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-rw-r--r--engines/hugo/display.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp
index e825070e83..0c6ed083f1 100644
--- a/engines/hugo/display.cpp
+++ b/engines/hugo/display.cpp
@@ -139,17 +139,6 @@ void Screen::setBackgroundColor(long color) {
// How??? Translate existing pixels in dib before objects rendered?
}
-// Write the supplied character in the supplied color to x,y pixel coords
-void Screen::writeChar(int16 x, int16 y, char c, byte color) {
- debugC(1, kDebugDisplay, "writeChar(%d, %d, %c, %d)", x, y, c, color);
-
- warning("STUB: writeChar()");
- // x = (int16)((long) x * config.cx / XPIX);
- // y = (int16)((long) y * config.cy / YPIX);
- // SetTextColor(hDC, GetPalIndex(color));
- // TextOut(hDC, x, y, &c, 1);
-}
-
// Return the overlay state (Foreground/Background) of the currently
// processed object by looking down the current column for an overlay
// base bit set (in which case the object is foreground).