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authorArnaud Boutonné2010-09-22 20:37:03 +0000
committerArnaud Boutonné2010-09-22 20:37:03 +0000
commit0db9a4d6b4a5ed8bd7d706dca9835b38ac4b673b (patch)
tree4fe1d5e7fcdd784378926538c28cf6f07fa022d8 /engines/hugo
parent4b7a9b29fe36a47e7071b6980378a11f31ca9b96 (diff)
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HUGO: Fix intro in H3 Win
This fixes the path on the world map, during intro svn-id: r52858
Diffstat (limited to 'engines/hugo')
-rw-r--r--engines/hugo/display.cpp11
-rw-r--r--engines/hugo/display.h3
-rw-r--r--engines/hugo/intro.cpp8
3 files changed, 8 insertions, 14 deletions
diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp
index e825070e83..0c6ed083f1 100644
--- a/engines/hugo/display.cpp
+++ b/engines/hugo/display.cpp
@@ -139,17 +139,6 @@ void Screen::setBackgroundColor(long color) {
// How??? Translate existing pixels in dib before objects rendered?
}
-// Write the supplied character in the supplied color to x,y pixel coords
-void Screen::writeChar(int16 x, int16 y, char c, byte color) {
- debugC(1, kDebugDisplay, "writeChar(%d, %d, %c, %d)", x, y, c, color);
-
- warning("STUB: writeChar()");
- // x = (int16)((long) x * config.cx / XPIX);
- // y = (int16)((long) y * config.cy / YPIX);
- // SetTextColor(hDC, GetPalIndex(color));
- // TextOut(hDC, x, y, &c, 1);
-}
-
// Return the overlay state (Foreground/Background) of the currently
// processed object by looking down the current column for an overlay
// base bit set (in which case the object is foreground).
diff --git a/engines/hugo/display.h b/engines/hugo/display.h
index 0985e1b9fd..e315edbc92 100644
--- a/engines/hugo/display.h
+++ b/engines/hugo/display.h
@@ -58,7 +58,7 @@ public:
void setBackgroundColor(long color);
void shadowStr(int16 sx, int16 sy, char *s, byte color);
void userHelp();
- void writeChar(int16 x, int16 y, char c, byte color);
+ void writeChr(int sx, int sy, byte color, char *local_fontdata);
void writeStr(int16 sx, int16 sy, char *s, byte color);
icondib_t &getIconBuffer() {
@@ -96,7 +96,6 @@ private:
overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y);
void merge(rect_t *rectA, rect_t *rectB);
int16 mergeLists(rect_t *list, rect_t *blist, int16 len, int16 blen, int16 bmax);
- void writeChr(int sx, int sy, byte color, char *local_fontdata);
int16 center(char *s);
};
diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp
index c856985f47..2b4d910183 100644
--- a/engines/hugo/intro.cpp
+++ b/engines/hugo/intro.cpp
@@ -109,9 +109,15 @@ bool intro_v3w::introPlay() {
//TODO : Add proper check of story mode
//#if STORY
// SetBkMode(TRANSPARENT);
+
+// FIXME: This initialization shouldn't be there, as all the fonts should be loaded directly
+ _vm.screen().loadFont(0);
+
if (introTicks < introSize) {
// Scale viewport x_intro,y_intro to screen (offsetting y)
- _vm.screen().writeChar(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, 'x', _TBRIGHTWHITE);
+ _vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
+ _vm.screen().displayBackground();
+
// Text boxes at various times
switch (introTicks) {