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authorArnaud Boutonné2010-10-25 14:03:01 +0000
committerArnaud Boutonné2010-10-25 14:03:01 +0000
commitf4ae774751a82c934203e371b93a144ef1991e7d (patch)
treeeefa9ef683b492965dee04df40c49e729a9f56a9 /engines/hugo/object_v2d.cpp
parent35f220ace2ae1839f8a0706fc0e3de1ad39a6045 (diff)
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HUGO: Add a debug channel for Object functions
svn-id: r53826
Diffstat (limited to 'engines/hugo/object_v2d.cpp')
-rw-r--r--engines/hugo/object_v2d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/hugo/object_v2d.cpp b/engines/hugo/object_v2d.cpp
index 983c422500..11146de0b1 100644
--- a/engines/hugo/object_v2d.cpp
+++ b/engines/hugo/object_v2d.cpp
@@ -56,7 +56,7 @@ ObjectHandler_v2d::~ObjectHandler_v2d() {
// 2. Display new object frames/positions in dib
// Finally, cycle any animating objects to next frame
void ObjectHandler_v2d::updateImages() {
- debugC(5, kDebugEngine, "updateImages");
+ debugC(5, kDebugObject, "updateImages");
// Initialise the index array to visible objects in current screen
int num_objs = 0;
@@ -169,7 +169,7 @@ void ObjectHandler_v2d::updateImages() {
// Update all object positions. Process object 'local' events
// including boundary events and collisions
void ObjectHandler_v2d::moveObjects() {
- debugC(4, kDebugEngine, "moveObjects");
+ debugC(4, kDebugObject, "moveObjects");
// Added to DOS version in order to handle mouse properly
// If route mode enabled, do special route processing