1, 1, 0, 0, -1, -2,
+ 2, 2, 1, 1, 1, 0, -1, -1, 2, 2, 1, 1, 1, 0, 0, -2,
+ 0, -1, -1, 0, 0, 1, 2, 3, 0, -1, -1, 0, 1, 1, 2, 2,
+ -1, -1, -1, -1, 0, 1, 2, 2, -1, -1, -2, -1, 0, 1, 1, 2,
+ -1, -2, -2, -1, 0, 0, 1, 2, -1, -2, -2, -2, -1, 0, 1, 2,
+ -1, -1, -2, -1, 0, 0, 1, 2, -1, -1, -1, -1, 0, 1, 1, 2,
+ 3, 2, 2, 2, 1, 1, 0, 0, 3, 2, 2, 2, 2, 1, 0, 0,
+ 2, 2, 2, 1, 1, 1, 0, 0, 2, 2, 1, 1, 1, 0, 0, -1,
+ 1, 1, 1, 0, 0, 0, -1, -1, 0, 0, -1, -1, -1, -1, -1, -1,
+ -2, -2, -2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -2, -2, -2, -2,
+ 5, 2, 0, 0, -1, 0, 0, 0, 4, 2, 0, -1, -1, -1, 0, -1,
+ 4, 1, -1, -1, -2, -1, -1, -1, 4, 1, -1, -1, -2, -1, -1, -1,
+ 4, 1, -1, -2, -2, -1, -1, -1, 4, 1, -1, -2, -2, -1, -1, -1,
+ 4, 1, -1, -1, -1, -1, -1, -1, 4, 2, 0, -1, 0, 0, 0, -1,
+ -2, -1, 0, 1, 1, 1, 1, 1, -3, -1, 0, 1, 1, 1, 1, 1,
+ -3, -1, 0, 1, 1, 1, 1, 1, -3, -1, 0, 1, 1, 1, 1, 1,
+ -3, -2, 0, 1, 2, 2, 1, 1, -4, -2, 0, 1, 2, 2, 2, 2,
+ -5, -3, -1, 1, 1, 2, 1, 2, -5, -3, -2, 0, 1, 1, 1, 1,
+ 3, 3, 1, 0, -2, -4, -4, -5, 3, 3, 2, 0, -1, -2, -3, -4,
+ 2, 2, 1, 1, 0, -1, -2, -2, 1, 1, 1, 1, 1, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 1, 1, -2, -1, -1, 0, 0, 1, 2, 2,
+ -3, -2, -2, -1, 0, 1, 2, 3, -3, -3, -2, -1, 0, 1, 2, 3,
+ -3, -3, -3, -3, -3, -2, -2, -2, -3, -3, -2, -2, -2, -1, -1, -1,
+ -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 2, 2, 2, 2,
+ 1, 1, 1, 2, 2, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3,
+ -8, -7, -5, -3, -2, -1, 0, -1, -4, -3, -1, 0, 1, 2, 1, 1,
+ -1, 1, 2, 3, 3, 2, 2, 1, 1, 2, 3, 3, 2, 2, 1, 0,
+ 2, 3, 3, 2, 1, 0, 0, -1, 1, 2, 1, 0, -1, -1, -1, -1,
+ 1, 1, 0, -1, -1, -2, -2, -1, 1, 1, 0, 0, -1, -1, 0, -1,
+ -4, -3, -2, 0, 1, 2, 3, 3, -4, -3, -2, 0, 1, 2, 2, 2,
+ -3, -3, -2, -1, 0, 1, 1, 1, -2, -2, -2, -1, -1, 0, 0, 0,
+ 0, -1, -1, -1, -1, -1, -1, -1, 2, 1, 1, 0, 0, -1, -1, -2,
+ 3, 3, 3, 1, 0, -1, -2, -2, 5, 4, 4, 2, 1, 0, -1, -2,
+ 0, 0, 0, 0, 1, 2, 3, 3, 0, -1, 0, 0, 1, 2, 3, 3,
+ 0, -1, 0, 0, 1, 2, 3, 2, 0, 0, 0, 1, 1, 2, 2, 2,
+ 2, 1, 1, 1, 1, 1, 1, 0, 2, 2, 2, 1, 0, 0, -1, -2,
+ 2, 1, 0, 0, -2, -3, -5, -6, 0, -1, -1, -3, -5, -6, -8, -9,
+ -2, 0, 1, 2, 2, 1, -1, -4, -2, 0, 2, 2, 2, 1, -1, -4,
+ -2, 0, 2, 2, 2, 1, -1, -3, -2, 0, 2, 2, 2, 1, -1, -3,
+ -2, -1, 2, 2, 2, 1, -1, -3, -2, -1, 1, 2, 2, 1, -1, -3,
+ -3, -1, 1, 2, 2, 1, -1, -3, -2, -1, 1, 2, 2, 1, -1, -3,
+ -1, 1, 1, -1, -3, -3, 0, 4, -1, 1, 1, -1, -3, -3, 0, 4,
+ -1, 1, 1, 0, -3, -3, 0, 4, -1, 1, 2, 0, -3, -3, 0, 5,
+ 0, 1, 2, 0, -3, -4, 0, 4, 0, 1, 2, 0, -3, -4, 0, 5,
+ 0, 1, 2, 0, -3, -3, 0, 4, 0, 1, 2, -1, -2, -2, 0, 4,
+ 6, 6, 5, 6, 5, 5, 5, 5, 2, 2, 2, 2, 2, 2, 2, 2,
+ 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -2, -2, -2, -2,
+ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
+ -1, -1, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0,
+ -1, -2, -2, -2, -2, -2, -2, -1, -3, -3, -3, -3, -3, -3, -3, -2,
+ -3, -4, -4, -3, -3, -3, -2, -2, -2, -2, -2, -2, -1, -1, 0, 0,
+ 0, 1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 5, 5, 6, 6, 6,
+ 4, 1, -2, -3, -3, -1, 1, 3, 4, 1, -2, -4, -3, -1, 1, 3,
+ 5, 1, -2, -4, -3, -1, 1, 4, 5, 1, -2, -3, -3, -1, 2, 4,
+ 5, 1, -2, -3, -3, -1, 2, 4, 4, 0, -3, -4, -3, -1, 2, 4,
+ 4, 0, -3, -3, -3, -1, 1, 3, 3, 0, -2, -3, -2, -1, 1, 3,
+ -3, -4, -4, -4, -4, -4, -4, -4, -1, -1, -1, -1, -1, -1, -2, -2,
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+ 1, 0, 0, 0, 0, 0, -2, -5, 1, 0, 0, 0, 0, 0, -1, -4,
+ 1, 0, -1, 0, 0, 0, -1, -3, 0, -1, -1, 0, 1, 1, 1, -1,
+ -2, -1, 0, 0, -1, -1, -1, -2, -1, 0, 0, 0, -1, -1, -2, -2,
+ 0, 1, 1, 0, -1, -1, -1, -2, 0, 1, 1, 0, 0, 0, -1, -1,
+ 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 2, 2, 1,
+ 1, 1, 0, 0, 1, 2, 2, 1, 1, 1, 0, -1, 0, 1, 1, 0,
+ 4, 2, 1, 0, 0, 1, 1, 1, 4, 2, 1, 0, 0, 0, 0, 1,
+ 3, 1, 0, 0, -1, -1, -1, 0, 1, 0, 0, -1, -1, -2, -1, 0,
+ 0, 0, 0, 0, -1, -1, -1, 0, -1, -1, 0, 0, -1, -1, 0, 1,
+ -2, -1, 0, -1, -1, 0, 0, 1, -2, -2, -1, -2, -1, 0, 0, 1,
+ 0, 1, 1, 1, 2, 1, 0, -1, -1, -1, -1, 0, 0, -1, -2, -2,
+ -1, 0, -1, 0, 0, -1, -2, -1, 0, 0, 0, 0, 0, 0, 1, 2,
+ 0, 0, 0, 0, 0, 0, 2, 3, -1, 0, -1, -1, -1, -1, 0, 3,
+ -1, 0, 0, -1, -1, -2, 0, 3, 0, 0, 0, 0, -1, -1, 1, 4,
+ 2, 2, 0, 0, 0, 0, 0, 1, 1, 1, -1, -2, -1, -2, -1, 1,
+ -1, -1, -2, -2, -2, -3, -2, 0, -1, 0, -1, -1, -1, -2, -1, 1,
+ 1, 1, 0, 0, 1, 0, 0, 1, 2, 2, 0, 0, 1, 0, 0, 1,
+ 2, 2, 0, 0, 0, 0, -1, -1, 2, 2, 0, 0, 1, 0, -1, -1,
+ -1, 0, 1, 1, 0, -1, -1, -1, 1, 2, 3, 2, 1, 0, 0, 0,
+ 0, 1, 1, 1, 0, -1, 0, 0, -2, -2, -1, 0, 1, 0, 0, 0,
+ -2, -2, -1, 2, 2, 2, 1, 0, -2, -1, 0, 1, 1, 0, 0, -1,
+ -1, -1, 0, 0, -1, -2, -1, -2, 0, 1, 1, 1, 0, 0, 1, 1,
+ -3, -3, -3, -2, -1, -1, -2, -2, -1, -1, 0, 1, 2, 1, 0, 0,
+ 1, 1, 1, 2, 2, 1, 0, 0, 1, 1, 1, 1, 1, 0, -1, 1,
+ 1, 0, -1, -1, 0, 0, -1, 1, 0, -1, -1, -1, 0, -1, -1, 1,
+ 1, 0, -1, 0, 0, -1, 0, 2, 2, 0, -1, 0, 0, 0, 0, 2,
+ 1, 0, -2, -1, 0, 1, 1, 0, 2, 0, -1, -1, 0, 1, 1, 0,
+ 1, 0, -2, -1, 0, 1, 0, -1, 1, 0, -1, -1, 0, 1, 0, -1,
+ 0, 1, 1, 0, 1, 1, 0, 0, -2, 1, 2, 1, 0, 0, 0, 1,
+ -5, 0, 2, 1, 0, -1, 0, 1, -6, -1, 2, 1, 0, -1, 0, 0,
+ 5, 3, 0, -1, -2, -1, -1, -1, 1, 1, 0, -1, -1, 0, -1, -1,
+ -1, 0, 1, 1, 2, 2, 1, 0, -2, -1, 0, 1, 2, 1, 1, 1,
+ -2, -1, -1, -1, 0, -1, 0, 1, 0, 1, 0, 0, -1, -1, 0, 0,
+ 0, 1, 1, 1, 1, 0, 0, 0, -3, -2, 0, 1, 1, 0, 0, -1,
+ -1, 0, 1, 0, -1, 0, 2, 3, -1, 0, 0, -2, -4, -2, -1, 0,
+ 0, 1, 1, 0, -2, -1, 0, -1, 1, 2, 3, 1, 0, 1, 1, 0,
+ -1, 0, 1, 1, 1, 1, 1, 0, -2, -3, -2, 0, 0, 0, 1, 0,
+ -1, -2, -2, 0, 1, 0, 0, -1, 3, 1, 0, 0, 1, 0, -1, -1,
+ -2, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, 0, 0, 1, 1, 1,
+ -1, -1, -1, 0, 1, 1, 1, 1, 0, -2, -3, -1, 1, 0, 0, 0,
+ 1, -1, -3, -1, 1, 1, 0, -1, 3, 1, -1, 1, 2, 2, 0, -1,
+ 3, 1, 0, 1, 2, 1, 1, 0, 0, -2, -2, -1, -1, 0, 0, 0,
+ 1, 0, -1, -1, 1, 2, 1, 0, 0, -1, -2, -1, 1, 2, 2, 1,
+ -1, -1, -1, 0, 0, 1, 2, 0, -2, 0, 0, 0, 0, 0, 1, -1,
+ -1, 0, 1, 0, -1, -1, -1, -1, 0, 1, 1, 2, 0, -2, -1, 0,
+ 1, 2, 2, 2, 1, -1, -1, 0, 0, 1, 1, 1, 0, -2, -2, -1,
+ 0, 0, -1, -1, -1, -1, -2, -2, 0, 0, -1, 0, 1, 2, 2, 1,
+ 0, 0, -1, -1, 0, 1, 2, 2, 1, 1, -1, -2, -1, -1, -1, -1,
+ 2, 2, 1, 0, 0, -1, -2, -2, 1, 2, 2, 1, 0, 0, -2, -2,
+ 0, 0, 0, 0, 1, 1, 0, -1, 0, -1, -1, -1, 2, 3, 2, 1,
+ 0, -2, 1, 2, -1, 0, 0, 1, -1, -2, 2, 3, -1, 0, 0, 0,
+ 0, -2, 2, 3, -1, -1, 0, 0, 0, -1, 3, 2, -2, 0, 1, 0,
+ 0, -1, 3, 1, -2, 0, 1, 0, 0, -1, 2, 1, -1, 1, 0, -1,
+ 0, 0, 1, -1, -2, 0, 0, -1, 1, 0, 0, -2, -2, -1, -1, -1,
+ 1, 1, 1, 1, 1, -1, -1, -2, 0, 0, 0, 1, 1, 1, 1, 1,
+ 0, 0, 0, 1, 1, 1, 2, 3, 1, 0, 0, -1, 0, 0, 1, 2,
+ 0, -1, -1, -2, -1, 0, 1, 2, -2, -2, -2, -2, -1, 0, 1, 1,
+ -1, -1, -1, -1, 0, 0, 0, -1, 2, 2, 2, 0, -1, -1, -2, -4,
+ -1, -2, -1, -1, 0, 1, 2, 3, -1, -1, -1, -1, 0, 1, 2, 3,
+ 1, 0, -1, 0, -1, 0, 1, 2, 1, 0, 0, 0, -1, 0, 2, 2,
+ 1, 0, -1, -1, -2, 0, 1, 2, 0, -2, -2, -2, -3, -1, 0, 1,
+ 0, -2, -2, -2, -2, -1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2
};
-const uint32 *const s_svq1IntraCodebooks[6] = {
+static const int8 *const s_svq1IntraCodebooks[6] = {
s_svq1IntraCodebook4x2, s_svq1IntraCodebook4x4,
s_svq1IntraCodebook8x4, s_svq1IntraCodebook8x8,
0, 0
diff --git a/video/coktel_decoder.cpp b/video/coktel_decoder.cpp
index ae0c35cd76..5d7efe87af 100644
--- a/video/coktel_decoder.cpp
+++ b/video/coktel_decoder.cpp
@@ -53,7 +53,8 @@ CoktelDecoder::CoktelDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundT
_mixer(mixer), _soundType(soundType), _width(0), _height(0), _x(0), _y(0),
_defaultX(0), _defaultY(0), _features(0), _frameCount(0), _paletteDirty(false),
_ownSurface(true), _frameRate(12), _hasSound(false), _soundEnabled(false),
- _soundStage(kSoundNone), _audioStream(0) {
+ _soundStage(kSoundNone), _audioStream(0), _startTime(0), _pauseStartTime(0),
+ _isPaused(false) {
assert(_mixer);
@@ -261,6 +262,10 @@ bool CoktelDecoder::isPaletted() const {
return true;
}
+int CoktelDecoder::getCurFrame() const {
+ return _curFrame;
+}
+
void CoktelDecoder::close() {
disableSound();
freeSurface();
@@ -273,9 +278,22 @@ void CoktelDecoder::close() {
_features = 0;
- _frameCount = 0;
+ _curFrame = -1;
+ _frameCount = 0;
+
+ _startTime = 0;
_hasSound = false;
+
+ _isPaused = false;
+}
+
+Audio::Mixer::SoundType CoktelDecoder::getSoundType() const {
+ return _soundType;
+}
+
+Audio::AudioStream *CoktelDecoder::getAudioStream() const {
+ return _audioStream;
}
uint16 CoktelDecoder::getWidth() const {
@@ -291,6 +309,7 @@ uint32 CoktelDecoder::getFrameCount() const {
}
const byte *CoktelDecoder::getPalette() {
+ _paletteDirty = false;
return _palette;
}
@@ -625,14 +644,45 @@ Common::Rational CoktelDecoder::getFrameRate() const {
return _frameRate;
}
+uint32 CoktelDecoder::getTimeToNextFrame() const {
+ if (endOfVideo() || _curFrame < 0)
+ return 0;
+
+ uint32 elapsedTime = g_system->getMillis() - _startTime;
+ uint32 nextFrameStartTime = (Common::Rational((_curFrame + 1) * 1000) / getFrameRate()).toInt();
+
+ if (nextFrameStartTime <= elapsedTime)
+ return 0;
+
+ return nextFrameStartTime - elapsedTime;
+}
+
uint32 CoktelDecoder::getStaticTimeToNextFrame() const {
return (1000 / _frameRate).toInt();
}
+void CoktelDecoder::pauseVideo(bool pause) {
+ if (_isPaused != pause) {
+ if (_isPaused) {
+ // Add the time we were paused to the initial starting time
+ _startTime += g_system->getMillis() - _pauseStartTime;
+ } else {
+ // Store the time we paused for use later
+ _pauseStartTime = g_system->getMillis();
+ }
+
+ _isPaused = pause;
+ }
+}
+
inline void CoktelDecoder::unsignedToSigned(byte *buffer, int length) {
while (length-- > 0) *buffer++ ^= 0x80;
}
+bool CoktelDecoder::endOfVideo() const {
+ return !isVideoLoaded() || (getCurFrame() >= (int32)getFrameCount() - 1);
+}
+
PreIMDDecoder::PreIMDDecoder(uint16 width, uint16 height,
Audio::Mixer *mixer, Audio::Mixer::SoundType soundType) : CoktelDecoder(mixer, soundType),
@@ -646,6 +696,21 @@ PreIMDDecoder::~PreIMDDecoder() {
close();
}
+bool PreIMDDecoder::reloadStream(Common::SeekableReadStream *stream) {
+ if (!_stream)
+ return false;
+
+ if (!stream->seek(_stream->pos())) {
+ close();
+ return false;
+ }
+
+ delete _stream;
+ _stream = stream;
+
+ return true;
+}
+
bool PreIMDDecoder::seek(int32 frame, int whence, bool restart) {
if (!evaluateSeekFrame(frame, whence))
return false;
@@ -690,8 +755,6 @@ bool PreIMDDecoder::loadStream(Common::SeekableReadStream *stream) {
}
void PreIMDDecoder::close() {
- reset();
-
CoktelDecoder::close();
delete _stream;
@@ -840,6 +903,21 @@ IMDDecoder::~IMDDecoder() {
close();
}
+bool IMDDecoder::reloadStream(Common::SeekableReadStream *stream) {
+ if (!_stream)
+ return false;
+
+ if (!stream->seek(_stream->pos())) {
+ close();
+ return false;
+ }
+
+ delete _stream;
+ _stream = stream;
+
+ return true;
+}
+
bool IMDDecoder::seek(int32 frame, int whence, bool restart) {
if (!evaluateSeekFrame(frame, whence))
return false;
@@ -1129,8 +1207,6 @@ bool IMDDecoder::loadFrameTables(uint32 framePosPos, uint32 frameCoordsPos) {
}
void IMDDecoder::close() {
- reset();
-
CoktelDecoder::close();
delete _stream;
@@ -1195,8 +1271,6 @@ void IMDDecoder::processFrame() {
_dirtyRects.clear();
- _paletteDirty = false;
-
uint32 cmd = 0;
bool hasNextCmd = false;
bool startSound = false;
@@ -1243,7 +1317,7 @@ void IMDDecoder::processFrame() {
// Set palette
if (cmd == kCommandPalette) {
_stream->skip(2);
-
+
_paletteDirty = true;
for (int i = 0; i < 768; i++)
@@ -1512,7 +1586,7 @@ VMDDecoder::VMDDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType) :
_soundLastFilledFrame(0), _audioFormat(kAudioFormat8bitRaw),
_hasVideo(false), _videoCodec(0), _blitMode(0), _bytesPerPixel(0),
_firstFramePos(0), _videoBufferSize(0), _externalCodec(false), _codec(0),
- _subtitle(-1), _isPaletted(true) {
+ _subtitle(-1), _isPaletted(true), _autoStartSound(true) {
_videoBuffer [0] = 0;
_videoBuffer [1] = 0;
@@ -1526,6 +1600,21 @@ VMDDecoder::~VMDDecoder() {
close();
}
+bool VMDDecoder::reloadStream(Common::SeekableReadStream *stream) {
+ if (!_stream)
+ return false;
+
+ if (!stream->seek(_stream->pos())) {
+ close();
+ return false;
+ }
+
+ delete _stream;
+ _stream = stream;
+
+ return true;
+}
+
bool VMDDecoder::seek(int32 frame, int whence, bool restart) {
if (!evaluateSeekFrame(frame, whence))
return false;
@@ -1959,8 +2048,6 @@ bool VMDDecoder::readFiles() {
}
void VMDDecoder::close() {
- reset();
-
CoktelDecoder::close();
delete _stream;
@@ -2040,7 +2127,6 @@ void VMDDecoder::processFrame() {
_dirtyRects.clear();
- _paletteDirty = false;
_subtitle = -1;
bool startSound = false;
@@ -2160,8 +2246,9 @@ void VMDDecoder::processFrame() {
if (startSound && _soundEnabled) {
if (_hasSound && _audioStream) {
- _mixer->playStream(_soundType, &_audioHandle, _audioStream,
- -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
+ if (_autoStartSound)
+ _mixer->playStream(_soundType, &_audioHandle, _audioStream,
+ -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
_soundStage = kSoundPlaying;
} else
_soundStage = kSoundNone;
@@ -2687,6 +2774,94 @@ bool VMDDecoder::isPaletted() const {
return _isPaletted;
}
+void VMDDecoder::setAutoStartSound(bool autoStartSound) {
+ _autoStartSound = autoStartSound;
+}
+
+AdvancedVMDDecoder::AdvancedVMDDecoder(Audio::Mixer::SoundType soundType) {
+ _decoder = new VMDDecoder(g_system->getMixer(), soundType);
+ _decoder->setAutoStartSound(false);
+}
+
+AdvancedVMDDecoder::~AdvancedVMDDecoder() {
+ close();
+ delete _decoder;
+}
+
+bool AdvancedVMDDecoder::loadStream(Common::SeekableReadStream *stream) {
+ close();
+
+ if (!_decoder->loadStream(stream))
+ return false;
+
+ if (_decoder->hasVideo()) {
+ _videoTrack = new VMDVideoTrack(_decoder);
+ addTrack(_videoTrack);
+ }
+
+ if (_decoder->hasSound()) {
+ _audioTrack = new VMDAudioTrack(_decoder);
+ addTrack(_audioTrack);
+ }
+
+ return true;
+}
+
+void AdvancedVMDDecoder::close() {
+ VideoDecoder::close();
+ _decoder->close();
+}
+
+AdvancedVMDDecoder::VMDVideoTrack::VMDVideoTrack(VMDDecoder *decoder) : _decoder(decoder) {
+}
+
+uint16 AdvancedVMDDecoder::VMDVideoTrack::getWidth() const {
+ return _decoder->getWidth();
+}
+
+uint16 AdvancedVMDDecoder::VMDVideoTrack::getHeight() const {
+ return _decoder->getHeight();
+}
+
+Graphics::PixelFormat AdvancedVMDDecoder::VMDVideoTrack::getPixelFormat() const {
+ return _decoder->getPixelFormat();
+}
+
+int AdvancedVMDDecoder::VMDVideoTrack::getCurFrame() const {
+ return _decoder->getCurFrame();
+}
+
+int AdvancedVMDDecoder::VMDVideoTrack::getFrameCount() const {
+ return _decoder->getFrameCount();
+}
+
+const Graphics::Surface *AdvancedVMDDecoder::VMDVideoTrack::decodeNextFrame() {
+ return _decoder->decodeNextFrame();
+}
+
+const byte *AdvancedVMDDecoder::VMDVideoTrack::getPalette() const {
+ return _decoder->getPalette();
+}
+
+bool AdvancedVMDDecoder::VMDVideoTrack::hasDirtyPalette() const {
+ return _decoder->hasDirtyPalette();
+}
+
+Common::Rational AdvancedVMDDecoder::VMDVideoTrack::getFrameRate() const {
+ return _decoder->getFrameRate();
+}
+
+AdvancedVMDDecoder::VMDAudioTrack::VMDAudioTrack(VMDDecoder *decoder) : _decoder(decoder) {
+}
+
+Audio::Mixer::SoundType AdvancedVMDDecoder::VMDAudioTrack::getSoundType() const {
+ return _decoder->getSoundType();
+}
+
+Audio::AudioStream *AdvancedVMDDecoder::VMDAudioTrack::getAudioStream() const {
+ return _decoder->getAudioStream();
+}
+
} // End of namespace Video
#endif // VIDEO_COKTELDECODER_H
diff --git a/video/coktel_decoder.h b/video/coktel_decoder.h
index b99a44f332..91d52b65e6 100644
--- a/video/coktel_decoder.h
+++ b/video/coktel_decoder.h
@@ -64,7 +64,7 @@ class Codec;
* - gob
* - sci
*/
-class CoktelDecoder : public FixedRateVideoDecoder {
+class CoktelDecoder {
public:
struct State {
/** Set accordingly to what was done. */
@@ -77,7 +77,10 @@ public:
CoktelDecoder(Audio::Mixer *mixer,
Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
- ~CoktelDecoder();
+ virtual ~CoktelDecoder();
+
+ /** Replace the current video stream with this identical one. */
+ virtual bool reloadStream(Common::SeekableReadStream *stream) = 0;
virtual bool seek(int32 frame, int whence = SEEK_SET, bool restart = false) = 0;
@@ -95,6 +98,8 @@ public:
/** Override the video's frame rate. */
void setFrameRate(Common::Rational frameRate);
+ /** Get the video's frame rate. */
+ Common::Rational getFrameRate() const;
/** Get the video's default X position. */
uint16 getDefaultX() const;
@@ -135,21 +140,52 @@ public:
/** Is the video paletted or true color? */
virtual bool isPaletted() const;
+ /**
+ * Get the current frame
+ * @see VideoDecoder::getCurFrame()
+ */
+ int getCurFrame() const;
+
+ /**
+ * Decode the next frame
+ * @see VideoDecoder::decodeNextFrame()
+ */
+ virtual const Graphics::Surface *decodeNextFrame() = 0;
- // VideoDecoder interface
+ /**
+ * Load a video from a stream
+ * @see VideoDecoder::loadStream()
+ */
+ virtual bool loadStream(Common::SeekableReadStream *stream) = 0;
+ /** Has a video been loaded? */
+ virtual bool isVideoLoaded() const = 0;
+
+ /** Has the end of the video been reached? */
+ bool endOfVideo() const;
+
+ /** Close the video. */
void close();
+ /** Get the Mixer SoundType audio is being played with. */
+ Audio::Mixer::SoundType getSoundType() const;
+ /** Get the AudioStream for the audio. */
+ Audio::AudioStream *getAudioStream() const;
+
uint16 getWidth() const;
uint16 getHeight() const;
+ virtual Graphics::PixelFormat getPixelFormat() const = 0;
uint32 getFrameCount() const;
const byte *getPalette();
bool hasDirtyPalette() const;
+ uint32 getTimeToNextFrame() const;
uint32 getStaticTimeToNextFrame() const;
+ void pauseVideo(bool pause);
+
protected:
enum SoundStage {
kSoundNone = 0, ///< No sound.
@@ -183,8 +219,11 @@ protected:
uint32 _features;
+ int32 _curFrame;
uint32 _frameCount;
+ uint32 _startTime;
+
byte _palette[768];
bool _paletteDirty;
@@ -225,10 +264,9 @@ protected:
// Sound helper functions
inline void unsignedToSigned(byte *buffer, int length);
-
- // FixedRateVideoDecoder interface
-
- Common::Rational getFrameRate() const;
+private:
+ uint32 _pauseStartTime;
+ bool _isPaused;
};
class PreIMDDecoder : public CoktelDecoder {
@@ -237,10 +275,9 @@ public:
Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
~PreIMDDecoder();
- bool seek(int32 frame, int whence = SEEK_SET, bool restart = false);
-
+ bool reloadStream(Common::SeekableReadStream *stream);
- // VideoDecoder interface
+ bool seek(int32 frame, int whence = SEEK_SET, bool restart = false);
bool loadStream(Common::SeekableReadStream *stream);
void close();
@@ -268,13 +305,12 @@ public:
IMDDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
~IMDDecoder();
+ bool reloadStream(Common::SeekableReadStream *stream);
+
bool seek(int32 frame, int whence = SEEK_SET, bool restart = false);
void setXY(uint16 x, uint16 y);
-
- // VideoDecoder interface
-
bool loadStream(Common::SeekableReadStream *stream);
void close();
@@ -355,10 +391,14 @@ private:
};
class VMDDecoder : public CoktelDecoder {
+friend class AdvancedVMDDecoder;
+
public:
VMDDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
~VMDDecoder();
+ bool reloadStream(Common::SeekableReadStream *stream);
+
bool seek(int32 frame, int whence = SEEK_SET, bool restart = false);
void setXY(uint16 x, uint16 y);
@@ -376,9 +416,6 @@ public:
bool hasVideo() const;
bool isPaletted() const;
-
- // VideoDecoder interface
-
bool loadStream(Common::SeekableReadStream *stream);
void close();
@@ -388,6 +425,9 @@ public:
Graphics::PixelFormat getPixelFormat() const;
+protected:
+ void setAutoStartSound(bool autoStartSound);
+
private:
enum PartType {
kPartTypeSeparator = 0,
@@ -459,6 +499,7 @@ private:
uint32 _soundDataSize;
uint32 _soundLastFilledFrame;
AudioFormat _audioFormat;
+ bool _autoStartSound;
// Video properties
bool _hasVideo;
@@ -513,6 +554,57 @@ private:
bool getPartCoords(int16 frame, PartType type, int16 &x, int16 &y, int16 &width, int16 &height);
};
+/**
+ * A wrapper around the VMD code that implements the VideoDecoder
+ * API.
+ */
+class AdvancedVMDDecoder : public VideoDecoder {
+public:
+ AdvancedVMDDecoder(Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
+ ~AdvancedVMDDecoder();
+
+ bool loadStream(Common::SeekableReadStream *stream);
+ void close();
+
+private:
+ class VMDVideoTrack : public FixedRateVideoTrack {
+ public:
+ VMDVideoTrack(VMDDecoder *decoder);
+
+ uint16 getWidth() const;
+ uint16 getHeight() const;
+ Graphics::PixelFormat getPixelFormat() const;
+ int getCurFrame() const;
+ int getFrameCount() const;
+ const Graphics::Surface *decodeNextFrame();
+ const byte *getPalette() const;
+ bool hasDirtyPalette() const;
+
+ protected:
+ Common::Rational getFrameRate() const;
+
+ private:
+ VMDDecoder *_decoder;
+ };
+
+ class VMDAudioTrack : public AudioTrack {
+ public:
+ VMDAudioTrack(VMDDecoder *decoder);
+
+ Audio::Mixer::SoundType getSoundType() const;
+
+ protected:
+ virtual Audio::AudioStream *getAudioStream() const;
+
+ private:
+ VMDDecoder *_decoder;
+ };
+
+ VMDDecoder *_decoder;
+ VMDVideoTrack *_videoTrack;
+ VMDAudioTrack *_audioTrack;
+};
+
} // End of namespace Video
#endif // VIDEO_COKTELDECODER_H
diff --git a/video/dxa_decoder.cpp b/video/dxa_decoder.cpp
index 7d1112a59c..5ac9bd2088 100644
--- a/video/dxa_decoder.cpp
+++ b/video/dxa_decoder.cpp
@@ -37,41 +37,43 @@
namespace Video {
DXADecoder::DXADecoder() {
- _fileStream = 0;
- _surface = 0;
- _dirtyPalette = false;
+}
- _frameBuffer1 = 0;
- _frameBuffer2 = 0;
- _scaledBuffer = 0;
+DXADecoder::~DXADecoder() {
+ close();
+}
- _inBuffer = 0;
- _inBufferSize = 0;
+bool DXADecoder::loadStream(Common::SeekableReadStream *stream) {
+ close();
- _decompBuffer = 0;
- _decompBufferSize = 0;
+ uint32 tag = stream->readUint32BE();
- _width = 0;
- _height = 0;
+ if (tag != MKTAG('D','E','X','A')) {
+ close();
+ return false;
+ }
- _frameSize = 0;
- _frameCount = 0;
- _frameRate = 0;
+ DXAVideoTrack *track = new DXAVideoTrack(stream);
+ addTrack(track);
- _scaleMode = S_NONE;
-}
+ readSoundData(stream);
-DXADecoder::~DXADecoder() {
- close();
+ track->setFrameStartPos();
+ return true;
}
-bool DXADecoder::loadStream(Common::SeekableReadStream *stream) {
- close();
+void DXADecoder::readSoundData(Common::SeekableReadStream *stream) {
+ // Skip over the tag by default
+ stream->readUint32BE();
+}
+DXADecoder::DXAVideoTrack::DXAVideoTrack(Common::SeekableReadStream *stream) {
_fileStream = stream;
-
- uint32 tag = _fileStream->readUint32BE();
- assert(tag == MKTAG('D','E','X','A'));
+ _curFrame = -1;
+ _frameStartOffset = 0;
+ _decompBuffer = 0;
+ _inBuffer = 0;
+ memset(_palette, 0, 256 * 3);
uint8 flags = _fileStream->readByte();
_frameCount = _fileStream->readUint16BE();
@@ -105,18 +107,14 @@ bool DXADecoder::loadStream(Common::SeekableReadStream *stream) {
_frameSize = _width * _height;
_decompBufferSize = _frameSize;
- _frameBuffer1 = (uint8 *)malloc(_frameSize);
+ _frameBuffer1 = new byte[_frameSize];
memset(_frameBuffer1, 0, _frameSize);
- _frameBuffer2 = (uint8 *)malloc(_frameSize);
+ _frameBuffer2 = new byte[_frameSize];
memset(_frameBuffer2, 0, _frameSize);
- if (!_frameBuffer1 || !_frameBuffer2)
- error("DXADecoder: Error allocating frame buffers (size %u)", _frameSize);
_scaledBuffer = 0;
if (_scaleMode != S_NONE) {
- _scaledBuffer = (uint8 *)malloc(_frameSize);
- if (!_scaledBuffer)
- error("Error allocating scale buffer (size %u)", _frameSize);
+ _scaledBuffer = new byte[_frameSize];
memset(_scaledBuffer, 0, _frameSize);
}
@@ -148,36 +146,33 @@ bool DXADecoder::loadStream(Common::SeekableReadStream *stream) {
} while (tag != 0);
}
#endif
-
- // Read the sound header
- _soundTag = _fileStream->readUint32BE();
-
- return true;
}
-void DXADecoder::close() {
- if (!_fileStream)
- return;
-
+DXADecoder::DXAVideoTrack::~DXAVideoTrack() {
delete _fileStream;
- _fileStream = 0;
-
delete _surface;
- _surface = 0;
+ delete[] _frameBuffer1;
+ delete[] _frameBuffer2;
+ delete[] _scaledBuffer;
+ delete[] _inBuffer;
+ delete[] _decompBuffer;
+}
- free(_frameBuffer1);
- free(_frameBuffer2);
- free(_scaledBuffer);
- free(_inBuffer);
- free(_decompBuffer);
+bool DXADecoder::DXAVideoTrack::rewind() {
+ _curFrame = -1;
+ _fileStream->seek(_frameStartOffset);
+ return true;
+}
- _inBuffer = 0;
- _decompBuffer = 0;
+Graphics::PixelFormat DXADecoder::DXAVideoTrack::getPixelFormat() const {
+ return _surface->format;
+}
- reset();
+void DXADecoder::DXAVideoTrack::setFrameStartPos() {
+ _frameStartOffset = _fileStream->pos();
}
-void DXADecoder::decodeZlib(byte *data, int size, int totalSize) {
+void DXADecoder::DXAVideoTrack::decodeZlib(byte *data, int size, int totalSize) {
#ifdef USE_ZLIB
unsigned long dstLen = totalSize;
Common::uncompress(data, &dstLen, _inBuffer, size);
@@ -187,14 +182,13 @@ void DXADecoder::decodeZlib(byte *data, int size, int totalSize) {
#define BLOCKW 4
#define BLOCKH 4
-void DXADecoder::decode12(int size) {
+void DXADecoder::DXAVideoTrack::decode12(int size) {
#ifdef USE_ZLIB
- if (_decompBuffer == NULL) {
- _decompBuffer = (byte *)malloc(_decompBufferSize);
+ if (!_decompBuffer) {
+ _decompBuffer = new byte[_decompBufferSize];
memset(_decompBuffer, 0, _decompBufferSize);
- if (_decompBuffer == NULL)
- error("Error allocating decomp buffer (size %u)", _decompBufferSize);
}
+
/* decompress the input data */
decodeZlib(_decompBuffer, size, _decompBufferSize);
@@ -287,15 +281,13 @@ void DXADecoder::decode12(int size) {
#endif
}
-void DXADecoder::decode13(int size) {
+void DXADecoder::DXAVideoTrack::decode13(int size) {
#ifdef USE_ZLIB
uint8 *codeBuf, *dataBuf, *motBuf, *maskBuf;
- if (_decompBuffer == NULL) {
- _decompBuffer = (byte *)malloc(_decompBufferSize);
+ if (!_decompBuffer) {
+ _decompBuffer = new byte[_decompBufferSize];
memset(_decompBuffer, 0, _decompBufferSize);
- if (_decompBuffer == NULL)
- error("Error allocating decomp buffer (size %u)", _decompBufferSize);
}
/* decompress the input data */
@@ -475,7 +467,7 @@ void DXADecoder::decode13(int size) {
#endif
}
-const Graphics::Surface *DXADecoder::decodeNextFrame() {
+const Graphics::Surface *DXADecoder::DXAVideoTrack::decodeNextFrame() {
uint32 tag = _fileStream->readUint32BE();
if (tag == MKTAG('C','M','A','P')) {
_fileStream->read(_palette, 256 * 3);
@@ -486,11 +478,10 @@ const Graphics::Surface *DXADecoder::decodeNextFrame() {
if (tag == MKTAG('F','R','A','M')) {
byte type = _fileStream->readByte();
uint32 size = _fileStream->readUint32BE();
- if ((_inBuffer == NULL) || (_inBufferSize < size)) {
- free(_inBuffer);
- _inBuffer = (byte *)malloc(size);
- if (_inBuffer == NULL)
- error("Error allocating input buffer (size %u)", size);
+
+ if (!_inBuffer || _inBufferSize < size) {
+ delete[] _inBuffer;
+ _inBuffer = new byte[size];
memset(_inBuffer, 0, size);
_inBufferSize = size;
}
@@ -551,9 +542,6 @@ const Graphics::Surface *DXADecoder::decodeNextFrame() {
_curFrame++;
- if (_curFrame == 0)
- _startTime = g_system->getMillis();
-
return _surface;
}
diff --git a/video/dxa_decoder.h b/video/dxa_decoder.h
index d13cd3076c..b3f2eca5e2 100644
--- a/video/dxa_decoder.h
+++ b/video/dxa_decoder.h
@@ -41,62 +41,74 @@ namespace Video {
* - sword1
* - sword2
*/
-class DXADecoder : public FixedRateVideoDecoder {
+class DXADecoder : public VideoDecoder {
public:
DXADecoder();
virtual ~DXADecoder();
bool loadStream(Common::SeekableReadStream *stream);
- void close();
-
- bool isVideoLoaded() const { return _fileStream != 0; }
- uint16 getWidth() const { return _width; }
- uint16 getHeight() const { return _height; }
- uint32 getFrameCount() const { return _frameCount; }
- const Graphics::Surface *decodeNextFrame();
- Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); }
- const byte *getPalette() { _dirtyPalette = false; return _palette; }
- bool hasDirtyPalette() const { return _dirtyPalette; }
+protected:
/**
- * Get the sound chunk tag of the loaded DXA file
+ * Read the sound data out of the given DXA stream
*/
- uint32 getSoundTag() { return _soundTag; }
-
-protected:
- Common::Rational getFrameRate() const { return _frameRate; }
-
- Common::SeekableReadStream *_fileStream;
+ virtual void readSoundData(Common::SeekableReadStream *stream);
private:
- void decodeZlib(byte *data, int size, int totalSize);
- void decode12(int size);
- void decode13(int size);
-
- enum ScaleMode {
- S_NONE,
- S_INTERLACED,
- S_DOUBLE
+ class DXAVideoTrack : public FixedRateVideoTrack {
+ public:
+ DXAVideoTrack(Common::SeekableReadStream *stream);
+ ~DXAVideoTrack();
+
+ bool isRewindable() const { return true; }
+ bool rewind();
+
+ uint16 getWidth() const { return _width; }
+ uint16 getHeight() const { return _height; }
+ Graphics::PixelFormat getPixelFormat() const;
+ int getCurFrame() const { return _curFrame; }
+ int getFrameCount() const { return _frameCount; }
+ const Graphics::Surface *decodeNextFrame();
+ const byte *getPalette() const { _dirtyPalette = false; return _palette; }
+ bool hasDirtyPalette() const { return _dirtyPalette; }
+
+ void setFrameStartPos();
+
+ protected:
+ Common::Rational getFrameRate() const { return _frameRate; }
+
+ private:
+ void decodeZlib(byte *data, int size, int totalSize);
+ void decode12(int size);
+ void decode13(int size);
+
+ enum ScaleMode {
+ S_NONE,
+ S_INTERLACED,
+ S_DOUBLE
+ };
+
+ Common::SeekableReadStream *_fileStream;
+ Graphics::Surface *_surface;
+
+ byte *_frameBuffer1;
+ byte *_frameBuffer2;
+ byte *_scaledBuffer;
+ byte *_inBuffer;
+ uint32 _inBufferSize;
+ byte *_decompBuffer;
+ uint32 _decompBufferSize;
+ uint16 _curHeight;
+ uint32 _frameSize;
+ ScaleMode _scaleMode;
+ uint16 _width, _height;
+ uint32 _frameRate;
+ uint32 _frameCount;
+ byte _palette[256 * 3];
+ mutable bool _dirtyPalette;
+ int _curFrame;
+ uint32 _frameStartOffset;
};
-
- Graphics::Surface *_surface;
- byte _palette[256 * 3];
- bool _dirtyPalette;
-
- byte *_frameBuffer1;
- byte *_frameBuffer2;
- byte *_scaledBuffer;
- byte *_inBuffer;
- uint32 _inBufferSize;
- byte *_decompBuffer;
- uint32 _decompBufferSize;
- uint16 _curHeight;
- uint32 _frameSize;
- ScaleMode _scaleMode;
- uint32 _soundTag;
- uint16 _width, _height;
- uint32 _frameRate;
- uint32 _frameCount;
};
} // End of namespace Video
diff --git a/video/flic_decoder.cpp b/video/flic_decoder.cpp
index bdcdedc142..1a0627615b 100644
--- a/video/flic_decoder.cpp
+++ b/video/flic_decoder.cpp
@@ -26,13 +26,11 @@
#include "common/stream.h"
#include "common/system.h"
#include "common/textconsole.h"
+#include "graphics/surface.h"
namespace Video {
FlicDecoder::FlicDecoder() {
- _paletteChanged = false;
- _fileStream = 0;
- _surface = 0;
}
FlicDecoder::~FlicDecoder() {
@@ -42,35 +40,59 @@ FlicDecoder::~FlicDecoder() {
bool FlicDecoder::loadStream(Common::SeekableReadStream *stream) {
close();
- _fileStream = stream;
-
- /* uint32 frameSize = */ _fileStream->readUint32LE();
- uint16 frameType = _fileStream->readUint16LE();
+ /* uint32 frameSize = */ stream->readUint32LE();
+ uint16 frameType = stream->readUint16LE();
// Check FLC magic number
if (frameType != 0xAF12) {
- warning("FlicDecoder::FlicDecoder(): attempted to load non-FLC data (type = 0x%04X)", frameType);
- delete _fileStream;
- _fileStream = 0;
+ warning("FlicDecoder::loadStream(): attempted to load non-FLC data (type = 0x%04X)", frameType);
return false;
}
-
- _frameCount = _fileStream->readUint16LE();
- uint16 width = _fileStream->readUint16LE();
- uint16 height = _fileStream->readUint16LE();
- uint16 colorDepth = _fileStream->readUint16LE();
+ uint16 frameCount = stream->readUint16LE();
+ uint16 width = stream->readUint16LE();
+ uint16 height = stream->readUint16LE();
+ uint16 colorDepth = stream->readUint16LE();
if (colorDepth != 8) {
- warning("FlicDecoder::FlicDecoder(): attempted to load an FLC with a palette of color depth %d. Only 8-bit color palettes are supported", frameType);
- delete _fileStream;
- _fileStream = 0;
+ warning("FlicDecoder::loadStream(): attempted to load an FLC with a palette of color depth %d. Only 8-bit color palettes are supported", colorDepth);
return false;
}
+ addTrack(new FlicVideoTrack(stream, frameCount, width, height));
+ return true;
+}
+
+const Common::List<Common::Rect> *FlicDecoder::getDirtyRects() const {
+ const Track *track = getTrack(0);
+
+ if (track)
+ return ((const FlicVideoTrack *)track)->getDirtyRects();
+
+ return 0;
+}
+
+void FlicDecoder::clearDirtyRects() {
+ Track *track = getTrack(0);
+
+ if (track)
+ ((FlicVideoTrack *)track)->clearDirtyRects();
+}
+
+void FlicDecoder::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) {
+ Track *track = getTrack(0);
+
+ if (track)
+ ((FlicVideoTrack *)track)->copyDirtyRectsToBuffer(dst, pitch);
+}
+
+FlicDecoder::FlicVideoTrack::FlicVideoTrack(Common::SeekableReadStream *stream, uint16 frameCount, uint16 width, uint16 height) {
+ _fileStream = stream;
+ _frameCount = frameCount;
+
_fileStream->readUint16LE(); // flags
// Note: The normal delay is a 32-bit integer (dword), whereas the overridden delay is a 16-bit integer (word)
// the frame delay is the FLIC "speed", in milliseconds.
- _frameRate = Common::Rational(1000, _fileStream->readUint32LE());
+ _frameDelay = _startFrameDelay = _fileStream->readUint32LE();
_fileStream->seek(80);
_offsetFrame1 = _fileStream->readUint32LE();
@@ -78,112 +100,53 @@ bool FlicDecoder::loadStream(Common::SeekableReadStream *stream) {
_surface = new Graphics::Surface();
_surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
- _palette = (byte *)malloc(3 * 256);
+ _palette = new byte[3 * 256];
memset(_palette, 0, 3 * 256);
- _paletteChanged = false;
+ _dirtyPalette = false;
+
+ _curFrame = -1;
+ _nextFrameStartTime = 0;
+ _atRingFrame = false;
// Seek to the first frame
_fileStream->seek(_offsetFrame1);
- return true;
}
-void FlicDecoder::close() {
- if (!_fileStream)
- return;
-
+FlicDecoder::FlicVideoTrack::~FlicVideoTrack() {
delete _fileStream;
- _fileStream = 0;
+ delete[] _palette;
_surface->free();
delete _surface;
- _surface = 0;
-
- free(_palette);
- _dirtyRects.clear();
-
- reset();
}
-void FlicDecoder::decodeByteRun(uint8 *data) {
- byte *ptr = (byte *)_surface->pixels;
- while ((int32)(ptr - (byte *)_surface->pixels) < (getWidth() * getHeight())) {
- int chunks = *data++;
- while (chunks--) {
- int count = (int8)*data++;
- if (count > 0) {
- memset(ptr, *data++, count);
- } else {
- count = -count;
- memcpy(ptr, data, count);
- data += count;
- }
- ptr += count;
- }
- }
-
- // Redraw
- _dirtyRects.clear();
- _dirtyRects.push_back(Common::Rect(0, 0, getWidth(), getHeight()));
+bool FlicDecoder::FlicVideoTrack::endOfTrack() const {
+ return getCurFrame() >= getFrameCount() - 1;
}
-#define OP_PACKETCOUNT 0
-#define OP_UNDEFINED 1
-#define OP_LASTPIXEL 2
-#define OP_LINESKIPCOUNT 3
-
-void FlicDecoder::decodeDeltaFLC(uint8 *data) {
- uint16 linesInChunk = READ_LE_UINT16(data); data += 2;
- uint16 currentLine = 0;
- uint16 packetCount = 0;
-
- while (linesInChunk--) {
- uint16 opcode;
+bool FlicDecoder::FlicVideoTrack::rewind() {
+ _curFrame = -1;
+ _nextFrameStartTime = 0;
- // First process all the opcodes.
- do {
- opcode = READ_LE_UINT16(data); data += 2;
+ if (endOfTrack() && _fileStream->pos() < _fileStream->size())
+ _atRingFrame = true;
+ else
+ _fileStream->seek(_offsetFrame1);
- switch ((opcode >> 14) & 3) {
- case OP_PACKETCOUNT:
- packetCount = opcode;
- break;
- case OP_UNDEFINED:
- break;
- case OP_LASTPIXEL:
- *((byte *)_surface->pixels + currentLine * getWidth() + getWidth() - 1) = (opcode & 0xFF);
- _dirtyRects.push_back(Common::Rect(getWidth() - 1, currentLine, getWidth(), currentLine + 1));
- break;
- case OP_LINESKIPCOUNT:
- currentLine += -(int16)opcode;
- break;
- }
- } while (((opcode >> 14) & 3) != OP_PACKETCOUNT);
+ _frameDelay = _startFrameDelay;
+ return true;
+}
- uint16 column = 0;
+uint16 FlicDecoder::FlicVideoTrack::getWidth() const {
+ return _surface->w;
+}
- // Now interpret the RLE data
- while (packetCount--) {
- column += *data++;
- int rleCount = (int8)*data++;
- if (rleCount > 0) {
- memcpy((byte *)_surface->pixels + (currentLine * getWidth()) + column, data, rleCount * 2);
- data += rleCount * 2;
- _dirtyRects.push_back(Common::Rect(column, currentLine, column + rleCount * 2, currentLine + 1));
- } else if (rleCount < 0) {
- rleCount = -rleCount;
- uint16 dataWord = READ_UINT16(data); data += 2;
- for (int i = 0; i < rleCount; ++i) {
- WRITE_UINT16((byte *)_surface->pixels + currentLine * getWidth() + column + i * 2, dataWord);
- }
- _dirtyRects.push_back(Common::Rect(column, currentLine, column + rleCount * 2, currentLine + 1));
- } else { // End of cutscene ?
- return;
- }
- column += rleCount * 2;
- }
+uint16 FlicDecoder::FlicVideoTrack::getHeight() const {
+ return _surface->h;
+}
- currentLine++;
- }
+Graphics::PixelFormat FlicDecoder::FlicVideoTrack::getPixelFormat() const {
+ return _surface->format;
}
#define FLI_SETPAL 4
@@ -192,7 +155,7 @@ void FlicDecoder::decodeDeltaFLC(uint8 *data) {
#define PSTAMP 18
#define FRAME_TYPE 0xF1FA
-const Graphics::Surface *FlicDecoder::decodeNextFrame() {
+const Graphics::Surface *FlicDecoder::FlicVideoTrack::decodeNextFrame() {
// Read chunk
uint32 frameSize = _fileStream->readUint32LE();
uint16 frameType = _fileStream->readUint16LE();
@@ -201,15 +164,12 @@ const Graphics::Surface *FlicDecoder::decodeNextFrame() {
switch (frameType) {
case FRAME_TYPE:
{
- // FIXME: FLIC should be switched over to a variable frame rate VideoDecoder to handle
- // this properly.
-
chunkCount = _fileStream->readUint16LE();
// Note: The overridden delay is a 16-bit integer (word), whereas the normal delay is a 32-bit integer (dword)
// the frame delay is the FLIC "speed", in milliseconds.
uint16 newFrameDelay = _fileStream->readUint16LE(); // "speed", in milliseconds
if (newFrameDelay > 0)
- _frameRate = Common::Rational(1000, newFrameDelay);
+ _frameDelay = newFrameDelay;
_fileStream->readUint16LE(); // reserved, always 0
uint16 newWidth = _fileStream->readUint16LE();
@@ -240,10 +200,11 @@ const Graphics::Surface *FlicDecoder::decodeNextFrame() {
frameType = _fileStream->readUint16LE();
uint8 *data = new uint8[frameSize - 6];
_fileStream->read(data, frameSize - 6);
+
switch (frameType) {
case FLI_SETPAL:
unpackPalette(data);
- _paletteChanged = true;
+ _dirtyPalette = true;
break;
case FLI_SS2:
decodeDeltaFLC(data);
@@ -264,26 +225,111 @@ const Graphics::Surface *FlicDecoder::decodeNextFrame() {
}
_curFrame++;
+ _nextFrameStartTime += _frameDelay;
- // If we just processed the ring frame, set the next frame
- if (_curFrame == (int32)_frameCount) {
- _curFrame = 0;
+ if (_atRingFrame) {
+ // If we decoded the ring frame, seek to the second frame
+ _atRingFrame = false;
_fileStream->seek(_offsetFrame2);
}
- if (_curFrame == 0)
- _startTime = g_system->getMillis();
-
return _surface;
}
-void FlicDecoder::reset() {
- FixedRateVideoDecoder::reset();
- if (_fileStream)
- _fileStream->seek(_offsetFrame1);
+void FlicDecoder::FlicVideoTrack::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) {
+ for (Common::List<Common::Rect>::const_iterator it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) {
+ for (int y = (*it).top; y < (*it).bottom; ++y) {
+ const int x = (*it).left;
+ memcpy(dst + y * pitch + x, (byte *)_surface->pixels + y * getWidth() + x, (*it).right - x);
+ }
+ }
+
+ clearDirtyRects();
}
-void FlicDecoder::unpackPalette(uint8 *data) {
+void FlicDecoder::FlicVideoTrack::decodeByteRun(uint8 *data) {
+ byte *ptr = (byte *)_surface->pixels;
+ while ((int32)(ptr - (byte *)_surface->pixels) < (getWidth() * getHeight())) {
+ int chunks = *data++;
+ while (chunks--) {
+ int count = (int8)*data++;
+ if (count > 0) {
+ memset(ptr, *data++, count);
+ } else {
+ count = -count;
+ memcpy(ptr, data, count);
+ data += count;
+ }
+ ptr += count;
+ }
+ }
+
+ // Redraw
+ _dirtyRects.clear();
+ _dirtyRects.push_back(Common::Rect(0, 0, getWidth(), getHeight()));
+}
+
+#define OP_PACKETCOUNT 0
+#define OP_UNDEFINED 1
+#define OP_LASTPIXEL 2
+#define OP_LINESKIPCOUNT 3
+
+void FlicDecoder::FlicVideoTrack::decodeDeltaFLC(uint8 *data) {
+ uint16 linesInChunk = READ_LE_UINT16(data); data += 2;
+ uint16 currentLine = 0;
+ uint16 packetCount = 0;
+
+ while (linesInChunk--) {
+ uint16 opcode;
+
+ // First process all the opcodes.
+ do {
+ opcode = READ_LE_UINT16(data); data += 2;
+
+ switch ((opcode >> 14) & 3) {
+ case OP_PACKETCOUNT:
+ packetCount = opcode;
+ break;
+ case OP_UNDEFINED:
+ break;
+ case OP_LASTPIXEL:
+ *((byte *)_surface->pixels + currentLine * getWidth() + getWidth() - 1) = (opcode & 0xFF);
+ _dirtyRects.push_back(Common::Rect(getWidth() - 1, currentLine, getWidth(), currentLine + 1));
+ break;
+ case OP_LINESKIPCOUNT:
+ currentLine += -(int16)opcode;
+ break;
+ }
+ } while (((opcode >> 14) & 3) != OP_PACKETCOUNT);
+
+ uint16 column = 0;
+
+ // Now interpret the RLE data
+ while (packetCount--) {
+ column += *data++;
+ int rleCount = (int8)*data++;
+ if (rleCount > 0) {
+ memcpy((byte *)_surface->pixels + (currentLine * getWidth()) + column, data, rleCount * 2);
+ data += rleCount * 2;
+ _dirtyRects.push_back(Common::Rect(column, currentLine, column + rleCount * 2, currentLine + 1));
+ } else if (rleCount < 0) {
+ rleCount = -rleCount;
+ uint16 dataWord = READ_UINT16(data); data += 2;
+ for (int i = 0; i < rleCount; ++i) {
+ WRITE_UINT16((byte *)_surface->pixels + currentLine * getWidth() + column + i * 2, dataWord);
+ }
+ _dirtyRects.push_back(Common::Rect(column, currentLine, column + rleCount * 2, currentLine + 1));
+ } else { // End of cutscene ?
+ return;
+ }
+ column += rleCount * 2;
+ }
+
+ currentLine++;
+ }
+}
+
+void FlicDecoder::FlicVideoTrack::unpackPalette(uint8 *data) {
uint16 numPackets = READ_LE_UINT16(data); data += 2;
if (0 == READ_LE_UINT16(data)) { //special case
@@ -308,14 +354,4 @@ void FlicDecoder::unpackPalette(uint8 *data) {
}
}
-void FlicDecoder::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) {
- for (Common::List<Common::Rect>::const_iterator it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) {
- for (int y = (*it).top; y < (*it).bottom; ++y) {
- const int x = (*it).left;
- memcpy(dst + y * pitch + x, (byte *)_surface->pixels + y * getWidth() + x, (*it).right - x);
- }
- }
- _dirtyRects.clear();
-}
-
} // End of namespace Video
diff --git a/video/flic_decoder.h b/video/flic_decoder.h
index 9badc3da2e..9037af05d6 100644
--- a/video/flic_decoder.h
+++ b/video/flic_decoder.h
@@ -25,15 +25,17 @@
#include "video/video_decoder.h"
#include "common/list.h"
-#include "common/rational.h"
#include "common/rect.h"
-#include "graphics/pixelformat.h"
-#include "graphics/surface.h"
namespace Common {
class SeekableReadStream;
}
+namespace Graphics {
+struct PixelFormat;
+struct Surface;
+}
+
namespace Video {
/**
@@ -42,58 +44,63 @@ namespace Video {
* Video decoder used in engines:
* - tucker
*/
-class FlicDecoder : public FixedRateVideoDecoder {
+class FlicDecoder : public VideoDecoder {
public:
FlicDecoder();
virtual ~FlicDecoder();
- /**
- * Load a video file
- * @param stream the stream to load
- */
bool loadStream(Common::SeekableReadStream *stream);
- void close();
-
- /**
- * Decode the next frame and return the frame's surface
- * @note the return surface should *not* be freed
- * @note this may return 0, in which case the last frame should be kept on screen
- */
- const Graphics::Surface *decodeNextFrame();
-
- bool isVideoLoaded() const { return _fileStream != 0; }
- uint16 getWidth() const { return _surface->w; }
- uint16 getHeight() const { return _surface->h; }
- uint32 getFrameCount() const { return _frameCount; }
- Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); }
-
- const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; }
- void clearDirtyRects() { _dirtyRects.clear(); }
- void copyDirtyRectsToBuffer(uint8 *dst, uint pitch);
-
- const byte *getPalette() { _paletteChanged = false; return _palette; }
- bool hasDirtyPalette() const { return _paletteChanged; }
- void reset();
-protected:
- Common::Rational getFrameRate() const { return _frameRate; }
+ const Common::List<Common::Rect> *getDirtyRects() const;
+ void clearDirtyRects();
+ void copyDirtyRectsToBuffer(uint8 *dst, uint pitch);
private:
- uint16 _offsetFrame1;
- uint16 _offsetFrame2;
- byte *_palette;
- bool _paletteChanged;
-
- void decodeByteRun(uint8 *data);
- void decodeDeltaFLC(uint8 *data);
- void unpackPalette(uint8 *mem);
-
- Common::SeekableReadStream *_fileStream;
- Graphics::Surface *_surface;
- uint32 _frameCount;
- Common::Rational _frameRate;
-
- Common::List<Common::Rect> _dirtyRects;
+ class FlicVideoTrack : public VideoTrack {
+ public:
+ FlicVideoTrack(Common::SeekableReadStream *stream, uint16 frameCount, uint16 width, uint16 height);
+ ~FlicVideoTrack();
+
+ bool endOfTrack() const;
+ bool isRewindable() const { return true; }
+ bool rewind();
+
+ uint16 getWidth() const;
+ uint16 getHeight() const;
+ Graphics::PixelFormat getPixelFormat() const;
+ int getCurFrame() const { return _curFrame; }
+ int getFrameCount() const { return _frameCount; }
+ uint32 getNextFrameStartTime() const { return _nextFrameStartTime; }
+ const Graphics::Surface *decodeNextFrame();
+ const byte *getPalette() const { _dirtyPalette = false; return _palette; }
+ bool hasDirtyPalette() const { return _dirtyPalette; }
+
+ const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; }
+ void clearDirtyRects() { _dirtyRects.clear(); }
+ void copyDirtyRectsToBuffer(uint8 *dst, uint pitch);
+
+ private:
+ Common::SeekableReadStream *_fileStream;
+ Graphics::Surface *_surface;
+
+ int _curFrame;
+ bool _atRingFrame;
+
+ uint16 _offsetFrame1;
+ uint16 _offsetFrame2;
+ byte *_palette;
+ mutable bool _dirtyPalette;
+
+ uint32 _frameCount;
+ uint32 _frameDelay, _startFrameDelay;
+ uint32 _nextFrameStartTime;
+
+ Common::List<Common::Rect> _dirtyRects;
+
+ void decodeByteRun(uint8 *data);
+ void decodeDeltaFLC(uint8 *data);
+ void unpackPalette(uint8 *mem);
+ };
};
} // End of namespace Video
diff --git a/video/module.mk b/video/module.mk
index cebd403ca2..287e14ce18 100644
--- a/video/module.mk
+++ b/video/module.mk
@@ -26,5 +26,10 @@ MODULE_OBJS += \
bink_decoder.o
endif
+ifdef USE_THEORADEC
+MODULE_OBJS += \
+ theora_decoder.o
+endif
+
# Include common rules
include $(srcdir)/rules.mk
diff --git a/video/psx_decoder.cpp b/video/psx_decoder.cpp
index 7c04b7f041..fa7f1e8cfe 100644
--- a/video/psx_decoder.cpp
+++ b/video/psx_decoder.cpp
@@ -149,22 +149,12 @@ static const uint32 s_huffmanACSymbols[AC_CODE_COUNT] = {
END_OF_BLOCK
};
-PSXStreamDecoder::PSXStreamDecoder(CDSpeed speed, uint32 frameCount) : _nextFrameStartTime(0, speed), _frameCount(frameCount) {
+PSXStreamDecoder::PSXStreamDecoder(CDSpeed speed, uint32 frameCount) : _speed(speed), _frameCount(frameCount) {
_stream = 0;
- _audStream = 0;
- _surface = new Graphics::Surface();
- _yBuffer = _cbBuffer = _crBuffer = 0;
- _acHuffman = new Common::Huffman(0, AC_CODE_COUNT, s_huffmanACCodes, s_huffmanACLengths, s_huffmanACSymbols);
- _dcHuffmanChroma = new Common::Huffman(0, DC_CODE_COUNT, s_huffmanDCChromaCodes, s_huffmanDCChromaLengths, s_huffmanDCSymbols);
- _dcHuffmanLuma = new Common::Huffman(0, DC_CODE_COUNT, s_huffmanDCLumaCodes, s_huffmanDCLumaLengths, s_huffmanDCSymbols);
}
PSXStreamDecoder::~PSXStreamDecoder() {
close();
- delete _surface;
- delete _acHuffman;
- delete _dcHuffmanLuma;
- delete _dcHuffmanChroma;
}
#define RAW_CD_SECTOR_SIZE 2352
@@ -178,95 +168,30 @@ bool PSXStreamDecoder::loadStream(Common::SeekableReadStream *stream) {
close();
_stream = stream;
-
- Common::SeekableReadStream *sector = readSector();
-
- if (!sector) {
- close();
- return false;
- }
-
- // Rip out video info from the first frame
- sector->seek(18);
- byte sectorType = sector->readByte() & CDXA_TYPE_MASK;
-
- if (sectorType != CDXA_TYPE_VIDEO && sectorType != CDXA_TYPE_DATA) {
- close();
- return false;
- }
-
- sector->seek(40);
-
- uint16 width = sector->readUint16LE();
- uint16 height = sector->readUint16LE();
- _surface->create(width, height, g_system->getScreenFormat());
-
- _macroBlocksW = (width + 15) / 16;
- _macroBlocksH = (height + 15) / 16;
- _yBuffer = new byte[_macroBlocksW * _macroBlocksH * 16 * 16];
- _cbBuffer = new byte[_macroBlocksW * _macroBlocksH * 8 * 8];
- _crBuffer = new byte[_macroBlocksW * _macroBlocksH * 8 * 8];
-
- delete sector;
- _stream->seek(0);
+ readNextPacket();
return true;
}
void PSXStreamDecoder::close() {
- if (!_stream)
- return;
+ VideoDecoder::close();
+ _audioTrack = 0;
+ _videoTrack = 0;
+ _frameCount = 0;
delete _stream;
_stream = 0;
-
- // Deinitialize sound
- g_system->getMixer()->stopHandle(_audHandle);
- _audStream = 0;
-
- _surface->free();
-
- memset(&_adpcmStatus, 0, sizeof(_adpcmStatus));
-
- _macroBlocksW = _macroBlocksH = 0;
- delete[] _yBuffer; _yBuffer = 0;
- delete[] _cbBuffer; _cbBuffer = 0;
- delete[] _crBuffer; _crBuffer = 0;
-
- reset();
-}
-
-uint32 PSXStreamDecoder::getElapsedTime() const {
- // TODO: Currently, the audio is always after the video so using this
- // can often lead to gaps in the audio...
- //if (_audStream)
- // return _mixer->getSoundElapsedTime(_audHandle);
-
- return VideoDecoder::getElapsedTime();
-}
-
-uint32 PSXStreamDecoder::getTimeToNextFrame() const {
- if (!isVideoLoaded() || endOfVideo())
- return 0;
-
- uint32 nextTimeMillis = _nextFrameStartTime.msecs();
- uint32 elapsedTime = getElapsedTime();
-
- if (elapsedTime > nextTimeMillis)
- return 0;
-
- return nextTimeMillis - elapsedTime;
}
#define VIDEO_DATA_CHUNK_SIZE 2016
#define VIDEO_DATA_HEADER_SIZE 56
-const Graphics::Surface *PSXStreamDecoder::decodeNextFrame() {
+void PSXStreamDecoder::readNextPacket() {
Common::SeekableReadStream *sector = 0;
byte *partialFrame = 0;
int sectorsRead = 0;
- while (!endOfVideo()) {
+ while (_stream->pos() < _stream->size()) {
sector = readSector();
sectorsRead++;
@@ -284,6 +209,11 @@ const Graphics::Surface *PSXStreamDecoder::decodeNextFrame() {
case CDXA_TYPE_DATA:
case CDXA_TYPE_VIDEO:
if (track == 1) {
+ if (!_videoTrack) {
+ _videoTrack = new PSXVideoTrack(sector, _speed, _frameCount);
+ addTrack(_videoTrack);
+ }
+
sector->seek(28);
uint16 curSector = sector->readUint16LE();
uint16 sectorCount = sector->readUint16LE();
@@ -303,35 +233,27 @@ const Graphics::Surface *PSXStreamDecoder::decodeNextFrame() {
// Done assembling the frame
Common::SeekableReadStream *frame = new Common::MemoryReadStream(partialFrame, frameSize, DisposeAfterUse::YES);
- decodeFrame(frame);
+ _videoTrack->decodeFrame(frame, sectorsRead);
delete frame;
delete sector;
-
- _curFrame++;
- if (_curFrame == 0)
- _startTime = g_system->getMillis();
-
- // Increase the time by the amount of sectors we read
- // One may notice that this is still not the most precise
- // method since a frame takes up the time its sectors took
- // up instead of the amount of time it takes the next frame
- // to be read from the sectors. The actual frame rate should
- // be constant instead of variable, so the slight difference
- // in a frame's showing time is negligible (1/150 of a second).
- _nextFrameStartTime = _nextFrameStartTime.addFrames(sectorsRead);
-
- return _surface;
+ return;
}
} else
error("Unhandled multi-track video");
break;
case CDXA_TYPE_AUDIO:
// We only handle one audio channel so far
- if (track == 1)
- queueAudioFromSector(sector);
- else
+ if (track == 1) {
+ if (!_audioTrack) {
+ _audioTrack = new PSXAudioTrack(sector);
+ addTrack(_audioTrack);
+ }
+
+ _audioTrack->queueAudioFromSector(sector);
+ } else {
warning("Unhandled multi-track audio");
+ }
break;
default:
// This shows up way too often, but the other sectors
@@ -343,7 +265,19 @@ const Graphics::Surface *PSXStreamDecoder::decodeNextFrame() {
delete sector;
}
- return 0;
+ if (_stream->pos() >= _stream->size()) {
+ if (_videoTrack)
+ _videoTrack->setEndOfTrack();
+
+ if (_audioTrack)
+ _audioTrack->setEndOfTrack();
+ }
+}
+
+bool PSXStreamDecoder::useAudioSync() const {
+ // Audio sync is disabled since most audio data comes after video
+ // data.
+ return false;
}
static const byte s_syncHeader[12] = { 0x00, 0xff ,0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00 };
@@ -373,20 +307,29 @@ static const int s_xaTable[5][2] = {
{ 122, -60 }
};
-void PSXStreamDecoder::queueAudioFromSector(Common::SeekableReadStream *sector) {
+PSXStreamDecoder::PSXAudioTrack::PSXAudioTrack(Common::SeekableReadStream *sector) {
assert(sector);
+ _endOfTrack = false;
+
+ sector->seek(19);
+ byte format = sector->readByte();
+ bool stereo = (format & (1 << 0)) != 0;
+ uint rate = (format & (1 << 2)) ? 18900 : 37800;
+ _audStream = Audio::makeQueuingAudioStream(rate, stereo);
- if (!_audStream) {
- // Initialize audio stream
- sector->seek(19);
- byte format = sector->readByte();
+ memset(&_adpcmStatus, 0, sizeof(_adpcmStatus));
+}
- bool stereo = (format & (1 << 0)) != 0;
- uint rate = (format & (1 << 2)) ? 18900 : 37800;
+PSXStreamDecoder::PSXAudioTrack::~PSXAudioTrack() {
+ delete _audStream;
+}
- _audStream = Audio::makeQueuingAudioStream(rate, stereo);
- g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_audHandle, _audStream);
- }
+bool PSXStreamDecoder::PSXAudioTrack::endOfTrack() const {
+ return AudioTrack::endOfTrack() && _endOfTrack;
+}
+
+void PSXStreamDecoder::PSXAudioTrack::queueAudioFromSector(Common::SeekableReadStream *sector) {
+ assert(sector);
sector->seek(24);
@@ -472,7 +415,54 @@ void PSXStreamDecoder::queueAudioFromSector(Common::SeekableReadStream *sector)
delete[] buf;
}
-void PSXStreamDecoder::decodeFrame(Common::SeekableReadStream *frame) {
+Audio::AudioStream *PSXStreamDecoder::PSXAudioTrack::getAudioStream() const {
+ return _audStream;
+}
+
+
+PSXStreamDecoder::PSXVideoTrack::PSXVideoTrack(Common::SeekableReadStream *firstSector, CDSpeed speed, int frameCount) : _nextFrameStartTime(0, speed), _frameCount(frameCount) {
+ assert(firstSector);
+
+ firstSector->seek(40);
+ uint16 width = firstSector->readUint16LE();
+ uint16 height = firstSector->readUint16LE();
+ _surface = new Graphics::Surface();
+ _surface->create(width, height, g_system->getScreenFormat());
+
+ _macroBlocksW = (width + 15) / 16;
+ _macroBlocksH = (height + 15) / 16;
+ _yBuffer = new byte[_macroBlocksW * _macroBlocksH * 16 * 16];
+ _cbBuffer = new byte[_macroBlocksW * _macroBlocksH * 8 * 8];
+ _crBuffer = new byte[_macroBlocksW * _macroBlocksH * 8 * 8];
+
+ _endOfTrack = false;
+ _curFrame = -1;
+ _acHuffman = new Common::Huffman(0, AC_CODE_COUNT, s_huffmanACCodes, s_huffmanACLengths, s_huffmanACSymbols);
+ _dcHuffmanChroma = new Common::Huffman(0, DC_CODE_COUNT, s_huffmanDCChromaCodes, s_huffmanDCChromaLengths, s_huffmanDCSymbols);
+ _dcHuffmanLuma = new Common::Huffman(0, DC_CODE_COUNT, s_huffmanDCLumaCodes, s_huffmanDCLumaLengths, s_huffmanDCSymbols);
+}
+
+PSXStreamDecoder::PSXVideoTrack::~PSXVideoTrack() {
+ _surface->free();
+ delete _surface;
+
+ delete[] _yBuffer;
+ delete[] _cbBuffer;
+ delete[] _crBuffer;
+ delete _acHuffman;
+ delete _dcHuffmanChroma;
+ delete _dcHuffmanLuma;
+}
+
+uint32 PSXStreamDecoder::PSXVideoTrack::getNextFrameStartTime() const {
+ return _nextFrameStartTime.msecs();
+}
+
+const Graphics::Surface *PSXStreamDecoder::PSXVideoTrack::decodeNextFrame() {
+ return _surface;
+}
+
+void PSXStreamDecoder::PSXVideoTrack::decodeFrame(Common::SeekableReadStream *frame, uint sectorCount) {
// A frame is essentially an MPEG-1 intra frame
Common::BitStream16LEMSB bits(frame);
@@ -494,9 +484,20 @@ void PSXStreamDecoder::decodeFrame(Common::SeekableReadStream *frame) {
// Output data onto the frame
Graphics::convertYUV420ToRGB(_surface, _yBuffer, _cbBuffer, _crBuffer, _surface->w, _surface->h, _macroBlocksW * 16, _macroBlocksW * 8);
+
+ _curFrame++;
+
+ // Increase the time by the amount of sectors we read
+ // One may notice that this is still not the most precise
+ // method since a frame takes up the time its sectors took
+ // up instead of the amount of time it takes the next frame
+ // to be read from the sectors. The actual frame rate should
+ // be constant instead of variable, so the slight difference
+ // in a frame's showing time is negligible (1/150 of a second).
+ _nextFrameStartTime = _nextFrameStartTime.addFrames(sectorCount);
}
-void PSXStreamDecoder::decodeMacroBlock(Common::BitStream *bits, int mbX, int mbY, uint16 scale, uint16 version) {
+void PSXStreamDecoder::PSXVideoTrack::decodeMacroBlock(Common::BitStream *bits, int mbX, int mbY, uint16 scale, uint16 version) {
int pitchY = _macroBlocksW * 16;
int pitchC = _macroBlocksW * 8;
@@ -533,7 +534,7 @@ static const byte s_quantizationTable[8 * 8] = {
27, 29, 35, 38, 46, 56, 69, 83
};
-void PSXStreamDecoder::dequantizeBlock(int *coefficients, float *block, uint16 scale) {
+void PSXStreamDecoder::PSXVideoTrack::dequantizeBlock(int *coefficients, float *block, uint16 scale) {
// Dequantize the data, un-zig-zagging as we go along
for (int i = 0; i < 8 * 8; i++) {
if (i == 0) // Special case for the DC coefficient
@@ -543,7 +544,7 @@ void PSXStreamDecoder::dequantizeBlock(int *coefficients, float *block, uint16 s
}
}
-int PSXStreamDecoder::readDC(Common::BitStream *bits, uint16 version, PlaneType plane) {
+int PSXStreamDecoder::PSXVideoTrack::readDC(Common::BitStream *bits, uint16 version, PlaneType plane) {
// Version 2 just has its coefficient as 10-bits
if (version == 2)
return readSignedCoefficient(bits);
@@ -573,7 +574,7 @@ int PSXStreamDecoder::readDC(Common::BitStream *bits, uint16 version, PlaneType
if (count > 63) \
error("PSXStreamDecoder::readAC(): Too many coefficients")
-void PSXStreamDecoder::readAC(Common::BitStream *bits, int *block) {
+void PSXStreamDecoder::PSXVideoTrack::readAC(Common::BitStream *bits, int *block) {
// Clear the block first
for (int i = 0; i < 63; i++)
block[i] = 0;
@@ -608,7 +609,7 @@ void PSXStreamDecoder::readAC(Common::BitStream *bits, int *block) {
}
}
-int PSXStreamDecoder::readSignedCoefficient(Common::BitStream *bits) {
+int PSXStreamDecoder::PSXVideoTrack::readSignedCoefficient(Common::BitStream *bits) {
uint val = bits->getBits(10);
// extend the sign
@@ -630,7 +631,7 @@ static const double s_idct8x8[8][8] = {
{ 0.353553390593274, -0.490392640201615, 0.461939766255643, -0.415734806151273, 0.353553390593273, -0.277785116509801, 0.191341716182545, -0.097545161008064 }
};
-void PSXStreamDecoder::idct(float *dequantData, float *result) {
+void PSXStreamDecoder::PSXVideoTrack::idct(float *dequantData, float *result) {
// IDCT code based on JPEG's IDCT code
// TODO: Switch to the integer-based one mentioned in the docs
// This is by far the costliest operation here
@@ -669,7 +670,7 @@ void PSXStreamDecoder::idct(float *dequantData, float *result) {
}
}
-void PSXStreamDecoder::decodeBlock(Common::BitStream *bits, byte *block, int pitch, uint16 scale, uint16 version, PlaneType plane) {
+void PSXStreamDecoder::PSXVideoTrack::decodeBlock(Common::BitStream *bits, byte *block, int pitch, uint16 scale, uint16 version, PlaneType plane) {
// Version 2 just has signed 10 bits for DC
// Version 3 has them huffman coded
int coefficients[8 * 8];
@@ -686,12 +687,13 @@ void PSXStreamDecoder::decodeBlock(Common::BitStream *bits, byte *block, int pit
// Now output the data
for (int y = 0; y < 8; y++) {
- byte *start = block + pitch * y;
+ byte *dst = block + pitch * y;
// Convert the result to be in the range [0, 255]
for (int x = 0; x < 8; x++)
- *start++ = (int)CLIP<float>(idctData[y * 8 + x], -128.0f, 127.0f) + 128;
+ *dst++ = (int)CLIP<float>(idctData[y * 8 + x], -128.0f, 127.0f) + 128;
}
}
+
} // End of namespace Video
diff --git a/video/psx_decoder.h b/video/psx_decoder.h
index c8ad92c45a..11f311594d 100644
--- a/video/psx_decoder.h
+++ b/video/psx_decoder.h
@@ -71,54 +71,85 @@ public:
bool loadStream(Common::SeekableReadStream *stream);
void close();
- bool isVideoLoaded() const { return _stream != 0; }
- uint16 getWidth() const { return _surface->w; }
- uint16 getHeight() const { return _surface->h; }
- uint32 getFrameCount() const { return _frameCount; }
- uint32 getElapsedTime() const;
- uint32 getTimeToNextFrame() const;
- const Graphics::Surface *decodeNextFrame();
- Graphics::PixelFormat getPixelFormat() const { return _surface->format; }
- bool endOfVideo() const { return _stream->pos() >= _stream->size(); }
+protected:
+ void readNextPacket();
+ bool useAudioSync() const;
private:
- void initCommon();
- Common::SeekableReadStream *_stream;
- Graphics::Surface *_surface;
+ class PSXVideoTrack : public VideoTrack {
+ public:
+ PSXVideoTrack(Common::SeekableReadStream *firstSector, CDSpeed speed, int frameCount);
+ ~PSXVideoTrack();
+
+ uint16 getWidth() const { return _surface->w; }
+ uint16 getHeight() const { return _surface->h; }
+ Graphics::PixelFormat getPixelFormat() const { return _surface->format; }
+ bool endOfTrack() const { return _endOfTrack; }
+ int getCurFrame() const { return _curFrame; }
+ int getFrameCount() const { return _frameCount; }
+ uint32 getNextFrameStartTime() const;
+ const Graphics::Surface *decodeNextFrame();
+
+ void setEndOfTrack() { _endOfTrack = true; }
+ void decodeFrame(Common::SeekableReadStream *frame, uint sectorCount);
+
+ private:
+ Graphics::Surface *_surface;
+ uint32 _frameCount;
+ Audio::Timestamp _nextFrameStartTime;
+ bool _endOfTrack;
+ int _curFrame;
+
+ enum PlaneType {
+ kPlaneY = 0,
+ kPlaneU = 1,
+ kPlaneV = 2
+ };
+
+ uint16 _macroBlocksW, _macroBlocksH;
+ byte *_yBuffer, *_cbBuffer, *_crBuffer;
+ void decodeMacroBlock(Common::BitStream *bits, int mbX, int mbY, uint16 scale, uint16 version);
+ void decodeBlock(Common::BitStream *bits, byte *block, int pitch, uint16 scale, uint16 version, PlaneType plane);
+
+ void readAC(Common::BitStream *bits, int *block);
+ Common::Huffman *_acHuffman;
+
+ int readDC(Common::BitStream *bits, uint16 version, PlaneType plane);
+ Common::Huffman *_dcHuffmanLuma, *_dcHuffmanChroma;
+ int _lastDC[3];
+
+ void dequantizeBlock(int *coefficients, float *block, uint16 scale);
+ void idct(float *dequantData, float *result);
+ int readSignedCoefficient(Common::BitStream *bits);
+ };
- uint32 _frameCount;
- Audio::Timestamp _nextFrameStartTime;
+ class PSXAudioTrack : public AudioTrack {
+ public:
+ PSXAudioTrack(Common::SeekableReadStream *sector);
+ ~PSXAudioTrack();
- Audio::SoundHandle _audHandle;
- Audio::QueuingAudioStream *_audStream;
- void queueAudioFromSector(Common::SeekableReadStream *sector);
+ bool endOfTrack() const;
- enum PlaneType {
- kPlaneY = 0,
- kPlaneU = 1,
- kPlaneV = 2
- };
+ void setEndOfTrack() { _endOfTrack = true; }
+ void queueAudioFromSector(Common::SeekableReadStream *sector);
- uint16 _macroBlocksW, _macroBlocksH;
- byte *_yBuffer, *_cbBuffer, *_crBuffer;
- void decodeFrame(Common::SeekableReadStream *frame);
- void decodeMacroBlock(Common::BitStream *bits, int mbX, int mbY, uint16 scale, uint16 version);
- void decodeBlock(Common::BitStream *bits, byte *block, int pitch, uint16 scale, uint16 version, PlaneType plane);
+ private:
+ Audio::AudioStream *getAudioStream() const;
- void readAC(Common::BitStream *bits, int *block);
- Common::Huffman *_acHuffman;
+ Audio::QueuingAudioStream *_audStream;
- int readDC(Common::BitStream *bits, uint16 version, PlaneType plane);
- Common::Huffman *_dcHuffmanLuma, *_dcHuffmanChroma;
- int _lastDC[3];
+ struct ADPCMStatus {
+ int16 sample[2];
+ } _adpcmStatus[2];
- void dequantizeBlock(int *coefficients, float *block, uint16 scale);
- void idct(float *dequantData, float *result);
- int readSignedCoefficient(Common::BitStream *bits);
+ bool _endOfTrack;
+ };
- struct ADPCMStatus {
- int16 sample[2];
- } _adpcmStatus[2];
+ CDSpeed _speed;
+ uint32 _frameCount;
+ Common::SeekableReadStream *_stream;
+ PSXVideoTrack *_videoTrack;
+ PSXAudioTrack *_audioTrack;
Common::SeekableReadStream *readSector();
};
diff --git a/video/qt_decoder.cpp b/video/qt_decoder.cpp
index 0d80c93a1f..87c530dba0 100644
--- a/video/qt_decoder.cpp
+++ b/video/qt_decoder.cpp
@@ -33,14 +33,12 @@
#include "audio/audiostream.h"
#include "common/debug.h"
-#include "common/endian.h"
#include "common/memstream.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/util.h"
// Video codecs
-#include "video/codecs/codec.h"
#include "video/codecs/cinepak.h"
#include "video/codecs/mjpeg.h"
#include "video/codecs/qtrle.h"
@@ -56,97 +54,43 @@ namespace Video {
////////////////////////////////////////////
QuickTimeDecoder::QuickTimeDecoder() {
- _setStartTime = false;
_scaledSurface = 0;
- _dirtyPalette = false;
- _palette = 0;
_width = _height = 0;
- _needUpdate = false;
}
QuickTimeDecoder::~QuickTimeDecoder() {
close();
}
-int32 QuickTimeDecoder::getCurFrame() const {
- // TODO: This is rather simplistic and doesn't take edits that
- // repeat sections of the media into account. Doing that
- // over-complicates things and shouldn't be necessary, but
- // it would be nice to have in the future.
-
- int32 frame = -1;
-
- for (uint32 i = 0; i < _handlers.size(); i++)
- if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeVideo)
- frame += ((VideoTrackHandler *)_handlers[i])->getCurFrame() + 1;
-
- return frame;
-}
-
-uint32 QuickTimeDecoder::getFrameCount() const {
- uint32 count = 0;
-
- for (uint32 i = 0; i < _handlers.size(); i++)
- if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeVideo)
- count += ((VideoTrackHandler *)_handlers[i])->getFrameCount();
-
- return count;
-}
-
-void QuickTimeDecoder::startAudio() {
- updateAudioBuffer();
-
- for (uint32 i = 0; i < _audioTracks.size(); i++) {
- g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_audioHandles[i], _audioTracks[i], -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
+bool QuickTimeDecoder::loadFile(const Common::String &filename) {
+ if (!Common::QuickTimeParser::parseFile(filename))
+ return false;
- // Pause the audio again if we're still paused
- if (isPaused())
- g_system->getMixer()->pauseHandle(_audioHandles[i], true);
- }
+ init();
+ return true;
}
-void QuickTimeDecoder::stopAudio() {
- for (uint32 i = 0; i < _audioHandles.size(); i++)
- g_system->getMixer()->stopHandle(_audioHandles[i]);
-}
+bool QuickTimeDecoder::loadStream(Common::SeekableReadStream *stream) {
+ if (!Common::QuickTimeParser::parseStream(stream))
+ return false;
-void QuickTimeDecoder::pauseVideoIntern(bool pause) {
- for (uint32 i = 0; i < _audioHandles.size(); i++)
- g_system->getMixer()->pauseHandle(_audioHandles[i], pause);
+ init();
+ return true;
}
-QuickTimeDecoder::VideoTrackHandler *QuickTimeDecoder::findNextVideoTrack() const {
- VideoTrackHandler *bestTrack = 0;
- uint32 bestTime = 0xffffffff;
-
- for (uint32 i = 0; i < _handlers.size(); i++) {
- if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeVideo && !_handlers[i]->endOfTrack()) {
- VideoTrackHandler *track = (VideoTrackHandler *)_handlers[i];
- uint32 time = track->getNextFrameStartTime();
+void QuickTimeDecoder::close() {
+ VideoDecoder::close();
+ Common::QuickTimeParser::close();
- if (time < bestTime) {
- bestTime = time;
- bestTrack = track;
- }
- }
+ if (_scaledSurface) {
+ _scaledSurface->free();
+ delete _scaledSurface;
+ _scaledSurface = 0;
}
-
- return bestTrack;
}
const Graphics::Surface *QuickTimeDecoder::decodeNextFrame() {
- if (!_nextVideoTrack)
- return 0;
-
- const Graphics::Surface *frame = _nextVideoTrack->decodeNextFrame();
-
- if (!_setStartTime) {
- _startTime = g_system->getMillis();
- _setStartTime = true;
- }
-
- _nextVideoTrack = findNextVideoTrack();
- _needUpdate = false;
+ const Graphics::Surface *frame = VideoDecoder::decodeNextFrame();
// Update audio buffers too
// (needs to be done after we find the next track)
@@ -166,126 +110,7 @@ const Graphics::Surface *QuickTimeDecoder::decodeNextFrame() {
return frame;
}
-void QuickTimeDecoder::scaleSurface(const Graphics::Surface *src, Graphics::Surface *dst, Common::Rational scaleFactorX, Common::Rational scaleFactorY) {
- assert(src && dst);
-
- for (int32 j = 0; j < dst->h; j++)
- for (int32 k = 0; k < dst->w; k++)
- memcpy(dst->getBasePtr(k, j), src->getBasePtr((k * scaleFactorX).toInt() , (j * scaleFactorY).toInt()), src->format.bytesPerPixel);
-}
-
-bool QuickTimeDecoder::endOfVideo() const {
- if (!isVideoLoaded())
- return true;
-
- for (uint32 i = 0; i < _handlers.size(); i++)
- if (!_handlers[i]->endOfTrack())
- return false;
-
- return true;
-}
-
-uint32 QuickTimeDecoder::getElapsedTime() const {
- // Try to base sync off an active audio track
- for (uint32 i = 0; i < _audioHandles.size(); i++) {
- if (g_system->getMixer()->isSoundHandleActive(_audioHandles[i])) {
- uint32 time = g_system->getMixer()->getSoundElapsedTime(_audioHandles[i]) + _audioStartOffset.msecs();
- if (Audio::Timestamp(time, 1000) < _audioTracks[i]->getLength())
- return time;
- }
- }
-
- // Just use time elapsed since the beginning
- return SeekableVideoDecoder::getElapsedTime();
-}
-
-uint32 QuickTimeDecoder::getTimeToNextFrame() const {
- if (_needUpdate)
- return 0;
-
- if (_nextVideoTrack) {
- uint32 nextFrameStartTime = _nextVideoTrack->getNextFrameStartTime();
-
- if (nextFrameStartTime == 0)
- return 0;
-
- // TODO: Add support for rate modification
-
- uint32 elapsedTime = getElapsedTime();
-
- if (elapsedTime < nextFrameStartTime)
- return nextFrameStartTime - elapsedTime;
- }
-
- return 0;
-}
-
-bool QuickTimeDecoder::loadFile(const Common::String &filename) {
- if (!Common::QuickTimeParser::parseFile(filename))
- return false;
-
- init();
- return true;
-}
-
-bool QuickTimeDecoder::loadStream(Common::SeekableReadStream *stream) {
- if (!Common::QuickTimeParser::parseStream(stream))
- return false;
-
- init();
- return true;
-}
-
-void QuickTimeDecoder::init() {
- Audio::QuickTimeAudioDecoder::init();
-
- _startTime = 0;
- _setStartTime = false;
-
- // Initialize all the audio tracks
- if (!_audioTracks.empty()) {
- _audioHandles.resize(_audioTracks.size());
-
- for (uint32 i = 0; i < _audioTracks.size(); i++)
- _handlers.push_back(new AudioTrackHandler(this, _audioTracks[i]));
- }
-
- // Initialize all the video tracks
- for (uint32 i = 0; i < _tracks.size(); i++) {
- if (_tracks[i]->codecType == CODEC_TYPE_VIDEO) {
- for (uint32 j = 0; j < _tracks[i]->sampleDescs.size(); j++)
- ((VideoSampleDesc *)_tracks[i]->sampleDescs[j])->initCodec();
-
- _handlers.push_back(new VideoTrackHandler(this, _tracks[i]));
- }
- }
-
- // Prepare the first video track
- _nextVideoTrack = findNextVideoTrack();
-
- if (_nextVideoTrack) {
- if (_scaleFactorX != 1 || _scaleFactorY != 1) {
- // We have to take the scale into consideration when setting width/height
- _width = (_nextVideoTrack->getWidth() / _scaleFactorX).toInt();
- _height = (_nextVideoTrack->getHeight() / _scaleFactorY).toInt();
- } else {
- _width = _nextVideoTrack->getWidth().toInt();
- _height = _nextVideoTrack->getHeight().toInt();
- }
-
- _needUpdate = true;
- } else {
- _needUpdate = false;
- }
-
- // Now start any audio
- if (!_audioTracks.empty()) {
- startAudio();
- _audioStartOffset = Audio::Timestamp(0);
- }
-}
-
-Common::QuickTimeParser::SampleDesc *QuickTimeDecoder::readSampleDesc(Track *track, uint32 format) {
+Common::QuickTimeParser::SampleDesc *QuickTimeDecoder::readSampleDesc(Common::QuickTimeParser::Track *track, uint32 format) {
if (track->codecType == CODEC_TYPE_VIDEO) {
debug(0, "Video Codec FourCC: \'%s\'", tag2str(format));
@@ -383,61 +208,52 @@ Common::QuickTimeParser::SampleDesc *QuickTimeDecoder::readSampleDesc(Track *tra
return Audio::QuickTimeAudioDecoder::readSampleDesc(track, format);
}
-void QuickTimeDecoder::close() {
- stopAudio();
- freeAllTrackHandlers();
-
- if (_scaledSurface) {
- _scaledSurface->free();
- delete _scaledSurface;
- _scaledSurface = 0;
- }
-
- _width = _height = 0;
-
- Common::QuickTimeParser::close();
- SeekableVideoDecoder::reset();
-}
-
-void QuickTimeDecoder::freeAllTrackHandlers() {
- for (uint32 i = 0; i < _handlers.size(); i++)
- delete _handlers[i];
-
- _handlers.clear();
-}
+void QuickTimeDecoder::init() {
+ Audio::QuickTimeAudioDecoder::init();
-void QuickTimeDecoder::seekToTime(Audio::Timestamp time) {
- stopAudio();
- _audioStartOffset = time;
+ // Initialize all the audio tracks
+ for (uint32 i = 0; i < _audioTracks.size(); i++)
+ addTrack(new AudioTrackHandler(this, _audioTracks[i]));
- // Sets all tracks to this time
- for (uint32 i = 0; i < _handlers.size(); i++)
- _handlers[i]->seekToTime(time);
+ // Initialize all the video tracks
+ Common::Array<Common::QuickTimeParser::Track *> &tracks = Common::QuickTimeParser::_tracks;
+ for (uint32 i = 0; i < tracks.size(); i++) {
+ if (tracks[i]->codecType == CODEC_TYPE_VIDEO) {
+ for (uint32 j = 0; j < tracks[i]->sampleDescs.size(); j++)
+ ((VideoSampleDesc *)tracks[i]->sampleDescs[j])->initCodec();
- startAudio();
+ addTrack(new VideoTrackHandler(this, tracks[i]));
+ }
+ }
- // Reset our start time
- _startTime = g_system->getMillis() - time.msecs();
- _setStartTime = true;
- resetPauseStartTime();
+ // Prepare the first video track
+ VideoTrackHandler *nextVideoTrack = (VideoTrackHandler *)findNextVideoTrack();
- // Reset the next video track too
- _nextVideoTrack = findNextVideoTrack();
- _needUpdate = _nextVideoTrack != 0;
+ if (nextVideoTrack) {
+ if (_scaleFactorX != 1 || _scaleFactorY != 1) {
+ // We have to take the scale into consideration when setting width/height
+ _width = (nextVideoTrack->getScaledWidth() / _scaleFactorX).toInt();
+ _height = (nextVideoTrack->getScaledHeight() / _scaleFactorY).toInt();
+ } else {
+ _width = nextVideoTrack->getWidth();
+ _height = nextVideoTrack->getHeight();
+ }
+ }
}
void QuickTimeDecoder::updateAudioBuffer() {
// Updates the audio buffers for all audio tracks
- for (uint32 i = 0; i < _handlers.size(); i++)
- if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeAudio)
- ((AudioTrackHandler *)_handlers[i])->updateBuffer();
+ for (TrackListIterator it = getTrackListBegin(); it != getTrackListEnd(); it++)
+ if ((*it)->getTrackType() == VideoDecoder::Track::kTrackTypeAudio)
+ ((AudioTrackHandler *)*it)->updateBuffer();
}
-Graphics::PixelFormat QuickTimeDecoder::getPixelFormat() const {
- if (_nextVideoTrack)
- return _nextVideoTrack->getPixelFormat();
+void QuickTimeDecoder::scaleSurface(const Graphics::Surface *src, Graphics::Surface *dst, const Common::Rational &scaleFactorX, const Common::Rational &scaleFactorY) {
+ assert(src && dst);
- return Graphics::PixelFormat();
+ for (int32 j = 0; j < dst->h; j++)
+ for (int32 k = 0; k < dst->w; k++)
+ memcpy(dst->getBasePtr(k, j), src->getBasePtr((k * scaleFactorX).toInt() , (j * scaleFactorY).toInt()), src->format.bytesPerPixel);
}
QuickTimeDecoder::VideoSampleDesc::VideoSampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag) : Common::QuickTimeParser::SampleDesc(parentTrack, codecTag) {
@@ -492,25 +308,8 @@ void QuickTimeDecoder::VideoSampleDesc::initCodec() {
}
}
-bool QuickTimeDecoder::endOfVideoTracks() const {
- for (uint32 i = 0; i < _handlers.size(); i++)
- if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeVideo && !_handlers[i]->endOfTrack())
- return false;
-
- return true;
-}
-
-QuickTimeDecoder::TrackHandler::TrackHandler(QuickTimeDecoder *decoder, Track *parent) : _decoder(decoder), _parent(parent), _fd(_decoder->_fd) {
- _curEdit = 0;
-}
-
-bool QuickTimeDecoder::TrackHandler::endOfTrack() {
- // A track is over when we've finished going through all edits
- return _curEdit == _parent->editCount;
-}
-
QuickTimeDecoder::AudioTrackHandler::AudioTrackHandler(QuickTimeDecoder *decoder, QuickTimeAudioTrack *audioTrack)
- : TrackHandler(decoder, audioTrack->getParent()), _audioTrack(audioTrack) {
+ : _decoder(decoder), _audioTrack(audioTrack) {
}
void QuickTimeDecoder::AudioTrackHandler::updateBuffer() {
@@ -520,21 +319,20 @@ void QuickTimeDecoder::AudioTrackHandler::updateBuffer() {
_audioTrack->queueAudio(Audio::Timestamp(_decoder->getTimeToNextFrame() + 500, 1000));
}
-bool QuickTimeDecoder::AudioTrackHandler::endOfTrack() {
- return _audioTrack->endOfData();
+Audio::SeekableAudioStream *QuickTimeDecoder::AudioTrackHandler::getSeekableAudioStream() const {
+ return _audioTrack;
}
-void QuickTimeDecoder::AudioTrackHandler::seekToTime(Audio::Timestamp time) {
- _audioTrack->seek(time);
-}
-
-QuickTimeDecoder::VideoTrackHandler::VideoTrackHandler(QuickTimeDecoder *decoder, Common::QuickTimeParser::Track *parent) : TrackHandler(decoder, parent) {
+QuickTimeDecoder::VideoTrackHandler::VideoTrackHandler(QuickTimeDecoder *decoder, Common::QuickTimeParser::Track *parent) : _decoder(decoder), _parent(parent) {
+ _curEdit = 0;
enterNewEditList(false);
_holdNextFrameStartTime = false;
_curFrame = -1;
_durationOverride = -1;
_scaledSurface = 0;
+ _curPalette = 0;
+ _dirtyPalette = false;
}
QuickTimeDecoder::VideoTrackHandler::~VideoTrackHandler() {
@@ -544,6 +342,88 @@ QuickTimeDecoder::VideoTrackHandler::~VideoTrackHandler() {
}
}
+bool QuickTimeDecoder::VideoTrackHandler::endOfTrack() const {
+ // A track is over when we've finished going through all edits
+ return _curEdit == _parent->editCount;
+}
+
+bool QuickTimeDecoder::VideoTrackHandler::seek(const Audio::Timestamp &requestedTime) {
+ // First, figure out what edit we're in
+ Audio::Timestamp time = requestedTime.convertToFramerate(_parent->timeScale);
+
+ // Continue until we get to where we need to be
+ for (_curEdit = 0; !endOfTrack(); _curEdit++)
+ if ((uint32)time.totalNumberOfFrames() >= getCurEditTimeOffset() && (uint32)time.totalNumberOfFrames() < getCurEditTimeOffset() + getCurEditTrackDuration())
+ break;
+
+ // This track is done
+ if (endOfTrack())
+ return true;
+
+ enterNewEditList(false);
+
+ // One extra check for the end of a track
+ if (endOfTrack())
+ return true;
+
+ // Now we're in the edit and need to figure out what frame we need
+ while (getRateAdjustedFrameTime() < (uint32)time.totalNumberOfFrames()) {
+ _curFrame++;
+ if (_durationOverride >= 0) {
+ _nextFrameStartTime += _durationOverride;
+ _durationOverride = -1;
+ } else {
+ _nextFrameStartTime += getFrameDuration();
+ }
+ }
+
+ // All that's left is to figure out what our starting time is going to be
+ // Compare the starting point for the frame to where we need to be
+ _holdNextFrameStartTime = getRateAdjustedFrameTime() != (uint32)time.totalNumberOfFrames();
+
+ // If we went past the time, go back a frame
+ if (_holdNextFrameStartTime)
+ _curFrame--;
+
+ // Handle the keyframe here
+ int32 destinationFrame = _curFrame + 1;
+
+ assert(destinationFrame < (int32)_parent->frameCount);
+ _curFrame = findKeyFrame(destinationFrame) - 1;
+ while (_curFrame < destinationFrame - 1)
+ bufferNextFrame();
+
+ return true;
+}
+
+Audio::Timestamp QuickTimeDecoder::VideoTrackHandler::getDuration() const {
+ return Audio::Timestamp(0, _parent->duration, _decoder->_timeScale);
+}
+
+uint16 QuickTimeDecoder::VideoTrackHandler::getWidth() const {
+ return getScaledWidth().toInt();
+}
+
+uint16 QuickTimeDecoder::VideoTrackHandler::getHeight() const {
+ return getScaledHeight().toInt();
+}
+
+Graphics::PixelFormat QuickTimeDecoder::VideoTrackHandler::getPixelFormat() const {
+ return ((VideoSampleDesc *)_parent->sampleDescs[0])->_videoCodec->getPixelFormat();
+}
+
+int QuickTimeDecoder::VideoTrackHandler::getFrameCount() const {
+ return _parent->frameCount;
+}
+
+uint32 QuickTimeDecoder::VideoTrackHandler::getNextFrameStartTime() const {
+ if (endOfTrack())
+ return 0;
+
+ // Convert to milliseconds so the tracks can be compared
+ return getRateAdjustedFrameTime() * 1000 / _parent->timeScale;
+}
+
const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::decodeNextFrame() {
if (endOfTrack())
return 0;
@@ -574,7 +454,7 @@ const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::decodeNextFrame()
if (frame && (_parent->scaleFactorX != 1 || _parent->scaleFactorY != 1)) {
if (!_scaledSurface) {
_scaledSurface = new Graphics::Surface();
- _scaledSurface->create(getWidth().toInt(), getHeight().toInt(), getPixelFormat());
+ _scaledSurface->create(getScaledWidth().toInt(), getScaledHeight().toInt(), getPixelFormat());
}
_decoder->scaleSurface(frame, _scaledSurface, _parent->scaleFactorX, _parent->scaleFactorY);
@@ -584,6 +464,85 @@ const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::decodeNextFrame()
return frame;
}
+Common::Rational QuickTimeDecoder::VideoTrackHandler::getScaledWidth() const {
+ return Common::Rational(_parent->width) / _parent->scaleFactorX;
+}
+
+Common::Rational QuickTimeDecoder::VideoTrackHandler::getScaledHeight() const {
+ return Common::Rational(_parent->height) / _parent->scaleFactorY;
+}
+
+Common::SeekableReadStream *QuickTimeDecoder::VideoTrackHandler::getNextFramePacket(uint32 &descId) {
+ // First, we have to track down which chunk holds the sample and which sample in the chunk contains the frame we are looking for.
+ int32 totalSampleCount = 0;
+ int32 sampleInChunk = 0;
+ int32 actualChunk = -1;
+ uint32 sampleToChunkIndex = 0;
+
+ for (uint32 i = 0; i < _parent->chunkCount; i++) {
+ if (sampleToChunkIndex < _parent->sampleToChunkCount && i >= _parent->sampleToChunk[sampleToChunkIndex].first)
+ sampleToChunkIndex++;
+
+ totalSampleCount += _parent->sampleToChunk[sampleToChunkIndex - 1].count;
+
+ if (totalSampleCount > _curFrame) {
+ actualChunk = i;
+ descId = _parent->sampleToChunk[sampleToChunkIndex - 1].id;
+ sampleInChunk = _parent->sampleToChunk[sampleToChunkIndex - 1].count - totalSampleCount + _curFrame;
+ break;
+ }
+ }
+
+ if (actualChunk < 0) {
+ warning("Could not find data for frame %d", _curFrame);
+ return 0;
+ }
+
+ // Next seek to that frame
+ Common::SeekableReadStream *stream = _decoder->_fd;
+ stream->seek(_parent->chunkOffsets[actualChunk]);
+
+ // Then, if the chunk holds more than one frame, seek to where the frame we want is located
+ for (int32 i = _curFrame - sampleInChunk; i < _curFrame; i++) {
+ if (_parent->sampleSize != 0)
+ stream->skip(_parent->sampleSize);
+ else
+ stream->skip(_parent->sampleSizes[i]);
+ }
+
+ // Finally, read in the raw data for the frame
+ //debug("Frame Data[%d]: Offset = %d, Size = %d", _curFrame, stream->pos(), _parent->sampleSizes[_curFrame]);
+
+ if (_parent->sampleSize != 0)
+ return stream->readStream(_parent->sampleSize);
+
+ return stream->readStream(_parent->sampleSizes[_curFrame]);
+}
+
+uint32 QuickTimeDecoder::VideoTrackHandler::getFrameDuration() {
+ uint32 curFrameIndex = 0;
+ for (int32 i = 0; i < _parent->timeToSampleCount; i++) {
+ curFrameIndex += _parent->timeToSample[i].count;
+ if ((uint32)_curFrame < curFrameIndex) {
+ // Ok, now we have what duration this frame has.
+ return _parent->timeToSample[i].duration;
+ }
+ }
+
+ // This should never occur
+ error("Cannot find duration for frame %d", _curFrame);
+ return 0;
+}
+
+uint32 QuickTimeDecoder::VideoTrackHandler::findKeyFrame(uint32 frame) const {
+ for (int i = _parent->keyframeCount - 1; i >= 0; i--)
+ if (_parent->keyframes[i] <= frame)
+ return _parent->keyframes[i];
+
+ // If none found, we'll assume the requested frame is a key frame
+ return frame;
+}
+
void QuickTimeDecoder::VideoTrackHandler::enterNewEditList(bool bufferFrames) {
// Bypass all empty edit lists first
while (!endOfTrack() && _parent->editList[_curEdit].mediaTime == -1)
@@ -655,166 +614,25 @@ const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::bufferNextFrame()
if (entry->_videoCodec->containsPalette()) {
// The codec itself contains a palette
if (entry->_videoCodec->hasDirtyPalette()) {
- _decoder->_palette = entry->_videoCodec->getPalette();
- _decoder->_dirtyPalette = true;
+ _curPalette = entry->_videoCodec->getPalette();
+ _dirtyPalette = true;
}
} else {
// Check if the video description has been updated
byte *palette = entry->_palette;
- if (palette !=_decoder-> _palette) {
- _decoder->_palette = palette;
- _decoder->_dirtyPalette = true;
- }
- }
-
- return frame;
-}
-
-uint32 QuickTimeDecoder::VideoTrackHandler::getNextFrameStartTime() {
- if (endOfTrack())
- return 0;
-
- // Convert to milliseconds so the tracks can be compared
- return getRateAdjustedFrameTime() * 1000 / _parent->timeScale;
-}
-
-uint32 QuickTimeDecoder::VideoTrackHandler::getFrameCount() {
- return _parent->frameCount;
-}
-
-uint32 QuickTimeDecoder::VideoTrackHandler::getFrameDuration() {
- uint32 curFrameIndex = 0;
- for (int32 i = 0; i < _parent->timeToSampleCount; i++) {
- curFrameIndex += _parent->timeToSample[i].count;
- if ((uint32)_curFrame < curFrameIndex) {
- // Ok, now we have what duration this frame has.
- return _parent->timeToSample[i].duration;
- }
- }
-
- // This should never occur
- error("Cannot find duration for frame %d", _curFrame);
- return 0;
-}
-
-Common::SeekableReadStream *QuickTimeDecoder::VideoTrackHandler::getNextFramePacket(uint32 &descId) {
- // First, we have to track down which chunk holds the sample and which sample in the chunk contains the frame we are looking for.
- int32 totalSampleCount = 0;
- int32 sampleInChunk = 0;
- int32 actualChunk = -1;
- uint32 sampleToChunkIndex = 0;
-
- for (uint32 i = 0; i < _parent->chunkCount; i++) {
- if (sampleToChunkIndex < _parent->sampleToChunkCount && i >= _parent->sampleToChunk[sampleToChunkIndex].first)
- sampleToChunkIndex++;
-
- totalSampleCount += _parent->sampleToChunk[sampleToChunkIndex - 1].count;
-
- if (totalSampleCount > _curFrame) {
- actualChunk = i;
- descId = _parent->sampleToChunk[sampleToChunkIndex - 1].id;
- sampleInChunk = _parent->sampleToChunk[sampleToChunkIndex - 1].count - totalSampleCount + _curFrame;
- break;
+ if (palette != _curPalette) {
+ _curPalette = palette;
+ _dirtyPalette = true;
}
}
- if (actualChunk < 0) {
- warning("Could not find data for frame %d", _curFrame);
- return 0;
- }
-
- // Next seek to that frame
- _fd->seek(_parent->chunkOffsets[actualChunk]);
-
- // Then, if the chunk holds more than one frame, seek to where the frame we want is located
- for (int32 i = _curFrame - sampleInChunk; i < _curFrame; i++) {
- if (_parent->sampleSize != 0)
- _fd->skip(_parent->sampleSize);
- else
- _fd->skip(_parent->sampleSizes[i]);
- }
-
- // Finally, read in the raw data for the frame
- //debug("Frame Data[%d]: Offset = %d, Size = %d", _curFrame, _fd->pos(), _parent->sampleSizes[_curFrame]);
-
- if (_parent->sampleSize != 0)
- return _fd->readStream(_parent->sampleSize);
-
- return _fd->readStream(_parent->sampleSizes[_curFrame]);
-}
-
-uint32 QuickTimeDecoder::VideoTrackHandler::findKeyFrame(uint32 frame) const {
- for (int i = _parent->keyframeCount - 1; i >= 0; i--)
- if (_parent->keyframes[i] <= frame)
- return _parent->keyframes[i];
-
- // If none found, we'll assume the requested frame is a key frame
return frame;
}
-void QuickTimeDecoder::VideoTrackHandler::seekToTime(Audio::Timestamp time) {
- // First, figure out what edit we're in
- time = time.convertToFramerate(_parent->timeScale);
-
- // Continue until we get to where we need to be
- for (_curEdit = 0; !endOfTrack(); _curEdit++)
- if ((uint32)time.totalNumberOfFrames() >= getCurEditTimeOffset() && (uint32)time.totalNumberOfFrames() < getCurEditTimeOffset() + getCurEditTrackDuration())
- break;
-
- // This track is done
- if (endOfTrack())
- return;
-
- enterNewEditList(false);
-
- // One extra check for the end of a track
- if (endOfTrack())
- return;
-
- // Now we're in the edit and need to figure out what frame we need
- while (getRateAdjustedFrameTime() < (uint32)time.totalNumberOfFrames()) {
- _curFrame++;
- if (_durationOverride >= 0) {
- _nextFrameStartTime += _durationOverride;
- _durationOverride = -1;
- } else {
- _nextFrameStartTime += getFrameDuration();
- }
- }
-
- // All that's left is to figure out what our starting time is going to be
- // Compare the starting point for the frame to where we need to be
- _holdNextFrameStartTime = getRateAdjustedFrameTime() != (uint32)time.totalNumberOfFrames();
-
- // If we went past the time, go back a frame
- if (_holdNextFrameStartTime)
- _curFrame--;
-
- // Handle the keyframe here
- int32 destinationFrame = _curFrame + 1;
-
- assert(destinationFrame < (int32)_parent->frameCount);
- _curFrame = findKeyFrame(destinationFrame) - 1;
- while (_curFrame < destinationFrame - 1)
- bufferNextFrame();
-}
-
-Common::Rational QuickTimeDecoder::VideoTrackHandler::getWidth() const {
- return Common::Rational(_parent->width) / _parent->scaleFactorX;
-}
-
-Common::Rational QuickTimeDecoder::VideoTrackHandler::getHeight() const {
- return Common::Rational(_parent->height) / _parent->scaleFactorY;
-}
-
-Graphics::PixelFormat QuickTimeDecoder::VideoTrackHandler::getPixelFormat() const {
- return ((VideoSampleDesc *)_parent->sampleDescs[0])->_videoCodec->getPixelFormat();
-}
-
uint32 QuickTimeDecoder::VideoTrackHandler::getRateAdjustedFrameTime() const {
// Figure out what time the next frame is at taking the edit list rate into account
- uint32 convertedTime = (Common::Rational(_nextFrameStartTime - getCurEditTimeOffset()) / _parent->editList[_curEdit].mediaRate).toInt();
+ uint32 convertedTime = (Common::Rational(_nextFrameStartTime - getCurEditTimeOffset()) / _parent->editList[_curEdit].mediaRate).toInt();
return convertedTime + getCurEditTimeOffset();
}
diff --git a/video/qt_decoder.h b/video/qt_decoder.h
index 583b4b44b5..71d33711a6 100644
--- a/video/qt_decoder.h
+++ b/video/qt_decoder.h
@@ -31,16 +31,17 @@
#ifndef VIDEO_QT_DECODER_H
#define VIDEO_QT_DECODER_H
-#include "audio/mixer.h"
#include "audio/decoders/quicktime_intern.h"
#include "common/scummsys.h"
-#include "common/rational.h"
-#include "graphics/pixelformat.h"
#include "video/video_decoder.h"
namespace Common {
- class Rational;
+class Rational;
+}
+
+namespace Graphics {
+struct PixelFormat;
}
namespace Video {
@@ -54,68 +55,33 @@ class Codec;
* - mohawk
* - sci
*/
-class QuickTimeDecoder : public SeekableVideoDecoder, public Audio::QuickTimeAudioDecoder {
+class QuickTimeDecoder : public VideoDecoder, public Audio::QuickTimeAudioDecoder {
public:
QuickTimeDecoder();
virtual ~QuickTimeDecoder();
- /**
- * Returns the width of the video
- * @return the width of the video
- */
- uint16 getWidth() const { return _width; }
-
- /**
- * Returns the height of the video
- * @return the height of the video
- */
- uint16 getHeight() const { return _height; }
-
- /**
- * Returns the amount of frames in the video
- * @return the amount of frames in the video
- */
- uint32 getFrameCount() const;
-
- /**
- * Load a video file
- * @param filename the filename to load
- */
bool loadFile(const Common::String &filename);
-
- /**
- * Load a QuickTime video file from a SeekableReadStream
- * @param stream the stream to load
- */
bool loadStream(Common::SeekableReadStream *stream);
-
- /**
- * Close a QuickTime encoded video file
- */
void close();
+ uint16 getWidth() const { return _width; }
+ uint16 getHeight() const { return _height; }
+ const Graphics::Surface *decodeNextFrame();
+ Audio::Timestamp getDuration() const { return Audio::Timestamp(0, _duration, _timeScale); }
- /**
- * Returns the palette of the video
- * @return the palette of the video
- */
- const byte *getPalette() { _dirtyPalette = false; return _palette; }
- bool hasDirtyPalette() const { return _dirtyPalette; }
+protected:
+ Common::QuickTimeParser::SampleDesc *readSampleDesc(Common::QuickTimeParser::Track *track, uint32 format);
- int32 getCurFrame() const;
+private:
+ void init();
- bool isVideoLoaded() const { return isOpen(); }
- const Graphics::Surface *decodeNextFrame();
- bool endOfVideo() const;
- uint32 getElapsedTime() const;
- uint32 getTimeToNextFrame() const;
- Graphics::PixelFormat getPixelFormat() const;
+ void updateAudioBuffer();
- // SeekableVideoDecoder API
- void seekToFrame(uint32 frame);
- void seekToTime(Audio::Timestamp time);
- uint32 getDuration() const { return _duration * 1000 / _timeScale; }
+ uint16 _width, _height;
+
+ Graphics::Surface *_scaledSurface;
+ void scaleSurface(const Graphics::Surface *src, Graphics::Surface *dst,
+ const Common::Rational &scaleFactorX, const Common::Rational &scaleFactorY);
-protected:
class VideoSampleDesc : public Common::QuickTimeParser::SampleDesc {
public:
VideoSampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag);
@@ -131,106 +97,59 @@ protected:
Codec *_videoCodec;
};
- Common::QuickTimeParser::SampleDesc *readSampleDesc(Track *track, uint32 format);
-
-private:
- void init();
-
- void startAudio();
- void stopAudio();
- void updateAudioBuffer();
- void readNextAudioChunk();
- Common::Array<Audio::SoundHandle> _audioHandles;
- Audio::Timestamp _audioStartOffset;
-
- Codec *createCodec(uint32 codecTag, byte bitsPerPixel);
- uint32 findKeyFrame(uint32 frame) const;
-
- bool _dirtyPalette;
- const byte *_palette;
- bool _setStartTime;
- bool _needUpdate;
-
- uint16 _width, _height;
-
- Graphics::Surface *_scaledSurface;
- void scaleSurface(const Graphics::Surface *src, Graphics::Surface *dst,
- Common::Rational scaleFactorX, Common::Rational scaleFactorY);
-
- void pauseVideoIntern(bool pause);
- bool endOfVideoTracks() const;
-
- // The TrackHandler is a class that wraps around a QuickTime Track
- // and handles playback in this decoder class.
- class TrackHandler {
- public:
- TrackHandler(QuickTimeDecoder *decoder, Track *parent);
- virtual ~TrackHandler() {}
-
- enum TrackType {
- kTrackTypeAudio,
- kTrackTypeVideo
- };
-
- virtual TrackType getTrackType() const = 0;
-
- virtual void seekToTime(Audio::Timestamp time) = 0;
-
- virtual bool endOfTrack();
-
- protected:
- uint32 _curEdit;
- QuickTimeDecoder *_decoder;
- Common::SeekableReadStream *_fd;
- Track *_parent;
- };
-
// The AudioTrackHandler is currently just a wrapper around some
// QuickTimeDecoder functions.
- class AudioTrackHandler : public TrackHandler {
+ class AudioTrackHandler : public SeekableAudioTrack {
public:
AudioTrackHandler(QuickTimeDecoder *decoder, QuickTimeAudioTrack *audioTrack);
- TrackType getTrackType() const { return kTrackTypeAudio; }
void updateBuffer();
- void seekToTime(Audio::Timestamp time);
- bool endOfTrack();
+
+ protected:
+ Audio::SeekableAudioStream *getSeekableAudioStream() const;
private:
+ QuickTimeDecoder *_decoder;
QuickTimeAudioTrack *_audioTrack;
};
// The VideoTrackHandler is the bridge between the time of playback
// and the media for the given track. It calculates when to start
// tracks and at what rate to play the media using the edit list.
- class VideoTrackHandler : public TrackHandler {
+ class VideoTrackHandler : public VideoTrack {
public:
- VideoTrackHandler(QuickTimeDecoder *decoder, Track *parent);
+ VideoTrackHandler(QuickTimeDecoder *decoder, Common::QuickTimeParser::Track *parent);
~VideoTrackHandler();
- TrackType getTrackType() const { return kTrackTypeVideo; }
-
- const Graphics::Surface *decodeNextFrame();
-
- uint32 getNextFrameStartTime();
-
- uint32 getFrameCount();
-
- int32 getCurFrame() { return _curFrame; }
+ bool endOfTrack() const;
+ bool isSeekable() const { return true; }
+ bool seek(const Audio::Timestamp &time);
+ Audio::Timestamp getDuration() const;
+ uint16 getWidth() const;
+ uint16 getHeight() const;
Graphics::PixelFormat getPixelFormat() const;
+ int getCurFrame() const { return _curFrame; }
+ int getFrameCount() const;
+ uint32 getNextFrameStartTime() const;
+ const Graphics::Surface *decodeNextFrame();
+ const byte *getPalette() const { _dirtyPalette = false; return _curPalette; }
+ bool hasDirtyPalette() const { return _curPalette; }
- void seekToTime(Audio::Timestamp time);
-
- Common::Rational getWidth() const;
- Common::Rational getHeight() const;
+ Common::Rational getScaledWidth() const;
+ Common::Rational getScaledHeight() const;
private:
+ QuickTimeDecoder *_decoder;
+ Common::QuickTimeParser::Track *_parent;
+ uint32 _curEdit;
int32 _curFrame;
uint32 _nextFrameStartTime;
Graphics::Surface *_scaledSurface;
bool _holdNextFrameStartTime;
int32 _durationOverride;
+ const byte *_curPalette;
+ mutable bool _dirtyPalette;
Common::SeekableReadStream *getNextFramePacket(uint32 &descId);
uint32 getFrameDuration();
@@ -241,12 +160,6 @@ private:
uint32 getCurEditTimeOffset() const;
uint32 getCurEditTrackDuration() const;
};
-
- Common::Array<TrackHandler *> _handlers;
- VideoTrackHandler *_nextVideoTrack;
- VideoTrackHandler *findNextVideoTrack() const;
-
- void freeAllTrackHandlers();
};
} // End of namespace Video
diff --git a/video/smk_decoder.cpp b/video/smk_decoder.cpp
index 084028300d..bea65142a1 100644
--- a/video/smk_decoder.cpp
+++ b/video/smk_decoder.cpp
@@ -204,8 +204,7 @@ BigHuffmanTree::BigHuffmanTree(Common::BitStream &bs, int allocSize)
delete _hiBytes;
}
-BigHuffmanTree::~BigHuffmanTree()
-{
+BigHuffmanTree::~BigHuffmanTree() {
delete[] _tree;
}
@@ -278,24 +277,17 @@ uint32 BigHuffmanTree::getCode(Common::BitStream &bs) {
return v;
}
-SmackerDecoder::SmackerDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType)
- : _audioStarted(false), _audioStream(0), _mixer(mixer), _soundType(soundType) {
- _surface = 0;
+SmackerDecoder::SmackerDecoder(Audio::Mixer::SoundType soundType) : _soundType(soundType) {
_fileStream = 0;
- _dirtyPalette = false;
+ _firstFrameStart = 0;
+ _frameTypes = 0;
+ _frameSizes = 0;
}
SmackerDecoder::~SmackerDecoder() {
close();
}
-uint32 SmackerDecoder::getElapsedTime() const {
- if (_audioStream && _audioStarted)
- return _mixer->getSoundElapsedTime(_audioHandle);
-
- return FixedRateVideoDecoder::getElapsedTime();
-}
-
bool SmackerDecoder::loadStream(Common::SeekableReadStream *stream) {
close();
@@ -309,16 +301,17 @@ bool SmackerDecoder::loadStream(Common::SeekableReadStream *stream) {
uint32 width = _fileStream->readUint32LE();
uint32 height = _fileStream->readUint32LE();
- _frameCount = _fileStream->readUint32LE();
- int32 frameRate = _fileStream->readSint32LE();
-
- // framerate contains 2 digits after the comma, so 1497 is actually 14.97 fps
- if (frameRate > 0)
- _frameRate = Common::Rational(1000, frameRate);
- else if (frameRate < 0)
- _frameRate = Common::Rational(100000, -frameRate);
+ uint32 frameCount = _fileStream->readUint32LE();
+ int32 frameDelay = _fileStream->readSint32LE();
+
+ // frame rate contains 2 digits after the comma, so 1497 is actually 14.97 fps
+ Common::Rational frameRate;
+ if (frameDelay > 0)
+ frameRate = Common::Rational(1000, frameDelay);
+ else if (frameDelay < 0)
+ frameRate = Common::Rational(100000, -frameDelay);
else
- _frameRate = 1000;
+ frameRate = 1000;
// Flags are determined by which bit is set, which can be one of the following:
// 0 - set to 1 if file contains a ring frame.
@@ -328,6 +321,9 @@ bool SmackerDecoder::loadStream(Common::SeekableReadStream *stream) {
// before it is displayed.
_header.flags = _fileStream->readUint32LE();
+ SmackerVideoTrack *videoTrack = createVideoTrack(width, height, frameCount, frameRate, _header.flags, _header.signature);
+ addTrack(videoTrack);
+
// TODO: should we do any extra processing for Smacker files with ring frames?
// TODO: should we do any extra processing for Y-doubled videos? Are they the
@@ -374,92 +370,77 @@ bool SmackerDecoder::loadStream(Common::SeekableReadStream *stream) {
warning("Unhandled Smacker v2 audio compression");
if (i == 0)
- _audioStream = Audio::makeQueuingAudioStream(_header.audioInfo[0].sampleRate, _header.audioInfo[0].isStereo);
+ addTrack(new SmackerAudioTrack(_header.audioInfo[i], _soundType));
}
}
_header.dummy = _fileStream->readUint32LE();
- _frameSizes = new uint32[_frameCount];
- for (i = 0; i < _frameCount; ++i)
+ _frameSizes = new uint32[frameCount];
+ for (i = 0; i < frameCount; ++i)
_frameSizes[i] = _fileStream->readUint32LE();
- _frameTypes = new byte[_frameCount];
- for (i = 0; i < _frameCount; ++i)
+ _frameTypes = new byte[frameCount];
+ for (i = 0; i < frameCount; ++i)
_frameTypes[i] = _fileStream->readByte();
byte *huffmanTrees = (byte *) malloc(_header.treesSize);
_fileStream->read(huffmanTrees, _header.treesSize);
Common::BitStream8LSB bs(new Common::MemoryReadStream(huffmanTrees, _header.treesSize, DisposeAfterUse::YES), true);
+ videoTrack->readTrees(bs, _header.mMapSize, _header.mClrSize, _header.fullSize, _header.typeSize);
- _MMapTree = new BigHuffmanTree(bs, _header.mMapSize);
- _MClrTree = new BigHuffmanTree(bs, _header.mClrSize);
- _FullTree = new BigHuffmanTree(bs, _header.fullSize);
- _TypeTree = new BigHuffmanTree(bs, _header.typeSize);
-
- _surface = new Graphics::Surface();
+ _firstFrameStart = _fileStream->pos();
- // Height needs to be doubled if we have flags (Y-interlaced or Y-doubled)
- _surface->create(width, height * (_header.flags ? 2 : 1), Graphics::PixelFormat::createFormatCLUT8());
-
- memset(_palette, 0, 3 * 256);
return true;
}
void SmackerDecoder::close() {
- if (!_fileStream)
- return;
-
- if (_audioStream) {
- if (_audioStarted) {
- // The mixer will delete the stream.
- _mixer->stopHandle(_audioHandle);
- _audioStarted = false;
- } else {
- delete _audioStream;
- }
- _audioStream = 0;
- }
+ VideoDecoder::close();
delete _fileStream;
_fileStream = 0;
- _surface->free();
- delete _surface;
- _surface = 0;
-
- delete _MMapTree;
- delete _MClrTree;
- delete _FullTree;
- delete _TypeTree;
+ delete[] _frameTypes;
+ _frameTypes = 0;
delete[] _frameSizes;
- delete[] _frameTypes;
+ _frameSizes = 0;
+}
- reset();
+bool SmackerDecoder::rewind() {
+ // Call the parent method to rewind the tracks first
+ if (!VideoDecoder::rewind())
+ return false;
+
+ // And seek back to where the first frame begins
+ _fileStream->seek(_firstFrameStart);
+ return true;
}
-const Graphics::Surface *SmackerDecoder::decodeNextFrame() {
+void SmackerDecoder::readNextPacket() {
+ SmackerVideoTrack *videoTrack = (SmackerVideoTrack *)getTrack(0);
+
+ if (videoTrack->endOfTrack())
+ return;
+
+ videoTrack->increaseCurFrame();
+
uint i;
uint32 chunkSize = 0;
uint32 dataSizeUnpacked = 0;
uint32 startPos = _fileStream->pos();
- _curFrame++;
-
// Check if we got a frame with palette data, and
// call back the virtual setPalette function to set
// the current palette
- if (_frameTypes[_curFrame] & 1) {
- unpackPalette();
- _dirtyPalette = true;
- }
+ if (_frameTypes[videoTrack->getCurFrame()] & 1)
+ videoTrack->unpackPalette(_fileStream);
// Load audio tracks
for (i = 0; i < 7; ++i) {
- if (!(_frameTypes[_curFrame] & (2 << i)))
+ if (!(_frameTypes[videoTrack->getCurFrame()] & (2 << i)))
continue;
chunkSize = _fileStream->readUint32LE();
@@ -475,29 +456,109 @@ const Graphics::Surface *SmackerDecoder::decodeNextFrame() {
handleAudioTrack(i, chunkSize, dataSizeUnpacked);
}
- uint32 frameSize = _frameSizes[_curFrame] & ~3;
-// uint32 remainder = _frameSizes[_curFrame] & 3;
+ uint32 frameSize = _frameSizes[videoTrack->getCurFrame()] & ~3;
+// uint32 remainder = _frameSizes[videoTrack->getCurFrame()] & 3;
if (_fileStream->pos() - startPos > frameSize)
error("Smacker actual frame size exceeds recorded frame size");
uint32 frameDataSize = frameSize - (_fileStream->pos() - startPos);
- _frameData = (byte *)malloc(frameDataSize + 1);
+ byte *frameData = (byte *)malloc(frameDataSize + 1);
// Padding to keep the BigHuffmanTrees from reading past the data end
- _frameData[frameDataSize] = 0x00;
+ frameData[frameDataSize] = 0x00;
+
+ _fileStream->read(frameData, frameDataSize);
+
+ Common::BitStream8LSB bs(new Common::MemoryReadStream(frameData, frameDataSize + 1, DisposeAfterUse::YES), true);
+ videoTrack->decodeFrame(bs);
+
+ _fileStream->seek(startPos + frameSize);
+}
+
+void SmackerDecoder::handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize) {
+ if (_header.audioInfo[track].hasAudio && chunkSize > 0 && track == 0) {
+ // Get the audio track, which start at offset 1 (first track is video)
+ SmackerAudioTrack *audioTrack = (SmackerAudioTrack *)getTrack(track + 1);
+
+ // If it's track 0, play the audio data
+ byte *soundBuffer = (byte *)malloc(chunkSize + 1);
+ // Padding to keep the SmallHuffmanTrees from reading past the data end
+ soundBuffer[chunkSize] = 0x00;
+
+ _fileStream->read(soundBuffer, chunkSize);
+
+ if (_header.audioInfo[track].compression == kCompressionRDFT || _header.audioInfo[track].compression == kCompressionDCT) {
+ // TODO: Compressed audio (Bink RDFT/DCT encoded)
+ free(soundBuffer);
+ return;
+ } else if (_header.audioInfo[track].compression == kCompressionDPCM) {
+ // Compressed audio (Huffman DPCM encoded)
+ audioTrack->queueCompressedBuffer(soundBuffer, chunkSize + 1, unpackedSize);
+ free(soundBuffer);
+ } else {
+ // Uncompressed audio (PCM)
+ audioTrack->queuePCM(soundBuffer, chunkSize);
+ }
+ } else {
+ // Ignore the rest of the audio tracks, if they exist
+ // TODO: Are there any Smacker videos with more than one audio stream?
+ // If yes, we should play the rest of the audio streams as well
+ if (chunkSize > 0)
+ _fileStream->skip(chunkSize);
+ }
+}
- _fileStream->read(_frameData, frameDataSize);
+SmackerDecoder::SmackerVideoTrack::SmackerVideoTrack(uint32 width, uint32 height, uint32 frameCount, const Common::Rational &frameRate, uint32 flags, uint32 signature) {
+ _surface = new Graphics::Surface();
+ _surface->create(width, height * (flags ? 2 : 1), Graphics::PixelFormat::createFormatCLUT8());
+ _frameCount = frameCount;
+ _frameRate = frameRate;
+ _flags = flags;
+ _signature = signature;
+ _curFrame = -1;
+ _dirtyPalette = false;
+ _MMapTree = _MClrTree = _FullTree = _TypeTree = 0;
+ memset(_palette, 0, 3 * 256);
+}
- Common::BitStream8LSB bs(new Common::MemoryReadStream(_frameData, frameDataSize + 1, DisposeAfterUse::YES), true);
+SmackerDecoder::SmackerVideoTrack::~SmackerVideoTrack() {
+ _surface->free();
+ delete _surface;
+ delete _MMapTree;
+ delete _MClrTree;
+ delete _FullTree;
+ delete _TypeTree;
+}
+
+uint16 SmackerDecoder::SmackerVideoTrack::getWidth() const {
+ return _surface->w;
+}
+
+uint16 SmackerDecoder::SmackerVideoTrack::getHeight() const {
+ return _surface->h;
+}
+
+Graphics::PixelFormat SmackerDecoder::SmackerVideoTrack::getPixelFormat() const {
+ return _surface->format;
+}
+
+void SmackerDecoder::SmackerVideoTrack::readTrees(Common::BitStream &bs, uint32 mMapSize, uint32 mClrSize, uint32 fullSize, uint32 typeSize) {
+ _MMapTree = new BigHuffmanTree(bs, mMapSize);
+ _MClrTree = new BigHuffmanTree(bs, mClrSize);
+ _FullTree = new BigHuffmanTree(bs, fullSize);
+ _TypeTree = new BigHuffmanTree(bs, typeSize);
+}
+
+void SmackerDecoder::SmackerVideoTrack::decodeFrame(Common::BitStream &bs) {
_MMapTree->reset();
_MClrTree->reset();
_FullTree->reset();
_TypeTree->reset();
// Height needs to be doubled if we have flags (Y-interlaced or Y-doubled)
- uint doubleY = _header.flags ? 2 : 1;
+ uint doubleY = _flags ? 2 : 1;
uint bw = getWidth() / 4;
uint bh = getHeight() / doubleY / 4;
@@ -508,6 +569,7 @@ const Graphics::Surface *SmackerDecoder::decodeNextFrame() {
uint type, run, j, mode;
uint32 p1, p2, clr, map;
byte hi, lo;
+ uint i;
while (block < blocks) {
type = _TypeTree->getCode(bs);
@@ -536,7 +598,7 @@ const Graphics::Surface *SmackerDecoder::decodeNextFrame() {
break;
case SMK_BLOCK_FULL:
// Smacker v2 has one mode, Smacker v4 has three
- if (_header.signature == MKTAG('S','M','K','2')) {
+ if (_signature == MKTAG('S','M','K','2')) {
mode = 0;
} else {
// 00 - mode 0
@@ -628,60 +690,81 @@ const Graphics::Surface *SmackerDecoder::decodeNextFrame() {
break;
}
}
+}
- _fileStream->seek(startPos + frameSize);
+void SmackerDecoder::SmackerVideoTrack::unpackPalette(Common::SeekableReadStream *stream) {
+ uint startPos = stream->pos();
+ uint32 len = 4 * stream->readByte();
- if (_curFrame == 0)
- _startTime = g_system->getMillis();
+ byte *chunk = (byte *)malloc(len);
+ stream->read(chunk, len);
+ byte *p = chunk;
- return _surface;
-}
+ byte oldPalette[3 * 256];
+ memcpy(oldPalette, _palette, 3 * 256);
-void SmackerDecoder::handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize) {
- if (_header.audioInfo[track].hasAudio && chunkSize > 0 && track == 0) {
- // If it's track 0, play the audio data
- byte *soundBuffer = (byte *)malloc(chunkSize + 1);
- // Padding to keep the SmallHuffmanTrees from reading past the data end
- soundBuffer[chunkSize] = 0x00;
+ byte *pal = _palette;
- _fileStream->read(soundBuffer, chunkSize);
+ int sz = 0;
+ byte b0;
+ while (sz < 256) {
+ b0 = *p++;
+ if (b0 & 0x80) { // if top bit is 1 (0x80 = 10000000)
+ sz += (b0 & 0x7f) + 1; // get lower 7 bits + 1 (0x7f = 01111111)
+ pal += 3 * ((b0 & 0x7f) + 1);
+ } else if (b0 & 0x40) { // if top 2 bits are 01 (0x40 = 01000000)
+ byte c = (b0 & 0x3f) + 1; // get lower 6 bits + 1 (0x3f = 00111111)
+ uint s = 3 * *p++;
+ sz += c;
- if (_header.audioInfo[track].compression == kCompressionRDFT || _header.audioInfo[track].compression == kCompressionDCT) {
- // TODO: Compressed audio (Bink RDFT/DCT encoded)
- free(soundBuffer);
- return;
- } else if (_header.audioInfo[track].compression == kCompressionDPCM) {
- // Compressed audio (Huffman DPCM encoded)
- queueCompressedBuffer(soundBuffer, chunkSize + 1, unpackedSize, track);
- free(soundBuffer);
- } else {
- // Uncompressed audio (PCM)
- byte flags = 0;
- if (_header.audioInfo[track].is16Bits)
- flags = flags | Audio::FLAG_16BITS;
- if (_header.audioInfo[track].isStereo)
- flags = flags | Audio::FLAG_STEREO;
-
- _audioStream->queueBuffer(soundBuffer, chunkSize, DisposeAfterUse::YES, flags);
- // The sound buffer will be deleted by QueuingAudioStream
- }
+ while (c--) {
+ *pal++ = oldPalette[s + 0];
+ *pal++ = oldPalette[s + 1];
+ *pal++ = oldPalette[s + 2];
+ s += 3;
+ }
+ } else { // top 2 bits are 00
+ sz++;
+ // get the lower 6 bits for each component (0x3f = 00111111)
+ byte b = b0 & 0x3f;
+ byte g = (*p++) & 0x3f;
+ byte r = (*p++) & 0x3f;
+
+ assert(g < 0xc0 && b < 0xc0);
- if (!_audioStarted) {
- _mixer->playStream(_soundType, &_audioHandle, _audioStream, -1, 255);
- _audioStarted = true;
+ // upscale to full 8-bit color values by multiplying by 4
+ *pal++ = b * 4;
+ *pal++ = g * 4;
+ *pal++ = r * 4;
}
- } else {
- // Ignore the rest of the audio tracks, if they exist
- // TODO: Are there any Smacker videos with more than one audio stream?
- // If yes, we should play the rest of the audio streams as well
- if (chunkSize > 0)
- _fileStream->skip(chunkSize);
}
+
+ stream->seek(startPos + len);
+ free(chunk);
+
+ _dirtyPalette = true;
}
-void SmackerDecoder::queueCompressedBuffer(byte *buffer, uint32 bufferSize,
- uint32 unpackedSize, int streamNum) {
+SmackerDecoder::SmackerAudioTrack::SmackerAudioTrack(const AudioInfo &audioInfo, Audio::Mixer::SoundType soundType) :
+ _audioInfo(audioInfo), _soundType(soundType) {
+ _audioStream = Audio::makeQueuingAudioStream(_audioInfo.sampleRate, _audioInfo.isStereo);
+}
+SmackerDecoder::SmackerAudioTrack::~SmackerAudioTrack() {
+ delete _audioStream;
+}
+
+bool SmackerDecoder::SmackerAudioTrack::rewind() {
+ delete _audioStream;
+ _audioStream = Audio::makeQueuingAudioStream(_audioInfo.sampleRate, _audioInfo.isStereo);
+ return true;
+}
+
+Audio::AudioStream *SmackerDecoder::SmackerAudioTrack::getAudioStream() const {
+ return _audioStream;
+}
+
+void SmackerDecoder::SmackerAudioTrack::queueCompressedBuffer(byte *buffer, uint32 bufferSize, uint32 unpackedSize) {
Common::BitStream8LSB audioBS(new Common::MemoryReadStream(buffer, bufferSize), true);
bool dataPresent = audioBS.getBit();
@@ -689,9 +772,9 @@ void SmackerDecoder::queueCompressedBuffer(byte *buffer, uint32 bufferSize,
return;
bool isStereo = audioBS.getBit();
- assert(isStereo == _header.audioInfo[streamNum].isStereo);
+ assert(isStereo == _audioInfo.isStereo);
bool is16Bits = audioBS.getBit();
- assert(is16Bits == _header.audioInfo[streamNum].is16Bits);
+ assert(is16Bits == _audioInfo.is16Bits);
int numBytes = 1 * (isStereo ? 2 : 1) * (is16Bits ? 2 : 1);
@@ -759,64 +842,21 @@ void SmackerDecoder::queueCompressedBuffer(byte *buffer, uint32 bufferSize,
for (int k = 0; k < numBytes; k++)
delete audioTrees[k];
- byte flags = 0;
- if (_header.audioInfo[0].is16Bits)
- flags = flags | Audio::FLAG_16BITS;
- if (_header.audioInfo[0].isStereo)
- flags = flags | Audio::FLAG_STEREO;
- _audioStream->queueBuffer(unpackedBuffer, unpackedSize, DisposeAfterUse::YES, flags);
- // unpackedBuffer will be deleted by QueuingAudioStream
+ queuePCM(unpackedBuffer, unpackedSize);
}
-void SmackerDecoder::unpackPalette() {
- uint startPos = _fileStream->pos();
- uint32 len = 4 * _fileStream->readByte();
-
- byte *chunk = (byte *)malloc(len);
- _fileStream->read(chunk, len);
- byte *p = chunk;
-
- byte oldPalette[3*256];
- memcpy(oldPalette, _palette, 3 * 256);
-
- byte *pal = _palette;
-
- int sz = 0;
- byte b0;
- while (sz < 256) {
- b0 = *p++;
- if (b0 & 0x80) { // if top bit is 1 (0x80 = 10000000)
- sz += (b0 & 0x7f) + 1; // get lower 7 bits + 1 (0x7f = 01111111)
- pal += 3 * ((b0 & 0x7f) + 1);
- } else if (b0 & 0x40) { // if top 2 bits are 01 (0x40 = 01000000)
- byte c = (b0 & 0x3f) + 1; // get lower 6 bits + 1 (0x3f = 00111111)
- uint s = 3 * *p++;
- sz += c;
-
- while (c--) {
- *pal++ = oldPalette[s + 0];
- *pal++ = oldPalette[s + 1];
- *pal++ = oldPalette[s + 2];
- s += 3;
- }
- } else { // top 2 bits are 00
- sz++;
- // get the lower 6 bits for each component (0x3f = 00111111)
- byte b = b0 & 0x3f;
- byte g = (*p++) & 0x3f;
- byte r = (*p++) & 0x3f;
-
- assert(g < 0xc0 && b < 0xc0);
+void SmackerDecoder::SmackerAudioTrack::queuePCM(byte *buffer, uint32 bufferSize) {
+ byte flags = 0;
+ if (_audioInfo.is16Bits)
+ flags |= Audio::FLAG_16BITS;
+ if (_audioInfo.isStereo)
+ flags |= Audio::FLAG_STEREO;
- // upscale to full 8-bit color values by multiplying by 4
- *pal++ = b * 4;
- *pal++ = g * 4;
- *pal++ = r * 4;
- }
- }
+ _audioStream->queueBuffer(buffer, bufferSize, DisposeAfterUse::YES, flags);
+}
- _fileStream->seek(startPos + len);
- free(chunk);
+SmackerDecoder::SmackerVideoTrack *SmackerDecoder::createVideoTrack(uint32 width, uint32 height, uint32 frameCount, const Common::Rational &frameRate, uint32 flags, uint32 signature) const {
+ return new SmackerVideoTrack(width, height, frameCount, frameRate, flags, signature);
}
} // End of namespace Video
diff --git a/video/smk_decoder.h b/video/smk_decoder.h
index 72cd32a222..7227238373 100644
--- a/video/smk_decoder.h
+++ b/video/smk_decoder.h
@@ -34,6 +34,7 @@ class QueuingAudioStream;
}
namespace Common {
+class BitStream;
class SeekableReadStream;
}
@@ -56,36 +57,72 @@ class BigHuffmanTree;
* - sword2
* - toon
*/
-class SmackerDecoder : public FixedRateVideoDecoder {
+class SmackerDecoder : public VideoDecoder {
public:
- SmackerDecoder(Audio::Mixer *mixer,
- Audio::Mixer::SoundType soundType = Audio::Mixer::kSFXSoundType);
+ SmackerDecoder(Audio::Mixer::SoundType soundType = Audio::Mixer::kSFXSoundType);
virtual ~SmackerDecoder();
- bool loadStream(Common::SeekableReadStream *stream);
+ virtual bool loadStream(Common::SeekableReadStream *stream);
void close();
- bool isVideoLoaded() const { return _fileStream != 0; }
- uint16 getWidth() const { return _surface->w; }
- uint16 getHeight() const { return _surface->h; }
- uint32 getFrameCount() const { return _frameCount; }
- uint32 getElapsedTime() const;
- const Graphics::Surface *decodeNextFrame();
- Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); }
- const byte *getPalette() { _dirtyPalette = false; return _palette; }
- bool hasDirtyPalette() const { return _dirtyPalette; }
- virtual void handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize);
+ bool rewind();
protected:
- Common::Rational getFrameRate() const { return _frameRate; }
- Common::SeekableReadStream *_fileStream;
+ void readNextPacket();
-protected:
- void unpackPalette();
- // Possible runs of blocks
- uint getBlockRun(int index) { return (index <= 58) ? index + 1 : 128 << (index - 59); }
- void queueCompressedBuffer(byte *buffer, uint32 bufferSize, uint32 unpackedSize, int streamNum);
+ virtual void handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize);
+
+ class SmackerVideoTrack : public FixedRateVideoTrack {
+ public:
+ SmackerVideoTrack(uint32 width, uint32 height, uint32 frameCount, const Common::Rational &frameRate, uint32 flags, uint32 signature);
+ ~SmackerVideoTrack();
+
+ bool isRewindable() const { return true; }
+ bool rewind() { _curFrame = -1; return true; }
+
+ uint16 getWidth() const;
+ uint16 getHeight() const;
+ Graphics::PixelFormat getPixelFormat() const;
+ int getCurFrame() const { return _curFrame; }
+ int getFrameCount() const { return _frameCount; }
+ const Graphics::Surface *decodeNextFrame() { return _surface; }
+ const byte *getPalette() const { _dirtyPalette = false; return _palette; }
+ bool hasDirtyPalette() const { return _dirtyPalette; }
+
+ void readTrees(Common::BitStream &bs, uint32 mMapSize, uint32 mClrSize, uint32 fullSize, uint32 typeSize);
+ void increaseCurFrame() { _curFrame++; }
+ void decodeFrame(Common::BitStream &bs);
+ void unpackPalette(Common::SeekableReadStream *stream);
+
+ protected:
+ Common::Rational getFrameRate() const { return _frameRate; }
+
+ Graphics::Surface *_surface;
+
+ private:
+ Common::Rational _frameRate;
+ uint32 _flags, _signature;
+
+ byte _palette[3 * 256];
+ mutable bool _dirtyPalette;
+
+ int _curFrame;
+ uint32 _frameCount;
+ BigHuffmanTree *_MMapTree;
+ BigHuffmanTree *_MClrTree;
+ BigHuffmanTree *_FullTree;
+ BigHuffmanTree *_TypeTree;
+
+ // Possible runs of blocks
+ static uint getBlockRun(int index) { return (index <= 58) ? index + 1 : 128 << (index - 59); }
+ };
+
+ virtual SmackerVideoTrack *createVideoTrack(uint32 width, uint32 height, uint32 frameCount, const Common::Rational &frameRate, uint32 flags, uint32 signature) const;
+
+ Common::SeekableReadStream *_fileStream;
+
+private:
enum AudioCompression {
kCompressionNone,
kCompressionDPCM,
@@ -114,6 +151,28 @@ protected:
uint32 dummy;
} _header;
+ class SmackerAudioTrack : public AudioTrack {
+ public:
+ SmackerAudioTrack(const AudioInfo &audioInfo, Audio::Mixer::SoundType soundType);
+ ~SmackerAudioTrack();
+
+ bool isRewindable() const { return true; }
+ bool rewind();
+
+ Audio::Mixer::SoundType getSoundType() const { return _soundType; }
+
+ void queueCompressedBuffer(byte *buffer, uint32 bufferSize, uint32 unpackedSize);
+ void queuePCM(byte *buffer, uint32 bufferSize);
+
+ protected:
+ Audio::AudioStream *getAudioStream() const;
+
+ private:
+ Audio::Mixer::SoundType _soundType;
+ Audio::QueuingAudioStream *_audioStream;
+ AudioInfo _audioInfo;
+ };
+
uint32 *_frameSizes;
// The FrameTypes section of a Smacker file contains an array of bytes, where
// the 8 bits of each byte describe the contents of the corresponding frame.
@@ -121,25 +180,10 @@ protected:
// and so on), so there can be up to 7 different audio tracks. When the lowest bit
// (bit 0) is set, it denotes a frame that contains a palette record
byte *_frameTypes;
- byte *_frameData;
- // The RGB palette
- byte _palette[3 * 256];
- bool _dirtyPalette;
- Common::Rational _frameRate;
- uint32 _frameCount;
- Graphics::Surface *_surface;
+ uint32 _firstFrameStart;
Audio::Mixer::SoundType _soundType;
- Audio::Mixer *_mixer;
- bool _audioStarted;
- Audio::QueuingAudioStream *_audioStream;
- Audio::SoundHandle _audioHandle;
-
- BigHuffmanTree *_MMapTree;
- BigHuffmanTree *_MClrTree;
- BigHuffmanTree *_FullTree;
- BigHuffmanTree *_TypeTree;
};
} // End of namespace Video
diff --git a/video/theora_decoder.cpp b/video/theora_decoder.cpp
new file mode 100644
index 0000000000..d7260469e6
--- /dev/null
+++ b/video/theora_decoder.cpp
@@ -0,0 +1,487 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * Source is based on the player example from libvorbis package,
+ * available at: http://svn.xiph.org/trunk/theora/examples/player_example.c
+ *
+ * THIS FILE IS PART OF THE OggTheora SOFTWARE CODEC SOURCE CODE.
+ * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS
+ * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE
+ * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.
+ *
+ * THE Theora SOURCE CODE IS COPYRIGHT (C) 2002-2009
+ * by the Xiph.Org Foundation and contributors http://www.xiph.org/
+ *
+ */
+
+#include "video/theora_decoder.h"
+
+#include "audio/audiostream.h"
+#include "audio/decoders/raw.h"
+#include "common/stream.h"
+#include "common/system.h"
+#include "common/textconsole.h"
+#include "common/util.h"
+#include "graphics/pixelformat.h"
+#include "graphics/yuv_to_rgb.h"
+
+namespace Video {
+
+TheoraDecoder::TheoraDecoder(Audio::Mixer::SoundType soundType) : _soundType(soundType) {
+ _fileStream = 0;
+
+ _videoTrack = 0;
+ _audioTrack = 0;
+ _hasVideo = _hasAudio = false;
+}
+
+TheoraDecoder::~TheoraDecoder() {
+ close();
+}
+
+bool TheoraDecoder::loadStream(Common::SeekableReadStream *stream) {
+ close();
+
+ _fileStream = stream;
+
+ // start up Ogg stream synchronization layer
+ ogg_sync_init(&_oggSync);
+
+ // init supporting Vorbis structures needed in header parsing
+ vorbis_info_init(&_vorbisInfo);
+ vorbis_comment vorbisComment;
+ vorbis_comment_init(&vorbisComment);
+
+ // init supporting Theora structures needed in header parsing
+ th_info theoraInfo;
+ th_info_init(&theoraInfo);
+ th_comment theoraComment;
+ th_comment_init(&theoraComment);
+ th_setup_info *theoraSetup = 0;
+
+ uint theoraPackets = 0, vorbisPackets = 0;
+
+ // Ogg file open; parse the headers
+ // Only interested in Vorbis/Theora streams
+ bool foundHeader = false;
+ while (!foundHeader) {
+ int ret = bufferData();
+
+ if (ret == 0)
+ break; // FIXME: Shouldn't this error out?
+
+ while (ogg_sync_pageout(&_oggSync, &_oggPage) > 0) {
+ ogg_stream_state test;
+
+ // is this a mandated initial header? If not, stop parsing
+ if (!ogg_page_bos(&_oggPage)) {
+ // don't leak the page; get it into the appropriate stream
+ queuePage(&_oggPage);
+ foundHeader = true;
+ break;
+ }
+
+ ogg_stream_init(&test, ogg_page_serialno(&_oggPage));
+ ogg_stream_pagein(&test, &_oggPage);
+ ogg_stream_packetout(&test, &_oggPacket);
+
+ // identify the codec: try theora
+ if (theoraPackets == 0 && th_decode_headerin(&theoraInfo, &theoraComment, &theoraSetup, &_oggPacket) >= 0) {
+ // it is theora
+ memcpy(&_theoraOut, &test, sizeof(test));
+ theoraPackets = 1;
+ _hasVideo = true;
+ } else if (vorbisPackets == 0 && vorbis_synthesis_headerin(&_vorbisInfo, &vorbisComment, &_oggPacket) >= 0) {
+ // it is vorbis
+ memcpy(&_vorbisOut, &test, sizeof(test));
+ vorbisPackets = 1;
+ _hasAudio = true;
+ } else {
+ // whatever it is, we don't care about it
+ ogg_stream_clear(&test);
+ }
+ }
+ // fall through to non-bos page parsing
+ }
+
+ // we're expecting more header packets.
+ while ((theoraPackets && theoraPackets < 3) || (vorbisPackets && vorbisPackets < 3)) {
+ int ret;
+
+ // look for further theora headers
+ while (theoraPackets && (theoraPackets < 3) && (ret = ogg_stream_packetout(&_theoraOut, &_oggPacket))) {
+ if (ret < 0)
+ error("Error parsing Theora stream headers; corrupt stream?");
+
+ if (!th_decode_headerin(&theoraInfo, &theoraComment, &theoraSetup, &_oggPacket))
+ error("Error parsing Theora stream headers; corrupt stream?");
+
+ theoraPackets++;
+ }
+
+ // look for more vorbis header packets
+ while (vorbisPackets && (vorbisPackets < 3) && (ret = ogg_stream_packetout(&_vorbisOut, &_oggPacket))) {
+ if (ret < 0)
+ error("Error parsing Vorbis stream headers; corrupt stream?");
+
+ if (vorbis_synthesis_headerin(&_vorbisInfo, &vorbisComment, &_oggPacket))
+ error("Error parsing Vorbis stream headers; corrupt stream?");
+
+ vorbisPackets++;
+
+ if (vorbisPackets == 3)
+ break;
+ }
+
+ // The header pages/packets will arrive before anything else we
+ // care about, or the stream is not obeying spec
+
+ if (ogg_sync_pageout(&_oggSync, &_oggPage) > 0) {
+ queuePage(&_oggPage); // demux into the appropriate stream
+ } else {
+ ret = bufferData(); // someone needs more data
+
+ if (ret == 0)
+ error("End of file while searching for codec headers.");
+ }
+ }
+
+ // And now we have it all. Initialize decoders next
+ if (_hasVideo) {
+ _videoTrack = new TheoraVideoTrack(getDefaultHighColorFormat(), theoraInfo, theoraSetup);
+ addTrack(_videoTrack);
+ }
+
+ th_info_clear(&theoraInfo);
+ th_comment_clear(&theoraComment);
+ th_setup_free(theoraSetup);
+
+ if (_hasAudio) {
+ _audioTrack = new VorbisAudioTrack(_soundType, _vorbisInfo);
+
+ // Get enough audio data to start us off
+ while (!_audioTrack->hasAudio()) {
+ // Queue more data
+ bufferData();
+ while (ogg_sync_pageout(&_oggSync, &_oggPage) > 0)
+ queuePage(&_oggPage);
+
+ queueAudio();
+ }
+
+ addTrack(_audioTrack);
+ }
+
+ vorbis_comment_clear(&vorbisComment);
+
+ return true;
+}
+
+void TheoraDecoder::close() {
+ VideoDecoder::close();
+
+ if (!_fileStream)
+ return;
+
+ if (_videoTrack) {
+ ogg_stream_clear(&_theoraOut);
+ _videoTrack = 0;
+ }
+
+ if (_audioTrack) {
+ ogg_stream_clear(&_vorbisOut);
+ _audioTrack = 0;
+ }
+
+ ogg_sync_clear(&_oggSync);
+ vorbis_info_clear(&_vorbisInfo);
+
+ delete _fileStream;
+ _fileStream = 0;
+
+ _hasVideo = _hasAudio = false;
+}
+
+void TheoraDecoder::readNextPacket() {
+ // First, let's get our frame
+ if (_hasVideo) {
+ while (!_videoTrack->endOfTrack()) {
+ // theora is one in, one out...
+ if (ogg_stream_packetout(&_theoraOut, &_oggPacket) > 0) {
+ if (_videoTrack->decodePacket(_oggPacket))
+ break;
+ } else if (_theoraOut.e_o_s || _fileStream->eos()) {
+ // If we can't get any more frames, we're done.
+ _videoTrack->setEndOfVideo();
+ } else {
+ // Queue more data
+ bufferData();
+ while (ogg_sync_pageout(&_oggSync, &_oggPage) > 0)
+ queuePage(&_oggPage);
+ }
+
+ // Update audio if we can
+ queueAudio();
+ }
+ }
+
+ // Then make sure we have enough audio buffered
+ ensureAudioBufferSize();
+}
+
+TheoraDecoder::TheoraVideoTrack::TheoraVideoTrack(const Graphics::PixelFormat &format, th_info &theoraInfo, th_setup_info *theoraSetup) {
+ _theoraDecode = th_decode_alloc(&theoraInfo, theoraSetup);
+
+ if (theoraInfo.pixel_fmt != TH_PF_420)
+ error("Only theora YUV420 is supported");
+
+ int postProcessingMax;
+ th_decode_ctl(_theoraDecode, TH_DECCTL_GET_PPLEVEL_MAX, &postProcessingMax, sizeof(postProcessingMax));
+ th_decode_ctl(_theoraDecode, TH_DECCTL_SET_PPLEVEL, &postProcessingMax, sizeof(postProcessingMax));
+
+ _surface.create(theoraInfo.frame_width, theoraInfo.frame_height, format);
+
+ // Set up a display surface
+ _displaySurface.pixels = _surface.getBasePtr(theoraInfo.pic_x, theoraInfo.pic_y);
+ _displaySurface.w = theoraInfo.pic_width;
+ _displaySurface.h = theoraInfo.pic_height;
+ _displaySurface.format = format;
+ _displaySurface.pitch = _surface.pitch;
+
+ // Set the frame rate
+ _frameRate = Common::Rational(theoraInfo.fps_numerator, theoraInfo.fps_denominator);
+
+ _endOfVideo = false;
+ _nextFrameStartTime = 0.0;
+ _curFrame = -1;
+}
+
+TheoraDecoder::TheoraVideoTrack::~TheoraVideoTrack() {
+ th_decode_free(_theoraDecode);
+
+ _surface.free();
+ _displaySurface.pixels = 0;
+}
+
+bool TheoraDecoder::TheoraVideoTrack::decodePacket(ogg_packet &oggPacket) {
+ if (th_decode_packetin(_theoraDecode, &oggPacket, 0) == 0) {
+ _curFrame++;
+
+ // Convert YUV data to RGB data
+ th_ycbcr_buffer yuv;
+ th_decode_ycbcr_out(_theoraDecode, yuv);
+ translateYUVtoRGBA(yuv);
+
+ double time = th_granule_time(_theoraDecode, oggPacket.granulepos);
+
+ // We need to calculate when the next frame should be shown
+ // This is all in floating point because that's what the Ogg code gives us
+ // Ogg is a lossy container format, so it doesn't always list the time to the
+ // next frame. In such cases, we need to calculate it ourselves.
+ if (time == -1.0)
+ _nextFrameStartTime += _frameRate.getInverse().toDouble();
+ else
+ _nextFrameStartTime = time;
+
+ return true;
+ }
+
+ return false;
+}
+
+enum TheoraYUVBuffers {
+ kBufferY = 0,
+ kBufferU = 1,
+ kBufferV = 2
+};
+
+void TheoraDecoder::TheoraVideoTrack::translateYUVtoRGBA(th_ycbcr_buffer &YUVBuffer) {
+ // Width and height of all buffers have to be divisible by 2.
+ assert((YUVBuffer[kBufferY].width & 1) == 0);
+ assert((YUVBuffer[kBufferY].height & 1) == 0);
+ assert((YUVBuffer[kBufferU].width & 1) == 0);
+ assert((YUVBuffer[kBufferV].width & 1) == 0);
+
+ // UV images have to have a quarter of the Y image resolution
+ assert(YUVBuffer[kBufferU].width == YUVBuffer[kBufferY].width >> 1);
+ assert(YUVBuffer[kBufferV].width == YUVBuffer[kBufferY].width >> 1);
+ assert(YUVBuffer[kBufferU].height == YUVBuffer[kBufferY].height >> 1);
+ assert(YUVBuffer[kBufferV].height == YUVBuffer[kBufferY].height >> 1);
+
+ Graphics::convertYUV420ToRGB(&_surface, YUVBuffer[kBufferY].data, YUVBuffer[kBufferU].data, YUVBuffer[kBufferV].data, YUVBuffer[kBufferY].width, YUVBuffer[kBufferY].height, YUVBuffer[kBufferY].stride, YUVBuffer[kBufferU].stride);
+}
+
+static vorbis_info *info = 0;
+
+TheoraDecoder::VorbisAudioTrack::VorbisAudioTrack(Audio::Mixer::SoundType soundType, vorbis_info &vorbisInfo) : _soundType(soundType) {
+ vorbis_synthesis_init(&_vorbisDSP, &vorbisInfo);
+ vorbis_block_init(&_vorbisDSP, &_vorbisBlock);
+ info = &vorbisInfo;
+
+ _audStream = Audio::makeQueuingAudioStream(vorbisInfo.rate, vorbisInfo.channels);
+
+ _audioBufferFill = 0;
+ _audioBuffer = 0;
+ _endOfAudio = false;
+}
+
+TheoraDecoder::VorbisAudioTrack::~VorbisAudioTrack() {
+ vorbis_dsp_clear(&_vorbisDSP);
+ vorbis_block_clear(&_vorbisBlock);
+ delete _audStream;
+ free(_audioBuffer);
+}
+
+Audio::AudioStream *TheoraDecoder::VorbisAudioTrack::getAudioStream() const {
+ return _audStream;
+}
+
+#define AUDIOFD_FRAGSIZE 10240
+
+static double rint(double v) {
+ return floor(v + 0.5);
+}
+
+bool TheoraDecoder::VorbisAudioTrack::decodeSamples() {
+ float **pcm;
+
+ // if there's pending, decoded audio, grab it
+ int ret = vorbis_synthesis_pcmout(&_vorbisDSP, &pcm);
+
+ if (ret > 0) {
+ if (!_audioBuffer) {
+ _audioBuffer = (ogg_int16_t *)malloc(AUDIOFD_FRAGSIZE * sizeof(ogg_int16_t));
+ assert(_audioBuffer);
+ }
+
+ int channels = _audStream->isStereo() ? 2 : 1;
+ int count = _audioBufferFill / 2;
+ int maxsamples = ((AUDIOFD_FRAGSIZE - _audioBufferFill) / channels) >> 1;
+ int i;
+
+ for (i = 0; i < ret && i < maxsamples; i++) {
+ for (int j = 0; j < channels; j++) {
+ int val = CLIP((int)rint(pcm[j][i] * 32767.f), -32768, 32767);
+ _audioBuffer[count++] = val;
+ }
+ }
+
+ vorbis_synthesis_read(&_vorbisDSP, i);
+ _audioBufferFill += (i * channels) << 1;
+
+ if (_audioBufferFill == AUDIOFD_FRAGSIZE) {
+ byte flags = Audio::FLAG_16BITS;
+
+ if (_audStream->isStereo())
+ flags |= Audio::FLAG_STEREO;
+
+#ifdef SCUMM_LITTLE_ENDIAN
+ flags |= Audio::FLAG_LITTLE_ENDIAN;
+#endif
+
+ _audStream->queueBuffer((byte *)_audioBuffer, AUDIOFD_FRAGSIZE, DisposeAfterUse::YES, flags);
+
+ // The audio mixer is now responsible for the old audio buffer.
+ // We need to create a new one.
+ _audioBuffer = 0;
+ _audioBufferFill = 0;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+bool TheoraDecoder::VorbisAudioTrack::hasAudio() const {
+ return _audStream->numQueuedStreams() > 0;
+}
+
+bool TheoraDecoder::VorbisAudioTrack::needsAudio() const {
+ // TODO: 5 is very arbitrary. We probably should do something like QuickTime does.
+ return !_endOfAudio && _audStream->numQueuedStreams() < 5;
+}
+
+void TheoraDecoder::VorbisAudioTrack::synthesizePacket(ogg_packet &oggPacket) {
+ if (vorbis_synthesis(&_vorbisBlock, &oggPacket) == 0) // test for success
+ vorbis_synthesis_blockin(&_vorbisDSP, &_vorbisBlock);
+}
+
+void TheoraDecoder::queuePage(ogg_page *page) {
+ if (_hasVideo)
+ ogg_stream_pagein(&_theoraOut, page);
+
+ if (_hasAudio)
+ ogg_stream_pagein(&_vorbisOut, page);
+}
+
+int TheoraDecoder::bufferData() {
+ char *buffer = ogg_sync_buffer(&_oggSync, 4096);
+ int bytes = _fileStream->read(buffer, 4096);
+
+ ogg_sync_wrote(&_oggSync, bytes);
+
+ return bytes;
+}
+
+bool TheoraDecoder::queueAudio() {
+ if (!_hasAudio)
+ return false;
+
+ bool queuedAudio = false;
+
+ for (;;) {
+ if (_audioTrack->decodeSamples()) {
+ // we queued some pending audio
+ queuedAudio = true;
+ } else if (ogg_stream_packetout(&_vorbisOut, &_oggPacket) > 0) {
+ // no pending audio; is there a pending packet to decode?
+ _audioTrack->synthesizePacket(_oggPacket);
+ } else {
+ // we've buffered all we have, break out for now
+ break;
+ }
+ }
+
+ return queuedAudio;
+}
+
+void TheoraDecoder::ensureAudioBufferSize() {
+ if (!_hasAudio)
+ return;
+
+ // Force at least some audio to be buffered
+ while (_audioTrack->needsAudio()) {
+ bufferData();
+ while (ogg_sync_pageout(&_oggSync, &_oggPage) > 0)
+ queuePage(&_oggPage);
+
+ bool queuedAudio = queueAudio();
+ if ((_vorbisOut.e_o_s || _fileStream->eos()) && !queuedAudio) {
+ _audioTrack->setEndOfAudio();
+ break;
+ }
+ }
+}
+
+} // End of namespace Video
diff --git a/video/theora_decoder.h b/video/theora_decoder.h
new file mode 100644
index 0000000000..7e36d829e7
--- /dev/null
+++ b/video/theora_decoder.h
@@ -0,0 +1,157 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h" // for USE_THEORADEC
+
+#ifdef USE_THEORADEC
+
+#ifndef VIDEO_THEORA_DECODER_H
+#define VIDEO_THEORA_DECODER_H
+
+#include "common/rational.h"
+#include "video/video_decoder.h"
+#include "audio/mixer.h"
+#include "graphics/surface.h"
+
+#include <theora/theoradec.h>
+#include <vorbis/codec.h>
+
+namespace Common {
+class SeekableReadStream;
+}
+
+namespace Audio {
+class AudioStream;
+class QueuingAudioStream;
+}
+
+namespace Video {
+
+/**
+ *
+ * Decoder for Theora videos.
+ * Video decoder used in engines:
+ * - sword25
+ */
+class TheoraDecoder : public VideoDecoder {
+public:
+ TheoraDecoder(Audio::Mixer::SoundType soundType = Audio::Mixer::kMusicSoundType);
+ virtual ~TheoraDecoder();
+
+ /**
+ * Load a video file
+ * @param stream the stream to load
+ */
+ bool loadStream(Common::SeekableReadStream *stream);
+ void close();
+
+protected:
+ void readNextPacket();
+
+private:
+ class TheoraVideoTrack : public VideoTrack {
+ public:
+ TheoraVideoTrack(const Graphics::PixelFormat &format, th_info &theoraInfo, th_setup_info *theoraSetup);
+ ~TheoraVideoTrack();
+
+ bool endOfTrack() const { return _endOfVideo; }
+ uint16 getWidth() const { return _displaySurface.w; }
+ uint16 getHeight() const { return _displaySurface.h; }
+ Graphics::PixelFormat getPixelFormat() const { return _displaySurface.format; }
+ int getCurFrame() const { return _curFrame; }
+ uint32 getNextFrameStartTime() const { return (uint32)(_nextFrameStartTime * 1000); }
+ const Graphics::Surface *decodeNextFrame() { return &_displaySurface; }
+
+ bool decodePacket(ogg_packet &oggPacket);
+ void setEndOfVideo() { _endOfVideo = true; }
+
+ private:
+ int _curFrame;
+ bool _endOfVideo;
+ Common::Rational _frameRate;
+ double _nextFrameStartTime;
+
+ Graphics::Surface _surface;
+ Graphics::Surface _displaySurface;
+
+ th_dec_ctx *_theoraDecode;
+
+ void translateYUVtoRGBA(th_ycbcr_buffer &YUVBuffer);
+ };
+
+ class VorbisAudioTrack : public AudioTrack {
+ public:
+ VorbisAudioTrack(Audio::Mixer::SoundType soundType, vorbis_info &vorbisInfo);
+ ~VorbisAudioTrack();
+
+ Audio::Mixer::SoundType getSoundType() const { return _soundType; }
+
+ bool decodeSamples();
+ bool hasAudio() const;
+ bool needsAudio() const;
+ void synthesizePacket(ogg_packet &oggPacket);
+ void setEndOfAudio() { _endOfAudio = true; }
+
+ protected:
+ Audio::AudioStream *getAudioStream() const;
+
+ private:
+ // single audio fragment audio buffering
+ int _audioBufferFill;
+ ogg_int16_t *_audioBuffer;
+
+ Audio::Mixer::SoundType _soundType;
+ Audio::QueuingAudioStream *_audStream;
+
+ vorbis_block _vorbisBlock;
+ vorbis_dsp_state _vorbisDSP;
+
+ bool _endOfAudio;
+ };
+
+ void queuePage(ogg_page *page);
+ int bufferData();
+ bool queueAudio();
+ void ensureAudioBufferSize();
+
+ Common::SeekableReadStream *_fileStream;
+
+ Audio::Mixer::SoundType _soundType;
+
+ ogg_sync_state _oggSync;
+ ogg_page _oggPage;
+ ogg_packet _oggPacket;
+
+ ogg_stream_state _theoraOut, _vorbisOut;
+ bool _hasVideo, _hasAudio;
+
+ vorbis_info _vorbisInfo;
+
+ TheoraVideoTrack *_videoTrack;
+ VorbisAudioTrack *_audioTrack;
+};
+
+} // End of namespace Video
+
+#endif
+
+#endif
diff --git a/video/video_decoder.cpp b/video/video_decoder.cpp
index e1122132a8..559880acee 100644
--- a/video/video_decoder.cpp
+++ b/video/video_decoder.cpp
@@ -22,6 +22,9 @@
#include "video/video_decoder.h"
+#include "audio/audiostream.h"
+#include "audio/mixer.h" // for kMaxChannelVolume
+
#include "common/rational.h"
#include "common/file.h"
#include "common/system.h"
@@ -31,7 +34,45 @@
namespace Video {
VideoDecoder::VideoDecoder() {
- reset();
+ _startTime = 0;
+ _needsRewind = false;
+ _dirtyPalette = false;
+ _palette = 0;
+ _isPlaying = false;
+ _audioVolume = Audio::Mixer::kMaxChannelVolume;
+ _audioBalance = 0;
+ _pauseLevel = 0;
+ _needsUpdate = false;
+ _lastTimeChange = 0;
+ _endTime = 0;
+ _endTimeSet = false;
+
+ // Find the best format for output
+ _defaultHighColorFormat = g_system->getScreenFormat();
+
+ if (_defaultHighColorFormat.bytesPerPixel == 1)
+ _defaultHighColorFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0);
+}
+
+void VideoDecoder::close() {
+ if (isPlaying())
+ stop();
+
+ for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ delete *it;
+
+ _tracks.clear();
+ _needsRewind = false;
+ _dirtyPalette = false;
+ _palette = 0;
+ _startTime = 0;
+ _audioVolume = Audio::Mixer::kMaxChannelVolume;
+ _audioBalance = 0;
+ _pauseLevel = 0;
+ _needsUpdate = false;
+ _lastTimeChange = 0;
+ _endTime = 0;
+ _endTimeSet = false;
}
bool VideoDecoder::loadFile(const Common::String &filename) {
@@ -45,28 +86,10 @@ bool VideoDecoder::loadFile(const Common::String &filename) {
return loadStream(file);
}
-uint32 VideoDecoder::getElapsedTime() const {
- return g_system->getMillis() - _startTime;
-}
-
-void VideoDecoder::setSystemPalette() {
- g_system->getPaletteManager()->setPalette(getPalette(), 0, 256);
-}
-
bool VideoDecoder::needsUpdate() const {
return !endOfVideo() && getTimeToNextFrame() == 0;
}
-void VideoDecoder::reset() {
- _curFrame = -1;
- _startTime = 0;
- _pauseLevel = 0;
-}
-
-bool VideoDecoder::endOfVideo() const {
- return !isVideoLoaded() || (getCurFrame() >= (int32)getFrameCount() - 1);
-}
-
void VideoDecoder::pauseVideo(bool pause) {
if (pause) {
_pauseLevel++;
@@ -82,10 +105,14 @@ void VideoDecoder::pauseVideo(bool pause) {
if (_pauseLevel == 1 && pause) {
_pauseStartTime = g_system->getMillis(); // Store the starting time from pausing to keep it for later
- pauseVideoIntern(true);
+
+ for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ (*it)->pause(true);
} else if (_pauseLevel == 0) {
- pauseVideoIntern(false);
- addPauseTime(g_system->getMillis() - _pauseStartTime);
+ for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ (*it)->pause(false);
+
+ _startTime += (g_system->getMillis() - _pauseStartTime);
}
}
@@ -94,25 +121,562 @@ void VideoDecoder::resetPauseStartTime() {
_pauseStartTime = g_system->getMillis();
}
-uint32 FixedRateVideoDecoder::getTimeToNextFrame() const {
- if (endOfVideo() || _curFrame < 0)
+void VideoDecoder::setVolume(byte volume) {
+ _audioVolume = volume;
+
+ for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if ((*it)->getTrackType() == Track::kTrackTypeAudio)
+ ((AudioTrack *)*it)->setVolume(_audioVolume);
+}
+
+void VideoDecoder::setBalance(int8 balance) {
+ _audioBalance = balance;
+
+ for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if ((*it)->getTrackType() == Track::kTrackTypeAudio)
+ ((AudioTrack *)*it)->setBalance(_audioBalance);
+}
+
+bool VideoDecoder::isVideoLoaded() const {
+ return !_tracks.empty();
+}
+
+uint16 VideoDecoder::getWidth() const {
+ for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if ((*it)->getTrackType() == Track::kTrackTypeVideo)
+ return ((VideoTrack *)*it)->getWidth();
+
+ return 0;
+}
+
+uint16 VideoDecoder::getHeight() const {
+ for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if ((*it)->getTrackType() == Track::kTrackTypeVideo)
+ return ((VideoTrack *)*it)->getHeight();
+
+ return 0;
+}
+
+Graphics::PixelFormat VideoDecoder::getPixelFormat() const {
+ for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if ((*it)->getTrackType() == Track::kTrackTypeVideo)
+ return ((VideoTrack *)*it)->getPixelFormat();
+
+ return Graphics::PixelFormat();
+}
+
+const Graphics::Surface *VideoDecoder::decodeNextFrame() {
+ _needsUpdate = false;
+
+ readNextPacket();
+ VideoTrack *track = findNextVideoTrack();
+
+ if (!track)
return 0;
- uint32 elapsedTime = getElapsedTime();
- uint32 nextFrameStartTime = getFrameBeginTime(_curFrame + 1);
+ const Graphics::Surface *frame = track->decodeNextFrame();
+
+ if (track->hasDirtyPalette()) {
+ _palette = track->getPalette();
+ _dirtyPalette = true;
+ }
+
+ return frame;
+}
+
+const byte *VideoDecoder::getPalette() {
+ _dirtyPalette = false;
+ return _palette;
+}
+
+int VideoDecoder::getCurFrame() const {
+ int32 frame = -1;
+
+ for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if ((*it)->getTrackType() == Track::kTrackTypeVideo)
+ frame += ((VideoTrack *)*it)->getCurFrame() + 1;
+
+ return frame;
+}
+
+uint32 VideoDecoder::getFrameCount() const {
+ int count = 0;
+
+ for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if ((*it)->getTrackType() == Track::kTrackTypeVideo)
+ count += ((VideoTrack *)*it)->getFrameCount();
+
+ return count;
+}
+
+uint32 VideoDecoder::getTime() const {
+ if (!isPlaying())
+ return _lastTimeChange.msecs();
+
+ if (isPaused())
+ return _pauseStartTime - _startTime;
+
+ if (useAudioSync()) {
+ for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++) {
+ if ((*it)->getTrackType() == Track::kTrackTypeAudio && !(*it)->endOfTrack()) {
+ uint32 time = ((const AudioTrack *)*it)->getRunningTime();
+
+ if (time != 0)
+ return time + _lastTimeChange.msecs();
+ }
+ }
+ }
+
+ return g_system->getMillis() - _startTime;
+}
+
+uint32 VideoDecoder::getTimeToNextFrame() const {
+ if (endOfVideo() || _needsUpdate)
+ return 0;
+
+ const VideoTrack *track = findNextVideoTrack();
+
+ if (!track)
+ return 0;
+
+ uint32 elapsedTime = getTime();
+ uint32 nextFrameStartTime = track->getNextFrameStartTime();
- // If the time that the next frame should be shown has past
- // the frame should be shown ASAP.
if (nextFrameStartTime <= elapsedTime)
return 0;
return nextFrameStartTime - elapsedTime;
}
-uint32 FixedRateVideoDecoder::getFrameBeginTime(uint32 frame) const {
- Common::Rational beginTime = frame * 1000;
- beginTime /= getFrameRate();
- return beginTime.toInt();
+bool VideoDecoder::endOfVideo() const {
+ if (!isVideoLoaded())
+ return true;
+
+ if (_endTimeSet) {
+ const VideoTrack *track = findNextVideoTrack();
+
+ if (track && track->getNextFrameStartTime() >= (uint)_endTime.msecs())
+ return true;
+ }
+
+ for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if (!(*it)->endOfTrack())
+ return false;
+
+ return true;
+}
+
+bool VideoDecoder::isRewindable() const {
+ if (!isVideoLoaded())
+ return false;
+
+ for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if (!(*it)->isRewindable())
+ return false;
+
+ return true;
+}
+
+bool VideoDecoder::rewind() {
+ if (!isRewindable())
+ return false;
+
+ _needsRewind = false;
+
+ // Stop all tracks so they can be rewound
+ if (isPlaying())
+ stopAudio();
+
+ for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if (!(*it)->rewind())
+ return false;
+
+ // Now that we've rewound, start all tracks again
+ if (isPlaying())
+ startAudio();
+
+ _lastTimeChange = 0;
+ _startTime = g_system->getMillis();
+ resetPauseStartTime();
+ return true;
+}
+
+bool VideoDecoder::isSeekable() const {
+ if (!isVideoLoaded())
+ return false;
+
+ for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if (!(*it)->isSeekable())
+ return false;
+
+ return true;
+}
+
+bool VideoDecoder::seek(const Audio::Timestamp &time) {
+ if (!isSeekable())
+ return false;
+
+ _needsRewind = false;
+
+ // Stop all tracks so they can be seeked
+ if (isPlaying())
+ stopAudio();
+
+ for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if (!(*it)->seek(time))
+ return false;
+
+ _lastTimeChange = time;
+
+ // Now that we've seeked, start all tracks again
+ // Also reset our start time
+ if (isPlaying()) {
+ startAudio();
+ _startTime = g_system->getMillis() - time.msecs();
+ }
+
+ resetPauseStartTime();
+ _needsUpdate = true;
+ return true;
+}
+
+void VideoDecoder::start() {
+ if (isPlaying() || !isVideoLoaded())
+ return;
+
+ _isPlaying = true;
+ _startTime = g_system->getMillis();
+
+ // If someone previously called stop(), we'll rewind it.
+ if (_needsRewind)
+ rewind();
+
+ // Adjust start time if we've seeked to something besides zero time
+ if (_lastTimeChange.totalNumberOfFrames() != 0)
+ _startTime -= _lastTimeChange.msecs();
+
+ startAudio();
+}
+
+void VideoDecoder::stop() {
+ if (!isPlaying())
+ return;
+
+ _isPlaying = false;
+ _startTime = 0;
+ _palette = 0;
+ _dirtyPalette = false;
+ _needsUpdate = false;
+
+ stopAudio();
+
+ // Also reset the pause state.
+ _pauseLevel = 0;
+
+ // If this is a rewindable video, don't close it too. We'll just rewind() the video
+ // the next time someone calls start(). Otherwise, since it can't be rewound, we
+ // just close it.
+ if (isRewindable()) {
+ _lastTimeChange = getTime();
+ _needsRewind = true;
+ } else {
+ close();
+ }
+}
+
+Audio::Timestamp VideoDecoder::getDuration() const {
+ Audio::Timestamp maxDuration(0, 1000);
+
+ for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++) {
+ Audio::Timestamp duration = (*it)->getDuration();
+
+ if (duration > maxDuration)
+ maxDuration = duration;
+ }
+
+ return maxDuration;
+}
+
+VideoDecoder::Track::Track() {
+ _paused = false;
+}
+
+bool VideoDecoder::Track::isRewindable() const {
+ return isSeekable();
+}
+
+bool VideoDecoder::Track::rewind() {
+ return seek(Audio::Timestamp(0, 1000));
+}
+
+Audio::Timestamp VideoDecoder::Track::getDuration() const {
+ return Audio::Timestamp(0, 1000);
+}
+
+bool VideoDecoder::VideoTrack::endOfTrack() const {
+ return getCurFrame() >= (getFrameCount() - 1);
+}
+
+uint32 VideoDecoder::FixedRateVideoTrack::getNextFrameStartTime() const {
+ if (endOfTrack() || getCurFrame() < 0)
+ return 0;
+
+ Common::Rational time = (getCurFrame() + 1) * 1000;
+ time /= getFrameRate();
+ return time.toInt();
+}
+
+Audio::Timestamp VideoDecoder::FixedRateVideoTrack::getDuration() const {
+ // Since Audio::Timestamp doesn't support a fractional frame rate, we're currently
+ // just converting to milliseconds.
+ Common::Rational time = getFrameCount() * 1000;
+ time /= getFrameRate();
+ return time.toInt();
+}
+
+bool VideoDecoder::AudioTrack::endOfTrack() const {
+ Audio::AudioStream *stream = getAudioStream();
+ return !stream || !g_system->getMixer()->isSoundHandleActive(_handle) || stream->endOfData();
+}
+
+void VideoDecoder::AudioTrack::setVolume(byte volume) {
+ _volume = volume;
+
+ if (g_system->getMixer()->isSoundHandleActive(_handle))
+ g_system->getMixer()->setChannelVolume(_handle, _volume);
+}
+
+void VideoDecoder::AudioTrack::setBalance(int8 balance) {
+ _balance = balance;
+
+ if (g_system->getMixer()->isSoundHandleActive(_handle))
+ g_system->getMixer()->setChannelBalance(_handle, _balance);
+}
+
+void VideoDecoder::AudioTrack::start() {
+ stop();
+
+ Audio::AudioStream *stream = getAudioStream();
+ assert(stream);
+
+ g_system->getMixer()->playStream(getSoundType(), &_handle, stream, -1, getVolume(), getBalance(), DisposeAfterUse::NO);
+
+ // Pause the audio again if we're still paused
+ if (isPaused())
+ g_system->getMixer()->pauseHandle(_handle, true);
+}
+
+void VideoDecoder::AudioTrack::stop() {
+ g_system->getMixer()->stopHandle(_handle);
+}
+
+void VideoDecoder::AudioTrack::start(const Audio::Timestamp &limit) {
+ stop();
+
+ Audio::AudioStream *stream = getAudioStream();
+ assert(stream);
+
+ stream = Audio::makeLimitingAudioStream(stream, limit, DisposeAfterUse::NO);
+
+ g_system->getMixer()->playStream(getSoundType(), &_handle, stream, -1, getVolume(), getBalance(), DisposeAfterUse::YES);
+
+ // Pause the audio again if we're still paused
+ if (isPaused())
+ g_system->getMixer()->pauseHandle(_handle, true);
+}
+
+uint32 VideoDecoder::AudioTrack::getRunningTime() const {
+ if (g_system->getMixer()->isSoundHandleActive(_handle))
+ return g_system->getMixer()->getSoundElapsedTime(_handle);
+
+ return 0;
+}
+
+void VideoDecoder::AudioTrack::pauseIntern(bool shouldPause) {
+ if (g_system->getMixer()->isSoundHandleActive(_handle))
+ g_system->getMixer()->pauseHandle(_handle, shouldPause);
+}
+
+Audio::AudioStream *VideoDecoder::RewindableAudioTrack::getAudioStream() const {
+ return getRewindableAudioStream();
+}
+
+bool VideoDecoder::RewindableAudioTrack::rewind() {
+ Audio::RewindableAudioStream *stream = getRewindableAudioStream();
+ assert(stream);
+ return stream->rewind();
+}
+
+Audio::Timestamp VideoDecoder::SeekableAudioTrack::getDuration() const {
+ Audio::SeekableAudioStream *stream = getSeekableAudioStream();
+ assert(stream);
+ return stream->getLength();
+}
+
+Audio::AudioStream *VideoDecoder::SeekableAudioTrack::getAudioStream() const {
+ return getSeekableAudioStream();
+}
+
+bool VideoDecoder::SeekableAudioTrack::seek(const Audio::Timestamp &time) {
+ Audio::SeekableAudioStream *stream = getSeekableAudioStream();
+ assert(stream);
+ return stream->seek(time);
+}
+
+VideoDecoder::StreamFileAudioTrack::StreamFileAudioTrack() {
+ _stream = 0;
+}
+
+VideoDecoder::StreamFileAudioTrack::~StreamFileAudioTrack() {
+ delete _stream;
+}
+
+bool VideoDecoder::StreamFileAudioTrack::loadFromFile(const Common::String &baseName) {
+ // TODO: Make sure the stream isn't being played
+ delete _stream;
+ _stream = Audio::SeekableAudioStream::openStreamFile(baseName);
+ return _stream != 0;
+}
+
+void VideoDecoder::addTrack(Track *track) {
+ _tracks.push_back(track);
+
+ // Update volume settings if it's an audio track
+ if (track->getTrackType() == Track::kTrackTypeAudio) {
+ ((AudioTrack *)track)->setVolume(_audioVolume);
+ ((AudioTrack *)track)->setBalance(_audioBalance);
+ }
+
+ // Keep the track paused if we're paused
+ if (isPaused())
+ track->pause(true);
+
+ // Start the track if we're playing
+ if (isPlaying() && track->getTrackType() == Track::kTrackTypeAudio)
+ ((AudioTrack *)track)->start();
+}
+
+bool VideoDecoder::addStreamFileTrack(const Common::String &baseName) {
+ // Only allow adding external tracks if a video is already loaded
+ if (!isVideoLoaded())
+ return false;
+
+ StreamFileAudioTrack *track = new StreamFileAudioTrack();
+
+ bool result = track->loadFromFile(baseName);
+
+ if (result)
+ addTrack(track);
+
+ return result;
+}
+
+void VideoDecoder::setEndTime(const Audio::Timestamp &endTime) {
+ Audio::Timestamp startTime = 0;
+
+ if (isPlaying()) {
+ startTime = getTime();
+ stopAudio();
+ }
+
+ _endTime = endTime;
+ _endTimeSet = true;
+
+ if (startTime > endTime)
+ return;
+
+ if (isPlaying()) {
+ // We'll assume the audio track is going to start up at the same time it just was
+ // and therefore not do any seeking.
+ // Might want to set it anyway if we're seekable.
+ startAudioLimit(_endTime.msecs() - startTime.msecs());
+ _lastTimeChange = startTime;
+ }
+}
+
+VideoDecoder::Track *VideoDecoder::getTrack(uint track) {
+ if (track > _tracks.size())
+ return 0;
+
+ return _tracks[track];
+}
+
+const VideoDecoder::Track *VideoDecoder::getTrack(uint track) const {
+ if (track > _tracks.size())
+ return 0;
+
+ return _tracks[track];
+}
+
+bool VideoDecoder::endOfVideoTracks() const {
+ for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if ((*it)->getTrackType() == Track::kTrackTypeVideo && !(*it)->endOfTrack())
+ return false;
+
+ return true;
+}
+
+VideoDecoder::VideoTrack *VideoDecoder::findNextVideoTrack() {
+ VideoTrack *bestTrack = 0;
+ uint32 bestTime = 0xFFFFFFFF;
+
+ for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++) {
+ if ((*it)->getTrackType() == Track::kTrackTypeVideo && !(*it)->endOfTrack()) {
+ VideoTrack *track = (VideoTrack *)*it;
+ uint32 time = track->getNextFrameStartTime();
+
+ if (time < bestTime) {
+ bestTime = time;
+ bestTrack = track;
+ }
+ }
+ }
+
+ return bestTrack;
+}
+
+const VideoDecoder::VideoTrack *VideoDecoder::findNextVideoTrack() const {
+ const VideoTrack *bestTrack = 0;
+ uint32 bestTime = 0xFFFFFFFF;
+
+ for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++) {
+ if ((*it)->getTrackType() == Track::kTrackTypeVideo && !(*it)->endOfTrack()) {
+ const VideoTrack *track = (const VideoTrack *)*it;
+ uint32 time = track->getNextFrameStartTime();
+
+ if (time < bestTime) {
+ bestTime = time;
+ bestTrack = track;
+ }
+ }
+ }
+
+ return bestTrack;
+}
+
+void VideoDecoder::startAudio() {
+ if (_endTimeSet) {
+ // HACK: Timestamp's subtraction asserts out when subtracting two times
+ // with different rates.
+ startAudioLimit(_endTime - _lastTimeChange.convertToFramerate(_endTime.framerate()));
+ return;
+ }
+
+ for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if ((*it)->getTrackType() == Track::kTrackTypeAudio)
+ ((AudioTrack *)*it)->start();
+}
+
+void VideoDecoder::stopAudio() {
+ for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if ((*it)->getTrackType() == Track::kTrackTypeAudio)
+ ((AudioTrack *)*it)->stop();
+}
+
+void VideoDecoder::startAudioLimit(const Audio::Timestamp &limit) {
+ for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
+ if ((*it)->getTrackType() == Track::kTrackTypeAudio)
+ ((AudioTrack *)*it)->start(limit);
}
} // End of namespace Video
diff --git a/video/video_decoder.h b/video/video_decoder.h
index 52ced4777c..5abe1d917c 100644
--- a/video/video_decoder.h
+++ b/video/video_decoder.h
@@ -23,10 +23,17 @@
#ifndef VIDEO_DECODER_H
#define VIDEO_DECODER_H
-#include "common/str.h"
-
+#include "audio/mixer.h"
#include "audio/timestamp.h" // TODO: Move this to common/ ?
+#include "common/array.h"
+#include "common/str.h"
+#include "graphics/pixelformat.h"
+namespace Audio {
+class AudioStream;
+class RewindableAudioStream;
+class SeekableAudioStream;
+}
namespace Common {
class Rational;
@@ -34,7 +41,6 @@ class SeekableReadStream;
}
namespace Graphics {
-struct PixelFormat;
struct Surface;
}
@@ -48,10 +54,14 @@ public:
VideoDecoder();
virtual ~VideoDecoder() {}
+ /////////////////////////////////////////
+ // Opening/Closing a Video
+ /////////////////////////////////////////
+
/**
* Load a video from a file with the given name.
*
- * A default implementation using loadStream is provided.
+ * A default implementation using Common::File and loadStream is provided.
*
* @param filename the filename to load
* @return whether loading the file succeeded
@@ -62,6 +72,10 @@ public:
* Load a video from a generic read stream. The ownership of the
* stream object transfers to this VideoDecoder instance, which is
* hence also responsible for eventually deleting it.
+ *
+ * Implementations of this function are required to call addTrack()
+ * for each track in the video upon success.
+ *
* @param stream the stream to load
* @return whether loading the stream succeeded
*/
@@ -69,206 +83,706 @@ public:
/**
* Close the active video stream and free any associated resources.
+ *
+ * All subclasses that need to close their own resources should still
+ * call the base class' close() function at the start of their function.
*/
- virtual void close() = 0;
+ virtual void close();
/**
* Returns if a video stream is currently loaded or not.
*/
- virtual bool isVideoLoaded() const = 0;
+ bool isVideoLoaded() const;
+ /////////////////////////////////////////
+ // Playback Control
+ /////////////////////////////////////////
/**
- * Returns the width of the video's frames.
- * @return the width of the video's frames
+ * Begin playback of the video.
+ *
+ * @note This has no effect is the video is already playing.
*/
- virtual uint16 getWidth() const = 0;
+ void start();
/**
- * Returns the height of the video's frames.
- * @return the height of the video's frames
+ * Stop playback of the video.
+ *
+ * @note This will close() the video if it is not rewindable.
+ * @note If the video is rewindable, the video will be rewound on the
+ * next start() call unless rewind() or seek() is called before then.
*/
- virtual uint16 getHeight() const = 0;
+ void stop();
/**
- * Get the pixel format of the currently loaded video.
+ * Returns if the video is currently playing or not.
+ *
+ * This is not equivalent to the inverse of endOfVideo(). A video keeps
+ * its playing status even after reaching the end of the video. This will
+ * return true after calling start() and will continue to return true
+ * until stop() (or close()) is called.
*/
- virtual Graphics::PixelFormat getPixelFormat() const = 0;
+ bool isPlaying() const { return _isPlaying; }
/**
- * Get the palette for the video in RGB format (if 8bpp or less).
+ * Returns if a video is rewindable or not. The default implementation
+ * polls each track for rewindability.
*/
- virtual const byte *getPalette() { return 0; }
+ virtual bool isRewindable() const;
/**
- * Returns if the palette is dirty or not.
+ * Rewind a video to its beginning.
+ *
+ * If the video is playing, it will continue to play. The default
+ * implementation will rewind each track.
+ *
+ * @return true on success, false otherwise
+ */
+ virtual bool rewind();
+
+ /**
+ * Returns if a video is seekable or not. The default implementation
+ * polls each track for seekability.
*/
- virtual bool hasDirtyPalette() const { return false; }
+ virtual bool isSeekable() const;
/**
- * Set the system palette to the palette returned by getPalette.
- * @see getPalette
+ * Seek to a given time in the video.
+ *
+ * If the video is playing, it will continue to play. The default
+ * implementation will seek each track and must still be called
+ * from any other implementation.
+ *
+ * @param time The time to seek to
+ * @return true on success, false otherwise
*/
- void setSystemPalette();
+ virtual bool seek(const Audio::Timestamp &time);
+
+ /**
+ * Pause or resume the video. This should stop/resume any audio playback
+ * and other stuff. The initial pause time is kept so that any timing
+ * variables can be updated appropriately.
+ *
+ * This is a convenience method which automatically keeps track on how
+ * often the video has been paused, ensuring that after pausing an video
+ * e.g. twice, it has to be unpaused twice before actuallying resuming.
+ *
+ * @param pause true to pause the video, false to resume it
+ */
+ void pauseVideo(bool pause);
+
+ /**
+ * Return whether the video is currently paused or not.
+ */
+ bool isPaused() const { return _pauseLevel != 0; }
+
+ /**
+ * Set the time for this video to end at. At this time in the video,
+ * all audio will stop and endOfVideo() will return true.
+ */
+ void setEndTime(const Audio::Timestamp &endTime);
+
+ /**
+ * Get the stop time of the video (if not set, zero)
+ */
+ Audio::Timestamp getEndTime() const { return _endTime; }
+
+
+ /////////////////////////////////////////
+ // Playback Status
+ /////////////////////////////////////////
+
+ /**
+ * Returns if the video has reached the end or not.
+ * @return true if the video has finished playing or if none is loaded, false otherwise
+ */
+ bool endOfVideo() const;
/**
* Returns the current frame number of the video.
* @return the last frame decoded by the video
*/
- virtual int32 getCurFrame() const { return _curFrame; }
+ int32 getCurFrame() const;
/**
* Returns the number of frames in the video.
* @return the number of frames in the video
*/
- virtual uint32 getFrameCount() const = 0;
+ uint32 getFrameCount() const;
/**
- * Returns the time (in ms) that the video has been running.
- * This is based on the "wall clock" time as determined by
- * OSystem::getMillis, and takes pausing the video into account.
+ * Returns the time position (in ms) of the current video.
+ * This can be based on the "wall clock" time as determined by
+ * OSystem::getMillis() or the current time of any audio track
+ * running in the video, and takes pausing the video into account.
*
- * As such, it can differ from what multiplying getCurFrame() by
+ * As such, it will differ from what multiplying getCurFrame() by
* some constant would yield, e.g. for a video with non-constant
* frame rate.
+ *
+ * Due to the nature of the timing, this value may not always be
+ * completely accurate (since our mixer does not have precise
+ * timing).
+ */
+ uint32 getTime() const;
+
+
+ /////////////////////////////////////////
+ // Video Info
+ /////////////////////////////////////////
+
+ /**
+ * Returns the width of the video's frames.
+ *
+ * By default, this finds the largest width between all of the loaded
+ * tracks. However, a subclass may override this if it does any kind
+ * of post-processing on it.
+ *
+ * @return the width of the video's frames
+ */
+ virtual uint16 getWidth() const;
+
+ /**
+ * Returns the height of the video's frames.
+ *
+ * By default, this finds the largest height between all of the loaded
+ * tracks. However, a subclass may override this if it does any kind
+ * of post-processing on it.
+ *
+ * @return the height of the video's frames
+ */
+ virtual uint16 getHeight() const;
+
+ /**
+ * Get the pixel format of the currently loaded video.
+ */
+ Graphics::PixelFormat getPixelFormat() const;
+
+ /**
+ * Get the duration of the video.
+ *
+ * If the duration is unknown, this will return 0. If this is not
+ * overriden, it will take the length of the longest track.
+ */
+ virtual Audio::Timestamp getDuration() const;
+
+
+ /////////////////////////////////////////
+ // Frame Decoding
+ /////////////////////////////////////////
+
+ /**
+ * Get the palette for the video in RGB format (if 8bpp or less).
+ *
+ * The palette's format is the same as PaletteManager's palette
+ * (interleaved RGB values).
+ */
+ const byte *getPalette();
+
+ /**
+ * Returns if the palette is dirty or not.
*/
- virtual uint32 getElapsedTime() const;
+ bool hasDirtyPalette() const { return _dirtyPalette; }
/**
* Return the time (in ms) until the next frame should be displayed.
*/
- virtual uint32 getTimeToNextFrame() const = 0;
+ uint32 getTimeToNextFrame() const;
/**
* Check whether a new frame should be decoded, i.e. because enough
* time has elapsed since the last frame was decoded.
* @return whether a new frame should be decoded or not
*/
- virtual bool needsUpdate() const;
+ bool needsUpdate() const;
/**
* Decode the next frame into a surface and return the latter.
+ *
+ * A subclass may override this, but must still call this function. As an
+ * example, a subclass may do this to apply some global video scale to
+ * individual track's frame.
+ *
+ * Note that this will call readNextPacket() internally first before calling
+ * the next video track's decodeNextFrame() function.
+ *
* @return a surface containing the decoded frame, or 0
* @note Ownership of the returned surface stays with the VideoDecoder,
* hence the caller must *not* free it.
* @note this may return 0, in which case the last frame should be kept on screen
*/
- virtual const Graphics::Surface *decodeNextFrame() = 0;
+ virtual const Graphics::Surface *decodeNextFrame();
/**
- * Returns if the video has finished playing or not.
- * @return true if the video has finished playing or if none is loaded, false otherwise
+ * Set the default high color format for videos that convert from YUV.
+ *
+ * By default, VideoDecoder will attempt to use the screen format
+ * if it's >8bpp and use a 32bpp format when not.
+ *
+ * This must be set before calling loadStream().
*/
- virtual bool endOfVideo() const;
+ void setDefaultHighColorFormat(const Graphics::PixelFormat &format) { _defaultHighColorFormat = format; }
+
+
+ /////////////////////////////////////////
+ // Audio Control
+ /////////////////////////////////////////
/**
- * Pause or resume the video. This should stop/resume any audio playback
- * and other stuff. The initial pause time is kept so that any timing
- * variables can be updated appropriately.
+ * Get the current volume at which the audio in the video is being played
+ * @return the current volume at which the audio in the video is being played
+ */
+ byte getVolume() const { return _audioVolume; }
+
+ /**
+ * Set the volume at which the audio in the video should be played.
+ * This setting remains until close() is called (which may be called
+ * from loadStream()). The default volume is the maximum.
*
- * This is a convenience method which automatically keeps track on how
- * often the video has been paused, ensuring that after pausing an video
- * e.g. twice, it has to be unpaused twice before actuallying resuming.
+ * @param volume The volume at which to play the audio in the video
+ */
+ void setVolume(byte volume);
+
+ /**
+ * Get the current balance at which the audio in the video is being played
+ * @return the current balance at which the audio in the video is being played
+ */
+ int8 getBalance() const { return _audioBalance; }
+
+ /**
+ * Set the balance at which the audio in the video should be played.
+ * This setting remains until close() is called (which may be called
+ * from loadStream()). The default balance is 0.
*
- * @param pause true to pause the video, false to resume it
+ * @param balance The balance at which to play the audio in the video
*/
- void pauseVideo(bool pause);
+ void setBalance(int8 balance);
/**
- * Return whether the video is currently paused or not.
+ * Add an audio track from a stream file.
+ *
+ * This calls SeekableAudioStream::openStreamFile() internally
*/
- bool isPaused() const { return _pauseLevel != 0; }
+ bool addStreamFileTrack(const Common::String &baseName);
+
+
+ // Future API
+ //void setRate(const Common::Rational &rate);
+ //Common::Rational getRate() const;
protected:
/**
- * Resets _curFrame and _startTime. Should be called from every close() function.
+ * An abstract representation of a track in a movie.
*/
- void reset();
+ class Track {
+ public:
+ Track();
+ virtual ~Track() {}
+
+ /**
+ * The types of tracks this class can be.
+ */
+ enum TrackType {
+ kTrackTypeNone,
+ kTrackTypeVideo,
+ kTrackTypeAudio
+ };
+
+ /**
+ * Get the type of track.
+ */
+ virtual TrackType getTrackType() const = 0;
+
+ /**
+ * Return if the track has finished.
+ */
+ virtual bool endOfTrack() const = 0;
+
+ /**
+ * Return if the track is rewindable.
+ *
+ * If a video is seekable, it does not need to implement this
+ * for it to also be rewindable.
+ */
+ virtual bool isRewindable() const;
+
+ /**
+ * Rewind the video to the beginning.
+ *
+ * If a video is seekable, it does not need to implement this
+ * for it to also be rewindable.
+ *
+ * @return true on success, false otherwise.
+ */
+ virtual bool rewind();
+
+ /**
+ * Return if the track is seekable.
+ */
+ virtual bool isSeekable() const { return false; }
+
+ /**
+ * Seek to the given time.
+ * @param time The time to seek to, from the beginning of the video.
+ * @return true on success, false otherwise.
+ */
+ virtual bool seek(const Audio::Timestamp &time) { return false; }
+
+ /**
+ * Set the pause status of the track.
+ */
+ void pause(bool shouldPause) {}
+
+ /**
+ * Return if the track is paused.
+ */
+ bool isPaused() const { return _paused; }
+
+ /**
+ * Get the duration of the track (starting from this track's start time).
+ *
+ * By default, this returns 0 for unknown.
+ */
+ virtual Audio::Timestamp getDuration() const;
+
+ protected:
+ /**
+ * Function called by pause() for subclasses to implement.
+ */
+ void pauseIntern(bool pause);
+
+ private:
+ bool _paused;
+ };
/**
- * Actual implementation of pause by subclasses. See pause()
- * for details.
+ * An abstract representation of a video track.
*/
- virtual void pauseVideoIntern(bool pause) {}
+ class VideoTrack : public Track {
+ public:
+ VideoTrack() {}
+ virtual ~VideoTrack() {}
+
+ TrackType getTrackType() const { return kTrackTypeVideo; }
+ virtual bool endOfTrack() const;
+
+ /**
+ * Get the width of this track
+ */
+ virtual uint16 getWidth() const = 0;
+
+ /**
+ * Get the height of this track
+ */
+ virtual uint16 getHeight() const = 0;
+
+ /**
+ * Get the pixel format of this track
+ */
+ virtual Graphics::PixelFormat getPixelFormat() const = 0;
+
+ /**
+ * Get the current frame of this track
+ *
+ * @see VideoDecoder::getCurFrame()
+ */
+ virtual int getCurFrame() const = 0;
+
+ /**
+ * Get the frame count of this track
+ *
+ * @note If the frame count is unknown, return 0 (which is also
+ * the default implementation of the function). However, one must
+ * also implement endOfTrack() in that case.
+ */
+ virtual int getFrameCount() const { return 0; }
+
+ /**
+ * Get the start time of the next frame in milliseconds since
+ * the start of the video
+ */
+ virtual uint32 getNextFrameStartTime() const = 0;
+
+ /**
+ * Decode the next frame
+ */
+ virtual const Graphics::Surface *decodeNextFrame() = 0;
+
+ /**
+ * Get the palette currently in use by this track
+ */
+ virtual const byte *getPalette() const { return 0; }
+
+ /**
+ * Does the palette currently in use by this track need to be updated?
+ */
+ virtual bool hasDirtyPalette() const { return false; }
+ };
/**
- * Add the time the video has been paused to maintain sync
+ * A VideoTrack that is played at a constant rate.
+ *
+ * If the frame count is unknown, you must override endOfTrack().
+ */
+ class FixedRateVideoTrack : public VideoTrack {
+ public:
+ FixedRateVideoTrack() {}
+ virtual ~FixedRateVideoTrack() {}
+
+ uint32 getNextFrameStartTime() const;
+ virtual Audio::Timestamp getDuration() const;
+
+ protected:
+ /**
+ * Get the rate at which this track is played.
+ */
+ virtual Common::Rational getFrameRate() const = 0;
+ };
+
+ /**
+ * An abstract representation of an audio track.
+ */
+ class AudioTrack : public Track {
+ public:
+ AudioTrack() {}
+ virtual ~AudioTrack() {}
+
+ TrackType getTrackType() const { return kTrackTypeAudio; }
+
+ virtual bool endOfTrack() const;
+
+ /**
+ * Start playing this track
+ */
+ void start();
+
+ /**
+ * Stop playing this track
+ */
+ void stop();
+
+ void start(const Audio::Timestamp &limit);
+
+ /**
+ * Get the volume for this track
+ */
+ byte getVolume() const { return _volume; }
+
+ /**
+ * Set the volume for this track
+ */
+ void setVolume(byte volume);
+
+ /**
+ * Get the balance for this track
+ */
+ int8 getBalance() const { return _balance; }
+
+ /**
+ * Set the balance for this track
+ */
+ void setBalance(int8 balance);
+
+ /**
+ * Get the time the AudioStream behind this track has been
+ * running
+ */
+ uint32 getRunningTime() const;
+
+ /**
+ * Get the sound type to be used when playing this audio track
+ */
+ virtual Audio::Mixer::SoundType getSoundType() const { return Audio::Mixer::kPlainSoundType; }
+
+ protected:
+ void pauseIntern(bool pause);
+
+ /**
+ * Get the AudioStream that is the representation of this AudioTrack
+ */
+ virtual Audio::AudioStream *getAudioStream() const = 0;
+
+ private:
+ Audio::SoundHandle _handle;
+ byte _volume;
+ int8 _balance;
+ };
+
+ /**
+ * An AudioTrack that implements isRewindable() and rewind() using
+ * RewindableAudioStream.
+ */
+ class RewindableAudioTrack : public AudioTrack {
+ public:
+ RewindableAudioTrack() {}
+ virtual ~RewindableAudioTrack() {}
+
+ bool isRewindable() const { return true; }
+ bool rewind();
+
+ protected:
+ Audio::AudioStream *getAudioStream() const;
+
+ /**
+ * Get the RewindableAudioStream pointer to be used by this class
+ * for rewind() and getAudioStream()
+ */
+ virtual Audio::RewindableAudioStream *getRewindableAudioStream() const = 0;
+ };
+
+ /**
+ * An AudioTrack that implements isSeekable() and seek() using
+ * SeekableAudioStream.
+ */
+ class SeekableAudioTrack : public AudioTrack {
+ public:
+ SeekableAudioTrack() {}
+ virtual ~SeekableAudioTrack() {}
+
+ bool isSeekable() const { return true; }
+ bool seek(const Audio::Timestamp &time);
+
+ Audio::Timestamp getDuration() const;
+
+ protected:
+ Audio::AudioStream *getAudioStream() const;
+
+ /**
+ * Get the SeekableAudioStream pointer to be used by this class
+ * for seek(), getDuration(), and getAudioStream()
+ */
+ virtual Audio::SeekableAudioStream *getSeekableAudioStream() const = 0;
+ };
+
+ /**
+ * A SeekableAudioTrack that constructs its SeekableAudioStream using
+ * SeekableAudioStream::openStreamFile()
*/
- virtual void addPauseTime(uint32 ms) { _startTime += ms; }
+ class StreamFileAudioTrack : public SeekableAudioTrack {
+ public:
+ StreamFileAudioTrack();
+ ~StreamFileAudioTrack();
+
+ /**
+ * Load the track from a file with the given base name.
+ *
+ * @return true on success, false otherwise
+ */
+ bool loadFromFile(const Common::String &baseName);
+
+ protected:
+ Audio::SeekableAudioStream *_stream;
+ Audio::SeekableAudioStream *getSeekableAudioStream() const { return _stream; }
+ };
/**
* Reset the pause start time (which should be called when seeking)
*/
void resetPauseStartTime();
- int32 _curFrame;
- int32 _startTime;
-
-private:
- uint32 _pauseLevel;
- uint32 _pauseStartTime;
-};
+ /**
+ * Decode enough data for the next frame and enough audio to last that long.
+ *
+ * This function is used by the decodeNextFrame() function. A subclass
+ * of a Track may decide to just have its decodeNextFrame() function read
+ * and decode the frame.
+ */
+ virtual void readNextPacket() {}
-/**
- * A VideoDecoder wrapper that implements getTimeToNextFrame() based on getFrameRate().
- */
-class FixedRateVideoDecoder : public virtual VideoDecoder {
-public:
- uint32 getTimeToNextFrame() const;
+ /**
+ * Define a track to be used by this class.
+ *
+ * The pointer is then owned by this base class.
+ */
+ void addTrack(Track *track);
-protected:
/**
- * Return the frame rate in frames per second.
- * This returns a Rational because videos can have rates that are not integers and
- * there are some videos with frame rates < 1.
+ * Whether or not getTime() will sync with a playing audio track.
+ *
+ * A subclass can override this to disable this feature.
*/
- virtual Common::Rational getFrameRate() const = 0;
+ virtual bool useAudioSync() const { return true; }
-private:
- uint32 getFrameBeginTime(uint32 frame) const;
-};
+ /**
+ * Get the given track based on its index.
+ *
+ * @return A valid track pointer on success, 0 otherwise
+ */
+ Track *getTrack(uint track);
-/**
- * A VideoDecoder that can be rewound back to the beginning.
- */
-class RewindableVideoDecoder : public virtual VideoDecoder {
-public:
/**
- * Rewind to the beginning of the video.
+ * Get the given track based on its index
+ *
+ * @return A valid track pointer on success, 0 otherwise
*/
- virtual void rewind() = 0;
-};
+ const Track *getTrack(uint track) const;
-/**
- * A VideoDecoder that can seek to a frame or point in time.
- */
-class SeekableVideoDecoder : public virtual RewindableVideoDecoder {
-public:
/**
- * Seek to the specified time.
+ * Find out if all video tracks have finished
*
- * This will round to the previous frame showing. If the time would happen to
- * land while a frame is showing, this function will seek to the beginning of that
- * frame. In other words, there is *no* subframe accuracy. This may change in a
- * later revision of the API.
+ * This is useful if one wants to figure out if they need to buffer all
+ * remaining audio in a file.
+ */
+ bool endOfVideoTracks() const;
+
+ /**
+ * Get the default high color format
+ */
+ Graphics::PixelFormat getDefaultHighColorFormat() const { return _defaultHighColorFormat; }
+
+ /**
+ * Find the video track with the lowest start time for the next frame
+ */
+ VideoTrack *findNextVideoTrack();
+
+ /**
+ * Find the video track with the lowest start time for the next frame
*/
- virtual void seekToTime(Audio::Timestamp time) = 0;
+ const VideoTrack *findNextVideoTrack() const;
/**
- * Seek to the specified time (in ms).
+ * Typedef helpers for accessing tracks
*/
- void seekToTime(uint32 msecs) { seekToTime(Audio::Timestamp(msecs, 1000)); }
+ typedef Common::Array<Track *> TrackList;
+ typedef TrackList::iterator TrackListIterator;
/**
- * Implementation of RewindableVideoDecoder::rewind().
+ * Get the begin iterator of the tracks
*/
- virtual void rewind() { seekToTime(0); }
+ TrackListIterator getTrackListBegin() { return _tracks.begin(); }
/**
- * Get the total duration of the video (in ms).
+ * Get the end iterator of the tracks
*/
- virtual uint32 getDuration() const = 0;
+ TrackListIterator getTrackListEnd() { return _tracks.end(); }
+
+private:
+ // Tracks owned by this VideoDecoder
+ TrackList _tracks;
+
+ // Current playback status
+ bool _isPlaying, _needsRewind, _needsUpdate;
+ Audio::Timestamp _lastTimeChange, _endTime;
+ bool _endTimeSet;
+
+ // Palette settings from individual tracks
+ mutable bool _dirtyPalette;
+ const byte *_palette;
+
+ // Default PixelFormat settings
+ Graphics::PixelFormat _defaultHighColorFormat;
+
+ // Internal helper functions
+ void stopAudio();
+ void startAudio();
+ void startAudioLimit(const Audio::Timestamp &limit);
+
+ int32 _startTime;
+ uint32 _pauseLevel;
+ uint32 _pauseStartTime;
+ byte _audioVolume;
+ int8 _audioBalance;
};
} // End of namespace Video